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    Lvl. 1 Old Axe Armor FAQ by Cutmanmike

    Version: 0.95 | Updated: 02/12/07 | Search Guide | Bookmark Guide

    1. Version History
    2. Introduction
    3. Getting Started
    4. Using LVL.1 Old Axe Armor
    5. Walkthrough
       5a. Castle Entrance
       5b1. City of Haze
        5b2. Boss: Dullahan
       5c1. RE:Castle Entrance
        5c2. Boss: Behemoth
         5c3. RE:Castle Entrance
       5d1. Great Stairway
        5d2. Boss: Keremet
         5d3. Great Stairway
       5e1. Sandy Grave
        5e2. Boss: Astarte
       5f1. RE:Great Stairway
       5g1. Nation of Fools
        5g2. Boss: Legion
       5h1. RE:RE:Great Stairway
       5i1. Tower of Death
        5i2. Boss: Stella
         5i3. Tower of Death
       5j1. Forest of Doom
        5j2. Boss: Dagon
       5k1. RE:Tower of Death
        5k2. Boss: Death
         5k3. RE:Tower of Death
       5l1. Master's Keep
        5l2. Boss: Loretta & Stella
         5l3. Master's Keep
       5m1. Dark Academy
        5m2. Boss: The Creature
       5n1. Burnt Paradise
        5n2. Boss: Medusa
       5o1. 13th Street
        5o2. Boss: Werewolf
       5p1. Forgotten City.
        5p2. Boss: Mummy Man
       5q1. Boss: Brauner
       5r1. RE:Master's Keep
        5r2. Boss: Death & Dracula
         5r3. FINAL BOSS: True Dracula
    6. Optional Quests
       a. The Nest of Evil
       b. 1000% Complete
       c. Without getting any HP/MP ups
       d. Defeating Death
    7. Frequently Asked Questions
    8. Contact Information
    9. Legal/Copyright
     1. Version History
    Version 0.95 13/02/07 - Finished the first build of the FAQ.
    Version 0.90 27/01/07 - Began writing.
     2. Introduction
    First off, I'd like to say that this is my first FAQ I've ever written so don't 
    hurl TOO much hate mail into my inbox eh?
    So you've managed to beat every Castlevania game so far. You've conquered 
    Castlevania II: Simon's Quest without a guide, destroyed Galamoth in 
    Castlevania: Symphony of the Night while wearing no equipment and you've 
    completed the Nest of Evil in Castlevania: Portrait of Ruin without using save 
    point once. What could be more challenging than that? My friends, I welcome you 
    to a whole new level of challenge in this Konami masterpiece: Old Axe Armor 
    with the level 1 cap.
    Old Axe Armor is a playable character you can unlock by slaying one thousand 
    annoying Old Axe Armor and saving the game. If you've had the patience to 
    destroy that many then you've probably already had a play around with him. He's 
    automatically put at a disadvantage by not having the ability to heal, restore 
    magic, summon a partner or gain new equipment. Playing the game this way can be 
    hard to get used to, but it is possible. Even the nest of evil can be completed 
    using our lovable axe lobbing buddy. So is there any way to push this challenge 
    even further? You bet. By limiting his level to 1 and cranking up the 
    difficulty to hard mode.
    But why an earth would you want to play the game this way? Well personally I 
    love Konami's games, and I love challenging myself by making the games as hard 
    as I possibly can. Luckily for me the makers of Portrait of Ruin decided to 
    allow such a hard way of playing without me having to make one myself (such as 
    the naked Alucard challenge in SOTN). Besides, what would be more satisfying 
    than walking up to your fellow jealous Castlevania friends and saying "I've 
    beaten Castlevania: Portrait of Ruin in Axe Armor mode with the level 1 cap"?
    Since this mode is so hard, I'm going to run down every room you *need* to go 
    in to kill every boss and make it to the end. If you want to explore the castle 
    or want to try and get full map percentage (good luck!) by all means go ahead. 
    I'll try to be specific on each room which has monsters in and explain the best 
    way to get past them.
     3. Getting Started
    Before we can begin this insane way of playing, we have to unlock Old Axe Armor 
    mode first. To do this you have to kill 1000 Old Axe Armor and save the game. 
    After that you can start a new game and it will ask if you would like to start 
    it as Axe Armor. We also have to unlock hard mode for this challenge, which can 
    be done by simply completing the game.
    The best way to kill 1000 of these blighters I believe is by opening up the 
    nest of evil, which is done by completing one of Wind's quests. On the 6th area 
    down after the room with Vapula and Amducias, and then the room with Heavy 
    Armor and a bunch of Amalaric Snipers, you will find 9 Old Axe Armor ready to 
    be smashed up. Once you've got there and destroyed the nine fiends, suspend the 
    game and reload it to find yourself back in the room with all 9 Old Axe Armors 
    ready to get pulverised again. Rinse and repeat. Sure it's a slow tedious 
    process but it's the only way to unlock Old Axe Armor mode. It took me about 
    30-40 minutes before I hit 1000. You can check by changing the map screen to 
    the status window by pressing select.
    Once you've unlocked Old Axe Armor mode and completed the game once, we can 
    begin the torture that is Old Axe Armor LVL.1 Cap. Select an empty game spot 
    and pick Old Axe Armor with Level 1 cap.
     4. Using LVL.1 Old Axe Armor
    If you've played with Old Axe Armor before, you'll probably want to rethink 
    your strategy for playing. Sure, even in hard mode you can run around slashing 
    enemies to death with no problems and rush through the map after levelling up a 
    bit. But that isn't happening this time. You'll be level 1 when you start, and 
    you'll be level 1 when/if you finish.
    Most enemies will make mincemeat out of you. Even the skeletons, zombies and 
    even bats will kill you in one or two hits. The only way you can increase your 
    defence, is by collecting max HP up potions hidden around the castle. But even 
    then it's not enough. You'll find each potion will only give you a slight boost 
    and enemies will still damage you way too much for them to have any use. It's a 
    better idea to not go hunting for these because it's usually WAY too much 
    hassle, since they're often guarded by enemies. So the reality is this: You die 
    in 2 or 1 hit from pretty much every monster, you can't protect yourself from 
    enemy attacks and you can't make yourself stronger.
    You're going to spend a lot of time avoiding enemies. In fact, I urge you to 
    avoid enemies at ALL COSTS unless they truly block your way. Don't even bother 
    trying to challenge agile enemies such as White Dragons or Flying Armor, 
    because you'll end up getting killed. Old Axe Armor's reach is pathetic and is 
    only effective against monsters that don't move much such or delay a lot when 
    attacking, but even then it's a good idea to keep back and chuck axes.
    Old Axe Armor has a few unique properties which can save his hide though. His 
    main weapon has rubbish reach and is slow. Attacking normally should only be 
    used if a small enemy such as a ghost is about to smack into you from the 
    front. Even then it's a sucky attack, and shouldn't be used very often unless 
    you think you can get an extra hit in on a boss or an enemy lagging after an 
    You main source of damage should be holding the axe up by simply pressing up on 
    the D pad. You'll be using this a lot especially in boss battles so don't 
    forget about it. Old Axe Armor can also hurt enemies by simply jumping. With 
    his axe in the air you can touch enemies to damage them, although this trick 
    should only be used on bosses which don't damage you when you touch them such 
    as the vampire sisters.
    Next is your throwing axe, which can be executed by holding up and pressing Y. 
    It usually deals more damage than your usual axe swing, but some enemies it 
    won't hurt as much or not at all. Be careful when throwing these while standing 
    though because it gives you a slight delay before you can move, so always jump 
    before chucking an axe. Pressing select will change his throwing axe into the 
    throwing puppet from Castlevania: Dawn of Sorrow. I haven't found a real use 
    for this thing yet. At first I thought it was there to cross through areas 
    where you needed the toad/owl morph but it turns out that Old Axe Armor can 
    somehow cross those without any morphing or the use of the doll. Of course you 
    could use it to dodge out the way of enemy attacks but most of the time you'll 
    end up teleporting onto them.
    Last but not least, Old Axe Armor can fly up in the air by pressing R in mid-
    air. Unlike Jonathon, Old Axe Armor can constantly do this without delaying 
    when he hits the roof. This is THE best way to avoid enemies and their attacks. 
    Cowardly yes, but floating over most of the enemies is the only way you're 
    going to beat this mode.
    I'd also like to mention that Old Axe Armor can use a few special moves by 
    inputting certain commands on the d pad. You're sort of invincible while you're 
    doing these combos but 90% of the time you'll wind up smacking into an enemy 
    and losing precious life, so it's best not to use these unless there's a save 
    point nearby.
     5. Walkthrough
    We begin the game outside, ready to take on Dracula's horde of 1-2 hit killing 
    beasties. If you want to turn back, now's the time to do so!
     5a. Castle Entrance
    Stroll into the castle as you would any vampire killer. There's nothing to see 
    in the first two screens and the bridge is already lowered for you. Since 
    there's no items or relics or anything there's no need to explore here and most 
    other places of the castle. Jump and fly over the zombies which are twitching 
    like freaks trying to rush you. Past the next empty room is another zombie 
    which you can easily dodge. Drop down the platforms here but look out for the 
    bat who will probably take your health down to 20 or so. Yes even the bats are 
    deadly. Chop or jump over the next zombie below and proceed to the save room.
    Head back up and continue into the next room with the broken pillars. You can 
    break these quickly by holding up which will help when Behemoth shows up. No 
    need to panic though because you'll destroy those pillars so fast he won't get 
    chance to catch up. Jump up the platforms at the end and wait for him to run 
    off. Save again in the next room. Yeah, we only just saved but get used to 
    saving a lot because you'll be dying a lot. 
    Head up and left from there and fly over the skeletons that will proceed to 
    taking your health down to 25 with their bones if you're not careful. Fly up in 
    the next room and head left past the enemies here. In the next room, head down 
    into the area where Wind and Vincent usually are and save the game again. Head 
    back and push the switch to open up the hatch below you, and then go left into 
    the room with the first painting.
    Note: This whole area is optional. Actually, all the first paintings are 
    optional in this mode since Old Axe Armor has the ability to fly around and fit 
    in small spaces. If you wish to simply complete the game quickly you may ignore 
    this whole area but if you ask me that ruins the challenge. 
     5b1. City of Haze
    Walk right past the first warp point and fly over the enemies until you reach 
    the building. Jump and throw an axe at the skeleton here and fly up into the 
    next area. The Axe Armor will linger near a low ceiling so it's a good idea to 
    take him out so jump up and throw an axe at him. Continue through the room to 
    find some more low ceiling dwellers. Walk towards the skeletons and smack them 
    with your axe to get rid of them. In the outside area fly over the Andras into 
    the next building with a save point to the left. Fly up into the next room and 
    into the next, ignoring the death mask. 
    For whatever reason, Zacchino will get down on his knee and offer you a rose as 
    if you were Charlotte or Maria. Either smack him twice or fly over him, but 
    beware of that big jelly fish thing (does anyone else think that is way out of 
    place?). Ignore two more death masks in the room above and continue on through 
    the next large room to the left but be careful of the Axe Armor near the bottom 
    which might surprise any falling players. Go up from here past the next Axe 
    Armor to find yet another Axe Armor blocking the way. Chuck an axe at him and 
    continue into the next area.
    Be extremely careful of the mini devils here as they enjoy floating around your 
    head, which could catch you as you're jumping or falling. The best thing to do 
    is to run for it or just smack them as they appear. Outside, fly past the 
    zombies and skeletons and throw some axes at the jelly fish in the next room 
    but be careful of the Axe Armor beyond the wall who might decide to throw an 
    axe at you. Head over the room and down below where that Axe Armor was and 
    continue left. Be careful of the peeping eye which decides to just float at you 
    as you enter the room. Either hack it with your axe or throw one at it from a 
    distance. Before you drop down take care of the bats hanging right below you by 
    throwing an axe above them. Drop down some more and repeat it with the next two 
    bats. Head left in the next room and save once again.
    Continue right into the long corridor with a bunch of Andras in and an 
    Invisible man. One axe should be enough to take out each Andras without any 
    trouble but the Invisible man is a nightmare to deal with. The best way to get 
    rid of him is slowly walk towards where he is until he appears on the screen. 
    Double jump up and throw an axe, but as soon as you land jump up again and 
    throw another axe which should both hit him. As soon as you land the second 
    jump throw another axe and he should die, if not run away and try again. You 
    can just fly over him and the Andras but the problem that is that the Andras 
    often decide to jump back and catch you. Another strategy is to fly over the 
    invisible man and enter the secret above, and then jump down and the invisible 
    man will remain stationary and ignore you. After that room, head right past the 
    peeping eye and then fly past a room full skeletons and Axe Armor. Below 
    another peeping eye is a save.
    Save, and then continue up into another room with some skeletons and a jelly 
    fish. Be sure to land and throw axes at the jelly fish though because it will 
    probably catch you trying to fly over everything. Hit the death mask in the 
    next room twice and then fall right and hug the wall before that mini devil 
    decides to fly into you. Jump over the next Zacchino and smack the mini devil 
    as it appears in the room after. Fly up but be careful not to hit that death 
    mask or the mini devil. As soon as you enter the next room walk forward 
    slightly and throw an axe to take out the peeping eye who will try to surprise 
    you. Continue forward into the warp room and then head up, taking out any 
    skeletons above. Save the game in the next room on the right.
    Head back and up into the next room. Just run past the mini devils here. If you 
    get hit now, just head back to the save room because you're going to need the 
    health for the next room.
    5b2. Boss: Dullahan
    This is where the game starts getting extremely difficult. If you can't beat 
    this boss you may as well give up now because it's only going to get harder! 
    The first thing you'll notice about trying to beat this guy on lvl.1 Old Axe 
    Armor mode is that he WILL kill you instantly with his pink fireballs. You can 
    survive 1 hit if you touch him anywhere else. If he catches you when he spears 
    the ground it will usually mean death for you anyway, because he'll knock you 
    back into his spikes that come up from the floor. It's also incredibly hard to 
    hit him since he's always moving around. Finally, if you manage to dodge his 
    barrage of pink fireballs he'll launch about five at a time giving you little, 
    if any space to avoid the attack. I've never once been able to avoid it after 
    tons of tries with Old Axe Armor, so it's safe to assume if he decides to use 
    that attack you're brown bread. So how do we take him down? Thankfully, his HP 
    is very low (600) and you can do about that much to him in a few seconds if 
    you're quick.
    As soon as the battle begins walk towards him and he'll probably jump forward 
    and spear the ground. If he does move back and hug the ceiling. As soon as the 
    spikes vanish and drop down to see what he's going to do next. If you see him 
    raise his spear to jump again, run back and hug the ceiling again. If he pulls 
    his spear back, fall back down to the floor but keep away from him as he's 
    about to charge at you. After he's finished charging run close to him and hold 
    up, this should damage him a bit. After that he should be too close to the 
    right side of the screen to launch another attack so he'll walk back slowly. 
    Use this time to follow him carefully and hold up, doing more damage to him. 
    Watch for his next move. If he is about to attach his head back on then it's 
    time to go all out. Run towards his leg immediately and hold up. If you've done 
    enough damage to him, he should be dead before the first projectile had chance 
    to collide with you (if he dies, it won't harm you). If not, dodge it and 
    attack as much as you can and hope he dies before he toasts you will his 
    multiple projectiles. 
    Really it's just a matter of doing as much damage to him as possible before he 
    uses that damn attack. If he does his charge attack twice and you manage to hit 
    him a lot with your up attack, he should definitely die by the time his pink 
    projectiles get chance to hit you.
    Once you beat him, head back to the save point and save your game. Then, use 
    the below warp point to warp back to the start and exit the painting.
     5c1. RE:Castle Entrance
    When you arrive back at the castle go above the room you were just in to 
    activate the warp point. Then, make your way back to where Behemoth trashed the 
    place. Save at the save point to the right and head up and right instead of 
    left. Continue forward to fight, yep, another boss already.
     5c2. Boss: Behemoth
    Compared to Dullahan this guy is an absolute pushover. As soon as the battle 
    starts fly behind him and start throwing axes. He'll jump forward and run off 
    the screen. Wait for him to come back and then fly over him again. Chuck some 
    more axes before he runs away like a coward once again. That's all there is to 
    it really. It won't take long before he dies. Sure Behemoth has a few attacks 
    but they're not worth mentioning since he only executes them if you're in front 
    of him. Careful not to touch him when he jumps though because one hit from him 
    means death.
     5c3. RE:Castle Entrance
    Go back and save if you like. Continue past Behemoth's room and straight to the 
    Great Stairway. There's no point going to the Buried Chamber EVER since there 
    are no bosses or paintings down there. The only reason one would want to go 
    down there in this mode of play is either for the HP and MP boosts, or they're 
    crazy and want to get as much as the map completed as possible. Not worth it.
     5d1. Great Stairway
    Head right past the corridor with all the Persephones by hugging the ceiling a 
    lot. In this next room there is an Ukyoback so be careful. If you can't see it 
    then it means he's hiding behind one of the ways out and he WILL hurt you if 
    you try to walk past. If you notice he's in one of the doors or HAS been in one 
    of the doors (because he drops flames), just leave the room somewhere else and 
    come back. The room we're after is the one right below you, which is a warp 
    point. If you got hit, you might want to warp back to the first warp point to 
    save and heal (You DID activate that warp point right?). Go back up and 
    continue right past another corridor full of Persephones. In the next room 
    avoid the skull archer and the skelerang and head for the bottom right door, 
    which is a save point.
    Once saved, head back up and go right again to face yet another boss.
     5d2. Boss: Keremet
    Another monster that seems out of place... Anyway, this guy is a pushover too. 
    Not as easy as Behemoth because he can catch you often with his little blob 
    monsters that like to creep behind you.
    First hit his pot about five times and he'll show his blobby mass. When his 
    face appears throw an axe at it. It will hit him and he'll twitch for a second. 
    Wait for his face again and repeat. Sometimes he'll drop one of his little 
    buddies off which I *think* kill you in one hit so make sure you chop them if 
    you see one coming towards you. Be very careful not to throw an axe at his dark 
    ball he shoots out of his mouth, because if you it will split into little balls 
    which fall on you and kill you. Just time the axes right and he'll be dead in 
    no time.
     5d3. Great Stairway
    Go back and save the game. Continue past the boss room into a room where larva 
    continue to spawn. Be careful because these guys like appearing right next to 
    doors. Fly up and jump past Catoblepas in the next room. After the next room 
    drop down and go forward to meet your first Lerajie. Walk right up to her and 
    slash her 3 times to kill her before she shoots those hard to dodge bullets. 
    Drop down and forward into the next room. Jump over the first Persephone into 
    the save room.
    Go back, jump over her again and drop down the first platform. You won't be 
    able to jump over the next one because if you try you'll end up head butting 
    the one above so you'll have to kill a few one of these. Be careful though 
    because they're quite unpredictable. Three slashes should take care of one. 
    When you reach the bottom go left to activate the warp point, and then head 
    right to enter the next painting.
     5e1. Sandy Grave
    Luckily for Old Axe Armor, you can skip a huge portion of this annoying level. 
    Head forward and fly past everything until you reach the Sand Worm. Technically 
    you can avoid the worm but there's a reason for removing it. Stand back from it 
    and throw axes. Three should do it in. After it's fallen stand where it was and 
    wait a while. You'll end up in the floor with a lovely HP up. Leave and 
    continue forward. Smack the first red skeleton and fly over the rest to the far 
    right top room, which is a save point.
    Ok here's the shortcut. Go out the save room and simply fly up the ceiling. 
    This skips most of the map where there are ghosts, traps and other things which 
    would be a pain in the neck to get past. Unfortunately there are still a few 
    rooms full of enemies to pass. In the room above the save point, ignore the 
    mimic on the left and take care in slashing a fleaman which will try to drop on 
    you. If he gets you, go back and heal at the save point. Throw axes at the 
    skeletons here and just fly over the armor knight into the right room. Continue 
    past the warp point to find a room with an Elgiza. Throw axes at its hands and 
    head until it dies. If it decides to try and fall on you just fly past before 
    it comes back up. Ignore the Persephone and continue to the next room with the 
    skull archers. Jump up and go left for a save room.
    Leave the save room and fly up the passage above you, but hug the left wall or 
    the skull archer will knock you back and damage you. If that happens just go 
    heal and try again. Fly over the Amphisbaena in the next room. Hit the switch 
    here by standing on it and axe the two skull archers. Now, I've never once been 
    able to get past the crossbow armor here without him blowing me to bits from 
    the front, so what I suggest you do is go back below him, hug the ceiling and 
    throw axes until he does. After he's down continue up. Fly past two more skull 
    archers and enter the room on the left. The one below is a warp point and the 
    one above is a save point.
    Save and head up past the skull archer to face the boss.
     5e2. Boss: Astarte
    Hubba hubba. Astarte isn't hard in the slightest if you know what you're doing. 
    In fact this battle is more tedious than hard.
    The strategy is simple. Chuck axes and hug the ceiling when she attacks. If she 
    says "Take this!" then hug the ceiling until her whirlwind passes. If she jumps 
    just stand back and she'll totally miss you. If she pulls her cape back just 
    jump over her, or hug the ceiling. If she says "Temptation!" run up to her and 
    hold up to get some free heavy damage in. Temptation does nothing to you as Old 
    Axe Armor. The only real threat in this battle is her actually touching you. 
    It's still a pretty low threat since she moves so slow. In fact she's so slow 
    you might even want to get some normal slashes in while she's waltzing around. 
    Just take care when she jumps and shoots lighting at you because one hit from 
    that is death. There really isn't anything to this battle, just don't overdo 
    the sneaky hits and she'll soon be defeated.
    Once she's fallen, save, warp back to the start and exit the painting.
     5f1. RE:Great Stairway
    When you return head up to the save point, killing any Persephones who dare get 
    in your way. Save the game and head back into the room with the Lerajies and 
    skull archers and continue up and left. In the next room continue up killing 
    any skull archers that get in your way. Yeah it's the same deal as the 
    Persephones, if you try to jump over them you'll probably head butt the enemy 
    above. Go left into an annoying room full of larva, two Lerajies and an 
    Ukyoback I think. Anyway run left and climb up the first platform and take out 
    the first Lerajie while keeping an eye on the annoying larva roaming around 
    randomly. Take out the second Lerajie by throwing axes. Climb up again and 
    carefully exit the room while trying no to get caught by a larva.
    As soon as you enter this room, take out the skelerang directly above you by 
    throwing axes. Destroy the next one by walking up to it and slashing it. 
    Continue axing any skelerangs above you and proceed. More Ukyobacks here so be 
    careful they don't get trapped in an exit. Activate the warp point on the left 
    then head above and left to enter ANOTHER Persephone corridor. Where's the 
    variety Konami?! Continue on to enter the staircases with the hill guards on. 
    Fly over them and hug the ceiling until you reach the next stair case. Go down 
    this one, jumping over any hill guards on the way. Jump over the Lilith in the 
    next room and throw axes at the skeleton flail until he dies. As soon as you go 
    outside hug the ceiling quick before the crossbow armor ends your life. After 
    that screen you'll see a Lilith. Just fly up here and head left to find another 
    warp point. Go back and throw axes at the skeleton gunmen above you. Just above 
    and right of them is *gasp* a save point! Finally! But before you save the game 
    head left a little before the painting room and attack the ceiling. You'll 
    enter a secret room with a MP up. Go back and save, then enter the painting on 
    the left.
     5g1. Nation of Fools
    Ugh. I hate this place so much. For poor lvl 1 characters, this place can be a 
    nightmare. Enemies will attack you from off the screen most of the time, which 
    isn't fun. Especially since it takes two hits to end poor Old Axe Armor's life!
    So let's get this over with. We're going to head right and around the map that 
    way. But before we do, fly up from the first screen and go left for a warp 
    point. Make sure you get this one! Head right after that past a bunch of empty 
    screens until you reach a screen with two slimes crawling around. Avoid these 
    and enter the save room on the right.
    Head down and right past some more empty screens to find a harpy, who you can 
    just hack to death easily. Fly up to enter the first annoying screen of this 
    world. Fly up but hold back until the armor knight turns his back. Then run in 
    and throw an axe at him. If you get chance throw another, hopefully killing him 
    and the one below him. If it didn't kill the one below, repeat the same process 
    but make sure he doesn't poke you from below. As soon as you enter the next 
    room "I SEE YOU!" Walk forward and duck Lerajie's sight to dodge her shot. 
    She'll then change angle so you might need to move and duck again. Wait until 
    the flaming... whatever it is gives you an opening when she isn't about to fire 
    and jump in and take her out. Be careful not to bump into her because you'll 
    fall back into a fiery death. She might also decide to jump at you, which is 
    annoying. If that happens just exit the room and try again, or try to attack 
    her. Continue right and take out the killer clown by throwing axes. Throw some 
    more axes at the armor knight walking on the right wall and then fly directly 
    up into the next room. Take out the bone spittle and the armor knights from the 
    bottom floor by throwing axes. Head right to a very cramped area with a slime. 
    Take extreme care getting past this guy. You can either try and hack him to his 
    slimy death or fly past while he's on a corner. Either way be careful because 
    these guys love to just jump at you. Head left to find a lovely save point. 
    Don't relax yet though because it's going to get tougher from here. 
    Fly up and avoid the swinging axe. Head up the next screen before the bone 
    spittle arrive. In the next room, hug the left wall and fly straight up. You'll 
    take out the bone spittle at the top and avoid everything else. Head right 
    here, then up, then left, then up, then right. Sheesh. Look out for that larva 
    too. Head up and left again past another cramped area and you'll find yourself 
    in another large room. Go left and all the way around the building here to 
    avoid the armor knight. The bone spittle will still be in the way though so 
    chuck an axe at it. Fly up into another large room crawling with slimes. Jump 
    on top of the first building and walk down the slope there. Avoid the first 
    swinging axe to find another swinging axe. Jump down into the ditch it's 
    rotating from and fly up over it when it's not in the way. Jump up this 
    building and axe the armor knight waiting for you at the top. In this next 
    room, fall down and attack the slime while it's in the corner until it dies. 
    More armor knights here so you should know what to do. Be careful they don't 
    poke you from below though. The next room consists of a single slime. Try to 
    avoid it if you can but if it gets close just slash it until it dies. Head left 
    and down from here to find another swinging axe. Dodge it and head left until 
    you find a hole in the floor. Drop down here but double jump as soon as you 
    enter the next screen so you can land on the tiny platform. If you don't, the 
    swinging axe in the next room will catch you. You don't want to die here! Take 
    extreme caution while dropping down this long shaft as it's full of swinging 
    axes. At the bottom, head left for the save point and right for the warp point. 
    Once you're ready enter the boss door and fall down to the bottom of the large 
    room to face the boss.
     5g2. Boss: Legion
    What's the best way to end an extremely annoying level? Simple, add an 
    extremely annoying boss at the end of it! I'm sick of seeing this guy now. I 
    mean ok first it was cool to see a big mass of dead zombies all humping each 
    other or whatever, with a core which has tentacles and fires lasers at you but 
    it's getting old now. 
    You should know how to beat this guy by now, by destroying all 9 parts of him 
    and then attack the center. Right? Well, you can try that at lvl 1 but have fun 
    getting toasted. The trick to killing this boss is by NOT removing all his 
    As legion appears, run to the right and jump up to the highest platform and 
    wait for him to descend. Once he's stopped stand at the tip of this platform 
    and begin throwing axes. The axes should hit his top and middle parts. Keep 
    this up until his tentacle and core are revealed. If you try throwing an axe 
    now you'll miss him totally, so hop down to the platform below. What you need 
    to do now is attack the core by jumping forward slightly and throwing axes. You 
    also have to be careful not to touch him, as it will kill you in one hit. This 
    is an extremely tedious process but if you destroy any other parts of his body, 
    more tentacles will appear and proceed to zap you. If by some accident you 
    destroy his upper left part, fly over to the other side carefully and aim axes 
    for the core over there. Eventually, he'll get angry and remove all his parts 
    automatically and begin attacking.
    As soon as he reveals all his tentacles, drop down to the bottom platform and 
    check for those zombies. Wait for a clearing in the middle and jump there 
    minding for the zombies AND the tentacles which should be firing at by now. 
    From here, avoid legion as you would with any character by using the platforms 
    on the left. Once he's stopped his first attack, get back to the bottom floor, 
    jump and throw axes at him. He'll fire some lasers out now so stand at the 
    bottom left between his tentacles and throw more axes when you get chance. 
    He'll go back to using his first attack now so repeat the process until he 
    dies. It won't take long after that.
    Just keep your cool, and don't get cocky. Only fly if you're about to get 
    flamed(?) by his first attack from the bottom. I'd avoid using this though 
    since you'll probably fly into his tentacle above.
    Once he's down and out, fly back up to the save point and save. Warp back to 
    the start(See why I told you to activate that warp point?) and get out of the 
     5h1. RE:RE:Great Stairway
    When you return, go to the warp point below and warp to the other warp point in 
    the Great Stairway. Dodge those exit dwelling Ukyobacks and head up and right. 
    Continue through this corridor but look out for the Glasya Labolas who will 
    probably pounce at you. Keep away from him and throw axes until he dies, but 
    hurry because he might decide to corner you. Continue on into the next area.
     5i1. Tower of Death
    Fly over the enemies in the first room and axe the hill guard in the next. Fly 
    up into the next room, and enter the bottom right door to find a warp point. Go 
    back and enter the top left room, which is a save point.
    Before we fight the first vampire sister, we're going to get a little something 
    to aid our battle. Leave the save room and head right into the big room full of 
    cogs and medusa heads. Do your best to not get hit by anything here and enter 
    the room in the right. Jump through the tiny alcove here and jump up the 
    platforms. In this room you'll face a ton of imps, who are a pain. Either fly 
    up and try avoid them or take them out by throwing axes. If you choose to fly 
    up then be careful because the ceiling is covered in nasty spikes. Head left 
    into another medusa room. Same as before, try your best to not get hit by the 
    medusa here. There really isn't a strategy for them since they wave in such an 
    irregular pattern and appear at random. Jump up the cogs but don't fly because 
    there are spikes everywhere. At the top left of the room you'll find a HP up. 
    Carefully nab this and return back to the save point.
    The reason we went out of our way to get that is because Stella will destroy 
    you with any single attack, and you stand more of a chance if you can get hit 
    twice. Head down and then left into the boss door.
     5i2. Boss: Stella
    Easily the toughest boss so far. Stella has a ton of HP and your attacks will 
    do little damage to her. It's possible but don't expect to do it in the first 
    few attempts. Your main offence will be your usual holding the axe in the air 
    by holding up, following her around while jumping with your axe in the air and 
    throwing axes when possible. Her attacks are plenty, so let's go over each one.
    Firstly, if you're close to her she'll try to slash you. It's a bit hard to 
    tell when she's going to but after a few tries you'll notice that she delays a 
    bit before slashing. Follow her around with your axe for about 2 seconds and 
    she'll attempt to slash you, so move out the way before she does by either 
    flying or moving away from her. It's hard to explain but you should get the 
    hang of it eventually.
    Her next attack is her ground slash, which summons a huge spark across the 
    ground. I'm not sure what she yells before she does it but as soon as you hear 
    it, fly up and try to land just after she's shot the spark off. Hold up and you 
    should hit her a few times before she flies off. You can even follow her after 
    as she flies off but be careful she doesn't slash you. She'll often do this 
    attack after she dodges one of your axes. Also take note that she will 
    sometimes fly off screen and do this attack, which causes a glitch. Her spark 
    will come from the ground where the doors are and won't follow the ground. I 
    think you can stand still if this happens but I'd just get out of the way if 
    you hear her when she's off the screen.
    One of her favourite attacks is when she yells "Hurricane!" and throw a huge 
    wind projectile at you. She'll try to follow your vertical position when she 
    does this, so try to fly up from the ground as she lets go of the projectile. 
    She'll throw two of these. They're quite easy to dodge, and you can easily 
    throw an axe or to at her while she's following you around.
    Finally, she'll yell "Please observe! Crescent Moon!", which is to tell you to 
    keep on the floor and jump and throw axes at her. She'll start leaving some 
    moon shaped projectiles which you should avoid at all costs. These moons will 
    stay still for a few seconds and then fly towards you. This is the hardest 
    attack to avoid since she doesn't wait around while the moons are flying 
    around. She'll try to slash, hurricane and shoot that ground wave at you, as if 
    it wasn't hard enough to dodge those things already! It really is a matter of 
    luck on what she does and where her moons are. Just do your best to dodge them 
    and keep your eye on her at the same time. It's a good idea to try and get her 
    to plant her moons at one side of the screen so you can run to the other and 
    have a better chance at avoiding the oncoming attacks. This won't happen very 
    often though since she tends to just fly wherever the heck she wants, and will 
    usually trap you between her moons.
    Here's a strategy I managed to develop after about the millionth attempt to 
    beat her:
    Throw axes at her until she says "It's no use!" and goes to use her ground wave 
    attack. Quickly jump over the wave to get behind her and hold up. JUST before 
    she flies off throw an axe which should hit her, but if not the same effect 
    will happen. She'll say "It's no use!" but will hardly move from her spot and 
    use the ground wave attack again. Fly up from here and land next to her, behind 
    her, and hold up again. Throw another axe before she takes off and she should 
    keep repeating the attack. Eventually she'll break loose and begin her crescent 
    moon attack though.
    If you managed to beat her, go back and save and enjoy a big sigh of relief.
     5i3. Tower of Death
    Back to business. Go back into the boss room and... She's gone? Blast! Oh well 
    we'll have to take care of her later. Continue forward through a long and 
    boring corridor and past the screen with a single imp. Fly to the top of this 
    tall device and head into the top right door for a warp point, and directly 
    below is a save point.
    Head into the room on the left and enter the next painting.
     5j1. Forest of Doom
    Head right past the warp point and fly over the frogs. Ignore the crows on this 
    tree because they even hurt you. Enter the building to find a bunch of killer 
    bees and a Malachi. Take care of the bees by throwing an axe at them and just 
    fly over the Malachi. In the next room fly over the red axe armor and head up 
    into the left room, but watch out for those killer dolls. Axe some more bees 
    here and fly up next area to the top room on the left. Get on the ground before 
    the Harpy shoot you in the next room and chuck axes at all 3 of them until they 
    die. In the next big room, fly over everything into the right hand exit. Here 
    you should find two blue crows, who can be avoided by hugging the ceiling and 
    moving forward. Throw a few axes at the witch directly in front of you. Drop 
    down here but hug the right side of the platform because there'll be an oh-so-
    deadly student witch waiting at the bottom. Throw an axe at her from below and 
    take out the next one using the same method. Drop down here and immediately 
    take out the bees on the left by throwing some more axes. If they get too close 
    just slash them but be careful. Drop down hugging the left again to avoid the 
    killer doll. Drop down again and head right before some more bees get to you. 
    The next room has a few harpy in which should be taken care with because these 
    ones seem to just fly at you. Stay on the ground floor and throw axes at them 
    before they reach you. Take out these blue crows by jumping up and throwing 
    axes at them. At the end of them all, drop down to enter where the harpy were. 
    There's a ton of student witches here. Throw an axe at the first one you see 
    below you. Hug the ceiling and move left until you reach the wall and drop down 
    for a HP up. Fly back out this area and head right. Fly over everything outside 
    until you reach the next building. As soon as you enter throw an axe to take 
    out the blue crows. I don't think these attack you but just in case, dispose of 
    them. Throw axes at the Moldy Corpses in front of you. It's a good idea to take 
    these out one at a time. Above you should be the most annoying enemy so far. 
    Corpseweed. In hard mode they start out fully grown and can be a nightmare in a 
    few upcoming rooms. Anyway, from below throw two axes at it and it should die. 
    Fly up and enter the room on the right for a warp point. Then quickly jump up 
    and head right again for a save point. Phew!
    Exit the save room and throw axes at the Moldy Corpses above, and throw axes at 
    the next one in front of you. Fly up and ignore the Dogether as you make your 
    way to the right door. As soon as you enter you'll probably get blasted out 
    again by the Corpseweed. This room is extremely hard to get past without 
    getting hit but as always, it's possible. As soon as you enter the room walk 
    forward just before it spits and hold up. This will protect you from its spit. 
    Now, throw an axe as soon as the spit hits your axe. Too early and you'll get 
    hit, and probably die. Too late and the thrown axe will hit but not stop his 
    next spit, which will hit you. Two axes will kill it if it hits his head and 
    the base. When you've finally got past the annoyance, head into the next room 
    and hug the ceiling again to avoid the two blue crows and the axe armor in the 
    room after. In the next large room jump on the platform infront of you to 
    attract a Dogether from the right. Throw axes at him before he gets close to 
    you and kill him. Jump down here over the first Maneating Plant and throw axes 
    at the one below you until it falls. Be careful of the small seeds which can 
    catch you from below once you've hit it a few times. Drop down, go left and fly 
    over the witch to enter annoying large and annoying room. Jump onto the 
    platform above you to spawn a Dogether. Kill him by standing back and throwing 
    axes. Then kill the Moldy Corpse above you to the right. Jump on the next 
    platform but WAIT. Right ahead of you is a Corpseweed who's ready to spit in 
    your face. Creep slowly forward until you see the tip of his face jogging up 
    and down. To be safe, you should take him out from here. Double jump up and 
    throw an axe a the tip of the second jump. It should hit his base once. Three 
    more axes should destroy him. Jump down two more platforms to see the next 
    Maneating plant, which you should take out with more axes. Careful of it's 
    seeds. Jump onto the platform it was standing on but before you jump down again 
    throw some axes. You should be able to take out two sneaky blue crows from 
    here. Make sure you hit both. Jump down to the ground from here and safely exit 
    this room. Hop down in the next room to enter the cave. Wait for your MP to 
    regenerate before entering another annoying room. As soon as you enter begin 
    throwing axes at the frogs ahead of you. You can fly over these but it's risky 
    since they jump high. After they're all dead jump up and continue to the next 
    screen while hugging the ceiling. When you reach the second platform there will 
    be a bunch of frogs on it. To be safe, keep still and hug the ceiling until 
    they all jump off to lower ground. Who knew frogs could be so scary? Fly up and 
    hug the sky in the next area. Hug it and move right until you reach a hole 
    which you should drop in. Ignore the Moldy Corpse and save the game in the next 
    Head back out the cave and go right to fight the boss of this dreadful area.
     5j2. Boss: Dagon
    Another boss that seems way out of place. What's with the water? There's not a 
    spec of water anywhere else in the entire game. Did they expect you to know how 
    to swim or something? Did Konami expect everyone to buy Dawn of Sorrow and know 
    how to swim? Not that it's hard but meh... Anyway, it's such a relief to see 
    such a pushover of a boss after all the hard bosses and enemies so far.
    The strategy for this boss is simple. Jump and throw axes at his head when he's 
    sitting on the ground. When he starts shooting the water back out his lower 
    mouth, hug the ceiling above until he stops. Walk under him when he swaps 
    sides. That's all there is to it. The only threat is those floating things he 
    spits out now and again, but you should be taking those out with the axes 
    you're chucking at his head. You die in two hits so don't try anything cocky. 
    Also take care when he decides to swap sides, it's hard to tell when he's about 
    to jump.
    After he's dead, head to the warp point in the next room and exit the painting.
     5k1. RE:Tower of Death
    Exit the painting room and enter the warp point room opposite. Warp to the 
    other Tower of Death warp point. Save in the room above here.
    Since we've been here before, I won't bother explaining how to do the next few 
    rooms up to the HP up we got earlier. Once you reach the room after that, 
    you'll see Gaibon. And if you're any sort of Castlevania fan, you know what 
    that means. Death is coming. Anyway, chuck axes at Gaibon until he dies. Either 
    kill Slogra the same way in the next room or just double jump over him. Fly up 
    here and past the killer dolls in the next room. As soon as you enter the next 
    Medusa room you'll probably see a sword flying at you. Meet the next annoying 
    enemy, Flying Armor. This room would be easier if it was just you and him, but 
    since there are damn Medusas, spikes and moving platforms everywhere it becomes 
    very tricky. You just have to be lucky. Run in and pray that the Flying Armor 
    didn't throw his sword. Jump down quickly dodging any medusa you see and turbo 
    it up the left side, avoiding the Flying Armor. Quickly make a break for the 
    exit on the left avoiding the spikes while being chased by Flying Armor and 
    probably a ton of Medusa heads. Don't relax yet, as the next room has some imps 
    who want to play. Destroy them by throwing axes, one axe should take out each 
    imp. Take a breather, then enter the next room. As soon as you enter, fly up 
    ignoring the duo in front of you and enter the warp point room. Then fly up and 
    enter the room on the right. Carefully jump up here avoiding the spikes and 
    enter the save room.
    Note: I'm going to allow you to skip this boss because of how damn hard he is 
    in this mode. Remember that you can always come back to him when you feel 
    you're ready to take him on, but I recommend you give him a miss. Feel free to 
    try though. See Cheating Death below to find out how to skip him.
     5k2. Boss: Death
    Arghh!! I give up.
    What can I say? He's death. The reaper has always been difficult on every 
    Castlevania game I've played, but this takes the cake. Almost any attack death 
    makes will kill you instantly. Touching his body kills you. Getting slashed 
    vertically or horizontally (which is hard to dodge) kills you instantly. 
    Getting grabbed by his hands kills you instantly. The only things that don't 
    kill you right off the bat are his spinning scythe and his mini scythes which 
    As soon as you enter the room, he'll likely try to slash you horizontally. 
    Dodge this by flying up at the right time. As you fall down be prepared to 
    dodge or whack the mini scythes floating around. After that he'll either float 
    around trying to slash you some more or he'll begin his bouncing scythe attack. 
    As soon as you hear him laugh, get under him and hold up. You'll be doing 
    pathetic damage to him but it's the only damage you CAN do to him since he's 
    immune to throwing axes at this point. Once he his scythe hits the ceiling get 
    ready to move out the way. When he comes close to you again time it right and 
    get some more hits in, and run away when you think his scythe is going to get 
    you. It's really just a game of hit and run. When the chains break get under 
    him for some quick extra damage. If he grabs his scythe back you can do a bit 
    more damage to him before he does his next attack, but keep a look out for 
    those mini scythes coming from everywhere. If he doesn't grab his scythe he'll 
    summon up four portals and fly up high so you can't reach him. As soon as these 
    portals appear get away from them and wait for death to get closer to you (with 
    the portals). Hands come out of the portals from the top left, top right, then 
    bottom left and finally bottom right. The hands do this twice before vanishing. 
    Dodge them accordingly but don't get caught by them or its game over.
    Afer you've done enough damage to him death will turn white. This is your 
    chance to do some real damage to him. Hold up when he uses his bouncing scythe 
    thing and throw axes at the same time. This will hurt him a lot but as soon as 
    he's finished that attack he'll probably change back. If you can keep this up 
    he should go down after a long while. Good luck. You're going to need it!
    CHEATING DEATH: If you can't beat death you can avoid this battle completely. 
    Scroll down to optional quests to find out how!
     5k3. RE:Tower of Death
    Whether you decided to chicken out (wisely) or you somehow defeated Death 
    (SAVE. NOW!), continue to the elevator room and go up/down to enter the next 
     5l1. Master's Keep
    Drop down and ignore the succubus in front of you. Drop down to the right to 
    get a HP up. Go left and drop down again and head right for a save room. 
    Go back up and head left to find a room full of Razor Bats and two Malachi. Fly 
    over them all but be careful not to touch the Razor bat's wings when they're 
    high up. Enter the next room and fly up. Fly up the left hand wall and land on 
    the platform next to you. Quickly throw axes at the spin devil to take him out. 
    Fly up into the next screen and avoid the two Succubuses on both sides by 
    flying up the middle. In the next screen fly up ignoring the Dead Crusader and 
    enter the room with the Final Guard. Fly over the Final Guard by hugging the 
    ceiling and enter the next room. Continue right until you reach the warp point. 
    Then, fly up and enter the room on the right to find a save point. Head 
    directly to the left to face another boss.
     5l2. Boss: Loretta & Stella
    Believe it or not, I found this battle even easier than just the one vampire 
    sister on her own! Since the sisters share HP you can pretty much double the 
    damage you're doing if you hit the sisters at the same time. You can survive 
    one hit from most of their attacks. The attacks that you will NOT survive are 
    Loretta's blizzard attack, Stella's frozen sword and I think Loretta's Ice fang 
    will do you in too. It's also very hard to avoid Loretta's big ice obelisk 
    attack, since Old Axe Armor has no means of sliding under it.
    While the sisters are idle and floating around randomly, you're free to throw 
    axes and follow them around while jumping to give them constant pain. Stella 
    only tries to slash you while Loretta is making a move. 
    For Loretta's icicle drop, the will idle in place for a while usually close to 
    the floor. Get close to her and hold up until she floats off and begins 
    dropping icicles on you. Stella won't slash you until the icicles are actually 
    dropping. When Loretta starts floating around just jump and stay close to her 
    until she screams and stops the attack. The sisters will idle for a short time 
    so get close and do some damage.
    When Loretta shouts "Ice fang!" or whatever it is, try to get behind her 
    quickly. If you're not fast enough, Stella will make sure you don't pass by 
    smacking you with her sword. If this is the case, just dodge the frozen wolf 
    heads as best you can as they lunge at you. If you managed to get behind her, 
    stay back and throw axes because Stella will get aggressive during Loretta's 
    The easiest move to avoid is when Loretta and Stella try to double team you. 
    This is when Loretta freezes Stella's sword to smash you with massive damage. 
    Just follow Loretta around and keep jumping under her to keep the damage going. 
    Stella will always miss if you're behind her so you should have no problem 
    doing a ton of damage to both of them. Throw a few axes while you're at it.
    I can't make up my mind which move is harder to dodge but anyway, when Loretta 
    yells "Say your prayers!" do as she says because you'll have a hard time 
    dodging the upcoming attack. You can't really avoid the huge obelisk with Old 
    Axe Armor because you can't slide under it or even crouch enough to let it pass 
    by you. Instead, you'll just have to fly and hug the ceiling just before Stella 
    smashes it. I think it might be possible to dodge by throwing the doll, but I 
    didn't try it when I played through.
    Finally Loretta can chant "Blizzard Storm!" which means get behind her NOW. If 
    you get caught in this you'll get blown back into a frozen mess of sharp blades 
    of ice, alas killing poor Old Axe Armor. If you get behind her, just throw axes 
    from a distance like when she uses Ice Fang, because Stella will be on the 
    lookout for you.
    This isn't too hard of a fight, despite the thought having both vampire sisters 
    trying to freeze and chop you at the same time. Keep close to them when they're 
    doing nothing, get behind Loretta often and pray Loretta doesn't use any of her 
    deadly attacks and they will eventually fall.
     5l3. Master's Keep
    Save the game and head back past the boss room into the main painting room. For 
    whatever reason, all the paintings are accessible except the middle one 
    (Brauner). So, choose your fate! You don't have to follow the order I do these 
    areas so feel free to mix and match the next four parts of the guide!
     5m1. Dark Academy
    I hate this place. The save points take too long to get to, the enemies are 
    tough, it takes forever to reach the end and worst of all, it's raining :(.
    As usual, walk past the warp point and fly over everything until you reach the 
    building. Upon entering you'll be greeted by two Dragonflies. Throw an axe at 
    the one in front of you and if the other one comes down to party axe him too. 
    Head left into the next room to find a couple of Black Crows and a Light 
    Keeper. Quickly double jump and throw an axe to take out the crow before the 
    speedy Light Keeper gets to you. Once the bird is down, fly up over the Light 
    Keeper and over the next Black Crow into the next room. Continue left and fly 
    over the Vapula in the next area. In the room with the long shaft above you, 
    fly up to the very top and enter the structure here. Two imps will spawn, one 
    in font of you and one below. Throw axes at both of them when they get close. 
    Walk forward and you'll see *gasp* an Old Axe Armor! Be careful though because 
    an imp will appear near you, so take him out first. We need want head down to 
    grab a HP up, but right below you is another Old Axe Armor, who will sometimes 
    be blocking the way. To get around him, first go up and left into the next room 
    by flying over the Old Axe Armor above you. Go back out of that room and fly 
    over the Old Axe Armor again and dispose of the imps carefully. The Old Axe 
    Armor below should be on the left side walking slowly towards the right, so 
    quickly get below before he attacks. Of course, if he's not blocking the way 
    the first time just make a run for it. In the area here, fly over all the 
    enemies and grab the HP up and quickly exit again. Kill the imps with your 
    throwing axes again but watch out for the Old Axe Armor above you who will 
    block them and prevent the imps from getting hit. Once the two imps are dead, 
    go right a little and hug the ceiling here for a second and drop down. The imp 
    should try to follow you, proceed to axe him. Now try to lure the Old Axe Armor 
    above you to the left by waiting by the left door. When he moves, quickly jump 
    onto his platform and onto the next. Fly over the next Old Axe Armor into the 
    left room but be careful of the axes he throws around. 
    Hug the ceiling like crazy to avoid the Witches here. In the next room you'll 
    see a Ruler Sword, which we don't want to be touching. In order to get past him 
    without a fight, you'll have to lure him up by hugging the ceiling for a while, 
    and then by dropping down and running underneath him you can get past without a 
    scratch. In the next area, jump up and try to hit the dragonfly with an axe. 
    Jump over the Lesser Demon and wait on the left ledge for the other two 
    Dragonflies to attack you and throw axes at them. Head up and left from here to 
    find a room with a Final Guard. Fly over him by hugging the ceiling and get 
    ready to take out the Dragonfly right in front of you as you enter the next 
    room. Drop down but hug the right wall because there's a Toad at the bottom 
    which might decide to jump at you. Fly over the Minotaur and the Black Crow in 
    the next room. Head down here and kill any Student Witches in the way by 
    slashing them twice or throwing an axe. Go right and fly past every Witch in 
    the next room. Kill the Witch in the next area with three axes and do the same 
    with the next Witch at the bottom. Head right for a save room! Finally!
    Go back and dodge the Witch again, who should just fly over you. To the left is 
    a room FULL of imps. Take out each one by walking forward slowly until one 
    tries to attack you, then move back and throw an axe at it. Head down in the 
    next room and go left. Fly over the Dead Warrior and Black Crows here and keep 
    heading left. In the room with the bloody hand prints (What the hell are these 
    for anyway?!), simply walk under the Black Crows and they won't harm you. 
    Immediately as you enter the next area, hug the ceiling and fly over the 
    Minotaur onto the platform on the left with a Toad on. Kill him by slashing him 
    three times and throw an axe at the incoming Dragonfly. Do this quickly though 
    because that Minotaur can still hit you from below. Jump up and kill or avoid 
    the next toad and head left. Fly over everything in the next few rooms and keep 
    heading left. At the end of the corridors, drop down to see the boss room on 
    your right. But before we attempt the boss, go left and save first.
     5m2. Boss: The Creature
    Me and ol' Franky have a kind of love-hate relationship. I love him cause he's 
    a cool boss to fight and he has some impressive firepower. But I hate him 
    because he can kill you quickly and he teams up with his brother later in the 
    Nest of Evil giving you an almost unfair fight.
    Anyway, The Creature isn't too hard to topple. He has a few attacks which you 
    should be used to by now if you've killed at least one of them. The trick to 
    winning this fight is to stay very close to him and hold up in his face (or 
    body) as much as you can. Not only does this keep damaging him but it can also 
    block his machinegun fire if you keep the right distance. Sounds easy enough, 
    so what's the catch? If you touch him, you die. If he touches you, you die. If 
    he jumps on you, you die. If he blows you up with his missile, you die. Also 
    his lightning can kill you, but sometimes it won't. I'm not sure why but I 
    managed to survive somehow before when I was far away from him. The only thing 
    that won't kill you right away is his machinegun.
    So as soon as the fight starts get close to him and hold up. DO NOT get too 
    close though, because if he decides to jump and you're too close, his knee will 
    poke you and you'll die. He doesn't seem to walk forward often when you're 
    close to him but he will try to move back, so try to follow him as he steps 
    back. The only problem is he'll try to grab you all the time, which again kills 
    you in one hit. If he tries to grab you, either run the opposite way or press L 
    (which will make you fly up since you SHOULD be holding up) but whatever you 
    choose to do, do it fast because he grabs pretty quick. If you fly up, he might 
    decide to shoot a missile at the ceiling which you can avoid by standing at the 
    When he does his machinegun fire you can block almost every bullet if you're 
    standing close to him and holding up. You won't get hit at all and do a ton of 
    damage to him. If you've just avoided an attack or whatever and you're not 
    close enough when he starts machine gunning just hug the ceiling until he stops 
    or fly over him. When he jumps just move out the way, but try to get behind him 
    because it'll take him time to turn around and face you again. His lighting can 
    be a pain to dodge. If you're close he'll aim it right in front of him so you 
    can easily fly away, but if you're away from him it can be hard to tell where 
    he's going to fire. If you can, try to fly over him before he shoots it.
    It's not a hard battle but it's not too easy. Just be careful not to touch him 
    and watch out for those damn missile explosions. He'll go down pretty quickly 
    if he keeps jumping around and machine gunning.
    Once he's fallen, either go back and save the game or continue on into the 
    castle painting and save at the Master's Keep. Once saved choose your next 
    painting or if this is your last one, head for the big painting in the middle 
    once you return to Master's Keep and scroll down to Boss: Brauner.
     5n1. Burnt Paradise
    Oh man. As if the Nation of Fools wasn't bad enough.
    From the start, head right to find two swinging axes. To get past these wait 
    until they swing to the right, get as close as you can to them and duck. 
    Somehow, it won't chop your block off. In the next room is a Guillotiner and 
    one of those flame ring things. The Guillotiner is right below you if you try 
    to jump down, so move forward a little first to attract it and make it fly 
    around. Jump down into the right door to find a save point. 
    Go back and head down, then quickly head left before the Tanjelly gets you. 
    Head left and fly over the two Minotaur until you reach the door at the left. 
    As soon as you enter the room run for the door and the Tanjelly here should 
    miss you. Just go out and back in if you took too long to move. Continue left 
    to find a room with a swinging axe. Avoid it and continue left. Ok this area is 
    a bit tricky. Stand still as soon as you enter the room and wait for the 
    Tanjelly to go away. Ignore the Armor Knight because he can't hurt you. When 
    you see the Tanjelly below crawling up jump onto the ledge to the left (where 
    the first Tanjelly was). From here throw axes down at the two Armor Knights 
    until they die, then fall down. Avoid any Tanjelly remaining in the building 
    and fall down again, but beware of that vice beetle roaming around. If you see 
    it, throw an axe at it but if not just head for the exit at the bottom. Drop 
    down once into the building where the Guillotiner is waiting and do battle with 
    him. He takes a while to die but is quite easy to avoid. Keep throwing axes and 
    dodging him until he dies. Once he's dead go right and drop down to the ground, 
    but immediately jump up onto the little platforms above you because there's a 
    Ripper jumping around. Jump across the structures, dodging any Tanjelly you see 
    until you have to head down. There's a bunch of Rippers here and there's no way 
    of getting round them other than hugging the ceiling and praying. They're too 
    agile to throw axes at, and you don't have time with that Tanjelly seeking you, 
    so you'll just have to make a break for it. Jump down and run left hugging the 
    ceiling as much as you can and leap for the exit! In the next room you'll see a 
    Tanjelly. Follow behind it when it's upside down to find the exit below. 
    Continue left until you reach a save point.
    Drop down, ignoring the gorgon and go right. Don't be intimidated by the ripper 
    here because they can't get you. Walk right and drop down hugging the left 
    side. On the next screen move right a bit to avoid the Vice beetle poisoning 
    you. Hug the left wall and keep dropping down until you see the lower exit and 
    head for it. Take out the harmless ripper here by chucking axes and grab the HP 
    up at the bottom. Jump back up and head left. In here, go to the left wall and 
    fly up. Don't worry about the base of the Skeleton Trees because only their 
    head hurts you. In the next room, look both ways for Medusa and then fly up 
    into the room above for a MP up. Go back and take extreme care when dropping 
    down this tall room. Medusa heads can hide behind the ring of fire too so take 
    extra care. In the next room you'll see a swinging axe. Jump past and ignore 
    the Vice Beetle, then drop down. Wait for the Double Axe Armor to attack and 
    then drop down and run right. As soon as you drop down into the next large 
    room, immediately go left onto the platforms and throw axes at the Jack-O-
    Bones. Once he's dead, go to where he was and throw axes below to take out the 
    other one. Once they're both dead head into the right room. Avoid the Swinging 
    axes here but keep at the top of the area or you'll get Ripper'd. Once you 
    reach the far right drop down and exit the area. In the next room check if the 
    Tanjelly is heading right or left. If he isn't going right then re-enter the 
    room until he does. When he finally does, go left and take out the Vice beetle 
    if it's close. Dodge the swinging axe then continue to exit the room on the 
    right. Another single swinging axe room here so just avoid it. You should be 
    used to dodging them by now. Continue right into the next room which should be 
    empty. Now THIS is an annoying room. It's a small square room full of upside 
    down rippers. As soon as you enter, run right and land on the ground. Begin 
    throwing axes like crazy until they all die, and pray they don't catch you with 
    their knives. Yes, they can reach you even from there. Also be very careful 
    that none of them enter one of the doorways because they WILL still be there, 
    much like the Ukyobacks. You'll most likely get hit here, which means you'll 
    have to do ALL this from the save point above without getting hit! Gross! 
    Anyway, the next room is full of harmless Yorick, swinging axes and Skeleton 
    Trees. Avoid the swinging axes and throw axes and the Trees. I don't think they 
    can even hit you from here but just in case, take em out. Exit by going down to 
    find the boss door, but we want to save first! Go right to see another 
    Tanjelly. Watch it until it enters the save room on the right. Now I don't 
    think Tanjelly actually stay in the doorways but just to make sure, quickly 
    follow it after you see it vanish. Save the damn game and head back to the boss 
     5n2. Boss: Medusa
    SNAKES ON A CASTLEVANIA. Sorry. Medusa sucks because she's constantly moving 
    about like a... Snake I guess. This has more chance of killing you than all of 
    her attacks. She has two attacks where you have to act fast too, or it's 
    instant death. Actually everything she does apart from "PETRIFY!", and her 
    Medusa head flurry kills you right away. Fortunately, Medusa's attacks aren't 
    anything special. The only real threat is her bobbing up and down all the time. 
    Your only offence here is your throwing axes.
    When the battle starts begin throwing axes. When she flies back and waves up 
    and down like crazy then look away, because she's going to petrify you 
    otherwise. Right after that she'll turn into a snake. As soon as you see the 
    snake's tongue, run back and wait a second before flying up and dodging her 
    dive at you. She'll change back then so start throwing more axes. When she puts 
    her hand on her face and laughs stand back a bit and keep pressing attack to 
    hit any incoming medusa. You might need to dodge a little but usually your axe 
    will cover anything near you. If you see Medusa pull her arm back, run away and 
    hug the ceiling to dodge her bite attack. Lastly, she'll laugh and her snake 
    body will come out of the ground. If you're paranoid about getting hit by this, 
    just hug the ceiling until she stops. If you're more paranoid then head for the 
    right side of the room and stay there until she stops.
    I hate this fight. She takes way too long to die with the throwing axes, but 
    it's the only safe way of hitting her. When you've been playing for a while and 
    you think you're going to finally take her down, she'll probably just float 
    into you and kill you. Extremely annoying. Just keep the hell away from her and 
    throw axes when you can. Also try not to throw an axe as she's about to attack 
    with her bite, because you won't have time to move. Keep your distance at all 
    times and she should eventually die.
    Grab the orb to restore your health (if you got hit by a medusa head like I 
    just did, grr) and head left. Be extremely careful not to die now! Dodge the 
    medusa heads flying everywhere and go down and right. Pick the castle painting 
    and return to the save point. Alternatively you can go back and save via the 
    Tanjelly room. Once saved choose your next painting or if this is your last 
    one, head for the big painting in the middle once you return to Master's Keep 
    and scroll down to Boss: Brauner.
     5o1. 13th Street
    Head left and fly over any enemies on the long screen after the warp point. 
    Don't worry, there's no train to scare the crap out of you this time. One word 
    of advice though, when you get to the second Buster Armor you'll probably 
    accidentally enter a secret above. If you do, get the hell back out quickly 
    before Mothman pounces on you and spreads his poison all over you. Keep going 
    until you reach a save point, then head up.
    Throw axes at the first Aliorumnas here (How do you pronounce that anyway?) and 
    keep going up, and take out the next one. Head left and then fly up, ignoring 
    the two Ghouls. Jump up the platforms and you'll see a Red Axe Armor. Chuck two 
    axes at him to temporarily knock him out, and then quickly throw axes at the 
    ripper above you. If the Red Axe Armor gets back up just kill him again. 
    Proceed through the room until you see the next Red Axe Armor. Drop down here 
    and try to land on one of the shelves. Drop down when you have a chance of 
    getting past the next Red Axe Armor here. Fly over the Dead Warriors outside 
    and take out two Aliorumnas in this room, and ignore the last one as you fly 
    up. Hug the ceiling here until the ripper follow you, and lure them over to the 
    right WHILE hugging the ceiling. When they're both over there quickly fly left 
    and make a break for the exit. Disable or dodge the Red Axe Armor here and go 
    down to take out the next Aliorumnas (That name is just bugging me now). Ignore 
    the ripper on the ground and head up and right. Fly over the Red Axe Armor and 
    head for the exit. In the next room fly over the army of Axe Armors and hug the 
    ceiling above the exit below. When you see your chance, drop down into the next 
    room. Fly over Vapula here and drop down. As soon as you enter the room, jump 
    over Mothman and head down before the Nyx has time to stab you. Go right here 
    for a save point.
    Fly over the Heavy Armor and co here and activate the warp point to the left. 
    Jump, but don't fly, up the platforms here. You'll see a bunch of Red Axe Armor 
    here. You can't fly over these because the skeleton blaze in the above area 
    will hit you so you'll have to disable them really quick and run past. As soon 
    as you drop down quickly take out the Aliorumnas in front of you, and then take 
    out the next. Take out the sexy Nyx at the top of the platforms by throwing 
    axes below, then fly over the next one and enter the left room. As soon as you 
    enter, kill another Aliorumnas then drop down, and take out the next one. You 
    can ignore the last one here, so head left. Keep running left and the Ghost 
    Dancers here won't touch you. Fly over Malphas in the next room (I can't 
    believe this guy. First he was a tough boss, now he's turned into a normal 
    enemy!). Jump up and fly over the Final Guard in this room to find a HP up. Fly 
    back over him and head left. Ignore the Aliorumnas in front of you in the next 
    room and jump down, but be aware of the Ghost Dancer below you. Keep going 
    left, ignoring all enemies, until you find the boss room. Drop down below it 
    and go left for a save room. Head back up to face the boss.
     5o2. Boss: Werewolf 
    Wow. Werewolf sure has grown since the last Castlevania! Shame he's an even 
    bigger pansy than before.
    Werewolf has a few attacks which can ALL be avoided by flying over him. He's 
    always dancing around though so it's hard to get close enough to him to hold up 
    and suck the life out of him, so we'll just have to chuck axes at him until the 
    cries for mommy wolf.
    The strategy is this. If he's idling and jittering around, you throw axes. If 
    he stops and runs at you, fly over him. If he tries to throw a lamppost at you, 
    you fly over him. If he howls at the moon, you fly and wait for his comrades to 
    pass. He can also try to grab you, but he's slow at doing it and you shouldn't 
    be that close to him anyway.
    The biggest threat in this pathetic fight is that your finger might get tired 
    of tapping L too much and you may slip and fall on him. But guess what? If 
    you've been keeping up with the HP ups so far he won't even kill you in one 
    hit! If it wasn't for Behemoth, this guy would be the easiest boss!
    When he shamelessly falls to his death, head left and pick the castle painting. 
    Once saved choose your next painting or if this is your last one, head for the 
    big painting in the middle and scroll down to Boss: Brauner.
     5p1. Forgotten City.
    This really is the forgotten city, because I totally forgot about it! I was all 
    pumped to fight Brauner and I thought wha? Bah! Oh well, let's get down to 
    business shall we?
    Head left, flying over any mummies you see. When you reach the area with the 
    two Flame Demons and the Demon head, just stay on the ground and run left. Next 
    up is the Poison Worm. This is exactly like the Sand Worm apart from he has a 
    lot more HP. Throw axes like before, but get ready to run away when he comes 
    out, or stay close to him and throw axes for a TON of damage. If you touch him 
    it won't kill you right away but be careful because he comes out very fast. 
    When he dies, stand where he once was and get devoured by the sand to enter the 
    REAL forgotten city.
    Drop down and head right, ignoring Laura. When you drop down to the next 
    screen, hug the left side wall and keep holding left until you enter the save 
    room. If you don't, that Armored Fleaman will get you. Save, and return to 
    Laura's room above.
    Head left and then down to find a big room with two Armored Fleamen. Drop down 
    and try to aim left a bit so you can just see the Armored Fleaman here. He'll 
    begin his frenzy and start jumping about. Now fly to the right side until you 
    see him drop down to the right. Now quickly escape at the bottom, which is to 
    the left. In the next room, jump over the Old Axe Armor and head down again. 
    Jump over the Quetzalcoatl in the next room or hug the ceiling to avoid him, 
    and then quickly drop down into the next room. There's ghosts spawning 
    everywhere in here so just make a run for the exit below. The Old Axe Armor 
    won't get chance to attack you if you hurry. In the next room, jump over the 
    first Demon Head who spawns below you, and run under the next to make it to the 
    bottom. When you enter this screen, head right to find a save point.
    Exit the save room, drop down and head right again. In the next room you have 
    to go down, but there's a Quetzalcoatl heading right for you. Don't try to make 
    a break for it because you will get hit, so instead fly over them both and go 
    into the right room. Come back out and fly over them again, but since they're 
    bouncing around to the right you should be able to get down there with ease. 
    More rushing in the next room, fall down as fast as you can to avoid the 
    incoming ghosts. Next up is one of those rolling stone rooms, you should know 
    how to get past these now. Fly over the Lesser Demons in the next room. Another 
    tall ghost room here, so just do what you did before and run for it. The 
    Ectoplasms shouldn't bug you here so just rush for the exit on the right. Fly 
    over the Jack-O-Bones in the next area to find yet another tall ghost room. 
    Quickly head down. A demon head will appear here, so quickly rush down the room 
    and squeeze past him. You should be able to before he appears. Don't be 
    intimidated by his wings! Fly over the mummies in the next area to find a warp 
    point and a save room.
    Fly back over the mummies and rush past the demon head by flying up. Now the 
    tricky part, rushing UP the ghost room while avoiding blood skeletons and an 
    evil Jack-O-Bones at the top. Instead of flying, just jump up the platforms as 
    quickly as possible. You should have no trouble avoiding the Red Skeletons but 
    the Jack-O-Bones you'll have to take out. You'll probably die the first time, 
    not knowing where he is. Take note of where he is and spam him with axes the 
    next time you try. Hopefully the ghosts will be still wandering around before 
    they catch up to you. When he's out of the way, quickly make it up and out of 
    that room. Our old friend the Tanjelly is back here. You shouldn't have any 
    problems flying up past him. Just remember he won't jump if he's crawling 
    across a corner. Head up to enter a room with more Jack-O-Bones. Run into the 
    right room before the chuck bouncy bones at you. Next up is more Lesser Demons, 
    so just fly past them. Again, the Ectoplasm shouldn't bother you. In the next 
    room fly up and head left, ignoring the incoming Demon Head. Continue left and 
    you'll see an awkward room with Yorick in. This will probably be the first time 
    you've ever seen Yorick be such a pain in a Castlevania game. Stand here and 
    keep throwing axes at his body until he dies. Don't worry about his skull, it 
    won't bite. In the next room is an incoming Quetzalcoatl, so fly up and hug the 
    right wall to avoid it. Hug the ceiling and fly to the left to get past him. 
    The next room is exactly the same so repeat. The next room has some unique 
    traps in, but they're easy enough to avoid. You'll see the boss room ahead of 
    you next, and above it is a save room. Before we save though, fly up the thin 
    path here to find a HP up and a MP up. Lovely! Go back down, save, and enter 
    the boss room.
     5p2. Boss: Mummy Man
    I can't decide what's more annoying. His attacks or his name. Seriously, Mummy 
    Man? What happened to Akmodan II? Oh well whataever. This guy isn't hard at 
    all, but not as easy as Werewolf.
    Mummy Man is horribly slow at moving, so he automatically qualifies for the 
    hold up attack. When he isn't attacking or is walking around ultra slow, you 
    should be close to him holding up. He'll die in no time at all if you keep this 
    When he raises his hands to shoot off some homing string or whatever, jump 
    behind him and hold up. If the string circles round and gets close to you fly 
    over him and the string and hold up your axe up in his face some more. When he 
    summons those blocks below you just fly over them, or walk off them if they 
    picked you up. Lastly he'll summon up those bricks which will either twirl 
    around you and fly at you, or fly up above you and fly at you from there. If 
    you've played the game through once you should know how to dodge this by now. 
    The hardest one to dodge is when they circle around you, but since you can fly 
    it's still pretty easy. He can also teleport, which is futile because it's so 
    Really, the Mummy Man isn't hard in the slightest. He might catch you with his 
    bricks a few times and kill you but it won't take you long before you take this 
    guy down. Be careful he doesn't walk into you! :P
    Go back and save, then go beyond his room to find the paintings. Choose your 
    next painting or if this is your last one, head for the big painting in the 
    middle once you return to Master's Keep and scroll down to Boss: Brauner.
     5q1. Boss: Brauner
    Done? Good! Make sure you go save before you fight Brauner.
    Apart from Death, Brauner is easily the hardest boss so far. If you've been 
    following the guide and you've picked up every HP up I've mentioned so far, 
    you'll be able to survive a hit from all of Brauner's attacks. The attacks he 
    does however can be very hard to dodge. The other problem is that holding up 
    only does 10 damage per hit, and he has 6000 HP! Not only that, but since he's 
    always spamming up with blood art, paintings of the soul and what not, you 
    won't get much chance to hit him at all. Throwing axes you say? Forget it. 
    You'll be using them in this fight but not for damaging him. Well, let's go 
    over his attacks.
    The first thing he'll do is "Blood Art Technique", where he paints on the 
    screen in different shapes and lives a big blobby trail of blood there which 
    damages you. Cleaning up this crap is a chore for poor Old Axe Armor, but it's 
    necessary to dodge most of Brauner's attacks, especially when he's flying 
    around in his painting. He does it in three shapes. X, > and =. If he does it 
    in an X shape just stand there and hold up until he's finished the first line. 
    Then use your normal attack and throwing axes to remove the blood, but be sure 
    to get to out the way quick because Brauner will soon start spewing blobs of 
    blood everywhere when he says "A painting of the soul!" While he's doing this 
    try to clean up as much blood as possible with your axes before he launches his 
    next attack. If he does the > shape quickly get away from him, then clean up 
    his mess as much as you can with your axe and throwing axes. If he does the =, 
    wait until his second line and double jump back over it, and clean it up with 
    your axe. Now we've covered that, let's go over what portraits he can throw at 
    The first one is the painting that has a bunch of evil eyes on it. It will 
    split into two and create two freaks at the top and bottom of the screen. The 
    bottom one will come towards you, and then the top. This is really awkward to 
    dodge with Old Axe Armor for some reason so you might want to use the doll 
    here. If not, stay near the wall, but not next to it, and double jump over the 
    first while moving a little to avoid the second. Timing and positioning is 
    everything. These freaks will also disappear if Brauner is far away, but don't 
    count on it too often. If you get hit they will also curse you, which prevents 
    you from throwing axes to clean up that blood :(.
    Next is the big weird green wheel of flesh which you have to walk with to 
    avoid. If you see this coming you'll need to run to the other end FAST. Since 
    two come out of it and go both ways, you can end up getting caught by both of 
    them if you're too close to Brauner. Also you'll get hit by both, so you'll die 
    instantly. If you manage to get out of the way before it appears, carefully 
    dodge it by walking under it at the right time. Don't walk too fast though 
    because you'll end up hitting one of the blades, and then the other one will 
    come from behind and kill you. What's really nasty is sometimes Brauner will be 
    near one of the edges of the screen and launch it really close to you, making 
    it impossible to dodge if you don't get out of the way quick enough. Screw you 
    Brauner :(. Keep in mind this always appears from the middle of the room, so 
    keep away from it if Brauner is near one of the sides of the room. This attack 
    also poisons you, which is meaningless in this mode.
    His final painting is the one where he summons a bunch of heads which will 
    petrify you (you'll die anyway) if you touch them, kinda like medusa heads but 
    they don't in one hit. To get past these, throw an axe at them all and most of 
    them will be pushed down. From there you can fly over the rest. Easiest 
    painting to dodge so hope that he uses this one more often than the others!
    Once he's finished the painting attack, he'll either begin another blood art 
    technique or summon his painting down and go for a ride. When you see it fall 
    down, run away from him because he'll try to fly into you as soon as he's in 
    it. He'll fly around now so don't jump until he laughs and swoops at you. If 
    he's close to you and you see him about to swoop at you, hug the ceiling and he 
    will miss you. If he's not so close just keep away from him and throw a few 
    axes if you can. You might even need to duck sometimes because he can fly 
    pretty low. He'll return to his vampire form shortly after he swoops at you.
    This battle wouldn't be so bad if it wasn't for that massive 6000 HP he has. 
    Even if you get used to his attacks, the amount of time it takes for him to 
    eventually die will wear you out. If you feel your fingers getting tired or 
    your hands are sweating, pause the game and have a break. Good luck!
     5r1. RE:Master's Keep
    Note: I haven't got this far with Lvl.1 Old Axe Armor so for the last bit of 
    the FAQ I've played with Lvl.50 cap without getting hit once. And yeah, it's 
    really really hard so good luck.
    Once Brauner topples SAVE THE DAMN GAME! Fly up from the save point and get 
    ready to face good ol' Drac and Death. If you haven't beaten Death in the Tower 
    of Death then maybe you'll want to consider that first as a warm up. Yes, a 
    warm up...
    Before we take them on, go outside before his room (where the music first 
    changes) and fly up to grab a MP up. Then, near the entrance to this area from 
    the right you can drop down to find another HP up. I'm not certain if these 
    will make any difference but the more hits you can take the better (even if it 
    is one). When you're done, save once more and enter the final boss room.
     5r2. Boss: Death & Dracula
    We've come a long way, but I'm afraid this is probably where you'll retire.
    Dracula and Death are a pain, and you'll probably already know this from 
    fighting them normally. Well let's talk tactics. Death will fly around most of 
    the time and dive down at you with his Scythe which will probably kill you 
    right off the bat. This is easy to dodge but with Drac teleporting around and 
    launching crap at you it can get a bit tricky. Basicly you just have to fly 
    over Dracula's projectiles (or duck and jump if he uses meteors), but often 
    you'll find Death floating around above you. Timing and luck is everything 
    here. If you can lure Death away right before Drac attacks, you should have no 
    problem avoiding them both. Unfortunately Death won't do what you want, and 
    will just bump into you and laugh anyway. Just try your best. Death will also 
    sometimes split into multiple forms and attack downward. This is fairly easy to 
    dodge, but keep a look out for when his shadows appear. He doesn't do this too 
    often thankfully.
    Now then, Dracula and Death do combo attacks on you after 3 or 4 of Dracula's 
    attacks. You can usually tell when they're going to because Death will stop 
    following you or float lower. They use their combo attacks in this order. Bat 
    Moon, the scythe-fireball move and then the huge atomic explosion. Bat moon is 
    easy to dodge, just hug the ceiling until the bats pass. The most annoying 
    combo attack they use is EASILY the scythe-fireball move. You'll often find 
    yourself stuck between a bunch of them with no way out. Attacking them doesn't 
    help because there's so many and they're all in hard to reach places for poor 
    Old Axe Armor. So what do you do? Well there are two options. If Death is 
    closer to the wall, you'll want to try and get behind Dracula. You can either 
    hug the ceiling and fly over him or use the doll. You have to be REALLY quick 
    to think about which way to go though, because it's very hard to tell when 
    Death is going to start spamming them. And if Dracula is against the wall you 
    obviously don't want to get behind him do you? So we have to go the other way, 
    but often it'll be too late and you'll be trapped. This is where you HAVE to 
    use the doll to escape. The Scythes will slowly be sucked into Dracula and 
    closer to you. If you throw the doll at the right time you'll avoid them all, 
    but RUN AWAY. If you're too slow, Drac will show you in meteors and it'll all 
    be over. Finally, the duo use the big atomic explosion thing. This is easy to 
    dodge, just run to the other side of the screen when you see Death transform 
    and wait for the explosion to settle. I've never once got caught by this with 
    any mode of play so you should have no problems.
    So now we know vaguely how to not get hit, how do we attack? Well holding up is 
    out of the question because Drac is so tall, and death is always floating 
    around too high. So yeah, it's another throwing axe spam battle. Don't you just 
    love them? You'll be aiming for death because it does more damage. Don't bother 
    with Dracula, just avoid him and aim for death. If you dare look at their HP 
    you'll realise how long this battle is going to take. So it's the same 
    situation with Brauner. Concentrate, take breaks, and pray you don't lose your 
     5r3. FINAL BOSS: True Dracula
    Note: Since I haven't beaten Brauner yet I have no idea if you can survive 
    Drac's finger attack.
    Before you get chance to celebrate and brag to your friends that you beat the 
    devious duo, you're thrown into the next and final fight without being able to 
    save first. I wouldn't mind this if it wasn't THE HARDEST DAMN BATTLE IN THE 
    Well as soon as you start, he'll laugh at you. He knows it's futile to even 
    bother trying this with lvl.1 Old Axe Armor, and so should you so laugh with 
    him. Well what can I say? He's big, fast and has a ton of HP. I'd have a 3 
    minute break before starting. No longer though, as you'll probably lose your 
    touch and die right away.
    His attacks are very fast. You'll have to have killed him a few times before 
    trying this because he will catch you off guard. His favourite move is punching 
    the floor where you're standing. This is the easiest attack to dodge and you 
    can see it coming. You can even get a brief moment to hold up next to him, but 
    don't get cocky with that because he can catch you while flying back up. Throw 
    axes if you feel unsafe. His next and probably most annoying attack is when he 
    tries to kick/knee you in the face. You just can't see it coming, but if you 
    can you can fly over him and hug the ceiling to avoid it. But really, my 
    reflexes aren't up to scratch so I always die here with any character. If only 
    Old Axe Armor could slide. Anyway, his next attack is when he flies lower and 
    summons fireballs all around him. You're forced to walk with him when he does 
    this, and it can often get you stuck in the corner and have no choice but to 
    die. What a cheating scumbag! Dodge them accordingly and carefully and he'll 
    eventually stop. Next up he'll summon big black scythes and launch them at you. 
    When you first see him start executing this attack, hug the ceiling and he'll 
    miss. Quickly run to the opposite side of the room and the second will miss. 
    Wait for the third to miss and continue your (futile) attack. His last and most 
    famous attack is the fingers of death or whatever they call it. He'll fly back 
    into the background and his big hands appear to the left and right. You SHOULD 
    know what to do here, but if not I'll explain. You have to hit each hand so 
    many times until they push back. If the hands get too close to the center it's 
    game over. To do this with Old Axe Armor, simply go to one of the hands and 
    hold up until it pushes back. Quickly turn around and attack the other one 
    before it gets too close. Rinse and repeat. Eventually Drac will fly back into 
    the arena. He loves doing this attack so get used to it.
    Eventually (Yeah right) Dracula will fall to his knees, and the game will be 
    over. Congratulations! Watch the credits roll and enjoy your reward: Able to 
    brag to the world about how you've beaten Portrait of Ruin in the hardest way 
     6. Optional Quests
     a. The Nest of Evil
    If for whatever reason you want to challenge yourself any further, try the Nest 
    of Evil. I however, haven't tried as I'm currently still fighting Brauner and I 
    believe you have to beat him first before unlocking the Nest of Evil for Old 
    Axe Armor. How hard is it? Well I'd say it's pretty damn hard. I'm almost 
    certain the two Creatures will crush you if you get that far. I've heard a 
    rumour though that you can just wait for the boss doors to open by hugging the 
    ceiling. Cheaty? Well yeah but do you really want to take on a bunch of Cave 
    Trolls RIGHT AFTER beating the Creatures?
    If anyone has beaten this and wants to contribute some strategies for the 
    rooms, feel free to email me!
     b. 1000% Complete
    I *think* this is possible. Old Axe Armor can fly, squeeze into gaps and pretty 
    much get anywhere. Doing this on lvl.1 mode though would be extremely hard, and 
    I don't recommend even trying. If you manage this then I shall dub thee a 
    Castlevania God.
     c. Without getting any HP/MP ups
    You bet this is possible. The only reason you want to gather these anyway is so 
    you can chuck a few more axes now and again, and sometimes be able to take one 
    hit. Life insurance you could say. You might not want to bother getting any 
    just because most enemies will murder you in a single hit. But it's worth it, 
    especially for the Corpseweed area in the Forest of Doom.
     d. Defeating Death
    Optional? You bet. You can skip a lot of bosses in Old Axe Armor mode. These 
    include all of the first four Portrait bosses and Death. The portrait bosses 
    aren't really too tough, just annoying. But death is really difficult. 
    Thankfully Konami, for whatever reason, made the elevator accessible from the 
    start of the game. That means you can skip the death battle altogether! This is 
    Warp to the Tower of Death warp point opposite the Forest of Doom painting. 
    Exit the warp room and drop down past the save point and head into the next 
    right hand room. Continue through here to find two Razor Bats. Take them out 
    with throwing axes. Hug the ceiling past the Succubus ahead and continue 
    hugging to avoid the next set of Succubus. Keep going and... Ta-da! The 
    elevator is already active! If you go up the elevator you'll see the boss door 
    is shut.
     7. Frequently Asked Questions
    These are actually made up questions, or questions I asked but couldn't find 
    the answer to.
    Q. What do you get for completing Lvl.1 Old Axe Armor mode?
    A. Nothing. The only reward you'll get is self respect, and respect from any 
    other Castlevania fans and geeks around you.
    Q. Why would you want to complete it this way?
    A. I get this asked a lot. "Why bother?" Well the reason is challenge. Konami 
    make such fantastic games, usually with a high difficulty (See Gradius III 
    arcade). The portable castlevania series have gone on a downward spiral of 
    being too easy if you ask me (Minus Circle of the Moon) since the classics. 
    Sure they add harder modes once you finish them, but they're not really that 
    tougher. My brother bet me that I couldn't beat the game on level 1 Old Axe 
    Armor mode, and since then I've been determined to finish it. Some people find 
    hard games fun, others not. If you hate difficult, frustrating, insanely hard 
    gameplay, this mode is not for you :).
    Q. Is this even possible?
    A. Of course. As long as you don't file "Really really really really hard" 
    under impossible, then this is most certainly possible. I know a few people who 
    have gotten as far as True Dracula, and I know one person who has finished the 
    game. Why would they have it as an option if it wasn't?
    Q. I've found a better strategy for one of the bosses/areas. Can I submit it? 
    A. Sure! While writing this I've often struggled for words trying to come up 
    with a way to say "just be good at the damn game and you'll do this area" 
    without sounding like an ass. I'd appreciate any extra methods of beating 
    bosses or getting through areas. Be sure to try my methods first though, they 
    might work better.
    Q. What's the hardest part of the game in this mode?
    A. This is hard for me to decide, because I think every single bit of this way 
    of playing is difficult. For bosses I'd have to say True Dracula though, or if 
    that's too obvious for you then Death on his own. Luckily you can skip him 
    though. Brauner is also very hard, but more annoying because the battle lasts 
    so long. As for areas I'd say the one room in the Forest of Doom with the 
    single Corpseweed. It's so hard to get by its ridiculous! The ripper room in 
    Burnt Paradise is also one of my least favourite rooms. I swear that room is 
    just luck. Obviously the Nest of Evil is going to be harder than all of the 
    above, but I haven't been there yet.
    If you've got a question, feel free to email me and ask!
     8. Contact Information
    If you wish to contact me please follow the rules.
    1) All emails to me should include the subject "Castlevania: Portrait of Ruin" 
    or something along those lines.
    2) No rants, flames or whatever. I'll be acceptable with things you don't agree 
    with but don't be rude about it.
    3) If I don't reply, don't send me any mail asking if I got your previous 
    If you think you can handle those three rules then feel free to drop me a line!
     9. Legal/Copyright
    You should only be able to find this FAQ on GameFAQS.com or on my website which 
    is http://gothic.34sp.com. If you wish to upload this FAQ elsewhere please 
    contact me using the email address above.
    Casltevania, and all related characters/items/locations etc located in this FAQ 
    are copyright of Konami.
    Copyright 2007 Cutmanmike

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