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    FAQ/Walkthrough by Trixter800

    Version: 1.20 | Updated: 08/06/09 | Printable Version | Search Guide | Bookmark Guide

                             / \
                     ;';';';/   \;';';' 
                   ;';';';'/     \;';;';'
                   ';';';'/       \';';''
                   ';';';/_________\;';''
              Legend;';'/ \      /  \';' 
                 of    /   \    /    \   ____________________
                 Zelda/     \  /      \  \                  /
                     /_______\/________\  \                /
                                           \              /
                                           ~\            /~~
                                          ~~~\          /~~~~ 
                                         ~~~~~\        /~~~~~~
                                        ~~~~~~~\;';';'/~~~~~~~~
                                       ~~~~~~~~~\';';/~~~~~~~~~~
                                       ~~~~~~~~~~\'"/~~~~~~~~~~~  Phantom
                                        ~~~~~~~~~~\/~~~~~~~~~~~  Hourglass
                                         ~~~~~~~~~/\~~~~~~~~~~
                                          ~~~~~~~/  \~~~~~~~~
                                                / ; '\
                                               /      \
                                              /;';';';'\
                                             /;';';';';'\
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                                          /;__;__;__;__;__;\
    
    +-_-_-_-_--_--_--_--_--_--_--_--_--_--_--_-+
    ---> This guide does contain spoilers!  <---
    ---> Proceed with caution!              <---
    +-_-_-_-_--_--_--_--_--_--_--_--_--_--_--_-+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                                          /     \  /      \
    /_______\/________\           Table of Contents            /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    /\/\I. Introduction
    /\/\/\Ia. Version History
    
    /\/\II. Menus
    
    /\/\III. Controls
    
    /\/\IV. Walkthrough
    /\/\/\IVa. At Sea
    /\/\/\IVb. Mercay Island
    /\/\/\/\IVb1. West Island
    /\/\/\/\IVb2. Forests and Caves
    /\/\/\/\IVb3. East Island
    /\/\/\/\IVb4. Temple of the Ocean King
    /\/\/\IVc. Cannon Island
    /\/\/\IVd. Isle of Ember
    /\/\/\/\IVd1. Temple of Fire
    /\/\/\IVe. Mercay - Revisited
    /\/\/\/\IVe1. Temple of the Ocean King - Revisited
    /\/\/\IVf. Cannon Island - Revisted
    /\/\/\/\IVfa. West Island
    /\/\/\/\IVfb. Bomb Flower Cave
    /\/\/\/\IVfc. East Island
    /\/\/\IVg. Molida Island
    /\/\/\/\IVg1. At Sea
    /\/\/\/\IVg2. Outer Island
    /\/\/\/\IVg3. Cave
    /\/\/\/\IVg3. At Sea
    /\/\/\IVh. Isle of Gust
    /\/\/\/\IVh1. Island Exploration
    /\/\/\/\IVh2. Temple of Wind
    /\/\/\IVi. Uncharted Isle
    /\/\/\IVj. At Sea
    /\/\/\IVk. Mercay Isle - Visit 3
    /\/\/\/\IVkk. Temple of the Ocean King - Visit 3
    /\/\/\IVl. Cannon Island - Visit 3 
    /\/\/\IVm. Molida Island - Revisited
    /\/\/\/\IVm1. Temple of Courage
    /\/\/\IVn. Spirit Island
    /\/\/\IVo. Bannan Island
    /\/\/\IVp. Ghost Ship
    /\/\/\IVq. Zauz's Island (Revisited)
    /\/\/\IVr. Mercay Island - Visit 4
    /\/\/\/\IVr1. Temple of the Ocean King - Visit 4
    /\/\/\IVs. Goron Island
    /\/\/\/\IVs1. Goron Temple
    /\/\/\IVt. Harrow Island
    /\/\/\IVu. Isle of Frost
    /\/\/\/\IVu1. Temple of Ice
    /\/\/\IVv. Grappling New Heights
    /\/\/\IVw. Mercay Island - Visit 5
    /\/\/\/\IVw1. Temple of the Ocean King - Visit 5 
    /\/\/\IVx. Isle of the Dead
    /\/\/\IVy. Isle of Ruins
    /\/\/\/\IXy1. Bremeur's Temple
    /\/\/\/\IXy2. Doylan's Temple
    /\/\/\/\IXy3. Max's Temple
    /\/\/\/\IXy4. Mutoh's Temple
    /\/\/\IVz. Final Battles
    /\/\/\/\IXz1. Phantom Sword
    /\/\/\/\/\IXz1a. Zauz's Island
    /\/\/\/\/\IXz1b. Jolene's Ship
    /\/\/\/\IVz2. Temple of the Ocean King - Final Visit
    /\/\/\/\IVz3. At Sea - Final Visit
    /\/\/\/\IXz4. Ghost Ship - Final Visit
    
    /\/\V. Post-Walkthrough
    /\/\/\Va. Collection
    /\/\/\Vb. Temple of the Ocean King
    /\/\/\Vc. Swordman's Scroll Sidequest
    
    /\/\VI. Items
    /\/\/\VIa. Items
    /\/\/\VIb. Collection
    /\/\/\/\VIb1. Weapons
    /\/\/\/\VIb2. Accomplishments
    /\/\/\/\VIb3. Storage
    /\/\/\/\VIb4. Others
    /\/\/\VIc. Heart Containers
    /\/\/\VId. Trading Goods
    /\/\/\VIe. Spirit Gems
    /\/\/\/\VIe1. Power Gem
    /\/\/\/\VIe2. Wisdom Gems
    /\/\/\/\VIe3. Courage Gems
    /\/\/\VIf. Potions
    /\/\/\VIg. 'Ground' Items
    
    /\/\VII. The Sea
    /\/\/\VIIa. Your Ship
    /\/\/\/\VIIa1. Cyclone Frogs
    /\/\/\/\VIIa2. Salvage Arm
    /\/\/\/\/\VIIa2I. Tresure Chart Locations
    /\/\/\VIIb. Ship Parts
    /\/\/\/\VIIIb1. Ship Sets
    
    /\/\VIII. Multiplayer
    /\/\/\VIIIa. Basics and Rules
    /\/\/\VIIIb. Playing the Game
    /\/\/\/\VIIIb1. Tips & Tricks
    /\/\/\/\VIIIb2. Bonuses
    /\/\/\VIIIc. Ranking
    /\/\/\VIIId. Big Plays
    
    /\/\IX. Enemies
    /\/\/\IXa. Bosses
    
    /\/\X. Mini-Games
    /\/\/\Xa. Fishing
    /\/\/\Xb. Cannon Game
    /\/\/\Xc. Shooting Gallery
    /\/\/\Xd. Biggoron's Quiz
    /\/\/\Xe. Maze Island
    /\/\/\Xf. Digging Game
    
    /\/\XI. FAQs
    /\/\/\XIa. Adventure
    /\/\/\XIb. Battle
    /\/\/\XIc. Technical
    
    /\/\XII. Credits, Copyright, Contacts
    /\/\/\XIIa. Contact
    /\/\/\XIIb. Credits
    /\/\/\XIIc. Copyright
    
    Note! If you want to skip to a certain section, copy only the Roman Numeral
          code (click, drag it until it's blue, right click COPY) Press Control
          and F at the same time, Apple and F on some computers. Click in the text
          box, and press Control and V at the same time to press paste. Press
          enter. (It may take a few enters for it to work)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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      /   \    /    \         				     /   \    /    \
     /     \  /      \               I.                         /     \  /      \
    /_______\/________\          Introduction                  /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Welcome to my guide, of Legend of Zelda: Phantom Hourglass. This is a
    wonderful game, and I like it a lot, so I decided why not make a guide.
    
    Please note - this is how the guide works. Each Triforce Symbol   
    means a new section. Occasionally you'll come across a text box,       /\    
    like the one here. This represents stores, tips, checklists, stuff    /__\   
    like that.                                                           /_\/_\  
                                                                    
    If you see any mistakes, contact me - look at the Contacts section at the
    end of my guide.
    
    So, good luck!
    
    
      
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\      								  /\
     /__\                          IVa.    					 /__\
    /_\/_\                   Version History                                /_\/_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Version 0.3
    o Finished up to the end of the Ember Temple.
    o Finished I to III.
    o Finished parts of Multiplayer
    o Finished Credits, Copyright, Contacts
    
    
    Version 0.35
    o Finished parts of the Sea
    o Finished very few things in the collection
        o Added new small images for items
    o I added an Enemy section, as well as added a few.
    
            Version 0.35b
            o Corrected Spelling Error that was all over the guide.
              (I had spelled Lineback instead of Linebeck)
    
    
    Version 0.40
    o Did parts of Ship Parts
        o Later corrected Linebeck spelling error here too, which I forgot.
    o Finished Mercay - Revisited and Cannon - Revisited sections.
    o Did parts of 'Playing the Game' under 'Multiplayer'
    
             Version 0.40b
             o Divided 'Playing the Game' into three sections.
    
             Version 0.40c
             o Fixed a mistake with duplicate checklists
             o Added the new enemies to the roster
    
    
    Version 0.45
    o Finished Isle of Gust
         o Finished another major spelling error - Mercay/Maycore
    
    
    Version 0.50
    o Finished a lot of stuff, including the Temple of Wind, Uncharted Isle.
    o Worked on some minor things
    o Added Storage section
    
              Version 0.50b
              o Finished a bit more of the Walkthrough
              o Added more Ship Parts, enemies, and bosses to match Version 0.50
              o Added a new FAQ section.
              o Added the Checklists to the new parts of the Walkthrough, Version
                0.50 and beyond, I did not have Checklists for.
    
              Version 0.50c
              o Finished Cannon Island, as well as the first part of Molida
              o Added the new boss, as well as a few enemies I missed
    
              Version 0.50d
              o Changed title art
              o Corrected a few mistakes
    
              Version 0.50e
              o Fixed/tweaked/added minor things
    
    
    Version 0.55
    o Finished Temple of Courage, as well as a bit after.
    o Added Mini-Game section.
    o Added some Spirit Gems to a new Spirit Gem sub-section.
    
              Version 0.55b
              o Did some major changes to Boss section
              o Added new CTRL + F to each sub-section
              o Added 'Ground' Items and Potions to item list, as well as added
                some information to those.
    
              Version 0.55c
              o Swapped order of Mini-Games and FAQs, so FAQs will always be
                penultimate.
              o Fixed the Roman Numeral of Copyright, Contacts, and Credit of
                both the section and subsections, as well as the Table of
                Contents. Also fixed the Table of Contents for the Mini-Game
                and FAQ after the switch.
    
    
    Version 0.60
    o Finished up to Ghost Ship (almost)
          o Added Control F note
          -  I'm going to divide major sub-sub sections up a bit next update. Most
             particularly the dungeons, where I'll divide them up by Floors, when
             I have a good twenty paragraphs of page - it's hard to keep track.
    
              Version 0.60b
              o Finished Ghost Ship all the way (except after the boss, busy)
                    o Added new stuff to Boss/Enemies section
    
              Version 0.60c
              o More walkthrough
    
    
    Version 0.625
    o Finished Mercay and part of Temple of the Ocean King
    
    
    Version 0.65
    o Finished up to end of Goron Temple
           o Added some new stuff that I hadn't done
           o Also editted title art some more
           o Worked on some new things in basics
    
    
    Version 0.8
    o Finished up to end of Temple of Ice
    
    
    Version 0.85
    o Finished up to the beginning of Mutoh's Temple
    o Added a lot more stuff
    
    
    Version 0.90
    o Finished up to about 1/3 of Mutoh's Temple
            o Added new enemies finally
    o Added two new mini-games
    
    Note! The roman numerals are wrong, it should be IXe., but I did it wrong on
          the two actual things, so just CTRL + F them anyways
    
    
    Version 0.95
    o Finished Mutoh's Temple
    o Finished Item section completely
    
    
    Version 1.00
    o Finished the walkthrough
    o Added Post-Walkthrough section
    
           
    Version 1.10
    o Working on new divider
    o Worked on Post-Walkthrough, Temple of the Ocean King.
    
    
              Version 1.11
              o Did some minor things, including minor bits for the Post-game
              walkththrough, and other stuff.
    
    
              Version 1.10
              o New formatting for more clarified dividers.
    
    
              Version 1.11
              o Minor adjustments.
    
    
    Version 1.20
    o More work toward the ASCII re-vamp.
    o Most typos fixed from the entire first quarter.
    o Minor fixes all over.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \               II.                        /     \  /      \
    /_______\/________\             Menus                      /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
                 +------------------+
                 |  File Selection  | [1]
                 +------------------+
        +--------------------------------------+   [2]
        |               Robert                 |
        | {1}  ooo                             |
        +--------------------------------------+
        |           New Game!                  |   [3]
        | {2}                                  |
        +--------------------------------------+
                 +----------------------+
                 |  Nintendo WFC Setup  | [4]
                 +----------------------+  
    
    
    [1] File Selection sign.
    [2] File #1.
    [3] File #2.
    [4] Here you set up Nintendo WFC.
    
    
    After you click your file, you'll get this.
    
        +--------------------------------------+
        |               Robert                 |  [1]
        | {1}  ooo                             |
        |______________________________________|
    
        [<]   [Copy]   [Erase]           [Start]
         2      3         4                 5
    
    
    1. This is your collection. Touching it is the same as touching 5.
    2. An arrow. Takes you back to the Adventure Log screen.
    3. If File 2 is empty, you can make an identical adventure on it.
    4. This deletes all data. It can't be recovered if deleted.
    5. Takes you to the next menu.
    
    
    
    
    
        _______________________________________
        |              Robert         1        |
        | {1}  ooo                             |
        |______________________________________|
                [     Adventure      ]   2
                [      Battle        ]   3
    
                                       
    [<]                                 [Options]
     4                                      5                                
    
    1. Your file data.
    2. Takes you to your adventure.
    3. Takes you to Battle Mode (Explained in another section)
    4. Takes you back to the second screen.
    5. Gives you more options.
    
    
    If you click on the Options, you get Message Speed, Sound Settings, and
    Left or Right Hand. You can also do a Mic Test to see if you Mic will work
    right.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \              III.                        /     \  /      \
    /_______\/________\           Controls                     /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Unlike the other Zelda games, even Twilight Princess, this game is completely
    touch heavy. You use Touch for all controls, with the exception of shortcuts.
    
    
    Moving
    -------
    
    Touch a spot to move in that direction. The farther away, the faster you run.
    
    Draw small circles to roll.
    
    Approach and touch to interact with something or someone.
    
    
    Swordplay
    ---------
    
    Touch an enemy close up to attack.
    
    Touch an enemy far away to do a jump slash.
    
    Draw a line between the enemy and yourself to do a horizontal slash.
    
    Draw a circle around yourself to do a Spin Attack. Widen the range by 
    enlarging your circle.
    
    Do 3 Spin Attacks to do a Great Spin Attack. Move by tapping in the direction
    you'd like to go. It requires the Swordsman's Scroll.
    
    
    Shortcuts
    ----------
    
    
    Left - Regular menu
    Down - Map (when availible)
    Right - Items (after unlocked)
    
    B - Map
    Y - Regular menu
    A - Items (after unlocked)
    
    L or R - Item out
    
    
    
    Items
    ------
    
    Items will be explained in text boxes when they are discovered, as well as the
    items section.
    
    
    Gorons
    -------
    
    Tap an area to roll there, equivilant to a sword's strike.
    
    Tap an object to dive, equivilant to a bomb.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \               IV.                        /     \  /      \
    /_______\/________\          Walkthrough                   /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is a Walkthrough of Adventure Mode. Note, very important. This
    Walkthrough contains probably every spoiler in the game with the exception of
    the ending.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\      								  /\
     /__\                          IVa.    					 /__\
    /_\/_\                        At Sea                                    /_\/_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / At Sea Checklist              |  Item Checklist                            \
    \       o Watch cutscene        |         [None]                             /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (This is all cutscenes)
    Our story beigns not long ago... There was a young girl, savvy to the seas
    and head to a band of pirates. Her name was Tetra. She was pretty, brash and
    brave. Tetra and her handsome pirates set out to explore the vast and
    unfamiliar seas
    
    One day on a stop at an island, he met a boy in green. After a series of
    strange events, the two began traveling together . . .
    
    They found old ruins, and light enveloped Tetra. At once she transformed into
    a beautiful princess. She was Princess Zelda, of the Kingdom of Hyrule. Just
    then, a huge, ominous king appeared. He carried Princess Zelda away. The evil
    king sought the power passed down to Hyrulian Princesses. He schemed to use
    it for himself.
    
    The boy chased after him, determined to save the princess The boy crossed
    seas and climbed mountains. He slayed evil monsters and used their true power
    to become a true hero.
    
    After long and hard adventuring, he had defeated the king. And beautiful
    Princess Zelda was rescued at last. Later the two set out with the brave
    pirate crew Yes, they sail together! A happy pirate ending!
    
    
    . . .Niko appaears, explaining that the bad graphics were his paper cut outs.
    You (I might in third person cut scenes, refer to yourself as Link, as that's
    the general name in Legend of Zelda) are sleeping, and wake up in a daze.
    
    Tetra comes in saying that Link and Niko are on look out for some Ghost Ship.
    Of course, the crew isn't too happy about it - many ships have dissapeared
    that went in search of the Ghost Ship.
    
    Someone says something about an Ocean King, when the place becomes foggy and
    ominous. All of a sudden, a ship appears in the mist. It has a sckull mast,
    and torn sails. It seems it's moving by itself.
    
    The ship approaches your ship. It's the Ghost Ship! In search of tresure, 
    Tetra comes on. A scream of terror, a flash of lightnig - Tetra dissapears.
    Link leaps as the ship sails away, barely hanging on. He then slips, and lands
    in the chilly waters . . .
    
    Tetra appears in a strange ball of light, surrounded in darkness. 'Link, save
    me, help me . . .'
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\      								  /\
     /__\                          IVb.    					 /__\
    /_\/_\                    Mercay Island                                 /_\/_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Mercay Island Checklist       |  Item Checklist                            \
    |       o Watch cutscene        |        o Oshus's Sword                     |
    |       o Find a way past the   |        o Wooden Sheild                     /
    |         broken bridge         |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |       o Find a waspon to      | Right now, you're still in Cutscene.
    \         defend yourself with  /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  A fairy calls your name, and you wake up
    and you wake up on a beach of an island. She introduces herself as Ciela the
    fairy. Link stands up, and explains the story. Ciela seems surprised. She says
    her Granpa knows all about it. She flutters a good distance upwards, and
    shows you where the house is.                       
        
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 IVb1.
    /_\                        West Island                                     /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / West Island Checklist         |   Item Checklist                           \
    |     o Find the sword          |        o Oshus's Sword                     |
    |     o Take sword lessons      |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    \                              /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    While you should go to 'Grandpa's house' but let's take a little detour. Go
    left of the bridge, and move up towards the fence. If you go near the house,
    you'll notice two barrels. Pick them up by tapping, and throw them. One or
    two green things should come out. They're the currency of Zelda - Rupees.
    
    Remember - Green, 1. Blue, 5. Red, 20. You'll find more as you go along the
    game. There's not much left to go to, so head East, and up the stairs to the
    house. Smash the two barrels again, and enter the house. Smash the barrel
    and two pots on the left bottom corner, the two pots on the right bottom 
    corner, and the pots on the top corners. You should find around six rupees 
    total.
    
    Now - talk to the old man at the top. He introduces himself as Oshus. He
    found out about the Ghost Ship. But he says it's too dangerous. Link doesn't
    want to give up though. He mentions a port on the east side of the island. A
    sailor named Linebeck resides there. Ciela decides to go with you. Before you
    leave, Oshus tells you to be careful - there's monsters out there. Strangely,
    the pots and barrel have recuperated, so smash them again for some extra 
    ruppees. Leave, and smash the barrels. Soon after you go down the stairs, the
    place rumbles. It's an earthquake!
    
    Go West, back to the farm. There's even more. Talk to the man again. This
    time, the earthquake left some rocks on the farm. You'll get some rupees from
    them. When you leave the man gives you one more rupee as a reward. It's a bit
    cheap, but he'll give you a secret. Up in the mountains, not on the island,
    in the top right corner is a tree. Bash it hard to get a reward.
    
    Smash the barrels. Now, go East again smashing the two rocks along the way.
    You'll find out that the darned earthquake shattered the bridge. The lady
    mentions a detour through a cave of monsters. Why not go there? Go west again,
    and go north to find a forest. Ciela sees monsters - you need a weapon to 
    defend yourself with. Even if you avoid them, there's some trees that need to
    be cut. What to do ...
    
    Now, go back up to Oshus's house again, smashing the barrels and rocks along
    the way. But, this time, take a right. You'll notice four barrels, and a cave
    entrance. Smash the barrels, and enter the cave.
    
    When you enter, you realize it's not a cave. It's actually a storage room to
    Oshus. As usual, smash the barrels and rocks, and then look at the sign. It
    says you have to ask first. There's apparently no way to open the door yet,
    so leave. Smash the barrels obviously. Although I may sound like a nuisance, 
    smashing them will get you rupees. The richer you are, the easier the game 
    will go by.
    
    Now, head back to Oshus's house. He doesn't do anything, he says wait until
    the bridge is fixed. Of course, that's impossible - if you play games, most
    time goes by event, not time. So, let's re-enter the storehouse, smashing the
    barrels outside the entrance, and inside the storehouse. Ciela mentions a 
    sword, so let's see if Oshus has one.
    
    Ciela mentions that to open the door blocking the actual stores, that you
    must write on that sign the amount of palm trees on the beach. Approach the
    sign, and write a 7, nice and clear. The door should open. If not, try neater.
    
    Pretty cool. There's four pots, smash them first. Now, open the chest. You
    found Oshus's sword!  Look at the controls to see how to do it, or follow the
    following tutorial activated when leaving the cave. Oshus found you, crap!
    He agrees to let you use it, as long as you follow hisdirections. Talk to 
    him. First, just tap the targets set up. This is the targeted attack. (The 
    jump attack also works) Now he'll teach you the side slash. Draw a line 
    swiftly between you and your opponent (or pot, barrel, target etc.) Be careful
    not to do the targeted attack.
    
    Now, finally, the spin attack. Go inbetween two of the targets, and draw a
    big circle. Do the same except for the other ones. You should destroy two at
    once. If not, it's okay. It's just extra credit. Now, time to wrap it up. 
    Remember the forest full of monsters? Go to it, and enter it.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVb2.
    /_\                         Mountain Passage                               /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Mountain Passage Checklist     |  Item Checklist                           \
    |   o Find the Mountain Passage  |     o None                                |
    |   o Advance to the port        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    \                               /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Start off by slashing three red blobs (I'll call them Chus, as they look 
    like the Chus from the previous installment, Wind Waker) Now slash the
    trees and grass all around for some extra cash.
    
    Approach the stone, and then take a right. Somersault the tree, and it drops
    a red rupee. Good to add for your collection. 
    
    Now, keep going on, slashing the final two red chus. Slash the grass, then
    try and spin attack and get all the trees blocking your path in one hit. It's
    just good practice, so don't worry if you didn't do it right.
    
    Now, time to enter the cave. Woot, time for your first dungeon, sub-dunegeon,
    I guess, but still. Walk through the narrow passage, and pick up and toss the
    three boulders blocking your path.
    
    Continue on. You'll notice a locked door, which you need a key for. If you
    continue on, a bunch of red chus drop to the ground. Attack them, and open
    the chest. A small key! Go back to the door, and open it.
    
    Advance and defeat the chus that appear. You'll notice four levers. In order
    to open the door, you have to pull them in a certain order. Although you're
    SUPPOSED to get clues, it's a guide, and here's the order.
    
    
                     2       1        DOOR       4        3
    
    
    A key will drop if you did it right. Now you could go on, but if you want some
    extra rupees, follow the next paragraph.
    
    Go to the left, pushing the block. To do that - tap the block, and touch the
    direction you want to go. Do it two or three times, and then attack the bats
    for some money.
    
    Now, go to the right. Push the block the same way as the left entrance. There
    is a bunch more bats, so unleash a few spin attacks, and smash the pots. Now,
    open the treasure chest for a red rupee! NOW, you can go back and open the
    door.
    
    Now, go to the next floor up the stairs, and then slash the three or four
    rats. One's roaming around with a key. He's running in and out of rat holes,
    so you need to outsmart it. Maneuver the block in front of the rat hole, on
    the left side.
    
    Now, stay outside of the wings, and wait for it to go to the next hole that
    you just blocked. It will then turn around and dash towards the open one. In
    that time, run infront of it's path and slash it. If you missed, repeat. Go
    back, and open the door.
    
    Run through the passage - smashing the final boulders and defeating the final
    enemies. Now, run down through the exit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  IVb3.
    /_\                        East Island                                     /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / East Mercay Island Checklist      | Item Checklist                         \
    |     o Obtain the Wooden Shield    |     o Wooden Shield                    |
    |     o Go to the port and find     |     o Ruto's Necklace/Goron Amber/etc. |
    |       Linebeck                    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |     o Go to the Temple of the     | Eastern Island Shop                    |
    |       Ocean King.                 | Bombs (10) .......................{50} |
    \                                   | Red Potion .......................{50} |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Wooden Shield ....................{80} |
                                        | Red Power Gem ....................{500}|
    Ciela will tell you that you've     \ Random Treasure ..................{80} /
    reached the port. You can enter the  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    various houses, but the most important is the teepee which is actually a
    shop. There's bombs, which can't be bought without a bomb bag. There's a red
    potion, which isn't that useful. The most important thing is the Wooden 
    Shield. It's eighty rupees, but if you can't afford it, there's 100 easy 
    rupees near the end of this chapter, so go back and get it then. There's a 
    Power Gem, the red thing, but it's too expensive right now. There's a random
    thing, such as a Goron's Amber, or the Ruto Necklace, but you want the 
    Wooden Shield most importantly right now, so hold off.
    
    With the exception of the Milk Bar, everything else is closed. Go to the port
    and talk to the guy. He says it belongs to Linebeck. He says he visited the
    Milk Bar, so visit there - the longest, rectangular house.
    
    If you talk to the owner, he'll say he went to the Temple of the Ocean King.
    He says there's a curse that sucks the life out of souls that enter it - do
    not go there! Of course, when do you ever listen to myths?
    
    He'll mark it as the grey temple at the top of your map. It's near the
    mysterious tree we were said to bash at the beginning, so let's go. Head up
    to the passage.
    
    Defeat the enimies to the West, and then cut the grass, and collect your spoils.
    head up, and then you'll see some trees. head to the most North part, and
    you'll see a tree. If you marked it correctly earliar, you're at your 'bash'
    mark you were told near the beginning of the game. Somersault it for . . .1
    rupee? No! 100 rupees, it happens to be much bigger than normal. Nevertheless,
    head west.
    
    Head past the rocks blocking the stairs. If you go North, you'll find a crack
    that can be opened by bombs, but you can't do that just yet. head up the
    stairs, and you'll find the Ocean King Temple.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   IVb4.
    /_\                     Ocean King's Temple                                /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Temple of the Ocean King Checklist     | Item Checklist                    \
    |     o Find Linebeck                    |   o Sea Chart                     |
    |     o Find the sea chart               |                                   /
    |     o Discover the mystery of the sea  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |       chart.                           |
    \     o Set sail.                        /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Enter it - in spite of rumors of so called 'life suckers'. The first thing 
    you'll notice are skeletons. Walk upwards, and then enter the door. You'll 
    then see yourself in a myseterious aura. This is really weird . . .
                                        
    Someone's calling, and it's Line back, trapped in a middle room surrounded by
    spikes. He's a bit greedy, but he needs your help. He apparently sprained 
    his ankle, and normally he could do it, but right now he can't.
    
    He tells you he needs to disarm the spike traps, somewhere around here. Before
    you set off - he mentions the the rumor is true - and it is. it sucks the life
    out of you.
    
    Every couple of seconds you lose a fraction of a heart. Except, for the
    safe zones - rainbow pads, and the entrance. If you're low on hearts, break
    open the pots. Make a dash towards the left, and break open a pot for a heart
    if you need.
    
    Now dash north to the safe zone, and hit the what looks like a marble on a
    pedastal with your sword. You'll free Linebeck. In spite of the 'sprained
    ankle' as he calls it, he makes a dash towards the entrance of this room.
    
    Still going clockwise, dash towards the right to the NEXT safe zone. Pop 
    open that tresure chest to reveal a totally awsome - nothing? Dash towards
    the entrance of the room, and find Linebeck.
    
    Linebeck compliments you, and learns your name. He says he's a man of the
    sea (well I guess, he seems kind of reliant on you) You tell him about the
    Ghost Ship, and he mentions (you unknowingly) about tresure on it. He says he
    was looking for clues to the Ghost Ship too.
    
    He chickenly stays out, and orders you to find the clue about the Ghost Ship.
    He then gives you the small key from the opened tresure chest. Dash toward
    the upper left corner. 
    
    Open the door with your new key. Now, there's a door in the middle containing
    a peculiar chest. Getting there's going to be tricky.
    
    On both sides, it's symetrical. You need to hit one switch, and hit the other
    before time runs out. There's a trap door on the bottom side, and spikes
    constantly going up and down on the other side.
    
    To get there, dash toward one switch. Now, wait until the spikes are lowered,
    then dash past them. Make sure you DON'T go down on the other side, or you'll
    fall into a trap door. Go up, wait until the spikes fall, then dash and hit
    the other switch with your sword. If you need, smash the pot for a heart.
    Go to the center, and open the chest.
    
    It's a mysterious sea chart! It shows you your current location now, and the
    world isn't limited to this island.
    
    Go down the passageway, thru the middle path for the safest route, and then
    head down toward the room's entrance.  Linebeck dissapeared! Head toward the
    entrance, and exit the temple. He's outside the temple, the little rat.
    
    On top of that, he snatches the Sea Chart from you. He says it's a 'tresure
    map. Head down the mountain and to the harbor to meet Oshus and Linebeck.
    
    Oshus scolds Linebeck, and he shows Oshus the map. It goes down to the
    touch screen, and you have to figure it out. Touch the south most island, and
    scratch it to reveal a symbol.
    
    Oshus says it's the Isle of Ember. A fortune teller named Astrid lives there,
    so why not go there? Ciela is invited to go too. Before you go, check the
    shop one more time and buy the Wooden Shield and anything else you think you
    might need, and set sail.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\      								  /\
     /__\                          IVc.    					 /__\
    /_\/_\                    Cannon Island                                 /_\/_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Cannon Island Checklist       |  Item Checklist                            \
    |     o Meet Beedle             |     o None                                 |
    |     o Meet the postman        |                                            /
    |     o Visit the shipyard      |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |     o Approach the Isle of    |
    \       Ember.                 /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Navigating the seas is simple. You drag the Feather Pen on the touch screen,
    and that path drawn is where the ship will go. The ship will stop at another
    ship, or at a harbor, marked by an anchor, it will land there. To stop and 
    change, click the engine at the side. If there's a trap, click the bottom 
    arrow to jump over it.
    
    First thing to visit is Beedle's Ship. It is marked as a guy with a scraggly
    face on the map. Touch to visit him. You can buy a lot of stuff, though it's
    random - as are the prices. It usually contains - a Feather, a 'Good Thing',
    a Ship Part, and two other things.
    
    After you finish buying (Assuming you bought at least one thing) Beedle will
    give you a membership card. The more you buy, the better things you get, for
    lower prices, as well as prizes. So buy often from here.
    
    When you're done, set off to the small middle island. This is Cannon Isle. The
    first thing you'll notice is a midget with wings standing on top of the Mail
    Box. He tells you he's the Postman, and he delivers letters that you get
    throughout the game. He also mentions not to shoot him with a slingshot. I
    guess it's been done before . . .
    
    Anyways, enter the building. He says that this place belongs to Master Eddo. 
    He's working on a cannon, so come back later. The door is locked, so don't
    bother.
    
    Finally, set sail to the medium sized island. This is the Isle of Ember, your
    destination.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\                                                                      /\
     /__\                            IVd.                                    /__\
    /_\/_\                      Isle of Ember                               /_\/_\
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Isle of Ember Checklist        |  Item Checklist                           \
    |      o Find the 3 torches.     |      o None                               |
    |      o Rescue Astrid.          |                                          /
    |      o Enter Fire Temple.      |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    \                               /
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The first house you'll enter is empty, so go to the second house on the left.
    Read the book, and he says that he passed away, and that someone needs to 
    carry on his duties. 
                                               
    Although it seems to be for no reason, circle this house on your map. You'll
    need it later. Exit, and continue East. Defeat the Red Chus and go to the next
    area. The Summit Path is closed unless you have approval. The door is locked
    tight with an electric shock, so it's best to avoid it. Defeat the Blue
    spider looking things, and instead of going up the stairs, keep going until
    you're at the very East side of the Island.
    
    A skeleton is there, and if you wait a little while, some ghost will appear.
    He claims himself as a nice ghost. He says he's Kayo, and he used to work for
    Astrid. Apparently something's happened to Astrid. He marks her house on the
    West side house on the SECOND LEDGE. Mark it. He wants you to open her locked
    door. But it's more complicated than that. There's three torches on the Isle.
    You have to mark them.
    
    There's the torch in the second house, that I told you to mark, and there's
    a torch right here. The next torch is going counter-clockwise, so go North.
    
    Defeat the Bird, and the Yellow Chu (which electrifies itself at times, be
    careful) and then go West. Knock a Red Rupee out of the first tree you see,
    and then mark the torch on the map. Now go back, and head Clockwise, up the
    stairs, and then Counter Clockwise up the mountain. Defeat the enemies along
    the way. Inbewteen the North and East sides is a tree	. Somersault it for a
    red rupee, and then continue on. Keep going and enter the house.
    
    Smash the pots, and head downstairs. A bunch of two hit eneimies appear. Make
    good use of your Spin Attack, and slay them all. Then, approach the map. Then
    you'll find someone behind the door. Speak into your mic whatever gibberish
    you want, and Astrid will reveal herself.
    
    Remember when everyone told you to mark the torch locations on your map. 
    This is why, Mark the locations - right of the top island, the right island,
    and the south most house. The door will then open.
    
    After a lot of talking, she agrees to tell your fortune. She does a lot of
    weird arm movements.
    
    "Open my eyes to the future. A sinister darkness ... the mighty sea ... and 
    the voice of sacred light ... I see it! I shall speak! Listen with your 
    hearts! If you really want to find the Ghost Ship, you must be ready to clash
    with the very darkness itself!"
    
    Yes ... that was strange. Anyways, let's go visit the temple. Remember the
    electric door? It'll open now, so head toward it, and tap it. Go clockwise.
    Defeat the Electric Chu, and then keep going. Then defeat the Red Tektites,
    and head up the stairs. A cutscene will happen - where the active volcano
    spews rocks all over the mountain. You need to avoid the falling rocks.
    
    You'll find the temple door if you keep going clockwise. You can go in right
    now, but keep going clockwise, then up the steps. Pop open the tresure chest
    for a red rupee. Go back, and then approach the temple door. Blow into your
    mic, to blow out the candles, and the door will open.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVd1.
    /_\                           Fire Temple                                 /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Temple of Fire Checklist               | Item Checklist                    \
    |     o Reach Floor 2.                   |   o Boomerang                     |
    |     o Obtain the Big Key.              |   o Big Key                       /
    |     o Defeat Blaaz.                    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |     o Claim your treasure, then head   |
    \       back to Astrid.                  /
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Although this is common sense, do not play with fire. Seriously, it does a 
    good amount of damage. Walk slowly and avoid the flames. There is a slow 
    moving fire, going clockwise so follow it's pattern - smashing the two pots 
    if you need hearts. Then go to the entrance on the right. Jump over the gap
    after defeating the Red Chu, and you'll meet a locked door.
    
    Jump again, and then go down. Read the map, and you'll find a map. If you go
    up, after the locked door, you'll notice spikes. Well, there's trap doors
    there. Mark it on your map the safe path, and then leave. Head down and
    defeat the Red Chu.
    
    Go down, and the door closes. Four bats swoop in - defeat them fast and
    carefully. After that, the fire blockking a tresure chest dies out - open it
    to reveal a Small Key.
    
    Now, here's the tricky part that you mapped out earliar. Move up toward the
    box. then right and hug the wall. Head up, pop open the tresure chest to
    reveal a red rupee. Keep going left until you meet the box, then go down as
    much as possible. Then, go left, up around the trap door, and then you're
    in the switch room. To open the first door, you must hit all four switches
    at once. Go in the center, and spin attack.
    
    After that, head back the way you came through the trap doors - it should be
    easier now that they're open. Now, jump over the lava, follow the pattern of
    the spinning fire, and head up the stairs.
    
    The second floor is a lot of puzzle - so listen carefully. Go right, and
    defeat the Red Chu. Defeat the Electric Chu that's up, and if you'll look,
    you'll notice that red blocks are blocking your path. Go over the gray blocks,
    and hit the switch so that the gray blocks go up, and all the red ones go
    down - including the one blocking your path. Then go counter-clockwise back
    to the previous red blockage, and pass.
    
    Defeat the Red and Electric Chus, and go down. Then, Green Stickies attack
    you. After one attack, they split into two - and they attack by latching on
    to you, and then you rub to get them off - the longer, the more hearts you
    lose. A cool, shiny tresure chest then appears upward. Pop it open to reveal
    +-_-_-_-_-_-_-_-_-_-_-_-_-_+ a Boomerang. Toss the boomerang at the switch,
    |  __   BOOMERANG          | and then the pot. The switch will open the West
    | / / - Draw lines on the  | flames, and the pot will bring you a heart.
    |/ /    touch screen to    |
    |\ \    draw a desired     | Exit via West exit, and head up the stairs. 
    | \/    path.              | You'll see two Evil Torches. Hit both switches
    |     - Release the stylus | with the Boomerang to douse them. When they are
    |       to release the     | both doused, the flames hiding the stairs will
    |       Boomerang.         | go out.
    +-_-_-_-_-_-_-_-_-_-_-_-_-_+
    Throw the pot at the Electric Chu, or with the Boomerang. These methods are
    safer. Now go up, and defeat the next Electric Chu. There's the Gray blocks
    blocking your path. But this time, there's no escape route, so you have to
    attack it while outside the Red Blocks. To do this, stand on the Red Blocks,
    and toss your Boomerang at the switch. You'll rise up, so jump off the right
    side and go down.
    
    Go down, and defeat the chu again. Go down into the familiar pit, and two
    Flare Skulls appear. Knock the flames out with your Boomerang, and then slash
    the bouncing skulls. Then head up the newly open stairs.
    
    Head down avoiding the bats and spinning flames, and then go right and pull
    the lever. Now, go back and jump over the lava at the top. Avoid the flames
    and jump over the ledge. If you're having trouble, defeat the bats with your
    Boomerang. Go down, and pull the next lever. Avoid the path, and go back
    where the door opened.
    
    This is complicated. I reccocmend drawing shuffle right in the middle. Shuffle
    is drawing rapid lines back in forth, so it stays in one place. Make that
    place smack right in its path. Grab the key, and then go back to the path I
    said not to go just yet.
    
    Hit the blue switch with your Boomerang, and avoiding the boulders, hit the
    Red Octotrok with your Boomerang. Then come in for the final blow. From
    inside the Red and Gray blocks, hit the switch once again. Go past the fallen
    Gray blocks, and open the locked door with your key. Head up. Attack the Green
    Stickies, and then blow out the Candle with your mic. Defeat the Green
    Stickies on the other side, and blow out the Candle. Head up towards the
    bridge. Now you need to hit all four switches with one move in a certain order
    and it's like this:
                                -_-             -_-
                                 3               2
        
                                        You
                                -_-             -_-
                                 1               4
    
    After that, a key will appear on a platform in front of you - grab it with
    your Boomerang. Head back down open the door. You'll notice an 'ominous'
    block, with a huge key hole. You're almost done.
    
    Defeat the two bats with your Boomerang, and the two Electric Chus, you
    cannot defeat the Evil Torch. After that, get the two Flame Skulls with your
    Boomerang in the corridor, and then slash. It will open the flames.
    
    Now, you must light all three torches. To do so - throw the Boomerang at the
    lit one, then at the two others. This will carry the flame to the other two.
    After that, far away flames perish. Go back down to the corridor, and then
    hit the switch past the trap door with your Boomerang. It will close - so
    avoid the spinning flames and head North. There - is the Boss Key!
    
    You have to carefully carry it back to the 'ominous box' and throw it in. Just
    be careful. Follow the flames direction clockwise and leave the trapdoor. Then
    all you have to do is walk. Then, toss it in - it'll float into the Key Hole.
    
    If you don't think you'll make it - talk to the left gravestone, and step into
    the blue light. If not - walk up the stairs.
    
    +-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    BOSS! Blaaz Master of Fire
    -_-_-_-_-_-_-_-_-_-_-_-_
    
    This is pretty simple, first, when it divides, hit them all with the Boomerang
    at once to group them all together. It's not that simple though. You must
    hit them all in a certain order. The order is by their horns - you must hit
    the one horn first, then the two horned, and then the three horned.
    
    Then, stun it with your Boomerang again, and deliver a few blows. Repeat two
    or three times and he should then dissapear. Again, simple.
    
    He attacks mainly by touching you, but if you take to long the clones will
    start to attack with flames. Also - you need to act quickly on both steps.
    If you take too long to stun him, he'll just divide again. If you don't
    attack him - he then regains conciousness and then divides again. 
    
    +++++++++++++++++
    
    Blaaz fades into nothing, and some strange power floats to the sky. A strange
    tablet appears in the middle, and a red fairy appears, as well as a Tresure
    Chest.
    
    The fairy introduces itself as the Fairy of Power. She was locked with the
    Ocean King, but it dissapeared. She agrees to join your party. Grab the
    Tresure Chest, then leave via blue light.
    
    +++
    
    You will appear at Astrid's house. After a lot  +-_-_-_-_-_-_-_-_-_-_-_-_-_-_+
    of commotion - Linebeck tells you that we need  |       New Item! Power Gem! |
    to collect another Sea Chart. They found the    | o Collect ten of these     |
    first one in the Temple of the Ocean King, why  |   to unlcok a new          |
    not some more, especially with Leaf on          |   special skill!           |
    your side? Head out to Linebeck's boat.         +-_-_-_-_-_-_-_-_-_-_-_-_-_-_+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\                                                                      /\
     /__\                              IVe.                                  /__\
    /_\/_\                        Mercay Island                             /_\/_\
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Mercay Island Checklist        |  Item Checklist                           \
    |      o Reach Mercay Island     |      o None                               |
    |      o Reach the Temple of the |                                          /
    |        Ocean King.             |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    \                               /
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Touch Beedle's Shop to see if there's anything new. After that, touch Mercay
    Island to head to it. I was able to afford a Ship Part, by the way, so you
    might want to look into it.
                                                  
    With that said and done, you'll notice that the Shipyard is now open! You can
    obtain a ship part from either multi-player mode or Beedle's Shop. Those
    parts you got can now be attatched here at the Shipyard. Also, check the
    treasure chest in the Shipyard for a random free part!
    
    Go back up the mountain and all that junk, until you're back at the familiar
    eerie Ocean King's Temple. Enter ...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVe1.
    /_\                     Temple of the Ocean King                          /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Ocean King's Temple Checklist  |   Item Checklist                          \
    |    o Find the Phantom          |        o Phantom Hourglass                /
    |      Hourglass.                |                                          /
    \    o Find the NW Sea Chart.    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
     \                               /
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Again, Linebeck chickens out, so your basically screwed again. But you're 
    saved by Oshus - who shows you the Phantom Hourglass, which will save you from
    suffering. 
                                                     
    +-_-_-_-_-_-_-_-_-_-_-_-+ You take the awesome-looking Phantom Hourglass
    |  _________            | which is only restored by sunlight - AKA, leaving
    |  \       /  Phantom   | the temple. So, you're on a quick run. When you
    |   \     /   Hourglass | enter, you are Set with 10 minutes.
    |    \   /   - Protects |
    |      X       you from | For the quickest possible path, dash toward the
    |    /   \     life     | center Safe Zone where Linebeck was first found.
    |   /     \    draining | The door in front can now be opened with Leaf's
    |  /_______\   areas for| power, so tap it. Head down the stairs.
    |   a limited time.     |
    +-_-_-_-_-_-_-_-_-_-_-_-+ 
    
    This time, two enemies appear. Although later times you will wish you could 
    pummel them - Leaf warns you not to. If you're hit, you lose 30 seconds from
    your precious time, as well as you going to the beginning of the floor. If 
    you're found, dash towards the nearest Safe Zone, and hide until they walk 
    away. They cannot enter, nor see you in the Safe Zones.
    
    It's complicated and swift to do this. Wait until the Phantom is turned upward
    and then go to the top right corner. Hit the switch, and dash downwards to the
    center hall, then quickly throw your Boomerang from the lit torch, to the
    unlit torch - taking the flames and lighting both. You doused the flames.
    
    Dash up towards the newly opened Safe Zone, and wait until the Phantom has
    passed you. Then run up, then right and hit the switch. You opened the door
    containing the Small Key. If you're in trouble, throw the Red Pots somewhere.
    They will create a small safe zone where they are broken at. 
    
    Retrace your steps, and run up towards where you hit the switch. Open the
    door and head up the steps. When you get to the floor - you'll notice a 
    phantom guarding a lever, looking around. You need to pull that lever. 
    What you do is when he's facing left, stand right in front of the Safe Zone. 
    When he turns your way, he'll give chase. Use this to circle the wall and 
    then pull the now unguarded lever. You might get hit, but it's the best way.
    
    Now, you need to find the key - it ain't on the map. Start by throwing a
    boomerang at the small groove in the right wall block. Then hurry, and hit
    the other switch that's on the other side of the Phantom. A key will drop in
    a guarded spot. Run out of that area, and go to the left, until you come upon
    a red pot. Smash it near the fire, and step on it. Throw your Boomerang past
    the fire, and you'll notice a switch. Hit it with the Boomerang, to douse
    the fire.
    
    Go right, and you'll notice a red pot at the end. Make sure to avoid the
    patrolling phantom. When he's going up, go a distance behind him with your
    pot. Smash it when he stops, and is about to go down. Wait for him to pass,
    and then go up towards the next Safe Zone. Now, wait until the phantom is a
    good distance away, and step on the switch. You have to continue stepping on
    it for it to work, so toss the Boomerang at the key and grab it. Dash towards
    the red pot Safe Zone, and then wait until he passes you. Dash down, then
    left all the way to the next Safe Zone. Wait for him to pass again, and go up
    towards the locked door, open it, and go up.
    
    This is the last floor, as well as the hardest. Go right, and then go up
    into the mass pedastal/Safe Zone. Read the gravestone - offer up the Force
    Shards, located everywhere, and put them on all three slots. One of them
    is guarded by a key, which the phantom on the bottom has. Let's get rid of
    him. If at any instance, the Phantom sees you, the pedastal fires go up,
    so you're forced to go to a smaller Safe Zone.
    
    Now, go past the rising up and down spikes, toward the Safe Zone. There's
    a tresure chest, but DON"T open it just yet. Just stay there until the
    phantom passes. Go all the way left, and pull the lever. The flames with
    the stairs open. Go there.
    
    There's a red pot, as well as two mysterious switches. Press one of them to
    open up a respective trap door. Wait until the Phantom will come on to it
    (you cannot leave it open and wait for him to fall though) and press it. He
    will fall through, and the key will spew out. Now that one phantom is gone,
    the other tresure chest I said to avoid for now will be easier.
    
    Go to that tresure chest, and open it to reveal a Force Shard. Carry it all
    the way back to the pedastal, avoiding the one phantom, and throw it near
    one of the pedastals. It will float, and go in, lighting up a piece of the
    triforce,and leaving two grooves left.
    
    The next one is also easy. Remember the key you got from the phantom? Go to
    the door at the bottom left, and open up to reveal another tresure chest -
    a Force Shard again. Carefully bring it back to the pedastals, and throw it
    in - leaving one Force Shard left. This isn't easy like the other ones
    either.
    
    This time, go the left by the ledge, by the Safe Zone. Wait until the phantom
    turns around to go south, drop off and run left. Smash the golden pot with
    your sword, for an extra 30 seconds. You'll probably need it if you're low
    on time. Head left towards the Safe Zone. Open the Tresure Chest to reveal
    another Force Shard. Bring it back to the rest and you'll be granted access
    to a shiny new area. Head to the Sea Chart room.
    
    When you enter the Sea Chart room - look up at the top screen. Your timer's
    red and not moving - you're Safe here. Now look at the door. It's a different
    symbol than when Leaf opened it - you need another fairy's help. Go left, 
    and smash the golden pot for good measure - grabbing the 30 seconds. Go up,
    and pop open the shiny chest for a Sea Chart! This time, it's for the
    Northwestern area. It's covered in a sandy, dusty covering, we'll clean it
    later.
    
    In the right room, a blue light reveals itself. Step in it to return to the
    temple's entrance. Head all the way out, all the way down the mountain back
    to town. Meet Linebeck at the harbor. He notices the Sea Chart, takes it
    greedily, and is displeased by the lack of freshness. Get rid of the dust
    by blowing a few times. (Don't exaggerate, I'm serious, you'll get a bit
    dizzy.)
    
    A strange blue symbol appears. Get ready to set sail. No, you're not going
    to the next island just yet. You need a cannon, so head to Cannon (no duh)
    Island.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\                                                                      /\
     /__\                               IVf.                                 /__\
    /_\/_\                         Cannon Island                            /_\/_\
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Isle of Ember Checklist        |  Item Checklist                           \
    |      o Trek across the Island. |      o Eddo's Cannnon                     /
    |      o Meet Eddo.              |                                          /
    |      o Obtain the Cannon       |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    \                               /
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVf1.
    /_\                            West Island                                 /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now, you need a Cannon. Before you go to the Isle, check Beedle's Shop to
    see if there's anything you might want to get. Probably not, because you're
    probably low on rupees, and you bought most of everything, if you followed
    this guide.
    
    Nevertheless, head to Cannon Island. Go back to Eddo's Garage, and talk to
    Fuzo again. Straight up - you'll tell him you want a cannon, but he says
    there isn't one ready yet. He says Eddo's working on it - he's in the locked
    workroom. If you can make it there using the long way, you can talk to him.
    He opens the stairs. 
    
    Go West, and then through the gate. Follow the path, and defeat the two Red
    Chus. Head up the stairs. Avoid the beehives and turn right. Open the chest
    to reveal a Tresure Map! It reveals tresure at the bottom of the sea, in the
    bottom left corner.
    
    Keep wrapping around, and then enter the cave.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVf2.
    /_\                         Bombflower Cave                                /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    As soon as you enter the next room, there's some purple Rats. Defeat them.
    Pick up a Bomb Flower, and quickly throw it at the two rocks blocking your
    path, before it explodes in your hand. They blow up, and you can pass.
    
    Now, pick up another Bomb Flower, and run towards the West. Throw it at the
    crack. Enter the crack, open the chest, and reveal a Power Gem! Wicked.
    
    Go BACK to the Bomb Flower, and this time, look for the blowable rock past
    the fence. Toss it over the fence to it, and it'll blow up. Now, you can
    push the metal block so you can get in.
    
    After you get in, push it back out for extra room. Ignore the Bomb Flower,
    and follow this puzzle. Move the first metal block all the way down, to the
    wooden crate. Then, go back and pull the second crate out one. Go above it,
    and then pull up. Now, you have opened the path.
    
    Go to the next room, and defeat the two purple rats. You'll meet another
    bomb rock. Pick up the Bomb Flower, run towards it, and toss it. You may have
    to move the metal crates to make room. After that, go up the stairs and exit
    this cave.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVf3.
    /_\                            East Island                                 /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Start by slashing the rats, collecting the goods, and pick up a Bomb Flower.
    Go South, and throw it at the two blocks. Explode them, and then go down,
    and left, careful not to go off the cliff. Pop open the chest to reveal a
    Red Rupee.
    
    Although you don't need to, in case you fall down, you can blow up the
    two blocks up.
    
    Now, go right and slay the rat. Pick up a Bomb Flower there, and blow up two
    more blocks. Go up, and slash ANOTHER rat. Destroy the boulders. Now, go
    down into the forest area, and destroy the boulders blocking your path. Slay
    the Red Chus.
    
    Now, safe here. You're going to attempt to nab 200 rupees. Go back to the
    stairs, and then look at the tree on the coast. Bash the tree in front. A
    red rupee should fall out. IF it falls into the water, restart, as it's not
    a red rupee, it's a BIG red rupee, worth 200.
    
    Anyways, grab a bomb, and head towards the fence. Throw the bomb over, and hit
    the rocks. This is a bit tough, it may take a few tries. The best way, is to
    grab the top one, jump off the ledge, and then go right and throw the bomb.
    
    Congrats! This one actually took me a good hour before I remembered the fence.
    Wrap around the fence. You'll eventualy reach the other side. Darn, is all
    I can say. If you cut the fence, it would've taken you 2 seconds. Too bad
    you can't.
    
    Enter! Meet Eddo the midget. After a lot of talking, he eventually decides
    to mockingly put up the cannon for fifty rupees. If you did the Red Rupee
    trick, you shold have plenty. You can't haggle or beg or anything, so cough
    it up.
    
    He mentions the Salvage Arm, which pulls stuff off the Sea Floor. Sounds
    useful, especially after you got the Tresure Chart. Exit through the newly
    opened back door. Wait, you could've gone through there the whole time! Just
    kidding, it just opened.
    
    After you leave, the mail box is wiggling. The postman perches upon it, and
    then delivers a letter. He says to be nice to the Postman. You can now
    scribble your signiture on the letter, and he leaves. Now you'll receive
    letters! Talk to Linebeck, and end this trip.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\                                                                      /\
     /__\                               IVg.                                 /__\
    /_\/_\                         Molida Island                            /_\/_\
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Molida Island Checklist        |  Item Checklist                           \
    |      o Find the Ghost Ship.    |      o None.                              /
    |      o Retreat to the nearest  |                                          /
    |        harbor, Molida.         |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    \                               /
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head out to the Great Sea.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVg1.
    /_\                              At Sea                                /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now, you have to cannon, so it's a whole lot easier to navigate. First off -
    with the new Big Red Rupee, you're richer, so try Beedle's. After that, you'll
    notice a trail of rocks, as well as an opening. Head there. Along the way, 
    you'll probably notice your first at sea enemy. To rid of it - tap it. When it
    dies it'll release either a red rupee or a green heart - both valuable.
    
    You can also try blasting many rocks. Speaking of rocks, halt before you go
    past the entrance. There's some HUGE rocks blocking it. Blast them with your
    cannon to continue on.
    
    A short deal after, you'll spot the Ghost Ship! Obviously, you'll want to
    give chase. If you're low on stamina, make a hasty retreat toward the south
    island harbor. Linebeck will then want you to give chase again - but you're
    healed.
    
    You'll also meet some an Oktotrok along the way, the Ocean kind. They're
    swifter, more annoying, as well as powerful. Rid them quickly. Follow the
    Ghost Ship, and the fog will eventually get real deep, where you can only see
    what's right beside you, and your ship. The Ship won't stop - so continue
    into the Northwest Sea.
    
    Continue on, and it'll start to get perilous. Be careful, but after a while
    the enemies stop. You'll chase the ship almost to the top of the map when
    the fog gets heavy - so heavy to the point where you can't even see your ship.
    
    You teleport to the bottom of the Northwestern Sea. Maybe someone on a nearby
    island knows? Head down to the Southwest sea, and then South more all the way
    to Molida Island.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVg2.
    /_\                           Outer Island                                 /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Outer Island Checklist         |  Item Checklist                           \
    |      o Conquer Fishman.        |      o Shovel                             /
    |      o Find and mark the four  |                                          /
    |        tablets.                |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    |      o Find the first          | Molida Island Shop-_-_-                  |
    |        hideaway.               | -_-_-_-_-_-_-_-_-_-_-_-                  |
    |      o Find the true hideaway  | Bombs .......................... {50}    |
    \        and Northwest passage. /  Red Potion ..................... {50}    |
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\  Blue Potion .................... {50}    |
                                    |  Random Tresure ................. {80}    |
                                    \  Power Gem ...................... {500}   |
                                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    As usual, start by smashing pots, barrels, and slashing grass. If you enter the
    first house, you'll notice some pots. Go up the path, and you'll see the postbox
    wiggling. The postman will arrive with a letter from Astrid. Now, enter the 
    second house down. Inside's a tresure chest. Pop it up to  reveal a random 
    item - such as a Zora's Scale, Goron's Amber, etc. Smash the pot there too.
    The third house contains a shop - Arrows, Bombs, a Power Gem, and two Potions.
    Unless you can afford the Power Gem, not much of use.
    
    Now, enter the final house - real important this time. If you talk to the
    kid there, he'll ask you about the Isle of Gust, where you need to go next.
    If you say 'Own Way?' he'll tell you about a path in the fog. There's his
    cave in the back, which may contain secrets about it. If you say the other
    option, he'll yell at you, and before you leave, he'll say 'WAIT! COME BACK!'
    and say the exact same thing.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVg3.
    /_\                               Cave                                    /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The cave is simple. Go in and defeat the Red Chus. Go up the stairs, and avoid
    the Keese as you hop around the pillars. Eventually go down, and as you step,
    a Mini-Boss appears.
    
    +-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    BOSS! Fish Man (Unofficial Name)
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    This is a pretty tough boss. He'll walk around, and eventually slash you.
    Avoid the waters, because you take extra damage if you fall in the waters, so
    move around.
    
    He has a shield, so wait until he slashes, and misses, and run behind him
    and slash him while he's vulnerable. Occasionally he spits Fire Balls at you.
    
    Another method, rather than dodging sword attacks, is using the Boomerang to
    stun. You have to be real quick about it - and the Fishman might dodge it
    easier.
    
    It should take about two stuns, or one good one. He only has about 4 HP.
    
    -_-_-_-_-_-_-_-_-
    
    After that, you'll return later. Go across the bridge. In the next passageway,
    defeat the numerous Red Octotroks. After, smash the pots and leave. 
    
    Defeat the Keese, and then go to the left. Blow up the rocks with a Bomb
    Flower. Wait a minute, we're back in the first area! You've just cleared out
    a path though, making it easier the next time you go.
    
    Nevertheless, go back, and blow up the crack. Inside, is the hideaway. Smash
    the barrels, and read the Journal Entry. He says there's another hideaway
    under the spot where 'the lines drawn between my stone tablets intersect.'
    
    Open the chest, and get yourself a Shovel! Now, look for a smal crack in the
    ground. Dig it up to reveal a Big Green Rupee! Dig around some more for some
    small green rupees. Keep the shovel out.  +-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_+
                                              |  _____                           |
    Exit, and leave the cave via stairway.    | /     \ Shovel                   |
    Go to the left and pop open the chest to  | \_   _/                          |
    reveal an item. Now, go up towards the    |   | |   o Click a suspicious spot|
    stone, and mark a dot on your forehead on |   | |     to dig up a goodie or a|
    to mark where it is. Go West then South   |   | |     secret entrance.       |
    and find the other stone. Mark it too.    |  /___\                           |
                                              +-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_+
    Now, go back down on the ground and find the other two grave stones. Mark
    those two on the map too. Now, go to your map, and connect Number 1 to Number
    4, and Number 2, to Number 3 . Dig in the center, it should be in front of a
    Palm Tree. 
    
    Enter, and get information. First read the touching journal. Then, more
    importantly, read the map on the wall. Mark the route on your Sea Chart, and
    then continue on. It links to the first cave after a few Electric Chus, so 
    leave and head to Linebeck. Leave, and go to Sea.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVg4.
    /_\                              At Sea                                    /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now, before you go through the fog, go South to the Traveler's Ship. Inside are
    some Goblins. Slay them all. Afterwards, talk to the guy three or four times,
    and he'll eventually give you a gift.
    
    NOW, go up to the Northwest sea. Follow the exact path on the map (don't
    forget the loop-de-loop) and after the arrow, you're free to go. Go near the
    North Island before the Isle of Gust though.
    
    You should find a tall isle. Go near it, and Linebeck will mark it on your
    map. A hidden Island. Once you're on it, again, slash the grass for rupees.
    Go to the house, and you'll meet a man named Zauz. 
    
    Anyways, go around to the back. Read the stone tablet - to reveal tresure
    by marking the extensions of the lines. Draw three around it. If not, re-do 
    the map and try again. After a few tries, you should be successful, and you're
    awarded with a Tresure Chart.
    
    Now, it's time for the Isle of Gust.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      /\                                                                      /\
     /__\                               IVh.                                 /__\
    /_\/_\                        Isle of Gust                            /_\/_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / Molida Island Checklist        |  Item Checklist                           \
    |      o Collect all the booty   |      o 2 Spirit Gems                      /
    |      o Open up the temple.     |                                          /
    |                                |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    \                               /
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Start off by going up, and defeating the Goblins. Be careful on this Island,
    and avoid doing Jump Slashes and Rolls. They move you severely to the left when
    the wind blows - and could be fatal if you fall off the island.
    
    Next, go down, and defeat the Red Chus. Jump along the series of islands at
    the bottom. Be careful, and don't jump when the wind is blowing. If you do,
    the wind will push you into the ocean. Now, when you're on solid ground, jump
    down and defeat the Goblins. Then, with a Bomb Flower, blow up the crack. 
    Enter, and smash the pots and barrels. Now, pop open the chest to reveal a 
    Courage Gem! Wow, aren't you lucky!
    
    Now, head back up the stairs, and then wait until the wind is blowing hard.
    Then, jump on to the far platform. Dash and get to the next platform in
    either the same, or the next wind. 
    
    Defeat the Goblins, and then check the area. Dig up the suspsicous mounds
    of dirt with your shovel. They'll reveal some red rupees! Now go inside the
    cave. Defeat the Goblins, and head right. Then, jump off the ledge avoiding 
    the ledge. Defeat ALL of the goblins, to reveal a second tresure chest inside
    Inside, is a Tresure Chart and a Wisdom Gem!
    
    Exit the second entrance to pop up on the other side. Go up on the vertical
    wind draft, and then carefully, avoiding the wind, make your way across. You
    should notice a small mound of dirt - dig it up with your shovel to reveal
    a hidden Big Green Rupee! Nab the cash, and go to the side next to the wind 
    vertical draft. Wait 'til the wind is with you, then jump. You'll land and then
    defeat the Goblins.
    
    Before you head up towards the temple, search for another vertical wind
    draft. Catch it, and go up. You'll meet a locked door, but it's unavailible
    right now. Loop, and go back. You'll notice some patched up vertical winds. Did
    you know you could uncover/cover them by digging? Anyways, go to the far left, 
    dig it up, and then ride it up towards a tresure chest. Pop it to reveal 
    another Power Gem! Lucky you!
    
    Now ride the geyser near the North up to the Chus. Defeat them, and go on.
    Continue north until you reach a path blocked by a geyser. Dig it up, and
    continue. After that, ride the draft up and then go down the ledge to dig
    up a dig spot. It reveals another Big Green Rupee. You're freaking rich now.
    I wasn't lying when I told you this island was completely full of tresure.
    
    Go right, and ride the draft up to a map. There's three windy marks. Mark
    them on your map. According to the Tombstone, you must blow those windmills
    to open the path forward.
    
    Bury the drafts, and smash the boulders. You'll notice something in the
    sand. Those are Sand Monsters, avoid them. For now, a good way to avoid them
    is to simply run to the path. Then, throw two Bomb Flowers so they eat them
    and perish.
    
    Now, head to all three parts of the map where you marked, and blow. Be 
    careful of the Sand Monsters. Note, you must blow only the 'sacred' windmills,
    should be marked on map, and taller, and gray stone pedastals instead of
    light, pale pedastals. After that, two paths to the temple open. Head down 
    there - and that's the Wind Temple.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      IVh1.
    /_\                          Temple of Wind                                 /_\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    As soon as you walk in, Ciela warns you about Wind Walls, spewing (somewhat) 
    creatures that are stationary, and blow air. These guys are familiar, but 
    they're a LOT more fatal, as they blow you off the cliff.
    
    Time your running, and go across as soon as it dies out. Repeate for the
    second one, and remember - DON'T ROLL! You'll then notice two switches,
    followed by a whole bunch of bomb flowers. You must hit them both at the
    EXACT same time. How do solve this? Throw the Bomb Flower on your side in the
    middle of the bombs, and it'll explode both sides in a chain.
    
    After, stairs will reveal. Defeat the Red Chus in the next room, and go on.
    Block the Wind Wall with your block by pushing it, and then slash the switch
    to turn off the other. Go up the stairs, smash the pots, and walk the bridge.
    
    Go down, and then tap the bottom door. Jump on the switch to open the door,
    so you don't have to walk the first part again, when you venture here. Go up
    the stairs, and venture the narrow walk way, being careful of the Keese.
    When you're on the other side, venture upwards and defeat the snakes. In the
    next room, is a bunch of rupees and pots.
    
    In the next room, defeat the Snakes. If you look, you'll notice some vertical
    wind drafts, but they're blocked by a bombable rock. Since there's no Bomb
    Flowers nearby, ignore it.
    
    Go into the next room, and there's a non-dangerous Wind Wall, or in this case,
    Wind Floor. Since it's not on the wall, you can push it! Push it along the
    path, on to the Wind symbols. Now you van jump over the gap. Get into the
    wind and jump. Press the switch to reveal a door on the other side, and then
    head upstairs.
    
    In the next room, a door will close behind you. There's some skulls on the
    map, but no eneimies to defeat. Crush the rocks to reveal some Rock Chus.
    Toss a Bomb at them to blow the rock off them, and then reveal a finishing
    blow. Rinse, lather, repeat. Crush the boulders for some extra hearts, and
    rupees, and head into the next room.
    
    Go up the stairs, and then smash all the Red Chus with one Spin Attack. You'll
    then find yourself in a complicated room. Defeat the Goblins, and then press
    the switch by the grave. Go South, to the newly opened door, and before you
    fix this puzzle, go right, smash the pots, and pop open the chest for a
    goodie.
    
    Now, continue, and then ride the vertical wind drafts down the lane until you
    go to the platform. Open the chest for a Courage Gem! Find your way back, and
    this time, go down, and push the block over the middle VWD. Ride the drafts,
    and then you're on the block. Go right, down the steps.
    
    Immediately, throw a Bomb Flower at the crack. Meanwhile, if you want, hit the
    Grave to reveal two tresure chests for 20 rupees. Then, follow my
    instructions, bring a Bomb Flower with you in the sandy area. You'll hear the
    sand monsters coming, so drop the Bomb and run to explode it. Repeat for the
    other one.
    
    Now, go to the middle, either quitely to avoid them, or run them off. Then,
    go on top of the pillar, and read the map. Mark the Xs on your map. You need
    to dig out these spots, so take out your shovel. When you're near the left,
    open the chest for a Power Gem.
    
    After that, two doors will open. Assuming you take the south one first, cross
    the bridge, don't fall. Move the Wind Wall to face the Windmill, and it'll
    start moving.
    
    Now on the North one, blow up the Bombable rocks and go up the stairs. Now,
    again cross the bridge, and push the Wind Wall towards the Windmill. Both will
    now be running, and a key will fall. Jump down, collect it, and then go back
    to that floor. Open the new door, and then collect the Tresure Chest for ...
    +-_-_-_-_-_-_-_-_-_-_-_-_-+ +-_-_-_-_-_-_-_-_-_-_-_+ your first Bomb Bag!
    |     /   Bombs           | |  ___    Bomb Bag 1   | This carries ten bombs,
    |   __|                   | | /   \   - This can   | so it's god to start out
    |  /    \ - Take one      | | |   |     carry 10   | with.
    |  |    |   out, and      | | \___/     bombs.     |
    |   \__/    place it to   | -_-_-_-_-_-_-_-_-_-_-_-+ First thing to do is to
    | damage enemies and blow | go to the left side of the room. There's a crack,
    | up cracks.              | blow it up with your Bombs. Enter the dwelling. 
    +-_-_-_-_-_-_-_-_-_-_-_-_-+ Destroy the pots to reveal six Bombs total, and then
    place a Bomb on the Wind Draft. It will go up, and hover, and then explode the
    Bombable Rocks. Now, you ride it, smash the pots, and go on.
    
    If you blow up the Bombs in the next room, you'll activate a switch, that
    opens a door. Unfortunatley, it runs out before you can even roll and dash
    there. So, place a Bomb on the Wind Draft, and hurry towards the door.
    
    The next room contains alot of Rock Chus, so be careful. Destroy them, and
    then place a bomb on the floor next to the wall. It blows up! Go into the
    next room, and defeat more of the Rock Chus. Now, look at the other side of
    the wall, and look for the marking on the floor. Blow up that wall.
    
    
                                          O
                               1  2  3  4  5  6  7  8
    
    
    Smash the pots for the bombs, and then another puzzle. Place two bombs on the
    platforms, and then watch them explode the switches. (Don't worry about
    timing, the first bomb that blows up, will blow up the other one. A micro
    second's difference, doesn't matter)
    
    Then, go down to reveal the Boss Key! Remember near the beginning, where there
    was the Bombable Rock, vertical draft, and the boss door? Jump off, and for
    now, drop the Boss Key. Place a bomb on either draft, and one rock will
    explode. Carry the Boss Key up with you, then toss it in the reveal the next
    room.
    
    If you feel you need to restock or anything, talk to the Grave Stone, and
    step into the blue light. But you're not here to run away, so smash for hearts
    and bombs. Enter the steps . . .
    
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Boss! Cyclok, Stirrer of Winds
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    This is a tough battle, as well as complicated. Cyclok is a giant Oktotrok 
    like monster that floats in the sky due to his Cyclone creation powers. He
    also summons cyclones down to the ground.
    
    First things first, memorize the field. There's three spots, all connect to
    make a traingle. There's almost always one cyclone going on on one of the
    three blue spots. Cyclok also travels along this triangle, and to your
    advantage, stops at the cyclones. There's also Bomb Flowers, as well as pots
    containing hearts and 3 Bombs.
    
    To hurt him, you must send a Bomb at him. To do so, take a Bomb Flower or one
    of your own, and toss it into a cyclone. The cyclone whirls upwards, and then
    attacks Cyclok if he's hit by it. He'll come down to the ground, ready to be
    pummeled. It takes about 5 send downs, or about 35-40 hits.
    
    He has three attacks, as well as you getting hurt with playing with the Bombs.
    If you carry it while you're attacked, you get extra damage from the Bomb AND
    the attack. His main attack are the Cyclones, that stay idle on the hot spots.
    His second is also a Cyclone, but it's not on the hot spot, and moves around.
    The third, is where he comes down to Earth, and swoops down attacking you. He
    is huge up close and person (or up close and animal would be better) so you
    must be quick and dodge, using the momentary charge it takes for him to swoop
    at you.
    
    -_-_-_-_
    
    After the tough battle, you're rewarded with more sand for the Phantom
    Hourglass. And you'll unfortunatley be needing it too. Along with that, a
    familiar symbol appears, and a fairy comes from it, revealing itself as Neri, 
    Spirit of Wisdom. She also agrees to join your adventure! After that, a chest
    appears. Get it to obtain a Heart Container! Step into the light to return
    back to the Isle.
    
      /\
     /__\  IVi.
    /_\/_\ Uncharted Isle
    
    While you SHOULD sail to the Temple    =======================================
    of the Ocean King, but for now, sail to| Uncharted Isle Checklist            |
    the middle joint of the rocks. Stare at|   o Solve the riddle                |
    a strange colored rock until you'll    |   o Find the Golden Frog            |
    notice it as a new isle. Set course for=======================================
    it!
    
    The first thing you'll notice is that it's uncharted (no duh, if you looked
    at the name) This makes it a bit harder to navigate. Along with that, there's
    a lot of enemies.
    
    First thing to do, is to approach the first stone, and dig. You'll get a
    Tresure Chart. If you hit it, he'll say '...' You'll fix that. Now, go right
    until you'll meet a river like thing. Attack that stone, and he'll say that
    he's guarding the entrnace. If you can solve the riddle, he'll let you
    through. You must hit 4 stones along the shores, that give info too, and
    the bridge will open.
    
    The stones are placed like this . . .
    
    
    
     1                  4
    
    
    
    
          2
    
    
    
    
       3
    
    
    You must hit them in THIS order though.
    
     2                  1
    
    
    
    
          4
    
    
    
    
       3
    
    
    If you listen to the riddle (First makes rudder) and trace the map, you'll
    notice that Number 1 is like a rudder. (Then makes spray) Water spout
    (Then it paddles) is the bottom flippers, and (sees a way) is supposed to be
    like an eye. So, it almost looks like a whale.
    
    Nevertheless, enter the cave. There's tresure, but it's unavailible right now,
    so continue on. Inside, is water, and torches. A monster emerges, who is
    actually nice. Talk to him to reveal Cyclos the frog! Familiar from Wind
    Waker though, except a bit skinnier, and less froggy, I guess.
    
    After a lot of talking, he gives you a slate, which you can mark down the
    Golden Frogs with, which will allow you to teleport. Very useful!
    
    
      /\
     /__\  IVj.
    /_\/_\ At Sea
    
    To Mercay, or not yet. Instead, head  ========================================
    down to the Traveler's Ship if you    | At Sea Checklist                     |
    haven't already. After some dialogue, |     o Spar with the Traveler         |
    and you forcefully getting an         |     o Find Beedle again              |
    autograph, to find he's out of paper! |     o Get a Golden Ship Part         |
    To make it up for you, he'll let you  |     o Find your first Golden Frog    |
    be his apprentice. Of course, talk to ========================================
    him again, and he'll challenge. Do one hit to him, he'll say that doesn't
    count, and then you'll enter a second battle. After 4 hits, not much, he'll
    pant, and give you a trading good. But, you want more right? After that, slow
    down your swording, and eventually he'll let in more hits. After a while, he
    will start a somewhat different mini-game, where three Link faces appear on
    the screen, and you must land as many hits as possible before YOU are hit
    3 times.
    
    It'll take some practice, but you need 100 times. The best method I did was
    corner him, so he can't use a fast thrust on you. Then tap like mad. He'll
    draw back, and then release his spear, so dodge, and then keep slashing. I
    was able to get about 200 times once I got the hang of it. After you get
    100, you'll get a very needed Heart Container!
    
    Next, to Beedle's! He's finally restocked. He now ============================
    has new items. If you have 1,000 rupees (I only   | Beedle's Shop            |
    had 850) you should buy the Bomb Bag. If not,     | Bomb Bag 2          1,000|
    you can buy a Ship Part. Ignore the rest, unless  | Red Potion             80|
    you want a Purple Potion, which revives you in    | Purple Potion         200|
    case of an emergency.                             | Ship Part             150|
                                                      | Trading Good           50|
    Go down, and ignore Mercay Island for now, and    ============================
    head towards Cannon Island. They have some new stuff, and this time, you can
    use the front door.
    
    Talk to Fazo, and if you have completed 4 Big Plays, or 8, or 12, or all of
    them, you get 1-4 Golden Parts respectively. I just though I'd bring this up,
    since this is about the time you can get them, at the most conveinent time.
    
    On the way back, you should notice a Golden Frog. Shoot it with your cannon,
    and it'll reveal a symbol to return to that spot:
    
              \  /
               \/
               / \
              /___\
    
    After that, sail to Mercay Isle!
    
    
      /\
     /__\  IVk.
    /_\/_\ Mercay - 3rd Visit
    
    If you have 500 or more rupees, and haven't  =================================
    gotten the Power Gem from the land shops,    | Mercay - Visit 3 Checklist    |
    buy it now. Also, with the Golden            |    o Find the secret cave     |
    Ship Part/Beedle Ship part, if you want,     =================================
    visit the Shipyard. Lastly, after the Boss Battle with Cyclok, and
    you're out of bombs, go buy some from the store. There's now a LOT of things
    you can do with the Bombs, starting with the mountain.
    
    First thing, follow the familiar path, but when you get to the entrance to
    the second part, place a bomb in the middle of the two Bombable rocks. It
    clears a somewhat faster and safer path for next times. (Yes, unfortunatley,
    timeS.)
    
    Next, go up on the next path, and blow up the Crack to reveal a mini-cave.
    Destroy the rats, and talk to the stone to reveal a hnint: Fallen adventurers
    give you advice. Creepy.
    
    Jump along the pillars, go down, and continue until you reach a Tresure Chest.
    Inside, is a Power Gem! This is starting to become a collection! Continue
    into the temple . . .
    
        IVk1.
    /_\ Temple of the Ocean King - Visit 3
    
    Like said, you can talk to the fallen skeletons ==============================
    - giving you advice. Most are useless, but the  | Ocean King Temple Checklist|
    useless, but the middle one reminds you to mark |    o Carve shortcuts       |
    traps that reset after you leave.               |    o Find the Sacred Crest |
                                                    |    o Stamp the symbol      |
    In the next room, dash along the corridors into ==============================
    the next room. This is awful deja vu. Again, hit the switch above the 
    corridor. Dash down, equip your Boomerang, and then light both torches. If 
    you want to, mark what to do on the map.
    
    With the new shovel, you can dig up a draft and collect your Bombs back. Now,
    step on the switch, head back and collect the key. Next time to make it ALOT
    easier, blow up the bombable rocks, so all you have to do is go North, past
    the rubble, and collect the key and back. Enter the next floor.
    
    Again, distract the Phantom by going as far left to the corner as possible.
    When it chases you, swoop around, pull the switch, he'll lose his train of
    though, and dash back into the Safe Zone. 
    
    Hit the both switchs, dash and break the pot for a Safe Zone. Swing your 
    Boomerang over the flames, and hit the switch to douse the fire. Head down
    into the Safe Zone, and wait until the coast is clear before you run right 
    like a maniac.
    
    Hide in the Red Pot Safe Zone, and then hit the switch. Bomb the crack, for
    another shortcut, and make your way to the next floor, by openeing the locked
    door and going through.
    
    The next, familiar floor. Darn, we have to do the Shards all over again?
    Thankfully, it's a bit easier thanks to your trusty shovel. Go to the down
    right Safe Zone, and then dig up the vertical wind draft to the left. You
    don't have to douse the fire! Bring the phantom to its doom, and then collect
    the key. Bring the shard in the first tresure chest first to the pedastals,
    then do the locked one. Killin' two birds with one stone, or shovel in this
    case.
    
    While you're up on the pedastals, go right, and bomb the rocks. Collect the
    sand time from the pot, and then continue to get the last Force Shard, a bit
    harder.
    
    Now, jump off the ledge, and then go to the left Safe Zone, avoiding the
    phantom, of course. Collect the Force Shard, and bring it back to open the
    door. If you're extremely low on time, one thing to do is to step into the
    blue light in the next room. It's a lot faster with the shortcuts, so you'll
    save time. If you have about 5:30 or more minutes, you should make it.
    
    Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
    that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
    through Wind Walls.
    
    Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
    Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
    and loop around, to the corner near the top. Throw the Boomerang when the
    Eye comes around, and slash it. One to go! 
    
    Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done!
    And on top of that, a Tresure Chest appears. Anyways, go and hit the switch
    done there.  The Wind Walls are calm. Now, go right, and dig up the vertical
    draft, hti the switch to stop one of the spikes, revealing the key. Go and
    get it!
    
    Go to the Tresure Chest to reveal . . .aw, a Power Gem. Not done yet? Talk to
    the skeleton by where the key was, and he'll tell you stop by again, next time
    you come there. Nevertheless, open the locked door, and head down the newly
    cleared stairs.
    
    B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue
    up for the doors to close. You know what's to happen . . .Defeat the Electric
    Chus, and then the spikes and doors will open. Smash the Golden Pot for some
    extra energy boost.
    
    Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins
    this time, take the 15 seconds from the pot, and continue. From up, throw
    the Boomerang across the gap, to the switch to reveal a chest and the Wind
    Walls stopping. Pop the chest open for a Red Potion, and then continue on
    through the steps.
    
    What! Another one! Step out, and Neri reveals this as the final floor, thank
    you. Anyways, talk to the two tablets, and then Boomerang the eye and slash
    it. Next, go down and right, hit the switch, and talk to the bottom tablet.
    
    Continue, and then hit the switch. The right Windwall stops. Hug the wall,
    and Boomerang the last Eye. Dash towards it, slash it, and then spikes drop.
    Hit the switch to get rid of the left Windwall.
    
    Then, bomb the rocks guarding the tablets. Then, go to the switch, press it
    and then go across the Wind Wall, and DON'T read the tablet. Two Eyes are 
    summoned if you do. Boomerang the first one when it comes near, and slash
    it.
    
    Go to the left, and then shovel up the wind draft. Place a Bomb there, and
    blow up the rocks. Slash the switch to reveal the final stone. Read the
    tablet - the Sacred Crest begins and ends with it. You must draw a Sacred
    Crest on the red door down there.
    
    If you connect it and the four sacred tablets, you get an Hourglass. It's
    simple, do it like so:
    
    
       o
    
    
       ________
               
    
    
       ________
               /
             /
           /
         /
       
    
          ________
                 /
               /
             /
           /
          /________
    
           ________
           \      /
             \  /
              / \
            /     \
           /______ \
    
    
    Follow the Os, and you should get it. Enter the room, for a Safe Spot! Phew!
    Anyways, you'll notice a Sun Stone with a mark, and it's an upside down
    Southwest Sea.
    
    This took me a few hours to figure this out, good luck. You have to press
    it together. Hmm, what to do? Stare at the Southwestern Sea, and take a
    break. Close the DS to save batteries. Open it back up when you're done.
    You should have stamped it. To be honest, that's exactly what I did. Close
    the DS to simulate you stamping the two maps together (top and bottom screen,
    get it?)
    
    Step into the light. Now, a lot of things have changed. The first and MOST
    IMPORTANT thing is the fact that the Tresure Teller is open. You can now
    sell your tresure for 50-800, yes 800, rupees. If you're lucky, you'll get
    about 1600 rupees. You can trade the little things that's worth 50 to other
    people, that may be 50 in their game, 800 in yours, and vice versa.
    
    Another thing is that the Salvage Arm is fixed, woo hoo! More riches! We'll
    go there in a minute. But for now, if you have any rupees (you can sell your
    stuff at the Tresure Teller) go to the man by the dock, and he'll sell you a
    Tresure Chart for 50 rupees. Nice eh, especially since you're going to do
    some Tresure Hunting.
    
    Before you go, go to Oshus's house and talk to him. He'll give you a Power
    Gem! Woot! Anyways, talk to Linebeck and set sail!
    
    
      /\
     /__\  IVl.
    /_\/_\ Cannon Island - Visit 3
    
    If you're rich now, 1,200 rupees or more, ====================================
    go to Beedle's and buy the Bomb Bag for   | Cannon Island - Visit 3 Checklist|
    1,000 rupees. You'll also get 10 points,  |     o Buy the Bomb Bag           |
    woot. If you want, now that you may have  |     o Obtain the Salvage Arm     |
    some stuff appraised, you may want to buy |     o Dig up some tresure        |
    the Trading Good too.                     ====================================
    
    With you being 'rich' (if you're not rich, go dual a bit with the hero at
    the Northwest Traveler's ship, he'll give you tresure, which you can sell at
    the tresure teller) you can go after another Heart Container. You'll meet
    Masked Beedle. To do this, you must visit him between 10 and 12PM on your
    DS clock on a weekday, between 10 and 12AM on a Weekend, the best time
    assuming you don't sleep late. For 1,500 rupees, on sale is a Heart
    Container. It's not needed now, but it's reccocmended later.
    
    Anyways, head to Cannon Island. Use the main entrance this time, no need for
    the long walk again. Knowing you're loaded, he puts the Salvage Arm at a
    steep price. By yelling, you get a certain price. For even a decent
    scream, it's 1,000 rupees. You have to yell EXTREMELY loud for the best
    price me and most other FAQers have gotten, 200 rupees. Thankfully, I was
    home alone when I did the screaming, ha.
    
    -_-_-_-_-_-_-
    [Zachary] has told me that blowing into the DS microphone works nearly as
    well as screaming. I have used this on every playthrough afterwards. Thanks!
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Now for some tresure hunting. Look for the red Xs on your map, and then use
    the Salvage Arm. How to use it, I'll leave it up to you.
    
    Controlling the Salvage Arm is simple, first, use it by selectin Menu, then
    the Salvage. Slowly bring it down by putting your Stylus on the small bar
    on the bottom of the touch screen. The Salvage Arms decends. To speed up, pull
    the red lever in the middle of the slider up, or down, in the direction you're
    going.
    
    You pop rupees along the way, greens and one red. If you hit a monster, or a
    wall or floor hard, you lose a point. When you reach tresure, you'll grab it
    and bring it back up to open. Tresures include Ship Parts, Rupees, Hourglass
    Grains and more.
    
    Now, when you're done with your fun, go to the strange, stamped symbol on
    your map. Use the Salvage Arm there, and find a tresure. Inside . . .is a
    Sun Key! 
    
    Sail or warp (if you can't warp yet, look for the Golden Frog) to the other
    side of the rocks. Sail to Molida, making sure your hearts are full. Why?
    Because right before you reach harbor, a huge version of the one-eyed sea
    plant appears . . .
    
    ==============================================================================
    Boss! Big Sea Plant
    
    First thing to do is draw a route that rotates along it back and forth (it's
    too narrow to go around it) for a good while. Right after look for his eye,
    and blast a cannon there. 
    
    It'll close, and then start blasting green goo. If you're constantly sailing,
    they miss you, but if you're turning, you need to shatter the green goo with
    your cannon. Inside might be a green heart too.
    
    After that, he'll open his eye again. That's your time to blast. This will
    repeat three more times, until he finally sings into the deep, deep blue.
    
    +++++
    
    After that, head to Molida Isle.
    
    
      /\
     /__\  IVm.
    /_\/_\ Molida Isle - Revisited
    
    Remember the time you dug the secret entrance for the Sea Route? Not so long
    ago, I know, but we'll revisit the place. You've hopefully marked a Sun
    Symbol as well as a entrance symbol, so dig in front of that Palm Tree again.
    
    There was the sun symboled door you couldn't open - well, now you can. After
    you scurry along, pop open a chest for a Wisdom Gem, by digging up the spot
    that looks suspicious. 
    
    Continue along when you'll notice the Temple's Entrance. You can't open it
    without three light statues pointing at it. Go right, and slash the first one
    to activate it's light. Then touch it, and rotate it until it's facing the
    door (look at the map)
    
    Then, continue down, and you'll meet two Fish Men. Two's harder, so try and
    stun both, and then go after one, and you'll be left with one. Then, stun,
    slash, and defeat the second one.
    
    Open the tresure chest for a goodie, and then slash the statue to activate
    its light. Rotate it straight up to have it beam brightly at the door. One
    more to go.
    
    Keep going, and then jump off the cliff. Go up, and then up the stairs. This
    time, you'll have to hit the final statue with your Boomerang. Since it's
    prematurely facing the door, it'll flash, and the door opens. Retrace your
    steps, and enter the Temple of Courage.
    
        IVm1.
    /_\ Temple of Courage
    
    First thing you'll notice - the first floor is HUGE! Anyways, smash the pots
    for hearts if you need 'em, and head north abd wait until the rolling spikes
    go up, then follow it into the groove.
    
    Repeat, and then go East. Follow the blocks, and then go above the weird
    spike ball. It will come towards you, so dodge, and then go through the
    tunnel and head right and go down. 
    
    Go left and hit the switch, then up and grab the chest. A small key! The
    switch will then create a shorter path. Now, on the ledge, jump off and go
    North towards the locked door. Open it, but this time go left. Wait until the
    spike is right on your side - then take it out, and place it on the strange
    looking spot. Beware, as the spike may push it. It'll blow up a crack in the
    wall revealing a Trading Good.
    
    Go through the path of the locked door (optionally hitting the statue, for the
    tresure chest locations) The door will then close behind you, you know what
    that means. Defeat the two Catapillars by attacking their tails twice. Then
    go down, down the stairs.
    
    You'll have to be careful in this floor. Ride the block down to the next
    platform, and then hit the Beetle until it falls off. Then, ride the next
    box. Ride the next block. Take out your Boomerang and whip the switch, then
    hop on the next consecutive block, and enter the room.
    
    Defeat the Green Blobs, and ignore the electric balls. Go up the Red Blocks
    you recently lowered, and then head towards the strange spot between the
    Grave Stones. Bomb  it. Inside, is a Ship Part, and a Power Gem! 
    
    Keep going to reveal a Green Chu, vulneable to sound. So creep up and slash
    it, or hit it with a thrown bomb. It will retract from time to time, so you
    need to be quiet.
    
    Keep going and defeat more Green Chus, and then you'll reach a yellow monster.
    Go down, hit the switch. Then, time to face the yellow pain in the a- neck
    monster. It does a whole heart's damage, so be weary. Yell into the Mic, or
    blow if it's any easier. It'll drop a key - go North and use it. Then, go
    down the stairs.
    
    You must pull all of the levers. Start by going East, and then avoiding the
    Beamos (it shoots harmful beams at you from a distance if it's counter
    clockwise eye sees you) and then hit the upper lever.
    
    Up, Down, right, left was said by the tombstone. Go down, then, right, then
    left and hit all the switches. After that, a tresure chest with a Square
    Crystal appears. Bring it up stairs, and place it in the pedastal. The door
    will open, but go left, and then go to the Tombstone you blew up. Read the
    tablet, and it'll show a path. Go to B1, and mark the path. Then, go down the
    stairs.
    
    The path is like this: 2nd and 3rd block between, right, right. Down, down,
    left, left, left, left, left (fight the beetle) up, left, up, up, left, down
    left, left. 
    
    You'll find yourself at a Golden Chest - open it. You ========================
    will get the Bow and  ==============================  | |/|\|||\   Quiver    |
    Arrow, as well as your| /\    Bow and Arrow         | | /';';';'\  - Holds 30|
    first Quiver.         |/  \   - Aim on the touch    | | |';';';'|    arrows  |
                          | ||      to shoot.           | | \_'_'_'_/            |
    Use it to shoot the   | ||    - Aim farther to shoot| ========================
    eye up there. Some    | ||                          | stairs will open, so go
    down. Stay on the     =============================== stairs, and then shoot
    the cattapillars tail with your Bow and Arrow when it loops around. 
    
    Then, go down, and repeat, except with the fallen blocks. This time there's
    two though, so be careful. Then, you'll notice two doors and a similar
    pedastal. Shoot the eye on the other side with your Bow, to open the right
    door.
    
    Shoot the two Green Chus in your path with arrows, and then take the pink
    square out of that pedastal, and follow the same path back. Go down the
    newly opened stairs.
    
    Defeat all the Octotroks on this piece of floor with swordplay, then nab the
    others with Arrows. If you're out - you'll have to either get more, or resort
    to jump slashing, though you'll lose half a heart or more each jump slash.
    After you conquer them all, a path opens.
    
    Go on it, and then smash the pots for 10 arrows. Ride the block down, and
    defeat the lone Keese. Then, go on the next block, and then the next, riding
    it into the next path.
    
    Then, shoot the first eye on the left, then the right. Go to the middle one,
    and then grab a Power Gem! Go onto to the next block, and to the next path.
    Avoid the spinners twice, then shoot the Beamos with an arrow, quickly get
    the pots. Then, go right and pull the block upwards, then, go down the left
    jump.
    
    Bomb the rock, and then go left and barely up. When it explodes a spike comes
    back and forth. Wait 'till it goes back, then follow it and go up into the
    groove. Wait 'till it passes, then go up, grabbing a good, and then down the
    stairs.
    
    Go through the worming path, avoiding the electric balls, and then jump over
    the gap. Hit the switch, revealing the door that kept us from the beginning
    of the dungeon. Go down.
    
    Ride the block, and take out the Boomerang. Go onto the land, and then the
    block. Throw the Boomerang first at the lit fire, and then have it light the
    other five.
    
    Go up, and then have the Boomerang rotate the switch until it faces upwards.
    Then hit it with the arrow, and after a complicated series of actions, a
    Wisdom Gem appears. Then, hit it left to bring down the red blocks. Up the
    stairs! 
    
    Blow hard to shrink the bunny, then slash and grab the key. Smash the pots,
    and go up the stairs again. This time, you must draw a path on your map. Up,
    down, right, left to obtain the Boss Key! The door is right there, so draw
    towards it.
    
    Throw the key in it.
    
    
    ==============================================================================
    Boss! Crayk, the Bane of Courage
    
    This is a fun boss battle. Crayk will turn invisible, but you can see through
    his literal point of view on the top screen. When he comes near, aim your
    Bow and Arrow until on the top screen, you're facing him. Shoot, and he'll
    be stunned.
    
    You'll notice purple blobs on his shell, so hit those. Once all are gone (you
    may need to stun some more) his shell comes off, and you're view stops - but
    he's not invisible any more.
    
    This time, shoot him with your Bow and Arrow, and he'll cringe. Go after the
    blue, lighty tail and slash about 12 times. Pretty simple.
    
    +++++
    
    After the battle, you'll get some more sand in the Phantom Hourglass, which
    like pattern says, you'll need. Yup, soon you'll be in the Temple of the Ocean
    King again. The Courage Symbol appears, as well as another fairy. It looks
    identical to Ciela, not even a different color.
    
    After that strange Cutscene, grab the chest to get yourself to eight hearts.
    That is, eight if you've followed the guide this whole time. Step into the
    blue light . . .
    
    +++
    
    Now, you're finally out of that dungeon. Make your way back down to the
    island, and go to the house near the cave! The house has been turned into a
    Shooting Gallery. There's more on this later.
    
    Check your mailbox to receive a Ship Part! Woot! Now, there's a lot to do.
    We'll do it in order from nearest to farthest. The nearest is Spirit Isle, so
    talk to Linebeck and set sail.
    
    But, before you meet him, you'll notice Oshus, who has to tell you 'something
    important'. Right off the bat, he reveals Ciela as a 'spirit'. He tells her
    about her 'memory loss'. She then, realizes she split, and she morphs together
    with the Spirit of Courage, which is really her. 
    
    She then turns yellowish, and chats with the other spirits. She then 
    discovers her powers. Then, Jolene appears. The engine then goes dead, darn,
    You're ambushed . . .
    
    After that craziness, you'll find her. You must battle with her. She'll swoop
    and yell - and deliver a heavy blow. After the heavy blow, you must hit her
    back. Repeat a few times, and then she'll lock swords with you. You must
    rub the touch screen hard. If it was done nicely, then the sword drops from
    her hands, and she flees. Linebeck appears, and gives you a Blue Rupee.
    You'll see her more from time to time, and the money increases every time.
    
    Anyways, head towards Spirit Isle, for REAL this time.
    
    
      /\
     /__\  IVn.
    /_\/_\ Spirit Isle
    
    First thing to do is head right. The mailman will come with a letter from
    Jolene, and you must give it to Joanne, and mentions a mermaid costum too.
    The mailman's busy, so he asks you to please deliver it.
    
    Cross the bridge, and head right again. Open a Tresure Chest for a Courage
    Gem! Go back, and enter the cave. Continue upwards, and then smash the pots.
    Go up the stairs and meet . . .a pool? Anyways, toss 10 of your Power Gems
    in.
    
    The Power Fairy approaches, and then it's been powered up. Your sword now
    burns with flames. Go to your Collection, and tap the red fairy. It goes
    around like Ciela now! On top of that, swing your sword, and it goes on fire.
    Your attack has been boosted too.
    
    Since this is your only spirit, live it out. Exit the cave, and head towards
    your ship. Sail to the Traveler's Ship if you want. Inside are some Goblins.
    Now they only take one hit - and also there's a Fish Man. Defeat it in only
    three hits now (that Spirit works wonders)
    
    Talk to the man, who will then give you two gifts. Woot! Anyways, leave, and
    draw the symbol to warp to the Northwest Sea. Draw a quick route to Bannan
    Isle!
    
      /\
     /__\  IVo.
    /_\/_\ Bannan Island
    
    Start by conquering all the monsters on the Isle. Then, go up and into the
    Wayferer's House. He'll tell you a tale about the mermaid, who only appears
    if all the monsters are gone. Confirm this, and go out.
    
    Look near the coast for a mermaid. If you do, move slowly, and then whip
    out your Boomerang and throw it at her. After some dialogue, she goes to the
    Wayferer. 
    
    Go back to the house, and he'll mention possibly another man. The only other
    man here is Linebeck, so talk to him. Head BACK to the house, and there she
    is.
    
    The Old Wayferer thanks you, and gives you a Fishing Rod as a gift. On the
    Great Sea, tap fish where a fish shadow is. Talk to the Mermaid, and you'll
    give her the letter. As a reward, she gives you a Wisdom Gem! 
    
    After all that, go to the cave on the left side. Head upwards, and smash the
    pots. There are some bombs. Bomb the crack, and continue on until you're
    on the other side of the Island.
    
    There you'll meet a man about the fun, Cannon Mini-Game. It's hard, but if
    you can manage to score 2,500 points, you get a bigger Bomb Bag, which would
    be awsome. Talk to the man there, and he'll give you a tutorial.
    
    You must hit targets with your ship to score points. Blue ones are worth 100
    points, but break after you shoot. Red ones only score 20, but can be hit
    multiple times.
    
    Your main goal is to score 2,500 points. That will score you a Bomb Bag.
    To do this, it's hard. Start by shooting as rapidly as possible at the Red
    Targets, then quickly shoot a Blue, and then shoot the next Red. You must hit
    each red about 4 or 5 times to get a good score (As well as the blues)
    
    It takes a bunch of tries, but it's worth it. You're also given the
    possibility of tresures and rupees even if you don't make it, so that's nice.
    After the mini-games, head back to Linebeck.
    
    Sail to Mercay Island!
    
    Wow, 4th Visit already? Anyways, first thing to do is to head towards the
    shop. Inside is a Quiver, worth 1,000 rupees. If you have the money, buy it.
    
    Then, head towards the Tresure Teller and the Shipyard. You've done a lot
    since then, so go there to do what you gotta do. Then, head up the mountain
    again.
    
    Go inside the Cracked Cave. Hop over the land segments until you reach the
    Tresure Chest again. This time though, whip out your Bow and Arrow, and aim
    one right at the eye.
    
    A bridge will appear. Cross it, and you'll come across a Fish Man. Demolish
    it. Exit, and then go down. Inside the two chests are a Big Green Rupee,
    and a Ship Part.
    
    Cool, now head to Linebeck and set sail!
    
      /\
     /__\  IVp.
    /_\/_\ Ghost Ship
    
    Warp to the Western part, and sail into the fog again. Sail North (don't
    follow the previous path) and the engine will break down. Go into the engine
    room, and Linebeck will mention something's weird is going on - and it's
    probably has to do with the Ghost Ship.
    
    He'll tell you to find it. Ask How? and the spirits appear. This time, you're
    'sorta' setting sail. The spirits blink, and you use the touch screen, not a
    route to steer. Follow them when they blink wildly, and you'll soon find the
    Ghost Ship.
    
    This is a rather unexpected dungeon. Anyways, head left up the stairs.
    Continue left, and you'll meet a door closing behind you. Great. Defeat the
    3 Ghosts, which dissapear when you're not fast enough, and then the doors
    open. Head left to find a strange (not to be trusted, least spoilery way)
    girl. She's lost, and wants you to find the sisters. Although I said she's
    not to be trusted, you MUST do this to progress, so let's go hunt for some
    siblings.
    
    Go, right, then left. Destroy the pots, then the Skulltula. Continue going
    and then take out your Boomerang. Throw it between the spikes and barrels,
    and hit the switch to lower the spikes.
    
    Continue on down, the bridge. Jump over on to the platform, and then go
    right, then down avoiding the spikes. Conquer the rats, and then the
    skulltula. Go up, and then hit the switch to lower the spikes. Talk to the
    Cubus Sister, and she'll decide to follow you. Also open the tresure chest
    to get a Triangle Stone.
    
    Go back, and then jump over the bridge again. The Cubus sister can't jump,
    so we must lower the fire. Approach the pedastal, and place the triangle stone
    into it. The flares will die, and then the Cubus Sister will come and follow.
    
    Now, it's a bit more complicated than just manuvering your way back. Ms. 
    Fatso here is slow, so if she gets left behind, she starts to cry. You must
    approach her and tap her to get her better. On top of that, she has probably
    the BIGGEST fear of spiders you'll ever see - she shrieks as loud as possible,
    and sits sucking her thumb crying. Kill the spider and talk to her to get
    her back to normal. If you can stay far enough ahead to kill the spiders
    without leaving her behind - you can get through quick.
    
    After you reach the Red Cubus Sister, she'll aware you of two more. Go
    back, and head down the stairs. What, Safe Zones!? Step out of it, and you
    won't notice an hourglass - but a Reapling, a copy of the Phantoms. Just ignore
    it.
    
    Continue, and then go up the spikes. Ignore the door, and then go through the
    spikes when the Reapling isn't looking your way. Keep going, optionally
    smash the pots, and go into the Safe Zone containing the Yellow-Orange (I'll
    just say Yellow) Cubus Sister. Smash the switch to lower some tresure chests,
    and talk to her.
    
    Like I said, down't trust them. She'll tell you to open the Left Tresure
    Chest. Like an idiot, I opened it for a Black Rupoor! Rupoors make you LOSE
    rupees, 10 of them - not much, but still. On top of that, another Reapling
    appears. Open the Right one for a Big Red Rupee, should make up for the Rupoor
    if you opened it.
    
    Getting her back is now even more dangerous. She screams louder than the other
    girl at spiders. The shreiking attracts the Reaplings. It's like the Cubus
    Sisters WANT to get us killed . . .
    
    Anyways, kill the spiders, and continue left, then down into the Safe Zone.
    Boomerang the Skulltulas on the other sides, and then head into the spikes
    and claim a Round Crystal. Carry it right up the dtairs.
    
    Place it in the Pedastal to make a semi-shortcut. Kill the spider, and ignore
    the talking stone. Hop over and claim the final tresure chest - a Trading
    Good. Continue on to the Cubus Sisters - STILL no Tetra, the little liars.
    
    Go back into the path, and head down the stairs to the Reaplings. Go left, and
    maneuver your way. Head down the newly cleared stairs.
    
    Head right, and thenthe doors close behind you. Spin Attack all the Skulltulas
    and then the flares die. Go up, and avoid hitting the switch. If you do, a
    Reapling appears along with the trap spikes - where the Oil Barrels are blocked
    by a trap door.
    
    Anyways, go back and pull the levers like so. Number 1 must be pulled first,
    Numer 2 second and so on.
    
    _|_    _|_   _|_   _|_   _|_
    2nd    4th   5th   1st   3rd
    
    
    Keep going, and snag the Big Red Rupee. Keep going until you see a wiggling
    Oil Can. That's - the fourth and last Green Cubus Sister. She notes that the
    Reaplings absolutely hate shooting arrows in their backs - so don't do it.
    Or at least - that's what the liar says. They hate of course, because shooting
    arrows stuns them.
    
    Anyways, make your way back. Go up the stairs, and then make your way back on
    the next floor. cleared! Make your way back the other four. Make sure you're
    ready to fight - I told you they're not to be trusted.
    
    
    ==============================================================================
    Boss! Diabolical Cubus Sisters
    
    This is a game of 'dead man's volley' they say, as they turn into little,
    ugly reapling like creatures. The one on the very left will shoot a ball,
    while the others shoot lazers.
    
    You must 'volley' the ball by hitting it with the sword. The first time,
    you'll hit someone and do damage. Do it again, and it'll bounce off the
    siblings, and you must hit it again. Each needs two hits, except the final
    one.
    
    Once one is taken down, two of them laser, and one ball. This time - you
    must hit three times - and it volleys off of them, and hits anyone. The
    same continues for two left.
    
    The last one is actually the easiest - but you must hit that sister three
    times. And, since no one's lazering, she sends out two dangerous beams too.
    And it volleys between her about five times before she dies.
    
    If you need them, there's a total of four pots on both sides of the field.
    They all contain one heart.
    
    +++++
    
    Grab the Ghost Key! Then, open the chest for a Heart Container, and step into
    the blue light.
    
    You'll then return back to where the Red Sister was first found. Head right,
    back to the stairs leading to the Reaplings. They're gone now, thankfully! So
    go to the strange marking on the map, and open a door to trigger a good, long
    cutscene.
    
    Possible Spoilers!
    
    
    You reach Tetra, and discover she's covered in stone. Oh no! Linebeck finally
    decides to come up, and as dumb as he is, Oshus comes in and reveals himself
    as . . .the Ocean King.
    
    Long story short: Bellum, an evil master, tried to steal the Ocean King's
    life, much like Tetra's, and sealed him in the Temple of the Ocean King. He
    had the Spirit of Courage save him, and she split into two, one being Ciela.
    Then, the Ocean King split in two to become Oshus, who set up a building, on
    the Mercay Island where he was.
    
    End Spoiler!
    
    
    You can't save Tetra normally. In order to do that, you must defeat Bellum. If
    Bellum was easy enough to be defeated with your sword right now, you'd laugh.
    So, you need the Phantom Sword, which Zauz knows. (We visited him a bit
    earliar in the game though)
    
      /\
     /__\   IVq.
    /_\/_\  Zauz's Island (Revisited)
    
    First thing is that the mailbox might be wiggling, if you've followed this
    guide most of the time through.
    
    It's from Joanne again, thanking you for the side-quest, and delivery of
    mail. Even though she already rewarded you with a Wisdom Gem, she'll also
    reward you with a Ship Part!
    
    Warp using the backwards N (if you don't have it, you'll want to get it
    soon.) and then sail North to Zauz's Island. If it's not on your map, sail
    North a bit, and look for a tall island and sail near it.
    
    If you haven't retreived the Tresure Chart, and the Spirit Gem, now's a
    good time to get it. Connect the two extensions of the two lines in the
    ground, and where they intersect, dig. It takes a while. You'll eventually
    dig up a Tresure Chart.
    
    Go up to the building, and grab a Cucoo by touching it. Jump over the right
    ledge, and continue going right to have it fly you gently to the other
    platform, which has a tresure chest containing a Spirit Gem!
    
    Now, fly back into the building, and talk to the man named Zauz. It may take
    a few times if this is the first time you talkeed to him. Anyways, he'll
    explained he does not have the Phantom Sword. Gosh, like they would make the
    game that easy.
    
    But he CAN make one, and he's happy to do it. But if you were able to gather
    scrap metals and make one, it would also be too easy - so instead he needs
    three Pure Metals, scattered along three more dungeons hidden on the
    East side of the Sea.
    
    All we can do is head back to the Temple of the Ocean King, but wait! We
    reached the bottom! He mentions the red door where you must draw the sacred
    symbol.
    
    The door changes where you go by what you draw on it. Draw a Triforce (the
    famous logo of Legend of Zelda. Look at the section dividers for example,
    or at the top, beside the Hourglass) to go through a different path.
    
    That sounds interesting. Warp or sail back South, and then set sail for
    Mercay Island. 
    
      /\
     /__\   IVr.
    /_\/_\  Mercay Island - Visit 4
    
    
    Arrive at Mercay, and the mailbox is wiggling again. Here comes the mailman
    with a letter from Linebeck . . .? He's a bit embarressed, but he thanks
    you - and then gives you a ship part.
    
    Then, go up to the crack in the wall near the Temple of the Ocean King. Bomb
    it if you haven't, and then follow the usual path. Hit the eye on the right
    side with an arrow.
    
    Go down through the bridge, and you'll meet a Fish Man. Slay it like you
    usually do, and head outside. Outside, go up the stairs barely, then aim
    your Bow and Arrow left, and try and hit the eye. When you do, a statue
    appears.
    
    Go up to the statue, and attack it. The beam will go on. Aim it between 
    upwards, and the Temple. Go down, and then follow the beam. Then, bomb the
    wall where it ends.
    
    Inside, follow the path, then leave outside to the mysterious island on
    the right side. Go down, and hit the switch to connect this island with the
    main part.
    
    Go back up, and meet Freedle. You can now exchange items and ship parts with
    players after battle in Battle Mode! Anyways, head towards the Temple of the
    Ocean King.
    
    On the way there, you'll experience another earthquake. Nevertheless, enter
    the Temple. Ciela suspects it's Bellum's doings.
    
    
       IVr1.
    /_\Temple of the Ocean King - Visit 4
    
    Go your usual way, then go down. You'll notice the phantoms are red - just
    more swift. Anyways, go right and up. Bomb the rocks, press the switch,
    and grab the key. Go back, and then open the path down.
    
    +++First Floor+++
    
    Avoid the Phantom, and then go down. Bomb the crack on the other side, then
    step on the switch and Boomerang the small key. Go back, and then open the
    door and go down.
    
    +++Second Floor+++
    
    The second floor is just as easy. First go down, and hit the switch. 
    Boomerang the second one, and then the key will drop. Bomb the cracked
    part, and then step on the switch and Boomerang the key to you. Go back,
    and go down.
    
    +++Third Floor+++
    
    This is nearly the same, this time around. Go across the spikes on the
    right side, and then go down and shovel up the Vertical Draft, and then
    press one of the switches when the Phantom goes on the trap, and he'll drop
    the key. 
    
    Drop a pot in front of the strange eye, and walk into it. Strike an arrow
    into the eye, and then quickly jump off the left side and go up to the
    stairs, then left and open the chest for a. . .Power Gem!
    
    Anyways, go back, and grab the key. Open the door on the left, and carry
    the Force Shard back to the Stairs, and drop it in one of the pedastals.
    Go back to the right, and open the chest for another Force Shard. Bring it
    back up.
    
    Now, go back, and optionally bomb the blocks and grab the Yellow Pot. Go
    left, and then open the chest. Go back with the Force Shard, drop it in,
    and it then opens.
    
    +++Fourth Floor+++
    
    Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
    that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
    through Wind Walls.
    
    Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
    Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
    and loop around, to the corner near the top. Throw the Boomerang when the
    Eye comes around, and slash it. One to go! 
    
    Go down into the middle Safe Zone, stun the Eye, and slash! Woot, all done!
    Anyways, go and hit the switch done there.  The Wind Walls are calm. Now, go
    right, and dig up the vertical draft. 
    
    Hit the switch to stop one of the spikes, revealing the key. Go and get it! 
    Nevertheless, go back to the stairs by unlocking the door with your new
    key.
    
    +++Fifth Floor+++
    
    B5 . . .no, Phantoms? No, but it's hard enough. Go to the left, and continue
    up for the doors to close. You know what's to happen . . .Defeat the Electric
    Chus, and then the spikes and doors will open. Smash the Golden Pot for some
    extra energy boost.
    
    Go right through the corridor, and the door closes, AGAIN! Defeat the Goblins
    this time, take the 15 seconds from the pot, and continue. From up, throw
    the Boomerang across the gap, to the switch to reveal a chest and the Wind
    Walls stopping. Then continue on
    through the steps.
    
    +++Sixth Floor+++
    
    Optionally conquer the Phantom Eye, and then go right, then down. Step
    on the switch, and to the legendary red door. Draw this symbol:
    
    
        /
       /
      /
    
        /
       /
      /_
      
        /
       /
      /_\
      
        /
       /__
      /_\
    
        /
       /__
      /_\/
    
       /
      /__
     /_\/_
    
       /\
      /__\
     /_\/_\
    
    
    After that, you'll enter a new room. The nearby skeleton will reveal a Yellow
    Light, which will take you back outside - where you can revisit that exact
    same point with the same time.
    
    +++Seventh Floor+++
    
    Go on the block, and then take the next one. Take the next one, and then
    go into the left floor. It's a noisy floor, which will attract nearby
    Phantoms unless you're quiet.
    
    Go down, and wait until the Phantom is far away, then run, or walk, right
    until you go to the next pair of steps. Go down to Floor 8.
    
    +++Eighth Floor+++
    
    If you watch the Red Phantom's movement, you'll notice him go across an
    invisible floor. Hug the black space in the middle until you find a path
    that doesn't want to 'jump off'.
    
    Cross it, and then go back up the to the Seventh Floor.
    
    
    +++Seventh Floor+++
    
    Wait until the Phantom is turned round, then nab it with an Arrow, or slash
    it with your Sword. Nevertheless, go past it quickly, and hit the switch.
    Run back, and then go up on to the block, ride it upwards.
    
    Then, go left, and smash the Golden Pot quickly for a 30 extra seconds, then
    open the chest for a Round Crystal! Let's go back. Wait until the block
    comes, then cross it like a bridge over to the Safe Zone.
    
    Go down when the Red Phantom isn't, into the little groove, and then
    break the Red Pot, and wait until the Red Phantom is on his way back up,
    then go left, then down, then back down the stairs.
    
    
    +++Eighth Floor+++
    
    Go across the invisible steps, then bring the Crystal to the pedastal. The
    spikes lower. But before that, hit the switch, and then go up the stairs.
    Boomerang the Yellow Pot to you with the Boomerang, take the seconds, and
    then go down.
    
    
    +++Ninth Floor+++
    
    Open the chest to reveal . . .another Stone? Take the Triangle Stone back up
    the stairs.
    
    
    +++Eighth Floor+++
    
    Go down, across the invisble pathway. Then, go up and smash the Red Pot, and
    stay there until you can make it left to the blocks. Blow it up, and
    place the stone in the pedastal.
    
    The spikes will lower, so go in there and press the switch. But, go up to
    the Noisy Floor, and follow the darker spot. Go down to the Tresure Chest
    activated, and open it for a Courage Gem! 
    
    Then, go back down the newly opened stairs.
    
    
    +++Ninth Floor+++
    
    The skeleton will warn you about something. Look at the map, and skulls
    appear. You need to Boomerang them . . .
    
    Boomerang the one in the deep floor, then collect the hours. Go down, and then
    destroy the next one. Go left, and then hit the arrowing stone to attack
    the third one. One left!
    
    Go left, then right. Destroy the final one, then a big chest appears.
    Go get ti for a Wisdom Gem! Nevertheless, go after the Phantom with an
    Arrow or Sword, take it's Square Stone, and offer it to the pedastals.
    
    Anyways, before you back up to get the other stones, go down and right,
    to the right of the hole. Hit the arrow tosser with the Boomerang until it
    faces up, then shoot an arrow.
    
    Go right, and then wait until the Phantom comes down. When it does, hit
    the switch to let it fall to it's doom. One less Phantom to worry about, and
    a tresure chest appears with a ship part too.
    
    Anyways, head back up to floor 8 again.
    
    
    +++Eighth Floor+++
    
    Ok, simply go left when the Phantom's not looking, and then take the Triangle
    Stone out of it's pedastal. Carefully make your way back right, and then
    go down the stairs again.
    
    
    +++Ninth Floor+++
    
    Go dow, right, then down. Go left until you're back at the stairs, and place
    it in. Don't worry about placing it in again, because remember it just resets
    again. Go right back up the stairs.
    
    
    +++Eighth Floor+++
    
    Go down carefully, and then down, and wait for the Phantom to cross, and
    go to you. Assault it from behind, and quickly run across the invisible
    path.
    
    Go up, then right, careful not to get caught. Pick up the Square Stone,
    and bring it all the way back. Then, go back down the stairs with the final
    stonr!
    
    
    +++Ninth Floor+++
    
    Almost done! Bring it back to the raised floor, and then place it in. Place
    the other two in, and the door finally opens. No more of this floor
    switching shennanigans!
    
    After that, enter and go up the stairs. Open the chest for the . . .South
    East Sea Chart! Before you go, however, you can leave, place the stones back
    in, and then enter again to experience a tremor. Leave, to find yourself
    on the Tenth Floor!
    
    
    +++Tenth Floor+++
    
    This is just to trigger this for next visit. Go up the stairs.
    
    
    +++Ninth Floor+++
    
    Step into the Blue Light now to find yourself at the first part of the
    temple.
    
    
      /\
     /__\
    /_\/_\ Goron Island
    
    Talk to Linebeck back at the port. Sail West to the edge, and you'll end up
    at the Southeast Sea. If you try and go to the right island, it's covered in
    what looks like Ice, so there's no use.
    
    So I guess the only place to go is the Goron Island. Set sail there. When you
    get close, a cyclone will carry you out - and you'll meet a purple whale
    like creature.
    
    ==============================================================================
    Boss! Dark Whale
    
    You're dragged who knows where. The Dark Whale is a huge, six eyed whale
    that flies. Wow. Creeeepy. It occasionally does barrel rolls and dives into
    the ocean, so it's awful skittish.
    
    To attack it, you must hit one of it's six eyes located on the side of its
    body. Shoot it successfully and it turns red. Shoot a red one, and it
    disenegrates.
    
    You must hit all six eyes two times, for a grand total of twelve hits. It
    attacks in three ways - every two minutes or so, it'll dive and attack you.
    Most of the time it misses though. 
    
    Its second attack is shooting yellow blobs. They home on to you, and go
    slowly. If you shoot a yellow blob, it disenegrates and a green heart pops
    out.
    
    It's last comes when it's running out of eyes. It shoots strange, eye like
    creatures that DON'T drop hearts, and are a bit faster than the yellow blobs,
    so be careful.
    
    After the madness, he dissapears into the deep blue, and you automatically
    sail back to Goron Island.
    
    +++++
    
    What lives on Goron Island? Hippos, right. In case of those not so smart
    people, Gorons live here. They tend to live on 'not marked on the map' caves,
    and the only humans on the whole island are at the Teepee shaped shop.
    
    Nothing is in the shop, unless you want to buy a Purple Potion. There's
    nothing of particular interest, but make sure to talk to everyone. Go right,
    until you come across a sign. 
    
    Give a shout if you need anything! You know how Phantom Hourglass takes things
    a bit to literally, so shout or blow into the mic, and a child goron will
    make a bridge appear. Follow the strange path, and before you go up the
    second pair of steps, look on the left for a mound to dig up.
    
    Follow the path and go into the cave. Inside is Biggoron, the elder. He seems
    to know of the Pure Metal, but does not wish to speak of it to any outsiders.
    If you want to become a member of their tribe, you must speak to everyone.
    
    Ah. These Gorons have become a bit unwelcome since the previous games.
    Nevertheless, start with the right side of this island. Start with the kid
    in the elder's house, then go out and right and talk to the guard. He won't
    let anyone except for member's of the Goron Tribe through, of course. Go down
    and into the building, to the guy who want to you another secret.
    
    Go left, talk to the goron there, and keep going to the bridge. Speak to the
    kid who opened the bridge. Then, go up the stairs and talk to the guy in
    the house. Go left, speak to that Goron, then you may dig up the geyser for
    a strange plant that acts like a jar, it contains items.
    
    Go left, and into that building too. Keep going left, and talk to the guy.
    Go down, near the ship, and talk to the guy in the house, and the kid who
    greeted you. Go back right, and talk to the guy staring at your ship, and
    his kid in the building.
    
    Before you go, go back to the kid by the Vertical Draft. Go up, and then
    shoot the Electric Chus with Bows and Arrows. The kid will thank you, and
    give you a Tresure Map. If you did it correctly, Ciela will note that
    should be everyone on the Island, so head back to Biggoron.
    
    Now, go back to the little hustler. For 20 rupees, he'll give you a quiz.
    Everytime you get one right, you get a Green Rupee, then a Blue, and so on.
    You must answer 6 correctly. Also, you can get a hint if you're stuck.
    
    
    Q. How many houses are there on this island?
    
    5
    6
    7
    
    A. 6
    
    +++++
    
    Q. This Goron here. *points to Goron in front of ship* What is he staring at?
    
    Sun
    Seagulls
    Ship
    
    A. Ship
    
    +++++
    
    Q. How many Gorons live on this island?
    
    12
    13
    14
    
    A. 14
    
    +++++
    
    Q. What number question is this?
    
    3
    4
    5
    
    A. 4 (It may differ between games, just keep track)
    
    +++
    
    Q. How many Gorons are in their homes right now?
    
    5
    6
    7
    
    A. 7
    
    +++++
    
    Q. What is on this spot. *points to cliff*
    
    Tree
    Rock 
    Chest
    
    A. Chest
    
    +++++
    
    
    After all that - you are finally a member of the Goron Tribe! You're new
    name is Goro-*insert your name here*. Cool!
    
    Along with that, he rewards you with a Wisdom Gem! The dumb little haggler
    will ask you for 124 rupees. That should be most of what you earned . . .
    the little faker. At least you got the Wisdom Gem. . .
    
    Anyways, the Biggoron will have the little guy take you to the Temple, where
    he has stored the Pure Metal. He is mad that you became a member, and runs
    off quickly.
    
    First find him by the cliff where there were Yellow Chus. He'll jump off
    and run somewhere else. Then go by the mountain gate. The guard said he
    was heading towards the Temple.
    
    Let's start by bombing the left crack. Keep going, and follow the way. Go
    down, and go left until you meet two boulders. One of them is a Rock Chu,
    so bomb it. Keep going for 3 extra bombs. Leave and return for extra.
    
    Retrace your steps back to the split path. This time, go straight left,
    and bomb the next Rock Chu. Keep going, and press the switch. It will lower
    some spikes.
    
    Go ALL the way back to the beginning. Bomb the right crack, then the next
    crack. Bomb the one above you for a Bomb Flower - in case you need to save
    bombs. Bomb Flower the rock chu, and go left.
    
    Bomb the crack there, and then bomb the next Rock chu. Keep going down and
    left until you reach a Tresure Chest! Anyways, head back right until you're
    at the strange symbol again.
    
    Bomb right in the middle, and it should explode! Go left until you're out of
    the maze, then go down and right. Go to where the spikes were, and open the
    chest for a Power Gem!
    
    Go back left, and you'll notice a strange, red slinky-like creature. Slash
    or bomb it carefully - as it will eat up your shield. Sometimes, if you
    beat it, it gives back your shield though. Beat it and the spikes lower.
    
    Go up the stairs, then the next. The Gan-Goron kid isn't there!? Maybe he
    went inside the temple. Nevertheless, hit the switch to create a shortcut for
    next time, then enter the Goron Temple.
    
    /_\ Goron Temple
    
    Start by going right. Defeat the Blue Chu and avoid the Beamos. Go up,
    then up again - and then shoot the Beamos and Blue Chu with another arrow
    or Bomb. Quickly go up to the gray statue, and click it. Drag it on the
    strange path, and it'll press the switch.
    
    The spikes lower ,so keep going. Conquer the Blue Chu. More dragging. But
    this one is cursed - break the curse by tossing a bomb in it, then it will
    be drag material.
    
    Drag it along the path until it presses the switch. Then, shoot the eye.
    Quickly go down, then right to the opened door. Another cursed statue - bomb
    it.
    
    Drag it on to the switch. A bridge appears! Go up, and dig up the geyser with
    your shovel, and ride it up. Go across the bridge, and jump off. Bomb the
    two Cursed Statues.
    
    Ignore them, and go down - then left. Get the Blue Chu, and then bomb the
    crack for a strange Goro-Plant with 3 bombs. Exit, and go down, and press the
    switch. You've created a shortcut!
    
    Anyways, go back to the crack. If you'll notice, you'll see a second door.
    Go back, and then place a bomb in between the last and second to last to the
    right pillars, and it'll open a crack. Go up the stairs.
    
    As soon as you leave - the door closes. . .again. Conquer the two Flare
    Skulls, careful to ignore the deadly Beamo/Quicksand combination. Go down
    and then right, then back up.
    
    Keep going, and smash the pot for some arrows. Keep going right, and you'll
    notice Gan-Goron! He is sorry he ran away, but is trapped. Just then - a
    mini-boss appears . . .
    
    ==============================================================================
    Boss! Cyclops Phantom
    20 HP
    
    Cyclops Phantom is a blue eyed cyclops. He is almost invincible. He will throw
    bombs at you, as well as resist all attacks - including swordplay, so you
    must stun him.
    
    To stun him, you must simply strike a arrow at him. He will then be stunned,
    and you must attack him hack n' slash about ten times, then he dissapears.
    
    +++++
    
    After that, you learn something awsome. You can now switch between yourself
    and the Goron! The Goron is simple to learn - you walk similar, but instead
    you roll, which is like a sword. Tap something to 'bomb it'.
    
    Roll around a bit, crushing the boulders down. After that, you'll crush
    most of them, then dive the remaining rock chus. The spikes on Link's side
    will open, so switch!
    
    Have Link go down, and conquer the Like-Like. Go down for another Like-Like.
    Be careful, defeat it. Go up and smash any pots for hearts, then destroy
    the last Like-Like for the spikes on the Goron's side to lower. But first,
    step on the switch. Then, switch. (yay for homophones!)
    
    Have Goron get a bit of momentum going by rolling around, then jump over
    and land on the switch. A trsure chest will appear if both are on it! Switch
    to Link.
    
    Go up, and get the chest for a . . .Bomb Chu Bag!   ==========================
    This baby can carry Bombchus now!                   |  _________ Bomb Chu    |
                                                        | / o      / - They      |
    These things are awsome! I know you can't resist,   | |_______/    explode   |
    so go and aim at a statue. They can even run over   | but can be drawn on the|
    ============================== quick sand!          | map to aim.            |
    |  ___                       |                      |            - These can |
    | /   \  Bombchu Bag 1       | Switch back to the   | fit in small places.   |
    | |   |  - This will carry 10| Goron, and hit all   |            - They can  |
    | \___/    Bomb Chus         | enemies, and you'll  | also hit switches.     |
    ============================== lower the gates for  ==========================
    Link.
    
    Switch back to Link, and hop off and go down. Conquer all the enemies, and
    open the chest for a Goron Ember. Then, carefully aim a Bombchu in the hole,
    and then hit the switch to lower the spikes. The Goron runs off somewhere
    else, just leave him for now.
    
    Go up the stairs, and then blast the Blue Chu to bits. Send a Bombchu down
    towards the switch to open a bridge. Smash the Bomb Plants for some extra
    Bombchus.
    
    You've created another shortcut - but to advance, go down the stairs, and
    down again. Go right, and carefully conquer the Like-Like, collecting back
    the shield if you lost it. 
    
    +++B2+++
    
    Get rid of the boulder, and go up. Defeat the Rock Chu, and listen carefully.
    You must hit both switches at a time - so send a Bombchu down through the
    holes to the switch. When it's about to touch it, slash that switch so that
    they both light up almost simotaneously. This will lower the spikes, so go
    dwon the steps.
    
    +++B3+++
    
    Go down, and conquer all the goblins, and open the chest for a Red Rupee. Go
    left, and hit the Red Switch so it turns blue. More Bombchu action. Send it
    through, and when it passes the red, hit the switch again. The spikes lower.
    
    Take out your regular bombs, and then bomb all the Cursed Statues. Drag them
    all at once on to the four switches to lower the spieks all the way to the
    right. 
    
    Be careful of levitating, hurling pots. Go down, and then go up the stairs,
    ignoring the Boss Door for now.
    
    +++B2+++
    
    Immediately go right, and you're confronted by two Cyclops Phantoms. Unfair,
    but life's not fair. Stun them both, and then get them both at once with
    Spin Attacks. Or stun both, and focus on one, and restun the other.
    
    Keep going, and conquer all the enemies. After that, ignore the switch and
    prepare a Bomb Chu. Go near the spikes, and launch it - because it's timed
    and strict.
    
    Anyways, this is going to be a bit tough. First, shoot all the close Ghost
    Tails with arrows, then send two Bombchus to hit the switches. A tresure chest
    appears!
    
    Go back, and hit the switch across the quicksand with a Bombchu, cross, and
    open the chest for a - you guessed it, Boss Key! You've got only a bit more
    to go.
    
    Drag it back to the stairs. But before you go back down the stairs, hit
    the switch to make another shortcut.
    
    +++B3+++
    
    Bring the key to the door, and it opens! Get ready for a boss fight. Smash
    the pots for hearts, then the blocks for Bombchus. Go through the eerie
    door.
    
    ==============================================================================
    Boss! Dongorongo, Armored Lizard
    
    Darn! He is HUUUUUGE, and a dinosaur. With quick snad and little land, this
    doesn't make this an easy battle. But, little Goron comes to your aid,
    you can switch!
    
    He takes 3 hits to kill. First, you must stun him. To do that, you must wait
    until he's either sluggish, or attacking. You must then dive at his side
    about four times, then he will topple over. You will then automatically
    switch to Link.
    
    With Link, you must take a Bombchu, and aim it at his mouth. You can't hit
    any obstructions, including his neck or anything like that. You'll notice
    a star when yo drag when you've got him. He'll swallow it, and explode,
    and get a bit faster. You must repeat this 2 more times for him to finally
    fall.
    
    He has three attacks. His first attack is against the little Goron. He'll
    charge, and dive, attacking the Goron. If he misses, he hits a wall and it
    stunned for a few moments.
    
    His second one is his tri-fireball - he simply shoots out three different
    directioned fireballs from his mouth. This final one is summoing Ghost Eyes,
    which will try and attack Link. There will be a cry if you're playing as
    the Goron and Link's about to get hit.
    
    After three hits, the Armored Lizard falls. The bridge is open and Goron goes
    to get the Pure Metal! Woot! Wait, where's the end of boss plusses? Not
    here heh. Well, you see - the lizard comes BACK to life after you cross
    the bridge, and the bridge sinks into the quicksand.
    
    Time for Phase 2! This time, he sheds his crystal back shell, and he has a
    strange lump on his back. Also, these Bomb Flowers are up for use!
    
    Pull out your Bombs. He attacks in patterns - a large suck, a long line
    of continuous flames, then three tri fireballs, then repeats. When he
    sucks, you must throw in a bomb, and he's stun. Slash that lump. Repeat
    about 2 times to really beat him!
    
    +++++
    
    After that, you obtain 2 extra minutes to your Phantom Hourglass! Open the
    cest for your 10th Heart Container (Assuming you've followed this guide)
    Woot! Head through the door.
    
    You'll find Goron! He apologizes for not coming, he wasn't aware. He's like
    a completely new perso- err, I mean Goron. Go up to the stand, and grab the
    Pure Metal Crimsonine! 
    
    The little Goron heads back home - and you should too. Step into the blue
    light, and head to Biggoron's house, and he'll reward you with a Big Red
    Rupee!
    
    
      /\
     /__\  IVt.
    /_\/_\ Harrow Island
    
    Nothing much left to do, so sail up in the Southeast sea to the three
    rocks. Look a bit up and left, and you'll see an island. Sail there - it's
    Harrow Island.
    
    Linebeck DID have the scent of the Crimsonine, and now he seems to sense
    riches here. Anyways, if you look there doesn't seem to be very much here
    to do.
    
    But, if you go North, you'll find a statue. You can play the Digging Game -
    where you dig up holes with your shovel. You can find 1-100 rupees, or
    5-50 rupoor.
    
    But, the money isn't the main thing - dig around a lot and you'll eventually
    come across a Tresure Map! That's the gold! You can keep playing, or leave
    the island.
    
    Anyways - next is to the Isle of Frost. Sail to the strange island. Shoot
    the Golden Frog nearby for the new symbol - the line connected to a W.
    
    Ciela will notice the ice - and has an idea. Sail around it and blast the
    ice. Avoid the Sea Eyes, and then after - the harbor opens. Sail to the
    Isle of Frost.
    
      /\
     /__\  IVu.
    /_\/_\ Isle of Frost
    
    You'll notice strange, eskimo like creatures when you get on the snow
    covered island. Talk to them, and you'll discover strange talkings of
    Yooks.
    
    Anyways, let's clear this up. Go to the house on the right on the ledge
    - that's the Chief's House. Before you enter though, dig near the sign
    for a Big Green Rupee.
    
    After some dialogue (just say the top answers) he'll explain the story.
    The Yooks and Eskimos of this island fought - and finally decided to
    split the island into two - the Eskimos got the left side, while the
    hairy, monster Yooks ended up with the right side.
    
    But recently, one Yook had broken the treaty, and kidnapped an Eskimo. He
    even disguised himself as it! He should have disguised himself somewhere
    in the residence up North.
    
    So here it is. You must start by talking to everyone first. They will
    tell you about some that are liars, some tell the truth. If you pay the
    guy outside the residence, he'll say that the ones that say others are
    the truth, they DO tell the truth. It's complicated - but that's why
    you have this guide.
    
    Go into the top right house, and assume that one as the Yook. If you assume
    any other one, you'll be called names, and you must restart by talking to
    the Chief. Anyways, if you assume the right one - he'll turn into a Yook.
    He blows you away, darn it!
    
    Go back to the Chief's house. He asks you if you want 'revenge'. No
    matter what you say, Ciela agrees, and the Chief opens the door. Time to
    head to the Temple of Ice!
    
    Go up, and talk to the Eskimo, he then decides to let you through. Enter the
    cave, and you'll find out that a sign is erased (despite in big, bold print
    it says DO NOT ERASE) saying something about gusts and defeating the Yooks.
    Hmm.
    
    Exit the cave, and you'll notice a Yook, and a Bomb Flower. What to do. hmm.
    Maybe throw the Bomb Flower while he's sucking. That'll blow him up, then
    slash.
    
    Well, there's five more. Some aren't of access of a Bomb Flower, so whip out
    your bombs. Although you may seem sokme tresure on the ledges, we can't reach
    them until later.
    
    Finally, go to the top right and conquer the final two Yooks, and the ice
    breaks. (No pun intended) Keep going to the Ice Temple!
    
    Go, and then, aww, the ice closes behind you. You obviously know what that
    means - unless you either have short term memory loss, or you didn't play
    this game. 
    
    Yep, the Dark Yook appears. It's not much different - except it's attack
    pattern is a bit different. He starts with rapid slashes, then comes in
    with a suck and a blow. Throw the bomb in when he sucks, and ka-blam.
    
    The ice opens, and the door to the entrance of the Temple of Ice opens. Now
    head back to town - naw, enter the temple.
    
        IVu1.
    /_\ Temple of Ice
    
    ===1F===
    
    Start by going up. You did this stuff in the first temple, what do they
    think we are, kindergargenders? Throw the boomerang at the switch while
    in front of the Red Block. 
    
    Keep going, and defeat the Blue Chu with a Bomb or Bow. Keep going, until
    you reach the bridge. Avoid the moving spike balls, and make your way
    across - then go left. Press the switch to open the door.
    
    Now, stand on the ice blue blocks, or in front of it. Take out a Bombchu,
    and send it to hit the switch. The red blocks blocking the stairs lower,
    so go down!
    
    ===2F===
    
    Spin attack, and collect the goods from the pots. Run ahead, smash the
    pots. collect the goods, and head up the stairs.
    
    ===3F===
    
    There's slippery ice - which alters control where you slide a bit after you
    stop, and makes it hard to turn. Anyways, head down, and across the bridge
    careful not to fall off.
    
    Tap the post to stand on it. What good is this? Well, the Boomerang is now
    level to hit the switch on the post - so aim your Boomerang at the switch on
    the section of raised land.
    
    This will lower the spikes - go up the stairs, and across. Jump down and
    open the chest containing 100 Rupees.
    
    There's four levers. If you read the clues, you'll find out how to pull
    the levers, but the whole point of guides is being lazy, so here's the
    order.
    
    _|_    _|_   _|_   _|_ 
    1st    4th   3rd   2nd
    
    Go down, and you'll meet your (not so) best buddy, the Armoed Gohma. You
    must hit it on it's real skinny back side in order to conquer it, so it'll
    require some moving around.
    
    Go up the newly opened stairs - and then up again. Armored Gohma + Slippery
    Ice = horror. But, knocking it off the ice works well too, I guess if you
    want to do it the easy way.
    
    Go across, and conquer the two Ice Skulls across the bridge. Keep going
    left, and then conquer more of them with your Boomerangs.
    
    Go down, and defeat the final one. Throw a Bomb down the ledges, to click off
    the ice blue blocks. So go back to the first part, careful when you cross
    the bridges.
    
    Cross the bridge - and stand on the blue slap of land. Hit the purple
    switches in order as follows:
    
    
      2               1
           ___
          [You]  ___       
                |Key|      
     
      3               4
    
    
    Hit the blocks, and a key will appear. Boomerang it to you - and then cross
    the bridge back, and then up. Open the door with your key - and keep on
    going.
    
    
    ===2F===
    
    Go back down - and the ice closes for - a Dark Yook and a White Yook. First
    go down, then left and conquer the Yook with a Bomb Flower.
    
    Then, go after the somewhat harder Dark Yook. After a golden chest appears
    - whee, a new thing! Open it for the . . .Grappling Hook, the coolest thing
    ================================ since telivison! Not really, but close.
    |  _  Grappling Hook           | 
    | //  - Throw by dragging      | Anyways, practice by sending it at the
    | \\    the line to something  | pole, whee! You're dragged toward the
    |  \\ - You pull light things  | other side!
    |   \\  to you                 |
    | / // / - You go to heavy     | Go down the steps to the 1st Floor!
    |/_/ \_\   objects             | 
    ================================  ===1F===
                                      Go down, and try aiming your Grappling
    Hook at the Armored Gohmas. Wow, it pulls the armor right off them making
    them useless, armorless creatures - meaning you can get them from anywhere.
    
    Go to the middle statue - and you'll see holes in tounges of statues. Go in
    front of the middle one, and aim your hook at it. You drag the tounges
    down, lowering the ice.
    
    Pull yourself to the pole with the Grappling Hook, then go down. Press the
    switch to create a shortcut. Keep going right, and you'll see two more
    statues. Pull their tounges with the Grappling Hook (that sounds painful!)
    and then the ice lowers. Go down!
    
    
    ===B1===
    
    Go right. There's a tounge, but it's blocked. Go into the groove anyways,
    and press the switch for a tresure chest to appear. What use is that when
    you can't get there?
    
    Well, I guess it's heavier than you - so pull yourself to it with your
    Grappling Hook, then open it for a Big Red Rupee. Hit the switch to create
    a bridge.
    
    Go right, and then smash the pots. Place a Bomb on the strange spot that's
    blue. This will blow up the wall. Touch the statue to face the Great
    Tightrope Challenge! You can create a tightrope with the Grappling Hook
    by aiming the hook at one object, then another.
    
    Go right, and connect the two poles. Tap the pole, then cross the tightrope.
    Keep going right. The down way is blocked by ice.
    
    Go right and up and you'll see a statue. Stand back, and pull the tounge.
    This one goes out farther than usual, but draws back in. So pull it back
    far, and it'll lower the ice. Run down and cross before it runs out.
    
    Go right press the switch to make a bridge. Now, go and then pull the lever
    with your hook, to make a chest appear. Grab it for a Small Key!
    
    Tightrope your way back, then go to the edge of the right side. Throw a
    Boomerang to hit the two switches, then on the other side in the same
    swing. This will lower the ice.
    
    Make a tightrope, and go into the middle. Take out your bow and hit the
    switch. This will lower the ice all the way back from the beginning, where
    the switch was.
    
    But first, go back right across the tightrope, and then go to where you
    pulled the tounge. Open the door, and open the tresure chest for your . . .
    10th Wisdom Gem! We'll take a detour on the way back to Mercay.
    
    But for now, hit the switch to lower the red blocks. Then, go back to the
    newly opened ice. Stand back as far as possible, and hit another retracting
    tounge.
    
    Do the following paragraph as QUICKLY as possible, as this isn't easy with
    slippery ice, quick grappling hooks and such:
    
    Go through the bombed crack, and throw your hook at the pole and blast
    yourself there. Repeat twice, and then walk right. Do it again, and then
    quickly go right, and then go through the stone slab!
    
    ===B2===
    
    Go down the stairs. Go left, and grapple the armor of the Gohma, conquer
    it, and go up. Grapple to the torch up ahead, and then go right on to
    the ice.
    
    THe door closes, and a Yook and Green Glob appears. Defeat the Green
    first so it doesn't get in your way, then toss a Bomb Flower into the
    gust of the Yook and slash away.
    
    Go up, and create a tightrope - and start walking when the spike passes.
    Then, repeat - but defeat the Ice Keese first.
    
    In the next area, there's a huge gap. Go left of the two poles, then
    grapple a tightrope. But, go against it, and then you'll be propelled
    to the other side. Awsome!
    
    Go up the stairs - and a Golden Chest appears! Bomb the strange path
    area, and collect the Red Rupee. Head down - and grapple the torch. Alas,
    but the ice is covering the Golden Chest. You didn't think it would only
    take 3 paragraphs, did you?
    
    Go right, and defeat the Armored Gohmas. There's a gap - darn it. But,
    still create a tightrope using the torches on the right. Go and launch
    yourself upwards.
    
    Grapple to the torch to the left, then ahead. Take out your bow, and then
    blast the eye in the middle. This will open the door to the left for you!
    
    Now - here's a trick that's stated to get people. The eyes open when you
    face them - so you must hit them from behind, which is seemingly impossible.
    
    But - go in front of the poles, and grapple them to make a tightrope. Aim your
    bow at the rope, and launch a few times until you get the eyes. When you get
    both, a tresure chest appears containing a Small Key!
    
    Go down, then right and press the switch to make a bridge. Go down, and then
    right and open the door. Smash the pots for bombs and hearts, then enter
    the arena.
    
    Two Ice Keese and a Dark Yook - deadly combination. Take out the Ice keese
    with whatever you have out (yes, the Hook works too) and then take out the
    Dark Yook with regular bombs.
    
    A Big Red Rupee appears - 200 rupees, and the door opens. Go through, and
    then grapple downwards. You'd think there's no way out - but tap the pole to
    stand on it.
    
    You'll then be able to Grapple to the next one - then step on it, and grapple
    to the higher leveled one. Finally, press the switch to break the ice - now
    you can go.
    
    Finally, go down. There's a slippery ice bridge. No ice place in any 3-D
    video game could leave out this, could they? Grapple the Gohma, and slash it
    then carefully continue.
    
    On the other side, press the switch to finally break the ice over by the
    golden chest. Smash the pots for hearts, then go on the bridge and grapple to
    the torch.
    
    Make your way back to the Golden Chest - open it for a Green Rupee. No, the
    boss key. So bring it downstairs!
    
    ===B1===
    
    Toss it in the box to open the Boss Door! Smash the various pots for a total
    of 8 hearts. Talk to the Gravestone to create an emergency exit if you need.
    Then, head up the stairs.
    
    
    ==============================================================================
    Boss! Gleeok, Two Headed Dragon(s)
    
    These guys are sorta divided into two Phases. With two heads - they're
    constantly nabbing at you.
    
    The first round involves them shooting Fireballs and Iceballs. The red one
    shoots Fire, and the blue one shoots Ice. Since they shoot those balls out,
    you'd guess they're invincible against it - but not the other dragon.
    
    Well, since they shoot - you can reflect it. You make a hook on the one
    facing the one that's not shooting. So, if the Ice Dragon is going to shoot,
    you'd make it like follow.
    
        FIRE      ICE
     
        1           2
          \ 
            \
              \
                \ 
                  \
        3           4
    
    
    You must repeat two times - and then they duck underwater and a tidal wave
    appears. Create a tightrope quickly, and hop on to avoid the crash of the
    water. Then, ice glaciers appear - which you must avoid by moving around on
    the tightrope.
    
    Then, repeat two more times for each Dragon, and their mask breaks! Then,
    they get mad, and duck underwater for another tidal wave. So, you must
    create a tightrope quickly, and hop on to avoid the crash of the
    water. Then, ice glaciers appear - which you must avoid by moving around on
    the tightrope.
    
    Now, they come up and munch the front two poles. What's up with that!? 
    It doesn't make much of a difference, anyways, because they stop the
    fire/iceballing. Instead, they charge a barrage of fire/ice. You'll notice
    they have their hooked tounge nice and out, so grapple it, and then to a
    pole as if you were creating a tightrope. It pulls him there, and you can
    slash. Repeate twice for both dragons, and they fall. (If it takes too long,
    though, you'll endure another tidal wave)
    
    They have a few different attacks. The first is the munch - where they come
    in and bite you - or the rope. The next one is the ball, where they simply
    shoot a fire or ice ball at you. The third one is during round 2, where
    they charge and shoot long lasting ice or fire. The final is a tidal wave,
    which a tidal wave appears, hitting you if you're low on the ground, then
    they try to pelt you with ice.
    
    +++++
    
    After the tough battle, you gain some sand for the Phantom Hourglass! Open
    the golden chest for a Heart Container! Then, a bridge appears. Touch the
    door to open it. Then, go and grab Azuring, the second Pure Metal! One to
    go!
    
      /\
     /__\  IVv.
    /_\/_\ Grappling New Heights
    
    With the Grappling Hook, there's hundreds of posts from earliar in the game
    you couldn't reach! Time to get them!
    
    Start by going right then stand on pole and grapple go right grapple on
    pole then grapple chest for 2 red rupee then go right then stand on pole
    and grapple to 100 green rupee cest
    
    You'll meet the real Aboo as you exit, who thanks you. If you go down into the
    Yook territory - they don't attack and instead talk to you. Cool, no more
    enemies.
    
    Go all the way left to the steps, and then grapple to the pole. Stand on the
    next one, and grapple. Grapple to the two tresure chests, and open them for
    two Red Rupees.
    
    Go back, and stand on the pole and pull yourself there. Keep going, then
    stand on the pole and grapple yourself to the next chest containing a Big
    Green Rupee.
    
    Go back to the village, then to the residency. Go right, and grapple. Dig
    where the hole is for - oh my. A Big Golden Rupee, worth 300 rupees.
    
    Propel yourself forwards, and then go left of the other side of the
    residency. Go to the similar, backwards shape chain of islands and dig in
    the hole for a Tresure Chart!
    
    Go down to southern town, then left to the steps. Grapple to the tresure
    chest for a Wisdom Gem! If you were to grapple right - he'll reveal that
    Anouki with homes bury stuff in front of their signs - like the Elder's.
    
    You'll find around 300 rupees from that - wow. Anyways, go to Linebeck and
    set sail left. You can sail or warp to Western Southwest sea, then to
    Spirit Island.
    
    With the Grappling Hook, you can go by the treasure chest to the right. Hook
    to the pole, then go up. Go through the stairs, then hop among the
    islelets.
    
    Defeat the two Like Likes, and then go down and defeat the Camoflauge Like
    Like. Finally, go up the stairs and pop open the treasure chest for a hard
    earned Power Gem.
    
    Before you leave though, head out towards the cave. Inside, hand over your
    ten Wisdom Gems for a usuable Defense Upgrade. With two, you must decide
    between Power or Defense. Note that enemies can do a quarter heart's damage.
    
    After all that, go to Molida Island, and go into the cave. Skip across the
    rocks, and at the end, grapple yourself to the treasure chest beyond the
    final step. Open it for another Power Gem.
    
    Finally, sail to Bannan Isle. Go through the cave, and then to the section of
    islests. Grapple to the tresure chest, and open them for a Big Green Rupee
    and a Courage Gem!
    
    If you want to, grapple to the stones for a little prank. But, before you
    leave, make sure to dig in the middle of the chests for a Tresure Chart,
    yay!
    
    When you're done, sail to Mercay Isle.
    
    
      /\
     /__\  IVw.
    /_\/_\ Mercay Island
    
    Go to the Temple of the Ocean King.
    
    
       IVw1.
    /_\ Temple of the Ocean King - Visit 5
    
    You can skip to the Seventh Floor with the yellow light, or re do it - it'll
    be faster with the Grapple Hook and the Bombchus.
    
    Note! Use Bombchus in Safe Zones to save time.
    
    +++First Floor+++
    
    Avoid the Phantom, and then go down. Bomb the crack on the other side, then
    step on the switch and Boomerang the small key. Go back, and then open the
    door and go down.
    
    +++Second Floor+++
    
    The second floor is just as easy. First go down, and hit the switch. 
    Boomerang the second one, and then the key will drop. Bomb the cracked
    part, and then step on the switch and Boomerang the key to you. Go back,
    and go down.
    
    +++Third Floor+++
    
    Send a Bombchu towards the crack, then go there, step on the switch, and
    Grapple the key. Bombchu the far switch, then the near switch and head toward
    the stairs.
    
    +++Fourth Floor+++
    
    Smash the pots for extra hearts, and go down. You'll notice Phantom Eyes,
    that will summon Phantoms if seen. Go down, avoiding the Phantom that can go
    through Wind Walls.
    
    Now, throw your Boomerang at the Phantom Eye to stun it, and then at the
    Purple Switch. Hurry and defeat the Phantom Eye. When the coast is clear, go
    and loop around, to the corner near the top. 
    
    Then, send a Bombchu down the hole, and hit the switch at the top. Go to the
    completely new stairs.
    
    +++Fifth Floor+++
    
    Wow, the mysterious other side. Dig up the geyser, then go up and hit the
    switch to stop the gust. Open the Golden Tresure chest for a . . .Tresure
    Chart!
    
    Anyways, ride the vertical draft back up and hit the switch again. Jump with
    the aid of the wind over to the other side, and down the steps.
    
    +++Sixth Floor+++
    
    Optionally conquer the Phantom Eye, and then go right, then down. Step
    on the switch, and to the legendary red door. Draw this symbol:
    
    
        /
       /
      /
    
        /
       /
      /_
      
        /
       /
      /_\
      
        /
       /__
      /_\
    
        /
       /__
      /_\/
    
       /
      /__
     /_\/_
    
       /\
      /__\
     /_\/_\
    
    
    After that, you'll enter a new room. The nearby skeleton will reveal a Yellow
    Light, which will take you back outside - where you can revisit that exact
    same point with the same time.
    
    +++Seventh Floor+++
    
    Ride it, but then Grapple to the chest to the right. Open it, then go and
    go down the stairs.
    
    
    +++Eighth Floor+++
    
    You can go up, and send a Bombchu to hit the blocks, and then make a way back
    down. Go down the steps once more.
    
    
    +++Ninth Floor+++
    
    First off, go to the lower area, and boomerang the arrow floating block. Hit
    it to hit the eye, then it'll lower the spikes. Go there over to the
    switch.
    
    When the Phantom is near, press it and he'll fall with the Square Block. 
    Place the block in the northwestern slot, and it'll lower the fire. Open
    the chest for a duplicate Triangle Stone!
    
    Go down.
    
    +++Eigth Floor+++
    
    Go up the steps.
    
    +++Seventh Floor+++
    
    Go to where you grappled, and then open the chest. Bring the Circle Stone
    down the steps.
    
    +++Eighth Floor+++
    
    Go down.
    
    +++Ninth Floor+++
    
    Put it in, and then go to the northwestern area. Take the Triangle first
    (since taking the Square makes the fire go back up) then the Square.
    Place them in this order: Circle, Square, Triangle. Go into the next
    room, and a tremor occurs. 
    
    Go through, and then return to go to the Tenth Floor.
    
    +++Tenth Floor+++
    
    There's boulders on both sides, so you can crush the new Gold Phantoms thay
    teleport to you as they come by. Nevertheless, somehow get the key from one
    of the phantoms by either assaulting it (you need Attack Upgrade) or by
    crushing it.
    
    Anyways, bomb the space in the southright platform, and then go around and
    press the switch. Go back around, go through, place the key in the door and
    continue on!
    
    +++Eleventh Floor+++
    
    Start by conquering the Phantom Eye on the right/left of you. Then, go around
    and conquer the others. This makes it easier - because Eyes and Gold Phantoms
    are a deadly combo.
    
    Then, collect the Golden Chest for a treat, and then on the top left corner
    is a purple switch. Hit it, then look for a wind draft to dig up. Ride it, and
    press the two switches.
    
    Go down, and then Boomerang the purple switch quickly running left. Dig up
    the draft, and press the switch before the bridge draws back in. Do the same
    for the other side.
    
    After all four switches are pressed, go down to the final floor, using the
    stairway on the far left.
    
    +++Twelfth Floor+++
    
    Kill the first Phantom Eye quickly, so it doesn't get into your way. Then go
    into  the top left corner and grab the Force Shard from the treasure chest.
    Carefully bring it back, into the middle and toss it in.
    
    You must then take the long winding way to the other side, and then go back
    around. Throw the Force Shard in, and two Phantom Watchers appear - so conquer
    them.
    
    Finally, wait for the Phantom in the middle to come, then assault it from the
    middle stairway. Grab the Force Shard, bring it back up before it regains
    conciousness, and toss it in!
    
    +++Thirteenth Floor+++
    
    This place looks like a boss fight waiting to happen - and it will be, but
    you're safe until the end of the game. Open the treasure chest for the final
    Sea Chart!
    
    There's a door, but cannot be opened right now. So dig up the vertical wind
    draft, and ride it up. Step into the blue light back to the entrance.
    
      /\
     /__\  IVx.
    /_\/_\ Isle of the Dead
    
    Set sail to the new land. Arrive at the Travler's Ship first. Fight off the
    enemies with the projectiles, then take out Fishman. Walk around a while,
    and the Man of Smiles appears. Tell him you want the Mysterious Thing, and
    you'll get Hero's Clothes (we'll do something with these later) and a
    Treasure Chart.
    
    Then, if you'll look, the lower island is blocked by a cyclone. So, let's go
    to the other one. When you get close, you'll be chased by pirates. Inside,
    get ambushed - then conquer the enemies for a Courage Gem (Assuming you
    haven't gotten it yet)
    
    Ahhhh, Isle of Dead. Looks like a fun place with a barren landscape, dead
    skeletons and trees everywhere. Anyways, head into the strange cave over to
    the right.
    
    Many books and other junk...but one mentions a tresure. In the narrow passage
    to the left, in the middle, bomb the blank wall to make a little opening.
    Enter it.
    
    There's like, a good -500 rupoor pile located here, all in a maze. The big
    ones make you lose 50, the little 10. The only good thing to attack the flying
    Keese with is a Bow and Arrow (a Bomb will work, though it's hard to manage)
    Throw a Boomerang, watch you scoop up -200 rupoor. Same with Grappling Hook,
    and a sword might lunge you into the rupoor pile.
    
    Walk slowly, and at the end you'll find a good 200 rupees to make up for the
    loss, and then some tresure chests. From left to right: Ship Part, Treaure
    Chart, Courage Gem, Ship Part. I got a Golden Handrail and Prow, but it might
    be random.
    
    Nevertheless, go up the stairs and exit carefully. Go through the left exit
    of thr cave too. If you go left, you'll meet a Camoflauge Like Like, which
    disguises itself as a Rupee - as well as eats them. Hit it with your Bow
    you still have out (or another method) and then the other.
    
    Go up, then right a bit and meet the main enemy of this island: the Stalfos.
    Not-so-fond memories from previous games, but unlike them, these guys in this
    game are ALOT easier. Hit it, and it's head falls off, it's a Skull Head.
    
    Anyways, keep going right conquering the Stalfoses, and then go to the
    weird pyramid. Go any direction, and meet the skeleton who got lost. You can
    go down twice to leave. But to keep going, go right, right, up, up. Just
    remember EENN. (Est. Est. Nt. Nt.)
    
    Then, you'll be taken to the new room. Talk to the weird table, and a spirit
    comes up and asks about the Pure Metals. Explain the long story to him, and
    then he'll open the door, whoopee.
    
    Keep going up the steps, and open the golden Tresure Chest for the Regal
    Charm. Not the Ring, which can be sold for 1.5k rupees (aww) but it'll let you
    go through the cyclone to the OTHER isle, whoopee again.
    
    Anyways, leave by going down a few times. Then, return to Linebeck at the
    ship, and set sail.
    
      /\
     /__\  IVx.
    /_\/_\ Isle of Ruins
    
    The whole place except the front is guarded by rocks, so it's a long sail
    towards the isle. Approach the cyclone, and . . .you're being sucked i- never
    mind, it dissapears. Continue your sailing to the isle (optionally taking a
    pit stop at the buried treasure, assuming you got the chart)
    
    Start by going into the cave of this oddly shaped island. Go inside, and
    quickly conquer the Fish Man. Go up the newly drawn bridge, left, and then
    to the top and exit.
    
    Listen carefully to my directions while defeating any Camoflauge Like Likes
    met: Go down to the maze of things. Jump left, then go up, and then jump
    left the first time. Go down, left, down then jump right. Go back down, then
    go left, across the zig zags, then jump left. Go up, right, then up. Jump
    on the final string right, and go across the bridge.
    
    Go up, and careful not to go right. (if you do you must make your way back
    across the stringy isles) Up the stairs, you'll see some boulders rolling
    down. Avoid them, and keep going.
    
    Keep going for TWO sets of boulders, pretty tough. Keep going, and then go up
    the stairs. Loop around the edge, and then left. Enter the next pyramid, yes,
    another one.
    
    /_\ Bremeur's Temple
    
    This is the first of many sub-dungeons, some will be more complicated than
    this, where you simply go up. There's a strange pillar, but Ciela mentions it
    requires the King's Key.
    
    Keep going upwards, and you'll meet Bremeur! He says something about a monster
    in Mutoh's Temple, where the Pure Metal might be. He opens the path for you to
    conquer the monster.
    
    Leave Bremeur's, and the bridge across the edge will draw. Go right until you
    come across the bridge, then cross. Defeat the Goblins, and cross the next
    bridge to the right.
    
    Here, you'll come across Stalfoses mugging bones at you. Grappling Hook their
    heads off, or shoot them twice with the Bow and Arrow. There's a bridge
    that goes North, but it's another dead end.
    
    So go right, and jump. Across the bridhe there's more Stalfoeses on a lower
    level. You can ignore them, or you can throw a Bomb, but not anything else
    because it's a lower lvel. Keep going right, and defeat the last Stalfos from
    a distance.
    
    There's something north, but blocked by a locked door currently. So keep going
    right, defeating the enemies, until you come across another pyramid. Enter the
    pyramid.
    
    /_\ Doylan's Temple
    
    ===1F===
    
    This is actually a pretty tough one, that starts out with boulders trying to
    mug you. It may cost a few hearts, but make your way across where you'll come
    across two more. 
    
    Here, go across to the passage northwest, and there's only one boulder now,
    but it bounces on the walls, so be careful. Go right, then you'll come across
    some arrows.
    
    Go down left without attacking to use your shield. If you're fast enough, you
    can dash along the right side and avoid them too - but not too much because
    there's a longer set of arrows on the right side this time.
    
    Simply repeat. Loop around, and hug the wall because there's a trap door in
    the middle of the floor. Keep going, and then go up the stairs. No, not a
    seperate floor, but up the stairs.
    
    Go across the bridge, then conquer two more Stalfoses. Then, loop around and
    head up the stairs.
    
    ===2F===
    
    Talk to Doylan by opening the door by tap, then he'll reward you with tyhe
    King's Key! He says to take it down to Bremeur! Woot! Anyways, head back down
    the steps.
    
    ===1F===
    
    You can jump off the ledge here at the right most bottom to avoid having to do
    with the traps. Leave!
    
    +++++
    
    Go down, avoiding the Stalfoses, and then head leftwards. Remember the bridhe
    I told you to avoid? Well, since you're blocked by the ledge, you have to go
    up it.
    
    Go up, and defeat the Stalfos, then the Goblins. Go right, then down and
    defeat more Goblins. Jump back down to the ledge where you were, and head back
    to Bremeur's.
    
    Inside Bremeur's Temple, approach the tall pillar. The pillar sinks - and the
    land has been resurrected! Leave and then - wow. Most of the island that was
    underwater is now land, namely the maze at the bottom.
    
    Go right, then follow the path. Go right under the bridge, and avoiding the
    boulders, keep going right, then down under the next bridge. Go down some
    more.
    
    From here, move the boulder out of the way up the stairs, and keep going. 
    Repeat, then repeat one more time down the steps - except this time it'll
    smash another boulder into pieces.
    
    Keep going down, and defeat the two Stalfos. Go down to the Temple - but it;s
    currently blocked. Go right, then up the stairs and hit the switch to make a
    shortcut.
    
    So, go back and loop around, defeating the various Goblins and Stalfoses
    along the way. Go up the stairs, and into Max's temple.
    
    /_\ Max's Temple
    
    Enter, and up the stairs, Max will tell you that to go, you must solve his
    riddle. He'll open the corridor to the Mutoh's Temple! So, exit to the red
    crest - where you must draw lines. I suppose if you want to, you could go to
    the maze and do it legitly, but the whole point of FAQs are being lazy,
    am I right?
    
    It has five dots like this:
    
       .           .
             .
       .           .
    
    
       Connect them like this:
    
    
    
       O         .
            .
       .         .
    
    
    
       .__________.
            .
       .          .
    
       
       .__________.
            .     |
       .          .
       
    
       ._________.
             .   |
       .      \__.
    
    
       ._________.
            .    |
       .___/ \___.
    
    
       ._________.
       |    .    |
       .___/ \___.
    
    So it almost looks like a sideways Pac-Man. Draw the crest, and then the door
    opens! Keep going upwards, and then defeat the pair of Stalfoses. Take out
    your Boomerang.
    
    Tap the door to open it, and two Fishemen pop out of the water. Yawn. These
    are starting to get boring. Boomerang one at a time, slash, then repeat. Keep
    going upwards to Mutoh's Temple.
    
    
    /_\ Mutoh's Temple
    
    ===1F===
    
    Unlike the others, this is a dungeon! So, this looks like a challenge.
    Anyways, forwards are two switches. Look on the map for two gaps, and hit the
    respective switch to draw the bridge for a limited time.
    
    There are two ways to do this - but one way carves a shortcut, so let's do
    that one. Don't hit the switch, but go up, then right then up again, then
    right until you see a strange spot on the ground. Place a Bomb there. It'll
    make a crack in the wall. 
    
    After that, go back and hit the right switch, and run to that place. Wacth
    out however when you cross the crack - a trap door emerges, so you must sidle
    around it, then cross the bridge.
    
    After, go right then down. Press the switch to open that door, then go down to
    open the door, for a shortcut from the lower part! Hooray! After that, go
    back down to the second switch, and place a bomb - a timed hitter!
    
    So, quickly cross the blocks, then board the next one and hop across the
    bridge. Go left, then down and hit the switch to make another shortcut! Now
    whatever floats your boat! 
    
    But no, it wouldn't be that easy. So enter the door, and it closes behind you.
    (Starting to be a repetitive trick, in my opinion) and conquer the two Stalfos
    and then grapple to the torch and press the switch. Nothing happens!?
    
    Well, go back, to the other side, all the way back, to the other side of that
    wall to your left. After that, two more Stalfo's appear, defeat them, then
    hit the next switch, and the spikes lower. Go down the steps.
    
    ===B1===
    
    Go right, defeating the enemies. Then go down. You'll eventually meet some
    water forward, and some spikes. You can simply walk over the spiked pole for
    now. Keep going, turn left, and go up again.
    
    ===1F===
    
    There's some electric green shells. Avoid them and take a right, and up
    and then go up the stiars!
    
    ===2F===
    
    Take a right, and tap the door open. There's a Camoflauge Like-Like, defeat
    it. You can grapple safely some more rupees, then go down, left, down, up,
    left. Or you can grapple to it.
    
    Quickly conquer the Camoflauge Like-Like, then open the treasure chest for a
    Pearl Necklace! Maneuver your way right, and there's one more rupee - another
    Camoflauge Like-Like. Conquer it.
    
    Go up the stairs, then jump right. Ciela notices a strange rusty switch.
    You've noticed it a floor or two down, and in the Temple of the Ocean King.
    If you played any other console Zelda, you know it requires the work of the
    totally awsome Hammer.
    
    So, nothing to do yet. Door to the left is locked (which will quite obviously
    in the future, be opened by the switch. There's no way out, so you'll assume
    you'll find the Hammer upstairs. Good deducing, Sherlock.)
    
    ===3F===
    
    The door closes behind you. Obviously some enemies. Go forward to find some
    Stalfoses. Grapple their stupid little heads off, and slash them open, but
    it doesn't open back up.
    
    Go top right, and the rupee comes to life. Destroy the Camoflauge Like-Like,
    then the doors open. And then a golden chest appears. Time to meet the . . .
    Golden Apple. For those who don't have any sense, inside is a Hammer.
    
    Go down the steps!
    
    ===2F===
    
    ============================== Go down the steps and play with yout hammer.
    |  ______                    | When you get the idea perfect of how to work
    | /______/ Hammer            | it, slug that cursed switch, and the door to
    |   //     - Tap something to| the left opens.
    |  // hit it. You can push   |
    | //  down rusty switches.   | Go through, and you'll see some familiar
    |          - Tap and hold to | panels. Temple of the Ocean King, the strange
    | to charge up a blow.       | room you couldn't do anything in! Step on the
    ============================== foot marks (or close to them) and bam right
    on that wooden block. You'll push it down, sending the straight board at a
    angle. In other words, you're propelled up to the next ledge. 
    
    Continue, hammer the next one with you on, going up! Do it one more time, and
    you'll find yourself with three of the Green Shells. Now, you can conquer
    them! Hammer them, and they flip on their side.
    
    Smash the pots, and collect the goods. There's a stone head, but since there
    are no more treasure cheasts, leave it. Hop off the ledge to the right, then
    head down the steps.
    
    ===1F===
    
    Smash the hammer at the two Green Shells (it works as a semi-projectile) and
    then once more, then get the last one to the down left. Smash the rusty
    switch with your hammer.
    
    This will open the door. Go down the steps!
    
    ===B1===
    
    Back to the ever-confusing labyrinth of B1. Go left and you'll notice a
    boulder blocking another spiked bridge. Go further to the left, and find
    another boulder. Push it rightward, and it will collide with the next boulder
    obliterating both.
    
    Go up the spiked bridge, then left. You'll the notice two Pirate Stalfoses,
    and the door behind you dissapears. You can defeat them quickly in one hit
    with a charge hammer blow.
    
    Gather the drops, then smash the pots, and gather those goods. Go to the right
    and down - yes, more, down the steps.
    
    ===B2===
    
    Start by going to the left, and hitting the rusty switches - both. The spiked
    log to the left rolls, bounces off a wall, back, repeat. Go left, then down
    the alcove. Go down a bit more because it extends a bit after.
    
    Hop on the block armed with your Hammer. There's a Stalfos to the left, as
    well as three rusted switches, as well as three more rusted switches to your
    left. Hammer the top two, then go down to the next block, and then hammer the
    final set. Hammer the rusted switch in front of the blocking ledge and the
    spiked log rolls.
    
    Go up the stairs to your right for a Small Key! Go left, then down, then
    curve around for another chest. Inside is . . . a Courage Gem! Anyways, go
    back to the steps, then up the next pair of steps.
    
    ===B1===
    
    Press the switch to open the door. Go back up, and across the bridge. Go up,
    and unlock the door with the key. Inside, you'll notice a strange pyramid
    thing. Press it with the hammer.
    
    Wow, all the water levels change. Hop down, and then go left. You'll see a
    strange puzzle.
    
                 [O__O__O]
                  X  X  X
                  X [X] X
                  X  X  X
    
    If you hit one, all the ones touching it (not diagnol) flip over. Your goal is
    to get them all matching the top ones (the Os) which is on the other side.
    Whatever you do, don't hit any one except for what I say. If you do it, you
    must do the HARD puzzle of random hitting, because the only way to advance
    is to hit it.
    
    Simply hit the middle one. Yup. If you hit the wrong one, hit it again to
    reset it to normal, then hit the middle. Yay for cheap puzzle soloutions.
    
    Anyways, go down through the opened door. Hit the hammer pad up the stairs,
    and it'll take you to a plant with arrows, nothing else. Although it's hard
    to see, the pyramid is a floor higher than the second, so after you hammer
    on the pad, aim, and shoot an arrow at the pyramid.
    
    The water rises again! Go across and . . .ugh. A tougher puzzle similar. You
    must get all Os again. 
    
    This can take some practice though. A somewhat harder way is the T-Method.
    Get something like this:
    
       
              O  O  O
              X  O  X
             [X] O [X]
    
    Hit one of the bracketed X.
     
              O  O  O
              X  X  O
             [X] X  O     
    
    All of the Xs will then turn over. Of course, setting up to get a T requires
    a few random symetric hitting. Meaning you hit one side, do it to the other.
    It'll also work if it's rotated on any way.
    
              O  X [X]
              O  O  O
              O  X [X]
    
    One way to get the T-shape is by getting a cross shape, which is also simple.
    
              [O] X [O]
               X  X  X
               O  X  O
    
    Then hit the bracketed.
    
    An easier method is noted below, thanks to Super Slash's guide.
    
    If you stand on a tile, it won't flip. So if you stand on the middle tile
    and hit the middle tile, all the others will flip over to match. Use this
    method in the following puzzles too.
    
    Now go back right and cross the bridge. Go left, and shoot an arrow at the
    floating pyramaid. Jump off the ledge, and you'll notice a secret stairway.
    Go down.
    
    
    ===B2===
    
    Now go right, darn! This time more, and it's like this.
    
    
     b b b b
     b b b b
     b b b b
    
    With the Xs and Os scattered. It's tough and takes some time - but random
    hitting (not EXACTLY random, but you get the idea) until it's something like
    this.
    
      o o o o
      o o[x]o
      o o o o
    
    Anyways, after that, go right up the stairs!
    
    
    ===B1===
    
    Go left, and spring yourself up. Repeat. Smash the plant for some arrows,
    then boomerang the arrow catcher once so it rotates. Hit it with an arrow,
    and it'll hit the pyramid, thus rising the water.
    
    Here you'll come across one more puzzle.
    
           O  X  O
           O  X  X
           X  O  O
    
    If you hit the orb once more with your arrow and drain it again, you'll
    reveal the naswer below:
    
           X  O  O
           O  O  X
           X  O  X
    
    It seems hard, but it'll take some time. Here's a neat trick. Hit the side
    to hit the ones around it OFF the puzzle. ie:
    
           X  X  X 
           X  X  X
           X  X  X [ ]
    
            Next:
    
           X  X  X
           X  X  O
           X  X  O
    
    With this trick, any idiot can complete this puzzle. (Joking, but it does
    really make it whole lot easier) Anyways, once that happens, the door
    opens.
    
    Hit the arrow again, cross the bridge, then hit the arrow catcher again with
    an arrow to lower it. Go down, then left. Go up the stairs thru the newly
    opened door. Conquer the Pirate Stalfos with the hammer, and in the down left
    corner is a treasure chest with a Big Green Rupee. Go out of the corner, 
    then go upwards.
    
    Move the boulder left on to the hammering platform. Hammer the piece without
    you on it, and it'll send the boulder flying. That hammer is strong! You'll
    follow it. Push the boulder into the right, and they both obliterate. 
    
    Go right down the steps for a Small Key. Launch yourself with the Hammer pad,
    then go right. Go down, then continue right, then go down to the locked door.
    Open it with your small key.
    
    Now, go left, and you'll find a boulder already on a Hammer pad. Launch it,
    follow, then launch it again. Go up the stairs, launch AGAIN. Go up one more
    time and launch, then follow it.
    
    Make sure the boulder's on the gray path, then push it forward, have it
    collide and open up a path. Go left, and open the golden chest for a . . .Boss
    Key!
    
    Finally, jump down, and go down the steps with Boss Key in hand.
    
    ===B2===
    
    This is a hard part. Take out your Grappling Hook/Bow and Arrow, then with
    the key, go on to the platform and place it down. Grapple the heads off or
    shoot them off of the Stalfoses. When the platform arrives at its destination,
    pick the key up.
    
    The boss door! Throw it in and unlock it. Time for a fun ride. Step on the
    hammer board, hit, propel to the next. Hammer the next, then the next. Go down
    the steps!
    
    ===B3===
    
    Jump down, then go left and grab all the hearts you have. The next battle will
    be tough, and it's hard to return if you die. Talk to the Gravestone if you
    want, for the blue light. Anyways, go up.
    
    ==============================================================================
    Boss! Eox, Ancient Stone Solider
    
    Eox is one tough soldier. When you first start, he's a huge clay mound in the
    dirt, who awakens in a humanoid, rocky figure - with various red switches on
    him.
    
    You must hammer on to a pad. You'll hover for a few seconds. This is your
    chance - your hammer goes farther out than usual. Hit each red switch on his
    body and it disenegrates to a metaly, skeleton.
    
    He goes in a pattern - arrows, pause, rotate, stomp. Since he's rotating,
    the spots on his back are hard to get, so get them after he stomps. It takes
    about five hits per red.
    
    After his whole sandy, rocky coating is gone, he sheds red bumps. You must do
    it similarly. Except for the bumps versus switch, this is the exact same thing
    except for his body.
    
    After his head fals off! It hops around, and you'll notice a big blue bump
    on the top of his head. You must launch yourself on to his head when it's
    near. Beware, if he hops on the platform, you can't launch. There, hit his
    blue bump on his head as much as possible.
    
    Repeat about three times, and you really conquer him. Eox has two attacks
    per phase, as well as touch damage. The first is arrows coming out at you,
    there are holes in his head for each arrow. The second his him slamming a
    fist.
    
    The skeletal phase has identical attacks. The last phase, he'll send arrows
    in spurts, like follows:
    
                   
                    \\\     ///
        
                 -                -
                 -                -
                 -                -
                    ///    \\\
    
    If you land on his head, and stay too long, he'll shake you off, doing
    damage. Note that if you fall off the edge, you also lose half a heart.
    
    +++++
    
    After that, you'll be rewarded with 2 mroe minutes of Hourglass time. This
    was an extremely hard dungeon, so congratulate yourself. A golden chest
    appears with a Heart Container, if you've gotten all of the hearts besides
    this one, this is your final heart. Go down the newly revealed steps.
    
    You'll then meet Mutoh. This fat guy gives you . . Aquanine! The final Pure
    Metal! The game's almost over . . .step into the Blue light.
    
    Go down, then open the steel door. Smash the Stalfos that bother you, and
    then loop around the grey pyramid. Crumble the boulder, then push the bigger
    one out of the way. Push the next one up, then right to smash one. Go to that
    area for a Wisdom Gem!
    
    Go back to the left of the grey pyramid and head up the steps. Cross the
    bridge left, then hop down top Linebeck. He's excited - now it's time to
    head to Zauz's Island.
    
       /\
      /__\  IVz.
     /_\/_\ Final Battles 
    
        IVz1.
    /_\ Phantom Sword
    
       IVz1a.
    /\ Zauz's Island
    
    Final Battles . . .title says it all. You're approaching the final chapter of
    Phantom Hourglass - but far from the easiest.
    
    Well, we have the three Pure Metals, so we need to forge the Phantom Blade.
    So, draw the backwards N and warp to the Northwest reigon. Sail to the small
    island we've visited before.
    
    Head up to Zauz's house. He agrees to make it, but it'll take a bit of time.
    So leave, and speak of the devil, the box shakes. A letter from Jolene -
    challenging you to a final duel.
    
       IVz1b.
    /\ Jolene's Ship
    
    So go around Salvaging, fishing or something until you meet Jolene. If Jolene
    is already map when you leave Zauz's Island, you got luck. Sail to her, and
    get ambushed.
    
    ==============================================================================
    Boss! Jolene, Pirate At Sea
    
    Yeah, not really a boss, but still a pain in the back side. Anyways, she'll
    slash around a lot, and finally, release a shreik and throw her sword for
    good damage. If you're not hit, you'll be able to for a SPLIT SECOND and
    hit her once or twice.
    
    After three to four hits, you'll have to rub the touch screen vigourously.
    She drops the sword - you wi- she picks it back up. (seriously, why didn't
    she do that the other fights?)
    
    Repeat, but you only must hit her once, and you don't have to rub. She
    escapes.
    
    +++++
    
    Linebeck reveals his story about Jolene. They met at sea one day after he
    gallantly (he really did it on accident) slayed a sea monster attacking
    Jolene.
    
    After a while, they figured out they weren't made for each other. So Linebeck
    had to break it somehow - so he decided to steal her treasure. Yeah, it's
    all Jolene's fault. (coughcough SARCASM coughcough)
    
    So, sail back to Zauz's Island. Time to get this Phantom Sword! Walk to his
    house, and he gives you the blade! Literally. No handle. So, lets' return
    to Mercay Island.
    
        IVz2.
    /_\ Mercay Island - Final Visit
    
    ========================= Go to Oshus's house. After some dialogue, he fuses
    |    /\   Phantom Sword | th Phantom Hourglass and Phantom Blade to obtain
    |   /  \  - You can now | the Phantom Sword! Awsome!
    |   |  | slay Bellum.   |
    |   |  |  - You can now | Now time to slay that dumb Bellum we've heard all
    | /\|__|/\ slay Phantoms| about. So, head to the Temple of the Ocean King!
    |/__    __\             |
    |   |  |                |
    |   |__|                |
    ========================|
    
       IVz2a.
    /\ Temple of the Ocean King - Final Visit
    
    So, ready? Here's how it goes. With the new items we have, we can get through
    to the Yellow Light checkpoint in 0 seconds (but it's hard, so 30 seconds or
    so if you want)
    
    Here's the quickest and most efficient way:
    
    ===0F===
    
    Run quickly across. If you have the Swordsman Scroll, you can get across in
    0 seconds, but it's nothing big (we make up time with Golden Pots, it's
    just real cool)
    
    ===1F===
    
    Here's an awsome technique: Hammer Luring. You hammer loudly on the floor from
    the Safe Zone, and then slash - yes, slash the Phantom. With the Phantom
    Sword, you can slay them in one, meesley hit.
    
    So, Hammer Lure then slay the Phantom. Send a Bombchu right, then north to
    bomb the cracked rocks, then run up, press the switch, go left, and into the
    next Safe Zone.
    
    Grab the key, and when the coast is clear, dash or spin attack or roll
    (careful not to get dizzy) to the right. Unlock the door and go down the
    steps.
    
    ===2F===
    
    Hammer Lure the Phantom. Next, send a Bombchu south to the crackable wall.
    Bombchu the switch to the left, then Bombchu or Boomerang the other switch.
    
    Go down quickly on the switch, Boomerang the key. Quickly go back up, and
    thru the next locked door.
    
    ===3F===
    
    Hammer Lure both Phantoms, and Boomerang the key. (you can use it for B7,
    instead of getting it yourself) Take out your Grappling Hook, and dash
    left.
    
    Go left, then up, then right to the Golden Pot. Smash it, then hug the wall.
    Grapple the two torches to make a tightrope, then propel yourself upwards!
    This saves ALOT of time.
    
    DON'T smash the Golden Pot just yet. Instead go down the steps.
    
    ===4F===
    
    Bombchu the crackable wall a long way leftward. Activate the switch for the
    key. Quickly grab the key. Now, go back to the 3rd Floor.
    
    ===3F===
    
    Grab the Golden Pot. Smash it right there if you are missing more than 30
    seconds, bring it with you in the following paragraph if you have less than
    30 seconds. Go back down,
    
    ===4F===
    
    Go left (with the Golden Pot if you have it) and smash the Red Pot, and
    Golden. Bombchu through the crack and hit the switch. Go through the newly
    opened spikes.
    
    ===5F===
    
    Go to the Wind Head quickly. Accompinied by the wind, jump over the ledge and
    head down the steps.
    
    ===6F===
    
    Optionally Hammer Lure + Slay the Phantom and/or hammer/boomerang the Phantom
    Eye. Go down, press the switch to halt the wind. Head left to the red door,
    and write:
    
        /
       /
      /
    
        /
       /
      /_
      
        /
       /
      /_\
      
        /
       /__
      /_\
    
        /
       /__
      /_\/
    
       /
      /__
     /_\/_
    
       /\
      /__\
     /_\/_\
    
    If you can, get the Golden Pot to the left before you leave. Go through, and
    save your progress with the Yellow Portal. You can leave if you want and go
    back.
    
    +++Seventh Floor+++
    
    Ride it, but then Grapple to the chest to the right. Open it, then go and
    go down the stairs.
    
    
    +++Eighth Floor+++
    
    You can go up, and send a Bombchu to hit the blocks, and then make a way back
    down. Go down the steps once more.
    
    
    +++Ninth Floor+++
    
    First off, go to the lower area, and boomerang the arrow floating block. Hit
    it to hit the eye, then it'll lower the spikes. Go there over to the
    switch.
    
    When the Phantom is near, press it and he'll fall with the Square Block. 
    Place the block in the northwestern slot, and it'll lower the fire. Open
    the chest for a duplicate Triangle Stone!
    
    Go down.
    
    +++Eigth Floor+++
    
    Go up the steps.
    
    +++Seventh Floor+++
    
    Go to where you grappled, and then open the chest. Bring the Circle Stone
    down the steps.
    
    +++Eighth Floor+++
    
    Go down.
    
    +++Ninth Floor+++
    
    Put it in, and then go to the northwestern area. Take the Triangle first
    (since taking the Square makes the fire go back up) then the Square.
    Place them in this order: Circle, Square, Triangle. Go into the next
    room, and a tremor occurs. 
    
    Go through, and then return to go to the Tenth Floor.
    
    +++Tenth Floor+++
    
    There's boulders on both sides, so you can crush the new Gold Phantoms thay
    teleport to you as they come by. Nevertheless, somehow get the key from one
    of the phantoms by either assaulting it (you need Attack Upgrade) or by
    crushing it.
    
    Anyways, bomb the space in the southright platform, and then go around and
    press the switch. Go back around, go through, place the key in the door and
    continue on!
    
    +++Eleventh Floor+++
    
    There's a shortcut now with the hammer. Go through the right stairway.
    
    +++Twelfth Floor+++
    
    Go forward, and you'll notice the Hammer board! Press the switch, hammer
    yourself, and quickly run to the Treasure Chest for a Treasure Chart, woo
    hoo.
    
    Keep going up, and then go left. Hammer the rusty switch to make a shortcut.
    Go back up, and take a Force Shard out of the chest. This will summon a Swift
    Phantom.
    
    Hammer Lure it, then slay it. You may have attracted the other Phantom's
    attention. if not, do it ,then run to a Safe Zone. Hammer Lure it, then slay
    it. 
    
    That's two Force Shards. Bring them both to the pedastals, then go right.
    Take it out, and a normal Phantom appears. Slay it, then bring the final
    shard to the pedastal.
    
    +++Thirteenth Floor+++
    
    Here, you must be ready to battle. No Safe Zone, and three Phantoms guard
    the door. The easiest method is to get the Red Pot to the right, and throw
    it in, then Hammer Lure and Slay.
    
    DON'T throw it over the edge, because it won't make it. So if you accidently
    wasted the Red Pot, here's a method. The flames guarding the stairs light
    up if you attract a Phantom's attention.
    
    So stay on the stairs, and Hammer Lure. You can stun them from anywhere with
    a fully charged right on the edge of the stairs, stunning them. Jump off,
    get it. 
    
    From here on you're probably noticed, and the flames go up. Charge up a
    Hammer, and blast them. Slay, then repeat with the final Phantom.
    
    Now repeat for three Swift Phantoms, and three Gold Phantoms. This may take
    some time, but it's worth it - because when you're done, the blue door opens!
    Go through.
    
    Here, just walk across the bridge. When you're all across, the bridge
    crumbles. You can leave via blue light. If not, walk up the looooong flight
    of steps.
    
    ==============================================================================
    Boss! Bellum, Evil Phantom
    
    Bellum will appear after you enter. Here, she is divided into stages. The
    stages go as follows:
    
    1.  Ground Stage
    2.  Middle Stage
    3.  Ground Stage
    4.  Middle Stage
    5.  High Stage
    6.  Hourglass Stage
    
    I will describe each stage.
    
    1. Here, Bellum is in a pool of water. Her tentacles, right now, will attack
       you. On Bellum's yellow body, are purple sludge balls. Use your Grappling
       Hook to pull them off, all while avoiding her slapping tentacles. 
       Occasionally, a slime monster appears. Slay it, it usually drops arrows.
       Grab them as you will need arrows on the next round.
    
       After all the purple sludges are off, it's now time for the easy part. You
       can grapple her to you, and then you'll slash her eye. After a while she'll
       break loose, but you'll get her back easily. After about four rounds of
       slashing, she sinks, then goes up.
    
    
    2. Walk up the flight of steps, avoiding the slime monsters, or slaying them.
       Take out your Bow and Arrow. Her tentacles are spread out and resting on a
       pillar. One tentacle is thrashing around, trying to hit you.
    
       Go on one side, and launch an arrow into the tentacle's eye, it will then
       close and turn purple. Repeat with the other four, then you'll need to get
       the thrashing tentacle. After, she'll sink once more.
    
    
    3. Use your Grappling Hook to pull them off, all while avoiding her slapping
       tentacles. More often now, a slime monster appears. Slay it, it usually 
       drops arrows. Grab them as you will need arrows on the next round.
    
       After all the purple sludges are off, it's now time for the easy part. You
       can grapple her to you, and then you'll slash her eye. After a while she'll
       break loose, but you'll get her back easily. After about four rounds of
       slashing, she sinks, then goes up.
    
    
    4. This is tougher. The slime monsters are now often falling. And, the
       tentacle's eyes now close. So it's even harder to launch an arrow into
       their eye.
       
       Just like last time, walk up slaying the sludge monsters, then launch an
       arrow. Now she might take all her tentacles, and slap the ground. She will
       rotate, then slap again, then rotate, slap, rotate, slap a bit more - here
       there's nothing you can do but avoid.
      
       Just launch all your arrows with good aim and timing. Then, this time she
       moves upward.
    
    
    5. Here, she's on the final floor. Not much difference from the Medium Floor.
       Except she's tougher with her slapping tentacles. Just launch them into her
       eyes.
      
       Wait until they open, then launch. After all that, she dies? Nope, she
       falls and spits out a green orb. Ciela's memory. She picks it up, and
       now it's time to head down.
    
    
    6. This is the hardest stage. Here, Ciela will release a yellow orb. Grab it,
       and at the bottom of your screen, an hourglass appears. Touch it and you're
       enveloped in a yellow box.
    
       You must draw a Figure 8/Hourglass. This is said to get MANY people, it
       even took me a while. Here's how I did it:
    
       Draw a partial figure 8.
    
           ______
          /      \
                /
             /
           /
          \______
    
       
       Then, cross it straight.
    
    
           ______
          /      \
           \    /
             /\
           /   \
          \______\
    
       Almost looks like an hourglass, and the game registers it as one. Then,
       everything turns grey, and time freezes, and a two hundred timer appears.
       Of course, it's not 200 seconds, maybe 8 seconds. 
    
       When you freeze, make sure Bellum is dashing on the bottom. Then, slash
       her eye. When the timer's at about 30, get out of the way, and she'll
       continue on.
    
       Simply stay above (she dashes on the bottom part) and then repeat. After
       about three or four freezings, she finally dies.
    
    +++++
    
    After all that, you go through a five minute or so cutscene. The ceiling
    starts to collapse, but Oshus manages to teleport you a split second before
    you're crushed.
    
    Tetra awakens, but is quite rudely snatched by Bellum - who is still
    alive, somehow. Linebeck decides to man the wheel as you face the possessed
    Ghost Ship.
    
    ==============================================================================
    Boss! Bellum, Possessed Ghost Ship
    
    This is a somewhat easy battle - but at Sea. Make sure you have good Stamina,
    as this will take a few hits. Purple sludges with eyes appear all over the
    ship.
    
    While Linebeck mans the ship (which unfortunatley goes the wrong way, 
    sometimes) you simply fire. Touch the eyes, and they go out. You must hit
    them all.
    
    The hard part is that they re-appear if you don't hit a good number of them,
    so you must be rapidly firing. After most of them sink, they stop re
    appearing.
    
    They attack with purple blobs fired at you. You can blast the sludge
    balls, and they break. They occasionally drop a green heart, so hit them
    often.
    
    After they all are gone, the ship sinks into the water.
    
    +++++
    
    Tetra is still gone, so your crew decides to head to the sunken ship. You
    climb aboard (given the option to save)
    
    There, Linebeck will be possessed, and then he turns into a huge, armored
    beast similar to the Phantoms.
    
    ==============================================================================
    Boss! Bellum, Possessed Linebeck
    
    Here it is - the true final battle. Ciela will spit out a Phantom Sphere
    from the start. Pick it up, and draw the shape described earliar:
    
                              ______
                             /      \
                                   /
                                 /
                              /
                             \______
    
       
       Then, cross it straight.
    
    
                             ______
                            /      \
                             \    /
                              / \
                             /    \ 
                            \______/
    
    After that, time will freeze. Go to the back and slash a few times - but it's
    eye is closed. Ciela will then set the back on the top screen so you can
    see.
    
    But then, Linebeck snatches Ciela with his tentacles. Here's where the hard
    part is.
    
    To free him, you must slash at Linebeck a few times until you ininiate the
    RUB! scene, where you rub vigoursly. After you rub, you QUICKLY lunge in for
    an attack. The tentacles loosen a bit, and Ciela releases another Phantom
    Sphere.
    
    Wait until the eye is open, then draw the hourglass. Time will freeze grey,
    then you go, and slash at his eye until time is up. Don't worry about moving
    out of the way after time's up, he'll be propelled back.
    
    Then, you must slash at him. After a few slashes, he jumps to either side.
    You move to the other side, then continue slashing. This will inintiate the
    RUB! sequence again.
    
    Repeat a good 5 times, and then he falls.
    
    +++++
    
    Wow. You watch the totally awsome ending scene. Here how it goes - not. The
    whole point of a walkthrough is to beat it. You think I wrote this just for
    you to read the ending? Get off your butt and beat Bellum and see the
    ending yourself!
    
    Congratulations, you have beaten Legend of Zelda: Phantom Hourglass.
    
           ______
           \    /
            \  /
             \/
             /\ Congratulations!
            /  \
           /____\
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                 V.                       /     \  /      \
    /_______\/________\         Post-Walkthrough               /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now, you've beaten the game? Now what?
    
    Well, your goal is to complete the collection screen. Here's how:
    
    - Collect all upgrades - that means both Quivers, both Bomb Bags, both Bombchu
      Bags.
    
    - Get 25 minutes in Temple of the Ocean King. This means, you must go from
      top to bottom without letting your Hourglass deplete. It seems impossible,
      but you make up time with Sand.
    
    - Complete the Hero's Clothes sidequest
    
    - Get every ship part
    
      /\
     /__\  Va.
    /_\/_\ Items
    
    
    Bomb Bag 1 - Temple of Wind
    
    Found in a chest
    
    - Holds 10 bombs maximum 
    
    +++++
    Bomb Bag 2 - Beedle's Shop
    
    Found for 1,000 rupees
    
    - Holds 20 bombs maximum
    
    +++++
    Bomb Bag 3 - Bannan Island
    
    Score 2,500 points in the Cannon Game
    
    - Holds 30 bombs maximum
    
    
    +++++
    Quiver 1 - Temple of Courage
    
    Found in a chest
    
    - Holds 20 arrows maximum
    
    
    +++++
    Quiver 2 - Shop
    
    After Power Gem, buy for 1,000 rupees
    
    - Holds 30 arrows maximum
    
    +++++
    Quiver 2 - Shop
    
    Score 1,800 points or more in the Shooting Gallery
    
    - Holds 40 arrows maximum
    
    +++++
    Bombchu Bag 1 - Goron Temple
    
    Found in a chest
    
    - Holds 10 bombchus maximum 
    
    ++++++
    Bombchu Bag 2 - Shop
    
    - Buy in any shop for 2000 rupees.
    
    +++++
    Bombchu Bag 3 - Dee Ess Island
    
    - Finish the Goron Game course in less than 35 seconds
    
    
      /\
     /__\  Vb.
    /_\/_\ Temple of the Ocean King
    
    After you unlock the Phantom Sword, you'll notice a new space in your
    inventory. It will give a time. To first do this - you must max out your
    hourglass.
    
    By defeating every boss, you get half of the Sand of Hours. But you must find
    the rest in Treasure Cheasts from the Great Sea.
    
    After that, you must clear it in 0 seconds. Seems impossible, but you make
    up time by Golden Pots and certain enemies.
    
      /\
     /__\  Vc.
    /_\/_\ Swordsman's Scroll
    
    This is a special scroll required for completing the collection screen. This
    is a trading sequence beginning with the Travler's Ship in the Northeast
    quadrant. Fight the Fishman and the Octotroks, and he'll then give you the
    Hero's New Clothes and a Tresure Map along with it. Note that you can't
    actually equip it.
    
    Then, go to the Traveler's Ship in the Northwest Sea and give him the clothes.
    In exchange, he'll give you a Telescope. Then, head to the Southeastern Sea
    and enter THAT ship. Give him the telescope and he'll give you the Guard
    Notebook. Then go to the Southwestern Ship and clear it of all enemies. He'll
    gives you the Wood Heart in exchange for the Guard Notebook.
    
    Lastly go to the Southeastern quadrant again. You'll notice there's two
    ships, go to the Old Wayfarer. Talk to the man there, twice, and give him the
    Wood Heart. He'll thank you, but give you nothing! What!? But never fear,
    attempt to leave, and he'll tell you there's a treasure in his house for you to
    open. 
    
    Exit the boat then sail to the Northeast quadrant's Traveler's Ship. 
    Conquer all the monsters to save the man once more. He'll then give you a
    Postcard. Put this in a mailbox. Later you can check the mailbox to get prizes!
    Awesome.
    
    But now go to Bannan Island and enter the Old Wayfarer's house. Open the
    treasure chest to reveal the Swordsman's Scroll for your troubles! You can now
    do a Great Spin Attack.
    
    
    
            / \
           /   \
          /     \
         /       \
        /________ \
       / \      /  \
      /   \    /    \
     /     \  /      \   VI.
    /_______\/________\  Items
    
    
    Items are found in many ways. Most are found in tresure chests, but some are
    found by completing puzzles, or events.
    
      /\
     /__\  VIa.
    /_\/_\ Items
    
    To use an item, choose it from the Item Selection screen, by touching it, or
    pressing Right. Then select your item. To use it - touch the icon on the touch
    screen or press L or R.
    
         __
        / /
       / /
       \ \
        \/ Boomerang - Ember Temple
    
    - Draw lines to control it's path. Release the touch to let it go.
         - Draw rapid loops or constant up down to have it constantly stay in
           one area.
         - Draw a quick straight line, for the most rapid results. It edges an
           inch more than the line, as well as it comes back.
    - Anything with a star symbol when traced over means it will do an action.
         - You may trace over more than one object.
         - You can chain objects. Whatever you do first is what it will do first.
           ie. Boomeranging over a flame, and then over to a unlit torch will
           light it up but not vice versa.
    
    
     _____                           
    /     \                 
    \_   _/                          
      | | 
      | |  
      | |  
     /___\ Shovel - Molida Isle
    
    - Touch a suspcious spot to dig a good or secret hole.
         - There are hundreds of random spots that contain 1 rupee
         - Suspicious spots, rough ground, usually contain a good amount of
           rupees
         - Look for clues, in journals to find where else.
    - Touch a spot far away to go to it.
    
    
         /
       __|_
      /    \
      |    |
       \__/  Bombs** - Temple of Wind*
    
    - Unpack a bomb to take it out
         - Tap far away to throw, or close to drop it
    - Activates switches
         - Blows up cracks in wall
    - Used as a weapon
         - Does damage to an enemy
         - Does damage to you if you're near
    
    
     /\
    /  \  
     ||
     ||
     ||  Bow and Arrow*** - Temple of Courage
    
    - Take out the bow, and touch a spot on the touch screen
          - Drag to see a bit further
    - Release to use an arrow and hit whatever's in it's path
    - Hits unreachable switches with longer range than the Boomerang, and hits
      eyes                        
    
     _________ 
    / o      / 
    |_______/  Bombchu**** - Goron Temple*
    
    - Take it out to open a map. Draw a path.
    - It explodes liek a bomb, but doesn't blow up until impact
          - Can hit switches
          - Can fit in small holes
    
    
     // 
     \\
      \\ 
       \\
     / // / 
    /_/ \_\  Grappling Hook - Temple of Ice
    
    - Pull light objects like pots to you
    - Pulls you to heavy objects
         - Connect two heavy objects to create a tightrope, which can be walked 
           across
         - Propel yourself higher and farther by a tightrope
    - Defeats weak enemeies like Keese
    
     ______
    /______/
       //
      //
     //  Hammer - Mutoh's Temple
    
    - Touch an object to hammer
          - Push down rusty switches
          - Works from a distance
    - Hold to charge damage
    
    
    *First AVAILIBLE
    **Requires Bomb Bag
    ***Requires Quiver
    ****Requires Bombchu Bag
    
      /\
     /__\  IVb.
    /_\/_\ Collections
    
    Collections do different actions. Some aid you in your adventure, while some
    will do actions.
    
        IVb1.
    /_\ Weapons
    
    
        / \
        | |
        | |
        |_|
        / \
        | |
        |_|  Oshus's Sword - Oshus's Storeroom
    
    - Tap an enemy to do a targeted attack.
          - Tap a close enemy to do a close direct hit.
          - Tap a far enemy to do a jumping target attack.
    - Draw a line between your desired hitting spot and you to do a side slash.
    - Draw a circle around yourself to do a spin attack
          - Enlarge the circle to enlarge your spinning range.
         /\
        /  \
        |  |
        |  |
       _|  |_
      /______\
        |  |
        |__| Phantom Blade - Zauz's Island
    
    - Tap an enemy to do a targeted attack.
          - Tap a close enemy to do a close direct hit.
          - Tap a far enemy to do a jumping target attack.
    - Draw a line between your desired hitting spot and you to do a side slash.
    - Draw a circle around yourself to do a spin attack
          - Enlarge the circle to enlarge your spinning range.
    - Conquer Phantoms
    
       ________
      /        \
      |  ''''  |
      |________| Wooden Shield - East Mercay Island Store - 80 rupees
    
    - Don't take your sword out to protect yourself from certain weak or light
      attacks.
    
     
        
        VIb2.
    /_\ Accomplishments
    
          _
      \\\/ \///
         \_/     Spirit of Power - Ember Temple
    
    - Found after conquering the boss of the Temple of Fire, Blazz
    
          _
      \\\/ \///
         \_/     Spirit of Wisdom - Wind Temple
    
    - Found after conquering the boss of the Temple of Wind, Cyclok
    
          _
      \\\/ \///
         \_/     Spirit of Courage - Courage Temple
    
    - Found after conquering the boss of the Temple of Courage, Crayk
    
    Note! Unlocked for use after you meet Linebeck AFTER the Temple of Courage.
    
      
      \\__/|__//
    \\         \//
     \_________/  Pure Metal - Crimsonine - Goron Temple
    
    - Found after conquering the boss of the Goron Temple, Dogorongo
    
      \\__/|__//
    \\         \//
     \_________/  Pure Metal - Azurine - Temple of Ice
    
    - Found after conquering the boss of the Temple of Ice, Gleeok
    
      \\__/|__//
    \\         \//
     \_________/  Pure Metal - Aquaine - Mutoh's Temple
    
    - Found after conquering the boss of Mutoh's Temple, Eox
    /_\ Storage
    
     ___
    /   \ 
    |   |
    \___/ Bomb Bag 1 - Temple of Wind
    
    Found in a chest
    
    - Holds 10 bombs maximum 
    
     _____
    /     \ 
    |     |
    |     |
    \____ / Bomb Bag 2 - Beedle's Shop
    
    Found for 1,000 rupees
    
    - Holds 20 bombs maximum
    
     _________
    /         \ 
    |         |
    |         |
    |         |
    |         |
    \_________/  Bomb Bag 3 - Bannan Island
    
    Score 2,500 points in the Cannon Game
    
    - Holds 30 bombs maximum
    
    
    | /|\|/|
    |/|\|||\ 
    /       \
    |       |
    \_______/ Quiver 1 - Temple of Courage
    
    Found in a chest
    
    - Holds 20 arrows maximum
    
    
     | /|\|/|
     |/|\|||\ 
    /        \
    |        |
    |        |
    \________/ Quiver 2 - Shop
    
    After Power Gem, buy for 1,000 rupees
    
    - Holds 30 arrows maximum
    
     | /|\|/||/
     |/|\||||/\ 
    /          \
    |          |
    |          |
    \__________/ Quiver 2 - Shop
    
    Score 1,800 points or more in the Shooting Gallery
    
    - Holds 40 arrows maximum
    
     ___
    /   \ 
    |   |
    \___/ Bombchu Bag 1 - Goron Temple
    
    Found in a chest
    
    - Holds 10 bombchus maximum 
    
     _____
    /     \
    |     | 
    |     |
    \_____/ Bombchu Bag 2 - Shop
    
    - Buy in any shop for 2000 rupees.
    
     ________
    /        \
    |        | 
    |        |
    |        |
    |        |
    \________/ Bombchu Bag 3 - Dee Ess Island
    
    - Finish the Goron Game course in less than 35 seconds
    
        IVb4.
    /_\ Other
    
        _________
        \       /
         \     /
          \   /
            X
          /   \
         /     \
        /_______\   Phantom Hourglass - Ocean King's Temple
    
    - Protects you from life draining areas
    - You have a limited time.
               - Your time can be temporairily and permanently increased.
               - Time does not tick in safe zones
               - If time runs out, you're vulnerable to having your life sucked
    
    
      /\
     /__\   IVc.
    /_\/_\  Heart Containers
    
    These add one Heart to your life, to you maximum life. You can get a total of
    sixteen. Unlike previous Zelda games, where you would get four-five easier
    to get Heart Pieces to get a Heart Container, this time you get harder to get
    Heart Containers, similar to those found in the bosses of previous Zelda
    games.
    
    The Heart Container numbers are sorted by avalibility.
    
    
    Heart Containers I
    Avalible after you arrive at Mercay
    - Found from start
    
    
    Heart Container II
    Avalible after you arrive at Mercay
    - Found from start
    
    
    Heart Container III
    Avalible after you arrive at Mercay
    - Found from start
    
    
    Heart Container IV
    Avalible after you get Linebeck's Ship
    - Found At Sea
         - Bought from Masked Beedle for 1.5k rupees
    
    
    Heart Container V
    Avalible after you complete the Temple of Fire
    - Found in Temple of Fire.
         - Defeat Blaaz, Master of Fire.
    
    
    Heart Container VI
    Avalible after you find the path thru the fog
    - Found in Northwest Traveler's Ship
         - First, hit the guy around 20 times
         - Then, hit the guy about 100 times in the mini-game
    
    
    Heart Container VII
    Avalible after you find the path thru the fog
    - Complete the Mermaid Sidequest
         - Clear the enemies on Bannan Isle
         - Talk to Wayferer
         - Hit Mermaid on coast on head with Boomerang
         - Talk to Linebeck, then the Old Wayferer
    - Catch the three basic species of fish, and return to the Old Wayferer
    - Catch the Swordfish, and return to the Old Wayferer
    - Catch the Orca and return to the Old Wayferer for your Heart Container
    
    
    Heart Container VIII
    Avalible after you complete the Temple of Wind
    - Found in Temple of Wind
         - Defeat the boss
    
    
    Heart Container IX
    Avalible after you complete the Temple of Wind
    - Found in Molida Isle
         - After getting Quiver 2, in the Shooting Gallery, score a score of
           2,000 points or more
    
    
    Heart Container X
    Avalible after you complete the Temple of Courage
    - Found in Temple of Courage
         - Defeat the Boss
    
    
    Heart Container XI
    Avalible after you complete the Ghost Ship
    - Found in Ghost Ship
         - Defeat the Boss
    
    
    Heart Container XII
    Avalible after you get the Bombchu Bag 1.
    - Buy Quiver 2 in any land shop
    - Buy Bombchu Bag 2 in any land shop
    - A Heart Container is on sale for 1,500 rupees
    
    
    Heart Container XIII
    Avalible after you complete the Goron Temple
    - Found in Goron Temple
          - Defeat the Boss
    
    
    Heart Container XIV
    Avalible after you obtain the Grappling Hook and Northeast Sea Chart
    - Found in Maze Island
          - Complete HARD Difficulty
    
    
    Heart Container XV
    Avalible after you complete the Temple of Ice
    - FOund in Temple of Ice
           - Defeat the Boss
    
    
    Heart Container XVI
    Avalible after you complete Mutoh's Temple
    - Found in Mutoh's Temple
           - Defeat the Boss
    
    
      /\
     /__\  Vd.
    /_\/_\ Trading Goods
    
    After a certain point in the game (after you 'stamp' your map) you get to
    visit the Tresure Teller. He is located on the top most house on Eastern
    Mercay. 
    
    You can sell your Ship Parts (sell anything but basic for 50, sell Gold parts
    for 1,500) or tresures. Prices vary from about 50-1,500 rupees. Mainly, the
    prices vary per game, but most games have four 50 rupees prices, two 800
    rupees prices, and two 1,500 rupee price.
    
    Tresures are basically gotten EVERYWHERE, from Beedle's Shop, to the
    Traveler's Ship. But, what's the point of those 50 rupee things, seeing how
    they give you the same price you bought it from? Well, you can trade even
    more later in the game via Wi-Fi battle. You trade those items, and you might
    get a valuble tresure in return.
    
    
    Ruto's Crown
    Goron Amber
    Zora Scale
    Helmaroc Plume
    Pearl Necklace
    Dark Pearl Loop
    Pink Coral
    Regal Ring
    
    
      /\
     /__\  Ve.
    /_\/_\ Spirit Gems
    
    Spirit Gems are found soon after the first dungeon. After you obtain the
    Fairy, you'll start collecting gems. Once you get 10 gems, you can go to
    Spirit Isle, in between the three rocks in the Southwest Sea.
    
    Talk to the fairy, and for exchange of the gem, she'll teach you a new move,
    or give you extra powers. Try to collect gems as much as possible - as these
    powers will make the difference between the good - and bad player.
    
    If you collect Power Gems, your attack power doubles.
    
    If you collect Wisdom Gems, you're defense doubles.
    
    If you collect Courage Gems, you unleash a beam with the Spin Attack. When
    you collect more, you upgrade it's range.
    
        Ve1.
    /_\ Power Gems
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem I
    Shop
    
    - Go to an Island Shop. On sale, is a Power Gem for 500 rupees.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem II
    Isle of Ember
    
    - After you beat the first dungeon, talk to Astrid to receive a Power Gem 
      from her.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem III
    Cannon Isle
    
    - In Bomb Flower Cave, there is a crack in the wall. Blow it up with a Bomb
      Flower. Beyond the wall is a chest containing a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem IV
    Isle of Gust
    
    - On the right side of the cave, there is a Vertical Wind Draft, buried. Dig
      up the spot with your shovel. Ride the draft up on to the highest ledge.
      Open up a chest for a Powe Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem V
    Isle of Gust
    
    - In the Temple of Wind, where the Sand Monsters are, there is a lone chest
      on the left most side containing a Power Gem. No trick to get there, either.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem VI
    Mercay Island
    
    - Talk to Oshus on the Western Part of the Isle after you conquer the Temple
      of Wind. He'll reward you with a Power Gem. 
    
    Note! If Oshus isn't there, talk to the Bartender at the Milk Bar. He'll give
          you the Gem instead. 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem VII
    Mercay Island
    
    - On the mountain, in the same area where the path to the Temple of the Ocean
      King is, look in the ditch. Bomb the crack with a Bomb. Continue on, and
      defeat the enemies. Jump over the ledges, and at the end of the path on
      the right side, is a chest containing a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    Power Gem VII
    Mercay Island
    
    - On B4 of Temple of the Ocean King, you'll first meet the Phantom Eyes.
      Defeat them all, and on the right side of the floor, a tresure chest will
      appear. Open it to reveal a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem IX
    Molida Island
    
    - On the first floor of the Temple of Courage, after the electricity balls
      and circle path, there's two tombstones. Place a Bomb on the weird floor 
      spot between them, and the wall will blow up. Inside, is a picture and a
      tresure chest. Open it for a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem X
    Molida Island
    
    - In the Temple of Courage, in the room where there are the moving blocks,
      take out your bow and shoot the eyes on both walls. In the middle, a chest
      appears. Open it to reveal a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XI
    Mercay Island
    
    - In the Temple of the Ocean King, on B3, go to the ledge. Shoot the eye, and
      a golden chest by the triforce platforms appear for a limited time. Inside
      is a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XII
    Mercay Island
    
    - In the Temple of the Ocean King, B7, go to the wooden pole. Tap it to stand
      on it, then Boomerang the switch, and for a limited time, a golden chest
      will appear. Inside is a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XIII
    Goron Island
    
    - After the maze door is unlocked, go through the right path. Keep going and
      hit the switch. Go back, hit the right bomb crack, then go left and hit the
      secret bomb crack where the symbol is. Go left, then go down, then
      right. Keep going for a chest found by the switch previously pushed. Inside
      is a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XIV
    Isle of Frost
    
    - After the Temple of Ice, hop on to the pole up the stairs to the bottom
      left somewhat. Grapple to the next, stand upon that, then grapple to the
      next. Go right, then stand on the pole and grapple once more. Grapple to
      the next chest, and inside is a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XV
    Bannan Island
    
    - South of the east side, grapple south. Open the chest there for another
      Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XVI
    Molida Island
    
    - In the cave, where you jump across the ledges, go to the last one. Graple
      to the chest to the right for a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XVII
    Isle of the Dead
    
    - In the secret hole you have to dig up, in the Northern part of the island
      is a treasure chest with a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XIX
    Isle of Ruins
    
    - After you drain the island, go to the maze and hop down. Inside the maze
      somewhere is a treasure chest with a Power Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Power Gem XX
    Any Island
    
    - After finishing Mutoh's Temple, 24 hours later, (according to the DS 
      clock, you can't speed it up) a letter from Mutoh contains a Power Gem from
      him.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
        Ve2.
    /_\ Wisdom Gems
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem I
    Beedle's Shop
    
    - Beedle will have the 'Good Thing' on sale for 500 rupees. The 'Good Thing'
      is a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem II
    Zauz's Island
    
    - Go to the middle part on the hill where the land is raised. Pick up a
      Cucoo, and then jump off the space where the fence is ceased. You'll float
      gently towards a piece of land. There's also a tresure chest. Open it up to
      reveal a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem III
    Isle of Gust
    
    - In the cave after crossing the pieces of land, there is a tresure chest
      right in the middle. Open it for a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem IV
    Isle of Ember
    
    - After you conquer the Temple of Wind, talk to Astrid again for a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem V
    Any Island
    
    - After playing the Cannon Game, a letter will arrive soon from the owner.
      It will contain a message, and at the end, it will give you a Wisdom Gem
      as a reward. You don't need to get a high score or anything.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem VI
    Molida Island
    
    - After the cave beyond the Sun Key, is a stretch of land. There's a rugged
      spot in the ground. Dig it up, to reveal a hole. Drop through, and you'll
      find yourself at a narrow passage. Open up the Tresure Chest to reveal a
      Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem VII
    Molida Island
    
    - In the Temple of Courage, is a stairway near the Boss Door. Bomb the cracked
      wall to reveal a tresure chest. Open it for a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem VIII
    Molida Island
    
    - You'll reach a spot with a strange, floating eye is in the Temple of
      Courage. Hit it with your Boomerang until it turns upwards. Then, shoot it
      with a Bow and Arrow, and after a series of events, it will activate a
      switch. The switch will make a tresure chest appear close to you. Open the
      chest to reveal a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem IX
    Bannan Island
    
    - After the mermaid sidequest, and after you receive the letter, deliver it
      to the Joanne in the Old Wayfarer's house. She'll give you a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem X
    Mercay Island
    
    - Go to the opening on the path in the mountain on the way to the Temple of
      the Ocean King. (You may need to Bomb it if you haven't yet) Take the usual
      path, but when you reach the eye, hit it with an arrow. Continue upwards
      until you meet Freedle. Go right of him to find a tresure chest. Open it to
      reveal another Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XI
    Goron Island
    
    - Complete Biggoron's Quiz, and he'll give you a Wisdom Gem as a reward.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XII
    Mercay Island
    
    - On B2, blow up the wall with a Bombchu in the Northwest corner. Send one
      in and hit the switch, triggering a treasure chest containing another
      Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XIII
    Isle of Frost
    
    - Go left, and then grapple from the Temple of Ice. Stand on top of the
      wooden pole, and grapple again. Stand, then grapple. Go right, and grapple
      once more. Finally, grapple to the treasure chest. Inside the chest is a
      Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XIV
    Isle of Frost
    
    - On B1 of the Temple of Ice, shoot the eye on the right to make a treasure
      chest appear. Go to the top, and grapple the tounge to time the melting
      ice. Quickly go down, then right to the treasure chest. Pop it open for a
      Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XV
    Isle of Frost
    
    - On 3F of the Temple of Ice, go to where there's the switch below. Take out
      a Bomb, and throw it down. Jump down, head through the steps and open the
      chest for a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XVI
    Any Island
    
    - After twenty-four hours after completing the Temple of Ice, you'll get a
      letter containing a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XVII
    Isle of Ruins
    
    - After the water is drained, go to the northwest part into the cave. Inside
      is a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XVIII
    Isle of Ruins
    
    - You'll come across a boulder upon two steps. Push it on the grey pattern
      to collide with the boulder. Go through the path, and open the chest for a
      Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XIX
    Maze Island
    
    - Clear beginner round
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wisdom Gem XX
    Maze Island
    
    - Go to the east corner, where there's a chest with a box surrounding it. In
      front, there's a secret bombable wall. Bomb it, and inside the box is a
      chest containing a Wisdom Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
        Ve3.
    /_\ Courage Gems
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem I
    Spirit Island
    
    - Go right, and simply open the tresure chest to reveal a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem II
    Masked Beedle's Ship
    
    - Between 10 and 12AM on Weekends, and betweem 10 and 12PM on Weekdays,
      you'll meet Masked Beedle instead of normal Beedle. For 500 rupees, he sells
      a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem III
    Isle of Gust
    
    - On the B1 of Temple of Wind, there's a long chain of wind drafts. Ride them
      all up to the platform to reach a Tresure Chest. Inside the Tresure Chest,
      is a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem IV
    Isle of Gust
    
    - Go to where you jump across the ledge via wind. Bomb where the dead end is
      for a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem V
    Molida Island
    
    - On the room where the boss stairs are, bomb the wall behind it to reveal
      a chest containing a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem VI
    Mercay Island
    
    - Go into the cracked wall near the Temple of the Ocean King. Bomb it if you
      need to, and shoot the eye. Continue until you see a statue. Hit it, and
      then point it at the Temple of the Ocean King. Follow the laszr, and then
      put a bomb where it is. Enter the cave, and find a tresure chest containing
      a Courage Gem, activated by a switch triggered by the Boomerang
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem VII
    Goron Island
    
    - By the Yellow ChuChus, you can grapple to a boulder by the raised plat-
      form. You'll find a chest with a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem VIII
    Dee Ess Island
    
    - Go into the Northern pit, and conquer all the enemeies. A chest will
      appear with a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem IX
    Dee Ess Island
    
    - In the Southeast corner of the island, dig around until you find a Courage
      Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem X
    Uncharted Island
    
    - In the cave after you solve thr riddle, grapple to the chest containing a
      Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XI
    Mercay Island
    
    - On B1, connect the two poles to make a tightrope. On it, shoot the eye
      to make a chest appear containg a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XII
    Mercay Island
    
    - On B8, place the circle and triangle in to make a chest appear. Go to it,
      and open it for a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XIII
    Isle of Ember
    
    - Grapple to the place on the Northwestern part of the island for a chest with
      a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XIV
    Bannan Island
    
    - Go through the cave, and then go north. Grapple up to a platform with a
      treasure chest with a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XV
    Molida Island
    
    - Grapple right of the entrance to the Temple of Courage. Inside the chest is
      a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XVI
    Any Island
    
    - After the Goron Temple, twenty-four hours later (according to your DS
      clock) you'll get mail. Inside the mail, from Gangoron, is a Courage Gem
      attatched.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XVII
    Sea
    
    - You must get ambushed by a pirate. Simply get close to it (not killed, and
      not by Jolene) Defeat them for a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XVIII
    Sea
    
    - Buy a Courage Gem from Masked Beedle. You'll find him between 10-12PM
      on a Weekday, and between 10-12AM on a Weekend.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem  XIX
    Isle of Ruins
    
    - After the water is drained, go to the eastern side for a chest with a
      Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Courage Gem XX
    Isle of Ruins
    
    - In the room where there are three rusty switches, you must hit them each,
      then the final one. This will reveal a path. In the southeastern corner is
      a chest with a Courage Gem.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
      /\
     /__\  Vf.
    /_\/_\ Potions
    
    Potions are found in stores, and occasionally in tresure chests. These are
    unique, one time only item.
    
    
    **Red Potion**
    Restores six hearts
    
    **Blue Potion**
    Restores six hearts
    
    **Purple Potion**
    Restores eight hearts OR restores eight hearts when you die
    
    **Gold Potion**
    Restores sixteen hearts
    
    
      /\
     /__\  Vg.
    /_\/_\ 'Ground' Items
    
    Ground Items are items found in various places, such as in grass, pots,
    barrels, enemy drops, trees, and dig spots, and some are on sale in stores,
    or in tresure chests.
    
    HEART
    These restore one heart.
    Found in grass, pots, barrels and enemies.
    
    
    RUPEE
    Green: 1          Blue: 5          Red: 20
    Big Green: 100    Big Red: 200     Big Gold: 300
    
    Adds amount to your rupee amount.
    
    
    RUPOOR
    Small Black: 10     Medium Black: 30
    Large Black: 50
    
    Subtracts amount from your total rupee amount.
    
    
    ARROWS/BOMBS/BOMBCHUS
    Adds to your collection in your Quiver/Bomb Bag/Bombchu Bag.
    Found in shops, pots, and enemies.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                VII.                      /     \  /      \
    /_______\/________\         The Great Sea                  /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Sea is huge, and is availible after Mercay Island, maybe a good thirty
    minutes into the game, maybe less. 
    
    To navigate, the map will be on the touch screen, you touch the Feather Pen,
    which is where you are, and you map out the route you want to go. You stop
    at a harbor (marked by an anchor) or someone elses ship. To Stop, touch
    Stop on the engine while in motion. Press Go to go again. Approach the end
    of your map to go to another quadrant. To unlock more quadrants, get the Sea
    Charts in the OCean King's Temple.
    
    Beedle's Ship might be found. He's found in every quadrant of the map. He
    usually sells a Feather, a Red Potion, Ship Parts, A 'Good Thing', and other
    useful nic naks. 
    
    Occasionally, between the times of 10 PM and 12PM on Weekdays, or AM on
    Weekends, according to your DS Clock, Masked Beetle appears, his substitute
    for a while. He sells more goodies, most specfically, the 1,500 rupee Heart
    Container.
    
    Sometimes Sea Traps or torpedos appear. Press the Arrow button at the bottom
    to jump over them. You lose one Green Heart (stamina, at the top left of the
    screen) if you're hit. To see better, touch the screen while sailing and
    rotate it.
    
    After you've unlocked the Northwest part, you can go to different quadrants
    of the map. To do that, sail enough distance to the borders of that map, and
    you'll be taken to that part.
    
    After you buy the cannon, you can also use it to your advantage. Touch an
    object close enough to blast it. You'll blow up fragile, crumbly rocks. Also
    enimies start to appear, where you can blast them for mass rupees.
    
    
    You can also visit various ships.
    
    A sailing ship is a traveler's ship, doing various effects. The most important
    is the Northwest Sea one, who can give you a Heart Container.
    
    A lady's face is Joanne. You can visit her ship (Avoiding her torpedos) and
    battle her head to head. After the battle (assuming you won) you're rewarded
    with a certain rupee color that increases every time.
    
    A man's face is Beedle's Shop. It's a traveling shop.
    
    A Gold Monkey looking face is Masked Beedle's Shop, a shop which restocks a
    lot often, sells exclusive items such as a Heart Container, and a Wisdom
    Gem.
    
    
    
      /\
     /__\  VIa.
    /_\/_\ Your Ship
    
    You unlock Ship Parts in various places - Shops, chests, or even buried in the
    deep sea. You can customize and view your ship parts in the Shipyard, unlocked
    after the Temple of Fire. You can also repair your broken Salvage Arm there,
    if it's bad enough.
    
    
    
        VIa1.
    /_\ Cyclone Slates
    
    After the puzzle in Uncharted Isle (See, Uncharted Isle) you unlock the
    Cyclone Slate, which will aid you along your adventure. If you shoot a
    Golden Frog scattered along the ocean, he'll show you a symbol. Draw that
    symbol on your slate to warp there.
    
    
    Left Southwest Sea:
    
      
     / |\
     \_|_|
       |
    
    
    Right Southwest Sea:
    
        \  /
         \/
         / \
        /   \
       /_____\
    
    
    Northwest Sea:
    
    |     /|
    |    / |
    |   /  |
    |  /   |
    | /    |
    |/     |
    
    
    
    Southeast Sea:
    
    
    ___________
    |   /\     /
    |  /  \   /
    | /    \ /
    
    
    
        VIa2.
    /_\ Salvage Arm
    
    Look for the red Xs on your map, and then use the Salvage Arm.
    
    Controlling the Salvage Arm is simple, first, use it by selectin Menu, then
    the Salvage. Slowly bring it down by putting your Stylus on the small bar
    on the bottom of the touch screen. The Salvage Arms decends. To speed up, pull
    the red lever in the middle of the slider up, or down, in the direction you're
    going.
    
    You pop rupees along the way, greens and one red. If you hit a monster, or a
    wall or floor hard, you lose a point. When you reach tresure, you'll grab it
    and bring it back up to open. Tresures include Ship Parts, Rupees, Hourglass
    Grains and more.
    
    If you look at the top right, you'll notice your 'Salvage HP'. This has
    nothing to do with Ship Stamina or Link's Health. It cannot be increased or
    decreased permanently.
    
    If you crash against a wall or floor hard enough, or touch an Octomine, you
    lose a Salvage HP. If it reaches 0, the tresure (if you have any) returns
    safely to the bottom, and the Salvage Arm is out of use.
    
    You can repair it in the ship yard.
    
    Repair 1-2 SHP: 20 rupees
    Repair 3-4 SHP: 50 rupees
    Repair 5 SHP:   100 ruppes (broken)
    
    /\ Tresure Chart Locations
    
    Coming soon!
    
    
      /\
     /__\  VIb.
    /_\/_\ Ship Parts
    
    Ship Parts are parts that affect your ship physicaly, or just by look. To
    change, go to the Shipyard, and go to customize. You can look at your ship
    by selecting the other option.
    
    If you get a certain amount from a set, you get extra stamina. Try and get
    stuff from the same set for extra stamina. All have a set listed (Except for
    the Linebeck Set, which doesn't make a difference)
    
    
    PROW
    front of the boat
    
    Passable Prow
    Obtained from the beginning
    Linebeck Set
    'An average prow that came equipped on the S.S. Linebeck.'
    
    ???
    ???
    
    Mermaid Prow
    Obtained in various ways.
    A mermaid body with big head
    'The design was based on eyewitness accounts!'
    
    Log Prow
    Obtained in various ways.
    A simple log attatched to a chain
    'Made with hwaterproof lumber, so it's surprisingly valuble.'
    
    Demon Prow
    Obtained in various ways
    A red demon head
    Demon Set
    'A prow adorned with a scowling demon. Very . . .intense.'
    
    ???
    ???
    
    Golden Prow
    Obtained by getting a multiple of four Big plays
    A gold plank with a golden spiral on the end.
    Golden Set
    'An extravagant piece of ship art made from a golden pot'
    
    
    ANCHOR
    holds the ship down, on the side of the boat
    
    Normal Anchor
    Obtained from beginning
    'The S.S. Linebeck came equipped with this average anchor'
    
    ???
    
    Iron Anchor
    Obtained in various ways.
    A gray, red and yellow anchor with two spikes.
    Battle Set
    'An iron-spiked anchor that can secure a ship in any storm'
    
    ???
    ???
    
    Sickle Anchor
    Obtained in various ways.
    A red, looped anchor.
    Demon Set
    'An anchor made in the image of an evil sickle. Scary!'
    
    Shell Anchor
    Obtained in various ways
    A shell, nothing else
    Underwater Set
    'An anchor made from a shell. Girls go wild for it!'
    
    ???
    ???
    
    HULL
    the base of the boat
    
    Standard Hull
    Obtained from beginning.
    'The original hull of the S.S. Linebeck. Nothing special.'
    
    Bright Hull
    Obtained in various ways
    A brighter, cleaner version of the Standar Hull
    'A modified hull from a standard ship with a fancy yellow spot'
    
    ???
    
    Stone Hull
    Obtained in various ways.
    A green deck, with a normal, iron ship.
    ??? Set
    'A hull that looks like an ancient stronghold. The deck is so green!'
    
    Vintage Hull
    Obtained in various ways
    A all wood hull
    'A worn, rugged hull with a manly, burly style of it's own.'
    
    Demon Hull
    obtained in various ways
    A red hull
    Demon Set
    'A scary ship said to ferry the foulest of evils'
    
    ???
    ???
    
    CANNON
    attatched to shoot cannonballs to attack foes
    
    Eddo's Cannon
    Bought from Eddo for 50 rupees
    'A cannon bought from Eddo for the high price of 50 rupees'
    
    ???
    
    Strong Cannon
    Found in various ways.
    A green, thick cannon with yellow and red stripes.
    Battle Set
    'It looks menacing and efficient. It's actually rather typical.'
    
    ???
    ???
    ???
    
    Red Cannon
    Found in various ways
    A red cannon, with a white stripe and black back end
    'Looks complex, but it's easy to use. The professional standard.'
    
    ???
    
    
    HANDRAIL
    attatched to the sides to prevent someone from falling off
    
    Simple Handrail
    Obtained from beginning
    Basic Set
    'The handrail that came stock on Linebeck's ship'
    
    Arch Handrail
    Obtained in various ways
    Battle Set
    Steel handrail with yellow tops
    'It draws attention for its playful and ornate design.'
    
    Chain Handrail
    Obtained from shops, or chests
    Simple chains with poles.
    ??? Set
    'A handrail forged with hefty chains so it won't break easily'
    
    ???
    ???
    ???
    
    Wooden Handrail
    Obtained in various ways
    Wooden, thick handrails. Dark wood
    'A very basic handrail. Sometimes the basics are best!'
    
    Utility Handrail
    Obtained in various ways.
    Wooden, simple handrails
    'A handrail that works even in violently churning seas'
    
    Golden Handrail
    Obtained from getting a multiple of four Big Plays
    Gold, lacy handrails
    Golden Set
    'Note the elegant curve and design. A true masterpiece!
    
    
    BRIDGE
    where the engine room, etc. is
    
    Steady Bridge
    Obtained from beginning
    'The original bridge of Linebeck's ship. It's a common style'
    
    ???
    
    Conning Tower
    Bought from shops or chests
    A complicated metal set-up, with red, yellow, and silver all over it
    Battle Set
    'A bridge disigned for those with battle on their minds'
    
    Peaceful Bridge
    Bought from Beedle's Shop
    Looks like a mini-castle or temple
    ??? Set
    'With its templelike serenity, it offers peace and comfort'
    
    ???
    ???
    ???
    ???
    ???
    
    
    CHIMNEY
    located among the bridge, exhales smoke from the engine room
    
    Normal Chimney
    Found from beginning.
    'The normal chimney that came from Linebeck's ship.'
    
    ???
    ???
    
    Demon Chimney
    Found in a shop.
    A rugged, steel chimney.
    Demon Set
    
    Stone Chimney
    Found in various ways
    A stone chimney, like those in houses
    Stone Set
    'A chimney once used by a bread baker. Smells fresh baked!'
    ???
    ???
    ???
    
    Golden Chimney
    Found by doing 4-16 big plays in Battle Mode
    A three pipe, shining, gold chimney
    Gold Set
    'A simple chimney, but its surfaces gleam mysteriously'
    
    
    WHEEL
    located on bottom, helps the ship move
    
    Normal Wheel
    Obtained from beginning
    'The paddle that came stock on Linebeck's ship. It . . .works!'
    
    ???
    
    Battle Wheel
    Bought in Beedle's Shop.
    Seven spines in gray and red, has a yellow and red middle
    Battle Set
    'A wheel rumored to have been made from a battleship screw'
    
    ???
    
    Simple Wheel
    Bought in various ways
    Four brown wheels
    Simple Set
    'The number of paddles was cut to simplify it.'
    
    Insect Wheel
    Bought in various places.
    Three red spines, spinning.
    Demon Set
    'A wheel made from the hollow shell of a red insect. Ewww!'
    
    ???
    ???
    ???
    
        VIIb1.
    /_\ Ship Sets
    
    Standard
    
      - Passable Prow
      - Normal Anchor
      - Standard Hull
      - Eddo's Cannon
      - Simple Handrail
      - Steady Bridge
      - Normal Chimey
      - Normal Wheel
    
    Bright
    
      - Bell Prow
      - Bell Anchor
      - Bright Hull
      - Artisctic Cannon
      - Arch Handrail
      - Restful Cabin
      - Elegant Chimney
      - Paddling Wheel
    
    Battle
    
      - Drill Prow
      - Iron Anchor
      - Iron Hull
      - Strong Cannon
      - Chain Handrail
      - Conning Tower
      - Parasol Chimney
      - Battle Wheel
    
    Stone
    
      - Mermaid Prow
      - Ancient Anchor
      - Stone Hull
      - Ancient Cannon
      - Pillar Handrail
      - Peaceful Bridge
      - Stone Chimney
      - Stone Wheel
    
    Vintage
    
      - Log Prow
      - Swim Ring
      - Vintage Hull
      - Meager Cannon
      - Worn Handrail
      - Barrel Shack
      - Strange Chimney
      - Simple Wheel
    
    Demon
    
      - Demon Prow
      - Sickle Anchor
      - Demon Ship
      - Fear Cannon
      - Spiked Handrail
      - Demon Prison
      - Demon Chimney
      - Insect Wheel
    
    Tropical
    
      - Tropical Prow
      - Shell Anchor
      - Tropical Ship
      - Seapony Cannon
      - Wood Handrail
      - Shell Apartment
      - Horn Chimney
      - Shell Paddle
    
    
    Dignified
    
      - Tourist Prow
      - Weighty Anchor
      - Dignified Ship
      - Red Cannon
      - Utility Handrail
      - Practical Bridge
      - Tall Chimney
      - Red Wheel
    
    
    Golden
    
      - Golden Prow
      - Gem Anchor
      - Golden Hull
      - Golden Cannon
      - Golden Handrail
      - Golden Bridge
      - Golden Chimney
      - Golden Wheel
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \               VIII.                      /     \  /      \
    /_______\/________\           Multiplayer                  /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Multiplayer is relatively simple. Multiplayer is located in Battle Mode which
    is right under Adventure mode.
    
    Your goal is to try and collect enough Force Shards scattered throughout the
    stage, and put them on your base. Simple enough? No. But this will all be
    explained later on.
    
    
      /\
     /__\  VIIa.
    /_\/_\ Basics and Rules
    
    To start Multiplayer - you must first find an opponent with one of three ways.
    DS Download Play, Wireless, and Internet. 
    
    DS Download play is playing without keeping score with someone that does not
    have a Phantom Hourglass game. To do so, click on DS Download Play, and have
    the other click DS Download Play, then Phantom Hourglass. You are ready to
    start your match.
    
    Wireless is with someone who does have it. You both touch it, and get ready
    to play.
    
    Internet is for people who don't have a friend or family member that plays
    Phantom Hourglass. First, set up an Internet Connection from the main menu.
    Then, find someone. Simple as that.
    
    
    Now, here's the gameplay! The loser of the last round (or the initiatior of
    the game) gets to choose the stage. There's eight different ones. To see
    they're properties, click the nifty GameFaqs map.
    
    After that, both players take turns as a Link, from either the red or blue
    team, and the other controls 3 Phantoms. If you've revisited Temple of the
    Ocean King after the Ember Temple in the Adventure Mode, you should be
    familiar with the basic rules. If not, here's how it works.
    
    Both teams have 120 seconds as Link to collect Force Shards and bring it to
    their base (red or blue, it depends on your clothing) If the Force Shard is
    placed on the base, it turns that color, and you get the amount of points.
    There are three Force Shards - a small one is worth 1 point, and it's fast
    almost the same as normal speed, a medium one, and a large one worth 15
    points - and you carry it as a slow, slow walk. You can steal an opponents
    shard, and take their points to yours. If a Blue/Red shard is on a Safe
    Zone, marked in purple/rainbowy colors, it turns back Yellow again, where
    nobody gets the point.
    
    The Phantoms are controlled - and must try and attack Link so he doesn't get
    the shards. If you're attacked, it's the opponent's turn. To move them - you
    draw lines from them, to your desired spots, and they move there. If they
    come near Link, they automatically attack. You control three at once. The
    most important thing is that Phantoms cannot see Link on the map or the screen
    (although you can see Force Shards moving on the screen) while he's on the
    Safe Zone. Nor can they attack. Both bases, even the other team's, are Safe
    Zones.
    
    Along the way, there's extras all varying by stage. The first one are Power
    Ups, which are in Blue or Red colored cases. Walk through it to activate it.
    You can smash your opponents case and they don't get the point. There's also
    Wind Walls, which block Link's path, but don't do anything to the Phantoms.
    Some are always running, some are specially activated via Power-Ups. The final
    thing are stairs, which carry you to a different location in a Safe Zone,
    since they can't see you, you can bamboozle an opponent by going through the
    stairs, and then a run for it.
    
      /\
     /__\  VIIb.
    /_\/_\ Playing the Game
    
        
        VIIb1.
    /_\ Tips and Tricks
    
    
    -_-_-_-_-
    Link  -_-
    -_-_-_-_-
    
    
     o  Use rolling to your advantage. Although if you're running from a huge
        monsterous phantom who wants to slash you to bits with your sword, rolling
        actually speeds up your movement a bit, as well as shrinks your size for
        better dodging.
    
    
     o  Go for the little first. When you're at the beginning, this gives you two
        advantages. First off, the player, unless you play often, will not know 
        all your hiding spots, and strategies. You can easily make a run for it.
        Also, most likely your opponent will go after the big ones - meaning 
        they're sluggish, and they've fallen into a trap.
    
    
     o  Used over fresh. Get your opponents' shards. Not only do you get the glory
        of putting it in their face, you also TAKE a good amount of points, from 
        them to you, essentially doubling the value. If you're caught, throw it
        into a Safe Zone. It turns it Yellow again, and if you don't get the
        point, no one can.
    
    
     o  Eye play. Most if not all stairs are located in a Safe Zone. If you stay
        there, most likely the opponent will soon cloud two or three of his 
        phantoms outside that Safe Zone. Go up the stairs, grab the Force Shard,
        and by the time you get far enough away, the Phantoms will start moving.
        
    
     o  Pile up your booty. When you get a Force Shard, place it in your Base, and
        then toss it outside far away from your Base, and even farther from a Safe
        Zone. If you leave your shards in your Base, your opponent can unnoticely
        take the shard. But if you have them in a pile, you can either guard them
        with a phantom, or watch them a lot easily.
    
    
      o  Use your time wisely. You only have 120 seconds, excluding bonuses, so
         don't hide in Safe Zones if you're being guarded. Chances are, if they are
         not good results, the opponent will stay there. You're trapped - so dash
         out anyways. If you're hit, you're hit. There wouldn't be a difference
         if you were hit, or time ran out anyways. There's always the chance of
         escape too, anyways.
    
    
      o  Secret spots. If you're base is clouded, and you cannot in any way find 
         a way past, gather some Force Shards, and put them in the closest Safe 
         Zone to your base. Guard them, and then next round gather them and turn
         them your color before your opponent's find you.
    
    
      o  Keep your strength up. DO NOT EVER DISCONNECT. On purpose, at least. If 
         you disconnect on purpose, a lot of things happen. First off, you lose 30 
         BP, which is bad enough. Then, you're face (Link's face on your profile)
         gets a bit sadder. If you continue, he'll turn angry, which proves you 
         disconnect alot. Finally, it's rude - and some people even record names
         of people who disconnect often. Plus, there's nothing that PO's me, or
         any other Phantom Hourglass player more than disconnectors.
    
         If you think about it, what if you were about to score an awsome Big
         Play, and then ten seconds before the round ends, your opponent 
         disconnects. Not fun is, it?
    
    
    
    -_-_-_-_-_
    Phantoms
    -_-_-_-_-_
    
    
       o  Beauty is in the eye of the beholder. Press L or R to switch views of the
          Phantoms you're controlling. You might find a floating Force Shard in 
          a Safe Zone, AKA Link, which you won't see on the map, or at least 
          until it's too late.
    
    
       o  Spread out. Don't surround more than one phantom at your opponent's 
          base. The game is balanced so there's multiple ways to escape your base,
          don't even bother. However, placing simply one won't quite stop him,
          however, it will make him detour giving you extra time to get your
          phantoms ready.
    
    
       o  Take alternate paths. Whenever you see a capsule, regardless of color,
          try and take a path through it. You'll get a bonus if it's your color,
          and prevent an opponent's bonus if you go through his or her colored 
          capsules.
    
    
      o  Stalk. While you may have one or two idle or on patrol, or already on its
         path, have the last one try and catch Link that you always control. 
         If you can, you can try and corner him to another Phantom, or scare him
         to run right into the path of one of your idle/patrolling phantoms.
    
    
      o  Patrol often. Patroling is where you slide the line back and forth, or 
         in a circle, so they repeat the same path over and over, covering more 
         space with less control and time. Try to make the path your Phantoms
         patrols less predicatable.
    
    
      o  Watch the map. Often times you can completely surround Link by going to
         two sides of a tunnel, corner Link, or track his patterns. It also shows
         where power-ups are, so you can go after them - or avoid them.
    
    
      o  Confuse 'n' fake. If you slide the phantom one way, and then go to the
         other way around, you can trick the Link right into your path. You can 
         also use this with other phantoms nearby.
    
    
      o  Fat is good. Don't forget a vital part - you can walk through Windwalls,
         your opponent can't. You can easily be a whole wall away from them, go
         through a Wind Wall, and you'll get them.
    
    
        VIIb2.
    /_\ Bonuses
    
    There are different capsules that do different bonuses.
    
    
    -_-_-_-_-_-_-
    30 Seconds
    -_-_-_-_-_-_-
    Adds 30 more seconds to your time.
    
    -_-_-_-_-_-_-
    Doppelganger
    -_-_-_-_-_-_-
    Makes a clone of yourself that runs around the stage.
    
    -_-_-_-_-_-_-
    Shard Scatter
    -_-_-_-_-_-_-
    All Force Gems, including Reds and Blues, will end up anywhere.
    
    -_-_-_-_-_-_-
    Speed Up
    -_-_-_-_-_-_-
    Greatly increases running speed.
    
    -_-_-_-_-_-_-
    Strength Up
    -_-_-_-_-_-_-
    Link will pick up shards easier and faster.
    
    -_-_-_-_-_-_-
    Extra Life
    -_-_-_-_-_-_-
    If you're hit once, you can keep going. By far the best Link bonus.
    
    -_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_--_-_-_-_-_-_-
    
    
    -_-_-_-_-_-_-
    Lose 30 Seconds
    -_-_-_-_-_-_-
    This subtracts 30 seconds from your opponent's score.
    
    
    -_-_-_-_-_-_-
    Doppelganger
    -_-_-_-_-_-_-
    Makes a clone of yourself that runs around the stage.
    
    -_-_-_-_-_-_-
    Shard Scatter
    -_-_-_-_-_-_-
    All Force Gems, including Reds and Blues, will end up anywhere.
    
    -_-_-_-_-_-_-
    Speed Up
    -_-_-_-_-_-_-
    Greatly increases running speed.
    
    -_-_-_-_-_-_-
    Attack Up
    -_-_-_-_-_-_-
    Raises range and speed of your attacks.
    
    -_-_-_-_-_-_-
    Windwalls
    -_-_-_-_-_-_-
    Turns on non-permanent Windwalls.
    
    
    
      /\
     /__\  VIIc.
    /_\/_\ Ranking
    
    SS   10000 or more Battle Points?
    S    5000 or more Battle Points?
    A    3500 or more Battle Points
    B    3000 to 3499 Battle Points
    C    2500 to 2999 Battle Points
    D    2000 to 2499 Battle Points
    E    1500 to 1999 Battle Points
    F    1000 to 1499 Battle Points
    G    500 to 999 Battle Points
    H    499 or less Battle Points
    
    Thanks to Hyper Silence's guide for rank D and up, I don't play that often.
    
    ? Unsure if that's real amount
    
    
      /\
     /__\  VIId.
    /_\/_\ Big Plays
    
    
    Battle Master    Complete the Big Plays "Limit" and "Master" in the same match 
    Break            Break 10 or more of your opponent's helpful items. 
    Get Everything   Win, turning all the Force Gems your color 
    Guardian         Win without letting your opponent score any points 
    Guardian King    Take Link down 3 times as the Phantoms 
    Limit            Defeat Link within the last 20 seconds twice 
    Master           Complete the Big Plays "No Miss" and "Guardian" in the same 
                     match 
    Miracle          Win with a final score of 1-0 
    No Dribble       Win without dropping a Force Gems outside a base or safe zone 
    No Items         Win without taking a single item 
    No Miss          Win without being taken down as Link 
    Perfect          Complete the Big Plays "Get Everything" and "Guardian" in
                     the same match 
    Perfect Master   Complete the Big Plays "Perfect" and "Limit" in the same 
                     match 
    Quick            Win a match, felling Link in the first 20 seconds of two 
                     turns 
    Solo             Defeat Link in any one turn using only one Phantom 
    Take             Pick up 10 or more of your helpful items 
    
    
    Big Plays occur in a Multiplayer or Online Battle when you fulfill one of
    these positive requirements. Every 4 Big Plays you get, you'll get a letter
    in Adventure Mode. Go to Fazo, on Cannon Island, and he'll give you a chest
    with one of eight golden Ship Parts.
    
    To see your Big Plays, go to 'Big Plays' on the main menu of Battle Mode. 
    There you can see which ones you have done. The ones in question marks are
    the ones you don't have. Touch it to see the name (or ???) and description
    of the Big Play.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                IX.                       /     \  /      \
    /_______\/________\             Enemies                    /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You will meet many enemies along the way.
    
    To located an enemy, scroll down the boxes on the left until you find it.
    Then, look at its info in the box. HP is how many attacks it takes - judged
    in average sword slashes. Attack is measured Half Heart = 1 atk. Also, it
    will say if it's a Land (If YOU, not the enemy fights on land) or Water (in
    the ship)
    
    =============== These are easily defeated using a slash of the sword.
    Red Chu  ====== These are found in various places.
    HP: 1    ======
    Attack: 1======
       Land  ======
    ===============
    
    =============== These are electrified Chus. If you touch them by contact
    Electric Chu=== while they are electrifying, they will shock you. Defeat
    HP: 1       === by a ranged item, or by sword when vulnerable.
    Attack: 1   === These are found in various places.
       Land     ===
    ===============
    
    =============== These are usually in trees or flying. You must wait until
    Crows     ===== they swoop down before you can attack.
    HP: 1     ===== They are found in forest areas and mountains.
    Attack: 1 =====
        Land  =====
    ===============
    
    =============== Blue Tettikes are found nimble moving spiders. They take
    Blue Tettikes== two hits to defeat.
    HP: 2        == They are found in watery areas.
    Attack: 1    ==
        Land     ==
    ===============
    
    =============== They are almost identical to Blue Tetikes, except they're
    Red Tetikes==== red.
    HP: 2      ==== They are found in mountains or lava areas.
    Attack: 1  ====
         Land  ====
    ===============
    
    =============== These guys spew out rocks to attack from a distance. They
    Red Octotrok=== also hurt if touched. Defeat with a ranged item to avoid
    HP: 2       === getting hit by rocks.
    Attack: 1   === Found in various areas.
        Land    ===
    ===============
    
    =============== These are bats on fire. They are nimble and quick. Since
    Flame Keese==== they fly, they are only hurt by Boomerang.
    HP: 1      ==== They are found in firey areas.
    Attack: 1  ====
        Land   ====
    ===============
    
    =============== These are attacked first by whiffing out the flames by
    Flare Skulls=== Boomerang, and then attacked.
    HP: 2       === Found in firey areas.
    Attack: 1   ===
        Land
    ===============
    
    =============== These attack by sending embers toward you - and are disguised
    Evil Torches=== as torches.
    HP: ?       === Found in firey areas.
    Attack: 1   === Only defeated by special events, such as a switch.
         Land   ===
    ===============
    
    =============== These are simple and usually found in groups.
    Rats      ===== Found in caves and dark areas.
    HP: 1     =====
    Attack: 1 =====
          Land=====
    =============== 
    
    =============== Found in groups of five or more. Always found near
    Bees        === beehives. These guys follow you and give chase, and then
    HP: 1       === attack in about half the speed of a normal attack.
    Attack: 1/2 === Found in areas with trees, marked by a beehive.
          Land  ===
    ===============
    
    =============== Attacks by spewing out rocks.
    Sea Octotrok == Found in the Seas
    HP: 1        ==
    Attack: 2    ==
          Water  ==
    ===============
    
    =============== Flies around the area.
    Flying Bird === Attacks by contact.
    HP: 1       === Found in the Seas
    Attack: 2   ===
          Water ===
    ===============
    
    =============== Pops up from the sea from time to time.
    Sea Plant ===== Found in Seas.
    HP: 2     =====
    Attack: 2 =====
         Water=====
    ===============
    
    =============== Flies around, and usually found in groups.
    Keese     ===== Found in caves.
    HP: 1     =====
    Attack: 1 =====
          Land=====
    ===============
    
    =============== Your basic monster.
    Goblin    ===== Found in various areas.
    HP: 2     =====
    Attack: 1 =====
          Land=====
    ===============
    
    =============== Hides under ground, and moves around. 
    Sand Monster == Senses noise and quick movement.
    HP: ?        == Will eat anything - bombs will kill it.
    Attack: Vary == Will trap you, you must rub to defend yourself from more
           Land  == damage.
    =============== Found in deserts and sandy areas.
    
    =============== Red Chus with hard rocks in their heads.
    Rock Chu    === Are found buried under boulders. Approach to reveal the Rock
    HP: 2       === Chus.
    Attack: 1   === First you must attack with a Bomb Flower or Bomb. And then
           Land === it turns into a Red Chu.
    ===============
    
    =============== Simple land enemies.
    Snake       === Found in caves.
    HP: 1       ===
    Attack: 1   ===
           Land ===
    ===============
    
    =============== Possibly the most painful water enemy. It shoots cannon
    Enemy Ship ==== balls at you rapidly.
    HP: 4      ==== It goes far out of it's own territory. And it takes 4 hits
    Attack: 1  ==== to kill, so it might be better to run and avoid it
           Sea ==== altogether
    ===============
    
    =============== If big enough, splits up into pieces
    Green Goo  ==== Found in dungeons
    HP: 1-3    ====
    Attack: 1  ====
         Land  ====
    ===============
    
    =============== Only vulnerable at tail
    Catapillars === Big and bulky
    HP: 2       === Found in caves/deserts
    Attack: 1   ===
          Land  ===
    ===============
    
    =============== Invincible
    Beetle    ===== Must be knocked off a cliff
    HP: oo    =====
    Attack: 1 =====
          Land=====
    ===============
    
    =============== Ghosts roam around, and dissapear if enough time between
    Ghosts    ===== slashing and meeting the ghost occurs.
    HP: 1     ===== Attack close up or with a projectile.
    Attack: 1 ===== Found on the Ghost Ship.
          Land=====
    ===============
    
    =============== Drops down.
    Skulltula ===== Scares a Cubus Sister.
    HP: 1     ===== Found in dungeons, creepy areas.
    Attack: 1 =====
          Land=====
    ===============
    
    =============== Always electricuting.
    Blue Chu  ===== Stun with Boomerang, then attack, or attack with an Arrow or
    HP: 1     ===== Bomb.
    Attack: 1 ===== Found in various areas.
          Land=====
    ===============
    
    =============== Will jump and punce, doing 2 damage.
    Yellow Bunny=== You must scream into your mic to shrink it, then slash it
    HP: ?       === Found in special areas
    Attack: 2   ===
          Land  ===
    ===============
    
    =============== Normal, scary themed enemies
    Ghost Tail ==== Found in dungeons
    HP: 2      ====
    Attack: 1  ====
          Land ====
    ===============
    
    =============== Is vulnerable only in tail area.
    Armored Gohma== Can be knocked away by hitting armor
    HP: 1        == Found in icy areas.
    Attack: 1    ==
          Land   ==
    ===============
    
    =============== Attacks with club
    Yook         == It'll suck up, and blow ice which will freeze you
    HP: 3        == When it sucks, throw in a bomb
    Attack: 1    == Found in Isle of Frost (before ToI only)
          Land   ==
    ===============
    
    =============== Attacks really rapidly with club.
    Dark Yook ===== It'll suck up, then blow ice which will freeze you
    HP: 3     ===== When it sucks, throw in a bomb
    Attack: 2 ===== Found in Isle of Frost (before ToI only)
          Land=====
    ===============
    
    =============== Attacks by throwing bones occasionally.
    Stalfos   ===== Either slash it, or grapple it's head off. Then attack the
    HP: 2     ===== head to finish it.
    Attack: 1 ===== Found in Isle of Ruins/Dead.
          Land=====
    ===============
    
    =============== A dangerous Stalfos with a pirate hat on.
    Pirate Stalfos= Either slash it, or grapple it's head off. Then attack the
    HP: 2         = head to finish it.
    Attack: 3     = It swings with a sword for more damage and accuracy.
          Land    = Found in Isle of (the) Ruins/Dead.
    ===============
    
      /\
     /__\  VIIa.
    /_\/_\ Bosses
    
    The same, but these are bosses. The only difference is the 'special
    note' at the bottom of the box, another catch in order to conquer them, as
    most are not simply hack 'n' slash.
    
    Since Bosses must be more detailed, we have 'quick notes', which are boxes.
    Look for the box, and you can find out about the boss quickly. If you're
    still having trouble, below the quick notes is a few paragraphs of detail.
    
    
    ++++++++++++++++++++++++   Blaaz divides into 3 clones.
    Blaaz: Master of Fire+++   Boomerang the three clones together.
    HP: 20 appx.         +++   Stun Blaaz again with a Boomerang.
    Attack: 1            +++   Blaaz then is open for sword slashing.
            Stun         +++   Blaaz is found in the Temple of Fire.
            Land         +++
    ++++++++++++++++++++++++
    
    This is pretty simple, first, when it divides, hit them all with the Boomerang
    at once to group them all together. It's not that simple though. You must
    hit them all in a certain order. The order is by their horns - you must hit
    the one horn first, then the two horned, and then the three horned.
    
    Then, stun it with your Boomerang again, and deliver a few blows. Repeat two
    or three times and she should then dissapear. Again, simple.
    
    He attacks mainly by touching you, but if you take to long the clones will
    start to attack with flames. Also - you need to act quickly on both steps.
    If you take too long to stun him, he'll just divide again. If you don't
    attack him - he then regains conciousness and then divides again. 
    
    
    ++++++++++++++++++++++++   Attacks with heavy sword slashes.
    Fish Man             +++   Occasionally attacks with ranged fire balls.
    HP: 5                +++   Cannot be hit in front, because of shield. Moves
    Attack: 1            +++   around too, never letting back show.
            Shield       +++   You must stun him, by letting him slash, and then
            Land         +++   dodging. Then go around behind him and attack.
    ++++++++++++++++++++++++   Found in more than one area. Mini-Boss.
    
    This is a pretty tough boss. He'll walk around, and eventually slash you.
    Avoid the waters, because you take extra damage if you fall in the waters, so
    move around.
    
    He has a shield, so wait until he slashes, and misses, and run behind him
    and slash him while he's vulnerable. Occasionally he spits Fire Balls at you.
    
    Another method, rather than dodging sword attacks, is using the Boomerang to
    stun. You have to be real quick about it - and the Fishman might dodge it
    easier.
    
    It should take about two stuns, or one good one. He only has about 4 HP.
    
    ++++++++++++++++++++++++   Attacks by sending cyclones down, either mobile,
    Cyclok: Stirrer of Wind+   or on a blue spot.
    HP: 35 appx.           +   Occasionally comes down, and swoops you.
    Attack: 1              +   Flies in the sky, except for swoops.
             Bomb Only     +   You must throw a Bomb or Bomb Flower into a
             Land          +   cyclone, it goes up, and stuns Cyclok.
    ++++++++++++++++++++++++   Cyclok is open for slashing.
    
    This is a tough battle, as well as complicated. Cyclok is a giant Oktotrok 
    like monster that floats in the sky due to his Cyclone creation powers. He
    also summons cyclones down to the ground.
    
    First things first, memorize the field. There's three spots, all connect to
    make a traingle. There's almost always one cyclone going on on one of the
    three blue spots. Cyclok also travels along this triangle, and to your
    advantage, stops at the cyclones. There's also Bomb Flowers, as well as pots
    containing hearts and 3 Bombs.
    
    To hurt him, you must send a Bomb at him. To do so, take a Bomb Flower or one
    of your own, and toss it into a cyclone. The cyclone whirls upwards, and then
    attacks Cyclok if he's hit by it. He'll come down to the ground, ready to be
    pummeled. It takes about 5 send downs, or about 35-40 hits.
    
    He has three attacks, as well as you getting hurt with playing with the Bombs.
    If you carry it while you're attacked, you get extra damage from the Bomb AND
    the attack. His main attack are the Cyclones, that stay idle on the hot spots.
    His second is also a Cyclone, but it's not on the hot spot, and moves around.
    The third, is where he comes down to Earth, and swoops down attacking you. He
    is huge up close and person (or up close and animal would be better) so you
    must be quick and dodge, using the momentary charge it takes for him to swoop
    at you.
    
    ++++++++++++++++++++++++   Opens it's vulnerable eye at beginning of battle.
    Big Sea Plant        +++   After it's hit, it closes and shoots green blobs
    HP: 5 (Cannon)       +++   that contain health at you, but hurt if you're
    Attack: 1            +++   touched.
             Eye Open    +++   You must sail around it.
             Sea         +++
    ++++++++++++++++++++++++
    
    First thing to do is draw a route that rotates along it back and forth (it's
    too narrow to go around it) for a good while. Right after look for his eye,
    and blast a cannon there. 
    
    It'll close, and then start blasting green goo. If you're constantly sailing,
    they miss you, but if you're turning, you need to shatter the green goo with
    your cannon. Inside might be a green heart too.
    
    After that, he'll open his eye again. That's your time to blast. This will
    repeat three more times, until he finally sings into the deep, deep blue.
    
    ++++++++++++++++++++++++   See through his eyes on top screen, no map
    Crayk, Bane of Courage++   Must hit face with arrow to stun
    HP: 12                ++   When all purple is gone, loses shell and invisible
    Attack: 1             ++   Must stun at face with Bow and Arrow
             Shell/Tail   ++   Must hit twelve times at it's tail
             Land         ++
    ++++++++++++++++++++++++
    
    This is a fun boss battle. Crayk will turn invisible, but you can see through
    his literal point of view on the top screen. When he comes near, aim your
    Bow and Arrow until on the top screen, you're facing him. Shoot, and he'll
    be stunned.
    
    You'll notice purple blobs on his shell, so hit those. Once all are gone (you
    may need to stun some more) his shell comes off, and you're view stops - but
    he's not invisible any more.
    
    This time, shoot him with your Bow and Arrow, and he'll cringe. Go after the
    blue, lighty tail and slash about 12 times. Pretty simple.
    
    
    ++++++++++++++++++++++++   Found on certain Pirate Ships.
    Jolene         +++++++++   Shreiks, then slashes hard. Go around and attack.
    HP: 10         +++++++++   Or, stun with Boomerang instead of dodging.
    Attack: 1      +++++++++   Gives a blue rupee which increases each visit
             Back  +++++++++
             Land  +++++++++
    ++++++++++++++++++++++++
    
    She'll swoop and yell - and deliver a heavy blow. After the heavy blow, you
    must hit her back. Repeat a few times, and then she'll lock swords with you.
    You must rub the touch screen hard.
    
    If it was done nicely, then the sword drops from her hands, and she flees.
    Linebeck appears, and gives you a Blue Rupee. You'll see her more from time 
    to time, and the money increases every time.
    
    +++++++++++++++++++++++++   Avoid lazers, and hit ball at Cubus Sister. Takes
    Diabolical Cubus Sises+++   about two hits to destroy.
    HP: 9 (appx.)         +++   Attacks get more complicated the less sisters they
    Attack: 1             +++   have.
             Energy Ball  +++   When only one is left, it takes three hits and
             Land         +++   about five volleys per hit.
    +++++++++++++++++++++++++
    
    This is a game of 'dead man's volley' they say, as they turn into little,
    ugly reapling like creatures. The one on the very left will shoot a ball,
    while the others shoot lazers.
    
    You must 'volley' the ball by hitting it with the sword. The first time,
    you'll hit someone and do damage. Do it again, and it'll bounce off the
    siblings, and you must hit it again. Each needs two hits, except the final
    one.
    
    Once one is taken down, two of them laser, and one ball. This time - you
    must hit three times - and it volleys off of them, and hits anyone. The
    same continues for two left.
    
    The last one is actually the easiest - but you must hit that sister three
    times. And, since no one's lazering, she sends out two dangerous beams too.
    And it volleys between her about five times before she dies.
    
    If you need them, there's a total of four pots on both sides of the field.
    They all contain one heart.
    
    ++++++++++++++++++++++++++  Shoot cannons at each eye twice.
    Dark Whale           +++++  Dark Whale shoots yellow blobs that contain
    HP: 12               +++++  stamina.
    Attack: 1            +++++  It sometimes dives and attacks you.
             Eyes        +++++  Linebeck mans the ship
             Sea         +++++
    ++++++++++++++++++++++++++
    
    
    You're dragged who knows where. The Dark Whale is a huge, six eyed whale
    that flies. Wow. Creeeepy. It occasionally does barrel rolls and dives into
    the ocean, so it's awful skittish.
    
    To attack it, you must hit one of it's six eyes located on the side of its
    body. Shoot it successfully and it turns red. Shoot a red one, and it
    disenegrates.
    
    You must hit all six eyes two times, for a grand total of twelve hits. It
    attacks in three ways - every two minutes or so, it'll dive and attack you.
    Most of the time it misses though. 
    
    Its second attack is shooting yellow blobs. They home on to you, and go
    slowly. If you shoot a yellow blob, it disenegrates and a green heart pops
    out.
    
    It's last comes when it's running out of eyes. It shoots strange, eye like
    creatures that DON'T drop hearts, and are a bit faster than the yellow blobs,
    so be careful.
    
    Don't worry about moving the ship, Linebeck does it for you. Instead, focus
    on hitting its eyes. 
    
    After the madness, he dissapears into the deep blue, and you automatically
    sail back to Goron Island.
    
    ++++++++++++++++++++++++++++   Must be stunned first
    Cyclops Phantom   ++++++++++   You must throw Bows at his eye
    HP: 20            ++++++++++
    Attack: 2         ++++++++++
          Stun w/ Bow ++++++++++
          Land        ++++++++++
    ++++++++++++++++++++++++++++
    
    Cyclops Phantom is a blue eyed cyclops. He is almost invincible. He will throw
    bombs at you, as well as resist all attacks - including swordplay, so you
    must stun him.
    
    To stun him, you must simply strike a arrow at him. He will then be stunned,
    and you must attack him hack n' slash about ten times, then he dissapears.
    
    +++++++++++++++++++++++++++++   Divided into 2 Phases. Phase one you can use
    Dongorongo, Armored Lizard ++   both Link, and Goron.
    HP: 3 (P1) 15 (Appx. P2)   ++   P1: Stun with Goron by attacking side
    Attack: 1 (2 w/ Bomb)      ++   Aim Bombchu into mouth 3 times
            P1: Goron and Bomb ++   P2: Stun by throwing bomb into the gust
            P2: Suck Bomb      ++   created
            Land               ++   Slash the bulging spot
    +++++++++++++++++++++++++++++ 
    
    Darn! He is HUUUUUGE, and a dinosaur. With quick snad and little land, this
    doesn't make this an easy battle. But, little Goron comes to your aid,
    you can switch!
    
    He takes 3 hits to kill. First, you must stun him. To do that, you must wait
    until he's either sluggish, or attacking. You must then dive at his side
    about four times, then he will topple over. You will then automatically
    switch to Link.
    
    With Link, you must take a Bombchu, and aim it at his mouth. You can't hit
    any obstructions, including his neck or anything like that. You'll notice
    a star when yo drag when you've got him. He'll swallow it, and explode,
    and get a bit faster. You must repeat this 2 more times for him to finally
    fall.
    
    He has three attacks. His first attack is against the little Goron. He'll
    charge, and dive, attacking the Goron. If he misses, he hits a wall and it
    stunned for a few moments.
    
    His second one is his tri-fireball - he simply shoots out three different
    directioned fireballs from his mouth. This final one is summoing Ghost Eyes,
    which will try and attack Link. There will be a cry if you're playing as
    the Goron and Link's about to get hit.
    
    After three hits, the Armored Lizard falls. The bridge is open and Goron goes
    to get the Pure Metal! Woot! Wait, where's the end of boss plusses? Not
    here heh. Well, you see - the lizard comes BACK to life after you cross
    the bridge, and the bridge sinks into the quicksand.
    
    Time for Phase 2! This time, he sheds his crystal back shell, and he has a
    strange lump on his back. Also, these Bomb Flowers are up for use!
    
    Pull out your Bombs. He attacks in patterns - a large suck, a long line
    of continuous flames, then three tri fireballs, then repeats. When he
    sucks, you must throw in a bomb, and he's stun. Slash that lump. Repeat
    about 2 times to really beat him!
    
    ++++++++++++++++++++++++++++++ Phases 1 you must deflect elemental balls
    Gleeok, Two Headed Dragon+++++ with tightrope
    HP: 24 (total)           +++++ Phase 2 you must pull in with Grapple Hook,
    Attack: 1-2              +++++ then slash.
              Land (Distance)+++++ Attacks with charge blasts, balls, leaning in
              Far Away       +++++ Also attacks by tidal waves which attack you
    ++++++++++++++++++++++++++++++ from below, and barrages of ice
    
    These guys are sorta divided into two Phases. With two heads - they're
    constantly nabbing at you.
    
    The first round involves them shooting Fireballs and Iceballs. The red one
    shoots Fire, and the blue one shoots Ice. Since they shoot those balls out,
    you'd guess they're invincible against it - but not the other dragon.
    
    Well, since they shoot - you can reflect it. You make a hook on the one
    facing the one that's not shooting. So, if the Ice Dragon is going to shoot,
    you'd make it like follow.
    
        FIRE      ICE
     
        1           2
          \ 
            \
              \
                \ 
                  \
        3           4
    
    
    You must repeat two times - and then they duck underwater and a tidal wave
    appears. Create a tightrope quickly, and hop on to avoid the crash of the
    water. Then, ice glaciers appear - which you must avoid by moving around on
    the tightrope.
    
    Then, repeat two more times for each Dragon, and their mask breaks! Then,
    they get mad, and duck underwater for another tidal wave. So, you must
    create a tightrope quickly, and hop on to avoid the crash of the
    water. Then, ice glaciers appear - which you must avoid by moving around on
    the tightrope.
    
    Now, they come up and munch the front two poles. What's up with that!? 
    It doesn't make much of a difference, anyways, because they stop the
    fire/iceballing. Instead, they charge a barrage of fire/ice. You'll notice
    they have their hooked tounge nice and out, so grapple it, and then to a
    pole as if you were creating a tightrope. It pulls him there, and you can
    slash. Repeate twice for both dragons, and they fall. (If it takes too long,
    though, you'll endure another tidal wave)
    
    They have a few different attacks. The first is the munch - where they come
    in and bite you - or the rope. The next one is the ball, where they simply
    shoot a fire or ice ball at you. The third one is during round 2, where
    they charge and shoot long lasting ice or fire. The final is a tidal wave,
    which a tidal wave appears, hitting you if you're low on the ground, then
    they try to pelt you with ice.
    
    
    +++++++++++++++++++++++++++++ Phase 1: Launch up with catapult, hit red
    Eox, Ancient Stone Soldier ++ bumps
    HP: 50 appx P1. 20 appx. P2++ Phase 1 1/2: Launch up with catapult, hit red
    Attack: 1                  ++ spots with hammer
                 Land          ++ Phase 2: Launch on head and hit blue bump with
                 Bumps         ++ hammer
    +++++++++++++++++++++++++++++ Attacks with arrows, stomp
    
    Eox is one tough soldier. When you first start, he's a huge clay mound in the
    dirt, who awakens in a humanoid, rocky figure - with various red switches on
    him.
    
    You must hammer on to a pad. You'll hover for a few seconds. This is your
    chance - your hammer goes farther out than usual. Hit each red switch on his
    body and it disenegrates to a metaly, skeleton.
    
    He goes in a pattern - arrows, pause, rotate, stomp. Since he's rotating,
    the spots on his back are hard to get, so get them after he stomps. It takes
    about five hits per red.
    
    After his whole sandy, rocky coating is gone, he sheds red bumps. You must do
    it similarly. Except for the bumps versus switch, this is the exact same thing
    except for his body.
    
    After his head fals off! It hops around, and you'll notice a big blue bump
    on the top of his head. You must launch yourself on to his head when it's
    near. Beware, if he hops on the platform, you can't launch. There, hit his
    blue bump on his head as much as possible.
    
    Repeat about three times, and you really conquer him. Eox has two attacks
    per phase, as well as touch damage. The first is arrows coming out at you,
    there are holes in his head for each arrow. The second his him slamming a
    fist.
    
    The skeletal phase has identical attacks. The last phase, he'll send arrows
    in spurts, like follows:
    
                   
                    \\\     ///
        
                 -                -
                 -                -
                 -                -
                    ///    \\\
    
    If you land on his head, and stay too long, he'll shake you off, doing
    damage. Note that if you fall off the edge, you also lose half a heart.
    
    +++++++++++++++++++++++++++++ GP. Grapple sludges and eyes, then slash
    Bellum, Evil Phantom    +++++ MP and HP. Hit open eyes with arrow
    Attack: 1               +++++ HoP. Get sphere from fairy, then draw Figure
    HP: 70 (appx.)          +++++ 8. Time will freeze. Go to back and slash her
                 Land       +++++ eye
                 Eyes       +++++
    +++++++++++++++++++++++++++++
    
    Bellum will appear after you enter. Here, she is divided into stages. The
    stages go as follows:
    
    1.  Ground Stage
    2.  Middle Stage
    3.  Ground Stage
    4.  Middle Stage
    5.  High Stage
    6.  Hourglass Stage
    
    I will describe each stage.
    
    1. Here, Bellum is in a pool of water. Her tentacles, right now, will attack
       you. On Bellum's yellow body, are purple sludge balls. Use your Grappling
       Hook to pull them off, all while avoiding her slapping tentacles. 
       Occasionally, a slime monster appears. Slay it, it usually drops arrows.
       Grab them as you will need arrows on the next round.
    
       After all the purple sludges are off, it's now time for the easy part. You
       can grapple her to you, and then you'll slash her eye. After a while she'll
       break loose, but you'll get her back easily. After about four rounds of
       slashing, she sinks, then goes up.
    
    
    2. Walk up the flight of steps, avoiding the slime monsters, or slaying them.
       Take out your Bow and Arrow. Her tentacles are spread out and resting on a
       pillar. One tentacle is thrashing around, trying to hit you.
    
       Go on one side, and launch an arrow into the tentacle's eye, it will then
       close and turn purple. Repeat with the other four, then you'll need to get
       the thrashing tentacle. After, she'll sink once more.
    
    
    3. Use your Grappling Hook to pull them off, all while avoiding her slapping
       tentacles. More often now, a slime monster appears. Slay it, it usually 
       drops arrows. Grab them as you will need arrows on the next round.
    
       After all the purple sludges are off, it's now time for the easy part. You
       can grapple her to you, and then you'll slash her eye. After a while she'll
       break loose, but you'll get her back easily. After about four rounds of
       slashing, she sinks, then goes up.
    
    
    4. This is tougher. The slime monsters are now often falling. And, the
       tentacle's eyes now close. So it's even harder to launch an arrow into
       their eye.
       
       Just like last time, walk up slaying the sludge monsters, then launch an
       arrow. Now she might take all her tentacles, and slap the ground. She will
       rotate, then slap again, then rotate, slap, rotate, slap a bit more - here
       there's nothing you can do but avoid.
      
       Just launch all your arrows with good aim and timing. Then, this time she
       moves upward.
    
    
    5. Here, she's on the final floor. Not much difference from the Medium Floor.
       Except she's tougher with her slapping tentacles. Just launch them into her
       eyes.
      
       Wait until they open, then launch. After all that, she dies? Nope, she
       falls and spits out a green orb. Ciela's memory. She picks it up, and
       now it's time to head down.
    
    
    6. This is the hardest stage. Here, Ciela will release a yellow orb. Grab it,
       and at the bottom of your screen, an hourglass appears. Touch it and you're
       enveloped in a yellow box.
    
       You must draw a Figure 8/Hourglass. This is said to get MANY people, it
       even took me a while. Here's how I did it:
    
       Draw a partial figure 8.
    
           ______
          /      \
                /
             /
           /
          \______
    
       
       Then, cross it straight.
    
    
           ______
          /      \
           \    /
             /\
           /   \
          \______\
    
       Almost looks like an hourglass, and the game registers it as one. Then,
       everything turns grey, and time freezes, and a two hundred timer appears.
       Of course, it's not 200 seconds, maybe 8 seconds. 
    
       When you freeze, make sure Bellum is dashing on the bottom. Then, slash
       her eye. When the timer's at about 30, get out of the way, and she'll
       continue on.
    
       Simply stay above (she dashes on the bottom part) and then repeat. After
       about three or four freezings, she finally dies.
    
    +++++++++++++++++++++++++++++ Shoot eyes on ship. They respawn after a little
    Bellum, Possessed Ship  +++++ while. 
    HP: 15 (appx.)          +++++ Attacks by shooting globs. Shoot globs, sometime
    Attack: 2               +++++ drop stamina
                     Sea    +++++
                     Eyes   +++++
    +++++++++++++++++++++++++++++
    
    This is a somewhat easy battle - but at Sea. Make sure you have good Stamina,
    as this will take a few hits. Purple sludges with eyes appear all over the
    ship.
    
    While Linebeck mans the ship (which unfortunatley goes the wrong way, 
    sometimes) you simply fire. Touch the eyes, and they go out. You must hit
    them all.
    
    The hard part is that they re-appear if you don't hit a good number of them,
    so you must be rapidly firing. After most of them sink, they stop re
    appearing.
    
    They attack with purple blobs fired at you. You can blast the sludge
    balls, and they break. They occasionally drop a green heart, so hit them
    often.
    
    After they all are gone, the ship sinks into the water.
    
    +++++++++++++++++++++++++++++ Get Hourglass Sphere, stop time. Ciela shows
    Bellum, Possessed Linebeck ++ back on top screen, then kidnapped.
    HP: 40 (appx.)             ++ Slash, to iniate rub sequence. Rub, quickly
    Attack: 1, 3               ++ lunge to drop sphere. When eye is open, freeze
                     Land      ++ time and slash eye
                     Opened Eye++
    +++++++++++++++++++++++++++++
    
    Here it is - the true final battle. Ciela will spit out a Phantom Sphere
    from the start. Pick it up, and draw the shape described earliar:
    
                              ______
                             /      \
                                   /
                                 /
                              /
                             \______
    
       
       Then, cross it straight.
    
    
                             ______
                            /      \
                             \    /
                              / \
                             /    \ 
                            \______/
    
    After that, time will freeze. Go to the back and slash a few times - but it's
    eye is closed. Ciela will then set the back on the top screen so you can
    see.
    
    But then, Linebeck snatches Ciela with his tentacles. Here's where the hard
    part is.
    
    To free him, you must slash at Linebeck a few times until you ininiate the
    RUB! scene, where you rub vigoursly. After you rub, you QUICKLY lunge in for
    an attack. The tentacles loosen a bit, and Ciela releases another Phantom
    Sphere.
    
    Wait until the eye is open, then draw the hourglass. Time will freeze grey,
    then you go, and slash at his eye until time is up. Don't worry about moving
    out of the way after time's up, he'll be propelled back.
    
    Then, you must slash at him. After a few slashes, he jumps to either side.
    You move to the other side, then continue slashing. This will inintiate the
    RUB! sequence again.
    
    Repeat a good 5 times, and then he falls.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                 X.                       /     \  /      \
    /_______\/________\            Mini-Games                  /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are many mini-games scattered among the Great Sea. It is up to you to
    find them, discover their secrets - and conquer the mini-game, along with
    any valuble prizes that come with it.
    
      /\
     /__\  IXa.
    /_\/_\ Fishing
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                         | Slipjack, Toona: Swordfish
       Great Sea         | Swordfish: Neptoona
                         | Neptoona: Heart Container
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    After you obtain the Fishing Rod from the Old Wayfer (CTRL and F 'Mer maid
    w/out spaces) you are able to fish at dark spots in the Great Sea.
    
    To start the 'mini-game', find a dark shadow on the map. Click on your
    Menu, and then selected the now 'non-darkened' Fish, with a Fish symbol to
    begin.
    
    To sum it up - you pull down to pull  the rod, and draw small circles to reel
    the rod in. After you get a fish, reel it in. On the left is a meter, which
    goes down if it's about to snap, and goes up if the fish is about to get
    loose. To make it go down, reel, and to make it go up, hold.
    
    After a while, you'll get the fish. Besides the Heart Container, you don't
    get much rewards for Fishing, except a better Collection menu for better
    bragging rights.
    
    How do you get the Heart Container, you may ask? On the map, is a Swordfish.
    It has a unique icon on the map, and it a lot harder to snag. It may 'connect'
    iconwise to another fish. After you catch it, visit the Old Wayferer for a
    Heart Container, as you're now a 'romantic fisherman.'
    
      /\
     /__\
    /_\/_\ Cannon Mini-Game
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                            | 2,500 pts: Bomb Bag
       Bannan Isle          | 2,000 pts: Tresure/Red Rupee
                            | 0 pts: Green/Blue Rupee, Tresure
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    The Cannon Mini-Game is avalible right after you obtain bombs. On Bannan Isle,
    there is a cave. Go inside - and there's a crack. Blow it up. There's extra
    pots with bombs if you need.
    
    Talk to the man there, and he'll give you a tutorial.
    
    You must hit targets with your ship to score points. Blue ones are worth 100
    points, but break after you shoot. Red ones only score 20, but can be hit
    multiple times.
    
    Your main goal is to score 2,500 points. That will score you a Bomb Bag.
    To do this, it's hard. Start by shooting as rapidly as possible at the Red
    Targets, then quickly shoot a Blue, and then shoot the next Red. You must hit
    each red about 4 or 5 times to get a good score (As well as the blues)
    
      /\
     /__\
    /_\/_\ Shooting Gallery
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                         | 2,000 pts: Heart Container
        Molida Isle      | 1,700 pts: Quiver/Ship Part
                         | 1,250 pts: Red Rupee/Tresure
                         | 0     pts: Nothing
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    The Shooting Gallery is avalible right after the Temple of Courage. The house
    near the cave has been transformed. There are targets that move sideways, and
    turn forward to reveal their picture.
    
    When they reveal, you must shoot it if it's a ghost, not if it's a girl. If
    you shoot a ghost without missing, you'll earn 10 extra points, which goes
    up to 50 max.
    
    This is probably the most ridiculas game, and will probably make you curse
    a thousand times. Just getting a Red Rupee/Tresure is a challenge. This takes
    time and practice. The only things you really need are the Quiver and the
    Heart Container. You must hit about most of them to get 1,700, and all but
    maybe one or two to get the Heart Container. (And not hit any girls, either)
    
    
      /\
     /__\
    /_\/_\ Biggoron's Quiz
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                            | 6 pts: Wisdom Gem
                            |  5 pts. Big Green Rupee
      Goron Island          |  3-4 pts. Red Rupee
                            |  2 pts. Blue Rupee
                            |  1 pt. Green Rupee
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    You must answer Biggoron's questions. Here are the questions and answers
    for this mini-game. Note, this is required the first time to beat the game.
    
    +++++
    
    Q. How many houses are there on this island?
    
    5
    6
    7
    
    A. 6
    
    +++++
    
    Q. This Goron here. *points to Goron in front of ship* What is he staring at?
    
    Sun
    Seagulls
    Ship
    
    A. Ship
    
    +++++
    
    Q. How many Gorons live on this island?
    
    12
    13
    14
    
    A. 14
    
    +++++
    
    Q. What number question is this?
    
    3
    4
    5
    
    A. 4 (It may differ between games, just keep track)
    
    +++
    
    Q. How many Gorons are in their homes right now?
    
    5
    6
    7
    
    A. 7
    
    +++++
    
    Q. What is on this spot. *points to cliff*
    
    Tree
    Rock 
    Chest
    
    A. Chest
    
    +++++
    
      /\
     /__\  IXf.
    /_\/_\ Maze Island
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                             |  Expert: Heart Container
     Goron Isle              |  Intermediate: Tresure Chest
                             |  Beginner: Courage Gem
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Maze Island is located in Northeast Sea. You can play the Maze Game for
    about 20-100 rupees, depending on your level. You must hit four switches
    scattered along the island and collect the newly opened tresure chest all in
    a limited time.
    
    After you beat one level, you unlock the other. Along the way you can obtain
    a secret Wisdom Gem by bombing the middle of four walls, and there's a
    treasure chest there with it.
    
    The best way is using the Maze Island maps on GameFAQs. They are convienent,
    so I reccocmend using them.
    
      /\
     /__\  IXg.
    /_\/_\ Digging Game
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
        Harrow Island          |      Treasure Chart x4, Rupoor, Rupee
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    This is a simple game on a hidden island in the Southeast Sea. You pay about
    50 rupees to a stone head, and dig 10 times in the area for scattered Rupoor,
    Rupee, or 4 Treasure Charts.
    
    You can only dig 10 times. Dig one more time, you get a warning. Second time,
    you get a rupee penalty. Continue on, you get ALL your rupees taken away. One
    more time (what else can he take?) and he'll BAN you from Harrow Isle. You
    can lift the ban for 300 rupees (which you no longer have)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                XI.                       /     \  /      \
    /_______\/________\              FAQs                      /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    FAQ stands for Frenquently Asked Questions. Got any questions? E-Mail me. Make
    sure to send whether I should include your Name and E-Mail, or one of them,
    in the FAQ. And if you don't want your question to be in the FAQ, just say
    that.
    
    My FAQ section is divided into 3 sub-sections. Adventure is anything that has
    to do with the Walkthrough. Battle is anything to do with Multiplayer. 
    Technical has to do with the guide itself, and the DS.
    
    
      /\
     /__\  Xa.
    /_\/_\ Adventure
    
    Q. I can't find the spot on Zauz's Isle, help!
    
    A. Don't worry, it takes precision. Instead of digging in one area that you
       found, re-do it. Remember - it's not connecting, it's intersecting lines
       too. If you did all this, re-do the puzzle.
    
    
    
    I'm stuck on the Sun Stone on the 3rd Visit to Temple of the Ocean King.
    
    Close your DS, take a break, and open it up. Seriously, get the Southwest
    part of the map out, and close your DS. You'll have stamped it when you open
    it. Also, I admit I use Super Slash's guide to figure that out, anyways, so
    thank him. 
    
    
    
    I've been using this guide, but now I'm past it and stuck, help!
    
    Guide is now complete, so don't worry. If you're still stuck, E-Mail me
    for help.
    
    
    My Salvage Arm broke, I can't get the Sun Key!
    
    If it's completely broken, go to the Shipyard, and you can fix it for 100
    rupees. Next time, fix it when it's at one or two HP for only 50 rupees.\\
    
    
    
    I beat the game, but whenever I beat the final boss, it doesn't save!
    What's up!?
    
    It doesn't save after you beat the boss, so you must do stuff before the
    boss. 
    
    
    How the heck am I banned from Harrow Island?
    
    If you cheat and dig too much, he'll warn you. Ater - he'll take a few
    rupees. Dig more, and he'll take more rupees. Dig one more time, and it's
    war - he'll take all of your rupees. Nothing more to take? He'll ban
    you from Harrow Isle. But, since it contains Tresure Charts - it's important
    to dig there. You can lift the ban by paying the stone 300 rupees.
    
    
    I've beaten the game, but when I finish, the Ghost Ship is still there?
    
    If you beat the game, it doesn't save. You still beat the game, so assuming
    you've done it at one point or another, you've beaten the game. Just
    finish side-quests.
    
    
    
      /\
     /__\  Xb.
    /_\/_\ Battle
    
    I can't get the Big Play, Perfect Master. I've tried and tried!
    
    First, you must get Perfect. This is done by getting all the Force Shards.
    You also CANNOT let at any one time, let your opponent get even one point.
    To make it harder, you must get Limit, meaning you must take him down at the
    last twenty seconds at LEAST 2 times. This does not go well with Perfect.
    If you still struggle, you can always have a friend play, and let you get
    Perfect Master, although you may not have the glory and honor of doing it
    legitly. That's what I did, anyways. Heh.
    
    
    
    I was about to win, but the Internet went off. Seems to happen alot!
    
    There are unfair cheaters in the world, and usually every other battle seems
    to have them disconnect if you win. It's done on purpose 95% of the time,
    so it's not your fault. They start to get a frowny face, proving they
    disconnect a lot on purpose, and they lose Battle Points, and you gain just
    a few to make up for it.
    
    
    
    People were going fast?
    
    99.99% of the time it's hacks. Just guard their base and try and get a tie.
    
    
    
    One moment they were right there, then a few seconds later, they were all
    the way over there!?
    
    This is usually lag. Nothing to worry about.
    
      /\
     /__\  Xc.
    /_\/_\ Technical
    
    
    I want to use your guide on my site! I promise I'll give you full credit,
    and not claim it as my own.
    
    You may use it, but contact me before you do it. I have worked hard on this
    guide, not anyone else, so be aware. 
    
    
    I like your art, can I use it on my guide?
    
    Thanks! Yes, you may use them, but beware, they're not that good.
    
    
    What does ( oo ) mean?
    
    Infinite. I used it in the enemies section to tell you that it can't be 
    killed under normal circumstances.
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            / \                                                        / \
           /   \  						          /   \
          /     \ 						         /     \
         /       \    					        /       \
        /_________\	   					       /_________\
       / \      /  \    					      / \      /  \
      /   \    /    \         				     /   \    /    \
     /     \  /      \                XII.                       /     \  /      \
    /_______\/________\         Post-Walkthrough               /_______\/________\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
      /\
     /__\  XIa.
    /_\/_\ Contact
    
    Email: greenfire64@hotmail.com
    
    I check this (my business/secondary E-mail) once a week. If you do not get a
    reply, it usually means it's on the Do Not Send List (if it's minor like
    grammer, I usually send back) or I have not checked it. Double check your mail
    to make sure.
    
    If you wait a week, and everything's on the Do list, send me once more. No more
    than 3 sends per message, and no more than 3 different messages per month.
    
    
    DO LIST:
    Send me CONSTRUCTIVE, not ranting, criticism.
    Any grammer/spelling mistakes.
    A question
    Comments
    Praise
    Information
    Help
    Method/Strategies
    Fixes and Errors
    
    
    DONT LIST
    Foul language, inappropriate things, etc.
    Bad grammer (i meen horble lk tis)
    Ranting (there's a difference between Ranting and Criticism)
    Spam
    
    If you need to contact me with criciticism, advice, praise, thanks, or
    pretty much anything - even if it's negative, that's not downright rude,
    look at the bottom of the section. If you need help with the game, you can
    also contact me. 
    
    I may or may not respond to my own digression to any questions - even if it
    follows the rules. This may or may not be intentional.
    
    If this guide is more than 2 years old, do not expect a response. Look at my
    newer guides, as I create new E-Mails every few years because of a spam
    overload.
    
    Thanks!
    
    -Primary-
    trixter (dot) GFAQs (at) hotmail (dot) com
    
    -Secondary-
    greenfire64 (at) hotmail (dot) com
    
      /\
     /__\  XIb.
    /_\/_\ Credits
    
    [Super Slash] for helping me out with the closing DS puzzle.
    [Obishawn] because his guide helped me with some ship parts.
    [Zachary] for giving me the useful information of blowing for the Salvage.
    
    
      /\
     /__\  XIc.
    /_\/_\ Copyright
    
    
    Copyright 2007-2009 Robert Aleman, this guide may not be illegally 
    distributed in any way except for personal or private use.
    
    Any site except for the following can NOT put this on their site without
    permission. if you would like this guide to be on your site, E-Mail me with
    a good reason why I should let you use my guide.
    
    +--------------------------------------+--------------------------------------+
    | CheatPlanet                          | www.cheatplanet.com                  |
    +--------------------------------------+--------------------------------------+
    | GameFAQs                             | www.gamefaqs.com                     |
    +--------------------------------------+--------------------------------------+
    | GameSpot                             | www.gamespot.com                     |
    +--------------------------------------+--------------------------------------+
    | GamerHelp                            | www.gamerhelp.com                    |
    +--------------------------------------+--------------------------------------+
    | GamesRadar                           | www.gamesradar.com                   |
    +--------------------------------------+--------------------------------------+
    | IGN                                  | www.ign.com                          |
    +--------------------------------------+--------------------------------------+
    | Neoseeker                            | www.neoseeker.com                    |
    +--------------------------------------+--------------------------------------+
    | PlayHaven                            | www.playhaven.com                    |
    +--------------------------------------+--------------------------------------+
    | SuperCheats                          | www.supercheats.com                  |
    +--------------------------------------+--------------------------------------+