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    Card Database by blackmore

    Version: 1.0 | Updated: 03/13/09 | Printable Version | Search This Guide

    Marvel Trading Card Game FAQ
    For play on Nintendo DS
    Written by Michael Maillaro AKA Blackmore 
    
    Quite a bit of this card database is reformatted from information put together 
    by MikeBergsma and jrasso.
    
    Version: 1.0
    Last Updated: 11/29/07
    
    --------------
    
    Section 1: CARD LIST [CDLT]
    Section 1.1: Card Set Breakdown [CSBD]
    Section 1.2: Marvel Origins Cards [MOC]
    Section 1.3: Web of Spider-Man Cards [WSM]
    Section 1.4: Marvel Knights cards [MKC]
    Section 1.5: The Avengers cards [AVC]
    Section 1.6: Fantastic Four cards [FFC]
    
    Section 2: CARD DESCRIPTIONS [CRDD]
    Section 2.1: Characters [CHRS]
    Section 2.2: Equipment [EQPT]
    Section 2.3: Locations [LCTN]
    Section 2.4: Plot Twists [PLTW]
    
    Section 3: Card Pack Contents [CAPC] (thanks to jrasso)
    Section 3.1: Hero Pack 1 [HEPA1]
    Section 3.2: Hero Pack 2 [HEPA2] 
    Section 3.3: Hero Pack 3 [HEPA3]
    Section 3.4: Hero Pack 4 [HEPA4]
    Section 3.5: Hero Pack 5 [HEPA5]
    Section 3.6: Hero Pack 6 [HEPA6]
    Section 3.7: Villain Pack 1 [VAPA1]
    Section 3.8: Villain Pack 2 [VAPA2]
    Section 3.9: Villain Pack 3 [VAPA3]
    Section 3.10: Villain Pack 4 [VAPA4]
    Section 3.11: Villain Pack 5 [VAPA5]
    Section 3.12: Villain Pack 6 [VAPA6]
    Section 3.13: Villain Pack 7 [VAPA7]
    
    SECTION 4: LAW OF THE LAND: [LOTL]
    
    SECTION 5: CLOSING STATEMENTS AND SPECIAL THANKS [CSST]
    
    
    -----------------
    
    Section 1: CARD LIST - [CDLT]
    
    In total, there are 852 individual cards spread over 4 full sets and a low 
    number cards of the Fantastic Four set.
    
    Section 1.1: Card Set Breakdown  [CSBD]
    
    MOR - Marvel Origins (released April 2004)
    MSM - Web of Spider-Man (released September 2004) 
    MMK - Marvel Knights (released February 2005)
    MAV - The Avengers (released August 2005)
    MFF - Fantastic Four
    
    -----
    
    Section 1.2: Marvel Origins Cards [MOC]
    
    MOR-001	Archangel, Warren Worthington III
    MOR-002	Banshee, Sean Cassidy
    MOR-003	Beast, Dr. Henry McCoy
    MOR-004	Bishop, Lucas Bishop
    MOR-005	Colossus, Peter Rasputin
    MOR-006	Cyclops, Scott Summers
    MOR-007	Cyclops, Slim
    MOR-008	Dazzler, Alison Blaire
    MOR-009	Forge, Cheyenne Mystic
    MOR-010	Gambit, Remy LaBeau
    MOR-011	Havok, Alex Summers
    MOR-012	Iceman, Bobby Drake
    MOR-013	Jean Grey, Marvel Girl
    MOR-014	Jean Grey, Phoenix Force
    MOR-015	Longshot, Rebel Freedom Fighter
    MOR-016	Moira MacTaggert, World-Renowned Geneticist
    MOR-017	Nightcrawler, Fuzzy Elf
    MOR-018	Nightcrawler, Kurt Wagner
    MOR-019	Professor X, Charles Xavier
    MOR-020	Professor X, World's Most Powerful Telepath
    MOR-021	Psylocke, Betsy Braddock
    MOR-022	Rogue, Power Absorption
    MOR-023	Rogue, Powerhouse
    MOR-024	Shadowcat, Kitty Pryde
    MOR-025	Storm, Ororo Munroe
    MOR-026	Storm, Weather Witch
    MOR-027	Wolverine, Berserker Rage
    MOR-028	Wolverine, James Howlett
    MOR-029	Wolverine, Logan
    MOR-030	Cerebro
    MOR-031	Children of the Atom
    MOR-032	Danger Room
    MOR-033	Fastball Special
    MOR-034	Muir Island
    MOR-035	Professor Xavier's Mansion
    MOR-036	The Blackbird
    MOR-037	Xavier's Dream
    MOR-038	Xavier's School for Gifted Youngsters
    MOR-039	X-Corporation
    MOR-040	Alicia Masters, Blind Sculptress
    MOR-041	Ant Man, Scott Lang
    MOR-042	Crystal, Inhuman
    MOR-043	Frankie Raye, Herald of Galactus
    MOR-044	Franklin Richards, Child Prodigy
    MOR-045	Ghost Rider, New Fantastic Four
    MOR-046	Hulk, New Fantastic Four
    MOR-047	Human Torch, Johnny Storm
    MOR-048	Human Torch, Hotshot
    MOR-049	Human Torch, Super Nova
    MOR-050	Invisible Woman, The Invisible Girl
    MOR-051	Invisible Woman, Sue Storm
    MOR-052	Invisible Woman, Sue Richards
    MOR-053	Luke Cage, Hero For Hire
    MOR-054	Medusa, Inhuman
    MOR-055	Mr. Fantastic, Reed Richards
    MOR-056	Mr. Fantastic, Stretch
    MOR-057	Mr. Fantastic, Scientific Genius
    MOR-058	She-Hulk, Jennifer Walters
    MOR-059	She-Hulk, Green Jeans
    MOR-060	She-Thing, Sharon Ventura
    MOR-061	Spider-Man, New Fantastic Four
    MOR-062	Thing, Ben Grimm
    MOR-063	Thing, Heavy Hitter
    MOR-064	Thing, The Ever-Lovin' Blue-Eyed Thing
    MOR-065	Wolverine, New Fantastic Four
    MOR-066	A Child Named Valeria
    MOR-067	Antarctic Research Base
    MOR-068	Baxter Building
    MOR-069	Cosmic Radiation
    MOR-070	Fantasticar
    MOR-071	Four Freedoms Plaza
    MOR-072	It's Clobberin' Time!
    MOR-073	Signal Flare
    MOR-074	The Pogo Plane
    MOR-075	Yancy Street
    MOR-076	Avalanche, Dominic Petros
    MOR-077	Blob, Fred Dukes
    MOR-078	Destiny, Irene Adler
    MOR-079	Lorelei, Savage Land Mutate
    MOR-080	Magneto, Eric Lehnsherr
    MOR-081	Magneto, Master of Magnetism
    MOR-082	Magneto, Lord Magnus
    MOR-083	Mastermind, Jason Wyngarde
    MOR-084	Mystique, Raven Darkholme
    MOR-085	Mystique, Shape-Changing Assassin
    MOR-086	Phantazia, Eileen Harsaw
    MOR-087	Pyro, St. John Allerdyce
    MOR-088	Quicksilver, Pietro Maximoff
    MOR-089	Quicksilver, Speed Demon
    MOR-090	Rogue, Anna Raven
    MOR-091	Sabretooth, Feral Rage
    MOR-092	Sabretooth, Victor Creed
    MOR-093	Sauron, Dr. Karl Lykos
    MOR-094	Scarlet Witch, Wanda Maximoff
    MOR-095	Toad, Mortimer Toynbee
    MOR-096	Unus, Angelo Unuscione
    MOR-097	Asteroid M
    MOR-098	Avalon Space Station
    MOR-099	Genosha
    MOR-100	Global Domination
    MOR-101	Lost City
    MOR-102	Mutant Supremacy
    MOR-103	Savage Land
    MOR-104	The Mutant Menace
    MOR-105	The New Brotherhood
    MOR-106	War On Humanity
    MOR-107	Boris, Personal Servant of Dr. Doom
    MOR-108	Darkoth, Major Desmund Pitt
    MOR-109	Doom Guards, Army
    MOR-110	Doom-Bot, Army
    MOR-111	Dr. Doom, Diabolic Genius
    MOR-112	Dr. Doom, Victor Von Doom
    MOR-113	Dr. Doom, Lord of Latveria
    MOR-114	Dragon Man, Experimental Monster
    MOR-115	Kristoff Von Doom, The Boy Who Would Be Doom
    MOR-116	Rama-Tut, Pharaoh from the 30th Century
    MOR-117	Robot Destroyer, Army
    MOR-118	Robot Enforcer, Army
    MOR-119	Robot Seeker, Army
    MOR-120	Robot Sentry, Army
    MOR-121	Sub-Mariner, Ally of Doom
    MOR-122	Tibetan Monks, Army
    MOR-123	Titania, Mary MacPherran
    MOR-124	Victor Von Doom II, Son of Doom
    MOR-125	Volcana, Marsha Rosenberg
    MOR-126	Bitter Rivals
    MOR-127	Doom Triumphant
    MOR-128	Doom's Throne Room
    MOR-129	Doomstadt
    MOR-130	Faces of Doom
    MOR-131	Latveria
    MOR-132	Micro-Size
    MOR-133	Mystical Paralysis
    MOR-134	Power Compressor
    MOR-135	Reign of Terror
    MOR-136	The Power Cosmic
    MOR-137	Bastion, Leader of Operation: Zero Tolerance
    MOR-138	Bolivar Trask, Creator of the Sentinel Program
    MOR-139	Master Mold, Sentinel Supreme
    MOR-140	Nimrod, Mutant Hunter
    MOR-141	Senator Kelly, Anti-Mutant Advocate
    MOR-142	Sentinel Mark I, Army
    MOR-143	Sentinel Mark II, Army
    MOR-144	Sentinel Mark IV, Army
    MOR-145	Wild Sentinel, Army
    MOR-146	Combat Protocols
    MOR-147	Micro-Sentinels
    MOR-148	Orbital Sentinel Base
    MOR-149	Primary Directive
    MOR-150	Prime Sentinels
    MOR-151	Project: Wide Awake
    MOR-152	Reconstruction Program
    MOR-153	Search and Destroy
    MOR-154	South American Sentinel Base
    MOR-155	Underground Sentinel Base
    MOR-156	Annihilus, Destroyer of Life
    MOR-157	Blastaar, King of Baluur
    MOR-158	Negative Zone
    MOR-159	Skrull Soldier, Army
    MOR-160	Super Skrull, Engineered Super-Soldier
    MOR-161	Apocalypse, En Sabah Nur
    MOR-162	Arcade, Master of Murderworld
    MOR-163	Black Tom, Thomas Cassidy
    MOR-164	Dark Phoenix, Cosmic Entity
    MOR-165	Juggernaut, Cain Marko
    MOR-166	Lady Deathstrike, Yuriko Oyama
    MOR-167	Mojo, Ruler of Mojoworld
    MOR-168	Mr. Sinister, Dr. Nathaniel Essex
    MOR-169	Onslaught, Psionic Spawn of Xavier and Magneto
    MOR-170	Puppet Master, Philip Masters
    MOR-171	Random Punks, Army
    MOR-172	Spiral, Richochet Rita
    MOR-173	Acrobatic Dodge
    MOR-174	Advanced Hardware
    MOR-175	Backfire
    MOR-176	Base of Operations
    MOR-177	Betrayal
    MOR-178	Blind Sided
    MOR-179	Borrowed Blade
    MOR-180	Burn Rubber
    MOR-181	Charge!
    MOR-182	Common Enemy
    MOR-183	Cover Fire
    MOR-184	Dual Sidearms
    MOR-185	Entangle
    MOR-186	Fall Back!
    MOR-187	Finishing Move
    MOR-188	Flame Trap
    MOR-189	Flying Kick
    MOR-190	Focused Blast
    MOR-191	Foiled
    MOR-192	Friendly Fire
    MOR-193 Gamma Bomb
    MOR-194	Greater of Two Evils
    MOR-195	Heroes United
    MOR-196	Ka-Boom!
    MOR-197	Kevlar Body Armor
    MOR-198	Last Stand
    MOR-199	Marvel Team-Up
    MOR-200	Medical Attention
    MOR-201	Mutant Nation
    MOR-202	Nasty Surprise
    MOR-203	Night Vision
    MOR-204	Not So Fast
    MOR-205 One-Two Punch
    MOR-206	Overload
    MOR-207	Overpowered
    MOR-208	Personal Force Field
    MOR-209	Political Pressure
    MOR-210	Press the Attack
    MOR-211	Reconnaissance
    MOR-212	Relocation
    MOR-213	Salvage
    MOR-214	Savage Beatdown
    MOR-215 Suprise Attack
    MOR-216	Swift Escape
    MOR-217	Team Tactics
    MOR-218	Tech Upgrade
    MOR-219	Unlikely Allies
    MOR-220	Unstable Molecules
    -----
    
    Section 1.3: Web of Spider-Man Cards [WSM]
    
    MSM-001	Black Cat, Felicia Hardy
    MSM-002	Daredevil, The Man Without Fear
    MSM-003	Madame Web, Cassandra Webb
    MSM-004	Prowler, Hobie Brown
    MSM-005	Punisher, Vigilante
    MSM-006	Solo, James Bourne
    MSM-007	Spider-Man, Friendly Neighborhood Spider-Man
    MSM-008	Spider-Man, The Amazing Spider-Man
    MSM-009	Nova, Richard Rider
    MSM-010	Daily Bugle
    MSM-011	ESU Science Lab
    MSM-012	Spider Senses
    MSM-013	Twist of Fate
    MSM-014	Dr. Octopus, Doc Ock
    MSM-015	Dr. Octopus, Otto Octavius
    MSM-016	Electro, Maxwell Dillon
    MSM-017	Green Goblin, Norman Osborn
    MSM-018	Kraven the Hunter, Sergei Kravinoff
    MSM-019	Lizard, Dr. Curtis Connors
    MSM-020	Rhino, Alex O'Hirn
    MSM-021	Venom, Eddie Brock
    MSM-022	Vulture, Adrian Toomes
    MSM-023	Doc Ock's Lab
    MSM-024	Osborn Industries
    MSM-025	Sadistic Choice
    MSM-026	Sinister Salvo
    MSM-027	Alley-Oop!
    MSM-028	Crushing Blow
    MSM-029	Jetpack
    MSM-030	No Fear
    MSM-031	Smoke Screen
    MSM-032	Aunt May, May Parker
    MSM-033	Black Cat, Master Thief
    MSM-034	Cardiac, Elias Wirtham
    MSM-035	Cloak, Tyrone Johnson
    MSM-036	Dagger, Tandy Bowen
    MSM-037	Dusk, Cassie St. Commons
    MSM-038	Ezekiel, Spirit of the Spider
    MSM-039	Firestar, Hot Stuff
    MSM-040	Hornet, Eddie McDonough
    MSM-041	Human Torch, Friendly Rival
    MSM-042	Iceman, Cool Customer
    MSM-043	Jessica Drew <> Spider-Woman, Venom Blast
    MSM-044	Julia Carpenter <> Spider-Woman, Web Weaver
    MSM-045	Mary Jane Watson, MJ
    MSM-046	Mattie Franklin <> Spider-Woman, Gift of Power
    MSM-047	Prodigy, Richie Gilmore
    MSM-048	Puma, Thomas Fireheart
    MSM-049	Richochet, Johnny Gallo
    MSM-050	Rocket Racer, Robert Farrell
    MSM-051	Scarlet Spider, Ben Reilly
    MSM-052	Silver Sable, Silver Sablinovia
    MSM-053	Spider-Man, Alien Symbiote
    MSM-054	Spider-Man, Cosmic Spider-Man
    MSM-055	Wild Pack, Army
    MSM-056	Will O' The Wisp, Jackson Arvad
    MSM-057	Ace Reporter
    MSM-058	Armored Spider Suit
    MSM-059	Costume Change
    MSM-060	Fun and Games
    MSM-061	Going My Way?
    MSM-062	Midtown High School
    MSM-063	My Hero
    MSM-064	Nice Try!
    MSM-065	Spider-Tracer
    MSM-066	Sticky Situation
    MSM-067	Tragic Loss
    MSM-068	Unexpected Mutation
    MSM-069	Alistair Smythe, Ultimate Spider Slayer
    MSM-070	Beetle, Abner Jenkins
    MSM-071	Boomerang, Fred Myers
    MSM-072	Carnage, Cletus Kasady
    MSM-073	Chameleon, Dmitri Smerdyakov
    MSM-074	Green Goblin, Altered Ego
    MSM-075	Hammerhead, Gangster
    MSM-076	Hobgoblin, Roderick Kingsley
    MSM-077	Hydro-Man, Morris Bench
    MSM-078	Jackal, Dr. Miles Warren
    MSM-079	Kaine, Imperfect Clone
    MSM-080	Kingpin, Crime Boss
    MSM-081	Man-Wolf, John Jameson
    MSM-082	Morbius, Dr. Michael Morbius
    MSM-083	Mysterio, Quentin Beck
    MSM-084	Sandman, William Baker
    MSM-085 Scorpion, MacDonald Gargan
    MSM-086	Shocker, Herman Schultz
    MSM-087	Shriek, Frances Barrison
    MSM-088	Silvermane, Silvio Manfredi
    MSM-089	Speed Demon, James Sanders
    MSM-090	The Rose, Richard Fisk
    MSM-091	Tinkerer, Phineas Mason
    MSM-092	Tombstone, Lonnie Lincoln
    MSM-093	Venom, Alien Symbiote
    MSM-094	Dangerous Experiment
    MSM-095	Fisk Towers
    MSM-096	Get Him My Petsss
    MSM-097	Goblin Glider
    MSM-098	Hired Goons
    MSM-099	Lion's Den
    MSM-100	Oscorp Board Room
    MSM-101	Rejuvenation
    MSM-102	Spider Slayers
    MSM-103	Archangel, Angel of Death
    MSM-104	Emma Frost, Headmistress of Xavier's Academy
    MSM-105	John Proudstar <> Thunderbird, Apache Warrior
    MSM-106 Shadowcat, Pride of the X-Men
    MSM-107	Sunfire, Shiro Yoshida
    MSM-108	Aerial Supremacy
    MSM-109	Bamf!
    MSM-110	Madripoor
    MSM-111	Power Nexus
    MSM-112	Siege Perilous
    MSM-113	Ultimate Sacrifice
    MSM-114	Silver Surfer, Norrin Radd
    MSM-115	Wyatt Wingfoot, Keewazi Adventurer
    MSM-116	Marvel's First Family
    MSM-117	Pier 4
    MSM-118	Supernova
    MSM-119	Mimic, Calvin Rankin
    MSM-120	Post, Kevin Tremain
    MSM-121	Thornn, Feral Hunter
    MSM-122	Insignificant Threat
    MSM-123	Misappropriation
    MSM-124	Rise to Power
    MSM-125	Volcanic Base
    MSM-126	Dr. Hauptmann, Diabolic Inventor
    MSM-127	Purple Man, Zebediah Killgrave
    MSM-128	Terrax, Tyros
    MSM-129	Decoy Program
    MSM-130	Devil's Due
    MSM-131	Latverian Embassy
    MSM-132	Mark II, Number II, Leader Unit
    MSM-133	Sentinel Mark V, Army
    MSM-134	Sentinel Mark III, Army
    MSM-135	Tri-Sentinel, Super Sentinel
    MSM-136 Next Generation Technology
    MSM-137 Termination Sequence
    MSM-138	Wave of Sentinels
    MSM-139 Lyja, the Lazerfist
    MSM-140	Deathlok, Luther Manning
    MSM-141	J. Jonah Jameson, Sensationalist
    MSM-142 Mole Man, Leader of the Moloids
    MSM-143	Bad Press
    MSM-144	Big Bully
    MSM-145	Breaking Story
    MSM-146	Clone Saga
    MSM-147	Com Link
    MSM-148	Crowd Control
    MSM-149	Fight to the Finish
    MSM-150	Flamethrower
    MSM-151	Forced Allegiance
    MSM-152	Grounded
    MSM-153	Mojoverse
    MSM-154	Murderworld
    MSM-155	Pinned
    MSM-156	Pleasant Distraction
    MSM-157	Rapier
    MSM-158	Rise from the Grave
    MSM-159	Sinister Six
    MSM-160	Sonic Gun
    MSM-161	Sucker Punch
    MSM-162 Surrounded
    MSM-163	Thinking Outside the Box
    MSM-164	Time Platform
    -----
    
    Section 1.4: Marvel Knights cards [MKC]
    
    MMK-001	Blade, Eric Brooks
    MMK-002	Brother Voodoo, Jericho Drumm
    MMK-003	Caretaker, Nomadic Mentor
    MMK-004	Cloak, Child of Darkness
    MMK-005	Dagger, Child of Light
    MMK-006	Daredevil, Guardian Devil
    MMK-007	Daredevil, Matt Murdock
    MMK-008	Daredevil, Protector of Hell's Kitchen
    MMK-009	Dr. Strange, Stephen Strange
    MMK-010	Elektra, Assassin
    MMK-011	Elektra, Elektra Natchios
    MMK-012	Ghost Rider, Danny Ketch
    MMK-013	Ghost Rider, Johnny Blaze
    MMK-014	Hannibal King, Occult Investigator
    MMK-015	Iron Fist, Danny Rand
    MMK-016	Iron Fist, Living Weapon
    MMK-017	Luke Cage, Power Man
    MMK-018	Luke Cage, Street Enforcer
    MMK-019	Micro-Chip, Linus Lieberman
    MMK-020	Mikado and Mosha, Angels of Destruction
    MMK-021	Moon Knight, Marc Spector
    MMK-022	Natasha Romanoff <> Black Widow, KGB Killer
    MMK-023	Punisher, Executioner
    MMK-024	Punisher, Judge
    MMK-025	Punisher, Jury
    MMK-026	Shang Chi, Master of Kung Fu
    MMK-027	Spider-Man, The Spectacular Spider-Man
    MMK-028	Stick, Leader of the Chaste
    MMK-029	Yelena Belova <> Black Widow, Enemy Agent
    MMK-030	Blind Justice
    MMK-031	Bring the Pain
    MMK-032	Crime and Punishment
    MMK-033 Deposed
    MMK-034	Head Shot
    MMK-035	Hell's Kitchen
    MMK-036	Judge, Jury, and Executioner
    MMK-037	Midnight Sons
    MMK-038	Penance Stare
    MMK-039	Punisher's Armory
    MMK-040	Quentin Carnival
    MMK-041	Quick Kill
    MMK-042	Swan Dive
    MMK-043	Titanium Sword
    MMK-044	War Wagon
    MMK-045	Wild Ride
    MMK-046	Anarchist, Man of the People
    MMK-047	Anarchist, Tike Alicar
    MMK-048	Battering Ram, Short-Lived Strongman
    MMK-049	Bloke, Mickey Tork
    MMK-050	Coach, Manipulative Mentor
    MMK-051	Corkscrew, Twisted Trainee
    MMK-052	Dead Girl, Crafty Cadaver
    MMK-053	Doop, Forward Observer
    MMK-054	Doop, Ultimate Weapon
    MMK-055	El Guapo, Robbie Rodriguez
    MMK-056	Gin Genie, Beckah Parker
    MMK-057	La Nuit, Pierre Truffaut
    MMK-058	Mysterious Fan Boy, Arthur Lundberg
    MMK-059	Orphan, Good Guy
    MMK-060	Orphan, Guy Smith
    MMK-061	Orphan, Mr. Sensitive
    MMK-062	Phat, William Reilly
    MMK-063	Plazm, Protoplasmic Protagonist
    MMK-064	Saint Anna, Sympathetic Healer
    MMK-065	Sluk, Byron Spencer
    MMK-066	The Spike, Angry Young Mutant
    MMK-067	U-Go-Girl, Eddie Sawyer
    MMK-068	U-Go-Girl, Tragic Teleporter
    MMK-069	Venus Dee Milo, Dee Milo
    MMK-070	Venus Dee Milo, Telegenic Teleporter
    MMK-071	Vivisector, Lunatic Lycanthrope
    MMK-072	Vivisector, Myles Alfred
    MMK-073	Zeitgeist, Axel Cluney
    MMK-074	Dead Weight
    MMK-075	Doop Cam
    MMK-076	Falling Stars
    MMK-077	Glory Hound
    MMK-078	Go in Swinging
    MMK-079	Grandstanding
    MMK-080	Mind Over Matter
    MMK-081	Missed Drop
    MMK-082	Nerve Strike
    MMK-083	Never Give Up!
    MMK-084	Overexposed
    MMK-085	Spin Doctoring
    MMK-086	Star of the Show
    MMK-087	Supporting Role
    MMK-088	Training Theatre
    MMK-089	X-Statix Cafe
    MMK-090	X-Statix HQ
    MMK-091	Bullseye, Deadly Marksman
    MMK-092	Bullseye, Master of Murder
    MMK-093	Carbone's Assassins, Army
    MMK-094	Cobra, Klaus Vorhees
    MMK-095	Deadpool, Wade Wilson
    MMK-096	Death-Stalker, Phillip Sterling
    MMK-097	Echo, Maya Lopez
    MMK-098	Jaime Ortiz <> Damage, Cybernetic Enforcer
    MMK-099	Jester, Jonathan Powers
    MMK-100	Jigsaw, Billy Russo
    MMK-101	Kingpin, The Kingpin of Crime
    MMK-102	Kingpin, Wilson Fisk
    MMK-103	Kirigi, Master Assassin
    MMK-104	Masked Marauder, Frank Farnum
    MMK-105	Mr. Code, Masked Malcontent
    MMK-106	Mr. Fear, Zoltan Drago
    MMK-107	Mr. Hyde, Calvin Zabo
    MMK-108	Nuke, Renegade Super Soldier
    MMK-109	Owl, Leland Owsley
    MMK-110	Roscoe Sweeny, Fixer
    MMK-111	Saracen, Muzzafar Lambert
    MMK-112	Sniper, Rich van Burian
    MMK-113	Stilt-Man, Wilbur Day
    MMK-114	The Hand, Army
    MMK-115	The Rose, Shadowy Lieutenant
    MMK-116	The Russian, Contract Killer
    MMK-117	Typhoid Mary, Mary Walker
    MMK-118	Vanessa Fisk, Mob Matron
    MMK-119	Armed Escort
    MMK-120	Boss of Bosses
    MMK-121	Drive-by Shooting
    MMK-122	Face the Master
    MMK-123	Geraci Family Estate
    MMK-124	Good Night, Sweet Prince
    MMK-125	Hand Dojo
    MMK-126	King Takes Knight
    MMK-127	Made Men
    MMK-128	Marked for Death
    MMK-129	No Rest for the Wicked
    MMK-130	Rough House
    MMK-131	Shakedown
    MMK-132	Sold Out
    MMK-133	The Family
    MMK-134	Untouchable
    MMK-135	Uprising
    MMK-136	Anton Hellgate, Thanatologist
    MMK-137	Asmodeus, Duke of Hell
    MMK-138	Blackheart, Son of Mephisto
    MMK-139	Blackout, Master of Darkness
    MMK-140	Centurious, The Soulless Man
    MMK-141	Deacon Frost, Vampire Master
    MMK-142	Dracula, Lord of the Damned
    MMK-143	Dracula, Vlad Dracula
    MMK-144	Lilith, Daughter of Dracula
    MMK-145	Marie Laveau, Voodoo Priestess
    MMK-146	Mephisto, Father of Lies
    MMK-147	Mephisto, Soulstealer
    MMK-148	Morbius, The Living Vampire
    MMK-149	Nekra, Nekra Sinclair
    MMK-150	New Blood, Army
    MMK-151	Nightmare, Dark Lord of Dreams
    MMK-152	Orb, Drake Shannon
    MMK-153	Reaper, Vampire Armageddon
    MMK-154	Shelob, Queen of Spiders
    MMK-155	Skinner, Psychotic Shredder
    MMK-156	Steel Wind, Cyborg Cyclist
    MMK-157	Suicide, Chris Daniels
    MMK-158	Tryks, Army
    MMK-159	Varnae, First Vampire
    MMK-160	Vengeance, Michael Badilino
    MMK-161	Werewolf by Night, Jack Russell
    MMK-162	Zarathos, Spirit of Vengeance
    MMK-163	Zodiak, Norman Harrison
    MMK-164	Black Magic
    MMK-165	Blood Hunt
    MMK-166	Children of the Night
    MMK-167	Dark Embrace
    MMK-168	Dracula's Castle
    MMK-169	Evil Awakens
    MMK-170	Gravesite
    MMK-171	Hypnotic Charms
    MMK-172	Infernal Gateway
    MMK-173	Mist Form
    MMK-174	Shadow Step
    MMK-175	Strength of the Grave
    MMK-176	The Darkhold
    MMK-177	Club Dead
    MMK-178	Wake the Dead
    MMK-179	Witching Hour
    MMK-180	Blade, The Daywalker
    MMK-181	Professor X, Mutant Mentor
    MMK-182	Elektra, Agent of the Hand
    MMK-183	Deathwatch, Unrepentant Killer
    MMK-184	Moving Target
    MMK-185	Hell's Fury
    MMK-186	Day of the Dead
    MMK-187	Blown to Pieces
    MMK-188	Team X-change
    MMK-189	Coalition of Heroes
    MMK-190	Honor Among Thieves
    MMK-191	Professor X, Mental Master
    MMK-192	Outback Stronghold
    MMK-193	Valeria Richards, Daughter of Doom
    MMK-194	Lockjaw, Inhuman
    MMK-195	Scarlet Witch, Eldritch Enchantress
    MMK-196	Monument to a Madman
    MMK-197	Diplomatic Immunity
    MMK-198	Hounds of Ahab, Army
    MMK-199	Mekanix
    MMK-200	Frog Man, Eugene Patilio
    MMK-201	Scarlet Spider <> Spider-Man, Successor
    MMK-202	Swing into Action
    MMK-203	The Slingers
    MMK-204	Web Shooters
    MMK-205	Carrion, Cadaverous Clone
    MMK-206	Mendel Stromm, Robot Master
    MMK-207	Scorpia, Elaine Colls
    MMK-208	Inside Job
    MMK-209	Lacuna, Media Darling
    MMK-210	Sharon Ginsberg, Corrupt Counsel
    MMK-211	Advance Recon
    MMK-212	Marvel Team-Up
    MMK-213	Medallion of Power
    MMK-214 Meltdown
    MMK-215	Mystic Chain
    MMK-216	Mystical Sigil
    MMK-217	Out of the Darkness
    MMK-218	Psychoville
    MMK-219	Team Spirit
    MMK-220	Weapon of Choice
    -----
    
    Section 1.5: The Avengers cards [AVC]
    
    MAV-001	Beast, Furry Blue Scientist
    MAV-002	Black Panther, T'challa
    MAV-003	Captain America, Steve Rogers
    MAV-004	Captain America, Super Soldier
    MAV-005	Carol Danvers <> Warbird, Galactic Adventurer
    MAV-006	Dane Whitman <> Black Knight, Heroic Paladin
    MAV-007	Falcon, Sam Wilson
    MAV-008	Hank Pym <> Ant Man, Diminutive Hero
    MAV-009	Hank Pym <> Giant Man, Towering Titan
    MAV-010	Hank Pym <> Goliath, Giant Genius
    MAV-011	Hank Pym <> Yellowjacket, Pym Particle Creator
    MAV-012	Hawkeye, Clinton Barton
    MAV-013	Hercules, Son of Zeus
    MAV-014	Hulk, Gamma Rage
    MAV-015	Iron Man, Invincible
    MAV-016	Iron Man, Tony Stark
    MAV-017	Jarvis, Honorary Avenger
    MAV-018	Monica Rambeau <> Captain Marvel, Lady of Light
    MAV-019	Natasha Romanoff <> Black Widow, Super Spy
    MAV-020	Quicksilver, Mutant Avenger
    MAV-021	Rick Jones, A Hero's Best Friend
    MAV-022	Scarlet Witch, Mistress of Chaos Magic
    MAV-023	She-Hulk, Gamma Bombshell
    MAV-024	Thor, God of Thunder
    MAV-025	Thor, Odinson
    MAV-026	Vision, Synthetic Humanoid
    MAV-027	Wasp, Janet Van Dyne-Pym
    MAV-028	Wonder Man, Simon Williams
    MAV-029	Avengers Assemble!
    MAV-030	Avengers Mansion
    MAV-031	Call Down the Lightning
    MAV-032	Chaos Magic
    MAV-033	Earth's Mightiest Heroes
    MAV-034	Legendary Battles
    MAV-035	Mjolnir
    MAV-036	Playroom
    MAV-037	Pym Laboratories
    MAV-038	Quinjet
    MAV-039	Repel Attack
    MAV-040	Repulsor Ray
    MAV-041	Two Worlds, Team-Up
    MAV-042	Walk Through Walls
    MAV-043	Albert Gaines <> Nuke, Atomic Powerhouse
    MAV-044	Amphibian, Kingsley Rice
    MAV-045	Ape X, Xina
    MAV-046	Arcanna, Arcanna Jones
    MAV-047	Blue Eagle, James Dore Jr.
    MAV-048	Doctor Decibel, Anton Decibel
    MAV-049	Doctor Spectrum, Joe Ledger
    MAV-050	Foxfire, Olivia Underwood
    MAV-051	Golden Archer <> Wyatt McDonald
    MAV-052	Haywire, Harold Danforth
    MAV-053	Hyperion, Mark Milton
    MAV-054	Hyperion, Sun God
    MAV-055	Inertia, Edith Freiberg
    MAV-056	Lady Lark, Linda Lewis
    MAV-057	Lamprey, Donald McQuiggan
    MAV-058	Moonglow, Melissa Hanover
    MAV-059	Nighthawk, Kyle Richmond
    MAV-060	Power Princess, The Last Utopian
    MAV-061	Power Princess, Zarda
    MAV-062	Quagmire, Jerome Meyers
    MAV-063	Redstone, Michael Redstone
    MAV-064	Shape, Malleable Mutant
    MAV-065	Skymax, Skrullian Skymaster
    MAV-066	Thermite, Sam Yurimoto
    MAV-067	Tom Thumb, Thomas Thompson
    MAV-068	Whizzer, Stanley Stewart
    MAV-069	AIDA
    MAV-070	Airskimmer
    MAV-071	Answer the Call
    MAV-072	Behavior Modification Device, Team-Up
    MAV-073	Eldritch Power
    MAV-074	Hibernaculum
    MAV-075	Other-Earth
    MAV-076	Panacea Potion
    MAV-077	Peace in Our Time
    MAV-078	Project Utopia
    MAV-079	Rocket Central
    MAV-080	Squadron City
    MAV-081	Supply Line
    MAV-082	Utopia Isle
    MAV-083	Beetle <> Mach 1, Reluctant Hero
    MAV-084	Beetle <> Mach 2, Matthew Davis
    MAV-085	Beetle <> Mach 3, Repentant Villain
    MAV-086	Beetle <> Mach 4, New Team Leader
    MAV-087	Blizzard, Donny Gill
    MAV-088	Charcoal, Charles Burlingame
    MAV-089	Dallas Riordan, Mayoral Aide
    MAV-090	Dallas Riordan <> Vantage, Ionic Inheritor
    MAV-091	Erik Josten <> Atlas, Ionic Powerhouse
    MAV-092	Erik Josten <> Atlas, Kosmos Convict
    MAV-093	Genis-Vell <> Captain Marvel, Son of Mar-Vell
    MAV-094	Hawkeye, Leader by Example
    MAV-095	Helmut Zemo <> Citizen V, Tactician
    MAV-096	Helmut Zemo <> Citizen V, Warmonger
    MAV-097	Iron Man <> Cobalt Man, Avenger in Disguise
    MAV-098	Jolt, Helen Takahama
    MAV-099	Joystick, Janice Yanizesh
    MAV-100	Karla Sofen <> Meteorite, Celestial Power
    MAV-101	Karla Sofen <> Meteorite, Twin Moonstones
    MAV-102 Melissa Gold <> Songbird, Heroine Unbound
    MAV-103	Melissa Gold <> Songbird, Sonic Carapace
    MAV-104	Ogre, Weaponsmith
    MAV-105	Paul Ebersol <> Techno, Gadgeteer
    MAV-106	Paul Ebersol <> Techno, Man of Metal
    MAV-107	Plant Man <> Blackheath, Samuel Smithers
    MAV-108	Radioactive Man, Reformed Renegade
    MAV-109	Speed Demon, Second Chance Speedster
    MAV-110	A Second Chance
    MAV-111	Biomodem Satellite
    MAV-112	Combat Maneuvers
    MAV-113	Deadly Conspiracy
    MAV-114	Justice, Like Lightning
    MAV-115	Marvel's Most Wanted
    MAV-116	Mt. Charteris
    MAV-117	New Identity
    MAV-118	Project Liberator
    MAV-119	Stormfront-1, Team-Up
    MAV-120	Thunder Jet
    MAV-121	Thunderbolts Plaza
    MAV-122	V-Wing
    MAV-123	Win-Lose Deal
    MAV-124	Beetle, Armorsmith
    MAV-125	Bulldozer, Wrecking Crew
    MAV-126	Egghead, Elihas Starr
    MAV-127	Enchantress, Amora
    MAV-128	Erik Josten <> Goliath, Growing Menace
    MAV-129	Executioner, Scourge of Jotunheim
    MAV-130	Grey Gargoyle, Paul Pierre Duval
    MAV-131	Heinrich Zemo <> Baron Zemo, Baron of Zeulniz
    MAV-132	Helmut Zemo <> Baron Zemo, Uber Enemy
    MAV-133	Karla Sofen <> Moonstone, Master Manipulator
    MAV-134	Klaw, Ulysses Klaw
    MAV-135	Marcus Daniels <> Blackout, Darkbringer
    MAV-136	Melissa Gold <> Screaming Mimi, Mimi Schwartz
    MAV-137	Melter, Bruno Horgan
    MAV-138	Mr. Hyde, Engine of Destruction
    MAV-139	Nathan Garrett <> Black Knight, Corrupt Crusader
    MAV-140	Paul Ebersol <> Fixer, Problem Solver
    MAV-141	Piledriver, Wrecking Crew
    MAV-142	Radioactive Man, Chen Lu
    MAV-143	Scorpion, Fatal Sting
    MAV-144	Shocker, Vibro-Shock Villain
    MAV-145	The Wrecker, Wrecking Crew
    MAV-146	Thunderball, Wrecking Crew
    MAV-147	Tiger Shark, Todd Arliss
    MAV-148	Titania, Vengeful Vixen
    MAV-149	Ultron <> Crimson Cowl, Dark Disguise
    MAV-150	Ultron <> Ultron 5, Ultimate Evil
    MAV-151	Whirlwind, David Cannon
    MAV-152	Yellowjacket, Rita DeMara
    MAV-153	Adhesive X
    MAV-154	Crime Spree
    MAV-155	Evil Reborn
    MAV-156	Hard Sound Construct, Construct
    MAV-157	Hero's Demise
    MAV-158	Mystic Summons
    MAV-159	Sonic Disruption
    MAV-160	Stolen Power
    MAV-161	The Wrecking Crew
    MAV-162	Under Siege
    MAV-163	Unfair Advantage
    MAV-164	Amenhotep, Dark Pharaoh
    MAV-165	Baltag, Hand of the Conqueror
    MAV-166	Growing Man, Kinetic Stimuloid
    MAV-167	Kang, Earth Mesozoic-24
    MAV-168	Kang, Immortus
    MAV-169	Kang, Kang Cobra
    MAV-170	Kang, Kang Kong
    MAV-171	Kang, Kang Ransom
    MAV-172	Kang, Lord Kang
    MAV-173	Kang, Lord of Limbo
    MAV-174	Kang, Master of Time
    MAV-175	Kang, Rama Tut
    MAV-176	Kang, The Conqueror
    MAV-177	Kang, Ultimate Kang
    MAV-178	Kang's Guards, Army
    MAV-179	Macrobots, Army
    MAV-180	Tempus, Menace out of Time
    MAV-181	Game of the Galaxy
    MAV-182	Kang Kross-roads
    MAV-183	Null Time Zone
    MAV-184	Psyche-Globe
    MAV-185	Spheres of Solitude
    MAV-186	The Time Keepers
    MAV-187	Faces of Evil, Team-Up
    MAV-188	Justice for All, Team-Up
    MAV-189	Supreme Sanction, Team-Up
    MAV-190	A Day Unlike Any Other, Team-Up
    MAV-191	Avengers Disassembled
    MAV-192	Call to Arms
    MAV-193	Force Field Belt
    MAV-194	Heroes in Reserve
    MAV-195	Insect Swarm
    MAV-196	Might Makes Right
    MAV-197	Prismatic Shield, Construct
    MAV-198	Seek Cover
    MAV-199 Shrink
    MAV-200	System Failure
    MAV-201 United We Stand
    MAV-202 War of Attrition
    MAV-203	Windstorm
    MAV-204	Polaris, Lorna Dane
    MAV-205	Framistat
    MAV-206	Mammomax, Elephant Boy
    MAV-207	Zorba, Deposed Leader of Latveria
    MAV-208	Ahab, Houndkeeper
    MAV-209	Spider-Man, Peter Parker
    MAV-210	White Tiger, Hector Ayala
    MAV-211	Basilisk, Basil Elks
    MAV-212	Vermin, Sewer Rat
    MAV-213	Lady Punisher, Lynn Michaels
    MAV-214	Bring Down the House
    MAV-215	Phat, Liv'n Large
    MAV-216	Mutant of the Year
    MAV-217	Hitman, Burt Kenyon
    MAV-218	Hired Hit
    MAV-219	Mortician, Toussaint Morrow
    MAV-220	Spirits of Vengeance
    ----------------
    
    Section 1.6 - Fantastic Four cards [FFC]
    
    MFF-001	Crystal, Elemental Princess
    MFF-002	H.E.R.B.I.E., Humanoid Experimental Robot B-Type Integrated 
    Electronics
    MFF-003	Human Torch, Hothead
    MFF-004	Invisible Woman, Protector
    MFF-005	Luke Cage, Reserve Member
    MFF-006	Medusa, Medusalith Amaquelin
    MFF-007	Mr. Fantastic, Leader
    MFF-008	Noah Baxter, CEO, Baxter Industries
    MFF-009	She-Hulk, Green Jeans
    MFF-010	Thing, Strongman
    MFF-011	Reed's Workshop
    MFF-012	Force Shield
    MFF-013	Boris, Doom's Caretaker
    MFF-014	Darkoth, Death Demon
    MFF-015	Dr. Doom, Scientific Sorcerer
    MFF-016	Dragon Man, Experimental Monster
    MFF-017	Kristoff Von Doom, Ticking Time Bomb
    MFF-018	Ovoid Mentor, Alien Mentalist
    MFF-019	Sub-Mariner, Atlantean Monarch
    MFF-020	Titania, Big Bad Bully
    MFF-021	Victor Von Doom II, Doomed Heir
    MFF-022	Volcana, Raging Inferno
    MFF-023	Doom's Laboratory
    MFF-024	Cryonic Grenade
    MFF-025	Flying Kick
    MFF-026	No Fear
    MFF-027	One-Two Punch
    MFF-028	Personal Nemesis
    
    -----------------------------------------------------
    
    Section 2 CARD DESCRIPTIONS [CRDD]
    
    Section 2.1 Characters [CHRS]
    
    Card Name: Ahab
    Version: Houndkeeper
    Card Number: MAV-208
    Recruitment Cost: 3
    Team Affiliation: Sentinel
    ATK: 5
    DEF: 4
    
    Range. Concealed  
    
    Characters you control named Hounds of Ahab get +1 ATK. 
    
    Boost X: When Ahab comes into play, put an Army Sentinel character card 
    with cost less than or equal to X from your KO'd pile into your front 
    row.
    
    -----
    Card Name: Albert Gaines <> Nuke
    Version: Atomic Powerhouse
    Card Number: MAV-043
    Recruitment Cost: 5
    Team Affiliation: Squadron Supreme
    ATK: 10
    DEF: 8
    
    Flight. Range. Reservist. (
    
    Albert Gaines gets +3 ATK / +3 DEF while you have no cards in hand.
    
    "Listen up! When the Squadron tells ya to move it, we mean business!"
    
    -----
    Card Name: Alicia Masters
    Version: Blind Sculptress
    Card Number: MOR-040
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 0
    DEF: 1
    
    Alicia Masters comes into play exhausted.  Whenever Alicia Masters is 
    attacked, put her on the bottom of your deck.  
    
    Activate ---> Cards named Thing and Human Torch cost you 1 less to 
    recruit this turn.
    
    "Though the daughter of the evil Puppet Master, Alicia shares a special 
    relationship with the Thing."
    
    -----
    Card Name: Alistair Smythe
    Version: Ultimate Spider Slayer
    Card Number: MSM-069
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 5
    
    When Alistair Smythe comes into play, choose a character name and an 
    opponent.  The chosen opponent may not play plot twists or flip 
    locations the same turn he recruited a character with the chosen name.
    
    "Alistair Smythe advanced his late father's designs for the Spider 
    Slayers, and eventually became one himself."
    
    -----
    Card Name: Amenhotep
    Version: Dark Pharaoh
    Card Number: MAV-164
    Recruitment Cost: 5
    Team Affiliation: Kang Council
    ATK: 9
    DEF: 9
    
    Flight. Reservist  
    
    Whenever Amenhotep becomes stunned, if he is visible, you may recover 
    him. If you do, move him to your hidden area, and he cannot move to the 
    visible area this turn.
    
    "Trapped for five thousand years in an ancient pyramid, Amenhotep 
    hungers."
    
    -----
    Card Name: Amphibian
    Version: Kingsley Rice
    Card Number: MAV-044
    Recruitment Cost: 4
    Team Affiliation: Squadron Supreme
    ATK: 8
    DEF: 7
    
    Reservist.
    
    If Amphibian would cause breakthrough while attacking a character, 
    instead, Amphibian cannot cause breakthrough this turn, and you may 
    return a card from your KO'd pile to your hand.
    
    "I've had enough of your plan, Hyperion. I will return to the sea, 
    where all life is sacred."
    
    -----
    Card Name: Anarchist
    Version: Man of the People
    Card Number: MMK-046
    Recruitment Cost: 7
    Team Affiliation: X-Statix
    ATK: 16
    DEF: 16
    
    Range.
    
    When Anarchist comes into play, you may KO all other characters you 
    control.
    
    "This is my gig! So back off!"
    
    -----
    Card Name: Anarchist
    Version: Tike Alicar
    Card Number: MMK-047
    Recruitment Cost: 5
    Team Affiliation: X-Statix
    ATK: 10
    DEF: 8
    
    Range.
    
    While Anarchist is team attacking, whenever a character becomes stunned 
    by an attacker or defender, KO the stunned character.
    
    "Don't talk to me about justice. Justice is me getting a new car."
    
    -----
    Card Name: Annihilus
    Version: Destroyer of Life
    Card Number: MOR-156
    Recruitment Cost: 7
    Team Affiliation: Negative Zone
    ATK: 16
    DEF: 16
    
    Flight. Range.
    
    At the start of the combat phase, if Negative Zone is not in play, lose 
    15 endurance.  
    
    At the start of your attack step, you may stun target front row 
    character.
    
    "Only Annihilus is the death that walks!!"
    
    -----
    Card Name: Ant Man
    Version: Scott Lang
    Card Number: MOR-041
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 2
    DEF: 1
    
    Activate ---> Target front row character is not and cannot be 
    reinforced this turn.
    
    "Scott Lang turned from a life of crime to join the Fantastic Four as 
    the new Ant Man."
    
    -----
    Card Name: Anton Hellgate
    Version: Thanatologist
    Card Number: MMK-136
    Recruitment Cost: 4
    Team Affiliation: Underworld
    ATK: 8
    DEF: 6
    
    Flight. Range.
    
    Boost 1: When Anton Hellgate comes into play, discard any number of 
    cards. Anton Hellgate gets +1 ATK and +1 DEF this turn for each card 
    you discarded this way.
    
    "I crawled my way out of hell, Ghost Rider. There's no way I'm letting 
    you send me back."
    
    -----
    Card Name: Ape X
    Version: Xina
    Card Number: MAV-045
    Recruitment Cost: 1
    Team Affiliation: Squadron Supreme
    ATK: 1
    DEF: 1
    
    When Ape X comes into play, you may search your deck for an equipment 
    card, reveal it, put it into your hand, and shuffle your deck.
    
    -----
    Card Name: Apocalypse
    Version: En Sabah Nur
    Card Number: MOR-161
    Recruitment Cost: 8
    Team Affiliation: Unaffiliated
    ATK: 19
    DEF: 19
    
    Flight. Range.
    
    At the start of the combat phase, KO up to two target resources.
    
    "Born over 5,000 years ago in Egypt, En Sabah Nur seeks to bring about 
    a new age of man. An age of Apocalypse."
    
    -----
    Card Name: Arcade
    Version: Master of Murderworld
    Card Number: MOR-162
    Recruitment Cost: 3
    Team Affiliation: Unaffiliated
    ATK: 4
    DEF: 4
    
    Whenever Arcade stuns a character, KO that character.  Whenever Arcade 
    becomes stunned, KO him.
    
    "Y'see ladies, any fool can kill - I wanted to do it with style."
    
    -----
    Card Name: Arcanna
    Version: Arcanna Jones
    Card Number: MAV-046
    Recruitment Cost: 7
    Team Affiliation: Squadron Supreme
    ATK: 15
    DEF: 17
    
    Range. Reservist.
    
    If Arcanna would cause breakthrough while attacking a character, 
    instead, that character's controller stuns another non-stunned 
    character he controls.
    
    "My magicks will put you in your place, villain."
    
    -----
    Card Name: Archangel
    Version: Warren Worthington III
    Card Number: MOR-001
    Recruitment Cost: 2
    Team Affiliation: X-Men
    ATK: 2
    DEF: 3
    
    Flight. 
    
    Whenever Archangel attacks a support row character, Archangel gets +3 
    ATK for this attack.
    
    "The sky is the only place I feel truly free."
    
    -----
    Card Name: Archangel
    Version: Angel of Death
    Card Number: MSM-103
    Recruitment Cost: 5
    Team Affiliation: X-Men
    ATK: 10
    DEF: 7
    
    Flight. Range.
    
    X-Men attackers with flight you control cannot be stunned while 
    attacking a defender without flight or flight or range.
    
    "The Marauder Harpoon took his wings. Apocalypse took his soul."
    
    -----
    Card Name: Asmodeus
    Version: Duke of Hell
    Card Number: MMK-137
    Recruitment Cost: 6
    Team Affiliation: Underworld
    ATK: 12
    DEF: 11
    
    Flight. Range.
    
    Activate, discard an Underworld character card ---> Each player KO's a 
    resource he controls. Use this power only during the combat phase.
    
    "We can be thankful that Hell is full of traitors."
    
    -----
    Card Name: Aunt May
    Version: May Parker
    Card Number: MSM-032
    Recruitment Cost: 1
    Team Affiliation: Spider-Friends
    ATK: 0
    DEF: 0
    
    You may discard a Spider-Friends character card from your hand rather 
    than pay Aunt May's recruit cost.  
    
    At the start of the recovery phase, gain 1 endurance for each non-
    stunned Spider-Friends character you control.
    
    "Who wants pie?"
    
    -----
    Card Name: Avalanche
    Version: Dominic Petros
    Card Number: MOR-076
    Recruitment Cost: 2
    Team Affiliation: Brotherhood
    ATK: 2
    DEF: 2
    
    Activate ---> KO target location an opponent controls. That opponent 
    puts the top card of his deck face down into his resource row. Use this 
    power only if you control another Brotherhood character.
    
    -----
    Card Name: Baltag
    Version: Hand of the Conqueror
    Card Number: MAV-165
    Recruitment Cost: 4
    Team Affiliation: Kang Council
    ATK: 7
    DEF: 7
    
    Range.
    
    Whenever Baltag reinforces a character named Kang, that character has 
    invulnerability while reinforced this attack.  While Baltag is 
    protecting a character named Kang, that character has invulnerability.
    
    "I serve at the Master's will, even if it means my own life."
    
    -----
    Card Name: Banshee
    Version: Sean Cassidy
    Card Number: MOR-002
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 4
    DEF: 3
    
    Flight. Range.
    
    Whenever Banshee attacks a front row character, exhaust up to two 
    target support row characters.
    
    "A concentration of intense sonic energy, Banshee's scream can liquefy 
    metal."
    
    -----
    Card Name: Basilisk
    Version: Basil Elks
    Card Number: MAV-211
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 4
    DEF: 1
    
    Flight. Range.
    
    Basilisk comes into play exhausted.  Whenever Basilisk causes 
    breakthrough while attacking a character, that character cannot ready 
    this turn.
    
    "Tainted by the Kree-spawned Alpha Stone, this one-time petty thief is 
    now a super-powered threat."
    
    -----
    Card Name: Bastion
    Version: Leader of Operation: Zero Tolerance
    Card Number: MOR-137
    Recruitment Cost: 6
    Team Affiliation: Sentinel
    ATK: 12
    DEF: 12
    
    Flight. Range.
    
    Discard a Sentinel character card from your hand ---> Target character 
    gets +1 ATK and +1 DEF this turn.
    
    "The human fusion of Nimrod and Master Mold, Bastion launched 
    Operation: Zero Tolerance, integrating humans with Sentinel 
    technology."
    
    -----
    Card Name: Battering Ram
    Version: Short-Lived Strongman
    Card Number: MMK-048
    Recruitment Cost: 5
    Team Affiliation: X-Statix
    ATK: 9
    DEF: 8
    
    Activate, KO Battering Ram ---> Target player exhausts all characters 
    he controls. Use this power only during your attack step.
    
    "Hey, before we start fighting, can we talk about my role in the 
    group?"
    
    -----
    Card Name: Beast
    Version: Furry Blue Scientist
    Card Number: MAV-001
    Recruitment Cost: 1
    Team Affiliation: Avengers
    ATK: 2
    DEF: 1
    
    Reservist  
    
    When Beast comes into play, you may discard an Avengers character card. 
    If you do, search your deck for a Team-Up card, reveal it, put it into 
    your hand, and shuffle your deck.
    
    "Oh my stars and garters!"
    
    -----
    Card Name: Beast
    Version: Dr. Henry McCoy
    Card Number: MOR-003
    Recruitment Cost: 2
    Team Affiliation: X-Men
    ATK: 2
    DEF: 3
    
    Plot twists cost you 1 less to play.
    
    "Don't let the fur and fangs fool you, the Beast is a world-renowned 
    biochemist and geneticist."
    
    -----
    Card Name: Beetle
    Version: Armorsmith
    Card Number: MAV-124
    Recruitment Cost: 2
    Team Affiliation: Masters of Evil
    ATK: 3
    DEF: 2
    
    Flight. Range.
    
    When Beetle comes into play, you may discard a card. If you do, search 
    your deck for an affiliated character card with cost 2 or less, reveal 
    it, put it into your hand, and shuffle your deck.
    
    "And now with this armor and these wings, the world will learn that the 
    Beetle lives . . . and nothing can stop him!"
    
    -----
    Card Name: Beetle
    Version: Abner Jenkins
    Card Number: MSM-070
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 0
    
    Flight. Range.
    
    Beetle gets +1 DEF for each resource you control.  
    
    Boost 4: When Beetle comes into play, he gets +X ATK and +X DEF this 
    turn, where X is the number of resources you control.
    
    "Abner Jenkins is the personification of "Crime Doesn't Pay.
    
    -----
    Card Name: Beetle <> Mach 1
    Version: Reluctant Hero
    Card Number: MAV-083
    Recruitment Cost: 1
    Team Affiliation: Thunderbolts
    ATK: 2
    DEF: 1
    
    Flight. Range.
    
    Whenever Beetle becomes stunned, you may remove him from the game. If 
    you do, search your deck for a Team-Up card, reveal it, put it into 
    your hand, and shuffle your deck.
    
    "I'm not so sure about this 'hero' business . . . but it sure was nice 
    hearing people cheering for me for a change."
    
    -----
    Card Name: Beetle <> Mach 2
    Version: Matthew Davis
    Card Number: MAV-084
    Recruitment Cost: 3
    Team Affiliation: Thunderbolts
    ATK: 5
    DEF: 3
    
    Flight. Range.
    
    Beetle gets +4 ATK / +4 DEF while you control six or more resources.
    
    "After the Thunderbolts were exposed to be the Masters of Evil, Abe was 
    forced to take on a new identity."
    
    -----
    Card Name: Beetle <> Mach 3
    Version: Repentant Villain
    Card Number: MAV-085
    Recruitment Cost: 5
    Team Affiliation: Thunderbolts
    ATK: 12
    DEF: 10
    
    Flight. Range.
    
    While Beetle is attacking or defending against a character, that 
    character has invulnerability.
    
    "I finally get it. Being a hero isn't playing by the rules, it's living 
    by them."
    
    -----
    Card Name: Beetle <> Mach 4
    Version: New Team Leader
    Card Number: MAV-086
    Recruitment Cost: 7
    Team Affiliation: Thunderbolts
    ATK: 16
    DEF: 15
    
    Flight. Range.
    
    Leader: Characters adjacent to Beetle with cost 4 or less get +3 ATK / 
    +3 DEF.
    
    "I became Beetle to get respect. I had to become a Thunderbolt to learn 
    how to earn it."
    
    -----
    Card Name: Bishop
    Version: Lucas Bishop
    Card Number: MOR-004
    Recruitment Cost: 2
    Team Affiliation: X-Men
    ATK: 2
    DEF: 2
    
    Range.
    
    Whenever Bishop attacks a character with range or is attacked by a 
    character with range, Bishop gets +3 ATK and +3 DEF for this attack.  
    
    "I must protect your present to prevent my future."
    
    -----
    Card Name: Black Cat
    Version: Felicia Hardy
    Card Number: MSM-001
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 6
    
    Whenever Black Cat attacks or is attacked, target player puts the top 
    card of his deck into his KO'd pile. If that card has an odd cost, that 
    player discards a card from his hand.
    
    "You don't want her to cross your path."
    
    -----
    Card Name: Black Cat
    Version: Master Thief
    Card Number: MSM-033
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 2
    DEF: 2
    
    Evasion. 
    
    Plot twists cost your opponents 2 more to play.
    
    "The skills of a cat burglar work just as well in the fight against 
    crime."
    
    -----
    Card Name: Black Panther
    Version: T'challa
    Card Number: MAV-002
    Recruitment Cost: 3
    Team Affiliation: Avengers
    ATK: 4
    DEF: 3
    
    Reservist. Concealed.  
    
    When Black Panther comes into play, you may reveal any number of face-
    down resources you control. Put a +1 ATK / +1 DEF counter on Black 
    Panther for each reservist card you revealed.
    
    "Warrior. Shaman. King. Avenger."
    
    -----
    Card Name: Black Tom
    Version: Thomas Cassidy
    Card Number: MOR-163
    Recruitment Cost: 3
    Team Affiliation: Unaffiliated
    ATK: 4
    DEF: 4
    
    Range.
    
    At the start of the combat phase, if you recruited no characters this 
    turn, Black Tom gets +4 ATK and +4 DEF this turn.
    
    "Care to roll the dice?"
    
    -----
    Card Name: Blackheart
    Version: Son of Mephisto
    Card Number: MMK-138
    Recruitment Cost: 6
    Team Affiliation: Underworld
    ATK: 14
    DEF: 10
    
    Range.
    
    Discard an Underworld character card ---> Blackheart cannot be stunned 
    while attacking a character with cost of 4 or less or while defending 
    against a character with cost of 4 or less.
    
    "How many of Mephisto's sons want to usurp his throne?  All of them."
    
    -----
    Card Name: Blackout
    Version: Master of Darkness
    Card Number: MMK-139
    Recruitment Cost: 4
    Team Affiliation: Underworld
    ATK: 8
    DEF: 6
    
    Concealed.
    
    Discard a card ---> Move Blackout to your hidden area or your visible 
    area.
    
    "Bathed in the black light of a dying star, Marcus Daniels is now a 
    living gateway to the Darkforce Dimension."
    
    -----
    Card Name: Blade
    Version: The Daywalker
    Card Number: MMK-001
    Recruitment Cost: 5
    Team Affiliation: Marvel Knights
    ATK: 8
    DEF: 8
    
    Loyalty. 
    
    Recruit Blade only if you control an Underworld character.  
    
    Marvel Knights and Underworld characters you control get +2 ATK while 
    attacking and +2 DEF while defending.  
    
    Boost 1: Blade comes into play with two +1 ATK / +1 DEF counters on 
    him.
    
    -----
    Card Name: Blade
    Version: Eric Brooks
    Card Number: MMK-180
    Recruitment Cost: 2
    Team Affiliation: Marvel Knights
    ATK: 3
    DEF: 2
    
    As an additional cost to recruit Blade, reveal a Marvel Knights 
    character card from your hand.  
    
    Blade gets +1 ATK and +1 DEF while equipped.
    
    "All of their strengths. None of their weaknesses."
    
    -----
    Card Name: Blastaar
    Version: King of Baluur
    Card Number: MOR-157
    Recruitment Cost: 6
    Team Affiliation: Negative Zone
    ATK: 12
    DEF: 12
    
    Flight. Range.
    
    At the start of the combat phase, if Negative Zone is not in play, 
    discard your hand.  At the start of your attack step, you may stun 
    target support row character.
    
    "Learn now why Blastaar is called the Living Bomb Burst!"
    
    -----
    Card Name: Blizzard
    Version: Donny Gill
    Card Number: MAV-087
    Recruitment Cost: 2
    Team Affiliation: Thunderbolts
    ATK: 2
    DEF: 3
    
    Range.
    
    Activate ---> Exhaust target character. That character's controller 
    moves it to a different position. Use this power only during your 
    attack step.
    
    -----
    Card Name: Blob
    Version: Fred Dukes
    Card Number: MOR-077
    Recruitment Cost: 4
    Team Affiliation: Brotherhood
    ATK: 6
    DEF: 9
       
    While Blob is in your front row, support row Brotherhood characters you 
    control cannot be attacked.
    
    "Nothing moves the Blob."
    
    -----
    Card Name: Bloke
    Version: Mickey Tork
    Card Number: MMK-049
    Recruitment Cost: 2
    Team Affiliation: X-Statix
    ATK: 2
    DEF: 2
    
    Exhaust another X-Statix character you control ---> Bloke gets +2 ATK 
    and +2 DEF this attack.
    
    "Mickey Tork cut his teeth working as a vigilante in the streets of San 
    Francisco, operating under his former name, Rainbow."
    
    -----
    Card Name: Blue Eagle
    Version: James Dore Jr.
    Card Number: MAV-047
    Recruitment Cost: 4
    Team Affiliation: Squadron Supreme
    ATK: 7
    DEF: 6
    
    Flight. 
    
    Whenever Blue Eagle stuns a character, KO that character if you have no 
    cards in hand.  
    
    Pay 1 resource point, discard a card ---> Blue Eagle gets +3 ATK this 
    turn. Use this power only once per turn.
    
    "If a citizen violates the law, he forfeits the sanctity of his mind."
    
    -----
    Card Name: Boliver Trask
    Version: Creator of the Sentinel Program
    Card Number: MOR-138
    Recruitment Cost: 1
    Team Affiliation: Sentinel
    ATK: 1
    DEF: 1
    When Boliver Trask comes into play, search your deck for an army 
    Sentinel character card. Reveal that card and put it into your hand. 
    Shuffle your deck.
    
    "Mutants are the greatest threat facing humanity today. I have created 
    the ultimate solution."
    
    -----
    Card Name: Boomerang
    Version: Fred Myers
    Card Number: MSM-071
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 4
    DEF: 3
    
    Flight. Range.
    
    Return Boomerang to owner's hand ---> Return target character with a 
    cost of 2 or less to owner's hand. Use this power only if you control 
    another Sinister Syndicate character.
    
    "Welcome to San Diego, Spider-Man . . . It's a great place to DIE!"
    
    -----
    Card Name: Boris
    Version: Doom's Caretaker
    Card Number: MFF-013
    Recruitment Cost: 2
    Team Affiliation: Doom
    ATK: 2
    DEF: 2
    
    When Boris comes into play, draw a card.
    
    "If Doom has a conscience, Boris keeps it safe."
    
    -----
    Card Name: Boris
    Version: Personal Servant of Dr. Doom
    Card Number: MOR-107
    Recruitment Cost: 1
    Team Affiliation: Doom
    ATK: 1
    DEF: 1
    
    Activate ---> Search your deck for a plot twist card. Reveal that card 
    and put it into your hand. Shuffle Boris into your deck. Use this power 
    only if you control Dr. Doom.
    
    "He's the one man I called friend. -Dr. Doom"
    
    -----
    Card Name: Brother Voodoo
    Version: Jericho Drumm
    Card Number: MMK-002
    Recruitment Cost: 3
    Team Affiliation: Marvel Knights
    ATK: 4
    DEF: 4
    
    Activate, discard a card ---> Put any number of cards from your hand on 
    the bottom of your deck, then draw that many cards.  
    
    Activate, discard a card ---> Discard any number of cards, then draw 
    that many cards. Use this power only if you control an Underworld 
    character.
    
    "The Loa speak through me . . . and they tell me your time is short."
    
    -----
    Card Name: Bulldozer
    Version: Wrecking Crew
    Card Number: MAV-125
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 5
    DEF: 4
    
    Reservist.
    
    Pay 1 resource point ---> Target character you control cannot be 
    stunned while attacking this turn.
    
    -----
    Card Name: Bullseye
    Version: Deadly Marksman
    Card Number: MMK-091
    Recruitment Cost: 4
    Team Affiliation: Crime Lords
    ATK: 9
    DEF: 8
    
    Range.
    
    When Bullseye comes into play, KO him unless you discard a plot twist 
    card or location card.
    
    "New Flavor Text. See image."
    
    -----
    Card Name: Bullseye
    Version: Master of Murder
    Card Number: MMK-092
    Recruitment Cost: 7
    Team Affiliation: Crime Lords
    ATK: 17
    DEF: 14
    
    Range.
    
    While you control another Crime Lords character, whenever an attacker 
    an opponent controls becomes stunned by a defender with reinforcement, 
    KO that attacker.
    
    "I walk through the herds every day, and they never know a wolf walks 
    among them."
    
    -----
    Card Name: Captain America
    Version: Steve Rogers
    Card Number: MAV-003
    Recruitment Cost: 3
    Team Affiliation: 
    ATK: 6
    DEF: 4
    
    Range.
    
    Leader: Characters adjacent to Captain America have the Avengers 
    affiliation.  
    
    Team attackers adjacent to Captain America get +1 ATK.
    
    "Avengers Assemble!"
    
    -----
    Card Name: Captain America
    Version: Super Soldier
    Card Number: MAV-004
    Recruitment Cost: 6
    Team Affiliation: Avengers
    ATK: 12
    DEF: 12
    
    Range.
    
    Leader: Avengers attackers adjacent to Captain America cannot be 
    stunned.  
    
    Avengers defenders adjacent to Captain America get +2 ATK / +2 DEF.
    
    "Injected with an experimental super-soldier serum, 98-pound weakling 
    Steve Rogers was transformed into Captain America, living legend of 
    World War II."
    
    -----
    Card Name: Carbone's Assassins
    Version: Army
    Card Number: MMK-093
    Recruitment Cost: 1
    Team Affiliation: Crime Lords
    ATK: 1
    DEF: 1
    
    Range.
    
    Crime Lords defenders you control get +1 ATK.
    
    "To kill the Punisher, you need a whole lot of backup."
    
    -----
    Card Name: Cardiac
    Version: Elias Wirtham
    Card Number: MSM-034
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 3
    DEF: 2
    
    Flight. Range.
    
    Activate ---> Stun target character with a cost of 2 or less an 
    opponent controls.  
    
    Activate ---> Recover target Spider-Friends character with a cost of 2 
    or less you control.
    
    "The beta particle generator that replaced Cardiac's heart is the 
    source of his powers."
    
    -----
    Card Name: Caretaker
    Version: Nomadic Mentor
    Card Number: MMK-003
    Recruitment Cost: 2
    Team Affiliation: Marvel Knights
    ATK: 1
    DEF: 1
    
    Activate ---> Target Marvel Knights character other than Caretaker gets 
    +4 ATK this attack.
    
    "Vengeance needs a guiding hand."
    
    -----
    Card Name: Carnage
    Version: Cletus Kasady
    Card Number: MSM-072
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 10
    DEF: 8
    
    Loyalty. 
    
    Other characters get +2 ATK.  
    
    Boost 3: When Carnage comes into play, characters get +3 ATK this turn.
    
    "The web-slinger's mine! Every bone and sinew, every drop of blood or 
    bile . . . mine!"
    
    -----
    Card Name: Carol Danvers <> Warbird
    Version: Galactic Adventurer
    Card Number: MAV-005
    Recruitment Cost: 4
    Team Affiliation: Avengers
    ATK: 7
    DEF: 6
    
    Flight. Range.
    
    Reservist.
    
    While Carol Danvers is team attacking, whenever she stuns a defender 
    with cost 5 or less, return that defender to its owner's hand.
    
    -----
    
    Card Name: Carrion
    Version: Cadaverous Clone
    Card Number: MMK-205
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 9
    DEF: 8
    
    Whenever Carrion becomes a defender, each of your opponents loses 2 
    endurance and you gain 2 endurance.
    
    "Gwen Stacy died for you, Parker. Now you can die for her."
    
    -----
    Card Name: Centurious
    Version: The Soulless Man
    Card Number: MMK-140
    Recruitment Cost: 4
    Team Affiliation: Underworld
    ATK: 7
    DEF: 7
    
    Range.
    
    Discard an Underworld character card with cost of 2 or less ---> Power-
    up target attacker or defender you control.
    
    "My enemy is captured. At last, I am free."
    
    -----
    Card Name: Chameleon
    Version: Dmitri Smerdyakov
    Card Number: MSM-073
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 1
    DEF: 1
    
    Pay 1 endurance ---> Choose a team affiliation. Chameleon has the 
    chosen team affiliation this turn. Use this power only once per turn 
    and only if you control another Sinister Syndicate character. (This is 
    in addition to Chameleon's other team affiliations.)
    
    -----
    Card Name: Charcoal
    Version: Charles Burlingame
    Card Number: MAV-088
    Recruitment Cost: 5
    Team Affiliation: Thunderbolts
    ATK: 9
    DEF: 9
    
    Flight. 
    
    Charcoal gets +5 ATK while ready.
    
    "They took me away, ran some tests, hooked me up to machines, injected 
    me full of stuff, and said I had the right potential. They turned me 
    into this."
    
    -----
    Card Name: Cloak
    Version: Child of Darkness
    Card Number: MMK-004
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 7
    DEF: 3
    
    Concealed
    
    As an additional cost to recruit Cloak, reveal a Marvel Knights 
    character card from your hand.  
    
    Activate ---> Exhaust target character with cost 3 or less.
    
    -----
    Card Name: Cloak
    Version: Tyrone Johnson
    Card Number: MSM-035
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 6
    DEF: 6
    
    Loyalty. 
    
    Whenever Cloak stuns an attacker, return that character to owner's 
    hand.  
    
    Boost 4: When Cloak comes into play, return any number of target 
    characters with a cost of 4 or less to owner's hands.
    
    -----
    Card Name: Coach
    Version: Manipulative Mentor
    Card Number: MMK-050
    Recruitment Cost: 1
    Team Affiliation: X-Statix
    ATK: 0
    DEF: 2
    
    Concealed. 
    
    Discard Coach ---> Gain 2 endurance. Use this power only while Coach is 
    in your hand.  
    
    Return Coach to his owner's hand ---> Target X-Statix character you 
    control can attack hidden characters
    
    "To drive up ratings, Coach conspired with Zeitgeist to have members of 
    the team killed in battle."
    
    -----
    Card Name: Cobra
    Version: Klaus Vorhees
    Card Number: MMK-094
    Recruitment Cost: 2
    Team Affiliation: Crime Lords
    ATK: 2
    DEF: 2
    
    When Cobra comes into play, you may search your deck for a character 
    card named Mr. Hyde, reveal it, put it into your hand, and shuffle your 
    deck.
    
    "I need a new partner . . . one who isn't obsessed with Victorian 
    horror novels."
    
    -----
    Card Name: Colossus
    Version: Peter Rasputin
    Card Number: MOR-005
    Recruitment Cost: 6
    Team Affiliation: X-Men
    ATK: 11
    DEF: 12
    
    While you have five or more X-Men character cards in your KO'd pile, 
    Colossus gets +5 ATK.
    
    "What is the point of possessing power if it is not used? And of being 
    human if it is not used for good?"
    
    -----
    Card Name: Corkscrew
    Version: Twisted Trainee
    Card Number: MMK-051
    Recruitment Cost: 2
    Team Affiliation: X-Statix
    ATK: 3
    DEF: 2
    
    Concealed. 
    
    Activate, KO Corkscrew ---> Target opponent discards a card. Use this 
    power only during the combat phase.
    
    "You'll never know which way he'll turn."
    
    -----
    Card Name: Crystal
    Version: Elemental Princess
    Card Number: MFF-001
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 7
    DEF: 6
    
    Range.
    
    Support row characters you control get +1 DEF.
    
    "After Franklin was born, Crystal helped out watchin' him and takin' 
    Suzie's place on the team."
    
    -----
    Card Name: Crystal
    Version: Inhuman
    Card Number: MOR-042
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 7
    DEF: 6
    
    Range.
    
    Activate ---> Target opponent moves a support row character he controls 
    to his front row. Use this power only during the combat phase.
    
    "A member of the genetically altered race of Inhumans, Crystal has the 
    power to control the elements."
    
    -----
    Card Name: Cyclops
    Version: Scott Summers
    Card Number: MOR-006
    Recruitment Cost: 5
    Team Affiliation: X-Men
    ATK: 8
    DEF: 8
    
    Range.
    
    While attacking from the support row, Cyclops cannot be stunned.
    
    "Unable to control his own mutant power, Cyclops must use a ruby quartz 
    visor to focus his optic blasts."
    
    -----
    Card Name: Cyclops
    Version: Slim
    Card Number: MOR-007
    Recruitment Cost: 2
    Team Affiliation: X-Men
    ATK: 3
    DEF: 2
    
    Range.
    
    While participating in a team attack, your X-Men characters get +2 ATK 
    and +2 DEF.
    
    "A born leader, you can see it in his eye."
    
    -----
    Card Name: Dagger
    Version: Child of Light
    Card Number: MMK-005
    Recruitment Cost: 1
    Team Affiliation: Marvel Knights
    ATK: 1
    DEF: 1
    
    Range.
    
    Discard Dagger ---> Search your deck for a card named Midnight Sons, 
    reveal it, and put it into your hand. Shuffle your deck. Use this power 
    only while Dagger is in your hand.  
    
    Activate ---> Return Dagger to her owner's hand.
    
    -----
    Card Name: Dagger
    Version: Tandy Bowen
    Card Number: MSM-036
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 4
    DEF: 4
    
    Range.
    
    Activate ---> Target player loses 1 endurance for each card in his 
    hand. Use this power only during your attack step.
    
    "Dagger is inseparable from her partner Cloak, acting as his light, and 
    ultimately, his salvation."
    
    -----
    Card Name: Dallas Riordan
    Version: Mayoral Aide
    Card Number: MAV-089
    Recruitment Cost: 1
    Team Affiliation: Thunderbolts
    ATK: 1
    DEF: 1
    
    Concealed-Optional. 
    
    Activate ---> If you control four or more resources and Dallas Riordan 
    is visible, draw a card. Otherwise, look at the top card of your deck, 
    and you may put that card on
    
    "If something goes wrong, I'm your first phone call. I'm the best 
    friend you've got."
    
    -----
    Card Name: Dallas Riordan <> Vantage
    Version: Ionic Inheritor
    Card Number: MAV-090
    Recruitment Cost: 4
    Team Affiliation: Thunderbolts
    ATK: 8
    DEF: 5
    Reservist.
    
    Pay 1 endurance ---> Dallas Riordan gets +2 ATK / +2 DEF this attack. 
    Each of your opponents may draw a card. Use this power only once per 
    turn.
    
    "Separated from her combined ionic state with Atlas, Dallas emerged 
    with new powers and a new identity."
    
    -----
    Card Name: Dane Whitman <> Black Knight
    Version: Heroic Paladin
    Card Number: MAV-006
    Recruitment Cost: 2
    Team Affiliation: Avengers
    ATK: 3
    DEF: 3
    
    Reservist.  
    
    Pay 1 resource point, replace a reservist resource you control ---> 
    Dane Whitman gets +3 ATK / +3 DEF this turn. Use this power only once 
    per turn.
    
    "You have little chance against a blade forged by the mighty Merlin 
    himself!"
    
    -----
    Card Name: Daredevil
    Version: Guardian Devil
    Card Number: MMK-006
    Recruitment Cost: 7
    Team Affiliation: Marvel Knights
    ATK: 15
    DEF: 15
    
    Concealed. 
    
    When you have 10 or less endurance, if Daredevil is in your hidden 
    area, move him to your visible area.
    
    "Hell's Kitchen got rid of its angels a long time ago."
    
    -----
    Card Name: Daredevil
    Version: Matt Murdock
    Card Number: MMK-007
    Recruitment Cost: 5
    Team Affiliation: Marvel Knights
    ATK: 9
    DEF: 10
    
    Loyalty.  
    
    Pay 3 endurance ---> Daredevil gets +2 ATK and can attack as though he 
    had flight this turn. Move Daredevil to your hidden area. Use this 
    power only once per turn.
    
    "He can hear the look on your face."
    
    -----
    Card Name: Daredevil
    Version: Protector of Hell's Kitchen
    Card Number: MMK-008
    Recruitment Cost: 3
    Team Affiliation: Marvel Knights
    ATK: 4
    DEF: 4
    
    Pay 2 endurance ---> Daredevil gets +2 ATK this attack. Use this power 
    only once per turn.
    
    -----
    Card Name: Daredevil
    Version: The Man Without Fear
    Card Number: MSM-002
    Recruitment Cost: 5
    Team Affiliation: Spider-Friends
    ATK: 9
    DEF: 8
    
    While attacking a character with a cost of 5 or more, Daredevil cannot 
    be stunned.
    
    "Whatever the danger, whatever the risk, the Daredevil knows no fear."
    
    -----
    Card Name: Dark Phoenix
    Version: Cosmic Entity
    Card Number: MOR-164
    Recruitment Cost: 10
    Team Affiliation: Unaffiliated
    ATK: 25
    DEF: 25
    
    Flight. Range.
    
    At the start of the combat phase, KO all resources in play.
    
    "I am ravenous. Before I go on, I need sustenance. This star should do 
    nicely."
    
    -----
    Card Name: Darkoth
    Version: Death Demon
    Card Number: MFF-014
    Recruitment Cost: 6
    Team Affiliation: Doom
    ATK: 12
    DEF: 11
    
    Range.
    
    Darkoth gets +2 ATK and +2 DEF while exhausted.
    
    "Doom turned one of my best friends into a brainwashed, bloodthirsty 
    monster out to kill me. He's gonna pay for that."
    
    -----
    Card Name: Darkoth
    Version: Major Desmund Pitt
    Card Number: MOR-108
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 4
    DEF: 5
    
    Range.
    
    Whenever Darkoth attacks, you may KO a resource you control. If you do, 
    Darkoth gets +7 ATK for this attack.
    
    "Desmund Pitt, once a major in the Air Force, was transformed by Dr. 
    Doom into the monster called Darkoth."
    
    -----
    Card Name: Dazzler
    Version: Alison Blaire
    Card Number: MOR-008
    Recruitment Cost: 1
    Team Affiliation: X-Men
    ATK: 1
    DEF: 1
    
    Range.
    
    Activate, discard an X-Men character card from your hand ---> Exhaust 
    target support row character. Use this power only during the combat 
    phase.
    
    "Alison Blaire has the mutant ability to turn sound into light."
    
    -----
    Card Name: Deacon Frost
    Version: Vampire Master
    Card Number: MMK-141
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 2
    DEF: 3
    
    Flight. 
    
    Boost X: When Deacon Frost comes into play, put X character cards named 
    New Blood from your KO'd pile into your front row.
    
    "We are all bound by the blood, Blade. Even you."
    
    -----
    Card Name: Dead Girl
    Version: Crafty Cadaver
    Card Number: MMK-052
    Recruitment Cost: 5
    Team Affiliation: X-Statix
    ATK: 8
    DEF: 8
    
    If Dead Girl would become stunned, you may pay 10 endurance instead. If 
    you do, move Dead Girl to your support row exhausted and draw a card.
    
    "I don't get out of my coffin for less than $10,000 a day."
    
    -----
    Card Name: Deadpool
    Version: Wade Wilson
    Card Number: MMK-095
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 10
    DEF: 8
    
    Range.
    
    Concealed.  
    
    Deadpool gets +3 ATK while attacking a character with a higher cost.
    
    "Is it in the 'mysterious employer credo' that rendezvous always have 
    to be in exotic locales? I mean, just once wouldn't you like to sit 
    down at Denny's and plan an assassination over a Grand Slam breakfast?"
    
    -----
    Card Name: Deathlok
    Version: Luther Manning
    Card Number: MSM-140
    Recruitment Cost: 5
    Team Affiliation: Unaffiliated
    ATK: 7
    DEF: 7
    
    Range.
    
    KO an equipment equipped to Deathlok ---> Ready Deathlok. Use this 
    power only once per turn.
    
    "Turned into a cyber-soldier in an alternate future after being 
    critically injured, Deathlok was thrown into time by Godwulf's time 
    machine in the New York City subway system, where he remained until 
    captured by the Fixer."
    
    -----
    Card Name: Death-Stalker
    Version: Phillip Sterling
    Card Number: MMK-096
    Recruitment Cost: 3
    Team Affiliation: Crime Lords
    ATK: 4
    DEF: 5
    
    Concealed. 
    
    Activate---> Move Death-Stalker to your hidden area or your visible 
    area.
    
    "Leading the Unholy Three, Death-Stalker hopes to destroy the guardian 
    devil of Hell's Kitchen."
    
    -----
    Card Name: Deathwatch
    Version: Unrepentant Killer
    Card Number: MMK-183
    Recruitment Cost: 5
    Team Affiliation: Underworld
    ATK: 11
    DEF: 11
    
    Loyalty. 
    
    Recruit Deathwatch only if you control a Crime Lords character.  
    
    Defenders you control have reinforcement.  
    
    Boost 1: When Deathwatch comes into play, characters you control get +3 
    ATK while defending with reinforcement this turn.
    
    "The stronger you are, Demon, the more powerful I become."
    
    -----
    Card Name: Destiny
    Version: Irene Adler
    Card Number: MOR-078
    Recruitment Cost: 1
    Team Affiliation: Brotherhood
    ATK: 0
    DEF: 2
    
    Activate ---> Whenever target character becomes stunned this turn, its 
    controller loses 4 endurance. Use this power only during the build 
    phase.
    
    "You cannot run from your fate."
    
    -----
    Card Name: Doctor Decibel
    Version: Anton Decibel
    Card Number: MAV-048
    Recruitment Cost: 1
    Team Affiliation: Squadron Supreme
    ATK: 2
    DEF: 1
    
    Range.
    
    Concealed-Optional 
    
    Activate ---> Target defender gets -2 DEF this attack. Use this power 
    only if Doctor Decibel is visible.
    
    "Tell the good doctor . . . any ringing in your ears?"
    
    -----
    Card Name: Doctor Spectrum
    Version: Joe Ledger
    Card Number: MAV-049
    Recruitment Cost: 6
    Team Affiliation: Squadron Supreme
    ATK: 12
    DEF: 12
    
    Flight. Range.
    
    Loyalty. Reservist. Willpower: 4.  
    
    If Doctor Spectrum would cause breakthrough while attacking a 
    character, instead, each player discards his hand.
    
    "The greatest creation of a lost race, the Doctor's Power Prism may be 
    the most powerful weapon in the universe."
    
    -----
    Card Name: Doom Guards
    Version: Army
    Card Number: MOR-109
    Recruitment Cost: 1
    Team Affiliation: Doom
    ATK: 1
    DEF: 1
    
    While defending, non-army Doom characters you control get +1 DEF.
    
    -----
    Card Name: Doom-Bot
    Version: Army
    Card Number: MOR-110
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 3
    DEF: 4
    
    Range.
    
    Activate, KO Doom-Bot ---> Ready target Dr. Doom.
    
    "Perfect mechanical replicas, Doom-Bots are programmed to believe that 
    they are Dr. Doom in his absence."
    
    -----
    Card Name: Doop
    Version: Forward Observer
    Card Number: MMK-053
    Recruitment Cost: 1
    Team Affiliation: X-Statix
    ATK: 1
    DEF: 1
    
    Flight. Concealed.  
    
    Whenever an X-Statix attacker you control causes breakthrough to a 
    player, that player loses 1 endurance.  
    
    KO Doop ---> Search your deck for a card named Doop Cam, reveal it, and 
    put it into your hand. Shuffle your deck.
    
    -----
    Card Name: Doop
    Version: Ultimate Weapon
    Card Number: MMK-054
    Recruitment Cost: 8
    Team Affiliation: X-Statix
    ATK: 25
    DEF: 1
    
    Flight. 
    
    Loyalty. Concealed. Invulnerability..
    
    "(in Doop font:) "Man, I'm SUCH a good rare. Aren't you glad you busted 
    me? Come on, stop looking at the other cards and put me in the pile. 
    I'm going to win this draft for you. If you don't take me, you know the 
    next guy will.
    
    -----
    Card Name: Dr. Doom
    Version: Scientific Sorcerer
    Card Number: MFF-015
    Recruitment Cost: 7
    Team Affiliation: Doom
    ATK: 16
    DEF: 14
    
    Range.
    
    Exhaust a character you control ---> Dr. Doom gets +1 ATK and +1 DEF 
    this attack.
    
    "He blames Reed for ruinin' his face. If I ever get my hands on him, 
    I'll show him what a ruined face really looks like."
    
    -----
    Card Name: Dr. Doom
    Version: Diabolic Genius
    Card Number: MOR-111
    Recruitment Cost: 4
    Team Affiliation: Doom
    ATK: 7
    DEF: 6
    
    Range.
    
    When Dr. Doom comes into play, you may turn a face-up plot twist you 
    control face down.  While you control another non-stunned Doom 
    character, your opponents may not play plot twists from their hands.
    
    -----
    Card Name: Dr. Doom
    Version: Victor Von Doom
    Card Number: MOR-112
    Recruitment Cost: 6
    Team Affiliation: Doom
    ATK: 13
    DEF: 12
    
    Range.
    
    While you control another non-stunned Doom character, your opponents 
    may not play plot twists from their resource rows.
    
    "Surrender! Yield to Dr. Doom, and I promise you a swift, painless 
    death."
    
    -----
    Card Name: Dr. Doom
    Version: Lord of Latveria
    Card Number: MOR-113
    Recruitment Cost: 8
    Team Affiliation: Doom
    ATK: 18
    DEF: 19
    
    Range.
    
    When Dr. Doom comes into play, for each Doom character you control, you 
    may turn a face-up resource face down.  Whenever Dr. Doom attacks, you 
    may return a plot twist card from your KO'd pile to your hand.
    
    "Show me the puny mortal who does not tremble at the name of Doctor 
    Doom!"
    
    -----
    Card Name: Dr. Hauptmann
    Version: Diabolic Inventor
    Card Number: MSM-126
    Recruitment Cost: 1
    Team Affiliation: Doom
    ATK: 1
    DEF: 1
    
    You may discard an army Doom character card from your hand rather than 
    pay Dr. Hauptmann's recruit cost.  
    
    Activate ---> Target army Doom attacker you control gets +X ATK this 
    attack, where X is equal to the cost of that attacker.
    
    "A brilliant scientist and inventor, Hauptmann helped create Doom's 
    robot army."
    
    -----
    Card Name: Dr. Octopus
    Version: Doc Ock
    Card Number: MSM-014
    Recruitment Cost: 7
    Team Affiliation: Sinister Syndicate
    ATK: 15
    DEF: 15
    
    Sinister Syndicate defenders you control have reinforcement.  
    
    Whenever Dr. Octopus stuns a defender, you may stun target support row 
    character.
    
    "You fool! You've only got two arms to punch with -- but I've got 
    six!!"
    
    -----
    Card Name: Dr. Octopus
    Version: Otto Octavius
    Card Number: MSM-015
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 7
    
    Whenever Dr. Octopus attacks, you may exhaust target unprotected 
    character.  
    
    Activate ---> Target Sinister Syndicate defender has reinforcement this 
    attack.
    
    "Nothing escapes the reach of Dr. Octopus!"
    
    -----
    Card Name: Dr. Strange
    Version: Stephen Strange
    Card Number: MMK-009
    Recruitment Cost: 7
    Team Affiliation: Marvel Knights
    ATK: 15
    DEF: 15
    
    Flight. Range. Loyalty. 
    
    At the start of the combat phase, you may move any number of characters 
    you control to your hidden area.  
    
    Boost 1: At the start of the combat phase this turn, choose any number 
    of characters your opponents control. The controller of each of those
    
    -----
    Card Name: Dracula
    Version: Lord of the Damned
    Card Number: MMK-142
    Recruitment Cost: 6
    Team Affiliation: Underworld
    ATK: 11
    DEF: 10
    
    Flight.  Concealed 
    
    Whenever Dracula stuns a character, put two +1 ATK / +1 DEF counters on 
    Dracula.  
    
    Boost 1: When Dracula comes into play, he gets +2 ATK and has 
    invulnerability this turn.
    
    "I am the King of my kind, little mortal. What are you?"
    
    -----
    Card Name: Dracula
    Version: Vlad Dracula
    Card Number: MMK-143
    Recruitment Cost: 5
    Team Affiliation: Underworld
    ATK: 8
    DEF: 8
    
    Flight.  Concealed.  
    
    Whenever Dracula stuns a character, move that character to your front 
    row and recover it unless its controller pays 5 endurance.
    
    "Come now and join my army of the night!"
    
    -----
    Card Name: Dragon Man
    Version: Experimental Monster
    Card Number: MFF-016
    Recruitment Cost: 5
    Team Affiliation: Doom
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    Whenever Dragon Man attacks a Fantastic Four character, Dragon Man gets 
    +3 ATK this attack.
    
    "Fightin' Doom has taught me a thing or two about clobberin' the 
    horrors he cooks up in his lab."
    
    -----
    Card Name: Dragon Man
    Version: Experimental Monster
    Card Number: MOR-114
    Recruitment Cost: 5
    Team Affiliation: Doom
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    Whenever Dragon Man attacks a Fantastic Four character, Dragon Man gets 
    +3 ATK for this attack.
    
    "An entirely synthetic being, Dragon Man was brought to life through 
    alchemy to destroy the Fantastic Four."
    
    -----
    Card Name: Dusk
    Version: Cassie St. Commons
    Card Number: MSM-037
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 2
    DEF: 3
    
    Evasion. 
    
    Other Spider-Friends characters with evasion you control get +1 
    
    DEF.  Boost 3: When Dusk comes into play, search your deck for a 
    character card named Hornet, Prodigy, or Ricochet, reveal it, and put 
    it into your hand. Shuffle your deck. Gain 3 resource points. Spend 
    these points only to recruit a character card named Hornet, Prodigy, or 
    Ricochet.
    
    -----
    Card Name: Echo
    Version: Maya Lopez
    Card Number: MMK-097
    Recruitment Cost: 4
    Team Affiliation: Crime Lords
    ATK: 6
    DEF: 6
    
    Whenever a character an opponent controls attacks, put a mirror counter 
    on Echo.  
    
    Remove all mirror counters from Echo ---> Echo gets +X ATK this attack, 
    where X equals the number of counters you removed this way.
    
    -----
    Card Name: Egghead
    Version: Elihas Starr
    Card Number: MAV-126
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 5
    DEF: 3
    
    Range.
    
    Leader: Characters adjacent to Egghead have the Masters of Evil 
    affiliation.  
    
    Pay 1 resource point ---> At the start of the combat phase, characters 
    adjacent to Egghead get +2 DEF this turn. Use this power only once per 
    turn.
    
    "Do not compare me to Richards or Stark or Banner! Mine is the greatest 
    intellect ever to grace the world! Mine and mine alone!"
    
    -----
    Card Name: El Guapo
    Version: Robbie Rodriguez
    Card Number: MMK-055
    Recruitment Cost: 1
    Team Affiliation: X-Statix
    ATK: 1
    DEF: 1
    
    Activate --->Target X-Statix defender you control has reinforcement 
    this attack.  
    
    Boost 2: When El Guapo comes into play, characters you control have 
    reinforcement while defending this turn. Return El Guapo to his owner's 
    hand.
    
    ----
    Card Name: Electro
    Version: Maxwell Dillon
    Card Number: MSM-016
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 2
    
    Range.
    
    Activate, discard a Sinister Syndicate character card from your hand --
    -> Stun target character with a cost of 3 or less. Use this power only 
    during your attack step.
    
    "Get ready for the shock of your life!"
    
    -----
    Card Name: Elektra
    Version: Assassin
    Card Number: MMK-010
    Recruitment Cost: 5
    Team Affiliation: Marvel Knights
    ATK: 0
    DEF: 8
    
    Concealed. 
    
    While Elektra is attacking, she cannot be the target of non-ongoing 
    plot twists your opponents control.  
    
    Whenever Elektra attacks, she gets +X ATK this attack, where X is the 
    DEF of the defe
    
    "Her mercy lies buried with her father."
    
    -----
    Card Name: Elektra
    Version: Elektra Natchios
    Card Number: MMK-011
    Recruitment Cost: 3
    Team Affiliation: Marvel Knights
    ATK: 6
    DEF: 3
    
    Concealed.
    
    As an additional cost to recruit Elektra, reveal a Marvel Knights 
    character card from your hand.  
    
    Boost 1: When Elektra comes into play, she gets +2 ATK this turn.
    
    "Mercenary, bounty hunter, assassin...and once, long ago, Matt 
    Murdock's first love."
    
    -----
    Card Name: Elektra
    Version: Agent of the Hand
    Card Number: MMK-182
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 14
    DEF: 9
    
    Loyalty.  Concealed.
    
    Recruit Elektra only if you control a Marvel Knights character.  
    
    Boost 1: When Elektra comes into play, she gets +3 ATK and cannot be 
    stunned while attacking this turn.
    
    "Matt sees only what we were . . . not what we've become."
    
    -----
    Card Name: Emma Frost
    Version: Headmistress of Xavier's Academy
    Card Number: MSM-104
    Recruitment Cost: 6
    Team Affiliation: X-Men
    ATK: 12
    DEF: 10
    
    Range.
    
    Loyalty. 
    
    Activate ---> Target opponent discards a card from his hand. Draw a 
    card. Use this power only during the combat phase.  
    
    Activate ---> Emma Frost gets +3 DEF this attack.
    
    -----
    Card Name: Enchantress
    Version: Amora
    Card Number: MAV-127
    Recruitment Cost: 7
    Team Affiliation: Masters of Evil
    ATK: 16
    DEF: 14
    
    Range.
    
    Pay X resource points ---> Stun target character if its cost is less 
    than X.
    
    "Look at me! Am I not every woman you've ever desired? Stare into my 
    eyes and be mine!"
    
    -----
    Card Name: Erik Josten <> Atlas
    Version: Kosmos Convict
    Card Number: MAV-091
    Recruitment Cost: 2
    Team Affiliation: Thunderbolts
    ATK: 2
    DEF: 2
       
    At the start of your recruit step, put a +1 ATK / +1 DEF counter on 
    Erik Josten. If you control five or more resources, put an additional 
    +1 ATK / +1 DEF counter on him.
    
    "Freed from his imprisonment on Kosmos, Josten willingly swore his 
    allegiance to Zemo."
    
    -----
    Card Name: Erik Josten <> Atlas
    Version: Ionic Powerhouse
    Card Number: MAV-128
    Recruitment Cost: 6
    Team Affiliation: Thunderbolts
    ATK: 12
    DEF: 12
    
    Boost X: When Erik Josten comes into play, he gets +4 ATK / +4 DEF this 
    turn for each resource point you paid for X.
    
    -----
    Card Name: Erik Josten <> Goliath
    Version: Growing Menace
    Card Number: MAV-092
    Recruitment Cost: 6
    Team Affiliation: Masters of Evil
    ATK: 13
    DEF: 10
    
    When you recruit Erik Josten, if you control a Masters of Evil 
    character, gain 2 resource points. Spend these resource points only to 
    pay the cost of payment powers.
    
    -----
    Card Name: Executioner
    Version: Scourge of Jotunheim
    Card Number: MAV-129
    Recruitment Cost: 6
    Team Affiliation: Masters of Evil
    ATK: 12
    DEF: 11
    
    Whenever Executioner stuns a character, you may discard a Masters of 
    Evil character card. If you do, KO that character.
    
    "My lady demands your death, a duty that will bring me great pleasure."
    
    -----
    Card Name: Ezekiel
    Version: Spirit of the Spider
    Card Number: MSM-038
    Recruitment Cost: 7
    Team Affiliation: Spider-Friends
    ATK: 15
    DEF: 15
    
    When Ezekiel comes into play, draw a card for each Spider-Friends 
    character you control.
    
    "Every generation, someone is fated to receive the Gift of the Spider. 
    You must rise to meet your destiny, Spider-Man, as I rose to mine."
    
    -----
    Card Name: Falcon
    Version: Sam Wilson
    Card Number: MAV-007
    Recruitment Cost: 2
    Team Affiliation: Avengers
    ATK: 2
    DEF: 2
    
    Flight. Reservist  
    
    Falcon gets +2 ATK / +2 DEF while adjacent to a leader character.  
    
    Boost 1: When Falcon comes into play, search your deck for a leader 
    character card, reveal it, put it into your hand, and shuffle your 
    deck.
    
    -----
    Card Name: Firestar
    Version: Hot Stuff
    Card Number: MSM-039
    Recruitment Cost: 5
    Team Affiliation: Spider-Friends
    ATK: 8
    DEF: 8
    
    Flight .Range. Loyalty. 
    
    Activate ---> Stun all characters with a cost of 2 or less. Use this 
    power only during your attack step.
    
    "Is it getting hot in here, or is it just me?"
    
    -----
    Card Name: Forge
    Version: Cheyenne Mystic
    Card Number: MOR-009
    Recruitment Cost: 1
    Team Affiliation: X-Men
    ATK: 1
    DEF: 2
    
    Activate, discard an X-Men character card from your hand ---> Search 
    your deck for an equipment card. Reveal that card and put it into your 
    hand. Shuffle your deck. Return Forge to his owner's hand.
    
    "It isn't enough to be prepared. Sometimes, you have to improvise."
    
    -----
    Card Name: Foxfire
    Version: Olivia Underwood
    Card Number: MAV-050
    Recruitment Cost: 2
    Team Affiliation: Squadron Supreme
    ATK: 3
    DEF: 2
    
    Activate, discard a card ---> Target player replaces a non-Team-Up 
    location or non-Team-Up ongoing plot twist he controls.
    
    "I don't need to break your heart, baby. One touch and I'll make your 
    whole world fall apart."
    
    -----
    Card Name: Frankie Raye
    Version: Herald of Galactus
    Card Number: MOR-043
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 1
    DEF: 1
    
    Flight. Range.
    
    While you control a character with a cost of 9 or more, Frankie Raye 
    gets +20 ATK and +20 DEF.
    
    "Once simply Johnny Storm's girlfriend, Frankie later became a herald 
    of the world-devouring Galactus!"
    
    -----
    Card Name: Franklin Richards
    Version: Child Prodigy
    Card Number: MOR-044
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 0
    DEF: 1
    
    Franklin Richards comes into play exhausted.  Whenever Franklin 
    Richards is attacked, put him on the bottom of your deck.  
    
    Activate ---> Cards named Mr. Fantastic and Invisible Woman cost you 1 
    less to recruit this turn.
    
    "Perhaps the most powerful mutant ever born, Franklin Richards has the 
    power to alter reality itself."
    
    -----
    Card Name: Frog Man
    Version: Eugene Patilio
    Card Number: MMK-200
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 4
    DEF: 4
    
    If a character you control would become stunned during a team attack, 
    you may return that character to its owner's hand instead.
    
    -----
    Card Name: Gambit
    Version: Remy LeBeau
    Card Number: MOR-010
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 6
    DEF: 6
    
    Activate, discard an X-Men character card from your hand ---> Stun 
    target character with a cost of 3 or less.
    
    "Pick a card, mon ami."
    
    -----
    Card Name: Genis-Vell <> Captain Marvel
    Version: Son of Mar-Vell
    Card Number: MAV-093
    Recruitment Cost: 7
    Team Affiliation: Thunderbolts
    ATK: 19
    DEF: 18
    
    Flight. Range. Reservist.
    
    When Genis-Vell comes into play, each opponent may search his deck for 
    a card, put it into his hand, and shuffle his deck.
    
    -----
    Card Name: Ghost Rider
    Version: Danny Ketch
    Card Number: MMK-012
    Recruitment Cost: 8
    Team Affiliation: Marvel Knights
    ATK: 19
    DEF: 17
    
    Range.
    
    Activate ---> KO all characters with cost 5 or less target opponent 
    controls.
    
    "Face the fires of vengeance, mortals! And know the wrath of the Ghost 
    Rider."
    
    -----
    Card Name: Ghost Rider
    Version: Johnny Blaze
    Card Number: MMK-013
    Recruitment Cost: 6
    Team Affiliation: Marvel Knights
    ATK: 10
    DEF: 12
    
    Range.
    
    Ghost Rider gets +2 ATK while you control fewer characters than an 
    opponent.  
    
    Ghost Rider gets +2 ATK while you have fewer cards in your hand than an 
    opponent.  
    
    Ghost Rider gets +2 ATK while you have less endurance than an opponent.
    
    "Every night, Johnny Blaze is consumed by Zarathos, the Spirit of 
    Vengeance, and becomes Ghost Rider."
    
    -----
    Card Name: Ghost Rider
    Version: New Fantastic Four
    Card Number: MOR-045
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 9
    DEF: 9
    
    While you have 25 or less endurance, Ghost Rider gets +4 ATK.
    
    "While innocent lives are threatened, the Ghost Rider cannot stand idly 
    by!"
    
    -----
    Card Name: Gin Genie
    Version: Beckah Parker
    Card Number: MMK-056
    Recruitment Cost: 2
    Team Affiliation: X-Statix
    ATK: 2
    DEF: 2
    
    Range.
    
    Whenever Gin Genie stuns a character, you may replace a resource you 
    control for each X-Statix character you control.
    
    "I guess you could call me a dipsokinetic. Or maybe I possess 
    dipsokinesis. How does that sound?"
    
    -----
    Card Name: Golden Archer
    Version: Wyatt McDonald
    Card Number: MAV-051
    Recruitment Cost: 4
    Team Affiliation: Squadron Supreme
    ATK: 7
    DEF: 6
    
    Range. Reservist.
    
    Activate ---> Target opponent loses 6 endurance. Then that opponent 
    gains 1 endurance for each card in your hand.
    
    "I couldn't miss a target that big if I traded in me custom double-
    recurve for a toy bow!"
    
    -----
    Card Name: Green Goblin
    Version: Norman Osborn
    Card Number: MSM-017
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    Activate, discard a Sinister Syndicate character card from your hand --
    -> KO target unprotected support row character. Its controller loses 
    endurance equal to that character's cost. Use this power only during 
    your attack step.
    
    "I've got a whole bag-full of new surprises for you, my friend."
    
    -----
    Card Name: Green Goblin
    Version: Altered Ego
    Card Number: MSM-074
    Recruitment Cost: 7
    Team Affiliation: Sinister Syndicate
    ATK: 17
    DEF: 11
    
    Flight. Range. Loyalty. 
    
    Activate, pay 13 endurance ---> Each other player loses 13 endurance.
    
    "What did I do? Oh, nothing much . . . I kidnapped his girlfriend. And 
    killed her. Right in front of him. It was a blast!"
    
    -----
    Card Name: Grey Gargoyle
    Version: Paul Pierre Duval
    Card Number: MAV-130
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 3
    DEF: 6
    
    Flight.  Reservist  
    
    Pay 1 resource point ---> Target character cannot ready this turn. Use 
    this power only once per turn.
    
    "I should have turned you to stone a long time ago. I'll correct that 
    error now!"
    
    -----
    Card Name: Growing Man
    Version: Kinetic Stimuloid
    Card Number: MAV-166
    Recruitment Cost: 3
    Team Affiliation: Kang Council
    ATK: 4
    DEF: 3
    
    Exhaust a character named Kang you control ---> Put a +1 ATK / +1 DEF 
    counter on Growing Man.
    
    "Desist, Avengers! Every attempt to stop me only makes me more 
    powerful!"
    
    -----
    Card Name: H.E.R.B.I.E.
    Version: Humanoid Experimental Robot B-Type Integrated Electronics
    Card Number: MFF-002
    Recruitment Cost: 2
    Team Affiliation: Fantastic Four
    ATK: 2
    DEF: 2
    
    Range.
    
    When H.E.R.B.I.E. comes into play, reveal the top card of your deck. If 
    you revealed a Fantastic Four character card, put it into your hand. 
    Otherwise, put it on the bottom of your deck.
    
    "The little guy helps out Stretch in his lab."
    
    -----
    Card Name: Hammerhead
    Version: Gangster
    Card Number: MSM-075
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 2
    
    Sinister Syndicate attackers you control get +2 ATK while attacking a 
    player directly.
    
    "A modern day gangster, Hammerhead's shattered skull was replaced with 
    a special steel alloy."
    
    -----
    Card Name: Hank Pym <> Ant Man
    Version: Diminutive Hero
    Card Number: MAV-010
    Recruitment Cost: 1
    Team Affiliation: Avengers
    ATK: 2
    DEF: 1
    
    Flight. Concealed-Optional   
    
    While Hank Pym is visible and team attacking, he gets +2 ATK.
    
    "Alone, I'm not much of a threat. Good thing I brought along some 
    friends."
    
    -----
    Card Name: Hank Pym <> Giant Man
    Version: Towering Titan
    Card Number: MAV-008
    Recruitment Cost: 5
    Team Affiliation: Avengers
    ATK: 11
    DEF: 8
    
    While you control a team attacker, characters you control cannot be the 
    target of plot twist or payment effects your opponents control.
    
    -----
    Card Name: Hank Pym <> Goliath
    Version: Giant Genius
    Card Number: MAV-009
    Recruitment Cost: 7
    Team Affiliation: Avengers
    ATK: 16
    DEF: 15
    
    Discard Hank Pym ---> Target Avengers defender you control gains 
    reinforcement this attack. Use this power only if Hank Pym is in your 
    hand.
    
    -----
    Card Name: Hank Pym <> Yellowjacket
    Version: Pym Particle Creator
    Card Number: MAV-011
    Recruitment Cost: 3
    Team Affiliation: Avengers
    ATK: 4
    DEF: 4
    
    Flight. Range. Concealed-Optional 
    
    KO an equipment equipped to Hank Pym ---> Recover target stunned 
    character you control.
    
    "Inventor of Pym Particles, which allow their users to alter their 
    height, Dr. Pym was also responsible for creating Ultron."
    
    -----
    Card Name: Hannibal King
    Version: Occult Investigator
    Card Number: MMK-014
    Recruitment Cost: 2
    Team Affiliation: Marvel Knights
    ATK: 2
    DEF: 2
    
    Flight. Concealed. 
    
    Activate ---> When target character is put into a KO'd pile during the 
    combat phase this turn, its controller loses 5 endurance.
    
    "You aren't the only one who's got a vendetta to settle against the 
    leeches, Blade."
    
    -----
    Card Name: Havok
    Version: Alex Summers
    Card Number: MOR-011
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 4
    DEF: 4
    
    Range.
    
    Havok comes into play exhausted.  Whenever Havok attacks, he gets +4 
    ATK for this attack.
    
    "Havok, Cyclops's younger brother, harnesses solar energy, converting 
    it into devastating plasma bolts."
    
    -----
    Card Name: Hawkeye
    Version: Clinton Barton
    Card Number: MAV-012
    Recruitment Cost: 4
    Team Affiliation: Avengers
    ATK: 8
    DEF: 5
    
    Range. Reservist.
    
    Activate ---> Stun any number of target characters with total cost 2 or 
    less.
    
    "I don't follow the rules, Cap. I make 'em up as I go."
    
    -----
    Card Name: Hawkeye
    Version: Leader by Example
    Card Number: MAV-094
    Recruitment Cost: 5
    Team Affiliation: Thunderbolts
    ATK: 11
    DEF: 9
    
    Range. Reservist. 
    
    Leader: Characters adjacent to Hawkeye cannot be stunned while 
    attacking a character with a greater cost.
    
    "I'm here to offer you a fresh start, to become the heroes I know you 
    can be."
    
    -----
    Card Name: Haywire
    Version: Harold Danforth
    Card Number: MAV-052
    Recruitment Cost: 2
    Team Affiliation: Squadron Supreme
    ATK: 4
    DEF: 1
    
    Range. Reservist.
    
    If Haywire would cause breakthrough while attacking a character, 
    instead, that character cannot ready this turn.
    
    "Hey! I'm gonna wire your hands to your tonsils for that!"
    
    -----
    Card Name: Heinrich Zemo <> Baron Zemo
    Version: Baron of Zeulniz
    Card Number: MAV-131
    Recruitment Cost: 4
    Team Affiliation: Masters of Evil
    ATK: 7
    DEF: 7
    
    Leader: Characters adjacent to Heinrich Zemo get +2 ATK while attacking 
    a character with a greater cost.
    
    "I shall bury you where you stand, but not before I see you beg for 
    mercy."
    
    -----
    Card Name: Helmut Zemo <> Baron Zemo
    Version: Uber Enemy
    Card Number: MAV-132
    Recruitment Cost: 7
    Team Affiliation: Masters of Evil
    ATK: 15
    DEF: 15
    
    Leader: While an attacker is adjacent to Helmut Zemo, defenders lose 
    all team affiliations.
    
    "I've had a lifetime to improve upon my father's inventions and 
    strategies, you fool! You do not stand a chance!"
    
    -----
    Card Name: Helmut Zemo <> Citizen V
    Version: Tactician
    Card Number: MAV-095
    Recruitment Cost: 3
    Team Affiliation: Thunderbolts
    ATK: 4
    DEF: 5
    
    Leader: Ready characters adjacent to Helmut Zemo get +3 ATK.
    
    "Soon we will be able to rid ourselves of this annoying ruse. Did you 
    think we would play at being heroes forever?"
    
    -----
    Card Name: Helmut Zemo <> Citizen V
    Version: Warmonger
    Card Number: MAV-096
    Recruitment Cost: 6
    Team Affiliation: Thunderbolts
    ATK: 12
    DEF: 13
    
    Leader: Characters adjacent to Helmut Zemo have the Thunderbolts 
    affiliation.  Characters adjacent to Helmut Zemo get +2 ATK / +2 DEF 
    while attacking an exhausted character.
    
    "It was I who exposed our scheme. You can return to your adoring public 
    and be torn limb from limb, or you can become Masters of Evil once 
    more!"
    
    -----
    Card Name: Hercules
    Version: Son of Zeus
    Card Number: MAV-013
    Recruitment Cost: 7
    Team Affiliation: Avengers
    ATK: 16
    DEF: 16
    
    Loyalty. Reservist. 
    
    Reveal three face-down reservist resources you control ---> Ready 
    Hercules. Hercules cannot cause breakthrough while attacking characters 
    this turn. Use this power only once per turn.
    
    "Stand aside, mortal, and let me show you what the Son of Zeus can do!"
    
    -----
    Card Name: Hitman
    Version: Burt Kenyon
    Card Number: MAV-217
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 9
    DEF: 8
    
    Range.
    
    Activate ---> Stun target character with cost 3 or less. Use this power 
    only if Hitman is defending and has reinforcement.
    
    "My going rate is two million, but this one I'll do for free."
    
    -----
    Card Name: Hobgoblin
    Version: Roderick Kingsley
    Card Number: MSM-076
    Recruitment Cost: 6
    Team Affiliation: Sinister Syndicate
    ATK: 13
    DEF: 10
    
    Flight. Range. Loyalty. 
    
    When Hobgoblin is put into a KO'd pile from play, you may have each 
    player KO a resource he controls.
    
    "Dear, dear Norman . . . if only you could've seen how I'd improve on 
    your genius."
    
    -----
    Card Name: Hornet
    Version: Eddie McDonough
    Card Number: MSM-040
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 2
    DEF: 2
    
    Flight. Range.
    
    Exhaust a Spider-Friends character you control ---> Target player loses 
    1 endurance.
    
    "All it takes to be a super hero is heart, smarts, and a cybernetic 
    exoskeleton."
    
    -----
    Card Name: Hounds of Ahab
    Version: Army
    Card Number: MMK-198
    Recruitment Cost: 2
    Team Affiliation: Sentinel
    ATK: 2
    DEF: 2
    
    Concealed. 
    
    Whenever Hounds of Ahab attacks a player directly, you may KO target 
    stunned character. If you do, Hounds of Ahab cannot cause breakthrough 
    this turn.
    
    "Ahab's Hounds are genetically bred to hunt down and kill mutants."
    
    -----
    Card Name: Hulk
    Version: Gamma Rage
    Card Number: MAV-014
    Recruitment Cost: 7
    Team Affiliation: Avengers
    ATK: 17
    DEF: 17
    
    Reservist.  
    
    As an additional cost to recruit Hulk, discard an Avengers leader 
    character card.  
    
    If Hulk would become stunned, instead, you may pay 7 endurance. If you 
    do, exhaust Hulk and put a +1 ATK / +1 DEF counter on him.
    
    "HULK SMASH!!!"
    
    -----
    Card Name: Hulk
    Version: New Fantastic Four
    Card Number: MOR-046
    Recruitment Cost: 6
    Team Affiliation: Fantastic Four
    ATK: 12
    DEF: 12
    
    Hulk gets +1 ATK for each face-down resource you control.
    
    "Yes, it's true! For a brief time, the Fantastic Four's roster included 
    Wolverine, Ghost Rider, Spider-Man, and the grey-skinned Hulk."
    
    -----
    Card Name: Human Torch
    Version: Hothead
    Card Number: MFF-003
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    Whenever Human Torch attacks or defends, target opponent loses 2 
    endurance.
    
    "He takes chances and he's a pain in the keister, but he's the closest 
    thing to a little brother a lunk like me ever had."
    
    -----
    Card Name: Human Torch
    Version: Johnny Storm
    Card Number: MOR-047
    Recruitment Cost: 2
    Team Affiliation: Fantastic Four
    ATK: 2
    DEF: 2
    
    Flight. Range.
    
    Whenever Human Torch attacks or is attacked, you may pay 4 endurance. 
    If you do, he gets +4 ATK for this attack.
    
    "Flame on!"
    
    -----
    Card Name: Human Torch
    Version: Hotshot
    Card Number: MOR-048
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 6
    DEF: 5
    
    Flight. Range.
    
    Recruit Human Torch only if you control a Fantastic Four character.  
    
    Activate ---> Target player loses 5 endurance.
    
    "Too hot to handle!"
    
    -----
    Card Name: Human Torch
    Version: Super Nova
    Card Number: MOR-049
    Recruitment Cost: 6
    Team Affiliation: Fantastic Four
    ATK: 11
    DEF: 10
    
    Flight. Range.
    
    Recruit Human Torch only if you control a Fantastic Four character.  
    
    Whenever Human Torch attacks or is attacked, you may pay 6 endurance. 
    If you do, Human Torch gets +6 ATK and -6 DEF for this attack.
    
    -----
    Card Name: Human Torch
    Version: Friendly Rival
    Card Number: MSM-041
    Recruitment Cost: 5
    Team Affiliation: Spider-Friends
    ATK: 8
    DEF: 9
    
    Flight. Range.
    
    Whenever Human Torch attacks or is attacked, you may pay 3 endurance. 
    If you do, Human Torch gets +X ATK this attack, where X is the number 
    of other non-stunned Spider-Friends characters you control.
    
    -----
    Card Name: Hydro-Man
    Version: Morris Bench
    Card Number: MSM-077
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 7
    
    Whenever Hydro-Man becomes stunned, at the start of the recovery phase, 
    recover him.
    
    "Immune to physical harm, his few defeats at the hands of Spider-Man 
    were caused by his own evaporation."
    
    -----
    Card Name: Hyperion
    Version: Mark Milton
    Card Number: MAV-053
    Recruitment Cost: 6
    Team Affiliation: Squadron Supreme
    ATK: 13
    DEF: 12
    
    Flight. Range.
    
    Leader: Characters adjacent to Hyperion have the Squadron Supreme 
    affiliation.  Characters adjacent to Hyperion cannot be stunned while 
    attacking a character with reinforcement.
    
    "Curbing our power hasn't worked. Maybe it's time we all began living 
    up to our potential."
    
    -----
    Card Name: Hyperion
    Version: Sun God
    Card Number: MAV-054
    Recruitment Cost: 8
    Team Affiliation: Squadron Supreme
    ATK: 20
    DEF: 20
    
    Flight. Range.
    
    Recruit Hyperion only if you have no other cards in hand.  Hyperion 
    cannot be stunned while attacking.  Hyperion has invulnerability while 
    defending.
    
    "We will save the Earth . . . you are either with us or against us."
    
    -----
    Card Name: Iceman
    Version: Bobby Drake
    Card Number: MOR-012
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 3
    DEF: 4
    
    Pay 3 endurance ---> Target attacker with a cost of 3 or less does not 
    ready during the recovery phase this turn. Use this power only once per 
    turn.
    
    "The Iceman cometh!"
    
    -----
    Card Name: Iceman
    Version: Cool Customer
    Card Number: MSM-042
    Recruitment Cost: 6
    Team Affiliation: Spider-Friends
    ATK: 12
    DEF: 12
    
    Range.
    
    At the start of the recovery phase, each opponent who has three or more 
    cards in his hand discards cards until he has two cards in his hand.
    
    "Looks like you could use a cold shower."
    
    -----
    Card Name: Inertia
    Version: Edith Freiberg
    Card Number: MAV-055
    Recruitment Cost: 3
    Team Affiliation: Squadron Supreme
    ATK: 5
    DEF: 3
    
    Range. Reservist  
    
    Discard a card ---> The controller of target character moves it to a 
    different position. Use this power only once per turn.
    
    "All I have to do is use your own momentum against you."
    
    -----
    Card Name: Invisible Woman
    Version: Protector
    Card Number: MFF-004
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 4
    DEF: 4
    
    Invisible Woman has reinforcement while defending.
    
    "Reed might lead the team, but Suzie's what holds it together."
    
    -----
    Card Name: Invisible Woman
    Version: The Invisible Girl
    Card Number: MOR-050
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 1
    DEF: 1
    
    When Invisible Woman comes into play, put an invisibility counter on 
    her.  Whenever Invisible Woman is attacked, you may remove an 
    invisibility counter from her. If you do, negate that attack effect. 
    (The attacker does not ready.)
    
    "You can't hit what you can't see!"
    
    -----
    Card Name: Invisible Woman
    Version: Sue Storm
    Card Number: MOR-051
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 6
    DEF: 8
    
    Fantastic Four characters you control are reinforced.
    
    -----
    Card Name: Invisible Woman
    Version: Sue Richards
    Card Number: MOR-052
    Recruitment Cost: 8
    Team Affiliation: Fantastic Four
    ATK: 16
    DEF: 17
    
    Flight. Range.
    
    Activate, pay 6 endurance ---> Fantastic Four defending characters you 
    control cannot be stunned this turn.
    
    "Fiercely loyal with a strong maternal instinct, Sue will fight until 
    her last breath for those she loves."
    
    -----
    Card Name: Iron Fist
    Version: Danny Rand
    Card Number: MMK-015
    Recruitment Cost: 2
    Team Affiliation: Marvel Knights
    ATK: 3
    DEF: 2
    
    Concealed. 
    
    When Iron Fist comes into play, if you control a character named Luke 
    Cage, put three +1 ATK / +1 DEF counters on Iron Fist.
    
    "Though he's been an orphan, millionaire, and Hero for Hire, Danny Rand 
    will always be the Champion of K'un L'un."
    
    -----
    Card Name: Iron Fist
    Version: Living Weapon
    Card Number: MMK-016
    Recruitment Cost: 5
    Team Affiliation: Marvel Knights
    ATK: 9
    DEF: 8
    
    Pay 2 endurance ---> Iron Fist can be the target of plot twists you 
    control as though he had all team affiliations this turn.
    
    "I can put this fist through steel, punk. What makes you think I can't 
    put it straight through you?"
    
    -----
    Card Name: Iron Man
    Version: Invincible
    Card Number: MAV-015
    Recruitment Cost: 6
    Team Affiliation: Avengers
    ATK: 12
    DEF: 12
    
    Flight. Range.
    
    While Iron Man is equipped, he gets +1 ATK / +1 DEF.  
    
    While Iron Man is equipped and attacking, he cannot be stunned.
    
    "CEO of Stark Enterprises, Tony uses his personal fortune to fund the 
    Avengers."
    
    -----
    Card Name: Iron Man
    Version: Tony Stark
    Card Number: MAV-016
    Recruitment Cost: 4
    Team Affiliation: Avengers
    ATK: 7
    DEF: 7
    
    Flight. Range.
    
    Leader: Avengers characters adjacent to Iron Man have flight and range 
    and get +1 ATK / +1 DEF.
    
    "We are no longer five disparate heroes . . . from this moment on, we 
    are Avengers."
    
    -----
    Card Name: Iron Man <> Cobalt Man
    Version: Avenger in Disguise
    Card Number: MAV-097
    Recruitment Cost: 4
    Team Affiliation: Thunderbolts
    ATK: 11
    DEF: 7
    
    Loyalty.  
    
    Recruit Iron Man only if you control an Avengers character.  
    
    Iron Man has invulnerability while attacking.  
    
    Boost 1: When Iron Man comes into play, he gets +3 ATK this turn.
    
    "Iron Man to Avengers. They bought it. I'm in."
    
    -----
    Card Name: J. Jonah Jameson
    Version: Sensationalist
    Card Number: MSM-141
    Recruitment Cost: 1
    Team Affiliation: Unaffiliated
    ATK: 1
    DEF: 1
    
    If you win the game, you choose who starts with the initiative the next 
    time you play against the same opponent or opponents.  <<NOTE: This 
    power can not be used in this game>>
    
    "I can see the headlines now . . . 'Heroic Publisher Squashes Spider-
    Man!'"
    
    -----
    Card Name: Jackal
    Version: Dr. Miles Warren
    Card Number: MSM-078
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 6
    DEF: 6
    
    Activate ---> Put a Sinister Syndicate character card with a cost of 3 
    or less from your hand into your support row exhausted. Use this power 
    only during the recovery phase.
    
    "To destroy Spider-Man, Jackal created a series of Spider-Clones."
    
    -----
    Card Name: Jaime Ortiz <> Damage
    Version: Cybernetic Enforcer
    Card Number: MMK-098
    Recruitment Cost: 6
    Team Affiliation: Crime Lords
    ATK: 11
    DEF: 13
    
    Range.
    
    Stun a Crime Lords defender you control ---> Remove all defenders from 
    this attack. Jaime Ortiz becomes the defender this attack.
    
    "The Punisher broke him. The Kingpin re-built him and gave him his 
    enemy's face."
    
    -----
    Card Name: Jarvis
    Version: Honorary Avenger
    Card Number: MAV-017
    Recruitment Cost: 1
    Team Affiliation: Avengers
    ATK: 1
    DEF: 1
    
    Whenever Jarvis becomes a defender, you may return him to his owner's 
    hand. If you do, search your deck for an Avengers character card, 
    reveal it, put it into your hand, and shuffle your deck.
    
    "This man is an Avenger, Cap said, "And anyone who thinks differently 
    will answer to me.
    
    -----
    Card Name: Jean Grey
    Version: Marvel Girl
    Card Number: MOR-013
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 6
    DEF: 8
    
    Activate ---> KO a resource you control. Put the top card of your deck 
    face down into your resource row.
    
    -----
    Card Name: Jean Grey
    Version: Phoenix Force
    Card Number: MOR-014
    Recruitment Cost: 8
    Team Affiliation: X-Men
    ATK: 17
    DEF: 18
    
    Flight. Range.
    
    Recruit Jean Grey only if you have a card named Jean Grey in your KO'd 
    pile.  
    
    Activate, KO Jean Grey ---> Return all characters in play to their 
    owners' hands.
    
    "I am fire! And life incarnate! Now and forever - I am Phoenix!"
    
    -----
    Card Name: Jessica Drew <> Spider-Woman
    Version: Venom Blast
    Card Number: MSM-043
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 3
    DEF: 2
    
    Range. Evasion.
    
    Other Spider-Friends characters with evasion you control get +1 ATK.
    
    "Stricken with radiation poisoning, Jessica's father injected her with 
    an experimental serum of spider's blood."
    
    -----
    Card Name: Jester
    Version: Jonathan Powers
    Card Number: MMK-099
    Recruitment Cost: 4
    Team Affiliation: Crime Lords
    ATK: 7
    DEF: 6
    
    Range.
    
    Pay 3 endurance ---> Transfer target equipment to an unequipped 
    character you control. Use this power only once per turn. (You may 
    target an equipment an opponent controls.)
    
    "What's the matter, Horn-Head? Can't take a joke?"
    
    -----
    Card Name: Jigsaw
    Version: Billy Russo
    Card Number: MMK-100
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 8
    DEF: 8
    
    Range.
    
    Discard a Crime Lords character card ---> Target character you control 
    gets +1 ATK and +1 DEF this attack.
    
    "I'm not gonna kill the Punisher. I'm gonna make him wish he was dead."
    
    -----
    Card Name: John Proudstar <> Thunderbird
    Version: Apache Warrior
    Card Number: MSM-105
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 9
    DEF: 8
    
    Whenever John Proudstar becomes stunned, at the start of the recovery 
    phase, if he is stunned, KO him.
    
    "Desperate to prove his worth, Thunderbird lost his life on only his 
    second mission."
    
    -----
    Card Name: Jolt
    Version: Helen Takahama
    Card Number: MAV-098
    Recruitment Cost: 4
    Team Affiliation: Thunderbolts
    ATK: 7
    DEF: 6
    
    Reservist.
    
    Jolt gets +1 ATK for each ready character you control.
    
    "I believe in the Thunderbolts! Why can't you believe in yourselves?"
    
    -----
    Card Name: Joystick
    Version: Janice Yanizesh
    Card Number: MAV-099
    Recruitment Cost: 1
    Team Affiliation: Thunderbolts
    ATK: 5
    DEF: 5
    
    Range.
    
    Joystick gets -1 ATK / -1 DEF for each card in your hand.
    
    -----
    Card Name: Juggernaut
    Version: Cain Marko
    Card Number: MOR-165
    Recruitment Cost: 7
    Team Affiliation: Unaffiliated
    ATK: 17
    DEF: 17
    
    While Juggernaut is attacking a support row character, the defender is 
    not and cannot be reinforced.  Whenever Juggernaut attacks, he does not 
    ready during the recovery phase this turn.
    
    "Nothing can stop the Juggernaut!"
    
    -----
    Card Name: Julia Carpenter <> Spider-Woman
    Version: Web Weaver
    Card Number: MSM-044
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 7
    
    Evasion. 
    
    Activate, discard two Spider-Friends character cards from your hand ---
    > Target character cannot attack this turn unless it team attacks. Use 
    this power only during the build phase.
    
    -----
    Card Name: Kaine
    Version: Imperfect Clone
    Card Number: MSM-079
    Recruitment Cost: 6
    Team Affiliation: Sinister Syndicate
    ATK: 12
    DEF: 12
    
    While you control another Spider-Friends character, Kaine has the 
    Spider-Friends team affiliation.  
    
    Whenever Kaine stuns a Sinister Syndicate defender, KO that character.
    
    "A flawed copy of Spider-Man, Kaine is obsessed with destroying his 
    progenitor."
    
    -----
    Card Name: Kang
    Version: Earth Mesozoic-24
    Card Number: MAV-167
    Recruitment Cost: 4
    Team Affiliation: Kang Council
    ATK: 10
    DEF: 10
    
    Range.
    
    Kang is not unique.  
    
    If Kang would come into play during your recruit step, instead, remove 
    him from the game. At the start of the recovery phase this turn, put 
    Kang into your front row.
    
    "I am not human? Phah! As if being human was desirable! I am KANG! And 
    that is better than being human!"
    
    -----
    Card Name: Kang
    Version: Immortus
    Card Number: MAV-168
    Recruitment Cost: 8
    Team Affiliation: Kang Council
    ATK: 20
    DEF: 19
    
    Range.
    
    Kang is not unique.  
    
    Remove Kang and two other cards in your hand from the game ---> Negate 
    target non-ongoing plot twist effect. Use this power only if you 
    control a character named Kang and only if Kang is in your hand.
    
    "It is I who guards and preserves the time stream. Your meddling only 
    hastens your doom!"
    
    -----
    Card Name: Kang
    Version: Kang Cobra
    Card Number: MAV-169
    Recruitment Cost: 3
    Team Affiliation: Kang Council
    ATK: 4
    DEF: 3
    
    Range.  Concealed. 
    
    Kang is not unique.  
    
    Characters your opponents control cannot become powered-up.
    
    "You thought you were the Master of Time and Kang would consent to be a 
    mere warlord in your court . . . but Kang is the Master here and you 
    are only his pawn!"
    
    -----
    Card Name: Kang
    Version: Kang Kong
    Card Number: MAV-170
    Recruitment Cost: 2
    Team Affiliation: Kang Council
    ATK: 2
    DEF: 2
    
    Range.
    
    Kang is not unique.  
    
    When Kang comes into play, you may reveal a Kang Council character card 
    in your hand or resource row and remove Kang from the game. If you do, 
    search your deck for a card, put it into your hand, and shuffle your 
    deck.
    
    -----
    Card Name: Kang
    Version: The Conqueror
    Card Number: MAV-171
    Recruitment Cost: 5
    Team Affiliation: Kang Council
    ATK: 10
    DEF: 9
    
    Range. Loyalty  
    
    Kang is not unique.  
    
    At the start of the combat phase, if you control 6 or fewer resources, 
    move Kang to your hidden area, exhaust him, and exhaust target 
    character with cost 5 or less. At the start of the recovery phase, move 
    Kang to your visibl
    
    "Now and in all the future, as in all my past, Kang shall have but one 
    goal: CONQUEST!"
    
    -----
    Card Name: Kang
    Version: Kang Ransom
    Card Number: MAV-172
    Recruitment Cost: 3
    Team Affiliation: Kang Council
    ATK: 5
    DEF: 5
    
    Range.
    
    Kang is not unique.  
    
    At the start of the combat phase, if you control 3 or fewer resources, 
    move Kang to your hidden area, exhaust him, and replace target 
    resource. At the start of the recovery phase, move Kang to your visible 
    area.
    
    -----
    Card Name: Kang
    Version: Lord Kang
    Card Number: MAV-173
    Recruitment Cost: 6
    Team Affiliation: Kang Council
    ATK: 12
    DEF: 12
    
     Range.
    
    Kang is not unique.  
    
    Leader: Whenever an attacker adjacent to Kang becomes powered-up, that 
    attacker cannot be stunned this attack.
    
    "History will record this upheaval as the first step toward a new era. 
    The Age of Kang!"
    
    -----
    Card Name: Kang
    Version: Lord of Limbo
    Card Number: MAV-174
    Recruitment Cost: 7
    Team Affiliation: Kang Council
    ATK: 15
    DEF: 15
    
    Range.
    
    Kang is not unique.  
    
    At the start of the combat phase, the controller of target visible 
    character moves it to his hidden area.
    
    "It will be centuries before men from your age will see the wonders 
    which are commonplace to Kang!"
    
    -----
    Card Name: Kang
    Version: Master of Time
    Card Number: MAV-175
    Recruitment Cost: 4
    Team Affiliation: Kang Council
    ATK: 6
    DEF: 6
    
    Range. Concealed  
    
    Kang is not unique.  
    
    At the start of the combat phase, discard a card.  At the start of the 
    recovery phase, draw two cards.
    
    "The final result is already written! And, not your speed, not all your 
    trickery, can change a word of it!"
    
    -----
    Card Name: Kang
    Version: Ultimate Kang
    Card Number: MAV-176
    Recruitment Cost: 5
    Team Affiliation: Kang Council
    ATK: 9
    DEF: 9
    
    Range.
    
    Kang is not unique.  
    
    Activate, stun another character named Kang you control ---> Remove all 
    attackers from this attack. Use this power only if Kang is defending.
    
    "Warlord of Time, Kang's greatest enemy, his most worthy opponent, is 
    often another incarnation of himself."
    
    -----
    Card Name: Kang
    Version: Rama Tut
    Card Number: MAV-177
    Recruitment Cost: 1
    Team Affiliation: Kang Council
    ATK: 1
    DEF: 1
    
    Range. Concealed  
    
    Kang is not unique.  
    
    Return Kang to his owner's hand ---> Target Kang Council attacker or 
    defender you control gets +1 ATK / +1 DEF this attack.
    
    "Cease your struggles, Kang! Accept the fact that I am what you will 
    become!"
    
    -----
    Card Name: Kang's Guards
    Version: Army
    Card Number: MAV-178
    Recruitment Cost: 1
    Team Affiliation: Kang Council
    ATK: 2
    DEF: 1
    
    Range.
    
    Activate, KO Kang's Guards ---> Target character named Kang you control 
    has invulnerability while defending this turn.
    
    "We hear and obey, Lord Kang!"
    
    -----
    Card Name: Karla Sofen <> Meteorite
    Version: Celestial Power
    Card Number: MAV-100
    Recruitment Cost: 4
    Team Affiliation: Thunderbolts
    ATK: 5
    DEF: 4
    
    Flight. Range.
    
    As an additional cost to recruit Karla Sofen, reveal a Thunderbolts 
    character card in your hand or resource row.  
    
    Karla Sofen gets +1 ATK / +1 DEF for each face-up resource you control.
    
    "I'm not in this hero business to save the world. I'm in it for me."
    
    -----
    Card Name: Karla Sofen <> Meteorite
    Version: Twin Moonstones
    Card Number: MAV-101
    Recruitment Cost: 8
    Team Affiliation: Thunderbolts
    ATK: 23
    DEF: 23
    
    Flight. Range. Loyalty  
    
    While you have 1 or more endurance, your opponents cannot lose the game 
    and you cannot win the game.
    
    "With the power of two moonstones at her command, not even the 
    Thunderbolts and Avengers combined could stop her."
    
    -----
    Card Name: Karla Sofen <> Moonstone
    Version: Master Manipulator
    Card Number: MAV-133
    Recruitment Cost: 6
    Team Affiliation: Masters of Evil
    ATK: 12
    DEF: 12
    
    Flight. Range.
    
    At the start of the combat phase, the controller of target character 
    moves it to his front row.
    
    "For all their power, the Avengers will fall before our superior 
    numbers!"
    
    -----
    Card Name: Kingpin
    Version: The Kingpin of Crime
    Card Number: MMK-101
    Recruitment Cost: 7
    Team Affiliation: Crime Lords
    ATK: 15
    DEF: 13
    
    Concealed. 
    
    While Kingpin is ready, Crime Lords characters you control get +2 ATK.  
    
    Activate ---> Move Kingpin to your visible area. Use this power only if 
    you control no visible characters or if all of
    
    -----
    Card Name: Kingpin
    Version: Wilson Fisk
    Card Number: MMK-102
    Recruitment Cost: 3
    Team Affiliation: Crime Lords
    ATK: 5
    DEF: 3
    
    While a Crime Lords defender you control has reinforcement, it gets +2 
    DEF.  
    
    Boost 1: When Kingpin comes into play, you may distribute two +1 ATK / 
    +1 DEF counters as you choose among any number of Crime Lords 
    characters you control.
    
    "I know how to destroy a man. Take away everything he loves, everything 
    he believes in. Then, leave him to destroy himself."
    
    -----
    Card Name: Kingpin
    Version: Crime Boss
    Card Number: MSM-080
    Recruitment Cost: 6
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 7
    
    Kingpin gets +1 ATK and +1 DEF for each other Sinister Syndicate 
    character you control. 
    
    Exhaust a location you control ---> Target Sinister Syndicate character 
    you control gets +1 ATK and +1 DEF this attack.
    
    -----
    Card Name: Kirigi
    Version: Master Assassin
    Card Number: MMK-103
    Recruitment Cost: 6
    Team Affiliation: Crime Lords
    ATK: 12
    DEF: 11
    
    Loyalty. 
    
    Whenever Kirigi becomes the target of a non-ongoing plot twist, he gets 
    +2 ATK this turn.  
    
    Pay 5 endurance ---> Characters you control can attack hidden 
    characters this turn.
    
    "His name is a legend that has been whispered by the dying and the 
    doomed."
    
    -----
    Card Name: Klaw
    Version: Ulysses Klaw
    Card Number: MAV-134
    Recruitment Cost: 5
    Team Affiliation: Masters of Evil
    ATK: 9
    DEF: 10
    
    Range.
    
    Pay 3 endurance ---> KO target stunned character. Use this power only 
    once per turn and only if Klaw has caused breakthrough this turn.
    
    -----
    Card Name: Kraven the Hunter
    Version: Sergei Kravinoff
    Card Number: MSM-018
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 6
    DEF: 6
    
    At the start of the combat phase, you may choose a character name.  
    Kraven the Hunter gets +4 ATK while attacking a character with that 
    name this turn.
    
    "To regain a sense of his lost nobility, Kraven hunts the most 
    dangerous game of all."
    
    -----
    Card Name: Kristoff Von Doom
    Version: Ticking Time Bomb
    Card Number: MFF-017
    Recruitment Cost: 1
    Team Affiliation: Doom
    ATK: 2
    DEF: 1
    
    "The most rotten, despicable thing that creep's ever done was 
    hypnotizing this kid into thinking he was Doom."
    
    -----
    Card Name: Kristoff Von Doom
    Version: The Boy Who Would Be Doom
    Card Number: MOR-115
    Recruitment Cost: 2
    Team Affiliation: Doom
    ATK: 1
    DEF: 2
    
    You are considered to control Dr. Doom.  
    
    Army Doom characters you control get +1 ATK and +1 DEF.
    
    -----
    Card Name: La Nuit
    Version: Pierre Truffaut
    Card Number: MMK-057
    Recruitment Cost: 4
    Team Affiliation: X-Statix
    ATK: 6
    DEF: 9
    
    While La Nuit is in the front row, support row characters you control 
    get +1 DEF.
    
    "Darkness is a cloak that hides a deeper danger."
    
    -----
    Card Name: Lacuna
    Version: Media Darling
    Card Number: MMK-209
    Recruitment Cost: 2
    Team Affiliation: Unaffiliated
    ATK: 2
    DEF: 2
    
    While in play or in your deck, hand, or KO'd pile, Lacuna has the team 
    affiliations of each character you control.  
    
    Activate ---> KO a resource you control. If you do, search your deck 
    for a card named Marvel Team-Up, reveal it, and put it face down into 
    your resource row. Shuffle your deck and discard a card.
    
    "For someone who can move between moments, she sure likes standing in 
    the spotlight."
    
    -----
    Card Name: Lady Deathstrike
    Version: Yuriko Oyama
    Card Number: MOR-166
    Recruitment Cost: 5
    Team Affiliation: Unaffiliated
    ATK: 8
    DEF: 8
    
    Whenever Lady Deathstrike attacks a character with a cost of 6 or more 
    or is attacked by a character with a cost of 6 or more, she gets +5 ATK 
    and +5 DEF for this attack.
    
    "Donald Pierce made her a cyborg. Her need for revenge made her a 
    monster."
    
    -----
    Card Name: Lady Lark
    Version: Linda Lewis
    Card Number: MAV-056
    Recruitment Cost: 3
    Team Affiliation: Squadron Supreme
    ATK: 7
    DEF: 4
    
    Range. Reservist.  
    
    Whenever Lady Lark becomes stunned, you lose endurance equal to the 
    number of cards in your hand. (This is in addition to the normal stun 
    endurance loss.)
    
    "It's time to turn up the volume!"
    
    -----
    Card Name: Lady Punisher
    Version: Lynn Michaels
    Card Number: MAV-213
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 7
    DEF: 5
    
    Range. Reservist  
    
    At the start of the recovery phase, you may KO target stunned 
    character.
    
    "For a time, it was believed that Frank Castle had fallen in battle. In 
    his absence, others arose to fight injustice and deal out punishment."
    
    -----
    Card Name: Lamprey
    Version: Donald McQuiggan
    Card Number: MAV-057
    Recruitment Cost: 3
    Team Affiliation: Squadron Supreme
    ATK: 5
    DEF: 4
    
    Flight. 
    
    If Lamprey would cause breakthrough while attacking a character, 
    instead, put a +1 ATK / +1 DEF counter on Lamprey.
    
    "You might be stronger and faster, but once I get my hands on you, 
    that's all gonna change."
    
    -----
    Card Name: Lilith
    Version: Daughter of Dracula
    Card Number: MMK-144
    Recruitment Cost: 1
    Team Affiliation: Underworld
    ATK: 0
    DEF: 1
    
    Flight. 
    
    KO Lilith, reveal an Underworld character card from your hand ---> Move 
    target character with cost 1 or less to your front row. Use this power 
    only during the combat phase.
    
    -----
    Card Name: Lizard
    Version: Dr. Curtis Connors
    Card Number: MSM-019
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 4
    
    Pay 4 endurance ---> Lizard gets +2 DEF this attack.
    
    "My skin is as hard as armor, and my muscles are equally strong!"
    
    -----
    Card Name: Lockjaw
    Version: Inhuman
    Card Number: MMK-194
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 7
    DEF: 7
    
    Flight. Range.
    
    Activate ---> Exchange the position of Lockjaw and a Fantastic Four 
    character you control if they are both in the same area.
    
    "Crystal's faithful companion has saved the Fantastic Four more times 
    than even Reed Richards can count."
    
    -----
    Card Name: Longshot
    Version: Rebel Freedom Fighter
    Card Number: MOR-015
    Recruitment Cost: 1
    Team Affiliation: X-Men
    ATK: 2
    DEF: 1
    
    Activate ---> Name two different cards. Reveal the top four cards of 
    your deck. If both of the named cards are revealed, put all copies of 
    the named cards into your hand. Put all remaining cards on the bottom 
    of your deck in any order.
    
    "If Mojo wants a show, I'll give him a blockbuster."
    
    -----
    Card Name: Lorelei
    Version: Savage Land Mutate
    Card Number: MOR-079
    Recruitment Cost: 1
    Team Affiliation: Brotherhood
    ATK: 1
    DEF: 1
    
    While attacking Lorelei, characters get -2 ATK.
    
    "Lorelei's hypersonic song can paralyze an attacker."
    
    -----
    Card Name: Luke Cage
    Version: Reserve Member
    Card Number: MFF-005
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 5
    DEF: 3
    
    When Luke Cage comes into play, draw a card.
    
    "I needed a vacation, but the team needed a hero. And well, Luke Cage 
    was for hire . . ."
    
    -----
    Card Name: Luke Cage
    Version: Power Man
    Card Number: MMK-017
    Recruitment Cost: 6
    Team Affiliation: Marvel Knights
    ATK: 14
    DEF: 12
    
    Luke Cage has the team affiliations of each other character you 
    control. (This is in addition to his other affiliations.)
    
    "You got a Galactus? Call the Avengers. But, if you need a street-smart 
    brother with skin of steel, you know who to call."
    
    -----
    Card Name: Luke Cage
    Version: Street Enforcer
    Card Number: MMK-018
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 8
    DEF: 7
    
    Concealed. 
    
    Pay 3 endurance ---> Luke Cage can attack hidden characters this turn.  
    Whenever a character an opponent controls is put into a KO'd pile 
    during the combat phase, draw a card.
    
    -----
    Card Name: Luke Cage
    Version: Hero for Hire
    Card Number: MOR-053
    Recruitment Cost: 2
    Team Affiliation: Fantastic Four
    ATK: 3
    DEF: 2
    
    Discard a Fantastic Four character card from your hand ---> Luke Cage 
    gets +2 ATK and +2 DEF this turn. Use this power only once per turn.
    
    "He's your man... if the price is right."
    
    -----
    Card Name: Lyja
    Version: The Lazerfist
    Card Number: MSM-139
    Recruitment Cost: 3
    Team Affiliation: Skrull
    ATK: 4
    DEF: 3
    
    Range.
    
    While you control another Fantastic Four character, Lyja has the 
    Fantastic Four team affiliation.  
    
    KO Lyja ---> Recover target stunned Fantastic Four character you 
    control.
    
    "After assuming the identity of Alicia Masters, Lyja fell in love with 
    Johnny Storm, eventually sacrificing herself to save him."
    
    -----
    Card Name: Macrobots
    Version: Army
    Card Number: MAV-179
    Recruitment Cost: 2
    Team Affiliation: Kang Council
    ATK: 2
    DEF: 3
    
    Range.
    
    Exhaust another character you control ---> Macrobots gets +1 ATK / +1 
    DEF this turn.
    
    "Trapped within the cold machinery of Kang's robot minions is a living 
    soul."
    
    -----
    Card Name: Madame Web
    Version: Cassandra Webb
    Card Number: MSM-003
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 3
    DEF: 1
    
    Whenever a Spider-Friends character you control uses an activated 
    power, gain 2 endurance.  
    
    Activate ---> Look at the top two cards of target player's deck. You 
    may put those cards into that player's KO'd pile or return them to the 
    top of his deck in any
    
    "The webs of destiny are tangled, but a champion will arise."
    
    -----
    Card Name: Magneto
    Version: Eric Lehnsherr
    Card Number: MOR-080
    Recruitment Cost: 5
    Team Affiliation: Brotherhood
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    At the start of your attack step, if you control another Brotherhood 
    character, you may exhaust target character with a cost of 4 or less.
    
    "A new generation is being born and with it must come a new order."
    
    -----
    Card Name: Magneto
    Version: Master of Magnetism
    Card Number: MOR-081
    Recruitment Cost: 7
    Team Affiliation: Brotherhood
    ATK: 16
    DEF: 16
    
    Flight. Range.
    
    Stunned characters your opponents control cannot be recovered.
    
    "My apologies children, for I am afraid I cannot save you all."
    
    -----
    Card Name: Magneto
    Version: Lord Magnus
    Card Number: MOR-082
    Recruitment Cost: 8
    Team Affiliation: Brotherhood
    ATK: 18
    DEF: 18
    
    Flight. Range.
    
    Recruit Magneto only if you control a Brotherhood character. At the 
    start of your attack step, exhaust all characters target player 
    controls.
    
    "I am many things. A mutant, master of magnetism and an avowed enemy of 
    humankind. But a murderer, a slayer of innocents? Never!"
    
    -----
    Card Name: Mammomax
    Version: Elephant Boy
    Card Number: MAV-206
    Recruitment Cost: 3
    Team Affiliation: Brotherhood
    ATK: 7
    DEF: 4
    
    Whenever you recruit a character with cost 5 or greater, exhaust 
    Mammomax.
    
    "Not one of the "pretty" mutants, Mammomax recently stampeded onto the 
    scene when Exodus reformed the Brotherhood."
    
    -----
    Card Name: Man-Wolf
    Version: John Jameson
    Card Number: MSM-081
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 4
    
    Man-Wolf gets +3 ATK while you control the initiative.  
    
    Boost 2: When Man-Wolf comes into play, he gets +X ATK this turn, where 
    X is the number of resources you control.
    
    "Awroooooo!"
    
    -----
    Card Name: Marcus Daniels <> Blackout
    Version: Darkbringer
    Card Number: MAV-135
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 4
    DEF: 5
    
    Reservist, Concealed-Optional. 
    
    Pay 1 resource point ---> Masters of Evil characters with cost 4 or 
    less you control have reinforcement this turn. Use this power only if 
    Marcus Daniels is visible.
    
    
    
    -----
    Card Name: Marie Laveau
    Version: Voodoo Priestess
    Card Number: MMK-145
    Recruitment Cost: 3
    Team Affiliation: Underworld
    ATK: 3
    DEF: 5
    
    Range.
    
    Pay 2 endurance ---> Move each of your characters.
    
    "Yours is a dark destiny, Blaze. One even I fear to look upon."
    
    -----
    Card Name: Mark II, Number II
    Version: Leader Unit
    Card Number: MSM-132
    Recruitment Cost: 3
    Team Affiliation: Sentinel
    ATK: 4
    DEF: 4
    
    Flight. Range.
    
    Sentinel characters you control cannot be stunned or KO'd by non-
    ongoing plot twist effects your opponents control.
    
    "Tricked by Cyclops, Number II led the Sentinels on a deadly mission to 
    destroy the sun."
    
    -----
    Card Name: Mary Jane Watson
    Version: MJ
    Card Number: MSM-045
    Recruitment Cost: 1
    Team Affiliation: Spider-Friends
    ATK: 1
    DEF: 1
    
       
    
    Protected Spider-Friends defenders you control have reinforcement.  
    
    Whenever one or more Spider-Friends team attackers you control stun a 
    defender, draw a card.
    
    "Face it tiger, you just hit the jackpot."
    
    -----
    Card Name: Masked Marauder
    Version: Frank Farnum
    Card Number: MMK-104
    Recruitment Cost: 4
    Team Affiliation: Crime Lords
    ATK: 7
    DEF: 7
    
    Range.
    
    Whenever Masked Marauder becomes stunned, KO him if you don't control 
    another Crime Lords character.  
    
    Pay 3 endurance ---> Exhaust target character. Use this power only 
    during your attack step.
    
    -----
    Card Name: Master Mold
    Version: Sentinel Supreme
    Card Number: MOR-139
    Recruitment Cost: 6
    Team Affiliation: Sentinel
    ATK: 10
    DEF: 14
    
    Range.
    
    Master Mold cannot attack.  
    
    Your army Sentinel characters get +2 ATK.  
    
    Activate ---> Put an army Sentinel character card from your hand into 
    your front row or support row. Use this power only during your recruit 
    step.
    
    -----
    Card Name: Mastermind
    Version: Jason Wyngarde
    Card Number: MOR-083
    Recruitment Cost: 1
    Team Affiliation: Brotherhood
    ATK: 1
    DEF: 1
    
    Activate ---> Target character with a cost of 3 or less attacking 
    Mastermind does not ready during the recovery phase this turn.
    
    "I will make your nightmares come true."
    
    -----
    Card Name: Mattie Franklin <> Spider-Woman
    Version: Gift of Power
    Card Number: MSM-046
    Recruitment Cost: 6
    Team Affiliation: Spider-Friends
    ATK: 11
    DEF: 11
    
    Flight. Range.
    
    Whenever Mattie Franklin attacks or is attacked, reveal any number of 
    face-down resources you control. Mattie Franklin gets +1 ATK and +1 DEF 
    this attack for each Spider-Friends character card you revealed this 
    way. Then KO all Spider-Friends character cards you revealed, and put 
    the top card of your deck into your resource row for each card KO'd 
    this way.
    
    -----
    Card Name: Medusa
    Version: Medusalith Amaquelin
    Card Number: MFF-006
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 7
    DEF: 6
     
    
    Whenever a character attacks Medusa, that character cannot ready this 
    turn.
    
    "She's a bad girl gone good, even fillin' in for Suzie every once in a 
    while."
    
    -----
    Card Name: Medusa
    Version: Inhuman
    Card Number: MOR-054
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 3
    DEF: 4
    
    Whenever Medusa is attacked, you may exhaust target character.
    
    "Bride of Black Bolt, Medusa is Queen of the Inhumans."
    
    -----
    Card Name: Melissa Gold <> Screaming Mimi
    Version: Mimi Schwartz
    Card Number: MAV-136
    Recruitment Cost: 2
    Team Affiliation: Masters of Evil
    ATK: 3
    DEF: 2
    
    Range.
    
    Pay 1 resource point ---> Target opponent loses 1 endurance for each 
    non-Army character you control. Use this power only once per turn.
    
    "AIEEEEEEEEEEEEEEEEEEE!"
    
    -----
    Card Name: Melissa Gold <> Songbird
    Version: Heroine Unbound
    Card Number: MAV-102
    Recruitment Cost: 6
    Team Affiliation: Thunderbolts
    ATK: 13
    DEF: 12
    
    Flight. Range.
    
    Whenever Melissa Gold attacks, you may ready her. If you do, she cannot 
    attack this turn and you cannot use her activated powers this turn.
    
    "I don't have to pretend anymore. I don't have to hide. I'm a 
    Thunderbolt, and that's all that matters."
    
    -----
    Card Name: Melissa Gold <> Songbird
    Version: Sonic Carapace
    Card Number: MAV-103
    Recruitment Cost: 2
    Team Affiliation: Thunderbolts
    ATK: 6
    DEF: 3
    
    Flight. Range.
    
    At the start of the build phase, target opponent may turn a face-up 
    resource he controls face down.
    
    "You really think I'm a hero? I guess I can try."
    
    -----
    Card Name: Melter
    Version: Bruno Horgan
    Card Number: MAV-137
    Recruitment Cost: 2
    Team Affiliation: Masters of Evil
    ATK: 4
    DEF: 1
    
    Range.
    
    Activate ---> KO target stunned character with cost 5 or greater.
    
    "Your invincible armor is no match for me, iron-clad fool!"
    
    -----
    Card Name: Mendel Stromm
    Version: Robot Master
    Card Number: MMK-206
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 1
    
    KO Mendel Stromm ---> Put a +1 ATK / +1 DEF counter on target Sinister 
    Syndicate character you control.
    
    "I'm going to finish what Osborn started . . . and that means killing 
    you, Parker."
    
    -----
    Card Name: Mephisto
    Version: Father of Lies
    Card Number: MMK-146
    Recruitment Cost: 8
    Team Affiliation: Underworld
    ATK: 15
    DEF: 20
    
    Flight. Range.
    
    Recruit Mephisto only if you have three or more Underworld character 
    cards in your KO'd pile.  
    
    You cannot lose the game.  At the start of your attack step, KO three 
    characters you control.
    
    "Who dares summon Mephisto?"
    
    -----
    Card Name: Mephisto
    Version: Soulstealer
    Card Number: MMK-147
    Recruitment Cost: 5
    Team Affiliation: Underworld
    ATK: 5
    DEF: 8
    
    Flight. Range. Concealed. 
    
    Reveal an Underworld character card from your hand ---> Remove any 
    number of target character cards in a KO'd pile from the game. Mephisto 
    gets +1 ATK this turn for each card you removed this way.
    
    "His sons have inherited his taste for treachery."
    
    -----
    Card Name: Micro-Chip
    Version: Linus Lieberman
    Card Number: MMK-019
    Recruitment Cost: 1
    Team Affiliation: Marvel Knights
    ATK: 1
    DEF: 1
    
    Activate, remove Micro-Chip from the game ---> Turn a face-up plot 
    twist with cost of 1 or less you control face down.
    
    "You can't fight crime with just brute force, Frank. You need 
    intelligence, too."
    
    -----
    Card Name: Mikado and Mosha
    Version: Angels of Destruction
    Card Number: MMK-020
    Recruitment Cost: 1
    Team Affiliation: Marvel Knights
    ATK: 1
    DEF: 1
    
    Discard Mikado and Mosha ---> Stun target character with cost of 1 or 
    less. Use this power only during the combat phase and only while Mikado 
    and Mosha is in your hand.
    
    -----
    Card Name: Mimic
    Version: Calvin Rankin
    Card Number: MSM-119
    Recruitment Cost: 6
    Team Affiliation: Brotherhood
    ATK: 12
    DEF: 12
    
    While another character has flight, Mimic has flight.  
    
    While another character has range, Mimic has range.  
    
    At the start of the combat phase, Mimic gains target character's 
    activated powers this turn. (If any of the powers use that character's 
    name, use this character's name instead.)
    
    -----
    Card Name: Moira MacTaggert
    Version: World-Renowned Geneticist
    Card Number: MOR-016
    Recruitment Cost: 1
    Team Affiliation: X-Men
    ATK: 1
    DEF: 1
    
    Activate ---> Recover target stunned X-Men character. Put Moira 
    MacTaggert on the bottom of your deck. Use this power only during the 
    recovery phase.
    
    "A lifelong love of Professor X, Moira gave her life curing the Legacy 
    Virus."
    
    -----
    Card Name: Mojo
    Version: Ruler of Mojoworld
    Card Number: MOR-167
    Recruitment Cost: 4
    Team Affiliation: Unaffiliated
    ATK: 5
    DEF: 7
    
    Mojo gets +3 ATK for each other character without a team affiliation 
    you control.
    
    "And that, ladies and gentleviewers, is a wrap.
    
    -----
    Card Name: Mole Man
    Version: Leader of the Moloids
    Card Number: MSM-142
    Recruitment Cost: 2
    Team Affiliation: Unaffiliated
    ATK: 2
    DEF: 2
    
    Mole Man gets +1 ATK and +1 DEF for each ongoing plot twist you 
    control.
    
    "The First Family's first foe."
    
    -----
    Card Name: Monica Rambeau <> Captain Marvel
    Version: Lady of Light
    Card Number: MAV-018
    Recruitment Cost: 5
    Team Affiliation: Avengers
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    Leader: Pay 3 endurance ---> Ready all team attackers adjacent to 
    Monica Rambeau. Those team attackers cannot cause breakthrough this 
    turn. Use this power only once per turn.
    
    -----
    Card Name: Moon Knight
    Version: Marc Spector
    Card Number: MMK-021
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 7
    DEF: 6
    
       
    
    Moon Knight gets +3 ATK and +1 DEF while you control the initiative.  
    
    Boost 2: When Moon Knight comes into play, if you control the 
    initiative, he gets +4 ATK this turn. Otherwise, he gets +6 ATK this 
    turn.
    
    -----
    Card Name: Moonglow
    Version: Melissa Hanover
    Card Number: MAV-058
    Recruitment Cost: 3
    Team Affiliation: Squadron Supreme
    ATK: 4
    DEF: 5
    
    Reservist.  
    
    Moonglow has the team affiliations of each other character you control.  
    
    Activate, discard a card ---> You may search your deck for a Team-Up 
    card, reveal it, put it into your hand, and shuffle your deck.
    
    -----
    Card Name: Morbius
    Version: The Living Vampire
    Card Number: MMK-148
    Recruitment Cost: 3
    Team Affiliation: Underworld
    ATK: 5
    DEF: 3
    
    Flight. 
    
    When Morbius comes into play, you may search your deck for a card named 
    Hypnotic Charms, reveal it, put it into your hand, and shuffle your 
    deck.
    
    "Michael Morbius wanted to find a cure. Instead, he found something 
    much worse."
    
    -----
    Card Name: Morbius
    Version: Dr. Michael Morbius
    Card Number: MSM-082
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 8
    DEF: 8
    
    Flight. 
    
    Whenever Morbius stuns a character, gain endurance equal to that 
    character's cost.
    
    "In the process of curing his rare blood disorder, Dr. Michael Morbius 
    inadvertently transformed himself into a living vampire."
    
    -----
    Card Name: Mortician
    Version: Toussaint Morrow
    Card Number: MAV-219
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 3
    DEF: 2
    
    Concealed-Optional. 
    
    Boost 1: When Mortician comes into play, put target Underworld 
    character card with cost 2 or less from your KO'd pile into your front 
    row if you do not control a character with the same name as that card.
    
    -----
    Card Name: Mr. Code
    Version: Masked Malcontent
    Card Number: MMK-105
    Recruitment Cost: 3
    Team Affiliation: Crime Lords
    ATK: 4
    DEF: 4
    
    Concealed.  
    
    Move Mr. Code from your hidden area to your visible area ---> Target 
    opponent moves a hidden character he controls to his visible area.
    
    "If I have to kill you to wake you up, I will."
    
    -----
    Card Name: Mr. Fantastic
    Version: Leader
    Card Number: MFF-007
    Recruitment Cost: 7
    Team Affiliation: Fantastic Four
    ATK: 15
    DEF: 15
    
    Range.
    
    Other Fantastic Four characters you control get +1 ATK and +1 DEF.
    
    "'Smart' don't have enough letters to say how smart he is."
    
    -----
    Card Name: Mr. Fantastic
    Version: Reed Richards
    Card Number: MOR-055
    Recruitment Cost: 2
    Team Affiliation: Fantastic Four
    ATK: 2
    DEF: 3
    
    Range.
    
    Activate ---> Reveal the top four cards of your deck. Choose one 
    equipment card from among them and put it into your hand. Put the 
    remaining cards on the bottom of your deck in any order.
     
    -----
    Card Name: Mr. Fantastic
    Version: Scientific Genius
    Card Number: MOR-056
    Recruitment Cost: 7
    Team Affiliation: Fantastic Four
    ATK: 14
    DEF: 14
    
    Range.
    
    When Mr. Fantastic comes into play, if you control another Fantastic 
    Four character, search your deck for an equipment card. Reveal that 
    card and put it into your hand. Shuffle your deck.  Equipment cards 
    cost you 2 less to recruit.
    
    -----
    Card Name: Mr. Fantastic
    Version: Stretch
    Card Number: MOR-057
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 7
    DEF: 10
    
    Range.
    
    Equipment cards cost you 1 less to recruit.  
    
    Pay 2 endurance ---> Transfer target equipment you control to an 
    unequipped Fantastic Four character you control.
    
    "Let's hope I can stretch far enough!"
    
    -----
    Card Name: Mr. Fear
    Version: Zoltan Drago
    Card Number: MMK-106
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 8
    DEF: 8
    
    Range.
    
    Pay 1 endurance ---> Choose another non-stunned Crime Lords character 
    you control. If you do, remove all defenders from this attack and that 
    character becomes the defender this attack. Use this power only while 
    Mr. Fear is defending.
    
    "There is no power more deadly than a man's deepest fears."
    
    -----
    Card Name: Mr. Hyde
    Version: Engine of Destruction
    Card Number: MAV-138
    Recruitment Cost: 4
    Team Affiliation: Masters of Evil
    ATK: 7
    DEF: 7
    
    Reservist.
    
    Mr. Hyde gets +2 ATK / +2 DEF while an opponent controls a character 
    with a greater cost than that of any character you control.
    
    -----
    Card Name: Mr. Hyde
    Version: Calvin Zabo
    Card Number: MMK-107
    Recruitment Cost: 3
    Team Affiliation: Crime Lords
    ATK: 5
    DEF: 4
    
    Characters you control named Cobra get +2 ATK and have reinforcement 
    while defending.
    
    "I need a new partner . . . one who isn't obsessed with snakes."
    
    -----
    Card Name: Mr. Sinister
    Version: Dr. Nathaniel Essex
    Card Number: MOR-168
    Recruitment Cost: 7
    Team Affiliation: Unaffiliated
    ATK: 15
    DEF: 15
    
    If Mr. Sinister would become stunned, you may pay 10 endurance instead. 
    If you do, exhaust Mr. Sinister and he is not stunned.
    
    "Mr. Sinister plotted the course of certain gene pools for over a 
    century and found that Scott Summers and Jean Grey would eventually 
    generate a mutant of incredible power."
    
    -----
    Card Name: Mysterio
    Version: Quentin Beck
    Card Number: MSM-083
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 4
    DEF: 2
    
    Range. Evasion. 
    
    Boost 1: When Mysterio comes into play, search your deck for a 
    character card named Mysterio and put it into your front row. Shuffle 
    your deck.
    
    "The master of confusion and illusion, even his costume is 
    bewildering."
    
    -----
    Card Name: Mysterious Fan Boy
    Version: Arthur Lundberg
    Card Number: MMK-058
    Recruitment Cost: 6
    Team Affiliation: X-Statix
    ATK: 12
    DEF: 11
    
    Range.
    
    Discard two X-Statix character cards ---> KO target stunned character.
    
    -----
    Card Name: Mystique
    Version: Raven Darkholme
    Card Number: MOR-084
    Recruitment Cost: 3
    Team Affiliation: Brotherhood
    ATK: 4
    DEF: 3
    
    If Mystique would cause breakthrough endurance loss to an opponent, 
    that opponent loses 5 endurance instead.
    
    -----
    Card Name: Mystique
    Version: Shape-Changing Assassin
    Card Number: MOR-085
    Recruitment Cost: 6
    Team Affiliation: Brotherhood
    ATK: 12
    DEF: 12
    
    Whenever Mystique causes breakthrough endurance loss to an opponent, 
    look at that opponent's hand and choose a card. That opponent discards 
    that card.
    
    -----
    Card Name: Natasha Romanoff <> Black Widow
    Version: Super Spy
    Card Number: MAV-019
    Recruitment Cost: 2
    Team Affiliation: Avengers
    ATK: 3
    DEF: 2
    
    Range. Reservist. 
    
    While Natasha Romanoff is team attacking, whenever she stuns a 
    defender, you may stun target character with cost 3 or less.
    
    "The KGB trained her, and S.H.I.E.L.D. recruited her, but the Avengers 
    trusted her."
    
    -----
    Card Name: Natasha Romanoff <> Black Widow
    Version: KGB Killer
    Card Number: MMK-022
    Recruitment Cost: 6
    Team Affiliation: Marvel Knights
    ATK: 14
    DEF: 9
    
    Range. Concealed. 
    
    Pay 1 endurance ---> Characters you control can attack hidden 
    characters this turn.  
    
    Boost 1: Whenever a character an opponent controls becomes stunned this 
    turn, it cannot ready this turn.
    
    -----
    Card Name: Nathan Garrett <> Black Knight
    Version: Corrupt Crusader
    Card Number: MAV-139
    Recruitment Cost: 1
    Team Affiliation: Masters of Evil
    ATK: 2
    DEF: 1
    
    Range.
    
    Discard a card ---> Target front row character loses reinforcement and 
    cannot gain reinforcement this turn. Use this power only once per turn.
    
    "You have strength and skill, but your compassion will always be your 
    fatal weakness!"
    
    -----
    Card Name: Nekra
    Version: Nekra Sinclair
    Card Number: MMK-149
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 2
    DEF: 2
    
    Activate ---> Reveal the top two cards of your deck. Put each revealed 
    Underworld character card with cost 2 or less into your hand. Put all 
    other revealed cards on the bottom of your deck. If you put two cards 
    into your hand this way, discard a card.
    
    -----
    Card Name: New Blood
    Version: Army
    Card Number: MMK-150
    Recruitment Cost: 1
    Team Affiliation: Underworld
    ATK: 2
    DEF: 1
    
    Flight. 
    
    Whenever New Blood becomes stunned, KO it unless you pay 1 endurance.
    
    "Vampires awaken with only one desire: the blood of the living."
    
    -----
    Card Name: Nightcrawler
    Version: Kurt Wagner
    Card Number: MOR-017
    Recruitment Cost: 2
    Team Affiliation: X-Men
    ATK: 3
    DEF: 2
    
    Nightcrawler can attack as though he has flight and range.  While 
    Nightcrawler is attacking, he cannot be stunned.
    
    "BAMF!"
    
    -----
    Card Name: Nightcrawler
    Version: Fuzzy Elf
    Card Number: MOR-018
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 7
    DEF: 7
    
    Nightcrawler can attack as though he has flight and range.  
    
    Pay 3 endurance ---> Target character can attack as though it has 
    flight and range this turn.
    
    "Kurt Wagner, a world-class gymnast and fencer, also has the ability to 
    teleport himself and others over great distances."
    
    -----
    Card Name: Nighthawk
    Version: Kyle Richmond
    Card Number: MAV-059
    Recruitment Cost: 5
    Team Affiliation: Squadron Supreme
    ATK: 9
    DEF: 9
    
    Reservist.  
    
    Leader: Characters adjacent to Nighthawk can attack hidden characters.  
    Equipped characters adjacent to Nighthawk get +1 ATK / +1 DEF.
    
    "How meaningful will a Utopia be if it is not something man has earned 
    himself?"
    
    -----
    Card Name: Nightmare
    Version: Dark Lord of Dreams
    Card Number: MMK-151
    Recruitment Cost: 7
    Team Affiliation: Underworld
    ATK: 15
    DEF: 14
    
    Range.  Concealed. 
    
    When Nightmare comes into play, if you control another Underworld 
    character, KO a resource you control. If you do, put a card from your 
    KO'd pile face down into your resource row.
    
    "Only the Sorcerer Supreme stands between me and your darkest dreams!"
    
    -----
    Card Name: Nimrod
    Version: Mutant Hunter
    Card Number: MOR-140
    Recruitment Cost: 5
    Team Affiliation: Sentinel
    ATK: 9
    DEF: 9
    
    Flight. Range.
    
    When Nimrod comes into play, if you control another Sentinel character, 
    put a repair counter on Nimrod.  If Nimrod would become stunned, remove 
    a repair counter from him instead. If you do, exhaust Nimrod and he is 
    not stunned.
    
    "I am the ultimate hunter, come from the future to destroy you."
    
    -----
    Card Name: Noah Baxter
    Version: CEO, Baxter Industries
    Card Number: MFF-008
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 1
    DEF: 2
    
    "Reed rented out the top of the Baxter Building from an old family 
    friend."
    
    -----
    Card Name: Nova
    Version: Richard Rider
    Card Number: MSM-009
    Recruitment Cost: 6
    Team Affiliation: Spider-Friends
    ATK: 11
    DEF: 12
    
    Flight. 
    
    Whenever Nova attacks, you may discard a Spider-Friends character card 
    from your hand. If you do, Nova gets +X ATK this attack, where X is the 
    cost of the card you discarded.
    
    "With superhuman strength and the ability to fly faster than sound, 
    this 'Buckethead' can pack quite a wallop."
    
    -----
    Card Name: Nuke
    Version: Renegade Super Soldier
    Card Number: MMK-108
    Recruitment Cost: 6
    Team Affiliation: Crime Lords
    ATK: 10
    DEF: 10
    
    Range.
    
    Exhaust a Crime Lords character you control ---> Nuke gets +2 ATK and 
    +2 DEF this attack step.
    
    "Give me a red! Give me a red!"
    
    -----
    Card Name: Ogre
    Version: Weaponsmith
    Card Number: MAV-104
    Recruitment Cost: 1
    Team Affiliation: Thunderbolts
    ATK: 1
    DEF: 2
    
    Activate ---> Target attacker you control gets +1 ATK / +1 DEF this 
    attack. If you control four or more resources, instead, put a +1 ATK / 
    +1 DEF counter on that attacker.
    
    -----
    Card Name: Onslaught
    Version: Psionic Spawn of Xavier and Magneto
    Card Number: MOR-169
    Recruitment Cost: 9
    Team Affiliation: Unaffiliated
    ATK: 21
    DEF: 21
    
    Flight. Range.
    
    At the start of your attack step, name a team affiliation. Stun all 
    characters of that team affiliation.
    
    -----
    Card Name: Orb
    Version: Drake Shannon
    Card Number: MMK-152
    Recruitment Cost: 1
    Team Affiliation: Underworld
    ATK: 0
    DEF: 1
    
    Range. Concealed.
    
    Activate ---> Target hidden character you control gets +1 ATK this 
    attack.  
    
    Activate, discard a character card with concealed ---> Draw a card.
    
    "Cringe, Hellspawn! Your deadliest enemy is back to exact the most 
    monstrous vengeance of all!"
    
    -----
    Card Name: Orphan
    Version: Good Guy
    Card Number: MMK-059
    Recruitment Cost: 7
    Team Affiliation: X-Statix
    ATK: 14
    DEF: 15
    
    Other X-Statix defenders you control get +X DEF, where X is the number 
    of X-Statix characters you control.
    
    "Away from the glitter, the glamour, and the good life . . . we can be 
    one deadly and unforgiving bunch of killers."
    
    -----
    Card Name: Orphan
    Version: Guy Smith
    Card Number: MMK-060
    Recruitment Cost: 3
    Team Affiliation: X-Statix
    ATK: 3
    DEF: 6
    
    As an additional cost to recruit Orphan, reveal an X-Statix character 
    card from your hand.  While you control no other characters, Orphan 
    gets +1 ATK for each resource you control.
    
    "We're filthy, ungodly mutants. But we're their filthy, ungodly 
    mutants."
    
    -----
    Card Name: Orphan
    Version: Mr. Sensitive
    Card Number: MMK-061
    Recruitment Cost: 5
    Team Affiliation: X-Statix
    ATK: 10
    DEF: 11
    
    At the start of the combat phase, if you control a character you 
    recruited this turn, exhaust Orphan.
    
    "It was Charles Xavier who designed the special suit that empowered Guy 
    to control his undiluted senses."
    
    -----
    Card Name: Ovoid Mentor
    Version: Alien Mentalist
    Card Number: MFF-018
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 4
    DEF: 3
    
    Exhaust a character you control ---> Ovoid Mentor gets +1 ATK this 
    attack.
    
    "This alien taught Doom a nasty mind-swapping trick. Like he needed 
    another way to be underhanded."
    
    -----
    Card Name: Owl
    Version: Leland Owlsley
    Card Number: MMK-109
    Recruitment Cost: 3
    Team Affiliation: Crime Lords
    ATK: 5
    DEF: 3
    
    Flight. 
    
    Crime Lords characters you control have flight.  
    
    Boost 1: When Owl comes into play, move target character with cost 1 or 
    less an opponent controls into your front row.
    
    -----
    Card Name: Paul Ebersol <> Fixer
    Version: Problem Solver
    Card Number: MAV-140
    Recruitment Cost: 1
    Team Affiliation: Masters of Evil
    ATK: 2
    DEF: 1
    
    Range.
    
    Characters you control cannot be stunned by non-ongoing plot twist 
    effects your opponents control.
    
    "Maybe this time it will be a challenge."
    
    -----
    Card Name: Paul Ebersol <> Techno
    Version: Gadgeteer
    Card Number: MAV-105
    Recruitment Cost: 2
    Team Affiliation: Thunderbolts
    ATK: 3
    DEF: 2
    
    Range.
    
    Discard Paul Ebersol ---> Target Thunderbolts attacker or defender with 
    cost 3 or less you control gets +2 ATK / +2 DEF this attack. Use this 
    power only if Paul Ebersol is in your hand and only if you control five 
    or more resources.
    
    -----
    Card Name: Paul Ebersol <> Techno
    Version: Man of Metal
    Card Number: MAV-106
    Recruitment Cost: 5
    Team Affiliation: Thunderbolts
    ATK: 10
    DEF: 8
    
    Range.
    
    When Paul Ebersol comes into play, each player may return a card from 
    his KO'd pile to his hand.
    
    "I finally have the calculating capacity to crack the Avengers' 
    security files."
    
    -----
    Card Name: Phantazia
    Version: Eileen Harsaw
    Card Number: MOR-086
    Recruitment Cost: 1
    Team Affiliation: Brotherhood
    ATK: 1
    DEF: 1
    
    Range.
    
    Activate ---> Target defender gets -2 DEF for this attack.
    
    
    
    -----
    Card Name: Phat
    Version: Liv'n Large
    Card Number: MAV-215
    Recruitment Cost: 3
    Team Affiliation: X-Statix
    ATK: 4
    DEF: 4
    
    Exhaust two non-Army characters you control ---> Put a +1 ATK / +1 DEF 
    counter on Phat.
    
    "This homey don't do nothin' without his crew, y'all."
    
    -----
    Card Name: Phat
    Version: William Reilly
    Card Number: MMK-062
    Recruitment Cost: 1
    Team Affiliation: X-Statix
    ATK: 1
    DEF: 1
    
    Boost X: When Phat comes into play, you may discard an X-Statix 
    character card. If you do, put two +1 ATK / +1 DEF counters on Phat for 
    each resource point you spent on X.
    
    "It be tha Mastah P.H.A.T. bringin' it down original X-Style, y'all!"
    
    -----
    Card Name: Piledriver
    Version: Wrecking Crew
    Card Number: MAV-141
    Recruitment Cost: 4
    Team Affiliation: Masters of Evil
    ATK: 8
    DEF: 6
    
    Reservist.
    
    Discard Piledriver, pay 1 resource point ---> Whenever target character 
    becomes stunned this turn, KO it. Use this power only if Piledriver is 
    in your hand.
    
    -----
    Card Name: Plant Man <> Blackheath
    Version: Samuel Smithers
    Card Number: MAV-107
    Recruitment Cost: 3
    Team Affiliation: Thunderbolts
    ATK: 4
    DEF: 4
    
    At the start of your recruit step, you may put target Thunderbolts 
    character card with cost 1 or less from your KO'd pile into your front 
    row if you do not control a character with the same name as that card.
    
    -----
    Card Name: Plazm
    Version: Protoplasmic Protagonist
    Card Number: MMK-063
    Recruitment Cost: 3
    Team Affiliation: X-Statix
    ATK: 5
    DEF: 2
    
    Flight. Range.
    
    Boost 3: When Plazm comes into play, if you control another X-Statix 
    character, you may stun target character with a DEF of 10 or less. 
    Return Plazm to his owner's hand.
    
    "We hardly knew him, but he'll be in our memories forever."
    
    -----
    Card Name: Polaris
    Version: Lorna Dane
    Card Number: MAV-204
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 7
    DEF: 7
    
    Flight. Range.
    
    At the start of your attack step, characters your opponents control 
    lose flight and range this turn.
    
    "Polaris, proclaimed daughter of Magneto, was one of the few survivors 
    of the Sentinel attack on Genosha."
    
    -----
    Card Name: Post
    Version: Kevin Tremain
    Card Number: MSM-120
    Recruitment Cost: 5
    Team Affiliation: Brotherhood
    ATK: 10
    DEF: 10
    
    When Post comes into play, stun a Brotherhood character you control.  
    
    Post gets +2 DEF while defending.
    
    "Post briefly served as a Herald of Onslaught, and fought Cyclops, 
    Iceman, Storm, and Wolverine to see if they were worthy."
    
    -----
    Card Name: Power Princess
    Version: The Last Utopian
    Card Number: MAV-060
    Recruitment Cost: 7
    Team Affiliation: Squadron Supreme
    ATK: 16
    DEF: 15
    
    Flight. 
    
    Leader: Whenever a character adjacent to Power Princess causes 
    breakthrough, each player loses 2 endurance for each card in his hand.
    
    "Maybe now, in the wake of this chaos, people will want to believe 
    Utopia isn't just a dream."
    
    -----
    Card Name: Power Princess
    Version: Zarda
    Card Number: MAV-061
    Recruitment Cost: 4
    Team Affiliation: Squadron Supreme
    ATK: 7
    DEF: 7
    
    Flight. 
    
    If Power Princess would cause breakthrough while attacking a character, 
    instead, a character of your choice gets +3 ATK / +3 DEF this turn.
    
    "With our strength united, we will create a better world."
    
    -----
    Card Name: Prodigy
    Version: Richie Gilmore
    Card Number: MSM-047
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 4
    DEF: 4
    
    Spider-Friends characters with a cost of 3 or less you control get +3 
    ATK while defending against a character with a higher cost.
    
    "All it takes to be a super hero is dedication, discipline, and a 
    bulletproof costume."
    
    -----
    Card Name: Professor X
    Version: Mutant Mentor
    Card Number: MMK-181
    Recruitment Cost: 1
    Team Affiliation: X-Statix
    ATK: 2
    DEF: 2
    
    Range. Loyalty. Concealed.
    
    Recruit Professor X only if you control an X-Men character.  
    
    Activate ---> Return target X-Men or X-Statix character card from your 
    KO'd pile to your hand.
    
    -----
    Card Name: Professor X
    Version: Mental Master
    Card Number: MMK-191
    Recruitment Cost: 8
    Team Affiliation: X-Men
    ATK: 18
    DEF: 18
    
    Range.
    
    Pay 1 endurance ---> Target opponent discards a card. Use this power 
    only during the combat phase.  
    
    Boost 1: When Professor X comes into play, move target character with 
    cost 8 or less an opponent controls to your front row.
    
    "Any time, from anywhere in the world, Charles Xavier can destroy you."
    
    -----
    Card Name: Professor X
    Version: Charles Xavier
    Card Number: MOR-019
    Recruitment Cost: 5
    Team Affiliation: X-Men
    ATK: 8
    DEF: 8
    
    Range.
    
    When Professor X comes into play, if you control another X-Men 
    character, target player chooses and discards a card from his hand.  
    
    Activate ---> Target player chooses and discards a card from his hand. 
    Use this power only during the combat phase.
    
    "Any dream worth having is a dream worth fighting for."
    
    -----
    Card Name: Professor X
    Version: World's Most Powerful Telepath
    Card Number: MOR-020
    Recruitment Cost: 7
    Team Affiliation: X-Men
    ATK: 16
    DEF: 14
    
    Range.
    
    Recruit Professor X only if you control an X-Men character.  
    
    Activate ---> Exhaust target character with a cost of 5 or less. That 
    character's controller loses endurance equal to the target's ATK.
    
    -----
    Card Name: Prowler
    Version: Hobie Brown
    Card Number: MSM-004
    Recruitment Cost: 1
    Team Affiliation: Spider-Friends
    ATK: 1
    DEF: 1
    
    Whenever Prowler causes breakthrough, draw a card, then discard a card 
    from your hand.
    
    "Hobie began his career as a costumed criminal, but has since become a 
    friend and ally of Spider-Man."
    
    -----
    Card Name: Psylocke
    Version: Betsy Braddock
    Card Number: MOR-021
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 3
    DEF: 4
    Whenever Psylocke causes breakthrough endurance loss to an opponent, 
    that opponent chooses and discards a card from his hand.
    
    "My psychic knife is the focused totality of my mutant telepathic 
    powers."
    
    -----
    Card Name: Puma
    Version: Thomas Fireheart
    Card Number: MSM-048
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 8
    
    Puma has evasion while attacking.  
    
    Boost 3: When Puma comes into play, he gets +7 ATK and +6 DEF this 
    turn.
    
    "As CEO of Fireheart Enterprises, Puma protects his tribe and provides 
    them economic security."
    
    -----
    Card Name: Punisher
    Version: Executioner
    Card Number: MMK-023
    Recruitment Cost: 5
    Team Affiliation: Marvel Knights
    ATK: 9
    DEF: 9
    
    Range.
    
    Punisher gets +1 ATK and +1 DEF while equipped.  
    
    Boost 2: When Punisher comes into play, you may KO two equipment you 
    control. If you do, Punisher gets +5 ATK this turn, and you may stun 
    target character with cost of 5 or less.
    
    -----
    Card Name: Punisher
    Version: Judge
    Card Number: MMK-024
    Recruitment Cost: 1
    Team Affiliation: Marvel Knights
    ATK: 2
    DEF: 1
    
    Range. Loyalty.  
    
    Activate ---> KO target stunned character with cost 3 or less.
    
    "I've heard them beg. I've heard them plead. I've heard it all before. 
    And my answer is always the same."
    
    -----
    Card Name: Punisher
    Version: Jury
    Card Number: MMK-025
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 7
    DEF: 6
    
    Range.
    
    Whenever Punisher attacks or becomes a defender, if he is unequipped, 
    you may put an equipment card with cost of 1 or less from your hand 
    into play equipped to Punisher.  
    
    KO an equipment equipped to Punisher ---> KO target stunned character.
    
    -----
    Card Name: Punisher
    Version: Vigilante
    Card Number: MSM-005
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 5
    
    Range.
    
    Activate, discard a Spider-Friends character card from your hand ---> 
    KO target stunned character.
    
    "Castle wages a one-man war on crime - a war that takes no prisoners."
    
    -----
    Card Name: Puppet Master
    Version: Philip Masters
    Card Number: MOR-170
    Recruitment Cost: 2
    Team Affiliation: Unaffiliated
    ATK: 0
    DEF: 2
    
    Activate ---> Target player exhausts a ready character he controls.
    
    "When they play out their little act, I shall prove my power in another 
    way!"
    
    -----
    Card Name: Purple Man
    Version: Zebediah Killgrave
    Card Number: MSM-127
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 4
    DEF: 4
    
    Activate ---> KO a resource you control. Move target face-down resource 
    an opponent controls to your resource row. That opponent puts the top 
    card of his deck into his resource row.
    
    "It's simply no fun anymore! Total power over all who live is a beastly 
    bore."
    
    -----
    Card Name: Pyro
    Version: St. John Allerdyce
    Card Number: MOR-087
    Recruitment Cost: 2
    Team Affiliation: Brotherhood
    ATK: 2
    DEF: 2
    
    Range.
    
    Activate ---> Target player loses 3 endurance.
    
    "Need a light? I insist."
    
    -----
    Card Name: Quagmire
    Version: Jerome Meyers
    Card Number: MAV-062
    Recruitment Cost: 1
    Team Affiliation: Squadron Supreme
    ATK: 1
    DEF: 2
    
    Discard Quagmire ---> Target attacker or defender gets -2 DEF this 
    attack while exhausted. Use this power only if Quagmire is in your 
    hand.
    
    "My muck is more than a match for your hocus pocus any day!"
    
    -----
    Card Name: Quicksilver
    Version: Mutant Avenger
    Card Number: MAV-020
    Recruitment Cost: 3
    Team Affiliation: Avengers
    ATK: 4
    DEF: 5
    
    Reservist.
    
    Whenever a defender becomes stunned by one or more team attackers you 
    control, ready Quicksilver.
    
    -----
    Card Name: Quicksilver
    Version: Pietro Maximoff
    Card Number: MOR-088
    Recruitment Cost: 3
    Team Affiliation: Brotherhood
    ATK: 3
    DEF: 4
    
    Activate ---> Target player who controls no ready support row 
    characters loses 5 endurance. Use this power only during the combat 
    phase.
    
    "The son of Magneto, Quicksilver has always lived in his father's 
    shadow."
    
    -----
    Card Name: Quicksilver
    Version: Speed Demon
    Card Number: MOR-089
    Recruitment Cost: 5
    Team Affiliation: Brotherhood
    ATK: 8
    DEF: 8
    
    Discard a Brotherhood character card from your hand ---> Ready 
    Quicksilver. Use this power only once per turn.
    
    "Gifted with the ability to think and move at superhuman speeds, the 
    quick-tempered Pietro is uncomfortable standing still."
    
    -----
    Card Name: Radioactive Man
    Version: Reformed Renegade
    Card Number: MAV-108
    Recruitment Cost: 6
    Team Affiliation: Thunderbolts
    ATK: 12
    DEF: 11
    
    While Radioactive Man is ready, whenever he becomes stunned, you may 
    stun target character with cost 4 or less.
    
    "You are rash and irrational. Very American."
    
    -----
    Card Name: Radioactive Man
    Version: Chen Lu
    Card Number: MAV-142
    Recruitment Cost: 1
    Team Affiliation: Masters of Evil
    ATK: 2
    DEF: 1
    
    At the start of your recruit step, you may gain 1 resource point. If 
    you do, you cannot recruit characters or equipment this turn. Spend 
    this resource point only to pay the cost of a payment power.
    
    -----
    Card Name: Rama-Tut
    Version: Pharaoh from the 30th Century
    Card Number: MOR-116
    Recruitment Cost: 2
    Team Affiliation: Doom
    ATK: 2
    DEF: 2
    
    When Rama-Tut comes into play, if you control Dr. Doom, you may return 
    target plot twist card from your KO'd pile to your hand.
    
    -----
    Card Name: Random Punks
    Version: Army
    Card Number: MOR-171
    Recruitment Cost: 1
    Team Affiliation: Unaffiliated
    ATK: 2
    DEF: 1
    
    Range.
    
    When Random Punks comes into play, all players lose 1 endurance.
    
    "Every day, from Boston to Phoenix, punks like these debase the 
    foundation of American values."
    
    -----
    Card Name: Reaper
    Version: Vampire Armageddon
    Card Number: MMK-153
    Recruitment Cost: 4
    Team Affiliation: Underworld
    ATK: 12
    DEF: 1
    
    Concealed.  
    
    At the start of the build phase, KO a character you control.
    
    "The Reaper was merely a vampire legend until summoned in an attempt to 
    end his race's long war with Blade."
    
    -----
    Card Name: Redstone
    Version: Michael Redstone
    Card Number: MAV-063
    Recruitment Cost: 5
    Team Affiliation: Squadron Supreme
    ATK: 8
    DEF: 11
    
    Reservist. 
    
    If Redstone would cause breakthrough while attacking a character, 
    instead, that character's controller loses 6
    
    "He is both the irresistible force and the immovable object."
    
    -----
    Card Name: Rhino
    Version: Alex O'Hirn
    Card Number: MSM-020
    Recruitment Cost: 3
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 4
    
    At the start of your recruit step, pay 4 endurance or KO Rhino.
    
    "Once charging, a rhino cannot easily change direction or halt its 
    advance."
    
    -----
    Card Name: Rick Jones
    Version: A Hero's Best Friend
    Card Number: MAV-021
    Recruitment Cost: 1
    Team Affiliation: Avengers
    ATK: 1
    DEF: 1
    
    Reservist, Concealed .
    
    You may discard an Avengers character card rather than pay Rick Jones's 
    recruit cost.  
    
    Activate, return Rick Jones to his owner's hand ---> Target defender 
    you control has reinforcement this attack.
    
    "You don't need powers to be a hero."
    
    -----
    Card Name: Ricochet
    Version: Johnny Gallo
    Card Number: MSM-049
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 3
    DEF: 5
    
    Evasion. 
    
    Characters with evasion you control cannot be the target of plot twist 
    or payment effects an opponent controls.
    
    "Slingers Were Here (spray-paint font)"
    
    -----
    Card Name: Robot Destroyer
    Version: Army
    Card Number: MOR-117
    Recruitment Cost: 5
    Team Affiliation: Doom
    ATK: 9
    DEF: 8
    
    Range.
    
    Activate, stun Robot Destroyer ---> Stun target character with a cost 
    of 4 or less. Use this power only if you control Dr. Doom.
    
    "<01000100010011110100111101001101>"
    
    -----
    Card Name: Robot Enforcer
    Version: Army
    Card Number: MOR-118
    Recruitment Cost: 4
    Team Affiliation: Doom
    ATK: 6
    DEF: 6
    
    Range.
    
    When Robot Enforcer attacks, if you control another army Doom 
    character, target player discards a card from his hand.
    
    "<01001111010000100100010101011001>"
    
    -----
    Card Name: Robot Seeker
    Version: Army
    Card Number: MOR-119
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 3
    DEF: 4
    
    Range.
    
    When Robot Seeker comes into play, name a character.  Whenever Robot 
    Seeker attacks a character with that name, Robot Seeker gets +3 ATK for 
    this attack.
    
    "<01001101010101010101001101010100>"
    
    -----
    Card Name: Robot Sentry
    Version: Army
    Card Number: MOR-120
    Recruitment Cost: 2
    Team Affiliation: Doom
    ATK: 2
    DEF: 2
    
    Range.
    
    Activate ---> Exhaust target character with a cost of 2 or less. Use 
    this power only if you control another Doom character.
    
    "<0101011101000101>"
    
    -----
    Card Name: Rocket Racer
    Version: Robert Farrell
    Card Number: MSM-050
    Recruitment Cost: 1
    Team Affiliation: Spider-Friends
    ATK: 1
    DEF: 1
    
    Evasion. 
    
    While a Spider-Friends character is protecting Rocket Racer, that 
    character has reinforcement.  
    
    Pay 1 endurance ---> Move Rocket Racer.
    
    "Did you see the sign?  "What sign?"  "The 'No Skating' sign."  "Yes.
    
    -----
    Card Name: Rogue
    Version: Power Absorption
    Card Number: MOR-022
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 7
    DEF: 7
    
    Flight. 
    
    At the start of the combat phase, target a character. You may use the 
    target's activated powers this turn as if Rogue possessed them.
    
    "Don't worry shugah -- the pounding ah'm about to deliver will be face 
    to face."
    
    -----
    Card Name: Rogue
    Version: Powerhouse
    Card Number: MOR-023
    Recruitment Cost: 6
    Team Affiliation: X-Men
    ATK: 12
    DEF: 11
    
    Flight. 
    
    Recruit Rogue only if you control an X-Men character.  
    
    Whenever Rogue stuns a defender, KO that character.
    
    -----
    Card Name: Rogue
    Version: Anna Raven
    Card Number: MOR-090
    Recruitment Cost: 3
    Team Affiliation: Brotherhood
    ATK: 4
    DEF: 4
    
    Flight. 
    
    Whenever Rogue attacks a character, exhaust that character.
    
    "The adopted daughter of Mystique, Rogue was thrust into the 
    Brotherhood before joining the X-Men."
    
    -----
    Card Name: Roscoe Sweeny
    Version: Fixer
    Card Number: MMK-110
    Recruitment Cost: 1
    Team Affiliation: Crime Lords
    ATK: 0
    DEF: 1
    
       
    
    Activate, pay 1 endurance ---> Search your deck for a Crime Lords 
    character card with cost equal to the number of resources you control, 
    reveal it, and put it into your hand. Shuffle your deck and discard a 
    card.
    
    "I don't fix nothin'. I just make things work the way they should."
    
    -----
    Card Name: Sabretooth
    Version: Feral Rage
    Card Number: MOR-091
    Recruitment Cost: 4
    Team Affiliation: Brotherhood
    ATK: 11
    DEF: 7
    
    As an additional cost to recruit Sabretooth, discard a Brotherhood 
    character card from your hand.
    
    "A lethal hunter and assassin, Sabretooth possesses mutant healing 
    abilities, superior senses and deadly claws."
    
    -----
    Card Name: Sabretooth
    Version: Victor Creed
    Card Number: MOR-092
    Recruitment Cost: 6
    Team Affiliation: Brotherhood
    ATK: 13
    DEF: 11
    
    If Sabretooth is in your front row and would become stunned, you may 
    pay 10 endurance instead. If you do, exhaust Sabretooth, move him to 
    your support row, and Sabretooth is not stunned.
    
    "We're monsters, buddy. Plain and simple."
    
    -----
    Card Name: Saint Anna
    Version: Sympathetic Healer
    Card Number: MMK-064
    Recruitment Cost: 4
    Team Affiliation: X-Statix
    ATK: 6
    DEF: 7
    
       
    
    Activate ---> Target character gets +1 DEF this attack for each X-
    Statix character other than Saint Anna you control.
    
    "She may not have been a saint, but she ended up a martyr."
    
    -----
    Card Name: Sandman
    Version: William Baker
    Card Number: MSM-084
    Recruitment Cost: 6
    Team Affiliation: Sinister Syndicate
    ATK: 8
    DEF: 8
    
    When Sandman comes into play, put six +1 ATK / +1 DEF counters on him.  
    
    Whenever Sandman becomes stunned, remove all counters from him.
    
    "Nice try Spider-Man, but I'm made of sand!"
    
    -----
    Card Name: Saracen
    Version: Muzzafar Lambert
    Card Number: MMK-111
    Recruitment Cost: 4
    Team Affiliation: Crime Lords
    ATK: 7
    DEF: 7
    
    Range.
    
    While a Crime Lords defender you control has reinforcement, it gets +2 
    ATK.
    
    "One day, my most worthy enemy, we will find no excuse to put off our 
    personal war any longer."
    
    -----
    Card Name: Sauron
    Version: Dr. Karl Lykos
    Card Number: MOR-093
    Recruitment Cost: 4
    Team Affiliation: Brotherhood
    ATK: 7
    DEF: 6
    
    Flight. 
    
    Sauron gets +1 ATK for each stunned character in play.
    
    "Bitten by a pteranodon from the Savage Land, Dr. Karl Lykos 
    transformed into the monster Sauron."
    
    -----
    Card Name: Scarlet Spider
    Version: Ben Reilly
    Card Number: MSM-051
    Recruitment Cost: 6
    Team Affiliation: Spider-Friends
    ATK: 10
    DEF: 12
    
    Other Spider-Friends characters you control get +2 ATK while attacking.  
    
    Reveal Scarlet Spider from your hand ---> Character cards named Spider-
    Man are not unique this turn. Use this power only while Scarlet Spider 
    is in your hand.
    
    -----
    Card Name: Scarlet Spider <> Spider-Man
    Version: Successor
    Card Number: MMK-201
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 2
    DEF: 3
    
    Whenever a character named Scarlet Spider comes into play under your 
    control, you may move it to your hidden area.
    
    -----
    Card Name: Scarlet Witch
    Version: Mistress of Chaos Magic
    Card Number: MAV-022
    Recruitment Cost: 5
    Team Affiliation: Avengers
    ATK: 9
    DEF: 9
    
    Range.
    
    Discard an Avengers character card ---> Your opponents cannot use 
    character payment powers this turn. Use this power only during the 
    combat phase.
    
    "With the tiniest hex, one thing goes wrong and the rest falls apart."
    
    -----
    Card Name: Scarlet Witch
    Version: Eldritch Enchantress
    Card Number: MMK-195
    Recruitment Cost: 2
    Team Affiliation: Brotherhood
    ATK: 2
    DEF: 2
    
    Range.
    
    When Scarlet Witch comes into play, you may have target opponent lose 1 
    endurance for each other Brotherhood character you control. If you do, 
    return Scarlet Witch to her owner's hand.
    
    "Let them hate as long as they fear."
    
    -----
    Card Name: Scarlet Witch
    Version: Wanda Maximoff
    Card Number: MOR-094
    Recruitment Cost: 5
    Team Affiliation: Brotherhood
    ATK: 9
    DEF: 10
    
    Range.
    
    Whenever an opponent uses a character's activated power, that opponent 
    loses 5 endurance.
    
    "Magneto's daughter, Scarlet Witch is feared for her probability-
    altering hex bolts."
    
    -----
    Card Name: Scorpia
    Version: Elaine Colls
    Card Number: MMK-207
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 6
    DEF: 7
    Concealed. 
    
    Whenever Scorpia stuns a character with cost 3 or less, KO that 
    character.
    
    -----
    Card Name: Scorpion
    Version: Fatal Sting
    Card Number: MAV-143
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 5
    DEF: 4
    
    Reservist. 
    
    Pay 1 resource point ---> Whenever Scorpion stuns a character this 
    turn, KO that character.
    
    -----
    Card Name: Scorpion
    Version: MacDonald Gargan
    Card Number: MSM-085
    Recruitment Cost: 5
    Team Affiliation: Sinister Syndicate
    ATK: 9
    DEF: 8
    
    Pay 2 endurance ---> Exhausted characters your opponents control lose 
    reinforcement this turn.  
    
    Boost 2: When Scorpion comes into play, exhaust any number of target 
    characters with a combined cost of 5 or less.
    
    "Once a pawn of J. Jonah Jameson, the Scorpion turned on him, resulting 
    in the publisher's humiliating rescue at the hands of Spider-Man."
    
    -----
    Card Name: Senator Kelly
    Version: Anti-Mutant Advocate
    Card Number: MOR-141
    Recruitment Cost: 1
    Team Affiliation: Sentinel
    ATK: 1
    DEF: 1
    
    Activate ---> Target player loses endurance equal to the number of army 
    Sentinel characters you control.
    
    "We need a final solution to the mutant problem."
    
    -----
    Card Name: Sentinel Mark I
    Version: Army
    Card Number: MOR-142
    Recruitment Cost: 2
    Team Affiliation: Sentinel
    ATK: 2
    DEF: 2
    
    Flight. Range.
    
    Activate, stun Sentinel Mark I ---> Stun target character with a cost 
    of 1 or less.
    
    "Boliver Trask's first Sentinel design, these robots stood only ten 
    feet high."
    
    -----
    Card Name: Sentinel Mark II
    Version: Army
    Card Number: MOR-143
    Recruitment Cost: 3
    Team Affiliation: Sentinel
    ATK: 4
    DEF: 3
    
    Flight. Range.
    
    Activate, discard a Sentinel character card from your hand ---> Negate 
    target activated character effect.
    
    "Designed by Trask's son, Larry, the Mark II version incorporated 
    numerous upgrades."
    
    -----
    Card Name: Sentinel Mark III
    Version: Army
    Card Number: MSM-134
    Recruitment Cost: 2
    Team Affiliation: Sentinel
    ATK: 1
    DEF: 2
    
    Flight. Range.
    
    Army Sentinel characters you control get +1 ATK while attacking.
    
    "The first of Steven Lang's creations, the Mark III was a step backward 
    in Sentinel design."
    
    -----
    Card Name: Sentinel Mark IV
    Version: Army
    Card Number: MOR-144
    Recruitment Cost: 4
    Team Affiliation: Sentinel
    ATK: 5
    DEF: 6
    
    Flight. Range.
    
    Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel 
    character you control.
    
    "The modern Sentinel, the Mark IV features advanced mutant tracking 
    systems, poison gas jets and laser eye beams."
    
    -----
    Card Name: Sentinel Mark V
    Version: Army
    Card Number: MSM-133
    Recruitment Cost: 4
    Team Affiliation: Sentinel
    ATK: 7
    DEF: 7
    
    Flight. Range.
    
    While Sentinel Mark V is ready, army Sentinel characters you control 
    have reinforcement.  
    
    Boost 1: When Sentinel Mark V comes into play, put two +1 ATK / +1 DEF 
    counters on it.
    
    -----
    Card Name: Shadowcat
    Version: Kitty Pryde
    Card Number: MOR-024
    Recruitment Cost: 1
    Team Affiliation: X-Men
    ATK: 1
    DEF: 1
    
    Activate ---> Target defending X-Men character gets +1 DEF for this 
    attack.
    
    "Never use a door when you can make one of your own."
    
    -----
    Card Name: Shadowcat
    Version: Pride of the X-Men
    Card Number: MSM-106
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 3
    DEF: 5
    
    Evasion. 
    
    Activate ---> Return target X-Men character you control to owner's 
    hand.
    
    "Kitty's phasing powers allow her to carry anything - or anyone- 
    through solid objects."
    
    -----
    Card Name: Shang Chi
    Version: Master of Kung Fu
    Card Number: MMK-026
    Recruitment Cost: 2
    Team Affiliation: Marvel Knights
    ATK: 2
    DEF: 1
    
    Shang Chi gets +2 ATK and +2 DEF while attacking a character without 
    flight and without range or while defending against a character without 
    flight and without range.
    
    "He'll never live up to his father's expectations . . . and he's just 
    fine with that."
    
    -----
    Card Name: Shape
    Version: Malleable Mutant
    Card Number: MAV-064
    Recruitment Cost: 2
    Team Affiliation: Squadron Supreme
    ATK: 6
    DEF: 1
    
    Shape gets -1 ATK for each card in your hand.  Shape gets +1 DEF for 
    each resource you control.
    
    "Shape never had friends before. Shape like friends."
    
    -----
    Card Name: Sharon Ginsberg
    Version: Corrupt Counsel
    Card Number: MMK-210
    Recruitment Cost: 4
    Team Affiliation: Unaffiliated
    ATK: 7
    DEF: 6
    
    Flight. 
    
    Discard Sharon Ginsberg and another card ---> Draw a card. Use this 
    power only while Sharon Ginsberg is in your hand.
    
    "X-Statix . . . You have destroyed me . . . . Now I will destroy you."
    
    -----
    Card Name: She-Hulk
    Version: Gamma Bombshell
    Card Number: MAV-023
    Recruitment Cost: 5
    Team Affiliation: Avengers
    ATK: 10
    DEF: 7
    
    Reservist. 
    
    Replace a reservist resource you control ---> She-Hulk has 
    invulnerability this attack. Use this power only once per turn.
    
    -----
    Card Name: She-Hulk
    Version: Green Jeans
    Card Number: MFF-009
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 8
    DEF: 9
     
    
    At the start of the combat phase, She-Hulk gets +1 ATK this turn for 
    each front row character target opponent controls.
    
    "I got lost in space, so Reed asked Jennifer to take my place for a 
    while."
    
    -----
    Card Name: She-Hulk
    Version: Jennifer Walters
    Card Number: MOR-058
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 4
    DEF: 4
    
    While She-Hulk is ready, she gets +2 ATK and +2 DEF.
    
    "Mutated after receiving a blood transfusion from her cousin Bruce 
    Banner, She-Hulk first joined the Fantastic Four during the Secret 
    Wars."
    
    -----
    Card Name: She-Hulk
    Version: Green Jeans
    Card Number: MOR-059
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 8
    DEF: 9
    
    At the start of the combat phase, She-Hulk gets +1 ATK this turn for 
    each front row character target opponent controls.
    
    "Now that's what I'm talking about!"
    
    -----
    Card Name: Shelob
    Version: Queen of Spiders
    Card Number: MMK-154
    Recruitment Cost: 1
    Team Affiliation: Underworld
    ATK: 2
    DEF: 1
     
    
    Loyalty.  
    
    When Shelob comes into play, put the top four cards of your deck into 
    your KO'd pile. Gain 1 endurance for each character card with concealed 
    you put into your KO'd pile this way.
    
    -----
    Card Name: She-Thing
    Version: Sharon Ventura
    Card Number: MOR-060
    Recruitment Cost: 2
    Team Affiliation: Fantastic Four
    ATK: 3
    DEF: 3
    
    Whenever She-Thing attacks a character, KO all equipment equipped to 
    that character.
    
    "Altered in a tragic shuttle accident, Sharon Ventura became the 
    Thing's female counterpart."
    
    -----
    Card Name: Shocker
    Version: Vibro-Shock Villain
    Card Number: MAV-144
    Recruitment Cost: 2
    Team Affiliation: Masters of Evil
    ATK: 3
    DEF: 2
    
    Range. Reservist.
    
    Activate, pay up to 3 resource points ---> Stun target character if its 
    cost is equal to the number of resource points you paid.
    
    "I designed these bracers to blast through bank vaults. Let's see what 
    they do to you."
    
    -----
    Card Name: Shocker
    Version: Herman Schultz
    Card Number: MSM-086
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 6
    
    Range.
    
    Activate ---> Target opponent exhausts a front row character he 
    controls and a support row character he controls. Use this power only 
    during your attack step.
    
    "Generated by wrist-mounted vibro-shock units, Shocker's powers are 
    sonic, not electrical, in origin."
    
    -----
    Card Name: Shriek
    Version: Frances Barrison
    Card Number: MSM-087
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 1
    
    Range.
    
    Other characters get +1 ATK.
    
    "I'll bring out the worst in you."
    
    -----
    Card Name: Silver Sable
    Version: Silver Sablinovia
    Card Number: MSM-052
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 2
    DEF: 2
    
    Range.
    
    Characters named Wild Pack you control get +1 ATK and +1 DEF.  
    
    Boost 1: When Silver Sable comes into play, search your deck for a 
    character card named Wild Pack and put it into your front row. Shuffle 
    your deck.
    
    ". . . No fee too high."
    
    -----
    Card Name: Silver Surfer
    Version: Norrin Radd
    Card Number: MSM-114
    Recruitment Cost: 8
    Team Affiliation: Fantastic Four
    ATK: 19
    DEF: 19
    
    Flight. Range.
    
    At the start of the combat phase, you may discard a Fantastic Four 
    character card from your hand. If you do, gain control of the 
    initiative.
    
    "You might have power, but I am power!"
    
    -----
    Card Name: Silvermane
    Version: Silvio Manfredi
    Card Number: MSM-088
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 0
    DEF: 2
    
    Silvermane gets +1 ATK for each resource you control.  
    
    Boost 5: When Silvermane comes into play, he gets +1 ATK this turn for 
    each resource controlled by target opponent.
    
    "Obsessed with longevity, Silvio Manfredi had his head transferred to a 
    robotic body."
    
    -----
    Card Name: Skinner
    Version: Psychotic Shredder
    Card Number: MMK-155
    Recruitment Cost: 3
    Team Affiliation: Underworld
    ATK: 4
    DEF: 2
    
    Concealed. 
    
    Discard a card ---> Skinner gets +1 ATK and +1 DEF this turn.
    
    "A hideous mass of razor-sharp bones, Skinner only passes as human by 
    wearing the skins of his victims."
    
    -----
    Card Name: Skrull Soldier
    Version: Army
    Card Number: MOR-159
    Recruitment Cost: 2
    Team Affiliation: Skrull
    ATK: 2
    DEF: 2
    
    Range.
    
    Activate ---> Target attacker gets +1 ATK for this attack for each 
    support row Skrull Soldier you control.
    
    "Earth is of great strategic value to the Skrulls in their eternal 
    battle against the Kree."
    
    -----
    Card Name: Skymax
    Version: Skrullian Skymaster
    Card Number: MAV-065
    Recruitment Cost: 6
    Team Affiliation: Squadron Supreme
    ATK: 14
    DEF: 10
    
    Flight. Range.
    
    At the start of your recruit step, if Skymax is in your KO'd pile, you 
    may return him to your hand. If you do, discard a card.  
    
    While you have no cards in hand and Skymax is attacking, he cannot be 
    stunned.
    
    "You have saved my life, Joe Ledger. In exchange I give you this. . . 
    the Power Prism."
    
    -----
    Card Name: Sluk
    Version: Byron Spencer
    Card Number: MMK-065
    Recruitment Cost: 3
    Team Affiliation: X-Statix
    ATK: 4
    DEF: 4
    
    KO Sluk --->Target X-Statix defender cannot be stunned this attack.  
    
    Boost 1: When Sluk comes into play, he gets +3 ATK this turn.
    
    "Gone, but due to merchandising, not forgotten."
    
    -----
    Card Name: Sniper
    Version: Rich van Burian
    Card Number: MMK-112
    Recruitment Cost: 2
    Team Affiliation: Crime Lords
    ATK: 3
    DEF: 1
    
    Range. Concealed. 
    
    Crime Lords characters you control have 
    
    -----
    Card Name: Solo
    Version: James Bourne
    Card Number: MSM-006
    Recruitment Cost: 2
    Team Affiliation: Spider-Friends
    ATK: 4
    DEF: 1
    
    Range.
    
    As an additional cost to recruit Solo, reveal another Spider-Friends 
    character card from your hand.
    
    "While Solo lives, terror dies!"
    
    -----
    Card Name: Speed Demon
    Version: Second Chance Speedster
    Card Number: MAV-109
    Recruitment Cost: 3
    Team Affiliation: Thunderbolts
    ATK: 5
    DEF: 4
    
    Pay 1 endurance ---> Ready Speed Demon. If he is attacking, he cannot 
    be stunned this attack. Use this power only if you control five or more 
    resources and only once per turn.
    
    -----
    Card Name: Speed Demon
    Version: James Sanders
    Card Number: MSM-089
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 1
    DEF: 1
    
    Evasion.  
    
    Speed Demon cannot be equipped.  
    
    Pay 1 endurance --> Ready Speed Demon. He cannot attack this turn. Use 
    this power only once per turn.
    
    -----
    Card Name: Spider-Man
    Version: Peter Parker
    Card Number: MAV-209
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 7
    
    Evasion  
    
    Pay 1 endurance ---> Stunned Spider-Friends characters you control 
    cannot be the target of effects your opponents control this turn..  
    
    Characters with evasion you control get +1 DEF while attacking and +1 
    ATK while defending.
    
    -----
    Card Name: Spider-Man
    Version: The Spectacular Spider-Man
    Card Number: MMK-027
    Recruitment Cost: 6
    Team Affiliation: Marvel Knights
    ATK: 12
    DEF: 12
    
    Loyalty.  
    
    Activate ---> Target opponent exhausts all characters he controls. Use 
    this power only during your attack step.
    
    -----
    Card Name: Spider-Man
    Version: New Fantastic Four
    Card Number: MOR-061
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 3
    DEF: 4
    
    When Spider-Man comes into play, put three web counters on Spider-Man.  
    
    Activate, remove a web counter from Spider-Man ---> Put a -1 ATK 
    counter on target character.
    
    "With fantastic power comes fantastic responsibility."
    
    -----
    Card Name: Spider-Man
    Version: Friendly Neighborhood Spider-Man
    Card Number: MSM-007
    Recruitment Cost: 3
    Team Affiliation: Spider-Friends
    ATK: 4
    DEF: 5
    
    While Spider-Man is team attacking, attackers you control cannot be 
    stunned.
    
    "Spider-Man, Spider-Man Friendly neighborhood Spider-Man Wealth and 
    fame, he's ignored Action is his reward"
    
    -----
    Card Name: Spider-Man
    Version: The Amazing Spider-Man
    Card Number: MSM-008
    Recruitment Cost: 7
    Team Affiliation: Spider-Friends
    ATK: 14
    DEF: 16
    
    Discard a Spider-Friends character card from your hand ---> Exhaust 
    target character if it has a cost less than or equal to the cost of the 
    card you discarded.
    
    "With great power comes great responsibility."
    
    -----
    Card Name: Spider-Man
    Version: Alien Symbiote
    Card Number: MSM-053
    Recruitment Cost: 5
    Team Affiliation: Spider-Friends
    ATK: 9
    DEF: 9
    
    Evasion. 
    
    If Spider-Man would become powered-up, you may put a +1 ATK / +1 DEF 
    counter on him instead.  
    
    Whenever Spider-Man becomes stunned by a character an opponent 
    controls, remove all counters from Spider-Man.
    
    "Though the strange black costume triggered his spider sense, Peter 
    didn't figure out why until much later."
    
    -----
    Card Name: Spider-Man
    Version: Cosmic Spider-Man
    Card Number: MSM-054
    Recruitment Cost: 8
    Team Affiliation: Spider-Friends
    ATK: 17
    DEF: 17
    
    Flight. Range.
    
    Spider-Friends attackers you control cannot be stunned.  
    
    At the start of the combat phase, Spider-Man gets +1 ATK and +1 DEF for 
    each non-stunned character target opponent controls.
    
    "When Earth's need is greatest, the Enigma Force chooses a champion 
    upon which to bestow the power of Captain Universe. (non-foil)"
    
    -----
    Card Name: Spiral
    Version: Ricochet Rita
    Card Number: MOR-172
    Recruitment Cost: 4
    Team Affiliation: Unaffiliated
    ATK: 7
    DEF: 7
    
    Spiral can attack as though she has flight and range.   
    
    When Spiral is put into your KO'd pile from play, you may return a 
    different card named Spiral from your KO'd pile to your hand.
    
    "Altered by Mojo, stuntwoman Ricochet Rita became Spiral, a 
    teleporting, six-armed sorceress."
    
    -----
    Card Name: Steel Wind
    Version: Cyborg Cyclist
    Card Number: MMK-156
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 1
    DEF: 4
    
    Range.
    
    Activate ---> Put the top card of your deck into your KO'd pile.
    
    -----
    Card Name: Stick
    Version: Leader of the Chaste
    Card Number: MMK-028
    Recruitment Cost: 3
    Team Affiliation: Marvel Knights
    ATK: 5
    DEF: 4
    
    Pay 1 endurance ---> Target Marvel Knights character you control can be 
    the target of plot twists you control as though it had all team 
    affiliations this turn.
    
    -----
    Card Name: Stilt-Man
    Version: Wilbur Day
    Card Number: MMK-113
    Recruitment Cost: 2
    Team Affiliation: Crime Lords
    ATK: 3
    DEF: 2
     
    
    Whenever a character an opponent controls gains one or more counters or 
    comes into play with one or more counters, put a +1 ATK / +1 DEF 
    counter on Stilt-Man.  
    
    Boost 1: When Stilt-Man comes into play, put a +1 ATK / +1 DEF counter 
    on him.
    
    -----
    Card Name: Storm
    Version: Ororo Munroe
    Card Number: MOR-025
    Recruitment Cost: 4
    Team Affiliation: X-Men
    ATK: 7
    DEF: 6
    
    Flight. Range.
    
    Pay 2 endurance ---> Your opponents' characters lose flight this turn.
    
    "Ororo Munroe is worshipped as a goddess in her native Kenya."
    
    -----
    Card Name: Storm
    Version: Weather Witch
    Card Number: MOR-026
    Recruitment Cost: 6
    Team Affiliation: X-Men
    ATK: 11
    DEF: 12
    
    Flight .Range.
    
    Support row characters your opponents control cannot attack.  
    
    At the start of the combat phase, you may move characters you control.
    
    "My hurricane winds will bring you down to earth!"
    
    -----
    Card Name: Sub-Mariner
    Version: Atlantean Monarch
    Card Number: MFF-019
    Recruitment Cost: 5
    Team Affiliation: Doom
    ATK: 9
    DEF: 9
    
    Flight. 
    
    When Sub-Mariner comes into play, if you have the initiative, you may 
    exhaust target character an opponent controls.
    
    "Whenever this guy shows up, we never know if he's gonna be a friend or 
    foe."
    
    -----
    Card Name: Sub-Mariner
    Version: Ally of Doom
    Card Number: MOR-121
    Recruitment Cost: 7
    Team Affiliation: Doom
    ATK: 15
    DEF: 16
    
    Flight. 
    
    Recruit Sub-Mariner only if you control Dr. Doom.  
    
    When Sub-Mariner attacks a support row character, ready Sub-Mariner.
    
    "Join with me and together we can defeat the Fantastic Four! -Dr. Doom"
    
    -----
    Card Name: Suicide
    Version: Chris Daniels
    Card Number: MMK-157
    Recruitment Cost: 3
    Team Affiliation: Underworld
    ATK: 4
    DEF: 5
    
    When Suicide is put into a KO'd pile from play, you may discard two 
    Underworld character cards. If you do, put Suicide into your front row 
    and Suicide cannot attack this phase.
    
    -----
    Card Name: Sunfire
    Version: Shiro Yoshida
    Card Number: MSM-107
    Recruitment Cost: 5
    Team Affiliation: X-Men
    ATK: 8
    DEF: 7
    
    Flight. Range.
    
    Activate, discard an X-Men character card from your hand ---> Stun any 
    number of target characters with a combined cost of 3 or less.
    
    "Sunfire stayed with the X-Men for only one mission before his national 
    pride compelled him to return to Japan."
    
    -----
    Card Name: Super Skrull
    Version: Engineered Super-Soldier
    Card Number: MOR-160
    Recruitment Cost: 6
    Team Affiliation: Skrull
    ATK: 10
    DEF: 10
    
    Flight. Range.
    
    When Super Skrull attacks or is attacked, you may discard a card from 
    your hand. If you do, Super Skrull gets +3 ATK and +3 DEF for this 
    attack, ready all front row army Skrull characters you control, and 
    each of your opponents loses 3 endurance.
    
    "You are nothing compared to me... I have more power than all four of 
    you combined."
    
    -----
    Card Name: Tempus
    Version: Menace out of Time
    Card Number: MAV-180
    Recruitment Cost: 6
    Team Affiliation: Kang Council
    ATK: 13
    DEF: 11
    
    Range.
    
    Concealed-Optional.
    
    Activate ---> Move any number of Kang Council characters you control to 
    your hidden area.  While you control only one visible character, that 
    character gets +1 ATK / +1 DE
    
    -----
    Card Name: Terrax
    Version: Tyros
    Card Number: MSM-128
    Recruitment Cost: 8
    Team Affiliation: Doom
    ATK: 19
    DEF: 19
    
    Flight. Range.
    
    At the start of the combat phase, each player KO's all locations he 
    controls. Then, each player puts the top card of his deck into his 
    resource row for each location he KO'd this way. KO all characters in 
    play with a cost less than or equal to the number of locations KO'd 
    this way.
    
    -----
    Card Name: The Hand
    Version: Army
    Card Number: MMK-114
    Recruitment Cost: 2
    Team Affiliation: Crime Lords
    ATK: 2
    DEF: 1
    
    Concealed. 
    
    Activate ---> Target attacker gets -2 DEF this attack.
    
    "You cannot fight us. You cannot stop us. You can only die."
    
    -----
    Card Name: The Rose
    Version: Shadowy Lieutenant
    Card Number: MMK-115
    Recruitment Cost: 2
    Team Affiliation: Crime Lords
    ATK: 2
    DEF: 2
    
    Range. Concealed. 
    
    Activate, move The Rose from your hidden area to your visible area ---> 
    KO a resource you control. If you do, search your deck for a card named 
    Made Men, reveal it, put it face down into your resource row, and 
    shuffle your deck.
    
    "Branded a failure, the Rose backed a play to usurp his father, 
    Kingpin."
    
    -----
    Card Name: The Rose
    Version: Richard Fisk
    Card Number: MSM-090
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 3
    
    Locations cost your opponents 3 more to flip.
    
    "Unbeknownst to the Kingpin, his most trusted lieutenant is also his 
    son."
    
    -----
    Card Name: The Russian
    Version: Contract Killer
    Card Number: MMK-116
    Recruitment Cost: 5
    Team Affiliation: Crime Lords
    ATK: 9
    DEF: 9
     
    
    The Russian gets +3 ATK while attacking a character without flight and 
    without  range. 
    
    The Russian gets +3 ATK while defending against a character without 
    flight and without  range.
    
    "The choice is simple, comrade: give me da money, or they'll find your 
    body in Newark."
    
    -----
    Card Name: The Spike
    Version: Angry Young Mutant
    Card Number: MMK-066
    Recruitment Cost: 4
    Team Affiliation: X-Statix
    ATK: 10
    DEF: 7
    
    Range.
    
    Whenever The Spike becomes stunned, KO him unless you control two or 
    more other X-Statix characters.
    
    "You just lie there, old man, and let the youth take over."
    
    -----
    Card Name: The Wrecker
    Version: Wrecking Crew
    Card Number: MAV-145
    Recruitment Cost: 6
    Team Affiliation: Masters of Evil
    ATK: 13
    DEF: 12
    
    Reservist.  
    
    Other Wrecking Crew characters you control get +1 ATK / +1 DEF.  
    
    Pay 1 resource point ---> Wrecking Crew characters you control get +2 
    ATK and can attack hidden characters this turn. Use this power only 
    once per turn.
    
    "Outta my way! I'm gonna wreck an Avenger's head!"
    
    -----
    Card Name: Thermite
    Version: Sam Yurimoto
    Card Number: MAV-066
    Recruitment Cost: 1
    Team Affiliation: Squadron Supreme
    ATK: 2
    DEF: 1
    
    Range. Reservist.
    
    If Thermite would cause breakthrough, instead, each player discards a 
    card.
    
    -----
    Card Name: Thing
    Version: Strongman
    Card Number: MFF-010
    Recruitment Cost: 6
    Team Affiliation: Fantastic Four
    ATK: 14
    DEF: 12
    
    "And then there's me: the ever-lovin' blue-eyed Thing."
    
    -----
    Card Name: Thing
    Version: Ben Grimm
    Card Number: MOR-062
    Recruitment Cost: 3
    Team Affiliation: Fantastic Four
    ATK: 5
    DEF: 5
    
    KO an equipment you control equipped to Thing ---> Stun target 
    character with a cost less than or equal to the printed cost of that 
    equipment.
    
    -----
    Card Name: Thing
    Version: Heavy Hitter
    Card Number: MOR-063
    Recruitment Cost: 5
    Team Affiliation: Fantastic Four
    ATK: 11
    DEF: 11
    
    Recruit Thing only if you control a Fantastic Four character.
    
    "It's clobberin' time!"
    
    -----
    Card Name: Thing
    Version: The Ever-Lovin' Blue-Eyed Thing
    Card Number: MOR-064
    Recruitment Cost: 7
    Team Affiliation: Fantastic Four
    ATK: 16
    DEF: 16
    
    When Thing comes into play, if you control another Fantastic Four 
    character, return all characters with a cost of 3 or less that your 
    opponents control to their owners' hands.
    
    -----
    Card Name: Thor
    Version: God of Thunder
    Card Number: MAV-024
    Recruitment Cost: 8
    Team Affiliation: Avengers
    ATK: 20
    DEF: 20
    
    Flight. Range.
    
    Leader: Each Avengers character adjacent to Thor gets + X ATK, where X 
    is that character's cost.
    
    "'Tis our destiny to protect those in need . . . the innocent, the meek 
    . . . on this world and worlds beyond!"
    
    -----
    Card Name: Thor
    Version: Odinson
    Card Number: MAV-025
    Recruitment Cost: 4
    Team Affiliation: Avengers
    ATK: 8
    DEF: 7
    
    Flight. Range.
    
    As an additional cost to recruit Thor, reveal an Avengers character 
    card in your hand or resource row.  
    
    Whenever Thor causes breakthrough to a player, put the top card of your 
    deck into your KO'd pile. That player loses endurance equal to the cost 
    of that card.
    
    "Thou shall face the wrath and fury of the Son of Odin!"
    
    -----
    Card Name: Thornn
    Version: Feral Hunter
    Card Number: MSM-121
    Recruitment Cost: 1
    Team Affiliation: Brotherhood
    ATK: 1
    DEF: 1
    
    Discard a card from your hand ---> Thornn gets +2 ATK this attack. Use 
    this power only once per turn.
    
    "Thornn's search for her parents' killer led her to a stunning 
    revelation: Feral, her own sister, murdered them."
    
    -----
    Card Name: Thunderball
    Version: Wrecking Crew
    Card Number: MAV-146
    Recruitment Cost: 5
    Team Affiliation: Masters of Evil
    ATK: 10
    DEF: 9
    
       
    
    Reservist.
    
    At the start of the combat phase, if you recruited no characters this 
    turn, Thunderball gets +3 ATK / +3 DEF and and has invulnerability this 
    turn.
    
    -----
    Card Name: Tibetan Monks
    Version: Army
    Card Number: MOR-122
    Recruitment Cost: 1
    Team Affiliation: Doom
    ATK: 1
    DEF: 1
    
    Activate ---> Target Dr. Doom gets +2 ATK and +2 DEF for this attack.
    
    "An ancient order of monks that trained Doom and crafted his armor."
    
    -----
    Card Name: Tiger Shark
    Version: Todd Arliss
    Card Number: MAV-147
    Recruitment Cost: 3
    Team Affiliation: Masters of Evil
    ATK: 6
    DEF: 3
    
    Reservist.
    
    Pay 1 resource point ---> Tiger Shark gets +2 ATK / +2 DEF this turn. 
    Use this power only once per turn.
    
    "Transformed by the Morphotron and injected with Atlantean DNA, Todd 
    Arliss is now more monster than man."
    
    -----
    Card Name: Tinkerer
    Version: Phineas Mason
    Card Number: MSM-091
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 1
    DEF: 1
    
    At the start of the recovery phase, if you control more non-stunned 
    characters than each of your opponents, put a +1 ATK / +1 DEF counter 
    on target character you control.
    
    "Arguably the world's greatest inventor, the Tinkerer creates his 
    devices for financial gain, rather than a higher calling."
    
    -----
    Card Name: Titania
    Version: Vengeful Vixen
    Card Number: MAV-148
    Recruitment Cost: 5
    Team Affiliation: Masters of Evil
    ATK: 10
    DEF: 8
    
    When you recruit Titania, if you control a Masters of Evil character, 
    gain 1 resource point. Spend this resource point only to pay the cost 
    of a payment power.
    
    "Everyone who wants to stay alive better get outta my way!"
    
    -----
    Card Name: Titania
    Version: Big Bad Bully
    Card Number: MFF-020
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 4
    DEF: 4
    
    Titania gets +1 ATK for each character in your front row.
    
    "She tried to kill She-Hulk once. Heck, she's tried to kill everybody 
    once."
    
    -----
    Card Name: Titania
    Version: Mary MacPherran
    Card Number: MOR-123
    Recruitment Cost: 4
    Team Affiliation: Doom
    ATK: 7
    DEF: 8
    
    Whenever Titania is targeted by a plot twist, she gets +1 ATK this 
    turn.
    
    -----
    Card Name: Toad
    Version: Mortimer Toynbee
    Card Number: MOR-095
    Recruitment Cost: 2
    Team Affiliation: Brotherhood
    ATK: 3
    DEF: 2
    
    If Toad would become stunned, you may return him to his owner's hand 
    instead.
    
    "Once an underling of Magneto, Toad eventually ascended to lead the 
    Brotherhood."
    
    -----
    Card Name: Tom Thumb
    Version: Thomas Thompson
    Card Number: MAV-067
    Recruitment Cost: 2
    Team Affiliation: Squadron Supreme
    ATK: 2
    DEF: 3
    
    Concealed-Optional.
    
    While Tom Thumb is visible, equipped characters you control get +1 ATK 
    / +1 DEF.
    
    Discard an equipment card ---> Power-up target attacker or defender you 
    control. Use this power only if Tom Thumb is hidden.
    
    -----
    Card Name: Tombstone
    Version: Lonnie Lincoln
    Card Number: MSM-092
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 4
    
    At the start of the your recruit step, KO Tombstone unless you discard 
    a Sinister Syndicate character card from your hand.
    
    "It's your funeral, Spider-Man. I'm just here to mark the occasion."
    
    -----
    Card Name: Tri-Sentinel
    Version: Super Sentinel
    Card Number: MSM-135
    Recruitment Cost: 7
    Team Affiliation: Sentinel
    ATK: 13
    DEF: 13
    
    Flight. Range.
    
    Whenever an army Sentinel character you control becomes stunned, target 
    opponent loses endurance equal to that character's cost.  
    
    Boost 1: When Tri-Sentinel comes into play, return all army Sentinel 
    character cards in your KO'd pile to your hand.
    
    -----
    Card Name: Tryks
    Version: Army
    Card Number: MMK-158
    Recruitment Cost: 1
    Team Affiliation: Underworld
    ATK: 1
    DEF: 1
    
    Flight. 
    
    Discard Tryks ---> Target character gets -1 ATK this attack. Use this 
    power only while Tryks is in your hand.
    
    "The final stage of the Vapor Vultur Vampyrus virus, Tryks are feared 
    by vampires and humans alike."
    
    -----
    Card Name: Typhoid Mary
    Version: Mary Walker
    Card Number: MMK-117
    Recruitment Cost: 6
    Team Affiliation: Crime Lords
    ATK: 12
    DEF: 10
    
    Range.
    
    Discard a Crime Lords character card ---> KO a resource you control. If 
    you do, KO target location. Use this power only during the combat phase 
    and only once per turn.
    
    "I only want you to do one thing Matt-burn."
    
    -----
    Card Name: U-Go-Girl
    Version: Eddie Sawyer
    Card Number: MMK-067
    Recruitment Cost: 6
    Team Affiliation: X-Statix
    ATK: 11
    DEF: 13
    
    Flight. 
    
    Discard an X-Statix character card ---> Change the target of target 
    plot twist effect that targets a single character. (The new target must 
    be legal.)
    
    "To make it in this city, a girl has got to have something special."
    
    -----
    Card Name: U-Go-Girl
    Version: Tragic Teleporter
    Card Number: MMK-068
    Recruitment Cost: 4
    Team Affiliation: X-Statix
    ATK: 7
    DEF: 7
    
    Flight. 
    
    When U-Go-Girl comes into play, you may return an X-Statix character 
    you control to its owner's hand. If you do, return target character 
    with cost 2 or less to its owner's hand.
    
    "Ready to port back to HQ? I need a stiff drink and a hot bath."
    
    -----
    Card Name: Ultron <> Crimson Cowl
    Version: Dark Disguise
    Card Number: MAV-149
    Recruitment Cost: 5
    Team Affiliation: Masters of Evil
    ATK: 9
    DEF: 8
    
    Flight .Range.
    
    Leader: While an attacker is adjacent to Ultron, defenders lose 
    reinforcement and cannot gain reinforcement.
    
    -----
    Card Name: Ultron <> Ultron 5
    Version: Ultimate Evil
    Card Number: MAV-150
    Recruitment Cost: 8
    Team Affiliation: Masters of Evil
    ATK: 20
    DEF: 19
    
    Flight. Range.
    
    When you recruit Ultron, gain 5 resource points. Spend these resource 
    points only to pay the cost of payment powers.  
    
    If Ultron would become stunned, instead, you may discard a card. If you 
    do, lose 8 endurance and exhaust Ultron.
    
    "I am Ultron! My purpose it to destroy all that lives! You are livings 
    things, ergo, you must die!"
    
    -----
    Card Name: Unus
    Version: Angelo Unuscione
    Card Number: MOR-096
    Recruitment Cost: 2
    Team Affiliation: Brotherhood
    ATK: 2
    DEF: 2
    
    Activate ---> Unus gets +2 DEF for this attack.
    
    "Not for nothing am I called Unus, the Untouchable!"
    
    -----
    Card Name: Valeria
    Version: Daughter of Doom
    Card Number: MMK-193
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 0
    DEF: 1
    
    Pay 1 endurance ---> Move Valeria Richards to your hidden area. Use 
    this power only if you control Dr. Doom.  Activate ---> Draw a card. 
    Use this power only if Valeria Richards has the Doom affiliation and 
    only if you control Dr. Doom.
    
    "Doom is not done with his daughter. Not yet."
    
    -----
    Card Name: Vanessa Fisk
    Version: Mob Matron
    Card Number: MMK-118
    Recruitment Cost: 1
    Team Affiliation: Crime Lords
    ATK: 1
    DEF: 1
    
    Concealed.   
    
    Discard Vanessa Fisk ---> Characters you control get +1 ATK while in 
    the hidden area this turn. Use this power only while Vanessa Fisk is in 
    your hand.
    
    "Behind every great man is a ruthless woman."
    
    -----
    Card Name: Varnae
    Version: First Vampire
    Card Number: MMK-159
    Recruitment Cost: 7
    Team Affiliation: Underworld
    ATK: 15
    DEF: 13
    
    Flight. 
    
    Activate ---> Target attacker gets -15 DEF this attack, and Varnae 
    cannot be stunned this attack. Use this power only if you have three or 
    more Underworld character cards in your KO'd pile.
    
    "It is the oldest of evils, the primal darkness, the first vampire."
    
    -----
    Card Name: Vengeance
    Version: Michael Badilino
    Card Number: MMK-160
    Recruitment Cost: 5
    Team Affiliation: Underworld
    ATK: 7
    DEF: 9
    
    Range. Concealed.
    
    Pay 1 endurance ---> Remove target character card in an opponent's KO'd 
    pile from the game. If you do, Vengeance gets +7 ATK this turn while 
    attacking a character with the same name as the card you removed this 
    way. Use this power only once per turn.
    
    "Vengeance is another aspect of the demon Zarathos . . . one unclouded 
    by empathy or morality."
    
    -----
    Card Name: Venom
    Version: Eddie Brock
    Card Number: MSM-021
    Recruitment Cost: 6
    Team Affiliation: Sinister Syndicate
    ATK: 12
    DEF: 12
    
    Whenever Venom stuns a character, KO that character unless its 
    controller pays 6 endurance.
    
    "I want to hear you scream!!!"
    
    -----
    Card Name: Venom
    Version: Alien Symbiote
    Card Number: MSM-093
    Recruitment Cost: 4
    Team Affiliation: Sinister Syndicate
    ATK: 7
    DEF: 7
    
    Evasion. 
    
    When Venom comes into play, you may KO a Sinister Syndicate character 
    you control. If you do, put X +1 ATK / +1 DEF counters on Venom, where 
    X is the cost of the character you KO'd.
    
    "Two fractured minds. One monstrous killer."
    
    -----
    Card Name: Venus Dee Milo
    Version: Dee Milo
    Card Number: MMK-069
    Recruitment Cost: 6
    Team Affiliation: X-Statix
    ATK: 10
    DEF: 13
    
    Flight. Range.
    
    Pay 5 endurance, return Venus Dee Milo to her owner's hand ---> Return 
    target character with cost 5 or less to its owner's hand. Use this 
    power only if you control another X-Statix character.
    
    -----
    Card Name: Venus Dee Milo
    Version: Telegenic Teleporter
    Card Number: MMK-070
    Recruitment Cost: 3
    Team Affiliation: X-Statix
    ATK: 3
    DEF: 5
    
    Flight. Range. Concealed.
    
    Activate ---> Return target X-Statix character you control to its 
    owner's hand.
    
    "I'm a muddled bunch of unstable energy that would blow all over the 
    place if it wasn't for this suit."
    
    -----
    Card Name: Vermin
    Version: Sewer Rat
    Card Number: MAV-212
    Recruitment Cost: 2
    Team Affiliation: Sinister Syndicate
    ATK: 3
    DEF: 2
    
    When you recruit Vermin, you may search your deck for a character card 
    named Vermin, reveal it, put it into your hand, and shuffle your deck.  
    
    Whenever Vermin becomes stunned, you may KO him. If you do, you may put 
    a character card named Vermin from your hand into your front row 
    exhausted.
    
    -----
    Card Name: Victor Von Doom II
    Version: Doomed Heir
    Card Number: MFF-021
    Recruitment Cost: 4
    Team Affiliation: Doom
    ATK: 7
    DEF: 6
    
    Flight. Range.
    
    When Victor Von Doom II comes into play, search your deck for a 
    character card named Dr. Doom. Reveal that card and put it into your 
    hand. Shuffle your deck.
    
    "Doom cloned himself an heir, but the creation ended up turning against 
    him."
    
    -----
    Card Name: Victor Von Doom II
    Version: Son of Doom
    Card Number: MOR-124
    Recruitment Cost: 5
    Team Affiliation: Doom
    ATK: 8
    DEF: 8
    
    Flight. Range.
    
    You are considered to control Dr. Doom.  
    
    At the start of the combat phase, target opponent chooses one of the 
    following: Victor Von Doom II gets +2 ATK this turn; or Victor Von Doom 
    II gets +2 DEF this turn; or that opponent loses 5 endurance.
    
    "We may have been born from the same cell... but I do not possess your 
    outrage, your hate, or your insanity!"
    
    -----
    Card Name: Vision
    Version: Synthetic Humanoid
    Card Number: MAV-026
    Recruitment Cost: 6
    Team Affiliation: Avengers
    ATK: 13
    DEF: 11
    
    Flight. Range.
    
    Concealed-Optional.
    
    Pay 1 endurance ---> Negate target non-ongoing plot twist effect. Use 
    this power only if Vision is attacking or defending.
    
    "I am a creature of logic, not emotion. Your threats and intimidation 
    have no effect on me."
    
    -----
    Card Name: Vivisector
    Version: Myles Alfred
    Card Number: MMK-071
    Recruitment Cost: 2
    Team Affiliation: X-Statix
    ATK: 2
    DEF: 2
    
    Boost 1: When Vivisector comes into play, if you control another X-
    Statix character, target opponent loses 5 endurance. Return Vivisector 
    to his owner's hand.
    
    "To hell with Hamlet! I want blood!"
    
    -----
    Card Name: Vivisector
    Version: Lunatic Lycanthrope
    Card Number: MMK-072
    Recruitment Cost: 5
    Team Affiliation: X-Statix
    ATK: 10
    DEF: 8
    
    Boost 1: When Vivisector comes into play, if you control another X-
    Statix character, you may exhaust target character. Return Vivisector 
    to his owner's hand.
    
    "If you ever misquote something to me again, I shall seriously consider 
    stamping on your corpus callosum."
    
    -----
    Card Name: Volcana
    Version: Raging Inferno
    Card Number: MFF-022
    Recruitment Cost: 4
    Team Affiliation: Doom
    ATK: 7
    DEF: 6
    
    Range.
    
    Activate ---> Target player loses 3 endurance.
    
    "Doom gave her all those powers when we were fightin' for the 
    Beyonder."
    
    -----
    Card Name: Volcana
    Version: Marsha Rosenberg
    Card Number: MOR-125
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 3
    DEF: 3
    
    Range.
    
    Recruit Volcana only if you control Dr. Doom.  Activate ---> Target 
    player loses endurance equal to the number of face-up resources you 
    control.
    
    -----
    Card Name: Vulture
    Version: Adrian Toomes
    Card Number: MSM-022
    Recruitment Cost: 1
    Team Affiliation: Sinister Syndicate
    ATK: 2
    DEF: 1
    
    Flight. 
    
    As an additional cost to recruit Vulture, reveal another Sinister 
    Syndicate character card from your hand.  
    
    Whenever Vulture causes breakthrough, you gain that much endurance.
    
    "Faced with his own failing health, the Vulture uses 'The Juvenator' to 
    drain his opponent's life force."
    
    -----
    Card Name: Wasp
    Version: Janet Van Dyne-Pym
    Card Number: MAV-027
    Recruitment Cost: 2
    Team Affiliation: Avengers
    ATK: 2
    DEF: 3
    
    Flight. Range. Concealed-Optional/
    
    Leader: Team attackers adjacent to Wasp cannot be stunned.
    
    "She may be small, but as a founding member and longstanding chairman, 
    Janet is one of the most experienced members of the team."
    
    -----
    Card Name: Werewolf by Night
    Version: Jack Russell
    Card Number: MMK-161
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 2
    DEF: 2
    
    Concealed.
    
      At the start of the combat phase, if you control the initiative, 
    Werewolf by Night gets +1 ATK and +1 DEF this turn. Otherwise, put the 
    top card of your deck into your KO'd pile.
    
    "So that no other will bear his family curse, he left behind all that 
    he was."
    
    -----
    Card Name: Whirlwind
    Version: David Cannon
    Card Number: MAV-151
    Recruitment Cost: 4
    Team Affiliation: Masters of Evil
    ATK: 8
    DEF: 6
    
    Flight. Range.
    
    Pay X resource points ---> Exhaust target character if its cost is less 
    than X.
    
    "I'm not crazy, Wasp. I'm just a man in love. And sometimes love 
    doesn't hurt . . . it kills."
    
    -----
    Card Name: White Tiger
    Version: Hector Ayala
    Card Number: MAV-210
    Recruitment Cost: 5
    Team Affiliation: Spider-Friends
    ATK: 9
    DEF: 10
    
    Evasion .
    
    White Tiger has invulnerability while defending against exactly one 
    attacker.
    
    "Armed with a mystical medallion of power, Hector prowls the mean 
    streets of New York."
    
    -----
    Card Name: Whizzer
    Version: Stanley Stewart
    Card Number: MAV-068
    Recruitment Cost: 5
    Team Affiliation: Squadron Supreme
    ATK: 9
    DEF: 9
    
    Pay 2 endurance ---> Ready Whizzer. Use this power only once per turn 
    and only if you have no cards in hand.
    
    "While you guys checked out New York, I covered the rest of the 
    country."
    
    -----
    Card Name: Wild Pack
    Version: Army
    Card Number: MSM-055
    Recruitment Cost: 1
    Team Affiliation: Spider-Friends
    ATK: 1
    DEF: 1
    
    Range.
    
    Wild Pack gets +1 ATK while team attacking.
    
    "No job too small . . ."
    
    -----
    Card Name: Wild Sentinel
    Version: Army
    Card Number: MOR-145
    Recruitment Cost: 1
    Team Affiliation: Sentinel
    ATK: 1
    DEF: 1
    
    Range.
    
    When Wild Sentinel comes into play, it gets +1 ATK this turn.
    
    "A new breed of Sentinels, the Wild Sentinels reconstruct themselves 
    into ever-deadlier versions."
    
    -----
    Card Name: Will O' The Wisp
    Version: Jackson Arvad
    Card Number: MSM-056
    Recruitment Cost: 4
    Team Affiliation: Spider-Friends
    ATK: 7
    DEF: 7
    
    Flight. Evasion. 
    
    Whenever Will O' The Wisp recovers, put a +1 ATK / +1 DEF counter on 
    him.
    
    "A former enemy of Spider-Man, Will O' the Wisp is now one of Spidey's 
    eeriest allies."
    
    -----
    Card Name: Wolverine
    Version: Berserker Rage
    Card Number: MOR-027
    Recruitment Cost: 7
    Team Affiliation: X-Men
    ATK: 15
    DEF: 13
    
    Whenever Wolverine stuns a character with a cost of 4 or less, ready 
    Wolverine.
    
    "I'm the best there is at what I do."
    
    -----
    Card Name: Wolverine
    Version: James Howlett
    Card Number: MOR-028
    Recruitment Cost: 5
    Team Affiliation: X-Men
    ATK: 8
    DEF: 8
    
    If Wolverine is in your front row and would become stunned, you may 
    discard an X-Men character card from your hand instead. If you do, 
    exhaust Wolverine, move him your support row, and Wolverine is not 
    stunned.
    
    "Adamantium, an indestructible metal, was bonded to Wolverine's 
    skeleton as part of the Weapon X program."
    
    -----
    Card Name: Wolverine
    Version: Logan
    Card Number: MOR-029
    Recruitment Cost: 3
    Team Affiliation: X-Men
    ATK: 6
    DEF: 6
    
    As an additional cost to recruit Wolverine, reveal an X-Men character 
    card from your hand.
    
    -----
    Card Name: Wolverine
    Version: New Fantastic Four
    Card Number: MOR-065
    Recruitment Cost: 4
    Team Affiliation: Fantastic Four
    ATK: 8
    DEF: 6
    
    Whenever Wolverine attacks a character who has already been attacked 
    this turn, Wolverine gets +5 ATK for this attack.
    
    "It's clobberin' time, bub."
    
    -----
    Card Name: Wonder Man
    Version: Simon Williams
    Card Number: MAV-028
    Recruitment Cost: 6
    Team Affiliation: Avengers
    ATK: 12
    DEF: 12
    
    Flight. Range. Reservist.  
    
    When Wonder Man comes into play, you may reveal up to five face-down 
    resources you control. You may stun target character if its cost is 
    less than the number of reservist cards you revealed.
    
    "Simon's brain waves served as the template for Vision's personality 
    matrix."
    
    -----
    Card Name: Wyatt Wingfoot
    Version: Keewazi Adventurer
    Card Number: MSM-115
    Recruitment Cost: 1
    Team Affiliation: Fantastic Four
    ATK: 1
    DEF: 1
    
    Activate, return Wyatt Wingfoot to owner's hand ---> Target defender 
    you control has reinforcement this attack.  
    
    Discard Wyatt Wingfoot from your hand ---> Target Fantastic Four 
    character gains +1 DEF this attack. Use this power only while Wyatt 
    Wingfoot is in your hand.
    
    -----
    Card Name: Yelena Belova <> Black Widow
    Version: Enemy Agent
    Card Number: MMK-029
    Recruitment Cost: 4
    Team Affiliation: Marvel Knights
    ATK: 6
    DEF: 6
    
    Range. Concealed. 
    
    Yelena Belova cannot team attack.  
    
    Whenever Yelena Belova stuns an exhausted defender, KO that defender.
    
    "The web of espionage has room enough for but one queen."
    
    -----
    Card Name: Yellowjacket
    Version: Rita DeMara
    Card Number: MAV-152
    Recruitment Cost: 1
    Team Affiliation: Masters of Evil
    ATK: 1
    DEF: 2
    
    Flight. Range. Reservist. Concealed-Optional 
    
    Boost 1: When Yellowjacket comes into play, search your deck for a 
    Masters of Evil character card with cost 2 or less, reveal it, put it 
    into your hand, and shuffle your deck. Gain 1 resource point.
    
    "After stealing Hank Pym's costume, Rita DeMara embarked on a brief 
    crime spree before joining the Masters."
    
    -----
    Card Name: Zarathos
    Version: Spirit of Vengeance
    Card Number: MMK-162
    Recruitment Cost: 5
    Team Affiliation: Underworld
    ATK: 10
    DEF: 11
    
    Flight. Range.
    
    As an additional cost to play Zarathos, return an Underworld character 
    you control to its owner's hand.
    
    "Set me free, Blaze! Set me FREE!"
    
    -----
    Card Name: Zeitgeist
    Version: Axel Cluney
    Card Number: MMK-073
    Recruitment Cost: 6
    Team Affiliation: X-Statix
    ATK: 12
    DEF: 12
    
    Range.
    
    Cosmic: Activate ---> Remove a cosmic counter from Zeitgeist  .If you 
    do, stun target character. Use this power only during the combat phase 
    and only if you control no other characters.
    
    "The popularity of the team is down, Coach. Don't worry-I've got a 
    plan."
    
    -----
    Card Name: Zodiak
    Version: Norman Harrison
    Card Number: MMK-163
    Recruitment Cost: 2
    Team Affiliation: Underworld
    ATK: 3
    DEF: 2
    
    Range.
    
    Zodiak can team attack as though he had all team affiliations.  
    
    Boost 3: When Zodiak comes into play, he gets +X ATK and +X DEF this 
    turn, where X is the number of cards in your hand.
    
    -----
    Card Name: Zorba
    Version: Deposed Leader of Latveria
    Card Number: MAV-207
    Recruitment Cost: 3
    Team Affiliation: Doom
    ATK: 5
    DEF: 4
    
    Other Doom characters you control get +1 ATK while you do not control 
    Dr. Doom.
    
    "This land belongs to its people, not to a madman in a metal mask."
    
    
    -----------------------------------------------------------------------
    
    Section 2.2 Equipment [EQPT]
    
     
    Card Name: Advanced Hardware
    Card Number: MOR-174
    Recruitment Cost: 1
    
    Equipped character gets +3 ATK, has range, and has "Activate ---> 
    Target player loses 3 endurance."
    
    -----
    Card Name: Airskimmer
    Card Number: MAV-070
    Recruitment Cost: 1
    
    Squadron Supreme characters you control get +1 ATK / +1 DEF and have 
    flight.  
    
    Discard Airskimmer ---> Target Squadron Supreme character you control 
    has flight this turn and gets +2 ATK while attacking this turn. Use 
    this power only if Airskimmer is in your hand.
    
    -----
    Card Name: Armed Escort
    Card Number: MMK-119
    Recruitment Cost: 1
    
    Armed Escort costs 1 less to equip while you control a Crime Lords 
    character.  
    
    Equipped character has "Activate ---> If you control a defender, remove 
    all defenders from this attack and equipped character becomes the 
    defender this attack."
    
    -----
    Card Name: Armored Spider Suit
    Card Number: MSM-058
    Recruitment Cost: 2
    
    Armored Spider Suit costs 1 less to recruit for each Spider-Friends 
    character you recruited this turn.  
    
    Equipped character gets +2 ATK and +2 DEF and has reinforcement.
    
    -----
    Card Name: Borrowed Blade
    Card Number: MOR-179
    Recruitment Cost: 0
    
    Equipped character gets +1 ATK and +1 DEF.
    
    -----
    Card Name: Com Link
    Card Number: MSM-147
    Recruitment Cost: 0
    
    You may propose a team attack with equipped character as though it had 
    all team affiliations.  
    
    Equipped character has "Activate ---> Target defender has reinforcement 
    this attack."
    
    "Hey honey, the Fantasticar is on the fritz, Nyglar just escaped from 
    the Negative Zone, and I think Franklin may have changed reality again. 
    Oh, and remember to pick up some milk on the way home tonight."
    
    -----
    Card Name: Decoy Program
    Card Number: MSM-129
    Recruitment Cost: 0
    
    Unique. 
    
    Equip only to an army Doom character you control.  Equipped character 
    loses all names and gains the name Dr. Doom.
    
    "Fools! Did you think Doom could be defeated so easily?"
    
    -----
    Card Name: Doop Cam
    Card Number: MMK-075
    Recruitment Cost: 1
    
    Transferable.  
    
    Doop Cam costs 1 less to recruit while you control an X-Statix 
    character.  
    
    Affiliated characters you control have the X-Statix team affiliation. 
    (This is in addition to their other affiliations.)
    
    "I don't think he likes having his picture taken, Doop. (Doop font) 
    Then he shouldn't have posed for the card."
    
    -----
    Card Name: Dual Sidearms
    Card Number: MOR-184
    Recruitment Cost: 0
    
    Equipped character gets +2 ATK and has range.
    
    "Additional firepower is never, ever a bad idea."
    
    -----
    Card Name: Fantasticar
    Card Number: MOR-070
    Recruitment Cost: 1
    
    Characters you control have flight.  
    
    Fantastic Four characters you control get +1 ATK and +1 DEF.
    
    "Designed by Reed Richards, the 'Flying Bathtub' is able to carry the 
    Fantastic Four at speeds up to 500 miles an hour."
    
    -----
    Card Name: Flamethrower
    Card Number: MSM-150
    Recruitment Cost: 1
    
    Equipped character gets +5 ATK.  
    
    Whenever equipped character becomes stunned, KO equipped character.  
    
    Exhaust equipped character ---> Target player loses 5 endurance. Use 
    this power only once per turn.
    
    -----
    Card Name: Force Field Belt
    Card Number: MAV-193
    Recruitment Cost: 0
    
    Transferable. 
    
    Equipped character gets +1 DEF. 
    
    Pay up to 2 resource points ---> Put a +1 ATK / +1 DEF counter on 
    equipped character for each point you paid. Use this power only once 
    per turn.
    
    -----
    Card Name: Framistat
    Card Number: MAV-205
    Recruitment Cost: 1
    
    You may exhaust a character you control instead of paying Framistat's 
    recruit cost. 
    
    At the start of the combat phase, choose one: Equipped character gets 
    +3 ATK this turn; or while equipped character is defending this turn, 
    it gets +1 DEF and has reinforcement. If the equipped character has the 
    Fantastic Four affiliation, instead, choose both.
    
    -----
    Card Name: Goblin Glider
    Card Number: MSM-097
    Recruitment Cost: 2
    
    Goblin Glider costs 1 less to recruit for each Sinister Syndicate 
    character you recruited this turn.  
    
    Equipped character gets +4 ATK, has flight, and has range.
    
    "A perfect combination of technology and insanity."
    
    -----
    Card Name: Jetpack
    Card Number: MSM-029
    Recruitment Cost: 0
    
    Equipped character gets +2 ATK and has flight.
    
    "Parker! Get this infernal contraption off me!"
    
    -----
    Card Name: Kevlar Body Armor
    Card Number: MOR-197
    Recruitment Cost: 2
    
    Equipped character gets +1 DEF.  
    
    If equipped character would become stunned, you may KO this card 
    instead. If you do, the character is not stunned.
    
    -----
    Card Name: Medallion of Power
    Card Number: MMK-213
    Recruitment Cost: 0
    
    Equip Medallion of Power only to a hidden character.  Medallion of 
    Power is not KO'd as equipped character moves to a different area.  
    
    Pay 1 endurance ---> Move equipped character to your hidden area or 
    your visible area.
    
    -----
    Card Name: Mjolnir
    Card Number: MAV-035
    Recruitment Cost: 0
    
    Equip only to a character named Thor.  
    
    Equipped character gets +2 ATK and, while attacking, has 
    invulnerability.  
    
    Reveal Mjolnir and put it on the bottom of your deck ---> Search your 
    deck for a character card named Thor, reveal it, put it into your hand.
    
    -----
    Card Name: Mystic Chain
    Card Number: MMK-215
    Recruitment Cost: 0
    
    Recruit Mystic Chain only if you control three or more characters.  
    
    Whenever equipped character causes breakthrough to a player, that 
    player discards a card and you draw a card.
    
    "A weapon of pure malice wielded by a spirit of pure vengeance."
    
    -----
    Card Name: Mystical Sigil
    Card Number: MMK-216
    Recruitment Cost: 1
    
    Equip Mystical Sigil only to a hidden character.  
    
    Equipped character gets +3 ATK and has flight.
    
    "The first rule of magic is that you always give up more than you get 
    back."
    
    -----
    Card Name: Personal Force Field
    Card Number: MOR-208
    Recruitment Cost: 1
    
    Equipped character gets +3 DEF, is reinforced, and cannot be the target 
    of plot twists.
    
    -----
    Card Name: Power Compressor
    Card Number: MOR-134
    Recruitment Cost: 1
    
    Equip only to your Dr. Doom.  
    
    Your opponents may not use activated character powers.
    
    -----
    Card Name: Quinjet
    Card Number: MAV-038
    Recruitment Cost: 0
    
    Characters you control have flight.  
    
    Characters you control get +1 DEF while defending with reinforcement.  
    
    Discard Quinjet ---> Move and then power-up target Avengers attacker or 
    defender you control. Use this power only if Quinjet is in your hand.
    
    -----
    Card Name: Rapier
    Card Number: MSM-157
    Recruitment Cost: 0
    
    Equipped character gets +3 ATK while attacking a front row character or 
    defending against a front row character.
    
    "It's all about the riposte, really."
    
    -----
    Card Name: Smoke Screen
    Card Number: MSM-031
    Recruitment Cost: 1
    
    KO Smoke Screen ---> Target attacker cannot be stunned this attack.
    
    "Where'd that smoke come from?? H-he's disappearing!"
    
    -----
    Card Name: Sonic Gun
    Card Number: MSM-160
    Recruitment Cost: 0
    
    Whenever equipped character attacks a defender, exhaust that defender.  
    
    Equipped character has "Activate ---> Remove all +1 ATK / +1 DEF 
    counters from target character."
    
    -----
    Card Name: The Blackbird
    Card Number: MOR-036
    Recruitment Cost: 2
    
    Unique. 
    
    Characters you control have flight.  
    
    X-Men characters you control get +2 ATK and +2 DEF.  
    
    Whenever equipped character becomes stunned, KO The Blackbird.
    
    "Topping out at the speed of Mach 4.2, the VTOL-equipped Blackbird is 
    the X-Men's primary mode of transportation."
    
    -----
    Card Name: The Darkhold
    Card Number: MMK-176
    Recruitment Cost: 1
    
    The Darkhold costs 1 less to recruit while you control an Underworld 
    character.  
    
    Equipped character has "Activate ---> Put the top card of your deck 
    into your KO'd pile. 
    If it's a character card, gain 4 endurance."
    
    "It's full of whispered psalms and shadowed prayers."
    
    -----
    Card Name: The Pogo Plane
    Card Number: MOR-074
    Recruitment Cost: 1
    
    Unique. 
    
    Equip only to a Fantastic Four character you control.  Equipped 
    character has flight and is reinforced.  
    
    Discard a card from your hand, put The Pogo Plane on the bottom of your 
    deck ---> Search your deck for a location card. Reveal that card and 
    put it into your hand. Shuffle your deck.
    
    -----
    Card Name: Thunder Jet
    Card Number: MAV-120
    Recruitment Cost: 0
    
    Equipped character gets +2 ATK and has flight.  While equipped 
    character has the Thunderbolts affiliation, whenever it attacks a 
    character, you may exhaust that character.
    
    "You got a ship already? It took us forever to get a ship with the old 
    team."
    
    -----
    Card Name: Time Platform
    Card Number: MSM-164
    Recruitment Cost: 2
    
    Unique. Transferable. 
    
    KO Time Platform ---> Negate target non-ongoing plot twist effect.
    
    "With a turn of this dial, I shall destroy the four of you forever!"
    
    -----
    Card Name: Titanium Sword
    Card Number: MMK-043
    Recruitment Cost: 1
    
    Titanium Sword costs 1 less to recruit while you control a Marvel 
    Knights character.  
    
    Whenever equipped character stuns a character, the stunned character's 
    controller loses 3 endurance.
    
    -----
    Card Name: Unstable Molecules
    Card Number: MOR-220
    Recruitment Cost: 0
    
    Equipped character gets +1 DEF.  
    
    KO Unstable Molecules ---> Equipped character gets +3 DEF this turn.
    
    "Perhaps one of Reed Richard's greatest inventions, Unstable Molecules 
    allow for costumes that adapt to their wearer's powers."
    
    -----
    Card Name: V-Wing
    Card Number: MAV-122
    Recruitment Cost: 0
    
    Unique, Transferable.  
    
    Characters you control have flight and, while ready, get +1 ATK.  
    
    Discard V-Wing ---> Target Thunderbolts character you control gets +3 
    DEF while attacking a character with greater cost or while defending 
    against a character with greater cost this turn. Use this power only if 
    V-Wing is in your hand.
    
    -----
    Card Name: War Wagon
    Card Number: MMK-044
    Recruitment Cost: 1
    
    War Wagon costs 1 less to recruit while you control a Marvel Knights 
    character.  
    
    Equipped character has "Activate ---> KO target stunned character. Its 
    controller loses endurance equal to that character's cost."
    
    -----
    Card Name: Web Shooters
    Card Number: MMK-204
    Recruitment Cost: 1
    
    Web Shooters costs 1 less to recruit onto a character named Spider-Man.  
    
    Equipped character has "Activate ---> Target character gets -2 ATK this 
    attack."
    -----------------------------------------------------------------------
    
    Section 2.3 Locations [LCTN]
    
    Card Name: Antarctic Research Base
    Card Number: MOR-067
    Threshold: 1
    
    Whenever you recruit an equipment card, if you control a Fantastic Four 
    character, draw a card.  
    
    "Due to near-cataclysmic disasters in the past, Mr. Fantastic 
    constructed this Antarctic research base to house his more dangerous 
    experiments."
    
    -----
    Card Name: Asteroid M
    Card Number: MOR-097
    Threshold: 2
    
    Activate ---> Target Brotherhood character gets +4 ATK this turn while 
    attacking a character with a lower cost.
    
    "Orbiting miles above the earth, Asteroid M serves as Magneto's primary 
    base of operations."
    
    -----
    Card Name: Avalon Space Station
    Card Number: MOR-098
    Threshold: 2
    
    Activate, discard a card from your hand ---> Return target character 
    card from your KO'd pile to your hand.  
    
    Activate, discard a Brotherhood character card from your hand ---> 
    Return two target character cards from your KO'd pile to your hand.
    
    "A sanctuary for persecuted mutants, Avalon was once Graymalkin, 
    Cable's fortress from the future."
    
    -----
    Card Name: Avengers Mansion
    Card Number: MAV-030
    Threshold: 3
    
    Activate ---> Reveal any number of face-down resources you control. 
    Target attacker or defender you control gets +1 ATK this attack for 
    each Avengers character card you revealed.
    
    "One of New York's most famous landmarks is located at 890 Fifth 
    Avenue."
    
    -----
    Card Name: Base of Operations
    Card Number: MOR-176
    Threshold: 1
    
    Activate ---> Look at the top card of your deck. You may put that card 
    on the bottom of your deck.
    
    "First we plan, then we strike."
    
    -----
    Card Name: Baxter Building
    Card Number: MOR-068
    Threshold: 1
    
    Activate ---> Reveal the top card of your deck. If you control a 
    Fantastic Four character, reveal two cards instead. Put all revealed 
    equipment cards into your hand. Put all other revealed cards on the 
    bottom of your deck in any order.
    
    "Originally located at Madison and 42nd in New York City, the Baxter 
    Building served as the Fantastic Four's first headquarters until its 
    destruction at the hands of Kristoff."
    
    -----
    Card Name: Biomodem Satellite
    Card Number: MAV-111
    Threshold: 3
    
    Activate ---> Target Thunderbolts attacker or defender you control gets 
    +1 DEF this attack. If you control five or more resources, instead, it 
    gets +1 ATK this attack.
    
    -----
    Card Name: Cerebro
    Card Number: MOR-030
    Threshold: 2
    
    Activate ---> Reveal the top two cards of your deck. Put all revealed 
    X-Men character cards into your hand. Put all other revealed cards on 
    the bottom of your deck in any order. For each card put into your hand 
    this way, discard a card from your hand.
    
    "Professor X can use Cerebro to locate any mutant in the world."
    
    -----
    Card Name: Club Dead
    Card Number: MMK-177
    Threshold: 3
    
    Activate, put an Underworld character card from your KO'd pile on the 
    bottom of your deck ---> Recover target stunned character with cost of 
    3 or less you control.
    
    "The sheep think they're wolves . . . but the wolves know better."
    
    -----
    Card Name: Daily Bugle
    Card Number: MSM-010
    Threshold: 2
    
    When you flip Daily Bugle, choose a character name.  Whenever a 
    character with that name an opponent controls becomes stunned by a 
    Spider-Friends character you control, you may turn a face-up resource 
    you control face down.
    
    "The Bugle Challenges Spider-Man to Defeat the Lizard!"
    
    -----
    Card Name: Danger Room
    Card Number: MOR-032
    Threshold: 1
    
    Front row X-Men characters you control get +1 ATK.  Support row X-Men 
    characters you control get +1 DEF.
    
    "Designed with alien Shi'ar technology, the Danger Room serves as the 
    X-Men's training facility."
    
    -----
    Card Name: Doc Ock's Lab
    Card Number: MSM-023
    Threshold: 1
    
    Activate, pay 3 endurance ---> Target Sinister Syndicate attacker gets 
    +3 ATK this attack.
    
    "In addition to his four super-strong steel tentacles, Dr. Octopus 
    possesses the mind of a brilliant engineer and inventor."
    
    -----
    Card Name: Doom's Laboratory
    Card Number: MFF-023
    Threshold: 3
    
    Activate ---> Target Doom character you control gets +1 ATK this 
    attack.
    
    "I gotta wonder if all Doom ever does is sit around and think up ways 
    to kill us."
    
    -----
    Card Name: Doom's Throne Room
    Card Number: MOR-128
    Threshold: 2
    
    Activate ---> Reveal the top card of your deck. If you control a Doom 
    character, reveal two cards instead. Put all revealed plot twist cards 
    into your hand. Put all other revealed cards on the bottom of your deck 
    in any order. For each card put into your hand this way, discard a card 
    from your hand.
    
    "Located in the heart of Castle Doomstadt, the throne room is Dr. 
    Doom's seat of power."
    
    -----
    Card Name: Doomstadt
    Card Number: MOR-129
    Threshold: 1
    
    You are considered to control Dr. Doom.  Your Dr. Doom gets +3 DEF.
    
    "It darkens Latveria with Doom's shadow."
    
    -----
    Card Name: Dracula's Castle
    Card Number: MMK-168
    Threshold: 2
    
    Activate ---> Target defender gets +1 DEF this attack.  
    
    Activate, put an Underworld character card from your KO'd pile on the 
    bottom of your deck ---> Gain 3 endurance.
    
    "The villagers say it was built from blood and bones."
    
    -----
    Card Name: ESU Science Lab
    Card Number: MSM-011
    Threshold: 2
    
    Whenever a defender you control becomes powered-up, it has 
    reinforcement this attack.  
    
    Exhaust two Spider-Friends characters you control ---> Draw a card.
    
    "In a lab at Empire State University, Peter Parker was bitten by the 
    radioactive spider that turned him into the Amazing Spider-Man."
    
    -----
    Card Name: Fisk Towers
    Card Number: MSM-095
    Threshold: 2
    
    Whenever you recruit a Sinister Syndicate character card with a cost of 
    4 or more, you may put a Sinister Syndicate character card with a cost 
    of 1 or less from your hand into your front row.
    
    -----
    Card Name: Four Freedoms Plaza
    Card Number: MOR-071
    Threshold: 3
    
    Activate ---> If you control Mr. Fantastic, Invisible Woman, Human 
    Torch and Thing, search your deck for a card. Put that card into your 
    hand and shuffle your deck.
    
    "Designed from the ground up to replace the Baxter Building, Four 
    Freedoms Plaza is a Manhattan landmark."
    
    -----
    Card Name: Genosha
    Card Number: MOR-099
    Threshold: 4
    
    Activate, KO Genosha ---> Draw two cards. If you control Magneto, draw 
    four cards instead.
    
    "Sentinels exterminated sixteen million mutants at Genosha, site of the 
    greatest massacre in mutant history."
    
    -----
    Card Name: Geraci Family Estate
    Card Number: MMK-123
    Threshold: 1
    
    At the start of the recovery phase, replace Geraci Family Estate unless 
    you discard a card.  
    
    Activate ---> Target Crime Lords defender you control has reinforcement 
    this attack.
    
    "To get in, you need to be carrying a fat envelope or a search 
    warrant."
    
    -----
    Card Name: Hand Dojo
    Card Number: MMK-125
    Threshold: 2
    
    Whenever a Crime Lords character you control becomes a defender, it 
    gets +2 ATK this attack unless any player pays 3 endurance.
    
    "The training tool of The Hand is not discipline, but fear."
    
    -----
    Card Name: Hell's Kitchen
    Card Number: MMK-035
    Threshold: 1
    
    Flip Hell's Kitchen only if you control a Marvel Knights character.  
    Whenever a character an opponent controls is put into a KO'd pile 
    during the combat phase, that opponent discards a card.
    
    "Abandon all hope, ye who enter here."
    
    -----
    Card Name: Infernal Gateway
    Card Number: MMK-172
    Threshold: 3
    
    Activate, discard three cards ---> Return target card from your KO'd 
    pile to your hand. Use this power only if you control an Underworld 
    character.
    
    "Nothing from hell stays there for very long."
    
    -----
    Card Name: Kang Kross-roads
    Card Number: MAV-182
    Threshold: 3
    
    While you control only one visible character, it gets +1 ATK / +1 DEF.  
    
    Activate ---> Move target stunned character named Kang you control to 
    your hidden area.
    
    "Here we are, the most powerful fellowship, destined to conquer all 
    beings of all time!"
    
    -----
    Card Name: Latveria
    Card Number: MOR-131
    Threshold: 2
    
    While you control Dr. Doom, plot twists cost you 1 less to play.  Your 
    Dr. Doom is reinforced.
    
    "A small Baltic kingdom ruled by Dr. Doom."
    
    -----
    Card Name: Latverian Embassy
    Card Number: MSM-131
    Threshold: 2
    
    When you flip Latverian Embassy, discard a card from your hand unless 
    you control Dr. Doom.  Each of your opponents may not play a plot twist 
    with the same name as a plot twist in his resource row.
    
    -----
    Card Name: Lion's Den
    Card Number: MSM-099
    Threshold: 2
    
    Pay 1 resource point ---> Target Sinister Syndicate character gets +4 
    ATK this turn. Use this power only once per turn.
    
    "A place for predators."
    
    -----
    Card Name: Lost City
    Card Number: MOR-101
    Threshold: 1
    
    If a Brotherhood character you control would become powered-up, that 
    character gets +3 ATK and +3 DEF for this attack instead.
    
    "In the heart of the Bermuda Triangle lies an island raised from the 
    ocean floor by Magneto."
    
    -----
    Card Name: Madripoor
    Card Number: MSM-110
    Threshold: 1
    
    Front row X-Men characters you control get +1 DEF.  Support row X-Men 
    characters you control get +1 ATK.
    
    "A lawless island full of danger, room for the world's wanted and 
    unwanted."
    
    -----
    Card Name: Midtown High School
    Card Number: MSM-062
    Threshold: 1
    
    Whenever you recruit a non-army Spider-Friends character, you may pay 1 
    resource point. If you do, draw a card.
    
    "Just your average American school?hall passes, super heroes, and 
    homework."
    
    -----
    Card Name: Mojoverse
    Card Number: MSM-153
    Threshold: 1
    
    Attackers with no team affiliation get +1 ATK and +1 DEF.  
    
    Activate ---> Target character you control loses all team affiliations 
    this turn.
    
    "All the world's a stage. Literally."
    
    -----
    Card Name: Monument to a Madman
    Card Number: MMK-196
    Threshold: 1
    
    Flip Monument to a Madman only if you control a Brotherhood character.  
    Whenever an effect an opponent controls puts a location you control 
    into a KO'd pile, return that location card to its owner's hand.
    
    "We cannot judge Magneto by his actions?only by his intentions."
    
    -----
    Card Name: Mt. Charteris
    Card Number: MAV-116
    Threshold: 1
    
    Activate ---> Target Thunderbolts attacker or defender you control gets 
    +2 ATK this attack while ready.  
    
    Discard a Thunderbolts character card ---> Ready Mt. Charteris.
    
    "We've got a new home here, T-bolts. With plenty of space for 
    expansion, for training, or for whatever else we might want."
    
    -----
    Card Name: Muir Island
    Card Number: MOR-034
    Threshold: 2
    
    Activate, discard two cards or one X-Men character card from your hand 
    ---> Recover target stunned character you control with a recruit cost 
    of 4 or less. Use this power only during the recovery phase.
    
    "Muir Island is Moira MacTaggert's research facility off the coast of 
    Cape Wrath, Scotland."
    
    -----
    Card Name: Murderworld
    Card Number: MSM-154
    Threshold: 1
    
    Flip Murderworld only during the build phase. As an additional cost to 
    flip Murderworld, discard a card from your hand.  Characters have 
    "Activate, discard a card from your hand --> KO target stunned 
    affiliated character".
    
    
    
    -----
    Card Name: Negative Zone
    Card Number: MOR-158
    Threshold: 4
    
    As an additional cost to flip Negative Zone, discard a card from your 
    hand.  
    
    Activate, discard two cards from your hand ---> KO target stunned 
    character.
    
    "The Negative Zone is an alternate dimension that is home to many 
    would-be conquerors."
    
    -----
    Card Name: Orbital Sentinel Base
    Card Number: MOR-148
    Threshold: 3
    
    Activate, KO a ready army Sentinel character you control ---> KO target 
    stunned character.
    
    "Death from above."
    
    -----
    Card Name: Osborn Industries
    Card Number: MSM-024
    Threshold: 1
    
    Activate, discard a Sinister Syndicate character card from your hand --
    -> Draw a card. 
    
    Activate, discard two cards from your hand ---> Draw a card.
    
    "Norman Osborn gained full control of Oscorp after framing his partner, 
    the creator of the Goblin strength-enhancing formula."
    
    -----
    Card Name: Oscorp Board Room
    Card Number: MSM-100
    Threshold: 3
    
    Activate, KO a Sinister Syndicate character you control ---> Target 
    player discards a card from his hand. Use this power only during the 
    combat phase.
    
    "Your services at Oscorp are no longer necessary."
    
    -----
    Card Name: Outback Stronghold
    Card Number: MMK-192
    Threshold: 2
    
    Activate, exhaust an X-Men character you control ---> Whenever target 
    stunned X-Men character you control recovers for the next time this 
    combat phase, ready it.
    
    "If we go somewhere far enough away, maybe the world will forget about 
    us."
    
    -----
    Card Name: Pier 4
    Card Number: MSM-117
    Threshold: 1
    
    Each Fantastic Four character you control can be equipped with up to 
    two equipment.
    
    "After the Baxter building was blasted into outer space, the Fantastic 
    Four established a new base at the New York riverside."
    
    -----
    Card Name: Playroom
    Card Number: MAV-036
    Threshold: 2
    
    Whenever a defender becomes stunned by one or more Avengers team 
    attackers you control, that defender's controller loses 4 endurance. 
    (This is in addition to the normal stun endurance loss.)
    
    "Practice makes perfect."
    
    -----
    Card Name: Professor Xavier's Mansion
    Card Number: MOR-035
    Threshold: 4
    
    At the start of the recovery phase, if you control three or more non-
    stunned X-Men characters, each of your opponents discards two cards 
    from his hand.
    
    "A school, a fortress, a sanctuary and, most importantly, a home."
    
    -----
    Card Name: Psychoville
    Card Number: MMK-218
    Threshold: 4
    
    Activate ---> Target hidden character's controller moves that character 
    to his visible area. At the start of the recovery phase this turn, that 
    character's controller moves that character to his hidden area. Use 
    this power only during the combat phase.  
    
    Activate ---> Target hidden character you control gets +1 DEF this 
    attack.
    
    -----
    Card Name: Punisher's Armory
    Card Number: MMK-039
    Threshold: 2
    
    Pay 3 endurance ---> Ready Punisher's Armory.  
    
    Activate ---> Target Marvel Knights attacker gets +1 ATK this attack.
    
    "You need the right tools for the right job."
    
    -----
    Card Name: Pym Laboratories
    Card Number: MAV-037
    Threshold: 4
    
    Activate ---> Target character you control can attack hidden characters 
    this turn.  '
    
    Activate, reveal any number of face-down resources you control ---> 
    Recover target Avengers character you control if its cost is equal to 
    the number of reservist cards you revealed this way. Use this power 
    only during the recovery phase.
    
    -----
    Card Name: Quentin Carnival
    Card Number: MMK-040
    Threshold: 2
    
    Flip Quentin Carnival only during the build phase.  
    
    Activate, KO an equipment you control ---> Target Marvel Knights 
    character you control cannot be the target of effects your opponents 
    control this turn.  
    
    Activate ---> You may put an equipment card with cost 0 from your hand 
    into play equipped to an unequipped Marvel Knights character you 
    control.
    
    "Come one, come all! See the green-skinned monster! The elastic 
    scientist! The half-man, half-spider! The blind acrobat! The raging 
    wolverine!"
    
    -----
    Card Name: Reed's Workshop
    Card Number: MFF-011
    Threshold: 3
    
    Activate ---> Target Fantastic Four defender you control gets +1 DEF 
    this attack.
    
    "How he finds anything in there, I'll never know."
    
    -----
    Card Name: Rocket Central
    Card Number: MAV-079
    Threshold: 2
    
    While you have no cards in hand, Squadron Supreme characters you 
    control get +2 ATK.
    
    "Before it fell to earth, Rocket Central was the Squadron's first 
    base."
    
    -----
    Card Name: Savage Land
    Card Number: MOR-103
    Threshold: 1
    
    Activate ---> Target Brotherhood attacker you control gets +1 ATK and -
    1 DEF for this attack for each resource you control.
    
    "A Paleolithic paradise hidden away in the glaciers of Antarctica."
    
    -----
    Card Name: Siege Perilous
    Card Number: MSM-112
    Threshold: 1
    
    Whenever an X-Men character you control recovers, put a rebirth counter 
    on Siege Perilous.  
    
    Remove three rebirth counters from Siege Perilous ---> Recover target 
    character. Use this power only during the combat phase.
    
    "Those who pass through the Siege Perilous are judged by higher powers 
    to be reborn in new bodies."
    
    -----
    Card Name: South American Sentinel Base
    Card Number: MOR-154
    Threshold: 2
    
    Activate ---> Return target army Sentinel character card from your KO'd 
    pile to your hand.
    
    -----
    Card Name: Squadron City
    Card Number: MAV-080
    Threshold: 2
    
    Activate ---> Target Squadron Supreme character you control gets +3 ATK 
    while attacking this turn. Whenever that character causes breakthrough 
    this turn, it cannot ready this turn.
    
    "Hidden by Arcanna's magicks, Squadron City was at the very heart of 
    Project Utopia."
    
    -----
    Card Name: Stormfront-1, Team-Up
    Card Number: MAV-119
    Threshold: 1
    
    When you flip Stormfront-1, choose two team affiliations among 
    characters you control. If you chose Thunderbolts and a different 
    affiliation, draw a card.  Characters you control, as well as cards in 
    your deck, hand, and KO'd pile that have either of the chosen 
    affiliations have both affiliations.
    
    -----
    Card Name: Thunderbolts Plaza
    Card Number: MAV-121
    Threshold: 3
    
    Activate ---> Target Thunderbolts attacker or defender you control gets 
    +3 ATK this attack. Target opponent may ready a character or location 
    he controls.
    
    -----
    Card Name: Training Theatre
    Card Number: MMK-088
    Threshold: 2
    
    While you control four or more characters, X-Statix characters you 
    control get +1 ATK and +1 DEF.
    
    -----
    Card Name: Underground Sentinel Base
    Card Number: MOR-155
    Threshold: 5
    
    Activate ---> Reveal a face-down army Sentinel character card in your 
    resource row and move it face up to your front row or support row. Use 
    this power only during your recruit step.
    
    "Death from below."
    
    -----
    Card Name: Utopia Isle
    Card Number: MAV-082
    Threshold: 2
    
    As an additional cost to flip Utopia Isle, exhaust two Squadron Supreme 
    characters you control.  Whenever an attacker causes breakthrough while 
    attacking a character, that attacker's controller loses 3 endurance.
    
    -----
    Card Name: Volcanic Base
    Card Number: MSM-125
    Threshold: 1
    
    At the start of the recovery phase, if you have no cards in hand, draw 
    a card. If you control a Brotherhood character, draw an additional 
    card, then discard a card from your hand.
    
    -----
    Card Name: Xavier's School for Gifted Youngsters
    Card Number: MOR-038
    Threshold: 1
    
    Activate ---> Ready target X-Men character you control with a cost of 3 
    or less. That character cannot attack this turn.
    
    "A very special school for very special people."
    
    -----
    Card Name: X-Corporation
    Card Number: MOR-039
    Threshold: 2
    
    Activate, discard a card from your hand ---> Gain 2 endurance. If the 
    discarded card was an X-Men character card, gain 4 endurance instead.
    
    "As the reach of the X-Corporation extends, it benefits mutants 
    worldwide."
    
    -----
    Card Name: X-Statix Cafe
    Card Number: MMK-089
    Threshold: 4
    
    While you control exactly one character, if it has the X-Statix 
    affiliation, it gets +2 ATK and +2 DEF.
    
    "I'll have an Orphan burger?hold the mayo?with a U-Go-Girl Shake and a 
    side of Vivisectors to go."
    
    -----
    Card Name: X-Statix HQ
    Card Number: MMK-090
    Threshold: 1
    
    Activate, KO a non-stunned X-Statix character you control ---> Gain 
    endurance equal to that character's cost. Draw a card, then discard a 
    card.
    
    "Margaritas, massages, hot tubs?I don't think Professor X would approve 
    of our Danger Rooms."
    
    -----
    Card Name: Yancy Street
    Card Number: MOR-075
    Threshold: 1
    
    Your opponents may not target stunned characters you control.  
    
    Whenever a Thing you control becomes stunned, search your deck for a 
    card named Thing. Reveal that card and put it into your hand. Shuffle 
    your deck.
    
    "Ben Grimm's older brother, Daniel, was once the leader of the Yancy 
    Street Gang."
    
    
    ---------------------------
    
    Section 2.4 Plot Twists [PLTW]
    
    Card Name: A Child Named Valeria
    Card Number: MOR-066
    Threshold: 3
    
    If you control Mr. Fantastic and Invisible Woman, characters with a 
    cost of 3 or less you control cannot be stunned this turn.  If you 
    control Dr. Doom, stun target exhausted character with a cost of 2 or 
    less.
    
    "She's my daughter, Doom.  "No, Richards - you're mistaken. She's mine.
    
    -----
    Card Name: A Day Unlike Any OtherTeam-Up
    Card Number: MAV-190
    Threshold: 2
    
    If there are exactly two different affiliations among characters you 
    control, chose those two affiliations.  
    
    Ongoing: Characters you control, as well as cards in your hand, deck, 
    and KO'd pile, that have either of the chosen affiliations have both 
    affilia
    
    -----
    Card Name: A Second Chance
    Card Number: MAV-110
    Threshold: 2
    
    If you have played no other plot twists this turn, recover target 
    stunned Thunderbolts character with cost 3 or less you control.  You 
    cannot play plot twists this turn.
    
    "I was once a wanted criminal, but someone gave me a second chance. If 
    you want it, I'll offer you the same."
    
    -----
    Card Name: Ace Reporter
    Card Number: MSM-057
    Threshold: 1
    
    As an additional cost to play Ace Reporter, exhaust a Spider-Friends 
    character you control.  
    
    Look at the top four cards of target opponent's deck. Put any number of 
    those cards on the bottom of that player's deck in any order and put 
    the rest on top in an
    
    -----
    Card Name: Acrobatic Dodge
    Card Number: MOR-173
    Threshold: 1
    
    Target defender you control gets -3 ATK and +3 DEF for this attack.
    
    -----
    Card Name: Adhesive X
    Card Number: MAV-153
    Threshold: 2
    
    As an additional cost to play Adhesive X, exhaust a Masters of Evil 
    character you control.  Target exhausted character cannot ready this 
    turn.
    
    "Designed by Baron Zemo, once applied, nothing can undo it."
    
    -----
    Card Name: Advance Recon
    Card Number: MMK-211
    Threshold: 1
    
    Play Advance Recon only during your first attack this turn.  If a 
    character you control would cause breakthrough this attack, you gain 
    twice that much endurance instead.
    
    "First rule of war: Know your enemy."
    
    -----
    Card Name: Aerial Supremacy
    Card Number: MSM-108
    Threshold: 1
    
    Ongoing: Characters with flight you control get +1 DEF while defending 
    against characters without flight or range.  
    
    X-Men characters with flight you control get +1 DEF while defending 
    against characters without flight or range.
    
    -----
    Card Name: AIDA
    Card Number: MAV-069
    Threshold: 2
    
    Play AIDA only during your recruit step.  Squadron Supreme characters 
    you control cannot be the target of effects your opponents control this 
    turn.  
    
    Ongoing: At the start of the recovery phase, if you have no cards in 
    hand, turn AIDA face down.
    
    -----
    Card Name: Alley-Oop!
    Card Number: MSM-027
    Threshold: 1
    
    Target support row defender gets +1 ATK and +2 DEF this attack.
    
    "Nobody gives Spider-Man the bum's rush."
    
    -----
    Card Name: Answer the Call
    Card Number: MAV-071
    Threshold: 2
    
    If you have no cards in hand, search your deck for a Squadron Supreme 
    character card, reveal it, put it into your hand, and shuffle your 
    deck.
    
    "This is our last chance to save humanity, but we have to do it 
    together."
    
    -----
    Card Name: Avengers Assemble!
    Card Number: MAV-029
    Threshold: 3
    
    As an additional cost to play Avengers Assemble!, discard a leader 
    character card.  
    
    Search your deck for an Avengers character card, reveal it, put it into 
    your hand, and shuffle your deck. Each character you recruit this turn 
    with the same name as the ca
    
    -----
    Card Name: Avengers Disassembled
    Card Number: MAV-191
    Threshold: 3
    
    Play Avengers Disassembled only during your attack step.  
    
    Each player who controls five or more non-stunned characters stuns two 
    non-stunned characters he controls.
    
    "When the truth about Scarlet Witch's children was revealed, her chaos 
    magic nearly destroyed the Avengers."
    
    -----
    Card Name: Backfire
    Card Number: MOR-175
    Threshold: 3
    
    Target character gets -1 DEF this turn. KO all equipment equipped to 
    that character.
    
    -----
    Card Name: Bad Press
    Card Number: MSM-143
    Threshold: 1
    
    Ongoing: Locations cost your opponents 1 more to flip.  Plot twists 
    cost your opponents 1 more to play.
    
    "No such thing as bad publicity? You gotta be kidding me."
    
    -----
    Card Name: Bamf!
    Card Number: MSM-109
    Threshold: 3
    
    X-Men characters you control cannot be stunned while attacking this 
    turn.
    
    "You'd think that being everywhere at once would make you easier to 
    hit."
    
    -----
    Card Name: Behavior Modification DeviceTeam-Up
    Card Number: MAV-072
    Threshold: 2
    
    Choose two different team affiliations among characters you control.  
    
    Ongoing: Characters you control that have either of the chosen 
    affiliations have both affiliations.  
    
    Discard a Squadron Supreme character card ---> Draw a card, then 
    discard a card.   Use this power only once per turn.   
    
    -----
    Card Name: Betrayal
    Card Number: MOR-177
    Threshold: 2
    
    Target an opponent who controls two or more characters with different 
    team affiliations. That opponent stuns a non-stunned character he 
    controls.
    
    "Charles, your idea of peace with the humans is nothing more then a 
    dream. That dream ends now."
    
    -----
    Card Name: Big Bully
    Card Number: MSM-144
    Threshold: 1
    
    Target attacker gets +X ATK this attack while attacking a character 
    with a lower cost, where X is the difference between the attacker's 
    cost and the defender's cost.
    
    "You oughtta what, weakling?"
    
    -----
    Card Name: Bitter Rivals
    Card Number: MOR-126
    Threshold: 4
    
    Name a character.  
    
    Ongoing: Whenever your Dr. Doom attacks the named character or is 
    attacked by the named character, your Dr. Doom gets +3 ATK for this 
    attack.
    
    -----
    Card Name: Black Magic
    Card Number: MMK-164
    Threshold: 3
    
    Play Black Magic only during your first attack this turn.  
    
    Put an Underworld character card from your KO'd pile on the bottom of 
    your deck. If you do, target attacker gets +3 ATK and +3 DEF this 
    attack.
    
    -----
    Card Name: Blind Justice
    Card Number: MMK-030
    Threshold: 2
    
    As an additional cost to play Blind Justice, pay 9 resource points and 
    exhaust a Marvel Knights character you control.  
    
    Switch endurance totals with target opponent.
    
    -----
    Card Name: Blind Sided
    Card Number: MOR-178
    Threshold: 2
    
    Target character is not and cannot be reinforced this turn.
    
    -----
    Card Name: Blood Hunt
    Card Number: MMK-165
    Threshold: 2
    
    As an additional cost to play Blood Hunt, exhaust an Underworld 
    character you control.  
    
    Ongoing: Underworld characters you control have flight.  If an 
    Underworld character you control would become powered-up, you may have 
    it get +2 ATK this attack instead
    
    -----
    Card Name: Blown to Pieces
    Card Number: MMK-187
    Threshold: 1
    
    Target defender you control gets +3 ATK this attack. 
    
    If Blown to Pieces is in your resource row and you control a Crime 
    Lords character and an Underworld character, that defender gets an 
    additional +2 ATK this attack and you may replace Blown to Pieces.
    
    "Punish this!"
    
    -----
    Card Name: Boss of Bosses
    Card Number: MMK-120
    Threshold: 2
    
    As an additional cost to play Boss of Bosses, exhaust a Crime Lords 
    character you control.  
    
    Search your deck for a card named Kingpin. Reveal that card and put it 
    into your hand. Shuffle your deck.  
    
    Characters you control can attack hidden characters this turn.
    
    -----
    Card Name: Breaking Story
    Card Number: MSM-145
    Threshold: 0
    
    Reveal the top card of your deck. If its cost is less than the number 
    of resources you control, put it into your hand.
    
    "Because of the quality of reporters like Robbie Robertson, the Daily 
    Bugle is the best paper on the planet."
    
    -----
    Card Name: Bring Down the House
    Card Number: MAV-214
    Threshold: 3
    
    Whenever a defender becomes stunned by one or more Marvel Knights 
    attackers you control this turn, you may replace a face-down resource 
    an opponent controls.
    
    -----
    Card Name: Bring the Pain
    Card Number: MMK-031
    Threshold: 1
    
    Target Marvel Knights character gets +X ATK this attack, where X is 
    that character's cost. Lose X endurance.
    
    "Pain doesn't slow him down, it just makes him stronger."
    
    -----
    Card Name: Burn Rubber
    Card Number: MOR-180
    Threshold: 1
    
    Target character you control is reinforced this turn.  You may move 
    that character to your front row or support row.
    
    -----
    Card Name: Call Down the Lightning
    Card Number: MAV-031
    Threshold: 1
    
    As an additional cost to play Call Down the Lightning, replace a 
    reservist resource you control.  
    
    Target attacker you control gets +3 ATK this attack. If you replaced an 
    Avengers character card, that attacker also gets +3 DEF this attack.
    
    "O mighty heavens, let loose your fury!"
    
    -----
    Card Name: Call to Arms
    Card Number: MAV-192
    Threshold: 1
    
    Target attacker gets +2 ATK this attack. If that attacker has two or 
    more team affiliations, it gets an additional +2 ATK this attack.
    
    -----
    Card Name: Chaos Magic
    Card Number: MAV-032
    Threshold: 2
    
    Change the target of an effect with one target that is targeting an 
    Avengers character you control to another character you control.
    
    "Within chaos exist all possibilities: your heart's desire and your 
    darkest fears."
    
    -----
    Card Name: Charge!
    Card Number: MOR-181
    Threshold: 1
    
    Play only during your attack step.  Move all characters you control to 
    your front row.  While attacking this turn, characters you control get 
    +1 ATK this turn.
    
    -----
    Card Name: Children of the Atom
    Card Number: MOR-031
    Threshold: 3
    
    As an additional cost to play Children of the Atom, discard an X-Men 
    character card from your hand.  
    
    Recover target stunned X-Men character.
    
    "Change is coming. A new breed of man has emerged... individuals gifted 
    with strange and fantastic abilities simply by virtue of their genetic 
    makeup."
    
    -----
    Card Name: Children of the Night
    Card Number: MMK-166
    Threshold: 1
    
    Ongoing: Hidden Underworld characters you control get +1 DEF.  Whenever 
    a hidden attacker you control causes breakthrough to a player, that 
    player loses 1 endurance.
    
    "Dracula's spies are everywhere: in the trees, in the sky, even in the 
    walls."
    
    -----
    Card Name: Clone Saga
    Card Number: MSM-146
    Threshold: 2
    
    Play Clone Saga only if you control a Spider-Friends character.  
    
    Ongoing: Affiliated characters you control, as well as cards in your 
    deck, hand, and KO'd pile have the Spider-Friends team affiliation. 
    (This is in addition to other team affiliations.)
    
    -----
    Card Name: Coalition of Heroes
    Card Number: MMK-189
    Threshold: 2
    
    Play Coalition of Heroes only if you control a Marvel Knights character 
    and a Spider-Friends character.  
    
    Ongoing: Characters you control with either the Marvel Knights or 
    Spider-Friends affiliation have both affiliations.  
    
    Pay 5 endurance ---> Target character you control gets +2 ATK this 
    attack.  
    
    
    
    -----
    Card Name: Combat Maneuvers
    Card Number: MAV-112
    Threshold: 2
    
    Target Thunderbolts attacker you control gets +1 ATK / +1 DEF this 
    attack. If you control four or fewer resources, that attacker gets an 
    additional +2 ATK / +2 DEF this attack.
    
    "They're starting to teach each other how to work together, almost as 
    if they were a team of heroes rather than a gaggle of criminals."
    
    -----
    Card Name: Combat Protocols
    Card Number: MOR-146
    Threshold: 2
    
    Choose a team affiliation. Your army Sentinel characters get +2 ATK 
    while attacking characters of the chosen team affiliation this turn.
    
    "Initiate program: Xmweaknesses.exe."
    
    -----
    Card Name: Common Enemy
    Card Number: MOR-182
    Threshold: 2
    
    Play only if you control a Doom character and a Fantastic Four 
    character.  Draw a card.  
    
    Ongoing: Cards you control, as well as cards in your hand, deck, and 
    KO'd pile that have either the Doom or Fantastic Four team affiliation 
    are considered to have both affiliations.
    
    -----
    Card Name: Cosmic Radiation
    Card Number: MOR-069
    Threshold: 3
    
    Ready any number of Fantastic Four characters you control. Those 
    characters cannot attack this turn.
    
    "Exposed to cosmic radiation in an experimental spacecraft, Reed 
    Richards, Ben Grimm and Sue and Johnny Storm were transformed into the 
    Fantastic Four!"
    
    -----
    Card Name: Costume Change
    Card Number: MSM-059
    Threshold: 3
    
    You may discard a Spider-Friends character card from your hand. If you 
    do, search your deck for a different version of the discarded card, 
    reveal it, and put it into your hand. Shuffle your deck.
    
    -----
    Card Name: Cover Fire
    Card Number: MOR-183
    Threshold: 2
    
    Target defender gets +2 DEF for this attack for each other non-stunned 
    character with range you control.
    
    -----
    Card Name: Crime and Punishment
    Card Number: MMK-032
    Threshold: 3
    
    Choose one: Target Marvel Knights attacker you control gets +4 ATK this 
    attack; or target attacker you control gets +4 ATK this attack and 
    characters you control cannot attack this turn.
    
    "If the system worked, you wouldn't need me."
    
    -----
    Card Name: Crime Spree
    Card Number: MAV-154
    Threshold: 2
    
    Ongoing: Pay 1 resource point ---> Choose one: Target Masters of Evil 
    character you control gets +3 ATK this turn; or target Masters of Evil 
    character you control has invulnerability this turn. Use this power 
    only once per turn.
    
    -----
    Card Name: Crowd Control
    Card Number: MSM-148
    Threshold: 2
    
    As an additional cost to play Crowd Control, discard a card from your 
    hand.  
    
    Support row characters you control have reinforcement this turn.
    
    -----
    Card Name: Crushing Blow
    Card Number: MSM-028
    Threshold: 2
    
    Target attacker gets +3 ATK and +3 DEF this attack while attacking an 
    exhausted defender.
    
    "This is what I was afraid of! You're too easy to defeat!"
    
    -----
    Card Name: Cryonic Grenade
    Card Number: MFF-024
    Threshold: 2
    
    As an additional cost to play Cryonic Grenade, exhaust a character you 
    control.  
    
    Target opponent loses 3 endurance.
    
    "These grenades were one of Doom's first inventions."
    
    -----
    Card Name: Dangerous Experiment
    Card Number: MSM-094
    Threshold: 4
    
    As an additional cost to play Dangerous Experiment, exhaust a Sinister 
    Syndicate character you control.  
    
    Choose a plot twist name. Reveal cards from the top of your deck until 
    you reveal a plot twist with the chosen name. Put that plot twist into 
    your hand, and shuffle the revealed cards into your deck. Lose 1 
    endurance for each card revealed this way.
    
    -----
    Card Name: Dark Embrace
    Card Number: MMK-167
    Threshold: 8
    
    Play Dark Embrace only during your recruit step and only if you control 
    an Underworld character.  
    
    Discard up to eight cards. Put an Underworld character card with cost 
    less than the number of cards you discarded this way from your hand 
    into your front row.
    
    "Tonight, your life changes. Forever will you taste the black sweetness 
    of oblivion."
    
    -----
    Card Name: Day of the Dead
    Card Number: MMK-186
    Threshold: 2
    
    As an additional cost to play Day of the Dead, put an Underworld or X-
    Statix character card from your KO'd pile on the bottom of your deck.  
    
    Target character gets +2 ATK this attack.
    
    "Hell hath no fury like a fanboy scorned."
    
    -----
    Card Name: Dead Weight
    Card Number: MMK-074
    Threshold: 3
    
    Target X-Statix character you control gets +4 DEF this attack and 
    cannot attack this turn. KO each other character you control.
    
    "It's times like this I'm glad I'm already dead."
    
    -----
    Card Name: Deadly Conspiracy
    Card Number: MAV-113
    Threshold: 2
    
    Ready target Thunderbolts character you control. That character cannot 
    attack this turn, and you cannot use its activated powers this turn. 
    
    If Deadly Conspiracy is in your resource row, draw a card.
    
    "Too late, fools! Zemo's plan is complete! Now, you will all pay for 
    your pathetic and trusting naivet!"
    
    -----
    Card Name: Deposed
    Card Number: MMK-033
    Threshold: 2
    
    Play Deposed only if you control a Marvel Knights character.  
    
    Target hidden character's controller moves that character to his 
    visible area. Whenever that character becomes stunned by a character 
    with higher cost this turn, KO that stunned character.
    
    "Lie all you want. Your crimes speak for themselves."
    
    -----
    Card Name: Devil's Due
    Card Number: MSM-130
    Threshold: 2
    
    Ongoing: KO a character you control ---> Put a +1 ATK / +1 DEF counter 
    on target Doom character you control.
    
    "I want that power. By right, it is mine. For ultimate power is the 
    ultimate destiny of Doom!"
    
    -----
    Card Name: Diplomatic Immunity
    Card Number: MMK-197
    Threshold: 1
    
    Ongoing: Pay 1 endurance ---> Choose one: Move a visible character you 
    control named Dr. Doom you control to your hidden area; or move a 
    hidden character you control named Dr. Doom to your visible area. Use 
    this power only once per turn.
    
    
    -----
    Card Name: Doom Triumphant
    Card Number: MOR-127
    Threshold: 6
    
    As an additional cost to play Doom Triumphant, exhaust your Dr. Doom.  
    Target player who controls three or more stunned characters discards 
    his hand.
    
    "Victory is mine."
    
    -----
    Card Name: Drive-by Shooting
    Card Number: MMK-121
    Threshold: 2
    
    Exhaust any number of Crime Lords characters with range you control. 
    Target character gets +2 DEF this attack for each character you 
    exhausted this way.
    
    -----
    Card Name: Earth's Mightiest Heroes
    Card Number: MAV-033
    Threshold: 4
    
    If you have played no other plot twists this turn, target Avengers 
    attacker you control gets +7 ATK this attack.  You cannot play plot 
    twists this turn.
    
    "And there came a day when Earth's Mightiest Heroes gathered to stop 
    those threats to humanity which none of them could face alone . . ."
    
    -----
    Card Name: Eldritch Power
    Card Number: MAV-073
    Threshold: 1
    
    Target Squadron Supreme character you control gets +3 ATK this turn. 
    Whenever that character causes breakthrough to a player this turn, that 
    player gains 3 endurance.
    
    "At first her fingertips started to sparkle, summoning all the powers 
    at her command . . ."
    
    -----
    Card Name: Entangle
    Card Number: MOR-185
    Threshold: 2
    
    As an additional cost to play Entangle, exhaust a character you control 
    and discard a card from your hand.  Target a character with a cost less 
    than the character you exhausted. Exhaust the target character.
    
    "Think that'll hold him?  "...No.
    
    -----
    Card Name: Evil Awakens
    Card Number: MMK-169
    Threshold: 1
    
    Target hidden character you control gets +2 ATK this turn. You may 
    return an Underworld character card from your KO'd pile to your hand.
    
    "An ancient evil arises . . . and it thirsts for the blood of the 
    Daywalker."
    
    -----
    Card Name: Evil Reborn
    Card Number: MAV-155
    Threshold: 2
    
    You may KO a Masters of Evil character you control. If you do, reveal 
    the top X cards of your deck, where X is the cost of the character you 
    KO'd. Put one of the revealed cards into your hand and the rest on the 
    bottom of your deck.
    
    -----
    Card Name: Face the Master
    Card Number: MMK-122
    Threshold: 1
    
    Choose one: Target Crime Lords defender with reinforcement you control 
    gets +5 ATK this attack; or target Crime Lords defender with 
    reinforcement you control gets +3 DEF this attack.
    
    -----
    Card Name: Faces of Doom
    Card Number: MOR-130
    Threshold: 3
    
    Play only if you control Dr. Doom.  
    
    Search your deck for a card named Dr. Doom. Reveal that card and put it 
    into your hand. Shuffle your deck.
    
    "Never again will mortal eyes gaze upon the hideous countenance of 
    Victor Von Doom!"
    
    -----
    Card Name: Faces of Evil Team-Up
    Card Number: MAV-187
    Threshold: 3
    
    Play Faces of Evil only if you control a Masters of Evil character and 
    a Thunderbolts character.  Ongoing: Characters you control, as well as 
    cards in your hand, deck, and KO'd pile that have either the Masters of 
    Evil or Thunderbolts affiliation have bot 
    
    
    -----
    Card Name: Fall Back!
    Card Number: MOR-186
    Threshold: 1
    
    Play only during an opponent's attack step.  
    
    Move all characters you control to your support row.  While defending 
    this turn, characters you control get +1 DEF this turn.
    
    -----
    Card Name: Falling Stars
    Card Number: MMK-076
    Threshold: 1
    
    Ongoing: KO a ready X-Statix character you control ---> KO target 
    stunned character.
    
    "If I'm going to die, it's going to count. Make sure you get it in 
    frame, Doop."
    
    -----
    Card Name: Fastball Special
    Card Number: MOR-033
    Threshold: 3
    
    Play only during your attack step.  
    
    As an additional cost to play Fastball Special, exhaust two front row 
    X-Men characters you control.  Stun target character.
    
    "Made famous by Wolverine and Colossus, the Fastball Special is now a 
    standard X-Men maneuver."
    
    -----
    Card Name: Fight to the Finish
    Card Number: MSM-149
    Threshold: 1
    
    Choose an attacker an opponent controls and a defender you control. 
    Whenever the chosen attacker stuns the chosen defender this attack, KO 
    that defender. Whenever the chosen defender stuns the chosen attacker 
    this attack, KO that attacker.
    
    "You're in way over your head, bub! Go home."
    
    -----
    Card Name: Finishing Move
    Card Number: MOR-187
    Threshold: 2
    
    As an additional cost to play Finishing Move, exhaust a character you 
    control.  
    
    KO target stunned character.
    
    "Today, for you, and perhaps for me - the curtain falls... and the play 
    is finished!"
    
    -----
    Card Name: Flame Trap
    Card Number: MOR-188
    Threshold: 4
    
    As an additional cost to play Flame Trap, discard two cards.  
    
    Stun all characters with a cost of 2 or less.
    
    "What a revoltin' development!"
    
    -----
    Card Name: Flying Kick
    Card Number: MFF-025
    Threshold: 1
    
    Target character you control has flight this turn.  While attacking 
    this turn, that character gets +3 ATK.
    
    -----
    Card Name: Flying Kick
    Card Number: MOR-189
    Threshold: 1
    
    Target character has flight this turn.  While attacking this turn, that 
    character gets +3 ATK.
    
    -----
    Card Name: Focused Blast
    Card Number: MOR-190
    Threshold: 1
    
    As an additional cost to play Focused Blast, exhaust a character with 
    range you control.
    
    Target player loses endurance equal to that character's cost.
    
    -----
    Card Name: Foiled
    Card Number: MOR-191
    Threshold: 1
    
    Play only from your resource row and only during the combat phase.  
    
    KO target ongoing plot twist and KO this card.
    
    -----
    Card Name: Force Shield
    Card Number: MFF-012
    Threshold: 3
    
    Target Fantastic Four character you control has reinforcement while 
    defending this turn.
    
    "They can shoot their lasers all day . . . nothin's gonna get through 
    one of Suzie's shields."
    
    -----
    Card Name: Forced Allegiance
    Card Number: MSM-151
    Threshold: 2
    
    Choose a team affiliation from among characters you control.  
    
    Ongoing: Affiliated characters you control lose all team affiliations 
    and gain the chosen team affiliation.
    
    "All will serve Doom."
    
    -----
    Card Name: Friendly Fire
    Card Number: MOR-192
    Threshold: 1
    
    Characters that participated in team attacks this turn do not ready 
    during the recovery phase this turn.
    
    "Flame off, Torch! Do you hear me? Flame off, or I'll pulverize you."
    
    -----
    Card Name: Fun and Games
    Card Number: MSM-060
    Threshold: 2
    
    As an additional cost to play Fun and Games, discard a Spider-Friends 
    character card from your hand.  
    
    Ongoing: Characters have "Activate ---> Negate target activated effect 
    an opponent controls."
    
    -----
    Card Name: Game of the Galaxy
    Card Number: MAV-181
    Threshold: 2
    
    As an additional cost to play Game of the Galaxy, exhaust a character 
    named Kang you control.  
    Each player reveals the top four cards of his deck. If one player 
    revealed more cards that share a name than any other player, that 
    player may put one of his revealed cards into his hand. Each player 
    puts his remaining revealed cards on the bottom of his deck.
    -----
    Card Name: Gamma Bomb
    Card Number: MOR-193
    Threshold: 9
    
    Play only during the combat phase.  
    
    KO all characters.
    
    "The world seems to stand still, trembling on the brink of infinity."
    
    -----
    Card Name: Get Him My Petsss
    Card Number: MSM-096
    Threshold: 4
    
    Play Get Him My Petsss only during the combat phase. As an additional 
    cost to play Get Him My Petsss, exhaust five Sinister Syndicate 
    characters you control.  
    
    Target opponent KO's a non-stunned character he controls.
    
    "Dessstroy him!"
    
    -----
    Card Name: Global Domination
    Card Number: MOR-100
    Threshold: 3
    
    Negate target location effect.  
    
    Ongoing: While you control a Brotherhood character, locations your 
    opponents control do not ready during the recovery phase.
    
    "You are like children - intellect and power without the maturity to 
    use either responsibly, unfit to rule lives or worlds."
    
    -----
    Card Name: Glory Hound
    Card Number: MMK-077
    Threshold: 1
    
    Target character cannot team attack this turn. 
    
    If Glory Hound is in your resource row and you control an X-Statix 
    character and a character with a different team affiliation, you may 
    replace Glory Hound.
    
    "X-Statix membership is a constant struggle for facetime."
    
    -----
    Card Name: Go in Swinging
    Card Number: MMK-078
    Threshold: 1
    
    X-Statix attackers you control cannot be stunned this attack. 
    Characters you control cannot attack this turn.
    
    "Your action figure sales are stagnant, so we've developed a new sales 
    paradigm. Next time you fight, could you be a little more proactive and 
    dynamic?"
    
    -----
    Card Name: Going My Way?
    Card Number: MSM-061
    Threshold: 3
    
    Spider-Friends characters you control can attack this turn as if they 
    had flight and range.  
    
    Ongoing: Characters named Spider-Man you control get +1 ATK.
    
    -----
    Card Name: Good Night, Sweet Prince
    Card Number: MMK-124
    Threshold: 2
    
    Play Good Night, Sweet Prince only if you control a Crime Lords 
    character.  
    
    Target hidden character's controller moves that character to his 
    visible area. That character cannot gain reinforcement this turn.
    
    "When she found out that her son had conspired to murder her husband, 
    Vanessa Fisk knew what had to be done."
    
    -----
    Card Name: Grandstanding
    Card Number: MMK-079
    Threshold: 2
    
    As an additional cost to play Grandstanding, stun an X-Statix team 
    attacker you control. 
    
    Target attacker gets +7 ATK and +7 DEF this attack.
    
    "Alicar, I'm hit! "Good!
    
    -----
    Card Name: Gravesite
    Card Number: MMK-170
    Threshold: 1
    
    Ongoing: At the start of the draw phase, each player draws a card, then 
    discards a card. Each player who discards an Underworld character card 
    this way gains 1 endurance.
    
    -----
    Card Name: Greater of Two Evils
    Card Number: MOR-194
    Threshold: 4
    
    Play only during the recovery phase. 
    
    Target a player who controls a stunned character. That player KO's a 
    stunned character he controls unless he discards two cards from his 
    hand.
    
    "Either you lose, or I win. Choose quickly!"
    
    -----
    Card Name: Grounded
    Card Number: MSM-152
    Threshold: 1
    
    Target character loses flight and gets -1 ATK this turn.
    
    "You're not getting away this time, Goblin."
    
    -----
    Card Name: Hard Sound Construct
    Card Number: MAV-156
    Threshold: 4
    
    Play Hard Sound Construct only during the build phase.  
    
    Put target Masters of Evil character card with cost 2 or less from your 
    KO'd pile into your front row if you do not control a character with 
    the same name as that card. KO that character at the start
    
    -----
    Card Name: Head Shot
    Card Number: MMK-034
    Threshold: 1
    
    Play Head Shot only during your first attack this turn.  
    
    Target Marvel Knights attacker gets +X ATK this attack, where X is that 
    character's cost.
    
    "You'll never catch me, Daredev...Oof!"
    
    -----
    Card Name: Hell's Fury
    Card Number: MMK-185
    Threshold: 1
    
    Target attacker you control gets +2 ATK this attack. 
    
    If Hell's Fury is in your resource row and you control a Marvel Knights 
    character and an Underworld character, that attacker gets an additional 
    +1 ATK this attack and you may replace Hell's Fury.
    
    -----
    Card Name: Heroes in Reserve
    Card Number: MAV-194
    Threshold: 1
    
    Reveal any number of face-down resources you control. Target attacker 
    or defender you control gets +X ATK this attack, where X is the number 
    of reservist cards you revealed.
    
    -----
    Card Name: Heroes United
    Card Number: MOR-195
    Threshold: 2
    
    Play only if you control a Fantastic Four character and an X-Men 
    character.  Draw a card. 
    
    Ongoing: Cards you control, as well as cards in your hand, deck, and 
    KO'd pile that have either the Fantastic Four or X-Men team affiliation 
    are considered to have
    
    -----
    Card Name: Hero's Demise
    Card Number: MAV-157
    Threshold: 3
    
    Play Hero's Demise only if you control two or more non-stunned Masters 
    of Evil characters with the same cost.  
    
    KO target stunned character.
    
    "Falling into the icy waters of the North Atlantic, Captain America was 
    frozen in suspended animation until revived by the Avengers."
    
    -----
    Card Name: Hibernaculum
    Card Number: MAV-074
    Threshold: 3
    
    As an additional cost to play Hibernaculum, discard a Squadron Supreme 
    character card.
    
    Put the top three cards of your deck into your KO'd pile. You may 
    return a character card from your KO'd pile to your hand.
    
    "One day, we'll find a cure, and we'll bring Tom back."
    
    -----
    Card Name: Hired Goons
    Card Number: MSM-098
    Threshold: 2
    
    Characters you control that came into play this turn get +1 ATK this 
    turn.  Sinister Syndicate characters you control that came into play 
    this turn get an additional +1 ATK this turn.
    
    "On the street they're goons, but with a good suit and a pair of 
    sunglasses they're "bodyguards.
    
    -----
    Card Name: Hired Hit
    Card Number: MAV-218
    Threshold: 2
    
    Stun a Crime Lords defender you control. Remove all defenders from this 
    attack. Target non-defending character you control becomes the defender 
    this attack.
    
    "Bring me the man without fear."
    
    -----
    Card Name: Honor Among Thieves
    Card Number: MMK-190
    Threshold: 2
    
    Play Honor Among Thieves only if you control a Crime Lords character 
    and a Sinister Syndicate character.  
    
    Ongoing: Characters you control with either the Crime Lords or Sinister 
    Syndicate affiliation have both affiliations.  
    
    Characters with cost 3 or less you control get +1 ATK.
    
    -----
    Card Name: Hypnotic Charms
    Card Number: MMK-171
    Threshold: 1
    
    Play Hypnotic Charms only if you control an Underworld character.  
    
    Ongoing: Affiliated characters you control and affiliated cards in your 
    KO'd pile have the affiliations of each character card in your KO'd 
    pile. (This is in addition to their other affiliations.)
    
    "Luring them is simple . . . offer them what they most desire."
    
    -----
    Card Name: Insect Swarm
    Card Number: MAV-195
    Threshold: 1
    
    Choose one: Target character you control can attack hidden characters 
    this turn; or return target exhausted character you control to owner's 
    hand; or target opponent loses 2 endurance.
    
    -----
    Card Name: Inside Job
    Card Number: MMK-208
    Threshold: 2
    
    Play Inside Job only if you control three or more non-stunned Sinister 
    Syndicate characters.  
    
    KO target stunned character.
    
    "Hello, Jonah! Say goodbye!"
    
    -----
    Card Name: Insignificant Threat
    Card Number: MSM-122
    Threshold: 3
    
    As an additional cost to play Insignificant Threat, exhaust a 
    Brotherhood defender you control.  
    
    Stun target attacker if its cost is less than the cost of the 
    Brotherhood character you exhausted.
    
    -----
    Card Name: It's Clobberin' Time!
    Card Number: MOR-072
    Threshold: 3
    
    Target attacking Fantastic Four character you control gets +3 ATK and 
    +3 DEF for this attack.
    
    "Say it, Thing.  "Say what?"  "You know what."  "I'm not gonna say it.
    
    -----
    Card Name: Judge, Jury, and Executioner
    Card Number: MMK-036
    Threshold: 2
    
    Characters you control have "Activate ---> KO target stunned character 
    if its cost is less than this character's." this turn.  
    
    Marvel Knights characters you control have "Activate ---> KO target 
    stunned character." this turn.
    
    -----
    
    Card Name: Justice for All Team-Up
    Card Number: MAV-188
    Threshold: 2
    
    Play Justice for All only if you control an Avengers character and a 
    Thunderbolts character.  
    
    Play Justice for All only if you control an Avengers character and a 
    Thunderbolts character.  
    
    Ongoing: Characters you control, as well as cards in your hand, deck, 
    and KO'd pile that have either the Avengers or Thunderbolts affiliation 
    have both affiliations.  
    
    Pay 1 endurance >>> Move a leader character you control.
    
    -----
    Card Name: Justice, Like Lightning
    Card Number: MAV-114
    Threshold: 1
    
    Target attacker you control gets +2 ATK this attack. If that attacker 
    has the Thunderbolts affiliation, exhaust a character an opponent 
    controls.
    
    "Justice, like lightning, ever should appear . . . to few men run, but 
    to all men fear."
    
    -----
    Card Name: Ka-Boom!
    Card Number: MOR-196
    Threshold: 2
    
    Play only from your resource row and only during the combat phase.  
    
    KO target location and KO this card.
    
    -----
    Card Name: King Takes Knight
    Card Number: MMK-126
    Threshold: 4
    
    Play King Takes Knight only during your recruit step and only if you 
    control the initiative.  
    
    Choose an opponent. At the start of the combat phase this turn, if you 
    control a Crime Lords character, that opponent gains control of the 
    initiative.
    
    "I've lost a few pawns, but Murdock will lose everything."
    
    -----
    Card Name: Last Stand
    Card Number: MOR-198
    Threshold: 2
    
    Play only if you control three or more stunned characters.  Target 
    defender gets +10 DEF this turn.
    
    "As long as one of us is standing, you haven't defeated the Avengers."
    
    -----
    Card Name: Legendary Battles
    Card Number: MAV-034
    Threshold: 2
    
    While team attacking this turn, Avengers characters you control get +1 
    ATK and cannot be stunned.
    
    -----
    Card Name: Made Men
    Card Number: MMK-127
    Threshold: 1
    
    Ongoing: Exhaust a character you control ---> Affiliated characters you 
    control can attack as though they had flight and gain the Crime Lords 
    affiliation this turn. (This is in addition to their other 
    affiliations.)
    
    "I should like to discuss with you employment opportunities in my 
    organization."
    
    -----
    Card Name: Marked for Death
    Card Number: MMK-128
    Threshold: 1
    
    Play Marked for Death only during the build phase.  
    
    Choose a character an opponent controls. Whenever the chosen character 
    attacks a Crime Lords character this turn, the chosen character gets -5 
    DEF this turn.  
    
    Ongoing: Pay 4 endurance >>> Turn Marked for Death face down
    
    -----
    Card Name: Marvel Team-Up
    Card Number: MMK-212
    Threshold: 2
    
    Choose two different team affiliations among characters you control.  
    
    Ongoing: Characters you control, as well as cards in your hand, deck, 
    and KO'd pile, that have either of the chosen affiliations have both 
    affiliations.
    
    -----
    Card Name: Marvel Team-Up
    Card Number: MOR-199
    Threshold: 2
    
    Name two different team affiliations among characters you control.  
    
    Ongoing: Cards you control, as well as cards in your hand, deck, and 
    KO'd pile that have either of the named affiliations are considered to 
    have both team affiliations.
    
    -----
    Card Name: Marvel's First Family
    Card Number: MSM-116
    Threshold: 3
    
    If you control Thing, characters you control get +1 ATK this turn. If 
    you control Invisible Woman, characters you control get +1 DEF this 
    turn. If you control Mr. Fantastic, return target equipment card from 
    your KO'd pile to your hand. If you control Human Torch, characters you 
    control have flight and range this turn.
    
    -----
    Card Name: Marvel's Most Wanted
    Card Number: MAV-115
    Threshold: 4
    
    As an additional cost to play Marvel's Most Wanted, discard two 
    Thunderbolts character cards.  S
    
    earch your deck for a Marvel card, reveal it, put it into your hand, 
    and shuffle your deck. (A Marvel card has the Marvel logo in the upper 
    right-hand corner.)
    
    -----
    Card Name: Medical Attention
    Card Number: MOR-200
    Threshold: 2
    
    Play only during the recovery phase.  
    
    As an additional cost to play Medical Attention, exhaust a character 
    you control.  Recover target stunned character.
    
    -----
    Card Name: Mekanix
    Card Number: MMK-199
    Threshold: 2
    
    Ongoing: KO a Sentinel character you control ---> Target Sentinel 
    character you control with cost 5 or greater gets +1 ATK and +1 DEF 
    this attack.
    
    "Converted to be a war machine by the Sentinels, Mekanix seeks out its 
    mutant prey."
    
    -----
    Card Name: Meltdown
    Card Number: MMK-214
    Threshold: 1
    
    Choose one: KO target equipment; or replace a face-down resource you 
    control; or gain 2 endurance.
    
    "Don't sweat it, man."
    
    -----
    Card Name: Micro-Sentinels
    Card Number: MOR-147
    Threshold: 3
    
    Put a micro counter on up to X target characters that have no micro 
    counters, where X equals the number of Sentinel characters you control.  
    
    Ongoing: At the start of the draw phase, KO each character with micro 
    counters greater than or equal to that character's cost. Then put a 
    micro counter on each character with a micro counter.
    
    -----
    Card Name: Micro-Size
    Card Number: MOR-132
    Threshold: 2
    
    Target defender gets -1 ATK and -1 DEF for this attack. If you control 
    Dr. Doom, that character gets -2 ATK and -2 DEF for this attack 
    instead.
    
    "I'll get you, Doom, if it's the last thing I doooooo <dooooo should be 
    in shrinking fonts>
    
    -----
    Card Name: Midnight Sons
    Card Number: MMK-037
    Threshold: 2
    
    Play Midnight Sons only if you control a Marvel Knights character.  
    
    Choose a team affiliation.  
    
    Ongoing: Characters you control, as well as cards in your hand, deck, 
    and KO'd pile, that have either the Marvel Knights or the chosen 
    affiliation have both affiliations.
    
    -----
    Card Name: Might Makes Right
    Card Number: MAV-196
    Threshold: 1
    
    As an additional cost to play Might Makes Right, discard a card.  
    
    Target attacker you control gets +3 ATK this attack. If you have no 
    cards in hand, that attacker gets an additional +2 ATK this attack.
    
    -----
    Card Name: Mind Over Matter
    Card Number: MMK-080
    Threshold: 1
    
    Return a character you control to its owner's hand.  Target X-Statix 
    character you control gets +3 ATK and has flight and range this turn.
    
    "I'm only going to ask you this one last time."
    
    -----
    Card Name: Misappropriation
    Card Number: MSM-123
    Threshold: 1
    
    Choose one: KO target equipment an opponent controls; or transfer 
    target equipment to target unequipped Brotherhood character you 
    control.
    
    "Power belongs in the hands of those with the conviction to use it."
    
    -----
    Card Name: Missed Drop
    Card Number: MMK-081
    Threshold: 1
    
    Discard any number of X-Statix character cards. Target character you 
    control gets +1 DEF this attack. That character gets an additional +1 
    DEF this attack for each card discarded this way.
    
    "The element of surprise works both ways."
    
    -----
    Card Name: Mist Form
    Card Number: MMK-173
    Threshold: 1
    
    Target Underworld attacker you control cannot be stunned this attack. 
    Draw a card.  Characters you control cannot attack this turn.
    
    "You cannot kill what you cannot catch, Harker!"
    
    -----
    Card Name: Moving Target
    Card Number: MMK-184
    Threshold: 1
    
    Target defender you control gets +1 DEF this attack. 
    
    If Moving Target is in your resource row and you control a Crime Lords 
    character and a Marvel Knights character that defender gets an 
    additional +1 DEF this attack and you may replace Moving Target.
    
    -----
    Card Name: Mutant Nation
    Card Number: MOR-201
    Threshold: 2
    
    Play only if you control a Brotherhood character and an X-Men 
    character.  Draw a card.  
    
    Ongoing: Cards you control, as well as cards in your hand, deck, and 
    KO'd pile that have either the Brotherhood or X-Men team affiliation 
    are considered to have both team affiliations
    
    -----
    Card Name: Mutant of the Year
    Card Number: MAV-216
    Threshold: 2
    
    KO any number of X-Statix characters you control. Gain 2 endurance for 
    each character you KO'd this way.  Ongoing: While you control exactly 
    one character, you cannot be the target of effects your opponents 
    control.
    
    -----
    Card Name: Mutant Supremacy
    Card Number: MOR-102
    Threshold: 5
    
    Each of your opponents who controls no non-stunned characters loses 5 
    endurance for each non-stunned Brotherhood character you control.
    
    "We are born to rule the earth! The humans must be our slaves!"
    
    -----
    Card Name: My Hero
    Card Number: MSM-063
    Threshold: 3
    
    Choose a character you control.  
    
    Ongoing: While the chosen character is ready and in the front row, 
    support row Spider-Friends characters you control are protected.
    
    "This is pretty much Super-Hero procedure 101. Comes with the manual, 
    along with the mask."
    
    -----
    Card Name: Mystic Summons
    Card Number: MAV-158
    Threshold: 2
    
    Play Mystic Summons only if you control two or more characters with the 
    same cost.  
    
    Search your deck for a Masters of Evil character card with cost 3 or 
    greater, reveal it, put it into your hand, and shuffle your deck.
    
    "You think you have won, hero? This fight has only just begun."
    
    -----
    Card Name: Mystical Paralysis
    Card Number: MOR-133
    Threshold: 4
    
    As an additional cost to play Mystical Paralysis, exhaust your Dr. 
    Doom.  
    
    Exhaust target character.
    
    "Ahh, the exquisite triumph of this moment is beyond description."
    
    -----
    Card Name: Nasty Surprise
    Card Number: MOR-202
    Threshold: 1
    
    Target defender gets +5 ATK for this attack.
    
    -----
    Card Name: Nerve Strike
    Card Number: MMK-082
    Threshold: 2
    
    As an additional cost to play Nerve Strike, return a non-stunned X-
    Statix character you control to its owner's hand.  
    
    Target defender you control gets +2 ATK and +2 DEF this attack.
    
    -----
    Card Name: Never Give Up!
    Card Number: MMK-083
    Threshold: 4
    
    Play Never Give Up! only during your first attack this turn.  
    
    KO a character you control with a team affiliation other than X-Statix. 
    If you do, ready target X-Statix attacker you control. (The character 
    you KO can have the X-Statix affiliation in addition to its other team 
    affiliations.)
    
    -----
    Card Name: New Identity
    Card Number: MAV-117
    Threshold: 2
    
    Choose a Thunderbolts character you control.  
    
    Ongoing: At the start of the recovery phase, put a +1 ATK / +1 DEF 
    counter on the chosen character.
    
    "Don't worry, buddy. When I'm done with you, not even Songbird will 
    recognize you."
    
    -----
    Card Name: Next Generation Technology
    Card Number: MSM-136
    Threshold: 2
    
    KO any number of ready Sentinel characters you control. You may put an 
    army Sentinel character card with a cost of X from your hand into your 
    front row, where X is the number of Sentinel characters you KO'd this 
    way.
    
    -----
    Card Name: Nice Try!
    Card Number: MSM-064
    Threshold: 2
    
    Negate target plot twist or payment effect that targets a Spider-
    Friends character you control.
    
    "All right, sting head . . . let's dance!"
    
    -----
    Card Name: Night Vision
    Card Number: MOR-203
    Threshold: 1
    
    Ongoing: Each of your opponents plays with the top card of his deck 
    revealed.  You may look at the top card of your deck at any time.
    
    -----
    Card Name: No Fear
    Card Number: MFF-026
    Threshold: 1
    
    Choose one: Target attacker gets +3 ATK this attack while attacking a 
    character with a higher cost; or target defender gets +3 ATK this 
    attack while defending against a character with a higher cost.
    
    -----
    Card Name: No Fear
    Card Number: MSM-030
    Threshold: 1
    
    Choose one: Target attacker gets +3 ATK this attack while attacking a 
    character with a higher cost; or target defender gets +3 ATK this 
    attack while defending against a character with a higher cost.
    
    -----
    Card Name: No Rest for the Wicked
    Card Number: MMK-129
    Threshold: 3
    
    Target attacker gets +3 DEF this attack. If that character has the 
    Crime Lords affiliation, it gets an additional +3 DEF this attack while 
    protected and an additional +3 DEF this attack while attacking a 
    character with a higher cost.
    
    -----
    Card Name: Not So Fast
    Card Number: MOR-204
    Threshold: 2
    
    As an additional cost to play Not So Fast, discard a card.  
    
    Negate target non-ongoing plot twist effect with a threshold cost of 1 
    or less.
    
    "Didn't your mom ever teach you it isn't nice to throw things?"
    
    -----
    Card Name: Null Time Zone
    Card Number: MAV-183
    Threshold: 1
    
    Play Null Time Zone only during the build phase.  
    
    Choose a non-ongoing plot twist card name. Your opponents cannot play 
    cards with that name this turn.  
    
    Ongoing: Exhaust a Kang Council character you control ---> Replace Null 
    Time Zone.
    
    
    
    -----
    Card Name: One-Two Punch
    Card Number: MFF-027
    Threshold: 1
    
    Target attacker gets +1 ATK and +2 DEF this attack.
    
    "Me and Luke got more in common than super hard skin . . . we both like 
    clobberin' knuckleheads."
    
    -----
    Card Name: One-Two Punch
    Card Number: MOR-205
    Threshold: 1
    
    Target attacker gets +1 ATK and +2 DEF for this attack.
    
    -----
    Card Name: Other-Earth
    Card Number: MAV-075
    Threshold: 3
    
    Play Other-Earth only if you control a Squadron Supreme character.  
    
    If you played no other plot twists this turn, characters your opponents 
    control lose and cannot gain reinforcement and get -2 DEF while 
    defending this turn.  You cannot play plot twists this turn.
    
    -----
    Card Name: Out of the Darkness
    Card Number: MMK-217
    Threshold: 3
    
    Target hidden character's controller moves that character to his 
    visible area. That character gets -3 DEF this turn.
    
    -----
    Card Name: Overexposed
    Card Number: MMK-084
    Threshold: 2
    
    Play Overexposed only if you control an X-Statix character.  
    
    Target hidden character's controller moves that character to his 
    visible area. That character gets +3 ATK this turn while its controller 
    controls no other characters.
    
    "It's not quite Xavier's dream, but it'll do."
    
    -----
    Card Name: Overload
    Card Number: MOR-206
    Threshold: 1
    
    Stun target character with ATK greater than twice its printed ATK.
    
    -----
    
    Card Name: Overpowered
    Card Number: MOR-207
    Threshold: 1
    
    Each of your opponents who controls more stunned characters than you 
    puts the top five cards of his deck into his KO'd pile.
    
    -----
    Card Name: Panacea Potion
    Card Number: MAV-076
    Threshold: 3
    
    If you have no cards in hand, recover target stunned Squadron Supreme 
    character you control and put a +1 ATK / +1 DEF counter on it.
    
    "The Panacea Potion cures all diseases known to man . . . all failings 
    of the flesh and bone."
    
    -----
    Card Name: Peace in Our Time
    Card Number: MAV-077
    Threshold: 2
    
    Play Peace in Our Time only during the build phase and only if you 
    control a Squadron Supreme character.  
    
    Ongoing: At the start of the recovery phase, each player who controls 
    one or more characters that caused breakthrough this turn discards a 
    card.
    
    "I solemnly pledge my loyalty to the Squadron and swear to uphold its 
    principles and objectives."
    
    -----
    Card Name: Penance Stare
    Card Number: MMK-038
    Threshold: 1
    
    As an additional cost to play Penance Stare, KO a stunned Marvel 
    Knights character you control.  
    
    Target opponent loses endurance equal to the cost of the character you 
    KO'd this way.
    
    "Feel that? That's the weight of all your sins crashing down on your 
    hollow little conscience."
    
    -----
    Card Name: Personal Nemesis
    Card Number: MFF-028
    Threshold: 2
    
    Target character you control gets +1 ATK and +1 DEF this attack.
    
    "Reed didn't start this feud, but he'll be the one to finish it."
    
    -----
    Card Name: Pinned
    Card Number: MSM-155
    Threshold: 2
    
    Whenever target attacker readies during the combat phase this turn, 
    exhaust it unless its controller discards a card from his hand.
    
    "I appear to have the upper hands."
    
    -----
    Card Name: Pleasant Distraction
    Card Number: MSM-156
    Threshold: 2
    
    Play Pleasant Distraction only during your attack step.  
    
    Target character cannot attack this turn.
    
    "Can Peter come out and play?"
    
    -----
    Card Name: Political Pressure
    Card Number: MOR-209
    Threshold: 1
    
    Play only during the draw phase.  
    
    Each of your opponents may recruit only one character this turn.  
    
    Ongoing: At the start of the recovery phase, you may pay 4 endurance. 
    If you do, turn this card face down.
    
    "I have here a list of names of identified mutants living right here in 
    the United States."
    
    -----
    Card Name: Power Nexus
    Card Number: MSM-111
    Threshold: 4
    
    As an additional cost to play Power Nexus, exhaust any number of X-Men 
    characters you control.  
    
    Stun target character if its cost is less than the number of X-Men 
    characters you exhausted this way.
    
    "It's our only chance. Give me everything you've got!"
    
    -----
    Card Name: Press the Attack
    Card Number: MOR-210
    Threshold: 4
    
    Play only if you control four or more exhausted non-stunned characters.  
    
    Ready target character.
    
    "There's plenty more where that came from."
    
    -----
    Card Name: Primary Directive
    Card Number: MOR-149
    Threshold: 5
    
    If any of your opponents control no non-stunned characters, draw a card 
    for each army Sentinel character you control.
    
    "Target acquired, conditions verified. Begin alpha strike."
    
    -----
    Card Name: Prime Sentinels
    Card Number: MOR-150
    Threshold: 1
    
    Ongoing: Whenever an opponent plays a plot twist from his resource row, 
    that opponent loses 1 endurance for each non-stunned Sentinel character 
    you control.
    
    "Bastion's masterwork, these human-Sentinel hybrids are able to 
    infiltrate where normal Sentinels cannot."
    
    -----
    Card Name: Prismatic Shield Construct
    Card Number: MAV-197
    Threshold: 1
    
    Target defender you control has reinforcement while defending this 
    turn. If that defender has two or more team affiliations, choose a 
    character adjacent to it. That character has reinforcement while 
    defending this turn.
    
    -----
    Card Name: Project Liberator
    Card Number: MAV-118
    Threshold: 2
    
    Play Project Liberator only during your recruit step.  
    
    Characters you control cannot be the target of plot twist or payment 
    effects this turn.  At the start of your recruit step, if Project 
    Liberator is in your KO'd pile, you may discard a Thunderbolts 
    character card. If you do, you may return Project Liberator to your 
    hand.
    
    -----
    Card Name: Project Utopia
    Card Number: MAV-078
    Threshold: 3
    
    Choose a Squadron Supreme character you control.  
    
    Ongoing: Whenever the chosen character stuns a defender, that 
    defender's controller loses 4 endurance.  Whenever the chosen character 
    causes breakthrough, KO it.
    
    -----
    Card Name: Project: Wide Awake
    Card Number: MOR-151
    Threshold: 2
    
    As an additional cost to play Project: Wide Awake, exhaust a non-army 
    Sentinel character you control.  
    
    Ready target army Sentinel character.
    
    "No longer will we live in fear of the mutant. This is the age of the 
    Sentinel. -Senator Kelly"
    
    -----
    Card Name: Psyche-Globe
    Card Number: MAV-184
    Threshold: 3
    
    As an additional cost to play Psyche-Globe, exhaust a Kang Council 
    character you control.  
    
    Search your deck for a character card named Kang, reveal it, put it 
    into your hand, and shuffle your deck.
    
    "The Psyche-Globe contains the memories of all divergent Kangs slain by 
    the Council. Whomever controls it is the supreme master of Limbo."
    
    -----
    Card Name: Quick Kill
    Card Number: MMK-041
    Threshold: 1
    
    As an additional cost to play Quick Kill, discard a Marvel Knights 
    character card unless you discard two character cards.  
    
    KO target stunned character with cost 4 or less.
    
    "She stole his breath before he could make a sound."
    
    -----
    Card Name: Reconnaissance
    Card Number: MOR-211
    Threshold: 1
    
    Look at each of your opponents' face-down resources.
    
    "There is no knowledge that is not power."
    
    -----
    Card Name: Reconstruction Program
    Card Number: MOR-152
    Threshold: 2
    
    Return target character card or up to three target army Sentinel 
    character cards from your KO'd pile to your hand.
    
    "Sentinels, unlike mutants, are expendable. We can always build more of 
    them.
    
    -----
    Card Name: Reign of Terror
    Card Number: MOR-135
    Threshold: 4
    
    Play only from your hand and only if you recruited Dr. Doom this turn.  
    Return any number of target characters with a combined cost of 3 or 
    less to their owners' hands.
    
    "Let them lie awake at night, let them all fear Doom."
    
    -----
    Card Name: Rejuvenation
    Card Number: MSM-101
    Threshold: 4
    
    As an additional cost to play Rejuvenation, exhaust a Sinister 
    Syndicate character you control.  
    
    Gain 1 endurance for each character card in target opponent's KO'd 
    pile.
    
    "The Vulture retards his aging by using his Rejuvenator to steal the 
    life force of others."
    
    -----
    Card Name: Relocation
    Card Number: MOR-212
    Threshold: 3
    
    As an additional cost to play Relocation, discard a card from your 
    hand.  
    
    Target a location an opponent controls. If Relocation is face-up in 
    your resource row, gain control of the target location and put it into 
    your resource row. That location's controller gains control of 
    Relocation and puts it into his resource row.
    
    -----
    Card Name: Repel Attack
    Card Number: MAV-039
    Threshold: 1
    
    Target leader defender you control gets +1 DEF this attack for each 
    non-stunned character adjacent to it. If that defender has the Avengers 
    affiliation, it has reinforcement this attack.
    
    -----
    Card Name: Repulsor Ray
    Card Number: MAV-040
    Threshold: 2
    
    Target attacker you control gets +2 ATK this attack.  If that attacker 
    has the Avengers affiliation, your opponents cannot use character 
    payment powers this turn.
    
    -----
    Card Name: Rise from the Grave
    Card Number: MSM-158
    Threshold: 2
    
    As an additional cost to play Rise from the Grave, pay 5 endurance.  
    
    Recover target stunned character and move it to your support row. Lose 
    endurance equal to that character's cost.
    
    
    -----
    Card Name: Rise to Power
    Card Number: MSM-124
    Threshold: 6
    
    As an additional cost to play Rise to Power, discard a Brotherhood 
    character card with a cost of 3 or less from your hand.  
    
    Search your deck for a Brotherhood character card with a cost of 6 or 
    more, reveal it, and put it into your hand. Shuffle your deck
    
    -----
    Card Name: Rough House
    Card Number: MMK-130
    Threshold: 3
    
    Play Rough House only if you control a Crime Lords character. 
    Characters you control get +2 DEF while defending with reinforcement 
    this turn.
    
    "If you're looking for trouble, you've come to the right place."
    
    -----
    Card Name: Sadistic Choice
    Card Number: MSM-025
    Threshold: 3
    
    Play Sadistic Choice only if you control a Sinister Syndicate 
    character.  KO target stunned character unless its controller discards 
    two cards from his hand.
    
    "What's it gonna be, hero, capture the villain or save the girl?"
    
    -----
    Card Name: Salvage
    Card Number: MOR-213
    Threshold: 1
    
    Return target equipment or location card from your KO'd pile to your 
    hand.  Ongoing: At the start of your resource step, you may pay 4 
    endurance. If you do, turn this card face down.
    
    "Broken is temporary."
    
    -----
    Card Name: Savage Beatdown
    Card Number: MOR-214
    Threshold: 4
    
    Target attacker gets +5 ATK for this attack.
    
    "Smash you!"
    
    -----
    Card Name: Search and Destroy
    Card Number: MOR-153
    Threshold: 3
    
    As an additional cost to play Search and Destroy, stun a ready army 
    Sentinel character you control.  
    
    Stun target character with a cost of 3 or less. That character's 
    controller reveals his hand and discards all character cards of the 
    same name.
    
    "Initiate program SeDe2.exe. Targeting..."
    
    -----
    Card Name: Seek Cover
    Card Number: MAV-198
    Threshold: 1
    
    Target non-leader character you control has "Leader: Characters 
    adjacent to this character get +1 DEF" this turn.
    
    -----
    Card Name: Shadow Step
    Card Number: MMK-174
    Threshold: 2
    
    Play Shadow Step only if you control an Underworld character.  
    
    Target hidden character's controller moves that character to his 
    visible area. If that player has six or more character cards in his 
    KO'd pile, that character gets +1 ATK and +1 DEF and has flight and 
    range this turn.
    
    "There are places in this world even you can't find me, Daredevil."
    
    -----
    Card Name: Shakedown
    Card Number: MMK-131
    Threshold: 3
    
    Crime Lords characters you control get +2 ATK this turn.  Characters 
    you control cannot attack this turn.
    
    -----
    Card Name: Shrink
    Card Number: MAV-199
    Threshold: 2
    
    Target attacker gets -2 ATK / +2 DEF this attack.
    
    -----
    Card Name: Signal Flare
    Card Number: MOR-073
    Threshold: 3
    
    Search your deck for a Fantastic Four character card. Reveal that card 
    and put it into your hand. Shuffle your deck. Discard a Fantastic Four 
    character card from your hand.
    
    "All eyes turn skyward, as they behold the most dramatic, most exciting 
    secret symbol of all!"
    
    -----
    Card Name: Sinister Salvo
    Card Number: MSM-026
    Threshold: 1
    
    As an additional cost to play Sinister Salvo, exhaust a Sinister 
    Syndicate character you control. 
    
    Target player loses 3 endurance.  
    
    Ongoing: Characters you control have range.
    
    "Incoming!"
    
    -----
    Card Name: Sinister Six
    Card Number: MSM-159
    Threshold: 2
    
    Play Sinister Six only if you control a Sinister Syndicate character.  
    
    Ongoing: Affiliated characters you control, as well as cards in your 
    deck, hand, and KO'd pile have the Sinister Syndicate team affiliation. 
    (This is in addition to other team affiliations.)
    
    -----
    Card Name: Sold Out
    Card Number: MMK-132
    Threshold: 2
    
    Play Sold Out only during the recovery phase.  
    
    As an additional cost to play Sold Out, discard a Crime Lords character 
    card.  Move target character with cost of 1 or less an opponent 
    controls to your front row. (You control that character.)
    
    -----
    Card Name: Sonic Disruption
    Card Number: MAV-159
    Threshold: 1
    
    Target defender you control gets +1 DEF this attack. If that defender 
    has the Masters of Evil affiliation, target attacker cannot ready this 
    turn.
    
    -----
    Card Name: Spheres of Solitude
    Card Number: MAV-185
    Threshold: 2
    
    Play Spheres of Solitude only if you control a Kang Council character.  
    
    Choose an affiliated character an opponent controls.  
    
    Ongoing: The chosen character loses all team affiliations during its 
    controller's attack step.
    
    "With their minds isolated and numb, nothing stands between Kang and 
    his destiny!"
    
    -----
    Card Name: Spider Senses
    Card Number: MSM-012
    Threshold: 2
    
    Target Spider-Friends defender gets +3 DEF this attack.
    
    "Good ol' spider sense! It hasn't failed me yet!"
    
    -----
    Card Name: Spider Slayers
    Card Number: MSM-102
    Threshold: 2
    
    Choose a character name.  Sinister Syndicate characters you control get 
    +2 ATK while attacking a character with that name this turn.  
    
    Ongoing: At the start of your resource step, you may pay 4 endurance. 
    If you do, turn Spider Slayers face down.
    
    -----
    Card Name: Spider-Tracer
    Card Number: MSM-065
    Threshold: 1
    
    Play Spider-Tracer only if you control a Spider-Friends character and 
    only during the build phase.  
    
    Choose a character an opponent controls.  
    
    Ongoing: The chosen character cannot be the target of plot twist or 
    payment effects its controller controls.
    
    -----
    Card Name: Spin Doctoring
    Card Number: MMK-085
    Threshold: 3
    
    As an additional cost to play Spin Doctoring, discard a card.  
    
    If you control exactly one character, recover target stunned X-Statix 
    character you control. If you do, ready that character and it causes no 
    breakthrough this turn.
    
    "Forget about the other X-Teams, folks! X-Statix is the premier X-Team 
    on the streets."
    
    -----
    Card Name: Spirits of Vengeance
    Card Number: MAV-220
    Threshold: 2
    
    Ongoing: Whenever an Underworld character you control attacks or 
    becomes a defender, you may put a character card from your KO'd pile 
    with the same name as that character on the bottom of your deck. If you 
    do, that character gets +2 ATK this attack.
    
    -----
    Card Name: Star of the Show
    Card Number: MMK-086
    Threshold: 1
    
    As an additional cost to play Star of the Show, discard an X-Statix 
    character card.  
    
    Ongoing: While you control exactly one character, it cannot be the 
    target of effects your opponents control.
    
    -----
    Card Name: Sticky Situation
    Card Number: MSM-066
    Threshold: 2
    
    Remove target Spider-Friends defender you control from this attack. 
    (When an attack concludes, if there is no defender, all attackers 
    ready.)
    
    "Here's web in your eye!"
    
    -----
    Card Name: Stolen Power
    Card Number: MAV-160
    Threshold: 3
    
    As an additional cost to play Stolen Power, exhaust a Masters of Evil 
    character you control.  
    
    KO target stunned character. Put a +1 ATK / +1 DEF counter on the 
    character you exhausted.
    
    "Awaken, my bride! Rise from your slumber!"
    
    -----
    Card Name: Strength of the Grave
    Card Number: MMK-175
    Threshold: 4
    
    As an additional cost to play Strength of the Grave, put X Underworld 
    character cards from your KO'd pile on the bottom of your deck.  
    
    Choose one: Target character gets +X ATK this attack; or target 
    character gets +X DEF this attack.
    
    -----
    Card Name: Sucker Punch
    Card Number: MSM-161
    Threshold: 1
    
    Characters you control cannot be stunned while attacking exhausted 
    defenders this turn.
    
    "It's Cl - OOF!"
    
    -----
    Card Name: Supernova
    Card Number: MSM-118
    Threshold: 3
    
    As an additional cost to play Supernova, discard two cards from your 
    hand unless you discard a Fantastic Four character card from your hand.  
    
    Target character you control gets +6 ATK and -6 DEF and causes no 
    breakthrough this attack.
    
    -----
    Card Name: Supply Line
    Card Number: MAV-081
    Threshold: 2
    
    Play Supply Line only if you control a Squadron Supreme character.  
    
    Target attacker or defender you control gets +3 DEF this attack if you 
    have no cards in hand.
    
    "Project Utopia will help those who cannot help themselves."
    
    -----
    Card Name: Supporting Role
    Card Number: MMK-087
    Threshold: 1
    
    Target X-Statix character gets +X DEF this attack, where X equals the 
    number of characters you control with a higher cost than that 
    character.
    
    -----
    Card Name: Supreme Sanction Team-Up
    Card Number: MAV-189
    Threshold: 2
    
    Play Supreme Sanction only if you control an Avengers character and a 
    Squadron Supreme character.  
    
    Ongoing: Characters you control, as well as cards in your hand, deck, 
    and KO'd pile that have either the Avengers or Squadron Supreme 
    affiliation have both affiliations.  
    
    Revealed character cards in your resource row have reservist.
    
    -----
    Card Name: Surprise Attack
    Card Number: MOR-215
    Threshold: 0
    
    Target player loses 3 endurance. If that player controls no support row 
    characters, that player loses 5 endurance instead.
    
    -----
    Card Name: Surrounded
    Card Number: MSM-162
    Threshold: 2
    
    Target attacker you control gets +X ATK and +X DEF this attack, where X 
    is the number of characters you recruited this turn.
    
    "When evening the odds just isn't enough."
    
    -----
    Card Name: Swan Dive
    Card Number: MMK-042
    Threshold: 2
    
    Play Swan Dive only during your attack step.  
    
    As an additional cost to play Swan Dive, stun a Marvel Knights 
    character you control.  
    
    Stun any number of target characters your opponents control if their 
    combined cost is less than that of the Marvel Knights
    
    -----
    Card Name: Swift Escape
    Card Number: MOR-216
    Threshold: 3
    
    Return target character you control to its owner's hand.
    
    -----
    Card Name: Swing into Action
    Card Number: MMK-202
    Threshold: 2
    
    As an additional cost to play Swing into Action, exhaust any number of 
    Spider-Friends characters you control. 
    
    Plot twists cost your opponents X more to play this turn, where X is 
    the number of characters you exhausted this way.
    
    -----
    Card Name: System Failure
    Card Number: MAV-200
    Threshold: 2
    
    Remove target attacker from this attack if its ATK is greater than 
    twice its printed ATK.
    
    "Systems can't handle the load . . . The power surge is frying the 
    armor's circuits."
    
    -----
    Card Name: Team Spirit
    Card Number: MMK-219
    Threshold: 1
    
    If you control four or more stunned characters, recover a stunned 
    character you control. Then, if you still control four or more stunned 
    characters, recover another stunned character you control.
    
    -----
    Card Name: Team Tactics
    Card Number: MOR-217
    Threshold: 2
    
    As an additional cost to play Team Tactics, exhaust a character you 
    control.  
    
    Target attacker with the same team affiliation as the exhausted 
    character gets +X ATK for this attack, where X equals the ATK of the 
    exhausted character.
    
    "A team is greater than the sum of its parts."
    
    -----
    Card Name: Team X-change
    Card Number: MMK-188
    Threshold: 2
    
    Play Team X-change only if you control an X-Men character and an X-
    Statix character.  Search your deck for a character card named 
    Professor X, reveal it, and put it into your hand. Shuffle your deck.  
    
    Ongoing: Characters you control with either the X-Men or X-Statix 
    affiliation have both affiliations.
    
    -----
    Card Name: Tech Upgrade
    Card Number: MOR-218
    Threshold: 2
    
    As an additional cost to play Tech Upgrade, exhaust a character you 
    control.  
    
    Search your deck for an equipment card. Reveal that card and put it 
    into your hand. Shuffle your deck.
    
    -----
    Card Name: Termination Sequence
    Card Number: MSM-137
    Threshold: 2
    
    Play Termination Sequence only during your attack step.  
    
    KO a non-stunned army Sentinel character you control. If you do, KO 
    target character if its cost is less than the cost of the army Sentinel 
    character you KO'd this way.
    
    -----
    Card Name: The Family
    Card Number: MMK-133
    Threshold: 6
    
    Crime Lords characters you control have reinforcement while defending 
    this turn.
    
    -----
    Card Name: The Mutant Menace
    Card Number: MOR-104
    Threshold: 3
    
    Target player loses 1 endurance for each Brotherhood character you 
    control.
    
    "This just in, the mutant Magneto has just attacked the Cape Citadel 
    missile base! 
    
    -----
    Card Name: The New Brotherhood
    Card Number: MOR-105
    Threshold: 1
    
    Ongoing: While you control four or less resources, Brotherhood 
    characters you control get +2 ATK.
    
    "Toad formed the New Brotherhood to kill X-Force's leader, Cable."
    
    -----
    Card Name: The Power Cosmic
    Card Number: MOR-136
    Threshold: 5
    
    KO all resources you control. If you control Dr. Doom, gain control of 
    the initiative at the start of the next phase.
    
    "Doom possessed the cosmic powers of the Silver Surfer... for a short 
    time."
    
    -----
    Card Name: The Slingers
    Card Number: MMK-203
    Threshold: 2
    
    Ongoing: Discard a character card named Spider-Man ---> Power-up target 
    Spider-Friends attacker or defender you control.
    
    "A group of young idealists, the Slingers were formed in Spider-Man's 
    absence."
    
    -----
    Card Name: The Time Keepers
    Card Number: MAV-186
    Threshold: 1
    
    Target defender you control gets +1 DEF this attack. If that character 
    is named Kang, it gets an additional +1 DEF this attack.
    
    "At the edge of Limbo reside the Time Keepers, set by He Who Remains to 
    ensure the safety of the universe."
    
    -----
    Card Name: The Wrecking Crew
    Card Number: MAV-161
    Threshold: 2
    
    Target Masters of Evil attacker you control gets +2 ATK this attack. 
    Non-Army characters you control that share a cost or version with that 
    attacker and that are adjacent to it get +2 ATK while attacking this 
    turn.
    
    -----
    
    Card Name: Thinking Outside the Box
    Card Number: MSM-163
    Threshold: 1
    
    Ongoing: You draw cards from the bottom of your deck.
    
    "Reed Richards understands that the laws of physics are really just 
    guidelines."
    
    -----
    Card Name: Tragic Loss
    Card Number: MSM-067
    Threshold: 3
    
    As an additional cost to play Tragic Loss, KO a stunned character you 
    control.  
    
    Choose one: Target Spider-Friends defender gets +5 ATK this attack; or 
    target Spider-Friends defender gets +5 DEF this attack.
    
    "I will never ever forget that I could have stopped it."
    
    -----
    Card Name: Twist of Fate
    Card Number: MSM-013
    Threshold: 1
    
    As an additional cost to play Twist of Fate, discard a Spider-Friends 
    character card from your hand.  
    
    Reveal the top four cards of your deck. Choose one character card from 
    among them and put it into your hand. Put the remaining cards on the 
    bottom of your deck in any order.
    
    -----
    Card Name: Two Worlds Team-Up
    Card Number: MAV-041
    Threshold: 2
    
    Choose two team affiliations among characters you control. 
    
    If you chose Avengers and a different affiliation and you control 
    another face-up resource named Two Worlds, draw a card.  
    
    Ongoing: Characters you control, as well as cards in your deck, hand, 
    and KO'd pile that have either of the chosen affiliations have both 
    affiliations.
    
    "Always together. Forever apart."
    
    -----
    Card Name: Ultimate Sacrifice
    Card Number: MSM-113
    Threshold: 2
    
    Play Ultimate Sacrifice only during the recovery phase. 
    
    As an additional cost to play Ultimate Sacrifice, KO an X-Men character 
    you control.  Recover each stunned X-Men character you control.
    
    "Peter Rasputin gave his life to cure the Legacy Virus. He died as he 
    lived, a hero."
    
    -----
    Card Name: Under Siege
    Card Number: MAV-162
    Threshold: 3
    
    Play Under Siege only during your attack step.  
    
    As an additional cost to play Under Siege, exhaust a Masters of Evil 
    character you control.  
    
    Exchange the positions of target face-down resource you control and 
    target resource an opponent controls.
    
    -----
    Card Name: Unexpected Mutation
    Card Number: MSM-068
    Threshold: 1
    
    Put the top card of your deck into your KO'd pile. Target Spider-
    Friends attacker you control gets +X ATK and -X DEF this attack, where 
    X is the cost of the card put into your KO'd pile this way.
    
    "Oh boy. How am I going to explain this to MJ?"
    
    -----
    Card Name: Unfair Advantage
    Card Number: MAV-163
    Threshold: 3
    
    Play Unfair Advantage only during your recruit step and only if you 
    control a Masters of Evil character.  
    
    If you have played no other plot twists this turn, gain 1 resource 
    point. Spend this resource point only to pay the cost of a payment 
    power.  You cannot play plot twists this turn.  If Unfair Advantage is 
    in your resource row, turn it face down.
    
    -----
    Card Name: United We Stand
    Card Number: MAV-201
    Threshold: 1
    
    Target non-leader character you control has "Leader: Characters 
    adjacent to this character get +2 ATK" this turn.
    
    -----
    Card Name: Unlikely Allies
    Card Number: MOR-219
    Threshold: 2
    
    Play only if you control a Doom character and an X-Men character.  Draw 
    a card.  
    
    Ongoing: Cards you control, as well as cards in your hand, deck, and 
    KO'd pile that have either the Doom or X-Men team affiliation are 
    considered to have both team affiliations.
    
    -----
    Card Name: Unmasked
    Card Number: MSM-165
    Threshold: 1
    
    Characters cannot become powered-up this turn.  
    
    Ongoing: At the start of your resource step you may pay 2 endurance. If 
    you do, turn Unmasked face down.
    
    "In this moment, your last moment, let's see who you really are."
    
    -----
    Card Name: Untouchable
    Card Number: MMK-134
    Threshold: 2
    
    Play Untouchable only if you control a Crime Lords character.  
    
    Ongoing: At the start of the combat phase, each player chooses a 
    character. The chosen characters cannot be the target of plot twist, 
    payment, or triggered effects this turn.
    
    -----
    Card Name: Uprising
    Card Number: MMK-135
    Threshold: 2
    
    Crime Lords characters you control get +2 ATK while attacking a 
    character with a higher cost or while defending against a character 
    with a higher cost this turn.
    
    "Top floor! Bruises, broken bones, and supervillains!"
    
    -----
    Card Name: Wake the Dead
    Card Number: MMK-178
    Threshold: 1
    
    Search your deck for an Underworld character card with the same name as 
    a character in play or a character card in your KO'd pile. Reveal that 
    card and put it into your hand. Shuffle your deck.
    
    -----
    Card Name: Walk Through Walls
    Card Number: MAV-042
    Threshold: 4
    
    Play Walk Through Walls only during your recruit step.  
    
    Discard a card. Move target Avengers character you control to your 
    hidden area. That character cannot be the target of effects your 
    opponents control this turn. At the start of the recovery phase this 
    turn, move that character to your visible area.
    
    -----
    Card Name: War of Attrition
    Card Number: MAV-202
    Threshold: 2
    
    Replace target face-up resource an opponent controls. That opponent may 
    replace a face-up resource you control.
    
    "For the love of Power Princess, you must die!"
    
    -----
    Card Name: War On Humanity
    Card Number: MOR-106
    Threshold: 1
    
    Ongoing: At the start of the recovery phase, each of your opponents 
    loses 1 endurance for each non-stunned Brotherhood character you 
    control.
    
    "The human race no longer deserves dominion over the planet earth! The 
    day of the Mutants is upon us!"
    
    -----
    Card Name: Wave of Sentinels
    Card Number: MSM-138
    Threshold: 3
    
    Army Sentinel characters you control get +3 ATK and +3 DEF this turn 
    while attacking a character that has already been attacked this turn.
    
    "The Epsilons always lead the Alpha strike."
    
    -----
    Card Name: Weapon of Choice
    Card Number: MMK-220
    Threshold: 2
    
    As an additional cost to play Weapon of Choice, discard two cards.  
    
    Search your deck for two character cards with different names, each 
    with cost equal to the number of resources you control. Reveal them. 
    Target opponent chooses one. Shuffle that one back into your deck and 
    put the other one into your hand.
    
    -----
    Card Name: Wild Ride
    Card Number: MMK-045
    Threshold: 1
    
    Search your deck for a Marvel Knights character card, reveal it, and 
    put it into your hand. Lose endurance equal to that card's cost. 
    Shuffle your deck.
    
    -----
    Card Name: Windstorm
    Card Number: MAV-203
    Threshold: 2
    
    Target character with cost 2 or greater you control has flight this 
    turn. That character gets +2 ATK while attacking this turn and an 
    additional +2 ATK while attacking this turn if you control another 
    character with the same cost as that character.
    
    -----
    Card Name: Win-Lose Deal
    Card Number: MAV-123
    Threshold: 1
    
    As an additional cost to play Win-Lose Deal, exhaust a Thunderbolts 
    character you control.  
    
    Draw two cards. Each of your opponents may draw two cards.
    
    "You will do better, Jenkins, or I will reveal to the world that Baron 
    Wolfgang Von Strucker owns you, body and soul!"
    
    -----
    Card Name: Witching Hour
    Card Number: MMK-179
    Threshold: 7
    
    As an additional cost to play Witching Hour, pay 2 resource points.  
    
    Choose any number of Underworld character cards in your KO'd pile each 
    with a cost of 2 or less. During your recruit step this turn, for each 
    of those cards, you may recruit it as though it were in your hand, and 
    you may pay 2 endurance rather than pay its recruit cost.
    
    -----
    Card Name: Xavier's Dream
    Card Number: MOR-037
    Threshold: 5
    
    Ongoing: At the start of the recovery phase, if there are no stunned 
    characters in play, you may discard an X-Men character card from your 
    hand. If you do, put a dream counter on Xavier's Dream.  When there are 
    three dream counters on Xavier's Dream, you win the game.
    
    "Mine is a dream to live in harmony with those who fear and despise 
    us."
    
    ------------------------------------------------------------
    
    Section 3 Card Pack Contents [CAPC] (thanks to jrasso)
    
    We didn't break this down by rareness, because there doesn't seem to be 
    any real consistency to it.  Some people have has a much easier time 
    finding certain cards than others.
    
    -------------------
    
    Section 3.1: Hero Pack 1 [HEPA1]
    
    MAV-009	Hank Pym <> Giant Man, Towering Titan
    MAV-015	Iron Man, Invincible
    MAV-032	Chaos Magic
    MAV-033	Earth's Mightiest Heroes
    MAV-036	Playroom
    MAV-057	Lamprey, Donald McQuiggan
    MAV-068	Whizzer, Stanley Stewart
    MAV-073	Eldritch Power
    MAV-080	Squadron City
    MAV-081	Supply Line
    MAV-100	Karla Sofen <> Meteorite, Celestial Power
    MAV-104	Ogre, Weaponsmith
    MAV-111	Biomodem Satellite
    MAV-115	Marvel's Most Wanted
    MAV-117	New Identity
    MAV-127	Enchantress, Amora
    MAV-129	Executioner, Scourge of Jotunheim
    MAV-137	Melter, Bruno Horgan
    MAV-148	Titania, Vengeful Vixen
    MAV-157	Hero's Demise
    MAV-177	Kang, Ultimate Kang
    MAV-179	Macrobots, Army
    MAV-215	Phat, Liv'n Large
    MAV-216	Mutant of the Year
    MAV-220	Spirits of Vengeance
    
    MFF-004	Invisible Woman, Protector
    MFF-008	Noah Baxter, CEO, Baxter Industries
    MFF-010	Thing, Strongman
    MFF-015	Dr. Doom, Scientific Sorcerer
    MFF-019	Sub-Mariner, Atlantean Monarch
    
    MMK-003	Caretaker, Nomadic Mentor
    MMK-005	Dagger, Child of Light
    MMK-012	Ghost Rider, Danny Ketch
    MMK-026	Shang Chi, Master of Kung Fu
    MMK-031	Bring the Pain
    MMK-037	Midnight Sons
    MMK-049	Bloke, Mickey Tork
    MMK-058	Mysterious Fan Boy, Arthur Lundberg
    MMK-064	Saint Anna, Sympathetic Healer
    MMK-089	X-Statix Cafe
    MMK-093	Carbone's Assassins, Army
    MMK-100	Jigsaw, Billy Russo
    MMK-111	Saracen, Muzzafar Lambert
    MMK-125	Hand Dojo
    MMK-132	Sold Out
    MMK-137	Asmodeus, Duke of Hell
    MMK-144	Lilith, Daughter of Dracula
    MMK-157	Suicide, Chris Daniels
    MMK-178	Wake the Dead
    MMK-199	Mekanix
    MMK-206	Mendel Stromm, Robot Master
    
    MOR-004	Bishop, Lucas Bishop
    MOR-011	Havok, Alex Summers
    MOR-013	Jean Grey, Marvel Girl
    MOR-023	Rogue, Powerhouse
    MOR-032	Danger Room
    MOR-035	Professor Xavier's Mansion
    MOR-048	Human Torch, Hotshot
    MOR-053	Luke Cage, Hero For Hire
    MOR-067	Antarctic Research Base
    MOR-081	Magneto, Master of Magnetism
    MOR-087	Pyro, St. John Allerdyce
    MOR-093	Sauron, Dr. Karl Lykos
    MOR-099	Genosha
    MOR-104	The Mutant Menace
    MOR-115	Kristoff Von Doom, The Boy Who Would Be Doom
    MOR-125	Volcana, Marsha Rosenberg
    MOR-141	Senator Kelly, Anti-Mutant Advocate
    MOR-146	Combat Protocols
    MOR-164	Dark Phoenix, Cosmic Entity
    MOR-171	Random Punks, Army
    MOR-173	Acrobatic Dodge
    MOR-176	Base of Operations
    MOR-178	Blind Sided
    MOR-179	Borrowed Blade
    MOR-186	Fall Back!
    MOR-187	Finishing Move
    MOR-190	Focused Blast
    MOR-200	Medical Attention
    MOR-203	Night Vision
    
    MSM-002	Daredevil, The Man Without Fear
    MSM-006	Solo, James Bourne
    MSM-016	Electro, Maxwell Dillon
    MSM-036	Dagger, Tandy Bowen
    MSM-038	Ezekiel, Spirit of the Spider
    MSM-055	Wild Pack, Army
    MSM-060	Fun and Games
    MSM-066	Sticky Situation
    MSM-079	Kaine, Imperfect Clone
    MSM-098	Hired Goons
    MSM-101	Rejuvenation
    MSM-117	Pier 4
    MSM-130	Devil's Due
    MSM-141	J. Jonah Jameson, Sensationalist
    MSM-143	Bad Press
    MSM-152	Grounded
    MSM-157	Rapier 
    -------------------
    
    Section 3.2: Hero Pack 2 [HEPA2]
    MAV-017	Jarvis, Honorary Avenger
    MAV-022	Scarlet Witch, Mistress of Chaos Magic
    MAV-038	Quinjet
    MAV-040	Repulsor Ray
    MAV-047	Blue Eagle, James Dore Jr.
    MAV-062	Quagmire, Jerome Meyers
    MAV-074	Hibernaculum
    MAV-078	Project Utopia
    MAV-088	Charcoal, Charles Burlingame
    MAV-122	V-Wing
    MAV-142	Radioactive Man, Chen Lu
    MAV-151	Whirlwind, David Cannon
    MAV-168	Kang, Immortus
    MAV-178	Kang's Guards, Army
    MAV-186	The Time Keepers
    MAV-197	Prismatic Shield, Construct
    MAV-206	Mammomax, Elephant Boy
    
    MFF-003	Human Torch, Hothead
    MFF-026	No Fear
    
    MMK-008	Daredevil, Protector of Hell's Kitchen
    MMK-024	Punisher, Judge
    MMK-035	Hell's Kitchen
    MMK-038	Penance Stare
    MMK-041	Quick Kill
    MMK-047	Anarchist, Tike Alicar
    MMK-057	La Nuit, Pierre Truffaut
    MMK-061	Orphan, Mr. Sensitive
    MMK-080	Mind Over Matter
    MMK-082	Nerve Strike
    MMK-094	Cobra, Klaus Vorhees
    MMK-107	Mr. Hyde, Calvin Zabo
    MMK-126	King Takes Knight
    MMK-128	Marked for Death
    MMK-134	Untouchable
    MMK-145	Marie Laveau, Voodoo Priestess
    MMK-150	New Blood, Army
    MMK-162	Zarathos, Spirit of Vengeance
    MMK-165	Blood Hunt
    MMK-167	Dark Embrace
    MMK-209	Lacuna, Media Darling
    MMK-212	Marvel Team-Up
    
    MOR-002	Banshee, Sean Cassidy
    MOR-003	Beast, Dr. Henry McCoy
    MOR-006	Cyclops, Scott Summers
    MOR-010	Gambit, Remy LaBeau
    MOR-023	Rogue, Powerhouse
    MOR-024	Shadowcat, Kitty Pryde
    MOR-025	Storm, Ororo Munroe
    MOR-027	Wolverine, Berserker Rage
    MOR-030	Cerebro
    MOR-037	Xavier's Dream
    MOR-043	Frankie Raye, Herald of Galactus
    MOR-055	Mr. Fantastic, Reed Richards
    MOR-063	Thing, Heavy Hitter
    MOR-066	A Child Named Valeria
    MOR-074	The Pogo Plane
    MOR-082	Magneto, Lord Magnus
    MOR-085	Mystique, Shape-Changing Assassin
    MOR-098	Avalon Space Station
    MOR-112	Dr. Doom, Victor Von Doom
    MOR-117	Robot Destroyer, Army
    MOR-124	Victor Von Doom II, Son of Doom
    MOR-130	Faces of Doom
    MOR-145	Wild Sentinel, Army
    MOR-148	Orbital Sentinel Base
    MOR-156	Annihilus, Destroyer of Life
    MOR-157	Blastaar, King of Baluur
    MOR-158	Negative Zone
    MOR-159	Skrull Soldier, Army
    MOR-160	Super Skrull, Engineered Super-Soldier
    MOR-161	Apocalypse, En Sabah Nur
    MOR-162	Arcade, Master of Murderworld
    MOR-175	Backfire
    MOR-182	Common Enemy
    MOR-184	Dual Sidearms
    MOR-188	Flame Trap
    MOR-197	Kevlar Body Armor
    MOR-202	Nasty Surprise
    
    MSM-004	Prowler, Hobie Brown
    MSM-005	Punisher, Vigilante
    MSM-007	Spider-Man, Friendly Neighborhood Spider-Man
    MSM-011	ESU Science Lab
    MSM-024	Osborn Industries
    MSM-028	Crushing Blow
    MSM-031	Smoke Screen
    MSM-045	Mary Jane Watson, MJ
    MSM-061	Going My Way?
    MSM-074	Green Goblin, Altered Ego
    MSM-080	Kingpin, Crime Boss
    MSM-086	Shocker, Herman Schultz
    MSM-094	Dangerous Experiment
    MSM-104	Emma Frost, Headmistress of Xavier's Academy
    MSM-108	Aerial Supremacy
    MSM-110	Madripoor
    MSM-113	Ultimate Sacrifice
    MSM-124	Rise to Power
    MSM-131	Latverian Embassy
    -------------------
    
    Section 3.3: Hero Pack 3 [HEPA3]
    
    MAV-010	Hank Pym <> Goliath, Giant Genius
    MAV-025	Thor, Odinson
    MAV-035	Mjolnir
    MAV-041	Two Worlds, Team-Up
    MAV-050	Foxfire, Olivia Underwood
    MAV-054	Hyperion, Sun God
    MAV-065	Skymax, Skrullian Skymaster
    MAV-070	Airskimmer
    MAV-091	Erik Josten <> Atlas, Ionic Powerhouse
    MAV-097	Iron Man <> Cobalt Man, Avenger in Disguise
    MAV-103	Melissa Gold <> Songbird, Sonic Carapace
    MAV-106	Paul Ebersol <> Techno, Man of Metal
    MAV-119	Stormfront-1, Team-Up
    MAV-133	Karla Sofen <> Moonstone, Master Manipulator
    MAV-139	Nathan Garrett <> Black Knight, Corrupt Crusader
    MAV-150	Ultron <> Ultron 5, Ultimate Evil
    MAV-155	Evil Reborn
    MAV-160	Stolen Power
    MAV-165	Baltag, Hand of the Conqueror
    MAV-191	Avengers Disassembled
    MAV-211	Basilisk, Basil Elks
    MAV-214	Bring Down the House
    
    MFF-001	Crystal, Elemental Princess
    MFF-002	H.E.R.B.I.E., Humanoid Experimental Robot B-Type Integrated 
    Electronics
    MFF-005	Luke Cage, Reserve Member
    MFF-007	Mr. Fantastic, Leader
    MFF-009	She-Hulk, Green Jeans
    MFF-011	Reed's Workshop
    MFF-012	Force Shield
    
    MMK-001	Blade, Eric Brooks
    MMK-028	Stick, Leader of the Chaste
    MMK-032	Crime and Punishment
    MMK-056	Gin Genie, Beckah Parker
    MMK-063	Plazm, Protoplasmic Protagonist
    MMK-069	Venus Dee Milo, Dee Milo
    MMK-074	Dead Weight
    MMK-081	Missed Drop
    MMK-110	Roscoe Sweeny, Fixer
    MMK-113	Stilt-Man, Wilbur Day
    MMK-116	The Russian, Contract Killer
    MMK-119	Armed Escort
    MMK-135	Uprising
    MMK-136	Anton Hellgate, Thanatologist
    MMK-149	Nekra, Nekra Sinclair
    MMK-158	Tryks, Army
    MMK-171	Infernal Gateway
    MMK-179	Witching Hour
    MMK-180	Blade, The Daywalker
    MMK-195	Scarlet Witch, Eldritch Enchantress
    MMK-215	Mystic Chain
    
    MOR-001	Archangel, Warren Worthington III
    MOR-005	Colossus, Peter Rasputin
    MOR-020	Professor X, World's Most Powerful Telepath
    MOR-026	Storm, Weather Witch
    MOR-038	Xavier's School for Gifted Youngsters
    MOR-041	Ant Man, Scott Lang
    MOR-046	Hulk, New Fantastic Four
    MOR-052	Invisible Woman, Sue Richards
    MOR-058	She-Hulk, Jennifer Walters
    MOR-070	Fantasticar
    MOR-073	Signal Flare
    MOR-083	Mastermind, Jason Wyngarde
    MOR-084	Mystique, Raven Darkholme
    MOR-092	Sabretooth, Victor Creed
    MOR-097	Asteroid M
    MOR-109	Doom Guards, Army
    MOR-119	Robot Seeker, Army
    MOR-126	Bitter Rivals
    MOR-133	Mystical Paralysis
    MOR-142	Sentinel Mark I, Army
    MOR-153	Search and Destroy
    MOR-165	Juggernaut, Cain Marko
    MOR-167	Mojo, Ruler of Mojoworld
    MOR-169	Onslaught, Psionic Spawn of Xavier and Magneto
    MOR-170	Puppet Master, Philip Masters
    MOR-181	Charge!
    MOR-191	Foiled
    MOR-195	Heroes United
    MOR-196	Ka-Boom!
    MOR-198	Last Stand
    MOR-201	Mutant Nation
    MOR-219	Unlikely Allies
    
    MSM-001	Black Cat, Felicia Hardy
    MSM-026	Sinister Salvo
    MSM-035	Cloak, Tyrone Johnson
    MSM-040	Hornet, Eddie McDonough
    MSM-054	Spider-Man, Cosmic Spider-Man
    MSM-057	Ace Reporter
    MSM-067	Tragic Loss
    MSM-081	Man-Wolf, John Jameson
    MSM-086	Shocker, Herman Schultz
    MSM-092	Tombstone, Lonnie Lincoln
    MSM-105	John Proudstar <> Thunderbird, Apache Warrior
    MSM-118	Supernova
    MSM-128	Terrax, Tyros
    MSM-132	Mark II, Number II, Leader Unit
    MSM-153	Mojoverse
    
    -------------------
    
    Section 3.4: Hero Pack 4 [HEPA4]
    
    MAV-012	Hawkeye, Clinton Barton
    MAV-019	Natasha Romanoff <> Black Widow, Super Spy
    MAV-020	Quicksilver, Mutant Avenger
    MAV-023	She-Hulk, Gamma Bombshell
    MAV-031	Call Down the Lightning
    MAV-046	Arcanna, Arcanna Jones
    MAV-052	Haywire, Harold Danforth
    MAV-061	Power Princess, Zarda
    MAV-072	Behavior Modification Device, Team-Up
    MAV-084	Beetle <> Mach 2, Matthew Davis
    MAV-093	Genis-Vell <> Captain Marvel, Son of Mar-Vell
    MAV-110	A Second Chance
    MAV-113	Deadly Conspiracy
    MAV-121	Thunderbolts Plaza
    MAV-143	Scorpion, Fatal Sting
    MAV-144	Shocker, Vibro-Shock Villain
    MAV-147	Tiger Shark, Todd Arliss
    MAV-162	Under Siege
    MAV-163	Unfair Advantage
    MAV-183	Null Time Zone
    MAV-184	Psyche-Globe
    MAV-185	Spheres of Solitude
    MAV-192	Call to Arms
    MAV-194	Heroes in Reserve
    MAV-196	Might Makes Right
    MAV-213	Lady Punisher, Lynn Michaels
    MAV-217	Hitman, Burth Kenyon
    
    MMK-019	Micro-Chip, Linus Lieberman
    MMK-025	Punisher, Jury
    MMK-027	Spider-Man, The Spectacular Spider-Man
    MMK-034	Head Shot
    MMK-048	Battering Ram, Short-Lived Strongman
    MMK-055	El Guapo, Robbie Rodriguez
    MMK-065	Sluk, Byron Spencer
    MMK-075	Doop Cam
    MMK-078	Go in Swinging
    MMK-097	Echo, Maya Lopez
    MMK-099	Jester, Jonathan Powers
    MMK-117	Typhoid Mary, Mary Walker
    MMK-130	Rough House
    MMK-141	Deacon Frost, Vampire Master
    MMK-146	Mephisto, Father of Lies
    MMK-168	Dracula's Castle
    MMK-170	Gravesite
    MMK-171	Hypnotic Charms
    MMK-194	Lockjaw, Inhuman
    MMK-195	Scarlet Witch, Eldritch Enchantress
    MMK-203	The Slingers
    MMK-210	Sharon Ginsberg, Corrupt Counsel
    
    MOR-008	Dazzler, Alison Blaire
    MOR-014	Jean Grey, Phoenix Force
    MOR-028	Wolverine, James Howlett
    MOR-036	The Blackbird
    MOR-039	X-Corporation
    MOR-042	Crystal, Inhuman
    MOR-054	Medusa, Inhuman
    MOR-065	Wolverine, New Fantastic Four
    MOR-071	Four Freedoms Plaza
    MOR-089	Quicksilver, Speed Demon
    MOR-096	Unus, Angelo Unuscione
    MOR-114	Dragon Man, Experimental Monster
    MOR-116	Rama-Tut, Pharaoh from the 30th Century
    MOR-121	Sub-Mariner, Ally of Doom
    MOR-136	The Power Cosmic
    MOR-144	Sentinel Mark IV, Army
    MOR-177	Betrayal
    MOR-180	Burn Rubber
    MOR-194	Greater of Two Evils
    MOR-218	Tech Upgrade
    
    MSM-008	Spider-Man, The Amazing Spider-Man
    MSM-013	Twist of Fate
    MSM-014	Dr. Octopus, Doc Ock
    MSM-022	Vulture, Adrian Toomes
    MSM-025	Sadistic Choice
    MSM-029	Jetpack
    MSM-033	Black Cat, Master Thief
    MSM-034	Cardiac, Elias Wirtham
    MSM-039	Firestar, Hot Stuff
    MSM-048	Puma, Thomas Fireheart
    MSM-049	Richochet, Johnny Gallo
    MSM-050	Rocket Racer, Robert Farrell
    MSM-051	Scarlet Spider, Ben Reilly
    MSM-052	Silver Sable, Silver Sablinovia
    MSM-058	Armored Spider Suit
    MSM-059	Costume Change
    MSM-065	Spider-Tracer
    MSM-093	Venom, Alien Symbiote
    MSM-099	Lion's Den
    MSM-116	Marvel's First Family
    MSM-123	Misappropriation
    MSM-125	Volcanic Base
    MSM-127	Purple Man, Zebediah Killgrave
    MSM-135	Tri-Sentinel, Super Sentinel
    MSM-140	Deathlok, Luther Manning
    MSM-146	Clone Saga
    MSM-151	Forced Allegiance
    MSM-160	Sonic Gun
    -------------------------
    
    Section 3.5: Hero Pack 5 [HEPA5]
    
    MAV-001	Beast, Furry Blue Scientist
    MAV-006	Dane Whitman <> Black Knight, Heroic Paladin
    MAV-011	Hank Pym <> Yellowjacket, Pym Particle Creator
    MAV-026	Vision, Synthetic Humanoid
    MAV-048	Doctor Decibel, Anton Decibel
    MAV-051	Golden Archer, Wyatt McDonald
    MAV-055	Inertia, Edith Freiberg
    MAV-075	Other-Earth
    MAV-083	Beetle <> Mach 1, Reluctant Hero
    MAV-098	Jolt, Helen Takahama
    MAV-116	Mt. Charteris
    MAV-118	Project Liberator
    MAV-125	Bulldozer, Wrecking Crew
    MAV-130	Grey Gargoyle, Paul Pierre Duval
    MAV-134	Klaw, Ulysses Klaw
    MAV-153	Adhesive X
    MAV-171	Kang, Kang Ransom
    MAV-173	Kang, Lord of Limbo
    MAV-180	Tempus, Menace out of Time
    MAV-182	Kang Kross-roads
    MAV-195	Insect Swarm
    MAV-200	System Failure
    MAV-204	Polaris, Lorna Dane
    
    MMK-006	Daredevil, Guardian Devil
    MMK-011	Elektra, Elektra Natchios
    MMK-014	Hannibal King, Occult Investigator
    MMK-017	Luke Cage, Power Man
    MMK-020	Mikado and Mosha, Angels of Destruction
    MMK-021	Moon Knight, Marc Spector
    MMK-022	Natasha Romanoff <> Black Widow, KGB Killer
    MMK-023	Punisher, Executioner
    MMK-029	Yelena Belova <> Black Widow, Enemy Agent
    MMK-030	Blind Justice
    MMK-039	Punisher's Armory
    MMK-042	Swan Dive
    MMK-043	Titanium Sword
    MMK-045	Wild Ride
    MMK-046	Anarchist, Man of the People
    MMK-050	Coach, Manipulative Mentor
    MMK-051	Corkscrew, Twisted Trainee
    MMK-052	Dead Girl, Crafty Cadaver
    MMK-054	Doop, Ultimate Weapon
    MMK-067	U-Go-Girl, Eddie Sawyer
    MMK-068	U-Go-Girl, Tragic Teleporter
    MMK-070	Venus Dee Milo, Telegenic Teleporter
    MMK-076	Falling Stars
    MMK-079	Grandstanding
    MMK-084	Overexposed
    MMK-086	Star of the Show
    MMK-088	Training Theatre
    MMK-090	X-Statix HQ
    MMK-095	Deadpool, Wade Wilson
    MMK-103	Kirigi, Master Assassin
    MMK-105	Mr. Code, Masked Malcontent
    MMK-114	The Hand, Army
    MMK-147	Mephisto, Soulstealer
    MMK-152	Orb, Drake Shannon
    MMK-174	Shadow Step
    MMK-175	Strength of the Grave
    MMK-184	Moving Target
    MMK-185	Hell's Fury
    MMK-186	Day of the Dead
    MMK-187	Blown to Pieces
    MMK-188	Team X-change
    MMK-189	Coalition of Heroes
    MMK-190	Honor Among Thieves
    MMK-201	Scarlet Spider <> Spider-Man, Successor
    MMK-219	Team Spirit
    MMK-220	Weapon of Choice
    
    MOR-015	Longshot, Rebel Freedom Fighter
    MOR-021	Psylocke, Betsy Braddock
    MOR-034	Muir Island
    MOR-045	Ghost Rider, New Fantastic Four
    MOR-051	Invisible Woman, Sue Storm
    MOR-061	Spider-Man, New Fantastic Four
    MOR-068	Baxter Building
    MOR-076	Avalanche, Dominic Petros
    MOR-077	Blob, Fred Dukes
    MOR-103	Savage Land
    MOR-108	Darkoth, Major Desmund Pitt
    MOR-113	Dr. Doom, Lord of Latveria
    MOR-127	Doom Triumphant
    MOR-132	Micro-Size
    MOR-166	Lady Deathstrike, Yuriko Oyama
    MOR-172	Spiral, Richochet Rita
    MOR-185	Entangle
    MOR-207	Overpowered
    
    MSM-020	Rhino, Alex O'Hirn
    MSM-021	Venom, Eddie Brock
    MSM-037	Dusk, Cassie St. Commons
    MSM-047	Prodigy, Richie Gilmore
    MSM-068	Unexpected Mutation
    MSM-083	Mysterio, Quentin Beck
    MSM-100	Oscorp Board Room
    MSM-122	Insignificant Threat
    MSM-145	Breaking Story
    MSM-155	Pinned
    
    --------------------------
    
    Section 3.6: Hero Pack 6 [HEPA6]
    
    MAV-002	Black Panther, T'challa
    MAV-003	Captain America, Steve Rogers
    MAV-008	Hank Pym <> Ant Man, Diminutive Hero
    MAV-014	Hulk, Gamma Rage
    MAV-016	Iron Man, Tony Stark
    MAV-018	Monica Rambeau <> Captain Marvel, Lady of Light
    MAV-021	Rick Jones, A Hero's Best Friend
    MAV-024	Thor, God of Thunder
    MAV-027	Wasp, Janet Van Dyne-Pym
    MAV-028	Wonder Man, Simon Williams
    MAV-029	Avengers Assemble!
    MAV-037	Pym Laboratories
    MAV-039	Repel Attack
    MAV-042	Walk Through Walls
    MAV-044	Amphibian, Kingsley Rice
    MAV-053	Hyperion, Mark Milton
    MAV-058	Moonglow, Melissa Hanover
    MAV-059	Nighthawk, Kyle Richmond
    MAV-060	Power Princess, The Last Utopian
    MAV-063	Redstone, Michael Redstone
    MAV-064	Shape, Malleable Mutant
    MAV-066	Thermite, Sam Yurimoto
    MAV-067	Tom Thumb, Thomas Thompson
    MAV-069	AIDA
    MAV-071	Answer the Call
    MAV-077	Peace in Our Time
    MAV-079	Rocket Central
    MAV-082	Utopia Isle
    MAV-085	Beetle <> Mach 3, Repentant Villain
    MAV-096	Helmut Zemo <> Citizen V, Warmonger
    MAV-101	Karla Sofen <> Meteorite, Twin Moonstones
    MAV-109	Speed Demon, Second Chance Speedster
    MAV-141	Piledriver, Wrecking Crew
    MAV-145	The Wrecker, Wrecking Crew
    MAV-146	Thunderball, Wrecking Crew
    MAV-158	Mystic Summons
    MAV-167	Kang, Earth Mesozoic-24
    MAV-175	Kang, Rama Tut
    MAV-176	Kang, The Conqueror
    MAV-181	Game of the Galaxy
    MAV-187	Faces of Evil, Team-Up
    MAV-188	Justice for All, Team-Up
    MAV-189	Supreme Sanction, Team-Up
    MAV-198	Seek Cover
    MAV-210	White Tiger, Hector Ayala
    
    MFF-024	Cryonic Grenade
    
    MMK-002	Brother Voodoo, Jericho Drumm
    MMK-013	Ghost Rider, Johnny Blaze
    MMK-015	Iron Fist, Danny Rand
    MMK-036	Judge, Jury, and Executioner
    MMK-053	Doop, Forward Observer
    MMK-071	Vivisector, Lunatic Lycanthrope
    MMK-077	Glory Hound
    MMK-101	Kingpin, The Kingpin of Crime
    MMK-104	Masked Marauder, Frank Farnum
    MMK-129	No Rest for the Wicked
    MMK-133	The Family
    MMK-139	Blackout, Master of Darkness
    MMK-142	Dracula, Lord of the Damned
    MMK-154	Shelob, Queen of Spiders
    MMK-169	Evil Awakens
    MMK-181	Professor X, Mutant Mentor
    MMK-191	Professor X, Mental Master
    MMK-202	Swing into Action
    MMK-213	Medallion of Power
    MMK-218	Psychoville
    
    MOR-018	Nightcrawler, Kurt Wagner
    MOR-064	Thing, The Ever-Lovin' Blue-Eyed Thing
    MOR-072	It's Clobberin' Time!
    MOR-075	Yancy Street
    MOR-080	Magneto, Eric Lehnsherr
    MOR-090	Rogue, Anna Raven
    MOR-110	Doom-Bot, Army
    MOR-118	Robot Enforcer, Army
    MOR-128	Doom's Throne Room
    MOR-147	Micro-Sentinels
    MOR-163	Black Tom, Thomas Cassidy
    MOR-174	Advanced Hardware
    MOR-192	Friendly Fire
    MOR-209	Political Pressure
    MOR-212	Relocation
    MOR-213	Salvage
    
    MSM-014	Dr. Octopus, Doc Ock
    MSM-042	Iceman, Cool Customer
    MSM-056	Will O' The Wisp, Jackson Arvad
    MSM-070	Beetle, Abner Jenkins
    MSM-075	Hammerhead, Gangster
    MSM-102	Spider Slayers
    MSM-103	Archangel, Angel of Death
    MSM-112	Siege Perilous
    MSM-114	Silver Surfer, Norrin Radd
    MSM-119	Mimic, Calvin Rankin
    MSM-121	Thornn, Feral Hunter
    MSM-126	Dr. Hauptmann, Diabolic Inventor
    MSM-147	Com Link
    MSM-156	Pleasant Distraction
    MSM-164	Time Platform
    
    -----------------------
    
    Section 3.7: Villain Pack 1 [VAPA1]
    
    MAV-009	Hank Pym <> Giant Man, Towering Titan
    MAV-015	Iron Man, Invincible
    MAV-025	Thor, Odinson
    MAV-033	Earth's Mightiest Heroes
    MAV-040	Repulsor Ray
    MAV-054	Hyperion, Sun God
    MAV-064	Shape, Malleable Mutant
    MAV-068	Whizzer, Stanley Stewart
    MAV-073	Eldritch Power
    MAV-075	Other-Earth
    MAV-084	Beetle <> Mach 2, Matthew Davis
    MAV-088	Charcoal, Charles Burlingame
    MAV-100	Karla Sofen <> Meteorite, Celestial Power
    MAV-108	Radioactive Man, Reformed Renegade
    MAV-123	Win-Lose Deal
    MAV-129	Executioner, Scourge of Jotunheim
    MAV-137	Melter, Bruno Horgan
    MAV-151	Whirlwind, David Cannon
    MAV-159	Sonic Disruption
    MAV-160	Stolen Power
    MAV-177	Kang, Ultimate Kang
    MAV-191	Avengers Disassembled
    MAV-215	Phat, Liv'n Large
    MAV-217	Hitman, Burt Kenyon
    MAV-218	Hired Hit
    
    MFF-006	Medusa, Medusalith Amaquelin
    MFF-012	Force Shield
    MFF-015	Dr. Doom, Scientific Sorcerer
    MFF-017	Kristoff Von Doom, Ticking Time Bomb
    MFF-018	Ovoid Mentor, Alien Mentalist
    MFF-020	Titania, Big Bad Bully
    
    MMK-001	Blade, Eric Brooks
    MMK-008	Daredevil, Protector of Hell's Kitchen
    MMK-012	Ghost Rider, Danny Ketch
    MMK-016	Iron Fist, Living Weapon
    MMK-043	Titanium Sword
    MMK-046	Anarchist, Man of the People
    MMK-048	Battering Ram, Short-Lived Strongman
    MMK-079	Grandstanding
    MMK-087	Supporting Role
    MMK-093	Carbone's Assassins, Army
    MMK-100	Jigsaw, Billy Russo
    MMK-111	Saracen, Muzzafar Lambert
    MMK-127	Made Men
    MMK-133	The Family
    MMK-140	Centurious, The Soulless Man
    MMK-145	Marie Laveau, Voodoo Priestess
    MMK-156	Steel Wind, Cyborg Cyclist
    MMK-162	Zarathos, Spirit of Vengeance
    MMK-165	Blood Hunt
    MMK-170	Gravesite
    MMK-200	Frog Man, Eugene Patilio
    MMK-204	Web Shooters
    MMK-206	Mendel Stromm, Robot Master
    MMK-215	Mystic Chain
    
    MOR-006	Cyclops, Scott Summers
    MOR-012	Iceman, Bobby Drake
    MOR-038	Xavier's School for Gifted Youngsters
    MOR-045	Ghost Rider, New Fantastic Four
    MOR-047	Human Torch, Johnny Storm
    MOR-059	She-Hulk, Green Jeans
    MOR-088	Quicksilver, Pietro Maximoff
    MOR-096	Unus, Angelo Unuscione
    MOR-104	The Mutant Menace
    MOR-123	Titania, Mary MacPherran
    MOR-133	Mystical Paralysis
    MOR-136	The Power Cosmic
    MOR-144	Sentinel Mark IV, Army
    MOR-148	Orbital Sentinel Base
    MOR-149	Primary Directive
    MOR-164	Dark Phoenix, Cosmic Entity
    MOR-171	Random Punks
    MOR-176	Base of Operations
    MOR-178	Blind Sided
    MOR-179	Borrowed Blade
    MOR-181	Charge!
    MOR-199	Marvel Team-Up
    MOR-203	Night Vision
    
    MSM-007	Spider-Man, Friendly Neighborhood Spider-Man
    MSM-019	Lizard, Dr. Curtis Connors
    MSM-027	Alley-Oop!
    MSM-032	Aunt May, May Parker
    MSM-040	Hornet, Eddie McDonough
    MSM-075	Hammerhead, Gangster
    MSM-077	Hydro-Man, Morris Bench
    MSM-091	Tinkerer, Phineas Mason
    MSM-095	Fisk Towers
    MSM-100	Oscorp Board Room
    MSM-107	Sunfire, Shiro Yoshida
    MSM-111	Power Nexus
    MSM-120	Post, Kevin Tremain
    MSM-124	Rise to Power
    MSM-132	Mark II, Number II, Leader Unit
    MSM-141	J. Jonah Jameson, Sensationalist
    MSM-147	Com Link
    MSM-152	Grounded
    MSM-157	Rapier
    
    ----------------------------
    
    Section 3.8: Villain Pack 2 [VAPA2]
    
    MAV-017	Jarvis, Honorary Avenger
    MAV-022	Scarlet Witch, Mistress of Chaos Magic
    MAV-032	Chaos Magic
    MAV-035	Mjolnir
    MAV-036	Playroom
    MAV-047	Blue Eagle, James Dore Jr.
    MAV-062	Quagmire, Jerome Meyers
    MAV-071	Answer the Call
    MAV-080	Squadron City
    MAV-081	Supply Line
    MAV-092	Erik Josten <> Atlas, Kosmos Convict
    MAV-111	Biomodem Satellite
    MAV-139	Nathan Garrett <> Black Knight, Corrupt Crusader
    MAV-154	Crime Spree
    MAV-168	Kang, Immortus
    MAV-178	Kang's Guards, Army
    MAV-186	The Time Keepers
    
    MFF-014	Darkoth, Death Demon
    MFF-027	One-Two Punch
    
    MMK-026	Shang Chi, Master of Kung Fu
    MMK-027	Spider-Man, The Spectacular Spider-Man
    MMK-034	Head Shot
    MMK-040	Quentin Carnival
    MMK-045	Wild Ride
    MMK-058	Mysterious Fan Boy, Arthur Lundberg
    MMK-060	Orphan, Guy Smith
    MMK-069	Venus Dee Milo, Dee Milo
    MMK-080	Mind Over Matter
    MMK-086	Star of the Show
    MMK-094	Cobra, Klaus Vorhees
    MMK-099	Jester, Jonathan Powers
    MMK-107	Mr. Hyde, Calvin Zabo
    MMK-117	Typhoid Mary, Mary Walker
    MMK-135	Uprising
    MMK-137	Asmodeus, Duke of Hell
    MMK-138	Blackheart, Son of Mephisto
    MMK-144	Lilith, Daughter of Dracula
    MMK-150	New Blood, Army
    MMK-172	Infernal Gateway
    MMK-195	Scarlet Witch, Eldritch Enchantress
    MMK-209	Lacuna, Media Darling
    
    MOR-003	Beast, Dr. Henry McCoy
    MOR-009	Forge, Cheyenne Mystic
    MOR-016	Moira MacTaggert, World-Renowned Geneticist
    MOR-019	Professor X, Charles Xavier
    MOR-040	Alicia Masters, Blind Sculptress
    MOR-044	Franklin Richards, Child Prodigy
    MOR-051	Invisible Woman, Sue Storm
    MOR-055	Mr. Fantastic, Reed Richards
    MOR-064	Thing, The Ever-Lovin' Blue-Eyed Thing
    MOR-080	Magneto, Eric Lehnsherr
    MOR-081	Magneto, Master of Magnetism
    MOR-085	Mystique, Shape-Changing Assassin
    MOR-086	Phantazia, Eileen Harsaw
    MOR-090	Rogue, Anna Raven
    MOR-092	Sabretooth, Victor Creed
    MOR-093	Sauron, Dr. Karl Lykos
    MOR-097	Pyro, St. John Allerdyce
    MOR-097	Asteroid M
    MOR-099	Genosha
    MOR-106	War On Humanity
    MOR-115	Kristoff Von Doom, The Boy Who Would Be Doom
    MOR-127	Doom Triumphant
    MOR-134	Power Compressor
    MOR-141	Senator Kelly, Anti-Mutant Advocate
    MOR-147	Micro-Sentinels
    MOR-156	Annihilus, Destroyer of Life
    MOR-157	Blastaar, King of Baluur
    MOR-158	Negative Zone
    MOR-159	Skrull Soldier, Army
    MOR-160	Super Skrull, Engineered Super-Soldier
    MOR-167	Mojo, Ruler of Mojoworld
    MOR-173	Acrobatic Dodge
    MOR-174	Advanced Hardware
    MOR-175	Backfire
    MOR-180	Burn Rubber
    MOR-182	Common Enemy
    MOR-187	Finishing Move
    MOR-191	Foiled
    MOR-208	Personal Force Field
    MOR-217	Team Tactics
    
    MSM-008	Spider-Man, The Amazing Spider-Man
    MSM-009	Nova, Richard Rider
    MSM-016	Electro, Maxwell Dillon
    MSM-028	Crushing Blow
    MSM-041	Human Torch, Friendly Rival
    MSM-046	Mattie Franklin <> Spider-Woman, Gift of Power
    MSM-058	Armored Spider Suit
    MSM-073	Chameleon, Dmitri Smerdyakov
    MSM-074	Green Goblin, Altered Ego
    MSM-076	Hobgoblin, Roderick Kingsley
    MSM-092	Tombstone, Lonnie Lincoln
    MSM-096	Get Him My Petsss
    MSM-110	Madripoor
    MSM-122	Insignificant Threat
    MSM-123	Misappropriation
    MSM-140	Deathlok, Luther Manning
    
    ------------------------------
    
    Section 3.9 Villain Pack 3 [VAPA3]
    
    MAV-010	Hank Pym <> Goliath, Giant Genius
    MAV-038	Quinjet
    MAV-041	Two Worlds, Team-Up
    MAV-050	Foxfire, Olivia Underwood
    MAV-061	Power Princess, Zarda
    MAV-068	AIDA
    MAV-079	Rocket Central
    MAV-082	Utopia Isle
    MAV-087	Blizzard, Donny Gill
    MAV-091	Erik Josten <> Atlas, Ionic Powerhouse
    MAV-104	Ogre, Weaponsmith
    MAV-106	Paul Ebersol <> Techno, Man of Metal
    MAV-117	New Identity
    MAV-134	Klaw, Ulysses Klaw
    MAV-136	Melissa Gold <> Screaming Mimi, Mimi Schwartz
    MAV-148	Titania, Vengeful Vixen
    MAV-155	Evil Reborn
    MAV-166	Growing Man, Kinetic Stimuloid
    MAV-183	Null Time Zone
    MAV-200	System Failure
    MAV-206	Mammomax, Elephant Boy
    MAV-207	Zorba, Deposed Leader of Latveria
    
    MFF-013	Boris, Doom's Caretaker
    MFF-016	Dragon Man, Experimental Monster
    MFF-022	Volcana, Raging Inferno
    MFF-023	Doom's Laboratory
    MFF-025	Flying Kick
    
    MMK-017	Luke Cage, Power Man
    MMK-023	Punisher, Executioner
    MMK-037	Midnight Sons
    MMK-041	Quick Kill
    MMK-042	Swan Dive
    MMK-055	El Guapo, Robbie Rodriguez
    MMK-072	Vivisector, Myles Alfred
    MMK-073	Zeitgeist, Axel Cluney
    MMK-074	Dead Weight
    MMK-090	X-Statix HQ
    MMK-092	Bullseye, Master of Murder
    MMK-109	Owl, Leland Owsley
    MMK-119	Armed Escort
    MMK-125	Hand Dojo
    MMK-131	Shakedown
    MMK-146	Mephisto, Father of Lies
    MMK-148	Morbius, The Living Vampire
    MMK-163	Zodiak, Norman Harrison
    MMK-168	Dracula's Castle
    MMK-171	Hypnotic Charms
    MMK-205	Carrion, Cadaverous Clone
    MMK-211	Advance Recon
    
    MOR-005	Colossus, Peter Rasputin
    MOR-017	Nightcrawler, Fuzzy Elf
    MOR-028	Wolverine, James Howlett
    MOR-030	Cerebro
    MOR-049	Human Torch, Super Nova
    MOR-054	Medusa, Inhuman
    MOR-057	Mr. Fantastic, Scientific Genius
    MOR-073	Signal Flare
    MOR-077	Blob, Fred Dukes
    MOR-089	Quicksilver, Speed Demon
    MOR-108	Darkoth, Major Desmund Pitt
    MOR-109	Doom Guards, Army
    MOR-112	Dr. Doom, Victor Von Doom
    MOR-120	Robot Sentry, Army
    MOR-121	Sub-Mariner, Ally of Doom
    MOR-124	Victor Von Doom II, Son of Doom
    MOR-130	Faces of Doom
    MOR-131	Latveria
    MOR-132	Micro-Size
    MOR-145	Wild Sentinel, Army
    MOR-150	Prime Sentinels
    MOR-165	Juggernaut, Cain Marko
    MOR-169	Onslaught, Psionic Spawn of Xavier and Magneto
    MOR-170	Puppet Master, Philip Masters
    MOR-184	Dual Sidearms
    MOR-186	Fall Back!
    MOR-194	Greater of Two Evils
    MOR-196	Ka-Boom!
    MOR-201	Mutant Nation
    MOR-211	Reconnaissance
    MOR-216	Swift Escape
    
    MSM-003	Madame Web, Cassandra Webb
    MSM-010	Daily Bugle
    MSM-011	ESU Science Lab
    MSM-054	Spider-Man, Cosmic Spider-Man
    MSM-063	My Hero
    MSM-069	Alistair Smythe, Ultimate Spider Slayer
    MSM-072	Carnage, Cletus Kasady
    MSM-078	Jackal, Dr. Miles Warren
    MSM-087	Shriek, Frances Barrison
    MSM-090	The Rose, Richard Fisk
    MSM-105	John Proudstar <> Thunderbird, Apache Warrior
    MSM-115	Wyatt Wingfoot, Keewazi Adventurer
    MSM-125	Volcanic Base
    MSM-130	Devil's Due
    MSM-145	Breaking Story
    MSM-148	Crowd Control
    
    ----------------
    
    Section 3.10: Villain Pack 4 [VAPA4]
    
    MAV-006	Dane Whitman <> Black Knight, Heroic Paladin
    MAV-012	Hawkeye, Clinton Barton
    MAV-019	Natasha Romanoff <> Black Widow, Super Spy
    MAV-028	Wonder Man, Simon Williams
    MAV-031	Call Down the Lightning
    MAV-044	Amphibian, Kingsley Rice
    MAV-051	Golden Archer <> Wyatt McDonald
    MAV-055	Inertia, Edith Freiberg
    MAV-063	Redstone, Michael Redstone
    MAV-078	Project Utopia
    MAV-090	Dallas Riordan <> Vantage, Ionic Inheritor
    MAV-093	Genis-Vell, Captain Marvel, Son of Mar-Vell
    MAV-098	Jolt, Helen Takahama
    MAV-110	A Second Chance
    MAV-112	Combat Maneuvers
    MAV-125	Bulldozer, Wrecking Crew
    MAV-130	Grey Gargoyle, Paul Pierre Duval
    MAV-138	Mr. Hyde, Engine of Destruction
    MAV-146	Thunderball, Wrecking Crew
    MAV-147	Tiger Shark, Todd Arliss
    MAV-185	Spheres of Solitude
    MAV-194	Heroes in Reserve
    MAV-196	Might Makes Right
    MAV-203	Windstorm
    MAV-205	Framistat
    MAV-214	Bring Down the House
    MAV-216	Mutant of the Year
    
    MFF-021	Victor Von Doom II, Doomed Heir
    MFF-028	Personal Nemesis
    
    MMK-005	Dagger, Child of Light
    MMK-024	Punisher, Judge
    MMK-028	Stick, Leader of the Chaste
    MMK-047	Anarchist, Tike Alicar
    MMK-052	Dead Girl, Crafty Cadaver
    MMK-063	Plazm, Protoplasmic Protagonist
    MMK-078	Go in Swinging
    MMK-108	Nuke, Renegade Super Soldier
    MMK-113	Stilt-Man, Wilbur Day
    MMK-116	The Russian, Contract Killer
    MMK-121	Drive-by Shooting
    MMK-129	No Rest for the Wicked
    MMK-149	Nekra, Nekra Sinclair
    MMK-158	Tryks, Army
    MMK-175	Strength of the Grave
    MMK-176	The Darkhold
    MMK-183	Deathwatch, Unrepentant Killer
    MMK-191	Professor X, Mental Master
    MMK-192	Outback Stronghold
    MMK-196	Monument to a Madman
    
    MOR-015	Longshot, Rebel Freedom Fighter
    MOR-022	Rogue, Power Absorption
    MOR-046	Hulk, New Fantastic Four
    MOR-053	Luke Cage, Hero for Hire
    MOR-058	She-Hulk, Jennifer Walters
    MOR-078	Destiny, Irene Adler
    MOR-084	Mystique, Raven Darkholme
    MOR-098	Avalon Space Station
    MOR-102	Mutant Supremacy
    MOR-110	Doom-Bot, Army
    MOR-113	Dr. Doom, Lord of Latveria
    MOR-126	Bitter Rivals
    MOR-142	Sentinel Mark I, Army
    MOR-153	Search and Destroy
    MOR-155	Underground Sentinel Base
    MOR-162	Arcade, Master of Murderworld
    MOR-166	Lady Deathstrike, Yuriko Oyama
    MOR-172	Spiral, Richochet Rita
    MOR-209	Political Pressure
    
    MSM-005	Punisher, Vigilante
    MSM-014	Dr. Octopus, Doc Ock
    MSM-020	Rhino, Alex O'Hirn
    MSM-022	Vulture, Adrian Toomes
    MSM-024	Osborn Industries
    MSM-025	Sadistic Choice
    MSM-029	Jetpack
    MSM-043	Jessica Drew <> Spider-Woman, Venom Blast
    MSM-044	Julia Carpenter <> Spider-Woman, Web Weaver
    MSM-051	Scarlet Spider, Ben Reilly
    MSM-059	Costume Change
    MSM-070	Beetle, Abner Jenkins
    MSM-071	Boomerang, Fred Myers
    MSM-080	Kingpin, Crime Boss
    MSM-082	Morbius, Dr. Michael Morbius
    MSM-089	Speed Demon, James Sanders
    MSM-093	Venom, Alien Symbiote
    MSM-097	Goblin Glider
    MSM-099	Lion's Den
    MSM-102	Spider Slayers
    MSM-116	Marvel's First Family
    MSM-129	Decoy Program
    MSM-135	Tri-Sentinel, Super Sentinel
    MSM-144	Big Bully
    MSM-146	Clone Saga
    MSM-154	Murderworld
    MSM-158	Rise from the Grave
    MSM-159	Sinister Six
    MSM-163	Thinking Outside the Box
    
    --------------------------
    
    Section 3.11: Villain Pack 5 [VAPA5]
    
    MAV-002	Black Panther, T'challa
    MAV-021	Rick Jones, A Hero's Best Friend
    MAV-037	Pym Laboratories
    MAV-042	Walk Through Walls
    MAV-048	Doctor Decibel, Anton Decibel
    MAV-067	Tom Thumb, Thomas Thompson
    MAV-070	Airskimmer
    MAV-077	Peace in Our Time
    MAV-089	Dallas Riordan, Mayoral Aide
    MAV-105	Paul Ebersol <> Techno, Gadgeteer
    MAV-107	Plant Man <> Blackheath, Samuel Smithers
    MAV-116	Mt. Charteris
    MAV-135	Marcus Daniels <> Blackout, Darkbringer
    MAV-141	Piledriver, Wrecking Crew
    MAV-142	Radioactive Man, Chen Lu
    MAV-145	The Wrecker, Wrecking Crew
    MAV-164	Amenhotep, Dark Pharaoh
    MAV-167	Kang, Earth Mesozoic-24
    MAV-171	Kang, Kang Ransom
    MAV-176	Kang, The Conqueror
    MAV-193	Force Field Belt
    MAV-219	Mortician, Toussaint Morrow
    MAV-220	Spirits of Vengeance
    
    MMK-004	Cloak, Child of Darkness
    MMK-011	Elektra, Elektra Natchios
    MMK-036	Judge, Jury, and Executioner
    MMK-054	Doop, Ultimate Weapon
    MMK-070	Venus Dee Milo, Telegenic Teleporter
    MMK-077	Glory Hound
    MMK-095	Deadpool, Wade Wilson
    MMK-096	Death-Stalker, Phillip Sterling
    MMK-097	Echo, Maya Lopez
    MMK-098	Jaime Ortiz <> Damage, Cybernetic Enforcer
    MMK-101	Kingpin, The Kingpin of Crime
    MMK-110	Roscoe Sweeny, Fixer
    MMK-114	The Hand, Army
    MMK-115	The Rose, Shadowy Lieutenant
    MMK-118	Vanessa Fisk, Mob Matron
    MMK-120	Boss of Bosses
    MMK-128	Marked for Death
    MMK-130	Rough House
    MMK-132	Sold Out
    MMK-134	Untouchable
    MMK-139	Blackout, Master of Darkness
    MMK-141	Deacon Frost, Vampire Master
    MMK-142	Dracula, Lord of the Damned
    MMK-151	Nightmare, Dark Lord of Dreams
    MMK-152	Orb, Drake Shannon
    MMK-154	Shelob, Queen of Spiders
    MMK-155	Skinner, Psychotic Shredder
    MMK-160	Vengeance, Michael Badilino
    MMK-166	Children of the Night
    MMK-174	Shadow Step
    MMK-178	Wake the Dead
    MMK-179	Witching Hour
    MMK-181	Professor X, Mutant Mentor
    MMK-184	Moving Target
    MMK-185	Hell's Fury
    MMK-186	Day of the Dead
    MMK-187	Blown to Pieces
    MMK-189	Coalition of Heroes
    MMK-193	Valeria Richards, Daughter of Doom
    MMK-197	Diplomatic Immunity
    MMK-201	Scarlet Spider <> Spider-Man, Successor
    MMK-207	Scorpia, Elaine Colls
    MMK-213	Medallion of Power
    MMK-217	Out of the Darkness
    MMK-218	Psychoville
    
    MOR-004	Bishop, Lucas Bishop
    MOR-026	Storm, Weather Witch
    MOR-037	Xavier's Dream
    MOR-052	Invisible Woman, Sue Richards
    MOR-066	A Child Named Valeria
    MOR-068	Baxter Building
    MOR-076	Avalanche, Dominic Petros
    MOR-100	Global Domination
    MOR-119	Robot Seeker, Army
    MOR-163	Black Tom, Thomas Cassidy
    MOR-185	Entangle
    MOR-188	Flame Trap
    MOR-195	Heroes United
    MOR-219	Unlikely Allies
    
    MSM-002	Daredevil, The Man Without Fear
    MSM-015	Dr. Octopus, Otto Octavius
    MSM-021	Venom, Eddie Brock
    MSM-050	Rocket Racer, Robert Farrell
    MSM-066	Sticky Situation
    MSM-083	Mysterio, Quentin Beck
    MSM-103	Archangel, Angel of Death
    MSM-119	Mimic, Calvin Rankin
    MSM-121	Thornn, Feral Hunter
    MSM-126	Dr. Hauptmann, Diabolic Inventor
    MSM-131	Latverian Embassy
    MSM-138	Wave of Sentinels
    MSM-155	Pinned
    MSM-156	Pleasant Distraction
    MSM-161	Sucker Punch
    
    ---------------------
    
    Section 3.12: Villain Pack 6 [VAPA6]
    
    MAV-007	Falcon, Sam Wilson
    MAV-014	Hulk, Gamma Rage
    MAV-024	Thor, God of Thunder
    MAV-029	Avengers Assemble!
    MAV-060	Power Princess, The Last Utopian
    MAV-065	Skymax, Skrullian Skymaster
    MAV-072	Behavior Modification Device, Team-Up
    MAV-074	Hibernaculum
    MAV-083	Beetle <> Mach 1, Reluctant Hero
    MAV-085	Beetle <> Mach 3, Repentant Villain
    MAV-086	Beetle <> Mach 4, New Team Leader
    MAV-095	Helmut Zemo <> Citizen V, Tactician
    MAV-096	Helmut Zemo <> Citizen V, Warmonger
    MAV-097	Iron Man <> Cobalt Man, Avenger in Disguise
    MAV-101	Karla Sofen <> Meteorite, Twin Moonstones
    MAV-103	Melissa Gold <> Songbird, Sonic Carapace
    MAV-109	Speed Demon, Second Chance Speedster
    MAV-115	Marvel's Most Wanted
    MAV-118	Project Liberator
    MAV-119	Stormfront-1, Team-Up
    MAV-121	Thunderbolts Plaza
    MAV-122	V-Wing
    MAV-126	Egghead, Elihas Starr
    MAV-127	Enchantress, Amora
    MAV-131	Heinrich Zemo <> Baron Zemo, Baron of Zeulniz
    MAV-133	Karla Sofen <> Moonstone, Master Manipulator
    MAV-143	Scorpion, Fatal Sting
    MAV-144	Shocker, Vibro-Shock Villain
    MAV-149	Ultron <> Crimson Cowl, Dark Disguise
    MAV-150	Ultron <> Ultron 5, Ultimate Evil
    MAV-152	Yellowjacket, Rita DeMara
    MAV-153	Adhesive X
    MAV-157	Hero's Demise
    MAV-158	Mystic Summons
    MAV-162	Under Siege
    MAV-163	Unfair Advantage
    MAV-172	Kang, Lord Kang
    MAV-175	Kang, Rama Tut
    MAV-181	Game of the Galaxy
    MAV-184	Psyche-Globe
    MAV-187	Faces of Evil, Team-Up
    MAV-188	Justice for All, Team-Up
    MAV-189	Supreme Sanction, Team-Up
    MAV-192	Call to Arms
    MAV-211	Basilisk, Basil Elks
    MFF-024	Cryonic Grenade
    MMK-006	Daredevil, Guardian Devil
    MMK-019	Micro-Chip, Linus Lieberman
    MMK-022	Natasha Romanoff <> Black Widow, KGB Killer
    MMK-031	Bring the Pain
    MMK-061	Orphan, Mr. Sensitive
    MMK-068	U-Go-Girl, Tragic Teleporter
    MMK-088	Training Theatre
    MMK-089	X-Statix Cafe
    MMK-104	Masked Marauder, Frank Farnum
    MMK-112	Sniper, Rich van Burian
    MMK-124	Good Night, Sweet Prince
    MMK-147	Mephisto, Soulstealer
    MMK-153	Reaper, Vampire Armageddon
    MMK-161	Werewolf by Night, Jack Russell
    MMK-169	Evil Awakens
    MMK-182	Elektra, Agent of the Hand
    MMK-194	Lockjaw, Inhuman
    MMK-210	Sharon Ginsberg, Corrupt Counsel
    MOR-001	Archangel, Warren Worthington III
    MOR-014	Jean Grey, Phoenix Force
    MOR-036	The Blackbird
    MOR-070	Fantasticar
    MOR-072	It's Clobberin' Time!
    MOR-082	Magneto, Lord Magnus
    MOR-083	Mastermind, Jason Wyngarde
    MOR-094	Scarlet Witch, Wanda Maximoff
    MOR-103	Savage Land
    MOR-116	Rama-Tut, Pharaoh from the 30th Century
    MOR-118	Robot Enforcer, Army
    MOR-128	Doom's Throne Room
    MOR-151	Project: Wide Awake
    MOR-161	Apocalypse, En Sabah Nur
    MOR-177	Betrayal
    MOR-192	Friendly Fire
    MOR-200	Medical Attention
    MOR-202	Nasty Surprise
    MOR-207	Overpowered
    MOR-212	Relocation
    MSM-018	Kraven the Hunter, Sergei Kravinoff
    MSM-026	Sinister Salvo
    MSM-031	Smoke Screen
    MSM-033	Black Cat, Master Thief
    MSM-038	Ezekiel, Spirit of the Spider
    MSM-056	Will O' The Wisp, Jackson Arvad
    MSM-067	Tragic Loss
    MSM-084	Sandman, William Baker
    MSM-108	Aerial Supremacy
    MSM-114	Silver Surfer, Norrin Radd
    MSM-127	Purple Man, Zebediah Killgrave
    MSM-143	Bad Press
    MSM-151	Forced Allegiance
    
    ----------------------
    
    Section 3.13: Villain Pack 7 [VAPA7]
    
    MAV-004	Captain America, Super Soldier
    MAV-005	Carol Danvers <> Warbird, Galactic Adventurer
    MAV-013	Hercules, Son of Zeus
    MAV-030	Avengers Mansion
    MAV-034	Legendary Battles
    MAV-043	Albert Gaines <> Nuke, Atomic Powerhouse
    MAV-045	Ape X, Xina
    MAV-049	Doctor Spectrum, Joe Ledger
    MAV-056	Lady Lark, Linda Lewis
    MAV-076	Panacea Potion
    MAV-094	Hawkeye, Leader by Example
    MAV-099	Joystick, Janice Yanizesh
    MAV-103	Melissa Gold <> Songbird, Sonic Carapace
    MAV-114	Justice, Like Lightning
    MAV-120	Thunder Jet
    MAV-124	Beetle, Armorsmith
    MAV-132	Helmut Zemo <> Baron Zemo, Uber Enemy
    MAV-140	Paul Ebersol <> Fixer, Problem Solver
    MAV-156	Hard Sound Construct, Construct
    MAV-161	The Wrecking Crew
    MAV-169	Kang, Kang Cobra
    MAV-170	Kang, Kang Kong
    MAV-174	Kang, Master of Time
    MAV-190	A Day Unlike Any Other, Team-Up
    MAV-208	Ahab, Houndkeeper
    MAV-209	Spider-Man, Peter Parker
    MAV-212	Vermin, Sewer Rat
    
    MMK-007	Daredevil, Matt Murdock
    MMK-009	Dr. Strange, Stephen Strange
    MMK-010	Elektra, Assassin
    MMK-018	Luke Cage, Street Enforcer
    MMK-044	War Wagon
    MMK-059	Orphan, Good Guy
    MMK-062	Phat, William Reilly
    MMK-066	The Spike, Angry Young Mutant
    MMK-083	Never Give Up!
    MMK-085	Spin Doctoring
    MMK-091	Bullseye, Deadly Marksman
    MMK-102	Kingpin, Wilson Fisk
    MMK-106	Mr. Fear, Zoltan Drago
    MMK-122	Face the Master
    MMK-123	Geraci Family Estate
    MMK-143	Dracula, Vlad Dracula
    MMK-159	Varnae, First Vampire
    MMK-164	Black Magic
    MMK-173	Mist Form
    MMK-177	Club Dead
    MMK-198	Hounds of Ahab, Army
    MMK-208	Inside Job
    MMK-216	Mystical Sigil
    
    MOR-007	Cyclops, Slim
    MOR-029	Wolverine, Logan
    MOR-031	Children of the Atom
    MOR-033	Fastball Special
    MOR-050	Invisible Woman, The Invisible Girl
    MOR-056	Mr. Fantastic, Stretch
    MOR-060	She-Thing, Sharon Ventura
    MOR-062	Thing, Ben Grimm
    MOR-069	Cosmic Radiation
    MOR-079	Lorelei, Savage Land Mutate
    MOR-091	Sabretooth, Feral Rage
    MOR-095	Toad, Mortimer Toynbee
    MOR-101	Lost City
    MOR-105	The New Brotherhood
    MOR-107	Boris, Personal Servant of Dr. Doom
    MOR-111	Dr. Doom, Diabolic Genius
    MOR-122	Tibetan Monks, Army
    MOR-129	Doomstadt
    MOR-135	Reign of Terror
    MOR-137	Bastion, Leader of Operation: Zero Tolerance
    MOR-138	Bolivar Trask, Creator of the Sentinel Program
    MOR-139	Master Mold, Sentinel Supreme
    MOR-140	Nimrod, Mutant Hunter
    MOR-143	Sentinel Mark II, Army
    MOR-152	Reconstruction Program
    MOR-154	South American Sentinel Base
    MOR-168	Mr. Sinister, Dr. Nathaniel Essex
    MOR-183	Cover Fire
    MOR-189	Flying Kick
    MOR-204	Not So Fast
    MOR-206	Overload
    MOR-210	Press the Attack
    MOR-214	Savage Beatdown
    MOR-220	Unstable Molecules
    
    MSM-012	Spider Senses
    MSM-017	Green Goblin, Norman Osborn
    MSM-023	Doc Ock's Lab
    MSM-030	No Fear
    MSM-053	Spider-Man, Alien Symbiote
    MSM-062	Midtown High School
    MSM-064	Nice Try!
    MSM-088	Silvermane, Silvio Manfredi
    MSM-109	Bamf!
    MSM-133	Sentinel Mark V, Army
    MSM-134	Sentinel Mark III, Army
    MSM-149	Fight to the Finish
    MSM-150	Flamethrower
    ---------------------------------------------------------------------
    
    SECTION 4: LAW OF THE LAND: [LOTL]
    
    This FAQ is copyright 2007 to Mike Maillaro, AKA blackmore.
    Any use of this FAQ for commercial purposes in any way, shape, or form
    without the consent of the author is strictly prohibited.  This can be
    used for personal use and freely distributed, as long as there is no
    profit being made off the FAQ without my approval.
    
    If you see this FAQ on any site other than Game FAQ, let me know, as it
    is being used without my permission!
    
    Any failure to comply with said premises can result in legal actions.
    In other words, STOP TRYING TO STEAL MY STUFF!
    
    ------------------------------------------------------------
    
    SECTION 5: CLOSING STATEMENTS AND SPECIAL THANKS [CSST]
    
    Well that just about wraps up this FAQ.  Send all your questions, 
    comments, etc. to jackknight@gmail.com.  
    
    And if you see me on the GameFAQ boards (blackmore), just drop me a 
    line.  It's been a long time since I did a FAQ, but this game was 
    really screaming for one.  Hope you guys found it helpful.
    
    This guide would never have gotten done without:
    
    Huge thanks to jrasso who sent me the complete list of cards and what 
    packs them were in!  And MikeBergsma for compiling the tremendous card 
    database! This FAQ could never have been finished without them!!  
    
    My parents: For supporting my video game and collectible card game 
    habits for all those years before I got a real job, and for always at 
    least pretending to have an interest in my games.
    
    My sister: For always being there for me, and for being the first 
    person I played Magic: The Gathering with.  That was my first 
    collectible card game with.  My god, did you kick my ass...
    
    My wife: For the twelve most wonderful years in my life.  I love you, 
    Imzadi!
    
    My daughter: For always making me smile, no matter what you do.
    
    To my peeps in Michigan: Chris and Mike, you guys are the brothers I 
    would have always wanted.  There are a lot of days that would just 
    plain sucked without having the two of you guys to joke around with.  
    Thanks for everything!
    
    To the New Mutants: My brothers and sister in distraction!  Over the 
    last few months, you guys have managed to make me smile and keep me 
    sane no matter how foul of a mood I might get in.   You guys have 
    helped me remember why I enjoyed writing so much, and I owe you all 
    more than you can ever realize.
    
    To born: For always listening when I am ranting, and for being able to 
    give me the Estonian words for Success and Victory!  
    
    Jeff "CJayC" Veasey: For GameFAQs!  My favorite video game site on the 
    web!
    
    Upper Deck and Konami: For creating the fun game.  I hope they make 
    some expansions in the future.  I would love to see some DC cards in 
    the next one!
    
    (c) Mike Maillaro 2007