=================
RESIDENT
  EVIL:
DEADLY SILENCE
=================
Nintendo DS/ Full FAQ/WALKTHROUGH
By Brandon Guerrie
Email: brandon_guerrie@yahoo.com

<C>COPYRIGHT 2006 Gamefaqs,Brandon Guerrie
ALL RIGHTS RESERVED.
-Any questions about posting this guide on a site just e-mail
me first!

*Special note to gamefaqs:
My former contribute name was snk202. I written two faqs in the past,
but I have a new professional name and like to use this name instead.
Glad to be back and thank you.

=============
TABLE   of
CONTENTS
============

[1]VERSION HISTORY
[2]INTRODUCTION
   {A}GAMEPLAY TACTICS
   {B}DIFFERENCE IN VERSIONS
   {C}THE CHARACTERS
[3]GAME CONTROLS
[4]MIXING HERBS
[5]COMPLETE WALKTHROUGH REBIRTH/CLASSIC, JILL & CHRIS
   {A}THE MANSION
   {B}COURTYARD
   {C}GUARDHOUSE
   {D}RETURN TO MANSION
   {E}BACK TO THE COURTYARD
   {F}UNDERGROUND AREA
   {G}SECRET LAB
[6]THE ENDINGS
[7]COMPLETE ITEM LIST
[8]WEAPON ARSENAL
[9]ENEMY ANAYLISIS
[10]FILE LOCATIONS
[11]GAME SECRETS
[12]MASTER OF KNIFING GUIDE
[13]MUILT-CARD PLAY TIPS
[14]FINAL WORD

=======================
[1]   VERSION HISTORY
=======================

Version 1.0- 3/26/2006: Began the faq. Finished Information,
version history, mixing herbs, game controls.

Version 2.0- 3/27/2006: Began the walkthrough, part A, B, and C
completed.

Version 3.0- 3/28/2006: Continued and finished the walkthrough.

Version FINAL-3/29/2006 Finish everything and fixed
all the loose ends. Complete.

====================
[2] INTRODUCTION
====================

----------------------
{A}GAMEPLAY TACTICS
----------------------

-Save Often. There are ton of Ink Ribbons scattered in all
versions of the game, and I mention quite often when to save
 in the walkthrough. If you complete a number of tasks and go a
 long way through the game and suddenly get sliced by a hunter
(like i did), you have to complete it all over again.

-Save Ammo? Not neccessarily. If your playing Rebirth mode,
ammo is much more abundant then the Classic mode. You will
be blasting enemies since there are more in the new version. In
Classic mode, you should be a little more careful with ammunition
and run past enemies when you can, which isn't that often.

---------------------------
{B}DIFFRENCE IN VERSIONS
---------------------------
-REBIRTH MODE-
The new Rebirth mode adds some new elements of gameplay that uses
the Nintendo DS features. In Rebirth Mode there are more enemies,
puzzles, ammo, and healing items. Some of the new features include:

1.KNIFE FIGHTS
Throughout the game you will encounter a first person view fight that
involves only the Knife and certain enemies. Use your DS pen to drag
it across the bottom touch screen and move accordingly. Drag it up
 to slash
up, down to slash down, left for left and of course right for right.
To slash straight just "poke" the screen with the pen. You can also
get *critical hits which does a lot more damage then the normal slash
in the fight. To perform this you need to attack with the knife right
before the enemy is about to hit you (like in your face, last minute).
Here is a quick overview for the enemies in the Knife Fights:

ZOMBIES: If you up against more then one, slash across the screen for
multiple damage. Critical hits are easy to perform here, seen they are
slow in moving. When they go to vomit on you, blow into the Mic to
give it right back.

CROWS: Slash straight for a quick stab. They only take one hit to go
down every time.

DOGS: The hardest of the bunch, you are forced to get a critical
attack to take them out. Slash in any direction right after they howl
and jump at you.

HUNTERS: Hunters aren't that hard unless your faced with more then one
on the same screen. To get a critical hit, slash right after they "pose"
 the arm up in the air. Sometimes they do they're deadly jump attack,
 which leads you to slash them right when they get in the screen. You
will know this if they jump back and do they're annoying scream.

2.Puzzles
Most of the puzzles in the Rebirth mode can be solved by the touch
screen and Mic). They are detailed in the walkthrough.

3.The DS Mic
Use the Mic to blow out candles and zombie vomit in the game. Cool,
eh?


-CLASSIC MODE-
The Classic Mode concentrates on the original game
that came out for the PS1, with standard game play. In Classic mode,
there are less puzzles, less ammo, and less enemies to worry about.
For all enemy strategies look in the Enemy Analysis section.

--------------------
{C}THE CHARACTERS
--------------------
Just like the original game, you have the choice of playing as Chris
Redfield or Jill Valentine. Below is a quick overview of the two,
and the advantages and disadvantages of each.

JILL VALENTINE
-If it's your first time playing the game, you want to choose Jill.
Her adventure is a heck of a lot easier then Chris'.

+THE GOOD+
-More Ammo
-More Ink Ribbons
-Has the Lock pick
-Barry helps her out
-Gets the Bazooka

-THE BAD-
-Takes a lot more damage then Chris

CHRIS REDFIELD
-Chris is set for the more difficult adventure, and needs to back
track and mess around more then Jill. Use him if you played Resident
Evil before.

+THE GOOD+
-Has more strength then Jill
-Rebecca can heal him sometimes



  -THE BAD-
-Holds only six item slots in inventory
-needs Small Keys to unlock simple locks
-doesn't get the Bazooka
-less ammo


=================
[3]   GAME
        CONTROLS
==================
The controls are pretty much the same from the original version
of the game. The A, B, X, and Y buttons are a replacement from
PS1's original controller.

UP:
Move forward/aim up/select up.

DOWN:
Move backwards/aim down/select down.

LEFT:
Move Left

RIGHT:
Move Right.

B:
Fire Weapon/Action Button/Open doors/select item.

A:
Turn around/cancel.

X:
Cancel.

Y:
Reload/cancel.

L:
Aim Knife.

R:
Aim Weapon.



===============
[4]  MIXING
         HERBS
===============
If you played any Resident Evil game before, you should know
all about mixing herbs in the game. If you haven't, use this
below for a reference in what to do with what. A herb heals
your health (or cures poison), and his beneficial through out
the game. You can combine certain ones in the
item menu for a better result.

1. GREEN HERB: Cures a quarter of your health.
2. GREEN HERB + GREEN HERB: Cures roughly half your health.
3. GREEN HERB + GREEN HERB + GREEN HERB: Cures your health
completely.
4. RED HERB: Useless alone.
5. RED HERB + GREEN HERB: Cures your health %100.
6. BLUE HERB(x1): Cures any poison status.
7. GREEN HERB + BLUE HERB: Cures a quarter health and
poison.
8. GREEN HERB + GREEN HERB + BLUE HERB: 50% health and
poison.
9. RED HERB + GREEN HERB x BLUE HERB: Cures all health and poison.


=======================
[5]   COMPLETE
           WALKTHROUGH
=======================
*This walkthrough covers all versions in the game (Classic,
Rebirth, Jill & Chris) since all versions are have close
resemblance. I mention any notifications that relate to the
exclusive version, and capitalized items and such for noticeable
 purposes.

*Knife Fights only occur in Rebirth only

 Enjoy!

-----------------
{A}THE MANSION
-----------------
-Head into the Dining Room and enter the door nearby. Look
around the hall to encounter your first zombie. JILL: Either
take it out or run back to Barry. Return to the main room and
search for Wesker. Barry will give you the LOCKPICK). CHRIS:
Go back to the main room and pick up JILL'S HANDGUN.

- Pick up the INK RIBBONx3 near the typewriter, then return
to the zombie hallway. Examine Kenneth's body twice for HANDGUN
BULLETSx30. From the main room, enter the east double doors.
(REBIRTH: Here you'll face your first Knife Fight). Grab the
1ST FLOOR MAP by pushing the corner shelf out of the way and
the step ladder on the left side of the statue. In the curtain
hallway to the left, zip past the zombies and take the INK
RIBBONx3 on the shelf.

-Return to the main room and go up the stairs. Enter the
south east door (CHRIS: Pick up the SMALL KEY). Enter the
door and be faced with Forest from the Bravo Team. (JILL:
Barry will give you the BAZOOKA). Head back to the main room
and go through the west door on the second floor.

-In the upper part of the Dining room, fight off the zombies
and or crow, and be faced with a simple puzzle.

------------------------------------------
PUZZLE?
Push the statue off the balcony far the open railing part
so it falls to the first floor. You will pick up this item
shortly.
------------------------------------------

-Open the door on the other side and be faced with some
zombies and maybe a crow. Walk down the stairs and enter
the save room nearby (in Rebirth Mode watch the dogs that
crash through the windows). (CHRIS: Here you'll meet Rebecca
Chambers of Resident Evil 0 fame. She'll be quite helpful.
Make sure you say NO when she asks to come with you. Take
the MANSION SWORD KEY off the bed). (JILL: Take the INK
RIBBONx3 from the bed). Store some stuff and make sure to
bring the Sword Key with you if you're Chris. If you're
playing the Rebirth version, you'll be faced with your
first Box Puzzle.
-----------------------------------
PUZZLE? *REBIRTH ONLY*
The key here is to highlight the two circle colors in
the correct order so they match up together accordingly.
Jill and Chris' are different, so here are both
solutions:

JILL:

1.Select E and D.
2. B and D.
3. D and C.
4. E and A.
            (A)

         {E}    {B}

          {D} {C}

ITEM: RED HERBx1

CHRIS:

1.Select B and D.
2. D and A.
3. E and C.


            (A)

         {E}    {B}

          {D} {C}

ITEM: SHOTGUN SHELLSx7
--------------------------------------

-Exit and go down the hall being cautious of zombies
or dogs. Open the door at the end and head south
passed the zombies. Use the Sword Key or the Lock
picks on the door on the side. Inside, find HANDGUN
BULLETSx15 on bed. Examine the desk for a zombie to
come out of the closet. After taking it out, take
the SHOTGUN SHELLSx7 and the KEEPER'S DIARY on the
desk. Leave the room and unlock the next door.

-Track west and unlock the red door next to the double
doors. Push the shelf in the back of the room to get
the MUSIC NOTES off the shelf. Use them on the Piano
to raise a passage on the wall (if you’re Chris,
Rebecca will come in and practice for awhile, so come
back after completing the next three puzzles coming up).
Here you'll be faced with a simple puzzle.

------------------------------------
PUZZLE?
Find the EMBLEM hanging above the fireplace in the
Dining room on the first floor. Take it and replace it
with the GOLD EMBLEM you pick up. This will raise the
wall back upto let you out.
-----------------------------------

-Head back to the dining room and place the Gold
Emblem where you got the regular for another puzzle.

-------------------------------------
PUZZLE?
Depending on what version you're playing, this situation
will be different.

CLASSIC VERSION: Once you place the Gold Emblem, the
clock will move revealing the SHEILD KEY behind it.

REBIRTH MODE: Using the touch screen, rotate and set
the clock to exactly 3 to get the SHEILD KEY.
-------------------------------------

-Find the BLUE JEWEL from the broken statue you
pushed off earlier, then return to the hallway with
the zombie in the closet. Here you can find a room
with a tiger statue, and place the blue jewel in one
of its eyes to obtain the WIND CREST.

-Go back to the room where you got the map and unlock
the right door. In the hall, watch out for the dogs that
jump through the windows. You can find HANDGUN BULLETSx15
by pushing the second shelf, then open the door at the
end. Run by the rusty door (you'll come back), and enter
the first door you see into the bathroom. Take the
HANDGIN BULLETSx15 in the sink (watch the zombie in
Rebirth). If your Chris, take the SMALL KEY in the tub.

-Continue down the hall and enter the double doors
at the end (the door nearby contains the SHOTGUN,
but you need to come back with the Broken Shotgun
to get it). You will encounter another Knife Fight
if you're laying the Rebirth adventure and zombies
afterward. Proceed to the door on the far left for
the next puzzle.

------------------------------------
PUZZLE?
The key here is to hit the switches on the pictures
in the correct order. If you screw up, run out and
renter or else you will be crow meat. Here is the
correct order:
1.New Born Baby
2.Infant
3.Lively Boy
4.Young Man
5.Tired-Middle Age Man
6.Bold Looking Old Man.
After hit the switch on the picture entitled "end
of life." Take the STAR CREST.
------------------------------------

*If you're playing as Chris don't forget to return
back to Rebecca and solve the two puzzles above.

-Exit and enter the grey door nearby. Shoot the
zombies; grab the GREEN HERBx1 next to the stairs,
and enter the save room. Pick up the CHEMICAL on
the ground and store some stuff. If your playing
Rebirth, you can solve your second box puzzle.

-----------------------------------
PUZZLE? *REBIRTH ONLY*

JILL:

1. A and B.
2. A and E.
3. D and C.
            (A)

         {E}    {B}

          {D} {C}

ITEM: RED HERBx1

CHRIS:

1. A and E.
2. D and E.
3. D and C.


            (A)

         {E}    {B}

          {D} {C}

ITEM: FIRST AID SPRAYx1
------------------------------

-Head back to the tiger statue hallway with the
chemical and go into the south east room on the
other end. Use the Chemical on the water pump to
kill off the plant fountain, and pick up the
MANSION ARMOR KEY as well as GREEN HERBx4 and
RED HERBx2. Afterward, go to the save room
hallway nearby and unlock the door with the Armor
Key. Take the BROKEN SHOTGUN, HANDGUN BULLETSx15,
and SHOTGUN SHELLSx7 in the desk (Jill will use
the lock pick, Chris needs a small key).

-In the main room of the mansion unlock the North
East door on the first floor. Get the HANDGUN
BULLETSx15 on the dresser, and unlock the desk
with the lock pick or a small key for SHOTGUN
SHELLSx7. Watch the zombie and go through the
east door. Run past the zombie in this room
and pick up the INK RIBBONx3 and GREEN HERBx2.
It's time to head to the east area of the first
floor (on your way, be aware of
numerous Knife Fights in Rebirth).

-Remember the rusty door you past earlier? Unlock
it now and blast the dogs around here. At the end
you can find GREEN HERBx6! Back in the hallway,
unlock the door next to the double set of doors.
In here pick up the SHOTGUN of the wall and replace
it with the Broken Shotgun. With both Mansion Keys
in hand walk up the stairs and pump the zombies full
of lead. Unlock the south door into the next hall,
and find the BOTANY BOOK in the west room. Unlock
the door and you end up back in the hallway. Use
the Armor Key on the door on the side (sometimes
there is a zombie in here), and go in the west
room. Grab the LIGHTER on the shelf, HANDGUN
BULLETSx15 and RED HERBx1 on the left and right
of the bed. In the east room(Jill will encounter
Barry) get RESEARCHER'S WILL on the desk and INK
RIBBONx3 on the wall. Check out the bug panel and
hit the switch to drain the water tank. Push the
water tank right and the other shelf right to find
either EXPLOSIVE ROUNDSx6 or SHOTGUN SHELLSx7.

-Head out and enter the east end door. Take the
GREEN HERBx1 and use your Lighter on the stove to
get the MAP OF THE 2ND FLOOR. Wrap around the next
hallway (watch zombies) and use the key on the double
green doors.

-------------------------------------
PUZZLE?

REBIRTH MODE: Use the touch screen to balance the
jewels on the scale. This is different depending who
you are playing as.

CHRIS:

Red, Red, Green                         Blue & Yellow
--------------_______________________---------------



JILL:

Blue, Red, Green                        Green & Yellow
--------------_______________________---------------

CLASSIC MODE: Push the two statues onto the circle
vents on the floor so they cover them completely. Then,
hit the switch on the center tile to open the cabinet.

----------------------------

-The prize is the SUN CREST. Leave and unlock the South
door. Take the GREEN HERBx2 and encounter Richard. In
Rebirth, Jill will have to give him CPR through the DS
Mic. Just steadily breathe and eventually you will save
him. Here he'll tell you to set the clock at 8:12(SHOTGUN
SHELLSx7 is the reward). In Classic, Jill will have to
head all the way back west save room and grab the CHEMICAL
off the shelf. Either way, he still dies and it was a
waste of time or breath. Check out his body for HANDGUN
BULLETSx15. Open the door next (watch the zombies) and
pass the bloody door first. In the dark room, Jill can
pick up an INK RIBBONx3 on the table. There's also HANDGUN
BULLETSx15 in the corner cabinet. Use the Lighter on the
candle and find ACID ROUNDSx6 or SHOTGUN SHELLSx7. Use
the Shield Key on the bloodstained door but don't enter
without saving and equipped with the Shotgun. Thus you'll
be prepared to fight the Giant Snake.

--------------------------------
BOSS! GIANT SNAKE
HITS: 4-5 Hits w/ Shotgun

The best thing to do is shoot the snake, then run across
the room, then shoot again. Don't be ashamed if you get
hit, it's hard to dodge its attacks. If you happen to get
bit, you instantly be poisoned, and you'll watch a scene
afterward. Jill will have to run all the way back to the
west save room to use the Serum, and Chris collapse and
Rebecca will automatically help him out.
---------------------------------
-After the fight, make sure to take the MOON CREST where
the snake leaves, as well as the SHOTGUN SHELLSx7 on the
barrel. Take all the Crests to the northwest area on the
1st floor(in Rebirth mode there will be dogs and crows)and
place them onthe panel to unlock the door.

-----------------------
{B}COURTYARD
-----------------------

In the shed, push the step ladder towards the shelf
and find the CRANK up top. Chris can take the SMALL KEY
on the barrel. Enter the double doors (have a Knife Fight),
and fight off the dogs and maybe spiders. Pick up RED
HERBx2, GREEN HERBx2 or BLUE HERBx2. Go west and find the
MAP OF GARDEN on the wall. In the North gate use the Crank
to drain the water, letting you cross. Run quickly,
because small snakes will drip down on you and poison
you if you make contact (there's a zombie on the ground
in Rebirth). Go down the elevator and take down
the dogs. Open the west gate and pick up RED HERBx2 and
GREEN HERBx2 or BLUE HERBx2. Fight some dogs and maybe a
crow and go through the door at the end into the
Guardhouse.

-------------------
{C}GUARDHOUSE
-------------------

-Get the GREEN HERBx1 and BLUE HERBx2. In the save room
on the right, find HANDGUN BULLETSx15 or EXPLOSIVE
ROUNDSx6, and a FIRST AID SPRAYx1.

------------------------------
PUZZLE? *REBIRTH ONLY*

JILL:

1. A and C.
2. E and C.
3. B and D.
4. D and F.
            (A)

         {F}    {B}

         {E}    {C}

            {D}

ITEM: SHOTGUN SHELLSx7

CHRIS:

1. E and C.
2. B and D.
3. A and D.
4. E and B.


            (A)

         {E}    {B}

          {D} {C}

ITEM: SHOTGUN SHELLSx7
-----------------------------
-Equip the Shotgun or Bazooka, and enter the double
red doors in the hall. Blast the two spiders and
get the HANDGUN BULLETSx15 on barrel and INK RIBBONx3.
If your Jill, examine the pool table to find a dial
clock code: 345 or 1245.

-Back in the hall, enter the north door (001 room).
In the bathroom, watch for spiders or zombie and
unplug the tub for the CONTROL ROOM KEY. Continue
in the room (there may or may not be zombies in here)
and take the RED BOOK on the bed and unlock the desk
with small key or lock pick for SHOTGUN SHELLSx7.
Chris can find a SMALL KEY in the small cup in the
corner. When you leave (you'll be treated to a Knife
Fight) push the statue so it covers the hole on the
floor and enter the south door. If you’re playing
Rebirth, there are two super fast zombies in here, so
take them down fast. Go through the first door you see
(yes, there's another knife fight), and quickly run to
the north part of the room and pick up the 002 KEY
next to the hornet nest. Leave quickly.

-Use the 002 Key on the north east door (you can push
the statue for GREEN HERBx2/3. If you’re playing as
Jill, you will hear Barry talking in the room. Inside,
 go into the bathroom for HANDGUN BULLETSx15 in sink
(and maybe two zombies). Further in the room be cautious
if you're playing Rebirth, because there's a zombie and
a spider in here. You can find PLANT 42 REPORT on the bed,
and the MAP OF DORMITORY on the wall. Unlock the desk for
SHOTGUN SHELLSx7. (If you’re in Rebirth Mode, and you’re
run tight on inventory, be aware that you may encounter
more knife fights). Push the left shelf straight and the
right shelf right to reveal a ladder. Descend.

---------------------------------
PUZZLE?
-Whether there's a hornet and mini spiders or not, you
will need to push the three boxes around here to create
a bridge across the water gap. Here's a simple solution:

1. Push the first two boxes straight into the water.
2. Push the far box towards where you entered to give
you room to drag it on the other side of the wall, giving
you room to push it onto the water.
----------------------------------

-Take the GREEN HERBx2 and enter the flooded double
doors. Quickly run to the south west room so you
aren't attacked by the sharks (Jill will actually have
a cool cinema with this). In Classic mode, just push
the lever to drain the water. In Rebirth, you'll have
to solve a simple puzzle after doing so.

-----------------------------------
PUZZLE? *REBIRTH ONLY*
Quickly examine the valve handle right of the lever
and use the touch screen to rotate it counter clockwise
until all four red lights turn on to drain the water.
---------------------------------

-After, examine the button panel on the wall. In
Classic mode, just hit the switch to unlock the room
next door. In Rebirth, there's a catch:

---------------------------------
PUZZLE? *REBIRTH ONLY*
On the electro-lock panel, the object is to have all
numbers add up to 15, 8, and 3:
[843] [591] [267]
----------------------------------

-In the other room, take the HANDGUN BULLETSx30,
SHOTGUN SHELLSx14, and most importantly, the 003
DORMITORY KEY. Before returning to the Guardhouse
above, enter the East door. Chris can find a SMALL
KEY in the box next to the plant roots. If your Jill,
this is where you will place the V-Jolt once you
create it soon enough.

-Get the Red Book and 003 Key, and go back to the
room with the hornet's nest. Unlock the 003 room
(and be faced with another knife fight), pick up
the V-JOLT REPORT on the shelf, INK RIBBONx3 in the
desk, and FLAMEROUNDSx6 or HANDGUN BULLETSx15 in the
bathroom. Place the Red Book on the bookshelf to reveal
a door on the wall. Before you enter, save your game
brings your Shotgun or Bazooka with flame rounds, and
fight Plant 42.

***If you're playing as Jill, you can solve an optional
puzzle that makes the fight against the plant a lot
easier. Approach the door in the hornet nest room.

------------------------------------
PUZZLE? *JILL*
Check the panel next to the door and enter either: 345
or 1245 (whatever the code was on the pool table). This
will unlock the door, leading into your next puzzle.

PUZZLE? *JILL*
Pick up all four EMPTY BOTTLES scattered around the room.
Here you will have to do a lot of mixing. The two shelves
contain UMB No. 02 and 04. Follow these instructions.

1. Fill a bottle with water from the sink.
2. Put UMB No. 02 in an empty bottle (red) and combine
it with the bottle of water to make NP-003.
3. Put UMB No. 04 in an empty bottle (green). Combine
it with NP-003(purple) to create UMB No.07 (white).
4. Put UMB No.02 in empty bottle (red) and fill another
bottle with UMB No. 04(green). Mix the two together to
make YELLOW-6(yellow).
5. Combine YELLOW-6(yellow) with UMB No.07 (white) for
UMB No.13 (blue). 6. Put water in a bottle.
7.Put UMB No.02 in another empty bottle. Mix it with the
water for another NP-003.
8. Finally, mix the NP-003(purple) with UMB No.13 (blue)
for the V-JOLT.

-take the V-Jolt to Guardhouse B1 and use it on the
plant roots.
--------------------------------

--------------------------------
BOSS! PLANT 42
Hits: Bazooka with V-Jolt:

3-4 Shotgun (Chris):19-23! The only strategy here is
to stay a good distance and circle around the large
plant. Shoot it about two or three times then move
to a new spot (the ceiling leaks acid).
--------------------------------

-Afterward, get the MANSION HELMET KEY from the
fireplace. With the Shotgun or Bazooka in hand and
a heal item, head back to the mansion (there will
some knife fights on the way).

---------------------
RETURN TO MANSION
---------------------
-When you arrive back you will encounter the most
frustrating enemy in (Chris will get the RADIO)
Resident Evil DS, the Hunter. Just blast it (it usually
takes two hits with the shotgun and bazooka) and nail
it again once it gets back up. Unlock the door nearby
and hit the switch on the table to turn the light on.
Here, grab the MAGNUM ROUNDSx6 on the desk and either
the MO DISK or RED BOOK1 on the shelf (depending on
what version your playing). Head to the save room
near and pick up SHOTGUN SHELLSx7, FIRST AID SPRAYx1,
and or ACID ROUNDSx6 that Barry or Wesker left. It's
best to save, and bring a heal item. When you're ready,
go to the second floor west staircase (invested with
hunters on the way). Unlock the door near the stairs
and take the ORDERS, SHOTGUN SHELLSx7, and MAGNUM
ROUNDSx6.

-----------------------------------
PUZZLE?
CLASSIC VERSION: Turn off the light switch and use
the step ladder to reach the RED JEWEL out of the
buck's eye. REBIRTH MODE: Use the DS MIC to blow out
the candle and use the same step as above.
------------------------------------

-Proceed down the stairs (Chris has the choice now
to save Rebecca here or not). Make your way to the
tiger statue and use the red jewel to get the MAGNUM.
Make a save and equip your Shotgun and a heal item.
Head back to where you got the 2nd Floor Map and
unlock the red door. In Classic mode, just examine
the piano. In Rebirth, it's a little bit trickier.

---------------------------------------------
PUZZLE?
Use the touch screen to rotate the record clockwise.
Go steadily but somewhat fast. As long as the meter
stays in the green towards the end, your set.
-----------------------------------------

----------------------------------------
BOSS! GIANT SNAKE
Hits: Shotgun, 6-7 hits

Same as before, just move around and blast with the
Shotgun. You won't get poisoned this time, but it's
a good idea to bring a herb or two.
-----------------------------------------

-Jump down the hole (Barry will help Jill, sort of)
and be faced with a grave.

***OPTIONAL: If you’re Jill and you want the best
possible ending, read on. After Barry drops the rope,
wait for him to come back to get another one, and he
will give you the PASS NUMBER (which unlocks the
coded door in the west area on the second floor).
 It's a much easier route. Just make sure to take
the BATTERY in the closet near the elevator on the
second floor.

-If you chose to jump down anyways, you'll be faced
with a somewhat easy puzzle.

-------------------------------------
PUZZLE?
CLASSIC MODE: Just hit the switch on the grave.
REBIRTH MODE:
There are six dots you'll have to "stab" between
your characters fingers. Hit the ones that highlighting
blue but be quick. Eventually you will have to stab
all six dots.
-------------------------------------

-Descend down the ladder and pick up SHOTGUN SHELLSx7
and or the FLAMETHROWER if you're playing Rebirth in
the north east wall. Run past the zombies into the
west door. Blast some more walking dead and take the
GREEN HERBx2. In Rebirth, you'll have to use the
Flamethrower on the panel to unlock the western door.

-You'll arrive in the kitchen, and Chris can find a
SMALL KEY on the counter. Take the elevator up in the
corner (if you're tight on inventory, enter the other
door for a cool cinema and arrive back on the first
floor of the mansion). Once you get off the ride; be
prepared to face either zombies or hunters in this
area. After taking care of them, find a GREEN HERBx1
on the floor and enter the double blue doors. You can
unlock the desk for MAGNUM ROUNDSx6, and then take
down the zombies in here. Find the SCRAPBOOK in between
the book cases. Check out the north wall for a simple
puzzle.

-----------------------------------------
PUZZLE?
Classic: Just push the shelf out of the way to access
the door. Rebirth: Yank the sword out of the door with
the touch screen by moving the DS pen up and down.
----------------------------------------

-In this room, grab the HANDGUN BULLETSx15 on the shelf
and INK RIBBONx3 on the table. Don't bother checking
out the window, or you might be faced with some annoying
crows. Next, enter the west door in the book shelf room.
If you're playing Rebirth, you will see something spooky.

--------------------------------------
PUZZLE?
Hit the button on the white statue on the wall which
will shine a light onto the corner tablet. Push the
statue onto the tablet to remove a bookcase, revealing
a MO DISK or ERIC'S LETTER.
--------------------------------------

-In Rebirth you will encounter more than one "head
hunter" on the way. It's best to just run away. Back
in the elevator hallway, go into the closet and pick
up SHOTGUN SHELLSx14 or EXPLPSIVE ROUNDSx6 and BATTERY
(shoot the spider in Rebirth). You can find a GREEN
HERBx1 and BLUE HERBx1 in the next hallway if you
like (just be careful of the zombies and maybe a hornet).
Return to the Courtyard waterfall with the battery and
crank. It's good to save now regarding both versions
of the game.

-------------------------
{E}BACK TO THE COURTYARD
-------------------------

*If you're playing Rebirth, you will have to track
back to the Guardhouse and fight the Giant Snake
where you fought Plant 42(and also be treated to
hunters along the way). Make sure to bring a Herb or
two.
-------------------------------------
BOSS! GIANT SNAKE *Rebirth Only*
Hits:*4Critical +plus

Unfortunatley, you will be forced to fight the snake
in a knife fight. The real strategy here is to have
good timing, and try your best to get critical hits
right before it attacks you. Remember, you can heal
yourself anytime, and you can have additional hits
once you get a critical attack.

-Pick up the DOOM BOOK 1 and check it for the EAGLE
 MEDAL.
-------------------------------------

-Use the Battery in the courtyard on the wall near the
waterfall to access the elevator. Go up, and then use
your crank on the square hole again to raise the water.
Now, take the elevator back down and find a hidden
passage behind the waterfall.

------------------------
{F}UNDERGROUND AREA
------------------------

-Open the door and take the FLAMETHROWER if you're Chris
on the wall. If you're Jill and you waited for Barry
earlier; he will meet up with you here. Lead the way
when he asks what to do.

-Go through the left or right door (they both lead to
same area), and find a F.AID SPRAYx1 and SHOTGUN SHELLSx7
or EXPLOSIVE ROUNDSx6 on the east generator. Enter the
South door to meet Enrico and watch a cinema. Check
out his body for HANDGUN BULLETSx30, and leave to find
the HEX. CRANK on the ground. Along the way be aware of
a knife fight and hunters. Chris will need to put back
the Flamethrower at this point.

-Go back to where you entered and wrap around the hall
to find a huge gap on the ground and a hexagon whole.

----------------------------------------
PUZZLE?
Simply use the Hex. Crank three times to create a
pathway leading into the next area.
---------------------------------------

-Playing as Chris will have you pick up the FLAME
THROWER of the wall. Approach the large boulder and
run back to the side quick for it to crash into the
wall (which reveals a new passage). Grab the item
behind where the boulder was (FLAMEROUNDSx6 or
MAGNUMx6) and encounter a hunter here. Shoot it
at a far distance to avoid your head being sliced.
Enter the new double doors for a boss.

---------------------------------------
BOSS! GIANT SPIDER
Hits: Shotgun: 9 / Bazooka with Flame Rounds: 1-2!!!

If you're Jill, use your Bazooka with the flame
rounds to take it down fast. With Chris, run
around the room, shoot with you're Shotgun, and
then move again. The poison acid it spits can easily
be avoided as long as you keep moving.
-----------------------------------------

-After the fight, slash the web with your knife or
use the flamethrower on the double doors to get
through (there's also an INK RIBBONx3 on the corner
barrel that only Jill can get).In the next area, you
will be faced with either a super fast zombie in
Rebirth or small Snakes in Classic mode. Avoid
the snakes as best as possible. Enter the east
save room and store some of your items here. Pick
up the INK RIBBONx3, FIRST AID SPRAYx1, and BLUE HERBx1.
In Rebirth mode you can solve another blue chest.


---------------------------------------
PUZZLE? *REBIRTH ONLY*

JILL:

1. D and E.
2. B and C.
3. C and D.
4. F and E.
            (A)

         {F}    {B}

         {E}    {C}

            {D}

ITEM: EXPLOSIVE ROUNDSx6.

CHRIS:

1. A and C.
2. F and D.
3. C and E.
4. G and E.


            (A)

         {H}    {B}

        {G}     {C}

         {F}   {D}

            {E}

ITEM: MAGUNM ROUNDSx6.
---------------------------------

-Save up and bring the hex-crank. Go through the east
door (Chris will need to place the flamethrower on the
wall). Go north and find a hex hole the left wall
for an easy as can be puzzle.

---------------------------------
PUZZLE?
Jill: Use the hex-crank three times.
Chris: Rotate the wall twice.
-------------------------------

-If you rotated the wall correctly, there should be a
left opening passage on the wall. Enter the door here
for maybe a knife fight and another great puzzle.

-------------------------------
PUZZLE?
Push the statue so it hugs the wall just right of
the hex hole, then use the hex-crank twice push the
statue out. This gives you room now to drag the statue
onto the discolored tile revealing the DOOM BOOK 2
(which you check for the WOLF MEDAL).
------------------------------

-Run up to the boulder like last time and place
yourself in the left passage to be safe. Behind it are
the MAP OF UNDERGROUND and a MO DISK. Now go south and
take the small elevator up to arrive outside. Take the
GREEN HERBx2 and RED HERBx2, then approach the fountain.

------------------------------
PUZZLE?
Place the Wolf and Eagle Medal in their respected slots
on the sides of the fountain to drain the water. Solving
this will reveal some stairs and another elevator,
leading to a secret underground lab.

----------------
{G}SECRET LAB
----------------

-Pass the emergency door (you will return here in a
little bit) and head down the ladder to the left.
Store some stuff, and be faced with a puzzle chest in
Rebirth mode.

-------------------------------
PUZZLE? *REBIRTH ONLY*

JILL:

1. F and E.
2. A and B.
3. A and F.
4. D and C.
            (A)

         {F}    {B}

         {E}    {C}

            {D}

ITEM: MAGNUM ROUNDSx6.

CHRIS:

1. H and C.
2. A and D.
3. D and G.
4. H and E.
5. A and F.


            (A)

         {H}    {B}

        {G}     {C}

         {F}   {D}

            {E}

ITEM: MAGUNM ROUNDSx6.
------------------------------

-Head through the door (here you will have a easy
knife fight), take out the zombies, and take the
GREEN HERBx2. Find the last MO DISK passed the
Visual Data Room on the desk and head down the
stairs. Enter the double doors immediately next to
you (watch the zombie in Rebirth) and enter the
first door you see. Turn on the switch, and in
Rebirth, take down the “turbo” zombie in here,
and finds the RESEARCHER'S LETTER on desk, HANDGUN
BULLETSx15 in the box next to the sink, and GREEN
HERBx1 in front of the picture. Next, you will be
faced with a puzzle.

------------------------------
PUZZLE?
Push the shelf near the desk to find a switch to
turn on a blue ray light in the room. If you read
the letter, look at the picture for a hint. The key
here is to match the symbols with the letters from
the words on the picture. If you are having trouble,
the answer is M O L E.
-------------------------------

-Return to the hallway with the stairs (Jill can find
an INK RIBBONx3 in front of the south wall) and enter
the north east doors after blasting some zombies.
Inside, watch the fast zombie in Rebirth, and pick
up the SLIDES on the ground. Log onto the computer.

-------------------------------
PUZZLE?
{1}LOGIN: John
{2}PASSWORD: Ada
{3}2ND PASSWORD: MOLE
{4}Unlock both rooms on both B2 and B3.
------------------------------

-Head back upstairs and enter the Visual Data Room.
There might be a large hornet in here depending on
the version you are playing. Use the slides on the
projector for some cool pictures and data. Examine
the panel on the wall and push the switch.

-------------------------------
PUZZLE?
Classic: By pressing the switch the pillar will
automatically move. Rebirth: Chris and Jill will
have to solve a confusing puzzle, and on top of that,
the pattern is different between the two. Hit the
switches in the order given below:

               []  []  []  []  []
               1   2   3   4    5

JILL: 4, 3, 1, 5, 2.
CHRIS: 2, 5, 4, 1, 3.
------------------------------------

-When it's over, grab the POWER ROOM KEY and find
the SECURITY SYSTEM FILE in corner shelf. Exit and
go back downstairs (if you want the best ending, bring
two Mo Disks with you). It's also a good idea to bring
the Shotgun as well. Unlock the double doors Southeast
with the Power Room Key. The next couple of steps are
optional, but worth it.

-----------------------------------
PUZZLE?
If you head into the first room, you will be faced
with two boxes and a step ladder. Your goal is to
have both boxes covering the circle vents on the
floor first, and then the step ladder onto of the
middle switch. Here's the solution:

KEY:
O Circle vents
[] Switch
[A]Box 1
[B]Box 2
L Step Ladder
                                {4}
                     {3}- O      []     O-{1}


                                  L------>{2}

                         [A]          [B]

{1}Push Box A straight ahead to cover the circle
vent on the right.
{2}Push the step ladder to the right; just enough
to give you room to push it back from the right
side (not against the wall).
{3}With the step ladder out of the way, push Box B,
push it straight to the side of the ladder. Next,
push it from the right side and work your way to
cover the left circle vent.
{4}Now push the ladder onto the center tile switch.
--------------------------------------

-Don't forget to pick up the RED HERBx1 and SHOTGUN
SHELLSx7, then crawl through the vent from the step
ladder. On the shelf there is MAGNUM ROUNDSx6 (in
Rebirth there will be a ton of zombies scattered on
the floor). Use a Mo Disk on the pass code input
machine to get PASSCODE 02. Unlock the door arrive
back in the hall. Continue to the East hall and enter
the eastern save room (look out for zombies). Here
snag the GREEN HERBx1, BLUE HERBx2, and either the
FLAMEROUNDSx6 or MAGNUM ROUNDSx6. Save your game
and bring a heal item with you. In Rebirth mode,
you can solve your last puzzle chest in the game.


---------------------------------
PUZZLE? *REBIRTH ONLY*
The last one is quite different then the rest of
them in the game, simply because there are four
handles instead of the average two. One handle
highlights one color circle, while the remaining
highlight three color circles.

JILL:

1. B, GFE.
2. F, ABC.
3. A, FED.
4. E, HAB.
            (A)

         {F}    {B}

       {E}       {C}

        {F}     {D}

            {E}

ITEM: MAGNUM ROUNDSx6.

CHRIS:

1. A, DEF
2. D, EFA
3. E, BCD


            (A)

         {H}    {B}

       {G}       {C}

         {F}   {D}

            {E}

ITEM: FIRST AID SPRAYx1
----------------------------------

-Leave the save room (encounter a knife fight) and
enter the south room. If you're playing the new
Rebirth mode, this will be your toughest knife fight
in the game, since it's so lengthy. Time your attacks,
the more critical hits the safer.

-"Heads" up for the head hunters in here, the Shotgun
is the only resort. Check out the power regulator
terminal in the southwest part of the room.

------------------------------------
PUZZLE?
Classic: Just hit the switch and the power will
automatically restore.

Rebirth: With the touch screen, you need to draw
two wires to connect the power. Draw the lines
marked @ on the diagram below.

    _____      _____       _____
    |   |      |   |       |   |
    |   |______|   |_______|___|
    |   |      |   |       |   |
    |@@@|      |@@@|_______|   |
    |___|      |   |       |   |
    |___|      |   |_______|   |
    |   |      |   |       |   |
   {2}  {3}   {4} {5}     {7} {8}
--------------------------------

-Enter the southwest door from here. If you run
straight ahead into southeast corner in this area,
you can place a Mo Disk into the inputer to get
PASSCODE 03(optional). Be cautious of the head
hunters, and enter the south door. Blast some more
crawlers, then examine the terminal.

-----------------------------------
PUZZLE?
Classic: Like before, just hit the switch for to
get power back on automatically.

Rebirth: Again, you have to restore the power with
the touch screen, but this time, it's a little
different.


    _____      _____       _____
    |   |      |   |       |___|
    |   |@@@@@@|   |_______|   |
    |___|      |@@@|       |   |
    |   |      |   |_______|   |
    |___|      |   |       |   |
    |___|______|   |       |   |
    |   |      |   |       |   |
   {5}  {6}   {3} {2}     {4} {7}
-------------------------------
-With the power finally and fully restored to the
elevator, head back to the save room and SAVE YOUR
game. Equip the Magnum and a heal item, then approach
the elevator. Hit the switch on the right to activate
it. Depending your decisions through out the game,
Barry or Rebecca will meet up with (if Chris saved
Rebecca earlier on). Regardless, you will watch a
cinema and be faced with the Tyrant.

------------------------------
BOSS! TYRANT (ROUND 1)
Hits: 6(with Magnum) or 3(Jill)

Hopefully you saved up your Magnum bullets for this
fight. It's pretty simple here, run a long distance
and shoot away, and when you hit 3-6 shots, he will
fall!
-----------------------------

-After the fight, you may be put in one of many
situations. If you didn't save Rebecca or didn't
wait for Barry earlier, then you have to take the
MASTER KEY (JILL) from Wesker's body, then unlock
the door by the terminal nearby. If you did do
the actions above, then you can simply leave the
room without worrying to pick anything up (Jill
will have to check on Barry if you want the good
ending and Chris will meet up with Rebecca).

*Optional: Input the last Mo Disk in the northwest
room on B3 to get the PASS CODE 01. Now you can
approach the west double doors and input all three
codes on the right wall. Blast the zombies around
here and you rescue either Chris or Jill from the
jail cell!!

-Save your game for the last time, and head up to
the emergency exit doors on B1. Pick up the BATTERY
on the floor and place it into the slot next to the
elevator. Here you might watch a cinema, and go up
the elevator for a possible time limit. Pick up the
FLARE in the box and use it in the center of the
helipad to have Brad come in the helicopter. If you
rescued your secondary characters and Jill or Chris,
you will face the Tyrant one last time.

--------------------------------
FINAL BOSS! TYRANT
Hits: 8-12 with Magnum, +plus Rocket Launcher

Don't be in disgrace if you get nailed right away.
As long as you have plenty of healing items, keep
a not too far distance and fire away with the Magnum.
If you run to far, he will knock you down with his
devastating drag claw attack. After about eight to
twelve shots, Brad will drop the Rocket Launcher,
equip it and FIRE!!!!!
----------------------------------


=======================================================
[5]   G   A   M   E
              E   N   D   I   N   G   S
=======================================================

All the endings aren't all that different, they only
include or exclude a character or two.
*****SOME SPOILERS************

------------------
CHRIS'
ENDINGS
-------------

(1)WORST ENDING: Rescue Yourself
Don't save Rebecca from the hunter early on and
forget about Jill in the jail cell.

What Happens: Chris takes off the helicopter
alone (not facing the Tyrant).

{2}2ND WORST ENDING: Save Rebecca
Make sure to kill the hunter that attacks her
on the west area of the mansion,
and ignore Jill and Mo Disks inputs.

What Happens: Chris and Rebecca take
off and Chris asks if Rebecca is tired, and
she says she is.

{3}MODERATE ENDING: Rescue Jill Only
Let the hunter slice Rebecca (just run away),
and complete the Mo Disk input procedure
to save Jill from jail cell on B2 of the
lab.

What Happens: Chris and Jill take off in the
chopper, laying on Chris', while both
are exhausted.

(4)THE BEST ENDING: Save Rebecca & Jill
Rescue Rebecca from the hunter and input all
Mo Disks in the input decoder to get
access to the jail cell, where you save Jill.

What Happens: Chris, Jill, and Rebecca get away,
and Chris smiles at Rebecca who is
sleeping.

------------------
JILL'S
ENDINGS
------------

{1}WORST ENDING: Rescue Yourself
After the second snake fight in the game, Barry
will drop down the rope, and he says he will be
right back. Do not wait for him, just go down
the ladder. Don't bother with the Mo disk sequence,
just run up to the helipad to the chopper.

What Happens: Jill takes off alone. (You will
also get Barry's Picture here).

{2}2ND WORST ENDING: Save Barry
Follow the first step above, but instead wait for
Barry to give you the rope. When you face the
Tyrant the first time; make sure you check on Barry
after the fight.

What Happens: Jill and Barry take off in the
helicopter.

{3}MODERATE ENDING: Rescue Chris
Leave Barry when he drops the rope in the hole,
and complete all three Mo Disk steps to save
Chris from the jail.

What Happens: Chris and Jill take off in the chopper.

{4}BEST ENDING: Save Both Chris & Barry
Wait for Barry to come back with the rope
after the second snake fight, and check on him
once he get's hit by the Tyrant. Input all Mo
Disks in the inputors and rescue Chris from
the jail cell.

What Happens: Jill, Chris, and Barry leave the
scene and Barry checks out is Colt Magnum
for some reason.


=======================================================
[6]   I  T  E  M
              L  I  S  T
=======================================================
Here's a quick reference for all the items
found in the game if you don't feel like
searching it in the walkthrough.

{1}JILL's HANDGUN
Location: Jill: Defualt/Chris: Main mansion room, on floor.
Use: Weapon

{2}EMBLEM
Location:Dining room(Mansion,1F, above fire place.
Use:Replace the Gold Emblem in piano room.

{3}GOLD EMBLEM
Location: Piano room, Mansion 1F.
Use: Place it above the fireplace in the dining
room where you get the Emblem.

{4}LOCKPICK (JILL)
Location: Mansion main room, Barry gives it to you.
Use: Unlocks simple locks, and Sword carving doors.

{5}SMALL KEYS (CHRIS)
Location: Mansion, Courtyard, Guardhouse.
Use: Unlocks simple locks, small desks.

{6}MANSION SWORD KEY (CHRIS)
Location: Mansion 1F, west save room.
Use: Unlocks all doors with a sword carving on it.

{7}MANSION SHEILD KEY
Location: Dining room (Mansion 1F), behind clock.
Use: Unlocks snake room, Mansion 2F east area.

{8}MANSION HELMET KEY
Location: Guardhouse 1F, in fireplace (where you
fight Plant 42.
Use: Unlocks all doors with a helmet carving.

{9}MANSION ARMOR KEY
Location: Mansion 1F (west area), near plant fountain.
Use: Unlocks all doors with an armor carving.

(10)002 DORMITORY KEY
Location: Guardhouse 1F, near hornet's nest.
Use: Unlocks 002 rooms (Guardhouse 1F).

(11)003 DORMITORY KEY
Location: Guardhouse B1 (near shark room).
Use: Unlocks 003 rooms in hornet nest area.

(12)CONTROL ROOM KEY
Location: Guardhouse 1F, 001 room bathtub.
Use: Unlocks control room in Guardhouse, B1

{13}POWER ROOM KEY
Location: Lab B1, Visual Data Room.
Use: Unlocks power room on Lab B2.

(14)V-JOLT (JILL)
Location: Guardhouse 1F, near hornet's nest.
Use: Damages Plant 42.

{15}MUSIC NOTES
Location: Mansion 1F, piano room, behind shelf.
Use: Use on piano.

(16)BLUE JEWEL
Location: Inside statue in dining room (2F)
Mansion, push it off balcony.
Use: Use on tiger statue (Mansion 1F west area).

(17)RED JEWEL
Location: Mansion 2F (west area), buck's eye.
Use: Place in tiger statue (Mansion west 1F).

(18)WIND CREST
Location: Tiger statue, Mansion 2F
Use: Place in the panel to gain access to
Courtyard.

(19)MOON CREST
Location: Mansion 2F, first snake fight.
Use: Place in the panel to gain access to
Courtyard.

(20)STAR CREST
Location: Mansion 1F, solve picture puzzle
in east area.
Use: Place in the panel to gain access to
Courtyard.

(21)SUN CREST
Location: Mansion 2F, west double green doors.
Solve puzzle.
Use: Place in the panel to gain access to
Courtyard.

(22)CHEMICAL
Location: Mansion 1F (west)
Use: Pour it on the water pump to kill off
plant fountain.

{23}BROKEN SHOTGUN
Location: Mansion 1F (west)
Use: Replace with Shotgun on the wall on
Mansion 1F east area.

{24}SQUARE CRANK
Location: Courtyard 1F, in shed.
Use: Use on the square-hole to drain the
water in Courtyard.

(25)HEX-CRANK
Location: Courtyard B1, after talking to
Enrico.
Use: Use on all hex. holes in the tunnel
area.

(26)RED BOOK
Location: Guardhouse 1F, 001 room.
Use: Take it to 003 rooms and place it
on bookshelf.

(27)RADIO
Location: Get from Richard (Jill), or
Mansion 1F west area (Chris).
Use: Hear Brad talk.

{28}DOOM BOOK 1/EAGLE MEDAL
Location: Mansion 1F (west), or Courtyard
1F (snake knife fight).
Use: Examine it for the Eagle Medal, use
on Courtyard 1F fountain.

{29}DOOM BOOK 2/WOLF MEDAL
Location: Courtyard B1, solve puzzle.
Use: Examine it for the Wolf Medal,
use on Courtyard 1F fountain.

{30}BATTERY
Location: Mansion 2F (west)/Lab 1F.
Use: Activates the elevator(s).

{31}FLAMETHROWER
Location: Courtyard B1 (tunnel), Mansion 2F
(west).
Use: Place on hooks to unlock doors.

{32}MO DISKS(x3)
Location: Courtyard B1, Mansion 2F, 1F.
Use: Enter in the three input decoders to
get Pass Codes 001-003.

(33)SLIDES
Location: Lab B2.
Use: Use on projector (Lab B1).

(34)MASTER KEY (JILL)
Location: Lab B1 (Wesker's body).
Use: Unlocks Chris' jail cell, emergency exit.

{35}FLARE
Location: Helipad (last area).
Use: Light it in the middle of helipad.

{36)1ST FLOOR MAP
Location: Mansion 1F (east), top of statue.
Use: Map.

(37)2ND FLOOR MAP
Location: Mansion 2F (east). Use lighter on
stove.
Use: Map.

(38)MAP OF GARDEN
Location: Courtyard 1F, on wall.
Use: Map.

{39}MAP OF DORMITORY
Location: Guardhouse 1F, 002 room.
Use: Map.

{40}MAP OF UNDERGROUND
Location: Courtyard B1, behind large boulder.

(41)INK RIBBON(s)
Location: All over.
Use: Saves your game.

(42)FIRST AID SPRAY
Location: All over
Use: Cures all health status.


=======================================================
[6]   W  E  A  P  O  N
              A  R  S  E  N  A  L
=======================================================
Here's a quick overview of all the weapons in the game.

{1}KNIFE
Location: Default
Power: Weak
Capacity/a.
Info: Good in knife fights, and useful in dogs and crawling
zombies.

(2)BERRETTA HANDGUN
Location: Default (Jill), main mansion room.
Power: Weak
Capacity: 15
Holds: Handgun Bullets
Use for: Zombies and dogs.

(3)SHOTGUN
Location: Mansion 1F (east).
Power: Moderate
Capacity: 7
Holds: S.Shells
Use for: Multiple enemies, zombies, dogs, spiders, and
*giant snake.

{4}MAGNUM
Location: Mansion 1F (west), tiger statue.
Power: Strong
Capacity: 6
Holds: Magnum Rounds
Use for: Tyrant

(5)BAZOOKA (JILL)
Location: Mansion 2F (northeast), Forest's body.
Power: Moderate/Strong
Capacity: 6
Holds: Acid, Flame, and Explosive Rounds.
Use for: Use acid/explosive rounds on hunters, flame on
Plant 42 and spiders.

(6)ROCKET LAUNCHER
Location: Helipad
Power: Super
Capacity: 4-*infinity
Holds: Rockets
Use for: Tyrant, anything.


==================
[7]   ENEMY
         ANALYSIS
==================
If you are having trouble with some enemies in the game,
use this for some quick help in what to do when
encountering these foes.
*HP (Hit Points)

(1)DOGS
Location: Mansion, Guardhouse
Use: Handgun & Knife
HP: 3-4
Info: Shoot them down with the Handgun, and then stab
them with the knife.

(2)ZOMBIES
Location: Everywhere
Use: Handgun/Shotgun
Info: Up against one is simple: shoot it down or run
by it. If you’re up against more than one use the Shotgun.
HP: 4-7


(3)LARGE SPIDERS
Location: Mansion, Guardhouse
Use:Acid/Flame Rounds,Shotgun.
HP:2-3
INFO:Always stay a fairly distance to aviod being
attacked. They can be easilyavoided as well.

(4)SPIDER(small)
Location: Courtyard/Underground
Use: Step on em!
HP: 1
INFO: Don't waste your ammo, just run away or on
them. They do little damage to you.

(5)CROWS
Location: Mansion, Courtyard, Lab
Use:Avoid/Handgun/Knife
HP:1-2
INFO: In Classic mode, they can easily be avoided,
but in Rebirth they're quite more annoying considering
they appear with other enemies in the room.

(6)SMALL SNAKES
Location: Courtyard/Underground
Use: N/A
HP: 1-2
INFO: Run when you see these creatures, you're never
forced to fight these. They do
poison you if they make contact though.

(7)HORNETS (small)
Location: Guardhouse
Use: N/A
HP: 1
INFO: Run, just run!

(8)HORNETS (large) Rebirth*
Location: Mansion, Guardhouse, Lab
Use: Handgun/Knife
HP: 1
INFO: It's best to shoot them when you first see
them at a distance, otherwise it will fly around you
and be harder to hit. If this occurs, just run away.

(9)HUNTERS
Location: Mansion, Courtyard, Guardhouse, Lab.
Use: Shotgun/Bazooka (explosive or acid).
HP: 2-3
INFO: Toughest of the bunch, you need to unleash the
Shotgun or Bazooka as soon as you see them. Never
try to run from them, or your head will be gone. It's
best to get up close and personal and nail them.

(10)HEAD HUNTERS
Location: Mansion, Lab
Use: Shotgun
HP: 3
INFO: Fairly descent, knock them down when they crawl
on the ceiling and attack when they get back on their
feet.

(11)GIANT SPIDER (Boss)
Location: Underground area
Use: Shotgun, Bazooka with flame rounds
HP: 5-8
INFO: Shoot it, then run to the side, and shoot it again.
It poisonous, so make sure you have a blue herb with you.

(12)GIANT SNAKE (Boss)
Location: Mansion, Guardhouse
Use: Shotgun
HP: 5-8
INFO: It’s best just to go commando and unleash some fire
power. It's nearly impossible sometimes to dodge its attack,
so go back and forth.

(13)SHARKS
Location: Guardhouse, B1
Use: Ignore
HP: 2-3
INFO: Avoid at all costs.

(14)PLANT 42(Boss)
Location: Guardhouse
Use: Flame rounds, Shotgun
HP: 5-23!
INFO: Jill can easily take care of this with some rounds
of flame explosives. Chris will have to deal with a lot
of Shotgun fire power. The key is to shoot it close (not
too close), then move to another position to dodge the
acid dripping from ceiling.

(15)TYRANT (Boss)
Location: Lab B1, Helipad
Use: Magnum/Rocket Launcher
HP: 6-8
INFO: The first battle is easy, stay are far distance
and pump him with six shots with the Magnum. In the
last fight, hit him fairly close, and then run away each
shot.


===================
[8]  FILE
         LOCATIONS
==================
If you're interested in finding all the files, here are all
their locations.
*SPECIAL NOTE: You CANNOT pick up all files during one
scenario, since you get some different files through
decisions and characters.

---------FILE#1----------

(1)KEEPER's DIARY
Location: Mansion 1F (west), on desk.

(2)BOTANY BOOK:
Location: Mansion 2F (east), library room, on table.

(3)RESEARCHER's WILL:
Location: Mansion 2F (east), room with water tank and bug
panel.

(4)ORDERS
Location: MANSION 2F (west), room near staircase.

(5)PASS NUMBER (JILL) *OPTIONAL: wait for Barry after
he drops the rope.
Location: Mansion 2F (west), second snake fight.

(6)PLANT 42 REPORT
Location: Guardhouse 1F, 002 room, on bed.

-------FILE#2------------

(1)FAX
Location: Lab, B2 (west) near decoder on shelf.

(2)SCRAPBOOK
Location: Mansion 2F (west), in between book cases.

(3)SECURITY SYSTEM
Location: Lab B2, Visual Data Room, corner shelf.

(4)RESEARCHER's LETTER
Location: Lab B3 (west), on desk.

(5)V-JOLT REPORT
Location: Guardhouse 1F, 003 room, on bookshelf.

(6)Barry’s LETTER (JILL)
Location: Lab B1, Barry gives it to Jill if you don't
wait for him early on.

(7)ERIC's LETTER (REBIRTH*)
Location: Mansion 2F (west), behind bookshelf.

-------FILE#3----------

(1)PASS CODE 01
Location: Lab B3 (northwest), use Mo Disk on decoder.

(2)PASS CODE 02
Location: Lab B3 (southeast), Boiler room, use Mo Disk
on decoder.

(3)PASS CODE 03
Location: Lab B3, solve box puzzle and crawl through vent,
use Mo Disk on decoder.

======================================================
[9]  GAME
        SECRETS
=======================================================
There are plenty of unlockables in Resident Evil DS. Here's
what I came upon over my numerous completions.

(1)NEW COSTUMES
How to: Get the best ending with either character in any
mode to get two new costumes for that person. You will
get the "SPECIAL KEY" which can be used on the northeast
room of the first floor mansion (you need the Armor Key
as well). Head into the back to change into some cool new
outfits.

---------
CHRIS
--------

Costume#1: Ninja Suit
INFO: Similar to Scorpion from Mortal Kombat.

Costime#2: Leather Jacket
INFO: Cool leather jacket with an angel on the back, with
some cacks. Going casual yet biker.

--------------
JILL
-------------

Costume#1: Black Half Shirt, Black Jeans
INFO: Nice necklace, she looks more like a fighter this
time around with a bad-ass look.

Costume#2: Cop Shirt (hardly), short shorts
INFO: If you want to call this a costume... Jill goes
Victory Secrets meets bad girl cop.


(2)INFINETY ROCKET LAUNCHER!!
Considering you encounter a ton of knife fights and
more puzzles in Rebirth mode, this one is tough.
How To? Beat the game no longer then three hours
with the best ending with your character.

TIPs: DON'T PICK UP EVERYTHING!!!
-Leave a lot of the herbs behind and only use them
when you need them.
-Skip cinemas and load times (Select skips most cinemas,
B skips the door load times).
-To waste time saving as much.

(3)UNLOCK CHARACTERS IN MULT-CARD PLAY

  (A)Rebecca: Beat Rebirth mode with Chris with the best
ending.
  (B)Barry: Beat Rebirth mode with Jill with the best
ending.
  {C}Wesker: Score a "B" rank or higher in Master of
Knifing.

-the rest of the characters are rumored to be unlocked
 in Multi-Card mode.



====================
[10]  MASTER    of
          KNIFING
====================
Use this chart to help you get through the levels. Remember,
*critical hits can be performed at the last minute just before
enemies hit you. It's your guide to win!

______________________
RANK of PERFORMANCE
-TIME
-Max Hit Combo
-Score
-Score Bonus
-Damage received
______________________

--------------------
S  T  A  G  E   1
--------------------
BOSS! Special Zombie   Hits 3*critical +plus/


ENEMY:
Zombies
(Chris) 9
(Jill) 7-8


--------------------
S  T  A  G  E   2
--------------------
BOSS! Hunter
Hits: 4 critical* +plus


ENEMY:
Zombies
Chris:13-15
Jill:8-9

Crows:
Chris:14
Jill:6-7

--------------------
S  T  A  G  E   3
--------------------
BOSS! Forest
Hits: 5 critical* +plus (Chris)
*3 critical hits +plus (Jill)

ENEMY:
Zombies:
Chris:4
Jill:8-9

Crows:7

Hunters:
Chris:5
Jill:2

--------------------
S  T  A  G  E   4
--------------------
BOSS! n/a
Hits: 5 critical* +plus (Chris)
*3 critical hits +plus (Jill)


ENEMY:
Zombies
Chris:5
Jill:6

Crows:
0

Hunters:
Chris:5
Jill:2

Dogs:
Chris:13
Jill:3




--------------------
S  T  A  G  E   4
--------------------
BOSS! Snake
Hits: 8 critical* +plus (Chris) *4 critical
hits +plus (Jill)
-If you're playing as Chris, there's no doubt
it will take you several tries to beat the snake.
You need to use quick stabs when he goes for his
ultimate attack, which is three attacks straight
in a row.

ENEMY:
Crows:
Chris:20+


=================
[11]  Multi-card
           Play
=================
Here are some general tips and rules that the game
gives you. For more information and general strategies,
the instruction booklet gives you a bunch.
*FROM THE TOP SCREEN MENU RULES:*

-V  E  R  S  U  S  Mode-
-"Defeat yellow enemies and your opponents become
stronger."
-"Defeat purple enemies and you opponents will be
unable to run."
-"Only one person can take items from the blue chests."

C  0-  o  p  Mode
-"You and your team share the same life."
-"enemies share the same life."
-"when everyone's in the same room get bonus attacks."
-"only one person can take items from the blue boxes."

============
[12]  FINAL
        WORD
=============

Resident Evil: Deadly silence is a pure enjoyment for
Nintendo's handheld system. Although at first glance,
you may think the game is quite dated (which it is),
but the new features add some cool new way to play
the game. Using the DS Mic and touch screen, I had
a ton of fun playing through this game more than
five times. If you own a DS, it wouldn't be bad a
bad idea topick this game up.
-Brandon Guerrie


SPECIAL NOTE*
Thanks to gamefaqs for giving me and all the others
the opportunity to write guides/reviews/codes for games.
Thanks to Capcom as well.
any questions, email: brandon_guerrie@yahoo.com.
Copyright 2006
end of FAQ.