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    FAQ/Walkthrough by dmon2

    Version: 0.21 | Updated: 01/01/08 | Printable Version | Search Guide | Bookmark Guide

    Pokemon Diamond and Pearl FAQ/Walkthrough
    Version 0.2 - August 8, 2007
    by Matt Johnson - shika at mail dot com
    
           o----------------------------------------------------------------------o
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     o-----------------------------------------------------------------------o
    
    ====================
    0. Table of Contents
    ====================
    
    0. Table of Contents
    
    1. Legal Info...........................................................[isuyu]
    
    2. Welcome to Sinnoh....................................................[wc2sn]
    2a. Thieves Already?....................................................[tukum]
    2b. To Sandgem Town.....................................................[2sgtn]
    2c. The Journey Begins..................................................[90hzl]
    
    3. The First Badge......................................................[colbj]
    3a. A Friendly Fight, Part 1............................................[pwnzr]
    3b. Down and Dirty......................................................[29hzs]
    3c. Boss: Roark.........................................................[weont]
    
    4. The Second Badge.....................................................[frsbj]
    4a. Go! Galactic!.......................................................[prlgx]
    4b. The Journey Continues...............................................[trkin]
    4c. The Town of Getting Stuff...........................................[frstf]
    4d. Boss: Commander Mars................................................[hotty]
    4e. To and Through Eterna Forest........................................[triez]
    4f. Eterna City - History Living........................................[fnaly]
    4g. Boss: Gardenia......................................................[ahoae]
    
    5. The Third Badge......................................................[cblbj]
    5a. Team Galactic Eterna Building.......................................[jpter]
    5b. Boss: Commander Jupiter.............................................[hoty2]
    5c. Cycling Road & Extras...............................................[pstap]
    5d. Hearthome City......................................................[egeuh]
    5e. A Friendly Fight, Part 2............................................[pwnd2]
    5f. To Veilstone City...................................................[stuph]
    5g. Veilstone City......................................................[abtym]
    5h. Boss: Maylene.......................................................[haaai]
    
    6. The Fourth Badge.....................................................[fenbj]
    6a. The Road to Pastoria................................................[pzpoz]
    6b. Pastoria City.......................................................[g09n2]
    6c. Boss: Crasher Wake..................................................[owooh]
    
    7. The Fifth Badge......................................................[rlcbj]
    7a. A Friendly Fight, Part 3............................................[pwnd3]
    7b. A Celestic Detour...................................................[glcpn]
    7c. Boss: Fantina.......................................................[wawoh]
    
    8. The Sixth Badge......................................................[mynbj]
    8a. Fun With HM3........................................................[lolol]
    8b. A Friendly Fight, Part 4............................................[pwnd4]
    8c. Boss: Byron.........................................................[rorsh]
    
    9. The Seventh Badge....................................................[iskbj]
    9a. Iron Island.........................................................[rniln]
    9b. Boss: Commander Saturn..............................................[phagh]
    9c. Boss: Commander Mars................................................[hoty3]
    9d. To Lake Acuity......................................................[fndmn]
    9e. Boss: Candice.......................................................[ehhhe]
    
    10. The Eighth Badge....................................................[bcnbj]
    10a. Galactic HQ, Part 1................................................[tghq1]
    10b. Galactic HQ, Part 2................................................[tghq2]
    10c. Boss: Cyrus........................................................[oitsm]
    10d. Boss: Commander Saturn.............................................[gaomo]
    10e. Mt. Coronet........................................................[abtim]
    10f. Boss: Commander Mars and Commander Jupiter.........................[2htez]
    10g. Boss: Cyrus........................................................[lawls]
    10h. Boss: Dialga or Palkia.............................................[ntrly]
    10i. To Sunyshore City..................................................[gofzl]
    10j. Boss: Volkner......................................................[hwahw]
    
    11. The Pokemon League..................................................[chkra]
    11a. Victory Road.......................................................[dcrbt]
    11b. A Friendly Fight, Part 5...........................................[pwnd5]
    11c. The Sinnoh Lake Trio...............................................[maxie]
    11c. Elite Four - Aaron.................................................[bugsy]
    11d. Elite Four - Bertha................................................[agtha]
    11e. Elite Four - Flint.................................................[bruno]
    11f. Elite Four - Lucian................................................[sbrna]
    11g. The Champion.......................................................[zomgz]
    
    12. Postgame Treasures..................................................[w000t]
    12a. Pal Park...........................................................[ifrtd]
    12b. Unlocked Pokemon...................................................[grcaf]
    12c. The Battle Zone....................................................[btlzn]
    12d. Battle Park........................................................[oaszs]
    12e. Battle Tower.......................................................[dmndd]
    12f. A Friendly Rematch.................................................[pwnd6]
    
    13. Ingame Extras.......................................................[slssl]
    13a. Global Trade Station...............................................[sgjps]
    13b. The Great Marsh....................................................[sfrzn]
    13c. Veilstone Game Corner..............................................[wascm]
    
    14. Because Knowledge is Power!.........................................[da411]
    14a. Ability List.......................................................[zzhng]
    14b. New Moves..........................................................[dpatx]
    14c. Hold Items.........................................................[hldtm]
    14d. Effort Values......................................................[trngi]
    14d1. EV Training 101...................................................[4dmyz]
    14e. Poketch Applications...............................................[pkchp]
    14f. TM and HM List.....................................................[hndrd]
    
    15. The Sinnoh Underground..............................................[xplor]
    
    16. Pokemon Super Contests..............................................[spcts]
    16a. Super Contest Accessories..........................................[lklit]
    
    17. The Poke Radar......................................................[shnfd]
    17a. "The Shiny Trick"..................................................[rlrfk]
    
    18. Other Elusive Pokemon...............................................[htsgb]
    18a. GBA Slot Pokemon...................................................[rsefl]
    18b. Honey Tree Pokemon.................................................[wt9hr]
    18c. Swarming Pokemon...................................................[dnkst]
    18d. Old Pokemon, New Evolutions........................................[zolkj]
    18e. New Pokemon, Odd Evolutions........................................[yreio]
    18f. Sinnoh Pokedex Location Guide......................................[2gnpd]
    
    19. The FAQ.............................................................[h2pla]
    
    20. Version History.....................................................[wtidd]
    
    21. Acknowledgements....................................................[thx2u]
    
    =============
    1. Legal Info                                                           [isuyu]
    =============
    
    Welcome! This document is copyright (c) 2007 by Matt Johnson, alias "dmon2" and
    "Pimpwalkin' Mateo Johnson." However, all trademarks and copyrights found in
    this document are owned by their respective copyright and trademark holders. No
    infringement of copyright is intended. This document may be printed, in part or
    in whole, for personal use ONLY. You may not take any part of this document and
    display it anywhere without written consent from me, in the form of an e-mail.
    My e-mail address is at the top and bottom of this document. The following
    sites has my permission to post this walkthrough:
    
    GameFAQs       - http://www.gamefaqs.com
    PokeBeach      - http://www.pokebeach.com
    
    Check GameFAQs for the most recent updates. Also, if you e-mail me, it's
    important that you let me know what game you need help with. Since I also have
    walkthroughs for other games, please specify which game you need help with.
    
    If you don't want to e-mail me, you can always find me on PokeBeach Forums:
    
    http://www.pokebeach.com/forums
    
    Sign up, it's free.
    
    Let's get started.
    
    ====================
    2. Welcome to Sinnoh                                                    [wc2sn]
    ====================
    
    Objectives
    ----------
    
    * Steal your first Pokemon.
    * Complete your first mission.
    * Learn to catch a Pokemon.
    
    Watch the introduction if you want. If this is your very first time playing, or
    if you deleted all the save data, you will be greeted by the top screen, which
    is revealed to be a man named Rowan, called a Pokemon Professor. If this is
    indeed your first time playing a Pokemon game, this Rowan guy will explain
    button controls and what your goals are throughout the game. Once you've had
    enough of his explanations, or if you don't need them, choose "No Info Needed."
    
    Prof. Rowan will speak a little more, and then show you a Poke Ball on the
    Touch Screen. Touch the button to release a Munchlax.
    
    Rowan will tell you a little more about Pokemon and about himself, and then
    asks you to first choose your gender, and then your name. After that, he'll ask
    you to name your friend, who has no real name. I named my friend Damien.
    
    After this and a few more words, your adventure truly begins.
    
    Your adventure starts with a TV show, about an exploration team trying to find
    an elusive red Gyarados. Press A on this screen to be taken to the main screen.
    
    Welcome to Twinleaf Town!
    
    The first thing you're going to want to do is save so you don't have to do this
    all over again. Do this by pressing the X button to open the menu, then going
    to the Save option. Opt to save, and you will save "a lot of data." Excluding
    right now, this will only happen after examining your Pokemon Boxes at a PC.
    
    Open the menu again and look at all your stuff. Your bag's contents are shown
    on the top screen. You can press buttons on the Touch Screen to jump to
    different pockets in your bag.
    
    The next option is your name... your Trainer Card. On the Touch Screen you will
    find pictures of Sinnoh's eight Gym Leaders, with a button at the bottom.
    Pressing this button will open your Badge case, which right now is completely
    empty.
    
    In the Options sub menu, you can change the rate at which text appears. Turning
    your Battle Scene off means that attacks, items, and Pokemon will not have
    animations during battle. Turning the Battle Style to Set means you will not be
    given a chance to switch out when you faint an opponent's Pokemon. Turning the
    sound to Mono means you will hear the game's music blended together rather than
    hearing it out of each speaker. Changing the button mode is all a matter of
    preference. "Start = X" means you will be able to open the menu by pressing
    Start as well as X, and "L = A" means you can substitute the A button for the L
    button. And finally, you have 20 frames to choose from for the displaying of
    text. An example is given at the bottom of the top screen.
    
    Don't forget to save your changes by choosing Confirm at the very bottom.
    
    Walk downstairs and you will be interrupted by your mother, who claims your
    friend was looking for you. She doesn't give you any other information, so head
    outside. Oh wait. Your mom stops you before you step out and warns you not to
    go into the tall grass because you have no Pokemon to defend yourself with.
    
    Sage advice. Get out now.
    
    You can explore Twinleaf Town a bit if you'd like. Your destination is the
    northwest house. Step in front of the door and a young man will come dashing
    out of it. He's in a rush to get to "the lake," and wants you to follow him. As
    he leaves, he stops and remembers that he forgot something, and heads back into
    his house. Follow him inside and head upstairs.
    
    As soon as your friend lays eyes on you, he takes off without so much as a
    hello. Leave his house. Head north out of Twinleaf Town to Route 201.
    
    ====================
    2a. Thieves Already?                                                    [tukum]
    ====================
    
    As soon as you enter the route, your friend spots you. The reason he's going to
    the lake is because he believes that there is a strange Pokemon like the red
    Gyarados living there.
    
    You have control now. You can't step into the tall grass, so follow the path
    west to Lake Verity.
    
    The two of you will eavesdrop on an old man - called the Professor - and a
    young girl, whom the man calls Dawn. A note: If you're playing as a girl, the
    girl here will instead be a boy named Lucas. This walkthrough is written as if
    the person with this man is Dawn. On a side note, it's also worthy of note that
    this walkthrough is written for Diamond. Pearl players may notice small
    differences throughout the game, but the overall play is the same.
    
    The two of them then leave the lake. Your friend spots a briefcase in the
    distance, and wonders what to do with it. He notes that the girl said
    "professor," but before you can say Alakazam, the two of you are jumped by wild
    Pokemon!
    
    Your friend opens the briefcase and finds that there are Poke Balls inside. He
    then decides that you two will use these Pokemon to fend off the wild Pokemon
    attacking you.
    
    Choose whichever you like. You'll end up keeping whatever one you choose, so
    choose wisely. You'll be thrust into battle after you make a decision.
    
    Battling is done using the Touch Screen. You can also activate button mode by
    pressing A, but it's far easier to use the stylus, and I'll be assuming you'll
    be using the stylus to battle.
    
    Right now, the only thing we can do is Fight. Tap the big Fight button and you
    will be taken to your Pokemon's moves. Pick whichever one hurts the enemy and
    tap it. The wild Starly will do a move, oh no. Repeat this process until Starly
    dies. I mean faints.
    
    After the battle, your friend comments on how your Pokemon was cool, but his
    (which just so happens to have a type advantage against yours) was way tougher.
    He then realizes that you guys kinda stole this other dude's Pokemon and
    wonders what to do, when Dawn comes back and finds the briefcase that the
    Professor left. Dawn is shocked to find that you two used the Pokemon inside
    the briefcase, and confiscates it along with the remaining Pokemon. The two of
    you are left wondering, and your friend decides to get out of there before
    something else happens.
    
    You'll shortly gain control again. On your way back to Twinleaf Town, you'll be
    stopped by Dawn and the Professor. The Professor takes one look at you two and
    leaves, and Dawn follows suit, but not before suggesting that you visit the
    lab. First things first; it's time to head back home for a rest.
    
    Your mom thinks that the Professor you must have mentioned to her is Professor
    Rowan of Sandgem Town. You'll be told to visit Sandgem Town to explain to
    Professor Rowan why you stole his Pokemon. But before you go, you will receive
    what is arguably the coolest item in the game - the Running Shoes.
    
    You can now hold B to run! Head north out of Twinleaf Town.
    
    ===================
    2b. To Sandgem Town                                                     [2sgtn]
    ===================
    
    o---------------------------o  You'll notice you now have three new battle
    | ROUTE 201 POKEMON LISTING |  commands; Bag, Run, or Pokemon. Choosing the Bag
    o---------------------------o  option lets you use items, which are further
    | Bidoof        (all day)   |  divided into categories based on item type. If
    | Starly        (all day)   |  you choose Run, you will try to run from your
    o---------------------------o  battle. You can never run from a battle against
                                   another person. Choosing the Pokemon option will
    let you switch your Pokemon for another one. Right now, all you can do is
    continue to beat on wild Pokemon and level up.
    
    When you pass the Trainer Tips sign, head up into the grass and speak with a
    person who will give you a free Potion. Head to the right, and you will enter
    Sandgem Town.
    
    o------------------------o  Upon entering, Dawn stops you and pleads you come
    | SANDGEM TOWN SHOP LIST |  with her. She takes you to the lab and invites you
    o------------------------o  inside, but your friend comes rushing out the door
    | Poke Ball.........$200 |  and runs into you again. He says a few words and
    | Potion............$300 |  takes off... no surprises there.
    | Antidote..........$100 |
    | Parlyz Heal.......$200 |  The two of you will finally make it inside the
    o------------------------o  lab, where the Professor not only forgives you for
                                stealing his Pokemon, but gives it to you as a
    gift! You'll now have the opportunity to give him a nickname if you wish.
    
    A side note: PokeMarts will get new items in stock as you get new Badges. If
    you need an item, check the local PokeMart to see if they have it. You might be
    surprised.
    
    After Dawn delivers something of a veiled threat, the Professor reveals that he
    is indeed Prof. Rowan, and he's got a favor to ask. He wants you to record all
    the data on all the Pokemon in Sinnoh, and to help you do that, he's giving you
    a free Pokedex.
    
    You still don't have complete freedom yet. Leave the lab and Dawn will walk you
    around Sandgem Town, explaining where things are. After that, she suggests you
    tell someone that you're going to be going far away, and who's the only person
    who cares about us in this game? That's right, good ol' Mom. Dawn also suggests
    you heal your Pokemon at the Pokemon Center, an idea I suggest you take her up
    on.
    
    Before you leave, head south onto Route 219 and pick up the Antidote. You can
    get it later, but it's probably more valuable to you now.
    
    Head back home and speak to your mom, and you'll take a rest. She'll then
    understand what you're going to do, and she'll give you a Journal for your
    journey. What this does is record things you do on your adventure. If you ever
    forget what you've done, consult the Journal. If you also leave the game off
    for 24 hours, you will be reminded of recent actions via the Journal when you
    start the game.
    
    Your friend's mom walks in after this and asks if your friend is around, and
    finding he isn't, gives you a Parcel to take to him.
    
    You're free now. Head back to Sandgem Town and leave through the north exit.
    
    ======================
    2c. The Journey Begins                                                  [90hzl]
    ======================
    
    o---------------------------o  You'll find Dawn just out of the route. She'll
    | ROUTE 202 POKEMON LISTING |  take you into the grass and show you how to
    o---------------------------o  catch a Pokemon. After that, she will give you 5
    | Bidoof          (all day) |  Poke Balls so you can get your own Pokemon.
    | Shinx           (all day) |  Head a little further and you'll start running
    | Starly          (all day) |  into Trainers who want fights. Trainers' Pokemon
    | Kricketot (morning/night) |  are a little tougher, but they give more EXP.
    o---------------------------o
    
        o---------------------------------------------------------------------o
       / Keep in mind that Shinx that don't have Intimidate have the Rivalry /
      / ability, which increases their Attack if their gender matches your  /
     / Pokemon's gender.                                                   /
    o---------------------------------------------------------------------o
    
    Youngster Tristan              Lass Natalie
    Starly L5                      Bidoof L3 (x2)
    Money: 80                      Money: 48
    
    Youngster Logan                If you continue west from Logan, you will find a
    Shinx L5                       Potion. Head north to find Jubilife City.
    Money: 80
    
    ==================
    3. The First Badge                                                      [colbj]
    ==================
    
    Objectives
    ----------
    
    * Get the Poketch.
    * Get the Old Rod.
    * Have your first duel against your friend.
    * Earn your first Badge.
    
    Once you step into the city, you are once again stopped by Dawn. This time she
    suggests you check out the Trainer's School, and lets you know that your friend
    went there before leaving. The Trainer's School is just above you and to the
    left, next to the Pokemon Center.
    
    Your friend's in the back of the room by the chalkboard. Talk to him and you
    will successfully deliver the Parcel. Your friend opens it and finds two Town
    Maps. Only needing one, he gives the other one to you. He decides to go to
    Oreburgh City to take on the first Gym and speeds off. Before you leave, talk
    to the people to the right. They'll each challenge you to a battle.
    
    School Kid Harrison            School Kid Christine
    Abra L6                        Abra L6
    Money: 120                     Money: 120
    
    After defeating both of them, you will be rewarded with TM10, Hidden Power.
    This move does damage and has a random type. The only way to find its type is
    to hit things with it and eliminate types until one remains.
    
    If you try to go north, you'll be stopped by a man who is amazed that you don't
    have a Poketch. He then tells you that there's a promotional campaign going on,
    and if you find three clowns in Jubilife City, he'll give you one.
    
    To find the first clown, follow the street north and head west at the
    intersection. He's standing in front of a building you'll see the sign for just
    as you turn. He'll ask you a question, to which you should answer yes. He'll
    give you Coupon 3 for the Poketch.
    
    The second clown is above the Pokemon Center. Go right to the intersection,
    then down and right to find the clown. Answer his question with a yes to
    receive Coupon 1 for the Poketch.
    
    The third clown is west of the first clown. Head back up to the intersection
    and go left until you see him. Answer his question "yes" and he'll give you
    Coupon 2 for the Poketch.
    
    Take the coupons back to the man between the Pokemon Center and the Trainer's
    School and he'll reward you with a Poketch of your very own.
    
    *** The Poketch ***
    
    The Pokemon Watch, or Poketch for short, is a multi-functional device that is
    shown on the Touch Screen. It has many, many applications (apps for short),
    only four of which you have now.
    
    1. Digital Watch - Displays the time. Change this by changing your DS's clock.
       It only displays 24 hour time.
    
    2. Calculator - A calculator for basic mathematical functions.
    
    3. Pedometer - A counter that keeps track of every step you take. Clear it by
       pressing the "C" button.
    
    4. Pokemon List - Displays your current party. Touch them to hear their cry.
       You can see their HP here.
    
    *** Jubilife City ***
    
    o-------------------------o  You can now visit the PokeMart in this town. Shop
    | JUBILIFE CITY SHOP LIST |  listing is seen to the left.
    o-------------------------o
    | Air Mail............$50 |  Above the PokeMart is the Jubilife Condominiums.
    | Heal Ball..........$300 |  Enter here and speak to the lady next to the two
    |                         |  Pokemon to receive a Quick Claw, a hold item that
    | Poke Ball..........$200 |  may let your Pokemon go first when it shouldn't.
    | Potion.............$300 |
    | Antidote...........$100 |  Leave and head left. Talk to the person standing
    | Parlyz Heal........$200 |  by the fountain and you will be asked to join a
    o-------------------------o  group, which is code for make your own group. Give
                                 your group a name and that's all for this person.
    Leave the city via the west exit. Talk to the man on the left inside the house
    and agree with him to get the Old Rod.
    
    *** How do you fish? ***
    
    Use the rod. If a ! appears over your head, press A.
    
    *** Jubilife City ***
    
    Heal your Pokemon and save your game now if you haven't already. Leave the city
    via the east exit by going straight ahead to be stopped by your friend.
    
    ============================
    3a. A Friendly Fight, Part 1                                            [pwnzr]
    ============================
    
    Your friend wants to see how much tougher you got.
    
    My Team                       Find your starter. Friend's team is below it.
    
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |          |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o          o---------------o---------------o---------------o
    |     Bidoof | 5   |          |     Starly L7 |     Starly L7 |     Starly L7 |
    |      Shinx | 6   |          |     Piplup L9 |    Turtwig L9 |   Chimchar L9 |
    |     Piplup | 9   |          o---------------o---------------o---------------o
    o------------o-----o
    
    Money: 900
    
    There's not really much strategy here. Whack until dead, heal when necessary.
    
    Go back and heal when you are finished. Head back out to Route 203 when ready.
    
    ==================
    3b. Down and Dirty                                                      [29hzs]
    ==================
    
    o---------------------------o  First Trainer is next to the grass.
    | ROUTE 203 POKEMON LISTING |
    o---------------------------o  Youngster Michael
    | Bidoof          (all day) |  Bidoof L5; Zubat L5
    | Shinx           (all day) |  Money: 80
    | Starly          (all day) |
    | Abra            (all day) |  To the right of him is a Poke Ball. Take it and
    | Kricketot (morning/night) |  move on.
    | Zubat             (night) |
    o---------------------------o
    
    Youngster Dallas               Lass Kaitlin
    Kricketot L7                   Bidoof L4; Starly L4; Budew L4
    Money: 112                     Money: 64
    
    Youngster Sebastian            Lass Madeline
    Machop, L7                     Starly L5; Bidoof L5
    Money: 112                     Money: 80
    
    West of Madeline is a Repel. Head right into the cave when you're ready.
    
    o-------------------------------o  Speak to the man at the entrance to receive
    | OREBURGH GATE POKEMON LISTING |  HM6, Rock Smash. You can't use this outside
    o-------------------------------o  of battle yet, but you'll need it later. The
    | Geodude           (all day)   |  Geodude in this cave can learn it, as can
    | Zubat             (all day)   |  Bidoof. Continue on to find two Trainers.
    o-------------------------------o
    
    Camper Curtis                      Picnicker Diana
    Shinx L7                           Budew L5; Psyduck L5
    Money: 112                         Money: 80
    
    Oreburgh City is right outside.
    
    *** Oreburgh City ***
    
    Upon entering, you'll be taken to the Gym so others don't look down on you like
    a total noob.
    
    But your friend's standing in front of it... he says the Gym Leader's gone to
    Oreburgh Mine, which means nothing to him since your friend already owned him.
    
    You're free to do as you please now. Before we head to Oreburgh Mine, there's
    some things to do. The PokeMart is right above the Gym, so check it out if you
    like.
    
    o-------------------------o  Head back to the entrance of the city. Enter the
    | OREBURGH CITY SHOP LIST |  first building and go to the second floor. Speak
    o-------------------------o  to the woman near the stairs to receive a free
    | Tunnel Mail.........$50 |  Dusk Ball.
    | Heal Ball..........$300 |
    | Net Ball..........$1000 |  Inside the second house is a girl who is willing
    |                         |  to trade her Abra for your Machop. On the second
    | Poke Ball..........$200 |  floor of this house is a man who wants to see a
    | Potion.............$300 |  Zubat. If you carry one in your party and speak to
    | Antidote...........$100 |  him, he gives you a Heal Ball.
    | Parlyz Heal........$200 |
    o-------------------------o Inside the Pokemon Center, found east of the Gym,
                                talk to the person near the exit. You'll be asked
    what kind of Trainer you'd like to be. Make a choice, and then head downstairs.
    You'll get the Pal Pad to record friend codes for Nintendo Wi-Fi Connection
    (WFC). If you speak to the woman directly left of her, you will be able to
    register your own friend code so you can give it to friends.
    
    Leaving there, head up and to the right, then all the way down. Enter the house
    here and go to the second floor. Talk to the person at the table and you'll get
    a free Great Ball. After this head south of the Pokemon Center and enter the
    mine.
    
    o-------------------------------o  To the right of the entrance is an X Defend.
    | OREBURGH MINE POKEMON LISTING |  Continue south into the heart of the mine.
    o-------------------------------o
    | Geodude           (all day)   |  Follow the path and then head right at the
    | Onix              (all day)   |  fork. The rightmost guy will battle you.
    | Zubat             (all day)   |
    o-------------------------------o  Worker Mason        Worker Colin
                                       Machop L9           Geodude L9; Onix L7
    Below Mason is a Potion. Follow    Money: 360          Money: 280
    the path all the way to the end
    to find an Escape Rope. Colin, the man next to you, will battle you, shown
    above. After battling him, head right and speak to the man in the red hat. This
    is Roark, leader of the Oreburgh City Gym. He will demonstrate using Rock Smash
    out of battle, and then leave to go back to the city. You have nothing else to
    do here, so leave, heal, and enter the Gym.
    
    ===============
    3c. Boss: Roark                                                         [weont]
    ===============
    
    The path to Roark is short. So short, in fact, you can skip both of the Gym
    Trainers. Since that would be a waste of valuable experience, decimate them
    before moving on.
    
    Youngster Jonathon                 Youngster Darius
    Geodude L10                        Geodude L8; Onix L8
    Money: 160                         Money: 128
    
    Save before challenging Roark.
    
    My Team                    Roark's Team          Money: 1680
    
    o------------o-----o       o------------o-----o  Roark's special technique is
    |    Name    | Lvl |       |    Name    | Lvl |  called Stealth Rock, and it'll
    o------------o-----o       o------------o-----o  probably be his first attack.
    |      Shinx | 10  |       |    Geodude | 12  |  After using it, any Pokemon
    |     Piplup | 11  |       |       Onix | 12  |  you switch into will take a
    |     Bidoof | 12  |       |   Cranidos | 14  |  little damage. Geodude and
    o------------o-----o       o------------o-----o  Onix are both double weak to
                                                     both Water as well as Grass,
    so if your Piplup and Turtwig are both decently leveled, you shouldn't have
    much trouble taking them down. If you picked Chimchar, you're kinda out of luck
    there. It evolves at L14, and learns the Fighting-type Mach Punch, which can
    help against Roark's rocks.
    
    Be wary of Onix's Screech attack. It sharply lowers Defense, which Roark's
    Pokemon can very easily take advantage of.
    
    Cranidos is pure Rock in type, and has the Mold Breaker ability, which means
    its moves aren't affected by your abilities. At this stage of the game, that
    means diddly squat, so no worries. Cranidos is wicked strong, so be careful.
    Headbutt will do big damage against your more frail monsters.
    
    Roark also has two Potions at his disposal which he will use to heal his
    Pokemon, so keep that in mind. Defeating Roark will earn you the Coal Badge,
    the right to use Rock Smash out of battle, and TM76, Stealth Rock.
    
    ===================
    4. The Second Badge                                                     [frsbj]
    ===================
    
    Objectives
    ----------
    
    * Meet Team Galactic.
    * Get two new Poketch apps.
    * Get the Fashion Case.
    * Meet a Team Galactic Commander and defeat her.
    * Learn about wild double battles.
    * Get the Explorer Kit.
    * Earn your second Badge.
    
    It doesn't look like much, but it's a long way from here to the second Badge.
    
    Attempt to leave Oreburgh City via the west exit and your friend stops you
    again. He's headed to Eterna City for the second Badge. You need to head back
    to Jubilife City, but don't just dash there; now that you can play with Rock
    Smash, there's an item to be had.
    
    *** Oreburgh Gate ***
    
    Inside Oreburgh Gate, go north at the fork and smash the rocks. Head down the
    stairs. (Note that you can find wild Psyduck only in this room in this cave.)
    Smash another rock at the bottom of these stairs, and the one next to it to
    find TM70, Flash. This now-actually-useful move lowers the opponent's accuracy.
    Head left and smash the three rocks in your way to find a Stardust. You can't
    go any further, so go back to the main path and leave the cave due west.
    
    *** Jubilife City ***
    
    Before you progress, go to the Poketch Company and speak to the president (he's
    next to the counter). He'll give you the Memo Pad app for the Poketch. It's...
    well, it's a memo pad. As long as it's the active application, you can write
    stuff using the stylus and erase it by using the eraser or changing apps.
    
    =================
    4a. Go! Galactic!                                                       [prlgx]
    =================
    
    If you try to leave Jubilife City, you will be stopped by Prof. Rowan, who,
    along with Dawn, are being harrassed by two weird dudes. Dawn won't stand for
    it, and teams up with you to take out the trash in a 2-on-2 battle.
    
    Galactic Grunt and Galactic Grunt       Dawn's Pokemon is the one that you and
    Zubat L9; Wurmple L9                    your friend didn't pick. For example,
    Money: 720                              if you chose Piplup, your friend will
                                            take Turtwig, and Dawn will get stuck
    with Chimchar. This is your first Double Battle, so I'll explain a few new
    things. Some moves, like Turtwig's Razor Leaf or Piplup's Bubble, hit both
    foes. Damage is halved because of this. When you select a move to do, all
    available targets will have a purple border. When you pick an attack that hits
    both foes, or you and your partner, or everyone, their names will be connected
    in purple. Keep this in mind when you fight.
    
    With all that said, this battle couldn't be easier. Focus your attacks on Zubat
    and you'll be done in no time. Afterward, everyone takes off and a fat guy
    walks up to you and presents you with the Fashion Case. Inside the Fashion Case
    are Accessories for dressing up your Pokemon. It's currently completely useless
    right now, but it'll get filled up over the course of the game.
    
    You now have access to Jubilife TV, the building to your left. Go ahead and
    enter. Random people will be in the upper left corner asking for a battle, and
    this changes every day. You can fight them if you wish, but they've got
    wickedly strong Pokemon compared to the losers you've been fighting so far.
    Here's everyone I've encountered:
    
    Reporter Kinsey         Idol Grace                  Clown Lee
    Chatot L17              Pikachu L15; Clefairy L15   Mr. Mime L17
    Money: 680              Money: 1080                 Money: 408
    
    Guitarist Arturo        Poke Kid Ariel              Interviewers Roxy & Oli
    Zubat L16 (x2)          Pikachu L15 (x2)            Wooper L17; Marill L17
    Money: 384              Money: 120                  Money: 2448
    
    Cameraman Tevin         After the battle, head to the 2nd floor, talk to the
    Pachirisu L17           guy in the hall and he'll give you an accessory for the
    Money: 544              Fashion Case, a mask that matches your starter. On the
                            third floor is where you can check records of battles,
    trades, stuff like that. You can also get interviewed by talking to the guy at
    the bottom. Tell him "EVERYONE HAPPY" and then "WI-FI CONNECTION" to unlock
    Mystery Gift. This doesn't do anything right now, but may at some later date.
    
    Don't forget to take a Loto Ticket by talking to the lady at the counter. By
    doing this she will examine the OT numbers of all Pokemon you own. If any
    numbers match, starting with the far right digit, you win a prize. Try to get
    at least one Pokemon from people whose OT ends in a number 0-9. That way, when
    you come draw a Loto Ticket, you always win! Granted, it's only a backdrop for
    your Fashion Case, but you still always win. Plus, gathering ID numbers
    increases your chances for winning better prizes.
    
    We're done here. There's one more place you can visit before we progress, and
    that's the Global Trade Station. You can't really make good use of it right
    now, so I suggest coming back later. For a more in-depth look, see section 13a.
    
    Head north out of Jubilife City.
    
    =========================
    4b. The Journey Continues                                               [trkin]
    =========================
    
    o---------------------------o  The second you leave the city, go around the
    | ROUTE 204 POKEMON LISTING |  fence and water to find a Parlyz Heal. Back on
    o---------------------------o  the main route, Trainers galore.
    | Bidoof          (all day) |
    | Shinx           (all day) |     Lass Sarah            Youngster Tyler
    | Kricketot (morning/night) |     Bidoof L7             Magikarp L5; Starly L5
    | Budew           (all day) |     Money: 112            Money: 80
    | Starly          (all day) |
    | Zubat             (night) |     Lass Samantha
    o---------------------------o     Budew L7
                                      Money: 112
    o------------------------------o
    | RAVAGED PATH POKEMON LISTING |  Inside this cave is an Antidote. Smash the
    o------------------------------o  rock to the left and pick up the item ball
    |  Zubat             (all day) |  which contains TM39, Rock Tomb. This is a
    |  Psyduck           (all day) |  Rock-type attack that lowers the foe's Speed.
    |  Geodude           (all day) |  Head right and smash another rock to open up
    o------------------------------o  a path. You'll re-emerge on Route 204.
                                      Continue onward.
    Aroma Lady Taylor
    Budew L7; Cherubi L7              Next to Taylor is an Awakening.
    Money: 224
                                                            If you head left of the
    Bug Catcher Brandon               Twins Liv & Liz       two girls, you can find
    Kricketot L7; Wurmple L7          Pachirisu L9 (x2)     TM09, Bullet Seed. It's
    Money: 112                        Money: 288            a Grass-type move that
                                                            hits 2 to 5 times.
    
    =============================
    4c. The Town of Getting Stuff                                           [frstf]
    =============================
    
    You'll eventually come across Floaroma Town, a town I like to call the Town of
    Getting Stuff. Why? Because that's what you do here. You get stuff. To begin
    your stuff-getting, enter the house above the Pokemon Center. Speak to the girl
    next to the Pokemon and tell her yes to receive TM88, Pluck. This is a Flying-
    type move that attacks the enemy for damage. If the foe is holding a Berry,
    Pluck will steal it and give its effects to the user. Pretty nifty.
    
    To the right of this house is an Oran Berry and a Cheri Berry, yours for the
    picking. Oran Berries restore 10 HP. Cheri Berries cure paralysis. Both can be
    held by a Pokemon. Oran Berries activate when the holder's HP get low; Cheri
    Berries obviously activate when you get paralyzed.
    
    If you enter the shop here and speak to the girl on the left, you will receive
    the Sprayduck, a key item. Use this to water the Berries you plant.
    
    Talk to the girl to the right with brown hair and get a free Berry. You can do
    this once every day. The girl at the counter will exchange Fashion Case
    Accessories for Berries, but the prices are incredibly ridiculous. The shop is
    a total rip. If you ever want to get scammed out of your Berries, come on
    down.
    
    o-------------------------o  The PokeMart is south of the scam house.
    | FLOAROMA TOWN SHOP LIST |
    o-------------------------o  We're done getting stuff, so head east to Route
    | Bloom Mail..........$50 |  205. Pick the Chesto Berry and the Pecha Berry and
    | Heal Ball..........$300 |  continue east. You'll be asked by a little girl to
    | Net Ball..........$1000 |  save her dad from the Valley Windworks. Since the
    |                         |  majority of Route 205 is being blocked for the
    | Poke Ball..........$200 |  time being, you have no choice but to continue to
    | Potion.............$300 |  Valley Windworks.
    | Super Potion.......$700 |
    | Antidote...........$100 |  Go all the    o----------------------------------o
    | Parlyz Heal........$200 |  way to the    | VALLEY WINDWORKS POKEMON LISTING |
    | Awakening..........$250 |  right and     o----------------------------------o
    | Burn Heal..........$250 |  pick up the   | Buizel                 (all day) |
    | Ice Heal...........$250 |  Potion. Talk  | Shellos                (all day) |
    | Escape Rope........$550 |  to the guy    | Pachirisu              (all day) |
    | Repel..............$350 |  in front of   | Bidoof                 (all day) |
    o-------------------------o  the door for  o----------------------------------o
                                 a fight.
    Galactic Grunt               After the battle, he will lock himself in the
    Glameow L11                  building, but not before - like an idiot -
    Money: 440                   revealing that his friends in Floaroma Town have
                                 the key to get inside. Cool. Head back to Floaroma
    Town and head to the upper left corner. See the gap in the trees? Before, there
    were two guys from Team Galactic blocking the way, but they're gone now. Enter
    Floaroma Meadow via the gap.
    
    *** Floaroma Meadow ***
    
    Head north to see two grunts harrassing some dude for honey, of all things...
    they see you, and to ensure you stay quiet, they challenge you to a battle, one
    on one.
    
    Galactic Grunt                        Galactic Grunt
    Wurmple L9; Silcoon L9                Zubat L11
    Money: 360                            Money: 440
    
    After stomping them, they run away, conveniently leaving behind the Works Key.
    The guy gives it to you since he doesn't need it. He also gives you some of the
    Honey the grunts were trying to steal. Honey does two things. One, if you use
    it in tall grass from your pack, you'll fight a wild Pokemon. The second use
    you can see if you head to the right. See the gross-looking yellow tree? If you
    examine the tree from the front you'll get the option to slather the Honey on
    it. Come back later (the eight or nine hours kind of later) and you might get a
    Pokemon to pop out. Some Pokemon can only be found in this way, so be sure you
    check often.
    
    You can buy Honey from that guy from now on for 100 money each.
    
    Before heading back to Valley Windworks, bring a few Antidotes.
    
    *** Valley Windworks ***
    
    Now that you have the key, you can get inside. This is a really short dungeon.
    Two fights and you're done. Start by going left and up. Then right to the end.
    
    Galactic Grunt       Galactic Grunt
    Cascoon L11          Wurmple L10; Glameow L10
    Money: 440           Money: 400
    
    After those two battles, you meet one of Team Galactic's Commanders, a hottie
    named Mars.
    
    ========================
    4d. Boss: Commander Mars                                                [hotty]
    ========================
    
    My Team                    Mars's Team           Money: 1280
    
    o------------o-----o       o------------o-----o  Unfortunately for you, Mars
    |    Name    | Lvl |       |    Name    | Lvl |  wants to fight. She only has
    o------------o-----o       o------------o-----o  two Pokemon, but they're tough
    |     Piplup | 14  |       |      Zubat | 14  |  as nails and won't be defeated
    |      Luxio | 15  |       |    Purugly | 16  |  easily. Here's something you
    |    Bibarel | 15  |       o------------o-----o  never would have guessed:
    o------------o-----o                             Mars's Zubat knows Toxic, a
                           move that will steadily eat your Pokemon's HP away
    between turns, gradually increasing each turn. If you get hit with this, use an
    Antidote immediately.
    
    Purugly is Glameow's evolved form and knows Feint Attack, a Dark-type physical
    attack that never misses. There's not a whole lot to say about it...
    
    After the battle, Mars and her cohorts take off. Route 205 is also available to
    explore, so heal your Pokemon, stock up if you need to (don't forget Honey),
    and go to Route 205.
    
    Side note: You can now find Drifloon standing at the entrance to Valley
    Windworks on Fridays. You get one chance every Friday to catch it. You can
    trick your game into thinking it's Friday by changing your DS's date, but you
    will be unable to do any time-based events until a day after the last day you
    cheated to. I suggest against doing it completely.
    
    ================================
    4e. To and Through Eterna Forest                                        [triez]
    ================================
    
    o---------------------------o  We need to first pass through Eterna Forest
    | ROUTE 205 POKEMON LISTING |  before getting to Eterna City and the second
    o---------------------------o  Badge. Head up and stomp on this little camper.
    | Buizel          (all day) |
    | Shellos         (all day) |  Camper Jacob
    | Pachirisu       (all day) |  Ponyta L14          Then take care of the fatty
    | Bidoof          (all day) |  Money: 224          north of him.
    o---------------------------o
    
    Hiker Daniel                                       Next to him is an X Attack.
    Geodude L11 (x2); Machop L11; Bidoof L11           Moving on, first head right.
    Money: 352                                         Attack the ladies.
    
    Aroma Lady Elizabeth           Picnicker Siena
    Budew L14                      Shinx L12; Pachirisu L12
    Money: 448                     Money: 192
    
    Pick the Oran Berry, Pecha Berry (a berry that cures poisoning), and the Poke
    Ball to the left of them and head back to the fork. Go north this time.
    
    Camper Zackary                 Hiker Nicholas       Battle Girl Kelsey
    Geodude L14                    Onix L14             Machop L15
    Money: 224                     Money: 448           Money: 240
    
    Next to the lady is a Repel. Keep going...
    
    Picnicker Karina               Head to the right and down the stairs to find
    Piplup L14                     a Super Potion. You can choose to rest inside
    Money: 224                     the house. Eterna Forest lies ahead.
    
    o-------------------------------o  Pearl players will find Misdreavus instead
    | ETERNA FOREST POKEMON LISTING |  of Murkrow, Cascoon instead of Silcoon, and
    o-------------------------------o  Dustox instead of Beautifly. The times are
    | Murkrow               (night) |  still the same.
    | Silcoon             (all day) |
    | Budew               (all day) |  Upon entering the forest, you meet a woman
    | Wurmple             (all day) |  named Cheryl. She is afraid of Team Galactic
    | Beautifly           (all day) |  and joins your party as long as you're in
    | Buneary             (all day) |  Eterna Forest. An added bonus of having
    o-------------------------------o  Cheryl as a party member is that she will
                                       completely cure your entire team after each
    First pick up the Antidote to      and every battle. Sweet!
    your left. There's a battle to
    the northeast. Doubles, of course.
    
    Bug Catcher Jack and Lass Briana
    Wurmple L9; Beautifly L13; Pachirisu L14; Silcoon L11
    Money: 432
    
    Continue past the pair for a Parlyz Heal and another battle.
    
    Psychic Lindsey and Psychic Elijah
    Abra L15 (x2)
    Money: 960
    
    Pick up the Great Ball to the south and move eastward.
    
    Bug Catcher Phillip and Bug Catcher Donald
    Wurmple L9; Burmy L12; Kricketune L12; Dustox L13; Cascoon L11
    Money: 400
    
    To the right is a somewhat hidden Potion. Continue north.
    
    Psychic Kody and Psychic Rachael
    Meditite L15; Psyduck L15
    Money: 960
    
    Follow the path. Hidden in the grass on the left side just past the psychics is
    some Honey. Collect it and continue to the exit. Cheryl will thank you and
    leave your party. Follow her out and you'll be back on Route 205. Follow the
    path across the bridge. Stomp any fishermen unlucky enough to challenge you.
    
    Fisherman Joseph         Fisherman Andrew        Fisherman Zachary
    Goldeen L14              Magikarp L10 (x6)       Magikarp L10 (x2); Goldeen L13
    Money: 448               Money: 320              Money: 320
    
    Head north and pick the two Cheri Berries and two Oran Berries. Slather some
    Honey if you like, then go south and pick up the Potion. Eterna City is a few
    steps away.
    
    ================================
    4f. Eterna City - History Living                                        [fnaly]
    ================================
    
    It's about time. After drudging through forest and dealing with countless
    Trainers, we've finally, FINALLY arrived in Eterna City, and we're not even
    ready to tackle the Gym yet. There's lots to do.
    
    For starters, go in the Pokemon Center. Talk to the girl in front and she will
    give you the Friendship Checker Poketch app. It identifies the Pokemon that
    like you. To use it, hold the stylus on a Pokemon. More hearts = more happies.
    
    Enter the house next to the Pokemon Center and talk to the old guy. This is
    Underground Man, and he gives you the Explorer Kit for free.
    
    *** The Explorer Kit Tutorial ***
    
    This is an item that allows you to explore the Sinnoh Underground. If you use
    it anywhere outside, you will go to the Sinnoh Underground. Do so and you'll
    meet Roark, who you thrashed earlier. He'll say a few words and then leave. You
    have nothing to do, so leave by opening the Underground menu and choosing "Go
    Up." Return to Underground Man and he'll give you three traps - Move Trap Up,
    Bubble Trap, and Leaf Trap. Each of these are to be placed wherever you like in
    the Underground, and other people step on them and you laugh because they
    stepped on your trap. You can't see other people's traps, but you can see your
    own. This entire area is DS Wireless Communications compatible, so you and your
    friends can run around together if you're close by.
    
    Now that Underground Man gave you a second mission, find one of the yellow
    spots on the top screen radar and go to it. Paths are white. Once you reach it,
    face the wall and press A to enter the digging screen. You can use the hammer
    and pickax to dig for treasure and Spheres. You are told how many items are in
    the wall when you enter the screen, so your goal is to unearth that many items
    before the wall breaks. The pickax puts less strain on the wall than the
    hammer. Once you've unearthed something successfully, return to Underground
    Man. You will receive Prism Sphere 1, Red Sphere 1, and Blue Sphere 1 as a
    reward.
    
    Your next mission is pretty easy. Head into the Underground and bury a Sphere.
    Do this by choosing Spheres from the Underground menu and then choosing "Bury."
    Return to Underground Man and he will give you the Digger Drill as a reward.
    
    For your next assignment, you are to use the Digger Drill to create a Secret
    Base. Do this by going Underground, face a wall, and use the Digger Drill from
    your Traps menu. Return to Underground Man to get a Plain Table, Wooden Table,
    Small Bookshelf, and a Buneary Doll as a reward.
    
    Your final task is to decorate your Secret Base. Head there and put something
    down by going to the PC and choosing it from there. Report back to Underground
    Man and you'll get a doll of your starter for your base.
    
    Underground Man will tell you that if you want to move the boulders in your
    Secret Base, you will need to steal your friend's flag by entering his Secret
    Base and taking it via his PC.
    
    The Sinnoh Underground is explained in detail in section 15.
    
    That's all for this little section. BACK TO ADVENTURE!
    
    *** Eterna City ***
    
    Go north of the Pokemon Center and you'll get stopped by a woman named Cynthia.
    She'll chat with you for a bit and then give you HM1, Cut. This Normal-type
    move inflicts damage on the foe and can cut small trees out of battle. She'll
    babble a bit more and then leave.
    
    o----------------------------o  To the east of this scene is this scam of a
    | ETERNA CITY HERB SHOP LIST |  store, filled with items that will make your
    o----------------------------o  Pokemon completely hate you. It is cheap and
    | Heal Powder...........$450 |  effective, but your Pokemon will start to hate
    | EnergyPowder..........$500 |  you after just the first use. Stupid. Stay
    | Energy Root...........$800 |  away from here. I point this shop out for the
    | Revival Herb.........$2800 |  sake of completion only.
    o----------------------------o
                                    If you head right, past this house, you'll
    find a large statue. If you examine the space in back of it, you'll find the
    Draco Plate. Go back to the Pokemon Center. Just south of it is Rad Rickshaw's
    Cycle Shop! Unfortunately for you, the manager is gone to the Team Galactic
    building at the north end of the city (where you got Cut). That's conveniently
    being blocked by things you can't get rid of until you earn another Badge.
    Nice. So, check out the PokeMart nearby.
    
    o-----------------------o  Eterna Condominiums are next door. Right at the
    | ETERNA CITY SHOP LIST |  entrance is the Name Rater, who will let you change
    o-----------------------o  the nicknames of your own Pokemon. And by that, I
    | Air Mail..........$50 |  mean Pokemon whose OT No. is your Trainer ID.
    | Heal Ball........$300 |
    | Net Ball........$1000 |  Right above him is a kid who will trade you his
    | Nest Ball.......$1000 |  Chatot for a Buizel.
    |                       |
    | Poke Ball........$200 |  Head to the second floor and speak to the old lady
    | Potion...........$300 |  to receive TM67, Recycle. This move will bring back
    | Super Potion.....$700 |  a used held item in battle. Leave this place now.
    | Antidote.........$100 |
    | Parlyz Heal......$200 |  South is the Gym. But before you enter, cut through
    | Awakening........$250 |  the trees and pick up the Super Potion.
    | Burn Heal........$250 |
    | Ice Heal.........$250 |
    | Escape Rope......$550 |
    | Repel............$350 |
    o-----------------------o
    
    ==================
    4g. Boss: Gardenia                                                      [ahoae]
    ==================
    
    You can't actually challenge Gardenia, the Gym Leader, until you seek out and
    destroy her underlings first. The first one is near the back. Go all the way to
    the back, turn left, and go down to find her.
    
    Oh, and you need to fight the Trainers IN ORDER, so follow my directions
    exactly or you'll just end up confused.
    
    Lass Caroline
    Cherubi L15; Roselia L15
    Money: 240
    
    To get to the second Trainer, head left and then all the way down from
    Caroline.
    
    Aroma Lady Jenna
    Budew L14; Budew L13; Budew L15
    Money: 480
    
    The third Trainer is near the entrance, behind three small trees.
    
    Aroma Lady Angela
    Turtwig L17
    Money: 544
    
    The last Trainer is up at the top. Go down to the entrance, to the right, and
    all the way up. She's standing next to the four flowers.
    
    Beauty Lindsay
    Roselia L17
    Money: 952
    
    Only one opponent left, and she's standing in the back of the room. Heal and
    save, then speak to the chick with the brown hair.
    
    My Team                    Gardenia's Team       Money: 2640
    
    o------------o-----o       o------------o-----o  If you have any sort of attack
    |    Name    | Lvl |       |    Name    | Lvl |  that has any sort of power and
    o------------o-----o       o------------o-----o  can hit for weakness, you're
    |      Luxio | 20  |       |    Cherubi | 19  |  in for a treat. I wasted this
    |    Murkrow | 21  |       |    Turtwig | 19  |  lady so bad, she did not get
    |   Prinplup | 22  |       |   Roserade | 22  |  to launch a single attack. So,
    o------------o-----o       o------------o-----o  for the sake of this guide, I
                                                     started over and messed around
    just to see what kind of stuff she'd do to me. Gardenia's special technique is
    Grass Knot, a Grass-type move of varying strength that does more damage to
    heavy Pokemon. Each of her Pokemon know this move. Cherubi also knows
    Safeguard, a move that will prevent status effects from being inflicted for
    five turns.
    
    Those who chose Piplup will remember that Turtwig knows Withdraw, an attack
    that will improve its already impressive Defense stat. Not only that, Turtwig
    knows Reflect, which is borderline mean. With that, physical attacks are as
    nothing to Turtwig. A tough Pokemon to be sure.
    
    Roserade knows Stun Spore, which paralyzes your Pokemon, and Poison Sting,
    which has a high chance of poisoning your Pokemon. Nice. Combined with Grass
    Knot and Magical Leaf, a Grass-type move that never misses, plus a held Sitrus
    Berry that restores 25% of the holder's maximum HP when her HP get low,
    Roserade can give you trouble if not dealt with quickly. Luckily, Roserade's
    defenses aren't the greatest. Like I said, I one-shotted all of her Pokemon.
    Just slam her with a strong attack and you'll do fine.
    
    Gardenia also has two Super Potions that she will use to heal her Pokemon when
    things get tough. If you can't kill her Pokemon quickly, this will be a very
    long battle. Defeating Gardenia will earn you the Forest Badge, the right to
    use Cut out of battle, and TM86, Grass Knot.
    
    ==================
    5. The Third Badge                                                      [cblbj]
    ==================
    
    Objectives
    ----------
    
    * Meet and defeat the second of Team Galactic's Commanders.
    * Get the bike.
    * Get the Poffin Case.
    * Get the Seal Case.
    * Duel your friend a second time.
    * Get the Coin Case.
    * Earn your third Badge.
    
    Now that we can use Cut out of battle, there's one small thing we need to get
    before moving on. Go to the Team Galactic Eterna Building (where you got Cut)
    and cut your way inside. Now go to the right of the building and cut the tree
    down. To the right is TM46, Thief. This Dark-type move will steal the foe's
    held item if it's holding one, and the user isn't. This building is our next
    destination, so head on inside.
    
    =================================
    5a. Team Galactic Eterna Building                                       [jpter]
    =================================
    
    Our mission is to save Rad Rickshaw, the owner of the Cycle Shop. First course
    of action is to thrash the two grunts near the stairs, Double Battle style.
    
    Galactic Grunt and Galactic Grunt
    Wurmple L13; Zubat L14; Glameow L14; Cascoon L13
    Money: 1080
    
    Start upstairs and start on the far left side. Skip a guy and fight another.
    
    Galactic Grunt                             Galactic Grunt
    Wurmple L13; Zubat L13                     Silcoon L15
    Money: 520                                 Money: 600
    
    Up the steps and head right, then up the stairs.
    
    Galactic Grunt                             Scientist Travon
    Wurmple L12; Silcoon L12; Zubat L12        Kadabra L15
    Money: 480                                 Money: 720
    
    Speak to the second of Team Galactic's two ultra-hotties, Commander Jupiter.
    
    ===========================
    5b. Boss: Commander Jupiter                                             [hoty2]
    ===========================
    
    My Team                    Jupiter's Team        Money: 1600
    
    o------------o-----o       o------------o-----o	 Jupiter's Zubat seems to be
    |    Name    | Lvl |       |    Name    | Lvl |  missing Toxic (thankfully),
    o------------o-----o       o------------o-----o  but knows other good attacks
    |   Prinplup | 22  |       |      Zubat | 18  |  like Wing Attack and Giga
    |    Murkrow | 22  |       |   Skuntank | 20  |  Drain. Skuntank is Poison/Dark
    |      Luxio | 22  |       o------------o-----o  in type and knows powerful
    o------------o-----o                             moves like Night Slash, a Dark
                          attack with a high critical hit ratio. Skuntank also
    knows the always-deadly Screech attack, so be quick in taking it down. Rounding
    out Skuntank's moveset is Poison Gas, which isn't too accurate, but always
    poisons your Pokemon, and SmokeScreen, which drops your accuracy. Skuntank also
    has a Sitrus Berry held for a tight spot.
    
    After the battle, Jupiter and her losers beat it. Get to the Cycle Shop and
    pick up your Bicycle. By pressing B, you can switch gears to choose between
    easy, slow riding and fast, reckless riding. Sweet.
    
    =========================
    5c. Cycling Road & Extras                                               [pstap]
    =========================
    
    Leave through the east exit of Eterna City, to Route 211.
    
    o---------------------------o  There's a hidden Poke Ball in the empty patch
    | ROUTE 211 POKEMON LISTING |  if you head up into the grass. There's also a
    |    WEST OF MT. CORONET    |  Trainer if you head right.
    o---------------------------o
    | Meditite        (all day) |  Hiker Louis
    | Bidoof          (all day) |  Geodude L15; Onix L15
    | Geodude         (all day) |  Money: 480
    | Ponyta          (all day) |
    | Chingling       (all day) |  If you smash the rock, you'll find a Trainer and
    | Zubat             (night) |  and TM12, Taunt, below her. This move stops the
    o---------------------------o  foe from using moves that don't cause direct
                                   damage for 2-4 turns.
    Bird Keeper Alexandra
    Hoothoot L19                   o-----------------------------------------o
    Money: 608                     | MT. CORONET POKEMON LISTING (WEST SIDE) |
                                   o-----------------------------------------o
    You can't go through Mt.       | Meditite                      (all day) |
    Coronet yet, but you can pick  | Machop                        (all day) |
    up a Revive by examining the   | Chingling                     (all day) |
    rock right in front of you     | Geodude                       (all day) |
    once you step inside.          | Zubat                         (all day) |
                                   | Cleffa                        (all day) |
    Head back to Eterna City.      o-----------------------------------------o
    Leave through the south exit
    to Cycling Road.
    
    *** Cycling Road ***
    
    In the building, talk to the guy in white and he'll give you the Exp. Share if
    you have seen at least 35 kinds of Pokemon.
    
    Just slaughter the Trainers as you come across them. They're all listed below.
    
    Cyclist Axel              Cyclist Megan                   Cyclist James
    Staravia L17              Shinx L17                       Ponyta L17
    Money: 544                Money: 544                      Money: 544
    
    Cyclist Nicole            Cyclist John                    Cyclist Ryan
    Starly L15; Ponyta L15    Starly L15; Staravia L15        Zubat L17
    Money: 480                Money: 480                      Money: 544
    
    Cyclist Rachel            Cyclist Kayla
    Shinx L15 (x2)            Pikachu L17
    Money: 480                Money: 544
    
    Enter the house and talk to the chick to get a Flag accessory. Exit to Route
    206...
    
    o---------------------------o  ...and pick the two Razz Berries. Note; Stunky
    | ROUTE 206 POKEMON LISTING |  only appears in Diamond. Cut the trees to the
    o---------------------------o  right and head up to find a Burn Heal and a
    | Ponyta          (all day) |  honey tree. Head west under the bridge and pick
    | Kricketot       (morning) |  up the two Rawst Berries, and then go north of
    | Kricketune      (all day) |  the honey tree for a Super Repel and a Trainer.
    | Bronzor         (all day) |
    | Geodude         (all day) |  Hiker Theodore
    | Stunky          (all day) |  Onix L15 (x2)
    o---------------------------o  Money: 480
    
    A Poison Barb sits just above and west of this guy.
    
    North of Theodore is a cave entrance. This is Wayward Cave. Learn to hate this
    place, because it's pretty much a giant maze. It's incredibly easy to get lost
    here. I'll take you through it step by step, so you don't get too lost. You'll
    need Rock Smash and above all, Flash, to make it through. Having a healthy
    supply of Repel helps too. If you don't have Flash, don't even bother coming
    here. Come back later.
    
    Enter Wayward Cave when you are ready.
    
    o------------------------------o  Start by going up. Smash the rock to the left
    | WAYWARD CAVE POKEMON LISTING |  and continue going up. At the intersection,
    o------------------------------o  go right and examine the rock in the middle
    | Bronzor            (all day) |  to find a Potion. Smash the rock to the left
    | Geodude            (all day) |  and contine going up. Go left and smash a
    | Zubat              (all day) |  third rock.
    o------------------------------o
                                      From here, go left, then down. Smash the
    rock and go right, then down, right into a Double Battle.
    
    Hiker Reginald and Hiker Lorenzo
    Geodude L15; Onix L17; Machop L15
    Money: 1024
    
    Examine the rock in the corner for a Super Potion. Go up to the first
    intersection. Now head left and down into a second Double Battle.
    
    Lass Cassidy and Youngster Wayne
    Buneary L17; Bidoof L13; Aipom L15; Zubat L14
    Money: 512
    
    Smash the rock here and pick up TM32, Double Team. This cheap move for cheaters
    raises the user's evasiveness. Don't ever use it.
    
    Go back up, then right. Once you get to the intersection, go up. Then again, go
    up and then right. You'll come across another intersection. Go up again. Now go
    left. Smash the rock in your way and follow the path to another Double Battle.
    
    Camper Diego and Picnicker Tori
    Cascoon L13; Silcoon L15; Dustox L17; Beautifly L15
    Money: 512
    
    Pick up the Rare Candy near them, then go up. If you go right past the
    intersection, you'll find another rock to smash. Smash it and go right, then
    down. You'll find an Escape Rope in the middle of the path that, sadly, you'll
    never use here.
    
    From the Escape Rope, go right, then down. You'll find another rock to smash.
    Smash it, then go right, to another Double Battle.
    
    Picnicker Ana and Camper Parker
    Meditite L17; Buizel L15; Shinx L15
    Money: 512
    
    There's a Burn Heal hidden in the rock immediately below these two.
    
    Go left past the Trainers to the intersection. Go down and examine the rock in
    the corner for another Potion.
    
    Smash the rock and go right, then down. Smash the next rock and go right, then
    up, then right. You'll come to a fork. First go down into your last Double
    Battle.
    
    Collector Terry and Ruin Maniac Gerald
    Gastly L12; Geodude L15; Gastly L13; Bronzor L17; Gastly L17
    Money: 1904
    
    The rock in the middle below them is concealing a TinyMushroom. Claim it, then
    go all the way up. Smash one last rock, then go up and then speak to the girl.
    This is Mira, and she's lost. Aww. She forces her way into your party, and now
    it's up to you to get her out of there.
    
    You can't use the Bike, and you can't use Escape Ropes. You HAVE to walk.
    She'll run with you, but that's about it. She does completely heal your team
    after every fight, though, so I guess that's a perk.
    
    From where you are now, here's how to get to the exit:
    
    - Go right, then down to the fork.
    - Go left, down, left, up, left, up to another fork. Go up.
    - Go left, up, left to the fork. Go down.
    - At another fork, go right, down, then down again at the fork.
    - Go down once more at another fork to reach the entrance.
    
    After this, she thanks you, and leaves. That's right, you just did a charity
    case. Hold your head high and relish in the fact that you helped a defenseless
    little girl in her hour of need!
    
    Head back to the end of Cycling Road and Dawn will stop you. Pick whatever
    hand you want, you're still getting the Vs. Seeker. Because she's such a cool
    chick, she also hands over the Dowsing Machine app for the Poketch. It locates
    unseeable items.
    
    A word on the Dowsing Machine: I am well aware that there are probably numerous
    items that I will not point out that you can find with the Dowsing Machine.
    Some I do. Some I don't. If I don't point it out, it's probably because I don't
    care, or I didn't find it. You'll never know. Don't e-mail me saying "I found
    this with the itemfinder, add 2 ur faq plz" 'cause I'll just ignore you. With
    that said:
    
    Go all the way back to Eterna City. Now leave through the west exit right near
    the Eterna Forest. Head under the trees and cut the little ones. Follow this
    path for two Razz Berries, two Bluk Berries, a Cheri Berry, and 2 Oran Berries.
    
    The girl underneath will give you a Big Tree Accessory. South of her is a
    SilverPowder, a hold item that slightly increases the power of Bug-type moves.
    To the right of that is TM82, Sleep Talk. This move will randomly use one of
    your other moves, but only if you're asleep.
    
    Head back to Eterna City and enter Eterna Forest. Cut the trees and pick up the
    Ether next to the house. Stand between the house and the fence on the right
    side of the house, face up, and press A to get the Insect Plate. Go ahead and
    get inside.
    
    *** Old Chateau ***
    
    o-----------------------------o  Go up the stairs to the left and into the room
    | OLD CHATEAU POKEMON LISTING |  on the left to find an Old Gateau. Go into the
    o-----------------------------o  door on the upper floor and head all the way
    | Gastly            (all day) |  left. Enter this room to find a Dread Plate.
    o-----------------------------o  Head all the way right and into this room to
                                     find TM90, Substitute. This move cuts your HP
    by 1/4 of its maximum and creates a decoy that absorbs all attacks. Back
    downstairs, enter the bottom door. Go left into the kitchen and examine the
    upper trash can for an Antidote. That's all for this place.
    
    Get back to Oreburgh City by taking Cycling Road.
    
    *** Oreburgh City ***
    
    Leave via the west exit.
    
    *** Oreburgh Gate ***
    
    Go downstairs with Rock Smash. Head back to where the girl is and use the bike
    to send yourself flying over the rock via the ramp. If you hit the ramp and
    don't soar, switch gears.
    
    Soar once more to find TM31, Brick Break. This awesome Fighting attack will
    shatter Light Screen and Reflect, if either are up, before dealing damage.
    
    If you want TM78, Captivate (a move that sharply drops the Special Attack of
    the opposite gendered foe), leave this cave via the west Exit. Pass through
    Jubilife City's north exit, go through Ravaged Cave, and head north to Floaroma
    Town. Before entering the town, you'll see a tree you can cut by the twin
    girls. Past that is a girl who gives you the TM. It's a ridiculously stupid
    attack and I'm only pointing it out for the sake of getting all TMs. You can
    easily come back once you can Fly and pick this garbage up.
    
    Either way, get back to Oreburgh City.
    
    *** Oreburgh City ***
    
    Nothing to do here but leave north to Route 207.
    
    o---------------------------o  Head down into the narrow path to the plateau.
    | ROUTE 207 POKEMON LISTING |  Stomp the little boy.
    o---------------------------o
    | Machop          (all day) |  Youngster Austin
    | Geodude         (all day) |  Starly L15; Geodude L15; Chimchar L18
    | Zubat             (night) |  Money: 288
    | Kricketot (morning/night) |
    o---------------------------o  Then head up and left to the hiker.
    
    Hiker Kevin
    Geodude L15; Geodude L16 (x2); Zubat L17    Head south for a Dire Hit, then
    Money: 512                                  east for more battles.
    
    Battle Girl Helen                           Hiker Justin
    Meditite L18; Machop L18                    Geodude L16; Bronzor L18
    Money: 288                                  Money: 576
    
    Super Potion to the left, and a Double Battle.
    
    Camper Anthony and Picnicker Lauren
    Ponyta L19; Pachirisu L19
    Money: 608
    
    Mt. Coronet is to the right.
    
    *** Mt. Coronet ***
    
    o------------------------------------------o
    | MT. CORONET POKEMON LISTING (SOUTH SIDE) |
    o------------------------------------------o
    | Meditite                   (all day)     |  Inside, follow the path, listen
    | Machop                     (all day)     |  to the guy ramble, and then exit
    | Chingling                  (all day)     |  to the right.
    | Geodude                    (all day)     |
    | Zubat                      (all day)     |
    | Cleffa                     (all day)     |
    o------------------------------------------o
    
    *** Route 208 ***
    
    More battles!
    
    o---------------------------o  Hiker Robert           Straight up for another
    | ROUTE 208 POKEMON LISTING |  Geodude L17 (x2)       fight.
    o---------------------------o  Money: 544
    | Psyduck         (all day) |
    | Bibarel         (all day) |  Black Belt Kyle        X Speed down the stairs
    | Bidoof          (all day) |  Machop L19             to the left. Back on the
    | Meditite        (all day) |  Money: 456             path, continue right.
    | Machop          (all day) |
    | Zubat             (night) |  Hiker Jonathan         If you smash the rock,
    o---------------------------o  Onix L19               you can get a Poke Ball.
                                   Money: 608             Continue on...
    
    Aroma Lady Hannah              Artist William
    Combee L16; Roselia L18        Mime Jr. L17; Bonsly L17
    Money: 576                     Money: 816
    
    South of these two is a hidden Honey in the empty patch to the left of the
    honey tree. To the right of that is a girl who gives you the Odd Keystone, and
    directions to go underground on Route 209.
    
    Feel free to jack the 2 Nanab, 2 Razz, 2 Bluk and 2 Pinap Berries.
    
    The Berry Master lives in the house here, and if you talk to the little girl
    and say yes to her, she will give you the Berry Searcher app for the Poketch.
    This hot little app shows you everywhere in Sinnoh (that you've been to) where
    there are Berries waiting to be picked.
    
    The woman here will sell you Mulch to help grow Berries. They are as follows:
    
    Growth Mulch - speeds up Berry growth, dries soil faster
    Damp Mulch - slows Berry growth, dries soil slower
    Stable Mulch - ripe Berries stay longer before falling
    Gooey Mulch - ups the no. of times new plants grow where mature plant withers
    
    The Berry Master gives you a free Berry every day. East into the new city!
    
    ==================
    5d. Hearthome City                                                      [egeuh]
    ==================
    
    Upon entering, you're stopped (funny how often that happens) by a Buneary, of
    all things. Shortly after, a woman named Keira tells you that the Buneary is
    hers and thanks you for stopping it for her. She asks that you come to the
    Contest Hall so you may be properly thanked.
    
    Head all the way right and you'll find a guy who will offer you an egg. To
    hatch this egg, carry it with you. Inside is a Happiny, new baby of Chansey.
    
    If you head to the intersection you will find a man who will offer to take you
    directly to the contest house. Decline his offer; we'll end up there ourselves
    anyway. The house above him is the Pokemon Fan Club. Talk to the old guy and
    listen to his ramble and he'll give you the Poffin Case. This is what you'll
    store Poffin in... but more on that later.
    
    The lady above him will tell you how much your lead Pokemon likes you.
    
    Enter the house next door and take the elevator upstairs. The woman at the
    table will give you a Shell Bell, an item that restores HP based on damage you
    deal to the enemy.
    
    o--------------------------o  The PokeMart is next to the Fan Club. List is
    | HEARTHOME CITY SHOP LIST |  seen to the left.
    o--------------------------o
    | Heart Mail...........$50 |  The Poffin House is to the left, where you and
    | Heal Ball...........$300 |  friends can cook Poffin. To cook Poffin, spin the
    | Net Ball...........$1000 |  stylus in the direction shown. Not too fast, but
    | Nest Ball..........$1000 |  not too slow either. It takes a bit of getting
    |                          |  used to.
    | Poke Ball...........$200 |
    | Potion..............$300 |  Above this house is Mr. Goods. If you complete
    | Super Potion........$700 |  certain tasks in the game, he'll fork over some
    | Antidote............$100 |  items for your Secret Base. More information on
    | Parlyz Heal.........$200 |  the items Mr. Goods gives you can be found in
    | Awakening...........$250 |  section 15.
    | Burn Heal...........$250 |
    | Ice Heal............$250 |  If you enter the house to the right of the
    | Escape Rope.........$550 |  Pokemon Center, you will meet Bebe, who runs the
    | Repel...............$350 |  storage system in Sinnoh.
    o--------------------------o
                                  Next door is the Contest Hall. Talk to the funky
    lady blocking the entrance. Turns out this is Fantina, Gym Leader of Hearthome
    City. She won't let you fight her until you "become stronger." Enter the
    Contest Hall after Fantina gets out of the way to meet Keira and your mother,
    of all people. Keira gives you the Glitter Powder for your Pokemon, and your
    mom will give you the Tuxedo so you yourself look sharp (the girl gets a
    Dress). Speak to the person blocking the counter and you'll get a free Poffin.
    
    If you don't know what Pokemon Super Contests are all about, you can practice
    each round by speaking to the lady to the far right. If you'd rather read my
    section on Super Contests, see section 16.
    
    In the upper corners of the city are entrances to Amity Square, a place where
    you can walk with a cute Pokemon. If you aren't carrying any, they'll give you
    a list of acceptable Pokemon. Once you get inside, be sure to pick up TM43,
    Secret Power, just to the right. This Normal-type attack has varying effects
    depending on the terrain you're fighting on.
    
    Your Pokemon will find random items, usually fashion Accessories, after 200
    steps taken. The Pedometer app is quite useful for keeping track of this.
    
    Head up to the top to find TM45, Attract. This attack may make the foe of the
    opposite gender not attack your Pokemon.
    
    Go all the way right up the stairs and head up to the top, and pick up the
    Spooky Plate next to the two rock houses.
    
    Enter the left rock house and step left. Face up and press A to find the hidden
    Amulet Coin. This awesome hold item doubles the money you get from Trainer
    battles... combined with the Vs. Seeker and the right Trainers, you can fill up
    your wallet very quickly.
    
    That's all for here... you can leave Amity Square at any time.
    
    You're done in Hearthome City for now. We can't battle Fantina because she's
    missing. Heal your Pokemon and attempt to leave the city, and your friend stops
    you...
    
    Guess what he wants.
    
    ============================
    5e. A Friendly Fight, Part 2                                            [pwnd2]
    ============================
    
    My Team                       Find your starter. Friend's team is below it.
    
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |          |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o          o---------------o---------------o---------------o
    |   Prinplup | 25  |          |    Starly L19 |    Starly L19 |    Starly L19 |
    |      Luxio | 25  |          |   Roselia L20 |    Buizel L20 |   Roselia L20 |
    |    Murkrow | 25  |          |    Ponyta L20 |    Ponyta L20 |    Buizel L20 |
    o------------o-----o          |  Prinplup L21 |    Grotle L21 |  Monferno L21 |
                                  o---------------o---------------o---------------o
    Money: 2100
    
    After that, your friend tells you about challenging the Veilstone Gym, and
    leaves. That's our next destination.
    
    =====================
    5f. To Veilstone City                                                   [stuph]
    =====================
    
    o---------------------------o  There's some Honey to the north, and a Trainer.
    | ROUTE 209 POKEMON LISTING |
    o---------------------------o  PKMN Breeder Albert
    | Staravia        (all day) |  Bonsly L16; Budew L15; Pichu L17
    | Bibarel         (all day) |  Money: 816
    | Starly          (all day) |
    | Chansey         (all day) |  Agree with the Fisherman to get the Good Rod.
    | Gastly            (night) |  Cross the bridge right and then up and then left
    | Mime Jr.        (all day) |  to find a Leppa Berry and a Chesto Berry.
    o---------------------------o  Back on the path, smoke the twins.
    
    Oh yeah, and good luck finding Mime Jr. He's so rare it'll make your head spin.
    Pearl players get Bonsly instead of Mime Jr., who I would assume is just as
    rare.
    
    Twins Ema & Lil                Ignore the Pikachu and take the bottom bridge.
    Bonsly L19; Mime Jr. L19       Follow the path and get an X Accuracy. Then go
    Money: 608                     back and talk to the Pikachu.
    
    Poke Kid Danielle              Continue on the path for more battles.
    Pikachu L19
    Money: 152
    
    Jogger Richard (only at night)           PKMN Breeder Jennifer
    Luxio L19                                Mime Jr. L16; Cleffa L17; Budew L15
    Money: 608                               Money: 816
    
    Jogger Raul (only at night)              A couple of Razz Berries are waiting
    Staravia L19                             for you further ahead. Bike up the mud
    Money: 608                               slope into the stupidest battle ever.
    
    Cowgirl Shelley                          If you cut the tree to the right of
    Bidoof L14; Bidoof L15 (x3); Bidoof L16  this girl, you will find TM47, Steel
    Money: 240                               Wing. This move may lower the foe's
                                             Defense stat. Talk to the running duo.
    Young Couple Ty & Sue
    Machop L19; Meditite L19                 Next to Shelley is a pit with a mud
    Money: 2432                              slope (to the left of some trees). If
                                             you can ride the bike up it after
    getting time to build up speed, you can get a Calcium. Back on the main path
    you will find Lost Tower. Enter.
    
    *** Lost Tower ***
    
    o----------------------------o  Right inside is nothing. Upstairs is a Trainer.
    | LOST TOWER POKEMON LISTING |
    o----------------------------o  Youngster Oliver
    | Gastly           (all day) |  Stunky L16; Shellos L16; Kricketune L16
    | Zubat            (all day) |  Money: 256
    | Murkrow            (night) |
    o----------------------------o  Pearl players will find Misdreavus instead of
                                    Murkrow.
    Pick up the Oval Stone right
    after Oliver. To the next floor...
    
    From here on up, you'll encounter wild Golbat as well as the usual fare.
    
    Roughneck Kirby                 A Revive is to the left of him.
    Cleffa L19
    Money: 456                      The next guy is totally optional. More battles
                                    await upstairs.
    Pokefan Leonard
    Pichu L15 (x2); Pikachu L18
    Money: 1152
    
    Pokefan Rebekah                 Belle & Pa Beth & Bob
    Bonsly L19                      Buizel L19; Ponyta L19
    Money: 1216                     Money: 2128
    
    TM27, Return, is just past them. This attack increases in damage if the user is
    friendly towards you.
    
    Young Couple Mike & Nat         At the top floor, speak to the left person to
    Murkrow L19; Misdreavus L19     receive HM4, Strength. It only deals damage.
    Money: 2432                     The person on the right gives you the Cleanse
                                    Tag, a hold item that lessens wild encounters.
    Nothing to do here but leave.
    Head north to Solaceon Town.
    
    *** Solaceon Town ***
    
    o-------------------------o  There are a Persim Berry, 2 Nanab Berries, and a
    | SOLACEON TOWN SHOP LIST |  Figy Berry next to the PokeMart.
    o-------------------------o
    | Air Mail............$50 |  If you talk to the man in the hat at the crossing,
    | Net Ball..........$1000 |  he will give you the Pokemon History app for the
    | Nest Ball.........$1000 |  Poketch. This shows you recently obtained Pokemon.
    | Dusk Ball.........$1000 |
    |                         |  Above him and to the left is the Day Care. For
    | Poke Ball..........$200 |  more information, see section 13a. Go in there and
    | Potion.............$300 |  talk to the person at the table to receive the
    | Super Potion.......$700 |  Day-Care Checker app for the Poketch. This shows
    | Antidote...........$100 |  you what Pokemon you left in the Day Care.
    | Parlyz Heal........$200 |
    | Awakening..........$250 |  Next to the Pokemon Center is the Pokemon News
    | Burn Heal..........$250 |  Press. Talk to the dude in glasses and he'll ask
    | Ice Heal...........$250 |  for a random Pokemon. Put it in your party and
    | Escape Rope........$550 |  talk to him for 3 of a random type of Poke Ball.
    | Repel..............$350 |  You can do this once every day. One more thing to
    o-------------------------o  do. Right at the north edge of town, head right.
                                 Jump the second of the three ledges and enter this
    house here. Talk to the girl and she'll give you the Seal Case, which will let
    you customize your Poke Balls. Okay, I lied. One more thing to do, really. Go
    back to where you jumped the ledge and instead jump the third ledge to find
    Solaceon Ruins. Enter there.
    
    o--------------------------------o  In the first room you will find three sets
    | SOLACEON RUINS POKEMON LISTING |  of stairs and a message in the back written
    o--------------------------------o  in a weird language. Go down the top right
    | Unown                (all day) |  set of stairs. Talk to the kid here and he
    o--------------------------------o  will invite you to come back to his house
                                        for some cool Seals, then leave. What this
    kid doesn't tell you is that the Seals aren't free and you'll need to catch
    some Unown if you want them. Go down the lower left stairwell and talk to the
    guy in the center of the room.
    
    Ruin Maniac Karl
    Geodude L16; Geodude L17; Bronzor L18
    Money: 864
    
    Go down the top right stairs, then the top left stairs, then across to the
    stairs, then the lower left stairs. In this room you will find another message
    as well as four item balls. The top left one is a Nugget. Sell this baby for an
    easy 5000 money - it serves no other purpose. It exists to be sold. A Rare
    Candy is next to it. This will make your Pokemon immediately jump to the next
    level. Be careful about when you use it! The Odd Incense is below the Candy.
    This boosts the power of Psychic moves. To the left of that is the Mind Plate.
    
    The kid lives in the house where you got the Seal Case. If you put any Unown as
    your leader and talk to the kid, he'll give you 10 Seals of whatever the Unown
    you showed him represents. You can actually do this every day, so you can max
    out on letter Seals by doing this.
    
    Okay. Now we're really done. Head out to Route 210.
    
    o---------------------------o  Two Aspear Berries, a Razz Berry, and a Pinap
    | ROUTE 210 POKEMON LISTING |  Berry to the right. The girl in the field
    o---------------------------o  wants to battle.
    | Kricketune      (all day) |
    | Chansey         (all day) |  Rancher Marco
    | Ponyta          (all day) |  Aipom L18; Girafairg L17; Psyduck L19
    | Geodude         (all day) |  Money: 600
    o---------------------------o
    
    Go up the mud slope nearby. If it's night, the pacing guy will fight you.
    
    Jogger Wyatt
    Ponyta L21
    Money: 672
    
    Go down the right set of stairs. Talk to the lady at the cliff to receive TM51,
    Roost. This move recovers 50% of a Pokemon's maximum HP.
    
    Back in the beginning, step through the tall grass and use the patch of clean
    grass to ride up the mud slope, into a Double Battle. Then go up.
    
    Twins Teri & Tia                            PKMN Breeder Kahlil
    Pikachu L21; Clefairy L21                   Pichu L18; Pikachu L19; Happiny L17
    Money: 672                                  Money: 816
    
    A Great Ball is above them. Head back to the beginning of this route.
    
    And the hillbilly fights continue.
    
    Belle & Pa Ava & Matt
    Stunky L21; Glameow L21                     Keep on going up!
    Money: 2352
    
    PKMN Breeder Amber
    Cleffa L19; Clefairy L17; Happiny L18       Head into the house. Take note of
    Money: 864                                  the Psyduck standing around here.
    
    *** Cafe Cabin ***
    
    Start on the left side. The waitress and both fat guys will battle you.
    
    Collector Fernando                          Collector something or other
    Mr. Mime L17; Mr. Mime L20 (x2)             Sudowoodo L19 (x3)
    Money: 1280                                 Money: 1216
    
    Waitress Kati
    Clefairy L22
    Money: 704
    
    You can buy Moomoo Milk here for 500 money each. This is a super deal as they
    both cost less and heal more than Super Potions.
    
    o---------------------------o  Leave and follow the path to Route 215, a place
    | ROUTE 215 POKEMON LISTING |  where it always rains. Battles done here will
    o---------------------------o  have Rain Dance in constant effect - that is,
    | Ponyta          (all day) |  Water moves are powered up, and Fire moves are
    | Kadabra         (all day) |  powered down. There's a dude here if you follow
    | Geodude         (all day) |  the path who wants to fight.
    | Abra            (all day) |
    | Kricketune      (all day) |  Ruin Maniac Calvin
    o---------------------------o  Bronzor L21; Shieldon L23
                                   Money: 1104
    Take the Ether. Follow the
    path and talk to the fighter man for TM66, Payback. This hot Dark attack will
    double in power if the user goes second and takes damage on your opponent's
    turn. Follow the path and cut the tree down. Before moving on, take on this
    fighter man.
    
    Black Belt Derek               Now go right and take on a second fighter man.
    Croagunk L25                   Claim the Fist Plate and jump the ledge.
    Money: 600
    
    Black Belt Gregory
    Meditite L23; Machop L22; Meditite L21
    Money: 504
    
    Near the stairs, cut the bush and pick up the 2 Pecha Berries and 2 Bluk
    Berries. Go up the stairs and turn down to pick up the Guard Special lying
    there, then continue north. If you cut the tree, you can probably skip this
    guy, but if you run, you'll get busted.
    
    Black Belt Nathaniel
    Croagunk L21; Machop L22; Meditite L23
    Money: 528
    
    Follow the path more. Cut the tree to get TM34, Shock Wave. This is an
    Electric-type move that never misses.
    
    If you jump the ledge to the left, you can get a Full Heal. A Double Battle
    awaits...
    
    Ace Trainer Dennis and Ace Trainer Maya
    Monferno L23; Glameow L23; Gyarados L23; Kadabra L23
    Money: 2760
    
    A Wiki Berry and Mago Berry later, and you're finally in Veilstone City!
    
    ==================
    5g. Veilstone City                                                      [abtym]
    ==================
    
    Third Badge is right around the corner, but there's a couple things to do
    first. Follow the path down and to the right, then up the stairs. Go left and
    enter one of the coolest places ever.
    
       ==========================================================================
       ******  V E I L S T O N E  C I T Y  D E P A R T M E N T  S T O R E  ******
       ==========================================================================
    
    You can get another mask from the guy next to the entrance, this time one that
    matches Dawn's starter.
    
    o-------------------------o  On the second floor,   o-------------------------o
    |       FIRST FLOOR       |  if you talk to the     |      SECOND FLOOR       |
    o-------------------------o  bottom lady, she will  o-------------------------o
    | Poke Ball..........$200 |  give you the Counter   | X Speed............$350 |
    | Great Ball.........$600 |  app for the Poketch.   | X Attack...........$500 |
    | Ultra Ball........$1200 |  It's useful for EV     | X Defend...........$550 |
    | Escape Rope........$550 |  training. That's  it,  | Guard Spec.........$700 |
    | Poke Doll.........$1000 |  really. It counts up   | X Accuracy.........$950 |
    | Repel..............$350 |  to 9999, one way.      | X Special..........$350 |
    | Super Repel........$500 |                         | X Sp. Def..........$350 |
    | Max Repel..........$700 |  New stuff abounds!     |                         |
    | Grass Mail..........$50 |  You can finally get    | Protein...........$9800 |
    | Flame Mail..........$50 |  Great and Ultra Balls  | Iron..............$9800 |
    | Bubble Mail.........$50 |  here. You can also     | Calcium...........$9800 |
    | Space Mail..........$50 |  get Poke Dolls. When   | Zinc..............$9800 |
    |                         |  used, you can flee     | Carbos............$9800 |
    | Potion.............$300 |  from wild Pokemon.     | HP Up.............$9800 |
    | Super Potion.......$700 |  Don't buy the higher-  o-------------------------o
    | Hyper Potion......$1200 |  level potions, they
    | Max Potion........$2500 |  are still unnecessary at this point in the game.
    | Revive............$1500 |  Revives are finally available for sale. Awesome.
    | Antidote...........$100 |  You can also now purchase the super hot Full Heal,
    | Parlyz Heal........$200 |  so sell back all the other crap status healers you
    | Awakening..........$250 |  have. The second floor has items to increase EVs
    | Full Heal..........$600 |  as well as temporary strength enhancers in battle.
    o-------------------------o
    
    o-------------------------o  Moving on to the       o-------------------------o
    |       THIRD FLOOR       |  third floor, we find   |      FOURTH FLOOR       |
    o-------------------------o  all sorts of nifty     o-------------------------o
    | TM83 Natural Gift.$2000 |  TMs for sale. Do your  | Yellow Cushion.....$500 |
    | TM17 Protect......$2000 |  Pokemon lack power?    | Cupboard..........$1000 |
    | TM54 False Swipe..$2000 |  Pimp them out with     | TV................$4500 |
    | TM20 Safeguard....$2000 |  the power moves here.  | Refrigerator......$1000 |
    | TM33 Reflect......$2000 |  Can't take a hit? A    | Pretty Sink.......$3000 |
    | TM16 Light Screen.$2000 |  lady here can set you  |                         |
    | TM70 Flash........$1000 |  up with some defense   | Munchlax Doll.....$2000 |
    |                         |  attacks real fast.     | Bonsly Doll.......$2000 |
    | TM38 Fire Blast...$5500 |                         | Mime Jr. Doll.....$2000 |
    | TM25 Thunder......$5500 |  The fourth floor has   | Mantyke Doll......$3000 |
    | TM14 Blizzard.....$5500 |  different items for    | Buizel Doll.......$3000 |
    | TM22 SolarBeam....$3000 |  your Secret Base,      | Chatot Doll.......$3000 |
    | TM52 Focus Blast..$5500 |  including a variety    o-------------------------o
    | TM15 Hyper Beam...$7500 |  of dolls.
    o-------------------------o
    
    On the fifth floor, you can get a Sticky Barb from the right of the two buff
    guys. There's also a vending machine next to the escalator in which you can buy
    drinks. They don't really hold a candle to Moomoo Milk, so if you're in need of
    some healing, go get them instead.
    
    That's all for the department store... now to explore the rest of the city.
    
    Back down the stairs on the main road, head right and then up as soon as you
    can. Go up the stairs and head to the left of the big building here and pick up
    a free PP Up.
    
    Go back down, all the way to the southern end of the city. Turn left and follow
    the road all the way to the end. Go up the steps and first talk to the guy to
    receive TM63, Embargo. This prevents the use of items on the target. Then enter
    the house on the far right. Talk to the clown and play his dumb game until you
    win. A Coin Case is your prize!
    
    Next door is a lady who will massage your Pokemon once a day. She'll give you
    random Accessories whenever she does it, too. There's a whole group of
    Accessories that you can only get from her, so be sure to visit every day.
    
    The Veilstone Game Corner is to the right of the clown house. It's the one with
    the flashing lights. Here you can play the slots and hopefully win big - you'll
    almost have to if you want to afford some of the items they have for sale.
    
    The Game Corner is explained in greater detail in section 13c.
    
    The only thing left is to claim your Badge. Go near the Gym northwest of the
    massage house and Dawn will talk about unimportant things and then leave. Get
    on inside.
    
    =================
    5h. Boss: Maylene                                                       [haaai]
    =================
    
    Maylene is straight ahead of you. Only problem is, you need to push the walls
    and stuff out of the way to make it to her.
    
    Wasting no time, run straight up into the first Trainer. Remember their names;
    I refer to the Trainers here by name in my instructions on reaching Maylene.
    
    Black Belt Jeffery
    Machoke L26; Meditite L26        Now head left and stomp the other fighter man.
    Money: 624                       Go to where Jeffery stands and push the wall.
    
    Black Belt Darren
    Machoke L25 (x2); Machop L25     Then go to the right and waste the third of
    Money: 600                       the four fighter men by pushing his wall away.
    
    Black Belt Rafael                Go between Jeffery and Darren and push the
    Meditite L28                     wall. Then go above Jeffery and get jiggy with
    Money: 672                       the final fighter man. Push the left wall.
    
    Black Belt Colby                 Go down and left. Go all the way up and push
    Machoke L25 (x3)                 that wall. Now go back to the left of Colby &
    Money: 600                       push the wall. Go to Darren (the wall is
                                     blocking him) and push the wall back into
    Jeffery's room. Enter Darren's room and go all the way up. Push the wall. Go
    all the way over to Rafael's room, enter the room above it, and push the wall.
    Now go to the right of Rafael's room and go all the way up. Push the wall.
    
    Go between Jeffery and Rafael and push the wall. Go up some more and push the
    wall. Now go back down to between Rafael's room and the room above it and push
    the wall. Now enter Rafael's room. Go all the way up and push the wall. Now
    enter Jeffery's room and head to the back where Maylene awaits.
    
    If you need to heal, do so. But the puzzle will reset. If you do need to heal,
    just follow the instructions again.
    
    My Team                    Maylene's Team        Money: 3600
    
    o------------o-----o       o------------o-----o  Maylene's special move is
    |    Name    | Lvl |       |    Name    | Lvl |  called Drain Punch. It absorbs
    o------------o-----o       o------------o-----o  some of the damage done to the
    |     Luxray | 30  |       |   Meditite | 27  |  foe and adds it to the user's
    |    Murkrow | 30  |       |    Machoke | 27  |  HP. It's Fighting in type, and
    |   Prinplup | 31  |       |    Lucario | 30  |  each of Maylene's Pokemon know
    o------------o-----o       o------------o-----o  it. Meditite leads the battle,
                                                     and knows Meditate. This will
    increase the damage of Drain Punch, but Meditite is fairly weak. It shouldn't
    take much to take it down. If you have a good Flying move, feel free to pick on
    Meditite's only weakness.
    
    Machoke is powerful and also knows Brick Break, which will break any Light
    Screen or Reflect you put up _before_ it hits. If by any chance you've been
    raising a Gastly, Machoke carries Foresight so its moves will hurt it. Take it
    out quickly.
    
    Maylene's pride and joy is Lucario, a Fighting/Steel type with very good attack
    stats. Lucario knows Force Palm, a move that may cause paralysis. Being part
    Steel, Lucario also carries Metal Claw, a move that may raise his Attack stat.
    Fire types will make short work of him. Lucario holds a Sitrus Berry.
    
    Maylene is packing a Hyper Potion, which will cure her Pokemon by 200 HP.
    Defeating Maylene will earn you the Cobble Badge, the right to use Fly out of
    battle, and TM60, Drain Punch.
    
    ===================
    6. The Fourth Badge                                                     [fenbj]
    ===================
    
    Objectives
    ----------
    
    * Stomp a couple Galactic Grunts.
    * Get a new Poketch app.
    * Earn your fourth Badge.
    
    Yeah, that's it. Not much of importance happens right now.
    
    As soon as you leave the Gym, Dawn stops you and asks for help. She says she
    dropped her Pokedex and Team Galactic snatched it and won't give it back. Aww.
    She says she'll be waiting in front of the warehouse, so go there. It's in the
    front of the city. Talk to her again and she will re-explain her plight, and
    will, completely further unprovoked, attack the grunts herself! Oh snap!
    
    Galactic Grunt and Galactic Grunt
    Beautifly L25; Dustox L25; Croagunk L25; Stunky L25
    Money: 2000
    
    Enter the building. Pick up the item ball that contains HM2, Fly. This is the
    king of items. Now you can go to any city you've visited, lightning quick.
    
    ========================
    6a. The Road to Pastoria                                                [pzpoz]
    ========================
    
    Team Galactic is headed to Pastoria City, and that's where we're headed next.
    But we have a small pit stop to attend to first. Fly to Jubilife City.
    
    *** Jubilife City ***
    
    Head to the Poketch company for a new Poketch app from the president, this time
    the Marking Map app. You can put different markers on a map of Sinnoh. Helpful
    for anything you need to remember the location of. Fly to Hearthome City.
    
    *** Hearthome City ***
    
    Leave via the southern exit onto Route 212. Continue on and get stopped by the
    cops (but only if it's night. Remember that. Cops only fight at night.
    
    o---------------------------o  Policeman Bobby
    | ROUTE 212 POKEMON LISTING |  Hoothoot L18; Machop L18
    o---------------------------o  Money: 720
    | Budew           (all day) |
    | Roselia         (all day) |  Keep going and fight the other cop if you want.
    | Kricketune      (all day) |
    | Starly          (all day) |  Policeman Alex
    | Staravia        (all day) |  Hoothoot L18; Machop L18    Another cop below...
    o---------------------------o  Money: 720
    
    Policeman Dylan
    Hoothoot L18; Meditite L18
    Money: 720
    
    If the old guy and girl are facing each other when you run into them, you'll
    Double Battle them. I think. I accidentally singled them, but I'll list them as
    a double.
    
    Gentleman Jeremy and Socialite Reina
    Chatot L19; Roselia L19
    Money: 7600
    
    Pick the Aspear Berry and the Sitrus Berry and go down. Cut the tree to the
    left and pick up TM11, Sunny Day. This move powers up Fire-type moves, prevents
    freezing, and powers down Water-type moves for 5 turns. It also negates
    SolarBeam's charge turn.
    
    Go to the right and head up into the entrance of what you'll see is a large
    building. Fight the coppa if it's night.
    
    Policeman Caleb                Head north. Walk in between the hoity-toity
    Hoothoot L17; Meditite L19     rich folks and steal their money. :D
    Money: 760
    
    Rich Boy Jason and Lady Melissa
    Luxio L19; Buneary L19               Pokemon Mansion is dead ahead.
    Money: 6080
    
    *** Pokemon Mansion ***
    
    Enter the building. Go into the door and head all the way to the left. Enter
    the door and pick up a Great Ball. Enter the room next door and talk to the
    lady and she'll give you the Soothe Bell, which makes Pokemon become more
    friendly easier. In the room next to that, pick up a Burn Heal from the trash
    can and leave. Cross the room and enter Mr. Backlot's office and steal TM87,
    Swagger, from the corner of the room. This move sharply increases the
    _opponent's_ Attack stat, and confuses them.
    
    o-------------------------------o
    | TROPHY GARDEN POKEMON LISTING |
    o-------------------------------o  You're welcome to explore this area. Have
    | Roselia             (all day) |  your fun and get out, you're done here.
    | Staravia            (all day) |
    | Pichu               (all day) |
    | Pikachu             (all day) |
    | Kricketune          (all day) |
    o-------------------------------o
    
    *** Route 212 ***
    
    o---------------------------o  Continue south through the grass. Pick up the
    | ROUTE 212 POKEMON LISTING |  hidden Elixir behind the sign to the left. It'll
    o---------------------------o  start to rain. Run right into the Double Battle.
    | Starly          (all day) |
    | Kricketune      (all day) |  PKMN Ranger Allison and PKMN Ranger Jeffrey
    | Budew           (all day) |  Aipom L21; Prinplup L21 (x2); Marill L21
    | Roselia         (all day) |  Money: 2520
    | Staravia        (all day) |
    o---------------------------o  Continue south. Fight a weirdo and pick up your
                                   prize, an Antidote.
    Scientist Stefano
    Kadabra L21                    Continue to follow the path and meet a cop and a
    Money: 1008                    random dude.
    
    Policeman Danny                Collector Dominique
    Hoothoot L20; Machop L20       Geodude L18; Geodude L19; Geodude L17
    Money: 800                     Money: 1216
    
    Go up. Get on your bike and cross the log for TM62, Silver Wind. This is a
    special-based Bug-type attack that may raise all the user's stats slightly.
    Back on the main path...
    
    Fisherman Travis
    Barboach L17 (x2); Barboach L18; Shellos L20         Go up from this guy.
    Money: 544
    
    Fisherman Cameron
    Goldeen L19; Barboach L19      Now back and go right.
    Money: 608
    
    Fisherman Juan
    Gyarados L21                   There's a house, but beat this lady up first.
    Money: 672
    
    Parasol Lady Alexa
    Goldeen L19; Buizel L19
    Money: 608
    
    If you collect 10 of the same color shard, the girl in this house will give you
    TMs for them. You can dig shards from the Underground.
    
    Red Shard - TM11 (Sunny Day)
    Green Shard - TM07 (Hail)
    Blue Shard - TM18 (Rain Dance)
    Yellow Shard - TM37 (Sandstorm)
    
    Continue right to the marsh. If you get stuck, mash directions until you
    escape. Stay low and move to the right to find TM06, Toxic. Speak to the dude
    standing on solid ground to the right.
    
    PKMN Ranger Taylor             Next to him is a Pecha Berry and 3 Pinap
    Luxio L21; Buizel L21          Berries. Cut the tree and ride across the log.
    Money: 1260                    Move through the trees and pick up the X
                                   Special. Fight the guy.
    Scientist Shaun
    Abra L19; Kadabra L19          Weave your way left and slam the girl.
    Money: 912
                                   Pick up the Zinc and make your way back to where
    Parasol Lady Sabrina           the Berries were, either by backtracking or
    Psyduck L21                    walking through the marsh. Pastoria City is dead
    Money: 672                     ahead, but wait just a moment. See the log, just
                                   outside the city? There's actually a path under
    it that the log is covering! Follow it to find an elusive Revive. Then go ahead
    and enter the city.
    
    =================
    6b. Pastoria City                                                       [g09n2]
    =================
    
    o-------------------------o  In the first house is a woman who gives you a
    | PASTORIA CITY SHOP LIST |  berry. It's one of the newer berries in Sinnoh,
    o-------------------------o  and you can do this once every day.
    | Air Mail............$50 |
    | Net Ball..........$1000 |  One item that is noteworthy is the Quick Ball. If
    | Dusk Ball.........$1000 |  used at the beginning of an encounter, the capture
    | Quick Ball........$1000 |  rate goes up.
    |                         |
    | Poke Ball..........$200 |  Everything else is sold at Veilstone Dept. Store,
    | Great Ball.........$600 |  so you should have stocked up there.
    | Potion.............$300 |
    | Super Potion.......$700 |  North of the PokeMart is a boy who will give you
    | Revive............$1500 |  the Macho Brace if you put all 3 forms of Burmy in
    | Antidote...........$100 |  your party and speak with him. The Macho Brace
    | Parlyz Heal........$200 |  helps with EV training.
    | Awakening..........$250 |
    | Burn Heal..........$250 |  Northeast of the PokeMart is the Move Maniac, who
    | Ice Heal...........$250 |  will re-teach your Pokemon moves they forgot by
    | Escape Rope........$550 |  leveling up if you give him a Heart Scale. You can
    | Repel..............$350 |  dig these out while Underground.
    | Super Repel........$500 |
    o-------------------------o  Above that place are 2 Persim Berries and 2 Nanab
                                 Berries.
    The Gym is to the left, but
    we'll own it later. Follow the path and head right. Talk to the lady with the
    parasol and she'll give you the 3rd mask, this one matching your friend's
    starter.
    
    To the right of her is a house with a dude that will give your scarves for your
    Pokemon if their Super Contest stats are high enough.
    
    Pay a visit, if you would, to the building at the north end of town. This is
    the entrance to the Great Marsh. Pastoria City's Safari Game is held here.
    Before you go forking over the cash, head upstairs. If you put 100 money into
    any of the three binoculars at the top of the room, you can see some spots
    where the Pokemon are. They change every day, so if you pay and can't find what
    you're looking for anywhere, don't even bother.
    
    The Safari Game is covered in greater detail in section 13b. Get to the Gym!
    
    ======================
    6c. Boss: Crasher Wake                                                  [owooh]
    ======================
    
    There are a series of switches you'll need to activate in order to unlock the
    path to the Gym Leader here, Crasher Wake. Begin by heading straight up, circle
    left and step on the yellow switch. Attack the kid nearby.
    
    Tuber Jacky                   Go down the stairs and run run run! Run until you
    Buizel L26                    end up next to some fisherman guy. Hit the button
    Money: 104                    near him.
    
    Fisherman Walter              Now go down and fight the sailor. Hit the button
    Barboach L26                  near him. Head down, to the right. Beat the girl.
    Money: 832
                                  Tuber Caitlyn
    Sailor Damian                 Azurill L24; Marill L24
    Wingull L24 (x2)              Money: 96
    Money: 768
                                  Slaughter the fisherman if you want.
    Fisherman Erick
    Goldeen L22; Gyarados L24; Barboach L23
    Money: 768
    
    Step on the green switch. Head all the way down and step on the yellow switch.
    Now go all the way up, through the small gap to the left, then down and up the
    stairs to the left. Show that sailor how we roll.
    
    Sailor Samson
    Shellos L24 (x2); Wingull L24
    Money: 768
    
    Step on the switch, heal, and save.
    
    My Team                    Crasher Wake's Team   Money: 3600
    
    o------------o-----o       o------------o-----o  Crasher Wake starts with a
    |    Name    | Lvl |       |    Name    | Lvl |  Gyarados, a beast of a Pokemon
    o------------o-----o       o------------o-----o  that sports the Intimidate
    |    Murkrow | 32  |       |   Gyarados | 27  |  ability. It cuts the Attack of
    |   Prinplup | 33  |       |   Floatzel | 30  |  your leader. Crasher Wake's
    |     Luxray | 34  |       |   Quagsire | 27  |  special technique is Brine, a
    o------------o-----o       o------------o-----o  special-based Water technique.
                                                     It doubles in strength if the
    foe has less than 50% HP remaining. It's a good finishing technique, but not on
    Gyarados; his Special Attack is only subpar. If you have any strong Electric
    attack on any of your Pokemon, use it; due to a double weakness, Gyarados will
    probably die in a single hit.
    
    Floatzel is the evolved form of Buizel, and this is likely your first time
    seeing one. It's pure Water in type and sports Ice Fang, an Ice-type attack
    that can not only freeze its target, but can make them flinch as well.
    Floatzel's Pursuit will inflict double damage if you switch out on the turn
    it's used, and will hit you before you get to switch out. Watch your HP and be
    careful if you want to switch with Floatzel in play. Floatzel has a Sitrus
    Berry attached.
    
    Quagsire is Water/Ground in type, and is therefore immune to the Electric rape
    you've hopefully been raining down on Crasher Wake's Pokemon. Quagsire knows
    the incredibly useless Mud Sport, which will cut in half the 0 damage he takes
    from Electric attacks. Ooh. Quagsire knows Mud Bomb, a special-based Ground
    move that may lower your accuracy. It also has the somewhat useless Tail Whip,
    which lowers Defense.
    
    Crasher Wake also carries 2 Super Potions. Defeating Crasher Wake will earn you
    the Fen Badge, the right to use Defog out of battle, and TM55, Brine.
    
    ==================
    7. The Fifth Badge                                                      [rlcbj]
    ==================
    
    Objectives
    ----------
    
    * Battle your friend a third time.
    * Cure the aching Psyduck.
    * Earn your fifth Badge.
    
    Leave Pastoria City via the east exit. Pick up the Aguav Berry, Iapapa Berry,
                                   and the two Rawst Berries before moving to the
    o---------------------------o  right. See the man standing next to the wall?
    | ROUTE 213 POKEMON LISTING |  Below him is TM40, Aerial Ace, that you can take
    o---------------------------o  if you smash the rock. Aerial Ace is a Flying
    | Shellos         (all day) |  attack that never misses. Go left and fight.
    | Wingull         (all day) |
    | Buizel          (all day) |  Beauty Cyndy
    | Floatzel        (all day) |  Glameow L23
    o---------------------------o  Money: 1288
    
    Below her is Dr. Footprint's house, and if your leader likes you (and actually
    has footprints to leave), he will give it the Footprint Ribbon. Continue south
    of the house and do battle.
    
    Fisherman Kenneth
    Magikarp L19; Gyarados L22; Remoraid L19
    Money: 704
    
    Continue a ways to the right before finding a little girl. Stomp her, then
    stomp her wandering boyfriend.
    
    Tuber Chelsea                          Tuber Jared
    Bibarel L23                            Shellos L19; Shellos L21; Shellos L20
    Money: 92                              Money: 80
    
    Pick up the Red Shard next to the building. You can rest in the house here.
    As soon as you leave this building, take one step up and face left. Press A to
    get the Suite Key. If you head up the stairs to the left and go into the house,
    then talk to the clown, he'll give you TM92, Trick Room. This move reverses the
    turn order (slowest to fastest instead of fastest to slowest) for 5 turns.
    
    Head straight up to Valor Lakefront. Enter the Seven Stars Restaurant. See the
    people? Everyone in here wants to fight you, but they will be polite and ask
    before you battle, so you can decline any challenge. They'll also only battle
    during the day, and the Trainers change every day.
    
    Tackle them in any order you wish.
    
    PI Kendrick and Beauty Gabriella       Collector Eugene and Lady Allison
    Goldeen L22 (x2); Finneon L23          Clefairy L20 (x3); Roselia L23
    Money: 3928                            Money: 2016
    
    Cameraman Darryl and Reporter Valerie  School Kid Esteban and Pokefan Meredith
    Luxio L21; Murkrow L23; Pikachu L21    Wooper L23; Marill L21; Aipom L21
    Money: 1592                            Money: 1804
    
    Scientist Emilio and PKMN Breeder Kaylee
    Kadabra L23; Stunky L21; Buizel L21
    Money: 2112
    
    Leave the restaurant and head west, then south for a PP Up. Return to the
    restaurant and head east. Go down the north stairs. Continuing north we find a
    Parlyz Heal. On your way out of this place, talk to the girl and you'll give
    her the Suite Key. Follow her inside and she'll give you a Lava Cookie. This
    item is just so you can see that it's from Lavaridge Town, a town in Hoenn, the
    main land of Pokemon Ruby, Sapphire, and Emerald. It works like a Full Heal, so
    don't really use it unless you don't care that this is the only one you get.
    Keep going north to Route 214, noting the wild Pokemon in this area.
    
    o---------------------------------o               o---------------------------o
    | VALOR LAKEFRONT POKEMON LISTING |  Pearl users  | ROUTE 214 POKEMON LISTING |
    o---------------------------------o  will find    o---------------------------o
    | Girafarig             (all day) |  Sudowoodo    | Ponyta          (all day) |
    | Kricketune            (all day) |  instead of   | Kricketune      (all day) |
    | Geodude               (all day) |  Stunky on    | Stunky          (all day) |
    | Staravia              (all day) |  this route.  | Geodude         (all day) |
    | Graveler              (all day) |               | Graveler        (all day) |
    | Bibarel               (all day) |               | Bibarel         (all day) |
    o---------------------------------o               o---------------------------o
    
    Fight the fatty.
    
    Collector Douglas                      Straight up from the sign is a Big Root.
    Roselia L20; Roselia L22; Roselia L24  This hold item increases the power of
    Money: 1536                            attacks that drain HP. Hidden in the
                                           grass to the left of the man is a Max
    Ruin Maniac Hunter                     Potion. Go up the stairs north of the
    Shieldon L26                           item and fight the wacko. Then continue
    Money: 1248                            north and take care of the weird guy in
                                           the really tall grass. Above him is a
    Collector Jamal                        second man in a hat waiting to be owned.
    Buizel L21 (x2); Buizel L24
    Money: 1536
    
    Ruin Maniac Bryan
    Cranidos L24; Geodude L22; Bronzor L23
    Money: 1104
    
    Continue on the path. Right before the stairs is a cave to your left.
    
    This is Maniac Tunnel. Depending on what you've done, this cave is nothing more
    than a tiny little room with a guy in it.
    
    o-------------------------------o  The item here is TM28, Dig. This Ground move
    | MANIAC TUNNEL POKEMON LISTING |  digs the user underground on the first turn
    o-------------------------------o  to avoid damage, then attacks on turn two.
    | Geodude             (all day) |  It also acts as an Escape Rope out of
    | Hippopotas          (all day) |  battle. The guy in here will tell you to
    o-------------------------------o  go capture Unown, and see if he can finish
                                       digging the tunnel before you capture them
    all. Something to note is that Hippopotas is only found here, and not only
    that, it's wickedly rare. It does get a little more common after the cave is
    extended, so if you're really looking for one, head to Solaceon Ruins and have
    a field day.
    
    Exit the cave. Now to take care of the people that you missed... start with the
    girl just down the stairs. Then go down until you hit Mitchell.
    
    Psychic Abigail                                Oh, and don't forget to pick the
    Gastly L22; Misdreavus L23; Kadabra L24        Cheri, Sitrus, Chesto, and Pomeg
    Money: 768                                     Berries from near this girl.
                                                   On the right side of the fence
    PI Carlos                                      is an X Sp. Def you should get.
    Goldeen L23 (x3)
    Money: 2760
    
    Collector Brady                                Beauty Devon
    Ponyta L22; Ponyta L20; Ponyta L24             Wormadam L25
    Money: 1536                                    Money: 1400
    
    Psychic Mitchell
    Haunter L23; Kadabra L23
    Money: 736
    
    North of Abigail is Veilstone City. We're ready to progress, so fly to Pastoria
    City. Talk to the Galactic Grunt standing next to the Safari Game. He will
    spill some information, and then take off to the lake. He means Lake Valor, and
    you were there already. But first we need to pick something up, so pay 500
    money to enter the Safari Game. Immediately upon entering, talk to the person
    on the right to receive HM5, Defog. Out of battle, it can clear dense fog. In
    battle, it lowers the foe's evasiveness. Make sure someone on your team learns
    this move. Heal your Pokemon, save, and follow the grunt. Talk to him and he'll
    leave. Follow him and... oops!
    
    ============================
    7a. A Friendly Fight, Part 3                                            [pwnd3]
    ============================
    
    Man I wish he would not just appear out of nowhere and demand a fight.
    
    Team additions, yay!
    
    My Team                       Find your starter. Friend's team is below it.
    
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |          |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o          o---------------o---------------o---------------o
    |   Croagunk | 35  |          |    Starly L26 |    Starly L26 |    Starly L26 |
    |  Vespiquen | 35  |          |   Roselia L25 |    Buizel L25 |   Roselia L25 |
    |     Snover | 35  |          |    Ponyta L25 |    Ponyta L25 |    Buizel L25 |
    |    Murkrow | 36  |          |  Prinplup L28 |    Grotle L28 |  Monferno L28 |
    |   Empoleon | 36  |          o---------------o---------------o---------------o
    |     Luxray | 36  |
    o------------o-----o
    
    Money: 2800
    
    "Where'd you get the Snover? I've never seen that before..."
    
    My brother has Pearl, and he was farther than me at this point. I wanted Snover
    anyway, so he traded one to me. Everyone else is available before this point.
    If you want a Snover of your own, you'll have to wait.
    
    =====================
    7b. A Celestic Detour                                                   [glcpn]
    =====================
    
    Leave through Pastoria City and follow the path all the way to Lake Valor,
    talking to the grunt every time you run into him to hear him talk and then run.
    After three times speaking to him, he will finally agree to battle you.
    
    Dude should have ran while he had the chance.
    
    Galactic Grunt              After the battle he will limp away and mysteriously
    Glameow L25                 be 10 miles away when you take a step up. Anyway,
    Money: 1000                 Cynthia - remember her? - is standing in front of
                                the two people who are blocking the way to the
    lake. She'll ask if you've seen the Psyduck on Route 210. Say yes and she will
    give you the SecretPotion which you will use to cure them. Then she takes off.
    
    Fly to Solaceon Town and go up to the Psyduck. Cure them with the SecretPotion
    and Cynthia will appear. She'll give you the Old Charm to give to her grandma
    in Celestic Town north of here.
    
    o---------------------------o  Go all the way left once you are able and pick
    | ROUTE 210 POKEMON LISTING |  up the Super Repel. You may or not see some
    o---------------------------o  grass that looks out of place, lighter in color
    | Psyduck         (all day) |  than the others... these are actually Trainers.
    | Bibarel         (all day) |
    | Meditite        (all day) |  One is northeast of the tree by the Super Repel.
    | Machoke         (all day) |
    | Machop          (all day) |  Ninja Boy Brennan
    | Hoothoot          (night) |  Zubat L25; Skorupi L25
    | Noctowl           (night) |  Money: 200
    o---------------------------o
    
    Directly east of him is another.
    
    Ninja Boy Fabian
    Geodude L23 (x2); Geodude L26
    Money: 208
    
    Above him is a Hyper Potion you probably don't need yet. Head to the right for
    about 10 steps or so and step up some and you'll find the third faker.
    
    Ninja Boy Bruce
    Stunky L27
    Money: 216
    
    Back on the normal path, head up and right into the grass to find an Ultra Ball
    hiding in the corner. Get on the main path again and head up... notice
    anything?
    
    If you should choose to not Defog the place, not only will you not be able to
    see, your accuracy in battle will go WAY down. Go step in front of the
    discolored spot next to the Cut tree.
    
    Ninja Boy Joel
    Zubat L23 (x2); Golbat L25; Skorupi L25
    Money: 200
    
    Now head left and keep going.
    
    Ace Trainer Alyssa                   Double Team Zac & Jen
    Ponyta L27; Grotle L27               Gyarados L27; Raichu L27
    Money: 1620                          Money: 6480
    
    Ace Trainer Ernest
    Mothim L25; Luxio L27; Onix L26      If you have Rock Smash, ride across the
    Money: 1620                          log to the left. Fight the ninja, then
                                         ride down, break the rocks, and get TM30,
    Ninja Boy Davido                     Shadow Ball. This special-based Ghost move
    Dustox L27                           will damage the enemy and may lower its
    Money: 216                           Special Defense.
    
    Once you're on the main path, head down the bridge.
    
    Black Belt Adam
    Machoke L29                          Go down the stairs and into the discolored
    Money: 696                           area. Next to him is a Smoke Ball, a hold
                                         item that gives you a 100% flee rate.
    Ninja Boy Nathan
    Croagunk L25; Golbat L25
    Money: 200                           Keep going...
    
    Bird Keeper Brianna                  Veteran Brian
    Hoothoot L27; Noctowl L27            Buizel L26; Girafarig L26; Machoke L26
    Money: 864                           Money: 2080
    
    Pick the Sitrus Berry, Chesto Berry, Wiki Berry, and Aguav Berry. Celestic Town
    is right around the corner.
    
    South in the Pokemon Center, the balding man will give you a Great Ball if your
    lead Pokemon likes you. You can do this every day, but it has limited use since
    Great Balls are useful for only so long. If anything, it's free money.
    
    If you head west from there, you get stopped by an old lady who talks about a
    spaceman near the ruins. In the house to her left is a guy who will give you
    the Analog Watch app for the Poketch. The Analog Watch is just that; an analog
    clock. It displays the time, which you can change by changing your DS's clock.
    
    o-------------------------o  You'd never know it by looking at it, but the
    | CELESTIC TOWN SHOP LIST |  building straight north of this house is the
    o-------------------------o  PokeMart. There's a new Ball for sale, a Timer
    | Air Mail............$50 |  Ball, that increases in effectiveness for every
    | Dusk Ball.........$1000 |  ten turns in battle.
    | Quick Ball........$1000 |
    | Timer Ball........$1000 |  Talk to the guy in glasses and he'll give you a
    |                         |  certain pair of glasses depending on the time of
    | Poke Ball..........$200 |  day you talk to him. If you talk to him between 4
    | Great Ball.........$600 |  AM and 9:59 AM, you get the Choice Specs. This
    | Potion.............$300 |  will raise a Pokemon's Special Attack sharply
    | Super Potion.......$700 |  while equipped, but you only get to perform one
    | Revive............$1500 |  attack. Talk to him between 10 AM and 7:59 PM and
    | Antidote...........$100 |  you will receive BlackGlasses, an item that makes
    | Parlyz Heal........$200 |  Dark-type moves stronger. Talk to him between 8 PM
    | Awakening..........$250 |  and 3:59 AM and you'll get the Wise Glasses, which
    | Burn Heal..........$250 |  slightly increases the power of special-based
    | Ice Heal...........$250 |  moves. You can get all three pairs by speaking to
    | Escape Rope........$550 |  him at the right time of day, but only once.
    | Repel..............$350 |
    | Super Repel........$500 |  Head to the center of the town and speak to the
    o-------------------------o  grunt. Waste him.
    
    Galactic Grunt
    Beautifly L25; Croagunk L27
    Money: 1080
    
    After the battle, the old lady who stopped you before will thank you for taking
    out the trash, and you will deliver the Old Charm to her as this is Cynthia's
    grandmother. The lady then invites you into the ruins since you've come so far.
    
    Take her up on her offer. Go to the back and examine the painting. The elder
    then explains a little more about it and then gives you HM3, Surf. This move is
    a powerful Water-type special attack. You can't use it out of battle just yet.
    
    When you leave the cave, you'll meet up with that blue-haired bozo you met back
    in Mt. Coronet when you first passed through it. He introduces himself as
    Cyrus, and asks that you inform him of any power sources associated with Sinnoh
    legend.
    
    Okay...
    
    We're done with	the first part of our detour. We need to take care of the stuff
    between Celestic Town and Eterna City, so head west out of the city.
    
    o---------------------------o  Follow the path next to the grass downwards and
    | ROUTE 211 POKEMON LISTING |  get jumped.
    |    EAST OF MT. CORONET    |
    o---------------------------o  Black Belt Sean
    | Chingling       (all day) |  Croagunk L28; Machoke L29; Meditite L27
    | Meditite        (all day) |  Money: 696
    | Ponyta          (all day) |
    | Graveler        (all day) |  Back on the main path, a Pecha Berry, Aspear
    | Noctowl           (night) |  Berry, Iapapa Berry, and Grepa Berry are ripe
    | Zubat             (night) |  for the picking. Get up on the plateau and start
    o---------------------------o  beating people.
    
    Bird Keeper Katherine          Ruin Maniac Harry
    Noctowl L31                    Bronzor L30
    Mone: 992                      Money: 1440
    
    Talk to the strong guy below Harry to receive TM77, Psych Up. This move copies
    the foe's stat changes and gives them all to your Pokemon. One last foe to take
    care of.
    
    Nnja Boy Nick
    Skorupi L27; Golbat L27         Go left into Mt. Coronet and pick up the Escape
    Money: 216                      Rope. Leave and fly to Hearthome City!
    
    =================
    7c. Boss: Fantina                                                       [wawoh]
    =================
    
    Beeline for the Gym. It's finally time for Fantina to fork her Badge over.
    
    Step on the elevator and head to the second floor. There's a sign in the center
    of the room with a basic math question. There's a multiple choice answer, each
    answer with an arrow next to it that corresponds to the doors you'll find
    above. For example, if your answer was 2, you would enter the left door since
    the left arrow is next to that answer. With that said, I should hope I don't
    have to answer any of these questions for you, but... I shouldn't assume
    everyone can do basic math. Use the Calculator app if you need help.
    
    If you get the questions right, you get to progress. Get it wrong and you're
    forced to fight as well as turn back. I hope that if you get the questions
    wrong, it is entirely on purpose. It IS done intentionally... right?
    
    Room 1       Answer: 15
    ------
    
     If you choose 2:    Youngster Donny
                         Gastly L27; Haunter L29
                         Money: 464
    
    If you choose 16:    Lass Molly
                         Misdreavus L30
                         Money: 480
    
    
    Room 2       Answer: 40
    ------
    
    If you choose 30:    Camper Drew
                         Gastly L27 (x3)
                         Money: 432
    
    If you choose 50:    Picnicker Cheyenne
                         Drifloon L28; Misdreavus L28
                         Money: 448
    
    
    Room 3       Answer: 39
    ------
    
    If you choose 93:    School Kid Chance
                         Haunter L30
                         Money: 600
    
    If you choose 33:    School Kid Mackenzie
                         Drifloon L28 (x2)
                         Money: 560
    
    
    Room 4       Answer: 15
    ------
    
     If you choose 2:    Ace Trainer Allen
                         Gastly L26; Haunter L28; Gengar L30
                         Money: 1800
    
    If you choose 16:    Ace Trainer Catherine
                         Misdreavus L30; Drifblim L30
                         Money: 1800
    
    Head through the door. Fantina awaits.
    
    My Team                    Fantina's Team        Money: 4320
    
    o------------o-----o       o------------o-----o  Fantina starts with Drifblim,
    |    Name    | Lvl |       |    Name    | Lvl |  a rather odd Pokemon that
    o------------o-----o       o------------o-----o  evolves from Drifloon. It's
    |     Snover | 37  |       |   Drifblim | 32  |  Ghost/Flying in type, and as
    |   Empoleon | 37  |       |     Gengar | 34  |  such is immune to Normal,
    |  Vespiquen | 37  |       |  Mismagius | 36  |  Fighting, and Ground. It's not
    |     Luxray | 38  |       o------------o-----o  too powerful, but it has lots
    |    Murkrow | 38  |                             of HP. Attacks include Ominous
    |  Toxicroak | 38  |  Wind, a Ghost-type attack that may raise all the user's
    o------------o-----o  stats, and Astonish, a weak Ghost-type move that may make
                          you flinch. It also knows Minimize, which raises evasion,
    making it harder to hit.
    
    Gengar is Ghost/Poison in type. Gengar's ability is Levitate, which gives it a
    Ground immunity. It knows Poison Jab, which deals damage and may poison. It
    also carries Fantina's special technique, Shadow Claw. It's a Ghost-type move
    with a high critical hit ratio. A huge annoyer move Gengar also knows is Spite.
    This will cut down the PP of the attack you last used by 4. Be sure to take it
    out as fast as you can.
    
    Fantina's pride and joy is Mismagius, the evolved form of Misdreavus. You'll
    find out very quickly that it knows Confuse Ray, which directly confuses you,
    as well as Shadow Ball, Magical Leaf, and Psybeam, a Psychic-type attack that
    may confuse. It holds a Sitrus Berry.
    
    Fantina's also packing two Hyper Potions, so strike with weaker moves and then
    kill with a power hit. Defeating Fantina will earn you the Relic Badge, the
    right to use Surf out of battle, and TM65, Shadow Claw.
    
    ==================
    8. The Sixth Badge                                                      [mynbj]
    ==================
    
    Objectives
    ----------
    
    * Get a new Poketch app.
    * Play with Surf.
    * Earn your sixth Badge.
    
    Now that we can use Surf out of battle, we can almost go anywhere we want.
    Water is everywhere in Sinnoh, and you can now cross it with Surf.
    
    Leave the Gym and Cynthia will talk to you for a bit, saying something about
    going to Canalave City will help you. That's going to have to wait, because
    we're going to play!
    
    Quick pitstop first. Fly to Jubilife City and talk to the president of the
    Poketch Company and he'll give you the Link Searcher app for the Poketch. This
    piece of suck shows how many people around you are wirelessly communicating.
    You can easily do this by, I don't know, looking around you.
    
    ================
    8a. Fun With HM3                                                        [lolol]
    ================
    
    Time to cover the watery parts of everywhere we've visited thus far.
    
    Fly to Sandgem Town. Go south to Route 219 and staht soifin'.
    
    You can try to be slick and double up the two kids. I did.
    
    Tuber Trenton and Tuber Mariel
    Shellos L29 (x2); Marill L29 (x2)
    Money: 232
    
    The path forks below them, but keep going south for now.
    
    SwimmerF Jessica            SwimmerF Erica
    Goldeen L28 (x4)            Remoraid L29; Psyduck L29
    Money: 448                  Money: 464
    
    To the right of the girls is an Ether. A little left and below that is the
    Splash Plate. Surf to the right.
    
    SwimmerM Adrian
    Mantyke L26; Remoraid L29; Tentacool L29
    Money: 464
    
    Continue to find a Carbos. Surf up first to fight a fidgety guy to the left.
    
    SwimmerM Vincent
    Pelipper L29; Whiscash L29          Continue to the right.
    Money: 464
    
    SwimmerF Claire                     SwimmerM Erik
    Buizel L31                          Gyarados L31
    Money: 496                          Money: 496
    
    Now go back to where the Carbos was and surf right again for one more fight.
    
    SwimmerF Vanessa
    Golduck L33
    Money: 528
    
    Fly back to Sandgem Town and come south again. This time, take the second path.
    
    SwimmerF Katelyn
    Buizel L28; Medicham L28; Seaking L28
    Money: 448
    
    SwimmerM Dillon
    Shellos L30; Gastrodon L32           Next to him is a Protein. Continue east.
    Money: 512
    
    Fisherman Cory
    Magikarp L28; Gyarados L32; Finneon L30
    Money: 1024
    
    o---------------------------o  Pearl players will find Sudowoodo instead of
    | ROUTE 221 POKEMON LISTING |  Stunky and Skuntank.
    o---------------------------o
    | Floatzel        (all day) |  To Cory's right is some Honey. Stay low and
    | Stunky          (all day) |  continue right to find a Leppa Berry, a Pecha
    | Skuntank        (all day) |  Berry, a Mago Berry, a Hondew Berry, and a
    | Wingull         (all day) |  Trainer.
    | Shellos         (all day) |
    | Roselia         (all day) |  Ace Trainer Shannon
    o---------------------------o  Cherrim L30; Lopunny L34; Marill L32
                                   Money: 2040
    Move on to the right and
    you'll find TM81, X-Scissor. This Bug-type move hurts them and has no effects.
    Continue and you'll find another guy with green hair.
    
    Ace Trainer Jake
    Staravia L33; Girafarig L33          Above him is Pal Park, but you can't go
    Money: 1980                          there yet. Just go left of these two guys.
    
    Collector Ivan
    Hippopotas L28 (x2); Hippopotas L34
    Money: 2176
    
    Go left and then up when you are able. To the left, hidden in the grass, is the
    Pure Incense. If your leader holds this item, the wild Pokemon encounter rate
    goes down. Now go back and go right, up into the house. Talk to the guy and he
    will tell you a random number. Bring a Pokemon whose Level matches that number
    and you will win a Black Belt, which powers Fighting attacks. Do this a second
    time on another day for an Expert Belt, which powers up moves if they're super
    effective, and if you do it on a third day, he'll reward you with a Focus Sash,
    which will make your survive one-hit KO attacks with 1 HP if you have full HP.
    You can continue doing this every day, and he will continue to reward you with
    a Black Belt, Expert Belt, and Focus Sash, in that order.
    
    We're done with this area, but there's more surfing to be had. Fly to Oreburgh
    City and leave via the north exit on Route 207. Head east to Mt. Coronet. Surf
    across the top patch of water and pick up the Protein. Go all the way down to
    the bottom and surf across more water to find a Dawn Stone. This item evolves
    Snorunt and Kirlia into their alternate forms.
    
    Fly to Hearthome City. Leave via the western exit. Go back to where you fought
    the pacing Black Belt and go down the stairs to find some water. Surf right and
    down to find a guy fishing.
    
    Fisherman Cody
    Barboach L31; Gyarados L31
    Money: 992
    
    Go back to Hearthome City and leave via the eastern exit. Remember the Pikachu
    kid? More specifically, the small path where the X Accuracy was? You can surf
    just beyond that rock. Follow the water to find TM19, Giga Drain. This Grass
    move will give half the damage inflicted to the user as HP.
    
    Fly to Veilstone City. Leave through the south exit. Surf up once you get on
    the water to find a Rare Candy.
    
    Fly to Pastoria City. East of the PokeMart is some water to surf on, stay near
    the top to find an opening where the Mystic Water lies. This hold item powers
    up Water moves.
    
    Now leave the city due west and continue through the swamp, past the shard
    house, just past the bridges until you get to a large platform with logs
    extending from all four sides. To the left of that is some water to surf on.
    The lone item ball contains TM84, Poison Jab. It's a Poison-type technique that
    deals damage with a chance to poison.
    
    Continue west until you reach where it stops raining. Surf left here to find a
    Lum Berry and a Tamato Berry. Above the water is a tree you can cut. Head up
    from there and surf the small gap to find the Rose Incense.
    
    Fly back to Pastoria City and leave the city through the east exit. Below Dr.
    Footprint's house is a large body of water you can surf in. Stay low and find
    the opening... a twirly girl is at the start of it.
    
    SwimmerF Haley
    Marill L31; Azumarill L31          Ignore the guy on land for now and go down
    Money: 496                         and then left. Fight the swimmer man.
    
    SwimmerM Sheltin
    Gyarados L30; Gyarados L29; Gyarados L31
    Money: 496
    
    A Max Revive is to the left. Now go back and own the guy you skipped.
    
    Sailor Paul
    Gyarados L31; Machop L31
    Money: 496
    
    If you're slick enough, you can double up on the two people north of the
    sailor. I missed it because he juked me and turned as I was moving past him.
    
    SwimmerM Evan                      SwimmerF Mary
    Golduck L30; Golduck L32           Marill L32; Pelipper L30
    Money: 256                         Money: 240
    
    Right above them is a Water Stone. If you surf south of them to the right and
    examine the small rock between the two big ones, you'll get a Big Pearl. Use
    the Dowsing Machine app to help you get it.
    
    Fly to Eterna City. Head right, almost out of the city, past the large statue,
    to find a body of water. Surf up to the two small squares. There's a hidden PP
    Up in the right tile. Face it on land and press A.
    
    Fly to Jubilife City and leave through the north exit. You'll see some water to
    the left you can surf on by going around the fence. The Sea Incense is a short
    surf away. Back on the main path, surf the body of water on the right side.
    Just to the right lies an HP Up.
    
    As long as you're in the neighborhood, head straight up into Ravaged Cave.
    Smash up the rocks to the left and surf north. Follow the path northeast to
    find TM03, Water Pulse. This is a Water attack with a high chance of confusion.
    
    Back at the fork, get on land and smash a lot of rocks, leading you to the Luck
    Incense. This is identical to the Amulet Coin.
    
    Fly to Floaroma Town. Head east out to Valley Windworks. Above one of the
    windmills is an opening for you to surf on. Go around to the lone windmill.
    Stand in the middle of the right side of it, face the windmill, and press A for
    a Max Elixir. If you go just northeast of there, you'll find TM24, Thunderbolt.
    This is a powerful Electric attack that may paralyze.
    
    Now go back to the bridge that was previously blocked by Team Galactic. Surf
    west and follow the path all the way north until you reach a new area, Fuego
    Ironworks.
    
    o---------------------------------o  Land to the south and you'll be back in
    | FUEGO IRONWORKS POKEMON LISTING |  Floaroma Town; more specifically, in the
    o---------------------------------o  upper area of the Flower Meadow, where you
    | Floatzel              (all day) |  can pick up not only the visible Miracle
    | Shinx                 (all day) |  Seed in the upper left corner and the Leaf
    | Luxio                 (all day) |  Stone near the lower ledge on the right,
    | Pachirisu             (all day) |  but you can find various hidden items by
    | Gastrodon             (all day) |  utilizing the Dowsing Machine app of your
    | Wingull               (all day) |  Poketch (app #7).
    | Shellos               (all day) |
    o---------------------------------o  Back at the Fuego Ironworks, directly left
                                         lie a Sitrus Berry, 4 Wepear Berries, and
    The actual dungeon is above them.    a Kelpsy Berry for you to pick.
    
    *** Fuego Ironworks (inside) ***
    
    You will notice rather quickly that if you step on an arrow, you are forced to
    move in that direction until you hit a wall. If during your travel you hit
    another arrow, you will move in the direction of this new arrow. You'll still
    move until you hit a wall.
    
    Go all the way left, then up. Fight this guy.
    
    Worker Dillan                  Head right and step on the arrow pointing up.
    Machop L31; Machoke L31        Pick up the Burn Heal and exit through the hole
    Money: 1240                    at the top. Now go down and step on the arrow
                                   pointing right. You'll get carried to a guy.
    Worker Holden                  From him, step on the arrow above him, pointing
    Steelix L33                    right. Step on the arrow next to your landing
    Money: 1320                    point. From where you land, go straight up and
                                   into the opening, onto an arrow pointing right.
    Go back up and take the Fire Stone. Step on the arrow pointing down, then step
    on the topmost of the three arrows. Step down and fight a guy. Move back to
                                   pick up the Rock Incense, being careful not to
    Worker Conrad                  step on any panels. The Rock Incense powers up
    Rapidash L33                   Rock moves. Go back to where Conrad is standing
    Money: 1320                    and step on the arrow to his left. Speak to the
                                   man and he will give you a second Fire Stone.
    The item ball next to him contains TM35, Flamethrower. This is a powerful Fire
    attack that may cause a burn. Step on the arrow pointing down to the right of
    Mr. Fuego to reach the exit.
    
    All right. That's it for now! We'll play a little more once we get the next
    Badge, but for now it's back to business. Fly to Jubilife City and leave
    through the west exit.
    
    Surf left underneath the rocks to find two Trainers and some Honey.
    
    Fisherman Miguel               Fisherman Luc
    Gyarados L29 (x2)              Magikarp L26 (x4); Gyarados L31
    Money: 928                     Money: 832
    
    Surf up past the rocks and to the right to find a Rare Candy. Head left right
    into the Trainer.
    
    Sailor Skyler
    Mantyke L27; Gyarados L31      Straight down into the next guy.
    Money: 992
    
    Guitarist Tony
    Luxio L31                      Berries are Rawst, Persim, Figy, and 2 Pinap.
    Money: 744
    
    o---------------------------o  Those with Pearl will find Glameow instead of
    | ROUTE 218 POKEMON LISTING |  Mr. Mime.
    o---------------------------o
    | Gastrodon       (all day) |  Enter the door to the left and Prof. Rowan's
    | Floatzel        (all day) |  aide will upgrade your Pokedex so you can
    | Shellos         (all day) |  compare male and female forms of Pokemon you
    | Wingull         (all day) |  own. Continue left to enter Canalave City.
    | Mr. Mime        (all day) |  That didn't take long, did it?
    o---------------------------o
    
    *** Canalave City ***
    
    Enter the house and talk to the girl on the right to receive TM48, Skill Swap.
    What this does is swap the target's ability with the ability of the user.
    
    o-------------------------o  New item in the PokeMart above the aforementioned
    | CANALAVE CITY SHOP LIST |  house: Repeat Ball. These work better against
    o-------------------------o  Pokemon already registered in the Pokedex. You can
    | Air Mail............$50 |  buy Hyper Potions, but Moomoo Milk should still be
    | Quick Ball........$1000 |  the better buy. They can be bought at Cafe Cabin
    | Timer Ball........$1000 |  north of Solaceon Town for 500 money each.
    | Repeat Ball.......$1000 |
    |                         |  You may be relieved to know that the Move Deleter
    | Poke Ball..........$200 |  resides in the house above the PokeMart. This is
    | Great Ball.........$600 |  the guy you come to if you ever want to delete HMs
    | Ultra Ball........$1200 |  from your Pokemon. A reminder: The Move Maniac is
    | Potion.............$300 |  in Pastoria City, and he requires a Heart Scale to
    | Super Potion.......$700 |  teach your Pokemon moves they forgot by leveling
    | Hyper Potion......$1200 |  up. Dig Heart Scales out of the walls Underground.
    | Revive............$1500 |
    | Antidote...........$100 |  Save before you try crossing the bridge...
    | Parlyz Heal........$200 |
    | Awakening..........$250 |
    | Burn Heal..........$250 |
    | Ice Heal...........$250 |
    | Escape Rope........$550 |
    | Repel..............$350 |
    | Super Repel........$500 |
    | Max Repel..........$700 |
    o-------------------------o
    
    ============================
    8b. A Friendly Fight, Part 4                                            [pwnd4]
    ============================
    
    My Team                       Find your starter. Friend's team is below it.
    
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |          |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o          o---------------o---------------o---------------o
    |  Toxicroak | 40  |          |  Staravia L31 |  Staravia L31 |  Staravia L31 |
    |  Vespiquen | 40  |          |   Roselia L32 |    Buizel L32 |   Roselia L32 |
    |     Luxray | 40  |          |    Ponyta L32 |    Ponyta L32 |    Buizel L32 |
    |  Honchkrow | 40  |          | Heracross L30 | Heracross L30 | Heracross L30 |
    |   Empoleon | 40  |          |  Prinplup L35 |    Grotle L35 |  Monferno L35 |
    |  Abomasnow | 41  |          o---------------o---------------o---------------o
    o------------o-----o
    
    Money: 3500
    
    Again my farther-than-me brother aids me by giving me a Dusk Stone needed to
    evolve my Murkrow. Gangster crow FTW
    
    Agh. I bet your friend only beat the Gym Leader because he had strength in
    numbers. He takes off after you whomp him, screaming about being the Champion
    or some such.
    
    Canalave Library is across the bridge, but the only thing you can do is go to
    the top floor and learn some Sinnoh legends. The Gym is below there. You're
    free to go there at any time. If you continue south all the way down to the
    dock, you can go to Iron Island, a place where many of this town's citizens, as
    well as the Gym Leader, Byron, go to train.
    
    Skip it. Get your Badge first. One thing though, if you get on the dock and
    surf south, you can find TM89, U-turn. This is a Bug-type move that switches
    out the user after it attacks. It's pretty cool. Head to the Gym after that.
    
    ===============
    8c. Boss: Byron                                                         [rorsh]
    ===============
    
    Start things off by stomping on the guy to the northwest, then maul his friend
    to the right.
    
    Black Belt Ricky                    Worker Gary
    Steelix L33                         Onix L31
    Money: 792                          Money: 1240
    
    Go by Ricky and step on the lift. It'll take you up to another dude.
    
    Worker Jackson             Go back down and step on the lift to Gary's right.
    Onix L28 (x3)              Follow to the next lift, then fight the Trainer.
    Money: 1120
    
    Oh no he did NOT just call me a noob.
    
    Ace Trainer Cesar          Ride the left lift, then ride another one left,
    Skorupi L30; Steelix L32   then go around the wall and ride that one. Ride
    Money: 1920                up and fight a Trainer at the top.
    
    Worker Gerardo
    Onix L29 (x2)              Ride the two lifts right for another battle.
    Money: 1160
    
    Black Belt David
    Onix L30; Steelix L32      Just follow the path to another Trainer.
    Money: 768
    
    Ace Trainer Breanna
    Azumarill L33              A little bit more path-following, and you're done.
    Money: 1980
    
    My Team                    Byron's Team          Money: 4680
    
    o------------o-----o       o------------o-----o  Holy freaky relations Batman!
    |    Name    | Lvl |       |    Name    | Lvl |  Roark is Byron's son! Wow. But
    o------------o-----o       o------------o-----o  they don't even look alike...
    |  Honchkrow | 40  |       |    Bronzor | 36  |  Who's the mother? Hm...
    |  Vespiquen | 40  |       |  Bastiodon | 39  |
    |   Empoleon | 41  |       |    Steelix | 36  |  Anyway, Byron starts with a
    |     Luxray | 41  |       o------------o-----o  Bronzor. It's Psychic/Steel in
    |  Abomasnow | 41  |                             type and has two very cool
    |  Toxicroak | 41  |  abilities. One is Levitate, and the other is Heatproof,
    o------------o-----o  which halves Fire damage. Byron's Bronzor has Levitate,
                          so feel free to annihilate it with Fire if you've got it.
    Bronzor's attacks are Confuse Ray, Extrasensory, Flash Cannon, and Hypnosis.
    Hypnosis is a move that puts you to sleep. Extrasensory is a strong Psychic-
    type attack that may cause flinching. Flash Cannon is a Byron's special
    technique. It's a special-based Steel attack that may lower your Special
    Defense. Due to its typing and ability, Bronzor is only weak to Fire, a type
    that is lacking in the Sinnoh region. If you used the Flamethrower TM on one of
    your Pokemon, by all means use it to send Bronzor packing.
    
    Bastiodon is Byron's strongest Pokemon, and it's a beast to be sure. It has an
    absolutely phenonemal Defense stat, as well as a well above average Special
    Defense stat. Fortunately, that's all it has; Bastiodon is not only godawful
    slow, it doesn't have a ton of HP and can't really hurt much. Bastiodon is
    Rock/Steel in type. That means it has DOUBLE RESISTANCE to Normal, Rock, and
    Flying. However, very good news for you is that Bastiodon is double _weak_ to
    Ground and Fighting. Use a strong move or two to deliver that kill. Bastiodon
    knows Rest, which puts it to sleep for 2 turns and fully restores its HP. Too
    bad for you, Bastiodon is holding a Chesto Berry, which will automatically wake
    it up after it uses Rest. Don't panic. Like I said, Bastiodon is weak as an
    attacker. Wait for it to Rest twice if you need to, then finish it off while
    it's asleep.
    
    Steelix is Steel/Ground in type. It knows Sandstorm. This will whip up a
    sandstorm for 5 turns, during which all Pokemon that are not part Rock, Ground,
    or Steel will receive damage between turns. It also knows DragonBreath, a
    Dragon-type atack that may paralyze you, as well as Ice Fang, which may freeze
    you or make you flinch.
    
    Byron carries one Full Restore, which not only fully cures his Pokemon, but
    will cure all status as well. Defeating Byron will earn you the Mine Badge, the
    right to use Strength out of battle, and TM91, Flash Cannon.
    
    ====================
    9. The Seventh Badge                                                    [iskbj]
    ====================
    
    Objectives
    ----------
    
    * Scope out Iron Island.
    * Investigate Lake Valor.
    * Meet and defeat the third of Team Galactic's Commanders.
    * Have a rematch against Mars.
    * Enjoy a lovely stroll through a howling blizzard.
    * Earn your seventh Badge.
    
    Upon leaving the Gym, your friend will stop you and ask that you go to the
    library. Go ahead and indulge him. He's on the top floor. Once there, he will
    drag you to a table where Dawn and Professor Rowan are already waiting. Once
    everyone's together, Rowan will speak about the mysteries of Pokemon evolution,
    and it is revealed that your friend is actually Rowan's grandson. Rowan will
    ask the three of you to investigate each of the three lakes in Sinnoh. You get
    stuck investigating Lake Valor. After everyone's set to go, a tremor shakes the
    building. Everyone leaves to go see what's up. You should, too.
    
    Outside, a sailor runs to the old guy and kids and says that there was an
    explosion at Lake Valor. Your friend completely forgets about his mission and
    decides to go see what's up. Dawn and Professor Rowan are headed to Lake
    Verity, so you're finally cut loose to do as you will.
    
    Before we go, there's a few items to be had now that we can use Strength out of
    battle. First stop is Oreburgh Gate. Remember where you picked up Brick Break?
    There's some water to surf on. Head all the way left and fight this old geezer.
    
    Veteran Grant
    Riolu L33; Staraptor L34; Graveler L35
    Money: 2800
    
    He's the only one in the game with Riolu, so it's suggested that you fight him.
    
    Push the boulder out of the way and pick up the Earth Plate. Go up and smash
    the rock, push the boulder, and take TM01, Focus Punch. This is a very powerful
    Fighting-type attack that forces you to go second. It fails if you take damage
    on your opponent's turn. That's all you can do here, so get out.
    
    Before we move on, there's some things to do on Iron Island, so fly back to
    Canalave City. Drop off any one of your Pokemon in the PC, and then talk to the
    sailor at the dock to have him take you to Iron Island.
    
    ===============
    9a. Iron Island                                                         [rniln]
    ===============
    
    Once you dock, follow the path, ignoring the house cause nothing's in there.
    Once inside, take the left stairwell, then immediately go down to find a kid.
    
    o-----------------------------o  Camper Lawrence
    | IRON ISLAND POKEMON LISTING |  Luxio L31; Stunky L31
    o-----------------------------o  Money: 496
    | Geodude           (all day) |
    | Golbat            (all day) |  Up the stairs near him is an Iron Ball. Go
    | Graveler          (all day) |  back to the first room and go down the other
    | Onix              (all day) |  stairwell. Follow the path down to find an
    | Zubat             (all day) |  Escape Rope, then head up the nearby stairs
    | Steelix           (all day) |  and go right. You'll see some stairs, but
    o-----------------------------o  stay up top and follow the ledge down to find
                                     a Super Repel. Now go back down the stairs you
    just passed to find a girl who wants some.
    
    Picnicker Summer
    Staravia L31; Cherrim L31
    Money: 496
    
    Go up the stairs to the right and ride the elevator down. Head down the right
    stairwell and fight the guy pacing.
    
    Worker Willy
    Onix L31; Graveler L31
    Money: 1240
    
    A Max Ether is to his right. Go back to where Willy is and follow the path
    south to another guy.
    
    Worker Braden
    Graveler L33
    Money: 1320
    
    Below him is TM23, Iron Tail. This is a powerful Steel-type move that may lower
    the opponent's Defense. It is a little inaccurate though. There's a hidden Iron
    on the other side of the barricade. Use the Dowsing Machine to find it.
    
    Now go back and go down the left stairwell to meet a man named Riley who will
    join your party. Like Cheryl and Mira before him, he will completely cure your
    entire team after every battle.
    
    If you position yourself right, you can double team the two hikers to the left.
    
    Hiker Damon and Hiker Maurice
    Zubat L28; Graveler L30; Machoke L32; Onix L31; Golbat L31
    Money: 2016
    
    Head left of the hikers to find an Ultra Ball.
    
    Below that are two dudes in helmets who feel like getting owned.
    
    Worker Brendon and Worker Quentin
    Onix L29; Geodude L27; Graveler L31; Steelix L33; Onix L31
    Money: 2560
    
    Go up the stairs to the left and pick up the Max Potion nearby. If you go south
    of that and follow the path you fill find an HP Up. Dead end here, so you need
    to go all the way back to the two hikers. Below them are two people itching for
    a fight.
    
    Black Belt Kendal and Battle Girl Tyler
    Croagunk L35; Medicham L34
    Money: 1384
    
    Below them is some stairs leading right, then go up to find the Magnet, a hold
    item that powers up Electric attacks. Go back down, but stay on the top ledge.
    Step into the middle of the little pit of nothing that the stairs lead to, face
    left, and press A for the Iron Plate. Now go back down the stairs and go left,
    then up the stairs and down into another battle.
    
    Ace Trainer Jonah and Ace Trainer Brenda
    Ponyta L31; Pelipper L33; Haunter L31; Floatzel L34; Sudowoodo L33
    Money: 4020
    
    Below them you'll get some words and then start beating on our favorite foes.
    
    Galactic Grunt and Galactic Grunt
    Zubat L31 (x2); Glameow L32; Croagunk L32; Stunky L32; Golbat L34
    Money: 2640
    
    After the battle, the two grunts take off. After the battle, Riley will give
    you an egg, but only if you have room for it, which is why I told you to drop
    off a Pokemon first. If you don't have room, he'll sit here and wait for you.
    
    There's an elevator leading to another room, with an elevator leading to a
    Shiny Stone, the item needed to evolve Roselia and Togetic (a Pokemon you can't
    get yet), and the exit. That's all for Iron Island.
    
    There's one thing we ought to do first before we move on. Fly to Oreburgh City,
    buy an Escape Rope, and leave north to Route 207. Ascend the mud slope and cut
    your way onto the area below Cycling Road. Make your way back to Wayward Cave,
    but don't go in there. Stand as far up as you can, next to the bridge. Step
    left nine times and then go up into a secret entrance to Wayward Cave. If you
    don't find it, just feel your way around underneath the bridge.
    
    Welcome to the only place in the game you can find wild Gible.
    
    Push the boulder up out of your way and go left. Go left and examine the rock
    in the corner for a Stardust. Go up the mud slopes ahead and then jump all the
    ramps. Pick up the Max Ether and jump the ledge to the left. Switch to slow
    mode and jump the last ramp again so you don't fly over the rock. Go down and
    around, switch back to fast mode, and jump the ramp. Cross the log, go down the
    stairs, and jump the ramp to the right. Pick up the Grip Claw and jump back
    over the wall. Go up the mud slope to the left and go right. Jump the first
    ramp, but not the second. Pick up the Revive and then jump both ledges. Now,
    you'll have to time your turns right so you can maintain your speed while you
    jump this final ledge. Do so and follow the path out of this room where TM26,
    Earthquake, waits for you. Use the Escape Rope you should have bought like I
    asked and warp yourself out.
    
    ==========================
    9b. Boss: Commander Saturn                                              [phagh]
    ==========================
    
    Lake Valor is between Pastoria City and Veilstone City. It's easier to reach
    from Veilstone City. Remember the part with the two people that blocked entry
    into the actual lake area? They're gone now, so go ahead and enter.
    
    Go straight ahead past the first grunt and smite the second one.
    
    Galactic Grunt
    Glameow L33; Croagunk L33        Continue on and head south, then east.
    Money: 1320
    
    Galactic Grunt                   Galactic Grunt
    Golbat L32; Croagunk L36         Croagunk L34; Beautifly L31; Dustox L31
    Money: 1440                      Money: 1240
    
    Head into the cave, heal and save, and talk to the guy.
    
    My Team                    Saturn's Team         Money: 2960
    
    o------------o-----o       o------------o-----o  Saturn's Kadabra knows Shock
    |    Name    | Lvl |       |    Name    | Lvl |  Wave as well as Psychic, a
    o------------o-----o       o------------o-----o  strong Psychic-type attack
    |  Honchkrow | 41  |       |    Kadabra | 35  |  that may lower your Sp.Def.
    |  Vespiquen | 41  |       |  Toxicroak | 37  |  It also knows Embargo, which
    |   Empoleon | 41  |       |    Bronzor | 35  |  will stop you from using items
    |     Luxray | 41  |       o------------o-----o  on the affected Pokemon. If
    |  Toxicroak | 41  |                             you have any Dark attacks,
    |  Abomasnow | 42  |  you're in luck; Kadabra will likely die in a single hit.
    o------------o-----o
                          Toxicroak is Poison/Fighting, and is the only Pokemon
    that's double weak to Psychic. If you have any sort of damaging Psychic attack,
    use it and Toxicroak will die in one it. Be careful, however; Toxicroak knows
    Revenge, which forces the user to go second and hits at double the strength if
    the user was damaged on his opponent's turn. It also carries Faint Attack, a
    Dark-type attack that never misses, and Poison Jab. It holds a Sitrus Berry.
    
    Saturn, like Byron, carries a Bronzor that also has Levitate. It knows Shadow
    Ball and Rock Tomb, as well as Gyro Ball. This is a physical-based Steel-type
    attack that varies in base power based on each combatant's Speed stat. It
    increases in base power depending on how much faster the foe is than the user.
    Rounding off Bronzor's attacks is Iron Defense, which sharply raises Defense.
    
    Saturn will say that Mars should be finished capturing the Pokemon at Lake
    Verity by now, so your next destination is Lake Verity. Fly to Twinleaf Town
    and head back to the area where you stole your first Pokemon.
    
    ========================
    9c. Boss: Commander Mars                                              [hoty3]
    ========================
    
    After a few words, head north into 2 Double Battles.
    
    Galactic Grunt and Galactic Grunt
    Glameow L33; Silcoon L32; Golbat L32; Glameow L32
    Money: 2600
    
    Galactic Grunt and Galactic Grunt
    Stunky L32; Beautifly L31; Glameow L32; Glameow L33
    Money: 2600
    
    Heal and save, then talk to Mars.
    
    My Team                    Mars's Team           Money: 3120
    
    o------------o-----o       o------------o-----o  Mars's Zubat evolved... how
    |    Name    | Lvl |       |    Name    | Lvl |  nice. It still knows Toxic
    o------------o-----o       o------------o-----o  and the always-annoying
    |     Luxray | 41  |       |     Golbat | 37  |  Supersonic, so take it out
    |  Abomasnow | 41  |       |    Bronzor | 37  |  fast. Bronzor has Levitate
    |   Empoleon | 42  |       |    Purugly | 39  |  and Confuse Ray, also a
    |  Vespiquen | 42  |       o------------o-----o  worthy candidate for eliminate
    |  Toxicroak | 42  |                             it as fast as you can. Purugly
    |  Honchkrow | 42  |  will likely lead the battle with Fake Out, a move that
    o------------o-----o  forces you to flinch, but only works on the first turn
                          that the Pokemon is in play. There's nothing really scary
    about it (well, maybe except for its looks). Just beat it until it falls. It
    holds a Sitrus Berry.
    
    After you wail on her she starts getting angry that she got her butt stomped a
    second time, but changes her mind and decides she should be happy because her
    mission was not to defeat you, but capture the legendary Pokemon Mesprit that
    resides here. Since that went well, Team Galactic now has control over Mesprit
    and its friends Uxie and Azelf from the other two lakes. She calls her men back
    and they all leave.
    
    Professor Rowan is glad the both of you are okay, but no one knows what
    happened to your friend, who I guess decided to go to Lake Acuity after all.
    Rowan charges you to go look for him.
    
    ==================
    9d. To Lake Acuity                                                      [fndmn]
    ==================
    
    Lake Acuity is far, far north of here. Fly to Eterna City. Bring a Pokemon that
    knows Defog. Leave east to Route 211 and head into Mt. Coronet. Bust the rock
    and push the nearby boulder north and you'll find TM69, Rock Polish. This
    sharply increases the Speed of the user.
    
    Back on the main path, push the boulder right and then go right, and then up.
    Push that boulder out of your way and start smashing your way left. At the end
    of this path is a Rare Candy. Go back to the main path and continue up and left
    to go deeper into Mt. Coronet.
    
    o----------------------------------------o  Use Defog to clear the fog, then
    | MT. CORONET POKEMON LISTING (BASEMENT) |  Rock Smash the rock away for a
    o----------------------------------------o  Stardust. Go up a bit and go down
    | Meditite                     (all day) |  the second set of stairs. Smash a
    | Machoke                      (all day) |  rock and push a boulder to be
    | Chingling                    (all day) |  rewarded with the Soft Sand, which
    | Graveler                     (all day) |  powers up Ground moves.
    | Golbat                       (all day) |
    | Clefairy                     (all day) |  Go down the first stairs you see
    o----------------------------------------o  and surf northeast to find the
                                                Light Clay. This hold item prolongs
    the effects of Reflect and Light Screen, making them last 8 turns instead of 5.
    
    Surf straight up from there to find a Max Elixir. Smash the rock to the left
    and go up the steps. Push the boulder and pick up a Revive. Follow the path
    right, smashing a couple more rocks and you'll find a Full Restore.
    
    Back on the main path, go up and right up the stairs to the next room. Now just
    follow the path to the exit.
    
    o---------------------------o  Let the record show that I hate everything
    | ROUTE 216 POKEMON LISTING |  between now and the next town. Not only can you
    o---------------------------o  not ride your bike because of the snow, there
    | Snover          (all day) |  are some places similar to the marsh we went to
    | Sneasel         (all day) |  where the snow is so deep you will have to walk.
    | Machoke         (all day) |  I'm sure you remember how slow that is. On top
    | Zubat             (night) |  of that, battles have a constant Hail weather
    | Graveler        (all day) |  effect, so chances are all your Pokemon are
    | Noctowl           (night) |  going to be taking damage between turns. The
    | Meditite        (all day) |  only good part about forever Hail is if any of
    o---------------------------o  your Pokemon know Blizzard; it now has perfect
                                   accuracy during Hail!
    Start by going down, up the
    stairs, then across the bridge to the left. Walk through the snow and pick up
    and Ice Heal. Go down the nearby bridge and have a battle.
    
    Ace Trainer Laura
    Lopunny L37
    Money: 2220
    
    Head back to the beginning and now go left.
    
    Ace Trainer Blake
    Ambipom L35; Kadabra L35
    Money: 2100
    
    Ace Trainer Maria                                Skier Edward
    Golduck L34; Ponyta L35; Sudowoodo L33           Sneasel L35
    Money: 1980                                      Money: 1120
    
    You can rest in the house to the left by examining the bed. Continue on.
    
    Ace Trainer Garrett
    Mr. Mime L33; Sneasel L35; Machoke L34
    Money: 2100
    
    o---------------------------o  Oh geez. Hooray for the raging blizzard! You'll
    | ROUTE 217 POKEMON LISTING |  constantly be walking here, and in some places
    o---------------------------o  be walking half speed! And even quarter speed!
    | Snover          (all day) |  Joy for all!
    | Sneasel         (all day) |
    | Machoke         (all day) |  Can you tell I like this place?
    | Zubat             (night) |
    | Graveler        (all day) |  Ace Trainer Dalton
    | Noctowl           (night) |  Raichu L34; Hippopotas L38; Pelipper L36
    | Medicham        (all day) |  Money: 2280
    o---------------------------o
                                   Head northeast and you'll see a guy walking in a
    rectangle. At the lowest point where he walks down before he turns, step one
    step above that. Now head left.
    
    Ninja Boy Antonio
    Zubat L33; Croagunk L36; Golbat L33; Zubat L34
    Money: 288
    
    Turn right and beat up the guy you measured with.
    
    Skier Shawn
    Snover L34; Snover L33; Snover L35; Golduck L34
    Money: 1120
    
    First go all the way left, below the trees, for another girl.
    
    Skier Madison
    Snover L37
    Money: 1184
    
    Go back to where Shawn is and head north from him at a ridiculously slow rate.
    Have I mentioned how much I love this place? You'll find two trees. To the left
    of them is a half-hidden Iron.
    
    Go straight up from that and you'll find TM07, Hail. I don't believe I need to
    tell you what it does, I'm sure you're _well_ familiar with its effect by now.
    
    Go all the way left and touch the trees by the house. Take two steps right and
    a few down.
    
    Ninja Boy Ethan
    Skorupi L35; Golbat L35
    Money: 280
    
    See the house? Behind that house is HM8, Rock Climb. Pick it up and then enter
    the house. Talk to the guy here for the Icicle Plate.
    
    Leave and head right, this guy should eventually come into view.
    
    Skier Bjorn
    Mantyke L36; Sneasel L38
    Money: 1216
    
    Head straight up. You should see a house. In here is a weird girl who will give
    you the Spell Tag, which powers up Ghost moves.
    
    Go back to where Bjorn is and go left to run into this girl.
    
    Skier Lexie
    Marill L35; Clefairy L35
    Money: 1120
    
    Straight up from here is a dude to fight.
    
    Black Belt Luke
    Croagunk L36; Machoke L37; Onix L35
    Money: 888
    
    Almost there. Follow the path right and fight again.
    
    Ace Trainer Olivia
    Roselia L37; Seaking L37
    Money: 2220
    
    Just past her you will finally exit the blizzard area.
    
    o----------------------------------o  You'll see some Galactic Grunts blocking
    | ACUITY LAKEFRONT POKEMON LISTING |  the path to Lake Acuity. One of them will
    o----------------------------------o  tell you they're there so the Snowpoint
    | Snover                 (all day) |  Gym Leader doesn't bother them. Guess we
    | Sneasel                (all day) |  better go find the Gym Leader and see
    | Machoke                (all day) |  what's up... To the right is a path that
    | Zubat                    (night) |  leads north and east, take the north past
    | Graveler               (all day) |  to find an Ultra Ball. The other path
    | Noctowl                  (night) |  takes you to Snowpoint City!
    | Medicham               (all day) |
    o----------------------------------o
    
    o--------------------------o  The entrance of town is no interest to us right
    | SNOWPOINT CITY SHOP LIST |  now, so head into the main part of the city. The
    o--------------------------o  Gym is dead ahead, but there's stuff to do first.
    | Snow Mail............$50 |
    | Dusk Ball..........$1000 |  The PokeMart is southwest of the Gym. Full Heals
    | Quick Ball.........$1000 |  are available here; always nice to stock up on
    | Timer Ball.........$1000 |  those if you're low.
    |                          |
    | Poke Ball...........$200 |  In the house northwest of the Gym is a girl who
    | Great Ball..........$600 |  will trade you her Haunter for your Medicham.
    | Ultra Ball.........$1200 |  Haunter has an Everstone attached to it, so it
    | Potion..............$300 |  won't just evolve upon being traded. Sucks, huh?
    | Super Potion........$700 |
    | Hyper Potion.......$1200 |  North of the Gym is the Snowpoint Temple, which
    | Revive.............$1500 |  you can't go into yet.
    | Antidote............$100 |
    | Parlyz Heal.........$200 |  Northeast of the Gym is a guy in a house who will
    | Awakening...........$250 |  tell you a trendy saying. The word he adds will
    | Burn Heal...........$250 |  be added to your word bank for interviews, etc.
    | Ice Heal............$250 |  Come back every day for a new word.
    | Full Heal...........$600 |
    | Escape Rope.........$500 |  The Pokemon Center is southeast of the Gym.
    | Repel...............$350 |
    | Super Repel.........$500 |  In order for us to do anything, we gotta stomp on
    | Max Repel...........$700 |  the Gym Leader here. Ready for some real fun?
    o--------------------------o  Enter the Gym...
    
    =================
    9e. Boss: Candice                                                       [ehhhe]
    =================
    
    If you didn't read on the sign outside, the Gym Leader here is named Candice.
    And if you couldn't tell from the Gym floors and decor, everyone here uses Ice
    Pokemon. Or Ice moves, anyway. You must step very carefully here because you
    will go sailing far in some places if you misstep.
    
    Start by stepping on the northeasternmost piece of snow. Step right, up, up,
    left through a snowball, left, down, left, left, left, up to fight a cold guy.
    
    Ace Trainer Sergio
    Floatzel L37; Sneasel L37
    Money: 2220
    
    Step down, right, down, right to get back to the beginning. Stand where you
    first started and step up through 3 snowballs, right, right, down, left to
    another Trainer.
    
    Ace Trainer Savannah
    Pelipper L35; Golduck L36; Steelix L37
    Money: 2220
    
    Then step up, left, left, left, down to find another Trainer.
    
    Ace Trainer Anton
    Snover L39
    Money: 2340
    
    Go right and down back to the beginning. Step on the northwestermost piece of
    snow this time, step up through 2 snowballs, and step left to a girl.
    
    Ace Trainer Allicia
    Sneasel L37; Tentacruel L37
    Money: 2220
    
    Step up, left, down, down, right through a snowball, then go back to the
    beginning. Start from the northeasternmost piece of snow and step right, up
    three times, left, left, up, right, Trainer.
    
    Ace Trainer Brenna
    Snover L39
    Money: 2340
    
    Step right through a snowball, then right to the last Trainer.
    
    Ace Trainer Isaiah
    Quagsire L39
    Money: 2340
    
    Go back to the beginning. Start on the northwesternmost piece of snow and step
    left, then up four times. Go right through a snowball, and then step up all the
    stairs. Step on the left piece of snow near Anton. Step down and left through a
    snowball. Step left, up, and right through a snowball, then go back to the
    beginning.
    
    Stand in the middle and walk straight up.
    
    My Team                    Candice's Team        Money: 5040
    
    o------------o-----o       o------------o-----o  Snover is Candice's leader.
    |    Name    | Lvl |       |    Name    | Lvl |  I'm sure you're aware by now
    o------------o-----o       o------------o-----o  that Snover has the Snow
    |  Honchkrow | 43  |       |     Snover | 38  |  Warning ability, which summons
    |  Abomasnow | 43  |       |   Medicham | 40  |  hail that lasts forever. Sound
    |     Luxray | 43  |       |    Sneasel | 38  |  familiar? Don't bother trying
    |  Vespiquen | 44  |       |  Abomasnow | 42  |  to change the weather because
    |  Toxicroak | 44  |       o------------o-----o  Abomasnow has Snow Warning as
    |   Empoleon | 44  |                             well. Oh right, about Snover.
    o------------o-----o  The only thing you need to worry about is Avalanche. This
                          is Candice's special technique, and it doubles in power
    if the user is damaged before the attack is used. It forces the user to go
    second, which makes your attack come first. Be very careful. One of the coolest
    things about Snover (no pun intended) is that it has a double weakness to Fire
    because of its Ice/Grass typing, and it's also weak to Bug, Poison, Fighting,
    Flying, and Steel. You have many, many options to take Snover down.
    
    I'm not sure why Candice has a Medicham. Medicham's ability is Pure Power,
    which doubles its Attack. That means it's mega strong right off the bat. If any
    of your Pokemon know Skill Swap, you can steal Pure Power away from Medicham.
    You won't get the effect, but Medicham will become weak as weak can be. It
    knows Bulk Up, which increases Attack and Defense, and Force Palm. Medicham
    knows Ice Punch too, so I guess it deserves some spot on Candice's team. Its
    only weakness is Flying, so don't really count on doing anything as far as
    weakness goes. The key is to strike fast and hard before she can Bulk Up.
    
    Sneasel is a quick little demon with decent Attack. It knows Taunt, which
    prevents you from using moves that don't cause damage for 2-4 turns. Oh no.
    Sneasel is double weak to Fighting, so feel free to take advantage of it. Its
    defenses are so low, you can OHKO it with Rock Smash if you're strong enough.
    
    Abomasnow is the evolved form of Snover. It knows GrassWhistle, which puts you
    to sleep, as well as Swagger. It holds a Sitrus Berry... no surprises there.
    Probably the most devastating attack Abomasnow has is Wood Hammer, a very
    powerful Grass type attack that gives some recoil damage.
    
    Candice will also bust out two, count 'em two, Full Restores to heal her
    Pokemon. Defeating Candice will earn you the Icicle Badge, the right to use
    Rock Climb out of battle, and TM72, Avalanche.
    
    ====================
    10. The Eighth Badge                                                    [bcnbj]
    ====================
    
    Objectives
    ----------
    
    * Check up on your friend at Lake Acuity.
    * Put an end to Team Galactic's plans.
    * Earn your eighth and final Badge.
    
    Leave the city due west and tromp through the snow back to the now-open Lake
    Acuity. Your friend just got done getting stomped by Jupiter the cutie. He
    swears to become better and actually _walks_ off...
    
    Guess he's okay. Jupiter says that you shouldn't come to their HQ in Veilstone,
    gee I wonder where our next destination is. But first, we have access to a new
    HM, so we have more stuff to get via playing! Yay!
    
    Our first destination is Jubilife City. Head to the Poketch Company and speak
    with the president for the Move Tester app for the Poketch. This nifty little
    addition lets you check any type matchup you want. Tap the attacker's attack
    type at the bottom, and the defender's two types above. The more ! you see, the
    stronger the matchup.
    
    Fly to Hearthome City and leave through the west exit. Backtrack until you hit
    Black Belt Kyle. Remember him? He's the pacing fighter man. There was an X
    Speed near him, and there's a place to climb. Do so and you'll fight instantly.
    
    Hiker Alexander
    Golbat L35; Graveler L35; Onix L35
    Money: 1120
    
    There is a hidden Iron in the wall. To get it, smash the top rock, stand there,
    face left, press A.
    
    Fly to Celestic Town and head left out of the city. Smash the rocks and climb
    up the wall. Face right and pick up the hidden Zinc, then go left and claim
    TM29, Psychic.
    
    Go back to Celestic Town and head east out of the city. Defog the area and go
    right until you get to about where the grass starts. Climb down and then up a
    wall right into a battle.
    
    Dragon Tamer Patrick
    Gible L39
    Money:1248
    
    Make note of the house behind him. In it resides a woman who will teach one of
    your Dragon-type Pokemon the granddaddy of Dragon attacks, Draco Meteor. It's
    strong, but it sharply lowers your Special Attack after each use. Best to use
    it sparingly.
    
    The next location is Veilstone City. Fly there and go west to find a wall to
    scale with a Full Incense. This item slows the holder down. Now leave south out
    of the city and go back to Valor Lakefront. West and north of the restaurant is
    the game designer's house, but more importantly there's a wall you can climb
    behind it. Climb all the walls and pick up TM85, Dream Eater, at the end. This
    is a powerful Psychic-type attack that drains the HP of a Pokemon. It only
    works on a sleeping opponent.
    
    South of the restaurant are more rocks. If you talk to the dude in the purple
    hair in the house here, you will get the Coin Toss app for the Poketch. This
    app flips a coin. Yeah, that's it. Dig around in his trash for a Max Revive.
    Leave and climb down to find a Protein, then climb right and climb up the two
    one-steppers and examine the wall for a Rare Candy.
    
    Now head for Pastoria City, and leave via the east exit. Right out of the city
    at the beach you can find a wall to climb. TM05, Roar, is all alone here.
    
    Just kidding. There's a Max Revive hidden in the grass.
    
    And finally... I saved this one for last because it's at Route 216, where the
    snow is. If you go like you did before out of Mt. Coronet, you'll eventually
    find it by heading left. Climb up the wall and head right to a battle.
    
    Black Belt Philip
    Machoke L40
    Money: 960
    
    Two more battles wait to the right of him.
    
    Skier Bradley
    Geodude L35; Graveler L35; Snover L35
    Money: 1120
    
    Skier Kaitlyn
    Roselia L36; Snover L36
    Money: 1152
    
    Continuing to the right we find a Mental Herb, a hold item that cures
    attraction, an HP Up, and one more battle.
    
    Skier Andrea
    Staravia L38
    Money: 1216
    
    Just after her is your real reward: TM13, Ice Beam. This is a powerful Ice
    attack that may freeze the opponent.
    
    We're ready to go now, so head to Team Galactic's HQ in Veilstone City. Outside
    the building is a grunt who will complain to you and leave, conveniently
    dropping a Storage Key for us. Go to the warehouse where you picked up Fly and
    double owned the two grunts with Dawn a while back, use the key to open the
    door, pick up the Dusk Stone, used to evolve Murkrow and Misdreavus, and head
    down the stairs. The mission begins...
    
    ========================
    10a. Galactic HQ, Part 1                                                [tghq1]
    ========================
    
    Start by running to the right, slapping up anyone who gets in your way.
    
    Galactic Grunt
    Golbat L37
    Money: 1480
    
    When you get to the fork, stop to pick up the Zinc to the north, then continue.
    
    Galactic Grunt
    Dustox L35; Bronzor L35
    Money: 1400
    
    Two floors later...
    
    Galactic Grunt
    Glameow L37
    Money: 1480
    
    Step on the warp panel on the right and pick up TM49, Snatch. This move will
    steal any attack the foe uses that directly increases its stats. So for
    example, if you use Snatch and the opponent uses Rock Polish, you steal it and
    your Speed gets raised, and they get squat.
    
    Now go back and step on the left warp panel and follow the path. When you get
    to the grunt, instead go behind the stairs and warp. Follow this path instead.
    
    Scientist Fredrick
    Kadabra L35 (x2)
    Money: 1680
    
    You will eventually come across a grunt who won't fight and TM36, Sludge Bomb.
    This is a powerful Poison-type attack with a high chance to poison.
    
    The Galactic Key is to the left. This is what you will use to open locked
    doors. Now, backtrack to the grunt you passed and annihilate him.
    
    Galactic Grunt
    Wurmple L32; Dustox L36; Cascoon L34                L32 Wurmple? This guy needs
    Money: 1440                                         to get slapped.
    
    Head up the stairs. The grunt here makes an amusing comment, but we're here to
    beat up Team Galactic, not laugh at the grunts smart enough not to mess with
    us.
    
    Resume your thrashing session by following the path left.
    
    Galactic Grunt                 Galactic Grunt
    Stunky L37                     Bronzor L36; Stunky L36
    Money: 1480                    Money: 1440
    
    Through the door at the end is TM21, Frustration. This attack goes up in damage
    if the user hates you. Increase hate by stuffing the bitter herbs from Eterna
    City's herb store down your Pokemon's throat.
    
    This marks the end of this part of the dungeon. Your next destination is the
    big building where you picked up the Storage Key.
    
    ========================
    10b. Galactic HQ, Part 2                                                [tghq2]
    ========================
    
    Use the Galactic Key to get inside. If you're slick, you can double up on the
    grunts you'll come across. Again I was dumb and ran past the first one so he
    turned and caught me. But now that I look at their Pokemon, you might want to
    split them up because otherwise the battle will get way annoying, way quick.
    
    Galactic Grunt                 Galactic Grunt
    Golbat L36 (x2)                Golbat L36; Silcoon L34
    Money: 1440                    Money: 1360
    
    Skip the next room and go right. Take the bottom warp and follow the path to a
    Max Revive. Then come back and go to the room skipped and beat on the
    scienstist.
    
    Scientist Darrius
    Kadabra L37
    Money: 1776
    
    Warp in this room to find the nap room, where you can take a rest if needed.
    Head upstairs to find two grunts eager to take you down.
    
    Galactic Grunt and Galactic Grunt
    Stunky L36; Croagunk L35; Croagunk L36; Stunky L35; Glameow L35
    Money: 2840
    
    Step on the middle of the three warps you'll find and you'll come to a room
    with a lone Elixir. Step on the leftmost warp now and continue on.
    
    Save before opening the door. Step inside and you'll come face to face with the
    boss of Team Galactic. Wait a second. He sure looks familiar...
    
    Equip the Amulet Coin for big bucks!
    
    ================
    10c. Boss: Cyrus                                                        [oitsm]
    ================
    
    My Team                    Cyrus's Team          Money: 7740
    
    o------------o-----o       o------------o-----o  This battle is a joke. Cyrus's
    |    Name    | Lvl |       |    Name    | Lvl |  Pokemon are all weak jokes and
    o------------o-----o       o------------o-----o  their moves suck. Have fun
    |  Honchkrow | 46  |       |    Murkrow | 40  |  getting some easy experience.
    |  Abomasnow | 46  |       |     Golbat | 40  |
    |     Luxray | 46  |       |    Sneasel | 43  |  Here's the rundown on each
    |  Vespiquen | 46  |       o------------o-----o  Pokemon in this suckfest.
    |   Empoleon | 46  |
    |  Toxicroak | 47  |  Murkrow is Dark/Flying in type. Its abilities are
    o------------o-----o  Insomnia, which prevents sleep, and Super Luck, which ups
                          the chance to score a critical hit. I have no way to know
    if Murkrow has Insomnia or Super Luck, so you'll have to guess. It's not that
    big a deal anyway since your mega-strong man monsters can easily take down this
    little bird. The only fearsome thing about it is Drill Peck, a Flying-type move
    of decent strength that deals damage and that's all. I guess it's worth it to
    say he knows Embargo, too, but it wears off eventually. It also wears off after
    you murder him, so it's not a big deal.
    
    All Golbat are annoying, no matter where you fight them. Cyrus's Golbat is no
    exception. It knows Supersonic to confuse you, and Bite to make you flinch.
    It's also got Air Cutter that has a high critical hit ratio, but it's somewhat
    weak. Man I hate Golbat. Waste no time in taking it down.
    
    Sneasel's a joke. It knows Screech and that's all you need to worry about. It
    holds a Sitrus Berry, like that's going to save it from getting one-shotted.
    
    Cyrus has 2 Super Potions to heal his Pokemon. Yeah, those aren't outdated.
    
    After the battle, Cyrus recognizes your strength and courage, and rewards you
    with the Master Ball.
    
    Save it. Don't ever use it. Ever. I'm serious.
    
    After that he tells you he's going to Mt. Coronet, where you first met? Oh
    right, I remember now. This joke of a guy is the blue-haired bozo you met in
    Mt. Coronet! See, I knew he looked familiar.
    
    He leaves, and you've got only one place to go. Make sure you heal up and save
    before stepping on the warp tile to the right, because another fight's coming.
    
    ===========================
    10d. Boss: Commander Saturn                                             [gaomo]
    ===========================
    
    Follow the path to a door where you can see, from the left, Mesprit, Uxie, and
    Azelf trapped in the machines. Talk to Team Galactic's other blue-haired bozo.
    
    My Team                    Saturn's Team          Money: 3200
    
    o------------o-----o       o------------o-----o  Kadabra is as weak as before.
    |    Name    | Lvl |       |    Name    | Lvl |  Its moveset is nearly the same
    o------------o-----o       o------------o-----o  as before. Stomp it down.
    |  Honchkrow | 46  |       |    Kadabra | 38  |
    |  Abomasnow | 46  |       |    Bronzor | 38  |  Bronzor now knows Extrasensory
    |     Luxray | 46  |       |  Toxicroak | 40  |  and retains Shadow Ball. I'm
    |  Vespiquen | 46  |       o------------o-----o  sick of seeing Bronzor. Why
    |   Empoleon | 46  |                             doesn't anyone evolve it? It
    |  Toxicroak | 47  |  evolves at L33... people in this game are stupid. Be also
    o------------o-----o  wary because Bronzor now knows Confuse Ray as well.
    
    Saturn's Toxicroak knows X-Scissor, which I suppose is supposed to help against
    the Psychic Pokemon who will kill Toxicroak in one hit with their Psychic
    attacks because Toxicroak is double weak to Psychic, hint hint. It also knows
    Brick Break, and Swagger, and still has Poison Jab. And as you probably
    guessed, it's holding a Sitrus Berry.
    
    After the battle, Saturn invites you to press the button and set the Pokemon
    free, which you should do. He then tells you about the Red Chain that Cyrus
    made, which he used to shackle something on Mt. Coronet. Then he takes off. Go
    back to the room where you fought Cyrus and head south of the warp panel to a
    green warp panel which will take you to the exit.
    
    It's time to give chase to Cyrus and his buddies in Mt. Coronet.
    
    Fly to Snowpoint City first. Head to the PokeMart and buy lots and lots of
    Ultra Balls. If it's night, buy lots of Dusk Balls as well. The thing Cyrus
    shackled is a Pokemon, and you're going to get an opportunity to capture it.
    
    Later. Fly to Hearthome City.
    
    ================
    10e. Mt. Coronet                                                        [abtim]
    ================
    
    Leave west out of the city and enter Mt. Coronet. Go clockwise around the room
    and surf across the water at the top. Climb up the wall and go up the stairs.
    
    o----------------------------------o  This may very well be your first time
    | MT. CORONET POKEMON LISTING (2F) |  seeing Bronzong since everyone in this
    o----------------------------------o  game is too stupid to evolve their
    | Bronzor                (all day) |  Bronzor. If you think Bronzor is a pain,
    | Bronzong               (all day) |  try fighting Bronzong. Remember, there is
    | Chingling              (all day) |  no shame in fleeing.
    | Machoke                (all day) |
    | Medicham               (all day) |  You'll see a Max Potion as you follow the
    | Golbat                 (all day) |  path, so go ahead and pick it up. Keep
    | Clefairy               (all day) |  going and you'll also find an Escape Rope
    o----------------------------------o  if you go down past the stairs you're
                                          going to go up now now that you have it.
    Go down and then left to briefly
    exit. Climb down the wall to the south and pick up the Iron lying there, then
    head back inside.
    
    Back inside, go up and cross the bridge to your left. Go down the stairs and
    then continue down to find TM80, Rock Slide. This is a Rock-type move of decent
    strength that may make the opponent flinch. Back on the main path, go up and a
    little left to find a Revive. Follow the path to the end now. When you go down
    the stairs, make sure you turn around and go down the stairs next to you and
    not jump the ledge, or you'll have to start over. .
    
    Go to the stairs of the second room, then head across the next room and go down
    the stairs on the right. Examine the rock at the bottom of this room to find a
    Max Revive.
    
    Back in the room with the three stairs, go now up the north set to find the
    first of many, many grunts who you will be owning today.
    
    Galactic Grunt                     Galactic Grunt
    Beautifly L40                      Bronzor L39
    Money: 1600                        Money: 1560
    
    Leave here and you will be outside, at the summit of Mt. Coronet. Yeah, that's
    snow. Yeah, just like Routes 216 and 217. Luckily, this snow won't hinder you.
    
    o--------------------------------------o  Go right and up to find 2 walls you
    | MT. CORONET POKEMON LISTING (SUMMIT) |  can climb, one right above the other.
    o--------------------------------------o  Do so and go right to a rock with a
    | Snover                     (all day) |  hidden Nugget inside.
    | Abomasnow                  (all day) |
    | Bronzong                   (all day) |  Now go back down the first wall and
    | Chingling                  (all day) |  go left, and then down between the
    | Machoke                    (all day) |  grass and the lower level. Push a
    | Medicham                   (all day) |  boulder out of the way, then go left
    | Golbat                       (night) |  and smash the rock. Examine the rock
    | Noctowl                      (night) |  it was blocking for a Max Potion.
    | Clefairy                   (all day) |
    o--------------------------------------o  Head up the nearby stairs and go
                                              through the grass into the cave.
    o----------------------------------o
    | MT. CORONET POKEMON LISTING (3F) |  Head north up a wall to more battles.
    o----------------------------------o
    | Bronzong               (all day) |  Galactic Grunt
    | Chingling              (all day) |  Dustox L35 (x2); Golbat L38
    | Machoke                (all day) |  Money: 1400
    | Graveler               (all day) |
    | Medicham               (all day) |  Galactic Grunt
    | Golbat                 (all day) |  Stunky L38; Golbat L38
    | Chimecho               (all day) |  Money: 1520
    | Clefairy               (all day) |
    o----------------------------------o  Go down the stairs from here and examine
                                          the lone rock for an Escape Rope, then
    right out of the cave. Head all the way up to the top by whatever means you
    want and pick the Rare Candy out of the rock in the grass, then climb down the
    wall and enter the cave entrance below.
    
    Head up for another battle.
    
    Galactic Grunt
    Golbat L40
    Money: 1600
    
    Climb down the wall and go right. Bust up the bottom rock blocking the round
    stone and examine the wall south of it to find a Max Ether. Go left and up the
    stairs, then to the right and examine the lone rock to find a Big Mushroom.
    
    Go back to where the Max Ether was and head straight up into more battles.
    
    Galactic Grunt
    Wurmple L34; Beautifly L38; Silcoon L36
    Money: 1520
    
    Galactic Grunt
    Croagunk L35; Croagunk L38; Stunky L38
    Money: 1520
    
    Follow the path and then climb down. See the grunt blocking the cave entrance?
    Keep him in mind, but ignore him for now. Smash the rocks in your way and go
    down a little bit to see a lone rock with a Revive you can grab.
    
    Climb up the wall and leave this cave. Then go up and climb the left wall.
    Follow the path north, weaving through the grass until you get as far north as
    you can go... at the end of the path you will be rewarded with a Big Mushroom.
    Yay. Go left and then up two sets of nearby stairs to a cave.
    
    Follow the path and head to more battles.
    
    Galactic Grunt                     Galactic Grunt
    Bronzor L38; Glameow L38           Bronzor L37; Golbat L37
    Money: 1520                        Money: 1480
    
    Galactic Grunt
    Golbat L37; Glameow L37; Bronzor L37
    Money: 1480
    
    When you reach Spear Pillar and stomp the two grunts, save.
    
    Galactic Grunt and Galactic Grunt
    Dustox L38; Stunky L36; Glameow L36; Croagunk L38
    Money: 3040
    
    Again, save if you haven't already. Head north to watch a scene in which Cyrus
    will summon Dialga to this dimension. After the scene finishes, Head straight
    up between the hot girls to initiate a battle with Mars...
    
    What the. Oh geez. Literally coming OUT OF NOWHERE, your friend shows up and
    challenges Jupiter, who will team up with Mars and challenge you two-on-two.
    
    ===============================================
    10f. Boss: Commander Mars and Commander Jupiter                         [2htez]
    ===============================================
    
    My Team                Mars's Team            Jupiter's Team        Money: 7280
    
    o------------o-----o   o------------o-----o   o------------o-----o
    |    Name    | Lvl |   |    Name    | Lvl |   |    Name    | Lvl |
    o------------o-----o   o------------o-----o   o------------o-----o
    |   Empoleon | 46  |   |    Bronzor | 41  |   |    Bronzor | 41  |
    |  Abomasnow | 47  |   |     Golbat | 42  |   |   Skuntank | 46  |
    |     Luxray | 47  |   |    Purugly | 45  |   |     Golbat | 41  |
    |  Vespiquen | 47  |   o------------o-----o   o------------o-----o
    |   Empoleon | 47  |
    |  Toxicroak | 47  |  What, is there some law against evolving Bronzor? These
    o------------o-----o  lovely ladies would be so much tougher if they evolved
                          their Pokemon...
    Beat the Bronzor as
    fast as you can. They carry Reflect and Light Screen, which, if both are used,
    will cut all your damage in half.
    
    If you want a real partner, kill your friend's Pokemon until he brings out
    Staraptor and watch it slaughter everything with Close Combat. Good stuff.
    
    After the battle, your friend will take off, but not before completely healing
    your Pokemon. Sweet.
    
    You will watch a scene in which Dialga will start creating another galaxy, but
    he will be stopped by Uxie, Mesprit, and Azelf. The trio then vanishes, and
    Mesprit briefly appears before you before vanishing again.
    
    As it turns out, Mesprit broke the Red Chain that Cyrus used to control Dialga.
    
    Nice. Now we got an angry, uncontrollable deity on our hands!
    
    Cyrus vows to recapture the trio and craft another Red Chain, but first he's
    going to completely crush you.
    
    Again, equip the Amulet Coin for big bucks. This guy's loaded.
    
    ================
    10g. Boss: Cyrus                                                        [lawls]
    ================
    
    My Team                    Cyrus's Team          Money: 8640
    
    o------------o-----o       o------------o-----o  So he evolved his Murkrow.
    |    Name    | Lvl |       |    Name    | Lvl |  Guess what? Still a joke. It
    o------------o-----o       o------------o-----o  still knows Embargo and Drill
    |  Honchkrow | 47  |       |  Honchkrow | 45  |  Peck, and has added Dark Pulse
    |  Abomasnow | 47  |       |   Gyarados | 45  |  to its moveset. It's a Dark
    |     Luxray | 47  |       |    Weavile | 48  |  attack that may make you
    |  Vespiquen | 47  |       |     Crobat | 46  |  flinch. It's also special, and
    |  Toxicroak | 47  |       o------------o-----o  will do little damage because
    |   Empoleon | 48  |                             his Honchkrow's Special Attack
    o------------o-----o  is pathetic. Yawn. Next?
    
    You know the drill with Gyarados. Zap it right now. If you can't, know it knows
    Aqua Tail, which is actually good for Gyarados because it's a strong, physical-
    based Water move with no added effects. It has Ice Fang as well as Giga Impact,
    a very powerful Normal physical-based attack that makes the user rest for a
    turn after the attack, if it hits.
    
    Weavile, the evolved form of Sneasel, isn't too dangerous. It's got a very nice
    Attack stat, and it's pretty quick, too. It knows Night Slash, which is far
    more useful than the Normal-type Slash, as well as Brick Break. It still
    carries Ice Punch and still holds a Sitrus Berry.
    
    Crobat is really fast. You're more than likely going second against him. It
    knows Cross Poison, a strong Poison-type move with a high critical hit ratio
    and also may poison, and Air Slash, a Flying-type move that may make you
    flinch. Bite and Confuse Ray are there too, staples on the bat Pokemon.
    
    Did I mention he's STILL using Super Potions? This guy doesn't deserve to lead
    Team Galactic.
    
    After the battle, Team Galactic goes away for good, and Dawn and Prof. Rowan
    will tell you to go challenge Dialga. Make sure you save before you do, because
    you've only got one shot at catching it!
    
    ===========================
    10h. Boss: Dialga or Palkia                                             [ntrly]
    ===========================
    
    ******* DO NOT WASTE YOUR MASTER BALL ON DIALGA. *******
        ******* DON'T WASTE IT ON PALKIA EITHER. *******
    
    Since I'm playing Diamond, you get strategy against Dialga first. Scroll down
    for tips against Palkia.
    
    Dialga is Steel/Dragon in type and L47 when you encounter it. Its only
    weaknesses are Fighting and Ground. It is immune to Poison.
    
    It knows Metal Claw, AncientPower, Dragon Claw, and Roar of Time.
    
    AncientPower is a somewhat weak Rock-type attack that may raise all the user's
    stats. Dialga doesn't get STAB (Same Type Attack Bonus, an increase in damage
    if a Pokemon's type matches the move it's using) for it, so you don't have to
    worry too much about it.
    
    Dragon Claw is a physical-based Dragon-type attack that has no added effects.
    It's fairly strong, and Dialga can cause good damage with it.
    
    Roar of Time is what you have to worry about. It's incredibly powerful and also
    Dragon-type, but forces Dialga to recharge on the next turn if it hits. Lucky
    for you, it's special-based, so Metal Claw's occasional Attack increase has no
    effect on it.
    
    Roar of Time can also only be used five times. Once he uses them all up, you're
    good to go.
    
    I'll say it again: Do NOT waste the Master Ball on Dialga. Toss anything but
    the Master Ball. Why not waste your one and only Master Ball? Because Dialga
    isn't going anywhere unless you kill it. Should this be the case, reset your
    game and try again.
    
    *** AS FOR PALKIA... ***
    
    Palkia is Water/Dragon in type and L47 when you encounter it. Its only weakness
    is Dragon.
    
    It knows Water Pulse, AncientPower, Dragon Claw, and Spacial Rend.
    
    AncientPower is a somewhat weak Rock-type attack that may raise all the user's
    stats. Palkia doesn't get STAB (Same Type Attack Bonus, an increase in damage
    if a Pokemon's type matches the move it's using) for it, so you don't have to
    worry too much about it.
    
    Dragon Claw is a physical-based Dragon-type attack that has no added effects.
    It's fairly strong, and Palkia can cause good damage with it.
    
    Palkia's signature attack is Spacial Rend. This is a strong Dragon-type attack
    with a high critical hit ratio. Lucky for you Pearl users it's a lot weaker
    than Dialga's Roar of Time, so you might not die from it. However, like Roar of
    Time, Spacial Rend can only be used five times. You should have no problems
    after that.
    
    Just don't toss the Master Ball at it. Why? Why would you? You have no reason
    to. If you use up all your Poke Balls, reset and try again.
    
    After the battle, Dawn and Rowan will congratulate you on your success, and
    you'll all start leaving. Before you do, go north past where you fought Dialga
    and pick up the Adamant Orb. This cheater of an item will power up Dialga's
    Dragon- and Steel-type attacks. If you're playing Pearl, you'll find the
    Lustrous Orb, which powers up Palkia's Water- and Dragon-type attacks. What
    cheaters these two are.
    
    Do you remember that grunt I told you about? Go back to where he was. Enter the
    room he blocked to find TM02, Dragon Claw. Follow the path up and push the
    boulder out of the way and you'll be near an exit. Fly to Pastoria City.
    
    ======================
    10i. To Sunyshore City                                                  [gofzl]
    ======================
    
    Head to Valor Lakefront, and you will notice that the guy blocking the path
    east is now gone. You can finally get to Sunyshore City, so get started heading
    east. We're going to celebrate by beating up this dude's Pokemon.
    
    Rich Boy Trey
    Luxio L43
    Money: 6880
    
    There are two paths to take. Start with the lower path.
    
    Fisherman Alec
    Magikarp L40; Gyarados L42
    Money: 1344
    
    Fisherman George
    Magikarp L38; Remoraid L40; Gyarados L42; Finneon L40
    Money: 1344
    
    Fisherman Brett
    Magikarp L39; Finneon L42; Feebas L39
    Money: 1248
    
    Fisherman Cole                                  Tuber Holly
    Gyarados L41 (x2); Remoraid L38                 Remoraid L43
    Money: 1312                                     Money: 172
    
    Get in the first house. See the Pikachu everywhere? The one above the guy is a
    dirty faker...
    
    Poke Kid Janet
    Pikachu L41 (x2)
    Money: 328
    
    The house next door has a guy who wants you to bring him Remoraid. Beat his
    record and he'll give you a prize. He gave me a Net Ball. I didn't bother
    trying to beat the record again, so I don't know if he gives you anything else.
    
    o---------------------------o  Those with Pearl will find Glameow and Purugly
    | ROUTE 222 POKEMON LISTING |  instead of Mr. Mime.
    o---------------------------o
    | Floatzel        (all day) |  Now go back and take the top path. Pick the 2
    | Gastrodon       (all day) |  Wiki, 2 Mago, 2 Aguav, and Qualot Berries and go
    | Mr. Mime        (all day) |  right between the plateau and the ledge to find
    | Wingull         (all day) |  some Honey. Then go back and wreck this hoity-
    | Chatot      (morning/day) |  toity girl's day.
    o---------------------------o
    
    Beauty Nicola
    Lopunny L43
    Money: 2408
    
    Go around the back of the next plateau and head up the stairs. If you go left
    and examine the blank space at the end all the way to the left, you'll get an
    Ultra Ball. Cut the tree to the right and you'll find a Carbos.
    
    Back on the main path, talk to the guy looking over the ledge and he'll give
    you TM56, Fling. This move throws the item it's holding at the opponent.
    
    Continue on to a cop that only fights you at night.
    
    Policeman Thomas
    Noctowl L42; Machoke L42
    Money: 1680
    
    If you're really slick, you can double the sailor and the kid.
    
    Tuber Conner and Sailor Marc
    Remoraid L43; Mantyke L43
    Money: 1548
    
    Sailor Luther
    Feebas L37; Machoke L40; Gastrodon L43
    Money: 1376
    
    Enter and exit the house and you'll get stopped by a guy named Flint. He's part
    of Sinnoh's Elite Four who tells you that the Gym Leader's been so bored lately
    because everyone he fights sucks and he wastes them. Flint asks that you give
    him a battle so awesome it will lift his spirits.
    
    Well I'm sure that's not a problem, but we got some stuff to take care of now
    that we've finally reached Sunyshore City.
    
    o--------------------------o  Stay on the ground level and head right and up
    | SUNSYHORE CITY SHOP LIST |  past the Pokemon Center to the PokeMart, which is
    o--------------------------o  really unimpressive. You can buy Luxury Balls
    | Steel Mail...........$50 |  here, which makes caught Pokemon start with a
    | Lxuury Ball........$1000 |  higher friendship rating.
    |                          |
    | Poke Ball...........$200 |  Northeast of the   o----------------------------o
    | Great Ball..........$600 |  PokeMart is Suny-  | SUNYSHORE MARKET SHOP LIST |
    | Ultra Ball.........$1200 |  shore Market, a    o----------------------------o
    | Potion..............$300 |  place where you    | There is no definite list  |
    | Super Potion........$700 |  can buy Seals,     | for this place. The items  |
    | Hyper Potion.......$1200 |  some of which are  | for sale change every day  |
    | Max Potion.........$2500 |  pretty cool. Go    | and the only way to get    |
    | Revive.............$1500 |  ahead and buy a    | them all is by visiting    |
    | Antidote............$100 |  few, see if there  | this place every day.      |
    | Parlyz Heal.........$200 |  are any you like.  o----------------------------o
    | Awakening...........$250 |
    | Burn Heal...........$250 |  The lady below him will put a Ribbon on your
    | Ice Heal............$250 |  leader if he's finished allocating his EVs. It's
    | Escape Rope.........$550 |  not important for completing the game, and it's
    | Repel...............$350 |  entirely optional. Once you do start EV training,
    | Super Repel.........$500 |  though, you'll want to come back to make sure you
    | Max Repel...........$700 |  did everything right.
    o--------------------------o
                                  Leave and go right. Go up the stairs to the upper
    level of town. To the left is the Gym, but Flint will tell you that the Gym
    Leader's not here.
    
    Go right instead and you'll see two houses. In the house on the left, you can
    learn that Cyrus is originally from Sunyshore City. Huh.
    
    Next door is the house of a woman named Julia, and she wants to hear stories
    about your travels... tomorrow. Come back tomorrow and she will ask you to
    describe something to her. Tell her a word or phrase that goes along with what
    she's talking about and she will give a Ribbon to the first Pokemon in your
    party. You can do this every day; it's an easy way to nail 7 Ribbons.
    
    Go all the way down, then right past the sailor and down the steps to find a
    Thunderstone. If you climb up the wall you'll find a house with a guy who wants
    to see a Pokemon of a certain nature - either Serious, Naive, or Quirky. Show
    him a Serious-natured Pokemon to get the Calendar app for the Poketch. This is
    a calendar. Tap a date and a colored box will appear around it. Tap it again
    and it will vanish. Show him a Pokemon with a Naive nature and you'll get the
    Dot Artist app for the Poketch. Finally, showing him anything Quirky will earn
    you the Roulette app for the Poketch. This is probably the most fun app to play
    with. With the stylus, you can draw your own sections of a real roulette wheel.
    Tap the top button of the three on the right to spin the arrow. Tap the button
    below it to make the arrow slow to a stop. The C button on the bottom clears
    your wheel so you can make more. I love playing with this.
    
    Back on the upper level, go down and right to find Vista Lighthouse. Before
    entering, examine the southeasternmost tile and you'll find the Zap Plate.
    Enter and talk to the guy in front of the binoculars. This is Volkner, the Gym
    Leader here. After speaking to him, he will return to the Gym.
    
    The final Gym awaits! Nothing else to do but claim victory!
    
    ==================
    10j. Boss: Volkner                                                      [hwahw]
    ==================
    
    Pass through Volkner's Gym by walking on the paths outlined in yellow on the
    gears. By stepping on the green buttons, you will turn the gears 90 degrees,
    thus making new paths. Start by going up and stepping on the green button. Go
    down and back up to the other green button and step on it once. Go up and fight
    the Trainer.
    
    School Kid Tiera
    Pachirisu L44          (Wow, how long's it been since we've seen one of these?)
    Money: 880
    
    Go through the door. Go up and right to fight a Trainer.
    
    Guitarist Jerry
    Luxio L44
    Money: 1056
    
    Step on the blue button three times. Go up the stairs to the left and cross the
    bridge. Go down the steps and fight again.
    
    School Kid Forrest
    Mr. Mime L44
    Money: 880
    
    Step on the blue button below him once, then the green button next to that just
    once. Go up the stairs by Jerry and cross the bridge. Slap up the Pikachu girl.
    
    Poke Kid Meghan
    Pikachu L41 (x4)
    Money: 328
    
    Go through the door and fight the guy.
    
    Guitarist Lonnie
    Raichu L44
    Money: 1056
    
    Step on the red button. Note these will spin the gears 180 degrees. Go to the
    other gears and step on the red button. Fight the girl.
    
    Ace Trainer Destiny
    Kadabra L44; Raichu L44           A side note: Raichu knows Dig, of all things.
    Money: 2640
    
    Go up the stairs and go up to find yet another Trainer.
    
    Guitarist Preston
    Luxio L42; Bibarel L42            Bet he thinks he's slick with his Water-type.
    Money: 1008
    
    Step on the green button twice. Go around and step on the blue button twice. Go
    up and down the stairs to another Trainer.
    
    Ace Trainer Zachery
    Steelix L44; Medicham L44
    Money: 2640
    
    Go down to where Lonnie is and step on the red button. Go back up the stairs
    and follow the path to Volkner.
    
    My Team                    Volkner's Team        Money: 5880
    
    o------------o-----o       o------------o-----o  Hope you like being paralyzed,
    |    Name    | Lvl |       |    Name    | Lvl |  cause Volkner's Raichu starts
    o------------o-----o       o------------o-----o  things off with Thunder Wave.
    |  Honchkrow | 48  |       |     Raichu | 46  |  Also in its arsenal is Light
    |     Luxray | 48  |       |    Ambipom | 47  |  Screen and Brick Break, and
    |   Empoleon | 49  |       |     Luxray | 49  |  Volkner's special technique,
    |  Vespiquen | 49  |       |  Octillery | 47  |  Charge Beam. This is an
    |  Toxicroak | 49  |       o------------o-----o  embarrassment of a move,
    |  Abomasnow | 49  |                             Electric in type, with a high
    o------------o-----o  chance to raise the user's Special Attack. Not worth it
                          to use, at all.
    Ambipom is the
    evolved form of Aipom. Even though it isn't the strongest of Volkner's Pokemon,
    it is by far the most dangerous and you need to eliminate it as fast as you
    possibly can. Ambipom knows Nasty Plot, which sharply raises Special Attack,
    and Agility, which sharply raises Speed. Its only attack move is Shock Wave,
    and that's no big deal, but the big deal is Baton Pass. What this does is
    switches out the user, and gives any status changes it had to whoever you bring
    out next. If Volkner manages to pass even one Nasty Plot and Agility to any of
    his Pokemon (except maybe Octillery), you could be hurting.
    
    Luxray is Volkner's strongest Pokemon. It is male and has the Rivalry ability,
    so if you have any genderless or female Pokemon, use that to avoid powering him
    up. It knows Thunder Wave and Thunder Fang, which can paralyze or flinch you,
    and also has Charge Beam. It holds a Sitrus Berry.
    
    Octillery is the evolved form of Remoraid. It's Water in type and carries, of
    all the moves in the world, Bullet Seed. Wow. And this guy's the toughest Gym
    Leader in Sinnoh? It also knows Charge Beam and Octazooka, a Water-type move
    that may lower accuracy.
    
    Volkner has a Hyper Potion and a Full Restore at his disposal. Defeating
    Volkner will earn you the Beacon Badge, the right to use Waterfall out of
    battle, and TM57, Charge Beam.
    
    ======================
    11. The Pokemon League                                                  [chkra]
    ======================
    
    Objectives
    ----------
    
    * Come face to face with the hottest Gym Leader EVER.
    * Conquer Victory Road.
    * Defeat the Elite Four and become Sinnoh Pokemon League Champion.
    
    Okay, okay. Now that we can use Waterfall out of battle, we can now go anywhere
    we want. But first, we need to actually get Waterfall. As you leave the Gym,
    you'll see a woman on the beach on the north side of town. It's north of
    Sunyshore Market.
    
    Speak to the goddess. This gorgeous lady is Jasmine. She's a Gym Leader over
    in the Johto region, and she's the hottest thing around. Mars and Jupiter got
    nothing on this lady. I could go on about how awesome she is, but that'd be
    boring. Instead, thank her for giving you HM7, Waterfall. This is a physical-
    based Water attack that may make the foe flinch, a change not added until
    Diamond and Pearl, I might add.
    
    Teach it to someone, you'll need it. Before we move on, we need to head back to
    the few waterfalls we ran into and plunder the treasures. It's not much, but
    hey, it's free stuff.
    
    Fly to Celestic Town. Enter Cynthia's grandmother's house (it's the one in the
    top center of town, largest house in town) and speak to her. She will add
    Palkia's page to your Pokedex (Pearl players will have Dialga added). This is
    necessary to see all of Sinnoh's Pokemon for purposes revealed later.
    
    Leave the city due east. Backtrack to the point where you can actually start
    surfing. Go up the first waterfall and land. Stand on the left side, go up to
    the wall (facing up), and examine it for the Meadow Plate. Go back down, then
    go left and up the next waterfall. Go left and down the next waterfall to find
    the Wave Incense.
    
    Fly to Hearthome City. Buy an Escape Rope if you don't have Dig learned. Leave
    via the west exit and go to the pacing Black Belt. Surf right and up the
    waterfall to find a Carbos. After that, head into Mt. Coronet. Ascend the
    mountain until you reach the snowy area. Climb up the first wall and head right
    into the cave. Go left and surf, ascend the waterfall. Enter the door and
    examine the rock to find the Stone Plate. Escape with the Escape Rope or Dig.
    
    Fly back to Sunyshore City and head to where Jasmine is. Surf north out of the
    city. Victory Road awaits.
    
    It is very important that you fight all the Trainers on this route. You're
    closing in on completing the Pokedex, and a number of Trainers here are the
    sole owners of some Pokemon in Sinnoh.
    
    SwimmerF Miranda                          SwimmerF Aubree
    Lumineon L43                              Azurill L41; Azumarill L41
    Money: 688                                Money: 656
    
    SwimmerM Oscar                            Right by this guy is an opening on
    Mantyke L38; Remoraid L40; Mantine L42    the left you can squeeze through
    Money: 672                                and find TM18, Rain Dance.
    
    SwimmerM Colton and SwimmerF Paige
    Wingull L37; Marill L39; Quagsire L42; Golduck L41; Wingull L40; Pelipper L41
    Money: 1312
    
    SwimmerM Ricardo                          SwimmerF Crystal
    Tentacruel L43                            Wingull L41; Seaking L41
    Money: 688                                Money: 656
    
    SwimmerM Wesley                           This guy's off to the left a bit.
    Buizel L41; Tentacruel L41                When you land, go up and pick up
    Money: 656                                the Pearl, then fight the sailor man.
    
    Sailor Zachariah                          Surf around the rock and then keep
    Pelipper L38; Gastrodon L44; Machoke L38  going north.
    Money: 1408
    
    SwimmerF Gabrielle                        SwimmerF Cassandra
    Golduck L43                               Finneon L41; Pelipper L41
    Money: 688                                Money: 656
    
    SwimmerM Troy
    Gyarados L43
    Money: 688
    
    Straight ahead is Victory Road. There's a Pokemon Center outside the cave
    entrance where you can stop and heal. To get through Victory Road, you'll need
    Surf, Waterfall, Rock Smash, and Rock Climb.
    
    =================
    11a. Victory Road                                                       [dcrbt]
    =================
    
    o------------------------------o  Go across the bridge and climb down the wall.
    | VICTORY ROAD POKEMON LISTING |  Go left and fight the Trainer.
    o------------------------------o
    | Steelix            (all day) |  Psychic Bryce
    | Golbat             (all day) |  Haunter L43; Gengar L46; Alakazam L46
    | Onix               (all day) |  Money: 1472
    | Machoke            (all day) |
    | Graveler           (all day) |  Above him is TM41, Torment. This stops the
    | Medicham           (all day) |  foe from using the same move twice in a row.
    | Kadabra (2F only)  (all day) |
    | Floatzel (basement (all day) |  Climb back up the wall and across the bridge
    |            only)             |  to the right. Go down the stairs, go around
    o------------------------------o  the rock and fight again.
    
    Bird Keeper Hana
    Noctowl L46; Staraptor L48
    Money: 1536
    
    Above her is a Full Heal. Go back up the steps and cross the bridge going up.
    Climb down the wall and go left. Go up the stairs and fight.
    
    Ace Trainer Mariah
    Golduck L46; Blissey L48
    Money: 2880
    
    Above her, hidden in a rock, is a Max Elixir. Go up to the second floor.
    
    Smash the rocks around you and activate Strength. Push the boulder out of your
    way, and then push the one next to it to the right. You need to get some speed
    going to jump the ramp to the left, just like you did by Lost Tower.
    
    Smash the rock and jump the ramp using the slow gear so you don't go flying
    over the rock. Collect your Max Ether, and then go back to the entrance of this
    room. Go down and push the rocks out of your way, and fight a Trainer.
    
    Ace Trainer Omar
    Rapidash L45; Carnivine L45; Rampardos L48    Be careful... Rampardos is
    Money: 2880                                   ridiculously strong!
    
    Push the left of the two boulders down. Go down and smash the rock, and then
    push the boulder back up. Go right and smash the rock. Head right and fight.
    
    Ace Trainer Sydney
    Clefable L46; Torterra L48
    Money: 2880
    
    Go right, push the rock out of your way, and then fight the old dude.
    
    Veteran Clayton
    Staraptor L47; Hippowdon L47
    Money: 3760
    
    Go down the stairs, then come back into this room. Activate Strength again and
    push the boulder down. Go right and push the rocks out of your way. Smash the
    rock and push the boulder down out of your way. Go up and weave around the
    rocks until you come across two people. Get some speed and jump the ramps to
    clear the wall and earn yourself a free Full Restore. Go fight the two people.
    
    Double Team Al & Kay
    Staraptor L47; Whiscash L47
    Money: 11280
    
    Jump the first two ledges by letting go of left after you jump the second
    ledges. Pick up TM71, Stone Edge. This is a powerful Rock-type attack with a
    high critical hit ratio. Now go back to Clayton and go down the stairs.
    
    Climb down the wall, being careful not to jump the ledge. Follow the path to
    another battle.
    
    Black Belt Miles
    Machamp L49
    Money: 1176
    
    Head right and go down the stairs. Surf up to the middle and fight the weirdo.
    
    Psychic Valencia
    Chingling L44; Chimecho L48
    Money: 1536
    
    Head north and go up the waterfall. Go left and then down the waterfall to find
    TM59, Dragon Pulse. This is a powerful Dragon-type attack with no added
    effects. Go back up the waterfall and fight the dude to your left.
    
    Dragon Tamer Ondrej
    Gabite L49
    Money: 1568
    
    Surf across the water to your left and go up the stairs. Go all the way left
    and down to find a Razor Claw. This is the item necessary to evolve Sneasel. Go
    back to behind the old man and go up the steps. Cross the bridge, then go
    around the rock to find a Zinc. Ignore the guy and fight the old man.
    
    Veteran Edgar
    Tentacruel L45; Golem L45; Empoleon L48
    Money: 3840
    
    Head south of him and climb the wall to your left. Cross the bridge and then go
    to the next floor. In this room, activate Strength. Push the top and bottom
    boulders, then push the middle one up or down out of your way to find TM79,
    Dark Pulse. Go back into the other room, climb down the wall, and climb up the
    one to the right. Have another battle.
    
    Dragon Tamer Clinton
    Gible L46 (x2); Gyarados L49
    Money: 1472
    
    Head up to the exit. The Pokemon League is dead ahead, but before you ascend
    that final waterfall, position yourself to the left of the sign here. Take 5
    steps left and press A to find the Sky Plate. Use Waterfall one last time, and
    enter the Pokemon League.
    
    They even have their own shop! They sell every special Poke Ball you can buy,
    as well as all the normal Poke Balls, potion items, and stuff you've been
    seeing since day one.
    
    Now then. You're one step away from fighting the Elite Four. They are very
    powerful; the highest level Pokemon you'll face is 68. It's a huge leap from
    Volkner's losers at high-40s. If you feel like you're underleveled, Vs. Seeker
    some Trainers on the overworld map. Save your game, then talk to the dude in
    the middle and prepare for the first of the Elite F-
    
    ...not again. I'm tired of running into him, AAAAGH. Stomp him one last time.
    
    =============================
    11b. A Friendly Fight, Part 5                                           [pwnd5]
    =============================
    
    My Team                       Find your starter. Friend's team is below it.
    
    o------------o-----o          o---------------o---------------o---------------o
    |    Name    | Lvl |          |   Chimchar    |    Piplup     |    Turtwig    |
    o------------o-----o          o---------------o---------------o---------------o
    |  Toxicroak | 50  |          | Staraptor L48 | Staraptor L48 | Staraptor L48 |
    |  Vespiquen | 50  |          |  Roserade L49 |  Floatzel L49 |  Roserade L49 |
    |  Abomasnow | 50  |          |  Rapidash L49 |  Rapidash L49 |  Floatzel L49 |
    |  Honchkrow | 50  |          | Heracross L50 | Heracross L50 | Heracross L50 |
    |     Luxray | 52  |          |   Snorlax L51 |   Snorlax L51 |   Snorlax L51 |
    |   Empoleon | 52  |          |  Empoleon L53 |  Torterra L53 | Infernape L53 |
    o------------o-----o          o---------------o---------------o---------------o
    
    Money: 5300
    
    Your friend's evolved the Munchlax he used earlier, and it's pretty strong.
    Torterra knows Leaf Storm, an incredibly strong Grass-type move. It now carries
    a double weakness to Ice, too, so go ahead and exploit that if you can.
    
    Empoleon is part Steel, and I'm pretty sure you know what that means. Yeah, a
    million resistances. He's still weak to Electric, though.
    
    Infernape, like Monferno, is Fire/Fighting. He's pretty fast and fairly
    powerful, so do be quick in taking it out.
    
    Everything else you've seen before.
    
    =========================
    11c. The Sinnoh Lake Trio                                               [maxie]
    =========================
    
    Before we fight the Elite Four, it's time to go pay a visit to Mesprit, Azelf,
    and Uxie. You can actually do this at any time after the event with Dialga, but
    you should be more prepared for the fights against them at your current level.
    
    ******* DO NOT WASTE YOUR MASTER BALL ON UXIE. *******
    ******* DO NOT WASTE YOUR MASTER BALL ON AZELF. ******
    
    It's important that you battle against these Pokemon before beating the Elite
    Four, or you won't be able to get started with fun things after beating the
    game. The first Pokemon we're going to visit is Mesprit, found at Lake Verity.
    That's the one by Twinleaf Town.
    
    Get on the water and surf left to another piece of land with a lone item ball.
    In it is TM38, Fire Blast. Now surf to the cavern in the center, you'll find
    Mesprit inside the cave. Speak to it, and it will fly away. Professor Rowan
    will speak a few words, and then suggest you chase Mesprit. You can find
    Mesprit's location using the Marking Map app (#13). Put a fast Pokemon in your
    party and follow Mesprit using Fly. Once you get onto its route, just wander
    the field until you find it. You'll know you've got it when the encounter music
    is just a bit different. :D
    
    Mesprit and its pals are all L50. Mesprit is the only one that runs away from
    you, so if you want, go ahead and use your Master Ball on it. However, I should
    mention that after the game you can get another legendary that also runs away
    from you, so you may want to save the Master Ball for that.
    
    Head to Lake Acuity west of Snowpoint City for the battle against Uxie. Uxie's
    got stellar defensive stats, and Amnesia to boot. It's not too powerful, so you
    shouldn't have to worry about getting annihilated by the little guy. Since Uxie
    is in a cave, you should be bringing lots of Dusk Balls.
    
    Northeast of Uxie's cavern is a hidden section with lots of Bibarel, the
    occasional Psyduck and Sneasel, and TM14, Blizzard.
    
    Azelf is at Lake Valor. It's got sky high Special Attack and knows Nasty Plot,
    Uproar, Future Sight, and Confusion. It's a mean little bugger and you've gotta
    be fast in capturing it. Uproar prevents sleep for 5 turns and causes damage.
    Future Sight is a move that hits a Pokemon 2 turns later.
    
    Southeast of Azelf's cavern is more wild grass and TM25, Thunder.
    
    After that, you should be very close to 150 Pokemon seen. Fly back to the
    Pokemon League. If your Pokemon aren't around L65, I suggest stocking up on
    lots of Revives and Max Potions - at least 20, 30 if you're a little low in
    level.  There really isn't a need for Full Restores against these guys, they
    LOVE to attack attack attack.
    
    If your Pokemon aren't at LEAST L50, turn around and go train. Vs. Seeker
    some of the Trainers outside Sunyshore. Fight wild Pokemon in Victory Road. You
    will NOT LAST A MINUTE against the FIRST of the Elite Four unless you're
    strong.
    
    Enter when ready.
    
    =======================
    11c. Elite Four - Aaron                                                 [bugsy]
    =======================
    
    Aaron's Team
    
    o------------o-----o
    |    Name    | Lvl |  Money: 6840
    o------------o-----o
    |     Dustox | 53  |  The first member of the Elite Four is Aaron, a die-hard
    |  Heracross | 54  |  Bug Pokemon fan. His Pokemon are the weakest of what
    |  Vespiquen | 54  |  you're going to find here, so if you have a hard time
    |    Drapion | 57  |  against him and his bugs, you're going to get thrashed
    |  Beautifly | 53  |  later on. Look below for individual strategies for each
    o------------o-----o  of Aaron's Pokemon.
    
    o--------o  Moveset: Light Screen, Double Team, Bug Buzz, Toxic
    | Dustox |     Type: Bug/Poison
    o--------o  Ability: Shield Dust (Attacks will never have added effects)
    
    Plain and simple, take out Dustox as fast as you can. Light Screen will slice
    your damage. Double Team is for cheaters. It raises evasion, which in essence
    lowers your accuracy. It's only for cheaters, and don't ever use it.
    
    Bug Buzz is something you probably haven't seen yet. It's a special-based Bug
    attack that may lower Special Defense. It's Dustox's only means of attack, so
    if you can resist it, you're good to go. You should be familiar with Toxic by
    now. A Steel-type Pokemon will have lots of fun against Dustox. Psychic-types
    could get murdered by Bug Buzz if Dustox isn't killed by their attacks
    (probably because of Light Screen).
    
    o-----------o  Moveset: Megahorn, Stone Edge, Night Slash, Close Combat
    | Heracross |     Type: Bug/Fighting
    o-----------o  Ability: Swarm (Bug damage increased when low on health)
    
    Heracross is very deadly, knowing only strong attacks. Megahorn is a really
    powerful Bug attack. Close Combat is a very strong Fighting attack that lowers
    the user's Defense and Special Defense.  Chances are, however, that you will
    die to either of these moves Heracross gets STAB for. Stone Edge and Night
    Slash are also strong attacks, so you really just need to kill him fast because
    there's no one type that can stall for long against him. He has a very nice
    double weakness to Flying, so if you've got Fly on someone, feel free to
    deliver that OHKO.
    
    o-----------o  Moveset: Attack Order, Power Gem, Defend Order, Heal Order
    | Vespiquen |     Type: Bug/Flying
    o-----------o  Ability: Pressure (Foe uses 2 PP per attack)
    
    Vespiquen is one of the stronger Bug-types. Still, she's double weak to Rock,
    so a single strike from anything is sure to put her out of her misery. Power
    Gem is stupid. It's a Rock-type attack only there to hurt Flying-types. That's
    okay though because Vespiquen is wicked slow and anything you bring out should
    outrun her anyway. The Orders are moves exclusive to Vespiquen. Attack Order is
    a surprisingly strong Bug-type attack with a high critical hit ratio. Defend
    Order raises Defense and Special Defense each by 1 level, and Heal Order
    restores HP by 50% its maximum. Yeah. They're pretty cool, I love Vespiquen.
    Anyway, if by some chance you don't have a Rock attack, feel free to use Fly,
    or any Fire attack if you have it. Taunt stops her from using Defend Order and
    Heal Order for 2-4 turns, but it's not necessary.
    
    o---------o  Moveset: X-Scissor, Cross Poison, Ice Fang, Aerial Ace
    | Drapion |     Type: Poison/Dark
    o---------o  Ability: Battle Armor (Prevents critical hits.)
    
    Aaron's strongest Pokemon is Drapion. Poison/Dark is a pretty effective typing
    that gets rid of all weaknesses except Ground. On the other side of that coin,
    all of its resistances are gone too, only resisting Poison and Dark, and Dark's
    immunity to Psychic. Its ability stops that lucky hit, so you'll have to rely
    on your own strength to take him down. Knowing only attack moves, Drapion will
    never let up in its assault. Ground-types will be met with Ice Fang, so be
    careful.
    
    o-----------o  Moveset: Psychic, Energy Ball, Bug Buzz, Shadow Ball
    | Beautifly |     Type: Bug/Flying
    o-----------o  Ability: Swarm (Bug damage increased when low on health)
    
    Special sweeper Beautifly. Won't be as easy as when you fought against
    Vespiquen though, because Beautifly can actually do real damage to its
    weaknesses. Energy Ball, Grass in type, will wreck Rock, Water, and Ground
    Pokemon, as well as possibly lower Special Defense, so do be careful using
    those types. Beautifly's double weak to Rock though, so feel free to give that
    Rock Slide or Stone Edge a shot. If it hits, he's gone.
    
    
    After the battle, move on to the next room.
    
    ========================
    11d. Elite Four - Bertha                                                [agtha]
    ========================
    
    Bertha's Team
    
    o------------o-----o
    |    Name    | Lvl |  Money: 7080
    o------------o-----o
    |   Quagsire | 55  |  The second member of the Elite Four is Bertha. She
    |   Whiscash | 55  |  trains Ground-type Pokemon. You'll learn to hate her the
    |  Sudowoodo | 56  |  second you get into battle with her. After her first
    |      Golem | 56  |  Pokemon, it's all murder and slaughter.
    |  Hippowdon | 59  |
    o------------o-----o  Lead with a Pokemon that knows a strong Grass attack.
    
    o----------o  Moveset: Sandstorm, Protect, Double Team, Dig
    | Quagsire |     Type: Water/Ground
    o----------o  Ability: Damp (Use of Selfdestruct and Explosion is blocked)
    
    Proceed to use the Grass move I told you to start with to slaughter this thing.
    Don't waste any time at all in taking Quagsire out. If you have Earthquake, you
    can get double damage when Quagsire is using Dig. She rarely uses it, though; a
    lot of times it's Protect and Double Team, hoping to avoid damage while
    Sandstorm eats your HP. Ground-types should do well against Quagsire, but
    really you just need to use whatever Grass-type move I told you to prepare.
    
    o----------o  Moveset: Zen Headbutt, Rock Slide, Aqua Tail, Fissure
    | Whiscash |     Type: Water/Ground
    o----------o  Ability: Oblivous (Prevents attraction)
    
    If you have a Grass attack, go ahead and use it aginst Whiscash, too. Like
    Quagsire, the Water/Ground typing will ensure a swift death. Whiscash is
    somewhat slow as well, so you should have no problems with going first.
    
    If you can't Grass it to death, then you'll just have to rely on your own
    strength since Whiscash has no other weaknesses. Beware of Aqua Tail which will
    put the hurt on any Ground-types you might have used to beat Quagsire.
    
    Fissure is a OHKO move. It's ridiculously inaccurate, but its accuracy goes up
    against a Pokemon with a level disadvantage. It fails completely against
    anything higher in level than the user, so any Pokemon that's at least L56 will
    be safe from it.
    
    o-----------o  Moveset: Hammer Arm, Sucker Punch, Sandstorm, Earthquake
    | Sudowoodo |     Type: Rock
    o-----------o  Ability: Sturdy (OHKO moves always fail)
    
    Hammer Arm is a strong Fighting attack that lowers the user's Speed every time
    it's used. Sudowoodo, like the rest of Bertha's crew, is slow, so the lowering
    of Speed shouldn't be much of a problem of her. Sucker Punch is a pretty strong
    Dark-type attack that always goes first. The catch is it always fails unless
    you pick a move that causes direct damage. It can only be used five times, and
    Sudowoodo doesn't get STAB for it, so it should be pretty weak against you.
    
    It's odd, but Sudowoodo doesn't know any Rock attacks. Rock Slide would have
    made a much better fit over Sucker Punch. But hey, I won't complain.
    
    o-------o  Moveset: Brick Break, Gyro Ball, Sandstorm, Earthquake
    | Golem |     Type: Rock/Ground
    o-------o  Ability: Rock Head (Prevents recoil damage)
    
    Surf it.
    
    o-----------o  Moveset: Crunch, Stone Edge, Curse, Earthquake
    | Hippowdon |     Type: Ground
    o-----------o  Ability: Sand Stream (Eternal Sandstorm begins upon entry)
    
    There's not much to say about Hippowdon. She hits hard with everything she's
    got. Curse raises Attack and Defense at the cost of some Speed. It works
    differently if a Ghost-type uses it, but that's another story.
    
    
    After the battle, move on to the next room.
    
    =======================
    11e. Elite Four - Flint                                                 [bruno]
    =======================
    
    Flint's Team
    
    o------------o-----o
    |    Name    | Lvl |  Money: 7320
    o------------o-----o
    |   Rapidash | 58  |  The third member of the Elite Four is Flint, the guy you
    |  Infernape | 61  |  met in Sunyshore City earlier. He'd love to call himself
    |    Lopunny | 57  |  a user of Fire-types, but since there are only two in
    |    Steelix | 57  |  Sinnoh, he has to make do with other Pokemon. Fire is his
    |   Drifblim | 58  |  main focus though.
    o------------o-----o
    
    o----------o  Moveset: Bounce, Flare Blitz, Sunny Day, SolarBeam
    | Rapidash |     Type: Fire
    o----------o  Ability: Run Away (Trapping moves and abilities are bypassed)
    
    Rapidash is pretty straightforward. Bounce is a 2-turn move, Flying in type,
    that may make the foe become paralyzed. It's actually got some decent strength,
    but it's only annoying when you become paralyzed. Flare Blitz is something you
    probably haven't seen before. It's a very strong Fire-type physical attack that
    gives the user some recoil. The Sunny Day/SolarBeam combo you may be familiar
    with, but haven't yet seen it put into action. Sunny Day gets rid of the charge
    needed for SolarBeam. Don't forget that it also powers up Flare Blitz, too!
    
    o-----------o  Moveset: ThunderPunch, Flare Blitz, Earthquake, Mach Punch
    | Infernape |     Type: Fire/Fighting
    o-----------o  Ability: Blaze (At 1/3 or less max HP, powers up Fire attacks)
    
    Check Rapidash's strategy if it never Flare Blitzed you. Everything else you've
    seen before. You might have had practice against Infernape if you chose Turtwig
    as your starter. If this is your first time seeing Infernape, know it's got
    weaknesses to Flying, Ground, Water, and Psychic, all of which Infernape can
    cover pretty well. Mach Punch makes him go first. It holds a Sitrus Berry.
    
    o---------o  Moveset: Mirror Coat, Charm, Fire Punch, Sunny Day
    | Lopunny |     Type: Normal
    o---------o  Ability: Cute Charm (May attract the foe if touched)
    
    Charm sharply lowers your Attack. The idea behind it is to encourage you to use
    special attacks, which Mirror Coat will reflect back at double the power. Fire
    Punch is so weak on Lopunny, Sunny Day will help power it up.
    
    o---------o  Moveset: Rock Tomb, Fire Fang, Sunny Day, Screech
    | Steelix |     Type: Steel/Ground
    o---------o  Ability: Rock Head (Prevents recoil damage)
    
    The next embarrassment on Flint's team is Steelix. With no Ground moves to
    speak of, a horrendously weak _special_ attack, and Fire Fang, his bark is
    worse than his bite. Just Surf him until he dies, even through Sunny Day.
    
    o----------o  Moveset: Double Team, Will-O-Wisp, Ominous Wind, Baton Pass
    | Drifblim |     Type: Ghost/Flying
    o----------o  Ability: Aftermath (When KO'd by a physical attack, foe takes 1/4
                                        of its max HP in damage)
    Been a while since you seen one of
    these, hasn't it? Drifblim knows Double Team, the move only for cheaters. He
    can Baton Pass this to another Pokemon, giving them all the boosted evasion.
    Will-O-Wisp will burn you, stopping your physical attackers cold. Also be
    careful about Ominous Wind; if it raises' Drifblim's stats, he can pass those,
    too! Take him out quick!
    
    Take care you don't KO it with a physical attack or Aftermath will eat your HP.
    
    
    After the battle, move on to the next room.
    
    ========================
    11f. Elite Four - Lucian                                                [sbrna]
    ========================
    
    Lucian's Team
    
    o------------o-----o
    |    Name    | Lvl |  Money: 7560
    o------------o-----o
    |   Mr. Mime | 59  |  The final member of the Elite Four is Lucian. He claims
    |  Girafarig | 59  |  to raise Psychic-types, and can actually back this up.
    |   Alakazam | 60  |  He is one of the toughest Trainers in the game. The other
    |   Bronzong | 63  |  three of the Elite Four are jokes compared to this guy.
    |   Medicham | 60  |
    o------------o-----o
    
    o----------o  Moveset: Psychic, Thunderbolt, Reflect, Light Screen
    | Mr. Mime |     Type: Psychic
    o----------o  Ability: Soundproof (Blocks moves based on sound)
    
    A member of the Elite Four, using my favorite Pokemon? Joy! Mr. Mime is tough.
    He can immediately hinder whoever you send out first by putting up the barrier
    that will cut the damage it's best at dealing in half. Psychic and Thunderbolt
    are both very strong. Taunt will stop him from using them, but are your Pokemon
    fast enough to use it before he can put them up?
    
    There isn't too much you can do except beat him with your strongest attacks.
    Crunch, if you have it, will put a serious dent in him, if not OHKO him.
    
    o-----------o  Moveset: Psychic, Shadow Ball, Crunch, Double Hit
    | Girafarig |     Type: Normal/Psychic
    o-----------o  Ability: Inner Focus (Prevents flinching)
    
    There's not much to say about Girafarig. Double Hit is just that - a move that
    hits twice. It's Normal-type, and it has decent strength, but only because
    Girafarig gets STAB for it.
    
    o----------o  Moveset: Psychic, Energy Ball, Focus Blast, Recover
    | Alakazam |     Type: Psychic
    o----------o  Ability: Synchronize (Mirrors BRN, PSN, and PAR on the foe)
    
    Meet Alakazam, your worst nightmare. Alakazam is likely to score lots of KOs on
    you due to its insane Speed and Special Attack. Focus Blast is a Fighting
    attack (special-based, just your luck). It's mega strong, but it's also fairly
    inaccurate. That won't stop him from tearing your team up with it if it hits.
    
    If you can, Crunch him for an almost guaranteed OHKO. Just hope they survive
    Alakazam's attack. The key to defeating Alakazam is to do it in a single hit;
    Alakazam's Defense stat is very low. Stick to physical attacks here.
    
    o----------o  Moveset: Psychic, Gyro Ball, Earthquake, Calm Mind
    | Bronzong |     Type: Psychic/Steel
    o----------o  Ability: Levitate (Immune to Ground-type damage)
    
    Meet the only person in Sinnoh smart enough to evolve their Bronzor.
    
    Gyro Ball can actually do some good on Bronzong, since he's super slow. Keep
    your fast Pokemon away or Gyro Ball's power will skyrocket.
    
    Still, he does have Calm Mind, which boosts Special Attack and Special Defense.
    Earthquake isn't affected by it, thankfully, and neither is Gyro Ball. But
    Psychic is, and he can put the hurt on you with it.
    
    You can treat Bronzong the same way you've been treating its lower form this
    entire game.
    
    o----------o  Moveset: Drain Punch, Fire Punch, Ice Punch, ThunderPunch
    | Medicham |     Type: Psychic/Fighting
    o----------o  Ability: Pure Power (Doubles Attack)
    
    Punch, punch, punch. That's all Medicham will ever do to you. With the ability
    to hit every type at least neutrally, and many types for weakness, and for big
    damage thanks to Pure Power, you'll not want to rely on resisting his attacks
    while you heal. Medicham is also very lacking in the Defense department - a
    couple strong physical attacks should be enough to do him in.
    
    
    After the battle, move on to the next room. Are you ready for the final battle?
    
    Save before exiting the elevator room. You're taken straight into the fight
    once you enter.
    
    =================
    11g. The Champion                                                       [zomgz]
    =================
    
    The Champion's Team
    
    o------------o-----o
    |    Name    | Lvl |  Money: 13200
    o------------o-----o
    |  Spiritomb | 61  |  Surprised? This seems to happen in every game since R/S;
    |   Garchomp | 66  |  Champion runs around, doing who knows what, meets player
    |    Lucario | 63  |  in game, conveniently leaving out the fact that they're
    |  Gastrodon | 63  |  Champion. Geez. Anyway, this little vixen is tough. She's
    |    Milotic | 63  |  got many strong Pokemon, including two you've probably
    |   Roserade | 60  |  never seen unless you have one of your own. Also, check
    o------------o-----o  out here battle sprite! Whoa, she's hot.
    
    o-----------o  Moveset: Dark Pulse, Psychic, Silver Wind, Embargo
    | Spiritomb |     Type: Dark/Ghost
    o-----------o  Ability: Pressure (Foe uses 2 PP per attack)
    
    Note its types - Dark/Ghost. That means zero weaknesses. It has good defense
    stats, so you'll probably have to hit it a few times before it goes down. Like
    all tanks, it has low attacking power.
    
    I have to note here that it knows Silver Wind. Why is this so noteworthy?
    Because Spiritomb learns Ominous Wind. I'll let you think about that.
    
    o----------o  Moveset: Dragon Rush, Earthquake, Brick Break, Giga Impact
    | Garchomp |     Type: Dragon/Ground
    o----------o  Ability: Sand Veil (Evasion rises while in a sandstorm)
    
    Garchomp is Cynthia's strongest Pokemon. Dragon Rush is a very strong Dragon-
    type attack that may make the foe flinch. It is fairly inaccurate, so don't
    count on it to hit all the time. Everything else you've seen before. Garchomp
    has a nice double weakness to Ice, which you should pick on if you can.
    
    o---------o  Moveset: Aura Sphere, Dragon Pulse, Psychic, Earthquake
    | Lucario |     Type: Steel/Fighting
    o---------o  Ability: Steadfast (Speed increases when bearer flinches)
    
    Lucario is a cheater. If you hated Maylene's Lucario, you're going to hate
    Cynthia's Lucario even more. Aura Sphere is Fighting-type, special-based, and
    NEVER MISSES. It's very strong, too. Dragon Pulse is also powerful, but not as
    strong as Lucario's Aura Sphere due to STAB. And it's actually affected by
    accuracy modifiers. Psychic and Earthquake are solely for type coverage.
    
    o-----------o  Moveset: Muddy Water, Earthquake, Stone Edge, Sludge Bomb
    | Gastrodon |     Type: Water/Ground
    o-----------o  Ability: Sticky Hold (Prevents item theft)
    
    I feel sick every time I hear Gastrodon's cry...
    
    Muddy Water is a special-type Water attack that may lower accuracy. It's a
    little inaccurate. If you've got a Grass move, go ahead and use it for the
    OHKO. If not, try using strong physical hits. Its Defense is much lower than
    its Special Defense.
    
    o---------o  Moveset: Surf, Ice Beam, Aqua Ring, Mirror Coat
    | Milotic |     Type: Water
    o---------o  Ability: Marvel Scale (Special Conditions increase Defense)
    
    Ah, Milotic. Hate this thing. Aqua Ring will restore 1/16th of the user's
    maximum HP as long as the user stays in play. Be careful you don't inflict any
    Special Conditions on it, or you'll activate Marvel Scale and make things much
    tougher on you. If you use any special-based attacks, you run the risk of
    having Mirror Coat blast you for double damage. Strong, physical hits is the
    way to go. If you have a Water-type with strong physical attacks that aren't
    Water-type, that will help a lot against Milotic.
    
    o----------o  Moveset: Energy Ball, Sludge Bomb, Extrasensory, Shadow Ball
    | Roserade |     Type: Grass/Poison
    o----------o  Ability: Natural Cure (Special Conditons cured upon switching)
    
    Roserade is all business. It has high Special Attack, above average Special
    Defense, and decent Speed. Extrasensory can murder Poison types, and Sludge
    Bomb will slaughter any Grass-types that aren't Poison. Psychic types will
    probably outspeed Roserade, but they'll get beat up by Shadow Ball. She has
    excellent type coverage, but like a lot of Cynthia's Pokemon, she lacks in the
    Defense department. Strong physical hits are the way to go.
    
    
    After defeating Cynthia, you'll watch a scene in which you are inducted into
    the Hall of Fame.
    
    After the game is saved, you can shut the game off if you want. You don't have
    to watch the credits. You can also press Start to skip them.
    
    ======================
    12. Postgame Treasures                                                  [w000t]
    ======================
    
    After loading your game again and going downstairs, you mom tells you that your
    friend was shouting some nonsense about getting on a ship at Snowpoint City.
    
    Screw that.
    
    Now that you've beaten the game, a whole bunch of new areas have been unlocked!
    But in order to do anything, you must unlock the National Pokedex. This allows
    you to see and record data for all the Pokemon that aren't part of Sinnoh's
    Pokedex. This includes most of the Pokemon from previous generations, as well
    as a good chunk of Sinnoh's Pokemon. To get the National Pokedex, you need to
    have at least seen 150 of Sinnoh's Pokemon. Manaphy doesn't count, so if you
    imported its egg from Ranger, that's nice, but you still need the original 150.
    
    Are you missing someone? You shouldn't be, if you followed my walkthrough. If
    by some chance you are, check section 18f to see where to find them.
    
    Once you have them all seen, head to Sandgem Town and enter Prof. Rowan's lab.
    Speak to him and he'll say hooray for filling the dex, blah blah, and then
    another old coot will enter. This is the legendary? Professor Oak, world
    authority on Pokemon. He'll then upgrade your Pokedex to National Mode and
    leave. Rowan will give you the Poke Radar, which is key to filling up the
    National Pokedex. For more information on the Poke Radar and what Pokemon you
    can find with it, see section 17.
    
    Now the real fun begins.
    
    Oh, wait, wait! I almost forgot! Remember in Victory Road, right at the end,
    there was a fat guy blocking a cave? If you go back to that place (it's easy if
    you start at the Pokemon League, bring Pokemon that know Surf, Waterfall Rock
    Climb, Defog, and Strength, you'll need all of them to pass through this
    section), and enter it, you'll find a path leading to a different section of
    Victory Road where a girl named Marley is waiting. She joins your party, and
    guess what she does? Yeah, heals your whole team. Go up, push the boulder up,
    and fight these two people.
    
    Ace Trainer Micah and Ace Trainer Brandi
    Bibarel L54; Pachirisu L54; Azumarill L54; Rapidash L54; Beautifly L54;
    Blissey L54
    Money: 6480
    
    Go up, pushing the boulders to the side, and not up in front of you. Fight the
    two psychics.
    
    Psychic Desiree and Psychic Landon
    Kadabra L54 (x2); Mr. Mime L56
    Money: 3520
    
    North of them is another boulder you can push, but right now you can only get
    one of the two items. The top one is a Dusk Stone, and the bottom one is an
    Elixir. If you want them both, simply get one, leave this room the way you
    came, then come back for the other one. Both are nice items, so you will want
    to get both.
    
    Back on the main path, head right into battle.
    
    Black Belt Eddie and Veteran Terrell
    Machoke L52; Kricketune L54; Machamp L58; Quagsire L54; Gengar L54
    Money: 5712
    
    And right into another battle...
    
    Bird Keeper Autumn and Dragon Tamer Joe
    Murkrow L53; Gabite L56; Honchkrow L57; Gyarados L57
    Money: 3616
    
    Down the stairs, to the right... next battle.
    
    Psychic Deandre and Psychic Kendra
    Girafarig L56; Chingling L53; Chimecho L55
    Money: 3552
    
    Go down the stairs and follow the path to, you guessed it, another battle.
    
    Black Belt Willie and Veteran Brenden
    Onix L54; Purugly L54; Machamp L56; Graveler L54; Golbat L54
    Money: 5664
    
    If you go right, and then up, Marley will leave your party and exit the cave.
    Go left from where she left, up the stairs, and pick up the Big Pearl. Go down
    to the last two people you fought and surf downwards. Go up the stairs here and
    surf downwards again. Now go up the stairs, go left, and follow the path up
    some stairs and to your last battle here.
    
    Ace Trainer Arthur and Ace Trainer Clarice
    Raichu L55; Lopunny L54; Gastrodon L55; Quagsire L54; Pelipper L54
    Money: 6540
    
    From them, go left, walk up the stairs, and surf down to find a Leftovers.
    
    That's all you can do here. Go back to where you and Marley parted ways and
    exit through the door in the next room. You'll wind up on Route 224.
    
    o---------------------------o  You can't even take ten steps without some guy
    | ROUTE 224 POKEMON LISTING |  wanting to challenge you... geez.
    o---------------------------o
    | Chatot      (morning/day) |  Ace Trainer Ruben
    | Gastrodon       (all day) |  Poliwhirl L54; Gyarados L54
    | Roselia         (all day) |  Money: 3240
    | Floatzel        (all day) |
    o---------------------------o  Once you get down into the big field, go left
                                   into the trees and fight the girl that's hiding.
    Psychic Brittney
    Medicham L52; Alakazam L54     Then go up and around to another Trainer.
    Money: 1728
                                   Head to the right of Maxwell and go up onto the
    Psychic Maxwell                plateau. Cut through the grass and pick the 2
    Misdreavus L52; Haunter L54    Sitrus and 3 each of Bluk, Nanab, and Wepear
    Money: 1728                    Berries. Go left, back down the stairs, and surf
                                   across the water to find a Rare Candy. Get back
    to the big field and now go right. You'll have to stomp and old man to pass.
    
    Veteran Armando
    Staravia L52; Golbat L54; Pelipper L53
    Money: 4320
    
    Immediately start surfing. Surf for a while downwards, hugging the wall, and
    you'll come across a Razor Claw. Get back on the mainland and take out the
    pacing fighter man.
    
    Black Belt Carl
    Croagunk L52; Machamp L56
    Money: 1344
    
    Follow the path to another battle.
    
    Ruin Maniac Larry
    Steelix L54
    Money: 2592
    
    Then go straight up to the person hiding behind the tree.
    
    Ace Trainer Jamie
    Metagross L56
    Money: 3360
    
    Go left, up the stairs, fight.
    
    Dragon Tamer Hayden
    Swablu L53; Altaria L57
    Money: 1824
    
    Pick up the Destiny Knot. This is a hold item that destroys attraction.
    
    That's all you can do here, so go away now ^_^
    
    =============
    12a. Pal Park                                                           [ifrtd]
    =============
    
    Pal Park is a place on Route 221 where you go to transfer your Pokemon from the
    advance games into Diamond and Pearl. You can go near there any time after you
    can use Surf, but you can't enter Pal Park until you obtain the National
    Pokedex. See section 12 for information on obtaining the National Pokedex.
    
    Upon entering, you will receive the Trainer Counter app for the Poketch. This
    will record your best findings with the Poke Radar.
    
    The girl to your left wants to see a Snorlax. Migrate one into your game and
    put it in your party and talk to her and she'll give you the Kitchen Timer app
    for the Poketch. This is a 99-minute timer that counts down.
    
    After showing her a Snorlax, she'll ask to see a Kecleon. Show her one and you
    get the Color Changer app for the Poketch. This simply awesome app lets you
    change the display color of the Poketch. Extremely simple, yet extremely cool.
    
    With this, you should now have all 22 Poketch apps. Mash the app changer button
    to view the app numbers. If you don't go from one to 22 without skipping a
    number, you're missing one. Check section 14e and use the checklist to hunt
    down the ones you're missing.
    
    Go up the stairs and talk to the girl at the window to receive a gift.
    Depending on which Pokemon GBA game you have in the GBA slot of your DS, she'll
    give you different fashion items. Having Emerald, Ruby, or Sapphire in gets you
    the Sky, Underground, and Seafloor backdrops respectively; FireRed or LeafGreen
    will let you obtain the Crown and Tiara Accessories, respectively. You need to
    save and turn off your game before putting in a new GBA game, in the event you
    have multiple games and want to get each of these neat items.
    
    The process of transferring your GBA Pokemon to Diamond and Pearl is called
    migrating. You can migrate 6 Pokemon per GBA game per day. So, if you had
    Diamond, Pearl, and Emerald, you could migrate 6 from Emerald to Diamond, and
    then take that same Emerald game and migrate 6 more Pokemon to Pearl.
    
    Be warned. ONCE YOU MIGRATE ANY POKEMON INTO DIAMOND OR PEARL, YOU CAN NEVER
    GET IT BACK INTO YOUR GBA GAME. EVER. CHOOSE WISELY!
    
    To migrate your Pokemon, first go into your GBA game. Choose six you want and
    keep them all in the same place to find them easier. You can't migrate Pokemon
    from your party (or you could possibly wind up with nothing in your party), so
    stuff your chosen Pokemon into a PC Box. You also can't migrate any Pokemon
    that knows an HM (this includes Flash and Dive), so get rid of all of those
    too. Give them whatever items you like.
    
    Then, save your game and shut off your DS. Start your DS game back up, and
    you'll be able to choose "Migrate From (your GBA game)" on the game selection
    screen. Then you'll be warned about how migrating is a one-way street, and then
    you'll be able to choose six Pokemon from your GBA game PC Boxes. You'll be
    warned again before you confirm your decision, and then after confirming they
    will be transferred over.
    
    So, you've transferred six Pokemon over. Now what? Back in your DS game, if you
    talk to the guy behind the counter, he'll teach you how to play, and then you
    go catch your Pokemon.
    
    Pal Park is tiny. There are five areas; grassland, pond, ocean, forest, and
    mountaintop. A lot of Pokemon are found in the grass, and you will find them
    pretty quick if you're looking in the right area. Once you capture them all,
    you'll be rated on how fast you caught them, and you'll get a Berry each time
    you do so.
    
    That's about it.
    
    =====================
    12b. Unlocked Pokemon                                                   [grcaf]
    =====================
    
    Ignore this section if you haven't beaten the Elite Four. Here's a list of all
    the Pokemon you can get now that you're champ. You have one shot at capturing
    these, so once you locate them, save before you encounter them!
    
    *** Cresselia ***
    
    Fly to Canalave City. Enter the house next to the dock and speak to the lady.
    She'll tell you about her son in an endless nightmare. Leave and speak to the
    sailor, and he'll tell you how down he's been since his son was afflicted, and
    he needs the Lunar Wing from Fullmoon Island to cure him. He will ask you to
    head to Fullmoon Island. Say yes and you will be taken there.
    
    Once there, follow the path into the next room. Speak to the thing there. This
    is Cresselia, and like Mesprit, she (Cresselia are always female) will run away
    the second you talk to her. She leaves behind a Lunar Wing, so pick it up and
    return to the sailor.
    
    Back in Canalave, go into the house with the afflicted boy and examine him to
    use the Lunar Wing and wake him up. You're thanked for your efforts and you
    get nothing tangible to show for it.
    
    You can go run after Cresselia at any time. She's Psychic in type and is L50.
    Like Mesprit, she has Levitate and will flee upon sight. Unlike Mesprit, the
    encounter music is normal. Pay attention.
    
    *** Heatran ***
    
    See section 12c for information on the first part of getting to Stark Mountain,
    where Heatran resides. This is a long, long section, so use this code to skip
    to the next Pokemon: [zl48z]
    
    [1280z]
    
    o---------------------------o  You'll know Route 227 by the weather change.
    | ROUTE 227 POKEMON LISTING |  The falling ash won't affect your battles. Jump
    o---------------------------o  the ramp at the top and slaughter this guy's
    | Rhydon          (all day) |  Pokemon.
    | Fearow          (all day) |
    | Weezing         (all day) |  Ace Trainer Saul
    | Camerupt        (all day) |  Tauros L55
    | Skarmory        (all day) |  Money: 3300
    | Graveler        (all day) |
    | Numel           (all day) |  Jump the ramp and fight his friend.
    | Rhyhorn         (all day) |
    | Golbat            (night) |  PKMN Ranger Felicia
    | Banette           (night) |  Lickitung L57; Vigoroth L57
    o---------------------------o  Money: 3420
    
    Head left to see a scene between you, Crasher Wake, and your friend.
    Afterwards, head up into the house to take a rest. Make sure you say no or
    you'll end up resting forever. Go up the steps to your right ride across the
    log to the right for a scene with Buck. Go left to the grass and jump down.
    Climb down the wall and pick up the Charcoal, a hold item that powers up Fire-
    type attacks. Climb back up the wall, ride across the log, and pick up the Zinc
    to the left before fighting the girl.
    
    Ace Trainer Mikayla
    Meowth L56; Hypno L56; Persian L56
    Money: 3360
    
    Jump the ledge and go right, back up the log and into the grass. This time keep
    going up, staying to the right. Jump the ledges to the right and fight the guy.
    
    Black Belt Griffin
    Cacturne L57; Machamp L57
    Money: 1368
    
    Go up to the stairs, but go left and climb the wall. Fight this dude.
    
    Dragon Tamer Darien
    Gyarados L60
    Money: 1920
    
    Climb down the wall and right up the one next to it to pick up a Life Orb. The
    Life Orb is an interesting item. It strongly boosts attacks, but steals some HP
    away each time you attack. Go down the wall and jump the ledge on the left.
    Examine the rock for a Protein. Make your by back to the stairs by Griffin and
    head up the stairs.
    
    Up in the northeast corner is an Ether. The entrance to Stark Mountain is to
    the left.
    
    You'll find the same Pokemon here as Route 227, where you just came from.
    
    (( Stark Mountain (cave) ))
    
    o--------------------------------o  Smash the rock and push the boulder right
    | STARK MOUNTAIN POKEMON LISTING |  and then down the stairs into the hole. Go
    o--------------------------------o  left and find the Escape Rope.
    | Magcargo             (all day) |
    | Golbat               (all day) |  Back at the big stairwell, push the top and
    | Graveler             (all day) |  bottom of these three boulders to the
    | Weezing              (all day) |  right, then push the middle one up or down
    | Slugma               (all day) |  out of the way. Go down and pick up the PP
    | Machoke              (all day) |  Up, then follow the path north, pushing and
    | Numel                (all day) |  breaking rocks, picking up the Burn Heal
    | Camerupt             (all day) |  and Full Restore by not pushing the boulder
    | Onix                 (all day) |  so it blocks your only path to it. Your
    o--------------------------------o  friend's sitting at the entrance to the
                                        main area of the VERY large Stark Mountain.
    Enter and go a ways and you'll find Buck, who states that he just got done
    owning your friend. He suggests you team up, and so Buck joins your party. He,
    like the others before him, will completely cure your Pokemon after each fight.
    
    Head right. Go down the stairs above you, left into a battle.
    
    Bird Keeper Krystal and Black Belt Ray
    Dodrio L55; Tyrogue L53; Honchkrow L55; Fearow L55; Marowak L57; Breloom L58
    Money: 3152
    
    Go up from here, on the left side, then go down into the pit and collect a
    Calcium. Then go back to the Trainers and follow the path left, up, and left,
    re-activating Strength and pushing the boulder out of the way. Fight another
    battle.
    
    Ace Trainer Stefan and Ace Trainer Jasmin
    Larvitar L57; Drapion L59; Magcargo L57
    Money: 6960
    
    Below them is TM50, Overheat. This is a really strong Fire-type special attack
    that drops the user's Special Attack sharply after each use.
    
    Backtrack now. When you get to the stairs, go up the ones on the left side. Go
    down the stairs above you and examine the wall at the end of the path for the
    Flame Plate. Now go back up the stairs and head straight down. Go down the
    stairs, then head up and around the pit. Follow the path to another battle.
    
    Ace Trainer Keenan and Ace Trainer Kassandra
    Primeape L57; Stantler L58; Torkoal L57; Carnivine L58
    Money: 6900
    
    Head down into the pit and pick up the Rare Candy, then go all the way back to
    the beginning, where Buck joined your party. Head right and go down the stairs.
    
    Head right, fight the people.
    
    Psychic Chelsey and Psychic Sterling
    Xatu L56; Baltoy L54; Mismagius L58; Grumpig L58
    Money: 3712
    
    Inside the pit to the far left is an Iron Ball. Go north of the psychics and
    head up the stairs. Go down for another battle.
    
    Ace Trainer Abel and Ace Trainer Monique
    Aerodactyl L59; Kangaskhan L57; Ursaring L57
    Money: 6960
    
    Go back down the stairs and head north.until you can turn left down a path. One
    more fight blocks your way.
    
    Veteran Harlan and Dragon Tamer Kenny
    Lourdred L56; Bagon L57; Shelgon L59; Tauros L56; Donphan L56
    Money: 6368
    
    Go up the stairs. To the left is a Max Revive. Go back down the stairs and
    follow the path down, left, down until you come across the first set of stairs.
    Go up these and head left. Go down the stairs above you and up into a battle if
    you so wish.
    
    Ace Trainer Skylar and Ace Trainer Natasha
    Loudred L57; Dunsparce L56; Rampardos L57; Marowak L56; Scyther L56
    Money: 6780
    
    Smash the rock to your left. Go left and up the stairs to another fight.
    
    Dragon Tamer Drake and Black Belt Jarrett
    Vibrava L57; Machamp L59; Seadra L57; Dragonair L57
    Money: 3240
    
    Follow the path left and go down the stairs. Push the boulder all the way to
    the right. Go up the stairs and Buck will leave your party. Now that he's gone,
    you can abuse Rock Climb and take some shortcuts.
    
    Enter the next room and Buck will take the dungeon treasure, then leave. Exit
    this room and climb down the wall. Go down, up the stairs, and climb down into
    the pit. At the very end of the path is a Max Elixir.
    
    You can now climb the wall next to Krystal and Ray. An Ultra Ball lies in wait.
    
    Warp out of here with an Escape Rope. Fly to the Survival Area. If you can't,
    you didn't listen to me, so fly to the Fight Area and head north from there.
    CTRL + F the trainers and work your way backwards to the Survival Area.
    
    Enter the house next to the Pokemon Center to find Buck, on his way back to
    Stark Mountain to put the treasure, the Magma Stone, back where he got it from.
    Turns out that by taking that out, the volcano Pokemon could cause an eruption.
    
    If you go back to where Buck got the Magma Stone, you will find Heatran there.
    Don't forget to save before you fight it, and, providing you still have it,
    don't waste your Master Ball on it. It's a monster at L70 and is Fire/Steel in
    type. It knows Scary Face, which sharply lowers your Speed, Fire Spin, which
    prevents you from escaping, and two strong attack moves, Lava Plume and Iron
    Head. Lava Plume may cause burns, and Iron Head may cause flinching.
    
    A good Water-type will have lots of fun against Heatran as it resists both Fire
    and Steel. Good luck.
    
    *** Giratina ***  [zl48z]
    
    Fly to Veilstone City and bring Pokemon that know Defog and Rock Climb. Rock
    Smash will make your life much easier. Leave south out of the city and continue
    until you can go right. That's right, a new path called Spring Path has opened
    up. Follow this to the next area, Sendoff Spring. Head right and climb up the
    wall.
    
    Go to the back of this area and climb down the wall. Enter Turnback Cave.
    
    There's a code at the entrance which can be pretty confusing, but actually
    getting to Giratina is pretty easy. All you need to do is enter three rooms
    with pillars in them. The next room will be the one with Giratina. The number
    30 refers to the number of rooms you can enter before being sent back to the
    entrance.
    
    Giratina is Ghost/Dragon in type and L70 when you encounter it. Its weaknesses
    are Ghost, Dark, Ice, and Dragon. It is immune to Normal and Fighting.
    
    It knows Shadow Force, Heal Block, Earth Power, and Slash.
    
    Shadow Force is Giratina's signature attack. It's an extremely powerful Ghost-
    type physical attack that makes Giratina completely vanish on the first turn,
    giving it full immunity to all attacks. On the second turn, it strikes. Shadow
    Force also cuts through Protect and Detect, so it's one of the only two-turn
    attacks worthy of consideration. Don't forget that it is still a Ghost-type
    move, so Normal-types will completely block it.
    
    Heal Block stops you from using recovery attacks for 5 turns. Items still work.
    
    Earth Power is a strong, special-based Ground move that may lower Sp. Defense.
    
    You should be familiar with Slash by now.
    
    Giratina's not super fast, but he sports a ton of resistances due to his types.
    False Swipe won't work on Giratina since he's part Ghost, but the fact that he
    has so many resistances will help you whittle his HP down for capture.
    
    After the battle, exit the room south to get back to the first room.
    
    Any time you make your way back to Giratina's room, you can find a Rare Bone.
    Sell this item for cash.
    
    *** Rotom ***
    
    You'll need Cut to get Rotom.
    
    At night, go to the exit of Eterna Forest by heading into Eterna Forest from
    Route 205, west out of Eterna City. Talk to Gardenia here and then cut your way
    to the Old Chateau
    
    Head up the stairs and enter the room in the back. Go into the room with the TV
    and examine the TV. Rotom may appear. Remember, it has to be night, or you
    won't get anything. If it's night and Rotom still doesn't appear, come back in
    an hour or so and check again.
    
    Rotom is is Electric/Ghost in type and L15 when you encounter it. Its
    weaknesses are Ghost and Dark. It has an immunity to Ground due to its ability.
    
    It knows ThunderShock, Confuse Ray, Uproar, and Double Team.
    
    You should be familiar with all of these except maybe ThunderShock, which is a
    weak Electric-type attack that may paralyze.
    
    Rotom is extremely fragile because it is only L15. You can't False Swipe it, so
    you'll need to bring in some low-level Pokemon from your PC Boxes to take Rotom
    on, or you'll kill the poor thing in a single hit.
    
    *** Regigigas ***
    
    Before doing this, you need to have migrated Regirock, Regice, and Registeel
    (the Regis) into your game. Put the three of them into your party and fly to
    Snowpoint City. You'll also need Rock Smash, which any of the Regis can learn.
    Strength is needed for another item, but isn't required to reach Regigigas.
    
    You might want to buy an Escape Rope too if you don't have one.
    
    Head north from the Gym to Snowpoint Temple. You'll first be denied entry, but
    Candice will tell the guard to let you through. Again, this is only if you've
    beaten the Elite Four. Enter and go down the stairs.
    
    Head down and then left. Pick up the Calcium, then step on the 2x3 ice patch
    from the left to slide past the wall. Go down the stairs.
    
    Smash the rock in your way. You can either smash the other one or go around,
    but slide up the icy tile and then slide from the left. Go down the stairs.
    
    Start next to the rock, so you're between that and the one on the ice against
    the wall just below you. Step down, left, up, right, up. Go down the stairs.
    
    Head straight down and you'll find a boulder you can move. Push it once up,
    then twice to the right. Now go down and step on the ice tile from the bottom.
    The boulder blocks your path, allowing you to pick up the NeverMeltIce. This
    powers up Ice attacks. Nothing left to do but go down the stairs to the right.
    
    Don't move. Take one step left and then step down onto the ice. Now, step down,
    right, up, left, down, right, up. You'll be staring Regigigas in the face.
    
    Save before you fight it.
    
    Regigigas is Normal in type and L70 when you encounter it. Its only weakness is
    Fighting. It has an immunity to Ghost.
    
    It knows Confuse Ray, Stomp, Zen Headbutt, and Superpower.
    
    All this should look familiar except Superpower, which is a mega-strong
    Fighting attack that lowers the user's Attack and Defense.
    
    Regigigas's ability is Slow Start. This ability exclusive to Regigigas will cut
    Regigigas's Attack and Speed in half for five turns. Use this time to get its
    HP into catching range. Be quick, though. After those five turns are up,
    Regigigas finally gets his abilities back and he will wreck your party.
    Regigigas has the third highest Attack stat in the game and has awesome stats
    everywhere else. It's like Rampardos except not fragile in the slightest.
    Exercise caution after those five turns are up!
    
    Nothing else is here, so warp on out
    
    ====================
    12c. The Battle Zone                                                    [btlzn]
    ====================
    
    Fly to Snowpoint City after you've beaten the Elite Four. The ship that would
    carry you nowhere will now take you to the Battle Zone. Before you go, you
    should know something. Once you sail there, be prepared for some strong
    Trainers and even stronger wild Pokemon. Just out of the first area you'll
    start running into L50+ wild Pokemon and you will get your butt kicked if you
    Revival'd and Max Potion'd your way through the Elite Four.
    
    o----------------------o  Upon arrival in the Fight Area, the first area of the
    | FIGHT AREA SHOP LIST |  Battle Zone, your friend will spew nonsense and then
    o----------------------o  a guy who eavesdropped on your conversation will jump
    | Poke Ball.......$200 |  in and start talking trash. Your friend runs off and
    | Great Ball......$600 |  the second guy introduces himself as Buck. He tells
    | Ultra Ball.....$1200 |  you to check out the Battle Tower before you check
    | Potion..........$300 |  out the volcano, or your chances suck, or something.
    | Super Potion....$700 |
    | Hyper Potion...$1200 |  Head straight up. Talk to the guy and agree with him
    | Max Potion.....$2500 |  for the Super Rod.
    | Full Restore...$3000 |
    | Revive.........$1500 |  There are 2 Pomeg Berries and 2 Hondew Berries to the
    | Antidote........$100 |  right that you should grab. Go into the PokeMart
    | Parlyz Heal.....$200 |  southeast of the Pokemon Center and talk to the old
    | Awakening.......$250 |  guy to receive the Scope Lens, which when held will
    | Burn Heal.......$250 |  increase the critical hit ratio of all moves.
    | Ice Heal........$250 |
    | Escape Rope.....$550 |  If you don't have 2 or more Escape Ropes, buy two
    | Repel...........$350 |  before you go. You're going to need them later.
    | Super Repel.....$500 |
    | Max Repel.......$700 |  You can either go north or east now. I went east
    o----------------------o  first, so I wrote about it first. To Route 230!
    
    Go up to the dead end and pick the 4 Kelpsy Berries and 2 Grepa Berries. Surf
    right. One thing I should point out: The L55 wild Pelipper can't hurt you at
    all. They have no moves that cause damage. It's free exp, take advantage of it.
    
    Again, this is ONLY for the wild Pelipper that are L55. All others can hurt.
    
    Trainers, yay!
    
    SwimmerF Sophia and SwimmerM Sam
    Mantyke L50; Chinchou L51; Mantine L52; Lanturn L51
    Money: 1648
    
    You'll probably run into this guy on your way right. He's a ways away, by the
    stairs leading north.
    
    SwimmerM Glenn
    Seel L51; Starmie L51
    Money: 816
    
    o---------------------------o  Pearl players will find Dustox, not Beautifly.
    | ROUTE 230 POKEMON LISTING |
    o---------------------------o  Get on land and head up into the grass. Smash
    | Gastrodon       (all day) |  the rock near the stairs to the right, step up
    | Bellsprout      (all day) |  onto it, and examine the wall for a HP Up. Smash
    | Weepinbell      (all day) |  the rock down the stairs and pick up the Rare
    | Floatzel        (all day) |  Candy. Go to the top of this island and smash
    | Oddish          (all day) |  the rock, step on the tile to the right of it,
    | Beautifly       (all day) |  face right and examine the blank spot for a
    | Golduck         (all day) |  Carbos. Get back into the water and continue
    | Gloom           (all day) |  right. Head north a bit and you'll run into a
    o---------------------------o  chick who will do battle with you.
    
    SwimmerF Joanna
    Luvdisc L50; Lapras L54
    Money: 864
    
    Go up a bit to find this girl.
    
    SwimmerF Mallory
    Seel L50; Dewgong L54
    Money: 864
    
    Keep going right and you'll probably hit this guy easy.
    
    SwimmerM Kurt
    Crawdaunt L53
    Money: 848
    
    To the right of him is Route 229 and dry land. Walk past the two people and
    head south into the Resort Area.
    
    *** Resort Area ***
    
    Get a heal, then head to the southern part of this area and pick the Leppa
    Berry and 2 Qualot Berries on the left and the 2 Grepa Berries and Lum Berry to
    the right.
    
    Go to the right of the nearby house (above the pond with the tree in the
    middle) and pick up a Nugget.
    
    If you have a certain number of Ribbons on your lead Pokemon, you can enter the
    Ribbon Syndicate found on the eastern side of the area. To get in, you must
    have at least 10 ribbons combined on all Pokemon in your party.
    
    Route 229 is split. Take the right side north out of the area (the opposite
    side of the one you entered).
    
    o---------------------------o  Those playing Pearl will find Purugly and Pinsir
    | ROUTE 230 POKEMON LISTING |  instead of Roselia and Scyther.
    o---------------------------o
    | Weepinbell      (all day) |  Through the grass north you'll find 2 Grepa
    | Gloom           (all day) |  Berries and 2 Qualot Berries. To the right, cut
    | Bellsprout      (all day) |  the trees down and surf across the water to find
    | Scyther         (all day) |  a Protein. Surf to the little bit at the bottom
    | Oddish          (all day) |  and examine the corner tile for a Big Mushroom.
    | Roselia         (all day) |  Above where you found the Protein, if you go to
    | Volbeat         (all day) |  the right, you'll find a Trainer.
    | Illumise        (all day) |
    | Ledian          (morning) |  PKMN Ranger Deshawn
    | Ariados           (night) |  Spinda L55; Kecleon L55
    o---------------------------o  Money: 3300
    
    Behind the trees to his left is a man who will give you a Nugget if you speak
    to him. Continue to the top of this area to find a Full Restore. Now start
    going left to a fight.
    
    Ace Trainer Sandra
    Granbull L57
    Money: 3420
    
    Battle your way through the grass, cut the tree below, and walk right through
    the trees to find a Reaper Cloth. This is the item that evolves Dusclops.
    
    Once you're back in the normal grass, walk between the two you skipped before.
    
    Ace Trainer Felix and Ace Trainer Dana
    Dusclops L55; Mightyena L55; Salamence L55; Kirlia L55
    Money: 6600
    
    Go back to the resort and heal if you need to. Then go past the two aces,
    heading north, staying on the left, to encounter Route 228, an area with an
    endless sandstorm. Just head straight up into a battle.
    
    Ace Trainer Meagan
    Delcatty L55; Yanma L55
    Money: 3300
    
    You'll have to get some speed in this narrow path in order to make it up the
    mud slope. Once you do, head up and pick the 2 Hondew Berries and 2 Tamato
    Berries. Then go down into a battle.
    
    Psychic Corbin
    Shuppet L53; Duskull L55
    Money: 1760
    
    o---------------------------o  Ride across the log next to this guy and head
    | ROUTE 228 POKEMON LISTING |  straight into the wall, then all the way down.
    o---------------------------o  Examine the wall for a Calcium.
    | Hippowdon       (all day) |
    | Cacturne        (all day) |  Back on the main path, head up until you find
    | Dugtrio         (all day) |  two more people. But before you fight them, go
    | Rhydon          (all day) |  left and pick up the TM37, Sandstorm. You know
    | Cacnea          (all day) |  what this does.
    | Diglett         (all day) |
    o---------------------------o  PKMN Ranger Kyler and PKMN Ranger Krista
                                   Exeggcute L52; Trapinch L54; Vibrava L56;
    If you continue north out of   Ursaring L58
    the desert, you'll see a       Money: 6840
    house. In this house is a
    guy who will teach Hydro Cannon to either Blastoise, Feraligatr, Swampert, or
    Empoleon; Frenzy Plant to either Venusaur, Meganium, Sceptile, or Torterra; and
    Blast Burn to either Charizard, Typhlosion, Blaziken, or Infernape, and even
    then, only if the Pokemon's happiness is high enough.
    
    Above this house is an Iron.
    
    To the left of this house are some rocks you can smash. Pick up the Shed Shell
    hold item behind them and go down, back to the area where you can ride up the
    mud slope. Do so and cross the bridge to the lone Shiny Stone. Cross back and
    go up and right, smash the rock, and follow the long log to the other side. Go
    down the mud slope and slap this guy around.
    
    Dragon Tamer Keegan
    Gyarados L58
    Money: 1856
    
    Go down the two mud slopes and up the one next to it. Go straight up into
    another fight.
    
    Ace Trainer Jose
    Golduck L55; Sandslash L55
    Money: 3300
    
    In a pit to his right is the Protector, the item needed to evolve Rhydon.
    
    Below Jose is a guy hiding in the sand.
    
    Black Belt Davon
    Mankey L54; Makuhita L53; Hariyama L55
    Money: 1320
    
    And below him is a girl who wants to fight.
    
    Ace Trainer Ariana
    Ambipom L54; Chansey L54; Rapidash L54
    Money: 3240
    
    Now go up and leave west out of this area.
    
    It's strongly suggested that you don't go to Stark Mountain north of here yet,
    and first follow the walkthrough at this point. If you want to go to Stark
    Mountain anyway, head north at this part. You can use CTRL + F and this code to
    jump to the section regarding Heatran, the legendary Pokemon housed in this
    tough cave: [1280z]
    
    Otherwise, continue reading.
    
    o---------------------------o  Cut through the grass and surf left. In the
    | ROUTE 226 POKEMON LISTING |  house here is a guy of many languages who will
    o---------------------------o  power up the Pokedex so you can read certain
    | Golduck         (all day) |  Pokedex entries in certain foreign languages.
    | Fearow          (all day) |  There's a paper on the back of the wall that
    | Machoke         (all day) |  tells you a list of all Pokemon affected by
    | Raticate        (all day) |  this. After you speak to him, he'll offer to
    | Rattata         (all day) |  trade his German Magikarp for your Finneon.
    | Spearow         (all day) |
    | Banette           (night) |  It's holding a Lum Berry, so it's an okay trade.
    o---------------------------o
                                   Leave the house and start surfing above it. Land
    to the north and stand on the upper left tile, facing up. Examine the tree for
    a PP Up.
    
    Go back to the house and surf left, taking the lower path. Fight the girl.
    
    SwimmerF Lydia
    Bibarel L52; Sealeo L52; Azumarill L52
    Money: 832
    
    Surf down and to the left of her. There's a Big Pearl on the small area, use
    the Dowsing Machine to help you find it.
    
    Now surf back around the rocks and land. Climb up the wall here and examine the
    patch of grass in the upper left corner for a Big Mushroom. Climb back down and
    run through the grass to the left. Climb up this wall right into a battle.
    
    Bird Keeper Geneva
    Golbat L53; Xatu L57
    Money: 1824
    
    Fight her buddy next to her.
    
    Dragon Tamer Stanley
    Seadra L56; Gyarados L56
    Money: 1792
    
    Climb down the wall to the right and collect TM53, Energy Ball.
    
    Back by the Trainers, go down the steps and pick up the Lagging Tail, a hold
    item that forces the holder to go second. Climb down the two walls and pick up
    the Carbos, then go back up one wall and head left. Climb up the wall and fight
    this pacing person.
    
    Ace Trainer Graham
    Skarmory L56
    Money: 3360
    
    Climb the wall and pick the 2 Qualot Berries and 2 Pomeg Berries, then climb
    down and climb down the wall on the left. Survival Area is dead ahead.
    
    Their shop is identical to the Fight Area's shop.
    
    On the southern side of town is a man in a house that will give you TM42,
    Facade. This is a Normal-type attack that doubles in strength if the user is
    paralyzed, poisoned, or burned.
    
    Leave to Route 225 via the west exit.
    
    o---------------------------o  Those with Pearl won't find Skuntank.
    | ROUTE 225 POKEMON LISTING |
    o---------------------------o  Go up and climb up the wall for a battle.
    | Skuntank        (all day) |
    | Spearow         (all day) |  Dragon Tamer Geoffrey
    | Fearow          (all day) |  Dratini L53; Dragonair L55
    | Rattata         (all day) |  Money: 1760
    | Raticate        (all day) |
    | Machoke         (all day) |  Claim your prize, another Dawn Stone, and climb
    | Roselia         (all day) |  back down. Follow the path left. If you cut the
    | Banette           (night) |  trees you can pick the 2 Tamato Berries and 2
    o---------------------------o  Kelpsy Berries. Fight the nearby chick.
    
    Ace Trainer Deanna
    Flaaffy L53; Tropius L53
    Money: 3180
    
    Follow the path down through the grass, then left to a guy.
    
    Ace Trainer Quinn
    Pinsir L53; Mightyena L53
    Money: 3180
    
    Go up, then surf across the water. Down the stairs lies the Dubious Disc, the
    item needed to evolve Porygon2. Back on the main path, go down the stairs. Cut
    the trees and pick up the Lax Incense. This hold item lowers the foe's
    accuracy.
    
    In the house is a guy who will give you a Fresh Water... yeah.
    
    Keep going south.
    
    Ace Trainer Rodolfo
    Lickitung L53; Miltank L53
    Money: 3180
    
    Pick up the Revive. Fight again.
    
    PKMN Ranger Dwayne
    Donphan L55
    Money: 3300
    
    Keep following the path. After you cross the second bridge, examine the empty
    square for a Hyper Potion. Continue on. When you get to the fork, go down first
    and pick up the Ultra Ball. Go back and then take the upper path. You'll run
    across three Trainers, and you'll probably double the first two.
    
    PKMN Ranger Ashlee and Bird Keeper Audrey
    Zigzagoon L50; Farfetch'd L52; Skarmory L56; Swellow L54
    Money: 5088
    
    Then fight the third one. But first, cut a tree and pick up the Rare Candy.
    
    Psychic Daisy
    Slowpoke L51; Slowbro L55
    Money: 1760
    
    The exit to the Fight Area is below. But before you exit, take a left at the
    sign. Climb up the wall for an HP Up. Fight Area is below. You're finished now!
    
    ================
    12d. Battle Park                                                        [oaszs]
    ================
    
    Battle Park is found north of the Fight Area. There's a sign leading to the
    area just by the eastern exit. If you go into the building you will be given a
    Point Card. Ask the three ladies nearest you if you have any questions
    regarding how this place works.
    
    Once inside the facility, go left past the fighter man and pick up the Razor
    Fang, a hold item that lets the user make the foe flinch on occasion regardless
    of the move used. It's also used to evolve Gligar.
    
    Back on the main path, if you go straight up, a dude will bump into you. He
    recognizes you and notes that "he" shouldn't be too far behind. Then he takes
    off. Not a step later and who should come crashing into you again is your
    friend. He briefly refers to the guy you just saw, but shuts his yap and
    leaves. You do that too. The Exchange Service Corner is the building you're at
    now. It has two places where you can redeem Battle Points (BP) that you earn at
    the Battle Tower here.
    
    The items available here are nothing short of awesome.
    
    o-------------------o  A lot of items can only be    o------------------------o
    |     LEFT LADY     |  obtained here. Note you can   |       RIGHT LADY       |
    o-------------------o  buy vitamins for 1 BP. The    o------------------------o
    | Protein.........1 |  "Power" items are used only   | TM06 Toxic..........32 |
    | Calcium.........1 |  for EV training. See section  | TM73 Thunder Wave...32 |
    | Iron............1 |  14d for information on that.  | TM61 Will-O-Wisp....32 |
    | Zinc............1 |  The Toxic and Flame Orbs      | TM45 Attract........32 |
    | Carbos..........1 |  will poison and burn the      | TM40 Aerial Ace.....40 |
    | HP Up...........1 |  holder. White Herb restores   | TM31 Brick Break....40 |
    | Power Bracer...16 |  status when it's lowered.     | TM08 Bulk Up........48 |
    | Power Belt.....16 |  The Power Herb will allow a   | TM04 Calm Mind......48 |
    | Power Lens.....16 |  Pokemon to skip the first     | TM81 X-Scissor......64 |
    | Power Band.....16 |  turn of a 2-turn charge       | TM30 Shadow Ball....64 |
    | Power Anklet...16 |  attack. BrightPowder reduces  | TM53 Energy Ball....64 |
    | Power Weight...16 |  the accuracy of the foe when  | TM36 Sludge Bomb....80 |
    | Toxic Orb......16 |  held; Choice Band makes any   | TM59 Dragon Pulse...80 |
    | Flame Orb......16 |  physical attack stronger,     | TM71 Stone Edge.....80 |
    | White Herb.....32 |  but limits you to the first   | TM26 Earthquake.....80 |
    | Power Herb.....32 |  move you pick, regardless of  o------------------------o
    | BrightPowder...48 |  whether or not Choice Band
    | Choice Band....48 |  powers it up. Focus Band will sometimes leave you with 1
    | Focus Band.....48 |  HP when hit with a move that would otherwise kill you.
    | Scope Lens.....48 |  The Muscle Band makes physical moves a little stronger.
    | Muscle Band....48 |  The Choice Scarf is like the Choice Band, but this item
    | Focus Sash.....48 |  instead jacks your Speed way up. Pretty nifty for those
    | Choice Scarf...48 |  slow-but-powerful Pokemon. As far as the lady on the
    | Razor Claw.....48 |  right goes, you've seen most if not all of these at some
    | Razor Fang.....48 |  point in the game used on someone's Pokemon, or picked
    | Rare Candy.....48 |  up the TM yourself. It should be noted that this is the
    o-------------------o  only place to get TMs 6, 73, 61, and 4.
    
    The Battle Tower is just north of this facility.
    
    =================
    12e. Battle Tower                                                       [dmndd]
    =================
    
    There are three separate styles of battle here. From the left, they are Multi
    Battle, Single and Double Battle, and Wi-Fi Battle. I'll explain each one.
    
    Common rules for all modes:
    
    - All Pokemon must be different
    - All hold items must be different
    - Certain legendaries and eggs are banned
    
    MULTI BATTLES are battles where you choose two Pokemon and battle in Double
    Battles against the opponent. You have the option of bringing a friend along
    with you if he's here. If you don't, you'll be able to choose a partner from
    the friends you helped during the game (Cheryl, Mira, Riley, Marley, and Buck).
    They'll tell you a little bit about the Pokemon they have. Choose whichever you
    like. You will then fight against seven opponents. Beat them all for 3 BP.
    
    SINGLE AND DOUBLE BATTLES are battles where you fight by yourself using three
    of your own Pokemon, four if you choose to do doubles. You will then fight
    seven opponents. Beat them all for 3 BP.
    
    This is the only mode where you can fight the Tower Tycoon after defeating 20
    consecutive Trainers. On your third set of Trainers, the final opponent will be
    the Tower Tycoon. He uses Dragonite, Milotic, and Rhyperior, the evolved form
    of Rhydon (not necessarily in that order, I've seen him lead with all three).
    Defeat him and you will earn 20 BP for that set, as well as a Bronze Trophy for
    your Secret Base (only once). Each Pokemon that was part of your team of three
    will also get a special Ribbon.
    
    Beat 7 more Trainers after that for a total of 28 defeated and you'll get 4 BP.
    Increase your streak to 35 and then 42 for 5 BP each time.
    
    On your seventh set of Trainers, you will fight the Tower Tycoon again as your
    last opponent. This time, he uses Regigigas, Heatran, and Cresselia. Keep in
    mind that Regigigas's Slow Start severely weakens him for five turns, so use
    that to your advantage.
    
    Defeating the Tower Tycoon for the second time gets you 20 BP, and your three
    battlers will earn another ribbon.
    
    Battles after that earn you 7 BP for each set of seven Trainers defeated. If
    you can manage to defeat 100 Trainers in a row, you will get another star on
    your Trainer Card.
    
    
    WI-FI BATTLES aren't really Wi-Fi battles at all. After connecting to Nintendo
    WFC, you select any room, and you will download data for 7 different teams, all
    sent into Nintendo WFC by actual people. You then disconnect from Nintendo WFC
    and battle the 7 Trainers' Pokemon, but they are computer-controlled.
    
    I still haven't won there. I always lose on the last guy.
    
    =======================
    12f. A Friendly Rematch                                                 [pwnd6]
    =======================
                                  Find your starter. Friend's team is below it.
    
    Every Saturday and Sunday,    o---------------o---------------o---------------o
    your friend will be standing  |   Chimchar    |    Piplup     |    Turtwig    |
    outside the Battle Park. He   o---------------o---------------o---------------o
    will fight you if you speak   | Staraptor L58 | Staraptor L58 | Staraptor L58 |
    to him. He's almost on par    |  Roserade L59 |  Floatzel L59 |  Roserade L59 |
    with Cynthia, but you should  |  Rapidash L59 |  Rapidash L59 |  Floatzel L59 |
    have no problems at all       | Heracross L60 | Heracross L60 | Heracross L60 |
    defeating him.                |   Snorlax L60 |   Snorlax L60 |   Snorlax L60 |
                                  |  Empoleon L64 |  Torterra L64 | Infernape L64 |
    Money: 6400                   o---------------o---------------o---------------o
    
    =================
    13. Ingame Extras                                                       [slssl]
    =================
    
    This section is for various places and things you can find in the game that
    aren't essential for beating the game.
    
    =========================
    13a. Global Trade Station                                               [sgjps]
    =========================
    
    The Global Trade Station, or GTS for short, is a building directly west of the
    Pokemon Center of Jubilife City. You can only enter the facility after
    obtaining your first Badge, and you'll need to be able to connect to Nintendo
    WFC in order to use the GTS.
    
    See the giant globe? If you speak to it, you'll be able to register your
    location here. It appears on other people's screens when they are viewing the
    Pokemon you have on offer. You can only do this once, so if you do decide to do
    it, make sure you get it right!
    
    Talk to the woman at the desk (why is it always women?) and she'll ask you to
    connect to Nintendo WFC. After connecting, you can then choose to either
    deposit a Pokemon to be traded, or ask for a Pokemon to be sent (Seek Pokemon).
    You can only ask for Pokemon you've seen in the game before, so there's no
    asking for legendaries you've yet to meet or anything like that.
    
    If you choose to put a Pokemon on offer, you'll be able to choose any Pokemon
    you own, no matter if it's in your party or in any of your PC Boxes (for
    obvious reasons, Pokemon left at the Day Care will not be available for offer).
    Once that's done, you'll be asked to pick a Pokemon you want, again from
    anything you've already seen. After that you need to choose its gender (if
    applicable), and the level range you want the traded Pokemon to be at. Your
    Pokemon will then be removed from your party or PC Box and put on offer.
    
    If that's all you're here to do, you can leave the GTS now. Come back at any
    time and reconnect to Nintendo WFC to see if your Pokemon was traded. If it's
    not, you can either continue to wait or take it back by choosing Summary, then
    Take Back. Confirm your choice and your Pokemon will be returned to you.
    
    Seeking a Pokemon is a little different. First you enter what Pokemon you're
    looking for, and then you confirm the gender you're looking for as well as the
    level range. After that, start the search. You will see up to seven Trainers
    who have the Pokemon you searched for, on offer. Tap the Trainers to see the
    Pokemon's name, gender, and level. You'll also see the name of the Trainer who
    has it, as well as any item the Pokemon might have equipped.
    
    Below that, you'll see what they want for their Pokemon. If you have it and
    would like to trade, press A and opt to trade.
    
    There is a possibility you might not get it. If another Trainer happens to
    snatch it up before you do, tough luck.
    
    If the trade does go through, congratulations! You've got a new Pokemon!
    
    Don't count on finding any real deals in the GTS. Everyone seems to want
    legendaries for their Burmy or otherwise ripoff deal.
    
    That's all for the GTS. Looking to clone? Don't have any friends? Check the FAQ
    in section 19 for more information.
    
    ====================
    13b. The Great Marsh                                                    [sfrzn]
    ====================
    
    I hate this place.
    
    Found in Pastoria City, the Great Marsh houses many different kinds of Pokemon,
    some of which you can only find here. It's not called the Great Marsh for
    nothing - the place is very large and can be quite annoying to navigate.
    
    The Great Marsh is divided into six sections, called Areas. Since the Great
    Marsh is, well, a marsh, you'll get stuck running through the swamp. To change
    Areas quickly and easily, hop on the train found in the center of each area.
    
    o-----------------------------o  There are a few items to be had, so pay your
    | GREAT MARSH POKEMON LISTING |  500 money to get inside. Head left to Area 5.
    o-----------------------------o
    | Quagsire          (all day) |  The list to the left contains Pokemon that are
    | Bibarel           (all day) |  common to every Area of the Great Marsh. The
    | Wooper            (all day) |  encounter rates are about the same, so feel
    | Azurill           (all day) |  free to run around and look.
    | Bidoof            (all day) |
    | Marill            (all day) |  Inside the Great Marsh, you don't actually do
    | Hoothoot            (night) |  battle against the Pokemon. You can either
    | Starly        (morning/day) |  toss a Safari Ball, toss mud, or throw bait.
    | Budew         (morning/day) |  If you toss mud at the Pokemon, it will get
    o-----------------------------o  angry at you, increasing the chance of it
                                         running away. Should it stay, however, you
    o---------------------------------o  will have a better chance of catching it.
    |    POKEMON EXCLUSIVE TO AREA    |  The flee rate and catch rate will continue
    o---------------------------------o  to increase with every glob of mud you
    | Noctowl  (night, Areas 1 and 2) |  hurl, so do so with caution.
    | Psyduck (all day, Areas 1-4, 6) |
    o---------------------------------o  On the other side of the coin is tossing
                                         bait. Doing so will also make it want to
    flee, but at a lesser rate than slinging mud. It still gets easier to catch.
    
    Now, you may have visited upstairs in the lobby, looked through the binoculars,
    and noticed some Pokemon I didn't list above. This is because the Great Marsh
    is always changing; certain Pokemon will appear one day and be gone the next.
    They're all fairly rare, so if you spot what you're looking for, stay in that
    Area until you capture it.
    
    There aren't many Pokemon that can appear. Here's what I've seen:
    
    o---------------------------------------------------------------o
    | Carnivine - Croagunk - Golduck - Roselia - Skorupi - Staravia |
    o---------------------------------------------------------------o
    
    It should be noted that Carnivine, Croagunk, and Skorupi can only be caught in
    the Great Marsh.
    
    A tip: You get to take 500 steps in the Great Marsh. No more. If you hold B and
    lightly tap the D-pad in any direction, you will face that direction. This
    activates the encounter rate for the tile you're on, but doesn't count as a
    step. As long as you can continue facing different directions, but never take a
    step, you could theoretically stay forever in the Great Marsh (unless you ran
    out of Safari Balls).
    
    All right! Now that that longwinded intro is done, time to clean up the litter
    on the ground. If you run out of time, just pay again and pick up where you
    left off.
    
    You should still be in Area 5, and you probably already picked up the Antidote
    in front of you. Do so if you didn't.
    
    On the far right of Area 6 is a Parlyz Heal.
    
    Take the train to Area 3. Wade your way left and up to a Honey.
    
    Cross over to Area 4 and head straight up to a Poke Ball. Go to the right and
    down a little and pick up the Super Potion.
    
    Take the train to Area 1. Pass left underneath the trees, then go above them
    and come back towards the train, not forgetting to pick up the Potion by the
    ledge. North of there is a Super Repel.
    
    Cross over to Area 2. Head right, go above the trees, then left and up just a
    bit to find a Great Ball. Get out the Dowsing Machine and use it to find the
    Toxic Plate hidden in a tree you need to cross through some muck to get to.
    It's a bit to the right of the Great Ball.
    
    Man I hate this place. Get your fill and go somewhere else.
    
    ==========================
    13c. Veilstone Game Corner                                              [wascm]
    ==========================
    
    The Game Corner, in Veilstone City, is home to the slot machine that has been a
    staple since Red and Blue. You can get some cool prizes, most of which you can
    only find here.
    
    o-------------------------o---------------------------------------------------o
    | Step 1: Getting Started |  This is easy. Inside the Game Corner, you can    |
    o-------------------------o  buy Coins from the lady behind the counter in    |
    |  increments of 50, for 1000 money each, or in increments of 500, for 10000  |
    |  money each. It's suggested that you only buy coins 500 at a time, to save  |
    |  time if nothing else.                                                      |
    |                                                                             |
    |  You can also score a few free Coins by talking to the other people.        |
    |                                                                             |
    o------------------------o----------------------------------------------------o
    | Step 2: Play the Slots |  Now that you've got Coins, you can play to your   |
    o------------------------o  heart's content (or until you run out of Coins).  |
    |                                                                             |
    |  Step up to any open slot machine and press A to start playing. Press X to  |
    |  insert 3 coins. In doing so, you'll win if you match three in a row going  |
    |  either horizontally or diagonally. Then you can press X or Down to start   |
    |  the reels.                                                                 |
    |                                                                             |
    |  Exit at any time by pressing Start.                                        |
    |                                                                             |
    |  o--------------------------o  Press Y to stop the left reel, B to stop     |
    |  | MATCH 3 SYMBOLS AND WIN. |  the middle reel, and A to stop the right     |
    |  o--------------------------o  reel. You can stop them in any order, but    |
    |  | 7 7 7 ...............100 |  you'll do better if you stop them from the   |
    |  | G G G ...............100 |  left (Y, B, A). You win varying amounts of   |
    |  | R R R ....15 + free spin |  coins for matching three symbols in a row,   |
    |  | Cherry on left.........2 |  shown in the list to the left. This is       |
    |  | " on left and middle...4 |  called Normal Mode.                          |
    |  | Three Pikachu.........10 |                                               |
    |  | Three Moon Stones.....15 |  On the Touch Screen, you'll notice the       |
    |  o--------------------------o  occasional ball that shakes. I'm not sure    |
    |                                what triggers it opening, but if you do,     |
    |  you get what's known as Clefairy Mode. You'll see either a Ditto acting    |
    |  as Clefairy, a normal Clefairy, or a shiny Clefairy (light pink, green     |
    |  ears). During Clefairy mode, it becomes easier to match 7s and Gs. If you  |
    |  successfully line up 777 or GGG, you will enter Clefairy Bonus.            |
    |                                                                             |
    |  During this time, you'll see Clefairy pointing towards one of the slots.   |
    |  Stop the slots in the order Clefairy points to them and you will always    |
    |  get RRR (Replay). This nets you 15 coins. You get 15 spins in Clefairy     |
    |  Bonus. If you match Replay 15 times, you'll get a total of 225 coins.      |
    |  After your last spin, there's a chance that you can continue Clefairy      |
    |  Bonus and spin 15 _more_ times depending on what kind of Clefairy you see  |
    |  during Clefairy Bonus. If Ditto appears, your chances are small, and if    |
    |  the Clefairy is shiny, you've got a great chance. Normal Clefairy yields   |
    |  a normal chance.                                                           |
    |                                                                             |
    |  On occasion, you'll see that the moon turns red. If it ever does, you      |
    |  need to completely ignore Clefairy's instruction, because the red moon     |
    |  makes Clefairy tired (and decreases your chances of continuing Clefairy    |
    |  Bonus). After that spin, you may follow Clefairy as normal.                |
    |                                                                             |
    |  If you manage to do Clefairy Bonus 10 times in a row (spin 150 times),     |
    |  talk to the lady who sells Coins and she'll give you TM64, Explosion!      |
    |                                                                             |
    o------------------o----------------------------------------------------------o
    | Step 3: Cash Out |  Leave the Game Corner and enter the building to the     |
    o------------------o  right. This is where you come to spend all the Coins    |
    |  that you've accumulated. A list of everything you can buy is shown below.  |
    |                                                                             |
    |  o---------------------------o  The Silk Scarf powers up Normal moves. If   |
    |  |     GAME CORNER PRIZES    |  you equip the Wide Lens, accuracy of your   |
    |  o---------------------------o  moves goes up. The Zoom Lens will boost     |
    |  | Silk Scarf...........1000 |  the critical hit ratio if you go second.    |
    |  | Wide Lens............1000 |  The item Metronome will boost a move's      |
    |  | Zoom Lens............1000 |  base power by 10% every time it's used      |
    |  | Metronome............1000 |  consecutively. Using Endure will allow you  |
    |  | TM90 Substitute......2000 |  to survive any fatal attack with 1 HP. Its  |
    |  | TM58 Endure..........2000 |  failure rate goes up as you use it in       |
    |  | TM75 Swords Dance....4000 |  succession. Swords Dance sharply boosts     |
    |  | TM32 Double Team.....4000 |  Attack. Rest will put the user to sleep     |
    |  | TM44 Rest............6000 |  for 2 turns and fully restore its HP. U-    |
    |  | TM89 U-turn..........6000 |  turn is a Bug-type move that forces the     |
    |  | TM10 Hidden Power....6000 |  user to switch out after the attack.        |
    |  | TM27 Return..........8000 |  Frustration increases in base power if the  |
    |  | TM21 Frustration.....8000 |  user hates you. Use the herbal shop in      |
    |  | TM35 Flamethrower...10000 |  Eterna City to help increase hate. Flame-   |
    |  | TM24 Thunderbolt....10000 |  thrower is a powerful Fire attack that may  |
    |  | TM13 Ice Beam.......10000 |  burn. Thunderbolt is a powerful Electric    |
    |  | TM29 Psychic........10000 |  attack that may paralyze, and Ice Beam is   |
    |  | TM74 Gyro Ball......15000 |  a powerful Ice attack that may freeze. As   |
    |  | TM68 Giga Impact....20000 |  you may guess from the name, Psychic is a   |
    |  o---------------------------o  Psychic-type attack that can lower Special  |
    |                                 Defense. Giga Impact is a mega-strong       |
    |  physical-based Normal-type attack that makes the user recharge for a turn  |
    |  if the attack hits.                                                        |
    |                                                                             |
    o-----------------------------------------------------------------------------o
    
    That's all for the Game Corner.
    
    ===============================
    14. Because Knowledge is Power!                                         [da411]
    ===============================
    
    Memorizing this entire section will help you tremendously. The section names
    speak for themselves.
    
    =================
    14a. Ability List                                                       [zzhng]
    =================
    
    Each Pokemon has one (sometimes two, but only one of the two at a time) of 123
    different Abilities that are designed to help it in battle. This is a list of
    each and every one of them. Some abilities also have a field bonus, that change
    how things work even out of battle.
    
    o--------------o--------------------------------------------------------------o
    | ADAPTABILITY |  Moves that match this Pokemon's type have their base powers |
    o--------------o  multiplied by 2 instead of 1.5.                             |
    |                                                                             |
    |   Available To: Eevee, Porygon-Z                                            |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | AFTERMATH |     If this Pokemon is fainted by a contact move, the           |
    o-----------o     attacker loses 1/4 of its maximum HP.                       |
    |                                                                             |
    |   Available To: Drifloon, Drifblim, Stunky, Skuntank                        |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | AIR LOCK |      Weather effects are cancelled. This means that SolarBeam    |
    o----------o      still requires a charge, Thunder can miss in rain, etc.     |
    |                                                                             |
    |   Available To: Rayquaza                                                    |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | ANGER POINT |   Attack is maximized if you survive a critical hit.          |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Mankey, Primeape, Tauros                                    |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | ANTICIPATION |  When you bring this Pokemon into battle, this will tell you |
    o--------------o  if the foe has a move that is super effective against you.  |
    |                                                                             |
    |   Available To: Barboach, Whiscash, Wormadam, Croagunk, Toxicroak           |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ARENA TRAP |    Opposing Pokemon cannot flee unless they are Flying-type    |
    o------------o    or have either the Levitate or Run Away abilities.          |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, encounter rate goes up.                |
    |                                                                             |
    |   Available To: Trapinch, Diglett, Dugtrio                                  |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | BAD DREAMS |    Sleeping foes take damage between turns.                    |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Darkrai                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | BATTLE ARMOR |  Your foe's moves will never land a critical strike.         |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Anorith, Armaldo, Kabuto, Kabutops, Skorupi, Drapion        |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | BLAZE |         When this Pokemon's HP fall below 1/3, its Fire-type moves  |
    o-------o         deal 1.5x normal damage.                                    |
    |                                                                             |
    |   Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon,       |
    |                 Charizard, Cyndaquil, Quilava, Typhlosion, Chimchar,        |
    |                 Monferno, Infernape                                         |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | CHLOROPHYLL |   While Sunny Day is in effect, this Pokemon's Speed stat is  |
    o-------------o   multiplied by 1.5.                                          |
    |                                                                             |
    |   Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume,         |
    |                 Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel,     |
    |                 Tangela, Tangrowth, Hoppip, Skiploom, Jumpluff, Sunkern,    |
    |                 Sunflora, Exeggcute, Exeggutor, Cherubi                     |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CLEAR BODY |    The Intimidate ability and moves that lower stats, such as  |
    o------------o    Growl or Leer, fail when used on this Pokemon.              |
    |                                                                             |
    |   Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, |
    |                 Regice, Registeel                                           |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CLOUD NINE |    Weather effects are cancelled. This means that SolarBeam    |
    o------------o    still requires a charge, Thunder can miss in rain, etc.     |
    |                                                                             |
    |   Available To: Psyduck, Golduck                                            |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | COLOR CHANGE |  This Pokemon's type changes to the type of move that        |
    o--------------o  directly damaged it last.                                   |
    |                                                                             |
    |   Available To: Kecleon                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | COMPOUNDEYES |  Accuracy of this Pokemon's attacks is multiplied by 130%.   |
    o--------------o                                                              |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, chances increase that a wild Pokemon   |
    |                               will hold an item.                            |
    |                                                                             |
    |   Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree               |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | CUTE CHARM |    When a contact move is done to this Pokemon, and the foe is |
    o------------o    of the opposite gender, there is a 30% chance the foe will  |
    |                 become attracted.                                           |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, chances that wild Pokemon are the      |
    |                               opposite gender will increase.                |
    |                                                                             |
    |   Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff,        |
    |                 Cleffa, Clefairy, Clefable, Lopunny                         |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | DAMP |          This awkward ability forbids self-destruction.              |
    o------o                                                                      |
    |                                                                             |
    |   Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl,     |
    |                 Poliwrath, Politoed                                         |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | DOWNLOAD |      When this Pokemon is brought into battle, it will receive   |
    o----------o      a boost in either Attack or Special Attack depending on the |
    |                 lower defense stat of the foe. If Defense is lower, Attack  |
    |                 is raised; if Sp. Def is lower, Sp. Atk is raised.          |
    |                                                                             |
    |   Available To: Porygon, Porygon2, Porygon-Z                                |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | DRIZZLE |       Rain Dance starts when this Pokemon enters battle. This     |
    o---------o       lasts the entire battle, unless Sandstorm, Hail, or Sunny   |
    |                 Day is used, or a Pokemon with the Sand Stream, Drought,    |
    |                 or Snow Warning abilities is brought into play.             |
    |                                                                             |
    |   Available To: Kyogre                                                      |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | DROUGHT |       Sunny Day starts when this Pokemon enters battle. This      |
    o---------o       lasts the entire battle, unless Rain Dance, Hail, or        |
    |                 Sandstorm is used, or a Pokemon with the Drizzle, Sand      |
    |                 Stream, or Snow Warning abilities is brought into play.     |
    |                                                                             |
    |   Available To: Groudon                                                     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | DRY SKIN |      When it's sunny, bearer's HP decreases by 1/8 maximum HP    |
    o----------o      between turns. While raining, bearer's HP is restored by    |
    |                 1/8 maximum between turns. Bearer also absorbs Water moves  |
    |                 and takes double damage from Fire moves.                    |
    |                                                                             |
    |   Available To: Paras, Parasect, Croagunk, Toxicroak                        |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | EARLY BIRD |    Sleep lasts for half the duration it normally would.        |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu,   |
    |                 Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan        |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | EFFECT SPORE |  When a contact move is done to this Pokemon, there is a 10% |
    o--------------o  chance the foe will be inflicted with Sleep, Poison, or     |
    |                 Paralyze.                                                   |
    |                                                                             |
    |   Available To: Shroomish, Breloom, Paras, Parasect                         |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | FILTER |        Super-effective damage is cut in half.                      |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Mime Jr., Mr. Mime                                          |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | FLAME BODY |    When a contact move is done to this Pokemon, there is a 30% |
    o------------o    chance the foe will become Burned.                          |
    |                                                                             |
    |                 Field bonus:  Any egg directly adjacent to this Pokemon in  |
    |                               your party will hatch in roughly half the     |
    |                               time.                                         |
    |                                                                             |
    |   Available To: Slugma, Magcargo, Magby, Magmar, Magmortar                  |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | FLASH FIRE |    When a Fire-type move is done to this Pokemon, Flash Fire   |
    o------------o    will activate, granting immunity to direct Fire-type        |
    |                 damage, as well as making all Fire damage from this Pokemon |
    |                 multiply by 150%.                                           |
    |                                                                             |
    |   Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, |
    |                 Ponyta, Rapidash, Flareon, Heatran                          |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | FLOWER GIFT |   Increase Attack and Special Attack when it's sunny.         |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Cherrim                                                     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | FORECAST |      Type changes depending on the weather. No weather = Normal, |
    o----------o      Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm |
    |                 STILL does not change this Pokemon's type.                  |
    |                                                                             |
    |   Available To: Castform                                                    |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | FOREWARN |      When this Pokemon is brought into battle, a random, usually |
    o----------o      strongest, attack of the foe's is revealed.                 |
    |                                                                             |
    |   Available To: Drowzee, Hypno, Smoochum, Jynx                              |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | FRISK |         See your opponent's hold item when this Pokemon comes into  |
    o-------o         battle.                                                     |
    |                                                                             |
    |   Available To: Stantler, Shuppet, Banette                                  |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | GLUTTONY |      Berries that activate at 25% HP now activate at 50% HP      |
    o----------o      instead.                                                    |
    |                                                                             |
    |   Available To: Shuckle, Zigzagoon, Linoone                                 |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | GUTS |          Attack is multiplied by 150% if this Pokemon is affected by |
    o------o          a Special Condition.                                        |
    |                                                                             |
    |   Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke,      |
    |                 Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate,   |
    |                 Ursaring                                                    |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | HEATPROOF |     Fire damage done to this Pokemon is cut by 33%.             |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Bronzor, Bronzong                                           |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | HONEY GATHER |  No effect in battle.                                        |
    o--------------o                                                              |
    |                 Field bonus:  Any Pokemon with this ability may find Honey  |
    |                               after a battle if an item is not being held.  |
    |                                                                             |
    |   Available To: Combee                                                      |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | HUGE POWER |    Doubles Attack in battle. If this ability is Skill Swapped, |
    o------------o    Attack is returned to normal.                               |
    |                                                                             |
    |   Available To: Azurill, Marill, Azumarill                                  |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | HUSTLE |        Physical damage from this Pokemon is multiplied by 150%.    |
    o--------o        Accuracy for this Pokemon's moves is multiplied by 80%.     |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, higher-level wild Pokemon become more  |
    |                               common.                                       |
    |                                                                             |
    |   Available To: Corsola, Delibird, Togepi, Togetic, Togekiss, Remoraid      |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | HYDRATION |     If it is raining, any Special Conditions present on this    |
    o-----------o     Pokemon will be cured between turns.                        |
    |                                                                             |
    |   Available To: Seel, Dewgong, Phione, Manaphy                              |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | HYPER CUTTER |  This Pokemon's Attack can not be lowered. If Haze is used,  |
    o--------------o  Attack will still be set at +0.                             |
    |                                                                             |
    |   Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar,      |
    |                 Gliscor, Krabby, Kingler                                    |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | ICE BODY |      Restores HP between turns if it's hailing.                  |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Snorunt, Glalie, Spheal, Sealeo, Walrein                    |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ILLUMINATE |    No effect in battle.                                        |
    o------------o                                                                |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, the wild encounter rate goes up.       |
    |                                                                             |
    |   Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie                 |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | IMMUNITY |      This Pokemon cannot be Poisoned by any means.               |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Zangoose, Snorlax                                           |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | INNER FOCUS |   This Pokemon cannot flinch by any means, even by Fake Out.  |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra,    |
    |                 Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel, Riolu,   |
    |                 Lucario                                                     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | INSOMNIA |      This Pokemon cannot fall asleep by any means, even by Rest. |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Shuppet, Banette, Murkrow, Honchkrow, Spinarak, Ariados,    |
    |                 Drowzee, Hypno, Hoothoot, Noctowl                           |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | INTIMIDATE |    Any foes that are on the field when this Pokemon is first   |
    o------------o    brought into battle will have their Attack dropped by 1     |
    |                 level. Pokemon with the Hyper Cutter, White Smoke, or Clear |
    |                 Body abilities are immune to this effect.                   |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, lower-level wild Pokemon get scarce.   |
    |                                                                             |
    |   Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain,         |
    |                 Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros,        |
    |                 Snubbull, Granbull, Staravia, Staraptor, Shinx, Luxio,      |
    |                 Luxray                                                      |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | IRON FIST |     Attacks that punch have their base power boosted by 130%.   |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Hitmonchan                                                  |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | KEEN EYE |      Accuracy of this Pokemon cannot be lowered.                 |
    o----------o                                                                  |
    |                 Field bonus:  If a Pokemon with this ability is on your     |
    |                               team, lower-level wild Pokemon become scarce. |
    |                                                                             |
    |   Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl,    |
    |                 Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow,   |
    |                 Fearow, Farfetch'd, Sentret, Furret, Starly, Chatot         |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | KLUTZ |         Can't utilize Hold Items.                                   |
    o-------o                                                                     |
    |                                                                             |
    |   Available To: Buneary, Lopunny                                            |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | LEAF GUARD |    Prevents Special Conditions from being inflicted while it's |
    o------------o    sunny. It does not cure them, ever. It's like Safeguard.    |
    |                                                                             |
    |   Available To: Tangela, Tangrowth, Hoppip, Skiploom, Jumpluff, Leafeon     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | LEVITATE |      Damage-dealing Ground moves fail when used on this Pokemon. |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Solrock, Lunatone, Baltoy, Claydol, Vibrava, Flygon,        |
    |                 Koffing, Weezing, Chingling, Chimecho, Latias, Latios,      |
    |                 Duskull, Unown, Misdreavus, Mismagius, Gastly, Haunter,     |
    |                 Gengar, Bronzor, Bronzong, Rotom, Uxie, Mesprit, Azelf,     |
    |                 Cresselia, Carnivine                                        |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | LIGHTNINGROD |  In a 2-on-2 battle, all Electric attacks done to your team  |
    o--------------o  will target this Pokemon, regardless of whether or not it   |
    |                 was the original target.                                    |
    |                                                                             |
    |   Available To: Electrike, Manectric, Rhyhorn, Rhydon, Rhyperior, Cubone,   |
    |                 Marowak                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | LIMBER |        This Pokemon cannot become Paralyzed by any means.          |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Persian, Hitmonlee, Ditto, Glameow                          |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | LIQUID OOZE |   When HP are absorbed (moves like Mega Drain, etc.), the foe |
    o-------------o   loses HP equal to the amount that would have been gained.   |
    |                                                                             |
    |   Available To: Tentacool, Tentacruel, Gulpin, Swalot                       |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MAGIC GUARD |   This Pokemon will only receive damage from an attack.       |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Cleffa, Clefairy, Clefable                                  |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MAGMA ARMOR |   This Pokemon cannot be Frozen by any means.                 |
    o-------------o                                                               |
    |                 Field bonus:  Any egg directly adjacent to this Pokemon in  |
    |                               your party will hatch in roughly half the     |
    |                               time.                                         |
    |                                                                             |
    |   Available To: Slugma, Magcargo, Camerupt                                  |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MAGNET PULL |   If their Pokemon is Steel-type, it can not escape battle.   |
    o-------------o                                                               |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, Steel-type wild Pokemon appear more.   |
    |                                                                             |
    |   Available To: Magnemite, Magneton, Magnezone, Nosepass, Probopass         |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | MARVEL SCALE |  Defense is multiplied by 150% if this Pokemon is affected   |
    o--------------o  by a Special Condition.                                     |
    |                                                                             |
    |   Available To: Milotic                                                     |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | MINUS |         If a Pokemon with the Plus ability is this Pokemon's        |
    o-------o         partner in 2-on-2, this Pokemon's Special Attack is         |
    |                 multiplied by 150%.                                         |
    |                                                                             |
    |   Available To: Minun                                                       |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | MOLD BREAKER |  Moves that would be blocked by the opponent's ability will  |
    o--------------o  work. (example: Surf hits things with Water Absorb)         |
    |                                                                             |
    |   Available To: Cranidos, Rampardos, Pinsir                                 |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | MOTOR DRIVE |   Speed goes up when hit with an Electric-type attack.        |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Electivire                                                  |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | MULTITYPE |     Type changes when the held Plate changes. Held item cannot  |
    o-----------o     be stolen or otherwise forcibly removed.                    |
    |                                                                             |
    |   Available To: Some cheater of a Pokemon I've never heard of ever.         |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | NATURAL CURE |  Upon being recalled, all Special Conditions are healed.     |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Swablu, Altaria, Corsola, Staryu, Starmie, Celebi,          |
    |                 Happiny, Chansey, Blissey, Budew, Roselia, Roserade,        |
    |                 and some Pokemon I've never heard of                        |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | NO GUARD |      The attacks of this Pokemon and the Pokemon attacking this  |
    o----------o      Pokemon will never miss.                                    |
    |                                                                             |
    |   Available To: Machop, Machoke, Machamp                                    |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | NORMALIZE |     All attacks done by this Pokemon are Normal-type instead of |
    o-----------o     its usual type.                                             |
    |                                                                             |
    |   Available To: Skitty, Delcatty                                            |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | OBLIVIOUS |     Attract always fails when used on this Pokemon.             |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash,      |
    |                 Lickitung, Lickilicky, Slowpoke, Slowbro, Slowking,         |
    |                 Smoochum, Jynx, Swinub, Piloswine, Mamoswine                |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | OVERGROW |      When this Pokemon's HP fall below 1/3, Grass-type moves     |
    o----------o      deal 1.5x normal damage.                                    |
    |                                                                             |
    |   Available To: Treecko, Grovyle, Sceptile,  Bulbasaur, Ivysaur, Venusaur,  |
    |                 Chikorita, Bayleef, Meganium, Turtwig, Grotle, Torterra     |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | OWN TEMPO |     This Pokemon cannot become Confused by any means.           |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking,       |
    |                 Lickitung, Lickilicky, Smeargle, Glameow, Purugly           |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | PICKUP |        No effect in battle.                                        |
    o--------o                                                                    |
    |                 Field bonus:  This Pokemon may pick up an item after the    |
    |                               battle. The type of item depends on level.    |
    |                                                                             |
    |   Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa,       |
    |                 Munchlax, Pachirisu, Ambipom                                |
    o-----------------------------------------------------------------------------o
    
    o------o----------------------------------------------------------------------o
    | PLUS |          If a Pokemon with the Minus ability is this Pokemon's       |
    o------o          partner in 2-on-2, this Pokemon's Special Attack is         |
    |                 multiplied by 150%.                                         |
    |                                                                             |
    |   Available To: Plusle                                                      |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | POISON HEAL |   HP is cured between turns if poisoned.                      |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Shroomish, Breloom                                          |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | POISON POINT |  When a contact move is done to this Pokemon, there is a 30% |
    o--------------o  chance the foe will become Poisoned. Poison-types and       |
    |                 Pokemon with the Immunity ability are immune to this        |
    |                 effect.                                                     |
    |                                                                             |
    |   Available To: Budew, Roselia, Roserade, Seadra, Qwilfish, NidoranF,       |
    |                 Nidorina, Nidoqueen, NidoranM, Nidorino, Nidoking           |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | PRESSURE |      When a move is used on this Pokemon, an extra PP is used.   |
    o----------o                                                                  |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, encounter rate goes up.                |
    |                                                                             |
    |   Available To: Absol, Deoxys, Dusclops, Dusknoir, Articuno, Zapdos,        |
    |                 Mewtwo, Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl,   |
    |                 Vespiquen, Dialga, Palkia, Giratina, Spiritomb, Weavile     |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | PURE POWER |    Doubles Attack in battle. If this Ability is Skill Swapped, |
    o------------o    Attack power is returned to normal.                         |
    |                                                                             |
    |   Available To: Meditite, Medicham                                          |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | QUICK FEET |    Speed goes up if affected by a Special Condition.           |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Granbull, Teddiursa, Ursaring, Poochyena, Mightyena         |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | RAIN DISH |     This Pokemon recovers 1/16 its max HP between turns as long |
    o-----------o     as rain continues to fall.                                  |
    |                                                                             |
    |   Available To: Lotad, Lombre, Ludicolo                                     |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | RECKLESS |      Moves that cause recoil damage cause greater damage.        |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Hitmonlee                                                   |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | RIVALRY |       If this Pokemon and its foe are the same gender, Attack     |
    o---------o       goes up. This effect lasts until the bearer is recalled.    |
    |                                                                             |
    |   Available To: NidoranF, Nidorina, Nidoqueen, NidoranM, Nidorino,          |
    |                 Nidoking, Shinx, Luxio, Luxray                              |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | ROCK HEAD |     This Pokemon takes no recoil damage.                        |
    o-----------o                                                                 |
    |                                                                             |
    |   Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler,   |
    |                 Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix,    |
    |                 Steelix, Bonsly, Sudowoodo, Aerodactyl                      |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | ROUGH SKIN |    When a contact move is done to this Pokemon, the foe will   |
    o------------o    be damaged by 1/16 their max HP.                            |
    |                                                                             |
    |   Available To: Carvanha, Sharpedo                                          |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | RUN AWAY |      This Pokemon will always be able to flee or switch out,     |
    o----------o      even if the foe has used Mean Look or has otherwise trapped |
    |                 it.                                                         |
    |                                                                             |
    |   Available To: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta,         |
    |                 Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull,     |
    |                 Eevee, Pachirisu, Buneary                                   |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SAND STREAM |   Sandstorm starts when this Pokemon enters battle. This      |
    o-------------o   lasts the entire battle, unless Rain Dance, Hail, or Sunny  |
    |                 Day is used, or a Pokemon with the Drizzle, Drought, or     |
    |                 Snow Warning abilities is brought into play. Also boosts    |
    |                 the Special Defense of Rock-types in play by 1.5x.          |
    |                                                                             |
    |   Available To: Tyranitar, Hippopotas, Hippowdon                            |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | SAND VEIL |     While Sandstorm is in effect, this Pokemon's evasion will   |
    o-----------o     rise. This does not mean "Evasion goes up by 1 level" and   |
    |                 will still allow you to boost it up six times. Pokemon with |
    |                 this bbility are protected from Sandstorm damage.           |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, encounter rate goes down in sandstorm. |
    |                                                                             |
    |   Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Gliscor,    |
    |                 Diglett, Dugtrio, Gible, Gabite, Garchomp                   |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | SCRAPPY |       Ghost-type's immunity to Fighting and Normal is ignored.    |
    o---------o                                                                   |
    |                                                                             |
    |   Available To: Kangaskhan, Miltank                                         |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | SERENE GRACE |  Effect percentages double.                                  |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Jirachi, Happiny, Chansey, Blissey, Togepi, Togetic,        |
    |                 Togekiss, Dunsparce                                         |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SHADOW TAG |    Foe's switching and fleeing is prevented. If the foe also   |
    o------------o    has Shadow Tag, this ability does nothing.                  |
    |                                                                             |
    |   Available To: Wynaut, Wobbuffet                                           |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | SHED SKIN |     Between turns, if this Pokemon is affected by a Special     |
    o-----------o     Condition, there is a 1-in-3 chance that it will be healed. |
    |                                                                             |
    |   Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna,   |
    |                 Dratini, Dragonair, Pupitar, Kricketot, Burmy               |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SHELL ARMOR |   Your foe's moves will never land a critical strike.         |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar,  |
    |                 Krabby, Kingler, Lapras, Clamperl                           |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SHIELD DUST |   Attacks' added effects will never work on this Pokemon.     |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Wurmple, Dustox, Weedle, Caterpie, Venomoth                 |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | SIMPLE |        Stat changes are doubly effective.                          |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Numel, Bidoof, Bibarel                                      |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SKILL LINK |    Moves that hit 2-5 times always hit 5 times.                |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Shellder, Cloyster                                          |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SLOW START |    Attack and Speed is halved for 5 turns.                     |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Regigigas                                                   |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | SNIPER |        Critical hits do 4x normal damage instead of 2x.            |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Horsea, Seadra, Kingdra, Remoraid, Octillery, Skorupi,      |
    |                 Drapion                                                     |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SNOW CLOAK |    Evasion increases while it's hailing.                       |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Swinub, Piloswine, Mamoswine, Glaceon, Froslass             |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | SNOW WARNING |  Hail starts when this Pokemon enters battle. This lasts the |
    o--------------o  entire battle, unless Rain Dance, Sunny Day, or Sandstorm   |
    |                 is used, or a Pokemon with the Drizzle, Drought, or Sand    |
    |                 Stream abilities is brought into play. Also makes Blizzard  |
    |                 never miss.                                                 |
    |                                                                             |
    |   Available To: Snover, Abomasnow                                           |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SOLAR POWER |   HP decreases between turns when Sunny. Sp.Atk also goes up. |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Sunkern, Sunflora, Tropius                                  |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SOLID ROCK |    Super-effective damage is cut by 1/3.                       |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Camerupt, Rhyperior                                         |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SOUNDPROOF |    Blocks all moves based on sound.                            |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Mime Jr., Mr. Mime, Whismur, Loudred, Exploud, Voltorb,     |
    |                 Electrode                                                   |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SPEED BOOST |   Speed goes up by 1 level between turns.                     |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Ninjask, Yanma, Yanmega                                     |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STATIC |        When a contact move is done to this Pokemon, there is a 30% |
    o--------o        chance the foe will become Paralyzed. Those with the Limber |
    |                 ability are immune to this effect.                          |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, wild Electric-types become more        |
    |                               common.                                       |
    |                                                                             |
    |   Available To: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu,   |
    |                 Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos       |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | STALL |         Always goes last.                                           |
    o-------o                                                                     |
    |                                                                             |
    |   Available To: Sableye                                                     |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | STEADFAST |     Speed goes up when this Pokemon flinches.                   |
    o-----------o                                                                 |
    |                                                                             |
    |                                                                             |
    |   Available To: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode,    |
    |                 Tyrogue, Gallade, Riolu, Lucario                            |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STENCH |        No effect in battle.                                        |
    o--------o                                                                    |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, wild encounter rate goes down.         |
    |                                                                             |
    |   Available To: Grimer, Muk, Stunky, Skuntank                               |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | STICKY HOLD |   Held item cannot be stolen.                                 |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Grimer, Muk, Gulpin, Swalot, Shellos, Gastrodon             |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | STORM DRAIN |   In a 2-on-2 battle, all Water attacks target this Pokemon.  |
    o-------------o                                                               |
    |                                                                             |
    |   Available To: Shellos, Gastrodon, Finneon, Lumineon                       |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | STURDY |        One-hit KO moves always fail when used against this         |
    o--------o        Pokemon.                                                    |
    |                                                                             |
    |   Available To: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass,          |
    |                 Probopass, Magnemite, Magneton, Magnezone, Onix, Steelix,   |
    |                 Pineco, Forretress, Shuckle, Geodude, Graveler, Golem,      |
    |                 Shieldon, Bastiodon, Bonsly, Sudowoodo                      |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | SUCTION CUPS |  Forced switching (Roar/Whirlwind) is prevented.             |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Lileep, Cradily, Octillery                                  |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SUPER LUCK |    Increase chances of scoring a critical hit.                 |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Murkrow, Honchkrow, Absol                                   |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | SWARM |         When your HP fall below 1/3, Bug-type moves deal 1.5x       |
    o-------o         normal damage.                                              |
    |                                                                             |
    |   Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther,     |
    |                 Scizor, Spinarak, Ariados, Beedrill, Kricketune, Mothim     |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | SWIFT SWIM |    While Rain Dance is in effect, your Pokemon's Speed stat is |
    o------------o    multiplied by 1.5.                                          |
    |                                                                             |
    |   Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre,  |
    |                 Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth,  |
    |                 Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantyke,      |
    |                 Mantine, Kabuto, Kabutops, Buizel, Floatzel, Finneon,       |
    |                 Lumineon                                                    |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | SYNCHRONIZE |   When this Pokemon becomes poisoned, burned, or paralyzed,   |
    o-------------o   that Special Condition is mirrored on the foe. Poison-types |
    |                 cannot be poisoned, and Fire-types cannot be burned.        |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, chances that wild Pokemon will have    |
    |                               the same nature as this Pokemon go up.        |
    |                                                                             |
    |   Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra,        |
    |                 Alakazam, Mew, Espeon, Umbreon                              |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | TANGLED FEET |  Evasion rises while confused.                               |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Pidgey, Pidgeotto, Pidgeot, Spinda, Chatot                  |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | TECHNICIAN |    Any attack with 60 or less base power has its base power    |
    o------------o    multiplied by 1.5.                                          |
    |                                                                             |
    |   Available To: Meowth, Persian, Scyther, Scizor, Smeargle, Hitmontop,      |
    |                 Ambipom                                                     |
    o-----------------------------------------------------------------------------o
    
    o-----------o-----------------------------------------------------------------o
    | THICK FAT |     Fire- and Ice-type moves deal half their normal damage when |
    o-----------o     used on this Pokemon.                                       |
    |                                                                             |
    |   Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal,     |
    |                 Sealeo, Walrein, Spoink, Grumpig, Munchlax, Snorlax,        |
    |                 Miltank, Seel, Dewgong, Purugly                             |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | TINTED LENS |   Doubles the effectiveness of attacks a Pokemon resists.     |
    o-------------o   For example, Bug moves are normally effective against Fire. |
    |                                                                             |
    |   Available To: Venonat, Venomoth, Illumise, Yanmega                        |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | TORRENT |       When your HP fall below 1/3, Water-type moves deal 1.5x     |
    o---------o       normal damage.                                              |
    |                                                                             |
    |   Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle,           |
    |                 Blastoise, Totodile, Croconaw, Feraligatr, Piplup,          |
    |                 Prinplup, Empoleon                                          |
    o-----------------------------------------------------------------------------o
    
    o-------o---------------------------------------------------------------------o
    | TRACE |         Copy the foe's Ability until this Pokemon is recalled.      |
    o-------o         Certain Pokemon-specific abilities fail when Traced.        |
    |                                                                             |
    |   Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2                 |
    o-----------------------------------------------------------------------------o
    
    o--------o--------------------------------------------------------------------o
    | TRUANT |        This Pokemon only attacks every two turns.                  |
    o--------o                                                                    |
    |                                                                             |
    |   Available To: Slakoth, Slaking                                            |
    o-----------------------------------------------------------------------------o
    
    o---------o-------------------------------------------------------------------o
    | UNAWARE |       Ignores the foe's stat increases (except Speed).            |
    o---------o                                                                   |
    |                                                                             |
    |   Available To: Bidoof, Bibarel                                             |
    o-----------------------------------------------------------------------------o
    
    o----------o------------------------------------------------------------------o
    | UNBURDEN |      Speed doubles when a held item is used, lost, or stolen.    |
    o----------o                                                                  |
    |                                                                             |
    |   Available To: Drifloon, Drifblim                                          |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | VITAL SPIRIT |  This Pokemon cannot fall asleep by any means, even by Rest. |
    o--------------o                                                              |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, higher-level wild Pokemon become more  |
    |                               common.                                       |
    |                                                                             |
    |   Available To: Vigoroth, Mankey, Primeape, Delibird                        |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | VOLT ABSORB |   Whenever an Electric-type move strikes this Pokemon, it is  |
    o-------------o   healed by up to 1/4 its maximum HP instead of losing HP.    |
    |                                                                             |
    |   Available To: Chinchou, Lanturn, Jolteon                                  |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | WATER ABSORB |  Whenever a Water-type move strikes this Pokemon, it will be |
    o--------------o  healed by up to 1/4 its maximum HP instead of losing HP.    |
    |                                                                             |
    |   Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath,  |
    |                 Politoed, Lapras, Mantyke, Mantine                          |
    o-----------------------------------------------------------------------------o
    
    o------------o----------------------------------------------------------------o
    | WATER VEIL |    This Pokemon cannot be Burned by any means.                 |
    o------------o                                                                |
    |                                                                             |
    |   Available To: Wailmer, Wailord, Goldeen, Seaking                          |
    o-----------------------------------------------------------------------------o
    
    o-------------o---------------------------------------------------------------o
    | WHITE SMOKE |   The Intimidate ability and moves that lower stats, such as  |
    o-------------o   Growl or Leer, fail when used on this Pokemon.              |
    |                                                                             |
    |                 Field bonus:  If a Pokemon with this ability leads your     |
    |                               party, encounter rate goes down.              |
    |                                                                             |
    |   Available To: Torkoal                                                     |
    o-----------------------------------------------------------------------------o
    
    o--------------o--------------------------------------------------------------o
    | WONDER GUARD |  This Pokemon can only be directly damaged by weaknesses.    |
    o--------------o                                                              |
    |                                                                             |
    |   Available To: Shedinja                                                    |
    o-----------------------------------------------------------------------------o
    
    ==============
    14b. New Moves                                                          [dpatx]
    ==============
    
    A list, in alphabetical order, of all attacks introduced in Diamond and Pearl.
    
    Pokemon Diamond and Pearl also introduces attack categories. Attacks aren't
    categorized into physical and special attacks by type alone anymore, but rather
    by the attack itself. This puts a huge twist on battles, turning some loser
    Pokemon into winners.
    
        Name: Acupressure
        Type: Normal
    Category: Status
    Pwr Pts.: 30
    Base Pwr: ---
    Accuracy: ---
      Effect: Raise a random stat by 2 levels.
    
        Name: Air Slash
        Type: Flying
    Category: Special
    Pwr Pts.: 20
    Base Pwr: 75
    Accuracy: 95
      Effect: May cause the foe to flinch.
    
        Name: Aqua Jet
        Type: Water
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 40
    Accuracy: 100
      Effect: User goes first.
    
        Name: Aqua Ring
        Type: Water
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: User restores 1/16 its max HP each turn until it is recalled.
    
        Name: Aqua Tail
        Type: Water
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 90
    Accuracy: 90
      Effect: Has no extra effects.
    
        Name: Assurance
        Type: Dark
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 50
    Accuracy: 100
      Effect: Doubles in base power if the foe has already taken damage that turn.
    
        Name: Attack Order
        Type: Bug
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 90
    Accuracy: 100
      Effect: Has a high critical hit ratio.
    
        Name: Aura Sphere
        Type: Fighting
    Category: Special
    Pwr Pts.: 20
    Base Pwr: 90
    Accuracy: ---
      Effect: Never misses.
    
        Name: Avalanche
        Type: Ice
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 60
    Accuracy: 100
      Effect: User goes second. Doubles in base power if the user takes damage that
              turn.
    
        Name: Brave Bird
        Type: Flying
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 120
    Accuracy: 100
      Effect: User takes recoil damage equal to 1/3 of the damage done to the foe.
    
        Name: Brine
        Type: Water
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 65
    Accuracy: 100
      Effect: Doubles in base power if the foe's HP is at half or lower.
    
        Name: Bug Bite
        Type: Bug
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 60
    Accuracy: 100
      Effect: If the foe is holding a berry, you will steal it and eat it, gaining
              its effects.
    
        Name: Bug Buzz
        Type: Bug
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 90
    Accuracy: 100
      Effect: May lower the foe's Special Defense by 1 level.
    
        Name: Bullet Punch
        Type: Steel
    Category: Physical
    Pwr Pts.: 30
    Base Pwr: 40
    Accuracy: 100
      Effect: User goes first.
    
        Name: Captivate
        Type: Normal
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: 100
      Effect: Lowers the Special Attack of the foes with the opposite gender by 2
              levels.
    
        Name: Charge Beam
        Type: Electric
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 50
    Accuracy: 90
      Effect: High chance of raising the user's Special Attack by 1 level.
    
        Name: Chatter
        Type: Flying
    Category: Special
    Pwr Pts.: 20
    Base Pwr: 60
    Accuracy: 100
      Effect: May confuse the foe.
    
        Name: Close Combat
        Type: Fighting
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 100
      Effect: Lowers user's Defense and Special Defense by 1 level.
    
        Name: Copycat
        Type: Normal
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: Copies the last move used.
    
        Name: Cross Poison
        Type: Poison
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 70
    Accuracy: 100
      Effect: Has a high critical hit ratio. May also poison the foe.
    
        Name: Crush Grip
        Type: Normal
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: ---
    Accuracy: 100
      Effect: Does more damage if the foe's HP is high.
    
        Name: Dark Pulse
        Type: Dark
    Category: Special
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: May cause the opponent to flinch.
    
        Name: Dark Void
        Type: Dark
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 80
      Effect: Puts both foes to sleep.
    
        Name: Defend Order
        Type: Bug
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Raises user's Defense and Special Defense by 1 level.
    
        Name: Defog
        Type: Flying
    Category: Status
    Pwr Pts.: 15
    Base Pwr: ---
    Accuracy: ---
      Effect: Lowers foe's evasion by 1 level.
    
        Name: Discharge
        Type: Electric
    Category: Special
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: Hits both foes as well as your partner. May cause paralysis to
              anything it hits.
    
        Name: Double Hit
        Type: Normal
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 35
    Accuracy: 90
      Effect: Hits two times.
    
        Name: Draco Meteor
        Type: Dragon
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 140
    Accuracy: 90
      Effect: Lowers user's Special Attack by 2 levels.
    
        Name: Dragon Pulse
        Type: Dragon
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 90
    Accuracy: 100
      Effect: Has no extra effects.
    
        Name: Dragon Rush
        Type: Dragon
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 120
    Accuracy: 70
      Effect: May cause the foe to flinch.
    
        Name: Drain Punch
        Type: Fighting
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 60
    Accuracy: 100
      Effect: User recovers HP equal to half the damage done to the foe.
    
        Name: Earth Power
        Type: Ground
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 90
    Accuracy: 100
      Effect: May lower the foe's Special Defense by 1 level.
    
        Name: Embargo
        Type: Dark
    Category: Status
    Pwr Pts.: 15
    Base Pwr: ---
    Accuracy: 100
      Effect: Foe is stopped from using its held item for 5 turns. The target's
              Trainer may also not use an item on the target during this time.
    
        Name: Energy Ball
        Type: Grass
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 80
    Accuracy: 100
      Effect: May lower the foe's Special Defense by 1 level.
    
        Name: Feint
        Type: Fighting
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 50
    Accuracy: 100
      Effect: Fails unless the foe is using Protect or Detect.
    
        Name: Fire Fang
        Type: Fire
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 65
    Accuracy: 95
      Effect: May cause the foe to flinch or get burned.
    
        Name: Flare Blitz
        Type: Fire
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 120
    Accuracy: 100
      Effect: User takes recoil equal to 1/3 of the damage done to the foe.
    
        Name: Flash Cannon
        Type: Steel
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 80
    Accuracy: 100
      Effect: May lower the foe's Special Defense by 1 level.
    
        Name: Fling
        Type: Dark
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 100
      Effect: Toss the held item at the foe. Power and effect depends on what is
              flung.
    
        Name: Focus Blast
        Type: Fighting
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 70
      Effect: May lower the foe's Special Defense by 1 level.
    
        Name: Force Palm
        Type: Fighting
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 60
    Accuracy: 100
      Effect: May paralyze the foe.
    
        Name: Gastro Acid
        Type: Poison
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 100
      Effect: Shuts off the foe's ability.
    
        Name: Giga Impact
        Type: Normal
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 150
    Accuracy: 90
      Effect: If the attack hits, user must recharge next turn.
    
        Name: Grass Knot
        Type: Grass
    Category: Special
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: 100
      Effect: Increases in base power if the foe is heavy.
        Note: Here are the exact numbers for Grass Knot's damage, many thanks to
              Steinhauser from #SPP for giving me these numbers.
              Up to 22 lb = 20
              22.1 lb - 55.1 lb = 40
              55.2 lb - 110.2 lb = 60
              110.3 lb - 220.5 lb = 80
              220.6 lb - 440.9 lb = 100
              441 lb and higher = 120
    
        Name: Gravity
        Type: Psychic
    Category: Status
    Pwr Pts.: 5
    Base Pwr: ---
    Accuracy: ---
      Effect: All Pokemon are grounded for 5 turns. Accuracy of all moves goes up.
    
        Name: Guard Swap
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Swaps Defense and Special Defense boosts with the foe.
    
        Name: Gunk Shot
        Type: Poison
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 70
      Effect: May poison the foe.
    
        Name: Gyro Ball
        Type: Steel
    Category: Physical
    Pwr Pts.:
    Base Pwr: ---
    Accuracy: 100
      Effect: Damage increases depending on how much faster the foe is than the
              user.
    
        Name: Hammer Arm
        Type: Fighting
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 100
    Accuracy: 90
      Effect: Lowers user's Speed by 1 level.
    
        Name: Head Smash
        Type: Rock
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 150
    Accuracy: 80
      Effect: User takes 1/2 damage dealt in recoil.
    
        Name: Heal Block
        Type: Psychic
    Category: Status
    Pwr Pts.: 15
    Base Pwr: ---
    Accuracy: 100
      Effect: Stops the foe from using curative attacks for 5 turns.
    
        Name: Heal Order
        Type: Bug
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Restores 50% of the user's maximum HP.
    
        Name: Healing Wish
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: User faints. Next released Pokemon is restored to full HP and Special
              Conditions are removed.
    
        Name: Heart Swap
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Swaps boosted stats with the foe.
    
        Name: Ice Fang
        Type: Ice
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 65
    Accuracy: 95
      Effect: May cause the foe to flinch or become frozen.
    
        Name: Ice Shard
        Type: Ice
    Category: Physical
    Pwr Pts.: 30
    Base Pwr: 40
    Accuracy: 100
      Effect: User goes first.
    
        Name: Iron Head
        Type: Steel
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: May cause the foe to flinch.
    
        Name: Judgment
        Type: Normal
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 100
    Accuracy: 100
      Effect: Has no extra effects. The type of this move changes to match the
              Plate that is held.
    
        Name: Last Resort
        Type: Normal
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 130
    Accuracy: 100
      Effect: Can only be used if all of the user's attacks have been used by the
              user. This move fails if it is your only attack.
    
        Name: Lava Plume
        Type: Fire
    Category: Special
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: Hits both foes as well as your partner. May burn anything it hits.
    
        Name: Leaf Storm
        Type: Grass
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 140
    Accuracy: 90
      Effect: Lowers user's Special Attack by 2 levels.
    
        Name: Lucky Chant
        Type: Psychic
    Category: Status
    Pwr Pts.: 30
    Base Pwr: ---
    Accuracy: ---
      Effect: Prevents critical hits on the user's team for 5 turns.
    
        Name: Lunar Dance
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: User faints. Next released Pokemon is restored to full HP and PP.
    
        Name: Magma Storm
        Type: Fire
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 70
      Effect: Traps the foe so it cannot flee or switch.
    
        Name: Magnet Bomb
        Type: Steel
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 60
    Accuracy: ---
      Effect: Never misses.
    
        Name: Magnet Rise
        Type: Electric
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: User becomes immune to Ground-type attacks for 5 turns.
    
        Name: Me First
        Type: Normal
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: If the foe uses a move that causes direct damage, you perform it at
              1.5x the base power of that move, but only if you go first.
    
        Name: Metal Burst
        Type: Steel
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 100
      Effect: Attacks the foe for double the damage taken by the user on this turn.
    
        Name: Miracle Eye
        Type: Psychic
    Category: Status
    Pwr Pts.: 40
    Base Pwr: ---
    Accuracy: ---
      Effect: Removes Dark-type immunity to Psychic, as well as nullifies evasion
              enhancement.
    
        Name: Mirror Shot
        Type: Steel
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 65
    Accuracy: 85
      Effect: May lower the foe's accuracy by 1 level.
    
        Name: Mud Bomb
        Type: Ground
    Category: Special
    Pwr Pts.: 10
    Base Pwr: 65
    Accuracy: 85
      Effect: May lower the foe's accuracy by 1 level.
    
        Name: Nasty Plot
        Type: Dark
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: Raises user's Special Attack by 2 levels.
    
        Name: Natural Gift
        Type: Normal
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: ---
    Accuracy: ---
      Effect: Damage and effect depends on the held berry.
    
        Name: Night Slash
        Type: Dark
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 70
    Accuracy: 100
      Effect: Has a high critical hit ratio.
    
        Name: Ominous Wind
        Type: Ghost
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 60
    Accuracy: 100
      Effect: May raise each of the user's stats by 1 level.
    
        Name: Payback
        Type: Dark
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 50
    Accuracy: 100
      Effect: Doubles in base power if user receives damage on this turn.
    
        Name: Pluck
        Type: Flying
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 60
    Accuracy: 100
      Effect: If the foe is holding a berry, you will steal it and eat it, gaining
              its effects.
    
        Name: Poison Jab
        Type: Poison
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 80
    Accuracy: 100
      Effect: May poison the foe.
    
        Name: Power Gem
        Type: Rock
    Category: Special
    Pwr Pts.: 20
    Base Pwr: 70
    Accuracy: 100
      Effect: Has no extra effects.
    
        Name: Power Swap
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Swaps Attack and Special Attack boosts with the foe.
    
        Name: Power Trick
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Swaps the user's Attack stat and Defense stat.
    
        Name: Power Whip
        Type: Grass
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 120
    Accuracy: 85
      Effect: Has no extra effects.
    
        Name: Psycho Cut
        Type: Psychic
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 70
    Accuracy: 100
      Effect: Has a high critical hit ratio.
    
        Name: Psycho Shift
        Type: Psychic
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 90
      Effect: Gives the user's Special Condition to the foe.
    
        Name: Punishment
        Type: Dark
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 1
    Accuracy: 100
      Effect: Base power increases based on the foe's stat boosts.
    
        Name: Roar of Time
        Type: Dragon
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 150
    Accuracy: 90
      Effect: If the attack hits, user must recharge next turn.
    
        Name: Rock Climb
        Type: Normal
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 90
    Accuracy: 85
      Effect: May confuse the foe.
    
        Name: Rock Polish
        Type: Rock
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: Raises user's Speed by 2 levels.
    
        Name: Rock Wrecker
        Type: Rock
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 150
    Accuracy: 90
      Effect: If the attack hits, user must recharge next turn.
    
        Name: Roost
        Type: Flying
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: ---
      Effect: Restores 50% of the user's maximum HP. If the user is Flying-type,
              user loses the Flying type until the end of the turn.
    
        Name: Seed Bomb
        Type: Grass
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: Has no extra effects.
    
        Name: Seed Flare
        Type: Grass
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 85
      Effect: May lower the foe's Special Defense by 2 levels.
    
        Name: Shadow Claw
        Type: Ghost
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 70
    Accuracy: 100
      Effect: Has a high critical hit ratio.
    
        Name: Shadow Force
        Type: Ghost
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 120
    Accuracy: 100
      Effect: User disappears the first turn and strikes the next. This move breaks
              through Protect and Detect.
    
        Name: Shadow Sneak
        Type: Ghost
    Category: Physical
    Pwr Pts.: 30
    Base Pwr: 40
    Accuracy: 100
      Effect: User goes first.
    
        Name: Spacial Rend
        Type: Dragon
    Category: Special
    Pwr Pts.: 5
    Base Pwr: 100
    Accuracy: 95
      Effect: Has a high critical hit ratio.
    
        Name: Stealth Rock
        Type: Rock
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: Damages the opponent's Pokemon every time they switch in. Damage done
              is based on the foe's susceptibility to Rock; base damage is 12.5%,
              doubled or halved once or twice based on if the new Pokemon is weak
              to or resistant to Rock damage. A very, very useful attack that can
              only be removed with Rapid Spin.
    
        Name: Stone Edge
        Type: Rock
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 100
    Accuracy: 80
      Effect: Has a high critical hit ratio.
    
        Name: Sucker Punch
        Type: Dark
    Category: Physical
    Pwr Pts.: 5
    Base Pwr: 80
    Accuracy: 100
      Effect: User goes first. If the foe isn't using a move that causes direct
              damage, Sucker Punch fails.
    
        Name: Switcheroo
        Type: Dark
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 100
      Effect: User and foe switch held items.
    
        Name: Tailwind
        Type: Flying
    Category: Status
    Pwr Pts.: 30
    Base Pwr: ---
    Accuracy: ---
      Effect: Boosts the Speed of the user's team by 1.5x for 3 turns.
    
        Name: Thunder Fang
        Type: Electric
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 65
    Accuracy: 95
      Effect: May cause the foe to flinch or become paralyzed.
    
        Name: Toxic Spikes
        Type: Poison
    Category: Status
    Pwr Pts.: 20
    Base Pwr: ---
    Accuracy: ---
      Effect: Poisons Pokemon after they switch in. Two uses will badly poison a
              Pokemon when it switches in. Switching in a Poison-type that lands on
              the spikes will remove them from the battlefield.
    
        Name: Trick Room
        Type: Psychic
    Category: Status
    Pwr Pts.: 5
    Base Pwr: ---
    Accuracy: ---
      Effect: User goes last. For the next 5 turns, normal speed priority is
              reversed, but moves with their own speed priorities still take
              precedence (Ice Shard will still make you go first, even if Trick
              Room is up).
    
        Name: Trump Card
        Type: Normal
    Category: Special
    Pwr Pts.: 5
    Base Pwr: ---
    Accuracy: 100
      Effect: Base damage increases if this attack's PP are low.
    
        Name: U-turn
        Type: Bug
    Category: Physical
    Pwr Pts.: 20
    Base Pwr: 70
    Accuracy: 100
      Effect: User switches out after using the attack.
    
        Name: Vacuum Wave
        Type: Fighting
    Category: Special
    Pwr Pts.: 30
    Base Pwr: 40
    Accuracy: 100
      Effect: User goes first.
    
        Name: Wake-up Slap
        Type: Fighting
    Category: Physical
    Pwr Pts.: 10
    Base Pwr: 60
    Accuracy: 100
      Effect: If the foe is asleep, this attack doubles in base power and will
              awaken the foe.
    
        Name: Wood Hammer
        Type: Grass
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 120
    Accuracy: 100
      Effect: User takes recoil damage equal to 1/3 of the damage done to the foe.
    
        Name: Worry Seed
        Type: Grass
    Category: Status
    Pwr Pts.: 10
    Base Pwr: ---
    Accuracy: 100
      Effect: Changes the foe's ability to Insomnia.
    
        Name: Wring Out
        Type: Normal
    Category: Special
    Pwr Pts.: 5
    Base Pwr: ---
    Accuracy: 100
      Effect: Does more damage if the foe's HP is high.
    
        Name: X-Scissor
        Type: Bug
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 100
      Effect: Has no extra effects.
    
        Name: Zen Headbutt
        Type: Psychic
    Category: Physical
    Pwr Pts.: 15
    Base Pwr: 80
    Accuracy: 90
      Effect: May cause the foe to flinch.
    
    ===============
    14c. Hold Items                                                         [hldtm]
    ===============
    
    Hold items are items that can be held and used during battle. Most have
    different effects, although there are a few clones out there. That's okay
    though. Anyway, heres's the list. I intentionally left a few out, like the
    Super Contest scarves and evolution items that don't have any other effects,
    and Pokemon-specific items like Light Ball. This is a list of hold items that
    help you in battle one way or another.
    
    o--------------o----------------------------------o---------------------------o
    | NAME OF ITEM |             LOCATION             |          EFFECTS          |
    o--------------o----------------------------------o---------------------------o
    |  Amulet Coin | Amity Square, hidden in a house  | Doubles money in a battle |
    |              |                                  | if the holder takes part. |
    o--------------o----------------------------------o---------------------------o
    |     Big Root | Route 214                        | Increases damage done by  |
    |              |                                  | draining attacks.         |
    o--------------o----------------------------------o---------------------------o
    |   Black Belt | A house on Route 221 (1st visit  | Increases Fighting-type   |
    |              | or after winning Focus Sash)     | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |              | Sometimes found on wild Croagunk | Restores HP of Poison-    |
    | Black Sludge |                                  | types only by 1/16 max HP |
    |              |                                  | between turns.            |
    o--------------o----------------------------------o---------------------------o
    | BlackGlasses | Celestic Town "Poke Mart"        | Increases Dark-type       |
    |              | between 10:00 AM and 7:59 PM     | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | BrightPowder | Exchange Service Corner          | Lowers foe's accuracy.    |
    o--------------o----------------------------------o---------------------------o
    |     Charcoal | Route 227                        | Increases Fire-type       |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Choice Band | Exchange Service Corner          | Raises Attack by 1.5x,    |
    |              |                                  | but can only use 1 move.  |
    o--------------o----------------------------------o---------------------------o
    | Choice Scarf | Exchange Service Corner          | Raises Speed by 1.5x, but |
    |              |                                  | can only use one move.    |
    o--------------o----------------------------------o---------------------------o
    | Choice Specs | Celestic Town "Poke Mart"        | Raises Sp.Atk by 1.5x,    |
    |              | between 4:00 AM and 9:59 AM      | but can only use 1 move.  |
    o--------------o----------------------------------o---------------------------o
    |  Cleanse Tag | Top floor of Lost Tower          | Lessens wild encounters.  |
    o--------------o----------------------------------o---------------------------o
    |    Damp Rock | Sinnoh Underground               | Lengthens Rain Dance.     |
    o--------------o----------------------------------o---------------------------o
    | Destiny Knot | Route 224                        | If the holder becomes     |
    |              |                                  | attracted, foe does too.  |
    o--------------o----------------------------------o---------------------------o
    |  Draco Plate | Eterna City, behind the statue;  | Increases Dragon-type     |
    |              | Sinnoh Underground               | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Dread Plate | Sinnoh Underground; Old Chateau  | Increases Ghost-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Earth Plate | Oreburgh Gate; Sinnoh            | Increases Ground-type     |
    |              | Underground                      | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Exp. Share | A building at Cycling Road with  | Gives half of the earned  |
    |              | at least 35 seen in the Pokedex  | exp. to the holder.       |
    o--------------o----------------------------------o---------------------------o
    |  Expert Belt | A house on Route 221 (after      | Increases super effective |
    |              | winning the Black Belt)          | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Fist Plate | Route 215; Sinnoh Underground    | Increases Fighting-type   |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |    Flame Orb | Exchange Service Corner          | Burns the holder between  |
    |              |                                  | turns.                    |
    o--------------o----------------------------------o---------------------------o
    |  Flame Plate | Stark Mountain; Sinnoh           | Increases Fire-type       |
    |              | Underground                      | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Focus Band | Exchange Service Corner          | May survive a fatal blow  |
    |              |                                  | with 1 HP.                |
    o--------------o----------------------------------o---------------------------o
    |   Focus Sash | A house on Route 221 (after      | Will survive a fatal blow |
    |              | winning the Expert Belt)         | from full HP with 1 HP.   |
    o--------------o----------------------------------o---------------------------o
    | Full Incense | Veilstone City                   | Holder always goes last.  |
    o--------------o----------------------------------o---------------------------o
    |    Grip Claw | Wayward Cave (secret section)    | Moves that trap the foe   |
    |              |                                  | trap it for longer.       |
    o--------------o----------------------------------o---------------------------o
    |   Hard Stone | Sinnoh Underground only          | Increases Rock-type       |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |    Heat Rock | Sinnoh Underground only          | Lengthens Sunny Day.      |
    o--------------o----------------------------------o---------------------------o
    | Icicle Plate | Route 217; Sinnoh Underground    | Increases Ice-type move's |
    |              |                                  | base power by 20%.        |
    o--------------o----------------------------------o---------------------------o
    |     Icy Rock | Sinnoh Underground only          | Lengthens Hail.           |
    o--------------o----------------------------------o---------------------------o
    | Insect Plate | In the wall to the right of Old  | Increases Bug-type move's |
    |              | Chateau; Sinnoh Underground      | base power by 20%.        |
    o--------------o----------------------------------o---------------------------o
    |    Iron Ball | Iron Island; Stark Mountain;     | Cuts the holder's speed   |
    |              | Sinnoh Underground               | in half.                  |
    o--------------o----------------------------------o---------------------------o
    |   Iron Plate | Iron Island; Sinnoh Underground  | Increases Steel-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  King's Rock | Pickup ability (L20 and higher)  | Adds 10% flinch rate to   |
    |              |                                  | moves that don't have it. |
    o--------------o----------------------------------o---------------------------o
    | Lagging Tail | Route 226                        | Holder always goes last.  |
    o--------------o----------------------------------o---------------------------o
    |  Lax Incense | Route 225                        | Lowers foe's accuracy.    |
    o--------------o----------------------------------o---------------------------o
    |    Leftovers | Victory Road (path to Route 224) | Restores HP by 1/16 the   |
    |              |                                  | maximum between turns.    |
    o--------------o----------------------------------o---------------------------o
    |     Life Orb | Route 227                        | Sharply boosts power of   |
    |              |                                  | moves at the cost of HP.  |
    o--------------o----------------------------------o---------------------------o
    | Luck Incense | Ravaged Cave                     | Doubles money in a battle |
    |              |                                  | if the holder takes part. |
    o--------------o----------------------------------o---------------------------o
    |    Lucky Egg | Rarely held by wild Chansey      | Holder gets exp. x 1.5.   |
    o--------------o----------------------------------o---------------------------o
    |  Macho Brace | Show a kid in Pastoria City all  | Doubles EVs gained from a |
    |              | 3 forms of Burmy in your party.  | battle.                   |
    o--------------o----------------------------------o---------------------------o
    |       Magnet | Iron Island                      | Increases Electric-type   |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Meadow Plate | Route 210; Sinnoh Underground    | Increases Grass-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Mental Herb | Route 216                        | Snaps the holder out of   |
    |              |                                  | attraction.               |
    o--------------o----------------------------------o---------------------------o
    |   Metal Coat | Iron Island (after Elite Four)   | Increases Steel-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |    Metronome | Game Corner; Sometimes held by   | Move base power x1.1 for  |
    |              | wild Kricketot and Kricketune    | each consecutive use.     |
    o--------------o----------------------------------o---------------------------o
    |   Mind Plate | Solaceon Ruins; Sinnoh           | Increases Psychic-type    |
    |              | Underground                      | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Miracle Seed | Floaroma Meadow                  | Increases Grass-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Muscle Band | Exchange Service Corner          | Increases physical-based  |
    |              |                                  | move's base power by 10%. |
    o--------------o----------------------------------o---------------------------o
    | Mystic Water | Pastoria City                    | Increases Water-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | NeverMeltIce | Snowpoint Temple                 | Increases Ice-type damage |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Odd Incense | Solaceon Ruins                   | Increases Psychic-type    |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Poison Barb | Route 206; Sometimes held by     | Increases Poison-type     |
    |              | wild Tentacruel                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Power Anklet | Exchange Service Corner          | Speed effort values +4 in |
    |              |                                  | addition to normal rate.  |
    o--------------o----------------------------------o---------------------------o
    |   Power Band | Exchange Service Corner          | Sp.Def effort values +4   |
    |              |                                  | in addition to normal.    |
    o--------------o----------------------------------o---------------------------o
    |   Power Belt | Exchange Service Corner          | Defense effort values +4  |
    |              |                                  | in addition to normal.    |
    o--------------o----------------------------------o---------------------------o
    | Power Bracer | Exchange Service Corner          | Attack effort values +4   |
    |              |                                  | in addition to normal     |
    o--------------o----------------------------------o---------------------------o
    |   Power Herb | Exchange Service Corner          | One-time omission of the  |
    |              |                                  | 1st-turn charge of moves. |
    o--------------o----------------------------------o---------------------------o
    |   Power Lens | Exchange Service Corner          | Sp.Atk effort values +4   |
    |              |                                  | in addition to normal.    |
    o--------------o----------------------------------o---------------------------o
    | Power Weight | Exchange Service Corner          | HP effort values +4 in    |
    |              |                                  | addition to normal rate.  |
    o--------------o----------------------------------o---------------------------o
    | Pure Incense | Route 221                        | Lessens wild encounters.  |
    o--------------o----------------------------------o---------------------------o
    |   Quick Claw | Jubilife Condominiums - this is  | May make your Pokemon go  |
    | for cheaters | an item that only cheaters use   | first when it shouldn't.  |
    o--------------o----------------------------------o---------------------------o
    |   Razor Claw | Victory Road; Route 224;         | Increases the critical    |
    |              | Exchange Service Corner          | hit ratio.                |
    o--------------o----------------------------------o---------------------------o
    |   Razor Fang | Exchange Service Corner          | Adds 10% flinch rate to   |
    |              |                                  | moves that don't have it. |
    o--------------o----------------------------------o---------------------------o
    | Rock Incense | Fuego Ironworks                  | Increases Rock-type       |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Rose Incense | Route 212                        | Increases Grass-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Scope Lens | Fight Area PokeMart; Exchange    | Increases the critical    |
    |              | Service Corner                   | hit ratio.                |
    o--------------o----------------------------------o---------------------------o
    |  Sea Incense | Route 204                        | Increases Water-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Shed Shell | Route 228                        | Holder can freely switch. |
    o--------------o----------------------------------o---------------------------o
    |   Shell Bell | Hearthome City                   | Attacking heals some HP.  |
    o--------------o----------------------------------o---------------------------o
    |   Silk Scarf | Game Corner                      | Increases Normal-type     |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |              | At the bottom of the waterfall   | Increases Flying-type     |
    |    Sky Plate | at the Pokemon League; Sinnoh    | move's base power by 20%. |
    |              | Underground                      |                           |
    o--------------o----------------------------------o---------------------------o
    |   Smoke Ball | Route 210                        | Holder can always flee.   |
    o--------------o----------------------------------o---------------------------o
    |  Smooth Rock | Sinnoh Underground               | Lengthens Sandstorm.      |
    o--------------o----------------------------------o---------------------------o
    |    Soft Sand | Mt. Coronet                      | Increases Ground-type     |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Soothe Bell | Pokemon Mansion                  | Raises happiness quicker. |
    o--------------o----------------------------------o---------------------------o
    | SilverPowder | Route 205                        | Increases Bug-type damage |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   Smoke Ball | Route 210                        | Holder can always flee.   |
    o--------------o----------------------------------o---------------------------o
    |  Soothe Bell | Pokemon Mansion                  | Holder becomes friendlier |
    |              |                                  | faster than normal.       |
    o--------------o----------------------------------o---------------------------o
    |    Spell Tag | Route 217 (in a house)           | Increases Ghost-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Splash Plate | Route 219; Sinnoh Underground    | Increases Water-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Spooky Plate | Amity Square; Sinnoh Underground | Increases Ghost-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |  Sticky Barb | Veilstone City Department Store  | Damages holder between    |
    |              | top floor                        | turns; removed by touch   |
    o--------------o----------------------------------o---------------------------o
    |  Stone Plate | Mt. Coronet; Sinnoh Underground  | Increases Rock-type       |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |    Toxic Orb | Exchange Service Corner          | Poisons the holder        |
    |              |                                  | between turns.            |
    o--------------o----------------------------------o---------------------------o
    |  Toxic Plate | Great Marsh Area 2; Sinnoh       | Increases Poison-type     |
    |              | Underground                      | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | TwistedSpoon | Sometimes found on wild Abra     | Increases Psychic-type    |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    | Wave Incense | Route 210                        | Increases Water-type      |
    |              |                                  | move's base power by 20%. |
    o--------------o----------------------------------o---------------------------o
    |   White Herb | Exchange Service Corner; Pickup  | Restores stats when lost. |
    |              | ability (L50 and higher)         | A one-time use item.      |
    o--------------o----------------------------------o---------------------------o
    |    Wide Lens | Veilstone Game Corner            | Raises accuracy.          |
    o--------------o----------------------------------o---------------------------o
    | Wise Glasses | Celestic Town "Poke Mart"        | Increases special-based   |
    |              | between 8:00 PM and 3:59 AM      | move's base power by 10%. |
    o--------------o----------------------------------o---------------------------o
    |              | To the lower right of the front  | Increases Electric-type   |
    |    Zap Plate | of Vista Lighthouse; Sinnoh      | move's base power by 20%. |
    |              | Underground                      |                           |
    o--------------o----------------------------------o---------------------------o
    
    ==================
    14d. Effort Values                                                      [trngi]
    ==================
    
    Now even more in-depth than my Emerald walkthrough, it's my hopefully totally
    understandable section on effort values. A lot of it's cut and paste.
    
    To be a serious battler, one must know about the sometimes-not-so-wonderful
    world of effort values, or "EVs" for short. In a nutshell, EVs are part of what
    make your Pokemon unique. Each and every Pokemon that you capture starts with 0
    effort points. At maximum, a Pokemon can earn 510 effort points.
    
    You can allocate these 510 points in almost any way you choose in each stat
    (HP, Attack, Defense, Speed, Special Attack, Special Defense), with the max
    points for one stat being 255, meaning you can't put more than 255 points into
    any one stat. The process of putting these values into the stats you want is
    called EV training.
    
    However, since every four EVs equals one stat point, and four does not go
    equally into 255 (you end up with a remainder of 3), the 3 extra points are
    worthless and best put into another stat. The more EVs you put into one stat,
    the stronger that stat will be.
    
    In Emerald, EV training was really easy. Diamond and Pearl dumbs it down for us
    even more and gives us a couple options to make EV training go by really quick.
    
    I'll go into ridiculous detail to make sure you understand.
    
    =====================
    14d1. EV Training 101                                                [4dmyz]
    =====================
                               o-----------------------o
    ---------------------------| Part One: Preparation |---------------------------
                               o-----------------------o
    
    The first thing you must do is decide on a good nature for your Pokemon. What
    is it you want your Pokemon to do? For example, if you want your Pokemon to be
    a physical sweeper - that is, beat the oppponent's Pokemon into submission
    using strong physical attacks - you'll probably want an Adamant nature. There
    are four natures that will boost your Attack stat, including Adamant, but
    Adamant would be the best choice.
    
    Why? Because Adamant lowers your Special Attack stat. Physical sweepers could
    care less what their Special Attack is, since physical attacks do more damage
    with a higher Attack stat. Adamant boosts the Attack stat. You could go with
    Brave, which lowers your Speed, which is not something you want to do since all
    physical sweepers can benefit from being faster.
    
    When choosing a nature, it's best to choose one that puts a natural negative
    stat drop into a stat you don't need. In this case, our Adamant-natured
    physical attacker benefits from the +ATK (plus Attack, meaning a boosted Attack
    stat) that an Adamant nature gives, while not caring at all about the -SP.ATK
    (minus Special Attack, meaning a weakened Special Attack stat) drop that comes
    with it.
    
    Here's a list of the 25 natures and their effects on your Pokemon's stats.
    
      Hardy: (no change)        Bold: +DEF, -ATK            Timid: +SPD, -ATK
     Lonely: +ATK, -DEF       Docile: (no change)           Hasty: +SPD, -DEF
      Brave: +ATK, -SPD      Relaxed: +DEF, -SPD          Serious: (no change)
    Adamant: +ATK, -SP.ATK    Impish: +DEF, -SP.ATK         Jolly: +SPD, -SP.ATK
    Naughty: +ATK, -SP.DEF       Lax: +DEF, -SP.DEF         Naive: +SPD, -SP.DEF
    
                 Modest: +SP.ATK, -ATK          Calm: +SP.DEF, -ATK
                   Mild: +SP.ATK, -DEF        Gentle: +SP.DEF, -DEF
                  Quiet: +SP.ATK, -SPD         Sassy: +SP.DEF, -SPD
                Bashful: (no change)         Careful: +SP.DEF, -SP.ATK
                   Rash: +SP.ATK, -SP.DEF     Quirky: (no change)
    
    As long as we're on the subject of a physical sweeper, I will continue to use
    that as an example. When deciding on a role for your Pokemon, you must take its
    base stats into account. Pokemon with a very low Attack stat do not make good
    physical sweepers. You'll want to take Pokemon that naturally have a very high
    Attack stat and can learn a wide variety of strong physical attacks.
    
    Rhyperior has a very high Attack stat and can learn so many physical attacks
    it's downright RIDICULOUS. Let's use him as an example.
    
    Before anything, we need to decide what ability we want, if we even get a
    choice. Lucky for us, Rhyperior has two abilities; Lightningrod and Solid Rock.
    While Lightningrod has its uses in Double Battles, for a physical sweeper
    Rhyperior, Solid Rock is obviously the better choice. We'll go with that.
    
    So... how to obtain Rhyperior? First you'll need a Rhyhorn. Check the Pokedex
    to see if you can obtain your Pokemon in the wild. If you can, good. If you
    can't, you'll have to get one from your friend. In Rhyhorn's case, you can get
    one in the wild at Route 227 as well as Stark Mountain. So I'll go there.
    
    Now comes a relatively easy part - catching a Rhyhorn. Once we have one in
    custody, we need to take a look and see if, first and foremost, it has the
    ability we want. In this case, we'd like Solid Rock, but Rhyhorn doesn't have
    that ability. What we want is Rock Head - it will turn into Solid Rock when it
    becomes Rhyperior. Release any Rhyhorn you catch that have the Lightningrod
    ability - you will never get Solid Rock out of that.
    
    So we have a Rhyhorn, and it's got Rock Head. Good. But what's its nature?
    
    If it's anything but Adamant, we gotta ditch it. That's the only one we want.
    
    Probability dictates that it would take a very long time to catch an Adamant
    Rock Head Rhyhorn straight from the wild. And it would. Lucky for you, there
    are 2 methods you can use to partially control this.
    
    Firstly, the Synchronize ability has a field bonus that raises the chances of
    wild Pokemon you run into having the same nature as the Pokemon with
    Synchronize. This Pokemon must be leading your party. If your Pokemon with
    Synchronize has an Adamant nature, finding that Adamant Rhyhorn just got a
    whole lot easier. Now it comes down to getting one with Rock Head, which I'm
    sad to say cannot be controlled and all it takes is some good old-fashioned
    luck.
    
    The second method, and probably the easier method, is through breeding.
    
                                o--------------------o
    ----------------------------| Part Two: Breeding |----------------------------
                                o--------------------o
    
    Diamond and Pearl's Day Care is found in Solaceon Town, on the upper left side.
    It's northwest of the Pokemon Center, and an old man is standing outside.
    Inside this house you'll find a woman, the Day-Care Lady. She will raise two of
    your Pokemon for you for a base price of 100 money each, that you pay when you
    pick up the Pokemon. While in her care, any Pokemon you leave will each gain 1
    experience point for each and every step you take. When you want your Pokemon
    back, it will cost 100 money plus 100 more money for every level your Pokemon
    gained while in her care.
    
    However, if you put two Pokemon of the opposite gender, and those two Pokemon
    are of the same Egg Group, your Pokemon will eventually make an egg in some
    yet-to-be-discovered manner. The egg is always discovered by accident, because
    the people have no idea how it got there. Are these people even qualified to be
    caring for others' Pokemon if they can't even be bothered to watch them? Geez.
    
    If you give an Everstone to the female of the pair, you get a huge chance to
    pass the female's nature onto the baby. This is extremely helpful.
    
    But finding two Pokemon in the same Egg Group can be a pretty tough thing to do
    (you'd be surprised). Fortunately, we don't even care about that. We're going
    to abuse, abuse, and abuse some more the powers of Ditto, king of breeding.
    
    Ditto is genderless, but it can breed with anything capable of making an egg.
    
    Well, almost anything. Odd as it is, Ditto can't breed with itself.
    
    The Everstone trick works with Ditto, but only if it's acting as the female -
    meaning give the Everstone to Ditto if the other Pokemon is male.
    
    Let's say we couldn't catch us an Adamant-natured Rock Head Rhyhorn. That's
    okay, because Rhyhorn + Ditto = more Rhyhorn! All right!
    
    To take advantage of the Everstone trick, we'll need a male Rhyhorn. It
    shouldn't be too hard to find one of those. I will now magically have one.
    
    Now we'll need a Ditto. Since we're using the Everstone trick, Ditto has to
    have an Adamant nature. Ditto can be found in the wild using the Poke Radar on
    Route 218, and it's kinda rare. There's no way to absolutely ensure it has an
    Adamant nature, but you can help it have one by using the Synchronize trick I
    described above.
    
    Another (and probably easier) method is to migrate one from Emerald, where
    Ditto are much more common. In Emerald only, they can be found in the Desert
    Underpass after beating the Elite Four. Use the Synchronize trick or just get
    plain lucky, either way get yourself an Adamant Ditto. I will now magically
    have one for the sake of example.
    
    So we stick the two of them in the Day Care. How long do you have to wait for
    an egg? Well, the Day-Care Man can help you out with that one. Talk to him
    outside and he'll tell you your two Pokemon are doing well.
    
    What he says next is what you need to pay attention to. He'll say a variety of
    things that tell how well your two Pokemon like each other, including things
    like...
    
    "They don't seem to like each other much."
    "They seem to get along."
    "They seem to get along very well."
    
    Or something to that extent. Anyway, if he says anything EXCEPT
    
    "The two prefer to play with other Pokemon more than with each other."...
    
    You will eventually make an egg. The above sentence means the two Pokemon you
    left are in different Egg Groups and will never make an egg. Even if he tells
    you that your Pokemon don't like each other very much, they'll still eventually
    make an egg. Every time you change locations (as in move to a different route,
    town, city, etc.), the two Pokemon you left have a chance to make an egg. The
    more the two like each other, the higher this chance is. You can check if an
    egg has been made by using the Day-Care Checker app which you should have
    already (if not, the guy sitting inside the Day Care gives it to you). The Day-
    Care Man will also be facing right instead of down when he has an egg to give.
    
    Once you receive this egg, you're stuck with it forever until you hatch it. No
    releasing Eggs! You can trade it to a different version, but that egg will sit
    forever until it is hatched. To hatch an egg, keep it with you in your party,
    then take steps. Every Pokemon has a set amount of steps to be hatched. The
    lowest is Magikarp Egg at 1280 steps. But don't count on it being that easy,
    Magikarp's the exception to the rule.
    
    Most are 5280 steps, or somewhere near there. Either way, it's quite a lot. The
    questions is: how do you hatch eggs quickly?
    
    Answer: find a Pokemon that has the Flame Body or Magma Armor abilities.
    Putting them on your party will shorten the number of steps you need to take to
    hatch an egg. It doesn't cut it exactly in half; it's more like 55% of the
    normal steps. Somewhere around there. It's a little over half.
    
    In Emerald you were given a huge strip of land to ride back and forth on, right
    near the Day Care, to make hatching eggs that much easier. You get the same
    thing in Diamond and Pearl. Hop on your bike and get into fast gear. Leave the
    city north to Route 210 and line yourself up with the mud slope. Go all the way
    up, never changing direction. Now go down until you can't anymore. See? It's
    big. It's 123 steps from one end to the other.
    
    While you're hatching that first egg, your two Pokemon will no doubt make more
    eggs since you're changing locations all the time. It is suggested that you
    carry two or three eggs on your person at all times, so in the event one egg
    isn't what you're looking for, you can release it and not have to start from
    scratch. If it does end up being what you want, you can either hatch the
    remaining eggs or trade them to friends.
    
    Lo and behold, we now have our Adamant Rock Head Rhyhorn!
    
    You're all set. Now comes the hard part - actually training.
    
                               o----------------------o
    ---------------------------| Part Three: Training |---------------------------
                               o----------------------o
    
    Before you even head out into the field, you need to give your Pokemon
    vitamins. You should be familiar with them - you've probably picked up some
    over the course of the game. They are the items that increase a Pokemon's base
    stat, go by the name of Carbos, Zinc, HP Up, etc.? Yeah, you know what I mean.
    
    These are actually used for EV training. What they do is give your Pokemon 10
    EVs for the stat the item corresponds to. So if you give your Pokemon a Zinc,
    that Pokemon gets 10 EVs in Special Defense. They count towards the 255 you can
    put into your stat.
    
    I'm sure you've also noticed that sometimes when you try to feed your Pokemon a
    vitamin, it will say "It won't have any effect." This is because vitamins have
    a limit to how many EVs they can give, and that limit is 100. Once your Pokemon
    has at least 100 EVs in any stat, vitamins for that stat will have no effect.
    This is why you need to give your Pokemon all the vitamins it can take BEFORE
    you go training in your stat. All it does is lighten the load for you. It's not
    required, but recommended.
    
    But what if you mess up? What if you're not paying attention and you feed your
    Pokemon a vitamin and doesn't need? Or some time down the road you decide it
    was a bad idea to invest 252 EVs in Defense, and you'd rather train in HP
    instead? Are you screwed? Not at all. Like there are vitamins to increase EVs,
    there are certain berries that will decrease EVs (and boost happiness a little)
    every time they are fed to a Pokemon. The berries in particular are #21-26.
    Each berry will drop EVs in the stat they correspond to by 10.
    
    Sometimes.
    
    In Diamond and Pearl only, if you feed a Pokemon an EV-reducing berry and that
    Pokemon has at least 101 EVs in that stat, that single berry will set the EVs
    to 100. This is true whether you have 101 EVs, 183 EVs, even if you have 255
    EVs in a stat, that one berry will drop it to 100. Each berry fed after that
    will reduce it by 10 until the stat reaches zero. It's extremely helpful, and
    saves you on berry consumption too.
    
    Most of your EV training will be done the old-fashioned way; murdering wild
    Pokemon. But wait! You can't just go around defeating any Pokemon you want.
    This is the difficult part, and it can take a while.
    
    Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three
    points in one stat, a value you cannot see, that starts at zero when you catch
    or hatch the Pokemon. Some Pokemon give one point in multiple stats. These
    points are effort points, the things you're looking for. Pokemon holding the
    Experience Share will gain the base EVs your leader kills. You can use that to
    give EVs to Pokemon who are weak (probably the Lv.1 eggs you'll be hatching).
    
    Here's an example.
    
    Say you have an Empoleon, like me. Empoleon kills a Starly. Since Starly gives
    1 point in Speed, Empoleon now has 1 Speed EV.
    
    If I have that Adamant Rock Head Rhyhorn from before, he probably could take
    out that Starly on his own. But let's say for the sake of example that that
    Starly was genetically engineered and knows Water Gun, a move that surely would
    wreck my poor Rhyhorn. So I give it the Exp. Share to keep it safe while my
    Empoleon goes to town. So from that Starly, Empoleon gets 1 EV for Speed
    because he's the one that killed it. Since any Pokemon holding the Exp. Share
    gets the base value of EVs from whatever was killed, my Rhyhorn gets 1 EV in
    Speed, too.
    
    There are some places where you can go where many of the wild Pokemon there
    give specific kinds of effort points, making training a little less random.
    
    Unfortunately, not many places like that exist in Diamond and Pearl. You're
    going to be doing a lot of fleeing... below are spots I think are the best
    spots for EV training. Feel free to e-mail me a spot of your own and if I think
    it's better than what I got, I'll add your spot and give you credit.
    
    HIT POINTS (HP)
    ---------------
    
    On Route 201, you can only find Bidoof and Starly. Bidoof gives 1 HP. Starly
    gives Speed, so run away from it.
    
    Average level: 2
    
    ATTACK
    ------
    
    Fish in Twinleaf Town with the Super Rod for Gyarados and Seaking. Both give 2
    Attack each.
    
    Average level: Varies (32-53)
    
    DEFENSE
    -------
    
    Inside Oreburgh Mine, you will run into mostly Geodude, which give 1 point.
    Zubat gives Speed EVs, so run from it. Onix also gives 1 Defense, so feel free
    to kill them, too.
    
    Average level: 6
    
    SPEED
    -----
    
    In the room where you can Surf in Victory Road, stay on the water and you will
    find nothing but Golbat. They give 2 points each.
    
    Average level: 40
    
    SPECIAL ATTACK
    --------------
    
    This one's actually really easy. Old Chateau has only Gastly inside, and they
    give 1 point in Special Attack. From the entrance, if you go up the stairs and
    into the center room, then into the room to the right (you'll know it's the
    right room because in it is a purple picture with red eyes that vanish if you
    get close), you'll find Haunter and Gengar if you have any Pokemon GBA game in
    the GBA slot of your DS. Haunter can be found elsewhere in the chateau, but
    Gengar is ONLY found in this room. Haunter gives 2 Special Attack points, and
    Gengar gives 3.
    
    Average level: 16
    
    SPECIAL DEFENSE
    ---------------
    
    Surfing on Route 223 will yield Tentacruel, Pelipper, and Mantyke. Mantyke
    gives 1 point, and Tentacruel gives 2. Pelipper gives 2 points in Defense, not
    Special Defense, so just run from it.
    
    Average level: 32
    
    
    
    But wait! There's more!
    
    There are three, count 'em three, ways to make EV training easier. The first is
    with the Macho Brace. This hold item doubles the effort points you get, but
    lowers the Speed of the Pokemon holding it for as long as the Pokemon holds it.
    
    To get it, carry all 3 forms of Burmy in your party and talk to the boy in the
    hat in the house directly above Pastoria City's PokeMart.
    
    So if my Empoleon equips the Macho Brace and kills a Starly, he gets 2 points
    in Speed because Starly gives 1, and Macho Brace doubles it for 2 total points.
    
    Now, you could do that forever, but we get a slew of new items to help us. I
    call these the Power items because the word Power is in their names. They're
    obtainable only in the Battle Zone, and you can only get them as prizes in the
    Exchange Service Corner for 16 BP each.
    
    What these do is add four EV points to the stat they correspond to. This is
    important to remember; it adds four points. No multiplying involved here.
    
    So if my Empoleon equips the Power Anklet (the Speed Power item) and kills a
    Starly, he gets 5 points because Starly gives 1, and the Power Anklet ADDS FOUR
    for a total of 5 points.
    
    These items are pretty cool because you can mix and match EVs. Example:
    
    My Empoleon has the Power Lens equipped (the Special Attack Power item) and
    kills a Starly. He gets 1 Speed point from the Starly he killed, and also 4
    Special Attack EVs from having the Power Lens equipped. You can either turbo
    charge EV training in a single stat, or do a little of both at once! It's easy!
    
    Finally, there's the Pokemon virus, or Pokerus for short. Pokerus is shown as
    PKRS on the Summary Screen (and only there), and you can find it next to the
    Pokemon's level. This will also double effort points gained from a battle.
    It also doubles points from having the Macho Brace equipped.
    
    So if my Empoleon equips the Macho Brace and has PKRS and then kills a Starly,
    he gets 4 points in Speed because Starly gives 1, PKRS doubles it to 2 and then
    Macho Brace doubles it again for a total of 4 points.
    
    But if my Empoleon instead has the Power Anklet equipped and I kill another
    Starly, I get TEN POINTS in Speed; Starly gives one. The Power Anklet ADDS FOUR
    to make it five. PKRS doubles that to make a whopping 10 points from killing a
    single Starly! Holy easy training Batman!
    
    Quite easy. And very effective.
    
    Oh, and before I forget. Are you forgetful? Can't remember if you gave yourself
    credit for taking out that Starly? The Counter app can help you keep track of
    your numbers so you don't sell yourself short.
    
                                  o-----------------o
    ------------------------------| Part Four: PKRS |------------------------------
                                  o-----------------o
    
    You now know how awesome PKRS is. But how do you get it?
    
    It's very hard to catch Pokerus (you have better chances of seeing a Shining
    Pokemon). The healer lady will tell you that your Pokemon have been infected
    after healing at a Pokemon Center, and it should go away shortly. YOU DO NOT
    WANT THIS TO HAPPEN. Here's how to preserve it.
    
    When initially told you've been infected, there is a chance your entire party
    will be infected. At least one will be. Catch a Pokemon you don't care about
    (henceforth referred to as Pichu). PKRS spreads from the center of your team;
    let Pichu sit between two Pokemon that are infected (or next to one that is).
    Kill off a few wild Pokemon and wait for Pichu to become infected. Then all you
    do is deposit Pichu in the box (if you have more than one Pichu, mark the
    infected Pichu with all six marks so you know that's the one you want) and
    wait until you need to EV train someone else. As long as Pichu sits in the box,
    PKRS will never go away. It's a good idea to infect multiple Pichu in the event
    your PKRS mysteriously vanishes from one before you get a chance to put it
    back, as a safeguard of sorts. To infect your team, put the Pichu in the center
    of your team (on the right side). It will eventually spread, starting with the
    middle, throughout your team.
    
    Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky,
    though, and get it almost right away. Others can have a box full of Shining
    Pokemon and still not have Pokerus. Don't find it, it'll find you.
    
    Or just trade with someone who will give it to you. That works too.
    
    That should do it. Any questions, comments, anything at all, e-mail me.
    
    =========================
    14e. Poketch Applications                                               [pkchp]
    =========================
    
    There are a total of 22 applications for the Poketch, a few of which you can't
    get until beating the game. As such, there are a couple minor spoilers.
    
    Here's a list of all of them.
    
    o-------------------------o
    | 01 - Digital Watch - 01 |
    o-------------------------o
    
    Location: When you receive the Poketch, this app is already installed.
    
        Uses: Eh. None, really. It's just a clock. Handy if there are no clocks
              nearby, but if your DS's clock is screwy, it's completely useless.
    
    o----------------------o
    | 02 - Calculator - 02 |
    o----------------------o
    
    Location: When you receive the Poketch, this app is already installed.
    
        Uses: A lifesaver for those who can't do basic math. If the answer to your
              equation is a number between 1 and 493, and the Pokemon that
              corresponds to the number before the decimal point is in your
              Pokedex, you will hear that Pokemon's cry when you get your answer.
              Pretty nifty...
    
    o--------------------o
    | 03 - Memo Pad - 03 |
    o--------------------o
    
    Location: Poketch Company after you have one Badge, speak to the president.
    
        Uses: Take notes. It goes away when you change apps, so that kinda sucks.
    
    o---------------------o
    | 04 - Pedometer - 04 |
    o---------------------o
    
    Location: When you receive the Poketch, this app is already installed.
    
        Uses: If you clear it when you receive an egg, you can use it to keep track
              of how close your egg is to hatching. Also useful if you need to take
              an exact number of steps.
    
    o------------------------o
    | 05 - Pokemon List - 05 |
    o------------------------o
    
    Location: When you receive the Poketch, this app is already installed.
    
        Uses: This app is always useful. It lets you see your team status without
              actually looking at your team status. It's also useful to see if any
              of your Pokemon with Pickup actually picked up an item or they all
              slacked off. This is the app I used when walking around during the
              main game.
    
    o------------------------------o
    | 06 - Friendship Checker - 06 |
    o------------------------------o
    
    Location: A girl in Eterna City's Pokemon Center.
    
        Uses: Use this to determine if Return or Frustration are worth teaching, or
              if a Pokemon with a happiness-based evolution is anywhere near
              evolving.
    
    o---------------------------o
    | 07 - Dowsing Machine - 07 |
    o---------------------------o
    
    Location: Dawn gives it to you on Route 117. You can't miss this one.
    
        Uses: Hidden items are everywhere. This will help you find them all.
    
    o--------------------------o
    | 08 - Berry Searcher - 08 |
    o--------------------------o
    
    Location: A little girl in the Berry Master's house on Route 208.
    
        Uses: Can't remember where you planted those berries? This is your app.
    
    o----------------------------o
    | 09 - Day-Care Checker - 09 |
    o----------------------------o
    
    Location: The weird guy in the Day Care in Solaceon Town.
    
        Uses: Check who you left in the Day Care. Tap the screen to reset it;
              you can also see if the two you left made an egg.
    
    o---------------------------o
    | 10 - Pokemon History - 10 |
    o---------------------------o
    
    Location: A guy at an intersection in Solaceon Town.
    
        Uses: If you forgot who you've put into your game recently, this will
              tell you. Yay? Ditch this app.
    
    o-------------------o
    | 11 - Counter - 11 |
    o-------------------o
    
    Location: Veilstone City Department Store (2F, bottommost lady)
    
        Uses: Keep track of EVs when EV training. (section 14d for EV training)
    
    o------------------------o
    | 12 - Analog Watch - 12 |
    o------------------------o
    
    Location: In a house to the left of the Pokemon Center in Celestic Town.
    
        Uses: Use this instead of the Digital Watch, if that's your sort of thing.
    
    o-----------------------o
    | 13 - Marking Map - 13 |
    o-----------------------o
    
    Location: Poketch Company after you have three Badges, speak to the president.
    
        Uses: By far, use this to track down Mesprit and Cresselia. If there's a
              certain area you want to mark for future reference, you can do that
              too.
    
    o-------------------------o
    | 14 - Link Searcher - 14 |
    o-------------------------o
    
    Location: Poketch Company after you have five Badges, speak to the president.
    
        Uses: None. This app is entirely worthless, don't ever use it.
    
    o---------------------o
    | 15 - Coin Toss - 15 |
    o---------------------o
    
    Location: A house south of the restaurant in Valor Lakefront (Rock Climb
              needed)
    
        Uses: Can't decide on something? Flip a coin!
    
    o-----------------------o
    | 16 - Move Tester - 16 |
    o-----------------------o
    
    Location: Poketch Company after you have seven Badges, speak to the president.
    
        Uses: Don't know your type matchups? Use this to help you learn.
    
    o--------------------o
    | 17 - Calendar - 17 |
    o--------------------o
    
    Location: A house in Sunyshore City, the only one you need Rock Climb to get to
              (Pokemon with a Serious nature needed).
    
        Uses: Check the date on your DS. Hopefully it's the right date.
    
    o----------------------o
    | 18 - Dot Artist - 18 |
    o----------------------o
    
    Location: A house in Sunyshore City, the only one you need Rock Climb to get to
              (Pokemon with a Naive nature needed)
    
        Uses: By tapping areas of the Poketch, you can turn them four different
              shades of color. You can manipulate these different shades to draw a
              pretty picture. This picture is PERMANENT, so do keep in mind that
              whatever you draw will be there next time you select the app.
    
    o--------------------o
    | 19 - Roulette - 19 |
    o--------------------o
    
    Location: A house in Sunshore City, the only one you need Rock Climb to get to
              (Pokemon with a Quirky nature needed)
    
        Uses: Slightly more complex than flipping a coin, you can have all sorts of
              fun with this app since you always draw your own wheel.
    
    o---------------------------o
    | 20 - Trainer Counter - 20 |
    o---------------------------o
    
    Location: Enter Pal Park to receive this app.
    
        Uses: Not much. Check to see how you've been doing with the Poketch.
    
    o-------------------------o
    | 21 - Kitchen Timer - 21 |
    o-------------------------o
    
    Location: Pal Park, after showing the girl near the entrance a Snorlax.
    
        Uses: Substitute for a real kitchen timer...?
    
    o-------------------------o
    | 22 - Color Changer - 22 |
    o-------------------------o
    
    Location: Pal Park, after showing the girl near the entrance a Kecleon.
    
        Uses: Change the background color of the Poketch. Very cool.
    
    ===================
    14f. TM and HM List                                                     [hndrd]
    ===================
    
    Missing a TM? Scope out this list and go get it.
    
    TM01 - Focus Punch                        TM51 - Roost
    Location: Iron Island, Pickup*            Location: Route 210
    
    TM02 - Dragon Claw                        TM52 - Focus Blast
    Location: Mt. Coronet                     Location: Veilstone Dept. Store 3F
    
    TM03 - Water Pulse                        TM53 - Energy Ball
    Location: Ravaged Cave                    Location: Route 226, Exchange Service
                                                        Corner
    TM04 - Calm Mind
    Location: Exchange Service Corner         TM54 - False Swipe
                                              Location: Veilstone Dept. Store 3F
    TM05 - Roar
    Location: Route 213                       TM55 - Brine
                                              Location: Prize for defeating 4th Gym
    TM06 - Toxic
    Location: Route 212, Exchange Service     TM56 - Fling
               Corner                         Location: Route 222
    
    TM07 - Hail                               TM57 - Charge Beam
    Location: Route 217, Shard Trader House   Location: Prize for defeating 8th Gym
    
    TM08 - Bulk Up                            TM58 - Endure
    Location: Exchange Service Corner         Location: Game Corner
    
    TM09 - Bullet Seed                        TM59 - Dragon Pulse
    Location: Route 204                       Location: Victory Road, Exchange
                                                         Service Corner
    TM10 - Hidden Power
    Location: Jubilife Trainer's School,      TM60 - Drain Punch
               Game Corner                    Location: Prize for defeating 3rd Gym
    
    TM11 - Sunny Day                          TM61 - Will-O-Wisp
    Location: Route 212, Shard Trader House   Location: Exchange Service Corner
    
    TM12 - Taunt                              TM62 - Silver Wind
    Location: Route 211                       Location: Route 212
    
    TM13 - Ice Beam                           TM63 - Embargo
    Location: Route 216, Game Corner          Location: Veilstone City
    
    TM14 - Blizzard                           TM64 - Explosion
    Location: Veilstone Dept. Store 3F, Lake  Location: Game Corner Coin Vendor
               Acuity                                    after 10 Clefairy rounds
    
    TM15 - Hyper Beam                         TM65 - Shadow Claw
    Location: Veilstone Dept. Store 3F        Location: Prize for defeating 5th Gym
    
    TM16 - Light Screen                       TM66 - Payback
    Location: Velistone Dept. Store 3F        Location: Route 215
    
    TM17 - Protect                            TM67 - Recycle
    Location: Veilstone Dept. Store 3F        Location: Eterna City
    
    TM18 - Rain Dance                         TM68 - Giga Impact
    Location: Route 223, Shard Trader House   Location: Game Corner
    
    TM19 - Giga Drain                         TM69 - Rock Polish
    Location: Route 209                       Location: Mt. Coronet
    
    TM20 - Safeguard                          TM70 - Flash
    Location: Veilstone Dept. Store 3F        Location: Oreburgh Gate, Veilstone
                                                         Dept. Store 3F
    
    TM21 - Frustration                        TM71 - Stone Edge
    Location: Galactic Warehouse, Veilstone   Location: Victory Road, Exchange
               Dept. Store 3F                            Service Corner
    
    TM22 - SolarBeam                          TM72 - Avalanche
    Location: Veilstone Dept. Store 3F        Location: Prize for defeating 7th Gym
    
    TM23 - Iron Tail                          TM73 - Thunder Wave
    Location: Iron Island                     Location: Exchange Service Corner
    
    TM24 - Thunderbolt                        TM74 - Gyro Ball
    Location: Valley Windworks, Game Corner   Location: Game Corner
    
    TM25 - Thunder                            TM75 - Swords Dance
    Location: Veilstone Dept. Store 3F,       Location: Game Corner
               Lake Valor
                                              TM76 - Stealth Rock
    TM26 - Earthquake                         Location: Prize for defeating 1st Gym
    Location: Wayward Cave, Exchange Service
               Corner, Pickup**               TM77 - Psych Up
                                              Location: Route 211
    TM27 - Return
    Location: Lost Tower, Game Corner         TM78 - Captivate
                                              Location: Route 204
    TM28 - Dig
    Location: Maniac Tunnel                   TM79 - Dark Pulse
                                              Location: Victory Road
    TM29 - Psychic
    Location: Route 211, Game Corner          TM80 - Rock Slide
                                              Location: Mt. Coronet
    TM30 - Shadow Ball
    Location: Route 210, Exchange Service     TM81 - X-Scissor
               Corner                         Location: Route 221, Exchange Service
                                                         Corner
    TM31 - Brick Break
    Location: Oreburgh Gate, Exchange         TM82 - Sleep Talk
               Service Corner                 Location: Route 205
    
    TM32 - Double Team                        TM83 - Natural Gift
    Location: Wayward Cave, Game Corner       Location: Veilstone Dept. Store 3F
    
    TM33 - Reflect                            TM84 - Poison Jab
    Location: Veilstone Dept. Store 3F        Location: Route 212
    
    TM34 - Shock Wave                         TM85 - Dream Eater
    Location: Route 215                       Location: Valor Lakefront
    
    TM35 - Flamethrower                       TM86 - Grass Knot
    Location: Fuego Ironworks, Game Corner    Location: Prize for defeating 2nd Gym
    
    TM36 - Sludge Bomb                        TM87 - Swagger
    Location: Galactic Warehouse, Exchange    Location: Pokemon Mansion
               Service Corner
                                              TM88 - Pluck
    TM37 - Sandstorm                          Location: Floaroma Town
    Location: Route 228, Shard Trader House
                                              TM89 - U-turn
    TM38 - Fire Blast                         Location: Canalave City, Game Corner
    Location: Veilstone Dept. Store 3F, Lake
               Verity                         TM90 - Substitute
                                              Location: Old Chateau, Game Corner
    TM39 - Rock Tomb
    Location: Ravaged Cave                    TM91 - Flash Cannon
                                              Location: Prize for defeating 6th Gym
    TM40 - Aerial Ace
    Location: Route 213, Exchange Service     TM92 - Trick Room
               Corner                         Location: Valor Lakefront
    
    TM41 - Torment                            HM1 - Cut
    Location: Victory Road                    Location: Eterna City
    
    TM42 - Facade                             HM2 - Fly
    Location: Survival Area                   Location: Galactic Warehouse
    
    TM43 - Secret Power                       HM3 - Surf
    Location: Amity Square                    Location: Celestic Town
    
    TM44 - Rest                               HM4 - Strength
    Location: Game Corner, Pickup***          Location: Lost Tower
    
    TM45 - Attract                            HM5 - Defog
    Location: Amity Square, Exchange Service  Location: Pastoria City Safari Game
               Corner
                                              HM6 - Rock Smash
    TM46 - Thief                              Location: Oreburgh Gate
    Location: Team Galactic Eterna Building
                                              HM7 - Waterfall
    TM47 - Steel Wing                         Location: Sunyshore City
    Location: Route 209
                                              HM8 - Rock Climb
    TM48 - Skill Swap                         Location: Route 217
    Location: Canalave City
    
    TM49 - Snatch                               * - At level 80 and up only
    Location: Galactic Warehouse               ** - At level 90 and up only
                                              *** - At level 60 and up only
    TM50 - Overheat
    Location: Stark Mountain
    
    ==========================
    15. The Sinnoh Underground                                              [xplor]
    ==========================
    
    The Sinnoh Underground (henceforth referred to as "the Underground") is a group
    of tunnels found underneath the Sinnoh region. The Underground's tunnels are
    divided very unevenly, into six different areas.
    
    You should have already done the Underground tutorial with Underground Man when
    you first arrived in Eterna City. You should also be familiar with the basics
    of digging, creating a Secret Base, and burying Traps and Spheres.
    
    This section will explain the various parts and treasures of the Underground in
    greater detail.
    
    o-------------o---------------------------------------------------------------o
    | Sphere Care |  If you bury a sphere, it will remain in the exact spot you   |
    o-------------o  buried it. It will, very slowly, grow in size the longer it  |
    |  remains buried. The maximum size any Sphere can be is 99; it can't grow    |
    |  bigger than that.                                                          |
    |                                                                             |
    |  There are five different types of Spheres - Red, Blue, Green, Pale, and    |
    |  Prism.                                                                     |
    |                                                                             |
    |  There's also a second method for increasing the size of your Spheres, and  |
    |  that's to combine them. You can combine as many as you want, but only      |
    |  Spheres of the same color. The downside to doing this is that you don't    |
    |  get to simply add the two Spheres together and get one big one.            |
    |                                                                             |
    |  To combine your Spheres, simply bury them on the same tile. The biggest    |
    |  size Sphere you bury will absorb all other Spheres at 1/4 their size,      |
    |  rounded down. If 1/4 of that number would be less than 1, it rounds up     |
    |  to 1.                                                                      |
    |                                                                             |
    |  For example, say you bury three Red Spheres, size 2, 15, and 16. Since     |
    |  the Red Sphere 16 is the largest Sphere you bury, it will absorb the 2     |
    |  and 15. A fourth of 15, rounded down, is 3; a fourth of two is less than   |
    |  1, so that turns to 1. When you pick up the three spheres, you'll get a    |
    |  Red Sphere 20.  It does seem like a ripoff, but them's the breaks.         |
    |                                                                             |
    |  So, what do you do with these Spheres? The only thing you can do with      |
    |  them is trade them to the Hikers you find for Traps and items for your     |
    |  Secret Base.                                                               |
    |                                                                             |
    o----------------o------------------------------------------------------------o
    | Sphere Trading |  You can think of Spheres as currency in the Underground.  |
    o----------------o  Spheres are the only thing the Hikers will accept. It's   |
    |  exact change only, however, and you won't get change for Spheres you give  |
    |  them. Let's say a Hiker wants a Red Sphere 8 for his item, and you've got  |
    |  a Red Sphere 7 and a Red Sphere 62. The Red Sphere 7 isn't big enough, so  |
    |  he won't take it, so you've got two options here; either fork over the 62  |
    |  or find some way to make that 7 an 8. If you give him the 62, he'll love   |
    |  you forever, but you're not going to get a Red Sphere 54 as change for     |
    |  your transaction.                                                          |
    |                                                                             |
    |  Yeah. It's a scam, I know.  It's because of this that you don't always     |
    |  want to combine every Sphere you find. There are some items that are       |
    |  ridiculously expensive, but you can soften the cost by trading the stuff   |
    |  you dig up for Spheres.                                                    |
    |                                                                             |
    o-------o---------------------------------------------------------------------o
    | Traps |  Traps are found two ways. You can either find them in the ground,  |
    o-------o  or you can buy them from a Trap merchant underground. You should   |
    |  know that if you tap the Touch Screen, you'll be able to see places you    |
    |  can dig for treasure nearby. If you see a spot on the ground flash, and    |
    |  you didn't bury a Sphere there, it's a trap. Face it and press A to pick   |
    |  it up.                                                                     |
    |                                                                             |
    |  Traps in the field aren't much use since your friend can easily find them  |
    |  and pick them up without activating them. You can buy different Tools      |
    |  that serve the same purpose. Those go in your Secret Base and, unlike      |
    |  normal Traps, can be activated multiple times.                             |
    |                                                                             |
    |  You can also trade traps you find for Spheres at any Trap merchant.        |
    |                                                                             |
    o-------------o---------------------------------------------------------------o
    | Digging 101 |  Digging is the main attraction in the Underground. There     |
    o-------------o  are lots and lots of treasures to be found in the walls,     |
    |  including evolution stones, special Plates, fossils, and some items you    |
    |  can only find in the Underground.                                          |
    |                                                                             |
    |  To get started, look at the top screen. Flashing yellow areas are places   |
    |  you can dig. Walk to a location and tap the Touch Screen to pinpoint a     |
    |  digging spot. Once inside, you will be informed of how many items are in   |
    |  that particular spot, anywhere from 2 to 4. Then you'll get a chance to    |
    |  excavate them. The wall is never the same; it varies in thickness in some  |
    |  areas, and you'll need to dig more to reach the item (if there is one).    |
    |                                                                             |
    |  You get two tools to dig with; a pickax, and a hammer. You get 49 strikes  |
    |  with the pickax, and 25 with the hammer, before the wall crumbles and you  |
    |  lose any items you haven't completely unearthed yet. A strike with the     |
    |  hammer counts as two with the pickax, so you can keep track of how many    |
    |  strikes you have left with either item.                                    |
    |                                                                             |
    |  I personally use the hammer to bust through tough sections of the wall,    |
    |  and then use the pickax to pick off the last few spots to get the item.    |
    |                                                                             |
    |  Items (not Spheres) you successfully dig up are added to your treasure     |
    |  sack. You can see what you currently have by looking in the Treasures      |
    |  submenu. You can either take these items and put them in your Bag (the     |
    |  one you carry above ground), or find a Treasure merchant and trade them    |
    |  for Spheres. This is a good way to get big Prism and Pale Spheres, as      |
    |  they're pretty rare.                                                       |
    |                                                                             |
    |  If you have Diamond, the only fossil you'll dig up is the Skull Fossil,    |
    |  which you can take to the Oreburgh City Museum and get turned into a L20   |
    |  Cranidos of your very own. Pearl players will find the Armor Fossil,       |
    |  which when revived will become a L20 Shieldon. After getting the National  |
    |  Pokedex, you'll also start finding fossils from past games, which can be   |
    |  revived in the same manner you do Cranidos and Shieldon.                   |
    |                                                                             |
    o------------------o----------------------------------------------------------o
    | Secret Bases 101 |  You should really already have a Secret Base, as the    |
    o------------------o  creation of one is part of Underground Man's tutorial.  |
    |                                                                             |
    |  But what if you want to make a different one? Are you screwed? You bet.    |
    |                                                                             |
    |  Just kidding. In order to move to a different location, you'll need a      |
    |  Digger Drill, just like you got in the tutorial. Trap merchants will       |
    |  sell you Digger Drills, but the Sphere they want might not be the one you  |
    |  have. If that's the case, try and get the one they want.                   |
    |                                                                             |
    |  Okay, so you've got your Secret Base. But it's filled with rocks!          |
    |                                                                             |
    |  Unfortunately, they're supposed to be. You will earn the right to remove   |
    |  them, little by little, for stealing your friends' flags in their Secret   |
    |  Bases. If you have even one person to play DS Wireless Communications      |
    |  with, you can set up your bases next to each other and steal each other's  |
    |  flags until the cows come home. Once you've stolen 50 flags, you'll be     |
    |  able to remove all the Big Boulders from your base. Or leave them, it's    |
    |  up to you; but you can't just move them, they're either there or they      |
    |  aren't.                                                                    |
    |                                                                             |
    |  You can obtain items for decorating your Secret Base a number of ways.     |
    |  The easiest way is to buy them from Goods merchants. You can also get      |
    |  a good number of items from Mr. Goods, who is explained in the subsection  |
    |  below this one. You can get a couple from the Fight Area, but most of them |
    |  are obtained in the Underground.                                           |
    |                                                                             |
    o-------------------------o---------------------------------------------------o
    | Decorating Secret Bases |  Okay, so you're ready to make your base look     |
    o-------------------------o  pretty. What do you do?                          |
    |                                                                             |
    |  Underground Man is a good place to start. He will give you items for       |
    |  capturing your friend's flags. Capture 1 for a Pretty Gem, 3 for a Shiny   |
    |  Gem, 10 for a Mystic Gem, and 50 for a Glitter Gem.                        |
    |                                                                             |
    |  Mr. Goods in Hearthome City will give you items for doing certain things   |
    |  ingame. He'll give you a Globe that looks identical to the one you find    |
    |  in the GTS lobby if you successfully connect over Nintendo WFC, and he'll  |
    |  fork over a Gym Statue (like what you see at the entrance of Gyms) if you  |
    |  defeat all eight Gyms. He'll also give you different trophy cups for       |
    |  winning the Master Rank in any Super Contest, as well as neat-looking      |
    |  crystals for either talking to 100 people underground, digging up 100      |
    |  fossils, trapping 100 people, or giving 100 items to peopole.              |
    |                                                                             |
    |  The rest you gotta buy from the Hikers underground. There are all sorts    |
    |  of items to buy, and to list them all here would be very time-consuming,   |
    |  not to mention near impossible because the lists change every single day.  |
    |                                                                             |
    o-----------------------------------------------------------------------------o
    
    ==========================
    16. Pokemon Super Contests                                              [spcts]
    ==========================
    
    Remember Pokemon Contests? Sure you do. Anyone who played Ruby, Sapphire, or
    Emerald is familiar with them. Remember how they work?
    
    Well, forget all of it.
    
    Pokemon Contests are back in Diamond and Pearl, now known as Pokemon Super
    Contests. They're run completely differently than the Contests you're familiar
    with, so in order to get a clear view of how they work, you need to forget
    everything you learned about them so far. Nothing is the same.
    
    If you want to enter a Super Contest, you'll need to go to the Contest Hall in
    Hearthome City. It's a few steps to the right of the Pokemon Center.
    
    Oh wait, I'm getting ahead of myself. Let's start with the basics, shall we?
    
    o---------------o-------------------------------------------------------------o
    | Contest Types |  You may have noticed a couple extra screens on the         |
    o---------------o  Pokemon info screen you weren't familiar with. You may be  |
    |  asking yourself, "Why is my Surf a Beauty-type? I thought it was Water?"   |
    |                                                                             |
    |  These are Contest types. There are five in all, and they are as follows:   |
    |                                                                             |
    |                     Cute - Tough - Beauty - Smart - Cool                    |
    |                                                                             |
    |  All attacks are classified into one of these five categories. Now then,    |
    |  if you press Right on the Pokemon info screen after the battle moves, you  |
    |  will see a pentagon with each of the five types I listed at each angle.    |
    |  You'll also see a bar at the bottom that says "Sheen." It's probably an    |
    |  empty bar at this point, but you're going to be filling it soon.           |
    |                                                                             |
    |  If you press Right from the Condition screen (what I described above),     |
    |  you come to the Contest Moves screen, where you can see the Contest types  |
    |  of your Pokemon's known moves. If you press A, you can see each attack's   |
    |  effect in a Super Contest.                                                 |
    |                                                                             |
    |  It is a general rule to keep battling Pokemon and Contest Pokemon totally  |
    |  separate. When crafting a good Super Contest moveset, don't think at all   |
    |  how that Pokemon would fare in battle. It's not important here. What may   |
    |  seem as a ridiculous moveset in battle may actually be a very effective    |
    |  moveset for Super Contests, and vice versa.                                |
    |                                                                             |
    o---------------o-------------------------------------------------------------o
    | Baking Poffin |  In order to succeed in Pokemon Super Contests, you will    |
    o---------------o  need to raise your Super Contest stats, similar to the     |
    |  way you raise your stats to succeed in battle. Raising your Super Contest  |
    |  stats is a little bit different than raising your normal stats, though.    |
    |                                                                             |
    |  You should have gotten the Poffin Case already. I'll assume you have it.   |
    |                                                                             |
    |  In order to increase your stats, you're going to need berries. If you      |
    |  look in the Bag's Berries Pocket, you can check the tag of that berry to   |
    |  see what kind of stat it raises.                                           |
    |                                                                             |
    |  You'll notice that instead of types, there are five flavors listed here.   |
    |  Each flavor corresponds with the type of that color:                       |
    |                                                                             |
    |      Sweet/Cute | Sour/Tough | Dry/Beauty | Bitter/Smart | Spicy/Cool       |
    |                                                                             |
    |  You're only allowed to feed your Pokemon a certain number of Poffins, so   |
    |  you can't waste time using low-level berries. Those are best suited for    |
    |  battle, anyway.                                                            |
    |                                                                             |
    |  The best Poffin berries are #31-35. They're pretty rare though, so if you  |
    |  don't have them or don't want to take the time involved to grow lots of    |
    |  them, the second best batch are #26-30. DON'T BOTHER WITH ANYTHING LESS.   |
    |                                                                             |
    |  The berries I want you to get are pretty hard to obtain. The only way to   |
    |  get them is through Amity Square. For every 200 steps you take in there,   |
    |  whatever Pokemon you bring with you will have found an item. Rarely, it's  |
    |  a berry. Very rarely, it's one of the berries you should want.             |
    |                                                                             |
    |  You can also migrate them from Ruby, Sapphire, or Emerald. It's easier to  |
    |  get them in those games. Migrate some over and start growing.              |
    |                                                                             |
    |  If you've got them, you can also make Poffins out of the pinch berries     |
    |  (#51-57). They're actually WAY better than #31-35, but they're so hard to  |
    |  get, they're not feasible for Poffin making. The Poffin that comes from    |
    |  them is REALLY GOOD though, consider using them if you can get your hands  |
    |  on some.                                                                   |
    |                                                                             |
    |  Now for the actual baking process. If this is your first time baking       |
    |  Poffin, you're going to want to use a loser berry (#16-20) as practice.    |
    |  Don't want your super berries going to waste, do you? Head to the Poffin   |
    |  House, next to Hearthome City's PokeMart. Inside, talk to the lady at the  |
    |  center table to get started.                                               |
    |                                                                             |
    |  You may choose to bake Poffins alone or with friends using DS Wireless     |
    |  Communications. All those involved then choose a berry to cook. You'll     |
    |  get a stronger Poffin if everyone chooses the same berry.                  |
    |                                                                             |
    |  Once the berries are dropped in, cooking starts! You will see an arrow     |
    |  pointing in a certain direction, either left or right. Use the stylus and  |
    |  spin the Poffin batter in that direction. If you spin too fast, the        |
    |  batter will overflow; if you spin too slow, the batter will burn. Like I   |
    |  said, it takes some getting used to. You're going to want to shoot for a   |
    |  speed that puts the batter at the outer edge or somewhere near it. Don't   |
    |  get frustrated if you spill some; keep practicing.                         |
    |                                                                             |
    |  The batter will go through several phases of cooking, and at any time      |
    |  during this you will need to spin in the other direction. When this        |
    |  happens, stop spinning and quickly start the other way to get the Poffin   |
    |  batter back up to stirring speed. When the Poffin is in its final stage    |
    |  of cooking (it appears brown and there are clearly visible colors, the     |
    |  Poffin can no longer spill from the pot and you can spin as fast as you    |
    |  want. Be careful, though - you still might need to change directions!      |
    |                                                                             |
    |  Afterwards, everyone who participated gets a Poffin based on how well      |
    |  you did. Look inside the Poffin Case to see its stats. To the right is     |
    |  the Poffin's level. The higher the level, the richer the flavor, and the   |
    |  more the Poffin's stat will be boosted. On the bottom you'll see five      |
    |  circles that represent each flavor. The circles with the circles around    |
    |  them are reminders of what stat the Poffin boosts. The number next to it   |
    |  is the smoothness level. This tells you how much it will boost the Sheen   |
    |  meter when you feed it to your Pokemon. Poffin won't affect your Pokemon   |
    |  once its Sheen meter is full, so you want to shoot for a low smoothness    |
    |  level so you can get the most out of your Poffin.                          |
    |                                                                             |
    |  Of course, if you have multiple people to bake with, your Poffins will     |
    |  turn out better than if you had done it alone. But you must be careful;    |
    |  the five flavors form what I call a weakening circle. Look at any of your  |
    |  Pokemon's Condition screen. Each type (flavor) will weaken the one next    |
    |  to it in a counterclockwise fashion. For example, a berry that increases   |
    |  the Cool stat will weaken a berry that increases the Tough stat. By that   |
    |  same token, a Tough-increasing berry will weaken a Smart-increasing        |
    |  berry. Smart decreases Cute, and Cute decreases Beauty, which in turn      |
    |  decreases Cool. When baking with friends, it's important that you make     |
    |  sure that your berries work together. Like I said before, if everyone      |
    |  picks the same berry, you won't have to worry about this happening.        |
    |                                                                             |
    |  Once you're comfortable with baking, you can move on to the actually       |
    |  useful berries. After you've obtained a good amount, you can start giving  |
    |  them to your Pokemon.                                                      |
    |                                                                             |
    |  But hold on now. You can't just have any old Pokemon for your Contests.    |
    |  Well, yeah you can, but there's a trick to getting a superstar.            |
    |                                                                             |
    |  o---------o---------------------------o  Take a look at the Trainer Memo   |
    |  | Adamant | Likes Spicy, Hates Dry    |  on any of your Pokemon. Below     |
    |  | Bashful | Happily eats anything.    |  its characteristic you'll see     |
    |  |    Bold | Likes Sour, hates Spicy   |  what kind of food it likes. This  |
    |  |   Brave | Likes Spicy, Hates Sweet  |  is actually the flavor of Poffin  |
    |  |    Calm | Likes Bitter, Hates Spicy |  your Pokemon likes, and it's      |
    |  | Careful | Likes Bitter, Hates Dry   |  affected by its nature. All       |
    |  |  Docile | Happily eats anything.    |  Pokemon of the same nature will   |
    |  |   Hardy | Happily eats anything.    |  like the same flavor of Poffin.   |
    |  |   Hasty | Likes Sweet, Hates Sour   |  A list of each nature, as well    |
    |  |  Gentle | Likes Bitter, Hates Sour  |  as its preferred Poffin flavor,   |
    |  |  Impish | Likes Sour, Hates Dry     |  can be seen to the left. Natures  |
    |  |   Jolly | Likes Sweet, Hates Dry    |  that don't increase or decrease   |
    |  |     Lax | Likes Sour, Hates Bitter  |  a stat ("neutral natures") will   |
    |  |  Lonely | Likes Spicy, Hates Sour   |  eat any flavor of Poffin well;    |
    |  |    Mild | Likes Dry, Hates Sour     |  this is shown by the phrase       |
    |  |  Modest | Likes Dry, Hates Spicy    |  "Happily eats anything." on the   |
    |  |   Naive | Likes Sweet, Hates Bitter |  Trainer Memo screen. However,     |
    |  | Naughty | Likes Spicy, Hates Bitter |  these Pokemon aren't really       |
    |  |   Quiet | Likes Dry, Hates Sweet    |  suited for Contests since they    |
    |  |  Quirky | Happily eats anything.    |  can't take advantage of the       |
    |  |    Rash | Likes Dry, Hates Bitter   |  flavors. You're more than         |
    |  | Relaxed | Likes Sour, Hates Sweet   |  welcome to feed a Pokemon a       |
    |  |   Sassy | Likes Bitter, Hates Sweet |  flavor it hates or doesn't love,  |
    |  | Serious | Happily eats anything.    |  but you will get the best         |
    |  |   Timid | Likes Sweet, Hates Spicy  |  results by sticking with its      |
    |  o---------o---------------------------o  favorite kind.                    |
    |                                                                             |
    o---------------------o-------------------------------------------------------o
    | Fashion Accessories |  So your Pokemon's Super Contest stats are maxed.     |
    o---------------------o  Think you're ready for a Super Contest now?          |
    |                                                                             |
    |  Not yet you aren't. You still have more preparation to do. You got the     |
    |  Fashion Case in the beginning of the game. Filling it with backdrops and   |
    |  Accessories is key to being successful in Super Contests. Most of the      |
    |  backdrops are obtained through the lottery in Jubilife TV. If you can get  |
    |  Pokemon with ID numbers with the fifth digit each digit from 0 to 9, you   |
    |  will win 5th prize every day (a backdrop).                                 |
    |                                                                             |
    |  As far as the Accessories go, there are a few ways to get them:            |
    |  - Walk with your Pokemon in Amity Square for 200 steps (Accessories are    |
    |    the most common item they'll find)                                       |
    |  - Floaroma Town scam house (just stay away from there)                     |
    |  - Veilstone City massage girl                                              |
    |  - Pastoria City scarf man                                                  |
    |                                                                             |
    |  These come in handy during the Super Contests. Preparation complete!       |
    |                                                                             |
    o-----------------------------------------------------------------------------o
    
    Okay, _now_ you can go to the Contest Hall. Head straight up and talk to the
    lady at the counter and she will ask you which rank you'd like to challenge.
    You must beat each rank in order - first Normal, then Great, then Ultra, and
    finally Master rank.
    
    You can only fight the next rank with the Pokemon you beat the previous rank
    with. So if your Pikachu beats the Normal rank, you can't hatch a Starly egg
    and take it to the Great rank - Starly would have to start at Normal rank like
    everyone else.
    
    Then you'll need to pick the type of Super Contest you'd like to enter. Pick
    whatever one you've got the best stat in.
    
    Finally, you'll have to choose your Pokemon to enter. You can pick anyone, and
    not just the one with the Poffin fed to it, so make sure you know who you're
    picking.
    
    A quick change of clothes, and you're ready to go!
    
    o--------------------o--------------------------------------------------------o
    | ROUND ONE - VISUAL |  Pokemon Super Contests are divided into 3 rounds.     |
    o--------------------o  The first of these is the Visual Competition, where   |
    |  you dress your Pokemon up nice and make the others looks like shmucks.     |
    |                                                                             |
    |  After the introductions, you're given a theme to dress to. This is where   |
    |  all the Accessories and backdrops you've been getting come into play.      |
    |  Some Accessories do better in certain themes than others. I'll just list   |
    |  the best Accessories to use for each theme, in alphabetical order for      |
    |  easy reference.  For a list on how to get all Accessories and backdrops,   |
    |  see section 16a.                                                           |
    |                                                                             |
    |  THE SHAPELY - Award Podium, Big Leaf, Big Tree, Black Pebble, Black        |
    |                Specs, blue Flower, Cape, Carpet, Chimchar Mask, Colored     |
    |                Parasol, Cube Stage, Flag, Flower Stage, Fluffy Bed, Glass   |
    |                Stage, Glitter Boulder, Gold Pedestal, Googly Specs,         |
    |                Gorgeous Specs, Heroic Headband, Jagged Boulder, Lace        |
    |                Headdress, Mini Pebble, Mirror Ball, Old Umbrella, Orange    |
    |                Flower, Peculiar Spoon, Photo Board, Pink Flower, Piplup     |
    |                Mask, Professor Hat, Red Flower, Retro Pipe, Round Pebble,   |
    |                Seashell, Shed Claw, Shed Horn, Silk Veil, Snaggy Pebble,    |
    |                Spotlight, Spring, Standing Mike, Stump, Surfboard, Sweet    |
    |                Candy, Thick Mushroom, Top Hat, Turtwig Mask, Wealthy Coin,  |
    |                White Flower, Yellow Flower                                  |
    |                                                                             |
    |  THE SHARP - Big Scale, Black Beard, Blue Feather, Cape, Colored Parasol,   |
    |              Flag, Narrow Leaf, Narrow Scale, Old Umbrella, Professor Hat,  |
    |              Purple Scale, Red Feather, Shed Claw, Shed Horn, Spring,       |
    |              Standing Mike, Surfboard, Thin Mushroom, White Beard, White    |
    |              Feather, Yellow Feather                                        |
    |                                                                             |
    |  THE CREATED - Award Podium, Black Beard, Black Moustache, Black Specs,     |
    |                Blue Balloon, Blue Barrette, Cape, Carpet, Chimchar Mask,    |
    |                Colored Parasol, Confetti, Cube Stage, Flag, Flower Stage,   |
    |                Fluffy Bed, Glass Stage, Glitter Powder, Gold Pedestal,      |
    |                Googly Specs, Gorgeous Specs, Green Balloon, Green           |
    |                Barrette, Heroic Headband, Humming Note, Lace Headdress,     |
    |                Mirror Ball, Old Umbrella, Peculiar Spoon, Photo Board,      |
    |                Pink Balloon, Pink Barrette, Piplup Mask, Professor Hat,     |
    |                Red Balloon, Red Barrette, Retro Pipe, Shiny Powder, Silk    |
    |                Veil, Spotlight, Spring, Standing Mike, Surfboard, Sweet     |
    |                Candy, Top Hat, Turtwig Mask, Wealthy Coin, White Beard,     |
    |                White Moustache, Yellow Balloon, Yellow Barrette             |
    |                                                                             |
    |  THE NATURAL - Big Leaf, Big Scale, Big Tree, Black Fluff, Blue Feather,    |
    |                 Blue Flower, Blue Scale, Brown Fluff, Eerie Thing, Green    |
    |                 Scale, Jagged Boulder, Narrow Leaf, Narrow Scale, Orange    |
    |                 Flower, Orange Fluff, Pink Flower, Pink Fluff, Pink Scale,  |
    |                 Poison Extract, Pretty Dewdrop, Puffy Smoke, Purple Scale,  |
    |                 Red Feather, Red Flower, Seashell, Shed Claw, Shed Horn,    |
    |                 Shimmering Fire, Small Leaf, Snaggy Pebble, Snow Crystal,   |
    |                 Sparks, Stump, Thick Mushroom, Thin Mushroom, White         |
    |                 Feather, White Fluff, Yellow Feather, Yellow Flower         |
    |                                                                             |
    |  THE COLORFUL - Cape, Carpet, Colored Parasol, Confetti, Eerie Thing,       |
    |                 Flag, Gorgeous Specs, Poison Extract, Professor Hat, Top    |
    |                 Hat, and anything with a color in the name EXCEPT FOR       |
    |                 White Flower, White Fluff, and White Moustache              |
    |                                                                             |
    |  THE SOLID - Award Podium, Big Scale, Big Tree, Black Pebble, Black Specs,  |
    |              Blue Scale, Carpet, Colored Parasol, Flag, Flower Stage,       |
    |              Glass Stage, Glitter Boulder, Gold Pedestal, Googly Specs,     |
    |              Green Scale, Jagged Boulder, Mini Pebble, Mirror Ball, Narrow  |
    |              Scale, Old Umbrella, Peculiar Spoon, Photo Board, Pink Scale,  |
    |              Professor Hat, Purple Scale, Retro Pipe, Round Pebble,         |
    |              Seashell, Shed Claw, Shed Horn, Snaggy Pebble, Spotlight,      |
    |              Spring, Standing Mike, Stump, Surfboard, Sweet Candy, Wealthy  |
    |              Coin                                                           |
    |                                                                             |
    |  THE BRIGHT - Award Podium, Big Scale, Colored Parasol, Determination,      |
    |               Glass Stage, Glitter Boulder, Gligger Powder, Gold Pedestal,  |
    |               Lace Headdress, Mirror Ball, Mystic Fire, Seashell, Shed      |
    |               Claw, Shed Horn, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |               Snow Crystal, Sparks, Spotlight, Thin Mushroom, White Beard,  |
    |               White Feather, White Flower, White Fluff, White Moustache,    |
    |               Yellow Balloon, Yellow Barrette, Yellow Feather, Yellow       |
    |               Flower                                                        |
    |                                                                             |
    |  THE GAUDY - Award Podium, Big Scale, Black Beard, Black Moustache, Black   |
    |              Pebble, Black Specs, Blue Balloon, Blue Barrette, Blue Scale,  |
    |              Cape, Carpet, Chimchar Mask, Colored Parasol, Confetti, Cube   |
    |              Stage, Determination, Flag, Flower Stage, Fluffy Bed, Glass    |
    |              Stage, Glitter Boulder, Glitter Powder, Gold Pedestal,         |
    |              Gorgeous Specs, Green Balloon, Green Barrette, Green Scale,    |
    |              Heroic Headband, Humming Note, Lace Headdress, Mini Pebble,    |
    |              Mirror Ball, Narrow Scale, Photo Board, Pink Balloon, Pink     |
    |              Barrette, Pink Scale, Piplup Mask, Professor Hat, Purple       |
    |              Scale, Red Balloon, Red Barrette, Red Feather, Round Pebble,   |
    |              Shimmering Fire, Shiny Powder, Silk Veil, Spotlight, Spring,   |
    |              Standing Mike, Surfboard, Sweet Candy, Top Hat, Turtwig Mask,  |
    |              Wealthy Coin, White Beard, White Moustache, Yellow Balloon,    |
    |              Yellow Barrette, Yellow Feather                                |
    |                                                                             |
    |  THE FLEXIBLE - Big Leaf, Black Beard, Black Fluff, Black Moustache, Blue   |
    |                 Balloon, Brown Fluff, Cape, Carpet, Confetti,               |
    |                 Determination, Eerie Thing, Flag, Fluffy Bed, Glitter       |
    |                 Powder, Green Balloon, Heroic Headband, Humming Note,       |
    |                 Mystic Fire, Narrow Leaf, Orange Fluff, Pink Balloon, Pink  |
    |                 Fluff, Poison Extract, Pretty Dewdrop, Puffy Smoke, Red     |
    |                 Balloon, Shimmering Fire, Shiny Powder, Silk Veil, Small    |
    |                 Leaf, Snow Crystal, Sparks, Spring, White Beard, White      |
    |                 Fluff, White Moustache, Yellow Balloon                      |
    |                                                                             |
    |  THE FESTIVE - Carpet, Colored Parasol, Flower Stage, Glass Stage, Glitter  |
    |                Boulder, Glitter Powder, Gold Pedestal, Gorgeous Specs,      |
    |                Humming Note, Lace Headdress, Mirror Ball, Mystic Fire,      |
    |                Pretty Dewdrop, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |                Snow Crystal, Sparks, Spotlight, Top Hat, Wealthy Coin       |
    |                                                                             |
    |  THE INTANGIBLE - Blue Balloon, Carpet, Confetti, Determination, Eerie      |
    |                   Thing, Flag, Glitter Powder, Green Balloon, Heroic        |
    |                   Headband, Humming Note, Mystic Fire, Photo Board, Pink    |
    |                   Balloon, Poison Extract, Pretty Dewdrop, Puffy Smoke,     |
    |                   Red Balloon, Shimmering Fire, Shiny Powder, Silk Veil,    |
    |                   Snow Crystal, Sparks, Spotlight, Yellow Balloon           |
    |                                                                             |
    |  RELAXATION -	Black Beard, Black Fluff, Black Moustache, Black Pebble,      |
    |               Black Specs, Blue Scale, Brown Fluff, Cape, Eerie Thing,      |
    |               Jagged Boulder, Narrow Scale, Old Umbrella, Poison Extract,   |
    |               Top Hat                                                       |
    |                                                                             |
    |  You get 60 seconds to dress your Pokemon. Depending on the rank you're     |
    |  competing in, you'll be able to use different amounts of Accessories.      |
    |                                                                             |
    |  In Normal Rank, you get 5 Accessories to work with. In Great, Ultra, and   |
    |  Master, you can use up to 10, 15, and 20 Accessories, respectively.        |
    |                                                                             |
    |  If you're content with your Pokemon's look, you can tap Done to stop the   |
    |  clock and start judging. You'll then be introduced to each contestant's    |
    |  Pokemon, and the audience will fawn over all of them. The more hearts you  |
    |  see, the higher that Pokemon's rating. Once everyone's been revealed,      |
    |  it's time for the second round.                                            |
    |                                                                             |
    o-------------------o---------------------------------------------------------o
    | ROUND TWO - DANCE |  After the Visual Competition comes the second round,   |
    o-------------------o  the Dance Competition. This is where each Pokemon      |
    |  takes turns showing off their stuff through dance. Depending on the rank   |
    |  you're challenging, you'll have to dance three (Normal and Great Rank) or  |
    |  four (Ultra and Master) steps. Since you're always entry number 4, you'll  |
    |  have to copy the leader three times before you get a chance to shine.      |
    |                                                                             |
    |  If you're a backup dancer:                                                 |
    |                                                                             |
    |  Watch the bottom screen carefully. You must match exactly the color and    |
    |  beat of where the leader danced. As you go up in rank, it's increasingly   |
    |  harder to follow the leader's dance exactly.                               |
    |                                                                             |
    |  If you're the leader:                                                      |
    |                                                                             |
    |  The goal in this round is to make the other Pokemon screw up so your       |
    |  score goes up and theirs goes in the crapper. To help you do this, you're  |
    |  going to want to try making your dance as complex as you can. There are a  |
    |  few tricks you can utilize to help you accomplish this.                    |
    |                                                                             |
    |  o-----------------------------------------------------------------------o  |
    |  | Tip 1 - Step in all directions. If you tap the same thing every time, |  |
    |  |         your backup dancers will have no problem keeping up with you. |  |
    |  |         By mixing it up even just a little, you force your opponents  |  |
    |  |         to think. It may seem insignificant, but it helps.            |  |
    |  |                                                                       |  |
    |  | Tip 2 - Put a break in your steps. By waiting to finish taking your   |  |
    |  |         steps, you're breaking your opponents' concentration, more so |  |
    |  |         if your steps are off-beat.                                   |  |
    |  |                                                                       |  |
    |  | Tip 3 - Step off-beat. You should never dance with the music. Doing   |  |
    |  |         so makes your steps incredibly easy to follow. You'll notice  |  |
    |  |         there are pale blue lines between the green ones. Step on the |  |
    |  |         blue ones - these mark the half-beat. Try mixing it with a    |  |
    |  |         step or two in tune with the music to shake things up.        |  |
    |  |                                                                       |  |
    |  | Tip 4 - Step to the front last. When you step to the front, your      |  |
    |  |         Pokemon will briefly hide the music score from view. Near the |  |
    |  |         beginning of your dancing, put a step that you will hide by   |  |
    |  |         using your final step to step to the front. If your opponents |  |
    |  |         rely on the right side of the score to help them, temporarily |  |
    |  |         blocking their first step can really mess them up.            |  |
    |  |                                                                       |  |
    |  o-----------------------------------------------------------------------o  |
    |                                                                             |
    |  After everyone has taken a turn at being the lead dancer, it's time for    |
    |  everyone's favorite part... the Acting Competition.                        |
    |                                                                             |
    o----------------------o------------------------------------------------------o
    | ROUND THREE - ACTING |  The final round is most like the second round of    |
    o----------------------o  the old Contests from past games. Each Pokemon      |
    |  takes turns performing moves for a Judge and score points based on how     |
    |  everyone else does. That's the only similarity between Super Contests and  |
    |  old Contests, so continue reading pretending you've never even heard of    |
    |  those outdated Contests.                                                   |
    |                                                                             |
    |  Each Pokemon gets four turns to appeal to one of three Judges using that   |
    |  Pokemon's known moves. All attacks are divided into 5 Contest types;       |
    |  Cool, Beauty, Tough, Smart, and Cute. Each attack has a base value of      |
    |  zero to three hearts, and most attacks can let you get additional hearts   |
    |  if certain conditions are met.                                             |
    |                                                                             |
    |  The person with the highest score at the end of the second round gets to   |
    |  go first in round 3. Choose a move, and then choose a Judge to appeal to.  |
    |  After all four Pokemon have appealed, all four Pokemon will receive extra  |
    |  hearts based on how many Pokemon appealed from that Judge. If no opponent  |
    |  appealed to your Judge, you get +3 hearts. If 1 opponent appealed to your  |
    |  Judge, you both get +2 hearts. If 2 opponents appealed to your Judge, the  |
    |  three of you each get 1 extra heart, and in the unlikely case everyone     |
    |  picks the same Judge, no one gets any extra hearts.                        |
    |                                                                             |
    |  And before you go asking, no, you can't tell who your opponents will       |
    |  appeal to. Yeah, it sucks, but them's the breaks. Deal with it.            |
    |                                                                             |
    |  Above each Judge's head is a meter. This is called the Judge's Voltage.    |
    |  Each time your Pokemon appeals with a move that matches the Super Contest  |
    |  you're participating in (for example, the Cool-type Aerial Ace in a Cool   |
    |  Contest), the Judge's Voltage will go up. If any Pokemon can make any      |
    |  Judge's Voltage meter completely fill up by making it increase for the     |
    |  fifth time, that Pokemon gets bonus hearts. If you can max Jordan's or     |
    |  Keira's Voltage, you get +5 hearts. Since Dexter is the head Judge, you    |
    |  get +8 hearts for maxing his Voltage.                                      |
    |                                                                             |
    |  Doing this isn't as easy as you might think. There exist moves that stop   |
    |  all Judges' Voltage from rising for the rest of the turn, as well as       |
    |  moves that lower all Judges' Voltage by 1. You also have to remember that  |
    |  there are 3 different Judges to perform for. Maxing out any Judge's        |
    |  Voltage is quite a task, to be sure.                                       |
    |                                                                             |
    |  Also, using the wrong type of move will lower a Judge's Voltage by 1. It   |
    |  can be used as a strategy tactic to stop an opponent from maxing out a     |
    |  Judge's Voltage, but most times it's just dumb. Not all moves that aren't  |
    |  of the same type as your Super Contest will lower the Voltage; just the    |
    |  types that aren't on either side of it on the type wheel. In case you've   |
    |  got no idea what I'm talking about, here's a list for you.                 |
    |                                                                             |
    |          o--------------o--------------------------o                        |
    |          | Contest Type | Moves that lower Voltage |                        |
    |          o--------------o--------------------------o                        |
    |          |         Cool | Cute, Smart              |                        |
    |          |       Beauty | Smart, Tough             |                        |
    |          |         Cute | Tough, Cool              |                        |
    |          |        Smart | Cool, Beauty             |                        |
    |          |        Tough | Beauty, Cute             |                        |
    |          o--------------o--------------------------o                        |
    |                                                                             |
    |  A few tips:                                                                |
    |                                                                             |
    |  At the end of each round and all hearts are given, the Pokemon with the    |
    |  lowest amount of hearts will appeal first unless someone does a move that  |
    |  messes with the order. Keep that in mind.                                  |
    |                                                                             |
    |  Use attack effects to your advantage. For example, Ice Shard makes your    |
    |  Pokemon appeal first next turn, regardless of heart total. Ice Beam gets   |
    |  you additional hearts if your Pokemon appeals first. Get it?               |
    |                                                                             |
    |  Stay away from moves like Horn Drill that give you +15 hearts if everyone  |
    |  chooses the same Judge. It's not gonna happen, and if it does, it won't    |
    |  happen again. Just don't use them, you will kick yourself for it.          |
    |                                                                             |
    |  Don't sell yourself short when feeding Poffin. You need to make sure your  |
    |  Poffin is the best of the best. Master Rank is very tough; you'll be       |
    |  competing against very tough opponents. Jasmine and Johanna (your mother)  |
    |  are the toughest people out there; unless you do extremely well (and by    |
    |  that I mean you're winning at the end of round two), you stand almost no   |
    |  chance of winning. The good news is that Fantina sometimes participates.   |
    |  While her Drifblim will excel in the first two rounds (the way the two     |
    |  other ladies do), she is a complete failure in the third round. You'll     |
    |  still need to do very well and keep up with her in the first two rounds    |
    |  so you can pass her up on round three.                                     |
    |                                                                             |
    |                                                                             |
    |  After the final round of appeals, the total score from all three rounds    |
    |  is shown. Whoever has the highest score is the winner!                     |
    |                                                                             |
    o-----------------------------------------------------------------------------o
    
    ==============================
    16a. Super Contest Accessories                                          [lklit]
    ==============================
    
    If you're going to be a winner in Super Contests, you're going to need
    Accessories to help you smoke the competition in the first round. Scope out
    this list of all the Accessories, as well as where to get them.
    
    A side note: The house in Floaroma Town that scams you out of your hard-earned
    Berries is called Pick a Peck of Colors Flower Shop. In the list below, that
    shop is abbreviated as PPCFS.
    
    o-----------------o-----------------------------------------------------------o
    |    Award Podium | Awarded for winning the Master Rank Tough Contest.        |
    o-----------------o-----------------------------------------------------------o
    |        Big Leaf | Randomly picked up in Amity Square by Buneary and         |
    |                 | Happiny.                                                  |
    o-----------------o-----------------------------------------------------------o
    |       Big Scale | Randomly picked up in Amity Square by Pikachu, Clefairy,  |
    |                 | Shroomish, and Skitty.                                    |
    o-----------------o-----------------------------------------------------------o
    |        Big Tree | Given by a woman south of Eterna Forest. (need Cut)       |
    o-----------------o-----------------------------------------------------------o
    |     Black Beard | Randomly picked up in Amity Square by Drifloon and        |
    |                 | Torchic.                                                  |
    o-----------------o-----------------------------------------------------------o
    |     Black Fluff | Randomly picked up in Amity Square by Buneary and         |
    |                 | Happiny.                                                  |
    o-----------------o-----------------------------------------------------------o
    |    Black Pebble | Rarely picked up in Amity Square by Buneary and Happiny.  |
    o-----------------o-----------------------------------------------------------o
    | Black Moustache | Randomly picked up in Amity Square by Pikachu, Psyduck,   |
    |                 | Pachirisu, and Shroomish.                                 |
    o-----------------o-----------------------------------------------------------o
    |     Black Specs | Trade for 20 Wepear Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |     Black Stone | Rarely picked up in Amity Square by Buneary and Happiny.  |
    o-----------------o-----------------------------------------------------------o
    |    Blue Balloon | Awarded for winning the Great Rank Beauty Contest.        |
    o-----------------o-----------------------------------------------------------o
    |   Blue Barrette | Awarded for winning the Normal Rank Beauty Contest.       |
    o-----------------o-----------------------------------------------------------o
    |    Blue Feather | Randomly picked up in Amity Square by Jigglypuff.         |
    o-----------------o-----------------------------------------------------------o
    |     Blue Flower | Trade for 30 Cornn Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |      Blue Scale | Randomly picked up in Amity Square by Clefairy and        |
    |                 | Skitty.                                                   |
    o-----------------o-----------------------------------------------------------o
    |     Brown Fluff | Randomly picked up in Amity Square by Pikachu, Shroomish, |
    |                 | Pachirisu, and Psyduck.                                   |
    o-----------------o-----------------------------------------------------------o
    |            Cape | Trade for 250 Cornn Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |          Carpet | Trade for 100 Spelon Berries at the PPCFS.                |
    o-----------------o-----------------------------------------------------------o
    |                 | If your starter was Chimchar, you get it from a guy on 2F |
    |                 | of Jubilife TV. If your starter was Piplup, you get it    |
    |   Chimchar Mask | from a woman in the Safari Game observatory. If your      |
    |                 | starter was Turtwig, you get it from a woman on 1F of the |
    |                 | Veilstone City Department Store.                          |
    o-----------------o-----------------------------------------------------------o
    | Colored Parasol | Trade for 50 Magost Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |        Confetti | Trade for 30 Razz Berries at the PPCFS.                   |
    o-----------------o-----------------------------------------------------------o
    |           Crown | Given by a woman on the upper level of the Pal Park       |
    |                 | observatory with FireRed in the GBA slot.                 |
    o-----------------o-----------------------------------------------------------o
    |      Cube Stage | Awarded for winning the Master Rank Smart Contest.        |
    o-----------------o-----------------------------------------------------------o
    |     Eerie Thing | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |            Flag | Given by a woman in the house leading to Cycling Road.    |
    o-----------------o-----------------------------------------------------------o
    |    Flower Stage | Awarded for winning the Master Rank Cute Contest.         |
    o-----------------o-----------------------------------------------------------o
    |      Fluffy Bed | Trade for 150 Watmel Berries at the PPCFS.                |
    o-----------------o-----------------------------------------------------------o
    |     Glass Stage | Awarded for winning the Master Rank Beauty Contest.       |
    o-----------------o-----------------------------------------------------------o
    | Glitter Boulder | Randomly picked up in Amity Square by Pachirisu and       |
    |                 | Psyduck.                                                  |
    o-----------------o-----------------------------------------------------------o
    |  Glitter Powder | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |   Gold Pedestal | Awarded for winning the Master Rank Cool Contest.         |
    o-----------------o-----------------------------------------------------------o
    |    Googly Specs | Trade for 20 Nomel Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |  Gorgeous Specs | Trade for 40 Pinap Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |   Green Balloon | Awarded for winning the Great Rank Smart Contest.         |
    o-----------------o-----------------------------------------------------------o
    |  Green Barrette | Awarded for winning the Normal Rank Smart Contest.        |
    o-----------------o-----------------------------------------------------------o
    |     Green Scale | Randomly picked up in Amity Square by Pachirisu, Psyduck, |
    |                 | Buneary, and Happiny.                                     |
    o-----------------o-----------------------------------------------------------o
    |   Determination | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    | Heroic Headband | Awarded for winning the Ultra Rank Tough Contest.         |
    o-----------------o-----------------------------------------------------------o
    |    Humming Note | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |    Jagged Stone | Randomly picked up in Amity Square by Pachirisu and       |
    |                 | Psyduck.                                                  |
    o-----------------o-----------------------------------------------------------o
    |  Lace Headdress | Awarded for winning the Ultra Rank Cute Contest.          |
    o-----------------o-----------------------------------------------------------o
    |     Mini Pebble | Randomly picked up in Amity Square by Pachirisu and       |
    |                 | Psyduck.                                                  |
    o-----------------o-----------------------------------------------------------o
    |     Mirror Ball | Trade for 250 Durin Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |     Mystic Fire | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |     Narrow Leaf | Randomly picked up in Amity Square by Drifloon and        |
    |                 | Torchic.                                                  |
    o-----------------o-----------------------------------------------------------o
    |    Narrow Scale | Randomly picked up in Amity Square by Drifloon, Torchic,  |
    |                 | Pachirisu, and Psyduck.                                   |
    o-----------------o-----------------------------------------------------------o
    |    Old Umbrella | Trade for 50 Pamtre Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |   Orange Flower | Trade for 15 Magost Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |    Orange Fluff | Randomly picked up in Amity Square by Pikachu, Shroomish, |
    |                 | Torchic, and Drifloon.                                    |
    o-----------------o-----------------------------------------------------------o
    |  Peculiar Spoon | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |     Photo Board | Trade for 200 Belue Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |    Pink Balloon | Awarded for winning the Great Rank Cute Contest.          |
    o-----------------o-----------------------------------------------------------o
    |   Pink Barrette | Awarded for winning the Normal Rank Cute Contest.         |
    o-----------------o-----------------------------------------------------------o
    |     Pink Flower | Trade for 10 Bluk Berries at the PPCFS.                   |
    o-----------------o-----------------------------------------------------------o
    |      Pink Fluff | Randomly picked up in Amity Square by Buneary, Happiny,   |
    |                 | Drifloon, and Torchic.                                    |
    o-----------------o-----------------------------------------------------------o
    |      Pink Scale | Randomly picked up in Amity Square by Buneary and         |
    |                 | Happiny.                                                  |
    o-----------------o-----------------------------------------------------------o
    |                 | If your starter was Piplup, you get it from a guy on 2F   |
    |                 | of of Jubilife TV. If your starter was Turtwig, you get   |
    |     Piplup Mask | it from a woman in the Safari Game observatory. If your   |
    |                 | starter was Chimchar, you get it from a woman on 1F of    |
    |                 | the Veilstone City Department Store.                      |
    o-----------------o-----------------------------------------------------------o
    |  Poison Extract | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |  Pretty Dewdrop | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |   Professor Hat | Awarded for winning the Ultra Rank Smart Contest.         |
    o-----------------o-----------------------------------------------------------o
    |     Puffy Smoke | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |    Purple Scale | Rarely picked up in Amity Square by Pikachu, Shroomish,   |
    |                 | Torchic, and Drifloon.                                    |
    o-----------------o-----------------------------------------------------------o
    |     Red Balloon | Awarded for winning the Great Rank Cool Contest.          |
    o-----------------o-----------------------------------------------------------o
    |     Red Feather | Randomly picked up in Amity Square by Pikachu, Shroomish, |
    |                 | Torchic, and Drifloon.                                    |
    o-----------------o-----------------------------------------------------------o
    |      Red Flower | Trade for 10 Razz Berries at the PPCFS.                   |
    o-----------------o-----------------------------------------------------------o
    |      Retro Pipe | Trade for 120 Pamtre Berries at the PPCFS.                |
    o-----------------o-----------------------------------------------------------o
    |    Round Pebble | Randomly picked up in Amity Square by Clefairy and        |
    |                 | Skitty.                                                   |
    o-----------------o-----------------------------------------------------------o
    |    Red Barrette | Awarded for winning the Normal Rank Cool Contest.         |
    o-----------------o-----------------------------------------------------------o
    |        Seashell | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |       Shed Claw | Randomly picked up in Amity Square by Buneary, Happiny,   |
    |                 | Torchic, and Drifloon.                                    |
    o-----------------o-----------------------------------------------------------o
    |       Shed Horn | Randomly picked up in Amity Square by Buneary, Happiny,   |
    |                 | Psyduck, and Pachirisu.                                   |
    o-----------------o-----------------------------------------------------------o
    | Shimmering Fire | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |    Shiny Powder | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |       Silk Veil | Awarded for winning the Ultra Rank Beauty Contest.        |
    o-----------------o-----------------------------------------------------------o
    |      Small Leaf | Randomly picked up in Amity Square by Pikachu, Shroomish, |
    |                 | Clefairy, and Skitty.                                     |
    o-----------------o-----------------------------------------------------------o
    |   Snaggy Pebble | Randomly picked up in Amity Square by Pachirisu and       |
    |                 | Psyduck.                                                  |
    o-----------------o-----------------------------------------------------------o
    |    Snow Crystal | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |          Sparks | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |       Spotlight | Trade for 80 Nomel Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |          Spring | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |   Standing Mike | Trade for 80 Bluk Berries at the PPCFS.                   |
    o-----------------o-----------------------------------------------------------o
    |           Stump | Rarely picked up in Amity Square by Clefairy and Skitty.  |
    o-----------------o-----------------------------------------------------------o
    |       Surfboard | Trade for 180 Wepear Berries at the PPCFS.                |
    o-----------------o-----------------------------------------------------------o
    |     Sweet Candy | Trade for 30 Nanab Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |  Thick Mushroom | Rarely picked up in Amity Square by Pachirisu and         |
    |                 | Psyduck.                                                  |
    o-----------------o-----------------------------------------------------------o
    |   Thin Mushroom | Randomly picked up in Amity Square by Clefairy and        |
    |                 | Skitty.                                                   |
    o-----------------o-----------------------------------------------------------o
    |           Tiara | Given by a woman on the upper level of the Pal Park       |
    |                 | observatory with LeafGreen in the GBA slot.               |
    o-----------------o-----------------------------------------------------------o
    |         Top Hat | Awarded for winning the Ultra Rank Cool Contest.          |
    o-----------------o-----------------------------------------------------------o
    |                 | If your starter was Turtwig, you get it from a guy on 2F  |
    |                 | of of Jubilife TV. If your starter was Chimchar, you get  |
    |    Turtwig Mask | it from a woman in the Safari Game observatory. If your   |
    |                 | starter was Piplup, you get it from a woman on 1F of the  |
    |                 | Veilstone City Department Store.                          |
    o-----------------o-----------------------------------------------------------o
    |    Wealthy Coin | Randomly given by the Veilstone City massage lady.        |
    o-----------------o-----------------------------------------------------------o
    |     White Beard | Randomly picked up in Amity Square by Clefairy and        |
    |                 | Skitty.                                                   |
    o-----------------o-----------------------------------------------------------o
    |   White Feather | Randomly picked up in Amity Square by Clefairy and        |
    |                 | Skitty.                                                   |
    o-----------------o-----------------------------------------------------------o
    |    White Flower | Trade for 10 Nanab Berries at the PPCFS.                  |
    o-----------------o-----------------------------------------------------------o
    |     White Fluff | Randomly picked up in Amity Square by Clefairy, Skitty,   |
    |                 | Torchic, and Drifloon.                                    |
    o-----------------o-----------------------------------------------------------o
    | White Moustache | Randomly picked up in Amity Square by Torchic and         |
    |                 | Drifloon.                                                 |
    o-----------------o-----------------------------------------------------------o
    |  Yellow Balloon | Awarded for winning the Great Rank Tough Contest.         |
    o-----------------o-----------------------------------------------------------o
    | Yellow Barrette | Awarded for winning the Normal Rank Tough Contest.        |
    o-----------------o-----------------------------------------------------------o
    |  Yellow Feather | Randomly picked up in Amity Square by Pikachu, Torchic,   |
    |                 | Shroomish, Drifloon, Buneary, and Happiny.                |
    o-----------------o-----------------------------------------------------------o
    |   Yellow Flower | Trade for 15 Rabuta Berries at the PPCFS.                 |
    o-----------------o-----------------------------------------------------------o
    |    Yellow Fluff | Randomly picked up in Amity Square by Pikachu and         |
    |                 | Shroomish.                                                |
    o-----------------o-----------------------------------------------------------o
    
    ==================
    17. The Poke Radar                                                      [shnfd]
    ==================
    
    The Poke Radar is a nifty little gadget you get from Professor Rowan after
    completing the Sinnoh Pokedex. In a nutshell, what it does is guarantee you a
    wild Pokemon encounter. Some people do it to try to get shiny Pokemon - Pokemon
    of a different color - a trick that is explained in section 17a.
    
    Here's how to use the Poke Radar.
    
    1. Walk into tall grass.
    2. Use Poke Radar.
    
    Pretty easy, but there are a a couple hitches. One, you can't use it in small
    patches of grass. Only large patches will do. And two, the guaranteed
    encounters do not completely suppress natural encounters.
    
    But just saying "use Poke Radar" doesn't help very much when actually trying to
    use it. How exactly do you make it work?
    
    After you use the Poke Radar, pay attention. Some of the grass will start to
    rustle. There's your guaranteed encounter. You'll also notice some of the grass
    will sparkle a little. These are Pokemon that are rarer on that route than
    usual. And very rarely, you will find a grass tile that _really_ sparkles. If
    you see it, you'll know. That's a shiny Pokemon, guaranteed.
    
    The Poke Radar can also be used to find wild Pokemon not native to Sinnoh.
    Below are two lists. The first is a list of each Pokemon you can find, followed
    by its location; the second is each location, followed by the Pokemon you can
    find there. Enjoy.
    
    This list is arranged in alphabetical order for easy reference. Pokemon listed
    are found in both games unless said otherwise.
    
    o------------o----------------------------------------------------------------o
    |       Aron | Fuego Ironworks (Diamond only)                                 |
    o------------o----------------------------------------------------------------o
    |      Bagon | Route 210 (north side, Pearl only)                             |
    o------------o----------------------------------------------------------------o
    |     Baltoy | Route 206                                                      |
    o------------o----------------------------------------------------------------o
    |      Ditto | Route 218                                                      |
    o------------o----------------------------------------------------------------o
    |   Dusclops | Route 224                                                      |
    o------------o----------------------------------------------------------------o
    |    Duskull | Route 224                                                      |
    o------------o----------------------------------------------------------------o
    |     Grimer | Route 212 (rainy side)                                         |
    o------------o----------------------------------------------------------------o
    |     Hoppip | Route 205 (south side)                                         |
    o------------o----------------------------------------------------------------o
    |    Flaaffy | Route 222                                                      |
    o------------o----------------------------------------------------------------o
    |   Houndoom | Route 214, Route 215 (Pearl only)                              |
    o------------o----------------------------------------------------------------o
    |    Kecleon | Route 210 (north side, Diamond only)                           |
    o------------o----------------------------------------------------------------o
    |     Kirlia | Route 203, Route 204 (South side)                              |
    o------------o----------------------------------------------------------------o
    |   Larvitar | Route 207 (Diamond only)                                       |
    o------------o----------------------------------------------------------------o
    |    Loudred | Mt. Coronet summit                                             |
    o------------o----------------------------------------------------------------o
    |     Mankey | Route 225, Route 226                                           |
    o------------o----------------------------------------------------------------o
    |     Mareep | Valley Windworks                                               |
    o------------o----------------------------------------------------------------o
    |  Mightyena | Route 214, Route 215 (Diamond only)                            |
    o------------o----------------------------------------------------------------o
    |    Miltank | Route 209, Route 210 (south side)                              |
    o------------o----------------------------------------------------------------o
    |    Nidoran | Route 201 (male is more common in Pearl, female in Diamond)    |
    o------------o----------------------------------------------------------------o
    |   Nidorina | Route 221, Valor Lakefront                                     |
    o------------o----------------------------------------------------------------o
    |   Nidorino | Route 221  Valor Lakefront                                     |
    o------------o----------------------------------------------------------------o
    |    Nincada | Eterna Forest                                                  |
    o------------o----------------------------------------------------------------o
    |   Primeape | Route 225, Route 226                                           |
    o------------o----------------------------------------------------------------o
    |      Ralts | Route 203, Route 204 (south side)                              |
    o------------o----------------------------------------------------------------o
    |    Sentret | Route 202                                                      |
    o------------o----------------------------------------------------------------o
    |   Skiploom | Route 205 (north side, Diamond only), Fuego Ironworks (Pearl)  |
    o------------o----------------------------------------------------------------o
    |   Slowpoke | Route 205 (north side, Pearl only)                             |
    o------------o----------------------------------------------------------------o
    |   Smeargle | Route 212 (north)                                              |
    o------------o----------------------------------------------------------------o
    |    Snorunt | Route 216, Route 217, Acuity Lakefront                         |
    o------------o----------------------------------------------------------------o
    |   Stantler | Route 207 (Pearl only)                                         |
    o------------o----------------------------------------------------------------o
    |    Sunkern | Route 204 (north side)                                         |
    o------------o----------------------------------------------------------------o
    |     Swablu | Route 211 (east side)                                          |
    o------------o----------------------------------------------------------------o
    |    Swellow | Route 213                                                      |
    o------------o----------------------------------------------------------------o
    |     Tauros | Route 209, Route 210                                           |
    o------------o----------------------------------------------------------------o
    |     Togepi | Route 230                                                      |
    o------------o----------------------------------------------------------------o
    |    Torkoal | Route 227, Stark Mountain                                      |
    o------------o----------------------------------------------------------------o
    |   Trapinch | Route 228                                                      |
    o------------o----------------------------------------------------------------o
    |    Tyrogue | Route 208, Route 211 (west siyeed)                             |
    o------------o----------------------------------------------------------------o
    |   Venomoth | Route 229                                                      |
    o------------o----------------------------------------------------------------o
    |    Venonat | Route 229                                                      |
    o------------o----------------------------------------------------------------o
    |    Vibrava | Route 228                                                      |
    o------------o----------------------------------------------------------------o
    |  Wobbuffet | Lake Verity, Lake Valor, Lake Acuity                           |
    o------------o----------------------------------------------------------------o
    
    And now, a list by locations first, also in alphabetical order.
    
    o--------------------o--------------------------------------------------------o
    |   Acuity Lakefront | Snorunt                                                |
    o--------------------o--------------------------------------------------------o
    |      Eterna Forest | Nincada                                                |
    o--------------------o--------------------------------------------------------o
    |    Fuego Ironworks | Aron (Diamond), Hoppip (Pearl), Skiploom (Pearl)       |
    o--------------------o--------------------------------------------------------o
    | Mt. Coronet summit | Loudred                                                |
    o--------------------o--------------------------------------------------------o
    |        Lake Acuity | Wobbuffet                                              |
    o--------------------o--------------------------------------------------------o
    |         Lake Valor | Wobbuffet                                              |
    o--------------------o--------------------------------------------------------o
    |        Lake Verity | Wobbuffet                                              |
    o--------------------o--------------------------------------------------------o
    |          Route 201 | Nidoran                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 202 | Sentret                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 203 | Ralts, Kirlia                                          |
    o--------------------o--------------------------------------------------------o
    |          Route 204 | Ralts, Kirlia (south side), Sunkern (north side)       |
    o--------------------o--------------------------------------------------------o
    |          Route 205 | Hoppip (south side), Hoppip, Skiploom, (north side,    |
    |                    | Diamond only), Slowpoke (north side, Pearl only)       |
    o--------------------o--------------------------------------------------------o
    |          Route 206 | Baltoy                                                 |
    o--------------------o--------------------------------------------------------o
    |          Route 207 | Larvitar (Diamond only), Stantler (Pearl only)         |
    o--------------------o--------------------------------------------------------o
    |          Route 208 | Tyrogue                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 209 | Tauros, Miltank                                        |
    o--------------------o--------------------------------------------------------o
    |          Route 210 | Tauros, Miltank (south side), Kecleon (north side,     |
    |                    | Diamond only), Bagon (north side, Diamond only)        |
    o--------------------o--------------------------------------------------------o
    |          Route 211 | Tyrogue (west siyeed), Swablu (east side)              |
    o--------------------o--------------------------------------------------------o
    |          Route 212 | Smeargle (north side), Grimer (rainy)                  |
    o--------------------o--------------------------------------------------------o
    |          Route 213 | Swellow                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 214 | Mightyena (Diamond only), Houndoom (Pearl only)        |
    o--------------------o--------------------------------------------------------o
    |          Route 215 | Mightyena (Diamond only), Houndoom (Pearl only)        |
    o--------------------o--------------------------------------------------------o
    |          Route 216 | Snorunt                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 217 | Snorunt                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 218 | Ditto                                                  |
    o--------------------o--------------------------------------------------------o
    |          Route 221 | Nidorina, Nidorino                                     |
    o--------------------o--------------------------------------------------------o
    |          Route 222 | Flaaffy                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 224 | Duskull, Dusclops                                      |
    o--------------------o--------------------------------------------------------o
    |          Route 225 | Mankey, Primeape                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 226 | Mankey, Primeape                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 227 | Torkoal                                                |
    o--------------------o--------------------------------------------------------o
    |          Route 228 | Trapinch, Vibrava                                      |
    o--------------------o--------------------------------------------------------o
    |          Route 229 | Venonat, Venomoth                                      |
    o--------------------o--------------------------------------------------------o
    |          Route 230 | Togepi                                                 |
    o--------------------o--------------------------------------------------------o
    |     Stark Mountain | Torkoal                                                |
    o--------------------o--------------------------------------------------------o
    |   Valley Windworks | Mareep                                                 |
    o--------------------o--------------------------------------------------------o
    |    Valor Lakefront | Nidorina, Nidorino                                     |
    o--------------------o--------------------------------------------------------o
    
    ======================
    17a. "The Shiny Trick"                                                  [rlrfk]
    ======================
    
    The "shiny trick" is a trick that utilizes the Poke Radar to find shiny Pokemon
    easier, since the Poke Radar pinpoints their locations for you.
    
    But what is a shiny Pokemon? Really, all it is is a Pokemon of a different
    color. They don't possess any additional strength over their normal-colored
    counterparts... they're just really rare to encounter. This trick makes finding
    them just a bit easier.
    
    To do this trick, you will need the following items:
    
    1. The Poke Radar. This should go without saying...
    2. Something to catch the shiny with.
    3. Max Repels. Buy lots; at least 100. If you're short on cash, you can either
       fight the Elite Four with the Amulet Coin or Luck Incense for some good
       money, or fight Socialite Reina and Gentleman Jeremy on Route 212 with the
       Vs. Seeker for some quick dough.
    4. Your strongest Pokemon. This Pokemon needs to have lots of moves that cause
       direct damage and is capable of killing the opponent in one shot.
    
    Having False Swipe or Super Fang will help you whittle down the shiny's health.
    Ignore this if you plan on using a Master Ball. Having some items that restore
    PP may help, too. Leppa Berries are fairly easy to come by, and restore 10 PP.
    
    The goal is to run into as many Pokemon as you can using the Poke Radar in
    order to up the chances of you running into a shiny. The encounters must be
    consecutive; that is, you must keep running into the same Pokemon over and over
    again until you get the shiny.
    
    But don't just use it and run into any grass you like. There are strict rules
    you must follow, or you'll get nowhere.
    
    First, you must find a wide enough patch of grass that you can use the Poke
    Radar in. Then get into the grass, and use a Max Repel. Now you can start
    chaining. Here are the rules for chaining.
    
    1. Never run into a tile unless there are EXACTLY FOUR tiles rustling. If you
       aren't sure you saw exactly four, reset the Poke Radar by running 50 steps
       and try again. Keep note of the first tile you run into.
    
    2. After you run into that first tile, every tile you run into MUST shake in
       the same way as the first one. Anything else, and say bye to your chain.
    
    3. NEVER FLEE. Ever. As long as it's what your chaining, you MUST kill it.
    
    4. When you use another Max Repel, don't pick any tiles. Reset the Radar and
       then continue.
    
    5. Never use your bike. Always stay on foot. Running is okay.
    
    6. Avoid patches that are next to each other.
    
    7. Avoid patches on the outside edge.
    
    8. Avoid patches on any corner.
    
    9. Once you use the Radar, if you can only see 3 patches rustling, NEVER press
       Up right away; a patch may be directly above you, hidden from view by your
       giant head.
    
    10. Never choose a tile that would force you out of the Radar's range. The
        range is determined by where the tiles are. Make sure you are able to see
        all tiles before choosing one. If you aren't sure, reset the Radar and try
        again.
    
    11. ONLY choose a tile that is farthest away from you. This tile also MUST be
        AT LEAST 4 squares away.
    
    Now then. While it is possible to chain any Pokemon, it's easiest to chain
    swarming Pokemon (for a list, see section 18c) since their encounter rate is
    pretty high. You can find out the swarm for the day by talking to Dawn's kid
    sister in her house in Sandgem Town.
    
    When you're ready to get that shiny, simply stop running into things and just
    Max Repel and Radar reset over and over until you see that shiny tile. You'll
    see tiles with a yellow sparkle on it; these are not shiny. Shiny tiles have
    four white dots that flash. You'll know it when you see it.
    
    What number is a good number? Most stop chaining at around 40. It is entirely
    possible to get the shiny before then, and it's equally possible you'll never
    get it. It's mostly luck. But if you follow the rules and don't screw up, you
    should come out of it with a brand new shiny to call your very own. :D
    
    Here's an extra tip: If your strong Pokemon has a good nature and Synchronize,
    you might just get lucky and have a good-natured shiny...
    
    =========================
    18. Other Elusive Pokemon                                               [htsgb]
    =========================
    
    Diamond and Pearl are the biggest Pokemon games to date; well over 400 Pokemon
    are available without the need for trading with the other version. You'll need
    patience to get some of these, a little luck for others, and for most, all the
    GBA Pokemon games. This section will explain how to get them all.
    
    =====================
    18a. GBA Slot Pokemon                                                   [rsefl]
    =====================
    
    Playing Diamond and Pearl while any Pokemon GBA game is in the GBA Slot of your
    DS will let you find wild Pokemon in places you normally wouldn't be able to.
    
    You will also need the National Pokedex to find these Pokemon. Here's a list:
    
    o--------------------o--------------------------------------------------------o
    |   Acuity Lakefront | Teddiursa (Emerald)                                    |
    o--------------------o--------------------------------------------------------o
    |      Eterna Forest | Seedot (Ruby), Pineco (Emerald), Metapod (FireRed),    |
    |                    | Kakuna (LeafGreen)                                     |
    o--------------------o--------------------------------------------------------o
    |        Great Marsh | Arbok (FireRed)                                        |
    o--------------------o--------------------------------------------------------o
    |        Iron Island | Mawile (Ruby), Sableye (Sapphire)                      |
    o--------------------o--------------------------------------------------------o
    |        Old Chateau | Haunter (all), Gengar (all, room with painting only)   |
    o--------------------o--------------------------------------------------------o
    |        Mt. Coronet | Solrock (Ruby), Lunatone (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |        Lake Acuity | Solrock (Ruby), Lunatone (Sapphire), Ursaring          |
    |                    | (Emerald)                                              |
    o--------------------o--------------------------------------------------------o
    |         Lake Valor | Solrock (Ruby), Lunatone (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |        Lake Verity | Solrock (Ruby), Lunatone (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |          Route 201 | Growlithe (FireRed)                                    |
    o--------------------o--------------------------------------------------------o
    |          Route 202 | Growlithe (FireRed)                                    |
    o--------------------o--------------------------------------------------------o
    |          Route 203 | Seedot (Ruby), Lotad (Sapphire), Pineco (Emerald)      |
    o--------------------o--------------------------------------------------------o
    |                    | Seedot (Ruby), Lotad (Sapphire), Pineco (Emerald),     |
    |          Route 204 | Caterpie (FireRed, south side only), Weedle            |
    |                    | (LeafGreen, south side only)                           |
    o--------------------o--------------------------------------------------------o
    |          Route 205 | Elekid (LeafGreen, south side only), Lotad (Sapphire,  |
    |                    | north side only)                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 206 | Gligar (Emerald)                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 207 | Gligar (Emerald)                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 208 | Zangoose (Ruby), Seviper (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |          Route 209 | Vulpix (LeafGreen)                                     |
    o--------------------o--------------------------------------------------------o
    |          Route 210 | Seedot, Nuzleaf (Ruby, west side only), Pineco         |
    |                    | (Emerald, west side only), Zangoose (Ruby, east side   |
    |                    | only), Seviper (Sapphire, east side only)              |
    o--------------------o--------------------------------------------------------o
    |          Route 211 | Teddiursa (Emerald)                                    |
    o--------------------o--------------------------------------------------------o
    |          Route 212 | Lotad, Lombre (Sapphire, rainy side only); Ekans       |
    |                    | (FireRed, rainy side only)                             |
    o--------------------o--------------------------------------------------------o
    |          Route 214 | Gligar (Emerald), Vulpix (LeafGreen)                   |
    o--------------------o--------------------------------------------------------o
    |          Route 215 | Gligar (Emerald)                                       |
    o--------------------o--------------------------------------------------------o
    |          Route 216 | Ursaring (Emerald)                                     |
    o--------------------o--------------------------------------------------------o
    |          Route 217 | Ursaring (Emerald)                                     |
    o--------------------o--------------------------------------------------------o
    |          Route 224 | Shuckle (Emerald)                                      |
    o--------------------o--------------------------------------------------------o
    |          Route 227 | Gligar (Emerald), Magby (LeafGreen)                    |
    o--------------------o--------------------------------------------------------o
    |          Route 228 | Sandslash (LeafGreen)                                  |
    o--------------------o--------------------------------------------------------o
    |          Route 229 | Nuzleaf (Ruby), Lombre (Sapphire), Pineco (Emerald)    |
    o--------------------o--------------------------------------------------------o
    |     Sendoff Spring | Solrock (Ruby), Lunatone (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |     Stark Mountain | Gligar (Emerald, outside only), Magby (LeafGreen)      |
    o--------------------o--------------------------------------------------------o
    |      Turnback Cave | Solrock (Ruby), Lunatone (Sapphire)                    |
    o--------------------o--------------------------------------------------------o
    |   Valley Windworks | Elekid (FireRed)                                       |
    o--------------------o--------------------------------------------------------o
    
    And now, organized by game so you may get everyone within a single game.
    
                          o------------------o
                          |       RUBY       |
                          o------------------o
    
       Gengar - Old Chateau (room with painting with red eyes only)
      Haunter - Old Chateau
       Mawile - Iron Island
      Nuzleaf - Route 210 (west siyeed), Route 229
       Seedot - Eterna Forest, Route 203, Route 204, Route 210 (west siyeed)
      Solrock - Lake Acuity, Lake Valor, Lake Verity, Mt. Coronet, Sendoff Spring,
                Turnback Cave
     Zangoose - Route 208, Route 210 (east side)
    
                          o------------------o
                          |     SAPPHIRE     |
                          o------------------o
    
       Gengar - Old Chateau (room with painting with red eyes only)
      Haunter - Old Chateau
       Lombre - Route 212 (rainy), Route 229
        Lotad - Route 204, Route 205 (north), Route 212 (rainy)
     Lunatone - Lake Acuity, Lake Valor, Lake Verity, Mt. Coronet, Sendoff Spring,
                Turnback Cave
      Sableye - Iron Island
      Seviper - Route 208, Route 210 (east side)
    
                           o-----------------o
                           |     EMERALD     |
                           o-----------------o
    
       Gengar - Old Chateau (room with painting with red eyes only)
       Gligar - Route 206, Route 207, Route 214, Route 215, Route 227, Stark
                Mountain (outside)
      Haunter - Old Chateau
       Pineco - Eterna Forest, Route 203, Route 204, Route 210 (west siyeed), Route
                229
      Shuckle - Route 224
    Teddiursa - Route 211, Acuity Lakefront
     Ursaring - Lake Acuity, Route 216, Route 217
    
                           o-----------------o
                           |     FIRERED     |
                           o-----------------o
    
        Arbok - Great Marsh
     Caterpie - Route 204 (south side)
       Elekid - Route 205 (south side), Valley Windworks
        Ekans - Route 212 (rainy)
       Gengar - Old Chateau (room with painting with red eyes only)
    Growlithe - Route 201, Route 202
      Haunter - Old Chateau
      Metapod - Eterna Forest
    
                           o-----------------o
                           |    LEAFGREEN    |
                           o-----------------o
    
       Gengar - Old Chateau (room with painting with red eyes only)
      Haunter - Old Chateau
       Kakuna - Eterna Forest
        Magby - Route 227, Stark Mountain
    Sandslash - Route 228
       Vulpix - Route 209, Route 214
       Weedle - Route 204 (south side)
    
    =======================
    18b. Honey Tree Pokemon                                                 [wt9hr]
    =======================
    
    If you slather Honey on specific yellow trees, and come back in about nine
    hours, you'll find a Pokemon. You can't change what Pokemon comes once it's
    there, but you can change the gender by saving before examining the tree,
    finding out what the Pokemon is, and then resetting if it's not the gender you
    want. Here's all Pokemon you can find, starting from most common on the left
    and ending with the rarest on the right.
    
                        Wurmple   Combee     Aipom
                        Silcoon -  Burmy - Heracross - Munchlax
                        Cascoon  Cherubi
    
    Silcoon is Diamond-only, and Cascoon is Pearl-only. Honey trees are the only
    way you'll be able to get Munchlax in the wild, but since you'll be forced to
    see one before you beat the Elite Four, you won't have to worry about slaving
    over a honey tree just to get Munchlax's Pokedex entry. A much easier method of
    getting one is just to migrate two Snorlax and breed them, giving the female
    the Full Incense, an item found in Veilstone City (Rock Climb is needed).
    
    =====================
    18c. Swarming Pokemon                                                   [dnkst]
    =====================
    
    If you visit Dawn's little sister in her house in Sandgem Town after getting
    the National Pokedex, she will tell you about a news report she saw on TV about
    a specific Pokemon swarming in a certain route. You can also watch the report
    yourself by examining the TV in her house. These Pokemon can only be found in
    this manner, so it's worth it to visit and see what you can get. The swarm
    lasts for one day, so be sure to visit every day for a new Pokemon.
    
    Here's the list by Pokemon, alphabetical order of course.
    
         Absol - Route 213                    Natu - Route 224
        Beldum - Route 228                Nosepass - Route 206
       Corsola - Route 230                  Phanpy - Route 207
        Cubone - Route 203                  Pidgey - Route 229
      Delibird - Route 216                  Skitty - Route 222
         Doduo - Route 201                 Slakoth - Eterna Forest
       Drowzee - Route 215                Smoochum - Lake Acuity
     Dunsparce - Route 208                Snubbull - Route 209
     Electrike - Valley Windworks           Spinda - Route 227
    Farfetch'd - Route 221                  Spoink - Route 214
        Krabby - Route 226                 Surskit - Lake Verity
     Lickitung - Lake Valor                 Swinub - Route 217
     Magnemite - Fuego Ironworks           Voltorb - Route 218
      Makuhita - Route 225               Zigzagoon - Route 202
    
    ================================
    18d. Old Pokemon, New Evolutions                                        [zolkj]
    ================================
    
    Diamond and Pearl added a bit over 100 new Pokemon to the mix. The Sinnoh
    Pokedex only covers maybe 3/4 of that. The other part, which you won't have
    access to until you get the National Pokedex, is the new evolutions for pre-
    existing Pokemon.
    
    This only covers evolving old Pokemon. For evolving new Pokemon, or getting
    pre-evolutions of old Pokemon and evolving them, see the next section.
    
    EVOLUTION THROUGH ATTACKS
    -------------------------
    
    Some Pokemon evolve once they know a certain move, and level up. If they level
    up, and then learn the needed move, they will evolve. Below are the Pokemon
    that evolve in this manner, as well as the move needed:
    
         Aipom (Double Hit, L32)   - to Ambipom
     Lickitung (Rollout, L33)      - to Lickilicky
     Piloswine (AncientPower, L1)  - to Mamoswine
       Tangela (AncientPower, L33) - to Tangrowth
         Yanma (AncientPower, L33) - to Yanmega
    
    You'll need to take Piloswine to the Move Maniac and re-learn Ancientpower in
    order for it to evolve at the next level.
    
    EVOLUTION THROUGH ITEMS
    -----------------------
    
    Some Pokemon need to level up while holding a certain item. These Pokemon will
    evolve at any level you wish as long as they are holding the needed item when
    they gain the level. Here's the list:
    
        Gligar (Razor Fang) - to Gliscor
       Sneasel (Razor Claw) - to Weavile*
    
    * - Sneasel only evolves at night.
    
    EVOLUTION THROUGH TRADE
    -----------------------
    
    Not surprisingly, you'll need to trade some of your old favorites to make them
    evolve. They all need a certain item to be held, so I'll be telling you where
    to get them since they are all one-of-a-kind (except two) in the game.
    
    Electabuzz (Electrizer)   - to Electivire
      Dusclops (Reaper Cloth) - to Dusknoir
        Magmar (Magmarizer)   - to Magmortar
      Porygon2 (Dubious Disc) - to Porygon-Z
        Rhydon (Protector)    - to Rhyperior
    
    The Electrizer is found on wild Elekid. To encounter them, you'll need FireRed
    in the GBA slot of your DS. Elekid can be found on the south side of Route 205
    and the Valley Windworks. Steal the Electrizer using Thief, Covet, or
    Switcheroo if you've got it. It's rare that they even hold the Electrizer, and
    I've heard that Elekid appears more often in Pearl, but I don't know if there's
    any truth to that.
    
    The Reaper Cloth is in Route 230, just north of the Resort Area, in a spot you
    need Cut to access.
    
    The Magmarizer is found on wild Magby. You'll need LeafGreen in the GBA slot of
    your DS, or you won't ever see them. They can be found on Route 227 and both
    the inside and outside of Stark Mountain. The Magmarizer is a rare hold item.
    Steal it using Thief, Covet, or Switcheroo if you've got it. I've heard Magby
    is more common in Diamond, but whether it's true or not, I don't know.
    
    The Dubious Disc is found in Route 225, about halfway through.
    
    The Protector is in Route 226, in a pit right near the split to Route 227.
    
    EVOLUTION THROUGH STONE
    -----------------------
    
    And still, some Pokemon need to evolve through the use of a stone. Just use the
    stone on the Pokemon and it will evolve.
    
        Kirlia (Dawn Stone)  - to Gallade*
    Misdreavus (Dusk Stone)  - to Mismagius
       Murkrow (Dusk Stone)  - to Honchkrow
       Roselia (Shiny Stone) - to Roserade
       Snorunt (Dawn Stone)  - to Froslass*
       Togetic (Shiny Stone) - to Togekiss
    
    * - Only male Kirlia can evolve into Gallade. Only female Snorunt can evolve
        into Froslass.
    
    EVOLUTION THROUGH LOCATION
    --------------------------
    
    Some Pokemon only require you to be in a certain area to evolve them. Give them
    a level and they will evolve.
    
       Eevee (Eterna Forest) - to Leafeon*
       Eevee (Route 217)     - to Glaceon*
    Magneton (Mt. Coronet)   - to Magnezone
    Nosepass (Mt. Coronet)   - to Probopass
    
    * - Eevee is special. You can't just be anywhere in those places to evolve
        Eevee. In each of those locations is a weird rock. Eterna Forest's rock is
        hiding at the far west side of the forest; the rock in Route 217 is above
        the house where you got the Cleanse Tag, which is to the right of the house
        where you get the Icicle Plate after finding Rock Climb right behind it.
        Take Eevee to those rocks and level up near them to make Eevee evolve.
    
    ================================
    18e. New Pokemon, Odd Evolutions                                        [yreio]
    ================================
    
    You've got Bonsly, but not Sudowoodo. You have Budew, but can't find Roselia.
    You've somehow managed to get a L50 Buneary that just won't evolve. How can you
    make these new Pokemon evolve? This list has the answers. Level up all of these
    Pokemon with the conditions in parentheses met, and the Pokemon will evolve.
    
       Bonsly (Mimic known)                     - to Sudowoodo
        Budew (high happiness, daytime)         - to Roselia
      Buneary (high happiness)                  - to Lopunny
       Combee (female, L21 or higher)           - to Vespiquen
    Chingling (high happiness, at night)        - to Chimecho
      Happiny (high happiness, Oval Stone held) - to Chansey
      Mantyke (Remoraid in party)               - to Mantine
     Mime Jr. (Mimic known)                     - to Mr. Mime
        Riolu (high happiness, daytime)         - to Lucario
    
    ==================================
    18f. Sinnoh Pokedex Location Guide                                      [2gnpd]
    ==================================
    
    So you need National Mode and just can't find the 150 you need? Here's a list
    of each Pokemon in the Sinnoh Pokedex, as well as a quick way to add it to the
    Pokedex - usually, it's through a Trainer. I may have put optional Trainers for
    fights that are really forced, which means that some Pokemon I may have listed
    as missable really can't be missed, but oh well.
    
    The list is in Pokedex order, so just look for the holes and go patch 'em up.
    
       Turtwig - You can't miss this.
        Grotle - Ace Trainer Alyssa, Route 210
      Torterra - Ace Trainer Sydney, Victory Road
      Chimchar - You can't miss this.0
      Monferno - Ace Trainer Dennis, Route 215
     Infernape - You can't miss this.
        Piplup - You can't miss this.
      Prinplup - PKMN Ranger Jeffrey, Route 212
      Empoleon - Veteran Edgar, Victory Road
        Starly - Wild, Route 201
      Staravia - Cyclist Axel, Cycling Road
     Staraptor - Veteran Grant, Oreburgh Gate
        Bidoof - Wild, Route 201
       Bibarel - Tuber Chelsea, Route 213
     Kricketot - Youngster Dallas, Route 203
    Kricketune - Youngster Oliver, Lost Tower
         Shinx - Youngster Logan, Route 202
         Luxio - Rich Boy Jason, Route 212
        Luxray - You can't miss this.
          Abra - School Kid Harrison, Jubilife Trainer's School
       Kadabra - You can't miss this.
      Alakazam - You can't miss this.
      Magikarp - Fish with Old Rod
      Gyarados - You can't miss this.
         Budew - Lass Kaitlin, Route 203
       Roselia - You can't miss this.
      Roserade - You can't miss this.
         Zubat - Wild, Ravaged Cave
        Golbat - You can't miss this.
        Crobat - You can't miss this.
       Geodude - You can't miss this.
      Graveler - Veteran Grant, Oreburgh Gate
         Golem - You can't miss this.
          Onix - You can't miss this.
       Steelix - You can't miss this.
      Cranidos - You can't miss this.
     Rampardos - Ace Trainer Omar, Victory Road
      Shieldon - Ruin Maniac Calvin, Route 215
     Bastiodon - You can't miss this.
        Machop - Worker Mason, Oreburgh Mine
       Machoke - You can't miss this.
       Machamp - Black Belt Miles, Victory Road
       Psyduck - Psychic Rachael, Eterna Forest
       Golduck - Ace Trainer Mariah, Victory Road
         Burmy - Bug Catcher Donald, Eterna Forest
      Wormadam - Beauty Devon, Route 214
        Mothim - Ace Trainer Ernest, Route 210
       Wurmple - You can't miss this.
       Silcoon - You can't miss this.
     Beautifly - You can't miss this.
       Cascoon - You can't miss this.
        Dustox - You can't miss this.
        Combee - Aroma Lady Hannah, Route 208
     Vespiquen - You can't miss this.
     Pachirisu - Picknicker Siena, Route 205
        Buizel - Parasol Lady Alexa, Route 212
      Floatzel - You can't miss this.
       Cherubi - You can't miss this.
       Cherrim - Ace Trainer Shannon, Route 221
       Shellos - Youngster Oliver, Lost Tower
     Gastrodon - You can't miss this.
     Heracross - You can't miss this.
         Aipom - Rancher Marco, Route 210
       Ambipom - You can't miss this.
      Drifloon - Event, outside Valley Windworks on Friday days
      Drifblim - You can't miss this.
       Buneary - Lady Melissa, Route 212
       Lopunny - You can't miss this.
        Gastly - Psychic Abigail, Route 214
       Haunter - Psychic Bryce, Victory Road
        Gengar - You can't miss this.
    Misdreavus - Young Couple Mike & Nat, Lost Tower
     Mismagius - You can't miss this.
       Murkrow - You can't miss this.
     Honchkrow - You can't miss this.
       Glameow - You can't miss this.
       Purugly - You can't miss this.
       Goldeen - Fisherman Joseph, Route 205
       Seaking - SwimmerF Crystal, Route 223
      Barboach - Fisherman Travis, Route 212
      Whiscash - You can't miss this.
     Chingling - Psychic Valencia, Victory Road
      Chimecho - Psychic Valencia, Victory Road
        Stunky - You can't miss this.
      Skuntank - You can't miss this.
      Meditite - You can't miss this.
      Medicham - You can't miss this.
       Bronzor - You can't miss this.
      Bronzong - You can't miss this.
        Ponyta - Camper Jacob, Route 205
      Rapidash - You can't miss this.
        Bonsly - Artist William, Route 208
     Sudowoodo - You can't miss this.
      Mime Jr. - Artist William, Route 208
      Mr. Mime - You can't miss this.
       Happiny - PKMN Breeder Kahlil, Route 210
       Chansey - You can't miss this.
       Blissey - Ace Trainer Mariah, Victory Road
        Cleffa - Roughneck Kirby, Lost Tower
      Clefairy - Twins Teri & Tia, Route 210
      Clefable - Ace Trainer Sydney, Victory Road
        Chatot - Gentleman Jeremy, Route 212
         Pichu - Pokefan Leonard, Lost Tower
       Pikachu - Cyclist Kayla, Cycling Road
        Raichu - You can't miss this.
      Hoothoot - Bird Keeper Brianna, Route 210
       Noctowl - Bird Keeper Brianna, Route 210
     Spiritomb - You can't miss this.
         Gible - Dragon Tamer Clinton, Victory Road
        Gabite - Dragon Tamer Ondrej, Victory Road
      Garchomp - You can't miss this.
      Munchlax - You can't miss this.
       Snorlax - You can't miss this.
         Unown - Wild, Solaceon Ruins
         Riolu - Veteran Grant, Oreburgh Gate
       Lucario - You can't miss this.
        Wooper - Great Marsh
      Quagsire - You can't miss this.
       Wingull - SwimmerM Colton, Route 223
      Pelipper - SwimmerF Cassandra, Route 223
     Girafarig - You can't miss this.
    Hippopotas - Collector Ivan, Route 221
     Hippowdon - You can't miss this.
       Azurill - SwimmerF Aubree, Route 223
        Marill - SwimmerF Paige, Route 223
     Azumarill - SwimmerF Aubree, Route 223
       Skorupi - Ninja Boy Brennan, Route 210
       Drapion - You can't miss this.
      Croagunk - You can't miss this.
     Toxicroak - You can't miss this.
     Carnivine - Ace Trainer Omar, Victory Road
      Remoraid - Fisherman Kenneth, Route 213
     Octillery - You can't miss this.
       Finneon - SwimmerF Cassandra, Route 223
      Lumineon - SwimmerF Miranda, Route 223
     Tentacool - SwimmerM Adrian, Route 219
    Tentacruel - SwimmerM Ricardo, Route 223
        Feebas - Fisherman Brett, Route 222
       Milotic - You can't miss this.
       Mantyke - Sailor Marc, Route 222
       Mantine - SwimmerM Oscar, Route 223
        Snover - You can't miss this.
     Abomasnow - You can't miss this.
       Sneasel - You can't miss this.
       Weavile - You can't miss this.
          Uxie - Event, Lake Acuity
       Mesprit - Event, Lake Verity, then anywhere on the map
         Azelf - Event, Lake Valor
        Dialga - Event, Spear Pillar (Diamond); Celestic Town elder (Pearl)
        Palkia - Event, Spear Pillar (Pearl); Celestic Town elder (Diamond)
    
    ===========
    19. The FAQ                                                             [h2pla]
    ===========
    
    Got a question? Look here and see if it's here.
    
    o-----------------------------------------------------------------------------o
    
    Question: GIVE ME CODES.
    
      Answer: Nah.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO YOU GET PHIONE?
    
      Answer: Breed Manaphy with Ditto.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO YOU EVOLVE PHIONE INTO MANAPHY?
    
      Answer: You don't. Phione doesn't evolve into Manaphy. It's a one-way street.
    
    o-----------------------------------------------------------------------------o
    
    Question: HELP, I CAN'T FIND POKEDEX #___ FOR THE NATIONAL POKEDEX!
    
      Answer: Check section 18f for a list of each Pokemon in the Sinnoh Pokedex.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHAT POKEMON DO YOU RECOMMEND FOR THE ELITE FOUR?
    
      Answer: Seriously... everything. In all the e-mails I've ever received, for
              any Pokemon game, everyone who wants Elite Four help and posts their
              team for me to critique has the same problem - their Pokemon have a
              ten-level disadvantage, or the others on their team are 20 or even 30
              levels below a single Pokemon, usually a legendary or their starter.
    
              LEVEL UP. If your levels match theirs, I guarantee you'll win.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHICH IS THE BEST STARTER?
    
      Answer: Well, like the previous games, each starter has their strong points.
              Turtwig's last form is nice and bulky, and has good HP, Defense, and
              Attack stats. He also learns powerful physical attacks of both his
              types. However, Torterra is horribly slow and suffers from a double
              weakness to Ice. Choose him if you're into beefy Pokemon that can
              take hits and dish them out, too.
    
              Infernape, Chimchar's last form, is very fast and possesses strong
              Attack and Special Attack. If you're looking for fast, raw power,
              he's your guy. His defense stats leave something to be desired,
              however.
    
              Empoleon is sort of a middle ground between Torterra and Infernape.
              He's not as slow as Torterra, but he's still pretty slow. His
              strength lies in his typing - when Piplup evolves twice, he gains a
              Steel type in addition to Water, giving him many resistances. His
              stats are average overall, and he's actually stronger than Infernape.
              But just barely. Infernape can run circles around Empoleon, though.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHERE IS THE SUPER ROD?
    
      Answer: It's in the Fight Area, right below the entrance to Route 225. Just
              agree with the fisherman and he'll give it to you. You can't get here
              until you beat the Elite Four, which is disappointing.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHERE IS THE MOVE DELETER?
    
      Answer: Canalave City, in a house directly south of the Pokemon Center.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHERE IS THE MOVE MANIAC?
    
      Answer: Pastoria City, in a house east of the Poke Mart. It's by the water.
    
    o-----------------------------------------------------------------------------o
    
    Question: THE MOVE MANIAC WANTS HEART SCALES, WHERE DO I GET THEM?
    
      Answer: You have to dig them out in the Underground.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHERE IS THE NAME RATER?
    
      Answer: Eterna Condominiums, first floor.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO I GET TO ROUTE 224?
    
      Answer: Right before exiting Victory Road, do you remember that guy who
              blocked a cave entrance for no reason? Once you beat the Elite Four,
              come back and that guy will be gone. You'll have to do a side event,
              but Route 224 is right past that section.
    
    o-----------------------------------------------------------------------------o
    
    Question: I GOT TO ROUTE 224. WHAT'S WITH THE ROCK, DO I DO ANYTHING THERE?
    
      Answer: It's part of Shaymin's event. Until we know how to activate it,
              there's nothing to be done there.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO I GET SHAYMIN, DARKRAI, AND ARCEUS?
    
      Answer: Well, Darkrai was given out at the premier of the 10th Pokemon movie,
              "Dialga VS Palkia VS Darkrai." If you didn't go, you'll have to find
              someone that did and trade them for theirs.
    
              The in-game Darkrai event still needs a Key Item, and it'll be given
              away soon enough, so hold your horses.
    
              Don't even bother asking about Shaymin and Arceus. We're not
              supposed to know they even EXIST yet. Yes, I know who they are and
              how to get them, but I'm not telling you vultures. And it's not like
              you don't know already, so lay off.
    
    o-----------------------------------------------------------------------------o
    
    Question: I CAN'T CATCH _____!
    
      Answer: Catching Pokemon got way easier in this game now that the granddaddy
              of Pokemon-catching attacks, False Swipe, is a TM now, even more so
              because you can buy it. Teaching this to your Pokemon will greatly
              increase your chances of catching the Pokemon in question (unless
              it's Giratina, in which case you'll have to wing it).
    
              Legendaries are, by nature, hard to catch. It has nothing to do with
              the level, but rather the HP of the target and its catch rate. That,
              combined with the ball you use and any Special Conditions you
              inflict, determine whether or not you capture the Pokemon.
    
              Putting a Pokemon to sleep is the best thing you can do to increase
              the chance to capture. Do it whenever possible.
    
              As I said before, False Swipe will never kill the opponent, which
              makes it ideal for dropping HP to a safe level for catching (1 HP).
    
              You might think that packing Ultra Balls is the way to go, but is it
              really? Ultra Balls only have double the catch rate of a normal Poke
              Ball. You may want to try using the special kinds of Poke Balls for
              each battle.
    
              For example, the Timer Ball increases in effectiveness after 10
              turns, up to 40 turns, or 4 times the effectiveness. It's boring, but
              if you can stall for 40 turns without one side getting KOed, Timer
              Balls will almost guarantee you a capture with low HP and a Special
              Condition. You may not even need to do that. These are obviously not
              worth using on Mesprit or Cresselia, since the battle lasts for only
              one turn.
    
              Dusk Balls are pretty much your ball of choice if you are catching
              Pokemon at night or in a cave. They have 4 times the effectiveness of
              a regular Poke Ball when used in this manner. You won't get better.
    
              So, to recap: Put them to sleep. Even if you can't, put any status on
              them. Utilize False Swipe. And use the correct ball for the
              situation. That should do you right.
    
    o-----------------------------------------------------------------------------o
    
    Question: I SUCK AT SUPER CONTESTS, HELP!
    
      Answer: Section 16 covers Super Contests. Go look.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHERE ARE THE ELECTRIZER AND MAGMARIZER AT?
    
      Answer: See section 18d, subsection "EVOLUTION THROUGH TRADE" for information
              on those items.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO I GET TO A DIFFERENT SECTION IN THE UNDERGROUND?
    
      Answer: The Underground is divided into 6 sections. Use the Explorer Kit in
              each of these locations to reach a different Underground section.
    
                Upper left: Iron Island               Upper right: Resort Area
             Middle (left): Eterna City            Middle (right): Veilstone City
                Lower left: Twinleaf Town             Lower right: Sunyshore City
                    Center: Celestic Town
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO I USE THE GTS?
    
      Answer: Section 13a has all the information you'll ever need.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW DO I CLONE MY POKEMON?
    
      Answer: Put the Pokemon you want cloned into the GTS. If you want an item
              cloned, equip that item to your Pokemon. While it's waiting to take
              your Pokemon, watch the timer on the lower right. It's the same one
              you see when you save your game. Once your Pokemon is in the GTS,
              choose to take it back, except as soon as the timer gets to the top
              after 8 complete spins, shut your DS off. Now turn the game on again.
    
              After getting past the title screen, the game should tell you that
              the save file is corrupted and the previous save will be loaded.
    
              THIS IS SUPPOSED TO HAPPEN. YOUR FILE IS 100% SAFE AND NOT ERASED.
    
              If the trick was done correctly, you should have the Pokemon both in
              the GTS and in your party. Enjoy your clone.
    
              If you don't make it to 8 spins, try moving away from your wireless
              internet source. Or, alternatively, note how many spins it takes for
              your Pokemon to be withdrawn. Do a few tests and then try cloning
              once you've got a good guess.
    
    o-----------------------------------------------------------------------------o
    
    Question: I DON'T TRUST ANYONE AND I HAVE NO FRIENDS. HOW CAN I EVOLVE MY
              RHYDON, DUSCLOPS, ETC.?
    
      Answer: Equip your Pokemon with the item it evolves with and stick it in the
              GTS. Make sure you ask for something no one's going to have (like a
              L9 and under, female, Abomasnow or a L100 female Abra) so your
              Pokemon doesn't get taken.
    
              Do a trade in the GTS. It can be for anything. Doesn't matter.
    
              After you do a trade, check your Pokemon's summary. Don't take it out
              yet, just check it and leave. "Summary" should have changed to
              "Deposit Pokemon."
    
              Leave the GTS and re-enter. Take your Pokemon out and it will evolve.
    
    o-----------------------------------------------------------------------------o
    
    Question: I CAN'T GET OUT OF THE FIGHT AREA!
    
      Answer: You need National Mode before you can leave the Fight Area. You need
              to have seen 150 Pokemon in the Pokedex before you can get upgraded.
              To find locations of all Pokemon you're missing, see section 18f.
    
    o-----------------------------------------------------------------------------o
    
    Question: HOW CAN I CHANGE THE FORM OF MY DEOXYS?
    
      Answer: At the east end of Veilstone City are four meteorites in the ground.
              Examine any of them, and Deoxys's form will change. You can do this
              as many times as you like.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHY CAN'T I CHALLENGE HEARTHOME CITY GYM?
    
      Answer: Because you're not ready to. You probably only have two Badges.
              Fantina is fifth in line, not third. You need to go to Veilstone
              City; check your map (or the walkthrough) on how to get there.
    
    o-----------------------------------------------------------------------------o
    
    Question: THE POKEMON ON MY HONEY TREE WON'T COME OUT!
    
      Answer: Yes it will. It takes a long time, anywhere between seven and nine
              hours, for it to finally get there. Once there, you can't change what
              comes out of the tree, but you can change the gender by saving before
              examining the tree and then resetting if it's not the one you want.
    
              For a list of all Pokemon you can find, see section 18b.
    
    o-----------------------------------------------------------------------------o
    
    Question: WHY CAN'T I START A NEW GAME? IT WON'T LET ME SAVE!
    
      Answer: Diamond and Pearl have a safeguard built in so you can no longer save
              over your file (in case it happens accidentally). To save a new game,
              you first must delete your save file by pressing Up + B + Select at
              the title screen. You will then be able to delete your file.
    
              Once it's gone, it's gone forever, so make sure you're sure!
    
    o-----------------------------------------------------------------------------o
    
    Question: WHAT DO ALL THOSE PLATES DO?
    
      Answer: They increase the base power of the move type each one corresponds to
              by 20%.
    
              When held by Arceus, they change both Arceus's type as well as
              Arceus's signature move, Judgment, to match the type of the held
              Plate.
    
    o-----------------------------------------------------------------------------o
    
    Question: LET'S BE FRIENDS! CAN I HAVE YOUR FRIEND CODE? HERE'S MINE...
    
      Answer: Keep your code, I don't want it. I never did understand why people
              just exchange codes. All it does is clutter up your Pal Pad, not to
              mention people can pull you into battle or a trade if you're waiting
              for someone else, which is so very annoying.
    
              I only give my code to people I trade or battle with, at the time we
              trade or battle. They get deleted soon afterward.
    
    
    Question: OKAY, LET'S TRADE! WANT TO BATTLE?
    
      Answer: No. No.
    
    o-----------------------------------------------------------------------------o
    
    ===================
    20. Version History                                                     [wtidd]
    ===================
    
    Version 0.1 - June 26, 2007
      Initial release. Hopefully, there won't be too many additions to this guide.
      Please, if you have something to ask, make sure I haven't already covered it
      in the walkthrough. The fastest way to reach me is through PB Forums:
    
      http://www.pokebeach.com/forums
    
      Sign up, it's free.
    
    Version 0.2 - August 8, 2007
      Added the EV-reducing berry information. Fixed some info with the Battle
      Tower. Cleaned up the ability list. Added information on how to get Darkrai
      as well as info on Shaymin and Arceus. After receiving an e-mail from someone
      with indepth information, very well formatted (even had pictures), about
      Arceus, Darkrai, and Shaymin, I felt bad for feigning like I had no clue who
      they were. Think about it for a second, how on earth could I possibly have
      any idea what Multitype is if I didn't know who had it? Look at Natural
      Cure's list. "and some Pokemon I've never heard of?" Come on... anyway, I
      can't bear to have someone waste all that time to tell me something I already
      know, so I'm coming clean and revealing information on all of them. Added
      Jogger Richard to the Route 209 Trainer list (if you find any more of these
      fight-only-at-certain-times-of-day people, please let me know.
    
    ====================
    21. Acknowledgements                                                    [thx2u]
    ====================
    
    Me
    - Yes, once again, I credit myself first and foremost. Praise me, I am great.
    
    Anyone This Walkthrough Helps
    - I write not only for myself, but for you all as well. Use it. Enjoy it.
    
    The Pokemon Company
    - Face it, without them, we'd all have to find something else to do.
    
    CJayC (GameFAQs)
    - Gotta thank the one who makes GameFAQs possible, without him we are nothing.
    
    Members of PokeBeach Forums
    - Most questions of the FAQ, also helped with a few other things I can't
      remember, sorry guys
    
    Steinhauser (#SPP chat room)
    - Exact figures for Grass Knot's damage, very cool
    
    Jordan (a guy who e-mailed me)
    - The name of the girl in Cafe Cabin
    
    Social Studiously (a guy who e-mailed me)
    - How to get into the Ribbon Syndicate
    
    Anyone else I forgot, it's not intentional, I just can't remember. Feel free to
    remind me and I'll add you. Maybe. :D
    
                             o--------------------------o
                            / This document is copyright \
                            \  (c)2007 by Matt Johnson.  /
                             o--------------------------o
    
    E-mail: shika at mail dot com
    
    ** END OF DOCUMENT **