Dragon Quest Heroes: Rocket Slime Item guide Version 1.1 Created on 1/28/07 Updated on 1/21/11 Written by: henrylittle Table of Contents ---------------------------------------------------------------------- 1. Introduction 2. Item list 3. Recipes & locations 4. Items as ammo 5. Hints and tips 6. Contacting me 7. Legal information 1. Introduction ---------------------------------------------------------------------- This FAQ will help you find out everything possible to know about all the items found throughout the game, including their location, how much you can sell them for, all the recipes, the gifts you get in the mail from all 100 slimes, and information on the items as ammo. Also, I didn't include the life seeds because if you explore every level enough (and get far enough through the game's storyline) you'll most likely find them all. 2. Items list ---------------------------------------------------------------------- Here is a list of all obtainable items in the game, their locations, What they do, and how much they can be sold for. Also, when I refer to "lucky bags," those are the white bags with question marks on them that sometimes appear after taking out an enemy. Here's how this section's going to look: Item name -Description -Location(s) Value (how much you can sell it for)- Shop price (if it's available at the shop)- Also, I've listed them in the order they're shown in your inventory (not alphabetically). Pompom -A small, red ball-like object. Nothing too special here. -Found at Foreword Forest, Flucifer's Necropolis, and in some lucky bags in the earlier levels. Value- 10 G Chest -After opening a treasure chest, you can get the empty open chest as well. Mostly used for alchemy after the first few tank battles. -This one's at every single level and in some lucky bags in earlier stages (and most dropped by Mimics). Value- 20 G Catnip -A greenish plant that Jailcats love. If you carry it they'll follow you around and not hurt you. Again, mostly used for alchemy. -Found at Foreword Forest, Tootinschleiman's Tomb, and it's in all of the lucky bags dropped by Jailcats. Value- 5 G Rockbomb -An odd-looking blue rock that explodes if it hits the ground. -Found at Foreword Forest, Tootinschleiman's Tomb, Flucifer's Necropolis, and in some lucky bags. Value- 15 G Spooklear bomb -This thing isn't effected by enemy ammo during a tank battle (unless the ammo has holy powers) and is almost guaranteed to hit the enemy tank. Very good for earlier in the game but later it doesn't really do enough damage to be useful. -Won by defeating the two-tailed Dracky in a tank battle in Backwoods, found in a few lucky bags, and made through alchemy. Value- 80 G Bombshell -Basic ammo that looks like a large bullet. You use it in Tootinshleiman's Tomb by throwing it in cannons to break down large mounds of sand shaped like Plob. -Found at Tootinschleiman's Tomb, in some lucky bags, and sold in the shop. Value- 15 G Shop price- 40 G Obelisk -A blue obelisk that breaks if it's dropped. Not very useful overall (even for alchemy it's only in one recipe). -Found at Tootinscheiman's Tomb and in a few lucky bags. Value- 30 G Wooden arrow -The first of three stages of arrows. If you hold three of them at once during a tank battle it'll turn into the iron arrow. -Found at Foreword Forest and in some lucky bags. Value- 15 G Iron arrow -The second of three stages of arrows. If you hold three of these at once during a tank battle it'll turn into the golden arrow. -Found in lucky bags (mostly Cactiballs) and made through alchemy. Value- 30 G Golden arrow -The final of three stages of arrows, dealing the most damage of the three. -Found in a few lucky bags and made through alchemy. Value- 100 G Boulder -The most basic ammo in the game. They do very little damage, you can't run out of them, and you can't sell them. Once you get enough ammo that does more than 3 damage you can pretty much forget about these things. -You can't find these anywhere outside of your inventory; it comes with the tank and you have an unlimited amount of them. Value- again, you have an unlimited supply of them so it doesn't make much sense to be able to sell them. Oaken club -Pretty self-explanatory. -Found at Foreword Forest, Callmigh Bluff, and found in some lucky bags (mostly from Cactiballs). Value- 30 G Iron ball -The first of three stages of spike balls. Very slow moving in terms of ammo but it deals more damage than the other first stage items. If you hold three of these at once during a tank battle they'll turn into an irritaball. -Found in some lucky bags (again, mostly from Cactiballs) and made through alchemy. Value- 40 G Irritaball -The second of three stages of spike balls. If you hold three of these at once during a tank battle they'll turn into a destructiball. -Found in some lucky bags (mostly from Cactiballs) and made through alchemy. Value- 200 G Destructiball -The third of three stages of spike balls, dealing the most damage of the three. This is something you'll definitely want to keep in your ammo at all times, as it comes in second place for ammo dealing the most damage in the game. -There's only one of these, unfortunately. You get it for beating Slival in a tank battle in the final level. Value- not sellable Girder -Not bad in terms of ammo, but later on in the game it's best used for alchemy. -Found in Callmigh Bluff and Mount Krakatroda. Value- 100 G Holy water -Water with holy powers (meaning it can take out spooklear bombs in a tank battle). -Found at Flucifer's Necropolis, in some lucky bags, bought at the shop, and made through alchemy. Value- 30 G Shop price- 60 G Boomerang -When you shoot this out of your cannon it seeks out some enemy ammo and takes it out (it can't take out any ammo that can take more than one hit, like iron shields, it'll just do some damage). -Found in Mount Krakatroda and in some lucky bags. Value- 35 G Edged boomerang -Tougher version of the boomerang. It can take Out either three pieces of enemy fire or one tougher one (iron shields, etc.). -Found in very few lucky bags and made through alchemy. Value- 300 G BS-1 Crooze -The first of three stages of missiles. Hold three of these at once during a tank battle to get a Blue Streak. -Found in lucky bags and made through alchemy. Value- 70 G BS-2 Blue streak -The second of three stages of missiles. Hold three of these at once during a tank battle and you'll have the Slimahawk. -Found in lucky bags (killing machines often drop them) and made through alchemy. Value- 120 G BS-3 Slimahawk -the final of three stages of missiles, dealing the most damage of the three. This is definitely something you're going to want to keep in your ammo at all times, as it comes in third for ammo dealing the most damage in the game. -Unfortunately there's only one of these. You get it for beating the tank battle right before the final boss (in the last level) a second time. Value- not sellable Fire water -When dropped it'll leave a small circle of fire on the floor. Doesn't do anything to the tank itself but it may burn the enemies inside. -Found in some lucky bags (mostly Dancing Flames and Jinksters) and made through alchemy. Value- 50 G Thousandweight -A heavy weight that flies everything around it into the air when dropped (doing so near rockbombs, fire water and obelisks will destroy them). Very useful for alchemy after it's useless for ammo. -Found at Mount Krakatroda and Callmigh Bluff. Value- 30 G Chimaera wing -If you throw this at an item or an enemy (not during tank battles) it'll attach itself to the object and fly it back to town. Every time you do this, you also get the wing itself. -Found in Mount Krakatroda and the Flying Clawtress. Value- 25 G Shuriken -Pretty self explanatory. -Found in a few lucky bags and made through alchemy. Value- 45 G Slime knight -When you're holding this, press the Y button and it'll swing its sword. Very useful for taking on multiple enemies at once, and you can use it to cut down spider webs in Mount Krakatroda. -Found at Mount Krakatroda, Callmigh Bluff, and in the Flying Clawtress. Value- 40 G Steel broadsword -Again, pretty self-explanatory. Later in the game it's most useful in alchemy. -Found in some lucky bags, given as a prize for finding all of the slimes in Tootinschleiman's Tomb, found after killing a Restless Armour in the Flying Clawtress, and made through alchemy. (One thing I've noticed about the Restless Armour is that they almost never drop steel broadswords when killed or even injured by a slime knight.) Value- 120 G Miracle sword -An odd-looking sword that, when it hits the enemy tank, deals 35 damage and heals your tank by 35. It also has holy powers (meaning it can stop spooklear bombs). -Found in very few lucky bags and made through alchemy. Value- 280 G Bastard sword -A rugged-looking sword that is pretty effective in terms of ammo and alchemy. -You can find one of these in the large piggy bank in Mount Krakatroda (it'll be in a lucky bag). To break it you have to fall down a hill and start rolling. It's also in a few lucky bags (mostly from Restless Armours). Value- 300 G Metal king sword -One of the best swords found in the game (second best), coming in fifth for dealing the most damage. -Found after defeating Slival in Mount Krakatroda (after beating the final boss) and made through alchemy. Value- 1500 G Iron shield -Does very little damage but it can block either three pieces of oncoming ammo or one tougher one (i.e. edged boomerang, metal king shield). -Can only be made through alchemy. Value- 120 G Mirror shield -This shield, instead of just blocking like the other ones, turns one piece of ammo the other direction. It only works once, however. -You can find this in a lucky bag inside the second large piggy bank at Mount Krakatroda. In order to break it, however, you have to roll down the hill like you did for the similar one and travel while still rolling all the way to the piggy bank. If you run into any thousandweights make sure to jump or it'll stop your rolling. Value- 800 g Metal king shield -Similar to the iron shield, it deals very little damage but can block up to 5 pieces of enemy ammo (or one tougher one) before falling. -You can only get this through alchemy. Value- 2000 G Medicinal herb -A small green leaf that recovers 20 HP for your tank when fired through the cannons. -Made through alchemy, found in a few lucky bags (mostly Jinksters) and sold at the shop. Value- 50 G Shop price- 100 G Strong medicine -Three green leaves that, when fired through your cannons, restores 30 HP to your tank. -Found in a few lucky bags (mostly Jinksters) and made through alchemy. Value- 250 G Special medicine -The best of all the healing items, recovering 50 HP when fired through the cannon. -Sometimes found in lucky bags dropped by Jinksters in the Flying Clawtress or made through alchemy. Value- 700 G Goddess statue -A statue of the Goddess worshipped at the church in the game. Mostly used for alchemy, as it doesn't do too much damage. It also has holy powers (meaning it can block spooklear bombs). -Found at Callmigh Bluff and made through alchemy. Value- 100 G Vulcan gun -if you drop Vulcan pellets, bullets, or shells into this gun it'll shoot 20 bullets in the direction that the gun is facing. If you're going to use this in a tank battle it'll probably be best for defending the entrance to your tank. -There are only three of these throughout the game; two of them you will get after beating certain tank battles (I'm not positive as to which ones) and the third one is a prize for finding all of the slimes in Callmigh Bluff. Value- not sellable Vulcan pellets -Basic ammo for the Vulcan gun. Not as effective as the bullets or shells, but at least they're easier to get. -These are only found at the shop. Value- 60 G Store price- 120 G Vulcan bullets -Ammo for the Vulcan gun. More effective than the pellets, but not as good as the shells. -Sometimes found in lucky bags dropped by killing machines and made through alchemy. Value- 600 G Vulcan shells -The most effective ammo you can get for the Vulcan gun. Not as easy to get your hands on, however. -It's uncommon but you can find these in lucky bags dropped by killing machines, or you can make them through alchemy. Value- 1000 G Lighting staff -Doesn't do any immediate damage, but it falls into their tank and, if left alone long enough, will start dealing damage by summoning lightning. It goes on as long as it's left alone. -Your first one will most likely be a prize from a tank battle but you can also make them through alchemy. Value- 300 G Hell scythe -A large scythe that can block up to three pieces of ammo and, when fired through the upper cannon, flies higher than all other ammo so it's guaranteed to hit unless an edged boomerang gets to it first. -After beating the boss in Callmigh Bluff, the scythe falls to the floor. Value- 300 G Chilli pepper -when you fire this in your cannon your tank will literally breathe fire for a short while, getting rid of any ammo (yours or the enemies') that touch it. -Found in some lucky bags (mostly Dancing Flames) and made through alchemy. Value- 120 G Holy crystal -A crystal with holy powers (meaning it can block spooklear bombs) that's most useful in alchemy. -Found at Flucifer's Necropolis, in very few lucky bags, and made through alchemy. Value- 200 G Devil's tail -Completely worthless as ammo, but very useful for alchemy. It's not easy to get a lot of these at once, unfortunately. -You can only find these at Flucifer's Necropolis. Value- 150 G Gold bar -Pretty self-explanatory. Useful for a few things in alchemy but if you don't need it it's the most valuable item in the game by far. -You can find these in all of the lucky bags dropped by Golems (problem is they don't drop lucky bags very often) and made through alchemy. Toy slime -This item has little to no use outside of alchemy, and since it's in the shop you really don't need to worry about getting a lot of these. -As I mentioned, it can only be found at the shop. Value- 100 G Shop price- 1000 G Clap trap -Deals no damage to a tank, but when it hits the ground it turns invisible and snaps on anything that passes over it. -You get this as a prize for finding all of the slimes in the Backwoods and you can make it through alchemy. Value- 120 G Cloaking device -Pretty self-explanatory. When you hold it, you're invisible. Good for sneaking into the enemy tank without having to break down the door or anything. -You get one of these as a prize for finding all of the slimes in Mount Krakatroda, and you can make it through alchemy. Value-400 G Kaboomamite -This ammo is very effective, but it could also be very dangerous. Once it gets picked up it starts counting down from 9 and, obviously, explodes once it gets down to 0. If you fire it through the cannon and get it to hit the enemy tank it'll explode, hitting the tank a good 10 or so times, dealing around 20 damage with each hit and blocking all ammo coming near it. If intercepted in midair it'll explode and stop all ammo that hits that area. You can probably see the danger of it by now (if it blows up at your tank). -Your first one will probably be after a tank battle, and any more will have to be either made through alchemy or rarely found in a lucky bag. Value- 1500 G Power tablet -The first of three tablets that, when held together to spell "POW," will create a devastating drill. The drill is explained in the weapon tablet's description. -You can only make this through alchemy. Value- 100 G Overdrive tablet -The second if three tablets that, when held together to spell "POW," will create a devastating drill. The drill is explained in the weapon tablet's description. -You can only make this through alchemy. Value- 100 G Weapon tablet - The third if three tablets that, when held together to spell "POW," will create a devastating drill. This drill can block up to three pieces of ammo and, similar to the drills that the final boss used, will stick into the enemy cannons and continuously deal damage for a short while. It also blocks the enemy cannons while doing so. -You can only make this through alchemy. Value- 100 G Orichalcum -A shiny blue lump that's very useful early in the game, but later on it's best used for alchemy. -You get this for playing the Gold Coast Surfari game and beating the high score, there's another one after beating one of the ranks in Tank Masters, a third as a prize for finding all of the slimes in Foreword Forest, and you can make it through alchemy. Value- not sellable Orichalslime -Similar to orichalcum, but orange and shaped like a slime. By the time you get your hands on one of these it'll be best for alchemy. -You get one after beating one of the ranks in Tank Masters, a second one is awarded as a prize for finding all of the slimes in the Flying Clawtress, they can rarely be found in lucky bags dropped by Killing Machines, and you can make them through alchemy. Value- not sellable Meteorite -One of the fastest pieces of ammo out there, but not the most damaging, so it's very useful up to a certain point. -Your first one will be after a tank battle, another will be a prize for finding all of the slimes in Flucifer's Necropolis, and you can make it through alchemy. Value- 600 G Kafrizzle My personal favorite, not only does it come in fourth for ammo dealing the most damage in the game, it also rains fire down in front of the enemy cannons. -The first one you get is going to be from a tank battle, any others you'll have to make through alchemy. Value- not sellable Hero sword -Literally the best ammo you can get; it travels fast, can block three pieces of ammo, and it deals more damage than any other piece of ammo in the game. Too bad there's only two of them. -One of them is awarded after completing the ultimate rank in Tank Masters, and you can get another one for completing the trials in the hero's well. Value- not sellable 3. Recipes & locations ---------------------------------------------------------------------- This section will list all of the recipes and their locations. As you've probably noticed, after a slime is saved you receive a letter with a reward inside. This is where most of the recipes will come from. This section doesn't tell you where these slimes are, but it gives the name of the slime that gives you the recipe. There are also a few recipes that slimes don't just give you, and others you have to find for yourself Here's how it's going to look: 1. Item recipe is for- who gives it to you (or where it's found) Pretty simple, as you can see. 1. Iron shield- From Flanpa after saving the Krak Pot. 2. Shuriken- From Pigummy. 3. Fire water- From Spot. 4. Holy water- From Tokyo Tom. 5. Steel Broadsword- From Jumpy. 6. Iron ball- From Starthur. 7. Clap trap- From Goobrielle. 8. Chilli pepper- From Pebbles. 9. Medicinal herb- From Goosashi. 10. Iron arrow- from Luminum. 11. Edged boomerang- From Big Daddy. 12. Miracle sword- From Gooshido. 13. Golden arrow- Dash into some books in the library and it'll pop out. 14. Goddess statue- From Bo. 15. Cloaking device- From Flancisco. 16. Iron arrow- From Dummy. 17. Gold bar- From Lord Lard. 18. Vulcan bullets- From Wild Fang. 19. Holy crystal- For cleaning out the chimney in the southern house in the middle area. To do this, keep jumping into the chimney and control your fall until it's completely clean. 20. BS-1 Crooze- From Dragoola. 21. Bastard sword- From Fangummy Bob. 22. Metal king shield- From Count Calories. 23. Lightning staff- From Sliminator. 24. Strong medicine- From Cheruboing. 25. Irritaball- From Jewelian. 26. Spooklear bomb- From Soapia. 27. BS-2 Blue streak- From Sir Sudsy. 28. Vulcan shells- From Sliborg in the library. You have to give him 20 steel broadswords. An easy way to get these, if you've made it to the last level, is to kill a bunch of Restless Armours. 29. Mirror shield- From Lord Roly. 30. Orichalcum- From Viscous. 31. Special medicine- From Bouncer. 32. Kaboomamite- From Flopsy. 33. Metal king sword- From Geochie. 34. Weapon tablet- From Princess Gluttonella. 35. Kafrizzle- Found after beating the final boss a second time. 36. Power tablet- From Pamby in the library. You have to give him 10 toy slimes. 37. Meteorite- Found after beating the final boss a second time. 38. Orichalslime- For completing a rank in Tank Masters. 39. Miracle sword- From Teeny. 40. Overdrive tablet- From Curator in the library. You have to give him 20 catnips and 20 medicinal herbs. 4. Items as ammo ---------------------------------------------------------------------- This section will give you all the details you'll need to know about all of the items as ammo; how much damage it does, how heavy it is (how high it flies in the air when you hit it), how fast it flies out of your cannons, and anything special about the ammo if there is any. Here's how this section's going to look: Item -damage done -weight -speed -extra information (if any) In the speed section you'll see any of the following: -No speed: only refers to the chilli pepper because it doesn't fly through the air -Very slow: this is how fast the shields go -Slow: the slowest ammo other than shields -Normal: average speed -Fast: faster than average speed -Very fast: only refers to the meteorite, the fastest ammo in the game And in the weight section you'll see one of these: -Very heavy: only refers to the thousandweight only because it doesn't bounce after hitting the ground -Heavy: like shields, gold bars and meteorites, doesn't fly high and barely bounces -Normal: average height -Light: will fly quite high in the air and bounce fairly high as well -Very light: only refers to pompoms because they fly considerably higher than all other ammo. Again, this section will be organized by how the items appear in your inventory, not alphabetically. Pompom -1 -very light -normal Chest -5 -normal -normal Catnip -1 -light -normal Rockbomb -14 -normal -normal -explodes when it hits the floor Spooklear bomb -13 -light -fast -goes through ammo without holy powers Bombshell -8 -light -normal Obelisk -10 -light -normal -breaks when it hits the floor Wooden arrow -3 -light -fast -hold 3 to make iron arrow Iron arrow -12 -light -fast -hold 3 to make golden arrow Golden arrow -48 light -fast Boulder -3 -normal -normal Oaken club -15 -normal -normal Iron ball -26 -heavy -slow -hold 3 to make irritaball Irritaball -55 -heavy -slow -hold 3 to make destructiball Destructiball -110 -heavy -slow Girder -10 -normal -normal Holy water -18 -light -normal -has holy powers Boomerang -3 -light -fast -chases enemy ammo Edged boomerang -10 -light -fast -chases enemy ammo and can deflect up to 3 BS-1 crooze -24 -normal -fast -hold 3 to make blue streak BS-2 blue streak -50 -heavy -fast -hold 3 to make slimahawk BS-3 slimahawk -100 -heavy -fast Fire water -none -normal -fast -leaves fire when dropped on the floor Thousandweight -22 -very heavy -slow -causes earthquake when dropped Chimaera wing -8 -light -normal Shuriken -20 -light -fast Slime knight -10 -normal -normal -when held, press Y to attack Steel broadsword -28 -light -fast Miracle sword -35 -normal -fast -restores your HP when it hits the enemy Bastard sword -60 -normal -fast Metal king sword -80 normal -fast Iron shield -1 -heavy -very slow -can get rid of 3 pieces of ammo Mirror shield -1 -normal -very slow -turns around 1 piece of ammo Metal king shield -1 -heavy -very slow -can get rid of a 5 pieces of ammo Medicinal herb -none -light -no speed -restores 20 HP Strong medicine -none -light -no speed -restores 30 HP Special medicine -none -light -no speed -restores 50 HP Goddess statue -7 -normal -normal -has holy powers Vulcan gun -10 -normal normal -can shoot pellets, bullets, and shells Vulcan pellets -5 -light -normal -can be shot out of a Vulcan gun Vulcan bullets -5 -light -normal -can be shot out of a Vulcan gun Vulcan shells -5 light -normal -can be shot out of a Vulcan gun Lighting staff -40 -light -fast -strikes the tank with lightning Hell scythe -40 -normal -fast -can stop up to 3 pieces of ammo, high arc out of the upper cannon Chilli pepper -none -light -no speed -when shot, tank will breathe fire Holy crystal -3 normal -normal -has holy powers Devil's tail -1 -normal -normal Gold bar -10 -heavy -normal Toy slime -1 -light -normal Clap trap -none -normal -normal -hurts enemies that walk over it Cloaking device -1 -light -fast -when held, you are invisible Kaboomamite -20 -heavy -fast -explodes on contact with other ammo Power tablet -8 -light -fast -with all 3, it makes a drill Overdrive tablet -8 -light -fast -with all 3, it makes a drill Weapon tablet -8 -light -fast -with all 3, it makes a drill Orichalcum -30 -light -normal Orichalslime -40 -light -normal Meteorite -70 -heavy -very fast Kafrizzle -90 -normal -normal -also rains fireballs down on enemy Hero sword -120 -normal -normal -can stop 3 pieces of ammo 5. My advice ---------------------------------------------------------------------- In this section I've added some miscellaneous, but helpful, information that I've found out about the different items, recipes, and tank battles throughout the game. I've organized them in to some pretty straightforward sections: tank battles (general advice), tank battles (crew members), tank battles (ammo suggestions) and alchemy. Tank battles (general advice) ----------------------------- -First off, if you're having trouble beating Slival at Mount Krakatroda (since he's got the highest health bar in the game) I found a trick to ensure your victory. Make sure you have crew members that will shoot your ammo, then during the battle get into Slival's tank (shoot yourself through the cannon, break through the door, cloaking device) and start beating him up. When he dies and comes back, don't give him another chance to pick anything up. Since he has no crew members, stopping him will make sure nothing goes out of his cannons. -For the tank battles where the enemy has the lightning staff, get into their tank and activate all of them and make sure no one else picks them up. A quick and easy way to finish them off. -When entering an enemy tank after it has no health, try to grab some heavy stuff on your way to the engine, it makes it easier to break through, and if it's heavy it'll be easier to catch again. -I've found that whether or not you finish the tank battle with full health (when it says "sublime" instead of "victory") you still get the same prize, so it isn't always necessary to try for perfection. Tank battles (crew members) --------------------------- -You should always have one or two crew members to shoot stuff and a third crew member to either steal ammo or sabotage the enemy tank. -In terms of crew, I think Baron Blubba is one of the best since he can carry 3 pieces of ammo at once. -Your mother is also a great choice because she can charge up her "mum missile," which, if it hits, does massive damage (up to 300s and 400s). She can also help shoot stuff when you're facing a weaker tank that doesn't need that extra boost. -Some of the best enemies for tank battles aren't easy to get 30 of. Early in the game just use an enemy that can just shoot ammo, but once you're able to get 30 Jinksters make sure to do so, because Jinksters are very good at infiltrating the enemy tank and sabotaging. -The Goodybag is the best crew member for tough tank battles because it's faster than everyone else, it warps from your tank to theirs instantly, and it steals their ammo and tosses it in your cannons. The only problem is getting 30 of them. The easiest way to get 30 of these guys is to go to Mount Krakatroda. Go into the big door that you needed a key to get into and then go one screen to the left. Now from here switch between this room and the previous one (with the slime knight in it) while staying to the bottom of the hallway. The Goodybag will occasionally pop up on the left screen. Quickly catch it before it warps away and repeat. -My crew (in case you couldn't tell) is Baron Blubba, Mama Mia, and Goodybag. Tank battles (ammo suggestions) ------------------------------- -It's always good to have metal king shields. They're the most durable piece of ammo in the game, and they're not very hard to make. See my tip on kafrizzles for making a lot of orichalcum. -Edged boomerangs are easy to make and help a lot defensively. You only need to put in a couple and you'll notice the difference. -Special medicine can save you, and if you don't want to make any go to the Flying Clawtress and kill a bunch of Jinksters. Special medicine can pop up in their lucky bags. -Make sure you always have the destructiball, the slimahawk, the two hero swords and the P, O, and W tablets in your ammo. -If you have the Hell scythe, always fire it out of the upper cannon so it almost can't be stopped. -Fill any remaining spaces with kafrizzles, metal king swords, or meteorites. With most tank battles you won't really need anything that doesn't damage the enemy tank or heal yours (i.e. clap traps, cloaking devices, slime knights, chilli peppers). -Here's what my ammo looks like: Metal king shield x5 Special medicine x4 Edged boomerang x2 Mirror shield x2 Hero sword x2 Destructiball x1 BS-3 slimahawk x1 Kafrizzle x7 Metal king sword x5 Alchemy ------- -Making gold bars isn't easy, and they're really useful for alchemy. My method of getting gold bars is to go to the Flying Clawtress and run around killing as many Golems as I can. Lucky bags from Golems always have gold bars in them, but Golems don't drop them very often. However, if you kill enough of them, you'll have plenty of gold bars by the end of the level. -Here are some items you should always try to grab a lot of since they're used a lot in alchemy (in no specific order): Pompom Thousandweight Chest Chimaera wing Holy crystal Goddess statue Devil's tail Slime knight -Kafrizzles are pretty much the best ammo you can make, but they're not too easy to make. To make this a lot easier, head out to the Flying Clawtress. First off, go through the second warp and grab the slime knight at the bottom of this room, and grab 2 Chimaera wings just in case. Now go through the third warp and kill all of the killing machines and use the wings for all of their lucky bags. The bags from Killing Machines can have any of these in them: Vulcan bullets, BS-2 blue streak, Vulcan shells, or orichalslime. If you're lucky enough, you'll get plenty of orichalslimes to make your kafrizzles. Make sure to count the lucky bags you get, though, because you can only get 16 of them in one trip. Also, if you don't want to keep looking for orichalslimes, you can use the gold bar hunting tip, use the gold bars to make orichalcum and use those to make the orichalslime with a simple 5 toy slimes. 6. Contacting me ---------------------------------------------------------------------- If you have any questions, comments, or anything to add to the guide you can e-mail me at email@example.com. I'm not going to even open e- mails that don't have anything about my FAQ in the subject, so please make sure you say something about "Rocket Slime" in the subject. 7. Legal information ---------------------------------------------------------------------- This FAQ is copyrighted so you need my approval before posting it on your website or for any other public use.