/===========================================================================\
 |                       Castlevania: Portrait of Ruin                       |
 \===========================================================================/
                                   Skill FAQ

                    by Darth Nemesis (darthnemes1s@aol.com)
                             v1.6       02/10/2007

================================[ Description ]================================

This guide provides a listing of every skill and describes how to obtain them.

==============================[ Version History ]==============================

1.6 (02/10/2007) - Updated Yagyu Shuriken mastery description and shop notes.

1.5 (01/19/2007) - Added more strategies and relics from Inventory Guide, since
                   people seem to be looking here for them.

1.4 (12/30/2006) - Corrected note about buying multiple copies of a subweapon.

1.3 (12/16/2006) - Added attributes for any abilities that have them.

1.2 (12/16/2006) - Added MP costs and explanations for different versions of
                   each spell.

1.1 (12/12/2006) - Made some locations more specific. Added some strategies.

1.0 (12/11/2006) - Every skill and spell listed, all descriptions and locations
                   complete.

===================================[ Note ]====================================

Note that subweapons gradually do more and more damage the more SP you gain for
them, so even if a mastered weapon doesn't change significantly, it will still
be much more powerful than its 0 SP counterpart.

The shop stocks different items depending on your current progress in the game.
The times at which the stock changes are:

(1) Beginning of the game
(2) After clearing City of Haze
(3) After beating Great Stairway boss
(4) After beating first Tower of Death boss
(5) After beating second Tower of Death boss
(6) After beating first Master's Keep boss

A reference to shop(#) in an item entry means that the item is available from
the corresponding point in the game onwards.

If you already have a subweapon, you can buy it again from the shop to add 10%
toward its mastery. Picking up another copy of a subweapon that drops from an
enemy will not increase its SP, however.

===============================[ Area Listing ]================================

Entrance - left side of Dracula's Castle
Buried Chamber - bottom of Dracula's Castle
Great Stairway - middle/lower right side of Dracula's Castle
Tower of Death - upper right side of Dracula's Castle
Master's Keep - top of Dracula's Castle
The Throne Room - final staircase and throne room

City of Haze - first town portrait, far left of castle
Sandy Grave - first desert portrait, far right of castle
Nation of Fools - first circus portrait, middle of castle
Forest of Doom - first forest portrait, closer to top of castle

13th Street - second town portrait, below throne room
Forgotten City - second desert portrait, below throne room
Burnt Paradise - second circus portrait, below throne room
Dark Academy - second forest portrait, below throne room

Nest of Evil - after completing quest "The Nest of Evil", below drawbridge
 
================================[ Subweapons ]=================================

001 [Knife] 20 MP | 300 SP to master
    Find: Entrance, through wall destroyed by Behemoth
    Attr: Piercing
    Mstr: Throw 3 knives instead of 2.
    Desc: A throwing knife used by hunters.

002 [Axe] 22 MP | 1000 SP to master
    Find: Drops from #004 Axe Armor
    Attr: Piercing
    Mstr: Axe increases in size.
    Desc: A throwing axe that is especially effective against targets overhead.

003 [Cross] 30 MP | 2000 SP to master
    Find: Complete quest "Pray Before the Cross"
    Attr: Holy
    Mstr: Cross increases in size.
    Desc: A holy cross that dispels evil.

004 [Holy Water] 25 MP | 2000 SP to master
    Find: Complete quest "The Statue's Tear"
    Attr: Fire, Holy
    Mstr: Holy fire travels for a distance along ground.
    Desc: Blessed water that wards off evil.
    Note: Known to freeze game occasionally.

005 [Bible] 22 MP | 2000 SP to master
    Find: Complete quest "Ghosts of the Desert"
    Attr: Holy
    Mstr: Book increases in size and moves faster.
    Desc: A book containing words that exorcise evil.

006 [Javelin] 25 MP | 1500 SP to master
    Find: Drops from #030 Armor Knight
    Attr: Piercing
    Mstr: Javelin increases in size.
    Desc: A throwing spear that sticks into the ground.

007 [Ricochet Rock] 22 MP | 1000 SP to master
    Find: Drops from #026 Lerajie
    Attr: Piercing
    Mstr: Throw a second rock at an angle upwards.
    Desc: A weapon that bounces back after hitting walls.
    Note: Known to freeze game occasionally.

008 [Boomerang] 28 MP | 1500 SP to master
    Find: Drops from #058 Skelerang
    Attr: Piercing
    Mstr: Boomerang increases in size and moves faster.
    Desc: A throwing weapon that returns to the thrower in an arc.

009 [Bwaka Knife] 22 MP | 1000 SP to master
    Find: Sandy Grave, room next to far right room, top right (use shoulder
          jump then double jump)
    Attr: Piercing
    Mstr: Knife increases in size and moves faster.
    Desc: A throwing knife used by the Bwaka people.

010 [Shuriken] 20 MP | 300 SP to master
    Find: Buy from shop(1) for $1,000
    Attr: Piercing
    Mstr: Throw 4 large shurikens instead of 2 small ones.
    Desc: A throwing blade used by ninjas.

011 [Yagyu Shuriken] 24 MP | 1000 SP to master
    Find: Buy from shop(2) for $3,000
    Attr: Piercing
    Mstr: Doubles in size.
    Desc: A refined throwing blade used by the deadliest ninjas.

012 [Discus] 32 MP | 1500 SP to master
    Find: Buy from shop(4) for $8,000
    Attr: Piercing
    Mstr: Throw a second disk backward; it will then roll forward.
    Desc: A round disc with razor edges.

013 [Kunimitsu] 24 MP | 1000 SP to master
    Find: Buy from shop(4) for $5,000
    Attr: Piercing
    Mstr: Throw 4 swords instead of 2.
    Desc: A short sword with a beautifully-crafted blade.

014 [Kunai] 20 MP | 500 SP to master
    Find: Buy from shop(2) for $2,000
    Attr: Piercing
    Mstr: Throw 5 kunai in an arc in front of you.
    Desc: A ninja's knife; it is also a deadly throwing weapon.

015 [Paper Airplane] 3 MP | 100 SP to master
    Find: City of Haze, behind a breakable wall one screen right and two
          screens down from the first save room (across from Cream Pie)
    Attr: Piercing
    Mstr: Little Parodius figures ride on the plane.
    Desc: Not terribly intimidating, but just might put someone's eye out.

016 [Cream Pie] 3 MP | 100 SP to master
    Find: City of Haze, under a breakable floor one screen right from the first
          save room
    Attr: Blunt, Dark
    Mstr: No visible difference
    Desc: A throwing weapon aimed at an enemy's face for psychological damage.
    Note: The Dark attribute makes it a cheap and effective weapon against
          Whip's Memory, though mastered Shuriken is more powerful.

017 [Crossbow] 24 MP | 500 SP to master
    Find: Drops from #049 Crossbow Armor
    Attr: Fire
    Mstr: Larger explosion.
    Desc: A ranged weapon that fires bolts.

018 [Dart] 3 MP | 200 SP to master
    Find: Buy from shop(1) for $1,000
    Attr: Piercing
    Mstr: Darts always hit bullseye.
    Desc: Does extra damage if it hits the center of the target.

019 [Grenade] 28 MP | 1500 SP to master
    Find: Nation of fools, 4 rooms down from west save room, guarded by a ring
          of fire
    Attr: Fire
    Mstr: Throw WWI-style stick grenades.
    Desc: Explodes 1 second after the pin is pulled, Fire attribute.

020 [Steel Ball] 30 MP | 1000 SP
    Find: Sandy Grave, two rooms left and one room up from the middle
          transporter
    Attr: Blunt
    Mstr: Becomes a spiked ball.
    Desc: A very heavy steel ball.

021 [Stonewall] 24 MP
    Find: Forest of Doom, right entrance to rightmost building (head back left
          after exiting dark cave)
    Desc: A defensive, stationary stance passed down in the Morris family.
    Note: CON +80, MND +80 while attack button held down. This can be used to
          easily fulfill the requirements for Build Your Strength 4 and Mental
          Training 4 by talking to Wind as Charlotte while holding R to keep
          Jonathan using Stonewall.

022 [Offensive Form] 25 MP
    Find: Buried Chamber, at the far left
    Attr: Blunt
    Desc: A stance that emphasizes offense.
    Note: STR +8

023 [Defensive Form] 25 MP
    Find: Drops from #083 Final Guard
    Attr: Blunt
    Desc: A stance that emphasizes defense.
    Note: CON +8

024 [Taunt] 10 MP
    Find: Tower of Death, directly above portrait to Forest of Doom
    Attr: Blunt
    Desc: Draws enemy attention to you.
    Note: Useful in the battle where you must cast Sanctuary to draw attention
          away from Charlotte.

025 [Wrecking Ball] 25 MP | 1000 SP to master
    Find: Drops from #081 Heavy Armor
    Attr: Blunt
    Mstr: Becomes a spiked ball and swings more horizontally.
    Desc: Swing a steel ball with devastating destructive power.

026 [Rampage] 20 MP
    Find: Buy from shop(5) for $3,000
    Attr: Blunt
    Desc: Flying fists of fury.

027 [Knee Strike] 20 MP
    Find: Entrance, 2 squares up and 4 right from Behemoth save room
    Attr: Blunt
    Desc: A jumping knee strike inspired by legendary martial artists.

028 [Aura Blast] 40 MP | 1500 SP to master
    Find: By the elevator near the clock tower (need flying)
    Attr: Holy
    Mstr: Blast has a wider area of effect.
    Desc: A technique that converts mental energy into a shockwave.

029 [Rocket Slash] 40 MP | 1500 SP to master
    Find: Complete quest "Art of the Zepyhr"
    Attr: Piercing
    Mstr: No visible difference
    Desc: Dash at the enemy and perform a lightning-quick slash.

===============================[ Magic Spells ]================================

Note: When controlling Charlotte, spells can be charged for an additional meter
      (usually takes a lot less time than the first meter), increasing their
      effectiveness. I refer to these versions of a spell as Half and Full.

030 [Toad Morph] 10 MP
    Find: Forest of Doom, right after boss
    Attr: Blunt
    Half: Morphs active player into a frog, allowing access to tight areas.
    Full: Attacking in toad form does more damage.
    Desc: A shapeshifting spell that turns the caster into a frog.

031 [Owl Morph] 10 MP
    Find: Dark Academy, 1 square left of the first save room
    Attr: Blunt
    Half: Morphs active player into an owl, allowing access to high areas.
    Full: Morphs active player into an owl, allowing access to high areas.
    Desc: A shapeshifting spell that turns the caster into an owl.

032 [Sanctuary] 80 MP
    Find: Sandy Grave, rolling boulder room, bottom left (need Toad Morph)
    Attr: Holy
    Half: Cures things not quite one screen width away
    Full: Cures things more than one screen width away
    Desc: An advanced spell that cures status abnormalities for all within
          range.
    Note: This spell is needed during a particular boss fight to get the good
          ending. It can also be used to kill Red Skeleton and Red Axe Armor,
          but the Undead Killer whip is much faster.

033 [Speed Up] 20 MP
    Find: The Throne Room, above a breakable ceiling right outside throne room
          boss door
    Attr: Piercing
    Half: Move at double speed, slight damage to objects hit
    Full: Move at triple speed, slight damage to objects hit
    Desc: A spell that speeds up your movements.
    Note: You do damage when you run into things, just like the Black Panther
          soul in the Sorrow games. This can be used to destroy weak enemies
          and even some projectiles, such as the fireballs thrown by the final
          boss.

034 [Berserker] 20 MP
    Find: Drops from #090 Armored Fleaman
    Half: STR +50, but constantly attacking and can't move.
    Half: STR +100, but constantly attacking and can't move.
    Desc: Increases strength, but you're limited to attacking only.
    Note: Can cancel out of this by casting again.

035 [Eye for an Eye] 15 MP
    Find: Forgotten City, far left end of path above ground
    Attr: Piercing
    Half: Do damage to enemy when it damages you
    Full: Do twice as much damage to enemy when it damages you
    Desc: A spell of vengeance that shares damage received with enemies.
    Note: Damage seems to be recalculated based on enemy stats, so the numbers
          aren't identical.

036 [Clear Skies] 15 MP
    Find: Sandy Grave, 7 squares above the bottom teleporter
    Half: Creates a projectile shielding zone at character's current position
    Full: Shield zone has twice the height and width
    Desc: A defensive spell that neutralizes ranged attacks.
    Note: Effective against the blocks thrown by Mummy Man.

037 [Time Stop] 50 MP
    Find: Complete quest "Hands of the Clock"
    Half: Stops time for 5 seconds
    Full: Stops time for 10 seconds
    Desc: A high-level spell that stops time.
    Note: Subweapons that travel through enemies, such as the Bwaka Knife, will
          continue to damage while frozen, so this can be useful to hold them
          in one spot.

038 [Heal] 200 MP
    Find: Complete quest "Holy Appearance"
    Half: Heals 50 HP
    Full: Heals 100 HP
    Desc: Healing magic. Restores HP.

039 [Cure Poison] 10 MP
    Find: Burnt Paradise, top left, 2x2 room above 3x3 room
    Half: Cures poison for both characters
    Full: Cures poison for both characters
    Desc: A spell that neutralizes poison.

040 [Cure Curse] 10 MP
    Find: Drops from #031 Ectoplasm
    Half: Cures curse for both characters
    Full: Cures curse for both characters
    Desc: A spell that dispels curses.

041 [STR Boost] 10 MP
    Find: Great Stairway, upper 5x4 room, top left
    Half: STR +15 for onscreen character(s)
    Full: STR +30 for onscreen character(s)
    Desc: Boost STR temporarily.

042 [CON Boost] 10 MP
    Find: City of Haze, Above third teleporter, all the way left
    Half: CON +15 for onscreen character(s)
    Full: CON +30 for onscreen character(s)
    Desc: Boost CON temporarily.

043 [INT Boost] 10 MP
    Find: Tower of Death, top left exit from elevator room
    Half: INT +15 for onscreen character(s)
    Full: INT +30 for onscreen character(s)
    Desc: Boost INT temporarily.

044 [MIND Boost] 10 MP
    Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
          and take the top left exit in the next room; scroll will be on ground
          in plain sight.
    Half: MND +15 for onscreen character(s)
    Full: MND +30 for onscreen character(s)
    Desc: Boost MIND temporarily.

045 [LUCK Boost] 10 MP
    Find: Complete quest "Number of Fortune"
    Half: LCK +30 for onscreen character(s)
    Full: LCK +60 for onscreen character(s)
    Desc: Boost LUCK temporarily.

046 [ALL Boost] 30 MP
    Find: Entrance, above drawbridge (need flying)
    Half: STR,CON,INT,MND,LCK +7 for onscreen character(s)
    Full: STR,CON,INT,MND,LCK +15 for onscreen character(s)
    Desc: Boost all status attributes temporarily.

047 [Gale Force] 20 MP
    Find: City of Haze, one screen above third teleporter
    Attr: Piercing
    Half: Fires one Wind-based projectile which curves up and arcs back
    Full: Fires two Wind-based projectiles which curve up and arc back
    Desc: Tear through enemies with raging winds.

048 [Rock Riot] 20 MP
    Find: Buy from shop(1) for $1,000
    Attr: Blunt
    Half: Drops four small rocks close in front of Charlotte.
    Full: Drops nine large rocks close in front of Charlotte.
    Desc: Dump rocks onto your enemy.

049 [Raging Fire] 20 MP
    Find: Entrance, above Stay Cube training area
    Attr: Fire
    Half: Fires a burst of flame a short distance
    Full: Fires a burst of flame twice as far
    Desc: Fire a burst of flame.

050 [Ice Fang] 20 MP
    Find: Buried Chamber, right side, at the end of a hallway leading left
    Attr: Ice
    Half: Four pairs of ice needles clamp down on enemies in front of you
    Full: Eight pairs of ice needles clamp down on enemies in front of you
    Desc: Summon a sharp, fang-like pillar of ice.

051 [Thunderbolt] 20 MP
    Find: Tower of Death, second 2x3 room above lower transporter, top right
    Attr: Lightning
    Half: A small lightning bolt strikes the closest enemy
    Full: A large lightning bolt strikes the closest enemy
    Desc: Call thunderbolts down from the sky.

052 [Spirit of Light] 20 MP
    Find: Buy from shop(4) for $3,000
    Attr: Holy
    Half: A light ball fires up and then crosses downwards in front of you
    Full: Two light balls fire up and down and cross in front of you
    Desc: Strike enemies with concentrated light.

053 [Dark Rift] 20 MP
    Find: Buy from shop(4) for $2,000
    Attr: Dark
    Half: Creates a small vortex that deals damage to enemies that touch it
    Full: Creates a large vortex that deals damage to enemies that touch it
    Desc: Open a hole into a dark dimension.
    Note: Effective against many enemies in the game, particularly Dagon and
          The Creature.

054 [Tempest] 30 MP
    Find: Tower of Death, 2x3 room above lower transporter, in a spiky alcove
    Attr: Piercing
    Half: Creates a small vertical column of wind that deals damage and can
          destroy projectiles
    Full: Creates a large vertical column of wind that deals damage and can
          destroy projectiles
    Desc: Summon a storm of violent winds.

055 [Stone Circle] 30 MP
    Find: Drops from #066 Dogether
    Attr: Blunt
    Half: Four rocks circle you
    Full: Eight rocks circle you
    Desc: Grants the protection of spirits of stone.
    Note: Effective against locusts used by Abaddon.

056 [Ice Needle] 30 MP
    Find: Buy from shop(2) for $3,000
    Attr: Ice
    Half: Four small needles rotate in front of you and fire out one at a time
    Full: Eight large needles rotate in front of you and fire out one at a time
    Desc: Launch cutting shards of ice.

057 [Explosion] 30 MP
    Find: Buy from shop(5) for $10,000
    Attr: Fire
    Half: Creates one explosion near an enemy
    Full: Creates multiple explosions that bounce back and forth between
          onscreen enemies.
    Desc: Cause an explosion near the enemy.
    Note: Effective against Legion.

058 [Chain Lightning] 30 MP
    Find: Buy from shop(5) for $10,000
    Attr: Lightning
    Half: Shoots out a lightning bolt that bounces once
    Full: Shoots out a lightning bolt that bounces multiple times
    Desc: Create a chain reaction of lightning bolts.

059 [Piercing Beam] 30 MP
    Find: Master's Keep, midway between two transporters
    Attr: Holy
    Half: Fires a beam of light straight forward
    Full: Fires a larger beam of light straight forward
    Desc: Fire a concentrated beam of powerful light.

060 [Nightmare] 30 MP
    Find: Drops from #076 Malachi
    Attr: Dark
    Half: Fires a large meteor straight forward
    Full: Fires a huge meteor straight forward
    Desc: A concentrated mass of fear and agony born from the darkness.

061 [Summon Medusa] 25 MP
    Find: Drops from #057 Medusa Head
    Attr: Dark, Petrify
    Half: Shoots a petrifying beam in a wide arc in front of you
    Full: Shoots a petrifying beam in a wide arc in front of you
    Desc: Summon Medusa and activate the eye of petrification.

062 [Acidic Bubbles] 25 MP
    Find: Drops from #084 Glasya Labolas
    Attr: Blunt, Poison
    Half: Shoots 5 small bubbles that cause poison
    Full: Shoots 10 large bubbles that cause poison
    Desc: Create poisonous bubbles.

063 [Hex] 25 MP
    Find: Drops from #120 Vapula
    Attr: Dark, Curse
    Half: Shoots 5 curse glyphs that do multiple hits
    Full: Shoots 10 curse glyhps that do multiple hits and travel further
    Desc: Incant a powerful curse.

064 [Salamander] 120 MP
    Find: Buy from shop(6) for $200,000
    Attr: Fire
    Half: A fire dragon seeks out enemies and circles through them, dealing
          damage
    Full: The dragon lasts twice as long
    Desc: An ancient fire spell that summons a powerful fire lizard.

065 [Cocytus] 120 MP
    Find: Complete quest "Kill Gergoth"
    Attr: Ice
    Half: Creates a storm of ice particles in an arc in front of you
    Full: Creates a storm of ice particles in an arc in front of you
    Desc: Call forth the frozen winds of hell to create a fearsome blizzard.

066 [Thor's Bellow] 120 MP
    Find: Drops from #129 Amducias
    Attr: Lightning
    Half: Creates a small electric storm that deals damage and sends out five
          lightning jolts
    Full: Creates a large electric storm that deals damage and sends out five
          lightning jolts
    Desc: An ancient lightning spell that creates a ball of lightning.

067 [Summon Crow] 40 MP
    Find: Drops from #103 Black Crow
    Attr: Piercing
    Half: Two crows hover around you and take turns swooping at enemies
    Full: Four crows hover around you and take turns swooping at enemies
    Desc: Summon a Crow to use in battle.

068 [Summon Ghost] 40 MP
    Find: Drops from #028 Ghost
    Attr: Dark
    Half: One ghost hovers around you and moves to hover over nearby enemies
    Full: Two ghosts hover around you and move to hover over nearby enemies
    Desc: Summon a Ghost to use in battle.

069 [Summon Skeleton] 20 MP
    Find: Drops from #003 Skeleton
    Attr: Blunt
    Half: Two skeletons appear in front of you to toss bones
    Full: Four skeletons appear in front of you to toss bones
    Desc: Summon a Skeleton to use in battle.

070 [Summon Gunman] 20 MP
    Find: Drops from #052 Skeleton Gunman
    Attr: Piercing
    Half: Two skeletons appear in front of you to shoot straight forward
    Full: Four skeletons appear in front of you to shoot straight forward
    Desc: Summon a Skeleton Gunman to use in battle.

071 [Summon Frog] 20 MP
    Find: Drops from #063 Frog
    Attr: Ice
    Half: Three frogs appear in front of you and hop forward
    Full: Six frogs appear in front of you and hop forward
    Desc: Summon a Frog to use in battle.

=============================[ Dual Crush Moves ]==============================

072 [Rush] 50 MP
    Find: City of Haze, second building, largest room, bottom right exit
    Desc: A basic combination where both partners take turns attacking.

073 [Holy Lightning] 100 MP
    Find: City of Haze, just to the right of third building
    Desc: Summon lightning in the shape of a cross.

074 [Axe Bomber] 100 MP
    Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
          and take the top right exit in the next room; follow it to a dead end
          and there will be a breakable wall with the scroll behind it
    Desc: A combination attack from both sides.

075 [1,000 Blades] 80 MP
    Find: Sandy Grave, 5 squares above the bottom teleporter
    Desc: Attack with a hail of knives.
    Note: More knives connect when cast with both characters out. Effective
          against Astarte and Final Guard. Enemies can still move during the
          attack, though, so a Hercules Ring can prevent you from being knocked
          out of the attack by regular hits.

076 [Volcano] 150 MP
    Find: Nation of Fools, 4 squares right from north transporter
    Desc: Summon an erupting volcano.

077 [Meteor] 200 MP
    Find: Forgotten City, boulder room, bottom right (need Frog Morph)
    Desc: A powerful spell that summons a meteor.

078 [Grand Cruz] 180 MP
    Find: Complete quest "Master the Holy Power"
    Desc: A secret technique of the Belmont family that releases holy energy.

079 [Divine Storm] 150 MP
    Find: Dark Academy, top middle, above breakable ceiling near Ruler's Sword
    Desc: Create an intense rain of holy water.

080 [Dark Gate] 130 MP
    Find: Forest of Doom, above a breakable ceiling in the middle of the dark
          cave area (need flying)
    Desc: Open the gates of darkness.

081 [Greatest Five] 250 MP
    Find: Nest of Evil, defeat final boss
    Desc: Summon four legendary warriors to join the battle.
    Note: Simon, Trevor, Leon, Juste, and Richter. Yes, I know the in-game
          description says four.

==================================[ Relics ]===================================

--- [Change Cube]
    Find: Entrance, under drawbridge
    Desc: Switch main player character with [(X)].

--- [Call Cube]
    Find: Entrance, in front of drawbridge
    Desc: call partner with [(A)]. Press again to send partner away.

--- [Skill Cube]
    Find: City of Haze, two squares below third transporter
    Desc: Call partner to use their skill or magic with [(R)].

--- [Wait Cube]
    Find: Entrance, climb up and left after Behemoth destroys the wall
    Desc: Call partner with [(v)+(A)] to have partner stand still on the spot.

--- [Acrobat Cube]
    Find: Defeat the boss of City of Haze
    Desc: Spring off partner's shoulders to jump again in midair.

--- [Push Cube]
    Find: 2 squares above third transporter
    Desc: While pushing an object, call your partner to help you push.

--- [Lizard Tail]
    Find: Complete quest "Preparations"
    Desc: Slide into narrow spaces with [(v)+(B)].

--- [Stone of Flight]
    Find: Great Stairway, right after Keremet fight
    Desc: Double-jump in midair.

--- [Griffon Wing]
    Find: Forgotten City, far left (base of pyramid, need Owl Morph)
    Desc: Jump higher with [(^)+(L)].

--- [Strength Glove]
    Find: Sandy Grave, continue left after boss fight
    Desc: Increase pushing power.

--- [Spinning Art]
    Find: Complete quest "The Spinning Art"
    Desc: Perform a spinning evasion move with [(>) (v) (<) (>)+(Y)].

--- [Martial Art]
    Find: Complete quest "The Martial Art"
    Desc: Perform a jumping knee kick with [(^) (<) (v) (>)+(Y)].

--- [Critical Art]
    Find: Nation of Fools, 1 room up from Legion
    Desc: Use your weapon's critical move with [(>) (>)+(Y)].

--- [Whip Skill 1]
    Find: Entrance, above the save room after Behemoth destroys the wall
    Desc: After attacking with the whip, hold [(Y)] to let it drop.

--- [Whip Skill 2]
    Find: Complete quest "Defender of the Stairs"
    Desc: While jumping use [(v)+(Y)] to attack diagonally downward.

--- [Book of Spirits]
    Find: Entrance, above the room between the transporter and Wind's room
    Desc: Display the names of enemies when you attack them.

==================================[ Credits ]==================================

priestofb - Pointed out that Dart always hits bullseye when mastered

Jigglysaint - Suggested using Astral Ring to display MP cost for each skill

beast404 - Pointed out that Toad Morph does more damage when fully charged

locust.inferno - Pointed out that Yagyu Shuriken doubles in size when mastered

If you helped me out and some point and I forgot to mention your name, feel
free to contact me and I'll add you in.

===============================================================================

(C) 2007 DarthNemesis