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    FAQ/Walkthrough by RPGZero

    Updated: 07/11/05 | Search Guide | Bookmark Guide

                                                                                    
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          S u p e r  D e f o r m e d  G u n d a m  G e n e r a t i o n:
                                       D S
                                SD G Generation DS
    
    	                FAQ/Walkthrough Version 1.0
            Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com])
    
                (Please excuse the crappy ASCII Art in advance. This 
                            was my first attempt. ^_^;;)
    
    1. Introduction
     1-1. Introduction to Gundam
     1-2. Introduction to SD G Generation DS
     1-3. Updates
     1-4. Glossary
    2. Game Play
     2-1. Controls
     2-2. Using the Second/Touch Screen
     2-3. Title Menu
       2-3a. New Game
       2-3b. Load Data
       2-3c. Extra
     2-4. Backstage Menu
       2-4a. Operation
       2-4b. Organize
       2-4c. MS Develop
       2-4d. System
     2-5. Mission Menu
     2-6. Battle Menu
     2-7. Attack Menu
    3. Mobile Suit/Carrier and Pilot List
     3-1. Mobile Suits
     3-2. Carriers
     3-3. Upgrading
     3-4. Parts List
     3-5. Pilot List/Information
    4. Walkthrough
     4-1. Story Mode
     4-2. Path Split
       4-2a. Story Mode - UC Route
       4-2b. Story Mode - AU Route
     4-3. Training Sessions
     4-4. Extra Sessions
     4-5. Encore Sessions
     4-6. Special Mode Supplementary Information
    5. Secrets
     5-1. Convincable/Hidden Characters
     5-2. Hyper Modes
     5-2. Hidden Stages
    6. Frequently Asked Questions
    7. Other Stuff
     7-1. Future Plans
     7-2. Contact Information
     7-3. Special Thanks
     7-4. Copyright Information
    
    ===========================================================
    1. Introduction	
    ===========================================================
    
    My usual spiel before we get to the meet of the FAQ:
    
    -----------------------------------------------------------
    1-1. Introduction to Gundam:
    -----------------------------------------------------------
    
    Before Gundam, Yoshiyuki Tomino was known for super robot mecha 
    series, which usually included silly looking robots that were "invincible" 
    and had pilots that screamed out the names of their attacks. In 1979, 
    however, Tomino strayed away from the usual type of mecha series in 
    Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam). 
    This was the first of what would become known as "real robot" series. 
    Gundam portrayed the dramatic effects of war. This was much more serious 
    than the usual mecha series. The point of the series didn't lie in the
     mecha labeled "Mobile Suits", but lied within the plot and the 
    characters. After Mobile Suit Gundam's first run, it didn't do very 
    well. However, with reruns and the entire series being retooled into 
    a movie trilogy, more and more fans began to watch, and soon, the 
    Gundam fandom boomed into one of the largest known. Gundam spawned 
    countless sequels, spinoffs, side stories, mangas, movies, novels, 
    video games, and novelties. Gundam is often considered the "Star Trek 
    of Japan". 
    
    -----------------------------------------------------------
    1-2. Introduction to SD G Generation DS:
    -----------------------------------------------------------
    
    What exactly is SD Gundam? "SD" stands for "Super Deformed", which are 
    basically "chibi" (shrunk and/or deformed) versions of our favorite 
    Mobile Suits, battleships, and characters. SD G Gen Advance is a game
    coming from a long line of G Generation games that started out on the
    SNES and evolved into much more complex strategy games on the PSX,
    Wonderswan Color, and PS2. DS is the first G Generation game for
    the (you guessed it!) Nintendo DS!
    
    DS includes many series, movies, and sidestories. Where Advance 
    centered mostly around a distorted One Year War, DS moves more into 
    the Zeta timeline, but does not stick directly to it. It takes a lot 
    from otherseries and pieces it together. This game either takes the plot, 
    characters, mecha, other elements, or a mix of all of the above from the 
    following series. This list includes (in chronological order according 
    to timeline):
    
    Universal Century:
    Mobile Suit Gundam (aka First Gundam)
    Mobile Suit Gundam: The 08th MS Team
    Mobile Suit Gundam 0080: War in the Pocket
    Mobile Suit Gundam 0083: Stardust Memories
    Mobile Suit Z(eta) Gundam
    Mobile Suit Gundam Neo Experience 0087: Green Divers
    Gundam Sentinal
    Mobile Suit Gundam ZZ
    Mobile Suit Gundam: Char's Counterattack
    Mobile Suit Gundam F91
    Mobile Suit Crossbone Gundam
    Mobile Suit V(ictory) Gundam
    
    Miscellaneous UC:
    Monoeye Gundams
    
    Future Century:
    Mobile Fighter G Gundam
    
    After Colony:
    New Mobile Suit Report Gundam W
    New Mobile Suit Report Gundam W: Endless Waltz
    
    After War:
    After War Gundam X
    
    Correct Century:
    Turn A Gundam
    
    Cosmic Era:
    Gundam SEED
    Gundam SEED Destiny
    
    -----------------------------------------------------------
    1-3. Updates
    -----------------------------------------------------------
    
    -Version 1.0 - 07/11/05
    
    I'm baaaaaaaaaaaack. After being absent from writing FAQs since
    SD G Generation Advance, i've decided to do the follow up to the 
    game G GENERATION DEE-ESS! This game plays similar to its preceding 
    pocket G Generation games but has some changes here and there. 
    
    -----------------------------------------------------------
    1-4. Glossary:
    -----------------------------------------------------------
    
    This is a list of terms not only good for the game, but for your
    growing knowledge of Gundam as well: 
    
    Ace: The best of the best of pilots. You'll be doing battle with
    various aces during the game.
    Examples: Johnny Ridden, Cima Garahau, Zechs Merquise
    
    Artificial Newtype: A person who has gone under experimentation that
    allows them to become Newtypes. This is very risky, as the person can
    lose their memories and suffer from horrible after-effects.
    
    Beam Coat: A special coating that can be placed on a Mobile Suit that
    will minimize the damage caused by all beam attacks.
    
    Bits: A type of weapon that can only be controlled via psycommu 
    system by a Newtype pilot. A "bit" is a drone that can fly separately 
    and usually carries a beam cannon of its own. The Elemth is armed with
    these.
    
    Coordinator: Artificially strengthened humans who were strengthened 
    from birth. Coordinators have the potential to be much better than 
    normal humans in terms of intelligence, atheletics, aesthetics, art, 
    reflexes, and other areas.
    Examples: Kira Yamato, Azlan Zara
    
    Cyber-Newtype: See "Artificial Newtype".
    
    DRAGOON: Disconnected Rapid Armament Overlook Operation Network. These
    are basically much funnels except from the CE era.
    
    Extended Human: These are experimented human beings that use all sorts
    of advancements on their bodies that allow them to perform on much
    better levels in combat and other areas. The experimentation is very
    dangerous.
    
    Funnels: The next level of bits. Though they don't carry their own
    generators or fuel tanks, causing them to be forced to return to its
    "mother" to refuel/recharge, they are smaller, faster, and are more
    powerful. Some Mobile Suits armed with these are the Geara Doga, the
    Sazabi, and the Qubley Mark II.
    
    Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu
    Gundam is armed with these.
    
    "Grunt": A grunt suit is usually one of the weaker, mass production 
    suits. 
    
    Gundam: The "Gundam" is the final Earth Federation prototype that is 
    powerful when it comes to strength, speed, maneuverability, and 
    defense. The Gundam prototype is the top of the line and is the 
    first Mobile Suit to use beam weaponry. Later on in the Universal 
    Century timeline, many different types of Gundam upgrades are created, 
    as any Mobile Suit labeled as a Gundam is a Mobile Suit with 
    some of the most superior technology. 
    
    Gundarium: A refined version of the Lunar Titanium used on the first 
    Gundam. This type of alloy is applied to almost all Mobile Suits after 
    085.
    
    Gundanium: A very strong and resilient, plasma resistant alloy that was
    applied to the Gundams created by the five scientists from the
    After Colony timeline.
    
    Hyper Mode: A special mode that certain Mobile Fighters can go into.
    In G Generation DS, Domon in God Gundam can go into Hyper Mode.
    
    I-Field: An I-Field is a special force field that can be carried by a 
    Mobile Weapon that nullifies incoming beam attacks. Since I-Field 
    generators are large and use a lot of energy, it's usually only used 
    by Mobile Armors. In the game, an I-Field nullifies incoming beam 
    attacks from all Mobile Suits. However, large beam attacks from 
    battleships and Mobile Suits are only weakened to an extent.
    
    Mass Production: A mass production suit is usually a suit that is 
    created in very large quantities for entire fleets. An example is 
    the Zaku or the GM. They're usually cheap and easy to manufacture. 
    However, in comparison to up and coming suits, they're fairly weak.
    
    Microwave System: A system on the moon that allows the redirection of
    microwave energy to be used as a weapon. This is what allows the 
    Satellite Cannon to work.
    
    Minovsky Craft: A system derived from the Minovsky Particle that allows
    a unit to fly. This is available in most battleships and carriers, but
    does not get included into Mobile Suits in the UC era until after about
    UC 104.
    
    Minovsky Particles: A new particle formed by the famous Side 3 scientist
    Professor Minovsky. This Minovsky Particle allows for advanced radio
    jamming and the birth of beam weaponry.
    
    Mobile Armor: After the creation of Mobile Suits, Mobile Armors began 
    to be developed. Mobile Armors are large and not humanoid and usually
    carry many heavy weapons. Mobile Armors usually carry heavy generators,
    allowing them to use their powerful weapons and fly at fast speeds. 
    Different Mobile Armors have different capabilities and uses.
    
    MA: Acronym for "Mobile Armor".
    
    Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight 
    wars during this era. They're armed with a variety of weapons and 
    different Mobile Suits have different capabilities and uses.
    
    MS: Acronym for "Mobile Suit".
    
    Moonlight Butterfly: The Turn A Gundam and Turn X have nanomachines that 
    contain it's ability to use the Moonlight Butterfly. 
    
    Nanomachines: Micro-mechanical cells that can work for different
    purposes.
    
    Newtype: A human who over time developed psychic powers from living 
    in space. It's the next stage of human evolution. A Newtype's enhanced 
    senses and sensitivity make them excellent pilots. Newtypes also have 
    enhanced empathy and telepathy in which they can understands others 
    better and can talk to people over long distances. Only Newtypes can
    use Newtype weapons, such as funnels.
    Examples: Amuro Ray, Char Aznable, Camille Bidan
    
    Phase Shift Armor: Certain MS are armored with the Phase Shift armor from
    Gundam SEED. Phase Shift allows the MS to ignore all damage from non-beam 
    attacks.
    
    Psyco-Frame: A new system developed to assist the psycommu system. The
    Psyco-Frame uses microscopic psycommu chips to surround the cockpit, 
    allowing the enhancing of the Newtype's abilities once in it and even 
    makes the Mobile Suit feel lighter.
    
    Psycommu System: A system initially developed by the Zeon Duchy that
    allows a Newtype to use his/her brainwaves to assist in controlling the
    machine they are in and its weapons. 
    
    Satellite System: See "Microwave System".
    
    SEED Mode: A "hyper mode" which increases all abilities. It is unknown
    what truly stimulates this, but it is known that it sends a person
    beyond his/her natural potential abilities.
    
    Transform: A new ability available to certain Mobile Suits. With the
    technology of Mobile Armors well known now and the need for more 
    high-quality level Mobile Weapons, certain Mobile Suits have the 
    ability to transform into a Mobile Armor mode.
    
    Transformable Mobile Suits: Mobile Suits that can transform into a 
    Mobile Armor mode.
    
    Trans Phase Armor: Like Phase Shift Armor, this allows the negation
    of any damage from physical attacks. However, this only activates upon
    impact of the blow rather than always being on, allowing energy to be 
    saved.
    
    VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that
    can fire either small, but fast beam shots or slow, large beam shots.
    
    ===========================================================
    2. Game Play
    ===========================================================
    
    -----------------------------------------------------------
    2-1. Controls:
    -----------------------------------------------------------
    
    Being on the Nintendo DS, G Gen DS makes use of both screens. These are 
    the functions you will need to be appear of when playing:
    
    D-Pad: Move Cursor
    A: Select a unit/Select menu/Bring up menu (During Sessions), Select a 
    menu/option (on menus)
    B: Cancel Selection
    L: View extra information (When highlighting an MS during missions)
    R: Scroll through units
    Start: Bring up menu (During Sessions)
    
    -----------------------------------------------------------
    2-2. Using the Second/Touch Screen:
    -----------------------------------------------------------
    
    The touch screen has many advantages in this game and allows gameplay 
    to become much easier. 
    
    Title Menu:
    -The Title Menu will be on the bottom screen. Use it to navigate the 
    various options.
    
    During Sessions:
    -During combat, the second screen will show you the map as well as the 
    amount of battleship carriers and squads on the field when you are not 
    highlighting a unit on the top screen. It will inform you on what turn 
    you are on and what stage youare on on the top bar.
    -When you highlight a unit/squad, the information about the Mobile Suits 
    in that squad and their pilots will be displayed. Touch a unit on the 
    touch screen to see the statistics of that Mobile Suit and pilot.
    
    Backstage:
    -Highlight a unit or a character in any of the menus to see their 
    statistics on the second screen. Press R on certain menus where you can 
    view units to view the MS Evolution Chart.
    
    -----------------------------------------------------------
    2-3. Title Menu
    -----------------------------------------------------------
    
    After hitting start on the title menu, you will be given three options. 
    These are:
    
    New Game
    Load Data
    Extra
    
    Note: Extra Mode cannot be accessed until you have completed the game 
    once.
    
    -----------------------------------------------------------
    2-3a. New Game
    -----------------------------------------------------------
    
    Initially, only New Game and Return are your options here. Once you have 
    completed the game once, you will be able to access Special Mode.
    
    New Game: You can start a new Story Mode game here.
    
    Special Mode: Special Mode is opened up when you've completed the story 
    mode once.  This is a much more challenging version of the story mode.
    
    Return: Return to the Title Menu.
    
    -----------------------------------------------------------
    2-3b. Load Data
    -----------------------------------------------------------
    
    You can load data from any of the three saves that you may have saved 
    from here.
    
    -----------------------------------------------------------
    2-3c. Extra 
    -----------------------------------------------------------
    
    Extra Mode cannot be accessed unless you have completed the game at 
    least once. This is basically a gallery and a glossary for the game all 
    in one.
    
    Encyclopedia: This is an encyclopedia for the characters and units in 
    the game. There are two options in this menu.
    
     -Character: View the characters you've seen/met in the game and read 
      information 
      about
      them.
     -Unit: View the units you've encountered during the game.
    
    EV Scenes: Here you can view different event scenes and movies that are 
    in the game.
    The list of events that you have unlocked and can watch will appear on the 
    top screen. More events are unlocked as you play through the game.
    
    Sounds: There are three options in this menu:
    
     -BGM: Here you can listen to various background music that is played 
      in the game.
     -SE: Here you can listen to various sound effects used in the game.
     -Return: Return to the Extras menu.
    
    Return: Return to the Title Menu.
    
    -----------------------------------------------------------
    2-4. Backstage Menu:
    -----------------------------------------------------------
    
    There are four main options on the Backstage Menu. The Backstage Menu is 
    the menu you are given inbetween sessions. This section will explain all 
    of them and what you can do in all of them:
    
    Operation
    Organize
    MS Develop
    SYstem
    
    -----------------------------------------------------------
    2-4a: Operation
    -----------------------------------------------------------
    
    The four options in this menu are:
    
    Briefing: This is a basic rundown by the characters of what the plan is 
    for the next mission.
    
    Map: View the map of the next session before you begin the mission.
    
    Free Battle : Before you go into a main mission, you can come here to do 
    a mission against AI controlled units. You can find and capture Mobile 
    Suits here or just  defeat them for some welcome experience.
    
    Proceed: This allows you to proceed into the next mission.
    
    -----------------------------------------------------------
    2-4b: Organize
    -----------------------------------------------------------
    
    The three options in this menu are:
    Units: You can organize the Mobile Suits you would like to sortie in 
    battle here. You may take your pilots, put them in a Mobile Suit, and 
    then put them in a battleship.
    
    Statistics: There are three options in this menu:
    
     -Characters: You may view characters and their stats. Highlight a 
      character to see their basic stats on the bottom screen as well as ID 
      Commands. Click on the character for more in-depth information about the 
      character's ID Commands and abilities to appear on both screens.
     -Mecha: You may view your Mobile Weapons and their stats. Their attacks 
      and special abilities will be shown on the bottom screen.
     -Parts: You may view your parts and descriptions of them.
    
    Pre-Set: This allows you to see if any Mobile Suits and pilots are 
    already preset to appear on the next session, thus, not allowing you to 
    put them on one of your battleships at the present moment.
    
    -----------------------------------------------------------
    2-4c: MS Develop
    -----------------------------------------------------------
    
    There are two options in this menu:
    
    : This menu has six options in it. These will help you complete various
    progressions with your hangar of Mobile Suits.
    
     -Purchase: You may buy Mobile Suits here. Highlight a Mobile Suit and 
      its cost and basic information will appear on the top screen while its 
      attack list and special abilities will appear on the bottom screen.
    
      What you can purchase will vary at what point you are it in the game 
      and what route you are on. These are the complete purchasing lists for 
      each route:
    
    	UC Route and AU Route:
    	Unit		Cost
    	GM		300
    	GM Command	400
    	GM Custom	480
    	GM Cannon II	540
    	GM II		600
    	GM III		700
    	Rick Dias	720
    	Gundam Mark II	780
    	Methuss		800
    	Hyaku Shiki	880
    	Jegan		920
    	Zeta Gundam	1000
    	Defensor Unit	500
    
    	Rival Route:
    	Unit		Cost
    	Zaku IIF	260
    	GM		300
    	Rick Dom	340
    	GM Command	400
    	Gelgoog		420
    	Bigro		400
    	GM Custom	480
    	GM Cannon II	540
    	Hi-zack		580
    	GM II		600
    	Marasai		660
    	GM III		700
    	Rick Dias	720
    	Barzam		740
    	Gundam Mark II	780
    	Taurus		800
    	Methuss		800
    	Hyaku Shiki	880
    	Virgo II	920
    	Jegan		920
    	Gundam Mark V	1000
    	Zeta Gundam	1000
    	Defensor Unit	500
    
     -Sell: You may sell your Mobile Suits here. Highlight a Mobile Suit and 
      its cost and basic information will appear on the top screen while its 
      attack list
     -Repair: Any Mobile Suits you had that were destroyed in battle can be 
      repaired here. Highlight a Mobile Suit and its cost and basic information 
      will appear on the top screen while its attack list
     -Parts Upgrade: Here you can combine Mobile Suits with parts to transform 
      them into new Mobile Suits. Click "R" on the highlghted Mobile Suit to 
      see where it appears on the MS Development chart. Click on a Mobile Suit 
      to see what parts can be used to upgrade that Mobile Suit. Click "R" 
      while highlighting a prospective upgrade to see where that Mobile Suit 
      appears on the chart.
     -Money Upgrade: You can use money to help upgrade your current Mobile Suits 
      into much fiercer ones. Initially, a Mobile Suit can only be upgraded 
      once, but after a certain stage, you may upgrade them a second time.
     -Scrap: Here you can scrap Mobile Suits into parts.
    
    Chart: This menu shows Mobile Suit Development/Evolution chart. The chart 
    will appear on the bottom screen. On the top screen will be various options 
    that will allow you to travel to that part of the menu. If you click on a 
    certain option, it will bring you to that part of the chart. These are the 
    chart's options:
    
    	Zeon Zaku Series	AE GP Series
    	Zeon Dom Series		AEUG Series
    	Zeon Gelgoog Series	Zeon Mobile Armor Series
    	Zeon Psycommu Series	Neo Zeon Gaza Series
    	Titans Series		Jupitoris Series
    	Psyco Gundam Series	Taurus Series
    	Federation GM Series	ZAFT Series
    	Federation Gundam Series
    
    -----------------------------------------------------------
    2-4d: System
    -----------------------------------------------------------
    
    There are three options in this menu:
    
    Save: You may save your data.
    Load: You may load saved data.
    Options: You can select various options that will effect your gameplay.
    
    -----------------------------------------------------------
    2-5. Mission Menu:
    -----------------------------------------------------------
    
    This is the menu you can bring up during a session by hitting the Start 
    Button anywhere on the map:
    
    End Your Turn: If you've done all you can for your turn, go here to end 
    your turn and initiate the opponent's turn.
    
    Save: You may save your game here.
    
    Load: You may load saved data here.
    
    Options: You may toggle certain options and other things here.
    
    -----------------------------------------------------------
    2-6. Battle Menu:
    -----------------------------------------------------------
    
    During a session on the map, once you have selected a unit, you will 
    be given a variety of choices on what to do. These are the standard 
    choices:
    
    Move: This option allows you to move a Mobile Suit or battleship 
    across the map. All units can move except for the Guard units. Each 
    unit has a different movement rating. For example, the Nu Gundam can 
    move much farther than something like the GM. If you have your MS in a 
    squad, you may move the entire squad forward or you may seperate a unit 
    from the squad and have that unit seperate from the squad and go forward 
    on its own.
    
    Attack: Like the name implies, this allows you to attack your enemy. Each 
    unit has one to four different attacks, each varying in statistics.
    
    Map: You can choose map attacks here. These attacks take place on the 
    map as the name implies.
    
    ID: Here you can use your pilots' ID Spells/Commands. Each pilots' spells 
    are exclusive to them. These commands have various effects on that pilots' 
    stats and abilities for that turn.
    
    End Turn: This will finalize and end that unit's turn. This comes up 
    after you have moved a certain unit and is always the last choice on 
    the menu. Units/squads that have ended their turn will have an "E" mark 
    on them.
    
    These are extra choices that will appear depending upon certain circumstances:
    
    Deploy: This option may only be used by carriers such as the Argama 
    or Archangel. This option allows you to deploy Mobile Suits from the 
    carrier and onto the map.
    
    Transform: G Generation DS takes a different turn when it comes to 
    transforming. From playing the game awhile you'll notice that no 
    transformable suits can transform at all and instead their transformations 
    are integrated to occur when they use a certain attack. This option actually 
    allows you remove the armor off of units with extra armor. For example, if 
    you select the Gundam Alex Full Armor and allow it to seperate from its 
    armor, it will become the Gundam Alex. There is, however, actually ONE Mobile 
    Suit that transform. This is the Impulse Gundam, which can change its 
    Silhouettes to become Force, Blast, or Sword Impulse.
    
    Capture: This option allows you to capture an enemy MS. Note that carriers 
    don't have the capture ability. In order to capture an enemy MS, at least 
    three of your units must be surrounding the enemy MS, which will give your 
    units the capture option. When selecting this option, you will be given a 
    percentage on what percent chance you have of capturing the enemy MS/MA. 
    Follow these guidelines in order to increase your chances of capturing the 
    enemy MS:
    
     -Lower the enemy MS' HP as much as possible without destroying it.
     -Surround the MS you wish to capture as much as possible.
     -Make sure that the MS you wish to capture is not in a squad. You
      may not capture enemy MS within a squad.
     -The higher level you are compared to the pilot of the unit you
      are trying to capture, the better the chances.
    
    *Note that there are certain MS/MA that cannot be captured during certain 
    sessions.
    
    Communicate: This allows your pilot to "communicate" with a certain 
    friendly/enemy/neutral unit. This command will only come up at certain 
    points with certain pilots and can trigger different events as well as allow 
    you to convince various pilots to join your fleet.
    
    Stats: See the stastics of the current Mobile Suits within that squad. If 
    you select this on a battleship, you can see the stats of the Mobile Suits 
    within the carrier as well.
    
    -----------------------------------------------------------
    2-7. Attack Menu:
    -----------------------------------------------------------
    
    This is the menu that comes up once you have entered a battle sequence. 
    This happens when you attack or are attacked by the opponent. These are 
    your following options:
    
    Attack: You will be allowed to choose weapons to use against the enemy 
    and ID Commands to use if you'd like.
    
    Ranged Auto Attack: This allows the computer to choose the most basic 
    course of action for you in terms of ranged attacking. For example, if 
    you have a squad of Zaku IIFs, by selecting this, they will all use their 
    Zaku Machinegun attack. This option is not reccomended.
    
    Melee Auto Attack: This allows the computer to choose the most basic 
    course of action for you in terms of melee attacking. For exmaple, if 
    you have a squad of Zaku IIFs, by selecting this, they will all use 
    their Heat Hawk attack. This option is not reccomended.
    
    Evade: You can choose to make an attempt to evade the enemy's attack. If 
    an attack hits a unit, if the unit has a shield, they will use it to 
    minimize damage.
    
    Special Attack: This is a new feature in G Gen DS. By choosing this, 
    all characters in the squad will use up all of their SP to perform a 
    special attack on the enemy of powerful proportions. Use this wisely.
    
    When you are attacked by a map attack (an attack that covers the map), 
    you will be given two options. The first is to disperse the squad that 
    is being attacked. If you choose this, the squad will split up in 
    different directions. If on the map, this squad is surrounded by other 
    units and is unable to move, they are trapped in that position, Large 
    sized units and Carriers cannot select this option. The seconde option 
    is to not disperse and remain in place and endure the attack.
    
    ===========================================================
    3. Mobile Suit/Carrier and Pilot List
    ===========================================================
    
    Note: The Mobile Suit and Carrier lists are ONLY lists of units that 
    are playable. Weapons that are not playable are not listed here.
    
    -----------------------------------------------------------
    3-1. Mobile Suits:
    -----------------------------------------------------------
    
    This is a list of all the playable Mobile Suits in alphabetical order. 
    This is a quick key to quickly understanding the guide:
    
    Name: Name of the unit
    Model Number: The unit's model number
    Specification: Mobile Suit, Armor, etc.
    HP: Hit Points
    Attack: Attack Power	Armor: Armor Level
    Move: Number of Movement
    Shield: Yes or No
    Special: Special Defense/Abilities, such as I-Field, Beam Coat, 
    etc.
    Design: What combination of Mobile Suits and Parts creates this unit
    
    Weapons:
    Attack Name
    Damage: Number of D 	Accuracy	Ammo Necessary
    Type: Whether the attack uses beam energy or solid rounds, if it is 
    an "All" attack (attacks everyone in a squad), if it has the capability 
    to be used as a map attack, or if it can only be used as a map attack.
    
    -------------------------------------------------
    
    Name: Aegis Gundam
    Model Number: GAT-X303
    Specification: Mobile Suit
    HP: 2450
    Attack: 40	Armor: 4
    Move: 4
    Shield: Yes
    Special: Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Scylla
    Damage: 405 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Aile Strike Gundam
    Model Number: GAT-X105+AQM/E-X01
    Specification: Mobile Suit
    HP: 2450
    Attack: 40	Armor: 4
    Move: 5
    Shield: Yes
    Special: Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo
    Type: Beam, Range
    
    Beam Saber
    Damage: 570 x2		20 Accuracy	N/A
    Type: Beam, Melee
    
    Armor Schneider
    Damage: 325 x4		30 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Alpha Azieru
    Model Number: NZ-333
    Specification: Mobile Armor
    HP: 5350
    Attack: 45	Armor: 6
    Move: 6
    Shield: No
    Special: I-Field
    Design: Neue Ziel + High Grade Parts
    
    Weapons:
    Wired Mega Arm
    Damage: 490 x5 Hits	25 Accuracy	5 Ammo	
    Type: Range
    
    Funnel
    Damage: 595 x4 Hits 	30 Accuracy	6 Ammo
    Type: Range, Special, Map Optional
    
    Vulcan
    Damage: 300 x6 Hits	20 Accuracy	11 Ammo
    Type: Solid, Range
    
    Mega Beam Cannon
    Damage: 505 x5 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range, Map Optional
    
    -------------------------------------------------
    
    Name: Abyss Gundam
    Model Number: ZGMF-X31S
    Specification: Mobile Suit
    HP: 2600
    Attack: 42	Armor: 5
    Move: 4
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Dual Cannon
    Damage: 600 x3 Hits	0 Accuracy	4 Ammo	
    Type: Solid, Range
    
    Beam Lance
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    3-Silo Beam Cannon
    Damage: 330 x6 Hits	10 Accuracy	4 Ammo
    Type: Beam, Range, All
    
    Callidus Kai
    Damage: 435 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Apsulas III
    Model Number: N/A
    Specification: Mobile Armor
    HP: 3850
    Attack: 29	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Bigro + Clearance Parts
    
    Weapons:
    Mega Particle Cannon
    Damage: 345 x5 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Particle Cannons
    Damage: 305 x5 Hits 	10 Accuracy	11 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Barzam
    Model Number: RMS-154
    Specification: Mobile Suit
    HP: 2125
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Marasai + Movable Frame
    
    Weapons:
    Beam Cannon
    Damage: 295 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 480 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Hypr Bazooka
    Damage: 470 x3 Hits	5 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Bandit
    Model Number: GMIF (XM-0754)
    Specification: Mobile Suit
    HP: 2400
    Attack: 43	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Missile
    Damage: 545 x3 Hits	0 Accuracy	4 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 555 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Pod
    Damage: 310 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Batara
    Model Number: EMS-06
    Specification: Mobile Suit
    HP: 2475
    Attack: 43	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 360 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 575 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Bawoo
    Model Number: AMX-107
    Specification: Mobile Suit
    HP: 2575
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: Mass Production Bawoo + High Grade Parts
    
    Weapons:
    Beam Cannon
    Damage: 380 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 605 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Shield Mega Particle Cannon
    Damage: 525 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Missile
    Damage: 340 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Bigro
    Model Number: MA-05
    Specification: Mobile Armor
    HP: 3400
    Attack: 27	Armor: 2
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Large Mega Particle Cannon
    Damage: 300 x5 Hits	10 Accuracy	5 Ammo	
    Type: Beam, Range, All
    
    Claw
    Damage: 430 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 420 x3 Hits	5 Accuracy	6 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Big Zam
    Model Number: MA-08
    Specification: Mobile Armor
    HP: 4050
    Attack: 30	Armor: 4
    Move: 3
    Shield: No
    Special: I-Field
    Design: Apsulas + I-Field, Val Varo + I-Field
    
    Weapons:
    Large Mega Particle Cannon
    Damage: 365 x5 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Mega Particle Cannons
    Damage: 320 x5 Hits 	10 Accuracy	6 Ammo
    Type: Beam, Range
    
    Anti-Aircraft Missile
    Damage: 290 x5 Hits	10 Accuracy	7 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Blast Impulse Gundam
    Model Number: ZGMF-X56S/y
    Specification: Mobile Suit
    HP: 2900
    Attack: 46	Armor: 6
    Move: 5
    Shield: No
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 415 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Deluge
    Damage: 640 x3 Hits 	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    Firefly
    Damage: 370 x5 Hits	10 Accuracy	3 Ammo
    Type: Solid, Range, All
    
    Defiant
    Damage: 655 x2 Hits	20 Accuracy	N/A
    Type: Beam, Melee
    
    Kerberos
    Damage: 470 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Bound Doc
    Model Number: NRX-055
    Specification: Mobile Suit
    HP: 2400
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Barzam + High Grade Parts
    
    Weapons:
    Scatter Mega Particle Cannon
    Damage: 480 x4 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range
    
    Claw
    Damage: 555 x2 Hits 	10 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Rifle
    Damage: 345 x5 Hits	10 Accuracy	6 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Calamity Gundam
    Model Number: GAT-X131
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: Yes
    Special: Trans-Phase Armor
    Design: N/A
    
    Weapons:
    Todesblock
    Damage: 580 x3 Hits	0 Accuracy	4 Ammo	
    Type: Solid, Range
    
    Kaefer Zwei
    Damage: 370 x5 Hits 	10 Accuracy	6 Ammo
    Type: Beam, Melee
    
    Scylla
    Damage: 420 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    Schlag
    Damage: 510 x4 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Chaos Gundam
    Model Number: ZGMF-X24S
    Specification: Mobile Suit
    HP: 2600
    Attack: 42	Armor: 5
    Move: 4
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 385 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Callidus Kai
    Damage: 435 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    Mobile Weapon Pod
    Damage: 500 x4 Hits	20 Accuracy	3 Ammo
    Type: Range, Special, Map Optional
    
    -------------------------------------------------
    
    Name: Core Booster
    Model Number: FF-X7-Bst
    Specification: Fighter Jet
    HP: 1650
    Attack: 30	Armor: 0
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 200 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Missiles
    Damage: 175 x5 Hits 	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Devil Army
    Model Number: N/A
    Specification: Mobile Suit
    HP: 2525
    Attack: 36	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Club Beam Rifle
    Damage: 270 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Club
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Dreissen
    Model Number: AMX-009
    Specification: Mobile Suit
    HP: 2100
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Dom Bein Nichts + Movable Frame, Dom Gross Beil + Movable 
    Frame
    
    Weapons:
    Triblade
    Damage: 430 x3 Hits	15 Accuracy	4 Ammo	
    Type: Beam, Range
    
    Beam Tomahawk
    Damage: 470 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Handgun
    Damage: 220 x6 Hits	10 Accuracy	7 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Dezpada
    Model Number: LRX-088
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Rod
    Damage: 390 x3 Hits	20 Accuracy	6 Ammo	
    Type: Melee, Special, All
    
    Missile Launcher
    Damage: 470 x2 Hits 	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    Beam Gun
    Damage: 370 x5 Hits	10 Accuracy	4 Ammo
    Type: Beam, Range, All
    
    -------------------------------------------------
    
    Name: Dom Bein Nichts
    Model Number: MS-09F/Bn
    Specification: Mobile Suit
    HP: 1750
    Attack: 30	Armor: 2
    Move: 4
    Shield: No
    Special: N/A
    Design: Rick Dom + High Mobility Thrusters
    
    Weapons:
    Giant Bazooka
    Damage: 365 x3 Hits	0 Accuracy	5 Ammo	
    Type: Solid, Range
    
    Heat Sword
    Damage: 375 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Sturm Faust
    Damage: 570 x2 Hits	0 Accuracy	2 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Dom Gross Beil
    Model Number: MS-09F/Gb
    Specification: Mobile Suit
    HP: 1875
    Attack: 31	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Rick Dom + Clearance Parts
    
    Weapons:
    Heat Knife
    Damage: 220 x4 Hits	30 Accuracy	N/A	
    Type: Solid, Range
    
    Giant Heat Sword
    Damage: 1090 x1 Hit 	5 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Doven Wolf
    Model Number: AMX-014
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: Gundam Mark V + Beam Cannon
    
    Weapons:
    Beam Rifle
    Damage: 370 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Large Missile
    Damage: 580 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    Incom
    Damage: 480 x4 Hits	20 Accuracy	3 Ammo
    Type: Range, Special, All, Map Optional
    
    Mega Launcher
    Damage: 420 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Elmeth
    Model Number: MAN-08
    Specification: Mobile Armor
    HP: 3500
    Attack: 27	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannons
    Damage: 270 x5 Hits	10 Accuracy	11 Ammo	
    Type: Beam, Range
    
    Bits
    Damage: 370 x4 Hits 	30 Accuracy	7 Amoo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Elmeth Unit 3 Custom
    Model Number: MAN-08
    Specification: Mobile Armor
    HP: 4100
    Attack: 32	Armor: 3
    Move: 5
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannons
    Damage: 300 x5 Hits	10 Accuracy	11 Ammo	
    Type: Beam, Range
    
    Bits
    Damage: 405 x4 Hits 	30 Accuracy	7 Amoo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Elmeth Unit 4 Custom
    Model Number: MAN-08
    Specification: Mobile Armor
    HP: 3500
    Attack: 27	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannons
    Damage: 270 x5 Hits	10 Accuracy	11 Ammo	
    Type: Beam, Range
    
    Bits
    Damage: 370 x4 Hits 	30 Accuracy	7 Amoo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Ex-S Gundam
    Model Number: MSA-0011[Ext]
    Specification: Mobile Suit
    HP: 2600
    Attack: 42	Armor: 5
    Move: 4
    Shield: No
    Special: I-Field, ALICE
    Design: Superior Gundam + I-Field Generator
    
    Weapons:
    Hip Beam Cannon
    Damage: 385 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Incom
    Damage: 500 x4 Hits	20 Accuracy	3 Ammo
    Type: Range, Special, All, Map
    
    Reflector Incom
    Damage: 425 x5 Hits	25 Accuracy	3 Ammo
    Type: Range, Special, All, Map
    
    Beam Smartgun
    Damage: 435 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: F91
    Model Number: F91
    Specification: Mobile Suit
    HP: 2675
    Attack: 45	Armor: 5
    Move: 5
    Shield: No
    Special: MEPE
    Design: Super Gundam + Bio-computer
    
    Weapons:
    Beam Rifle
    Damage: 400 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 635 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    VSBR
    Damage: 550 x3 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    MEPE Attack
    Damage: 530 x5 Hits	35 Accuracy	7 SP
    Type: Range, Special, All
    
    VSBR
    Damage: 550 x4 hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Forbidden Gundam
    Model Number: GAT-X252
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: Yes
    Special: Trans-Phase Armor/Geschmeidig Panzer
    Design: N/A
    
    Weapons:
    Eckzahn
    Damage: 580 x3 Hits	10 Accuracy	4 Ammo	
    Type: Beam, Range
    
    Niddhogr
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Hresvelgr
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Force Impulse Gundam
    Model Number: ZGMF-X56S/a
    Specification: Mobile Suit
    HP: 2900
    Attack: 46	Armor: 6
    Move: 6
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: GuAIZ R + High Clearance Parts
    
    Weapons:
    Beam Rifle
    Damage: 415 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Folding Razor
    Damage: 380 x4 Hits	30 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Freedom Gundam
    Model Number: ZGMF-X10A
    Specification: Mobile Suit
    HP: 2725
    Attack: 46	Armor: 5
    Move: 5
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 410 x5 Hits	10 Accuracy	N/A	
    Type: Beam, Range
    
    Beam Saber
    Damage: 645 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Xiphias
    Damage: 475 x4 Hits	0 Accuracy	3 Ammo
    Type: Solid, Range, All
    
    Baleena
    Damage: 465 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Freedom Gundam/SEED
    Model Number: ZGMF-X10A
    Specification: Mobile Suit
    HP: 2725
    Attack: 46	Armor: 5
    Move: 5
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 410 x5 Hits	10 Accuracy	N/A	
    Type: Beam, Range
    
    Beam Saber
    Damage: 645 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Xiphias
    Damage: 475 x4 Hits	0 Accuracy	3 Ammo
    Type: Solid, Range, All
    
    Baleena
    Damage: 465 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    Hi-Mat Attack
    Damage: 570 x5 Hits	35 Accuracy	8 SP
    Type: Special, Map Only
    
    -------------------------------------------------
    
    Name: Full Armor Hyaku Shiki Kai
    Model Number: FA-100S
    Specification: Mobile Suit
    HP: 3375
    Attack: 39	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: Hyaku Shiki + High Clearance Parts
    
    Weapons:
    Beam Cannon
    Damage: 340 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 550 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Clay Bazooka
    Damage: 475 x4 Hits	5 Accuracy	5 Ammo
    Type: Solid, Range
    
    Explosive Bolt
    Damage: 580 x3		10 Accuracy	4 Ammo
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Full Armor ZZ Gundam
    Model Number: FA-010S
    Specification: Mobile Suit
    HP: 3575
    Attack: 41	Armor:6
    Move: 4
    Shield: Yes
    Special: Seperate (Seperate into ZZ Gundam)
    Design: N/A
    
    Weapons:
    Double Beam Rifle
    Damage: 380 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Hyper Beam saber
    Damage: 595 x3 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 340 x5 Hits	10 Accuracy	3 Ammo
    Type: Solid, Range, All
    
    High Mega Cannon
    Damage: 510 x5 Hits	5 Accuracy	2 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Full Armor ZZ Gundam/Hyper
    Model Number: FA-010S
    Specification: Mobile Suit
    HP: 3575
    Attack: 55	Armor:6
    Move: 5
    Shield: Yes
    Special: Seperate (Seperate into ZZ Gundam/Hyper)
    Design: N/A
    
    Weapons:
    Double Beam Rifle
    Damage: 380 x5 Hits	10 Accuracy	6 Ammo	
    Type: Range, Special
    
    Hyper Beam saber
    Damage: 595 x3 Hits 	20 Accuracy	2 SP
    Type: Melee, Special, All
    
    Missile Launcher
    Damage: 340 x5 Hits	10 Accuracy	3 Ammo
    Type: Range, All, Special
    
    High Mega Cannon
    Damage: 560 x5 Hits	35 Accuracy	2 Ammo
    Type: Range, All, Map Optional, Special
    
    -------------------------------------------------
    
    Name: Gaia Gundam
    Model Number: ZGMF-X88S
    Specification: Mobile Suit
    HP: 2600
    Attack: 42	Armor: 5
    Move: 4
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 385 x5 Hits	0 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Griffon-2
    Damage: 600 x3 Hits	15 Accuracy	3 Ammo
    Type: Beam, Melee, All
    
    -------------------------------------------------
    
    Name: Gabthley
    Model Number: RX-110
    Specification: Mobile Suit
    HP: 2400
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Messala + Upgrade Parts
    
    Weapons:
    Feydeen Rifle
    Damage: 480 x4 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 555 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Particle Cannon
    Damage: 345 x5 Hits	10 Accuracy	6 Ammo
    Type: Beam
    
    -------------------------------------------------
    
    Name: Galbaldy Beta
    Model Number: RMS-117
    Specification: Mobile Suit
    HP: 1900
    Attack: 32	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: High Mobility Gelgoog + Clearance Parts, Gelgoog Marine +
    Clearance Parts, Gelgoog Jaeger + Clearance Parts
    
    Weapons:
    Beam Rifle
    Damage: 250 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 415 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile
    Damage: 220 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    --------------------------------------------------
    
    Name: Gaplant
    Model Number: ORX-005
    Specification: Mobile Suit
    HP: 2225
    Attack: 38	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 310 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 505 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gaza-C
    Model Number: AMX-003
    Specification: Mobile Suit
    HP: 1925
    Attack: 32	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Knuckle Buster
    Damage: 255 x5 Hits	10 Accuracy	8 Ammo	
    Type: Solid, Melee
    
    Beam saber
    Damage: 425 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gaza-D
    Model Number: AMX-006
    Specification: Mobile Suit
    HP: 2075
    Attack: 36	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Gaza-C + Clearance Parts
    
    Weapons:
    Knuckle Buster
    Damage: 285 x5 Hits	10 Accuracy	6 Ammo	
    Type: Solid, Melee
    
    Beam saber
    Damage: 465 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 250 x3 Hits	10 Accuracy	5 Ammo
    Type Solid, Range
    
    Beam Cannon
    Damage: 400 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Gaza-E
    Model Number: AMX-007
    Specification: Mobile Suit
    HP: 2300
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Gaza-D + Upgrade Parts
    
    Weapons:
    Beam Gun
    Damage: 325 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 530 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Binder Missile Pod
    Damage: 290 x5 Hits	10 Accuracy	5 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Geara Doga
    Model Number: AMS-119
    Specification: Mobile Suit
    HP: 2425
    Attack: 43	Armor: 4
    Move: 4
    Shield: Yes
    Special: N/A
    Design: Zaku III + High Clearance Parts
    
    Weapons:
    Beam Machinegun
    Damage: 300 x6 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Sword-Axe
    Damage: 565 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Shield Launcher
    Damage: 315 x4 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    Sturm Faust
    Damage: 835 x2 Hits	0 Accuracy	2 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Gelgoog
    Model Number: MS-14A
    Specification: Mobile Suit
    HP: 1725
    Attack: 27	Armor: 1
    Move: 3
    Shield: Yes
    Special: N/A
    Design: Zaku IIF + Clearance Parts
    
    Weapons:
    Beam Rifle
    Damage: 215 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 365 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gelgoog Gato Custom
    Model Number: YMS-14
    Specification: Mobile Suit
    HP: 2100
    Attack: 32	Armor: 2
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Experimental Beam Rifle
    Damage: 380 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 430 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gelgoog Char Custom
    Model Number: MS-14S (YMS-14)
    Specification: Mobile Suit
    HP: 2100
    Attack: 32	Armor: 2
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 260 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 430 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gelgoog Jaeger
    Model Number: MS-14Jg
    Specification: Mobile Suit
    HP: 1825
    Attack: 28	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Gelgoog + Beam Cannon
    
    Weapons:
    Beam Machinegun
    Damage: 195 x6 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 395 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Snipe
    Damage: 235 x5 Hits	5 Accuracy	4 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Gelgoog Marine
    Model Number: MS-14F
    Specification: Mobile Suit
    HP: 1800
    Attack: 28	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Gelgoog + Custom Parts
    
    Weapons:
    Machinegun
    Damage: 170 x6 Hits	10 Accuracy	7 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 390 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Kuckle Shield
    Damage: 410 x3 Hits	10 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Gerbera Tetra
    Model Number: AGX-04
    Specification: Mobile Suit
    HP: 2150
    Attack: 34	Armor: 3
    Move: 3
    Shield: No
    Special: N/A
    Design: Hyaku Shiki + High Clearance Parts
    
    Weapons:
    Beam Machinegun
    Damage: 255 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 485 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Arm Machinegun
    Damage: 225 x6 Hits	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Geymark
    Model Number: AMX-015
    Specification: Mobile Suit
    HP: 2500
    Attack: 37	Armor: 6
    Move: 4
    Shield: No
    Special: N/A
    Design: Mass Production Quebley + High Clearance Parts
    
    Weapons:
    Particle Cannons
    Damage: 365 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 585 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Grenade Launcher
    Damage: 330 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    Child Funnels
    Damage: 490 x3 Hits	30 Accuracy	5 Ammo
    Type: Range, Special, Map Optional
    
    Mega Particle Cannon
    Damage: 415 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    Mother Funnels
    Damage: 490 x4 Hits	30 Accuracy	1 Ammo
    Type: Special, Map Only
    
    -------------------------------------------------
    
    Name: GINN
    Model Number: ZGMF-1017
    Specification: Mobile Suit
    HP: 2025
    Attack: 36	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Machinegun
    Damage: 205 x5 Hits	10 Accuracy	7 Ammo	
    Type: Solid, Range
    
    Longsword
    Damage: 450 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    3-Tube Missile Pod
    Damage: 245 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: GM
    Model Number: RGM-79
    Specification: Mobile Suit
    HP: 1575
    Attack: 25	Armor: 1
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Spray Gun
    Damage: 185 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 325 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Bazooka
    Damage:320 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: GM II
    Model Number: RGM-79R (RGM-179)
    Specification: Mobile Suit
    HP: 1950
    Attack: 32	Armor: 2
    Move: 3
    Shield: Yes
    Special: N/A
    Design: GM Custom + Clearance Parts, GM Cannon II + Clearance Parts
    
    Weapons:
    Beam Pistol
    Damage: 260 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 430 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Bazooka
    Damage: 420 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: GM III
    Model Number: RGM-86R
    Specification: Mobile Suit
    HP: 2075
    Attack: 36	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: GM II + Movable Frame
    
    Weapons:
    Beam Pistol
    Damage: 285 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 465 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 250 x5 Hits	10 Accuracy	5 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: GM Cannon II
    Model Number: RGC-83
    Specification: Mobile Suit
    HP: 1875
    Attack: 28	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Guncannon + Beam Cannon, GM Custom + Beam Cannon
    
    Weapons:
    GM Rifle
    Damage: 185 x6 Hits	10 Accuracy	6 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 410 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Cannon
    Damage: 245 x5 Hits	10 Accuracy	4 Ammo
    Type Beam, Range, Map Optional
    
    -------------------------------------------------
    
    Name: GM Command
    Model Number: RGM-79G
    Specification: Mobile Suit
    HP: 2625
    Attack: 27	Armor: 1
    Move: 3
    Shield: Yes
    Special: N/A
    Design: GM + Custom Parts
    
    Weapons:
    Beam Gun
    Damage: 210 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 360 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Bazooka
    Damage: 355 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: GM Custom
    Model Number: RGM-79N
    Specification: Mobile Suit
    HP: 1800
    Attack: 28	Armor: 2
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Pistol
    Damage: 170 x6 Hits	10 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 390 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Bazooka
    Damage: 380 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: GP01 Full Vernian
    Model Number: RX-78GP01-Fb
    Specification: Mobile Suit
    HP: 2050
    Attack: 33	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: Magnetic Coating Gundam + High Mobility Thrusters
    
    Weapons:
    Beam Rifle
    Damage: 280 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 460 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: GP02 Physalis
    Model Number: RX-78GP02A
    Specification: Mobile Suit
    HP: 2050
    Attack: 33	Armor: 4
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Vulcan
    Damage: 175 x6 Hits	20 Accuracy	9 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 460 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Atomic Bazooka
    Damage: 535 x6 Hits	0 Accuracy	` Ammo
    Type: Range, Map Only
    
    -------------------------------------------------
    
    Name: GP03 Dendrobium
    Model Number: RX-78GP03
    Specification: Mobile Armor
    HP: 4650
    Attack: 36	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field, Seperate (Can Seperate into GP03 Stamen)
    Design: GP01 Full Vernian + I-Field
    
    Weapons:
    Container Missile
    Damage: 340 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Large Beam saber
    Damage: 550 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Beam Cannon
    Damage: 475 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range, All, Map Optional
    
    Charge*
    Damage:
    Type: Range
    
    Mico Missile
    Damage: 340 x5		10 Accuracy	3 Ammo
    Type: Solid, Range, Map Only
    
    Chain Mine
    Damage: 445 x4		0 Accuracy	5 Ammo
    Type: Solid, Range, Map Only
    
    *Only Kou Uraki can activate the Charge attack.
    
    -------------------------------------------------
    
    Name: GP03 Stamen
    Model Number: RX-78GP03S
    Specification: Mobile Suit
    HP: 2100
    Attack: 37	Armor: 3
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 290 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 470 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Folding Bazooka
    Damage: 465 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: God Gundam
    Model Number: GF13-017NJII
    Specification: Mobile Fighter
    HP: 2725
    Attack: 43	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    God Slash
    Damage: 645 x2 Hits	20 Accuracy	N/A
    Type: Beam, Melee
    
    Machinecannon
    Damage: 315 x6 Hits 	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    Bakunetsu! God Finger
    Damage: 570 x5 Hits	35 Accuracy	5 SP
    Type: Melee, Special
    
    -------------------------------------------------
    
    Name: God Gundam/Hyper
    Model Number: GF13-017NJII
    Specification: Mobile Fighter
    HP: 2725
    Attack: 53	Armor: 5
    Move: 5
    Shield: No
    Special: Bunshin Sappou God Shadow
    Design: N/A
    
    Weapons:
    God Slash
    Damage: 645 x2 Hits	20 Accuracy	N/A
    Type: Melee, Special
    
    Machinecannon
    Damage: 315 x6 Hits 	10 Accuracy	7 Ammo
    Type: Solid, Range, Special
    
    Bakunetsu! God Finger
    Damage: 570 x5 Hits	35 Accuracy	5 SP
    Type: Melee, Special
    
    Sekiha Tenkyoken
    Damage: 655 x5 Hits	35 Accuracy	8 SP
    Type: Melee, Special, All
    
    Chokyuu Haoh Den'eidan
    Damage: 515 x5 Hits	35 Accuracy	7 SP
    Type: Map, Special
    
    -------------------------------------------------
    
    Name: Gromlin 
    Model Number: MAN-05
    Specification: Mobile Armor
    HP: 4850
    Attack: 37	Armor: 5
    Move: 5
    Shield: No
    Special: N/A
    Design: Big Zam + High Clearance Parts
    
    Weapons:
    Scattering Mega Particle Cannon
    Damage: 400 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range, All
    
    Wired Head Beam Gun
    Damage: 550 x4 Hits 	5 Accuracy	7 Ammo
    Type: Beam, Range
    
    Variable Mega Particle Cannon
    Damage: 450 x5 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: GuAIZ
    Model Number: ZGMF-600
    Specification: Mobile Suit
    HP: 2150
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: GINN + Clearance Parts
    
    Weapons:
    Beam Rifle
    Damage: 300 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    2-Barrel Beam Claw
    Damage: 485 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: GuAIZ R
    Model Number: ZGMF-601R
    Specification: Mobile Suit
    HP: 2275
    Attack: 38	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: GuAIZ + Upgrade Parts
    
    Weapons:
    Beam Cannon
    Damage: 320 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 520 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Railgun
    Damage: 510 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Guncannon
    Model Number:
    Specification: Mobile Suit
    HP: 1775
    Attack: 27	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 225 x5 Hits	10 Accuracy	9 Ammo	
    Type: Beam, Range
    
    Cannon
    Damage: 270 x4 Hits 	0 Accuracy	4 Ammo
    Type: Solid, Map Optional
    
    -------------------------------------------------
    
    Name: Gundam
    Model Number: RX-78-2
    Specification: Mobile Suit
    HP: 1825
    Attack: 28	Armor: 2
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 235 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 395 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Hyper Bazooka
    Damage: 385 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Gundam Epyon
    Model Number: OZ-13MS
    Specification: Mobile Suit
    HP: 2700
    Attack: 43	Armor: 6
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Sword
    Damage: 640 x2 Hits	20 Accuracy	6 Ammo	
    Type: Beam, Melee, All
    
    Heat Rod
    Damage: 855 x3 Hits 	10 Accuracy	4 Ammo
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Gundam Alex
    Model Number: RX-78NT-1
    Specification: Mobile Suit
    HP: 2025
    Attack: 33	Armor: 3
    Move: 3
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 275 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 450 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Gattling Gun
    Damage: 205 x6 Hits	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Gundam Mark II
    Model Number: RX-178
    Specification: Mobile Suit
    HP: 2175
    Attack: 34	Armor: 3
    Move: 3
    Shield: Yes
    Special: N/A
    Design: Gundam Alex Full Armor + Movable Frame
    
    Weapons:
    Beam Rifle
    Damage: 305 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 495 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Hyper Bazooka
    Damage: 485 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Gundam Mark II Type 0
    Model Number: N/A
    Specification: Mobile Suit
    HP: 2325
    Attack: 36	Armor: 4
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Experimental Beam Rifle
    Damage: 460 x4 Hits	5 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Experimental Beam Saber
    Damage: 825 x2 Hits 	20 Accuracy	8 Ammo
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Gundam Mark V
    Model Number: ORX-013
    Specification: Mobile Suit
    HP: 2450
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Barzam + Incom, Xeku Eins Type 1 + Incom, Xeku Eins Type
    2 + Incom, Bound Doc + Incom, Gaplant + Incom
    
    Weapons:
    Beam Pistol
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Incom
    Damage: 465 x4 Hits	20 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Hambrabi
    Model Number: RX-139
    Specification: Mobile Suit
    HP: 2350
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Messala + Clearance Parts
    
    Weapons:
    Sea Serpent
    Damage: 540 x2 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    Feydeen Rifle
    Damage: 470 x4 Hits 	5 Accuracy	5 Ammo
    Type: Beam, Rabge
    
    Beam Cannon
    Damage: 335 x5 Hits	10 Accuracy	6 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Hamma Hamma
    Model Number: AMX-103
    Specification: Mobile Suit
    HP: 2225
    Attack: 38	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: Zeong + Movable Frame
    
    Weapons:
    Wired Beam Guns
    Damage: 410 x4 Hits	15 Accuracy	3 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam saber
    Damage: 505 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Shield Mega Particle Cannon
    Damage: 435 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: High Mobiltiy Zaku
    Model Number: MS-06R-1A
    Specification: Mobile Suit
    HP: 1600
    Attack: 26	Armor: 1
    Move: 4
    Shield: No
    Special: N/A
    Design: Zaku IIF + High Mobility Thrusters
    
    Weapons:
    Zaku Machinegun
    Damage: 140 x5 Hits	10 Accuracy	6 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 330 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Zaku Bazooka
    Damage: 325 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: High Mobility Gelgoog
    Model Number: MS-14B
    Specification: Mobile Suit
    HP: 1800
    Attack: 28	Armor: 2
    Move: 4
    Shield: No
    Special: N/A
    Design: Gelgoog + High Mobility Thrusters
    
    Weapons:
    Beam Rifle
    Damage: 230 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 390 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Rocket Launcher
    Damage: 380 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: High Mobility Gelgoog Ridden Custom
    Model Number: MS-14B
    Specification: Mobile Suit
    HP: 2125
    Attack: 32	Armor: 2
    Move: 5
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 265 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 435 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Rocket Launcher
    Damage: 430 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: High Mobility Gelgoog Matsunaga Custom
    Model Number: MS-14B
    Specification: Mobile Suit
    HP: 2125
    Attack: 32	Armor: 2
    Move: 5
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 265 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Naginata
    Damage: 435 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Rocket Launcher
    Damage: 430 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Hi-zack
    Model Number: RMS-106
    Specification: Mobile Suit
    HP: 1925
    Attack: 32	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Zaku II FZ + Clearance Parts
    
    Weapons:
    Zaku Machinegun Kai
    Damage: 190 x6 Hits	10 Accuracy	9 Ammo	
    Type: Beam, Range
    
    Heat Hawk
    Damage: 425 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Hi-zack Custom
    Model Number: RM-106CS
    Specification: Mobile Suit
    HP: 1975
    Attack: 32	Armor: 2
    Move: 3
    Shield: No
    Special: N/A
    Design: Hi-zack + Beam Cannon
    
    Weapons:
    Beam Launcher
    Damage: 265 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 435 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Snipe
    Damage: 265 x5 Hits	5 Accuracy	4 Ammo
    Type: Beam, Range, Map Optional
    
    -------------------------------------------------
    
    Name: Hyaku Shiki
    Model Number: MSN-00100
    Specification: Mobile Suit
    HP: 2300
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: Seperate (Seperates into Hyaku Shiki Kai)
    Design: Methuss + Movable Frame, Super Dias + Movable Frame
    
    Weapons:
    Beam Pistol
    Damage: 325 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 530 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Clay Bazooka
    Damage: 520 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Hyaku Shiki Kai
    Model Number: MSR-00100S
    Specification: Mobile Suit
    HP: 2375
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 340 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 550 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Gattling Gun
    Damage: 290 x6 Hits	10 Accuracy	6 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Intertol
    Model Number: N/A
    Specification: Mobile Suit
    HP: 2625
    Attack: 45	Armor: 5
    Move: 5
    Shield: No
    Special: Imperium D
    Design: N/A
    
    Weapons:
    Launcher Geminass
    Damage: 575 x3 Hits	0 Accuracy	4 SP	
    Type: Range, Special, All
    
    Nanite Luminarium
    Damage: 915 x2 Hits 	20 Accuracy	N/A
    Type: Melee, Special
    
    Relum Dominatos
    Damage: 600 x5 Hits	35 Accuracy	1 Ammo
    Type: Range, Special, Map Only
    
    -------------------------------------------------
    
    Name: Jagd Doga
    Model Number: MSN-03
    Specification: Mobile Suit
    HP: 2525
    Attack: 44	Armor: 5
    Move: 4
    Shield: Yes
    Special: N/A
    Design: Zaku III Kai + Psyco Controller, Geara Doga + Psyco
    Controller
    
    Weapons:
    Beam Machinegun
    Damage: 370 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Particle Cannon
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Funnels
    Damage: 495 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, All, Special, Map Optional
    
    -------------------------------------------------
    
    Name: Jegan
    Model Number: RGM-89
    Specification: Mobile Suit
    HP: 2350
    Attack: 42	Armor: 4
    Move: 4
    Shield: Yes
    Special: N/A
    Design: GM III + High Clearance Parts
    
    Weapons:
    Beam Pistol
    Damage: 335 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 540 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Grenade Launcher
    Damage: 300 x5 Hits	10 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Justice Gundam
    Model Number: ZGMF-X09A
    Specification: Mobile Suit
    HP: 2725
    Attack: 46	Armor: 5
    Move: 5
    Shield: Yes
    Special: Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 410 x5 Hits	10 Accuracy	N/a
    Type: Beam, Range
    
    Beam Saber
    Damage: 645 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Fortis
    Damage: 560 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Fatma-00
    Damage: 570 x5 Hits	35 Accuracy	7 SP
    Type: Range, Special, All
    
    -------------------------------------------------
    
    Name: Kaempfer
    Model Number: MS-18E
    Specification: Mobile Suit
    HP: 2525
    Attack: 30	Armor: 3
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Shotgun
    Damage: 200 x6 Hits	10 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 445 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Chain Mine
    Damage: 470 x3 Hits	10 Accuracy	4 Ammo
    Type: Solid, Melee
    
    Giant Bazooka
    Damage: 435 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Mahiroo
    Model Number: G-838
    Specification: Mobile Suit
    HP: 2375
    Attack: 42	Armor: 4
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Gun
    Damage: 340 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Heat Blade
    Damage: 550 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Mega Particle Cannon
    Damage: 475 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Marasai
    Model Number: RM-108
    Specification: Mobile Suit
    HP: 2025
    Attack: 36	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Hi-zack + Clearance Parts, Hi-zack Custom + Clearance Parts
    
    Weapons:
    Beam Rifle
    Damage: 275 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 450 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Mass Production F91
    Model Number: F91
    Specification: Mobile Suit
    HP: 2625
    Attack: 45	Armor: 5
    Move: 5
    Shield: Yes
    Special: MEPE
    Design: Super Gundam + High Grade Parts
    
    Weapons:
    Beam Rifle
    Damage: 390 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 620 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    VSBR
    Damage: 535 x4 Hits	5 Accuracy	5 Ammo
    Type Beam, Range
    
    VSBR
    Damage: 535 x4 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Optional
    
    -------------------------------------------------
    
    Name: Mass Production Bawoo
    Model Number: AMX-107
    Specification: Mobile Suit
    HP: 2275
    Attack: 38	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Hyaku Shiki + High Clearance Parts
    
    Weapons:
    Beam Cannon
    Damage: 320 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 520 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Shield Mega Particle Cannon
    Damage: 450 x4 Hits	5 Accuracy	5 Ammo
    Type: Solid, Range
    
    Missile
    Damage: 290 x5		10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Mass Production Quebley
    Model Number: AMX-004G
    Specification: Mobile Suit
    HP: 2400
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Quebley Mark II + Beam Cannon
    
    Weapons:
    Beam Gun
    Damage: 345 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 555 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Active Cannon
    Damage: 480 x3 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Funnels
    Damage: 465 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Master Gundam
    Model Number: GF13-001NHII
    Specification: Mobile Fighter
    HP: 2775
    Attack: 43	Armor: 6
    Move: 5
    Shield: No
    Special: Bunshin
    Design: N/A
    
    Weapons:
    Master Cloth
    Damage: 320 x5 Hits	20 Accuracy	6 Ammo	
    Type: Solid, Melee
    
    Juuni Ouhouhai
    Damage: 520 x2 Hits 	35 Accuracy	2 SP
    Type: Range, Special
    
    Darkness Finger
    Damage: 585 x5 Hits	35 Accuracy	5 SP
    Type: Melee, Special
    
    Sekiha Tenkyoken
    Damage: 670 x5 Hits	35 Accuracy	8 Ammo
    Type: Range, All, Special
    
    Chokyuu Haoh Den'eidan
    Damage: 530 x5 Hits	35 Accuracy	7 SP
    Type: Special, Map Only
    
    -------------------------------------------------
    
    Name: MC Gundam
    Model Number: RX-78-2
    Specification: Mobile Suit
    HP: 1925
    Attack: 29	Armor: 2
    Move: 3
    Shield: Yes
    Special: N/A
    Design: Gundam + Custom Parts
    
    Weapons:
    Beam Rifle
    Damage: 255 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 425 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Hyper Bazooka
    Damage: 415 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: MC Gundam (Damaged)
    Model Number: RX-78-2
    Specification: Mobile Suit
    HP: 975
    Attack: 19	Armor: 1
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 255 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Messala
    Model Number: PMX-000
    Specification: Mobile Suit
    HP: 2275
    Attack: 38	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Gun
    Damage: 320 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 520 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Pod
    Damage: 290 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Methuss
    Model Number: MSA-005
    Specification: Mobile Suit
    HP: 2100
    Attack: 38	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Rick Dias + Upgrade Parts
    
    Weapons:
    Beam Pistol
    Damage: 290 x5 Hits	10 Accuracy	8 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 500 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Neue Ziel
    Model Number: AMX-002
    Specification: Mobile Armor
    HP: 4600
    Attack: 36	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field
    Design: N/A
    
    Weapons:
    Mega Particle Cannons
    Damage: 520 x4 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range, All
    
    Wired Claw Arm
    Damage: 600 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Large Missile Launcher
    Damage: 585 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    Mega Cannon
    Damage: 425 x5 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Nu Gundam
    Model Number: RX-93
    Specification: Mobile Suit
    HP: 2950
    Attack: 50	Armor: 5
    Move: 5
    Shield: Yes
    Special: Fin Funnel Barrier
    Design: Re-GZ + Psyco Frame
    
    Weapons:
    Beam Rifle
    Damage: 425 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 670 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Nu Hyper Bazooka
    Damage: 655 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    Fin Funnels
    Damage: 565 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Nu Gundam/Hyper
    Model Number: RX-93
    Specification: Mobile Suit
    HP: 2950
    Attack: 67	Armor: 5
    Move: 5
    Shield: Yes
    Special: N/A
    
    Weapons:
    Beam Rifle
    Damage: 425 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 670 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Nu Hyper Bazooka
    Damage: 655 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    Fin Funnel
    Damage: 635 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, Map Optional
    
    Fin Funnel
    Damage: 705 x4 Hits	35 Accuracy	2 Ammo
    Type: Range, Special, Map Only, All
    
    -------------------------------------------------
    
    Name: Pallas Athene
    Model Number: PMX-002
    Specification: Mobile Suit
    HP: 2450
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Messala + High Clearance Parts
    
    Weapons:
    2-Barrel Beam Gun
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Shield Missile
    Damage: 320 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    Large Missile
    Damage: 415 x4 Hits	0 Accuracy	3 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Psyco Gundam
    Model Number: MRX-009
    Specification: Mobile Suit
    HP: 4700
    Attack: 39	Armor: 5
    Move: 4
    Shield: Yes
    Special: I-Field
    Design: N/A
    
    Weapons:
    Scattering Mega Particle Cannon
    Damage: 435 x5 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range, Map Optional
    
    Beam Guns
    Damage: 385 x5 Hits 	10 Accuracy	11 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Psyco Gundam Mark II
    Model Number: MRX-010
    Specification: Mobile Suit
    HP: 5100
    Attack: 41	Armor: 6
    Move: 4
    Shield: No
    Special: I-Field
    Design: Bound Doc + High Clearance Parts, Psyco Gundam + High Clearance
    Parts, Doven Wolf + High Clearance Parts
    
    Weapons:
    Scattering Mega Particle Cannon
    Damage: 480 x5 Hits 	5 Accuracy	5 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam sword
    Damage: 670 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Reflector Bits
    Damage: 565 x4 Hits	30 Accuracy	6 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Quin Mantha
    Model Number: NZ-000
    Specification: Mobile Suit
    HP: 5300
    Attack: 42	Armor: 6
    Move: 5
    Shield: Yes
    Special: I-Field
    Design: Mass Production Quebley + High Grade Parts
    
    Weapons:
    Mega Particle Cannon
    Damage: 500 x5 Hits	10 Accuracy	5 Ammo	
    Type: Beam, Range, Map Optional
    
    Large Beam saber
    Damage: 770 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Funnels
    Damage: 585 x3 Hits	30 Accuracy	6 Ammo
    Type: Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Raider Gundam
    Model Number: GAT-X370
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: Yes
    Special: Trans-Phase Armor
    Design: N/A
    
    Weapons:
    2-Barrel Hyper Velocity Shield Cannon
    Damage: 580 x3 Hits	0 Accuracy	4 Ammo	
    Type: Solid, Range
    
    Mjolnir
    Damage: 1505 x1 Hits 	5 Accuracy	N/A
    Type: Solid, Melee
    
    Zorn
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Claw
    Damage: 590 x2 Hits	20 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Re-GZ
    Model Number: RGZ-91
    Specification: Mobile Suit
    HP: 2550
    Attack: 44	Armor: 5
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 375 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 600 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Grenade Launcher
    Damage: 335 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Re-GZ BWS
    Model Number: RGZ-91
    Specification: Mobile Suit
    HP: 2550
    Attack: 44	Armor: 5
    Move: 5
    Shield: No
    Special: Seperate (Seperate into Re-GZ)
    Design: Zeta Gundam + High Clearance Parts
    
    Weapons:
    Beam Cannon
    Damage: 520 x4 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range
    
    Grenade Launcher
    Damage: 335 x5 Hits 	10 Accuracy	5 Ammo
    Type: Beam, Melee
    
    Mega Beam Cannon
    Damage: 425 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Rick Dom
    Model Number: MS-09R
    Specification: Mobile Suit
    HP: 1625
    Attack: 22	Armor: 2
    Move: 3
    Shield: No
    Special:N/A
    Design: N/A
    
    Weapons:
    Giant Bazooka
    Damage: 330 x3 Hits	0 Accuracy	6 Ammo	
    Type: Solid, Range
    
    Heat Saber
    Damage: 340 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    -------------------------------------------------
    
    Name: Rick Dias
    Model Number: RMS-099
    Specification: Mobile Suit
    HP: 2100
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Pistol
    Damage: 290 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 470 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Clay Bazooka
    Damage: 465 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: R-Jarja
    Model Number: AMX-104
    Specification: Mobile Suit
    HP: 3375
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Galbaldy Beta + Movable Frame
    
    Weapons:
    Beam Rifle
    Damage: 305 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 495 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    3-Tube Missile Pod
    Damage: 270 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Quebley
    Model Number: AMX-004
    Specification: Mobile Suit
    HP: 2225
    Attack: 38	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Zeong + Psyco Controller, Elmeth + Psyco Controller
    
    Weapons:
    Beam Gun
    Damage: 310 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 505 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Funnel
    Damage: 425 x3 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Quebley Mark II
    Model Number: AMX-004-2
    Specification: Mobile Suit
    HP: 2325
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Quebley + Upgrade Parts
    
    Weapons:
    Beam Gun
    Damage: 330 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 535 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Funnels
    Damage: 450 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Quebley Mark II Custom
    Model Number: AMX-004-3
    Specification: Mobile Suit
    HP: 2400
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Pistol
    Damage: 345 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 555 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Funnels
    Damage: 465 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Saviour Gundam
    Model Number: ZGMF-X23S
    Specification: Mobile Suit
    HP: 2600
    Attack: 42	Armor: 5
    Move: 4
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 385 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Amfortas
    Damage: 435 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Sazabi
    Model Number: MSN-04
    Specification: Mobile Suit
    HP: 2700
    Attack: 46	Armor: 5
    Move: 5
    Shield: Yes
    Special: N/A
    Design: Jagd Doga + Psyco Frame
    
    Weapons:
    Beam Shotrifle
    Damage: 405 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Tomahawk
    Damage: 640 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Particle Cannon
    Damage: 455 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All
    
    Funnels
    Damage: 540 x4 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: Serpent
    Model Number: MMS-01 (OZ-17MS)
    Specification: Mobile Suit
    HP: 2475
    Attack: 40	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Double Gattling Gun
    Damage: 280 x6 Hits	10 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 575 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 325 x5 Hits	10 Accuracy	3 Ammo
    Type Solid, Range, All
    
    -------------------------------------------------
    
    Name: Sisquede
    Model Number: LRX-077
    Specification: Mobile Suit
    HP: 2500
    Attack: 41	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field
    Design: N/A
    
    Weapons:
    Long Rifle
    Damage: 365 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Cannon
    Damage: 415 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Sisquede/Mode 1 (Gundam Sisquede Offensive Mode 1)
    Model Number: LRX-077
    Specification: Mobile Suit
    HP: 2500
    Attack: 54	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field
    Design: N/A
    
    Weapons:
    Long Rifle
    Damage: 365 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Offensive Mode 2
    Damage: 515 x5 Hits	35 Accuracy	7 SP
    Type: Melee, Special, All
    
    Mega Cannon
    Damage: 415 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, All, Map Optional
    
    -------------------------------------------------
    
    Name: Strike Rouge
    Model Number: MBF-02+AQM/E-X01
    Specification: Mobile Suit
    HP: 2450
    Attack: 40	Armor: 4
    Move: 5
    Shield: Yes
    Special: Phase Shift Armor
    Design: N/A
    
    Weapons:
    Beam Rifle
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Armor Schneider
    Damage: 325 x4 Hits	30 Accuracy	N/A
    Type Solid, Mele
    
    -------------------------------------------------
    
    Name: Super Dias
    Model Number: N/A
    Specification: Mobile Suit
    HP: 3250
    Attack: 38	Armor: 5
    Move: 4
    Shield: No
    Special: Seperable Parts (Becomes Rick Dias S)
    Design: Rick Dias + Defensor Parts
    
    Weapons:
    Machinegun
    Damage: 280 x6 Hits	10 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 515 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Clay Bazooka
    Damage: 505 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    Long Bazooka
    Damage: 375 x4 Hits	0 Accuracy	3 Ammo
    Type: Solid, Range, Map
    
    -------------------------------------------------
    
    Name: SUMO
    Model Number: MRX-F20
    Specification: Mobile Suit
    HP: 2600
    Attack: 45	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field
    Design: N/A
    
    Weapons:
    Beam Gun
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Heat Fan
    Damage: 570 x2 Hits 	20 Accuracy	N/A
    Type: Melee
    
    I-Field Saber
    Damage: 600 x3 Hits	10 Accuracy	4 Ammo
    Type: Melee
    
    -------------------------------------------------
    
    Name: SUMO Harry Ord Custom
    Model Number: MRC-F20
    Specification: Mobile Suit
    HP: 2600
    Attack: 45	Armor: 5
    Move: 5
    Shield: No
    Special: I-Field
    Design: N/A
    
    Weapons:
    Beam Gun
    Damage: 385 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 610 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    I-Field Saber
    Damage: 645 x3 Hits	10 Accuracy	4 Ammo
    Type: Melee
    
    -------------------------------------------------
    
    Name: Super Gundam
    Model Number: RX-178+FXA-05D
    Specification: Mobile Suit
    HP: 3300
    Attack: 36	Armor: 5
    Move: 4
    Shield: No
    Special: Seperate (Seperate into Gundam Mark II)
    Design: Gundam Mark II + Defensor Unit
    
    Weapons:
    Long Rifle
    Damage: 325 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 530 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Hyper Bazooka
    Damage: 520 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    Missile Pod
    Damage: 290 x5 Hits	10 Accuracy	3 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Superior Gundam
    Model Number: MSA-0011
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: ALICE
    Design: Zeta Gundam + Incom
    
    Weapons:
    Hip Beam Gun
    Damage: 370 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Cannon
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    Incom
    Damage: 480 x4 Hits	20 Accuracy	3 Ammo
    Type: Range, Special, All, Map Optional
    
    Beam Smartgun
    Damage: 420 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Sword Impulse Gundam
    Model Number: ZGMF-x-56S/B
    Specification: Mobile Suit
    HP: 2900
    Attack: 46	Armor: 6
    Move: 5
    Shield: Yes
    Special: Variable Phase Shift Armor
    Design: N/A
    
    Weapons:
    Excalibur
    Damage: 640 x3 Hits	15 Accuracy	3 Ammo	
    Type: Melee, Beam, All
    
    Flash-Edge
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Folding Razor
    Damage: 380 x4 Hits	30 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Tallgeese
    Model Number: OZ-00MS
    Specification: Mobile Suit
    HP: 2575
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Dober Gun
    Damage: 595 x3 Hits	0 Accuracy	6 Ammo	
    Type: Solid, Range
    
    Beam saber
    Damage: 605 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Tallgeese III
    Model Number: OZ-00MS2B
    Specification: Mobile Suit
    HP: 3050
    Attack: 48	Armor: 6
    Move: 6
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Cannon
    Damage: 500 x5 Hits	5 Accuracy	3 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam saber
    Damage: 695 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Heat Rod
    Damage: 685 x4 Hits	15 Accuracy	3 Ammo
    Type: Solid, Melee, All
    
    -------------------------------------------------
    
    Name: Taurus
    Model Number: OZ-12SMS
    Specification: Mobile Suit
    HP: 2200
    Attack: 38	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Cannon
    Damage: 430 x4 Hits	5 Accuracy	9 Ammo	
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Taurus SK Custom
    Model Number: SK-12SMS
    Specification: Mobile Suit
    HP: 2275
    Attack: 38	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Beam Cannon
    Damage: 450 x5 Hits4	5 Accuracy	9 Ammo	
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Tera S'ono
    Model Number: LRX-066
    Specification: Mobile Suit
    HP: 2550
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Hand Launcher
    Damage: 375 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 600 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Sai Launcher
    Damage: 500 x3 Hits	30 Accuracy	4 Ammo
    Type: Range, Special, All, Map Optional
    
    -------------------------------------------------
    
    Name: The O
    Model Number: PMX-003
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 6
    Move: 4
    Shield: No
    Special: N/A
    Design: Pallas Athene + Biosensor, Gabthley + Biosensor, Hambrabi
    + Biosensor
    
    Weapons:
    Beam Rifle
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range
    
    Beam Sword
    Damage: 470 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Sub-Arm Attack
    Damage: 435 x4 Hits	35 Accuracy	4 Ammo
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: V2 Assault Buster
    Model Number: LM314V25
    Specification: Mobile Suit
    HP: 2750
    Attack: 46	Armor: 6
    Move: 5
    Shield: Yes
    Special: I-Field
    Design: N/A
    
    Weapons:
    Mega Beam Rifle
    Damage: 415 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Scatter Pod
    Damage: 415 x5 Hits	0 Accuracy	3 Ammo
    Type: Beam, Range, All
    
    VSBR
    Damage: 570 x4 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    Mega Beam Cannon
    Damage: 470 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: V2 Assault Buster/H
    Model Number: LM314V25
    Specification: Mobile Suit
    HP: 2750
    Attack: 46	Armor: 6
    Move: 7
    Shield: Yes
    Special: Wings of Light
    Design: N/A
    
    Weapons:
    Mega Beam Rifle
    Damage: 415 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Saber
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Scatter Pod
    Damage: 415 x5 Hits	0 Accuracy	3 Ammo
    Type: Beam, Range, All
    
    Wings of Light
    Damage: 580 x5 Hits	35 Accuracy	7 SP
    Type: Melee, All, Special
    
    VSBR
    Damage: 570 x4 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    Mega Beam Cannon
    Damage: 470 x5 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Val Varo
    Model Number: MA-06
    Specification: Mobile Armor
    HP: 3650
    Attack: 31	Armor: 3
    Move: 4
    Shield: No
    Special: Beam  Coat
    Design: Bigro + Custom Parts
    
    Weapons:
    Large Mega Particle Cannon
    Damage: 325 x5 Hits	5 Accuracy	5 Ammo	
    Type: Beam, Range, All
    
    Claw
    Damage: 465 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Missile Pod
    Damage: 455 x3 Hits	0 Accuracy	 6 Ammo
    Type: Solid, Range
    
    Plasma Leader
    Damage: 180 x7 Hits	5 Accuracy	1 Ammo
    Type: Range, Special, Map Only
    
    -------------------------------------------------
    
    Name: Virgo II
    Model Number: WF-02MD
    Specification: Mobile Suit
    HP: 2100
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: Planet Defensors
    Design: N/A
    
    Weapons:
    Mega Beam Cannon
    Damage: 470 x4 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 540 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Wing Gundam Zero
    Model Number: XXXG-00W0
    Specification: Mobile Suit
    HP: 2750
    Attack: 46	Armor: 6
    Move: 5
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Twin Buster Rifle
    Damage: 635 x5 Hits	10 Accuracy	3 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam saber
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Machinecannon
    Damage: 320 x6 Hits	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Wing Gundam Zero/Hyper
    Model Number: XXXG-00W0
    Specification: Mobile Suit
    HP: 2750
    Attack: 46	Armor: 7
    Move: 5
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Twin Buster Rifle
    Damage: 635 x5 Hits	10 Accuracy	3 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam saber
    Damage: 655 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Machinecannon
    Damage: 320 x6 Hits	10 Accuracy	7 Ammo
    Type: Solid, Range
    
    Rolling TB Rifle
    Damage: 635 x5 Hits	10 Accuracy	1 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Xeku Eins Type 1
    Model Number: RMS-141
    Specification: Mobile Suit
    HP: 2250
    Attack: 38	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: Barzam + Upgrade Parts
    
    Weapons:
    Beam Rifle
    Damage: 315 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 515 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Grenade
    Damage: 285 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Xeku Eins Type 2
    Model Number: RMS-141
    Specification: Mobile Suit
    HP: 2325
    Attack: 37	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Xeku Eins Type 1 + Beam Cannon
    
    Weapons:
    Beam Smart Gun
    Damage: 330 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 535 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Snipe
    Damage: 330 x5 Hits	10 Accuracy	4 Ammo
    Type Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Xeku Zwei
    Model Number: RMS-142
    Specification: Mobile Suit
    HP: 2625
    Attack: 42	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: Xeku Eins Type 2 + High Grade Parts
    
    Weapons:
    Beam Smar Gun
    Damage: 390 x5 Hits	10 Accuracy	7 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 620 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Sturm Faust
    Damage: 915 x2 Hits	0 Accuracy	2 Ammo
    Type: Solid, Range
    
    Snipe
    Damage: 390 x5 Hits	10 Accuracy	4 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Zaku I
    Model Number: MS-05
    Specification: Mobile Suit
    HP: 1425
    Attack: 24	Armor: 1
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Zaku Machinegun
    Damage: 110 x6 Hits	10 Accuracy	7 Ammo	
    Type: Solid, Range
    
    Heat Hawk
    Damage: 285 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Zaku Bazooka
    Damage: 275 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Zaku IIF
    Model Number: MS-06F
    Specification: Mobile Suit
    HP: 1525
    Attack: 25	Armor: 1
    Move: 3
    Shield: No
    Special: N/A
    Design: Zaku I + Custom Parts
    
    Weapons:
    Zaku Machinegun
    Damage: 125 x5 Hits	10 Accuracy	7 Ammo	
    Type: Solid, Range
    
    Heat Hawk
    Damage: 310 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Zaku Bazooka
    Damage: 305 x3 Hits	0 Accuracy	4 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Zaku II FZ
    Model Number: MS-6FZ
    Specification: Mobile Suit
    HP: 1675
    Attack: 26	Armor: 3
    Move: 3
    Shield: No
    Special: N/A
    Design: Zaku IIF + Custom Parts, High Mobility Zaku + Custom Parts
    
    Weapons:
    Machinegun
    Damage: 150 x6 Hits	10 Accuracy	8 Ammo	
    Type: Solid, Range
    
    Heat Hawk
    Damage: 355 x2 Hits 	20 Accuracy	N/A
    Type: Solid, Melee
    
    Sturm Faust
    Damage: 540 x2 Hits	0 Accuracy	2 Ammo
    Type Solid, Range
    
    Bazooka
    Damage: 345 x3 Hits	0 Accuracy	4 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Zaku III
    Model Number: AMX-011
    Specification: Mobile Suit
    HP: 2200
    Attack: 38	Armor: 3
    Move: 4
    Shield: No
    Special: N/A
    Design: Zaku II FZ + Movable Frame, Kaempfer + Movable Frame
    
    Weapons:
    Beam Rifle
    Damage: 305 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Sword
    Damage: 500 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Mega Particle Cannon
    Damage: 430 x4 Hits	5 Accuracy	5 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Zaku III Custom
    Model Number: AMX-011S
    Specification: Mobile Suit
    HP: 2525
    Attack: 41	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    Design: Zaku III + High Grade Parts
    
    Weapons:
    Beam Rifle
    Damage: 370 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 590 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Beam Cannon
    Damage: 510 x4 Hits	5 Accuracy	5 Ammo
    Type Solid, Range
    
    -------------------------------------------------
    
    Name: Zaku Warrior
    Model Number: ZGMF-1000
    Specification: Mobile Suit
    HP: 2375
    Attack: 39	Armor: 4
    Move: 4
    Shield: No
    Special: N/A
    Design: GuAIZ R + High Clearance Parts
    
    Weapons:
    Beam Assault Rifle
    Damage: 340 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam Tomahawk
    Damage: 550 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Grenade
    Damage: 305 x5 Hits	10 Accuracy	5 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Zeong
    Model Number: MSN-02
    Specification: Mobile Suit
    HP: 1950
    Attack: 29	Armor: 2
    Move: 4
    Shield: No
    Special: N/A
    Design: Elmeth + Clearance Parts
    
    Weapons:
    Wired Mega Particle Cannon
    Damage: 290 x5 Hits	25 Accuracy	4 Ammo	
    Type: Range, Special, All, Map Optional
    
    Mega Particle Cannon
    Damage: 260 x5 Hits 	10 Accuracy	9 Ammo
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Zeong Head
    Model Number: N/A
    Specification: Mobile Suit
    HP: 650
    Attack: 19	Armor: 1
    Move: 3
    Shield: No
    Special: N/A
    Design: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 290 x5 Hits	10 Accuracy	9 Ammo	
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Zeta Gundam
    Model Number: MSZ-006
    Specification: Mobile Suit
    HP: 2100
    Attack: 37	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    Design: Hyaku Shiki + Biosensor, Full Armor Hyaku Shiki Kai +
    Biosensor
    
    Weapons:
    Beam Pistol
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 560 x2 Hits 	20 Accuracy	2 SP
    Type: Beam, Melee
    
    Hyper Mega Launcher
    Damage: 405 x3 Hits	5 Accuracy	3 Ammo
    Type: Beam, Range, Map Only
    
    -------------------------------------------------
    
    Name: Zeta Gundam/Hyper
    Model Number: MSZ-006
    Specification: Mobile Suit
    HP: 2450
    Attack: 54	Armor: 4
    Move: 5
    Shield: Yes
    Special: Beam Field
    Design: N/A
    
    Weapons:
    Beam Pistol
    Damage: 355 x5 Hits	10 Accuracy	6 Ammo	
    Type: Range, Special
    
    Beam saber
    Damage: 560 x2 Hits 	20 Accuracy	N/A
    Type: Melee, Special
    
    Hyper Mega Launcher
    Damage: 405 x3 Hits	5 Accuracy	3 Ammo
    Type: Range, Special, All, Map Optional
    
    Crash
    Damage: 600 x5 Hits	35 Accuracy	7 SP
    Type: Melee, Special
    
    -------------------------------------------------
    
    Name: ZZ Gundam
    Model Number: MSZ-010
    Specification: Mobile Suit
    HP: 2575
    Attack: 41	Armor: 5
    Move: 4
    Shield: Yes
    Special: N/A
    Design: N/A
    
    Weapons:
    Double Beam Rifle
    Damage: 380 x5 Hits	10 Accuracy	6 Ammo	
    Type: Beam, Range
    
    Beam saber
    Damage: 670 x2 Hits 	20 Accuracy	N/A
    Type: Beam, Melee
    
    Missile Launcher
    Damage: 340 x5 Hits	10 Accuracy	3 Ammo
    Type: Solid, Range, All
    
    High Mega Cannon
    Damage: 510 x5 Hits	5 Accuracy	1 Ammo
    Type: Beam, Range, All, Map Optional
    
    -----------------------------------------------------------
    3-2. Carriers:
    -----------------------------------------------------------
    
    This is a list of all the playable carriers in alphabetical order. This 
    is a quick key to quickly understanding the guide:
    
    Name: Name of the unit
    HP: Hit Points
    Attack: Attack Power	Armor: Armor Level
    Move: Number of Movement
    Shield: Yes or No
    Special: Special Defense/Abilities, such as I-Field, Beam Coat, etc.
    
    Weapons:
    Attack Name
    Damage: Damage Levels 	Accuracy	Ammo Necessary
    Type: Whether the attack uses beam energy or solid rounds, if it is an 
    "All" attack (attacks everyone in a squad), if it has the capability to 
    be used as a map attack, or if it can only be used as a map attack.
    
    -------------------------------------------------
    
    Name: Archangel
    HP: 4800
    Attack: 39	Armor: 6
    Move: 4
    Shield: No
    Special: Laminate Armor
    
    Weapons:
    Lohengrin
    Damage: 340 x5 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Gottfried
    Damage: 480 x4 Hits 	5 Accuracy	7 Ammo
    Type: Beam, Range, Map Only
    
    Valiant
    Damage: 310 x5 Hits	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Sledgehammer
    Damage: 545 x3 Hits	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    Igettsellung
    Damage: 235 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Dominion
    HP: 4800
    Attack: 39	Armor: 6
    Move: 4
    Shield: No
    Special: Laminate Armor
    
    Weapons:
    Lohengrin
    Damage: 340 x5 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Gottfried
    Damage: 480 x4 Hits 	5 Accuracy	7 Ammo
    Type: Beam, Range, Map Only
    
    Valiant
    Damage: 310 x5 Hits	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Sledgehammer
    Damage: 545 x3 Hits	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    Igettsellung
    Damage: 235 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Eternal
    HP: 3500
    Attack: 41	Armor: 6
    Move: 5
    Shield: No
    Special: Beam Coat
    
    Weapons:
    Energy Cannon
    Damage: 495 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Linear Gun
    Damage: 560 x3 Hits 	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    CIWS
    Damage: 245 x6 Hits	20 Accuracy	N/A
    Type Solid, Range
    
    Note: Eternal can only hold 2 units.
    
    -------------------------------------------------
    
    Name: Gwazan
    HP: 4300
    Attack: 30	Armor: 4
    Move: 3
    Shield: No
    Special: N/A
    
    Weapons:
    Large Mega Particle Cannon
    Damage: 370 x5 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, All, Map Only
    
    Mega Particle Cannon
    Damage: 480 x4 Hits 	5 Accuracy	11 Ammo
    Type: Beam, Range
    
    Anti-Aircraft Battery
    Damage: 170 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Mother Vanguard
    HP: 2100
    Attack: 37	Armor: 3
    Move: 4
    Shield: Yes
    Special: N/A
    
    Weapons:
    Mega Beam Cannons
    Damage: 470 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Missiles
    Damage: 300 x5 Hits 	10 Accuracy	11 Ammo
    Type: Solid, Melee
    
    Anti-Aircraft Laser
    Damage: 230 x6 Hits	20 Accuracy	N/A
    Type: Beam, Range
    
    -------------------------------------------------
    
    Name: Musai
    HP: 3200
    Attack: 27	Armor: 3
    Move: 3
    Shield: No
    Special: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 280 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Missile
    Damage: 170 x5 Hits 	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Large Missile
    Damage: 325 x3 Hits	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Musai Refit
    HP: 3350
    Attack: 29	Armor: 3
    Move: 3
    Shield: No
    Special: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 300 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Missile
    Damage: 180 x5 Hits 	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Anti-Aircraft Battery
    Damage: 130 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Nehru Argama
    HP: 4300
    Attack: 36	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    
    Weapons:
    Hyper Mega Particle Cannon
    Damage: 340 x5 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Large Mega Particle Cannon
    Damage: 420 x4 Hits 	5 Accuracy	7 Ammo
    Type: Beam, Range, All, Map Optional
    
    Sub Mega Particle Cannon
    Damage: 420 x4 Hits	5 Accuracy	11 Ammo
    Type: Beam, Range
    
    Anti-Aircraft Battery
    Damage: 200 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Ra Cailum
    HP: 4500
    Attack: 39	Armor: 6
    Move: 4
    Shield: No
    Special: N/A
    
    Weapons:
    Main Mega Particle Cannons
    Damage: 445 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Only
    
    Missiles
    Damage: 285 x5 Hits 	10 Accuracy	11 Ammo
    Type: Solid, Melee
    
    Anti-Aircraft Lasers
    Damage: 215 x6 Hits	20 Accuracy	N/A
    Type Beam, Range
    
    -------------------------------------------------
    
    Name: Reinforce Junior
    HP: 4450
    Attack: 39	Armor: 5
    Move: 4
    Shield: Yes
    Special: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 435 x4 Hits	5 Accuracy	6 Ammo	
    Type: Beam, Range, Map Only
    
    Missile
    Damage: 280 x5 Hits 	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Anti-Aircraft Laser
    Damage: 210 x6 Hits	20 Accuracy	N/A
    Type: Beam, Range
    
    Beam Ram
    Damage: 1315 x1		5 Accuracy	N/A
    Type: Beam, Melee
    
    -------------------------------------------------
    
    Name: Soriel
    HP: 4800
    Attack: 39	Armor: 6
    Move: 4
    Shield: No
    Special: I-Field
    
    Weapons:
    Beam Cannon
    Damage: 340 x5 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, All, Map Optional
    
    Beam Cannon
    Damage: 480 x4 Hits 	5 Accuracy	7 Ammo
    Type: Beam, Range
    
    Anti-Aircraft Battery
    Damage: 310 x5 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Vesalius
    HP: 4450
    Attack: 39	Armor: 5
    Move: 4
    Shield: No
    Special: N/A
    
    Weapons:
    Beam Cannon
    Damage: 435 x4 Hits	5 Accuracy	9 Ammo	
    Type: Beam, Range, Map Only
    
    CIWS
    Damage: 210 x6 Hits 	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: White Base
    HP: 3650
    Attack: 29	Armor: 4
    Move: 3
    Shield: No
    Special: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 340 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range,  Only
    
    Main Cannon
    Damage: 385 x3 Hits 	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    Missile
    Damage: 210 x5 Hits	10 Accuracy	11 Ammo
    Type: Solid, Range
    
    Anti-Aircraft Battery
    Damage: 150 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -------------------------------------------------
    
    Name: Zanzibar
    HP: 3600
    Attack: 29	Armor: 4
    Move: 3
    Shield: No
    Special: N/A
    
    Weapons:
    Mega Particle Cannon
    Damage: 330 x4 Hits	5 Accuracy	7 Ammo	
    Type: Beam, Range, Map Optional
    
    J-Class Misile
    Damage: 380 x3 Hits 	0 Accuracy	10 Ammo
    Type: Solid, Range
    
    Anti-Aircraft Battery
    Damage: 150 x6 Hits	20 Accuracy	N/A
    Type: Solid, Range
    
    -----------------------------------------------------------
    3-3. Upgrading 
    -----------------------------------------------------------
    
    This section is for upgrading mecha. Here is a layout of the parts 
    necessary to upgrade a mecha to its next state.
    
    Note that the "Game Chart map layouts are my best attempt to mimic 
    them from the game and are not drawn to scale. Also keep in mind
    that I had to follow GameFAQs margin regulations and had to therefore,
    shorten some of the charts or modify them.
    
    -----------------------------------------------------------
    Zeon Zaku Series
    -----------------------------------------------------------
    
    Zaku I + Custom Parts = Zaku IIF
    Zaku IIF + High Mobility Thrusters = High Mobility Zaku
    High Mobility Zaku + Custom Parts = Zaku II FZ
    Zaku IIF + Custom Parts = Zaku IIFZ
    Zaku IIFZ + Movable Frame = Zaku III
    Kaempfer + Movable Frame + Zaku III
    Zaku III + High Grade Parts = Zaku III Kai
    Zaku III + High Clearance Parts + Geara Doga
    Zaku III Kai + Psyco Controller = Jagd Doga
    Geara Doga + Psyco Controller = Jagd Doga
    Jagd Doga + Psyco Frame = Sazabi
    
    In-Game Chart:
    
             To Gelgoog Series            Kaempfer
                    ^                        |       ->Zaku III Kai
                    |                        |      |          |
                    |                        v      |          v
    Zaku I->Zaku IIF-->Zaku II FZ--->Zaku III-->Geara Doga->Jagd Doga->Sazabi
                 |         |      |
                 |         |      | 
                 |         |      v
                 |         | To Titans Series
                 |         v
                  --->Hi-Mobility
                         Zaku
    
    -----------------------------------------------------------
    Zeon Dom Series
    -----------------------------------------------------------
    
    Rick Dom + Clearance Parts = Dom Gross Beil
    Rick Dom + High Mobility Thrusters = Dom Bein Nichts
    Dom Gross Beil + Movable Frame = Dreissen
    Dom Bein Nichts + Movable Frame = Dreissen
    
    In-Game Chart:
    
                ---> Dom Gross Beil ---
               |                       |
               |                       |
    Rick Dom --|                       |-> Dreissen
               |                       |
               |                       |
                ---> Dom Bein Nichts---
    
    -----------------------------------------------------------
    Zeon Gelgoog Series
    -----------------------------------------------------------
    
    Zaku IIF + Clearance Parts = Gelgoog
    Gelgoog + High Mobility Thrusters = High Mobility Gelgoog
    Gelgoog + Beam Cannon = Gelgoog Jaeger
    Gelgoog + Custom Parts = Gelgoog Marine
    High Mobility Gelgoog + Clearance Parts = Galbaldy B
    Gelgoog Jaeger + Clearance Parts = Galbadly B
    Geglgoog Marine + Clearance Parts = Galbaldy B
    Galbaldy B + Movable Frame = R-Jarja
    R-Jarja + Upgrade Parts = Mass Production Bawoo
    Mass Production Bawoo + High Grade Parts = Bawoo
    
    In-Game Chart:
    
                ->Hi-Mobility Gelgoog-
                |                    |
                |                    v 
       ->Gelgoog--> Gelgoog Jaeger--->Galbadly Beta->R-Jarja->MP Bawoo->Bawoo
       |        |                    ^
       |        |                    |
     From Zeon  ---> Gelgoog Marine---
    Zaku Series
    
    
    -----------------------------------------------------------
    Zeon Psycommu Series
    -----------------------------------------------------------
    
    Elmeth + Clearance Parts + Zeong
    Zeong + Movable Frame + Hamma Hamma
    Zeong + Psyco Controller + Qubeley
    Elmeth + Psyco Controller + Quebley
    Quebley + Upgrade Parts = Quebley Mark II
    Quebely Mark II + High Clearance Parts = Geymark
    Quebley Mark II + Beam Cannon = Mass Production Quebley
    Mass Production Quebley + High Clearance Parts = Geymark
    Mass Production Quebley + High Grade Parts + Quin Mantha
    
    In-Game Chart:
    
        ->Zeong-->Hamma Hamma              ->Geymark
       |        |                         |   ^   From P.Gundam Series
       |        --                        |   |          |
       |          |                      -    |          |
       |          v                     |     |          v
    Elemth--->Quebley->Quebley Mark II-->MP Quebley->Quin Mantha
    
    
    -----------------------------------------------------------
    Titans Series
    -----------------------------------------------------------
    
    Zaku II FZ + Clearance Parts = Hi-zack
    Hi-zack + Beam Cannon + Hi-zack Custom
    Hizack + Clearance Parts + Marasai
    Hi-zack Custom + Clearance Parts = Marasai
    Marasai + Movable Frame = Barzam
    Barzam + Upgrade Barts + Xeku Eins Type I
    Xeku Eins Type I + Beam Cannon = Xeku Eins Type II
    Xeku Eins Type II + High Grade Parts = Xeku Zwei
    Xeku Eins Type I + Incom = Gundam Mark V
    Xeku Eins Type II + Incom = Gundam Mark V
    Barzam + Incom = Gundam Mark V
    Barzam + High Clearance Parts = Bound Doc
    Bound Doc + Incom = Gundam Mark V
    Gaplant + Incom + Gundam Mark V
    Gundam Mark V + Beam Cannon = Doven Wolf
    
    In-Game Chart:
    
     From Zeon
    Zaku Series                            ->Xeku Eins I->Xeku Eins II->Xeku Zwei
        |                                 |     |             | 
        |                                 |     |             |
        |                                 |      -      ------
        |                                 |       |    |
        |                                 |       v    v
         ->Hi-zack--->Marasai--->Barzam----->Gundam Mark V->Doven Wolf
              |         ^                 |      ^  ^           ^
              |         |                 |      |  |           |
              ----> Hi-zack Custom        |     - Gaplant       |
                                          |    |                |
                                          |    |                |
                                           -> Bound Doc --------|
                                                                |
                                                                v
                                                        To P.Gundam Series
    
    -----------------------------------------------------------
    Psyco Gundam Series
    -----------------------------------------------------------
    
    Bound Doc + High Clearance Parts = Psyco Gundam Mark II
    Doven Wolf + High Clearance Parts = Psyco Gundam Mark II
    Psyco Gundam + High Clearance Parts = Psyco Gundam Mark II
    Psyco Gundam Mark II + High Grade Parts = Quin Mantha
    
    In-Game Chart:
    
            From Titans Series
                   |
                   |
                   v
    Psyco Gundam----->Psyco Gundam Mark II--
                                            |
                                            |
                                            |
                                            |
                 From Zeon Psycommu Series----->Quin Mantha
    
    
    -----------------------------------------------------------
    Federation GM Series
    -----------------------------------------------------------
    
    GM + Custom Parts = GM Command
    GM Command + Custom Parts = GM Custom
    GM Custom + Beam Cannon = GM Cannon II
    Guncannon + Beam Cannon = GM Cannon II
    GM Custom + Clearance Parts = GM II
    GM Cannon II + Clearance Parts = GM II
    GM II + Movable Frame = GM III
    GM III + High Clearance Parts = Jegan
    
    In-Game Chart:
    
                       Guncannon---->GM Cannon II
                                  ^     |
                                  |     |
                                 -      |
                                |       v
    GM->GM Command->GM Custom-------> GM II->GM III->Jegan
    
    -----------------------------------------------------------
    Federation Gundam Series
    -----------------------------------------------------------
    
    Gundam + Custom Parts = MC Gundam
    MC Gundam + Clearance Parts = Gundam Alex FA
    Gundam Alex Full Armor + Movable Frame = Gundam Mark II
    Gundam Mark II + Defensor Unit = Super Gundam
    Super Gundam + High Grade Parts = Gundam F91
    Super Gundam + Bio-Computer = F91
    
    In-Game Chart:
    
            To Anaheim Electronics GP Series
                      |                                          -->MP F91
                      |                                         |
    Gundam->MC Gundam--->Alex FA->Gundam Mark II->Super Gundam -|
                                                                |
                                                                |
                                                                 -->F91
    
    -----------------------------------------------------------
    Anaheim Electronics GP Series
    -----------------------------------------------------------
    
    MC Gundam + High Mobility Thrusters = GP01 Full Vernian
    GP01 Full Vernian + I-Field = GP03 Dendrobium
    GP01 Full Vernian + Clearance Parts = Gerbera Tetra
    
    In-Game Chart:
    
                                 --->GP03 Dendrobium
                                |
           -->GP01 Full Vernian-|
          |                      --->Gerbera Tetra
          |
          |
     Federation 
    Gundam Series
    
    -----------------------------------------------------------
    AEUG Series
    -----------------------------------------------------------
    
    Rick Dias + Upgrade Parts = Methuss
    Rick Dias + Defensor Unit = Super Dias
    Methuss + Movable Frame = Hyaku Shiki
    Super Dias + Movable Frame = Hyaku Shiki
    Hyaku Shiki + High Clerance Parts = Full Armor Hyaku Shiki Kai
    Hyaku Shiki + Biosensor = Zeta Gundam
    Full Armor Hyaku Shiki Kai = Zeta Gundam
    Zeta Gundam + High Grade Parts = Full Armor ZZ Gundam
    Zeta Gundam + High Clearance Parts = Re-GZ BWS
    Re-GZ BWS + Psyco Frame = Nu Gundam
    Zeta Gundam + Incom = Superior Gundam
    Superior Gundam + I-Field = Ex-S Gundam
    
    In-Game Chart:
    
       ->Super Dias-           ->FA Hyaku Shiki Kai  ->Full Armor ZZ Gundam
      |             |         |           |         |
      |             |         |           |         |
      |             v         |           v         |
    Rick Dias-->Methuss->Hyaku Shiki-->Zeta Gundam --->Re-GZ BWS-->Nu Gundam
                                                    |
                                                    |
                                                    |
                                                     ->Superior Gundam
    						          |
    							  |
    						          v
    						      Ex-S Gundam
    
    -----------------------------------------------------------
    Zeon Mobile Armor Series
    -----------------------------------------------------------
    
    Bigro + Custom Parts = Val Varo
    Bigro + Clearance Parts = Apsalus III
    Val Varo + I-Field = Big Zam
    Apsulas III + I-Field = Big Zam
    Big Zam + High Clearance Parts = Gromlin
    Big Zam + Upgrade Parts = Neue Ziel
    Gromlin + High Grade Parts = Alpha Azieru
    Neue Ziel + High Grade Parts = Alpha Azieru
    
    In-Game Chart:
    
     Bigro--->Val Varo
      |          |      --->Gromlin--
      |          |     |             |
      v          v     |             v
    Val Varo->Big Zam---->Neue Zeal--->Alpha Azieru
    
    -----------------------------------------------------------
    Neo Zeon Gaza Series
    -----------------------------------------------------------
    
    Gaza-C + Clearance Parts = Gaza-D
    Gaza-D + Upgrade Parts = Gaza-E
    
    In-Game Chart:
    
    Gaza C->Gaza-D->Gaza-E
    
    -----------------------------------------------------------
    Jupitris Series
    -----------------------------------------------------------
    
    Messala + High Clearance Parts = Pallas Athene
    Messala + Upgrade Parts = Gabthley
    Messala + Clearance Parts = Hambrabi
    Pallas Athene + Biosensor = The O
    Gabthley + Biosensor = The O
    Hambrabi + Biosensor = The O
    
    In-Game Chart:
    
              -->Pallas Athene-
             |                 |
             |                 v
    Messala -|----->Gabthley----> The O
             |                 ^
             |                 |
              ---->Hambrabi----
    
    -----------------------------------------------------------
    Taurus Series
    -----------------------------------------------------------
    
    Taurus + High Clearance Parts = Virgo II
    
    In-Game Chart:
    
    Taurus->Virgo II
    
    -----------------------------------------------------------
    ZAFT Series
    -----------------------------------------------------------
    
    GINN + Clearance Parts = GuAIZ
    GuAIZ + Upgrade Parts = GuAIZ R
    GuAIZ R + High Clearance Parts = Zaku Warrior
    
    In-Game Chart:
    
    GINN->GuAIZ->GuAIZ R->Zaku Warrior
    
    -----------------------------------------------------------
    Non-Classified Mecha/Non-Upgradable Mecha
    -----------------------------------------------------------
    
    These are mecha that can only be found through either playing the 
    game and capturing them from from enemies or in free battles, 
    getting them through an event, or obtaining them with a character 
    that occurs during a plot event.
    
    All Routes:
    Core Booster
    MC Gundam (Damaged)
    Zeong Head
    Crossbone Gundam X1
    Crossbone Gundam X1 Kai
    Crossbone Gundam X2
    Crossbone Gundam X3
    Batara
    Devil Army
    Tallgeese
    Taurus SK Custom
    Serpent
    Gundam X
    WaDom
    Mahiroo
    Bandit
    SUMO
    SUMO Harry Ord Custom
    Aegis Gundam
    Freedom Gundam
    Justice Gundam
    Gundam Dezpada
    Tria
    
    UC Route Unique List:
    Victory 2 Gundam
    Victory 2 Assault-Buster Gundam
    Zeta Gundam Amuro Ray Custom (Special Mode Only)
    Gundam Sisquede
    
    AU Route Unique List:
    God Gundam
    Wing Gundam Zero
    Tallgeese III
    Strike Gundam
    Strike Rouge
    Force Impulse Gundam
    Blast Impulse Gundam
    Sword Impulse Gundam
    Saviour Gundam
    
    Rival Route Unique List:
    God Gundam
    Tallgeese III
    Master Gundam
    Calamity Gundam
    Forbidden Gundam
    Raider Gundam
    Abyss Gundam
    Gaia Gundam
    Chaos Gundam
    Impulse Gundam
    Freedom Gundam
    Justice Gundam
    Gundam Tera S'ono
    Gundam Sisquese
    Intertol
    
    -----------------------------------------------------------
    3-4. Parts List:
    -----------------------------------------------------------
    
    This is a complete list of parts in the game. This list of parts 
    are the conformal parts used to upgrade a Mobile Suit into another 
    one as listed on the chart: 
    
    Name: Custom Parts
    Image: A small arrow shows a small part being installed into an MS
    Units it Upgrades:
    -Zaku I -> Zaku IIF
    -Zaku IIF -> Zaku II FZ
    -High Mobility Zaku -> Zaku II FZ
    -Gelgoog -> Gelgoog Marine
    -GM -> GM Command
    -GM Command -> GM Custom
    -Gundam -> MC Gundam
    -Birgo -> Val Varo
    
    Name: Clearance Parts
    Image: A long arrow shows a large part being installed into an MS 
    Units it Upgrades:
    -Rick Dom -> Dom Gross Beil
    -Zaku IIF -> Gelgoog
    -Gelgoog Marine -> Galbaldy Beta
    -High Mobility Gelgoog -> Galbaldy Beta
    -Gelgoog Jaeger -> Galbadly Beta
    -Elmeth -> Zeong
    -Zaku II FZ -> Hi-zack
    -Hi-zack -> Marasai
    -Hi-zack Custom -> Marasai
    -GM Custom -> GM II
    -GM Cannon II -> GM II
    -MC Gunadm -> Gundam Alex Full Armor
    -GP01 Full Vernian -> Gerbera Tetra
    -Hyaku Shiki -> Full Armor Hyaku Shik iKai
    -Bigro -> Apsulas III
    -Gaza-C -> Gaza-D
    -Messala -> Hambrabi
    -GINN -> GuAIZ
    
    Name: Upgrade Parts
    Image: Two arrows show two parts being installed into an MS
    Units it Upgrades:
    -R-Jarja -> Mass Production Bawoo
    -Quebley -> Quebley Mark II
    -Barzam -> Xeku Eins Type I
    -Rick Dias -> Methuss
    -Big Zam -> Neue Ziel
    -Gaza-D -> Gaza-E
    -Messala -> Gabthley
    -GuAIZ -> GuAIZ R
    
    Name: High Clearance Parts
    Image: Three arrows show three parts being installed into an MS
    Units it Upgrades:
    -Zaku III -> Geara Doga
    -Quebley Mark II -> Geymark
    -Mass Production Quebley -> Geymark
    -Bound Doc -> Psyco Gundam Mark II
    -Doven Wolf -> Psyco Gundam Mark II
    -Psyco Gundam -> Psyco Gundam Mark II
    -GM III -> Jegan
    -Zeta Gundam -> Re-GZ BWS
    -Big Zam -> Gromlin
    -Messala -> Pallas Athene
    -Taurus -> Virgo II
    -GuAIZ -> Zaku Warrior
    
    Name: High Grade Parts
    Image: Four arrows show four parts being installed into an MS
    Units it Upgrades:
    -Zaku III -> Zaku III Kai
    -Mass Production Bawoo -> Bawoo
    -Mass Production Quebley -> Quin Mantha
    -Xeku Eins Type II -> Xeku Zwei
    -Psyco Gundam Mark II -> Quin Mantha
    -Super Gundam -> Mass Production F91
    -Zeta Gundam -> Full Armor ZZ Gundam
    -Gromlin -> Alpha Azieru
    -Neue Ziel -> Alpha Azieru
    
    Name: High Mobility Thrusters
    Image: Two large boosters
    Units it Upgrades:
    -Zaku IIF -> High Mobility Zaku
    -Rick Dom -> Dom Bein Nichts
    -Gelgoog -> High Mobility Gelgoog
    -MC Gundam -> GP01 Full Vernian
    
    Name: Movable Frame
    Image: A Mobile Suit skeleton
    Units it Upgrades:
    -Zaku II FZ -> Zaku III
    -Kaempfer -> Zaku III
    -Dom Gross Beil -> Dreissen
    -Dom Bein Nichts -> Dreissen
    -Galbaldy Beta -> R-Jarja
    -Zeong -> Hamma Hamma
    -Marasai -> Barzam
    -GM II -> GM III
    -Gundam Alex Full Armor -> Gundam Mark II
    -Methuss -> Hyaku Shiki
    -Super Dias -> Hyaku Shiki
    
    Name: Beam Cannon
    Image: A cylinder shaped beam cannon
    Units it Upgrades:
    -Gelgoog -> Gelgoog Jaeger
    -Quebley Mark II -> Mass Production Quebley
    -Gundam Mark V -> Doven Wolf
    -Hi-zack -> Hi-zack Custom
    -Xeku Eins Type I -> Xeku Eins Type II
    -Gundam Mark V -> Doven Wolf
    -GM Custom -> GM Cannon II
    -Guncannon -> GM Cannon II
    
    Name: Incom
    Image: A circular object connected by wire
    Units it Upgrades:
    -Xeku Eins Type I -> Gundam Mark V
    -Xeku Eins Type II -> Gundam Mark V
    -Bound Doc -> Gundam Mark V
    -Barzam -> Gundam Mark V
    -Gaplant -> Gundam Mark V
    -Zeta Gundam -> Superior Gundam
    
    Name: Defensor Unit
    Image: A backpack unit being installed on a Rick Dias
    Units it Upgrades:
    -Gundam Mark II -> Super Gundam
    -Rick Dias -> Super Dias
    
    Name: I-Field
    Image: A large, silver, cylinder shaped object
    Units it Upgrades:
    -GP01 Full Vernian -> GP03 Dendrobium
    -Superior Gundam -> Ex-S Gundam
    -Val Varo -> Big Zam
    -Apsulas III -> Big Zam
    
    Name: Biosensor
    Image: Shows a half human body, half Mobile Suit skeleton
     Units it Upgrades:
    -Hyaku Shiki -> Zeta Gundam
    -Full Armor Hyaku Shiki Kai -> Zeta Gundam
    -Gabthley -> The O
    -Pallas Athene -> The O
    -Hambrabi -> The O
    
    Name: Biocomputer
    Image: A black box with wavy yellow lines on it
    Units it Upgrades:
    -Super Gundam -> F91
    
    Name: Psyco Controller
    Image: Waves are coming out of a small object
    Units it Upgrades:
    -Zaku III Kai -> Jagd Doga
    -Geara Doga -> Jagd Doga
    -Zeong -> Quebley
    -Elmeth -> Quebley
    
    Name: Psyco Frame
    Image: A blue Mobile Suit/blackround with sparkles
    Units it Upgrades:
    -Jagd Doga -> Sazabi
    -Re-GZ BWS -> Nu Gundam
    
    The following parts are Mobile Suit parts. These parts can be 
    combined with another unit to form a new unit from that series. 
    For example, if you combine a Zeta Gundam with Psyco Gundam Parts, 
    you can get a Psyco Gundam.
    
    Name: Zaku Parts
    Image: An arrow pointing to a Zaku II head
    Can Change Units Into: Various Units from the Zeon Zaku Series
    
    Name: Dom Parts
    Image: An arrow pointing to a Dom head
    Can Change Units Into: Various Units from the Zeon Dom Series
    
    Name: Gelgoog Parts
    Image: An arrow pointing to a Gelgoog head
    Can Change Units Into: Various Units from the Zeon Gelgoog Series
    
    Name: Elmeth Parts
    Image: An arrow pointing to an Elmeth
    Can Change Units Into: Various Units from the Zeon Psycommu Series
    
    Name: Titans Parts
    Image: An arrow pointing to a Hi-zack head
    Can Change Units Into: Various Units from the Titans Series
    
    Name: Psyco Gundam Parts
    Image: An arrow pointing to a Psyco Gundam head
    Can Change Units Into: Various Units from the Psyco Gundam Series
    
    Name: GM Parts
    Image: An arrow pointing to a GM head
    Can Change Units Into: Various Units from the Federation GM Series
    
    Name: Gundam Parts
    Image: An arrow pointing to a Gundam head
    Can Change Units Into: Various Units from the Federation Gundam Series
    
    Name: GP Parts
    Image: An arrow pointing to a GP01 head
    Can Change Units Into: Various Units from the AE GP Series
    
    Name: Rick Dias Parts
    Image: An arrow pointing to a Rick Dias head
    Can Change Units Into: Various Units from the AEUG Zaku Series
    
    Name: MA Parts
    Image: An arrow pointing to a Big Zam
    Can Change Units Into: Various Units from the Zeon Mobile Armor Series
    
    Name: Gaza Parts
    Image: An arrow pointing to a Gaza-C head
    Can Change Units Into: Various Units from the Neo Zeon Gaza Series
    
    Name: Jupitris Parts
    Image: An arrow pointingto a Messala
    Can Change Units Into: Various Units from the Jupitris Series
    
    Name: Taurus Parts
    Image: An arrow pointing to a Taurus head
    Can Change Units Into: Various Units from the Taurus Series
    
    Name: GINN Parts
    Image: An arrow pointing to a GINN Head
    Can Change Units Into: Various Units from the ZAFT Series
    
    -----------------------------------------------------------
    3-5. Pilot List/Info:
    -----------------------------------------------------------
    
    This is a list of all the playable characters in the game (even 
    those who only join you for a minimal amount of time) and some 
    information about them:
    
    Name: Name of the character
    Origin: Series this character comes from
    Special: Newtype, Coordinator, Gundam Fighter, Etc.
    History: Information about this character
    Units: Assigned units to that character in this game, only
    
    Name: Phil Ackerman
    Origin: Turn A Gundam
    Special: N/A
    History: Phil is a loyal commanding officer among the Dianna 
    Counter forces. 
    Units: Almaiya
    
    Name: Chap Adel
    Special: N/A
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    History: Chap Adel is a pilot who was a member of the Immortal 4th T
    eam during the One Year War.
    Units: Guncannon, GM Cannon II, Hi-zack Custom, Xeku Zwei
    
    Name: Fllay Alstar
    Origin: Mobile Suit Gundam Seed
    Special: N/A
    History: Fllay is a disturbed young woman who at first wants to use 
    Kira for vengeance over the Coordinators, but later realizes she truly 
    cares for him. 
    Units: N/A
    
    Name: Shiro Amada
    Origin: Mobile Suit Gundam: The 08th MS Team
    Special: N/A
    History: Shiro was stationed as a space pilot before being reassigned 
    for Southeast Asia in the hunt for the hidden Zeon factory. He becomes 
    the leader of the 08th MS Team.
    Units: GM Command, Rick Dias
    
    Name: Shani Andras
    Origin: Mobile Suit Gundam Seed
    Special: Extended Human
    History: Shani is an Earth Alliance Living CPU pilot. He piloted the 
    Forbidden.
    Units: Forbidden Gundam
    
    Name: Apolly
    Origin: Mobile Suit Zeta Gundam
    Special: N/A
    History: Apolly was a Zeon pilot during the One Year War who joined 
    Quattro when he joined the AEUG.
    Units: Rick Dom, Rick Dias
    
    Name: Tobia Aronax
    Origin: Mobile Suit Crossbone Gundam
    Special: Newtype
    History: Tobia was a young boy given a chance to study on Jupiter. After 
    an encounter with space pirate Kincaide Nou, however, and learning the 
    truth about the Jupiter Empire, Tobia joins the Crossbone Vanguard as 
    an up and rising pilot.
    Units: Batara, Crossbone Gundam X3
    
    Name: Master Asia
    Origin: Mobile Fighter G Gundam
    Special: Gundam Fighter
    History: Master Asia is the famed "Undefeated of the East" and is the 
    former leader of the Shuffle Alliance as the King of Hearts. After 
    taking  part in the Gundam Fight, Master saw how truly ravaged the 
    Earth was . . .
    Units: Master Gundam
    
    Name: Shin Asuka
    Origin: Mobile Suit Gundam Seed Destiny
    Special: Coordinator
    History: Shin's homeland of Orb was ravaged in the battle between the 
    Earth Alliance and Orb's army. Shin joined ZAFT in order to protect 
    those who he felt were innocent.
    Units: Force Impulse Gundam, Blast Impulse Gundam, Sword Impulse Gundam
    
    Name: Tifa Adil
    Origin: After War Gundam X
    Special: Newtype
    History: Tifa Adil is a true Newtype who was being used in the Newtype 
    Labs. Garrod would help her as she foresaw and led him to the Gundam X.
    Units: N/A
    
    Name: Judau Ashta
    Origin: Mobile Suit Gundam ZZ
    Special: Newtype
    History: Judau stayed in the poor colony Shangri-la until the Argama
    landed there. His attempts to steal the Zeta led him to becoming the 
    new ace pilot.
    Units: Zeta Gundam, Full Armor ZZ Gundam
    
    Name: Lina Ashta
    Origin: Mobile Suit Gundam ZZ
    Special: N/A
    History: Lina was Judau's younger sister. He is trying his best to put 
    her through school.
    Units: N/A
    
    Name: Cagalli Yula Attha
    Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
    Special: N/A
    History: Cagalli is a strong-willed woman who is the daughter of one 
    of the heads of Orb. It is Cagalli's goal that she helps Orb flourish.
    Units: Strike Rouge
    
    Name: Char Aznable (aka Quattro Bajina)
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
    Char's Counterattack
    Special: Newtype
    History: The original Gundam antagonist, Char was the Zeon's Red 
    Comet who once shot down five battleships in one battle. Char later 
    joined the AEUG as Quattro Bajina to help fight agaisnt the Titans 
    and later on took up his old name to fight the Earth once more in the 
    name of Zeon.
    Units: Gelgoog Char Custom, Gelgoog Jaeger, Neue Ziel, Rick Dias, Hyaku
    Shiki, Full Armor Hyaku Shiki, Sazabi
    
    Name: Natarle Bajiru
    Origin: Mobile Suit Gundam Seed
    Special: N/A
    History: Natarel is a loyal and strict Earth Alliance officer. After 
    being removed as the XO of the Archangel, she is handed her own ship, 
    the Dominion.
    Units: Dominion
    
    Name: Alpha A. Bate
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Alpha was a member of the Federation Immortal 4th Team assigned 
    to the Albion. 
    Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
    
    Name: Henken Beckner
    Origin: Mobile Suit Zeta Gundam
    Special: N/A
    History: Henken is a member of the AEUG who serves a ship captain. He 
    is at first in charge of the Argama until Bright is assigned to it, and 
    then takes over as the captain of the Radish.
    Units: Radish, Argama, Near Argama
    
    Name: Camille Bidan
    Origin: Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
    Special: Newtype
    History: Camille was a Mobile Suit enthusiast who hated the Titans. 
    When the AEUG attacked his home colony, he hijacked the Gundam Mark II 
    and went with them.
    Units: Gundam Mark II, Zeta Gundam
    
    Name: Clotho Buer
    Origin: Mobile Suit Gundam Seed
    Special: N/A
    History: Clotho was a boosted human from the Earth Alliance who pilots 
    the Raider Gundam.
    Units: Raider Gundam
    
    Name: South Burning
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Burning was a veteran pilot who has trained many pilots. He had 
    an injury that prevented him from piloting at his fullest, but recovered.
    Units: GM Command, GM Custom, GP01 Full Vernian
    
    Name: Loran Cehack
    Origin: Turn A Gundam
    Special: N/A
    History: Loran was sent to the Earth by the Moonrace to scout the Earth. 
    Instead, he ended up blending into society and loved the Earth. When the 
    Moonrace began its attack, he dicovered the Turn A Gundam and used it to 
    help the Earth Militia.
    Units: Turn A Gundam
    
    Name: Zabine Chareux
    Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
    Special: N/A
    History: Zabine is an ambitious ace pilot for the Crossbone Vangaurd. Even 
    after  Cosmo Babylonia's collapse, he joined Berah's Crossbone Vanguard. 
    He still dreams of a powerful aristocratic empire, however . . .
    Units: Crossbone Gundam X2
    
    Name: Usso Ebbing
    Origin: Mobile Suit Victory Gundam
    Special: Newtype
    History: Usso is a very young cadet training for the League Militaire 
    to help fight the Zanscare Empire. They are fighting a very deadly war.
    Units: V2 Gundam, V2 Assault Buster Gundam
    
    Name: Poe Eiji
    Origin: Turn A Gundam
    Special: N/A
    History: Poe is a determined pilot for the Moonrace. She often cries in 
    battle when times are dire.
    Units: SUMO
    
    Name: Seraine "Sera" Expery
    Origin: Monoeye Gundams
    Special: Newtype
    History: Sera is a Newtype pilot who is assigned to a custom Elmeth of 
    her own. She is trained to use the Sera system. After she is kidnapped 
    by Ein and her death is faked, she is brainwashed into being his puppet.
    Units: Gundam Tera S'ono
    
    Name: Mian Fahren
    Origin: Monoeye Gundams
    Special: N/A
    History: Mian is the daughter of Vrahd and was left in the care of Zeon 
    soldiers at Axis after his death. With the rise of the AEUG, she joins 
    and ends up finding Sieg Wagner once again.
    Units: Rick Dias, Super Gundam, Re-GZ
    
    Name: Vrahd Fahren
    Origin: Monoeye Gundams
    Special: N/A
    History: A battleship captain and a good friend of Sieg, Vrahd believed 
    in Zeon's ideals. Before she had met and married Dozle Zabi, Vrahd had a 
    close relationship with Zenna Zabi which produced a daughter.
    Units: Zanzibar
    
    Name: Muu La Flaga
    Origin: Mobile Suit Gundam Seed
    Special: Newtype
    History: Muu is an ace Mobile Armor pilot who is later assigned to the 
    Archangel. He has the nickname "Hawk of Endyimon".
    Units: GM Command, Gaplant, Strike Gundam
    
    Name: Cima Garahau
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Cima took part in a colony gassing from orders by her commanding 
    officer. This led to her being shunned by many people in Zeon. In 0083, 
    she would attempt to take revenge and try to obtain a new home on the Earth.
    Units: Gelgoog Marine, Gerbera Tetra
    
    Name: Anavel Gato
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: The "Nightmare of Solomon" was renowned for his fighting at 
    Solomon. Gato returns to avenge Zeon in hopes of reviving its dreams.
    Units: GP02 Physalis, Neue Ziel, GuAIZ R
    
    Name: Steiner Hardy
    Origin: Mobile Suit Gundam 0080: War in the Pocket
    Special: N/A
    History: Steiner is the leader of the Cyclops Team. His mission is to 
    destroy the new Gundam being built in top secret.
    Units: N/A
    
    Name: Yuri Hassler
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Yuri is a high ranked Axis Zeon officer sent to give assistance 
    to the Delaz Fleet. 
    Units: Zanzibar II, Gwazan, Sandra
    
    Name: Sochie Heim
    Origin: Turn A Gundam
    Special: N/A
    History: Sochie is the daughter of the well endowed Heim family. She 
    wants to become a pilot to avenge the death of her father in the war 
    against the Moonrace.
    Units: Methuss
    
    Name: Domon Kashu
    Origin: Mobile Fighter G Gundam
    Special: Gundam Fighter
    History: Domon is a martial artist who learned his techcnique from Master 
    Asia. After the Devil Gundam escapes Neo Japan, Domon is sent to Earth 
    with Rain as a Gundam Fighter for the 13th Gundam Fight to seek and 
    destroy the behemoth.
    Units: God Gundam
    
    Name: Haman Khan
    Origin: Char's Deleted Affair: Portrait of a Young Comet, Mobile Suit 
    Gundam 0083: Stardust Memories, Mobile Suit Zeta Gundam, Mobile Suit 
    Gundam ZZ
    Special: Newtype
    History: Haman was the leader of the man in charge of Axis Zeon. His 
    death left her in charge. This Newtype prodigy grew to become Zeon's new 
    leader who soon grew more devious by the moment as her ambitions to 
    control the Earth Sphere exploded.
    Units: Elmeth Unit 03, Quebley Haman Custom
    
    Name: Treize Khushrenada
    Origin: New Mobile Suit Report Gundam W
    Special: N/A
    History: Treize is the leader of OZ and is a cunning and resourceful man. 
    He truly believes in an honorable fight and justice.
    Units: Tallgeese III, Gundam Epyon
    
    Name: Lacus Klein
    Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
    Special: Coordinator
    History: Lacus was the daughter of PLANT's Siegel Klein. After he died, 
    she began to rebel against the tyranny of Patrick Zala and formed the 
    Klein Faction.
    Units: Eternal
    
    Name: Hayato Kobayashi
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
    Special: N/A
    History: Hayato was a civilian at Side 7 who later became a pilot. He
    often felt that he had to compete with Amuro. Hayato would later go on 
    to form the force Karaba which worked with the AEUG to stop the Titans.
    Units: Guncannon, Audhumla
    
    Name: Detrov Kossel
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Detrov is the commanding officer of Cima's ship, the Lili Marlene. 
    He is loyal to Cima in every way and trusts her judgement.
    Units: Zanzibar, Lili Marlene, Reinforce Jr.
    
    Name: Sleggar Law
    Origin: Mobile Suit Gundam
    Special: N/A
    History: Sleggar was a late addition to the White Base crew. He is a 
    fighter pilot.
    Units: Core Booster
    
    Name: Norma Legion
    Origin: G Generation DS
    Special: Newtype Mode
    History: Norma Legion is the leader of all the Legion and is the most 
    powerful.She is loyal to her allegiences. She is similar to her "sister" 
    Dee in many ways.
    Units: Intertol
    
    Name: Ein Levy
    Origin: Monoeye Gundams
    Special: Newtype
    History: Eins was a Zeon soldier who was secretly working with the 
    Earth Federation. He believes that Newtypes will be the future and after 
    discovering the existence of the Seraine System, he develops a plan of 
    his own . . .
    Units: Gelgoog Jaeger, Gundam Dezpada
    
    Name: Gwen Lineford
    Origin: Turn A Gundam
    Special: N/A
    History: Gwen is a politician and military man for the Earth Militia. His 
    true goals are often kept in secret.
    Units: Willegem, Psyco Gundam
    
    Name: Stella Loussier
    Origin: Mobile Suit Gundam Seed Destiny
    Special: N/A
    History: Stella was one of the Earth Alliance's Extended pilots. 
    She steals the Gaia Gundam from Armory One and fights as a member 
    of the Alliance's  top secret "Phantom Pain" unit.
    Units: Gaia Gundam
    
    Name: Sayla Mass
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
    Special: Newtype
    History: Sayla was studying to be a doctor at Side 7 when Zeon attacked. 
    She became an operator on the White Base and later a fighter pilot.
    Units: Core Booster
    
    Name: Shin Matsunaga
    Origin: MSV
    Special: N/A
    History: Shin is a veteran pilot who gained the nickname "White Wolf 
    of Solomon". Though aged, he still pilots better than most of the youth. 
    Units: Gelgoog High Mobility Matsunaga Custom
    
    Name: Christina "Chris" McKenzie
    Origin: Mobile Suit Gundam 0080
    Special: N/A
    History: Chris is the assigned test pilot of the Gundam Alex. 
    Units: Full Armor Gundam Alex
    
    Name: Jerid Messa
    Origin: Mobile Suit Zeta Gundam
    Special: Newtype
    History: Jerid is a tough and determined pilot who began as a cocky jock. 
    He slowly learned more and more about how to become a better pilot. 
    His determination often comes from his pride.
    Units: Gundam Mark II, Galbaldy Beta, Marasai, Gabthley, Gundam Mark V
     
    Name: Mikhail
    Origin: Mobile Suit Gundam 0080: War in the Pocket
    Special: N/A
    History: Mikhail is a pilot for the Cyclops Team.
    Units: Kaempfer
    
    Name: Bernard Monsha
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Bernard Monsha was one of the members of the Immortal 4th 
    Team during the One Year War who are assigned to the Albion. He is 
    known for his booze drinking and womanizing.
    Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
    
    Name: Zechs Merquise (aka Millardo Peacecraft, Preventer Wind)
    Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
    Special: N/A
    History: Zechs is a pilot for OZ and gained the nickanme "Lightning 
    Baron" from his battles. Over time, he begins to feel that the people 
    in space are suffering because of the Earth . . .
    Units: Gundam Epyon. Wing Gundam Zero, Tallgeese III
    
    Name: Four Murasame
    Origin: Mobile Suit Zeta Gundam
    Special: Newtype
    History: Four is an artificial Newtype who is being used to pilot 
    the Psyco Gundams. She is Camille's Newtype soulmate. Four is desperate 
    to find her memories.
    Units: Psyco Gundam, Psyco Gundam Mark II
    
    Name: Zero Murasame
    Origin: Gihren's Greed
    Special: Newtype
    History: Zero was one of the first artificial Newtype pilots. He had 
    a lot of pride in the Titans until he overheard Bosque saying that 
    he was just a weapon. He changed his name from Proto Zero to Zero 
    Murasame and joined AEUG.
    Units: Full Armor Gundam Alex, Gundam Mark II Type 0
    
    Name: Auel Neider
    Origin: Mobile Suit Gundam Seed Destiny
    Special: N/A
    History: Auel is an Earth Alliance Extended Human who is trained to 
    fight. He steals the Abys Gundam from Armory One and fights for the 
    secret "Phantom Pain" unit.
    Units: Abyss Gundam
    
    Name: Bright Noa
    Special: N/A
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit 
    Gundam ZZ, Mobile Suit Gundam: Char's Counterattack
    History: Bright was a young solider preparing to board the White Base. 
    After the Side 7 attack and Captain Paolo died, Bright became the 
    acting captain. He went on to be the captian of many ships for many wars.
    Units: White Base, Argama, Near Argama, Ra Cailum
    
    Name: Lucrezia Noin
    Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
    Special: N/A
    History: Noin is a high class OZ pilot who begins to believe in the 
    power of the Sanq Kingdom, leading to her defection.
    Units: Taurus SK Custom
    
    Name: Kincaide Nou (aka Seaboook Arno)
    Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
    Special: Newtype
    History: Seabook took on the name Kincaide for the war against the 
    Jupiter Empire.he vows to stop them and their want for an aristocratic 
    empire.
    Units: Crossbone Gundam X1, Crossbone Gundam X1 Kai
    
    Name: Sting Oakley
    Origin: Mobile Suit Gundam Seed Destiny
    Special: N/A
    History: Sting is an Earth Alliance Extended human and a trained pilot 
    for the "Phantom Pain" unit. He stole the Chaos Gundam from Armory One.
    Units: Chaos Gundam
    
    Name: Harry Ord
    Origin: Turn A Gundam
    Special: N/A
    History: Harry is one of Dianna Soriel's guardsmen and is an ace pilot 
    for the Dianna Counter Forces. His calm, cool, and collected at most 
    times.
    Units: SUMO Harry Ord Custom
    
    Name: Norris Packard
    Origin: Mobile Suit Gundam: The 08th MS Team
    Special: N/A
    History: Norris is a tough Zeon ace who knows how to deal with any enemy 
    in any situation.
    Units: Kaempfer
    
    Name: Mouar Pharoah
    Origin: Mobile Suit Zeta Gundam
    Special: N/A
    History: Mouar was a Titans pilot assigned to work with Jerid Messa. She 
    ended up falling in love with him and promised to protect him at all costs.
    Units: Gabthley, Bound Doc, Gundam Mark V
    
    Name: Elpe Puru
    Origin: Quebley Mark II
    Special: Newtype
    History: Puru is a young artificially enhanced Newtype that pilots 
    for Neo Zeon. She really just wants to play and enjoy being with Judau.
    Units: Quebley Mark II
    
    Name: Murrue Ramias
    Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
    Special: N/A
    History: Murrue was an Earth Alliance officer at Heliopolis who had to 
    become the impromptu captain of the Archangel. She is very emotional 
    and trusts in her judgements to guide the Archangel on its path.
    Units: Archangel
    
    Name: Garrod Ran
    Origin: After War Gundam X
    Special: N/A
    History: Garrod was a young civilian who made money off of Mobile Suits. 
    After events leading him to meet Tifa Adil, he discovered the Gundam X 
    and joined the fight for the common good.
    Units: Gundam X
    
    Name: Amuro Ray
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
    Char's Counterattack
    Special: N/A
    History: The original hero of Gundam, Amuro Rey found the Gundam 
    and its manual and changed history forever. He fought through the One 
    Year War as the pilot of the Gundam until the very end. He helped 
    Karaba in Zeta Gundam after being convinced to pilot again and joined 
    Londo Bell in Char's Counterattack and helped fight his rival Char 
    Aznable once again.
    Units: Gundam, MC Gundam, Full Armor Gundam Alex, Re-GZ, Zeta Gundam 
    Amuro Ray Custom, Nu Gundam
    
    Name: Leila Reymond
    Origin: Gihren's Greed
    Special: Newtype
    History: Leila was a Newtype from the Flanagan Institute. She 
    later meets Federation pilot Zero Murasame who turns out to be her 
    Newtype soulmate. She and him join the AEUG forces to battle the 
    Titans.
    Units: Elmeth
    
    Name: Johnny Ridden
    Origin: MSV
    Special: N/A
    History: Johnny Ridden is a famous Zeon ace who took down almost 
    200 units by the end of the One Year War. He is loyal to Kycilia 
    Zabi. His nickname is the "Crimson Lightning".
    Units: Gelgoog High Mobility Ridden Custom
    
    Name: Roberto
    Origin: Mobile Suit Zeta Gundam
    Special N/A
    History: Roberto was a Zeon One Year War pilot who joined Lieutenant 
    Quattro when he joined AEUG.
    Units: Rick Dom, Rick Dias
    
    Name: Berah Ronah (aka Cecily Fairchild)
    Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
    Special: Newtype
    History: Berah is the heir to Cosmo Babylonia. However, she did 
    not believe in it and  helped its collapse. She is now using the 
    Crossbone Vanguard name to help in the fight against the Jupiter 
    Empire.  
    Units: Mother Vanguard
    
    Name: Roux Rouka
    Origin: Mobile Suit Gundam ZZ
    Special: Newtype
    History: Roux is a new AEUG recruit pilot assigned to the Argama. She 
    is very snobby.
    Units: Hamma Hamma
    
    Name: Orga Sabnack
    Origin: Mobile Suit Gundam Seed
    Special: N/A
    History: Orga is a Living CPU pilot for the Earth Alliance. He 
    pilots the Calamity.
    Units: Calamity Gundam
    
    Name: Aina Sakhalin
    Origin: Mobile Suit Gundam: The 08th MS Team
    Special: N/A
    History: Aina is her brother's test pilot for his new Mobile Armor 
    unit that is being made to destroy Jaburo. She ends up having a 
    faithful meeting with a one Shiro Amada . . .
    Units: Apsulas III, Rick Dias
    
    Name: Emma Sheen
    Origin: Mobile Suit Zeta Gundam
    Special: N/A
    History: Emma was a Titans pilot, but after seeing their cruel ways, 
    she turned away from the Titans and joined the AEUG.
    Units: Gundam Mark II
    
    Name: Kai Shiden
    Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
    Special: Newtype (Rival Route, only)
    History: Kai was a troublesome young man at Side 7. Over time on 
    board the White Base, he changed his ways slightly and continued to 
    become a better pilot.
    Units: Guncannon, Nu Gundam
    
    Name: Dianna Soriel
    Origin: Turn A Gundam
    Special: N/A
    History: One of the strongest power holder of the Moonrace, Dianna 
    is a woman who is renowned for her powerful leaderhip. Many people 
    have come to respect her for her dignity and strength.
    Units: Soriel
    
    Name: Eiphar Synapse
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Synapse was a One Year War captain who went on to be a
    ssigned to the Albion. Synapse beleived in doing the right thing.
    Units: Pegasus, Albion
    
    Name: Dee Trier
    Origin: G Generation DS
    Special: Newtype Mode
    History: Dee is a young, quiet, and very introverted pilot who was 
    an experimented Newtype. Dee is slowly able to make friends with 
    the people around her and connect with them.
    Units: Rick Dias, Hyaku Shiki, Tria
    
    Name: Puru Two
    Origin: Mobile Suit Gundam ZZ
    Special: Newtype
    History: Puru Two is a clone of Elpe Puru. She is much more cruel 
    and much fiercer with only an instinct to fight and follow Glemmy. 
    Puru wants Puru Two to join her.
    Units: Quebley Mark II Puru Two Custom, Psyco Gundam Mark II
    
    Name: Lady Une
    Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
    Special: N/A
    History: Une was a military operative for OZ but developed a 
    kinder split personality on the part of Treize.
    Units: Tallgeese
    
    Name: Kou Uraki
    Origin: Mobile Suit Gundam 0083: Stardust Memories
    Special: N/A
    History: Kou is a trained pilot who ended up taking up the Gundam 
    GP01 at the Australia base to fight against Gato in the escaping 
    GP02A. This led to a chain of events that left Kou as the only 
    hope for the Earth Federation.
    Units: GP01 Full Vernian, GP03 Dendrobium
    
    Name: Siegfried "Sieg" Wagner
    Origin: Monoeye Gundams
    Special: N/A
    History: Sieg is a good Zeon pilot who fell in love fellow pilot 
    Sera. After Ein turns on Zeon, Sieg begins to hate him with a 
    passion and vows to find him one day.
    Units: Gelgoog Marine, Gundam Sisquede
    
    Name: Bernard "Bernie" Wiseman
    Origin: Mobile Suit Gundam 0080: War in the Pocket
    Special: N/A
    History: Bernie is a Zeon pilot who ended up crashing in a Side 
    6 colony. He is assigned to the Cyclops Team to help destroy the 
    Gundam Alex.
    Units: Zaku II FZ
    
    Name: Kira Yamato
    Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
    Special: Coordinator
    History: Kira is a Coordinator who was living at Heliopolis before 
    ZAFT attacked. Kira became the pilot of the Strike Gundam and during 
    the war developed a path for himself. Lacus hands him the Freedom 
    Gundam to fight for what he believes in.
    Units: Freedom Gundam
     
    Name: Heero Yuy
    Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
    Special: N/A
    History: Heero has been trained ever since he was young to do 
    spy work and to pilor a Mobile Suit. As a new war begin, his 
    meetings with Relena Peacecraft leads to changes in his cold 
    character.
    Units: Wing Gundam Zero
    
    Name: Dozle Zabi
    Origin:  Mobile Suit Gundam
    Special: N/A
    History: Dozle is the commander of the space fortress Solomon. When 
    necessary he will fight at the front lines. 
    Units: Big Zam
    
    Name: Kycilia Zabi
    Origin: Mobile Suit Gundam
    Special: N/A
    History: Kycilai is the commander of the the Granada forces and is 
    a very respected woman within the Zeon forces.
    Units: Gwazan
    
    Name: Athrun Zala
    Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
    Special: Coordinator
    History: Athrun was a soldier for ZAFT and was one of the men who 
    stole the Gundams from Heliopolis. Eventually, Athrun sees the 
    truth about his father and ZAFT and joins the Klein Faction.
    Units: Justice Gundam
    
    ===========================================================
    4. Walkthrough
    ===========================================================
    
    -----------------------------------------------------------
    4-1. Story Mode:
    -----------------------------------------------------------
    
    The story mode is the main portion of the game. This section will cover 
    the inital stages before the path split after Stage 9.
    
    -----------------------------------------------------------
    Session 00:
    -----------------------------------------------------------
    
    Initial Units:
    Magelllan
    Rick Dom (Roberto)
    -Rick Dom (Apolly)
    Zaku IIF x2
    
    Enemy Units:
    Salamis
    GM x4
    
    Events:
    Apolly or Roberto Communicates with Salamis: Salamis retreats. +50 Exp.
    
    After encountering some enemies, Apolly and Roberto will give you 
    some combat basics before finally turning the controls over to you. 
    Feel free to attack the GMs with any of your units. Have Apolly or 
    Roberto communicate with the enemy Salamis to get it to retreat and 
    earn an easy 50 experience points. Simple enough stage, no?
    
    Inbetween this mission and the next, Char will be given two choices 
    by Cima Garahau. The top will be to go through Cima Garahau's training 
    sessions and the second will be to ignore them and go on to Session 01. 
    If you choose to take the training sessions, i've listed them in another 
    section so that this one does not get too convuluted.
    
    -----------------------------------------------------------
    Session 01:
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    All Available Units
    
    Player Reinforcements:
    Elmeth (Lalah Sune)
    
    Player Reinforcements (2):
    Shuttle (Bernie Wiseman)
    
    Enemy Units:
    White Base (Bright Noa)
    Core Booster (Sayla Mass)
    Core Booster (Sleggar Law)
    Guncannon (Kai Shiden)
    Guncannon (Hayato Kobayashi)
    
    Enemy Reinforcements:
    Gundam (Amuro Ray)
    
    Enemy Reinforcements (2):
    Magellan (Walkein)
    GM Squad (2 GM) x2
    
    Neutral Units:
    GM (Chris McKenzie)
    
    Events:
    -Turn 2: Player Reinforcements and Enemy Reinforcements arrive
    -Turn 3: Enemy Reinforcements (2) arrive
    -Turn 4: Player Reinforcements (2) and Neutral Units arrive
    -Lalah has a battle encounter with Amuro
    -Char has a battle encounter with Amuro
    -Cima has a battle encounter with Amuro
    
    Experience Events:
    -Char communicates with Sayla: +55 Exp.
    -Bernie communicates with Chris: Bernie and Chris retreat. +55 Exp.
    
    After Amuro's little run against some poor Rick Doms, you enter to 
    take on the White Base crew. Amuro will temporarily retreat while you 
    fight. Take out the Core Boosters as they are barely a threat and then 
    focus on the Guncannons. Lalah will show up as a reinforcment, and a 
    very useful one at that since her Bits attack can damage all enemeis 
    in an enemy squad. Bernie will show up in a shuttle and Chris will 
    go out in a GM. Have Bernie communicate with her for some experience 
    and to earn yourself Extra Session 01 later on.
    
    -----------------------------------------------------------
    Session 02:
    -----------------------------------------------------------
    
    Initial Units:
    Gelgoog Marine (Sieg Wagner)
    Elmeth Unit 4 (Sera Expery  )
    
    Player Reinforcements:
    Apsulas III (Aina Sakhalin)
    
    Player Reinforcements (2):
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Gelgoog Jaeger (Ein Levy)
    All Available Units
    
    Enemy Units:
    Pegasus (Jamaican)
    GM x4
    GM Command (Yazan Gable)
    
    Enemy Reinforcements:
    Magellan
    GM Squad (2 GM) x2
    GM Command (Shiro Amada)
    -GM
    
    Events:
    -Turn 2: Player Reinforcements arrive
    -2 Enemies Defeated: Player Reinforcements (2) and Enemy Reinforcements 
    arrive
    -Sera has a battle encounter with Yazan
    -Sieg has a battle encounter with Yazan
    -Ein has a battle encounter with any enemy
    -Aina has a battle encounter with Shiro
    -Aina or Shiro are defeated: Aina and Shiro retreat
    
    Experience Events:
    -Sieg communicates with Sera: +60 Exp.
    -Sera communicates with Lalah: +60 Exp.
    -Cima communicated with Shiro: +60 Exp.
    -Char communicates with Lalah: +60 Exp.
    
    Kick up the Monoeyes theme because Sieg is back! Sieg and Sera 
    can easily maneuver around the enemies for ahile and Aina will soon 
    show up to help out. Your forces will be arriving soon enough to help 
    out. This is an overall easy mission. Note that when you beat Shiro, 
    he and Aina will leave the map.
    
    Sieg and Sera will join your forces after this mission.
    
    -----------------------------------------------------------
    Session 03 (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Big Zam (Dozle Zabi)
    Kaempfer (Norris Packard)
    
    Player Reinforcements:
    Gelgoog Gato Custom (Anavel Gato)
    
    Enemy Units:
    Magellan (Tienam)
    Salamis x3
    GM Squad (3 GM) x1
    GM Squad (2 GM) x3
    
    Events:
    -Move any unit: Player Reinforcements arrive
    -Gato has a battle encounter with any GM: Gato destroys the GM
    
    An overall fun mission because you get to take apart an entire 
    enemy fleet effortlessly with just three powerhouse units. Move 
    Dozle forward so that Gato can show up and have him join with Norris. 
    Just keep attacking and attacking to win and move on to the next 
    part of this scenario.
    
    -----------------------------------------------------------
    Session 03 (Part 2):
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar
    Gelgoog Gato Custom (Anavel Gato)
    -Rick Dom
    -Rick Dom
    Bigro (Kelly Layzner)
    
    Player Reinforcements:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    All Available Units
    
    Friendly Units:
    Musai x4
    
    Friendly Reinforcements:
    Gromlin (Ginias Sakhalin)
    
    Enemy Units:
    White Base (Bright Noa)
    Gundam (Amuro Ray)
    Core Booster (Sayla Mass)
    Guncannon (Kai Shiden)
    -Guncannon (Hayato Kobayashi)
    GM x7
    GM Command (South Burning)
    GM (Bernard Monsha)
    -GM (Alpha A. Bate)
    -GM (Chap Adel)
    
    Enemy Reinforcements:
    Pegasus (Bosque Om)
    GM Squad (2 GM) x2
    GM Command (Yazan Gable)
    GM Command x2
    
    Events:
    -Turn 3: Player Reinforcements arrive
    -About 5 Total Enemy Units Remain: Friendly Reinforcements and Enemy 
    Reinforcements arrive
    -Char has a battle encounter with Amuro
    -Char has a battle encoutner with Sayla
    -Cima has a battle encounter with Burning
    -Lalah has a battle encounter with Amuro x2
    
    Experience Events:
    -Gato communicates with Kelly: +70 Exp.
    -All Musai escape map: +80 Exp.
    
    To win this mission, the stipulation is that all of the friendly 
    Musai  must reach the end of the map. Not hard at all, really. It's 
    simple enough to clear out the White Base crew that's in their way by 
    using an Elmeth and a strong squad.
    
    Soon, Ginias will show up in his Gromlin to fight some Feddie 
    reinforcements.Give him a hand so that he doesn't get himself blown up, 
    causing you to lose the mission.
    
    If you are playing Special Mode, you will be given one of two options
    after this Session: Follow Cima (4b) or follow Char (4a). If you are
    playing normal mode, you will simply go to 4a.
    
    -----------------------------------------------------------
    Session 04a (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Gelgoog Char Custom (Char Aznable)
    Elmeth (Lalah Sune)
    
    Enemy Units:
    Core Booster (Sayla Mass)
    Gundam (Amuro Ray)
    
    Events:
    -Lalah has a battle encounter with Amuro
    -Char has a battle encounter with Sayla
    -Char has a battle encounter with Amuro
    
    Experience Events:
    -Char defeats Amuro: +150 Exp.
    
    Ah, the infamous scene from Mobile Suit Gundam. Simply beat 
    Amuro to end this part of the scenario. It's not hard at all.
    
    -----------------------------------------------------------
    Session 04a (Part 2):
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Gelgoog Char Custom (Char Aznable)
    Elmeth Unit 3 (Haman Khan)
    All Available Units
    
    Enemy Units:
    White Base (Bright Noa)
    Guncannon (Kai Shiden)
    Guncannon (Hayato Kobayashi)
    Core Booster (Sayla Mass)
    Gundam (Amuro Ray)
    GM Squad (2 GM) x2
    GM Command
    -GM
    -GN
    GM Command
    -GM
    GM Command
    -GM
    
    Events:
    -Haman has a battle encounter with Amuro
    
    Experience Events:
    -Haman communicates with Char: +75 Exp.
    
    Young (and super cute!) Haman has rebuffed Char into battle 
    just in time, so it's time for some revenge on those damn Feddies!
    
    Just throw out all of your units against the enemy. This is 
    nothing more than an all out brawl. Use Haman and Sera's bits to 
    blow up the bigger squads and have your squads ambush the units 
    that are alone. 
    
    If Bernie communicated with Chris in Session 01, you will go on 
    to Extra Session 1 (see Extra Sessions section). If not, just go 
    on to Session 5.
    
    -----------------------------------------------------------
    Session 05:
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Zeong (Char Aznable)
    Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
    -Gelgoog Hi-Mobility
    -Gelgoog Hi-Mobility
    Gelgoog Gato Custom
    -Gelgoog
    -Gelgoog
    Gelgoog
    -Gelgoog
    Gwazan (Aguill Delaz)
    All Available Units
    
    Enemy Units:
    White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster 
    (Sayla Mass), Core Booster, Guncannon (Kai Shiden), and Guncannon 
    (Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom 
    (Burning), GM Command (Monsha), GM Command (Alpha), Guncannon (Chap), 
    and Guncannon)
    GM Command (Shiro Amada)
    -GM
    -GM
    GM Command (Chris McKenzie)
    -GM
    -GM
    GM Command (Muu La Flaga)
    -GM
    -GM
    
    Events:
    -Cima has a battle encounter with Amuro
    -Char has a battle encounter with Amuro
    -Gato has a battle encounter with Amuro
    -Ridden has a battle encounter with Amuro
    -Bernie has a battle encounter with Chris
    -Sieg has a battle encounter wih any enemy after communicating with Sera
    -Anyone has a battle encounter with Shiro
    -Ridden has a battle encounter with Kai or Hayato
    
    Experience Events:
    -Bernie communicates with Chris after having a battle encounter with her: 
    Both Chris and Bernie retreat. +80 Exp.
    -Ridden communicates with Char: +80 Exp.
    -Sera communicates with Sieg: +80 Exp.
    -Kai is defeated: +80 Exp.
    -Hayato is defeated: +80 Exp.
    -Bright is defeated: +80 Exp.
    -Char defeats Amuro: Char and Amuro are both destroyed. +240 Exp.
    
    This is your first really big mission and it's here at A Baoa Que. 
    I suggest waiting for the enemy units to come towards you before you 
    start releasing your units. After the Federation has released all of 
    their units from their ships, then feel free to pound on them. Use 
    your Elmeths well to take out the annoying squads. There are tons of 
    chances to gain experience points in this stage, so make sure you take 
    the time to do so. Also, if Bernie has a battle encounter with Chris 
    and then communicates with her, they will both retreat, but you will 
    get them again later in the game.
    
    -----------------------------------------------------------
    Session 06:
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Gelgoog Char Custom (Char Aznable)
    Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
    All Available Units
    
    Player Reinforcements:
    Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga)
    
    Player Reinforcements (2):
    GM Command (Shiro Amada)
    
    Enemy Units:
    Gelgoog Squad (3 Gelgoog) x2
    Gelgoog Hi-Mobility Squad (3 Gelgoog Hi-Mobility) x2
    Gelgoog Jaeger x3
    Gromlin (Ginias Sakhalin)
    Gwazan (Kycilia Zabi)
    Zanzibar x2
    
    Neutral Enemy Units:
    Pegasus (Bosque Om)
    Pegasus (Jamaican)
    Salamis x8
    GM Custom (Yazan Gable)
    -GM Custom
    -GM Custom
    GM Custom Squad (3 GM Custom) x3
    
    Events:
    -8 Enemies Remain: Player Reinforcements arrive
    -Turn 2: Player Reinforcements (2) arrive
    -Cima has a battle encounter with Kycilia
    -Ridden has a battle encounter with Kycilia
    -All Enemy Units defeated: Neutral Enemy Units arrive
    
    Experience Events:
    -Ridden defeats Kycilia: +85 Exp.
    -Shiro defeats Gromlin: +180 Exp.
    
    This can be a bit of a tricky mission if you're not careful. 
    Target the Gelgoog Jaegers first since they have map weapons. 
    After that, target the battleships. Make sure than when you are 
    about to defeat the last enemy, it's with a unit that can move 
    very far across the map. Before you defeat this enemy, move your 
    units as far to the bottom or top of the map as possible. This is 
    because after you defeat all the enemies, the Federation will show 
    up, and if you lose ANY unit to them, you lose the missions, so 
    you want to make sure you can escape as soon as possible.
    
    If you had Sieg communicate with Sera in the previous stage, you may 
    move on to Extra Session 2 after this. If not, go straight to Session 07.
    
    -----------------------------------------------------------
    Session 07a:
    -----------------------------------------------------------
    
    Initial Units:
    GP02A (Anavel Gato)
    Gwazan (Aguille Delaz)
    Musai Refit x2
    Rick Dom x6
    All Available Units
    
    Enemy Units:
    Magellan x7
    Pegasus x2
    Alexandria
    
    Enemy Reinforcements:
    Pegasus x2
    GM Custom
    -GM Command
    -GM Command
    GM Custom
    -GM Command
    -GM Command
    
    Enemy Reinforcements (2):
    Albion (Eiphar Synapse)
    GP01 Full Vernian (Kou Uraki)
    GM Custom (Bernard Monsha)
    -GM Custom (Alpha A. Bate)
    GM Cannon II (Chap Adel)
    -GM Cannon II
    
    Event:
    -Gato uses his nuclear warhead: Enemy Reinforcements (2) arrive
    -Ridden has a battle encounter with Monsha/Adel/Alpha
    -Shin has a battle encounter with Monsha/Adel/Alpha
    -Gato Moves: Enemy Reinforcements appear
    -Gato has a battle encounter with Kou
    -Kou's HP is lowered by Gato: Kou and Gato defeat each other
    
    Experience Events:
    -Kelly has a battle encounter with Gato: +90 Exp.
    
    This is an interesting mission. You basically have to "plan 
    out" the nuclear strike on Solomon. When you move Gato, many 
    more enemies will appear. Make sure NOT to move any of your 
    units below the line that was shown at the beginning of the turn. 
    Defeat all of the enemy reinforcements. Gato will soon use the 
    nuclear warhead to take out all of the poor enemy ships at the 
    bottom of the screen. The Albion and its members will show up 
    afterwards. Itshouldn't be too hard from there on.
    
    If you beat this mission within 6 turns, you may go on to play Extra 
    Session 3 before you go on to Session 08.
    
    -----------------------------------------------------------
    Session 08a:
    -----------------------------------------------------------
    
    Initial Units:
    Gwazan (Aguille Delaz)
    Musai Refit x2 (Each hold 3 Rick Doms)
    Neue Ziel (Anavel Gato)
    Colony
    
    Enemy Units:
    Magellan
    GM Command Squad (3 GM Command) x4
    GM Command Squad (2 GM Command) x2
    
    Enemy Reinforcements:
    Albion (Eiphar Synapse)
    GP03 Dendrobium (Kou Uraki)
    GM Custom (Alpha A. Bate)
    -GM Custom (Bernard Monsha)
    GM Cannon II (Chap Adel)
    -GM Cannon II
    
    Neutral Enemy Units:
    Solar System II
    Alexandria (Bosque)
    Alexandria (Jamaican)
    GM Custom Squad (3 GM Custom x5)
    Galbadly Beta (Yazan)
    -Galbaldy Beta
    -Galbaldy Beta
    
    The goal of this mission is to get the colony below the 
    line as fast as humanly possible. And it's a good idea to do it 
    very fast or else your force will be decimated by ton of enemies. 
    Keep Kou occupied by using Gato to keep him busy. Cima will soon 
    arrive as well as Bosque's forces. Jut get that colony to below 
    the line with in as few turns as possible and you'll be fine.
    
    -----------------------------------------------------------
    Session 09:
    -----------------------------------------------------------
    
    Initial Units:
    Rick Dias (Quattro Bajina)
    -Rick Dias (Roberto)
    -Rick Dias (Apolly)
    
    Player Reinforcements:
    Gundam Mark II (Camille Bidan)
    Argama (Henken Beckner)
    All Available Units
    
    Enemy Units:
    Hi-zack Squad (3 Hi-zack) x2
    Gundam Mark II (Jerid Messa)
    Gundam Mark II (Kakricon Kacooler)
    
    Enemy Reinforcements:
    GM II Squad (3 GM II) x7
    
    Events:
    -Roberto and Apolly have a battle encounter with any Hi-zack
    
    Experience Events:
    -Jerid is defeated: Player Reinforcements arrive. +100 Exp.
    
    Zeta Gundam is starting! Fun, fun, fun. Anyway, you basically 
    overpower the enemy in your Rick Dias and the three together 
    can destroy a Mark II with ease, so take out Kakricon and 
    Jerid quickly so you can get the rest of your forces and the 
    enemy's to appear. Camille will steal Jerid's Mark II and join 
    you. Destroy all the GM II to finish this mission.
    
    After this mission you will be given two choices. The first is to 
    stay in space to fight the Titans (UC Route) and the second is to 
    go to Earth to deal with ZAFT (AU Route). If you choose the UC 
    Route, you can go on to stage 10a, unles of course you had done 
    Extra Session 2 before, which in that case you may go to Extra 
    Session 4a in which you will keep the Argama and gain the Radish 
    as well for battleships.. If you choose AU Route, go to Session 
    10b where you will gain the Audhumla as your carrier
    
    -----------------------------------------------------------
    4-2. Path Split
    -----------------------------------------------------------
    
    At the end of Stage 9 you have to make a choice - UC Route or 
    AU Route. Here are the series that appear on each route if that 
    will help make up your mind:
    
    Both:
    Mobile Suit Gundam: The 08th MS Team
    Mobile Suit Gundam 0080: War in the Pocket
    Mobile Suit Crossbone Gundam
    After War Gundam X
    Turn A Gundam
    Mobile Suit Gundam Seed (Limited on UC Route, Much More on AU Route)
    DS Originals
    
    UC Unique:
    Mobile Suit Gundam 0083: Stardust Memories
    Mobile Suit Zeta Gundam (Camille Included)
    Mobile Suit Gundam ZZ
    Mobile Suit Gundam: Char's Counterattack
    Victory Gundam
    Monoeye Gundams
    
    AU Unique:
    Mobile Suit Zeta Gundam (Camille Excluded)
    Mobile Fighter G Gundam
    New Mobile Suit Report: Gundam W
    Gundam W: Endless Waltz
    Mobile Suit Gundam Seed Destiny
    
    -----------------------------------------------------------
    4-2a. Story Mode - UC Route:
    -----------------------------------------------------------
    
    -----------------------------------------------------------
    Session 10a:
    -----------------------------------------------------------
    
    Player Units:
    Albion (Eiphar Synapse)
    GP03 Dendrobium (Kou Uraki)
    Hyaku Shiki (Dee Trier)
    
    Player Reinforcements:
    Argama (Henken Beckner)
    Radish (Blex Fora)
    Gundam Mark II (Camille Bidan)
    All Available Units
    
    Friendly Units:
    Argama (Henken Beckner)
    Radish (Blex Fora)
    
    Enemy Units:
    Marasai (Jerid Messa)
    Marasai (Kakricon)
    Alexandria x2
    Hi-zack Squad (3 Hi-zack) x1
    Hi-zack Squad (2 Hi-zack) x5
    Gundam Mark II (Emma Sheen)
    Marasai (Bernard Monsha)
    -Marasai (Alpha A. Bate)
    Hi-zack Custom (Chap Adel)
    -Hi-zack Custom
    -Hi-zack Custom
    
    Enemy Reinforcements:
    Psyco Gundam (Four Murasame)
    
    Events:
    -Turn 3: Player Reinforcements and Enemy Reinforcements arrive
    -Dee has a battle encounter with any enemy
    -Anyone has a battle encounter with Monsha/Chap/Alpha
    -Kou has a battle encounter with Monsha/Chap/Alpha
    -Camille has a battle encounter with Four
    
    Experience Events:
    -Quattro communicates with Emma: Emma joins you. +105 Exp.
    -Camille communicates with Four after having a battle encounter 
    with her: Four retreats
    
    An interesting stage we have here. You now have Dee and Kou on 
    your team. Don't rush towards the enemy, let them come towards you. 
    When your forces recover so that you have the Argama and Radish 
    back, then start pounding the enemy. Use Quattro to communicate 
    with Emma to get her to join you on the spot. Use Camille to deal 
    with Four and the Psyco Gundam. Have him attack her and then 
    commmunicate with her.
    
    -----------------------------------------------------------
    Session 11a:
    -----------------------------------------------------------
    
    Player Units:
    Argama (Bright Noa)
    Radish (Henken Beckner)
    All Available Units
    
    Enemy Units:
    Dogosse Gier (Bosque Om)
    Alexandria (Jamaican)
    Alexandria
    Maraisai Squad (3 Marasai) x2
    Hi-zack Squad (3 Hi-zack) x1
    Hi-zack Squad (2 Hi-zack) x2
    
    Enemy Reinforcements:
    Messala (Paptimus Scirocco)
    
    Enemy Reinforcements (2):
    Galbaldy (Lila Mira Lyla)
    -Marasai (Jerid Messa)
    -Marasai (Kakricon Kacooler)
    Galbaldy Beta Sqaud (3 Galbadly Beta) x5
    
    Neutral Enemy Units:
    Sadaran (Haman Khan)
    Endra (Yuri Hassler)
    Endra x5
    Gaza-C Squad (2 Gaza-C) x4
    Zaku III (Rakan Dakaran)
    -Dreissen
    Hamma Hamma (Mashymare Cello)
    -Gaza-D
    l-Gaza-D
    R-Jarja (Chara Soon)
    -Gaza-D
    Dreissen Squad (2 Dreissen) x1
    Gaza-D Squad (3 Gaza-D) x2
    
    Events:
    -Enemy Turn 1 begins: Enemy Reinforcements arrive
    -Approximately 24 units on the map remain: Enemy Reinforcements 
    arrive
    -Camille has a battle encounter with Scirocco
    -Camille has a battle encounter with Jerid
    -Quattro has a battle encounter with Yuri
    -Mashymare has a battle encounter with any enemy
    -Turn 5: All Neutral Enemy Unit Endras and Sadaran retreat except for
    Yuri's.
    
    Well, you now have Bright Noa as your new captain. There are two 
    fronts in this battle with two different enemies - the Titans and 
    Neo Zeon. Move in SLOWLY. Let the Titans and Neo Zeon soldiers do 
    damage to each other, and then step in and get the kill on the 
    damaged enemies. Feel free to capture some enemy units as well. 
    There are some useful ones in this stage.
    
    After awhile, Haman and many of her ships will retreat but will leave
    the MS forces behind. Just beware of Mashymare since he has an attack
    that hits everyone in a squad
    
    -----------------------------------------------------------
    Session 12a:
    -----------------------------------------------------------
    
    Initial Units:
    Argama (Bright Noa)
    Radish (Henken Beckner)
    All Available Units
    
    Player Reinforcements:
    Zeta Gundam (Judau Ashta)
    -Hamma Hamma (Roux Rouka)
    
    Enemy Units:
    Sadaran (Haman Khan)
    Endra (Holds R-Jarja (Chara Soon), Gaza-D x5)
    Endra (Holds Hamma Hamma (Mashymare Cello), Gaza-D x5)
    
    Enemy Reinforcements:
    GuAIZ R (Rau Le Creuset)
    -GuAIZ
    -GuAIZ
    GINN Squad (3 GINN)
    Neue Ziel (Anavel Gato)
    Dom Bein Nichts Squad (3 Dom Bein Nichts) x1
    Dom Gross Beil Squad (3 Dom Gross Beil) x1
    Vesalius
    
    Enemy Reinforcements (2):
    Quebley Mark II (Elpe Puru)
    
    Neutral Enemy Units:
    Galbaldy Beta (Lila Mira Lyla)
    -Galbaldy Beta
    -Galbaldy Beta
    Galbaldy Beta Squad (3 Galbaldy Beta) x2
    Marasai (Jerid Messa)
    -Marasai (Kakricon Kacooler)
    
    Events:
    -Haman's HP is lowered below 70%: Haman retreats, Player Reinforcements
    arrive
    -Turn 2 After you have moved all of your units: Enemy Reinforcements
    arrive
    -About 26 total enemies remain: Enemy Reinforcements (2) arrive
    
    This is another mission loaded with a ton of enemies. Be wary 
    of your position and don't let yourself be ambushed. Again, don't 
    deploy your units until you're in a position to get the first 
    attack on the enemies. Judau and Roux will join you soon. Have 
    Judau attack Puru and beat her in order to get her to join you. 
    More enemies will arrive soon, including your old friend Gato. The 
    Neue Ziel is tough to beat because Gato has an HP regening ID. 
    It's actually MUCH easier to capture it. Some Titans will arrive 
    soon, but they're not much of a threat.
    
    -----------------------------------------------------------
    Session 13a:
    -----------------------------------------------------------
    
    Initial Units:
    Willegem (Gwen)
    Turn A Gundam (Loran Cehack)
    -Methuss (Sochie Heim)
    SUMO Harry Ord Custom (Harry Ord)
    V2 Gundam (Usso Ebbing)
    
    Player Reinforcements:
    Argama (Bright Noa)
    Radish (Henken Beckner)
    All Available Units
    
    Special Player Reinforcements:
    Rick Dias (Shiro Amada)
    -Rick Dias (Aina Sakhalin)
    
    Enemy Units:
    WaDom x6
    SUMO (Poe Eiji)
    -SUMO
    -SUMO
    
    Neutral Enemy Units:
    Centurio (Legion)
    GINN
    -Hamma Hamma
    Virgo II
    -GINN
    -Messala
    Taurus
    -Dreissen
    -GINN
    Gaplant
    -R-Jarja
    -GINN
    
    Events:
    -Turn 2: Player Reinforcements arrive
    -Shiro/the squad Shiro was in defeated Ginias in Session 6 and 
    7 Enemies Remain in this session: Special Player Reinforcements arrive
    -7 Enemies Remain: Neutral Enemy Units arrive
    -Loran has a battle encounter with Poe
    -Sochie has a battle encounter with any enemy
    
    Experience Events:
    -Quattro communicates with Harry: +120 Exp.
    
    Yes! I love this stage because you get the characters from Turn 
    A Gundam as well as some more insight on this game's original plot. 
    Anyway, you begin with just a few units, but they all have good pilots, 
    so charge forward. If you followed the steps to get Shiro and Aina, 
    they will appear to give you some backup. On Turn 2, your forces arrive. 
    
    This is a GREAT chance to capture some very good mecha. I suggest
    trying to get a Dreissen, R-Jarja, Hamma Hamma, and some others as 
    they will make good units for now or at least good parts. Defeat all 
    the enemies to complete this stage. If you completed Session X4a and 
    complete this Session within 6 turns, you may play Extra Session 5.
    
    -----------------------------------------------------------
    Session 14a:
    -----------------------------------------------------------
    
    Initial Units:
    Argama (Bright Noa)
    Radish (Henken Beckner)
    Willegem (Gwen)
    
    Enemy Units:
    Psyco Gundam Mark II (Puru Two)
    Dreissen Squad (3 Dreissen) x2
    Gaza-D Squad (3 Gaza-D) x2
    GINN Squad (3 GINN) x3
    Bawoo (Glemmy Toto)
    -Mass Production Bawoo
    -Mass Production Bawoo
    GuAIZ R (Anavel Gato)
    -GuAIZ
    -GuAIZ
    
    Events:
    -Kou has a battle encounter with Gato
    -Roux has a battle encounter with Glemmy
    -Puru has a battle encounter with Puru Two
    
    Experience Events:
    -Puru has a second battle encounter with Puru Two: Puru dies and 
    Puru Two retreats. +375 Exp.
    -Quattro defeats Gato: +125 Exp.
    
    This is a fairly straightforward mission where you can just beat down
    everything in your sight. The only exception being is if you want to
    get Puru Two in which you have to have Elpe Puru have some battle
    encounters with her. Unfortunately, Gato has been shafted into a 
    GuAIZ R, so you can't steal another Neue Zeil from under his nose.
    If you want to begin the process to convince Anavel Gato, have the
    squad that Quattro is in defeat Gato.
    
    You will recieve the Near Argam at the end of this scenario which
    Bright will now use. Henken will take the old Argama. ^_^
    
    -----------------------------------------------------------
    Session 15a (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Willegem (Gwen)
    All Available Units
    
    Player Reinforcements:
    Full Armor ZZ Gundam (Judau Ashta)
    
    Enemy Units:
    Soriel (Phil Ackerman)
    Sandra x2
    WaDom x4
    Sadaran
    Zaku III x3
    -Gaza-D
    -Gaza-D
    Hamma Hamma (Mashymare Cello)
    -Zaku III
    -Zaku III
    SUMO (Poe Eiji)
    -SUMO
    SUMO
    -SUMO
    
    Neutral Enemy Units:
    Psyco Gundam Mark II (Puru Two)
    Sandra
    Bawoo (Glemmy Toto)
    -Mass Production Bawoo
    -Mass Production Bawoo
    Mass Production Bawoo (Anavel Gato)
    -Mass Production Bawoo
    -Mass Production Bawoo
    Doven Wolf (Rakan Dakaran)
    -Zaku III
    -Zaku III
    Dreissen Squad (3 Dreissen) x3
    
    Events:
    -About 8 Enemies Remain: Neutral Enemy Units arrive
    -1 Turn after Neutral Enemy Units arrive: Player Reinforcements arrive
    -Harry has a battle encounter with Phil
    
    Experience Events:
    -Shin communicates with Gato: Gato joins you. +130 Exp.
    -Judu has a battle encounter with Glemmy: Judau learns his Hyper Mode.
    +260 Exp.
    
    Judau will not be immediately available for this scenario as he is 
    doing some sneaking around. Quattro will not be available at the moment, 
    either. Anyway, it looks as if the Moonrace enemies have teamed up 
    with Haman's Neo Zeon forces. Just pound the enemy and steal some 
    units if you'd like. If you began the process to get Gato, have 
    Shin Matsunaga communicate with him here to complete it. Gato will 
    immediately join you.
    
    When Judau arrives, make sure you have him attack Glemmy so that he
    can learn his very useful Hyper ID. After that, just clean up
    all the enemies and move on to Part 2.
    
    -----------------------------------------------------------
    Session 15a (Part 2):
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Bright Noa)
    Willegem (Gwen)
    Gundam Sisquede (Sieg Wag ner)
    All Available Units
    
    Player Reinforcements:
    Super Gundam (Mian)
    
    Enemy Units:
    The O (Paptimus Scirocco)
    -Messala
    -Messala
    Hambrabi (Yazan Gable)
    -Hambrabi (Dunkel)
    -Hambrabi (Ramsus)
    Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x5
    Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1
    Sudori x2
    
    Enemy Reinforcements:
    Gundam Dezpada (Ein Levy)
    -Gundam Tera S'ono (Sera Expery)
    
    Events:
    -Player moves any unit: Reccoa is destroyed by Yazan
    -About 12 Enemy Units remain: Enemy Reinforcements arrive, Player 
    Reinforcements arrive and join in a squad with Sieg
    -Camille has a battle encounter with Jerid
    
    Experience Events:
    -Camille has a battle encounter with Yazan: Camille learns his Hyper ID.
    +270 Exp.
    -Sieg has a battle encounter with Ein: Sieg learns his Hyper ID and Ein
    retreats. +270 Exp.
    
    Make sure that Camille is in a Zeta Gundam for this mission.
    
    Quattro is just about to give his infamous Zeta Gundam speech when
    of course, the Titans arrive to try to stop him. On Turn 2, Reccoa 
    will kamikaze attack (Yeah . . . right. Zeta fans know what is really 
    going on). Have Camille attack Yazan any time after this so that 
    Camille can learn his Hyper ID which turns the Zeta Gundam into a 
    one man death machine.
    
    Ein will appear as cocky as usual. Have Sieg attack him to Sieg can 
    learn his Hyper Mode, Offensive Mode 1, which leads to the usage of 
    quite possibly the most badass attack in the game: Offensive Mode 2.
    
    Defeat all enemy units to complete the mision. If you succesfully
    convinced Gato in Part 1, Kelly Layzner will join you after this 
    scenario.
    
    -----------------------------------------------------------
    Session 16a:
    -----------------------------------------------------------
    
    Initial Units: 
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Willegem (Gwen)
    Turn A Gundam (Loran Cehack)
    All Available Units
    
    Enemy Units:
    Centurio (Legion)
    Gromlin x2
    SUMO
    -Serpent
    -Batara
    Mass Production Quebley Squad (3 Mass Production Quebley) x1
    Jegan
    -Batara
    -Serpent
    Gundam Mark V
    Batara
    -Jegan
    Jegan
    -Serpent
    
    Enemy Reinforcements:
    Turn X (Gym Ginginham)
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (3 Mahiroo) x5
    Almaiya x3
    
    Events:
    -All Enemy Units defeated: Enemy Reinforcements arrive
    -Dee has a battle encounter with Legion
    -Legion has a battle encounter with anyone
    -Loran has a battle encounter with Gym
    
    Well, more original story going on. Legion seems to be controlling 
    some more oddly placed units, which you should capture. Getting 
    the Gundam Mark V is a good idea and getting one or two of the 
    Mass Production Quebleys is a great idea, as an MP Quebley is a 
    good unit for any Newtype.
    
    After all enemies are defeated, Gym will show up in his powerhouse
    Turn X. Defeat him and his forces to complete this mission.
    
    -----------------------------------------------------------
    Session 17a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Willegem (Gwen)
    Turn A Gundam (Loran Cehack)
    SUMO Harry Ord Custom (Harry Ord)
    All Available Units
    
    Player Reinforcements:
    Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)
    
    Enemy Units:
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (3 Mahiroo) x7
    
    Enemy Reinforcements:
    Turn X Moonlight Butterfly (Gym Ginginham)
    Bandit (Maribell Hatchet)
    -Bandit
    -Bandit
    Bandit Squad (3 Bandit) x4
    
    Events:
    -Turn 2: Player Reinforcements join in a squad with Harry
    -About 14 total enemy units remain: Enemy Reinforcements arrive
    
    Experience Events:
    -Loran has a battle encounter with Gym: Loran learns his Hyper 
    Mode. +290 Exp.
    -Garrod has a battle encounter with Gym: Garrod learns his Hyper 
    Mode. +270 Exp.
    
    More Turn A Gundam fun. Quickly move in and start beating on 
    Sweatson's forces so Gym and Maribell can finally arrive. Beware 
    of Gym and his Moonlight Butterfly. At the beginning of every 
    enemy turn it damages all units within one square of him and he 
    can deal some deadly attacks. Have Garrod attack him and Loran 
    attack him (they MUST be in seperate squads if you want them both 
    to learn their Hyper Modes) so they can learn their Hyper Modes. 
    Loran's Moonlight Butterfly should be a big help from now on. ^^
    
    -----------------------------------------------------------
    Session 18a:
    -----------------------------------------------------------
    
    Initial Units:
    Mother Vanguard (Berah Ronah)
    Crossbone Gundam X1 (Kincaide Nou)
    -Crossbone Gundam X2 (Zabine Chareux)
    
    Enemy Units:
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    -Mahiroo Squad (3 Mahiroo) x3
    Almaiya (Gym Ginginham)
    Willegem (Gwen)
    Turn A Gundam (Maribell Hatchet)
    
    Events:
    -Kincaide has a battle encounter with Maribell
    -Zabine has a battle encoutner with Maribell
    -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
    Vanguard
    
    Experience Envets:
    -The Crossbone Gundams defeat Gym: +150 Exp.
    
    Well, Gwen has backstabbed you and the Turn A has been hijacked by 
    that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to 
    the rescue!
    
    Lower Turn A's HP to get it back. Defeat all of the units, but 
    leave Gym for last to savor the upcoming event. When you finally 
    defeat Gym, you'll get a nice little scene of Kincaide and Zabine 
    teaming up to show Gym he isn't the only one with the power of 
    the "X".
    
    -----------------------------------------------------------
    Session 19a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    All Available Units
    
    Enemy Units:
    Zanspine (Katejina Ruth)
    -Hambrabi
    -Hambrabi
    Gabthley (Jerid Messa)
    -Barzam
    -Barzam
    Gabthley (Mouar Pharoah)
    -Barzam
    -Barzam
    Pallas Athene (Reccoa Londe)
    -Messala
    -Mesala
    Alexandria x2
    
    Enemy Reinforcements:
    Psyco Gundam Mark II (Four Murasame)
    Psyco Gundam x2
    Gundam Dezpada (Ein)
    -Gundam Mark V
    -Gundam Mark V
    Bound Doc
    -Bound Doc
    Alexandria
    
    Events:
    -Enemy Reinforcements arrive
    -Usso has a battle encounter with Katejina
    -Camille has a battle encounter with Reccoa
    -Sieg has a battle encounter with Ein 
    
    Experience Events:
    -Usso communicates with Katejina after they have a battle 
    encounter: +155 Exp.
    -Camille communicates with Reccoa after they have a battle 
    encounter: +155 Exp.
    -Camille communicates with Four twice: Four retreats. +155 Exp.
    
    Time for more dealings with the Titans. Reccoa reveals she is 
    alive and well and is kicking it with Scirocco. You can grab some 
    free experience by having Camille attack and then communicate with 
    her. Same with Katejina and Usso. You can finally obtain Four here 
    if you had Camille communicate with her way back in Session 10a. 
    Have Camille communicate with her twice, and she will retreat and 
    join after the mission. 
    
    Defeat all enemy units to complete the mission. Then you get to watch
    a nice little scene of everyone's favorite WMD, GENESIS, firing.
    
    -----------------------------------------------------------
    Session 20a:
    -----------------------------------------------------------
    
    Initial Units:
    Eternal (Lacus Klein)
    Freedom Gundam (Kira Yamato)
    Justice Gundam (Athuran Zala)
    
    Player Reinforcements:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    All Available Units
    
    Enemy Units:
    Sadaran
    Sandra
    Mass Production Bawoo Sqaud (2 Mass Production Bawoo) x5
    Doven Wolf (Rakan Dakaran)
    -Doven Wolf
    -Doven Wolf
    GuAIZ R x4
    Zaku Warrior x4
    Vesalius
    
    Enemy Reinforcements:
    Quin Mantha (Glemmy Toto)
    Mass Production Quebley x3
    -Mass Production Quebley
    
    Neutral Enemy Units:
    Dogosse Gier (Paptimus Scirocco)
    Xeku Zwei (Bernard Monsha)
    -Xeku Zwei (Alpha A. Bate)
    -Xeku Zewei (Chap Adel)
    Alexandria
    Zanspine (Katejina Ruth)
    -Hambrabi
    -Hambrabi
    Xeku Eins Type 1 x3
    -Barzam
    Bound Doc (Jerid Messa)
    -Bound Doc
    -Bound Doc
    Hambrabi (Yazan Gable)
    -Hambrabi (Dunkel)
    -Hambrabi (Ramsus)
    
    Events:
    -About 8 Enemies Remain: Enemy Reinforcements arrive
    -Turn 2: Player Reinforcements arrive
    -Turn 3: Neutral Enemy Units arrive
    -Judau has a battle encoutner with Glemmy
    -Quattro has a battle encounter with Scirocco
    -Kou has a battle encounter with Monsha/Alpha/Chap
    -Kou defeats Monsha/Alpha/Chap: Monsha/Alpha/Chap regenerate HP
    
    Experience Events:
    -Judau communicates with Quin Mantha: Puru Two escapes. +160 Exp.
    
    This is a pretty big stage. You start with the Eternal (which 
    looks really pretty in SD) along with the Freedom and Justice 
    which are both excellent units.
    
    Some Titans will show up soon enough for you to play with, including
    the returning Immortal 4th Team who can prove to be a bit annoying. 
    Split your forces up to take on both enemy fronts carefully. Glemmy 
    will arrive with his new toy and some Quebleys. If you followed the 
    steps for get Puru Two before, you can complete the process here 
    by communicating with the Quin Mantha. Puru will join you after the 
    mission.
    
    Sayla will join you after this mission ends.
    
    -----------------------------------------------------------
    Session 21a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    WaDom x3
    SUMO (Poe Eiji)
    -SUMO
    -SUMO
    Soriel (Phil Ackerman)
    The O (Paptimus Scirocco)
    -Xeku Eins Type 2
    -Xeku Eins Type 2
    Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x2
    Alexandria x2
    Dogosse Gier (Muruta Azrael)
    Gabthley x3
    -Xeku Eins Type 1
    -Xeku Eins Type 1
    Bound Doc (Jerid Messa)
    -Bound Doc
    -Bound Doc
    Zanspine (Katejina Ruth)
    -Xeku Eins Type 1
    -Xeku Eins Type 1
    
    Neutral Enemy Units:
    Turn X (Gym Ginginham)
    -Bandit
    -Bandit
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (3 Mahiroo) x1
    Bandit (Maribell Hatchet)
    -Bandit
    -Bandit
    Bandit Squad (3 Bandit) x1
    Almaiya x2
    Willegem (Gwen)
    
    Neutral Enemy Reinforcements:
    Psyco Gundam (Gwen)
    
    Events:
    -About 15 Enemies Remain: Neutral Enemy Units arrive
    -Willegem is destroyed: Neutral Enemy Reinforcements arrive
    -Usso has a battle encounter with Katejina
    -Loran has a battle encounter with Gym
    -Harry has a battle encounter with Gym
    -Quattro has a battle encounter with Gym
    -Loran has a battle encounter with Gwen
    
    Experience Events:
    -Usso defeats Katejina: +330 Exp.
    -Loran defeats Gym: +330 Exp.
    -Kira attacks Gym: +330 Exp.
    -Camile defeats Jerid: +165 Exp.
    
    I don't think the Moonrace enemies know who they want to team up 
    with. A few stages ago they were with Neo Zeon, and now they're 
    with Scirocco and the Titans. O.o
    
    Anyway, have Bright in the Argama communicate with the Soriel to 
    get it to join you for this mission and Poe and her SUMO friends 
    will join you, too. This is pretty much the last stand of the Titans, 
    so there are some chances to gain experience here as well as lot of 
    events. 
    
    Gym and his army will show up for one last fight. Take out Gym as 
    fast as possible since he does damage to EVERYONE with his Moonlight 
    Butterfly on and can deal immense damage. The quickest way to do 
    this is for Kira to have a battle encounter with Gym which will cut 
    down Gym's HP, and then have Loran's squad finish him off. 
    
    -----------------------------------------------------------
    Session 22a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Sadaran
    Sandra x4
    Zaku III Squad (3 Zaku III) x2
    Gaza-E Squad (3 Gaza-E) x3
    Quebley
    Quebley Hyper (Haman Khan)
    -Quebley Mark II
    -Quebley Mark II
    Zaku III Custom (Mashymare Cello)
    -Zaku III
    -Zaku III
    Geymark (Chara Soon)
    -Zaku III
    -Zaku III
    
    Neutral Enemy Units:
    Vesalius x3
    GuAIZ Squad (3 GuAIZ) x4
    GuAIZ R Squad (3 GuAIZ R) x2
    Zaku Warrior Squad (3 Zaku Warrior) x2
    Providence Gundam (Rau Le Creuset)
    -Zaku Warrior
    -Zaku Warrior
    
    Events:
    -About 15 Enemies Remain: Neutral Enemy Units appear
    
    Experience Events:
    -All Enemy Units (Neutral Enemy Units not included) defeated 
    except for Haman and Quattro communicates with Haman: Haman 
    joins you. +170 Exp.
    -10 Enemies Remain: Athrun leaves to stop GENESIS
    -Kira defeats Rau: +340 Exp.
    
    The fight for GENESIS begins here! This stage can also be dubbed
    "Attack of the Funnel Spammers". This means you should beware of 
    Haman and Rau.
    
    You have to deal with Haman's forces first, and if you know what's 
    good for you, you are going to convince Haman. Beat all of her 
    army's units except for her. This includes beating the two Quebleys 
    she has in her squad. Then, use Quattro to convince her and she 
    will immediately join you. Be thankful as she and her custom Quebley 
    are some of the most powerful units in the entire game. 
    
    Now you must deal with ZAFT, which isn't much. They're units are 
    weaker than Neo Zeon's, the exception being the Providence Gundam. 
    Send in your best units to beat it one shot so that it doesn't go 
    DRAGOON happy on your units.
    
    -----------------------------------------------------------
    Session 23a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Tria (Dee Trier)
    Intertol (Norma Legion)
    Centurio (Legion) x4
    Centurio Regartus (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio (Legion)
    -Centurio (Legion)
    -Centurio Regartus (Legion)
    Centurio Regartus x2 (Legion)
    -Centurio (Legion)
    Centurio Squad (2 Legion) x6 (Legion)
    
    Events:
    -Dee's HP is lowered: Dee rejoins you
    
    Now starts the really hard part. The Legions aren't so hard to 
    deal with when they are on their own, but in squads, they can 
    be annoying. Use map attacks as much as possible since they really 
    help. Try to lower Dee's HP as fast as possible so that you can 
    get her back to your side with her Tria.
    
    I hope you didn't think that mission was too hard, because the 
    next one is crazy . . .
    
    -----------------------------------------------------------
    Session 24a:
    -----------------------------------------------------------
    
    Initial Units:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Centurio Regartus x4 (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio Consrare (3 Consare S) x1 (Legion)
    Centurio x14 (Legion)
    Centurio Regartus x4 (Legion)
    Centurio (3 Centurio) x4 (Legion)
    
    Enemy Reinforcements:
    Intertol (Norma Legion)
    Centurio Regartus x8
    Centurio Consrare x2
    -Centurio Regartus
    -Centurio Regartus
    
    Events:
    -About 24 total enemy units remain: Enemy Reinforcements arrive
    -Dee has a battle encounter with any Legion: Dee's Newtype 
    Mode activates
    -Amuro has a battle encounter with any Legion: Amuro's Hyper 
    Mode activates
    -Camille has a battle encounter with any Legion: Camille's 
    Hyper Mode activates
    -Judau has a battle encounter with any Legion: Judau's Hyper 
    Mode activates
    -Loran has a battle encounter with any Legion: Loran's Hyper 
    Mode activates
    -Kira has a battle encounter with any Legion: Kira and Lacus's 
    Seed Mode activates
    -Athrun has a battle encounter with any Legion: Athrun's Seed 
    Mode activates
    -Garrod has a battle encounter with any Legion: Garrod's Hyper 
    Mode activates
    -Sieg has a battle encounter with any Legion: Sieg's Hyper Mode 
    activates
    
    You have one huge battle cut out for you. DO NOT split up your 
    forces. I suggest gunning it North since that's where Norma Legion 
    will appear and defeating Norma will end the mission. Try to split up 
    the squads with the more powerful versions of the Legion's mecha in 
    them. Use your BEST map attackers to deal with large groups of enemies.
    If an enemy goes into Hyper Mode, DO NOTland next to them. This 
    will put you in a position to become a victim of their deadly map 
    attack which spells sure kill for any of your units. 
    
    If you think you are doing well and want to defeat all enemy units, 
    you can go ahead and do so, but if you're best units start feeling 
    desperate, try to attack and defeat Norma Legion as soon as humanly 
    possible.
    
    Congratulations on beating the main portion of the game! Now you 
    have the Encore Stages to deal with.
    
    The Crossbone Gundam X1 will be upgraded to the Crossbone Gundam X1 
    Kai as well now. Bright will recieve the Ra Cailum and Henken will 
    get the Near Argama. Quattro will mysteriously leave your team . . .
    
    -----------------------------------------------------------
    4-2b. Story Mode - AU Route:
    -----------------------------------------------------------
    
    -----------------------------------------------------------
    Session 10b:
    -----------------------------------------------------------
    
    Initial Units:
    Archangel (Murrue Ramias)
    
    Player Reinforcements:
    Gaplant (Muu La Flaga)
    
    Player Reinforcements (2):
    Audhumla (Hayato Kobayashi)
    Hyaku Shiki (Quattro Bajina)
    Rick Dias (Dee Trier)
    -GM II
    -GM II
    All Available Units
    
    Friendly Units:
    Garuda x2
    GM Squads (3 GM) x3
    
    Enemy Units:
    GINN Squads (3 GINN) x10
    
    Events:
    -Turn 3: Player Reinforcements arrive
    -Turn 4: Player Reinforcements (2) arrive
    
    You start off in a bad way here. The only unit you can control 
    at first is the Archangel and it's not strong enough to take on 
    so many enemies, not to mention you don't have access to the 
    Lohengrins yet. Move South as much as possible and hope the gist 
    of the attacks are taken by your friendly units. Muu will arrive 
    on Turn 3. Don't throw him in such a bad way that he'll get himself 
    killed. 
    
    Your forces will arrive on Turn 4. Keep moving the Archangel south
    while your units attack. You will have a few turns to get the 
    Archangel to escape to the South of the map. Once the Archangel 
    escapes, the mission will end.
    
    -----------------------------------------------------------
    Session 11b:
    -----------------------------------------------------------
    
    Initial Units:
    Willegem (Gwen)
    SUMO Harry Ord Custom (Harry Ord)
    Turn A Gundam (Loran Cehack)
    -Methuss (Sochie Heim)
    
    Special Player Reinforcements:
    Rick Dias (Shiro Amada)
    -Rick Dias (Aina Sakhalin)
    
    Player Reinforcements:
    Archangel (Murrue Ramias)
    Audhumla
    All Available Units
    
    Enemy Units:
    SUMO (Poe Eiji)
    -SUMO
    -SUMO
    WaDom x2
    
    Neutral Enemy Units:
    Centurio (Legion)
    Gaplant
    -GINN
    -R-Jarja
    Taurus
    -Dreissen
    -GINN
    virgo II
    -GINN
    -Messala
    GINN
    -Hamma Hamma
    
    Events:
    -2 Enemies Remain: Neutral Enemy Units arrive
    -2 Enemies Remain and Shiro defeated the Gromlin on Session 6: Special 
    Player Reinforcements arrive
    -Turn 3: Player Reinforcements arrive
    -Harry has a battle encounter with Poe
    -Sochie has a battle encounter with any enemy
    
    This is another odd stage. You have a few Turn A Gundam units (hooray!) 
    and some Moonrace enemies to deal with. Quickly fight them off so that 
    more enemies can appear. You forces' units should be appearing soon 
    enough. Capture any unit you think will be useful to you. Defeat the 
    Legion to initiate a scene between Dee and it.
    
    If you complete this session within 6 turns, you may go on to Extra 
    Session 5 before going on to Session 12b.
    
    -----------------------------------------------------------
    Session 12b:
    -----------------------------------------------------------
    
    Initial Units:
    Archangel (Murrue Ramias)
    Audhumla (Hayato Kobayashi)
    Willegem (Gwen)
    Strike Rouge (Cagalli Yula Attha)
    All Available Units
    
    Player Reinforcements:
    Gundam Epyon (Heero Yuy)
    
    Enemy Units:
    Pegasus x3
    Virgo II x2
    -Taurus
    -Taurus
    Taurus Squad (3 Taurus) x6
    
    Enemy Reinforcements:
    Forbidden Gundam (Shani Andras)
    -Raider Gundam (Clotho BUer)
    -Calamity Gundam (Orga Sanback)
    
    Events:
    -Turn 2: Player and Enemy Reinforcements arrive
    
    Experience Events:
    -Heero defeats Shani/Clotho/Orga: +235 Exp.
    
    A fairly straightforward mission, just make sure the Archangel doesn't
    take too much damage. On the second turn, the Druggie Trio will
    show up and do major damage to the Archangel. Heero will show 
    up to fend them off. Move the Archangel out of harm's way so 
    that it doesn't get destroyed. When fighting the Virgo IIs, use 
    attacks that you know will overpower the Planet Defensors. Use IDs 
    if necessary. Use Heero to defeat the Druggies to get an awesome 
    sceen and extra experience points.
    
    -----------------------------------------------------------
    Session 13b:
    -----------------------------------------------------------
    
    Initial Units:
    Archangel (Murrue Ramias)
    Audhumla (Hayato Kobayashi)
    Willegem (Gwen)
    All Available Units
    
    Player Reinforcements:
    Freedom Gundam (Kira Yamato)
    
    Enemy Units:
    Virgo II x3
    -Taurus
    -Taurus
    Virgo II squad (3 Virgo II) x3
    Calamity Gundam (Orga Sabnack)
    -Aegis Gundam
    Raider Gundam (Clotho Buer)
    -Aegis Gundam
    Forbidden GUndam (Shani Andras)
    -Aegis Gundam
    
    Enemy Reinforcements:
    Virgo II
    -Taurus
    -Taurus
    
    Neutral Enemy Units:
    Centurio (Legion)
    
    Events:
    -About 13 total enemies remain: Neutral Enemy Units arrive
    -About 8 total enemies remain: Player Reinforcements and Enemy 
    Reinforcements arrive
    -Heero has a battle encounter with Shani/Orga/Clotho
    -Dee has a battle encounter with Legion
    
    This is an easy missions, especially since the  trio is now split 
    up. Just go all out on them. A Legion will show up. Defeat it for 
    a special scene between Dee and the Legion. When a few enemies 
    remain, some more enemeis will appear, but Freedom Gundam will 
    appear with Kira as its pilot and destory most of them.
    
    -----------------------------------------------------------
    Session 14b:
    -----------------------------------------------------------
    
    Initial Units:
    Taurus SK Custom (Lucrezia Noin)
    
    Player Reinforcements:
    Gundam Epyon (Heero Yuy)
    Wing Gundam Zero (Zechs Merquise)
    
    Player Reinforcements (2):
    Archangel (Murrue Ramias)
    Audhumla (Hayato Kobayashi)
    Willegem (Gwen)
    God Gundam (Heero Yuy)
    All Available Units
    
    Player Reinforcements (3):
    Justice Gundam (Athrun Zala)
    
    Enemy Units:
    Gaia Gundam (Stella Loussier)
    Abyss Gundam (Auel Neider)
    Chaos Gundam (Sting Oakley)
    Barzam x11
    
    Enemy Reinforcements:
    Xeku Eins Type 1 Squad (3 Xeku Eins Type I) x1
    Barzam Squad (3 Barzam) x2
    Taurus Squad (3 Taurus) x1
    Xeku Eins Type II (3 Xeku Eins Type 2) x1
    
    Neutral Enemy Units:
    Devil Gundam
    Devil Army Squad (3 Devil Army) x5
    Master Gundam (Master Asia)
    
    Events:
    -Turn 2: Player Reinforcements arrive
    -Abouat 5 total enemies Remain: Player Reinforcements (3) and 
    Enemy  Reinforcements arrive
    -About -- total enemies remain: Neutral Enemy Units arrive
    -Domon has a battle encounter with Master Asia
    
    Experience Events:
    -Noin communicates with Zechs: +125 Exp.
    
    This is a long mission. Don't jump the gun and move Noin forward. 
    You should know this just from seeing the fact that there are three
    strong Gundams on the field. Wait for Heero and Zechs and form a 
    squad between them for some strong attack ability. Your forces 
    will arrive soon enough and so will more enemies. Take out Stella, 
    Auel, and Sting as fast as possible since they are the biggest 
    threats, especially when coupled together.
    
    The Devil Gundam will arrive to bother you some more if you have 
    been getting the Extra Sessions. Again, remember to use someone 
    with an ID Cancelling ID command to use it when you deliver the 
    first attack and then use your best squads to deliver the final blows.
    
    You are now returning to space, so you will lose the Audhumla as 
    a carrier.
    
    -----------------------------------------------------------
    Session 15b:
    -----------------------------------------------------------
    
    Initial Units:
    Archangel (Murrue Ramias)
    Willegem (Gwen)
    Turn A Gunadm (Loran Cehack)
    All Available Units
    
    Enemy Units:
    Centurio (Legion)
    Batara
    -Jegan
    Mass Production Quebley Squad (3 Mass Production Quebley) x1
    Gromlin
    Gundam Mark V
    Jegan
    -Batara
    -Serpent
    Jegan
    -Serpent
    
    Neutral Enemy Units:
    Soriel (Phil Ackerman)
    Almaiya x2
    SUMO (Poe Eiji)
    -SUMO
    -SUMO
    Mahiroo Squad (3 Mahiroo) x3
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    
    Neutal Enemy Reinforcements:
    Turn X (Gym Ginginham)
    
    Events:
    -All enemy units defeated: Neutral Enemy Units arrive
    -All Neutral Enemy Units defeated: Neutral Reinforcements arrive
    -Legion has a battle encounter with anyone
    -Poe has a battle encounter with anyone
    
    Experience Events:
    -Domon and Gym have a battle encounter: +260 Exp.
    
    A crazy stage we have here. Start attacking the units controlled by
    Legion. Capture any units you deem necessary to capture. I hight
    suggest the Mass Production Quebleys and Gundam Mark V. 
    
    Moonrace enemies will show up fight you. They're not much, really 
    . . . until Gym and Turn X show up. To quickly and easily deplete some
    of Gym's HP, have Domon attack him to initiate a scene. After you
    defeat Turn X, it will revive and show off its Moonlight Butterfly
    and the Turn A will do the same. Session end.
    
    -----------------------------------------------------------
    Session 16b:
    -----------------------------------------------------------
    
    Player Units:
    Archangel (Murrue Ramias)
    Willegem (Michael)
    Turn A Gundam (Loran Cehack)
    SUMO Harry Ord Custom (Harry Ord)
    
    Player Reinforcements:
    Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)
    
    Enemy Units:
    Soriel (Phil Ackerman)
    SUMO (Poe Eiji)
    -SUMO
    -SUMO
    Mahiroo (Sweatson)
    Mahiroo x2
    Mahiroo Squad (3 Mahiroo) x3
    Almaiya x2
    
    Enemy Reinforcements:
    Turn X Moonlight Butterfly (Gym Ginginham)
    Bandit (Maribell Hatchet) 
    -Bandit
    -Bandit
    Bandit Squad (3 Bandit) x1
    
    Events:
    -At least 1 Enemy is destroyed: Enemy Reinforcements arrive
    -Turn 2: Player Reinforcements arrive
    -Domon has a battle encounter with Gym
    
    Experience Events:
    -Archangel communicates with the Soriel: Phil and Poe join you. 
    +165 Exp.
    -Loran has a battle encounter with Gym: Loran learns his Hyper Mode. 
    +290 Exp.
    -Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode.
    -Heero has a battle encounter with Gym: Heero learns his Hyper Mode.
    
    More Moonrace fun. There's a lot of stuff you can get in this stage.
    
    Have the Archangel communicate with the Soriel as fast as possible to 
    get Poe and Phil to join you. Destroy the rest of the enemies in this 
    stage. The big guy in this stage is of course, Gym Ginginham. Loran, 
    Garrod, and Heero must all be in different squads if you want them all 
    to learn their Hyper  Modes, so keep them safe and make sure you don't 
    destroy Gym too fast. You're going to need all of their Hyper Modes ]
    in the future to help with tougher battles, so make sure you get them.
    
    After this battle, Gwen will defect and Maribell will hijack Turn A. >.<;;
    
    -----------------------------------------------------------
    Session 17b:
    -----------------------------------------------------------
    
    Initial Units: 
    Mother Vanguard (Berah Ronah)
    Crossbone Gunam X1 (Kincaide Nou)
    -Crossbone Gundam X2 (Zabine Chareux)
    
    Enemy Units:
    Willegem (Gwen)
    Almaiya (Gym)
    Turn A Gundam (Maribell)
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (2 Mahiroo) x3
    
    Events:
    -Kincaide has a battle encounter with Maribell
    -Zabine has a battle encoutner with Maribell
    -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
    Vanguard
    
    Experience Envets:
    -The Crossbone Gundams defeat Gym: +150 Exp.
    
    Well, Gwen has backstabbed you and the Turn A has been hijacked by 
    that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to 
    the rescue!
    
    Lower Turn A's HP to get it back. Defeat all of the units, but 
    leave Gym for last to savor the upcoming event. When you finally 
    defeat Gym, you'll get a nice little scene of Kincaide and Zabine 
    teaming up to show Gym he isn't the only one with the power of 
    the "X".
    
    The Soriel and Mother Vanguard will now join you as battleships.
    
    -----------------------------------------------------------
    Session 18b:
    -----------------------------------------------------------
    
    Initial Units:
    Eternal (Lacus Klein)
    Justice Gundam (Athrun Zala)
    
    Player Reinforcements:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Freedom Gundam (Kira Yamato)
    All Available Units
    
    Enemy Units:
    GuAIZ x4
    GuAIZ R Squad (3 GuAIZ R) x2
    GuAIZ Squad (3 GuAIZ) x2
    Sword Impulse Gundam (Shin Asuka)
    -Zaku Warrior
    -Zaku Warrior
    
    Enemy Reinforcements:
    Taurus (Lady Une)
    -Taurus
    -Taurus
    Taurus Squad (3 Taurus) x2
    
    Enemy Reinforcements (2):
    Peacemillion (Quinze)
    Gundam Epyon (Milliardo Peacecraft)
    -Virgo II
    -Virgo II
    Virgo II Sqaud (3 Virgo II) x6
    
    Events:
    -Turn 3: Player Reinforcements arrive
    -About 9 total enemies remain: Enemy Reinforcements arrive
    -All Enemy Units defeated: Enemy Reinforcements (2) arrive
    -Heero has a battle encounter with Milliardo
    -Lacus has a battle encounter with Milliardo
    
    Experience Events:
    -Heero defeats Milliardo: +145 Exp.
    
    After escaping his father's clutches, Athrun returns and Lacus 
    joins you with her bright new battleship. 
    
    Athrun is of course, followed by ZAFT forces led by Shin Asuka. 
    Don't directly attack since there are quite a few enemies. 
    Reinforcements will arrive shortly. After you've beaten all the 
    enemies, Zechs will show his allegience to PLANT and attack you 
    with his army of Virgo IIs.
    
    Again, high powered map attacks and other strong attacks that 
    will overpower the Planet Defensors will work here, so this gives 
    you an excuse to use SP for seishins without any guilt. Defeat 
    all the enemies to end this scenario.
    
    -----------------------------------------------------------
    Session 19b (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Murrue Ramias (Archangel)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Freedom Gundam (Kira Yamato)
    -Aile Strike Gundam (Muu La Flaga)
    
    Enemy Units:
    Dominion (Natarle Bajiru)
    Alexandria x2
    Virgo II Squad (3 Virgo II ) x3
    Abyss Gundam (Auel Neider)
    -Aegis Gundam
    -Aegis Gundam
    Gaia Gundam (Stella Loussier)
    -Aegis Gundam
    -Aegis Gundam
    Chaos Gundam (Sting Oakley)
    -Aegis Gundam
    -Aegis Gundam
    Calamity Gundam (Orga Sabnack)
    -Aegis Gundam
    -Aegis Gundam
    Forbiddne Gundam (Shani Andras)
    -Aegis Gundam
    -Aegis Gundam
    Raider Gundam (Clotho Buer)
    -Aegis Gundam
    -Aegis Gundam
    
    Events:
    -Turn 2: Freedom Gundam and Aile Strike Gundam leave the map.
    
    Wow . . . a lot Gundams to fight . . . this is obviously not 
    going to be  very easy.
    
    When your HP gets low, make use of Lacus' ID that heals everyone 
    when she goes into Seed Mode. Use strong attacks that hit everyone 
    in a squad and of course, map attacks whenever you can. Try to 
    even steal an Aegis Gundam if you ever get the oppurtunity.
    
    This stage will end when all enemy units are defeated.
    
    -----------------------------------------------------------
    Session 19b (Part 2):
    -----------------------------------------------------------
    
    Player Units:
    Freedom Gundam (Kira Yamato)
    Strike Gundam (Muu La Flaga)
    
    Enemy Units:
    Providene Gundam (Rau Le Creuset)
    -Zaku Warrior
    -Zaku Warrior
    
    Events:
    -Rau's HP is deplted: Rau recovers all of his HP
    
    Don't underestimate Rau. His DRAGOON attack can be devistating 
    and can easily bring Kira and Muu to their knees. Join Kira and 
    Muu into a squad and move away from where Rau can walk over to you 
    and annhilate you. Use Kira's Hi-MAT map attack to defeat Rau. 
    Rau will then regain his HP. If Rau attacks, make an attempt to 
    evade to minimize damage. After that, go ahead and put all your 
    force into delivering a killing blow.
    
    -----------------------------------------------------------
    Session 20b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Murrue Ramias (Archangel)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Dominion (Natarle Bajiru)
    Dominion x2
    Forbidden Gundam (Shani Andras)
    -Raider Gundam (Clotho Buet)
    -Calamity Gundam (Orga Sabnack)
    Abyss Gundam (Auel Neider)
    -Gaia Gundam (Stella Loussier)
    -Chaos Gundam (Sting Oakley)
    Virgo II Squad (2 Virgo II) x4
    
    Neutral Enemy Units:
    Tallgeese III (Treize Khushrenada)
    -Taurus
    -Taurus
    Taurus Squad (3 Taurus) x10
    
    Events:
    -Heero has a battle encounter with Treize
    
    Experience Events:
    -Heero defeats Treize: +320 Exp.
    
    A rather simple mission even though there are a lot of units. 
    Head south towards the yellow-colored forceos oto take them on 
    since the Taurus can be pretty much beaten effortlessly. Beware 
    when fighting Trieze. He has this ability that allows him to 
    still attack when his HP reaches zero before he dies. 
    
    The normal enemy forces from above should be coming down to join 
    you. As usual, use strong squads to take out Shani/Clotho/Orga 
    and Sting/Stella/Auel.
    
    -----------------------------------------------------------
    Session 21b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Murrue Ramias (Archangel)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Friendly Units:
    Shuttle (Fllay Alstar)
    
    Enemy Units:
    Virgo II Sqaud (2 Virgo II) x4
    Gaia Gundam (Stella Loussier)
    -Aegis Gundam
    -Aegis Gundam
    Abyss Gundam (Auel Neider)
    -Aegis Gundam
    -Aegis Gundam
    Chaos Gundam (Sting Oakley)
    -Aegis Gundam
    -Aegis Gundam
    
    Enemy Reinforcements:
    Dominion (Azrael)
    Virgo II Squad (3 Virgo II)
    
    Neutral Enemy Units:
    Peacemillion (Quinze)
    Gundam Epyon (Milliardo Peacecraft)
    -GuAIZ
    -GuAIZ
    Virgo II Squad (2 Virgo II) x4
    GuAIZ x4
    
    Neutral Enemy Reinforcements:
    Blast Impulse Gundam (Shin Asuka)
    -Zaku Warrior
    -Zaku Warrior
    Zaku Warrior Squad (3 Zaku Warrior) x3
    
    Neutral Enemy Reinforcements (2):
    Providence Gundam (Rau Le Creuset)
    
    Events:
    -About 11 total enemies remain: Enemy Reinforcements arrive
    -Neutral Enemy Units defeated: Neutral Enemy Reinforcements 
    arrive
    -Natarle is defeated: Friendly Units appear
    -All Enemy and Neutral Enemy Units are defeated: Neutral Enemy
    Reinforcements (3) arrive
    -Heero has a battle encounter with Zechs
    -Muu has a battle encounter with Rau
    -Domon has a battle encounter with Rau
    
    Experience Events:
    -Heero defeats Zechs: +330 Exp.
    -Murrue communicaates with Fllay: Friendly Units retreat.
    -Murrue defeats Natarle: Muu La Flaga dies. +330 Exp.
    -Rau is defeated: +165 Exp.
    -Kira defeats Rau: +330 Exp.
    
    You have the OZ forces and ZAFT to deal with once agian in this 
    mission. Use the usual strategies. Most of the enemies should be 
    pretty easy to defeat by now, bosses included.
    
    There are quite a few chances to get some extra experience in 
    this mission so take advantage of that. Make sure Murrue 
    communicates with Fllay's shuttle since Fllay as an Archangel 
    adds an extra useful ID that stops a battle encounter. 
    
    -----------------------------------------------------------
    Session 22b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Force Impulse Gundam (Shin Asuka)
    -Zaku Warrior
    -Zaku Warrior
    GuAIZ R Squad (3 GuAiz R) x6
    Zaku Warrior Squad (2 Zaku Warrior) x2
    
    Enemy Reinforcements:
    Providence Gundam (Rau Le Creuset)
    -V2 Assault Buster
    -V2 Assault Buster
    
    Neutral Enemy Units:
    Turn X Moonlight Butterfly (Gym Ginginham)
    Willegem (Gwen)
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (2 Mahiroo) x2
    Bandit (Maribell Hatchet)
    -Bandit
    -Bandit
    Bandit Squad (2 Bandit) x1
    
    Neutral Enemy Reinforcements:
    Psyco Gundam (Gwen)
    
    Events:
    -About 18 total enemy units remain: Neutral Enemy Units arrive
    -About 14 total enemy units remain: Enemy Reinforcements arrive
    -Willegem is defeated: Neutral Enemy Reinforcements arrive
    
    Experienve Events:
    -Domon has a battle encounter with Gym: +340 Exp
    -Loran defeats Gym: +340 Exp.
    -Kira defeats Rau: +340 Exp.
    
    This mission isn't terribly hard but can cost you a few  units 
    if you're not careful. The initial units are easy to beat, Shin 
    included. Gym's crew will show up and Gym's Moonlight Butterfly 
    will deal a little bit of damage at the beginning of every Neutral 
    Enemy turn, so it's obviously a priority to defeat him. Rau will 
    arrive as well with V2 Assault Buster Gundams backing him no. 
    You, you can't capture them. Nice try, though. Make sure you use 
    your best attackers to quickly take out Rau's squadin one attack.
    
    -----------------------------------------------------------
    Session 23b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Enemy Units:
    Tria (Dee Trier)
    Intertol (Norma Legion)
    Centurio x4 (Legion)
    Centurio Regartus x2 (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio Regartus x2 (Legion)
    -Centurio (Legion)
    Centurio Squad (2 Centurio) x5 (Legion)
    
    Events:
    -Dee's HP is lowered: Dee rejoins you
    
    Now starts the really hard part. The Legions aren't so hard 
    to deal with when they are on their own, but in squads, they 
    can be annoying. Use map attacks as much as possible since they 
    really help. Try to lower Dee's HP as fast as possible so that 
    you can get her back to your side with her Tria.
    
    I hope you didn't think that mission was too hard, because the next 
    one is crazy . . .
    
    -----------------------------------------------------------
    Session 24b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Player Reinforcements:
    Vesalius
    Sword Impulse Gundam (Shin Asuka)
    -Zaku Warrior
    -Zaku Warrior
    
    Enemy Units:
    Centurio x14 (Legion)
    Centurio Regartus x4 (Legion)
    Legion Consrare (3 Consare S) x1 (Legion)
    Centurio Regartus x4 (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio Squad (2 Centurio) x2 (Legion)
    
    Enemy Reinforcements:
    Intertol (Norma Legion)
    Legion Regartus x6
    Centurio Consrare x2
    -Centurio Regartus
    -Centurio Regartus
    
    Events:
    -About 18 total enemy units remain: Enemy Reinforcements arrive
    -Turn 4: Player Reinforcements appear
    -Dee has a battle encounter with any Legion: Dee's Newtype 
    Mode activates
    -Loran has a battle encounter with any Legion: Loran's Hyper 
    Mode activates
    -Kira has a battle encounter with any Legion: Kira and Lacus's 
    Seed Mode activates
    -Athrun has a battle encounter with any Legion: Athrun's Seed
     Mode activates
    -Cagalli has a battle encounter with any Legion: Cagalli's Seed 
    Mode activates
    -Garrod has a battle encounter with any Legion: Garrod's Hyper 
    Mode activates
    -Heero has a battle encounter with any Legion: Heero's Hyper 
    Mode activates
    
    You have one huge battle cut out for you. DO NOT split up 
    your forces. I suggest gunning it North since that's where 
    Norma Legion will appear and defeating Norma will end the 
    mission. Try to split up the squads with the more powerful 
    versions of the Legion's mecha in them. Use your BEST map 
    attackers to deal with large groups of enemies. If an enemy 
    goes into Hyper Mode, DO NOT land next to them. This will 
    put you in a position to become a victim of their deadly map 
    attack which spells sure kill for any of your units. 
    
    If you think you are doing well and want to defeat all enemy 
    units, you can go ahead and do so, but if you're best units 
    start feeling desperate, try to attack and defeat Norma 
    Legion as soon as humanly possible.
    
    Congratulations on beating the main portion of the game! Now 
    you have the Encore Stages to deal with.
    
    -----------------------------------------------------------
    4-3. Training Sessions:
    -----------------------------------------------------------
    
    If you choose to do so after Session 00, you can take part 
    in Cima's training sessions to quickly teach you the ropes 
    before you get to the main game.
    
    -----------------------------------------------------------
    Training Session 01 (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Zaku IIF x3
    
    Enemy Units:
    Zaku IIF
    
    
    You'll be taught the basics of attacking the enemy here, such 
    as using long range attacks (rifles, bazookas, etc.) will always 
    be used in combat before a melee attack (sabers, etc) are used.
    
    Roberto and Apolly will then return to the ship and three Zakus 
    will be released and you will be given an enemy Zaku. You can 
    finish this much faster if you combine your three Zaku IIFs 
    into a squad and finish the enemy that way.
    
    -----------------------------------------------------------
    Training Session 01 (Part 2):
    -----------------------------------------------------------
    
    Initial Units:
    Rick Dom x2 (Apolly and Roberto)
    
    Enemy Units:
    Rick Dom x2
    
    The second part of this mission consists of how to use ID Commands, 
    which Apolly will show you. ID Commands cost SP. You will gain SP 
    over time as you attack/are attacked and defeat enemies during battle.
    
    Just combine Apolly and Roberto into a squad and use SP Commands 
    before you attack to deal out better damage to the opposing Rick 
    Doms. Getting the hang of it yet?
    
    After the battle ends, you will be taken to the Backstage and be 
    shown how it works and how you can proceed.
    
    -----------------------------------------------------------
    Training Session 02 (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Musai
    All Available Units
    
    Enemy Units:
    Zanzibar
    Zaku IIF Squad (3 Zaku IIF) x2
    
    Cima wills end out a group of Zakus and Char will use the Musai's 
    long range attacks to split the squad up. Obviously, this is a 
    useful tactic for splitting up strong squads so you can pick 
    off the enemies one by one.
    
    You will then be given a battle scenario. Use the Musai to split 
    the Zaku squads up and then defeat the Zakus using Char, Roberto, 
    and Apolly.
    
    -----------------------------------------------------------
    Training Session 02 (Part 2):
    -----------------------------------------------------------
    
    Initial Units:
    Zaku IIF Squad (3 Zaku IIF) x2
    
    Enemy Units:
    Zaku IIF
    
    This session will teach you how to capture enemy units. To capture, 
    you need to weaken the unit you want to capture, and then surround 
    it with three units and use the "Capture" command to take it. 
    The more Mobile Suits surrounding the opponent, the better the 
    chance you have of capturing it.
    
    When you are finally given control, simply capture the enemy Zaku to
    win the session.
    
    -----------------------------------------------------------
    Training Session 03:
    -----------------------------------------------------------
    
    Zanzibar (Detrov Kossel)
    All Available Units
    
    Enemy Units:
    Salamis
    GM Squad (3 GM) x1
    GM x3
    
    This is a simple brawling mission. Use all of the things that 
    you've learned to defeat the enemies.
    
    -----------------------------------------------------------
    4-4. Extra Sessions:
    -----------------------------------------------------------
    
    These are special sessions that can be opened up by completing 
    certain tasks. These sessions may give you new characters, new 
    enemies, and more opportunities for various objectives.
    
    -----------------------------------------------------------
    Session X1 (Part 1):
    -----------------------------------------------------------
    
    How to Obtain: In Session 01, have Bernie communicate with Chris.
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    All Available Units
    
    Enemy Units:
    Zanzibar (Killing)
    Musai Refit x2
    Gelgoog x6
    Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2
    
    Obligatory kill Colonel Killing time! Make sure to steal some 
    Gelgoogs, or more importantly, one of those more powerful 
    Gelgoog Jaegers. Apolly and Roberto must be getting tired of 
    their Doms by now since everyone else and their mother has a 
    Gelgoog by now.
    
    Defeating Killing to end this part of the scenario. If you 
    are playing on Normal Mode, move on to the Normal Mode version 
    of Part 2. If you are playing on Special Mode, move on to 
    the Special Mode version.
    
    -----------------------------------------------------------
    Session X1 (Part 2, Normal Mode Version):
    -----------------------------------------------------------
    
    Initial Units:
    Kaempfer (Mikhail)
    
    Player Reinforcements:
    Zaku IIFZ (Bernie Wiseman)
    
    Player Reinforcements (2):
    Zanzibar (Detrov Kossel)
    All Avaialble Units
    
    Enemy Units:
    GM x2
    GM Command
    
    Enemy Reinforcements:
    FA Gundam Alex (Chris McKenzie)
    
    Enemy Reinforcements (2):
    Pegasus (Bosque Om)
    GM Command
    -GM
    -GM
    GM Command (Yazan Gable)
    -GM
    -GM
    
    Events:
    -Mikhail has a battle enecoutner with Chris: Mikhail is 
    destroyed
    -Bernie has a battle encounter with Chris
    -Gato has a battle encounter with Yazan
    -All Enemy Units defeated: Enemy Reinforcements arrive
    -Mikhail destroyed: Player Reinforcements arrive
    -2 Turns after Player Reinforcements arrive: Player 
    Reinforcements (2) and Enemy Reinforcements (2) arrive
    
    Experience Events:
    -Bernie communicates with Chris: +100 Exp.
    -Char communicates with Bosque: +50 Exp.
    
    Mikhail has a ton of SP, so use his IDs to get done with the GMs 
    quickly and easily. After that, an event will occur where the Alex 
    shows up and forces him to eat Gattling Gun bullets. Bernie 
    will then show up. Have him fight and then communicate with Chris 
    if you would like to get them on your team later on in the game. 
    Bosque will show up with an army that shouldn't be too hard to
    take down. The scenario will end after all enemy units have been 
    defeated. 
    
    -----------------------------------------------------------
    Session X1 (Part 2, Special Mode Version):
    -----------------------------------------------------------
    
    Initial Units:
    Kaempfer (Mikhail)
    
    Enemy Units:
    GM x2 
    GM Command
    
    Enemy Reinforcements:
    FA Gundam Alex (Chris McKenzie)
    
    If you are on special mode, things will play out . . . a bit 
    differently.
    
    Have Mikhail do the same thing. Chris will show up, but before 
    she can finish him, Gato and Char will show up to save him and 
    the rest of the Cyclops team. Chris will retreat and you escape 
    the colony. Move on to Part 3.
    
    -----------------------------------------------------------
    Session X1 (Part 3, Special Mode Only):
    -----------------------------------------------------------
    
    Note: This ONLY occurs on Special Mode.
      
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Kaempfer (Mikhail)
    Zaku II FZ (Bernie Wiseman)
    Gelgoog Char Custom (Char Aznable)
    Gelgoog Gato Custom (Anavel Gato)
    All Available Units
    
    Enemy Units:
    Pegasus (Bosque Ohm)
    GM Custom (Yazan Gable)
    -GM Custom
    -GM Custom
    GM Custom x3
    -GM
    -GM
    
    Events:
    -Mikhail has a battle encounter with Yazan
    
    Well, now that you've escaped that colony with everyone alive,
    it's time to deal with Bosque's fleet. Form squads out of the 
    people that you have and the ones in your ships. Move in and 
    destroy. No one is a real threat here at all.
    
    Bernie, Mikhail, and Steiner will all join you after this mission.
    
    -----------------------------------------------------------
    Session X2:
    -----------------------------------------------------------
    
    How to Obtain: During Session 5, have Sera communicate with Sieg.
    
    Initial Units:
    Gelgoog Marine (Sieg Wagner)
    Elmeth (Sera Expery)
    
    Enemy Units:
    GM Command x3
    GM x7
    
    This is a straightforward mission with a sad ending to it. Just 
    defeat all of the enemy units.
    
    -----------------------------------------------------------
    Session X3a:
    -----------------------------------------------------------
    
    How to obtain: Complete Session 07a within 6 turns.
    
    -----------------------------------------------------------
    Session X3b:
    -----------------------------------------------------------
    
    How to Obtain: Complete Session 07b within 6 turns.
    
    Initial Units:
    Zanzibar II (Yuri Hassler)
    Lili Marlene (Detrov Kossel)
    Elmeth (Leila Reymond)
    All Available Units
    
    Enemy Units:
    Galbaldy Beta x2
    GM Custom x3
    
    Enemy Reinforcements:
    GM Custom x5
    
    Neutral Units:
    Full Armor Gundam Alex (Zero Murasame)
    
    Events:
    -All Enemies Defeated: Enemy Reinforcements arrive
    -Char has a battle encounter with any enemy
    -Haman has a battle encounter with any enemy
    -Leila has a battle encounter with any enemy
    
    Experience Events:
    -Leila communicates with Zero: Zero joins you. +85 Exp.
    
    A very easy and simple stage, especially considering the 
    enemies aren't even in squads. Have Leila communicate with 
    Zero to get him to join you. He's a strong Newtype pilot 
    and gets +8 with Leila, so he will be very useful.
    
    Haman will get her Quebley after this mission, so feel free 
    to put a Newtype in her Elmeth.
    
    -----------------------------------------------------------
    Session X4a:
    -----------------------------------------------------------
    
    How to Obtain: You must have played Session X2 and chosen the UC 
    Route.
    
    Initial Units:
    Gundam Sisquede (Sieg)
    
    Player Reinforcements:
    Rick Dias (Mian)
    
    Player Reinforcements (2):
    Argama (Henken Beckner)
    Rick Dias (Quattro Bajina)
    -Gundam Mark II (Camille Bidan)
    Rick Dias (Apolly)
    -Rick Dias (Roberto)
    
    Enemy Unit:
    GM II Squad (2 GM II) x3
    Gundam Dezpada (Ein)
    
    Enemy Reinforcements:
    Gundam Tera S'ono (Sera)
    
    Enemy Reinforcements (2):
    Hi-zack Squad (3 Hi-zack) x4
    Hizack Custom
    -Hi-zack Custom
    -Hi-zack Custom
    
    Events:
    -Ein defeated: Ein refill HP. Enemy Reinforcements arrive.
    -Sieg and Mian reach the right of the map: Player Reinforcements 
    (2) and Enemy Reinforcements (2) will appear.
    -Sieg has a battle encounter with Ein
    -Sieg has a battle encounter with Sera
    
    Now Ein is on the opposite end of the battlefield with a complete 
    bishie look to spite you and a brand new Gundam. Luckily, you've 
    stolen the other Monoeye Gundam and now it's time to duel. Let 
    the GMs come to you and beat them before taking Ein on. Once 
    you've defeated Ein, Sera will appear and join together in a 
    squad. You must know make your way to the right of the map which 
    can be difficult considering how strong your two enemies are.
    
    Once you do that, the Argama will arrive and more enemies will 
    appear. Ein will retreat Defeat all the enemies to win the mission.
    
    -----------------------------------------------------------
    Session X4b:
    -----------------------------------------------------------
    
    Player Units:
    Archangel (Murrue Ramias)
    Audhumla (Hayato Kobayashi)
    
    Player Reinforcements:
    God Gundam (Domon Kashu)
    
    Enemy Units:
    Devil Gundam
    Devil Army Squad (3 Devil Army) x7
     
    Enemy Reinforcements:
    Master Gundam (Master Asia)
    Devil Army Squad (3 Devil Army) x7
    
    Events:
    -About 9 total enemies remain: Player and Enemy Reinforcements 
    arrive
    
    Experience Events:
    -Domon defeats Master Asia: +100 Exp.
    
    This can be a frustrating mission if you don't have Shin 
    Matsunaga. MAKE SURE you have him with you. Begin pounding on 
    the Devil Army units and ignore Devil Gundam for now. Soon, 
    more Devil Army units will show up, but Domon will show up 
    and kick some ass on foor before calling for God Gundam. 
    Master Asia will shot up to fight you as well. Have Domon 
    finish him off ASAP since he can be very annoying.
    
    When fighting the Devil Gundam, do not put Shin Matsunaga in 
    your strongest squad. Put him in your second strongest squad. 
    Then attack and make sure you use his ID that stops that enemy 
    from using IDs for the rest of the turn. After you do that, 
    the Devil Gundam won't be able to heal anymore. Use your best 
    squad (which should have Domon in it) to finish the Devil Gundam 
    off.
    
    -----------------------------------------------------------
    Session X5a:
    -----------------------------------------------------------
    
    How to obtain: You must have completed Session X4a and have 
    completed Session 13a within 6 turns.
    
    Initial Units:
    GM III (Garrod Ran)
    
    Player Reinforcements:
    Argama (Bright Noa)
    Radish (Henken Beckner)
    All Available Units
    
    Enemy Units:
    Xeku Eins x2
    Barzam Squad (2 Barzam) x3
    
    Enemy Reinforcements:
    Gundam Dezpada (Ein)
    Xeku Eins Squad (3 Xeku Eins) x1
    Barzam Sqaud (3 Barzam) x6
    
    Events:
    -Garrod's GM III's HP is lowered: Garrod recieves Gundam X, all enemy 
    units will be destroyed, Enemy Reinforcements arrive
    -Turn 2: Player Reinforcements arrive
    
    Experience Events:
    -Ein is defeated: +115 Exp.
    
    Another Monoeyes stage plus a little bit of Gundam X. Isn't it 
    annoying how Gundam X gets shafted more and more and more in 
    these pocket G-Gens? I mean, the Frost Brothers aren't even 
    in this game. Jeez . . .
    
    Enough of my ranting. Have Garrod go ahead and attack so his HP 
    can be lowered and he can get the Gundam X. The Satellite Cannon 
    will wipe out all of the enemy units, causing the reinforcements 
    to show up. On Turn 2 you'll get your units to take on Ein's 
    forces. Simply defeat all enemy units to complete the mission.
    Garrod will join you with the Gundam X after this mission ends.
    
    -----------------------------------------------------------
    Session X5b:
    -----------------------------------------------------------
    
    Initial Units:
    Hi-zack (Garrod Ran)
    
    Player Reinforcements:
    God Gundam (Domon Kashu)
    
    Player Reinforcements (2):
    Master Gundam (Master Asia)
    
    Player Reinforcements (3):
    Archangel (Murrue Ramias)
    Audhumla (Hayato Kobayashi)
    Willegem (Gwen)
    All Available Units
    
    Enemy Units:
    Devil Army x6
    Marasai
    Hi-zack x3
    
    Enemy Reinforcements:
    Devil Gundam
    Devil Army Squad (3 Devil Army) x3
    
    Enemy Reinforcements (2):
    Devil Army Squad (3 Devil Army) x5
    
    Events:
    -Garrod's HP is lowered: Garrod recieves Gundam X. All enemy 
    units are destroyed. Player Reinforcements arrive and join 
    Garrod in a squad. Enemy Reinforcements appear.
    -1 Turn after Garrod recieves Gundam X: Player Reinforcements (2) 
    arrive
    -All Enemy Units and Reinforcements defeated: Player Reinforcements (3)
    and Enemy Reinforcements (2) arrive
    
    Don't move Garrod too much to the right of the stage since 
    the Devil Gundam will be spawning near there. Let him be attacked 
    by the Devil Army so that he can recieve the Gundam X and Domon 
    can arrive to deliver some backup. On the next turn, Master will 
    temporarily join you for this stage and will teach Domon 
    how to use the Sekiha Tenkyoken.
    
    After you defeat all of the enemies, your forces will arrive as 
    backup and Master will leave. Clean up the rest of the enemies to 
    end the mission. Garrod will join you with the Gundam X.
    
    -----------------------------------------------------------
    Session X6a:
    -----------------------------------------------------------
    
    Initial Units:
    Gundam Sisquede (Sieg Wagner)
    -Re-GZ (Mian Fahren)
    
    Player Reinforcements:
    Near Argama (Bright Noa)
    Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    All Available Units
    
    Enemy Units:
    Gundam Dezpada (Ein Levy)
    Barzam x2
    Barzam Squad (3 Barzam) x3
    
    Enemy Reinforcements: 
    Gundam Tera S'ono Mobile Armor (Sera Expery)
    Xeku Zwei x2
    -Xeku Eins Type 1
    -Xeku Eins Type 1
    Gundam Sisquede x2
    Gundam Dezpada x2
    Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1
    Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x3
    
    Events:
    -At least one enemy defeated: Player Reinforcements arrive
    -Seig has a battle encounter with Ein
    -Sieg has a battle encounter with Sera
    
    You start this mission with just Sieg and Mian, so try to 
    be careful. Use Mian's mega beam cannon attack on the full 
    squads to take care of the multiple enemies. Your forces 
    will soon show up. After you've beaten all of the enemies, 
    more enemies will arrive, including the annoying Tera S'ono 
    Mobile Armor. Sera's attacks can completely deplete a character 
    of SP (or HP, for that matter >.<). The Xeku Zwei can be 
    annoying, so try to seperate the squads that they are in 
    to defeat them when they are alone. Beating the Tera S'ono 
    will end this mission.
    
    -----------------------------------------------------------
    Session X6b (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    God Gundam/Hyper (Domon Kashu)
    
    Enemy Units:
    Devil Gundam
    Devil Army Squad (3 Devil Army) x10
    
    Enemy Reinforcements:
    Zaku Warrior Squad (2 Zaku Warrior) x2
    Gromlin
    Xeku Zwei
    -Bound Doc
    -Bound Doc
    Pallas Athene
    -Pallas Athene
    -Pallas Athene
    Xeku Zeri
    -The O
    -The O
    Gundam Mark V Squad (2 Gundam Mark V) x1
    
    Events:
    -About 8 total enemy units remain: Enemy Reinforcements 
    arrive
    
    Experience Events:
    -Domon defeats Devil Gundam: +250 Exp.
    
    By now you should the Devil Army units pathetically easy to 
    defeat. Just build up your squads and take them out. After 
    awhile, reinforcements will arrive in the form of DG-ified 
    units. This part of the session will end once the Devil 
    Gundam is defeated. Master will arrive . . . move on to part 
    2 . . .
    
    -----------------------------------------------------------
    Session X6b (Part 2):
    -----------------------------------------------------------
    
    Player Units:
    God Gundam (Domon Kashu)
    
    Enemy Units:
    Master Gundam (Master Asia)
    
    Events:
    -Master's HP is depleted: Master recovers HP
    -Domon has a battle encounter with Master after Master 
    recovers HP
    
    Simple mission. Use IDs to pump up your attack power and 
    then use the Sekiha Tenkyoken. Rinse, wash, repeat. The 
    mission ends once Master is defeated.
    
    -----------------------------------------------------------
    Session X7Sp:
    -----------------------------------------------------------
    
    Initial Units:
    Gundam Tera S'ono (Sera Expery)
    
    Enemy Units:
    Gundam Sisquede (Sieg Wagner)
    
    Enemy Reinforcements:
    Centurio Regartus (Legion)
    
    Events:
    -Sera has a battle encounter with Sieg
    -Sera defeats Sieg: Sieg joins you and joins in a squad with 
    Sera. Enemy Reinforcements arrive.
    
    When you attack Sieg, the computer will automatically take over 
    and deliver a beam saber attack. After that, you're on your on. 
    Just beat Sieg to get him to join you. A Legion will appear. 
    Go all out with Sera and Sieg to defeat it.
    
    Sieg and Mian will join your team during the next Session
    (Session 10Sp) as well as the returning Sera.
    
    -----------------------------------------------------------
    4-5. Encore Sessions:
    -----------------------------------------------------------
    
    These sessions can be played after you've beaten the main game) 
    Stage 24a/24b). To unlock these missions, keep playing Free 
    Battles until a plot event happens. You will then be able to 
    access these missions.
    
    -----------------------------------------------------------
    Session SP1a:
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Nu Gundam (Amuro Ray)
    
    Enemy Units:
    Sazabi (Char Aznable)
    -Jagd Doga
    -Jagd Doga
    Rewloola
    Jagd Doga Squad (3 Jagd Doga) x4
    Jagd Doga (Gyunei Guss)
    -Jagd Doga
    -Jagd Doga
    Geara Doga Custom (Rezin Schneider)
    -Geara Doga
    -Geara Doga
    Geara Doga Squad (3 Geara Doga) x5
    
    Events:
    -Amuro has a battle encoutner with Gyunei Guss
    -Amuro has a battle encounter with Char
    -Judau has a battle encounter with Char
    -Haman has a battle encounter with Char
    -Camille has a battle encounter with Char
    -Sayla has a battle encounter with Char
    -Usso has a battle encounter with Char
    -Kira has a battle encounter with Char
    -Athrun has a battle encounter with Char
    
    Ah, Char's Counterattack - the rise of Neo Zeon. 
    
    DON'T jump right into the enemy unless you want to be 
    funnel spammed. Wait for the enemies to come to you and then 
    get the jump on them. Rush tactics will unfortunately hurt 
    you more than help you here. Make your way through the 
    enemies all the way up to Char. Tons of characters take 
    their time to yell at him during this battle.
    
    -----------------------------------------------------------
    Session Sp2a:
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Nu Gundam (Amuro Ray)
    
    Enemy Units:
    Rewloola
    Jagd Doga (Gyunei Guss)
    -Jagd Doga
    -Jagd Doga
    Geara Doga Custom (Rezin Schneider)
    -Geara Doga
    -Geara Doga
    Geara Doga x4
    Geara Doga Squad (2 Geara Doga) x5
    Geara Doga Sqaud (3 Geara Doga) x6
    
    Tons of Geara Dogas here, but thankfully, less Jagd Dogas. 
    You can rush in here if you'd like. Just remember to take 
    down the Jagd Dogas as fast as possible. All in all, this 
    is a simple mission. Char will show up at the end and Amuro,
    Camille, and Judau will try to stop him, but Quess will 
    save him and defect.
    
    -----------------------------------------------------------
    Session SP2b:
    -----------------------------------------------------------
    
    Initial Units:
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Wing Gundam Zero (Heero Yuy)
    All Available Units
    
    Enemy Units:
    Tallgeese Squad (3 Tallgeese) x1
    Aegis Gundam Squad (3 Aegis Gundam) x3
    Serpent Squad (3 Serpent) x5
    
    Enemy Reinforcements:
    Serpent Squad (3 Serpent) x10
    
    Enemy Reinforcements (2):
    Serpent Squad (3 Serpent) x5
    
    Events:
    -About 12 total enemy units remain: Enemy Reinforcements 
    appear
    -About 14 total enemy reinforcements after Enemy Reinforcements 
    appear:
    Enemy Reinforcmenets (2) appear
    
    And the battles of Endless Waltz cometh!
    
    Time to take down the Serpent teams that are in the way of 
    you and grabbing Deikim by the throat. Though there are a 
    lot, they are not threatening at all. This is basically one 
    huge search and destroy mission.
    
    -----------------------------------------------------------
    Session SP3a:
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Nu Gundam (Amuro Ray)
    
    Player Reinforcements:
    Re-GZ (Chan Agi)
    
    Enemy Units:
    Sazabi (Char Aznable)
    -Jagd Doga
    -Jagd Doga
    Alpha Azieru (Quess Paraya)
    Rewloola x2
    Jagd Doga (Gyunei Guss)
    -Jagd Doga
    -Jagd Doga
    Jagd Doga Squad (3 Jagd Doga) x3
    Geara Doga Custom (Rezin Schneider)
    -Geara Doga
    -Geara Doga
    Geara Doga Squad (3 Geara Doga) x4
    
    Events:
    -Amuro has a battle encounter with Char: Player Reinforcements 
    arrive
    -Amuro has a battle encounter with Quess
    -Camile has a battle encoutner with Char
    -Judau has a battle encounter with Char
    -Chan has a battle encounter with Quess
    -Amuro defeats Char WITHOUT Haman communicating with him: Amuro 
    leaves for Axis
    
    Experience Events:
    -All enemy units except for Char defeated and Haman communicates 
    with Char: +180 Exp.
    -Amuro defeats Char after Haman has communicated with him: Amuro 
    leaves for Axis. +360 Exp.
    
    Time for the final dealing with Char. If you think you can 
    forgive him, you can even convince him back in this mission.
    
    Start by waiting for the first turn, then moving in. Use map 
    attacks when possible. If you want to retrieve Char, defeat 
    every unit in this stage except for the Sazabi. Then lower his 
    HP and have Haman communicate with Char. Then have Amuro's 
    squad be the one to defeat Char.
    
    Enjoy the following scenes after you have completed the stage. 
    Neo Zeon has been stopped! If you have succesfully convinced 
    Char, you get . . . Quattro again?! And here we were hoping 
    he'd stay as Char. -.-;;
    
    -----------------------------------------------------------
    Session SP3b:
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Murrue Ramias (Archangel)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    God GUnadm (Domon Kashu)
    All Available Units
    
    Enemy Units:
    Devil Gundam
    Devil Army Squad (3 Devil Army) x10
    
    Enemy Reinforcements:
    Devil Gunadm (Muruta Azrael)
    Devil Gundam (Rain Mikimura)
    Devil Gundam x2
    Abyss Gundam
    -Devil Army
    -Devil Army
    Chaos Gundam
    -Devil Army
    -Devil Army
    Providence Gundam
    -Devil Army
    -Devil Army
    Calamity GUndam
    -Devil Army
    -Devil Army
    Forbidden Gundam
    -Devil Army
    -Devil Army
    Gaia Gunam
    -Devil Army
    -Devil Army
    Zanspine
    -Devil Army
    -Devil Army
    -Turn X 
    -Devil Army
    -Devil Army
    
    Events:
    -All Enemy Units defeated: Enemy Reinforcments arrive
    -Domon defeats Rain: +540 Exp.
    
    The first half of the stage is really easy. Even easier than the
    other stages dealing wtih the Devil Gundam.
    
    Then Azrael appears with four Devil Gundams.
    
    This stage will automatically end if you can beat Rain and Azrael's
    Devil Gundams, but what fun is that? Each enemy squad has one
    super-powered lead unit, so be careful, especially when going up
    against the ones with attacks that hit every unit in your squads.
    The Devil Gundams are actually the hardest part, especially Azrael's
    since he can use IDs. Beat Rain with Domon so that you can get the
    super-cool Love Love Tenkyoken scene.
    
    -----------------------------------------------------------
    Session Sp4 (If You Have Not Acquired Tobia Yet):
    -----------------------------------------------------------
    
    Initial Units:
    Mother Vanguard (Berah Ronah)
    Crossbone Gundam X1 Kai (Kincaide Nou)
    -Crossbone Gundam X2 (Zabine Chareux)
    
    Enemy Units:
    Batara Squad (3 Batara) x3
    
    Looks simple and it is simple. Go get 'em pirates!
    
    Simply have Kincaide and Zabine use their best attacks to 
    take down the enemies. After you have completed the stage, 
    the inevitable occurs: Zabine turns on you and hjijacks Mother 
    Vanguard. The kids on the shuttle that you saved, Tobia 
    and Bernadette, of course, will be getting involved now . . .
    
    -----------------------------------------------------------
    Session Sp4 (If You Have Acquired Tobia):
    -----------------------------------------------------------
    
    Initial Units:
    Mother Vanguard (Berah Ronah)
    Crossbone Gundam X1 Kai (Kincaide Nou)
    Crossbone Gundam X2 (Zabine Chareux)
    Crossbone Gundam X3 (Tobia Aronax)
    
    Enemy Units:
    Batara Squad (3 Batara) x3
    Alexandria
    
    If you are on Special Mode and have acquired Tobia early, this 
    varied version of the stage will be available where Tobia 
    will launch. It's practically the same stage. Just run forth 
    and destroy everything.
    
    -----------------------------------------------------------
    Session Sp5 (Part 1):
    -----------------------------------------------------------
    
    Initial Units:
    Crossbone Gundam X1 Kai (Kincaide Nou)
    
    Enemy Units:
    Crossbone Gundam X2 (Zabine Chareux)
    
    Simple mission that you don't even have to win. Either way, 
    Kincaide will lose . . .
    
    -----------------------------------------------------------
    Session Sp5 (Part 2 - UC Route):
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Crossbone Gundam X3 (Tobia Aronax)
    All Available Units
    
    Enemy Units:
    Alexandria x2
    Batara x2
    Batara Squad (3 Batara) x6
    The O Squad (3 The O) x1
    Pallas Athene Sqaud (3 Pallas Athene) x1
    Crossbone Gundam X2 (Zabine Chareux)
    
    Experience Events:
    -Tobia arrives: +360 Exp.
    
    The entire fleet is held up as the Mother Vanguard is held 
    captive, but hot blooded Tobia to the rescue! He'll wipe 
    out a ship and random other stuff just upon appearing along 
    with delivering a free 360 experience to your team in the 
    process. 
    
    Once Tobia frees the Mother Vangaurd, you will have control 
    of your team once again. This is a simple seek and destroy 
    mission, really, and should not take much effort at all.
    
    After this stage, the Jupiterians will take Bernadette away.
    Tobia is not pleased.
    
    -----------------------------------------------------------
    Session Sp5 (Part 2 - AU Route):
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Crossbone Gundam X3 (Tobia Aronax)
    All Available Units
    
    Enemy Units:
    Alexandria x2
    Batara x2
    Batara Squad (3 Batara) x6
    The O Squad (3 The O) x1
    Pallas Athene Sqaud (3 Pallas Athene) x1
    Crossbone Gundam X2 (Zabine Chareux)
    
    Experience Events:
    -Tobia arrives: +360 Exp.
    
    The entire fleet is held up as the Mother Vanguard is held 
    captive, but hot blooded Tobia to the rescue! He'll wipe out 
    a ship and random other stuff just upon appearing along with 
    delivering a free 360 experience to your team in the process. 
    
    Once Tobia frees the Mother Vangaurd, you will have control 
    of your team once again. This is a simple seek and destroy 
    mission, really, and should not take much effort at all.
    
    After this stage, the Jupiterians will take Bernadette away. 
    Tobia is not pleased.
    
    -----------------------------------------------------------
    Session Sp6 (UC Route):
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Crossbone Gundam X3 (Tobia Aronax)
    All Available Units
    
    Enemy Units:
    Ra Cailum x4
    Mass Production F91 Squad (3 Mass Production F91) x5
    Re-GZ BWS Sqaud (2 Re-GZ BWS) x1
    Jegan Squad (2 Jegan) x7
    Jegan Sqaud (3 Jegan) x1
    
    Neutral Enemy Units:
    Alexandria
    
    Neutral Enemy Reinforcements:
    Dogosse Gier
    The O Squad (3 The O) x1
    Pallas Athene (3 Pallas Athene) x1
    Batara Squad (3 Batara) x4
    Divinidad (Bernadette)
    
    Events:
    -About 12 total enemy units remain: Neutral Enemy Reinforcements 
    arrive
    
    Thanks to Zabine, a huge misunderstanding occurs and you are 
    attacked by Federation forces. Boy, aren't you going to enjoy 
    revenge  when you finally get your hands around his neck?
    
    The Feddies aren't much of a threat, really. Just handle them 
    as you normally would.
    
    A Jupiter fleet will arrive with a slightly tougher challenge. 
    Well, not really. The only challenge is that Divinidad that 
    Bernadette is stuck in with a clone of her father, Dougachi. 
    Beat the Divinidad to initiate a scene where Tobia saves 
    Bernadette from her father. 
    
    -----------------------------------------------------------
    Session Sp6 (AU Route):
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    Crossbone Gundam X3 (Tobia Aronax)
    All Available Units
    
    Enemy Units:
    Ra Cailum x4
    Mass Production F91 Squad (3 Mass Production F91) x5
    Re-GZ BWS Sqaud (2 Re-GZ BWS) x1
    Jegan Squad (2 Jegan) x7
    Jegan Sqaud (3 Jegan) x1
    
    Neutral Enemy Units:
    Alexandria
    
    Neutral Enemy Reinforcements:
    Dogosse Gier
    The O Squad (3 The O) x1
    Pallas Athene (3 Pallas Athene) x1
    Batara Squad (3 Batara) x4
    Divinidad (Bernadette)
    
    Events:
    -About 12 total enemy units remain: Neutral Enemy Reinforcements 
    arrive
    
    Thanks to Zabine, a huge misunderstanding occurs and you are 
    attacked by Federation forces. Boy, aren't you going to enjoy 
    revenge when you finally get your hands around his neck?
    
    The Feddies aren't much of a threat, really. Just handle them as you
    normally would.
    
    A Jupiter fleet will arrive with a slightly tougher challenge. 
    Well, not really. The only challenge is that Divinidad that
    Bernadette is stuck in with a clone of her father, Dougachi. 
    Beat the Divinidad to initiate a scene where Tobia saves 
    Bernadette from her father.
    
    -----------------------------------------------------------
    Session Sp7 (UC Route):
    -----------------------------------------------------------
    
    Initial Units:
    Ra Cailum (Bright Noa)
    Near Argama (Henken Beckner)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Player Reinforcements:
    Crossbone Gundam X1 Kai Hyper (Kincaide Nou)
    
    Enemy Units:
    Dogosse Gier
    Divinidad x7 (Crux Dougachi)
    The O Squad (3 The O) x2
    Pallas Athene Squad (3 Pallas Athene) x1
    Alexandria x2
    Batara Squad (3 Batara) x7
    
    Enemy Reinforcements:
    Crosbone Gundam X2 (Zabine Chareux)
    
    Experience Events:
    -Kincaide defeats Zabine: +165 Exp.
    
    For the final stage you are indeed given quite the challenge. 
    There are lots of enemy units and the Divinidads are TOUGH. 
    They have high armor, devistating attacks that hit all units 
    in a squad, and Dougachi is a Newtype so he can Newtype dodge.
    
    Zabine will show up soon, but he's nothing since Kincaide will 
    show up right after. Quickly take him out with Kincaide's best 
    attack assisted by an ID Command for some sweet vengeance. 
    
    The best way to handle the Divinidads is to wait for them and 
    when they attack you, DO NOT attack back. Try to evade. Their 
    feather funnel attacks are no joke. Use strong map attacks 
    whenever possible to deal high damge without putting your units 
    in danger. When you have weakened one, use a squad to finish it
    off.
    
    Once you have won, congratulations on clearing the UC Route of 
    G Generation DS!
    
    -----------------------------------------------------------
    Session Sp7 (AU Route):
    -----------------------------------------------------------
    
    Initial Units:
    Soriel (Dianna Soriel)
    Archangel (Murrue Ramias)
    Mother Vanguard (Berah Ronah)
    Eternal (Lacus Klein)
    All Available Units
    
    Player Reinforcements:
    Crossbone Gundam X1 Kai Hyper (Kincaide Nou)
    
    Enemy Units:
    Dogosse Gier
    Divinidad x7 (Crux Dougachi)
    The O Squad (3 The O) x2
    Pallas Athene Squad (3 Pallas Athene) x1
    Alexandria x2
    Batara Squad (3 Batara) x7
    
    Enemy Reinforcements:
    Crosbone Gundam X2 (Zabine Chareux)
    
    Experience Events:
    -Kincaide defeats Zabine: +165 Exp.
    
    For the final stage you are indeed given quite the challenge. 
    There are lots of enemy units and the Divinidads are TOUGH. 
    They have high armor, devistating attacks that hit all units 
    in a squad, and Dougachi is a Newtype so he can Newtype dodge.
    
    Zabine will show up soon, but he's nothing since Kincaide will 
    show up right after. Quickly take him out with Kincaide's best 
    attack assisted by an ID Command for some sweet vengeance. 
    
    The best way to handle the Divinidads is to wait for them and 
    when they attack you, DO NOT attack back. Try to evade. Their 
    feather funnel attacks are no joke. Use strong map attacks 
    whenever possible to deal high damge without putting your 
    units in danger. When you have weakened one, use a squad to 
    finish it off.
    
    Once you have won, congratulations on clearing the AU Route of 
    G Generation DS!
    
    -----------------------------------------------------------
    4-6. Special Mode Supplementary Information:
    -----------------------------------------------------------
    
    Special Mode has quite a few additions to the game which I will 
    list here. Use this supplementary information to help you if you 
    are playing on Special Mode. First off, when you enter special 
    mode, check your parts. You will one of every Mobile Suit part (An 
    AEUG Part, Zaku Part, Gelgoog Part, etc.).
    
    -----------------------------------------------------------
    Special Mode: Story Mode Extra Information and Stage Changes
    -----------------------------------------------------------
    
    Instead of playing Sesstion 00, you will alternatively play Session 
    00Sp.
    
    -----------------------------------------------------------
    Session 00sP
    -----------------------------------------------------------
    
    Initial Units:
    Zaku I (Cima Garahau)
    -Zaku I
    -Zaku I
    Zaku I Squad (3 Zaku I) x1
    
    Enemy Units:
    Salamis x2
    
    Simply shoot down the Salamis cruisers. Have the regular Zaku I 
    squad attack first and then finish them off with Cima's squad.
    
    -----------------------------------------------------------
    
    -After Session 01, Leila Reymond will join your squad in an Elmeth.
    -Before Session 04, you will be given a choice now: Follow Cima or 
    Follow Char. Following Cima will bring you to Session 4b instead 
    of the original 4a.
    
    -----------------------------------------------------------
    Session 04b
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Gelgoog Marine (Cima Garahau)
    Gelgoog Gato Custom (Anavel Gato)
    Gelgoog High Mobility Ridden Custom (Johnny Ridden)
    Zanzibar
    Musai Refit
    Gelgoog High Mobilty Sqaud (2 Gelgoog High Mobilty) x2
    Gelgoog Squad (2 Gelgoog) x1
    
    Player Reinforcements:
    Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga)
    
    Enemy Units:
    Magellan x2
    Pegasus (Eiphar Synapse)
    GM Command (Muu La Flaga)
    GM Command
    GM Squad (2 GM) x4
    GM Custom (South Burning)
    -GM
    GM Command (Monsha)
    -GM Command (Alpha A. Bate)
    -GM Command (Chap Adel)
    
    Events:
    -Turn 2: Player Reinforcements arrive
    -Ridden has a battle encounter with any enemy
    -Shin has a battle encounter with any enemy
    
    Experience Events:
    -Gato communicates with Cima: +75
    
    Not a bad mission . . . well, other than for your grunt Gelgoog 
    pilots who will be massacred without warning, but make use of 
    their attack power while they're still alive. Form squads with 
    Cima and Gato (just not with each other since Gato gets a negative 
    bonus).
    
    You may now go on to Session X1, which is slightly different in 
    special mode as states in the Extra Mode session.
    
    -----------------------------------------------------------
    
    There are some major differences in Session 05 of Special Mode.
    
    -----------------------------------------------------------
    Session 05:
    -----------------------------------------------------------
    
    Initial Units:
    Zanzibar (Detrov Kossel)
    Zanzibar (Vrahd Fahren)
    Zeong (Char Aznable)
    Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
    -Gelgoog Hi-Mobility
    -Gelgoog Hi-Mobility
    Gelgoog Gato Custom
    -Gelgoog
    -Gelgoog
    Gelgoog
    -Gelgoog
    Gwazan (Aguill Delaz)
    All Available Units
    
    Special Player Reinforcements:
    Gwazan (Kycilia Zabi) (Holds two Gelgoog Jaegers and two High 
    Mobility Gelgoogs) 
    Musai x2 (Each hold two Gelgoogs)
    
    Enemy Units:
    White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster 
    (Sayla Mass),  Core Booster, Guncannon (Kai Shiden), and Guncannon 
    (Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom 
    (Burning), GM Command (Monsha), GM Command (Alpha), Guncannon 
    (Chap), and Guncannon)
    GM Command (Shiro Amada)
    -GM
    -GM
    GM Command (Chris McKenzie)
    -GM
    -GM
    GM Command (Muu La Flaga)
    -GM
    -GM
    
    Events:
    -Cima has a battle encounter with Amuro
    -Char has a battle encounter with Amuro
    -Gato has a battle encounter with Amuro
    -Ridden has a battle encounter with Amuro
    -Bernie has a battle encounter with Chris
    -Sieg has a battle encounter wih any enemy after communicating with 
    Sera
    -Anyone has a battle encounter with Shiro
    -Ridden has a battle encounter with Kai or Hayato
    -Steiner has a battle encounter with Burning
    
    Experience Events:
    -Bernie communicates with Chris after having a battle encounter with 
    her: Both Chris and Bernie retreat. +80 Exp.
    -Ridden communicates with Char: +80 Exp.
    -Sera communicates with Sieg: +80 Exp.
    -Kai is defeated: +80 Exp.
    -Hayato is defeated: +80 Exp.
    -Bright is defeated: +80 Exp.
    -Amuro is defeated by anyone EXCEPT Char: White Base, Kai, Hayato,
    Sayla, Gato's Squad, and Delaz retreat, Special Player Reinforcements appear
    
    This stage is essentially the same as the origin Session 5 and can 
    be handeled in just about the same way but we warned Amuro is a bit 
    tougher since he now has the FA Alex.
    
    However, it can be altered dramatically if you have beaten the game on 
    both UC and AU Route and one of those times on Special Mode. You can 
    now set it up  so that you can go down Rival Route.
    
    What you need to do is defeat Amuro with anyone EXCEPT Char. This 
    will, well, kill Amuro. And I don't mean for this stage, I mean 
    he's going to be a soul seeing what time really likes along with 
    Lalah! So, do so, and the White Base crew will retreat for now, 
    making things somewhat easier for you. I suggest ignoring the White 
    Base crew them and just concentrating on beating Amuro (he's tough 
    enough since he has the full armor parts and that Newtype dodge 
    ability).
    
    If you complete this stage normally, you will go on to Session 06. 
    If you do Rival Route, go to the Rival Route section and do 06 SP.
    
    -----------------------------------------------------------
    
    please go to the section labled "Rival Route".
    -If you selected to "Follow Cima" before Session 04 and played 
    Session 04b, you will be able to play Session 07b, X3b, and 08b 
    instead of 07a, X3a, and 08a.
    
    -----------------------------------------------------------
    Session 07b:
    -----------------------------------------------------------
    
    Initial Units:
    Elmeth Unit 03 (Haman Khan)
    
    Player Reinforcements:
    Zanzibar II (Yuri Hassler)
    Lili Marlene (Detrov Kossel)
    Gelgoog Jaeger (Char Aznable)
    All Available Units
    
    Enemy Units:
    Alexandria (Jamaican)
    GM Command x3
    GM Custom (Yazan Gable)
    -GM Command
    -GM Command
    GM Custom Squad (3 GM Custom) x1
    GM Custom x2
    -GM Command
    -GM Command
    GM Command Squad (3 GM Command) x2
    
    Events:
    -Turn 3: Player Reinforcements arrive
    
    You begin with just Haman in her personal Elmeth. Fight off 
    as much as you can. When your forces arrive, immediately move 
    against the enemy since  they're not very strong comapred to 
    your army of Gelgoogs. Again, Yazan is the only threat, and 
    he is barely one at all in his lowly GM.
    
    If you manage to finish this stage within 6 turns, you may go 
    on to Session X3b before you hit Session 08b.
    
    -----------------------------------------------------------
    Session 08b:
    -----------------------------------------------------------
    
    Initial Units:
    Quebley (Haman Khan)
    Zaku II FZ Sqaud (2 Zaku II FZ) x3
    Dom Bein Nichts Squad (2 Dom Bein Nichts) x3
    Musai Refit x2
    
    Player Reinforcements:
    Gwazan (Yuri Hassler)
    Lili Marlene (Detrov Kossel)
    Neue Ziel (Char Aznabl)
    All Available Units
    
    Enemy Units:
    Alexandria (Bosque Ohm)
    Alexandria (Jamaican)
    Pegasus
    
    Enemy Reinforcements:
    Galbaldy Beta (Yazan Gable)
    -Galbaldy Beta
    -Galbaldy Beta
    GM Custom Squad (GM Custom x3) x7
    GM Cannon II Squad (3 GM Cannon II) x1
    
    Events:
    -Enemy Turn 1 Begins: Enemy Reinforcements arrive
    -Turn 3: Player Reinforcements arrive
    -Haman has a battle encoutner with any enemy
    -Cima has a battle encounter with any enemy
    
    Experience Events:
    -Zero communicates with Leila: +95 Exp.
    
    Wait! Don't move! It's a trap! Take evasive maneuvers!
    
    Ahem. Just don't move your units just yet, because as soon 
    as the enemy  turn begins, their reinforcements will arrive.
    Wait it out and let them come to you. After that, get the 
    jump on them. Soon, your forces will arrive which will 
    include Char in a Neue Ziel, and you know how strong a Neue 
    Ziel can be. This stage can feel a bit overwhelming, but it's 
    really easy.
    
    -----------------------------------------------------------
    
    -On Session 10a, where you recieve Kou and the GP03 Dendrobium for 
    the first time for your use, you will also obtain South Burning 
    in the GP01 Full Vernian as well.
    
    -On Session 10a, an event occurs when Zero has a battle encounter 
    with and communicates with Four.
    
    -There is an odd happening with Session 18a/Session 17b, which 
    is essentially the same stage. On Special Mode, if you complete 
    certain objectives (which are currently unknown), instead of 
    recieving Kincaide and Zabine for that battle, you will recieve 
    Tobia and Zabine instead! This means you get an early Crossbone 
    Gundam X3. There is a chance this may only happen on AU Route.
    
    -----------------------------------------------------------
    Session 18a/17b:
    -----------------------------------------------------------
    
    Initial Units: 
    Mother Vanguard (Berah Ronah)
    Crossbone Gunam X3 (Tobia Aronax)
    -Crossbone Gundam X2 (Zabine Chareux)
    
    Enemy Units:
    Willegem (Gwen)
    Almaiya (Gym Ginginham)
    Turn A Gundam (Maribell)
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (2 Mahiroo) x3
    
    Events:
    -Tobia has a battle encounter with Maribell
    -Tobia has a battle encounter with Sweatson
    -Zabine has a battle encoutner with Maribell
    -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
    Vanguard
    
    Experience Envets:
    -The Crossbone Gundams defeat Gym: +150 Exp.
    
    Well, Gwen has backstabbed you and the Turn A has been hijacked 
    by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard 
    to the rescue! The big difference in this Special Mode version, 
    is, of course, you have an early Tobia with his X3 to help out.
    
    Lower Turn A's HP to get it back. Defeat all of the units, but 
    leave Gym for last to savor the upcoming event. When you finally 
    defeat Gym, you'll get a nice little scene of Tobia and Zabine 
    teaming up to show Gym he isn't the only one with the power of 
    the "X".
    
    -----------------------------------------------------------
    
    -On Session 19a, an event will occur if Zero has a battl 
    encounter with Four.
    
    -On Session 20a, you may use South Burning to communicate with 
    Monsha/Chap/Adel. They will join you on the spot.
    
    -After Session 20a, Lina Ashta will join you as a pilot.
    
    -----------------------------------------------------------
    4-7. Rival Route:
    -----------------------------------------------------------
    
    Ah, the unexpected bonus snuck into this game. If you killed Amuro 
    with anyone but Char in Session 05 on special mode, you will now 
    go down this path . . .
    
    -----------------------------------------------------------
    Session 06Sp:
    -----------------------------------------------------------
    
    Initial Units:
    White Base (Bright Noa)
    Zanzibar (Detrov Kossel)
    Zanzibar
    Zeong (Char Aznable)
    Gelgoog Ridden Custom (Johnny Ridden)
    All Available Units
    
    Player Reinforcements:
    High Mobility Gelgoog Matsunaga Custom (Shin Matsunaga)
    
    Player Reinforcements (2):
    GM Command (Shiro Amada)
    
    Enemy Units:
    Doros (Gihren Zabi)
    Gromlin (Ginias Sakhalin)
    Val Varo (Kelly Layzner)
    High Mobility Gelgoog Squad (3 High Mobility Gelgoog) x2
    Gelgoog Squad (3 Gelgoog) x2
    Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2
    Gwazan (Aguille Selaz)
    Zanzibar x2
    Gelgoog Gato Custom (Anavel Gato)
    -Gelgoog
    -Gelgoog
    
    Events:
    -Char has a battle encoutner with Gato
    -Kelly has a battle encounter with any enemy
    -Kai has a battle encounter with Gihren
    -Ginias' HP is lowered below 75 percent: Player Reinforcements 
    (2) arrive
    
    Experience Events:
    -Shiro defeats Ginias: +190 Exp.
    -Char defeats Gihren: +95 Exp.
    
    Wow, some of the events of the Mobile Suit Gundam novel crossed 
    with some original works of detail for the game. Speaking of original 
    detail, Kai now has super Newtype abilities!
    
    Make use of the Zeong and your Elmeths to take out the better 
    squads. Both Kelly and Gato are going to abuse their ID that 
    allows them to regain HP so try to take them out in one shot. 
    Kelly may be a bit tougher since the Val Varo has a beam coat. 
    ABUSE the Zeong's power and Char's IDs. They are very helpful here.
    
    -----------------------------------------------------------
    Session 07Sp:
    -----------------------------------------------------------
    
    Initial Units:
    Dominion (Natarle Bajiru)
    Lili Marlene (Detrov Kossel)
    
    Player Reinforcements:
    Tallgeese III (Zechs Merquise)
    -Taurus SK Custom (Lucrezia Noin)
    
    Enemy Units:
    Argama (Bright Noa)
    Archangel (Murrue Ramias)
    Strike Gundam (Muu La Flaga)
    -Strike Rouge (Cagalli Yula Attha)
    Full Armor Hyaku Shiki Kai (Quattro Bajina)
    -Rick Dias (Apolly)
    -Rick Dias (Roberto)
    Nu Gundam (Kai Shiden)
    -ZZ Gundam (Judau Ashta)
    -Zeta Gundam (Camille Bidan)
    Wing Gundam Zero (Heero Yuy)
    
    
    Events:
    -Move one unit: Player Reinforcements arrive
    -Zechs has a battle encounter with Heero
    -Ridden has a battle encounter with Quattro
    
    Experience Events:
    -Natarle has a battle encounter with Murrue: +115 Exp.
    
    Welcome to the Titans/Earth forces. I know, a bit of a 
    surprising bonus, isn't it? And yet, such an awesome one! 
    You've lost a lot of old characters but have gained a lot of 
    new ones. Feel free to mix and match with your forces. DO NOT 
    set it up so that Orga, Shani, and Clotho can be on the same 
    team, however, since they have negative bonuses with each other 
    (initially, anyway). Switch around your MS and pilots. Buy 
    some Gundam Mark Vs if you'd like and give them to strong 
    Oldtypes like Johnny Ridden or Shin Matsunaga. Put a 
    Newtype in the Dezpada you have sitting around with no pilot 
    in it.
    
    Wow . . . you have some work cut out for yourself. Do not 
    rush in. Let your enemies come to you unless you're feeling 
    suicidal and want to be annhilated. Move a ship a spot over 
    so Zechs can arrive. Move him and Noin towards your ships. 
    Also beware if you are using Orga/Shani/Clotho. After about 
    four turns, their drugs will wear off and they must return 
    to a carrier.
    
    There are a lot of tough enemies. Concentrate and focus your 
    energy on one opponent at a time before moving on to another 
    one. If you are threatened by a map attack, DISPERSE your team 
    and don't be a hero. You can't afford to lost so much HP. 
    The team of Kai/Camille/Judau is your biggest threat so 
    attempt to hit them with strong attacks that can hit them all 
    and take them down. Heero is a huge threat because of his map
    attack so try to take him out as soon as possible as well.
    
    You can basically beat Archangel to win the mission and take 
    the easy way out, but what fun would that be? Go for the gold 
    and try to take every enemy down.
    
    -----------------------------------------------------------
    Session 08Sp:
    -----------------------------------------------------------
    
    Initial Units:
    Dominion (Natarle Bajiru)
    Lili Marlene (Detrov Kossel)
    All Available Units
    
    Friendly Units:
    Dominion (Muruta Azrael) (Holds Gaia Gundam (Stella Loussier), 
    Abyss Gundam (Auel Neider), and Chaos Gundam (Sting Oakley)
    
    Enemy Units:
    Vesalius x3
    GuAIZ Squad (3 GuAIZ) x3
    GuAIZ R x4
    -GuAIZ
    -GuAIZ
    
    Neutral Enemy Units:
    Soriel (Dianna Soriel)
    Turn A Gunadm Moonlight Butterfly (Loran Cehack)
    SUMO Harry Ord Custom (Harry Ord)
    SUMO (Poe)
    -SUMO
    -SUMO
    
    Events:
    -About 8 Enemies Remain: Neutral Enemy Units appear
    
    The first beginning of this mission is easy. Just let out your 
    units and pound away. However, be careful, because soon the 
    Moonrace protagonistswill arrive soon. This includes Loran 
    and his beautiful (but deadly!) and amazing (but deadly!) 
    Moonlight BUtterfly. Rememebr that Moonlight Butterfly is an 
    SP move and Sera has an ID that drains enemy SP, so attack 
    him with her squad first. The Soriel can be a tough battleship 
    to beat since it has an I-Field. Use all solid attacks and 
    melee attacks to take it down. Also remember that the SUMOs 
    and Turn A have I-Fields, too. >.<
    
    -----------------------------------------------------------
    Session 09Sp:
    -----------------------------------------------------------
    
    Initial Units:
    Dominion (Natarle Bajiru)
    Reinforce Jr. (Detrov Kossel)
    Gundam Epyon (Treize Khushrenada)
    Tallgeese (Lady Une)
    Gundam Mark V (Jerid Messa)
    Gundam Mark V (Mouar Pharoah)
    
    Player Reinforcements:
    Gundam Tera S'ono (Sera)
    
    Enemy Units:
    Dominion (Muruta Azrael)
    Forbidden Gundam (Shani Andras)
    -Raider Gundam (Clotho Buer)
    -Calamity Gundam (Orga Sabnack)
    Gaia Gundam (Stella Loussier)
    -Chaos Gundam (Sting Oakley)
    -Abyss Gundam (Auel Neider)
    Virgo II Squad (3 Virgo II) x2
    Xeku Zwei Squad (3 Xeku Zwei) x2
    Psyco Gundam Mark II X2
    Aegis Gundam (2 (Aegis Gundam) x2
    
    Enemy Reinforcements:
    Gundam Sisquede (Sieg Wagner)
    
    Neutral Enemy Units:
    Turn X Moonlight Butterfly (Gym Ginginham)
    Bandit Squad (3 Bandit) x1
    Bandit (Maribell Hatchet)
    -Bandit
    -Bandit
    Mahiroo Squad (3 Mahiroo) x1
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Almaiya x3
    
    Events:
    -End of Player Turn 1: Player and Enemy Reinforcements arrive
    -Sera has a battle encounter with Sieg
    -Shani/Clotho/Orga has a battle encounter with anyone
    -About 3 total enemy units remain: Neutral Enemy Units arrive
    -Zechs has a battle encounter with Gym Ginginham
    
    Experience Events:
    -Sera communicates with Sieg: Sieg retreats. +155 Exp.
    -Zero communicates with Shani/Clotho/Orga: Shani/Clotho/Orga 
    join you. +155 Exp.
    
    Orga, Shani, Clotho, Sera, Jerid, and Mouar will be unavailable 
    for stocking in your battleships for this mission so you're 
    going to have stick random people in their places. Make sure 
    you have Zero and Leila  in the same squad (which is always a 
    good idea, anyway). Make sure you  upgrade your units into 
    better ones for this missions so that it isn't  too bumpy of a ride. 
    
    Treize and Une are along and Azrael wants to finish them off 
    with his Druggie Trio, but Jerid and Mouar will have none of 
    that. Cima's team turns on Azrael and Natarle does as well! 
    Now it's time for a  throw down!
    
    Don't rush into anything since your enemies are pretty strong. 
    Set up squads right where you are. Do not attack Orga, Shani, 
    and Cloth. Use Zero's squad to communciate with them. They 
    will rejoin you and now  have +4 bonuses with each other, 
    giving them a total +8 bonus for each  when they are in a squad! 
    
    Soon, Gym's forces will show up. His lackies aren't very tough 
    at all. I handled them with a ton of Incom attacks from my 
    Gundam Mark Vs and thensome. Watch out for Gym, though. His 
    seperation/all weld off attack can be a pain. Always evade 
    when he tried to attack you on his turn, and then go all out 
    against him during your turn.
    
    If you communicated with Sieg during this mission, you may go on to
    Session X7Sp. If not, go straight to Session 10Sp.
    
    -----------------------------------------------------------
    Session 10Sp:
    -----------------------------------------------------------
    
    Initial Units:
    Dominion (Natarle Bajiru)
    Reinforce Jr. (Detrov Kossel)
    Argama (Bright Noa)
    Archangel (Murrue Ramias)
    Eternal (Lacus Klein)
    All Availablne Units
    
    Player Reinforcements:
    
    Special Player Reinforcements:
    Gundam Tera S'ono (Sera Expery)
    -Gundam Sisquede (Sieg Wagner)
    -Re-GZ (Mian)
    
    Enemy Units:
    Dominion x3
    Chaos Gundam (Sting Oakley)
    -Aegis Gundam
    -Aegis Gundam
    Abyss Gundam (Auel Neider)
    -Aegis Gundam
    -Aegis Gundam
    Gaia Gundam (Stella Loussier)
    -Aegis Gundam
    -Aegis Gundam
    Devil Gundam
    Devil Army Squad (3 Devil Army) x7
    Virgo II Squad (3 Virgo II) x5
    
    Enemy Reinforcements:
    Devil Gundam Squad (2 Devil Gundam) x3
    
    Neutral Enemy Units:
    Force Impulse Gundam
    Zaku Warrior
    GuAIZ R
    GuAIZ R x2
    -GuAIZ
    -GuAIZ
    
    Neutral Enemy Reinforcements:
    Turn X Moonlight Butterfly (Gym Ginginham)
    Mahiroo (Sweatson)
    -Mahiroo
    -Mahiroo
    Mahiroo Squad (3 Mahiroo) x1
    Bandit (Maribell Hatchet)
    -Bandit
    -Bandit
    Almaiya x2
    
    Events:
    -Whenever the total number of enemy units drops below about 17: 
    Enemy Reinforcements will continuously appear
    -Domon defeats Devil Gundam: Player Reinforcements arrive
    -Session X7Sp was completed and the Devil Gundam was defeated: 
    Special Player Reinforcements arrive
    -All Enemy Units and Neutral Enemy Units defeated: Neutral Enemy
    Reinforcements appear
    -Orga/Shani/Clotho have a battle encounter with any enemy
    -Domon has a battle encounter with the Devil Gundam
    -Zechs has a battle encounter with Gym
    -Gym's HP is depleted: Gym recovers HP
    
    Before you start this stage, it's time to have a little fun. You 
    know have a Psyco Frame part, so buy a Zeta Gundam, upgrade it 
    to a Re-GZ (you need a High Clearance Part to do so, take apart 
    the Gundam Mark II Type 0 if you need one), and then use the 
    Psyco Frame to make a Nu Gundam. If you can manage to make a 
    Jagd Doga, you can alternatively make a Sazabi. Since you 
    probably have a ton of Gundam Mark Vs by now, take one apart to 
    get an Incom part and buy a Zeta Gundam. Upgrade it to get a 
    Superior Gundam. If you can get an I-Field part (you can make a GP03 
    Dendrobium by using a AE GP part on one of your stronger units) 
    and scrap it, which will give you an I-Field), you can make an 
    Ex-S Gundam. NOW you're well equipped. And if you haven't 
    noticed yet, Detrov now captains the brand spankin' new Reinforce 
    Jr.
    
    And feel free to use your overwhelming power in this stage, 
    because it's incredibly easy. The only annoying part is that the 
    Devil Gundam keeps on making new units until you defeat it, but 
    still, those units are easy to defeat. For this stage, you have 
    the AEUG/Klein Faction ships helping you out as well as their 
    uber units, which is what makes this stage so easy. Oh, and 
    there are some left over ZAFT units as well, but they're really 
    easy to beat.
    
    Whenever you lower the enemy count below 18, the Devil Gundam 
    will keep producing more units. This means defeating the Devil 
    Gundam is a high priority. Defeat it with Domon to get Master 
    Asia appear, getting you him and the Master Gundam.
    
    Gym and his men will show up soon. His men are pathetic so 
    take them out quickly. Then go to work on Gym. After you 
    depelete his HP, he'll recover once.
    
    After this easy stage, prepare to hit the hardest stage in the 
    ENTIRE game . . .
    
    Fllay will be available as a pilot after this mission. Master 
    will join as well if you had defeated the Devil Gundam with 
    Domon.
    
    -----------------------------------------------------------
    Session 11Sp:
    -----------------------------------------------------------
    
    Inital Units:
    Dominion (Natarle Bajiru)
    Reinforce Jr. (Detrov Kossel)
    All Available Units
    
    Player Reinforcements:
    Eternal (Lacus Klein)
    Freedom Gundam (Kira Yamato)
    -Justice Gundam (Athrun Zala)
    -Nu Gundam (Kai Shiden)
    
    Player Reinforcements (2):
    Dominion
    Chaos Gundam (Sting Oakley)
    -Abyss Gundam (Auel Neider)
    -Gaia Gundam (Stella Loussier)
    Vesalius
    Blast Impulse Gundam (Shin Asuka)
    -Zaku Warrior
    -Zaku Warrior
    
    Enemy Units:
    Centurio Consrare x2 (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio x14 (Legion)
    Centurio Regartus x4 (Legion)
    Centurio Squad (2 Legion) x4 (Legion)
    Providence Gundam (Rau Le Creuset)
    -Wing Gundam Zero
    -Gundam Epyon
    
    Enemy Reinforcements:
    Centurio Regartus x2
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio Consrare (Legion)
    -Centurio Consrare (Legion)
    -Centurio Consrare (Legion)
    
    Enemy Reinforcements (2):
    Intertol (Norma Legion)
    
    Enemy Reinforcments (3):
    Centurio Consrare x2 (Legion)
    -Centurio (Legion)
    -Centurio (Legion)
    Centurio x6 (Legion)
    
    Events:
    -Any unit is moved: Player and Enemy Reinforcements arrive
    -Defeat any enemy unit: Player Reinforcements (2) arrive
    -Rau is defeated: Enemy Reinforcements (2) arrive
    -About 22 total enemy units remain: Enemy Reinforcements (3) 
    arrive
    -Kai has a battle encounter with any Legion: Kai's Hyper Mode 
    activates
    -Kira has a battle encounter with any Legion: Kira and Lacus's 
    Seed Mode activates
    -Athrun has a battle encounter with any Legion: Athrun's Seed 
    Mode activates
    -Shin has a battle encounter with any Legion: Shin's Seed Mode 
    activates
    -Clotho/Orga/Shani have a battle encounter with any Legion
    
    Okay, this is hands down, THE toughest stage in the entire game.
    You need to be prepared. I hope you have Master Asia for this. I 
    suggest doing a few free battles to get some money and start 
    upgrading all of your best units that you know you are going 
    to use once. Try to make as many Ex-S Gundams for your oldtypes 
    as possible and try to have at least one Nu Gundam. Set up your 
    ships so that the best possible combinations can be made. Sieg 
    and Sera most defenitely as well as Zero and Leila. I suggest 
    putting Fllay in an Ex-S Gundam. Since Kira shows up during 
    the stage and his map attack is ifnintely useful, she can boost 
    his attack power by being in a squad with him.
    
    You're going to need to practically take out every enemy. Focus 
    all of your efforts to one side. I suggest focusing them on the 
    left side of the screen and waiting for the enemies to come to 
    you. Use your most powerful map attacks to wipe out the enemies. 
    Take out Rau by Turn 2 since he is quite deadly. Keep everyone 
    concentrated in one area. DO NOT attack during enemy turn. Just 
    dodge. If one of the more powerful Legion mecha is in a squad, 
    use a battleship to split the squad up and focus on the more 
    powerful one to take it down.
    
    Don't be afriad to store everyone in a carrier and run to recharge
    your units as long as you aren't crowded by a ton of enemy units 
    and can manage an escape. When ready, you can finally tackle Norma 
    Legion. Norma likes to recharge her HP with IDs. If you have 
    Shin Matsunaga, you can use his ID Canceller to shut that down 
    or if you have Sera, you can use her ID that allows her to deplete 
    enemy SP.
    
    When you win, congratulations on beating Rival Route! Your prize 
    is that the final boss, Norma Legion, joins you! Isn't she a 
    cutie without the glasses?
    
    ===========================================================
    5. Secrets, Hidden Stages, and Characters
    ===========================================================
    
    -----------------------------------------------------------
    5-1. Convincable/Hidden Characters:
    -----------------------------------------------------------
    
    Shiro Amada and Aina Sakhalin: In Session 6, have Shiro/the 
    squad Shiro is in be the one to deliver the last attack to 
    defeat the Gromlin. Shiro and Aina will join you in Rick Dias 
    suits on Session 13a (UC Route)/Session 11b (AU Route).
    
    Bernie Wiseman and Chris McKenzie: In Session 1, have Bernie 
    communicate with Chris.  Gain access to Extra Session 1. In 
    Session 5, have Bernie have a battle encounter and communicate 
    with Chris. They will join before Session 9.
    
    Steiner Hardy and Mikhail: On Special Mode, obtain Extra Session 
    3.
    
    South Burning (UC Route Only): If you are on Special Mode, South 
    Burning will arrive in the GP01 Full Vernian on Session 10a.
    
    Cima Garahau: Obtain Extra Session 3 to gain Cima Garahau. If 
    you are on Special Mode, you will gain Cima automatically.
    
    Bernard Monsha, Alpha A. Bate, and Chap Adel (UC Route Only): If 
    you are on Special Mode, on Session 20a use South Burning to 
    communicate with all of three of them alive. They will join at 
    hat moment in their Xeku Zwei suits.
    
    Anavel Gato (UC Route Only): On Session 14a, use Quattro to 
    defeat Gato. In Stage 15a, have Shin Matsunaga communicate with 
    Gato. Gato will join you right at that moment on Session 15a.
    
    Kelly Layzner (UC Route Only): Follow the steps to obtain Anavel 
    Gato. Kelly Layzner will join you after the mission is over.
    
    Leila Reymond: On Special Mode, you will obtain her before Session 2.
    
    Zero Murasame: On Special Mode, obtain Extra Session 3 and use 
    Leila to communicate with him. He will join you right at that 
    moment on Extra Session 3.
    
    Four Murasame (UC Route Only): On Session 10a, Camille must 
    have a battle encounter with Four and then communicate with 
    her. On Session 19a, you must defeat Jerid with anyone and 
    then have Camille communicate with Four twice.
    
    Emma Sheen (UC Route Only): On Session 10a, Quattro must 
    communicate with Emma. You will gain her right at that moment on 
    Session 10a.
    
    Elpe Puru (UC Route Only): On Session 12a, use Judau to defeat 
    Puru. She will join after the mission is over.
    
    Puru Two (UC Route Only): On Session 14a, Puru must have two 
    battle encounters with Puru Two. On Session 20a, use Judau 
    to communicate with Puru Two. She will join after the mission is over.
    
    Elpe Puru and Puru Two (UC Route Only): You must be on Special
    Mode to obtain both characters without sacrificing Elpe Puru. 
    Follow the steps to gain Puru, and then in Session 14a, have 
    Puru only have ONE battle encounter with Puru Two. On Session 
    15a, use Puru to communicate with Puru Two. On Session 20a, 
    have Judau and Puru be in the same squad and use them to 
    communicate with Puru Two. She will join after the mission is 
    over. 
    
    Lina Ashta (UC Route Only): On Special Mode, Lina will join 
    right after the end of Session 20a.
    
    Haman Khan (UC Route Only): On Session 22a, defeat all Neo 
    Zeon (red) units except for Haman's Quebley. Then, use Quattro 
    to communicate with her. She will join you right at that moment 
    on Session 22a.
    
    Char Aznable (UC Route Only): On Encore Session 3a, defeat 
    all of the units except for Char's Sazabi. Then lower his 
    HP to below 2000 and have Haman communicate with him. Then, 
    use Amuro to defeat him. He will rejoin under his Quattro 
    Bajina alias after the mission is over.
    
    Domon Kashu (AU Route Only): Unlock Extra Stage 4b and Domon 
    will join with his God Gundam on that mission.
    
    Master Asia (Rival Route Only): On Session 10, use Domon to 
    finish the final attack to defeat the Devil Gundam. Master will 
    join after that mission is over with his Master Gundam.
    
    Garrod Ran: Unlock Session 5a (UC Route)/5b (AU Route) to gain
    Garrod and the Gundam X on that mission.
    
    Tifa Adil: This can be obtained on Special Mode only. Unlock 
    Session 5a (UC Route)/ 5b (AU Route) to gain Tifa. She will 
    join after the mission is over.
    
    Poe Eiji and Phil Ackerman: On UC route, on Session 21a, use 
    Bright to communicate with the Soriel. Poe and Phil will
    become Friendly Units and will join after the mission is over.
    
    On AU route, on Session 16b, use Murrue to communicate with 
    the Soriel. Poe and Phil will become Friendly Units and will 
    join after the mission is over.
    
    Orga Sabnack, Shani Andras, and Clotho Buer: On Rival Route, 
    on Session 9, Zero must communicate with the trio with all
    three of them alive. They will join at that moment with 
    their respective Gundams.
    
    Fllay Alster (AU Route and Rival Route only): On AU Route, 
    on Session 21b, have Murrue communicate with the Friendly 
    shuttle or do not defeat Rau Le Creset with Kira Yamato to 
    have Fllay join as a member of Archangel.
    
    On Rival Route, Fllay will join automatically as a pilot.
    
    Siegfried "Sieg" and Mian: (Rival Route Version): On Rival 
    Route, to obtain Sieg, have Sieg communicate with Sera on 
    Session 5. Then on Session 9, use Sera to communicate with 
    Sieg. Sieg will join after Extra Session 7.
    
    Seraine "Sera" Expery (UC Route Only): On Special Mode, lower 
    Sera's HP to very low. Then, use Sieg to communicate with her.
    
    -----------------------------------------------------------
    5-2. Hyper Modes
    -----------------------------------------------------------
    
    Hyper Modes are not really a secret since most of them are 
    out in the open, but not all of them are. So, I decided to 
    list each and every one of them here.
    
    Amuro Ray: Amuro must be in Nu Gundam. When his SP is over 20, 
    he will go into Hyper Mode.
    
    Kai Shiden (Rival Route Only): Kai must be in Nu Gundam. His 
    Hyper Mode will activate when his SP is over 20.
    
    Shiro Amada: Aina Sakhalin must be fielded as well. When Aina's 
    HP is lowered below 50%, Shiro will go into Hyper Mode.
    
    Camille Bidan: Camille must be in Zeta Gundam. On Session 15a, 
    Camille must have a battle encounter with Yazan Gable. Hyper 
    Mode will activate two units from your team are destroyed, 
    Camille's own HP is lowered below 50%, or when the total 
    damage to allies is over 5000.
    
    Judau Ashta: Judau must be in Full Armor ZZ Gundam/Double Zeta 
    Gundam. On Session 15a, use Judau to attack Glemmy Toto. Hyper 
    Mode will actiavate when the total damage to allies is over 5000 
    or if Judau's own HP is lowered below 70%.
    
    Haman Khan: Haman must be in her Quebley Custom. Hyper Mode will 
    activate when her SP is over 20.
    
    Chan Agi: Chan's Hyper Mode activates when Amuro's HP is lower 
    than 50%.
    
    Kincaide Nou: Kincaide must be in Crossbone Gundam X1/Crossbone 
    Gundam X1 Kai. When his SP is over 20, he will go into Hyper Mode.
    
    Usso Ebbing: Usso must be in Victory 2 Assault Buster Gundam. His 
    Hyper Mode will activate when the total damage to allies is over 
    5000.
    
    Domon Kashu: Domon must be in God Gundam. Domon's Hyper Mode can 
    activate via ID Command.
    
    Heero Yuy: Heero must be in Wing Gundam Zero. On Session 16b, 
    use Heero to attack Gym Gigninham. Hyper Mode will activate when 
    his SP is over 20. 
    
    Garrod Ran: Garrod must be in Gundam X. On Session 17a (UC Route)/
    16b (AU Route), have Garrod attack Gym Ginginham. Hyper Mode 
    can now be activated via ID Command.
    
    Loran Cehack: Loran must be in Turn A Gundam. On Session 17a 
    (UC Route)/16b (AU Route), Loran must have a battle encounter 
    with Gym Gingnham. Loran's Hyper Mode can now be activated via 
    ID Command.
    
    Poe Eiji: When Poe's HP is lowered below 70%, she will enter her 
    Hyper Mode.
    
    Kira Yamato: Use ID Command to enter Seed Mode.
    
    Athuran Zala: Athuran will enter Seed Mode when his SP is over 20.
    
    Cagalli Yula Athura: Cagalli will enter Seed Mode when three of 
    your units are destroyed or the total damage to allies is over 7000.
    
    Lacus Klein: Lakus will enter Seed Mode when the total damage to 
    allies is over 10000.
    
    Shin Asuka: When Shin's HP is lowered below 70%, he will enter Seed 
    Mode.
    
    Sieg: Sieg must be in Gundam Sisquede. He will activate Offensive 
    Mode 1 when his SP is over 20.
    
    Dee Doriru: When the total damage to allies is over 7000 or if Dee's
    own HP is lowered below 70%, Dee will enter her Hyper Mode.
    
    -----------------------------------------------------------
    5-3. Hidden Stages
    -----------------------------------------------------------
    
    Extra Stage X1: Use Bernie to communicate with Chris in Session 1. 
    You will play  this mission after Session 4.
    
    Extra Stage X2: Use Sieg to communicate with Sera in Session 5. 
    You will play this mission after Session 6.
    
    Extra Stage X3a: You can only play this mission on Normal Mode. 
    You must complete  Session 7a in 6 turns. You will play this 
    mission after Session 7a.
    
    Extra Stage X3b: You can only play this mission on Special Mode. 
    You must complete  Session 7b in 6 turns. You will play this 
    mission after Session 7b.
    
    Extra Session X4a: You must have played Extra Session X2 and 
    choose the UC Route. You will play this mission after Session 9.
    
    Extra Session X4b: Automatically obtained if you take the AU 
    Route. You will play this mission after Session 10b.
    
    Extra Session X5a: You must complete Extra Session X4a. Then, 
    you must complete  Session 13a within 6 turns. You will play 
    this mission after Session 
    
    Extra Session X5b: You must complete Session 11b within 6 turns. 
    You will play this mission after Session 11b.
    
    Extra Session X6a: You must complete Extra Session X5a. You 
    will play this mission after Stage 19a.
    
    Extra Session X6b: You must complete Extra Session X4b. You 
    will play this mission after Session 19b.
    
    Extra Session 7Sp: On Rival Route Session 09Sp, have Sera 
    communicate with Sieg.
    
    Encore Sessions: Keep playing through Free Battles after you have 
    completed all 24 
    stages to open up these stages. There are 7 in all.
    
    UC vs. AU Stage: After you have completed all of the Encore 
    Sessions, play more Free Battles until you open up this stage. 
    Naturally, if you were on UC Route, you will fight AU characters, 
    and visa versa.
    
    Rival Route: This special alternative route can be opened by 
    completing both UC Route once and AU Route once and completing 
    at least one of them on Special Mode. Play the game again on 
    Special Mode, and on Session 5, have anyone OTHER than Char 
    kill Amuro. This will open up Rival Route.
    
    ===========================================================
    6. Frequently Asked Questions
    ===========================================================
    
    These are frequently asked questions that I may have been 
    asked or I may have seen frequently been asked on the G Gen DS 
    message board. Please read this before asking a question on 
    the board or e-mailing me.
    
    Q: Can I play this game on a non-Japanese Nintendo DS?
    A: Yes, the Nintendo DS has no territorial locks. You may 
    import and play on your DS as you wish.
    
    Q: Where can I find the Rom for this game?
    A: Once upon a time, there was a nation known as England, which 
    is also considered Great Britain or the United Kingdom. Many 
    people left England and set sail for what they called the 
    "New World". Eventually, the people in the New World got sick 
    of England's greed and rebelled. A war started, and the New World 
    won, and became knownas the United States of America (actually, 
    it was more of a Confederation before the Constitution was written 
    up, but i'm short on time). The United States of America has 
    something known as democracy, which they helped spread to other 
    nations.
    
    Soon, many other nations were under the decree of democracy. 
    Almost all democratic nations allow what is known as a free 
    market. Within this free market, one may set up his/her own 
    business out of whatever he/she wants and can therefore, make 
    money off of this business. After America dropped two very 
    big bombs on Japan, Japan began to develop a similar system 
    which gave us very interesting things, such as Sony, Godzilla, 
    and Super Mario. Out of this free market came a company known 
    as "Sunrise" who spawned the series "Mobile Suit Gundam", which 
    spawned many more sequels. Eventually, the video gaming market 
    became vast and powerful, and Bandai, who eventually became 
    the owners of Sunrise, said "Hey, let's make Gundam video 
    games". Thus, the Gundam video game market was born.
    
    Within this market, Bandai uses money to develop Gundam video 
    games. They will then sell them to distributors who will then 
    sell them to us good people. This system allows both the store 
    owners and Bandai to make money off of us. Our support using 
    money helps Bandai continue to flourish and create more 
    Gundam video games.However, if you decide to rom a game, 
    you are stealing, and Bandai is making no money off of this 
    dirty stealing. It is then safe to assume that asking for a 
    rom is completely and utterly wrong.
    
    If you've misunderstood any of the above, look down the 
    barrel of my shotgun to find an alternate answer.
    
    Q: Why can't I seem to get/find (insert name of MS or character 
    here)?
    A: This is what the FAQ is here for. Read it, and you will find 
    your answer.
    
    Q: Where can I buy this game?
    A: Play-Asia and Lik-Sang are good places to buy this game. If 
    you can find a good,
    legit store that is selling on Ebay, then I suggest them as well.
    
    Q: Why isn't (insert name of a character here) in this game?
    A: This game tried its best to include as many characters as 
    possible in one game and also thought about the popularity of 
    various series in Japan. Remember that overall, G-Generations 
    are fanservice video games. This is why Gundam X often gets 
    shafted in the pocket G-Gens.
    
    Q: How would you rate this game? Do you reccomend purchasing it?
    A: This is an excellent game that gets an 8-9/10 from me. A 
    good plot, great amount of characters, good graphics, lots 
    of good Gundam-y service for the hardcore Gundam fan, and 
    great gameplay. It basically takes the best part of every 
    pocket G-Gen game created from Gather Beat to Monoeyes to 
    Advance and combines it into one game plus more. I defenitely 
    suggest purchasing it.
    
    Q: Are there are any plans for a future G-Gen for the DS?
    A: Probably not, but if another one was made, I wouldn't be 
    surprised. DS gave Bandai of Japan a chance to really test 
    out the DS' prowess, so if a better game was created, it'd be 
    great. For Super Robot Wars fans like myself, there is most 
    likely going to be an SRW game for the DS in the future.
    
    ===========================================================
    7. Other Stuff
    ===========================================================
    
    Well, thanks a lot for reading/making use of my FAQ. Now for other 
    stuff that I've got to take care of.
    
    -----------------------------------------------------------
    7-1. Future Plans:
    -----------------------------------------------------------
    
    Well, what I do next is still up for grabs, but now being better at 
    making FAQs than I was before, I'd like to make more.
    
    -----------------------------------------------------------
    7-2. Contact Information:
    -----------------------------------------------------------
    
    There are a number of ways you can contact me. The most notable by E-mail 
    - dggx3moonlight@aol.com.
    
    Another way is pay a visit to the GameFAQs Gundam forum and post a 
    G Generation topic. I go under the name "RPGZero".
    
    -----------------------------------------------------------
    7-3. Special Thanks:
    -----------------------------------------------------------
    
    Special Thanks go to the great "Kill 'Em All" Tomino. He is the true 
    father of the real robot genre and even put together some of the 
    greatest super robot anime. I will always envy his works and success. 
    From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always 
    be on my list favorite anime.
    
    Thanks to  . . . 
    
    . . . Bandai of Japan for making this great game, as well as other 
    G Generation games. May Bandai continue to make more G Generation 
    games for the hardcore Gundam fandom.
    
    . . . To the people who motivated me to finish this guide. This includes
    all of you guys on the Gundam Board.
    
    . . . All of the people who helped me with stuff in this game as well as
    translations, especially ZZAtom, JL Lee, VitaLemon, and others who may
    have helped.
    
    . . . To CJayC for hosting GameFAQs. 
    
    . . . And again as always, to my computer. The damn thing took so much 
    abuse from me in the making of this FAQ. 
    
    -----------------------------------------------------------
    7-4. Copyright Information:
    -----------------------------------------------------------
    
    This FAQ is copyright 2005 by RPGZero (Steven Ramdas). It may not be 
    copied without consent of the author, and all sections including this 
    copyright must remain in their full, unaltered content. It may not be 
    used or distributed for any commercial purpose. This FAQ is granted 
    for use solely by GameFAQs or any sites permitted or created by the 
    author

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