============================================================================== Pokemon Capture guide Version 1.1 By Pikachu936 Last Updated: 25th May 2008 ============================================================================== 1. Version History 2. Introduction 3. Field skills 3.1. The functions of the skills 3.2. A quick field skill pokemon list 4. Poke assists 4.1. The functions of the assists 4.2. A quick poke assist pokemon list 5. Pokemon locations 6. Credits 7. Legal Stuff 8. Contact Info ============================================================================== 1. Version History 25th May 2008, Version 1.1: Small update, couple of edits from the Emails I got, nothing big. 8th January 2008, Version 1.0: Lesson learned, never save your guide to only one spot as you might lose it, either way, i'm done, hooray! 23rd December 2007, Version 0.9: Total pokemon done: 165 of 213 22nd December 2007, Version 0.85: Total pokemon done: 125 of 213. 21th December 2007, Version 0.8: Continuing work from yesterday. 78 of 213 pokemon complete. 20th December 2007, Version 0.75: Try to ignore the delay of 8 months since last update, folks. I'm working on it again. :p 26th April 2007, Version 0.5: Started, done everything but the pokemon locations, of which i've done the first 10. ============================================================================== 2. Introduction Hey guys, welcome to another one of Pikachu936's FAQs. This one for pokemon ranger. Despite my searching, I had trouble finding a good guide that told me where to find each pokemon in pokemon ranger to complete my browser, so i'm writing this FAQ to help those of you who are having trouble finding them. This FAQ will cover the locations of each pokemon, thier poke assists and field skills Happy gaming! -Pikachu936 ============================================================================== 3. Field skills These skills are used in the field to get past certain obsticles and such. There isn't much to them, The descriptions and list of pokemon with them are down, so have a look if you're having trouble finding a pokemon able to get that pesky Ninjask or some other pokemon. ============================================================================== 3.1. The functions of the skills In this section, you'll find all the field skills, what the symbol for them is, and what they are usually used to do. Tackle: Looks like a corner of a green explosion. The pokemon will knock into something, ranging from living trees (often revealing new pokemon), crates and dead trees (which fall over to become a bridge). Cut: Green background with a yellow moon in the foreground. This is used to cut down fences (both wooden and metal) and bushes, usually to make new paths onwards, or to access secret areas in Lyra forest. Burn: A flame for the symbol, these aren't too common, and there isn't much to say about these. Aside from the fact that it burns trash cans and haystacks and other flammable objects that are in the way. Soak: A water drop, usually common in the same areas as cut, but they can sometimes be found in the factories. Mainly used to make small sprouts grow for you to climb up, other then that, they are superb creatures for poke- assists when capturing other pokemon. Break: Symbolised by a bunch of brown dots. There are a good ammount of pokemon in this group, although it doesn't seem to be needed much, mainly when catching legendaries. And it is mainly used to destroy items such as boulders, like the ones near the beginning of the game. Recharge: A circle symbolises this handy little group. It's the only group that isn't required to proceed in the game, it will recharge your styler, in battle or not. Very nifty. It's worth mentioning that pokemon with 1 recharge symbol will charge 5hp, 2 symbols yield 15hp and 3 lead to a full recovery. Wind: A tornado for a symbol, this skill is quite rare and isn't needed much throughout the game. Mainly used by flying types to awaken some of the pokemon who don't reveal themselves, such as Vileplume and Parasect. Cross: Picture of two cliffs, complete with arrow. This skill is really rare, only 3 pokemon in the game have it, although one of them is found nearly everywhere. It will allow you to cross small gaps by hooking onto a stump on the other side of the gap. Naturaly, no stump means no crossing. Flash: And you thought Cross was rare, this skill is learn by ONE pokemon, and is only needed once in the entire game, when lighting up the professor's basement. ============================================================================== 3.2. A quick field skill list. This section will tell you which pokemon has which field ability and where to find them. Excluding pokemon which cannot be found in the wild for you to keep, (such as Flygon and Salamence), and pokemon which are only found in the capture challenges (such as Psyduck, Starmie and Doduo). Tackle x1: Phanpy, Snubbull, Rattata, Swinub, Seedot and Beldum. Tackle x2: Donphan, Linoone, Makuhita and Metang. Tackle x3: Heracross and Piloswine. Cut x1: Nincada, Paras, Meowth, Oddish, Treecko, Gligar, Slakoth and Larvitar. Cut x2: Bayleef, Pinsir, Raticate, Grovyle, Vigoroth and Sneasel. Cut x3: Scyther, Scizor, Crawdaunt, Sceptile and Absol. Burn x1: Torchic, Cyndaquil, Numel, Slugma and Charmander. Burn x2: Combusken, Quilava, Magmar, Magcargo, Charmeleon, Torkoal, Houndoom and Flareon. Burn x3: Blaziken, Typhlosion, Camerupt and Arcanine. Soak x1: Mudkip, Poliwag, Krabby, Corphish, Totodile, Squirtle and Lotad. Soak x2: Marshtomp, Poliwhirl, Croconaw, Wartortle, Lombre and Vaporeon. Soak x3: Swampert, Poliwrath and Blastoise. Break x1: Beedrill, Geodude, Machop, Meditite, Mankey and Snorunt. Break x2: Graveler, Machoke, Medicham and Primeape. Break x3: Meganium, Rhydon, Golem, Feraligatr, Machamp, Hariyama, Slaking, Metagross, Tyranitar, Kangaskahn and Registeel. Recharge x1: Pichu, Magnemite, Voltorb and Electrike. Recharge x2: Pikachu, Magneton and Manectric, Recharge x3: Raichu, Jolteon and Electabuzz. Wind x1: Taillow, Nuzleaf and Swablu. Wind x2: Swellow, Golbat and Shiftry. Wind x3: Altaria. Cross: Bulbasaur, Ivysaur and Tangela. Flash: Staryu. ============================================================================== 4. Poke assists Similar to field moves, but these are assists which can be used in battle. There is one for nearly every type, and they can really help when capturing some of the harder-to-catch pokemon. ============================================================================== 4.1. The functions of the assists This area, like the field skill, will tell you what each one does, what it's effective against and ineffective against. Effectives will last longer, and ineffectives will not do anything except cause a half second distraction. Fire: One of the better assists in my opinion, pokemon that touch the fire from the capture line will become slow, plus, a fire will appear in the center of a loop if said loop is drawn. Effective against grass, ice, bug and steel types, ineffective against rock, fire, water and dragon types. Electric: Same as written above in the field move guide, so go up and read it there. Water: Holding the stylus down will produce a bubble, move the stylus in the direction of the pokemon and release to throw the bubble, the pokemon will be trapped if it connects, a very nifty move. Good against fire, ground and rock, but not against water, grass and dragon. Grass: Grass will pop up on the capture line, pokemon that touch it will be unable to move for a bit, allowing you to capture them. It is effective against ground, rock and water types, and ineffective against poison, flying, bug, fire, grass, steel or dragon types. Fighting: Very handy in the later game, this will half the ammount of loops needed for capture, or if it's super effective, triple them. Good to normal, rock, ice, dark and steel, but not to ghost. Poison: Poison gas from the capture line, will work the same way as with grass, which is the only type poison works against. The ineffectives are poison, ground, rock, ghost and steel. Psychic: Oh, how I love this assist. It will make pokemon helplessly float in mid-air while you capture them. Good against fighting and poison, not to psychic, steel and dark. Discharge: Releases electricity into the field, stunning everything there, the time that it works for depends on how full the partner gauge is. It is effective against flying and water types, and ineffective against electric, grass, ground and dragon types. Bug: Move the stylus in the direction of the pokemon and release to throw a sticky web over the pokemon, immobolising it. Good for grass, psychic and dark but not for fighting, poison, flying, ghost, fire and steel. Ground: Similar to grass assist, poison, rock, fire, electric and steel feel the most burn from these, bug grass and flying don't though. Rock: Move the stylus in the direction of the pokemon and release to throw a dust cloud over the pokemon, flying, bug, fire and ice types suffer most. Fighting, ground and steel resist most. Flying: Move the stylus in the direction of the pokemon and release to throw a whirlwind in the pokemons direction, levitating any pokemon it hits. Effective against fighting, bug and grass, not so against rock, electric and steel. Dark: A funny one this, it will take a quarter of the stylers energy and double your line length, very handy for those big pokemon who won't stay in the line because it's too short. Ghost: This is a great assist, it will summon a ghost in the middle of a loop once you draw it. Once it touches a pokemon, immobalization occurs and it's easier to snag. Psychic and ghost are affected most. Dark, steel and normal aren't. Ice: Similar to the fire assist, but with ice instead. It will freeze the target pokemon on the spot, makeing for some easy captures. Grass, ground and dragon die to ice, but fire, water, ice, steel and flying can take the cold. ============================================================================== 4.2. A quick poke assist pokemon list Also like the field skills before it, this is a list of who has what ability, Also like before the list is excluding pokemon which cannot be found in the wild for you to keep, (such as Flygon and Salamence), and pokemon which are only found in the capture challenges (such as Psyduck, Starmie and Doduo). Fire: Torchic Combusken Blaziken Cyndaquil Quilava Typhlosion Numel Camerupt Magmar Slugma Magcargo Charmander Charmeleon Torkoal Growlithe Arcanine Flareon Electric: Pichu Pikachu Raichu Magnemite Magneton Voltorb Electrike Manectric Jolteon Electabuzz Water: Mudkip Marshtomp Swampert Poliwag Poliwhirl Poliwrath Krabby Corphish Crawdaunt Totodile Croconaw Feraligatr Squirtle Wartortle Blastoise Wingull Magikarp Lotad Lombre Ludicolo Vaporeon Grass: Bulbasaur Ivysaur Venusaur Bellsprout Chikorita Bayleef Meganium Hoppip Paras Parasect Tangela Oddish Gloom Vileplume Treecko Grovyle Sceptile Seedot Nuzleaf Shiftry Fighting: Machop Machoke Machamp Makuhita Hariyama Meditite Medicham Heracross Mankey Primeape Poison: Weepinbell Victreebel Beedrill Zubat Golbat Crobat Grimer Muk Koffing Ekans Arbok Venonat Swalot Psychic: Ralts Kirlia Gardevoir Drowzee Hypno Mr. Mime Jynx Solrock Wobbuffet Espeon Beldum Metang Metagross Discharge: Minun Plusle Bug: Nincada Scizor Pinsir Wurmple Silcoon Spinarak Ariados Ground: Phanpy Donphan Diglett Dugtrio Rhydon Gligar Rock: Geodude Graveller Golem Larvitar Pupitar Regirock Flying: Ninjask Taillow Swellow Scyther Beautifly Swablu Altaria Aerodactyl Dark: Murkrow Houndoom Umbreon Tyranitar Sneasel Absol Ghost: Shedinja Gastly Haunter Gengar Dusclops Ice: Swinub Piloswine Snorunt Glalie Regice ============================================================================== 5. Pokemon locations Well, we're in the bulk of the FAQ now. This is where I'll list all pokemon, as well as their field moves and poke assists and of course, a walkthrough to catching them. I will post them in the following format I should note that the pokemon locations are based on after you've defeated Gordor and have got a good knowledge of the areas in the game. If you haven't done that yet, but still want to complete your browser, you should turn back now because some pokemon, such as Blaziken, Swampert, Slaking and Metagross will only appear when you've completed the game. R-000 - Ranger number Group: The type they are, so you know what (not) to use against it. Field move: The field move they can use. Poke assist: The poke assist they can use. Requirements: Requirements to find the pokemon. Area: The general area you find the pokemon. Walkthrough: How to find the pokemon. Behavior: What the pokemon will do in battle. Loops: The number of loops needed to capture R-001 - Bulbasaur Group: Grass Field move: Cross Poke assist: Grass Requirements: Cut x1 Area: Lyra forest Walkthrough: From the ring town base, go north into lyra forest and almost up to Krokka tunnel. Go south from the entrance and into the long grass keep going south to get to a dead end with a bush, cut the bush and enter to find a lone Bulbasaur. Behavior: Will run about slowly and occasionally try and hit the line with a vine, if it touches the capture line, it will panic and run faster. Loops: 3 R-002 - Ivysaur Group: Grass Field move: Cross Poke assist: Grass Requirements: None Area: Lyra forest Walkthrough: Go to the area of Lyra forest where you found the girl with the Jigglypuffs for the first time. Go north of the entrance to find one. Behavior: Will act like Bulbasaur, but he shoots a vine much more often and he will not try to run if the styler hits him. Loops: 6 R-003 - Venusaur Group: Grass Field move: None Poke assist: Grass Requirements: Cut x1 Area: Lyra forest Walkthrough: Go to the area with all the flowers, hoppips and beautiflys after you met Gordor for the first time, there is a small bush to the north, inside dwells a Venusaur Behavior: Venusaur will summon big spiky vines that the styler cannot touch without taking damage. Loops: 10 R-004 - Bellsprout Group: Grass Field move: None Poke assist: Grass Requirements: None Area: Lyra forest Walkthrough: There are a bunch of them hanging around the Krokka tunnel entrance. Behavior: Will throw little boomerangs, but walks quite slow. Loops: 4 R-005 - Weepinbell Group: Grass Field move: None Poke assist: Poison Requirements: None Area: Lyra forest Walkthrough: There are lots of them in the area after the area you met the Jigglypuff girl. Behavior: Will go around spitting sludge, will spit more sludge if he touches the styler. Loops: 6 R-006 - Victreebel Group: Grass Field move: None Poke assist: Poison Requirements: None Area: Lyra forest Walkthrough: Go to the area you met Gordor for the first time to see a Victreebel in his place. Behavior: Same as Weepinbell. Loops: 7 R-007 - Chikorita Group: Grass Field move: None Poke assist: Grass Requirements: None Area: Lyra forest Walkthrough: The first area out of ring town has a bunch of them. Behavior: Just walks around calmly, easy capture. Loops: 3 R-008 - Bayleef Group: Grass Field move: Cut x2 Poke assist: Poison Requirements: None Area: Lyra forest Walkthrough: Go to the area where you captured the Gyarados, take the right path when the path splits north to find him. Behavior: Will throw small boomerangs, does move quite slow. Tapping reveals more boomerangs. Loops: 11 R-009 - Meganium Group: Grass Field move: Break x3 Poke assist: Grass Requirements: None Area: Olive jungle Walkthrough: On the path when you were helping the mechanic, go south on the second screen to find one. Behavior: Very slow moving, takes about 3 seconds to charge a solar beam. Loops: 25 R-010 - Hoppip Group: Grass Field move: None Poke assist: Grass Requirements: None Area: Lyra forest Walkthrough: Go to the area with lots of flowers after you met Gordor to see a bunch floating around. Behavior: Will only float around slowly. Loops: 4 R-011 - Mudkip Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Lyra forest Walkthrough: Easy to find, it's in the area north of Ring Town Behavior: Walks around slowly, panics and runs if it touches the stylus. Loops: 4 R-012 - Marshtomp Group: Ground Field move: Soak x2 Poke assist: Water Requirements: None Area: Lyra forest Walkthrough: This little guy is pretty tricky to find, go across the bridge to the deep forest area and go south instead of north, through the bushes until you reach a single Marshtomp. Behavior: Walks around slowly, shoots mud from it's mouth once in a while or when touched. Loops: 7 R-013 - Swampert Group: Ground Field move: Soak x3 Poke assist: Water Requirements: None Area: Lyra froest Walkthrough: from the area where you met the jigglypuff girl, go north to find one by the edge of the river. Behavior: Slow walker, will shoot a jet of water from its mouth occasionally. Loops: 10 R-014 - Slowpoke Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Kisara Plain Walkthrough: Capture 2 Abra and he should appear near the man in the middle of the area. Behavior: Very slow moving, rarely shoots a cloud of sleepy gas out of his mouth, but he does it once in a while, jumps very high if he is touched. Loops: 7 R-015 - Torchic Group: Fire Field move: Burn x1 Poke assist: Fire Requirements: None Area: Lyra forest and Kisara Plain Walkthrough: In front of the maze area of the forest. They are nearly everywhere in Kisara Plain, too. Behavior: Average speed, occasionally shoots a small jet of flame. Loops: 3 R-016 - Combusken Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: Cut x1 or catch two torchic in Kisara plain Area: Lyra forest and Kisara plain Walkthrough: Similar to the place where you get Bulbasaur, just to the west of the tree in the forest, you'll see a cuttable shrub, cut it and go in the cave to find two Combusken. For Kisara plain, just look around, because they aren't that hard to find there. Behavior: Will walk around quite slowly and will sometimes do a Blaze kick, shooting out a few small fireballs. Loops: 5 R-017 - Blaziken Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: None Area: First encountered in the Go-rock squads base, then between Krokka tunnel and Fall city after that. Walkthrough: Just outside the tunnel where you fought the Rhydon in the first mission, if you can't find it, you've not got far enough into the game Behavior: Runs around at high speeds, will do a Blaze kick once in a while and create a fireball. Loops: 8 R-018 - Rapidash Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: Capture two spoinks in the challenge Area: Kisara Plain Walkthrough: After catching two spoinks, go to the center of Kisara plain to find the man who'll tell you a few stories, go a little south west to find a Rapidash Behavior: Rapidash will move around quite quickly and once in a while will gain a red tint and dash towards the capture line, damaging it. Loops: 7 R-019 - Cyndaquil Group: Fire Field move: Burn x1 Poke assist: Fire Requirements: None Area: Lyra forest Walkthrough: Quite easy to find, go to the area where you met the Jigglypuff Girl, there are quite a few Cyndaquil wandering around here. Behavior: Wanders around quite slowly, will sometimes release some rings of fire, they have short range, however so draw big lines for an easy capture. Loops: 3 R-020 - Quilava Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: None Area: Lyra forest and Sekra Range Walkthrough: Why these guys hang around on the opposite side of Fiore than Cyndaquil and Typhlosion is beyond me, they're near the edge of the range, next to wintown. There are a couple in the back of Lyra forest too though, but the Sekra range ones are much easier to reach. Behavior: Cyndaquil plus speed and attack range. That is all. Loops: 6 R-021 - Typhlosion Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: Cut x1 Area: Lyra Forest Walkthrough: Go to the area with the Weepinbell and go south at first and take the first west, keep going either west or south and you should get to a dead end with a cutable bush, cut it and enter to find a typhlosion. Behavior: Typholsion, like quilava will basically act like a speedy Cyndaquil, so use the same tactics. Oh, and his attack range is much heigher. Loops: 8 R-022 - Pichu Group: Electric Field move: Recharge x1 Poke assist: Electric Requirements: None Area: Lyra Forest Walkthrough: There's tons of these guys all over Lyra forest, just walk around the area for about 20 seconds to find one. Behavior: Walks around quite slowly, will occasionally release a spark which will do nearly nothing. Loops: 1 R-023 - Pikachu Group: Electric Field move: Recharge x2 Poke assist: Electric Requirements: None Area: Lyra Forest Walkthrough: Another easy to find pokemon, although these little fellows are more rare than Pichu, you can easily find a few in the area with the Jigglypuff girl. Behavior: Speedier than Pichu, and will release balls of lightning instead of the small sparks. Loops: 2 R-024 - Raichu Group: Electric Field move: Recharge x3 Poke assist: Electric Requirements: None Area: Sekra Range Walkthrough: Like Quilava, I have no idea why they live so far away from their Pichu and Pikachu cousins. Go to the area with the falling Golems and go to the second floor of the canyon, go east past the Piloswine and drop down the ledge to find a Raichu. Behavior: Will walk around quickly, about the speed that Pikachu goes, will release a stream of electricity after a while. Loops: 3 R-025 - Beedrill Group: Bug Field move: Break x1 Poke assist: Poison Requirements: None Area: Lyra Forest Walkthrough: Go to the area just past where you met Gordor, you'll find a few of them near the trees. Behavior: Flies around fast and occasionally shoots it's poison sting. Loops: 3 R-026 - Ralts Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Sekra range Walkthrough: You'll find these guys near the foot of the cliff before the area with the falling Golems, basically, the area where you fought Charizard for the second time. Behavior: Teleports a lot, nothing much else. Loops: 4 R-027 - Kirlia Group: Psychic Field move: None Poke assist: Psychic Requirements: Break x2 for the Krokka tunnel Kirlia Area: Kisara Plain and Krokka tunnel Walkthrough: Just look around for them, it's not really that hard to find. The ones in Krokka tunnel are in the eastern room with the water. Use a Break x2 pokemon to smash the rock and go through to find a Kirlia. Behavior: Will use a Psychic flash attack once in a while, doesn't seem to teleport, though. Loops: 5 R-028 - Gardevoir Group: Psychic Field move: None Poke assist: Psychic Requirements: Capture two Kirlias for the capture challenge Gardevoir Area: Kisara Plain and Sekra range Walkthrough: Sekra range is easier to find, just go to the same area Ralts is. Behavior: Will teleport and can clone itself. I don't think it has anything damaging. Loops: 9 R-029 - Abra Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Kisara Plain Walkthrough: Quite easy to find, just look around, if you see a teleporting pokemon in the grass, it's most likely an Abra. Behavior: Like ralts, I don't think there's any real threat aside from teleporting. Loops: 4 R-030 - Spoink Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Kisara Plain Walkthrough: Once again, easy, just look around. Behavior: Will jump up into the sky, can catch you off guard if you're not careful, just be quick for an easy snag. Loops: 4 R-031 - Nincada Group: Ground Field move: Cut x1 Poke assist: Bug Requirements: None Area: Lyra Forest Walkthrough: Quite simple, just go to the area after the flowery clearing (where the hoppips are), and two will be in the ground Behavior: Nincada will mainly dig around the field, if they're digging, you can't catch, however, if you draw two rings, and he digs, he'll keep the rings as long as you don't lift the stylus. He can also do a scratch attack if you get too close. Loops: 3 R-032 - Ninjask Group: Bug Field move: None Poke assist: Flying Requirements: Tackle x1 Area: Lyra Forest Walkthrough: This is a tricky one to find on your own, go to the area where you met the Jigglypuff girl, one of the trees in the area will have a scyther near it, capture the Scyther if you want, the tackle the tree, a Ninjask will appear. Behavior: Ninjask won't attack, he'll just fly around the screen. FAST. No joke here, what you need to capture Ninjask is fast reflexes (and maybe a pokemon assist) Loops: 1 R-033 - Shedinja Group: Bug Field move: None Poke assist: Ghost Requirements: None Area: Lyra forest Walkthrough: Just go to the area you caught the Murkrow in Mission 6 to find two of these critters. Behavior: Shedinjas main way of escaping your styler will be his teleportation. He will also release some dark fog once in a while, that will break your line if you get too close. Just go wide and you should be okay. Loops: 6 R-034 - Phanpy Group: Ground Field move: Tackle x1 Poke assist: Ground Requirements: None Area: Lyra forest and Olive jungle Walkthrough: Simple, look almost anywhere in either of these two locations to find a Phanpy Behavior: Nothing special, walks around slowly, occasionally rolls at the styler. Loops: 5 R-035 - Donphan Group: Ground Field move: Tackle x2 Poke assist: Ground Requirements: None Area: Fiore temple and Kisara plain Walkthrough: For fiore temple, just follow the route up and you should see a Donphan on the trail, for Kisara plain, they are near the North Central area Behavior: Will basically act like a Phanpy, but can roll much further, and can change direction while rolling. Loops: 10 R-036 - Taillow Group: Flying Field move: Wind x1 Poke assist: Flying Requirements: None Area: Lyra forest Walkthrough: Simple, just go to the area of the Forest where the Weepinbell are, there's plenty here for you to snag. Behavior: Taillow will fly around quite quickly, if you fail a capture, either by not drawing enough rings, or by touching him with a stylus, he'll move a little bit faster. Loops: 4 R-037 - Swellow Group: Flying Field move: Wind x2 Poke assist: Flying Requirements: None Area: Lyra Forest Walkthrough: Like Taillow, simple, they hang around the same area. Behavior: Swellow are tricky, they are among the fastest pokemon in the game. They don't attack often, but when they do, they'll create tornadoes which break the line. Loops: 6 R-038 - Dragonite Group: Flying Field move: None Poke assist: Flying Requirements: Boss of Wave 5 in the Capture arena. Area: Ringtown and Capture arena. Walkthrough: N/A Behavior: Dragonite's a fast guy who blows three tornadoes at a time, sort of like swellow. Loops: 3 R-039 - Spearow Group: Flying Field move: Wind x1 Poke assist: Flying Requirements: None Area: Kisara Plain Walkthrough: Plenty of these around, just walk around for 20-30 seconds. Behavior: Spearow is quite a fast flyer, but i don't think it does anything in the way of attacks. Loops: 4 R-040 - Fearow Group: Flying Field move: None Poke assist: Flying Requirements: Beat 50000 in the City capture challenge. Area: Kisara Plain Walkthrough: After obtaining 5k points in the challenge (easy to do by drawing extra rings around the target pokemon) go to the very north of Kisara Plain to find the Fearow. Behavior: Fearow is very similar to Swellow, he'll fly around at high speeds and create tornadoes, however, he'll do that latter much more often. Loops: 6 R-041 - Doduo Group: Flying Field move: None Poke assist: Flying Requirements: Capture two gardevoir in the Kisara Plain capture challenge. Area: Kisara Plain Walkthrough: You'll have to be quick here, after catching your Gardevoirs, go north, not onto the plateau, just near the long grass beneith it. It jumps a lot, so be careful. Behavior: Runs around, jumps around, for a fast pokemon, it's actually quite easy. Loops: 3 R-042 - Dodrio Group: Flying Field move: None Poke assist: Flying Requirements: Beat 5000 points in the Kisara Plain capture challenge. Area: Kisara Plain Walkthrough: Ugh, nasty one this, after you go to the south west side of the Plain, you should see him, problem is, when you try and capture him, he's very quick and jumps away from you. Just keep at it and you'll battle him soon enough. Jeez, and you thought Doduo bounced a lot. Behavior: Just like out of battle, he'll be very quick and will keep jumping around like a frog on a pogo stick. Just keep at it and only go for a loop if you know you can make it. He'll also flee from battle eventually, so no pressure. Loops: 4 R-043 - Scyther Group: Bug Field move: Cut x3 Poke assist: Flying Requirements: None Area: Lyra forest Walkthrough: Go to the area where the Jigglypuff girl was. Go to the center of the area to find a Scyther hanging round a tree Behavior: Quite easy, Scyther will hop about and try to slash the capture line once in a while. Loops: 3 R-044 - Scizor Group: Steel Field move: Cut x3 Poke assist: Bug Requirements: None Area: Lyra Forest Walkthrough: Keep going south when you enter the Weepinbell area. You'll pass a Weepinbell and Ivysaur, then a Swellow, then the Scizor. Behavior: Scizor is a nightmare to capture. It has the speed scyther has, plus a LOT of loops, so it'll take you a while to snag without an assist. Loops: 12 R-045 - Skarmory Group: Steel Field move: None Poke assist: Flying Requirements: Complete the game. Area: Kisara plains Walkthrough: Easy, just nip over to the east side of the Plain to see him, he will be flying too high to reach, so wait on his shadow for him to fly down to you. Behavior: Ugh, nasty one, this, more often than not, he'll be flying too high to reach, just hold the stylus at the bottom of the screen and loop him ONCE when he dives down. Loops: 3 R-046 - Murkrow Group: Dark Field move: None Poke assist: Dark Requirements: Tackle x1 Area: Lyra forest Walkthrough: Quite simple, go back to the area you first caught him with Gordor and tackle the tree, there's some Phanpy nearby so you don't have to bring anything in particular. Behavior: Murkrow is quite a speedy little thing, once in a while, he'll create black clowds that break your stylus line and make the stage hazy. Loops: 9 R-047 - Zigzagoon Group: Normal Field move: None Poke assist: None Requirements: None Area: Lyra forest Walkthrough: Right outside Ringtown, very easy to spot. Behavior: Zig zagy movement, nothing much else. Loops: 2 R-048 - Linoone Group: Normal Field move: Tackle x2 Poke assist: None Requirements: None Area: Lyra forest Walkthrough: There's one outside ringtown, and a few more up the road. Quite easy to spot. Behavior: Runs in straight lines from edge to edge of the screen. Will headbutt the stylus if you get too close. Loops: 5 R-049 - Tauros Group: Normal Field move: Tackle x3 Poke assist: None Requirements: None Area: Kisara Plain Walkthrough: Go to the southern field of Kisara plain to find a herd of 5 Tauros. Try to lure one away because capturing all 5 at once in a nightmare. Behavior: Runs around at medium speed, charges the styler once in a while. Loops: 8 R-050 - Paras Group: Bug Field move: Cut x1 Poke assist: Grass Requirements: None Area: Krokka tunnel Walkthrough: Quite easy to find, go to the back of the tunnel where the Hariyama dojo was and you'll find some Paras and Parasect behind it. There are some near the Fall city entrance too. Behavior: Slowly walks around, will take a swipe at the stylus once in a while. Loops: 4 R-051 - Parasect Group: Bug Field move: None Poke assist: Grass Requirements: Wind x2 Area: Krokka tunnel Walkthrough: Same area as Paras, behind the Hariyama dojo. However, these guys aren't capturable unless you have a pokemon with wind x2 as an assist. Behavior: Parasect is, like Paras, a slow pokemon, it will sometimes expel spores to hinder the stylus. Loops: 8 R-052 - Poliwag Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Krokka tunnel Walkthrough: Take the first pathway up from the Fall city entrance to the tunnel, you'll find a corridor with a few paras and two Poliwag. Behavior: These fairly fast pokemon will wander around, occasionally spitting a short range stream of water at the capture line. Loops: 4 R-053 - Poliwhirl Group: Water Field move: Soak x2 Poke assist: Water Requirements: None Area: Sekra range, though they appear in Krokka tunnel and Panula cave too. Walkthrough: Just outside of Wintown is a lake with a few Poliwhirl nearby. Behavior: Poliwhirl is slower than Poliwag, but his water stream reaches much further, he may also shoot multiple streams one after another. Loops: 5 R-054 - Poliwrath Group: Water Field move: Soak x3 Poke assist: Water Requirements: From the boat entrance, go through the room with the Snorunt and Medicham and go left in the next room, keep going until you reach a room with a lake, you'll find a couple of Poliwhirl and a Poliwrath. Area: Walkthrough: Behavior: Poliwrath is very similar to Poliwhirl, however he loses his ability to shoot multiple water streams in a row, and the range has grown even larger. He still remains slow though. Loops: 11 R-055 - Politoed Group: Water Field move: Soak x3 Poke assist: Water Requirements: Boss of Wave 4 in the Capture arena. Area: Jungle Relic and Capture arena. Walkthrough: N/A Behavior: He'll bounce around like Scyther does, and shoot water in the same way Poliwrath does, he'll be quite tough, so use discharge if nesessary. Loops: 7 R-056 - Magnemite Group: Electric Field move: Recharge x1 Poke assist: Electric Requirements: None Area: Krokka tunnel and some other places Walkthrough: There's one right next to the Fall city entrance of the tunnel. Behavior: Magnemite is a quick little fellow who'll do a spark once in a while. This will do nothing unless you touch him at this point, since he must remain immobile to use it, it won't do him much good Loops: 2 R-057 - Magneton Group: Electric Field move: Recharge x2 Poke assist: Electric Requirements: None Area: Krokka tunnel and various other places. Walkthrough: Just as you find Magnemite on the Fall city side, you find Magneton on the Ringtown side. Behavior: Magneton moves about the same speed as Magnemite. Also, he uses a thunderbolt attack instead of a spark. Loops: 3 R-058 - Zubat Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Krokka tunnel Walkthrough: Simply go outside of the Hariyama dojo to find one of these guys. Behavior: Zubat will fly around at high speeds and use Supersonic once in a while to break the capture line. Loops: 2 R-059 - Golbat Group: Poison Field move: Wind x2 Poke assist: Poison Requirements: None Area: Panula cave Walkthrough: Another simple one, you find Golbat in the first room of the cave. Behavior: Unlike it's other two bat relatives, Golbat will use tornadoes instead of supersonic blasts. It flies at about the same speed as Zubat. Loops: 7 R-060 - Crobat Group: Poison Field move: None Poke assist: Poison Requirements: Soak x1 or Burn x3 Area: Panula cave Walkthrough: Quite simple to find, just go to the area with the staircase from Krokka tunnel to Panula cave. Behavior: Crobat will use multiple supersonic attacks and flies around much faster than it's prevolutions. Thankfully, it needs less rings than Golbat. Loops: 4 R-061 - Diglett Group: Ground Field move: None Poke assist: Ground Requirements: None Area: Krokka tunnel Walkthrough: Easy to find, he's on the main path of Krokka tunnel Behavior: Diglett will use his signiture move, Dig, to move around, he can only be captured above ground. Loops: 2 R-062 - Dugtrio Group: Ground Field move: None Poke assist: Ground Requirements: Cross and Break x3 Area: Krokka tunnel Walkthrough: Cripes, this area is tough to get to. First, go to the area with the Hariyama dojo and use cross on the peg across the river, then go west and south to find a boulder that needs Break x3 to smash, do so and go into the new room which houses two Digletts and a Dugtrio. Behavior: Duggy acts almost the same way as Diglett, in fact, I don't think there's any difference between the two pokemon's behaviors Loops: 9 R-063 - Rhydon Group: Ground Field move: Break x3 Poke assist: Ground Requirements: None Area: Jungle Relic. Walkthrough: Quite an easy one, just keep walking north, only entering new areas if you can't find any other way to go north. Eventually you'll reach a dead end with a Rhydon. Behavior: Walks slowly, will occasionally throw a boulder. Loops: 8 R-064 - Geodude Group: Ground Field move: Break x1 Poke assist: Rock Requirements: None Area: Krokka tunnel Walkthrough: Quite an easy one, from the Ringtown entrance, go north until you find them Behavior: Moves slow, throws boulders, just like Rhydon. Loops: 8 R-065 - Graveller Group: Ground Field move: Break x2 Poke assist: Rock Requirements: Area: Krokka tunnel and Jungle Relic. Walkthrough: In both places, they're very common, so just take a look around each, although it's easier to find them in the Jungle Relic. Behavior: Walks slow and throws boulders, I've seen this battle technique before though somewhere, haven't I? Loops: 11 R-066 - Golem Group: Ground Field move: Break x3 Poke assist: Rock Requirements: None Area: Sekra range Walkthrough: Simply go up the trail until one of the falls on you, or near you. Behavior: Just like Graveller, Geodude and Rhydon, slow walker, throws Boulders. Occasionally curls up and rolls at the styler. Loops: 16 R-067 - Plusle Group: Electric Field move: None Poke assist: Discharge Requirements: Start the game (Female only) Complete the game (Male only) Area: Ringtown, Capture is automatic Walkthrough: N/A Behavior: N/A Loops: N/A R-068 - Minun Group: Electric Field move: None Poke assist: Discharge Requirements: Start the game (Male only) Complete the game (Female only) Area: Ringtown, Capture is automatic Walkthrough: N/A Behavior: N/A Loops: N/A R-069 - Tangela Group: Grass Field move: Cross Poke assist: Grass Requirements: None Area: Sekra range Walkthrough: There's one right by the waterfall, and a few more near the temple entrance. Behavior: Bounces around and shoots out a vine once in a while. Loops: 2 R-070 - Krabby Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Fall city Walkthrough: Easy enough to find, just go down to the port and there will be a few Krabby around. Behavior: Walks slow, occasionally shoots out a bubble. Loops: 6 R-071 - Corphish Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Fall city sewer Walkthrough: Go to the second area of the sewer to find a few corphish. Behavior: Acts nearly the same way as Krabby. Loops: 6 R-072 - Crawdaunt Group: Dark Field move: Cut x3 Poke assist: Water Requirements: Cut x2 Area: Fall city sewer Walkthrough: Quite a tricky one here. Keep going through the stage as normal until you go through the second pipe (only the ones that you actually go into not the ones that you come out from instantly.), go north east of here until you reach a metal gate, use your cut pokemon on it to reveal a dead end. Go in here and a Crawdaunt will attack you. Behavior: Crawdaunt may move slow, but if it sees your stylus, it'll rush over and attack it. Be careful, and use an assist if nessessary. Loops: 10 R-073 - Totodile Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Fall city sewer Walkthrough: Easy, there's one right by the entrance to the sewer Behavior: Walks around slowly, shoots balls of water from its mouth, it may shoot more than one in succession. Loops: 4 R-074 - Croconaw Group: Water Field move: Soak x2 Poke assist: Water Requirements: None Area: Fall city sewer Walkthrough: From the totodile, go across the bridge and north again to find this guy. He'll jump out of the water at you. Behavior: He's a little quicker than Totodile, he'll also shoot his balls of water into the air, where they'll come down and make a pool of water that will damage your stylus, it'll remain for about a second. Loops: 5 R-075 - Feraligatr Group: Water Field move: Break x3 Poke assist: Water Requirements: Cross and Burn x2 Area: Fall city sewer Walkthrough: Tricky indeed, after the Koffing area, use cross on the peg to the east go north, melting the rubbish bins in the way, then keep going east and north until you reach a ladder up, climb it and go east a little more, then climb down to a small area where Feraligatr lives. Behavior: Walks around slowly, and, like his little cousin Totodile, shoots balls of water in succession. He will also dash at the capture line once in a while. Loops: 14 R-076 - Squirtle Group: Water Field move: Soak x1 Poke assist: Water Requirements: Cross Area: Fall city sewer Walkthrough: Squirtle is actually a tricky little bugger to find. Just after the first area with Koffings in the sewer, you'll see a peg to the left, cross over and head right onto the pier to find Squirtle. Behavior: Squirtle acts almost the same as Poliwag. He'll move around at above average speed and shoot low range jets of water, he also has low number of loops Loops: 3 R-077 - Wartortle Group: Water Field move: Soak x2 Poke assist: Water Requirements: Break x2 Area: Lyra forest Walkthrough: Another oddity that lives far away from it's kin. Go to the area where you met the Jigglypuff girl and go north, just south of the swampert is a rock that you need to use Break x2 on. Do so and go south to find a Wartortle. Behavior: This guy acts like Totodile more than Squirtle. Also odd. He'll move slow and shoot balls of water. Simple and easy to catch. Loops: 8 R-078 - Blastoise Group: Water Field move: Soak x3 Poke assist: Water Requirements: None Area: Fall city Walkthrough: Go to the port area of the city and find the manhole where the Staryu were go along and Blastoise will jump out of the water at you. What's with jumping out of the water for all these water types anyway? Behavior: Blastoise is big and sluggish, he'll move around slowly and fire Hydro Pumps. These aren't small water balls like you're used to, it's a big long shot, like the beams in this game (Hyper, Solar, Psy etc.). Sadly, being big and sluggish, he has a Massive number of loops needed. You may need an assist to capture him. Loops: 17 R-079 - Voltorb Group: Electric Field move: Recharge x1 Poke assist: Electric Requirements: None Area: Dusk factory, although there are other places that they appear. Walkthrough: As I said above the Dusk factory is the best area to find them. Simply go around the back of the building to find a group of 5 Voltorb. Behavior: Unlike the main games, Voltorb aren't the speediest of pokemon in the game. They're actually rather slow. Their only attack is their Selfdestruct, which hits in a wide range around them, so be careful if you're capturing more than one. Loops: 5 R-080 - Machop Group: Fighting Field move: Break x1 Poke assist: Fighting Requirements: None Area: Krokka Tunnel Walkthrough: Simple, just look anywhere in the tunnel and you should find a Machop. Behavior: Machop is quite fast, he'll occasionally throw a punch out, but nothing much else. Loops: 6 R-081 - Machoke Group: Fighting Field move: Break x2 Poke assist: Fighting Requirements: None Area: Dusk factory Walkthrough: Easy, there are about 4 Machoke around the factory. Behavior: Machoke will move around at average speed, occasionally dashing at the capture line. Just draw big circles so you can avoid him easily if he tries to attack, oh, and he can jump about, though he doesn't do this as often as the punching Loops: 8 R-082 - Machamp Group: Fighting Field move: Break x3 Poke assist: Fighting Requirements: None Area: Krokka Tunnel Walkthrough: Simply go to the Hariyama dojo to find 3 Hariyama and a Machamp. Behavior: Machamp acts in a similar way to Machop. He's sluggish, but will run over to the capture line and punch it if he gets a chance. Loops: 10 R-083 - Makuhita Group: Fighting Field move: Tackle x2 Poke assist: Fighting Requirements: None Area: Fall city Walkthrough: You can find these guys nearly anywhere in the city. Just look around Behavior: Makuhita is basically a Machop clone, they behave almost exactly the same. He is quite fast, he'll occasionally throw a punch out, but nothing much else. Loops: 5 R-084 - Hariyama Group: Fighting Field move: Break x3 Poke assist: Fighting Requirements: None Area: Krokka tunnel Walkthrough: Simply go to the Hariyama dojo, there's 3 Hariyama here. Behavior: Like Machamp, big and sluggish. However, he doesn't dash over to the styler, he'll just do constant punches at the air for about 5 seconds. Loops: 12 R-085 - Meditite Group: Psychic Field move: Break x1 Poke assist: Fighting Requirements: None Area: Fall city sewer Walkthrough: Odd place for a Meditite, I'd have thought that he'd be with his Medicham cousins. So to quickly find a Meditite, just go south and keep going south from the entrance to the sewer, ignore the bridge and you'll find one eventually Behavior: Very similar fighting styles to Machop and Makuhita. Loops: 4 R-086 - Medicham Group: Psychic Field move: Break x2 Poke assist: Fighting Requirements: None Area: Panula cave Walkthrough: They're nearly everywhere in this tunnel, just hunt around and you'll find one before long. Behavior: Medicham likes to kick the ground to cause waves of energy to surround him, large circles are the way to go here. Loops: 9 R-087 - Grimer Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Fall city sewer Walkthrough: Quite tricky to find, go south from the entrance, ignroing the bridge, eventually, you'll get to an area with Koffings, fall down the gap in the middle to find two Grimers and a Muk. Behavior: Grimer will occasionally spit a ball of sludge out from his mouth that will come down and remain there for about a second. He also leaves behind a trail of sludge that damages the styler, it'll remain for about a second. Loops: 5 R-088 - Muk Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Fall city sewer Walkthrough: Muk lives in the same area as the Grimer. Behavior: Muk acts like grimers, which isn't the surprising, to be honest. He'll still spit the ball of sludge, but the sludge he leaves behind when he walks will remain for about 5 seconds. Loops: 10 R-089 - Koffing Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Fall city sewer Walkthrough: There are quite a few Koffings in the sewer, the easiest ones to find are located south of the entrance, keep going south, then east when you can go south no more and go down the ladder to find the Koffings. Behavior: Koffing will grow in size every time you circle him, this doesn't increase his attack range though, so don't worry about that. Speaking of attack range, he puffs out clouds of poison gas with the usual poison gas range Loops: 8 R-090 - Drowzee Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Fall city sewer Walkthrough: Plenty of these guys around, just look around. Behavior: Drowzee will walk around quite fast (which is odd, I never saw Drowzee as a particularly speedy pokemon) and try to blast the styler with Hypnosis, which is also odd. Loops: 6 R-091 - Hypno Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Dusk Factory Walkthrough: Enter the main building and go forward and in the middle door, past the Mr. Mimes up into the Gastly room, go through the south west door to find another corridor with Hypno. Behavior: Hypno acts very similar to Drowzee, however, I think he's a little bit speedier and the Hypnosis blasts are a bit larger. Loops: 9 R-092 - Mr. Mime Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Dusk Factory Walkthrough: Enter the main building of the factory and go in the middle door inside is a corridor with two Mr. Mimes. Behavior: Mr. mime will use his reflect to create invisible barriers that break the styler if it touches them. They don't disappear with time, so try to snag him at the start of the battle before the barriers become an issue. Loops: 8 R-093 - Pinsir Group: Bug Field move: Cut x2 Poke assist: Bug Requirements: None Area: Dusk Factory Walkthrough: Simply go to the Factorys roof to find a Pinsir and two Wingull. Behavior: Pinsir will walk slowly around the stage attempting to snap at the capture line if it gets too close. Loops: 6 R-094 - Gastly Group: Ghost Field move: None Poke assist: Ghost Requirements: None Area: Dusk Factory Walkthrough: Simple. Go through the middle door in the building and climb the stairs to reach the Gastly room. Behavior: Gastly can teleport around the room and will occasionally fire a Shadow Ball. Loops: 5 R-095 - Haunter Group: Ghost Field move: None Poke assist: Ghost Requirements: None Area: Dusk Factory Walkthrough: Enter the building and enter the Left door. You'll find a Haunter by walking forward a few steps. Behavior: Haunter acts similar to Gastly, Shadow balls and teleports are his way to go. He seems to move in a zig zagy pattern. Loops: 6 R-096 - Gengar Group: Ghost Field move: None Poke assist: Ghost Requirements: None Area: Fiore temple Walkthrough: Go to the basement area of Fiore temple. There are two Gengar at the back of the first room. Behavior: Gengar likes to teleport and clone itself, only the real Gengar can be caught, the clones vanish if they're circled, I don't think he can fire shadow balls. Loops: 7 R-097 - Snubbull Group: Normal Field move: Tackle x1 Poke assist: None Requirements: None Area: Fall City Walkthrough: There are plenty of snubbull in the city, just look around for them. Behavior: Nothing special, he is quite quick, and will sometimes try to headbutt the capture line, but nothing else. Loops: 4 R-098 - Skitty Group: Normal Field move: None Poke assist: None Requirements: None Area: Fall City Walkthrough: Go as far east from the ranger base as you can go to find Skitty. Behavior: Skitty moves at about just over average speed, but has no attacks aside from jumping. Loops: 3 R-099 - Meowth Group: Normal Field move: Cut x1 Poke assist: None Requirements: None Area: Fall city Walkthrough: You should see one hiding behind a house near the Dusk Factory Behavior: Meowth is a fast mover who likes to scratch at the capture line, like most of the Fall City pokemon, nothing special. Loops: 5 R-100 - Jigglypuff Group: Normal Field move: None Poke assist: None Requirements: None Area: Fall city Walkthrough: Simply go to the north clock tower where you caught the Machoke in mission 2. Behavior: Jiggly will slowly float at the capture line. Easy capture. Loops: 7 R-101 - Rattata Group: Normal Field move: Tackle x1 Poke assist: None Requirements: None Area: Fall city sewer Walkthrough: These guys are everywhere in the sewer Behavior: well, aside from jumping and running they don't do much. Loops: 1 R-102 - Raticate Group: Normal Field move: Cut x2 Poke assist: None Requirements: None Area: Fall city sewer Walkthrough: Follow the path through the sewer, don't cross the bridge near the start, eventually, you'll find the Raticate right at the end of the path. Behavior: Runs around quickly, will bite the styler if it gets the chance. Loops: 5 R-103 - Porygon Group: Normal Field move: None Poke assist: None Requirements: None Area: Dusk factory Walkthrough: Go in the room on the right and go north, if you see a pokemon icon on the map, but no pokemon ingame, that's Porygon, yup, he's invisible. Behavior: Porygon will remain invisible for this battle, he's also quite a quick little bugger too, he will use Tri attacks on the styler when he can, so look out for those. If you circle him once, he'll lose who camouflage. Loops: 3 R-104 - Kecleon Group: Normal Field move: None Poke assist: None Requirements: Cut x1 (Fall city only) Remain in the plain for a minute (Kisara plain only). Area: Fall City and Kisara Plain Walkthrough: For fall city, go to the area near the dusk factory and use a pokemon with cut to slice down the fence. Go through and you'll find an invisible Kecleon hiding here. Behavior: Kecleon is camoflaged for this match, like Porygon, however, unlike Porygon, it'll keep it's camoflage after being ringed. It's quite speedy and will fire Psybeams at the capture line at times. Loops: 4 R-105 - Snorlax Group: Normal Field move: None Poke assist: None Requirements: Capture every other pokemon in the browser. Area: Sekra range Walkthrough: Go to the area with the Ralts and Gardevoir, go to the north east of the area and enter the cave to find a Snorlax. Behavior: Snorlax is slow, very slow. thus making it an easy snag. It'll sometimes fall on it's back, asleep, since Snorlax is heavy, it'll cause an earthquake that shatters your styler if it's close, oh, and lets not forget the massive loop count. Loops: 21 R-106 - Lapras Group: Ice Field move: None Poke assist: Water Requirements: Automatic during storyline. Area: Fall city Walkthrough: N/A Behavior: N/A Loops: N/A R-107 - Horsea Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra Sea Walkthrough: Smaller shadows are Horsea. Behavior: They will swim beneith the water, then jump up and float above it. when above the water, they'll mimic poliwag in speed and the water stream. Loops: 3 R-108 - Seadra Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra sea Walkthrough: Seadra are in the medium sized shadows. Behavior: Seadra will, like horsea, jump out of the water and float above it. They will use the water ball attack that the Croconaws used in Fall city sewers. Loops: 5 R-109 - Kingdra Group: Water Field move: Soak x3 Poke assist: Water Requirements: Capture 2 Horsea in the Safra sea. Area: Safra sea Walkthrough: Kingdra is quite a large shadow, so search for them. Behavior: Kingdra will bob in and out of the water, if it sees the styler, it will try to Hydro pump it. just time your loops well for victory. Loops: 6 R-110 - Goldeen Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra Sea Walkthrough: They are among the smaller shadows in the sea, just look around for them Behavior: Jumps out of the sea once in a while, ring her then. Loops: 1 R-111 - Seaking Group: Water Field move: None Poke assist: Water Requirements: Capture 2 Goldeen in the Safra sea Area: Safra sea Walkthrough: They appear as bigger shadows, just find them. Behavior: Almost the same as Goldeen, though they will remain airbourne for less time than Goldeen will. Loops: 2 R-112 - Staryu Group: Water Field move: Flash Poke assist: Water Requirements: None Area: Safra Sea Walkthrough: Unlike the rest of the pokemon in the Safra sea, these guys will float above the water. Behavior: Quite easy to catch, they're fast, and they use rapid spin. Loops: 5 R-113 - Starmie Group: Water Field move: None Poke assist: Psychic Requirements: Capture 2 Staryu in the Safra sea Area: Safra sea Walkthrough: Like Staryu, they float above the water Behavior: Battle style is like Staryu, but much, much faster. Loops: 9 R-114 - Remoriad Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra Sea Walkthrough: Remoraid is quite common, it's one of the smaller shadows in the sea and doesn't require unlocked, so you should find one soon. Behavior: It will swim around underwater for a while, then jump out. Catch him when he's jumped out. Loops: 2 R-115 - Octillery Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra Sea Walkthrough: Medium sized shadows, not too hard to find, they're usually the only medium shadows that flee from you. Behavior: Almost identicle to Seaking, so use the same tactics. Loops: 2 R-116 - Mantine Group: Water Field move: None Poke assist: Water Requirements: Capture 3 Remoraid in the Safra Sea Area: Safra Sea Walkthrough: This pokemon is identifyable by it's MASSIVE shadow. You'll know it when you see it, trust me. Behavior: Mantine will hop out the water and while it is out, it will attempt to chase and headbutt the capture line. Go fast, yet large for victory over Mantine. Loops: 8 R-117 - Carvanha Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra sea Walkthrough: Quite easy to sea, their heads stick out of the water Behavior: An average speed swimmer, will try and bite the capture line, but not much else Loops: 4 R-118 - Sharpedo Group: Water Field move: None Poke assist: Dark Requirements: None Area: Safra sea Walkthrough: Like Carvanha, their heads stick out of the water, so you'll instantly know if it's a Sharpedo or not Behavior: Again, like carvanha, they swim around and try to bite the capture line. Loops: 11 R-119 - Wailmer Group: Water Field move: None Poke assist: Water Requirements: Capture 2 Seaking in the Safra Sea. Area: Safra sea Walkthrough: Like Mantine, this guy can be found under a massive shadow. Behavior: Wailmer will imitate the Horsea line, by hiding under the water and jumping out once in a while, it will use water spout to hit the capture line if it's too close to Wailmer. Loops: 16 R-120 - Luvdisc Group: Water Field move: None Poke assist: Water Requirements: Be in Safra Sea for a minute Area: Safra sea Walkthrough: These pokemon hang around in groups, so if you see a group of 5 small close shadows, they're Luvdisk. Behavior: Like seaking, they'll hop out of the water for a couple of seconds. Loops: 2 R-121 - Psyduck Group: Water Field move: None Poke assist: Water Requirements: Capture 2 Starmie in the Safra Sea Area: Safra sea Walkthrough: After catching your two Starmie, head over to the southern area of the Sea to hopefully find this Duck pokemon floating around. Like the Stars, Psyduck is visible to you even without having to encounter the opponent. Behavior: Well, Psyduck doesn't do much, it floats around and nothing else, the only real threat being that Psyduck will flee if you take too long... However, it needs the most loops in the entire game to capture, good luck... Loops: 32 R-122 - Wingull Group: Water Field move: None Poke assist: Water Requirements: None Area: Fall city Walkthrough: Go to the port area to see some Wingull, they aren't catchable until they land though, so just hang around on their shadow for a while. Behavior: Your typical speedy water pokemon. Will fly around fast and shoot out balls of water, honestly, it's nothing special. Loops: 3 R-123 - Pelipper Group: Water Field move: None Poke assist: Water Requirements: Beat 3500 in the City capture challenge. Area: Safra sea Walkthrough: Tricky one, this. You'll find it near the lighthouse, but it'll be flying very high. You must either wait for it to come down, or get into a battle with a nearby pokemon and hope that Pelipper is included. Behavior: Flies around at high speed and will occasionally shoot a ball of water into the air, which will come down on the capture line. It's quite easy to dodge if you keep your eyes open. Loops: 12 R-124 - Magikarp Group: Water Field move: None Poke assist: Water Requirements: None Area: Safra sea Walkthrough: Smaller shadows. Behavior: Won't do much, just floats in the water. Loops: 1 R-125 - Gyarados Group: Water Field move: None Poke assist: Water Requirements: Catch 5 Magikarp in the Safra sea Area: Safra sea Walkthrough: Gyarados will have his head sticking out of the water, so it should be rather obvious whether it's him or not. Behavior: Swims around at high speed, if you try and circle him, he'll use 1-3 consecutive Hydro pumps. Loops: 11 R-126 - Oddish Group: Grass Field move: Cut x1 Poke assist: Grass Requirements: Wind x1 Area: Olive Jungle Walkthrough: Enter Olive jungle from Summerland and climb the vine, go to your east to find two strange weeds, use your wind x1 pokemon on them to turn them into catchable oddish. Behavior: Oddish fights in a similar way to Bellsprout did at the start of the game. Use the same tactics for an easy win. Loops: 5 R-127 - Gloom Group: Grass Field move: None Poke assist: Grass Requirements: Wind x2 Area: Olive Jungle Walkthrough: Just to the east of the Jungle relic are two smelly flowers. Use wind x2 on them to change them into Gloom. Behavior: Gloom isn't the fastest critter around, and she likes to use Poison Powder a lot. Simply go wide and slow to take an epic win here. Loops: 8 R-128 - Vileplume Group: Grass Field move: None Poke assist: Grass Requirements: Wind x3 Area: Sekra Range Walkthrough: Another other-end-of-Fiore evolution, It's quite simple to find, when you get to the cliff area, just keep climbing up to the highest level on the canyon and look to the right beyond the huge boulder to see two huge flowers. Use wind x3 on them to awaken the Vileplume. Behavior: Vileplume is slow, so it should be an easy capture, right? Wrong. Vileplume LOVES poisonpowder and will use it very often, meaning that captures should not be attempted if she's anywhere other than the middle of the screen. Be careful against this flower. Loops: 9 R-129 - Treecko Group: Grass Field move: Cut x1 Poke assist: Grass Requirements: None Area: Olive Jungle Walkthrough: There's a Treecko by the Summerland entrance to Olive Jungle. Behavior: Treecko has above average speed, he'll like to use his pound attack to create little energy waves which will smash the capture line. Still, he's an easy capture. Loops: 4 R-130 - Grovyle Group: Grass Field move: Cut x2 Poke assist: Grass Requirements: None Area: Olive Jungle Walkthrough: There's two Grovyle in Olive Jungle. One requires Soak x1 and Tackle x3 to reach, but the other doesn't need anything, the one that doesn't hangs around on the east side of the Jungle Relic. Behavior: Grovyle will hop around the screen at a fast pace, making capture rather tricky, it'll also leap for the capture line to slash it, careful thinking and quick reflexes are the keys to capturing Grovyle Loops: 5 R-131 - Sceptile Group: Grass Field move: Cut x3 Poke assist: Grass Requirements: Break x2 Area: Jungle Relic Walkthrough: Climb the first staircase you come to in the area to find a Boulder, use a Break x2 pokemon on it to smash it, enter to find a Sceptile and a Tangela. Behavior: Sceptile actually moves rather slow, he uses the same attacks as Treecko did, Sceptile does like to jump however, so he may take a few tries to capture Loops: 8 R-132 - Lotad Group: Water Field move: Soak x1 Poke assist: Water Requirements: None Area: Olive Jungle Walkthrough: Go to the pond area of the Jungle, you should see a few Lotus Plants, these are actually Lotad who will pop up after a while, just wait a little bit for them. Behavior: Lotad will shoot bubbles around, however it moves slow and has a low number of loops, so just be quick to succeed. Loops: 3 R-133 - Lombre Group: Water Field move: Soak x2 Poke assist: Water Requirements: Soak x1, Cut x1, Tackle x3 Area: Olive Jungle Walkthrough: Ugh, 3 field assists are required to catch Lombre, that stings... First, locate the dead tree in the pond area and use tackle x3 on it, cross over and use Soak x1 on the sprout, climb it and use cut x1 on the bush to access a new area, enter and find your Lombre. Thankfully, all 3 assists can be found in the pond area in the form of Heracross, Lotad and Grovyle. Behavior: Lombre is basically a speedier lotad. He walks around quite fast and shoots his bubbles once in a while. He'll also jump when he's close to capture. Loops: 6 R-134 - Ludicolo Group: Water Field move: None Poke assist: Water Requirements: None Area: Fall city Walkthrough: Simply go to the fountain in Fall city to find two Ludicolo Behavior: Ludicolo is quite a unique pokemon, it'll attack by dancing, the musical notes coming from Ludicolo will hurt you, just go fast when he's not dancing, if he starts, try to move the styler as far away as you can. He's quite a slow walker, so don't worry about him walking into the capture line. Loops: 8 R-135 - Numel Group: Fire Field move: Burn x1 Poke assist: Fire Requirements: None Area: Jungle Relic Walkthrough: He's the first pokemon you encounter at Jungle relic. Behavior: Numel will walk around slowly and occasionally cause a small eruption to come from his back. Loops: 5 R-136 - Camerupt Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: Soak x3 Area: Jungle Relic Walkthrough: Simply follow the same path as you did to find Groudon, but when you fall down the hole, go south to find a Numel and a Camerupt. Behavior: Camerupt is the embodiment of slow. One of the slowest pokemon in the game, I believe. Naturally, a slow pokemon like this has a strong, high range attack and a large amount of loops, and he does, his eruption is nasty, so keep to wide circles and you should be okay. Although I have seen him do multiple eruptions in a row, so be careful to not dash straight into an eruption. Loops: 10 R-137 - Magmar Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: None Area: Jungle Relic Walkthrough: Just go down the normal path to Entei's chamber and you'll find a Magmar on the way. Behavior: Remember Poliwag? Magmar is like that, but he spits fire instead of water, use the same tactics as you used with Poliwag. Loops: 6 R-138 - Slugma Group: Fire Field move: Burn x1 Poke assist: Fire Requirements: None Area: Jungle Relic Walkthrough: There are plenty of slugma all over the relic, there are two Slugma locations you must pass to reach Entei's chamber. Behavior: Slugma are nearly exactly the same as the Grimer you caught back in Fall city sewers, they shouldn't take much to capture at all, they're slow, but they still have a trail of Fire. Loops: 3 R-139 - Magcargo Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: None Area: Jungle Relic Walkthrough: Go to the corridor before Entei's chamber to find two Slugma and a Magcargo. Behavior: Much like Slugma resembles Grimer's tactics, Magcargo resembles Muks. The fire will last longer this time, and they'll still spit fireballs which turn into Lava pools for a few seconds. However, they do move slightly faster than Muk, Slugma and Grimer, so be careful, because the trail can cause problems. Still, he has less than half of Muk's loops needed. Loops: 4 R-140 - Charmander Group: Fire Field move: Burn x1 Poke assist: Fire Requirements: None Area: Jungle relic Walkthrough: Simply follow the path you used to locate Groudon. Charmander are easy to see. Behavior: Charmander have above average speed and like to breath fireballs from their mouths, they shouldn't pose much of a problem to you at all, due to their low number of loops. Loops: 3 R-141 - Charmeleon Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: Soak x3 Area: Jungle Relic Walkthrough: Go to the same room as you found the Charmander, use Soak x3 on the lava pool and continue, walk past the hole that leads to Groudon and you'll reach a dead end with two Charmeleon. Behavior: Charmeleon are like Charmander, they are quick and breath fireballs. Though Charmeleon like their fireballs a little bit more than Charmander, and the fireballs they breath are much bigger. Loops: 5 R-142 - Charizard Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: Automatic during storyline Area: Jungle relic and Sekra range Walkthrough: N/A Behavior: Charizard isn't the fastest critter on the planet, but it has a nice, unique attack style. It will breath fire into the air and lots of fireballs will come down to hinder your progress, the best way to succeed here is to time your discharge to just before Charizard breaths the next flames. So you can capture it unhindered. Loops: 10 R-143 - Torkoal Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: Water x1 or Fire x3 Area: Krokka Tunnel Walkthrough: Go to the room that links Krokka Tunnel to Panula cave. You can enter from either side. A Torkoal lives on the higher level, while a Magneton sits on the lower. Behavior: Torkoal is slow, like all Tortoises. He'll use his eruption to hit in a short range around himself. Nothing special, really. You should have seen Numel and Camerupt use this already, so he shouldn't be too hard. Loops: 9 R-144 - Growlithe Group: Fire Field move: None Poke assist: Fire Requirements: None Area: Dusk Factory Walkthrough: Go into the side entrance and climb the staircase. Drop down the hole in the middle of the floor to land on the Growlithe. Behavior: Growlithe, unlike its older cousin, is quite a slow little pokemon. It hasn't got much in the way of offenses, either. It will breath fireballs occasionally, but it's nothing to panic over. Loops: 4 R-145 - Arcanine Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: For Kisara plain, capture two Combusken Area: Jungle Relic and Kisara plain. Walkthrough: Simple to find, go to Entei's chamber and you'll find an Arcanine sitting in it's place. For Kisara plain, look around, he's large and easy to spot. Behavior: Arcanine is tough to catch. He's lightning fast, and he'll breath fire in a stream similar to the way Poliwrath breathed water. It's long range and unless you are have a high level styler, you won't be able to do anything while he's breathing fire. Good luck. Loops: 7 R-146 - Electrike Group: Electric Field move: Recharge x1 Poke assist: Electric Requirements: None Area: You'll find them nearly everywhere, though I think the best place to find them is Olive Jungle Walkthrough: For the Olive jungle one, go to the area with the bridge over the river, there will be an Electrike near the entrance to this area. Behavior: Electrike seems to be mimicing Pichu's attacks. Which sadly means nearly nothing to poor little Electrike. It's a very easy capture here. Loops: 2 R-147 - Manectric Group: Electric Field move: Recharge x2 Poke assist: Electric Requirements: None Area: This guy is actually quite a rarity and it took me a while to determine the best place to find him. I'd say it's the Olive Jungle Walkthrough: Manectric is found in the same place as electrike, just keep going west and take a south route at the fork to reach the area with Manectric. Behavior: Manectric does a rather odd attack, it's basically an electric type version of Croconaw, Slugma and Grimers attacks. He spits a ball of lightning into the air and it comes down onto the ground to make a small electrified area, needless to say, don't touch it. Oh, and he moves quite fast. Loops: 3 R-148 - Heracross Group: Bug Field move: Tackle x3 Poke assist: Fighting Requirements: None Area: Olive Jungle Walkthrough: Climb the vines in the pond area to find this guy. Behavior: Heracross is one of those tough-to-catch pokemon, but where it's hard to explain what's so tricky about it. He moves at average speed and will occasionally dash at the capture line. It's much easier said than done, however. Loops: 8 R-149 - Mankey Group: Fighting Field move: Break x1 Poke assist: Fighting Requirements: Tackle x3 Area: Olive jungle Walkthrough: Go to the south east of the pond area and use Tackle x3 on the dead tree to knock it over, go east to the new area to find two Mankey and a Primeape. Behavior: Mankey's attack style is similar to that of Heracross. He'll dash at the stylus once in a while, although he'll rest after a dash, but he's a little faster than Heracross. Simply circle him while he's resting for an easy catch. Loops: 5 R-150 - Primeape Group: Fighting Field move: Break x2 Poke assist: Fighting Requirements: Tackle x3 Area: Olive Jungle Walkthrough: Go to the south east of the pond area and use Tackle x3 on the dead tree to knock it over, go east to the new area to find two Mankey and a Primeape. Behavior: Primeape attacks in a similar way to Mankey, though it's movements are a little less predictable, it's slightly faster still and has a new punch attack. It seems to have to rest a little longer than Mankey after it's dash attack though, use that to your advantage. Loops: 10 R-151 - Ekans Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Olive Jungle Walkthrough: There's a small area before the pond area where Spinarak will fall on top of you. Near the end, an Ekans will jump out on you. Behavior: For a snake, Ekans is quite a fast little pokemon. His main attack will be the typical spit sludge attack and you should be okay, he'll also occasionally dash at the capture line, but again, you've seen it before and should be able to deal with it. Loops: 5 R-152 - Arbok Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Sekra range Walkthrough: There are plenty of these up the range, simply follow the path and you'll find one. Behavior: Arbok will spit acid very often, he's not the fastest, but not too slow, either. The only real threat is the acid. Loops: 6 R-153 - Venonat Group: Bug Field move: None Poke assist: Poison Requirements: None Area: Olive Jungle Walkthrough: Remember the path you took when helping the mechanic? That's the path that Venonat lives on. He should be one of the first pokemon you encounter in this bug infested area. Behavior: Venonat will hop around and occasionally use poisonpowder to shroud the field in a purple mist. He isn't too hard to catch, and isn't really anything special. Loops: 3 R-154 - Wurmple Group: Bug Field move: None Poke assist: Bug Requirements: None Area: Olive Jungle Walkthrough: Climb the vines in the entrance area to reach an area with about 5 Wurmple. Behavior: Wurmple is nothing spectacular, it's slow and will spit string if you try to circle it, you should have no trouble with this guy at all. Loops: 3 R-155 - Silcoon Group: Bug Field move: None Poke assist: Bug Requirements: None Area: Olive Jungle Walkthrough: Go to the area filled with bugs from when you were helping the mechanic, he'll be near the north side of the area. Behavior: Silcoon is slow, very slow, and it seems like it's an easy capture. It is, truthfully quite easy, but look out for the cocoon pokemons signiture move, harden. When he uses this, you can't circle him. Loops: 8 R-156 - Beautifly Group: Bug Field move: None Poke assist: Flying Requirements: None Area: Olive Jungle Walkthrough: At the bug area you had to escort the mechanic through, you'll find two Beautifly Behavior: Beautifly will move around very fast with erratic movement, making her a tricky pokemon to catch, she'll sometimes use stun spore to damage the styler. So be very careful. Loops: 7 R-157 - Spinarak Group: Bug Field move: None Poke assist: Bug Requirements: None Area: Olive Jungle or Lyra Forest Walkthrough: The easier place to find spinarak would be Lyra forest, in the area with the Weepinbells, you'll find Spinarak falling on you very often. Behavior: Spinarak is quite fast and will shoot web out once in a while, naturally, touching the web is bad. Still though, low number of loops makes it an easy snag. Loops: 3 R-158 - Ariados Group: Bug Field move: None Poke assist: Bug Requirements: None Area: Olive Jungle Walkthrough: Like I said for the other bugs, go to the route with the mechanic to find these. Behavior: These guys are fast and have erratic movements, try to only loop them when they aren't moving. They will use the same attack as spinarak does, so that isn't much of a threat. Loops: 6 R-159 - Flygon Group: Dragon Field move: Wind x3 Poke assist: Ground Requirements: Boss of Wave 6 in the Capture arena. Area: Jungle relic and Capture arena. Walkthrough: N/A Behavior: Flygon is quite a speedy guy, he'll fly around at high speeds and whip up tornados to smash your capture line. Just be very quick with the stylus, because Flygon is quite tough. Loops: 6 R-160 - Gligar Group: Ground Field move: Cut x1 Poke assist: Ground Requirements: None Area: Olive Jungle Walkthrough: Simply go to the area with the tall cliff outside Jungle Relic. There will be two Gligar floating around. Behavior: Loops: R-161 - Houndoom Group: Dark Field move: Burn x2 Poke assist: Dark Requirements: None Area: Jungle Relic Walkthrough: Simply follow the path you took to find Entei. You'll find one on the path and one on the path to Groudon. Behavior: Houndoom is quite fast, and will breath fireballs. Typical fire pokemon, nothing special. Loops: 6 R-162 - Slakoth Group: Normal Field move: Cut x1 Poke assist: None Requirements: Tackle x1 Area: Olive jungle Walkthrough: Simply go to the area where Heracross is and tackle the nearby Tree. Behavior: Slakoth is one of the slowest pokemon in the game. It will occasionally take a swipe at the styler, but nothing special. Loops: 6 R-163 - Vigoroth Group: Normal Field move: Cut x2 Poke assist: None Requirements: None Area: Olive Jungle Walkthrough: Right before the pond area, there is the small corridor with Spinarak falling from above. Right at the end, a Vigoroth will jump out on you. Behavior: Vigoroth's fighting style is similar to that of Mankey. It is quite fast and will run at the styler, then take a rest. Loops: 12 R-164 - Slaking Group: Normal Field move: Break x3 Poke assist: None Requirements: None Area: Olive Jungle Walkthrough: Easy to find, he just hangs around outside the Jungle Relic. Behavior: Slaking is slow, as would be expected. His main attack comes from slamming the ground with his fists, rocks will fly around him. Just do big circles and it should be easy, although you can use Discharge if needed. Loops: 17 R-165 - Bagon Group: Dragon Field move: Tackle x1 Poke assist: None Requirements: Random pokemon in wave 5 of the Capture arena. Area: Jungle Relic and Capture arena Walkthrough: N/A Behavior: Bagon is slow and will headbutt the styler once in a while. Not hard, nor anything special. Loops: 5 R-166 - Shelgon Group: Dragon Field move: Tackle x2 Poke assist: None Requirements: Random pokemon in wave 7 in the Capture arena. Area: Jungle Relic and Capture arena Walkthrough: N/A Behavior: Shelgon acts in a similar way to Staryu and Starmie. He'll curl up into a ball and do a rapid spin around the stage, which is quite odd, I've never known him to be that much of a rapid spinner ingames...Oh, and he's quite slow. Loops: 6 R-167 - Salamence Group: Dragon Field move: Break x3 Poke assist: Flying Requirements: Boss of wave 7 in the capture arena. Area: Jungle relic and Capture arena. Walkthrough: N/A Behavior: Salamence is slow, super slow, as slow as slow can be...well, almost. He's slow while walking, but he is a tad faster when flying. Salamence has two attacks. The first is an Earthquake which Salamence will perform while dropping down from flight to walking, it will last a while and will hit everywhere on the field, so don't have your stylus down while he fires. The next is a Hyper beam, which is something you should have seen before on other legendaries, if not, it's a straight beam which goes from Salamence to the edge of the arena, which does of course mean that you can't loop him during this time. Be quick with your spins right after one of these attacks and hope that he doesn't do anything else. Loops: 22 R-168 - Jynx Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Panula cave Walkthrough: Easy to find, just go to the area where you caught Steelix to find two Jynx. There are a few others through the cave. Behavior: Jynx is fast, but it doesn't move much, so there's not much to worry about there, Jynx's main attack is a lovely kiss attack. It will be circled by hearts and lips which do small damage to the stylus. Loops: 9 R-169 - Solrock Group: Rock Field move: None Poke assist: Psychic Requirements: None Area: Panula cave Walkthrough: There are plenty of Solrock throughout the cave, just look around. Behavior: Solrock has rather odd movements. His main attacks are from flashes of psychic energy. Just be quick, but careful. Loops: 6 R-170 - Wobbuffet Group: Psychic Field move: None Poke assist: Psychic Requirements: Break x3 Area: Panula cave Walkthrough: From the second room, take a route to the left. Eventually you'll reach the Poliwrath room. Destroy the rock on the north to find a small area where Wobbuffet lives. Behavior: Wobuffet, doesn't do much at all. He walks slow and will grow to double his size for about a second every time you loop him. No attacks, which is odd. Loops: 8 R-171 - Dusclops Group: Ghost Field move: None Poke assist: Ghost Requirements: None Area: Panula cave Walkthrough: Found all over the cave, but usually the second half of it. Behavior: Slow walker, fires Shadow balls. Much easier than Gastly, so if you snagged him easily, you should have no trouble with this fellow. Loops: 9 R-172 - Swinub Group: Ground Field move: Tackle x1 Poke assist: Ice Requirements: None Area: Panula cave Walkthrough: In the ice patch around half way through the cave. Behavior: He's nothing special, Phanpy uses nearly the same techiniques when you battled him. So, yeah, Swinub is slow and dashes at the styler once in a while. Loops: 5 R-173 - Piloswine Group: Ground Field move: Tackle x3 Poke assist: Ice Requirements: None Area: Panula cave and Sekra range. Walkthrough: These guys are common all over both Panula cave and Sekra Range. It shouldn't take more than two minutes of searching to find them. Behavior: As Swinub's battle style resembers Phanpy, Piloswine has a large resemblance to Donphan. Slow walker, runs at the styler, doesn't seem to curve as much while dashing at the styler. Loops: 7 R-174 - Snorunt Group: Ice Field move: Break x1 Poke assist: Ice Requirements: None Area: Panula cave Walkthrough: Like most pokemon in Panula cave, they're found nearly everywhere in the cave. Behavior: Snorunt's main threats come from odd movements such as changing direction suddenly, moving right into the styler. Large loops are the way to go, here. He'll use Icy Wind if you touch him, but never any other time. Loops: 7 R-175 - Glalie Group: Ice Field move: None Poke assist: Ice Requirements: None Area: Panula cave Walkthrough: Found easiest in the large ice room. Behavior: Glalie floats around at average speed. It's attack is Aurora beam, which isn't much of a threat, just loop him when he's not firing the beam. Loops: 9 R-176 - Whismer Group: Normal Field move: None Poke assist: None Requirements: None Area: Panula cave Walkthrough: Go to the area where you woke up Steelix with Poliwrath, you'll find two Whisper and an Exploud. Behavior: Whismer, speedy. The only attack it uses is a Hyper voice when you poke it with the styler. Not hard, you can circle it while he's using Hyper voice, so do that if you want an easy win. Loops: 4 R-177 - Loudred Group: Normal Field move: None Poke assist: None Requirements: None Area: Panula cave Walkthrough: From the ice field, go north until you find the hole. Jump down it and stick to the paths on the right. Eventually you'll fall out right on top of the Loudred. Behavior: A bit slower than Whismer, but it can now use a Hyper voice at will. Not much else has changed. Loops: 7 R-178 - Exploud Group: Normal Field move: None Poke assist: None Requirements: None Area: Panula cave Walkthrough: Go to the area where you woke up Steelix with Poliwrath, you'll find two Whisper and an Exploud. Behavior: Very similar to Whismer and Loudred, aside from being twice the size and quite a bit slower. It's range in Hyper voice is about the same as the other two. Use the same tactics. Like Loudred, He'll use Hyper Voice at will now, as well as when you poke him. Loops: 14 R-179 - Steelix Group: Steel Field move: None Poke assist: Ground Requirements: Boss of wave 8 in the capture arena. Area: Panula cave and Capture arena. Walkthrough: N/A Behavior: Steelix has to be one of the hardest pokemon in the entire game to capture. It's massive, I kid you not, it's size will cover a mighty good chunk of the arena, leaving you for minimum looping space. It doesn't have any attacks, but simply touching it will cause damage to the styler. Thankfully, Medicham are nearby and using their assist on Steelix will require only 4 loops instead of 10, so you should use this if possible. Loops: 10 R-180 - Seedot Group: Grass Field move: Tackle x1 Poke assist: Grass Requirements: None Area: Sekra Range Walkthrough: Simply follow the path at Sekra range to find 3 Seedot. Behavior: Seedot are fast and like to headbutt the styler, they only need one loop, so do that and lift, capturing all 3 at once if you can. Loops: 1 R-181 - Nuzleaf Group: Dark Field move: Wind x1 Poke assist: Grass Requirements: None Area: Sekra Range Walkthrough: Follow the main path on the range to find a Nuzleaf on the path. Behavior: Nuzleaf will jump around when you're trying to capture him, he can create tornadoes by spinning, and he's quite fast, but his low number of loops is his weakness, but quick to win. Loops: 3 R-182 - Shiftry Group: Dark Field move: Wind x2 Poke assist: Grass Requirements: None Area: Sekra Range Walkthrough: Follow the main path to find a Tree with a sign that claims the tree is named the "Shift-tree". Walk near and 5 Shiftry will jump out. Behavior: Shiftry is a fast Nuzleaf. He likes to create tornadoes (three at once, I might add) very often, but he won't jump. Like his two prevos, loops are his weakness. Loops: 4 R-183 - Vaporeon Group: Water Field move: Soak x2 Poke assist: Water Requirements: None Area: Fiore Temple Walkthrough: Outside the pyramid at the back of the temple, you'll find all 3 of the Kanto Eeveelutions wandering around. Behavior: Vaporeon is a beast to capture. Aside from very common aurora beams, he's fast and has a high number of loops, use Discharge if you have trouble. Loops: 15 R-184 - Flareon Group: Fire Field move: Burn x2 Poke assist: Fire Requirements: None Area: Fiore Temple Walkthrough: Outside the pyramid at the back of the temple, you'll find all 3 of the Kanto Eeveelutions wandering around. Behavior: Flareon, like Vaporeon, is quick and has large number of loops. It uses Flamethrower to breate a stream of fire. Be careful and use discharge if you need it. Loops: 13 R-185 - Jolteon Group: Electric Field move: Recharge x3 Poke assist: Electric Requirements: None Area: Fiore Temple Walkthrough: Outside the pyramid at the back of the temple, you'll find all 3 of the Kanto Eeveelutions wandering around. Behavior: Jolteon has less loops than the other Eeveelutions, yet is much faster. It will fire a stream of lightning, similar to the beam attacks of Flareon and Vaporeon. Sadly, Discharge doesn't work, so be very careful. Loops: R-186 - Espeon Group: Psychic Field move: None Poke assist: Psychic Requirements: None Area: Fiore Temple Walkthrough: Go to the Fiore temple basement. Go right to the back of the first room to find Espeon and Umbreon. Behavior: Espeon will walk around at an average pace, it will occasionally fire Psybeams which will touch the edge of the arena and will make it unloopable. Loops: 5 R-187 - Umbreon Group: Dark Field move: None Poke assist: Dark Requirements: None Area: Fiore Temple Walkthrough: Go to the Fiore temple basement. Go right to the back of the first room to find Espeon and Umbreon. Behavior: Umbreon is one of the faster Eeveelutions. His main attack consists of giving off black gas which makes the field darker, Umbreon harder to see Umbreon is a tough catch, so be careful. Loops: 7 R-188 - Electabuzz Group: Electric Field move: Recharge x3 Poke assist: Electric Requirements: None Area: Go-rock base Walkthrough: He's a little further away from the Beldums. Behavior: He's quick with odd movements, and he does the Psychic flash move that a couple of other pokes use, shouldn't be too hard. Just be quick with your loops and you'll take him home. Loops: 6 R-189 - Swalot Group: Poison Field move: None Poke assist: Poison Requirements: None Area: Fiore temple Walkthrough: Go to the basement of the temple to find a Swalot near the entrance. Behavior: Swalot is basically Muk without the trail of sludge. He'll spit pools of acid in the same way and moves about the same speed. Easy capture if you remember Muk. Loops: 11 R-190 - Beldum Group: Steel Field move: Tackle x1 Poke assist: Psychic Requirements: None Area: Jungle Relic and Go-rock base Walkthrough: For the Go-rock base, simply go into the second room, it's much quicker than in the Jungle relic. Behavior: Beldum is quick, but only has a simple Run-at-the-styler attack. You should have seen it all before at this level. Loops: 5 R-191 - Metang Group: Steel Field move: Tackle x2 Poke assist: Psychic Requirements: None Area: Go-rock base Walkthrough: The third pokemon you encounter in the Go-rock base. Behavior: Similar to Beldum, though he is a tad faster. Loops: 8 R-192 - Metagross Group: Steel Field move: Break x3 Poke assist: Psychic Requirements: None Area: Go-rock base Walkthrough: You'll find this beast right at the end of the Go-rock base, accompanied by two beldum, try to capture the Beldem before the Metagross battle. Behavior: 30 loops will see this bad boy down. For a metal beast, he's quite fast. His main attacks will be psybeams, but he gives so much warning, you can get 2 loops in before he fires them, go big so he can't break the line and use discharge if you can. Good luck. Loops: 30 R-193 - Larvitar Group: Ground Field move: Cut x1 Poke assist: Rock Requirements: None Area: Sekra Range Walkthrough: Larvitar live on the east side of the Canyon area of sekra range. Behavior: Larvitar is fast and will try to bite the styler. He's nothing special though, just go wide for a quick and easy capture. He can jump quite far, though. Loops: 3 R-194 - Pupitar Group: Ground Field move: None Poke assist: Rock Requirements: None Area: Sekra range Walkthrough: Pupitar live in at the bottom of the waterfall near the Go-rock base. Behavior: Pupitar is slow. He has two attacks, the first is where he uses rock slide to make rocks fall from the sky around the battlefield, the second is where he tries to dash at the stylus. Large loops are the way to go here. Loops: 13 R-195 - Tyranitar Group: Rock Field move: Break x3 Poke assist: Dark Requirements: None Area: Go-rock base Walkthrough: Fourth pokemon in the base, just keep walking. Behavior: Tyranitar likes to use Earthquake and Hyper beam. Earthquake will make the entire field untouchable while hyper beam is something you should have seen many times before. Tyranitar is much harder when you're against a group of pokemon, which is why the boss battle against him is so damn tough. Loops: 11 R-196 - Swablu Group: Flying Field move: Wind x1 Poke assist: Flying Requirements: None Area: Sekra Range Walkthrough: You'll find a few of these in the small area with trees after the rest house. Behavior: Swablu is one of the easier flying pokemon to capture, it has one attacks which it will use rarely and it doesn't move too fast, his only form of defence is a small speed boost, activated by touching it with the styler. Also, his attack, a single tornado, is used by him incredibly rarely. At this stage in the game, swablu should be an instant "No-sweat" pokemon to capture. Loops: 5 R-197 - Altaria Group: Dragon Field move: Wind x3 Poke assist: Flying Requirements: None Area: Sekra Range Walkthrough: Like the Swablu, he's in the small area with trees after the rest house. Behavior: Altaria, the only Wind x3 pokemon who can acompany you through the game, isn't the easiest pokemon to capture. Speedy with erratic movements, and the ability to create multiple tornado streams at once makes him a tough pokemon indeed, to make it worse, touch him with the styler and he'll create a mist around him that makes it much harder to see. Use an assist if needed. Loops: 10 R-198 - Aerodactyl Group: Rock Field move: None Poke assist: Flying Requirements: None Area: Fiore Temple Walkthrough: Walk around, there are quite a few of these flying around. Behavior: Aerodactyl is quite speedy and has two attacks, it has Hyper beam, which is where it fires a green beam at the edge of the screen, and an attack where it chases the styler. It's quite tough, use an assist if needed. Loops: 3 R-199 - Sneasel Group: Dark Field move: Cut x2 Poke assist: Dark Requirements: None Area: Panula Cave Walkthrough: There's two notable places where you can find these, one right before the area where you caught Steelix, the other in the Ice field. Behavior: Sneasel. Fast, very fast. Runs up to the styler once in a while and slashes it. Be careful, and use an assist if you need to. Loops: 3 R-200 - Absol Group: Dark Field move: Cut x3 Poke assist: Dark Requirements: Burn x3 or Soak x1 Area: Panula Cave Walkthrough: Find the Crobat area and go south, you'll find a new area which houses an Absol. Behavior: Absol is quite a speedy little bugger. He can clone himself, (where only the real Absol can be captured, the others vanish) and he'll throw cutter boomerangs. Use an assist if needed, because Absol isn't the easiest bugger in the world to catch. Loops: 5 R-201 - Kangaskhan Group: Normal Field move: Break x3 Poke assist: None Requirements: Break x3 Area: Sekra Range Walkthrough: Simply go north from Wintown and follow the lake counter- clockwise until you come to a cave. Break it open and enter to find Kangaskahn. Behavior: A slow pokemon with a low number of loops? That's kinda unexpected. By the time you've cracked open Kangaskahn's cave, you should have seen Hyper Beam, and that's the attack Kangaskahn will stick with. Easy to capture, quick circles are the way to go. Loops: 5 R-202 - Entei Group: Fire Field move: Burn x3 Poke assist: Fire Requirements: Automatic during storyline Area: Jungle relic and Fiore Temple Walkthrough: N/A Behavior: In the first battle, Entei will appear with two Magmar, I believe they respawn after you catch them, so don't bother because discharge will paralyse everything, after you do this, he shouldn't be too hard. In the second battle, Entei will be surrounded by embers at the start of the battle, for every ring you draw, one ember vanishes. He'll also call up some fire pillars at the start of the battle, too. He will also do a (very long) flamethrower in the direction of your stylus once the flame pillers have gone, then he'll perform the flame pillars again after the Flamethower. I don't believe he resummons the embers... Loops: 13 (First battle) 17 (Second battle) R-203 - Raikou Group: Electric Field move: Recharge x3 Poke assist: Electric Requirements: Automatic during storyline Area: Fiore Temple Walkthrough: N/A Behavior: Raikou is probably the hardest of the legendary dogs to catch. He's fast with odd movements and has two attacks. The first, he'll lay down small thunderbolts which will go from Raikou to the top of the screen and remain for about 15 seconds, even if Raikou moves. He can have up to 3 of these on the screen at once. This attack makes it so hard to catch Raikou, that you'd be mad to attempt it without an assist. Any assist that keeps Raikou from attacking will be victory for you. Oh, and he can shoot out small thunderballs. Once in a while, but they're nothing big. Loops: 11 R-204 - Suicune Group: Water Field move: Soak x3 Poke assist: Water Requirements: Automatic during storyline Area: Fiore temple Walkthrough: N/A Behavior: Suicune runs around at high speeds (like the rest of the dogs), his main two attacks will be a teleport-and-clone combo, and an aurora beam. Both of these attacks should be very familiar to you at this point in the game and Suicune's weakness to discharge only makes it easier. Easily the easiest dog to catch. Loops: 17 R-205 - Regirock Group: Rock Field move: None Poke assist: Rock Requirements: Break x3, Soak x1, Break x3, Burn x3 Area: Sekra Range Walkthrough: The 3 Regi's need a heck of a lot of assists to capture them, thankfully, they're rather simple to access once you've gotten all the needed assists. For Regirock, go to the area with the Vileplume, there is a rock in the way, break it and use Soak on the sprout. Climb it, break the wall, and enter the cave. Got through the room and rse Burn on the Ice to melt it, be careful of the Gastlys, for obvious reasons. Finally, you can enter Regirock's chamber. Behavior: Slow and strong, Regirock's main attack will be Rock slide. He'll slam the ground and cause boulders to fall. Aside from this, Regirock lacks any other defence, an assist, particularly Water assists will make this battle much easier. Loops: 20 R-206 - Regice Group: Ice Field move: None Poke assist: Ice Requirements: Burn x3, Break x3, Cross Area: Panula cave Walkthrough: Go to Panula cave, in the Area with the Steelix, there should be a large piece of ice that needs Burn x3 to destroy to the south. Do so and go through the new cave. Destroy the northern boulder and drop down the new hole. Use the pole to cross over the water and drop down this last hole to find Regice's chamber. Behavior: Regice is quite speedy for a Regi. His main attack will be creating Ice pillars which cover half the field, like Regirock, this is his only attack. Thankfully, the ice pillars stop if he's stunned by an assist. Loops: 13 R-207 - Registeel Group: Steel Field move: Break x3 Poke assist: None Requirements: Cross, Break x3, Break x3, Break x3. Area: Krokka tunnel Walkthrough: The third and final Regi can be found deep inside Krokka tunnel. First, go to the Zubat room and use Cross on the stump. Go south, then west and north into a new room. Use break on the boulders and a final cross into Registeel's chamber. Behavior: Registeel has a single attack, causing big, black metal boulders to fall from the sky. Registeel is probably the easiest of the Regi's, but he's still a tricky little fellow, don't be afraid to use an assist if needed. Loops: 20 R-208 - Kyogre Group: Water Field move: None Poke assist: Water Requirements: Automatic during storyline Area: Safra Sea Walkthrough: N/A Behavior: Kyogre is a large pokemon who moves quite fast. The only assist you can do to him is Discharge. Surprise! Discharge is super effective, so use a full power discharge to make it an easy capture. He may use a tidal wave attack that fills the entire screen with tidal waves, pull up if he uses that attack, because it's unavoidable if the stylus is on the screen. Loops: 16 R-209 - Groudon Group: Ground Field move: None Poke assist: Ground Requirements: Automatic during storyline Area: Jungle relic Walkthrough: N/A Behavior: Groudon is pretty big but slow. He'll usually attack with Earthquakes, which will fill the entire screen and three or so consecutive Hyper beams in different directions, if you caught a Poliwrath earlier, use their assist against it. Loops: 18? I'm not too sure here. R-210 - Rayquaza Group: Dragon Field move: None Poke assist: Flying Requirements: Automatic during storyline Area: Fiore temple Walkthrough: N/A Behavior: Rayquaza is just as large as Groudon and Kyogre. His attacks consist of shooting Dragon pulses from his mouth, and shooting tornados in EVERY direction. Gengar, Espeon and Gardevoir make this stage MUCH easier, so capture of them before the match. Loops: 13 R-211 - Deoxys Group: Psychic Field move: None Poke assist: Psychic Requirements: Must be in the Deoxys ranger net mission Area: Krokka tunnel Walkthrough: N/A Behavior: Deoxys is an interesting pokemon, it can change to any one of its 4 forms at will, the first few times you encounter it, it won't change and will be uncatchable, simply keep going until he changes into his normal form. Then capture it. So, guides for all four forms. His attack form is first, it can teleport, but it's main attack will be the one where it dashes to the capture line and tackles it, the tackle area is huge compared to other pokemon who do it, so watch out, he moves at above average speed in this form. Defence form is next, this form is slower and will shoot Shadow Balls, which are also slow. It will also use harden to prevent you from being able to circle him. Speed is third, it is incredibly fast in this mode, but like most nimble pokemon, it needs very few loops. It will fire three gear-like things quite often, just try to snag it while he isn't doing this. Finally, its normal form, it will be able to change to any of it's other 3 forms, but capturing these will send it back to its normal form. When in normal form, it will use Psycho Boost to hit everywhere on the field, so make sure your stylus isn't down when he does this. It's quite speedy, so good luck. Loops: Attack form: 13, Defence form: 17, Speed form: 3, Normal form: 9. R-212 - Celebi Group: Grass Field move: None Poke assist: Grass Requirements: Must be in the Celebi ranger net mission Area: Lyra forest Walkthrough: N/A Behavior: For a legendary pokemon, Celebi isn't very impressive. He'll be quite speedy, and will start the battle with a Frenzy Plant, the best time to snag him would be when the Vines disappear, he'll stop still and become much easier to catch. Loops: 3 R-213 - Mew Group: Psychic Field move: None Poke assist: Psychic Requirements: Must be in the Mew ranger net mission Area: Olive Jungle Walkthrough: N/A Behavior: Mew is quite a little toughie to catch, if possible, before the match, try to capture an Ariados or another Bug type, they'll make this battle a whole lot easier with their assist, or even better, try to capture a Shedinja if you find one. Mew is quite a speedy little pokemon, not Celebi speed, but still, quite fast for a pokemon that needs 18 loops. It can teleport and it will jump if you start to circle it, I'm not even sure it's possible without a bug or ghost type assist, maybe if you have a fast hand, you can use another assist...but only do that if you have a very fast hand. Good luck, you're gonna need it. Loops: 18 ============================================================================== 6. Credits Pikachu936 (me): For writing the entire thing. You: For reading this. The webmasters of all the sites that this FAQ is hosted on: For hosting my guide on it. ^_^ ============================================================================== 7. Legal Stuff This guide is Copyright to Pikachu936 and the only sites I give permission to host it currently are Gamefaqs.com and PokemonWorld.co.uk E-mail me if you would permission to have it on your website or if you see it outside either of the current sites. ============================================================================== 8. Contact Info If you would like to E-mail me, Remember that I will only answer questions where the answer is not in the guide. The E-mail address is Shadow_The_Roadhog@Hotmail.com. =============================== END OF DOCUMENT ==============================