FAQ/Walkthrough by thekitchensink

Version: 1.02 | Updated: 09/05/07 | Printable Version

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| Pokemon Mystery Dungeon: Red Rescue Team/Blue Rescue Team  |
|                 FAQ/Walkthrough Version 1.01               |
|  Date Released: 09/18/06   -()-   Developer: ChunSoft      |
|    System: Nintendo DS     -()- Role-Playing>Console-Stlye |

Copyright 2007 Ben Parisi <thekitchensink>

-~Obviously, there will be spoilers. Read at your own risk.~-
Table of Contents
You can easily navigate to a certain part by Copy+Pasting the 
Find Code into your Find/Search bar.

(x.) Guide Part.......................................Find Code

I. Version History.......................................[VRHS]
II. Introduction.........................................[INTR]
III. How to Use This Guide...............................[HUTG]
IV. Which Game to Get....................................[WGTG]
V. Controls..............................................[CTRL]
VI. Walkthrough..........................................[WT00]
          1. Tiny Woods..................................[WT01]
          2. Thunderwave Cave............................[WT02]
          3. Mt. Steel...................................[WT03]
          4. Sinister Woods..............................[WT04]
          5. Silent Chasm................................[WT05]
          6. Mt. Thunder.................................[WT06]
          7. Great Canyon................................[WT07]
          8. Lapis Cave..................................[WT08]
          9. Mt. Blaze...................................[WT09]
          10. Frosty Forest..............................[WT10]
          11. Mt. Freeze.................................[WT11]
          12. Uproar Forest..............................[WT12]
          13. Magma Cavern...............................[WT13]
          14. Sky Cavern.................................[WT14]
VII. Frequentely Asked Questions.........................[FAQS]
VIII. Weíre Finished!....................................[WFIN]
          1. Copyright, Etc..............................[CPRT]
          2. Credits.....................................[CRDT]

I. Version History                                       [VRHS]

1.00 '01/31/07' - Submitted the bare minimum to get FAQ into FAQ Bounty on time 
                  >_> (ToC, Intro, How to Use This Guide, Which Game to Get, 
                  Controls, Walkthrough, and Legal)
1.01 '02/03/07' - Fixed many minor errors; Floor Plan for Sky Tower added
1.02 '03/20/07' - Added FAQ section with a few questions

II. Introduction                                         [INTR]

So, Nintendo, eh? If youíre like me, youíve been hoping for a Nintendo revival
since the poor, fallen Gamecube arrived on the scene. Zero online 
functionality and rare third-party games (good ones, at least) plagued itís 
life and we started worrying Nintendo was losing its touch. The giant that 
started the industry was falling from its perch. We nearly gave up hope. 

Fortunately, with the Wii out and rolling and the DS dominating the handheld 
picture, Nintendo has jump-started its restoration as a prominent gaming 
company. Now itís no longer just Xbox vs. Playstation 2, or their respective 
360 and PS3. Itís a three-way console war, and damned if I can even decide who
I like best anymore.

And all this is thanks to one thing. 

Nintendoís legendary ability to sustain itself one only itís own remarkably 
wonderful first-party titles. Certainly, one name jumps to mind immediately, 
and thatís Mario. Then thereís Link, who released a game in November that won 
Game of the Year without being out for more than two months. But after those 
two superstars, after the bright and shining light that they emit, thereís 
another sturdy gaming pillar. What could that be? Well, Iím sure you already 
guessed. It is, of course, Pokemon. 

Hailed by some and lamented by others, it has mixed reviews as to whether 
itís only a childish beginner-RPG collect-a-thon or a complex and worthy RPG 
masterpiece. I am, without a doubt, on the complex tactical RPG side. Iíll be 
playing this series when Iím thirty, assuming it lasts that long (although I 
have no doubt it will), and look down on with pity the people who sit 
worshipping their Final Fantasy XXVII. For after all, as you and I both 
know, it takes one heckíova trainer to accomplish everything there is to do 
in any one Pokemon game.

...which leads us inexplicably to this spin-off dungeon-crawler. Quite the 
oddball, this one. You take control of a Pokemon and help save their 
human-less world from the terrifying natural disasters that are brutalizing 
it, and along the way collect tons of items, friend areas, team members, 
money, techniques, TMS, and the list goes on. So letís get started, shall we?

III. How to Use This Guide                               [HUTG] 

Considering the almost overwhelming randomness of the Mystery Dungeon games, 
I cannot provide you with down-to-the-button-press instructions on what to do.
All the dungeons and everything in them, from items to enemy numbers to 
weather, are randomly generated. As such, I will provide all the factual 
information I can about a dungeon, but only general strategies on what to 
bring and do. Because of the spontaneity which occurs, the specific attacks 
and strategies are up to you.

One part of the each dungeonís walkthrough will be the Floor Plan. This 
displays which enemy Pokemon will be on which floors. The numbers on the top 
are, obviously, the floor numbers, and the Pokemonís names are listed on the 
side. An "X" or "XX" means the Pokemon is on that floor. For example, the 
Tiny Woods Floor Plan:

   Pidgey   |X|X|X|
   Sunkern  |X|X|X|
   Wurmple  |X|X|X|
  Exeggcute | | |X|

This would mean that Pidgey, Sunkern, and Wurmple can be found on the first 
three floors, while Exeggcute can be found on only the third floor.

IV. Which Game to Get                                    [WGTG]

There are only a few differences between Red Rescue Team and Blue Rescue 
Team. As is characteristic of Pokemon game pairs, a couple of pokemon are 
exclusive to one version or the other. Aipom, Lapras, Magikarp, Minun, and 
Porygon2 are Blue-only; Feebas, Mantine, Plusle, Porygon and Roselia are 
Red-only. Other than that, there are some controls on the DS that can be done 
via touch-screen, but in my opinion the buttons are easier to use anyway. More
importantly, extra information can be shown on the top screen of the DS, like
the map. This is immensely useful instead of taking up part of the lower 
screen or having to open a menu every time. Also, instead of needing a link 
cable and a friend who has the game, you can just use Nintendo Wi-Fi (more on 
that later). Overall, I'd recommend the DS version, although if you don't want
it or don't have a DS, it's not a tragedy.

V. Controls                                              [CTRL]

Common Controls
These are the Button controls for Red Rescue Team and Blue Rescue Team

D-Pad - Move (Hold B to run)
A Button - ABOVEGROUND: Talk
           IN DUNGEONS: Normal attack/Talk to friendly Pokemon
B Button - Open Menu/Cancel/Hold to Run
X Button - Open Moves Menu/Select when in Menu
Y Button - Turn and face adjacent Pokemon
L+A Buttons - Use Set Move
L+B Buttons - Check Message Log
L+R Buttons - Throw Item
A+B Buttons - Pass time without action (heals HP)
Hold Y + D-Pad - Change the way you're facing
Hold R + D-Pad - Move Diagonally

Touch Controls
These controls are, obviously, only for the DS (Blue Rescue Team)
Tap a location - Move to that location
Double-Tap Screen - Dash in the direction you're facing
Tap Menu Items - Select
Tap Pokemon - ABOVEGROUND - Talk
              IN DUNGEONS - Use normal attack or talk to friendly Pokemon
Select Team Leader and Drag in a direction - Turn to face that direction

+  .......\\\\             /                   \                 ////.......+
+ |||||||||||||||||||||||| VI. Walkthrough [WT00] ||||||||||||||||||||||||| +
+  .......////             \                   /                 \\\\.......+

After you take the personality test and choose your partner (more on that to 
come), youíll be woken up by your partner in the woods. Input whatever you 
want as your name, and soon after Butterfree will approach you. Her (Its?) 
poor Caterpie has fallen into an open fissure, and itís up to you and your 
newfound teammate to save the day.

1. Tiny Woods                                            [WT01]

Objective: Rescue Caterpie on Floor 3.

Floor Plan
   Pidgey   |X|X|X|
   Sunkern  |X|X|X|
   Wurmple  |X|X|X|
  Exeggcute | | |X|


Tiny Woods is incredibly simple, so I doubt any of you will even read this 
part. Itís only three floors, and itís quite possible to get through it 
without battling at all. But for those who explore for the items (All of you 
should grab any Poke you might find), or just want EXP, Iíll elaborate. 
Sunkern is potentially dangerous if you or your partner is a water type - it 
knows absorb, which is grass type. Exeggcute can use Hypnosis to put you to 
sleep, so Iíd just avoid it; if you really want to kill it, make sure you get 
the first move (if youíre one space away, Press A+B to wait a turn and recover
HP, or use a move with a range of two like growl). If you have no grass types
with you, and most likely even if you do, youíll be quite alright. You must 
descend the third floorís steps to reach Caterpie.


Once youíre out of the dark and not-so-foreboding woods with Caterpie, 
Butterfree will thank you graciously for saving her child by giving you... 
some berries (Pecha, Oran, and Rawst). Cheapskate.  Anyway, once you get over 
the fact that Caterpie nearly worships you, your partner will ask what you 
plan on doing now. Of course, you have no idea how you got to this world much 
less what to do in it, so your partner asks if youíd like to stay with him. 
Your homeís appearance will be in accordance with what Pokemon you turned out 
to be. Your partner explains to you that many natural disasters have been 
terrorizing Pokemon all over the world, and he wants to help them out. He 
wants to form a rescue team with you. Obviously, this is what the game is all 
about, so accept the offer. Now you have to come up with a name. Input 
whatever you like, and the game will switch to a short monologue.

The next morning youíll wake up and be surprised to find youíre still a 
Pokemon. After a brief wonderment at why this could be, youíll gain control 
of yourself. Well, not really, since the game forces you to go back to "sleep"
(read: save). But after that, head outside. Youíll find your partner sleeping 
outside your house (ooooookay...). Heíll lament on how you donít have any jobs
yet, but then remember to check the mailbox. Inside will be a Rescue Team 
Starter Set (which "they" always bring... Big Brother anybody?) containing a 
Rescue Team Badge, a Toolbox, and an issue of Pokemon News. Your partner will 
explain all three, and afterwards realize that you still have no jobs. No 
worries, though, as Pelipper will put some new mail into your box. Go ahead 
and check it. Thereís a letter inside. Itís from Magnemite, and he wants you 
to rescue his friends, who have been stuck together inside Thunderwave Cave. 
Accept the mission (you have to) and youíll be transported there. 

Two Magnemite will meet you outside and tell you that there friends are on 
B6F. Time to do some rescuing!

2. Thunderwave Cave                                      [WT02]

Objective: Rescue the two Magnemite on Floor 6.

Floor Plan
   Rattata  |X|X|X| | |
   NidoranF |X|X|X| | |
  Poochyena |X|X|X| | |
   Voltorb  | | |X|X|X|
   Elekid   | | | |X|X|
   Plusle*  | | | |X|X|
   Minun**  | | | |X|X|

*Exclusive to Red Team
**Exclusive to Blue Team


This is another dungeon thatís pretty simple, although a little tougher. 
Although the Magnemite are on the 6th floor, you must only get to the fifthís 
staircase, as they are the only thing thatís on the sixth floor. On your way 
there, beware of ignoring enemies, as they can quickly pile up so that youíll 
be forced to fight 2 or 3 at once. Most likely youíll have to use some actual 
moves instead of the basic attack, but thatís fine since they garner you more 
EXP anyway. However, be sure to save them for the only enemies that pose a 
threat, Elekid and Plusle/Minun, although the latter show up only rarely. 
Elekid can be a real pain because of its Static ability, which can and most of 
the time does paralyze you upon contact. Use non-physical abilities like 
Thundershock if you have them, and if you donít be sure to pick up any 
Gravelrock you find for use in throwing. Plusle and Minun are the same way, 
only they use Thunderwave instead of relying on Static. If you get low on HP, 
donít be afraid to use an Oran berry or two, as theyíre rather common. If 
either you or your partner are low on HP and you have no Oran berries left, 
try to find a hallway and position the low-HP one behind the other so the 
enemy canít reach them. Finally, whenever you get a stat lowered, find the 
nearest Wonder Tile ASAP to make sure the disadvantage doesnít stack.

Once you reach the 6th Floor, youíll automatically exit the dungeon. Outside, 
the Magnemite will thank you and reward you with 500 Poke, a Rawst berry, and 
your first reviver seed, which you should equip to whichever out of you and 
your partner has been more prone to getting low HP. Most of the time it will 
be your partner since you can control what you do and retreat to safety when 

Back at the house, your partner will admit to having been very nervous about 
your first job and is glad all went well. Right. Save your game. 


In your sleep, youíll have a strange dream where you recognize someone with 
you but canít tell who they are. In the morning you wonít remember what it 
was all about. 

Now, finally, youíll be able to explore the town. Your partner will explain 
everything in Pokemon Square (See "Locales", coming soon). Link any moves and 
buy/store anything you want, then move on to Pelipper Post Office. Your 
Partner will give a short explanation, then let you check out the Bulletin 
Board. Before you can move on in the story you have to do at least two 
sidequests, so pick any ones you like. I wonít be covering them as 1)there 
are tons and 2)you can just use the general strategies Iíve set up anyway, as 
the objectives are rather self-explanatory. The only thing thatís different is 
that your Objective wonít be the only thing on its floor anymore. For example, 
if you have to give something to a Pokemon, theyíll just be in a random room 
of the objective floor instead of all by themselves, like the story missions. 
The game will tell you when youíve reached a floor that you have a mission on, 
(be sure to "take job" all the missions in a dungeon before you enter - donít 
do only one at a time.) so when you get the message donít go to the next floor 
until you find what youíre looking for. After you complete a mission, the game 
will ask if you want to exit. Say no if you have more missions to do, or say 
yes if that was the last mission or if you need to exit for some other reason 
(Belly, HP, etc.).

Once youíre finished doing sidequests, youíll have another dream. This time 
youíll realize that the other presence is a Pokemon, and that it is talking 
to you. But you canít hear the voice clearly. Soon "it" (the dream world?) 
begins to shake, and then you wake up. A Dugtrio surfaces, and tells you that 
last night, during the earthquake (ooooh), its child was attacked and whisked 
away to the peak of "a tall mountain" by a Skarmory. That "tall mountain" is 
in fact Mt. Steel. Make any last minute preparations (Buy apples. There arenít 
any in Mt. Steel.) then head out. 

3. Mt. Steel                                             [WT03]

Objective: Defeat Skarmory to rescue Diglett on Floor 9.

Floor Plan
   Spearow  |X|X|X|X| | | | | |
    Baltoy  |X|X|X|X| | | | | |
  Zigzagoon |X|X|X|X|X| | | | |
    Aron    |X|X|X|X|X|X|X|X| |
   Geodude  | | | | |X|X|X|X| |
   Tyrogue  | | | | |X|X|X|X| |
  Meditite  | | | | |X|X|X|X| |
   Beldum   | | | | | |X|X|X| |
   Pinsir   | | | | | | |X|X| |
  Skarmory  | | | | | | | | |X|


This dungeon is definitely the toughest one yet. 9 Floors long is double what 
youíre used to, and this time belly must be taken into consideration. Try 
buying more apples than necessary, and then with your belly full, eat an 
apple to increase your max belly size by 5. However, this is only temporary, 
so it might not be worth it. Also try to wear down your stomach to the lowest 
it can go before using an apple or big apple, and make efficient use of 
Gravelrocks and wonder orbs. Youíre going to have to use a ton of moves on 
Skarmory, so use them sparingly throughout the rest of the dungeon, but 
remember anything is better than dying. If you run out of room in your tool 
box, eat Rawst berries and Pecha berries (donít trash them) to make room for 
Oran berries, Gravelrock, and especially Gummies, as there arenít too many 
things that give you status abnormalities in here and eating them can slightly 
fill your belly. If you do get a status problem, find a wonder tile or cure it 
with an item ASAP. If you have any elixirs, try to save them until right 
before Skarmory to ensure full PP. Make sure to use the Letís Stay Together 
tactic and if you do get into trouble, Blowback Orbs can help you escape, or 
at least waste an opponentís turns. Otherwise, use the same HP-saving strategy 
you used in Thunderwave Cave. At every floor, at the expense of some belly, 
you can waste turns (A+B) right next to the staircase to recover HP until an 
enemy comes, and then youíre your escape. Donít waste too much time exploring 
after you find the staircase, if any. Use your existing maps to predict where 
unknown passages could lead, and donít waste time going down dead-ends. 

The worst Pokemon here is Baltoy, who has quite a bit of HP and can deal out 
some punishment as well. Its confusion could even, gee, confuse you, which 
makes you possibly attack your partner! Take care of it quickly or avoid it 
all together. Geodude and Aron are damage sponges if you donít have an attack 
that hits their weaknesses, so try to avoid them and if you do battle them, 
definitely use moves. Beldum can only use takedown, which damages itself but 
is decently powerful. Other than that, beware only of Zigzagoon, not to kill 
you but for its tail whip, which could make you die from one hit. Find a 
Wonder Tile quickly if you are targeted. 

On the 9th floor, youíll see Diglett waiting across a steep chasm. Skarmory 
will arrive and complain that itís Diglettís ilkís fault there have been so 
many earthquakes. Heís so agitated that he wonít listen to anything you say, 
so youíll have to fight. Start off by throwing a Gravelrock at him. Heíll 
move next to you, making it so that both you and your partner can attack, 
assuming your partner has learned a 2-space move like quick attack by now. 
Hit him with a Fire or Electric type attack if you can, and avoid Grass, 
Poison, Ground, and Bug attacks, as they deal only 1/4 of the damage they 
should. If your health gets low, move away and use an Oran berry but leave 
your partner in range (assuming they can withstand an attack). Heíll attack 
your partner, giving you time to heal. Over all, you shouldnít have much 

In town, Diglett will tell us that his feet still feel like theyíre walking 
on thin air, leaving everyone in the audience stunned to find out that 
Diglett has feet. Dugtrio will arrive and take Diglett to safety, leaving a 
Pecha Scarf, Ginseng, and 500 Poke for you. Before the Magnemite leave, 
however, your partner will ask if they want to join your team. Respond that 
you need more members. Unfortunately, your partner and you have no where for 
the Magnemite to lie thatís close enough for them to be on call whenever you 
need them. After they leave, your partner remembers the Wigglytuff Club, which 
is opening tomorrow. Save Your Game.


Guess what? You get another dream. Not predictable at all, there. This time, a 
flickering image of a Gardevoir will appear behind you. You can hear slightly 
better this time, and depart the dream with the puzzling words, "What? Human? 
My role?"

When you regain control, head outside your house. Youíll meet your partner, 
whom youíll then tell about your strange dreams. He pieces together in a way 
you somehow couldnít that maybe those dreams have some connection to turning 
you back into a human. Your partner will ask you if you want to become human 
again. Respond any way you like, then head to Pokemon Square. Go to the right 
of Felicity Bank and you should see Wigglytuff. After an... interesting... 
song or two, youíll be given your first three Friend Areas free, the Wild 
Plains, the Power Plant, and the Mist-Rise Forest. Notice the "Power Plant" 
there? Remind you of anyone? Magnemite will arrive and join your team. Then 
Wigglytuff will clue you in as to how you can attract new members to the team 
and how to access Friend Areas. Now, when youíre in dungeons, any Pokemon you 
battle whose friend area you own has a chance to want to join your rescue team 
after you defeat them. In Wigglytuffís words, "just keep trying". Buy a few 
Friend Areas if you want, but keep some reserve cash for items. 

Head back to the left, toward your house. In the square, a Shiftry-led rescue 
team is refusing to help a Jumpluff rescue her friend. Only Shiftry can do it 
because Jumpluffís friend needs a strong wind that only his fan-like leaves 
can provide. But Shiftry refuses to work unless he gets paid more... at least 
until Alakazamís rescue team shows up. Theyíre number one, Gold Rank, First 
Division and all that. Shiftry hastily agrees and everyone is amazed at 
Alakazam. When he walks by you, however, he stops, turns, and looks at you. 
Iím guessing that he knows youíre a human, or he sees something in you or 
something else clichť? =P. your partner encourages you to aspire to be like 
them, as he does. However, down south behind a tree, Gengar is looking on and 
mutters the words, "Not if I can help it" before walking off.

...and now itís morning again. Before you can do the next story mission, 
youíll have to have done 5 sidequests total. Once you have, youíll wake up 
the next morning to find not only your Partner waiting for you, but 
"Team Meanies" as well. Team Meanies consists of a Medicham, a Gengar, and an 
Ekans. Before you can even act, theyíve emptied your mailbox of any rescue 
offers that were there. They tell you that theyíre under the guise of a rescue 
team because they can get away with so much more. Theyíre raking in the cash 
and adding members, and planning on world domination. Yeah, right. Anyway, 
they bounce before you can respond at all. Luckily, Pelipper comes by after 
they leave and delivers one last piece of mail for you. Do this one quest and 
any other you might want that are in the same dungeon.

The next day, Caterpie approaches you and your partner outside your house. 
Caterpieís friend Metapod got lost in the woods and still hasnít come back. 
Unfortunately, Team Meanies overhears the situation and promises young 
Caterpie to rescue Metapod. They say that whoever can rescue Metapod first 
wins the reward and the rep. Now then, preparations.

First of all, youíll probably want to train a third team member a bit in a 
dungeon or Makuhitaís Dojo, to make sure heíll survive the next journey. 
Next, be sure to buy status-curing berries from Kecleon and equip the Pecha 
Scarf, as the next place weíll be going has a lot of status abnormality 
possibilities. And as always, make sure to stock up on apples and big apples 
and a reviver seed or two. Also, youíll want to deposit the rest of your money 
into the bank when youíre done with your purchases along with any extra 
gummies or hold items, in case you are defeated. At the end of this dungeon 
youíll face Team Meanies, so bring along some Oran berries besides the ones 
youíll find. Next, youíll want to leave some slots of your inventory open, 
because there are some good items in the woods. Finally, if you want to add 
some more members to your team, youíll want to purchase the Jungle and 
Overgrown Forest Friend Areas, as quite a few of the Pokemon youíll battle 
belong there. Let the race begin!

4. Sinister Woods                                        [WT04]

Objective: Find and save Metapod on Floor 13 before Team Meanies

Floor Plan
Floor Plan
   Swinub   |X|X|X| | | | | | |  |  |  |  |
   Oddish   |X|X|X|X| | | | | |  |  |  |  |
  Sudowoodo |X|X|X|X| | | | | |  |  |  |  |
  Sunflora  | |X|X|X|X|X|X| | |  |  |  |  |
   Sentret  | | |X|X|X|X| | | |  |  |  |  |
   Silcoon  | | | |X|X|X| | | |  |  |  |  |
   Cascoon  | | | |X|X|X| | | |  |  |  |  |
  Shroomish | | | | | |X|X|X|X|XX|XX|XX|  |
   Linoone  | | | | | | |X|X|X|  |  |  |  |
   Ledyba   | | | | | | |X|X|X|XX|  |  |  |
   Wooper   | | | | | | | |X|X|XX|  |  |  |
   Scyther  | | | | | | | |X|X|XX|XX|  |  |
 Exeggcutor | | | | | | | | | |XX|XX|XX|  |
  Hoothoot  | | | | | | | | | |XX|XX|XX|  |
  Slakoth   | | | | | | | | | |XX|XX|XX|  |
Team Meanies| | | | | | | | | |  |  |  |XX|


Like I said, the most annoying things about this dungeon are the status 
afflictions. Be sure to select the Item Master IQ skill so your partners will 
use items when necessary. If youíre doing okay HP wise and have more than one, 
feel free to drop an Oran berry in favor of a Pecha or Cheri, just in case. If 
you get a status condition and are low on its cure, you can walk around a bit 
or go down stairs to try and find a wonder tile, but donít rely on them too 
often. Obviously, if there is one, use it instead of an item, but donít trek 
across the entire floor looking for one. Again, this is longer than anything 
else, so keep a close eye on your belly. If youíre surrounded or otherwise in 
trouble, donít forget about Orbs like Warp, Hurl, and Blowback, and use blast 
seeds when necessary.

The first four floors of the dungeon are easy. Sudowoodo stays put and doesnít 
move (as do Silcoon and Cascoon), but when you get near him heís devastating. 
Just stay out of his range and youíll be fine. Oddish, Sentret, and Swinub 
pose no threat at all and are easy EXP, although Oddish can heal itself with 
absorb. Sunflora is not especially great, but its pound is pretty powerful. 

Once you get to 5th floor of the dungeon, darkness kicks in until Floor 8, 
then again for Floors 11 and 12. This means that you can see a whole room when 
in it, but not whatever is in the hallways around it, and when youíre in a 
hallway, you canít see whatís in the rooms or the rest of the hallway outside 
your vision circle. Beware of wandering around when not at full HP, and avoid 
running or you might find yourself surrounded before you know it. Move slowly 
and plan according to what you can see.

BEWARE THE SHROOMISH. No, seriously. Shroomish can not only paralyze you with 
Stun Spore, but replenish his own energy with Absorb, pound you with Tackle, 
and has quite a bit of HP to boot. Not only that, but heís quite common and 
exists on 7 floors. Other annoyers include Scyther, who doesnít have much HP 
but can dish out the pain, Wooper and Slakoth, who both have more than enough 
HP, and Exeggcutor, who can put you to sleep with Hypnosis. Linoone, Ledyba, 
and Hoothoot are all pushovers, but still, donít go looking for a fight. 
Youíll have more than enough, trust me. 

Next to the twelfth floorís staircase, max out both your PP and HP. Equip a 
reviver seed to your character and, if possible, to your partner. Set 
Gravelrock to L+R and then ascend the stairs. Team Meanies will rush in front 
of you and begin the battle. Start by throwing a Gravelrock at Gengar. Next, 
use a blast seed on whoeverís in front of you now, and try to get your 
partners to use a stat-lowering attack like growl or tail whip. Next turn, 
try to move so that only one enemy is against each of your teammates and 
yourself. By the next turn you should have killed at least one of them, so 
heal or cure if necessary. Continue to isolate the remaining members until 
they are defeated.

Gengar will utter the classic "Youíll pay for this" line and then he and his 
team will depart, leaving you to rescue Metapod, who surfaces from the trees. 
At the house, Caterpie and Metapod both aspire to be like you and be in a 
rescue team. Your partner wants to make your house a true rescue team base 
and become the best there is. Awww, how awfully melodramatic. Save your game.


Guess what? No dream this time! And no more sidequests are required either. As 
soon as you exit your house, your partner will approach and speak the most 
common line in the game, "Letís do good again today." But right after that, a 
mystery voices speaks aloud before revealing itself to come from Jumpluff. 
Again. He/she/it tells you that Shiftry has yet to return from its rescue 
mission, and he/she/it wants you to go and rescue Shiftry AND itís friend. 
Talk to Jumpluff again to learn that its friend is stuck in Silent Chasm. 
Head down to the exit, unless youíve got something else to do.

Which, you should. Silent Chasm is filled with bug and grass types, so bring 
along fire or flying pokemon if you have them. If not, try to get a Geodude 
or Meditite from one of the other dungeons, as Psychic and Rock type moves 
are less common but still apparent weaknesses. And be sure to equip the Pecha 
Scarf and buy lots of Pecha Berries, because there are quite a few poison-happy
fellows and losing 4HP a turn is no laughing matter. Other than that, not much 
is necessary, as the pokemon are fairly weak and itís only 9 floors long, 
which should be old hat by now. (Maybe a few Cheri too, just for Paras.)

Now then, head off.

5. Silent Chasm                                          [WT05]

Objective: Rescue Jumpluff and Rescue Team Shiftry on Floor 9.

Floor Plan
 Farfetchíd |X|X|X| | | | | | |
  Teddiursa |X|X|X| | | | | | |
   Weedle   |X|X|X|X|X|X| | | |
   Yanma    |X|X|X|X|X|X|X|X| |
   Gloom    |X|X|X|X|X|X|X|X|X|
   Dustox   | | | |X|X|X|X| | |
  Poliwag   | | | | |X|X|X|X|X|
  Trapinch  | | | | | |X|X|X|X|
  Houndour  | | | | |X|X|X| | |
  Spinarak  | | | | | |X|X|X|X|
    Paras   | | | | | | |X|X|X| 
  Beedrill  | | | | | | | | |X| 


As soon as you arrive, Jumpluff will remember to tell you that a monster 
supposedly sleeps here. Donít worry; you wonít have to face anything now; 
thatís for next time. When your partner complains of stomach cramps, it 
doesnít matter what you say. Enter.

This dungeon is really not very hard at all. Just use what Iíve told you in 
the past few dungeons and youíll be fine. The only problem is poison, but 
thatís taken care of as long as you brought Pecha berries. If you run out 
somehow, place whatever member has the Pecha scarf as the only one in range of 
the enemy in question. Easy EXP here include Teddiursa, Farfetchíd, Spinarak 
and Weedle. In fact, I recruited two Farfetchíd. Yanma has an annoying quick 
attack and along with Dustox can fly over terrain, but thatís not really 
troublesome. Gloom is a bit of a damage sponge and can poison you, so use 
your PP there, and against Paras, who can not only poison you but paralyze 
you too. However, it has less than 40 HP most of the time, so no trouble 
there. For both Paras and Gloom, try to throw a Gravelrock while theyíre 
still one space away and kill it when it walks next to you the following 
turn. Truthfully, I didnít see any Beedrill, Poliwag, or Trapinch, and only 
one Houndour, which wasnít very hard. Poliwag does, however, know Hypnosis, 
so watch out. 

When you reach the end, youíll find Jumpluff in a-okay shape, but Shiftry is 
hurt. Soon after you arrive, it will turn pitch black and Zapdos will appear. 
Heíll say something about "daring to walk me from my rest" and then take 
Shiftry off to Mt. Thunder.

Back at the house, Jumpluffís friend will be glad heís okay, but 
rescued-Jumpluff will worry about Shiftry. Youíll ask to be told exactly what 
happened. As it turns out, Shiftry DID rescue Jumpluff, but the winds it 
whipped up tore a split a thundercloud, and Zapdos got angry. At the first 
mention of Zapdos, Alakazamís team will show up. ĎZam will explain what he 
thinks happened, then talk about going to rescue Shiftry. Your partner will 
insist on coming along, so answer the first choice to all three questions, 
although I assume it doesnít matter. Alakazam will finally accept, and then 
decide that his team and your team should take separate routes up Mt. Thunder 
(and you thought this was going to be easy). Heíll comment on making 
preparations, and then leave. Save your Game.


No dream this time either.  But after you wake up, you should definitely take 
Alakazamís advice and train, train, train. You should be at least level 17 
before you take on this challenge. There are 10 floors to Mt. Thunder, plus 3 
Peak Floors for 13 total. Not only that, but you have to battle Zapdos at the 
top! And the small battles in between arenít easy-breezy either (mostly). I 
would do all of Makuhitaís training grounds at least once, and then do a 
couple side quests. You should do them even if you think youíre done - the 
difficulty of some of them is up to C and D now, which give nice rewards like 
gummies, friend areas and TMs and get better rescue points. What I did for the 
sidequests is empty out my money and my items, so thereís no risk if you die 
(hold items too). This also allows you to pick up and keep many of the items 
you find during the quests, which only adds to your stores. If you can, try to 
get a third teammate to level 12 or up and take him along - if you can (again),
make him rock or ice type, or know a move that is, Ďcause those are the only 
things Zapdos is weak to. (Speaking of which, youíll probably want to start 
buying friend areas that house some of the pokemon youíll be seeing in 
dungeons. I wonít remind you from now on, but let me say this... Rock. Pokemon.
Youíll be facing all three legendary birds eventually, so they come in very 

As for items, Pecha berries continue to be useful, as the first 4 floors 
contain Cacnea, Nidoran, and Weedle, who can poison you and probably will. 
Obvious choices are Oran berries and apples, and try to have a nice stock of 
always-useful Gravelrock also. Cheri berries are good too, since not only is 
Zapdos electric but there are also Electabuzz, Ampharos, Electrike and 
Manectric to deal with. Finally, make sure you have two or three reviver 
seeds (youíll need one for you and one for your partner when you face Zapdos). 
Think youíre ready? To be sure, you might want to store everything that could 
be lost and try to get as far as you can without anybody else besides your 
partner and yourself, just to get used to the environment. After thatís over 
with, you can grab the items you need (Iíd leave all money with Persian) and 
head out.

6. Mt. Thunder                                           [WT06]

!!!!!!!!Legendary Pokemon Alert!!!!!!!!

Objective: Save Shiftry on Floor 13 (3P)

Floor Plan
    Weedle  |X|X|X|X| | | | | |  |  |  |  |
   NidoranM |X|X|X|X| | | | | |  |  |  |  |
  Electrike |X|X|X|X| | | | | |  |  |  |  |
    Cacnea  |X|X|X|X| | | | | |  |  |  |  |
  Pidgeotto | |X|X|X|X| | | | |  |  |  |  |
 Electabuzz | | | | |X|X|X|X| |  |XX|XX|  | 
  Stantler  | | | | |X|X|X|X|X|  |  |  |  |
  Beedrill  | | | | |X|X|X|X| |  |  |  |  |
  Ampharos  | | | | | |X|X|X|X|XX|XX|XX|  |
    Gligar  | | | | | | |X|X|X|XX|XX|XX|  |
  Manectric | | | | | | | |X|X|XX|XX|XX|  |
  Growlithe | | | | | | | | |X|XX|XX|XX|  |
   Zapdos   | | | | | | | | | |  |  |  |XX|


Letís just get it out of the way: Mt. Thunder is by far the hardest dungeon 
yet. Not only are the enemies the most advanced weíve seen, the floors are 
far more complex and twisting than any other dungeons. The first time I played 
through it I found the stairs but decided to explore a little more on one 
floor; soon I found myself halfway across the floor without even realizing it. 
Watch your belly carefully and conserve apples (although there are a few lying 
around). Thankfully, none of the floors have vision-impairing darkness.

The first four floors contain various pokemon that can inflict mean status 
inflictions. Cacnea, Weedle, and Nidoran can all poison you, and Electrike can 
paralyze. Cacnea also has an annoying tendency to evade your attacks, and 
Pidgeotto has quite a bit of HP. And donít just disregard Weedle - String Shot 
is improved in PMD. It slows your speed, which means that opponents will more 
often than not move twice before you get to go once.

Starting on Floor 5 the foes change. Stantler shouldnít cause you too much 
trouble, but Ampharos, Electabuzz, and Manectric all have more than enough HP, 
can paralyze you, and like to deal damage, a bad combination. Assuming you 
have enough Gravelrock (I had 46), try to always throw one at these three 
before they get a chance to attack. Blast seeds work well also. Although 
Beedrill is the least dangerous, watch out for Fury Attack, which can deal 8 
or 9 damage with each hit. Thankfully, on the last few floors, Gligar is the 
most common enemy and heís quite easy. 

When you go up the staircase on floor 10, thereís a spot to save your game and 
you automatically recover all your HP and PP. Be sure to save, as this is 
immensely useful. When youíre ready to move on, youíll be on the peak of Mt. 
Thunder. It contains many of the same enemies as floors 9 and 10, so use the 
same strategies. Before you go up the staircase on floor 2P, heal you entire 
party and get ready for a big fight.

After you ascend the stairs, Zapdos will appear. This will be by far the 
hardest fight yet, but start it off the same way as always: Throw a Gravelrock,
then move close and hit him with a Blast Seed. Donít waste too much time trying
 to maneuver your partners into range, focus on attacking. If you need to, 
step away and heal or throw an Oran berry at your partner. More likely than 
not heíll kill you at least once: be sure to equip another reviver seed if you 
do die. I didnít keep an exact count, but Iím pretty sure he has more than 150 
HP. Overall, although the battle and dungeon will be hard, you should be fine 
if you trained to level 17 before you came you should be fine. 

After Zapdos is defeated, Alakazam and his team will arrive (who saw that 
coming? Not me). Zapdos will comment on you being especially strong for a 
simple [insert your pokemon here], and Alakazam will say that you arenít. He 
knows youíre a human, or at least not a normal pokemon. He doesnít know what 
could have happened to you when asked, but he does give you some advice: Head 
to the Hill of Ancients and talk to Xatu. Your partner will rush off to the 
Hill of Ancients, forcing you to follow him. But Charizard knows better, and 
he thinks Alakazam knows more than he said. Alakazam says something does 
concern him, but he doesnít want to talk about it now "for their sake". Can 
you guess what it is? Save Your Game.


In the morning, your partner will approach you and release his findings. The 
Hill of Ancients is apparently in the Great Canyon (A hill in a canyon?). The 
Great Canyon is just a normal 12-floor dungeon, so you should be fine to go 
now or whenever youíre ready. Not much is required, but there are quite a few 
Grass Pokemon, so try to bring a partner with an attack thatís strong against 
Grass types. And since Grass pokemon have a tendency to be able to poison, 
perhaps a few Pecha berries, but you can just advance to the next floor to 
cure it if you donít want to get more berries. There are also a few dark and 
normal types, so get a fighter if you can.

7. Great Canyon                                          [WT07]

Objective: Speak with Xatu on the thirteenth floor.

Floor Plan
  Skiploom  |X|X|X| | | | | | |  |  |  |
  Dunsparce |X|X|X| | | | | | |  |  |  |
   Phanpy   |X|X|X| | | | | | |  |  |  |
    Doduo   |X|X|X|X| | | | | |  |  |  |
  Vileplume | | | |X|X|X| | | |  |  |  |
   Breloom  | | | |X|X|X| | | |  |  |  |
   Murkrow  | | | | |X|X|X| | |  |  |  |
   Cacturne | | | | |X|X|X|X| |  |  |  |
   Noctowl  | | | | | |X|X|X| |  |  |  |
  Heracross | | | | | | |X|X|X|  |  |  |
   Ariados  | | | | | | | |X|X|XX|XX|  |
   Tauros   | | | | | | | | | |XX|XX|XX|
  Houndoom  | | | | | | | | | |XX|XX|XX|


Truthfully, there isnít much strategy to this dungeon >_> I did it with only 
my partner and I and without using any items except Gravelrock, and I am by 
no means an expert on this game, so you should be fine. Even with an apple 
and an Oran berry (thatís it) you should survive, as there are items on the 
ground in a lot of places. If you brought the right types, there arenít any 
problem pokemon either. Just continue through the dungeon until you get to the 
top <_<

When you reach the top, youíll spot Xatu, but he wonít respond to your voices. 
I chose "tickle" but I assume either one works. Xatu knows immediately that 
you are a human and not a pokemon, because staring at the sun lets him "see 
other things" (And NO blindness. Nope) like the past and the future. Xatu will 
reveal that the many natural disasters and you becoming a pokemon are tied 
together, but then he shuts up. There are "bigger concerns" apparently. He sees
the end of the world every day, and he is worried. Not only that, but Gengar 
has been listening in on the whole thing. That canít be good... Save your Game.


Still no more dreams. When you come outside this morning, big trouble awaits 
you. Head to Pokemon Square. Lombre will tell you Ninetaleís legend, then 
mention that if you want to know more about it you should ask Whiscash to the 
North. Head up there and listen to the legend. Whiscash will say that there 
was a human who touched the tail of a Ninetales and was subject to the curse. 
But a Gardevoir who was the humanís pokemon sacrificed itself and absorbed the 
curse. (Sound familiar? Remember? You saw a Gardevoir in your dreams...) but 
the human had no such qualms and abandoned the Gardevoir. Gardevoir then 
predicted that that human would one day be reborn as a Pokemon, and he would 
upset the balance of the world. *gasp* ZOMGWTFBBQ and such. You canít do any 
quests because now your partner is depressed, so go back to the house.

Ah HA! There we go. Another dream. Amidst the wavy-green background, youíll 
again see the silhouette of Gardevoir, but this time your in-game character 
will figure out who it is too. You talk for a little, but it fades before you 
can get any real answers. The next morning, youíll consider the fact that 
maybe YOU were the human that fled from Gardevoir. When you get to the square, 
Gengar has everybody riled up. Heís retelling what happened at the Hill of 
Ancients... with a twist! He blames everything on you, and the townsfolk get 
so angry that they chase you out of town (as if you couldnít own all of them). 
Even Alakazamís team is forced to believe Gengarís lies. But Alakazam also has 
some mercy. He gives you the night to run with anything you can. At dawn, BUY 
ANY ITEMS YOU'LL NEED FOR DUNGEONS. In fact, do just about everything to 
prepare, including storing your money, linking/delinking, storing items, 
buying items, and anything else, 'cause you wonít be back for a while. When 
youíre ready, head to the house and talk to your partner. After a touching 
(*coughcough*) scene, youíll be off. Following a cut-scene/intermission-type 
thing, youíll arrive at Lapis Cave only to find the mob still close behind.

8. Lapis Cave                                            [WT08]

Objective: Escape from the mob to Floor 14. 

Floor Plan
   Nincada  |X|X|X|X| | | | | |  |  |  |  |  |
    Zubat   |X|X|X| | | | | | |  |  |  |  |  |
  Nidorina  | | | |X|X|X|X|X| |  |  |  |  |  |
  Nidorino  | | | |X|X|X|X|X| |  |  |  |  |  |
  Illumise  | | | | |X|X|X|X| |  |  |  |  |  |
   Tangela  | | | | | | | | |X|XX|XX|XX|  |  |
    Bagon   | | | | | | | | |X|XX|XX|XX|XX|  |
   Golbat   | | | | | | | | | |  |XX|XX|XX|XX|


This dungeon has the simplest strategy ever: Donít use items. Believe me, itís
not a very big dungeon, so just move through the floors as fast as you can. 
The enemies here are rather simple for you now so donít waste items here. Since
it is a cave, you can only see 3 spaces in any direction while in the hallways 
on some floors. Move carefully and donít waste time, lest you have to use an 
apple. No exploring, go down the stairs as soon as you find them! Since you 
donít have any choice over type advantages, you may have to run from some 
battles or avoid some altogether, especially Illumise and Zubat, who can heal 
themselves with Moonlight and Leech Life, respectively.. Other than that, just 
do your best to escape quickly!

Somehow the mob followed you through the entire cave, so theyíre still on your 
tail when you exit (and your partner decides to stop and look for them >_<). 
And thereís a huge lava mountain ahead! Nevertheless, you canít get caught. To 
Mt. Blaze it is. Save Your Game.


There isnít any preparation to do here except for the Kangaskhan statue, 
which you can store items at. Store things like TMs and unused bands, and all 
status-curing berries except Rawst. In fact, take OUT all your Rawst, because, 
you guessed it, Mt. Blaze is filled with Fire-types. Itís the same type of 
thing as Mt. Thunder, except 12 levels until the peak (with a rest area) and 
Moltres at the end. Yeah, another legendary. So take things similar to what 
you took for Mt. Thunder, and when youíre ready, step in. (Donít go to Rock 
Path - it just Loops around and you end up at the entrance again)

9. Mt. Blaze                                             [WT09]

!!!!!!!!Legendary Pokemon Alert!!!!!!!!

Objective: Defeat Moltres on floor 15 (3P)

Floor Plan
   Pidgeot  |X|X|X| | | | | | |  |  |  |  |  |  |
    Magby   |X|X|X|X|X| | | | |  |  |  |  |  |  |
    Numel   |X|X|X|X|X|X| | | |  |  |  |  |  |  |
   Shuckle  | | | | |X|X|X|X|X|  |  |  |  |  |  |
   Torkoal  | | | | | | |X|X|X|XX|XX|XX|  |  |  |
   Ponyta   | | | | | | | |X|X|XX|XX|XX|  |  |  |
   Slugma   |X|X|X|X|X|X|X|X|X|XX|XX|XX|  |  |  |
   Fearow   | | | | | | | | | |  |  |  |XX|XX|  |
   Arcanine | | | | | | | | | |  |  |  |XX|XX|  |
   Moltres  | | | | | | | | | |  |  |  |  |  |XX|


The strategy here is much the same as it was for Mt. Thunder. Donít go looking 
for battles, theyíll come to you plenty enough. Ember attacks will burn you a 
lot, so unless you already know where the stairs are cure it with a Rawst 
berry. Fortunately, none of the enemies are particularly hard until you get 
to the Peaks, where youíll encounter Arcanine and Fearow. Some of them run 
when they get low on health, but if you canít kill them immediately donít 
bother following them. As I said, there will be plenty enough battles.

Random times throughout the dungeon, a Kecleon Store will appear in a room. 
All you do it step on the items you want, and after youíre done talk to 
Kecleon to pay for them. If you desperately need an item or just feel like 
risking it, you can run without paying, in which case Kecleon will chase 
after and attack you.

Once again, thereís a spot to save and regain health after you ascend the 
stairs on Floor 12. Be sure to use it to your advantage, because Moltres is 
incredibly tough, especially considering itíll be only you and your partner. 

When youíre ready, go out the top to the peak floors. Iíd recommend passing 
through here quickly, because the fight at the end is no joke, and you may not 
have a chance to heal before you go, so pass up battles. Once you reach the 
staircase on 2P, heal your party and PP. Moltres is waiting for you on the 
next floor. Start off as always, with a Gravelrock. When he moves next to you, 
use a blast seed or your most powerful type-advantageous move. Set your 
partner to exclusive move-user also; no point in saving any PP now. Commence 
the battle as usual, healing when necessary and moving away if you need to. If 
youíre really having trouble, you could always stay one space away from 
Moltres and continue to throw Gravelrocks, but make sure your partner stays 
healthy or has a reviver seed at all times. Water, Rock, and Electric type 
attacks are the most effective. Again, I have not calculated, but I believe 
Moltres has over 300 HP.

After the battle, Moltres will listen to your story. He forgives you and makes 
you promise to restore the world to what it used to be. With that promise 
made, you venture forth to... a monologue >_< But AFTER that, you end up in 
Frosty Forest. Save Your Game.


Again, no preparations this time save a Kangaskhan statue. Speaking of save, 
be sure to after you finish with the statue, so you wonít have to reorganize 
again. As you may have guessed, Frosty Forest is a cold, cold place, with a 
mix of ice and rock types, and (sigh) Articuno at the end. Of course, you 
shouldnít have any berries that cure freezing, so abandon all berries except 
for Oran, along with the usual TMs, unusable gummies, Bands, and extra of 
anything. The usual stuff (Max Elixirs, Oran Berries, Hold items, Apples, 
Seeds, Gravelrock and Reviver Seeds if you have them) should work fine. 
(Again, donít bother with Snow Path)

10. Frosty Forest                                        [WT10]

!!!!!!!!Legendary Pokemon Alert!!!!!!!!

Objective: Defeat Articuno on Floor 14 (5P)

Floor Plan
  Azurill   |X|X|X| | | | | | |  |  |  |  |  |
   Furret   |X|X|X|X| | | | | |  |  |  |  |  |
  Nosepass  | | |X|X|X|X| | | |  |  |  |  |  |
  Piloswine | | | |X|X|X| | | |  |  |  |  |  |
    Ditto   | | | |X|X|X|X|X|X|  |  |  |  |  |
  Mightyena | | | | | | |X|X|X|  |  |  |  |  |
   Lairon   | | | | | | |X|X|X|  |  |  |  |  |
   Snorunt  | | | | | | | |X|X|  |  |  |  |  |
   Rhyhorn  | | | | | | | | | |XX|XX|XX|XX|  |
   Metang   | | | | | | | | | |XX|XX|XX|XX|  |
  Articuno  | | | | | | | | | |  |  |  |  |XX|


Okay, you know the drill by now. Conserve items and energy until the few 
floors before and during the boss battle with the legendary bird. There are 
also more random Kecleon shops which you can shop at, or steal if you have to.

The first 3 or 4 floors are easy. Furrett is taken out with just one or two 
moves, and although Azurill likes bubble, it isnít all too threatening. Ditto 
is also simple, because more often than not the thing he transforms into wonít 
be you, which means the battle will be the same as if it were just another 

At the stairs leading to Floor 6, youíll be treated to a short interlude of 
Articuno coming to the same annoying conclusion that the other birds found, 
namely that you are the cause of everything wrong with the world. Donít worry, 
no battle yet, just a little "suspense". 

Back to enemies. Mightyena, Nosepass and Piloswine are more hardy, but still 
go down rather quickly if you know what youíre doing and/or type-trump them. 
That leaves only Lairon and Snorunt, who are probably the most challenging. 
Lairon consistently ups its defense and special defense with Harden and Iron 
Defense, respectively, and can mean trouble if itís with other pokemon 
(prolonged battle, here we come.) Try to type-trump and resort to blast seeds 
and orbs if necessary.

After the 9th floor you get another save-break. Rest up and continue.

Youíll come out at the "Frosty Grotto" AKA the peak floors, and the weather 
will turn to snow. This means that Ice-types get +1 Speed, which doesnít 
matter since the only pokemon on floor 1P-4P are Metang and Rhyhorn. Both of 
these have less that 85HP, but can dish out a considerable amount of damage, 
Rhyhorn with Horn Attack and Fury Attack, and Metang with Take Down (although 
this causes recoil). Overall you shouldnít have much trouble making it to the 
final battle.

Of course, the final battle itself is a different story. Articuno is Ice and 
Flying type, which means heís weak to Rock (I told you it would be useful), 
Fire, and Electric type attacks. If you have one of these, use it the entire 
time, and if your partner does, than be sure to set him to Exclusive Move-User 
and switch on only that move. Articuno is super-dangerous, and probably has 
over 400 HP. Not only that, but he knows the devastating Powder Snow, which 
hits both you and your ally for about 50 damage each time. Heal and move 
around when necessary, and make good use of blast seeds and Gravelrock, which 
are automatic 45 and 20 damage, respectively. Youíll probably end up using 
all your reviver seeds, but hopefully youíll pull through in the end. 

And at the end, weíll go through the it-isnít-our-fault-please-believe-us and 
okay-fine-but-you-owe-me routine one more time, only this time with a twist - 
the okay-fine part doesnít happen until after Absol (the pokemon you saw 
during the cut-scene on the way here) steps in to help cure the non-believer 
sickness and joins you. Subsequent to this we get yet another monologue (I 
think the fellas over at Game Freak know the saying, "Repetition is the 
mother of learning" all too well), followed by senor message de Save Your Game. 


ZOMG! The bastard child of a cut scene and a dream! What will they think of 
next?! Anyway, Gardevoir appears to you while youíre walking down a path, and 
tells you that Ninetales is waiting for you inside Mt. Freeze (Yay! More ice! 
Not). Thereís no boss at the end of this one, but it is 19 Floors (with a rest 
stop after the 15th), so pack accordingly. And donít forget to save afterwards.

11. Mt. Freeze                                           [WT11]

Objective: Meet Ninetales on Floor 20 (5P)

Floor Plan
   Pineco   |X|X|X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |  |
   Swablu   |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |
   Shelgon  |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |
   Pupitar  | | |X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |  |
   Dewgong  | | |X|X|X|X|X| | |  |  |  |  |  |  |  |  |  |  |  |
  Vigoroth  | | | | | | |X|X|X|XX|XX|  |  |  |  |  |  |  |  |  |
  Chimecho  | | | | | | |X|X|X|XX|XX|XX|  |  |  |  |  |  |  |  |
  Zangoose  | | | | | | |X|X|X|XX|XX|XX|  |  |  |  |  |  |  |  |
   Slaking  | | | | | | | | | |  |  |XX|XX|XX|XX|  |  |  |  |  |
   Seviper  | | | | | | | | | |  |  |  |XX|XX|XX|  |  |  |  |  |
   Glalie   | | | | | | | | | |  |  |  |  |  |  |XX|XX|XX|XX|  |
  Ninetales | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |XX|


Thankfully, the beginning floors of this 20-long dungeon are simple and should 
be sped through quickly. Donít even bother trying to explore past the stairs 
once you find them, because the floors of Mt. Freeze are insanely complicated, 
with long passageways and entirely too many dead ends. It begins to snow from 
floors 9-15, which at the end of lays a rest stop. If you find yourself in 
trouble before floor 15, itíd be a good idea not to save so if you die you 
can go back and train in the Snow Path first. Now that you have Absol, though, 
you  should be fine. On a side note, you may encounter Iron Thorns in this 
dungeon, which are better version of Gravelrock (Finally!).

Trouble Pokemon here include Vigoroth, Pupitar, Zangoose, Slaking and 
Chimecho, all of whom exist only before the peak. In fact, the only pokemon 
on the peak is Glalie. Vigoroth can deal quite a punch with Fury Swipes, each 
of which does about 10 damage. Pupitar can loose a Sandstorm that deals 5 
damage to everyone every 10 turns, which can add up quickly. Zangoose can use 
Swords Dance to make himself very dangerous, and Slaking has great stats. 
Most of these are weak to fighting, so if youíre a Machop youíre lucky. 
Finally, Chimecho can use the Psychic type and potentially Confusing 
Confusion, so youíre unlucky if youíre fighting >_< Take it out with Absol 
(Heíll learn Bite at level 21). On the peaks, the only thing dangerous about 
Glalie is his Articuno-esque Powder Snow. Glalie, also, can be taken out with 
a fighting type move, or pretty much anything else.

At 5P, youíll finally meet Ninetales... not! Alakazamís team has finally 
caught up to you, and theyíre itching for a fight. The two groups begin 
battle, but Ninetales interrupts them in the way every powerful character 
ever has (Stop this at once!). It will clear up everything in your name. 
(Ed. Note: Notice the typo (I think >_>;;)? It said "The Human did a selfish 
and cowardly thing. THEY fled.") But before he can answer everything, a 
strong earthquake hits and the seven pokemon fear Groudon might awaken. 
Alakazamís team insists on taking down Groudon alone, and your team returns, 
exasperated but relieved, to your base. Save your Game.


Awww crap, now I have to do long preparation paragraphs again >_<; No, only 
kidding (well, not really >_>). Back at the Square, Gengar is being the ass 
that he always was (forgive so many parentheses, but I like Gengar in the 
normal games... couldnít they have picked, like, Mantine or something? Nobody 
likes Mantine...). But, unbeknownst to him - well, until shortly - youíre 
back in town, and Medicham brings him the word. But, your team is an idiot 
and doesnít have any proof of Ninetaleís acquittal of you. Double but, the 
Pokemon in the square donít care. Triple but, Pelipper brings a newspaper 
extra with an article (read: two sentences) about your being cleared of all 
charges. This is enough proof for everyone else, so the tables are turned and 
Gengar is forced to run.

Next morning, you wake up in your familiar but long-lost friend, the bed. 
Outside, youíll be greeted by two friendly faces, your partner and Pelipper. 
You have to do three more sidequests before the next rescue mission is 
available. Dungeons like Silent Chasm and Mt. Steel are old hat by now, so do 
whatever you like.

Also, now that youíre back in town, donít forget to check out the store, 
deposit your money, link/delink some moves if you like, and buy some more 
friend areas. (The store has some sweet new items. Check it out!)

Once you do at least 3 sidequests, youíll be greeted by your old buddy the 
dream. Gardevoir appears better than before, she even stops flickering. She 
tells you that it is her role to watch over you now, and that she doesnít hate 
her trainer despite what he did to her. Then another earthquake hits and you 
wake up. Youíll recall the dream, then gain control of your character. Head 
out the door to meet with Gengar. No, just kidding, with your partner (lol 
fatigue). After your little chat, Wynaut and Wobbuffet will come and ask you 
to check out their ad on the Bulletin Board. Go there now.

The ad wants you to go to Uproar Forest and calm down the Mankeys there. 
Uproar Forest is only 10 floors with 6 kinds of Pokemon, so just go there, 
itís easy. 

12. Uproar Forest                                        [WT12]

Objective: Calm down the Mankeys on Floor 10

Floor Plan
   Venonat  |X|X|X|X|X| | | | |  |
   Aipom**  |X|X|X|X|X|X| | | |  |
   Seedot   |X|X|X|X|X|X|X|X|X|  |
   Roselia* | | | |X|X|X|X| | |  |
   Nuzleaf  | | | | |X|X|X|X|X|  |
    Mankey  | | | | | | | |X|X|XX|

*Exclusive to Red Rescue Team
**Exclusive to Blue Rescue Team


Donít ask me why they put this incredibly easy dungeon so far into the game. 
Seriously, itís ridiculously easy. None of the pokemon are hard at all, not 
even the "boss", three Mankeys. The only thing I can think of is that this is 
an indicator: If youíre having even the slightest bit of trouble with this 
dungeon you need to train until you donít. And then more. Just blaze through 
this and get the story to move on XD.

There are only two things important about this dungeon: 1) The "Chestnut" item 
on the 9th floor, which is very valuable and used to upgrade your base; and 
2) Itís the first dungeon where youíll experience Monster Houses (maybe). For 
more on them, see the Gameplay Basics Section (Coming soon).

After this joke of a dungeon, youíll go back to the house to talk with Wynaut. 
 Heíll give you a peeled Chestnut as a reward, which your partner wonít think 
too highly of. Then the Mankey gang will surface and be about to fight you 
again when they see the Chestnut. Itís one of their favorite things ever, but 
say No. A satirical fight will ensue, in which you completely own the Mankeys. 
Theyíll ask for it again, but this time they say theyíll do whatever you want. 
Say Yes this time. Your partner will strike a deal with them: Youíll give them 
the chestnut if they help you build up your base. After muttering among 
themselves, they agree, and so will Caterpie and Wynuat. Your entirely-too-
emotional partner will thank them, then theyíll get to work. After the short 
monologue, youíll get a glimpse at your knew place of operations. Pretty 
sweet, eh? Kind of. The Mankey gang will demand more Chestnuts before they 
continue working, hence the value. They can be found and Floor 9 of Uproar 
Forest. Save Your Game.


Go outside the next morning. To advance to the next mission you must give the 
Mankeys two more Chestnuts and complete 6 sidequests, so if you got a chestnut 
last time, give it to them now. If you didnít, try to get sidequests in Uproar 
Forest so that you can kill two birds with one stone.

After youíve done half of the requirements, youíll wake up to an earthquake. 
When you walk outside, Lombre will rush up to you and give you the news: 
Shiftry is calling all rescue teams to come out to the square. When you get to 
the square, there will be a lot of pokemon, many whom youíve never seen 
before. (How come THEY all get to be evolved?) Shiftry will speak what no one 
wanted to hear: Alakazam still has not returned, and nobody knows what became 
of them. Shiftry wants to form a special rescue team made of the best of the 
best. The first one to step forward is Team Hydroís Blastoise. After hearing 
Blastoiseís type-advantage story (pokemon call them that too?), Octillery of 
Team Constrictor will join the ranks. Then Golem will join, of Team Rumblerock.
Your partner will be dismayed, but tell you that they must continue the normal 
rescue work.

Once youíve done ALL of the requirements, youíll get to see a funny scene 
involving the Mankey and your base (which, finished, is kind of creepy...). 
But AFTER that, the next morning, another earthquake will occur. Your partner 
will burst in and take you to the square. Blastoise, Golem, and Octillery have 
been wiped out by the underground dungeonís antics. Itís up to you to save the 
day! (As always!)

It is Magma Cavern, so bring your Rawst and of course Oran berries but no 
other ones, bring all the reviver seeds you have - you can always get more 
for the next - and last - mission. Also bring your throwing items, and 
anything else that makes you feel comfortable. As for a third member, anyone 
who can learn Ice Beam should do the trick (If you donít have Ice Beam, then 
any move thatís Ice or good against Ground/Dragon/Flying). Time to save us 
some Alakazam!

13. Magma Cavern                                         [WT13]

!!!!!!!!Legendary Pokemon Alert!!!!!!!!

Objective: Defeat Groudon and save Alakazamís team on Floor 26 (3P)

Floor Plan
 Raticate |X|X|X| | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
Sandshrew |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 Nidoking |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
Nidoqueen |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
 Graveler | | | | |X|X|X|X|X|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
  Magmar  | | | | | | |X|X|X|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
  Mawile  | | | | | | | |X|X|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  
  Arbok   | | | | | | | |X|X|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  
 Magcargo | | | | | | | | |X|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  
  Rhydon  | | | | | | | | | |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
Sandslash | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
  Golem   | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
  Grimer  | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|  |  |  |  |  
   Onix   | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |XX|XX|XX|XX|  |  
  Steelix | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|  |  
  Groudon | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |X|


Hooooooo boy. This is by far the most challenging dungeon yet, and obviously 
so. The first six floors alone are filled with 4 never-before-seen pokemon. 
Nevertheless, these are the weakest of the lot, so save your moves for the 
later floors. A lot of the pokemon here are weak to water, so if you have a 
water pokemon thatíd be great, especially because you can teach it Ice Beam. 
There are also some Poison types, so if you can learn a ground type attack, 
thatíd be awesome too.

Thereís only so much strategy I can give you here, because Iíve already said 
most of it. Remember everything youíve done in trouble situations throughout 
the game - hiding in hallways, letting the other partner fight, etc. 
Particular toughies here include all the poison types (being poisoned is not 
fun) and Onix and Steelix, among others. Both of the Onix evolutions are 
damage SPONGES so try to avoid them if you can. And yes, youíre seeing 
correctly. You get a floor with absolutely no enemies on it, so use it wisely.

When you finally make it to the end, cure your entire party of every possible 
thing you can think of: status, PP, HP, even belly - you never know how long 
these battles might last if youíre properly equipped ^_^ Once the fight 
starts, give Groudon no special treatment: start out with an iron thorn and a 
blast seed. Pull out all the stops with him: Blowback Orbs, Hurl Orbs, 
Petrify Orbs, Blast Seeds, Iron Thorns, Gravelrock, and every drop of PP you 
can manage. 

If you do beat Groudon, Congratulations! Well, not quite yet. Thereís still...

14. Sky Tower                                            [WT14]

!!!!!!!!Legendary Pokemon Alert!!!!!!!!

Objective: Rayquaza! (Floor 31 (9P))

Floor Plan
 Shedinja |X|X|X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |
Forretress|X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |
  Shuppet |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |
Masquerain|X|X|X|X|X|X|X|X| |  |  |  |  |  |  |  |  |  |  |
 Lunatone |X|X|X|X|X|X|X|X|X|XX|XX|  |  |  |  |  |  |  |  |
  Duskull | | | | | | |X|X|X|XX|XX|XX|XX|XX|  |  |  |  |  |
  Koffing | | | | | | | | |X|XX|XX|XX|XX|XX|XX|XX|  |  |  |
  Ledian  | | | | | | | | | |XX|XX|XX|XX|XX|XX|XX|XX|  |  |
  Altaria | | | | | | | | | |  |  |XX|XX|XX|XX|XX|XX|XX|XX|
  Solrock | | | | | | | | | |  |  |XX|XX|XX|XX|XX|XX|XX|XX| -->
  Scizor  | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX| -->
 Dusclops | | | | | | | | | |  |  |  |  |  |  |  |XX|XX|XX| -->

  Solrock |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
  Scizor  |XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |
 Dusclops |XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |
 Venemoth |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |
Aerodactyl|  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
  Flygon  |  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
  Tropius |  |  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
  Claydol |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
Salamence |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
Metagross |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
 Rayquaza |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|


And you thought you were done. Ohhhh, no you still have Rayquaza to deal with. 
The pokemon here are incredibly tough, but even they have nothing on 
600HP-tastic Rayquaza. For this dungeon, you get a special Poke-Breakdown!

Shedinja - Toughie, but not if you have an attack that itís weak against. 
Actually, you BETTER have an attack itís weak against, Ďcause thatís the only 
thing that harms it.
Forrettres - Explosion. That is all.
Shuppet - Donít even try to throw things like Gravelrock at Shuppet - Itís 
knock off ability makes them ineffective. Curse drains a bunch of HP, too. 
Absolís bite works well if you have him.
Masquerain - Meh. Not so tough.
Lunatone - Tough Psychic type, but not if you have a water pokemon with you. 
Duskull - Another Ghostie, use Absolís bite
Koffing - Kill it quickly, lest it explode/poison you
Ledian - See Masquerain >_>
Altaria - A good test of whether or not you can beat Rayquaza, because itís 
the same types. Hopefully you can take it down in one or two turns, or youíd 
better train some more. 
Solrock - See Lunatone <_<
Scizor - Thatís right, steel type Scizor in all his glory. Better use special 
attacks. (But Not Grass.)
Venomoth - Silver Wind is rough against anything weak to Bug Types. Keep them 
away and take it out with a light bulb (AKA electric type)
Dusclops - See Duskull, but multiply power
Aerodactyl - Oh boy, be prepared. Aerodactyl is historically powerful.
Flygon - Another good test of your Rayquaza-downing ability. 
Tropius - The Chlorophyll ability can get really annoying, really fast. Kill 
it fast or avoid it.
Claydol - Remember how annoying Baltoy was back in the day? YYyyyyyeahhhh.
Salamence - The Ultimate Pretest.
Metagross - Pretty tough to type-trump this one, you may have to rely on brute 
force. Get all three people (If you still have three) involved. 

As for Rayquaza himself, take him on similar to Groudon. He has 600HP and is 
very powerful. Youíll constantly be re-equipping reviver seeds, but donít give 
up. Use everything you have learned, young grasshoppa. And you may beat him. 

If so, 


VII. Frequentely Asked Questions                         [FAQS]

Here are some questions I recieved an overwhelming number of emails about.
More will be added as I see fit.

Q. How do I get _____ to join my team?
A. Beat the crap out of it over and over until it does >_>. No, seriously.
For some the chance is very low, so the best you can do is keep defeating
it until it asks to join. Make sure you have its friend area.

Q. How many levels are in _____/There's a Post-Game, you know/How do I do...?
A. Yes, yes, I am aware. The post-game is long and sometimes tedious. I'm
working on it.

Q. I can't beat _____ and I have no items! What do I do?
A. I really can't help you with that. You're on your own, buddy.

VIII. Weíre Finished!                                    [WFIN]

Yay, this god damn guide I finally finished! I should probably submit it now.

1. Copyrights, etc. [CPRT]

This guide may only be posted on:


...until further notice. 

If you would like to post this guide on your site, Email me.

You can print this guide for personal use, but do not sell it 
without my permission.

2. Credits [CRDT]

    -Me, for taking so much god damn time to write it
    -My Parents, for spurring me on
    -Gamefaqs, for inspiring me to write it (my first) with their bounty 
    -Nintendo's Strategy Guide, for much of the factual info
    -JavE 5.0 and Figlet for the ASCII converter
    -Mar and Erick Pinos, for mistakes