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    FAQ/Walkthrough by Banjo_2553

    Version: Final | Updated: 09/12/09 | Printable Version | Search Guide | Bookmark Guide

                                      The Legend of
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                            P H A N T O M  H O U R G L A S S
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     / | FAQ/Walkthrough by Banjo2553                           Copyright 2009 | \
    |_____________________________________________________________________________|
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    Welcome to my Phantom Hourglass guide!
    
    This is my first guide of a 2D-style Zelda game. This is also the first 2D-
    style Zelda to use 3D graphics, so yippee! Hopefully the guide shouldn't change
    in quality because of this. Anyway, I made this because I really appreciate
    Phantom Hourglass for doing something new. The control style is very unique and
    everything is done with the stylus. No button presses used in the game! (except
    for taunting in multiplayer) Due to the stylus control, it gives a whole new
    use to previous items! Despite the items in the game all being re-used from
    previous Zeldas, the control style makes them feel completely new. Not only 
    that, this Zelda also became pretty clever when it came to puzzles. I hope that
    becomes a trend in all future Zelda games.
    
    So anyway, this game is a sequel to Wind Waker, the highly-acclaimed Zelda game
    that was made on the GameCube. As such, it shares a similar art style, and
    retains the same premise. (A Zelda adventure set in the seas.) In many ways, it
    improves what Wind Waker did, in other ways...not so much. However, for a 
    portable 3D Zelda, it does its job well. This game also hearkens back to Zelda
    1 and Zelda II on the NES, in that instead of Heart Pieces to find, you have to
    find whole Heart Containers scattered throughout the game, aside from the ones
    from defeated bosses. In the place of Heart Pieces are Spirit Gems, however.
    Collecting enough of them can upgrade Link in various ways. They'll be detailed 
    in the Spirit Gems section. So...enjoy my guide!
    
    CURRENT VERSION: Made the whole guide, every section covered. So yeah...
    -------------------------------------------------------------------------------
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     \ |                           TABLE OF CONTENTS                           | /
      Ż                                                                         Ż
    I. Legal Notices                             7ZZZZZZZZZ
    II. Controls                               77777777777ZZZZZZZZZZZZZZ
    III. Walkthrough                         Z$?=:,,,,,,,,:~=++=::,:?$ZZZZZZZ
      a. Ghost Ship Adventure!               ZZ++=~,,,,,,,,,~+++???IZZZZZZZ7ZZ
      b. Hot on the Trail                     Z++~,,,,,,,:~~~+++???IIZZZZZI7ZZ
      c. Deep Temple Exploring                ZZZZZZZZ7+~===+++????IIZZZZZIZZ
      d. Slight of Wind                       ZZ~,~?7ZZZZZZZZZZZZZZZZZZZZI7Z
      e. Deeper Temple Exploring            ZZZ=+=~,,,~~==ZZZZZ,~+7ZZZZZZZZ
      f. Courageous Salvaging          Z~?7??Z,++=$ZZ?~=ZZ,::,ZZ???III777ZZ
      g. Ghost Ship Rescue           ZZ~??$?Z,++?ZZZIZZZZ,~=++ZZZZI7ZZ777$ZIIZZZI
      h. Deepest Temple Exploring     ZZ???Z,?+ZZZI+++++Z?:=+7ZZZZZZZZZ777ZZ?=77Z
      i. In Huge Goro-Trouble          ZZII7$ZZZZ?::~~~~=Z,=+ZZZ++++++ZZ$77Z?7Z7ZZ
      j. Chilling Tale                 IZZZZZZZZ?::,~~~~:Z+++ZZ+=:::+++ZZ77ZZZ77ZZZ
      k. Kingdom of the Dead                  Z$=:::~~~~:IZZZZZ+:::~+++~ZZ7777ZZZZ
      l. Forging Bellum's Defeat              ZZ=:::~~~~::+++++::::+++=:ZZZZZZZZ
    IV. Spoiler-Free Walkthrough              ZZ?=::~~~~::::::::::=+++:=ZI
    V. Heart Container List                    ZZ?=,~~~~:::::::::~+++:7ZZ
    VI. Spirit Gem List                         ZZI~~~~~::::::::+++=:IZZ
      a. Power Gems                               ZZZ~~~~:::::::++=:?ZZZ
      b. Wisdom Gems                              ZZZZ+~~::::~+::?ZZZI
      c. Courage Gems                               ZZZZ~:::::=ZZZZZ
    VII. Treasure Maps                              ZZZZ~~::~ZZZI
    VIII. Ship Parts                              ZZZZZ$~~::~ZZZ
      a. List by Type                           ZZZZ$=======?+ZZZ
      b. List by Set                          ZZZZ?=~::=====??=ZZZZ
    IX. Inventory                            ZZZ7=~::~=======??+IZZZ
      a. Normal Items                       ZZZ=~:::++++++++++???+$ZZ
      b. Collection                         ZZ=~:::++++++++++++???+ZZ
      c. Treasure                          ZZ=:::::++++++++++++????+ZZ
      d. Common Pick-ups              ZZZZ:ZZ=::::==++++++++++++???+$Z
      e. Dungeon Items               ZZ+I7ZZZ=::::==++++++++++++???+?Z  8$=
      f. Bottled Items             Z7=??ZZ?$ZZ::::==++Z::+Z+++++???+?ZZZZZZZ
    X. Enemies                      Z~$7?Z??IZZ:::==+Z:=++Z$++++???IZ=7777ZZZ
    XI. Bosses                       Z??IZZ???ZZ77$ZZ::=++IZ?+????Z+I7ZZZZ7ZZZ
    XII. Credits                      Z?:+ZI???==~:Z::==+++ZZZZ$$Z=77ZZZ7Z7ZZZZ
                                          ZZZZ$7++++$Z=++++7ZZ$I+=77ZZZZZ7ZZZ
                                          ZZZZZZZZZZZZZZZZZZZZZZ$$7ZZZIZZZZ7
                                         ZZ7IIIII777$ZZZZZZZZZZZZZZZZZ
                                        ZZ7IIII7777777ZZZZZZZZZZZZZZIZ
                                       ZZZIIIII7777777ZZZZZZZZZZZZZZIZZ
                                       ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZIIZZ
                                            7ZZZZZZZZZZZZZZZZZZZZZZZ$$ZZ
                                                        7ZZZZZZZZZZZZZZZ
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     / |                                                                       | \
    |_____________________________________________________________________________|
     |                               Legal Notices                               |
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    The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
    your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and 
    SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
    personal, it just gets confusing to keep track of which FAQ is up-to-date and 
    which is not, so I will decline any requests to put my FAQ on your site. Again, 
    nothing personal.
    
    My e-mail address is gmaster2647@gmail.com . You can email me for questions, 
    comments, or even suggestions, just make sure your emails are coherent. I will 
    not accept spam or hate mail, as they will get deleted. Make your emails as
    coherent as possible as well.
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     |                                 Controls                                  |
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    As mentioned in the intro of the guide, this game is completely controlled by
    the DS's stylus. From moving, attacking, to using items. I'll detail the game's
    HUD (Heads-Up Display) and how to do various actions outside of how to use the
    game's items. If you want to know how to use the items, check the items 
    section.
    
    Hold the stylus at a place on the touch screen and Link will follow it. How far
    the stylus is from him determines how fast he goes. To slash, simply slide the
    stylus a direction in front of him. To stab, slide the stylus away from Link.
    You can specifically target enemies with slashes by tapping them. If you're far
    away and do the target slash, Link will most likely do the powerful jump 
    strike. Slide the stylus around Link quickly to do a spin attack. To roll, hold
    the stylus at the edge of the touch screen, and slide the stylus in a fast 
    circle motion. You can also just slide the stylus back and forth in small 
    motions. Don't roll or do spin attacks too many times, or Link will become 
    dizzy for a second or two.
    
    
    ON-LAND HUD:
    Top left of the touch screen indicates Link's current health in the form of
    hearts. Top right of the touch screen shows which weapon Link currently has
    equipped, and, depending on the item, its current ammo. Bottom left is "Menu."
    When tapped, you get the option to save, view your Collection screen, view the
    Sea Chart, or edit the map (which is on the top screen.) Bottom right is 
    "Items." When tapped, you get a small meny showing your items and any potions
    you have. (You can only carry two potions.) Tap an item to equip it.
    
    The Collection screen shows various quest details. The top screen shows how 
    much time you have in the Phantom Hourglass and your current record in the 
    Temple of the Ocean King (before that, your current pure metals collected), 
    your current sword, your shield, and the capacity you have for your arrows, 
    Bombs, and Bombchus. The bottom screen details the Spirits you've collected and 
    if they're leveled up, your current amount of each Spirit Gem, important items, 
    amount of treasure charts, any mail that you may be currently holding, and if 
    you have the scroll of the top secret sword skill learned. Touch the left arrow 
    to see your largest catches of each fish type that you got when fishing, 
    including your current lure. Touch the right arrow to see the current ship 
    parts and Treasure (Spoils from Wind Waker) that you have.
    
    If you bring up the map the screens switch their display. Link and his 
    surroundings will now be on the top screen, and the map will be on the bottom
    screen. With this, you can now draw on the map. This can be used to draw down
    an important clue instead of having to memorize it. This is also true for the
    Sea Chart option.
    
    
    ON-SEA HUD:
    Top left shows the ship's current health, "Menu" shows the option for the
    Collection Screen and Sea Chart, but will also "Slate," "Salvage," and "Fish."
    These options appear as you get new items for the ship, and some of them can
    only be used at select spots. Bottom right button is "Route." When picked, the
    screens switch displays and you are allowed to draw on the section of the Great
    Sea that you are on. However, drawing a line from the ship to any other place
    will let it sail there. During sailing, you can touch and drag the screen to
    move the camera, tap to fire a cannon bomb (endless amount, can't be used until
    you get a Cannon), and tap the button on the bottom of the screen to make the
    ship jump. You can also make the ship stop or go at any point by touching the
    respective buttons on the right side of the touch screen. To dock at an island,
    just create a route from the ship to the anchor icon beside an island.
    
    
    I think I've explained all the details. On to the walkthrough!
      _                                                                         _
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    |_____________________________________________________________________________|
     |                                Walkthrough                                |
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    Starting out a game is the same as any other Zelda game. Pick a file, and put 
    in your name. The name you put in will be the name people refer to when they
    speak to Link. Afterwards, you set which hand you use the stylus in. Once the 
    created file is picked, you will have the choice of Adventure or Battle. Battle 
    is an online multiplayer mode, but I don't cover it in this guide. For now, 
    pick Adventure and the game will start up right away.
                         ______________________________________
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    --------------------||       Ghost Ship Adventure!        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The game starts off with a retelling of Wind Waker's story, for those who 
    haven't played it or don't remember the plot too well. Look at the crazy 
    drawings! After the story is finished, it appears that Niko was telling the 
    story! ...Link became bored out of his mind though. Tetra goes to try to wake
    Link up, but to no avail. Suddenly, amidst all the chatter between Tetra and 
    her pirates, the skies become foggy...the air becomes chilly...and the infamous
    Ghost Ship appears beside their ship! Tetra hops on to check it out, but 
    suddenly screams. The Ghost Ship starts to sail away, and Link jumps toward the
    ship, barely catching the guardrail. He attempts to pull himself up, but falls
    into the ocean.
    
    Link wakes up on some distant island, a voice trying to get his attention. He
    spots a fairy named Ciela. Link tells her of what happened, and she thinks her
    grandpa might know something. She flies over to her grandpa's house to point it
    out, and then you gain control! Simply walk over to the house and enter it. 
    When inside, talk to the old man by tapping him. Old man Oshus discourages you
    from finding the Ghost Ship, but Ciela finally convinces him. He tells you that
    a sailor named Linebeck has recently docked here on this island, and shows you
    where the port is. Time to go there. Exit the house and start heading 
    east...and the earth rumbles? Aw crap, the bridge to the port just 
    broke...well, let's take a detour. Head west and find a path to the north and
    take it.
    
    Walk forward and Ciela will spot monsters. She suggests getting something to
    defend yourself with before moving on, so go back to Oshus and talk to him. 
    Again he insists that you don't go, since it's too dangerous. Party pooper.
    Exit the house. Have you noticed a cave beside Oshus's house? Tap the barrels
    in the way to pick them up, and throw them by tapping another spot. Head 
    inside. Approach the door to the north and Ciela will mention that Oshus's 
    sword is kept behind the door, and the code to write on the sign beside the
    door is the number of palm trees on the beach...you can go and count them (the
    beach where you immediately started playing), but the number is 7. Tap the sign
    and draw "7" on the sign and the door will open. Head through the door and open
    the chest for OSHUS'S SWORD! Awesome. Exit the cave.
    
    OH SH.....US! It's you! Um...yeah, we just uh...needed the sword. Yeah. Wait,
    he'll let us go through? Huh...okay. We need to learn how to use the sword 
    first? Fair enough. We'll be at Oshus's house to do sword training. It's pretty
    straightforward instructions, I have no need to guide you through it. Once 
    that's done, exit the house and take that same path north like before. Kill the
    Red ChuChus while following the path. Notice the Gossip Stone? It tells you 
    about how to roll and to roll into the tree beside it. Do so to make a Red 
    Rupee fall out! Anyway, continue, cutting down trees in the way, and enter the
    cave.
    
    Inside, head forward and remove the boulders in the way to spot a locked door.
    Keep moving east to be surrounded by Red ChuChus. No big deal. Slash them away
    and open the chest on the pedestal to get a small key! Go back to the locked 
    door and tap it to open it. Up ahead is a puzzle. Kill the Red ChuChus, then
    move right. See the block? Tap it, then hold the stylus on the right arrow to
    push it. Kill the Keese inside and open the chest for a Red Rupee. The sign
    there tells you that the second lever to pull is the very left one, and the
    last lever is the second right one. Now if you head left from here and push 
    that block, you'll find another sign. This tells you that the first one to pull
    is the second left. Knowing these clues, we should be able to determine what
    the third lever is supposed to be, eh? Go back to the levers, pull the second
    left one out first, then the one beside it, then pull the very right lever, 
    then the last one to make a small key appear. Grab it and use it to unlock the
    door. Head through.
    
    In this next room, head forward while killing Rats to spot a locked door and a
    way left. There's one annoying Rat that holds a small key that hides in the
    rat holes. The one surefire way to kill this Rat is to head all the way left,
    pull the block to the right two notches, then push it north right in front of
    that rat hole. Now move toward the locked door and wait there while watching 
    the map. Once the rat comes out and passes you, get in its path. As it comes
    back around, slash and kill the Rat. Pick up the small key, open the locked 
    door, and follow the Keese-infested tunnel to the exit, where you reach the 
    port town!
    
    Ciela will once again point out where the port is, so head over there. Some guy
    watching over Linebeck's ship will gaze at it, and says that the last time he
    saw Linebeck was in the milk bar. Let's head over there. It's the biggest 
    building here. Once inside...Linebeck's not here. Talking to the bar owner will
    reveal that Linebeck rushed off to the Temple of the Ocean King, and points it
    out on your map after Link desperately told him where Linebeck is. It's that
    giant building on the north end of the island. So exit the milk bar. Before 
    heading up there, we need to properly defend ourselves. Do you have 80 Rupees
    by now? Usually when I get to this point, I have 100 Rupees already, so if you
    do, enter the shop. It looks like an indian teepee. Inside, tap the table to
    start shopping, and tap the WOODEN SHIELD. Buy it! There's another item of
    interest here, and it looks like a red teardrop...but it's a whopping 500 
    Rupees! Better come back here later. Exit the shop.
    
    Now, there's a chest on a ledge to the left of the shop. In order to get to the
    ledge, you'll have to pick up a Cucco, which is one of the chickens around 
    here. Just sneak up behind it and tap it to grab onto it. Now run towards that
    ledge and jump off. You'll be carried to the ledge. Drop off the Cucco and open
    the chest for a Treasure! (I think for the most part, Treasure from chests is
    random. So I'll just call the items Treasure. For more information, see the
    Treasures subsection in the Inventory section.) You can sell this Treasure if
    you want to, it has no other use. You can't sell stuff at these shops though...
    you have to find any of the Beedle shops to do so. So with that in mind, take
    the path north from here out of town.
    
    Follow the path, killing the Red ChuChus, and take the stairs to the north. Be
    careful of the Takkuri bird that can steal your money. At any rate, notice the
    cliff edge that starts on the north? See the nearest tree beside that? Roll 
    into the tree and a Big Green Rupee will fall out. It's worth 100 Rupees, so 
    take it! Follow the path west to the next "screen." Keep going west and you 
    will reach the Temple of the Ocean King. After some jabber, head inside. As 
    soon as you step inside, Ciela will spot a skeleton on the ground and hastily
    assume it to be Linebeck's remains. While that may not be possible, talking to
    the lingering spirits of the fallen here give you important tips about the
    temple. Head through the next entrance to actually enter the temple.
    
    And you'll hear someone calling out to you! Ciela shrugs it off, so step 
    forward again and you'll hear that voice again! It's actually Linebeck! He's
    stuck behind some spikes and claims his ankle is sprained, so he can't just 
    jump over them. Bleh. Let's help him out! Step forward and...what is it now? 
    Oh...he tells us that the temple sucks your soul from you, but you're safe if 
    you stand on the purple spaces. Good to know. Now check your map. See the top
    left purple space with a door that blocks off the northern part of this room?
    Head there quickly. Hit the switch to lower the spikes for Linebeck, and he
    takes off like a bat out of...hell...wait, didn't he say his ankle was 
    sprained?
    
    Head back to the entrance and watch the scene. Linebeck learns that you're 
    after the Ghost Ship, and immediately assumes that you're after the treasure 
    there. Ciela tells him Link's story, and then he decides that he'll help you 
    for his own selfish desires. He then fast talks his way out of explaining his
    ankle, that it actually is still sprained. Yeah right. He gives poor 
    discombobulated (don't ask) Link a small key to find something hidden here. So
    let's continue. Head back north to that locked door that was beside the switch
    and open it. If you go to the very top left here, you'll spot a switch. Hitting
    this will lower the spikes to the right, but a timer will also set off. Quickly
    get to the other side of the room (avoid the lower path, it has a trap door on
    the floor) and hit the other switch. The door on the north will open. Head 
    there and open the large chest for a sea chart! Now you've got a sea chart of
    the southwestern sector of the Great Sea! Head back to the entrance to find 
    that Linebeck is gone. That rat. Exit the temple completely to find him...and
    he steals your sea chart! After him! Back at the port!
    
    Hey, Oshus is here! After Oshus tells Linebeck what for when his ego gets ahold
    of him, Linebeck says that there is nothing of interest on that sea chart. 
    Oshus begs to disagree however, and says one peculiar spot on the map can be
    scratched away. The sea chart will move to the bottom screen now. Simply rub
    the stylus on the lower right island there to find a secret! Rub it completely
    until it is revealed. Aha! So our next destination is the Isle of Ember. If you
    are ready to go, just say so to Linebeck and we'll be off!
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Oshus's Sword
    Wooden Shield
    
    COLLECTION (bottom screen): 0
    
    ITEMS: (shown left to right)
    None
    
    SPIRIT GEMS:
    Power: 0
    Wisdom: 0
    Courage: 0
    
    TREASURE MAPS: 0
    
    NEW HEART CONTAINERS: 0
    
    Total Health: 3 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||          Hot on the Trail          ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Your destination is south from here, the Isle of Ember! Just touch the feather
    pen icon that's on the ship and draw a line to the anchor icon beside the Isle
    of Ember and sail there. You might have to watch out for some Sea Traps. For
    now, just jump them if you see them. As for the golden frog that hops out of 
    the ocean...ignore it. Once you've docked, your first objective is to find
    Astrid, the fortune-teller. She's in the only house on this side that's on a
    higher ledge. Head there, and once inside, go down to the basement. Inside you
    will face a few Octoroks. Kill them all, then approach the other door here. You
    will be able to hear someone on the other side. Call out to them by yelling at
    the DS (or simply whistle) and this person, Astrid, will ask you to let her 
    out. She says that her assistant Kayo has the "key" to help her out. So let's
    go find Kayo!
    
    Search in the houses...and you'll find a journal and a torch inside. The 
    journal says that he's on the east side of the island. Let's go there! Head 
    east, dodging Takkuri and killing some Yellow ChuChus and Tektites. Eventually 
    Ciela will spot a skeleton. Approach it and a ghost will appear! It's 
    Kayo...man, has he really died? That sucks. But at any rate, he's still able to 
    tell us the secret, which is marking down the torches that are on this island. 
    There's a torch right by him, so mark that on your map. Haven't we seen a torch 
    in Kayo's house? Go ahead and mark that location as well. Now for the last 
    one...go around the island's north end and you'll find the last torch! Mark 
    down that, then head back to Astrid's from the south side.
    
    Back at her basement, go to the little map beside the locked door, and touch 
    the spots where the torches are. If they're in the correct spot, the door will
    open. After talking to her, tell her your reason for being here (I'm not sure 
    it matters what, but I always pick "A ship...") Agree to let her tell your 
    fortune, and after a bit of dialogue and a scene change, she'll tell you that
    your objective is to head inside the Temple of Fire hidden on this island. 
    Let's go! Head around the south end of the island and you'll notice that that
    one door doesn't have an electric barrier around it! Get up to it and tap it to
    open it, then start climbing. Go west, climb up to the next level, and the
    volcano will start erupting! Keep going by going around the summit in a 
    clockwise direction. Keep going when you see the Temple of Fire entrance and go
    up another level. Open the chest for a Red Rupee, then head back to that temple
    entrance. See the candles? Blow them out by blowing at the DS. No really, it
    works. Once they're both blown out, head inside.
    
    ------------------------
    TEMPLE OF FIRE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Phew, this place is hot. Head north, dodging the flame walls. Once you reach a
    fire bar, head east. Kill the Red ChuChu and jump across. Look at the map to
    see that it outlines a path to take in the room just north of here. Draw down
    the path on your map, then head south to get locked in a room of Keese that you
    have to kill. Once they're all gone, open the chest for a small key. Go back
    north, jump to the locked door, and open it. Now, using the path that you drew,
    follow it along to prevent from falling down any trap doors. The chest along 
    the way contains a Red Rupee if you want it. At the end, get in the middle of
    the four switches and do a spin attack to hit them all. This opened the north
    door back where the fire bar is, so backtrack there and head upstairs.
    
    Head around, killing both ChuChus, and go over the blue blocks and hit the
    switch. Now the red blocks will sink into the floor, but the blue blocks will
    rise. Head back around again and take the winding path into the next room to
    the south. Here, you'll have to fight Slimes. These Zol/Gel-like creatures hop
    around in an attempt to attack you. The large ones split into smaller slimes
    when hit, and the smaller slimes attempt to latch onto Link. Rub the stylus on
    Link to get them off. Once they're all gone, a large chest will appear. Open it
    to get the BOOMERANG! Awesome. You can use this item by first getting it out by
    tapping the item on the upper right of the screen, then drawing a line from 
    Link to an object. You can also just tap the object to have Link throw it then.
    To have the Boomerang hit multiple objects in one throw, draw the line through
    those objects. Pretty simple, even though it sounds complicated on text.
    
    To test it out, activate the switch to the right by throwing the Boomerang at
    it. This will get rid of the fire from the path leading west, so take that. You
    will eventually reach some torches that spit fireballs at you. Avoid them and
    quickly draw a line through the two switches on the left to lower the fire 
    leading downstairs. Once successful...head down. Back down on the first floor,
    you will notice blue blocks are blocking the way south, and a color switch in
    an alcove. Don't pass the red blocks on the floor. Instead, take out the 
    Boomerang and draw a line from Link around the corner to the switch. That way
    you won't be trapped! Head south, but before you head into the next room, stop
    at the gap to your left, take out the Boomerang, and draw a line from Link, 
    past the gap and around the corner to the switch. This will lower the fire back
    to the entrance. Yay for shortcuts! Now head south and you will have to face
    Red Bubbles. Just use the Boomerang to stun them, then slash their hopping 
    skulls. They can't be defeated any other way. Once they're gone, head upstairs.
    
    Up here, kill the Fire Keese using the Boomerang, move south past the fire 
    bars, and pull the lever there. Now head back up and jump to the east side. 
    Kill Fire Keese there, and if that was the last one, a chest will appear. Open
    it for a Red Rupee. Now head south and pull the other lever to open a door back
    on the west side. Get back over there and head through to find another key-
    holding Rat. Just stand just outside the door and draw a curvy line around the
    room and hope that it hits the Rat. Go inside and pick up the small key, jump
    back across, and head east. Throw the Boomerang at the color switch, then 
    approach the north cautiously with your shield up (just slash to bring it out)
    and kill the constantly-spitting Octorok. Get to the place where the Octorok 
    was, and throw the Boomerang back at the color switch from here by drawing a 
    line curving around the west corner. Open the locked door and head upstairs.
    
    Up here, go around, killing the Slimes, and head the only way south that you 
    can. Dodge the fire bar and read the map on the wall at the end. It tells you 
    the order of switches to hit in the northeast room on this floor. Write that
    down on your map, then head back north. Blow out the candles to gain access to
    that room. Take out the Boomerang and draw a line starting from the first 
    switch, and draw it through the other switches in order. A small key will 
    appear on a platform to your north. Use the Boomerang to retrieve it. Head back
    south and take the western south path. Open the locked door and continue on to
    spot the boss gate. We're nearly there! Continue west to get into a room with
    Yellow ChuChus and Fire Keese, along with a fireball-spitting torch. Geez, the
    Legend of Zelda NES memories are returning...kill the enemies and the torch 
    will go out as well, the door to the north opening.
    
    Head through there and kill the Red Bubbles in the circle corridor to lower the
    flames to the north. Head to that northwest room and step on the switch to 
    light a torch. Light the other torches by throwing the Boomerang at that torch
    to put it aflame, and make it fly through the other torches. This lowers the
    flame wall leading to the Boss Key in the center. Go back south, and stop at
    the gap. Throw the Boomerang from you to the switch around the corner to bring
    up the missing floor. Avoid the fire bar and head north to the large chest,
    which contains the Boss Key! Now instead of being like the other games, this 
    time you have to physically carry the Boss Key to the boss gate. This task 
    becomes increasingly difficult with each temple. Just backtrack to the boss
    gate and tap the gate to throw the key in. Head upstairs. You're at the room
    just before the boss! If you wish to do other things, read the left stone sign
    to make a blue portal appear, which takes you to the beginning of the temple.
    Otherwise, head upstairs again to face the boss...
    
    -----------
    BOSS: Blaaz, Master of Fire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss seems threatening, but is not really that much of an issue. He will
    first appear in his normal form, then split into three smaller versions of 
    himself. Your objective is to throw the Boomerang at each of them with one 
    throw to combine him back to normal. However, there has to be a specific order
    in which to target them. How? Look at the top screen. See the horns on the 
    three guys? The single-horned one has to be targeted first with the Boomerang,
    then the two-horned, then the three-horned. Simple. Be quick with this though,
    as they will surround Link and attempt to throw fireballs at him. Once Blaaz is
    combined into normal, let him have it with furious sword strikes. Once he's
    damaged enough, he'll make flaming boulders drop on the arena. Just be cautious
    and keep slashing him. At one point, he'll start warping around frantically. 
    You can get hits on him if you Boomerang him to stun him.
    
    After a bit, he may split up again. Just do the same thing on him as before to
    bring him back to normal, and slash him until he's dead.
    -----------
    
    After Blaaz is defeated, he'll turn into sand and float up through the ceiling.
    Then, a mysterious light appears...it's another fairy like Ciela! This is Leaf,
    Spirit of Power. This red fairy is one of three that you need to collect. Once
    he's gotten, a large chest and a blue portal will appear. Open the chest for a
    much needed Heart Container! Now you have four hearts. Take the portal out of
    here.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Oshus's Sword
    Wooden Shield
    
    COLLECTION (bottom screen):
    Spirit of Power
    
    ITEMS: (shown left to right)
    Boomerang
    
    SPIRIT GEMS:
    Power: 0
    Wisdom: 0
    Courage: 0
    
    TREASURE MAPS: 0
    
    NEW HEART CONTAINERS: 1
    
    Total Health: 4 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||       Deep Temple Exploring        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So now that you've cleared the temple, it's time to head for Astrid. Talking to
    her reveals that you need to go back to the Temple of the Ocean King on Mercay
    Island, the island you started on. Fair enough. She also gives you a Power Gem!
    Nice. So, let's meet up with Linebeck back at the dock, board the ship, and set
    a course for Mercay Island. Once on the island, head straight to the Temple of
    the Ocean King. There's nothing new in your path that you should worry about.
    Once inside, you'll be stopped by a voice...it's none other than Linebeck. He
    tells you that you shouldn't push yourself so hard, otherwise you just won't
    make it. Good advice I guess. Then Oshus comes in and tells you about a sacred
    item that will protect you from the curse in this temple as you dive further
    into it...and it's up on that pedestal above the temple entrance! Climb up the
    stairs and approach the item, and you will watch a scene...
    
    The hourglass-like item will float in front of Link. He looks at it carefully,
    and a surge of sand appears from the ground! Is that the sand that came from
    Blaaz? Suddenly the sand "explodes" and stays still in the air. Oshus demands
    that Link take the hourglass. Once Link touches it, the sand surges into the
    hourglass... You got the PHANTOM HOURGLASS! The golden sand that is in this
    sacred item protects you for as long as sand is in the top end of the hourglass
    when flipped. When the sand runs out, the curse will affect you and start 
    draining your life. The sand can only be "refilled" if the Hourglass is exposed
    to the light of the sun, so you need to exit the temple.
    
    After that explanation is over, go back down the stairs and take the entrance
    into the temple. The Phantom Hourglass will flip over...you have 10 minutes!
    
    ------------------------
    TEMPLE OF THE OCEAN KING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Current objective: Find the Northwestern Sea Chart.
    
    -----------
    Main Floor
    ŻŻŻŻŻŻŻŻŻŻ
    You may notice that while you're standing on the purple spaces (called "safe
    zones") that the sand in the Hourglass will not drain. It is only when you're
    exposed to the curse in the air when the Hourglass will count down. Leaf, the
    Spirit of Power tells you this, and also tells you that the door ahead adorned
    with his symbol is your objective. Head over there and tap the door. Using 
    Leaf's power, the door will open, allowing you to explore further down...so do
    so.
    
    -----------
    Floor B1
    ŻŻŻŻŻŻŻŻ
    Walk out of the safe zone and two Phantoms will appear throughout the room. 
    Leaf will explain that these Phantoms cannot be killed, so stealth is required
    to get past them. They follow a set path, so observe them and adjust your 
    timing and path accordingly. The yellow transparent cone next to their icons on
    the top screen shows where they're currently facing, not necessarily their line
    of vision. They can spot you even if you're not in their yellow cone of vision.
    
    Once that's noted, the locked door to go further down is on the upper right,
    while the key you need is on the upper left. Head to that locked door to find a
    switch. Hit it and a torch on the south end of the room will light. Quickly 
    move over there without getting spotted, and use the Boomerang to fly it to the
    lit torch, then over to the unlit torch in one throw. Doing so will lower the
    fire blocking the west path. Find a safe zone and wait until it's safe, and go
    north up the west path into the safe zone in the middle. Wait for the Phantom 
    to pass, and go over to the key to find that a door is blocking the way. Go 
    east to find a switch to step on. Do so and that door will open. Hurry there 
    and grab the small key. Now simply head back to the locked door, open it, and
    go down.
    
    -----------
    Floor B2
    ŻŻŻŻŻŻŻŻ
    Phantoms can also detect sound, so be quiet unless you want to distract a 
    Phantom. In this case, you do. There's a Phantom that is sitting still nearby,
    and only switches the direction he's looking at. He's guarding a lever that 
    needs to be pulled. So what to do? Well, when he isn't looking, head south to
    see a switch. Hit it, and the sound will make the Phantom curious. Watch where
    he's going and go around the other way. Quickly pull the lever and get to a 
    safe zone. That lever lowered a fire barrier to the rest of the room.
    
    There is another switch that you must press in close time from that first one
    you hit. Just hide from the Phantom's vision and hit the switches with the
    Boomerang to be silent. When both switches are hit in quick succession, a small
    key appears in the (somewhat) middle of the room that must be accessed from the
    south side. So, go south out of this little area, then west. There's another
    fire barrier. Throw the Boomerang at the switch on the other side to lower the
    fire, and start heading to the east end from the south side of the room. Once
    at the end of the path, you'll see a floor switch. Stand on it to lower the
    spikes to the small key. Stay on the switch though, as it's pressure-sensitive.
    Retrieve the key with your Boomerang. Now head to the locked door that you
    undoubtedly have seen before and open it. You can use the color switch to lower
    the red blocks as a form of a shortcut.
    
    -----------
    Floor B3
    ŻŻŻŻŻŻŻŻ
    This is the last floor we need to explore for now. Your objective here is
    different from the usual "find key to open locked door." This time, you have to
    find three Force Gems and physically carry them to the big Triforce-like 
    pedestal on the upper-right of the room. The way to that altar is blocked with 
    fire if spotted here, so...don't get spotted. The first Force Gem is just 
    northwest of here. Go counter-clockwise around here (or wait for the Phantom to 
    pass) and open the chest that's in the safe zone for this Force Gem. You may 
    have noticed a yellow pot along the way. These things contain extra seconds for 
    the Phantom Hourglass, and they usually contain 30 extra seconds, so make sure 
    to break 'em. At any rate, take the Force Gem to that pedestal and throw it
    onto one of the triangles (tap away from Link) to make it merge into the 
    ground.
    
    The second one is held in a chest on the bottom right of the room. First off,
    leave the pedestal from the right and approach the south ledge. Throw the 
    Boomerang around the corner to the switch to turn off the spikes below. Now 
    head south and open the chest for another Force Gem. Take that to the pedestal.
    The last Force Gem is behind a locked door on the lower left of the room. 
    According to the top screen, one of the Phantoms is holding the small key. Wait
    in a safe zone that the Phantom passes by, and throw the Boomerang at it as it
    passes. It will drop the key and continue on after looking around. Grab the 
    small key then head to that door. There's a lever farther left that when 
    pulled, unblocks the entrance to that upper platform on the lower right. That
    platform has floor switches that make trap doors on the floor fall open when
    stepped on. You can humorously make Phantoms fall right down the pits with 
    this. This is also the way to deal with later Phantoms that pick anything they
    drop back up in their possession.
    
    At any rate, open the locked door and take the Force Gem. Take it back to the
    pedestal and deposit that, and the door ahead will open up. Head through and 
    you will end up in a room that doesn't have the cursed fog! Yay, we're safe for
    now, and the Hourglass stopped. There's another special door here, but you 
    can't open it. Instead, head east then north to find a big chest. Open it for
    the Northwestern Sea Chart! Awesome. ...It has dust on it though. Oh well, 
    let's get out of here. Thankfully, a blue portal appears nearby. Take that to
    return to the temple entrance. Once that's done, head outside.
    ------------------------
    
    Phew, that was a bit cumbersome. Either way, we can explore more of the world
    now, so head back to Linebeck's ship. Someone on the pier will call out to you,
    but you can ignore him if you wish. He just lets you know about a cannon, if
    your ship has one, which it doesn't, so there. Talk to Linebeck and you will 
    show him the map. He has no idea how to work the map, especially because there
    is dust on it. So, blow off the dust by blowing at the DS. Blow at it enough 
    and the dust will be cleared. (And you'll also be a bit dizzy...) Board the
    ship and chart a course to the northwestern sea by drawing the route to the 
    north end of the screen.
    
    Just before you reach the new part of the sea, a tornado sweeps you away, 
    preventing you from reaching the new sea from that direction. Okay. There's
    another way to go though. See the gap between the lines of rock on the map?
    Chart a course through there then up to the north into the next sea. Sailing
    along that...you'll find that there are still some rocks that need to be 
    blasted away. Curses! Hm...there IS one other island here that we can reach...
    it's that smaller circular one. Plot a course and dock there. Once there, enter
    the house, after the Postman introduces himself. The guy inside the house tells
    you that they don't currently have any cannons for sale, but Master Eddo is 
    currently making one and he should be done soon. Cool. Problem is, you'll have
    to traverse the island's hazards just to reach him. Not cool.
    
    Head out of the house and the door to the rest of the island will be opened, so
    head through there, killing the Red ChuChus. Eventually you'll see a beehive.
    Slash it until it falls, then kill all the Bees. Or ignore it. You'll notice a 
    path leading east into the small forest. Go there and open the chest for a
    Treasure Map! This shows sunken treasure that's in the sea. Unfortunately you
    have no way of salvaging sunken treasure right now. It's a good thing that once
    you have the map, it shows a red X where the treasure is until you salvage it
    though.
    
    Continue along the main path now, you will eventually enter a cave. Once inside
    the cave, kill the Rats in the way, and pick up a bomb flower by tapping it.
    Throw it at the rocks blocking the way forward to clear them, then pick up
    another bomb flower. Quickly carry it east and throw it over the fence at the
    rock. If it breaks, then great! Push the block that the rock was next to into
    the "corral" thing. Now, for a little bonus, grab the bomb flower, quickly head
    out of the "corral" and continue east to find a cracked wall. Throw the bomb at
    the wall to blow it open. Head inside the new room and open the chest for 
    another Power Gem! Head back into the "corral" and go north. Pull the block out
    as far as it can go, then pull the block left as far as it can go. Head back
    through the corridor, pull the next block out, then pull it north to allow 
    access forward.
    
    Kill the Rats, then go back and grab the bomb flower. Carry it through the path
    you just cleared and place the bomb at the rock in the way. Once it's blown 
    away, you can exit the cave to return outside. Phew. Ignore the Rats if 
    possible and use the bomb flowers to blow away the rocks on the dirt path, and
    the rocks to the south. Head past the latter rocks and open the chest for a Red
    Rupee. Head east along the dirt path to find more rocks. Use a bomb flower. Go
    down the stairs. Now, here's something that made me curious...the very first 
    tree you come across after going down the stairs...if you roll into it, what
    seems like a large Red Rupee falls from it, but it falls into the ocean. If you
    can get this somehow, let me know, and if it's really a large Red Rupee or just
    a Red Rupee. (Someone by the name of Jak emailed me about this. He said he was
    able to grab it, and it is indeed a Large Red Rupee, worth 200 Rupees. Thanks
    much, Jak!)
    
    At any rate, keep going along the path (have to remove boulders from the path)
    until you come to some bombable rocks. Now, this is a little tricky. Backtrack
    until you're where some bomb flowers are. Take one of the bomb flowers on the
    very north ledge, drop down, and go east. You're on the wrong side of the 
    fence, but it's necessary. Throw the bomb over the fence at the rocks to blow
    them up. Now go back around like before and it's a simple hop, skip, and jump 
    to Master Eddo. Inside, he says he finished his cannon, but is asking a heavy
    price for it. Think you can afford it? Get ready...it's a wallet-burning, huge,
    whopping, so-big-you'll-forfeit-your-limbs amount of......50 Rupees. Go ahead 
    and pay for the cannon. Yipee, you now got Eddo's Cannon! Linebeck will put it
    on the ship right away. Just exit the house using the door on the left.
    
    Huh? Mail already? Oh, I guess it's just mail from the Postmaster telling you
    more about the Postman. Yeah yeah, let's just get out of here. But first, you
    will have to sign your name. Doesn't matter what you put down, just as long as
    it's something. This will be for any special packages you get. Ship out with
    Linebeck. Plot the same course as before, but when you get to the rocks, stop
    the engine and shoot down the rocks by tapping on them. Tapping anywhere on the
    screen activates the cannon. Once past the rock wall, you'll spot the Ghost 
    Ship! No need to plot a new course, just need to be heading to the northwestern
    sea. Wait, why is there so much fog?
    
    Regardless, we're hot on the Ghost Ship's trail! Once on the new sea, chart a
    course straight up, as that's the path the Ghost Ship is going to follow. Make
    sure to destroy any explosive barrels that come along with the cannon. 
    Eventually the fog will get extremely thick that you cannot see anything, and 
    you will end up back where you started on the Northwestern Sea. We can't head
    forward...there must be something we can do. Backtrack to the Southwestern Sea.
    Hm...maybe that island on this side of the sea has something! Plot a course to
    Molida Island and dock there. Careful of the Mini Cyclones and barrels in the
    way. Just shoot them down (yes, even the Mini Cyclones...two cannon shots 
    completely take care of them).
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (10 minutes)
    Oshus's Sword
    Wooden Shield
    
    COLLECTION (bottom screen):
    Spirit of Power
    
    ITEMS: (shown left to right)
    Boomerang
    
    SPIRIT GEMS:
    Power: 2
    Wisdom: 0
    Courage: 0
    
    TREASURE MAPS: 1
    
    NEW HEART CONTAINERS: 1
    
    Total Health: 4 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||           Slight of Wind           ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After docking, Linebeck will talk to you. Deny his asking if you want to sail
    off, as this place is important. At any rate, talk to the villagers and read 
    the stone signs to find that someone else tried to go through the fog to the
    Northwestern Sea, and hasn't been seen since...*gulp*
    
    At any rate, if you enter the second hut, you'll find a chest. Open it for some
    Treasure! Also, you may have some mail at the Postbox. It's just a letter from
    Astrid telling you that if you have no idea what to do next, you can go to her
    and she'll tell you. Enter the very last hut to find Romanos. Talk to him and
    say that you're going your own way to the Isle of Gust. He'll get angry and 
    tell you to get lost. Well! I've never been treated like that before! I'll just
    leave then! Let's go. ...Wait, he's calling us back? Oh boy...talk to him 
    again, and he apologizes for letting off on you. Okay...he also gives us 
    permission to explore the cave by his hut. 'k. Exit.
    
    Enter the cave. The woman out there will tell you not to go in there, but will
    find out Romanos let you in...so head in. In the cave, follow the path while
    killing the Red ChuChus, and hop across to the east. Go north at the end and a
    River Zora will appear from the water. This enemy is a large humanoid fish that
    can shoot fireballs from its mouth, and has a crude shield and a large sword.
    You will have to hit them from behind or on their sides. The best thing to do
    against these guys is to throw the Boomerang in such a way that it hits their
    back, stunning them. Then get behind and let loose with sword slashes until it
    dies. A door past the small bridge will open, revealing an entrance to another
    part of the cave. Head through there.
    
    Kill the Octoroks in the way, and emerge back in the first cave room, next to a
    bomb flower. Just west of where you are is a cracked wall and two Keese. Use a
    bomb flower to blow open that wall and head inside. Open the chest in this 
    hidden room to get the SHOVEL! Now you can dig up treasures hidden within the
    ground! Read the journal on the table to find out there's a second hideaway, 
    and it's located in the area where the lines drawn between the stone tablets on
    the island intersect. We saw a couple already! Before leaving the room, spot 
    the weird section of dirt here? Equip the Shovel and dig it up to find a large
    Green Rupee! 100 Rupees, awesome. Now exit. Head west and go up the stairs back
    out of the cave. There's another stone tablet. Mark it down on your map, then
    head left to find a chest. Open it from the side to get Treasure! Now follow 
    the path around to find the fourth stone tablet on a ledge in town. Mark that,
    then drop down. Dig the weird section of dirt near the palm tree to get another
    100 Rupees!
    
    Go around the town and mark down the other two, then draw a line from the 
    southern tablet to the northern one, then a line connecting the other two. Hm, 
    the lines seem to intersect somewhere behind the second house. Dig in front of
    the palm tree to find a secret cave. Drop down. If you read the journal, you'll
    learn that Romanos's dad (the Wayfarer) is sorry for all the hardship he put 
    his family through. Huh, Romanos needs to hear this. First off though, open the
    chest here to get a Treasure Map! Now look at the map on the wall to spot the
    path you need to take through the fog! Awesome. Bring up the northwestern sea
    chart and trace that path. Now let's exit. Follow the path out, killing the
    Yellow ChuChus in the way, and you will spot a specially marked locked door.
    Ciela suggests you write it down on your map somewhere. A sun symbol on Molida
    Island from your sea chart seems appropriate. (Also, put an arrow where the dig
    place is to reach this after removing the lines.) Continue and you'll find you
    are back in the large cave. Nice. Take the south exit, head back to the ship
    and set sail off of this island. (If you want to, you can talk to Romano to 
    let him know of what you read on that journal.)
    
    BUT, before we move on, let's do a couple of things now that we have the 
    Shovel. Once at sea, chart a course to the Traveler's Ship to the south and 
    board it. You'll find that the ship is infested with Miniblins! Kill them, then
    talk to the guy on the ground three times. Turns out he was playing dead to try 
    to fool the Miniblins. This guy is Nyave, and he gives out Treasure whenever 
    you rescue him from the Miniblins. How much Treasure he gives out at once is
    determined either by how far you went in the game before you get to him again,
    or how much time has passed on the DS clock since the last visit. Get back on
    your ship and sail east a bit to spot an island that's not on your chart. Dock
    there.
    
    Ah, Spirit Island. This is where we go when we have enough of one type of gem.
    (Power Gems, Wisdom Gems, Courage Gems) There's not much we can do here other
    than open the chest that's out here for a Courage Gem. Get back in your ship
    and chart a course to Mercay Island. Get back to where Oshus's house is and
    approach the cave beside his house. See the lone tree there? Dig in front of
    the tree using the Shovel to reveal a Treasure Map! Take it. Head back to town
    and enter the shop. Buy the Power Gem there for 500 Rupees. Get back to your 
    ship and sail to Isle of Ember. Head inside Astrid's house and go to the 
    basement. See the two cracked spots on the ground? Dig those up to get a Red
    Rupee and a Treasure Map! Now exit the house and start climbing the mountain 
    until you reach the Temple of Fire entrance. There is a lone patch of grass on
    the east side of the mountain up here. Dig in that spot to find another 
    Treasure Map! Don't worry, we'll be able to salvage all this treasure soon.
    
    Get back to your ship. We're finally traversing the fog! Chart a course by 
    tracing the drawn path, then dock at the Isle of Gust. Let's get busy. First 
    up, head north and kill the Miniblins, then continue from the southeastern side
    of this ledge. Hop along the little islets here when the wind isn't blowing to
    get to the other side. Head north to get to a little area where you need to use
    the wind to jump across to the center of the island. However, drop down to the
    lower ground and kill the Miniblins. See the cracked wall? Place a bomb flower
    there to blow it open, and head inside. Open the chest that's there for a 
    Courage Gem! The journal there is from none other than the Wayfarer himself 
    from Molida Island. The map beside it just points out some hidden islands (Xs)
    and the arrow points to the island that the Wayfarer is currently residing at.
    Exit the cave, go back up a level, and when the wind blows, use it to jump 
    across two ledges.
    
    Kill the Miniblins and dig the cracked spots of ground for Red Rupees if you 
    want. Head into the cave around here. Follow the path, killing Miniblins along
    the way, until you get to a large room filled with Miniblins. Kill them all and
    a chest will appear alongside the existing one. Open them for a Wisdom Gem and
    a Treasure Map! Exit this cave using the south exit. Back outside, head east,
    kill the Red ChuChus, and get carried up using the wind holes. Up here, before
    jumping west with the wind blowing, find the dig spot within the big patch of
    grass here and dig there to get 100 Rupees! Now jump west from the north end of
    this ledge when the wind is blowing to get across, then kill the Miniblins. Go
    down the sets of stairs, then head north where the tiles are to the next 
    "screen." Look at the map to find something marked on the northwest of the 
    island. Mark that down on your map, then head back south. Get up on the left
    ledge using the wind, head north. Follow the path around and back south to end
    up in an area with filled up holes.
    
    If you head west of this little area, you'll find a small ledge with a chest
    on it. Dig up the filled hole next to it and use the wind to take you up there.
    Open the chest for a Power Gem! Jump off to the right and you will spot another
    filled hole next to a ledge leading north. Dig that, take the wind up, kill the
    Red ChuChus, and head into the next "screen." Here, ignore the wind on the east
    side of the fence. Instead, dig up the filled hole next by and take that wind.
    Continue north to find some wind blocking the way left. Fill up the hole just
    as if you're digging it up. Head left and take the wind up. Go down the stairs
    to see a cracked portion of the ground. Dig it up for 100 Rupees! Now, down
    here, take the first gust of wind to the ledge on the north. Up here is a stone
    tablet telling of certain windmills that need to be blown, and the map beside
    it shows those windmills. Mark those down.
    
    Jump back down, and fill in those wind holes. Continue on and you will be in
    some weird-looking sand. Tread lightly here, as Sandworms may pop out to eat
    you. Head east, avoiding the Sandworms. Now head south all the way until you 
    see a chest. Open it for another Treasure Map! Now, go to the windmills marked
    on your map, and blow at the DS to make the windmills move. Do this for each so
    that they're all spinning, and the doors to the rest of the island from here 
    will open. Take either, and head towards the entrance of the Temple of Wind in
    the very center of this island.
    
    ------------------------
    TEMPLE OF WIND
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Yay, more wind we have to deal with. Head north past the wind when it's clear,
    and you'll see a gap with bomb flowers on the other side, and a bomb flower on
    your side. Pick up that bomb flower and throw it over the gap between the two
    groups of bomb flowers. This will cause a chain reaction and the two switches
    on the other side will be activated simultaneously, creating a bridge to cross
    the gap. Up here, kill the Red ChuChus and push the block so that it blocks the
    first wind gust. Pass, and hit the switch to turn off the other wind gust. Go
    east up the stairs, then south along a bridge, back down stairs. Down here, 
    kill the Red ChuChus and touch open the south door. Pass it and step on the 
    floor switch to open the door next to you, which leads to the exit of this 
    temple. Yay for shortcuts again.
    
    Go up the stairs here, being aware of Keese, and pass the perilous bridge while
    being watchful of wind gusts that may push you off. Once at the other side, go
    through the door to the north to face four Ropes. Kill them to move on. Collect
    all the Rupees in the next room, then continue by pushing the block west. In
    this sandy room (no, there's no Sandworms here) kill the Ropes and go to the
    northwest end. In the adjacent room, push the wind gust machine along the tiles
    on the floor to the end, then use the wind gust to jump west across the gap.
    Step on the switch to lower a door for a shortcut to here, and go downstairs.
    
    Once down here, you'll be trapped in a room seemingly filled with only rocks.
    Well, get near some of them and they come to life! These are Rock ChuChus, and
    you first have to blast off their rocky helmets using the bomb flowers around
    here before slashing them. Kill all of the Rock ChuChus and continue on. After
    some stair climbing, you'll get to a rather large room with Miniblins scattered
    about. Kill them all if you want, and find a floor switch around the center of
    the room. Step on it to open a door on the south side. Climb up the stairs 
    behind that door and have the wind carry you north to a chest. Open it for a
    Courage Gem! Go back around where you were and drop down to the little ledge on 
    the north that has a pushable block. Push that block onto the third wind gust
    from the southern-most one, then have the wind carry you onto that block. Walk
    east onto a new place in this floor. Follow the path to go downstairs.
    
    This room is nothing but sand, so beware of Sandworms. Thankfully, there are
    bits of rocky paths that Sandworms can't dig through, so you're safe on those
    paths. To get out of the corner you end up in, just use a bomb flower on the
    cracked wall. Make your way to the central altar to find a map. Look at it to
    find it has X-marked some spots on this floor, and says something about pillars
    of wind. Mark those spots down on your map. Now head west from here until you
    see a chest within sand against the west wall. Tread carefully over there and
    open the chest for a Power Gem! Now, go to each of the spots marked on your map
    and dig up the filled holes located there to release those pillars of wind. 
    Once all of them are dug up, two doors will open up, one on the southwest end,
    and one on the north. Let's take the southwest door up a floor.
    
    Go through, kill the Red ChuChu, up the stairs, and across a bridge to spot a
    wind gust machine here that needs to be pulled so it blows on the windmill on
    the middle ledge. Once that's done, head back through that door to return to 
    the sand room, and go to the north side and take that door, through the 
    entrance in the wall. Blast open the obstruction with a bomb flower, then head
    downstairs. Go across the bridge to see another wind gust machine that needs to
    be pushed to be in line with a windmill on the center ledge. With both 
    windmills turning, a small key will appear below. Drop down and pick it up. Now
    to head back to the sand room. First of all, get on the south end of the ledge
    with the wind gust holes on the floor, and go down the east stairs, continuing
    east to find a chest. Open it for Treasure. Now just head back to the sand room
    the same way as you did the first time. I'm sure you remember.
    
    Once back there, head straight north to the locked door on the northeast side
    of the room, and open it. A large chest is sitting on an altar. Open it for the
    BOMBS! Finally! Equip your bombs. Now, before we do anything else, bomb around
    the wall west of the north door. You will eventually come across a weak wall 
    that gets blown open. Head inside and you will have 100 Rupees! Get back to the
    sand room and head to the northwest side to find a cracked wall. Blow it open
    with a Bomb and head through. Inside, throw a bomb at the wind gust on the 
    floor and it will float at the obstruction on the ledge above and blow it up.
    Take the wind up and go upstairs. Now, here, go east along the path and kill 
    the Red ChuChus in the way, then go back. Throw a bomb at the wind gust on the
    floor and run east. That bomb will get blown up onto the ledge right beside the
    line of bomb flowers and create a chain reaction to hit the switch on the upper
    ledge. This lowers the door at the end where you are temporarily, so head 
    through.
    
    Head along the path and kill the Rock ChuChus, then bomb the wall that has 
    tiles in front of it. Go through the blasted wall and take the path down while
    taking care of more Red ChuChus (why are they so common?) and touch open the
    door. Go upstairs. Kill the two Rock ChuChus here, then bomb the north wall 
    where you see tiles on the other side. Go through and follow the path until you
    see two rows of bomb flowers. Place two bombs, one beside each row, and the
    chain reactions should activate the two switches to open the door to the Boss
    Key, so pick it up from the large chest! Drop down to the west to be near the
    boss door. Place the key somewhere, and throw a bomb at the wind gust to let it
    destroy the obstruction. Grab the key, take the wind up, and throw the key onto
    the boss gate! Head upstairs.
    
    In this hall, just fight the wind and touch open the door when you come to it.
    Read the stone tablet to make a blue portal appear if you wish to do something
    before the boss, but either way head up the stairs.
    
    -----------
    BOSS: Cyclok, Stirrer of Winds
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss looks very much like an Octorok that rides a cyclone of wind. In 
    fact, its design may be based off of the statue that guards Gale Isle in Wind
    Waker. At any rate, Cyclok has a total of two attacks. He will either dive bomb
    down at you (walk away to avoid), or send small cyclones down to damage you. 
    The way to damage Cyclok is to watch the floor. The shadow tells you where 
    Cyclok is. Now, there are three points on the ground where a small cyclone 
    stirs up. Go to that cyclone, and wait for Cyclok to get above that. Throw a
    bomb into the cyclone and it should fly up and hit Cyclok, knocking him down.
    Get to him and slash him until he gets up again.
    
    Note that when sending bombs to Cyclok, the bomb itself doesn't have to hit 
    him, as long as he's in range of the bomb's blast, he'll still get knocked 
    down. It usually takes about four or five attempts of the same strategy before
    he finally dies.
    -----------
    
    Cyclok will turn into grains of sand...Link holds forth the Phantom Hourglass,
    and the sand surges into the hourglass. Two minutes have been added! Not only
    that, but a shining light will appear from the ground. It's yet another fairy!
    This is Neri, Spirit of Wisdom! Hurray, you got the next spirit! A large chest
    and a blue portal will also appear. Open the chest for a new Heart Container!
    Yay for five hearts. Take the portal out of the temple.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (12 minutes)
    Oshus's Sword
    Wooden Shield
    Bomb Bag (10)
    
    COLLECTION (bottom screen):
    Spirit of Power
    Spirit of Wisdom
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Shovel
    
    SPIRIT GEMS:
    Power: 5
    Wisdom: 1
    Courage: 3
    
    TREASURE MAPS: 7
    
    NEW HEART CONTAINERS: 2
    
    Total Health: 5 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||      Deeper Temple Exploring       ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head back to your ship. Now, we are supposed to head back to Mercay Island, but
    we can do a couple of things right now. So set sail northeast to Bannan Island.
    Here, kill all the ChuChus and Ropes (or ignore them) and head towards the 
    single house on this island. Before entering it, use the Shovel to dig the spot
    just left of the sign in front of the house to nab a Treasure Map! Now enter
    the house. Talk to him to know of a "mermaid" that he wishes to catch. He even
    has a pool in the house for this mermaid if he catches it, and tells you to 
    tell him if you see one. Alright, will do. For now, start heading back to your
    ship, but take a detour and enter the cave.
    
    Follow the winding path and blast open the cracked wall. Follow the rest of the
    cave while avoiding Keese to end up on the other side of the island. Oh hey! 
    It's Salvatore from Wind Waker! He's hosting a Cannon Game. This minigame has
    you sailing along a set course while blasting down targets. Blue targets give
    you 100 points and are one shot only. Red targets, when shot, only give you 20
    points, but they never break, so it's possible to get more points from one red
    target than you can from a single blue target! Your objective is to beat the
    record of 2500 points. Aside from those tips, I can't really say much anything
    else about the game, so go out there and do some damage! If you manage to beat
    the score mark, you get a Bomb Bag upgrade! It doesn't matter which chest you
    pick. However, every other time you play, each chest will have a random 
    Treasure or Ship Part. Beating your record gives you a Rupee prize, usually a
    Red Rupee. Also, now that you played this, wait a day later (literally, or just
    set your DS clock a day later) and a letter from Salvatore will arrive in the
    mail. Packaged with it is a Wisdom Gem!
    
    So now that you can carry 20 Bombs, let's leave this island. Sail towards the
    north side of this sea, towards the X that you (presumably) drew there. You 
    should find an island there. Dock at this Zauz's Island. This little hidden
    island actually becomes important to the plot later, but I won't spoil exactly
    why. At any rate, approach the house that's on the center ledge, and pick up a
    Cucco. Get out of the fenced-in area, but stay on the ledge. Jump off on the
    east side to end up on a smaller ledge. Open the chest for a Wisdom Gem! Now,
    go to the north end of this island to find a stone tablet. This says to find 
    the four stone tiles on the island, then connect the eastern stone tiles 
    together with a line, doing the same for the western stone tiles. Now, keep 
    drawing those lines southward until the two connect. Go to that area and start
    digging around, you'll find a Treasure Map! It's somewhere just a bit south of
    the dirt path. Exit the island, and sail to the other X you presumably drew on
    the Sea chart to find another island. Dock there.
    
    This is Uncharted Island. Since it's uncharted, that means nothing but sea 
    shows up on the top screen. No land whatsoever! So it's up to you to draw out
    the island...if you want to. Either way, go around the island and clear out all
    the enemies. Now, in case you didn't draw out the island (which is time-
    consuming, so I don't blame you if you didn't) the island is in the shape of a
    whale. With that in mind, head to the island's "eye" and use the Shovel to dig
    in front of the Gossip Stone to get a Treasure Map! Now, head to the center of
    the island where an unreachable cave entrance behind some some water is. Hit 
    the nearby Gossip Stone and it will tell you to hit the Gossip Stones in a 
    particular order...but his phrase is slightly encrypted. "It steers with 
    rudder, then makes spray! And thid, it paddles, then sees a way!" So, the first
    one to hit is the one on the island's tail. The next is the one that's on the
    island's "water spout" formation. Third one is on the island's fin on the 
    bottom, and the last is the island's "eye"!
    
    With all of the Gossip Stones hit in that correct order, access to the cave at
    the middle of the island will be made available, so head inside that cave! 
    Inside, go down the stairs and into the entrance. Inside, approach the end of
    the ledge and a giant golden frog will appear! This creature is the Golden 
    Chief, Cylos! ...And why does he look like Cyclos in Wind Waker? Did he paint
    himself golden? Ah well. After he learns of your journey, he gives you the 
    CYCLONE SLATE. If you're familiar with Wind Waker, think of this is another 
    version of the Ballad of Gales. If not, this Cyclone Slate will transport you
    to a part of the Great Sea depending on the symbol you draw. How do you know
    what symbols to draw? Well, if you come across Golden Frogs during your sailing
    travels, shoot them down with cannon bombs. These Golden Frogs will then show
    you the symbol that you need to draw to warp to that frog's location, so when
    you do this, make sure to draw down the symbol needed on your Sea Chart! Let's
    exit this island.
    
    There's one Golden Frog on this part of the Great Sea, and it's somewhere 
    southwest of Bannan Island. So look for it and get its symbol, then set a 
    course for the Traveler's Ship to the south. Once you approach the ship, it
    looks a tad familiar to Wind Waker fans...the boat is called the Prince of Red
    Lions, an obvious reference to Link's boat in Wind Waker, the King of Red 
    Lions. And the guy there, Nyeve, dresses like Link as well. Talk to him and 
    humor him to become his apprentice. Talk to him again and he will ask if you
    wish to train with your sword. Agree and hit him enough times and he will give
    you some Treasure. Exit his ship and dock back on it to continue sword 
    training. Eventually, he will warm up to your strikes and will be able to take
    more. Keep re-docking at his ship to do more sword training until you are able
    to hit him 100 times. Do so, and he will give you a Heart Container! Sweet! Now
    leave his boat, and set a course for Beedle's Ship. If the Beedle Ship icon is
    helmeted, don't set a course there yet. We just need to go to a regular Beedle
    shop. Buy the Wisdom Gem there for 500 Rupees. No matter how many Rupees you 
    have, don't buy anything else, as you'll need the money for something more 
    important later. Also, Beedle will give you a Customer Card to put points on 
    it. Unlike the one in Wind Waker, you don't simply get one point for just any
    item you buy. Rather, the more valuable the item is, the more points you get.
    For example, the Wisdom Gem you just bought gave you 5 points on your card. Get
    20 points to acquire Silver Membership. But anyway...
    
    Finally, sail back to the Southwestern Sea and dock at Mercay Island. Once 
    there, head back to Oshus's house and talk to him. He'll give you a Power Gem!
    Now start heading towards the Temple of the Ocean King. Along the way though,
    remember that tree that you rolled into to get a large Green Rupee? Well, bomb
    the walls of the ledge to the left of the tree to find a weak wall portion that
    gets blasted open. Head in. Inside, follow the cave until you come out the 
    other side. You'll end up at the small islet adjacent to the main island! Step
    on the floor switch you see here to extend a bridge from here back to the main
    island. Now climb up and you'll see a hippie up here named Freedle. Now I won't
    go too in-depth with this, but this is where you go if you wish to trade items
    with people on your online Friends List. The items can be Treasure or Ship 
    Parts. Of more interest though, is the chest a bit to the east of Freedle. Open
    it to grab a Wisdom Gem! Get off this island and continue on to the Temple of
    the Ocean King, but be on the lookout for a cracked wall along the way. (Bomb
    the rocks blocking the top of one of the stairs for a tiny shortcut.)
    
    Bomb this cracked wall to reveal a cave, and head inside. Inside this cave, 
    kill the Rats and hop along the platforms over the water to end up at a chest.
    Open it for a Power Gem! Exit the cave now and enter the Temple of the Ocean
    King completely.
    
    ------------------------
    TEMPLE OF THE OCEAN KING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Current objective: Find the Southeastern Sea Chart?
    
    -----------
    Main Floor
    ŻŻŻŻŻŻŻŻŻŻ
    You now have 12 minutes to reach your next destination! Just head downstairs. 
    Nothing important.
    
    -----------
    Floor B1
    ŻŻŻŻŻŻŻŻ
    Same puzzle as before, get the small key on the upper left end to unlock the
    door on the upper right. However, now that you have Bombs, you don't need to do
    that one torch-lighting thing with the Boomerang. Just head over to the locked
    door and bomb the blockade. Voila, instant access to the floor switch that 
    opens the door to the small key!
    
    -----------
    Floor B2
    ŻŻŻŻŻŻŻŻ
    Down here, you don't have to distract that Phantom with noise anymore. Head
    straight south and you'll notice that the wall on your south is cracked. Plant
    a bomb on that part of the wall. Instant shortcut! Now, you remember how to
    summon the small key, right? If not, you'll have to hit the two switches in the
    area with the immobile Phantom, where you start off. Use the Boomerang so as 
    not to make noise. Once the small key is summoned, stand on that floor switch
    and retrieve the key with the Boomerang. Open the locked door, but now for a
    tiny secret. Before going down to the next floor, observe the wall to the left
    of the locked door, in the alcove. It's cracked. Plant a bomb there then head
    into the safe zone to find a yellow pot to restore some sand. Also, there's a
    bit more past here, but you can't reach it. It's for later. Go downstairs now.
    
    -----------
    Floor B3
    ŻŻŻŻŻŻŻŻ
    None too different, just gather the three Force Gems and place them on the
    pedestals. Remember that one of the Force Gems requires the small key that a
    Phantom is holding. Some other notes in this room though. East of the place 
    where you place the Force Gems is a yellow pot blocked by bombable 
    obstructions. You know what to do with that. The southeast raised ledge with 
    the floor switches that drop out trap doors on the floor can now be accessed by
    digging a filled hole that produces wind.
    
    Once all Force Gems are placed, head through the door. Touch the door with a
    special marking and the Spirit of Wisdom will help open the door with her 
    power. Head downstairs.
    
    -----------
    Floor B4
    ŻŻŻŻŻŻŻŻ
    Down here, you'll meet some new enemies: Phantom Eyes. These floating eyeball
    monsters act as extra eyes for the Phantoms. If you get spotted, find a safe
    zone quickly! The good thing about these Phantom Eyes is that they can be 
    defeated! How to though if they spot you from all directions? Stun them with 
    the Boomerang first, then go in for the kill. Easy. Now, first thing you must
    do is go down the east side of this room to the next safe zone. South of you is
    a wind gust machine. To turn it off, move up beside the wind gust and use the
    Boomerang on the switch on the other side to turn it off. Now, a Phantom Eye is
    just around the corner, so take it down with the Boomerang + Sword combo.
    
    Observe the path that you need to take next. It's linear, considering the wind
    gusts that block most of the paths. You'll end up in the northwestern side of
    the room, so make sure you don't run into a Phantom in the path. Wait around a
    corner for the north Phantom Eye and take it down. Get to a nearby safe zone
    (red pot or otherwise) and take down the last Phantom Eye. I forgot to mention,
    if you do get spotted by a Phantom Eye here, an extra Phantom will appear in 
    the room. Not good. At any rate, once all the eyes are taken down, a large 
    chest will appear on the east side of the room. We'll get to that in a second.
    
    The southwest raised ledge here can be accessed by digging up the filled wind
    hole. Hit the switch and all the wind gust machines will turn off! Free access
    to the whole floor! Now you can head to that large chest and open it for a
    Power Gem! Now from here, head straight west and keep an eye on the walls to 
    your north that you pass. You should spot a crack in one of them. Bomb that and
    enter the little nook here. Hit the switch and the spikes guarding the small 
    key in the middle of the room will lower! Get over there and collect the small
    key, then open the locked door on the south side. Go downstairs.
    
    -----------
    Floor B5
    ŻŻŻŻŻŻŻŻ
    Yippee, no Phantoms here! Phew. At any rate, head west past the intermittent
    spikes, and stop when you see the gap. Throw the Boomerang at the switch across
    the gap when the spikes are down to lower the spikes to the east permanently.
    Head there for some extra time to your Phantom Hourglass. Continue along this
    floor to a room filled with Yellow ChuChus. Take them down to be allowed access
    further through, along with some extra time. Take that then head to the next
    room, which has Miniblins. Kill them gain access to the last part of this 
    floor, and some extra time. Once you passed the open door, throw the Boomerang
    at the switch across the gap to the right to make a chest appear. Open it to 
    get a free Red Potion! This also turns off the wind gust machine, so continue
    and go downstairs.
    
    -----------
    Floor B6
    ŻŻŻŻŻŻŻŻ
    In here, we must figure out the crest that we need to draw on the special red
    door on the south end of this floor. Six stone tablets that tell you this crest
    are on this floor as well, three on each side. The nearest stone tablet is the
    top right, which is guarded by a Phantom Eye. Just kill it from where you 
    start. Head to that tablet and it says it's the second one governing the crest.
    Mark that one down with a "2" symbol. The middle tablet on this side has no
    importance, so head south. The very southeast end of this floor has a switch 
    that lowers spikes guarding this stone tablet. It's the fourth one, so mark 
    that with a 4. Step on the nearby floor switch to turn off the wind gust 
    machine, and make your way to the other side.
    
    Whatever you do, do not read the middle tablet on the west side, as upon doing
    so, it creates more Phantom Eyes to make it harder to navigate. Either way,
    killing all the Phantom Eyes allows access to extra time on the west side. Use
    bombs to blast away the obstruction from the lower left tablet. That tablet is
    the third governing the crest, so mark that with a 3. The last one is obviously
    the first one, but the crest also begins and ends with that one. If you want to
    gain access to it anyway, go to the northwest end of the room, break the red 
    pot for a little safe zone, and dig up the filled hole to reveal wind. Now take
    out a bomb, and throw it at the hole when the wind just starts blowing. Timed
    right, the bomb will blow up before wind stops, clearing the obstruction. Head
    up there using the wind and hit the switch to lower the spikes to that last
    tablet.
    
    Now head to that red door on the south and tap it. You will have to draw the
    sacred crest. Using the top screen as reference, start drawing at the "1" (top
    left of the door) and draw the line to the top right, then bottom left, then 
    bottom right, then the top left again. Yep, the sacred crest was an hourglass
    figure. The door will open, so head on through. In this room, we will discover
    a sun emblem on the wall on an altar. Approach the emblem to find a map 
    engraved on it. Huh...it looks like an upside-down version of our Southwestern
    Sea Chart. Wait a minute...bring that chart up. So...we have to press this
    engraving on the wall with our sea chart...how do we do that? Well, we can't do
    anything physically, so let's just close the DS. Why? Just do it. Open it up
    and...
    
    OMGWTFBBQ! HAX! That emblem on the engraving is now on our sea chart! So, Ciela
    has no idea what to do at this point, so she begrudgingly suggests that 
    Linebeck may be able to know about this emblem that points at the middle of the
    sea. A blue portal appears, so take that out of the Temple.
    ------------------------
    
    Head back to Linebeck. You may have something in the mail. It's from Eddo on
    Cannon Island. He's prepared a Salvage Arm and says that the first person to 
    get to him gets it! Oh boy. Also, the guy in green on the dock may call you.
    He just asks if you have the Salvage Arm. Just to humor him, say yes, and he
    will offer to sell you a Treasure Map for a mere 50 Rupees. Do it! Talk to 
    Linebeck, and he will simply surmise that we should sail to that emblem on your
    Sea Chart, and we should find something. Some help he is... Before sailing off,
    check the shipyard (the house on the dock) to find a chest inside. Open it to
    snag a Ship Part! You can use these Ship Parts here at this place to customize
    Linebeck's ship. For more information, see the Ship Parts section. Now head out
    to sea.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (12 minutes)
    Oshus's Sword
    Wooden Shield
    Bomb Bag (20)
    
    COLLECTION (bottom screen):
    Spirit of Power
    Spirit of Wisdom
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Shovel
    
    SPIRIT GEMS:
    Power: 8
    Wisdom: 5 (if you got Salvatore's letter, 4 if not)
    Courage: 3
    
    TREASURE MAPS: 11
    
    NEW HEART CONTAINERS: 3
    
    Total Health: 6 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||        Courageous Salvaging        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that we're at sea again, let's ignore that emblem at sea for now, and 
    instead set a course for Isle of Ember. Yeah, again. Talk to Astrid at her 
    house and you will get a Wisdom Gem for clearing the Temple of Wind! (You must
    say "yes" when you talk to her.) Now, set a course for Cannon Island. Talk to
    Eddo at the house. Thankfully, you don't have to traverse the whole island
    again. Just enter the front door and the door to Eddo's room will be open. Talk
    to him and he will sell it to you...but the price is determined by how much you
    want it. How do you let him know? Make as much noise as you can! ...No 
    seriously. You might want to wait on this thing so that you're alone, since you
    need to yell fairly loud to get a low price. If he can barely hear you, he 
    won't sell it to you. The highest price is 1000 Rupees. Ouch. The lowest he can
    go is 300 Rupees, I believe. That's much better. If you can go lower, let me
    know. I usually just whistle and it gives me that result. So yeah, if you don't
    have 300 Rupees...what have you been spending it on!?
    
    At any case, if you have the Salvage Arm, let's leave the island. Oh yeah, if
    you talk to Eddo's assistant after getting the Salvage Arm, he says that you
    could've just snapped your fingers. Now, I don't know if I'm just bad at 
    snapping my fingers, but that does not work for me. Loud whistling works better 
    anyhow. Set sail to that emblem at sea, bring up Menu, and select Salvage.
    Linebeck tells you the controls, so go ahead and start salvaging. Just guide 
    the Salvage Arm through the traps and obstacles (while collecting the Rupees in
    bubbles if you wish), but be careful to not let the hand itself hit anything.
    Once the chest is salvaged, Link will open it to find the SUN KEY!
    
    Before using this Key, let's go ahead and salvage the treasures from the 
    Treasure Maps that we got. All those X's are starting to ugly up the sea 
    charts. Yep, both charts that we've got now. You'll get a mess of ship parts,
    two new minutes of the Sand of Hours for your Phantom Hourglass, and some 
    Treasure/Rupees. There's one treasure we can't get yet, and it's behind Bannan
    Island. We'll get that later. Now, there are two Golden Frogs in the 
    Southwestern Sea. One is south of Mercay Island, and the other is northwest of
    Molida Island. Head back to Bannan Island once you've done all that salvaging.
    Kill all the enemies here (don't go into the cave) otherwise the "mermaid" 
    won't show herself. Once you do, keep a lookout for her. She'll appear in 
    various spots in the water. Hit her with the Boomerang and talk to her. She 
    says she'll visit the Old Wayfarer. So go talk to him.
    
    Huh, she's not here. Talk to him anyway. He thinks you are tricking him, but he
    says that this mermaid may have mistaken him for another man...Linebeck!? No
    way...head to Linebeck and talk to him. Sure enough, she mistook him for the
    Old Wayfarer, but she's nowhere to be seen. Head back to the Wayfarer 
    and...Hey! She's there! Talk to him and as thanks, he'll give you a FISHING 
    ROD. This special item can only be used when you're at sea, and only when your
    boat is over a shadow of a fish on the sea chart. Unlike ships, you can't 
    "dock" at these fish shadows, so you'll have to be sailing along and quickly
    select "Fish" when you're on the shadow.
    
    ***To learn the basics of fishing, once you've cast your line, hold the stylus 
    below Link to pull up on the rod. If the line is at an angle, move the stylus
    accordingly. Like, if the line is leaning on the right side, have the stylus 
    below Link and a little to his left. Reel in by making small rapid circles on
    Link with the stylus. To hook fish, you'll have to hold the rod up. Once a fish
    is hooked, the stress of the line will be determined by a meter on the left of
    either screen. The closer it is to red, the closer the line is to breaking. To
    keep the line from breaking, pull on the rod and quit reeling. When the fish 
    jumps, quit pulling the rod or reeling in, otherwise the hook may come loose 
    and the fish will escape. Don't worry, the game will tell you when the fish 
    will jump. I hope those tips were enough!***
    
    After fishing for each kind of fish, return to the Wayfarer and he will reward
    you for each new fish type that you catch. The fish that you have caught will
    appear on the Collection screen. (Left arrow on the touch screen.) But at any
    rate, that's all we're gonna do, so for now, whenever you see a shadow fish 
    icon on the sea chart, do some fishing until you get a Loovar. But for now, in
    the meantime, head to Molida Island along the way. Just keep fishing until you
    get that Loovar while I tell you where to go. Once you get to Molida Island, a
    giant creature will emerge from the seas! Chart a long course so that you go
    back and forth so as to avoid this creature's attacks, which is basically 
    shooting green spike balls at you. You can shoot down the balls. Its weak point
    is the eye. When you see the eye, shoot him. Keep doing this until he's dead,
    and you will automatically dock at Molida Island. Go back to that one place and
    dig up the hole by the palm tree that should be marked on your map, and head
    through the path underground to find the door for the Sun Key. Use that Key to
    open it, then head on through back outside.
    
    As soon as you walk outside, you should see a cracked part of the ground. Dig
    in that spot to reveal a hole. Fall down and you will find a chest. Open it for
    a Wisdom Gem! Now follow this path and head back outside to find you were just
    where you left off! Continue down the path, killing all sorts of ChuChus. You
    will eventually spot something on a ledge. Keep going and go up some stairs.
    Look west up here to see a statue. Hit it with the Boomerang and a laser will
    shoot out from it, onto the door to the Temple of Courage. We need to find two
    other statues similar to this one. Approach the Temple of Courage and head east
    from it to deal with some Takkuri birds. You will eventually reach a similar
    statue. Strike it to make a laser shoot from it, then tap it. Touch the 
    appropriate arrow to rotate it until it faces the Temple of Courage's door. 
    Keep going to face two River Zoras. Kill them both (might be a bit difficult)
    to make the last statue appear. Strike it then make it face the temple to open
    the door to that temple. Head over there and enter...
    
    ------------------------
    TEMPLE OF COURAGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Geez man, as soon as you enter this temple, it looks like you have a crap load
    of stuff to do. Thankfully, despite its looks, it's still fairly linear. Head
    forward and wait for the spiked log to start moving north. Follow it and duck
    into the alcove. Wait for the log to pass and keep moving north. Another spiked
    log. Quickly get around the corner. Now, observe the north wall. There's one
    part of the floor against the wall that is a tad lighter than the rest. This
    same spot has a tunnel behind the wall. Bomb this spot to blow open the weak
    wall, and head in to find a chest. Open it for some Treasure! Head back south,
    and past the next spiked log. Beware of the Blade Trap. Lure it out then head
    through the opening it was in. Continue south along the path until you come 
    around and to a floor switch. Stand on it to lower a door. Another shortcut, 
    yay. Go up on the middle ledge to find a chest that contains a small key! Hop
    down and use it on the locked door to the upper right of this room. Follow the
    revealed path to a room that you get locked in. You'll have to fight two 
    Moldorms! Just hit them until they decide to turn around, and hit their weak
    red ends. These creepy crawlers will eventually die and you'll gain access to a
    lower floor. Go downstairs.
    
    Huh, this floor is a bit scary. Nothing but a bottomless pit. Still a linear
    path here however. Take floating platforms to the west. Avoid or strike the
    Hardhat Beetle until it falls off, and keep going. You may spot a color switch
    to your north. Hit that with the Boomerang before you go back upstairs. Up 
    here, kill the Slimes and avoid the electric Winder along the walls. You'll see
    that some red blocks are lowered. See why you had to hit that color switch? At
    any rate, the two stone tablets have important things to say, including the
    right one, which says that up, down, right, left is the order for the whole
    dungeon. Now, before heading east, place a bomb between the two stone tablets
    to blast open a weak wall. Head in and open the chests for a Power Gem and a
    ship part. If you look at the map, you'll see that there's a "path" to take in
    the floor below you. Write that down on your B1 map. Now continue through the
    floor, killing the cowardly Green ChuChus with spin attacks. Move south in this
    room with two raised ledges and step on the switch to open the door to the exit
    of this temple. Now, get on the ledge to face a Pols Voice, a weird yellow blob
    with whiskers and rabbit ears. He's pretty much undefeatable...unless he hears
    loud noise. Yep, snap your fingers or whistle and the Pols Voice will cower.
    Slash him and he will be defeated. Man, haven't faced those things in a while,
    eh?
    
    At any rate, he dropped a small key. Use to open the locked door to the north.
    Head upstairs. Welcome to a small enclosed maze with Winders and Beamos! There
    are four levers you must pull in this maze, one on each of the compass 
    directions. Wait, what did that stone tablet say? Up, down, right, left...pull
    the levers in that order to make a chest appear in the center of the maze. Head
    there and open it for a square crystal. Carry it back downstairs. Head to the
    first raised ledge and place the crystal on the pedestal to open another door 
    to the door. Head through that to downstairs. Ah, that part with the path that
    you had to draw. Follow it while avoiding the Hardhat Beetles (though it's 
    easier to knock them off), but stop when you're aligned with a small platform
    to the south. Walk south (it's a hidden path) onto the platform and open the
    chest (you can open it from this side) for 100 Rupees! Now continue following
    that path to the end, where a large chest is. Open it for the BOW AND ARROW!
    
    Equip this item and fire an arrow at the eye switch. This will make a bridge
    extend to another platform to the south. Follow it, kill the Moldorm (easily
    with arrows now) and strike the weird gem until it faces east. Fire an arrow at
    it, and it will shoot the same arrow east until it hits that color switch. Go
    upstairs. Aha, blue blocks have been lowered. Kill the Moldorms here and you'll
    find another square pedestal. We need that square crystal. Head east and shoot
    an arrow at the eye switch across the gap to lower a door to that square 
    crystal. Go grab it and bring it back to the other pedestal and place it there.
    A door leading upstairs here will open. Take it. Up here, kill all the Octoroks
    (including the ones across the southern gap using arrows) and a bridge to the
    north will extend to the east, connecting to another room. Take it and wait for
    a platform.
    
    Get on it, and get on the next platform at the south. Keep your bow ready, and
    shoot an arrow north at a just-offscreen eye switch. Keep taking platforms east
    and shoot another arrow at an eye switch on the other side. Both switches shot,
    a chest will appear at the north center ledge. Take a platform there and open
    it for a Power Gem. Take the platforms east back on solid ground. Pass the 
    Blade Traps quickly, then with the Beamos there, jump across the west gap and
    bomb the obstruction in the way. Head back to the Beamos and jump across the
    east gap and push the block south when the Blade Trap is on the right. Go back
    and jump across the west gap. Push the block east until you can access a new
    hall. Go through that, open the chest for Treasure, and go downstairs. Down 
    here, follow the Winders cautiously, and step on the switch at the end to open
    a shortcut door. You can now get here from the entrance of the temple easily.
    Yippee. Head downstairs.
    
    Take a platform east, then a platform north while using the Boomerang to light
    all the torches along the way. Doing so will lower the spikes to allow access 
    to the ledge on the north. Knock down the Hardhat Beetles, then find the gem to
    the west. Use the Boomerang to hit it until it faces west, then shoot an arrow
    at it. You'll hit the color switch. Before heading through the lowered red 
    blocks, hit the gem with the Boomerang until it faces north. Fire an arrow at 
    it to hit a eye switch, making a chest appear on the ledge you're on. Open it
    for a Wisdom Gem! Now head north upstairs. Up here, you'll face another Pols
    Voice. Kill it like you did the other one and grab the small key it drops, 
    using it to unlock the locked door. Head upstairs.
    
    This is a weird puzzle here. The block here follows the line that you draw on
    the map. There are four eye switches here, one on each compass direction. Ah,
    that stone tablet's puzzle solution. Draw a path so that the block travels past
    the north eye switch, then the south, then the right, then the left. You have 
    to pass the southern sides of these eye switches or you can't shoot them. Once
    shot in the correct order, a large chest will appear back where you came 
    upstairs here. Erase your current path and take the path back to that ledge and
    open the chest for the Boss Key! Now, place the key beside you and erase the
    path you have now, replacing it with one that takes you to the boss door on the
    southwest side. Pick up the Key and get on the block and let it carry you 
    there. Throw the Key at the door and head upstairs.
    
    In this room, read the stone tablet to make a blue portal appear in case you
    want to leave. Now, before heading upstairs for the boss, go behind the stairs
    to find a cracked wall. Blast it open with a bomb and open the chest for a 
    Courage Gem! Now head upstairs to the boss.
    
    -----------
    BOSS: Crayk, Bane of Courage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now this is a bit of a unique boss. This giant enemy crab is invisible, so 
    you'll have to do a little bit before you attack its weakpoint for massive 
    damage. Crayk's viewpoint is on the top screen, so wherever it's facing, 
    you'll see. If Link is getting larger on that top screen, that means you need 
    to get out of wherever you're standing, or it'll grab you and squeeze the life
    out of you. If that happens, rub the stylus on the touch screen to shake off.
    Your objective is to shoot an arrow at Crayk when it's charging at you. This
    will turn it visible. Start slashing the purple spots below its shell. If all
    are popped, Crayk's shell will break open.
    
    Begin phase two. Crayk's weakpoint is now exposed! To gain easy access to it,
    shoot Crayk in the eye with an arrow to stun it, then go behind Crayk and slash
    the weakpoint, which is the tail. If you run out of arrows, the little crabs
    that crawl around almost always drop arrows for you if defeated. Eventually,
    Crayk will crumble.
    -----------
    
    As usual, the boss will turn into grains of golden sand, and will surge into
    your Phantom Hourglass, adding two minutes to it. A mystic light appears...and
    its...Ceila? Wait, what? The Spirit of Courage looks just like Ciela...but it
    looks lifeless. What's going on here? Meh...grab the Heart Container from the 
    chest that appears, and take the blue portal out of the temple. I hope we 
    weren't too late...
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (16 minutes)
    Oshus's Sword
    Wooden Shield
    Bomb Bag (20)
    Quiver (20)
    
    COLLECTION (bottom screen):
    Spirit of Power
    Spirit of Wisdom
    Spirit of Courage?
    Sun Key
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Shovel
    
    SPIRIT GEMS:
    Power: 10
    Wisdom: 8
    Courage: 4
    
    TREASURE MAPS: 11
    
    NEW HEART CONTAINERS: 4
    
    Total Health: 7 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||          Ghost Ship Rescue         ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that we got the Spirit of Courage (supposedly), let's head back to 
    Linebeck. Along the way though, stop at Romanos's hut. Assuming you talked to
    him before after getting the Shovel from way back, he should have an archery
    game open. For 20 Rupees, see if you can beat 1700 points. The key to winning
    this game is to shoot at the monster targets without missing. If you use one
    arrow on each target and they all hit, a consecutive hit bonus will raise. This
    helps you get the big points. Just don't hit the kid targets, those take away
    points plus reset the consecutive hit bonus you built up. Now, this game is
    pretty hard, so don't be surprised if you're nowhere near the needed score on
    your first try. If you manage to beat 1700 points, you'll get the Big Quiver,
    which allows you to hold 30 arrows. Try again and attempt to beat the 2000 
    point mark. If successful, you get a Heart Container! Schweet. As a note, 
    beating the 2000 mark any other times after this results in getting a ship 
    part, USUALLY a golden one.
    
    Once both prizes are gotten, head to Linebeck and a scene will commence. Hey,
    what is Oshus doing here? Oshus tells Ciela that she's no ordinary fairy, but
    that she is in fact a spirit. Woah. The spirit that we freed is actually the
    embodiment of Ciela's powers. Oshus commences the process to merge Ciela with
    her powers. She is now the actual Spirit of Courage! Yay! Now that the spirits
    have reunited, they all focus their powers...Ciela hears Tetra calling out for
    Link! We need to rescue her! Ciela tells you that her and the other spirits 
    will help you find the Ghost Ship that is hiding in that fog. Link 
    automatically boards the ship. Linebeck starts to follow, but then turns around
    and asks Oshus exactly who he is...but Oshus is still being silent about that.
    Okay old man. Let's set sail!
    
    Before we sail north to that fog, dock at Spirit Island. We have 10 Power Gems,
    so we're gonna make use of them. Along the way, depending on your luck, you may
    have Jolene, a Gerudo pirate, try to tangle with you. You have to jump her 
    torpedos, but eventually (unless it's random) the ship's engine goes dead, and
    she boards your ship. You'll have to sword fight with Jolene. Simply dodge her
    charge attack, then strike her back. Eventually you two will clash swords, so
    rub the stylus on the screen to break her grip. She gives up and goes back to
    your ship, and Linebeck emerges from the box he was hiding in. He gives you a
    Blue Rupee for taking care of her. Don't worry actually, the more times you
    fight off Jolene when she boards your ship, the larger the reward he gives is.
    So anyway, set course again for Spirit Island. (If you didn't encounter Jolene,
    then keep this paragraph in mind for when you do see her.)
    
    Once on Spirit Island, head inside the cave. Touch open the door and head up to
    the fountain. Tell the invisible guardian that you wish to present Power Gems.
    Since you have enough, the Spirit of Power will be powered up! Open up the 
    Collection screen and tap the Spirit of Power to "equip" him. Leaf will 
    basically replace Ciela in all places except for cutscenes now. With Leaf 
    equipped, you have twice the attack power for your sword. Nice, seems like that
    would be extremely useful. Commence leaving Spirit Island now. If you met 
    Jolene like I have, there's a chance you may have a letter from her in the 
    mail. Turns out the letter is for Joanne, her sister on Bannan Island. The 
    postman gives you the letter to deliver to Joanne. We'll do that a bit later.
    You may also have a letter from Romanos, which has a ship part packaged with 
    it. Right now, sail straight north into the fog.
    
    Once you reach the Northwestern Sea, chart a course straight north. Eventually
    the ship's engine will fail. This is where the spirits come into play! Link 
    will keep the ship chugging along. Use the spirits as a guide, and steer the
    ship left or right by pressing the respective edges of the touch screen. When
    you're ready to go, tap "GO". When the spirits are flashing wildly, that means
    you're in track of the Ghost Ship! Eventually, after dodging a lot of stuff,
    you'll see the Ghost Ship and board it.
    
    ------------------------
    GHOST SHIP
    ŻŻŻŻŻŻŻŻŻŻ
    Yeah, this is a kind of dungeon/temple level. Head down into the bowels of the
    ship, but there are some Keese congregating on the north end of the ship, and
    they carry Rupees for the most part. Down here, head west until you have to 
    fight Poes. Just slash them or hit them with arrows from afar and the blue fire
    will lower from the path to the north, and from the alcove where a little girl
    is hiding. Talk to the girl to find out that she's one of the Cubus Sisters.
    Wait, Cubus? ...As in succubus? Doesn't sound too good... At any rate, she 
    tells you to look for her sisters and escort them back to her. Time for a 
    little fetch quest I suppose. Head up north, and when you get to spikes in the
    way, throw the Boomerang north through the small opening and hit the switch. 
    Now follow the winding path infested with Skulltulas and Poes (some 
    intermittent spikes can be taken down permanently by hitting another switch) 
    and jump across to a larger part of the floor when you're "blocked" by blue
    fire. Head south and around, and hit the switch to lower some spikes forward 
    and as a shortcut. Open the chest for the triangle crystal!
    
    Carry it over to that triangle pedestal you saw that's near the blue fire to
    lower them. This is for the Cubus Sisters to cross. Now head back to that 
    chest, and enter the north room to find a Cubus Sister! It's your job now to
    escort her to the west end. Now, she's deathly afraid of Skulltulas, so she'll
    scream if she sees one. In fact, all the Cubus Sisters are afraid of 
    Skulltulas. Also, they don't walk as fast as Link can, so keep slow. If she's
    off-screen for more than a few seconds, she'll scream as well. Why this? Well,
    you'll see later. Just for now, escort the pretty lady to the west end by way
    of the winding path on the north. Be wary of Skulltulas that drop down. Finally
    you'll meet up with the first sister.
    
    Now, go back along the winding path and go downstairs. Huh...what are safe 
    zones doing here? Step out of the one you're on and...HOLY SH--, it's a 
    Reapling! Those things are damn scary. They're basically just like the Phantoms
    from the Temple of the Ocean King. What's scary about them? They go through 
    walls. Yeah. So anyway, the only way to go is east. Wait for the spikes to go
    down and pass them. Keep going and beware the Reapling. Now, something I forgot
    to mention...Reaplings CAN hear, so if a Cubus Sister screams...yeah. Once you
    get to the Cubus Sister, talk to her to get her to follow you. Hit the switch
    to lower ALL the spikes in this floor. When you walk out of her safe zone, she
    will tell you that treasure rests to the right, and that you should pick the
    left chest. I don't exactly trust her, so pick the right chest. You'll get a
    Yellow Potion! Drink this to restore all hearts. Awesome. If you picked the
    left chest first, you will get a 10 Rupoor (lose 10 Rupees), a second Reapling
    to appear, and the other chest will be unavailable. Yeah.
    
    At any rate, take the Cubus Sister upstairs while avoiding Reaplings. There is
    a chest in the middle of this floor though. Open it for the Round Crystal. Take
    this upstairs too. Remember, if you get caught by a Reapling, hide in a safe
    zone. And make sure the Cubus Sister is in a safe zone too, because if she gets
    captured, you'll have to go back to where you found her. Once you're upstairs,
    place the crystal onto the round pedestal nearby to get rid of the blue fire,
    and head that way. You may see a chest on a ledge in the corner. Just jump over
    there and open it for Treasure. Be vigilant of Skulltulas like always, and take
    her to the others. Afterwards, head back downstairs to the first Reapling 
    floor, then head west and downstairs to the next floor.
    
    Head east until you get trapped in a room. Kill all the Skulltulas there and
    head north. Go west when you can and hit the switch in the safe zone to open 
    the spikes to the steel barrel storage room, and make a Reapling appear. Yikes.
    Don't go back though, there's just a trap door in the way of the storage room.
    You will have to enter from the north. There's another safe zone northwest from
    here. Get there to find a stone tablet, and it tells you a cryptic order of 
    which levers to pull in the correct order, which is 2 4 5 1 3. Now, some people
    get confused by this. You'd think that you pull the second lever from the
    left first, then the fourth from the left, etc....but that's not how it works. 
    Instead, you pull the fourth from the left lever first, then the very left, 
    then the very right, then second from left, then middle. Get it?
    
    Doing this will lower the north spikes to the storage room. THAT's the entrance
    you need to take. So get there and start picking up and throwing barrels in
    that room until you see a switch on the floor. Step on it and blue fire to the
    west will unblock a path to the last Cubus Sister. Yay! Now, go up and around 
    to the west while avoiding the Reapling (he can see through walls too, so don't
    try to distract him with sound) and you should see a chest along the way. Open
    it for a giant Red Rupee, which is worth 200 Rupees! Holy crap, nice. Keep 
    going to see a row of barrels. One of them is shaking. Lift that barrel to find
    the Cubus Sister! Have her go with you like always, just be very careful of the
    Skulltulas. Remember, if she screams when she sees one, that Reapling will be
    on your ass. She tells you that whatever you do, to not hit them on their 
    backs. We'll do the exact opposite actually, because Reaplings get stunned for
    a while if they are hit at their backs. No matter how many times you strike 
    though, they still can't be defeated. Just take her all the way upstairs with
    hopefully no hitches (also forgot to mention, if they get left offscreen, you
    will have to talk to them again to get them to follow you) and the Cubus 
    Sisters will turn into little demons and challenge you to a game of Dead Man's
    Volley. I knew those witches were evil!
    
    -----------
    BOSS: The Diabolical Cubus Sisters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss is actually fairly simple, but requires vigilance. Three of the Cubus
    will fire constant laser streams in front of them, limiting your movement. The
    fourth Cubus will fire one of two projectiles. If it's a solid energy 
    projectile, slash it. If it's a special projectile with four energy balls in 
    it, you can't slash it, so avoid it. When that projectile hits the wall behind
    you, it will split into four smaller projectiles northward, in an attempt to
    hit you.
    
    Anyway, once the regular energy projectile is slashed, it reflects back to the
    Cubus who fired it. She will then either volley it over to one of her sisters
    or back at you. Keep doing this until the projectile finally hits either you
    or one of them. It takes two of these energy projectiles to kill each Cubus
    Sister. Once three of them are defeated, the last one will fire three kinds of
    energy projectiles, one of them being the solid one. Just play a little ping
    pong until she finally gets hit. Kill her to win! Of course. But where's Tetra?
    -----------
    
    For defeating them, you get the GHOST KEY! Hm, maybe we need to use this to get
    to Tetra? A large chest appears, including a blue portal. Pick up the Heart
    Container from the chest and exit this little arena to go back in B1 of the
    Ghost Ship. Head downstairs, since that's where the Ghost Key door is. Head 
    over there, open it, and go upstairs. Watch the scene. It's a bit long and it
    contains major spoilers, so yeah.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (16 minutes)
    Oshus's Sword
    Wooden Shield
    Bomb Bag (20)
    Quiver (30)
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 1)
    Spirit of Wisdom
    Spirit of Courage
    Sun Key
    Ghost Key
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Shovel
    
    SPIRIT GEMS:
    Power: 10
    Wisdom: 8
    Courage: 4
    
    TREASURE MAPS: 11
    
    NEW HEART CONTAINERS: 6
    
    Total Health: 9 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||      Deepest Temple Exploring      ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After that major cutscene is over with (and a few laughs from Linebeck's 
    shenanigans), talk to Linebeck at your ship to sail off. We need to go to 
    Zauz's Island. We actually just went there before, so head off towards the
    island. Also, the fog that perpetuated this part of the Northwestern Sea is 
    finally gone! Yay! Once on the island, head into Zauz's house and talk to him.
    He will tell you that in order to defeat Bellum, we need the Phantom Sword. He
    doesn't have one forged already, so we'll have to gather the three pure metals
    in order to forge this sacred sword. He says that in the Temple of the Ocean
    King, there was a door where you had to draw a crest of an hourglass. Well, if
    we draw the Triforce on the door instead, something special will happen! So, 
    it's off to Temple of the Ocean King.
    
    Instead of warping near Mercay Island, sail south from Zauz's Island to behind
    the Isle of Gust to find some Battleships. Let the main one board your ship. 
    For fending off the Miniblin pirates, Linebeck will give you a Courage Gem for
    your troubles! Nice. Stop at the Beedle shop here. Chances are that you got a 
    lot of Rupees now (I had over 2000) so we can spend it on the last Bomb Bag 
    upgrade that he has. This purchase also gave you 10 points. 5 more and you can 
    gain Silver Membership! Now sail to Bannan Island. Remember that letter? Yeah.
    Head inside the Wayfarer's house and talk to Joanne in the pool to give her the
    letter. As thanks for delivering the letter to her, she gives you what you've
    always wanted from a girl...huh? No, not that! A Wisdom Gem! Also, you may have
    a letter from Linebeck, with a ship part packaged with it.
    
    So yeah. All that said and done, head to Mercay Island, over to the Temple of
    the Ocean King again. Along the way though, enter that cave that was a cracked
    wall before. (Same "screen" as the Temple.) Inside the cave, go back to where
    the opened chest is and shoot the eye switch with an arrow. This will extend a
    bridge south. Take it and fight the River Zora. Go outside. Here, ignore the
    eye switch and go around this higher ledge and you will eventually reach two 
    chests above the port town. Open them for 100 Rupees and a ship part! At any 
    rate, you probably noticed the statue you passed by. Pointing it towards the 
    temple with its laser out points to where that weak wall was that you bombed 
    earlier. That's how you were able to find it. Head through that cave anyway.
    (I have no idea what the eye switch up there is for.) In the middle of the 
    bridge, look around with the Boomerang to spot a switch to the south. Hit it 
    and a chest will appear. Go and open it for a Courage Gem! Backtrack and 
    completely enter the Temple of the Ocean King now.
    
    ------------------------
    TEMPLE OF THE OCEAN KING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Current objective: Find alternate path to continue down to the bottom.
    
    -----------
    Main Floor
    ŻŻŻŻŻŻŻŻŻŻ
    You have 16 minutes! Again, just head downstairs.
    
    -----------
    Floor B1
    ŻŻŻŻŻŻŻŻ
    Instead of regular Phantoms, they are replaced with Swift Phantoms. As you can
    tell, they're faster than regular Phantoms. Other than that difference, just 
    use the same strategy as you did during your second run-through of this floor.
    
    -----------
    Floor B2
    ŻŻŻŻŻŻŻŻ
    The patrolling Phantom to the south is replaced with a Swift Phantom yet again,
    but the immobile one is still a normal Phantom. Use the same strategy as your
    last run.
    
    -----------
    Floor B3
    ŻŻŻŻŻŻŻŻ
    Swift Phantoms yet again. Gather the Force Gems like on your last run. This is
    a bit different though. Swift Phantoms pick up anything they dropped before, or
    anything that's just lying on the floor. So you can't use the Boomerang trick 
    to get that small key, as he'll just pick it right back up. This time you will
    have to use the trap door strategy. While you're up on that lower-right ledge,
    shoot the eye switch to the north to make a large chest appear by the area 
    where you drop off the Force Gems. Head there quickly and open the chest for a
    Power Gem! Now drop off the rest of the Force Gems or head through the door to
    the next room if you have already. Downstairs to the next floor.
    
    -----------
    Floor B4
    ŻŻŻŻŻŻŻŻ
    Again, Swift Phantom here. Consider all the rooms with Phantoms replaced with
    Swift Phantoms actually. The wind gusts are back to block your way like before.
    You have no need to kill the Phantom Eyes, since you got the treasure from 
    killing them. From the entrance, head east and stop at the gap to your north. 
    Fire an arrow at the eye switch across from there to turn off all the wind gust
    machines. Yippee! =D
    
    Use the same strategy as before to get the small key to be able to go further
    down.
    
    -----------
    Floor B5
    ŻŻŻŻŻŻŻŻ
    Nothing changed here. Just head through the floor, killing enemies to continue,
    and go to the next floor. Remember about summoning the chest to the north by
    hitting that switch across the gap on the northeast end if you want a free 
    potion. Keep in mind that the enemy types changed on this floor.
    
    -----------
    Floor B6
    ŻŻŻŻŻŻŻŻ
    Okay. From the entrance, go a little left and stop at the gap. Shoot the eye
    switch across that gap to make a large chest appear. Head over there and open
    it for a new Treasure Map! Now head over to that red crested door on the south
    end. Time to draw the Triforce in one stroke without overlapping any lines. 
    Here's how to do it...
    
       /\    Draw the left line all the way first, then form the left triangle.
      /__\   Draw the middle line and start drawing the right triangle from its
     /\  /\  left side, just like with the left triangle. Finally, just draw the
    /  \/  \ rest of the Triforce with that last remaining right line.
    ŻŻŻŻŻŻŻŻ
    Enter the door when it opens, and you'll find yourself in a completely 
    different room! Neat. Ciela says that it's her time to shine now, with the 
    Courage door right in front of you. As you head there, the spirit of the fallen
    adventurer here will call to you. He will create a yellow portal and say that
    this is pretty much a midway point. Enter it to return to the entrance of the
    Temple, with the time left on your Hourglass saved. If you want to return to 
    this room, just step into the yellow portal from the Temple's entrance room and
    you will start off with the time you had left. Go ahead and do so if you have
    fairly good time. (A good time would be above 10 minutes left.) Head back to
    the room and touch that door to open it with Ciela's power. Go downstairs.
    
    -----------
    Floor B7
    ŻŻŻŻŻŻŻŻ
    New floor here. You'll end up being greeted by a bottomless pit. Take the 
    platform that comes along and ride the series of platforms. There are things in
    the wall which can fire arrows at you, so have your shield out and face them to
    automatically block the arrows. You will land on a strange floor...it makes 
    noise when you run on it! That means bad news if a Phantom is nearby. To avoid
    detection, just walk instead of run when a Phantom is near. At any rate, there
    is a Swift Phantom guarding the way downstairs on this side, and a Swift 
    Phantom on the other side guarding...the other side. A regular Phantom sits
    watch at the southeastern corner of the floor, and he constantly looks at both
    ways. Yeah, kinda tight security huh? For now, just head downstairs from this
    side, there's no way to get over to the other side from this floor.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    There's a Swift Phantom guarding the lower parts of both sides of the floor, 
    and a regular Phantom guarding the other half. A single Swift Phantom guards 
    the upper right side of this floor. You will notice that the first Swift 
    Phantom mentioned crosses the gap by simply walking over it. It's not because
    it's of the enemy's magic, it's because there's an invisible path there. Look
    at the edge on this side with the Boomerang to find two odd panels on the 
    other side. These mark where the path is. So cross it and go upstairs.
    
    -----------
    Floor B7
    ŻŻŻŻŻŻŻŻ
    Back on the other side of this floor now! Alright, here's the plan. That lone
    Phantom is guarding a switch that we need to hit. Problem is, we'll likely get
    caught if we do try to hit the switch as it is. To avoid this, wait until it's
    clear, and head clock-wise around where you entered and you should find a red
    pot. Pick it up, and when the Phantom isn't looking, throw it in front of you
    and quickly get in the small safe zone. The Phantom should be startled by the
    noise, but if you're quick enough, you won't be spotted. Now, from where you're
    standing, if you're close enough, you can use the Boomerang to hit the switch
    that the Phantom is guarding. Wait until the Swift Phantom here is on the north
    side first though.
    
    Once he is, hit the switch. Fire will lower at the north edge here, where it
    would normally block your way to moving platforms. It's there temporarily 
    though, so head there, wait for the moving platform and quickly take it. You 
    may have to time this so that the moving platform is getting to where you are
    when you hit the switch. Once on the moving platform, face east to block those
    arrows, and get off on the north ledge to your left. Open the chest for the
    round crystal! Now wait for a moving platform, and quickly move to the safe
    zone across on the right. Also, for getting that crystal, the fire leading to
    the upper part of this side of the floor is gone. Lay the crystal on the safe
    zone for now, and hop on that little wooden pole. Use the Boomerang to hit the
    switch to the south to make a large chest appear a bit south from here. Go 
    there quickly and open the chest for another Power Gem! Take the crystal you
    left behind and take it downstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    Take the crystal with you across to the west side, and to the north end where
    the normal Phantom is patrolling. In the safe zone that's at the end of the
    noisy floor is a round pedestal. Place the crystal there and spikes leading
    downstairs will lower. Take that.
    
    -----------
    Floor B9
    ŻŻŻŻŻŻŻŻ
    You're kinda blocked off from the rest of the floor, so open up the chest to 
    get the triangle crystal. Take it back upstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    Carry the crystal all the way to the east side, but not upstairs. Instead, take
    it to the north end of this side. Specifically, where those yellow dots are on
    the map. You'll find there's a triangle pedestal there, but it's blocked off.
    Bomb away the obstruction and place the crystal there. Careful not to get 
    spotted! Placing that crystal there will make spikes leading to a switch to get
    lowered, and a large chest appearing seemingly in the middle of nowhere to the
    north. You guessed it, hidden path there. Get up there and head south from 
    where you see the chest to walk along the gap and open it for a Courage Gem!
    Now go back and hit the switch that was behind those spikes to open the door to
    the north. Head downstairs from there.
    
    -----------
    Floor B9
    ŻŻŻŻŻŻŻŻ
    Careful here, there are Wizzrobes that can steal your time from the Phantom
    Hourglass. They appear as skulls on the map, so be cautious. It is advisable to
    kill any you see though, as they drop 30 seconds of time each. Plus, you get
    something for killing them all. Your main objective though is to snatch that
    square crystal from the Swift Phantom. Head south and take care of the 
    Wizzrobes that bother you, and walk left. You should see an eye switch in an
    alcove that closes when you face it, so you can't hit it even if you use the
    gem to make it point north then shoot it.
    
    However...face away from the eye switch while north of the gem, and fire your
    arrow. The eye switch will get hit, and spikes will lower to the west. Head to
    that safe zone. Stepping on the switch makes a trap door open on the floor.
    Perfect! Wait for the Swift Phantom to go over that and step on the switch. 
    Yay! No more Swift Phantom! As a result of that enemy being eliminated though,
    a chest appears to the west. Head over there and open it for a ship part! Now
    pick up that square crystal and take it to the northwest end of the room. Place
    it on the pedestal to lower the fire to upstairs. Your objective now is to take
    the other two crystals down here. Before doing that, kill all the Wizzrobes to
    make a large chest appear. Head there and open it for a Wisdom Gem! Now head
    upstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    If you haven't stepped on the switch by the round crystal pedestal, do so. This
    will create a wind gust to push you up onto the walls surrounding this little
    area. Pick up the round crystal, which will raise the spikes. However, use the
    wind gust on the floor to get upstairs. Place it at the large safe zone with
    all the pedestals on the north end, then head back to floor B8 from the right
    staircase. Take the triangle crystal and go back downstairs.
    
    -----------
    Floor B9
    ŻŻŻŻŻŻŻŻ
    Place the crystal inside that safe zone mentioned before, then go back to the
    square crystal. Pick it up and take it to that safe zone. Now simply place each
    crystal on their respective pedestals and the door will open. Head inside, and
    open the chest on the altar to get the Southeastern Sea Chart! Awesome! Now, we
    can exit the Temple if we want to, but while we're here, let's continue. This
    will save us the backtracking. Only attempt if you're like above 5 minutes. But 
    how do we continue? Well, talk to the spirit of the fallen adventurer here and 
    he will tell you an order to place those crystals. Square, Round, Triangle. 
    Okay. Exit this room, and the crystals will be out of their pedestals. Place 
    the square one on its pedestal first, then the round, then the triangle. The 
    door will open again, so head through. It's the same room, but an earthquake 
    will happen... Head out...
    
    -----------
    Floor B10
    ŻŻŻŻŻŻŻŻŻ
    Hah, the next floor! There are new Phantom types here. These special yellow
    Phantoms are Warp Phantoms. If you get spotted, they warp to your location.
    Yikes! So head east and south when the east Warp Phantom passes the entrance,
    and pass the intermittent spikes. Hit the switch to disable them, then 
    continue. (There's a yellow pot on the small southeastern ledge.) Bomb the part
    of the yellow wall where you see light shining on the ground, and head inside
    the semi-maze. Break the red pot quickly and hide in the small safe zone, and
    kill the Phantom Eye that passes. Continue around, hit the switch to disable
    spikes to the west, and keep going. Dig up the filled hole to find a wind gust
    that gets you out of here. Don't take it yet though.
    
    Kill the Phantom Eye here, and hit the switch to disable the east spikes within
    this little maze. Go back around and pass those spikes. Kill the last Phantom
    Eye to make a large chest appear, but you cannot reach it. Not with your 
    current equipment at any rate. Don't worry, we'll get it on another runthrough,
    likely our last one. Now go around and step on the switch to disable the last
    spikes, which leads to that wind gust you dug up. Take that and get into the 
    raised safe zone on the northwest end to find a boulder. When the west Warp 
    Phantom is in line, push the boulder south and watch it roll right into the
    Warp Phantom and kill it, dropping its key in the process. Go and grab the key,
    then go back in the maze, open the locked door, and continue down.
    
    -----------
    Floor B11
    ŻŻŻŻŻŻŻŻŻ
    Two Warp Phantoms here, and lots of Phantom Eyes. Kill the lower right Phantom
    Eye from here, then go and kill the right Eye. Go along the left now and kill
    those. For doing this, a large chest appears on the very northeast end of this
    floor. Head over there and open the chest for...Treasure? Bleh. Pull the lever
    nearby though to extend a bridge from the upper right raised ledge with the 
    middle upper ledge. How to get up there? Well, just a second. Head to the 
    northwest end to find another lever. Pull that to make a bridge connect the
    upper left ledge with the midle. Now, to get up there, find the filled hole by
    the middle ledge. Dig it up and use the wind gust to get up there, then cross
    each bridge and step on the two switches.
    
    Now for the other side. Go south from the northwest to find another filled hole
    by the lower middle ledge. Dig it up and use the wind gust to get up there, 
    then cross the bridge to the east to step on the switch. Now, jump down and hit
    the switch on the southeast end to temporarily extend a bridge from the lower
    middle ledge to the lower left ledge. Hurry to that wind gust, take it up, 
    cross the bridge, and step on the switch. This will open the door guarding the
    left down-staircase. Take that.
    
    -----------
    Floor B12
    ŻŻŻŻŻŻŻŻŻ
    Down here, you'll have to gather three Force Gems once again. Pull the lever
    here to lower the spikes to the rest of the floor. Note that if you took the
    other staircase, you couldn't go further in this floor. So yeah. Head up the
    west side after killing the Phantom Eye, and find the red pot in the large 
    northwest room and find a place to throw it for the safe zone...as when you get
    the Force Gem from the chest here, a regular immobile Phantom that looks every
    which way. So, pass him without looking, using that small safe zone for support
    (if the Warp Phantom gets near) and take the Force Gem to the Triforce pedestal
    on the north. Now for the second Force Gem. Head over to the northeast large
    room, and kill the Phantom Eye in the way. Once at the northeast end, pick up
    the red pot and place it at a good spot, then pick up the Force Gem. A Swift
    Phantom will appear and patrol this little area. This is going to be hard, 
    given the noise-creating sound. However, when you carry the Force Gem, you 
    never walk fast enough to create sound that the Phantom can hear though. So
    take it all the way back to that Triforce pedestal.
    
    One more to go. You may have noticed that Wizzrobes appear every time you 
    deposit a Force Gem. Kill them to make a large chest appear on the west side.
    Go over there and open the chest for a ship part. Now, the last Force Gem is 
    held by that Warp Phantom. We need to get it out of the way. This one seems 
    like it might be tricky...but it's not. Just sneak up behind it and shoot an
    arrow at its back. Unlike being hit with the Boomerang, an arrow stuns it for
    a short while and it drops the Force Gem. Pick it up without any other Phantom
    knowing, and quickly drop it off. Enter the door that opens.
    
    -----------
    Floor B13
    ŻŻŻŻŻŻŻŻŻ
    Last floor here, don't worry. Just head to the center of the floor and open the
    large chest for the last sea chart! A blue portal will appear, so let's get out
    of here, completely out!
    ------------------------
    
    Phew, that was something. With this, we only need one more visit to this 
    Temple, and that's for reaching Bellum when it's time. Just head back to the
    port. Along the way, stop at the shop. The last quiver upgrade may be available
    for purchase. If so, and you have the 1000 Rupees to buy it, do so. Don't worry
    if you don't have enough Rupees, just keep the quiver upgrade in mind and buy
    it when you can afford it. No other plot-related task in the game requires 
    Rupees I believe. Alright, get on board the boat. Note that you may have some
    mail in the Postbox. It's a letter from Joanne, and she packaged a ship part
    with it.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (16 minutes)
    Oshus's Sword
    Wooden Shield
    Bomb Bag (30)
    Quiver (30)
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 1)
    Spirit of Wisdom
    Spirit of Courage
    Sun Key
    Ghost Key
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Shovel
    
    SPIRIT GEMS:
    Power: 12
    Wisdom: 10
    Courage: 7
    
    TREASURE MAPS: 12
    
    NEW HEART CONTAINERS: 6
    
    Total Health: 9 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||        In Huge Goro-Trouble        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that we have all of the sea charts, we can salvage that one treasure we
    couldn't before. First up though, to salvage the treasure for the new map we
    got. Warp to the Northwestern Sea and go to salvage it. You may have to fend 
    off the pirate ships in the vicinity first. The main pirate ships that board 
    you also drop treasure which needs to be salvaged, and is usually a ship part.
    Now sail around the Great Sea to the Southeastern Sea. To pinpoint the Golden
    Frogs, one is east of the largest isle, kind of in the middle, and the other
    is by the isle surrounded by ice. Sail to the Northeastern Sea now. The single
    Golden Frog is east of the rock barrier of the west island. Now sail from here
    to the Northwestern Sea, and salvage the treasure. Since all seas are open now,
    if you haven't already, work on catching a Loovar. Once it's captured, head 
    back to Bannan Island and talk to the Wayfarer. He gives you a BIG CATCH LURE.
    It's basically an upgrade to the Fishing Rod, so that you may catch bigger 
    types of fish.
    
    Go out and fish until you catch a Rusty Swordfish, then go back to the Wayfarer
    and show it to him. He will give you a ship part for catching it. Now, time for
    the ultimate catch...Neptoona. Neptoona hides in special swordfish-like fish
    shadows. Find a swordfish shadow at sea and head there to start fishing. Note
    that Rusty Swordfish are also found within these special fish shadows, so be
    patient. Once you've got it, return to the Wayfarer and as a reward for being
    such an avid fisherman, he will give you a Heart Container! Alright...before
    heading on to the next temple, let's take care of a trading quest. First up,
    board the Traveler's Ship in the Northeastern Sea. Inside this weirdly-
    decorated ship, you'll have to fight Octoroks, ChuChus, and a River Zora. Kill 
    the Blue ChuChu with arrows. After they're all taken care of, the Man of Smiles
    will appear. Talk to him and he says that he's impressed of your skills, and
    after being talked to, tell him you want a Mysterious thing. You get the Hero's
    New Clothes! ...Wait, where are they? Alright...at any rate, since he's feeling
    generous, he'll give you the normal thing as well...a Treasure Map! Yay. Go
    ahead and exit his boat now.
    
    Since you have a new Map, go ahead and salvage its treasure. Afterwards, go to
    the Northwestern Sea and board the Traveler's Ship there. Yep, we're returning
    to Nyeve. Talk to him and you will give him the Hero's New Clothes in exchange
    for a Telescope! ...But it's actually a kaliedoscope. Let's take this Tele--I
    mean kaliedoscope to the Traveler's Ship in the Southeastern Sea. It's the Ho-
    Ho guys from Wind Waker! Talk to the only one without a telescope and you'll
    give him that...scope item you have. In return, he'll give you a Guard 
    Notebook. Exit the ship, and board the Nyave's Traveler's Ship on the 
    Southwestern Sea. Defeat the enemies there, get whatever Treasure he gathered,
    and you will also give him the Guard Notebook. As thanks, he'll give you the
    Wood Heart.
    
    While you're down here, stop at Spirit Island. Enter the cave, and choose to
    upgrade the Spirit of Wisdom. With the Spirit of Wisdom equipped now, your
    defense will double. Which means, you'll take half the damage you normally 
    take. Also, in case you don't really want to use any of the spirits, just de-
    equip the one you have equipped by tapping it again. Finally, the Spirit of 
    Wisdom also powers up your shield, in that you can block attacks you normally
    can't, like Beamos beams and fireballs from River Zoras. Leave the island and 
    head to the Southeastern Sea once again to find two Traveler's Ships...which 
    one to take? Well, that's up for you to figure out. One of them holds the Old 
    Wayfarer, which is who we're looking for. Talk to him twice to give him the
    Wood Heart. He scolds you, then eventually thanks you. But you get nothing in
    return...attempt to leave, and he tells you that he left something valuable 
    back at his house on Bannan Island. Alright, attempt to dock at that island and
    that sea boss you faced a while ago will come up! Bah. Take him down like 
    before and dock at the island. Enter his house and open the large chest to get 
    the SWORDSMAN'S SCROLL! With this, you have now learned the art of the 
    Great Spin Attack. Simply spin attack three times in quick succession and you 
    will spin rapidly with a wide attack radius. You can also move around while 
    spinning! Keep in mind that Link gets dizzy when the attack finishes.
    
    One last thing to do, board the Man of Smiles' Traveler's Ship (back on the 
    Northeastern Sea, in case you forgot) and take down the enemies. The Man of
    Smiles will appear again. Talking to him gets you the Prize Postcard. Put this
    in a postbox, and you will occasionally get prizes in the mail, such as 
    Treasure or Ship Parts! Pretty valuable item, actually. Now let's set sail for
    Goron Island in the Southeastern Sea. Time for the next temple! But...when you
    are just about to dock, a weird twister kicks in, messes you around, and washes
    out your engine, making you unable to move. A weird flying fish with multiple
    eyes appears. It's your job to shoot down its eyes with cannon bombs (twice for
    each eye) until it's dead. There are times where it will attack, and it's 
    unavoidable. To gain health back, watch out for the electrical surges it fires
    at you. They can, oddly enough, be destroyed with cannon fire, so do so. They
    sometimes drop Ship Hearts. Also, the boss may summon Patras that fly rapidly
    at you. After the boss is defeated, you'll dock at Goron Island.
    
    First thing you need to do is head to the east side of the island, where the
    chief Goron is. Just walk around until you see a scene of the game showing you
    a small Goron across a gap. Stand at the south edge and make a noise to get the
    Goron's attention. He'll step on the switch beside him to extend a bridge from
    you to the rest of the island. These Gorons sure are nice people...follow the
    island until you see a specially-marked path. Follow it to the Chief Goron, who
    is actually called Biggoron (that name is used a lot in Zelda games it seems).
    Along the way is a cracked part of the ground. Digging it up just gets you a
    Red Rupee. He says that since you're an outsider, he won't speak of the pure
    metal that rests here on this island, and only members of the Goron tribe are
    allowed to know it.
    
    ...He is friendly enough to let you in as a member of the Goron tribe, but you
    must talk to every Goron on the island first. This includes the ones in houses. 
    Talk to the child Goron here, then leave. Now, I won't tell you all the Goron
    locations, but once you do talk to them all, Ciela will let you know. This 
    includes the guard Goron up the east side of the island. While you're doing 
    this, cross that bridge and head north from it. Follow the path (after talking
    to the Goron in the house that you pass) to find a Goron. He tells you to take
    care of the monsters on the south cliff. To do this, dig up the filled hole 
    nearby and use it to carry yourself up onto a raised ledge. Now take out your
    Bow and kill the monsters (which are Yellow ChuChus) with Arrows. As a reward
    for doing so, the Goron gives you a Treasure Map! Continue talking to the rest
    of the Gorons, then return to the Biggoron. He will issue a short quiz of six
    questions for the cost of 20 Rupees. Each question you answer, he rewards you 
    money. Here are the questions and their answers (they're randomly chosen, and
    there are a total of 11 questions in all):
    
    - How many homes are there on this island?
    Answer: 6
    
    - The Goron at this spot! *shows location* What is he staring at?
    Answer: Ship
    
    - How many Gorons live on this island?
    Answer: 14
    
    - Easy one, stranger! What number question is this?!
    Answer: 4 (if this question is chosen, it's always the fourth question)
    
    - How many Rupees have you won so far? Easy!
    Answer: 46 (if this question is chosen, it's always the fifth question)
    
    - *shows location* How many rocks are there in this home?
    Answer: 3
    
    - How many Gorons are outside right now?
    Answer: 7
    
    - *shows location* What is on this spot?
    Answer: Chest
    
    - What color were the odd creatures on the cliff?
    Answer: Yellow
    
    - Of those Gorons outside, how many are adults?
    Answer: 4
    
    - How many Goron children live on this island?
    Answer: 6
    
    As a reward for your Goro-knowledge, he gives you a Wisdom Gem! Oh, and the fee
    for initiation is 146 Rupees. That's the prize money he's been giving you for
    answering correct questions...so you really only lost 20 Rupees out of the 
    deal. Biggoron tells you that the pure metal is held in their temple on the far
    side of their island, and you're free to take it. He says that Gongoron will 
    take you to the temple. Talk to the little guy, and he says that he still 
    doesn't trust you even if you are a member of the Goron tribe, so he challenges
    you to catch him. In actuality, he takes you to the temple anyway, so good deal
    for us!
    
    The Goron outside near Biggoron's place tells you that Gongoron fled towards 
    the west side of the island, so head that way! Eventually you'll see him on a
    high ledge you can't reach. He'll flee to the east side of the island next, so
    follow him. All the way to that guard Goron that was blocking the gate. Pass
    that part and you will eventually reach what Ciela calls a dead-end. But there
    are bombable walls. To safe Bomb ammo, use the bomb flowers here to blast open
    the cracked walls of this little maze. Start with the right cracked wall and
    follow the halls until you reach a dead-end with a chest. Open it for 100 
    Rupees. Head back and start bombing the other cracked wall. Along the way there
    though, you may see a dark ground marking on the north side of a wall that you
    pass. Bomb there to make a path to the Temple. Now, at that other cracked wall,
    pass through it once it's bombed, and take a left at the fork. At the end is a
    switch to step on. Step on it and spikes blocking a chest will lower. Head back
    around and take that path to the temple to exit the maze. Head straight south
    once you exit the maze and re-enter it at the bottom. At the end of the path is
    that chest! Open it for a Power Gem!
    
    Now head to the Temple. Be careful of the Like Like, it can steal your shield 
    if it swallows you. To avoid getting eaten, take it down from afar with Arrows. 
    This will lower spikes to the Temple. Continue, but step on the switch by the
    Temple to create a bridge as a shortcut to the west side of the Island. Enter
    the Temple.
    
    ------------------------
    GORON TEMPLE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Gongoron still can't be found... Anyway, head east, staying out of the 
    quicksand pits and avoiding being spotted by the Beamos. Follow the little 
    curvy path while killing Blue ChuChus, and you'll see a switch. Step on it to
    lower spikes...for as long as the switch is held down. There's a statue nearby,
    so push it onto the switch so you can continue. At the end, you'll find a 
    similar statue, but this is an Armos, and it's alive! To disable it for good so
    that you can push it around, Bomb it. Use the bomb flower nearby to conserve 
    ammo. Push the now-dead Armos north onto the switch to raise a gate that you 
    passed before. Backtrack and head through there.
    
    Another Armos. Use the bomb flower on the ledge above to kill it (dig up the
    filled wind gust hole to get up there) and move it onto the floor switch here 
    to extend a bridge on the ledge above. Get back up there and get on the bridge.
    In the very middle, throw a Bomb north to hit a switch, making a chest appear
    temporarily. Quickly head over there and open the chest for a Treasure Map! Now
    cross the bridge and kill the two Armos to allow passage south. Take it. Now,
    look east and fire an arrow at the eye switch to make a chest appear. Open it
    for a Red Rupee. Step on the switch to lower the spikes to the entrance. Yay 
    for shortcuts. Head west and you should see a cracked wall. Bomb that, but 
    don't go through there, it's a dead-end. Bomb the wall between the first two 
    pillars from the right to find another weak wall. Head through there to find 
    the real path. Go downstairs.
    
    You will have to fight some Red Bubbles, and some Beamos are in the way. Easy
    way to do this is to just snipe the Bubbles with Arrows and you will be allowed
    further through. Follow the quicksand-laden path and you will eventually find
    Gongoron! You can't reach him though...but this provides a new gameplay 
    mechanic! You can switch between Link and Gongoron to help the both of you 
    continue through the temple. Cool, awesome. But first, an Eye Brute (Hinox?)
    will attack. This cyclops monster punches and throws bombs, and its weak point
    is its eye. Shoot its eye to stun it, then slash it for the kill. Now, Link's
    path is blocked, so switch to Gongoron. Now, to attack as this guy, just tap an
    enemy and he will bodyslam it. You can also roll into weak enemies to kill 
    them. Both he and Link share the same health bar, so both will die if one dies.
    Your objective as Gongoron is to roll over and break the boulders to the south
    until you find Rock ChuChus. Kill them all and spikes will lower on Link's 
    side. Switch back.
    
    Head south and kill the Like Likes. Spikes will lower on Gongoron's side. 
    Before switching, have Link stand on the switch on his side. Now switch. For
    Gongoron to leap over the pit, just roll him to it and he'll automatically 
    jump, like Link does. Place him on the switch on his side and a large chest 
    will appear on Link's side. Switch and go over to the chest. Open it for the
    BOMBCHUS! Yep, these are the ones introduced in Ocarina of Time. And they 
    actually have a use! Spikes will lower for Gongoron, so switch to him. Head 
    south and kill all the Eye Snakes, making a gate lower for Link's side. Switch
    to Link, and head past that gate. Kill all the Eye Snakes and a chest will 
    appear. Open it for Treasure. Spikes will lower in a Bombchu hall though. Now,
    take out a Bombchu and you will gain access to the map, though only a portion
    within Link's vicinity. Draw a line through the Bombchu hole, along the path
    to the switch, and watch it go. Spikes will lower on your side, and Gongoron
    will tell you that he'll find a way out of this Temple, so he'll meet you 
    later. Alright.
    
    Now you have two choices here. Upstairs...or downstairs. Let's go upstairs. 
    Kill the Blue ChuChu, then use a Bombchu on the switch in the enclosed hall to
    extend a bridge to the entrance of the temple. Now go downstairs back where you
    were, then downstairs once more. Down here, kill the Like Like, then remove the
    rock in the way to find a Bombchu hole. Go north, killing the Rock ChuChus and
    removing the rocks in the way, and you'll find a switch. From here, draw a path
    for a Bombchu to reach the switch on the other side. Now, while the Bombchu is
    moving, tap anywhere on the screen to gain control of Link while the Bombchu is
    still going. As soon as the Bombchu hits the switch on its side, hit the switch
    on your side, and spikes will lower to downstairs. Take it.
    
    Kill the Miniblins as you follow the path, and a chest will appear by the 
    possessed pots. Go and open it for a Red Rupee. Now hit the color switch nearby
    so the red blocks lower in the Bombchu corridor, and send one to the switch at
    the end. Once the Bombchu passes the red blocks, have Link hit the color switch
    to lower the blue blocks, enabling the Bombchu to hit the switch, lowering 
    spikes to continue on. Do so. Kill all the Armos Statues with Bombs, then push
    them onto each of the floor switches to lower spikes to continue. Keep going,
    evading the possessed pots, and head upstairs, ignoring the boss door right
    beside.
    
    Step on the switch to create a shortcut bridge, then head east to fight more
    Eye Brutes. Kill them and continue along the path, killing Blue ChuChus and 
    Slimes. Ignore the switch when you come to it, but stop at the spikes. Send a
    Bombchu to the switch so that you can safely pass the spikes. At the end, kill
    all the Eye Snakes on the quicksand pit to the left to make a chest appear. 
    Open it for Treasure. Now, send Bombchus to hit both switches on the other side
    of the quicksand to make a large chest appear. To get back there, send a 
    Bombchu to that spike switch like before so you can reach the chest. Inside is
    the Boss Key! Take it downstairs (not the one past the bridge) and throw the
    Key into the door. Follow the path to downstairs. ("These pillars hide no 
    secret path, so waste not a single bomb.") Down in this room, refill some of
    your stuff, and enter the door. The stone tablet before the door can spawn a
    blue portal to exit.
    
    -----------
    BOSS: Dongorongo, Armored Lizard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You will be stranded on a small ledge with a quicksand pit seperating you from
    the rest of the room. Dongorongo will appear on that side. How to take care of
    this boss then? Have no fear, Gongoron is here! He's at the side where the boss
    is, so he will help you out. Of course, you have to switch between Link and 
    Gongoron. You will automatically control Gongoron, so avoid the boss's triple
    fireball attack and kill the Eye Snakes. Watch the top screen too, the Eye 
    Snakes may go after Link. If so, Ciela will let you know, so switch to Link and
    take care of the enemies. Once the boss starts his ramming attack, dodge him,
    then start attacking (tap the boss) until the boss tips over.
    
    Switch to Link and use a Bombchu to crawl right in Dongorongo's mouth, damaging
    him. Switch back to Gongoron and repeat the same process twice more, and the
    boss will just lay on the ground, dead. The door to the pure metal will open, 
    and a bridge will emerge from the quicksand. Gongoron will go on ahead. Go 
    across the bridge, and it will sink back down into the quicksand...and 
    Dongorongo will get up! Ah, this guy's smart! He was playing dead! Time for 
    round 2.
    
    This time, Dongorongo has a special weakpoint on his back. We need to figure
    out how to get him knocked over on his side. He has a new attack though, a 
    flamethrower attack. It lasts about 10 seconds, and has a big start-up where he
    inhales a lot of air. At this point, you throw a Bomb into his mouth. He will
    topple over, so head over to his weakpoint and slash it. Repeat until dead. 
    Note that Eye Snakes will still attempt to mess you up, so be vigilant.
    -----------
    
    The boss will turn to sand, adding two minutes to your Hourglass. A chest will
    appear, and the door ahead will open. The bridge will also appear again. Open
    the chest for a Heart Container, then head on. Gongoron will ask you what 
    happened, and apologizes for leaving before the boss was taken care of. In this
    chamber, head up the stairs, and pick up the Crimsonine! Two more pure metals!
    A blue portal will appear, so take it.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (20 minutes)
    Oshus's Sword
    Wooden Shield
    Crimsonine
    Bomb Bag (30)
    Quiver (50)
    Bombchu Bag (10)
    Swordsman's Scroll
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 1)
    Spirit of Wisdom (lvl. 1)
    Spirit of Courage
    Sun Key
    Ghost Key
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Bombchus
    Shovel
    
    SPIRIT GEMS:
    Power: 13
    Wisdom: 11
    Courage: 7
    
    TREASURE MAPS: 15
    
    NEW HEART CONTAINERS: 8
    
    Total Health: 11 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||           Chilling Tale            ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After the temple, head back to the maze, over to where the entrance was. Take
    the left entrance, and go down at the fork. You should see a hole with a switch
    inside. Use a Bombchu to hit that switch, making a chest appear on the 
    northeast temporarily. Head there quickly and open it for a Treasure Map! Now
    let's get off Goron Island completely, but not after visiting Biggoron. He 
    gives us 200 Rupees, returning the initiation fee, plus a little extra. How 
    nice! Now get off the island, and start sailing around the south of this area
    to find a hidden island shaped like a DS. Dock at this Dee Ess Island. Now, 
    head to the upper screen of this island, and start digging at the cracked floor
    patches (the island's "speakers") on both sides to get 100 Rupees on the right
    side, and 300 on the left. Drop into the "top screen" to fight some Eye Brutes.
    Kill them and open the chest that appears for a Courage Gem! Yay! Use the wind
    gusts to get up out of here, then head into the "lower screen."
    
    Get to the very lower-left corner and dig in that spot to find another Courage
    Gem! The Goron Game here isn't available yet, so head off the island. Salvage
    the treasures of all the Maps you've gotten first, then start sailing towards 
    the island surrounded by ice, and Linebeck will tell you to knock down the ice 
    by circling the island and shooting it. So draw a path around the island about 
    two or three times, and start shooting down all the pieces of ice until they're 
    all gone. Chart a course to dock at this Isle of Frost. Also, if you started up
    this game a day later after finishing the Goron Temple, you will get a letter
    from Gongoron in the mail. He tells you that the game they've been working on 
    at Dee Ess Island is now complete, and you will get a Courage Gem packaged with
    the letter.
    
    Your objective is to enter the Anouki house north of the Postbox. The Anouki
    chief lives here. Agree to listen to his story. You'll learn that there are two
    tribes on this island: the Anouki and Yook. They have been relatively peaceful
    with each other, but a Yook recently snuck into the Anouki Estates (the six 
    houses to the north) and disguised himself as an Anouki. You need to pinpoint
    which Anouki is fake. So exit his house and head north into the Anouki Estates.
    Now, the hints each Anouki gives seem pretty cryptic to me, but it's probably
    because I suck at logic puzzles. If you want to solve it yourself, skip the 
    rest of this paragraph. Regardless, the Yook is in the same place, the upper 
    middle house. After talking to all the Anouki in the houses, you can start 
    pressing them further to see if they're the Yook, so head into that house
    once you can and expose the Yook.
    
    Return to the chief when you found the Yook, and he will tell you that the pure
    metal is in the temple of the island, over at the Yook's territory. He will let
    you be able to access the rest of the island. Before doing that, dig in front
    of the sign next to the chief's house for 100 Rupees. Now head back to the 
    Anouki Estates, and get on the small islet across the bridge to the west. Dig 
    in the center to reveal a Treasure Map! Now head east and go through the cave 
    into Yook territory. Kill all the Yook here by first throwing bombs into their 
    mouths when they suck in air to stun them, then slash them to death. Once
    they're all dead, the way to the Temple of Ice will open up. Head north up 
    there and you will fight a little stronger Yook than normal. The way to defeat
    him is the same way as any other normal Yook, just beware of his fury club 
    swipe attack. After he's dead, the entrance of the Temple of Ice will be 
    opened. Head in.
    
    ------------------------
    TEMPLE OF ICE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Alright, head forward and hit the color switch to lower the red blocks. Pass
    them, then use the Boomerang to hit the same switch again to lower the blue
    blocks. Continue and you'll see red blocks blocking the way upstairs. Head 
    south along the icy bridge while avoiding the Blade Traps, and at the other
    side, step on the switch to open a door back to the color switch. Now get back
    on that bridge, and take out a Bombchu. Use it to hit the color switch from
    afar, so that you'll be past the blue blocks, and the red blocks will lower.
    Head upstairs now. There's nothing much to do in the next room except for 
    refills from pots, so go upstairs once more.
    
    Now for some really slippery icy floors. Head south carefully until you see
    four pots and a wooden pole. Get on the wooden pole by tapping on it, then use
    the Boomerang to hit the switch to the north. This melts the ice blocking the
    way west, so head there now. Once across, go open that chest that you saw for
    100 Rupees. Now head completely south to find a stone tablet in an alcove. 
    Reading it will reveal the last lever you need to pull to the north. Head 
    completely west now to find another stone tablet at the end after several 
    ledges to jump across. Reading this will reveal the first lever to pull. There
    is another stone tablet on the northwest end of this floor, which reveals the
    second lever to pull. Now head back to those levers and pull them in order. (In
    other words, first one is the far left, second is the far right, third is the
    second right, last is the second left.)
    
    By doing this, a door will open to let you gain access to the upper ledges 
    here. Head through that door. Avoid the Stag Beetle and head north, avoiding
    the Ice Keese and Ice Bubbles. Ignore the switches that you come across, and at
    the end of the path, you'll see a color switch on a lower ledge. Throw a Bomb
    down to it to hit it, and the blue blocks of this floor will lower. Go back
    around to the first raised ledge you were on, and take the bridge to the west
    to the middle ledge. The stone tablet will tell you to stand on the tile and
    hit the switches in the order the numbers are located. So, use the Boomerang to
    have it hit the northeast switch first, then the northwest, then the southwest,
    then southeast. A small key will appear on the ledge to your right. Retrieve it
    with the Boomerang. Now, before opening the locked door, drop down and head 
    west to find that a raised ledge is now available due to the blue blocks being
    lowered. Head there and open the chest for a Wisdom Gem! Now go and unlock that
    door, and head downstairs.
    
    In here, you will have to fight two Yooks. Once they're gone, you'll be able to
    continue, and a large chest will appear. Open it for the GRAPPLING HOOK! This
    one works differently from Wind Waker, in that it acts like a Hookshot, 
    dragging you towards certain things. It has many other uses though, which you
    will soon find out. Use the Hook to take you across the gap, then head 
    downstairs. Down here, you can now easily take care of the Stag Beetles by
    snatching their masks with the Grappling Hook, then killing them. Kill them 
    all, then grab the middle statue's tongue with the Hook and pull it. The ice to
    the south will melt, so take that and Grapple across the gap. Down here, step 
    on the switch to open the door to the entrance. Take it, and pull the tongues 
    of the statues the same way you did to that other one, and ice blocking the way
    downstairs that you passed will melt. Head down there.
    
    Down here, blast open the cracked wall with a Bomb, and head into the alcove to
    find a switch. Step on it and a chest will appear across the gap. Hook over to
    it and open it for 200 Rupees. Step on the switch to extend a bridge. Now head
    east to find a lot of pots. If you break them all, you'll find one was resting
    on a tile. Place a Bomb there to blast away a weak wall, and head through. 
    Here, create a tightrope to the east by connecting the Grappling Hook with the
    pole on your side to the pole on the other side, then walk across it. Use the
    Hook to pull the lever to the north, creating a chest in a little southeastern
    room. Now head up the north path, killing Stag Beetles, until you find a tongue
    statue. Stand as far away from it as you can, and pull the tongue with the 
    Hook. This will make the ice in the southeastern room to melt temporarily, and
    how long it is melted depends on how far you pulled the tongue. So head there
    quickly and pass the ice. Open the chest for a small key.
    
    Pull the block here out, then follow the path to find a floor switch. Step on
    it to extend a bridge out of this little area. Now, head north and unlock the
    locked door. Head inside and open the chest for a Wisdom Gem! Now, get out of
    this room, then use the Boomerang to hit the color switch. Otherwise you 
    would've been trapped in the room. Now, backtrack to the middle, and create
    tightropes to the west. Place a Bomb at the discolored tile to blast open a
    weak wall for a shortcut. Now, get on the tightrope here, and use the Boomerang
    while on the tightrope and hit all the switches surrounding the eye switch. 
    This will melt the ice in front of the eye switch, so shoot it with an Arrow to
    melt the ice in the small alcove to the west, revealing a tongue statue. Head
    over there and pull the tongue as far out as it can go to open a door far to 
    the north. Head back to where you can make the tightropes, and Grapple over to 
    the pole that's just offscreen to the northwest. Grapple along all the 
    platforms using the poles, and you should just make it past the door.
    
    The boss door is here, so we must be almost finished with this temple..already.
    Head downstairs. Down here, head west then north, Hooking across the small gap.
    Continue and you will have to fight a Yook. Doing so will make ice melt so you
    can head north. Create a tightrope to the north and walk across, being careful
    of the Blade Trap. Now, kill the Ice Keese (the Grappling Hook can kill small
    enemies) and create another tightrope to the north. Walk along it, and head
    west to find two poles, but no other poles at the other side. What do we do?
    Why, we use a Grappling Hook tightrope as a slingshot! Connect the Hook between
    the two poles, then get on the west side and push against the rope. When you're
    as far as you can go, release and you will launch over the gap. Neat, huh? Now
    head along this ledge, kill the Ice Bubble, and get on the altar with the four
    switches. Bomb the south wall for a shortcut, and hit all the switches at once
    with a spin attack. This will make a large chest appear on an altar to the 
    south, but you can't reach it. A door nearby the chest will open though.
    
    Head to where that altar is and head through the now-open door. When here, head
    east until you see two torches close together. Make a rope between them, get on
    the north side, and slingshot yourself onto the ledge above. Grapple along 
    using the torches, and at the end, shoot the eye switch with an Arrow to open a 
    door below. Drop down, and step on the switch that's here to extend a bridge to 
    the south. This way you don't have to do that slingshot thing to get back over 
    here. Now head through that door. In here, there are two eye switches that 
    close when you face towards them. So...in order to hit them, make a tightrope
    between the two poles (make sure you're north of the poles) then shoot an arrow
    at the tightrope. The Arrow will bounce off the rope to the north. Aha. Use 
    this to hit the eye switches, and a chest will appear. Get rid of the tightrope
    by getting the Grappling Hook out again, then head to the chest and open it for
    a small key.
    
    Head back south and open the locked door. Head in, and kill the Yook and the
    Ice Keese. This will make a door open to the south, and a chest to appear in
    the room you're in. Open it for 200 Rupees. Now head back, then east, after
    getting rid of the rocks and Rock ChuChu. In this little corner, Grapple 
    across, kill the Ice Bubble, and get on the pole. Grapple to the next pole, 
    then get on it. Grapple to the next pole, then step on the switch to melt the 
    ice to a bridge on the south side. Head there, kill the Stag Beetle, and walk 
    carefully along the bridge to see a switch. Step on it to melt the ice blocking 
    that large chest! Backtrack to the chest, and open it for the Boss Key. Take it 
    downstairs, then throw it onto the boss door. In here, you can read the stone
    tablet to make a blue portal appear which takes you to the entrance, if you
    need to. Head upstairs.
    
    -----------
    BOSS: Gleeok, Two-Headed Dragon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Been a while since we saw a Gleeok, hasn't it? At any rate, at first, the heads
    attack by spewing fireballs of different colors. If the red head spews a 
    fireball, create a tightrope connecting the top left pole and the bottom right 
    pole. This will make the fireball bounce to the blue head and damage its 
    helmet. If the blue head spews a blue fireball, create a tightrope connecting 
    the top right pole with the bottom left pole. This will bounce the fireball to 
    the red head and damage its helmet. Also, if you create a tightrope too soon, 
    one of the heads will go and try to bite you, which will coincidentally break 
    the tightrope as well.
    
    Occasionally, the heads will suddenly sink down into the water, creating a wave
    of water that will sweep the platform you're on. To avoid getting damaged by
    the wave, stand on one of the poles, then get back down onto the water when the
    wave passes, as ice chunks will attempt to knock you off the pole. Keep dodging
    them until the heads come back up. Eventually, both heads' helmets should break
    off after about four hits each. Once that happens, a new phase begins.
    
    The heads will come down and bite away the two northern poles, leaving only two
    poles left to deal with. Now, the heads will come one at a time to try to bite
    you. Avoid those attacks. The head will then attempt to fire a big attack. The
    blue head creates ice on the ground that may freeze you, while the red head
    creates fire to try to burn you. During this charge up, the heads will have 
    their hoop-like tongue out. Use the Grappling Hook to connect the tongue with
    a nearby pole, and the head will slam onto the floor, getting dazed. At this
    point, you simply slash the head. It may take a couple of tries on each head
    before the battle is actually finished.
    -----------
    
    Both heads will turn into sand, and surge into the Phantom Hourglass to add two
    more minutes. A large chest will appear, and a bridge to the room that holds
    the Azurine will appear. Open the chest for a Heart Container, then cross the
    bridge and into the next room. (Tap the door open.) Head up to the top of the
    altar and grab the Azurine. Only one more pure metal left to grab! Take the 
    blue portal out of here.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (22 minutes)
    Oshus's Sword
    Wooden Shield
    Crimsonine
    Azurine
    Bomb Bag (30)
    Quiver (50)
    Bombchu Bag (10)
    Swordsman's Scroll
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 1)
    Spirit of Wisdom (lvl. 1)
    Spirit of Courage
    Sun Key
    Ghost Key
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Bombchus
    Grappling Hook
    Shovel
    
    SPIRIT GEMS:
    Power: 13
    Wisdom: 13
    Courage: 10
    
    TREASURE MAPS: 17
    
    NEW HEART CONTAINERS: 9
    
    Total Health: 12 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||        Kingdom of the Dead         ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Aroo will be outside, and will thank you for helping to find that Yook that was
    assuming his identity. Cool. Hop onto the pole here, and Grapple to the next 
    one to the left. Keep doing this until you get to the top. Head south and you 
    will find another pole, and a way west. Oddly enough, there's nothing to get to 
    the west (not even Rupees) so Hook to the pole on the other side and head 
    south. You will eventually see a chest on a lower ledge. Drop down to it and 
    open it for a Power Gem! Get back to the Temple of Ice entrance area and climb 
    onto the top of the cliff again, and get to the east cliff like before and 
    continue further south from that Power Gem. You should see a chest on a higher 
    ledge. Keep going to see a pole. Get on it, then Grapple to the chest. Open it 
    for 100 Rupees. Get back onto that pole and Hook over to the higher ledge on 
    the left.
    
    Drop to the left to see another pole. Look north to see two chests. Grapple to 
    them and open them for two Red Rupees. Drop down. You should see Yooks here, 
    but they're friendly now, because the Gleeok in that Temple put an evil 
    influence on the Yooks. Head to the Anouki town. If you booted the game up a
    day later after beating the Temple of Ice, you should have a letter from Aroo.
    Packaged with it is a Wisdom Gem. Now, before we leave, let's get some more
    treasure on this island. Head to the very west to see some stairs leading to a
    ledge just north of the ship. Climb it, then Grapple over to the chest to the 
    north. Open the chest for a Wisdom Gem! Head north to the Anouki Estates. Dig
    in front of the stone signs of the lower left and lower right houses to get 100
    Rupees for each. Now Hook to the southeast platform and dig in the center to
    get a Big Gold Rupee, which is worth 300 Rupees! Now, the Gossip Stone on the
    northeastern platform tells you to draw a line from it to the island chief's
    house, and dig somewhere in the middle of the line. The prize is 200 Rupees! It
    sits in front of the right stone sign south of the bridge to Anouki Estates. We
    sure have gotten a lot of Rupees, haven't we?
    
    Exit the island now. Go and salvage the treasure from the Map you got first,
    then dock back at Dee Ess Island. On the "touch screen" of the island, the 
    Goron Game is set up. Pay 50 Rupees to play it. Your objective is to break all 
    the objects along the island's course. Doing so will open up the path to the 
    finish line. The faster you finish it, you might get better prizes! Gongoron 
    plays this for you. Basically, roll over the arrows on the ground to get speed
    boosts, but make sure you break any and all objects along the path. If you beat
    the record of 35 seconds, you will get a Bombchu Bag upgrade, allowing you to
    carry 20 Bombchus! Now you can exit this island. Now let's explore the rest of
    the Southeastern Sea. We can find another hidden island here. It's around the
    center of the sea, close to the triangle formation of brown rocks. This is 
    Harrow Island. Dock here.
    
    This island is pretty special. Treasures abound under the ground on this 
    island, and a Gossip Stone set up a digging game here. Hit it to participate.
    He says you can dig anywhere you want for 50 Rupees, but you can only dig up 10 
    treasures. Dig anymore up, and there will be severe consequences. And by that,
    I mean a huge Rupee penalty. Keep digging after that and you will be banned 
    from playing the game. Yeah. So, if you agree, a wind gust will generate, 
    allowing you to get up to the place where you can start digging. Now, you can
    get lots of Rupee treasures here, but Rupoors are also common. However, your
    main reason for being here is to dig up four Treasure Maps. Considering you got
    a lot of Rupees back at the Isle of Frost, I assume you should have more than
    enough Rupees to be able to get all four maps. Once you have gotten them, exit
    the island. Oh yeah, after each game, you'll have to exit the island and re-
    dock anyway, so yeah. I'll go get me a sandwich while you work on that.
    
    ...! Ah! You're done? Alright then. Salvage the new treasures in the 
    Southeastern Sea now, then dock at Goron Island again. Get back to the ledge 
    where you had to take down Yellow ChuChus, and face southwest at the edge. Use 
    the Grappling Hook on the far rock to pull yourself over to that ledge, then 
    open the chest up here for a Courage Gem! Now visit the shop. The last Bombchu 
    Bag upgrade may be available here for 1000 Rupees. Take it if you have the 
    money. (I'm assuming you do...I had above 3500 Rupees when I started Harrow 
    Island and was about the same amount afterwards.) Now you can carry 30 
    Bombchus! Exit the island, and dock at the Isle of Ember in the Southwestern 
    Sea. Here, head to the north part of the island, and Grapple to the chest on 
    the small islet. Open it for a Courage Gem! Exit the island and dock at Mercay 
    Island.
    
    Remember that Freedle guy on that northeast islet? Head there and talk to him.
    Since you have all four Sea Charts, he gives you a Treasure Map. Now go to the
    shop at the town here. The shop should have a Heart Container available for
    purchase! It costs 2000 Rupees. If you don't have that money, keep this 
    Container in mind for later when you do. Otherwise, buy this. Exit the island
    now, and dock at Molida Island. Talk to the little girl by the dock and she
    should give you a Treasure Map! Now head into the cave by Romanos's house. Jump
    across those platforms to the east side, but stop at the final one. From here,
    Grapple to the chest to the east. Open it for a Power Gem! Drop down. See the 
    cracked part of the ground? Dig it up for 100 Rupees. Now, you may have to 
    fight the River Zora again. Either way, we need to head back towards the Temple
    of Courage.
    
    Once you get there, you should see a pole and a small islet to the northwest,
    with a pole on that. Create a tightrope between those poles and walk across, 
    then open the chest for a Courage Gem. Now exit Molida Island, and dock at
    Spirit Island. Enter the cave, and show the Courage Gems you have to the 
    fountain. The Spirit of Courage is now upgraded! With Ciela equipped, you can
    fire sword beams from your sword whenever you slash. This will actually come in
    useful for some enemies in the next few new places we are going, so equip her
    now. Exit the cave. Now that we have the Grappling Hook, we can explore the 
    rest of this island. Go east of this cave entrance and Grapple to the right 
    past the opened chest. Here, kill the Octoroks with sword beams, then climb up 
    and continue east, keeping on killing Octoroks.
    
    In this next grassy platform, you have to take care of a Like Like and a Rupee
    Like. Rupee Likes are Like Likes with fake Rupees attached to them. They appear
    as Rupees, and when you approach, they pop up and try to swallow your Rupees.
    Depending on the Rupee they have attached to them, that's how much they'll
    take. Anyway, kill them, then pull out the block. Continue, kill the other Like
    Like and Rupee Like, then climb the stairs. Open the chest for a Power Gem. 
    Exit this island now, and sail to the Northwestern Sea. Dock at Uncharted 
    Island. Enter the cave. Now, there's a ledge to the northeast. On there is a
    chest and a pole. Across from it is another pole. Create a tightrope and walk
    along it, and open the chest for a Courage Gem. Exit the island and dock at
    Bannan Island. Close to where you dock is a small islet. Grapple to it using 
    the chest, then open it for a Power Gem. Make your way to the eastern side of 
    the island now.
    
    Back at Salvatore's little area, but we're not doing his game. See the two 
    islets to the north? You can create a tightrope from here to the larger one.
    Open both chests here for 100 Rupees and a Courage Gem! Now, the other islet
    are just some stone tablets that tell you there's treasure hidden in the ground
    between those two chests. Dig there to get a Treasure Map! Now exit Bannan 
    Island. We're done getting new treasures at old islands, so salvage all the Map
    treasures you can. There's one that you can't reach yet, and it's by the large
    island in the Northeastern Sea. We'll get to that soon though. After all the
    salvaging, dock at the northeastern island at the Northeastern Sea, which is 
    the Isle of the Dead.
    
    Head east once you arrive and enter the cave. Inside is a book on a table. Read
    it to find out some explorer was here and was looking for Aquanine, the last
    pure metal. He also notes that the island is shaped like the profile of a 
    person facing east, wearing a crown. Read the other books from left to right to
    find out about the islands on this section of the sea. Pretty interesting. Head
    west, but before you exit the cave, bomb the north wall to find a weak wall.
    Head in. Agh! A Rupoor maze! And Keese to try to mess you up! Don't try to kill
    them with sword strikes, you'll just pick up any Rupoors. Same with the 
    Boomerang. So just use your Bow to pick them off. At the end, you'll see a room
    filled with Rupees, and four chests. Open them for two Ship Parts, a Treasure 
    Map, and a Courage Gem! Now exit this cave using the adjacent hall to the east,
    then the explorer's cave using the exit nearby.
    
    Follow the path up here and kill the Rupee Likes. We need to figure out how to
    gain access to the graveyard on the northwest end. Just head along the island 
    to the temple on the northeast, killing Stalfos along the way. Once you enter
    the temple, kill the Keese, then read the right stone tablet. It mentions a
    tree that rests on the "king's chin", then numbers with directions beside them,
    as if the steps you need to take in a certain direction. Exit the temple and
    head to the southeast end of the island to find that tree. From it, move 13 
    tiles west, then north 7 tiles. Done correctly, dig at the spot you're at to
    reveal a secret cave! Drop down. In here, you can head west, but the game 
    points you right to a cracked wall. Bomb it and head inside to find a load of
    Rupees and a chest. Collect them and open the chest for a Power Gem! Read the
    stone sign and it says to face west from the "king's eye" and shoot an arrow.
    Hm. Exit this room.
    
    Head west and follow the hall, killing Keese and dodging rolling boulders until
    you reach the exit. You'll be on a high ledge of the island. The "king's face"
    if you want to be specific. Shoot an arrow to the west at the switch to open 
    the door to the graveyard. Before heading there, explore the ledge you're on to
    see a chest. Open it for a Treasure Map! Now head to the graveyard. Find the
    gravestone of the first sage, and follow the directions to each of the six 
    sages. (Six sages...sounds like Ocarina of Time.) The directions you took, are
    the directions you need to take to get through the northeast temple. So head
    there and go north from the entrance, east, east, north, north. Brant's tomb is
    here. Explain to him (or rather, the spirit of him) what happened and what your 
    quest is for, and he says that King Mutoh should help you. Head upstairs and
    you will end up on the middle islet. Open the large chest for the REGAL 
    NECKLACE! This item will let you access the Isle of Ruins, the larger island on
    this part of the sea. Head back to your ship and head out.
    
    Head to the Isle of Ruins. As you approach the twister guarding the island, the
    Regal Necklace will make it disappear, allowing you entrance on the island. Now
    go ahead and salvage all the treasures that are out there, then dock on the
    Isle of Ruins. Once here, head north into a cave. In here, follow the path 
    until you have to fight a River Zora. After it's dead, cross the bridge and 
    head to the end to get back outside. Now, head along this maze of paths until
    you get to the northern exit. Head east at the next area thing and head north
    up stairs when you can. Head west now, and follow the path north while dodging
    rolling boulders. At the end, get up onto the west cliff that was the wall of
    the boulder hall, and follow it west into the temple. In here, talk to Bremeur
    and he tells you that the monster in Mutoh's Temple has angered King Mutoh, and
    it's your job to go there and slay the monster and calm the King's anger. He
    will open a new path to Doylan, the next knight. Exit the temple, and you will
    see a bridge extend to the rest of the island. Go back there and cross that
    bridge.
    
    Go down the stairs, kill the Miniblins, then head east until you get to the
    next area. Keep going east, avoiding the bones the Stalfos throw at you. At the
    end, go north and into the next temple. Head through the twisting hall, dodging
    boulders, blocking wall arrows, and avoiding floor traps, and finally battling
    Stalfos, and go upstairs. Touch the door open, and talk to Doylan. He gives you
    the KING'S KEY! You can use this back at Bremeur's Temple. Simply backtrack to
    Bremeur's Temple (yeah, I know, just bear with it) and use the Key on the 
    pillar that has a keyhole on it. It will lower, and the water will lower in the
    Temple. Head outside and you'll find that the whole island has risen from the
    water! Drop down and follow the path. It's fairly linear, just kill Stalfos and
    avoid rolling boulders until you reach a fairly more open area. Get to the 
    southeast of this little open area and open the chest for 100 Rupees. Now go
    down the west side where rolling boulders are heading. Down here, push the 
    right boulder out of the way, and go around to a boulder up above. Push it down
    and it will ram into the other boulder, destroying it. Head down that new path.
    
    Down here, kill the Stalfos and go up to the boulder. Push it so it's lined up
    with the weird tiles, and push it east. It will destroy the boulder past the
    bridge. If it missed, just exit this "area" back where you came in and the 
    boulder will respawn. Once that's gone, cross that bridge and head north to see
    a chest. Open it for a Wisdom Gem! Head back to that boulder, and push it 
    south to break another boulder. Head down that new path to find yourself at the
    foot of Max's Temple. But before visiting it, head west of it and step on the
    switch on top of the tall ledge to create a bridge to the rest of the island.
    Now go around Max's Temple to the entrance and...enter it. Head up to Max and
    talk to his spirit. He will say that in order to gain access to Mutoh's Temple,
    you have to find out the sacred crest and draw it on a special door in "Mutoh's
    Corridor." He will open up the corridor so you can figure out the crest. Head
    there and enter the corridor. Read the stone tablet and it says that reading 
    the stone tablets on the "surface labyrinth" will reveal the crest. This is a
    maze, so let's head to the maze in the southwest!
    
    Once there, first head to the northeast edge of the maze to find a chest. Open
    it for a Power Gem! One more Power Gem. Now, wander the maze to find stone 
    tablets. The number of stars written on them tell you what order they are, so
    find them all and put down the number of the stars each stone tablet has. Where
    the numbers are will tell you what the sacred crest is, and which end you have
    to start and stop drawing. So once you figured that out, head back to that
    sacred crest door. However, along the way, find a way to the cave on the north
    side of the island. Enter it. Inside, grab the Rupees and open the chest for a
    Wisdom Gem! Now continue as if you're heading back to Doylan's Temple, but drop
    down on the ground around the Temple. Open the chest near the Temple to get a
    Courage Gem. Now here, jump to the west to be at the foot of Mutoh's Temple.
    Find the chest here and open it for 200 Rupees. Now head back to that sacred 
    crest door and draw the crest. The sacred crest is actually the symbol that the
    Golden Frog on the Southeastern Sea near the Isle of Frost showed you. 
    Interesting, huh?
    
    Follow the corridor, killing Stalfos, and touch the door open. Head north and
    face two River Zoras. To cheap this battle out, get on the bridge and stun them
    with the Boomerang from there. They won't move and they likely won't be able to
    attack. Once they're gone, keep going north into Mutoh's Temple.
    
    ------------------------
    MUTOH'S TEMPLE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is one of the more unique temples, in that the whole dungeon is pretty 
    much shaped just like a pyramid, with the deeper you go, the larger the floors
    get. At any rate, there are multiple paths you can take, but take the eastern
    path past the switches. Bomb the north walls at the end, and be careful when
    walking out, as there's a trap door. Now go back and hit the right switch to
    make a bridge extend on that path you took. Quickly cross that bridge. When you
    need to go north, take a few steps south and open the door there with the 
    switch, for a shortcut. Now head north, and fight two Stalfos at the end. After
    the battle, a bridge will appear. Cross it and step on the switch, then head
    back to the entrance.
    
    Take the west path now, and kill any Keese that may obstruct your path, then
    head back. Place a Bomb by the left switch and haul ass across that west path
    so that you can beat the strict timer and cross the bridge that is created. 
    Keep going north now and kill more Stalfos. Cross the bridge and step on the
    switch to lower spikes to downstairs. Before doing that though, head back south
    on the west side and open a shortcut door with a switch. Now go back and head
    downstairs. Down here, just head east and south, killing Stalfos, crossing a
    bridge, and head upstairs. Avoid the Shell Spinners and get upstairs again. Up
    here, touch open the door and go through the maze while being careful of Rupee
    Likes. If you head left instead of right, you will get to a chest that has 
    Treasure. Either way, at the end, head upstairs by that weird switch that Ciela
    notices.
    
    Up here, kill the enemies and a large chest will appear. Open it for the 
    HAMMER! Yay. Instead of Link using the item when it's equipped, Ciela actualy
    holds it and swings it around at your command. That is one strong fairy, damn!
    Head downstairs, and pound down that switch with your new item. Head forward,
    and stand on the footprints of the "see-saw." Hammer the other side to get 
    flung upwards. Keep flinging yourself upwards, and kill the Shell Spinners by
    Hammering them twice. Head downstairs, kill the Shell Spinners, and pound the
    switch. Head downstairs from the door that opened. Head west down here until 
    you see a second boulder. Get up on its left side and push it right so that it
    rolls to the first boulder and break it. Follow the path that the first boulder
    blocked, and you will fight Stalfos. Just kill them with the Hammer. Continue
    on and go downstairs even more.
    
    Phew. Pound the two switches down, and follow the spiked log west, and step 
    into the alcove to the south. Wait for the moving platforms and take them 
    south while Hammering down all the switches and the annoying Stalfos. Once all
    of them are Hammered (including the southern one) the spiked log will move from
    the south ledge, so you can get on it. Keep moving south past it to find a 
    chest. Open it for a Courage Gem! Head up now, open the chest for a small key,
    and go upstairs. Here, step on the switch to open the door in front of you, 
    then go north past a bridge and open the locked door. Hit the floating thing to
    drain the water in this floor. Drop down and head west. Kill the Stalfos, then
    pound the center of the X tiles to turn them to O tiles and open the way. Go
    south, up some stairs, and use the see-saw to get flung up to another ledge.
    From here, shoot an arrow at the floating thing to raise the water again, and
    head south.
    
    Pound the X tiles to turn them to O tiles, and a door from where you came from 
    downstairs here will open. Head east and across a bridge, and face west. Shoot
    an arrow at the floating thing to drain the water again. Go east, drop down, 
    and head downstairs. The boss door is here, but we can't open yet obviously.
    Pound the X tiles into O tiles like before and a bridge will extend to another
    upstairs place. Take it. Head east, fling yourself up a couple of ledges with
    see-saws, and hit the jewel to the east until it points south, then fire an 
    arrow at it to make the arrow hit one of those floating things (I'm just gonna
    call them water level switches) to raise the water. Cross the bridge, and lower
    the water again so you can see the solution of the X/O tiles below. Now, pound
    the tiles up here so that they match the tiles below. A door will open to the
    west. Raise the water again, cross the bridge, lower the water, and follow the 
    path up to the door. Drop down past the door, kill the Stalfos, and open the
    chest down here for 100 Rupees. Get up to the boulder on the north and push it
    onto the see-saw. Fling it up to the ledge above, get up there, and push the
    boulder right so that it destroys another boulder. Head through there.
    
    Go down and open the chest for a small key, then fling yourself up a ledge. Go
    east up here until you reach a locked door. Open it, and you will see a boulder
    on a see-saw. Fling it up, then fling yourself up. Fling the boulder up again,
    get up, fling the boulder up, get up, fling the boulder one last time, then
    fling yourself up. Push the boulder left to make it destroy another boulder 
    blocking the way to a large chest. Head west and open the chest for a Boss Key!
    Head back down, then go downstairs a floor. Here, get on the platform and it
    will start moving. Place the Boss Key beside you, and kill the Stalfos around
    with the Hammer. Once they're gone, pick it back up. At the end, open the boss
    door. Go past, fling yourself up, then go downstairs. Down here, head north,
    spawn the blue portal if you want to, and head through the door.
    
    -----------
    BOSS: Eox, Ancient Stone Soldier
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss really towers above Link...quite big. Its attacks are pretty much 
    firing arrows at you, and slamming its fist down to hit you. I recommend having
    the Spirit of Wisdom equipped for better defense, since you don't really use
    your sword for the boss right now. However, this boss has quite a number of red 
    spots popping out of its body. What you have to do, is fling yourself into the 
    air using the see-saws so that the boss's weakpoints can be available at the 
    touch screen, and start pounding those weakpoints like crazy, its body slowly 
    crumbling away. In order to hit the last ones (back of the head, arms, butt),
    you have to get behind it. Best way to do it is while it's firing arrows at 
    you. When it's looking around for you, that's your chance.
    
    Once its whole body is gone, leaving just its wooden frame, Eox's actual weak
    point appears on top of its head. First though, you have to weaken its wooden
    frame so that only its head remains. Do the same thing as before. Fling 
    yourself into the air, and hit its new red weak spots very quickly so that each
    one turns blue. If you're not quick enough, they will turn red again. If 
    successful, the body frame will crumble, its head falling onto the floor.
    
    Now, the fight is back to just one screen. The boss will hop around now, 
    occasionally firing arrows. Your objective is to...you guessed it. Fling 
    yourself onto the boss's head and start slashing that blue weakpoint. Best to
    have the Spirit of Power equipped now. Just keep doing this until Eox finally
    dies.
    -----------
    
    The boss will turn into sand, and surge into the Hourglass. Two more minutes!
    A large chest will appear. Open it for a Heart Container. Head downstairs, then
    approach King Mutoh's spirit. Talk to him, and he will give you access to the
    Aquanine. Go and pick it up, then head out using the blue portal.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (24 minutes)
    Oshus's Sword
    Wooden Shield
    Crimsonine
    Azurine
    Aquanine
    Bomb Bag (30)
    Quiver (50)
    Bombchu Bag (30)
    Swordsman's Scroll
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 1)
    Spirit of Wisdom (lvl. 1)
    Spirit of Courage (lvl. 1)
    Sun Key
    Ghost Key
    King's Key
    Regal Necklace
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Bombchus
    Grappling Hook
    Hammer
    Shovel
    
    SPIRIT GEMS:
    Power: 19
    Wisdom: 17
    Courage: 18
    
    TREASURE MAPS: 26
    
    NEW HEART CONTAINERS: 11
    
    Total Health: 14 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||      Forging Bellum's Defeat       ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head back to your ship at this point and leave the island. Head straight to 
    Zauz's Island. Before talking to him, assuming you set the DS clock a day 
    forward, you should get a letter from King Mutoh in the mail. Packaged with it
    is the final Power Gem. Now head into Zauz's house and talk to him. He will
    forge the Phantom Sword using the metals you collected, but it will take some
    time. Alright. Perfect opportunity to finish collecting some stuff. Head back
    to your ship and you will find you have a letter from Jolene. It's addressed to
    you this time. So yeah, she challenges you to one last duel, so let's head out.
    Anything to get that girl out of our hair for good. Sail straight to her and
    purposely let her board your ship to start the fight. Unfortunately, the fight
    is hardly changed, so if you were hoping for an exciting sword fight...yeah.
    Afterwards, before she leaves, she gives her regards to Linebeck (she knew he
    was hiding in there the entire time? Haha) and leaves. Linebeck then explains
    why Jolene started a dislike to him. Interesting story.
    
    Either way, she's finally out of our hair. At this point, we could head back to
    Zauz's Island to get the Phantom Sword, but let's get that other stuff. Head to
    the Northeastern Sea and sail around the north side to find a hidden island! 
    Dock at this Maze Island. Now, your objective is to go through the maze in the
    island, hitting Gossip Stones along the way. Now, it's extremely confusing to
    write down on text, so I'll just refer you to the maps on GameFAQs. Each 
    difficulty for the maze has a seperate prize for completing, plus there's also
    a Wisdom Gem that you can get on the island. Basically, on the east side of the
    island, there's a wall that you can Bomb. It's south of a treasure chest. Bomb
    it and open the chest for the Wisdom Gem.
    
    Beginner Map: http://www.gamefaqs.com/portable/ds/file/932377/50419
    Prize: Wisdom Gem
    Fee: 20 Rupees
    
    Normal Map: http://www.gamefaqs.com/portable/ds/file/932377/50420
    Prize: Treasure Map
    Fee: 50 Rupees
    
    Expert Map: http://www.gamefaqs.com/portable/ds/file/932377/50421
    Prize: Heart Container
    Fee: 100 Rupees
    
    Also, after finishing all the difficulties, you get a prize...a big Gold Rupee!
    Yay for 300 Rupees. Now for some of the final stuff. And to get this...we need
    to fight Beedle's Masked Ship. He appears sometime between 10:00 PM and 12:00
    AM on weekdays, and between 10:00 AM and 12:00 PM on weekends. Either set your
    DS clock to that, or simply wait. This masked ship always sells valuable stuff,
    but keep in mind that anything you buy at the shop doesn't give you points in
    the normal Beedle shop. (At least I think.) The most important things we want
    are a Courage Gem for 500 Rupees, and a Heart Container for 1500 Rupees. Yay.
    After all this, head to Zauz's Island. Talk to him and he will have the blade
    ready. You now got the Phantom Sword...but there's no hilt. As such, we can't
    wield it yet. However, he says that Oshus can make the hilt by infusing the
    Sand of Hours with the blade. Alright, let's head to Mercay Island!
    
    Head straight to his house, talk to him, and watch the cutscene. You now truly
    have the PHANTOM SWORD! With the power of this blade, you can defeat Bellum and
    kill Phantoms! Oh sweet! Attempt to leave and Oshus will get Ciela's attention.
    He tells her that she has powers yet to discover. Hm...I wonder what that could
    mean? Anyway, make your way all the way to the Temple of the Ocean King and
    completely enter. This is the final time we need to traverse this place... (If
    you want some extras, go ahead and enter and ignore the yellow portal.)
    
    ------------------------
    TEMPLE OF THE OCEAN KING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Current objective: Reach Bellum and defeat him.
    
    -----------
    Main Floor
    ŻŻŻŻŻŻŻŻŻŻ
    You have 24 minutes! Just head downstairs.
    
    -----------
    Floor B1
    ŻŻŻŻŻŻŻŻ
    Remember that you can kill Phantoms now. Kill them both and a chest will appear
    at the southwest corner. Open that for Treasure. Now head to the entrance and
    there should be poles. Create a tightrope, stop at the center, and shoot the 
    eye switch to make a large chest appear on the southeast corner. Head there
    quickly and open it for a Courage Gem! Now get the small key and head 
    downstairs.
    
    -----------
    Floor B2
    ŻŻŻŻŻŻŻŻ
    Kill the two Phantoms here and a chest will appear in a notch in the 
    southeastern structure. Open it for Treasure. Get the small key and open the
    locked door like before, but don't go downstairs. Instead, bomb the wall to the
    west of the door and walk through. Now have a Bombchu hit the switch past the
    hole when the spiked log is on the left. A large chest will appear on the east
    side, so hurry there and open it for a Wisdom Gem! Now you should have all the
    Spirit Gems. Head downstairs.
    
    -----------
    Floor B3
    ŻŻŻŻŻŻŻŻ
    Kill the two Phantoms to make a chest appear on a raised ledge on the 
    southwestern structure. Grab the small key dropped and head up to that chest by
    digging up the filled wind gust hole on the southeast, then Grappling to it. 
    Open it for Treasure. Now instead of gathering the Force Gems, head to the 
    northwestern area to see a higher ledge. Get north of the torches, create a 
    tightrope between them, and fling yourself up. Enter the door, head downstairs.
    
    -----------
    Floor B4
    ŻŻŻŻŻŻŻŻ
    Kill the Phantoms and shoot the eye switch to the northeast to turn off the 
    wind gusts. Now, a chest should've appeared after killing the Phantoms. Open it
    for Treasure. Get the small key. Now, for a shortcut. There's a locked door 
    within the northwest corner. Send a Bombchu through there and make it hit the
    switch to lower the spikes. Open that locked door and head down.
    
    -----------
    Floor B5
    ŻŻŻŻŻŻŻŻ
    You will end up in a corner of this room you haven't been in before. Dig up the
    filled wind gust hole, rise to the switch, hit it to disable the wind gust
    machine temporarily, and go to open the large chest for a Treasure Map! Hit the
    switch to turn on the wind gust machine again, then use it to jump across. Head
    downstairs.
    
    -----------
    Floor B6
    ŻŻŻŻŻŻŻŻ
    Kill the Phantoms to make a chest appear on the south end. Go and open it for
    Treasure. Now just head to the crest door and draw the Triforce again. Head
    through and go downstairs.
    
    -----------
    Floor B7
    ŻŻŻŻŻŻŻŻ
    Go along the moving platforms like before, kill the Phantom at the end, go 
    downstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    Kill the two Phantoms on this side, then head to the right side of the floor 
    and kill the other Phantom to make a chest appear. Open it for a Ship Part! =D
    Head downstairs.
    
    -----------
    Floor B7
    ŻŻŻŻŻŻŻŻ
    Kill the other two Phantoms and a chest will appear on the left side. Get over
    there and open it for a Ship Part. Return downstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    Use a Bombchu to hit the switch in that little room in the northeast to open 
    the door, head downstairs.
    
    -----------
    Floor B9
    ŻŻŻŻŻŻŻŻ
    Down here, kill the Wizzrobes to get them out of the way, and the Phantom. Get
    the Ship Part from the chest that appears, and take the square crystal to the
    pedestal in the northwest to lower the fires. Take the triangle crystal and 
    take it to the middle north area. Go upstairs.
    
    -----------
    Floor B8
    ŻŻŻŻŻŻŻŻ
    Go upstairs on the east end.
    
    -----------
    Floor B7
    ŻŻŻŻŻŻŻŻ
    Hit the switch to the right, use the moving platforms to go to the north, grab
    the round crystal, head downstairs twice.
    
    -----------
    Floor B9
    ŻŻŻŻŻŻŻŻ
    Take the round crystal to the middle north area, then the square one. Now put
    the square one in first, then round, then triangle. Head through the door, then
    back out.
    
    -----------
    Floor B10
    ŻŻŻŻŻŻŻŻŻ
    Go to the right, hop on the pole, and Grapple to the next. Then the next. Push
    the boulder south to the Phantom to kill it. Now, on the north wall of the maze
    area, is a Bombchu hole. Use a Bombchu to hit the switch on the other side,
    lowering the spikes on the west. Kill the Phantom with the boulder to make a
    small key available, and a chest to appear within the maze on the west safe 
    zone. Grab the small key, head to the southwest corner, and pound the switch.
    
    A large chest will appear on the east safe zone within the maze. There's 
    another Bombchu hole down here. Send a Bombchu to the switch on the other side,
    making some spikes within the maze lower. Get to the east side by Grappling
    across, and bomb the wall to enter the maze. Kill the Phantom Eyes and open the
    large chest for a Treasure Map, and the smaller chest for 100 Rupees. Once all
    the Phantom Eyes are killed, a large chest will appear on the walls. To reach
    it, return to the maze's entrance, get on the pole, and Grapple to the chest.
    Open it for 100 Rupees! Open the locked door and head downstairs.
    
    -----------
    Floor B11
    ŻŻŻŻŻŻŻŻŻ
    Kill the Phantoms and Phantom Eyes. For killing the Phantoms, a chest appears.
    Open it for 200 Rupees. Head downstairs on the right side.
    
    -----------
    Floor B12
    ŻŻŻŻŻŻŻŻŻ
    Down here, hit the switch to make a large chest appear temporarily. Sling 
    yourself up, ignore the Phantom Eye, and go straight to the chest. Open it for
    a Treasure Map! Now gather the Force Gems while you kill the Phantoms in the
    process. The chest that appears contains 300 Rupees! Awesome! Now head 
    downstairs.
    
    -----------
    Floor B13
    ŻŻŻŻŻŻŻŻŻ
    Phantoms will spawn. These are regular ones that constantly change their 
    direction. Word of warning, make use of that red pot. Place it somewhere at the
    floor where the Phantoms are, and swiftly hide there, constantly making noise
    or hitting them with things to distract them, and slash them. It makes this a
    whole lot easier. After the surge of Phantoms (of all kinds) the door further
    down will open...
    -----------
    
    This is it...Bellum's resting place. Cross the bridge, and it will sink. A blue
    portal will also appear if you want to get the stuff from the Treasure Maps 
    that you've gotten. If you want to do all that, go ahead and read this 
    paragraph. If not, skip to the next paragraph. Take the blue portal. Don't 
    worry, now that we've taken it, we can always just warp right back there 
    instead of traversing the temple again. Head outside and set sail. Salvage the
    treasures, then head to Molida Island. Notice the small islets to the east? You
    can reach them by getting onto the cliff beside Romanos's house using the cave.
    Once you're up there, break open the barrel on the islet with an Arrow to 
    reveal a Cucco. Grapple the Cucco to you, then use it to fly over to the islet 
    with the dark spot on the ground. Dig it for the last Treasure Map! Now you can 
    head to Spirit Island and upgrade all your spirits to their highest levels. 
    Head back to the Temple of the Ocean King, and take the blue portal back down 
    to Bellum's hideout.
    
    Head up the looong staircase...and you'll arrive at a tall room. Bellum 
    descends from the ceiling...and the final battle starts!
    
    -----------
    BOSS: Bellum, Evil Phantom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At first, Bellum will sink into the pool of dark water in the center. Its main
    eye pointing upward, it occasionally spits out dark gooey enemies that 
    strangely resemble Inglets in Metroid Prime 2, if you've played that game 
    before. Don't worry, these are more of a boon to you than a bane, as they can
    drop hearts when defeated. At any rate, your objective is to first get rid of
    all the dark goo splotches on Bellum's body by using your Grappling Hook. Once
    you've gotten rid of most of them, you'll be able to latch onto the body itself
    and pull Bellum towards you, allowing you to slash repeatedly to damage it. It
    may switch positions on you, so just move to him and keep slashing. If you 
    didn't get it the first time, Bellum will have dark splotches on him again and
    you will have to repeat it until this phase is over with.
    
    Bellum will emerge from the water, and float just below the next level of the
    floor with his tentacles keeping him up. Find the staircase and go up. This 
    time, Bellum attacks by raising one of his tentacles and attempting to slam you
    down. Occasionally those dark Inglet-like enemies drip off from the ceiling, so
    free health. What you have to do here is switch to the Bow and shoot down the
    eyes on the tentacles until they all close and appear purple. Doing so, Bellum
    will drop back down into the dark water pool. Head down there quickly and 
    repeat the first phase over again to damage him some more. Only this time he
    spits out three Darklet (gonna call them that) enemies at a time instead of 
    one. Once that's done, phase two will begin all over again, with him suspended
    just below the second level. The only thing that's changed when you get back up
    is Darklets blocking your path, and when you're up there, some of the 
    tentacles' eyes close temporarily, preventing you from shooting them. Either
    way, do the same thing as you did in the second phase. Another thing Bellum
    might do is rise up and smash down all his tentacles down onto your floor. To
    avoid it, just stand behind one of the pillars. Once all eyes have been sniped,
    Bellum will raise himself another level.
    
    Go up the staircase. This is basically a repeat of the second phase once again,
    except Bellum summons the Darklets and the eyes close themselves much more
    frequently. That and the tentacles also attack more frequently. So it's just a
    bit harder version of phase two. Once all the eyes are shot, a scene occurs.
    Bellum falls and spits out a glowing orb. Ciela approaches the orb...it shines,
    and she feels weird. Oshus's image appears above Link and Ciela, and he tells
    Ciela that the orb was another fragment of Ciela's power. Not only is she the
    Spirit of Courage, she's also the Spirit of Time! Awesome! Head downstairs all
    the way to the bottom, where Bellum is waiting. The third phase begins!
    
    The staircase behind you crumbles off...it's a fight to the death now! Ciela
    says that she'll prepare something called "Phantom Spheres." What these do is
    let you use the Phantom Hourglass's full powers by stopping time! What you do,
    is when Ciela summons a Phantom Sphere and gives it to you, use it by pressing
    the button on the bottom. Four curved lines will appear on the screen, as if 
    the four corners to a framed artwork. Draw a figure-eight (the shape of an 
    hourglass) within that frame at a fast pace. If fast enough, the whole place 
    will grey out except for Bellum and Link, and Bellum will be trapped briefly.
    Before using this Phantom Sphere though, wait until Bellum is floating around.
    Once you do it (for first-timers, it may take multiple tries...just don't get
    discouraged) head over to Bellum's main eye and slash away! The best thing to
    do is if you have the Spirit of Power equipped (level 2, assuming you followed
    the guide all the way) and using the powerful Great Spin attack. Once repeated
    enough times, Bellum will fall into the pool of dark water...the fight is 
    finished!
    -----------
    
    Bellum may be down, but the temple is breaking apart! Things are falling down,
    Link and Ciela almost get crushed...but time slows, and Link, along with Ciela,
    get transported out. The scene changes to show Linebeck looking at Tetra. He
    calls to Oshus, but finds that he's heavily meditating. Suddenly, Link appears
    above, and falls right on top of Linebeck. Hilarious. Linebeck picks up Link
    and shows him Tetra, who is changing. Her life force is coming back! She is
    finally awakened! And somehow, she seems much more mellow than her usual 
    self... Maybe it's her Zelda side showing?
    
    Link and Tetra begin to try to hold hands, but all of a sudden Bellum's 
    tentacles appear and snag her! Dang, Bellum isn't defeated yet!? A big rumble
    takes place, and they all head outside. Yep, it's Bellum all right. The Ghost
    Ship is here too. Bellum merges with the Ghost Ship, and various dark splotches
    with eyes cover the ship. Linebeck will control the ship, while you take care
    of the cannon! Time to start another battle!
    
    -----------
    BOSS: Possessed Ghost Ship
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Your objective is to shoot at the dark splotches on the ship and blast them 
    off. They will occasionally fire purple orbs at you. Shoot those to gain ship
    hearts when you need them. This is actually the only real time where the right
    ship parts can help you, as a complete ship part "set" equipped will give you
    more ship hearts to work with. If you don't have the right parts, you can pick
    Save and Quit and choose to work on getting more ship parts, but it's doable
    with even the standard four hearts of Linebeck's original ship. There's nothing
    I can really say about the battle. Just beware that it can take a while. 
    Remember that you may also have to shoot down the eyes that sprout up from the
    Ghost Ship's deck as well. After a while, the Ghost Ship will get destroyed.
    -----------
    
    Linebeck will board the ship, but he suggests saving first. Go ahead and do so.
    A scene will take over, Linebeck's boat approaching the Ghost Ship's remains.
    Tetra is stranded on a far piece of the ship, with Bellum appearing from the
    wreckage and knocking over a piece of the ship onto Linebeck's boat...with 
    Oshus inside! Oh no! Link and Linebeck are distracted, and Bellum grabs ahold 
    of Link, the Phantom Sword dropped. Link can't do anything, but in an attempt
    of bravey, Linebeck picks up the sword and stabs one of Bellum's tentacles. 
    Link and Tetra are dropped...after Link awakens, Linebeck is seen struggling
    with Bellum, as he's being wrapped up in Bellum's tentacles. He throws the 
    Phantom Sword back to Link...then he gets possessed.
    
    -----------
    FINAL BOSS: Phantom Knight, Possessed Linebeck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Bellum has now possessed Linebeck, and is shaped in the form of a gallant 
    knight. Actually it seems like a glorified and bigger version of the Phantom
    enemy. The Phantom Knight will always face you, and will attack with sword 
    slashes. Ciela tells you that Bellum's weakpoint is at the beast's back, and
    will give you a Phantom Sphere. Work your magic and move to behind the 
    Knight...there's no weak point. Confused, Ciela tries something and moves 
    behind the Knight, and finds out that Bellum opens his eye every once in a 
    while, and that's his weakpoint. The top screen changes to show this, but Ciela
    gets captured in a tentacle, so she can't summon a Phantom Sphere.
    
    What now then? Well, time for a sword duel. Avoid sword slashes from the 
    Phantom Knight, and wait until he's open. Start slashing repeatedly until you
    two clash swords. Rub the stylus until the Phantom Knight bends backwards as if
    stunned. Slash him once and he kneels down, releasing his grip on Ciela long 
    enough for her to spawn a Phantom Sphere. Now, prepare to stop time, and watch 
    the top screen. When Bellum's eye is open, stop time immediately then rush to 
    the back and slash like crazy. As before, this is much easier if done with the 
    level 2 Spirit of Power equipped and using the Great Spin attack. Don't be 
    afraid to use a potion here if you have one. Repeat until he's dead. Keep in
    mind that the Phantom Knight may use a spin attack of his own. It's very hard
    to dodge, but you can clank with it without getting damaged by timing your own
    spin attack just right. You can do it, I know you can!
    -----------
    
    If you've beaten the Phantom Knight, congrats! Bellum is finally defeated, and
    turns into Sand of Hours to be sealed within the Phantom Sword. Now you can
    watch the ending. I won't spoil it for you, don't worry. All I can tell you is
    that it's quite a surprising twist. See you around guys!
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Phantom Hourglass (25 minutes)
    Phantom Sword
    Wooden Shield
    Bomb Bag (30)
    Quiver (50)
    Bombchu Bag (30)
    Swordsman's Scroll
    
    COLLECTION (bottom screen):
    Spirit of Power (lvl. 2)
    Spirit of Wisdom (lvl. 2)
    Spirit of Courage (lvl. 2)
    Sun Key
    Ghost Key
    King's Key
    Regal Necklace
    
    ITEMS: (shown left to right)
    Boomerang
    Bombs
    Bow
    Bombchus
    Grappling Hook
    Hammer
    Shovel
    
    SPIRIT GEMS:
    Power: 20
    Wisdom: 20
    Courage: 20
    
    TREASURE MAPS: 31
    
    NEW HEART CONTAINERS: 13
    
    Total Health: 16 Hearts
    -------------
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                          Spoiler-Free Walkthrough                         |
      ---------------------------------------------------------------------------
    A spoiler-free version of the walkthrough above! Pretty simple. This is done in
    the form of a list, seperated by sections. Each "task" has a checkmark box to
    mark off what you did. The parts of the game that require you to return to the 
    Temple of the Ocean King after a temple, will have the main walkthrough 
    section's name, but will cover the next section of the main walkthrough as 
    well. This is so that none of these sections are too short.
    
     _____________________________
    /    Ghost Ship Adventure!    \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Once you can control Link, go speak to Oshus. [ ]
    
    - Try to head to the port from all directions and talk to Oshus again. [ ]
    
    - Grab the sword from the cave by Oshus's house. [ ]
    
    - Go through the north cave to the port town. [ ]
    
    - Find Linebeck and help him with various stuff. [ ]
    
    - Head back to the port, solve the chart puzzle, and sail off to the Isle of
     Ember. [ ]
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /      Hot on the Trail       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Find Astrid. [ ]
    
    - Free Astrid. [ ]
    - Enter the Temple of Fire, get the Boomerang, and acquire the Spirit of Power,
     along with the boss's Heart Container. [ ]
    
    - Get Power Gem #2, then return to Mercay Island. [ ]
    
    - Go through Temple of the Ocean King, go back to the dock, and solve the chart
     puzzle. [ ]
    
    - Attempt to go through to the northwestern sea. [ ]
    
    - Get Treasure Map #1, Power Gem #3, and Eddo's Cannon on Cannon Island. [ ]
    
    - Follow Ghost Ship, sail to Molida Island. [ ]
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /       Slight of Wind        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Get the Shovel and Treasure Map #2 on Molida Island. [ ]
    
    - Grab Courage Gem #1 from Spirit Island. [ ]
    
    - Collect Treasure Map #3 and Power Gem #1 (shop) at Mercay Island. [ ]
    
    - Get Treasure Maps #4 and #5 at Isle of Ember. [ ]
    
    - Get through the fog to reach Isle of Gust in the Northwestern Sea. [ ]
    
    - Travel through Isle of Gust, getting Power Gem #4, Wisdom Gem #2, Courage Gem
     #2, and Treasure Maps #6 and #7. [ ]
    
    - Enter the Temple of Fire, get the Bombs, grab Power Gem #5 and Courage Gem 
     #3, and acquire the Spirit of Wisdom, along with the boss's two minutes of 
     Sand of Hours and the Heart Container. [ ]
    
    - Get Treasure Map #8 and a Bomb Bag upgrade at Bannan Island. (Wait a day 
     later on your DS clock to get Wisdom Gem #4 in the mail from Salvatore.) [ ]
    
    - Get Treasure Map #9 and Wisdom Gem #3 at Zauz's Island. [ ]
    
    - Grab Treasure Map #10 at Uncharted Island. Solve the puzzle on the island to
     get the Cyclone Slate in the cave. [ ]
    
    - Get a Heart Container from the Northwestern Sea's Traveler's Ship, and Wisdom
     Gem #1 from Beedle's shop. [ ]
    
    - Get Power Gems #6 and #7, and Wisdom Gem #5 at Mercay Island. [ ]
    
    - Go through Temple of the Ocean King, getting Power Gem #8 on B4, and solve
     the chart puzzle at the end. [ ]
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /    Courageous Salvaging     \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Get Treasure Map #11 at Mercay, get Wisdom Gem #6 from Astrid, then buy 
     Eddo's Cannon. Salvage all the treasures from the Treasure Maps that you 
     collected. [ ]
    
    - Work on getting the Fishing Rod at Bannan Island. [ ]
    
    - Get Wisdom Gem #7 on Molida Island while heading towards the Temple of 
     Courage. Figure out the puzzle to open the Temple. [ ]
    
    - Enter the Temple of Courage, get the Bow, grab Power Gems #9 and #10, Wisdom
     Gem #8, and Courage Gem #4. Acquire the Spirit of Courage, along with boss's
     two minutes of Sand of Hours and the Heart Container. [ ]
    
    - Get Quiver upgrade and Heart Container at Romanos's archery game. [ ]
    
    - Actually get the Spirit of Courage, and upgrade the Spirit of Power. [ ]
    
    - Enter the Ghost Ship, and get the Ghost Key and a Heart Container. [ ]
    
    - Get Courage Gem #5, last Bomb Bag upgrade at Beedle's shop, and Wisdom Gem #9
     at Bannan Island. [ ]
    
    - Grab Courage Gem #6 at Mercay Island from the same cave that led to Wisdom
     Gem #5. [ ]
    
    - Go through Temple of the Ocean King, getting both sea charts, and Power Gems
     #11 and #12, Wisdom Gem #10, Courage Gem #7, and Treasure Map #12. [ ]
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /      The Three Metals       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Get the Heart Container from fishing. [ ]
    
    - Grab the Swordsman's Scroll from the Traveler's Ship trading quest. (And the
     Prize Postcard and Treasure Map #13 from the Man of Smiles.) [ ]
    
    - Land at Goron Island, getting Treasure Map #14, Wisdom Gem #11 from the quiz,
     and Power Gem #13 at the maze. [ ]
    
    - Go through Goron Temple, get the Bombchus, and Treasure Map #15. Acquire the
     Crimsonine, along with boss's two minutes and the Heart Container. [ ]
    
    - Get Treasure Map #16 and Biggoron's reward at Goron Island. [ ]
    
    - Grab Courage Gems #8 and #9 at Dee Ess Island, along with lots of Rupees dug
     up from the ground. [ ]
    
    - Sail to Isle of Frost, clearing the ice surrounding it, and dock. Get Courage
     Gem #10 from Gongoron's letter a day after beating Goron Temple (just set the
     DS calendar a day forward), Treasure Map #17, then gain access to Temple of 
     Ice. [ ]
    
    - Go through Temple of Ice, get the Grappling Hook, and Wisdom Gems #12 and 
     #13. Acquire the Azurine, along with boss's two minutes and the Heart 
     Container. [ ]
    
    - Get Power Gem #14, Wisdom Gem #14 from a letter a day after beating Temple of
     Ice (change the DS clock), Wisdom Gem #15 from a chest, and random Rupee 
     treasures at Anouki Estates on Isle of Frost. [ ]
    
    - Get a Bombchu Bag upgrade from Dee Ess Island's Goron Game. [ ]
    
    - Grab Treasure Maps #18, #19, #20, and #21 from Harrow Island. [ ]
    
    - Get Courage Gem #11 and buy a Bombchu Bag upgrade at Goron Island. [ ]
    
    - Get Courage Gem #12 at Isle of Ember. [ ]
    
    - Grab Treasure Map #22, and buy a Heart Container at Mercay Island. [ ]
    
    - Get Treasure Map #23, Power Gem #15, and Courage Gem #13 at Molida Island.[ ]
    
    - Upgrade Spirit of Courage at Spirit Island, get Power Gem #16. [ ]
    
    - Collect Courage Gem #14 at Uncharted Island. [ ]
    
    - Get Power Gem #17, Courage Gem #15, and Treasure Map #24 at Bannan Island.[ ]
    
    - Solve the puzzle at Isle of the Dead, while getting Courage Gem #16, Treasure
     Maps #25 and #26, and Power Gem #18. [ ]
    
    - Gain access to Mutoh's Temple at Isle of Ruins. Along the way, get Wisdom 
     Gems #16 and #17, Power Gem #19, and Courage Gem #17. [ ]
    
    - Go through Mutoh's Temple, get the Hammer, and Courage Gem #18. Acquire the
     Aquanine, along with boss's two minutes and the Heart Container. [ ]
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /   Forging Bellum's Defeat   \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Get the final Power Gem from Mutoh in the mail a day after you finished 
     Mutoh's Temple. [ ]
    
    - Deposit the pure metals to Zauz, challenge Jolene to one final fight, then 
     get the Phantom Sword's blade. Return to Oshus to have the handle prepared and
     completely acquire the Phantom Sword. [ ]
    
    - Go on Maze Island and get Wisdom Gems #18 and #19, Treasure Map #27, and a
     Heart Container. [ ]
    
    - Buy Courage Gem #19 and a Heart Container at the Masked Ship shops at sea.[ ]
    
    - Go through Temple of the Ocean King, killing Phantoms and solving puzzles 
     with your new items to get the final Courage Gem, the final Wisdom Gem, and
     Treasure Maps #28, #29, and #30. [ ]
    
    - Go back to the surface once you reach the bottom, upgrade all your Spirits,
     and salvage all Treasure Map treasures. [ ]
    
    - Warp back to the bottom of the Temple of the Ocean King, defeat Bellum. [ ]
                                   ________ _ _ _  _
    \_____________________________/
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                            Heart Container List                           |
      ---------------------------------------------------------------------------
    Unlike Pieces of Heart, this game has you gaining health completely in the form
    of Heart Containers, ala Legend of Zelda and Zelda II: Adventure of Link, both
    on the NES. Considering this, note that you start off with three hearts of 
    health. Therefore, the first one listed is the first new Heart Container you
    can grab. This does not include Heart Containers gotten from bosses, since 
    those are self-explanatory. Each Heart Container will have a checkmark box to
    mark them off. You can have a total of 16 hearts for your health bar in this 
    game.
    
    ------------------------
    Heart Container #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Traveler's Ship
    Equipment Needed: None
    
    How to get: Board the Traveler's Ship to find yourself on the Prince of Red
     Lions, and a guy named Nyeve that dresses just like Link. Humor him to become
     his apprentice, and talk to him to start sword training. He won't take many
     hits at all, but he'll give you Treasure. Get off the boat and dock back at 
     it to attempt sword training. Keep leaving and re-docking the boat during 
     sword training until he dares you to see how many times you can hit him before
     he hits you three times. Hit him up to 100 times at this point and let him 
     strike you three times and you will get this for your fine swordsmanship. An
     added note, if you keep going there and beating the record, you'll gain 
     Treasure and Ship Parts from him. To get the most out of it, just beat your
     record by one point each time.
    
    ------------------------
    Heart Container #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Bow, lots of patience and Rupees
    
    How to get: When you first visit Molida Island, make sure to talk to Romanos
     after getting the Shovel and reading the Wayfarer's journal in his secret
     hideaway beneath the palm tree. When you beat the Temple of Courage and have
     the Bow, return to Romanos and he will have an archery game open. Read the 
     rules and get 2000 points to get this Container, after getting the Quiver 
     upgrade for beating 1700 points.
    
    ------------------------
    Heart Container #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Bannan Island
    Equipment Needed: Fishing Pole
    
    How to get: Acquire the Fishing Pole (see the Collection part in the items) and
     start fishing in the seas until you find a Loovar. Your best bet is to wait 
     until you have access to all four segments of the sea. Once you do, take the
     Loovar to the Wayfarer on Bannan Island to upgrade your Fishing Pole with the
     Big Catch Lure, which allows you to fish up larger fish. Keep fishing until 
     you find a Rusty Swordfish, and take it to the Wayfarer. Now keep fishing one
     last time, but this time look for special swordfish shadows that may appear on
     the sea. You're looking for a large blue swordfish named Neptoona. Once you
     caught it, (Rusty Swordfish can appear in the swordfish shadows, keep in mind)
     return to the Wayfarer to get this.
    
    ------------------------
    Heart Container #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any island shop
    Equipment Needed: Lots of Rupees
    
    How to get: As you gain items from dungeons (Bombs, Bow, Bombchus) the island
     shops get capacity upgrades for those items. Buy the Bomb Bag upgrade first,
     then the Quiver upgrade will be available once you have the Bow. Buy that, and
     the Bombchu Bag upgrade will be available once you have the Bombchus. Buy 
     that, and this Heart Container will be available for purchase. Each upgrade
     costs 1000 Rupees, but this Heart Container costs 2000. Hope you have the 
     cash!
    
    ------------------------
    Heart Container #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Maze Island
    Equipment Needed: Bow, Grappling Hook
    
    How to get: Finish the Expert difficulty maze to get this. Grappling Hook is
     needed to fling yourself to a Gossip Stone.
    
    ------------------------
    Heart Container #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any sea, Masked Ship
    Equipment Needed: None
    
    How to get: When the DS clock is set between 10:00 PM to 12:00 AM on weekdays,
     or between 10:00 AM to 12:00 PM on weekends, the Masked Ship will have a high
     chance of appearing at Sea. If you're at Sea when the time comes, dock at an
     island and head back out. The Masked Ship has this for sale for 1500 Rupees.
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                              Spirit Gem List                              |
      ---------------------------------------------------------------------------
    Seemingly put in the game as a replacement to Heart Pieces, these are an even
    better collectible, as once enough are collected, you can take them to Spirit
    Island to upgrade one of the Spirits you have gotten in the game. There are 
    three spirits, each representing the three powers of the Triforce: Power, 
    Wisdom, and Courage. You will have them all once you finish the first three 
    temples. As such, there are three kinds of Spirit Gems to coincide with these 
    spirits. It takes 10 of a specific kind of Spirit Gem to upgrade a spirit, and
    each can be upgraded twice, making for 20 of each kind of Spirit Gem, 60 in
    total. The spirits (which are guardian fairies for Link) can be switched 
    between in the Collection screen once they're leveled up. The upgrades are:
    
    ------------------------
    Leaf, Spirit of Power
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1: Link's sword glows red, doubling his attack power.
    Level 2: Link's sword glows with an awesome power, its burning grip telling you
     to defeat enemies with quadruple attack strength! (Props if you can get the
     reference.)
    
    ------------------------
    Neri, Spirit of Wisdom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1: Link's defense is doubled, halving the damage Link takes. Kinda like
     the Blue Ring in The Legend of Zelda (NES).
    Level 2: Link's defense is extremely upped, reducing the damage Link takes to
     a quarter than normal. Kinda like the Red Ring in The Legend of Zelda.
    
    *Added Note: Link's shield also powers up, which lets him block heavier 
     attacks. Kinda like a shield upgrade as well.*
    
    ------------------------
    Ciela, Spirit of Courage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1: A beam can shoot out of Link's sword when swung.
    Level 2: The beam's width is widened, allowing for a stronger attack range.
    
    ------------------------
    
    And that's it for those. The upgrades are quite useful, really. I find myself
    using Leaf's power moreso than the others though. Anyway, below are the 
    listings of each kind of Spirit Gem, ordered by availability. Each Spirit Gem
    will have a checkmark box to mark them off as you go along.
    
    \_____________________________________
    Power Gems         /                  \
    -------------------
    
    ------------------------
    Power Gem #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any island
    Equipment Needed: Just Rupees
    
    How to get: Just go to a shop on any island and purchase this for 500 Rupees.
    
    ------------------------
    Power Gem #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Isle of Ember
    Equipment Needed: None
    
    How to get: Once you clear the Temple of Fire, return to Astrid and talk to 
     her. She will reward you with this.
    
    ------------------------
    Power Gem #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Cannon Island
    Equipment Needed: None
    
    How to get: Inside the cave in the island, there's a cracked wall that's a 
     little out of the way of everything else. To blow it up, either wait until you
     have bombs, or carry a bomb flower from the "corral" section and throw it at
     the wall just in time. Inside is a chest that holds this.
    
    ------------------------
    Power Gem #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: Shovel
    
    How to get: In the southwest area with a bunch of filled up holes, there's a
     ledge with a chest. Dig up the nearby filled hole, use the wind to get carried
     up there, and open the chest for this Gem.
    
    ------------------------
    Power Gem #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: None
    
    How to get: In the Temple of Wind, go to floor B2, the one filled with 
     Sandworms. The very west side of the floor has a chest against the wall. Open
     it for this Gem.
    
    ------------------------
    Power Gem #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: None
    
    How to get: Clear the Temple of Wind first, then go speak to Oshus at his house
     on Mercay. He'll give you this Gem. If Oshus isn't there (you're near the end
     of the game if so), go to the bar and the bar owner will give you this Gem.
    
    ------------------------
    Power Gem #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: None
    
    How to get: Along the way to the Temple of the Ocean King, you may spot a 
     cracked wall. Bomb it open and enter the cave. Inside, kill the Rats and hop
     along the platforms on the water until you reach a chest. Open it for this 
     Gem.
    
    ------------------------
    Power Gem #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Boomerang
    
    How to get: In the Temple of the Ocean King, go to floor B4. Kill all the 
     Phantom Eyes by stunning them with the Boomerang then slashing them, and a 
     large chest will appear on the east side of the room. Open that chest for this
     Gem.
    
    ------------------------
    Power Gem #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Bombs
    
    How to get: In the Temple of Courage, go to the northwest rooms on 1F. Between
     the two stone tablets is a weak wall. Bomb it and head inside. The right chest
     holds this Gem.
    
    ------------------------
    Power Gem #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Bow
    
    How to get: In the Temple of Courage, go to the southern rooms on 2F. In the
     middle with all the moving platforms, you will have to shoot two eye switches
     on the north wall to make a chest appear on the ledge in the middle. Take 
     platforms to it and open the chest for this Gem.
    
    ------------------------
    Power Gem #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Bow
    
    How to get: In the Temple of the Ocean King, head to B3. Once there, get on the
     southeastern raised ledge with the switches that activate trap doors. Shoot an
     arrow at the eye switch to the north to make a large chest appear near where 
     you drop off the Force Gems. Head there quickly before the chest disappears 
     and open it for this Gem.
    
    ------------------------
    Power Gem #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Boomerang
    
    How to get: In the Temple of the Ocean King, head to B7. On the north end of
     the eastern side of the floor, there is a wooden pole. Get on top of it (tap
     it) and use the Boomerang to hit the switch to the south. This makes a large
     chest appear temporarily. Head to it and open it for this Gem.
    
    ------------------------
    Power Gem #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: Bombs
    
    How to get: Once you reach the maze in the northeast portion of the island, 
     blast away the left cracked wall. Pass through it, take the left fork, then
     step on the switch to lower spikes. Go back to the maze entrance and blast
     away the right cracked wall. Follow the path until you see a dark marking on
     the ground on the other side of a wall. Bomb the wall there to blast away an
     opening, exit the maze, and go south to re-enter it. Open the chest for this.
    
    ------------------------
    Power Gem #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Isle of Frost
    Equipment Needed: Grappling Hook
    
    How to get: At the area where the entrance to the Temple of Ice is, get to the
     top of the west cliff by standing on a nearby pole and using the Grappling 
     Hook to drag you to a higher pole, and continuing to do that until you reach
     the top. Head south once you do, and at the next area, Hook over to the east
     side. Head south some more and you will see a chest on a lower ledge. Drop to
     it and open the chest for this Gem.
    
    ------------------------
    Power Gem #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Grappling Hook
    
    How to get: Enter the cave by Romanos's hut. Hop across those platforms that
     lead to the east, but stop at the final one. Use the Grappling Hook on the 
     chest to the east to drag yourself there, then open it for this Gem.
    
    ------------------------
    Power Gem #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Spirit Island
    Equipment Needed: Grappling Hook
    
    How to get: Past the spirit cave on the island, to the east, is the rest of the
     island. Use the Grappling Hook to Hook across, then follow the linear path of
     obstacles and enemies until you reach this, which is inside a chest.
    
    ------------------------
    Power Gem #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Bannan Island
    Equipment Needed: Grappling Hook
    
    How to get: Right as you dock, there's a small islet nearby. Grapple to it and
     open the chest for this Gem.
    
    ------------------------
    Power Gem #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of the Dead
    Equipment Needed: Shovel, Bombs
    
    How to get: Find the secret cave to the graveyard of the island through the
     northeast temple's stone tablet hint, and you will see a cracked wall right
     where you drop. Bomb it open and head inside. Open the chest for this Gem.
    
    ------------------------
    Power Gem #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of Ruins
    Equipment Needed: None
    
    How to get: After the water has been drained of the island, head into the 
     southwest maze. Reach the northeast edge of the maze to find a chest. Open it
     for this Gem!
    
    ------------------------
    Power Gem #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any island
    Equipment Needed: None
    
    How to get: After clearing Mutoh's Temple, boot the game up a day afterwards 
     (or set the DS clock a day forward) and you will get a letter from King Mutoh.
     Packaged with it is this last Gem.
    
    \_____________________________________
    Wisdom Gems        /                  \
    -------------------
    
    ------------------------
    Wisdom Gem #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any sea, Beedle's Shop Ship
    Equipment Needed: None
    
    How to get: You can buy this Wisdom Gem from Beedle for 500 Rupees. This is 
     also worth 5 points on your Beedle Customer Card.
    
    ------------------------
    Wisdom Gem #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: None
    
    How to get: In the main cave of the Isle of Gust (the one south of the temple)
     open the chest amidst the Miniblin horde room to get this Gem.
    
    ------------------------
    Wisdom Gem #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Zauz's Island
    Equipment Needed: None
    
    How to get: Snag one of the Cucco's within Zauz's property, and jump off the
     east side of this raised ledge of Zauz's to end up on a smaller raised ledge.
     Open the chest there for this Gem.
    
    ------------------------
    Wisdom Gem #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any island
    Equipment Needed: None
    
    How to get: Play Salvatore's game on Bannan Island at least once (doesn't 
     matter if you beat the record) and, a real day later, you will get a letter
     from him in the mail with this Gem packaged with it.
    
    ------------------------
    Wisdom Gem #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Bombs
    
    How to get: Exit the port town via the path leading to the Temple of the Ocean
     King. In this area, find a lone tree at the edge of the island that is close
     to a higher ledge on its left. It's kinda hard to describe, but if you found
     it, bomb the walls of that ledge until you blow open a cave entrance. Head 
     inside, cross the cave, and end up on Freedle's Isle, a small islet northeast
     of Mercay Island. Climb up to Freedle and look around for a chest. Open it for
     this Gem. If you can't find that weak wall, wait until you have the Bow, and
     blast open the cracked wall near the Temple with a bomb. Get that Power Gem if
     you haven't already, and shoot the eye switch. Follow the path and you will 
     get outside. Move the statue to point northwest after hitting it and it will
     point to that weak wall.
    
    ------------------------
    Wisdom Gem #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Isle of Ember
    Equipment Needed: None
    
    How to get: After clearing Temple of Wind, return to Astrid at Isle of Ember
     and ask her to tell your fortune. She will give you this Gem.
    
    ------------------------
    Wisdom Gem #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Shovel
    
    How to get: Once you have the Sun Key, make your way to the Temple of Courage
     from the Wayfarer's secret hideaway. When you emerge from the cave, you might
     see a patch of cracked ground right beside you. Dig in that spot to reveal a
     hole. Fall through to find a chest. Open it for this Gem.
    
    ------------------------
    Wisdom Gem #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Boomerang, Bow
    
    How to get: In the Temple of Courage, head to the east ledge on B1. Make the 
     gem face north by hitting it with the Boomerang until it does, then shoot it
     with an arrow. It will redirect the arrow to eventually hit an eye switch, 
     making a chest appear on your ledge. Open it for this.
    
    ------------------------
    Wisdom Gem #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Bannan Island
    Equipment Needed: Jolene's Letter
    
    How to get: During your travels, you may get a letter from Jolene in the mail.
     The problem is that it's actually meant for Joanne, her sister on Bannan 
     Island. The Postman gives you the letter and trusts that you deliver it for
     him. After getting the Fishing Pole item, go see Joanne and hand her the 
     letter to get this.
    
    ------------------------
    Wisdom Gem #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: None
    
    How to get: In the Temple of the Ocean King, go to floor B9. There, kill all
     the Wizzrobes (the ones that steal your time) and a large chest will appear
     somewhere in the middle of the room. Open that chest for this Gem.
    
    ------------------------
    Wisdom Gem #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: None
    
    How to get: Just finish Biggoron's quiz to become a member of the Goron tribe
     and he will reward you with this.
    
    ------------------------
    Wisdom Gem #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Isle of Frost
    Equipment Needed: Bombs
    
    How to get: In the Temple of Ice, head to 3F. Up on this floor, find a way onto
     the upper ledges, and follow the ice bridges until you see a color switch. Hit
     it by throwing a Bomb down onto it to lower the blue blocks. Fall down to the
     north, and open the chest that's now available for this Gem.
    
    ------------------------
    Wisdom Gem #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Isle of Frost
    Equipment Needed: Grappling Hook
    
    How to get: In the Temple of Ice, head to B1. Get a small key from the small
     southeastern section (pull the lever nearby with the Grappling Hook, then pull
     the tongue statue as far as it can go to melt the ice temporarily so you can
     get the key) and use it to unlock the locked door in the northeast. Inside the
     room is this Gem inside a chest.
    
    ------------------------
    Wisdom Gem #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any island
    Equipment Needed: None
    
    How to get: After clearing the Temple of Ice, boot the game up a real day later
     to get a letter from Aroo in the Postbox. Packaged with the letter is this 
     Gem.
    
    ------------------------
    Wisdom Gem #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Isle of Frost
    Equipment Needed: Grappling Hook
    
    How to get: North of Linebeck's ship is a ledge you can climb up on. North of
     that is a chest. Use the Grappling Hook on the chest to get pulled over there,
     and open it for this Gem.
    
    ------------------------
    Wisdom Gem #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of Ruins
    Equipment Needed: None
    
    How to get: After the island has been drained of water, make your way to Max's
     Temple until you reach a boulder on a raised ledge where you can push it south
     or east. Push it east after you line it up with the tiles to break a boulder,
     and head up that path to find a chest. Open it for this Gem.
    
    ------------------------
    Wisdom Gem #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of Ruins
    Equipment Needed: None
    
    How to get: After the island has been drained of water, make your way to the
     cave on the north side of the island, as if you were going back to Doylan's
     Temple. Inside that cave, open the chest for this Gem.
    
    ------------------------
    Wisdom Gem #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Maze Island
    Equipment Needed: Bombs
    
    How to get: Start the maze and make your way to the east where a part of it is
     seemingly closed off from the rest. There's a chest inside that area. Bomb its
     south wall to blast it away, and open the chest for this.
    
    ------------------------
    Wisdom Gem #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Maze Island
    Equipment Needed: Bow (Bombs are helpful)
    
    How to get: Win the Beginner difficulty maze to get this. You need the Bow for
     one part of the maze. Bombs just help with shortcuts.
    
    ------------------------
    Wisdom Gem #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Bombs, Bombchus
    
    How to get: In the Temple of the Ocean King, head to floor B2. Bomb the wall at
     the northwestern area, then send a Bombchu to hit the switch past the Bombchu
     hole to make a large chest appear. Hurry to it and open it for this Gem.
    
    \_____________________________________
    Courage Gems       /                  \
    -------------------
    
    ------------------------
    Courage Gem #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Spirit Island
    Equipment Needed: None
    
    How to get: Right where you dock, there's a cave surrounded by a bunch of 
     grass. Right of all that grass is a treasure chest. Open it for this gem.
    
    ------------------------
    Courage Gem #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: none
    
    How to get: On the southeastern side of the island is a little area filled with
     Miniblins. It's above the where you first use the wind to help jump across 
     gaps. Use a bomb flower to blast open the cracked wall down here and enter the
     cave. Inside is a chest that contains this Gem, along with other things of
     interest.
    
    ------------------------
    Courage Gem #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: None
    
    How to get: In the Temple of Wind, go to floor B1. Within the central large 
     room is a ledge on its right that has a line of wind gusts coming out of the
     floor. Without having any of them blocked, have the wind carry you north to a
     chest. Open it for this.
    
    ------------------------
    Courage Gem #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Bombs
    
    How to get: In the Temple of Courage, in the room just before the boss (past 
     the boss door, obviously) go behind the stairs that lead to the boss to find a 
     cracked wall. Blast it open with a bomb and head inside the hidden room to 
     find a chest that contains this Gem.
    
    ------------------------
    Courage Gem #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any sea
    Equipment Needed: None
    
    How to get: Get boarded by a pirate ship (not Jolene's) for the first time. 
     Fend them off and Linebeck will give this to you.
    
    ------------------------
    Courage Gem #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Boomerang, Bombs (maybe Bow)
    
    How to get: Find the weak wall on the very north side of Mercay Island. If you
     can't find it, bomb the cracked wall near the Temple of the Ocean King, and 
     shoot the eye switch inside. Follow it outside. Here, draw a line on your map
     that connects the entrance to that cave you just went through with the Temple,
     and find the statue up here. Strike it, then rotate it so that its laser is
     parallel with the line you drew. Where the laser points to is where the weak
     wall is. Bomb that, head inside, and find a switch south of the bridge. Hit it
     with the Boomerang to make a chest containing this Gem to appear.
    
    ------------------------
    Courage Gem #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: None
    
    How to get: In the Temple of the Ocean King, head to floor B8. Place the round
     crystal (found in B7) and the triangle crystal (found in B9) at their 
     respective places to make a chest appear over the gap on the north side. Get
     on the ledge north of the chest and simply walk along the gap to the chest. 
     Open it for this Gem.
    
    ------------------------
    Courage Gem #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Dee Ess Island
    Equipment Needed: Bow
    
    How to get: Drop into the "top screen" of the island and fight off some Eye
     Brutes. Once they're gone, a chest will appear. Open it for this Gem.
    
    ------------------------
    Courage Gem #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Dee Ess Island
    Equipment Needed: Shovel
    
    How to get: Drop into the "touch screen" of the island and use the Shovel to
     dig in the very lower-left corner to find this.
    
    ------------------------
    Courage Gem #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any Island
    Equipment Needed: None
    
    How to get: Boot up the game a real day later after clearing the Goron Temple,
     and you will have a letter from Gongoron in the mail. This Gem is packaged 
     with the mail.
    
    ------------------------
    Courage Gem #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: Grappling Hook
    
    How to get: On the ledge with the Goron who wanted you to take down the Yellow
     ChuChus, look to the southwest to see a rock on a ledge. Get over there with
     the Grappling Hook, and open the chest for this Gem.
    
    ------------------------
    Courage Gem #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Isle of Ember
    Equipment Needed: Grappling Hook
    
    How to get: There is a small islet on the north side of the island. You can get
     onto it by Grappling the chest on the islet. Open that chest for this Gem.
    
    ------------------------
    Courage Gem #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Grappling Hook
    
    How to get: West of the Temple of Courage is a small islet with a chest and a
     pole. Nearby the temple is another pole. Use the Grappling Hook to create a
     tightrope between the two poles, and cross it. Open the chest for this Gem.
    
    ------------------------
    Courage Gem #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Uncharted Island
    Equipment Needed: Grappling Hook
    
    How to get: Enter the Golden Chief's cave on the island, and look right to spot
     a pole. Create a tightrope from that pole to a pole on a ledge northeast of
     here, then walk across. Open the chest for this Gem.
    
    ------------------------
    Courage Gem #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Bannan Island
    Equipment Needed: Grappling Hook
    
    How to get: On the eastern side of the island, create a Grappling Hook 
     tightrope from Salvatore to the larger islet to the north. Open the right 
     chest for this Gem.
    
    ------------------------
    Courage Gem #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of the Dead
    Equipment Needed: Bombs
    
    How to get: In the cave near where you dock, Bomb the northern walls to find a
     weak wall. Head inside and you will see a Rupoor maze. Head through it 
     carefully to reach the end, where the payload is! This Gem is in one of the
     chests.
    
    ------------------------
    Courage Gem #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of Ruins
    Equipment Needed: None
    
    How to get: Once the water has drained from the island, explore the eastern 
     ground around Doylan's Temple to find a chest. Open it to get this Gem.
    
    ------------------------
    Courage Gem #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of Ruins
    Equipment Needed: Hammer
    
    How to get: In Mutoh's Temple, go to floor B2. On the southwest edge of the
     floor, open the chest around the corner in the small hall to get this Gem. 
     First time getting there, you need the Hammer.
    
    ------------------------
    Courage Gem #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any sea, Masked Ship
    Equipment Needed: None
    
    How to get: When the DS clock is set between 10:00 PM to 12:00 AM on weekdays,
     or between 10:00 AM to 12:00 PM on weekends, the Masked Ship will have a high
     chance of appearing at Sea. If you're at Sea when the time comes, dock at an
     island and head back out. The Masked Ship has this Gem for sale for 500 
     Rupees.
    
    ------------------------
    Courage Gem #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Grappling Hook, Bow
    
    How to get: In the Temple of the Ocean King, go to floor B1. At the center
     entrance to it, create a tightrope along the poles to your left, get on it,
     and shoot the eye switch to the north. A large chest appears temporarily. Head
     there and open it for this!
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                               Treasure Maps                               |
      ---------------------------------------------------------------------------
    Like Wind Waker, this game has Treasure Charts that, when gotten, reveal sunken
    treasure within the Great Sea in the form of an X on the Sea Chart. I will put
    checkmark boxes beside each chart (there are 31 in all) just in case you want 
    to print this out.
    
    ------------------------
    Treasure Map #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Cannon Island
    Equipment Needed: None
    
    How to get: While venturing through the island, there's a path that leads into
     the small forest. Take that and open the chest for this map.
    
    Treasure location: Southwestern Sea, southwest of Molida Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Shovel
    
    How to get: Dig in front of the palm tree that's behind the second house to
     find a secret cave. Drop down and open the chest for this map.
    
    Treasure location: Southwestern Sea, northeast of Mercay Island
    Prize: One minute for Phantom Hourglass
    
    ------------------------
    Treasure Map #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Shovel
    
    How to get: Dig in front of the tree that's near the cave near Oshus's house.
    
    Treasure location: Northwestern Sea, southeast of Isle of Gust
    Prize: Ship Part
    
    ------------------------
    Treasure Map #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Isle of Ember
    Equipment Needed: Shovel
    
    How to get: Dig the cracked spots in the ground of Astrid's house's basement to
     find this.
    
    Treasure location: Northwestern Sea, southwest of Isle of Gust
    Prize: Ship Part
    
    ------------------------
    Treasure Map #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Isle of Ember
    Equipment Needed: Shovel
    
    How to get: There's a lone patch of grass on the east side of the mountain, the
     same level that the Temple of Fire's entrance is located. Use the Shovel to
     dig that grass up to find this. (Hint: To be able to salvage this map's 
     treasure, you will need to have access to the Northeastern Sea.)
    
    Treasure location: Northwestern Sea, southeast of Bannan Island
    Prize: One minute for Phantom Hourglass
    
    ------------------------
    Treasure Map #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: None
    
    How to get: In the main cave of the Isle of Gust (the one south of the temple)
     kill all the Miniblins in the big square room to make a chest appear aside 
     from the already existing one. Open that new chest for this map.
    
    Treasure location: Northwestern Sea, south of Uncharted Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Isle of Gust
    Equipment Needed: None
    
    How to get: In the big northern area with the windmills and Sandworms, get to
     the southeast end of that area to find a chest. Open it for this map.
    
    Treasure location: Southwestern Sea, southeast of Mercay Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Bannan Island
    Equipment Needed: Shovel
    
    How to get: In front of The Wayfarer's house is a sign. Dig just to the left of
     the sign to find this.
    
    Treasure location: Southwestern Sea, northwest of Molida Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Zauz's Island
    Equipment Needed: Shovel
    
    How to get: There's a stone tablet on the north side of the island that tells
     you to do this: Mark down on your map the four lone stone tiles. Connect the
     eastern ones together with a drawn line, and do the same for the western ones.
     Continue to draw those lines southward all the way, and you'll notice that the
     two lines intersect. Use the Shovel to dig around the area where the lines 
     intersect to find this Map. For further reference, it's just south of the dirt
     path.
    
    Treasure location: Southwestern Sea, north of Molida Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Uncharted Island
    Equipment Needed: Shovel
    
    How to get: From the boat, walk north until you see a Gossip Stone with a small
     pool of water behind it. This is the island's "eye." (The island is shaped 
     like a whale.) Dig in front of this Gossip Stone to get this Map.
    
    Treasure location: Northwestern Sea, west of Bannan Island
    Prize: Treasure/Rupees
    
    ------------------------
    Treasure Map #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: None
    
    How to get: After going through the Temple of the Ocean King after the Temple 
     of Wind is cleared, the man in green on the dock in Mercay's port town may
     call out to you. Talk to him and say that "yes" you do have a Salvage Arm 
     (regardless of if you actually have one) and he will offer to sell you this 
     Map for 50 Rupees.
    
    Treasure location: Southwestern Sea, southwest of Cannon Island
    Prize: One minute for Phantom Hourglass
    
    ------------------------
    Treasure Map #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Bow
    
    How to get: In the Temple of the Ocean King, head to floor B6. From the B5 
     entrance to this floor, head left to find a gap on your north. Shoot the eye
     switch across that gap with an arrow to make a large chest appear on the 
     northeast side of the floor. Head over there and open the chest for this Map.
    
    Treasure location: Northwestern Sea, north of Isle of Gust
    Prize: One minute for Phantom Hourglass
    
    ------------------------
    Treasure Map #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Traveler's Ship
    Equipment Needed: None
    
    How to get: Board the Traveler's Ship on the Northeastern Sea and kill all the
     enemies. The Man of Smiles will appear. Talk to him until he offers a gift,
     and choose the mysterious thing. You'll get the Hero's New Clothes (for a
     trading quest) and this Treasure Map, which is the normal thing, actually.
    
    Treasure location: Northeastern Sea, west of Isle of Ruins rocky barrier
    Prize: Ship Part
    
    ------------------------
    Treasure Map #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: Shovel, Bow
    
    How to get: Around the middle of the island are Yellow ChuChus on an 
     unreachable ledge. Just north of that ledge is a child Goron that wants you to
     take care of them. Get up on the nearby raised ledge by digging up the wind
     gust hole, then snipe the Yellow ChuChus with the Bow to get this from the 
     child.
    
    Treasure location: Southeastern Sea, southwest of the middle line of rocks
    Prize: Ship Part
    
    ------------------------
    Treasure Map #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: Bombs
    
    How to get: In the Goron Temple, go to the north side of floor 1F. The switch
     in the quicksand makes a chest appear for a very short time on the highest
     northeast ledge. To get to it, throw a bomb at the switch from above, the 
     easiest way to do it being on the bridge. Open that chest in time to get this
     Map.
    
    Treasure location: Southeastern Sea, far northeast of Dee Ess Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Goron Island
    Equipment Needed: Bombchus
    
    How to get: In the maze area of the island, there's a switch that's past a 
     small hole. Use a Bombchu to reach that switch and make a chest appear at the
     northeast part of the island. Head there quickly and open it for this.
    
    Treasure location: Southwestern Sea, south of Cannon Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Isle of Frost
    Equipment Needed: Shovel
    
    How to get: Surrounding the Anouki Estates are four small islets. Dig in the
     center of the southwestern one to find this one.
    
    Treasure location: Northwestern Sea, west of Uncharted Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Harrow Island
    Equipment Needed: Shovel
    
    How to get: Play the Digging Game and you may get this as a random prize.
    
    Treasure location: Southeastern Sea, northwest of Goron Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Harrow Island
    Equipment Needed: Shovel
    
    How to get: Play the Digging Game and you may get this as a random prize.
    
    Treasure location: Southeastern Sea, west of Goron Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Harrow Island
    Equipment Needed: Shovel
    
    How to get: Play the Digging Game and you may get this as a random prize.
    
    Treasure location: Northeastern Sea, southwest of the Isle of Ruins
    Prize: Ship Part
    
    ------------------------
    Treasure Map #21: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeastern Sea, Harrow Island
    Equipment Needed: Shovel
    
    How to get: Play the Digging Game and you may get this as a random prize.
    
    Treasure location: Northeastern Sea, southeast of the Isle of the Dead
    Prize: Ship Part
    
    ------------------------
    Treasure Map #22: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: All four Sea Charts
    
    How to get: Get all four Sea Charts, then visit Freedle on the northeast islet
     from the island. He'll give you this.
    
    Treasure location: Southeastern Sea, north of Dee Ess Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #23: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: None
    
    How to get: Sometime after the Ghost Ship "dungeon" has been completed, talking
     to the little girl in the red dress by the dock of Molida Island will get you
     this Map.
    
    Treasure location: Southeastern Sea, east of Harrow Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #24: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwestern Sea, Bannan Island
    Equipment Needed: Grappling Hook, Shovel
    
    How to get: On the east side of the island, create a Grappling Hook tightrope
     from here to the larger of the two islets to the north, and cross it. Use the
     Shovel to dig between the two chests to get this Map.
    
    Treasure location: Southeastern Sea, south of Harrow Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #25: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of the Dead
    Equipment Needed: Bombs
    
    How to get: By the dock, is the explorer's cave. Inside, bomb the northern 
     walls near the west exit to find a weak wall blasted away. Enter. Navigate the
     maze of Rupoors to find chests. This is in one of the chests.
    
    Treasure location: Northeastern Sea, northwest of Isle of Ruins
    Prize: Treasure/Rupees
    
    ------------------------
    Treasure Map #26: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Isle of the Dead
    Equipment Needed: None
    
    How to get: On the high east ledge where you have to shoot the switch to the
     west to open the graveyard, open the chest up here for this Map.
    
    Treasure location: Northeastern Sea, far west of Maze Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #27: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeastern Sea, Maze Island
    Equipment Needed: Bow
    
    How to get: Win the Normal difficulty maze to get this. Bow is required for a
     lot of the things in the maze.
    
    Treasure location: Northeastern sea, east of Maze Island
    Prize: Ship Part
    
    ------------------------
    Treasure Map #28: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Bombchus
    
    How to get: In the Temple of the Ocean King, go to floor B4. Collect the small
     key, and use Bombchus to open up the northwest corner. Open the locked door 
     and head downstairs. Here, hit the switch after digging up the wind gust hole
     to disable a wind gust machine blocking a large chest. Open that chest for 
     this Map.
    
    Treasure location: Southeastern Sea, northwest of Isle of Frost
    Prize: One minute for Phantom Hourglass
    
    ------------------------
    Treasure Map #29: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Hammer
    
    How to get: In the Temple of the Ocean King, go to floor B10. On the southwest
     corner is a rusted switch. Hammer it and a large chest will appear. Go to open
     it for this Map.
    
    Treasure location: Northeastern Sea, south of Isle of Ruins
    Prize: Ship Part
    
    ------------------------
    Treasure Map #30: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Mercay Island
    Equipment Needed: Hammer
    
    How to get: In the Temple of the Ocean King, go to floor B12 by way of B11's
     right entrance. (If it's not open, activate the switches on each of the four
     raised ledges.) In here, hit the switch, sling yourself over the enclosed 
     room, and head to the large chest that appeared quickly for this Map.
    
    Treasure location: Northeastern Sea, far south of Isle of the Dead
    Prize: Rupees/Treasure
    
    ------------------------
    Treasure Map #31: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southwestern Sea, Molida Island
    Equipment Needed: Bow, Shovel
    
    How to get: On Molida Island are some small islets on the southeast of the 
     island. To reach them, get onto the cliff beside Romanos's house first of all,
     and look east to see a barrel. Shoot the barrel with an Arrow to break it,
     revealing a Cucco. Grapple it to you, then grab it. Use it to fly to the small
     islets. One of them has a dark cracked spot. Dig there for this Map!
    
    Treasure location: Northwestern Sea, east of Bannan Island
    Prize: Ship Part
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                                 Ship Parts                                |
      ---------------------------------------------------------------------------
    Ship parts...Collect enough of them, and you will be able to customize the ship
    you use in the game using the Shipyard at Mercay Island. It's really just 
    something to change up your ship. An added feature of this though is that the
    ship's durability (health) will increase if you put parts of the same set on
    the ship. Here's a hint on those treasure chests: The ship part you get is 
    random, but it's always the same type. Like... a chest will have a Stone 
    Chimney. Another time, it might have an Elegant Chimney. It will always have a 
    chimney ship part. Only on one file though, and this applies to the treasure 
    chests that reset, which are mainly in the Temple of the Ocean King.
    
    The ship parts (and treasure) can be appraised and sold at a special shop in
    Mercay Island. The prices for any ship part is random, so what may be "trash"
    on your game is "treasure" on another person's game, or vice versa. This is the
    beauty of the trading system in the game, also featured on Mercay Island. 
    However, I don't get too in-depth with the system on this guide, nor with any
    online component of the game, so check other guides for more information.
    
    \_____________________________________
    List by Type       /                  \
    -------------------
    
    ------------------------
    Prow:
    ŻŻŻŻ
    Passable Prow
    Bell Prow
    Drill Prow
    Mermaid Prow
    Log Prow
    Demon Prow
    Tropical Prow
    Tourist Prow
    Golden Prow
    
    ------------------------
    Anchor:
    ŻŻŻŻŻŻ
    Normal Anchor
    Bell Anchor
    Iron Anchor
    Ancient Anchor
    Swim Ring
    Sickle Anchor
    Shell Anchor
    Weighty Anchor
    Gem Anchor
    
    ------------------------
    Hull:
    ŻŻŻŻ
    Standard Hull
    Bright Hull
    Iron Hull
    Stone Hull
    Vintage Hull
    Demon Ship
    Tropical Ship
    Dignified Ship
    Golden Hull
    
    ------------------------
    Cannon:
    ŻŻŻŻŻŻ
    Eddo's Cannon
    Artistic Cannon
    Strong Cannon
    Ancient Cannon
    Meager Cannon
    Fear Cannon
    Seapony Cannon
    Red Cannon
    Golden Cannon
    
    ------------------------
    Handrail:
    ŻŻŻŻŻŻŻŻ
    Simple Handrail
    Arch Handrail
    Chain Handrail
    Pillar Handrail
    Worn Handrail
    Spike Handrail
    Wood Handrail
    Utility Handrail
    Golden Handrail
    
    ------------------------
    Bridge:
    ŻŻŻŻŻŻ
    Steady Bridge
    Restful Cabin
    Conning Tower
    Peaceful Bridge
    Barrel Shack
    Demon Prison
    Shell Apartment
    Practical Bridge
    Golden Bridge
    
    ------------------------
    Chimney:
    ŻŻŻŻŻŻŻ
    Normal Chimney
    Elegant Chimney
    Parasol Chimney
    Stone Chimney
    Strange Chimney
    Demon Chimney
    Horn Chimney
    Tall Chimney
    Golden Chimney
    
    ------------------------
    Wheel:
    ŻŻŻŻŻ
    Normal Wheel
    Paddling Wheel
    Battle Wheel
    Rock Wheel
    Simple Wheel
    Insect Wheel
    Shell Wheel
    Golden Wheel
    
    \_____________________________________
    List by Set        /                  \
    -------------------
    Each set gives you more hearts for your ship. The more your equipped ship parts
    have in common with each other, the more hearts you get. If you complete a set,
    you get up to 7 hearts for your ship. However, if you manage to gather all 
    Golden Ship Parts and set them on your ship, you'll have a grand total of 8 
    hearts. Obviously the Golden Parts are pretty valuable.
    
    ------------------------
    Standard Set:
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Passable Prow
    Normal Anchor
    Standard Hull
    Eddo's Cannon
    Simple Handrail
    Steady Bridge
    Normal Chimney
    Normal Wheel
    
    ------------------------
    Bright Set:
    ŻŻŻŻŻŻŻŻŻŻ
    Bell Prow
    Bell Anchor
    Bright Hull
    Artistic Cannon
    Arch Handrail
    Restful Cabin
    Elegant Chimney
    Paddling Wheel
    
    ------------------------
    Iron Set:
    ŻŻŻŻŻŻŻŻ
    Drill Prow
    Iron Anchor
    Iron Hull
    Iron Hull
    Strong Cannon
    Conning Tower
    Parasol Chimney
    Battle Wheel
    
    ------------------------
    Stone Set:
    ŻŻŻŻŻŻŻŻŻ
    Mermaid Prow
    Ancient Anchor
    Stone Hull
    Ancient Cannon
    Pillar Handrail
    Peaceful Bridge
    Stone Chimney
    Rock Wheel
    
    ------------------------
    Vintage Set:
    ŻŻŻŻŻŻŻŻŻŻŻ
    Log Prow
    Swim Ring
    Vintage Hull
    Meager Cannon
    Worn Handrail
    Barrel Shack
    Strange Chimney
    Simple Wheel
    
    ------------------------
    Demon Set:
    ŻŻŻŻŻŻŻŻŻ
    Demon Prow
    Sickle Anchor
    Demon Ship
    Fear Cannon
    Spike Handrail
    Demon Bridge
    Demon Chimney
    Insect Wheel
    
    ------------------------
    Tropical Set:
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Tropical Prow
    Shell Anchor
    Tropical Ship
    Seapony Cannon
    Wood Handrail
    Shell Apartment
    Horn Chimney
    Shell Wheel
    
    ------------------------
    Dignified Set:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Tourist Prow
    Weighty Anchor
    Dignified Ship
    Red Cannon
    Utility Handrail
    Practical Bridge
    Tall Chimney
    Red Wheel
    
    ------------------------
    Golden Set:
    ŻŻŻŻŻŻŻŻŻŻ
    Golden Prow
    Gem Anchor
    Golden Hull
    Golden Cannon
    Golden Handrail
    Golden Bridge
    Golden Chimney
    Golden Wheel
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                                 Inventory                                 |
      ---------------------------------------------------------------------------
    As usual, I will list the items you get in the game. They're quite varied. 
    Uh... not much to say, really.
    
    \_____________________________________
    Normal Items       /                  \
    -------------------
    This details all the equippable items you can acquire.
    
    ------------------------
    Boomerang
    ŻŻŻŻŻŻŻŻŻ
    Description: A curved, ordained stick that always seems to return to you. Can
     hit distant switches and stun enemies. To use it, either tap the object or
     enemy with the Boomerang out, or draw a line through multiple objects.
    Gotten: From the Temple of Fire.
    
    ------------------------
    Bombs
    ŻŻŻŻŻ
    Description: Crude but effective explosives. Tap the equipped item button to
     take one out, and place it beside you by tapping near Link, or throw it by
     tapping far from Link. The good thing about these bombs is that their fuses 
     don't go off until you throw it, so take as much time as you need to adjust 
     your aim.
    Gotten: From the Temple of Wind.
    
    ------------------------
    Bow
    ŻŻŻ
    Description: A device designed to launch pointy projectiles. To shoot, just tap
     in any direction from Link. You can keep an arrow nocked by holding the stylus
     onto the touch screen until you let go.
    Gotten: From the Temple of Courage.
    
    ------------------------
    Bombchus
    ŻŻŻŻŻŻŻŻ
    Description: Mobile bombs shaped like mice. First introduced in Ocarina of 
     Time, these actually follow a path that you trace on the map once you take one
     out. They are of limited range, so take note of that.
    Gotten: From the Goron Temple.
    
    ------------------------
    Grappling Hook
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A rope with a hook attached to it. Using this, you can pull small
     things toward you and pull you towards large things. It can also be connected
     between two poles to be used as a tightrope or slingshot.
    Gotten: From the Temple of Ice.
    
    ------------------------
    Hammer
    ŻŻŻŻŻŻ
    Description: The most overpowered weapon in the game, surprisingly. When 
     equipped, Ciela carries the Hammer. Tap any place in the screen to hammer 
     there in Link's vicinity. Hold a direction long enough and the Hammer will 
     grow. When released, the impact will be stronger and have a wider shock 
     radius.
    Gotten: From Mutoh's Temple.
    
    ------------------------
    Shovel
    ŻŻŻŻŻŻ
    Description: A simple shovel. Used to dig up patches of dirt or fill in small
     holes.
    Gotten: In Molida Island, in the large cave. It's in a room behind a cracked
     bombable wall.
    
    \_____________________________________
    Collection         /                  \
    -------------------
    This is basically your Quest Status screen that details the key items you 
    collected. Almost every Zelda game seems to have one. The items here will be
    ordered left to right, first on the top screen, then the bottom screen. Also,
    this will show the items for the boat (aside from ship parts) that you get that
    are otherwise not shown.
    
    ------------------------
    Phantom Hourglass
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The sacred item that protects you from life-draining curses for as
     long as the sand that sits inside. The Sand of Hours increases as each boss is
     defeated and certain Treasure Map treasures are salvaged at sea, to a total of
     25 minutes.
    Gotten: After defeating Blaaz at the Temple of Fire, return to the Temple of 
     the Ocean King and you will be prompted to take this.
    
    ------------------------
    Oshus's Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Oshus's prized sword that you stole....what? It was necessary! 
     Anyway, this will be your main weapon for most of the game.
    Gotten: Beginning of the game, attempt to take the north road after meeting 
     Oshus and the earthquake happened, then go back to Oshus. Talk to him, exit,
     and enter the cave nearby. Put in the proper code ("7") on the sign to open 
     the door, and grab the sword.
    
    ------------------------
    Phantom Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The sacred sword that can slay Bellum and its minions, the 
     Phantoms.
    Gotten: Gather the three pure metals, have Zauz form them into the blade, then
     return to Oshus to truly wield this powerful sword.
    
    ------------------------
    Wooden Shield
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A basic shield that protects you from minor attacks...and it's
     really the only shield in the game. It's not necessary, but it does make 
     things slightly easier.
    Gotten: Can be bought at a store, as early as the port town of Mercay Island.
    
    ------------------------
    Crimsonine
    ŻŻŻŻŻŻŻŻŻŻ
    Description: One of three pure metals needed to forge the Phantom Sword. This 
     red metal was guarded by Dongorongo, guardian of the Goron Temple.
    Gotten: Clear the Goron Temple.
    
    ------------------------
    Azurine
    ŻŻŻŻŻŻŻ
    Description: One of three pure metals needed to forge the Phantom Sword. This
     blue metal was guarded by Gleeok, guardian of the Temple of Ice.
    Gotten: Clear the Temple of Ice.
    
    ------------------------
    Aquanine
    ŻŻŻŻŻŻŻŻ
    Description: One of three pure metals needed to forge the Phantom Sword. This
     green metal was guarded by King Mutoh, at his own temple.
    Gotten: Clear Mutoh's Temple.
    
    ------------------------
    Sword Blade
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: The Phantom Sword's blade forged by Zauz after giving him the 
     three pure metals. It needs a hilt before it can be fully complete.
    Gotten: Get the three pure metals, give them to Zauz, do one last battle with
     Jolene the pirate, then head back to Zauz to get this.
    
    ------------------------
    Temple of the Ocean King Record
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: At the place of all the quest items for getting the Phantom Sword,
     this tells you the current record you pulled during your last raid through the
     Temple of the Ocean King. It's possible, but extremely hard to pull off zero
     seconds on it!
    Gotten: Acquire the Phantom Sword through the above quest items.
    
    ------------------------
    
    **NOTE: The items below are capacity upgrades.**
    
    ------------------------
    Bomb Bag
    ŻŻŻŻŻŻŻŻ
    Description: A basic bomb bag that came with the Bombs you found at the Temple
     of Wind. This bag lets you carry a total of 10.
    Gotten: ...At the Temple of Wind along with the Bombs.
    
    ------------------------
    Big Bomb Bag
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A larger bomb bag that allows you to carry 20 Bombs.
    Gotten: On Bannan Island, traverse the cave so that you end up on the east 
     side. Talk to Salvatore and play the Cannon Game. Beat the record of 2500 
     points to get this, no matter which treasure chest you pick.
    
    ------------------------
    Biggest Bomb Bag
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The largest bomb bag available. It allows you to carry 30 Bombs.
    Gotten: From Beedle at any one of his shops for 1000 Rupees. The purchase also
     gives you 10 points to your Customer Card.
    
    ------------------------
    Quiver
    ŻŻŻŻŻŻ
    Description: A basic quiver that came with the Bow you found at the Temple of
     Courage. This quiver lets you carry a total of 20 Arrows.
    Gotten: At the Temple of Courage along with the Bow.
    
    ------------------------
    Big Quiver
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A larger quiver that allows you to carry 30 Arrows.
    Gotten: On Molida Island. After clearing the Temple of Courage, Romanos may 
     have an archery game open. Exceed 1700 points to get this prize.
    
    ------------------------
    Biggest Quiver
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The largest quiver available. It allows you to carry 50 Arrows.
    Gotten: On any island shop. It's sold for 1000 Rupees once you have the Bow.
    
    ------------------------
    Bombchu Bag
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: A basic bomb for Bombchus. It lets you carry 10 Bombchus.
    Gotten: With the Bombchus found at Goron Temple.
    
    ------------------------
    Big Bombchu Bag
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A larger bag for Bombchus. Allows you to carry 20 Bombchus.
    Gotten: On Dee Ess Island after clearing the Temple of Ice. Clear the Goron
     Game with a record of under 35 seconds to get this.
    
    ------------------------
    Biggest Bombchu Bag
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The largest Bombchu Bag available. It lets you carry 30 Bombchus.
    Gotten: On any island shop. After purchasing the Quiver upgrade from the shop,
     this is available for 1000 Rupees once you have the Bombchus.
    
    ------------------------
    
    **End of capacity upgrades**
    
    ------------------------
    Spirit Chart
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This shows which of the three Spirits you have obtained. Having 
     all three (Power, Wisdom, Courage) is a sign of true strength, and also of
     plot development.
    Gotten: Each spirit is gotten within the first three temples of the game.
    
    ------------------------
    Spirit Gem Chart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Right beside the above chart is this one, which shows you how many
     of each Spirit Gem you have collected. There are 20 each, and 10 of them 
     upgrades one of the above fairies when taken to a special island.
    Gotten: The Spirit Gems are gotten in various places. Just see the Spirit Gem
     section.
    
    ------------------------
    Sun Key
    ŻŻŻŻŻŻŻ
    Description: A key with its head in the shape of a sun. It can be used to open
     the way to the Temple of Courage on Molida Island!
    Gotten: Once you have the Salvage Arm, an emblem should be on the map that you
     got from the Temple of the Ocean King. Head there and use the Salvage Arm to
     get this Key.
    
    ------------------------
    Ghost Key
    ŻŻŻŻŻŻŻŻŻ
    Description: A key that lets you reach further places in the Ghost Ship to find
     Tetra.
    Gotten: As a reward for beating the Cubus Sisters on the Ghost Ship.
    
    ------------------------
    King's Key
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A key that revives the ancient Cobble Kingdom. It's necessary to
     find the Aquanine!
    Gotten: Get from the third knight, Doylan, for surviving his temple's traps and
     obstacles on the Isle of Ruins.
    
    ------------------------
    Regal Necklace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A treasure from the Cobble Kingdom. It lets you access the Isle of
     Ruins in an attempt to find King Mutoh.
    Gotten: For solving the massive puzzle on the Isle of the Dead.
    
    ------------------------
    
    **NOTE: The items below are the items for the major trading quest in the 
    game.**
    
    ------------------------
    Hero's New Clothes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Special clothes a hero once worn...they feel rather light though.
    Gotten: Board the Traveler's Ship in Northeastern Sea and kill the enemies 
     inside, then ask for the mysterious thing from The Man of Smiles after talking 
     to him enough times.
    
    ------------------------
    Telescope
    ŻŻŻŻŻŻŻŻŻ
    Description: A telescope used to see far-off things. Wait...oh, it's a 
     kaliedoscope!
    Gotten: Give Nyeve (the Traveler's Ship in Northwestern Sea) the Hero's New
     Clothes.
    
    ------------------------
    Guard Notebook
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A leather book that someone lost. Whoever it belongs to must 
     really miss it!
    Gotten: Give the Ho-Ho that doesn't have a telescope (the Traveler's Ship in
     Southeastern Sea) the Telescope from above to get this.
    
    ------------------------
    Wood Heart
    ŻŻŻŻŻŻŻŻŻŻ
    Description: No, it's not really a piece of wood shaped like a heart...it's
     actually a very fine eatable! Yum!
    Gotten: Give Nyave (the Traveler's Ship in Southwestern Sea) the Guard Notebook
     to get this.
    
    ------------------------
    Swordsman's Scroll
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A scroll that teaches you the ways of performing the Great Spin
     Attack. Spin attack three times in succession to perform it. Don't forget that
     you can move around during it!
    Gotten: Give the Old Wayfarer (one of the Traveler's Ships in Southeastern Sea)
     the Wood Heart, then head back to his house in Bannan Island to get this from
     a large chest. Your reward for completing the trading quest!
    
    ------------------------
    
    **End of trading quest items**
    
    ------------------------
    Freebie Card
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A coupon from Beedle. Once you have it in possession, you can use
     it to buy an item for free! Make good use of it and get something expensive,
     like a Golden Ship Part! Cannot be used in Masked Beedle stores.
    Gotten: Get 20 shop points at Beedle shops to acquire Silver Membership. You
     will get this in the mail shortly afterwards. I believe you also get 10% off
     all purchases with this membership.
    
    ------------------------
    Complimentary Card
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A card from Beedle. Once you have it in possession, you get to use 
     it at a Beedle shop. Once used, Beedle compliments you...that's it. Pretty
     useless.
    Gotten: Get 50 shop points at Beedle shops to acquire Gold Membership, where 
     you can get 20% off all purchases! You will get this in the mail shortly 
     afterwards.
    
    ------------------------
    Compliment Card
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A card from Beedle. Once you have it in possession, you may use it
     at a Beedle Shop. Once used, you have to compliment Beedle by saying something
     into the DS mic. You get nothing, so it's another useless item.
    Gotten: Get 100 shop points at Beedle shops to acquire Platinum Membership, 
     where you can get 30% off all purchases! You will get this in the mail shortly
     afterwards.
    
    ------------------------
    Prize Postcard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A special postcard that, when put in a mailbox, the sender will
     recieve special prizes over the mail at times, such as Treasure and Ship 
     Parts. (Hint: You're supposed to lose in order to get the prizes. Winning gets
     you nothing, ironically.)
    Gotten: After getting the Hero's New Clothes from the Man of Smiles on the
     Traveler's Ship of Northeastern Sea, board the ship again later on and clear
     off the enemies. Talk to him 'til you get this.
    
    ------------------------
    Jolene's Letter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A letter by Jolene written for her sister, Joanne. You got this
     letter by accident, so you'll have to hand-deliver it to Joanne on Bannan 
     Island.
    Gotten: After encountering Jolene the first time, you get this in the mail.
    
    ------------------------
    Treasure Maps
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Just tells you how many Treasure Maps you've gotten. Unlike Wind
     Waker, these aren't numbered officially. There are 31 in all, can you find
     them all and salvage the treasures they locate?
    Gotten: The Maps are gotten in various places. Just see the Treasure Maps 
     section.
    
    ------------------------
    Cyclone Slate
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: With this, just draw a symbol on it and you will warp to whatever
     place in the Great Sea that the symbol corresponds to. To learn these symbols,
     shoot down Golden Frogs that you may come across using the ship's cannon, and
     they will show you the symbols. Draw them on the Sea Chart so you don't forget
     them! There are six Golden Frogs in all. *NOTE: You can't learn the symbols
     until you get the Cyclone Slate.*
    Gotten: On the Northwest Sea's Uncharted Island, solve the puzzle of which 
     order of the Gossip Stones that you need to hit, and the cave at the middle of
     the island will be opened. Head inside and you will eventually meet the Golden
     Chief, Cylos. He'll give you this.
    
    ------------------------
    Salvage Arm
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: This allows you to salvage deep-sea treasure, usually with the
     Treasure Maps that you find throughout the game. Once you get above some 
     treasure, press the Salvage icon in the Menu screen and you will play a little
     mini-game where you control the Salvage Arm. Linebeck tells you the controls 
     The Salvage Arm has health, and can only be repaired at Mercay's shipyard. The 
     more damage it has, the more you have to pay to fix it. If it's completely 
     destroyed, I believe you have to buy a new one from Eddo at Cannon Island, so 
     that's a no-no.
    Gotten: Once the Temple of Wind is cleared, head through the Temple of the 
     Ocean King to have something on the sea chart mark something important buried
     under the sea. Head to Cannon Island and buy this from Eddo at a price that
     varies depending on how loud you are. (If you're good at whistling, just use
     that.)
    
    ------------------------
    Fishing Rod
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: This overseas-only item allows you to fish on the sea where 
     shadows of fish are. Just sail onto the shadows and pick "Fish" from the menu!
     For fishing controls, check the Walkthrough under section "Courageous 
     Salvaging". (It's marked by asterisks. [*])
    Gotten: Presumably when you've gotten the Cyclone Slate and Salvage Arm, head 
     to Bannan Island and talk to the Wayfarer to learn of a mermaid. Clear all the
     enemies from the island and the mermaid may appear. Hit her with the Boomerang
     then talk to the Wayfarer, then Linebeck, then the Wayfarer again. He'll give
     you this. When you catch a Loovar and come back to him, he'll give you a Big
     Catch Lure with the Rod so that you can catch bigger fish.
    
    ------------------------
    Fishing Journal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A journal on the Collection screen (left arrow when brought up)
     that becomes available when you get the Fishing Rod. This shows the types of
     fish you caught, how many of each type you caught, and the heaviest of that
     type that you caught. It also tells you how many fish in total that you 
     caught. The different fish types are...Skippyjack, Toona, Loovar, Rusty 
     Swordfish, and Neptoona.
    Gotten: When you get the Fishing Rod.
    
    \_____________________________________
    Treasure           /                  \
    -------------------
    Known as "Spoils" in Wind Waker, Treasure returns as simple items that can be
    sold for more money (Rupees). Their sale price differs with each new game file
    created.
    
    ------------------------
    Pink Coral
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Coral, polished to a shine. It's an object to be admired!
    
    ------------------------
    Pearl Necklace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Pure white pearls, strung together into a stunning necklace.
    
    ------------------------
    Dark Pearl Loop
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Rare dark pearls, strung into a jaw-dropping necklace.
    
    ------------------------
    Zora Scale
    ŻŻŻŻŻŻŻŻŻŻ
    Description: It's said that a Zora dropped this rare and sparkling scale!
    
    ------------------------
    Goron Amber
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: This tasty Goron treat is valuable because it contains a bug!
    
    ------------------------
    Ruto Crown
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Some say this regal crown was worn by a princess of Zora.
    
    ------------------------
    Helmaroc Plume
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This flamboyant feather was droppe by a Helmaroc bird.
    
    ------------------------
    Regal Ring
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A princely ring handed down among royal generations.
    
    \_____________________________________
    Common Pick-ups    /                  \
    -------------------
    These are minor items that drop from slashed grass, destroyed boulders and 
    barrels, and defeated enemies.
    
    ------------------------
    Rupees
    ŻŻŻŻŻŻ
    Description: The game's currency. The color of the Rupee determines how 
     valuable it is. Since there are no wallet upgrades in the game, the maximum 
     Rupees you can carry is 9999.
    Green = 1
    Blue = 5
    Red = 20
    Big Green = 100
    Big Red = 200
    Big Gold = 300
    
    ------------------------
    Rupoor
    ŻŻŻŻŻŻ
    Description: These items look like gray Rupees, but don't collect them! As the
     name suggests, these things make you poor by collecting them, so you lose the
     amount of Rupees it shows. Small ones make you lose 10, while large ones make
     you lose 50. Ouch.
    
    ------------------------
    Recovery Heart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: One heart recovers...well...one heart of your health back. These 
     seem quite common within pots.
    
    ------------------------
    Ship Recovery Heart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Enemies of the Great Sea usually drop this. You can't technically
     pick them up like other goodies dropped whilst on the sea, but these are 
     different. They are colored green and restore a heart of the ship's damage 
     meter.
    
    ------------------------
    Bombs
    ŻŻŻŻŻ
    Description: A simple pick-up to refill bombs. They usually come in packs of
     three.
    
    ------------------------
    Arrows
    ŻŻŻŻŻŻ
    Description: A simple pick-up to refill arrows. They usually come in packs of
     five.
    
    ------------------------
    Bombchus
    ŻŻŻŻŻŻŻŻ
    Description: A simple pick-up to refill Bombchus. They usually come in packs of
     three.
    
    \_____________________________________
    Dungeon Items      /                  \
    -------------------
    Items only found in dungeons or caves. In a weird turn of events, this game
    seems to be the only Zelda that does not feature the Dungeon Map item and the
    Compass item! As such, this usually-short-section will be even shorter.
    
    ------------------------
    Small Key
    ŻŻŻŻŻŻŻŻŻ
    Description: One Small Key allows you to unlock a single locked door. For the 
     most part, they are abundant in the dungeons/temples, but they can also appear 
     in random caves.
    
    ------------------------
    Force Gem
    ŻŻŻŻŻŻŻŻŻ
    Description: A golden triangle. Yeah...it's not the Triforce. Found only in a
     couple of floors in the Temple of the Ocean King, you have to take three Force
     Gems to a Triforce-shaped pedestal in order to continue.
    
    ------------------------
    Shape Crystals
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Certain dungeons have you putting crystals of certain shapes onto
     pedestals of the same shape in order to continue. There are three shapes; 
     square, triangle, circle.
    
    ------------------------
    Boss Key
    ŻŻŻŻŻŻŻŻ
    Description: The big key that leads to the boss! Once you grab it, you'll have 
     to physically carry it around instead of it being in hammerspace or something, 
     meaning some added challenge to reach the boss.
    
    \_____________________________________
    Bottled Items      /                  \
    -------------------
    Empty Bottles aren't in this game, but there are items that come pre-packaged 
    in bottles that have one use in this game. They're really just potions, but 
    what the heck, why not include them.
    
    ------------------------
    Red Potion
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A healthy potion that, when drank, restores six hearts! Most 
     stores sell this potion for a mere 80 Rupees.
    
    ------------------------
    Purple Potion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A revival medicine. It fills eight hearts when used, but if you
     have one of these and you lose all your health, you will be revived and 
     restore eight hearts. Pretty much the Bottled Fairy of most other Zelda games.
    
    ------------------------
    Yellow Potion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The rarest and most expensive of all potions, this one restores 
     all hearts when drank. A free Yellow Potion can be found on the Ghost Ship...
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                                  Enemies                                  |
      ---------------------------------------------------------------------------
    This is a list of enemies in the game. Sometimes you have to wonder how they
    came up with the names of the enemies... These are listed in alphabetical 
    order.
    
    ------------------------
    Armos Statue
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    A statue that comes alive when Link approaches. They hop towards Link to 
    attempt to poke him with the spikes at their base. The only way to "kill" them
    is to blast them with Bombs. Afterwards, they can be pushed around and used as
    things to weigh switches and other things down.
    
    ------------------------
    Battleship
    ŻŻŻŻŻŻŻŻŻŻ
    An enemy pirate ship armed with a cannon. They usually come in groups, one 
    being the main ship controlled by Miniblins, the other smaller ships being back
    up for the main. Be cautious, if the main ship is successful in sailing right
    beside your ship, the Miniblins will board, and you'll have to take them down.
    An added note about the main Battleship though. If it's downed, it always drops
    treasure to be salvaged. As such, these main Battleships don't really appear
    until you have the Salvage Arm.
    
    ------------------------
    Beamos
    ŻŻŻŻŻŻ
    A statue with a green eye. The eye surveys the room by circling its statue. If
    it spots Link, it will shoot a stready laser stream at him. The Beamos statue
    itself is indestructible, but the eye can be shot with an arrow to incapacitate
    it.
    
    ------------------------
    Bee
    ŻŻŻ
    A harmful flying insect that can sting without warning. They are mainly found
    around hives, and usually on Cannon Island. For the most part, if you don't get
    near their hives or walk right in their flight path, they will leave you alone.
    If they do swarm you though, a spin attack can kill them.
    
    ------------------------
    Bellyfish
    ŻŻŻŻŻŻŻŻŻ
    A purple jellyfish that shoots out of the sea when in your boat, then slowly
    sinks back down to the sea without attacking. When it's hit with a cannon bomb,
    a sound resembling a small bell (hence the name I chose for it, since it's 
    unnamed) emits from it, and you gain a Rupee. Hit it enough times and it will
    eventually split into two. Hit them some more and one will split again. Up to
    three Bellyfish can float around at a time. This is a great way to gain Rupees
    at sea.
    
    ------------------------
    Bubble
    ŻŻŻŻŻŻ
    Bubbles are floating, flaming, animated skulls. There are two types of Bubbles
    in this game: Red and Ice. The Red Bubble simply damages you and can only be
    defeated by stunning them first before striking, or with an arrow. Blue Bubbles
    can freeze you for a few seconds, but they can simply be struck with the sword
    to be defeated.
    
    ------------------------
    ChuChu
    ŻŻŻŻŻŻ
    A jelly-like blob of an enemy. They appear just like they do in Wind Waker, and
    come in four different colors! Red ChuChus are very easy and simple, they can
    be downed with one strike. Yellow ChuChus have electric properties and surround
    themselves in electricity every so often. Just strike when they're vulnerable.
    Green ChuChus revert to a simple puddle when Link approaches, making it 
    difficult to kill them. Just treat them like Yellow Chuchus. Blue ChuChus 
    always surround themselves in electricity and are the most durable of ChuChus.
    You'll have to kill these from a distance with arrows or something. Some Red
    ChuChus hide under rocks to protect themselves. These Rock ChuChus need to be
    hit with a bomb first to break their protective headgear, then slashed to kill.
    
    ------------------------
    Eye Brute
    ŻŻŻŻŻŻŻŻŻ
    These Hinox-like monsters (maybe they are Hinox?) throw punches and bombs. They
    have a single eye which is their weak point. Fire an arrow at their eye to stun
    them, then slash them. They have a lot of stamina, so it may take a couple of
    attempts without the help of an upgraded Spirit of Power...
    
    ------------------------
    Eye Plant
    ŻŻŻŻŻŻŻŻŻ
    Again, don't know if this is the proper name (I don't think an official enemy
    bestiary has been released for Phantom Hourglass yet.) but this enemy is 
    basically a giant head with an eye that appears from the sea when on the ship.
    Two shots from the cannon kills them. These enemies are annoying because they
    usually appear right in the ship's path, and must be killed immediately while
    moving, since just stopping gives them a stationary target to fire their 
    projectiles at you.
    
    ------------------------
    Eye Snake
    ŻŻŻŻŻŻŻŻŻ
    One-eyed enemies that slither around. Not much to say about these, they just 
    seem to be larger versions of the Rope enemy, with similar movements and a 
    longer reach.
    
    ------------------------
    Flying Fish
    ŻŻŻŻŻŻŻŻŻŻŻ
    Not sure of the proper name for this, but it's an orange-ish enemy that pops 
    out of the Great Sea at times. It flies around your ship before finally ramming
    into it. Like other Great Sea enemies, these don't appear until you have the
    cannon, which is great, since the cannon is your only form of defense on sea.
    
    ------------------------
    Gyorg
    ŻŻŻŻŻ
    An enemy shark with a hard head. These sharks swim ahead of you when boating,
    and when you stop, they circle you. After a while, they attempt to strike you
    by ramming into you. Stop them by shooting them as they jump out of the water.
    Multiple Gyorgs can surround you, so be careful.
    
    ------------------------
    Hardhat Beetle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A beetle with a seemingly unbreakable carapace. It's usually found on high
    ledges, seeking solely to knock you off. If you strike it, it gets pushed back.
    The best thing to do is to just ignore it...at least until you have the 
    Hammer...
    
    ------------------------
    Jolene
    ŻŻŻŻŻŻ
    A hardened Gerudo (maybe?) pirate. She sails around the Great Sea, and seems to
    make her debut sometime after the Temple of Courage. When you see her ship, she
    will attempt to chase after you while firing torpedos. Just do well-timed jumps
    to avoid the torpedos. Since her ship is a bit faster than yours, you'll have 
    to sail to another sector of the Great Sea to shake her off. If you don't, she
    may eventually board your ship. If that happens, to fight her off, just either
    avoid her or slash your sword at her. The latter seems to be more efficient, as
    though she'll block, she'll do her charge strike quicker. Move out of the way
    when she prepares the charge strike, and strike her back quickly. Eventually,
    after she takes enough damage, one of the times you strike with your sword, 
    both your swords will clash. Rub the stylus on the touch screen rapidly to 
    break her grip and win the battle.
    
    ------------------------
    Keese
    ŻŻŻŻŻ
    The simple bat enemy. They fly around in a somewhat erratic pattern, and can
    fly right into most of the time. Well-timed sword slashes can take them down.
    In certain places of the game though, there are Fire Keese. They can't be 
    killed with the sword, so you must use a projectile such as an arrow or the 
    Boomerang. Finally, there are Ice Keese. They freeze Link upon contact, and 
    must be escaped by rubbing the stylus on the screen. They can be killed with a
    simple sword slash.
    
    ------------------------
    Like Like
    ŻŻŻŻŻŻŻŻŻ
    Quite the common enemy, they appear in lots of Zelda games. They are gelatinous
    tube-like blobs with their mouth opening always facing straight upwards. They
    move around in a revolting manner and they always pulsate disgustingly. Like
    Likes love shields, so if Link gets near, they will lean forward and attempt to
    suck Link in. Rub the stylus on the touch screen to escape, and if they end up
    taking your shield, you'll have to buy a new one at a store, if you were too
    slow at killing them before they digest it. An easy way to beat them is to
    throw a Bomb into their mouths when they try to suck you in. How'd these 
    creatures get this name? From the old Hylian proverb: "Shield-eaters and world 
    leaders have many likes alike."
    
    A special breed of Like Like exist in this game. They are Rupee Likes. They
    disguise themselves as Rupees on the ground, and when you try to pick it up,
    they pop out of the ground and attempt to eat away your Rupees. Rub them off.
    How many Rupees are taken is determined by what color the fake Rupee is that is
    attached to it.
    
    ------------------------
    Miniblin
    ŻŻŻŻŻŻŻŻ
    Small imp-like creatures that can be downed with one or two slashes. They use
    their pitchforks as stabbing weapons, and retreat from Link if they're alone
    and being attacked, waiting for other Miniblins to come help. Some Miniblins
    chose to be pirates, and man enemy Battleships. You'd better be careful, else
    they'll board your ship!
    
    ------------------------
    Mini Cyclone
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Though not technically an enemy, it acts like one. This only damages the ship
    if you run into it, but can be dispatched with two shots of the cannon. They
    even drop goodies like Rupees or ship hearts when "defeated."
    
    ------------------------
    Moldorm
    ŻŻŻŻŻŻŻ
    A centipede-like creature that slithers around, ready to bite you. Its weak 
    point is the end of its tail, which is oddly enough red-colored. Not much to 
    say about this enemy, though they seem to be dungeon-specific. You first 
    encounter them at the Temple of Courage. They're easiest with arrows though.
    
    ------------------------
    Octorok
    ŻŻŻŻŻŻŻ
    Octoroks return to their land-based function as in The Legend of Zelda for the
    NES, crawling along the ground and occasionally stopping to fire rocks. The
    more recent Octoroks do make an appearance however on the Great Sea. These 
    Ocean Octoroks sometimes pop out of the water and attempt to fire bombs at your
    ship. Finally, while salvaging treasure at sea, mechanical explosive mines 
    shaped like an Octorok can get in the way. Avoid these Octomines as much as 
    possible.
    
    ------------------------
    Patra
    ŻŻŻŻŻ
    Not the official name, but these eyeball monsters sure do look like Patras. 
    They dwell in the air above the seas, and when you're sailing, a group of them
    may appear. They slowly fly down, and you can hear them through their 
    distinctive flapping noise. The last one of the group is a red Patra, and 
    always drops a Rupee prize when downed.
    
    ------------------------
    Phantom
    ŻŻŻŻŻŻŻ
    An enemy guard that is found only within the Temple of the Ocean King. For the
    most part, these are the temple's only enemies, aside from the Phantom Eyes and
    Wizzrobes. Phantoms cannot be killed unless you have the Phantom Sword, so 
    stealth is required to get past them. They can be stunned with arrows however.
    There are three different kinds of Phantoms. There's the normal blue ones; 
    there's the red Swift Phantoms, which are frighteningly faster than Link; and
    the yellow Warp Phantoms, which, while they move slowly, warp to Link's 
    location if he's been spotted in the room. Getting hit by a Phantom costs you
    a whole 30 seconds on your Phantom Hourglass, and I imagine you likely get 
    killed instantly if you have no minutes on your Hourglass. (Haven't tried it)
    
    ------------------------
    Phantom Eye
    ŻŻŻŻŻŻŻŻŻŻŻ
    A floating eyeball monster that patrols certain floors of the Temple of the 
    Ocean King. They can spot you from all angles, but they can be defeated through
    normal means, unlike Phantoms. To do so, stun them with a hit from the 
    Boomerang, then quickly slash it once to kill it. These Phantom Eyes can be
    trouble though, as if you're spotted, the Phantoms on the floor will pinpoint
    your location. Get to a safe zone quickly if this happens. If you're too slow
    in finding one, the Phantom Eye will try to hold you down. Quickly rub it off
    with the stylus and get to a safe zone.
    
    ------------------------
    Poe
    ŻŻŻ
    Poes are ghosts that...primarily dwell on the Ghost Ship. I don't see them
    anywhere else. These ghosts have long tails and look drastically different from
    traditional Poes. They will constantly turn invisible, and thus invincible, if
    Link is near. To kill them easily, hit them with the Boomerang or with an 
    arrow.
    
    ------------------------
    Pols Voice
    ŻŻŻŻŻŻŻŻŻŻ
    A yellow blob with eyes, whiskers, and bunny ears. They are fairly large 
    compared to Link, and attack by jumping up and swallowing him whole using the
    mouth on their underbellies. For the most part, they are invulnerable. However,
    produce a loud noise (yelling, whistling at the DS, snapping your fingers) and
    the Pols Voice will cower. From there, a simple sword strike will defeat it.
    
    ------------------------
    Rat
    ŻŻŻ
    Rats are fairly annoying enemies. They are small and purple-ish and skitter
    around in weird patterns. They never seem to move in diagonal directions 
    though. Some Rats contain small keys, and must be outsmarted in order to steal
    their key and continue.
    
    ------------------------
    Reapling
    ŻŻŻŻŻŻŻŻ
    A giant enemy patrol that looks a little like the traditional Grim Reaper. 
    Scythe and everything! These are basically the Phantoms of the Ghost Ship, 
    except they can go through walls. Unlike Phantoms though, if they're hit with
    anything at their backs, they get stunned temporarily. Above all else though,
    don't let the Cubus Sisters let them know of your presence!
    
    ------------------------
    River Zora
    ŻŻŻŻŻŻŻŻŻŻ
    A Zora Warrior enemy. This is a large humanoid fish that can breathe fire, and
    also attacks with a sword. It also has a shield to protect it from frontal 
    attacks. The easiest way to defeat this enemy is to use the Boomerang to strike
    its back and stun it, then go to its back and slash until it's dead. They 
    aren't very common enemies, and usually guard something important.
    
    ------------------------
    Rope
    ŻŻŻŻ
    Basically a purple snake. It crawls around in four strict directions, and bites 
    Link if he's too close. They usually come in groups. Not much I can say about
    these things, but they are usually in dungeons.
    
    ------------------------
    Sandworm
    ŻŻŻŻŻŻŻŻ
    A large worm that lives in the sands of Isle of Gust and within the Temple of
    Wind. They come up to where they hear sound, and launch up to eat Link. If Link
    gets caught, rub the stylus on the enemy to get off of them. They also come up
    if they hear a bomb, so throw a bomb on the sand and they will come up and
    swallow it, later getting blown up from the inside. When you come to the sands
    of a Sandworm, tread lightly to avoid becoming a snack.
    
    ------------------------
    Sea Trap
    ŻŻŻŻŻŻŻŻ
    A crude but effective spike trap held up by wooden buoys. You can shoot cannon
    bombs at the wooden buoys to sink the trap, but it's easier to just jump it.
    These can be found around the Great Sea.
    
    ------------------------
    Shell Spinners
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A turtle enemy with green shells. They crawl around and spin their shells at
    you whenever they spot you. Sound similar to a certain Mario enemy? I bet. At
    any rate, these turtle enemies cannot be defeated unless they're flipped over
    by the Hammer. So once you have the weapon, strike the ground near them to flip
    them over, and slash away. Or simply hit them with the Hammer again.
    
    ------------------------
    Skulltula
    ŻŻŻŻŻŻŻŻŻ
    Yep, the Skulltulas from OoT are back, but they are primarily found on the 
    Ghost Ship. They quickly dangle down to floor level with their webs when Link
    is near, then climb back up their webs. An arrow can easily take care of them.
    These enemies are quite the nuisance when escorting the Cubus Sisters, as the
    sisters just hate spiders.
    
    ------------------------
    Slime
    ŻŻŻŻŻ
    Returning from A Link to the Past, these jelly-like creatures resemble Zols and
    Gels from the older 2D Zeldas. Like a Zol, there are large Slimes that hop 
    towards Link as a form of attack, and split into two smaller Slimes when hit.
    Like a Gel from Link's Awakening, the small Slimes will attempt to latch onto
    Link to impede his movement. Simply rub them off with the stylus to get them 
    off.
    
    ------------------------
    Stag Beetle
    ŻŻŻŻŻŻŻŻŻŻŻ
    This enemy is basically a beetle with a weird mask on its face. This bull-like
    mask is indestructible, and they can't be killed from the front, only the back.
    However, once you have the Grappling Hook, you can use it to easily snatch the
    mask away and make them vulnerable.
    
    ------------------------
    Stalfos
    ŻŻŻŻŻŻŻ
    An animated skeleton. Sometimes they have swords, sometimes they don't. The
    unarmed Stalfos throw bones at you, and jump away when you try to kill them.
    Simply corner them and slash until they die, or snipe them with Arrows. They
    seem to mainly reside on the islands of the Northeastern Sea.
    
    ------------------------
    Takkuri
    ŻŻŻŻŻŻŻ
    A bird. A very greedy bird. It perches on fenceposts and the tops of trees, and
    flies toward Link when he's in range. If it hits Link, Link spills his dough.
    His money. His Rupees. Don't let that blasted bird do that, as it'll snatch 
    those dropped Rupees right from ya!
    
    ------------------------
    Tektite
    ŻŻŻŻŻŻŻ
    A four-legged, one-eyed arachnid. They jump around and only seem to thrive on
    volcanos. Blue Tektites are small, don't jump very far, and go down very 
    quickly. Red Tektites are the stronger variety, being larger, jumping farther
    and more frequently, and take more hits to kill.
    
    ------------------------
    Winder
    ŻŻŻŻŻŻ
    A series of electrically-charged...balls. They travel along walls and cannot be
    defeated. They seem to primarily be found in dungeons. Your best bet is to just
    avoid them as best as you can.
    
    ------------------------
    Wizzrobe
    ŻŻŻŻŻŻŻŻ
    An enemy that haunts you and follows you around. These are quite different from
    traditional Wizzrobes, and are only found within the Temple of the Ocean King.
    They appear invisible at first, but will appear and slash you with their 
    scythes, cutting off some time from your Phantom Hourglass. They can be killed
    however. Just slash them or hit them with the Boomerang when they're visible.
    The only way to track them down efficiently is to look at the map on the top
    screen. They appear as skulls.
    
    ------------------------
    Yook
    ŻŻŻŻ
    Creatures that live on the Isle of Gust and the Temple of Ice. These monsters
    wield wooden clubs, are covered with hair, and also attack by inhaling lots of
    air, then blowing icy cold wind at you. How to kill them? Simple. Throw a Bomb
    into their mouths when they are inhaling to stun them, then slash away. See? It
    is so easy, a caveman could do it.
    
    ...What?
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                                  Bosses                                   |
      ---------------------------------------------------------------------------
    A list of bosses in the game! Listed in order, of course. So...yeah. This 
    includes the otherwise un-named bosses that you encounter in the Great Sea.
    
    ------------------------
    BOSS OF TEMPLE OF FIRE: Blaaz, Master of Fire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss seems threatening, but is not really that much of an issue. He will
    first appear in his normal form, then split into three smaller versions of 
    himself. Your objective is to throw the Boomerang at each of them with one 
    throw to combine him back to normal. However, there has to be a specific order
    in which to target them. How? Look at the top screen. See the horns on the 
    three guys? The single-horned one has to be targeted first with the Boomerang,
    then the two-horned, then the three-horned. Simple. Be quick with this though,
    as they will surround Link and attempt to throw fireballs at him. Once Blaaz is
    combined into normal, let him have it with furious sword strikes. Once he's
    damaged enough, he'll make flaming boulders drop on the arena. Just be cautious
    and keep slashing him. At one point, he'll start warping around frantically. 
    You can get hits on him if you Boomerang him to stun him.
    
    After a bit, he may split up again. Just do the same thing on him as before to
    bring him back to normal, and slash him until he's dead.
    
    ------------------------
    BOSS OF TEMPLE OF WIND: Cyclok, Stirrer of Winds
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss looks very much like an Octorok that rides a cyclone of wind. In 
    fact, its design may be based off of the statue that guards Gale Isle in Wind
    Waker. At any rate, Cyclok has a total of two attacks. He will either dive bomb
    down at you (walk away to avoid), or send small cyclones down to damage you. 
    The way to damage Cyclok is to watch the floor. The shadow tells you where 
    Cyclok is. Now, there are three points on the ground where a small cyclone 
    stirs up. Go to that cyclone, and wait for Cyclok to get above that. Throw a
    bomb into the cyclone and it should fly up and hit Cyclok, knocking him down.
    Get to him and slash him until he gets up again.
    
    Note that when sending bombs to Cyclok, the bomb itself doesn't have to hit 
    him, as long as he's in range of the bomb's blast, he'll still get knocked 
    down. It usually takes about four or five attempts of the same strategy before
    he finally dies.
    
    ------------------------
    BOSS OF GREAT SEA: Giant Eye Plant
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss is basically an oversized version of the Eye Plant enemies. You 
    encounter it twice, once when getting to Molida Island for the Temple of 
    Courage, and the other at Bannan Island when trying to get the Swordsman's 
    Scroll. The strategy is the same for both fights. Make a long back-and-forth 
    path on one side of the creature to keep moving, and constantly shoot at the 
    spike balls it fires to break them. Its weak point is the eye, so shoot it when 
    it opens up. Eventually it will die.
    
    ------------------------
    BOSS OF TEMPLE OF COURAGE: Crayk, Bane of Courage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now this is a bit of a unique boss. This giant enemy crab is invisible, so 
    you'll have to do a little bit before you attack its weakpoint for massive 
    damage. Crayk's viewpoint is on the top screen, so wherever it's facing, 
    you'll see. If Link is getting larger on that top screen, that means you need 
    to get out of wherever you're standing, or it'll grab you and squeeze the life
    out of you. If that happens, rub the stylus on the touch screen to shake off.
    Your objective is to shoot an arrow at Crayk when it's charging at you. This
    will turn it visible. Start slashing the purple spots below its shell. If all
    are popped, Crayk's shell will break open.
    
    Begin phase two. Crayk's weakpoint is now exposed! To gain easy access to it,
    shoot Crayk in the eye with an arrow to stun it, then go behind Crayk and slash
    the weakpoint, which is the tail. If you run out of arrows, the little crabs
    that crawl around almost always drop arrows for you if defeated. Eventually,
    Crayk will crumble.
    
    ------------------------
    BOSS OF GHOST SHIP: The Diabolical Cubus Sisters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss is actually fairly simple, but requires vigilance. Three of the Cubus
    will fire constant laser streams in front of them, limiting your movement. The
    fourth Cubus will fire one of two projectiles. If it's a solid energy 
    projectile, slash it. If it's a special projectile with four energy balls in 
    it, you can't slash it, so avoid it. When that projectile hits the wall behind
    you, it will split into four smaller projectiles northward, in an attempt to
    hit you.
    
    Anyway, once the regular energy projectile is slashed, it reflects back to the
    Cubus who fired it. She will then either volley it over to one of her sisters
    or back at you. Keep doing this until the projectile finally hits either you
    or one of them. It takes two of these energy projectiles to kill each Cubus
    Sister. Once three of them are defeated, the last one will fire three kinds of
    energy projectiles, one of them being the solid one. Just play a little ping
    pong until she finally gets hit. Kill her to win! Of course. But where's Tetra?
    
    ------------------------
    BOSS 2 OF GREAT SEA: SkyWhale
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss "guards" the way to Goron Island. During the fight, you have no 
    control of your ship whatsoever, not even a jump feature, so any ram attacks 
    the boss may do is near impossible to avoid. (If you shoot it while it's 
    trying to ram you, it may retreat, but it's kinda hard to accomplish.) 
    Thankfully though, the Patras and electric balls the boss fires out have a high
    chance of giving you Ship Hearts. Your objective to kill this boss is to damage
    all six of its eyes. Each eye requires two hits to completely damage. Overall,
    that's pretty much all I have to explain for the boss.
    
    ------------------------
    BOSS OF GORON TEMPLE: Dongorongo, Armored Lizard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You will be stranded on a small ledge with a quicksand pit seperating you from
    the rest of the room. Dongorongo will appear on that side. How to take care of
    this boss then? Have no fear, Gongoron is here! He's at the side where the boss
    is, so he will help you out. Of course, you have to switch between Link and 
    Gongoron. You will automatically control Gongoron, so avoid the boss's triple
    fireball attack and kill the Eye Snakes. Watch the top screen too, the Eye 
    Snakes may go after Link. If so, Ciela will let you know, so switch to Link and
    take care of the enemies. Once the boss starts his ramming attack, dodge him,
    then start attacking (tap the boss) until the boss tips over.
    
    Switch to Link and use a Bombchu to crawl right in Dongorongo's mouth, damaging
    him. Switch back to Gongoron and repeat the same process twice more, and the
    boss will just lay on the ground, dead. The door to the pure metal will open, 
    and a bridge will emerge from the quicksand. Gongoron will go on ahead. Go 
    across the bridge, and it will sink back down into the quicksand...and 
    Dongorongo will get up! Ah, this guy's smart! He was playing dead! Time for 
    round 2.
    
    This time, Dongorongo has a special weakpoint on his back. We need to figure
    out how to get him knocked over on his side. He has a new attack though, a 
    flamethrower attack. It lasts about 10 seconds, and has a big start-up where he
    inhales a lot of air. At this point, you throw a Bomb into his mouth. He will
    topple over, so head over to his weakpoint and slash it. Repeat until dead. 
    Note that Eye Snakes will still attempt to mess you up, so be vigilant.
    
    ------------------------
    BOSS OF TEMPLE OF ICE: Gleeok, Two-Headed Dragon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Been a while since we saw a Gleeok, hasn't it? At any rate, at first, the heads
    attack by spewing fireballs of different colors. If the red head spews a 
    fireball, create a tightrope connecting the top left pole and the bottom right 
    pole. This will make the fireball bounce to the blue head and damage its 
    helmet. If the blue head spews a blue fireball, create a tightrope connecting 
    the top right pole with the bottom left pole. This will bounce the fireball to 
    the red head and damage its helmet. Also, if you create a tightrope too soon, 
    one of the heads will go and try to bite you, which will coincidentally break 
    the tightrope as well.
    
    Occasionally, the heads will suddenly sink down into the water, creating a wave
    of water that will sweep the platform you're on. To avoid getting damaged by
    the wave, stand on one of the poles, then get back down onto the water when the
    wave passes, as ice chunks will attempt to knock you off the pole. Keep dodging
    them until the heads come back up. Eventually, both heads' helmets should break
    off after about four hits each. Once that happens, a new phase begins.
    
    The heads will come down and bite away the two northern poles, leaving only two
    poles left to deal with. Now, the heads will come one at a time to try to bite
    you. Avoid those attacks. The head will then attempt to fire a big attack. The
    blue head creates ice on the ground that may freeze you, while the red head
    creates fire to try to burn you. During this charge up, the heads will have 
    their hoop-like tongue out. Use the Grappling Hook to connect the tongue with
    a nearby pole, and the head will slam onto the floor, getting dazed. At this
    point, you simply slash the head. It may take a couple of tries on each head
    before the battle is actually finished.
    
    ------------------------
    BOSS OF MUTOH'S TEMPLE: Eox, Ancient Stone Soldier
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss really towers above Link...quite big. Its attacks are pretty much 
    firing arrows at you, and slamming its fist down to hit you. I recommend having
    the Spirit of Wisdom equipped for better defense, since you don't really use
    your sword for the boss right now. However, this boss has quite a number of red 
    spots popping out of its body. What you have to do, is fling yourself into the 
    air using the see-saws so that the boss's weakpoints can be available at the 
    touch screen, and start pounding those weakpoints like crazy, its body slowly 
    crumbling away. In order to hit the last ones (back of the head, arms, butt),
    you have to get behind it. Best way to do it is while it's firing arrows at 
    you. When it's looking around for you, that's your chance.
    
    Once its whole body is gone, leaving just its wooden frame, Eox's actual weak
    point appears on top of its head. First though, you have to weaken its wooden
    frame so that only its head remains. Do the same thing as before. Fling 
    yourself into the air, and hit its new red weak spots very quickly so that each
    one turns blue. If you're not quick enough, they will turn red again. If 
    successful, the body frame will crumble, its head falling onto the floor.
    
    Now, the fight is back to just one screen. The boss will hop around now, 
    occasionally firing arrows. Your objective is to...you guessed it. Fling 
    yourself onto the boss's head and start slashing that blue weakpoint. Best to
    have the Spirit of Power equipped now. Just keep doing this until Eox finally
    dies.
    
    -----------
    BOSS OF TEMPLE OF THE OCEAN KING: Bellum, Evil Phantom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At first, Bellum will sink into the pool of dark water in the center. Its main
    eye pointing upward, it occasionally spits out dark gooey enemies that 
    strangely resemble Inglets in Metroid Prime 2, if you've played that game 
    before. Don't worry, these are more of a boon to you than a bane, as they can
    drop hearts when defeated. At any rate, your objective is to first get rid of
    all the dark goo splotches on Bellum's body by using your Grappling Hook. Once
    you've gotten rid of most of them, you'll be able to latch onto the body itself
    and pull Bellum towards you, allowing you to slash repeatedly to damage it. It
    may switch positions on you, so just move to him and keep slashing. If you 
    didn't get it the first time, Bellum will have dark splotches on him again and
    you will have to repeat it until this phase is over with.
    
    Bellum will emerge from the water, and float just below the next level of the
    floor with his tentacles keeping him up. Find the staircase and go up. This 
    time, Bellum attacks by raising one of his tentacles and attempting to slam you
    down. Occasionally those dark Inglet-like enemies drip off from the ceiling, so
    free health. What you have to do here is switch to the Bow and shoot down the
    eyes on the tentacles until they all close and appear purple. Doing so, Bellum
    will drop back down into the dark water pool. Head down there quickly and 
    repeat the first phase over again to damage him some more. Only this time he
    spits out three Darklet (gonna call them that) enemies at a time instead of 
    one. Once that's done, phase two will begin all over again, with him suspended
    just below the second level. The only thing that's changed when you get back up
    is Darklets blocking your path, and when you're up there, some of the 
    tentacles' eyes close temporarily, preventing you from shooting them. Either
    way, do the same thing as you did in the second phase. Another thing Bellum
    might do is rise up and smash down all his tentacles down onto your floor. To
    avoid it, just stand behind one of the pillars. Once all eyes have been sniped,
    Bellum will raise himself another level.
    
    Go up the staircase. This is basically a repeat of the second phase once again,
    except Bellum summons the Darklets and the eyes close themselves much more
    frequently. That and the tentacles also attack more frequently. So it's just a
    bit harder version of phase two. Once all the eyes are shot, a scene occurs.
    Bellum falls and spits out a glowing orb. Ciela approaches the orb...it shines,
    and she feels weird. Oshus's image appears above Link and Ciela, and he tells
    Ciela that the orb was another fragment of Ciela's power. Not only is she the
    Spirit of Courage, she's also the Spirit of Time! Awesome! Head downstairs all
    the way to the bottom, where Bellum is waiting. The third phase begins!
    
    The staircase behind you crumbles off...it's a fight to the death now! Ciela
    says that she'll prepare something called "Phantom Spheres." What these do is
    let you use the Phantom Hourglass's full powers by stopping time! What you do,
    is when Ciela summons a Phantom Sphere and gives it to you, use it by pressing
    the button on the bottom. Four curved lines will appear on the screen, as if 
    the four corners to a framed artwork. Draw a figure-eight (the shape of an 
    hourglass) within that frame at a fast pace. If fast enough, the whole place 
    will grey out except for Bellum and Link, and Bellum will be trapped briefly.
    Before using this Phantom Sphere though, wait until Bellum is floating around.
    Once you do it (for first-timers, it may take multiple tries...just don't get
    discouraged) head over to Bellum's main eye and slash away! The best thing to
    do is if you have the Spirit of Power equipped (level 2, assuming you followed
    the guide all the way) and using the powerful Great Spin attack. Once repeated
    enough times, Bellum will fall into the pool of dark water...the fight is 
    finished!
    
    -----------
    BOSS: Possessed Ghost Ship
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Your objective is to shoot at the dark splotches on the ship and blast them 
    off. They will occasionally fire purple orbs at you. Shoot those to gain ship
    hearts when you need them. This is actually the only real time where the right
    ship parts can help you, as a complete ship part "set" equipped will give you
    more ship hearts to work with. If you don't have the right parts, you can pick
    Save and Quit and choose to work on getting more ship parts, but it's doable
    with even the standard four hearts of Linebeck's original ship. There's nothing
    I can really say about the battle. Just beware that it can take a while. 
    Remember that you may also have to shoot down the eyes that sprout up from the
    Ghost Ship's deck as well. After a while, the Ghost Ship will get destroyed.
    
    -----------
    FINAL BOSS: Phantom Knight, Possessed Linebeck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Bellum has now possessed Linebeck, and is shaped in the form of a gallant 
    knight. Actually it seems like a glorified and bigger version of the Phantom
    enemy. The Phantom Knight will always face you, and will attack with sword 
    slashes. Ciela tells you that Bellum's weakpoint is at the beast's back, and
    will give you a Phantom Sphere. Work your magic and move to behind the 
    Knight...there's no weak point. Confused, Ciela tries something and moves 
    behind the Knight, and finds out that Bellum opens his eye every once in a 
    while, and that's his weakpoint. The top screen changes to show this, but Ciela
    gets captured in a tentacle, so she can't summon a Phantom Sphere.
    
    What now then? Well, time for a sword duel. Avoid sword slashes from the 
    Phantom Knight, and wait until he's open. Start slashing repeatedly until you
    two clash swords. Rub the stylus until the Phantom Knight bends backwards as if
    stunned. Slash him once and he kneels down, releasing his grip on Ciela long 
    enough for her to spawn a Phantom Sphere. Now, prepare to stop time, and watch 
    the top screen. When Bellum's eye is open, stop time immediately then rush to 
    the back and slash like crazy. As before, this is much easier if done with the 
    level 2 Spirit of Power equipped and using the Great Spin attack. Don't be 
    afraid to use a potion here if you have one. Repeat until he's dead. Keep in
    mind that the Phantom Knight may use a spin attack of his own. It's very hard
    to dodge, but you can clank with it without getting damaged by timing your own
    spin attack just right. You can do it, I know you can!
      _                                                                         _
     / |                                                                       | \
    |_____________________________________________________________________________|
     |                                  Credits                                  |
      ---------------------------------------------------------------------------
    Nintendo - For making a great franchise.
    You - For reading this.
    Jak - For helping me on clarification in one of the walkthrough sections.
    Devon - For pointing out a loophole in the Legal Notices, so I fixed it.
    *insert any other people that may help me out through emails and stuff*
    
    **************
    See you on my next Zelda guide! Check out the guides I've made so far, 
    including the Wind Waker map I helped make on GameFAQs! It's Crono's.