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    Skill FAQ by Darth Nemesis

    Version: 1.6 | Updated: 02/10/07 | Search Guide | Bookmark Guide

     /===========================================================================\
     |                       Castlevania: Portrait of Ruin                       |
     \===========================================================================/
                                       Skill FAQ
    
                        by Darth Nemesis (darthnemes1s@aol.com)
                                 v1.6       02/10/2007
    
    ================================[ Description ]================================
    
    This guide provides a listing of every skill and describes how to obtain them.
    
    ==============================[ Version History ]==============================
    
    1.6 (02/10/2007) - Updated Yagyu Shuriken mastery description and shop notes.
    
    1.5 (01/19/2007) - Added more strategies and relics from Inventory Guide, since
                       people seem to be looking here for them.
    
    1.4 (12/30/2006) - Corrected note about buying multiple copies of a subweapon.
    
    1.3 (12/16/2006) - Added attributes for any abilities that have them.
    
    1.2 (12/16/2006) - Added MP costs and explanations for different versions of
                       each spell.
    
    1.1 (12/12/2006) - Made some locations more specific. Added some strategies.
    
    1.0 (12/11/2006) - Every skill and spell listed, all descriptions and locations
                       complete.
    
    ===================================[ Note ]====================================
    
    Note that subweapons gradually do more and more damage the more SP you gain for
    them, so even if a mastered weapon doesn't change significantly, it will still
    be much more powerful than its 0 SP counterpart.
    
    The shop stocks different items depending on your current progress in the game.
    The times at which the stock changes are:
    
    (1) Beginning of the game
    (2) After clearing City of Haze
    (3) After beating Great Stairway boss
    (4) After beating first Tower of Death boss
    (5) After beating second Tower of Death boss
    (6) After beating first Master's Keep boss
    
    A reference to shop(#) in an item entry means that the item is available from
    the corresponding point in the game onwards.
    
    If you already have a subweapon, you can buy it again from the shop to add 10%
    toward its mastery. Picking up another copy of a subweapon that drops from an
    enemy will not increase its SP, however.
    
    ===============================[ Area Listing ]================================
    
    Entrance - left side of Dracula's Castle
    Buried Chamber - bottom of Dracula's Castle
    Great Stairway - middle/lower right side of Dracula's Castle
    Tower of Death - upper right side of Dracula's Castle
    Master's Keep - top of Dracula's Castle
    The Throne Room - final staircase and throne room
    
    City of Haze - first town portrait, far left of castle
    Sandy Grave - first desert portrait, far right of castle
    Nation of Fools - first circus portrait, middle of castle
    Forest of Doom - first forest portrait, closer to top of castle
    
    13th Street - second town portrait, below throne room
    Forgotten City - second desert portrait, below throne room
    Burnt Paradise - second circus portrait, below throne room
    Dark Academy - second forest portrait, below throne room
    
    Nest of Evil - after completing quest "The Nest of Evil", below drawbridge
     
    ================================[ Subweapons ]=================================
    
    001 [Knife] 20 MP | 300 SP to master
        Find: Entrance, through wall destroyed by Behemoth
        Attr: Piercing
        Mstr: Throw 3 knives instead of 2.
        Desc: A throwing knife used by hunters.
    
    002 [Axe] 22 MP | 1000 SP to master
        Find: Drops from #004 Axe Armor
        Attr: Piercing
        Mstr: Axe increases in size.
        Desc: A throwing axe that is especially effective against targets overhead.
    
    003 [Cross] 30 MP | 2000 SP to master
        Find: Complete quest "Pray Before the Cross"
        Attr: Holy
        Mstr: Cross increases in size.
        Desc: A holy cross that dispels evil.
    
    004 [Holy Water] 25 MP | 2000 SP to master
        Find: Complete quest "The Statue's Tear"
        Attr: Fire, Holy
        Mstr: Holy fire travels for a distance along ground.
        Desc: Blessed water that wards off evil.
        Note: Known to freeze game occasionally.
    
    005 [Bible] 22 MP | 2000 SP to master
        Find: Complete quest "Ghosts of the Desert"
        Attr: Holy
        Mstr: Book increases in size and moves faster.
        Desc: A book containing words that exorcise evil.
    
    006 [Javelin] 25 MP | 1500 SP to master
        Find: Drops from #030 Armor Knight
        Attr: Piercing
        Mstr: Javelin increases in size.
        Desc: A throwing spear that sticks into the ground.
    
    007 [Ricochet Rock] 22 MP | 1000 SP to master
        Find: Drops from #026 Lerajie
        Attr: Piercing
        Mstr: Throw a second rock at an angle upwards.
        Desc: A weapon that bounces back after hitting walls.
        Note: Known to freeze game occasionally.
    
    008 [Boomerang] 28 MP | 1500 SP to master
        Find: Drops from #058 Skelerang
        Attr: Piercing
        Mstr: Boomerang increases in size and moves faster.
        Desc: A throwing weapon that returns to the thrower in an arc.
    
    009 [Bwaka Knife] 22 MP | 1000 SP to master
        Find: Sandy Grave, room next to far right room, top right (use shoulder
              jump then double jump)
        Attr: Piercing
        Mstr: Knife increases in size and moves faster.
        Desc: A throwing knife used by the Bwaka people.
    
    010 [Shuriken] 20 MP | 300 SP to master
        Find: Buy from shop(1) for $1,000
        Attr: Piercing
        Mstr: Throw 4 large shurikens instead of 2 small ones.
        Desc: A throwing blade used by ninjas.
    
    011 [Yagyu Shuriken] 24 MP | 1000 SP to master
        Find: Buy from shop(2) for $3,000
        Attr: Piercing
        Mstr: Doubles in size.
        Desc: A refined throwing blade used by the deadliest ninjas.
    
    012 [Discus] 32 MP | 1500 SP to master
        Find: Buy from shop(4) for $8,000
        Attr: Piercing
        Mstr: Throw a second disk backward; it will then roll forward.
        Desc: A round disc with razor edges.
    
    013 [Kunimitsu] 24 MP | 1000 SP to master
        Find: Buy from shop(4) for $5,000
        Attr: Piercing
        Mstr: Throw 4 swords instead of 2.
        Desc: A short sword with a beautifully-crafted blade.
    
    014 [Kunai] 20 MP | 500 SP to master
        Find: Buy from shop(2) for $2,000
        Attr: Piercing
        Mstr: Throw 5 kunai in an arc in front of you.
        Desc: A ninja's knife; it is also a deadly throwing weapon.
    
    015 [Paper Airplane] 3 MP | 100 SP to master
        Find: City of Haze, behind a breakable wall one screen right and two
              screens down from the first save room (across from Cream Pie)
        Attr: Piercing
        Mstr: Little Parodius figures ride on the plane.
        Desc: Not terribly intimidating, but just might put someone's eye out.
    
    016 [Cream Pie] 3 MP | 100 SP to master
        Find: City of Haze, under a breakable floor one screen right from the first
              save room
        Attr: Blunt, Dark
        Mstr: No visible difference
        Desc: A throwing weapon aimed at an enemy's face for psychological damage.
        Note: The Dark attribute makes it a cheap and effective weapon against
              Whip's Memory, though mastered Shuriken is more powerful.
    
    017 [Crossbow] 24 MP | 500 SP to master
        Find: Drops from #049 Crossbow Armor
        Attr: Fire
        Mstr: Larger explosion.
        Desc: A ranged weapon that fires bolts.
    
    018 [Dart] 3 MP | 200 SP to master
        Find: Buy from shop(1) for $1,000
        Attr: Piercing
        Mstr: Darts always hit bullseye.
        Desc: Does extra damage if it hits the center of the target.
    
    019 [Grenade] 28 MP | 1500 SP to master
        Find: Nation of fools, 4 rooms down from west save room, guarded by a ring
              of fire
        Attr: Fire
        Mstr: Throw WWI-style stick grenades.
        Desc: Explodes 1 second after the pin is pulled, Fire attribute.
    
    020 [Steel Ball] 30 MP | 1000 SP
        Find: Sandy Grave, two rooms left and one room up from the middle
              transporter
        Attr: Blunt
        Mstr: Becomes a spiked ball.
        Desc: A very heavy steel ball.
    
    021 [Stonewall] 24 MP
        Find: Forest of Doom, right entrance to rightmost building (head back left
              after exiting dark cave)
        Desc: A defensive, stationary stance passed down in the Morris family.
        Note: CON +80, MND +80 while attack button held down. This can be used to
              easily fulfill the requirements for Build Your Strength 4 and Mental
              Training 4 by talking to Wind as Charlotte while holding R to keep
              Jonathan using Stonewall.
    
    022 [Offensive Form] 25 MP
        Find: Buried Chamber, at the far left
        Attr: Blunt
        Desc: A stance that emphasizes offense.
        Note: STR +8
    
    023 [Defensive Form] 25 MP
        Find: Drops from #083 Final Guard
        Attr: Blunt
        Desc: A stance that emphasizes defense.
        Note: CON +8
    
    024 [Taunt] 10 MP
        Find: Tower of Death, directly above portrait to Forest of Doom
        Attr: Blunt
        Desc: Draws enemy attention to you.
        Note: Useful in the battle where you must cast Sanctuary to draw attention
              away from Charlotte.
    
    025 [Wrecking Ball] 25 MP | 1000 SP to master
        Find: Drops from #081 Heavy Armor
        Attr: Blunt
        Mstr: Becomes a spiked ball and swings more horizontally.
        Desc: Swing a steel ball with devastating destructive power.
    
    026 [Rampage] 20 MP
        Find: Buy from shop(5) for $3,000
        Attr: Blunt
        Desc: Flying fists of fury.
    
    027 [Knee Strike] 20 MP
        Find: Entrance, 2 squares up and 4 right from Behemoth save room
        Attr: Blunt
        Desc: A jumping knee strike inspired by legendary martial artists.
    
    028 [Aura Blast] 40 MP | 1500 SP to master
        Find: By the elevator near the clock tower (need flying)
        Attr: Holy
        Mstr: Blast has a wider area of effect.
        Desc: A technique that converts mental energy into a shockwave.
    
    029 [Rocket Slash] 40 MP | 1500 SP to master
        Find: Complete quest "Art of the Zepyhr"
        Attr: Piercing
        Mstr: No visible difference
        Desc: Dash at the enemy and perform a lightning-quick slash.
    
    ===============================[ Magic Spells ]================================
    
    Note: When controlling Charlotte, spells can be charged for an additional meter
          (usually takes a lot less time than the first meter), increasing their
          effectiveness. I refer to these versions of a spell as Half and Full.
    
    030 [Toad Morph] 10 MP
        Find: Forest of Doom, right after boss
        Attr: Blunt
        Half: Morphs active player into a frog, allowing access to tight areas.
        Full: Attacking in toad form does more damage.
        Desc: A shapeshifting spell that turns the caster into a frog.
    
    031 [Owl Morph] 10 MP
        Find: Dark Academy, 1 square left of the first save room
        Attr: Blunt
        Half: Morphs active player into an owl, allowing access to high areas.
        Full: Morphs active player into an owl, allowing access to high areas.
        Desc: A shapeshifting spell that turns the caster into an owl.
    
    032 [Sanctuary] 80 MP
        Find: Sandy Grave, rolling boulder room, bottom left (need Toad Morph)
        Attr: Holy
        Half: Cures things not quite one screen width away
        Full: Cures things more than one screen width away
        Desc: An advanced spell that cures status abnormalities for all within
              range.
        Note: This spell is needed during a particular boss fight to get the good
              ending. It can also be used to kill Red Skeleton and Red Axe Armor,
              but the Undead Killer whip is much faster.
    
    033 [Speed Up] 20 MP
        Find: The Throne Room, above a breakable ceiling right outside throne room
              boss door
        Attr: Piercing
        Half: Move at double speed, slight damage to objects hit
        Full: Move at triple speed, slight damage to objects hit
        Desc: A spell that speeds up your movements.
        Note: You do damage when you run into things, just like the Black Panther
              soul in the Sorrow games. This can be used to destroy weak enemies
              and even some projectiles, such as the fireballs thrown by the final
              boss.
    
    034 [Berserker] 20 MP
        Find: Drops from #090 Armored Fleaman
        Half: STR +50, but constantly attacking and can't move.
        Half: STR +100, but constantly attacking and can't move.
        Desc: Increases strength, but you're limited to attacking only.
        Note: Can cancel out of this by casting again.
    
    035 [Eye for an Eye] 15 MP
        Find: Forgotten City, far left end of path above ground
        Attr: Piercing
        Half: Do damage to enemy when it damages you
        Full: Do twice as much damage to enemy when it damages you
        Desc: A spell of vengeance that shares damage received with enemies.
        Note: Damage seems to be recalculated based on enemy stats, so the numbers
              aren't identical.
    
    036 [Clear Skies] 15 MP
        Find: Sandy Grave, 7 squares above the bottom teleporter
        Half: Creates a projectile shielding zone at character's current position
        Full: Shield zone has twice the height and width
        Desc: A defensive spell that neutralizes ranged attacks.
        Note: Effective against the blocks thrown by Mummy Man.
    
    037 [Time Stop] 50 MP
        Find: Complete quest "Hands of the Clock"
        Half: Stops time for 5 seconds
        Full: Stops time for 10 seconds
        Desc: A high-level spell that stops time.
        Note: Subweapons that travel through enemies, such as the Bwaka Knife, will
              continue to damage while frozen, so this can be useful to hold them
              in one spot.
    
    038 [Heal] 200 MP
        Find: Complete quest "Holy Appearance"
        Half: Heals 50 HP
        Full: Heals 100 HP
        Desc: Healing magic. Restores HP.
    
    039 [Cure Poison] 10 MP
        Find: Burnt Paradise, top left, 2x2 room above 3x3 room
        Half: Cures poison for both characters
        Full: Cures poison for both characters
        Desc: A spell that neutralizes poison.
    
    040 [Cure Curse] 10 MP
        Find: Drops from #031 Ectoplasm
        Half: Cures curse for both characters
        Full: Cures curse for both characters
        Desc: A spell that dispels curses.
    
    041 [STR Boost] 10 MP
        Find: Great Stairway, upper 5x4 room, top left
        Half: STR +15 for onscreen character(s)
        Full: STR +30 for onscreen character(s)
        Desc: Boost STR temporarily.
    
    042 [CON Boost] 10 MP
        Find: City of Haze, Above third teleporter, all the way left
        Half: CON +15 for onscreen character(s)
        Full: CON +30 for onscreen character(s)
        Desc: Boost CON temporarily.
    
    043 [INT Boost] 10 MP
        Find: Tower of Death, top left exit from elevator room
        Half: INT +15 for onscreen character(s)
        Full: INT +30 for onscreen character(s)
        Desc: Boost INT temporarily.
    
    044 [MIND Boost] 10 MP
        Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
              and take the top left exit in the next room; scroll will be on ground
              in plain sight.
        Half: MND +15 for onscreen character(s)
        Full: MND +30 for onscreen character(s)
        Desc: Boost MIND temporarily.
    
    045 [LUCK Boost] 10 MP
        Find: Complete quest "Number of Fortune"
        Half: LCK +30 for onscreen character(s)
        Full: LCK +60 for onscreen character(s)
        Desc: Boost LUCK temporarily.
    
    046 [ALL Boost] 30 MP
        Find: Entrance, above drawbridge (need flying)
        Half: STR,CON,INT,MND,LCK +7 for onscreen character(s)
        Full: STR,CON,INT,MND,LCK +15 for onscreen character(s)
        Desc: Boost all status attributes temporarily.
    
    047 [Gale Force] 20 MP
        Find: City of Haze, one screen above third teleporter
        Attr: Piercing
        Half: Fires one Wind-based projectile which curves up and arcs back
        Full: Fires two Wind-based projectiles which curve up and arc back
        Desc: Tear through enemies with raging winds.
    
    048 [Rock Riot] 20 MP
        Find: Buy from shop(1) for $1,000
        Attr: Blunt
        Half: Drops four small rocks close in front of Charlotte.
        Full: Drops nine large rocks close in front of Charlotte.
        Desc: Dump rocks onto your enemy.
    
    049 [Raging Fire] 20 MP
        Find: Entrance, above Stay Cube training area
        Attr: Fire
        Half: Fires a burst of flame a short distance
        Full: Fires a burst of flame twice as far
        Desc: Fire a burst of flame.
    
    050 [Ice Fang] 20 MP
        Find: Buried Chamber, right side, at the end of a hallway leading left
        Attr: Ice
        Half: Four pairs of ice needles clamp down on enemies in front of you
        Full: Eight pairs of ice needles clamp down on enemies in front of you
        Desc: Summon a sharp, fang-like pillar of ice.
    
    051 [Thunderbolt] 20 MP
        Find: Tower of Death, second 2x3 room above lower transporter, top right
        Attr: Lightning
        Half: A small lightning bolt strikes the closest enemy
        Full: A large lightning bolt strikes the closest enemy
        Desc: Call thunderbolts down from the sky.
    
    052 [Spirit of Light] 20 MP
        Find: Buy from shop(4) for $3,000
        Attr: Holy
        Half: A light ball fires up and then crosses downwards in front of you
        Full: Two light balls fire up and down and cross in front of you
        Desc: Strike enemies with concentrated light.
    
    053 [Dark Rift] 20 MP
        Find: Buy from shop(4) for $2,000
        Attr: Dark
        Half: Creates a small vortex that deals damage to enemies that touch it
        Full: Creates a large vortex that deals damage to enemies that touch it
        Desc: Open a hole into a dark dimension.
        Note: Effective against many enemies in the game, particularly Dagon and
              The Creature.
    
    054 [Tempest] 30 MP
        Find: Tower of Death, 2x3 room above lower transporter, in a spiky alcove
        Attr: Piercing
        Half: Creates a small vertical column of wind that deals damage and can
              destroy projectiles
        Full: Creates a large vertical column of wind that deals damage and can
              destroy projectiles
        Desc: Summon a storm of violent winds.
    
    055 [Stone Circle] 30 MP
        Find: Drops from #066 Dogether
        Attr: Blunt
        Half: Four rocks circle you
        Full: Eight rocks circle you
        Desc: Grants the protection of spirits of stone.
        Note: Effective against locusts used by Abaddon.
    
    056 [Ice Needle] 30 MP
        Find: Buy from shop(2) for $3,000
        Attr: Ice
        Half: Four small needles rotate in front of you and fire out one at a time
        Full: Eight large needles rotate in front of you and fire out one at a time
        Desc: Launch cutting shards of ice.
    
    057 [Explosion] 30 MP
        Find: Buy from shop(5) for $10,000
        Attr: Fire
        Half: Creates one explosion near an enemy
        Full: Creates multiple explosions that bounce back and forth between
              onscreen enemies.
        Desc: Cause an explosion near the enemy.
        Note: Effective against Legion.
    
    058 [Chain Lightning] 30 MP
        Find: Buy from shop(5) for $10,000
        Attr: Lightning
        Half: Shoots out a lightning bolt that bounces once
        Full: Shoots out a lightning bolt that bounces multiple times
        Desc: Create a chain reaction of lightning bolts.
    
    059 [Piercing Beam] 30 MP
        Find: Master's Keep, midway between two transporters
        Attr: Holy
        Half: Fires a beam of light straight forward
        Full: Fires a larger beam of light straight forward
        Desc: Fire a concentrated beam of powerful light.
    
    060 [Nightmare] 30 MP
        Find: Drops from #076 Malachi
        Attr: Dark
        Half: Fires a large meteor straight forward
        Full: Fires a huge meteor straight forward
        Desc: A concentrated mass of fear and agony born from the darkness.
    
    061 [Summon Medusa] 25 MP
        Find: Drops from #057 Medusa Head
        Attr: Dark, Petrify
        Half: Shoots a petrifying beam in a wide arc in front of you
        Full: Shoots a petrifying beam in a wide arc in front of you
        Desc: Summon Medusa and activate the eye of petrification.
    
    062 [Acidic Bubbles] 25 MP
        Find: Drops from #084 Glasya Labolas
        Attr: Blunt, Poison
        Half: Shoots 5 small bubbles that cause poison
        Full: Shoots 10 large bubbles that cause poison
        Desc: Create poisonous bubbles.
    
    063 [Hex] 25 MP
        Find: Drops from #120 Vapula
        Attr: Dark, Curse
        Half: Shoots 5 curse glyphs that do multiple hits
        Full: Shoots 10 curse glyhps that do multiple hits and travel further
        Desc: Incant a powerful curse.
    
    064 [Salamander] 120 MP
        Find: Buy from shop(6) for $200,000
        Attr: Fire
        Half: A fire dragon seeks out enemies and circles through them, dealing
              damage
        Full: The dragon lasts twice as long
        Desc: An ancient fire spell that summons a powerful fire lizard.
    
    065 [Cocytus] 120 MP
        Find: Complete quest "Kill Gergoth"
        Attr: Ice
        Half: Creates a storm of ice particles in an arc in front of you
        Full: Creates a storm of ice particles in an arc in front of you
        Desc: Call forth the frozen winds of hell to create a fearsome blizzard.
    
    066 [Thor's Bellow] 120 MP
        Find: Drops from #129 Amducias
        Attr: Lightning
        Half: Creates a small electric storm that deals damage and sends out five
              lightning jolts
        Full: Creates a large electric storm that deals damage and sends out five
              lightning jolts
        Desc: An ancient lightning spell that creates a ball of lightning.
    
    067 [Summon Crow] 40 MP
        Find: Drops from #103 Black Crow
        Attr: Piercing
        Half: Two crows hover around you and take turns swooping at enemies
        Full: Four crows hover around you and take turns swooping at enemies
        Desc: Summon a Crow to use in battle.
    
    068 [Summon Ghost] 40 MP
        Find: Drops from #028 Ghost
        Attr: Dark
        Half: One ghost hovers around you and moves to hover over nearby enemies
        Full: Two ghosts hover around you and move to hover over nearby enemies
        Desc: Summon a Ghost to use in battle.
    
    069 [Summon Skeleton] 20 MP
        Find: Drops from #003 Skeleton
        Attr: Blunt
        Half: Two skeletons appear in front of you to toss bones
        Full: Four skeletons appear in front of you to toss bones
        Desc: Summon a Skeleton to use in battle.
    
    070 [Summon Gunman] 20 MP
        Find: Drops from #052 Skeleton Gunman
        Attr: Piercing
        Half: Two skeletons appear in front of you to shoot straight forward
        Full: Four skeletons appear in front of you to shoot straight forward
        Desc: Summon a Skeleton Gunman to use in battle.
    
    071 [Summon Frog] 20 MP
        Find: Drops from #063 Frog
        Attr: Ice
        Half: Three frogs appear in front of you and hop forward
        Full: Six frogs appear in front of you and hop forward
        Desc: Summon a Frog to use in battle.
    
    =============================[ Dual Crush Moves ]==============================
    
    072 [Rush] 50 MP
        Find: City of Haze, second building, largest room, bottom right exit
        Desc: A basic combination where both partners take turns attacking.
    
    073 [Holy Lightning] 100 MP
        Find: City of Haze, just to the right of third building
        Desc: Summon lightning in the shape of a cross.
    
    074 [Axe Bomber] 100 MP
        Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left
              and take the top right exit in the next room; follow it to a dead end
              and there will be a breakable wall with the scroll behind it
        Desc: A combination attack from both sides.
    
    075 [1,000 Blades] 80 MP
        Find: Sandy Grave, 5 squares above the bottom teleporter
        Desc: Attack with a hail of knives.
        Note: More knives connect when cast with both characters out. Effective
              against Astarte and Final Guard. Enemies can still move during the
              attack, though, so a Hercules Ring can prevent you from being knocked
              out of the attack by regular hits.
    
    076 [Volcano] 150 MP
        Find: Nation of Fools, 4 squares right from north transporter
        Desc: Summon an erupting volcano.
    
    077 [Meteor] 200 MP
        Find: Forgotten City, boulder room, bottom right (need Frog Morph)
        Desc: A powerful spell that summons a meteor.
    
    078 [Grand Cruz] 180 MP
        Find: Complete quest "Master the Holy Power"
        Desc: A secret technique of the Belmont family that releases holy energy.
    
    079 [Divine Storm] 150 MP
        Find: Dark Academy, top middle, above breakable ceiling near Ruler's Sword
        Desc: Create an intense rain of holy water.
    
    080 [Dark Gate] 130 MP
        Find: Forest of Doom, above a breakable ceiling in the middle of the dark
              cave area (need flying)
        Desc: Open the gates of darkness.
    
    081 [Greatest Five] 250 MP
        Find: Nest of Evil, defeat final boss
        Desc: Summon four legendary warriors to join the battle.
        Note: Simon, Trevor, Leon, Juste, and Richter. Yes, I know the in-game
              description says four.
    
    ==================================[ Relics ]===================================
    
    --- [Change Cube]
        Find: Entrance, under drawbridge
        Desc: Switch main player character with [(X)].
    
    --- [Call Cube]
        Find: Entrance, in front of drawbridge
        Desc: call partner with [(A)]. Press again to send partner away.
    
    --- [Skill Cube]
        Find: City of Haze, two squares below third transporter
        Desc: Call partner to use their skill or magic with [(R)].
    
    --- [Wait Cube]
        Find: Entrance, climb up and left after Behemoth destroys the wall
        Desc: Call partner with [(v)+(A)] to have partner stand still on the spot.
    
    --- [Acrobat Cube]
        Find: Defeat the boss of City of Haze
        Desc: Spring off partner's shoulders to jump again in midair.
    
    --- [Push Cube]
        Find: 2 squares above third transporter
        Desc: While pushing an object, call your partner to help you push.
    
    --- [Lizard Tail]
        Find: Complete quest "Preparations"
        Desc: Slide into narrow spaces with [(v)+(B)].
    
    --- [Stone of Flight]
        Find: Great Stairway, right after Keremet fight
        Desc: Double-jump in midair.
    
    --- [Griffon Wing]
        Find: Forgotten City, far left (base of pyramid, need Owl Morph)
        Desc: Jump higher with [(^)+(L)].
    
    --- [Strength Glove]
        Find: Sandy Grave, continue left after boss fight
        Desc: Increase pushing power.
    
    --- [Spinning Art]
        Find: Complete quest "The Spinning Art"
        Desc: Perform a spinning evasion move with [(>) (v) (<) (>)+(Y)].
    
    --- [Martial Art]
        Find: Complete quest "The Martial Art"
        Desc: Perform a jumping knee kick with [(^) (<) (v) (>)+(Y)].
    
    --- [Critical Art]
        Find: Nation of Fools, 1 room up from Legion
        Desc: Use your weapon's critical move with [(>) (>)+(Y)].
    
    --- [Whip Skill 1]
        Find: Entrance, above the save room after Behemoth destroys the wall
        Desc: After attacking with the whip, hold [(Y)] to let it drop.
    
    --- [Whip Skill 2]
        Find: Complete quest "Defender of the Stairs"
        Desc: While jumping use [(v)+(Y)] to attack diagonally downward.
    
    --- [Book of Spirits]
        Find: Entrance, above the room between the transporter and Wind's room
        Desc: Display the names of enemies when you attack them.
    
    ==================================[ Credits ]==================================
    
    priestofb - Pointed out that Dart always hits bullseye when mastered
    
    Jigglysaint - Suggested using Astral Ring to display MP cost for each skill
    
    beast404 - Pointed out that Toad Morph does more damage when fully charged
    
    locust.inferno - Pointed out that Yagyu Shuriken doubles in size when mastered
    
    If you helped me out and some point and I forgot to mention your name, feel
    free to contact me and I'll add you in.
    
    ===============================================================================
    
    (C) 2007 DarthNemesis
    

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