Nintendogs for the Nintendo DS (NDS) FAQ Copyright 2005 Jeffrey M. E-Mail: Muk1000@gmail.com Version: 2.19 Date: 12/30/06 This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- Nintendogs is a Nintendo DS game where you raise a virtual dog (surprise surprise!). This puppy is immortal, eternally youthful, and insanely adorable. You get the chance to raise one of these superdogs and you'd be crazy to pass it up. If you're new to the game and just want basic tips and advice, head to the Frequently Asked Questions section. *wonders how many times he'll say "cute" and "adorable" in this guide* Table of Contents 1. Version History 2. Getting A Dog a. What Version? b. Buying Your First Dog c. The Name Game d. Sit Boy! 3. What To Do? a. Menus ~ The Home Menu ~ ~ Dog Status Menu ~ ~ Your Supplies ~ ~ Go Out Menu ~ ~ The Shopping Menu ~ ~ The Information Menu ~ b. Food, Water, and Cleaning ~ Feeding ~ ~ Drinking ~ ~ Bathing ~ c. Walks, Contests, and Other Stuff ~ Walks ~ ~ Contests ~ ~ Bark Mode ~ d. Tricks ~ Basic Tricks ~ ~ Advanced Tricks ~ ~ Top Screen Tricks ~ ~ Special Trick ~ e. Frequently Asked Questions 4. Items 5. Secrets and Unlockables a. Secrets b. Glitches c. Cheats d. Unlockables ~ Windup Toy ~ ~ Interior Design Unlockables ~ ~ Dog Breed Unlockables ~ ~ Secret Breeds ~ 6. Special Thanks 7. Closing ------------------ 1. Version History ------------------ 0.01 8/23/05 Almost nothing added right now. Will I actually manage to make this? 0.10 8/26/05 Section 2. Getting a Dog complete. Slower going than I thought. I'm juggling a lot right now, okay? >_>;; 0.20 8/28/05 About a third of Section 3. What To Do? added. Just finished Walks. 0.50 9/2/05 Working on the "Tricks" section. Once "Beginner's Tips" is finished, I'll submit the first version of the guide. 0.85 9/5/05 First version submitted to GameFAQs! Still missing Obedience Trials info and Items, but for the most part complete. Further changes/additions coming soon. 1.00 9/12/05 Second version submitted to GameFAQs! Items and Obedience Trials info added. And with that, the first full version of the guide is complete. First full North American guide on GameFAQs, woo! *ahem* There's still plenty to add, but every section is in place and I can safely say that this is a full guide. I've been getting at least ten e-mails a day from readers with praise and submissions, and I can't thank them enough for all their kind words and help. 1.05 9/14/05 Third version submitted to GameFAQs. Fixed up the Unlockables and added the special trick. Also added the "Food, Water, and Cleaning" section. Various other updates here and there, mainly in the items. 1.10 9/16/05 More small changes. Changed "Beginner's Tips" to "Frequently Asked Questions", since that section isn't just for beginners. I'm updating this every couple days now to avoid tons of people sending me the same info. ^_^;; 1.15 9/18/05 Even more small changes! Woo! I had seventeen e-mails at once tonight. O_o I need sleep... 2.00 11/14/05 Whoa... it's been a while. I had over 100 e-mails at one point and I was afraid of having to update. I finally did it, though. It's not exactly "complete", as I'm sure there's something left to add, but it's definitely very comprehensive now. To all those who helped and gave me feedback, I thank you. This guide wouldn't be half as good without you. As for what's been added, there's now a small bark mode section, and various other minor things have been added. Since I feel like these changes really help complete much of the guide, it's now version 2.00. 2.10 12/21/05 Another update. @_@ Ahh... too much. To be honest, I'm getting tired of updating, but I feel like I should continue to add to the guide as long as I get submissions. Anyway, more random stuff added. 2.11 12/18/05 Added a couple minor things, including the "Kick" trick. If I haven't given you credit for something yet, I apologize. I'm backlogged. 2.15 3/14/06 At this point I'm pretty much done with this guide. There are probably mistakes or minor things that could be tweaked, but at this point, I will only change things that I see as important, so not all reader tips or corrections will make it into the guide. I'm sorry if you sent me an e-mail since the last update and never got a response. I just didn't want to add every little thing. I do appreciate your interest and help. Oh, and there are a few changes/new things in this version, but nothing major. 2.16 4/14/06 Tiny, tiny change. 2.17 5/14/06 Another tiny, tiny change. One of the unlockable breeds was listed as "Husky" instead of "Siberian Husky". That bugged me. 2.18 5/21/06 Stupid typo. Also a couple other tiny things. 2.19 12/30/06 Fixed a typo in the Bark Mode section ("plaza" isn't spelled "plaze"!). I also added some quick comments on the Dalmation & Friends version. ---------------- 2. Getting a Dog ---------------- //////////////// a. What Version? //////////////// Okay, first thing's first: What version to buy? The main difference between the versions is what breeds are immediately available. Nintendogs: Chihuahua & Friends - Chihuahua - German Shepherd Dog - Boxer - Cavalier King Charles Spaniel - Yorkshire Terrier - Shetland Sheepdog Nintendogs: Dachshund & Friends - Miniature Dachshund - Golden Retriever - Beagle - Pug - Siberian Husky - Shih Tzu Nintendogs: Labrador & Friends - Labrador Retriever - Miniature Schnauzer - Toy Poodle - Pembroke Welsh Corgi - Miniature Pinscher - Shiba Inu There's also a special "Best Friends" version that comes bundled with Teal DSes. It has a different set of starting dogs. Other than that, though, the game is basically the same as the original three versions. This guide doesn't cover the differences in Best Friends. Same thing with Dalmation & Friends, besides the part about coming with a teal DS. Don't worry if you want a dog from each version. Even if you play by yourself, you can unlock all 18 breeds eventually in just one version. There are also two hidden breeds, the Dalmatian and the Jack Russell Terrier. They are available in every version. There are also items that are only available in certain versions. They are: Nintendogs: Chihuahua & Friends - Pump - Blue Rubber Bone - Broken Clock - Pizza disc - Crown - Party Hat - "Mario's Theme" Box - "Modest Decor" Record - Cube Clock - Bowser Kart Nintendogs: Dachshund & Friends - Leather Shoe - Red Rubber bone - Shower Cap - Dartboard - Tiara - Graduation Cap - "Dog's Theme" Box - "Waves" Record - Smart Clock - Mario Kart Nintendogs: Labrador & Friends - High Heel - Bicolor Rubber Bone - Life Ring - UFO - Rack of Deer Antlers - Top Hat - "Puppy Waltz" Box - "Shredded Fur" Record - Wall Clock - Peach Kart If you have friends with other versions of the game, you can give/trade items. You should probably decide which version to buy based on what dogs you want right away, though. //////////////////////// b. Buying Your First Dog //////////////////////// As soon as you start the game, you're walking up towards the Kennel. Once at the door, you'll be told to knock. Poke the touch screen a few times and the door will open. After a bit of text, you'll be presented with two options: "Buy" and "Look". If you want to play with a group of dogs first, touch "Look". You can interact with three dogs there (a chihuahua, lab, and Dachshund, in fact). I'll explain how to interact more later, but you're free to try stuff here if you'd like. Once you're done, poke the red arrow at the top left of the touch screen. It'll ask if you're finished; I think you can figure this one out. Jab "Buy" to bring up a list of available breeds. You have six to choose from. Here are the breeds: Nintendogs: Chihuahua & Friends Chihuahua Nintendogs Says: The world's smallest dog originated in Latin American. Its sparkling pupils and large ears give it its charm. I Say: I've never been a fan of these dogs. However, Nintendogs avoids the "feeble, shaking dog" stereotype and gives us cute, tiny dogs. German Shepherd Dog Nintendogs Says: This herder hails from Germany. Its high intelligence makes it a good rescue dog, among other things. I Say: Being puppies, it's kinda hard for a Nintendog to look fierce, but if one of these dogs stopped on a walk and suddenly charged a nearby fox, I would not be surprised. Cool dog. Boxer Nintendogs Says: A valiant German breed, the boxer's muscular frame was used to its advantage as a fighting dog. I Say: Another breed that looks as though it wouldn't have much trouble slapping around most other dogs. Cavalier King Charles Spaniel Nintendogs Says: Thought to be the oldest breed in all of Britain, the cavalier is a knight among dogs. I Say: Aw, look at the fluffy ears! Cute, smaller dog. Yorkshire Terrier Nintendogs Says: This English breed is commonly called a Yorkie, and is also nicknamed the "walking jewel." I Say: Another cute, small breed. Almost looks like a tiny bear from the right angle. >_> Shetland Sheepdog Nintendogs Says: Bred in England as a herding dog, its elegant, long-haired coat and kind face make it a popular breed. I Say: My first dog was from this breed. My favorite breed in Chihuahua & Friends, the Sheepdog is a medium-sized (but still adorable) breed. Nintendogs: Dachshund & Friends Miniature Dachshund Nintendogs Says: Originally bred in Germany, the elongated torso and short legs of this breed give it a comical air. I Say: Weinerdog-ish, short dogs. The stubby legs are adorable. Golden Retriever Nintendogs says: This large breed originates in England and boasts a lovely, wavy coat and a fine temperament. I Say: One of the larger breeds. Very pretty dogs. Beagle Nintendogs says: Although small in stature, this sporting English breed boasts a densely muscled frame. I Say: Your standard puppies. No real distinguishing features that I can see. Pug Nintendogs says: This breed originated in ancient China. Its wrinkly face and curly tail are its identifying features. I Say: Ugly-faced little dogs. Well, they are. >_> They do have a certain charm, though. Siberian Husky Nintendogs says: Originally bred in Russia, the husky recalls its ancestor, the wolf. Its trademarks are power and stamina. I Say: Big for puppies. This breed is one of my favorites. Shih Tzu Nintendogs says: This exotic breed originates in Tibet and was long favored by Chinese royalty for its refined posture. I Say: Winner of the "Breed Name Most Likely to Induce Giggling" award. Very cute little dogs. Nintendogs: Labrador & Friends Labrador Retriever Nintendogs says: Originating in England, this breed is highly intelligent, kind in nature, and great as assistance dogs. I Say: The game fails to mention that, for puppies, they're humoungous. Big, big dogs. Miniature Schnauzer Nintendogs says: Originating in Germany, this breed carries itself with dignity. Its beard and eyebrows define the breed. I Say: I love the beards these dogs have. For some reason they remind me of Captain McCallister from The Simpsons. Toy Poodle Nintendogs says: French in origin, poodles are highly intelligent and physically capable. They make excellent show dogs. I Say: Fluffy, cute, small dogs. And they apparently make excellent show dogs. >_> Pembroke Welsh Corgi Nintendogs says: This sheepdog hails from Britain and is beloved by English royalty. It has stamina on par with larger breeds. I Say: My brother's favorite breed, and it's up there on my list as well. If you've seen Cowboy Bebop, you'll recognize Ein as a Welsh Corgi. Miniature Pinscher Nintendogs says: This German breed has a very appealing build and gait. I Say: I can't help but focus on the long, thin legs these dogs have. Shiba Inu Nintendogs says: A breed originating in ancient Japan, its small, muscular body and curly tail are its best features. I Say: Very cute medium-sized dogs. On a side note, in Japan, there was no Labrador & Friends version of Nintendogs; instead, there was Shiba & Friends. And once you unlock them, these two dogs will be in the Kennel, although they definitely won't be here the first time you arrive. Jack Russell Terrier Nintendogs says: Another breed from England, these dogs hide in their diminutive frames the speed and energy of a horse. I Say: A small, talented breed of dog. Cute and energetic as well. How To Unlock: Find a Jack Russel Book while on a walk. Dalmatian Nintendogs says: A Croatian breed, the Dalmatian has been used for military, hunting, security, and firefighting purposes. I Say: You know, like from that movie. How To Unlock: Find a Fireman's Hat while on a walk. Well, that took a while. Now, as I said before, six of those will be there for you to choose from at the beginning. Find the breed you want and select it. You'll be taken to a place where three dogs of that breed are running around happily. On the bottom screen are three buttons with dog faces on them. Tap them to bring up a short description of that dog's personality. If you don't like the gender/color/personality of the dogs, you can tap the arrow to back out of this screen and then re-enter it to get a whole new set of dogs. Once you find a puppy you're happy with, hit the "Buy" button. Congrats! You and your new best friend are immediately whisked back to your place. //////////////// c. The Name Game //////////////// As the friendly messages from no one tell you, your dog is a bit spooked by the sudden change of location. It paces the room, shaking a bit. Poor thing. It's time to establish yourself as a friend and earn its trust. This part of the game should be easy for you, as the game explains everything, but here's a guide anyway. Right in the middle of the touch screen is a cicular button showing a hand held out in front of a dog. Press it once or twice to get your dog to come to you. When it gets close, both screens go white and your dog will appear on the bottom screen. Now you can interact with it! You must pet your dog until it sparkles a bit, meaning it is now comfortable with you. Congrats, it won't cower in fear anymore! Now it needs a name. The game will tell you how to name your dog. Make sure to pick a name that you can easily pronounce. You want a name you can say again easily. No unpronouncible gibberish. Now, if you haven't used the Nintendo DS microphone before, here's the lowdown. I'm sure you've noticed the small, rectangular hole in the DS beneath the lower-left corner of the touch screen. It says "MIC." next to it. You can't miss it. That's the microphone. Using it is simple. Just face it and say what you want to say. The Nintendogs manual suggests being six inches from it, and I'd say that's about right. If you speak in a normal voice from that distance, it should have no trouble picking up what you say. No need to yell or lean close, although don't obsess about being exactly six inches from it either. When there's a button at the bottom of the touch screen that says "Begin Audio Input, get ready to say your dog's name. If there's any noisy background noise, I'd recommend finding somewhere quieter (although minor background noise shouldn't be much of a problem). When you're ready, tap the button. On the top screen, a circle with a microphone will appear. This is the timer that tells you how much longer you have to say something. The white circle will slowly become less full, and once it's empty, time's up. Once you finish saying your dog's name, the circle will disappear and the game should tell you that your dog heard you. If it didn't, try again. Either way, it'll ask you to say it again. Do so. It'll do this several times as your pup learns its name. Eventually you'll hear some fancy new victory music and sparkles will appear around your dog's head. That means it's learned something! The game will ask you to write the name down, and then a keyboard will appear on the touch screen. Type in your dog's name and press the confirm button. Now you'll have to repeat your dog's name a few times. When it comes to you, pet it until it sparkles. Keep doing this until the screen turns white and the game says "He/she seems very interested now that you've been calling his/her name repeatedly." Congrats, your dog now has a name! Time to teach it its first trick. /////////// d. Sit Boy! /////////// Okay, your dog now has a name, but the game insists on guiding you further. The game tells you how to teach your dog a trick. And what better way to start than with the basic "Sit"? The game will tell you to rub the stylus down your dog's head. Simple enough. Do so and your dog will plop into a sitting position. In the top-right corner of the touch screen, a speech bubble with a light bulb inside it will appear. Poke this to make the voice timer appear again. Now you have to say what you want the trick's command word to be. You can make it anything from "Drop" to "Cheese", but I highly recommend using the name of the trick (in this case, "Sit", or "Sit Down" if you prefer). It keeps things simple and avoids confusion. So, say "Sit" or whatever you've chose when the timer appears and the game will then play back your voice. If it was clear enough that the dog understood it, a light bulb will appear above its head (oddly enough, if you poke the light bulb and drag it to your dog's mouth, your dog will eat it; not sure what the point of this is, but it may make your dog forget what you just told it, so I recommend ignoring it). If it didn't understand, question marks will appear and you'll have to try again. Eventually your dog's head will sparkle and the victory music will play. Your dog had learned its first trick! The keyboard will pop up again. Type in "Sit" and press "Confirm". Now your dog will sit whenever you speak the command word! -------------- 3. What To Do? -------------- //////// a. Menus //////// The game now stops guiding you and forces you to fend for yourself. Aha, suddenly I'm useful! So, let's take a look at what you can do! NOTE: Almost all the menus (besides the Home Menu) have a red arrow on the top-left. This is the back button. Poke it to go back one menu. ~ The Home Menu ~ The home menu acts as a gateway to the other menus. It also lets you zoom in on your dog(s) and whistle for them. You can tell you're on the home menu when the top of the touch screen has to word "Home" written right in the middle, and there is a circle button right in the middle of the touch screen. Whistle Button: In the middle of the home menu is a circular button with a hand held out to a dog. This is the whistle button. Pressing it calls your dog(s) to you. If you're zoomed in and only watching one dog, only that one will be called. Zoom Buttons: In the top-right, bottom-right, and bottom-left corners of the home menu are buttons displaying close-ups of your dogs' faces. If you have less than three dogs in your house, one or two spaces will have a shadow image of a dog. The button(s) that do have your dogs on them can be poked to zoom in to your dogs. When zoomed in, the camera will follow your dog and you can even teach it some tricks here (more on that in the "Tricks" section). By tapping your dog's picture again, you'll zoom back out. Dog Status Bars: Right by Zoom Buttons are bars that say your dog's name and have a question mark. Poke this bar to bring up the Dog Status Menu. More on that later. Save Button: In the top-left corner of the screen is a picture of a book with the word "Save" next to it. Tap it to save your game. Make sure you save your game before you turn it off. Supplies List Button: Under the Save Button is the Supplies List Button. It has a picture of some random stuff and the words "Supplies List". Tap it to bring up your inventory. More on that later. Go Out Button: Under the Supplies List Button is the Go Out Button. It has a picture of a person walking a dog and the words "Go Out". Tap it to bring up the (surprise!) Go Out Menu. More on that (say it with me) later. ~ Dog Status Menu ~ This menu is more of a list. It's reached by tapping a Dog Status Bar. At the top of it are the words "Dog's Status". Under that is your dog's name, and under that is your dog's breed. Following that is a list of various stats and information. It looks like this: Trainer ........... Your name. Time Together ..... How much time you've interacted with this dog. Coat .............. How clean your dog is. Hunger ............ How hungry your dog is. Thirst ............ How thisty your dog is. Things Eaten ...... The last thing your dog ate. At the very bottom are two buttons. Trick List: This button brings up a list of all the tricks your dog knows. By tapping a trick with the stylus, you can make your dog forget it. You'll have to teach it to your dog all over again afterwards. This is useful in case you want to change a trick's command word. Contest Results: This button brings up a list of how well your dog has done in the three contests. At the top of the screen it says "Report Card" and below that are results for the Disc Competitions, Agility Trials, and Obedience Trials. ~ Your Supplies ~ The supplies menu is where you find all your stuff. You can reach it by tapping the Supplies List button on the Home Menu. It looks something like this: ______________________________________ | | | <-- Supplies| |--------------------------------------| | [_] | [_] | [_] | | Sports | Toys | Accessories| | | | | |--------------------------------------| | | [_] | | | | Care | | | | | | |--------------------------------------| | [_] | [_] | [_] | | Music | Clock | Etc. | |____________|____________|____________| Tapping one of the sections brings up a list of items. Here's what you'll find in each one. Sports: Balls, flying discs, and other items used for dog sport are found here. Toys: Er, toys. Things like remote control vehicles and bubble blowers go here. Accessories: Items your dog can wear go here. Collars, hats, and ribbons are some common examples. Care: Items used for taking care of your dog(s) are put here. Food, drinks, and cleaning supplies are all found here. There are also six care books here that help you play the game. If you're having trouble with something, check them. You could also look around in this guide, but hey, they're there if you need them. Music: This section holds all your musical items. Music boxes, records, and the keyboard can be found here. The White Record is the only thing here at first. Check the section on Bark Mode to read more about this. Clock: You've probably noticed the date and time displays on the top screen. By selecting different clocks in this section of your supplies, you can change the look of your clock. At first you only have the Modern Clock here. Etc.: All the rest is put in Etc. All your odds and ends are stored here. Some examples are disposable cameras, tissue boxes, and sticks. ~ Go Out Menu ~ By tapping the Go Out button on the Home Menu, you can reach the Go Out Menu. At the top of this menu is the word "Menu", but don't get this one confused with the Home Menu. This one has four circular buttons and a tab marked "Info". How much money you have is also displayed here, at the bottom of the screen. Bark Mode Button: Bark Mode is how you interact with other Nintendogs owners. It's covered in more detail later. Shopping Button: Pressing this button takes you to the Shopping Menu. Contest Button: Pressing this button brings a list of the competitions you can enter. More details on these later. Walk Button: Pressing this button lets you take your dog on a walk. Covered more later. Info Tab: The Info Tab takes you to the final menu: the Information Menu. ~ The Shopping Menu ~ By pressing the Shopping Button on the Go Out Menu, you reach the Shopping Menu. The word "Shopping" appears in the top-right of the touch screen here. There are five "shops" here. Pet Supply: The Pet Supply stores sells supplies for your pets. You can get drinks, food, shampoo, brushes, flying discs, collars, and ribbons here. The Bargain Shops you can reach when walking a dog offers better deals, however. More on that in the section on walks. Secondhand Shop: The Secondhand Shop lets you sell things. I recommend keeping at least one of each item. Keeping extras of rare items or version exclusive items is a good idea too, especially if you know other people with Nintendogs who might want them. Kennel: The Kennel is where you go to buy new dogs. It hasn't changed since the beginning of the game, so you shouldn't have a problem getting around here. Interior Decorator: If you want a change in your home, the Interior Decorator can help. Buy a new look here, and in twenty-four hours your house will look entirely different. Dog Hotel: You can own up to eight dogs, but you can only have three in your house. So where do those other five go? In the Dog Hotel. You can leave dogs here, and if you want to get rid of a dog, you can donate him/her here. ~ The Information Menu ~ The final menu is reached by tapping the Info Tab on the Go Out Menu. In the top-right corner of the touch screen is the word "Information", and below that are four bars. Trainer Info: You can view and edit your trainer info here. You can change your icon, name, birthday, and comment. The best feature of this screen, however, is the ability to view your trainer points. You earn these as you take care of your dogs and by gaining them you can unlock more breeds. Friend List: All the people you've met in Bark Mode are listed here. You can view each one's profile and delete them from your list, if you wish to do so. Trainer Accomplishments: Here you can view how you've done in each contest. Your best score for each class is displayed. System Settings: Here you can change four settings. The first is Battery Save Settings. If you turn this on, the system's backlight will turn off after 10 minutes of inactivity to save battery power. The second option is Mic Sensativity. This is normally set to High, and I'd recommend keeping it at that. Next is the Time Display option. If you turn this off, the time and date will disappear from the top screen. Finally there is the PictoChat Search option. Turning this on makes your DS search for active PictoChat sessions near you. You can choose how the game will notify you as well. //////////////////////////// b. Food, Water, and Cleaning //////////////////////////// Finally, done with those menus! If you read all that, you now know how to get around in Nintendogs. There are quite a few menus, but after playing for a bit, you'll be able to navigate them instantly. So, despite knowing everything you can do, I haven't said much on how to do anything. Let's start with the essentials: food and water. To see how hungry/thirsty your dog is, check their status screen. You can also see how clean they are, as well. ~ Feeding ~ Go to the Pet Supply or one of the Discount Shops (check the Walks section for info on those) and buy some type of food. Dry Food is the standard food. Remember that if you have three dogs, you need to buy three of the food item. Return home and open up your Care Supplies. Find the food and tap it to give it to your dogs. They'll happily eat until they're full, and then you can tap the open box on the left side of the touch screen to put away any leftovers. Treats are not meant to be given to a dog when its hungry, but it's still feeding. After buying treats (for example, jerky), take them out of your Care Supplies and toss them to your dog(s). If you have more than one dog, try to get the treat close to the dog you want to have it. If your dog is Famished or Hungry, it's time for a meal. The Stages of Hunger: (Most Hungry) Famished -> Hungry -> Normal -> Full (Least Hungry) ~ Drinking ~ Exactly the same as Feeding but with different items (and without the treats). Water Bottles are the standard drink, so stock up! If your dog is Parched or Thirsty, give it a drink. The Stages of Thirst: (Most Thirsty) Parched -> Thirsty -> Normal -> Quenched (Least Thirsty) ~ Bathing ~ Cleaning your dog is a bit more complicated. If your dog gets too dirty, you might start seeing fleas on it, so you want to keep it clean. First, check your dog's status screen to see if it has long hair or short hair. Then go to the Pet Supply or one of the Discount Shops and purchase the appropriate shampoo. In addition to shampoo, buy the appropriate brush (rubber for short hair, wire for long hair). Once back home, go to the Care section of your Supplies and find the shampoo. Tap it and select the dog you wish to wash. You'll be taken to the bathing screen. First you must soap up your dog. Poke the sponge in the center of the screen and rub it along your dog. The faster you go, the less time it takes, but don't get so vigorous that you scratch up your screen. Once there is enough soap on your dog, the showerhead icon in the top-right corner of the screen will begin flashing and you'll hear a beeping noise. Poke the icon to get a (surprise!) showerhead. Grab it and use it to wash all the soap off. Voila! The game tells you your dog is beautiful and you are whisked back to the main room of your house. There's one more step, though. To make sure this beauty last for decent amount of time, go into your Care Supplies and find the appropriate brush for your dog. Tap it, choose the dog you wish to brush, and brush away! It should take only a small amount of brushing before you are told, once again, that your dog is beautiful, and back to the main room you go. /////////////////////////////////// c. Walks, Contests, and Other Stuff /////////////////////////////////// Walks and contests will take up a big part of your playing time, so prepare for a long section on them. ~ Walks ~ By pressing the Walk Button, you can take a dog on a walk! After selecting a dog to take, you must draw a path to take. A mini-map comes up on the touch screen and you must decide where you will take your dog. This is done by drawing a path to take. At first you can't go very far, but the more walks you take, the farther you'll be able to go. The path must begin and end at your house, and you can erase paths you've drawn by tapping them or poking the eraser in the top-left corner (this erases the entire path). The map is randomly generated (although it is possible to get similar or even identical maps), but there are always certain things on it. These are: Question mark blocks, two parks, two discount shops, a gym, and, of course, your house. \\Drawing a Path// When drawing a path for your dog to take, you want to do three things: 1. Get as many question mark blocks as possible. 2. Make the walk as long as possible. 3. Get to any other locations you want to go to (parks, the gym, shops, etc.). You may have to redraw your path a couple times to get it perfect. NOTE: If you're looking to get as much stuff as possible on your walk, go to the Frequently Asked Questions section and find the "Is there a way to get extra items on walks?" question. \\Walking The Dog// When you're walking your dog, from place to place, you can move the leash with your stylus. This is how you control your dog. By yanking forward, your dog will begin running. By yanking backwards you can make your dog stop. While walking, your dog will randomly stop and go to the bathroom. A drumming will start in the background, your dog will sniff the ground, and then it will begin relieving itself. If it pees, you can just wait and then continue. If it poops on the sidewalk, though, tap the poop with the stylus to clean it up. If you don't clean up after your dog, you'll eventually be chewed out by another dog trainer and lose trainer points. So obey the scoop laws! When on a walk, your dog may run into several things. If you find a brown box or some trash, make sure to pull your dog away from it! Yank forward on the leash to keep your dog from eating from these. If it does, it will become sick and walk slowly for a short while. Although not particularly dangerous, it slows you down and no one wants their dog to feel bad. Sometimes a present will be lying on the sidewalk. To get it, stop your dog. It will pick it up and bring it to you. This nets you a random item. If you're making your dog run, you'll most likely only see the present for a second as it zooms by. Yank back on the leash as soon as you see it and your dog will spin around and go back to get it. For more tips and tricks regarding these presents, look in the Frequently Asked Questions section for "Is there a way to get extra items on walks?" and read the Secrets and Unlockables section. I recommend running during walks. It makes your dog get thirsty faster, but you can give it some water as soon as you get home. It also makes sure that even very long walks take only a few minutes (assuming you aren't making long stops anywhere). Just pay attention so that if a present is lying on the sidewalk you can pull your dog backwards in time to get it. \\Question Mark Blocks// These blue blocks with question marks on them act as random events, although only two things can happen. Your dog either finds a present and gives it to you (earning you a random item) or you meet up with another dog. The first one is pretty self-explainitory, but the second is more interactive. You'll be taken to a new screen where you'll see your dogs barking at each other. They never start out friendly. The trainer will give you some friendly advice (tips, in other words), and then you'll have the option of either leaving or trying to get the dogs to play together. Since playing gets your dog in a good mood, you should try. Simply drag/pull your dog towards the other dog, and hopefully when they meet they'll begin sniffing each other. This is more likely if the other dog is lying down and not jumping around. Once they start sniffing, a nice, cheery tune might start playing and they'll walk around together. That means they're playing, and after a small amount of time you'll be told your dog is glad it got to play and you'll continue your walk. Now, if instead of sniffing each other, the two dogs start chasing each other and pouncing while a quicker, more tension-filled tune plays, you should get out of there right away by poking the red arrow, because that means they're fighting. You dog can't get hurt in one of these, but it's best to break them up quickly. \\Parks// There are two parks on your map. They're the big, green areas with trees and a pond, in case you couldn't tell. One of them has little dogs on it, which means if you go there you'll get to interact with one or two dogs. Although fun, the main purpose of the park is to practice the flying disc, and this is best accomplished in the empty park. I'll have more on flying disc training in the contest section of this guide. \\The Gym// The Gym is where you train for the Agility Trials (a type of contest). On the map it appears as a large building with a picture of a dog jumping over a hurdle on it. The gym is filled with various equipment, but it's always the same kind your dog will be faced with in the Agility Trial it can currently enter. Inside is a mix of hurdles, tubes, double hurdles, seesaws, and slaloms. I'll talk about this area more in the contest section of this guide. \\Discount Shops// Discount Shops are the small, house-sized buildings with pictures of a bone on them. These shops sell all the items you can find at the Pet Supply shop but at reduced prices. The prices vary from just slightly lower to dirt cheap. I rarely buy anything from Pet Supply, considering these shops can save you quite a bit of money. On top of that, they occasionally sell items you can't get anywhere else, such as the Keyboard. \\Blue Dots// At first you won't see any of these on the map. After just one walk, though, you'll notice blue dots of various sizes around the map. These mark where your dog has stopped and marked its territory (in other words, gone to the bathroom). You dog will always stop at this and sniff them, occasionally renewing their ownership. If you run into a dog near one of these dots, the dot will being flashing. This means that the other dog is challenging your dog's ownership. Dogs competing like this are much more likely to fight when they meet, so beware. ~ Contests ~ The three contests you can enter are tests of your dog's skills. As you progress they get increasingly difficult, to the point that you must perform perfectly or be eliminated. There are three different kinds of contests: Disc Competitions, Agility Trials, and Obedience Trials. There are five difficulties in each: Beginner, Open, Expert, Master, and Championship. Beginner contests require only simple abilities. Championship contests push your dog to its limits and require perfection. Contests are very important as a source of income. For example, a single walk may get around $5 worth of useless items. Winning a Championship Agility Trial will earn you $1000. Since a dog can enter a contest three times a day, once you reach championship level, you can potentially win $3000 a day from Championship Agility Trials. That's with just one dog. If you raise a whole pack of champions, the money will just roll in. IMPORTANT TIP! Remember to give your dog food and water before entering ANY competition, in addition to the recommended training. A starving, parched dog isn't going to perform as well as a full, quenched one. \\Disc Competitions// The Disc Competitions have the lowest rewards of any contest, but it's not hard to train for and depends on your skill more than any other contest. TRAINING Training for a Disc Competition is simple. Obtain a flying disc (you can buy one for cheap at a Discount Shop or at the Pet Supply) and go to a park on a walk. You can throw the disc at home, but you need more space to really practice. When drawing your walk path, make sure to go to the park with no other dogs. Other dogs will simply get in the way. Once at the park, take out your flying disc. Wave it around a bit and your dog come running and wait for you to throw it. My technique is to hold the disc near the bottom of the touch screen, then quickly move it upwards and release it about halfway up the screen. If done properly, the disc should fly straight for a few seconds, then begin to rise up. When it comes down, it will be near the end of the park. Experiment a bit to find what works best for you, but try to keep the throw as straight and as long as possible. When you throw the disc, your dog will run under it. At first it may have trouble keeping up, and it may or may not jump up and catch it. This is fine. In any case, your dog will either catch or pick up the disc. It will probably walk away and lie down with it, maybe chew on it. Although cute, you don't want your dog doing this in a timed competition. You can call it back by saying its name or tapping the touch screen. I highly recommend tapping the touch screen. You can start doing it as soon as your dog has the disc and there's not chance that it won't respond. Once you have its attention, your dog will run back to you. Pet your dog on the head when it returns (wait for it to sparkle), and then take the flying disc from its mouth. Your dog will growl and you may have to pull a bit. Once you have it back, throw it again. Practice throwing it as quickly as you can after you get it back. So, to simplify it all, here's what you need to do at the park: 1. Throw the flying disc as far as you can. 2. Wait for your dog to either catch it or pick it up. 3. Tap the screen once it has the disc to call it back. 4. Pet it until it sparkles once it returns with the disc. 5. Take the disc from your dog. 6. Repeat. After a while, your dog will get faster, catch the disc more often, start making jumping catches, return without you calling it, and releasing the disc without a fight. This may take a couple trips to the park, but this is what you want to happen. If you're not sure how ready you are for the Disc Competitions, ask yourself these questions: Can I consistantly throw the disc to the far side of the park? Does my dog consistantly jump up and catch the disc in mid-air? Does my dog return the disc to me as soon as it catches it without needing to be called? Does my dog release the disc as soon as I grab it without growling or pulling? Can I throw the disc immediately after I get it back from my dog? If you can say "Yes" to all of those, then you have the skills necessary to complete the Disc Competitions. One last note. After a while, your dog will get tired of chasing the disc and simply sit around. Although your dog may be tired, you can continue throwing the disc. Your skills are as important as your dog's, so don't ignore your own training. Keep in mind that you have a limited time at the park, and eventually you'll get a message telling you to continue your walk. Don't feel rushed, though. You get plenty of time. THE ARENA When you first enter a Disc Competition, you'll be faced with a multicolored arena about the size of the park. The colors act as a scoring system. You stand in the green section and throw towards the blue section. The farther the disc gets, the more points you recieve. Of course, your dog must catch the frisbee to recieve any points, but if your dog is well trained, your throws are what matter now. Blue Jumping Catch: 10 Points Normal Catch: 9 Points The blue section is the brass ring. Chances are you'll just barely make it into the blue with your best throws, but in the later classes you'll need to get those ten points. Red Jumping Catch: 8 Points Normal Catch: 7 Points If you're good at throwing the disc, your throws should get to the red without much trouble. For the first few classes this is more than adequate. Get eight points on every throw and you're a shoe-in. Only in the toughest classes is this not enough. Aim for the blue, but red works too. Orange Jumping Catch: 6 Points Normal Catch: 5 Points Expect to see some orange throws in your career that disappoint you greatly. Sometimes, in the heat of competition, you can let the pressure get to you and end up here. Although six points is fine early on, once you reach the Expert Class it becomes lacking. Yellow Jumping Catch: 4 Points Normal Catch: 3 Points Yellow is useful only in the earliest classes. Sure, it doesn't take long, so you could throw the disc here repeatedly and win Beginner or Open, but why aim for this when you can simply try to get the disc as far as you can? Light Green Jumping Catch: 2 Points Normal Catch: 1 Point I actually have difficulty getting the disc to go here on purpose. If you find yourself hitting this more than once (a lone fluke is understandable), you should probably go back to the park for some more practice. Green 0 Points If you accidentally drop your disc without throwing it, your dog will get it here. Even if it's a jumping catch, you get nothing. The good news is, it only takes a couple seconds for your dog to give it back, so you can recover. Just try not to drop it, though, okay? GENERAL TIPS In a Disc Competition, you have 60 seconds to get as many points as you can. Therefore, you must be quick. Don't bother petting your dog when it returns the disc, and if it still doesn't come back automatically when it catches the disc, start tapping the touch screen as soon as your dog has the disc. If the disc is in the air when time runs out, you'll still get the points from that throw if your dog catches it. Even if you just have one second left, throw that disc! Sometimes aiming for a lower score is actually a good idea. Let's say you need twelve points and time is running out. You could throw the disc as far as possible, but if you manage to get ten points, your dog won't return in time to get another throw in. However, if you aim for the orange section, you'll get six points and your dog may return in time for you to get one last throw in. Since even a throw you make at the last second counts, you can use this strategy to make the most of your time in desperate situations. There will be times when you screw up, and unless you're very good or very lucky, you'll end up dropping back to lower classes occasionally. I once made it to the championship, totally messed up, and ended up in expert by the end of the day. You can always turn off your DS and start back from your last save, but that is cheating, in a way. BEGINNER CLASS This is as good a time as any to introduce the contest commentators. In every contest you'll recieve commentary from Ted Rumsworth and Archie Hubbs. Ted is a smart, helpful individual. Archie is loonier than a fruitcake. Well, maybe he's just eccentric, but in any case, you'll get to know them well in your contest career. The Beginner Disc Competition is easy. The required score is low and even a couple good throws will result in a win. If you've been practicing, you can win this with just a few throws to the red or blue sections of the arena. If you're still having a bit of trouble, fear not. Even if you only get four or six points per throw, you should be fine. If you lose in this competition, either your throws are poor, or your dog isn't very good at chasing and catching the disc. Either way, head to the park and practice. OPEN CLASS You have to get a few more points than you did in beginner if you want to win the open class. Key word is few. You shouldn't have much trouble here, even if your dog is still undertrained. All I can recommend if you lose is to keep practicing. EXPERT CLASS Here is where you start having to get high scores consistantly. If you're not reaching at least the red section on most of your throws, it will be tough. Make sure that your dog can return as soon as it catches the disc without prompting and that it releases it without a fight. You may need those few extra seconds. Your throws are getting more and more important as well. Stay calm, throw accurately, and you should be fine. MASTER CLASS At this point your dog pretty much MUST be able to catch every throw in the air and obediantly return the flying disc. It all comes down to your throws. Now, the point value you must reach to win varies somewhat, so you may need to just hope for a lower number. If you get a high number, you'll need to get some blue throws in, or at the very least a large number of eight-pointers. With a lower necessary score you can manage with even a six-pointer, but you still most get most of your throws in the red or blue. If you pass this, you're on to the highest disc competition level. THE CHAMPIONSHIP The Championship Disc Competition demands a high score. Even if you get lucky and only need a 45 or so, you'll need 10- and 8-pointers if you want to win. If you end up needing 50... well, I hope you can hit the blue section with every throw. Do your best, and even if you get something ridiculous like 50, at least try to stay in the championship by getting a high score. Hopefully next time you'll get something more reasonable. Keep practicing at the park and make sure your dog has mastered the flying disc. It's all up to you now. Throw as far as you can as quickly as you can, and you can scrape up a win here. READER TIPS This section is for tips and tricks and other ramblings from readers of this guide. Here's one from schach7: "Hey, I was looking at your FAQ on GameFAQs. As far as the championship disc competitions, you mention that 'Chances are you'll just barely make it into the blue with your best throws, but in the later classes you'll need to get those ten points.'" Your best throws should always be just in the blue, any farther and you're wasting time. But getting a score of say 52 isn't all that hard. All you need is a dog fast enough to bring you the disc back, just make a throw for 6, just barely in orange, then three 10s, you should have about 12 seconds left, not enough to throw a 10 and throw it again, but you can throw a six, and then a final 10 making your score 52. So far, the best dogs I've used are the Shiba Inu (6 consectutive championship victories) and the Labrador (4 consectutive). My pinscher can't run fast enough to catch it, and my poor Corgi gets to the disc after it's been on the ground for a couple of secs despite lots of training (it's hilarious to see him try though). I've noticed that other dogs, such as the Lab, can get to the disc on a far throw, even though they can't catch it, even very early in training. So, I don't see a Corgi ever being able to catch a 10, while I have dogs (Shiba Inu, Boxer, Lab) catching 10's after they have only been trained a little and are in the Beginner Class, and then win the tournament with 25 points. Also, if you have to beat a score of 50, you still place first if you get 50. It says 'Oh it appears there's a tie for first, what a pair of winners,' or something like that. So, just like some dogs are better show dogs, some are definitely better at the Disc Comp." schach7 covers a lot in this e-mail. I really like his 52 point strategy, which I can summarize thusly for those with no attention spans: 6-10-10-10-6-10. Tricky to perform, but a garaunteed win in any class if you can master it. Now, as for some dogs being better than others, this is true. However, I believe any dog can be a champion. My brother also has a Welsh Corgi in his game, and it has managed to catch a ten before. Now, the dog's personality might make a difference as well, but in any case, it shouldn't be impossible. Then again, it's not like you get more money if you win with a Corgi, so you might as well use a dog that's easier to win with. --- J.D. with a counter-point! "I was reading your FAQ on Nintendogs, and I think it's personality that affects whether or not a dog is good at the disc competition. My Welsh Corgi was able to consistently catch 10s after only a couple of trips to the park, so it's definitely not a breed trait that they're bad at the competition." Good news for Corgi owners! I still contend that any dog can win any competition, but it appears personality is a deciding factor in how easy it is. --- Ryonavin talks about discs and the throwing thereof. "It would appear to me that not all throwing discs are created equal. There are some discs that throw easier and farther then others. The standard color discs such as the camo discs seem to throw the shortest distance when compared to the sponsor discs and the aerodics. The aerodiscs I practically barely thrown and always end up in the 8 zone so I would rate from worst to best the standard discs, next up the sponsor discs, and the best of the best is the aerodiscs *I haven't gotten any of the special discs yet like the shower cap to test those yet*" I'm not entirely sure if any discs work better than others, but it's something to keep in mind. --- Amadeus has tested the discs as well. "As for the discs, I found that the Shower Cap is rather easier to throw than the other discs, maybe because it's... light. Lightweight. The dartboard is one of the worser choices to use since it's heavy and flies a shorter distance. As Ryonavin mentioned in your guide, Aerodiscs are EASY to throw. I found that they also have a longer air time if you throw them." More food for thought. --- Nintenchick410 has some tips for contests in general. "When I practiced with my Dalmatian for flying-disc competitions, she seems to do very well at the park practicing. But, when I enter her in the actual contests, she fails me! She does absolutely terrible...not even gaining anything close to the required amount of points to move on. I think that how much your dog likes you and how much Trainer Points you have may effect the way your dog performs in contests. Also, how large your dog is may effect it, too. I think Dalmatians and Labradors may have a harder time performing in certain competitions; because mine is always so clumsy and awkward...she doesn't do so well!" Sorry I had to put this in the Disc Competition section, Nintenchick410. I didn't want to make another section. Anyway, I've noticed this too. It might also seem harder because you're under pressure when you're in the contest. --- Silent_Sheik suggests some breeds. "for discs the best seem to be boxers, labs, retrievers and beagles" Can't confirm or deny this, but it's nice to keep in mind. \\Agility Trials// Agility trials test your dog via an obstacle course. You must guide your dog through various obstacles. Although you are controlling your dog in a way, without training your dog will mess up every step of the way. So you dog's skill is at least as important, if not more important, than your own in this contest. TRAINING When you go on a walk, draw a path to the gym. It's the large building with the picture of a dog jumping a hurdle on it. Inside you'll find a variety of obstacles for you to practice with. After a while you'll be kicked out of the gym and be told to continue walking, but you have plenty of time. To control your dog, tap where you want it to go. If you tap an obstacle, your dog will head for it and try to pass it. Just keep tapping constantly to keep your dog moving. As you progress through the classes, more items will show up here. Make sure to practice before you enter a new class, or you won't be ready for what's coming up. That includes beginner. Don't jump into the contest without visiting the gym first. Beginner: Hurdles, Tubes Open: Hurdles, Tubes, Seesaws, Double Hurdles Expert: Hurdles, Tubes, Seesaws, Double Hurdles, Slaloms Master: Hurdles, Tubes, Seesaws, Double Hurdles, Slaloms Championship: Hurdles, Tubes, Seesaws, Double Hurdles, Slaloms Hurdles Right from the get-go you'll have to deal with hurdles. Simple enough. They are the low bars that you dog must hop over, in case you've never seen a hurdle. Tap them to make your dog jump over them. At first it will have some trouble, knocking over the hurdle without showing much effort. That's fine. Just keep trying. Before long your dog will hop the hurdles every time with no problems. When approaching a hurdle, make sure your dog is headed straight towards it. If you try to jump it at a bad angle, you'll miss it. Tubes The tubes may be the easiest obstacle. They are long, curved tubes. Tap one side and your dog will run in. Watch the arrow pointing at your dog and keep tapping ahead of it. Once your dog comes out the other side, you're done. Seesaws After you beat the Beginner Class, seesaws will appear at the gym. They are the long planks with one side touching the ground and one up in the air. These are tricky if you don't know how to deal with them. Tap the side touching the ground to get your dog onto it. At first your dog will take these very slow. It will shake and slowly walk across as you tap ahead of it. Once on the other side, the seesaw will begin to tip towards the ground in front of your dog. To keep your dog from jumping off, tap behind it. This will make it stop moving so that the seesaw can finish tipping. Alternatively, you can tap and hold the stylus behind your dog to make it stop entirely. Once the side in front of your dog is touching the ground, tap ahead of your dog to make it walk off. As you practice this, your dog will get faster and faster until it runs over the seesaw with ease. Double Hurdles These also show up after the Beginner Class. They are quite possibly the most annoying obstacles. They are simply two hurdles together. It won't take long for your dog to get the hang of jumping over them, but that's not the hard part. You have to have your dog run straight at it. If you come towards it at an angle, your dog will probably miss part of the hurdles and you'll get a miss. As a result, it's worth practicing approaching these in many ways, so that you know how to straighten your path out in a contest. If you need to take extra time to get in position for these, do it. A few more seconds in a contest is better than a point deduction. Slaloms Once you reach the Expert Class, you'll be face with a row of poles sticking up out of the ground in straight lines. Theses are slaloms. Although intimidating, they're not that bad. Tap one side and look at where the little "marker" is. This is the side your dog must enter on. If you have it approach from the wrong side, it will get confused and you may end up with a miss. Approaching the slalom head-on works well too. Once into the slalom, you must guide your dog inbetween the poles. At first your dog moves slowly and you must tap in the direction it needs to go over and over and over, carefully guiding it through in a zigzag fashion. If you stray too far from the poles, you'll miss. These can be hard to navigate at first. After some practice, though, your dog will get faster and need less guidance. Eventually you can just tap ahead of your dog as it runs through the slalom. I've noticed that once your dog gets good, it occasionally stops and looks at you during the slalom. Maybe I'm doing something wrong, or maybe this is normal. I'm not sure. In any case, if this happens to you, keep tapping ahead of your dog and it will continue in a second. (Gameunreal tells me that more practice fixed this. Thanks!) THE ARENA If you've been to the gym, the agility trial arena will look familiar. In fact, I'm pretty sure it's the same place. Various obstacles are arranged on the show floor, just like at the gym. When you're in the contest, you must guide your dog through the obstacles in the order shown on the top screen. If you make a mistake, you lose 5 points. If there is a tie in terms of points, the winner is the one who finished faster. GENERAL TIPS Pay attention to the top screen. It can be tough to use it while guiding your dog on the bottom screen, but you lose points for doing obstacles out of order. Glance upwards to check where you need to go whenever you get lost (or just want to make sure you're heading in the right direction). Put points above speed. If you have no mistakes and 30 seconds, you'll beat someone with -5 points and 23 seconds. After a certain point, additional seconds cause point deductions, but I have never hit that point during the agility trials. So be fast, but not reckless. Usually you can place with lower points than the game says. If you need -5 or better to win, you can probably still get 3rd with -10. So if you mess up one too many times, all hope is not lost. You can still get some money. And if you still place, you won't drop a class either. BEGINNER CLASS If you've practiced at the gym, the hurdles and tubes in the beginner class should be simple. If you lose this one, you either didn't practice or made a lot of easily fixed mistakes. OPEN CLASS With double hurdles and seesaws added, things suddenly get complicated. Before you enter, make sure you have no problem with these two obstacles. That said, mistakes can be made with the double hurdles. If you fail to win this contest, A little more practice with those in particular should push you to the top. EXPERT CLASS With slaloms thrown in the mix, you now have to contend with everything the agility trials can throw at you. But, hey, no worries if you practiced, right? Before you enter this, you should make sure your dog has mastered all the obstacles and can do them all quickly. Assuming you don't make multiple mistakes, this one shouldn't cause much trouble. MASTER CLASS No new obstacles, but the course gets longer and tougher. Look our for things like double hurdles you go over twice (once from each direction) and... er, well, that's pretty much all that's really added. I mess up a lot on those, but if you can manage all the obstacles you should be fine. THE CHAMPIONSHIP With at least a dozen obstacles and a crowded arena, you'll have to be careful when navigating the championship. On top of that, you need to make no mistakes if you want to win. You can get third with one mistake, but any more than that and you'll be knocked back to master, so BE CAREFUL! You have way more time than necessary, so check the map, line yourself up on double hurdles, and avoid any careless mistakes. If you've made it this far, you can do this! If you do lose, however, don't feel bad. I had a lot of trouble with this one for some reason. ^_^;; When you finally place 1st, however, you'll get a whopping $1000. Now, imagine if you got that three times in one day! READER TIPS Bainemo sends the first reader tips for the Agility Trial. "I saw that you have no reader tips for the Agility Trial, so I thought I'd pitch in. I kind of specialize in the Agility Trial, so I might be able to help with a few things. First off, sliding vs. tapping. Aggressive dogs seem to respond to tapping an obstacle rather than dragging the stylus over it, which the opposite goes for gentler ones. For example, my Corgi pretty much refuses to go over an obstacle unless I coax him over it. I also didn't see you mention that the more you go through the obstacles, the faster your dog will run overall. Since I do lots of Agility Trials, my dog can rocket across the pitch when he used to simply jog." Interesting analysis. Personally I find tapping easier, so I just stick to that, but then again, I haven't raised more than one dog for the Agility Trails. --- Missi has a lot to say about show poodles. "I have a Toy Poodle. Apparently they make excellent showdogs...I decided to enter her in the Agility Trials. She got all the way to the chapionship, and won $1000. I was pretty impressed, so decided to train up my Lab and Shepherd. I was suprised to find out how SLOW they ran! The kind of lumbered through the poles and see-saw and plodded around the track, and always seem to stop half-way through the poles too, knocking them. My Poodle races around the track, dashes through the poles (without stopping!) and races up the see-saw. I wondered if it was down to the personality...I write down all of my dogs personalities for my fansite, and was suprised that my Poodle had a laid back attitude and liked to sleep alot. So, now I am wondering if Poodles really DO make good showdogs, or if it is just my Poodle. XD I'd love it if you added this to your guide. Oh, and one more thing. If you train your dog had enough, soon it'll run through the Slaloms without you guiding it." Having trouble? Try a poodle. --- Nintenchick410 has more breed advice. "Yeah, my Dalmatian, like Labradors, is very slow and clumsy. But, like the Toy Poodle, my Shih Tzu can cover a seesaw in like, 2 seconds flat! She's very fast and has practiced a lot, and I'm surprised. I think it's because of practice as well as me having her since the beginning; thus me having spent the most time with her. After all, the neighbors do say that Daisy has faith in me. So maybe that's why she performs so fast, and agile in the agility trials...because she's small, fast, and likes me!" Shih Tzus are also a good choice, it seems. --- Silent_Sheik has recommendations here too. "I found that for agility the best dogs seem to be the huskies, shelties [shetland sheepdogs] and the corgies" Once again, I can't tell you if those are truly the best, but it's nice to know what has worked for others. \\Obedience Trials// The Obedience Trials test your dog's ability to perform commands. These are easily the hardest contests in the game. To excel here, you'll need extensive training and a lot of practice. The reward reflects the challenge, though; if you win, you recieve a whopping $2000. That's a possible $6000 a day with just one dog. TRAINING The training area is your house. Nothing special here. If you have more than one dog, you may want to drop off the ones you aren't training at the Dog Hotel. Nothing like working on a trick and having one of your other dogs tackle the learning dog. Makes me want to take the stylus and shove it... er, yeah, Dog Hotel. >_>;; Teaching your dog tricks is the meat of the training. If you're this far, you know how to teach a dog a trick. I mean, you have to teach your first dog sit when you get it! So don't pretend you've forgotten. Okay, fine, if you need a refresher, head to the tricks section. Now, before you enter a contest, use the info down in the class specific advice to find out what tricks you need to know. Don't enter as soon as you learn them, though. It's a little tricker than that. Your dog needs to be very responsive. Practice saying the command for your dog. Whenever it does the trick properly, pet it as a reward. This will help reinforce the trick in your dog's mind. Once you think your dog has the trick down pat (get it? Pat! lolololol ok I'll stop), it's time to practice holding tricks. To practice holding tricks, first get a clock or watch with seconds or a stopwatch. Then have your dog perform the trick to needs to practice holding. Almost all the tricks (if not all of them) may need to be held, so practice as many as you can. When you dog performs the trick, start timing it. When it stops doing the trick, check the time. Now, do it again. The more you practice the trick, the longer your dog will hold it. Simple enough. THE ARENA Well, stage, really. Ted and Archie play a much bigger part in this contest. They act as the announcers as well as the hosts. They tell you what tricks you'll need to do, as well as announce the scores. When you're told what to do, the instructions will appear on the top of the touch screen, and Ted will also give them to you on the top screen. You'll have a limited amount of time to perform each task, so don't waste time. There are several sections in each contest. You'll be asked to perform various tricks in a certain order (for example, Sit -> Shake), and hold a trick for a length of time (example: Hold Sit for 5 seconds). There will be two rounds of each of those, then a free section. In the free section you can do anything you want in an effort to impress the judges. It's the best way to make up for a mistake earlier, especially if you know some of the harder tricks. GENERAL TIPS This contest relies almost entirely on your dog's abilities, so practice is even more important than ever. It doesn't matter how clearly you say "Sit", if your dog can't hold it long enough, you'll have a hard time winning or even placing. If you find the contest too hard, practice the tricks. When practicing holding tricks, use a stopwatch or clock to keep track of the seconds. Counting in your head can work, but it isn't as accurate. If your dog won't respond to a certain trick no matter what, you may want to erase the trick from its memory and teach it again. Try a new command word or work on saying it clearer. If your dog can't do tricks well, you're not gonna win an Obedience Trial. In the free section, you should pull out your best tricks. Sure, a lot of dogs can sit. Big whoop. But if your dog does a backflip followed by a breakdance, you'll get noticed. BEGINNER CLASS Tricks needed: Sit, Shake, Lie Down Once you know the tricks, you can probably win this one. You only need to hold tricks for a couple seconds, so chances are no practice is necessary. Just follow the on screen instructions and cram as many tricks as possible into the free section. I've managed to get a perfect 10 here. If you do lose, er, how about them Agility Trials? Kidding. You may need a little bit of practice to hold a trick for even a few seconds, so practice the tricks for a little bit and come back. OPEN CLASS Tricks needed: Sit, Shake, Lie Down, Spin, Roll Over Make sure your dog knows Spin and Roll Over before entering. You'll need them. Next, make sure your dog can hold all its tricks for at least five seconds. During the contest you'll be asked to hold tricks for that long, so if you go in unprepared, you won't be leaving with a gold trophy. Shouldn't take too much practicing to get that good. Learn any other tricks you want for the free section, then give it a shot. You shouldn't have too much trouble with this class. EXPERT CLASS Tricks needed: Sit, Shake, Lie Down, Spin, Roll Over, Jump, Beg Beg is added to the trick list, so learn it before you enter. To prepare for this contest, make sure your dog can hold its tricks for at least ten seconds. It'll take a little while to train them, but it's worth it. Remember to put your other dogs in the Dog Hotel so they won't disturb the dog you're training. If your dog can hold its tricks for ten seconds consistantly, you should be ready. Adding some advanced tricks for the free performance couldn't hurt either. Finally, bathe and brush your dog before the contest. MASTER CLASS Tricks needed: Sit, Shake, Lie Down, Spin, Roll Over, Jump, Beg There's no new tricks to learn, but you have to be able to hold your tricks for fifteen seconds, so don't get comfortable. Learning some advanced tricks for the free performance is highly, HIGHLY recommened, and make sure your dog looks beautiful when you enter. If you can train well enough to win the Expert Class, you can do this one too. THE CHAMPIONSHIP Tricks needed: Sit, Shake, Lie Down, Spin, Roll Over, Jump, Beg It all comes down to this! Winning the Obedience Championship earns you more money than any other contest, so doing it three times a day consistantly is an easy way to get rich quick. But to win, you'll have to train your dog to perfection. Your opponents have have upwards of 9.50, so the requirements are higher than ever. If your dog can't hold its tricks for at least twenty seconds, you shouldn't even bother entering. It may take a while to train your dog that well, but it's worth it. Stuff your trick list full of advanced tricks for the free section, and bathe it before you leave for the competition. Remember, you can mess up once before the free section and still win if you stuff the free section full of tricks. Don't count on it to save you, though. Good luck! READER TIPS Fin talks about holding tricks. "I found it easier to either say 'stay' or to repeat the trick name over and over when my beagle had to hold a trick. This might help those puppies that just can't sit still like mine." Good idea. Why didn't I think of that? I haven't tested it, and I do worry that using it could cause the puppy to get confused, but if it works for one person, it may work for you. --- superdude60647 has some good ideas. "Hey, I just wanted to tell you, for the obedience trials, a tip I would give readers is when teaching your dog a trick and/or in an obedience trial, get in the quietest area possible. Trust me, it makes a WORLD of a difference, and my dog doesn't have a rambunctious, devilish, or energetic personality. Also, a good idea I thought of is when you are teaching your dog something is using a digital voice recorder or something like that, that ensures that you use the same tone and volume each time you say the command. Hope this helps!" I think the recorder may be a bit extreme, but whatever works. --- Silent_Sheik has breed recommendations for this competition too! "and for obedience sheperds, pinschers, shnauzers and shiba's" Can't confirm this, etc. --- Rayawolf talked to me on AIM about dalmations. "Rayawolf: Dalmatians are the easiest to teach and by far the best at any contest Muk1000: Um, that could be you just got a good personality, it's not necessarily the breed Rayawolf: no, i bought 5 Dalmatians, all different and they all learned handstand with one hour of time spent" Impressive. If you have the breed, try it out. ~ Bark Mode ~ Bark Mode lets you interact with other Nintendogs owners. It lets you meet with someone's dog, exchange gifts, and unlock things. It's a pretty easy mode to navigate. Simply choose a dog, choose an item to give to the other person (if you want to), and then get near another DS owner that's doing the same thing. You'll see your dog walking along the sidewalk, and when another person with Bark Mode turned on comes within range of you DS, your two dogs will meet. If this is the first time you've met this person in bark mode, you'll unlock the breed of dog they sent. If you already have that breed (and it's the first time you've met this person), you'll unlock an interior design instead. You'll find the two dogs in a big park plaza, where you can play with them to your heart's content. The two DSes won't actually be interacting anymore. If you do something with the dogs, the other player won't see it, and vice versa. When you're done, simply leave bark mode. If one player wants to move out of range or stop bark mode, it won't affect the other player's game. Finally, a certain item is connected to bark mode: the White Record. Check the Frequently Asked Questions section for more details. ///////// d. Tricks ///////// Teaching your dog tricks is a big part of the game. I'll try to compile a list of tricks here and how to perform them. Depending on your dog's breed and personality, it will be able to learn between three and four tricks per day. There is also a limit to how many tricks a dog can learn, although I don't know if it varies. It's around fourteen. To learn a new trick when the list is full, you have to delete a trick from your dog's Trick List. NOTE: The trick list is not complete yet. I'll update as I find out about more. Feel free to e-mail me at Muk1000@gmail.com with submissions. ~ Basic Tricks ~ Basic tricks are tricks that are taught like sit was at the beginning of the game. You make your dog do the trick while interacting with it on the touch screen, poke the icon in the top-right corner, and say the command. Repeat this until your dog knows the trick. With each trick I've included recommended commands, but it's entirely up to you what you use. Try to name the trick what you use, though, so you won't forget. Also, try to avoid two commands that sound similar (Sit Down and Lie Down, for example) to avoid confusing your dog. And finally, say the command clearly and try to keep the same tone of voice. Also note that some tricks have variations. Some can be performed higher or lower, as well as left or right. SIT Recommended Commands: Sit / Sit Down Appearance: Your dog will lower its back legs and, well, sit down. To Perform: Rub your dog's head from top to bottom. Notes: You should know this one. The game guided you through it, after all. =P LIE DOWN Recommended Commands: Lie Down / Lie / Lay Down / Lay Appearance: You dog lowers all four legs and lies on its stomach. To Perform: Have your dog sit, then rub its head from top to bottom. Notes: Sit x2. Not hard. SHAKE Recommended Commands: Shake / Paw / Shake Paw Appearance: Your dog will sit down, then raise one paw into the air. To Perform: Have your dog sit, then grab one of its paws and raise it up. If your dog pulls its paw away from you, just keep trying. Notes: I prefer using "Paw" as the command word. There are too many "S" tricks, so I find that the dog responds better to "Paw". ROLL OVER Recommended Commands: Roll Over / Do A Barrel Roll! (kidding. >_>) Appearance: You dog rolls onto its side until its belly is up. To Perform. Have your dog lie down, then rub left or right across its head. It should roll onto its side. Now rub its side from bottom to top to make it roll onto its back. Notes: Well, I suppose you could use "Do A Barrel Roll!" if you want to... Oh, and on a side note, there's another trick I should mention. When your dog is lying on its side, you can teach it that as well. Rath_Wolf calls it "Play Dead". I don't really see it as that, but hey, it's worth mentioning. I think that trick slot would be better filled with something else, though. SPIN Recommended Commands: Spin / Turn / Chase Tail Appearance: Your dog barks and then chases its tail. To Perform: Grab your dog's tail and hold it until it starts the trick. Notes: It may just be me, but it seems that this is the trick my dog does if it gets confused and does the wrong trick. >_> PLAY Recommended Commands: Play / Crouch Appearance: Your dog lowers its front legs, sticks its butt up in the air, and shakes it. >_> To Perform: Do nothing. When your dog is interacting with you on the touch screen, it randomly does this. I think it only does this once it's comfortable with you (shouldn't take long). Notes: Not really worth wasting a trick slot on. All it's for is getting jump. JUMP Recommended Commands: Jump / Hop Appearance: Your dog jumps. Dur. To Perform: Wait for your dog to do the above trick (Play) and then tap above its head. The camera should zoom out a bit and your dog will jump up. Sometimes it doesn't work perfectly, so if your dog doesn't jump, just try again. Notes: Er... jump. Yeah. Nothing to say here. Move along. BEG Recommended Commands: Beg / Stand / Stand Up Appearance: Your dog "sits", but with its front paws in the air. To Perform: Rub upwards on your dog's head. The reverse of what you do for sit. It will either push off the ground for a second with its front legs or beg. Notes: Your dog has to be very comfortable with you to pull off this trick. Still, it won't take that long to get it that friendly. DANCE Recommended Commands: Dance / Stand Appearance: Your dog stands on its hind legs and bounces on its feet. To Perform: Have your dog beg, then grab one of its paws and lift it up onto its feet. Notes: This trick is awesome. I wish you could train it to walk around like this. =D SNEEZE Recommended Commands: Sneeze / Bite Appearance: Your dog either sneezes or bites the air. To Perform: Poke your dog's nose. Notes: It seems like this trick is a sneeze most of the time, so might as well call it that. SCRATCH Recommended Commands: Scratch / Head Scratch Appearance: Your dog will raise its paw and scratch around its ear. To Perform: Grab one of your dog's ears while it's sitting, but don't pull on it! Notes: Thanks to Ember Lawyer for telling me a better way to do this trick! KICK Recommended Commands: Kick / Foot Appearance: Your dog will kick its hind leg. To Perform: When your dog is facing away from you, tap one of its hind legs. Notes: Thanks to Caitlin for telling me about this trick! ~ Advanced Tricks ~ Advanced tricks are also tricks you teach your dog while interacting with it on the touch screen, but there's a catch; you must combine basic tricks to do them. Say the first trick, then while your dog is performing it, say the second. For a while it will probably just do the two tricks, but if it's well-trained, it should do the advanced trick after a few tries. UPDATE: Nintenchick410 claims that her dogs have performed advanced tricks on their own, so you may not need to say the two tricks. However, I think it's faster and easier to do it yourself. BACKFLIP Necessary Tricks: Sit, Jump Recommended Commands: Backflip Appearance: Your dog sits, then does a backflip. To Perform: Make your dog sit, then jump. Notes: The first advanced trick I ever did. ^_^ Just keep trying. If your dog can learn beg, it can probably learn this. Demetrius pointed out that if you have the "Flower Waltz" record, you can teach your dog backflip by playing the record and teaching it the trick after it does it near the end of the song. BREAKDANCE Necessary Tricks: Roll Over, Spin Recommended Commands: Breakdance Appearance: Your dog rolls over, then spins around on its back. To Perform: Make your dog roll over, then spin. Notes: I found that saying spin before your dog finishes rolling over works best. ROTATE Necessary Tricks: Beg, Spin Recommended Commands: Rotate / Turn Appearance: Your dog begs, then begins turning around while in the beg position. To Perform: Have your dog beg, then spin. Notes: Cute trick, but not one of my favorites. Worth checking out, though. BUNNY HOP Necessary Tricks: Dance, Jump Recommended Commands: Bunny Hop / Bounce Appearance: Your dog stands up as if it were going to dance, then begins hopping on its hind legs. To Perform: Have your dog dance, then jump. Notes: Awww, look at the adorable puppy! HANDSTAND Necessary Tricks: Lie Down, Beg Recommended Commands: Handstand Appearance: Your dog... does a handstand. Come on, it's not that hard to picture on your own. To Perform: Have your dog lie down, then beg. Notes: Submitted by Ryan, as well as three others who weren't quite as quick as him (and didn't have the right trick combo). RECOVER Necessary Tricks: Roll Over, Jump Recommended Commands: Recover / Spring Appearance: Your dog rolls over, then launches itself off its back and onto its feet. To Perform: Have your dog roll over, then jump. Notes: Submitted by bhangman. I call it Recover because it reminds me of that move you often see in fights where someone pushes themselves off of their back and onto their feet. ~ Top Screen Tricks ~ Top screen tricks are tricks your dog randomly does on the top screen. Zoom in on your dog and just watch it. When it does something it can learn, the usual icon will appear on your touch screen even though your dog is on the top screen. Tap it and say the command. This can take a while, since you can't make your dog do the trick, but some of these tricks are worth it. NOTE: Right after eating or drinking, a dog often does one of a few top-screen tricks, so that's a good time to learn a couple of them. DIG Recommended Commands: Dig / Scratch Appearance: Your dog scratches the ground as if it were digging. To Perform: Wait while zoomed into your dog on the top screen. Notes: For the most part, "To Perform" will be the same for all top screen tricks. TRACK Recommended Commands: Track / Sniff Appearance: Your dog sniffs the ground. To Perform: Wait while zoomed into your dog on the top screen. Notes: Er... this is a pretty simple trick. No notes here. >_> SHIMMY Recommended Commands: Shimmy / Shake Appearance: Your dog shakes its entire body. To Perform: Wait while zoomed into your dog on the top screen. Notes: Have you ever seen a dog dry off by shaking its whole body (which sprays water everywhere)? That's this trick. HOWL Recommended Commands: Howl / Speak Appearance: Your dog howls. To Perform: Occasionally, a siren will go by your house. Your dog will howl when it hears this. Notes: Possibly the hardest top screen trick, since it can take days and days to learn. YAWN Recommended Commands: Yawn Appearance: Your dog yawns. Please tell me I don't have to go into further detail. To Perform: Wait while zoomed into your dog on the top screen (I've typed that a lot). Notes: Submitted by Barbako. Thanks! FLEA SCRATCH Recommended Commands: Flea / Itch Appearance: Your dog will either be standing on all fours, using its back leg to itch at something, or it will be rolled over, and will use its back leg to scratch at something. To Perform: Wait while zoomed in on a specific, dirty dog on the top screen. If your dog is really infested with fleas, it should be scratching in no time. Wait, and as soon as you see it doing any of the above, whether it's rolled over itching or standing up itching, wait for the training icon to appear, then teach the command for "flea scratch". Notes: Submitted and written by Nintenchick410. Thanks! LICK Recommended Names: Lick / Lick Body / Tongue Appearance: Your dog licks itself somewhere on its body. To Perform: Wait while zoomed in on your dog, and occasionally, usually after you feed or give your dog water, it will lick itself; sort of like how cats do. Notes: Also submitted and written by Nintenchick410. Thanks again! ~ Special Trick ~ There is one special trick that is customizable, and that is sing. To perform sing, you must play a tune on your keyboard while your dog barks along. Make sure to zoom into the dog you want to learn it. After playing the song (with a maximum of 15 notes), wait for a second until the usual "Learn Trick" icon appears. Poke it and say the command. Do this a few times and you'll have a dog that can bark a tune on cue! SING Recommened Commands: (Various) Appearance: Your dog sits down and barks a tune! To Perform: See above paragraph. Notes: It's difficult to perfect your tune, but this is easily the most interesting trick in the game. ///////////////////////////// e. Frequently Asked Questions ///////////////////////////// So, you need some help, eh? Well, this question and answer section might have what you're looking for. If you have a question not answered here, e-mail me at Muk1000@gmail.com or post on the GameFAQs message board. If you e-mail me, I may add it and give you credit in the Special Thanks. Q. Is this game in real time? A. Yes. If your DS clock is set correctly, the date and time in this game will match up with real life. Q. What is the "Best Friends" version? A. Another version of Nintendogs that comes bundled with Teal DSes. It's just like the other versions of Nintendogs, but the breeds you start with are different (you get the Chihuahua, Labrador, and Dachshund right off the bat). I don't know if there is anything else new, or what items are exclusive. This guide covers the main three versions. Q. What is the "Dalmation & Friends" version? A. Like Best Friends, it's another version of Nintendogs with different starting breeds. I don't cover that version here, but it's still basically the same game, so most of this guide should still work fine. Q. Can my dogs have puppies? A. No. All the dogs in Nintendogs are puppies, so they can't breed. Q. What happens if I don't play for a while? Will my dogs die? A. No. Your dogs can't die, so don't worry about that. They might get rusty with their tricks, but that's nothing a little practice won't fix. After three days of doing nothing, though, you'll start losing Trainer Points. That's what you should be concerned about. So if you can't find time to play, just find a couple minutes every three days to give your dogs something to eat and drink. Q. What are Trainer Points for, and how do I get them? A. Trainer Points unlock all kinds of goodies. Check out the Secrets and Unlockables section below for lists. You get them from spending time with your dog, so teaching it tricks, taking walks, entering contests, etc. Q. My dog is "Quenched" but it won't drink! A. "Quenched" means it isn't thirsty at all. Thirst goes, from most thirsty to least thirsty: Parched -> Thirsty -> Normal -> Quenched. Hunger goes, from most hungry to least hungry: Famished -> Hungry -> Normal -> Full. Q. How do I teach my dog tricks? A. For a more complete answer, go to the Tricks section. To put it simply, when your dog does something it can learn, a light bulb icon will appear in the top-right corner of the touch screen. Poke it, then say the command you want the trick to be set to. Repeat until the dog learns it and you're asked to type in the trick's name. Q. How many tricks can my dog learn per day? A. Three or four, depending on its personality and breed. Q. My dog hates me! It barks at me when I call it and/or kicks its feet at me! Why? And how do I fix this? A. If this happens, you probably were poking your dog in ways that made it feel uncomfortable. Some tricks can cause this while you're trying to teach them to your dog. It's easy to fix, though. Just give your dog some food, a drink, or a treat. Problem solved! Q. How often can I take walks? A. Once every 30 minutes. Q. That's too long! =( A. Then get more dogs! With three you can almost make it an endless cycle of walking. Q. Is there a way to get extra items on walks? A. There is one method that can be handy. Go to this website: http://www.dmgice.com/ndogs/ Read it and do what it says. Q. Didn't you have a much longer version of that question before? A. Yes, back when there was no English page. Here is my old answer: http://www5d.biglobe.ne.jp/~mint-f/dogs/map.html You'll see a map of a town and a lot of Japanese text. Near each corner of the map is a letter followed by the numbers one to four. Turn on Nintendogs and look at the map of your town. Now, press the numbers and match each quadrant of the online map to your own map. Once they're identical, you'll have a map of your town with all the possible item locations on it. What's the use of this? Well, in my experience, every time I find a present lying on the ground (or a pile of garbage, for that matter), it's somewhere on the map where there could be an item, but there isn't in my game right now. So, when drawing your path, hit as many items boxes as you can, even if they aren't there! Those are all possible locations for a present lying on the sidewalk, so why not check? In case the website ever disappears, you should print a copy of your map. To do that, first make sure the map on the website matches yours. Now, hit the Print Screen key. Open up MS Paint (or a similar program) and paste the picture in. You may need to rotate it to make it print all on one page, but it's handy to have a portable copy. Save the picture on your computer as well. Q. Does it matter how clean my dog is when I go on a walk? A. It seems to me that dirty dogs find garbage on the ground more often, while clean dogs find presents. Q. What happens if I don't clean up after my dog? A. If you don't scoop up your dog's poop, you'll be told by another dog trainer (during a dog encounter) to clean up after your pup, and you'll lose trainer points. Q. Can I set my clock forward to take more walks/enter more contests? A. Nope, doesn't work. Q. What's the easiest contest? A. Depending on what you're better at, probably Disc Competitions or Agility Trials. Q. Which contest gets me the most money? A. In terms of rewards, Obedience Trials get you more than Agility Trials, which get you more than Disc Competitions. Q. I'm stuck in a contest... A. Check my tips in the sections above. In general, though, practice makes perfect. Reading the care books you have in your supplies can't hurt either. Q. If my dog does an advanced trick in a contest, does it still count? A. Let's say you are asked to preform Roll Over, then Spin. If your dog Breakdances, it still counts as Spin. So yes. Q. I'm bored. Give me something to do. A. Okay... walk your dog, enter a contest, train for a contest, teach your dog tricks, play with your dog, try out different accessories, buy another dog, go to the discount shop, or do whatever else you can think of. And you can always just stop playing for a while. >_> Q. How do you get more dogs? A. Go to the Kennel and do the same thing you did for your first dog (if you've forgotten: poke "Buy", pick a breed, then pick a dog). Q. How many dogs can I have? A. You can have a total of eight. Only three can be in your house at once. The other five have to go in the Dog Hotel. Q. What does the "Donate a Dog" option at the Dog Hotel do? A. It's a nice way of saying it lets you get rid of one of your dogs. If you're just not happy with your dog, messed up naming it, or need to make space for a new dog (isn't eight enough? =P), this button can come in handy. Once your dog is donated, however, you can never get it back, so be careful. Q. How do I get rare items?! A. Rare items are things like the remote control helicopters and carts that aren't sold in stores. You can only recieve them from presents on walks. They are very uncommon, of course, so you probably won't get one on every walk (unless you're a certain friend of mine, in which case every present in the game is a rare item). The most likely theory I've heard is that presents you find lying on the sidewalk are more likely to be rare, but I can't be sure of this either. Q. How can I get rare items more often? A. Some say that "lucky" items like the Lucky Collar and Clover Clock increase your chances. Honestly, I don't know. I don't think anyone knows for sure. The best way to get more rare items is to take as many walks as you can. More chances = more items. Q. What is Bark Mode? A. Bark Mode is the mode that lets you find other Nintendogs players. If two players put their dogs in Bark Mode and are within the DSes wireless range, the two players dogs will meet. You can close your DS when in Bark Mode, and when it finds someone, it will bark. Q. Can you trade items in this game? A. Yes. If you give your dog an item when you go into Bark Mode, it will give it to the next person it finds. If you want to give an item to a specific person, be sure to do it where no one else will intercept the gift. Q. What is the "White Record"? A. The White Record is a record you can control. By pressing the record button, putting the needle on the record, and saying something, you can record a message. When you find someone in Bark Mode, this message is sent to them. Q. Is there any use for the White Record outside of Bark Mode? A. Yes. If you get a Keyboard, you can "play" whatever is recorded on the White Record by selecting the face icon on the Keyboard. Also, the "Dictionary" Box is a music box that plays whatever is recorded on the White Record, unless you've used Bark Mode, in which case it plays the White Record of the last person you met in Bark Mode. Q. If someone gives me the Jack Russell Book or Fireman's Hat via Bark Mode, will I get the secret dog breed? A. Yes! So if a friend of yours finds one of those rare items, he or she can spread the happiness around. Q. How can I get a Keyboard? A. It shows up in the Discount Shop occasionally. Q. Can my dog sing along to the Keyboard? A. Yes. As you play, your dog will bark along to the tune. You can also teach your dog to sing on command (see the Special Trick in the Tricks section). Q. How can I get a Jump Rope? A. Same as the Keyboard. Keep checking the Discount Shop. Q. Why does my dog forget tricks after a day? A. I regret to inform you that I do not know exactly why this happens. It could be based on breed or personality, or maybe the dogs are just forgetful. You can deal with this, though. Try to get your dog to do the trick. It may take a few tries before it understands and remembers. Then you can pet it. This will help reinforce the trick in your dog's mind. If you just can't get it to perform the trick, you may need to erase the trick altogether and try again. Remember to speak clearly into the microphone and pronounce the command the same way each time. Q. What if I do an advanced trick in the Obedience Trials without meaning to? A. So you're asked to have your dog roll over, then spin. If you dog breakdances when you tell it to spin, it still counts as spin. So don't worry about that. Q. Can I save food my dogs don't eat? A. Yep. Just poke the little open box on the left side of the touch screen to put away leftovers, in the same way you'd put away other items. Q. How do I erase my game? A. If you want to start all over again, hold down A, B, X, Y, L, and R as the game starts. Remember, this erases EVERYTHING! So only do it if you're absolutely sure about starting anew. It's also useful if you bought a used copy. Q. Will there be a Nintencats? A. According to Gamespot, the developers of Nintendogs are definitely considering it, and with the huge success of Nintendogs, I agree with Gamespot when they say it's almost certain. -------- 4. Items -------- Here you'll find a list of every item I know about, as well as what you can sell them for and what section of your supplies they go in. A huge amount of this list was submitted by a reader, Jessica. 129 of these are from her, in fact. If it weren't for her, this item list wouldn't be nearly as comprehensive or detailed. If you know of an item not on this list, send me its name, sell price, and where it goes in your supplies, and I'll add it to the guide. Anything with "N/A" as the sell price cannot be sold, and the prices are the same in the UK version, even if it's not in dollars. SPORTS Name ............................ Sell Price -------------------------------------------- ? Block ......................... $6.00 Bark Ball ....................... $3.00 Bicolor Rubber Bone ............. $1.60 (Labrador version exclusive) Blue Camo Disc .................. $4.00 Blue Flying Disc ................ $2.40 Blue Rubber Bone ................ $1.60 (Chihuahua version exclusive) Broken Clock .................... $2.00 (Chihuahua version exclusive) Dartboard ....................... $10.00 (Dachshund version exclusive) Dice Cushion .................... $5.00 Green Sponsor Disc .............. $5.00 Khaki Camo Disc ................. $4.00 Life Ring ....................... $2.00 (Labrador version exclusive) Pink Aerodisc ................... $6.00 Pizza disc ...................... $10.00 (Chihuahua version exclusive) Red Flying Disc ................. $2.40 Red Rubber Bone ................. $1.60 (Dachshund version exclusive) Rubber Mushroom ................. $4.00 Shower Cap ...................... $2.00 Soccer Ball ..................... $6.00 Tennis Ball ..................... $2.00 Terry Cloth Cube ................ $4.00 UFO ............................. $10.00 (Labrador version exclusive) White Aerodisc .................. $6.00 White Rubber Bone ............... $1.60 Yellow Flying Disc .............. $2.40 Yellow Sponsor Disc ............. $5.00 TOYS Name ............................ Sell Price -------------------------------------------- Balloon ......................... $0.10 Bowser Kart ..................... $100.00 (Chihuahua version exclusive) Bubble Blower ................... $1.00 Combat Copter ................... $300.00 Jump Rope ....................... $4.00 Mario Kart ...................... $100.00 (Dachshund version exclusive) Peach Kart ...................... $100.00 (Labrador version exclusive) Pull Rope ....................... $3.20 RC Helicopter ................... $200.00 Talking Bird .................... $16.00 Teddy Bear ...................... $60.00 Windup Toy ...................... $12.00 ACCESSORIES Name ............................ Sell Price -------------------------------------------- Beret ........................... $10.00 Black Leather Collar ............ $4.00 Blue Leather Collar ............. $4.00 Blue Polka-Dot Ribbon ........... $7.00 Camo Collar ..................... $10.00 Crown ........................... $30.00 (Chihuahua version exclusive) Checked Ribbon .................. $4.00 Denim Collar .................... $10.00 Dot Collar ...................... $10.00 Fireman's Hat ................... $30.00 Flower Collar ................... $10.00 Graduation Cap .................. $18.00 (Dachshund version exclusive) Green Hat ....................... $20.00 Green Leather Collar ............ $4.00 Green Pearl Ribbon .............. $18.00 Hibiscus Flower ................. $10.00 Japanese Print Collar ........... $10.00 Knit Hat ........................ $10.00 Lily ............................ $10.00 Lion's Mane ..................... $20.00 Lucky Collar .................... $10.00 Newsboy Hat ..................... $16.00 New Year Tiara .................. $12.00 Pair of 3-D Glasses ............. $9.00 Pair of Business Glasses ........ $12.00 Pair of Huge Sunglasses ......... $15.00 Pair of Party Glasses ........... $7.00 Pair of Scholar Glasses ......... $9.00 Pair of Sport Sunglasses ........ $19.00 Party Hat ....................... $10.00 (Chihuahua version exclusive) Pearl Necklace .................. $10.00 Pirate Hat ...................... $24.00 Platinum Collar ................. $10.00 Pumpkin Leather Collar .......... $4.00 Purple Leather Collar ........... $4.00 Purple Pearl Ribbon ............. $18.00 Rack of Deer Antlers ............ $30.00 (Labrador version exclusive) Rainbow Collar .................. $10.00 Rainbow Wig ..................... $20.00 Red & Blue Cap .................. $8.00 Red Hat ......................... $20.00 Red Leather Collar .............. $4.00 Red Polka-Dot Ribbon ............ $7.00 Red Ribbon ...................... $2.40 Rhinestone Collar ............... $10.00 Rose ............................ $10.00 Santa's Hat ..................... $18.00 Sombrero ........................ $10.00 Spiked Collar ................... $10.00 Pair of Star Sunglasses ......... $9.00 Straw Hat ....................... $9.00 Striped Ribbon .................. $4.00 Tiara ........................... $30.00 (Dachshund version exclusive) Ten-Gallon Hat .................. $14.00 Top Hat ......................... $18.00 (Labrador version exclusive) Tricolor Ribbon ................. $10.00 Viking Hat ...................... $40.00 Woven Collar .................... $10.00 Yellow Cap ...................... $8.00 Yellow Ribbon ................... $2.40 CARE Name ............................ Sell Price -------------------------------------------- Agility Trial Book .............. N/A Bark Mode Book .................. N/A Disc Competition Book ........... N/A Dog Biscuit ..................... $0.10 Dog Care Book ................... N/A Dog Food Can .................... $1.20 Dog Training Book ............... N/A Dry Food ........................ $0.60 Jerky Treat ..................... $0.20 Long-Hair Shampoo ............... $0.70 Milk Carton ..................... $0.40 Natural Dog Food Bag ............ $2.00 Obedience Trial Book ............ N/A Rubber Brush .................... $12.00 Short-Hair Shampoo .............. $0.50 Water Bottle .................... $0.20 Wire Brush ...................... $16.00 MUSIC Name ............................ Sell Price -------------------------------------------- "Colonel Bogey" Record .......... $9.00 "Chow" Record ................... $5.00 "Dictionary" Box ................ $6.00 "Dog's Theme" Box ............... $6.00 (Dachshund version exclusive) "Flower Waltz" Record ........... $9.00 "Friendly Whiff" Record ......... $5.00 "Giant Socks" Record ............ $10.00 "Growler" Record ................ $5.00 "Mario's Theme" Box ............. $6.00 (Chihuahua version exclusive) "Modest Decor" Record ........... $10.00 (Chihuahua version exclusive) "Naptime" Record ................ $9.00 "Nintendogs" Record ............. $9.00 "Puppy Waltz" Box ............... $6.00 (Labrador version exclusive) "Puppy's Theme" Box ............. $6.00 "Shredded Fur" Record ........... $10.00 (Labrador version exclusive) "Smilin' Dog" Record ............ $5.00 "Street Marker Record" .......... $5.00 "Surprise" Record ............... $9.00 "Toreador" Record ............... $9.00 "Waves" Record .................. $10.00 (Dachshund version exclusive) Keyboard ........................ $80.00 White Record .................... N/A CLOCK Name ............................ Sell Price -------------------------------------------- Cube Clock ...................... $16.00 (Chihuahua version exclusive) Clover Clock .................... $16.00 Marble Clock .................... $16.00 Marine Clock .................... $16.00 Modern Clock .................... N/A Silver Clock .................... $16.00 Smart Clock ..................... $16.00 (Dachshund version exclusive) Wall Clock ...................... $16.00 (Labrador version exclusive) ETC. Name ............................ Sell Price -------------------------------------------- Black Boot ...................... $9.00 Diamond Ring .................... $1,000.00 Disposable Camera ............... $2.40 Dog Photo ....................... $2.00 Fine Vase ....................... $100.00 Globe ........................... $30.00 Gold Bar ........................ $2,000.00 High Heel ....................... $6.00 (Labrador version exclusive) Jack Russel Book ................ $3.60 Juice Bottle .................... $0.80 Leather Shoe .................... $6.00 Lisa Doll ....................... $30.00 Meteorite ....................... $150.00 Moai Statue ..................... $100.00 Piggy Bank ...................... $2.00 Plain Fine Vase ................. $100.00 Promise Ring .................... $1,000.00 Pump ............................ $6.00 (Chihuahua version exclusive) Leather Shoe .................... $13.00 (Dachshund version exclusive) Shuttle Model ................... $50.00 Stick ........................... $0.50 Stuffed Bear .................... $60.00 Stuffed Dog ..................... $50.00 Tissue Box ...................... $1.00 Vase ............................ $20.00 Very Fine Vase .................. $200.00 Weird Alien ..................... $600.00 White Boot ...................... $9.00 Some various notes... Air Items - Balloons and Bubble Blowers react to you blowing into the microphone. Breakable items - Piggy Banks and all the vases are breakable, so if you throw them, you can say goodbye. The vases are pretty much only for selling, but breaking a Piggy Bank usually nets you more than its $2.00 sell price (although not by much). "Colonel Bogey" Record - Makes your dogs march. You can make them go faster or slower by adjusting the speed. Cube Clock - The Cube Clock uses military time, so for those who don't know, 0000 = midnight, 1200 = noon, 1300 = 1 PM, 1400 = 2 PM, and so on. "Flower Waltz" Record - Makes your dogs "dance". They'll perform various tricks at various points in the song. Helicopter Control - The RC Helicopter and Combat Copter are controlled without the stylus. "A" is lift, "L" moves the camera behind the helicopter, up on the D-Pad is move forward, down on the D-Pad is move backward, and left and right of the D-Pad turn it in place. Kart Control - The Mario, Peach, and Bowser Karts are all controlled without the stylus. "A" is accelerate, "B" is brake and reverse, "L" moves the camera behind the Kart (and then back to normal), and left and right on the D-Pad turn the Kart. Keyboard - The Keyboard has a few special settings. You can change the octave by holding up or down on the control pad (or by holding "X" or "B"). The Keyboard can play all the notes from C4 to C7 and it also supports several different instruments. Press the first four buttons on the top of the touch screen to change the instrument. As for the last button (the smiley face), it lets you "play" whatever is on your White Record. "Naptime" Record - Makes your dogs fall asleep. "Nintendogs" Record" - Makes your dogs "sing" along to certains parts of the record. You can also make your dogs spin in place by rotating the camera around them. Changing the speed of the record changes the pitch of your dogs' singing. "Shredded Fur" Record - This record remixes your White Record. Pair of Star Sunglasses - A special promotion item that could only be obtained from a special Nintendogs events. "Surprise" Record - Startles your dogs at the "surprise" part of the song. "Toreador" Record - Angers your dogs. Windup Toy - The Windup toy (which can be found at the Discount Shop after you have 10,000 Trainer Points) is a little robot with a crank on the back. Depending on how much you crank it up, it will go faster and farther before stopping. -------------------------- 5. Secrets and Unlockables -------------------------- Here's a bunch of neat stuff! ////////// a. Secrets ////////// \\Mmm... light bulb...// When teaching your dog a trick, a light bulb appears above its head when it understands you. If you grab it, you can feed it to your dog. I'm not sure what this does, but since it doesn't give you any extra trainer points, it may cause your dog to forget what you just told it. So use it when you sad the command wrong. \\Present or Dog?// When on a walk, you'll probably be wondering whether that question mark block you're about to reach is another dog or a present. There's two ways. First, check the top screen. If your dog has marked its territory nearby, it will be shown as a blue dot. Blue dots near dogs blink different shades of blue, so if you see a blue dot near the question mark block blinking, it's another dog. If there's a blue dot and it's not blinking, you get a present. If there's not blue dot, you can usually find out by what your dog does when it reaches the block. If it barks once, it's probably a present. If it barks twice, it's another dog. \\Don't Miss Presents// Missing presents on the sidewalk is really annoying. Luckily, you can tell when they're coming. When on a walk, watch the top screen. The little dog icon that shows where your dog occasionally stops where these is nothing (no blue dot or question mark block). When it does this, one of three things happens: your dog "goes to the bathroom", your dog finds some garbage, or your dog passes a present. So to avoid missing presents, watch the dog icon on the top screen and look at the touch screen as soon as the icon stops. If your dog's just relieving itself or running for garbage, then take the appropriate action. If it's a present, however, you'll get extra warning so you can stop your dog in time. /////////// b. Glitches /////////// \\Walk Without Waiting// How dare you exploit the game?! Oh fine, here's the trick. When on a walk, draw a path that gets as many question mark blocks as possible, then goes to one of the parks. Once at the park, change your dog's accessory. The game will save automatically. Once it's finished saving, turn off your DS. When you start Nintendogs again, you'll have all the items you got on the walk, and you can take another walk immediately. HOWEVER, if you do this you get no Trainer Points from the walk. \\Tons of Trainer Points// For each minute spent with your dog, you get one trainer point. So if you start brushing your dog, touch the brush to your dog, and just leave it there, you'll get a point a minute. Leave the game on while you sleep and reap the benefits. Just make sure your DS is plugged in and charging. It doesn't work if the DS is in sleep mode, by the way. \\Unlimited Contests// Once you've finished your three contests for the day, you can get more by changing the DS's settings. Change the date to yesterday (if it's 12/20, change it to 12/19) and set the time to 23:59. Start up Nintendogs and wait for midnight to roll around. Viola, you can enter the contests again! ///////// c. Cheats ///////// \\Never Lose Contests// If you do badly in a contest, just turn off your DS before the judging. The game saves at the judging, so it has to be before then. \\Multiple Dogs Unlocked Via Bark Mode// When you use Bark Mode, you'll unlock the dog breed you meet, but only once for each person. However, it's actually once for each DS. So if you switch DSes, you can get another breed. ////////////// d. Unlockables ////////////// There are three types of unlockables: new interior designs, new dog breeds, and a single item. These are all unlocked via Trainer Points. ~ Windup Toy ~ In every version, you can unlock the Windup Toy by reaching 10,000 Trainer Points. The toy will then appear in the Discount Shop occasionally. Windup Toy ........................... 10,000 Trainer Points ~ Interior Design Unlockables ~ Each version unlocks the various room designs in a different order, and each version also starts with a different room design. Strangely enough, my brother unlocked the the Northern Europeon in his Labrador version at around 7,000 Trainer Points. Could Bark Mode factor in here somehow? UPDATE: schach7 has told me that he has also unlocked Northern European in his Labrador and Friends via Bark Mode. More info on this would be greatly appreciated. UPDATE 2: Nafe has unlocked Northern Europeon in his Dachshund and Friends via Bark Mode. I still don't know how this works exactly, but it's obviously possible to unlock designs by using Bark Mode. UPDATE 3: After a few more e-mails from people who have witnessed this strange effect, Demondude23 explains it. If you already have the breed of dog you meet in bark mode, you get an interior design instead. This is instead of getting a breed of dog from that person, and it must be the first time you do bark mode with them. You may get the design the other person has, but I can't test that (thanks to mew trainer rose for suggesting that). CHIHUAHUA AND FRIENDS Northern European .................... First House Desktop .............................. 6,000 Trainer Points Seaside .............................. 12,000 Trainer Points Outer Space .......................... 18,000 Trainer Points Urban Living ......................... 25,000 Trainer Points Ranch House .......................... 40,000 Trainer Points DACHSHUND AND FRIENDS Ranch House .......................... First House Desktop .............................. 6,000 Trainer Points Seaside .............................. 12,000 Trainer Points Outer Space .......................... 18,000 Trainer Points Northern European .................... 25,000 Trainer Points Urban Living ......................... 40,000 Trainer Points LABRADOR AND FRIENDS Urban Living ......................... First House Desktop .............................. 6,000 Trainer Points Seaside .............................. 12,000 Trainer Points Outer Space .......................... 18,000 Trainer Points Ranch House .......................... 25,000 Trainer Points Northern European .................... 40,000 Trainer Points ~ Dog Breed Unlockables ~ Since each game has different starting breeds, the unlockables are different for each game. You can also unlock dog breeds by meeting a dog in Bark Mode. You then get that dog breed in your game. You can only do this once per friend, though. If you spot a mistake in the lists, tell me at Muk1000@gmail.com! CHIHUAHUA AND FRIENDS Miniature Pinscher ................... 2,000 Trainer Points Siberian Husky ....................... 4,000 Trainer Points Toy Poodle ........................... 8,000 Trainer Points Golden Retriever ..................... 10,000 Trainer Points Miniature Schnauzer .................. 14,000 Trainer Points Beagle ............................... 16,000 Trainer Points Pembroke Welsh Corgi ................. 20,000 Trainer Points Shih Tzu ............................. 22,000 Trainer Points Shiba Inu ............................ 30,000 Trainer Points Pug .................................. 35,000 Trainer Points Labrador ............................. 45,000 Trainer Points Miniature Dachshund .................. 50,000 Trainer Points DACHSHUND AND FRIENDS Yorkshire Terrier .................... 2,000 Trainer Points Shiba Inu ............................ 4,000 Trainer Points Cavalier K.C. Spaniel ................ 8,000 Trainer Points Pembroke Welsh Corgi ................. 10,000 Trainer Points Shetland Sheepdog .................... 14,000 Trainer Points Miniature Schnauzer .................. 16,000 Trainer Points Boxer ................................ 20,000 Trainer Points Toy Poodle ........................... 22,000 Trainer Points German Shepherd ...................... 30,000 Trainer Points Miniature Pinscher ................... 35,000 Trainer Points Chihuahua ............................ 45,000 Trainer Points Labrador ............................. 50,000 Trainer Points LABRADOR AND FRIENDS Pug .................................. 2,000 Trainer Points German Shepherd ...................... 4,000 Trainer Points Shih Tzu ............................. 8,000 Trainer Points Boxer ................................ 10,000 Trainer Points Beagle ............................... 14,000 Trainer Points Shetland Sheepdog .................... 16,000 Trainer Points Golden Retriever ..................... 20,000 Trainer Points Cavalier K.C. Spaniel ................ 22,000 Trainer Points Siberian Husky ....................... 30,000 Trainer Points Yorkshire Terrier .................... 35,000 Trainer Points Miniature Dachshund .................. 45,000 Trainer Points Chihuahua ............................ 50,000 Trainer Points ~ Secret Breeds ~ The two secret breeds are found the same way in every version. Dalmatian ..................... Find a "Fireman's Hat" while on a walk. Jack Russell Terrier........... Find a "Jack Russell Book" while on a walk. ----------------- 6. Special Thanks ----------------- God - For everything. CJayC - For creating and maintaining the best gaming site ever. You - For reading this and hopefully putting it to good use. Myself - For taking the time to do this. My Family - For all the support they've given me in everything. Nintendo - For making this amazing game. My Brother - For his help and huge interest in Nintendogs (as well as finding out how much you get for winning Championship Obedience). My Friend P. - For playing the game with me and helping me add some content. My Friend M. - For playing the game with me and using his ability to pull rare items out of thin air. The GameFAQs Community - The contributions of GameFAQs users make up a good chunk of this this guide. NOTE: The response to this guide has been amazing, and as a result I've been having trouble keeping up with everything. If you helped and I forgot you, let me know at Muk1000@gmail.com and I'll correct it. WarioFan (at GameFAQs) - For correcting some of the Dachshund and Friends unlockable dog breed list. pancakemaster (at GameFAQs) - For reminding me to add the Windup Toy to the unlockables section. Kain - For submitting the "How can I get a Jump Rope?" and "Why does my dog forget tricks after a day?" questions, as well as giving me the details for the RC Helicopter and Combat Helicopter. Barbako - For submitting the "Yawn" trick. schach7 - For submitting reader tips for the Disc Competition. Also, the first person to submit reader tips. Oh, and he also sent info on unlocking Interior Designs via Bark Mode. Cameron Hay - For submitting some Dachshund and Friends unlockables. totalgamrchik - For telling me what happens if you don't clean up after your dog. Anja_Muh_Tanj - For telling me about some White Record things (see the "Is there any use for the White Record outside of Bark Mode?" question). DrDreads - For submitting the "How do I erase my game?" question. Ember Lawyer - For telling me how to perform "Scratch". bhangman - For submitting the "Recover" trick. UpToMsjif - For submitting some Chihuahua and Friends unlockables. Alex - For pointing out a spelling mistake. Kittie - For submitting some Labrador and Friends unlockables, as well as prompting me to add info on this link: http://www5d.biglobe.ne.jp/~mint-f/dogs/map.html Ryan - For submitting the "Handstand" trick. Jaedon - For submitting a Chihuahua and Friends unlockable. BlakBlt2 - For telling me what the game says about Jack Russell Terriers and Dalmatians. Sora and Tidus - For helping me with the English names of the version exclusive items. Anime Power - Also helped with the English exclusive names, and answered a question of mine. J.D. - For submitting some reader tips for the Disc Competition. Someone anonymous - For submitting some items. Xena1975 - For submitting a bucket of items. Nethilia - For submitting some items and the English name of a version exclusive item. npramsey - For submitting some items. Mr. Conan - For submitting some items. Wolfdude1 - For submitting the UFO item. Rodrigo - For pointing out an item that wasn't marked as exclusive and for submitting an item. DEMON212 - For submitting the Kart controls. Kosine - For submitting a few items. Kuang - For inspiring me to add the "What happens if I don't play for a while? Will my dogs die?" question. Rachal - For submitting some items and the Helicopter controls. Katie - For submitting an item. Kali - For telling me that each version starts with a different interior design, and what each game started with. Adam & Allison - For submitting an item. swimmehdude - For submitting an item. Rayawolf - For inspiring me to add the "What happens if I don't clean up after my dog?" question. Also for sumbitting reader tips for the Obedience Trials. Pichi - For some info on using the Keyboard. Cyrus B - For telling me that the Cube Clock displays military time. RMWRENTHAM - For submitting the "What if I do an advanced trick in the Obedience Trials without meaning to?" question and the "Never Lose Contests" glitch. Megaman0011 - For submitting the Top Hat info first. To the bajillion others who submitted Top Hat info - Thanks, but you were all a bit too late. ^_^;; bunnygirl - For submitting the effects of five different records: Suprise, Naptime, Colonel Bogey, Flower Waltz, and Nintendogs. Bainemo - For submitting some reader tips for the Agility Trials. Maddy - For pointing out that dogs often do one of a few top-screen tricks after eating or drinking. the guy without a name - For submitting an item. Nafe - For submitting info on unlocking Interior Designs via Bark Mode. Ryonavin - For submitting some reader tips for Disc Competitions. dphoyes - For showing me this website: http://www.dmgice.com/ndogs/ Adam - For letting me link to his website, which is in the previously line. ^_^ MasterTommy - For submitting the "Multiple Dogs Unlocked Via Bark Mode" cheat, and for pointing out that I had no Bark Mode section. Jaedon - For correcting the last two unlockable breeds in Dachshund and Friends. burntgreen - For pointing out that I didn't mention the drumming sound when a dog goes to the bathroom. Fin - For submitting reader tips for the Obedience Trials. Nintenchick410 - For submitting the "Flea Scratch" and "Lick" tricks. And for telling me that dogs can perform advanced tricks on their own. AND for submitting two items (also, thanks to her friend that actually found them). AND for submitting general contest tips (which are in the Disc Competition section). AND for submitting the "If someone gives me the Jack Russell Book or Fireman's Hat via Bark Mode, will I get the secret dog breed?" question. AND for submitting some Agility Trial reader tips. AND for telling me that the correct name is Pair of Star Sunglasses, not just Star Sunglasses. AND for pointing out that I kept saying "disk" instead of "disc". AND for correcting some spelling mistakes. Phew. JJ_VR7771 - For pointing out that someone had copied my guide and submitted it to GameFAQs again. I don't know how it got accepted. XD Rath_Wolf - For mentioning the "Play Dead" trick. superdude60647 - For submitting reader tips for the Obedience Trials. fumblehero - For submitting the "Tons of Trainer Points" glitch. ZeoVGM and Dud Bug - For telling me about the Star Sunglasses. TorNATEo - For pointing out some changes I needed to make regarding my info on microphone sensativity. Wysiwyg - For telling me that the prices are the same in the UK version of Nintendogs, but the prices are in pounds, not dollars. Demondude23 - For telling me how to unlock interior designs via bark mode. mew trainer rose - For pointing out that the interior design the other player has may make a difference when unlocking interior designs via bark mode. Missi - For submitting reader tips for the Agility Trials. K_S_Archer - For submitting the Diamond Ring information. Gameunreal - For submitting the "Unlimited Contests" glitch and a tip about slaloms. Amadeus - For submitting reader tips for the Disc Competition and for telling me more about the "Toreador" record. Demetrius - For submitting another way to teach your dog "Backflip". Ritathecheetah - For pointing out some spelling errors and providing input on the "Mmm... lightbulb..." secret. Caitlin - For submitting the "Kick" trick. AZ - For pointing out a spelling error. X - For telling me that the item I was calling "Sandal" is actually called "Leather Shoe". And finally, a very special thanks to Jessica for submitting details on 129 different items. An entire section of this guide would be much less complete without her. ---------- 7. Closing ---------- Well, that was fun. Took me a little longer to write this than I would have liked, but I've been doing a lot. *looks back at Star Fox 64 on his TV* >_> Anyway, I hope you liked the guide. The feedback has been awesome. Thanks everyone! ^_^ This guide is copyright property of Jeffrey M., 2005. The only site this may be posted on is www.gamefaqs.com unless I give permission. Comments? Questions? Submissions? E-mail me at Muk1000@gmail.com or send me an AIM message at Muk1000. To make sure I open your e-mail, put "Nintendogs Guide" in the subject line. If you submit anything I use, I will give you credit in the Special Thanks section, so tell me what you want to be called in your e-mail. Otherwise I have to ask you, and that slows things down. "Cute" Count: 11 "Adorable" Count: 6 "So, what did you think of the guide, Archie?" "I was disappointed, Ted. I was expecting a much pinker font."
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