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    Parts List by Rauzes

    Version: 1.2 | Updated: 01/19/07 | Printable Version | Search Guide | Bookmark Guide

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    Custom Robo DS: Parts List
    Author: Rauzes (Rauzes@gmail.com)
    Version: 1.20 FINAL?
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    Preface: Since I play the Japanese Version, all Parts will be listed in Romaji,
    or Japanese in English characters, or accurate translations
    NOTE: I cannot spell Holoseum. If its mispelled in this FAQ, please ignore it.
    It will be recognisable as Holoseum. If its not... Drop me an E-Mail
    
    NOTE TO AMERICAN READERS:
    If you know the English name for one of the parts. Drop me an email. You will
    be recognised
    
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    ============================Table of Contents==================================
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    1. Introduction
    - Parts?
    - Holoseum?
    - Thesis Statement
    
    2. Multiplayer/Wifi Holoseum Selecting and Rules
    - Commands
    - Rules
    
    3. Robos
    - Shining Fighter
    - Ariel Beauty
    - Metal Grappler
    - Little Raider
    - Little Sprinter
    - Sexy Stunner
    - Wild Soldier
    - Fatty Vice
    - Funny Old Men
    - Tricky Flyer
    - Strike Vanisher
    - Burning Beast
    - Lightning Skyer
    - Illegal 1
    - Illegal 2
    - Special
    
    4. Guns
    - Short Range
    - Mid Range
    - Long Range
    - Illegal
    - Special
    
    5. Bombs
    - Bomb notes
    - Regulars
    - Illegal
    - Special
    
    6. Pods
    - Regulars
    - Illegals
    - Special
    
    7. Legs
    - Regular
    - Illegal
    - Special
    
    8. Maintainence
    - How to
    - Why
    - Myths
    
    9. Shops
    - Where
    - Shop list
    
    10. Legal and Credits
    
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    =====================================Updates-==================================
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    Nov 3rd 2006(Ver 1.01): Ray skyer stats added. Yay Ray skyer
    Nov 9th 2006(Ver 1.10): Ray skyer stats completed, AIRS stats completed.
    Jan 19th 2007(Ver 1.20): Ray 01, Jimunsun, and more shop infos Final version
    until american version comes out and someone can update me on American Names.
    
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    I. Introduction
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    - Parts?
    Parts make up your Robo, which kicks the butt of the enemies Robo, which makes
    you good. They are in Robo, Gun, Bomb, Pod, and Legs groups. you equip one of
    each to make your robo yours.
    
    - Holoseum?
    The stage where you fight. Simply put.
    
    - Thesis Statement
    This FAQ will include a list of Parts, their stats, their effect/what it does.
    
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    II. Multiplayer/WiFi Holoseum Selection Commands and Rules
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    - Commands
    D-Pad: Move Cursor
    A: Select Stage
    R: Secret
    Touch Pad: Select Holoseum
    
    - Rules
    For Round 1, one of your choices will be used
    from Round 2 onwards, the Loser Choses. Secret means only the selecter can see
    the stage
    Secret cannot be used in WiFi
    
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    III. Robos
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    NOTE: all Damage buffs for NON Power style is an additonal -5%
    NOTE: The type you use most on WiFi will probally be the one that choses which
    title you have, and thus is easy to predict what kind of robo the enemy will
    use by looking at the title that they have
    EG: "Total Loser?" means they will probally use Hiyokko robo, prepare for an
    easy fight.
    "Lightbringer?" Means theyll probally use a Ray, bring your regular set
    "Lightning and Thunder?" Means theyll be bringing the fight in by dashes. and 
    use a close range weapon, as theyll probally will use Strike Vanishers, or
    Burning beasts
    "Patient Control" Mean they use Lightning Skyers often. bust out your Little
    Raider+Sniper gun
    Like that. a full list of Japanese titles and some of their requirements can be
    found here:
    http://customrobo.net/wiki/index.php?Wi-Fi%2F%BE%CE%B9%E6
    
    - Shining Fighter
    Useful for: Balanced, Starting Robos
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Ray Mk III
    Style: Power
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 5
    Attack style: Attack
    Attack Description: Invincible, and you dash forwards, being invisible during
    the dash
    Attack damage on dummy: 161
    Base Dash Number: 2
    First Aquired: Replaces Ray MkII In Fathers lab
    
    
    Name:Apollon
    Style: Speed
    Defence: 5
    Balance: 5
    Speed: 6
    Air effectiveness: 6
    Attack style: Jumping
    Attack Description: Invincible, and you Jump up, and spin like a helicopter
    Attack damage on dummy: 179
    Base Dash Number: 2
    First Aquired: Bayside Store
    
    Name: Dim
    Style: Armor
    Defence: 6
    Balance: 5
    Speed: 5
    Air effectiveness: 5
    Attack style: Mobility
    Attack Description: Invincible, You jump up, and belly slide forwards
    Attack damage on dummy: 167
    Base Dash Number: 2
    First Aquired: Brainy Island Store
    
    Name: Ray
    Style: Armor, Speed
    Defence: 7
    Balance: 5
    Speed: 7
    Air effectiveness: 5
    Attack style: Attack
    Attack Description: Invincible, You spin, and dash forwards
    Attack damage on dummy: 191
    Base Dash Number: 2
    First Aquired: When you beat Saki
    NOTE: Damage 10%
    
    Name: Ray Mk II
    Style: Other(All 3?)
    Defence: 6
    Balance: 5
    Speed: 6
    Air effectiveness: 5
    Attack style: Attack
    Attack Description: Invincible, A Soccer tackle
    Attack damage on dummy: 161
    Base Dash Number: 2
    First Aquired: First Robo aquired, after game, when you talk to your dad
    
    Name: X-Ray
    Style: Speed, Power
    Defence: 4
    Balance: 4
    Speed: 6
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: Invincible, Same as Ray 01 in the GC game
    Attack damage on dummy: 191
    Base Dash Number: 2
    First Aquired: Buy from Police
    
    Name: Ray01
    Style: Armor, Power
    Defence:6
    Balance:6
    Speed:4
    Air Effectiveness:4
    Attack Style: Attack
    Attack Description: Dashes forward and follows through with a slide
    Attack Damage on Dummy:155 
    Base Dash Number: 2
    First Aquired: January Download. Then, talk to the new guy at Dads/Older Sis's
    lab. hes your FAN!! you get Ray 01 for an autograph
    Proof:
    http://124.38.226.34/bbs/128658/img/0041739518.jpg
    That is DS graphics and DS format.
    Sorry for Crappy graphics, its from my Cell phone camera
    
    - Ariel Beauty
    Power styles Damage buff(Compared to Ray MkIII): 0%
    
    
    Useful For: Mid-Air jumps, and balance
    
    Name: Miranda
    Style: Power
    Defence: 4
    Balance: 4
    Speed: 5
    Air effectiveness: 8
    Attack style: Attack
    Attack Description: Hop up, and diagonal down to enemy
    Attack damage on dummy: 155
    Base Dash Number: 2, Ariel Jump
    First Aquired: Brainy Island
    
    Name: Luna
    Style: Speed
    Defence: 4
    Balance: 4
    Speed: 6
    Air effectiveness: 8
    Attack style: Attack
    Attack Description: Hop over wall to enemy, then jump up and back
    Attack damage on dummy: 155
    Base Dash Number: 2, Ariel Jump
    First Aquired: Neobrain Store
    
    Name: Comet
    Style: Armor
    Defence: 4
    Balance: 5
    Speed: 5
    Air effectiveness: 8
    Attack style: Attack
    Attack Description: You move back, and tackle the enemy
    Attack damage on dummy: 179
    Base Air Jump: 2
    First Aquired: Brainy Island
    
    - Metal Grappler
    
    Useful for: Tanking
    Power styles Damage buff(Compared to Ray MkIII): 5%
    
    
    Name: Rock Hound
    Style: Power
    Defence: 7
    Balance: 8
    Speed: 4
    Air effectiveness: 3
    Attack style: Attack
    Attack Description: Stop, then shoulder Tackle
    Attack damage on dummy: 215
    Base Dash Number: 1
    First Aquired: Brainy Island
    
    Name: Metal Cong
    Style: "Speed"(Seriously, USELESS)
    Defence: 7
    Balance: 8
    Speed: 4
    Air effectiveness: 4
    Attack style: Jumping
    Attack Description: Spin upward
    Attack damage on dummy: 131
    Base Dash Number: 1
    First Aquired: Neobrain store
    
    Name: Crazy Baboon
    Style: Armor
    Defence: 8
    Balance: 9
    Speed: 4
    Air effectiveness: 3
    Attack style: Attack
    Attack Description: Similar to Dim
    Attack damage on dummy: 167
    Base Dash Number: 1
    First Aquired: Brainy Island
    
    - Little Raider
    
    Useful for: Fast Running speed
    Power styles Damage buff(Compared to Ray MkIII):-5%
    
    Name: Pipit
    Style: Power
    Defence: 2
    Balance: 1
    Speed: 9
    Air effectiveness: 3
    Attack style: Spin
    Attack Description: Invincibility in place 
    Attack damage on dummy: 71
    Base Dash Number: 3
    First Aquired: Brainy Island
    
    Name: Robin 
    Style: Speed
    Defence: 2
    Balance: 1
    Speed: 10
    Air effectiveness: 3
    Attack style: Attack
    Attack Description: Spinning Headbutt
    Attack damage on dummy: 155
    Base Dash Number: 3
    First Aquired: Bayside Store
    
    Name: Luke
    Style: Armor
    Defence: 3
    Balance: 1
    Speed: 9
    Air effectiveness: 3
    Attack style: Mobility
    Attack Description: Slowly ram forwards, then fly upwards
    Attack damage on dummy: 155 
    Base Dash Number: 3
    First Aquired: Brainy Island
    
    - Little Sprinter
    
    Useful for: fast running, Mid air jumps
    Power styles Damage buff(Compared to Ray MkIII): -5%
    
    Name: Nano
    Style: Power
    Defence: 2
    Balance: 1
    Speed: 8
    Air effectiveness: 4
    Attack style: Attack
    Attack Description: Move forwards slowly
    Attack damage on dummy: 167
    Base Dash Number: 3, Ariel Jump
    First Aquired: Brainy Island
    
    Name: Little Chick
    Style: Speed
    Defence: 2
    Balance: 1
    Speed: 9
    Air effectiveness: 4
    Attack style: Mobility
    Attack Description: Same as Miranda
    Attack damage on dummy: 119
    Base Dash Number: 3, Ariel Jump
    First Aquired: Neobrain
    
    Name: Bit
    Style: Armor
    Defence: 3
    Balance: 1
    Speed: 8
    Air effectiveness: 4
    Attack style: Jumping
    Attack Description: Upward Spin
    Attack damage on dummy: 155
    Base Dash Number: 3, Ariel Jump
    First Aquired: Bayside
    
    - Sexy Stunner
    
    Useful for: More dashes than Shining Fighter
    Power styles Damage buff(Compared to Ray MkIII): 0%
    
    
    Name: Anne
    Style: Power
    Defence: 4
    Balance: 5
    Speed: 5
    Air effectiveness: 7
    Attack style: Spin
    Attack Description: Smash forwards, and jump back
    Attack damage on dummy: 155
    Base Dash Number: 4
    First Aquired: 
    
    Name: Emmy
    Style: Speed
    Defence: 4
    Balance: 5
    Speed: 5
    Air effectiveness: 8
    Attack style: Jumping
    Attack Description: Forwards, then drive upwards
    Attack damage on dummy: 161
    Base Dash Number: 4
    First Aquired: Bayside store
    
    Name: Vanessa
    Style: Armor
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 7
    Attack style: Moblity
    Attack Description: Cartwhelling diagonally up
    Attack damage on dummy: 167
    Base Dash Number: 4
    First Aquired: Brainy Isle
    
    - Wild Soldiers
    
    Useful for: Its a Shining Fighter with more defence.
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Crimto
    Style: Power
    Defence: 6
    Balance: 5
    Speed: 4
    Air effectiveness: 5
    Attack style: Spin
    Attack Description: Spin, then Fly backwards
    Attack damage on dummy: 155
    Base Dash Number: 2
    First Aquired: Given to you in Police Training center, First Robo you get thats
    NOT a Ray
    
    Name: Carlyle
    Style: Speed
    Defence: 6
    Balance: 5
    Speed: 5
    Air effectiveness: 5
    Attack style: Moblity
    Attack Description: Diagonal Upwards bash
    Attack damage on dummy: 179
    Base Dash Number: 2
    First Aquired: Brainy Isle
    
    Name: Zora
    Style: Armor
    Defence: 7
    Balance: 5
    Speed: 4
    Air effectiveness: 5
    Attack style: Attack
    Attack Description: 167
    Attack damage on dummy: You teleport forwards then fly back to smash 
    Base Dash Number: 2
    First Aquired: Brainy Isle
    
    - Fatty Vices
    
    Useful for: Insulating your wires
    Note: In the GC version, these were called Funky Big heads
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Boran
    Style: Power
    Defence: 8
    Balance: 7
    Speed: 3
    Air effectiveness: 7
    Attack style: Attack
    Attack Description: Jump up, and then diagonally downwards
    Attack damage on dummy: 143
    Base Dash Number: 2 Ariel Jump
    First Aquired: Bayside
    
    Name: Seal Kid
    Style: Speed
    Defence: 8
    Balance: 7
    Speed: 3
    Air effectiveness: 8
    Attack style: Attack
    Attack Description: Spinning Forwards
    Attack damage on dummy: 155
    Base Dash Number: 2, Ariel Jump 
    First Aquired: Neobrain
    
    Name: Dodekan
    Style: Armor
    Defence: 9
    Balance: 7
    Speed: 3
    Air effectiveness: 7
    Attack style: Jumping
    Attack Description: Jump up and then belly flop onto enemy
    Attack damage on dummy: 161
    Base Dash Number: 2, Ariel Jump
    First Aquired: Fukashi gives it to you after the Robo station tournament
    
    - Funny Old Men
    Since The names are in Kanji, and I cannot be bothered to search up all the
    possioble readings for them, theyll just be listed as Funny Old man#1, #2, and 3
    These refer to the Power, #1, Speed,#2, and Armor, #3
    
    Useful for: 6 Air dashes. End of story
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Funny Old man#1
    Style: Power
    Defence: 4
    Balance: 3
    Speed: 1
    Air effectiveness: 9
    Attack style: Attack
    Attack Description: Dashes forwards invisibly
    Attack damage on dummy: 161
    Base Dash Number: 6(OMG)
    First Aquired: Brainy Isle
    
    Name: Funny Old man#2
    Style: Speed
    Defence: 4
    Balance: 3
    Speed: 1
    Air effectiveness: 10
    Attack style: Attack
    Attack Description: Levitates and homes
    Attack damage on dummy: 191
    Base Dash Number: 6
    First Aquired: Bayside Store
    
    Name: Funny Old Man#3
    Style: Armor
    Defence: 4
    Balance: 4
    Speed: 1
    Air effectiveness: 9
    Attack style: Spin
    Attack Description: Similar to #1
    Attack damage on dummy: 179
    Base Dash Number: 6
    First Aquired: Brainy Isle
    
    - Trick Flyers
    
    Useful for: Tricks?
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Mantis Head
    Style: Power
    Defence: 4
    Balance: 5
    Speed: 4
    Air effectiveness: 7
    Attack style: Attack
    Attack Description: Jump up, and then dash down
    Attack damage on dummy: 143
    Base Dash Number: 3
    First Aquired: Brainy Isle
    
    Name: Oracle Head
    Style: Speed
    Defence: 4
    Balance: 5
    Speed: 4
    Air effectiveness: 8
    Attack style: Spin
    Attack Description: Slowly Homes onto target 
    Attack damage on dummy: 155
    Base Dash Number: 3
    First Aquired: Bayside Store
    
    Name: Stinger Head
    Style: Armor
    Defence:5 
    Balance: 5
    Speed: 4
    Air effectiveness: 7
    Attack style: Mobility
    Attack Description: Belly slide forwards, then jump up
    Attack damage on dummy: 155
    Base Dash Number: 3
    First Aquired: Brainy Isle
    
    - Strike Vanishers(Yay)
    
    Useful for: Stealth Dash
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Pike
    Style: Power
    Defence: 5
    Balance: 5
    Speed: 4
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: Headbutt
    Attack damage on dummy: 95(>.>)
    Base Dash Number: 2(>.>)
    First Aquired: Brainy Isle(>.>)
    Notes: Useless
    
    Name: Javelin
    Style: Speed
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: Dash short forwards, spammable
    Attack damage on dummy: 98(Combo of 5: 214)
    Base Dash Number: 2
    First Aquired: Brainy Isle
    
    Name: Froobah(Glaive)
    Style: Armor
    Defence: 6
    Balance: 5
    Speed:4
    Air effectiveness: 6
    Attack style: Moblity
    Attack Description: Dash forwards, then jump back
    Attack damage on dummy: 131(good for getaways)
    Base Dash Number: 2
    First Aquired: Bayside store
    
    - Burning Beasts
    
    Useful for: Its a metal Grappler and a Striking Vanisher mixed together
    Use your Imagination
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    
    Name: Leon
    Style: Power
    Defence: 5
    Balance: 5
    Speed: 4
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: move Back, then Headbutt
    Attack damage on dummy: 161
    Base Dash Number: 1
    First Aquired: Brainy Isle
    
    Name: Wolfen
    Style: Speed
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 7
    Attack style: Attack
    Attack Description: Jump, then downwards smash
    Attack damage on dummy: 179
    Base Dash Number: 1
    First Aquired: Brainy Isle
    
    Name: Tricero
    Style: Armor
    Defence: 6
    Balance: 6
    Speed: 4
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: Rear up, and charge
    Attack damage on dummy: 155
    Base Dash Number: 1
    First Aquired: Bayside
    
    - Lightning Skyer
    
    Useful for: Being Annoying, Controling dashes
    Power styles Damage buff(Compared to Ray MkIII):0%
    
    Name: Minstrel
    Style: Power
    Defence: 5
    Balance: 4
    Speed: 4
    Air effectiveness: 7
    Attack style: Mobility
    Attack Description: Upwards dash
    Attack damage on dummy: 131
    Base Dash Number: 1
    First Aquired: Beating Hajime in Team No.1 "HQ"
    
    Name: Tempest
    Style: Armor
    Defence: 5
    Balance: 5
    Speed: 4
    Air effectiveness: 7
    Attack style: Mobility
    Attack Description: Jump up, and Dive forwards
    Attack damage on dummy: 143
    Base Dash Number: 1
    First Aquired: Bayside store
    
    - Illegal 1
    
    Useful for: Being Mean
    
    Name: Snipe
    Style: Armor
    Defence: 4
    Balance: 3
    Speed: 9
    Air effectiveness: 2
    Attack style: Spin
    Attack Description: Stay put, then move back
    Attack damage on dummy: 155
    Base Dash Number: 3
    First Aquired: Underground Store
    Notes: Little Raider type
    Damage buff(Compared to Ray MkIII): 0%
    
    
    Name: Frida
    Style: Speed
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 7
    Attack style: Attack
    Attack Description: Stay, then slam forwards
    Attack damage on dummy: 143(You dash through enemies)
    Base Dash Number: 4
    Notes: Sexy Stunner Type
    First Aquired: Underground Store
    Damage buff(Compared to Ray MkIII):5%
    
    Name: Violent Boar
    Style: Other
    Defence: 7
    Balance: 8
    Speed: 4
    Air effectiveness: 4
    Attack style: Attack
    Attack Description: Teleport, then Punch
    Attack damage on dummy: 179
    Base Dash Number: 1
    First Aquired: Underground
    Notes: Metal Grappler type
    Damage buff(Compared to Ray MkIII):19% o.O
    
    Name: Nagamitsu
    Style: Other
    Defence: 5
    Balance: 5
    Speed: 5
    Air effectiveness: 7
    Attack style: Jumping
    Attack Description: Teleport forwards, then spin back
    Attack damage on dummy: 140
    Base Dash Number: 3
    First Aquired: Underground Store
    Notes: Striking Vanisher style
    Damage buff(Compared to Ray MkIII): 5%
    
    - Illegal 2
    
    Name: Hadoron
    Style: Other
    Defence: 9
    Balance: 8
    Speed: 7
    Air effectiveness: 6
    Attack style: Attack
    Attack Description: Dash Forwards, then jump
    Attack damage on dummy: 119
    Base Dash Number: 1
    First Aquired: Underground, beat Hadoron data
    Notes: Lightning Skyer type
    Damage buff(Compared to Ray MkIII):0%
    
    Name: Meijel
    Style: Other
    Defence: 4
    Balance: 5
    Speed: 4
    Air effectiveness: 9
    Attack style: Mobility
    Attack Description: Spin and move up
    Attack damage on dummy: 179
    Base Dash Number: 4, Ariel Jump
    First Aquired: Beating your shadow self first time
    Notes: More of a Ariel Beauty than Sexy stunner
    Damage buff(Compared to Ray MkIII): -5%
    
    Name: Ray II Dark
    Style: Other
    Defence: 5
    Balance: 5
    Speed: 8
    Air effectiveness: 8
    Attack style: Attack
    Attack Description: Move up, and Hover down
    Attack damage on dummy: 191
    Base Dash Number: 2
    First Aquired: Beating your shadow self 2nd time
    Notes: Shining Fighter Type. Typical Strategy: Kamikaze
    Damage buff(Compared to Ray MkIII): -5%
    
    Name: Jimunsun
    Style: Other
    Defence: 10
    Balance: 10
    Speed: 1
    Air effectiveness: 2
    Attack style: Spin
    Attack Description: Spins around and moves slowly
    Attack damage on dummy: 209
    Base Dash Number: 1
    First Aquired: Same as Ray 01
    Damage buff(Compared to Ray MkIII):-10%
    Notes: Aquired with Ray 01. After getting a phone call, talk to the people
    in the underground battle association. One of them will give it to you.
    
    - Special
    
    Useful for: Various
    
    Name: Hiyokko Robo
    Style: Other
    Defence: 2
    Balance: 1
    Speed: 4
    Air effectiveness: 3
    Attack style: Attack
    Attack Description: Move slowly forwards
    Attack damage on dummy: 151
    Base Dash Number: 2, Ariel Jump
    First Aquired: Team No.1 HQ
    Notes: This is a Joke
    Damage buff(Compared to Ray MkIII): -5%
    
    Name: Carat
    Style: Other
    Defence: 6
    Balance: 5
    Speed: 8
    Air effectiveness: 4
    Attack style: Attack
    Attack Description: Move up, downwards smash, and back
    Attack damage on dummy: 155
    Base Dash Number: 3, Ariel Jump
    First Aquired: Beating Katorea
    Notes: Little Sprinter type
    Damage buff(Compared to Ray MkIII):-10%
    
    Name: Ray Skyer
    Style: Power(Blue) Armor(Red) OR Speed(White)
    Defence: 4/4/5
    Balance: 4/4/4
    Speed: 5/6/5
    Air Effectiveness: 8/8/8
    Attack Style: Mobility
    Attack Description: Ray style smash, then bounces up
    Attack Damage on Dummy: 143
    Base Dash Number: 1
    First Aquired: Opening a present from Download
    Notes: Lightning Skyer style, has 3 different Color schemes,You must have
    downloaded the patch to get this, OR beat somebody that has Ray skyer
    to unlock this. the Download event is from a DS station, Nov 11th to
    December 5th. After getting the patch, head home and Clean up the Robo in the
    present box.
    NOTE: Ray Skyers color random, but you can control the color you get by saving
    OUTSIDE the Home, and then reload when you dont like the color you got.
    NOTE: Ray skyers colors MAJORLY affect its performance. Get the one you like.
    Damage buff(Compared to Ray MkIII): -5 UNLESS Its blue, then its +5%
    
    Name: A.I.R.S.(Army Instegral Ray Skyer)
    Style: Other
    Defence: 3
    Balance: 3
    Speed: 4
    Air effectiveness: 9
    Attack style: Spin
    Attack Description: Similar to ray skyer, except slower
    Attack damage on dummy: 143
    Base Dash Number: 2
    First Aquired: Beat Musou with Ray Skyer
    Notes: Lightning Skyer type, Similar looking to Ray skyer, downloaded by a
    different patch. Gold colored.
    Damage buff(Compared to Ray MkIII): 29% O.O
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    IV, Guns
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Short Range
    
    Name: Shotgun
    Attack: 8
    Speed: 8
    Homing: 1
    Reload: 1
    Down: 10
    Notes: Fires 3 Shots, good at point blank
    
    Name: Stungun
    Attack: 2
    Speed: 7
    Homing: 3
    Reload: 9
    Down: 7
    Notes: Good for stunning. spam it for damage
    
    Name:  Knuckle gun
    Attack: 10
    Speed: 8
    Homing: 1
    Reload: 8
    Down: 10
    Notes: VERY short range, only known melee weapon
    
    Name:  Fang Gun
    Attack: 9
    Speed: 9
    Homing: 2
    Reload: 2
    Down: 5
    Notes: When on ground, does a Parabola attack, when in air, flies around
    
    Name:  Magnum gun
    Attack: 7
    Speed: 8
    Homing: 2
    Reload: 1
    Down: 10
    Notes: Does more damage than Shotgun because of concentrated shots
    
    Name:  Megaburst Gun
    Attack: 5
    Speed: 1
    Homing: 2
    Reload: 4
    Down: 4
    Notes: Shoots out three shots, which grow larger and do more damage
    
    Name:  Rising Gun
    Attack: 7
    Speed: 7
    Homing: 3
    Reload: 2
    Down: 5
    Notes: Shoots a shot that angles upwards and does more damage. 
    Good against Lightning Skyers, Fatty vices
    
    - Mid Range Guns
    
    Name:  Gattling gun
    Attack: 4
    Speed: 7
    Homing: 2
    Reload: 3
    Down: 6
    Notes: Shoots many weak shots. Good for beginners
    
    Name:  Catch gun
    Attack: 2
    Speed: 3
    Homing: 9
    Reload: 5
    Down: 4
    Notes: Brings enemy to you. not so great
    
    Name:  Gravity Gun
    Attack: 6
    Speed: 6
    Homing: 4
    Reload: 5
    Down: 6
    Notes: Shoots a bullet that makes enemy fly up. In air, makes a void of
    floating damage Place a void above enemy, and fire him up. Instant damage
    
    Name:  Thunderbolt gun
    Attack: 6
    Speed: 4
    Homing: 6
    Reload: 5
    Down: 5
    Notes: Shoots 2 shots to each side... decently useful
    
    Name:  Giant Gun
    Attack: 2
    Speed: 2
    Homing: 1
    Reload: 2
    Down: 5
    Notes: Shoots a slow, weak bullet... what use is that?
    
    Name:  Stardust Gun
    Attack: 5
    Speed: 4
    Homing: 2
    Reload: 5
    Down: 4
    Notes: Hits a large range
    
    Name:  Splash gun
    Attack: 1
    Speed: 4
    Homing: 3
    Reload: 10
    Down: 2
    Notes: Fires rapid fire 3 weak shots. good for setting up damage
    
    Name:  Drill gun
    Attack: 6
    Speed: 5
    Homing: 1
    Reload: 4
    Down: 5
    Notes: Drags enemy to you, good with little Raiders/sprinters
    
    Name:  Needle gun
    Attack: 3
    Speed: 7
    Homing: 1
    Reload: 8
    Down: 5
    Notes: Each shot flings enemy upwards to another shot.
    
    Name:  Particle Gun
    Attack: 4
    Speed: 5
    Homing: 3
    Reload: 6
    Down: 2
    Notes: Shoots 2 shots forwards and 2 shots up, they meet and down most enemies
    almost instantly. very good, even in late game
    
    Name:  Bubble gun
    Attack: 3
    Speed: 2
    Homing: 9
    Reload: 6
    Down: 4
    Notes: Fires 2 or 1 high homing bubble. next to useless
    
    Name:  Flame gun
    Attack: 5
    Speed: 4
    Homing: 5
    Reload: 4
    Down: 7
    Notes: Fires a chain of mid damage flames. good for the beginner. 2nd gun you
    get use it until you get Gattling gun, and if you like it, keep it
    
    Name:  Blade gun
    Attack: 2
    Speed: 5
    Homing: 1
    Reload: 10
    Down: 2
    Notes: Rapid firing bullets that dont home at all.... but they do good damage
    when you can combo with them
    
    Name:  Flare Cannon gun
    Attack: 6
    Speed: 4
    Homing: 2
    Reload: 6
    Down: 4
    Notes: Fires 2 shots, that explode for big damage. Downgrade of Ragnarok from GC
    
    Name:  Basic gun
    Attack: 4
    Speed: 5
    Homing: 2
    Reload: 4
    Down: 6
    Notes: Shoots 3 shots. Basic
    
    Name:  Hornet Gun
    Attack: 6
    Speed: 3
    Homing: 6
    Reload: 3
    Down: 6
    Notes: Shoots 5 shots of homing hornets, useful in many ways
    
    Name:  Right/Left Spark Gun
    Attack: 5
    Speed: 5
    Homing: 4
    Reload: 3
    Down: 4
    Notes: Fires a bullet that explodes into a shower of shots in the left/right
    direction.
    
    - Long Range
    
    Name:  Acel Gun
    Attack: 6
    Speed: 7
    Homing: 2
    Reload: 2
    Down: 6
    Notes: Lays 4 shots, which then fly off and do good damage
    
    Name: Eagle Gun 
    Attack: 4
    Speed: 6
    Homing: 4
    Reload: 4
    Down: 6
    Notes: lays 1 shot in the air, on ground, shot flies off instantly
    
    Name:  Angel Ring Gun
    Attack: 7
    Speed: 3
    Homing: 7
    Reload: 3
    Down: 5
    Notes: Useful for taking out Lightning skyers and little raiders, firing
    sends a ring from above right to the enemy flying shoots a short range shot
    
    Name:  Glider Gun
    Attack: 4
    Speed: 4
    Homing: 9
    Reload: 5
    Down: 4
    Notes: Fires 2 quick shots that slow down on ground, in air, 2 shots that
    home like mad
    
    Name: Sagitarius gun 
    Attack: 5
    Speed: 7
    Homing: 4
    Reload: 4
    Down: 4
    Notes: Hajime/Saki's Gun. Fires 2 shots on ground, 1 in air, and they
    stop before flying off. DOES NOT OVERLOAD/SHATTER
    
    Name:  Scorpion gun
    Attack: 7
    Speed: 5
    Homing: 7
    Reload: 3
    Down: 7
    Notes: Fires 2 volleys of 2 shots on ground, good damage, in air, they fly back
    before heading the enemies way, Rayfall Style
    
    Name:  Sniper Gun
    Attack: 7
    Speed: 9
    Homing: 1
    Reload: 2
    Down: 6
    Notes: Fires a straight fast shot. Good against Lightning skyers
    
    Name:  Slide Gun
    Attack: 6
    Speed: 6
    Homing: 2
    Reload: 3
    Down: 8
    Notes: Fires 3 shots on ground, effective with sliding, in air, fires a volley
    of shots
    
    Name:  3 way gun
    Attack: 5
    Speed: 5
    Homing: 4
    Reload: 5
    Down: 6
    Notes: Fires 3 lines of shots. Good for early game
    
    Name:  Dragon Gun
    Attack: 7
    Speed: 3
    Homing: 7
    Reload: 2
    Down: 8
    Notes: Most. Useless. Gun. Ever. In. Multiplayer.
    This gun is THE most easy to dodge gun ever. its homing may be high, but speed
    sucks
    Another note: It looks like a hand puppet
    
    Name:  Trap gun
    Attack: 4
    Speed: 5
    Homing: 6
    Reload: 6
    Down: 3
    Notes:  Fires a few shots, which do not appear, then after a few seconds, they
    fly out for damage. In air, they just fly out, no stopping
    
    Name:  V-laser gun
    Attack: 4
    Speed: 9
    Homing: 1
    Reload: 1
    Down: 9
    Notes: Fires 2 lasers in a V shape, trapping everything in between. Jump shot is
    one laser
    
    Name:  Pheonix Gun
    Attack: 3
    Speed: 8
    Homing: 2
    Reload: 3
    Down: 5
    Notes: Fires 2 Pheonixes, which go up and then down. in air, Fires one shot. Not
    a very hard hitter
    
    Name:  Multiple Gun
    Attack: 5
    Speed: 7
    Homing: 6
    Reload: 2
    Down: 4
    Notes: Fires one shot, which breaks into many missiles vertically, in air, they
    break horizontally. a hard hitter if all make contact
    
    Name:  Meteor Fall Gun
    Attack: 5
    Speed: 7
    Homing: 4
    Reload: 3
    Down: 5
    Notes: Fires five meteors, which then fly at enemy. In air, they fly randomly
    
    Name:  Right/Left Arc gun
    Attack: 5
    Speed: 8
    Homing: 2
    Reload: 5
    Down: 6
    Notes: Fires 2 shots in left or right direction
    
    Name:  Rayfall gun
    Attack: 5
    Speed: 4
    Homing: 8
    Reload: 2
    Down: 5
    Notes: Fires 4 shots that delay in mid air, then they fly off. In the air, they
    fire instantly
    
    Name:  Right/Left 5 way gun
    Attack: 5
    Speed: 5
    Homing: 1
    Reload: 4
    Down: 4
    Notes: Fires 5 Lines in the left or right direction. More or less uselsss.
    Jumping changes direction
    
    - Illegal
    
    Name:  Ramu gun
    Attack: 7
    Speed: 3
    Homing: 6
    Reload: 3
    Down: 5
    Notes: Upgrade of Angel ring gun
    
    Name:  Ignia gun
    Attack: 8
    Speed: 5
    Homing: 8
    Reload: 3
    Down: 7
    Notes: Upgrade of scorpion gun
    
    Name:  Zabaru gun
    Attack: 7
    Speed: 7
    Homing: 4
    Reload: 3
    Down: 8
    Notes: Upgrade of Slide gun
    
    Name:  Molg gun
    Attack: 6
    Speed: 2
    Homing: 3
    Reload: 4
    Down: 3
    Notes: "Upgrade" of Megaburst gun
    
    Name:  Hadoron Gun
    Attack: 9
    Speed: 8
    Homing: 3
    Reload: 2
    Down: 9
    Notes: Upgrade of Knuckle gun, longer range, 3 shots
    
    Name:  Nanase gun
    Attack: 6
    Speed: 4
    Homing: 3
    Reload: 5
    Down: 5
    Notes: Upgrade of stardust gun
    
    Name:  Ripple Laser gun
    Attack: 1
    Speed: 7
    Homing: 3
    Reload: 3
    Down: 3
    Notes: Useless? Think again. This immobilises enemy for over 2 seconds.
    enough time to drop a Genocide bomb.... AKA: NUKE
    
    Name:  Orochi Gun
    Attack: 8
    Speed: 8
    Homing: 4
    Reload: 3
    Down: 7
    Notes: Fires 4 Dragon Gun shots on ground, and one when your in air
    
    Name:  Dual Arc gun
    Attack: 6
    Speed: 8
    Homing: 2
    Reload: 3
    Down: 5
    Notes: Shoots double the amount of arcs than Left arc gun
    
    Name:  Rear Front Gun
    Attack: 5
    Speed: 5
    Homing: 6
    Reload: 4
    Down: 6
    Notes: Fires a bunch of shots that fly back to you, when in air, they fly
    at enemy
    
    Name: Rokudou Gun
    Attack: 5
    Speed: 7
    Homing: 3
    Reload: 2
    Down: 7
    Notes: Comes with Jeimusun, fires 2 FAT lasers on ground, functions like
    right/left spark gun in air.
    
    - Special
    
    Name:  Hiyokko gun
    Attack: 4
    Speed: 4
    Homing: 3
    Reload: 4
    Down: 3
    Notes: Basic gun... except weaker
    
    Name:  Carat Gun
    Attack: 4
    Speed: 9
    Homing: 2
    Reload: 3
    Down: 6
    Notes: Upgrade of Pheonix gun
    
    Name:  ARS-G04
    Attack: 7
    Speed: 6
    Homing: 3
    Reload: 2
    Down: 6
    Notes: Functions like Megaburst and rising gun on ground, on air like rayfall
    Whearabouts: Ray skyer Patch
    
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    V. Bombs
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Bombs notes
    Bombs stats are a VERY bad way to compare bombs. you have to actualy test them
    out to find the one you really like
    Also, the Notation marks(EG. D in Idling D) mean different explosions, and thus
    different effects
    
    No notation: See the description
    G: Gyeser explosion: Round pillar, flings upward
    H: Horizon: Blue explosion, sends enemy sideways
    B: Burst: Pink explosion, brings enemy to you
    D: Destroy: A skull explosion, lasts a long time
    S: Stun: Temporarily stops enemy
    P: Pillar: Lasts a decently long time, similar to G explosion
    F: Flipper: G explosion that drags enemy to you
    C: Cyclone: A dark blue explosion that lasts a long time
    T: Traction: Drags enemy to you
    K: Knockdown: Downs the enemy in one shot
    X: eXplosion: flings enemy away.
    
    
    - Regular
    
    Name:  Idling D
    Attack: 7
    Speed: 5
    Range: 7
    Lasting:8 
    Down: 6
    
    Name:  Idling P
    Attack: 7
    Speed: 5
    Range: 3
    Lasting:7 
    Down: 6
    
    Name:  Acrobat Bomb
    Attack: 0
    Speed: 5
    Range: 6
    Lasting:5 
    Down: 4
    
    Name:  Wave bomb
    Attack: 4
    Speed: 4
    Range: 4
    Lasting:5 
    Down: 7
    
    Name:  Wall Bomb
    Attack: 7
    Speed: 7
    Range: 7
    Lasting:6 
    Down: 6
    
    Name:  Crecent C
    Attack: 5
    Speed: 4
    Range: 5
    Lasting:7 
    Down: 6
    
    Name:  Crecent K
    Attack: 7
    Speed: 4
    Range: 4
    Lasting:5 
    Down: 10
    
    Name:  Crecent P
    Attack: 6
    Speed: 4
    Range: 3
    Lasting:7 
    Down: 6
    
    Name:  Submarine D
    Attack: 8
    Speed: 1
    Range: 7
    Lasting:8 
    Down: 3
    
    Name:  Submarine K
    Attack: 8
    Speed: 1
    Range: 4
    Lasting:6 
    Down: 10
    
    Name:  Submarine P
    Attack: 8
    Speed: 1
    Range: 3
    Lasting:7 
    Down: 3
    
    Name:  Geotrap bomb
    Attack: 8
    Speed: 6
    Range: 8
    Lasting:7 
    Down: 8
    
    Name:  Gemini B
    Attack: 4
    Speed: 5
    Range: 3
    Lasting:7 
    Down: 3
    
    Name:  Gemini P
    Attack: 4
    Speed: 5
    Range: 4
    Lasting:7 
    Down: 3
    
    Name:  Giant Bomb
    Attack: 2
    Speed: 1
    Range: 10
    Lasting: 7
    Down: 10
    
    Name:  Standard
    Attack: 7
    Speed: 5
    Range: 5
    Lasting:5 
    Down: 6
    
    Name:  Standard F
    Attack: 6
    Speed: 5
    Range: 3
    Lasting:5 
    Down: 6
    
    Name:  Standard K
    Attack: 6
    Speed: 5
    Range: 5
    Lasting:5 
    Down: 10
    
    Name:  Standard S
    Attack: 4
    Speed: 5
    Range: 4
    Lasting:4 
    Down: 6
    
    Name:  Standard X
    Attack: 4
    Speed: 5
    Range: 4
    Lasting:5 
    Down: 5
    
    Name:  Straight G
    Attack: 4
    Speed: 7
    Range: 3
    Lasting:5 
    Down: 6
    
    Name:  Straight S
    Attack: 3
    Speed: 6
    Range: 4
    Lasting:4 
    Down: 6
    
    Name:  Straight T
    Attack: 3
    Speed: 6
    Range: 4
    Lasting:5 
    Down: 6
    
    Name:  Smash Bomb
    Attack: 8
    Speed: 10
    Range: 8
    Lasting:5 
    Down: 6
    
    Name:  Direct Bomb
    Attack: 4
    Speed: 5
    Range: 5
    Lasting:5 
    Down: 3
    
    Name:  Charge
    Attack: 5
    Speed: 5
    Range: 3
    Lasting:5 
    Down: 3
    Note: Holding the bomb button down will make its stats increase
    
    Name:  Delay Bomb
    Attack: 4
    Speed: 5
    Range: 3
    Lasting:5 
    Down: 3
    
    Name:  Delay C
    Attack: 3
    Speed: 5
    Range: 3
    Lasting:5 
    Down: 3
    
    Name:  Delta bomb
    Attack: 3
    Speed: 7
    Range: 2
    Lasting:5 
    Down: 2
    
    Name:  Tomahawk B
    Attack: 7
    Speed: 3
    Range: 6
    Lasting:7 
    Down: 6
    
    Name:  Tomahawk G
    Attack: 7
    Speed: 3
    Range: 3
    Lasting:5 
    Down: 6
    
    Name:  Freeze bomb
    Attack: 1
    Speed: 5
    Range: 3
    Lasting:7 
    Down: 3
    Note: Freeze bomb will tempoararily stop the enemy. Its your friend for combos
    
    Name:  Volcanic
    Attack: 3
    Speed: 6
    Range: 3
    Lasting:5 
    Down: 4
    Note: Shoots 3 bombs that will not explode until impact
    
    Name:  Right/Left wave
    Attack: 4
    Speed: 4
    Range: 4
    Lasting:5 
    Down: 7
    
    Name:  Rigth/Left shoot H
    Attack: 5
    Speed: 5
    Range: 6
    Lasting:5 
    Down: 6
    
    Name:  Winder bomb
    Attack: 5
    Speed: 7
    Range: 5
    Lasting:5 
    Down: 6
    Note: Follows the route of your cursor when aiming bomb
    
    - Illegal
    
    Name:  Ramu bomb
    Attack: 6
    Speed: 8
    Range: 5
    Lasting:5 
    Down: 6
    Note: Upgrade of Winder bomb
    
    Name:  Ignia bomb
    Attack: 8
    Speed: 5
    Range: 7
    Lasting:5 
    Down: 8
    Note: Upgrade of Right Shoot H
    
    Name:  Zabaru bomb
    Attack: 2
    Speed: 7
    Range: 5
    Lasting:5 
    Down: 2
    Note: Upgrade of Volcanic Bomb
    
    Name:  Molg bomb
    Attack: 4
    Speed: 5
    Range: 3
    Lasting:4 
    Down: 4
    Note: Upgrade of Charge bomb, explodes in a Traction(drag towards you)
    
    Name:  Hadoron bomb
    Attack: 8
    Speed: 5
    Range: 6
    Lasting:6 
    Down: 6
    Note: Upgrade of Direct Bomb
    
    Name: Nanase bomb 
    Attack: 1
    Speed: 5
    Range: 5
    Lasting:7 
    Down: 2
    Note: Upgraded Freeze bomb
    
    Name:  Genocide bomb
    Attack: 10
    Speed: 1
    Range: 10
    Lasting: 10
    Down: 10
    Note: If you get hit by this(with Ray II Dark set, probally will,) you are
    SCREWED.
    
    Name: Rokudou bomb
    Attack: 8
    Speed:3
    Range: 8
    Lasting: 5
    Down: 7
    Notes: Fires a delta bomb-like bomb very effective for trapping.
    Comes with Jeimusun
    
    - Special
    
    Name:  Hiyokko bomb
    Attack: 7
    Speed: 4
    Range: 3
    Lasting:3 
    Down:  4
    Note: Downgrade of Standard
    
    Name:  Carat bomb
    Attack: 4
    Speed: 7
    Range: 4
    Lasting:4 
    Down: 6
    Note: Upgrade of Wave bomb
    
    Name:  ARS-B02
    Attack: 3
    Speed: 7
    Range: 7
    Lasting:7 
    Down: 4
    Note: Upgrade of Direct bomb
    Whereabouts: Ray skyer patch
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    VI. Pods
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Regular Pods
    
    Name:  Acrobat
    Attack: 0
    Speed: 5
    Homing:0
    Range: 6
    Lasting:4
    Note: For some balance, you get a free jump
    
    Name:  Umbrela
    Attack: 5
    Speed: 3
    Homing:4
    Range: 6
    Lasting:4
    
    Name:  Wave
    Attack: 6
    Speed: 7
    Homing:5
    Range: 4
    Lasting:5 
     
    Name:  Wall
    Attack: 5
    Speed: 2
    Homing:4
    Range: 4
    Lasting:6
    
    Name:  Ground Freeze
    Attack: 1
    Speed: 3
    Homing:4
    Range: 4
    Lasting:6
    Note: If you use a Lightning skyer, and want a good pose, this works really well
    with Flight mode(Looks like Arwing's boosters from starfox)
    
    Name:  Cockaroach G
    Attack: 3
    Speed: 7
    Homing:6
    Range: 3
    Lasting:5
    
    Name:  Cockaroach H
    Attack: 3
    Speed: 7
    Homing:6
    Range: 5
    Lasting:5 
     
    Name:  Sideway F
    Attack: 4
    Speed: 5
    Homing:4
    Range: 3
    Lasting:5
    
    Name:  Sideway G
    Attack: 4
    Speed: 5
    Homing:4
    Range: 3
    Lasting:5
    
    Name:  Satelite
    Attack: 4
    Speed: 5
    Homing:5
    Range: 5
    Lasting:5 
     
    Name:  Satelite H
    Attack: 4
    Speed: 5
    Homing:5
    Range: 5
    Lasting:5 
    
    Name:  Seeker F
    Attack: 3
    Speed: 2
    Homing:8
    Range: 3
    Lasting:5 
    
    Name:  Seeker G
    Attack: 3
    Speed: 2
    Homing:8
    Range: 3
    Lasting:5
    
    Name:  Giant
    Attack: 1
    Speed: 1
    Homing:3
    Range: 10
    Lasting: 10
    
    Name:  Jumping B
    Attack: 3
    Speed: 5
    Homing:5
    Range: 6
    Lasting:7
    
    Name:  Jumping G
    Attack: 3
    Speed: 5
    Homing:5
    Range: 3
    Lasting:5 
     
    Name:  Sky Wave
    Attack: 2
    Speed: 6
    Homing:5
    Range: 5
    Lasting:5
    Note: This looks like an airplane.... If it was colored Red, would work well
    to look like Fathum 01 or Fathum 00 from Justice gundam/Infinite Justice gundam
    
    Name:  Sky Freeze
    Attack: 1
    Speed: 3
    Homing:4
    Range: 4
    Lasting:6 
    Note: Best thing to take out Lightning skyers or Striking Vanishers
    
    Name:  Standard
    Attack: 4
    Speed: 5
    Homing:4
    Range: 5
    Lasting:5
    
    Name:  Spider
    Attack: 3
    Speed: 5
    Homing:6
    Range: 5
    Lasting:5 
     
    Name:  Spider G
    Attack: 3
    Speed: 5
    Homing:6
    Range: 3
    Lasting:5 
    
    Name:  Speed D
    Attack: 4
    Speed: 8
    Homing:3
    Range: 7
    Lasting:7 
    
    Name:  Speed P
    Attack: 4
    Speed: 8
    Homing:3
    Range: 3
    Lasting:7
    
    Name:  Throwing D
    Attack: 4
    Speed: 3
    Homing:4
    Range: 6
    Lasting:8
    
    Name:  Throwing P
    Attack: 4
    Speed: 3
    Homing:4
    Range: 3
    Lasting:7 
     
    Name:  Diving
    Attack: 3
    Speed: 5
    Homing:5
    Range: 5
    Lasting:6 
     
    Name:  Double Wave
    Attack: 4
    Speed: 6
    Homing:0
    Range: 3
    Lasting:5
    
    Name:  Charge
    Attack: 2
    Speed: 5
    Homing:6
    Range: 3
    Lasting:3
    Note: Holding down the pod button will increase power
    
    Name:  Devide pod
    Attack: 2
    Speed: 6
    Homing:3
    Range: 3
    Lasting:5 
     
    Name:  Triple H
    Attack: 4
    Speed: 4
    Homing:7
    Range: 5
    Lasting:5
    
    Name:  Dolphin
    Attack: 4
    Speed: 5
    Homing:3
    Range: 5
    Lasting:5
    
    Name:  Dolphin G
    Attack: 4
    Speed: 5
    Homing:3
    Range: 3
    Lasting:5 
     
    Name:  Buster Pod
    Attack: 9
    Speed: 7
    Homing:3
    Range: 5
    Lasting:7
    Note: Functions like a bomb, explodes C
    
    Name:  Feint F
    Attack: 4
    Speed: 6
    Homing:5
    Range: 3
    Lasting:5
    
    Name:  Feint G
    Attack: 4
    Speed: 6
    Homing:5
    Range: 3
    Lasting:5
    
    Name:  Float F
    Attack: 3
    Speed: 4
    Homing:7
    Range: 2
    Lasting:5
    
    Name:  Wild F
    Attack: 3
    Speed: 5
    Homing:7
    Range: 3
    Lasting:5 
     
    Name:  Rear Shoot C
    Attack: 4
    Speed: 5
    Homing:6
    Range: 5
    Lasting:5
    
    Name:  Rear Shoot T
    Attack: 4
    Speed: 5
    Homing:6
    Range: 5
    Lasting:5 
     
    Name:  Rear Shoot X
    Attack: 4
    Speed: 5
    Homing:6
    Range: 5
    Lasting:5 
    
    Name:  Reflection
    Attack: 4
    Speed: 5
    Homing:0
    Range: 5
    Lasting:5 
    
    - Illegal
    
    Name:  Ramu Pod
    Attack: 3
    Speed: 5
    Homing:5
    Range: 6
    Lasting:6 
    Note: Upgraded Diving Pod
    
    Name: Ignia pod 
    Attack: 4
    Speed: 6
    Homing:6
    Range: 3
    Lasting:4 
    Note: Upgraded Satelite pod.
    
    Name:  Zabaru pod
    Attack: 2
    Speed: 5
    Homing:6
    Range: 5
    Lasting:3
    Note: Upgraded Charge pod 
    
    Name:  Molg Pod
    Attack: 3
    Speed: 5
    Homing:5
    Range: 4
    Lasting:7
    Note: Devide pod upgrade
    
    Name:  Hadoron Pod
    Attack: 4
    Speed: 6
    Homing:4
    Range: 4
    Lasting:7
    Note:  Wave Pod upgrade
    
    Name:  Nanase pod
    Attack: 4
    Speed: 6
    Homing:4
    Range: 4
    Lasting:7 
    Note: Upgraded Cockaroach pod
    
    Name:  Cereberus Pod
    Attack: 7
    Speed: 4
    Homing:0
    Range: 5
    Lasting:4
    Note: Triple wave pod. End of story
    
    Name: Rokudou Pod
    Attack: 3
    Speed: 5
    Homing: 7
    Range: 7
    Lasting: 7
    A standard pod- like pod. Not too useful, as its attack is quite low
    Comes with Jeimusun
    
    - Special
    
    Name:  Hiyokko Pod
    Attack: 5
    Speed: 3
    Homing:3
    Range: 3
    Lasting:3 
     
    Name:  Carat Pod
    Attack: 10
    Speed: 7
    Homing:3
    Range: 7
    Lasting:5 
    Note: Upgraded Buster Pod
    
    Name:  ARS-P07
    Attack: 4
    Speed: 8
    Homing:0
    Range: 5
    Lasting:5 
    Note: Upgraded Reflection Pod, Ray skyer patch
    
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    VII. Legs
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Regular
    
    Name:  Quick Jump
    Effect: Jump speed increased, acceleration after jump increased
    
    Name:  Grounder
    Effect: Lowers jump height, reduced ground drag(Believe it or not, one of the 
    best legs for Lightning Skyer)
    
    Name:  Short boost
    Effect: Shortens Boost/Jumps
    
    Name:  Stabilizer leg
    Effect: Quick turns can be made without reducing speed as much
    
    Name:  Standard
    Effect: The goggles, I mean, LEGS. they do nothing
    
    Name:  High Jump
    Effect: Increses Jump speed and Height
    
    Name:  Booster
    Effect: Boost speed and Jump height increased
    
    Name:  Feather
    Effect: Jumps become slower, less traction during jumps
    
    Name:  Formula
    Effect: Increases Ground running speed
    
    Name:  Plus One Leg
    Effect: Increases Boost/Ariel Jump number by one
    
    Name:  Long Boost
    Effect: Control of Boost decreased, boost length increased
    
    Name:  Wide Jump
    Effect: Increase distance moved by jump
    
    - Illegal
    
    Name:  Ramu Leg
    Effect: Mix of stabilizer and high jump
    
    Name:  Ignia Leg
    Effect: Jump speed and height up, landing easier
    
    Name:  Zabaru leg
    Effect: Higher speed, higher jump, higher boost/Ariel jump speed
    
    Name:  Molg Leg
    Effect: Jump speed, height up, Increases speed of Boost/Ariel Jump, reduces
    drag
    
    Name:  Hadoron Leg
    Effect:Boosts made longer
    
    Name:  Nanase leg
    Effect: Feather leg, Formula leg, mixed
    
    Name:  Phantom Leg
    Effect: Speed GREATLY increased, Adds one more Boost/Ariel Jump, turns are
    easier to pull off, drag reduced
    
    Name: Rokudou Leg
    Effect: Drag on ground and air reduced, you fall quicker.
    Comes with Jeimusun
    
    - Special
    
    Name:  Hiyokko Leg
    Effect: Everything Reduced
    
    Name:  Carat Leg
    Effect: Reduced Air effectiveness, more balance, speed
    
    Name:  ARS-L13
    Effect: Reduces drag on ground and air landing, aceleration is maxed
    Ray skyer patch
    
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    VII. Maintainence
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - How to
    During battle, your robo gets dirty. You have to clean it to make it look
    nice. Some people will not battle you if your robo is not clean. Clean them
    often. To clean them, go to Garage, or Customise, and select the part you want
    to clean, then hit L. Then, use your stylus and rub the part in the box. the
    yellow arrows change the bit your cleaning. Another way is to use the 3rd Option
    in garage to clean. after all of the robo is clean, you will get a notice, and
    see sparkles. The Top screen also shows the cleaness.
    Yellow is clean
    Light blue is A bit dirty
    Dark Blue is a bit too dirty
    Near Black/Navy is like... garbage
    Your dad gives you a crappy normal cloth, slow in cleaning
    You buy Super Cloths for 300 Credits, or in bulk for less, which clean parts
    fast, but turn into dirty cloths, which turn your robo dirty.
    
    - Why?
    Having Clean Robos/Parts allow you to fight the BRC members. After you beat all
    4, the leader will appear, and if you beat him, you get the "Clean Lovers
    Emblem", which basically says that you clean your robo. You cannot get this
    after you board the Boat to Brainy Island. 
    
    The BRC Members
    Girl in Midheart Park
    Girl near Bayside Diorama store
    Man near the Hillside Lake(near Forester)
    Man near Police station and Diorama store of Central
    Leader is in Hillside Park
    
    and Rumors say that this makes the
    difference between you getting A.I.R.S. Or Jimunsun.... but thats just a rumor
    Another reason is that power of weapons is decreased. This myth is proven,
    after the Commercial Break
    
    =================================Commercial Message===========================
    What does C.M. Stand for? It stands for...
    COMMERCIAL MESSAGE!
    Dont waste time! Give us money for Air time that nobody pays attention to!
    Buy NOW! Commercial TIME!
    ============================End Commercial Message============================
    
    Wow, that was really lame wasnt it?
    
    - Myths
    1. If you get 99 Dirty cloth, you get Jimunsun
    False.
    
    2. Posing is harder when your robo is clean
    False. Posing Robos is just as easy any cleaness
    
    3. Coating Protects you from Magma
    False. It protects your robo from ALL Dirtiness for a certain amount of damage
    You get a coat after you get your parts cleaned by the Robo at Bayside
    
    4. Dirty parts are just as effective
    False.
    
    For this experiment, we used Ray II Dark, with Ripple lazer gun,
    Cereberus Pod, Genocide bomb, and Phantom leg. We will Nuke ourselves with
    Genocide to see how much damage it does.(Cleaness of Genocide bomb is constant)
    Test 1: Completely Clean
    239 Damage.
    Test 2: Body Dark Blue
    251 damage
    Test 3: Completely Dirty except for Genocide bomb
    298 Damage
    Test 4: Light Blue
    239
    From here we can conclude that Cleaness DOES Matter in terms of defence
    
    Now, Experiment 2
    Robo: Ray II Dark
    Gun: Orochi
    Bomb: Genocide
    Pod: Cereberus
    Leg: Phantom
    Diorama: Throne
    
    For this experiment, we will see how much damage Orochi gun does in its 
    various dirtyness levels. Test subject is the test Dummy.
    
    Test 1: Completely Clean
    284 Damage
    Test 2: Light Blue
    284 Damage
    Test 3: Dark Blue
    272 Damage
    Test 4: Completely Dirty
    228 Damage
    
    Now, Not only can we conclude that Cleanness DOES matter, but that Orochi
    gun SUCKS. Dont use it. Join the P.A.O.G.U. People against Orochi Gun Users.
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    IX. Shops lists
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Where?
    The shops become available in this order:
    Central Area
    Midhart School
    Bay area
    Neobrain
    Brainy Isle 1/2
    Underground
    
    - Shop list.
    Central Store
    Guns: 2000
    
    Drill gun
    Needle gun
    Axel gun
    Hornet Gun
    
    Bombs: 600
    Crecent P
    Standard F
    Wall
    Delay bomb
    Gemini P
    
    Pods: 600
    Jumping B
    Cocaroach G
    Speed P
    Satelite
    Seeker F
    Wall Pod
    
    Legs: 500
    Formula
    Short Boost
    Grounder
    
    Midhart School
    
    Guns: 2000
    Gatling
    Bubble
    Splash
    Stardust
    Blade
    
    Bombs: 600
    Submarine D
    Right shoot H
    Left shoot H
    Idling P
    Tomahawk G
    
    Pods: 600
    Speed D
    Throwing D
    Dolphin
    Feint F
    Diving
    Spider Pod
    
    Legs:500
    Long boost leg
    Quick Jump leg
    
    Bay area
    
    Robos: 3000
    
    Robin
    Bit
    Tricero
    Amy
    Boran
    F.O.M. #2
    Oracle Head
    Froobah/Glaive
    Tempest
    
    Guns: 2000
    Stun gun
    Dragon Gun
    Multiple gun
    Right 5 way gun
    Left 5 way gun
    V laser gun
    Catch gun
    Left arc gun
    Right arc gun
    
    Bombs: 600
    Wave
    Idling D
    Freeze
    Submarine P
    Standard X
    Strait T
    
    Pods: 600
    Dolphin G
    Feint G
    Satelite H
    Ground Freeze pod
    Sky freeze pod
    Jumping G
    Wave pod
    
    LEGS: 500
    feather
    Wide Jump
    
    NEOBRAIN
    
    Robos: 3000
    Metal Cong
    Seal Kid
    Luna
    Little Chick
    Pike
    Hurricane
    
    GUNS: 2000
    Rising
    Left spark
    Right spark
    Slide
    Megaburst gun
    Meteor Fall gun
    Scorpion gun
    Thunderbolt gun
    
    Bombs: 600
    Direct
    Charge
    Winderbomb
    Volcanic
    
    PODS: 600
    Charge Pod
    Devide Pod
    Buster pod
    Sky Wave pod
    Aclobat pod
    
    LEGS: 500
    +1 Legs.
    
    Brainy Isle 1,2
    
    ROBOS: 3000
    Rock Hound
    Miranda
    Funny Old Man #1
    Funny Old man #2
    BiBit
    Wolfen
    Anna
    Dim
    Stinger head
    Zora
    Apporon
    Nano
    Mantis Head
    Leon
    Javelin
    Carlyle
    Crazy baboon
    Vanessa
    Luke
    Comet
    
    GUNS: 2000
    Glider
    Eagle
    Fang
    Magnum
    Giant
    Knuckle
    Angel Ring
    Shotgun
    Rayfall
    Flare Cannon gun
    Trap gun
    Sniper Gun(No, you cant scope)
    Gravity gun
    Phonickz gun
    
    BOMBS: 600
    Submarine K
    Crecent C
    Smash
    Geotrap
    Delay C
    Standard K
    Giant
    Standard S
    Delta
    Right Wave
    Left wave
    Acrobat bomb
    Crecent K
    Straight S
    
    
    PODS: 600
    Rear Shoot T
    Float F
    Seeker G
    Wild F
    Sideway G
    Rear X
    Giant
    Doublewave
    Rear Shoot C
    Spider G
    Throwing P
    Triple H
    Umbrella
    
    LEGS:500
    Booster
    Stabilizer
    
    Underground
    
    Robos: 50000
    Snipe
    Frida
    Violent Boar
    Nagamitsu
    
    GUNZ: 30000
    Ramu gun
    Ignia gun
    Zabaru gun
    Molg Gun
    Orochi Gun
    Rearfront Gun
    Dual Arc gun
    
    BOMBZ: 20000
    Ramu bomb
    Ignia bomb
    Zabaru bomb
    Molg Bomb
    
    PODZ: 20000
    Ramu Pod
    Ignia Pod
    Zabaru Pod
    Molg Pod
    
    LEGZ: 20000
    Ramu Leg
    Ignia Legs
    Zabaru Leg
    Molg Leg
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    XI. Credits and Legal Info
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    
    - Legal Info
    Although its lame and nobody reads it ANYWAYS, I HAVE to put this here, I trust
    most people that they wont sell this guide at their schools or something, but
    some Idiots intend on selling free things... and allowing me to sue them. Please
    understand. I also think its a waste of a few bytes. 
    Now, LOOK AWAY
    
    This FAQ may not be reproduced under any circumstances except for 
    personal, private use. Use of this guide on any other web site is 
    strictly prohibited, and a violation of copyright. This FAQ is only 
    to be hosted on Gamefaqs.com, Supercheats.com and IGN.com
    
    Now you can look again
    
    Special Credits: None of now
    
    - Contact Info
    E-Mail: Rauzes@gmail.com
    AIM: Rauzes
    Custom Robo FC: 5025-9239-4360
    Pokemon Diamond FC: 2964-3194-6415
    
    - My standard Customises
    X-Ray, Stungun, Geotrap Bomb, Sky Freeze pod, Formula Leg, Victory
    Tempest, Multiple, Idling D, Spider G, Grounder, Final Battle
    Ray 01, Magnum, Freeze, Seeker F, Formula, Magma Pool
    - Affiliations
    None as of now, Thinking of founding a clan for double divers
    
    
    - Contact Notes
    DO Email me:
    Something Ive left out
    If you find a site that is hosting this Guide without my permission
    (Links to the GameFAQs site are fine... they give money to GameFAQs for it.)
    Same deal with IGN.
    
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
    ---------------And Suddenly, Everyone was run over by a truck------------------
    ==================================-The End-====================================
    o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
    O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o