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    Ocean King Temple Clear Speed FAQ by FierceMaster / rupeeman

    Version: 3.1 | Updated: 01/31/08 | Search Guide | Bookmark Guide

    ______________________________________
    
    The Legend of Zelda: Phantom Hourglass
    ______________________________________
    
    ========== Temple Clear Time =========
    
    ---------------- FAQ -----------------
    
                     3.1
    
       - The Temple of the Ocean King -
    ______________________________________
    
                      /\
                     /  \
                    /    \      
                   /______\   `.
                  /\      /\     >O<
                 /  \    /  \
                /    \  /    \
               /______\/______\
    
    ______________________________________
    
       I.  What? 
      II.  Why?
     III.  When? (Prerequisites)
      IV.  How? (General Strategies)
        .a Golden Pots
        .b Wizzrobes
        .c Safe Zones
        .d Shortcuts
        .e Hammer Baiting
        .f Boomerang Tricks
        .g Hurricane Spin Attack
        .h Roll
        .i Don't get hit by Phantoms or Wizzrobes
       V.  Come again? (Detailed Plan)
        Floor 1F
        Floor B1
        Floor B2
        Floor B3
        Floor B4
        Floor B5
        Floor B6
        Floor B7
        Floor B8
        Floor B9
        Floor B10
        Floor B11
        Floor B12
        Floor B13
      VI.  Where?
        Extra Sand of Hours
        Golden Pots
        Red Pots
     VII.  Version History
    VIII.  Copyright Info
    
    ______________________________________
    
       I.  What? 
       =========
    The Temple of the Ocean King is the main dungeon of this game that needs to be
    revisited several times. A much criticized specialty of this temple is the
    time limit. You need the Phantom Hourglass and its limited supply of Sand of
    Time to survive.
    This FAQ explains how to get through this dungeon with a completely full
    Phantom Hourglass (25 minutes 00 seconds).
    
    ______________________________________
    
      II.  Why?
      =========
    Completing the Temple of the Ocean King with 25 minutes 00 seconds time left
    is not as strange and useless as it first may sound. While it's not strictly
    needed, there are two possibly quite big reasons why you'd want to do this:
    
    1. You receive two chests with rare ship parts at the end of the temple, if 
       you complete it a second time. (Of course the time does not have an effect
       on the content of the chests, but it is good reason to play through the
       dungeon again.)
    2. The collection screen shows your best "temple clear time".
       Having a perfect collection screen is (at least to me) a rather important
       part of playing a Zelda game.
    
    It's also not very difficult, once you know a few things. This FAQ tells you
    what these things are.
    
    ______________________________________
    
     III.  When? (Prerequisites)
     ===========================
    
    You need the phantom sword to complete the temple, so you probably have
    everything else anyway.
    
    You also most certainly need the Boomerang, Hookshot, Hammer & some Bombchus.
    
    ______________________________________
    
      IV.  How? (General Strategies)
      ==============================
    
    ______________________________________
    
        .a Golden Pots
        ==============
    
    The golden pots (or yellow jars, yellow pots, golden jars...) are they key
    to this undertaking. You can find some of them on most floors. They refill
    the phantom hourglass (but only up to the original level.)
    
    Some give 30 extra seconds, some only 15.
    
    Not all of them are easily accessible so it's sometimes not worth the trouble
    to get them, but you definitely should get those that are on your way anyway.
    
    Since they only give back time, you sometimes want to wait using them (or pick
    one up and take it with you) until you can actually fully exploit them. 
    
    ______________________________________
    
        .b Wizzrobes
        ============
    
    The invisible wizzrobe enemies are like evil mobile versions of the golden
    pots. When killed (using the boomerang, sword or simply by throwing a jewel
    or pot at them) they also release some time of sand.
    
    Everything said about golden pots above also applies to the wizzrobes.
    
    But you need to be careful! Try to kill them in the middle of a larger room,
    or the released time might be lost.
    ______________________________________
    
        .c Safe Zones
        =============
    
    Time stops in these zones. This implies that you should do almost everything
    while remaining in these zones:
     * Kill phantoms (see Hammer Baiting)
     * Collect things (see Boomerang Tricks)
     * Send Bombchus
     * Switch to the item you will need next
    
    Breaking red pots creates small safe zones. Use this to your advantage by
    throwing them to useful places.
    
    ______________________________________
    
        .d Shortcuts
        ============
    
    Using your advanced equipment makes some serious shortcuts available.
    
    The hookshot is the main tool here:
     * on Floor B3: use two torches to slingshot yourself to an alternative exit
                    this saves us a key
     * on Floor B7: skip from the northern safe zone to the other side
                    the key from B3 allows skipping a lot here
     * on Floor B10: skip from the bottom safe zone directly to the door
    
    The hammer has it's use, too:
     * on Floor B12: enter from B11 using the east door and jump over the wall
    
    Bombchus open up some other possibilities:
     * on Floor B1: The northern dividing wall (Leads to a key)
     * on Floor B2: The wall exactly southwards of the entry (Leads to a key)
     * on Floor B2: The enclosed room to the west of the exit (Hides a golden pot)
     * on Floor B3: The enclosed room in the northeast (Hides a golden pot)
    
    ______________________________________
    
        .e Hammer Baiting
        =================
    
    You can use the hammer to draw all phantoms towards you while standing in a
    safe zone!
    Simply hammer on the floor. If the phantom hears or sees this it will try to
    run to that position. Kill it when it turns around.
    This can be used on almost all phantoms for good effect.
    
    ______________________________________
    
        .f Boomerang Tricks
        ===================
    
    Use the boomerang to collect keys and golden pots whitout leaving a safe zone.
    
    A nice trick is to draw a long path for the boomerang, and while it follows
    this path, run to the next safe zone. This can reduce wasting of golden pots
    if you already have an (almost) full hourglass.
    
    If you are not in a safe zone and use the boomerang to collect anything, don't
    wait for it to return. You can tap the screen and run where you need to go
    next and  the boomerang will follow you there.
    
    ______________________________________
    
        .g Hurricane Spin Attack
        ========================
    
    The triple spin attack (from the swordman's scroll) can sometimes be a little
    faster than plain running. For example the first floor 1F can be completed in
    zero seconds with this trick.
    
    This is not really required and more of a gimmick.
    
    ______________________________________
    
        h. Roll
        =======
    
    This is hard to do, I know, but try to do it where you can. But be careful, 
    rolling three times makes you dizzy, which will cost you valuable time.
    
    ______________________________________
    
        i. Don't get hit by Phantoms or Wizzrobes
        =========================================
    
    Pretty much self-explanatory. Every hit by a Phantom or a Wizzrobe will cost 
    you valuable time, so this is not acceptable. However, you can reduce the time 
    damage you take from Phantoms to five seconds by equipping the Lvl 2 Spirit of 
    Wisdom. But the time damage from Wizzrobes won't be affected by that, it's 
    always 15 seconds.
    
    ______________________________________
    
        j. Ignore treasure chests
    	=========================
    	
    Killing Phantoms spawns several treasure chests on each floor, including 
    random treasures, ship parts or rupees, which are of course very attractive. 
    But unless you're very near to them, it's always better to ignore them, 
    because it will cost you some time getting them.
    
    But you may want to try something like a "perfect run" by completing the 
    dungeon with 25:00 best time and getting all treasure chests. There are five 
    ship parts, five treasures and 700 rupees to get. Most of them will spawn 
    after you've defeated all the Phantoms on a floor. The only exception is B5, 
    where you have to hit the crystal switch in the northeast corner to spawn the 
    chest. Here is a list, what you can get on each floor:
    
    B1  - random treasure
    B2  - random treasure
    B3  - random treasure
    B4  - random treasure
    B5  - 100 rupees (or Red Potion)
    B6  - random treasure
    B7  - random ship part
    B8  - random ship part
    B9  - random ship part
    B10 - 100 rupees
    B11 - 200 rupees
    B12 - 300 rupees
    B13 - 2x random ship part (more rare ones)
    
    
    ______________________________________
    
       V.  Come again? (Detailed Plan)
       ===============================
    
    Reference Time:
    It's possible to complete the floor with that time.
    If you can get close (within 5 to 10 seconds) to it or do even better, you
    should have no problem.
    In the first ten floors it's not really important to be quite as fast. You
    can still regain even 30 seconds or so on later floors.
    The last few floors are much more important and require a bit more precision.
    
    N: north / up
    S: south / down
    E: east / right
    W: west / left
    
    * Indicates things to do from a safe zone
    -> Run to / Do while not in a safe zone
    
    Some steps are optional, some additional things or alternative ways probably
    work just as well or better. If you can get a good time on a floor with a
    different approach feel free to use that instead.
    
    If you have previously reached the mid-point in a good time (0 seconds used
    is possible), it's possible to start from there, although you then can't use
    the shortcut on B7.
    
    ______________________________________
    
        Floor 1F
        ========
    
    Reference Time: 25:00
    
    -> N (Optionally use the Great Spin Attack)
    
    ______________________________________
    
        Floor B1
        ========
    
    Reference Time: 24:45
    
    * Send a bombchu up to destroy the wall
    * Optionally kill phantom
    -> E, N, W, activate the floor plate, get the key
    -> back E to the door
    
    ______________________________________
    
        Floor B2
        ========
    
    Reference Time: 25:00
    
    * Kill the blue phantom (remember hammer baiting!)
    * Send a bombchu staight S to destroy the wall
    * Send a bombchu W to activate the timer
    * Send a bombchu S to complete the timer (or use the boomerang)
    -> W to the lever and pull the lever
    -> S on the floor plate, boomerang the key, run to the door
    * Send a bombchu W, boomerang golden pot
    
    ______________________________________
    
        Floor B3
        ========
    
    Reference Time: 24:59
    
    * Kill both phantoms
    * Pick up key (This key is used for a shortcut on Floor B7
    -> W, N, E to the torches
    -> Break golden pot
    -> Hookshot both torches and catapult yourself to the exit
    
    * Don't take the golden pot just yet!
    (You should still have an almost full hourglass without it)
    
    ______________________________________
    
        Floor B4
        ========
    
    Reference Time: 24:57
    
    * Send a bombchu to the switch
    * Optionally send a bombchu to kill the N/E phantom eye
    -> E, fire an arrow in the eye
    -> S, W, get key
    * Kill phantom
    -> N, back to door to B3
    * Pick up and carry golden pot to B4
    -> W, N, W, break golden and red pot
    * Send bombchu north
    -> Door
    
    ______________________________________
    
        Floor B5
        ========
    
    Reference Time: 24:53
    
    -> E to door
    
    ______________________________________
    
        Floor B6
        ========
    
    Reference Time: 25:00
    
    -> S to red door
    * Draw hourglass
    * Get golden pot
    * Draw triforce
    * (Don't return to the entrance if you want to keep the key from B3 in B7!)
    
    ______________________________________
    
        Floor B7
        ========
    
    Reference Time: 24:59
    
    -> S Moving platform
    * Boomerang golden pot, before the red Phantom can destroy it
    -> N Moving platform
    -> W Moving platform
    -> E Hookshot to chest
    -> E take round jewel to door, open door (using key from B3)
    -> W Back to safe zone
    * Boomerang golden pot
    -> Door (don't forget round jewel)
    
    Alternate route if you don't have the key fom B3
       (or want the ship part chests):
    -> S Moving platform
    -> N Moving platform
    -> W Moving platform
    -> W, S to safe zone / door
    * Optionally kill phantom
    * On B8 kill the phantom
      N kill the phantom
      E cross the invisible bridge
      S safe zone, kill the phantoms back to B7
    -> Optionally get the ship part chest
    * Back on B7 kill the phantoms
    -> Optionally go back to get the ship part chest
    -> Hit the switch, cross the platform, take the round jewel and the golden pot
    -> E, S back to B8
       Send bombchu N to activate switch and open door
       N to door (skip the following description of floor B8 in this case)
    
    ______________________________________
    
        Floor B8
        ========
    
    Reference Time: 24:55
    
    * Throw round jewel down
    * Pick up golden pot and jump down
    * Throw pot to red pot
    -> Take time and break red pot
    * Send bombchu S, W, N, E to switch
    * Optionally kill phantom
    -> Door (don't forget round jewel)
    
    ______________________________________
    
        Floor B9
        ========
    
    Reference Time: 25:00
    
    -> Bring round jewel to safe zone
    -> Optionally kill some wizzrobes while doing that
       and collect their time (don't waste it!)
    -> Kill phantom and bring square jewel to NW
    -> Optionally get the ship part chest
    -> Optionally go back up to B8 to collect two golden pots
       (step on floor plate, walk up stairs, jump down, take first golden pot,
        run to activated geyser, jump on wall, take second golden pot,
        run to door, jump down, continue on floor B9)
    -> Get triangle jewel to safe zone
    -> Get square jewel to safe zone
    -> Kill wizzrobes and get their time (don't get hit!) 
    * Put square, round and then triangle jewel in sockets and enter the door
    * Take golden pot with you
    ______________________________________
    
        Floor B10
        =========
    
    Reference Time: 24:56
    
    -> E to pole, consume pot, hookshot to safe zone
    * Push boulder S on phantom
    -> S
    * Boomerang trick golden pot (long boomerang path can help here)
    -> W
    * Wait for phantom and hit it with arrow, get key with boomerang
    * Stand on pole
    -> Hookshot to the chest on the upper level, drop to door
    
    Note: the chest mentionend above on the upper level is revealed by defeating
    all Phantom Eyes on the floor. This is considered to be done before you start
    this run.
    
    ______________________________________
    
        Floor B11
        =========
    
    Reference Time: 24:54
    
    * Optionally kill phantoms
    * Optionally get two golden pots in N (not really worth it)
    -> E to door
    
    Tip:
    Instantly run to the west and kill the Phantom, because there is a +30 seconds 
    pot on the floor, he will break after some seconds. Get this pot and then head 
    to the exit in the east.
    
    ______________________________________
    
        Floor B12
        =========
    
    Reference Time: 24:53
    
    * Hammer-jump wall
    -> Kill phantom (don't get it's force gem yet)
    -> N, E, lower spikes by activating the switch with the Hammer from the other 
    side
    -> N, get force gem
    * Kill phantom
    -> bring force gem to socket (releases a wizzrobe)
    -> W, N, get force gem
    * Kill phantom
    -> Bring force gem to middle, kill wizzrobe and get it's time
    -> Bring force gem to socket (releases another wizzrobe)
    -> Get force gem (from first phantom in middle arena)
    -> kill wizzrobe and get it's time
    -> Bring force gem to socket
    
    ______________________________________
    
        Floor B13
        =========
    
    Reference Time: 25:00
    
    -> E, get red pot, W jump down and throw red pot S
    * Kill all 9 phantoms
    -> N, pick up golden pot, jump down and throw golden pot to door
    -> get time and enter door almost at the same time
    
    Important: Carrying the pot into the hall with the bridge and break it there 
    won't count. Only the time you have while entering the door will count.
    
    ______________________________________
    
      VI.  Where?
      ===========
    
    ______________________________________
    
        Extra Sand of Hours
        ===================
    
    It doesn't make any sense to start with a best time run, unless you got all 
    five extra minutes for the Phantom Hourglass. Defeating all boss enemies in 
    the game gives you a total of 20 minutes, the remaining five minutes have to 
    be salvaged. (Thanks to HomiWan @ GameFAQs and his awesome sea chart 3.0 for 
    some of this information.)
    
    A. Go to Molida Island and dig in front of the palm tree northeast to the 
    house in the center to upon the Wayfarer's second hideaway. There is a chest 
    at the botton of this hole, open it. The treasure is located in the northeast 
    to Mercay.
    
    -----------------------
    
    B. On Mercay Island, talk to the guy dressed in green. He'll ask you, if you 
    have a Salvage Arm. Answer with "yes" and he'll give you the treasure map, 
    pointing to a treasure in the west of Cannon Island.
    
    -----------------------
    
    C. On the Isle of Ember talk to Kayo after helping Astrid, he'll mark a spot 
    on your map. It's a patch of green east of the Temple of Fire, dig a treasure 
    map up there. The treasure lies behind Bannan Island, so you'll only be able 
    to salvage it after getting the fourth sea chart.
    
    -----------------------
    
    D. Temple of the Ocean King, B6:
    There is an eye in the west of the entrance, shoot it to make a large treasure 
    chest in the northeast appear. The treasure is sunken in the north of the Isle 
    of Gust.
    
    -----------------------
    
    E. Temple of the Ocean King, B5:
    Use the shortcut on B4 (see Walkthrough section for details) and dig up the 
    geyser to activate the crystal switch on the upper level. This will deactivate 
    the gust valve and grant you access to a large treasure chest here. Salvage it 
    in the northwest of the Isle of Frost.
    
    ______________________________________
    
        Golden Pots
        ===========
    
    Here is a complete list of all the Golden Pots inside the temple. You won't 
    need all of them and some will even cost you more time to get than they will 
    give you, but it's good to know them all. If I missed one, please let me know.
    
    -----------------------
    
    B2 - northwest area, inside a safe zone behind a bombable wall (+30 seconds)
    
    -----------------------
    
    B3 - northeast corner, behind a bombable wall (+30 seconds)
    
    B3 - northwest area, by the two torches (+30 seconds)
    
    B3 - in the room with the sea chart, near the southwest exit (+30 seconds)
    
    B3 - at the very south of the room, just below the switch that controls the 
    left trap door. "The only way you can get to it in time is with the Great Spin 
    Attack, get the Phantom's attention and make sure he doesn't destroy it."
    (+30 seconds) - submitted by SkyAvengah
    
    -----------------------
    
    B4 - on a wall in the center west area. Use the geyser in the south, to reach 
    the upper level with the crystal switch and then get the pot from there with 
    the Boomerang. (+30 seconds)
    
    B4 - southeast corner, use the Boomerang or the Grappling Hook to get it 
    (+30 seconds)
    
    B4 - below the spikes leading to the key, but it will be destroyed by a 
    Phantom after some seconds, so you have to be very fast (+30 seconds) - thanks 
    to SkyAvengah for this one
    
    -----------------------
    
    B5 - use the bow to activate the eye near the south entrance, the pot is in 
    the center of the south east room (+30 seconds)
    
    B5 - kill all Bubbles in the first center room (+15 seconds)
    
    B5 - kill all Moldorms in the second center room (+15 seconds)
    
    -----------------------
    
    B6 - killing all Phantom Eyes will lower the spikes in the west, defending a 
    Golden Pot. But you can also use the Hammer to get it. (+30 seconds)
    
    B6 - inside the Sun Crest room, draw the Hourglass Crest on the red door for 
    access (+30 seconds)
    
    B6 - go west then south straight away or the Phantom will destroy it. (+30 
    seconds) - again thanks to SkyAvengah for this one
    
    -----------------------
    
    B7 - on the pathway southwest of the entrance. Break it with the Boomerang 
    while moving on the floating platform, before the Phantom can destroy it. 
    (+30 seconds)
    
    B7 - by the chest with the round crystal (+30 seconds)
    
    -----------------------
    
    B8 - by the shortcut in the northeast. Use the key from B3 on the northeast 
    door in B7 to get access to it. (+30 seconds)
    
    B8 - on the upper level by the round pedestal. Use the stairs or the geyser to 
    get on it and do the rest with the Boomerang. (+30 seconds)
    
    B8 - in the northwest corner (+30 seconds)
    
    -----------------------
    
    B9 - no Golden Pots on this floor, but 4 Wizzrobes (+30 seconds each)
    
    B9 - in the sea chart room (+30 seconds)
    
    -----------------------
    
    B10 - southeast corner, use Boomerang or Grappling Hook (+15 seconds)
    
    B10 - inside the southern area with the sound floors, protected by a Phantom 
    Eye (+30 seconds)
    
    B10 - northwest area, dig up the geyser and use it to get on the upper level, 
    then destroy the Pot with your Boomerang (+15 seconds)
    
    -----------------------
    
    B11 - instantly kill the Phantom to the west, before he can break the pot on 
    the floor (+30 seconds)
    
    B11 - in the northwest corner (+15 seconds)
    
    B11 - in the center north, east of the pit (+15 seconds)
    
    -----------------------
    
    B12 - next to the western entrance, but you'll have to activate all four 
    switches on B11 to get there (+30 seconds)
    
    B12 - two Wizzrobes triggered by delivering the two Force Gems to the 
    pedestals (+30 seconds each)
    
    -----------------------
    
    B13 - in the northwestern corner, smash it in front of the last door before 
    entering it (+30 seconds)
    
    ______________________________________
    
        Red Pots
        ========
    
    This is a list of all the locations of the red pots. It might come in handy.
    Note: Like Golden Pots you can carry red pots to other floors and use them 
    there. Unlike Golden Pots they will reset every time, you come back to a 
    floor. This way you can also duplicate red pots by leaving a floor with the 
    pot and returning with it to its original position.
    
    -----------------------
    
    B1 - in the northern hallway next to a fallen adventurer
    
    B1 - in the northern hallway next to the pot above
    
    -----------------------
    
    B2 - in an alcove in the northwest area next to the bombable wall
    
    -----------------------
    
    B3 - in the alcove west of the entrance
    
    B3 - on the upper level of the southeast area with the switches for the 
    trapdoors
    
    -----------------------
    
    B4 - northwestern part, where the spikes defending the shortcut are
    
    -----------------------
    
    B6 - located in an alcove in the northwest corner
    
    -----------------------
    
    B7 - located in an alcove in the center of the east wall
    
    -----------------------
    
    B8 - located in an alcove next to the northeast shortcut
    
    B8 - located in an alcove in the center of the west wall
    
    -----------------------
    
    B9 - in an alcove south of the northwest square pedestal
    
    -----------------------
    
    B10 - in an alcove in the southwest corner, where the Phantom with the key is 
    patrolling
    
    B10 - in the southeast part of the maze, in a corner north of the bombable wall
    
    -----------------------
    
    B11 - located in an alcove next to the stationary Phantom Eye in the east
    
    B11 - located in an alcove next to the stationary Phantom Eye in the west
    
    -----------------------
    
    B12 - in the northwest corner
    
    B12 - in the northeast corner
    
    -----------------------
    
    B13 - in the northeast, smash it in the lower level to defeat the Phantoms
    
    ______________________________________
    
     VI.  Version History
     ====================
    
    1.0   2007 November 3     Initial document
    2.0   2007 November 6     Major rewrite
    2.1   2007 November 7     Minor additions
    2.2   2007 November 8     Rewrite introduction
                              Added alternate routes and ship chests
    3.0   2007 November 9     Merged with FierceMasters FAQ
    3.1   2008 January 31     Minor fixes
    
    ______________________________________
    
    VII.  Copyright Info
    ====================
    
    Copyright (c) 2007 RupeeMan, FierceMaster
    
    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this document, to deal in the document without
    restriction, including without limitation the rights to use,
    copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the document, and to permit persons to whom the
    document is furnished to do so, subject to the following
    conditions:
    
    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the document.
    
    THE DOCUMENT IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE DOCUMENT OR THE USE OR
    OTHER DEALINGS IN THE DOCUMENT.
    
    All trademarks and copyrights contained in this document are owned
    by their respective trademark and copyright holders.
    
    Acknowledgements:
    MoogleNo9
    theycallhimjim
    SkyAvengah
    HomiWan
    Various other forum posters
    
    ______________________________________
    

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