Richiter Mode FAQ by akura_integra

Version: 2.0 | Updated: 07/30/07 | Printable Version

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   /   /           Castlevania: Portrait of Ruin              \   \
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   |  |                    Richter Mode                        |  |
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    |  |                      By: Carlo                       |  |
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This is copyrighted material and may only be used for fellow game players.
Use of this guide in any other site without permission is prohibited.

Alright as of now this is my second faq that I have been working on.
Feel free to correct me for errors by e-mailing me. Since there was no
faq about this I decided to make one myself. Take note that like most extra
modes from previous games this mode does not have any storyline so no spoilers
here :)

 |                        |
 |   Contents:            |
 |                        |
 |   1.Version History    |
 |   2.Intro              |
 |   3.Characters         |
 |   4.Abilities          |
 |   5.Strategies         |
 |     5.1)Bosses         |
 |     5.2 Nest of Evil   |
 |     5.3)Leveling Tips  |
 |     5.4)Survival Tips  |
 |   6.Glitches           |
 |   7.FAQ                |
 |   8.Contacts           |
 |   9.Credits            |
 |                        |


1. Version Hisory


ver 0.1 (9 December 2006)  - Started this faq, most strategies and abilities
ver 0.5 (15 December 2006) - Added most strategies and abilities for
                             Richter and Maria 

ver 0.8 (27 December 2006) - Finished most of the guide. Only left is the
                             Nest of Evil

ver 1.0 (7 January 2007)   - Added a few more facts including the Nest of
                             Evil. Officially Complete

ver 1.2 (11 January 2007)  - Added strategies and tips submitted to me by
                             other gamers. Corrected a few typos

ver 1.5 (18 January 2007)  - Added the Glitches section

ver 2.0 (30 July 2007)     - Added the FAQ section and some more useful
                             information, corrected a few errors


2. Intro


If you loved Akumajou Dracula X: Chi no Rondo, then you'll love this game mode.
You basically play the game as the dynamic duo, Richter Belmont and 12 year old
Maria Renard. Richter mode is one of the three unlockable modes when finishing
the game. To unlock this mode, You must get the good ending in Jonathan mode by
casting sanctuary on the vampire sisters when fighting them both. After the
battle they will offer to unlock the vampire killer's true power within. Simply
defeat the boss afterwards and finish the game. Richter mode will now be

First of all no, there are no more item crashes for you to use in this one
(which is a little disappointing) so you'll have to rely on your normal
attacks and use of subweapons to survive. Subweapons are already selectable
from the start and no longer needs finding. Basically this is similar to Julius
Mode from Dawn of Sorrow.

In Richter mode (Yes, RICHITER that's how it's spelled in-game, one of the many
typo's found in the US release. Apparently, this was fixed in the PAL version
of the game) You control both Richter and child Maria both from Rondo of Blood
and Symphony of the Night. Like Julius mode in Dawn of Sorrow and Sisters mode,
You cannot get any items in the game but you can still find HP max ups and MP
max ups scattered across the castle. You can get hearts which recover MP. You
will also gain experience and level up by defeating enemies. Like Jonathan and
Charlotte, you can summon your partner to aid you in battle. Both of them are
limited to a few abilities. Using subweapons also cost MP. By pressing select,
You are able to switch subweapons and abilities. You can also use your
partner's current sub weapon by pressing R. Take note that both characters can
still be inflicted with status ailments. You can also play this in hard mode
with all three level caps. Only after you have over 888% map percentage or
defeat all eight bosses from the eight portraits including castle bosses
(someone please confirm this) will the Nest of Evil be unlocked near the
entrance to the castle.

It turns out, the Nest of Evil opens only after defeating Brauner and the
percentage won't matter like with the main game. Thanks for Seele, for
confirming this.

Basically since there is no plot in this mode, all you have to do is go reach
the top of the castle and defeat Dracula by defeating the bosses in each
portrait since the throne room will only be unlocked once you clear all 8
portraits (excluding the NoE) and defeat Brauner. The final battle is quite
hard, but not that much. I advise you to go through the all the areas and
defeat as much enemies as you can to gain a few levels.You must rely on your
timing skills and keep in mind the boss patterns in the game. Since the only
way to heal is via save point, HP max ups (which are limited) and Maria's
special attack, the game can be very challenging at certain points, most
especially in the Nest of Evil and the final boss battle. This actually makes
the game more fun, because a lot of gamers prefer to have a challenge. Keep in
mind this is nowhere as hard as Old Axe Armor Mode.

Since you probably already know your way around the castle, I will only be
explaining strategies to easily go through the game. This mode is pretty much
straight-forward and there are no quests or items to collect aside from HP
and MP max upgrades. For a list on where to find them throughout the castle,
refer to the other FAQs for this game.




Controls are almost the same as Jonathan and Charlotte mode so you should
easily get used to them.

D-Pad   : Move your characters

Start   : Pause the game

Select  : Switch current subweapons

L       : Backdash

R       : Perform partner's subweapon

X       : Switch main characters

Y       : Attack

A       : Summon/Dismiss current partner

B       : Jump, press again while in the air for a double-jump

Up + Y  : Perform current subweapon

Down + A: Summon your partner to stay put in an area

Down + B: Do a slide that can damage enemies

Touch the touch screen to move your partner manually


3. Characters


------------Richter Belmont-----------

The last of the Belmonts to wield the legendary Vampire Killer, he is also the
one Jonathan fights to unlock the Vampire Killer's true power within. Richter
has a higher attack damage and physical defense compared to Maria. Richter has
an array of subweapons, typical vampire killer stuff like previous Castlevania
games. He has a long range of attack due to his whip and fast running speeed.
Richter also has the super jump. Richter retains most of his subweapons except
for the stopwatch and also gains the Grand Cross ability similar to Julius from
Dawn of Sorrow. Like in SotN, Richter can still brandish his whip. Overall,
he's pretty average, but very useful in certain situations.

--------------Maria Renard------------

Child Maria returns from Rondo of Blood. Isn't she cute? Believe it or not,
this 12 year old girl is a very powerful vampire hunter. Maria is as strong as
ever just like in RoB and can easily overpower Richter. She has weaker physical
defense compared to Richter but makes up for her higher magic defense. Her
attacks consist of hurling different types of animals to enemies. These attacks
are spammable making her ideal for bosses. Her different subweapons also have
elemental properties. Unlike Richter, she has no super jump but can fit through
small areas. In PoR, her attack range has widened, and can now be done in rapid
succession (she's typically a walking crissaegrim!) though she can no longer
attack while walking around. Her MP regeneration speed is worth mentioning, as
her's is even faster that Charlotte's! She's more powerful than Richter, that's
for sure.

Here is the summary of the pros and cons of Richter and Maria


+strong against holy attacks
+higher STR
+long range of attack
+attack does holy damage
+higher defense
+faster speed
+can super jump
+can jump slide
+super jump causes damage
-weaker magic defense
-attacks don't cause multiple hits
-wont fit on small places
-slower MP regeneration speed
-slower and shorter slides and backdashes


+strong against holy attacks
+higher magic defense
+long range of attack (slightly upward)
+spammable attacks
+attacks cause multiple hits
+subweapons with different elemental attributes
+can fit on small places
+faster MP regeneration speed (even faster than Charlotte's!)
+faster and longer slides and backdashes
+she's quite short, meaning easier to dodge attacks
-lower defense
-lower STR
-lower speed
-does not have super jump

Basically I prefer Maria over Richter when fighting bosses. Her subweapons
are very useful when dealing with mobs. Due to her attacks having multiple
hits she can really overpower Richter and her normal attacks are ideal for
destroying enemy projectiles. I usually use Richter when I'm speeding through
the castle and for transportation purposes using his super jump.


4. Abilities



      Richter Belmont



Richter, as a vampire hunter uses subweapons as seen in previous games. All of
these subweapons are pretty much the same as what Jonathan uses.

1)Throwing knives: Throw three knives at foes. Goes through targets. Can hit up
                   to three times.

2)Axe            : Throw an axe upwards. Use it to kill hard-to-reach enemies.

3)Bible          : A bible will circle around the area, both damaging and
                   absorbs enemy fire. Can cast two at once. Does holy damage.

4)Holy Water     : Throw a bottle of holy water on the ground. Hits multiple
                   times. Does holy damage.

5)Cross          : Throw a cross forward. May hit multiple times. Can cast two
                   at a time. Does holy damage.
6)Grand Cross    : Summon the grand cross, dealing multiple holy damage. During
                   the animation, Richter will be invincible. Sucks and absorbs
                   enemy projectiles. Costs a lot of MP.

      Special Attacks

Richter now has two additional attacks for him to use, the Spin Kick and Combo
Attacks, which weren't available in previous games.

Brandish Whip    : If you hold the Y button after attacking and press the
                   directional buttons, you can control the movement of your
                   whip (along with some cool special effects) Useful for
                   destroying enemy projectiles.

Forward Slash    : Richter will do a quick slash forward. Hits twice.
                   ( up, left, down, right + Y )

Jump Slide       : When sliding, pressing the jump button lets Richter slide
                   in an upward direction damaging enemies.

Back Hop         : While jumping, pressing down + L lets Richter jump further
                   to the back. Use it to avoid certain attacks.

Spin Kick        : Richter performs a spinning kick damaging nearby foes.
                   ( right, down, left, right + Y )

Combo Attack     : Richter performs a series of combo attacks.
                   ( right, down, left, up, right + Y )


       Maria Renard



Unlike in Rondo of Blood, Maria no longer has her Song Book and Egg subweapons
(They were pretty much useless anyway) She uses her four main animal friends as
her subweapons. Take note that these are spammable.

1)Dragon         : Hurls a dragon. Goes through targets. Deals ice damage. 

2)Red Bird       : Red Birds fly above you, dealing fire damage.

3)Cat            : Throw a cat, dealing lightning damage. Goes through targets.

4)Turtle         : Maria will hide in a shell, her CON and MIND increased.
                   Use it to avoid powerful attacks.

      Special Attacks

Dark Ego Attack  : Maria still has her alter ego attack. Unfortunately, it's
                   not as strong as ever compared to her RoB version. Maria
                   will have a double of herslef attack in front of her.
                   This attack actually asorbs HP from the enemy, which is the
                   only way to heal aside from save points. Short range.
                   ( up, left, down, right + Y )

Extra pose       : Hold up as Maria for a few seconds. She will do a cute
                   twirling pose which is actually her item-crash stance in
                   RoB. Brings back memories.


5. Strategies


Basically if you go on with the game like Jonathan and Charlotte mode
and finish all the areas you probably won't have a difficult time with
all the bosses due to the levels you gained so far. If you rush on things
however and have a difficult time you may want to level you characters
more. Basically I used Maria most of the time due to her rapid attacks.

Also, since you most probably finished the game with Jonathan and
Charlotte, these bosses should be familiar with you so they shouldn't
be too much trouble.


5.1  Bosses


The City of Haze     
| Dullahan                            |
|                                     |
|  HP:  600                           |
|  EXP: 500                           |
|  SP:  40                            |
|  ATK: 20                            |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: Strike, Whip, Thunder  |
|  Strengths: Ice                     |
|                                     |
"A beheaded knight who carries his sevred head."

He shouldn't be much of a problem. He will frequently try to stab you
with his lance. Avoid it by ducking. If you see him kneel down a bit
it means he is about to jump towards you with his lance, causing a tremor
where he is facing. Immediately jump to the other side when he does this
and hack away since he will be stunned for a short period of time. If his
head flashes he will hurl dark balls towards you which you can avoid by
jumping around with no problem. The following attack he will throw his head
and you will be showered by smaller balls of darkness. Use Maria for this
fight and use her cat subweapon since it deals electric damage he should go
down in no time.

|  Behemoth                           |
|                                     |
|  HP:  800                           |
|  EXP: 1000                          |
|  SP:  45                            |
|  ATK: 36                            |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: slash, fire, holy      |
|  Strengths: dark                    |
|                                     |
"A beast who rebelled against heaven; fought on even after it was killed."

This is the one from eariler. It has several attacks  which can be
easily avoided if you know it's pattern. If you see it snort and
stomp it will try to ram you simply jump over it. It will run over
to the other side and eventually come back out from the side it came
into. If you see it growl it will throw bloody balls at you. Sometimes
it will raise its head upwards a little which means it's about to jump
at you. Simply run to the other side. If you see it open it's mouth it
will try to hit you with bloody tentacles. Use Richters subweapons since
most of them deal holy damage. Maria's fire bird subweapon might not be
a good idea beceause it hits in an upward direction. Another easy win.

The Great Stairway
|  Keremet                            |
|                                     |
|  HP:  666                           |
|  EXP: 2000                          |
|  SP:  50                            |
|  ATK: 39                            |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: fire, ice, electric    |
|  Strengths: none                    |
|                                     |
"A demon that lives in small,enclosed spaces."

First have Maria attack the pot, since Keremet will only come out when
hit a certain amount of times and since her attack hits rapidly. I
used Maria's dragon subweapon for this one. Keep attacking the pot when
Keremet goes back in. He will constantly be summoning green slimes in
the battle but they should not be a problem. Keremet's only attack is to
hurl a big ball of darkness in the top area. Since you can only attack it
in the top be careful not to be hit by it. Eventually it will go down.

The Sandy Grave
|  Astarte                            |
|                                     |
|  HP:  1500                          |
|  EXP: 3000                          |
|  SP:  50                            |
|  ATK: 48                            |
|  DEF: 0                             |
|  MND: 50                            |
|  Weaknesses: Strike,Whip,Slash,Holy |
|  Strengths: fire,ice, electric,dark |
|                                     |
"A woman of irresistible beauty. No man can defy her will."

She is strong against elemental attacks so Maria is best used for
support only. Her attacks include a normal lunge, which can be
avoided by staying away from her or by jumping. She will also jump
and shower green lightning in front of her. She also has a tornado
attack that she will do from time to time, which can be avoided by a
double jump. Her most dreadful attack is Temptation where a number of
hearts will appear near her and and try to charm Richter in case he's
on the screen. Since Richter is best used for this fight, simply remove
him from the screen once you hear her say "temptation" and switch to

Nation of Fools
|  Legion                             |
|                                     |
|  HP:  2000                          |
|  EXP: 4000                          |
|  SP:  50                            |
|  ATK: 51                            |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: Fire,Slash,Holy        |
|  Strengths: Dark                    |
|                                     |
"The one who is many."

A classic Castlevania boss. Anyway, Maria is best used for this fight.
start out by destroying its outer core. Maria's red bird subweapon is
very effective in this fight since it deals fire damage and attacks
directly above her. Have Richter as support so he can kill the naked
bodies on the floor. From time to time it's tentacles will shoot a beam
which can be avoided by staying in between the tentacles. Once the outer
core is fully destroyed it will start using another attack where it will
shoot out fiery beams in all directions while rotating. Avoid this by
always staying in between the tentacles while rotating. It will die

Tower of Death 1
|  Stella                             |
|                                     |
|  HP:  2500                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 102                           |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses:Fire,Slash,electric,whip|
|  Strengths: Ice                     |
|                                     |
"Loretta's twin sister. She's a skilled swordmaster."

Unlike most enemies, colliding with her doesn't take damage at all.
Stella uses a varriety of wind techniques. Her Hurricane attack will
send forth a wave of air towards you. Avoid this by double-jump. Another
attack is where she shouts "Furious Wave". This is a larger version that
moves toward you on the ground. Once she takes enough hits, she willl use
Crescent Moon. Basically she will spread the room with crescent-shaped
projectiles which will home in towards you. Double-jump to avoid and slide
when neccessary. She's quite strong and hard to hit against magic so
Richter may be the best choice here. Have Maria as support and keep
whipping her to death. She will go down eventually.

Forest of Doom
|  Dagon                              |
|                                     |
|  HP:  1800                          |
|  EXP: 6000                          |
|  SP:  55                            |
|  ATK: 60                            |
|  DEF: 0                             |
|  MND: 20                            |
|  Weaknesses: electric,Holy          |
|  Strengths: Ice, Dark               |
|                                     |
"A creature of the swamp."

This boss only has a few moves. It will jump from side to side
from time to time. Immediately run to the other side. When it starts
sucking all the water, it is about to blow it all out slowly towards
half the screen and then down again. To avoid this, keep jumping
in the water until the water is full. It will also release seed-like
pods which float in the water. They do quite amount of damage. destroy
them when necessary. Take note that only it's upper head is vulnerable
to attacks. Use Maria for this fight. She will take less damage from
the water spitting than Richter. Her Cat subweapon is also best used
against it. Keep tossing cats over its head and you will win the fight.

Tower of Death 2
|  Death                              |
|                                     |
|  HP:  4444                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 66                            |
|  DEF: 0                             |
|  MND: 70                            |
|  Weaknesses: none                   |
|  Strengths: Dark                    |
|                                     |
"Dracula's confidant."

During the fight he will keep switching his weakness from magical to
physical attacks. When he is silvery white in color, he is weak against
physical attacks. keep attacking him in this form. When he is in his
normal dark color, he is weak against magic. He will occasionally try to
slash you with his scythe. His position is a clue on how to avoid his
When he's floating above you, he is about to slash you vertically. If he
slashes. is floating beside you, he is about to slash you horizontally.
During the fight small scyhtes will also be spread across the room. Destroy
them to avoid getting hit. He has another attack where he will lock his
scyhte in a chain-like cage, with will be spinning across the cage. The
scyhte is easily avoided with a double-jump. If you happen to break the
chain, he will stop this attack. He has one attack that can be quite
damaging if not taken care of. Four voids will appear in the screen, after
which a chain will burst out and try to grab you one by one. If you happen
to get caught, simply use your partner to try and break the chains. If not
in time he will lunge at you with his scythe dealing massive damage. If
you know his attack pattern he shouldn't be too hard.

Master's Keep
|  Stella                             |
|                                     |
|  HP:  2500                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 102                           |
|  DEF: 60                            |
|  MND: 0                             |
|  Weaknesses:Fire,Slash,whip,electric|
|  Strengths: Ice                     |
|                                     |
"Loretta's twin sister. She's a skilled swordmaster."
|  Loretta                            |
|                                     |
|  HP:  2500                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 102                           |
|  DEF: 0                             |
|  MND: 60                            |
|  Weaknesses: Fire,Slash,whip        |
|  Strengths: Ice                     |
|                                     |
"Stella's twin sister. She's a powerful witch."

You fight both twins in this fight. No need to worry about using sanctuary
because you have to defeat them in this fight. Stella is strong in both
defense and strength but weaker to magic. Loretta is strong in magic and
defense but weaker to physical attacks, you get the idea. You will also not
take any damage when colliding with them. Stella will only occasionally slash
you while Loretta casts her ice spells. During the fight you should focus more
on Loretta. She has three spells. During blizzard Storm, She will call forth
a storm of ice towards you. You can avoid taking any hits by attacking as it
will be blocked. During Freeze Bite, She will summon wolves made of ice and
will rush towards you. Avoid this by a slide and double-jump. During Icicle
Drop, she will summon icicles to fall towards you. This attack can only be
interrupted once Loretta gets hit at least times.

They also have co-op attacks. One is where Loretta will form a huge chunk
of ice above you which will then be destroyed by Stella. Avoid this by
running from side to side. Take note that the ice particles damage you.
Another attack is when Loretta will be surrounded with ice meaning she is
forming a blizzard sword for Stella. This attack can be quite damaging but
easy to miss. Stella will try to smash you with her blizzard sword three

Again, I used Maria for this fight because you will most likely be hit by
Loretta's magic. You can go for Loretta and keep hitting her multiple times
or you can go for Stella and use Maria's Cat subweapon which sould deal a
decent amount of damage.

Dark Academy
|  The Creature                       |
|                                     |
|  HP:  4000                          |
|  EXP: 5000                          |
|  SP:  60                            |
|  ATK: 100                           |
|  DEF: 25                            |
|  MND: 0                             |
|  Weaknesses: whip,Slash             |
|  Strengths: electric                |
|                                     |
"An artificial being created by a mad scientist."

He shouldn't be a problem. Use either Richter or Maria for this one.
Both their subweaponds do decent damage. His attacks include a lightning
attack where he will raise his hands and lightning will form out of them.
To avoid this, stay near him and duck because it attacks from afar. If he
raises one hand, he is about to grab one of your characters. Simply back
away from it. If he raises his elbow he will either shoot a missile which
does a decent amount of damage or spread the area with machine gun-like
bullets. Both can be easily avoided by jumpting to the other side as soon
as you see him raise his elbow. He'll go down before you know it.

Forgotten City
|  Mummy Man                          |
|                                     |
|  HP:  4500                          |
|  EXP: 5000                          |
|  SP:  60                            |
|  ATK: 100                           |
|  DEF: 0                             |
|  MND: 50                            |
|  Weaknesses: Fire,Slash,Holy        |
|  Strengths: Dark                    |
|                                     |
"A member of a royal family who became a mummy in search of everlasting life."

This has got to be the most ridiculous boss in the game, mostly because
of it's name. Just keep attacking him, really. His attacks are pretty easy
to avoid anyway. He has an attack where a homing bandage follows you. Pretty
easy to avoid becasue it moves slowly. Another attack is where he will send
forth tablets that will rush towards your character. He also has an attack
where three tablets will push you to one side then get impailed by spikes.
Simply jump over the tablets as they push you towards the side. Keep attacking
him and soon you'll win the battle.

13th Street
|  Wherewolf                          |
|                                     |
|  HP:  4500                          |
|  EXP: 6000                          |
|  SP:  60                            |
|  ATK: 110                           |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: Fire,Slash,Holy,whip   |
|  Strengths: strike                  |
|                                     |
"A cursed man who transforms into a ferocious beast when the moon is full."

Another easy boss. His attacks include throwing one of the lamp posts in
the background, easily avoided by crouching. He will frequently lunge at you
with his claws and can be avoided by backing away. He will also rush towards
you dealing an uppercut. Sometimes he will summon wolves to aid him in battle.
Destroy them since they only take a hit. Use Richter for this battle because
of his holy elemental attacks and have Maria as support and hack him to death.

Burnt Paradise
|  Medusa                             |
|                                     |
|  HP:  3500                          |
|  EXP: 6000                          |
|  SP:  50                            |
|  ATK: 150                           |
|  DEF: 0                             |
|  MND: 0                             |
|  Weaknesses: Holy                   |
|  Strengths: Dark                    |
|                                     |
"A monster who turns her victims to stone. One of three gorgon sisters."

Use Richter for this fight and Maria for support since most of his
attacks deal holy damage. Her attacks include the trademark Stone
Gaze where she will shout "Petrify". To avoid turning to stone, turn
your back against her. She will also giggle and then have her body
slither into most of the ground which can be avoided by staying in
between them. She will also turn into a snake head which means she
is about to bite you and can be avoided with a simple double-jump.
If you see her raise her hands prepare for a lunge attack with her
snake-like hands. Occasionally, she will also cover her face and
summon medusa heads that can petrify. Keep hitting her and she's
dead. In case you get petrified, switch to your partner and hit the
petrified partner to remove him/her from stone status.

|  Brauner                            |
|                                     |
|  HP:  6000                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 93                            |
|  DEF: 44                            |
|  MND: 66                            |
|  Weaknesses: Holy                   |
|  Strengths: Dark                    |
|                                     |
"An artist who became a vampire and renounced humanity."

Defeat all the bosses in the previous paintings and you can enter his
painting. As an artist, he uses deadly art techniques to you. He will
yell "Blood Art Technique" which he will have the sreen painted with
blood. The paint will stay in the screen and can damage you when touched.
Remove the paint by attacking it to make the battle easier. He will eventually
yell "A painting for the Soul!" where in a fountain of blood surrounds him.
Avoid this attack by staying out of range within the fountain. When he yells
"I'll make you my masterpiece!" Either a swarm of petrifying heads will rush
towards you which can be destroyed easily with Maria's attack, Two large
demons will head straight to you which can be avoided by jumping over the
first demon or two large poisonous fan-like demons will rotate in the screen.
The latter is quite hard to dodge but can be avoided by staying in between
the blades. Brauner will also turn into a painting from time to time which
sweeps across the room. He will usually charge towards you and can be avoided
by paying attention to his movements. This is your opportunity to damage him
the most as his attacks are easy to dodge. I used Richter and had Maria for
support. Eventually he will go down for good.

Final Battle
|  Dracula and Death                  |
|                                     |
|  HP:  6666                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 130                           |
|  DEF: 44                            |
|  MND: 99                            |
|  Weaknesses: Holy                   |
|  Strengths: Dark                    |
|                                     |
|  True Dracula                       |
|                                     |
|  HP:  6666                          |
|  EXP: 0                             |
|  SP:  0                             |
|  ATK: 140                           |
|  DEF: 66                            |
|  MND: 66                            |
|  Weaknesses: Holy                   |
|  Strengths: Dark                    |
|                                     |
"The true master of the castle."

This battle rquires a little bit of luck. I suggest leveling up to at
least level 50 before facing the final boss. This battle is quite hard
especially due to the inability to heal. During the fight with Dracula
and death, Dracula will be teleporting throughout the room while casting
fire and dark balls at you and Death will be floating across the room,
trying to slash you with his scythe downwards. You will have to attack either
one of them since they share the same HP while having to dodge the balls and
slashes. To dodge the fireballs, have Richter attack with his whip and circle
it around to absorb any projectiles. To dodge the dark balls simply jump over
and duck and repeat. If you see death raise his hands above you it means he is
about to slash you downwards.  Dracula will sometimes yell "Bat Form" where in
he will charge as a swarm of bats dealing massive damage if nearby and can be
avoided by using the super jump.

They both have a co-op attack and only use it when their HP has been reduced
enough. Death will spread the screen with a lot of smaller scythes. Destroy
them quickly or Dracula will turn them all into dark balls and spread them
towards you dealing wide-spread damage. Another deadly co-op attack is where
Death will turn himself into a large scythe and Dracula will strike it in the
ground causing a massive explosion dealing multiple damage. This is an instant
K.O. attack because you wont be able to take enough hits to survive.Immediately
after Death turns into a scythe, run to the far end of the room to avoid
instant death.

I highly reccommend using Grand Cross when both Dracula and Death are nearby so
that they will both take damage. You can also use it as a life saver in case you
are in a dire situation. Keep whipping Dracula and dodge Death as well.

Fortunately, Dracula's second form is much easier than the fight with Death.
After taking enough damage Dracula will absorb Death's power and become True
Dracula. If he closes his wings he is about to lunge towards you. Super jump
to the other side to avoid this. If he starts flapping his wings twice, he is
going to shower the room with fireballs. During this attack slowly move towards
him and keep whipping him as you stay in between the fireballs. He also has a
knee attack where in he will charge towards you. He will also smash the ground
with his fists causing moderate damage. His most devastating attack is when he
will fly to the middle of the room and claws will surround you. Have Richter
attack one while Maria attacks the other. If unable to stop his attack it's
an instant K.O. Keep using Grand Cross at him and have Maria as support and
attack him until he goes down. Beware of his other attack, where he will hurl
a scythe-like object towards you which is pretty damaging. Be sure to avoid
them by doing a super jump. Hopefully, you should be able to beat him.

Take note that I am sure that there are better strategies for this battle.
Feel free to contact me for an easier way to defeat these two. You will be
credited, of course.

Here is an alternate strategy courtesy of Jai:

This is the strategy I used to beat Dracula/Death and
True Dracula:

First thing I did was to dismiss Richter.  While he
hits harder, the fact that Maria's special move hits
just as hard and gives her back life outwieghs
Richter's strength.  When Dracula appears in the
corner and throws either the three fireballs or the
lightning ball, time your strike so that when he
throws the second volley, she'll go through it and get
in two quick hits.  When he appears in the middle of
the screen, lure Death over to one side so he'll waste
an attack and try to jump over Dracula so you can
attack him freely from behind.  

When Dracula does his Bat Form attack, time it so that
right as he finishes saying, "Bat Form" Maria does her
special.  Dracula will fly right through you and
she'll rack up at least five hits and get a good chunk
of your life back if you've made any mistakes.  

When you see Dracula appear in the middle of the room
and Death hovers above him, Death will call a large
amount of scythes together in an "S" pattern.  The
more of them that you destroy, the less of the
lightning balls that Dracula will call out by opening
his cape.  If you choose, you can switch to Richter
and attack them from a distance otherwise, Dracula
will smack you good with his cape as he opens it.  

When their life gets low, Death will move to the
middle of the throne room.  This is your chance to
quickly run to whatever side the Draula isn't.  Death
will turn into a large scythe and fly to Dracula's
hand.  He'll then shout out, "This ends now!" and the
screen will fill with a large explosion.  If you can
see Dracula when he says that, get ready to go to the
game over screen.  Their deathbomb attack will fill
all but a small portion of the throne room.

Keep this up and they'll both go down. Leaving you
only to deal with True Dracula.

Quickly switch back to Maria and dismiss Richter, you
won't be needing him for a while.  Dracula has five
attacks in this form.  

1.  He'll dash at you which he'll telegraph by
crossing his arms.  Slide under this and counter with
Maria's special attack.  

2.  He'll try to land on you with a ground pound. 
Backdash or simply back away and when he's recovering,
counter with Maria's special attack.  You should be
able to attack him twice when he does this.  Once
before and once after.  

3.  He'll flap his wings and will rain fireballs down
on you.  If you can get to the outside of them, then
just stay ahead of them.  If not, they're easily
dodged by standing inbetween them.  

4.  He'll turn his arm into a large scythe and swing
it at you three times.  The first time, it will go
along the ground and arc up at the last minute.  Avoid
this by double jumping towards Dracula.  The next two
will go too high to bother you.  Just make sure that
you stay on the ground.

5.  He'll move into the background and will open his
wings.  The claws will come onto the screen and
attempt to crush you.  Switch to Richter and attack
the claws as fast as you can.  If you finish them in
time, then the claws will retract and Dracula will go
back to his ground pound.  If not, have Grand Cross
ready and time it so that you'll have something to
protect you from it.  Otherwise, it's back to the game
over screen.  

Keep hacking away at him and he'll go down.  Be
patient and victory will be yours.  


5.2 Nest of Evil 


You probably know this already but I'll explain it anyway. The Nest of
Evil is a straight-forward area similar to a arena full of powerful
monsters and bosses. Some monsters only appear in the Nest of Evil and
most bosses here were all from Dawn of Sorrow. The dungeon is composed
of six "courses" with one boss at each the end. At the end of a course
there will be a warp point giving you a chance to heal and save at the
top. At the end of the dungeon is the doppelganger, the 7th and last
boss in the whole dungeon. You don't get any reward at the end though
but it's still an accomplishment. All enemies and bosses in this area
may be fought multiple times.

Course 1: The enemies are quite easy but watch out for the skeleton
          arks because their energy balls deal large amounts of
          damage. You fight balore at the end.

Boss    : Balore will occasionally swipe you with his fists which
          easy to dodge. He will also shoot a large beam from his
          eye which you can avoid by crouching. Just hit and avoid
          those attacks and he'll go down before you know it.

Course 2: The enemies are slightly harder, but still easy to kill.
          Be careful about the cave troll. They have a muliple
          shockwave attack that can be an instant kill when hit.
          For the iron golem, use Maria's subweapons because it's
          weak against elemental attacks. You fight Gergoth at the

Boss    : Use Maria for this fight. Crouch in front of him and
          start attacking. If he jumps towards you, do a quick
          slide to the other side. He has a beam attack that can
          be avoided by crouching really close to him. He also
          releases petrifying gas which can deal decent amounts
          of damage when petrified. You can destroy it by hitting
          it with Maria's normal attack. He'll should die sooner
          or later.

Course 3: Monsters are still quite easy. Take note of the golden
          skeletons. They are strong against elemental attacks so
          just whip them as Richter. In the room with a swarm of
          double-axe armors, use Maria's cat subweapon against
          them. You fight Zephyr at the end.

Boss    : Zephyr will usually swipe you with his scissor hands.
          Avoid it by jumping. He will also throw daggers at you
          from different angles which you should avoid by not
          staying in place. If he stops time and showers daggers
          above you quickly stay in between them. He will also
          stop time to do a quick swipe at you. Keep attacking
          him. He Shouldn't be too hard.

Course 4: The course is much harder than the previous floors.
          Things to take not of is Amducias. He has quite an
          amount of HP and deals massive damage with his shock
          attack. He's weak against ice so use Maria's dragon
          against it. There are also golden skeletons and bone
          arks in further rooms. Avoid their attack as much as
          possible. You fight Aguni at the end.

Boss    : Aguni is a fire monster so use Maria's dragon against
          it. He will usually glide towards you so crouch when
          near him to avoid collision and taking damage. He'll
          also spit flames which flow in the ground. Avoid them
          by jumping in between them. he will also fly above
          and try to dive towards you. Be sure to move to a
          different spot away from where he went up. One last
          attack is when he will usually claw you. You can
          avoid this by sliding to a different spot. Keep
          hurling dragons at him and he should die.

Course 5: This is probably the most difficult floor in the
          entire dungeon. You fight two "The Creatures"
          just in the first room. To make things worse, you
          fight a swarm of cave trolls waiting in the next
          room. To make things easy, kill only one at a time.
          You fight Abaddon in the end.

Boss    : All Abaddon will do is summon swarms of locusts
          towards you. Take note of the way he conducts to
          know the next formation of locusts. When hit by
          a swarm, you get hit multiple times so try to
          avoid this by hitting the swarms and destroying
          them. He'll go down much faster if you spam
          Maria's normal attack against it.

Course 6: Much easier than the previous floor, but take
          note of the Amducias and cave trolls in further
          rooms. You fight the trio from Symphony of the
          Night, Fake Trevor, Grant, and Sypha in the end.

Boss    : Take out Trevor first to make the battle much
          easier. All he can do is whip you anyway. Grant
          will stay in the ceiling most of the time hurling
          daggers at you when in place while Sypha will be
          casting spells that aren't quite strong and easy
          to dodge. She will also summon zombies for help.
          I reccommend to take Sypha out for second. If
          you keep spamming attacks on her, her spells can
          get interrupted easily. Once both of them are
          gone go for Grant. Fighting all three at once
          may be too difficult so always focus one at a

Here is an alternate strategy courtesy of Michael Scott:

When fighting the zombie trio, have only maria out then run to 1 side.
Wait for Trevor to follow. After he is all the way on one side run to
the other wall then spam the cat (or electro neko, as I call it), then
when Trevor gets close, jump over and repeat. If you run out of magic,
just do the same without using using magic, you'll get the magic back
soon enough. Sypha stays in the middle, so I fight her last, but she is
simple just spam the axe, if you hit her enough she just stops and takes
it. For Grant it is best to use the phoenix, if you hit him twice with
the phoenix he will drop and won't attack.

In the last floor there is a save point and a warp point.
You fight Doppelganger in the next room.

|  Doppelganger                       |
|                                     |
|  HP:  2000                          |
|  EXP: 2000                          |
|  SP:  99                            |
|  ATK: 130                           |
|  DEF: 30                            |
|  MND: 0                             |
|  Weaknesses: Slash                  |
|  Strengths: None                    |
|                                     |
"A demon who assumes the form of its intended victims
 before killing them"

He can mimic both Richter and Maria in the start of the fight.
Before the fight, try equipping subweapons which are quite
weak and easy to miss as the doppelganger will use the current
subweapon of the one he mimics. You can fight him multiple
times as long as you leave the portrait and come back. He's
much more easier when he mimics Richter instead of Maria since
Maria's attacks are spammable. You may want to keep resetting
until you get him to mimic Richter. The doppelganger's attacks
are quite damaging but take note that he only has 2000 HP. He
should fall within a couple of hits.


5.3 Leveling Tips


If you find the last boss difficult or the Nest of Evil too challenging
you better come back at a higher level. Still, it is possible to complete
those tasks at a very low level. Here are some tips on how to level up:

1) Go over the whole castle

If you aim for 1000% completion then you must go all over the castle,
killing everything in sight. You should gain a lot of levels this way.

2) The Ripper Room

The famous leveling spot in the 13th Street. You need to break a few
walls to reveal this room full of Rippers. Use Maria and spam her
Dragon subweapon across the room. Try to time your shot so that you
are able to kill the Rippers before they start spreading across the
room. Since Maria has fast MP regeneration, you shouldn't worry about
running out of MP. 

There are other methods to level up quickly like killing Minotaurs
in the Dark Academy or Burnt Paradise but the latter is much faster
in my opinion.


5.4 Survival Tips


1) Take note of your surroundings. Sometimes it's better to use a
   different character depending on your location. Maria, for example
   is better used when going through the fiery ring traps in Nation of
   Fools because she has higher magical defense.

2) If you can't find a nearby save point to heal, you can always use
   Maria's special attack which absorbs HP. This is very risky during boss
   fights so only do it on weaker enemies.

3) When going through swarms of enemies, it's best to use Maria because
   most of her subweapons pass through enemies hitting them further.
   Take note that these have elemental attributes. You can easily defeat
   enemies by using the right kind of attack.

4) If your'e running out of MP switch to Maria because she has a higher
   MP regen than Richter. Hearts also restore MP so keep looking for
   breakable candles, etc.

5) During Richter's Grand Cross animation, he will be invincible for a
   short period of time. All enemy projectiles will also be sucked in
   by this attack. Useful for avoiding damage taken. Use this for your
   advantage. Take note it costs a lot of MP so only use when neccessary.

6) Maria's Turtle shell subweapon greatly increases her CON and MIND
   much like Jonathan's stonewall ability. Use it to lessen the damage
   taken from those "hard to dodge" attacks.

7) If one of your characters get inflicted with status ailments,
   switch to the other character to avoid the harmful effects.
   If he or she gets petrified, attack your partner to remove
   them from stone status.


6. Glitches


Because of numerous e-mails I recieved, I decided to add this section.
This section will cover the glitches that can be done in Richter Mode.
These glitches can be used as an advantage in certain situations. Feel
free to contact me in case there are more exploitable glitches out there
and I will add them in this section of the FAQ. Take note that all of these
glitches were done in the US version of the game, and MAY NOT work in the
PAL versions due to some bug fixes.

1) The Maria-Only Mode Glitch

This glitch makes you play the game as Maria and her alone, with no ally.

To play Maria Only Mode, finish the game with Old Axe Armor mode unlocked
and have a free save slot. In a clear file, save the game as Charlotte then
go to the main menu and select new game+ for that file. When choosing the
difficulty for that file, cancel the game and select a new file choosing
Old Axe Armor mode. When starting the game, you will be playing as Maria,
but with no Richter. This glitch is for fun only and cannot be finished
due to Maria's lack of the super jump.

2) Enhanced Stats and Map Coverage at the Beginning of the Game

This glitch can actually be done in all modes. It takes advantage of the
status bonuses when completing hard mode and adding them in another file,
making you more powerful. It will also retain all the HP max and MP max
upgrades you recieved in Jonathan mode, as well as map coverage and
percentage. Gold will also be transferred.

To do this glitch, have a cleared hard mode file ( Lv.1 cap recommended )
in Jonathan Mode. Select new game+ for that file and when asked to choose
the game difficulty, cancel by pressing B. Then, pick a free slot and choose
the mode of your choice. All HP and MP upgrades will be transferred to the
new file as well as gold and map percentage. Depending on the hard mode file
in Jonathan mode that you used, if you used a Lv.50 cap file you get an instant
+50 to your LUK. If you used a Lv.25 cap file, you get +50 to your INT and if
you used a Lv.1 cap file, you get all status bonuses at once plus a +50 bonus
to your strength. When starting your new file, you will notice Richter and
Maria's attacks being much stronger compared to a normal new game file.

3) Jump up to Four Times

This glitch can also be done in Jonathan mode. Since Richter already has the
super jump, this glitch seems useless in this mode but here's how anyway.

Have your partner double jump above by tapping the touch screen. Once high
enough, press X to switch to the partner above. If timed correctly, you
will be able to do an additional jump or two after switching characters.

4) Easily Skip the Battle with Two "The Creatures" in the Nest of Evil

A lot of people have had a hard time defeating the two creatures in this
mode mainly because their attacks are quite damaging and hard to miss.
Fortunatley, I received an e-mail regarding a way to skip this battle.

First of all, this can only be done in the room with two The Creatures, so
don't even think of trying it out in other rooms. Have Maria as your main
character and head to the door to the left. Once there, use her turtle
subweapon and wait until one of those creatures try to smack you. When
hit, Maria will be sent flying to the next room instantly skipping the

5) Use the Grand Cross as Maria

This glitch is quite useful, not only can you do it while moving, it
sucks enemy projectiles as well. Since Richter is stationary when
using this subweapon, you can use this glitch as Maria to damage
enemies while moving.

First, have Richter's Grand Cross subweapon selected, then switch to
Maria. Press R to let Richter do his Grand Cross attack. During the
animation, press A and the Grand Cross will transfer to Maria. While
Maria has the Grand Cross, she is free to move around, attack and
even use her subweapons. There is one drawback, however. When using
the Grand Cross as Richter, he is invincible during the animation.
As for Maria, she can still be damaged by attacks so take note of

6) The Backdash Cancel Trick

This isn't really a glitch but it does make most of Maria's subweapons
spammable. This trick was first introduced in DoS where Soma is able
to spam his bullet souls. Luckily, you can still do the same here.

Simply backdash, use your current subweapon, backdash and repeat. You
will notice that the skill delay will be removed, allowing spammable
attacks. This must be done repeatedly and quickly after doing a backdash
or else it won't work. This can also be done with some of Richter's
subweapons but it will be more difficult since he will most likely do a
super jump instead of using his subweapons.


7. FAQ


1) Why did I make this FAQ?

I made this FAQ because I love the Castlevania series. Playing RoB for the
first time also inspired me to write a FAQ about it.

2) I can't access Richter mode! I'm sure I got all requirements to unlock it!

Like all other modes, you must select a new file in order to play Richter mode.

3) It says RICHITER mode, not RICHTER. What gives?

If you've already noticed, the US version of the game has numerous typos
(Charotte, for instance) All of these were fixed in the PAL version.

4) What's up with Maria and her animals?

These were her animal friends in Rondo of Blood. They actually represent the
four Chinese animal gods, Suzaku the Red Phoenix, Genbu the Black Turtle,
Byakko the White Tiger and Seiryuu the Blue Dragon. Why a 12-yr-old French
girl has power over them is beyond my idea.

5) Why is the Whip's Memory Richter?

If you look at the official CV timeline, you'll notice that Richter was the
last Belmont to use the Vampire Killer before it was passed down to the Morris

6) What's all this I hear about Rondo of Blood?

Akumajou Dracula X: Chi no Rondo, commonly known as Rondo of Blood, is the
direct prequel of SotN for the PC-Engine. The game is regarded as one of the
best in the series, along with SotN, for its excellent music, multiple endings,
anime-style cutscenes and gameplay. Unfortunately, the game never made it
outside of Japan. A similar game for the SNES was released called Dracula X.
The game was a huge disappointment (Maria was no longer a playable charactr)
A remake is coming for the PSP, along with the original and a port of SotN
called the Dracula X Chronicles.

7) Where can I get a copy of the game?

The game can reach a price of 100$ or even more in most online stores. Your
best bet would be to wait for Dracula X Chronicles to come out for the PSP,
sometime by fall, 2007.


8. Contacts


Feel free to contact me for any errors or suggestions.
My e-mail is
All contributions will be credited, of course

 |                                             |
 |  Copyright 2006 Olrac / Carlo Buenaventura  |
 |                                             |


9. Credits


Thanks to:

Myself, for creating this faq

Seele, for confirming the Nest of Evil

Michael Scott, for your tips and strategies with the trio
and regarding Richter's Grand Cross attack which absorbs
enemy projectiles

Jai Polidore, for your alternate strategy in the final battle

Colin Petersen, for pointing out that Death's weakness was the
other way around

Gamefaqs, for a wonderful site

Konami, for another wondeful game

those reading this faq right now who find it very helpful