:'######::'########::::'###::::'########:::::'########::'#######::'##::::'##:
'##... ##:... ##..::::'## ##::: ##.... ##:::: ##.....::'##.... ##:. ##::'##::
 ##:::..::::: ##:::::'##:. ##:: ##:::: ##:::: ##::::::: ##:::: ##::. ##'##:::
. ######::::: ##::::'##:::. ##: ########::::: ######::: ##:::: ##:::. ###::::
:..... ##:::: ##:::: #########: ##.. ##:::::: ##...:::: ##:::: ##::: ## ##:::
'##::: ##:::: ##:::: ##.... ##: ##::. ##::::: ##::::::: ##:::: ##:: ##:. ##::
. ######::::: ##:::: ##:::: ##: ##:::. ##:::: ##:::::::. #######:: ##:::. ##:
:......::::::..:::::..:::::..::..:::::..:::::..:::::::::.......:::..:::::..::
:'######:::'#######::'##::::'##:'##::::'##::::'###::::'##::: ##:'########::
'##... ##:'##.... ##: ###::'###: ###::'###:::'## ##::: ###:: ##: ##.... ##:
 ##:::..:: ##:::: ##: ####'####: ####'####::'##:. ##:: ####: ##: ##:::: ##:
 ##::::::: ##:::: ##: ## ### ##: ## ### ##:'##:::. ##: ## ## ##: ##:::: ##:
 ##::::::: ##:::: ##: ##. #: ##: ##. #: ##: #########: ##. ####: ##:::: ##:
 ##::: ##: ##:::: ##: ##:.:: ##: ##:.:: ##: ##.... ##: ##:. ###: ##:::: ##:
. ######::. #######:: ##:::: ##: ##:::: ##: ##:::: ##: ##::. ##: ########::
:......::::.......:::..:::::..::..:::::..::..:::::..::..::::..::........:::

======================
FAQ Version 1.0
(C) 2006, Erick Flores
======================

-----------------
Table of Contents
-----------------

a. Introduction
b. Controls
c. Character Profiles
d. Strategy and Tips
e. Mission Walkthroughs
e)i. Training - Controlling the Fighter
e)ii. Training - Combat Techniques
e)iii. Training - Barrel Rolls
e)iv. Training - The Time System
f. Alternate Paths
g. Enemies
h. Endings
i. Frequently Asked Questions
j. Multiplayer/Nintendo Wi-Fi Connection
k. Closing

Please note that this guide is (C) 2006, Erick Flores a.k.a PaperLink64, 
and can be printed out for informational purposes only. 
If you need any part of this FAQ for any reason, contact me by e-mail at 
paperlink64@hotmail.com. 
I will try to reply, since I don't check it very often.

-------------------------------------------------------------------------------

-Version 0.1 - 9/1/06

Started the FAQ, and plan to submit to GameFAQs for review, and hopefully
posting. >.>;

-Version 0.2 - 9/3/06

Fixed a few errors, pulled my previous submission and decided to submit this
version instead. Hope GameFAQs accepts it...

-Version 0.3 - 9/4/06

Added an Enemy section and started a partial walkthrough of the default single
player path. Finished all Endings and added Frequently Asked Questions. 

-Version 0.4 - 9/6/06

Cleaned up the FAQ a bit, added a multiplayer section and currently enjoying
its posting on GameFAQs!! Yay! ^_^
Work has started on the missions again.

-Version 0.5 - 9/18/06 - 9/27/06

Finished the first path of missions at last! Will get to work on new missions
in no specific order. Fixed a typo somewhere, and added some new mission
walkthroughs. Added more walkthroughs, finished up to 4 endings, and fixed up
a character profile. Added faqs.1up.com and SuperCheats to the host list as 
well.

-Version 0.6 - 10/1/06 - 10/3/06

Finished another character profile and done some more missions.
The FAQ's about 75% complete.

Version 1.0 - 10/5/06

At last! The entire FAQ is complete! Enjoy the whole walkthrough! ^_^
This will be the last time I will update this FAQ, so don't go e-mailing me
like crazy if you find a typo or some inaccuracies.
Enemy Section completed, Alternate Paths completed, Character Profiles done.

EDIT: I finished the strategy section for The Curse of Pigma and fixed a really
careless typo in the beginning of the FAQ. NOW the FAQ is complete!

-------------------------------------------------------------------------------

===============
a. Introduction
===============

Star Fox Command is the first handheld Star Fox and also the first Star Fox for
the Nintendo DS. This game was released in North America on August 28th, 2006
and in Japan on August 3rd, 2006. This Star Fox game has compatibility with the
Nintendo Wi-Fi Connection, supporting up to 4-player dogfights, and random
battles at will. 

The Story Prologue:

Years ago, a scientist named Dr. Andross became obsessed with controlling the 
Lylat System. He launched wave after wave of attack fighters from the remote
planet of Venom and ordered them to strike Planet Corneria -- the heart of the
Lylat System.

However, four brave pilots who made up a squadron known as Star Fox finally put
an end to the doctor's mad ambitions. Andross himself was defeated by the 
leader of Star Fox; a brilliant pilot named Fox McCloud.

In the time that followed, Venom became known as a quarantine planet. Due to 
that reputation -- and the frequent patrols carried out by members of the 
Cornerian military -- it has been years since anybody set foot on the planet's
surface.

But after a period of quiet, Venom struck back with devastating attacks on the
Lylat system. Any and all attempts at resistance were brushed aside, and soon
all cities came under the grip of this new, terrifying enemy.

The occupiers were known as the Anglars, and operated under the control of the 
Anglar Emperor. Their headquarters were located in the toxic Venom Sea, a vast
ocean so inhospitable that it was believed no living thing could survive there.

The members of Star Fox, the heroic and famous squadron that had come to 
Lylat's aid in her hour of need, had disbanded. Each pilot was living a new 
life, and it would prove a difficult task to bring the former team members back
together.

Fox McCloud, the team's leader, was wandering the galaxy with his friend ROB,
a navigation robot that he inherited after his father's passing. Fox used this
time to tie up a few loose ends and also ponder the course his life had taken.

The Cornerian military hero, General Pepper fell ill, and could no longer lead
as he once did. He recommended that Peppy Hare, Star Fox team member and father
figure to Fox, be promoted and given command of all Cornerian forces.

Brash pilot Falco Lombardi lived as a loner. He drifted from job to job,
searching for the same thrill he felt as a member of Star Fox. But his 
existance was mostly an empty one...something that annoyed him more than he 
would admit.

The technical brains behind the team, and Fox's closest friend, was the good-
natured Slippy Toad. Slippy met and fell in love with a girl named Amanda, and
decided to leave the world of flying and start a new life with his beloved
fiancee.

Star Wolf, the true rivals of Star Fox, continued to be involved in dirty
dealings. Their work soon caught the attention of the Cornerian military, who
put a massive bounty on their heads.

And finally, Krystal. The lone female of the group, she had fought beside Fox
and fell in love with him -- much against her better judgment and professional
concern. Her love was returned, however, and the two promised to remain 
together always.

But Fox was quite wary of the danger that haunted pilots in the elite Star Fox
squadron, and he eventually forced Krystal to leave the team. Heartbroken and
ashamed, she fled from Fox and vanished soon after. No one knows what became
of her...

Now, the past has come to haunt them all. Unwilling or unable to face his
former team, Fox has chosen to take on the entire Anglar armada by himself. 
Can he do it? Will the team put aside their differences and reunite? All Lylat
waits for the answers...

-------------------------------------------------------------------------------

===========
b. Controls
===========

A, B, X, Y Buttons: 

Fire Lasers/Lock-On, Scroll through conversations.
Brings up End of Turn button.
Cancel turn.

L and R trigger buttons:

Fire Lasers/Lock-On, Scroll through conversations.
Brings up End of Turn button.
Cancel turn.

Control Pad (D-Pad): Fire Lasers/Lock-On, Scroll through conversations.

Start Button - Pause game, Skip conversations. Brings up an in-game menu.

Select Button - Not used in this game.

Touch Screen: 

In Menu Mode, touch the button you want to touch on the screen to get through
menu screens and such.

In Dogfights, stroke left and right, up and down on the screen to move.
Make a circle to do a barrel roll, touch the B icon and drag it to launch
bombs. Double-tap the top half of the screen to boost, double-tap the bottom
half of the screen to brake. Tap the arrow icons for U-turns and Somersaults.

In Map Mode, you use the stylus to clear away a certain amount of fog.
Launch missiles from the Great Fox, bring up statistics for friendlies, items 
and enemies/enemy bases. Touch a friendly ship and draw a path for it to fly
on. Double tap the screen when all moves have been made or to cancel your 
turn.

-------------------------------------------------------------------------------

=====================
c. Character Profiles
=====================

1. R.O.B. 64

Ship: Great Fox

Missile Capacity: 3

Ship Description: Anglar forces target the Great Fox at all times. If the 
Great Fox is destroyed, your mission has failed. The Great Fox cannot move, 
but it can launch missiles and fighters.

Character Profile: The ever-calm robotic operations chief of the Great Fox. At
times, his sarcasm chip overrides his logic circuits.

2. Fox McCloud

Ship: Arwing II
Laser: Single
Lock: Single
Bomb: 2 Bombs capacity
Shields: ******
Boost: ****
Time Bonus: 2 seconds

Character Description: The leader of the Star Fox Squadron.
His bravery and sense of justice is strong, although he can be too serious at
times.

3. Slippy Toad

Ship: Bullfrog
Laser: Plasma
Lock: N/A
Bomb: 3 Bombs capacity
Shields: ********
Boost: **
Time Bonus: 2 seconds

Character Description: A member of the Star Fox team, and Fox's close friend.
Known for his brains rather than his flying, he develops most of the team's
weapons.

4. Falco Lombardi

Ship: Sky Claw
Laser: Single
Lock: Multi
Bomb: 1 Bomb capacity
Shields: ****
Boost: ****
Time Bonus: 3 seconds

Character Description: A member of Star Fox. He's brash and headstrong, but
his peerless piloting makes him irreplacable.

5. Krystal (Star Fox)

Ship: Cloud Runner
Laser: Twin
Lock: Single
Bomb: 1 Bomb capacity
Shields: ******
Boost: ***
Time Bonus: 2 seconds

Character Description: A former member of Star Fox. She's strong and kind, but
at times, too stubborn for her own good.

6. Lucy Hare

Ship: Sky Bunny
Laser: Plasma
Lock: Single
Bomb: 1 Bomb capacity
Shields: ****
Boost: ***
Time Bonus: 2 seconds

Character Description: Only daughter of Peppy Hare. She doted on her father 
and longed to become a pilot. Currently teaches astrophysics on the planet of
Fichina.

7. Amanda

Ship: Tadpole
Laser: Single
Lock: Multi
Bomb: 1 bomb capacity
Shields: ******
Boost: **
Time Bonus: 2 seconds

Character Description: Slippy's girlfriend. They met two years ago, and she 
fell in love with Slippy at first sight. Or so the story goes....

8. Katt Monroe

Ship: Cat's Paw 2
Laser: Curve
Lock: Single
Bomb: 2 Bombs capacity
Shields: ****
Boost: ***
Time Bonus: 2 seconds

Character Description: A former colleague of Falco, she's still smitten with
him. Katt secretly wants to join Star Fox so she can be near him.

9. Wolf O'Donnell

Ship: Wolfen
Laser: Twin
Lock: Multi
Bomb: 1 Bomb capacity
Shields: ******
Boost: ****
Time Bonus: 2 seconds

Character Description: The leader of the Star Wolf squadron. Despite the fact
that Star Wolf is a rival organization, Wolf has a grudging respect for Fox.

10. Leon Powalski

Ship: Rainbow Delta
Laser: N/A
Lock: Wide
Bomb: 2 Bombs capacity
Shields: ********
Boost: **
Time Bonus: 2 seconds

Character Description: A member of the Star Wolf squadron. His image is 
ruthless and cold-blooded, but perhaps a friendly face lies under that 
exterior....Or perhaps not.

11. Panther Caruso

Ship: Black Rose
Laser: Zapper
Lock: N/A
Bomb: 1 Bomb capacity
Shields: ****
Boost: ****
Time Bonus: 2 seconds

Character Description: A member of the Star Wolf squadron and a great pilot.
Though a show-off and a lady's man, he often falls completely and faithfully
in love.

12. Dash Bowman

Ship: Monkey Arrow
Laser: Twin
Lock: Single
Bomb: 2 Bombs capacity
Shields: ******
Boost: ***
Time Bonus: 2 seconds

Character Description: A pilot with the Cornerian forces who volunteered for
his current mission. He thinks the world of Star Fox and its member pilots.

13. Peppy Hare

Ship: Arwing
Laser: Twin
Lock: Single
Bomb: 2 Bombs capacity
Shields: ******
Boost: ****
Time Bonus: 3 seconds

Character Description: A general in the Cornerian forces. He's a former member
of Star Fox and father figure to Fox. He was great friends with Fox's father.

14. Bill Grey

Ship: Cornerian Fighter
Laser: Twin
Lock: N/A
Bomb: 2 Bombs capacity
Shields: ******
Boost: ***
Time Bonus: 3 seconds

Character Description: A pilot who plays a vital role in the Cornerian forces.
A childhood friendship with Fox led Bill to also become a pilot.

15. Krystal (Star Wolf)

Ship: Cornerian Fighter

Laser: Twin
Lock: N/A
Bomb: 2 Bombs capacity
Shields: ******
Boost: ***
Time Bonus: 3 seconds

Character Description: A former member of Star Fox. She's strong and kind, but
at times, too stubborn for her own good.

16. James McCloud

Ship: Arwing

Laser: Twin
Lock: Single
Bomb: 2 Bombs capacity
Shields: ******
Boost: ****
Time Bonus: 3 seconds

Character Description: Fox's father and the leader of the original Star Fox
squadron. He was betrayed by a teammate into the clutches of Andross, where 
it's said he lost his life.

-------------------------------------------------------------------------------
==========================
d. Basic Strategy and Tips
==========================

---------
MAP MODE:
---------

The main point of the single-player campaign is to collect all of the enemy
cores in a stage. You must clear enemy groups or shoot them down with missles
from the Great Fox and destroy all of the enemy motherships on the Map Screen. 
The Map Screen will also show bonus items up for grabs, and they are usually 
time capsules or missles, making the stage a bit easier. One quick way of 
clearing stages is to locate the largest squadron of enemies, usually 4 or 5 
dots, and take them down with a missile. It saves time, health, and more 
importantly, you will often grab a ton of cores from them. Clear as much fog 
as you can on fog-of-war missions, and try suspicious areas to uncover bases, 
enemies, or bonus items.

Your own squadron can be directed to their destination by tapping them and
drawing paths for them. If an enemy crosses your path, you'll have to engage
that enemy squadron. Missiles from enemy bases will occasionally be launched,
and you MUST intercept them and destroy them before they hit the Great Fox.
If you fail to destroy a missile or an enemy squadron, they will move an 
additional distance closer to the Great Fox, so repeated failures are not an 
option. 

Your ships can move a certain distance depending on its fuel meter when you 
draw their paths. Friendly bases, which are white marks on the map, can boost
a ship's fuel meter considerably, allowing it to cover greater distances. Use
this well to grab any power-ups or to quickly intercept enemy bases or
squadrons. Power-ups are scattered everywhere, and some, like the Supply 
Rings, may not be too terribly important, but it's a good idea to pick these
up, especially the fuel cells and missiles.

Enemies are red dots on the map, and can be made up of many different enemy
types, depending on the level. They will always target the Great Fox, so they
must be destroyed before they can get to the Great Fox. There are little >>
marks to represent how fast they can move, > being the slowest, >> being a
little faster, and >>> being very fast and difficult to watch out for. 

Red striped areas on the map indicate no-fly zones, so you can't fly over 
them. However, enemy missiles CAN pass over these zones, so be prepared to
encounter missiles as they go over these zones. Missiles can't be shot down
by the Great Fox's missiles, you have to take them out manually. 

When you encounter enemies, select their panels and get ready to destroy them.
Usually the main type of enemy you see when you encounter a squadron is the
type that contains cores, and by collecting all of the cores from them, the
squadron is defeated and you earn extra time from the amount of enemies shot
down. If EVERY single enemy is shot down, you will earn a PERFECT and earn an
extra missile for the Great Fox. Keep in mind, that when you shoot down 
enemies with the Great Fox, you DON'T gain any time or items, so use those 
missiles wisely.

-------------------------
Motherships/Missile Bases
-------------------------

These are the red colored bases on the map. If a ship hits the mothership 
base, it will stop its path and engage it. Mothership encounters are a little
different than normal encounters. The stage does not end when you collect the
cores from the main enemies. Instead, after clearing out the enemies and 
taking the cores, you will have to go through a series of beacons which look
like this:

 _______________________
|			|
|			|
|			|
|			|
|	   +		|
|			|
|			|
|			|
|_______________________|

(excuse the poor ASCII)

...And then do a rolling attack into the mothership to destroy it. If you miss
a beacon, or don't roll into the mothership, you will automatically die, so
don't mess up! As an added bonus, if you fly directly through the + in a 
beacon, you will earn an extra second for the time limit. Bases with missile
icons next to them, signal that they are going to launch a missile in the next
turn if not taken care of. You can also tap the base on the map to check how
many cores they have, and how many turns they have before they launch another
missile.

--------
Missiles
--------

To destroy missiles, you have to go through the beacons, similar to the
mothership levels, and shoot it down with your lasers. Do it quick, because
the more beacons you go through, the faster you go, and the harder it is to
go through the beacons. Characters with lock-on can destroy the missile with
a full lock-on. If you fail to destroy the missile, it will move closer to the
Great Fox and eventually destroy it, ending in a mission failure. These CANNOT
be shot down by the Great Fox's missiles and can pass through no-fly zones.

------
Bosses
------

When certain stages are cleared, a boss will challenge you, signified by a 
warning. The boss must be defeated to clear the stage and you can use any 
available pilots to defeat it. R.O.B. will often point out its weak points 
during the battle, so be sure to exploit them in order to win.
-------------------------------------------------------------------------------
=======================
e. Mission Walkthroughs
=======================

e)i. Training - Controlling the Fighter

Simply fly through the 25 rings placed in a curve pattern.
You can use this to practice your flying, steering, speed boosts and brakes.
R.O.B. will teach you the basics of flying throughout the course of this
practice mission.

e)ii. Training - Combat Techniques

You have to destroy 30 Anglar ships and collect the cores they leave behind.
They can be taken down with one shot, so use this mission as practice for 
lock-ons and dropping bombs strategically. In order to pick up the enemy cores
easier, you can barrel roll and they will be guided toward your ship.

e)iii. Training - Barrel Rolls

You must destroy the 5 enemy towers and collect their cores. They will shoot
at you, so rub the stylus back and forth on the touch screen to barrel roll.
This will deflect enemy fire and give you a time bonus too. Use this mission
to perfect barrel rolling, but it will consume the boost meter, so be careful.

e)iv. Training - The Time System

This introduces the time system of the game. Basically, you only have 30
seconds to destroy 15 enemies and collect their cores. If time runs out, you
lose a life, simple as that. It also introduces the bar meter above the timer.
For every 5 enemies you destroy, a bonus will appear, in most cases, a time
capsule that adds 25 seconds to your current time. Flying through rings will
also give you bonus items. Use this mission to prepare for the main game, 
which will have destroying tons of enemies with a constant timer.

===================================
Mission Walkthroughs (Default Path)
===================================

--------------------------------
THE ADVENTURE BEGINS! (Corneria)
Cores to Collect: 10
Turns: 4
Time Limit: 150 seconds
--------------------------------

Destroy all the enemy ships. Destroy the entire arsenal to complete the
mission.

Map Screen:

_________________________________
|                               |
|                       <a      |
|                               |
|                               |
|                               |
|                          <b   |
|                               |
|                               |
|                               |
|                               |
|                               |
|    You                        |
| GF                   <<c	|
|_______________________________|

Legend:

GF - Great Fox
You - Your crafts
a-z - enemies
A - Bases
+ - Fog of War
* - No-Fly Zones
<, <<, <<< - Enemy Speed
M - Missiles
FC - Fuel Cell
S - Supply Ring
B - Friendly Base
! - Enemy Missile
~ - Asteroid Belt

Enemies:

a - Commander x4
b - Swarm Fighter x3
c- Swarm Fighter x3

Strategy:

Let the enemies cross your path in order to engage them. All of the enemies are
fairly weak and can be easily taken down. Use this time to practice rolling to
attract items to you, and try shooting down all enemies for PERFECTs and extra
missiles for the Great Fox.

Mission Complete

------------------------------
REUNION WITH SLIPPY (Corneria)
Cores to Collect: 30
Turns: 4
Time Limit: 150 seconds
------------------------------

Map Screen:

____________________________________
|                b>>>               |
|  a>>>    FC M                 d>>>|
|                                   |
|		      ****  c>>	    |
|		     *****	    |
|       M	     *****    	S   |
|                    ***	    |
|		    ****  	e>> |
|	   M	   ****	   	    |
|              	  ****              |
|                 ****              |
|         M      ****               |
|                ****               |
|                ****               |
|               ****          Slippy|
|       You     ****    GF          |
|___________________________________|

Enemies:

a. Swarm Fighter x6
b. Commander x3
c. Swarm Fighter x9
d. Flash Bomber x2
e. Puffer x10

Strategy:

First draw a path to grab the first 2 missiles for the Great Fox. Use these
missiles to shoot down the 2 closest enemy squadrons. Next, draw a path to grab
2 missiles and the Fuel Cell. Clear off any enemy encounters if necessary. 
Slippy will appear on Turn 3 to help you out with the enemies. Let him 
encounter the rest of the enemies. His Plasma Shots will make quick work of
them, but he has no lock-on and a weak boost meter. Finish off any remaining
enemies and you're done!

Mission Complete

-----------------------
FOG OF WAR (Fichina)
Cores to Collect: 13
Turns: 4
Time Limit: 150 seconds
-----------------------

Fog hides enemies, items, and bases, More fog will roll in each turn.
Slide the stylus over the fog to clear it away. You can only get rid of a
limited amount of fog each turn.

Map Screen:

________________________________________
|   Slippy                         ++++ |
|                                  ++++ |
|GF                                ++++ |
|		****     ++++++    	|
| Fox           *****   ++M+++++        |
|                ******  +++++++  <<<a  |
|                 ******                |
|                  ****          ++++   |
|                  ++++++++      +FC+   |
|                  +++++++++     ++++   |
|              +++++FC+++++++**++++     |
|              ++++++++++++****+++      |
|              +++++++++++*****++    +++|
|  ++            +++++++++++***++    +++|
| +++                              +++++|
| +++++               <<<b         +++++|
|++<<c++                           +++++|
|+++++++                          +S++A+|
|_______________________________________|

Strategy:

Uncover all the items, enemies and bases with the stylus and attack 2 groups
with missiles to save time. Pick up the missile and the 2 fuel cells while 
making your descent toward the mothership base. Intercept any remaining enemy
squadrons when necessary. Just a straightforward mission...or is it!?

Boss:

It's Star Wolf! Star Fox's longtime rivals! Thinking you want to collect their
bounties, they challenge you to a match. To defeat them, you must destroy their
crafts and avoid the bombs they drop on the field. Use U-turns and loops to 
turn the tables on them. Bombs can also help take a chunk out of their health.
Beat the team and you can finish the stage!

Enemies:

a. Assault Laser x1
b. Bomber Bird x4
c. Shuriken x2
A. Shuriken x2

Mission Complete

-----------------------
OIKONNY STRIKES BACK! (Fichina)
Cores to Collect: 21
Turns: 3
Time Limit: 100 seconds
-----------------------

Andrew Oikonny seems to have survived his encounter with the Aparoids back in
Star Fox Assault, and now joined the Anglar forces in order to have his revenge
on Team Star Fox.

Map Screen:

________________________________________
|FC+++++++++++++S+++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++<b+++++++++++++++++++A3++++|
|+++++++**********++++++++++++++++++++++|
|+A2+M++**********+++++++++++++++<<<c+++|
|++++++++++++++++++++++++++++++++++FC+++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++++++++**********+++++++++++|
|++++++++++++++++++**********+++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++FC++++++A1++++|
|Lucy     ++++++++++++++++++++++++++++++|
|    Fox  ++++++++++++++********++++++++|
|             ++++++++++********++++++++|
|GF Slippy    ++++++++++M++<a++++++++++S|
|_______________________________________|

Strategy:

There may be a lot of fog on the map, but I've pointed out all the important
things on the map. Reach A2 with Lucy to earn a few turns, mop up the enemies,
and grab any items if necessary. If you don't want to deal with the enemies,
especially the Assault Laser, use the Great Fox's missiles. Group c moves the
fastest, but it's also the farthest, while the other groups move at a snail's
pace. Don't let any enemies hiding under the fog reach the Great Fox! 
When that's done, your battle with former Star wolf member, Andrew Oikonny,
awaits....

Boss:

For those of you who saw Sony's horrendous E3 2006 conference, this will give
you a few laughs. Andrew decides to attack you with the "Death Crab", (jokingly
referred to as a GIANT ENEMY CRAB), the "most feared weapon in the arsenal".
Choose either Fox or Lucy, and shoot the pincers when they open to disable the
Death Crab. Now the boss will fly around. Again, attack the pincers when they
are exposed to destroy them. Once they're gone, shoot down every one of the
Crab's six legs, rolling to deflect attacks from the antannae. Once all the 
legs are dealt with, unload on its weak point in the craft, and you'll finish 
off Oikonny by doing MASSIVE DAMAGE to his craft. (I couldn't resist. ^_^;)

Mission Complete

Enemies:

a. Assault Laser x1
b. Web Ship x2
c. Shuriken x3
A1. Bomber Bird x3
A2. Web Ship x2
A3. Shuriken x3

-----------------------
BENEATH THE WAVES (Aquas)
Cores to Collect: 26
Turns: 3
Time Limit: 100 seconds
-----------------------

Our favorite annoying frog, Slippy, is worried about his girlfriend back at
Aquas. The Star Fox team investigates and finds out that Anglar forces have
invaded the underwater cities! They set out to liberate Aquas and hopefully
find Amanda somewhere...

________________________________________
|+<<<b+++++++++++++++++++++++++*******++|
|++++++++++++++++A2+++++++++++++*****+++|
|+++**+++++++++++++++++++++++++++***+A3+|
|+++**++++++++++++++++++++FC+++++**+++++|
|++++++++++++**********++++++++++**++++*|
|++++++++++++************++++++++**+++**|
|+++++++++++++++++++M++**+++++!   +++***|
|+++++++**+++++++++++++***++++   <<<a***|
|++++++***+++++++++++++***++++ B  +****+|
|+++++***++++++++++++++**+++++    +****+|
|++++++***+++++++***++++++++*****+++++++|
|++++++**++++++++***++++++++*****+++++++|
|++++++**+++++++***++++++++***+++S+++A1+|
|    ++**+++++++***+++++++***+++++++++++|
|Fox      ++++++**++++++++********++++++|
|    Falco  ++++**++++++++********++++++|
|                    +++++++++++++++++++|
|GF Slippy            +++++++++++Amanda+|
|_______________________________________|

Strategy:

There's a lot of no-fly zones, so you have to maneuver through them carefully.
This will also be a first-time encounter of enemy missiles, you must intercept
them before they hit the Great Fox, and they can pass through no-fly zones,
making them extremely dangerous. Some bases, like A2, will also launch missiles
periodically, so watch yourself. Amanda will appear on Turn 2 to lend a helping
hand, but her ship isn't exactly made for combat, so be gentle with her. Clear
off any enemies groups, use the friendly base to boost your paths, and save the
bases to clear the mission! With 4 ships, this stage shouldn't take very long.
For help on missile encounters, see the Basic Strategies & Hints section.

Mission Complete

Enemies:

a. Jellyfish x12
b. Giant Spindly Fish x2
! - Missile x1
A1. Needle Fish x3
A2. Atomic Ray x1
A3. Death Plankton x1

-----------------------
WE MEET AGAIN (Sector Z)
Cores to Collect: 44
Turns: 4
Time Limit: 100 seconds
-----------------------

Fox manages to convince Krystal to help him fight off the Anglar forces here.
Krystal is piloting the Cornerian Fighter, so she is fragile and lacks lock-on.
Be careful, as the asteroid belt will also scramble your flight paths.

________________________________________
|                                     FC|
|                                   A1  |
|  a>>>                                 |
|                                       |
|   M                    ****           |
|                        ******         |
|                          *****        |
|                  Slippy  *****        |
|                          ****         |
|           Krystal  GF   Fox           |
|      **                        <<<b   |
|      ***          Falco               |
|      ****                         S   |
|    <<<c***                            |
|        ****                           |
|         ****      ~~~~~~~~~~~~~~~~~   |
|                   ~~~~~~~~~~~~~~~~~   |
|  A2           <<<d~~~~~~~~~FC~~~~!~~A3|
|_______________________________________|

Strategy:

This is pretty straightforward, you have to annihilate the bases and enemies
with the now reunited Star Fox team. A2 and A1 will send out missiles, so take
either the missiles or the bases out quickly. Take care of any reinforcements
with the Great Fox's missiles. The asteroid belt will scramble flight paths,
so watch where you're drawing and plan ahead.

Mission Complete

Enemies:

a. Ammonite I x4
b. Angel Fish x9
c. Bozoid x1
d. Spin Devil x1
A1. Fighter Ship Swarm x10
A2. Bee Fighter II x1
A3. Demon Fighter Swarm x10
!. Missile x1

-----------------------
ANGLAR (Asteroid Field)
Cores to Collect: 35
Turns: 4
Time Limit: 100 seconds
-----------------------

This is it! The final battle of the game! Guide your ships to victory and
finally take down Emperor Anglar once and for all....

________________________________________
|A1    S             ++++++++++++++++A3+|
|                   +++**+++++++++++++++|
|                 ++++**** ++++++++!++++|
|               +++++******+++++++++++++|
|            +++++++++****++++++++++++++|
|          ++++<<c+++++**+++++++++++++++|
|         +++++++FC+++++++++++++++++++++|
|         ++++++++++++++++++++++++++++++|
|         +++**+++++++++++++++++++++++++|
|         ++****++++++++++++M++++++++FC+|
|         +******+++++++++++++++++<<b+++|
|          +****+++++<<<a+++++**++++++++|
|           +**++++++++++++++****+++++++|
|Falco         +++++++++++++******+++++ |
|      Fox     ++++++++++++++****+++    |
|     Slippy        A2++++++++**++      |
|                                       |
|GF  Krystal                            |
|_______________________________________|

Strategy:

Again, pretty straightforward. Destroy the mothership bases to earn more turns,
wipe out the enemies and the missile, and collect any and all power-ups on the
map. Use the stylus to uncover the enemies and the hidden base, and do your
thing by shooting them down. Then, finally, when all is well and done...

Boss:

This is it! The final battle against Anglar himself! He pilots a monstrous
version of the Devil Worm and each of his sections can attack you. The best way
to confront him is with a pilot with 2 or 3 bombs, like Fox or Slippy, and then
bombing him when all of his parts are in the blast zone. Sections that are
detached can still inflict damage on you. When all the sections are destroyed,
Anglar will form a defense barrier, with the head in the middle. Continue to
shoot at the head while avoiding the sections coming at you and you will 
finally destroy Anglar once and for all!

Mission Complete

Enemies:

a. Spin Devil x1
b. Devil Worm x1
c. Angel Fish x12
A1. Ammonite II x3
A2. Laser Fighter x4
A3. Pylon x2
! - Missile x1

Now you've earned the first ending, (which kinda stinks), and also the Key of
Destiny! Now the missions get harder, and you can select which stages to go to
when prompted.

-------------------------------------------------------------------------------
==================
f. Alternate Paths
==================

--------------------------------
THE ADVENTURE BEGINS! (Corneria) 
Cores to Collect: 21
Turns: 4
Time Limit: 100 seconds
--------------------------------

What's this? The first stage became much harder now! Now the amount of cores
has doubled, along with 50 seconds less time. Yep, the game gets harder as
you strive for all 9 endings. I will list strategies for the new stages only,
you can find which paths to take at the Ending section.

________________________________________
|                     A1           FC A2|
|                ***                    |
|                *****               <<a|
|                 ****                  |
|                 ****                S |
|                  ***                  |
|                  ***                  |
|                  ***                  |
|                  ***                  |
|                  ***                  |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|GF Fox                                 |
|_______________________________________|

Strategy:

Attack A1 first and its reinforcements, if you got a Perfect on it, use the 
missile to take down the enemy squadron. Then destroy the mothership at A2 to
finish the stage, picking up the Fuel Cell as you go. The no-fly zone is a 
hassle, but hey, the game's in Hard Mode now.

Mission Complete

Enemies:

a. Swarm Fighter x9
A1. Starfish x2
A2. Commander x4

------------------------
DECISION TIME (Corneria) 
Cores to Collect: 34
Turns: 3
Time Limit: 100 seconds
------------------------

So you decided to attack the advance guards? Well, let me help you out on this
stage of Corneria.

________________________________________
|                                       |
|  a>>           M                 Dash |
|                                       |
|                           GF          |
|                          B Fox        |
|               ***                     |
|               ****                    |
|                ******                 |
|                ******                 |
|        S          ****                |
|     b>>>      B   ****                |
|                                       |
|              c>>>   FC        M       |
|                                       |
|                                       |
|                                       |
|                                       |
|A                                   <<d|
|_______________________________________|

Strategy:

Another easy mission. Use the 2 friendly bases to increase your flight path and
mop up the enemies. Dash Bowman will appear on Turn 2 to lend a hand, so use 
his ship to intercept any stragglers. The enemy base will launch missiles, so
be on the lookout, and pick up the missiles along the way, you might need them
later on.

Mission Complete

Enemies:

a. Elite Fighter x2
b. Starfish x2
c. Flash Bomber x2
d. Swarm Fighter x12
A. Elite Fighter x2

----------------------------------
THE METEORITE TRAP (Asteroid Belt) 
Cores to Collect: 24
Turns: 4
Time Limit: 100 seconds
----------------------------------

Meeting up with Falco didn't go as planned...now you're stuck in the asteroid
field with Anglar forces hiding. Will you make it out alive, or will you fail?
That's for you to find out.

________________________________________
|                                       |
|               Falco                   |
|      ~~~~~~                           |
| GF   ~~~~~~                     A2    |
|  Fox ~~~~~~                           |
|      ~~~~~~                           |
|                             ~~~~~~~   |
|                             ~~~~~~~   |
|           A1                ~~~~~~~   |
|                  FC         ~~<<<b~   |
|                             ~~~~~~~   |
|               M                       |
|                                      !|
|                                       |
|                            ~~~~~~~    |
|                            ~~~~~~~    |
|                            ~~~~~~~    |
|                            ~~~~~~~<<<a|
|_______________________________________|

Strategy:

Take out A1 first to start things off, and intercept groups that come from A2.
A2 launches a couple of reinforcements, but it's nothing you can't handle.
Falco appears on Turn 3, late as usual, so you can use him to handle A2 or its
reinforcements. Keep an eye on the enemy missile, and try to avoid going into 
the asteroid paths, as they will scramble your flight paths, wasting fuel.
Having a missile or two for the Great Fox wouldn't hurt either.

Boss:

Surprise boss attack! You must deal with the Biobrain, before you finish the
stage. Choose either pilot and attack the 4 triangles that surround it. Bombs
are especially helpful here. Once the triangles are gone, shoot the center of
the Biobrain constantly to weaken it. It will continually divide and try to
attack you with the spare parts. Continue with the pattern, and you're done
with the stage!

Mission Complete

Enemies:

a. Invader II x6
b. Devil Worm x1
A1. Angel Fish x6
A2. Laser Fighter x3
! - Missile x1

-----------------------
OCTOMAN'S RUSE (Aquas) 
Cores to Collect: 31
Turns: 4
Time Limit: 100 seconds
-----------------------

Octoman, the kooky F-Zero racer seems to be working for the Anglar forces in 
the Lylat System. And Nintendo doesn't seem to care about that. You have to
help Slippy and Amanda by clearing out the Anglar forces here.

________________________________________
|          ++          +                |
|       g>+      e>   +     M           |
|    !   ++          !                  |
|       +           +                   |
|    f>++          +          ++++++++++|
|     ++   M     FC+    c>>>  +         |
|Amanda          +          +           |
|    ++          +   M     ++           |
|    +          ++  b>    ++            |
|   ++      ****+        +              |
|  ++       ****+       ++              |
| ++     S      +  FC  +***             |
|++     d>     ++     +*****        M   |
|++            ++     ++***             |
|              ++ M   ++                |
|              ++    ++     M        Fox|
|    !         M     a>                 |
|             ++    +++         Falco GF|
|_______________________________________|

Strategy:

Use the Great Fox's missiles to tear through the enemies and collect as many
missiles as you can. The missile stages are getting harder, so make sure to
lock on to the missile to destroy them. Otherwise, the enemies aren't too
tough to handle. Amanda will join the fray on Turn 2, so use her wisely.
Don't let the low amount of fog fool you, the enemies can still hide under it
as well as necessary power-ups.

Boss:

Octoman will attack you from different angles with his Octopod, but what's 
this? Slippy's been brainwashed! Avoid Slippy's attacks, and try to locate the
correct jar, that Octoman hid into. Guess right, and you can attack him when 
his shields go down. Guess wrong, and you'll have a laser shooting right at 
you. Keep repeating this pattern until Octoman is defeated, you can defeat
Slippy to keep him out of commission as well.

Mission Complete.

Enemies:

a. Giant Spindly Fish x1
b. Aquas Squid x2
c. Needle Fish x3
d. Needle Fish x6
e. Atomic Ray x1
f. Devil Shark II x1
g. Jellyfish x12
! - Missile x2

-----------------------
KRYSTAL (Katina) 
Cores to Collect: 32
Turns: 4
Time Limit: 100 seconds
-----------------------

Fox decides to bring back Krystal, after locating her on Katina.
This won't be an easy task, considering recent events between them....
Now it seems Krystal has joined Star Wolf! This could be a problem....

________________________________________
|++++++++++++                  ! A2 ++++|
|++++++++!+++              +++++++++++++|
|++A1+++++                 +++++++++++++|
|+++++***                  +++++++++++++|
|+++++***     b>>>     ******+++        |
|     ***             ********          |
|      ***             ******           |
|  c>>>***                              |
|      ***                    **        |
|      ***              M    ***        |
|                           ****        |
|                          ****   <<<a  |
|                         ****          |
|                                       |
|                                   ++++|
|                                   ++++|
|Panther            Fox            +++++|
|Krystal Leon    GF               ++++++|
|_______________________________________|

Strategy:

Lots of missiles here. A2 will continue to spew missiles at you until you
destroy the mothership. Leon and Panther join you, (for now), so send them to
destroy the missiles and bases. Krystal is in the Cornerian Fighter, so use her
to the best of her abilities. Don't forget the useful missiles from the Great
Fox! Only 1 missile to pick up here too. Note on Leon and Panther: Their lasers
are very different, Panther shoots at 1/2 pace, while Leon MUST lock-on to fire
a normal shot.

Mission Complete

Enemies:

a. Saucerer x3
b. Todora x1
c. Swarm Fighter x12
! - Missile x2
A1. Web Ship x2
A2. Spinning Core x4

--------------------------
STAR WOLF RETURNS! (Venom) 
Cores to Collect: 41
Turns: 4
Time Limit: 100 seconds
--------------------------

Krystal leaves Fox forever and is now an official Star Wolf member!
With that done, we venture into Venom for a final showdown with the Anglar
Emperor! (Again.) 

________________________________________
|a>>+++++++c>>++++++++++++++++++S++++A3+|
|++++++++++++++++++++FC++++++++***++++++|
|++**++++++++++++++++***++++++++***+++++|
|++**+++++++++++++++++***+++<d+++***++++|
|++++++++++++++++++++++****+++++++++++++|
|++++++++**++++++++++++****+++++++++++++|
|++++++++**+++++++++++++***++++A4+++++++|
|+++++++***+++++++++A2++***+++++++++++++|
|++++++***++++M++++********++++++++*****|
|++++***+++++++++++*******+++++*********|
|++++**+++++++++++***+++**+++++*********|
|++++**+++++++++++***+++**+++++++++++A1+|
|++++**++++++++++***++M+**+<e+++FC++++++|
|    **+++++++++****++++**++++++++++++++|
|              *****++++*********+++++++|
|Wolf          ****+++++++*******+<<<b++|
|   Panther     +++++***++++***++++++** |
|GF Leon Krystal     ***+++++++++++++** |
|_______________________________________|

Strategy:

Enemies and fog everywhere. Not a good combo. Combine that with over 4 enemy
bases and we got a serious problem. The attack swarms are brutal and move fast,
so be sure you stacked up enough missiles for the Great Fox. Missiles will come
from the bases frequently, but DON'T USE LEON for them. His laser is far too 
weak to take them down fast enough. I would recommend using Panther for the 
missiles, Wolf for the base skirmishes, and Leon/Krystal for the enemy squads,
as they are too weak to handle the base attacks. Conserve bombs and missiles,
you'll need them if you want to survive this final trial for Ending 4.
Zazan and Octoman are incredibly tough to defeat, I would also recommend 
Panther for their encounters. Uncovering the power-ups is also key to your
victory here on Venom. And now finally....

Boss:

Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.

Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can 
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back. The maces
will now emit green lights, avoid them and continue shooting the maces until 
they turn red again. Once again, deflect his attack back at him again to drop
his shields, and continue attacking his appendage. Now he will send a ton of
metal girders to block your path. Try to manuever through them and continue 
your barrage on the maces until they are destroyed. Anglar will finally come
out and try to inhale you into his mouth, resist with the brakes quickly. 
Now avoid his tile barrage and fire at his appendage once more until he is
finally destroyed once and for all! Congratulations! You've earned Ending 4!

NOTE: You can manipulate the credits on the touch screen to pass the time.

Mission Complete

Enemies:

a. Attacker III x12
b. Bee Fighter x3
c. Web Ship II x2
d. Moras x3
e. Invader IV x4
A1. Octoman x1
A2. Zazan x1
A3. Bee Fighter x1
A4. Metal Death Shark/Zako x1


------------------------------
REUNION WITH SLIPPY (Corneria)
Cores to Collect: 31
Turns: 4
Time Limit: 100 seconds
------------------------------

This stage became harder too. The enemies are the same, save for the missile
base and abundance of squads.

____________________________________
|                b>>> c>>>  d>>> A  |
|                FC    M            |
|                                   |
|		      ****  	e>>>|
|		M    *****	    |
|                    *****    	    |
|                    ***	    |
|		    ****  	    |
|	   M	   ****	   	    |
|              	  ****              |
|                 ****              |
| a>>     M      ****               |
|                ****               |
|                ****               |
|               ****          Slippy|
|       Fox     ****    GF          |
|___________________________________|

Strategy:

Same as last time, only with a missile base attached. Grab any missiles for the
Great Fox, and blow the enemies out of the sky! Slippy will come again on Turn
3 to help out. Rout the missile coming out of the base, clean up the enemies,
and you should clear this stage without a hitch.

Mission Complete

Enemies:

a. Flash Bomber x1
b. Starfish x2
c. Swarm Fighter x12
d. Commander x5
e. Puffer x5
A. Commander x4

-----------------------
FOG OF WAR (Fichina)
Cores to Collect: 17
Turns: 4
Time Limit: 100 seconds
-----------------------

Another easy mission gone hard. No-Fly zones are everywhere, and the fog does
little to help. Careful out there.

________________________________________
|        ******  +++++++++++++++++++++**|
|         ***    +<<<a+++++++++S++++++**|
|                ++++++++++++++++A1+++++|
|                ++++                ***|
|                ++++              *****|
|         ****   ++++              *****|
|         ***************++++++++++++***|
|  Fox    ****************++<<b++++A2+++|
|              +++++++++**++++++++++++++|
| GF           +++++M+++**+++++++++++***|
|           ******++++++**+++++++++*****|
| Slippy    ******++++++**+++++++++*****|
|               ++++++++***++++++++++***|
|               ++++++++***++++++       |
|               ++++++++***+++++  FC    |
|           ***+++++++++***+++++        |
|          *****+++<<<c++++++FC++    ***|
|         **********+++++++++++++    ***|
|_______________________________________|

Strategy:

Fairly simple, defeat the 3 enemy squads with your ships or a missile, pick up
the power-ups along the way and hit the bases. A2 will launch a missile, so 
stay alert. A reinforcement will pop out of A1 as well. The no-fly zones make
this place a pain to navigate though.

Boss:

Star Wolf will still bother you as always. Use the same strategy I posted in
the previous Fichina (FOG OF WAR) section to defeat them.

Mission Complete

Enemies:

a. Fire Wheel x1
b. Shuriken x2
c. Web Ship x1
A1. Shuriken x5 (or x2)
A2. Bomber Bird x3

------------------------------
MISSILE ATTACK (Asteroid Belt)
Cores to Collect: 12
Turns: 4
Time Limit: 100 seconds
------------------------------

Gathering intellegence will lead you here. You have to meet up with Slippy's
dad, Beltino Toad in order to help defeat the Anglars. As the title says, this
place has quite a few missiles in place to destroy the Great Fox.

________________________________________
|                   Falco               |
|                                 A     |
|    !                               !  |
|                                       |
|                                       |
|                    ~~~********        |
|                    ~~~*********       |
|                   ~~~~***********     |
|                   ~~~~~~~~~~******    |
|                   ~~~~~~~~~~          |
|                   ~~~~~~~~~~          |
|          ***                          |
|          ***                          |
|          ***                          |
|         ~~~~~~                        |
|         ~~~~~~~~~~~~~~~~~~            |
|         ~~Fox  GF Slippy~~            |
|                                       |
|_______________________________________|

Strategy:

Quite a simple map, really. Deal with the 2 missiles and any additional ones
from the base. The belt will screw with your paths, but you should be fine.
Attack the base to keep it from shooting missiles, and you're pretty much done
with this stage. Falco will once again appear on Turn 3 to help you out.

Boss:

Biobrain's back to annoy you. Refer to the last Asteroid mission for the 
strategy to beat Biobrain again.

Mission Complete

Enemies:

! - Missiles x2
A. Invader IV x2-6

-----------------------
THE WORM (Titania)
Cores to Collect: 36
Turns: 3
Time Limit: 100 seconds
-----------------------

According to Krystal, Andross was working on a new machine on Titania. It 
would've made Venom a prosperous place. But, he was deemed mad and sent off to
Venom, isolated. Now that device is somewhere on Titania. Team Star Fox has to
recover the device from one of Andross's bioweapons.

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++++++++++<<<b+A4++++++++S+++|
|+A3+FC+++++++++++++++++++++++++++++++++|
|++++++++++++++++++***++++++++++++++++++|
|++++++++++++++++++*****+++++FC++++M++++|
|+++++++++++++++++++****++++++++++++++++|
|*++++++++++++++++++++***+++++++++++++++|
|**++++++++a>>>++++++++****+++++++++++++|
|***+++++++++++++++++++++***++++++++++++|
|*****++++++++A2++++++++++****++++++++++|
|******+++++++++++++++++++++***+++++++++|
|  *****++++++++++FC++++++++***++<<<c+++|
|    *******++++++++++++++++++++++++++++|
|M         *****++++++++++++++++++++FC++|
|             *************+++++++      |
|Krystal Slippy    ************+++  A1  |
|     Falco               *****         |
| GF Fox                                |
|_______________________________________|

Strategy:

Use the map to clear off the fog from the most important things, and shoot down
any enemy squads with missiles. Look out for any missiles launched from the 
bases and pick up the extra missiles and fuel cells. There are 4 bases, 2 of
which launch missiles, so watch yourself. The enemies are getting really tough,
so if you must conserve time, use the missiles. You only have 3 turns, so get 
to the bases as soon as possible. I would also recommend not using Slippy for
the missile stages, as the missiles have more stamina and become harder to hit
without lock-on.

Boss:

What's this? It's the Ghost of Andross! He's protecting Titania with his
bioweapon! It's the Dune Worm! Oh no! Sarcasm aside, I would recommend Slippy
for this particular battle because of his Plasma Shots and high defense. The
Dune Worm will pop out of the ground and hurl rocks at you. You must strike 
either its head or its other end to damage it. The weak points are very small,
so it could take a while. Remember to roll to deflect the rocks and lock-on to
the weak spots. After some time, you should be able to finish this beast. It's
a difficult boss, but you can do it!

Mission Complete. 

Enemies:

a. Bomber Bird x3
b. King Dodora x1
c. Fire Wheel II x1
A1. Atomic Ray x1
A2. Balloonist x2
A3. Battle Butterfly x12
A4. Bio-weapon Statues x4

-----------------------
FOX AND KRYSTAL (Venom)
Cores to Collect: 47
Turns: 3
Time Limit: 100 seconds
-----------------------

Fox and Krystal have made up to each other, and now the final (is it?) showdown
has come! Time to dive into the Venom Sea (again), to destroy the Anglar 
emperor and his empire once and for all! (again.)

________________________________________
|***+++++++++++++S+++++++++++A2+<<d++***|
|***+A3+++++**++++++++++++++++++++++****|
|***+++++******++++++******++++++++*****|
|***+++++******+++++********++++++++****|
|+b>>>+++***<<<e++++********++++M++++***|
|+++FC++++++S++***++++++++++++++++<<<c++|
|++++**++++++++****+++A1++********++++++|
|+++****+++++++*****++++++********++FC++|
|+!+****+++++++++***++++++********++++++|
|+++****++++++++++++++++++++++++++++++++|
|++++**+++++++++++++++++++++++++++FC++++|
|+++++++++++++++++++++++++++++++++++++**|
|+++++++++++++++++++++++++++++++++++++**|
|+++***+++***+++FC***+++***+++++++++++**|
|a>>>**+++***     ***+++***             |
|+++***+++*** Fox ***+++***             |
|   ***   ***     ***   ***      Krystal|
|               GF   Falco  Slippy      |
|_______________________________________|

Strategy:

Uncover everything shown on my badly drawn map and target any large enemy
groups with the Great Fox's missiles. There's a ton of power-ups to collect
here, get as many as you can before the base battles. A3 will launch a missile
on Turn 3, and A1 will release reinforcements on Turn 3 as well, stay alert.
There's also a missile on the map, destroy it before it reaches the Great Fox.
The enemies are extremely tough, so think before you go into battle or decide
to use a missile. Zazan and Octoman will appear on 2 of the bases, they take a
long time to destroy, so make sure you have enough time for each battle. The
no-fly zones make it difficult to navigate, and the fog doesn't help either.

Boss:

Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.

Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can 
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back.  
Now he will send a ton of metal girders to block your path. 
Try to manuever through them and continue your barrage on the maces until they 
are destroyed. Anglar will finally come out and try to inhale you into his 
mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
his appendage once more until he is finally destroyed once and for all! 
Congratulations! You've earned Ending 1!

Mission Complete

Enemies:

a. Bee Fighter x2
b. Great Saucerer x1
c. Angel Fish x9
d. Mega Spindly Fish x1
e. Attacker III x12
A1. Moras x2
A2. Octoman x1
A3. Zazan x1
! - Missile x1


*gasp* *gasp* Hang on...let me find more stages...>.>;


---------------------------
FALCO TO THE FORE! (Katina)
Cores to Collect: 34
Turns: 4
Time Limit: 100 seconds
---------------------------

Where is Falco? Here he is! A Falco solo mission on Katina...this can either
go smoothly or go terribly wrong at this time. :P
OK, here we go!

________________________________________
|                                       |
|    b>>>                          A1   |
|  M                          FC        |
|                                       |
| A2      ****                          |
|         ****                          |
|Bill     ****                          |
|        ****                           |
|        ****                           |
|  c>>> ****                            |
|       ****                    M       |
|      ****                             |
|      ****                   B         |
|d>>>  ****                             |
|      ****     a>>>       M            |
|  FC  ****                      Falco  |
|      ****                             |
|  FC  ****                        GF   |
|_______________________________________|

Strategy:

Quite an easy stage, if you ask me. Use the base to cover a large distance and
collect the missiles and intercept Squad a. If you're lazy, like me, you can 
shoot down most of the squads with the Great Fox's missiles, seeing as there's
2 missiles near the base from the start. Make your way over the no-fly zone and
destroy the 2 enemy bases. A2 will launch a missile on Turn 2, so watch out for
that. A pretty easy stage for Katina. Bill Grey appears on Turn 3 to lend a 
hand, his stats are exactly the same as Krystal's stats in her Cornerian 
Fighter. Have fun with this stage.

Mission Complete

Enemies:

a. Flip Bots x2
b. Todora x1
c. Swarm Fighter x12
d. Spinning Core x4
A1. Web Ship x2
A2. Commander x3 (or x2)

--------------------------------
FALCO'S DECISION (Asteroid Belt)
Cores to Collect: 40
Turns: 4
Time Limit: 100 seconds
--------------------------------

Falco decides to go after Star Wolf, after hearing they're going to Sector X.
And thus, the adventure continues....

________________________________________
|                                       |
|          Falco                        |
|   GF              M        A1         |
|         ***                      A2   |
|   M     ****                          |
|  ~~~~~~~~*****                FC      |
|  ~~~~~~~   ****        M       <<<a   |
|  ~~~~~~~   ****                       |
|  ~~~FC~~    ****               <<c    |
|  ~~~~~~~~    ****                     |
|               ****                    |
|  Katt          *****                  |
|                  ***                  |
|                  ***                  |
|                                       |
|   b>>                                 |
|                                       |
|           A3                          |
|_______________________________________|

Strategy:

Pretty straightforward. Attack any squads with your missiles, and attack A1
first to earn up to 16 cores from it. Collect the missiles, and be prepared for
a missile launch from A2 on Turn 2. A3 will launch a missile on Turn 3, so 
don't let your guard down. The enemies here are weak, so go crazy on them. 
Once again, the asteroid belt will scramble your paths, so watch yourself if
you must go there. Katt Monroe, Falco's colleague, will also appear on Turn 3.
With her Curve laser, she can help rout out any stragglers on this stage.
Clean up the bases, and you should be fine.

Mission Complete

Enemies:

a. Pylon x2
b. Angel Fish x9
c. Spin Devil x1
A1. Ammonite x3
A2. Invader IV x6
A3. Laser Fighter x2

--------------------------
PIGMA'S REVENGE (Sector X)
Cores to Collect: 24
Turns: 4
Time Limit: 100 seconds
--------------------------

Pigma!? What the--? I thought he died in Star Fox Assault! o_O
Well, anyways, he's our new threat here in Sector X, so we must deal with this
abomination of a pig. He's also the final boss in this path, thrilling, huh?

________________________________________
|e>>                                    |
|           S     !      <<b            |
|        ~~~~~                          |
|       ~~~~~~                          |
|       ~~~~~                 FC        |
|       ~~~~                            |
|      ~~~~                             |
|      ~~~~                             |
|      ~M~~                             |
|      ~~~~                             |
|      ~<<c           <<d     ~~        |
|      ~~~~                  ~~~~       |
|                        ~~~~~~~~       |
|     M                ~~~~~~~~~~       |
|            FC       ~~~~~~~~~~~   !   |
| Falco               ~~~~~~~~~~~       |
|                 ~~~~~~~~~~~~~~~       |
| GF   Katt      M~~~~~~~~~~~~~~~<<a    |
|_______________________________________|

Strategy:

Waste as many enemies as you can with the Great Fox's missiles, and dive in to
intercept the missiles. The missiles are the only true main concern of this 
battle, the asteroid belts serve mainly as annoyances. Otherwise, this isn't 
too hard, so you'll be fine. Katt pops up on Turn 3, but by then, you'll 
probably have most of the enemies wiped out. Still, it does mean an extra ship
to keep things in order. Enjoy!

Boss:

Pigma looks ugly now. Regardless, to defeat this little piggy, you have to 
align his face correctly by shooting the blocks. Once you do, he will launch
a laser in the shape of his "lovely face", and reveal his inner essence, your
target. Attack the essence like mad to weaken Pigma. He'll then close up and
launch several missiles at you. Destroy them and continue the pattern of 
aligning his face to expose his weak spot and shooting at it. He'll then launch
lasers similar to that of the Bozoids, squeeze through and continue shooting.
Finally, he'll unload fireballs like mad, you must hurry and align his face 
again, continue shooting, and finally defeat Pigma! Congratulations, you've
earned Ending 8! Joy!

Mission Complete

Enemies:

a. Ammonite I x4
b. Invader III x15
c. Node x1
d. Bee Fighter II x1
e. Bozoid x1
! - Missile x2

--------------------------------
THE ADVENTURE BEGINS! (Corneria) 
Cores to Collect: 60
Turns: 3
Time Limit: 100 seconds
--------------------------------

My goodness...this stage became super hard now! o.o;
Now there's already fog, and no-fly zones are prevalent.
The only saving grace of this is that there are 4 friendly bases.
Time to get to work!

________________________________________
|     ++++++++++++             +++++++  |
|   ++++++++++++++   **+++++++++++++++++|
|   +FC++A2++c+++  M **+++FC+++****+++++|
|   ++++++++++++  S  **++++FC++****+A3++|
|    +++********      +++++++++****+++++|
|     ++********      +++++++++****+++++|
|     **+++M++**********+++++++****+++++|
|  b>>**++++++**********+++++++****+++++|
| B        *****++++++*****++++++**+++++|
|          *****++A1++*****+++M++**+++++|
| **       **  ++++++++++**++++++**+++++|
| **       **    *****   **             |
| **             *****   **      <<a    |
|     B          **      **          B  |
|     **         **      **             |
|FC+  **                                |
|++M+               GF                  |
|++M+++          Fox             B      |
|_______________________________________|

Strategy:

Wow, pretty tough indeed. Pick up the missile power-ups and the Fuel Cell and
attack any enemy squads close to the Great Fox. Use the bases to extend your
path and easily attack the bases. Clean up the fog with the screen to see 
better and be careful of the no-fly zones. Be watchful of the enemy squads as
they'll come in much larger numbers than before. A1 will launch reinforcements
on Turn 2. A2 will try to launch a missile on Turn 4 as well. By now, you 
should be able to take this kind of challenge. 

Mission Complete

Enemies:

a. Swarm Fighter x12
b. Puffer x10
c. Commander x9
A1. Starfish x3
A2. Flash Bomber x3
A3. Elite Fighter x3

-----------------------
FORMER RIVALS (Fichina) 
Cores to Collect: 13
Turns: 4
Time Limit: 100 seconds
-----------------------

So after Decision Time, you want to go to Fichina instead? Good choice then.
Fox wants to ask Wolf to help him fight the Anglars. Let's look for him on the
3rd stage of Fichina!

________________________________________
|+++++++++++++++++++                    |
|+++++++++++++a>>>++                    |
|++++++++++++++++++                     |
|++++++++++++++++**                     |
|++++++++++++++++****                   |
|++++++++++++++++++****                 |
|+++++++++++++++++++*****     Fox       |
|++c>>>++FC+++++++++*******       GF    |
|+++++++++++++++++++ *******            |
|+++++++++++++++++++   *****            |
|++++S++++++++++++++     ***       B    |
|++++++++++++++++++                     |
|+++++++++++M+++++                      |
|++++++++++++++++              M        |
|+++++++++++++++                        |
|++++++++++++++                         |
|+++A++b>>>+++                          |
|++++++++++++                           |
|_______________________________________|

Strategy:

A lot of fog, but it's nothing compared to the Venom stages. I would recommend
picking up the missiles on the path to get rid of the minor enemies. Head 
straight for the enemy base to save time and turns. The no-fly zone is not much
of a hassle, since you can fly right under it. The base will send out a Bomber
Bird squad on Turn 2, but it's not a big deal.

Boss:

So, things didn't go as planned. To defeat Star Wolf, you must destroy their
crafts and avoid the bombs they drop on the field. Use U-turns and loops to 
turn the tables on them. Bombs can also help take a chunk out of their health.
Beat the team and you can finish the stage! ...Again. >_>

Mission Complete

Enemies:

a. Assault Laser x1
b. Fire Wheel x1
c. Shuriken x2
A. Web Ship x2

--------------------------
THE RED-HOT PLANET (Solar) 
Cores to Collect: 23
Turns: 3
Time Limit: 100 seconds
--------------------------

Fox and Wolf decide to team up and look for Falco on Solar.
Think something bad's going to happen here? Let's find out.

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++FC++|
|++++S++++++++++++++++++++++++++++++++++|
|++++++++++++++++FC+++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++A2++++++++++++++++++++++++++++A3++++|
|++++++++b>>>+++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++                     +++++++++|
|********                       ********|
|********                       ********|
|                                       |
|                                       |
|                  M   <<<a             |
|  Fox                                  |
|                                  A1   |
|GF  Wolf                               |
|_______________________________________|

Strategy:

Hot planet, isn't it? Attack the visible squad with either Fox/Wolf or a
missile to get it out of the way. Clear out the fog to reveal another squad and
the 2 other bases. A2 sends reinforcements on Turn 3, A3 launches a missile on
Turn 2. A1 is basically defenseless, so get it out of the way to earn 2 turns.
On Turn 2, you should have both squads gone and a missile heading in your way.
Send whoever's closer to A1 to it and send the other for the missile. Then
attack the 2 bases and collect the power-ups if you want. One more thing,
beware of falling magma rocks and the beacons for the mothership/missile levels
turned green for this stage.

Mission Complete

Enemies:

a. Solar Fighter x3
b. Andreaver x3
A1. Bee Fighter x1
A2. Fire Fish x2
A3. Solar Fighter x3

---------------------------
THE ULTIMATE WEAPON (Solar) 
Cores to Collect: 24
Turns: 4
Time Limit: 100 seconds
---------------------------

We finally located Falco on this hot as hell planet! But apparently he found
a huge weapon under construction on Solar! Let's see if we can bring it down
and get the heck out of here.

________________________________________
|+++++++++++++++++++++++++***+++++++++++|
|++FC+++M++++++<<<f++<g++++***++!+++++++|
|+++++++++++++++++++++++++***+++<<d+++++|
|++++M++++++++++++++++++++***++++++<c+++|
|++++++!+M++++++++++M+++++***+++++++++++|
|+e>>+++++++++++++++++++++***+++++++S+++|
|+++++++++++++++++++++++++***+++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++M+         ++++++++M+++<<h++A++++++++|
|++++    B    ++++++++++++++++++++++++++|
|++++         +++++M+***++++++FC+++<<<b+|
|+++M++++++++++++++++***++++++++++++++++|
|                    ************+++++++|
|                    ************+++++++|
|Wolf                ************+FC++++|
|                    B     +++++++++++++|
| GF Fox Falco             +M+++++<<a+++|
|_______________________________________|

Strategy:

As you can see, there are a lot of power-ups and enemies here. Take care of
the squads with missiles and using the ships. Pick up the missiles and shoot
the enemies down to save time. Use the 2 bases to your advantage and try to
intercept the 2 enemy missiles and destroy the mothership base. On the normal
encounters, beware of magma flares and enemies that hide underneath the magma.
This place is very dangerous and the magma can cause a lot of damage to your
ships. Stock up on the Fuel Cells and prepare for a major boss battle!

Boss:

Zoldge is the pilot of the massive Solar Satellite. Destroy the 2 circle-sized
facilities on the satellite when they open up. Beware of the Solar Fighters in
this area, as they will try to snipe you as you damage the satellite. Also,
since the fight takes place on the Solar Magma, watch out for falling rocks.
Avoid the 2 pink lasers that the satellite shoots and eventually, the 2 weak
spots will be gone. From this point on, you have to attack the top part of the
satellite and make it tip into the lava, damaging it. Keep on doing this, while
avoiding the lasers and rocks, and you finally destroy the satellite!

Mission Complete

Enemies:

a. Fire Fish x2
b. Flip Bots x4
c. Moras x2
d. Moras x2
e. Bee Fighter x1
f. Fire Node x1
g. Andreaver x3
h. Solar Fighter x3
A. Solar Fighter x3

-----------------------
DASH (Titania) 
Cores to Collect: 32
Turns: 4
Time Limit: 100 seconds
-----------------------

Wolf has hightailed it out of here, leaving Fox and Falco to deal with Andross'
so-called device on Titania. We meet up with Dash Bowman again, and he agrees
to help us out here.

________________________________________
|    ***++++++++++++++++++++++++++++++++|
| A1 ***+++++++++++++++FC++++++++++A3+++|
|    ***++++++++++**************++++++++|
|    ***++++++++++**************++++++++|
|    +++++++S+++++**************++++++++|
|    +++++++++++++***        +++++++++++|
|    +++<<<a++A2++***  B     +++++++++++|
|    ****************        +++++++++++|
|    ****************        +++++++++++|
|    ****************+++++++++FC++++++++|
|            M FC ***+++++++++++++++++++|
|                 ***+++++++++M+++++++++|
|                 ***+++++++***+++++++++|
|                 ***+++++++***+++++++++|
|                 ***+++++++***+++++++++|
| Falco                     ***+++++++++|
|         Fox               ***+++++++++|
| GF          Dash          ***++++A4+++|
|_______________________________________|

Strategy:

Any one of the 4 bases can launch a missile on Turn 2, so be on your guard.
The Bomber Bird squad is a piece of cake, so save your missiles for any 
reinforcements from the bases. Pick up any power-ups as you make your way to 
the bases. Don't forget to use the allied base to gain some distance!
A fairly easy stage.

Boss:

The Monarch Dodra from the original Star Fox returns! Attack the 2 heads to
damage it and avoid its fireball attacks. When one head is destroyed, the 
other will pop up from under the ground and spray fireballs at you. Continue
to damage it until the Dodra is defeated. The fireballs hurt a lot, so be very
careful when attacking.

Mission Complete

Enemies:

a. Bomber Bird x3
A1. Atomic Ray x2
A2. Battle Butterfly x6
A3. Bioweapon Statues x4
A4. Andreaver x2

---------------------------
DASH MAKES A CHOICE (Venom) 
Cores to Collect: 59
Turns: 3
Time Limit: 100 seconds
---------------------------

Here we are, another final showdown with the Anglar emperor!
And along with Dash, this is where you make your final stand!

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|++d>>++++++++++++++++c>>+++++++e>>>+S++|
|+A2++++++++b>>>+FC+++++++**++++M+++++++|
|++++++++++++++++++++++++****++++++A3+++|
|++++++++++++++++++++++++*****++++++++++|
|+James+++++++++++++++++++*****+++++++++|
|+++++++++++++++***+++++++****++FC++++++|
|++++++++++++++****++++++++**+++++++++++|
|+++++++++++++*****                     |
|++++++++++++******                     |
|++++A1+++++*******                     |
|++++++++++*******                      |
|a>>+FC+++*******                       |
|++++++++*******             FC    M    |
|++S++++*******                         |
|++++++*******           M         Dash |
|++++++ *****           FC     Fox      |
|++++                   M     Falco  GF |
|_______________________________________|

Strategy:

Bah, more fog. Clear it away to reveal the enemies and bases, as well as the
power-ups and get ready to take down the squads. If you're being overrun by
reinforcements from the bases, utilize your missiles. In fact, there are 3
missiles right in front of you as you start. All 3 bases are capable of 
launching enemies and missiles, so be on your guard and use all 3 crafts.
Otherwise, you'll do fine here and get ready for the big battle with the Anglar
Emperor. (Again!) 

A special note on this stage: James McCloud makes a surprise appearance on 
Turn 5. He has an excellent ship, excelling in all stats plus a 3-second time
bonus. However, if you face the Anglar Emperor as him, you have to fight the
hardest version of him. Use him wisely.

Boss:

Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.

Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can 
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back.  
Now he will send a ton of metal girders to block your path. 
Try to manuever through them and continue your barrage on the maces until they 
are destroyed. Anglar will finally come out and try to inhale you into his 
mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
his appendage once more until he is finally destroyed once and for all! 
Congratulations! You've earned Ending 6!

Mission Complete

Enemies:

a. Web Ship II x2
b. Mega Spindly Fish x1
c. Moras x2
d. Angel Fish x9
e. Attacker III x12
A1. Zazan x1
A2. Octoman x1
A3. Invader IV x3

------------------------
GENERAL PEPPY (Corneria) 
Cores to Collect: 51
Turns: 3
Time Limit: 100 seconds
------------------------

You decided to go search for Peppy first after Reunion with Slippy?
OK then, I'm here to help you out on the rest of the missions here.

________________________________________
|++++++++++A3+++++++++++++++++++++++++++|
|++++++S+++***++++++++++++*** ++A4++++++|
|   +++++++***++  ++++++++*** ++<<c+FC++|
|+++     ++***+     +     *** ++++++++++|
|++++++++  +++   ++***++              ++|
|***++FC+++      ++***++++  M           |
|***++++++++      +***++++++++          |
|***+++++++***     +++++++M++***        |
|   +++++++*** <<a           ***        |
|    ++++++***               ***        |
|     ++++++++++++++++++++++++++++++++++|
|      A1++++++         ++++++++++++++++|
|      ***       ++++++++***+++++++<<<b+|
|      ***       ***+++++***++++++A2++++|
|      ***       ***  +++***++++++***   |
| Fox            ***  ++++++++++++***+++|
|                           +++FC+***+++|
|GF   Slippy                      ++++++|
|_______________________________________|

Strategy:

You know the drill, clear away the fog to reveal the enemies, bases, and 
power-ups and use missiles when necessary. A2 - A4 can release reinforcements
and missiles at any time, so attack them quickly. The fog serves as an 
annoyance, and the enemies are weak, so you can kill them quickly. There's a
couple of Fuel Cells around here, so picking them up for bonus time isn't a
bad idea. 

Boss:

Another surprise boss battle! Time to face Zazan in his ZaZanga 9 ship.
I would take Slippy for the ride. Zazan will drop bombs everywhere, and you
have to shoot him down to finish the stage. Use U-turns and loops to catch him
off-guard, and strike when you get the chance. He has a sturdy ship, so make 
sure you have a lot of time on your hands to defeat him. After some time, you
will finally take him down and finish the stage! Yippee!

Mission Complete

Enemies:

a. Commander x7
b. Swarm Fighter x9
c. Flash Bomber x2
A1. Swarm Fighter x9
A2. Elite Fighter x2
A3. Puffer x5
A4. Flash Bomber x1

------------------------
AMANDA (Aquas) 
Cores to Collect: 13
Turns: 3
Time Limit: 100 seconds
------------------------

Joining the hunt on Aquas? Don't worry, I'll help you get through to the end!
After ROB's massive owning by Slippy, Slippy decides to go alone on Aquas.
Let's see what happens here.

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++**++++FC++++++++++++++++++++|
|++++++++++****+++++++++++++++++++++++++|
|++++++++++****+++++++++++++++++++++++++|
|++++++b>>>****+++++++++     M   +++++++|
|++++++A2+*****+++++++++         +++++++|
|+++++++++****++++++++++   B a>> +++++++|
|+++++++++****++++++++++         +++++++|
|+++++++++****++++++++++++++++++++++++++|
|++++++++****+++++++++++++++++++++++++++|
|++++++++****+++++++++++++++            |
|++++++++****+++++++++++++              |
|++c>>>++****++++++++++++               |
|+++++++++**++++A1++++++       Slippy   |
|Amanda++++++++++++++++                 |
|                                 GF    |
|         M                 M           |
|                                       |
|_______________________________________|

Strategy:

A simple stage. Defeat the small enemy groups and take over the 2 bases.
A1 may launch missiles, and make use of the friendly base while you can.
The no-fly zone is a pain to deal with, but you're going to have to get through
it in order to clean up the enemies. Amanda appears on Turn 4 to help out, but
you might be finished by the time she appears. Pick up the missiles to save 
them for the next stage.

Mission Complete

Enemies:

a. Devil Shark II x1
b. Giant Spindly Fish x1
c. Aquas Squid x1
A1. Atomic Ray x1
A2. Death Plankton x2

------------------------
SLIPPY'S RESOLVE (Aquas) 
Cores to Collect: 28
Turns: 4
Time Limit: 100 seconds
------------------------

The final stage of this path is here. Are you ready? 
While Fox and the others are busy on Titania, you must help save Aquas from the
Anglars once and for all. Here we go...

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++b>>>++++++++++M++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++A2++++++|
|+++++++++++++++++++***+++++++++++a>>>++|
|++++++++++A3++++*******++++++++++++++++|
|++++++++++++++*********++++++++++++++++|
|+++++++++++++****++++++++++++++++++++++|
|+++++++++++*****++A1+++++++++++++++++++|
|+c>>>+++++*****+FC++++                 |
|+++++++++*****++++++            M      |
|+++++++++****++++                      |
|++++M++++***++++                       |
|++++++++++++++++                       |
|++++++++                       Slippy  |
|++++++++                               |
|++++++++   B             Amanda  GF    |
|_______________________________________|

Strategy:

An easy stage. Use Amanda to pass through the friendly base and cover the 
opposite side. Destroy any enemies you come across with a missile or Slippy
and Amanda. If you have enough missiles, you can basically blast every enemy on
the map. Be sure to take the Fuel Cell for extra time and keep a lookout for 
any missiles coming out of the enemy bases. This shouldn't take too long to
finish at all. There will occasionally be some reinforcements, but they're weak
and easy to take down with Slippy or a missile.
Ready for the last battle?

Boss:

Zako pilots the Devil Shark, a slightly different version of the normal Devil
Sharks you've seen before. Only this time, it's sectioned, and can only be 
damaged by revealing its weak point after shooting its different parts. There
are also 2 enemies stuck under him, which can attack you when needed. It will
try to ram you to destroy you, so get out of its way. Keep on shooting his head
and weak point to eventually destroy him. Amanda is a good choice for the 
battle due to her Multi-Lock. Once he's destroyed, congratulations!
You've earned Ending 7! Enjoy those annoying credits. >_>

Mission Complete

Enemies:

a. Giant Spindly Fish x1
b. Jellyfish x12
c. Death Plankton x1
A1. Needle Fish x3
A2. Starfish x2
A3. Atomic Ray x1

---------------------------
HOLD FIRM, KATINA! (Katina) 
Cores to Collect: 20
Turns: 4
Time Limit: 100 seconds
---------------------------

Saying good-bye to Fox will lead you here. Bill is here to help you out while
Slippy also tags along. There is a lot of fog and no-fly zones, so be careful
out there. Unless you have this FAQ, of course. :P
________________________________________
| Bill          ++++++++++++++*** Slippy|
|               ++++++++++++++***       |
|*****++++++++++++++++++***++++**  B    |
|******************a>>>+****+++**   GF  |
|******************+++++*****+  Falco   |
|+++++++++++++++***    ++*****+       **|
|++++++++++++++        +++*****       **|
|++FC++******++        +++++*****+++++**|
|++++++*******    B    ++++++++**+++++**|
|++++++********        ++++++++**+++++++|
|++++++++++++***+++++++**++++++**+++++++|
|*******++++++***++++++**+++++++++++++++|
|*******+++++++***+++++**++++++++M++++++|
|+++!+c>>>++++++***++++**++++++***++++++|
|+++++++++++++++***++++++++++++***++++++|
|A1+++**+++++++++**++++++**++++***++FC++|
|++A2+**+++++++++**+++S++**b>>>+FC++++++|
|+++++**+++++++++++++++++**+++++++++++++|
|_______________________________________|

Strategy:

Clear away the fog and shoot down the squads blocking your paths. With 3 ships,
this mission shouldn't be much of a problem. The main problem is the no-fly 
zones everywhere and the fact that both enemy bases can launch missiles. Keep
your eye on the missiles as they come, and destroy them quickly. Don't waste
turns going nowhere and only pick up the power-ups if they are truly worth the
time. Clean up any remaining enemies/missiles, and this stage should be a piece
of cake.

Mission Complete

Enemies:

a. Todora x2
b. Saucerer x3
c. Flip Bots x3 
A1. Web Ship x2
A2. Bomb Transport x3
! - Missile x1

------------------------------
FATHER AND DAUGHTER (Corneria) 
Cores to Collect: 45
Turns: 4
Time Limit: 100 seconds
------------------------------

Checking out Corneria after the battle with Andrew Oikonny will lead you back
to Corneria. Lucy has to help General Peppy with the Anglar invasion. Let's
help her out a bit.

________________________________________
|                                       |
|   e>                                  |
|     d>          *******           GF  |
|             M    *******      M       |
|                      ****        Lucy |
|         FC           ****             |
| ***          B        **        B M   |
| ****                                  |
| *****                     M           |
| *****                                 |
|   ****          M              M      |
|    ****                c>             |
|     ****                              |
|      *****      M   B    M            |
|       ****                            |
|                   M        b>         |
| h>         g>                  M  a>  |
|    !                f>                |
|_______________________________________|

Strategy:

Holy cow, that's a lot of missiles everywhere! Go crazy with the missiles on
this stage, that's a lot of enemies to encounter for only one ship! Be careful
of the missile on the bottom-left corner, remember, they can't be shot down by
the Great Fox's missiles. Not much else except blowing up the enemies with the
Great Fox's missiles! Have fun! ^_~

Mission Complete

Enemies:

a. Swarm Fighter x12
b. Swarm Fighter x6
c. Elite Fighter x2
d. Flash Bomber x2
e. Puffer x5
f. Puffer x5
g. Commander x10
h. Starfish x2
! - Missile x1

--------------------------
ANDROSS'S LEGACY (Titania) 
Cores to Collect: 22
Turns: 4
Time Limit: 100 seconds
--------------------------

Heading to Titania after Father and Daughter gives you this stage. 
Peppy's flying again! He controls the original Arwing, based on the design
from Star Fox Assault. You have to find Andross's secret device hidden around
here. Let's take a look around.

________________________________________
|+++++++++++++++++A4+++!++++++++++++++++|
|+A3++++++FC++++******+   a>>   ++++++++|
|!++b>>>+++++++********         ++++++++|
|++++          ********     B   ++++++++|
|++++          +******+         ++++++++|
|++S+   B    ++++****++         ++++++++|
|++++     FC ++++++++++M+++****+++++++++|
|++++     ++++++++++++++++******++++++++|
|+++++****++++++++++++++++******++++++**|
|+A2+******+++++A1++++++++******+++   **|
|++++******++++++++++++++++****       **|
|     ****            ++++              |
|                ***                    |
|            ************     B         |
|*****       **************        Falco|
|*****  B    **************    Slippy   |
|*****      ***************    Fox      |
|*****      ***************  Peppy  GF  |
|_______________________________________|

Strategy:

Use the friendly base and spread the team over the area to attack the enemies
and bases. Look out for the 2 missiles on the map, and beware of the no-fly 
zones. There are 4 enemy bases, and at least one of them is capable of
launching a missile on Turn 3. Use missiles if you want to save time, but try
to earn some missiles for the next level, as it will lead to Ending 2. Once all
this is done, get ready for a boss battle.

Boss:

The Grunner is your opponent in this stage. I would choose Slippy for this
stage. It will run around the place like a maniac, and cause electric walls to
come up from the ground. Avoid them and shoot the Grunner to damage him. He may
also throw a volley of rocks at you. Avoid or destroy the rocks and continue to
damage the Grunner. Eventually, it will be destroyed and you cleared this 
mission!

Mission Complete

Enemies:

a. Balloonist x3
b. King Dodora x1
! - Missile x2
A1. Fire Wheel II x1
A2. Bioweapon Statues x4
A3. Fire Wall x2
A4. Atomic Ray x1

-----------------------
GOOD-BYE, FOX (Venom) 
Cores to Collect: 39
Turns: 4
Time Limit: 100 seconds
-----------------------

This will be the last mission Star Fox will ever fly...at least in this ending.
It's time to once again take down the Anglar Emperor and save the Lylat system.
After all this, Fox will search for Krystal. Let's do this!

________________________________________
|++++++***++++++++++++++++++++++++++++++|
|+A1+++***+<<<b++A3++<<<a++++++++++++A4+|
|++S++++***+++++****++++++++++++++++++++|
|++++++++***++++****+++S++++****+++<<<c+|
|++++++FC+**++++****++++++++****++++++++|
|++****+++++++++++++++++++++****++++++++|
|+++****++++++++++++A2++++++****++++++++|
|++++****+++++++++++++++++++****++++++++|
|!++++***+++++++++++++++++******++++++++|
|++M++***++++++++++++++++****+++++++++++|
|+++++***++++++***++++++****++++++++++++|
|+++++***++++++***++++++****+++++***+FC+|
|++++***+      ***      ****+++++***++++|
|+++***+                         ***++++|
|++***+         M                ***+FC+|
|+++++                           +++++++|
|+++++                           +++++++|
|+++++ Peppy Fox GF Falco Slippy +++++++|
|_______________________________________|

Strategy:

We're tired of Venom already! Split up the team and intercept the missile and
any enemy squads heading your way. Take over A2 as soon as possible and use the
missiles to shoot down enemies to save time. The bases can launch missiles and
reinforcements, so be on the lookout for enemies hiding in the fog. This is 
pretty easy, as the enemies are famaliar, and you have 4 ships to help conquer
Venom! Get ready to fight the Anglar Emperor once again! For the last time,
hopefully.

Boss:

Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.

Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can 
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back.  
Now he will send a ton of metal girders to block your path. 
Try to manuever through them and continue your barrage on the maces until they 
are destroyed. Anglar will finally come out and try to inhale you into his 
mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
his appendage once more until he is finally destroyed once and for all! 
Congratulations! You've earned Ending 2! More useless credits await you. >_>

Mission Complete

Enemies:

a. Bee Fighter x2
b. Web Ship II x2
c. Mega Spindly Fish x1
A1. Bee Fighter x2
A2. Invader IV x6
A3. Zazan x1
A4. Octoman x1
! - Missile x1

---------------------------
LUCY AND KRYSTAL (Corneria) 
Cores to Collect: 56
Turns: 4
Time Limit: 100 seconds
---------------------------

The Anglars are invading Corneria for a third time! Lucy has to fight them off
along with Krystal and teammates Amanda and Katt. An all-girl brawl for the 
next ending of the game! Let's do it! (Again.)

________________________________________
|b>>++++++++                            |
|+++++++++++          !                 |
|+++++++++++                            |
|+++++++++++              FC            |
|++++++FC++   M                         |
|+++++++++                   **+++++++++|
|+++++++++                  ***+++++<<c+|
|+++++A1+      Lucy Krystal ***+++++++++|
|+++++++                   ***++++++++++|
|+++++    M        GF     ****++++++++++|
|           Amanda   Katt ****++++++++++|
|                        ****+++++++++++|
|                     ******++S+++++M+++|
|      FC             *****+++++++++++++|
|                     +++++++++++++A2+++|
|                     ++++++++++++++++++|
|                     ++++++++++++++++++|
| a>>                 ++++++++++++++++++|
|_______________________________________|

Strategy:

An easy stage again. Attack A1 on Turn 1 and shoot down any enemies with the
missiles. There should be relatively few enemies left. Attack A2 and you should
be able to finish this easy stage. Beware of the missile above though, don't 
let it hit the Great Fox! There are several power-ups to pick-up too, so be 
sure to pick them up. Piece of cake, especially with 4 ships. But, get ready
for the final boss battle of this path.

Boss:

The Splitter is the boss of this stage. Looks like a giant sectioned missile.
The Splitter attacks with lasers coming out of its front end, move over to the
back end and shoot that end to damage the ship. Continue to shoot the backside
of the enemy as the pieces of the craft fall to the ground. The last piece will
send a flurry of lasers to shoot you down, barrel roll to deflect them and keep
shooting its weak spot. Eventually, it will be destroyed and Corneria is saved
once again! Congratulations! You've earned Ending 5!

Mission Complete

Enemies:

a. Puffer x10
b. Swarm Fighter x12
c. Starfish x2
! - Missile x1
A1. Elite Fighter x2
A2. Starfish x2

-----------------------
WOLF'S PLOT (Titania) 
Cores to Collect: 39
Turns: 4
Time Limit: 100 seconds
-----------------------

Andross has hidden his weapon here on Titania. Selecting Let's find that device
back on Solar will lead you here. As usual, there's a lot of fog and enemies
here, so let's defeat them and clear the stage!

________________________________________
|***++++++++++++****+++++++++++++++++***|
|**+++A3+++++++++**++++++++++A4++++M++**|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+**+++++**+++++c>>++++++**+++++**++++++|
|+**+++++**++++++++++++++**+++++**d>>>++|
|S**+++++**++++++++++++++**+++++**++++++|
|+**+++++**++++++++++++++**+++++**++++++|
|+**+A1++**++++++++++++++**+A2++**+FC+++|
|b**+++++**++++++++++++++**+++++**++++++|
|+**a>>>+**              **+++++**      |
| **  S  **              ** FC  **      |
| ***   ***   Fox Falco  ***   ***      |
|  *******       GF       *******       |
|                  Wolf                 |
|**                                   **|
|***    M        **          FC      ***|
|***            ****                 ***|
|_______________________________________|

Strategy:

Attack the enemy squads as soon as possible, and then get to the bases inside
the no-fly zones. Missiles will be launched from any of the bases, so keep a 
lookout for any missiles or enemy reinforcements. There are relatively few
enemies, but they are getting tougher, so be careful. Use all 3 ships to your
advantage and make good use of the power-ups and missiles. After you collect
the cores, Andross's bioweapon will appear for yet another boss battle.

Boss:

The Killer Bee is Andross's bioweapon here. It's basically a super-sized 
version of the Bee Fighter II. Choose either Fox or Wolf and target the Killer
Bee's belly to damage it. Avoid its attacks and continue to damage him. It may
occasionally teleport to confuse you. Once it's taken enough damage, the Killer
Bee will be destroyed, and you finally clear this stage! Its attacks include
sending a bee swarm at you and shooting a steady stream of lasers. Good luck!

Mission Complete

Enemies:

a. Battle Butterfly x6
b. Bomber Bird x3
c. King Dodora x1
d. Fire Wheel II x1
A1. Bioweapon Statues x4
A2. Andreaver x2
A3. Balloonist x2
A4. Fire Wall x4

-----------------------------
THE CURSE OF PIGMA (Sector Y) 
Cores to Collect: 47
Turns: 4
Time Limit: 100 seconds
-----------------------------

This is it...the final stage of the entire game. Wolf has led you into a trap
and Pigma makes his unwelcome return here as a pig box puzzle thing. This will
give you the final ending and marks the end of the walkthrough. Let's get
moving here! To the end we go!

________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+a>>>+++++++++++++++b>>+++++++++++c>>>+|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++FC++++++++++++++++++++++++|
|++++++++++++++++++++M++++++++++++++++++|
|++++++++++++M            ++++++++++++++|
|+++++++++++++            ++++++++++++++|
|+++++++++++++     Falco  ++FC++++<<<d++|
|+++++++++++++  GF        ++++++++++++++|
|++e>>++++++++ Fox        ++++++++++++++|
|+++++++++++++            ++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++++++++++++++++M++++++++++++|
|++++++++++++S+++++++++++++++++++FC+++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++<<<g++|
|+f>>++++++++++++++++++++++++++++A++++++|
|_______________________________________|

Strategy:

Uh, oops, I left out this part before the final update. >_>
Uncover all of the enemies, and either let them come to you or attack them
with the Great Fox's missiles. The enemies move fast, so don't let them get
near the Great Fox at all. Missiles are a big help, as you'll need the extra
time to take over the base. That base is capable of launching missiles, so
take care of it as soon as possible. Once everything's in order, be prepared
for the fight against Pigma.

Boss:

Pigma really is ugly now. Regardless, to defeat this little piggy, you have to 
align his face correctly by shooting the blocks. Once you do, he will launch
a laser in the shape of his "lovely face", and reveal his inner essence, your
target. Attack the essence like mad to weaken Pigma. He'll then close up and
launch several missiles at you. Destroy them and continue the pattern of 
aligning his face to expose his weak spot and shooting at it. He'll then launch
lasers similar to that of the Bozoids, squeeze through and continue shooting.
Finally, he'll unload fireballs like mad, you must hurry and align his face 
again, continue shooting, and finally defeat Pigma! Congratulations, you've
earned Ending 9! Joy!

Mission Complete

Enemies:

a. Bozoid x1
b. Invader III x15
c. Embryon x10
d. Attacker I x10
e. Node x1
f. Pylon x2
g. Venom I x5
A. Bee Fighter II x1

The walkthrough is now over! Thank you very much for reading this FAQ!
Enjoy the Star Fox 64 music on the title screen and Main Menu!
Your Stage Select, Character Profiles, and Gallery should be completed.
Enjoy the game and don't forget to go on Wi-Fi!
-------------------------------------------------------------------------------
==========
g. Enemies
==========

Swarm Fighter
Shield: *
Weapon: **

A weak ship with hardly any attack power. 2 laser shots or a charged shot will
bring it down easy.

Swarm Fighter
Shield: *
Weapon: ***

A slightly stronger version of the Swarm Fighter. Found on Katina.

Commander
Shield: **
Weapon: **

A slightly stronger version of the Swarm Fighter. 5 laser shots or 2-3 charged
shots can take care of them.

Flash Bomber
Shield: *******
Weapon: *****

This ship drops bombs frequently, and the explosions hurt A LOT. Bombs and
charged shots will take care of this little pest.

Elite Fighter
Shield: ***
Weapon: **

A stronger version of the Swarm Fighter. Moves very quickly, and has a
good shield.

Bomb Transport
Shield: ***
Weapon: **

These things drop bombs frequently over the area. Kill them before their bombs
hit you hard!

Starfish
Shield: ***
Weapon: ***

A fighter that opens up like a starfish to deliver laser attacks.

Needle Fish
Shield: *******
Weapon: ***

This puffer will inflate if you try to shoot it, and will send a flurry of 
lasers to shoot you down. Dangerous at close-range, but charged shots can solve
this issue.

Puffer
Shield: ***
Weapon: **

A...pufferfish? It has decent shielding, but weak weapons, so waste it with 
your lasers or bombs.

Bomber Bird
Shield: ****
Weapon: ***

These things will drop bombs that cause a giant explosion and damage your craft
in the air. Those bombs hurt a lot, so destroy these quickly. They will run
away if they are being hurt by crossfire.

Assault Laser
Shield: ********
Weapon: **

These things will try to make laser columns which damage your aircraft.
Combine this with a heavy shield, and you've got one annoying enemy.
It will not pursue you, so waste it with quick laser fire.

Shuriken
Shield: *******
Weapon: *

These disc-shaped enemies mainly try to run away from you. They have sturdy
shields, so use bombs and charged lasers to take them down quick. They can 
launch a steady stream of laser fire.

Web Ship
Shield: ********
Weapon: ***

This ship's a pain. In addition to strong shields and considerable firepower,
this enemy moves along very quickly, making it difficult to hit. Use Lock-ons
on this enemy. Their trails hurt a lot.

Fire Fish
Shield: ********
Weapon: *****

Same as a regular Web Ship, except modified for use on Solar. Their beams are
colored pink now.

Flip Bots
Shield: ***
Weapon: ***

Basically enemy missiles that can maneuver like a ship. Impervious to attacks
unless attacked on its glowing weak spot on its back.

Fire Wheel
Shield: ********
Weapon: ***

This thing will fly around with 3 large flame rings surrounding it. This is how
it attacks. It will fly away from you, so it's an easy target but watch out for
the flames.

Fire Wheel II
Shield: ********
Weapon: *****

A more dangerous version of the Fire Wheel. It will spin around with flames
guarding it, trying to fly away from you.

Fire Wall
Shield: ********
Weapon: *****

These things shoot lasers that cause huge fire walls to come up out of the
ground. Be extremely careful, as their attacks cause a lot of damage. Charged
shots should take care of them from a distance.

Jellyfish
Shield: ****
Weapon: ***

A simple jellyfish, except equipped with weapons. Likes to travel in swarms.

Giant Spindly Fish
Shield: ********
Weapon: ****

A spindly fish. To destroy it, you need to destroy the fins and then the main
body. This thing has a lot of power and sprays lasers everywhere, so be 
careful with this thing.

Enemy Missile
Shield: N/A
Weapon: N/A

Missiles fly directly at the Great Fox. They can even pass through no-fly 
zones. 

Node
Shield: *******
Weapon: ***

This will surround itself with tons of bubbles that you must destroy. 
The bubbles can attack with rays, don't get too close to them.
Once the bubbles are gone, you can attack the enemy's weak spot.

Fire Node
Shield: *******
Weapon: ***

This will surround itself with tons of bubbles that you must destroy. 
The bubbles can attack with rays, don't get too close to them.
Once the bubbles are gone, you can attack the enemy's weak spot.
Basically the same except it's on Solar.

Atomic Ray
Shield: ********
Weapon: ***

A gigantic manta ray. It's sectioned, so destroy each section to destroy it.
One bomb can also take care of it.

Death Plankton
Shield: ********
Weapon: ***

A weird rock monster with 2 long arms. Target the arms' weak points to damage
it.

Ammonite I
Shield: ********
Weapon: ***

These things travel in packs, and can only be hurt if they open up. Be warned,
when they open up, they will send a flurry of laser fire back at you. Dispatch
them with charged shots. Bombs will rarely hurt them.

Angel Fish
Shield: ***
Weapon: ****

Another weak enemy that travels in swarms. Bombs will take care of them, but 
its lasers pack a punch.

Bozoid
Shield: ********
Weapon: ****

A carbon copy of the Assault Laser. Attacks the same way, but it has greater
firepower than the Assault Laser. Chase it and destroy it quick.

Spin Devil
Shield: *******
Weapon: ******

This is made up of 6 individual ships. Their lasers are very powerful, so use
charged shots and bombs to separate and destroy them. You must destroy the 
whole pack to grab its cores.

Fighter Ship Swarm
Shield: N/A
Weapon: N/A

A simple squadron with relatively weak weapons. A single bomb will put them in
their place.

Pylon
Shield: ***
Weapon: ****

A squadron of 3 triangle-shaped craft. They will combine to shoot laser combos,
but you can destroy the ships one by one with bombs or charged shots.

Demon Fighter Swarm
Shield: N/A
Weapon: N/A

Another weak enemy that travels in big swarms. Easily taken out by lasers and
bombs.

Ammonite II
Shield: N/A
Weapon: N/A

A stronger version of the Ammonite. Can be defeated the same way as a regular
Ammonite.

Laser Fighter
Shield: N/A
Weapon: N/A

These fighters fly in straight paths and shoot a stream of lasers at you.
Not particular strong, but can move quickly.

Invader II
Shield: **
Weapon: **

A sturdy little aircraft. These dart around quickly, but can be wasted by bombs
or lasers.

Invader III
Shield: ***
Weapon: ****

The third version of the Invader class ships. Likes to travel in swarms.

Solar Fighter
Shield: ***
Weapon: ***

A fighter that fights on Solar. Well adapted to Solar's harsh climate and
maneuvers well in the heat. Looks like a Solar version of the Invader class.

Devil Shark
Shield: ********
Weapon: ****

A very powerful enemy. Attack from a distance and don't get too close to it.

Devil Shark II
Shield: ********
Weapon: ****

A fierce enemy. Avoid close contact and attack from a distance.

Aquas Squid
Shield: *****
Weapon: ****

A giant squid that shoots bombs. Packs a punch, but can brought down by lasers
or bombs easily. Can only be hurt by shooting its backside.

Todora
Shield: ********
Weapon: ***

A sectioned worm that resides on Katina. Shoot off its sections to destroy it.

King Dodora
Shield: *****
Weapon: ****

A sectioned worm that lives on Titania. Weaker than the Todora in shields, but 
has greater attack power.

Saucerer
Shield: ********
Weapon: ****

A very annoying enemy. Basically a miniature version of a mothership, with a 
weak orb hanging in the middle. When it retracts the orb, it will take a LONG
time for it to come out again. Just shoot these down with the Great Fox to save
trouble.

Great Saucerer
Shield: ********
Weapon: *****

You guessed it, another version of the Saucerer. Still as annoying as always,
now with more painful attacks!

Spinning Core
Shield: ********
Weapon: ***

A spinning core. How original. This thing can spread lasers like crazy though,
so careful with it. A miniature version of the Spinning Core boss from the
original Star Fox.

Attacker I
Shield: ***
Weapon: ****

The strongest of the Attackers. Tends to travel in swarms and is durable.
A bit of an annoyance.

Attacker III
Shield: **
Weapon: ****

Apparently, the third version of the Attacker. Likes to travel in swarms.

Web Ship II
Shield: ********
Weapon: *******

Wow, those are scary stats. In addition to that, these move very erratically,
often in diagonal patterns. Be careful.

Invader IV
Shield: *
Weapon: ****

The fourth version of the Invader ships. Stronger than previous models, but
still has weak shields.

Moras
Shield: *****
Weapon: ****

Another worm-like creature. Bombs and lasers should take it down.

Mega Spindly Fish
Shield: ********
Weapon: *****

Wow. A more powerful version of the Giant Spindly Fish, with lots of defense
and attack power. Approach with caution, and again, take out the fins and then
the main body.

Metal Devil Shark
Shield: N/A
Weapon: N/A

Ouch, this thing's tough. Bombs don't hurt it at all, and you must shoot the
head to expose the weak spot. This may take several tries because of its strong
defenses. Very dangerous.

Octoman
Shield: N/A
Weapon: N/A

The definition of annoying. He pilots like an experience Arwing pilot, 
therefore hard to hit. In addition, the bombs he drops hurts a lot! Use lock-on
whenever possible and try to use loops and U-turns to fool him. An extremely
tough opponent.

Zazan
Shield: N/A
Weapon: N/A

Basically the same as Octoman. Very annoying.

Bee Fighter
Shield: ********
Weapon: ****

These things will phase in and out of the stage to attack. Take it down quickly
before its pulsating rings hurt you.

Bee Fighter II
Shield: ********
Weapon: ***

The second version of the Bee Fighter. Slightly weaker than the first, however.
Similar to the Butterfly Fighters from Star Fox 64.

Bioweapon Statues
Shield: N/A
Weapon: N/A

These things run around like maniacs on the floor. They're annoying, but can be
destroyed by lasers and bombs. Don't get too close to the floor to defeat them!

Andreaver
Shield: *****
Weapon: ****

A large robot that looks like Andross. These things shoot a flurry of fireballs
at you, but have weak shields. If you are a good roller, these shouldn't be 
much of a problem.

Balloonist
Shield: ********
Weapon: ****

A ship held by several large blue balloons. Shoot the balloons or the ship to 
destroy it. Once all the balloons are gone, the ship is pretty much done for.

Battle Butterfly
Shield: ***
Weapon: ****

A swarm of butterfly fighters that resides in the desert. They can avoid bombs
and often come in swarms of 6 a group. Durable and tough to challenge.

Embryon
Shield: ****
Weapon: ****

Embryo-like ships that bunch together as a swarm. Relatively weak and moves
very slowly. 2 well-placed bombs will take care of these weird-looking ships.
Attacks with lasers when bunched up into a large group.

Venom I
Shield: ********
Weapon: ****

A fighter with some tough shields. Stands in place a lot and can quickly move
to another place. Lock-on to this ship for maximum damage against it.

-------------------------------------------------------------------------------

==============
h. Endings
==============

There are nine different endings in Star Fox Command. To unlock them all, you
need to replay Star Fox Command multiple times in different paths and choose
different choices. Here are the 9 endings and the paths needed to obtain them.

1. Fox and Krystal- 

Once again, Fox and his friends have saved the Lylat system. But this time, 
something is different. Fox has finally realized the true value of 
friendship...and love. Fox and his friends head for Aquas in order to meet 
Amanda, Slippy's fiancee.

Amanda has come to a life-changing decision. She is going to join team Star 
Fox and fly alongside her love... With the support of her new colleagues, she
will soar across the galaxy and get into all manner of adventures along the 
way!

Thanks to team Star Fox, Venom has changed. The oceans are warm and 
life-bearing, and the climate mild. Dash, grandson of Andross and Venom's new
steward, strives to build a brave new empire on Venom, with himself at its
pinnacle.

How to obtain: (example text) means the path you need to choose when you clear
the stage.

Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Gather intelligence
Stage 4: Say Good-Bye to Fox
Stage 5: No choice
Stage 6: No choice
Stage 7: End of Story 

2. Good-Bye Fox-

The Star Fox members vote to disband the squadron, and Fox promises to spend
his remaining days living a quiet life with Krystal. But if a new threat 
threatens the peace, will Fox keep his promise? To never fight again is a hard
thing to ask of a warrior...

Their son, Marcus, grows into a fine young pup, and the Fox family enjoys
a happy life together. Marcus enters the Cornerian Academy and follows his 
father's path. The apple does not fall far from the tree, as Marcus is gifted
with unbelievable flying skill.

Marcus soon forms an elite squadron to defend peace whenever it is threatened.
He teams up with Slippy's son and Peppy's granddaughter, and tracks down 
legendary pilot Falco Lombardi. And with that, a new Star Fox team is born!

How to obtain: 

Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Check out Corneria
Stage 5: Head to Titania
stage 6: End of Story

3. The Anglar Emperor- 

The members of Star Fox had reunited once more! Again they put differences 
to one side and took the fight to the enemy. And when the dust cleared, peace 
had once again returned to Lylat. Yet Fox is still troubled by complicated 
feelings...

Months pass. One dark day, Krystal makes a startling confession: "I'm sorry,
Fox! I can't do this anymore. I'm going back to be with Panther and the rest 
of Star Wolf." Fox was overcome with grief and begged Krystal to stay... but
her mind was set.

Once again, Fox McCloud was forced to wander the world alone...and unloved. 
But Krystal has no such regrets. She is perhaps the toughest of all the 
pilots, and she proves it by starting a new life in the elite Star Wolf 
squadron...

How to obtain: 

Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Go to Amanda
Stage 5: No choice
Stage 6: No choice
Stage 7: End of Story

4. Star Wolf-

Star Wolf rises! Across Lylat, people talk of Wolf O'Donnell and his courageous
crew. But they are less kind to Krystal, feeling that she was wrong to abandon
Star Fox. But she ignores the talk and proceeds with her new life as a member 
of Star Wolf.

Eventually, the slings and arrows of the populace are too much to bear. They
begin to hiss as she walks by, and name her traitor to her face. She is 
alone...and hated. She pulls away from Star Wolf and tries to find meaning in
this new, cruel world.

Haunted by her past, Krystal abandons her life and flees to a distant galaxy.
Changing her name to Kursed, she survives by collecting bounties on the worst
scum in the galaxy. Years later, she runs into Fox during a job on planet 
Kew... He does not recognize her.

How to obtain:

Stage 1: Attack advance guard
Stage 2: Meet up as planned
Stage 3: No choice
Stage 4: Bring her back
Stage 5: Leave without Fox

5. Lucy and Krystal-

With the battle over and the day won, the entire team chips in to prepare a
huge celebratory feast. Everyone stays up eating and drinking and telling 
stories until long into the night.

Peppy and Lucy slip away to reminisce about Vivian Hare, the wife and mother
they lost to illness many years ago. Bringing up memories both joyful and
bittersweet, father and daughter sit and talk until the morning light.

And Krystal and Fox, reunited after so long, are finally able to speak of their
true feelings for each other. With new hope for the future, and a pledge of
eternal love from Fox, Krystal decides to rejoin team Star Fox.

How to obtain: 

Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Check out Corneria
Stage 5: Say Farewell to Peppy
Stage 6: End of Story

6. Dash Makes a Choice-

Dash, left on Venom at his own request, begins to make the planet a more
hospitable place to live. After years of terraforming, immigrants begin to
arrive on the now lush and green world of Venom.

Venom flourishes under Dash's leadership, and soon equals Corneria in terms of
both its enviroment and its scientific expertise. The planet is at the heart of
an empire ruled by Dash, who then makes an epic and inflammatory speech;

"Corneria is no longer the center of Lylat power! Venom's time has come!"
His citizens are enraptured by Dash's oratory skills and his furious message.
Weeks later, a small conflict leads to war, and Venom once again threatens the
galaxy...

How to obtain:

Stage 1: Attack advance guard.
Stage 2: Go to Fichina instead.
Stage 3: No choice
Stage 4: No choice
Stage 5: Sorry, I'm outta here
Stage 6: End of Story

7. Slippy's Resolve-

The years passed. Slippy and Amanda had a veritable army of children, and 
Slippy thought he could never be any happier. His children grew tall and strong
in the clean Aquas air, and loved to hear stories of how Dad flew with the
legendary Star Fox team.

Slippy decided to leave Star Fox behind and make a new life on the beautiful
planet of Aquas...with Amanda by his side. There was no indecision or regret on
his part. He would live for his family now...

Several decades pass. Slippy is now an old man who loves to recount tales of
the good old days for visiting children. When he finishes a yarn, he often
thinks on his friends. Do they still cross the galaxy righting wrongs? He can
only watch the sky and wonder...

How to obtain:

Stage 1: Contact Slippy
Stage 2: Locate Peppy first
Stage 3: Join the hunt on Aquas
Stage 4: End of Story

8. Pigma's Revenge-

Falco is consumed with rage. If all had gone to plan, he, Fox, and all the
rest would be heroes writ large upon a galactic stage, reveling in endless
retellings of their victory. Instead, fate has seen fit to ostracize Falco
from the Star Fox squadron.

And then, just when things were bleakest, Falco got a message from 
Katt Monroe. "Forget those losers! Grab a couple of friends and form a new
squad!" Falco was usually too stubborn to heed advice, but this message came
at the right time.

Falco took Katt up on her offer, and they went hunting for a third pilot,
eventually finding their man -- an elite Cornerian pilot named Dash!
Together the three of them formed Star Falco, a unit that rivaled even Star
Fox!

How to obtain:

Stage 1: Where's Falco?
Stage 2: No choice
Stage 3: Search for Krystal
Stage 4: End of Story

9. The Curse of Pigma-

Fox was despondent. Star Wolf had taken from him everything that he loved.
Falco's attempts to comfort his old friend were futile. Fox lived as one 
already dead, barely eating or sleeping. But then Falco had an idea that
changed everything...

Falco had a brainstorm; retire as pilots and engineer their Arwings into racing
machines. They would enter the high-speed world of G-Zero Grand Prix racing!
When Falco saw excitement return to his friend's face, relief coursed through
him.

Fox and Falco turned out to be a great G-Zero team. Winning race after race,
they become household names across a countless number of planetary systems.
Their days as part of Star Fox faded to a distant memory...

How to obtain:

Stage 1: Attack advance guard.
Stage 2: Go to Fichina instead.
Stage 3: No choice
Stage 4: No choice
Stage 5: Let's find that device
Stage 6: Go after Wolf

-------------------------------------------------------------------------------

=============================
i. Frequently Asked Questions
=============================

1. Are there options for a D-Pad control scheme?

No, the D-Pad is only used for shooting, not moving around.
You can't change it in Options, so you're stuck with stylus controls.

2. Can you choose characters in multiplayer/Wi-Fi?

No, the only ship you have is the Arwing II, the default ship for multiplayer
battles. 

3. Did the first stage suddenly get harder after I beat the game once?

Yes, occasionally some levels will get tougher as you unlock more endings.

4. Any rail stages like Star Fox 64/Star Fox/Star Fox Assault?

Not really. The only true rail stages are the missile stages, yet they usually
last about 30 seconds and that's it. All other stages are in All-Range Mode.

5. I heard something about a strategy element, can you explain?

Each stage starts off on a map and you can touch your crafts and draw paths for
them. You encounter enemies on the map and engage in All-Range Mode battles. 
Some strategic elements include enemies trying to destroy the Great Fox, no-fly
zones, which can't be crossed, and taking over bases. It's not difficult to
learn, so don't let this intimidate you.

6. Is this game good?

From my experience,  I can say that this is the best Star Fox game I've played
since Star Fox 64, my personal favorite. Some may like the game better, and 
some people hate the game, so play the game first to form your opinion of the
game. :)

7. Can you lose ranks on Wi-Fi?

As far as I know, no. Your rank can plummet into a negative percentage though.

8. What the--? How can that person grab the power-ups/stars even though he's so
far away?

It's called lag. No matter how good your connection is, you are bound to play 
someone with a bad connection. The DS has trouble placing your opponent, 
causing some strange things to happen. This is mistaken for cheating, but it's
something you have to deal with.

9. Voice chat in this game?

Well...not quite. You can't communicate online on this game with either text or
voice. But, for single-player mode, you can record your voice and make the
characters speak gibberish based on your own voice. You have to answer some
simple questions for the voice recording, and then you can test out the new
voices by tapping the character panels.

Some questions include:

What time do you go to bed?
How many brothers and sisters do you have?
What's your favorite food?

There are many more questions, but they're all randomly generated.
Don't worry, you can go back to normal voices by choosing Sound from the 
Options menu and selecting Normal for Voice.

-------------------------------------------------------------------------------

========================================
j. Multiplayer/Nintendo Wi-Fi Connection
========================================

Star Fox Command supports multiplayer for up to 6 people via Download Play and
4 people via Nintendo Wi-Fi Connection. 

Download Play Instructions: The "host" must select Download Play from the Star
Fox Command Main Menu and touch "Recruitment". Other players must use the 
Download Play option from the Nintendo DS Main Menu. When enough people join, 
the host can cut off recruitment and begin the dogfight!

Nintendo Wi-Fi Connection Instructions: You need either a wireless router or 
the Nintendo Wi-Fi USB Connector to connect to a Windows XP-installed computer.
Set your router or computer to allow the DS to connect online and choose "Wi-Fi
Battle" from the Star Fox Command Main Menu. You can adjust settings with the
DS and the computer. Once you connect to Wi-Fi, you will be given a Friend
Code, which you can give to your friends or users on online boards in order to
play with them online. Then simply select Battle Royale to play worldwide 
players or enjoy Free Battle with Friends and rivals.

The main point of multiplayer is to grab as many stars as possible. Stars can
be obtained by shooting down opponents. A star will be left in their place, but
grab it fast, before it disappears or someone else gets it!

Battles are played in these 5 stages:

Corneria City
Fichina Mountains
Corneria Sea
Sea
Space

There are also power-ups to collect:

Twin Lasers
Plasma Shot (Stronger Twin Lasers)
Stealth Mode (Makes craft invisible to radar)
Bomb (Takes 3 seconds to go off once dropped)
Supply Ring (Fully restores health)

Battle Royale is also ranked, you can gain ranks by playing these battles 
online.

You are rated from Rank Z-A, with A being the highest and Z being the lowest.
This will go up as you play in Battle Royale. Free Battle is all unranked.
Wins and Total Games are counted as well as Disconnects, known as Dropouts.

Also, the only playable craft in multiplayer is the Arwing II, nothing else.

-------------------------------------------------------------------------------

============
k. Closing
============

This FAQ is (C) 2006, PaperLink64, so don't try to steal it or host it
without my permission. Contact me by e-mail at paperlink64@hotmail.com if you
want to host my FAQ on your site or for other purposes. I am quite lenient on
this sort of matter. Comments would be appreciated, but only provide 
CONSTRUCTIVE CRITICISM. Any negative criticism, spam, or hate mail would be 
either ignored or immediately deleted.

All Star Fox characters and games are trademarks and property of Nintendo.

These sites are allowed to host my FAQ:

www.gamefaqs.com
www.neoseeker.com
www.gamerhelp.com
faqs.1up.com
www.supercheats.com

These sites are NOT allowed to host my FAQ or any future FAQs:

www.cheatcc.com
www.cheatindex.com

I would like to thank:

GameFAQs - For an awesome site, and the ability to make these walkthroughs.

Nintendo - For creating the Star Fox franchise, and of course making Star Fox
Command. Not to mention the DS as well.

Q-Games - For developing Star Fox Command!

ASCII Generator - For the killer ASCII title!

My cousin - For getting me into the Star Fox games back in the SNES days, and
basically, the entire franchise!

~End of FAQ~