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    Tank FAQ by WeekendRisktaker

    Version: 1.5 | Updated: 10/05/06 | Search Guide | Bookmark Guide

    Dragon Quest Heroes : Rocket Slime
    
    originally:
    Slime Mori-Mori Dragon Quest II
    
    Tank FAQ, with monster and item lists
    by Michael Baker, aka Weekendrisktaker@hotmail.com
    
    This FAQ was made with the Japanese version of the 
    game, Slime Mori-Mori Dragon Quest II.  Please do 
    not write me about what the names might be in the 
    English version, if and when it does reach the USA.
    
    9/17/2006 -- Finally updated, corrected Slygar to Slival,
    added two extra tank secrets.
    
    10/05/2006 -- updated monster, item, and tank names to their
    American versions. Thanks go to Kaolinite and Skyrender for
    their help! Have most of the location names updated as well.
    
    
    ToC
    1--- Basic intro to tank warfare
    -----a: Goals
    -----b: Ammo Deck
    -----c: Teamwork
    -----d: Upgrades
    2--- Tactics and approaches
    3--- Tank lists
    4--- Items list
    5--- Allies list
    6--- Monsters list
    7--- In-game tank encounters list
    8--- TANK MASTERS list
    
    
    
    --------=1= Basic Intro to Tank Warfare------
    
    Tank battles are a fun, albeit odd, addition to the Slime Quest
    series, and one which makes this game more enjoyable than it
    has any right to be.  Most of the battles are easy, but there are 
    a few near the end, and in the Tank Tournament, which will be
    close calls, most likely.
    
    Your main objective is to 1) reduce your enemy tank's HP to zero,
    so 2) you can get into the engine core and bust up the motor, a big
    heart-shaped device.  Once this is destroyed, the battle is over. 
    Until it's gone, however, the enemy will continue to blast away at
    you, in the hopes that they can do it to you before you do it to them.
    
    How do you beat them down, you ask?  Simple.  In your tank, you
    have two cannons, and a deck of thirty pieces of ammo.  There 
    are quite a lot of things you can set in your ammo deck, some more
    useful than others.  This does not mean you have only thirty shots,
    however.  It merely sets the frequency of certain items turning up.
    
    First, the two cannons.  One fires straight across the field, the other
    angles upwards.  You can use either as much as you like. Ammo
    can hit the enemy's shots in mid-air, which is good, so remember
    to keep them firing from both cannons for maximum offense and
    defense.
    
    Next, your deck.  The deck can be set at Ducktor Cid's shop in
    town.  You can do it yourself, or let Cid do it for you.  Trying
    to exit the shop with an empty or incomplete deck will make
    the game fill the empty spots with rocks.  Not good.  Different
    items are more effective against different opponents, but the
    game challenge really isn't high enough to make a lot of strategy
    essential.
    
    Third, your team.  You can choose up to three comrades to aid
    you in running your tank.  These can be fellow slimes whom 
    you've rescued, or friendly monsters (once certain conditions
    have been met).  Each possible team member has one, more 
    often two, special tactics they can use.  Press START in mid-
    battle to change their behavior, if you wish.
    
    Last, upgrades.  Once you've rescued Slanick, he'll move in
    next to Ducktor Cid, and you can hire him for various upgrades.
    He'll require varying amounts of cash and material for each
    one, and each job will increase your tank's HP by a certain 
    amount.
    
    
    
    ---------=2= Tactics and Approaches-------------
    
    ---First, the cannons.  As mentioned above, you can 
    use your shots to block enemy shots.  This is your first
    line of defense.  Some items, like shields and boomerangs,
    are best used for this sort of defensive tactic, while some
    good offensive items can actually take two or three hits
    before being knocked out.
    
    --Second, your allies.  Allies can have support roles, such
    as arming the cannons, defensive roles, like repelling 
    invaders, or offensive roles, such as attacking the enemy's
    tank directly. 
    
    Different allies have different skills, which you need to 
    take into account, depending on how you want to wage
    war.  As well, some items are better suited for different
    styles of combat.  Have fun.
    
    For example, it is possible to damage a tank on the inside.
    This will not affect the tank's HP, but it will make things easier 
    for you, e.g. you can break the front door of the tank, so your 
    own characters can invade it more easily.  If you trash all the 
    panels near the ammo supply spots, the suppliers will also be 
    damaged, and all items provided will be on fire (and dangerous
    to touch) for a few seconds after they appear.
    
    
    ---------=3= Tanks List----------------
    These are the various tanks you will encounter throughout
    the game.  As you defeat them, they become available (for 
    the most part) to you in the TANK MASTERS tournament.
    Here, they are listed in the order found in TANK MASTERS.
    
    Some tanks have special abilities.  I will try to include them
    as needed.
    
    And remember, these are the names I've gotten out of the 
    Japanese version of the game.  I cannot be sure these will
    be used in the English version, and for that matter, I'm a 
    little iffy on some of them in the Japanese as well.  
    
    #1 Schleiman: The Hero rides again
    Your hero's alter ego, a four-story tall instrument of
    destruction and mayhem.  
    
    #2 Platypanzer: Unbillievable!
    A Momonja themed tank.  Otherwise, nothing special.
    
    #3 Carrot Top: A real hare razer
    has a one-time horn missile attack.  If you're playing
    as this tank (in TM), hit the big red button on the 
    lower deck to launch the missile.
    
    #4 The Golemator: Golly Gosh!
    A golem themed tank.  Nothing special
    
    #5 The Purrsecutor: Look what the cat dragged in...
    A Jailcat themed tank. Nothing special.
    
    #6 Short Shooter: Size isn't everything
    Um, cute, I guess... ?
    
    #7 Chrono Twigger: Its bark is worse than its bite
    A Mad Tree themed tank.  As its health goes down,
    it loses foliage.  Occasionally a healing herb will 
    drop from the branches.  Go outside and grab it to
    use on yourself.
    
    #8 Fort Knight: Not too weak
    A giant Mad-Knight.  Too bad you can't fire those
    swords of his...
    
    #9 T-RAX: Hacks 'R' Us
    Its axe will occasionally swing down and destroy all
    items in its path. 
    
    #10 The Cyclown: It'll blow your mind
    Um... your guess is as good as mine...
    
    #11 The Pyramaniac: Doesn't fight pharoah
    A mummy themed tank.  But they left the mummies out 
    of this game....?
    
    #12 The Splatypanzer: Quack with a vengeance!
    A badder looking version of the Platypanzer
    
    #13 S. Cargo: Snail of the Century
    A sea-slime themed tank.
    
    #14 DQ Swordz: The revolution is coming! Wee!
    Pretty much the same as the Fort Knight. Some 
    of the walls in this tank are spiked.  Be careful.
    
    #15 The Enforker: It's all gone prong
    Like T-RAX, can use its pitchfork to destroy all items
    in its path.
    
    #16 Cactiballistix: Needle-less destruction
    A cactus-ball themed tank.  Nothing special.
    
    #17  War Chest: Atomimic firepower
    A mimic-box themed tank.  Nothing special.
    
    #18  Daemolition Man: Better the devil you know..
    Almost exactly like Arcdemoth.  It has a special ammo
    supplier (shaped like a lion's mouth) that produces only
    Ionamite!
    
    #19  The Trailblazer: Sluggin' it to ya
    Um... a giant slug tank?  Points for originality, I
    guess....
    
    #20  Argonaut: Mostly Charmless
    Almost exactly like T-RAX, but red.
    
    #21  The Carnyvore: By fair means or foul
    Cute, but otherwise nothing special.
    
    #22  Bully Mammoth: It never forgets
    An elephantine armored tank, with a one-shot tusk
    missile similar to the Carrot Top's.
    
    #23 Knightro: Hail to all slime knights
    Another special code tank.  Inside the church, press 
    Y,L,L,Y,R,R,Y,up,down,select to unlock this tank.
    Again, thanks go to YayECE for finding this out.
    
    #24 Giggles: No laughing matter
    It's Gigao! That lovable giant one-eyed ogre from the
    first Slime Quest game! To get this one, talk to Meggan
    in the northwest house in the middle part of town, after
    you rescue her. For the American edition, you do NOT need
    a copy of Slime Quest I.
    
    #25  The Shogun: Enter the Hooly guns
    Imagine a slime, in samurai armor, with four katana. Now
    imagine it being four stories tall.  That's what this thing 
    looks like.  Yeah... odd...
    
    #26  Nemesis: You Bo, girl!
    Your little sister just had to get in on the fun, and got her
    own tank.  Cute, isn't it?  To get this one, go inside the
    Church and press Y,R,R,U,L,L,Y,down,down,down,Y,select.
    The voice of the Goddess will speak to you then.
    Special props go to YayECE for finding this out for me.
    
    #27  Gott Schleiman: Almighty Alchemy!
    It's a slime... crossed with a gryphon... and turned into a 
    giant tank... um, okay... 
    
    #28 Schwarzman: The anti-hero of Slimenia
    The tank of your nemesis, the evil slime mercenary Slival!
    This thing looks the part too...  Apparently this tank is
    available in the American version, after defeating Slival's
    3000 HP tank battle on Mt. Krakatroda. 
    
    Props go to Pakoito for first telling me about this via email,
    and to Innerdarkness12, whose thread on the subject helped 
    confirm it for me (since it doesn't look like I can get it on
    my Japanese copy).
    
    ------------------Special Tanks---------------------
    
    
    #29 Great Demon Tank
    A tank to end all tanks, this huge machine is too large to 
    actually fit on the screen!  It can fire up to four drill
    missiles at once, and can charge up energy for a massive
    multi-hit blast.  Obviously, not available for TANK MASTERS
    
       
    
    --------=4= Items list------------------
    
    There are five pages of items on the in-game list.
    Numbering here will go across both columns, i.e.
    Number 1 will be the top of the first column, Number
    2 will be the top of the second column, and so on.
    
    A few can be found normally in the field.  A large number
    can be found as battle spoils, either after a tank battle, or
    dropped randomly in the field (bags with ? on them)
    
    
    Page 1
    #1  PomPom.  Basic material.  
    Found : Forewoods, Flucifer's Necropolis, battle spoils
    Attack power: 1
    Not very useful in battle
    
    #2 Chest. Basic material
    Found : in all levels, battle spoils
    Attack power; 5
    OK at the very beginning, but not for long.
    
    #3 Catnip. Basic material.
    Found: Forewoods, Sarasuna Tomb, battle spoils
    Attack power: 1
    Not very useful in combat, Jailcats love them.
    
    #4 Rockbomb.  Basic explosive
    Found: Forewoods, Sarasuna Tomb, Mt. Krackatroda, 
    Flucifer's Necropolis, battle spoils.
    Attack power: 14
    Best attack item near the beginning of the game.
    
    #5 Spooklear Bomb.  Ghost!
    Found: battle spoils, alchemy
    Attack power: 13
    Once fired, can only be blocked with Holy Water
    
    #6 Bombshell.  Basic ammo.
    Found: Item Shop, Sarasuna Tomb, battle spoils
    Attack power: 8 
    OK near the beginning.
    
    #7 Obelisk. Basic material
    Found: Sarasuna Tomb, battle spoils
    Attack power: 10
    OK near the beginning.
    
    #8 Wooden arrow
    Found: Forewoods, battle spoils
    Attack power: 3
    Weak, but fast in the air.
    
    #9 Iron arrow
    Found: alchemy, battle spoils
    Attack power: 12
    Good near mid-game.  Fast-hitting.
    
    #10 Golden Arrow
    Found: alchemy, battle spoils
    Attack power: 48
    GOOD AND FAST.
    
    #11  Boulder
    Found: comes with tank, infinite number
    Attack power: 3
    If you have nothing else to use....
    
    #12 Oaken club
    Found: Forewoods, Callmigh Bluff, battle spoils
    Attack power: 15
    A good item to have near the beginning.
    
    
    Page 2
    #1 Iron Ball
    Found: alchemy, battle spoils
    Attack power: 26
    Small but effective
    
    #2 Irritaball
    Found: alchemy, battle spoils
    Attack power: 55
    GOOD, but slow.
    
    #3 Destructiball
    Found: Alchemy, battle spoils
    Attack power: 110
    GREAT, but slow
    
    #4 Girder.  Basic material
    Found: Mt. Krackatroda, Callmigh Bluff, battle spoils
    Attack power: 10
    Better for making stuff..
    
    #5 Holy Water
    Found: Item shop, Flucifer's Necropolis (chest), battle spoils
    Attack power: 18
    Only way to stop a Ghost...
     
    #6 Boomerang
    Found: Mt. Krackatroda, battle spoils
    Attack power: 3
    Can block one attack item
    
    #7 Edged Boomerang
    Found: alchemy, battle spoils
    Attack Power: 10
    Can block multiple attack items. USEFUL
    
    #8 BS-1 Crooze
    Found: alchemy, battle spoils
    Attack power: 24
    Useful, mid-game. Stack three to get a BS-2
    
    #9 BS-2 Blue Streak
    Found: alchemy, battle spoils
    Attack power: 50
    Grab three at the same time to get a BS-3!
    
    #10 BS-3 Slimahawk
    Found: alchemy only, can get mid-battle (1-time use)
    Attack power: 100
    GOOD ITEM.
    
    #11 Fire Water
    Found: alchemy, battle spoils
    Attack power: N/A
    When it hits, causes small fires, keeping enemy from
    doing stuff.  WARNING, if you drop it, it'll burn you!
    DO NOT USE WITH 1000-TON WEIGHTS
    
    #12 Thousandweight
    Found: Mt. Krackatroda, Callmigh Bluff, battle spoils
    Attack power: 22
    When dropped, everything else bounces a little. For
    this reason, it is not advised to use this with burning
    water or lightning rods.
    
    
    Page 3
    #1 Chimaera Wing
    Found: Mt. Krackatroda, The Clawtress
    Attack power: 8
    More useful in the dungeons than in tank battles
    Can be used to evict invaders
    
    #2 Shuriken (Ninja star)
    Found: alchemy, battle spoils
    Attack power: 20
    Useful, mid-game
    
    #3 Slime Knight
    Found: Mt. Krackatroda, Callmigh Bluff, The Clawtress
    Attack power: 10
    Can be used for extra attacks in melee
    When placed on top of another item, can attack
    independently.
    
    #4 Steel Broadsword
    Found: The Clawtress (dropped by Restless Armours), alchemy
    Attack power: 28
    By the time you can get them in large numbers, 
    not very useful
    
    #5 Miracle Sword
    Found: alchemy, battle spoils
    Attack power: 35
    If it hits the enemy, will heal you for 35 HP.
    
    #6 Bastard Sword
    Found: alchemy, battle spoils
    Attack power: 60
    Good attack item.
    
    #7 Metal King Sword
    Found: alchemy, battle spoils
    Attack power: 80
    Good attack item. A little slow
    
    #8 Iron shield
    Found: alchemy, battle spoils
    Attack power: 1
    Can block several small items, or a small number of 
    big ones.
    
    #9 Mirror Shield
    Found: alchemy, battle spoils
    Attack power: 1
    Blocks one item, turns it back on the enemy.
    
    #10 Metal King Shield
    Found: alchemy, battle spoils
    Attack power: 1
    Can block many attack items.
    
    #11 Medicinal Herb
    Found: Item shop, battle spoils
    Healing power: 10
    Not too useful, even early on.
    
    #12 Strong Medicine
    Found: alchemy, battle spoils
    Healing power: 30
    Fairly useful
    
    
    Page 4
    #1  Special Medicine
    Found: alchemy ONLY
    Healing power:
    Very useful in the tough battles.
    
    #2 Goddess Statue
    Found: Callmigh Bluff (chest), alchemy
    Attack power: 8
    better as an alchemy ingredient
    
    #3 Vulcan Gun
    Found:  Get it upon completion of Callmigh Bluff (all slimes)
    Attack power: 10
    Can be used as a regular item, but if you place it 
    in the gun spots above or below your cannons, and
    then throw vulcan ammo into it, this item will fire
    around 20 unblockable shots at the enemy tank.
    
    #4 Vulcan Pellets
    Found: Item shop
    Attack power: 5 (by itself)
    20 rounds when used with vulcan.
    
    #5 Vulcan Bullets
    Found: alchemy. battle spoils
    Attack power: 5 (by itself)
    For use with vulcan. 20 rounds
    
    #6 Vulcan Shells
    Found: alchemy, battle spoils
    Attack power: 5 (by itself)
    For use with vulcan, 20 rounds. High-power
    
    #7 Lightning Staff
    Found: alchemy, battle spoils
    Attack power: 40 (x2)
    If it lands on deck, you have a few seconds to grab 
    it and send it back before you get zapped. If it's 
    knocked about by a 1000-ton weight, it will fire
    automatically and damage your tank.
    
    #8  Hell Scythe
    Found: Dropped by Leather Demon boss, Jack (Callmigh Bluff)
    Attack power: 40
    Good item.  It can block two incoming items, and if
    fired from the top cannon, it will arc around and be very 
    difficult for the enemy to block.
    
    #9 Chilli pepper
    Found: alchemy, battle spoils
    Attack power: N/A
    Creates a blast of fire in front of your tank which takes out
    all items for a good distance for several seconds. Do NOT 
    use with Ionamite...
    
    #10  Holy Crystal. Basic material
    Found: Flucifer's Necropolis, alchemy, battle spoils
    Attack power: 3
    More useful as an alchemy ingredient
    
    #11 Devil's tail
    Found: Flucifer's Necropolis, battle spoils
    Attack power: 1
    More useful as an alchemy ingredient
    
    #12 Gold bar
    Found: alchemy, battle spoils
    Attack power: 10
    Sell it for cash
    
    
    Page 5
    #1 Toy Slime
    Found: Item shop
    Attack power: 1
    CUTE!  But... not very useful...
    Maybe as a decoy?
    
    #2  Clap Trap
    Found: alchemy, battle spoils
    Attack power: N/A
    Can be set to trap invaders, or shot over to enemy's
    tank to trip them up.
    
    #3 Cloaking Device 
    Found: alchemy, battle spoils
    Attack power: N/A
    While you're holding this, enemy monsters can't see you.
    
    #4 Kaboomamite
    Found: alchemy, battle spoils
    Attack power: 10~20 (times a bunch)
    When you pick it up, it starts ticking! Hurry up!
    If it hits another item in mid-air, the explosions will
    destroy all nearby items for several seconds.  If it's 
    close enough to a tank, it will still cause damage, even if
    it doesn't hit directly.
    
    #5  Power Tablet
    Found: alchemy ONLY
    Attack power: 5, by itself
    
    #6  Overdrive Tablet
    Found: alchemy ONLY
    Attack power: 5, by itself
    
    #7  Weapon Tablet
    Found: alchemy ONLY
    Attack power: 5, by itself
    
    Note on the Three Tablets:
    Pick up these symbols so that P is on top, O is in
    the middle, and W is on bottom.  This will spell out
    POW.  The three symbols will combine into a spinning 
    drill much like the missile attacks used
    by the Carrot Top and Bully Mammoth tanks.
    
    #8 Orichalcum
    Found: alchemy, battle spoils
    Attack power: 30
    Decent attack item, mid-game
    
    #9 Orichalslime
    Found: alchemy, battle spoils
    Attack power: 40
    A mysterious slime-shaped ore...
    
    #10  Meteorite
    Found: alchemy, battle spoils
    Attack power: 70
    Fast and powerful
    
    #11  Kafrizzle
    Found: Alchemy ONLY
    Attack power: 90
    Hits hard, and rains fire down on the cannon deck,
    making it difficult to maneuver
    
    #12 Hero Sword
    Found: beat final level of Tank Masters, or Hero's Well
    Attack power: 120
    A HUGE sword, which can block many shots from
    the enemy.
    
    
    
    -----------=4= Allies List----------------------
    These are the slimes who help you in your task. 
    
    Hooly - your rival.  An excellent attacker
    tactic 1- Shoots himself at the enemy tank. Att.Power 10
    tactic 2- invades enemy tank, attacks enemy workers
    
    Swatsy - your pal in the goggles.  OK cannon-man
    tactic 1- load lower cannon
    tactic 2- load upper cannon
    tactic 3- if fired into enemy tank, will grab an item to use.
    Won't do this automatically.
    
    Glooperior - the nun who saves your game
    tactic 1- heal friends
    tactic 2- load the cannons
    tactic 3- if fired into enemy tank, will grab an item to use.
    Won't do this automatically.
    
    Blubba - big, blue KingSlime.  Sloooow
    tactic 1- load the upper cannon. Can carry 3 items at once!
    tactic 2- stand guard.  Only useful if there are invaders
    tactic 3- if fired from a cannon onto enemy tank, will
    steal three items. Won't do this automatically.
     
    Curate Rollo - priestly Healer
    tactic 1- heal friends!
    tactic 2- heal leader! (redundant)
    
    Bo - your little sister. Always follows you around
    tactic 1- ammo pass.  Picks up ammo, and hands it to you.
    tactic 2- guard your back. Attacks enemies. 
    
    Goosashi - green ninja slime
    tactic 1- load the cannons
    tactic 2- bodyguard duty
    tactic 3- if fired from a cannon, will grab an item in mid-
    air, then use it. Won't do this automatically.
    
    Gooshido - blue ninja slime
    tactic 1- Jump into enemy tank, steal ammo
    tactic 2- if fired from a cannon, will grab an item in mid-
    air, then use it. Won't do this automatically.
    
    Tokyo Tom - red ninja slime
    tactic 1- Ammo pass.  Picks up ammo and hands it to you.
    tactic 2- decoy ammo.  Disguises self in hopes that enemy 
    will pick him up.
    tactic 3- if fired from a cannon, will grab an item in mid-
    air, then use it. Won't do this automatically.
    
    Flancisco - big priestly spotted slime
    tactic 1- heal the tank.  At regular intervals, heals tank for 20HP
    
    Big Daddy - your old man. He'll join if you give him a Special Medicine,
    later in the game.
    tactic 1- Invade enemy tank
    tactic 2- attack enemies
    
    Mama Mia - your mother.  She'll join you at the same time as your Dad.
    tactic 1- load the cannons!
    tactic 2- charges up her magic.  When ready, throw her into the 
    cannon, and hit the enemy tank for damage.  Damage varies on
    tank strength (i.e. percentage based). Potentially the hardest-
    hitting weapon in your arsenal.
    
    
    ----------=5= Monster Lists--------------------
    Whenever you capture 30 of one type of monster, you'll get
    a bronze statue in the Museum.  Talk to the monster at the 
    Museum to get them as a tank crewmember.  Monsters can
    be very useful, and have a wide variety of skills.
    
    #1 Platypunk.  Standard duck-thingy
    tactic 1- Load the cannons
    tactic 2- Invade enemy tank.
    
    #2 Jailcat. Cute cat-thingy
    tactic 1- Invade enemy tank
    tactic 2- Load the cannons
    
    #3 Dracky. Annoying bat-thingy
    tactic1- Load lower cannon
    tactic2- Load upper cannon
    
    #4 Mischievous Mole
    tactic 1- load upper cannon
    tactic 2- pass ammo to you.
    
    #5 Bunicorn. One-horned rabbit-thingy
    tactic 1- invade enemy tank
    tactic 2- damage enemy tank directly
    
    #6 Picksy
    tactic 1- load lower cannon
    tactic 2- load upper cannon
    
    #7 Hammerhood. Funny little guy with a hammer
    tactic 1- load the cannons
    tactic 2- target the enemy leader
    
    #8 Goodybags.  Crazy bag of loot
    tactic 1- Steal ammo
    special note, these guys teleport directly between tanks
    
    #9 Mimic Box
    tactic 1- ammo pass
    tactic 2- decoy.  Sits outside your gate, won't attack unless
    you come in close.
    
    #10 Cactiball
    tactic 1- load the cannons
    tactic 2- target enemy leader
    
    #11 Ghost
    tactic 1- Steal ammo
    tactic 2- annoy the leader
    special note, these guys turn invisible when raiding
    
    #12 Imp.  Cute little devil...
    tactic 1- load the cannons
    tactic 2- pass ammo to you
    
    #13 Wyrtle.  Dragon-turtle-thingy
    tactic 1- load the cannons
    tactic 2- attack tank directly (30HP damage)
    special note: when launched from the cannon,
    they take several hits to knock out of the air.
    
    #14 Living statue
    tactic 1- load cannons
    tactic 2- defend against invaders
    special note: these guys are almost invincible. 
    Good defenders
    
    #15 Walking Corpse
    tactic 1- load cannons
    tactic 2- invade and steal items
    
    #16  Dancing Flame.  Walking candlewick.
    tactic 1- Invade enemy tank
    tactic 2- target the leader
    
    #17 Jinkster
    tactic 1- load the cannons
    tactic 2- invade the enemy tank
    special note: these guys teleport directly between tanks
    
    #18 Restless Armour
    tactic 1- invade enemy tank
    tactic 2- target the leader
    special note: can carry three items at a time.
    
    #19 Killing Machine
    tactic 1- load upper cannon
    tactic 2- target enemy leader
    
    #20 Golem.  Giant riding machine.
    There's only one thing you can do with a Golem.  Hop
    in and start whacking stuff!  It can't do anything without
    a pilot, so you'll have to take the battle to the enemy
    yourself.  Have fun!
    
    
    -------------Special Characters------------------
    
    These three only show up in scripted tank battles.  
    
    Ducktor Cid - it's Cid!... sort of.  He's blue and fuzzy now, and
    he'll talk you through your first tank battle with the cliff at 
    Sarasuna Tomb.  After that, he'll retire to run the tank garage 
    back in your hometown.
    
    Slival - your true rival and nemesis for this game.  No one 
    knows why this foreign slime is helping Don Mojaru, but he's
    one bad character.  He can carry up to three items at once, and
    is very, very fast.  He also has several special physical attacks
    to use when cornered.
    
    Demon King Flucifer - This ghastly spirit inhabits the most
    evil of all battle tanks, and accidentally possesses Don Clawleone 
    as well.  He's fast, teleports, throws lightning and explosives, 
    and generally makes the final tank battle of the storyline a very
    difficult one.
    
    
    
    -----------=6= Tank Battles List--------------
    
    I'll try to put these in order, both by area and by order you'll
    probably fight them in.  For that reason, Sarasuna Tomb is
    coming before Forewoods on this list.
    
    
    --Sarasuna Tomb--
    
    #1 The Cliff.
    This is just a tutorial battle, since the cliff can't fight back.
    
    #2 Mojarou and his Platypanzer
    1 Platypunk, 1 Cactiball, 60HP
    Location, due north of battle #3.  Let the Cactiball lead
    the way.
    Notes: rocks and bombcrags.  Wimpy.
    
    #3 Pix and his Short Shooter
    1 Picksy, 70HP
    Location: due west of where you got Schleiman.
    Notes: bullets, wooden arrows, and the occasional bombcrag.
    EASY.   This one is #3 because the cannons you need to 
    reach it won't appear until #2 is defeated.
    
    #4 Nyagorou and The Purrsecuter
    2 Jailcats, 100HP
    Location: near the center of the map.
    Notes: bullets, broken pillars, and bombcrags.
    
    #5 Monja and The Golemator
    1 Platypunk, 1 Cactiball, 
    Location: far east side of the map.
    
    
    --The Path through Forewoods--
    
    #1 Toranyago and The Purrsecuter
    4 Jailcats, 180 HP
    Location: just north of the ladder to the 2nd part of Nokke
    Woods.
    Notes: likes to use burning water and thorn clubs.
    
    #2 Kirasko and his Chrono Twigger
    3 Mischievous Moles, 150HP
    Location: NW corner of Forewoods
    Notes: lots of thorn clubs, Chrono Twigger randomly produces
    small healing herbs
    
    #3 Mocharuda and his Carrot Top
    1 Platypunk, 3 Bunicorns, 200HP
    Location, near Forewoods entrance, behind statue 
    gate.
    Notes: uses treasure boxes, clubs, and small mines.  
    Also has a one-time only drill missile attack.
    
    
    --Mt. Krackatroda--
    
    #1 Tarzula and The Cyclown
    1 Picksy, 2 Platypunks, 180HP
    Location: just beyond the red rubber ropes, early in the
    level.
    Notes: lots of shuriken and boomerangs, also iron arrows.
    
    #2 Slival and his Schwarzman
    Slival, not sure on HP right now.
    Location, head right from the doors to Mt. Krackatroda.
    Notes: After you beat the game, you can fight a 3000HP
    Schwarzman here.  Good luck :)
    
    #3 Maki and his Fort Knight
    4 drackies, 180HP
    Location: inside Mt. Krackatroda, take the first right.
    
    
    ----------Woods of Usso-----------
    
    #1  Almina and her Carrot Top
    3 Bunicorns, 1 Platypunks, 350HP
    Location: bottom right tank battle in this area.
    
    #2  Keema and his Pyramaniac
    1 dracky, 1 Mischievous Mole, 2 Walking Corpses, 
    Location: middle right tank battle in this area
    Notes: like all  Pyramaniac battles, lots of Spooklear bombs.
    In Engine Room, take upper path.
    
    #3  Moguira and his Chrono Twigger
    4 Mischievous Moles, 250HP
    Location: upper right tank battle in this area
    Notes: like all Chrono Twigger battles, tank randomly 
    produces a healing herb.
    
    #4 Mojappu and his Splatypanzer
    1 Platypunk (Mojappu), 1 Bunicorn (Almina),
    1 dracky (Keema), 1 Mischievous Mole (Moguira), 380HP
    Location: behind the locked gate in this level.
    
    
    ---------------Callmigh Bluff-----------------
    
    Note: All the tank battles in this level are behind crystal
    barriers.  You'll have to get almost to the top of the cliff 
    before you're able to break these.  
    
    #1 Mojaroth and his Splatypanzer
    3 Platypunks, 1 Living statue, 350HP
    Location: on the outside, 2nd level of the cliff
    Notes: the Living statue will follow you into the
    engine room and try to squish you.  Watch out.
    
    #2  Saboru and his Cactiballistix
    4 Cactiballs, 400HP
    Location: on the outside, 3rd level of the cliff
    Notes: Cactiballs will try to follow you around
    In the engine room, take the upper route.
    
    #3 Kizuchi and The Pyramaniac
    1 Hammerhood, 3 Walking Corpses,  370HP
    Location: on the outside, 4th level of the cliff
    Notes: a Pyramaniac battle, so lots of BooCrags
    In the engine room, take the upper route
    
    #4 Raikaku and her Enforker
    1 Bunicorn, 3 Living statues
    Location: top of the cliff
    Notes: uses Lightning Rods exclusively.
    You can catch these as they land on your deck, and 
    shoot them back to the enemy.
    In the engine room, take the lower route.
    
    
    ------------- Mt. Krackatroda, again----------------
    
    Now that you can break crystal barriers, there's one
    more battle here for you to win.
    
    #4   Momoyan and his T-RAX
    1 Platypunk, 3 Cactiballs, 320HP
    Location: left edge of the Mt. Krackatroda map.
    Notes: The giant axe on this tank will fall and destroy 
    all items in the air at regular intervals
    
    
    ----------Flucifer's Necropolis----------
    The order of battles depends on which direction you go
    at first.  I'm starting on the right.
    
    #1 Pershia and her Fort Knight
    1 Jailcat, 3 Jinksters,  480HP
    Location: right side of level, first tank battle
    Notes: can use Mirror Shields, but doesn't seem to do so
    very often.  Still, lots of higher-power items used.
    
    #2 Mocomo and his War Chest
    1 Platypunk, 3 Jinksters, 500 HP
    Location: right side, upper-middle area
    Notes: a real grabbag of ammo, even uses Gold Ingots!
    In the engine room, take the lower path.
    
    #3 Mogruzo and The Golemator
    1 Mischievous Mole, 1 Dancing Flame, 2 Wyrtles,  530HP
    Location: left side, first battle.
    Notes: Wyrtles launch themselves at you, and take
    several hits to knock out of the air.
    
    #4 Momotta and his War Chest
    1 Platypunk, 1 Imp, 2 ghosts, 500HP
    Location: left side, upper-middle area, opposite Mocomo
    Notes: watch out for thieving ghosts!  In the engine room, 
    take the lower path.
    
    #5 Sabonsa and his Cactiballistix
    4 Cactiballs, 500HP
    Location: just in front of the boss area.
    Notes: uses a lot of Lightning Rods, prefers upper cannons
    Also uses big rockets.  In engine room, take the upper path.
    
    
    
    ---------------DEATH-MOJA---------------------
    
    #1 Saira and his Argonaut
    1 Restless Armour, 2 Living statues, 600HP
    Notes: its axe will swing down at regular intervals,
    destroying all items in its path.  The Restless Armour can
    carry three items at a time, so be prepared for concentrated
    barrages out of one cannon. In the engine room, take the 
    lower path.
    
    #2 Kilba and his DQ Swordz
    1 Restless Armour, 3 Killing machines, 620HP
    Notes: as above, watch out for barrages. Killing Machines
    will try to board through your cannon deck.  Some of the 
    walls inside the tank are spiked.  Killing Machines WILL
    target you once you get inside, so be careful.
    
    #3 Iona and his Daemolition Man
    1 Restless Armour, 3 Imps, 650HP
    Notes: as above, watch out for barrages. The tank's sawblade
    will swing down at regular intervals.  Uses Scythes from 
    time to time.  Can use Ionamite.  Be careful.
    
    #4 Slyval and his Schwarzman
    Slyval, not sure on HP right now
    notes: lots of high-power ammo, like meteors and fireballs
    
    #4b Deshio and his S. Cargo!
    1 Platypunk, 3 Dancing Flames, 800HP
    Location: where Slival was, after you beat the game.
    Notes: uses meteors and fireballs. Also has a lot of Mirror
    Shields.
    
    #5 FINAL TANK BATTLE 
    VS.
    Flucifer, and his Tank of Destruction!
    1500HP
    
    This thing is HUGE.  Most of it is off-screen, but it's
    obvious this dragon-shaped machine is the biggest 
    thing in this part of the DQ universe.  It can fire up to
    4 drill missiles at once, repeatedly, and has a charge-up 
    blast attack that hits very, very hard.  Also, when Flucifer
    boards your tank (this is a definite, not a possibility), 
    do your best to keep him away from the engine room.  He
    has a line-hit explosion attack that can take out your engine
    FROM THE ENTRANCE TO THE ENGINE ROOM.
    
    Invading this tank to limit its attack won't work here.  The
    Tank of Destruction has an automatic ammo supplier... 
    
    You'll have one assistant for this battle, and you won't be 
    able to direct their actions, either.  Do your best... and good
    luck!  This is definitely the hardest battle in the game by far!
    
    special note: defeating Flucifer for the second time will 
    get you the last two alchemy recipes, for fireball and meteor!
    
    
    -----------=7= TANK MASTERS-------------
    Tank Masters  is a tournament-style mini-game that becomes
    available once you rescue Morrie-Morrie, an orange slime with a 
    thick mustache and headband.   There are 4 ranks of challenge, 
    with three battles per rank.  S Rank cannot be accessed until 
    after you beat the game.
    
    Any and all tanks which you have beaten over the course of
    the game (except Flucifer's Tank) can be yours for the battling, 
    if you so desire.  Some of them have special attributes which 
    can be useful if you plan accordingly.
    
    
    Rank C.
    
    Battle 1: vs. Platypanzer 
    2 Platypunks, 500HP
    
    Battle 2: vs. The Trailblazer
    3 dracky, 1 Hammerhood, 550HP
    
    Champion battle vs. The Purrsecuter
    4 Jailcats, 650 HP
    
    
    Rank B.
    
    Battle 1: vs. Carrot Top
    1 Bunicorn, 3 Platypunks,  680HP
    
    Battle 2: vs. The Golemator
    1 Cactiball, 1 Wyrtle, 2 Living statues, 720HP
    
    Champion battle vs. S. Cargo
    1 Platypunks, 1 mimic box, 2 Goodybags, 880HP
    
    
    Rank A.
    
    Battle 1: vs. The Pyramaniac
    1 Hammerhood, 3 Walking Corpse, 1000HP.  
    Likes to use Spooklear Bombs
    
    Battle 2: vs. T-RAX
    3 Picksies, 1 Platypunks, 1100HP
    Its axe will occasionally destroy all items in mid-air.
    It occasionally lets loose with fire breath, which 
    destroys items shot at it.
    
    Champion battle vs. Enforker
    2 Mischievous Moles, 2 Jinksters, 1100HP
    Its pitchfork will occasionally destroy all items in mid-air.
    
    
    Rank S.
    
    Battle 1: vs.  DQ Swordz
    4 Restless Armours, 1500HP
    
    Battle 2: vs. Bully Mammoth
    1 Platypunks, 3 Killing machines, 1600HP
    
    Champion battle vs. The Carnyvore
    2 Platypunks, 2 ghosts, 1700HP
    
    Beating Rank S gets you a recipe for Slahalcon!
    
    
    Last Rank
    
    TRUE TANK MASTER BATTLE!
    vs.
    The Shogun!
    1 healer slime, 3000HP
    
    This is a one on one battle, mano a mano with your rival
    Mihon!   Good luck!  
    
    Defeat Mihon to gain the title of True Tank Master, and a
    Hero Tank Sword!
    
    

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