hide results

    FAQ/Walkthrough by Mykas0

    Version: 1.61 | Updated: 06/11/07 | Printable Version | Search Guide | Bookmark Guide

    "Pokemon Ranger" for Nintendo DS FAQ/Walkthrough
    By Mykas0
    version 1.61
    11-6-2007
    
    BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
    don't change ANY part of it (including this small introduction). Also,
    you can print it but only for use at your home, you may NEVER sell 
    this stuff or else you will make me really mad and maybe I won't work
    anymore! Finally, if you want to use this faq on your site you have to
    mail me and ask me for it, I will almost surely grant it to you!
    
    
    While I may not be a very huge fan of the Pokemon series (in fact, I
    hardly know their names, after the first 151), I had some free time and I
    decided to write this guide. It may not be the best one around, but it
    will surely help players with this game. Also, I wanted to give a huge
    thanks to guys back at http://www.serebii.net , their website is great and
    some of their information was used (with permission) to fully complete
    this guide, and without their help this wouldn't have been possible. Also,
    the entire website is a great resource for Pokemon information, so be sure
    to pay them a visit, ok?
    Also, I am currently accepting donations. In case you liked this guide and
    you feel like contributing for my future work (even a $5 online gift 
    certificate is just great!), please contact me to the mail stated at the
    end of this guide.
    Now, please continue reading and I hope you enjoy doing so as much as I
    did writing it.
    
    
    
    0~. Version History
        0.1~. Notes for the American Version
    -----------------------------------------------------------
    1~. Controls
        1.1~. Menus
        1.2~. Initial Notes
        1.3~. Pokemon Type
        1.4~. Mini-games
    2~. Walkthrough
        2.1~. Ring Town
        2.2~. Your first mission
        2.3~. Ring Town
        2.4~. Mission 1
        2.5~. Fall City
        2.6~. Mission 2
        2.7~. Fall City
        2.8~. Mission 3
        2.9~. Fall City
        2.10~. Summer Town
        2.11~. Mission 4
        2.12~. Summer Town
        2.13~. Fall City
        2.14~. Mission 5
        2.15~. Ring Town
        2.16~. Mission 6
        2.17~. Ring Town
        2.18~. Summer Town
        2.19~. New mission
        2.20~. Yet another mission
        2.21~. Summer Town
        2.22~. Fall City
        2.23~. Mission 7
        2.24~. Fall City
        2.25~. Summer Town
        2.26~. Another mission
        2.27~. Summer Town
        2.28~. Mission 8
        2.29~. Win Town
        2.30~. Mission 9
        2.31~. Win Town
        2.32~. Mission 10
    3~. What now?
        3.1~. Fall City
        3.2~. Extra Mission 1
        3.3~. Fall City
        3.4~. Ring Town
        3.5~. Summer Town
        3.6~. Extra Mission 2
        3.7~. Summer Town
        3.8~. Win Town
        3.9~. Extra Mission 3
        3.10~. Win Town
        3.11~. Special Missions
            3.11.1~. Special Mission 1 (Deoxys)
            3.11.2~. Special Mission 2 (Celebi)
            3.11.3~. Special Mission 3 (Mew)
            3.11.4~. Special Mission 4 (Manaphy's Egg)
    4~. Acquirable Pokemon and their moves
    5~. Frequently Asked Questions
    -----------------------------------------------------------
    ST~. Special Thanks
    EN~. Contacts
    
    
    
    
    0~. Version History
    
    -> version 1.61 <-
    - Fixed an important typo.
    
    -> version 1.6 <-
    - Added more information on the Manaphy mission for European users;
    -- Fixed some minor problems;
    --- Added one more question to the FAQ.
    
    -> version 1.5 <-
    - Fixed the location where you can find Machamp;
    -- Fixed Porygon's location;
    --- Fixed some minor typos.
    
    -> version 1.4 <-
    - Added information on the "Manaphy Egg"'s quest;
    -- Added one more question to the FAQ.
    
    -> version 1.3 <-
    - Added a lot more information on the American version of the game;
    -- Fixed many mistakes in the guide.
    
    -> version 1.2 <-
    - Fixed some minor typos;
    -- Added a more proper answer to a certain question of the FAQ.
    
    -> version 1.1 <-
    - Added some more information on extra Pokemon, and the way to unlock them
      in the American version of the game;
    -- Added some misc notes about the American version of the game;
    --- Added information about the way to capture Deoxys, Mew and Celebi in
        the non-Japanese version of the game.
    
    -> version 1.0 <-
    - Added ALL pokemon to "Acquirable Pokemon and their moves";
    -- Fixed some erroneous information in that same section;
    --- Added more questions to "Frequently Asked Questions";
    ---- Updated most of the sections.
    
    -> version 0.8 <-
    - Added some more pokemon to "Acquirable Pokemon and their moves";
    -- Completed the "Mini-games" section.
    
    -> version 0.7 <-
    - Corrected a mistake on how much HP "Charge x2" increased;
    -- Fully completed the "What now?" section;
    --- Added some more "Frequently Asked Questions".
    
    -> version 0.6 <-
    - Added some information to most of the sections;
    -- Checked most of the guide for errors.
    
    -> version 0.5 <-
    - Completed the "Walkthrough" section.
    
    -> version 0.4 <-
    - Completed the "Walkthrough" up to mission number 9.
    
    -> version 0.3 <-
    - Completed the "Walkthrough" up to the mission inside the pyramid.
    
    -> version 0.2 <-
    - Completed the "Walkthrough" up to mission number 6.
    
    -> version 0.1 <-
    - Started the main guide;
    -- Added some information to almost all the sections.
    
    
    
    0.1~. Notes for the American Version
    
    As you may suppose, most of the information available in this guide was
    first created for the Japanese version of the game. While I doubt that
    many important things have changed, the way to acquire Mew, Deoxys and
    Celebi has slightly changed, mostly because most outsiders could have
    problems trying to go to one of the events where you could acquire such
    Pokemons.
    As you may suppose, I won't buy the American version (however, I accept
    donations! :P) and therefore I can't state much about the new functions,
    so such information comes from contributors who mailed me, and I have no
    way to check if they are true or not. So, in case you find something
    horrible (or just innacurate) in those parts of the guide, or if you feel
    the need to add some kind of information to this guide, please mail me
    about it.
    A certain user, credited as Louis, mailed me some information on what was
    changed to this American version of the game, and while I can't substitute
    them in the actual guide (it would not only take a long time, but also
    stop covering the original japanese title), you can read about them in the
    following lines.
    
    - The menu now features "Release" (instead of "Pokemon"), "Glossary"
      (instead of "Tutorials") and Browser (instead of "Encyclopedia");
    
    - "Medals" are now called "Ranks";
    
    - "Paralyze", the special attack that only Plusle and Minun have, was now
       renamed to "Discharge";
    
    - The "older guy" is actually called "Professor Hastings";
    
    - "Team Go-go" is now called "Go-rock Squad";
    
    - "Forest" is now called "Lyra Forest";
    
    - "Tunnel" is now called "Krokka Tunnel";
    
    - "Jungle" is now called "Olive Jungle";
    
    - "Temple" is now called "Fiore Temple";
    
    - "Cave" is now called "Panula Cave";
    
    - "Mountain Range" is now called "Sekra Range";
    
    - "Factory" is now called "Dusk Factory".
    
    
    
    1~. Controls
    
    While controls for most handheld gaming systems are usually quite easy to
    master, I can't say the same thing about the ones in this console. I will
    try to provide as much information about them as possible, and I hope you
    find it easy to comprehend.
    
    UP       - moves the character up, moves up on menus
    DOWN     - moves the character down, moves down on menus
    LEFT     - moves the character left, moves to the left on menus
    RIGHT    - moves the character right, moves to the right on menus
    A        - interact with someone, selects YES in binary options
    B        - exits in a menu, selects NO in binary options
    X        - in the field, selects all your pokemon
    Y        - in the field, selects all your pokemon
    L        - isn't used
    R        - isn't used
    START    - summons (and makes it disapper) the menu, while in the field
    SELECT   - isn't used
    
    Now, the main problem (and yet, one of the most important features) in
    this game turns out being the lower, tactile, screen of this game. You
    will obviously need to use it several times during your adventure, and
    while few of the functions are available initially, others will also be
    unlocked automatically, as you advance further in the game. So, eventually
    you will discover that the lower screen of the console can be used to:
    
    - Move your character (you simply need to have your stylus pointed at the
      direction you wish to take) and talk to other characters (simply tap
      them with your stylus).
    
    In battles, you can use it to:
    
    - Draw closed lines around your opponent, which makes it HP go down by 1.
      Keep on doing it until the HP is below 1, in order to gain extra EXP
      points after the end of the battle. Do you see the green/red numbers?
      Those are the points you will win after the battle;
    
    - Tap the blue area on the lower right corner, to make one of your current
      pokemons usable in the battle. Their effects largely depend on what
      pokemon you select, but such thematic will be further developed in the
      "Pokemon Type" section of this guide;
    
    - By "capturing" a Pokemon when its HP isn't below 1, you'll see a blue
      area appearing on the lower left corner of the screen. Such option will
      only be available sometimes and it allows you to run away from your
      current battle, something that you should use if you are into trouble.
    
    That's basically it, for this section...
    
    
    
    1.1~. Menus
    
    When you first start the game, you will see two options, they are:
    
    New Game
    Options
    
    Well, all of those are quite understandable... in case you are wondering
    about the "Options" menu, it only contain two options, the first one being
    something I don't fully understand and the second one simply allowing you
    to change the background image some of the menus. However, after first
    saving your game, the layout will be changed to the following one:
    
    Continue
    New Game
    Options
    
    Easy, hum?
    Well, there is simply another menu requiring explanation in this game, and
    that turns out being menu that will appear after pressing START. However,
    don't forget that such menu will only appear after a certain part of the
    game, slightly before getting your first mission. That menu will usually
    ook like this (and no, this isn't an accurate translation, it's just my
    interpretation of it), but in case you aren't in the middle of a mission,
    its layout will slightly change:
    
                      Pokemon
           Mission               Tutorials
    Map                                       Encyclopedia
           Options               Quick Save
                      Exit
    
    "Pokemon" is the place where you can head to check information about those
    pokemon that you have currently in your party.
    
    "Mission" generally allows you to check the information about the mission
    you are currently playing. Obviously, in case you aren't in the middle of
    a mission, this option won't be seen in the menu.
    
    "Tutorials" allows you to check several information about the gameplay of
    this game, teaching you about something you may not know. When you haven't
    read something yet, it will display a symbol stating the you haven't read
    it yet. You DON'T have to read them all and there's NO prize for doing so,
    but it is always a good idea to check it, in case you have any questions.
    
    "Map" is one of those obvious options, where you can simply check the
    world MAP.
    
    "Encyclopedia" can be considered as this game's Pokedex, allowing you to
    check the information on all the pokemon that you've already seen or
    captured in the game.
    
    "Options", in this menu, has exactly the same layout as the other
    mini-menu I've stated before. Therefore, I don't think you will have any
    trouble with it.
    
    "Quick Save" is the option you should use if you are in the field and you
    need to quickly leave the game, in order to do anything else. Be aware
    that this only allows you to restart the game ONCE from that particular
    point, and then it will erase the point where you quick saved it.
    
    "Exit", well... it exits this menu.
    
    This is all for this section, I guess.
    
    
    
    1.2~. Initial Notes
    
    In this section, you will be able to read about some of the things you
    should know BEFORE starting to play the game. While they may spoil a very
    limited amount of the gameplay, it is in your best interest to acknowledge
    them as soon as possible.
    
    - As stated before, after dropping a pokemon's HP to below 1, you can
      usually still give it a few extra rounds, to max out the EXP you win.
      This way, you can get more EXP and still face the exact same amount of
      enemies;
    
    - More EXP means more levels, and more levels mean more HP for you;
    
    - Shortly after starting to play, your character will gain his first
      special bar. However, when you gain your 3rd, 5th, 7th and 9th medals,
      you will also receive a new special bar. Since more special bars mean
      that your main pokemon will be able to use a stronger paralyzing attack,
      you could consider them to be quite important;
    
    - When acquiring your 4th, 7th and 10th medals, you will be able to
      increase the number of pokemon you can carry with you at any time, from
      the initial value of 4 up to a maximum of 7, after getting your 10th
      medal;
    
    - Like what happens in the classical pokemon games, in here you could also
      find "capturing all Pokemon" to be an interesting sidequest. Therefore,
      each time you see a unique pokemon in front of you, you should give
      everything you've got to capture it, EVEN if I have no mention to such
      pokemon in the guide;
    
    - Save a lot and save often, as you don't want to have to replay a certain
      mission all over again, do you? Therefore, EVERY time you see a save
      point, be sure to use it, even if that isn't stated in this guide.
    
    That's all for now, I guess...
    
    
    
    1.3~. Pokemon Type
    
    First, I must tell you that in this game, the Pokemon are usable inside
    and outside of the battles. In the field, you can generally use them to
    help you in several tasks, like removing natural barriers. While there are
    more than 200 Pokemon in the game, the abilities that you can use in the
    field are kinda limited, and they include:
    
    - Break - destroys something, like a huge rock.
    
    - Burn - burns something down, like a tree or a huge ice block.
    
    - Charge - restores your life.
    
    - Cross - allows your characters to be taken to another place, by using
              this ability on something they can grab.
    
    - Cut - simply cuts something in front of you, like a fence or a bush.
    
    - Flash - lights up an area.
    
    - Gust - creates a windy attack that can lift stuff off the floor.
    
    - Tackle - pushes something, as a box or a tree.
    
    - Water - throws some water, which can be used for tasks such as
              extinguishing something that is on fire or very hot.
    
    Besides "Flash" (an ability that only Staryu can use), all the other ones
    come in 3 different strenghts, like the normal one, "x2" and "x3". While
    an ability of "x3" can remove a "x2" (or lower) barrier, the opposite
    can't occur. Also, in the case of "Charge", the normal ability restores
    5 HP, the "x2" version restores 15 HP and finally the "x3" one fully
    restores your HP.
    
    This is all for the field abilities, but the game also contains battle
    ones. With an higher number than the ones specified above, these can be
    used by simply calling a pokemon to the battle which can use an ability of
    such type, as shown in the section "Acquirable Pokemon and their moves" of
    this guide. They include:
    
    - Bug - entraps your opponent inside the lines you created.
    
    - Dark - decreases your current HP BUT makes your stylus' line longer.
    
    - Electric - simply restores your HP.
    
    - Fighting - Each time you do a full closed line, opponent's HP is halved
                 by 2 points, instead of the usual 1.
    
    - Fire - when you complete a full line around an opponent, this causes
             massive explosions in the inside of that area, usually preventing
             the opponent from attacking.
    
    - Flying - throws gusts, which may lift opponent's from the ground for a
               while.
    
    - Ghost - when you complete a full closed line, ghosts appear and stun the
              opponents inside the circle, making them stop whatever they were
              going to do.
    
    - Grass - this attack allows you to create a grass barrier around your
              opponent.
    
    - Ground - breaks the ground, stopping your enemies from crossing that
               particular place for a while.
    
    - Ice - creates ice areas that can freeze the opponent, if he runs into
            them.
    
    - Paralyze - this electrical attack stuns the opponent for as much time as
                 the number of special bars that were currently filled.
    
    - Poison - poisons your enemy, making it weaker.
    
    - Psychic - stuns your opponent for a while, taking it off the floor.
    
    - Rock - causes sandstorms.
    
    - Water - allows you to create bubbles that can imprison your enemies
              inside, with the time being defined only by the size of the 
              bubble you created.
    
    Some of these functions are instantly used (like the Psychic or Electric
    ones), but others will last for some time, like the Fire or Grass ones,
    with the time being awarded simply having the strenght of that pokemon in
    mind.
    
    And that's all for this section...
    
    
    
    1.4~. Mini-games
    
    While most of the events in this story are pretty linear, the game also
    seems to contain some small 3 areas where you will need to play a slightly
    different adventure. Those are not very hard, but turn your task of
    capturing all the Pokemon into something slightly harder than what you
    will usually find in the game.
    
    The "Ring Town mini-game" and the "Summer Town mini-game" are easily
    acessible by talking to the proper person, when all to the right of the
    upper exit (for the Ring Town one) and to the immediate left of the Lapras
    (for the Summer Town one), and you will need to hang on top of the
    provided Pokemon (either a Doduo or a Lapras, depending on the game) and
    try to capture as many pokemon as possible in a 3-minute time. Rarer
    pokemon give you more points, and there sure are a lot of those for you to
    find in each of the two areas stated above. Be aware that some of them are
    really hard to find and may only be available sometimes, so it may turn
    out being indeed very hard to capture a particular pokemon, even if you
    know where to find them. As an added note, the biggest difference between
    these 2 mini-games is that in the Summer Town one you can't see most of
    your enemies, as they will be appearing below the water.
    
    The "Fall City mini-game" seems to be only available after completing the
    main storyline once, and available by taking the left path on the upper
    area of the stated city, you will find an arena in there. Inside that one,
    you should talk to the woman at the counter and she will make you enter a
    tournament, where pokemon will usually be falling from the sky and you
    need to capture them, in order to win points and more capture time. You
    must be aware that circling them more times than required increases the
    time that you have for capturing more pokemon, while capturing more than a
    pokemon at the same time will greatly increase the number of points you
    get from them, and that sure is important. In case you are wondering, the
    main target is surpassing the 50000 points area, which turns being quite
    hard.
    
    That's all for this section, too...
    
    
    
    2~. Walkthrough
    
    I have to start by saying that while some people may have desired it, this
    walkthrough will simply tell you what do you need to do in each mission
    and how to perform it, I will not be spending my time trying to provide a
    lot of unuseful information or stating stuff as "give to steps to the left
    and then turn three steps to the right". Therefore, I will only provide
    information that I think to be valuable and which can indeed matter to a
    random person who is playing this game.
    Now, on to the walkthrough itself...
    
    In the first screen, you need to start by tapping the lower screen of the
    console with your stylus, or press any button at all. In the menu showing
    up next, press the first option ("New Game"), and you will be seeing the
    first scenes of this interesting game.
    When the text in the letter is simply going around the screen, you can
    press the lower screen with your stylus in order to make it go faster, and
    eventually you will reach the place where you get to pick your character,
    which you should do by tapping him/her with your stylus. In case you are
    wondering, the only difference between the two of them is the pokemon that
    will be following your character during the game, Minun for the guy and
    Plusle for the girl.
    
    Pick anyone you want, and then you will see a cutscene allowing the game
    to finally start. (In case you are wondering, A or tapping the lower 
    screen makes the text advance)
    When you finally get to control the character you picked, move it up on
    the stairs and you'll see another cutscene. After its end, move up to the
    bridge on the upper side of this area and you'll see a moving box,
    interact with it and a pokemon will jump out of it. Now, go to the
    building on the left and talk to the woman in the counter. You should head
    up the bridge once more, which will unfold a new cutscene.
    
    You will see the pokemon that jumped from the box being attacked by a
    Houndoom, besides seeing a tutorial battle, which you don't even have to
    control. The data involved in such battle is already explained in the
    "Controls" section of this guide, and you should fight the other Pokemon.
    More cutscenes, and you'll be asked to rename your character.
    Eventually a Fearow will appear, and he will take you to another town.
    
    
    
    2.1~. Ring Town
    
    After a long cutscene, you will hear about the news and eventually you
    will need to press START, in order to open the menu for the first time.
    Some more story will be seen, you'll hear about the save points and all
    that, which you should instantly use and use EVERY time you see one of
    them, or else you may become frustrated after losing an important battle
    and having to start a whole section all over again.
    When possible, leave this building and head to the upper part of town,
    leaving it in order to spot another cutscene, which will lead to the first
    mission you will ever face.
    
    
    
    2.2~. Your first mission
    
    After a long conversation, there are some pokemon to capture around here.
    Capture them all, and eventually you will see a Taillow hanging around,
    which you should capture. After doing so, go back to the main entrance and
    the Taillow will be given to his rightful owner.
    You will then see some trees one fire, which you should extinguish. In
    order to do so, you need to capture a water pokemon (there are some
    elements of the Mudkip species around) and use him to extinguish the fire,
    as seen in the small tutorial you get to see.
    After doing so, your Mudkip will run away (in this game, the pokemon
    always run away after completing their task) and your mission will be
    over.
    
    
    
    2.3~. Ring Town
    
    After the chat sequence, and when possible, leave that building and you
    will see another scene with the same man from before. Your pokemon (which
    one it is depends only on your initial choice for a character) will stun
    the Taillow and you can then easily capture it. Soon, you will get your
    first special bar, which allows your own pokemon (well, the only one that
    will always be following you) to use his electrical attack in the middle of
    the battles.
    
    Now, you should go back to the building and you'll see a new tutorial.
    Then, an older guy will appear and eventually you will be able to control
    your character once again. Talk to the older guy once, and then take the
    elevator in the left to go up. Talk to everyone in there and then head
    back to the floor below, and when talking to the older guy once more, a
    new sequence will unfold and you will (finally) be getting a new mission.
    Go all the way up, to exit this town, and then you will be starting that
    mission.
    
    
    
    2.4~. Mission 1
    
    A Bellsprout will jump out of the bushes, and you should obviously capture
    it. Another tutorial scene will appear and when you're done, head to the
    upper section of this area. Yet another tutorial scene, and then you can
    proceed. Be sure to capture the Torchic on the left, as you will be
    needing him. Head to the right side, and use the Torchic on the pieces
    blocking your path. Later, be also sure to capture the Pichu nearby, as he
    can heal you. Continue following the path until you find a huge piece of
    wood blocking you. Go slightly back, and a Combusken will jump out of the
    bushes. While you can easily capture him, using a Mudkip to aid you is
    probably also a good idea. Use the Combusken to remove the wood and
    continue following that path until you can enter a cave.
    
    Around here, you can find a strange area where all the Magikarps are
    jumping OUTSIDE OF THE WATER (cool, a water pokemon that doesn't need
    water, what's next?), but you can't go there yet. Therefore, keep on
    following the only possible path and eventually some rocks will fall,
    blocking your path. Capture the Paras and use him to get rid of the wood
    fence nearby. You can't remove the huge rocks *yet*, so... don't worry
    about it, just follow the only possible path and you will eventually see
    some thugs from your yet-to-be enemy, Team GoGo. Proceed to the right and
    head to the outside of the cave and you'll see a Rhydon, which you should
    also capture. He isn't even very strong, but after the battle he will go
    away and you should go to the right. For the first time ever, you will be
    asked if you REALLY want to leave an area... in case you do, all the
    pokemon you captured will currently go away, except for (obviously) the
    main one.
    
    In this new town, simply move to the new headquarters and this mission
    will be over.
    
    
    
    2.5~. Fall City
    
    A new character will appear and you will be given a new medal. You can't
    exit this building yet, so be sure to talk to everyone and eventually a
    woman will enter, leading to a scene where you will be given a new mission
    for you to play.
    
    
    
    2.6~. Mission 2
    
    Go to the right and you'll see a new sequence. Go all to the right and
    that woman will once again be seen. Enter the building and she will have a
    large box in front of her door, so you should go outside and capture a
    Makuhita. Use it to get rid of the box and defeat the Venonat inside.
    
    After doing so, head to the outside of the building and to the left, where
    another woman will ask you to find her Skitty pokemons. You can find them
    in the following places:
    - the top floor of the building you just visited.
    - behind a wooden fence, on the central area of this city. He will run
      away, but you can easily get him later, by checking the behind of one of
      the trees.
    - near the fountain, on the central area of this city.
    - on the right trash can, on the central area of this city.
    - On the upper left house, on the upper area of this city, hidden in the
      middle of some plushies.
    When you give the 5th to the woman, she will go away and take them all.
    Obviously, it is impossible to currently have 5 of these on your party, so
    whenever you feel like it, you should go back to the woman and she will
    take the number of Skitty pokemons you currently have. Several trips to
    her will do the trick, but you should now head to the right and another
    new woman will be seen. Follow her up to her house and you will notice her
    basement to be all dark and stuff like that.
    
    Now, you have to go the the south area of this city and go down, to the
    sewers. Yes, the place which was previously covered by a Snorlax, in case
    you noticed it. He won't be there anymore, but you can go down the ladder
    and get a Staryu in there. Take him back to the woman's basement and use
    its power to lighten everything up.
    
    Exit the house, go all to the right and a woman will talk to you, but you
    will also see a pokemon attacking the clock tower. I advise you to save
    your game before confronting it, but it's really up to you. A nice option
    for this battle is stunning the enemy with the usual electrical shock from
    your main pokemon, but it is really up to you.
    
    After that, the mission will end and you will be back to the headquarters.
    
    
    
    2.7~. Fall City
    
    After the previous mission, you will not only get a new medal but also an
    upgrade to the special bar. Yeah, the one used to thundershock people! But
    anyway, you should continue seeing the story, and eventually you will get
    another new mission. Exit this building and you will instantly know where
    you need to go next. Head there, go down the ladder and a new mission will
    start.
    
    
    
    2.8~. Mission 3
    
    Start by simply following the only path available, until you find a man,
    where you should start going down. Eventually you will see some green ooze
    in the floor, head to the greatest concentration of it and you will fight
    a Grimer which, when defeated, will make all the green ooze disappear in
    that spot.
    
    Another cutscene, keep on going to the right and you'll see some more new
    Pokemon, continue always going down (even when you see a small bridge
    leading to the right) and you'll eventually find another green ooze place,
    this time with 2 Grimer in it, which you should obviously defeat. Continue
    going and down on the ladder, when possible.
    
    In that new room, you will see some Koffing and you can go all to the
    right, being specially careful not to fall in this room's holes, or you
    will need to start this room over (and yeah, below the room you're
    currently in, there's a whole lot of Koffing). These pokemon seem to be
    able to poison you, but besides moving at 1 step per second, that's not
    much to worry about. Well, in the right side of that room, go up the
    ladder and you'll find a new area with a single Raticate.
    After acquiring him, go back to the place with that small bridge and go
    up after crossing the bridge, using the Raticate to get rid of the fence
    which was previously blocking your path. Continue going up and enter a new
    area, but be careful as some Croconaw may randomly jump out of the water
    in here. Having that in mind, just follow the unique path until you see
    another green ooze area with another 2 Grimer in there, both of which you
    should (as usual) defeat.
    
    After doing so, continue to the right and follow that path until you get
    to see 2 giant water tubes. Take the one in the right and down the ladder,
    follow the path to the right and up the ladders, down on the water tube
    and you'll see a save point. Proceed to the left and all the way up, past
    the bridge and on to 3 other Grimer. In case you have a Drowzee (which
    could be previously seen in this level), you can use it here in order to
    paralyze your foes for a bit and quickly capture them. Also, in case you
    are wondering, you can go exactly to the right after the bridge, as there
    is a Drowzee in there! ;)
    
    Well, after defeating the 3 Grimer, head to the left and you'll see a new
    cutscene. You need to go that way, but how? It's rather simple, go up and
    be sure to capture the Tangela. Later, use his power in the pin on the
    other side, and you'll be taken there. Now, you can go up and get a
    Meditite, go back all the way down (by taking the right side of the water
    path) and all to the right, where a Drowzee previously was. Use the
    Meditite to break the wall, and enter the newly open hole. In there, you
    will find both an Oddish and a Magneton. Now, make once again your way to
    the outside of this small cave, get the Tangela and advance to the left
    once again. Enter the water tube on the left and follow it to another new
    room. Take the tube in the left, and all the way down for another
    Raticate. Back to the tube, go all the way up (to the room in which you
    just came from) and use the Raticate to get rid of the fence exactly to
    your left. Check around this platform and a rare pokemon will appear in
    the area, which you should try to capture, a Crawdaunt.
    
    Back to the tube, take the first left and head down (the upper exit is
    closed for good), to a place with a save point and some green ooze in the
    left. Defeat the 3 Grimer (once again, I used the aid of a Drowzee, you
    can also do it, if you like), save your game and then continue to the left
    side, following the path and seeing a Muk with 2 Grimer, later on. Get the
    Drowzee on your way there and try to defeat them. You should start by
    using the Drowzee's aid to quickly get rid of the 2 Grimer, and then use
    your partner to stun the Muk enough time to quickly capture him.
    
    After doing that, your mission will be taken to the headquarters, once
    again.
    
    
    
    2.9~. Fall City
    
    New medal, you will also earn the opportunity to take one more pokemon
    with you (before, you could only have 4, but now you can finally take 5)
    and seen more of the storyline. When it ends, exit this building and go
    all the way down, to the south part of the city. Search in until you see
    a new cutscene (with 2 Krabby attacking a Lapras), and then defeat the 2
    Krabby to continue.
    
    You will get Lapras' data and you should then talk to him, in order to be
    taken to a new city.
    
    
    
    2.10~. Summer Town
    
    Start by finding this city's headquarter and enter it. After the
    conversation, talk to the guy who is alone and more conversation will
    unfold. When it ends, go to the outside and you will have a new mission to
    play. Follow the path to this city's upper exit and you will face your
    forth mission.
    
    
    
    2.11~. Mission 4
    
    Go up on the green herbs stuck on the cliff and you'll get to see you real
    enemies (or maybe not, it's up to you to find out...) for your first time,
    in an always amusing sequence. When they leave, go to the left side and
    you have an easy battle against 3 Wurmple.
    
    Proceed by taking the only possible path, you'll see a short cutscene and
    eventually you will reach a battle against 2 Ekans. In order to have an
    easier time defeating them, you can try to stun them and then quickly
    capture one, as they usually seem to tackle you when you are least
    expecting it.
    
    After the battle, go all the way up but be aware of the falling pokemon
    (usually, members of the Spinarak species) until you reach the next area,
    which may be considered as slightly calmer. When going to the right side
    of this area, you will see another cutscene, so you should go up (using
    the place of the mountain which you can climb) and capture the Heracross
    and the other pokemon which is nearby it. Now, head back to the place
    where the guy in the cutscene was, and use the Heracross to throw the
    tree down. Be sure to capture a Lotad in the water nearby, as you should
    use it in the upper right corner to allow an herb to grow up. Follow it
    up and you will fight a rare pokemon, 
    Grovyle. You can then use it in the
    bush nearby, to unlock a new area where 2 Lombre will be seen. After
    capturing them, go back to the main area (the one where you cut the bush,
    in case you aren't understanding me) and exit to the lower right corner.
    
    After a small cutscene, you will have to fight against 2 Mankey and a
    single Primeape. You can start by stunning them all with the electrical
    attack and then quickly capture the Mankey. Then, in an odd move, you can
    even start by summoning one of them right away, in order to quickly
    capture the Primeape. Go back to the previous area and exit the path seen
    all the way up, not before seeing a cutscene. In order to get rid of the
    fence, get one of the pokemon nearby (I got the Grovyle for this task) and
    get rid of it.
    
    Another battle, which you should quickly use to capture the small ones and
    then use the Primeape to help you capture the flying Beautifly. The enemy
    will run away, but you should continue going up until you reach the top of
    this small mountain, where another cutscene will be seen. You should then
    enter the top of the pyramid, where you will have to face a Politoed,
    which can be easily captured by using the electrical attack to stun him.
    
    After this easy battle, leave the pyramid and you will see one of your
    enemies, who will leave without a fight. Go all the way down, a Politoed
    and another guy (yes, the one which you abandoned at the begining of this
    mission) will be back and the mission will be over.
    
    
    
    2.12~. Summer Town
    
    Another medal and yet another special bar will be granted to the character
    you are controlling. After all the chat, you will be able to move him once
    again, so you should go back to the Lapras, who will take you back to Fall
    City.
    
    
    2.13~. Fall City
    
    Move to the left, and you'll see a new cutscene with your boss. When he
    finally stops talking and goes away, you should go to the headquarters,
    which will grant you another conversation and a new mission.
    
    After that, simply leave the building and take the road to the left, which
    will start your fifth mission.
    
    
    
    2.14~. Mission 5
    
    Go the left and enter the cave. Follow the only path possible, until you
    see a strange pokemon taking care of one of the huge rocks, the same ones
    which previously blocked your path. Continue to the left and enter the
    first door, follow the only possible path until you find two possible
    ones, where you should go up for another confrontation with Team Gogo.
    
    Go up, for getting a Magneton, then exit that small room and head to the
    left side, where you will fight 3 Geodude. You can easily defeat all of
    them by using the help of a water pokemon, but you should then take the
    lower path nearby and follow it fight against 3 Snubbull, which can be
    easily defeat by stunning with electrical attack and then quickly
    capturing them. Up on the next door, get a Poliwhirl and then head back to
    the room before, to use the Poliwhirl on the Graveler, which is down on
    the right side of the room. After capturing such pokemon, go to the room
    exactly up and use it on the wall, to allow the appearance of a new cave
    with a Kirlia inside.
    
    Head back to the room where you got the Graveler, and then all the way
    down. Head to the right side and you will fight an enemy with 2 different
    pokemon and then continue to the upper door on your right side, facing 3
    Zubat before heading to the upper door. From there, take the lower left
    door, then the one which goes down, the one in the left and all the way
    up. Be specially aware of the Zubat, as they can confuse your character
    for a bit. Do you see that small cave? Enter it.
    
    Here, you will have to capture one of those weird Hariyama pokemon. Then,
    go all the way down (where you fought 2 different pokemon) and destroy the
    rock blocking your path, before going down and capturing another Magneton.
    Go all the way back to the cave with the Hariyama to capture another one,
    but NEVER venture to the lower section of it, as there will be 2 Hariyama
    to fight at the same time, and that turns out being really hard to
    accomplish for most players.
    
    After capturing a single one, go back to the room where you previously got
    a Graveler and up, up, right and down until you can use the Hariyama to
    get rid of one of those huge rocks. Go back to the Hariyama cave, get the
    one in the upper room once again, and then remove the final huge rock.
    
    A small scene will occur, then you just need to leave by taking the lower
    left door, in the next room you simply have to head all to the left and
    you will see a new cutscene with Team GoGo. When you are ready to battle
    the powerful foe, talking to the pokemon and your battle will start. While
    he may seem to cause you some trouble, you can either use a water pokemon
    or try to circle him as quickly as possible. For newbies, I would suggest
    the first technique, as it requires less skill and less effort.
    
    After the battle, a short scene will be seen and you will automatically
    exit the cave, meeting with your partner.
    
    
    
    2.15~. Ring Town
    
    Another medal, some conversation and you should then leave the building.
    Head to the upper right corner of the city and then talk to the man in
    there, who allows you to play a mini-game, in case you are wanting to do
    so. Either you do it or not, you should then head back to the headquarters
    and you will see your partner leaving, so you should enter that building
    and then watch the cutscene which follows, as you will earn a new mission.
    
    Simply leave town by the upper exit and the mission will start.
    
    
    
    2.16~. Mission 6
    
    While your partner is following you, there's no way you can ask for
    his/her help or use his/her pokemon, in case you are wondering. So, you
    should simply go all the way up and talk to a man, continue going up and
    turn left on the second exit, head all the way down after the bridge, as
    you can capture a Marshtomp. As you may suppose, now you should go all the
    way up, until you reach a new area. A girl will start talking about her
    missing Jigglypuff, which you should proceed to find.
    
    From here, go all the way up and you will see some rare Pokemon, go all to
    the left and eventually you will see her (at least a Jigglypuff is usually
    considered as a "she"...) jumping/floating around. When she is going to
    step on the floor, quickly move there and fight her. You can easily
    capture this pokemon, but you should then return to the little girl (who
    is still standing in the lower right corner of this area) and then proceed
    (now, without your partner) to get a Phanpy, which you should use toattack
    a tree, until it drops a Beedrill. Using him, get rid of the stone in the
    right side of scenario, next to the lower section of the river. By going
    down in there, you will be able to get a Wartortle.
    
    Now that you've done it, head to the left area of this area, which will
    lead you to a new area, which contains a single wooden shrine. No, there
    isn't any Celebi in here, so you should continue to the left and, in the
    next room, go all the way down to face a group of new pokemon and even to
    find your beloved Pikachu. From here, go back up and turn left on the
    first place, continue to the left and down, left on the next possible
    choice and continue up to the next area, where you will find a mysterious
    man, after jumping off a short cliff.
    
    After the conversation, proceed to the left and capture a Quilava, which
    will lead to another short conversation. Follow the path in order to see
    Murkrow, which will run away. Use the Quilava to remove the tree in your
    path, which will lead to yet another conversation. Continue to the next
    area, all the way up but be careful with all the Beedrill hanging around,
    until you reach yet another new area.
    
    The pokemon in the new are mostly peaceful, but you should capture them as
    usual, before heading to the area in the right. By first taking the upper
    path, you will understand that this area is slightly like a labyrinth, so
    you should take the lower path once, which will allow you to get a
    Nincada. Then, head back to the previous area (by taking the left path)
    and use this pokemon to remove the bush on the central path area. Enter
    the newly seen hole and you will see a Venosaur, which you can capture
    with some aid from a Beedrill, if you have one with you.
    
    After capturing it, exit this small cave and go left, to find yourself in
    the labyrinthic area once again. Start by taking the lower path, then
    follow the upper one and finally go for the lower one, which will lead to
    another scene with the Murkrow. After that one, capture a Phanpy and use
    him on the tree, which will drop down the Murkrow, leading to another
    short scene.
    
    When you are ready, go to the dark pokemon and be sure to capture him
    (however, he will have some help, if you know what I mean...), an action
    which may turn out easier if you use the thundershock to capture the 4
    Spinarak which are running around. You can then use a Phanpy (in case you
    have a stocked one) or even a Venosaur to help you capture the Murkrow
    itself, which shouldn't pose you much of a trouble.
    
    After the battle they will all run away, so you should take the lower path
    to exit this area and see the cutscene which ends this mission.
    
    
    
    2.17~. Ring Town
    
    Another medal, you will be able to carry one more pokemon with you, and
    you will even acquire another special bar, always nice. Your boss will
    take the elevator up, so you should do the same thing and you will have to
    fight a Dragonite. He doesn't have much HP but he is indeed quick, so you
    will have to try circling him as quickly as possible (and forget about the
    earned EXP, in here...) and that is probably the best, and yet only, tip I
    can give you about it.
    
    After the battle, you will be taken to Summer Town.
    
    
    
    2.18~. Summer Town
    
    You will eventually be taken to the inside of the headquarters, where you
    will once again meet your partner and all that. When possible, exit it and
    follow to the forest, once again making your way to the inside of the
    pyramid, the same one you visited in a previous mission. In your way
    there, you will face a funny cutscene, but when you are back inside the
    pyramid, your partner will touch the strange statue in front of you and a
    new path will be appear. Enter it, go all the way down the stairs and you
    will have to face a new mission.
    
    
    
    2.19~. New Mission
    
    While this mission doesn't seem to have a real number, it indeed has an
    interesting feature, with the player being able to select which area he
    wants to face first. There is a cutscene with an Entei statue that you can
    see by crossing the upper area of main bridge, but there are 4 different
    areas for you to play, 2 in each side of the bridge.
    
    Since the lower left area is still unable to be followed, and one of the
    entrances in the upper left leads nowhere, there are initially only 3
    areas for you to choose between, 2 on the right side of the bridge and 1
    on the left side of it. I suggest you start by the left side, but it is
    really up to you. In there, you will face:
    
    - On the upper left side, you will find a windy room, where you simply
      need to reach the upper central area, which contains a door to a battle.
      In case you have been using the stylus to control the character, in here
      you'd better use the directional controls to do it, as it will turn your
      task into something easier. At the end, you should face (and obviously
      beat) a Flygon, which is weak but REALLY quick. Therefore, you should
      wait for him to be in the middle of the screen, preparing to attack, and
      then circle him as quickly as possible. Hopefully, you will capture it
      without much trouble.
    
    - On the lower right side, you will find a room with 5 Gyarados shooting
      water bubbles. In case you are hit by one of those, you will fall to the
      floor below and you'll have to start over. This isn't very hard, you
      simply need to see where the bubbles are heading and try to walk only
      when you're sure that you won't be hit. At the end, you'll have to face
      2 Kingdra, which aren't even very hard to capture. You can simply stun
      (and quickly capture) one of them with your thundershock, and then you
      can simply normally capture the other. Be aware not to lift the stylus
      when they are inside the water, or your capture will fail. Apart from
      that, this one is probably the most easy of the 4 areas.
    
    - On the upper right side, you will find a room where you simply need to
      step on the huge yellow switches to spawn some enemies, which you should
      capture and use to destroy the blocks nearby. It is an easy task, and
      you should destroy all the blocks before proceeding to the last door.
      There's no way you can take more pokemon with you there, and when you
      destroy the last block all your pokemon will run away (well, besides the
      one which always follows you), as you will have to face a powerful
      dragon, Salamence. This will probably be your toughest battle this far,
      as you will need to be extremely careful with your foe. The stunning
      attack of your pokemon doesn't seem to help at all, so you have to do it
      by skill, which turns out being really hard, as your enemy has a nice
      22 points of HP. Your best best is to start circling him as soon as he
      lands on the floor (causing a massive explosion...), be aware of his
      beam and when he starts flying, try to circle him as quickly as
      possible, always without touching it. With some tries, you will probably
      manage to beat him, but besides that there's not much I can tell you,
      sorry about that.
    
    After beat these 3 areas, you will finally be able to enter the one in the
    lower left, which you should take after saving your game. In there, you
    will find an unimportant room (c'mon, you will only fall out of this area
    if you are REALLY dumb), so you should simply head to the upper section,
    where you will see a Charizard and Team GoGo. Another cutscene will then
    follow, and eventually you will see the Charizard roaming around. You must
    touch it when it is back in the ground, and a battle will start.
    
    While he isn't very strong, your main problem may be having enough time to
    capture him. Each time he starts spitting fire, his HP will reset, so your
    biggest problem may be the one of getting him. Well, you should bear in
    mind that when you're hit with one of those small static flames, they seem
    to disappear, and that's something you could try to use for your own
    advantage. Exactly after he stops spitting fire, you should try to circle
    him as many times and as quickly as possible, but don't mind about the
    EXP, think simply of capturing him and completing the battle. Eventually
    you will be able to do it, and the game will continue.
    
    Your life will (fortunately) be restored, so you should exit this area
    (there's no need to check the upper room) and go the the middle of the big
    bridge, where the statue of an Entei was. A new scene will appear, in
    which the statue disappears, and then the mountain will strangely start to
    shake. When you proceed to check what happened, a new mission appears.
    
    
    
    2.20~. Yet another mission
    
    Hum, a real Entei is around... I wonder how he got here, NOT! Well, back
    to what matters, appears that this area was actually a volcano, which you
    will now need to calm down. Proceed to the right and all the way up, where
    you will fight two fire pokemon. From there, go up and right to get a
    Graveler, which you can easily capture if you wait until he rises from the
    floor. In this same room, use him to get rid of the huge rock on the lower
    right corner, above the stairs. Inside, you will capture a Tangela and a
    Sceptile, which you can capture with some help from a fire pokemon.
    
    Getting in the outside, cross the bridge to the left side and you will
    fight a Rapidash. Cut the brown fence for a small cave with 2 water
    pokemon, all of which you should capture. Back to the outside, continue
    going up and you will be able to get a Manectric, but you should also
    enter a small cave, the same one that previously didn't have anything in
    there, which now has 2 Beldum. A Magmar can sometimes also be seen in the
    outside, so in case you see him, be sure to capture one.
    
    When you're done, go back to the right side of the bridge and then
    continue all the way up, you'll reach a new screen and eventually fight 3
    Slugma. Instead of following the new stairs, continue going up and you'll
    have to fight a Meowth and a Sneasel, before trying to capture the Rhydon,
    which is hanging nearby. With his help, get into the stairs you previously
    unlocked (when you beat the 3 Slugma) and use him to destroy the huge
    rocks that fell from the top of the cave.
    
    Going slightly down, you will find a Houndoom, but you should continue
    heading down and down in the stairs which are seen at the end. Follow the
    only possible path and you will see another cutscene with the woman from
    before. Instead of instantly going up on those stairs, take the ones in
    the far left and you will be able to get some Charmander. You are then
    free to save your game and go up the stairs.
    
    In there, you will find one of those Team GoGo guys with his pokemon, a
    Slaking. While he can cause a lot of damage to you in case you are in
    front of him, you can simply circle him and stop when he is about to
    attack, turning this into an easy battle.
    
    After the battle, you should simply go all the way up until a new room,
    where you will see the guy from before, along with an Entei. Such pokemon
    is indeed weaker than you could think, so apart from his ability to summon
    more fire pokemon to this battle, he isn't strong at all. If such thing
    indeed happens, you can use a full power thundershock to paralyze everyone
    on the screen, easily capturing the weaker pokemon. As for the Entei
    itself, remember when I told you to stock those water pokemon? This is
    exactly where you should be using them, send the Entei inside one of those
    classic bubbles (from the water power) and then capture him as quickly as
    possible.
    
    After getting rid (or maybe not...) of this legendary pokemon, you should
    head back to where the woman was, which will trigger a cutscene with the
    Charizard and eventually take you back to the headquarters.
    
    
    
    2.21~. Summer Town
    
    Some conversation, and you should exit the headquarters as soon as you are
    able to, which will lead you to another cutscene. After that one, take the
    elevator up and talk to the Dragonite, who will take you back to the
    second it this game's cities.
    
    
    
    2.22~. Fall City
    
    After the conversation, you will get a new mission, where you should go to
    the central part of the city and then to the exit on the right side of it.
    
    
    
    2.23~. Mission 7
    
    This will start with a small cutscene, you simply have to interact with
    the door and the guy following you will open it. The front door is (as it
    is usual in this kind of game) closed, so you must go all the way around
    the building. Simply proceed to the right, and all the way around, you can
    catch some Voltorb but you MUST capture a Meowth and a Makuhita.
    When you captured at least those 2 pokemon, head to the front of this
    factory and enter the silver door on the right.
    
    Use the Meowth to get rid of the wooden fence on the left and then go up
    the stairs, where you should use the Makuhita to get rid of the box. Go
    down the hole and you can capture a Growlithe. After doing so, continue
    your way on the floor above, by taking the only possible path and
    defeating the 2 Voltorb. Proceed by that path for a short scene with Team
    GoGo, before continuing to the left.
    
    There's not much to say around here, except that you will see a Pikachu
    locked in a cage, but you can't save it yet. Continue going up, for a room
    full of Mr. Mime, which you should exit by the left side. You'll have to
    fight 2 Mr. Mime, which you should stun and capture as soon as possible.
    
    Proceed to the left, then go up and to the right on the next room, going
    up the stairs. Be sure to capture the Pinsir in here, but you can also
    fight a Slakoth on the upper left corner of this room. When you're done,
    go back to the room with the Pikachu and release it, which will make some
    Ghost pokemon appear around. Go back to the attic and capture another
    Pinsir before continuing.
    
    Back to the room where you went up the stairs, this time you should exit
    the room by the lower exit, which will eventually take you to a battle
    against a Muk and two other strange pokemon. Capture the two of them by
    stunning them, and then head to capture the Muk.
    
    Enter the door and capture the Houndoom, which you should then use in that
    big room (the one now filled with Gastly), to get rid of the thing that
    prevented you from going down the stairs. On that new room, beat the 3
    pokemon and continue going all the way down, where you will eventually
    need to face a whole lot of Rattata. It will be really easy to capture
    them all, you don't even need to be afraid of it!
    
    Down to the next room, which despite containing 3 exits, you must
    initially take the one in the right side. Make your way to the upper
    section of that room (yes, I know it is filled with eletrical floors, but
    I don't think you can do it wrong, it is rather easy) and enter the new
    room, where you should use your Pinsir to release this Pikachu. Go back
    to the room you just came from, capture the Magneton and a Pinsir, then
    going for the room in the left, on that big room with 3 exits. Go all the
    way around the boxes and exit to the lower left room.
    
    Here, go all the way up and you'll see another cutscene, where you will be
    attacked by two pokemon, which you can easily stun and capture. When your
    enemy leaves, enter the room he came from and be sure to capture at least
    the Scyther, as you will be needing it soon.
    
    Exit this room, proceed by the path in the right side of the room and
    enter the first door you see. Use the Scyther to release the Raichu, which
    will escape. Go all the way back to that room with 3 entrances, and while
    you are trying to do so, another member of Team GoGo will fight you. His
    pokemon, a Scizor, can be stunned with the electrical attack, so you can
    use it to easily capture it, provided you capture him quickly.
    
    After the battle, your mission will be over and you will be taken back to
    your headquarters.
    
    
    
    2.24~. Fall City
    
    A small conversation, and then you will get another medal. When all the
    conversation ends, take the elevator to the second floor and use the
    Dragonite to go back to Summer Town.
    
    
    
    2.25~. Summer Town
    
    You'll be seeing a slightly longer conversation, but at the end you can
    get a new mission. After that, exit to the jungle (as usual) and this new
    mission will start.
    
    
    
    2.26~. Another mission
    
    This one would be REALLY easy, if it wasn't for a small detail: the guy
    who is following you is afraid of bugs. Interesting, hum? Every time he is
    touched by a bug, your position in this mission will be reset and you will
    have to do it all over again. A trick is to constantly check the map on
    the console's upper screen, as you will normally know if anyone (either
    bug or simply another pokemon) are nearby.
    
    You should start by exiting the first area by the upper left corner, then
    continue to the place where the Snorlax previously was, take the upper
    route in there, then the upper one and then all the way up, to reach a new
    area.
    
    Here, go all the way up but be aware, as some bugs may cover your path. Up
    on the mountain parts covered with herb, and all the way up until you find
    a cave-like place, which contains a save point. From there, go slightly up
    and the guy who is following you will kick a Magikarp onto the water, an
    action which will awaken a powerful Gyarados, along with 4 amazing
    Magikarp. As soon as possible, stun everyone with an eletrical attack and
    then quickly capture ALL the Magikarp. As for the Gyarados, you can either
    restore your entire special bar and then stun (and quickly capture) him,
    or you can do it by skill, slowly capturing him and being specially aware
    of his beam, which he always uses twice in a row.
    
    After the battle, another cutscene will be seen and your mission here will
    be over.
    
    
    
    2.27~. Summer Town
    
    Conversation, and eventually a new mission. Exit the headquarters and the
    guy you just met will talk to you, so you should visit the lower platforms
    in this town and another cutscene will be seen. When you are able to
    control your character once again, move to the submarine and your 8th
    mission will start.
    
    
    
    2.28~. Mission 8
    
    Oh, so this was the area in which the Magikarps are hanging outside of the
    water... I wonder how they do that, but nevermind, I am supposed to be
    writing about how to complete the game... Well, when the conversation
    ends, be sure to follow the guy into the next area.
    
    When you reach it, you will notice that this room has quite a few new
    pokemon types, so you may want to try getting at least once of each
    species before heading into the next area, acessible at the top of this
    one. On the new one, start by going left (to capture a rare pokemon) and
    then go up, to yet another new room.
    
    In here, instead of going up (as the man outside the cave may suggest) you
    should go all the way left, across the many rooms and capturing the
    several rare pokemon which will cross your path, but don't forget to use
    that pokemon that I told you to capture in the last paragraph, as you can
    use it to break the huge rock and capture a Wobbuffet. When your done, go
    back to the place where the man was and up, to enter a not-yet-visited
    area.
    
    In there, you will see a sleeping Steelix, which you need to awake by
    using the Poliwrath that you capture a few moments ago, in the area where
    you got the Wobbuffet. However, after making him disappear, be sure to
    head back and capture two water pokemon before proceeding. When you're
    ready, enter the huge hole and go down the stairs, saving if you like.
    
    On the next area, exit by the stairs on the left and you will see the guy
    from before talking to someone else. You should go right, but when you try
    to do it, you will see that those pokemon won't allow you. Therefore, you
    need to bring them the other pokemon. In order to do it, take the upper
    path, go all the way up and down the hole in the floor. You will find
    yourself in a water area with lots of exits, but you should simply take
    the leftmost exit, which will take you to the pokemon you want to catch,
    so you should then return it to parents, so that they go away. You can
    proceed right away if you want, but you can also return to the water
    maze-like area and get the other rare pokemon in this area, which can be
    found by taking the rightmost exit.
    
    When you're ready, take the same path that all those pokemon and on to the
    next area. You can capture a Raichu and a Piloswine before going up the
    new stairs, something you sure should do. Next area, you can capture a
    Golem as a new pokemon BUT you can't remove the huge ice blocks yet, as
    you will need a fire pokemon. When you're ready, be sure to have at least
    a fighting pokemon (like the one you previously used to removed a rock
    before, a Medicham) and SAVE YOUR game in this room, then you can go all
    the way around the stage and up, making the Steelix attack you. He is one
    of the biggest pokemon you will see in the entire game, so you should be
    careful. Your best bet for capturing such beast is by stunning him and
    then QUICKLY putting the fighting pokemon into play, to cause as much
    damage as quickly as possible. It may take a while, but eventually you
    will manage to do it and a cutscene will follow.
    Another strategy for this battle is probably stun it at full power when he
    is moving in a loop and then use Medicham to quickly capture it.
    
    The two people from before will appear, and so will a soldier from Team
    GoGo. Instead of heading to the Steelix's cave (it doesn't contain
    anything), follow those people by the only possible path and you will
    eventually find yourself going to another new zone, where you will be
    asked if you wanna drop your pokemon. Obviously, you should do it, or else
    you wouldn't be able to continue. Go slightly up and your mission will be
    over.
    
    
    
    2.29~. Win Town
    
    After entering the headquarters, you will be given a new medal and you
    will be given another special bar, apart from a new mission. After all the
    conversation, leave this town by its upper exit, and your mission will
    start.
    
    
    
    2.30~. Mission 9
    
    When following the road, you will eventually see a scene with a Charizard
    flying around. Be sure to capture the 2 water pokemon in here, and then
    follow the road to the right side, fighting 6 weak enemies. When you see
    the sleeping Snorlax, turn left and continue following the road, fighting
    some more of those week enemies. Continue, and you will find yet some more
    enemies. Some more road, and eventually you reach the next area.
    
    Some enemies will jump from tree, but you'd better run from the battle if
    they are too many. Up to 2 will be OK, but more of them may cause you a
    lot of trouble. However, they give a lot of EXP, so you could hang in here
    for a while, defeating them one by one. When you're ready, go up for the
    next area.
    
    Enter the house and you can talk to the man, who will restore your entire
    HP. Now, you should continue following the road BUT before crossing the
    bridge, go all the way up and you can capture a Raichu. Then, when
    crossing the bridge, you will see a rare pokemon being stalked by members
    of Team GoGo. It will later cause a lot of fog in this area, which you
    need to remove. The best way to find the pokemon causing this is by
    checking the map on the upper screen, you can use it to find where the
    pokemon are and then find the particular one. It isn't very strong, but
    you will find it to be quick. After capturing such pokemon, go all the way
    up and continue following the road until you reach a new area.
    
    You will need to knock the tree down, so you should capture a Piloswine
    (there's one nearby) and use it to do the job. Go all way to the right and
    eventually you will see a zone with the trees burned down, you will also
    see the Charizard in there and you should touch him to fight him. When he
    is flying, start by stunning him with your thundershock and then attack
    your enemy with the water pokemon, but be aware to capture him QUICKLY, or
    else you will be in trouble. An interesting detail is that you can
    actually run away from this battle, so you'd better do it if you run out
    of water pokemon, as they are your best chance against this enemy. Even if
    the bubble doesn't stand in there time enough, you can still try to
    capture him, but be way more careful when he is flying around, shooting
    flames out of his mouth.
    
    After the battle you'll see a short cutscene and you should then continue
    going up, obviously saving your game on the save point. Follow all the
    road until you find a Tangela, which you should capture. Continue going
    all the way up and at the top you should turn left, where you will have to
    face two pokemon. After defeating them, take the path in the left and
    follow the road, turning left on the first possible chance, but not before
    having 2 Tangela on your party.
    
    In the next area, use those 2 Tangela to jump to the other side of the
    cliff and the continue following the road to the next area, where you will
    need to climb a huge mountain. When you're reaching the top, an odd scene
    will occur and you will see a scene with a Team GoGo soldier. When you
    touch the switch, there will be no way back, so be sure that it is what
    you want to do. In case it REALLY is, continue reading.
    
    Appears you've just entered Team GoGo's headquarters! After the scene,
    enter the door and save your game, if you want. Here, there's a single
    path for you to follow but there are some red floors that reset your
    position in this area. While you should try watch the patterns in which
    they lite up and turn off, I will try to provide you schematics on how to
    proceed in each area. You should simply follow the ordered number, but if
    the numbers are the same, it means that you should quickly move from one
    panel to the other, without waiting for the colors to change. The first
    two panels are easy, you just need to do:
    
       X
    -> 1
    
    But continuing, you should then enter the door and you'll see some more
    panels.
    
       X X X X
       2 2 2 1 <-
    
    (After the first panel turns off, go there. Then, when all the other lower
    panels turn off, quickly move all the way, as shown above).
    
    Continue advancing and the layout for the next one will be slightly
    harder than before:
    
       X X X X
    -> 1 2 3 4
    
    (Board the first panel, and then continue heading to the right BUT only
    when the new panel turns off)
    
       X 4 3 2 1
       4 4 X X X <-
    
    (Start slowly, but go quickly on the last 3 panels, as shown above).
    
    Enter the door and continue going for more panel "fun".
    
       1 X
       1 X
       1 X
       1 X
       ^
       |
    
    (While the layout is simply, you should start moving as soon as the first
    panel turns off, moving in direct line AND as quickly as possible)
    
       X 1
       X 1
       X 1
       X 1
         ^
         |
    
    (Once again, you should go as quickly as possible, just like in the panels
    you just faced)
    
    Go down the stairs and this will all be finally over, no more panels for
    anyone. A huge door will close after you, so you'd better save your game
    before continuing.
    
    Go left, capture the 3 pokemon in there and then exit by the upper green
    teleporter. Continue to the left and you will have to beat 3 pokemon at
    once. Here, you can get a powerful Swampert on the lower left corner, and
    you can then take the lower left exit. On the next room, take the only
    possible exit and you will find a Blaziken, which you should capture
    before heading to the right side. Follow all the way to the left and board
    the last teleporter, in the next room you should take the upper left one
    and you'll have to fight against another enemy with 3 pokemon.
    
    Take the only possible exit and then head to the right, going down the
    stairs when possible. Go down, capture all the pokemon and down once more,
    you'll find your partner and you should then capture the 2 pokemon in the
    right, before going up two areas and using the Sneasel to remove the
    fence, where you will find an Electabuzz. First, use him to fully heal
    you, but you should then return to this same screen and capture him
    *again*. When you're ready, take the red door and you will find yourself
    fighting against a Team GoGo member, who you should defeat with the aid of
    the water pokemon you captured before.
    
    After the scene, heal yourself with the Electabuzz and then capture
    another one (and the Mankey nearby!) before heading into the blue door. In
    there, you'll have to fight against 3 other enemies. Use the thundershock
    to easily capture the 2 weaker ones, and then go for the big one, which
    you should with strategy, as we did to capture it before.
    
    One more scene, and you should then enter the same door which your enemies
    took. 3 more pokemon for you to battle, you should start by maxing out the
    power on your special bar and, when possible, use the thundershock to
    capture the 2 Scyther. Then, continue maxing out the power on the special
    bar, and when it is once again completly filled, you should stun the
    Scizor and then quickly capture it. Yet again, heal youself and capture
    another Electabuzz before heading down the stairs.
    
    You can capture whoever you want in there, but be sure to enter the door
    and capture at least a single Machamp. Then, save you game and go all the
    way up on the room filled with Machamp, continue going up on the next room
    and you will need to fight the 3 forms of Larvitar. Start by easily
    capturing the Larvitar itself, then use a Metang to stun everyone and
    QUICKLY capture the Pupitar, and then finally use the Machamp to help you
    capturing the Tyranitar.
    
    After the battle, an unusual cutscene will occur and your mission will be
    over. When all the conversation ends, go down the hole and exit the cave,
    which will take you to the outside and (eventually) back to town.
    
    
    
    2.31~. Win Town
    
    You'll get your tenth (and last) medal, along with ability to finally take
    up to 7 pokemon with you. Eventually you will get yet another mission, so
    you should exit this headquarters and move out of town, by taking the
    upper exit. Go all the way up to the place where you had to use a Tangela
    to go to the other side of the cliff AND when you're at the top of the
    moutain (slightly before the area I just told you about), you will notice
    that the huge gates from before are now open. Obviously (or we wouldn't be
    be here), you should enter them and go up the stairs, which will unlock
    your last mission.
    
    
    
    2.32~. Mission 10
    
    Go slightly up, and you'll see someone closing another of those huge
    gates. Interact with the gates and you'll see a new scene, where the
    Charizard from before appears and opens the gates for you. Cross them and
    you can save your game if you like. Go up the stairs, all to the right and
    up the stairs, continue going up and turn left before the second stairs,
    falling on the hole between the 3 pillars. Follow that path to the lower
    left corner and then jump down, in that exact place. Proceed all to the
    left and when you reach the end of that platform and jump to the left,
    going up the stairs and all the way up and up on the next stairs, to the
    left and up another stairs, after which you'll see a Raichu, which you
    should capture. Head all to the left and up the stairs, follow that path
    and eventually you will find yourself seeing another cutscene.
    
    Basically, you have to put the 3 main Eevee evolutions on those stone
    squares, and I mean Vaporeon, Flareon and Jolteon. From here, jump down
    from the lower left square, then turn right and you should go down the
    stairs, as you will find an entrance in there. That place is full of rare
    pokemon, which you could try to capture, and there's even a Flareon in the
    room at the lower area. Capture AT LEAST the Flareon, the 2 Gengars and
    the Espeon before going out, but remember that you still need to find the
    other 2 main Eevee evolutions.
    
    From the exit of that small place, go up the stairs and all to the left,
    falling down the ledge from the leftmost point for the Vaporeon, who
    usually tries to run from the battle as soon as possible. Stun him with
    the electrical attack and then you should quickly capture him. Now, head
    back to the stone squares and interact with the ones in the left and right
    sides, for getting rid of 2 (out of 3) pokemon which you were required to
    capture.
    
    From there, go all the way to the right and fall down the rightmost ledge
    twice, to find yourself in an area with the Jolteon, which you can capture
    with some help from a Gengar. Now, use the Raichu to heal you and go all
    the way back to the room which contained all the rare pokemon capturing a
    Medicham and the Gengar which you just used to capture the Jolteon.
    
    Head back to the stone squares and interact with the middle one, which
    will cause the huge door to open. Enter it, SAVE YOUR GAME and then start
    climbing the huge building on front of you, facing several battles. You
    can (and should...) go back and save after each of them, but it's really
    up to you.
    
    For the first one, simply stun everyone and be sure to capture at least 2
    out of the 3 pokemon. As for the last one, simply capture it, as you would
    usually do. Proceed all to the right.
    
    For the second one, use the Espeon and be sure to capture at least 2 out
    of the 3 pokemon. As in the battle before, you should then simply try to
    capture the last one as you normally would. Up the stairs...
    
    For this third one, be aware that you may need to heal during the battle,
    and you should use your Raichu for that purpose. As soon as you have your
    special bar filled, stun your two enemies with the eletrical attack and
    the capture the Blaziken (the fire pokemon...). As for Blastoise, he isn't
    much of a threat alone, but I guess you can use your Gengar to help
    capturing him.
    
    After the battle, instead of continuing, you should go back to the
    previous area, fully heal yourself (and I mean it!) and then capture the
    following pokemon: Medicham, Gengar, Gengar (yep, 2 of them!), Espeon,
    Flareon, Raichu. When you have captured all of those, heal yourself, be
    sure to have your special bar completly filled and then head to the place
    inside the gates. As before, be sure to save your game and then climb to
    the top of the building, where you will be asked to confirm if you really
    wanna go (or not). Obviously, you should want to do it by now...
    
    Long cutscene, and then you will have to fight a Raikou. By simply dodging
    his thunders (or waiting for them to go away) and then striking with one
    of your Gengar you will do just fine, as your enemy isn't very strong.
    
    Then, after a small cutscene, you will have to fight a Suicune. Stun him
    as soon as the battle begins, before he has the opportunity to create some
    clones, and you will then be able to easily capture him.
    
    Another cutscene, and you will finally fight the most powerful of the 3
    beasts, an... Entei! Strangely, this time he is way stronger than the last
    time you saw him, and he will be covered by some small flames that grant
    him a certain immortality. "Capture" this pokemon normally until all the
    flames surrounding him disappear, and then you can use the Espeon to stun
    it for a while, but EXACTLY after using it, call for the Medicham and use
    it to have an even easier time. If you can't do it, call for the other
    pokemon you currently have. There's also an interesting technique in which
    you can simply held your opponent in there (by taking only 1, 2 HP at each
    time and then lifting your stylus) until the flames disappear, then stun
    him with a full powered thundershock and then use the Medicham (or simply
    capture him normally, like I did, but such technique is for more advanced
    players!). Believe me, this battle will be really hard, but eventually you
    will manage to beat your opponent and a cutscene will appear.
    
    Strangely, the man from before will be gone, and your boss will appear,
    leading to this game's final cutscene, where most of the events in this
    game are finally spoiled for you, and the mission will be over, as will
    the game. Well, or at least the main storyline will... You can see the
    credits and all the usual stuff, and then your game will be saved.
    
    Now, you should continue reading in this next section of this guide...
    
    
    
    3~. What now?
    
    As you may have read above, after the credits and all that, your game will
    be saved. Load it as you normally would, and then you'll see a large
    cutscene, allowing you to eventually gain access to the data of your
    partner's pokemon. Then, take the elevator to the second floor and talk to
    the man next to the Dragonite, who will allow you to choose what city you
    want to go to. Pick "F", for Fall city.
    
    
    
    3.1~. Fall City
    
    Try to enter the headquarters and you will receive a message. Now, go to
    the house where you used a Staryu to light the basement, and talk to the
    guy who is inside, but not without first releasing the pokemon which you
    captured, if any. (In case you don't know how to do it, simply access the
    menu by pressing START, select the upper option and then select each
    pokemon in there, pressing the upper button after each one)
    
    You will get a new cutscene and eventually be back to the headquarters in
    this city and get a new mission, when you exit this headquarters.
    
    
    
    3.2~. Extra Mission 1
    
    After the cutscene, go down the ladder and you'll have to fight 4 Staryu
    at the same time. Stun them with the electrical attack and then easily
    capture them. When you're back in the outside, visit that house you've
    just seen and then you will have to beat 4 Krabby, which you can easily
    capture (c'mon, they are really slow!). After such battle, go to the
    outside and then slightly down, where you will see yet another scene. Make
    your way to the pokemon in the lower right corner and you will have to
    fight them, they are some Carvanha. Stun them all with a fully powered
    electrical attack and you will then be able to capture them easily.
    
    Now, you'll see some strange things in the sea, so you should board in the
    Lapras and you'll (eventually) be taken into some whirlpools, where you
    will get to see a Kyogre. He isn't strong, but he can summons waves that
    seem to cause massive damage, so you should wait until less waves are
    coming (that *eventually* happens, you just have to wait!) and then
    capture him as quickly as possible. The electrical attack may also
    slightly help you, but be sure to avoid the waves at all costs, as they
    may put you into trouble.
    
    After the battle, you will be taken to the headquarters nearby and your
    mission will end.
    
    
    
    3.3~. Fall City
    
    After the long conversation, you will find yourself outside of the
    headquarters. Therefore, enter it once again and then take the elevator
    up, using the Dragonite to go to Ring Town.
    
    
    
    3.4~. Ring Town
    
    In here, enter the headquarters, release all the pokemon you may have (if
    any) and then talk to your boss. After all the conversation, you will be
    taken to Summer Town.
    
    
    
    3.5~. Summer Town
    
    Some more conversation, an eartquake will occur and you will eventually be
    given a new mission. Exit the headquarters and then you will find yourself
    instantly at the fire cave, where you found that pyramid from before and
    your mission will start.
    
    
    
    3.6~. Extra Mission 2
    
    Go to the right, up, cross the bridge to the left side, continue going and
    you will see that your partner is trapped inside that cave with a huge
    rock. Capture the Rhydon nearby and then use him to get rid of that huge
    rock. Small cutscene, enter the cave and be sure to capture the 2
    Poliwrath.
    
    Back to the outside, head all to the right across the bridge and use one
    of the Poliwrath to get rid of the huge glowing fire stone. Capture as
    many pokemon as you want, but be sure to keep the other Poliwrath with you
    at all times. When you're ready, go all the way up and enter the next
    area.
    
    Continue going up and fight the guy from Team GoGo, having some help from
    any fire pokemon to easily capture the two enemies. After defeating them,
    head to the left side and capture (and use) the Manectric as many times as
    it takes to fully heal you. When you're done, capture him yet again and
    then go up the stairs on the right.
    
    On the next room, go all the way down and down the stairs. Capture the
    other electrical pokemon, another Manectric on the upper left corner and
    go up those stairs, on the upper left corner. Explore that room up to the
    end, as you can find some Charmeleon in there. You can also capture
    another Rhydon in there, if you want. After doing so, go to the outside
    and to the right, saving your game before going up the stairs.
    
    On the next room, go all the way up until you reach a new room and you
    will be able to capture an Arcanine, which you can easily stun (with the
    eletrical attack) and capture. Now, go all the way down and back to the
    room with the 2 Charmeleon, where you should drop down an hole in the
    floor, which is placed between the 2 Charmander and the place where you
    could previously see 2 Charmeleon. You'll see a new scene and you should
    then enter the door that just opened.
    
    You'll find a Groudon inside, which you can easily capture with the help
    of your Poliwrath. You kept it, didn't you? I hope so... After the
    cutscene you'll be brought back to town.
    
    
    
    3.7~. Summer Town
    
    The usual cutscene, and your mission will be (literally) over. When all
    the conversation ends, you should enter the headquarters once again, take
    the elevator up and talk to the guy near the Dragonite. This time, go to
    Win Town.
    
    
    
    3.8~. Win Town
    
    When you're there, talk to the woman in the right (not before releasing
    your pokemon, as you did before) and a bigger cutscene will follow, where
    the other guy from before will join you and you will gain yet another new
    mission. Exit the headquarters and you will instantly find yourself in the
    place of the mission.
    
    
    
    3.9~. Extra Mission 3
    
    Start by going up and you will have to fight a guy with 3 Ekans. Easily
    defeat them and then search the entire area for a Ralts, a Kirlia and a
    Gardevoir. I can't tell you where they are since they seem to change their
    location, but you can simply continue searching and eventually you will
    get all 3 of them.
    
    After doing so, visit the place where you previously put the 3 evolutions
    of Eevee and you'll see a cutscene. Interact with the 3 stone blocks and
    put the 3 pokemon I told you to capture in there, which will lead to yet
    another cutscene. Go up and fight 2 pokemon in that huge building, which
    you can easily defeat by using your usual thundershock. Now, go all the
    way down to the previous area and capture the following pokemon: Medicham,
    Gengar, Gengar (yes, 2 of them, once again...), Espeon, Umbreon, Raichu.
    Their locations are the same as before. Once you have all of them return
    to the huge building and fight the second group of enemies. Using a single
    Gengar, capture all of them and then continue going.
    
    You'd better heal and save your game at this point, but it is really up to
    you. At the top you'll find a Rayquaza, which you should capture with some
    help from a Gengar, which will make this battle really easy.
    
    After the battle, some more conversation will occur and you will be back
    to town.
    
    
    
    3.10~. Win Town
    
    A lot more conversation and then your mission will really be over. Some
    time later, you will finally see the (usual) screen that allows you to
    save the game and then it will be over.
    
    I mean, the game isn't over yet, but there aren't any more "normal"
    missions for you to take. Rumor has it that in Japan you can download at
    least 2 extra missions, but I wasn't able to try that, so I can't talk
    much about it. Therefore, all there is to do right now is capturing all
    pokemon, which is actually doable in the game, without requiring you to
    have any other games, unlike usually happens on pokemon games.
    
    But... well... that's all for this section, I guess, unless you're not
    playing the Japanese version of the game.
    
    
    
    3.11~. Special Missions
    
    In the American Version of the game, after beating the 3 legendary dogs
    you will unlock something called Ranger Net,  Basically, it is a place
    which grants you a couple Special Missions, which I will talk about in
    a minute.
    
    
    
    3.11.1~. Special Mission 1 (Deoxys)
    
    First, you get to battle Deoxys, which eventually runs away from battle
    and leading to an event where you're informed that you can only capture
    such Pokemon when it is in its Normal form. Go to the place near the
    tunnel, you'll fight it some more times and eventually you will reach a
    place where it won't run away from you.
    Then, keep on attacking him and eventually it will lead to a scene where
    he turns into his very own Normal Form. When that happens, try to stun him
    using Plusle/Minun's attack (obviously, at full power) and then circle him
    as quickly as possible.
    
    
    
    3.11.2~. Special Mission 2 (Celebi)
    
    In the forest, you'll see this pokemon and a couple scenes. Then, try to
    capture it (a fire pokemon is advisable, for obvious reasons) and he won't
    probably put you into much trouble, since he only requires 3 circles to
    capture.
    
    
    
    3.11.3~. Special Mission 3 (Mew)
    
    After finding him in the jungle, simply use your older strategies (mainly,
    the stunning one) and you can probably get it in no time.
    
    
    
    3.11.4~. Special Mission 4 (Manaphy's Egg)
    
    In the Japanese version of the game, you acquired this quest by an easier
    task. However, in the American version, after completing the game you must
    go to the "Ranger Net" option, from the main menu, hold down R, X and
    press left (in the directional controls), which will unlock a password
    option. In there, enter the password for this mission, and a new mission
    will appear, in its proper place.
    In there, you'll take a small mission, in the forest and tunnel that, when
    beaten, grants you the amazing Manaphy Egg, which you can later send to
    Pokemon Diamond/Pearl, in order to unlock that secret pokemon.
    In case you're wondering on what password you need to input, it seems to
    change depending on your version of the game. Here are some of the
    possible ones:
    
    P8M2-9D6F-43H7  -- American version
    Mg35-Cpb8-4FW8  -- U.K. Version
    C58f-t3WT-Vn79  -- Overall European Version (?)
    
    Be aware that these aren't all the possible ones. There are probably many
    others, but since I couldn't find all of them, I can't add them here. If
    none of these work for you, try checking magazines and gaming websites
    from your country, as they may have the proper code.
    
    
    
    4~. Acquirable Pokemon and their moves
    
    Unlike what happened in most of the previous Pokemon games, in here not
    all of the famous monsters will be available for capturing. Actually, only
    around 212 of them are capturable in this game, and while some may be easy
    to find and capture, others aren't. Therefore, this is the section of this
    guide that you should read in order to know what pokemon you can in fact
    capture in this game, where to capture them and their powers.
    Be sure to remember that each Pokemon has (usually) two powers, one that
    can be used in the middle of the battles and another which can be used
    while in the middle of the field. In order to learn more about those
    attacks, be sure to read the "Pokemon Type" section of this same guide.
    Now, on to the Pokemon themselves, their information will usually be given
    in the following way:
    
    R-number of the pokemon in this game -> name of that pokemon
    TYPE: the type of that particular pokemon
    FIELD MOVE: the field move that this pokemon can use, if any
    BATTLE MOVE: the battle move that this pokemon can use, if any
    HOW TO GET HIM: whatever you need to do in order to capture this pokemon
    
    Understood? This is mostly everything you need to know in order to fully
    comprehend the list below. So, I hope you find it easy to do by now, as
    you can actually find all the important information for getting all your
    Pokemon in this section!
    
    I have to state that when you read "as part of the storyline" in the
    section of "HOW TO GET HIM", I am basically trying to tell you that you
    will probably find him while normally playing across the story of this
    game, at least I did it while writing this guide. In case you really can't
    seem to find it AS PART OF THE STORY and you aren't following my guide,
    contact me about such problem and I will try to fix it as soon as
    possible.
    
    As a final note, I have to state that the best time to try capturing all
    these pokemon is after completing the main story. This way, you will be
    able to travel wherever you want and each of the areas you find will be
    filled with even more pokemon than before, including some new ones. Bear
    this in mind while reading this entire guide, meaning that if you can't
    seem to find a certain pokemon in a proper location, maybe he isn't there
    *YET* !
    
    Now, on to what probably you wanna read...
    
    
    R-001 -> Bulbasaur
    TYPE: Grass
    FIELD MOVE: Cross
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the forest, all down and slightly to the left before
                    entering the tunnel, you will need to use "Cut".
    
    R-002 -> Ivysaur
    TYPE: Grass
    FIELD MOVE: Cross
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the forest.
    
    R-003 -> Venosaur
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the forest, on mission 6 or later, you will need to use
                    "Cut" on a bush, just before the labyrinthic area.
    
    R-004 -> Bellsprout
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-005 -> Weepinbell
    TYPE: Grass
    FIELD MOVE: none 
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the forest, as soon as mission 6.
    
    R-006 -> Victreebel
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the forest.
    
    R-007 -> Chikorita
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: you can even easily find it in the first forest.
    
    R-008 -> Bayleef
    TYPE: Grass
    FIELD MOVE: Cut x2
    BATTLE MOVE: Grass
    HOW TO GET HIM: as part of the storyline.
    
    R-009 -> Meganium
    TYPE: Grass
    FIELD MOVE: Break x3
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the jungle.
    
    R-010 -> Hoppip
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the forest, as soon as mission 6.
    
    R-011 -> Mudkip
    TYPE: Water
    FIELD MOVE: Water
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-012 -> Marshtomp
    TYPE: Ground
    FIELD MOVE: Water x2 
    BATTLE MOVE: Water
    HOW TO GET HIM: in the forest, on your mission number 6 or later.
    
    R-013 -> Swampert
    TYPE: Ground
    FIELD MOVE: Water x3
    BATTLE MOVE: Water
    HOW TO GET HIM: at Team GoGo's base OR in the forest.
    
    R-014 -> Slowpoke
    TYPE: Water
    FIELD MOVE: Water
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Ring Town mini-game, but he will only appear after
                    you capturing 2 Abra.
    
    R-015 -> Torchic
    TYPE: Fire
    FIELD MOVE: Burn
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-016 -> Combusken
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline.
    
    R-017 -> Blaziken
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: at Team GoGo's base OR in the road from the tunnel to Fall
                    City.
    
    R-018 -> Rapidash
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR in the Ring Town mini-game,
                    where he will only appear after you capturing 2 Spoink.
    
    R-019 -> Cyndaquil
    TYPE: Fire
    FIELD MOVE: Burn
    BATTLE MOVE: Fire
    HOW TO GET HIM: in the forest, in mission 6 or later.
    
    R-020 -> Quilava
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR at the Mountain Range.
    
    R-021 -> Typhlosion
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: in the forest, you have to use "Cut" in one of the bushes,
                    probably the one in the lower right part of that area.
    
    R-022 -> Pichu
    TYPE: Electric
    FIELD MOVE: Charge
    BATTLE MOVE: Electric
    HOW TO GET HIM: in several places. However, he is easily found in the
                    forest, as soon as mission number 1.
    
    R-023 -> Pikachu
    TYPE: Electric
    FIELD MOVE: Charge x2
    BATTLE MOVE: Electric
    HOW TO GET HIM: in lots of places, but you can first see one in mission
                    number 6.
    
    R-024 -> Raichu
    TYPE: Electric
    FIELD MOVE: Charge x3
    BATTLE MOVE: Electric
    HOW TO GET HIM: in lots of places, but you can first see one in mission
                    number 8.
    
    R-025 -> Beedrill
    TYPE: Bug
    FIELD MOVE: Break
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the forest, as soon as mission 6.
    
    R-026 -> Ralts
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the Mountain Range OR at Team GoGo base.
    
    R-027 -> Kirlia
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in the tunnel (you will need to use a Graveler), OR on
                    mission number 5 (or later) OR in the plain capture
                    mini-game OR at the Mountain Range.
    
    R-028 -> Gardevoir
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: during Extra Mission 3 OR at the Mountain Range OR in the
                    Ring Town mini-game, where she will only appear after you
                    capturing 2 Kirlia.
    
    R-029 -> Abra
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in the Ring Town mini-game.
    
    R-030 -> Spoink
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in the Ring Town mini-game.
    
    R-031 -> Nincada
    TYPE: Ground
    FIELD MOVE: Cut
    BATTLE MOVE: Bug
    HOW TO GET HIM: in the forest.
    
    R-032 -> Ninjask
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the forest, use "Tackle" on certain trees.
    
    R-033 -> Shedinja
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Ghost
    HOW TO GET HIM: in the forest.
    
    R-034 -> Phanpy
    TYPE: Ground
    FIELD MOVE: Tackle
    BATTLE MOVE: Ground
    HOW TO GET HIM: in the jungle OR in the forest.
    
    R-035 -> Donphan
    TYPE: Ground
    FIELD MOVE: Tackle x2
    BATTLE MOVE: Ground
    HOW TO GET HIM: at the temple.
    
    R-036 -> Taillow
    TYPE: Flying
    FIELD MOVE: Gust
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-037 -> Swellow
    TYPE: Flying
    FIELD MOVE: Gust x2
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the forest, after mission 6.
    
    R-038 -> Dragonite
    TYPE: Flying
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline.
    
    R-039 -> Spearow
    TYPE: Flying
    FIELD MOVE: Gust
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Ring Town mini-game.
    
    R-040 -> Fearow
    TYPE: Flying
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Ring Town mini-game, but it will only appear after
                    you getting more than 50000 points in the Fall City
                    mini-game.
    
    R-041 -> Doduo
    TYPE: Flying
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Ring Town mini-game, but he will only appear after
                    you capturing 2 Gardevoir.
    
    R-042 -> Dodrio
    TYPE: Flying
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Ring Town mini-game, but he will only appear if you
                    previously scored more than 5000 points in this same
                    mini-game.
    
    R-043 -> Scyther
    TYPE: Bug
    FIELD MOVE: Cut x3
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-044 -> Scizor
    TYPE: Steel
    FIELD MOVE: Cut x3 
    BATTLE MOVE: Bug
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-045 -> Skarmory
    TYPE: Steel
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Ring Town mini-game, but he will only appear if you
                    previously scored more than 5000 points in the Summer Town
                    mini-game.
    
    R-046 -> Murkrow
    TYPE: Dark
    FIELD MOVE: none
    BATTLE MOVE: Dark
    HOW TO GET HIM: as part of the storyline OR in the forest, by using
                    "Tackle" in the tree where you previously saw him.
    
    R-047 -> Zigzagoon
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: in several places. However, he is easily found in your
                    first mission.
    
    R-048 -> Linoone
    TYPE: Normal
    FIELD MOVE: Tackle x2
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR in the forest.
    
    R-049 -> Tauros
    TYPE: Normal
    FIELD MOVE: Tackle x3
    BATTLE MOVE: none
    HOW TO GET HIM: in the Ring Town mini-game.
    
    R-050 -> Paras
    TYPE: Bug
    FIELD MOVE: Cut
    BATTLE MOVE: Grass
    HOW TO GET HIM: as part of the storyline OR in the tunnel.
    
    R-051 -> Parasect
    TYPE: Bug
    FIELD MOVE: Cut
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the tunnel, you will need a "Gust x2" ability.
    
    R-052 -> Poliwag
    TYPE: Water
    FIELD MOVE: Water
    BATTLE MOVE: Water
    HOW TO GET HIM: in the tunnel.
    
    R-053 -> Poliwhirl
    TYPE: Water
    FIELD MOVE: Water x2
    BATTLE MOVE: Water
    HOW TO GET HIM: in the tunnel (on mission 5 or later) and in many other
                    places.
    
    R-054 -> Poliwrath
    TYPE: Water
    FIELD MOVE: Water x3 
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR in the pyramid.
    
    R-055 -> Politoed
    TYPE: Water
    FIELD MOVE: Water x3
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline.
    
    R-056 -> Magnemite
    TYPE: Electric
    FIELD MOVE: Charge
    BATTLE MOVE: Electric
    HOW TO GET HIM: in really lots and lots of places.
    
    R-057 -> Magneton
    TYPE: Electric
    FIELD MOVE: Charge x2
    BATTLE MOVE: Electric
    HOW TO GET HIM: in several places, but one of them is by using a Meditite
                    to throw a wall down, on the Fall City sewers.
    
    R-058 -> Zubat
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the tunnel, on mission 5 or later.
    
    R-059 -> Golbat
    TYPE: Poison
    FIELD MOVE: Gust x2
    BATTLE MOVE: Poison
    HOW TO GET HIM: at the cave.
    
    R-060 -> Crobat
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: as part of the storyline OR in the cave.
    
    R-061 -> Diglett
    TYPE: Ground
    FIELD MOVE: none
    BATTLE MOVE: Ground
    HOW TO GET HIM: in the tunnel, on mission 5 or later.
    
    R-062 -> Dugtrio
    TYPE: Ground
    FIELD MOVE: none
    BATTLE MOVE: Ground
    HOW TO GET HIM: in the tunnel, you need to use "Cross" on the lower left
                    corner of the area filled with Zubat. Then, use "Break x3"
                    in the next room and you will find this pokemon in there.
    
    R-063 -> Rhydon
    TYPE: Ground
    FIELD MOVE: Break x3
    BATTLE MOVE: Ground
    HOW TO GET HIM: as part of the storyline OR in the pyramid.
    
    R-064 -> Geodude
    TYPE: Ground
    FIELD MOVE: Break
    BATTLE MOVE: Rock
    HOW TO GET HIM: as part of the storyline OR in the tunnel.
    
    R-065 -> Graveler
    TYPE: Ground
    FIELD MOVE: Break x2
    BATTLE MOVE: Rock
    HOW TO GET HIM: in the tunnel (on mission 5 or later) and in many other
                    places.
    
    R-066 -> Golem
    TYPE: Ground
    FIELD MOVE: Break x3
    BATTLE MOVE: Rock
    HOW TO GET HIM: at the cave oR in the temple.
    
    R-067 -> Plusle
    TYPE: Electric
    FIELD MOVE: none
    BATTLE MOVE: Paralyze
    HOW TO GET HIM: initially select the girl as your character, or complete
                    the game once with the boy.
    
    R-068 -> Minun
    TYPE: Electric 
    FIELD MOVE: none
    BATTLE MOVE: Paralyze
    HOW TO GET HIM: initially select the boy as your character, or complete
                    the game once with the girl.
    
    R-069 -> Tangela
    TYPE: Grass
    FIELD MOVE: Cross 
    BATTLE MOVE: Grass
    HOW TO GET HIM: as part of the storyline OR in the Mountain Range.
    
    R-070 -> Krabby
    TYPE: Water
    FIELD MOVE: Water 
    BATTLE MOVE: Water
    HOW TO GET HIM: in Fall City.
    
    R-071 -> Corpish
    TYPE: Water
    FIELD MOVE: Water 
    BATTLE MOVE: Water
    HOW TO GET HIM: on the Fall City sewers.
    
    R-072 -> Crawdaunt
    TYPE: Dark
    FIELD MOVE: Cut x3
    BATTLE MOVE: Water
    HOW TO GET HIM: Fall City sewers, you will need to have a Raticate with
                    you and simply break the fence which is placed before the
                    tube with many different exits. You can also get it as
                    part of the storyline.
    
    R-073 -> Totodile
    TYPE: Water
    FIELD MOVE: Water 
    BATTLE MOVE: Water
    HOW TO GET HIM: on the Fall City sewers.
    
    R-074 -> Croconaw
    TYPE: Water
    FIELD MOVE: Water x2 
    BATTLE MOVE: Water
    HOW TO GET HIM: on the Fall City sewers.
    
    R-075 -> Feraligatr
    TYPE: Water
    FIELD MOVE: Break x3 
    BATTLE MOVE: Water
    HOW TO GET HIM: on the Fall City sewers, you need to use "Cross" and then
                    "Fire x2" in the room after the one which contains
                    Koffing.
    
    R-076 -> Squirtle
    TYPE: Water
    FIELD MOVE: Water
    BATTLE MOVE: Water
    HOW TO GET HIM: on the Fall City sewers, you need to use "Cross" in the
                    room after the one which contains the Koffing.
    
    R-077 -> Wartortle
    TYPE: Water
    FIELD MOVE: Water x2
    BATTLE MOVE: Water
    HOW TO GET HIM: forest, on mission 6 or later, you need to use "Break" in
                    order to remove a huge stone which is near the river.
    
    R-078 -> Blastoise
    TYPE: Water
    FIELD MOVE: Water x3
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR on Fall City, where you
                    previously a Staryu.
    
    R-079 -> Voltorb
    TYPE: Electric
    FIELD MOVE: Charge
    BATTLE MOVE: Electric
    HOW TO GET HIM: as part of the storyline OR near the factory.
    
    R-080 -> Machop
    TYPE: Fighting
    FIELD MOVE: Break
    BATTLE MOVE: Fighting
    HOW TO GET HIM: in the tunnel, on mission 5 or later.
    
    R-081 -> Machoke
    TYPE: Fighting
    FIELD MOVE: Break x2 
    BATTLE MOVE: Fighting
    HOW TO GET HIM: as part of the storyline OR in the factory.
    
    R-082 -> Machamp
    TYPE: Fighting
    FIELD MOVE: Break x3
    BATTLE MOVE: Fighting
    HOW TO GET HIM: at Team GoGo's base OR in the tunnel, after completing the
                    game once.
    
    R-083 -> Makuhita
    TYPE: Fighting
    FIELD MOVE: Tackle x2
    BATTLE MOVE: Fighting
    HOW TO GET HIM: in Fall City.
    
    R-084 -> Hariyama
    TYPE: Fighting
    FIELD MOVE: Break x3
    BATTLE MOVE: Fighting
    HOW TO GET HIM: as part of the storyline OR in the tunnel.
    
    R-085 -> Meditite
    TYPE: Psychic
    FIELD MOVE: Break
    BATTLE MOVE: Fighting
    HOW TO GET HIM: in the Fall City sewers.
    
    R-086 -> Medicham
    TYPE: Psychic
    FIELD MOVE: Break x2
    BATTLE MOVE: Fighting
    HOW TO GET HIM: at the cave.
    
    R-087 -> Grimer
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: as part of the storyline.
    
    R-088 -> Muk
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: as part of the storyline.
    
    R-089 -> Koffing
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the Fall City sewers.
    
    R-090 -> Drowzee
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in the Fall City sewers.
    
    R-091 -> Hypno
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the factory.
    
    R-092 -> Mr. Mime
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: as part of the storyline.
    
    R-093 -> Pinsir
    TYPE: Bug
    FIELD MOVE: Cut x2
    BATTLE MOVE: Bug
    HOW TO GET HIM: at the factory.
    
    R-094 -> Gastly
    TYPE: Ghost
    FIELD MOVE: none
    BATTLE MOVE: Ghost
    HOW TO GET HIM: at the factory.
    
    R-095 -> Haunter
    TYPE: Ghost
    FIELD MOVE: none
    BATTLE MOVE: Ghost
    HOW TO GET HIM: at the factory.
    
    R-096 -> Gengar
    TYPE: Ghost
    FIELD MOVE: none 
    BATTLE MOVE: Ghost
    HOW TO GET HIM: at the temple.
    
    R-097 -> Snubull
    TYPE: Normal
    FIELD MOVE: Tackle
    BATTLE MOVE: none
    HOW TO GET HIM: on Fall City.
    
    R-098 -> Skitty
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR on Fall City.
    
    R-099 -> Meowth
    TYPE: Normal
    FIELD MOVE: Cut 
    BATTLE MOVE: none
    HOW TO GET HIM: on Fall City.
    
    R-100 -> Jigglypuff
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR on Fall City.
    
    R-101 -> Rattata
    TYPE: normal
    FIELD MOVE: Tackle
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR on Fall City sewers.
    
    R-102 -> Raticate
    TYPE: Normal
    FIELD MOVE: Cut x2
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR on Fall City sewers.
    
    R-103 -> Porygon
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: at the factory, but this is one of the most difficult ones
                    to
     find. He is sometimes invisible, but other times he
                    makes himself, visible, and that's when you can actually
                    capture it. Look closely inside the factory and eventually
                    you will find it.
    
    R-104 -> Kecleon
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: before entering the factory, destroy the trash on the
                    left side using a "Burn x2" ability. He will be there, but
                    be careful as he is invisible when he isn't attacking.
                    Also, you may find him as part of the Ring Town mini-game.
    
    R-105 -> Snorlax
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: in the Mountain Range, in a cave near where you fought the
                    Charizard. He will only wake up (and be capturable) after
                    capturing all other 209 pokemon.
    
    R-106 -> Lapras
    TYPE: Ice
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline.
    
    R-107 -> Horsea
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-108 -> Seadra
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-109 -> Kingdra
    TYPE: Water
    FIELD MOVE: Water x3
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game,
                    after you capturing 2 Horsea.
    
    R-110 -> Goldeen
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-111 -> Seaking
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game, appearing only after you've
                    captured 2 Goldeen.
    
    R-112 -> Staryu
    TYPE: Water
    FIELD MOVE: Flash
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game.
    
    R-113 -> Starmie
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in the Summer City mini-game, only after you've captured
                    2 Staryu.
    
    R-114 -> Remoraid
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-115 -> Octillery
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-116 -> Mantine
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game, but only appears after
                    you've captured 2 Remoraid and 2 Octillery.
    
    R-117 -> Carvanha
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: during Extra Mission 1 OR in the Summer City mini-game.
    
    R-118 -> Sharpedo
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Dark
    HOW TO GET HIM: in the Summer City mini-game, only after you've captured
                    2 Carvanha.
    
    R-119 -> Wailmer
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game, but only after you've
                    managed to capture 2 Seaking.
    
    R-120 -> Luvdisc
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game.
    
    R-121 -> Psyduck
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game, but only after you captured
                    2 Starmie.
    
    R-122 -> Wingull
    TYPE: Water
    FIELD MOVE: none 
    BATTLE MOVE: Water
    HOW TO GET HIM: on Fall City.
    
    R-123 -> Pelipper
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: in the Summer City mini-game, but it will only appear
                    after you've previously beaten this game's top score of
                    5000 points.
    
    R-124 -> Magikarp
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game
                    OR in the Mountain Range.
    
    R-125 -> Gyarados
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline.
    
    R-126 -> Oddish
    TYPE: Grass
    FIELD MOVE: Cut 
    BATTLE MOVE: Grass
    HOW TO GET HIM: by using a Meditite to throw a wall down, on the Fall City
                    sewers OR in the jungle, requiring a "Gust" ability.
    
    R-127 -> Gloom
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the jungle, requires someone with a "Gust x2" skill.
    
    R-128 -> Vileplume
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the Mountain Range, you need someone with a "Gust x3"
                    skill.
    
    R-129 -> Treecko
    TYPE: Grass
    FIELD MOVE: Cut 
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the jungle.
    
    R-130 -> Grovyle
    TYPE: Grass
    FIELD MOVE: Cut x2 
    BATTLE MOVE: Grass
    HOW TO GET HIM: there are some different places to get it, but in the
                    jungle you can do it by using "Water" on a small plant,
                    near the place where you can throw a tree down.
    
    R-131 -> Sceptile
    TYPE: Grass
    FIELD MOVE: Cut x3 
    BATTLE MOVE: Grass
    HOW TO GET HIM: on the Pyramid, after it becomes full of fire. You need to
                    use a "Break x2" to remove the huge rock, exactly all to
                    the right of your initial position.
    
    R-132 -> Lotad
    TYPE: Water
    FIELD MOVE: Water
    BATTLE MOVE: Water
    HOW TO GET HIM: jungle, and while you could usually need to lift him from
                    the water, they seem to randomly get out of it
    
    R-133 -> Lombre
    TYPE: Water
    FIELD MOVE: Water x2
    BATTLE MOVE: Water
    HOW TO GET HIM: in the jungle, Where you can see a Grovyle, simply use
                    someone in the bush nearby and you will be taken to a
                    place where 2 of this pokemon can be seen.
    
    R-134 -> Ludicolo
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: on Fall City OR in the jungle.
    
    R-135 -> Numel
    TYPE: Fire
    FIELD MOVE: Burn
    BATTLE MOVE: Fire
    HOW TO GET HIM: on the Pyramid, after it becomes full of fire.
    
    R-136 -> Camerupt
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it
                    becomes full of fire.
    
    R-137 -> Magmar
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: on the Pyramid, after it becomes full of fire.
    
    R-138 -> Slugma
    TYPE: Fire
    FIELD MOVE: Burn
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it
                    becomes full of fire.
    
    R-139 -> Magcargo
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it
                    becomes full of fire.
    
    R-140 -> Charmander
    TYPE: Fire
    FIELD MOVE: Burn
    BATTLE MOVE: Fire
    HOW TO GET HIM: on the Pyramid, after it becomes full of fire.
    
    R-141 -> Charmeleon
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: during Extra Mission 2 OR on the Pyramid, after it
                    becomes full of fire (which will require a "Water x3"
                    ability).
    
    R-142 -> Charizard
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline.
    
    R-143 -> Torkoal
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: at the cave. Use a "Burn x3" ability to destroy the huge
                    block of ice inside a room and then continue following the
                    path, going up the stairs.
    
    R-144 -> Growlithe
    TYPE: Fire
    FIELD MOVE: none
    BATTLE MOVE: Fire
    HOW TO GET HIM: at the Factory.
    
    R-145 -> Arcanine
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: during Extra Mission 2 OR on the Pyramid, after it becomes
                    full of fire.
    
    R-146 -> Electrike
    TYPE: Electric
    FIELD MOVE: Charge
    BATTLE MOVE: Electric
    HOW TO GET HIM: in the jungle, besides many other places.
    
    R-147 -> Manectric
    TYPE: Electric
    FIELD MOVE: Charge x2
    BATTLE MOVE: Electric
    HOW TO GET HIM: pyramid (after the fire appears), besides other places.
    
    R-148 -> Heracross
    TYPE: Bug
    FIELD MOVE: Tackle x3 
    BATTLE MOVE: Fighting
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-149 -> Mankey
    TYPE: Fighting
    FIELD MOVE: Break
    BATTLE MOVE: Fighting
    HOW TO GET HIM: as part of the storyline OR in the jungle (requires
                    "Tackle x3").
    
    R-150 -> Primeape
    TYPE: Fighting
    FIELD MOVE: Break x2
    BATTLE MOVE: Fighting
    HOW TO GET HIM: as part of the storyline OR in the jungle (requires
                    "Tackle x3").
    
    R-151 -> Ekans
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: as part of the storyline OR in the jungle, where they seem
                    to randomly jump out of the bushes.
    
    R-152 -> Arbok
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: in the Mountain Range.
    
    R-153 -> Venonat
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-154 -> Wurmple
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Bug
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-155 -> Silcoon
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Bug
    HOW TO GET HIM: in the jungle.
    
    R-156 -> Beautifly
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-157 -> Spinarak
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Bug
    HOW TO GET HIM: jungle, besides some more places.
    
    R-158 -> Ariados
    TYPE: Bug
    FIELD MOVE: none
    BATTLE MOVE: Bug
    HOW TO GET HIM: as part of the storyline OR in the jungle OR in the
                    temple.
    
    R-159 -> Flygon
    TYPE: Dragon
    FIELD MOVE: Gust x3
    BATTLE MOVE: Ground
    HOW TO GET HIM: as part of the storyline.
    
    R-160 -> Gligar
    TYPE: Ground
    FIELD MOVE: Cut
    BATTLE MOVE: Ground
    HOW TO GET HIM: jungle OR at the Mountain Range.
    
    R-161 -> Houndoom
    TYPE: Dark
    FIELD MOVE: Burn x2
    BATTLE MOVE: Dark
    HOW TO GET HIM: Pyramid, after it becomes full of fire.
    
    R-162 -> Slakoth
    TYPE: Normal
    FIELD MOVE: Cut
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-163 -> Vigoroth
    TYPE: Normal
    FIELD MOVE: Cut x2
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-164 -> Slaking
    TYPE: Normal
    FIELD MOVE: Break x3
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline OR in the jungle.
    
    R-165 -> Bagon
    TYPE: Dragon
    FIELD MOVE: Tackle
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline.
    
    R-166 -> Shelgon
    TYPE: Dragon
    FIELD MOVE: Tackle x2
    BATTLE MOVE: none
    HOW TO GET HIM: as part of the storyline.
    
    R-167 -> Salamence
    TYPE: Dragon
    FIELD MOVE: Break x3
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline.
    
    R-168 -> Jynx
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the cave.
    
    R-169 -> Solrock
    TYPE: Rock
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the cave.
    
    R-170 -> Wobbuffet
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the cave, you will need to break a big rock near the
                    area with water, using a "Break x2" pokemon.
    
    R-171 -> Dusclops
    TYPE: Ghost
    FIELD MOVE: none
    BATTLE MOVE: Ghost
    HOW TO GET HIM: at the cave.
    
    R-172 -> Swinub
    TYPE: Ground
    FIELD MOVE: Tackle
    BATTLE MOVE: Ice
    HOW TO GET HIM: at the cave.
    
    R-173 -> Piloswine
    TYPE: Ground
    FIELD MOVE: Tackle x3
    BATTLE MOVE: Ice
    HOW TO GET HIM: at the cave  OR at the Mountain Range.
    
    R-174 -> Snorunt
    TYPE: Ice
    FIELD MOVE: Break
    BATTLE MOVE: Ice
    HOW TO GET HIM: at the cave.
    
    R-175 -> Glalie
    TYPE: Ice
    FIELD MOVE: none
    BATTLE MOVE: Ice
    HOW TO GET HIM: at the cave.
    
    R-176 -> Whismur
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: at the cave.
    
    R-177 -> Loudred
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: at the cave, by taking the rightmost exit on the water
                    maze.
    
    R-178 -> Exploud
    TYPE: Normal
    FIELD MOVE: none
    BATTLE MOVE: none
    HOW TO GET HIM: at the cave.
    
    R-179 -> Steelix
    TYPE: Steel
    FIELD MOVE: none 
    BATTLE MOVE: Ground
    HOW TO GET HIM: as part of the storyline.
    
    R-180 -> Seedot
    TYPE: Grass
    FIELD MOVE: Tackle
    BATTLE MOVE: Grass
    HOW TO GET HIM: as part of the storyline OR in the Mountain Range.
    
    R-181 -> Nuzleaf
    TYPE: Dark
    FIELD MOVE: Gust
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the Mountain Range.
    
    R-182 -> Shiftry
    TYPE: Dark
    FIELD MOVE: Gust x2
    BATTLE MOVE: Grass
    HOW TO GET HIM: in the Mountain Range. 
    
    R-183 -> Vaporeon
    TYPE: Water
    FIELD MOVE: Water x2
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline OR at the temple.
    
    R-184 -> Flareon
    TYPE: Fire
    FIELD MOVE: Burn x2
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline OR at the temple.
    
    R-185 -> Jolteon
    TYPE: Electric
    FIELD MOVE: Charge x3
    BATTLE MOVE: Electric
    HOW TO GET HIM: as part of the storyline OR at the temple.
    
    R-186 -> Espeon
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at the temple.
    
    R-187 -> Umbreon
    TYPE: Dark
    FIELD MOVE: none
    BATTLE MOVE: Dark
    HOW TO GET HIM: at the temple.
    
    R-188 -> Electabuzz
    TYPE: Electric
    FIELD MOVE: Charge x3
    BATTLE MOVE: Electric
    HOW TO GET HIM: at Team GoGo's base.
    
    R-189 -> Swalot
    TYPE: Poison
    FIELD MOVE: none
    BATTLE MOVE: Poison
    HOW TO GET HIM: at the temple.
    
    R-190 -> Beldum
    TYPE: Steel
    FIELD MOVE: Tackle 
    BATTLE MOVE: Psychic
    HOW TO GET HIM: pyramid, after it becomes full of fire OR at Team GoGo's
                    base.
    
    R-191 -> Metang
    TYPE: Steel
    FIELD MOVE: Tackle x2
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at Team GoGo's base.
    
    R-192 -> Metagross
    TYPE: Steel
    FIELD MOVE: Break x3
    BATTLE MOVE: Psychic
    HOW TO GET HIM: at Team GoGo's base, after it blows up.
    
    R-193 -> Larvitar
    TYPE: Ground
    FIELD MOVE: Cut
    BATTLE MOVE: Rock
    HOW TO GET HIM: as part of the storyline OR in the Mountain Range.
    
    R-194 -> Pupitar
    TYPE: Ground
    FIELD MOVE: none
    BATTLE MOVE: Rock
    HOW TO GET HIM: as part of the storyline OR in the Mountain Range.
    
    R-195 -> Tyranitar
    TYPE: Rock
    FIELD MOVE: Break x3
    BATTLE MOVE: Dark
    HOW TO GET HIM: as part of the storyline OR at Team GoGo's base.
    
    
    R-196 -> Swablu
    TYPE: Flying
    FIELD MOVE: Gust
    BATTLE MOVE: Flying
    HOW TO GET HIM: in the Mountain Range.
    
    R-197 -> Altaria
    TYPE: Dragon
    FIELD MOVE: Gust x3
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline OR in the Mountain Range.
    
    R-198 -> Aerodactyl
    TYPE: Rock
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: as part of the storyline OR at the temple.
    
    R-199 -> Sneasel
    TYPE: Dark
    FIELD MOVE: Cut x2 
    BATTLE MOVE: Dark
    HOW TO GET HIM: as part of the storyline OR at the cave OR in the Mountain
                    Range.
    
    
    R-200 -> Absol
    TYPE: Dark
    FIELD MOVE: Cut x3
    BATTLE MOVE: Dark
    HOW TO GET HIM: at the cave. Use a "Burn x3" ability to destroy the huge
                    block of ice inside a room and then continue following the
                    path, taking the lower exit.
    
    R-201 -> Kangashkan
    TYPE: Normal
    FIELD MOVE: Break x3
    BATTLE MOVE: none
    HOW TO GET HIM: on the first area, found by exiting Win Town by its upper
                    entrance, next to the right side of the small lake. You
                    will need a pokemon with a "Break x3" ability.
    
    R-202 -> Entei
    TYPE: Fire
    FIELD MOVE: Burn x3
    BATTLE MOVE: Fire
    HOW TO GET HIM: as part of the storyline.
    
    R-203 -> Raikou
    TYPE: Electic
    FIELD MOVE: Charge x3
    BATTLE MOVE: Electric
    HOW TO GET HIM: as part of the storyline.
    
    R-204 -> Suicune
    TYPE: Water
    FIELD MOVE: Water x3
    BATTLE MOVE: Water
    HOW TO GET HIM: as part of the storyline.
    
    R-205 -> Regirock
    TYPE: Rock
    FIELD MOVE: none
    BATTLE MOVE: Rock
    HOW TO GET HIM: Exactly before entering the temple, use "Break x3" on the
                    rock on the right. Use "Water" on the small flower, go up
                    and us "Break x3" on the other rock. Inside, use "Fire x3"
                    on the ice block and continue going up and inside the huge
                    door, where you will find this enemy.
    
    R-206 -> Regice
    TYPE: Ice
    FIELD MOVE: none
    BATTLE MOVE: Ice
    HOW TO GET HIM: in the cave, use a "Fire x3" pokemon to remove the lower
                    giant ice cube. Use a "Break x2" ability to remove the
                    huge rock in the right side and go down the hole. Use a
                    "Cross" ability to go to the left and down the next hole.
                    Inside the huge door, you will find this enemy.
    
    R-207 -> Registeel
    TYPE: Steel
    FIELD MOVE: Break x3
    BATTLE MOVE: none
    HOW TO GET HIM: tunnel, you need to use "Cross" on the lower left corner
                    of the area filled with Zubat. Then, use "Cut x2" in the
                    next room and continue going up. You will at least 4
                    pokemon with a "Break x2" and yet another one with a
                    "Cross" ability. You will find him inside a huge door.
    
    R-208 -> Kyogre
    TYPE: Water
    FIELD MOVE: none
    BATTLE MOVE: Water
    HOW TO GET HIM: during Extra Mission 1.
    
    R-209 -> Groudon
    TYPE: Ground
    FIELD MOVE: none
    BATTLE MOVE: Ground
    HOW TO GET HIM: during Extra Mission 2.
    
    R-210 -> Rayquaza
    TYPE: Dragon
    FIELD MOVE: none
    BATTLE MOVE: Flying
    HOW TO GET HIM: during Extra Mission 3.
    
    R-211 -> Deoxys
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in Japan, you had to pre-book tickets for the 9th pokemon
                    movie. In the other versions, you can get it by completing
                    Special Mission 1 in Ranger Net.
    
    R-212 -> Celebi
    TYPE: Grass
    FIELD MOVE: none
    BATTLE MOVE: Grass
    HOW TO GET HIM: in Japan, you could only get it in special events. In the
                    other versions, you can get it by completing Special
                    Mission 2 in Ranger Net.
    
    R-213 -> Mew
    TYPE: Psychic
    FIELD MOVE: none
    BATTLE MOVE: Psychic
    HOW TO GET HIM: in Japan, you could only get it in special events. In the
                    other versions, you can get it by completing Special
                    Mission 3 in Ranger Net.
    
    R-??? -> Manafi's egg
    TYPE: probably none
    FIELD MOVE: probably none
    BATTLE MOVE: probably none
    HOW TO GET HIM: in Japan, you had to pre-book tickets for the 9th pokemon
                    movie. In the other versions, you have to input a certain
                    password, as stated in the proper section of this guide.
    
    
    
    5~. Frequently Asked Questions
    
    Here, you will be able to read about some of the questions that people may
    be wondering about this game, at least if I consider them to be slightly
    important.
    
    Q: What exactly is the name of this game?
    A: It is "Pokemon Ranger". "Pokemon Rangers" and "The Road to Diamond and
       Pearl" are just slight mistranslations.
    
    Q: Are pokemon an it/she/he ?
    A: Haven't got a clue, and that's probably one of the major problems in
       this guide, as I don't usually 
    
    Q: What is the most under-rated pokemon in the game?
    A: I would have to say Gengar. With him, you can capture a lot of enemies
       easily.
    
    Q: How many towns are there in this game?
    A: 4 different ones.
    
    Q: What's that man with 2 Drowzee, that you can see near the place where
       there are the 3 legendary dogs?
    A: By talking to that man, you will be taken back to the past and fight
       the 3 legendary dogs once again. WHAT? >_>
    
    Q: What happens after you capture the Snorlax?
    A: After exiting its cave, you will receive a call and a cutscene will
       occur where all the important characters appear and you get a special
       badge, stating that you captured all the possible pokemon. That's all,
       unfortunately.
    
    Q: Besides Manaphy's one, is there any other mission to unlock, via the
       password mode?
    A: No, I don't think so.
    
    Q: I'm trying to input a password for the Manaphy mission but I can't get
       it right. What am I doing wrong?
    A: Probably nothing, but be aware that there are several different
       passwords that you need to input, depending on what region of the game
       you're playing. While a single one is used for the USA, at least two
       different ones were found for the European version, and if none of the
       ones stated in this guide work for you, it's probably because you have
       another version of the game.
    
    You can also contribute your own questions, if I find them interesting I
    will add them to this section.
    
    
    
    ST~. Special Thanks
    
    I want to thank the following people:
    
    - Everyone who made this game;
    
    - Everyone who likes my works here on gamefaqs, it's for those people
      that I like to work in this type of project;
    
    - People I know personally and that make me smile;
    
    - http://www.serebii.net , for the information that was adapted and
      inserted in sections "Acquirable Pokemon and their moves" and "Pokemon
      Type", along with the proper translation of the City's names. If it
      wasn't for their help, I would have taken a lot more time writing this
      guide;
    
    - greatfire , for correcting some of my mystakes in the pokemon list;
    
    - Matthew Galvin, for information on how to capture Celebi, Mew and Deoxys
      in the American version of the game;
    
    - Hayden, for information on the 3 legendary Pokemon obtained from events;
    
    - Cardz, for pointing out a typo and giving me an information I had
      forgotten to include;
    
    - Tom, for pointing out what the Drowzee man was all about;
    
    - Louis, for providing a lot of information in the American version of the
      game and correcting some of the problems in this guide;
    
    - Ryan L., for correcting the location of Machamp;
    
    - Everyone who mailed me asking about Porygon's location;
    
    - Everyone I forgot to credit (if anyone at all...);
    
    - BethanyM and CjayC, for inspiring me to continue working in this faq
      and in all other projects as well.
    
    
    
    EN~. Contacts
    
    If you want, you may see my web page, just check it at  the HTML address
    www.geocities.com/Mykas0/ .
    Also, BEFORE MAILING ME BE SURE TO READ THE WHOLE FAQ, since your question
    may already be covered in there.
    My e-mail is Mykas0 [at] gmail.com , use the following subject or I will
    NEVER (AND I MEAN IT!) reply back to you:
    
    Subject: "PR FAQ"
    
    You should use it for asking anything or giving me more info for this faq,
    obviously I will credit you!
    
    Thanks and until a next version!!!!!!