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 |                       Castlevania: Portrait of Ruin                      |
 |                                                                          |
 |                             Nest of Evil Guide                           |
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Author: Zaraf
Email: fqureshi@ualberta.ca
 v1.2  3/3/2007


            *** This guide contains SPOILERS!  So if you don't ***
            ***  want anything spoiled, don't read this guide! ***

V1.2
- Finally changed that Doppelganger mistake.

v1.1
- Made some minor changes to some details and added some new information.

v1.0
- Initial guide with the core information.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Table of Contents}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


1.  Introduction
2.  How to Unlock
3.  Overview
4.  Map
5.  Enemy List
6.  Quests
7.  Tips and Tricks
8.  Contact Info
9.  Acknowledgements
10. Copyright


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Introduction}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


The Nest of Evil is a bonus area that has an "arena" type format, much like 
the Battle Arena in Castlevania: Circle of the Moon.  There are 7 levels in 
the arena, and each, except for the last, is divided up into 6 rooms, with 
the last room containing a boss battle.  The Nest of Evil features monsters 
and bosses that were exclusive to Castlevania: Dawn of Sorrow, as well as 
monsters seen in the rest of Castlevania: Portrait of Ruin, and previous
Castlevania games like Castlevania 3, Symphony of the Night, etc.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{How to Unlock}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


You must explore a total map percentage of at least 888% to complete the 
quest "The Nest of Evil".  If you find that you have 888% or more for your 
map rate, and Wind is not offering this quest, continue to complete other 
quests until he does.  After you complete this quest, you will find the 
entrance to the Nest of Evil below the drawbridge to the castle (right in 
the beginning of the game).  You will then find a save room, a teleport room,
and finally the new painting that will transport you to the Nest of Evil.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Overview}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


When you enter a level of the arena, you can kill all of the monsters in 
each room before the door to the next room opens.  Alternatively, if you wait
about one minute in a room, the door will automatically open up.  So you can
technically "hide" in some levels, and just wait for the door to open.
However, bosses must be killed.  After you complete the first three rooms of 
a level, you'll enter into a safe room which is like a stairwell and leads to
the next set of three rooms.  The sixth room in each level contains a boss.  
If the boss room was small, the room after the boss room will be an empty one 
before entering into the next safe room stairwell and completing a level.  
There will be a teleport room available, which will allow you to teleport 
back to the first stairwell, and save and heal.  Thus, you only need to 
manage through only one level before having to save or restock on items.

Also note that in a particular level, you cannot backtrack to a room you
have already cleared.  The door close behind you, so if you want to fight
the monsters in that room again, you have to restart the level (unless you
do the trick outlined in the tips and tricks section).

After you beat the Doppelganger in room 7.1, you will receive the reward of
the final Dual Crash skill The Greatest Five.  It's quite neat to watch in
action, and also quite powerful as well.

I have numbered the rooms to represent the level, and rooms of the arena.  
So 3.4 refers to level 3, room 4.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Map}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Legend:
E - Entrance/Exit Painting
S - Save Room
T - Teleport Room

                              |----|----|----|
                              |              |
                              |  E         S |
                              |----|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        1.3       1.2       1.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|----|----|----|
|                                       |
|        1.4       1.5     1.6          |
|----|---------|---------|----|----|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        2.3       2.2       2.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|----|----|----|
|                                       |
|        2.4       2.5     2.6          |
|----|---------|---------|----|----|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        3.3       3.2       3.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|---------|----|
|                                       |
|        3.4       3.5       3.6        |
|----|---------|---------|---------|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        4.3       4.2       4.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|---------|----|
|                                       |
|        4.4       4.5       4.6        |
|----|---------|---------|---------|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        5.3       5.2       5.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|----|----|----|
|                                       |
|        5.4       5.5     5.6          |
|----|---------|---------|----|----|    |----|
                                   |         |
                                   |       T |
|----|---------|---------|---------|    |----|
|                                       |
|        6.3       6.2       6.1        |
|    |---------|---------|---------|----|
|    |
|    |
|    |---------|---------|---------|----|----|
|                                            |
|        6.4       6.5       6.6           T |
|----|---------|---------|---------|    |----|
                                   |         |
                                   |       S |
                    |----|---------|    |----|
                    |                   |
                    | 7.2    7.1        |
                    |----|---------|----|


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Enemy List}_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


This is a list of every monster that you will encounter in each of the rooms.
The number in front of the name of the monster is the number of the monster, 
and the number after the name is how many copies of that monster you will 
have to fight in that room.  All bosses fight alone, with the exception of 
room 6.6 in which you fight three bosses at the same time.

1.1 - (#96) Dead Warrior x 2, (#113) Quetzalcoatl x 1
1.2 - (#123) Demon x 2, (#124) Bone Ark x 1
1.3 - (#102) Lightkeeper x 5, (#109) Mothman x 2
1.4 - (#108) Minotaur x 4
1.5 - (#83) Final Guard x 1, (#94) Jack o'Bones x 4
1.6 - BOSS - (#130) Balore

2.1 - (#89) Buster Armor x 2, (#112) Dragonfly x 7
2.2 - (#81) Heavy Armor x 2, (#86) Ruler's Sword x 1
2.3 - (#66) Dogether x 2, (#73) Skeleton Blaze x 3, (#128) Cave Troll x 1
2.4 - (#90) Armored Fleaman x 9, (#106) Guillotiner x 1
2.5 - (#121) Iron Golem x 1
2.6 - BOSS - (#131) Gergoth

3.1 - (#118) Lesser Demon x 3, (#125) Skeleton Farmer x 2
3.2 - (#126) Alastor x 1
3.3 - (#111) Yorick x 2, (#117) Demon Head x 3
3.4 - (#127) Gold Skeleton x 5
3.5 - (#122) DoubleAxe Armor x 5
3.6 - BOSS - (#132) Zephyr

4.1 - (#129) Amducias x 1
4.2 - (#126) Alastor x 2, (#127) Gold Skeleton x 3
4.3 - (#124) Bone Ark x 3
4.4 - (#100) Vice Beetle x 10
4.5 - (#86) Ruler's Sword x 2
4.6 - BOSS - (#133) Aguni

5.1 - (#149) The Creature x 2
5.2 - (#128) Cave Troll x 9
5.3 - (#121) Iron Golem x 1, (#122) DoubleAxe Armor x 2
5.4 - (#111) Yorick x 9
5.5 - (#107) Nyx x 1, (#114) Ripper x 9
5.6 - BOSS - (#134) Abaddon

6.1 - (#120) Vapula x 1, (#129) Amducias x 1
6.2 - (#81) Heavy Armor x 1, (#91) Amalaric Sniper x 2
6.3 - (#92) Old Axe Armor x 9
6.4 - (#75) Wyvern x 1, (#128) Cave Troll x 2
6.5 - (#82) Malphas x 2
6.6 - BOSS - (#136) Fake Trevor, (#137) Fake Grant, (#138) Fake Sypha

7.1 - BOSS - (#135) Doppelganger
7.2 - PRIZE - The Greatest Five Dual Crash


The following monsters (excluding bosses) are ONLY found in the Nest of Evil.

(#121) Iron Golem
(#124) Bone Ark
(#125) Skeleton Farmer
(#126) Alastor
(#127) Gold Skeleton
(#128) Cave Troll
(#129) Amducias


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Quests}_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


These are the quests that involve the Nest of Evil in some way.

- The Nest of Evil: When 888% of the map is filled, the path to the "Nest of 
Evil" will open at the castle gates.

As mentioned before, you need to complete this quest to gain access to the 
nest of evil.


- Lost Page: Bring me "Tome of Arms p1" and "Tome of Arms p2".  They're 
missing from my Tome of Arms.

These two pages are located in the safe room stairwells.  I can't remember 
exactly which ones they were in, but I think it was the stairwells of levels 
4 and 6.  Find both pages and return to Wind to complete the quest. 


- The Great Sage: Charlotte, the time has come for you to learn all of the 
great sage's spells.

The reason this quest involves the Nest of Evil is that (#129) Amducias is a 
monster that is only located in the Nest of Evil, and one of his drops is the
spell Thor's Bellow, which is required to complete this quest.  It can be 
quite annoying getting him to drop this, but refer to the tips and tricks 
section on a way to make things a bit easier.


- Kill Gergoth: Charlotte, use the Blank Book to put Gergoth out of his 
misery.

Self explanitory.  Just use Charlotte to kill Gergoth with the Blank Book.  
You don't have to beat him down with the book for the whole fight, but 
rather, only the FINAL blow need be with the Blank Book to complete this 
quest.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Tips & Tricks}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


- If you are at a lower level, be sure to stock up on healing items and 
potions.  And remember that after every level, you can return to Vincent for 
more stuff.

- You can use the Magical Ticket to teleport back to Vincent in the arena 
after you have cleared a room.

- It is a good idea to unlocked the true vampire killer (by defeating (#153) 
Whip's Memory (aka Richter).) before attempting this place since the power of 
the special move of the vampire killer is quite useful here.

- You won't have the Magus Ring on your first run through the Nest of Evil
(excluding New Game+), but it is very handy to have when trying to get those 
monster drops.

- Since some of the monsters in the Nest of Evil do not appear anywhere else,
and since you can't easily "enter and exit" rooms over and over to respawn 
enemies, you normally have to go through an entire level just to be able to 
kill a single monster (in some cases like Iron Golem or Amducias).  However, 
there is a trick to make things easier.

After you clear a room, DO NOT go into the next room.  Instead, go into the 
menu and select the Suspend menu to suspend the game.  When you resume the 
game, you will start the same room over again, with the monsters back alive!  
Couple this with a Thief Ring or two, and the Luck Boost spell to maximize 
your chances of getting the monster drops.  This greatly helps in getting 
those drops from Alastor, Iron Golem, Amducias, etc.

- To make the final battle with the Doppelganger easier, just unequip 
everything off of BOTH characters before entering into the room (this 
includes skills/spells).  After you enter the room, put your stuff back on 
and have fun whacking an unarmed opponent.  Of course, if you want a 
challenge, do the opposite and equip your best stuff before entering.  
Generally whichever character is stronger and better equipped is the one the 
Doppelganger will become.

- ***UPDATE*** I've gotten MANY emails regarding this, and it HAS been
confirmed that the Doppelganger is NOT the character that you enter the
room with.  Rather, it seems the Doppelganger will choose whichever
character is overall stronger, in terms of stats and equipment.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Contact Info}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


My email address is "fqureshi@ualberta.ca".  If you have any questions,
comments, concerns, something to add, or if you notice a mistake or
something, please send me an email about it.  Thanks!


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Acknowledgements}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Thanks to some people who took the few minutes to contribute some feedback
regarding my guide, new information, and corrections.

9NineBreaker9 
Shane Woodis
Anon D
Luis M Bonet Leon

To the +20 people who emailed me about the whole Doppelganger thing :)  Sorry
I lost track of all the names :P

Oh, and if you don't want your name here, let me know and I'll take it off :)
  

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Copyright}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


There is no copyright with this file.  Do whatever you want with this 
information. Use it however you want.  If you want to give me credit, great.  
If not, I don't care.  Pass it off as your own work if you want.  Information
and knowledge should be freely accessible without having to go through all
this legal stuff all the time.