RRRRR   EEEEE       DDDD   SSSSS
R    R  E       @   D   D  S
R    R  E       @   D   D  S
RRRRR   EEEEE       D   D  SSSSS
R    R  E       @   D   D      S
R    R  E       @   D   D      S
R    R  EEEEE       DDDD   SSSSS

Resident Evil : DS Strategy guide V1.1



NOTE! PLEASE READ THE FOLLOWING NOTICE
Copyright: This FAQ may only be posted to Gamespot.com or any other site I 
give permission to. If you want permission, e-mail me. Find the e-mail in the 
contact section. All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
           
   
------------------------------------------------------------------------------
Contents
------------------------------------------------------------------------------
1) Introduction
2) Storyline
3) Survival
4) The weapons
5) Using healing items
6) Maps
7) Enemy guide
8) The end is near...
9) Special thanks

------------------------------------------------------------------------------
Introduction
------------------------------------------------------------------------------
Hello, and welcome to the survival guide version 0.75. Try to use this guide
to survive the nightmare of Resident Evil DS. Please enjoy reading :).

------------------------------------------------------------------------------
Storyline
------------------------------------------------------------------------------
Brovo's team helicopter has crash landed in the Racoon Forest near the Arklay
Mountains. It's Alpha team's job to find the missing STARS members. There have
been reports of grisly murders in the forest area, where victims were eaten. 
Alpha team encounters a group of monsters who chase the STARS members into the
mansion. Little do they know what horrors this mansion beholds...

------------------------------------------------------------------------------
Survival
------------------------------------------------------------------------------
The main goal of this game is to find a way out of this nightmare without a
monster cutting your head off, sinking its teeth into your neck or having a
zombie dog bite you in the groin (OK, this won't happen, but it might!). To do
this, you need good wits, some luck, a mixing kit, a nice heavy weapon and
other things that I'm not going into detail about. In order to survive, this
guide has tips and tricks on how to heal yourself, blast zombies heads off
and how to obtain the hidden maps. And more! I'm also going to tell you how to
get different endings for each character. Happy Horror Survival! :) 

------------------------------------------------------------------------------
THE WEAPONS
------------------------------------------------------------------------------
Knife
------------------------------------------------------------------------------
Damage: Low-medium
Speed: Medium- fast
Ammo: N/A
Effectivness: Medium

This is you starting weapon. You can only use this at close range but it holds
things at bay, buying you time to finish the job or get away. I didn't really
use it much, but it came in handy. Better with Chris, because he's stronger 
and he deals more damage. Useful at nearly every stage in the game, except
bosses or maybe hunters. VERY GOOD against zombies. Oh, and it can't run out 
ammo either(maybe because it doesn't have ammo).

------------------------------------------------------------------------------ 
Handgun
------------------------------------------------------------------------------
Damage: Low
Speed: Fast
Ammo: 15 per clip
Effectivness: Medium

Despite being the weakest weapon, the handgun can really save your life. Yes 
it can. Because it's got so much ammo, theres always a plentiful supply. It's
very good against zombies and dogs, other weaker enemies like crows and bees.
But it's not recommended for bosses or hunters and chimeras. Good for the 1st
stages of the game.

Chris gets one by heading to the area where you encounter the 1st zombie, then
going back to the main hall and finding it there.

------------------------------------------------------------------------------
Shotgun
------------------------------------------------------------------------------
Damage: Medium
Speed: Medium
Ammo: 7 per clip
Effectivness: Medium- high

A middling weapon, it can kill zombies and dogs in one hit at close range. It
has less ammo than a handgun, but very effective on the rebirth mode. It's OK
against hunters and some bosses like Yawn, but you may want to get a better
weapon for them. Enter, the bazooka...

How to get: Jill: Enter the romm on Mansion F1 WITHOUT the broken shotgun,
                  Pick it up, go into the ceiling chamber and Barry will save
                  you.
           Chris: You MUST use the broken shotgun, or you will die in the room
                  where the ceiling falls. 

------------------------------------------------------------------------------
Bazooka
------------------------------------------------------------------------------
NOTE: This weapon is only available on Jill's game!

Damage: Normal: Medium
        Flame:  Low- Medium
        Acid:   Medium- High
Speed: Slow- medium
Ammo: 6 per pack
Effectivness: High

Very good against bosses, and it comes with 3 different types of ammo. Normal
is an all rounder ammo type, good against all. Flame is better for the plant
42 fight, as it's not very effective against hunters. Acid is best against the
hunters and other bosses like the Queen Spider. All of which are great against
zombies, dogs and chimeras. Use your ammo wisely- you won't get much of it.

How to get: In the main hall, go upstairs and on the right hand side there is 
            a room where Forest's body is. Pick it up, but he may turn into a
            zombie and attack so watch out.

------------------------------------------------------------------------------
Magnum                          <ZOMBIE PUKE's ANTI-THEFT TEST>
------------------------------------------------------------------------------
Damage: High
Speed: Slow
Ammo: 6 per reel
Effectivness: VERY HIGH

Possibly the best weapon in the game, it can kill most enemies in one shot.
Recommended for hunters, chimeras and bosses, including Tyrant. Not to be used
on normal zombies or dogs because ammo is very limited! And try not to miss!

How to get: Both characters: In room on the left side of the mansion (F2)
                             take out the red eye of the stag using the stairs
                             and light, and place it into the tiger statue
                             downstairs, where you placed the blue gem.

------------------------------------------------------------------------------
Flamethrower
------------------------------------------------------------------------------
Damage: Medium/ High
Speed: Fast
Ammo: 240 per fuel tank
Effectivness: High

The amount of times this gun saved my life... meh, too few to count. This is 
a powerful spread effect weapon, capable of gunning down several enemies at 
once, and since rebirth mode has plenty of them, you may want to use this gun 
alot... or not. Ammo is extremely low in supply- maybe because You only get to
use this gun for 2 portions of the game. You only get to use this gun twice,
so it may or may not be worth picking up


How to get: When you defeat Yawn a second time, jump down the hole (wait for 
Barry if you want to, then jump back down.) enter the grave passageway and
look for an alclove. If you have a broken shotgun (providing you didn't use it
already) pick up the flamethrower and put down the broken shotgun in the stand
where it was.

OR

In the underground, (while playing as chris) there is a flamethrower stand 
near the Enrico room. Use it to kill Queen Spider, and then put it down near
the end of the corridoor to unlock the door.

------------------------------------------------------------------------------
Rocket Launcher
------------------------------------------------------------------------------
Damage: Very VERY high(!)
Speed: Slow
Ammo: 4 shells
Efectivness: High

This is the rocket launcher Brad throws down on the heliport during the final
battle with the Tyrant. It kills him in one blow. Don't miss!

How to get: When you damage Tyrant enough, Brad throws it down.

------------------------------------------------------------------------------
Infinite ammo R. Launcher
------------------------------------------------------------------------------
Same as above, only you can use it from the start with INFINITE AMMO!
But its not recommened against hunters because it takes a long time to lift 
and they're too fast.

How to get: Complete the game in under 3 hours and save the game. When you 
            load the game, its in your inventory.

------------------------------------------------------------------------------
HEALING AND HEALTH
------------------------------------------------------------------------------
Using healing items
------------------------------------------------------------------------------
Using your weaponry is only 1/4 the battle- the next quarter is healing the
damage you take. Of course, nobody would WANT to get bitten by a zombie 
(unless you were doing bondage) and thats where this part comes in. You may
notice strange plants lying around the mansion, or bottles of spray on shelves
too. These are healing items, and they heal damage. But theres more to it than
that.

But in order for me to explain how to use them well- I need to explain HOW to
use them too! So, to use a healing item, like 1st aid spray, green or blue
herbs or to combine healing items (more later), go to the sub-screen. Select
the healing item and press use. Depending on what you used, they will heal
different amounts of health. Heres a small guide:

ITEM           <><><>  HEALTH HEALED
1st aid spray          Full health
Green herb             1/3 of health
Blue herb              SPECIAL (see below)
Red herb               SPECIAL (see below)

------------------------------------------------------------------------------
Blue and red herbs
------------------------------------------------------------------------------
Blue and red herbs don't actually heal you. Instead, the blue herb heals your
poisoned body. Poison comes from the hornets, the yawn, spiders, poison gas 
traps and Queen Spider. Later in the game, this herb comes in useful, and can
be found in save rooms and other places like the guardhouse.
	What about red herbs? Well, they don't do anything- yes, nothing. They 
only work when combined with other green herbs. When this happens, the health
healed is TRIPLE! This is an effective strategy for later in the game.
------------------------------------------------------------------------------
Combining herbs
------------------------------------------------------------------------------
To combine herbs, click on a herb and select combine. Then click another herb
to combine it. You now have "mixed herbs" to boot. See this table:

Herb A     <><><>   Herb B     <><><>   Herb C     <><><>   Result/ Health

Green               Green               None                2/3 health       
Green               Green               Green               Full health     
Green               Red                 None                Full health      
Green               Blue                None                1/3 + poison      
Red                 Blue                None                Poison              
Green               Red                 Blue                Full + poison

But don't go happy go lucky with herbs- there's only a limited number in the
game. Also, combine the herbs you need for maximum result, in the right place.
For example, before a boss battle against Queen Spider, combine Green, Red and
blue to heal the damage and poison she dishes out. Use this logic to be a 
master at herb mixing!
------------------------------------------------------------------------------
First Aid Sprays
------------------------------------------------------------------------------
1st aid sprays heal full health, but not poison. They are found throughout the
game, and are effective for any situation. Like herbs, there are a limited
number, so use them wisely. Here are some locations of them:

You start off with one (2 for Jill- Rebirth mode)
Guardhouse safe room 1F
Mansion revisit Herbicide room, 1F
Garden underground safe room
Garden underground pit room (near Enrico room) NOTE: I think its rebirth only.
Lab safe room, B3                                    Needs confermation.
------------------------------------------------------------------------------
MAPS
------------------------------------------------------------------------------
Maps: The way to go. The faithful to the lost, and to those who need to find a
certain room quickly. Here are some map locations, but I'm not going into huge
detail, so here are some pointers:

1) You are the yellow arrow on the map
2) The room you are in is the red room, others are green.
3) When you need to fulfil a task, the objective room is in blue.
4) Each map does not display safe rooms, nor do they display items.

Map locations:
Mansion: 1F, artwork room, on the statue, push the stairs.
Courtyard: 1F, Near the broken elevator which you need to fit the battery.
Guardhouse: 1F, in the V- JOLT report room, before Plant 42.
Underground: After boulder rush 2, go to the back of the corridoor.
Lab: B3, In the computer room, log onto the computer and select B3. 

------------------------------------------------------------------------------
ENEMY GUIDE
------------------------------------------------------------------------------
There are quite a few enemies in RE: DS and none of them give a monkey shine 
wether you're a lass or a lad : you taste the same to them! So how do I stop
these parasites feeding on my high -heels you say? Simple; every enemy has its
weakness:

------------------------------------------------------------------------------
Zombie                         <ZOMBIE PUKES ANTI- THEFT TEST>
------------------------------------------------------------------------------
Damage dealt: Jill: Low/ Medium
              Chris: Low
Speed: Slow
Detectablity: Through sounds of footsteps/ moaning
Quantity: High during 1st and last stages of game, medium everywhere else
Killing: Easy

The 1st enemy you encounter and not the last too. They pop up all over the 
game to basically bite your brains out. With Jill you should avoid if you have
low health, because I found some zombies take you from Full to half health!
However, you can be a bit more lax with Chris, as the attacks won't do alot of
damage. Best dealt with via. knife, hangun or shotgun.
------------------------------------------------------------------------------
Ceberus
------------------------------------------------------------------------------
Damage dealt: Low
Speed: Fast
Detectablity: Through growls and footsteps
Quantity: Most common in early stages of game, mostly courtyard.
Killing: Medium

The bane of alpha team as they drove them into the mansion, these dogs can 
burst through windows and really annoy you when in packs. though the damage 
dealt is low, they are best avoided because of how fast they are. If you can
try to walk around them. If all else fails, a shotgun blast should send them
flying. Or use a handgun, then knife them while they're on the floor.
------------------------------------------------------------------------------
Crow
------------------------------------------------------------------------------
Damage: Low/Medium
Speed: Fast
Detectability: Cawing, Flapping, Sudden black shapes flying toward you.
Quantity: Most common in the mansion.
Killing: Medium

These guys can really get annoying, as they try to peck your eyes out. They 
may occasionally land on the floor... This is your chance! Get up close with 
the knife or handgun and let them have it! If not, try to counter when they 
swoop to attack. Most annoying if you have 6 attacking you at once.
------------------------------------------------------------------------------
Neptune
------------------------------------------------------------------------------
Damage: Low (but the big ones do more)
Speed: Fast (If on land they can't move)
Detectability: NONE(!)
Quantity: Only in guardhouse.
Killing: Easy (But you can only kill them when they're on land)

Not much can be said for these sharks, they only appear once, and then they're
quite easy to kill, but when you're in the water, best just run.. shooting
only stuns them. When you're finishing them off, use a shotgun.
------------------------------------------------------------------------------
Hunter
------------------------------------------------------------------------------
Damage: Medium (Jump attacks do more)
Speed: Medium
Detectablity: Footsteps, shrieks, Squeals
Quantity: Mostly after you revisit the mansion.
Killing: Medium

Good lord, these things are annoying. But luckily, a magnum blast should blow
them open in one shot. If one is unavailable, use a shotgun to knock 'em down,
then run like the wind because its most likely that they'll do a jump attack
afterwards. To be avoided at all costs, because most weapons can't do big
damage against them. Also, bazooka acid rounds can kill them in one shot. :)
------------------------------------------------------------------------------
Chimera
------------------------------------------------------------------------------
Damage: Medium
Speed: Fast
Detectability: Footsteps
Quantity: In lab (also in library in rebirth mode)
Killing: Medium

Like hunters, they can be killed with one shot. HOWEVER, they can be easily
dealth with by simply avoiding them, because even though they're fast, they're
also easy to dodge. But if you're cornered, use a magnum or acid bazooka to
take care of them. Shotguns also work, but its not recommended. Very few of 
them in the game. It's also worth noting they can hang from ceilings.

------------------------------------------------------------------------------
BOSS BATTLES
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Yawn
------------------------------------------------------------------------------
COMING SOON

------------------------------------------------------------------------------
Plant 42
------------------------------------------------------------------------------
Health: Medium
Weakness: Fire
Damage dealt: Low- medium
Difficulty: Easy/ medium

A plant mutated by a virus... Well he guards a mansion key- he's goin' down!
If playing as Jill, equip your rocket launcher with fire rounds. It should 
take about 3-5 shells to take him down. You can use a shotgun, but you'll use
up a lot of ammo (6-10 shells aprrox.). Basically, this fight is a pushover.
And even if you made the anti- plant thing and poured it on the roots anyway,
it'll die either way. If you don't make the toxin, Barry will walk in with
a flamer and finish it off. Mmmm... toasted virus plant... :)

------------------------------------------------------------------------------
Queen Spider
------------------------------------------------------------------------------
Health: Medium
Weakness: Acid/magnums
Damage dealt: Low (but can deal poison)
Difficulty: Easy 

Yet another pushover fight. By now you should have the magnum. Her attacks are
so slow it's almost funny. Dodge,magnum, repeat until dead.

If you don't have a magnum, use an acid bazooka to take her out in 4-5 shots,
or with Chris, the shotgun at 6-10 shots. Thats why you need a magnum. :P
------------------------------------------------------------------------------
PUZZLE SOLUTIONS- NOTE: Not all solutions shown
------------------------------------------------------------------------------
Note: If you want to take pride in solving a puzzle, skip this chapter.
      And I'm not covering every puzzle in the game. (Sometimes it was just
      good luck).

So you're stuck on a puzzle that opens up the path to freedom? No problem!
In this section, there are puzzle solutions for some of the game's puzzles.
------------------------------------------------------------------------------
Mansion 1F : Clock and emblem puzzle (Both modes)
------------------------------------------------------------------------------
You will need: Emblem
               1 spare inventory space
Start location: Dining hall, where Barry discovers "Chris' blood"

JILL'S SOLUTION
After the "Where's Wesker?" cutscene, pick up the emblem on the fireplace in 
the dining room and head through the brown door to your right. Use the lock-
pick tool to open the red door at the end of the hallway. There should be
a shelf what you can push in this room, to reveal Music Notes. Use this item
with the piano to play the song, which reveals a passageway. Pick up the Gold
Emblem and replace it with the Emblem you picked up earlier. Next, head into
the dining room and place the Gold Emblem on the slot in the fireplace.

CLASSIC MODE: The clock pushes back to reveal a cubby hole.
      REWARD: Mansion Key (Shield Key)

REBIRTH MODE: The clock chimes three times. Examine the clock near the table
              and turn the handle with the stylus so it says 3 o'clock. (III)
              A cubby hole is revealed.
      REWARD: Mansion Key (Shield Key)
    
     TREASURE: Examine the clock again and turn the handles so the hour hand 
                points to eight (VIII) and the minute hand points to twelve.
                The 12 is located 2 points after the 2/II on the clock face.

CHRIS' SOLUTION
You'll have to go upstairs and head for the Rebecca safe room. Take the Sword
Key on the bed before you start. Head into the dining hall (unlock the locked
door near the tiger statue room and go through into the Kenny Hallway) now, 
use the new key to unlock the door. Then backtrack and pick up the emblem in
the dining room. Move the shelf in the piano room to reveal Music Notes. Use
them with the piano and Rebecca will come in. Let her practice and come back
in about 5 minutes. Return and pick up the gold emblem in the passageway.
Put down the normal emblem and head back to the dining room. Place the Gold
Emblem on the fireplace.

CLASSIC MODE: A cubby hole is revealed biehind the clock.
REBIRTH MODE: Examine the clock and make the hour hand point to 3(III)
              by moving the minute hand 360 degrees counter-clockwise

REWARD: Mansion Key (Shield Key, used to enter the Yawn room, 2F)

TREASURE: Examine the clock again and turn the handles so the hour hand 
          points to eight (VIII) and the minute hand points to twelve.
          The 12 is located 2 points after the 2/II on the clock face.
          Afterwards, you get free shotgun shells. :) 
------------------------------------------------------------------------------
Mansion 2F : Getting the sun crest 
------------------------------------------------------------------------------
You will need: Blue herb
               Armor key
               1 spare inventory space
Start location: Mansion 2F, left side of mansion, through the green door near
                the Richard room.

CLASSIC MODE
There are two grates that are in the floor. And two statues. And a button! =)
Push the statues (by walking into them) over the grates. MAKE SURE you cover 
grates, or pay the price by getting poisoned! (If this happens, go outside and
use your blue herb, then come back in and try again). Push the button in the
middle of the room and HOPEFULLY the fireplace at the back of the room will 
make a click sound. Head over to it and pick up the sun crest!

REWARD: Sun crest (used to open a certain door)

REBIRTH MODE
Instead of pushing a statue, you need to examine the scales. There are 5 gems
which you need to place on the scales:

                                ----------                                   
                               -          -                                 
                           --------   --------

Yellow        Red        Blue          Green             Green

Sorry the the crud ASCII art, I'm useless at it. Anyways...
----------------------
LONG VERSION
----------------------
Place each gem in turn onto the scales so they balance out. Heres how you can
think of it:

Yellow=5
Red=3
Blue=2
Green=1

Each gem has a different weight, and (this may not be the actual values) each
gem has my own "mock weight" as shown above. These weights need to add up to
6 at each side. So, its a sort of mathematical puzzle if you will... Think
about it! Red+ Blue= Yellow so place the yellow gem at one side, and both
the red and blue gems at the other side. Both sides now say 5 (they won't, but
they both have the same weight value) and you need 6. You have 2 green gems 
left, so place a green gem at either side to have 6 at either side!

Or, if thats too complicated, heres the condensed solution:

                                  ---------
                                         
Yellow  Green                                     Red      Blue     Green
-------------------                               --------------------------
Left side                                             Right side

Place each gem onto the dish (here represented by a line) and you solved the 
puzzle!

REWARD: Sun Crest
------------------------------------------------------------------------------
Guardhouse B1, Com. Room Math puzzle
------------------------------------------------------------------------------
Note: This puzzle only applies to Rebirth mode

Items: Blue herb (Not a necessity, but DEFINITELY recommended)
       1 free inventory space (a couple more possibly)
Start location: Com room, Guardhouse B1, near the fish tank room

STEP 1
In the room, there is a lever on a panel. Pull it, and when the cutscene ends,
run for the yellow valve, you can't miss it. With your finger, turn the valve
clockwise to drain the water. If you weren't fast enough, you will be poisoned
so use the blue herb.

STEP 2
You'll notice a flashing panel next to the door. Examine it to find a maths
puzzle. Yay! :)
So lots of arrows with different numbers above them? Well, they are pointing 
to number slots in which you must place the numbers 1-9 in so they add up to
all the numbers above all the arrows. But Capcom have been nice and put the 9
in to help. Thanks Capcom! :D
--------------------
LONG VERSION
--------------------
If you're not mathmatical however, this puzzle is nigh-on impossible. So let's
break it down.
9 is in the middle. The other 2 slots that surround it, including 9, add to 15
BUT one number must also add up with another number to make 8 on the left hand
side, and 3 on the right. So what adds with 9 to make 15? We have 2 options:

5 then 9 then 1 OR  4 then 9 then 2

We can't have the option with 4 in it because you can only use the numbers 
once. So 5 must go in the left hand side and 1 in the right.

Moving onto the left boxes, no slots are filled in. But you know that 5+3 
makes 8, one of the target numbers to filled! So place 3 in the right hand 
slot. Now what adds with 3 to make 15. We can't have 5, 9 or 1 so:

8 then 4 then 3       OR        7 then 6 then 3

If we choose option 2, we'll have 16 but we want 15, so it's option 1 again.
So place 8 in the left slot and 4 in the middle one.

Finally, the right set of boxes must contain the numbers 6,7 and 2 but where
do they go. Place 2 next to the 1 to make 3. Place 7 at the end to have it add
up to 8 , as the very first and last numbers add to make 15 too. Finally, put
6 in the last slot to make 15 in that box to solve the puzzle!


Bit long winded? Here's a condensed solution.


            --------- --------- ---------
             8/ 4/ 3   5/ 9/ 1   2/ 6/ 7
            --------- --------- ---------

Place all the numbers in that order. Easy ;D

REWARD: Unlocks next room (which has 2 handgun bullets, 2 shotgun shells and
        domitory key 003)
------------------------------------------------------------------------------
Lab B3, Computer room, computer puzzle
------------------------------------------------------------------------------
Items: None
Location: Computer room, Lab B3

BOTH MODES:
Examine the computer and turn it on. Log in with the username JOHN and 
password ADA by tapping each button on the touch screen. Select either B3 to
unlock a door with an ink ribbon inside (and a pass code machine) or B2 for 
the main part of the puzzle. You need to type in a password. I'm not going to
blah on about secret codes, Adam and Eve and stuff, so the passwords MOLE.

REWARD: Unlocks the VD room on the floor above.

------------------------------------------------------------------------------
THE END IS NEAR....                   <ZOMBIE PUKES ANTI-THEFT TEST>
------------------------------------------------------------------------------
Here's the last part of the guide (for now) and this is where you finish the 
game! But how did you do? Did you rescue the lost character? Did you manage
to keep Barry or Rebecca alive? Heres the endings!

JILL'S GAME ENDINGS
-------------------

IF YOU: Waited for Barry to get the rope, and went first in the underground.
        
        Rescued Chris by getting the pass codes via. MO disks and opened the
        door to the cell and got him out...

NONE OF THESE: Bad ending (Jill is all alone)
THE BARRY OBJECTIVE: Barry ending (Jill and Barry are in the hellicopter)
THE CHRIS OBJECTIVE: Chris ending (You fall asleep in the chopper)
BOTH OBJECTIVES: Good ending (Both endings merged)

CHRIS' GAME ENDINGS
-------------------

DID YOU: Let Rebecca follow you and practice? 

OR

Save her in the library when you didn't want her to follow you?
       
         Rescue Jill with the MO disks and pass codes, and found a way to open
         the door to the cell?

NONE: Chris is by himself
REBECCA OBJECTIVE: Rebecca joins you in the chopper
JILL OBJECTIVE: Jill joins you in the chopper
BOTH: Both endings merged

BUT THERE'S MORE...
-------------------
If you got the good ending, the character has a change of clothing next game!
Depending on the mode, there is a different costume, to be found in the door
where you need an armor key in the mansion 1F main hall (Right side) and the
room with the big mirror in has a locked door (use your special key what you
got) and examine the shelves in there to change into the clothes.

Note: There is no big mirror in the room behind the counter in classic
      mode.

------------------------------------------------------------------------------
FAQ's
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Q: In rebirth mode, I went back to the guardhouse to fight Yawn for the
   medallion. But when I got there, he's not there. What gives?

A: Did you find Erics Letter in the Library after returning to the
   mansion? If not, head to the Library, go into the back room, push the
   white statue into the light space after flicking the switch and pick up
   the revealed letter. Watch for the Chimera, it can hurt. Then, head to 
   the guardhouse and enter the room where you fought Plant 42 (avoiding
   hunters as you go) and engage in the knife fight with Yawn! :]
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Q: How do I hurt Yawn in the knife fight?

A: When Yawn is about to strike, slash in the direction from the bottom of
   him to his head, then slash and stab at his body. You can also get a
   couple of extra stabs to his face right after wounding him the way.
   Repeat until dead. Then pick up the DOOM BOOK 1, examine it and tilt
   it 90 degrees right and press A to receive the EAGLE MEDALLION.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
MORE FAQ's coming soon when e-mailed
------------------------------------------------------------------------------


------------------------------------------------------------------------------
THE END
------------------------------------------------------------------------------ 
------------------------------------------------------------------------------
Special thanks to.....
------------------------------------------------------------------------------
Capcom: For a great game!
The monsters from the game: Good fight, fellas!
Gamespot and staff: For allowing me to write this! And accepting it!
Scott Robson: My friend, and the one who gave me an update on the flamer.
You: Thanks for reading!
My computer: (Dripping with sarcasm) Which broke when I forgot to save after
an hours work.<:-0


------------------------------------------------------------------------------
Contact me
------------------------------------------------------------------------------
You can reach me via the following e-mail adress:

yurtert@hotmail.co.uk
-----------------------------------
I will accept the following e-mails:
-----------------------------------
Compliments or rants (but be careful what you say!)
Mistakes in the guide (there must be quite a few)
Asking if you can be my friend -I have loads, but you can never have enough :)

------------------------------
But I don't want e-mails like:
------------------------------
Calling me a noob because I can't do ASCII or something along those lines.
Asking me for friend codes for Pokemon D/P or MPH
Spamming
E-mails regarding me liking mudkipz - because I do, so go bother someone else
Abusive stuff- go bother my friend Scott, he likes it.

------------------------------------------------------------------------------
Version History
------------------------------------------------------------------------------
Feb 08- Started the FAQ. Wrote the game intro and a basic copyright
        protection notice. Completed the survival tips part in about 4 days.
        Din't expect it to get accepted. Submitted it anyway. (V0.5)

Mar 08- Thought so... A lack of content forced me to add a brief enemies
        section with a few locations and tactics. Tried to submit it again.
        (V0.75)

May 08- Rejected again- Added puzzle solutions, a weapon database and healing
        guide. Once again, submitted the guide. (V0.9)

Jun 08- 3 straight rejections made me give the FAQ a complete revamp.
        Was hopefully going to get onto bosses, but never got to it.
        (v0.95)

Jul 27th- After leaving the guide for some time, I came back and added an 
          FAQ and contact section. Also decided to add game endings, just for
          good measure.
          (V1.0)

Aug 21st- HURRAY! The guide is finally accepted and I get to work on boss
          battles. Queen Spider and Plant 42 added, and also some spelling
          mistakes and ASCII art is updated. Also, a small addition to the 
          copyrights.

-----------------------
WATCH THIS SPACE:
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Boss Battles

In- depth enemy guide

Better ASCII(?)

A chunkier Special Thanks section- get somewhat global fame and e-mail a 
nice mistake now!

The final version (hopefully)

            TTTTTTT  HH   HH   EEEEEEE     EEEEEEE   N     N  DDDD
               T     HH   HH   EE          EE        N N   N  D   D
               T     HHHHHHH   EEEEEEE     EEEEEEE   N  N  N  D   D
               T     HH   HH   EE          EE        N   N N  D   D
               T     HH   HH   EE          EE        N    NN  D   D
               T     HH   HH   EEEEEEE     EEEEEEE   N     N  DDDD
             
                             


                 August 2008 Copyright By Zombie_Puke C. Feb 2008