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    FAQ/Walkthrough by draferen

    Version: 0.6 | Updated: 12/25/06 | Search Guide | Bookmark Guide

    Castlevania: Portrait of Ruin Walkthrough
    Castlevania is copyright Konami Corp. 1986-2006
    Version 0.6
    
    HAPPY 20th ANNIVERSARY CASTLEVANIA
    
    Copyright 2006 Draferen
    email: gpro83@gmail.com
    
    Draferen here, and you're looking at my very first FAQ and walkthrough. It just
    happens to be for Castlevania: Portrait of Ruin for the Nintendo DS. If you have
    any questions, comments, or strategies then feel free to email me at the address
    above. Just make the topic, "Portrait of Ruin" and nothing else, or it will be
    deleted immediately. I wrote this guide as I played through the game, so it
    will be updated often and somewhat periodically as I try to add hints, quests,
    weapons, items and whatever you need to do next. Anyway I just want to make
    one thing clear, this guide will be full of spoilers, so if you don't like 
    spoilers, too bad. 
    
    *COPYRIGHT WARNING*
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    *END WARNING*
    
    Table of Contents:
    1. Version History
    2. Controls
    3. Characters
    4. Walkthrough
    5. Bosses
    6. Enemies
    7. Quests
    8. Items
    9. Weapons *
    10. Armor *
    11. Subweapons, Spells, and Dual Crushes
    12. Relics
    
    ======================
    1. Version History:
    Version 0.1 - December 10, 2006: Created Basic Layout and 
    added walkthrough until you meet Wind and unlock the Shop.
    Version 0.15 - December 11, 2006: Added a lot of crap.
    Walkthrough through Keremet completed
    Version 0.25 - December 12, 2006: Fixed a few errors.
    Much more walkthrough and supplementing info added.
    Version 0.5 - December 14, 2006: Decided to add an Enemies section. 
    More Walkthrough. 
    Version 0.55 - December 16, 2006: Small update, finished Nation of
    Fools walkthrough, added a few enemies.
    Version 0.6 - December 25, 2006: Another small update, haven't had
    the time to work on this as much as before. Added walkthrough until
    Forest of Doom.
    ======================
    ======================
    2. Controls: 
    
    Left and Right Buttons: Move left or right
    Down Button: Crouch
    Y Button: Attack
    B Button: Jump
    A Button: Call Partner and send them away
    Up Button: Prepare Subweapon, Spell, Talk, Use Save Room 
    or Warp Room
    R Button: Use partner's Subweapon or Spell
    Select Button: Switch between Stats and Map
    Start Button: Pause
    ======================
    ======================
    3. Characters:
    
    Jonathan Morris: Jonathan is 18 years old, he's the protagonist. 
    Has a tendency to be hot headed and not think things through 
    (aren't most video game protagonists this way?). He wields the 
    Vampire Killer, the legendary whip of the Belmont Clan that has 
    defeated Dracula for centuries. Jonathan is also energetic, despite 
    his youth he thinks he can take everybody down. You'll get a lot 
    of comedic relief from him too.
    
    Charlotte Aulin: Charlotte is a 16 year old magic user. She is 
    extremely intelligent but thinks little of others' business and feelings. 
    She LOVES to talk and will always say that she's not a kid. She is 
    very mature for a 16 year old though. Is loved by many on the 
    GameFAQs message boards.
    
    Vincent Dorin:  Vincent is a 32 year old Monk. He's cowardly, 
    but he acts as a guide and runs the store. An easter egg will reveal 
    some funny dialogue between him and Jonathan or Charlotte, or 
    both.
    
    Wind: Wind is your local friendly ghost that you find during your
    adventures here at Castle Dracula. He's the guy who'll give you 
    quests which are all optional (except 1) some of them being
    down-right fun. He reveals some important information about
    the castle to you early on.
    
    Brauner: Brauner is the Lord of the castle at the moment. He 
    wishes to cleanse humanity after the deaths of his daughters.
    Of all things he uses friggen paintings to augment his power,
    wussy sounding I know.
    
    Stella: Stella is one of the two sisters who considers Brauner
    their father. When you play the game, you'll notice that they
    are intricately woven together with another character you
    meet during your playing time. She will annoy you to no end
    until you do something good for them. Uses physical attacks.
    
    Loretta: Loretta is the other sister. Her description can be
    taken the same way as Stella's. Uses magical attacks.
    
    Death: The most notable thing about him that you don't
    already know is that he's lawful evil with samurai like
    aspects.
    
    John Morris: Jonathan's father, deceased. Star of
    Castlevania: Bloodlines
    
    Richter Belmont: One of the game's most infamous typos,
    ranking up there with "Game Ober," and "Charotte." You'll
    see his name as "Richiter" with an extra 'i' in there somewhere.
    Don't believe it, you Castlevania noobs, it's really Richter.
    Star of Dracula X: Chi no Rondo for the TG16 and Dracula
    X for the SNES. Played a major role in Castlevania: Symphony 
    of the Night for the PS1.
    
    Trevor Belmont: The first Belmont to destroy Dracula. No
    typos in this name. Star of Castlevania 3: Dracula's Curse, 
    and played a role in Castlevania: Curse of Darkness.
    
    Sypha Belnades: Trevor's lover, helped him out in
    Castlevania 3.
    
    Grant: Helped Trevor in Castlevania 3.
    ======================
    4. Walkthrough: (under construction)
    
    1. The Beginning
    2. Entrance
    3. City of Haze
    4. Entrance Pt. 2
    5. Buried Chamber
    6. Great Stairway
    7. Sandy Grave
    8. Great Stairway Pt. 2
    9. Nation of Fools
    10. Tower of Death
    11. Entrance Pt. 3
    ======================
    *************************
    The Beginning
    *************************
    Start the game and hit "New Game". Input your name and edit your
    emblem.
    
    The game begins with a scrolling text introduction about the basic 
    time period and plot for this part of the game. When it is completed 
    you see a monk pacing back and forth. Enter Jonathan Morris, you 
    control Jonathan now. Walk up to the Monk and talk to him, this is 
    Vincent, he'll recognized Jonathan immediately because you're 
    carrying the Vampire Killer. SURPRISE!! Jonathan can't use the whip 
    because he's 1) Not a full-blooded Belmont and 2) Not the rightful heir 
    at this point. The girl following Jonathan will finally talk and Jonathan 
    will reveal that she is Charlotte. Later on, Vincent will reveal that he 
    runs the store. Everything else is fairly unimportant.
    
    *************************
    Entrance
    *************************
    First thing you want to do is drop down. Now walk to the right and 
    receive the "Change Cube". The Change Cube allows you to switch 
    characters freely by pressing the X Button. Go to the far right and 
    jump up the platforms, now jump to the platform on the left to receive 
    the "Call Cube". The Call Cube lets you call your parter by pressing 
    the A Button, press it again to send them away. Stay standing on the 
    switch. Jonathan will comment about not being able to open the bridge 
    by himself. Call Charlotte, the bridge will now fall all the way down. 
    You can keep her out or send her away, it's your choice. The next 
    room contains zombies, kill them all with the Vampire Killer and 
    proceed to the right. The next room has nothing in it so keep going right. 
    More zombies, kill them and keep going to the right, when you 
    notice a platform in the floor, press down and B to drop down. You'll 
    get the Tome of Arms 1 for Charlotte, equip it. Drop down again and 
    go left to get the Short Sword for Jonathan, equip it. Drop down again 
    and go all the way to right to access your first save room. Go ahead and 
    save it. Go back to the previous room and return to the top, go right to go 
    into a room with a bunch of cracked pillars. Before you do anything you 
    may want to send your partner away if you have both of them 
    out. Attack them to break them. After a few you'll be chased by the 
    Behemoth, PICK UP THE PACE!!! Right before the end you'll find 
    a few platforms, the topmost one has Beef Jerky, get it and stay on the 
    top platorm until the Behemoth goes by. Go right some more and get the 
    Knife. Keep going right to access another Save Room and save it again. In 
    the previous room you'll notice another shiny crystal at the top of the 
    right side,ignore it because you can't get it yet. Go up the left side and 
    go left now. Kill the skeletons. In the next room you'll find the "Wait 
    Cube" right at the beginning. Have Jonathan stand on top 
    of the glowing statue and use the Wait Cube. Now push the 
    cube all the way to the left and switch characters. Now you can jump 
    up to the second level. Go right and you'll find Raging Fire, it 
    automatically equips on Charlotte. Go a little to the left and 
    jump up to the third level and keep going left. More Skeletons 
    and some Axe Armors, kill them all, you need the experience right
     now. Keep going left to get into a big room jump to the left 
    to get a Head Guard, equip it on Jonathan.  Head to the top of the
    big room and jump up there, kill the Axe Armors, and grab 
    the Book of Spirits. Keep going left to unlock a Warp Room. 
    Go back to the big room and drop down, on the left you'll 
    notice two narrow passageways, we can't get in those right now so go 
    right. You can go ahead and step the switch in the middle of the 
    bottom level to unlock a wayback to the beginning of this area. 
    Now go right and enter the room.
    
    Enter Wind:
    In this room a cutscene will initialize, Jonathan will sense a strange 
    presence and they'll walk down the stairs and a blue person will 
    appear from the glowing light on the floor. Charlotte will notice 
    how it's not human, but it once was. Jonathan will want to kill it 
    but Charlotte will stop him saying that he's not evil. The Blue 
    Person will finally start talking now. At first he'll say he's a 
    ghost and he needs no name. Charlotte will be amazed 
    that he's kept his conscious within Dracula's Castle. Jonathan 
    will still want to kill him. Blue will now say something about 
    how Jonathan can't use the Vampire Killer, Jonathan almost 
    goes ape, but Charlotte stops him at the last second. Charlotte 
    will inquire into his knowledge of the Vampire Killer. Blue will 
    now talk about how he cast a barrier on himself before he died 
    and bound himself to this specific room in the castle. Blue is 
    free but inside a prison at the same time. Charlotte will be 
    amazed again that he cast a barrier that should in fact be 
    impossible. Blue will now give you a name to call him, Wind. 
    Charlotte will now wonder why he's here, her logic being that 
    if he could cast a barrier that powerful and bind himself there, 
    why couldn't he just cast something else to get him out. Wind 
    will now comment on Charlotte's intelligence, Charlotte gets all 
    pissy because Wind's treating her like a child. Wind will ask 
    who the boy is and Jonathan gets all pissed because now he's 
    the one being treated like a child, and he gives Wind his name. 
    Wind says the only reason he remains in the castle is "regret". 
    He's going to be there until the Lord of the Castle is vanquished. 
    *NOTE: If this is your first time playing the game, you'll probably 
    think he's talking about Dracula, this will be brought into more 
    detail later.* Jonathan asks what Wind is going to do if he can't 
    move, Wind says he can give you items and techniques he had 
    in life. Jonathan still wants to go it alone but Charlotte
    will try to talk some sense into him but mentions Jonathan's father. 
    Big no-no. Jonathan turns into a drama queen, and asks Wind for 
    his help. Wind will help you only if you accept his tasks.
    
    You'll go into the Quest Selection screen, there's only one choice so choose 
    Preparations. Just go right and you'll see Vincent. Vincent will say some 
    things, Charlotte will comment on how his shop just happens to be here. 
    Buy a potion and map from him. Also this room doubles as a Save 
    Room so you can save your game behind Vincent. Talk to 
    Wind and hit Preparations again to get a Lizard Tail. The 
    Lizard Tail allows you to slide by pressing Down+B. Now 
    Wind will comment about the Castle's Lord, Charlotte will ask about 
    Dracula. Wind will tell you that good ol' Dracula is not the Lord 
    of the Castle right now. Jonathan acts extremely stupid by saying 
    that Dracula is why the Castle is called Dracula's Castle. Wind will
    tell you that it is Dracula's Castle, but the Lord is a vampire 
    named Brauner. SURPRISE!!! Charlotte is shocked and
    in disbelief. Wind will say that Brauner has been a secret 
    for years, and that Brauner infuses his magic into painting 
    in order to increase his own power. Wind tells you to search for 
    these paintings, which we will. Charlotte now has a false sense of 
    security, and Wind warns the two. Jonathan according to Charlotte 
    is unreliable but never breaks his word, a nice little paradox for 
    you. Go ahead and buy a fewmore potions and save your 
    game in Vincent's room.
    
    Go back to the big room and now slide through the narrow 
    passageway on the second level. When you enter the room 
    you'll get adescription about paintings from Charlotte 
    and how it must be one that Brauner uses that Wind told 
    you about. Jonathan will recommendripping it to shreds 
    but Charlotte describes how pointless it will be as it will 
    simply rejuvenate. You'll get a description that Johnathan 
    can't understand and he asks for it to be dumbed down. 
    Nothing left but to enter it.
    
    *************************
    City of Haze
    *************************
    Go right and you'll find a Warp Room (no, you can't warp from 
    a painting Warp Room, straight into a castle Warp Room). 
    Keep going right. You can break the street lamps for money 
    or hearts. Kill the skeleton and the next enemy is a Death 
    Mask, it may take some time to take down at level 1 but 
    they'll get much easier. Keep going right into the next room 
    and pick up the Clover Tiara, equip it on Charlotte. Jump 
    up the platforms and kill the skeleton. Go to the top and 
    head right and kill the Axe Armor, go up the platforms. 
    At the top head left and you'll find another Axe Armor, some 
    hunks of meat that swing when you hit them, and a Kirtle at the 
    far left of the room. Go back after you've had your fill of meat
    beating. This time go to the right and drop down, keep 
    dropping down until you see the Leather Cuirass, equip it. 
    Go down to the bottom and kill the skeletons, now go back 
    up and kill the skeleton. At the far left, drop down into the 
    next room. Nothing in this room except some money, so keep 
    going right. You'll be back outside and you'll see an Andras, kill it 
    and go right. In the next room, you'll find a White Corsage, equip it and go 
    right into a Save Room. Save the game and go back into the previous 
    room and go up. You'll find a Leather Corset, equip it only if you're willing 
    to sacrifice an INT point for a DEF point and go left. You can break the 
    things on the tables for money. You'll find another Death Mask so kill it 
    and keep going right, now go up the platforms into the next room. You'll 
    immediately run into a Zachhino and Forneus, so kill them both. Go left 
    and go up the platforms. In here, you'll run into more Death Masks so
    kill them quickly and movealong to the left. In the next room, drop down 
    while collecting money. At the bottom you'll find an Axe Armor waiting 
    for you so kill him and go right, in this room you'll find your first Dual 
    Crush, Rush. Go back and go up the platforms on your left. You'll find 
    another Axe Armor waiting for you, kill it and go up. At the top, you'll
    find a Claymore, equip it and head right. Kill the Axe Armor and at the 
    far right, you'll find some Sandals, equip it. Drop down and kill some 
    Mini Devils. Go right and you'll see some Claymore bait in the form of 
    Zombies and Slingers, go right. In the next room, you'll run into another 
    Forneus, kill it and go up. Go left and kill the Zacchino, grab the Leather 
    Whip but don't equip it. Climb on the platform and jump onto the narrow
    passage, get the potion and move right. Now move down and kill the Axe 
    Armor. Go to the right and kill the two Forneus's (Fornei?) and move right. 
    In the next room, go up and kill the Zacchino at the top. To the left there's 
    another Warp Room, go back and go right now. At the far right, there's 
    some Enamel Pinheels, they don't increase anything more than the Sandals 
    you have on, so don't bother equipping it. Go to the bottom and head right, 
    in this room, you get another Dual Crush, Holy Lightning! Head back 3 
    rooms, and go down then left. Go left again and kill the Peeping Eye. 
    Now go down, and kill some bats as they fly at you. QUICK! GO 
    DOWN AND GRAB THE MONEY BAG!! Good job, you just made 
    $1000. Go left into the save room and save. Now go right and you'll see a 
    glowing cart and a switch. Stand in the cart and tell your partner to Stay. 
    Now go hit the switch and switch to your partner. Head right, a Peeping 
    Eye will come floating towards you, so kill it and go up for now. At the 
    top of this room, go right and you'll find a Warp Room, go back and go 
    up now. Kill the Slinger above you and move to the right, you'll see two 
    items here, one on the top, and one on the bottom, on the top we have 
    the Gale Force, equip it and go to the right, now slide under the top platform 
    to get a Mace, equip it and go back down. Go to the bottom and head 
    right, you'll get a Skill Cube, continue to the right. Kill the Slingers and 
    Axe Armors and continue to the right. Kill the Peeping Eye and go right 
    into the Save Room, save and go back a room. Now go up and kill the 
    Slinger at the top, continue to the right and kill the Slingers and Forneus and 
    continue to the right. Kill the Death Mask and go right, you'll find a 
    Houppelande, equip it and go down, kill the Axe Armor and Mini Devil. 
    Go right and kill the Zacchino, and continue. In the next room, kill the 
    Mini Devil and go up. Kill the Death Mask and some more Mini Devils, 
    go left and you'll see a bag of $1000. Go right now and kill the Peeping 
    Eye and Zacchino, go up and right to find a Warp Room. Go back and 
    go up. Kill the Slingers and go right to find a Save Room and save your 
    game. Go back and go up now. Kill the Mini Demons as yougo left and 
    you'll see a door at the end of this room. Prepare for the first boss of the 
    game.
    
    *************************
    Dullahan
    *************************
    Stats: 600 HP 500 EXP 
    Attacks: He'll put his head on his shoulders and balls of 
    pain will shoot at you, after that he'll throw his head and smaller 
    ballswill shoot, you can take them out with an attack. He'll also 
    lunge at you with his spear, move back because his whole body 
    will follow, and the body's what's dangerous because his 
    spear goes right over your head if you're standing on the ground.
    His last attack is a jump in which he jumps up and stabs 
    his spear into the ground, shockwaves follow.
    My Equipment:
    Jonathan: 
    Weapon: Mace
    Subweapon: Axe
    Body: Houppelande
    Head: Head Guard
    
    Charlotte:
    Weapon: Tome of Arms 1
    Spell: Raging Fire
    Body: Kirtle
    Head: Clover Tiara
    Legs: Sandals
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: When he puts his head on his shoulders, run and 
    stop when they shoot out and all of them will miss. When he throws
    his head and the smaller balls are shooting, attack them and 
    they'll disappear. When he lunges at you, get plenty of space between
    him and you as his body will lunge towards you but his spear 
    will go flying over your head. When he jumps in the air get out of his
    way and jump when the shockwaves come. Attack him in 
    between his attacks and he'll go down soon enough with the Mace, if 
    you jump and attack he should get damaged twice. You can use 
    Holy Lightning to cause some pain.
    
    Grab the ball to heal, Charlotte will say that the creature was the 
    core of some magic energy. Jonathan acts stupid, thinking Brauner 
    is totally defeated by now, and Charlotte says that his power has 
    decreased a bit. Enter Loretta, she smells maggots and it looks
    like she's talking about you! Jonathan may not be bright but he 
    knows a vampire when he sees one, Loretta acts all holier-than-
    thou and insists that she's a LADY. She does acknowledge a slight 
    weakening but she has bad news, there's more paintings Charlotte 
    already knows and Jonathan is clueless. Loretta enters the danger zone 
    by calling Charlotte a child. Jonathan wantsto pick a fight and this time 
    Charlotte agrees. But Jonathan can't use the Vampire Killer so it's all for 
    naught. Loretta has ordersnot to fight you so she runs away. Go back 
    and save. 
    
    Go back through the boss room, in the next room, you receive an
    Acrobat Cube, this will be useful to access some areas. In the 
    next roomwe're going to go up, so kill the Slingers, Mini Demons, 
    and Death Masksalong the way. At the top right, use your fancy 
    new Acrobat Cube to getto a cape. Equip it and move left now. 
    Go into the room at the top leftand you'll find the Thick Glasses, 
    these give a nice INT boost to Charlotte. Now go back and 
    drop all the way down the left side. Kill the Axe Armor in the 
    next room and move left. Go up in this room and kill the Slinger. 
    Use the Acrobat Cube to get some Moonwalkers. Now drop
    down to the bottom and go through the platform, kill 
    everything in here and get the Axe. Equip it and go back up 
    and head left. Kill everything and go down at the end of 
    this room. Go left since there's nothing in this room. We're going
    up again so kill everything along the way and at the top right, use
    the Acrobat Cube again to get the Long Sword, don't equip it.
    This time in the far left there's a Velvet Ribbon, if you equip it you
    lose those INT points you have with the Thick Glasses, so don't 
    do it. Drop all the way down the left side and go left through the
    next room. Keep going left until you get the Push Cube, use it to
    move that glowing cart. Keep going left after you do that though,
    don't drop down just yet. Kill the Andras' and keep going left,
    now kill the line of Axe Armors and grab the CON Boost. Go 
    back to the room where you pushed the cart and drop down.
    Head to the Warp Room that's right under you and warp to 
    the painting's entrance.
    
    *************************
    The Entrance Pt. 2
    *************************
    
    First thing you can do is another quest if you want, I won't go
    into detail here. You can check out what Vincent has and then
    save your game. Head back to the room that had the two ways
    up, and you couldn't get up the left side. Go up the left side
    using the Acrobat Cube. You'll get Whip Skill 1 at the top.
    You can save it again if you want and then go right. Keep
    going right and pick up the Spear but don't equip it. Save
    and prepare for the boss.
    
    *************************
    Behemoth
    *************************
    Stats: 800 HP 1000 EXP
    Attacks: He'll charge out of the room and come back in, 
    touching him will hurt, he'll jump into the air. He'll stick
    his tongue out and it wiggles all over, it hurts too. He
    spits balls of pain at you, hit them to make them go away.
    My Equipment:
    Jonathan:
    Weapon: Axe
    Subweapon: Axe
    Body: Biker's Jacket
    Head: Head Guard
    Legs: Moonwalkers
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 1
    Spell: Gale Force
    Body: Houppelande
    Head: Thick Glasses
    Legs: Sandals
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: When he charges you, get onto the platform and
    jump as he runs by. When he jumps, slide under him, he'll
    usually follow a jump with a run out of the room, when 
    he sticks out his tongue, just get away from him any 
    possible way. Hit the balls of pain to make them go away
    Keep your distance from him and keep attacking him. 
    Holy Lightning hurts him. Use potions to stay alive 
    and tonics to recharge Holy Lightning faster. 
    Only call out your partner when you want to use 
    Holy Lightning.
    
    Go back and save now. Go back through the boss
    room, go down now since you can't do anything
    in the room to your right. At the bottom, go through
    the door.
    
    *************************
    Buried Chamber
    *************************
    
    Head right killing the Golem and Skull Archer
    along the way. Go down at the end of the room
    and watch out for Unes. Kill them when you find them.
    At the bottom of this room, head left to find an Anti-Venom,
    drop down now. Head left into the next room and you'll find
    Offensive Form. Go back to the second room and go right now.
    Kill Mud Men as the appear and the Ice Shades as well,
    they'll just be annoying if you don't. Keep going right. For
    this next part, I recommend that you go up first and circle
    around, killing everything as you go of course :) Just keep
    an eye out for Golems, they can be tough if you're underleveled.
    Work your way down and around again. Watch out for 
    Invisible Men (Micheal Jacksons :)) on the bottom screen,
    they're tough to see once they get their outfits off. At the
    far left of the bottom room, you'll find a Cestus, don't
    equip it, it sucks. Now work your way back around
    to the right side of the square and head right. Head
    right again to find a Save Room, you can save it if you
    want. Go back and go down now. At the bottom of
    this room, go left to find a Warp Room. Go right now
    through the previous room and right again. In the next room
    you'll run into your first Dragon Zombie as kind of a mini-boss.
    Kill him, he's not hard at all, if you enter and re-enter, the
    Dragon Zombie is replaced by Mermen. Keep going right
    now. Watch out for random Bats, they're more annoying
    than anything. In the next room, you'll find some Mermen,
    Slimes, and Frozen Shades just kill them and move on.
    In the next room kill the Invisible Man quick and go up.
    There's a bat hiding up in the upper left corner so watch
    out for him. In the next room, there's a Slime on the ceiling,
    get him down and kill him, watch out for the Frozen Shade,
    continue on killing everything and going right. When you see
    the platforms, go up them because there's nothing to your
    right for change. Go up and kill the Slimes while watching
    out for random Bats. At the top you'll find a Potion, head
    right through the next room. Kill the Invisible Man and grab
    the Bandana. Go left now and kill the Frozen Shades, at the
    far left of this room is the Ice Fang spell. Go up now and
    watch out for random Bats, about halfway up this room,
    you'll find a Copper Plate, equip it if you want. Go up then
    left, kill the Invisible Man quickly and continue to the left.
    
    *************************
    Great Stairway
    *************************
    
    First thing's first, kill the Skull Archer and move up, killing
    the Skelerang on your way. Head left now.
    
    Enter Death:
    When you enter this room you'll see a Skeltor looking
    version of Death. Jonathan's all surprised so they jump
    down. Death had a hunch you would show up and cause
    problems for his master, Dracula. One problem though,
    Dracula's not around, and Brauner is the master of the
    castle right now. Jonathan's puzzled as to why Death
    is still around. Death insists that the castle belongs only
    to Dracula and Charlotte is actually wrong. Death
    doesn't know who Brauner is or what he would be doing
    at Dracula's Castle. Jonathan gets pissed at him, Death
    even with all his power didn't sense Brauner around here.
    Jonathan makes another enemy, and Death goes into
    the Danger Zone by saying that Jonathan's father was
    much stronger than Jonathan and now he's dead. 
    Jonathan goes off like a bottle rocket. Charlotte 
    becomes the General in this situation, and tries to calm
    Jonathan down. Death gets a good laugh out of the situation
    and continues on his Deathly business. Jonathan explains how
    he goes crazy when someone mentions his father. You get some
    history about Jonathan's father, if it interests you. 
    
    Go left twice to find a Warp Room, go back and go up now.
    Head right and take out all the Persephones along the way.
    In the next screen go down to find Don Quixote, equip it and
    go right to find a Save Room. Save it and go back up and right.
    
    *************************
    Keremet
    *************************
    Stats: 666 HP 2000 EXP
    Attacks: Shoots balls of pain at you, shoots a big ball of pain
    straight ahead. 
    My Equipment:
    Jonathan:
    Weapon: Axe
    Subweapon: Offensive Form
    Body: Copper Plate
    Head: Bandana
    Legs: Sandals
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Don Quixote
    Spell: Ice Fang
    Body: Houppelande
    Head: Thick Glasses
    Legs: Inuit Boots
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: Attack until he comes out and start wailing on him, when
    he shoots small balls, hit them to make them go away. When he
    shoots the big ball, get out of the way. Use Holy Lightning to 
    cause pain. Use Potions to stay alive. Just keep attacking his
    head area to make him go down eventually. 
    
    * Alternate Strategy *
    This alternate strategy is courtesy of neeker and I take absolutely
    NONE of the credit.
    "There's actually an easy way to kill Keremet (Great Stairway boss). 
    To do so, jump onto the pot itself, and start whacking the pot from on 
    top of the edge of it. Keremet will pops his head out soon, but if you're 
    standing on the edge, you can avoid being hit. He can shoot balls and 
    summon small slimes for all he likes, but the place you're standing would 
    be a blind spot that these balls and slimes can never hit. Keep slashing 
    away until he retreats, and then repeat the process until he's gone. You 
    can finish him off without losing any health, and without using any magic or 
    combo."
    
    Go back and save. Go back through the boss room and grab the
    Stone of Flight, YOU CAN FINALLY DOUBLE JUMP!!! Watch
    out for Larva that fly around randomly. Grab the Partisan at the top
    and go right. Kill the Catoblepas and move on, in the next room go
    right instead of up. We've got something to take care of before we
    go up. In this room kill the Skull Archers and the Lerajie. At the right
    side of the top of the room grab the Iron Leggings and equip them.
    Move down now, there's a crumbling floor that you can use to take
    straight to the bottom, or you can kill everything on your way down.
    At the bottom go all the way left to find a Nun's Habit and a Mimic.
    Kill the Mimic and equip the habit if you want. Now go right into
    the next room. These Persephone have vacuums, head right again
    to find a Save Room, save it and go back and head down. At the
    bottom, head left to find a Warp Room, now head right and enter
    the painting.
    
    *************************
    Sandy Grave
    *************************
    
    Welcome to the Egyptian painting, this is one of the new, original
    areas that IGA decided to make in this game. Head right to find a
    Warp Room, head right again. Kill the Mummies as they appear,
    and keep going right. Kill the Mummies and Devil Wheels as
    they appear. Keep going right and climb the sand dune.
    SURPRISE!!! A Sand Worm just came to ruin your fun, kill it
    and go stand where the Sand Worm was, allow yourself to
    sink in the sand. Drop down to get your first HP Max Up!
    Head back up and continue to the right. Red Skeletons
    are invincible so attack them, run over them and get away from
    them. Grab the Steel Whip and jump up to the top of this
    statue. Head right to find a Save Room, go ahead and save, now
    head back and go down. Go right through the narrow passage
    and keep going right. Head down now to find a lot of Red
    Skeletons and a lot of money, go right at the bottom. Kill
    the Amphisbaena, and keep going right. When you step
    on the platforms in this room the statue may or may not
    shoot lasers at you, it depends on if there's a money sitting
    on it. Grab the money and backdash quickly, then jump over
    the platform to advance. Make sure you grab the Diamond
    Brooch as well on your way. In the next room, go all the way
    to the bottom and go left, go through the Warp Room to find
    a Save Room, save it if you want. In the previous room, go
    right through the halfway point, kill the Ghosts and Elgiza
    as the appear. In the next room, kill the Mummies and the
    Dragon Zombie. In the next room, kill the White Dragon
    and go right. Kill the White Dragon at the top and get 
    behind him to get an MP Max Up. Go left at the top
    to get to the next room. In this room, you need to jump
    over the balls as they roll towards you, jump into the spaces
    in the ceiling to make it easier. Make sure you climb up in
    between balls, head left when you get past them. In this room,
    kill the Mimic and then grab the High Potion. In the next room
    go left, killing Mummies and Ectoplasms along the way. Kill the
    Spittle Bones as they appear as they will annoy you, at the bottom
    kill the White Dragon and grab the money that's behind it, work
    your way to the top now. Grab the 1,000 Blades at the top and
    go back down now. Head back through the Mummy room, now
    kill the Fleamen as they are ALWAYS annoying. Go through the
    top. Now before you go right, we're gonna backtrack to the left.
    Kill everything as you work your way to the top. On the right is
    some money, on the left is Clear Skies. You can go back and save
    if you want, otherwise head back to the right. 
    
    Enter Brauner:
    When you enter the room to the right of where you came back up,
    you'll find a pale man with red eyes, meet Brauner, the lord of 
    the castle at the moment. He is surprised by the fact you are IN
    the painting. With him are Loretta and Stella, and they provide
    backup. Jonathan actually says something smart in identifying
    Brauner. Stella demands that Jonathan show her father some
    respect. Brauner makes the usual demonic "we're-better-than-
    humans" insult. Now Jonathan goes back into stupidity, he
    wants to know if Brauner's trying to revive Dracula, and just
    what he's doing this fine afternoon inside an Egyptian pyramid.
    Loretta and Stella act all snobbish. Charlotte acts as the usual
    brains of this outfit and realizes that Brauner does not wish to
    revive Dracula. Brauner makes a comment about how many
    times Dracula has failed (thanks to Alucard and countless
    Belmonts). Brauner decides that it's up to somebody else
    to control humanity, and who better than he? He makes it
    seem like he's doing a charity by making his actions for the
    sake of his own daughters. Brauner then makes a comment
    about how "Humans bring death and ruin to everything of
    beauty." WWII allusion anyone? Jonathan wants to know
    why the castle is here if Dracula isn't. Brauner reveals his
    plans to use Dracula's immense power to augment his own,
    so he can reshape the world in his image. Charlotte realizes
    that Brauner only wishes to use Dracula's power, and how
    it should be impossible to seperate Dracula from his power.
    Brauner proves her wrong, by saying paintings are how he
    will steal Dracula's power. Stella does another demonic
    insult towards humans and Jonny gets pissed. Loretta wants
    to fight you but Brauner will not let her. Brauner comments
    about how Dracula's servant is sniffing around HIS castle,
    so they go off to search for Death. Another insult and
    Brauner disappears. Charlotte says most ordinary people
    would go mad if they merely looked at Brauner, Jonny
    wants to use the whip and is denied yet again. 
    
    Head right now, from the platform in the middle of the
    room, use the Acrobat+Stone of Flight combo to perform
    a triple jump and get on the ledge to your right, head right and
    grab the Bwaka Knife. Head down and go to the right now.
    There's another Sand Worm in the next room, kill it you can't
    go down after you kill it so go right and kill the Corpseweed,
    grab the Bahg Nahk and head back left again. This time go
    up the left side and go through the passages. Kill the Devil
    Wheels and Ghosts on your way up. Watch out for the
    falling columns, they hurt, anyway in the next room pick up
    the Pumpkin Pie and go up, grab the Crystal Necklet and
    go left to find a Save Room. Go back down and head left,
    kill the Persephone and keep going left. There's another
    Elgiza in the next room so kill it and move on. The next
    room is a Warp Room. Go left again, and then up in
    the next room. Kill the tower of Bone Pillars and grab
    the Steel Ball that's behind them. Now jump up onto the
    platform above you to get a High Potion, and move right.
    Head up at the top of the room, kill everything as you
    move up in the next room. Kill everything in this room
    and go right, through the passageway. Kill the
    Amphisbaena and move right. Go through the passage
    and step on the switch in the next room to lower a
    blockade. Head up, kill the Skull Archers and jump
    to the right, grab the Uncurse Potion and go left now.
    Kill the Crossbow Armor but watch out for his attacks,
    they hurt, go up now. There's a Skull Archer right next
    to you so jump and kill it. Head upwards, killing everything
    as you go up. In the lower left corner is the way to a Warp
    Room, and the upper left corner goes to a Save Room, 
    save your game and continue upwards.
    
    *************************
    Astarte
    *************************
    Stats: 1,500 HP 3000 EXP
    Attacks: Charms Jonathan, shoots green balls of pain,
    shoots unseen air you, lunges at you and tries to stab
    you with a staff.
    My Equipment:
    Jonathan: 
    Weapon: Axe
    Subweapon: Steel Ball
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Don Quixote
    Spell: Gale Force
    Body: Kalasiris
    Head: Thick Glasses
    Legs: Inuit Boots
    Accessory 1: Crystal Necklet
    Accessory 2: Diamond Brooch
    
    Dual Strike: 1,000 Blades
    
    Strategy: Use Charlotte for this fight, use her spells to
    cause pain.  Use 1,000 Blades, use Tonics or let your 
    MP heal normally while you wait to use another 1,000 
    Blades. You can easily spam 1,000 Blades to win this 
    fight with ease. Just keep your distance and her attacks 
    are useless. If for some unknown reason Jonathan gets 
    charmed anyway, spam Gale Force instead of 1,000 Blades.
    
    Go back and save. Go through the boss room, drop down twice 
    and get the Strength Glove. Go back to the Save Room. Go down 
    a room, we're going somewhere we missed on our way to fight Astarte.
    Remember to be careful around Crossbow Armors,
    they can do more damage than Astarte could've 
    dreamed of doing. Go down and grab the High Tonic.
    Watch out for the Fleamen and Ghosts, go down again.
    Go right in the next room to find the Charm Necklace.
    Triple jump onto the platform and grab the Glamorous Pumps,
    equip them and backtrack to the nearest Warp Room, we're
    finished here.
    
    *************************
    Great Stairway Pt. 2
    *************************
    I've got a strategy for money farming courtesy of Michael Berry,
    I claim no credit. 
    
    "Dawn of Sorrow had a similar room to this. First, teleport to the 
    GreatStairway. Then, exit right. Now, jump up to the top of the room, 
    and exit to the right.
        The enemies in the room are Persephone's. They are all very weak, and
    rarely will you get damaged by them. They drop 2 items, the important one
    being Frilly Camisole. Run in and out of this room, collecting Frilly
    Camisole. A full load (9) of them yields around 22,250 gold from the shop.
    Also, a strange thing I noticed, is that when you're using your main attack,
    if you continue running through the room with the attack (sword, whip, etc.)
    gold will start dropping from the candleholders. But, if you use a skill to
    attack (ricochet rock, arrows, etc.) the candleholders only give hearts. I
    think, the best option would be to farm this area, using your main attack,
    to save up for the mastery ring (the 200,000 gold item in the shop) then
    equip that for skill building."
    
    Farm until you're content or you can choose to do it later. The choice is
    yours. Anyway go back through the big room and go up the first 
    opportunity you get. At the top of this room, go right first, you'll see
    a Great Armor, kill it and move on. Kill the Lerajie in the next room
    and grab the Goggles. Go back 2 rooms and head left now. At the
    far left of this room, grab the MIND Boost. Kill everything as you
    move through. In the next room, kill the Skelerang as you move up.
    Go left through the empty room, go left again to find a Warp Room.
    Go left at the top of the room because you can't do anything to the
    right. Kill the Persephone as you move through this room, go through
    the empty room. You'll find Hill Guards here, kill 10 of them if you're
    doing the quest. Jump on the bottom platform, double jump over to
    your left, not straight up, kill the Skull Archer and grab the Poncho.
    Keep going down the stairs, killing Hill Guards as you go, you can't
    reach the second platform down so go for the third on and grab the
    tonic after you kill the Skull Archer. At the bottom, kill the Skeleton
    Flail and move right, killing Skeleton Flails and Lerajie as you go, move
    up now and grab the Tome of Arms 2 and equip it. Now go back to the
    top and go up the platforms. Jump to the left onto the hanging platform
    and grab the STR Boost. At the bottom again, go left to find more of
    the stairway, kill Hill Guards as you move down. Jump up the second
    platform up and jump left to get the Monocle, continue down the
    stairway. If you time your jump perfectly off of the stairway, you
    can reach a ledge wich contains a Skelerang and an Uncurse
    Potion. At the bottom, kill the Glasya Labolas and move right.
    Kill the Skeleton Flails along the way. Kill the Mimic above you and
    grab the HP Max Up. Go all the way left on the bottom to find your
    way to the beginning of the Great Staiway. What we want to do is
    go back to the first big stairway room and go through the door from
    the top stairway. Kill the Lilith at the beginning of this room and
    Go all the way to the top of this section, killing everything on
    your way to the top, when you finally get to the top you'll find a
    Sequined Dress. Go back to the bottom of this section. Go left
    now and kill the Crossbow Armor, keep going left. In the next
    room, kill the Liliths as you move down, jump over and grab
    the Iron Plate. Kill the Mimic in the middle of the room, time
    your jumps carefully and grab the Whip Knuckles. Work your
    way to the bottom of this room, drop down and head right.
    You'll now be on the top stairway of the second stairway room,
    work your way up and hit the switch to allow easy passage for
    the rest of your days. Go back and head to the top of the Lilith
    room, go left to find a Warp Room. What we're going to do now 
    is find a shortcut back to the Entrance, in the middle of the Lilith room,
    go through the passage, killing the Liliths and Crossbow Armor. Go
    through the door and head left. Keep going through the Larva infested
    room and continue. You can't move the block at the top so head down.
    Kill the Spittle Bones along the way, at the bottom, you'll find Slingers.
    Go right, in the next room is an Invisible Man and a Great Armor, kill
    them both and proceed. In the next room, you'll find Knee Strike.
    Backtrack 2 rooms into the Spittle Bone and Slinger room. Head
    through the door in the middle of the room. Go through the passage,
    in the next room, jump up to the top platform. Kill the Lilith and grab
    the Laurel Brooch, go back down. Work your way to the bottom of
    the room and drop down. Head left twice to find yourself in the room
    outside of Wind's. Warp to the room above the Lilith room, head up
    the stairs to find a Save Room, go right from the Save room to find the
    next painting.
    
    *************************
    Nation of Fools
    *************************
    Unlike the first two portraits, you're presented with two paths right from
    the start. I took the left path first so I'll put it here first. The walkthrough
    here may be confusing because of the multiple paths that even the inital
    paths have, I'm going to try to make it as simple as possible.
    
    Left Path: Go left from the portrait, go through the empty room and you'll
    find the first room with enemies. Kill the Harpy and go up, at the top go left,
    watch out for the Slime and kill the Armor Knights as you move up. In the
    next room, kill the Killer Clowns and go up through the second bombed out
    building (?), kill the Lerajie and move left. Wait until the Flaming Skulls 
    rotate and go through to find the Grenade. Go back to the bottom of this
    room, go up all the way to the left, watch out for the flaming skulls, go up 
    through the hole. This room defies gravity as you should see at the beginning, 
    jump up but watch out for the pendulum. Triple jump at the right side of the 
    room, go left and grab the Battle Jacket. At the far left is an Armor Knight, 
    kill it and go up. At the top of this room, go left again. Go up and right. 
    Keep going right, the next room is a Save Room, go ahead and save it, 
    when you're done move up. Go left to find a Moon Brooch. Go up from 
    here go all the way to the top and head right. Go up again, there's nothing 
    below you. Go left twice and then up. In the next room, take any path to get 
    to the top. At the far right of the next room is some Corn Soup, just watch 
    out for the Flaming Skulls as you grab it. Now get to the top of the screen 
    and head right. In the next room, head all the way to the right side, drop 
    down and grab the Rotten Durian. Head right twice and you'll find a Warp 
    Room. Head right through the next room killing the Coppelia's, head right 
    again to find the Volcano Dual Crush. In the previous room, drop down 
    and head left. In the next room, grab the MP Max Up. Drop down, head 
    right and drop down again. Drop all the way to the bottom of this room to 
    find the Critical Art. Head left to find a Save Room, save it and head right 
    now. Head right to find a Warp Room. Warp to the previous Warp Room
    and backtrack all the way to the room where found the Moon Brooch. 
    Go back through the last room, heading right. Watch out for the pendulum 
    and move up. Keep going up, avoiding Fleamen and more Flaming Skulls, 
    all the way to the top, you'll find an HP Max Up here. Go down and go 
    through the Flaming Skulls. Head right, in the next screen, watch out for 
    Flying Armors. Keep going right, going around some annoying obstacles. 
    In the next room, go to the bottom and drop down. Go right to find 
    Spaghetti, go back and go left to find Pasta Carbonara. Go all the way to 
    the bottom of this room, dodge all the pendulums. Go left twice, down 
    once and left again to find a Warp Room, drop down again to find 
    yourself back in the Portrait Room. This time, we're going to take the right 
    path.
    
    Right Path: The right is ridiculously simple, go right from the portrait room, 
    then go up, left now, and you'll find yourself in a familiar room. The reason 
    I did this is to focus your attention more on the left side and then go through 
    in detail the areas we missed that are on the right side of the map. Go up 
    from the Warp Room that's right above the painting, now go right 3 rooms. 
    In the next room, go down go right to find a Save Room, drop down 
    again and grab $2000. Go right twice, kill the Harpy and go up, go right 
    at the top of the room. Kill the Armor Knights as you work your way to
    the right side, go right again. Get up to the upper left corner of this room 
    and grab the Dancer's Blouse. Now get up to the upper right corner, 
    when you get to the top head left and grab the Silk Hat, go up now. 
    Work your way to the top of this room and grab the High Potion, head 
    right to move on. Go up and left in the next room, go left again. The next 
    room is a Save Room, go up after you're done here. In this room, work 
    you're way to the right side, there's a pendulum to dodge and a Spittle 
    Bone to kill, anyway at the right side is an HP Max Up. In this room,
    you have two choices to go up, go up the right side, at the top go up 
    again, grab the $2000 in the next room and head left. Go left again, go 
    to the far left of the next room and drop down. Go down until you see 
    the Flaming Skulls, grab the tonic and clear the rest of the room out. If 
    you go left, you'll work your way back the big room in the middle, so go 
    down instead. Grab the MP Max Up and 2 rooms. Go up from the room 
    with the random Larva. Go right twice, then go up and left. Work your 
    way to the top of this room and go up. Go left right after you enter the 
    next room, kill the Slime and White Dragon, grab the High Tonic and go 
    up to the middle level. Go left through some pendulums and grab the 
    Spiked Boots. Now head up to the top level and go left. Work you way 
    to the left in the next room and go left. You can't grab the item in the next 
    room so don't even try. Go up and left twice and you'll find yourself back 
    on the Left Path! Now go back to the Save Room above the middle room 
    and save it, prepare for the boss fight.
    
    *************************
    Legion
    *************************
    Stats: 2000 HP 4000 EXP
    Attacks: He moves around, bodies will detach from the main unit and
    shuffle towards you, he shoots lasers.
    My Equipment:
    Jonathan:
    Weapon: Long Spear
    Subweapon: Grenade
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Hero's Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 2
    Spell: Ice Fang
    Body: Kalasiris
    Head: Goggles
    Legs: Glamourous Pumps
    Accessory 1: Moon Brooch
    Accessory 2: Diamond Brooch
    
    Dual Crush: 1,000 Blades
    
    Strategy: To start the boss fight, drop down and grab the Cog. Have both 
    characters out, control Charlotte when bodies fall. Just let Jonathan go crazy 
    on the Legion but keep an eye on your MP. When bodies start falling down, 
    wait a second and unleash Ice Fang to take them all down. Attack a part of
    it until it disappears, do that until you can attack the center, attack the
    center part of it with 1,000 Blades from a platform and you'll make short
    work of it. 
    
    Now that Legion's dead, warp to above the portrait and return to the Castle.
    Warp to the Great Stairway, the one that's right next to the big stairway
    rooms. Go up and head right, kill everything along the way, when you
    get to a room with a glowing wall, call out your partner while you're
    pushing it and push it all the way back. Walk away from it and let it move the
    switch in place. Go up and then right. 
    
    *************************
    Tower of Death
    *************************
    The first room contains Skeleton Gunmen and a Skeleton Flail, jump to
    dodge the Gunmen's blast and attack them to kill them, proceed right
    when you're done. In the next room, attack right wall right in front of
    you to get a Tasty Meat. Move up now, killing everything you see.
    To your right is a Warp Room, keep going up for now, at the top
    go left to find a Save Room, save it and drop back down to the
    bottom of this room. Go left through the boss door to initiate a 
    cutscene.
    
    Talking with Stella: Stella's tired of waiting for you, so it's good you
    got here sooner than later! Jonathan is apparently blind to all that's
    in front of him, and asks the vampire to show itself. Stella calls you a
    mortal, as if that automatically makes you evil. She taunts you and
    Charlotte is theoretically analyzing the situation. Stella says some
    cliche dialogue about literally ripping you to pieces. She must get
    off on gore. Prepare for the fighting.
    
    
    *************************
    Stella
    *************************
    Stats: 2500 HP
    Attacks: Sends green energy flying at you from the ground, slashes
    the air and a shockwave follows, attacks with sword, sends
    crescents flying at you.
    My Equipment:
    Jonathan:
    Weapon: Long Spear
    Subweapon: Rocket Slash
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Hero's Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 2
    Spell: Gale Force
    Body: Kalasiris
    Head: Goggles
    Legs: Glamorous Pumps
    Accessory 1: Moon Brooch
    Accessory 2: Diamond Brooch
    
    Dual Crush: Volcano
    
    Strategy: Only use Jonathan for this fight, her attacks are primarily
    physical but she's not too weak to Charlotte's attacks. You'll know 
    what attack she's going to use because she'll say it, when she yells 
    "Hurricane" prepare for the shockwave attack. When she says 
    "Secrets Furious Wind" double jump when she attacks. When she 
    says "Cresent Bow" she'll make the cresents dodge them when they 
    fly at you, they're extremely slow. She's easy to take down once you 
    know what attacks she'll use. Just attack her when you see an opening, 
    which is fairly often. She'll go down eventually if you remember to use
    Volcano.
    
    After the fight you get another cutscene, Stella is dumbfounded as to
    how you defeated her (most storyline bosses do this), then Jonny
    wants to throw in a deathblow but Loretta stops him with her magic.
    Loretta drops in as Stella's angsting about her pain. Loretta comes
    here to save her, and to partially scold her for leaving the painting.
    Stella actually says you're a "threat", amazing how characters change
    as soon as you defeat them. Loretta decides that they'll return to
    their painting. Loretta turns to you and tells you that if you keep
    playing the game, they'll show you no mercy. Death threat! Are
    you gonna take that from her? For now you are. They drop
    a locket as they leave. From across the room, Charlotte can
    tell that there's a photo inside. In the photo, you see Wind, next
    to him are Stella and Loretta. PLOT TWIST!!! Charlotte tells you
    that you should ask him about it. 
    
    For now, go left and you'll initiate another cutscene, Charlotte
    says that the cog you found in the Nation of Fools can be used
    here. Jonathan puts it in and it opens up this passage. Head back
    to the Warp Room and teleport to the Entrance.
    
    *************************
    Entrance Pt. 3
    *************************
    Head to Wind's Room. 
    
    Jonny starts asking questions. Charlotte tells Wind to look at the photo,
    Wind gets a pale look on his face from that that (*RIMSHOT*). 
    Charlotte demands an explanation, and after a pause, Wind gives it to
    you. Wind's real name is Eric Lecarde, and if you're a true Castlevania
    fan, you'll realize that he was the second playable character in Castlevania:
    Bloodlines for the Genesis. Jonny knows that he fought alongside his father.
    Wind tells you that John was his best friend, and Charlotte cuts right to the
    chase, why he's with Stella and Loretta. Eric you sly devil, you never told
    me you had kids. Jonathan can't grasp his mind around the fact that they
    call Brauner "father" and yet Eric just told you they're his daughters. 
    Eric reveals that Brauner's real daughters died in WW1. Brauner used
    the power that was awoken to become a vampire. Eric shows some weird
    logic that Brauner uses, as Brauner believes that his daughters were reborn
    as Eric's daughters. Jonny thinks Brauner stole Eric's daughters, how stupid
    can you get? Eric reveals that since Brauner has his daughters back, he
    can exact revenge on humans. Jonny attributes the Lecarde blood to the funny 
    stuff the whip was doing. Charlotte gets it all now, realizing that if Eric 
    fought next to John, he would know how to unlock the Vampire Killer. Eric 
    knows how, but there's a 'but' involved, and that's never pretty in video 
    games. Jonny's cutting right to the chase, if a Morris is to use the Vampire 
    Killer, he needs the power of a Lecarde. But there's a problem, Eric's dead, 
    and his daughter's have become vampires, fine pickle you're in. Jonny thinks all
    is lost, and then he angsts about the meaninglessness of his title as heir
    of the whip. Eric now tries to tell Jonny why John died, both Jonny and
    Charlotte think it's because of mortal wounds he suffered while stopping
    Dracula's resurrection, Eric simply says "You're wrong..." and then
    proceeds to tell you. If somebody's not a Belmont, the only way to use
    the true power of the Vampire Killer is to give up a part of their life. That's
    why the Lecarde's are there, to be the key that unlocks that power, to
    make sure it's only used during a time of need. John used it too much,
    and as a consequence, he's now dead. Jonny looks angry and then tries
    to blame John's death on the whip. Eric says that's why John didn't want
    to teach Jonny how to use it, John wanted Jonathan to know how to
    survive without using the whip. Eric then tries to console Jonny for
    all this previously unknown information about John. Jonny as always
    just doesn't quite understand everything. But he does bring up some
    great points, why the Belmont's gave the whip to the Morrises is a
    good question he brings up. Eric answers the question, the Belmonts
    can't touch the whip right now because it is prophesized that Dracula
    will be resurrected in 1999, and if you've played Aria or Sorrow, it's
    revealed that Julius Belmont, with the help of the Belnades clan, 
    Hakuba clan, and Alucard destroy Dracula's physical being and seal his 
    soul within a complete solar eclipse. Even though the Belmonts may not
    be the ones who can keep Dracula at bay should there be those who
    wish to revive him, there must be somebody, and that job was taken
    by Quincy Morris in Dracula, and since then, the Morris family has
    been the primary Vampire Hunters. Jonny feels better now that he
    knows the truth, Jonny then asks if Eric approves of the job, because
    in the process they will hurt his daughters. Charlotte comes up with
    a solution, a purification spell, too bad we don't have one of those,
    right now anyway. But not even Eric knew how to purify his own
    daughters, and he asks for forgiveness. 
    
    Let's head back to the Tower of Death now.
    
    *************************
    Tower of Death Pt. 2
    *************************
    Go back through the room where you fought Stella, head left again.
    This next room is the infamous Motorcycle Sequence, it's not even
    hard when you follow my godly instructions. I always put Charlotte
    in the bottom, to make things easier for yourself, do it too. Have 
    Jonny get on the top bike and away we go. IMMEDIATELY switch
    to Charlotte and crouch, then switch to Jonathan quickly, have him
    crouch too. Switch back to Charlotte and crouch once more, this
    time switch back to Jonathan and when the obstacle comes, jump.
    DON'T SWITCH CHARACTERS!!!! Stay Jonathan and crouch,
    that's the end of that room. Move on to the left.
    
    Are you happy that that's over now? Anyway, in the next room, get
    on the water carriers, ignore the first room on your left, we can't do
    anything here right now. Grab the Halberd on your way up, as tempted
    as you may be, don't go through that door on your right yet, we've got
    stuff to do at the top still. Keep riding up, the next door on your right is
    a Save Room, save it and go up a square to find a Warp Room to your
    right, and a painting to your left. Ignore those and go through the top,
    kill the Crossbow Armor and Killer Doll and grab Taunt. Go through
    the painting now to enter the Forest of Doom!
    
    *************************
    Forest of Doom
    *************************
    ======================
    ======================
    5. Bosses (Under Construction)
    
    *************************
    Dullahan
    *************************
    Stats: 600 HP 500 EXP 40 SP
    Attacks: He'll put his head on his shoulders and balls of pain 
    will shoot at you, after that he'll throw his head and smaller balls
    will shoot, you can take them out with an attack. He'll also lunge 
    at you with his spear, move back because his whole body 
    will follow, and the body's what's dangerous because his spear 
    goes right over your head if you're standing on the ground. His last 
    attack is a jump in which he jumps up and stabs his spear into the 
    ground, shockwaves follow.
    My Equipment:
    Jonathan: 
    Weapon: Mace
    Subweapon: Axe
    Body: Houppelande
    Head: Head Guard
    
    Charlotte:
    Weapon: Tome of Arms 1
    Spell: Raging Fire
    Body: Kirtle
    Head: Clover Tiara
    Legs: Sandals
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: When he puts his head on his shoulders, run and stop 
    when they shoot out and all of them will miss. When he throws
    his head and the smaller balls are shooting, attack them and they'll 
    disappear. When he lunges at you, get plenty of space between
    him and you as his body will lunge towards you but his spear will go 
    flying over your head. When he jumps in the air get out of his way 
    and jump when the shockwaves come. Attack him in between his 
    attacks and he'll go down soon enough.
    
    *************************
    Behemoth
    *************************
    Stats: 800 HP 1000 EXP 45 SP
    Attacks: He'll charge out of the room and come back in, 
    touching him will hurt, he'll jump into the air. He'll stick
    his tongue out and it wiggles all over, it hurts too. He
    spits balls of pain at you, hit them to make them go away.
    My Equipment:
    Jonathan:
    Weapon: Axe
    Subweapon: Axe
    Body: Biker's Jacket
    Head: Head Guard
    Legs: Moonwalkers
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 1
    Spell: Gale Force
    Body: Houppelande
    Head: Thick Glasses
    Legs: Sandals
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: When he charges you, get onto the platform and
    jump as he runs by. When he jumps, slide under him, he'll
    usually follow a jump with a run out of the room, when 
    he sticks out his tongue, just get away from him any 
    possible way. Hit the balls of pain to make them go away
    Keep your distance from him and keep attacking him. 
    Holy Lightning hurts him. Use potions to stay alive 
    and tonics to recharge Holy Lightning faster. 
    Only call out your partner when you want to use 
    Holy Lightning.
    
    *************************
    Keremet
    *************************
    Stats: 666 HP 2000 EXP 50 SP
    Attacks: Shoots balls of pain at you, shoots a big ball of pain
    straight ahead. 
    My Equipment:
    Jonathan:
    Weapon: Axe
    Subweapon: Offensive Form
    Body: Copper Plate
    Head: Bandana
    Legs: Sandals
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Don Quixote
    Spell: Ice Fang
    Body: Houppelande
    Head: Thick Glasses
    Legs: Inuit Boots
    Accessory 1: White Corsage
    
    Dual Crush: Holy Lightning
    
    Strategy: Wait until he comes out and start wailing on him, when
    he shoots small balls, hit them to make them go away. When he
    shoots the big ball, get out of the way. Use Holy Lightning to 
    cause pain. Use Potions to stay alive. Just keep attacking his
    head area to make him go down eventually. 
    
    * Alternate Strategy *
    This alternate strategy is courtesy of neeker and I take absolutely
    NONE of the credit.
    "There's actually an easy way to kill Keremet (Great Stairway boss). 
    To do so, jump onto the pot itself, and start whacking the pot from on 
    top of the edge of it. Keremet will pops his head out soon, but if you're 
    standing on the edge, you can avoid being hit. He can shoot balls and 
    summon small slimes for all he likes, but the place you're standing would 
    be a blind spot that these balls and slimes can never hit. Keep slashing 
    away until he retreats, and then repeat the process until he's gone. You 
    can finish him off without losing any health, and without using any magic or 
    combo."
    
    *************************
    Astarte
    *************************
    Stats: 1,500 HP 3000 EXP 50 SP
    Attacks: Charms Jonathan, shoots green balls of pain,
    shoots unseen air you, lunges at you and tries to stab
    you with a staff.
    My Equipment:
    Jonathan: 
    Weapon: Axe
    Subweapon: Steel Ball
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Don Quixote
    Spell: Gale Force
    Body: Kalasiris
    Head: Thick Glasses
    Legs: Inuit Boots
    Accessory 1: Crystal Necklet
    Accessory 2: Diamond Brooch
    
    Dual Strike: 1,000 Blades
    
    Strategy: Use Charlotte for this fight, use her spells to
    cause pain. Only bring out Jonathan to use 1,000
    Blades, use Tonics or let your MP heal normally while
    you wait to use another 1,000 Blades. You can easily
    spam 1,000 Blades to win this fight with ease. Just
    keep your distance and her attacks are useless. If
    Jonathan gets charmed anyway, spam Gale Force
    instead of 1,000 Blades.
    
    *************************
    Legion
    *************************
    Stats: 2000 HP 4000 EXP 50 SP
    Attacks: He moves around, bodies will detach from the main unit and
    shuffle towards you, he shoots lasers.
    My Equipment:
    Jonathan:
    Weapon: Long Spear
    Subweapon: Grenade
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Hero's Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 2
    Spell: Ice Fang
    Body: Kalasiris
    Head: Goggles
    Legs: Glamourous Pumps
    Accessory 1: Moon Brooch
    Accessory 2: Diamond Brooch
    
    Dual Crush: 1,000 Blades
    
    Strategy: To start the boss fight, drop down and grab the Cog. Have both 
    characters out, control Charlotte when bodies fall. Just let Jonathan go crazy 
    on the Legion but keep an eye on your MP. When bodies start falling down, 
    wait a second and unleash Ice Fang to take them all down. Attack a part of
    it until it disappears, do that until you can attack the center, attack the
    center part of it with 1,000 Blades from a platform and you'll make short
    work of it.
    
    *************************
    Stella
    *************************
    Stats: 2500 HP
    Attacks: Sends green energy flying at you from the ground, slashes
    the air and a shockwave follows, attacks with sword, sends
    crescents flying at you.
    My Equipment:
    Jonathan:
    Weapon: Long Spear
    Subweapon: Rocket Slash
    Body: Kalasiris
    Head: Bandana
    Legs: Iron Leggings
    Accessory 1: Hero's Cape
    Accessory 2: Studded Choker
    
    Charlotte:
    Weapon: Tome of Arms 2
    Spell: Gale Force
    Body: Kalasiris
    Head: Goggles
    Legs: Glamorous Pumps
    Accessory 1: Moon Brooch
    Accessory 2: Diamond Brooch
    
    Dual Crush: Volcano
    
    Strategy: Only use Jonathan for this fight, her attacks are primarily
    physical but she's not too weak to Charlotte's attacks. You'll know 
    what attack she's going to use because she'll say it, when she yells 
    "Hurricane" prepare for the shockwave attack. When she says 
    "Secrets Furious Wind" double jump when she attacks. When she 
    says "Cresent Bow" she'll make the cresents dodge them when they 
    fly at you, they're extremely slow. She's easy to take down once you 
    know what attacks she'll use. Just attack her when you see an opening, 
    which is fairly often. She'll go down eventually if you remember to use
    Volcano.
    ======================
    ======================
    6. Enemies (Under Construction)
    
    No. 1: Zombie
    Location(s): 
    Weak: Slash, Fire, Holy, Earth
    Strong: Dark
    Drops: Rotten Meat ***, Hobo's Clothes ***
    HP: 8
    EXP: 2
    SP: 1
    Description: An animated corpse.
    
    No. 2: Bat
    Location(s):
    Weak: Slash
    Strong: NONE
    Drops: NONE
    HP: 1
    EXP: 1
    SP: 1
    Description: A bloodsucking bat that lurks in the castle.
    
    No. 3: Skeleton
    Location(s):
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: ***
    HP: 10
    EXP: 3
    SP: 1
    Description: A skeletal corpse controlled by magic.
    
    No. 4: Axe Armor
    Location(s): 
    Weak: Strike, Whip, Lightning
    Strong: Ice
    Drops: Copper Plate ***, Axe ***
    HP: 28
    EXP: 4
    SP: 1
    Description: A zombie warrior in heavy armor, equipped with
    a devastating axe.
    
    No. 5: Death Mask
    Location(s):
    Weak: Holy
    Strong: Dark
    Drops: NONE
    HP: 20
    EXP: 10
    SP: 1
    Description: A demon who flies about, wearing the face of a dead
    human.
    
    No. 6: Zacchino
    Location(s): City of Haze
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: Hero's Cape ***, Cutlass ***
    HP: 35
    EXP: 9
    SP: 1
    Description: A stylish and sociable demon who is quite attentive to the
    ladies.
    
    No. 7:  
    Location(s): 
    Weak: 
    Strong: 
    Drops:
    HP: 
    EXP: 
    SP:
    Description:
    
    No. 8: Slinger
    Location(s): Entrance
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: NONE
    HP: 19
    EXP: 9
    SP: 1
    Description: A skeleton that attacks by throwing his own ribs.
    
    No. 9: Mini Devil
    Location(s): 
    Weak: Holy
    Strong: Dark
    Drops: Tonic ***
    HP: 10
    EXP: 11
    SP: 1
    Description: A small demon who makes up for his size in ferocity
    and malevolence.
    
    No. 10: Mud Man
    Location(s):
    Weak: NONE
    Strong: NONE
    Drops: NONE
    HP: 20
    EXP: 8
    SP: 1
    Description: A figure of muc, imbued with a tormented soul.
    
    No. 11: Merman
    Location(s): Buried Chamber
    Weak: Whip, Sword, Fire, Lightning, Curse, Stone
    Strong: Ice
    Drops: Meunier ****
    HP: 35
    EXP: 13
    SP: 1
    Description: Half fish, half man, and all monster. It hunts prey
    near the water.
    
    No. 12: Une
    Location(s):
    Weak: Slash, Fire, Stone
    Strong: Lightning
    Drops: ***
    HP: 10
    EXP: 5
    SP: 1
    Description: An eerie plant that feeds on blood.
    
    No. 13: Skull Archer
    Location(s):
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: NONE
    HP: 40
    EXP: 16
    SP: 1
    Description: An archer made of bone.
    
    No. 14: Ukoback
    Location(s): Great Stairway
    Weak: Whip, Slash, Ice, Stone
    Strong: Fire
    Drops: NONE
    HP: 16
    EXP: 19
    SP: 2
    Description: A burning demon who likes to play with fire.
    
    No. 15: Forneus
    Location(s): City of Haze
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: Paella ***
    HP: 44
    EXP: 13
    SP: 1
    
    No. 16: Peeping Eye
    Location(s): 
    Weak: Whip, Slash
    Strong: NONE
    Drops: *****
    HP: 21
    EXP: 15
    SP: 1
    Description: A creature that keeps watch in the castle.
    
    No. 17:
    Location(s):
    Weak:
    Strong:
    Drops:
    HP:
    EXP:
    SP:
    Description:
    
    No. 18:
    Location(s):
    Weak:
    Strong:
    Drops:
    HP:
    EXP:
    SP:
    
    No. 19: Frozen Shade
    Location(s):
    Weak: Fire, Holy, Stone
    Strong: Ice, Dark
    Drops: Inuit Boots ***
    HP: 50
    EXP: 19
    SP: 1
    Description: A wraith that can freeze air.
    
    No. 20: Andras
    Location(s): City of Haze
    Weak: Whip, Slash, Fire
    Strong: NONE
    Drops: Biker's Jacket **, ***
    HP: 70
    EXP: 17
    SP: 1
    Description: A demon who rides a wolf and carries a flaming sword.
    
    No. 21: Invisible Man
    Location(s): Entrance, Buried Chamber
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: ***
    HP: 75
    EXP: 32
    SP: 2
    Description: A magician who gained invisibility, but gave up his soul in
    return.
    
    No. 22: Golem
    Location(s): 
    Weak: Strike
    Strong: Slash
    Drops: ***
    HP: 90
    EXP: 40
    SP: 0
    Description: A powerful golem created by infusing special stones with
    magical life.
    
    No. 23: Persephone
    Location(s): Great Stairway
    Weak: Whip, Slash, Holy, Poison, Stone
    Strong: Dark
    Drops: Frilly Camisole ***, ****
    HP: 60
    EXP: 35
    SP: 2
    Description: The count's demonic maid. She seems to have bought a new
    vacuum cleaner.
    
    No. 24: Mimic
    Location(s): Everywhere
    Weak: Whip, Slash, Fire, Curse, Stone
    Strong: NONE
    Drops: ***
    HP: 99
    EXP: 38
    SP: 2
    Description: A creature that disguises itself as treasure then awaits its prey.
    
    No. 25: Larva
    Location(s): Great Stairway
    Weak: Holy
    Strong: Strike, Whip, Slash, Dark
    Drops: NONE
    HP: 9
    EXP: 6
    SP: 1
    Description: A spirit with the head of a man and the body of a worm.
    
    No. 26: Lerajie
    Location(s): Great Stairway, Nation of Fools
    Weak: Whip, Slash, Fire
    Strong: NONE
    Drops: Amethyst Corset **, Ricochet Rock **
    HP: 72
    EXP: 42
    SP: 2
    Description: An evil hunter. Uses ricocheting bullets to kill from afar.
    
    No. 27: Spittle Bone
    Location(s): Sandy Grave, Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong:  Dark
    Drops: NONE
    HP: 10
    EXP: 33
    SP: 1
    Description: A four-legged skeleton that crawls on walls.
    
    No. 28:  Ghost
    Location(s): Sandy Grave
    Weak: Holy
    Strong: Strike, Whip, Slash, Dark
    Drops: Summon Ghost *****
    HP: 8
    EXP: 9
    SP: 1
    Description: A small spirit doomed to wander the castle grounds for all
    eternity.
    
    No. 29: 
    Location(s): 
    Weak: 
    Strong: 
    Drops:
    HP: 
    EXP: 
    SP:
    Description:
    
    No. 30: Armor Knight
    Location(s): Sandy Grave, Great Stairway, Nation of Fools
    Weak: Strike, Whip, Lightning
    Strong: Ice
    Drops: Long Spear **, Javelin **
    HP:  60
    EXP: 48
    SP: 3
    Description: An armored zombie warrior who carries a spear.
    
    No. 31: Ectoplasm
    Location(s): Sandy Grave
    Weak: Holy
    Strong: Strike, Whip, Slash, Dark
    Drops: Uncurse Potion ***, ***
    HP: 10
    EXP: 36
    SP: 2
    Description: A substance created by souls who cannot find rest.
    
    No. 32: Bone Pillar
    Location(s): Sandy Grave
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: NONE
    HP: 100
    EXP: 23
    SP: 1
    Description: The skulls of dinosaurs, animated by a demonic force.
    
    No. 33: Fleaman
    Location(s): Sandy Grave
    Weak: Whip, Slash, Curse, Stone
    Strong: NONE
    Drops: Fedora ****, *****
    HP: 15
    EXP: 19
    SP: 1
    Description: A sinister little man who leaps about as if her were a flea.
    
    No. 34: Great Armor
    Location(s): Great Stairway
    Weak: Strike, Whip, Lightning
    Strong: Ice
    Drops: Iron Plate ***, ***
    HP: 240
    EXP: 120
    SP: 4
    Description: A heavily-armored knight who commands other armored warriors.
    
    No. 35: Catoblepas
    Location(s): Great Stairway
    Weak: Whip, Slash, Fire
    Strong: Stone
    Drops: ***, ****
    HP: 120
    EXP: 60
    SP: 2
    Description: This ox-like beast's breath turns living things to stone.
    
    No. 36: Slime
    Location(s): Great Stairway
    Weak: Fire, Lightning, Ice
    Strong: Strike, Whip, Slash
    Drops: NONE
    HP: 20
    EXP: 45
    SP: 2
    Description: A creature made of a slimy gel. Resistant to physical attacks.
    
    No. 37: Mummy
    Location(s): Sandy Grave
    Weak: Slash, Fire, Holy, Stone
    Strong: Dark
    Drops: Stone Mask ****
    HP: 64
    EXP: 24
    SP: 1
    Description: A mummified warrior, buried in a tomb to protect his king.
    
    No. 38: Dragon Zombie
    Location(s): Buried Chamber, Sandy Grave
    Weak: Slash, Fire, Holy
    Strong: Dark
    Drops: ***, ***
    HP: 350
    EXP: 150
    SP: 5
    Description: A zombie dragon. It lost its magic, but has become mindlessly
    violent.
    
    No. 39: Killer Clown
    Location(s): Nation of Fools
    Weak: Whip, Slash, Poison, Stone
    Strong: NONE
    Drops: Joker **, Hamburger **
    HP: 110
    EXP: 65
    SP: 2
    Description: A murderous clown who's popular at demon birthday parties.
    
    No. 40: Coppelia
    Location(s): Nation of Fools
    Weak: Whip, Slash, Poison, Stone
    Strong: NONE
    Drops: **, **
    HP: 80
    EXP: 54
    SP: 2
    Description: An acrobat from hell that entertains demons. 
    
    No. 41: Hanged Bones
    Location(s): Nation of Fools
    Weak: Strike, Whip, Fire, Holy
    Strong: NONE
    Drops: NONE
    HP: 80
    EXP: 10
    SP: 1
    Description: A skeleton that sways like a swing.
    
    No. 42: Flying Skull
    Location(s): Sandy Grave, Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: ***
    HP: 10
    EXP: 15
    SP: 1
    Description: A skull that flies through the air.
    
    No. 43: Sand Worm
    Location(s): Sandy Grave
    Weak: Whip, Slash, Fire
    Strong: Strike
    Drops: NONE
    HP: 250
    EXP: 100
    SP: 5
    Description: An enormous worm that lurks in the ground to snare its prey.
    
    No. 44: White Dragon
    Location(s): Sandy Grave, Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: NONE
    HP: 80
    EXP: 110
    SP: 4
    Description: The bones of a long-necked dinosaur, animated by a demonic
    force.
    
    No. 45: Amphisbaena
    Location(s): Buried Chamber, Sandy Grave
    Weak: Whip, Slash, Fire
    Strong: Strike
    Drops: Pearl Tiara ***, ***
    HP: 266
    EXP: 94
    SP: 3
    Description: A double-headed snake. Its name means "able to move in both
    directions."
    
    No. 46: Elgiza
    Location(s): Sandy Grave
    Weak: NONE
    Strong: NONE
    Drops: Kalasiris ***, ***
    HP: 168
    EXP: 133
    SP: 5
    Description: A guardian of treasure.
    
    No. 47: Great Ghost 
    Location(s): Sandy Grave
    Weak: Holy
    Strong: Strike, Whip, Slash, Dark
    Drops: NONE
    HP: 66
    EXP: 240
    SP: 9
    Description: An enormous phantom.
    
    No. 48: Devil Wheel  
    Location(s): Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: ***
    HP: 55
    EXP: 56
    SP: 2
    Description: A demonically-possessed wheel that is obsessed with speed.
    
    No. 49: Crossbow Armor
    Location(s): Sandy Grave, Great Stairway
    Weak: Strike, Whip, Lightning
    Strong: Ice
    Drops: ***, ***
    HP: 111
    EXP: 95
    SP: 3
    Description: An armored warrior equipped with a crossbow and exploding bolts.
    
    No. 50: Lilith
    Location(s): Great Stairway
    Weak: Whip, Slash, Holy, Poison, Stone
    Strong: Dark
    Drops: ***, ****
    HP: 83
    EXP: 76
    SP: 2
    Description: An enchanting demon who deludes her victims with mystifying beauty.
    
    No. 51: Skeleton Flail
    Location(s): Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: ***
    HP: 80
    EXP: 75
    SP: 2
    Description: A skeleton warrior armed with a flail.
    
    No. 52: Skeleton Gunman
    Location(s): Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: Skeleton Gunman ****
    HP: 50
    EXP: 54
    SP: 2
    Description: A skeleton warrior armed with an old musket.
    
    No. 53: Hill Guard
    Location(s): Entrance, Great Stairway
    Weak: Strike, Whip, Lightning
    Strong: Fire
    Drops: Gladius ***, Iron Helmet ***
    HP: 60
    EXP: 77
    SP: 2
    Description: An armored warrior who specializes in fighting on
    uneven ground.
    
    No. 54: 
    Location(s): 
    Weak: 
    Strong: 
    Drops:
    HP: 
    EXP: 
    SP:
    Description:
    
    No. 55: Harpy
    Location(s): Nation of Fools
    Weak: Whip, Slash, Fire, Poison, Stone
    Strong: Strike
    Drops: ***
    HP: 120
    EXP: 113
    SP: 3
    Description: A vicious bird-like creature with the head and torso of a woman.
    
    No. 56: Corpseweed
    Location(s): 
    Weak: Slash, Fire, Stone
    Strong: Lightning
    Drops: ***
    HP: 148
    EXP: 53
    SP: 2
    Description: A grown Une that bears the face of the human it fed on.
    
    No. 57:  Medusa Head
    Location(s): Nation of Fools
    Weak: Slash
    Strong: NONE
    Drops: ****, Summon Medusa ****
    HP: 1
    EXP: 1
    SP: 1
    Description: A monster created in great numbers from the head of Medusa.
    
    No. 58: Skelerang
    Location(s): Great Stairway
    Weak: Strike, Whip, Fire, Holy
    Strong: Dark
    Drops: Boomerang **
    HP: 81
    EXP: 77
    SP: 2
    Description: A skeleton that expertly hurls boomerangs.
    
    No. 59: 
    Location(s): 
    Weak: 
    Strong: 
    Drops:
    HP: 
    EXP: 
    SP:
    Description:
    
    No. 60: 
    Location(s): 
    Weak: 
    Strong: 
    Drops:
    HP: 
    EXP: 
    SP:
    Description:
    ======================
    ======================
    7. Quests (Under Construction)
    
    You get quests from Wind in the room he's trapped inside of.
    
    Quest 1: Preparations
    Available: Right after you meet Wind
    Reward: Lizard Tail
    Description: The priest should have some useful things for you in the next 
    room. Get the potion and map.Strategy: Go right and talk to Vincent, 
    simple as that :)
    
    Quest 2: Supersonic Punch
    Available: After you defeat Dullahan
    Reward: Bullet Punch
    Description: Go back to the room where you were hitting the meats, 
    unequipyour weapon, and punch the meat a few times and you're done.
    
    Quest 3: Ghosts of the Desert
    Available: After you enter Sandy Grave
    Reward: Bible Subweapon
    Description: In the Sandy Grave, warp to under the save point next to
    Astarte's room, go down until you can't any more, kill Ghosts there until
    the Great Ghost shows up, kill it and you're done.
    
    Quest 4: Defender of the Stairs
    Available: After you kill your first Hill Guard
    Reward: Whip Skill 2 Relic
    Description: Go to the Great Stairway and kill 10 Hill Guards.
    
    Quest 5: The Spinning Art
    Available: After defeating Astarte
    Reward: Spinning Art
    Description: Input the command it tells you to. Do it in Wind's
    Room if you want.
    
    Quest 6: Art of the Zephyr
    Available: After defeating Legion
    Reward: Rocket Slash
    Description: Perform the Spinning Art in front of Wind 3 times.
    
    Quest 7:
    Available:
    Reward:
    Description:
    
    Quest 8: Overcome the Curse
    Available: After defeating Astarte
    Reward: Blessed Ring
    Description: Go and get cursed. That's it. >_>
    
    Quest 9: The Statue's Tear
    Available: After defeating Legion
    Reward: Holy Water
    Description: In the Nation of Fools, head left from the portrait
    until you get to the first room with Killer Clowns in it, stay on
    the bottom level and head left, press up when you reach the
    statue to the Statue's Tear.
    
    Quest 10: The Martial Art
    Available: After defeating Legion
    Reward: The Martial Art
    Description: Peform the command Wind tells you to.
    ======================
    ======================
    8. Items (Under Construction)
    
    Potion:
    Location: Vincent's Shop
    Description: Restores 80 HP.
    
    High Potion:
    Location: Vincent's Shop
    Description: Restores 200 HP.
    
    Tonic:
    Location: Vincent's Shop
    Description: Restores a small amount of MP.
    
    High Tonic:
    Location: Vincent's Shop
    Description: Restores a lot of MP.
    
    Anti-Venom:
    Location: Vincent's Shop
    Description: Cures poison.
    
    Castle Map 1:
    Location: Vincent's Shop
    Description: One portion of the castle's floor plan is written on it.
    
    Castle Map 2:
    Location: Vincent's Shop
    Description: One portion of the castle's floor plan is written on it.
    
    Rotten Meat:
    Location: Undead drops
    Description: A slab of rotting, fetid beef. It smells terrible.
    
    Rotten Durian:
    Location: Nation of Fools
    Description: Has introduced you to a whole new world of unpleasant odors.
    
    Beef Jerky:
    Location: The Entrance
    Description: Restores 29 HP.
    
    Ground Meat:
    Location: City of Haze
    Description: Handmade minced meat.
    
    Tasty Meat:
    Location: Tower of Death
    Description: Restores 290 HP.
    
    Paella:
    Location: Forneus drops
    Description: A veritbale cornucopia of seafood, Spanish style.
    
    Meuniere:
    Location: Mermen Drops
    Description: A seafood dish flavored with curry powder.
    
    Pumpkin Pie:
    Location: Sandy Grave
    Description: A flavorful autumn favorite.
    
    Spaghetti:
    Location: Nation of Fools
    Description: Served al dente.
    
    Pasta Carbonara:
    Location: Nation of Fools.
    Description: The sauce is made with fresh eggs, cream, and bacon.
    
    Hamburger:
    Location: Killer Clown Drops
    Description: A greasy little burger.
    
    Corn Soup:
    Location: Nation of Fools
    Description: A creamy soup made from fresh yellow corn.
    
    Joker:
    Location: Killer Clown Drops
    Description: A playing card.
    
    Cog:
    Location: Nation of Fools
    Description: A cog from the clock tower.
    
    Statue's Tear:
    Location: Nation of Fools
    Description: A miraculous tear, fallen from the eye of a divine statue.
    ======================
    ======================
    9. Weapons (Under Construction)
    
    *************************
    Jonathan's Weapons:
    *************************
    
    Vampire Killer: Jonathan's whip.
    Location: Comes equipped on Jonathan
    Description: The legendary whip wielded by the Belmont family.
    Stats: ATK +2
    
    Leather Whip:
    Location: City of Haze
    Description: Made of leather. A weapon for a warrior with panache.
    Stats: ATK +7
    
    Steel Whip:
    Location: Sandy Grave:
    Description: A whip fashioned from steel.
    Stats: ATK +14
    
    Knife:
    Location: Vincent's Shop
    Description: A cheap pocket knife.
    Stats: ATK +3
    
    Brass Knuckles:
    Location: Vincent's Shop
    Description: A metal knuckle weapon that adds sting to your punches.
    Stats: ATK +3
    
    Bahg Nahk:
    Location: Sandy Grave
    Description: A handheld weapon whose name means "tiger claw."
    Stats: ATK +15
    
    Whip Knuckles:
    Location: Great Stairway
    Description: Enable the wearer to throw whip-snap punches.
    Stats: ATK +20
    
    Short Sword:
    Location: The Entrance
    Description: A sword with a short blade.
    Stats: ATK +5
    
    Gladius:
    Location: Hill Guard Drop
    Description: A sword used in ancient Rome.
    Stats: ATK +16 DEF +2
    
    Bullet Punch:
    Location: Supersonic Punch reward
    Description: Enables the wearer to throw punches at the speed of sound.
    Stats: ATK +6
    
    Claymore:
    Location: City of Haze
    Description: A large Scottish blade.
    Stats: ATK +10
    
    Long Sword:
    Location: City of Haze
    Description: A common Long Sword.
    Stats: ATK +11
    
    Heaven's Sword
    Location: Flying Armor Drop
    Description: A demon-slaying sword once wielded by an angel.
    Stats: ATK +17
    
    Baselard:
    Location: Vincent's Shop
    Description: A dagger with an I-shaped haft.
    Stats: ATK +13
    
    Mace:
    Location: City of Haze
    Description: A large metal club.
    Stats: ATK +16
    
    Axe:
    Location: City of Haze
    Description: A heavy single-edged axe.
    Stats: ATK +17
    
    Partisan:
    Location: Great Stairway
    Description: A polearm fitted with a broad blade.
    Stats: ATK +17
    
    Halberd:
    Location: Tower of Death
    Description: A polearm ending in a wide axe blade.
    Stats: ATK +26
    
    *************************
    Charlottes: Weapons:
    *************************
    
    Encyclopedia:
    Location: Comes equipped on Charlotte
    Description: One of Charlotte's favorite books.
    Stats: ATK +3
    
    Tome of Arms 1:
    Location: The Entrance
    Description: An encyclopedia of weaponry. (Volume 1 of 3)
    Stats: ATK +5
    
    Tome of Arms 2:
    Location: Great Stairway
    Description: An encyclopedia or weaponry. (Volume 2 of 3)
    Stats: ATK +19
    
    Blank Book:
    Location: Vincent's Shop
    Description: A book so frightening the words ran away, leaving it blank.
    Stats: ATK +5
    
    Don Quixote:
    Location: Great Stairway
    Description: The story of a man who thought himself a gallant knight.
    Stats: ATK +8
    ======================
    ======================
    10. Armor (Under Construction)
    
    *************************
    Jonathan's Armor:
    *************************
    
    Body Gear:
    
    Casual Clothes:
    Location: Comes equipped on Jonathan
    Description: Clothes worn regularly.
    Stats: DEF +1
    
    Hobo's Clothes:
    Location: Zombie drop
    Description: Ragged worn clothes. Your mother would be ashamed.
    Stats: DEF +2
    
    Leather Cuirass:
    Location: City of Haze
    Description: Body armor made of leather.
    Stats: DEF +4
    
    Biker's Jacket
    Location: Andras Drop
    Description: A jacket with protective padding.
    Stats: ATK +1 DEF +5 STR +2 CON +2
    
    Poncho:
    Location: Great Stairway
    Description: A simple piece of clothing; a blanket with a hole on top.
    Stats: DEF +7
    
    Copper Plate:
    Location: Axe Armor Drop
    Description: A breastplate made of copper.
    Stats: DEF +9
    
    Iron Plate:
    Location: Great Stairway
    Description: A breastplate made of iron.
    Stats: DEF +15
    
    Kalasiris:
    Location: Elgiza Drop
    Description: A translucent robe worn by ancient Egyptian nobility.
    Stats: DEF +20
    *NOTE: Charlotte can also equip this, I'm just too busy doing
    everything else right now to put it down there.*
    
    Head Gear:
    
    Head Guard:
    Location: The Entrance
    Description: Protects the head from impacts.
    Stats: DEF +2
    
    Sunglasses:
    Location: 
    Description: Stylish eyewear that protects the eyes from ultraviolet rays.
    Stats: DEF +1
    
    Monocle:
    Location: Great Stairway
    Description: A lens for one eye. A favorite among distinguished gentlemen.
    
    Bandana:
    Location:
    Description: A piece of cloth to protect the forehead.
    Stats: ATK +2 DEF +3 STR +1 CON +1
    
    Stone Mask:
    Location: Mummy Drop
    Description: A creepy mask used in ancient rituals.
    Stats: DEF +3 LCK +1
    
    Goggles:
    Location: Great Stairway
    Description: Protective eyewear that provides safety.
    Stats: DEF +5
    
    Iron Helmet:
    Location: Hill Guard Drop
    Description: A helmet made of iron.
    Stats: DEF +5
    
    Silk Hat:
    Location: Nation of Fools
    Description: The hat of a true aristocrat.
    Stats: DEF +5 INT +4
    
    Foot Gear:
    
    Moonwalkers
    Location: City of Haze
    Description: Boots that enhance the ability to dash backwards.
    Stats: NONE
    
    Iron Leggings:
    Location: Great Stairway
    Description: Leggings made of steel. (?)
    Stats: DEF +5
    
    Spiked Boots:
    Location: Nation of Fools
    Description: Boots that deal extra damage when kicking.
    Stats: NONE
    
    Accessories:
    
    Cape:
    Location: City of Haze
    Description: A sturdy cape.
    Stats: DEF +1
    
    Studded Choker:
    Location: Vincent's Shop
    Description: A choker with metal studs for the rebel in you.
    Stats: DEF +1
    
    Charm Necklace:
    Location: Sandy Grave
    Description: A necklace that resists curses.
    Stats: MND +10
    *NOTE: Charlotte can also equip this, I'm just too busy doing
    everything else right now to put it down there.*
    
    Blessed Ring:
    Location: Quest Reward
    Description: A ring that neutralizes curses.
    Stats: NONE
    
    *************************
    Charlotte's Armor:
    *************************
    
    Body Gear:
    
    Casual Clothes:
    Location: Comes equipped on Jonathan
    Description: Clothes worn regularly.
    Stats: DEF +1
    
    Kirtle:
    Location: City of Haze
    Description: A plain, long dress.
    Stats: DEF +2 INT +1
    
    Leather Corset:
    Location: City of Haze
    Description: A corset made of leather.
    Stats: DEF +3
    
    Amethyst Corset:
    Location: Lerajie drops
    Description: A corset decorated with bright amethysts.
    Stats: DEF +11
    
    Frilly Camisole
    Location: Persephone Drop
    Description: A camisole with cute frills.
    Stats: DEF +9 MND +5
    
    Sequined Dress:
    Location: Great Stairway
    Description: A dress covered with glittering sequins.
    Stats: ATK +3 DEF + 10 STR +3
    
    Dancer's Blouse:
    Location: Nation of Fools
    Description: A light blouse favored by dancers.
    Stats: DEF +16 LCK +1
    
    Head Gear:
    
    Clover Tiara:
    Location: City of Haze
    Description: A tiara made of flowers from a meadow.
    Stats: DEF +1 MND +2
    
    Thick Glasses:
    Location: City of Haze
    Description: A pair of glasses with very thick lenses.
    Stats: DEF +1 INT +3
    
    Velvet Ribbon:
    Location: City of Haze
    Description: A fine ribbon, soft to the touch.
    Stats: DEF +2
    
    Pearl Tiara:
    Location: Amphisbaena drops
    Description: A tiara adorned with pearls.
    Stats: DEF +3
    
    Foot Gear:
    
    Sandals:
    Location: City of Haze
    Description: Comfy looking sandals made of leather.
    Stats: DEF +1
    
    Enamel Pinheels
    Location: City of Haze
    Description: Shiny enamel pinheels.
    Stats: DEF +1
    
    Inuit Boots:
    Location: Frozen Shade drops
    Description: Boots made of seal fur.
    Stats: DEF +2 CON +2
    
    Glamorous Pumps:
    Location: Shady Grave
    Description: Gorgeous high-heeled shoes worn by celebrities.
    Stats: DEF +3 LCK +3
    
    Accessories:
    
    White Corsage:
    Location: City of Haze
    Description: A corsage of small, snowy white flowers.
    Stats: DEF +1
    
    Diamond Brooch:
    Location: Sandy Grave
    Description: A brooch with the blinding glare of a 100-carat
    diamond.
    Stats: DEF +5
    
    Laurel Brooch:
    Location: Entrance
    Description: A valuable antique brooch.
    Stats: DEF +1
    
    Moon Brooch:
    Location: Nation of Fools
    Description: An elegant brooch taht shines with the light of the moon.
    Stats: DEF +3 LCK +5
    
    Crystal Necklet:
    Location: Sandy Grave
    Description: A necklace containing pure, cold winter air.
    Stats: DEF +3 CON +2
    ======================
    ======================
    11. Subweapons and Spells (Under Construction)
    
    *************************
    Jonathan's Subweapons:
    *************************
    
    Knife:
    Location: The Entrance
    Description: A throwing knife used by hunters.
    
    Axe:
    Location: Axe Armor drop
    Description: A throwing axe that is especially effective against targets 
    overhead.
    
    Offensive Form:
    Location: Buried Chamber
    Description: A stance that emphasizes offense.
    
    Boomerang:
    Location: Skelerang Drop
    Description: A throwing weapon that returns to the thrower in an arc.
    
    Bwaka Knife:
    Location: Shady Grave
    Description: A throwing knife used by the Bwaka people.
    
    Knee Strike:
    Location: Entrance
    Description: A jumping knee strike inspired by legendary martial artists.
    
    Bible:
    Location: Quest Reward
    Description: A book containing words that exorcise evil.
    
    Steel Ball:
    Location: Sandy Grave
    Description: A very heavy steel ball.
    
    Ricochet Rock:
    Location: Lerajie Drop
    Description: A weapon that bounces back after hitting walls.
    
    Grenade:
    Location: Nation of Fools
    Description: Explodes 1 second after the pin is pulled, Fire attribute.
    
    Taunt:
    Location: Tower of Death
    Description: Draws enemy attention to you.
    
    *************************
    Charlotte's Spells:
    *************************
    
    Raging Fire:
    Location: The Entrance
    Description: Fire a burst of flame.
    
    Gale Crush:
    Location: City of Haze
    Description: Tear through enemies with raging winds.
    
    Ice Fang:
    Location: Buried Chamber
    Description: Summon a sharp, fang-like pillar of ice.
    
    CON Boost:
    Location: City of Haze
    Description: Boost CON temporarily.
    
    MIND Boost:
    Location: Great Stairway
    Description: Boost MIND temporarily.
    
    STR Boost:
    Location: Great Stairway
    Description: Boost STR temporarily.
    
    Clear Skies:
    Location: Sandy Grave
    Description: A defensive spell that neutralizes ranged attacks.
    
    Summon Ghost:
    Location: Ghost drops
    Description: Summon a Ghost to use in battle.
    
    Summon Gunman:
    Location: Skeleton Gunman drops
    Description: Summon a Skeleton Gunman to use in battle.
    
    Summon Medusa:
    Location: Medusa Head drops
    Description: Summon Medusa and activate the eye of petrification.
    
    *************************
    Dual Crushes
    *************************
    Press Up+X to use Dual Crushes
    
    Rush:
    Location: City of Haze
    Description: A basic combination where both partners take turns attacking.
    
    Holy Lightning:
    Location: City of Haze
    Description: Summon Lightning in the shape of a cross.
    
    1,000 Blades:
    Location: Sandy Grave
    Description: Attack with a hail of knives.
    ======================
    ======================
    12. Relics (Under Construction)
    
    Change Cube:
    Location: The Entrance
    Description: Switch main player character with X.
    
    Call Cube:
    Location: The Entrance
    Description: Call partner with A. Press again to send partner away.
    
    Wait Cube:
    Location: The Entrance
    Description: Call partner with Down+A to have parnter stand still on the 
    spot.
    
    Lizard Tail:
    Location: Preparations Quest Reward
    Description: Slide into narrow spaces with Down+A.
    
    Skill Cube:
    Location: City of Haze
    Description: Call partner to use their skill or magic with R.
    
    Acrobat Cube:
    Location: City of Haze
    Description: Spring off partner's shoulders to jump again in midair.
    
    Push Cube:
    Location: City of Haze
    Description: While pushing an object, call your partner to help you push.
    
    Book of Spirits:
    Location: The Entrance
    Description: Display the names of enemies when you attack them.
    
    Strength Glove:
    Location: Sandy Grave
    Description: Increase pushing power.
    
    Stone of Flight:
    Location: Great Stairway
    Description: Double jump in midair.
    
    Whip Skill 1:
    Location: Entrance
    Description: After attacking with the whip, hold Y to let it drop.
    ======================
    
    Thanks to:
    Me
    Konami (for such a great game)
    Bram Stoker (for Dracula)
    Nintendo (for the DS)
    blue_mage_zero
    Killroykill (spelling and grammar)
    neeker
    Michael Berry
    
    *The stats I have for these items may not be continuous throughout the game, 
    but they are merely the stats and points that were raised from the base stats.

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