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    Underground FAQ by Keikun332

    Updated: 05/09/07 | Printable Version | Search Guide | Bookmark Guide

    Sinnoh Underground
    ===============
    
    
    Table Of Contents:
    --------------------------
    
    (Jump to section you wish to read via putting a 
     section title in [])
    
    1) Intro
    
    2) Digging Methods
    
    3) Spheres Refining
    
    4) Capture The Flag
    
    5) Traps And How To Escape Them
    
    6) Trapping Method
    
    7) Items
    
    8) Additional
    
    9) Outro
    
    
    
    
    
    
    1) [Intro]
    
    Welcome to my Sinnoh Underground guide Pokemon D/P. First things 
    first...
    
    YOU MUST ALREADY HAVE AN EXPLORE KIT AND BE FULLY FUNCTIONAL
    IN THE UNDERGROUND (Need to know the basics)!!!
    
    This guide will NOT cover the quest to get the Kit or how to
    do basic commands, because it's 
    VERY SIMPLE. Just follow instructions... And you WILL get the kit 
    easily, so just play till you get it and thats it. 
    
    Secondly...
    
    THIS GUIDE DOES NOT COVER HIKER LOCATIONS!!!
    
    BUT I have included an additional section that is dedicated
    to some of the odds and ends of digging. Hiker Locations are
    in a chart on the FAQ section (EXCELLENT picture
    of the hiker locations in the FAQS. Check it out)
    
    I am producing this in order to do the following:
    
    -Increase your digging success rate
    -Increase your trapping skills and technique
    -Increase your sphere refine rate
    
    With these three basic points down, you will be able to get all the 
    items you want and be able to participate in capture the flag on a 
    decent  level of competitiveness.
    
    And for the very VERY technical people...
    
    NO NIT-PICKING!!!!
    
    
    I'm giving you the essentials to do well, not the formula for
    disodium monosulfide. Keeping it simple makes it less stressful
    and ALOT more fun and quick to learn.
    
    Without further delay, my guide.
    
    
    2) [Digging Methods]
    
    Without digging skills, you won't get the spheres to get the 
    traps to protect yourself in capture the flag. So lets get that 
    skill up!
    
    
    -Point One: Know The Terrain
    
    The mining wall has several layers. The ones you need to know are 
    the following:
    
    Rock
    Upper Crust
    Lower Crust
    Foundation
    
    The various items are found on the foundation. How can you
    tell the difference?
    
    Rock = ...rock. For the examples: Whole Rocks
    Upper Crust = Darker Colored regions. Will show cracks
    Lower Crust = Lighter Colored regions. Will show cracks with whats 
    under it)
    Foundation = Solid Silver Color. Can't dig deeper
    
    -Point Two: Know The Tools
    
    You have a Pick Axe and a Hammer. You will ALWAYS use the Pick Axe
    UNLESS you are in the following situations:
    
    There is a 3 x 3 block of Rock
    There is a 3 x 3 block of Upper Crust
    
    This rule can be bent if there is maybe 1 - 4 spaces where there 
    is a lower layer, but no more than that.
    
    Pickaxe
    [0][1][0]
    [1][2][1]
    [0][1][0]
    
    Hammer
    
    [1][2][1]
    [2][2][2]
    [1][2][1]
    
    0 = no damage
    1 = cracking type damage, i.e. making the rocks smaller, 
    cracking a level, or if it's already cracked, breaks 
    down to the next level
    2 = a full level being destroyed.
    
    -Point Three: Order Or Priority
    
    Basically, you want to break as close to the foundation as possible 
    and leave the thicker sections last. This way, you can unearth more 
    items in less time (regardless of not finding that one or two random 
    items burried under a ton of rock)
    
    -Point Four: Breaking technique
    
    The meat and potatos of this section. Follow the rules I provide here 
    basically:
    
    1) DO NOT pick at the outter most region of the wall (the edges and 
    corners). This wastes valuable area damage you could use else where. 
    The only time you pick at the edge or corner is if a section of an 
    item is there.
    
    2) Break in a Systematic fashion! This way, you do not waste digging 
    into foundation or the lower layer crack that has nothing but 
    foundation under it. For example:
      
     ABCD EF
    1OOOOOO
    2OOOOOO
    3OOOOOO
    4OOOOOO
    
    You would never break any space in row 1 or Collum A because of rule 1. 
    If you we're to use the pick axe on B2 resulting in...
    
      ABCD EF
    1OxOOOO
    2xXxOOO
    3OxOOOO
    4OOOOOO
    
    You would NOT make your next break @ D2 because it would spill into the 
    first break you made. You would rather want to make your break @ E2, thus 
    keeping your work area level, wasting less possible wall damage in the future.
    
    3) Always use the Pickaxe unless there is a 3 x 3 (give or take 1 - 4 spaces 
    or other crust types) section of rock or upper crust. In the case of rock, 
    hammer that spot twice. In the case of Upper crust, hammer once. 
    Then follow rule 2.
    
    
    4) NEVER break a Lower Crust section that has a crack in it unless you 
    can SEE there is an item under it. If there is nothing under it, you don't 
    need to waste possible wall damage here then using that one or two
    extra pick axe hits in an area that has an item.
    
    
    -Point Five: Unearthing the item
    
    When you finally see an item through the cracks, it's time to unearth 
    it with as little breaks as possible! The rules stated above are the 
    basic general idea: Break from highest to lowest using as much of 
    the break area as possible focused on unearthing the item. 
    
    -Point Six: PRACTICE!!!!
    
    That is a general rule for life, but in this case, before asking yourself 
    overly technial questions, just practice using what I have outlined above. 
    You'll notice you'll start getting more and more items out of walls rather 
    than calculating each and every strike more than you have to. 
    Simple game: Simple idea: Simple technique, just requires a little mastery.
    
    Also! Really important, if you dig up ALL the items in the section you 
    are digging up, you will receive a bonus to the sizes of your spheres! 
    It's not shown, but I beleive it's the only way to get sphere sizes 19+
    
    Everyone has their own method of digging, this is mine. Works for me heh.
    
    3) [Spheres Refining]
    
    Now that you have a ton of spheres, you'll notice you'll run out of 
    room eventually. From here, you'll want to bury them in the ground. 
    Couple of general ideas:
    
    1) Bury them where you will remember their location. Eg: Next to your 
    secret base
    2) Bury them by color
    3) Bury them in order from largest to smallest and vice versa
    4) Do not bury anything that is less than size 10. Not worth it
       in the long run
    
    The Spheres will eventually fuse with one another if they match color and 
    also grow. You will obtain higher spheres and lose less of your combined 
    total by ordering them from largest to smallest. Simple as that
    
    2) Combining Spheres
    
    Burying largest to smallest is not nessessary! All the
    spheres put into the ground ADD to the FIRST sphere you put 
    into the ground, so as long as the  FIRST sphere is the sphere 
    you wish to build off of, it doesn't matter if you go largest to 
    smallest after that.
    
    So basically, put the largest sphere first then all the small ones. Simple
    
    
    4) [Capture The Flag]
    
    Ah... capture the flag! By you and a friend (or more) 
    are next to each  other when you go underground, you can 
    begin a possible  game of capture the  flag. Basically, 
    find your buddies base,  steal their flag and take it 
    back to yours. 
    To get yours back just catch up to the person that stole it. 
    Here, I will give you a few general ideas to keep your base 
    better protected:
    
    -Set your base up in a dead end. The reason behind this 
    is allowing other  players less ways into your base and 
    making sure they WILL get trapped!  Also, gives your 
    opponent less ways out of the base and takes more guess work 
    out of where they could have run off to. 
    
    -Dead ends are always next to another dead end... leading to a 
    trapping technique I call the death pit. I'll explain in the trapping
    section. 
    
    -Invest in Maze decoration. This will make it harder for your opponent 
    to get TO your flag and make them spend MORE time
    getting that flag.
    
    In multi player mode, your opponent can see the traps you have 
    laid by just checking for them via pings! This makes it a bad 
    idea to actually lay traps right next to  your secret base. Lay them 
    aways from your base, out of eye sight and remember to change your secret 
    base location after you challenge someone so it's less obvious.
    
    You can't play CTF unless both of your bases are in the same 
    sect of the Underground.
    
    If you move your secret base (via another digger drill) you 
    keep your flag earnings
    
    When you get 10 flags and upgrade to a Golden Flag, you can use 
    the Radar by leaving  the door to your base open, and you can 
    just scan  for the areas you've buried spheres at. The game 
    itself alerts  you when someone  steps into your base on the 
    box at the top screen.
    
    
    5) [Traps And How To Escape Them]
    
    First off: FLOWER/LEAF TRAP SUCKS. PERIOD. Don't get them. 
    *ahem* moving on...
    
    The art of trapping.... very delicate to perform well 
    and oh so awesome when set off just right. It is my PERSONAL 
    favorite thing to spend time on underground other than 
    mining and maze work. For 
    trapping, you want to definatly set yourself up in a dead
    end, but NOT next to a corner. This way, you can have 
    less safe ways  into your base and only one non-trapped way in.
    Couple of general concepts:
    
    1) Get ALOT of hurl traps!!!! These bad boys are the 
    skeleton of your trap system and lead to trapping combos! 
    
    2) Get ALOT of confusion traps!!! These are the second 
    part of your  trap system and puts your opponent in a 
    horrible situation.
    
    3) Get only the following traps: Fire, Hole, Stonefall and Bubble. 
    The other traps break alot easier. 
    
    How to escape each trap:
    
    Fire/Leaf/Flower: Blow into the mic
    Smoke: Wipe the smoke off the screen
    Rock: Tap the rock untill it breaks
    Foam: Tap each bubble untill they are all gone
    
    
    6) [Trapping Method]
    
    Going back to putting your base in a dead end... 
    By using a series of  strategicly placed hurl traps, 
    you can throw your opponent into a dead end that is littered 
    with other traps and to add to the fun, the  trap they get 
    throw into from the last hurl trap will be a CONFUSE trap!!!! 
    How fun is that? It would be to your best intrest to  
    have more than one possible death pit to throw an opponent
    into, just incase a hapless wander just so happens to 
    stumble upon this  pit-o-fun. Keep the traps on floor 
    limited though!  After you lay 16, the first trap will 
    dissappear on the 17th trap.
    
    
    
    7) [Items]
    
    Totally, and utterly from the mind of Fire_Forever, 
    BIG ups to you man!
    This is all the unearthable items. Good job Fire! 
    
    Armor Fossil
    Use: Clone Shieldon at the Museum.
    Size: 5x4 Irregular
    .....[ _][ _][ _]
    .....[ _][ _][ _]
    [ _][ _][ _][ _][ _]
    .....[ _][ _][ _]
    Rarity - Diamond: None
    Rarity - Pearl: Uncommon
    
    
    Blue Shard
    Use: Trade 10 for TM18 (Rain Dance)
    Size: 3x3 Irregular
    [ _][ _][ _]
    [ _][ _][ _]
    [ _][ _]
    Rarity - Diamond: Uncommon
    Rarity - Pearl: Rare/Uncommon
    
    Blue Sphere
    Use: Currency of the Underground
    Size: 2x2 or 3x3
    Rarity - Diamond: Common
    Rarity - Pearl: Common
    
    Claw Fossil
    Use: Clone Anorith at the Museum
    Size: Unknown
    Rarity - Diamond: None / Uncommon
    Rarity - Pearl: None / Very Rare
    
    Damp Rock
    Use: Hold Item. Extends duration of Rain Dance
    Size: 3x3 Irregular
    [ _][ _][ _]
    [ _][ _][ _]
    [ _].....[ _]
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Uncommon
    
    Dome Fossil 
    Use: Clone Kabuto at the Museum
    Size: Unknown
    Rarity - Diamond: None / Very Rare
    Rarity - Pearl: None / Uncommon
    
    Draco Plate
    Use: Hold Item. Boosts the power of Dragon moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Dread Plate
    Use: Hold Item. Boosts the power of Dark moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Earth Plate
    Use: Hold Item. Boosts the power of Ground moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Everstone
    Use: Hold Item. Prevents evolution / influences 
    Nature when breeding.
    Size: 4x2
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Uncommon
    
    Firestone
    Use: Used to evolve certain Pokemon.
    Size: 3x3
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Rare
    
    Fist Plate
    Use: Hold Item. Boosts the power of Fighting moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Flame Plate
    Use: Hold Item. Boosts the power of Fire moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Green Shard
    Use: Trade 10 for TM07 (Hail)
    Size: Unknown
    Rarity - Diamond: Rare / Uncommon
    Rarity - Pearl: Uncommon
    
    Green Sphere
    Use: Currency of the Underground
    Size: 2x2 or 3x3
    Rarity - Diamond: Common
    Rarity - Pearl: Common
    
    Hard Stone
    Use: Hold Item. Increases power of Rock moves.
    Size: 2x2
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Uncommon
    
    Heart Scale
    Use: Traded to the Move Tutor to relearn a move.
    Size: 2x2 Irregular
    [ _]
    [ _][ _]
    Rarity - Diamond: Uncommon
    Rarity - Pearl: Uncommon
    
    Heat Rock
    Use: Hold Item. Extends the duration of Sunny Day.
    Size: Unknown
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Rare
    
    Helix Fossil
    Use: Clone Omanyte at the Museum
    Size: Unknown
    Rarity - Diamond: None / Uncommon
    Rarity - Pearl: None / Very Rare
    
    Icicle Plate
    Use: Hold Item. Boosts the power of Ice moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Icy Rock
    Use: Hold Item. Extends the duration of Hail.
    Size: Unknown
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Rare
    
    Insect Plate
    Use: Hold Item. Boosts the power of Bug moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Iron Plate
    Use: Hold Item. Boosts the power of Steel moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    Note: This item looks a lot like junk rock! 
    When hit it will not make the "hard rock" sound, 
    however, it is still easy to miss.
    
    Iron Ball
    Use: Hold Item. Reduces Speed, removes Ground 
    immunity from Flying and Levitating Pokemon.
    Size: Unknown
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare / Rare
    
    Leaf Stone
    Use: Used to evolve certain Pokemon.
    Size: 4x3
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Uncommon
    
    Light Clay
    Use: Hold Item. Extends duration of 
    Reflect and Light Screen.
    Size: Unknown
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare
    
    Max Revive
    Use: Fully restores a fainted Pokemon's HP.
    Size: 3x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Meadow Plate
    Use: Hold Item. Boosts the power of Grass moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Mind Plate
    Use: Hold Item. Boosts the power of 
    Psychic moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    *Moonstone
    Use: Used to evolve certain Pokemon.
    Size: 2x4 Irregular
    [ _]
    [ _][ _]
    [ _][ _]
    .....[ _]
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare / Uncommon
    
    Odd Keystone
    Use: Used to catch Spiritomb
    Size: Unknown
    Rarity - Diamond: None / Very Rare
    Rarity - Pearl: None / Very Rare
    
    Old Amber
    Use: Clone Aerodactyl at the Museum
    Size: Unknown
    Rarity - Diamond: None / Rare
    Rarity - Pearl: None / Rare
    
    Pale Sphere
    Use: Currency of the Underground
    Size: 2x2 or 3x3
    Rarity - Diamond: Uncommon
    Rarity - Pearl: Uncommon
    
    Prism Sphere
    Use: Currency of the Underground
    Size: 2x2 or 3x3
    Rarity - Diamond: Uncommon
    Rarity - Pearl: Uncommon
    
    Rare Bone
    Use: Can be sold for a 5,000 PokeDollars.
    Size: 6x3
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Rare
    
    Red Shard
    Use: Trade 10 for TM11 (Sunny Day)
    Size: 3x3 Irregular
    [ _][ _][ _]
    [ _][ _]
    [ _][ _][ _]
    Rarity - Diamond: Rare / Uncommon
    Rarity - Pearl: Uncommon 
    
    Red Sphere
    Use: Currency of the Underground
    Size: 2x2 or 3x3
    Rarity - Diamond: Common
    Rarity - Pearl: Common
    
    Revive
    Use: Revives a fainted Pokemon and restores 1/2 HP.
    Size: 3x3 Irregular
    .....[ _]
    [ _][ _][ _]
    .....[ _]
    Rarity - Diamond: Rare
    Rarity - Pearl: Rare
    
    
    Root Fossil
    Use: Clone Lileep at the Museum
    Size: Unknown
    Rarity - Diamond: None / Very Rare
    Rarity - Pearl: None / Uncommon
    
    Skull Fossil
    Use: Clone Cranidos at the Museum
    Size: Unknown
    Rarity - Diamond: Uncommon
    Rarity - Pearl: None
    
    Sky Plate
    Use: Hold Item. Boosts the power of Flying moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Smooth Rock
    Use: Hold Item. Extends duration of Sandstorm.
    Size: 4x4 Irregular
    .............[ _ ]
    [ _ ][ _ ][ _ ]
    ......[ _ ][ _ ][ _ ]
    ......[ _ ]
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Uncommon
    
    Splash Plate
    Use: Hold Item. Boosts the power of Water moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Spooky Plate
    Use: Hold Item. Boosts the power of Ghost moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Star Piece
    Use: Can be sold for 4,900 PokeDollars.
    Size: 3x3 Irregular
    ......[ _ ]
    [ _ ][ _ ][ _ ]
    ......[ _ ]
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Rare
    
    
    Stone Plate
    Use: Hold Item. Boosts the power of Rock moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Sun Stone
    Use: Used to evolve certain Pokemon.
    Size: Unknown
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare
    
    Thunderstone
    Use: Used to evolve certain Pokemon.
    Size: Unknown
    Rarity - Diamond: Very Rare / Uncommon
    Rarity - Pearl: Very Rare / Rare
    
    Toxic Plate
    Use: Hold Item. Boosts the power of Poison moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Water Stone
    Use: Used to evolve certain Pokemon.
    Size: 3x3 Irregular
    [ _][ _][ _]
    [ _][ _][ _]
    [ _][ _]
    Rarity - Diamond: Very Rare / Rare
    Rarity - Pearl: Very Rare / Uncommon
    
    Yellow Shard
    Use: Trade 10 for TM37 (Sandstorm)
    Size: 4x3 Irregular
    [ _ ]......[ _ ]
    [ _ ][ _ ][ _ ]
    [ _ ][ _ ][ _ ][ _ ]
    Rarity - Diamond: Uncommon
    Rarity - Pearl: Rare / Uncommon
    
    Zap Plate
    Use: Hold Item. Boosts the power of Electric moves.
    Size: 4x3
    Rarity - Diamond: Very Rare
    Rarity - Pearl: Very Rare
    
    Light Clay
    Size: 4x4 Irregular
    [_][_][_]
    [_][_][_][_]
    [_][_][_][_]
    ....[_][_][_]
    
    Iron Ball
    Size: 3x3 
    
    Green Shard
    Size: 4x3 
    
    
    8) [Additional]
    
    Although this FAQ is mainly for Digging And 
    trapping technique, I suppose I will also post
    some of the basic information as to give the 
    guide a sense of totalness. 
    
    Fossils: Take them to the Museum in oreburg city. 
    The scientist across the counter will revive them. 
    
    Respawn Rate: Basically, you need to dig up the 
    spot that appears on the map or wait it out... 
    it's a  VERY long respawn if you wait it out as the spot 
    that spawned needs to DEspawn...
    So playing this game really early can be a 
    drag since the despawn time is a few hours at best.
    
    How to remove all the rocks inside of your base:
    You need to capture at least 50 flags to get the 
    top level flag. Then you will be able to remove 
    all the stones.
    
    Is capture the flag possible over Wi-Fi: No
    
    Couple of quantities you might want to know:
    
    sphere bag: 40
    traps on floor: 16
    Move trap: 26
    Hurl trap: 44
    pick axe hits: 49
    hammer hits: 25
    
    
    
    
    
    
    --
    
    9) [Outro]
    
    Anything else you want added that is pertaining to this 
    subject matter? 
    E-mail me at Scyther _ 332 At Yahoo Dot Com. Everything you
    really need to know should already be covered, so please... 
    no extra details that are not required. Keep things 
    simple and you'll learn ALOT more. Hope you learned 
    somthing new! Have fun with your new skills!
    
    
    BIG thanks to the following people for the 
    contributions that made the FAQ
    possible:
    
    Setomoto
    Fire_Forver
    TFHDeathUA709
    VideoCrazy2
    CjayC for the Site
    
    
    
    
    ===HoLLa===