Dragon Quest Heroes : Rocket Slime originally: Slime Mori-Mori Dragon Quest II Tank FAQ, with monster and item lists by Michael Baker, aka Weekendrisktaker@hotmail.com This FAQ was made with the Japanese version of the game, Slime Mori-Mori Dragon Quest II. Please do not write me about what the names might be in the English version, if and when it does reach the USA. 9/17/2006 -- Finally updated, corrected Slygar to Slival, added two extra tank secrets. 10/05/2006 -- updated monster, item, and tank names to their American versions. Thanks go to Kaolinite and Skyrender for their help! Have most of the location names updated as well. ToC 1--- Basic intro to tank warfare -----a: Goals -----b: Ammo Deck -----c: Teamwork -----d: Upgrades 2--- Tactics and approaches 3--- Tank lists 4--- Items list 5--- Allies list 6--- Monsters list 7--- In-game tank encounters list 8--- TANK MASTERS list --------=1= Basic Intro to Tank Warfare------ Tank battles are a fun, albeit odd, addition to the Slime Quest series, and one which makes this game more enjoyable than it has any right to be. Most of the battles are easy, but there are a few near the end, and in the Tank Tournament, which will be close calls, most likely. Your main objective is to 1) reduce your enemy tank's HP to zero, so 2) you can get into the engine core and bust up the motor, a big heart-shaped device. Once this is destroyed, the battle is over. Until it's gone, however, the enemy will continue to blast away at you, in the hopes that they can do it to you before you do it to them. How do you beat them down, you ask? Simple. In your tank, you have two cannons, and a deck of thirty pieces of ammo. There are quite a lot of things you can set in your ammo deck, some more useful than others. This does not mean you have only thirty shots, however. It merely sets the frequency of certain items turning up. First, the two cannons. One fires straight across the field, the other angles upwards. You can use either as much as you like. Ammo can hit the enemy's shots in mid-air, which is good, so remember to keep them firing from both cannons for maximum offense and defense. Next, your deck. The deck can be set at Ducktor Cid's shop in town. You can do it yourself, or let Cid do it for you. Trying to exit the shop with an empty or incomplete deck will make the game fill the empty spots with rocks. Not good. Different items are more effective against different opponents, but the game challenge really isn't high enough to make a lot of strategy essential. Third, your team. You can choose up to three comrades to aid you in running your tank. These can be fellow slimes whom you've rescued, or friendly monsters (once certain conditions have been met). Each possible team member has one, more often two, special tactics they can use. Press START in mid- battle to change their behavior, if you wish. Last, upgrades. Once you've rescued Slanick, he'll move in next to Ducktor Cid, and you can hire him for various upgrades. He'll require varying amounts of cash and material for each one, and each job will increase your tank's HP by a certain amount. ---------=2= Tactics and Approaches------------- ---First, the cannons. As mentioned above, you can use your shots to block enemy shots. This is your first line of defense. Some items, like shields and boomerangs, are best used for this sort of defensive tactic, while some good offensive items can actually take two or three hits before being knocked out. --Second, your allies. Allies can have support roles, such as arming the cannons, defensive roles, like repelling invaders, or offensive roles, such as attacking the enemy's tank directly. Different allies have different skills, which you need to take into account, depending on how you want to wage war. As well, some items are better suited for different styles of combat. Have fun. For example, it is possible to damage a tank on the inside. This will not affect the tank's HP, but it will make things easier for you, e.g. you can break the front door of the tank, so your own characters can invade it more easily. If you trash all the panels near the ammo supply spots, the suppliers will also be damaged, and all items provided will be on fire (and dangerous to touch) for a few seconds after they appear. ---------=3= Tanks List---------------- These are the various tanks you will encounter throughout the game. As you defeat them, they become available (for the most part) to you in the TANK MASTERS tournament. Here, they are listed in the order found in TANK MASTERS. Some tanks have special abilities. I will try to include them as needed. And remember, these are the names I've gotten out of the Japanese version of the game. I cannot be sure these will be used in the English version, and for that matter, I'm a little iffy on some of them in the Japanese as well. #1 Schleiman: The Hero rides again Your hero's alter ego, a four-story tall instrument of destruction and mayhem. #2 Platypanzer: Unbillievable! A Momonja themed tank. Otherwise, nothing special. #3 Carrot Top: A real hare razer has a one-time horn missile attack. If you're playing as this tank (in TM), hit the big red button on the lower deck to launch the missile. #4 The Golemator: Golly Gosh! A golem themed tank. Nothing special #5 The Purrsecutor: Look what the cat dragged in... A Jailcat themed tank. Nothing special. #6 Short Shooter: Size isn't everything Um, cute, I guess... ? #7 Chrono Twigger: Its bark is worse than its bite A Mad Tree themed tank. As its health goes down, it loses foliage. Occasionally a healing herb will drop from the branches. Go outside and grab it to use on yourself. #8 Fort Knight: Not too weak A giant Mad-Knight. Too bad you can't fire those swords of his... #9 T-RAX: Hacks 'R' Us Its axe will occasionally swing down and destroy all items in its path. #10 The Cyclown: It'll blow your mind Um... your guess is as good as mine... #11 The Pyramaniac: Doesn't fight pharoah A mummy themed tank. But they left the mummies out of this game....? #12 The Splatypanzer: Quack with a vengeance! A badder looking version of the Platypanzer #13 S. Cargo: Snail of the Century A sea-slime themed tank. #14 DQ Swordz: The revolution is coming! Wee! Pretty much the same as the Fort Knight. Some of the walls in this tank are spiked. Be careful. #15 The Enforker: It's all gone prong Like T-RAX, can use its pitchfork to destroy all items in its path. #16 Cactiballistix: Needle-less destruction A cactus-ball themed tank. Nothing special. #17 War Chest: Atomimic firepower A mimic-box themed tank. Nothing special. #18 Daemolition Man: Better the devil you know.. Almost exactly like Arcdemoth. It has a special ammo supplier (shaped like a lion's mouth) that produces only Ionamite! #19 The Trailblazer: Sluggin' it to ya Um... a giant slug tank? Points for originality, I guess.... #20 Argonaut: Mostly Charmless Almost exactly like T-RAX, but red. #21 The Carnyvore: By fair means or foul Cute, but otherwise nothing special. #22 Bully Mammoth: It never forgets An elephantine armored tank, with a one-shot tusk missile similar to the Carrot Top's. #23 Knightro: Hail to all slime knights Another special code tank. Inside the church, press Y,L,L,Y,R,R,Y,up,down,select to unlock this tank. Again, thanks go to YayECE for finding this out. #24 Giggles: No laughing matter It's Gigao! That lovable giant one-eyed ogre from the first Slime Quest game! To get this one, talk to Meggan in the northwest house in the middle part of town, after you rescue her. For the American edition, you do NOT need a copy of Slime Quest I. #25 The Shogun: Enter the Hooly guns Imagine a slime, in samurai armor, with four katana. Now imagine it being four stories tall. That's what this thing looks like. Yeah... odd... #26 Nemesis: You Bo, girl! Your little sister just had to get in on the fun, and got her own tank. Cute, isn't it? To get this one, go inside the Church and press Y,R,R,U,L,L,Y,down,down,down,Y,select. The voice of the Goddess will speak to you then. Special props go to YayECE for finding this out for me. #27 Gott Schleiman: Almighty Alchemy! It's a slime... crossed with a gryphon... and turned into a giant tank... um, okay... #28 Schwarzman: The anti-hero of Slimenia The tank of your nemesis, the evil slime mercenary Slival! This thing looks the part too... Apparently this tank is available in the American version, after defeating Slival's 3000 HP tank battle on Mt. Krakatroda. Props go to Pakoito for first telling me about this via email, and to Innerdarkness12, whose thread on the subject helped confirm it for me (since it doesn't look like I can get it on my Japanese copy). ------------------Special Tanks--------------------- #29 Great Demon Tank A tank to end all tanks, this huge machine is too large to actually fit on the screen! It can fire up to four drill missiles at once, and can charge up energy for a massive multi-hit blast. Obviously, not available for TANK MASTERS --------=4= Items list------------------ There are five pages of items on the in-game list. Numbering here will go across both columns, i.e. Number 1 will be the top of the first column, Number 2 will be the top of the second column, and so on. A few can be found normally in the field. A large number can be found as battle spoils, either after a tank battle, or dropped randomly in the field (bags with ? on them) Page 1 #1 PomPom. Basic material. Found : Forewoods, Flucifer's Necropolis, battle spoils Attack power: 1 Not very useful in battle #2 Chest. Basic material Found : in all levels, battle spoils Attack power; 5 OK at the very beginning, but not for long. #3 Catnip. Basic material. Found: Forewoods, Sarasuna Tomb, battle spoils Attack power: 1 Not very useful in combat, Jailcats love them. #4 Rockbomb. Basic explosive Found: Forewoods, Sarasuna Tomb, Mt. Krackatroda, Flucifer's Necropolis, battle spoils. Attack power: 14 Best attack item near the beginning of the game. #5 Spooklear Bomb. Ghost! Found: battle spoils, alchemy Attack power: 13 Once fired, can only be blocked with Holy Water #6 Bombshell. Basic ammo. Found: Item Shop, Sarasuna Tomb, battle spoils Attack power: 8 OK near the beginning. #7 Obelisk. Basic material Found: Sarasuna Tomb, battle spoils Attack power: 10 OK near the beginning. #8 Wooden arrow Found: Forewoods, battle spoils Attack power: 3 Weak, but fast in the air. #9 Iron arrow Found: alchemy, battle spoils Attack power: 12 Good near mid-game. Fast-hitting. #10 Golden Arrow Found: alchemy, battle spoils Attack power: 48 GOOD AND FAST. #11 Boulder Found: comes with tank, infinite number Attack power: 3 If you have nothing else to use.... #12 Oaken club Found: Forewoods, Callmigh Bluff, battle spoils Attack power: 15 A good item to have near the beginning. Page 2 #1 Iron Ball Found: alchemy, battle spoils Attack power: 26 Small but effective #2 Irritaball Found: alchemy, battle spoils Attack power: 55 GOOD, but slow. #3 Destructiball Found: Alchemy, battle spoils Attack power: 110 GREAT, but slow #4 Girder. Basic material Found: Mt. Krackatroda, Callmigh Bluff, battle spoils Attack power: 10 Better for making stuff.. #5 Holy Water Found: Item shop, Flucifer's Necropolis (chest), battle spoils Attack power: 18 Only way to stop a Ghost... #6 Boomerang Found: Mt. Krackatroda, battle spoils Attack power: 3 Can block one attack item #7 Edged Boomerang Found: alchemy, battle spoils Attack Power: 10 Can block multiple attack items. USEFUL #8 BS-1 Crooze Found: alchemy, battle spoils Attack power: 24 Useful, mid-game. Stack three to get a BS-2 #9 BS-2 Blue Streak Found: alchemy, battle spoils Attack power: 50 Grab three at the same time to get a BS-3! #10 BS-3 Slimahawk Found: alchemy only, can get mid-battle (1-time use) Attack power: 100 GOOD ITEM. #11 Fire Water Found: alchemy, battle spoils Attack power: N/A When it hits, causes small fires, keeping enemy from doing stuff. WARNING, if you drop it, it'll burn you! DO NOT USE WITH 1000-TON WEIGHTS #12 Thousandweight Found: Mt. Krackatroda, Callmigh Bluff, battle spoils Attack power: 22 When dropped, everything else bounces a little. For this reason, it is not advised to use this with burning water or lightning rods. Page 3 #1 Chimaera Wing Found: Mt. Krackatroda, The Clawtress Attack power: 8 More useful in the dungeons than in tank battles Can be used to evict invaders #2 Shuriken (Ninja star) Found: alchemy, battle spoils Attack power: 20 Useful, mid-game #3 Slime Knight Found: Mt. Krackatroda, Callmigh Bluff, The Clawtress Attack power: 10 Can be used for extra attacks in melee When placed on top of another item, can attack independently. #4 Steel Broadsword Found: The Clawtress (dropped by Restless Armours), alchemy Attack power: 28 By the time you can get them in large numbers, not very useful #5 Miracle Sword Found: alchemy, battle spoils Attack power: 35 If it hits the enemy, will heal you for 35 HP. #6 Bastard Sword Found: alchemy, battle spoils Attack power: 60 Good attack item. #7 Metal King Sword Found: alchemy, battle spoils Attack power: 80 Good attack item. A little slow #8 Iron shield Found: alchemy, battle spoils Attack power: 1 Can block several small items, or a small number of big ones. #9 Mirror Shield Found: alchemy, battle spoils Attack power: 1 Blocks one item, turns it back on the enemy. #10 Metal King Shield Found: alchemy, battle spoils Attack power: 1 Can block many attack items. #11 Medicinal Herb Found: Item shop, battle spoils Healing power: 10 Not too useful, even early on. #12 Strong Medicine Found: alchemy, battle spoils Healing power: 30 Fairly useful Page 4 #1 Special Medicine Found: alchemy ONLY Healing power: Very useful in the tough battles. #2 Goddess Statue Found: Callmigh Bluff (chest), alchemy Attack power: 8 better as an alchemy ingredient #3 Vulcan Gun Found: Get it upon completion of Callmigh Bluff (all slimes) Attack power: 10 Can be used as a regular item, but if you place it in the gun spots above or below your cannons, and then throw vulcan ammo into it, this item will fire around 20 unblockable shots at the enemy tank. #4 Vulcan Pellets Found: Item shop Attack power: 5 (by itself) 20 rounds when used with vulcan. #5 Vulcan Bullets Found: alchemy. battle spoils Attack power: 5 (by itself) For use with vulcan. 20 rounds #6 Vulcan Shells Found: alchemy, battle spoils Attack power: 5 (by itself) For use with vulcan, 20 rounds. High-power #7 Lightning Staff Found: alchemy, battle spoils Attack power: 40 (x2) If it lands on deck, you have a few seconds to grab it and send it back before you get zapped. If it's knocked about by a 1000-ton weight, it will fire automatically and damage your tank. #8 Hell Scythe Found: Dropped by Leather Demon boss, Jack (Callmigh Bluff) Attack power: 40 Good item. It can block two incoming items, and if fired from the top cannon, it will arc around and be very difficult for the enemy to block. #9 Chilli pepper Found: alchemy, battle spoils Attack power: N/A Creates a blast of fire in front of your tank which takes out all items for a good distance for several seconds. Do NOT use with Ionamite... #10 Holy Crystal. Basic material Found: Flucifer's Necropolis, alchemy, battle spoils Attack power: 3 More useful as an alchemy ingredient #11 Devil's tail Found: Flucifer's Necropolis, battle spoils Attack power: 1 More useful as an alchemy ingredient #12 Gold bar Found: alchemy, battle spoils Attack power: 10 Sell it for cash Page 5 #1 Toy Slime Found: Item shop Attack power: 1 CUTE! But... not very useful... Maybe as a decoy? #2 Clap Trap Found: alchemy, battle spoils Attack power: N/A Can be set to trap invaders, or shot over to enemy's tank to trip them up. #3 Cloaking Device Found: alchemy, battle spoils Attack power: N/A While you're holding this, enemy monsters can't see you. #4 Kaboomamite Found: alchemy, battle spoils Attack power: 10~20 (times a bunch) When you pick it up, it starts ticking! Hurry up! If it hits another item in mid-air, the explosions will destroy all nearby items for several seconds. If it's close enough to a tank, it will still cause damage, even if it doesn't hit directly. #5 Power Tablet Found: alchemy ONLY Attack power: 5, by itself #6 Overdrive Tablet Found: alchemy ONLY Attack power: 5, by itself #7 Weapon Tablet Found: alchemy ONLY Attack power: 5, by itself Note on the Three Tablets: Pick up these symbols so that P is on top, O is in the middle, and W is on bottom. This will spell out POW. The three symbols will combine into a spinning drill much like the missile attacks used by the Carrot Top and Bully Mammoth tanks. #8 Orichalcum Found: alchemy, battle spoils Attack power: 30 Decent attack item, mid-game #9 Orichalslime Found: alchemy, battle spoils Attack power: 40 A mysterious slime-shaped ore... #10 Meteorite Found: alchemy, battle spoils Attack power: 70 Fast and powerful #11 Kafrizzle Found: Alchemy ONLY Attack power: 90 Hits hard, and rains fire down on the cannon deck, making it difficult to maneuver #12 Hero Sword Found: beat final level of Tank Masters, or Hero's Well Attack power: 120 A HUGE sword, which can block many shots from the enemy. -----------=4= Allies List---------------------- These are the slimes who help you in your task. Hooly - your rival. An excellent attacker tactic 1- Shoots himself at the enemy tank. Att.Power 10 tactic 2- invades enemy tank, attacks enemy workers Swatsy - your pal in the goggles. OK cannon-man tactic 1- load lower cannon tactic 2- load upper cannon tactic 3- if fired into enemy tank, will grab an item to use. Won't do this automatically. Glooperior - the nun who saves your game tactic 1- heal friends tactic 2- load the cannons tactic 3- if fired into enemy tank, will grab an item to use. Won't do this automatically. Blubba - big, blue KingSlime. Sloooow tactic 1- load the upper cannon. Can carry 3 items at once! tactic 2- stand guard. Only useful if there are invaders tactic 3- if fired from a cannon onto enemy tank, will steal three items. Won't do this automatically. Curate Rollo - priestly Healer tactic 1- heal friends! tactic 2- heal leader! (redundant) Bo - your little sister. Always follows you around tactic 1- ammo pass. Picks up ammo, and hands it to you. tactic 2- guard your back. Attacks enemies. Goosashi - green ninja slime tactic 1- load the cannons tactic 2- bodyguard duty tactic 3- if fired from a cannon, will grab an item in mid- air, then use it. Won't do this automatically. Gooshido - blue ninja slime tactic 1- Jump into enemy tank, steal ammo tactic 2- if fired from a cannon, will grab an item in mid- air, then use it. Won't do this automatically. Tokyo Tom - red ninja slime tactic 1- Ammo pass. Picks up ammo and hands it to you. tactic 2- decoy ammo. Disguises self in hopes that enemy will pick him up. tactic 3- if fired from a cannon, will grab an item in mid- air, then use it. Won't do this automatically. Flancisco - big priestly spotted slime tactic 1- heal the tank. At regular intervals, heals tank for 20HP Big Daddy - your old man. He'll join if you give him a Special Medicine, later in the game. tactic 1- Invade enemy tank tactic 2- attack enemies Mama Mia - your mother. She'll join you at the same time as your Dad. tactic 1- load the cannons! tactic 2- charges up her magic. When ready, throw her into the cannon, and hit the enemy tank for damage. Damage varies on tank strength (i.e. percentage based). Potentially the hardest- hitting weapon in your arsenal. ----------=5= Monster Lists-------------------- Whenever you capture 30 of one type of monster, you'll get a bronze statue in the Museum. Talk to the monster at the Museum to get them as a tank crewmember. Monsters can be very useful, and have a wide variety of skills. #1 Platypunk. Standard duck-thingy tactic 1- Load the cannons tactic 2- Invade enemy tank. #2 Jailcat. Cute cat-thingy tactic 1- Invade enemy tank tactic 2- Load the cannons #3 Dracky. Annoying bat-thingy tactic1- Load lower cannon tactic2- Load upper cannon #4 Mischievous Mole tactic 1- load upper cannon tactic 2- pass ammo to you. #5 Bunicorn. One-horned rabbit-thingy tactic 1- invade enemy tank tactic 2- damage enemy tank directly #6 Picksy tactic 1- load lower cannon tactic 2- load upper cannon #7 Hammerhood. Funny little guy with a hammer tactic 1- load the cannons tactic 2- target the enemy leader #8 Goodybags. Crazy bag of loot tactic 1- Steal ammo special note, these guys teleport directly between tanks #9 Mimic Box tactic 1- ammo pass tactic 2- decoy. Sits outside your gate, won't attack unless you come in close. #10 Cactiball tactic 1- load the cannons tactic 2- target enemy leader #11 Ghost tactic 1- Steal ammo tactic 2- annoy the leader special note, these guys turn invisible when raiding #12 Imp. Cute little devil... tactic 1- load the cannons tactic 2- pass ammo to you #13 Wyrtle. Dragon-turtle-thingy tactic 1- load the cannons tactic 2- attack tank directly (30HP damage) special note: when launched from the cannon, they take several hits to knock out of the air. #14 Living statue tactic 1- load cannons tactic 2- defend against invaders special note: these guys are almost invincible. Good defenders #15 Walking Corpse tactic 1- load cannons tactic 2- invade and steal items #16 Dancing Flame. Walking candlewick. tactic 1- Invade enemy tank tactic 2- target the leader #17 Jinkster tactic 1- load the cannons tactic 2- invade the enemy tank special note: these guys teleport directly between tanks #18 Restless Armour tactic 1- invade enemy tank tactic 2- target the leader special note: can carry three items at a time. #19 Killing Machine tactic 1- load upper cannon tactic 2- target enemy leader #20 Golem. Giant riding machine. There's only one thing you can do with a Golem. Hop in and start whacking stuff! It can't do anything without a pilot, so you'll have to take the battle to the enemy yourself. Have fun! -------------Special Characters------------------ These three only show up in scripted tank battles. Ducktor Cid - it's Cid!... sort of. He's blue and fuzzy now, and he'll talk you through your first tank battle with the cliff at Sarasuna Tomb. After that, he'll retire to run the tank garage back in your hometown. Slival - your true rival and nemesis for this game. No one knows why this foreign slime is helping Don Mojaru, but he's one bad character. He can carry up to three items at once, and is very, very fast. He also has several special physical attacks to use when cornered. Demon King Flucifer - This ghastly spirit inhabits the most evil of all battle tanks, and accidentally possesses Don Clawleone as well. He's fast, teleports, throws lightning and explosives, and generally makes the final tank battle of the storyline a very difficult one. -----------=6= Tank Battles List-------------- I'll try to put these in order, both by area and by order you'll probably fight them in. For that reason, Sarasuna Tomb is coming before Forewoods on this list. --Sarasuna Tomb-- #1 The Cliff. This is just a tutorial battle, since the cliff can't fight back. #2 Mojarou and his Platypanzer 1 Platypunk, 1 Cactiball, 60HP Location, due north of battle #3. Let the Cactiball lead the way. Notes: rocks and bombcrags. Wimpy. #3 Pix and his Short Shooter 1 Picksy, 70HP Location: due west of where you got Schleiman. Notes: bullets, wooden arrows, and the occasional bombcrag. EASY. This one is #3 because the cannons you need to reach it won't appear until #2 is defeated. #4 Nyagorou and The Purrsecuter 2 Jailcats, 100HP Location: near the center of the map. Notes: bullets, broken pillars, and bombcrags. #5 Monja and The Golemator 1 Platypunk, 1 Cactiball, Location: far east side of the map. --The Path through Forewoods-- #1 Toranyago and The Purrsecuter 4 Jailcats, 180 HP Location: just north of the ladder to the 2nd part of Nokke Woods. Notes: likes to use burning water and thorn clubs. #2 Kirasko and his Chrono Twigger 3 Mischievous Moles, 150HP Location: NW corner of Forewoods Notes: lots of thorn clubs, Chrono Twigger randomly produces small healing herbs #3 Mocharuda and his Carrot Top 1 Platypunk, 3 Bunicorns, 200HP Location, near Forewoods entrance, behind statue gate. Notes: uses treasure boxes, clubs, and small mines. Also has a one-time only drill missile attack. --Mt. Krackatroda-- #1 Tarzula and The Cyclown 1 Picksy, 2 Platypunks, 180HP Location: just beyond the red rubber ropes, early in the level. Notes: lots of shuriken and boomerangs, also iron arrows. #2 Slival and his Schwarzman Slival, not sure on HP right now. Location, head right from the doors to Mt. Krackatroda. Notes: After you beat the game, you can fight a 3000HP Schwarzman here. Good luck :) #3 Maki and his Fort Knight 4 drackies, 180HP Location: inside Mt. Krackatroda, take the first right. ----------Woods of Usso----------- #1 Almina and her Carrot Top 3 Bunicorns, 1 Platypunks, 350HP Location: bottom right tank battle in this area. #2 Keema and his Pyramaniac 1 dracky, 1 Mischievous Mole, 2 Walking Corpses, Location: middle right tank battle in this area Notes: like all Pyramaniac battles, lots of Spooklear bombs. In Engine Room, take upper path. #3 Moguira and his Chrono Twigger 4 Mischievous Moles, 250HP Location: upper right tank battle in this area Notes: like all Chrono Twigger battles, tank randomly produces a healing herb. #4 Mojappu and his Splatypanzer 1 Platypunk (Mojappu), 1 Bunicorn (Almina), 1 dracky (Keema), 1 Mischievous Mole (Moguira), 380HP Location: behind the locked gate in this level. ---------------Callmigh Bluff----------------- Note: All the tank battles in this level are behind crystal barriers. You'll have to get almost to the top of the cliff before you're able to break these. #1 Mojaroth and his Splatypanzer 3 Platypunks, 1 Living statue, 350HP Location: on the outside, 2nd level of the cliff Notes: the Living statue will follow you into the engine room and try to squish you. Watch out. #2 Saboru and his Cactiballistix 4 Cactiballs, 400HP Location: on the outside, 3rd level of the cliff Notes: Cactiballs will try to follow you around In the engine room, take the upper route. #3 Kizuchi and The Pyramaniac 1 Hammerhood, 3 Walking Corpses, 370HP Location: on the outside, 4th level of the cliff Notes: a Pyramaniac battle, so lots of BooCrags In the engine room, take the upper route #4 Raikaku and her Enforker 1 Bunicorn, 3 Living statues Location: top of the cliff Notes: uses Lightning Rods exclusively. You can catch these as they land on your deck, and shoot them back to the enemy. In the engine room, take the lower route. ------------- Mt. Krackatroda, again---------------- Now that you can break crystal barriers, there's one more battle here for you to win. #4 Momoyan and his T-RAX 1 Platypunk, 3 Cactiballs, 320HP Location: left edge of the Mt. Krackatroda map. Notes: The giant axe on this tank will fall and destroy all items in the air at regular intervals ----------Flucifer's Necropolis---------- The order of battles depends on which direction you go at first. I'm starting on the right. #1 Pershia and her Fort Knight 1 Jailcat, 3 Jinksters, 480HP Location: right side of level, first tank battle Notes: can use Mirror Shields, but doesn't seem to do so very often. Still, lots of higher-power items used. #2 Mocomo and his War Chest 1 Platypunk, 3 Jinksters, 500 HP Location: right side, upper-middle area Notes: a real grabbag of ammo, even uses Gold Ingots! In the engine room, take the lower path. #3 Mogruzo and The Golemator 1 Mischievous Mole, 1 Dancing Flame, 2 Wyrtles, 530HP Location: left side, first battle. Notes: Wyrtles launch themselves at you, and take several hits to knock out of the air. #4 Momotta and his War Chest 1 Platypunk, 1 Imp, 2 ghosts, 500HP Location: left side, upper-middle area, opposite Mocomo Notes: watch out for thieving ghosts! In the engine room, take the lower path. #5 Sabonsa and his Cactiballistix 4 Cactiballs, 500HP Location: just in front of the boss area. Notes: uses a lot of Lightning Rods, prefers upper cannons Also uses big rockets. In engine room, take the upper path. ---------------DEATH-MOJA--------------------- #1 Saira and his Argonaut 1 Restless Armour, 2 Living statues, 600HP Notes: its axe will swing down at regular intervals, destroying all items in its path. The Restless Armour can carry three items at a time, so be prepared for concentrated barrages out of one cannon. In the engine room, take the lower path. #2 Kilba and his DQ Swordz 1 Restless Armour, 3 Killing machines, 620HP Notes: as above, watch out for barrages. Killing Machines will try to board through your cannon deck. Some of the walls inside the tank are spiked. Killing Machines WILL target you once you get inside, so be careful. #3 Iona and his Daemolition Man 1 Restless Armour, 3 Imps, 650HP Notes: as above, watch out for barrages. The tank's sawblade will swing down at regular intervals. Uses Scythes from time to time. Can use Ionamite. Be careful. #4 Slyval and his Schwarzman Slyval, not sure on HP right now notes: lots of high-power ammo, like meteors and fireballs #4b Deshio and his S. Cargo! 1 Platypunk, 3 Dancing Flames, 800HP Location: where Slival was, after you beat the game. Notes: uses meteors and fireballs. Also has a lot of Mirror Shields. #5 FINAL TANK BATTLE VS. Flucifer, and his Tank of Destruction! 1500HP This thing is HUGE. Most of it is off-screen, but it's obvious this dragon-shaped machine is the biggest thing in this part of the DQ universe. It can fire up to 4 drill missiles at once, repeatedly, and has a charge-up blast attack that hits very, very hard. Also, when Flucifer boards your tank (this is a definite, not a possibility), do your best to keep him away from the engine room. He has a line-hit explosion attack that can take out your engine FROM THE ENTRANCE TO THE ENGINE ROOM. Invading this tank to limit its attack won't work here. The Tank of Destruction has an automatic ammo supplier... You'll have one assistant for this battle, and you won't be able to direct their actions, either. Do your best... and good luck! This is definitely the hardest battle in the game by far! special note: defeating Flucifer for the second time will get you the last two alchemy recipes, for fireball and meteor! -----------=7= TANK MASTERS------------- Tank Masters is a tournament-style mini-game that becomes available once you rescue Morrie-Morrie, an orange slime with a thick mustache and headband. There are 4 ranks of challenge, with three battles per rank. S Rank cannot be accessed until after you beat the game. Any and all tanks which you have beaten over the course of the game (except Flucifer's Tank) can be yours for the battling, if you so desire. Some of them have special attributes which can be useful if you plan accordingly. Rank C. Battle 1: vs. Platypanzer 2 Platypunks, 500HP Battle 2: vs. The Trailblazer 3 dracky, 1 Hammerhood, 550HP Champion battle vs. The Purrsecuter 4 Jailcats, 650 HP Rank B. Battle 1: vs. Carrot Top 1 Bunicorn, 3 Platypunks, 680HP Battle 2: vs. The Golemator 1 Cactiball, 1 Wyrtle, 2 Living statues, 720HP Champion battle vs. S. Cargo 1 Platypunks, 1 mimic box, 2 Goodybags, 880HP Rank A. Battle 1: vs. The Pyramaniac 1 Hammerhood, 3 Walking Corpse, 1000HP. Likes to use Spooklear Bombs Battle 2: vs. T-RAX 3 Picksies, 1 Platypunks, 1100HP Its axe will occasionally destroy all items in mid-air. It occasionally lets loose with fire breath, which destroys items shot at it. Champion battle vs. Enforker 2 Mischievous Moles, 2 Jinksters, 1100HP Its pitchfork will occasionally destroy all items in mid-air. Rank S. Battle 1: vs. DQ Swordz 4 Restless Armours, 1500HP Battle 2: vs. Bully Mammoth 1 Platypunks, 3 Killing machines, 1600HP Champion battle vs. The Carnyvore 2 Platypunks, 2 ghosts, 1700HP Beating Rank S gets you a recipe for Slahalcon! Last Rank TRUE TANK MASTER BATTLE! vs. The Shogun! 1 healer slime, 3000HP This is a one on one battle, mano a mano with your rival Mihon! Good luck! Defeat Mihon to gain the title of True Tank Master, and a Hero Tank Sword!
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