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    Unit Skill Guide by Raestloz

    Version: 0.91 | Updated: 07/14/08 | Search Guide | Bookmark Guide

    --------------------------------------------
    Age of Empires: the Age of Kings
    Nintendo DS
    
    Skills guide by Raestloz e-maail:tidus150191@yahoo.com
    copyright 2008 Raestloz. All rights reserved
    --------------------------------------------
    
    Table of Contents
    1. Introductions
      a. About this guide
      b. Version History
    2. Unit Skills
      a. About unit skills
      b. Explanations
    	I.     Build
    	II.    Hero Powers
    	III.   Anti-Cavalry
    	IV.    Plains Charge
    	V.     Desert Charge
    	VI.    Skirmish
    	VII.   First Strike
    	VIII.  Volley
    	IX.    Woodsman
    	X.     Scares Horses
    	XI.    Seasoned Veteran
    	XII.   Zeal
    	XIV.   Buildings Only
    	XV.    Units Only
    	XVI.   Cause Fear
    	XVII.  Convert/Improved Convert
    	XVIII. Heal/Improved Heal
    	XIX.   Rapid Fire
    	XX.    Frenzy
    	XXI.   Min. Range 2
    	XXII.  Scout
      c. Notes
    	-Battlefield Skills
    	
    3. Special Thanks
    4. Copyright
    
    
    __________________
    |1. Introductions| 
    |                |
    ------------------
    a. About this guide
    
    This is my first guide, if you have any suggestions or information regarding 
    this guide, e-mail me at tidus150191@yahoo.com
    
    b. Version History
       v0.83
       Completed almost all skills, excluding Frenzy and Heal numbers
       
       v0.90
       Completed Frenzy, Heal/Improved Heal numbers, and Scout
       
       v0.91
       Correction about Volley (thanks to Daniel Tang)
    
    
    ________________
    |2. Unit Skills| 
    |              |
    ----------------
    
    a. About Unit Skills
    
    Age of Empires: Age of Kings for Nintendo DS has a different gameplay from its
    twin in PC platform. Age of Empires for Nintendo DS utilizes Turn-Based System,
    as opposed to Real-Time System Age of Empires use in PC platform, thus some
    systems have been added, one of which is the unit skills system.
    
    In Age of Empires for Nintendo DS almost all units has special skills that
    affects their performance in battle. Some determines what they can do.
    
    You can see a unit's skill at the bottom of info screen of the respective unit.
    
    b. Explanations
    
    The explanation format is like this:
    
    	(order number). (Skill name)
    
    Which unit has it: (name of units that possess the particular skill)
    
    What does it mean? (explanation of the skill)
    -----------------------------------------------------------------------------
    
    	I. Build
    
    Which unit has it: Villagers
    
    What does it mean?
    Like the name says, this skill lets Villagers to construct buildings, and 
    nothing more
    -----------------------------------------------------------------------------
    
    	II. Hero Powers
    
    Which unit has it: Heroes
    
    What does it mean?
    The name talks itself, this skill lets a unit to possess 4 additional skills,
    each with different uses
    -----------------------------------------------------------------------------
    
    	III.Anti-Cavalry
    
    Which unit has it: Spearmen, Pikemen, Elite Pikemen, Minamoto Yoshitsune, Swiss
    Pikemen
    
    What does it mean?
    Your best friend when a horde of cavalries are rampaging near your city. 
    Anti-Cavalry provides bonus Attack and Defense Strength to the user and 
    provides them with First Strike ability when they are facing cavalries, so it 
    is as if you're the one initiating attack, thus reducing the enemies's Strength 
    beforehand. But this skill doesn't cancel out Plains Charge or Desert Charge
    -----------------------------------------------------------------------------
    
    	IV.Plains Charge
    
    Which unit has it: Light Cavalry, Knights, Knights of the Round, Knights 
    Templar, Elite Knights Templar, Cavaliers, Paladin, Richard the Lionhearted
    
    What does it mean?
    
    Plains Charge increases a unit's Attack Strength when it's initiating an attack
    with Plains or Plains Road as the background, and it only works with Units. 
    This skill is not cancelled out by Anti-Cavalry, Skirmish, or First Strike
    -----------------------------------------------------------------------------
    
    	V.Desert Charge
    
    Which unit has it: Camel, Heavy Camel, Mameluke, Elite Mameluke, Saladin
    
    What does it mean?
    
    Desert charge is basically Plains Charge, but works when the background is
    Desert or Desert Road. This skill is not cancelled out by Anti-Cavalry, 
    Skirmish, or First Strike
    -----------------------------------------------------------------------------
    
    	VI.Skirmish
    
    Which unit has it: Skirmishers, Elite Skirmishers, Expert Skirmishers, Throwing
    Axemen, Elite Throwing Axemen
    
    What does it mean?
    Skirmish is a useful skill indeed. Skirmish provides you with First Strike
    ability, so it is as if you're the one initiating attack. This skill works only
    in melee battle.
    -----------------------------------------------------------------------------
    
    	VII.First Strike
    
    Which unit has it: Mangudai, Elite Mangudai, Genghis Khan
    
    What does it mean?
    Of all defending skills, this is the best. As the title says, first strike 
    makes you strike first. And it works both in melee and ranged battle! Note that
    First Strike activates only if the attacker is within attack range of the 
    defender from where it is standing
    -----------------------------------------------------------------------------
    
    	VIII.Volley
    
    Which unit has it:Longbowmen, Elite Longbowmen
    
    What does it mean?
    Of all offensive skills, Volley is the only odd one. Volley increases your 
    Attack Strength significantly. This skill activates both in melee and ranged
    combat. Both in attacking position and defending position. But Volley will
    activate only if your health is above 50
    -----------------------------------------------------------------------------
    
    	IX.Woodsman
    
    Which unit has it:Throwing Axemen, Elite Throwing Axemen
    
    What does it mean?
    This skill increases Attack Strength when the battlefield is forest. Works both
    in defending and attacking position. Obviously works only in melee combat
    -----------------------------------------------------------------------------
    
    	X.Scares Horses
    
    Which unit has it: Camel, Heavy Camel, Mameluke, Elite Mameluke, Saladin
    
    What does it mean?
    Scares Horses is a skill that works only when battling a horse cavalry unit. 
    This skill won't work with War Elephants and Elite War Elephants. This skill
    reduces Attack Strength of the enemy, thus reducing damage taken from first 
    strikes and counter attacks
    -----------------------------------------------------------------------------
    
    	XI.Seasoned Veteran
    
    Which unit has it: Samurai, Elite Samurai
    
    What does it mean?
    Seasoned Veteran is a very useful skill. This skill makes your level increase
    every 2 battles instead of 3, so you'll have a level 3 Samurai in 6 battles 
    rather than 9 battles.
    -----------------------------------------------------------------------------
    
    	XII.Zeal
    
    Which unit has it: Knights Templar, Elite Knights Templar
    
    What does it mean? 
    Zeal is yet another useful skill. This skill replenishes a small amount of 
    health after every battle. This skill can help your unit stay longer until it
    dies. And if you attack a weak unit you can even heal yourself without help 
    from Monks. This skill works in both attacking and defending position, works 
    only with non-siege unit. Fighting Siege units and Buildings won't replenish 
    your health
    -----------------------------------------------------------------------------
    
    	XIII.No Move & Attack
    
    Which unit has it:Turkish Janissaries, Elite Janissaries, Trebuchet, War Wolf,
    Bombard Cannon, Mons Meg, Hand Cannoneer, Onager, Scorpion, Heavy Scorpion, 
    Crossbowmen, Arbalests, Chinese Chu Ko Nu, Elite Chu Ko Nu, Genoese Crossbowmen
    
    What does it mean?
    An annoying skill, with this skill attached, your unit can move or attack in
    a turn, but not both
    -----------------------------------------------------------------------------
    
    	XIV.Buildings Only
    
    Which unit has it:Battering Ram, Siege Ram, Dark Ram
    
    What does it mean?
    This skill makes your unit's battle capabilities limited to buildings only, it
    cannot initiate attack to units
    -----------------------------------------------------------------------------
    
    	XV.Units Only
    
    Which unit has it:Scorpion, Heavy Scorpion
    
    What does it mean?
    This skill makes your unit's battle capabilities limited to units only, it
    cannot initiate attack to buildings
    -----------------------------------------------------------------------------
    
    	XVI. Cause Fear
    
    Which unit has it: Celtic Woad Raiders, Elite Woad Raiders, Persian War 
    Elephants, Elite War Elephants
    
    What does it mean?
    This skill reduces your opponents Attack Strength, whoever, wherever, and 
    whenever it is. It also lowers Defense Strength when in Attacking position
    -----------------------------------------------------------------------------
    
    	XVII.Convert/Improved Convert
    
    Which unit has it: Monks, Elite Monks
    
    What does it mean?
    This skill allows Monks and Elite Monks to Convert units, excluding 
    civilization-special and heroes (obviously). You can convert unit 2 tiles 
    around you, but is more effective when you're doing it to adjacent unit.
    Conversion is always a gamble. Even with Fervor and Block Printing Researched, 
    and you're commanding Elite Monks, you can't have 100% conversion rate. I have 
    experienced having to use 4 Elite Monks to convert a mere villager. Don't get 
    your hopes high!
    -----------------------------------------------------------------------------
    
    	XVIII.Heal/Improved Heal
    
    Which unit has it: Monks, Elite Monks
    
    What does it mean?
    This skill allows Monks and Elite Monks to heal your wounded units adjacent to 
    it. Heal with no Redemption researched yet yields 20 Hp each Heal, 23 Hp 
    after Redemption is researched. Improved Heal without Redemption heals 30 Hp,
    34 with Redemption/Atonement researched (but not both yet). With Redemption and
    Atonement researched Improved Heal heals 39 Hp for each attempt
    -----------------------------------------------------------------------------
    
    	XIX. Rapid Fire
    
    WHich unit has it: Chinese Chu Ko Nu, Elite Chu Ko Nu
    
    What does it mean?
    Many may wonder what good a Chu Ko Nu do, since its base attack power is 150.
    As a unit with No Move & Attack ability attached, many will prefer Crossbowmen
    or a basic Archer. But Rapid Fire changes it all. Rapid Fire is a support 
    ability which doubles your Attack Strength, and activates both in attacking and
    defending position. Meaning Chu Ko Nu's Attack Strength is not 150, but 300!
    -----------------------------------------------------------------------------
    
    	XX.Frenzy
    
    Which unit has it: Viking Berserker, Elite Berserker
    
    What does it mean?
    Frenzy is an odd skill. You should have noticed that your unit's Attack 
    Strength is reduced as its Health decreases. Frenzy keeps the Attack Strength 
    as if the user is at full health. Whether will it keep Defense Strength I don't
    know yet 
    -----------------------------------------------------------------------------
    	XXI. Min. Range 2
    
    Which unit has it: Trebuchet, War Wolf
    
    What does it mean? 
    You can't attack any units adjacent to you. And that's it.
    -----------------------------------------------------------------------------
    	XXII. Scout
    
    Which unit has it: Scout Cavalry
    
    What does it mean?
    Scout enables Scout Cavalries to move farther than usual when they are moving
    to Black Area
    -----------------------------------------------------------------------------
    
    
    
    c. Notes
    
    -Battlefield Skills
      Battlefield Skills (Plains Charge, Desert Charge and Woodsman) still triggers
      although target is under protection of buildings, as long as the building was
      built on plains/desert/forest, depending on the skill
    
    
    
    ___________________
    |3. Special Thanks| 
    |                 |
    -------------------
    To Daniel Tang for Volley information
    
    to my parents, for buying me a PC so I can write this guide
    
    ______________
    |4. Copyright| 
    |            |
    --------------
    This entire document is (C) 2008 Raestloz. All trademarks are property
    of their respective owners. No section of this guide can be used without my
    permission. This includes, but is not limited to posting on your website,
    making links to my guide, including parts of my guide in your own, or making
    reference to any material contained within.
    
    This document should only be hosted in:
    www.gamefaqs.com
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    www.supercheats.com
    
    Should you find a site with my guide other than those mentioned above,
    please e-mail me at tidus150191@yahoo.com

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