Sinnoh Underground
===============


Table Of Contents:
--------------------------

(Jump to section you wish to read via putting a 
 section title in [])

1) Intro

2) Digging Methods

3) Spheres Refining

4) Capture The Flag

5) Traps And How To Escape Them

6) Trapping Method

7) Items

8) Additional

9) Outro






1) [Intro]

Welcome to my Sinnoh Underground guide Pokemon D/P. First things 
first...

YOU MUST ALREADY HAVE AN EXPLORE KIT AND BE FULLY FUNCTIONAL
IN THE UNDERGROUND (Need to know the basics)!!!

This guide will NOT cover the quest to get the Kit or how to
do basic commands, because it's 
VERY SIMPLE. Just follow instructions... And you WILL get the kit 
easily, so just play till you get it and thats it. 

Secondly...

THIS GUIDE DOES NOT COVER HIKER LOCATIONS!!!

BUT I have included an additional section that is dedicated
to some of the odds and ends of digging. Hiker Locations are
in a chart on the FAQ section (EXCELLENT picture
of the hiker locations in the FAQS. Check it out)

I am producing this in order to do the following:

-Increase your digging success rate
-Increase your trapping skills and technique
-Increase your sphere refine rate

With these three basic points down, you will be able to get all the 
items you want and be able to participate in capture the flag on a 
decent  level of competitiveness.

And for the very VERY technical people...

NO NIT-PICKING!!!!


I'm giving you the essentials to do well, not the formula for
disodium monosulfide. Keeping it simple makes it less stressful
and ALOT more fun and quick to learn.

Without further delay, my guide.


2) [Digging Methods]

Without digging skills, you won't get the spheres to get the 
traps to protect yourself in capture the flag. So lets get that 
skill up!


-Point One: Know The Terrain

The mining wall has several layers. The ones you need to know are 
the following:

Rock
Upper Crust
Lower Crust
Foundation

The various items are found on the foundation. How can you
tell the difference?

Rock = ...rock. For the examples: Whole Rocks
Upper Crust = Darker Colored regions. Will show cracks
Lower Crust = Lighter Colored regions. Will show cracks with whats 
under it)
Foundation = Solid Silver Color. Can't dig deeper

-Point Two: Know The Tools

You have a Pick Axe and a Hammer. You will ALWAYS use the Pick Axe
UNLESS you are in the following situations:

There is a 3 x 3 block of Rock
There is a 3 x 3 block of Upper Crust

This rule can be bent if there is maybe 1 - 4 spaces where there 
is a lower layer, but no more than that.

Pickaxe
[0][1][0]
[1][2][1]
[0][1][0]

Hammer

[1][2][1]
[2][2][2]
[1][2][1]

0 = no damage
1 = cracking type damage, i.e. making the rocks smaller, 
cracking a level, or if it's already cracked, breaks 
down to the next level
2 = a full level being destroyed.

-Point Three: Order Or Priority

Basically, you want to break as close to the foundation as possible 
and leave the thicker sections last. This way, you can unearth more 
items in less time (regardless of not finding that one or two random 
items burried under a ton of rock)

-Point Four: Breaking technique

The meat and potatos of this section. Follow the rules I provide here 
basically:

1) DO NOT pick at the outter most region of the wall (the edges and 
corners). This wastes valuable area damage you could use else where. 
The only time you pick at the edge or corner is if a section of an 
item is there.

2) Break in a Systematic fashion! This way, you do not waste digging 
into foundation or the lower layer crack that has nothing but 
foundation under it. For example:
  
 ABCD EF
1OOOOOO
2OOOOOO
3OOOOOO
4OOOOOO

You would never break any space in row 1 or Collum A because of rule 1. 
If you we're to use the pick axe on B2 resulting in...

  ABCD EF
1OxOOOO
2xXxOOO
3OxOOOO
4OOOOOO

You would NOT make your next break @ D2 because it would spill into the 
first break you made. You would rather want to make your break @ E2, thus 
keeping your work area level, wasting less possible wall damage in the future.

3) Always use the Pickaxe unless there is a 3 x 3 (give or take 1 - 4 spaces 
or other crust types) section of rock or upper crust. In the case of rock, 
hammer that spot twice. In the case of Upper crust, hammer once. 
Then follow rule 2.


4) NEVER break a Lower Crust section that has a crack in it unless you 
can SEE there is an item under it. If there is nothing under it, you don't 
need to waste possible wall damage here then using that one or two
extra pick axe hits in an area that has an item.


-Point Five: Unearthing the item

When you finally see an item through the cracks, it's time to unearth 
it with as little breaks as possible! The rules stated above are the 
basic general idea: Break from highest to lowest using as much of 
the break area as possible focused on unearthing the item. 

-Point Six: PRACTICE!!!!

That is a general rule for life, but in this case, before asking yourself 
overly technial questions, just practice using what I have outlined above. 
You'll notice you'll start getting more and more items out of walls rather 
than calculating each and every strike more than you have to. 
Simple game: Simple idea: Simple technique, just requires a little mastery.

Also! Really important, if you dig up ALL the items in the section you 
are digging up, you will receive a bonus to the sizes of your spheres! 
It's not shown, but I beleive it's the only way to get sphere sizes 19+

Everyone has their own method of digging, this is mine. Works for me heh.

3) [Spheres Refining]

Now that you have a ton of spheres, you'll notice you'll run out of 
room eventually. From here, you'll want to bury them in the ground. 
Couple of general ideas:

1) Bury them where you will remember their location. Eg: Next to your 
secret base
2) Bury them by color
3) Bury them in order from largest to smallest and vice versa
4) Do not bury anything that is less than size 10. Not worth it
   in the long run

The Spheres will eventually fuse with one another if they match color and 
also grow. You will obtain higher spheres and lose less of your combined 
total by ordering them from largest to smallest. Simple as that

2) Combining Spheres

Burying largest to smallest is not nessessary! All the
spheres put into the ground ADD to the FIRST sphere you put 
into the ground, so as long as the  FIRST sphere is the sphere 
you wish to build off of, it doesn't matter if you go largest to 
smallest after that.

So basically, put the largest sphere first then all the small ones. Simple


4) [Capture The Flag]

Ah... capture the flag! By you and a friend (or more) 
are next to each  other when you go underground, you can 
begin a possible  game of capture the  flag. Basically, 
find your buddies base,  steal their flag and take it 
back to yours. 
To get yours back just catch up to the person that stole it. 
Here, I will give you a few general ideas to keep your base 
better protected:

-Set your base up in a dead end. The reason behind this 
is allowing other  players less ways into your base and 
making sure they WILL get trapped!  Also, gives your 
opponent less ways out of the base and takes more guess work 
out of where they could have run off to. 

-Dead ends are always next to another dead end... leading to a 
trapping technique I call the death pit. I'll explain in the trapping
section. 

-Invest in Maze decoration. This will make it harder for your opponent 
to get TO your flag and make them spend MORE time
getting that flag.

In multi player mode, your opponent can see the traps you have 
laid by just checking for them via pings! This makes it a bad 
idea to actually lay traps right next to  your secret base. Lay them 
aways from your base, out of eye sight and remember to change your secret 
base location after you challenge someone so it's less obvious.

You can't play CTF unless both of your bases are in the same 
sect of the Underground.

If you move your secret base (via another digger drill) you 
keep your flag earnings

When you get 10 flags and upgrade to a Golden Flag, you can use 
the Radar by leaving  the door to your base open, and you can 
just scan  for the areas you've buried spheres at. The game 
itself alerts  you when someone  steps into your base on the 
box at the top screen.


5) [Traps And How To Escape Them]

First off: FLOWER/LEAF TRAP SUCKS. PERIOD. Don't get them. 
*ahem* moving on...

The art of trapping.... very delicate to perform well 
and oh so awesome when set off just right. It is my PERSONAL 
favorite thing to spend time on underground other than 
mining and maze work. For 
trapping, you want to definatly set yourself up in a dead
end, but NOT next to a corner. This way, you can have 
less safe ways  into your base and only one non-trapped way in.
Couple of general concepts:

1) Get ALOT of hurl traps!!!! These bad boys are the 
skeleton of your trap system and lead to trapping combos! 

2) Get ALOT of confusion traps!!! These are the second 
part of your  trap system and puts your opponent in a 
horrible situation.

3) Get only the following traps: Fire, Hole, Stonefall and Bubble. 
The other traps break alot easier. 

How to escape each trap:

Fire/Leaf/Flower: Blow into the mic
Smoke: Wipe the smoke off the screen
Rock: Tap the rock untill it breaks
Foam: Tap each bubble untill they are all gone


6) [Trapping Method]

Going back to putting your base in a dead end... 
By using a series of  strategicly placed hurl traps, 
you can throw your opponent into a dead end that is littered 
with other traps and to add to the fun, the  trap they get 
throw into from the last hurl trap will be a CONFUSE trap!!!! 
How fun is that? It would be to your best intrest to  
have more than one possible death pit to throw an opponent
into, just incase a hapless wander just so happens to 
stumble upon this  pit-o-fun. Keep the traps on floor 
limited though!  After you lay 16, the first trap will 
dissappear on the 17th trap.



7) [Items]

Totally, and utterly from the mind of Fire_Forever, 
BIG ups to you man!
This is all the unearthable items. Good job Fire! 

Armor Fossil
Use: Clone Shieldon at the Museum.
Size: 5x4 Irregular
.....[ _][ _][ _]
.....[ _][ _][ _]
[ _][ _][ _][ _][ _]
.....[ _][ _][ _]
Rarity - Diamond: None
Rarity - Pearl: Uncommon


Blue Shard
Use: Trade 10 for TM18 (Rain Dance)
Size: 3x3 Irregular
[ _][ _][ _]
[ _][ _][ _]
[ _][ _]
Rarity - Diamond: Uncommon
Rarity - Pearl: Rare/Uncommon

Blue Sphere
Use: Currency of the Underground
Size: 2x2 or 3x3
Rarity - Diamond: Common
Rarity - Pearl: Common

Claw Fossil
Use: Clone Anorith at the Museum
Size: Unknown
Rarity - Diamond: None / Uncommon
Rarity - Pearl: None / Very Rare

Damp Rock
Use: Hold Item. Extends duration of Rain Dance
Size: 3x3 Irregular
[ _][ _][ _]
[ _][ _][ _]
[ _].....[ _]
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Uncommon

Dome Fossil 
Use: Clone Kabuto at the Museum
Size: Unknown
Rarity - Diamond: None / Very Rare
Rarity - Pearl: None / Uncommon

Draco Plate
Use: Hold Item. Boosts the power of Dragon moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Dread Plate
Use: Hold Item. Boosts the power of Dark moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Earth Plate
Use: Hold Item. Boosts the power of Ground moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Everstone
Use: Hold Item. Prevents evolution / influences 
Nature when breeding.
Size: 4x2
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Uncommon

Firestone
Use: Used to evolve certain Pokemon.
Size: 3x3
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Rare

Fist Plate
Use: Hold Item. Boosts the power of Fighting moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Flame Plate
Use: Hold Item. Boosts the power of Fire moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Green Shard
Use: Trade 10 for TM07 (Hail)
Size: Unknown
Rarity - Diamond: Rare / Uncommon
Rarity - Pearl: Uncommon

Green Sphere
Use: Currency of the Underground
Size: 2x2 or 3x3
Rarity - Diamond: Common
Rarity - Pearl: Common

Hard Stone
Use: Hold Item. Increases power of Rock moves.
Size: 2x2
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Uncommon

Heart Scale
Use: Traded to the Move Tutor to relearn a move.
Size: 2x2 Irregular
[ _]
[ _][ _]
Rarity - Diamond: Uncommon
Rarity - Pearl: Uncommon

Heat Rock
Use: Hold Item. Extends the duration of Sunny Day.
Size: Unknown
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Rare

Helix Fossil
Use: Clone Omanyte at the Museum
Size: Unknown
Rarity - Diamond: None / Uncommon
Rarity - Pearl: None / Very Rare

Icicle Plate
Use: Hold Item. Boosts the power of Ice moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Icy Rock
Use: Hold Item. Extends the duration of Hail.
Size: Unknown
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Rare

Insect Plate
Use: Hold Item. Boosts the power of Bug moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Iron Plate
Use: Hold Item. Boosts the power of Steel moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare
Note: This item looks a lot like junk rock! 
When hit it will not make the "hard rock" sound, 
however, it is still easy to miss.

Iron Ball
Use: Hold Item. Reduces Speed, removes Ground 
immunity from Flying and Levitating Pokemon.
Size: Unknown
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare / Rare

Leaf Stone
Use: Used to evolve certain Pokemon.
Size: 4x3
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Uncommon

Light Clay
Use: Hold Item. Extends duration of 
Reflect and Light Screen.
Size: Unknown
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare

Max Revive
Use: Fully restores a fainted Pokemon's HP.
Size: 3x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Meadow Plate
Use: Hold Item. Boosts the power of Grass moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Mind Plate
Use: Hold Item. Boosts the power of 
Psychic moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

*Moonstone
Use: Used to evolve certain Pokemon.
Size: 2x4 Irregular
[ _]
[ _][ _]
[ _][ _]
.....[ _]
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare / Uncommon

Odd Keystone
Use: Used to catch Spiritomb
Size: Unknown
Rarity - Diamond: None / Very Rare
Rarity - Pearl: None / Very Rare

Old Amber
Use: Clone Aerodactyl at the Museum
Size: Unknown
Rarity - Diamond: None / Rare
Rarity - Pearl: None / Rare

Pale Sphere
Use: Currency of the Underground
Size: 2x2 or 3x3
Rarity - Diamond: Uncommon
Rarity - Pearl: Uncommon

Prism Sphere
Use: Currency of the Underground
Size: 2x2 or 3x3
Rarity - Diamond: Uncommon
Rarity - Pearl: Uncommon

Rare Bone
Use: Can be sold for a 5,000 PokeDollars.
Size: 6x3
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Rare

Red Shard
Use: Trade 10 for TM11 (Sunny Day)
Size: 3x3 Irregular
[ _][ _][ _]
[ _][ _]
[ _][ _][ _]
Rarity - Diamond: Rare / Uncommon
Rarity - Pearl: Uncommon 

Red Sphere
Use: Currency of the Underground
Size: 2x2 or 3x3
Rarity - Diamond: Common
Rarity - Pearl: Common

Revive
Use: Revives a fainted Pokemon and restores 1/2 HP.
Size: 3x3 Irregular
.....[ _]
[ _][ _][ _]
.....[ _]
Rarity - Diamond: Rare
Rarity - Pearl: Rare


Root Fossil
Use: Clone Lileep at the Museum
Size: Unknown
Rarity - Diamond: None / Very Rare
Rarity - Pearl: None / Uncommon

Skull Fossil
Use: Clone Cranidos at the Museum
Size: Unknown
Rarity - Diamond: Uncommon
Rarity - Pearl: None

Sky Plate
Use: Hold Item. Boosts the power of Flying moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Smooth Rock
Use: Hold Item. Extends duration of Sandstorm.
Size: 4x4 Irregular
.............[ _ ]
[ _ ][ _ ][ _ ]
......[ _ ][ _ ][ _ ]
......[ _ ]
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Uncommon

Splash Plate
Use: Hold Item. Boosts the power of Water moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Spooky Plate
Use: Hold Item. Boosts the power of Ghost moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Star Piece
Use: Can be sold for 4,900 PokeDollars.
Size: 3x3 Irregular
......[ _ ]
[ _ ][ _ ][ _ ]
......[ _ ]
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Rare


Stone Plate
Use: Hold Item. Boosts the power of Rock moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Sun Stone
Use: Used to evolve certain Pokemon.
Size: Unknown
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare

Thunderstone
Use: Used to evolve certain Pokemon.
Size: Unknown
Rarity - Diamond: Very Rare / Uncommon
Rarity - Pearl: Very Rare / Rare

Toxic Plate
Use: Hold Item. Boosts the power of Poison moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Water Stone
Use: Used to evolve certain Pokemon.
Size: 3x3 Irregular
[ _][ _][ _]
[ _][ _][ _]
[ _][ _]
Rarity - Diamond: Very Rare / Rare
Rarity - Pearl: Very Rare / Uncommon

Yellow Shard
Use: Trade 10 for TM37 (Sandstorm)
Size: 4x3 Irregular
[ _ ]......[ _ ]
[ _ ][ _ ][ _ ]
[ _ ][ _ ][ _ ][ _ ]
Rarity - Diamond: Uncommon
Rarity - Pearl: Rare / Uncommon

Zap Plate
Use: Hold Item. Boosts the power of Electric moves.
Size: 4x3
Rarity - Diamond: Very Rare
Rarity - Pearl: Very Rare

Light Clay
Size: 4x4 Irregular
[_][_][_]
[_][_][_][_]
[_][_][_][_]
....[_][_][_]

Iron Ball
Size: 3x3 

Green Shard
Size: 4x3 


8) [Additional]

Although this FAQ is mainly for Digging And 
trapping technique, I suppose I will also post
some of the basic information as to give the 
guide a sense of totalness. 

Fossils: Take them to the Museum in oreburg city. 
The scientist across the counter will revive them. 

Respawn Rate: Basically, you need to dig up the 
spot that appears on the map or wait it out... 
it's a  VERY long respawn if you wait it out as the spot 
that spawned needs to DEspawn...
So playing this game really early can be a 
drag since the despawn time is a few hours at best.

How to remove all the rocks inside of your base:
You need to capture at least 50 flags to get the 
top level flag. Then you will be able to remove 
all the stones.

Is capture the flag possible over Wi-Fi: No

Couple of quantities you might want to know:

sphere bag: 40
traps on floor: 16
Move trap: 26
Hurl trap: 44
pick axe hits: 49
hammer hits: 25






--

9) [Outro]

Anything else you want added that is pertaining to this 
subject matter? 
E-mail me at Scyther _ 332 At Yahoo Dot Com. Everything you
really need to know should already be covered, so please... 
no extra details that are not required. Keep things 
simple and you'll learn ALOT more. Hope you learned 
somthing new! Have fun with your new skills!


BIG thanks to the following people for the 
contributions that made the FAQ
possible:

Setomoto
Fire_Forver
TFHDeathUA709
VideoCrazy2
CjayC for the Site




===HoLLa===