Description

The year is 3134 and after 60 years of peace and prosperity, the Republic of the Sphere is now living in a dark age of ex-communication. Nearly all Hyperpulse Generators (HPGs), the pinnacles of interstellar communication, have been struck by a virus leaving worlds cut off from all information. With involuntary blinders on, no one in the Republic knows when, or where, the next attack could be coming from. Their only hope is to turn the HPG into an instrument of war.

User Ratings

Owned:

Your Rating:

  1. Never Owned
  2. Played It
  3. Used to Own
  4. Digital
  5. Own
Never Owned
Which Retail Release(s)?

Hold the CTRL or Command key to select multiple releases

Rating:

29 total votes

Your Rating:

  1. ½ out of 5
  2. 1 out of 5
  3. 1½ out of 5
  4. 2 out of 5
  5. 2½ out of 5
  6. 3 out of 5
  7. 3½ out of 5
  8. 4 out of 5
  9. 4½ out of 5
  10. 5 out of 5
Not Rated

#9 lowest rated DS simulation game (#247 on DS, #4992 overall)

Difficulty:

60% of 10 total votes

Your Rating:

Not Rated

#9 hardest DS simulation game (#479 on DS, #14255 overall)

Length:

10 total votes

Your Rating:

Not Rated

#6 shortest DS simulation game (#328 on DS, #7510 overall)

Completed:

39% of 41 total votes

Your Rating:

Not Rated

Registration Required to Vote

In order to save your ratings you must have a GameFAQs account. Please log in or register to continue.

Ask a Question

If you're stuck in MechAssault: Phantom War, ask your fellow GameFAQs members for help.

To ask or answer questions, please sign in or register for free.

Game List Statistics

  • Now Playing

    0 Users

  • Wish List

    8 Users

  • Hot List

    0 Users