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    FAQ/Walkthrough by KeyBlade999

    Version: Final | Updated: 02/07/12 | Printable Version | Search Guide | Bookmark Guide

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                      | |_) / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ 
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            |  _ \ _   _ _ __   __ _  ___  ___  _ __      |  _ \ ___  __| |
            | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \  [] | |_) / _ \/ _` |
            | |_| | |_| | | | | (_| |  __/ (_) | | | | [] |  _ <  __/ (_| |
            |____/ \__,_|_| |_|\__, |\___|\___/|_| |_|    |_| \_\___|\__,_|
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        / _` | '_ \ / _` | |  _ \| | | | |/ _ \ | |_) / _ \/ __|/ __| | | |/ _ \
       | (_| | | | | (_| | | |_) | | |_| |  __/ |  _ <  __/\__ \ (__| |_| |  __/
        \__,_|_| |_|\__,_| |____/|_|\__,_|\___| |_| \_\___||___/\___|\__,_|\___|
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                               | |/ _ \/ _` | '_ ` _ \/ __|
                               | |  __/ (_| | | | | | \__ \
                               |_|\___|\__,_|_| |_| |_|___/
    
                 O--------------------------------------------------O
                 |  Pokémon Mystery Dungeon: Red Rescue Team (GBA)  |
                 |  Pokémon Mystery Dungeon: Blue Rescue Team (DS)  |
                 |                                                  |
                 |                An FAQ/Walkthrough                |
                 |                  By KeyBlade999                  |
                 |                                                  |
                 |                Total Size: 87 KB                 |
                 |              Current Version: Final              |
                 |       Previous Update: 4:03 PM 10/8/2011         |
                 O--------------------------------------------------O
    
    -1. Donations*******************************PMD-1****************************
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to say how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    0. Contents**************************PMD0************************************
         ___________________________________________________________________
        /                                               |                   \
       |                  Section Title                 |     CTRL+F Tag     |
       |                                                |                    |
        >----------------------------------------------< >------------------<
       |    -1. Donations                               |     **PMD-1**      |
       |     0. Contents     		    	    |     **PMD0**       |
       |     1. Intro     		    	    	    |     **PMD1**       |
       |     2. Version History     		    |     **PMD2**       |
       |     3. Legalities     		    	    |     **PMD3**       |
        >----------------------------------------------< >------------------<
       |     4. Pre-credits Walkthrough     	    |     **PMD4**       |
       |       I - Tiny Woods     		    	    |     **PMD41**      |
       |       II - Thunderwave Cave     		    |     **PMD42**      |
       |       III - Mt. Steel     		    	    |     **PMD43**      |
       |       IV - Sinister Woods     		    |     **PMD44**      |
       |       V - Silent Chasm     		    |     **PMD45**      |
       |       VI - Mt. Thunder     		    |     **PMD46**      |
       |       VII - Great Canyon     		    |     **PMD47**      |
       |       VIII - Lapis Cave     		    |     **PMD48**      |
       |       IX - Mt. Blaze     		    	    |     **PMD49**      |
       |       X - Frosty Forest     		    |     **PMD410**     |
       |       XI - Mt. Freeze     		    	    |     **PMD411**     |
       |       XII - Magma Cavern     		    |     **PMD412**     |
       |       XIII - Sky Tower     		    |     **PMD413**     |
       |                                                |                    |
       |     5. Post-Credits Walkthrough        	    |     **PMD5**       |
       |       I - New Dungeons Information     	    |     **PMD51**      |
       |       II - The Stormy Sea and Kyogre     	    |     **PMD52**      |
       |       III - The Feather Quest, and afterwards  |     **PMD53**      |
       |       IV - The Buried Relic...?     	    |     **PMD54**      |
       |       V - Latias and Latios     		    |     **PMD55**      |
       |       VI - Western Cavern and Mewtwo     	    |     **PMD56**      |
       |       VII - Silver Trench and Lugia    	    |     **PMD57**      |
       |       VIII - Meteor Cave and Deoxys     	    |     **PMD58**      |
       |       IX - Joyous Tower     		    |     **PMD59**      |
       |       X - Purity Forest and Celebi     	    |     **PMD510**     |
       |       XI - Wish Cave and Jirachi     	    |     **PMD511**     |
       |       XII - Gengar's Past and Murky Cave       |     **PMD512**     |
       |       XIII - Uproar Forest     		    |     **PMD513**     |
       |       XIV - Howling Forest     		    |     **PMD514**     |
        >----------------------------------------------< >------------------<
       |     6. Other Helpful Things                    |     **PMD6**       |
        \_______________________________________________|___________________/
    
    
    1. Intro**************************PMD1***************************************
    Welcome to my third full walkthrough for Pokémon Mystery Dungeon, and my first
    full walkthrough for the GBA. This game covers PMD: Red/Blue Rescue Teams,
    which were among my first few Pokémon experiences, and my favorites. I've
    written four full walkthroughs for the mainstream games, and two full
    walkthroughs for Pokémon Mystery Dungeon 2. So, yeah, I have a fair deal of
    experience when it comes to Pokémon.
    
    Enjoy.
    
    2. Version History**************************PMD2*****************************
    v0.10 - Finished the overall layout, the Contents, Intro, and Legal. As for
            the (pre-credits) walkthrough, finished Sections I, II, and III.
            11:54 PM 8/21/2011
    v0.20 - Finished Sections IV, V, VI, VII, VIII, IX, and X of the pre-credits
            walkthrough.  12:01 AM 8/23/2011
    Final - Finished Sections XI, XII, and XIII of the pre-credits walkthrough.
            Finished Sections I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII,
            XIII, and XIV of the post-credits walkthrough. Thusly, I'm done.
              ~~ Start-End Time: 2 days.
              ~~ File Size     : 86 KB.
              ~~ Time of Update: 11:35 PM 8/23/2011.
          - Changed intro ASCII and Legal.  4:03 PM 10/8/2011
    
    3. Legalities**************************PMD3**********************************
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    © 2011-2012 Daniel Chaviers (aka KeyBlade999).
    
    Additionally, each document, program, etc., listed in Section 6 are
    copyrighted by their respective writers and/or copyright holders. I have
    absolutely no say in whether you may/may not use them, so do not contact me
    about such matters.
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.
    
    O-----------------------------------O    O------------------------------------O
    |     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
    O-----------------------------------O    O------------------------------------O
    |    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
    |   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
    | SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
    |                                   |    | Cheat Search (www.cheatsearch.com) |
    |                                   |    |    www.panstudio.com/cheatstop     |
    |                                   |    | Game Express (www.gameexpress.com) |
    |                                   |    |             Mega Games             |
    |                                   |    |  Cheats Guru (www.cheatsguru.com)  |
    O-----------------------------------O    O------------------------------------O
    
    
    4. Pre-credits Walkthrough**************************PMD4*********************
    
    O===========================================================================O
    |  Section I - Tiny Woods                                        **PMD41**  |
    O===========================================================================O
    
    After starting a new game, you will be given a personality quiz. For those who
    played PMD2, it functions similarly. You'll be given questions that determine
    who you have as a starter, and as a partner. There's a walkthrough or two on
    GameFAQs about this part of the game. Then again, if you don't want specific
    Pokémon, just go along with the quiz.
    
    It also seems to be a staple of these games (for PMD2, anyhow) to put team
    info. So, here you go.
    
    Team Name: Team Superior. (Yeah, not original, sue me.)
    Pokémon  : Pikachu (me), Treecko (partner).
    Game(s)  : Red Rescue Team.
    
    After quiz, the first section begins!
    
    ...
    
    You'll awaken in the woods, beside the partner Pokémon chosen earlier. The
    conversation soons comes around to the fact that you are human ... or so you
    thought! It seems that you are completely normal Pokémon! You also seem to
    lack memory of being human (except that you were human), except for your
    name. Input it.
    
    Soon, a Butterfree approaches. Her poor Caterpie has fallen into a open
    fissure, and needs your help. So, get to it!
    
    O--------------O-------------O
    |  Tiny Woods  |  Floors: 3  |
    O--------------O-------------O
    |      Main Type: Grass      |
    O----------------------------O
    
    First, about the game. This game has randomized dungeons, like Dark Cloud. They
    are randomized, except the Pokémon's species/levels. I cannot give you much
    info except the Pokémon species and GUESSES at the weaknesses. So, here we go.
    
    Pidgey is a Normal/Flying type. It is weak to Rock, Ice, and Electric. It takes
    little damage from Ghost and Ground. It is advantageous over Grass, Bug, and
    Fighting types.
    
    Sunkern is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
    is advantageous over Rock, Water, and Ground.
    
    Wurmple is a Bug type. It's weak to Fire, Flying, and Rock. It is advantageous
    over Grass, Dark, and Psychic.
    
    Exeggcute is a Grass/Psychic type. It is weak to Fire, Flying, Bug (4x), Ice,
    Poison, Dark, and Ghost. It is advantageous over Rock, Water, Ground, Fighting,
    and Poison.
    
    
    On the fourth floor, you'll find Caterpie. You'll take him outside of the
    dungeon to his mother (I assume). Butterfree thanks you by giving you some
    berries (Pecha, Oran, Rawst).
    
    After you get over the fact that Caterpie practically worships you, your
    partner asks what you'll do now. You have no idea how you got here, who else
    is here, or what to do here. Your partner will ask if you'll stay with him.
    Your partner will explain that natural disasters have been terrorizing Pokémon
    globally, and he wishes to help them by forming a rescue team with you. So,
    input a name for the team.
    
    After a quick monologue, you'll wake up the next morning to find you're still a
    Pokémon! After wondering why, go onto your bed and save. After regaining
    control of yourself, go outside.
    
    You'll find your partner sleeping outside. *scratches head* Oooookaaayyyy...
    He'll, upon awaking, will speak of the fact that you haven't had a rescue job
    yet. Then he'll remember about the mailbox. Inside, you will find a Rescue Team
    Start Set - it contains the Rescue Team Badge, a Toolbox (for holding more
    items), and an issue of Pokémon/PKMN news. Your partner explains these things.
    
    It turns out you STILL don't have a job. However, Pelipper (the postal service)
    will put some more mail into the mailbox. Inside is a letter from Magnemite,
    who needs to rescue his stuck-together friends in Thunderwave Cave.
    
    Accept the mission to go there.
    
    
    O===========================================================================O
    |  Section II - Thunderwave Cave                                 **PMD42**  |
    O===========================================================================O
    
    After accepting the rescue request from Magnemite, you'll be teleported to
    Thunderwave Cave. The Magnemite in trouble are on B6F.
    
    O--------------------O-------------O
    |  Thunderwave Cave  |  Floors: 5  |
    O--------------------O-------------O
    |       Main Type: Electric        |
    O--------------------O-------------O
    
    Rattata is a Normal type. It is weak to Fighting; advantageous over nothing;
    and takes little damage from Ghost.
    
    Nidoran <F> is a Poison type. It is weak to Psychic and Ground. It is
    advantageous over Grass.
    
    Poochyena is a Dark type. It is weak to Fighting and Bug; advantageous over
    Psychic and Ghost; and takes little damage from Psychic.
    
    Voltorb, Elekid, Plusle, and Minun are Electric types. They are weak to Ground
    and advantageous over Flying and Water. (Plusle is Red Rescue Team only; Minun
    is Blue Rescue Team only.)
    
    
    After beating B5F, you'll find the stuck-together Magnemite. Once outside, you
    will be given 500 Poké (the currency of this game), a Rawst Berry (heals burn
    status), and a Reviver Seed (auto-reviver).
    
    Back at the team base, your partner will admit that he was nervoud about your
    first mission, and is happy it went well. Anyhow, save the game.
    
    During the night, you'll have a dream. There, you'll recognize someone, but
    can't recognize them (amensia, remember?). In the morning, you'll forgot what
    it was all about.
    
    Next, outside, you'll be allowed to see the town, Pokémon Square. In the
    northwest corner, you can buy items (green Kecleon) and TMs/Orbs (purple
    Kecleon). In the northeastern corner, you can store Poké (Persian) and buy
    friend areas for getting team members (Wigglytuff). In the southwest corner is
    Kangaskhan, who will store items. Gulpin in the southeast can link and remember
    moves for you. To the south of here is the Makuhita Dojo, the Wishcash pond is
    to the north, and the Pelipper Post Office is to the east.
    
    At the Post Office, you'll be given another explanation about it. Basically,
    here, you can pick up missions.
    
    Now, you'll have to do two "filler days". Throughout the course of the game,
    there will be days where you do just jobs and there rarely is any plot stuff;
    these are filler days. I cannot cover these because there is a near-infinite
    number of possibilities for filler day stuff. So just do some jobs for two
    in-game days. To do a job, go south of the team base and select the dungeon.
    You can do multiple jobs in a single trip, as long as they are on different
    floors.
    
    After the two days, you'll have a dream. This time, you notice the presence
    from earlier is a Pokémon, and it is talking to you. You can't hear it clearly,
    though. Soon, the place begins to shake, and you wake up.
    
    Outside, a Dugtrio will surface and tell you that, during the quake the
    previous night, its child was attack and flown to a tall mountain by a
    Scarmory. This mountain is Mt. Steel. Do some prep work (like buy Apples) and
    go to the dungeon.
    
    
    O===========================================================================O
    |  Section III - Mt. Steel                                       **PMD43**  |
    O===========================================================================O
    
    After the quake and being told to rescue Dugtrio's child from atop Mt. Steel,
    make some preparations (ie. buy Apples), then head to Mt. Steel.
    
    O-------------O-------------O
    |  Mt. Steel  |  Floors: 8  |
    O-------------O-------------O
    |    Main Type: Various     |
    O---------------------------O
    
    Spearow is a Normal/Flying type. It is weak to Rock, Ice, and Electric; is
    advantageous over Grass, Fighting, and Bug; and takes little damage from Ghost
    and Ground.
    
    Baltoy is a Ground/Psychic type. It is weak to Ice, Grass, Water, Bug, Ghost,
    and Dark; is advantageous over Fire, Rock, Steel, Poison, Ground, and
    Electric; and takes little damage from Electric.
    
    Zigzagoon is a Normal type. It is weak to Fighting; advantageous over none;
    and takes little damage from Ghost.
    
    Aron is a Steel/Rock type. It is weak to Fighting (4x), Ground (4x), and
    Water; is advantageous over Rock, Ice, Bug, Fire, and Flying; and takes little
    damage from Poison.
    
    Geodude is a Rock/Ground type. It is weak to Fighting, Grass (4x), Water (4x),
    Ground, Steel, and Ice; advantageous over Fire, Flying, Ice, Bug, Rock, Poison,
    Electric, and Steel; and take little damage from Electric.
    
    Tyrogue is a Fighting type. It is weak to Flying and Psychic. It is
    advantageous over Rock, Steel, Ice, Dark, and Normal.
    
    Meditite is a Fighting/Psychic type. It is weak to Flying, Dark, Bug, and
    Ghost. It is advantageous over Rock, Ice, Steel, Normal, Dark, Fighting, and
    Poison.
    
    Beldum is a Steel/Psychic type. It is weak to Fire and Ground; advantageous
    over Rock, Ice, Fighting, and Poison; and takes little damage from Poison.
    
    Pinsir is a Bug type. It's weak to Fire, Flying, and Rock. It is advantageous
    over Grass, Dark, and Psychic.
    
    
    After beating B8F, you'll find Diglett atop a pillar. Between it and you is a
    large, deep chasm. Skarmory soon arrives, blaming Diglett and all others of its
    species and evolutionary chain for the many earthquake. Skarmory will refuse to
    listen to use and you'll be forced to fight.
    
    ==============
    BOSS: Skarmory
    ==============
    
    Skarmory is Steel/Flying. It is weak to Fire and Electric; advantageous over
    Rock, Ice, Bug, Grass, and Fighting; and takes little damage from Poison and
    Ground. All types (except Fire (2x), Electric (2x), and Water (1x)) will do
    less than the normal damage.
    
    At the start, your opponent is farther away. Begin by throwing Gravelerocks if
    possible, or using stat-reducing/two-space moves like Growl and Quick Attack.
    Once he gets close, begin to use your most powerful move. Don't be afraid to
    heal, especially if you have a type disadvantage.
    
    
    After the battle, you'll end up rescuing Diglett and will return to town.
    There, Diglett says that his feet feel like they're still walking on air.  O_o
    Dugtrio soon arrives, giving you a Pecha Scarf (prevents Poison), a Ginseng
    (powers up a move), and 500 Poké. The Magnemite will also leave. Before doing
    so, though, they'll see if they can join the team. However, you lack a place
    nearby where they can be easily called, so you'll have to deal with that. You
    are then told by your partner that the Wigglytuff Club opens tomorrow.
    
    Later that night, you'll have another dream like you've been having. Again, the
    familiar Pokémon (that's what it is, and it's a Gardevoir). You'll be able to
    hear slightly better, but not much.
    
    Once you wake up, leave and you'll find your partner. You'll tell him about the
    dreams you've been having. Your partner then believes that these have some
    connection about your being originally a human and how to return to that form.
    He then tentatively asks about whether you even want to become a human.
    
    After this, go east into the Square. Continue east, past the intersection and
    Felicity Bank to find Wigglytuff. After a bit, you'll be given three friend
    areas: the Power Plant, Wild Plains, and Mist-Rise Forest. Soon after,
    Magnemite arrives and can now join your team. Wigglytuff then tells you that
    you can get more Pokémon by getting more Friend Areas; to recruit Pokémon, you
    have to bear the living crap out of them and they'll decide to join. O_o
    
    Return towards the team base. As you do, you'll find a rescue team (led by a
    Shiftry), refusing to help out Jumpluff's friend. Shiftry is the prime choice
    for this, as the Jumpluff's friend is stuck, but it is able to fly if a good
    gust blows, which Shiftry can provide. However, he won't do it unless he gets
    paid more.
    
    Alakazam's rescue team (Team ACT) soon shows up. They are of the Gold Rank,
    and therefore demand some repsect among rescue teams. They quickly convince
    Shiftry into rescuing the Jumpluff, amazing everyone with Alakazam and his
    convincing abilities. As he passes by you, he stops and looks at you, before
    heading on. Your partner will encourage you to be like them, just like he wants
    to be. Southward, a Gengar behind a tree mutters "Not if I can help it.", then
    walks off.
    
    The next morning begins a series of next filler days.
    
    After this, on the next morning, you'll find your partner waiting for you, as
    well as Team Meanies (a Gengar, a Medicham, and an Ekans). They soon empty your
    mailbox of any rescue offers. They then let slip that they are under the guide
    of a rescue team so they can get away with much more: more cash, adding members
    to the team, and, eventually, global control.  *scoffs*  Anyhow, Pelipper will
    come by soon after they leave, giving you some mail. Finish off this filler
    day.
    
    The next day, you'll find Caterpie outside your house. It seems that his
    friend, Metapod, has gotten lost in the woods and hasn't returned. Team Meanies
    comes by and promises Caterpie that his friend will be rescued by them, and, as
    a reward, Caterpie will be forced a member of their team, and any other reward
    goes to them. You challenge this, so whoever find Metapod first gets the reward
    given.
    
    So go to Sinister Woods.
    
    
    O===========================================================================O
    |  Section IV - Sinister Woods                                   **PMD44**  |
    O===========================================================================O
    
    After the scene with Caterpie and Team Meanies, finish your preparations and
    go to Sinister Woods.
    
    O------------------O--------------O
    |  Sinister Woods  |  Floors: 12  |
    O------------------O--------------O
    |      Main Types: Grass, Bug     |
    O---------------------------------O
    
    Swinub is of the Ice/Ground type. It is weak to Fire, Fighting, Rock, Steel,
    Water, and Grass; advantageous over Flying, Grass, Ground, Rock, Fire, Steel,
    and Electric; and takes little damage from Electric.
    
    Oddish and Shroomish are Grass/Poison types. They're weak to Fire, Ice, Flying,
    and Psychic. They are advantageous over Water, Rock, Ground, and Grass.
    
    Sudowoodo is a Rock type. It is weak to Fighting, Ground, Grass, Water, and
    Steel. It is advantageous over Ice, Fire, and Flying.
    
    Sunflora is a Grass type. It is weak to Flying, Fire, Ice, Poison, and Bug. It
    is advantageous against Rock, Water, and Ground.
    
    Sentret, Slakoth, Hoothoot, and Linoone are Normal types. They are weak to
    Fighting; advantageous over none; and take little damage from Ghost.
    
    Cascoon and Silcoon are Bug types. They are weak to Flying, Fire, and Rock.
    They're advantageous over Grass and Dark.
    
    Ledyba and Scyther are Bug/Flying types. They're weak to Rock (4x), Flying,
    Fire, Ice, and Electric; advantageous over Grass, Dark, Fighting, Bug, and
    Grass; and take little damage from Ground.
    
    Exeggutor is a Grass/Psychic type. It is weak to Fire, Flying, Bug (4x), Ice,
    Poison, Dark, and Ghost. It is advantageous over Rock, Water, Ground, Fighting,
    and Poison.
    
    Wooper is a Water/Ground type. It is weak to Grass (4x); advantageous over
    Fire, Rock, Ground, Steel, and Electric; and takes little damage from Electric.
    
    
    After a short scene after beating B12F, you'll fight Team Meanies.
    
    =============================
    BOSS: Gengar, Medicham, Ekans
    =============================
    
    Gengar is of the Ghost/Poison type. It is weak to Ghost and Psychic; is
    advantageous over Ghost, Psychic, and Grass; and takes little damage from
    Normal, Fighting, and Ground (the latter is in the case of the mainstream
    games, at least).
    
    Medicham is of the Psychic/Fighting type. It is weak to Ghost and Flying and is
    advantageous over Fighting, Poison, Normal, Rock, Steel, and Ice.
    
    Ekans is of the Poison type. It is weak to Ground and Psychic. It is
    advantageous over Grass.
    
    On your first turn, with the enemies away, use a throwable item (ie. Blast
    Seed) or a ranged move (preferably Quick Attack, or some damage-dealer). After
    this, you'll need to try to get it to where you and your partner (and other
    allies) can deal damage. Heal as needed.
    
    
    After the battle, Gengar will flee. You then rescue Metapod, who soon comes
    from the trees. You'll return to the team base, outside which Caterpie and
    Metapod voice that they both aspire to be like you. Your partner mentions that
    you oughta make your house into a true team base, and become the best there is.
    
    The next morning, outside the base, Jumpluff approaches you, telling you that
    Shiftry has failed to return from his mission. Jumpluff wants you to rescue
    Shiftry and its friend. Speak with Jumpluff to learn that they're stuck in the
    Silent Chasm. Prep up and go there.
    
    
    O===========================================================================O
    |  Section V - Silent Chasm                                      **PMD45**  |
    O===========================================================================O
    
    After you meet Jumpluff and learn Shiftry hasn't returned from his rescue
    mission, speak with the Jumpluff to learn that Shiftry and Jumpluff are stuck
    in the Silent Chasm. Head there when ready.
    
    O----------------O-------------O
    |  Silent Chasm  |  Floors: 9  |
    O----------------O-------------O
    |    Main Types: Bug, Grass    |
    O------------------------------O
    
    Farfetch'd is a Normal/Flying type. It is weak to Rock, Ice, and Electric;
    advantageous over Fighting, Bug, and Grass; and takes little damage from Ghost
    and Ground.
    
    Weedle, Dustox, Spinarak, and Beedrill are of the Bug/Poison type. They are
    weak to Fire, Flying, Rock, Psychic, and Ground (?). They are advantageous over
    Grass and Dark.
    
    Teddiursa is a Normal type. It is weak to Fighting; advantageous over none; and
    takes little damage from Ghost.
    
    Yanma is a Bug/Flying type. It is weak to Fire, Flying, Rock (4x), Ice, and
    Electric; advantageous over Grass, Dark, Bug, and Fighting; and takes little
    damage from Ground.
    
    Gloom is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic. It
    is advantageous over Grass, Water, Rock, and Ground.
    
    Poliwag is a Water type. It is weak to Grass and Electric. It is advantageous
    over Rock, Fire, and Ground.
    
    Trapinch is a Ground type. It is weak to Grass, Water, and Ice; advantageous
    over Fire, Rock, and Steel; and takes little damage from Electric.
    
    Houndour is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
    advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
    damage from Psychic.
    
    
    After beating the ninth floor, you'll find Jumpluff to be okay, but Shiftry
    seems to be injured. Soon after you arrive, the sky and area turns dark and
    Zapdos, the legendary Lightning Bird Pokémon, appears. After a quick dialogue,
    it will disappear, taking Shiftry with it, to Mt. Thunder.
    
    Back at the team base, Jumpluff's friend is happy he is okay, but the other
    one is still worried about Shiftry. You are soon told what happened earlier.
    Turns out, Shiftry did end up rescuing Jumpluff; however, the wind gusts broke
    a thundercloud and angered Zapdos. As Jumpluff mentions this, Team ACT will
    show up, with Alakazam explaining what he thinks on the matter. He'll then
    speak about rescuing Shiftry, with your partner eventually convincing him to
    let your team rescue Shiftry, though they'll be hot on your trail.
    
    Over the next few days, try training and prepping your team. Mt. Thunder, true
    to its name, has several Electric Pokémon, so you'll want to bring along Ground
    types (ie. Geodude), while avoiding Water/Flying types. I recommend being,
    team-wide, Lv. 16+ before entering. The dungeon is 13 floors total, with only a
    single breather floor in-between. When ready, go to the dungeon.
    
    
    O===========================================================================O
    |  Section VI - Mt. Thunder                                      **PMD46**  |
    O===========================================================================O
    
    O--------------------O------------------------------O
    |  Mt. Thunder       |  Floors: 10 + breather room  |
    |  Mt. Thunder Peak  |  Floors: 2 + Peak            |
    O--------------------O------------------------------O
    |                Main Type: Electric                |
    O---------------------------------------------------O
    
    Weedle and Beedrill are Bug/Poison types. They're weak to Fire, Flying, Rock,
    Psychic, and Ground (?). They're advantageous over Grass and Dark.
    
    Nidoran <F> is a Poison type. It is weak to Psychic and Ground. It is
    advantageous over Grass.
    
    Electrike, Electabuzz, Ampharos, and Manectric are of the Electric type. They
    are weak to Ground, and are advantageous over Flying and Water.
    
    Cacnea is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
    is advantageous over Rock, Ground, and Water.
    
    Pidgeotto is a Normal/Flying type. It is weak to Ice, Electric, and Rock; is
    advantageous over Grass, Bug, and Fighting; and takes little damage from Ghost
    and Ground.
    
    Stantler is a Normal type. It is weak to Fighting; advantageous over none; and
    takes little damage from Ghost.
    
    Gligar is a Ground/Flying type. It is weak to Ice (4x), Water, and Rock; is
    advantageous over Rock, Fire, Steel, Bug, Fighting, and Grass; and takes
    little damage from Ground and Electric.
    
    Growlithe is a Fire type. It is weak to Water, Rock, and Ground. It is
    advantageous over Steel, Grass, Ice, and Bug.
    
    
    After beating the tenth floor, you'll find this room with a Kangaskhan statue
    in it. This room is, as I refer to it as, a breather room. Here, you can use
    the statue to save. Also, your HP/PP/Status is restored upon coming here. And,
    most important of all, if you faint past here, you don't have to trek from the
    very start forward, but from here forward.
    
    After rising from the 2F staircase (Peak section), you'll find Zapdos.
    
    ============
    BOSS: Zapdos
    ============
    
    Zapdos is an Electric/Flying type. It is therefore weak to Ice and Rock;
    advantageous over Flying, Water, Bug, Grass, and Fighting; and takes little
    damage from Ground.
    
    As usual, begin with the long-range move/item. Usually, once Zapdos is next to
    you, you'll have a 4-on-1 (at best). Just wail on him, more or less. He has
    around 160 HP, so this battle will be long. Don't be afraid to heal.
    
    
    After the battle, Team ACT will arrive (AFTER we needed them, of course).
    Zapdos will comment your strength for being such a seemingly-weak Pokémon.
    Alakazam will then state that he knows you're human (or not a Pokémon)
    originally. You ask him if he, with he vast knowledge, knows what caused this;
    he knows nothing. He suggests that you go to the Hill of the Ancients and
    speak with Xatu. Your partner will rush off, dragging you with him.
    
    The next day, your partner once more approaches and tells you that he has found
    out that the Hill of the Ancients is in the Great Canyon. Get prepped for the
    dungeon and head out.
    
    
    O===========================================================================O
    |  Section VII - Great Canyon                                    **PMD47**  |
    O===========================================================================O
    
    The day after rescuing Shiftry, your partner tells you the location of the Hill
    of the Ancients: the Great Canyon. Prepare for the dungeon and head out.
    
    O----------------O----------------O
    |  Great Canyon  |   Floors: 12   |
    O----------------O----------------O
    |  Main Type: Normal, Bug, Grass  |
    O---------------------------------O
    
    Skiploom is a Grass/Flying type. It is weak to Fire, Ice (4x), Flying, Poison,
    and perhaps Rock. It is advantageous over Water, Rock, Ground, Grass, Bug, and
    Fighting. It takes little damage from Ground.
    
    Dunsparce and Tauros are of the Normal type. They're weak to Fighting; are
    advantageous against none; and take little damage from Ghost.
    
    Phanpy is a Ground type. It's weak to Grass, Water, and Ice; advantageous over
    Fire, Rock, Steel, and Electric; and takes little damage from Electric.
    
    Doduo and Noctowl are of the Normal/Flying type. They're weak to Rock, Ice,
    and Electric; are advantageous over Grass, Fighting, and Bug; and take little
    damage from Ground and Ghost.
    
    Vileplume is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic.
    It's advantageous over Water, Rock, Ground, and Grass.
    
    Breloom is a Grass/Fighting type. It is weak to Fire, Flying (4x), Ice, Poison,
    and Psychic. It's advantageous over Water, Rock, Ground, Normal, Steel, Dark,
    and Ice.
    
    Murkrow is a Dark/Flying type. It is weak to Rock, Ice, and Electric; is
    advantageous over Psychic, Ghost, Fighting, Grass, and Bug; and takes little
    damage from Psychic and Ground.
    
    Cacturne is a Grass/Dark type. It is weak to Fire, Ice, Bug (4x), Flying,
    Poison, and Fighting; is advantageous to Rock, Water, Ground, Ghost, and
    Psychic; and takes little damage from Psychic.
    
    Heracross is a Bug/Fighting type. It is weak to Fire, Flying (4x), and
    Psychic. It's advantageous to Rock, Normal, Dark, Ice, Steel, Grass, Dark, and
    Psychic.
    
    Ariados is a Bug/Poison type. It's weak to Fire, Flying, Rock, and Psychic.
    It's advantageous over Dark, Psychic, and Grass.
    
    Houndoom is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
    advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
    damage from Psychic.
    
    
    At the top, you'll find Xatu. Despite speaking (and possibly, tickling) with
    him, he won't respond. Eventually, Xatu will know instantly that you're a
    human, not a Pokémon. (Yeah, staring at the sun helps him see stuff.
    *rolls eyes*) Xatu reveals that many natural disasters have been occuring
    lately (BIG SHOCKER), and that they're tied to you becoming a Pokémon (a real
    BIG SHOCKER).
    
    He then shuts his trap. There are bigger concerns, it seems, as he sees the end
    of the world every single day. For now, you should be worried about the fact
    that Gengar was listening in...
    
    The next morning, in Pokémon Square, Lombre will tell you of the Ninetales
    legend. If you need to know more, go north to Whiscash's pond and listen to
    him. Whiscash will tell you the tale...
    
    One day, back in the days that humans were common(er) (I'm spicing it up a bit,
    okay?), one such human - a Pokémon Trainer, no less - was training a Gardevoir.
    This Trainer one day had the nerve to touch one of the tails of Ninetales. Any
    such thing to do so will subject itself to a miserable curse. As the curse was
    cast, the Trainer's Gardevoir shielded the human from the curse, as is the
    instinct of Gardevoir. The human gave no care to the cursed Pokémon and fled.
    Gardevoir later predicted that this same human would, one day, be reborn as a
    Pokémon ... and upset the balance of the world.
    
    See the potential relation to your own story here? After all...
    
    ~ You were once human.
    ~ You became a Pokémon.
    ~ You have no memory of being human (so it is nearly-impossible to verify
      whether you did this or not).
    ~ You've been having dreams of a Gardevoir.
    ~ Around the time you arrived in the Pokémon world, disasters began to occur
      (as per the world becoming un-balanced).
    
    o_o;   Yeah, I'd be nervous, too. Your partner simply stays unmotivated, so
    you'll just hang out at the base.
    
    Later that evening, you'll have dream. The Pokémon will appear to you once
    more, and you finally figure out that it's Gardevoir. Before you can get any
    real answers, the dream fades and you awaken.
    
    The next morning, you seriously begin to consider the idea that you possibly
    were the human that fled away from Gardevoir. In the town square, you'll find
    Gengar riling everyone up, retelling the story of what recently occured at the
    Hill of the Ancients ... blaming everything on you! They chase you out of town,
    including Team ACT. They give you the night to prepare to become fugitives.
    
    The next dawn, go into town. (You'll be able to mess around as usual. Buy some
    stuff - you won't return for a bit.) When you're ready, speak with your partner
    at the team base.
    
    After the scenes, you'll be at Lapis Cave.
    
    
    O===========================================================================O
    |  Section VIII - Lapis Cave                                     **PMD48**  |
    O===========================================================================O
    
    After becoming a fugitive, you'll soon end up at Lapis Cave.
    
    O--------------O--------------O
    |  Lapis Cave  |  Floors: 14  |
    O--------------O--------------O
    |   Main Types: Bug, Poison   |
    O-----------------------------O
    
    Nincada is a Bug/Ground type. It is weak to Fire, Flying, Rock, Ice, and
    Water; advantageous over Grass, Dark, Psychic, Fire, Rock, Steel, and Electric;
    and takes little damage from Electric.
    
    Zubat and Golbat are of the Poison/Flying type. They're weak to Psychic, Rock,
    Ice, and Electric; advantageous over Grass, Bug, and Fighting; and take little
    damage from Ground.
    
    Nidorina and Nidorino are of the Poison type. They're weak to Ground and
    Psychic. They're advantageous over Grass.
    
    Illumise is a Bug type. It is weak to Fire, Flying, and Rock. It is has an
    advantage over Grass, Psychic, and Dark.
    
    Tangela is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
    has advantages over Rock, Water, and Ground.
    
    Bagon is a Dragon type. It is weak to Dragon and Ice. It has an advantage over
    Dragon.
    
    
    After going through the fourteenth floor, you find that, somehow, the whole mob
    is still on your tail when you leave. You and your partner decide on the
    smartest (and most suicidal) option -- the active volcano, Mt. Blaze!
    
    
    O===========================================================================O
    |  Section IX - Mt. Blaze                                        **PMD49**  |
    O===========================================================================O
    
    After fleeing from the mob and Lapis Cave by heading to Mt. Blaze, you'll be
    just outside the entrance. Go ahead and use the Kangaskhan statue nearby.
    
    As for the cave entrance itself, go into Mt. Blaze - the Rock Path just is a
    loop. (Though good for grinding at this point.)
    
    O------------------O------------------------------O
    |  Mt. Blaze       |  Floors: 12 + breather room  |
    |  Mt. Blaze Peak  |  Floors: 2 + Peak            |
    O------------------O------------------------------O
    |                Main Types: Fire                 |
    O-------------------------------------------------O
    
    Pidgeot and Fearow are of the Normal/Flying type. They're weak to Ice, Rock,
    and Electric; advantageous over Grass, Bug, and Fighting; and take little
    damage from Ghost and Ground.
    
    Magby, Torkoal, Ponyta, Slugma, and Arcanine compose most of the Fire types
    in this dungeon (pure-Fire). They're weak to Water, Rock, and Ground. They are
    advantageous over Grass, Bug, Ice, and Steel.
    
    Numel is a Fire/Ground type. It is weak to Water (4x), Rock, and Ground (?); is
    advantageous over Grass, Bug, Ice, Steel, Rock, and Electric; and takes little
    damage from Electric.
    
    Shuckle is a Bug/Rock type. It is weak to Water, and MAYBE Rock. It has an
    advantage over Grass, Psychic, Dark, Fire, Ice, Flying, and Bug.
    
    
    After ascending past the second Peak floor, you'll end up finding and fighting
    the legendary Fiery Bird Pokémon, Moltres.
    
    =============
    BOSS: Moltres
    =============
    
    Moltres is a Fire/Flying type. It is weak to Rock (4x), Water, and Electric;
    is advantageous over Grass, Ice, Steel, Bug, and Fighting types; and takes
    little damage from Bug, Grass, and Ground.
    
    As usual, start off with the item or long-range attacks. Begin to focus using
    moves-only on your partner, and restrict him to moves that do normal or super
    effective damage (if the latter has any, ONLY that). Do the same for yourself.
    Other than that, it is a fight-and-heal thing.
    
    
    After the battle, Moltres will listen to you. He will forgive you, and then
    make you promise to restore the world.
    
    After the monologue, you'll be outside the Frosty Forest.
    
    
    O===========================================================================O
    |  Section X - Frosty Forest                                    **PMD410**  |
    O===========================================================================O
    
    After defeating Moltres and going to the Frosty Forest, prepare yourself. Since
    there aren't any Freeze-healing berries, forget all berries, save for the
    Orans. Anyhow, go inside -- ignore the Snow Path loop unless you need to grind.
    
    O----------------------O-----------------------------O
    |  Frosty Forest       |  Floors: 9 + breather room  |
    |  Deep Frosty Forest  |  Floors: 4 + end            |
    O----------------------O-----------------------------O
    |        Main Types: Ice, Rock, Normal, Steel        |
    O----------------------------------------------------O
    
    Furret, Ditto, and Azurill are of the Normal type. They're weak to Fighting;
    advantageous over none; and take little damage from Ghost. Please note,
    though, that Ditto often Transforms into another Pokémon on the floor and will
    take on its typing.
    
    Nosepass is a Rock type. It is weak to Fighting, Steel, Ground, Grass, and
    Water. It is advantageous over Ice, Flying, Fire, and Bug.
    
    Piloswine is a Ground/Ice type. It is weak to Water, Grass, Fighting, Fire,
    Rock, and Steel; is advantageous over Fire, Rock, Steel, Electric, Flying,
    Grass, and Ground; and takes little damage from Electric.
    
    Mightyena is a Dark type. It is weak to Fighting and Bug; is advantageous over
    Psychic and Ghost; and takes little damage from Psychic.
    
    Lairon is a Rock/Steel type. It is weak to Fighting (4x), Ground (4x), and
    Water; is advantageous over Fire, Ice, Flying, Bug, and Rock; and takes little
    damage from Normal, Poison, and Bug.
    
    Snorunt is an Ice type. It is weak to Fire, Rock, and Steel. It has an
    advantage over Ground, Flying, and Grass.
    
    Rhyhorn is a Rock/Ground type. It is weak to Water (4x), Grass (4x), Fighting,
    Ground, Steel, and Ice; is advantageous over Fire, Ice, Flying, Bug, Rock,
    Steel, and Electric; and takes little damage from Electric.
    
    Metang is a Steel/Psychic type. It is weak to Fire, Fighting, and Ground; is
    advantageous over Rock, Ice, Fighting, and Poison; and takes little damage from
    Psychic (?) and Poison.
    
    
    After finishing the fourth deep forest floor, you'll find and battle Articuno,
    the legendary Icy Bird Pokémon.
    
    ==============
    BOSS: Articuno
    ==============
    
    Articuno is of the Ice/Flying type. It is weak to Rock (4x), Steel, Fire, and
    Electric; is advantageous over Grass, Flying, Ground, Bug, and Fighting; and
    takes little damage from Ground.
    
    As usual, you'll want to start with the long-range thing. Then head into the
    surround-and-attack phase -- if you're close, you might reduce the chance of
    the ever-powerful Powder Snow. As usual, abuse weaknesses and heal whenever you
    need to.
    
    
    After the battle, you'll go through the usual process from twice prior: "Oh,
    please, forgive and believe us!" and "Okay; you owe me." and stuff. Before the
    latter happens, Absol steps in and joins your party (he is quite decent, and is
    a Dark type).
    
    After the save message, you'll end up finding Gardevoir's spirit in the real
    world (in-game real world, of course), and she is only visible to you. She will
    tell you that Ninetales is waiting for you atop Mt. Freeze. Let's go in.
    
    
    O===========================================================================O
    |  Section XI - Mt. Freeze                                      **PMD411**  |
    O===========================================================================O
    
    After the few cutscenes post-defeating of Articuno, go into Mt. Freeze.
    
    O-------------------O------------------------------O
    |  Mt. Freeze       |  Floors: 15 + breather room  |
    |  Mt. Freeze Peak  |  Floors: 4 + Peak            |
    O-------------------O------------------------------O
    |             Main Type: Fairly various            |
    O--------------------------------------------------O
    
    Pineco is of the Bug type. It is weak to Fire, Flying, and Rock. It has an
    advantage over Psychic, Dark, and Grass.
    
    Swablu is a Normal/Flying type. It is weak to Rock, Ice, and Electric; has an
    advantage over Grass, Fighting, and Bug; and takes little damage from Ghost and
    Ground.
    
    Pupitar is a Ground type. It is weak to Water, Grass, and Ice; has advantages
    over Fire, Rock, Electric, and Steel; and takes little damage from Electric.
    
    Dewgong is a Water/Ice type. It is weak to Grass, Electric, Fighting, and Rock.
    It is advantageous over Rock, Fire, Ground, Flying, and Grass.
    
    Vigoroth, Slaking, and Zangoose are Normal types. They're weak to Fighting;
    advantageous over none; and take little damage from Ghost.
    
    Chimecho is a Psychic type. It is weak to Dark, Ghost, and Bug. It is
    advantageous over Fighting and Poison.
    
    Seviper is a Poison type. It is weak to Ground and Psychic. It is advantageous
    over Grass.
    
    Glalie (which happens to be the only Pokémon on the Peak floors) is an Ice
    type. It is weak to Fire, Rock, Fighting, and Steel. It is advantageous over
    Grass, Flying, and Ground.
    
    
    At the Peak, you'll find Ninetales - not. Team ACT finally catches up to and
    begins to fight you (in a cutscene manner). Ninetales soon interrupts and
    clears your name, telling the present Pokémon that you were not the one who
    abandoned Gardevoir. Soon after, before much else can be answered, a quake
    hits, bringing the Pokémon to fear that Groudon may awaken. Team ACT will
    insist that they take on Groudon - you will return to Pokémon Square.
    
    Back in the aforementioned location, you'll see Gengar in the town square,
    trying to get everyone to hunt you down. Soon, you arrive into town, and
    Medicham tells Gengar as such. Your team is told to prove your innocence...
    and cannot. The Pokémon in the square don't care about that. Then Pelipper
    drops a news article, stating you were fully cleared of all charges. As irony
    may have it, Gengar is the next to flee.
    
    The next day, you wake up atop your long-missed friend -- the bed! Outside, you
    will find two familiar faces, your partner (as per usual) and Pelipper (also as
    per usual). Next up, you'll need to complete three missions before the story
    will continue.
    
    The night after finishing the third, you will have another dream. Gardevoir
    will appear clearly to you. She tells you that her role now is to watch over
    you. She also says that she doesn't hate her Trainer, despite... well, you
    know. Another quake hits and you wake up. You'll recall the dream. Outside, you
    will meet your partner. It was around now that I also met Wynaut and Wobbuffet;
    however, their mission thing is listed as "Sub"/side in the Debug Menu. We
    shall cover it anyhow. Take their mission to the Uproar Forest.
    
    O-----------------O--------------O
    |  Uproar Forest  |  Floors: 10  |
    O-----------------O--------------O
    |        Main Type: Grass        |
    O--------------------------------O
    
    Venonat is a Bug/Poison type. It is weak to Fire, Flying, Rock, Psychic, and
    maybe Ground. It is advantageous over Dark, Psychic, and Grass.
    
    Seedot is a Grass type. It is weak to Fire, Flying, Bug, Poison, and Ice. It
    is advantageous over Rock, Water, and Ground.
    
    Nuzleaf is a Grass/Dark type. It is weak to Fire, Flying, Bug (4x), Poison,
    Ice, and Fighting; is advantageous over Rock, Water, Ground, Ghost, and
    Psychic; and takes little damage from Psychic.
    
    Roselia is a Grass/Poison type. It is exclusive to Red Rescue Team. It is weak
    to Fire, Flying, Ice, and Psychic. It is advantageous over Rock, Water, Ground,
    and Grass.
    
    Aipom is a Normal type and exclusive to Blue Rescue Team. It is weak to
    Fighting; advantageous over none; and takes little damage from Ghost.
    
    Mankey is a Fighting type. It is weak to Flying and Psychic. It is advantageous
    to Normal, Rock, Ice, Steel, and Dark. Additionally, you will fight three on
    the tenth floor.
    
    One thing to mention is that, on 9F, you will want to pick up a Chestnut or
    two. It'll help later.
    
    
    After this dungeon, you'll return to the team base and speak with Wynaut. You
    will get a peeled Chestnut as a reward. The Mankey gang soon come and attempt
    to fight you. Hand over the Chestnut and you'll end up building your team base
    halfway or so. After a quick monologue, you'll see an incomplete base. The only
    way to finish it is to give the Mankey gang another Chestnut. (Remember, 9F of
    the Uproar Forest.) Do so once or twice to finish the base. Hey, it looks like
    you!
    
    
    The next morning, after finishing the base, you'll need to finish six or so
    more missions.
    
    The day after finishing three, you'll wake up to a quake. Outside, Lombre will
    tell you to go to the Square - Shiftry is calling all rescue team there. There,
    you'll find a lot of new Pokémon. Shiftry speaks to the crowd and delivers the
    terrible news - Team ACT hasn't returned from their underground mission, and no
    one knows why. Shiftry wants to make a special team made of the best Pokémon
    here. This soon becomes Blastoise of Team Hydro, Octillery of Team Constrictor,
    and Golem, of Team Rumblerock. (Keep in mind this would be an excellent team
    for a dungeon filled with Fire, Rock, and Ground types like the Magma Cavern.)
    
    Your next goal to finish off the rest of the six missions. The day after, yet
    another earthquake wakes you up. Your partner bursts in and takes you to the
    Square ... where you find Blastoise, Octillery, and Golem collapsed upon the
    ground! You soon volunteer yourselves to go to the underground dungeon, despite
    what soon ensues.
    
    Magma Cavern - the underground dungeon - is filled with Fire, Rock, and Ground
    type Pokémon. Water is general preference if at all possible. Rawst Berries,
    Oran Berries, and Reviver Seeds are a MUST.
    
    
    O===========================================================================O
    |  Section XII - Magma Cavern                                   **PMD412**  |
    O===========================================================================O
    
    The day after finishing the six missions required earlier in the game, yet
    another earthquake wakes you up. Your partner bursts in and takes you to the
    Square ... where you find Blastoise, Octillery, and Golem collapsed upon the
    ground! You soon volunteer yourselves to go to the underground dungeon, despite
    what soon ensues.
    
    Magma Cavern - the underground dungeon - is filled with Fire, Rock, and Ground
    type Pokémon. Water is general preference if at all possible. Rawst Berries,
    Oran Berries, and Reviver Seeds are a MUST.
    
    O-----------------------O------------------------------O
    |  Magma Cavern         |  Floors: 23 + breather room  |
    |  Magma Cavern Depths  |  Floors: 1 + two end rooms   |
    O-----------------------O------------------------------O
    |            Main Types: Fire, Rock, Ground            |
    O------------------------------------------------------O
    
    Raticate is a Normal type. It is weak to Fighting; advantageous over none; and
    takes little damage from Ghost.
    
    Sandshrew and Sandslash are Ground types. They're weak to Ice, Grass, and
    Water; advantageous over Poison, Fire, Rock, Steel, and Electric; and take
    little damage from Electric.
    
    Nidoqueen and Nidoking are Poison/Ground types. They're weak to Water, Ice,
    Ground, and Psychic; advantageous over Poison, Rock, Steel, Fire, Electric, and
    Grass; and take little damage from Electric.
    
    Graveler, Golem, Rhydon, and Onix are Rock/Ground types. They are weak to
    Water (4x), Fighting, Grass (4x), Ground, Steel, and maybe Ice. They are
    advantageous over Fire, Ice, Flying, Bug, Rock, Electric, and Steel.
    
    Magmar is a Fire type. It is weak to Water, Rock, and Ground. It is
    advantageous over Bug, Grass, Ice, and Steel,
    
    Mawile is a Steel type. It is weak to Ground and Fire; advantageous over Rock
    and Ice; and takes little damage from Poison.
    
    Arbok and Grimer are Poison types. They're weak to Ground and Psychic. They are
    advantageous over Grass.
    
    Magcargo is a Rock/Fire type. It is weak to Water (4x), Fighting, and
    Ground (4x). It is advantageous over Ice, Grass, Bug, Steel, Fire, Rock, and
    Electric.
    
    Steelix is a Steel/Ground type. It is weak to Water, Fighting, and Fire;
    advantageous over Rock, Ice, Fire, Steel, Electric, and Poison; and takes
    little damage from Electric, Poison (x0.125 damage?), and Rock.
    
    On the second deep floor, you will find ACT passed out. Continue into the next
    room and BOOM! - you'll fight Groudon, the legendary Pokémon who raised the
    continents.
    
    =============
    BOSS: Groudon
    =============
    
    As you may know, Groudon has the ability of Drought. This makes it sunny, which
    will weaken Water moves and strengthen Fire as well as allowing for the instant
    use of Solarbeam.
    
    Okay, Groudon is a Ground-type Pokémon. This means he is weak against Water,
    Grass, and Ice (forget about Water; remember Drought?); advantageous over Fire,
    Rock, Steel, Poison, and Electric; and takes little damage from Electric.
    
    As per usual, begin with the long-range move or item. Use your best moves and
    you'll eventually win.
    
    
    After the battle and rescuing Team ACT, you'll return aboveground. In Pokémon
    Square, you will talk with everyone when soon, Xatu communicates telepathically
    with everyone present. He tells everyone of a horrible future -- a falling star
    is heading straight for the planet! Your only hope is to get Rayquaza, the
    legendary Pokémon of the sky, to destroy it. However, Rayquaza only lives up in
    the clouds, right? Well, you and your partner will use a combination of the
    psychic power of Alakazam and Xatu in the form of the Teleport Gem to get
    there. Get ready ... and speak with your partner.
    
    That night, after a quick Nightmare, Gardevoir will come to you and explain the
    whole story, as promised... The Pokémon of the world knew of a crisis coming
    (or some Pokémon?). They knew they alone couldn't conquer this crisis. They
    sought out someone with bravery and courage; one who wouldn't fall victim to
    the temptations of glory and greed. They chose a human -- you. You, as a human,
    denied having such qualities, but they sensed it within you. You then agreed
    that, as a test, you were to be transformed into a Pokémon with no memory. If
    you were deemed worthy, you would be told the whole story -- if not, you'd die
    with the rest of the world. Seeing as you are being told the story, you have
    been deemed worthy.
    
    The next day, you will end up going to the Hill of the Ancients to be shot to
    the Sky (Tower).
    
    
    O===========================================================================O
    |  Section XIII - Sky Tower                                     **PMD413**  |
    O===========================================================================O
    
    O==================O==============================O
    |  Sky Tower       |  Floors: 25 + breather room  |
    |  Sky Tower Peak  |  Floors: 8 + Apex            |
    O==================O==============================O
    |           Main Types: Fairly various            |
    O=================================================O
    
    Shedinja is a Ghost/Bug type Pokémon. It is weak to Ghost, Dark, Fire,
    Flying, and Rock. I'll stop at that for one reason -- this Pokémon has the
    Wonder Guard ability: only super-effective type moves hit for any damage.
    (Though, in PMD2, throwing items work.)
    
    Forretress and Scizor are Bug/Steel types. They're weak to Fire (4x), Fighting,
    and Ground; advantageous over Grass, Dark, Psychic, Ice, and Rock; and take
    little damage from Poison and Grass.
    
    Shuppet, Duskull, and Dusclops are Ghost types. They're weak to Dark and Ghost;
    advantageous over Ghost and Psychic; and take little damage from Normal and
    Fighting.
    
    Masquerain and Ledian are Bug/Flying types. They're weak to Rock (4x), Fire,
    Flying, Ice, and Electric; advantageous over Grass, Dark, Psychic, Bug, and
    Fighting; and take little damage from Ground.
    
    Lunatone and Solrock are Rock/Psychic types. They're weak to Ground, Steel,
    Water, Grass, Dark, Bug (?), and Ghost. They're advantageous over Fire, Ice,
    Bug, Flying, Poison, and Fighting.
    
    Koffing is a Poison type. It is weak to Ground and Psychic; and is advantageous
    over Grass.
    
    Altaria and Salamence are of the Dragon/Flying type. They are weak to Ice (4x),
    Dragon, and Rock; advantageous over Dragon, Grass, Bug, and Fighting; and take
    little damage from Grass and Ground.
    
    Venomoth is a Bug/Poison type. It is weak to Fire, Flying, Rock, Ground, and
    Psychic; and is advantageous over Dark, Grass, and Psychic.
    
    Aerodactyl is a Rock/Flying type. It is weak to Water, Steel, Ice, and Electric
    moves; is advantageous over Fire, Ice, Flying, Grass, Bug, and Fighting; and
    takes little damage from Ground.
    
    Flygon is a Ground/Dragon type. It is weak to Water, Ice (4x), and Dragon; is
    advantageous over Fire, Rock, Steel, Poison, Electric, and Dragon; and takes
    little damage from Electric (1/8 the norm).
    
    Tropius is a Grass/Flying type. It is weak to Ice (4x), Fire, Flying, Poison,
    and Rock; is advantageous over Water, Rock, Ground, Bug, Grass, and Fighting;
    and takes little damage from Ground (1/8 norm).
    
    Claydol is a Ground/Psychic type. It is weak to Ice, Grass, Water, Bug, Ghost,
    and Dark; is advantageous over Fire, Rock, Steel, Poison, and Electric; and
    takes little damage from Electric.
    
    Metagross is a Steel/Psychic type. It is weak to Fire and Ground; is
    advantageous over Rock, Ice, Poison, and Fighting; and takes little damage from
    Poison; and resists all else except for Water and Electric.
    
    At the top, after a quick scene, you will fight Rayquaza!
    
    >>>>>>>>>>>>>>>>>>>>
    FINAL BOSS: Rayquaza
    >>>>>>>>>>>>>>>>>>>>
    
    Rayquaza is a Dragon/Flying type. It is weak to Ice (4x), Dragon, and Rock
    moves; advantageous over Dragon, Grass, Bug, and Fighting types; and takes
    little damage from Grass and Ground.
    
    As usual, begin by starting with the usual throw item or long-range move. Try
    to get your party in-range for fighting Rayquaza, then just wail on him. Be
    sure to heal when needed, and good luck.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
          (AFTER YOU WIN...) CONGRATULATIONS! YOU HAVE BEATEN THE PRE-CREDITS
             STORYLINE OF POKEMON MYSTERY DUNGEON: RED/BLUE RESCUE TEAMS!!
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    I shan't spoil the ending.
    
    
    5. Post-Credits Walkthrough**************************PMD5********************
    
        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
        !!!                             NOTICE!                              !!!
        !!!                                                                  !!!
        !!!  PLEASE NOTE THAT POKEMON DATA FOR HERE IS I-N-C-O-M-P-L-E-T-E!  !!!
        !!!                                                                  !!!
        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    O===========================================================================O
    |  Section I - New Dungeons Information                          **PMD51**  |
    O===========================================================================O
    
    Since you're looking at this, we'll cover a few things beforehand!
    
    After reloading the file, head to the Whiscash Pond to find a hole in the
    platform nearby. Go near it to be unable to fit inside. A few more things will
    happen around now -- I forgot to list them -- return to the base afterwards to
    speak with your partner. You'll be able to, after a conversation, pick the
    whole team (within the limits of the dungeon). If you wish to evolve, you'll
    need to go back to that cave without anyone in your party to evolve.
    
    Next, go into the Pokémon Square. Speak with Medicham, Lombre, then Whiscash
    to get the HM, Dive, which is needed to get to some of the dungeons.
    
    Dungeons!?
    
    O--------------O--------------O
    |  Solar Cave  |  Floors: 20  |
    O--------------O--------------O
    |  Unlocked upon getting the  |
    |  Dive HM.                   |
    O-----------------------------O
    
    You'll want to bring a Key or two, though they can be often found here, and for
    sure a Water Pokémon. Why? Here, there are three HMs for accessing dungeons!
    On 10F is HM Dive (need Key); on 15F is HM Waterfall (need Key); and on 20F is
    HM Surf (need Water Pokémon). If you already have one of these, you'll be able
    to get a Link Cable instead.
    
    O------------------O--------------O
    |  Waterfall Pond  |  Floors: 19  |
    O------------------O--------------O
    |  You'll need the Waterfall HM.  |
    O---------------------------------O
    
    You can find a bunch of Water Pokémon here, I can say that much, including
    the starters (Water, of course).
    
    O---------------O--------------O
    |  Wyvern Hill  |  Floors: 30  |
    O---------------O--------------O
    |  You'll need the Dragon Cave |
    |  Friend Area.                |
    O------------------------------O
    
    You can find some Dragon Pokémon here. You can also find HM Fly on 30F, but
    you'll need a Key.
    
    O-------------------O--------------O
    |  Darknight Relic  |  Floors: 15  |
    O-------------------O--------------O
    |  You'll need the Conceal Forest  |
    |  Friend Area.                    |
    O----------------------------------O
    
    Lots of Ghost Pokémon here.
    
    O-----------------O--------------O
    |  Desert Region  |  Floors: 20  |
    O-----------------O--------------O
    |  You'll need the Sizzling      |
    |  Desert Friend Area.           |
    O--------------------------------O
    
    There are some Ground and Rock Pokémon here.
    
    O-------------------O--------------O
    |  Southern Cavern  |  Floors: 50  |
    O-------------------O--------------O
    |  You'll need the Rock Cave       |
    |  Friend Area (comes from a job). |
    O----------------------------------O
    
    Many, many Ground type Pokémon here, as well as a few Rock types. There is also
    a few Metal Coats on 49F and 50F, the evolution item for Scyther and Onix.
    
    O-------------O--------------O
    |  Grand Sea  |  Floors: 30  |
    O-------------O--------------O
    |  You'll need the Dive HM   |
    |  and the Quiet Sea Friend  |
    |  Area.                     |
    O----------------------------O
    
    Some Mantine are found here, as well as a rare Dragonite. However, the Mantine
    are 30F-only, and that's Red Rescue Team; Blue needs a Wonder Mail code before
    this can occur. Otherwise, there obviously are a lot of Water types.
    
    O---------------O--------------O
    |  Unown Relic  |  Floors: 11  |
    O---------------O--------------O
    |  You'll need the Friend      |
    |  Areas Ancient Chambers AN   |
    |  and O? for this.            |
    O------------------------------O
    
    Got a thing for Unown? Look no further.
    
    O---------------O--------------O
    |  Far-off Sea  |  Floors: 75  |
    O---------------O--------------O
    |  You'll need the Quiet Sea   |
    |  Friend Area and the Dive HM |
    |  and a Water Pokémon.        |
    O------------------------------O
    
    Far too many Water types here. That's really it, aside from the Tight Belt. You
    also cannot switch the team leader in here.
    
    
    O===========================================================================O
    |  Section II - The Stormy Sea and Kyogre                        **PMD52**  |
    O===========================================================================O
    
    After getting the Dive HM from Whiscash, you'll be allowed to go to the Stormy
    Sea.
    
    O--------------O--------------O
    |  Stormy Sea  |  Floors: 40  |
    O--------------O--------------O
    |  You'll need the Dive HM.   |
    O-----------------------------O
    
    This place has a lot of Water Pokémon, but little else to mention, except the
    last floor, where you'll fight...
    
    ============
    BOSS: Kyogre
    ============
    
    Kyogre is the rival of Groudon. It is a Water type. It is weak to Electric and
    Grass, and advantageous over Fire, Rock, and Ground. Just use the usual tactics
    and you'll win. Kyogre is recruited easily, having a ~50% chance, and comes
    with his own Friend Area.
    
    
    O===========================================================================O
    |  Section III - The Feather Quest, and afterwards               **PMD53**  |
    O===========================================================================O
    
    After obtaining the Surf HM, a Spinda will appear in Pokémon Square. Speak
    with him to eventually give you the Clear Feather. Head to the Great Canyon
    next.
    
    O----------------O----------------O
    |  Great Canyon  |   Floors: 12   |
    O----------------O----------------O
    |  Main Type: Normal, Bug, Grass  |
    O---------------------------------O
    
    Skiploom is a Grass/Flying type. It is weak to Fire, Ice (4x), Flying, Poison,
    and perhaps Rock. It is advantageous over Water, Rock, Ground, Grass, Bug, and
    Fighting. It takes little damage from Ground.
    
    Dunsparce and Tauros are of the Normal type. They're weak to Fighting; are
    advantageous against none; and take little damage from Ghost.
    
    Phanpy is a Ground type. It's weak to Grass, Water, and Ice; advantageous over
    Fire, Rock, Steel, and Electric; and takes little damage from Electric.
    
    Doduo and Noctowl are of the Normal/Flying type. They're weak to Rock, Ice,
    and Electric; are advantageous over Grass, Fighting, and Bug; and take little
    damage from Ground and Ghost.
    
    Vileplume is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic.
    It's advantageous over Water, Rock, Ground, and Grass.
    
    Breloom is a Grass/Fighting type. It is weak to Fire, Flying (4x), Ice, Poison,
    and Psychic. It's advantageous over Water, Rock, Ground, Normal, Steel, Dark,
    and Ice.
    
    Murkrow is a Dark/Flying type. It is weak to Rock, Ice, and Electric; is
    advantageous over Psychic, Ghost, Fighting, Grass, and Bug; and takes little
    damage from Psychic and Ground.
    
    Cacturne is a Grass/Dark type. It is weak to Fire, Ice, Bug (4x), Flying,
    Poison, and Fighting; is advantageous to Rock, Water, Ground, Ghost, and
    Psychic; and takes little damage from Psychic.
    
    Heracross is a Bug/Fighting type. It is weak to Fire, Flying (4x), and
    Psychic. It's advantageous to Rock, Normal, Dark, Ice, Steel, Grass, Dark, and
    Psychic.
    
    Ariados is a Bug/Poison type. It's weak to Fire, Flying, Rock, and Psychic.
    It's advantageous over Dark, Psychic, and Grass.
    
    Houndoom is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
    advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
    damage from Psychic.
    
    
    At the top, you'll find Xatu. After a short discussion, you'll be told to head
    to the Fiery Field. Go there now.
    
    O---------------O--------------O
    |  Fiery Field  |  Floors: 30  |
    O---------------O--------------O
    |  You'll need the Surf HM.    |
    O------------------------------O
    
    At the end of the Fire-type-filled dungeon is Entei.
    
    ===========
    BOSS: Entei
    ===========
    
    Entei is a Fire-type. It is weak to Water, Rock, and Ground; and has an
    advantage over Grass, Bug, Ice, and Steel. Use the usual tactics.
    
    
    After the battle, you'll get the Clear Feather dyed Red, then are directed to
    the Lightning Field.
    
    O-------------------O--------------O
    |  Lightning Field  |  Floors: 30  |
    O-------------------O--------------O
    |  You'll need the Surf HM.        |
    O----------------------------------O
    
    At the end of this Electrical dungeon, you'll find and fight Raikou.
    
    ============
    BOSS: Raikou
    ============
    
    Raikou is an Electric type. It is weak to Ground and advantageous over Flying
    and Water. Again, usual tactics.
    
    
    After the battle, you'll be given a yellow dye to the Feather. You are directed
    to the Northwind Field. Go.
    
    O-------------------O--------------O
    |  Northwind Field  |  Floors: 30  |
    O-------------------O--------------O
    |  You'll need the Surf HM.        |
    O----------------------------------O
    
    At the end of this Water-filled dungeon, you'll find Suicune.
    
    =============
    BOSS: Suicune
    =============
    
    Suicune is a Water type. It is weak to Grass and Electric; and advantageous
    over Fire, Rock, and Ground. Usual tactics.
    
    
    After this, your feather is given a third color to make it become the Sunset
    Feather. You now can go to Mt. Faraway. So, go.
    
    O---------------O--------------O
    |  Mt. Faraway  |  Floors: 40  |
    O---------------O--------------O
    |  You'll need the Surf HM.    |
    O------------------------------O
    
    Aside from the usual mountain Pokémon, you'll find a Friend Bow on 30F - it is
    behind a locked door, so you'll need to bring a Key. Ho-oh awaits a battle on
    40F.
    
    ===========
    BOSS: Ho-oh
    ===========
    
    Ho-oh is a Fire/Flying type, much like Moltres. It is weak to Rock (4x), Water,
    and Electric; advantageous over Grass, Bug, Ice, Steel, and Fighting; and takes
    little damage from Ground, Grass, and Bug.
    
    
    After this battle, you can go to the Western Cave. That was made into
    Section VI, as this section is long enough as it is.
    
    
    O===========================================================================O
    |  Section IV - The Buried Relic...?                             **PMD54**  |
    O===========================================================================O
    
    After finishing off the Stormy Sea, you'll get a letter of the Buried Relic.
    Go to the Town Square and speak with Shiftrty and Lombre to unlock this
    LENGTHY dungeon. Bring a lot of Apples and/or a Stamina Band.
    
    O----------------O--------------O
    |  Buried Relic  |  Floors: 99  |
    O----------------O--------------O
    
    This dungeon is, as I said, lengthy.
    
    Now, on 15F, you'll find Regirock.
    
    ==============
    BOSS: Regirock
    ==============
    
    Regirock is a Rock type. It is weak to Fighting, Ground, Steel, Water, and
    Grass. It is advantageous over Flying, Fire, Ice, and Bug. After defeating
    Regirock, you'll get the Rock Part.
    
    
    On 25F, you'll find Regice.
    
    ============
    BOSS: Regice
    ============
    
    Regice is an Ice type. It is weak to Fire, Fighting, Rock, and Steel. It is
    advantageous over Flying, Grass, Dragon, and Ground. After defeating it, you
    get the Ice Part.
    
    
    On 35F, you'll find Registeel.
    
    ===============
    BOSS: Registeel
    ===============
    
    Registeel is a Steel type. It is weak to Fire, Fighting, and Ground; takes
    normal damage from Water and Electric; resists all else; and is advantageous
    over Rock and Ice. You earn the Steel Part for winning.
    
    
    If you get all three parts meshed together to make a Music Box, you can find
    Mew on any floor from 36F onwards. It CAN appear MULTIPLE TIMES -- I have had
    it appear about ten times. Remember, it can Transform, and such is documented
    on the log.
    
    There are also some HMs here.
    
    ~ Rock Smash (45F); requires a Key.
    ~ Strength (60F); need Rock Smash or the ability to walk through walls.
    ~ Flash (70F); requires Key.
    ~ Cut (80F); requires Key, Rock Smash/walk-thru-walls, and the ability to cross
      water.
    
    
    O===========================================================================O
    |  Section V - Latias and Latios                                 **PMD55**  |
    O===========================================================================O
    
    After getting the Surf HM and buying the Southern Island Friend Area from
    Wigglytuff, an event occurs the next day. You'll awaken and find blur to fly
    past. After a bit, the Northern Range is made available for exploration.
    
    O------------------O--------------O
    |  Northern Range  |  Floors: 25  |
    O------------------O--------------O
    
    At the end of it, on 25F, you'll find the thief, Latios, one of the Eon
    Pokémon. You'll have to fight him.
    
    ============
    BOSS: Latios
    ============
    
    Latios is a Dragon/Psychic type. It is weak to Dragon, Ice, Bug, Ghost, and
    Dark; and is advantageous over Dragon, Fighting, and Poison. Usual tactics,
    as usual.
    
    
    After the battle, you'll realize that he stole these items to rescue Latias,
    his sister, who was injured by a meteor chunk and fell into the Pitfall
    Valley. Latios is too injured to go, so, using the remains of the Teleport
    Gem, you'll go in and back.
    
    O------------------O--------------O
    |  Pitfall Valley  |  Floors: 25  |
    O------------------O--------------O
    
    Little to mention here. At the end, you'll rescue Latias and bring here to
    town. You'll reunite the legendary duo, who then request to be on your rescue
    team!
    
    
    O===========================================================================O
    |  Section VI - Western Cavern and Mewtwo                        **PMD56**  |
    O===========================================================================O
    
    After obtaining access to Mt. Faraway and recruiting Ho-oh (go up there a
    second time), you'll be back at your base. After seeing a quick scene between
    Charizard and Blastoise, you'll find the two severely injured in the Square,
    letting you know of the Western Cavern. It is open for exploration.
    
    O------------------O--------------O
    |  Western Cavern  |  Floors: 99  |
    O------------------O--------------O
    |  You'll need the Surf HM.       |
    O---------------------------------O
    
    This place really handicaps you, belly-wise. Bring a Stamina Band and a lot of
    Apples. You'll find some items along the way; go wise about using them.
    
    Anyhow, on 99F, you'll end up fighting Mewtwo, deemed by many to be the
    strongest of Pokémon.
    
    ============
    BOSS: Mewtwo
    ============
    
    Mewtwo is of the Psychic type, and therefore weak to Ghost, Dark, and Bug. It
    is advantageous over Fighting and Poison. Don't be afraid to heal, especially
    considering the long trip. Mewtwo can't be recruited until the second trip.
    
    
    O===========================================================================O
    |  Section VII - Silver Trench and Lugia                         **PMD57**  |
    O===========================================================================O
    
    First, you must clear the Stormy Sea. Then recruit Latias and Latios (see
    section V). Then go back up Mt. Thunder, Mt. Blaze, and the Frosty Forest to
    recruit Zapdos, Moltres, and Articuno, respectively.
    
    The next day, head to the Square and speak with Alakazam. He'll mention
    something about a disturbance near the Legendary Birds' Friend Area. Go there
    and you'll be given the Whirl Symbol, which allows you into the Silver Trench.
    
    O-----------------O--------------O
    |  Silver Trench  |  Floors: 99  |
    O-----------------O--------------O
    |  You'll need the Dive HM and a |
    |  Water Pokémon.                |
    O--------------------------------O
    
    This dungeon is AWESOME (if you have room-wide moves). Why? Each and every
    floor is one big rectangle and FILLED with enemies. :)  On the last floor is
    Lugia.
    
    ===========
    BOSS: Lugia
    ===========
    
    Lugia is a Psychic/Flying type. It is weak to Dark, Ghost, Rock, Ice, and
    Electric; advantageous over Fighting, Poison, Grass, and Bug; and takes little
    damage from Ground. Usual tactics.
    
    
    O===========================================================================O
    |  Section VIII - Meteor Cave and Deoxys                         **PMD58**  |
    O===========================================================================O
    
    After recruiting Lugia, you'll be allowed to go to Meteor Cave eventually.
    
    O---------------O--------------O
    |  Meteor Cave  |  Floors: 20  |
    O---------------O--------------O
    
    This dungeon is unique. It only has one Pokémon throughout it, Deoxys (a
    Psychic type) in each of its Formes. On each one, you need to defeat the
    mirage before getting at the stairs to the next floor.
    
    Deoxys is on the last floor.
    
    ============
    BOSS: Deoxys
    ============
    
    Deoxys is a Psychic-type. It is weak to Bug, Ghost, and Dark; and advantageous
    over Fighting and Poison. It isn't too hard by this point with the bare
    minimum done.
    
    However, his recruit rate is low: -10% (that's the base). It is raised to 24%
    with a Lv. 90+ leader, a Friend Bow, and the Lucario Rank ... but still.
    
    
    O===========================================================================O
    |  Section IX - Joyous Tower                                     **PMD59**  |
    O===========================================================================O
    
    After obtaining the Sky Blue Plains (a Friend Area), and recruiting Latias and
    Latios, you automatically can go here.
    
    O----------------O--------------O
    |  Joyous Tower  |  Floors: 99  |
    O----------------O--------------O
    |  Restrictions: All members    |
    |  are reduced to Lv. 1 and you |
    |  can bring no money.          |
    O-------------------------------O
    
    Yes, a 99 Floor dungeon, and you start at Lv. 1. This is restored upon leaving,
    whether you are above your old level or not. You also get to bring no money.
    The main reason for coming here are the unique Pokémon, and the challenge.
    Bring an Escape Orb for safe measure.
    
    
    O===========================================================================O
    |  Section X - Purity Forest and Celebi                         **PMD510**  |
    O===========================================================================O
    
    After unlocking the Sky Blue Plains (a Friend Area) and obtaining Latias and
    Latios as members, you can go here, too.
    
    O-----------------O--------------O
    |  Purity Forest  |  Floors: 99  |
    O-----------------O--------------O
    |  Restrictions: Leader-only, at |
    |  Lv. 1, no items, no money, no |
    |  recruiting.                   |
    O--------------------------------O
    
    Holy ****. You will want to try and find some stuff. Apples of any variety,
    TMs, and a Pass Scarf. On a side note, there are some TMs in the dungeon,
    seemingly more often than other dungeons. For this, bring the Pokémon that can
    learn any TM move -- Mew! If you manage 98 floors, you'll battle Celebi on the
    99th... Nah, I'm joking. You'll automatically recruit Celebi.
    
    
    O===========================================================================O
    |  Section XI - Wish Cave and Jirachi                           **PMD511**  |
    O===========================================================================O
    
    After obtaining the Sky Blue Plains, and recruiting Latias and Latios, head to
    Whiscash's pond. Speak with Medicham and Ekans. Complete some missions, speak
    again, some more missions, then speak with Ekans. Go to the bulletin board and
    accept Medicham's job to find Wish Cave.
    
    O-------------O--------------O
    |  Wish Cave  |  Floors: 99  |
    O-------------O--------------O
    |  Restrictions: Need Surf   |
    |  HM, level goes to 1, and  |
    |  no money.                 |
    O----------------------------O
    
    Well, you'll want to bring some Apples, a Pass Scarf, and healing items. If you
    use Mew (like me), bring TMs/HMs to manage through. After rescuing Medicham,
    you can return here and go to the last floor. You can have him grant you a
    wish, one of which will let you recruit him. If you think you can get through
    here again, you can come back and defeat him to recruitment. On a side note,
    you'll need a Wish Stone for the wish - one is on 50F if you lose the one
    Medicham hands over.
    
    
    O===========================================================================O
    |  Section XII - Gengar's Past and Murky Cave                   **PMD512**  |
    O===========================================================================O
    
    After clearing the Stormy Sea and rescuing Medicham from the Wish Cave, you
    will find Gengar outside your base the next day. He'll request you take him to
    Mt. Freeze to find Ninetales.
    
    O-------------------O------------------------------O
    |  Mt. Freeze       |  Floors: 15 + breather room  |
    |  Mt. Freeze Peak  |  Floors: 4 + Peak            |
    O-------------------O------------------------------O
    |             Main Type: Fairly various            |
    O--------------------------------------------------O
    
    Pineco is of the Bug type. It is weak to Fire, Flying, and Rock. It has an
    advantage over Psychic, Dark, and Grass.
    
    Swablu is a Normal/Flying type. It is weak to Rock, Ice, and Electric; has an
    advantage over Grass, Fighting, and Bug; and takes little damage from Ghost and
    Ground.
    
    Pupitar is a Ground type. It is weak to Water, Grass, and Ice; has advantages
    over Fire, Rock, Electric, and Steel; and takes little damage from Electric.
    
    Dewgong is a Water/Ice type. It is weak to Grass, Electric, Fighting, and Rock.
    It is advantageous over Rock, Fire, Ground, Flying, and Grass.
    
    Vigoroth, Slaking, and Zangoose are Normal types. They're weak to Fighting;
    advantageous over none; and take little damage from Ghost.
    
    Chimecho is a Psychic type. It is weak to Dark, Ghost, and Bug. It is
    advantageous over Fighting and Poison.
    
    Seviper is a Poison type. It is weak to Ground and Psychic. It is advantageous
    over Grass.
    
    Glalie (which happens to be the only Pokémon on the Peak floors) is an Ice
    type. It is weak to Fire, Rock, Fighting, and Steel. It is advantageous over
    Grass, Flying, and Ground.
    
    
    At the top is Ninetales. After Gengar begs a bit, Ninetales will tell him to go
    to Murky Cave to see if he can be transformed back into a human, depsite having
    abandoned Gardevoir and been cursed. The next day, you'll take him to Murky
    Cave.
    
    O--------------O--------------O
    |  Murky Cave  |  Floors: 20  |
    O--------------O--------------O
    
    At the end of this dungeon will be a very plotty scene. I will not spoil it.
    
    
    O===========================================================================O
    |  Section XIII - Uproar Forest                                 **PMD513**  |
    O===========================================================================O
    
    The appearance of this is unknown. I encountered it the day after returning
    from being a fugitive. A Wynaut and Wobbuffet will tell you to look at their
    job on the bulletin board. Do so and you'll eventually be allowed to this
    dungeon to solve their Mankey problem.
    
    O-----------------O--------------O
    |  Uproar Forest  |  Floors: 10  |
    O-----------------O--------------O
    |        Main Type: Grass        |
    O--------------------------------O
    
    Venonat is a Bug/Poison type. It is weak to Fire, Flying, Rock, Psychic, and
    maybe Ground. It is advantageous over Dark, Psychic, and Grass.
    
    Seedot is a Grass type. It is weak to Fire, Flying, Bug, Poison, and Ice. It
    is advantageous over Rock, Water, and Ground.
    
    Nuzleaf is a Grass/Dark type. It is weak to Fire, Flying, Bug (4x), Poison,
    Ice, and Fighting; is advantageous over Rock, Water, Ground, Ghost, and
    Psychic; and takes little damage from Psychic.
    
    Roselia is a Grass/Poison type. It is exclusive to Red Rescue Team. It is weak
    to Fire, Flying, Ice, and Psychic. It is advantageous over Rock, Water, Ground,
    and Grass.
    
    Aipom is a Normal type and exclusive to Blue Rescue Team. It is weak to
    Fighting; advantageous over none; and takes little damage from Ghost.
    
    Mankey is a Fighting type. It is weak to Flying and Psychic. It is advantageous
    to Normal, Rock, Ice, Steel, and Dark. Additionally, you will fight three on
    the tenth floor.
    
    One thing to mention is that, on 9F, you will want to pick up a Chestnut or
    two. It'll help later.
    
    
    After this dungeon, you'll return to the team base and speak with Wynaut. You
    will get a peeled Chestnut as a reward. The Mankey gang soon come and attempt
    to fight you. Hand over the Chestnut and you'll end up building your team base
    halfway or so. After a quick monologue, you'll see an incomplete base. The only
    way to finish it is to give the Mankey gang another Chestnut. (Remember, 9F of
    the Uproar Forest.) Do so once or twice to finish the base. Hey, it looks like
    you!
    
    
    O===========================================================================O
    |  Section XIV - Howling Forest                                 **PMD514**  |
    O===========================================================================O
    
    After obtaining the Sky Blue Plains Friend Area, you'll be able to find a job
    on the Bulletin Board by a Smeargle. You'll need to rescue him from the
    Howling Forest. It has mostly Grass and Bug types, I think, and is about 10 to
    15 floors. After reaching the last floor and a few scenes, you'll be allowed
    to go to the Howling Forest whenever, and you'll get Smeargle as a team member.
    
    
    6. Other Helpful Things**************************PMD6************************
    These URLs will link to the things described.
    
    ==============================================================================
    Dungeons of Mystery FAQ (by TFergusson):
    
    Lots of stuff about the dungeons - almost everything, I bet!
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/40256
    
    =============================================================================
    Friend Area FAQ (by martinkaca):
    
    Lists the Pokémon for the Friend Areas.
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/45037
    
    =============================================================================
    IQ/Gummi FAQ (by neon_screen):
    
    Stuff about IQ and Gummis.
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/45789
    
    =============================================================================
    Items FAQ (by Dalent):
    
    Items stuff.
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/45033
    
    =============================================================================
    Level-Up Stats FAQ (by TFergusson):
    
    Everything ... about every Pokémon ... leveling up. O_O
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/40396
    
    =============================================================================
    Starter Pokémon FAQ (by Gamer_gal234):
    
    How to get through the pre-start quiz for the desired Pokémon.
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/56659
    
    =============================================================================
    Wonder Mail FAQ (by Zombieinfection):
    
    Lists a fair deal of WM codes for you!
    
    
    http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
    faqs/45032
    
    =============================================================================
    
    
    
    
    
    
    
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++                                                                        +++
    +++                    This is the end of KeyBlade999's                    +++
    +++    Pokémon Mystery Dungeon: Red/Blue Rescue Teams FAQ/Walkthrough.     +++
    +++                                                                        +++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
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                                   \/_/      \/_/      \/_/           KeyBlade999