____       _                              
                  |  _ \ ___ | | _____ _ __ ___   ___  _ __  
                  | |_) / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ 
                  |  __/ (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
                      __  __           _                  
                     |  \/  |_   _ ___| |_ ___ _ __ _   _ 
                     | |\/| | | | / __| __/ _ \ '__| | | |
                     | |  | | |_| \__ \ ||  __/ |  | |_| |
                     |_|  |_|\__, |___/\__\___|_|   \__, |
                             |___/                  |___/ 
         ____                                          ____          _ 
        |  _ \ _   _ _ __   __ _  ___  ___  _ __      |  _ \ ___  __| |
        | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \  [] | |_) / _ \/ _` |
        | |_| | |_| | | | | (_| |  __/ (_) | | | | [] |  _ <  __/ (_| |
        |____/ \__,_|_| |_|\__, |\___|\___/|_| |_|    |_| \_\___|\__,_|
                           |___/                                    
                    _   ____  _              ____                           
     __ _ _ __   __| | | __ )| |_   _  ___  |  _ \ ___  ___  ___ _   _  ___ 
    / _` | '_ \ / _` | |  _ \| | | | |/ _ \ | |_) / _ \/ __|/ __| | | |/ _ \
   | (_| | | | | (_| | | |_) | | |_| |  __/ |  _ <  __/\__ \ (__| |_| |  __/
    \__,_|_| |_|\__,_| |____/|_|\__,_|\___| |_| \_\___||___/\___|\__,_|\___|
                          _____                        
                         |_   _|__  __ _ _ __ ___  ___ 
                           | |/ _ \/ _` | '_ ` _ \/ __|
                           | |  __/ (_| | | | | | \__ \
                           |_|\___|\__,_|_| |_| |_|___/

             O--------------------------------------------------O
             |  Pokémon Mystery Dungeon: Red Rescue Team (GBA)  |
             |  Pokémon Mystery Dungeon: Blue Rescue Team (DS)  |
             |                                                  |
             |                An FAQ/Walkthrough                |
             |                  By KeyBlade999                  |
             |                                                  |
             |                Total Size: 87 KB                 |
             |              Current Version: Final              |
             |       Previous Update: 4:03 PM 10/8/2011         |
             O--------------------------------------------------O

-1. Donations*******************************PMD-1****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

0. Contents**************************PMD0************************************
     ___________________________________________________________________
    /                                               |                   \
   |                  Section Title                 |     CTRL+F Tag     |
   |                                                |                    |
    >----------------------------------------------< >------------------<
   |    -1. Donations                               |     **PMD-1**      |
   |     0. Contents     		    	    |     **PMD0**       |
   |     1. Intro     		    	    	    |     **PMD1**       |
   |     2. Version History     		    |     **PMD2**       |
   |     3. Legalities     		    	    |     **PMD3**       |
    >----------------------------------------------< >------------------<
   |     4. Pre-credits Walkthrough     	    |     **PMD4**       |
   |       I - Tiny Woods     		    	    |     **PMD41**      |
   |       II - Thunderwave Cave     		    |     **PMD42**      |
   |       III - Mt. Steel     		    	    |     **PMD43**      |
   |       IV - Sinister Woods     		    |     **PMD44**      |
   |       V - Silent Chasm     		    |     **PMD45**      |
   |       VI - Mt. Thunder     		    |     **PMD46**      |
   |       VII - Great Canyon     		    |     **PMD47**      |
   |       VIII - Lapis Cave     		    |     **PMD48**      |
   |       IX - Mt. Blaze     		    	    |     **PMD49**      |
   |       X - Frosty Forest     		    |     **PMD410**     |
   |       XI - Mt. Freeze     		    	    |     **PMD411**     |
   |       XII - Magma Cavern     		    |     **PMD412**     |
   |       XIII - Sky Tower     		    |     **PMD413**     |
   |                                                |                    |
   |     5. Post-Credits Walkthrough        	    |     **PMD5**       |
   |       I - New Dungeons Information     	    |     **PMD51**      |
   |       II - The Stormy Sea and Kyogre     	    |     **PMD52**      |
   |       III - The Feather Quest, and afterwards  |     **PMD53**      |
   |       IV - The Buried Relic...?     	    |     **PMD54**      |
   |       V - Latias and Latios     		    |     **PMD55**      |
   |       VI - Western Cavern and Mewtwo     	    |     **PMD56**      |
   |       VII - Silver Trench and Lugia    	    |     **PMD57**      |
   |       VIII - Meteor Cave and Deoxys     	    |     **PMD58**      |
   |       IX - Joyous Tower     		    |     **PMD59**      |
   |       X - Purity Forest and Celebi     	    |     **PMD510**     |
   |       XI - Wish Cave and Jirachi     	    |     **PMD511**     |
   |       XII - Gengar's Past and Murky Cave       |     **PMD512**     |
   |       XIII - Uproar Forest     		    |     **PMD513**     |
   |       XIV - Howling Forest     		    |     **PMD514**     |
    >----------------------------------------------< >------------------<
   |     6. Other Helpful Things                    |     **PMD6**       |
    \_______________________________________________|___________________/


1. Intro**************************PMD1***************************************
Welcome to my third full walkthrough for Pokémon Mystery Dungeon, and my first
full walkthrough for the GBA. This game covers PMD: Red/Blue Rescue Teams,
which were among my first few Pokémon experiences, and my favorites. I've
written four full walkthroughs for the mainstream games, and two full
walkthroughs for Pokémon Mystery Dungeon 2. So, yeah, I have a fair deal of
experience when it comes to Pokémon.

Enjoy.

2. Version History**************************PMD2*****************************
v0.10 - Finished the overall layout, the Contents, Intro, and Legal. As for
        the (pre-credits) walkthrough, finished Sections I, II, and III.
        11:54 PM 8/21/2011
v0.20 - Finished Sections IV, V, VI, VII, VIII, IX, and X of the pre-credits
        walkthrough.  12:01 AM 8/23/2011
Final - Finished Sections XI, XII, and XIII of the pre-credits walkthrough.
        Finished Sections I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII,
        XIII, and XIV of the post-credits walkthrough. Thusly, I'm done.
          ~~ Start-End Time: 2 days.
          ~~ File Size     : 86 KB.
          ~~ Time of Update: 11:35 PM 8/23/2011.
      - Changed intro ASCII and Legal.  4:03 PM 10/8/2011

3. Legalities**************************PMD3**********************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2011-2012 Daniel Chaviers (aka KeyBlade999).

Additionally, each document, program, etc., listed in Section 6 are
copyrighted by their respective writers and/or copyright holders. I have
absolutely no say in whether you may/may not use them, so do not contact me
about such matters.

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O


4. Pre-credits Walkthrough**************************PMD4*********************

O===========================================================================O
|  Section I - Tiny Woods                                        **PMD41**  |
O===========================================================================O

After starting a new game, you will be given a personality quiz. For those who
played PMD2, it functions similarly. You'll be given questions that determine
who you have as a starter, and as a partner. There's a walkthrough or two on
GameFAQs about this part of the game. Then again, if you don't want specific
Pokémon, just go along with the quiz.

It also seems to be a staple of these games (for PMD2, anyhow) to put team
info. So, here you go.

Team Name: Team Superior. (Yeah, not original, sue me.)
Pokémon  : Pikachu (me), Treecko (partner).
Game(s)  : Red Rescue Team.

After quiz, the first section begins!

...

You'll awaken in the woods, beside the partner Pokémon chosen earlier. The
conversation soons comes around to the fact that you are human ... or so you
thought! It seems that you are completely normal Pokémon! You also seem to
lack memory of being human (except that you were human), except for your
name. Input it.

Soon, a Butterfree approaches. Her poor Caterpie has fallen into a open
fissure, and needs your help. So, get to it!

O--------------O-------------O
|  Tiny Woods  |  Floors: 3  |
O--------------O-------------O
|      Main Type: Grass      |
O----------------------------O

First, about the game. This game has randomized dungeons, like Dark Cloud. They
are randomized, except the Pokémon's species/levels. I cannot give you much
info except the Pokémon species and GUESSES at the weaknesses. So, here we go.

Pidgey is a Normal/Flying type. It is weak to Rock, Ice, and Electric. It takes
little damage from Ghost and Ground. It is advantageous over Grass, Bug, and
Fighting types.

Sunkern is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
is advantageous over Rock, Water, and Ground.

Wurmple is a Bug type. It's weak to Fire, Flying, and Rock. It is advantageous
over Grass, Dark, and Psychic.

Exeggcute is a Grass/Psychic type. It is weak to Fire, Flying, Bug (4x), Ice,
Poison, Dark, and Ghost. It is advantageous over Rock, Water, Ground, Fighting,
and Poison.


On the fourth floor, you'll find Caterpie. You'll take him outside of the
dungeon to his mother (I assume). Butterfree thanks you by giving you some
berries (Pecha, Oran, Rawst).

After you get over the fact that Caterpie practically worships you, your
partner asks what you'll do now. You have no idea how you got here, who else
is here, or what to do here. Your partner will ask if you'll stay with him.
Your partner will explain that natural disasters have been terrorizing Pokémon
globally, and he wishes to help them by forming a rescue team with you. So,
input a name for the team.

After a quick monologue, you'll wake up the next morning to find you're still a
Pokémon! After wondering why, go onto your bed and save. After regaining
control of yourself, go outside.

You'll find your partner sleeping outside. *scratches head* Oooookaaayyyy...
He'll, upon awaking, will speak of the fact that you haven't had a rescue job
yet. Then he'll remember about the mailbox. Inside, you will find a Rescue Team
Start Set - it contains the Rescue Team Badge, a Toolbox (for holding more
items), and an issue of Pokémon/PKMN news. Your partner explains these things.

It turns out you STILL don't have a job. However, Pelipper (the postal service)
will put some more mail into the mailbox. Inside is a letter from Magnemite,
who needs to rescue his stuck-together friends in Thunderwave Cave.

Accept the mission to go there.


O===========================================================================O
|  Section II - Thunderwave Cave                                 **PMD42**  |
O===========================================================================O

After accepting the rescue request from Magnemite, you'll be teleported to
Thunderwave Cave. The Magnemite in trouble are on B6F.

O--------------------O-------------O
|  Thunderwave Cave  |  Floors: 5  |
O--------------------O-------------O
|       Main Type: Electric        |
O--------------------O-------------O

Rattata is a Normal type. It is weak to Fighting; advantageous over nothing;
and takes little damage from Ghost.

Nidoran <F> is a Poison type. It is weak to Psychic and Ground. It is
advantageous over Grass.

Poochyena is a Dark type. It is weak to Fighting and Bug; advantageous over
Psychic and Ghost; and takes little damage from Psychic.

Voltorb, Elekid, Plusle, and Minun are Electric types. They are weak to Ground
and advantageous over Flying and Water. (Plusle is Red Rescue Team only; Minun
is Blue Rescue Team only.)


After beating B5F, you'll find the stuck-together Magnemite. Once outside, you
will be given 500 Poké (the currency of this game), a Rawst Berry (heals burn
status), and a Reviver Seed (auto-reviver).

Back at the team base, your partner will admit that he was nervoud about your
first mission, and is happy it went well. Anyhow, save the game.

During the night, you'll have a dream. There, you'll recognize someone, but
can't recognize them (amensia, remember?). In the morning, you'll forgot what
it was all about.

Next, outside, you'll be allowed to see the town, Pokémon Square. In the
northwest corner, you can buy items (green Kecleon) and TMs/Orbs (purple
Kecleon). In the northeastern corner, you can store Poké (Persian) and buy
friend areas for getting team members (Wigglytuff). In the southwest corner is
Kangaskhan, who will store items. Gulpin in the southeast can link and remember
moves for you. To the south of here is the Makuhita Dojo, the Wishcash pond is
to the north, and the Pelipper Post Office is to the east.

At the Post Office, you'll be given another explanation about it. Basically,
here, you can pick up missions.

Now, you'll have to do two "filler days". Throughout the course of the game,
there will be days where you do just jobs and there rarely is any plot stuff;
these are filler days. I cannot cover these because there is a near-infinite
number of possibilities for filler day stuff. So just do some jobs for two
in-game days. To do a job, go south of the team base and select the dungeon.
You can do multiple jobs in a single trip, as long as they are on different
floors.

After the two days, you'll have a dream. This time, you notice the presence
from earlier is a Pokémon, and it is talking to you. You can't hear it clearly,
though. Soon, the place begins to shake, and you wake up.

Outside, a Dugtrio will surface and tell you that, during the quake the
previous night, its child was attack and flown to a tall mountain by a
Scarmory. This mountain is Mt. Steel. Do some prep work (like buy Apples) and
go to the dungeon.


O===========================================================================O
|  Section III - Mt. Steel                                       **PMD43**  |
O===========================================================================O

After the quake and being told to rescue Dugtrio's child from atop Mt. Steel,
make some preparations (ie. buy Apples), then head to Mt. Steel.

O-------------O-------------O
|  Mt. Steel  |  Floors: 8  |
O-------------O-------------O
|    Main Type: Various     |
O---------------------------O

Spearow is a Normal/Flying type. It is weak to Rock, Ice, and Electric; is
advantageous over Grass, Fighting, and Bug; and takes little damage from Ghost
and Ground.

Baltoy is a Ground/Psychic type. It is weak to Ice, Grass, Water, Bug, Ghost,
and Dark; is advantageous over Fire, Rock, Steel, Poison, Ground, and
Electric; and takes little damage from Electric.

Zigzagoon is a Normal type. It is weak to Fighting; advantageous over none;
and takes little damage from Ghost.

Aron is a Steel/Rock type. It is weak to Fighting (4x), Ground (4x), and
Water; is advantageous over Rock, Ice, Bug, Fire, and Flying; and takes little
damage from Poison.

Geodude is a Rock/Ground type. It is weak to Fighting, Grass (4x), Water (4x),
Ground, Steel, and Ice; advantageous over Fire, Flying, Ice, Bug, Rock, Poison,
Electric, and Steel; and take little damage from Electric.

Tyrogue is a Fighting type. It is weak to Flying and Psychic. It is
advantageous over Rock, Steel, Ice, Dark, and Normal.

Meditite is a Fighting/Psychic type. It is weak to Flying, Dark, Bug, and
Ghost. It is advantageous over Rock, Ice, Steel, Normal, Dark, Fighting, and
Poison.

Beldum is a Steel/Psychic type. It is weak to Fire and Ground; advantageous
over Rock, Ice, Fighting, and Poison; and takes little damage from Poison.

Pinsir is a Bug type. It's weak to Fire, Flying, and Rock. It is advantageous
over Grass, Dark, and Psychic.


After beating B8F, you'll find Diglett atop a pillar. Between it and you is a
large, deep chasm. Skarmory soon arrives, blaming Diglett and all others of its
species and evolutionary chain for the many earthquake. Skarmory will refuse to
listen to use and you'll be forced to fight.

==============
BOSS: Skarmory
==============

Skarmory is Steel/Flying. It is weak to Fire and Electric; advantageous over
Rock, Ice, Bug, Grass, and Fighting; and takes little damage from Poison and
Ground. All types (except Fire (2x), Electric (2x), and Water (1x)) will do
less than the normal damage.

At the start, your opponent is farther away. Begin by throwing Gravelerocks if
possible, or using stat-reducing/two-space moves like Growl and Quick Attack.
Once he gets close, begin to use your most powerful move. Don't be afraid to
heal, especially if you have a type disadvantage.


After the battle, you'll end up rescuing Diglett and will return to town.
There, Diglett says that his feet feel like they're still walking on air.  O_o
Dugtrio soon arrives, giving you a Pecha Scarf (prevents Poison), a Ginseng
(powers up a move), and 500 Poké. The Magnemite will also leave. Before doing
so, though, they'll see if they can join the team. However, you lack a place
nearby where they can be easily called, so you'll have to deal with that. You
are then told by your partner that the Wigglytuff Club opens tomorrow.

Later that night, you'll have another dream like you've been having. Again, the
familiar Pokémon (that's what it is, and it's a Gardevoir). You'll be able to
hear slightly better, but not much.

Once you wake up, leave and you'll find your partner. You'll tell him about the
dreams you've been having. Your partner then believes that these have some
connection about your being originally a human and how to return to that form.
He then tentatively asks about whether you even want to become a human.

After this, go east into the Square. Continue east, past the intersection and
Felicity Bank to find Wigglytuff. After a bit, you'll be given three friend
areas: the Power Plant, Wild Plains, and Mist-Rise Forest. Soon after,
Magnemite arrives and can now join your team. Wigglytuff then tells you that
you can get more Pokémon by getting more Friend Areas; to recruit Pokémon, you
have to bear the living crap out of them and they'll decide to join. O_o

Return towards the team base. As you do, you'll find a rescue team (led by a
Shiftry), refusing to help out Jumpluff's friend. Shiftry is the prime choice
for this, as the Jumpluff's friend is stuck, but it is able to fly if a good
gust blows, which Shiftry can provide. However, he won't do it unless he gets
paid more.

Alakazam's rescue team (Team ACT) soon shows up. They are of the Gold Rank,
and therefore demand some repsect among rescue teams. They quickly convince
Shiftry into rescuing the Jumpluff, amazing everyone with Alakazam and his
convincing abilities. As he passes by you, he stops and looks at you, before
heading on. Your partner will encourage you to be like them, just like he wants
to be. Southward, a Gengar behind a tree mutters "Not if I can help it.", then
walks off.

The next morning begins a series of next filler days.

After this, on the next morning, you'll find your partner waiting for you, as
well as Team Meanies (a Gengar, a Medicham, and an Ekans). They soon empty your
mailbox of any rescue offers. They then let slip that they are under the guide
of a rescue team so they can get away with much more: more cash, adding members
to the team, and, eventually, global control.  *scoffs*  Anyhow, Pelipper will
come by soon after they leave, giving you some mail. Finish off this filler
day.

The next day, you'll find Caterpie outside your house. It seems that his
friend, Metapod, has gotten lost in the woods and hasn't returned. Team Meanies
comes by and promises Caterpie that his friend will be rescued by them, and, as
a reward, Caterpie will be forced a member of their team, and any other reward
goes to them. You challenge this, so whoever find Metapod first gets the reward
given.

So go to Sinister Woods.


O===========================================================================O
|  Section IV - Sinister Woods                                   **PMD44**  |
O===========================================================================O

After the scene with Caterpie and Team Meanies, finish your preparations and
go to Sinister Woods.

O------------------O--------------O
|  Sinister Woods  |  Floors: 12  |
O------------------O--------------O
|      Main Types: Grass, Bug     |
O---------------------------------O

Swinub is of the Ice/Ground type. It is weak to Fire, Fighting, Rock, Steel,
Water, and Grass; advantageous over Flying, Grass, Ground, Rock, Fire, Steel,
and Electric; and takes little damage from Electric.

Oddish and Shroomish are Grass/Poison types. They're weak to Fire, Ice, Flying,
and Psychic. They are advantageous over Water, Rock, Ground, and Grass.

Sudowoodo is a Rock type. It is weak to Fighting, Ground, Grass, Water, and
Steel. It is advantageous over Ice, Fire, and Flying.

Sunflora is a Grass type. It is weak to Flying, Fire, Ice, Poison, and Bug. It
is advantageous against Rock, Water, and Ground.

Sentret, Slakoth, Hoothoot, and Linoone are Normal types. They are weak to
Fighting; advantageous over none; and take little damage from Ghost.

Cascoon and Silcoon are Bug types. They are weak to Flying, Fire, and Rock.
They're advantageous over Grass and Dark.

Ledyba and Scyther are Bug/Flying types. They're weak to Rock (4x), Flying,
Fire, Ice, and Electric; advantageous over Grass, Dark, Fighting, Bug, and
Grass; and take little damage from Ground.

Exeggutor is a Grass/Psychic type. It is weak to Fire, Flying, Bug (4x), Ice,
Poison, Dark, and Ghost. It is advantageous over Rock, Water, Ground, Fighting,
and Poison.

Wooper is a Water/Ground type. It is weak to Grass (4x); advantageous over
Fire, Rock, Ground, Steel, and Electric; and takes little damage from Electric.


After a short scene after beating B12F, you'll fight Team Meanies.

=============================
BOSS: Gengar, Medicham, Ekans
=============================

Gengar is of the Ghost/Poison type. It is weak to Ghost and Psychic; is
advantageous over Ghost, Psychic, and Grass; and takes little damage from
Normal, Fighting, and Ground (the latter is in the case of the mainstream
games, at least).

Medicham is of the Psychic/Fighting type. It is weak to Ghost and Flying and is
advantageous over Fighting, Poison, Normal, Rock, Steel, and Ice.

Ekans is of the Poison type. It is weak to Ground and Psychic. It is
advantageous over Grass.

On your first turn, with the enemies away, use a throwable item (ie. Blast
Seed) or a ranged move (preferably Quick Attack, or some damage-dealer). After
this, you'll need to try to get it to where you and your partner (and other
allies) can deal damage. Heal as needed.


After the battle, Gengar will flee. You then rescue Metapod, who soon comes
from the trees. You'll return to the team base, outside which Caterpie and
Metapod voice that they both aspire to be like you. Your partner mentions that
you oughta make your house into a true team base, and become the best there is.

The next morning, outside the base, Jumpluff approaches you, telling you that
Shiftry has failed to return from his mission. Jumpluff wants you to rescue
Shiftry and its friend. Speak with Jumpluff to learn that they're stuck in the
Silent Chasm. Prep up and go there.


O===========================================================================O
|  Section V - Silent Chasm                                      **PMD45**  |
O===========================================================================O

After you meet Jumpluff and learn Shiftry hasn't returned from his rescue
mission, speak with the Jumpluff to learn that Shiftry and Jumpluff are stuck
in the Silent Chasm. Head there when ready.

O----------------O-------------O
|  Silent Chasm  |  Floors: 9  |
O----------------O-------------O
|    Main Types: Bug, Grass    |
O------------------------------O

Farfetch'd is a Normal/Flying type. It is weak to Rock, Ice, and Electric;
advantageous over Fighting, Bug, and Grass; and takes little damage from Ghost
and Ground.

Weedle, Dustox, Spinarak, and Beedrill are of the Bug/Poison type. They are
weak to Fire, Flying, Rock, Psychic, and Ground (?). They are advantageous over
Grass and Dark.

Teddiursa is a Normal type. It is weak to Fighting; advantageous over none; and
takes little damage from Ghost.

Yanma is a Bug/Flying type. It is weak to Fire, Flying, Rock (4x), Ice, and
Electric; advantageous over Grass, Dark, Bug, and Fighting; and takes little
damage from Ground.

Gloom is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic. It
is advantageous over Grass, Water, Rock, and Ground.

Poliwag is a Water type. It is weak to Grass and Electric. It is advantageous
over Rock, Fire, and Ground.

Trapinch is a Ground type. It is weak to Grass, Water, and Ice; advantageous
over Fire, Rock, and Steel; and takes little damage from Electric.

Houndour is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
damage from Psychic.


After beating the ninth floor, you'll find Jumpluff to be okay, but Shiftry
seems to be injured. Soon after you arrive, the sky and area turns dark and
Zapdos, the legendary Lightning Bird Pokémon, appears. After a quick dialogue,
it will disappear, taking Shiftry with it, to Mt. Thunder.

Back at the team base, Jumpluff's friend is happy he is okay, but the other
one is still worried about Shiftry. You are soon told what happened earlier.
Turns out, Shiftry did end up rescuing Jumpluff; however, the wind gusts broke
a thundercloud and angered Zapdos. As Jumpluff mentions this, Team ACT will
show up, with Alakazam explaining what he thinks on the matter. He'll then
speak about rescuing Shiftry, with your partner eventually convincing him to
let your team rescue Shiftry, though they'll be hot on your trail.

Over the next few days, try training and prepping your team. Mt. Thunder, true
to its name, has several Electric Pokémon, so you'll want to bring along Ground
types (ie. Geodude), while avoiding Water/Flying types. I recommend being,
team-wide, Lv. 16+ before entering. The dungeon is 13 floors total, with only a
single breather floor in-between. When ready, go to the dungeon.


O===========================================================================O
|  Section VI - Mt. Thunder                                      **PMD46**  |
O===========================================================================O

O--------------------O------------------------------O
|  Mt. Thunder       |  Floors: 10 + breather room  |
|  Mt. Thunder Peak  |  Floors: 2 + Peak            |
O--------------------O------------------------------O
|                Main Type: Electric                |
O---------------------------------------------------O

Weedle and Beedrill are Bug/Poison types. They're weak to Fire, Flying, Rock,
Psychic, and Ground (?). They're advantageous over Grass and Dark.

Nidoran <F> is a Poison type. It is weak to Psychic and Ground. It is
advantageous over Grass.

Electrike, Electabuzz, Ampharos, and Manectric are of the Electric type. They
are weak to Ground, and are advantageous over Flying and Water.

Cacnea is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
is advantageous over Rock, Ground, and Water.

Pidgeotto is a Normal/Flying type. It is weak to Ice, Electric, and Rock; is
advantageous over Grass, Bug, and Fighting; and takes little damage from Ghost
and Ground.

Stantler is a Normal type. It is weak to Fighting; advantageous over none; and
takes little damage from Ghost.

Gligar is a Ground/Flying type. It is weak to Ice (4x), Water, and Rock; is
advantageous over Rock, Fire, Steel, Bug, Fighting, and Grass; and takes
little damage from Ground and Electric.

Growlithe is a Fire type. It is weak to Water, Rock, and Ground. It is
advantageous over Steel, Grass, Ice, and Bug.


After beating the tenth floor, you'll find this room with a Kangaskhan statue
in it. This room is, as I refer to it as, a breather room. Here, you can use
the statue to save. Also, your HP/PP/Status is restored upon coming here. And,
most important of all, if you faint past here, you don't have to trek from the
very start forward, but from here forward.

After rising from the 2F staircase (Peak section), you'll find Zapdos.

============
BOSS: Zapdos
============

Zapdos is an Electric/Flying type. It is therefore weak to Ice and Rock;
advantageous over Flying, Water, Bug, Grass, and Fighting; and takes little
damage from Ground.

As usual, begin with the long-range move/item. Usually, once Zapdos is next to
you, you'll have a 4-on-1 (at best). Just wail on him, more or less. He has
around 160 HP, so this battle will be long. Don't be afraid to heal.


After the battle, Team ACT will arrive (AFTER we needed them, of course).
Zapdos will comment your strength for being such a seemingly-weak Pokémon.
Alakazam will then state that he knows you're human (or not a Pokémon)
originally. You ask him if he, with he vast knowledge, knows what caused this;
he knows nothing. He suggests that you go to the Hill of the Ancients and
speak with Xatu. Your partner will rush off, dragging you with him.

The next day, your partner once more approaches and tells you that he has found
out that the Hill of the Ancients is in the Great Canyon. Get prepped for the
dungeon and head out.


O===========================================================================O
|  Section VII - Great Canyon                                    **PMD47**  |
O===========================================================================O

The day after rescuing Shiftry, your partner tells you the location of the Hill
of the Ancients: the Great Canyon. Prepare for the dungeon and head out.

O----------------O----------------O
|  Great Canyon  |   Floors: 12   |
O----------------O----------------O
|  Main Type: Normal, Bug, Grass  |
O---------------------------------O

Skiploom is a Grass/Flying type. It is weak to Fire, Ice (4x), Flying, Poison,
and perhaps Rock. It is advantageous over Water, Rock, Ground, Grass, Bug, and
Fighting. It takes little damage from Ground.

Dunsparce and Tauros are of the Normal type. They're weak to Fighting; are
advantageous against none; and take little damage from Ghost.

Phanpy is a Ground type. It's weak to Grass, Water, and Ice; advantageous over
Fire, Rock, Steel, and Electric; and takes little damage from Electric.

Doduo and Noctowl are of the Normal/Flying type. They're weak to Rock, Ice,
and Electric; are advantageous over Grass, Fighting, and Bug; and take little
damage from Ground and Ghost.

Vileplume is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic.
It's advantageous over Water, Rock, Ground, and Grass.

Breloom is a Grass/Fighting type. It is weak to Fire, Flying (4x), Ice, Poison,
and Psychic. It's advantageous over Water, Rock, Ground, Normal, Steel, Dark,
and Ice.

Murkrow is a Dark/Flying type. It is weak to Rock, Ice, and Electric; is
advantageous over Psychic, Ghost, Fighting, Grass, and Bug; and takes little
damage from Psychic and Ground.

Cacturne is a Grass/Dark type. It is weak to Fire, Ice, Bug (4x), Flying,
Poison, and Fighting; is advantageous to Rock, Water, Ground, Ghost, and
Psychic; and takes little damage from Psychic.

Heracross is a Bug/Fighting type. It is weak to Fire, Flying (4x), and
Psychic. It's advantageous to Rock, Normal, Dark, Ice, Steel, Grass, Dark, and
Psychic.

Ariados is a Bug/Poison type. It's weak to Fire, Flying, Rock, and Psychic.
It's advantageous over Dark, Psychic, and Grass.

Houndoom is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
damage from Psychic.


At the top, you'll find Xatu. Despite speaking (and possibly, tickling) with
him, he won't respond. Eventually, Xatu will know instantly that you're a
human, not a Pokémon. (Yeah, staring at the sun helps him see stuff.
*rolls eyes*) Xatu reveals that many natural disasters have been occuring
lately (BIG SHOCKER), and that they're tied to you becoming a Pokémon (a real
BIG SHOCKER).

He then shuts his trap. There are bigger concerns, it seems, as he sees the end
of the world every single day. For now, you should be worried about the fact
that Gengar was listening in...

The next morning, in Pokémon Square, Lombre will tell you of the Ninetales
legend. If you need to know more, go north to Whiscash's pond and listen to
him. Whiscash will tell you the tale...

One day, back in the days that humans were common(er) (I'm spicing it up a bit,
okay?), one such human - a Pokémon Trainer, no less - was training a Gardevoir.
This Trainer one day had the nerve to touch one of the tails of Ninetales. Any
such thing to do so will subject itself to a miserable curse. As the curse was
cast, the Trainer's Gardevoir shielded the human from the curse, as is the
instinct of Gardevoir. The human gave no care to the cursed Pokémon and fled.
Gardevoir later predicted that this same human would, one day, be reborn as a
Pokémon ... and upset the balance of the world.

See the potential relation to your own story here? After all...

~ You were once human.
~ You became a Pokémon.
~ You have no memory of being human (so it is nearly-impossible to verify
  whether you did this or not).
~ You've been having dreams of a Gardevoir.
~ Around the time you arrived in the Pokémon world, disasters began to occur
  (as per the world becoming un-balanced).

o_o;   Yeah, I'd be nervous, too. Your partner simply stays unmotivated, so
you'll just hang out at the base.

Later that evening, you'll have dream. The Pokémon will appear to you once
more, and you finally figure out that it's Gardevoir. Before you can get any
real answers, the dream fades and you awaken.

The next morning, you seriously begin to consider the idea that you possibly
were the human that fled away from Gardevoir. In the town square, you'll find
Gengar riling everyone up, retelling the story of what recently occured at the
Hill of the Ancients ... blaming everything on you! They chase you out of town,
including Team ACT. They give you the night to prepare to become fugitives.

The next dawn, go into town. (You'll be able to mess around as usual. Buy some
stuff - you won't return for a bit.) When you're ready, speak with your partner
at the team base.

After the scenes, you'll be at Lapis Cave.


O===========================================================================O
|  Section VIII - Lapis Cave                                     **PMD48**  |
O===========================================================================O

After becoming a fugitive, you'll soon end up at Lapis Cave.

O--------------O--------------O
|  Lapis Cave  |  Floors: 14  |
O--------------O--------------O
|   Main Types: Bug, Poison   |
O-----------------------------O

Nincada is a Bug/Ground type. It is weak to Fire, Flying, Rock, Ice, and
Water; advantageous over Grass, Dark, Psychic, Fire, Rock, Steel, and Electric;
and takes little damage from Electric.

Zubat and Golbat are of the Poison/Flying type. They're weak to Psychic, Rock,
Ice, and Electric; advantageous over Grass, Bug, and Fighting; and take little
damage from Ground.

Nidorina and Nidorino are of the Poison type. They're weak to Ground and
Psychic. They're advantageous over Grass.

Illumise is a Bug type. It is weak to Fire, Flying, and Rock. It is has an
advantage over Grass, Psychic, and Dark.

Tangela is a Grass type. It is weak to Fire, Flying, Ice, Poison, and Bug. It
has advantages over Rock, Water, and Ground.

Bagon is a Dragon type. It is weak to Dragon and Ice. It has an advantage over
Dragon.


After going through the fourteenth floor, you find that, somehow, the whole mob
is still on your tail when you leave. You and your partner decide on the
smartest (and most suicidal) option -- the active volcano, Mt. Blaze!


O===========================================================================O
|  Section IX - Mt. Blaze                                        **PMD49**  |
O===========================================================================O

After fleeing from the mob and Lapis Cave by heading to Mt. Blaze, you'll be
just outside the entrance. Go ahead and use the Kangaskhan statue nearby.

As for the cave entrance itself, go into Mt. Blaze - the Rock Path just is a
loop. (Though good for grinding at this point.)

O------------------O------------------------------O
|  Mt. Blaze       |  Floors: 12 + breather room  |
|  Mt. Blaze Peak  |  Floors: 2 + Peak            |
O------------------O------------------------------O
|                Main Types: Fire                 |
O-------------------------------------------------O

Pidgeot and Fearow are of the Normal/Flying type. They're weak to Ice, Rock,
and Electric; advantageous over Grass, Bug, and Fighting; and take little
damage from Ghost and Ground.

Magby, Torkoal, Ponyta, Slugma, and Arcanine compose most of the Fire types
in this dungeon (pure-Fire). They're weak to Water, Rock, and Ground. They are
advantageous over Grass, Bug, Ice, and Steel.

Numel is a Fire/Ground type. It is weak to Water (4x), Rock, and Ground (?); is
advantageous over Grass, Bug, Ice, Steel, Rock, and Electric; and takes little
damage from Electric.

Shuckle is a Bug/Rock type. It is weak to Water, and MAYBE Rock. It has an
advantage over Grass, Psychic, Dark, Fire, Ice, Flying, and Bug.


After ascending past the second Peak floor, you'll end up finding and fighting
the legendary Fiery Bird Pokémon, Moltres.

=============
BOSS: Moltres
=============

Moltres is a Fire/Flying type. It is weak to Rock (4x), Water, and Electric;
is advantageous over Grass, Ice, Steel, Bug, and Fighting types; and takes
little damage from Bug, Grass, and Ground.

As usual, start off with the item or long-range attacks. Begin to focus using
moves-only on your partner, and restrict him to moves that do normal or super
effective damage (if the latter has any, ONLY that). Do the same for yourself.
Other than that, it is a fight-and-heal thing.


After the battle, Moltres will listen to you. He will forgive you, and then
make you promise to restore the world.

After the monologue, you'll be outside the Frosty Forest.


O===========================================================================O
|  Section X - Frosty Forest                                    **PMD410**  |
O===========================================================================O

After defeating Moltres and going to the Frosty Forest, prepare yourself. Since
there aren't any Freeze-healing berries, forget all berries, save for the
Orans. Anyhow, go inside -- ignore the Snow Path loop unless you need to grind.

O----------------------O-----------------------------O
|  Frosty Forest       |  Floors: 9 + breather room  |
|  Deep Frosty Forest  |  Floors: 4 + end            |
O----------------------O-----------------------------O
|        Main Types: Ice, Rock, Normal, Steel        |
O----------------------------------------------------O

Furret, Ditto, and Azurill are of the Normal type. They're weak to Fighting;
advantageous over none; and take little damage from Ghost. Please note,
though, that Ditto often Transforms into another Pokémon on the floor and will
take on its typing.

Nosepass is a Rock type. It is weak to Fighting, Steel, Ground, Grass, and
Water. It is advantageous over Ice, Flying, Fire, and Bug.

Piloswine is a Ground/Ice type. It is weak to Water, Grass, Fighting, Fire,
Rock, and Steel; is advantageous over Fire, Rock, Steel, Electric, Flying,
Grass, and Ground; and takes little damage from Electric.

Mightyena is a Dark type. It is weak to Fighting and Bug; is advantageous over
Psychic and Ghost; and takes little damage from Psychic.

Lairon is a Rock/Steel type. It is weak to Fighting (4x), Ground (4x), and
Water; is advantageous over Fire, Ice, Flying, Bug, and Rock; and takes little
damage from Normal, Poison, and Bug.

Snorunt is an Ice type. It is weak to Fire, Rock, and Steel. It has an
advantage over Ground, Flying, and Grass.

Rhyhorn is a Rock/Ground type. It is weak to Water (4x), Grass (4x), Fighting,
Ground, Steel, and Ice; is advantageous over Fire, Ice, Flying, Bug, Rock,
Steel, and Electric; and takes little damage from Electric.

Metang is a Steel/Psychic type. It is weak to Fire, Fighting, and Ground; is
advantageous over Rock, Ice, Fighting, and Poison; and takes little damage from
Psychic (?) and Poison.


After finishing the fourth deep forest floor, you'll find and battle Articuno,
the legendary Icy Bird Pokémon.

==============
BOSS: Articuno
==============

Articuno is of the Ice/Flying type. It is weak to Rock (4x), Steel, Fire, and
Electric; is advantageous over Grass, Flying, Ground, Bug, and Fighting; and
takes little damage from Ground.

As usual, you'll want to start with the long-range thing. Then head into the
surround-and-attack phase -- if you're close, you might reduce the chance of
the ever-powerful Powder Snow. As usual, abuse weaknesses and heal whenever you
need to.


After the battle, you'll go through the usual process from twice prior: "Oh,
please, forgive and believe us!" and "Okay; you owe me." and stuff. Before the
latter happens, Absol steps in and joins your party (he is quite decent, and is
a Dark type).

After the save message, you'll end up finding Gardevoir's spirit in the real
world (in-game real world, of course), and she is only visible to you. She will
tell you that Ninetales is waiting for you atop Mt. Freeze. Let's go in.


O===========================================================================O
|  Section XI - Mt. Freeze                                      **PMD411**  |
O===========================================================================O

After the few cutscenes post-defeating of Articuno, go into Mt. Freeze.

O-------------------O------------------------------O
|  Mt. Freeze       |  Floors: 15 + breather room  |
|  Mt. Freeze Peak  |  Floors: 4 + Peak            |
O-------------------O------------------------------O
|             Main Type: Fairly various            |
O--------------------------------------------------O

Pineco is of the Bug type. It is weak to Fire, Flying, and Rock. It has an
advantage over Psychic, Dark, and Grass.

Swablu is a Normal/Flying type. It is weak to Rock, Ice, and Electric; has an
advantage over Grass, Fighting, and Bug; and takes little damage from Ghost and
Ground.

Pupitar is a Ground type. It is weak to Water, Grass, and Ice; has advantages
over Fire, Rock, Electric, and Steel; and takes little damage from Electric.

Dewgong is a Water/Ice type. It is weak to Grass, Electric, Fighting, and Rock.
It is advantageous over Rock, Fire, Ground, Flying, and Grass.

Vigoroth, Slaking, and Zangoose are Normal types. They're weak to Fighting;
advantageous over none; and take little damage from Ghost.

Chimecho is a Psychic type. It is weak to Dark, Ghost, and Bug. It is
advantageous over Fighting and Poison.

Seviper is a Poison type. It is weak to Ground and Psychic. It is advantageous
over Grass.

Glalie (which happens to be the only Pokémon on the Peak floors) is an Ice
type. It is weak to Fire, Rock, Fighting, and Steel. It is advantageous over
Grass, Flying, and Ground.


At the Peak, you'll find Ninetales - not. Team ACT finally catches up to and
begins to fight you (in a cutscene manner). Ninetales soon interrupts and
clears your name, telling the present Pokémon that you were not the one who
abandoned Gardevoir. Soon after, before much else can be answered, a quake
hits, bringing the Pokémon to fear that Groudon may awaken. Team ACT will
insist that they take on Groudon - you will return to Pokémon Square.

Back in the aforementioned location, you'll see Gengar in the town square,
trying to get everyone to hunt you down. Soon, you arrive into town, and
Medicham tells Gengar as such. Your team is told to prove your innocence...
and cannot. The Pokémon in the square don't care about that. Then Pelipper
drops a news article, stating you were fully cleared of all charges. As irony
may have it, Gengar is the next to flee.

The next day, you wake up atop your long-missed friend -- the bed! Outside, you
will find two familiar faces, your partner (as per usual) and Pelipper (also as
per usual). Next up, you'll need to complete three missions before the story
will continue.

The night after finishing the third, you will have another dream. Gardevoir
will appear clearly to you. She tells you that her role now is to watch over
you. She also says that she doesn't hate her Trainer, despite... well, you
know. Another quake hits and you wake up. You'll recall the dream. Outside, you
will meet your partner. It was around now that I also met Wynaut and Wobbuffet;
however, their mission thing is listed as "Sub"/side in the Debug Menu. We
shall cover it anyhow. Take their mission to the Uproar Forest.

O-----------------O--------------O
|  Uproar Forest  |  Floors: 10  |
O-----------------O--------------O
|        Main Type: Grass        |
O--------------------------------O

Venonat is a Bug/Poison type. It is weak to Fire, Flying, Rock, Psychic, and
maybe Ground. It is advantageous over Dark, Psychic, and Grass.

Seedot is a Grass type. It is weak to Fire, Flying, Bug, Poison, and Ice. It
is advantageous over Rock, Water, and Ground.

Nuzleaf is a Grass/Dark type. It is weak to Fire, Flying, Bug (4x), Poison,
Ice, and Fighting; is advantageous over Rock, Water, Ground, Ghost, and
Psychic; and takes little damage from Psychic.

Roselia is a Grass/Poison type. It is exclusive to Red Rescue Team. It is weak
to Fire, Flying, Ice, and Psychic. It is advantageous over Rock, Water, Ground,
and Grass.

Aipom is a Normal type and exclusive to Blue Rescue Team. It is weak to
Fighting; advantageous over none; and takes little damage from Ghost.

Mankey is a Fighting type. It is weak to Flying and Psychic. It is advantageous
to Normal, Rock, Ice, Steel, and Dark. Additionally, you will fight three on
the tenth floor.

One thing to mention is that, on 9F, you will want to pick up a Chestnut or
two. It'll help later.


After this dungeon, you'll return to the team base and speak with Wynaut. You
will get a peeled Chestnut as a reward. The Mankey gang soon come and attempt
to fight you. Hand over the Chestnut and you'll end up building your team base
halfway or so. After a quick monologue, you'll see an incomplete base. The only
way to finish it is to give the Mankey gang another Chestnut. (Remember, 9F of
the Uproar Forest.) Do so once or twice to finish the base. Hey, it looks like
you!


The next morning, after finishing the base, you'll need to finish six or so
more missions.

The day after finishing three, you'll wake up to a quake. Outside, Lombre will
tell you to go to the Square - Shiftry is calling all rescue team there. There,
you'll find a lot of new Pokémon. Shiftry speaks to the crowd and delivers the
terrible news - Team ACT hasn't returned from their underground mission, and no
one knows why. Shiftry wants to make a special team made of the best Pokémon
here. This soon becomes Blastoise of Team Hydro, Octillery of Team Constrictor,
and Golem, of Team Rumblerock. (Keep in mind this would be an excellent team
for a dungeon filled with Fire, Rock, and Ground types like the Magma Cavern.)

Your next goal to finish off the rest of the six missions. The day after, yet
another earthquake wakes you up. Your partner bursts in and takes you to the
Square ... where you find Blastoise, Octillery, and Golem collapsed upon the
ground! You soon volunteer yourselves to go to the underground dungeon, despite
what soon ensues.

Magma Cavern - the underground dungeon - is filled with Fire, Rock, and Ground
type Pokémon. Water is general preference if at all possible. Rawst Berries,
Oran Berries, and Reviver Seeds are a MUST.


O===========================================================================O
|  Section XII - Magma Cavern                                   **PMD412**  |
O===========================================================================O

The day after finishing the six missions required earlier in the game, yet
another earthquake wakes you up. Your partner bursts in and takes you to the
Square ... where you find Blastoise, Octillery, and Golem collapsed upon the
ground! You soon volunteer yourselves to go to the underground dungeon, despite
what soon ensues.

Magma Cavern - the underground dungeon - is filled with Fire, Rock, and Ground
type Pokémon. Water is general preference if at all possible. Rawst Berries,
Oran Berries, and Reviver Seeds are a MUST.

O-----------------------O------------------------------O
|  Magma Cavern         |  Floors: 23 + breather room  |
|  Magma Cavern Depths  |  Floors: 1 + two end rooms   |
O-----------------------O------------------------------O
|            Main Types: Fire, Rock, Ground            |
O------------------------------------------------------O

Raticate is a Normal type. It is weak to Fighting; advantageous over none; and
takes little damage from Ghost.

Sandshrew and Sandslash are Ground types. They're weak to Ice, Grass, and
Water; advantageous over Poison, Fire, Rock, Steel, and Electric; and take
little damage from Electric.

Nidoqueen and Nidoking are Poison/Ground types. They're weak to Water, Ice,
Ground, and Psychic; advantageous over Poison, Rock, Steel, Fire, Electric, and
Grass; and take little damage from Electric.

Graveler, Golem, Rhydon, and Onix are Rock/Ground types. They are weak to
Water (4x), Fighting, Grass (4x), Ground, Steel, and maybe Ice. They are
advantageous over Fire, Ice, Flying, Bug, Rock, Electric, and Steel.

Magmar is a Fire type. It is weak to Water, Rock, and Ground. It is
advantageous over Bug, Grass, Ice, and Steel,

Mawile is a Steel type. It is weak to Ground and Fire; advantageous over Rock
and Ice; and takes little damage from Poison.

Arbok and Grimer are Poison types. They're weak to Ground and Psychic. They are
advantageous over Grass.

Magcargo is a Rock/Fire type. It is weak to Water (4x), Fighting, and
Ground (4x). It is advantageous over Ice, Grass, Bug, Steel, Fire, Rock, and
Electric.

Steelix is a Steel/Ground type. It is weak to Water, Fighting, and Fire;
advantageous over Rock, Ice, Fire, Steel, Electric, and Poison; and takes
little damage from Electric, Poison (x0.125 damage?), and Rock.

On the second deep floor, you will find ACT passed out. Continue into the next
room and BOOM! - you'll fight Groudon, the legendary Pokémon who raised the
continents.

=============
BOSS: Groudon
=============

As you may know, Groudon has the ability of Drought. This makes it sunny, which
will weaken Water moves and strengthen Fire as well as allowing for the instant
use of Solarbeam.

Okay, Groudon is a Ground-type Pokémon. This means he is weak against Water,
Grass, and Ice (forget about Water; remember Drought?); advantageous over Fire,
Rock, Steel, Poison, and Electric; and takes little damage from Electric.

As per usual, begin with the long-range move or item. Use your best moves and
you'll eventually win.


After the battle and rescuing Team ACT, you'll return aboveground. In Pokémon
Square, you will talk with everyone when soon, Xatu communicates telepathically
with everyone present. He tells everyone of a horrible future -- a falling star
is heading straight for the planet! Your only hope is to get Rayquaza, the
legendary Pokémon of the sky, to destroy it. However, Rayquaza only lives up in
the clouds, right? Well, you and your partner will use a combination of the
psychic power of Alakazam and Xatu in the form of the Teleport Gem to get
there. Get ready ... and speak with your partner.

That night, after a quick Nightmare, Gardevoir will come to you and explain the
whole story, as promised... The Pokémon of the world knew of a crisis coming
(or some Pokémon?). They knew they alone couldn't conquer this crisis. They
sought out someone with bravery and courage; one who wouldn't fall victim to
the temptations of glory and greed. They chose a human -- you. You, as a human,
denied having such qualities, but they sensed it within you. You then agreed
that, as a test, you were to be transformed into a Pokémon with no memory. If
you were deemed worthy, you would be told the whole story -- if not, you'd die
with the rest of the world. Seeing as you are being told the story, you have
been deemed worthy.

The next day, you will end up going to the Hill of the Ancients to be shot to
the Sky (Tower).


O===========================================================================O
|  Section XIII - Sky Tower                                     **PMD413**  |
O===========================================================================O

O==================O==============================O
|  Sky Tower       |  Floors: 25 + breather room  |
|  Sky Tower Peak  |  Floors: 8 + Apex            |
O==================O==============================O
|           Main Types: Fairly various            |
O=================================================O

Shedinja is a Ghost/Bug type Pokémon. It is weak to Ghost, Dark, Fire,
Flying, and Rock. I'll stop at that for one reason -- this Pokémon has the
Wonder Guard ability: only super-effective type moves hit for any damage.
(Though, in PMD2, throwing items work.)

Forretress and Scizor are Bug/Steel types. They're weak to Fire (4x), Fighting,
and Ground; advantageous over Grass, Dark, Psychic, Ice, and Rock; and take
little damage from Poison and Grass.

Shuppet, Duskull, and Dusclops are Ghost types. They're weak to Dark and Ghost;
advantageous over Ghost and Psychic; and take little damage from Normal and
Fighting.

Masquerain and Ledian are Bug/Flying types. They're weak to Rock (4x), Fire,
Flying, Ice, and Electric; advantageous over Grass, Dark, Psychic, Bug, and
Fighting; and take little damage from Ground.

Lunatone and Solrock are Rock/Psychic types. They're weak to Ground, Steel,
Water, Grass, Dark, Bug (?), and Ghost. They're advantageous over Fire, Ice,
Bug, Flying, Poison, and Fighting.

Koffing is a Poison type. It is weak to Ground and Psychic; and is advantageous
over Grass.

Altaria and Salamence are of the Dragon/Flying type. They are weak to Ice (4x),
Dragon, and Rock; advantageous over Dragon, Grass, Bug, and Fighting; and take
little damage from Grass and Ground.

Venomoth is a Bug/Poison type. It is weak to Fire, Flying, Rock, Ground, and
Psychic; and is advantageous over Dark, Grass, and Psychic.

Aerodactyl is a Rock/Flying type. It is weak to Water, Steel, Ice, and Electric
moves; is advantageous over Fire, Ice, Flying, Grass, Bug, and Fighting; and
takes little damage from Ground.

Flygon is a Ground/Dragon type. It is weak to Water, Ice (4x), and Dragon; is
advantageous over Fire, Rock, Steel, Poison, Electric, and Dragon; and takes
little damage from Electric (1/8 the norm).

Tropius is a Grass/Flying type. It is weak to Ice (4x), Fire, Flying, Poison,
and Rock; is advantageous over Water, Rock, Ground, Bug, Grass, and Fighting;
and takes little damage from Ground (1/8 norm).

Claydol is a Ground/Psychic type. It is weak to Ice, Grass, Water, Bug, Ghost,
and Dark; is advantageous over Fire, Rock, Steel, Poison, and Electric; and
takes little damage from Electric.

Metagross is a Steel/Psychic type. It is weak to Fire and Ground; is
advantageous over Rock, Ice, Poison, and Fighting; and takes little damage from
Poison; and resists all else except for Water and Electric.

At the top, after a quick scene, you will fight Rayquaza!

>>>>>>>>>>>>>>>>>>>>
FINAL BOSS: Rayquaza
>>>>>>>>>>>>>>>>>>>>

Rayquaza is a Dragon/Flying type. It is weak to Ice (4x), Dragon, and Rock
moves; advantageous over Dragon, Grass, Bug, and Fighting types; and takes
little damage from Grass and Ground.

As usual, begin by starting with the usual throw item or long-range move. Try
to get your party in-range for fighting Rayquaza, then just wail on him. Be
sure to heal when needed, and good luck.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      (AFTER YOU WIN...) CONGRATULATIONS! YOU HAVE BEATEN THE PRE-CREDITS
         STORYLINE OF POKEMON MYSTERY DUNGEON: RED/BLUE RESCUE TEAMS!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

I shan't spoil the ending.


5. Post-Credits Walkthrough**************************PMD5********************

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!                             NOTICE!                              !!!
    !!!                                                                  !!!
    !!!  PLEASE NOTE THAT POKEMON DATA FOR HERE IS I-N-C-O-M-P-L-E-T-E!  !!!
    !!!                                                                  !!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

O===========================================================================O
|  Section I - New Dungeons Information                          **PMD51**  |
O===========================================================================O

Since you're looking at this, we'll cover a few things beforehand!

After reloading the file, head to the Whiscash Pond to find a hole in the
platform nearby. Go near it to be unable to fit inside. A few more things will
happen around now -- I forgot to list them -- return to the base afterwards to
speak with your partner. You'll be able to, after a conversation, pick the
whole team (within the limits of the dungeon). If you wish to evolve, you'll
need to go back to that cave without anyone in your party to evolve.

Next, go into the Pokémon Square. Speak with Medicham, Lombre, then Whiscash
to get the HM, Dive, which is needed to get to some of the dungeons.

Dungeons!?

O--------------O--------------O
|  Solar Cave  |  Floors: 20  |
O--------------O--------------O
|  Unlocked upon getting the  |
|  Dive HM.                   |
O-----------------------------O

You'll want to bring a Key or two, though they can be often found here, and for
sure a Water Pokémon. Why? Here, there are three HMs for accessing dungeons!
On 10F is HM Dive (need Key); on 15F is HM Waterfall (need Key); and on 20F is
HM Surf (need Water Pokémon). If you already have one of these, you'll be able
to get a Link Cable instead.

O------------------O--------------O
|  Waterfall Pond  |  Floors: 19  |
O------------------O--------------O
|  You'll need the Waterfall HM.  |
O---------------------------------O

You can find a bunch of Water Pokémon here, I can say that much, including
the starters (Water, of course).

O---------------O--------------O
|  Wyvern Hill  |  Floors: 30  |
O---------------O--------------O
|  You'll need the Dragon Cave |
|  Friend Area.                |
O------------------------------O

You can find some Dragon Pokémon here. You can also find HM Fly on 30F, but
you'll need a Key.

O-------------------O--------------O
|  Darknight Relic  |  Floors: 15  |
O-------------------O--------------O
|  You'll need the Conceal Forest  |
|  Friend Area.                    |
O----------------------------------O

Lots of Ghost Pokémon here.

O-----------------O--------------O
|  Desert Region  |  Floors: 20  |
O-----------------O--------------O
|  You'll need the Sizzling      |
|  Desert Friend Area.           |
O--------------------------------O

There are some Ground and Rock Pokémon here.

O-------------------O--------------O
|  Southern Cavern  |  Floors: 50  |
O-------------------O--------------O
|  You'll need the Rock Cave       |
|  Friend Area (comes from a job). |
O----------------------------------O

Many, many Ground type Pokémon here, as well as a few Rock types. There is also
a few Metal Coats on 49F and 50F, the evolution item for Scyther and Onix.

O-------------O--------------O
|  Grand Sea  |  Floors: 30  |
O-------------O--------------O
|  You'll need the Dive HM   |
|  and the Quiet Sea Friend  |
|  Area.                     |
O----------------------------O

Some Mantine are found here, as well as a rare Dragonite. However, the Mantine
are 30F-only, and that's Red Rescue Team; Blue needs a Wonder Mail code before
this can occur. Otherwise, there obviously are a lot of Water types.

O---------------O--------------O
|  Unown Relic  |  Floors: 11  |
O---------------O--------------O
|  You'll need the Friend      |
|  Areas Ancient Chambers AN   |
|  and O? for this.            |
O------------------------------O

Got a thing for Unown? Look no further.

O---------------O--------------O
|  Far-off Sea  |  Floors: 75  |
O---------------O--------------O
|  You'll need the Quiet Sea   |
|  Friend Area and the Dive HM |
|  and a Water Pokémon.        |
O------------------------------O

Far too many Water types here. That's really it, aside from the Tight Belt. You
also cannot switch the team leader in here.


O===========================================================================O
|  Section II - The Stormy Sea and Kyogre                        **PMD52**  |
O===========================================================================O

After getting the Dive HM from Whiscash, you'll be allowed to go to the Stormy
Sea.

O--------------O--------------O
|  Stormy Sea  |  Floors: 40  |
O--------------O--------------O
|  You'll need the Dive HM.   |
O-----------------------------O

This place has a lot of Water Pokémon, but little else to mention, except the
last floor, where you'll fight...

============
BOSS: Kyogre
============

Kyogre is the rival of Groudon. It is a Water type. It is weak to Electric and
Grass, and advantageous over Fire, Rock, and Ground. Just use the usual tactics
and you'll win. Kyogre is recruited easily, having a ~50% chance, and comes
with his own Friend Area.


O===========================================================================O
|  Section III - The Feather Quest, and afterwards               **PMD53**  |
O===========================================================================O

After obtaining the Surf HM, a Spinda will appear in Pokémon Square. Speak
with him to eventually give you the Clear Feather. Head to the Great Canyon
next.

O----------------O----------------O
|  Great Canyon  |   Floors: 12   |
O----------------O----------------O
|  Main Type: Normal, Bug, Grass  |
O---------------------------------O

Skiploom is a Grass/Flying type. It is weak to Fire, Ice (4x), Flying, Poison,
and perhaps Rock. It is advantageous over Water, Rock, Ground, Grass, Bug, and
Fighting. It takes little damage from Ground.

Dunsparce and Tauros are of the Normal type. They're weak to Fighting; are
advantageous against none; and take little damage from Ghost.

Phanpy is a Ground type. It's weak to Grass, Water, and Ice; advantageous over
Fire, Rock, Steel, and Electric; and takes little damage from Electric.

Doduo and Noctowl are of the Normal/Flying type. They're weak to Rock, Ice,
and Electric; are advantageous over Grass, Fighting, and Bug; and take little
damage from Ground and Ghost.

Vileplume is a Grass/Poison type. It is weak to Fire, Flying, Ice, and Psychic.
It's advantageous over Water, Rock, Ground, and Grass.

Breloom is a Grass/Fighting type. It is weak to Fire, Flying (4x), Ice, Poison,
and Psychic. It's advantageous over Water, Rock, Ground, Normal, Steel, Dark,
and Ice.

Murkrow is a Dark/Flying type. It is weak to Rock, Ice, and Electric; is
advantageous over Psychic, Ghost, Fighting, Grass, and Bug; and takes little
damage from Psychic and Ground.

Cacturne is a Grass/Dark type. It is weak to Fire, Ice, Bug (4x), Flying,
Poison, and Fighting; is advantageous to Rock, Water, Ground, Ghost, and
Psychic; and takes little damage from Psychic.

Heracross is a Bug/Fighting type. It is weak to Fire, Flying (4x), and
Psychic. It's advantageous to Rock, Normal, Dark, Ice, Steel, Grass, Dark, and
Psychic.

Ariados is a Bug/Poison type. It's weak to Fire, Flying, Rock, and Psychic.
It's advantageous over Dark, Psychic, and Grass.

Houndoom is a Dark/Fire type. It is weak to Fighting, Rock, Water, and Ground;
advantageous over Psychic, Ghost, Steel, Ice, Grass, and Fire; and takes little
damage from Psychic.


At the top, you'll find Xatu. After a short discussion, you'll be told to head
to the Fiery Field. Go there now.

O---------------O--------------O
|  Fiery Field  |  Floors: 30  |
O---------------O--------------O
|  You'll need the Surf HM.    |
O------------------------------O

At the end of the Fire-type-filled dungeon is Entei.

===========
BOSS: Entei
===========

Entei is a Fire-type. It is weak to Water, Rock, and Ground; and has an
advantage over Grass, Bug, Ice, and Steel. Use the usual tactics.


After the battle, you'll get the Clear Feather dyed Red, then are directed to
the Lightning Field.

O-------------------O--------------O
|  Lightning Field  |  Floors: 30  |
O-------------------O--------------O
|  You'll need the Surf HM.        |
O----------------------------------O

At the end of this Electrical dungeon, you'll find and fight Raikou.

============
BOSS: Raikou
============

Raikou is an Electric type. It is weak to Ground and advantageous over Flying
and Water. Again, usual tactics.


After the battle, you'll be given a yellow dye to the Feather. You are directed
to the Northwind Field. Go.

O-------------------O--------------O
|  Northwind Field  |  Floors: 30  |
O-------------------O--------------O
|  You'll need the Surf HM.        |
O----------------------------------O

At the end of this Water-filled dungeon, you'll find Suicune.

=============
BOSS: Suicune
=============

Suicune is a Water type. It is weak to Grass and Electric; and advantageous
over Fire, Rock, and Ground. Usual tactics.


After this, your feather is given a third color to make it become the Sunset
Feather. You now can go to Mt. Faraway. So, go.

O---------------O--------------O
|  Mt. Faraway  |  Floors: 40  |
O---------------O--------------O
|  You'll need the Surf HM.    |
O------------------------------O

Aside from the usual mountain Pokémon, you'll find a Friend Bow on 30F - it is
behind a locked door, so you'll need to bring a Key. Ho-oh awaits a battle on
40F.

===========
BOSS: Ho-oh
===========

Ho-oh is a Fire/Flying type, much like Moltres. It is weak to Rock (4x), Water,
and Electric; advantageous over Grass, Bug, Ice, Steel, and Fighting; and takes
little damage from Ground, Grass, and Bug.


After this battle, you can go to the Western Cave. That was made into
Section VI, as this section is long enough as it is.


O===========================================================================O
|  Section IV - The Buried Relic...?                             **PMD54**  |
O===========================================================================O

After finishing off the Stormy Sea, you'll get a letter of the Buried Relic.
Go to the Town Square and speak with Shiftrty and Lombre to unlock this
LENGTHY dungeon. Bring a lot of Apples and/or a Stamina Band.

O----------------O--------------O
|  Buried Relic  |  Floors: 99  |
O----------------O--------------O

This dungeon is, as I said, lengthy.

Now, on 15F, you'll find Regirock.

==============
BOSS: Regirock
==============

Regirock is a Rock type. It is weak to Fighting, Ground, Steel, Water, and
Grass. It is advantageous over Flying, Fire, Ice, and Bug. After defeating
Regirock, you'll get the Rock Part.


On 25F, you'll find Regice.

============
BOSS: Regice
============

Regice is an Ice type. It is weak to Fire, Fighting, Rock, and Steel. It is
advantageous over Flying, Grass, Dragon, and Ground. After defeating it, you
get the Ice Part.


On 35F, you'll find Registeel.

===============
BOSS: Registeel
===============

Registeel is a Steel type. It is weak to Fire, Fighting, and Ground; takes
normal damage from Water and Electric; resists all else; and is advantageous
over Rock and Ice. You earn the Steel Part for winning.


If you get all three parts meshed together to make a Music Box, you can find
Mew on any floor from 36F onwards. It CAN appear MULTIPLE TIMES -- I have had
it appear about ten times. Remember, it can Transform, and such is documented
on the log.

There are also some HMs here.

~ Rock Smash (45F); requires a Key.
~ Strength (60F); need Rock Smash or the ability to walk through walls.
~ Flash (70F); requires Key.
~ Cut (80F); requires Key, Rock Smash/walk-thru-walls, and the ability to cross
  water.


O===========================================================================O
|  Section V - Latias and Latios                                 **PMD55**  |
O===========================================================================O

After getting the Surf HM and buying the Southern Island Friend Area from
Wigglytuff, an event occurs the next day. You'll awaken and find blur to fly
past. After a bit, the Northern Range is made available for exploration.

O------------------O--------------O
|  Northern Range  |  Floors: 25  |
O------------------O--------------O

At the end of it, on 25F, you'll find the thief, Latios, one of the Eon
Pokémon. You'll have to fight him.

============
BOSS: Latios
============

Latios is a Dragon/Psychic type. It is weak to Dragon, Ice, Bug, Ghost, and
Dark; and is advantageous over Dragon, Fighting, and Poison. Usual tactics,
as usual.


After the battle, you'll realize that he stole these items to rescue Latias,
his sister, who was injured by a meteor chunk and fell into the Pitfall
Valley. Latios is too injured to go, so, using the remains of the Teleport
Gem, you'll go in and back.

O------------------O--------------O
|  Pitfall Valley  |  Floors: 25  |
O------------------O--------------O

Little to mention here. At the end, you'll rescue Latias and bring here to
town. You'll reunite the legendary duo, who then request to be on your rescue
team!


O===========================================================================O
|  Section VI - Western Cavern and Mewtwo                        **PMD56**  |
O===========================================================================O

After obtaining access to Mt. Faraway and recruiting Ho-oh (go up there a
second time), you'll be back at your base. After seeing a quick scene between
Charizard and Blastoise, you'll find the two severely injured in the Square,
letting you know of the Western Cavern. It is open for exploration.

O------------------O--------------O
|  Western Cavern  |  Floors: 99  |
O------------------O--------------O
|  You'll need the Surf HM.       |
O---------------------------------O

This place really handicaps you, belly-wise. Bring a Stamina Band and a lot of
Apples. You'll find some items along the way; go wise about using them.

Anyhow, on 99F, you'll end up fighting Mewtwo, deemed by many to be the
strongest of Pokémon.

============
BOSS: Mewtwo
============

Mewtwo is of the Psychic type, and therefore weak to Ghost, Dark, and Bug. It
is advantageous over Fighting and Poison. Don't be afraid to heal, especially
considering the long trip. Mewtwo can't be recruited until the second trip.


O===========================================================================O
|  Section VII - Silver Trench and Lugia                         **PMD57**  |
O===========================================================================O

First, you must clear the Stormy Sea. Then recruit Latias and Latios (see
section V). Then go back up Mt. Thunder, Mt. Blaze, and the Frosty Forest to
recruit Zapdos, Moltres, and Articuno, respectively.

The next day, head to the Square and speak with Alakazam. He'll mention
something about a disturbance near the Legendary Birds' Friend Area. Go there
and you'll be given the Whirl Symbol, which allows you into the Silver Trench.

O-----------------O--------------O
|  Silver Trench  |  Floors: 99  |
O-----------------O--------------O
|  You'll need the Dive HM and a |
|  Water Pokémon.                |
O--------------------------------O

This dungeon is AWESOME (if you have room-wide moves). Why? Each and every
floor is one big rectangle and FILLED with enemies. :)  On the last floor is
Lugia.

===========
BOSS: Lugia
===========

Lugia is a Psychic/Flying type. It is weak to Dark, Ghost, Rock, Ice, and
Electric; advantageous over Fighting, Poison, Grass, and Bug; and takes little
damage from Ground. Usual tactics.


O===========================================================================O
|  Section VIII - Meteor Cave and Deoxys                         **PMD58**  |
O===========================================================================O

After recruiting Lugia, you'll be allowed to go to Meteor Cave eventually.

O---------------O--------------O
|  Meteor Cave  |  Floors: 20  |
O---------------O--------------O

This dungeon is unique. It only has one Pokémon throughout it, Deoxys (a
Psychic type) in each of its Formes. On each one, you need to defeat the
mirage before getting at the stairs to the next floor.

Deoxys is on the last floor.

============
BOSS: Deoxys
============

Deoxys is a Psychic-type. It is weak to Bug, Ghost, and Dark; and advantageous
over Fighting and Poison. It isn't too hard by this point with the bare
minimum done.

However, his recruit rate is low: -10% (that's the base). It is raised to 24%
with a Lv. 90+ leader, a Friend Bow, and the Lucario Rank ... but still.


O===========================================================================O
|  Section IX - Joyous Tower                                     **PMD59**  |
O===========================================================================O

After obtaining the Sky Blue Plains (a Friend Area), and recruiting Latias and
Latios, you automatically can go here.

O----------------O--------------O
|  Joyous Tower  |  Floors: 99  |
O----------------O--------------O
|  Restrictions: All members    |
|  are reduced to Lv. 1 and you |
|  can bring no money.          |
O-------------------------------O

Yes, a 99 Floor dungeon, and you start at Lv. 1. This is restored upon leaving,
whether you are above your old level or not. You also get to bring no money.
The main reason for coming here are the unique Pokémon, and the challenge.
Bring an Escape Orb for safe measure.


O===========================================================================O
|  Section X - Purity Forest and Celebi                         **PMD510**  |
O===========================================================================O

After unlocking the Sky Blue Plains (a Friend Area) and obtaining Latias and
Latios as members, you can go here, too.

O-----------------O--------------O
|  Purity Forest  |  Floors: 99  |
O-----------------O--------------O
|  Restrictions: Leader-only, at |
|  Lv. 1, no items, no money, no |
|  recruiting.                   |
O--------------------------------O

Holy ****. You will want to try and find some stuff. Apples of any variety,
TMs, and a Pass Scarf. On a side note, there are some TMs in the dungeon,
seemingly more often than other dungeons. For this, bring the Pokémon that can
learn any TM move -- Mew! If you manage 98 floors, you'll battle Celebi on the
99th... Nah, I'm joking. You'll automatically recruit Celebi.


O===========================================================================O
|  Section XI - Wish Cave and Jirachi                           **PMD511**  |
O===========================================================================O

After obtaining the Sky Blue Plains, and recruiting Latias and Latios, head to
Whiscash's pond. Speak with Medicham and Ekans. Complete some missions, speak
again, some more missions, then speak with Ekans. Go to the bulletin board and
accept Medicham's job to find Wish Cave.

O-------------O--------------O
|  Wish Cave  |  Floors: 99  |
O-------------O--------------O
|  Restrictions: Need Surf   |
|  HM, level goes to 1, and  |
|  no money.                 |
O----------------------------O

Well, you'll want to bring some Apples, a Pass Scarf, and healing items. If you
use Mew (like me), bring TMs/HMs to manage through. After rescuing Medicham,
you can return here and go to the last floor. You can have him grant you a
wish, one of which will let you recruit him. If you think you can get through
here again, you can come back and defeat him to recruitment. On a side note,
you'll need a Wish Stone for the wish - one is on 50F if you lose the one
Medicham hands over.


O===========================================================================O
|  Section XII - Gengar's Past and Murky Cave                   **PMD512**  |
O===========================================================================O

After clearing the Stormy Sea and rescuing Medicham from the Wish Cave, you
will find Gengar outside your base the next day. He'll request you take him to
Mt. Freeze to find Ninetales.

O-------------------O------------------------------O
|  Mt. Freeze       |  Floors: 15 + breather room  |
|  Mt. Freeze Peak  |  Floors: 4 + Peak            |
O-------------------O------------------------------O
|             Main Type: Fairly various            |
O--------------------------------------------------O

Pineco is of the Bug type. It is weak to Fire, Flying, and Rock. It has an
advantage over Psychic, Dark, and Grass.

Swablu is a Normal/Flying type. It is weak to Rock, Ice, and Electric; has an
advantage over Grass, Fighting, and Bug; and takes little damage from Ghost and
Ground.

Pupitar is a Ground type. It is weak to Water, Grass, and Ice; has advantages
over Fire, Rock, Electric, and Steel; and takes little damage from Electric.

Dewgong is a Water/Ice type. It is weak to Grass, Electric, Fighting, and Rock.
It is advantageous over Rock, Fire, Ground, Flying, and Grass.

Vigoroth, Slaking, and Zangoose are Normal types. They're weak to Fighting;
advantageous over none; and take little damage from Ghost.

Chimecho is a Psychic type. It is weak to Dark, Ghost, and Bug. It is
advantageous over Fighting and Poison.

Seviper is a Poison type. It is weak to Ground and Psychic. It is advantageous
over Grass.

Glalie (which happens to be the only Pokémon on the Peak floors) is an Ice
type. It is weak to Fire, Rock, Fighting, and Steel. It is advantageous over
Grass, Flying, and Ground.


At the top is Ninetales. After Gengar begs a bit, Ninetales will tell him to go
to Murky Cave to see if he can be transformed back into a human, depsite having
abandoned Gardevoir and been cursed. The next day, you'll take him to Murky
Cave.

O--------------O--------------O
|  Murky Cave  |  Floors: 20  |
O--------------O--------------O

At the end of this dungeon will be a very plotty scene. I will not spoil it.


O===========================================================================O
|  Section XIII - Uproar Forest                                 **PMD513**  |
O===========================================================================O

The appearance of this is unknown. I encountered it the day after returning
from being a fugitive. A Wynaut and Wobbuffet will tell you to look at their
job on the bulletin board. Do so and you'll eventually be allowed to this
dungeon to solve their Mankey problem.

O-----------------O--------------O
|  Uproar Forest  |  Floors: 10  |
O-----------------O--------------O
|        Main Type: Grass        |
O--------------------------------O

Venonat is a Bug/Poison type. It is weak to Fire, Flying, Rock, Psychic, and
maybe Ground. It is advantageous over Dark, Psychic, and Grass.

Seedot is a Grass type. It is weak to Fire, Flying, Bug, Poison, and Ice. It
is advantageous over Rock, Water, and Ground.

Nuzleaf is a Grass/Dark type. It is weak to Fire, Flying, Bug (4x), Poison,
Ice, and Fighting; is advantageous over Rock, Water, Ground, Ghost, and
Psychic; and takes little damage from Psychic.

Roselia is a Grass/Poison type. It is exclusive to Red Rescue Team. It is weak
to Fire, Flying, Ice, and Psychic. It is advantageous over Rock, Water, Ground,
and Grass.

Aipom is a Normal type and exclusive to Blue Rescue Team. It is weak to
Fighting; advantageous over none; and takes little damage from Ghost.

Mankey is a Fighting type. It is weak to Flying and Psychic. It is advantageous
to Normal, Rock, Ice, Steel, and Dark. Additionally, you will fight three on
the tenth floor.

One thing to mention is that, on 9F, you will want to pick up a Chestnut or
two. It'll help later.


After this dungeon, you'll return to the team base and speak with Wynaut. You
will get a peeled Chestnut as a reward. The Mankey gang soon come and attempt
to fight you. Hand over the Chestnut and you'll end up building your team base
halfway or so. After a quick monologue, you'll see an incomplete base. The only
way to finish it is to give the Mankey gang another Chestnut. (Remember, 9F of
the Uproar Forest.) Do so once or twice to finish the base. Hey, it looks like
you!


O===========================================================================O
|  Section XIV - Howling Forest                                 **PMD514**  |
O===========================================================================O

After obtaining the Sky Blue Plains Friend Area, you'll be able to find a job
on the Bulletin Board by a Smeargle. You'll need to rescue him from the
Howling Forest. It has mostly Grass and Bug types, I think, and is about 10 to
15 floors. After reaching the last floor and a few scenes, you'll be allowed
to go to the Howling Forest whenever, and you'll get Smeargle as a team member.


6. Other Helpful Things**************************PMD6************************
These URLs will link to the things described.

==============================================================================
Dungeons of Mystery FAQ (by TFergusson):

Lots of stuff about the dungeons - almost everything, I bet!


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/40256

=============================================================================
Friend Area FAQ (by martinkaca):

Lists the Pokémon for the Friend Areas.


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/45037

=============================================================================
IQ/Gummi FAQ (by neon_screen):

Stuff about IQ and Gummis.


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/45789

=============================================================================
Items FAQ (by Dalent):

Items stuff.


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/45033

=============================================================================
Level-Up Stats FAQ (by TFergusson):

Everything ... about every Pokémon ... leveling up. O_O


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/40396

=============================================================================
Starter Pokémon FAQ (by Gamer_gal234):

How to get through the pre-start quiz for the desired Pokémon.


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/56659

=============================================================================
Wonder Mail FAQ (by Zombieinfection):

Lists a fair deal of WM codes for you!


http://www.gamefaqs.com/gba/929408-pokemon-mystery-dungeon-red-rescue-team/
faqs/45032

=============================================================================










++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++    Pokémon Mystery Dungeon: Red/Blue Rescue Teams FAQ/Walkthrough.     +++
+++                                                                        +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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