Dragon Quest Heroes: Rocket Slime
Item guide
Version 1.1
Created on 1/28/07
Updated on 1/21/11
Written by: henrylittle

Table of Contents
----------------------------------------------------------------------
1. Introduction
2. Item list
3. Recipes & locations
4. Items as ammo
5. Hints and tips
6. Contacting me
7. Legal information


1. Introduction
----------------------------------------------------------------------
This FAQ will help you find out everything possible to know about all 
the items found throughout the game, including their location, how much 
you can sell them for, all the recipes, the gifts you get in the mail 
from all 100 slimes, and information on the items as ammo. Also, I 
didn't include the life seeds because if you explore every level enough 
(and get far enough through the game's storyline) you'll most likely 
find them all.


2. Items list
----------------------------------------------------------------------
Here is a list of all obtainable items in the game, their locations, 
What they do, and how much they can be sold for. Also, when I refer to 
"lucky bags," those are the white bags with question marks on them that 
sometimes appear after taking out an enemy.

Here's how this section's going to look:

Item name
-Description
-Location(s)
Value (how much you can sell it for)-
Shop price (if it's available at the shop)-

Also, I've listed them in the order they're shown in your inventory (not 
alphabetically).

Pompom
-A small, red ball-like object. Nothing too special here.
-Found at Foreword Forest, Flucifer's Necropolis, and in some lucky bags 
in the earlier levels.
Value- 10 G

Chest
-After opening a treasure chest, you can get the empty open chest as 
well. Mostly used for alchemy after the first few tank battles.
-This one's at every single level and in some lucky bags in earlier 
stages (and most dropped by Mimics).
Value- 20 G

Catnip
-A greenish plant that Jailcats love. If you carry it they'll follow you 
around and not hurt you. Again, mostly used for alchemy.
-Found at Foreword Forest, Tootinschleiman's Tomb, and it's in all of 
the lucky bags dropped by Jailcats.
Value- 5 G

Rockbomb
-An odd-looking blue rock that explodes if it hits the ground.
-Found at Foreword Forest, Tootinschleiman's Tomb, Flucifer's 
Necropolis, and in some lucky bags.
Value- 15 G

Spooklear bomb
-This thing isn't effected by enemy ammo during a tank battle (unless 
the ammo has holy powers) and is almost guaranteed to hit the enemy 
tank. Very good for earlier in the game but later it doesn't really do 
enough damage to be useful.
-Won by defeating the two-tailed Dracky in a tank battle in Backwoods, 
found in a few lucky bags, and made through alchemy.
Value- 80 G

Bombshell
-Basic ammo that looks like a large bullet. You use it in 
Tootinshleiman's Tomb by throwing it in cannons to break down large 
mounds of sand shaped like Plob.
-Found at Tootinschleiman's Tomb, in some lucky bags, and sold in the 
shop.
Value- 15 G
Shop price- 40 G

Obelisk
-A blue obelisk that breaks if it's dropped. Not very useful overall 
(even for alchemy it's only in one recipe).
-Found at Tootinscheiman's Tomb and in a few lucky bags.
Value- 30 G

Wooden arrow
-The first of three stages of arrows. If you hold three of them at once 
during a tank battle it'll turn into the iron arrow.
-Found at Foreword Forest and in some lucky bags.
Value- 15 G

Iron arrow
-The second of three stages of arrows. If you hold three of these at 
once during a tank battle it'll turn into the golden arrow.
-Found in lucky bags (mostly Cactiballs) and made through alchemy.
Value- 30 G

Golden arrow
-The final of three stages of arrows, dealing the most damage of the 
three.
-Found in a few lucky bags and made through alchemy.
Value- 100 G

Boulder
-The most basic ammo in the game. They do very little damage, you can't 
run out of them, and you can't sell them. Once you get enough ammo that 
does more than 3 damage you can pretty much forget about these things.
-You can't find these anywhere outside of your inventory; it comes with 
the tank and you have an unlimited amount of them.
Value- again, you have an unlimited supply of them so it doesn't make 
much sense to be able to sell them.

Oaken club
-Pretty self-explanatory.
-Found at Foreword Forest, Callmigh Bluff, and found in some lucky bags 
(mostly from Cactiballs).
Value- 30 G

Iron ball
-The first of three stages of spike balls. Very slow moving in terms of 
ammo but it deals more damage than the other first stage items. If you 
hold three of these at once during a tank battle they'll turn into an 
irritaball.
-Found in some lucky bags (again, mostly from Cactiballs) and made 
through alchemy.
Value- 40 G

Irritaball
-The second of three stages of spike balls. If you hold three of these 
at once during a tank battle they'll turn into a destructiball.
-Found in some lucky bags (mostly from Cactiballs) and made through 
alchemy.
Value- 200 G

Destructiball
-The third of three stages of spike balls, dealing the most damage of 
the three. This is something you'll definitely want to keep in your ammo 
at all times, as it comes in second place for ammo dealing the most 
damage in the game.
-There's only one of these, unfortunately. You get it for beating Slival 
in a tank battle in the final level.
Value- not sellable

Girder
-Not bad in terms of ammo, but later on in the game it's best used for 
alchemy.
-Found in Callmigh Bluff and Mount Krakatroda.
Value- 100 G

Holy water
-Water with holy powers (meaning it can take out spooklear bombs in a 
tank battle).
-Found at Flucifer's Necropolis, in some lucky bags, bought at the shop, 
and made through alchemy.
Value- 30 G
Shop price- 60 G

Boomerang
-When you shoot this out of your cannon it seeks out some enemy ammo and 
takes it out (it can't take out any ammo that can take more than one 
hit, like iron shields, it'll just do some damage).
-Found in Mount Krakatroda and in some lucky bags.
Value- 35 G

Edged boomerang
-Tougher version of the boomerang. It can take 
Out either three pieces of enemy fire or one tougher one (iron shields, 
etc.).
-Found in very few lucky bags and made through alchemy.
Value- 300 G

BS-1 Crooze
-The first of three stages of missiles. Hold three of these at once 
during a tank battle to get a Blue Streak.
-Found in lucky bags and made through alchemy.
Value- 70 G

BS-2 Blue streak
-The second of three stages of missiles. Hold three of these at once 
during a tank battle and you'll have the Slimahawk.
-Found in lucky bags (killing machines often drop them) and made through 
alchemy.
Value- 120 G

BS-3 Slimahawk
-the final of three stages of missiles, dealing the most damage of the 
three. This is definitely something you're going to want to keep in your 
ammo at all times, as it comes in third for ammo dealing the most damage 
in the game.
-Unfortunately there's only one of these. You get it for beating the 
tank battle right before the final boss (in the last level) a second 
time.
Value- not sellable

Fire water
-When dropped it'll leave a small circle of fire on the floor. Doesn't 
do anything to the tank itself but it may burn the enemies inside.
-Found in some lucky bags (mostly Dancing Flames and Jinksters) and made 
through alchemy.
Value- 50 G

Thousandweight
-A heavy weight that flies everything around it into the air when 
dropped (doing so near rockbombs, fire water and obelisks will destroy 
them). Very useful for alchemy after it's useless for ammo.
-Found at Mount Krakatroda and Callmigh Bluff.
Value- 30 G

Chimaera wing
-If you throw this at an item or an enemy (not during tank battles) 
it'll attach itself to the object and fly it back to town. Every time 
you do this, you also get the wing itself.
-Found in Mount Krakatroda and the Flying Clawtress.
Value- 25 G

Shuriken
-Pretty self explanatory.
-Found in a few lucky bags and made through alchemy.
Value- 45 G

Slime knight
-When you're holding this, press the Y button and it'll swing its sword. 
Very useful for taking on multiple enemies at once, and you can use it 
to cut down spider webs in Mount Krakatroda.
-Found at Mount Krakatroda, Callmigh Bluff, and in the Flying Clawtress.
Value- 40 G

Steel broadsword
-Again, pretty self-explanatory. Later in the game it's most useful in 
alchemy.
-Found in some lucky bags, given as a prize for finding all of the 
slimes in Tootinschleiman's Tomb, found after killing a Restless Armour 
in the Flying Clawtress, and made through alchemy. (One thing I've 
noticed about the Restless Armour is that they almost never drop steel 
broadswords when killed or even injured by a slime knight.)
Value- 120 G

Miracle sword
-An odd-looking sword that, when it hits the enemy tank, deals 35 damage 
and heals your tank by 35. It also has holy powers (meaning it can stop 
spooklear bombs).
-Found in very few lucky bags and made through alchemy.
Value- 280 G

Bastard sword
-A rugged-looking sword that is pretty effective in terms of ammo and 
alchemy.
-You can find one of these in the large piggy bank in Mount Krakatroda 
(it'll be in a lucky bag). To break it you have to fall down a hill and 
start rolling. It's also in a few lucky bags (mostly from Restless 
Armours).
Value- 300 G

Metal king sword
-One of the best swords found in the game (second best), coming in fifth 
for dealing the most damage.
-Found after defeating Slival in Mount Krakatroda (after beating the 
final boss) and made through alchemy.
Value- 1500 G

Iron shield
-Does very little damage but it can block either three pieces of 
oncoming ammo or one tougher one (i.e. edged boomerang, metal king 
shield).
-Can only be made through alchemy.
Value- 120 G

Mirror shield
-This shield, instead of just blocking like the other ones, turns one 
piece of ammo the other direction. It only works once, however.
-You can find this in a lucky bag inside the second large piggy bank at 
Mount Krakatroda. In order to break it, however, you have to roll down 
the hill like you did for the similar one and travel while still rolling 
all the way to the piggy bank. If you run into any thousandweights make 
sure to jump or it'll stop your rolling.
Value- 800 g

Metal king shield
-Similar to the iron shield, it deals very little damage but can block 
up to 5 pieces of enemy ammo (or one tougher one) before falling.
-You can only get this through alchemy.
Value- 2000 G

Medicinal herb
-A small green leaf that recovers 20 HP for your tank when fired through 
the cannons.
-Made through alchemy, found in a few lucky bags (mostly Jinksters) and 
sold at the shop.
Value- 50 G
Shop price- 100 G

Strong medicine
-Three green leaves that, when fired through your cannons, restores 30 
HP to your tank.
-Found in a few lucky bags (mostly Jinksters) and made through alchemy.
Value- 250 G

Special medicine
-The best of all the healing items, recovering 50 HP when fired through 
the cannon.
-Sometimes found in lucky bags dropped by Jinksters in the Flying 
Clawtress or made through alchemy.
Value- 700 G

Goddess statue
-A statue of the Goddess worshipped at the church in the game. Mostly 
used for alchemy, as it doesn't do too much damage. It also has holy 
powers (meaning it can block spooklear bombs).
-Found at Callmigh Bluff and made through alchemy.
Value- 100 G

Vulcan gun
-if you drop Vulcan pellets, bullets, or shells into this gun it'll 
shoot 20 bullets in the direction that the gun is facing. If you're 
going to use this in a tank battle it'll probably be best for defending 
the entrance to your tank.
-There are only three of these throughout the game; two of them you will 
get after beating certain tank battles (I'm not positive as to which 
ones) and the third one is a prize for finding all of the slimes in 
Callmigh Bluff.
Value- not sellable

Vulcan pellets
-Basic ammo for the Vulcan gun. Not as effective as the bullets or 
shells, but at least they're easier to get.
-These are only found at the shop.
Value- 60 G
Store price- 120 G

Vulcan bullets
-Ammo for the Vulcan gun. More effective than the pellets, but not as 
good as the shells.
-Sometimes found in lucky bags dropped by killing machines and made 
through alchemy.
Value- 600 G

Vulcan shells
-The most effective ammo you can get for the Vulcan gun. Not as easy to 
get your hands on, however.
-It's uncommon but you can find these in lucky bags dropped by killing 
machines, or you can make them through alchemy.
Value- 1000 G

Lighting staff
-Doesn't do any immediate damage, but it falls into their tank and, if 
left alone long enough, will start dealing damage by summoning 
lightning. It goes on as long as it's left alone.
-Your first one will most likely be a prize from a tank battle but you 
can also make them through alchemy.
Value- 300 G

Hell scythe
-A large scythe that can block up to three pieces of ammo and, when 
fired through the upper cannon, flies higher than all other ammo so it's 
guaranteed to hit unless an edged boomerang gets to it first.
-After beating the boss in Callmigh Bluff, the scythe falls to the 
floor.
Value- 300 G

Chilli pepper
-when you fire this in your cannon your tank will literally breathe fire 
for a short while, getting rid of any ammo (yours or the enemies') that 
touch it.
-Found in some lucky bags (mostly Dancing Flames) and made through 
alchemy.
Value- 120 G

Holy crystal
-A crystal with holy powers (meaning it can block spooklear bombs) 
that's most useful in alchemy.
-Found at Flucifer's Necropolis, in very few lucky bags, and made 
through alchemy.
Value- 200 G

Devil's tail
-Completely worthless as ammo, but very useful for alchemy. It's not 
easy to get a lot of these at once, unfortunately.
-You can only find these at Flucifer's Necropolis.
Value- 150 G

Gold bar
-Pretty self-explanatory. Useful for a few things in alchemy but if you 
don't need it it's the most valuable item in the game by far.
-You can find these in all of the lucky bags dropped by Golems (problem 
is they don't drop lucky bags very often) and made through alchemy.

Toy slime
-This item has little to no use outside of alchemy, and since it's in 
the shop you really don't need to worry about getting a lot of these.
-As I mentioned, it can only be found at the shop.
Value- 100 G
Shop price- 1000 G

Clap trap
-Deals no damage to a tank, but when it hits the ground it turns 
invisible and snaps on anything that passes over it.
-You get this as a prize for finding all of the slimes in the Backwoods 
and you can make it through alchemy.
Value- 120 G

Cloaking device
-Pretty self-explanatory. When you hold it, you're invisible. Good for 
sneaking into the enemy tank without having to break down the door or 
anything.
-You get one of these as a prize for finding all of the slimes in Mount 
Krakatroda, and you can make it through alchemy.
Value-400 G

Kaboomamite
-This ammo is very effective, but it could also be very dangerous. Once 
it gets picked up it starts counting down from 9 and, obviously, 
explodes once it gets down to 0. If you fire it through the cannon and 
get it to hit the enemy tank it'll explode, hitting the tank a good 10 
or so times, dealing around 20 damage with each hit and blocking all 
ammo coming near it. If intercepted in midair it'll explode and stop all 
ammo that hits that area. You can probably see the danger of it by now 
(if it blows up at your tank).
-Your first one will probably be after a tank battle, and any more will 
have to be either made through alchemy or rarely found in a lucky bag.
Value- 1500 G

Power tablet
-The first of three tablets that, when held together to spell "POW," 
will create a devastating drill. The drill is explained in the weapon 
tablet's description.
-You can only make this through alchemy.
Value- 100 G

Overdrive tablet
-The second if three tablets that, when held together to spell "POW," 
will create a devastating drill. The drill is explained in the weapon 
tablet's description.
-You can only make this through alchemy.
Value- 100 G

Weapon tablet
- The third if three tablets that, when held together to spell "POW," 
will create a devastating drill. This drill can block up to three pieces 
of ammo and, similar to the drills that the final boss used, will stick 
into the enemy cannons and continuously deal damage for a short while. 
It also blocks the enemy cannons while doing so.
-You can only make this through alchemy.
Value- 100 G

Orichalcum
-A shiny blue lump that's very useful early in the game, but later on 
it's best used for alchemy.
-You get this for playing the Gold Coast Surfari game and beating the 
high score, there's another one after beating one of the ranks in Tank 
Masters, a third as a prize for finding all of the slimes in Foreword 
Forest, and you can make it through alchemy.
Value- not sellable

Orichalslime
-Similar to orichalcum, but orange and shaped like a slime. By the time 
you get your hands on one of these it'll be best for alchemy.
-You get one after beating one of the ranks in Tank Masters, a second 
one is awarded as a prize for finding all of the slimes in the Flying 
Clawtress, they can rarely be found in lucky bags dropped by Killing 
Machines, and you can make them through alchemy.
Value- not sellable

Meteorite
-One of the fastest pieces of ammo out there, but not the most damaging, 
so it's very useful up to a certain point.
-Your first one will be after a tank battle, another will be a prize for 
finding all of the slimes in Flucifer's Necropolis, and you can make it 
through alchemy.
Value- 600 G

Kafrizzle
My personal favorite, not only does it come in fourth for ammo dealing 
the most damage in the game, it also rains fire down in front of the 
enemy cannons.
-The first one you get is going to be from a tank battle, any others 
you'll have to make through alchemy.
Value- not sellable

Hero sword
-Literally the best ammo you can get; it travels fast, can block three 
pieces of ammo, and it deals more damage than any other piece of ammo in 
the game. Too bad there's only two of them.
-One of them is awarded after completing the ultimate rank in Tank 
Masters, and you can get another one for completing the trials in the 
hero's well.
Value- not sellable


3. Recipes & locations
----------------------------------------------------------------------
This section will list all of the recipes and their locations. As you've 
probably noticed, after a slime is saved you receive a letter with a 
reward inside. This is where most of the recipes will come from. This 
section doesn't tell you where these slimes are, but it gives the name 
of the slime that gives you the recipe. There are also a few recipes 
that slimes don't just give you, and others you have to find for 
yourself

Here's how it's going to look:

1. Item recipe is for- who gives it to you (or where it's found)

Pretty simple, as you can see.


1. Iron shield- From Flanpa after saving the Krak Pot.

2. Shuriken- From Pigummy.

3. Fire water- From Spot.

4. Holy water- From Tokyo Tom.

5. Steel Broadsword- From Jumpy.

6. Iron ball- From Starthur.

7. Clap trap- From Goobrielle.

8. Chilli pepper- From Pebbles.

9. Medicinal herb- From Goosashi.

10. Iron arrow- from Luminum.

11. Edged boomerang- From Big Daddy.

12. Miracle sword- From Gooshido.

13. Golden arrow- Dash into some books in the library and it'll pop out.

14. Goddess statue- From Bo.

15. Cloaking device- From Flancisco.

16. Iron arrow- From Dummy.

17. Gold bar- From Lord Lard.

18. Vulcan bullets- From Wild Fang.

19. Holy crystal- For cleaning out the chimney in the southern house 
in the middle area. To do this, keep jumping into the chimney and 
control your fall until it's completely clean.

20. BS-1 Crooze- From Dragoola.

21. Bastard sword- From Fangummy Bob.

22. Metal king shield- From Count Calories.

23. Lightning staff- From Sliminator.

24. Strong medicine- From Cheruboing.

25. Irritaball- From Jewelian.

26. Spooklear bomb- From Soapia.

27. BS-2 Blue streak- From Sir Sudsy.

28. Vulcan shells- From Sliborg in the library. You have to give him 
20 steel broadswords. An easy way to get these, if you've made it to the 
last level, is to kill a bunch of Restless Armours.

29. Mirror shield- From Lord Roly.

30. Orichalcum- From Viscous.

31. Special medicine- From Bouncer.

32. Kaboomamite- From Flopsy.

33. Metal king sword- From Geochie.

34. Weapon tablet- From Princess Gluttonella.

35. Kafrizzle- Found after beating the final boss a second time.

36. Power tablet- From Pamby in the library. You have to give him 10 
toy slimes.

37. Meteorite- Found after beating the final boss a second time.

38. Orichalslime- For completing a rank in Tank Masters.

39. Miracle sword- From Teeny.

40. Overdrive tablet- From Curator in the library. You have to give 
him 20 catnips and 20 medicinal herbs.


4. Items as ammo
----------------------------------------------------------------------
This section will give you all the details you'll need to know about all 
of the items as ammo; how much damage it does, how heavy it is (how high 
it flies in the air when you hit it), how fast it flies out of your 
cannons, and anything special about the ammo if there is any.

Here's how this section's going to look:

Item
-damage done   -weight   -speed   -extra information (if any)

In the speed section you'll see any of the following:

-No speed: only refers to the chilli pepper because it doesn't fly 
through the air
-Very slow: this is how fast the shields go
-Slow: the slowest ammo other than shields
-Normal: average speed
-Fast: faster than average speed
-Very fast: only refers to the meteorite, the fastest ammo in the game

And in the weight section you'll see one of these:

-Very heavy: only refers to the thousandweight only because it doesn't 
bounce after hitting the ground
-Heavy: like shields, gold bars and meteorites, doesn't fly high and 
barely bounces
-Normal: average height
-Light: will fly quite high in the air and bounce fairly high as well
-Very light: only refers to pompoms because they fly considerably higher 
than all other ammo.

Again, this section will be organized by how the items appear in your 
inventory, not alphabetically.

Pompom
-1   -very light   -normal

Chest
-5   -normal   -normal

Catnip
-1   -light   -normal

Rockbomb
-14   -normal   -normal   -explodes when it hits the floor

Spooklear bomb
-13   -light   -fast   -goes through ammo without holy powers

Bombshell
-8   -light   -normal

Obelisk
-10   -light   -normal   -breaks when it hits the floor

Wooden arrow
-3   -light   -fast	-hold 3 to make iron arrow

Iron arrow
-12   -light   -fast	-hold 3 to make golden arrow

Golden arrow
-48   light   -fast

Boulder
-3   -normal   -normal

Oaken club
-15   -normal   -normal

Iron ball
-26   -heavy   -slow	-hold 3 to make irritaball

Irritaball
-55   -heavy   -slow	-hold 3 to make destructiball

Destructiball
-110   -heavy   -slow

Girder
-10   -normal   -normal

Holy water
-18   -light   -normal   -has holy powers

Boomerang
-3   -light   -fast   -chases enemy ammo

Edged boomerang
-10   -light   -fast   -chases enemy ammo and can deflect up to 3

BS-1 crooze
-24   -normal   -fast	-hold 3 to make blue streak

BS-2 blue streak
-50   -heavy   -fast	-hold 3 to make slimahawk

BS-3 slimahawk
-100   -heavy   -fast

Fire water
-none   -normal   -fast   -leaves fire when dropped on the floor

Thousandweight
-22   -very heavy   -slow   -causes earthquake when dropped

Chimaera wing
-8   -light   -normal

Shuriken
-20   -light   -fast

Slime knight
-10   -normal   -normal   -when held, press Y to attack

Steel broadsword
-28   -light   -fast

Miracle sword
-35   -normal   -fast   -restores your HP when it hits the enemy

Bastard sword
-60   -normal   -fast

Metal king sword
-80   normal   -fast

Iron shield
-1   -heavy   -very slow   -can get rid of 3 pieces of ammo

Mirror shield
-1   -normal   -very slow   -turns around 1 piece of ammo

Metal king shield
-1   -heavy   -very slow   -can get rid of a 5 pieces of ammo

Medicinal herb
-none   -light   -no speed   -restores 20 HP

Strong medicine
-none   -light   -no speed   -restores 30 HP

Special medicine
-none   -light   -no speed   -restores 50 HP

Goddess statue
-7   -normal   -normal   -has holy powers

Vulcan gun
-10   -normal   normal   -can shoot pellets, bullets, and shells

Vulcan pellets
-5   -light   -normal   -can be shot out of a Vulcan gun

Vulcan bullets
-5   -light   -normal   -can be shot out of a Vulcan gun

Vulcan shells
-5   light   -normal   -can be shot out of a Vulcan gun

Lighting staff
-40   -light   -fast   -strikes the tank with lightning

Hell scythe
-40   -normal   -fast   -can stop up to 3 pieces of ammo, high arc out 
of the upper cannon

Chilli pepper
-none   -light   -no speed   -when shot, tank will breathe fire

Holy crystal
-3   normal   -normal   -has holy powers

Devil's tail
-1   -normal   -normal

Gold bar
-10   -heavy   -normal

Toy slime
-1   -light   -normal

Clap trap
-none   -normal   -normal   -hurts enemies that walk over it

Cloaking device
-1   -light   -fast   -when held, you are invisible

Kaboomamite
-20   -heavy   -fast   -explodes on contact with other ammo

Power tablet
-8   -light   -fast   -with all 3, it makes a drill

Overdrive tablet
-8   -light   -fast   -with all 3, it makes a drill

Weapon tablet
-8   -light   -fast   -with all 3, it makes a drill

Orichalcum
-30   -light   -normal

Orichalslime
-40   -light   -normal

Meteorite
-70   -heavy   -very fast

Kafrizzle
-90   -normal   -normal   -also rains fireballs down on enemy

Hero sword
-120   -normal   -normal   -can stop 3 pieces of ammo


5. My advice
----------------------------------------------------------------------
In this section I've added some miscellaneous, but helpful, information 
that I've found out about the different items, recipes, and tank battles 
throughout the game. I've organized them in to some pretty 
straightforward sections: tank battles (general advice), tank battles 
(crew members), tank battles (ammo suggestions) and alchemy.


Tank battles (general advice)
-----------------------------
-First off, if you're having trouble beating Slival at Mount Krakatroda 
(since he's got the highest health bar in the game) I found a trick to 
ensure your victory. Make sure you have crew members that will shoot 
your ammo, then during the battle get into Slival's tank (shoot yourself 
through the cannon, break through the door, cloaking device) and start 
beating him up. When he dies and comes back, don't give him another 
chance to pick anything up. Since he has no crew members, stopping him 
will make sure nothing goes out of his cannons.

-For the tank battles where the enemy has the lightning staff, get into 
their tank and activate all of them and make sure no one else picks them 
up. A quick and easy way to finish them off.

-When entering an enemy tank after it has no health, try to grab some 
heavy stuff on your way to the engine, it makes it easier to break 
through, and if it's heavy it'll be easier to catch again.

-I've found that whether or not you finish the tank battle with full 
health (when it says "sublime" instead of "victory") you still get the 
same prize, so it isn't always necessary to try for perfection.

Tank battles (crew members)
---------------------------
-You should always have one or two crew members to shoot stuff and a 
third crew member to either steal ammo or sabotage the enemy tank.

-In terms of crew, I think Baron Blubba is one of the best since he can 
carry 3 pieces of ammo at once.

-Your mother is also a great choice because she can charge up her "mum 
missile," which, if it hits, does massive damage (up to 300s and 400s). 
She can also help shoot stuff when you're facing a weaker tank that 
doesn't need that extra boost.

-Some of the best enemies for tank battles aren't easy to get 30 of. 
Early in the game just use an enemy that can just shoot ammo, but once 
you're able to get 30 Jinksters make sure to do so, because Jinksters 
are very good at infiltrating the enemy tank and sabotaging.

-The Goodybag is the best crew member for tough tank battles because 
it's faster than everyone else, it warps from your tank to theirs 
instantly, and it steals their ammo and tosses it in your cannons. The 
only problem is getting 30 of them. The easiest way to get 30 of these 
guys is to go to Mount Krakatroda. Go into the big door that you needed 
a key to get into and then go one screen to the left. Now from here 
switch between this room and the previous one (with the slime knight in 
it) while staying to the bottom of the hallway. The Goodybag will 
occasionally pop up on the left screen. Quickly catch it before it warps 
away and repeat.

-My crew (in case you couldn't tell) is Baron Blubba, Mama Mia, and 
Goodybag.

Tank battles (ammo suggestions)
-------------------------------
-It's always good to have metal king shields. They're the most durable 
piece of ammo in the game, and they're not very hard to make. See my tip 
on kafrizzles for making a lot of orichalcum.

-Edged boomerangs are easy to make and help a lot defensively. You only 
need to put in a couple and you'll notice the difference.

-Special medicine can save you, and if you don't want to make any go to 
the Flying Clawtress and kill a bunch of Jinksters. Special medicine can 
pop up in their lucky bags.

-Make sure you always have the destructiball, the slimahawk, the two 
hero swords and the P, O, and W tablets in your ammo.

-If you have the Hell scythe, always fire it out of the upper cannon so 
it almost can't be stopped.

-Fill any remaining spaces with kafrizzles, metal king swords, or 
meteorites. With most tank battles you won't really need anything that 
doesn't damage the enemy tank or heal yours (i.e. clap traps, cloaking 
devices, slime knights, chilli peppers).

-Here's what my ammo looks like:
Metal king shield x5
Special medicine x4
Edged boomerang x2
Mirror shield x2
Hero sword x2
Destructiball x1
BS-3 slimahawk x1
Kafrizzle x7
Metal king sword x5

Alchemy
-------
-Making gold bars isn't easy, and they're really useful for alchemy. My 
method of getting gold bars is to go to the Flying Clawtress and run 
around killing as many Golems as I can. Lucky bags from Golems always 
have gold bars in them, but Golems don't drop them very often. However, 
if you kill enough of them, you'll have plenty of gold bars by the end 
of the level.

-Here are some items you should always try to grab a lot of since 
they're used a lot in alchemy (in no specific order):
Pompom
Thousandweight
Chest
Chimaera wing
Holy crystal
Goddess statue
Devil's tail
Slime knight

-Kafrizzles are pretty much the best ammo you can make, but they're not 
too easy to make. To make this a lot easier, head out to the Flying 
Clawtress. First off, go through the second warp and grab the slime 
knight at the bottom of this room, and grab 2 Chimaera wings just in 
case. Now go through the third warp and kill all of the killing machines 
and use the wings for all of their lucky bags. The bags from Killing 
Machines can have any of these in them: Vulcan bullets, BS-2 blue 
streak, Vulcan shells, or orichalslime. If you're lucky enough, you'll 
get plenty of orichalslimes to make your kafrizzles. Make sure to count 
the lucky bags you get, though, because you can only get 16 of them in 
one trip. Also, if you don't want to keep looking for orichalslimes, you 
can use the gold bar hunting tip, use the gold bars to make orichalcum 
and use those to make the orichalslime with a simple 5 toy slimes.


6. Contacting me
----------------------------------------------------------------------
If you have any questions, comments, or anything to add to the guide you 
can e-mail me at henrylittle@comcast.net. I'm not going to even open e-
mails that don't have anything about my FAQ in the subject, so please 
make sure you say something about "Rocket Slime" in the subject.


7. Legal information
----------------------------------------------------------------------
This FAQ is copyrighted so you need my approval before posting it on 
your website or for any other public use.