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    FAQ/Walkthrough by PaperLink

    Version: 1.0 | Updated: 10/07/06 | Printable Version | Search This Guide

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    ======================
    FAQ Version 1.0
    (C) 2006, Erick Flores
    ======================
    
    -----------------
    Table of Contents
    -----------------
    
    a. Introduction
    b. Controls
    c. Character Profiles
    d. Strategy and Tips
    e. Mission Walkthroughs
    e)i. Training - Controlling the Fighter
    e)ii. Training - Combat Techniques
    e)iii. Training - Barrel Rolls
    e)iv. Training - The Time System
    f. Alternate Paths
    g. Enemies
    h. Endings
    i. Frequently Asked Questions
    j. Multiplayer/Nintendo Wi-Fi Connection
    k. Closing
    
    Please note that this guide is (C) 2006, Erick Flores a.k.a PaperLink64, 
    and can be printed out for informational purposes only. 
    If you need any part of this FAQ for any reason, contact me by e-mail at 
    paperlink64@hotmail.com. 
    I will try to reply, since I don't check it very often.
    
    -------------------------------------------------------------------------------
    
    -Version 0.1 - 9/1/06
    
    Started the FAQ, and plan to submit to GameFAQs for review, and hopefully
    posting. >.>;
    
    -Version 0.2 - 9/3/06
    
    Fixed a few errors, pulled my previous submission and decided to submit this
    version instead. Hope GameFAQs accepts it...
    
    -Version 0.3 - 9/4/06
    
    Added an Enemy section and started a partial walkthrough of the default single
    player path. Finished all Endings and added Frequently Asked Questions. 
    
    -Version 0.4 - 9/6/06
    
    Cleaned up the FAQ a bit, added a multiplayer section and currently enjoying
    its posting on GameFAQs!! Yay! ^_^
    Work has started on the missions again.
    
    -Version 0.5 - 9/18/06 - 9/27/06
    
    Finished the first path of missions at last! Will get to work on new missions
    in no specific order. Fixed a typo somewhere, and added some new mission
    walkthroughs. Added more walkthroughs, finished up to 4 endings, and fixed up
    a character profile. Added faqs.1up.com and SuperCheats to the host list as 
    well.
    
    -Version 0.6 - 10/1/06 - 10/3/06
    
    Finished another character profile and done some more missions.
    The FAQ's about 75% complete.
    
    Version 1.0 - 10/5/06
    
    At last! The entire FAQ is complete! Enjoy the whole walkthrough! ^_^
    This will be the last time I will update this FAQ, so don't go e-mailing me
    like crazy if you find a typo or some inaccuracies.
    Enemy Section completed, Alternate Paths completed, Character Profiles done.
    
    EDIT: I finished the strategy section for The Curse of Pigma and fixed a really
    careless typo in the beginning of the FAQ. NOW the FAQ is complete!
    
    -------------------------------------------------------------------------------
    
    ===============
    a. Introduction
    ===============
    
    Star Fox Command is the first handheld Star Fox and also the first Star Fox for
    the Nintendo DS. This game was released in North America on August 28th, 2006
    and in Japan on August 3rd, 2006. This Star Fox game has compatibility with the
    Nintendo Wi-Fi Connection, supporting up to 4-player dogfights, and random
    battles at will. 
    
    The Story Prologue:
    
    Years ago, a scientist named Dr. Andross became obsessed with controlling the 
    Lylat System. He launched wave after wave of attack fighters from the remote
    planet of Venom and ordered them to strike Planet Corneria -- the heart of the
    Lylat System.
    
    However, four brave pilots who made up a squadron known as Star Fox finally put
    an end to the doctor's mad ambitions. Andross himself was defeated by the 
    leader of Star Fox; a brilliant pilot named Fox McCloud.
    
    In the time that followed, Venom became known as a quarantine planet. Due to 
    that reputation -- and the frequent patrols carried out by members of the 
    Cornerian military -- it has been years since anybody set foot on the planet's
    surface.
    
    But after a period of quiet, Venom struck back with devastating attacks on the
    Lylat system. Any and all attempts at resistance were brushed aside, and soon
    all cities came under the grip of this new, terrifying enemy.
    
    The occupiers were known as the Anglars, and operated under the control of the 
    Anglar Emperor. Their headquarters were located in the toxic Venom Sea, a vast
    ocean so inhospitable that it was believed no living thing could survive there.
    
    The members of Star Fox, the heroic and famous squadron that had come to 
    Lylat's aid in her hour of need, had disbanded. Each pilot was living a new 
    life, and it would prove a difficult task to bring the former team members back
    together.
    
    Fox McCloud, the team's leader, was wandering the galaxy with his friend ROB,
    a navigation robot that he inherited after his father's passing. Fox used this
    time to tie up a few loose ends and also ponder the course his life had taken.
    
    The Cornerian military hero, General Pepper fell ill, and could no longer lead
    as he once did. He recommended that Peppy Hare, Star Fox team member and father
    figure to Fox, be promoted and given command of all Cornerian forces.
    
    Brash pilot Falco Lombardi lived as a loner. He drifted from job to job,
    searching for the same thrill he felt as a member of Star Fox. But his 
    existance was mostly an empty one...something that annoyed him more than he 
    would admit.
    
    The technical brains behind the team, and Fox's closest friend, was the good-
    natured Slippy Toad. Slippy met and fell in love with a girl named Amanda, and
    decided to leave the world of flying and start a new life with his beloved
    fiancee.
    
    Star Wolf, the true rivals of Star Fox, continued to be involved in dirty
    dealings. Their work soon caught the attention of the Cornerian military, who
    put a massive bounty on their heads.
    
    And finally, Krystal. The lone female of the group, she had fought beside Fox
    and fell in love with him -- much against her better judgment and professional
    concern. Her love was returned, however, and the two promised to remain 
    together always.
    
    But Fox was quite wary of the danger that haunted pilots in the elite Star Fox
    squadron, and he eventually forced Krystal to leave the team. Heartbroken and
    ashamed, she fled from Fox and vanished soon after. No one knows what became
    of her...
    
    Now, the past has come to haunt them all. Unwilling or unable to face his
    former team, Fox has chosen to take on the entire Anglar armada by himself. 
    Can he do it? Will the team put aside their differences and reunite? All Lylat
    waits for the answers...
    
    -------------------------------------------------------------------------------
    
    ===========
    b. Controls
    ===========
    
    A, B, X, Y Buttons: 
    
    Fire Lasers/Lock-On, Scroll through conversations.
    Brings up End of Turn button.
    Cancel turn.
    
    L and R trigger buttons:
    
    Fire Lasers/Lock-On, Scroll through conversations.
    Brings up End of Turn button.
    Cancel turn.
    
    Control Pad (D-Pad): Fire Lasers/Lock-On, Scroll through conversations.
    
    Start Button - Pause game, Skip conversations. Brings up an in-game menu.
    
    Select Button - Not used in this game.
    
    Touch Screen: 
    
    In Menu Mode, touch the button you want to touch on the screen to get through
    menu screens and such.
    
    In Dogfights, stroke left and right, up and down on the screen to move.
    Make a circle to do a barrel roll, touch the B icon and drag it to launch
    bombs. Double-tap the top half of the screen to boost, double-tap the bottom
    half of the screen to brake. Tap the arrow icons for U-turns and Somersaults.
    
    In Map Mode, you use the stylus to clear away a certain amount of fog.
    Launch missiles from the Great Fox, bring up statistics for friendlies, items 
    and enemies/enemy bases. Touch a friendly ship and draw a path for it to fly
    on. Double tap the screen when all moves have been made or to cancel your 
    turn.
    
    -------------------------------------------------------------------------------
    
    =====================
    c. Character Profiles
    =====================
    
    1. R.O.B. 64
    
    Ship: Great Fox
    
    Missile Capacity: 3
    
    Ship Description: Anglar forces target the Great Fox at all times. If the 
    Great Fox is destroyed, your mission has failed. The Great Fox cannot move, 
    but it can launch missiles and fighters.
    
    Character Profile: The ever-calm robotic operations chief of the Great Fox. At
    times, his sarcasm chip overrides his logic circuits.
    
    2. Fox McCloud
    
    Ship: Arwing II
    Laser: Single
    Lock: Single
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ****
    Time Bonus: 2 seconds
    
    Character Description: The leader of the Star Fox Squadron.
    His bravery and sense of justice is strong, although he can be too serious at
    times.
    
    3. Slippy Toad
    
    Ship: Bullfrog
    Laser: Plasma
    Lock: N/A
    Bomb: 3 Bombs capacity
    Shields: ********
    Boost: **
    Time Bonus: 2 seconds
    
    Character Description: A member of the Star Fox team, and Fox's close friend.
    Known for his brains rather than his flying, he develops most of the team's
    weapons.
    
    4. Falco Lombardi
    
    Ship: Sky Claw
    Laser: Single
    Lock: Multi
    Bomb: 1 Bomb capacity
    Shields: ****
    Boost: ****
    Time Bonus: 3 seconds
    
    Character Description: A member of Star Fox. He's brash and headstrong, but
    his peerless piloting makes him irreplacable.
    
    5. Krystal (Star Fox)
    
    Ship: Cloud Runner
    Laser: Twin
    Lock: Single
    Bomb: 1 Bomb capacity
    Shields: ******
    Boost: ***
    Time Bonus: 2 seconds
    
    Character Description: A former member of Star Fox. She's strong and kind, but
    at times, too stubborn for her own good.
    
    6. Lucy Hare
    
    Ship: Sky Bunny
    Laser: Plasma
    Lock: Single
    Bomb: 1 Bomb capacity
    Shields: ****
    Boost: ***
    Time Bonus: 2 seconds
    
    Character Description: Only daughter of Peppy Hare. She doted on her father 
    and longed to become a pilot. Currently teaches astrophysics on the planet of
    Fichina.
    
    7. Amanda
    
    Ship: Tadpole
    Laser: Single
    Lock: Multi
    Bomb: 1 bomb capacity
    Shields: ******
    Boost: **
    Time Bonus: 2 seconds
    
    Character Description: Slippy's girlfriend. They met two years ago, and she 
    fell in love with Slippy at first sight. Or so the story goes....
    
    8. Katt Monroe
    
    Ship: Cat's Paw 2
    Laser: Curve
    Lock: Single
    Bomb: 2 Bombs capacity
    Shields: ****
    Boost: ***
    Time Bonus: 2 seconds
    
    Character Description: A former colleague of Falco, she's still smitten with
    him. Katt secretly wants to join Star Fox so she can be near him.
    
    9. Wolf O'Donnell
    
    Ship: Wolfen
    Laser: Twin
    Lock: Multi
    Bomb: 1 Bomb capacity
    Shields: ******
    Boost: ****
    Time Bonus: 2 seconds
    
    Character Description: The leader of the Star Wolf squadron. Despite the fact
    that Star Wolf is a rival organization, Wolf has a grudging respect for Fox.
    
    10. Leon Powalski
    
    Ship: Rainbow Delta
    Laser: N/A
    Lock: Wide
    Bomb: 2 Bombs capacity
    Shields: ********
    Boost: **
    Time Bonus: 2 seconds
    
    Character Description: A member of the Star Wolf squadron. His image is 
    ruthless and cold-blooded, but perhaps a friendly face lies under that 
    exterior....Or perhaps not.
    
    11. Panther Caruso
    
    Ship: Black Rose
    Laser: Zapper
    Lock: N/A
    Bomb: 1 Bomb capacity
    Shields: ****
    Boost: ****
    Time Bonus: 2 seconds
    
    Character Description: A member of the Star Wolf squadron and a great pilot.
    Though a show-off and a lady's man, he often falls completely and faithfully
    in love.
    
    12. Dash Bowman
    
    Ship: Monkey Arrow
    Laser: Twin
    Lock: Single
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ***
    Time Bonus: 2 seconds
    
    Character Description: A pilot with the Cornerian forces who volunteered for
    his current mission. He thinks the world of Star Fox and its member pilots.
    
    13. Peppy Hare
    
    Ship: Arwing
    Laser: Twin
    Lock: Single
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ****
    Time Bonus: 3 seconds
    
    Character Description: A general in the Cornerian forces. He's a former member
    of Star Fox and father figure to Fox. He was great friends with Fox's father.
    
    14. Bill Grey
    
    Ship: Cornerian Fighter
    Laser: Twin
    Lock: N/A
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ***
    Time Bonus: 3 seconds
    
    Character Description: A pilot who plays a vital role in the Cornerian forces.
    A childhood friendship with Fox led Bill to also become a pilot.
    
    15. Krystal (Star Wolf)
    
    Ship: Cornerian Fighter
    
    Laser: Twin
    Lock: N/A
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ***
    Time Bonus: 3 seconds
    
    Character Description: A former member of Star Fox. She's strong and kind, but
    at times, too stubborn for her own good.
    
    16. James McCloud
    
    Ship: Arwing
    
    Laser: Twin
    Lock: Single
    Bomb: 2 Bombs capacity
    Shields: ******
    Boost: ****
    Time Bonus: 3 seconds
    
    Character Description: Fox's father and the leader of the original Star Fox
    squadron. He was betrayed by a teammate into the clutches of Andross, where 
    it's said he lost his life.
    
    -------------------------------------------------------------------------------
    ==========================
    d. Basic Strategy and Tips
    ==========================
    
    ---------
    MAP MODE:
    ---------
    
    The main point of the single-player campaign is to collect all of the enemy
    cores in a stage. You must clear enemy groups or shoot them down with missles
    from the Great Fox and destroy all of the enemy motherships on the Map Screen. 
    The Map Screen will also show bonus items up for grabs, and they are usually 
    time capsules or missles, making the stage a bit easier. One quick way of 
    clearing stages is to locate the largest squadron of enemies, usually 4 or 5 
    dots, and take them down with a missile. It saves time, health, and more 
    importantly, you will often grab a ton of cores from them. Clear as much fog 
    as you can on fog-of-war missions, and try suspicious areas to uncover bases, 
    enemies, or bonus items.
    
    Your own squadron can be directed to their destination by tapping them and
    drawing paths for them. If an enemy crosses your path, you'll have to engage
    that enemy squadron. Missiles from enemy bases will occasionally be launched,
    and you MUST intercept them and destroy them before they hit the Great Fox.
    If you fail to destroy a missile or an enemy squadron, they will move an 
    additional distance closer to the Great Fox, so repeated failures are not an 
    option. 
    
    Your ships can move a certain distance depending on its fuel meter when you 
    draw their paths. Friendly bases, which are white marks on the map, can boost
    a ship's fuel meter considerably, allowing it to cover greater distances. Use
    this well to grab any power-ups or to quickly intercept enemy bases or
    squadrons. Power-ups are scattered everywhere, and some, like the Supply 
    Rings, may not be too terribly important, but it's a good idea to pick these
    up, especially the fuel cells and missiles.
    
    Enemies are red dots on the map, and can be made up of many different enemy
    types, depending on the level. They will always target the Great Fox, so they
    must be destroyed before they can get to the Great Fox. There are little >>
    marks to represent how fast they can move, > being the slowest, >> being a
    little faster, and >>> being very fast and difficult to watch out for. 
    
    Red striped areas on the map indicate no-fly zones, so you can't fly over 
    them. However, enemy missiles CAN pass over these zones, so be prepared to
    encounter missiles as they go over these zones. Missiles can't be shot down
    by the Great Fox's missiles, you have to take them out manually. 
    
    When you encounter enemies, select their panels and get ready to destroy them.
    Usually the main type of enemy you see when you encounter a squadron is the
    type that contains cores, and by collecting all of the cores from them, the
    squadron is defeated and you earn extra time from the amount of enemies shot
    down. If EVERY single enemy is shot down, you will earn a PERFECT and earn an
    extra missile for the Great Fox. Keep in mind, that when you shoot down 
    enemies with the Great Fox, you DON'T gain any time or items, so use those 
    missiles wisely.
    
    -------------------------
    Motherships/Missile Bases
    -------------------------
    
    These are the red colored bases on the map. If a ship hits the mothership 
    base, it will stop its path and engage it. Mothership encounters are a little
    different than normal encounters. The stage does not end when you collect the
    cores from the main enemies. Instead, after clearing out the enemies and 
    taking the cores, you will have to go through a series of beacons which look
    like this:
    
     _______________________
    |			|
    |			|
    |			|
    |			|
    |	   +		|
    |			|
    |			|
    |			|
    |_______________________|
    
    (excuse the poor ASCII)
    
    ...And then do a rolling attack into the mothership to destroy it. If you miss
    a beacon, or don't roll into the mothership, you will automatically die, so
    don't mess up! As an added bonus, if you fly directly through the + in a 
    beacon, you will earn an extra second for the time limit. Bases with missile
    icons next to them, signal that they are going to launch a missile in the next
    turn if not taken care of. You can also tap the base on the map to check how
    many cores they have, and how many turns they have before they launch another
    missile.
    
    --------
    Missiles
    --------
    
    To destroy missiles, you have to go through the beacons, similar to the
    mothership levels, and shoot it down with your lasers. Do it quick, because
    the more beacons you go through, the faster you go, and the harder it is to
    go through the beacons. Characters with lock-on can destroy the missile with
    a full lock-on. If you fail to destroy the missile, it will move closer to the
    Great Fox and eventually destroy it, ending in a mission failure. These CANNOT
    be shot down by the Great Fox's missiles and can pass through no-fly zones.
    
    ------
    Bosses
    ------
    
    When certain stages are cleared, a boss will challenge you, signified by a 
    warning. The boss must be defeated to clear the stage and you can use any 
    available pilots to defeat it. R.O.B. will often point out its weak points 
    during the battle, so be sure to exploit them in order to win.
    -------------------------------------------------------------------------------
    =======================
    e. Mission Walkthroughs
    =======================
    
    e)i. Training - Controlling the Fighter
    
    Simply fly through the 25 rings placed in a curve pattern.
    You can use this to practice your flying, steering, speed boosts and brakes.
    R.O.B. will teach you the basics of flying throughout the course of this
    practice mission.
    
    e)ii. Training - Combat Techniques
    
    You have to destroy 30 Anglar ships and collect the cores they leave behind.
    They can be taken down with one shot, so use this mission as practice for 
    lock-ons and dropping bombs strategically. In order to pick up the enemy cores
    easier, you can barrel roll and they will be guided toward your ship.
    
    e)iii. Training - Barrel Rolls
    
    You must destroy the 5 enemy towers and collect their cores. They will shoot
    at you, so rub the stylus back and forth on the touch screen to barrel roll.
    This will deflect enemy fire and give you a time bonus too. Use this mission
    to perfect barrel rolling, but it will consume the boost meter, so be careful.
    
    e)iv. Training - The Time System
    
    This introduces the time system of the game. Basically, you only have 30
    seconds to destroy 15 enemies and collect their cores. If time runs out, you
    lose a life, simple as that. It also introduces the bar meter above the timer.
    For every 5 enemies you destroy, a bonus will appear, in most cases, a time
    capsule that adds 25 seconds to your current time. Flying through rings will
    also give you bonus items. Use this mission to prepare for the main game, 
    which will have destroying tons of enemies with a constant timer.
    
    ===================================
    Mission Walkthroughs (Default Path)
    ===================================
    
    --------------------------------
    THE ADVENTURE BEGINS! (Corneria)
    Cores to Collect: 10
    Turns: 4
    Time Limit: 150 seconds
    --------------------------------
    
    Destroy all the enemy ships. Destroy the entire arsenal to complete the
    mission.
    
    Map Screen:
    
    _________________________________
    |                               |
    |                       <a      |
    |                               |
    |                               |
    |                               |
    |                          <b   |
    |                               |
    |                               |
    |                               |
    |                               |
    |                               |
    |    You                        |
    | GF                   <<c	|
    |_______________________________|
    
    Legend:
    
    GF - Great Fox
    You - Your crafts
    a-z - enemies
    A - Bases
    + - Fog of War
    * - No-Fly Zones
    <, <<, <<< - Enemy Speed
    M - Missiles
    FC - Fuel Cell
    S - Supply Ring
    B - Friendly Base
    ! - Enemy Missile
    ~ - Asteroid Belt
    
    Enemies:
    
    a - Commander x4
    b - Swarm Fighter x3
    c- Swarm Fighter x3
    
    Strategy:
    
    Let the enemies cross your path in order to engage them. All of the enemies are
    fairly weak and can be easily taken down. Use this time to practice rolling to
    attract items to you, and try shooting down all enemies for PERFECTs and extra
    missiles for the Great Fox.
    
    Mission Complete
    
    ------------------------------
    REUNION WITH SLIPPY (Corneria)
    Cores to Collect: 30
    Turns: 4
    Time Limit: 150 seconds
    ------------------------------
    
    Map Screen:
    
    ____________________________________
    |                b>>>               |
    |  a>>>    FC M                 d>>>|
    |                                   |
    |		      ****  c>>	    |
    |		     *****	    |
    |       M	     *****    	S   |
    |                    ***	    |
    |		    ****  	e>> |
    |	   M	   ****	   	    |
    |              	  ****              |
    |                 ****              |
    |         M      ****               |
    |                ****               |
    |                ****               |
    |               ****          Slippy|
    |       You     ****    GF          |
    |___________________________________|
    
    Enemies:
    
    a. Swarm Fighter x6
    b. Commander x3
    c. Swarm Fighter x9
    d. Flash Bomber x2
    e. Puffer x10
    
    Strategy:
    
    First draw a path to grab the first 2 missiles for the Great Fox. Use these
    missiles to shoot down the 2 closest enemy squadrons. Next, draw a path to grab
    2 missiles and the Fuel Cell. Clear off any enemy encounters if necessary. 
    Slippy will appear on Turn 3 to help you out with the enemies. Let him 
    encounter the rest of the enemies. His Plasma Shots will make quick work of
    them, but he has no lock-on and a weak boost meter. Finish off any remaining
    enemies and you're done!
    
    Mission Complete
    
    -----------------------
    FOG OF WAR (Fichina)
    Cores to Collect: 13
    Turns: 4
    Time Limit: 150 seconds
    -----------------------
    
    Fog hides enemies, items, and bases, More fog will roll in each turn.
    Slide the stylus over the fog to clear it away. You can only get rid of a
    limited amount of fog each turn.
    
    Map Screen:
    
    ________________________________________
    |   Slippy                         ++++ |
    |                                  ++++ |
    |GF                                ++++ |
    |		****     ++++++    	|
    | Fox           *****   ++M+++++        |
    |                ******  +++++++  <<<a  |
    |                 ******                |
    |                  ****          ++++   |
    |                  ++++++++      +FC+   |
    |                  +++++++++     ++++   |
    |              +++++FC+++++++**++++     |
    |              ++++++++++++****+++      |
    |              +++++++++++*****++    +++|
    |  ++            +++++++++++***++    +++|
    | +++                              +++++|
    | +++++               <<<b         +++++|
    |++<<c++                           +++++|
    |+++++++                          +S++A+|
    |_______________________________________|
    
    Strategy:
    
    Uncover all the items, enemies and bases with the stylus and attack 2 groups
    with missiles to save time. Pick up the missile and the 2 fuel cells while 
    making your descent toward the mothership base. Intercept any remaining enemy
    squadrons when necessary. Just a straightforward mission...or is it!?
    
    Boss:
    
    It's Star Wolf! Star Fox's longtime rivals! Thinking you want to collect their
    bounties, they challenge you to a match. To defeat them, you must destroy their
    crafts and avoid the bombs they drop on the field. Use U-turns and loops to 
    turn the tables on them. Bombs can also help take a chunk out of their health.
    Beat the team and you can finish the stage!
    
    Enemies:
    
    a. Assault Laser x1
    b. Bomber Bird x4
    c. Shuriken x2
    A. Shuriken x2
    
    Mission Complete
    
    -----------------------
    OIKONNY STRIKES BACK! (Fichina)
    Cores to Collect: 21
    Turns: 3
    Time Limit: 100 seconds
    -----------------------
    
    Andrew Oikonny seems to have survived his encounter with the Aparoids back in
    Star Fox Assault, and now joined the Anglar forces in order to have his revenge
    on Team Star Fox.
    
    Map Screen:
    
    ________________________________________
    |FC+++++++++++++S+++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |++++++++++++<b+++++++++++++++++++A3++++|
    |+++++++**********++++++++++++++++++++++|
    |+A2+M++**********+++++++++++++++<<<c+++|
    |++++++++++++++++++++++++++++++++++FC+++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |++++++++++++++++++**********+++++++++++|
    |++++++++++++++++++**********+++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++FC++++++A1++++|
    |Lucy     ++++++++++++++++++++++++++++++|
    |    Fox  ++++++++++++++********++++++++|
    |             ++++++++++********++++++++|
    |GF Slippy    ++++++++++M++<a++++++++++S|
    |_______________________________________|
    
    Strategy:
    
    There may be a lot of fog on the map, but I've pointed out all the important
    things on the map. Reach A2 with Lucy to earn a few turns, mop up the enemies,
    and grab any items if necessary. If you don't want to deal with the enemies,
    especially the Assault Laser, use the Great Fox's missiles. Group c moves the
    fastest, but it's also the farthest, while the other groups move at a snail's
    pace. Don't let any enemies hiding under the fog reach the Great Fox! 
    When that's done, your battle with former Star wolf member, Andrew Oikonny,
    awaits....
    
    Boss:
    
    For those of you who saw Sony's horrendous E3 2006 conference, this will give
    you a few laughs. Andrew decides to attack you with the "Death Crab", (jokingly
    referred to as a GIANT ENEMY CRAB), the "most feared weapon in the arsenal".
    Choose either Fox or Lucy, and shoot the pincers when they open to disable the
    Death Crab. Now the boss will fly around. Again, attack the pincers when they
    are exposed to destroy them. Once they're gone, shoot down every one of the
    Crab's six legs, rolling to deflect attacks from the antannae. Once all the 
    legs are dealt with, unload on its weak point in the craft, and you'll finish 
    off Oikonny by doing MASSIVE DAMAGE to his craft. (I couldn't resist. ^_^;)
    
    Mission Complete
    
    Enemies:
    
    a. Assault Laser x1
    b. Web Ship x2
    c. Shuriken x3
    A1. Bomber Bird x3
    A2. Web Ship x2
    A3. Shuriken x3
    
    -----------------------
    BENEATH THE WAVES (Aquas)
    Cores to Collect: 26
    Turns: 3
    Time Limit: 100 seconds
    -----------------------
    
    Our favorite annoying frog, Slippy, is worried about his girlfriend back at
    Aquas. The Star Fox team investigates and finds out that Anglar forces have
    invaded the underwater cities! They set out to liberate Aquas and hopefully
    find Amanda somewhere...
    
    ________________________________________
    |+<<<b+++++++++++++++++++++++++*******++|
    |++++++++++++++++A2+++++++++++++*****+++|
    |+++**+++++++++++++++++++++++++++***+A3+|
    |+++**++++++++++++++++++++FC+++++**+++++|
    |++++++++++++**********++++++++++**++++*|
    |++++++++++++************++++++++**+++**|
    |+++++++++++++++++++M++**+++++!   +++***|
    |+++++++**+++++++++++++***++++   <<<a***|
    |++++++***+++++++++++++***++++ B  +****+|
    |+++++***++++++++++++++**+++++    +****+|
    |++++++***+++++++***++++++++*****+++++++|
    |++++++**++++++++***++++++++*****+++++++|
    |++++++**+++++++***++++++++***+++S+++A1+|
    |    ++**+++++++***+++++++***+++++++++++|
    |Fox      ++++++**++++++++********++++++|
    |    Falco  ++++**++++++++********++++++|
    |                    +++++++++++++++++++|
    |GF Slippy            +++++++++++Amanda+|
    |_______________________________________|
    
    Strategy:
    
    There's a lot of no-fly zones, so you have to maneuver through them carefully.
    This will also be a first-time encounter of enemy missiles, you must intercept
    them before they hit the Great Fox, and they can pass through no-fly zones,
    making them extremely dangerous. Some bases, like A2, will also launch missiles
    periodically, so watch yourself. Amanda will appear on Turn 2 to lend a helping
    hand, but her ship isn't exactly made for combat, so be gentle with her. Clear
    off any enemies groups, use the friendly base to boost your paths, and save the
    bases to clear the mission! With 4 ships, this stage shouldn't take very long.
    For help on missile encounters, see the Basic Strategies & Hints section.
    
    Mission Complete
    
    Enemies:
    
    a. Jellyfish x12
    b. Giant Spindly Fish x2
    ! - Missile x1
    A1. Needle Fish x3
    A2. Atomic Ray x1
    A3. Death Plankton x1
    
    -----------------------
    WE MEET AGAIN (Sector Z)
    Cores to Collect: 44
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Fox manages to convince Krystal to help him fight off the Anglar forces here.
    Krystal is piloting the Cornerian Fighter, so she is fragile and lacks lock-on.
    Be careful, as the asteroid belt will also scramble your flight paths.
    
    ________________________________________
    |                                     FC|
    |                                   A1  |
    |  a>>>                                 |
    |                                       |
    |   M                    ****           |
    |                        ******         |
    |                          *****        |
    |                  Slippy  *****        |
    |                          ****         |
    |           Krystal  GF   Fox           |
    |      **                        <<<b   |
    |      ***          Falco               |
    |      ****                         S   |
    |    <<<c***                            |
    |        ****                           |
    |         ****      ~~~~~~~~~~~~~~~~~   |
    |                   ~~~~~~~~~~~~~~~~~   |
    |  A2           <<<d~~~~~~~~~FC~~~~!~~A3|
    |_______________________________________|
    
    Strategy:
    
    This is pretty straightforward, you have to annihilate the bases and enemies
    with the now reunited Star Fox team. A2 and A1 will send out missiles, so take
    either the missiles or the bases out quickly. Take care of any reinforcements
    with the Great Fox's missiles. The asteroid belt will scramble flight paths,
    so watch where you're drawing and plan ahead.
    
    Mission Complete
    
    Enemies:
    
    a. Ammonite I x4
    b. Angel Fish x9
    c. Bozoid x1
    d. Spin Devil x1
    A1. Fighter Ship Swarm x10
    A2. Bee Fighter II x1
    A3. Demon Fighter Swarm x10
    !. Missile x1
    
    -----------------------
    ANGLAR (Asteroid Field)
    Cores to Collect: 35
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    This is it! The final battle of the game! Guide your ships to victory and
    finally take down Emperor Anglar once and for all....
    
    ________________________________________
    |A1    S             ++++++++++++++++A3+|
    |                   +++**+++++++++++++++|
    |                 ++++**** ++++++++!++++|
    |               +++++******+++++++++++++|
    |            +++++++++****++++++++++++++|
    |          ++++<<c+++++**+++++++++++++++|
    |         +++++++FC+++++++++++++++++++++|
    |         ++++++++++++++++++++++++++++++|
    |         +++**+++++++++++++++++++++++++|
    |         ++****++++++++++++M++++++++FC+|
    |         +******+++++++++++++++++<<b+++|
    |          +****+++++<<<a+++++**++++++++|
    |           +**++++++++++++++****+++++++|
    |Falco         +++++++++++++******+++++ |
    |      Fox     ++++++++++++++****+++    |
    |     Slippy        A2++++++++**++      |
    |                                       |
    |GF  Krystal                            |
    |_______________________________________|
    
    Strategy:
    
    Again, pretty straightforward. Destroy the mothership bases to earn more turns,
    wipe out the enemies and the missile, and collect any and all power-ups on the
    map. Use the stylus to uncover the enemies and the hidden base, and do your
    thing by shooting them down. Then, finally, when all is well and done...
    
    Boss:
    
    This is it! The final battle against Anglar himself! He pilots a monstrous
    version of the Devil Worm and each of his sections can attack you. The best way
    to confront him is with a pilot with 2 or 3 bombs, like Fox or Slippy, and then
    bombing him when all of his parts are in the blast zone. Sections that are
    detached can still inflict damage on you. When all the sections are destroyed,
    Anglar will form a defense barrier, with the head in the middle. Continue to
    shoot at the head while avoiding the sections coming at you and you will 
    finally destroy Anglar once and for all!
    
    Mission Complete
    
    Enemies:
    
    a. Spin Devil x1
    b. Devil Worm x1
    c. Angel Fish x12
    A1. Ammonite II x3
    A2. Laser Fighter x4
    A3. Pylon x2
    ! - Missile x1
    
    Now you've earned the first ending, (which kinda stinks), and also the Key of
    Destiny! Now the missions get harder, and you can select which stages to go to
    when prompted.
    
    -------------------------------------------------------------------------------
    ==================
    f. Alternate Paths
    ==================
    
    --------------------------------
    THE ADVENTURE BEGINS! (Corneria) 
    Cores to Collect: 21
    Turns: 4
    Time Limit: 100 seconds
    --------------------------------
    
    What's this? The first stage became much harder now! Now the amount of cores
    has doubled, along with 50 seconds less time. Yep, the game gets harder as
    you strive for all 9 endings. I will list strategies for the new stages only,
    you can find which paths to take at the Ending section.
    
    ________________________________________
    |                     A1           FC A2|
    |                ***                    |
    |                *****               <<a|
    |                 ****                  |
    |                 ****                S |
    |                  ***                  |
    |                  ***                  |
    |                  ***                  |
    |                  ***                  |
    |                  ***                  |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |GF Fox                                 |
    |_______________________________________|
    
    Strategy:
    
    Attack A1 first and its reinforcements, if you got a Perfect on it, use the 
    missile to take down the enemy squadron. Then destroy the mothership at A2 to
    finish the stage, picking up the Fuel Cell as you go. The no-fly zone is a 
    hassle, but hey, the game's in Hard Mode now.
    
    Mission Complete
    
    Enemies:
    
    a. Swarm Fighter x9
    A1. Starfish x2
    A2. Commander x4
    
    ------------------------
    DECISION TIME (Corneria) 
    Cores to Collect: 34
    Turns: 3
    Time Limit: 100 seconds
    ------------------------
    
    So you decided to attack the advance guards? Well, let me help you out on this
    stage of Corneria.
    
    ________________________________________
    |                                       |
    |  a>>           M                 Dash |
    |                                       |
    |                           GF          |
    |                          B Fox        |
    |               ***                     |
    |               ****                    |
    |                ******                 |
    |                ******                 |
    |        S          ****                |
    |     b>>>      B   ****                |
    |                                       |
    |              c>>>   FC        M       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |A                                   <<d|
    |_______________________________________|
    
    Strategy:
    
    Another easy mission. Use the 2 friendly bases to increase your flight path and
    mop up the enemies. Dash Bowman will appear on Turn 2 to lend a hand, so use 
    his ship to intercept any stragglers. The enemy base will launch missiles, so
    be on the lookout, and pick up the missiles along the way, you might need them
    later on.
    
    Mission Complete
    
    Enemies:
    
    a. Elite Fighter x2
    b. Starfish x2
    c. Flash Bomber x2
    d. Swarm Fighter x12
    A. Elite Fighter x2
    
    ----------------------------------
    THE METEORITE TRAP (Asteroid Belt) 
    Cores to Collect: 24
    Turns: 4
    Time Limit: 100 seconds
    ----------------------------------
    
    Meeting up with Falco didn't go as planned...now you're stuck in the asteroid
    field with Anglar forces hiding. Will you make it out alive, or will you fail?
    That's for you to find out.
    
    ________________________________________
    |                                       |
    |               Falco                   |
    |      ~~~~~~                           |
    | GF   ~~~~~~                     A2    |
    |  Fox ~~~~~~                           |
    |      ~~~~~~                           |
    |                             ~~~~~~~   |
    |                             ~~~~~~~   |
    |           A1                ~~~~~~~   |
    |                  FC         ~~<<<b~   |
    |                             ~~~~~~~   |
    |               M                       |
    |                                      !|
    |                                       |
    |                            ~~~~~~~    |
    |                            ~~~~~~~    |
    |                            ~~~~~~~    |
    |                            ~~~~~~~<<<a|
    |_______________________________________|
    
    Strategy:
    
    Take out A1 first to start things off, and intercept groups that come from A2.
    A2 launches a couple of reinforcements, but it's nothing you can't handle.
    Falco appears on Turn 3, late as usual, so you can use him to handle A2 or its
    reinforcements. Keep an eye on the enemy missile, and try to avoid going into 
    the asteroid paths, as they will scramble your flight paths, wasting fuel.
    Having a missile or two for the Great Fox wouldn't hurt either.
    
    Boss:
    
    Surprise boss attack! You must deal with the Biobrain, before you finish the
    stage. Choose either pilot and attack the 4 triangles that surround it. Bombs
    are especially helpful here. Once the triangles are gone, shoot the center of
    the Biobrain constantly to weaken it. It will continually divide and try to
    attack you with the spare parts. Continue with the pattern, and you're done
    with the stage!
    
    Mission Complete
    
    Enemies:
    
    a. Invader II x6
    b. Devil Worm x1
    A1. Angel Fish x6
    A2. Laser Fighter x3
    ! - Missile x1
    
    -----------------------
    OCTOMAN'S RUSE (Aquas) 
    Cores to Collect: 31
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Octoman, the kooky F-Zero racer seems to be working for the Anglar forces in 
    the Lylat System. And Nintendo doesn't seem to care about that. You have to
    help Slippy and Amanda by clearing out the Anglar forces here.
    
    ________________________________________
    |          ++          +                |
    |       g>+      e>   +     M           |
    |    !   ++          !                  |
    |       +           +                   |
    |    f>++          +          ++++++++++|
    |     ++   M     FC+    c>>>  +         |
    |Amanda          +          +           |
    |    ++          +   M     ++           |
    |    +          ++  b>    ++            |
    |   ++      ****+        +              |
    |  ++       ****+       ++              |
    | ++     S      +  FC  +***             |
    |++     d>     ++     +*****        M   |
    |++            ++     ++***             |
    |              ++ M   ++                |
    |              ++    ++     M        Fox|
    |    !         M     a>                 |
    |             ++    +++         Falco GF|
    |_______________________________________|
    
    Strategy:
    
    Use the Great Fox's missiles to tear through the enemies and collect as many
    missiles as you can. The missile stages are getting harder, so make sure to
    lock on to the missile to destroy them. Otherwise, the enemies aren't too
    tough to handle. Amanda will join the fray on Turn 2, so use her wisely.
    Don't let the low amount of fog fool you, the enemies can still hide under it
    as well as necessary power-ups.
    
    Boss:
    
    Octoman will attack you from different angles with his Octopod, but what's 
    this? Slippy's been brainwashed! Avoid Slippy's attacks, and try to locate the
    correct jar, that Octoman hid into. Guess right, and you can attack him when 
    his shields go down. Guess wrong, and you'll have a laser shooting right at 
    you. Keep repeating this pattern until Octoman is defeated, you can defeat
    Slippy to keep him out of commission as well.
    
    Mission Complete.
    
    Enemies:
    
    a. Giant Spindly Fish x1
    b. Aquas Squid x2
    c. Needle Fish x3
    d. Needle Fish x6
    e. Atomic Ray x1
    f. Devil Shark II x1
    g. Jellyfish x12
    ! - Missile x2
    
    -----------------------
    KRYSTAL (Katina) 
    Cores to Collect: 32
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Fox decides to bring back Krystal, after locating her on Katina.
    This won't be an easy task, considering recent events between them....
    Now it seems Krystal has joined Star Wolf! This could be a problem....
    
    ________________________________________
    |++++++++++++                  ! A2 ++++|
    |++++++++!+++              +++++++++++++|
    |++A1+++++                 +++++++++++++|
    |+++++***                  +++++++++++++|
    |+++++***     b>>>     ******+++        |
    |     ***             ********          |
    |      ***             ******           |
    |  c>>>***                              |
    |      ***                    **        |
    |      ***              M    ***        |
    |                           ****        |
    |                          ****   <<<a  |
    |                         ****          |
    |                                       |
    |                                   ++++|
    |                                   ++++|
    |Panther            Fox            +++++|
    |Krystal Leon    GF               ++++++|
    |_______________________________________|
    
    Strategy:
    
    Lots of missiles here. A2 will continue to spew missiles at you until you
    destroy the mothership. Leon and Panther join you, (for now), so send them to
    destroy the missiles and bases. Krystal is in the Cornerian Fighter, so use her
    to the best of her abilities. Don't forget the useful missiles from the Great
    Fox! Only 1 missile to pick up here too. Note on Leon and Panther: Their lasers
    are very different, Panther shoots at 1/2 pace, while Leon MUST lock-on to fire
    a normal shot.
    
    Mission Complete
    
    Enemies:
    
    a. Saucerer x3
    b. Todora x1
    c. Swarm Fighter x12
    ! - Missile x2
    A1. Web Ship x2
    A2. Spinning Core x4
    
    --------------------------
    STAR WOLF RETURNS! (Venom) 
    Cores to Collect: 41
    Turns: 4
    Time Limit: 100 seconds
    --------------------------
    
    Krystal leaves Fox forever and is now an official Star Wolf member!
    With that done, we venture into Venom for a final showdown with the Anglar
    Emperor! (Again.) 
    
    ________________________________________
    |a>>+++++++c>>++++++++++++++++++S++++A3+|
    |++++++++++++++++++++FC++++++++***++++++|
    |++**++++++++++++++++***++++++++***+++++|
    |++**+++++++++++++++++***+++<d+++***++++|
    |++++++++++++++++++++++****+++++++++++++|
    |++++++++**++++++++++++****+++++++++++++|
    |++++++++**+++++++++++++***++++A4+++++++|
    |+++++++***+++++++++A2++***+++++++++++++|
    |++++++***++++M++++********++++++++*****|
    |++++***+++++++++++*******+++++*********|
    |++++**+++++++++++***+++**+++++*********|
    |++++**+++++++++++***+++**+++++++++++A1+|
    |++++**++++++++++***++M+**+<e+++FC++++++|
    |    **+++++++++****++++**++++++++++++++|
    |              *****++++*********+++++++|
    |Wolf          ****+++++++*******+<<<b++|
    |   Panther     +++++***++++***++++++** |
    |GF Leon Krystal     ***+++++++++++++** |
    |_______________________________________|
    
    Strategy:
    
    Enemies and fog everywhere. Not a good combo. Combine that with over 4 enemy
    bases and we got a serious problem. The attack swarms are brutal and move fast,
    so be sure you stacked up enough missiles for the Great Fox. Missiles will come
    from the bases frequently, but DON'T USE LEON for them. His laser is far too 
    weak to take them down fast enough. I would recommend using Panther for the 
    missiles, Wolf for the base skirmishes, and Leon/Krystal for the enemy squads,
    as they are too weak to handle the base attacks. Conserve bombs and missiles,
    you'll need them if you want to survive this final trial for Ending 4.
    Zazan and Octoman are incredibly tough to defeat, I would also recommend 
    Panther for their encounters. Uncovering the power-ups is also key to your
    victory here on Venom. And now finally....
    
    Boss:
    
    Anglar will attack you with another version of the Arrow Head. He will come
    out of certain holes in the environment, so watch where he's going and attack
    him. Use bombs when necessary and go for the rings if you're low on health.
    He'll then attack by throwing sections at you again, once that's finally done,
    it seems Anglar's running away! You'll follow him into a deep hole in Venom's
    bowels.
    
    Now the anglerfish will have 3 maces surrounding him, shoot them down while
    avoiding his ray attacks until they turn red. They will now concentrate energy
    for another attack. Roll to deflect it back at Anglar, but be warned, he can 
    deflect it back! If it connects with him, his shields will drop, exposing his
    fragile appendage on his head. Attack it until his shields come back. The maces
    will now emit green lights, avoid them and continue shooting the maces until 
    they turn red again. Once again, deflect his attack back at him again to drop
    his shields, and continue attacking his appendage. Now he will send a ton of
    metal girders to block your path. Try to manuever through them and continue 
    your barrage on the maces until they are destroyed. Anglar will finally come
    out and try to inhale you into his mouth, resist with the brakes quickly. 
    Now avoid his tile barrage and fire at his appendage once more until he is
    finally destroyed once and for all! Congratulations! You've earned Ending 4!
    
    NOTE: You can manipulate the credits on the touch screen to pass the time.
    
    Mission Complete
    
    Enemies:
    
    a. Attacker III x12
    b. Bee Fighter x3
    c. Web Ship II x2
    d. Moras x3
    e. Invader IV x4
    A1. Octoman x1
    A2. Zazan x1
    A3. Bee Fighter x1
    A4. Metal Death Shark/Zako x1
    
    
    ------------------------------
    REUNION WITH SLIPPY (Corneria)
    Cores to Collect: 31
    Turns: 4
    Time Limit: 100 seconds
    ------------------------------
    
    This stage became harder too. The enemies are the same, save for the missile
    base and abundance of squads.
    
    ____________________________________
    |                b>>> c>>>  d>>> A  |
    |                FC    M            |
    |                                   |
    |		      ****  	e>>>|
    |		M    *****	    |
    |                    *****    	    |
    |                    ***	    |
    |		    ****  	    |
    |	   M	   ****	   	    |
    |              	  ****              |
    |                 ****              |
    | a>>     M      ****               |
    |                ****               |
    |                ****               |
    |               ****          Slippy|
    |       Fox     ****    GF          |
    |___________________________________|
    
    Strategy:
    
    Same as last time, only with a missile base attached. Grab any missiles for the
    Great Fox, and blow the enemies out of the sky! Slippy will come again on Turn
    3 to help out. Rout the missile coming out of the base, clean up the enemies,
    and you should clear this stage without a hitch.
    
    Mission Complete
    
    Enemies:
    
    a. Flash Bomber x1
    b. Starfish x2
    c. Swarm Fighter x12
    d. Commander x5
    e. Puffer x5
    A. Commander x4
    
    -----------------------
    FOG OF WAR (Fichina)
    Cores to Collect: 17
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Another easy mission gone hard. No-Fly zones are everywhere, and the fog does
    little to help. Careful out there.
    
    ________________________________________
    |        ******  +++++++++++++++++++++**|
    |         ***    +<<<a+++++++++S++++++**|
    |                ++++++++++++++++A1+++++|
    |                ++++                ***|
    |                ++++              *****|
    |         ****   ++++              *****|
    |         ***************++++++++++++***|
    |  Fox    ****************++<<b++++A2+++|
    |              +++++++++**++++++++++++++|
    | GF           +++++M+++**+++++++++++***|
    |           ******++++++**+++++++++*****|
    | Slippy    ******++++++**+++++++++*****|
    |               ++++++++***++++++++++***|
    |               ++++++++***++++++       |
    |               ++++++++***+++++  FC    |
    |           ***+++++++++***+++++        |
    |          *****+++<<<c++++++FC++    ***|
    |         **********+++++++++++++    ***|
    |_______________________________________|
    
    Strategy:
    
    Fairly simple, defeat the 3 enemy squads with your ships or a missile, pick up
    the power-ups along the way and hit the bases. A2 will launch a missile, so 
    stay alert. A reinforcement will pop out of A1 as well. The no-fly zones make
    this place a pain to navigate though.
    
    Boss:
    
    Star Wolf will still bother you as always. Use the same strategy I posted in
    the previous Fichina (FOG OF WAR) section to defeat them.
    
    Mission Complete
    
    Enemies:
    
    a. Fire Wheel x1
    b. Shuriken x2
    c. Web Ship x1
    A1. Shuriken x5 (or x2)
    A2. Bomber Bird x3
    
    ------------------------------
    MISSILE ATTACK (Asteroid Belt)
    Cores to Collect: 12
    Turns: 4
    Time Limit: 100 seconds
    ------------------------------
    
    Gathering intellegence will lead you here. You have to meet up with Slippy's
    dad, Beltino Toad in order to help defeat the Anglars. As the title says, this
    place has quite a few missiles in place to destroy the Great Fox.
    
    ________________________________________
    |                   Falco               |
    |                                 A     |
    |    !                               !  |
    |                                       |
    |                                       |
    |                    ~~~********        |
    |                    ~~~*********       |
    |                   ~~~~***********     |
    |                   ~~~~~~~~~~******    |
    |                   ~~~~~~~~~~          |
    |                   ~~~~~~~~~~          |
    |          ***                          |
    |          ***                          |
    |          ***                          |
    |         ~~~~~~                        |
    |         ~~~~~~~~~~~~~~~~~~            |
    |         ~~Fox  GF Slippy~~            |
    |                                       |
    |_______________________________________|
    
    Strategy:
    
    Quite a simple map, really. Deal with the 2 missiles and any additional ones
    from the base. The belt will screw with your paths, but you should be fine.
    Attack the base to keep it from shooting missiles, and you're pretty much done
    with this stage. Falco will once again appear on Turn 3 to help you out.
    
    Boss:
    
    Biobrain's back to annoy you. Refer to the last Asteroid mission for the 
    strategy to beat Biobrain again.
    
    Mission Complete
    
    Enemies:
    
    ! - Missiles x2
    A. Invader IV x2-6
    
    -----------------------
    THE WORM (Titania)
    Cores to Collect: 36
    Turns: 3
    Time Limit: 100 seconds
    -----------------------
    
    According to Krystal, Andross was working on a new machine on Titania. It 
    would've made Venom a prosperous place. But, he was deemed mad and sent off to
    Venom, isolated. Now that device is somewhere on Titania. Team Star Fox has to
    recover the device from one of Andross's bioweapons.
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |++++++++++++++++++++<<<b+A4++++++++S+++|
    |+A3+FC+++++++++++++++++++++++++++++++++|
    |++++++++++++++++++***++++++++++++++++++|
    |++++++++++++++++++*****+++++FC++++M++++|
    |+++++++++++++++++++****++++++++++++++++|
    |*++++++++++++++++++++***+++++++++++++++|
    |**++++++++a>>>++++++++****+++++++++++++|
    |***+++++++++++++++++++++***++++++++++++|
    |*****++++++++A2++++++++++****++++++++++|
    |******+++++++++++++++++++++***+++++++++|
    |  *****++++++++++FC++++++++***++<<<c+++|
    |    *******++++++++++++++++++++++++++++|
    |M         *****++++++++++++++++++++FC++|
    |             *************+++++++      |
    |Krystal Slippy    ************+++  A1  |
    |     Falco               *****         |
    | GF Fox                                |
    |_______________________________________|
    
    Strategy:
    
    Use the map to clear off the fog from the most important things, and shoot down
    any enemy squads with missiles. Look out for any missiles launched from the 
    bases and pick up the extra missiles and fuel cells. There are 4 bases, 2 of
    which launch missiles, so watch yourself. The enemies are getting really tough,
    so if you must conserve time, use the missiles. You only have 3 turns, so get 
    to the bases as soon as possible. I would also recommend not using Slippy for
    the missile stages, as the missiles have more stamina and become harder to hit
    without lock-on.
    
    Boss:
    
    What's this? It's the Ghost of Andross! He's protecting Titania with his
    bioweapon! It's the Dune Worm! Oh no! Sarcasm aside, I would recommend Slippy
    for this particular battle because of his Plasma Shots and high defense. The
    Dune Worm will pop out of the ground and hurl rocks at you. You must strike 
    either its head or its other end to damage it. The weak points are very small,
    so it could take a while. Remember to roll to deflect the rocks and lock-on to
    the weak spots. After some time, you should be able to finish this beast. It's
    a difficult boss, but you can do it!
    
    Mission Complete. 
    
    Enemies:
    
    a. Bomber Bird x3
    b. King Dodora x1
    c. Fire Wheel II x1
    A1. Atomic Ray x1
    A2. Balloonist x2
    A3. Battle Butterfly x12
    A4. Bio-weapon Statues x4
    
    -----------------------
    FOX AND KRYSTAL (Venom)
    Cores to Collect: 47
    Turns: 3
    Time Limit: 100 seconds
    -----------------------
    
    Fox and Krystal have made up to each other, and now the final (is it?) showdown
    has come! Time to dive into the Venom Sea (again), to destroy the Anglar 
    emperor and his empire once and for all! (again.)
    
    ________________________________________
    |***+++++++++++++S+++++++++++A2+<<d++***|
    |***+A3+++++**++++++++++++++++++++++****|
    |***+++++******++++++******++++++++*****|
    |***+++++******+++++********++++++++****|
    |+b>>>+++***<<<e++++********++++M++++***|
    |+++FC++++++S++***++++++++++++++++<<<c++|
    |++++**++++++++****+++A1++********++++++|
    |+++****+++++++*****++++++********++FC++|
    |+!+****+++++++++***++++++********++++++|
    |+++****++++++++++++++++++++++++++++++++|
    |++++**+++++++++++++++++++++++++++FC++++|
    |+++++++++++++++++++++++++++++++++++++**|
    |+++++++++++++++++++++++++++++++++++++**|
    |+++***+++***+++FC***+++***+++++++++++**|
    |a>>>**+++***     ***+++***             |
    |+++***+++*** Fox ***+++***             |
    |   ***   ***     ***   ***      Krystal|
    |               GF   Falco  Slippy      |
    |_______________________________________|
    
    Strategy:
    
    Uncover everything shown on my badly drawn map and target any large enemy
    groups with the Great Fox's missiles. There's a ton of power-ups to collect
    here, get as many as you can before the base battles. A3 will launch a missile
    on Turn 3, and A1 will release reinforcements on Turn 3 as well, stay alert.
    There's also a missile on the map, destroy it before it reaches the Great Fox.
    The enemies are extremely tough, so think before you go into battle or decide
    to use a missile. Zazan and Octoman will appear on 2 of the bases, they take a
    long time to destroy, so make sure you have enough time for each battle. The
    no-fly zones make it difficult to navigate, and the fog doesn't help either.
    
    Boss:
    
    Anglar will attack you with another version of the Arrow Head. He will come
    out of certain holes in the environment, so watch where he's going and attack
    him. Use bombs when necessary and go for the rings if you're low on health.
    He'll then attack by throwing sections at you again, once that's finally done,
    it seems Anglar's running away! You'll follow him into a deep hole in Venom's
    bowels.
    
    Now the anglerfish will have 3 maces surrounding him, shoot them down while
    avoiding his ray attacks until they turn red. They will now concentrate energy
    for another attack. Roll to deflect it back at Anglar, but be warned, he can 
    deflect it back! If it connects with him, his shields will drop, exposing his
    fragile appendage on his head. Attack it until his shields come back.  
    Now he will send a ton of metal girders to block your path. 
    Try to manuever through them and continue your barrage on the maces until they 
    are destroyed. Anglar will finally come out and try to inhale you into his 
    mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
    his appendage once more until he is finally destroyed once and for all! 
    Congratulations! You've earned Ending 1!
    
    Mission Complete
    
    Enemies:
    
    a. Bee Fighter x2
    b. Great Saucerer x1
    c. Angel Fish x9
    d. Mega Spindly Fish x1
    e. Attacker III x12
    A1. Moras x2
    A2. Octoman x1
    A3. Zazan x1
    ! - Missile x1
    
    
    *gasp* *gasp* Hang on...let me find more stages...>.>;
    
    
    ---------------------------
    FALCO TO THE FORE! (Katina)
    Cores to Collect: 34
    Turns: 4
    Time Limit: 100 seconds
    ---------------------------
    
    Where is Falco? Here he is! A Falco solo mission on Katina...this can either
    go smoothly or go terribly wrong at this time. :P
    OK, here we go!
    
    ________________________________________
    |                                       |
    |    b>>>                          A1   |
    |  M                          FC        |
    |                                       |
    | A2      ****                          |
    |         ****                          |
    |Bill     ****                          |
    |        ****                           |
    |        ****                           |
    |  c>>> ****                            |
    |       ****                    M       |
    |      ****                             |
    |      ****                   B         |
    |d>>>  ****                             |
    |      ****     a>>>       M            |
    |  FC  ****                      Falco  |
    |      ****                             |
    |  FC  ****                        GF   |
    |_______________________________________|
    
    Strategy:
    
    Quite an easy stage, if you ask me. Use the base to cover a large distance and
    collect the missiles and intercept Squad a. If you're lazy, like me, you can 
    shoot down most of the squads with the Great Fox's missiles, seeing as there's
    2 missiles near the base from the start. Make your way over the no-fly zone and
    destroy the 2 enemy bases. A2 will launch a missile on Turn 2, so watch out for
    that. A pretty easy stage for Katina. Bill Grey appears on Turn 3 to lend a 
    hand, his stats are exactly the same as Krystal's stats in her Cornerian 
    Fighter. Have fun with this stage.
    
    Mission Complete
    
    Enemies:
    
    a. Flip Bots x2
    b. Todora x1
    c. Swarm Fighter x12
    d. Spinning Core x4
    A1. Web Ship x2
    A2. Commander x3 (or x2)
    
    --------------------------------
    FALCO'S DECISION (Asteroid Belt)
    Cores to Collect: 40
    Turns: 4
    Time Limit: 100 seconds
    --------------------------------
    
    Falco decides to go after Star Wolf, after hearing they're going to Sector X.
    And thus, the adventure continues....
    
    ________________________________________
    |                                       |
    |          Falco                        |
    |   GF              M        A1         |
    |         ***                      A2   |
    |   M     ****                          |
    |  ~~~~~~~~*****                FC      |
    |  ~~~~~~~   ****        M       <<<a   |
    |  ~~~~~~~   ****                       |
    |  ~~~FC~~    ****               <<c    |
    |  ~~~~~~~~    ****                     |
    |               ****                    |
    |  Katt          *****                  |
    |                  ***                  |
    |                  ***                  |
    |                                       |
    |   b>>                                 |
    |                                       |
    |           A3                          |
    |_______________________________________|
    
    Strategy:
    
    Pretty straightforward. Attack any squads with your missiles, and attack A1
    first to earn up to 16 cores from it. Collect the missiles, and be prepared for
    a missile launch from A2 on Turn 2. A3 will launch a missile on Turn 3, so 
    don't let your guard down. The enemies here are weak, so go crazy on them. 
    Once again, the asteroid belt will scramble your paths, so watch yourself if
    you must go there. Katt Monroe, Falco's colleague, will also appear on Turn 3.
    With her Curve laser, she can help rout out any stragglers on this stage.
    Clean up the bases, and you should be fine.
    
    Mission Complete
    
    Enemies:
    
    a. Pylon x2
    b. Angel Fish x9
    c. Spin Devil x1
    A1. Ammonite x3
    A2. Invader IV x6
    A3. Laser Fighter x2
    
    --------------------------
    PIGMA'S REVENGE (Sector X)
    Cores to Collect: 24
    Turns: 4
    Time Limit: 100 seconds
    --------------------------
    
    Pigma!? What the--? I thought he died in Star Fox Assault! o_O
    Well, anyways, he's our new threat here in Sector X, so we must deal with this
    abomination of a pig. He's also the final boss in this path, thrilling, huh?
    
    ________________________________________
    |e>>                                    |
    |           S     !      <<b            |
    |        ~~~~~                          |
    |       ~~~~~~                          |
    |       ~~~~~                 FC        |
    |       ~~~~                            |
    |      ~~~~                             |
    |      ~~~~                             |
    |      ~M~~                             |
    |      ~~~~                             |
    |      ~<<c           <<d     ~~        |
    |      ~~~~                  ~~~~       |
    |                        ~~~~~~~~       |
    |     M                ~~~~~~~~~~       |
    |            FC       ~~~~~~~~~~~   !   |
    | Falco               ~~~~~~~~~~~       |
    |                 ~~~~~~~~~~~~~~~       |
    | GF   Katt      M~~~~~~~~~~~~~~~<<a    |
    |_______________________________________|
    
    Strategy:
    
    Waste as many enemies as you can with the Great Fox's missiles, and dive in to
    intercept the missiles. The missiles are the only true main concern of this 
    battle, the asteroid belts serve mainly as annoyances. Otherwise, this isn't 
    too hard, so you'll be fine. Katt pops up on Turn 3, but by then, you'll 
    probably have most of the enemies wiped out. Still, it does mean an extra ship
    to keep things in order. Enjoy!
    
    Boss:
    
    Pigma looks ugly now. Regardless, to defeat this little piggy, you have to 
    align his face correctly by shooting the blocks. Once you do, he will launch
    a laser in the shape of his "lovely face", and reveal his inner essence, your
    target. Attack the essence like mad to weaken Pigma. He'll then close up and
    launch several missiles at you. Destroy them and continue the pattern of 
    aligning his face to expose his weak spot and shooting at it. He'll then launch
    lasers similar to that of the Bozoids, squeeze through and continue shooting.
    Finally, he'll unload fireballs like mad, you must hurry and align his face 
    again, continue shooting, and finally defeat Pigma! Congratulations, you've
    earned Ending 8! Joy!
    
    Mission Complete
    
    Enemies:
    
    a. Ammonite I x4
    b. Invader III x15
    c. Node x1
    d. Bee Fighter II x1
    e. Bozoid x1
    ! - Missile x2
    
    --------------------------------
    THE ADVENTURE BEGINS! (Corneria) 
    Cores to Collect: 60
    Turns: 3
    Time Limit: 100 seconds
    --------------------------------
    
    My goodness...this stage became super hard now! o.o;
    Now there's already fog, and no-fly zones are prevalent.
    The only saving grace of this is that there are 4 friendly bases.
    Time to get to work!
    
    ________________________________________
    |     ++++++++++++             +++++++  |
    |   ++++++++++++++   **+++++++++++++++++|
    |   +FC++A2++c+++  M **+++FC+++****+++++|
    |   ++++++++++++  S  **++++FC++****+A3++|
    |    +++********      +++++++++****+++++|
    |     ++********      +++++++++****+++++|
    |     **+++M++**********+++++++****+++++|
    |  b>>**++++++**********+++++++****+++++|
    | B        *****++++++*****++++++**+++++|
    |          *****++A1++*****+++M++**+++++|
    | **       **  ++++++++++**++++++**+++++|
    | **       **    *****   **             |
    | **             *****   **      <<a    |
    |     B          **      **          B  |
    |     **         **      **             |
    |FC+  **                                |
    |++M+               GF                  |
    |++M+++          Fox             B      |
    |_______________________________________|
    
    Strategy:
    
    Wow, pretty tough indeed. Pick up the missile power-ups and the Fuel Cell and
    attack any enemy squads close to the Great Fox. Use the bases to extend your
    path and easily attack the bases. Clean up the fog with the screen to see 
    better and be careful of the no-fly zones. Be watchful of the enemy squads as
    they'll come in much larger numbers than before. A1 will launch reinforcements
    on Turn 2. A2 will try to launch a missile on Turn 4 as well. By now, you 
    should be able to take this kind of challenge. 
    
    Mission Complete
    
    Enemies:
    
    a. Swarm Fighter x12
    b. Puffer x10
    c. Commander x9
    A1. Starfish x3
    A2. Flash Bomber x3
    A3. Elite Fighter x3
    
    -----------------------
    FORMER RIVALS (Fichina) 
    Cores to Collect: 13
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    So after Decision Time, you want to go to Fichina instead? Good choice then.
    Fox wants to ask Wolf to help him fight the Anglars. Let's look for him on the
    3rd stage of Fichina!
    
    ________________________________________
    |+++++++++++++++++++                    |
    |+++++++++++++a>>>++                    |
    |++++++++++++++++++                     |
    |++++++++++++++++**                     |
    |++++++++++++++++****                   |
    |++++++++++++++++++****                 |
    |+++++++++++++++++++*****     Fox       |
    |++c>>>++FC+++++++++*******       GF    |
    |+++++++++++++++++++ *******            |
    |+++++++++++++++++++   *****            |
    |++++S++++++++++++++     ***       B    |
    |++++++++++++++++++                     |
    |+++++++++++M+++++                      |
    |++++++++++++++++              M        |
    |+++++++++++++++                        |
    |++++++++++++++                         |
    |+++A++b>>>+++                          |
    |++++++++++++                           |
    |_______________________________________|
    
    Strategy:
    
    A lot of fog, but it's nothing compared to the Venom stages. I would recommend
    picking up the missiles on the path to get rid of the minor enemies. Head 
    straight for the enemy base to save time and turns. The no-fly zone is not much
    of a hassle, since you can fly right under it. The base will send out a Bomber
    Bird squad on Turn 2, but it's not a big deal.
    
    Boss:
    
    So, things didn't go as planned. To defeat Star Wolf, you must destroy their
    crafts and avoid the bombs they drop on the field. Use U-turns and loops to 
    turn the tables on them. Bombs can also help take a chunk out of their health.
    Beat the team and you can finish the stage! ...Again. >_>
    
    Mission Complete
    
    Enemies:
    
    a. Assault Laser x1
    b. Fire Wheel x1
    c. Shuriken x2
    A. Web Ship x2
    
    --------------------------
    THE RED-HOT PLANET (Solar) 
    Cores to Collect: 23
    Turns: 3
    Time Limit: 100 seconds
    --------------------------
    
    Fox and Wolf decide to team up and look for Falco on Solar.
    Think something bad's going to happen here? Let's find out.
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++FC++|
    |++++S++++++++++++++++++++++++++++++++++|
    |++++++++++++++++FC+++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++A2++++++++++++++++++++++++++++A3++++|
    |++++++++b>>>+++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++                     +++++++++|
    |********                       ********|
    |********                       ********|
    |                                       |
    |                                       |
    |                  M   <<<a             |
    |  Fox                                  |
    |                                  A1   |
    |GF  Wolf                               |
    |_______________________________________|
    
    Strategy:
    
    Hot planet, isn't it? Attack the visible squad with either Fox/Wolf or a
    missile to get it out of the way. Clear out the fog to reveal another squad and
    the 2 other bases. A2 sends reinforcements on Turn 3, A3 launches a missile on
    Turn 2. A1 is basically defenseless, so get it out of the way to earn 2 turns.
    On Turn 2, you should have both squads gone and a missile heading in your way.
    Send whoever's closer to A1 to it and send the other for the missile. Then
    attack the 2 bases and collect the power-ups if you want. One more thing,
    beware of falling magma rocks and the beacons for the mothership/missile levels
    turned green for this stage.
    
    Mission Complete
    
    Enemies:
    
    a. Solar Fighter x3
    b. Andreaver x3
    A1. Bee Fighter x1
    A2. Fire Fish x2
    A3. Solar Fighter x3
    
    ---------------------------
    THE ULTIMATE WEAPON (Solar) 
    Cores to Collect: 24
    Turns: 4
    Time Limit: 100 seconds
    ---------------------------
    
    We finally located Falco on this hot as hell planet! But apparently he found
    a huge weapon under construction on Solar! Let's see if we can bring it down
    and get the heck out of here.
    
    ________________________________________
    |+++++++++++++++++++++++++***+++++++++++|
    |++FC+++M++++++<<<f++<g++++***++!+++++++|
    |+++++++++++++++++++++++++***+++<<d+++++|
    |++++M++++++++++++++++++++***++++++<c+++|
    |++++++!+M++++++++++M+++++***+++++++++++|
    |+e>>+++++++++++++++++++++***+++++++S+++|
    |+++++++++++++++++++++++++***+++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |++M+         ++++++++M+++<<h++A++++++++|
    |++++    B    ++++++++++++++++++++++++++|
    |++++         +++++M+***++++++FC+++<<<b+|
    |+++M++++++++++++++++***++++++++++++++++|
    |                    ************+++++++|
    |                    ************+++++++|
    |Wolf                ************+FC++++|
    |                    B     +++++++++++++|
    | GF Fox Falco             +M+++++<<a+++|
    |_______________________________________|
    
    Strategy:
    
    As you can see, there are a lot of power-ups and enemies here. Take care of
    the squads with missiles and using the ships. Pick up the missiles and shoot
    the enemies down to save time. Use the 2 bases to your advantage and try to
    intercept the 2 enemy missiles and destroy the mothership base. On the normal
    encounters, beware of magma flares and enemies that hide underneath the magma.
    This place is very dangerous and the magma can cause a lot of damage to your
    ships. Stock up on the Fuel Cells and prepare for a major boss battle!
    
    Boss:
    
    Zoldge is the pilot of the massive Solar Satellite. Destroy the 2 circle-sized
    facilities on the satellite when they open up. Beware of the Solar Fighters in
    this area, as they will try to snipe you as you damage the satellite. Also,
    since the fight takes place on the Solar Magma, watch out for falling rocks.
    Avoid the 2 pink lasers that the satellite shoots and eventually, the 2 weak
    spots will be gone. From this point on, you have to attack the top part of the
    satellite and make it tip into the lava, damaging it. Keep on doing this, while
    avoiding the lasers and rocks, and you finally destroy the satellite!
    
    Mission Complete
    
    Enemies:
    
    a. Fire Fish x2
    b. Flip Bots x4
    c. Moras x2
    d. Moras x2
    e. Bee Fighter x1
    f. Fire Node x1
    g. Andreaver x3
    h. Solar Fighter x3
    A. Solar Fighter x3
    
    -----------------------
    DASH (Titania) 
    Cores to Collect: 32
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Wolf has hightailed it out of here, leaving Fox and Falco to deal with Andross'
    so-called device on Titania. We meet up with Dash Bowman again, and he agrees
    to help us out here.
    
    ________________________________________
    |    ***++++++++++++++++++++++++++++++++|
    | A1 ***+++++++++++++++FC++++++++++A3+++|
    |    ***++++++++++**************++++++++|
    |    ***++++++++++**************++++++++|
    |    +++++++S+++++**************++++++++|
    |    +++++++++++++***        +++++++++++|
    |    +++<<<a++A2++***  B     +++++++++++|
    |    ****************        +++++++++++|
    |    ****************        +++++++++++|
    |    ****************+++++++++FC++++++++|
    |            M FC ***+++++++++++++++++++|
    |                 ***+++++++++M+++++++++|
    |                 ***+++++++***+++++++++|
    |                 ***+++++++***+++++++++|
    |                 ***+++++++***+++++++++|
    | Falco                     ***+++++++++|
    |         Fox               ***+++++++++|
    | GF          Dash          ***++++A4+++|
    |_______________________________________|
    
    Strategy:
    
    Any one of the 4 bases can launch a missile on Turn 2, so be on your guard.
    The Bomber Bird squad is a piece of cake, so save your missiles for any 
    reinforcements from the bases. Pick up any power-ups as you make your way to 
    the bases. Don't forget to use the allied base to gain some distance!
    A fairly easy stage.
    
    Boss:
    
    The Monarch Dodra from the original Star Fox returns! Attack the 2 heads to
    damage it and avoid its fireball attacks. When one head is destroyed, the 
    other will pop up from under the ground and spray fireballs at you. Continue
    to damage it until the Dodra is defeated. The fireballs hurt a lot, so be very
    careful when attacking.
    
    Mission Complete
    
    Enemies:
    
    a. Bomber Bird x3
    A1. Atomic Ray x2
    A2. Battle Butterfly x6
    A3. Bioweapon Statues x4
    A4. Andreaver x2
    
    ---------------------------
    DASH MAKES A CHOICE (Venom) 
    Cores to Collect: 59
    Turns: 3
    Time Limit: 100 seconds
    ---------------------------
    
    Here we are, another final showdown with the Anglar emperor!
    And along with Dash, this is where you make your final stand!
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |++d>>++++++++++++++++c>>+++++++e>>>+S++|
    |+A2++++++++b>>>+FC+++++++**++++M+++++++|
    |++++++++++++++++++++++++****++++++A3+++|
    |++++++++++++++++++++++++*****++++++++++|
    |+James+++++++++++++++++++*****+++++++++|
    |+++++++++++++++***+++++++****++FC++++++|
    |++++++++++++++****++++++++**+++++++++++|
    |+++++++++++++*****                     |
    |++++++++++++******                     |
    |++++A1+++++*******                     |
    |++++++++++*******                      |
    |a>>+FC+++*******                       |
    |++++++++*******             FC    M    |
    |++S++++*******                         |
    |++++++*******           M         Dash |
    |++++++ *****           FC     Fox      |
    |++++                   M     Falco  GF |
    |_______________________________________|
    
    Strategy:
    
    Bah, more fog. Clear it away to reveal the enemies and bases, as well as the
    power-ups and get ready to take down the squads. If you're being overrun by
    reinforcements from the bases, utilize your missiles. In fact, there are 3
    missiles right in front of you as you start. All 3 bases are capable of 
    launching enemies and missiles, so be on your guard and use all 3 crafts.
    Otherwise, you'll do fine here and get ready for the big battle with the Anglar
    Emperor. (Again!) 
    
    A special note on this stage: James McCloud makes a surprise appearance on 
    Turn 5. He has an excellent ship, excelling in all stats plus a 3-second time
    bonus. However, if you face the Anglar Emperor as him, you have to fight the
    hardest version of him. Use him wisely.
    
    Boss:
    
    Anglar will attack you with another version of the Arrow Head. He will come
    out of certain holes in the environment, so watch where he's going and attack
    him. Use bombs when necessary and go for the rings if you're low on health.
    He'll then attack by throwing sections at you again, once that's finally done,
    it seems Anglar's running away! You'll follow him into a deep hole in Venom's
    bowels.
    
    Now the anglerfish will have 3 maces surrounding him, shoot them down while
    avoiding his ray attacks until they turn red. They will now concentrate energy
    for another attack. Roll to deflect it back at Anglar, but be warned, he can 
    deflect it back! If it connects with him, his shields will drop, exposing his
    fragile appendage on his head. Attack it until his shields come back.  
    Now he will send a ton of metal girders to block your path. 
    Try to manuever through them and continue your barrage on the maces until they 
    are destroyed. Anglar will finally come out and try to inhale you into his 
    mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
    his appendage once more until he is finally destroyed once and for all! 
    Congratulations! You've earned Ending 6!
    
    Mission Complete
    
    Enemies:
    
    a. Web Ship II x2
    b. Mega Spindly Fish x1
    c. Moras x2
    d. Angel Fish x9
    e. Attacker III x12
    A1. Zazan x1
    A2. Octoman x1
    A3. Invader IV x3
    
    ------------------------
    GENERAL PEPPY (Corneria) 
    Cores to Collect: 51
    Turns: 3
    Time Limit: 100 seconds
    ------------------------
    
    You decided to go search for Peppy first after Reunion with Slippy?
    OK then, I'm here to help you out on the rest of the missions here.
    
    ________________________________________
    |++++++++++A3+++++++++++++++++++++++++++|
    |++++++S+++***++++++++++++*** ++A4++++++|
    |   +++++++***++  ++++++++*** ++<<c+FC++|
    |+++     ++***+     +     *** ++++++++++|
    |++++++++  +++   ++***++              ++|
    |***++FC+++      ++***++++  M           |
    |***++++++++      +***++++++++          |
    |***+++++++***     +++++++M++***        |
    |   +++++++*** <<a           ***        |
    |    ++++++***               ***        |
    |     ++++++++++++++++++++++++++++++++++|
    |      A1++++++         ++++++++++++++++|
    |      ***       ++++++++***+++++++<<<b+|
    |      ***       ***+++++***++++++A2++++|
    |      ***       ***  +++***++++++***   |
    | Fox            ***  ++++++++++++***+++|
    |                           +++FC+***+++|
    |GF   Slippy                      ++++++|
    |_______________________________________|
    
    Strategy:
    
    You know the drill, clear away the fog to reveal the enemies, bases, and 
    power-ups and use missiles when necessary. A2 - A4 can release reinforcements
    and missiles at any time, so attack them quickly. The fog serves as an 
    annoyance, and the enemies are weak, so you can kill them quickly. There's a
    couple of Fuel Cells around here, so picking them up for bonus time isn't a
    bad idea. 
    
    Boss:
    
    Another surprise boss battle! Time to face Zazan in his ZaZanga 9 ship.
    I would take Slippy for the ride. Zazan will drop bombs everywhere, and you
    have to shoot him down to finish the stage. Use U-turns and loops to catch him
    off-guard, and strike when you get the chance. He has a sturdy ship, so make 
    sure you have a lot of time on your hands to defeat him. After some time, you
    will finally take him down and finish the stage! Yippee!
    
    Mission Complete
    
    Enemies:
    
    a. Commander x7
    b. Swarm Fighter x9
    c. Flash Bomber x2
    A1. Swarm Fighter x9
    A2. Elite Fighter x2
    A3. Puffer x5
    A4. Flash Bomber x1
    
    ------------------------
    AMANDA (Aquas) 
    Cores to Collect: 13
    Turns: 3
    Time Limit: 100 seconds
    ------------------------
    
    Joining the hunt on Aquas? Don't worry, I'll help you get through to the end!
    After ROB's massive owning by Slippy, Slippy decides to go alone on Aquas.
    Let's see what happens here.
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++**++++FC++++++++++++++++++++|
    |++++++++++****+++++++++++++++++++++++++|
    |++++++++++****+++++++++++++++++++++++++|
    |++++++b>>>****+++++++++     M   +++++++|
    |++++++A2+*****+++++++++         +++++++|
    |+++++++++****++++++++++   B a>> +++++++|
    |+++++++++****++++++++++         +++++++|
    |+++++++++****++++++++++++++++++++++++++|
    |++++++++****+++++++++++++++++++++++++++|
    |++++++++****+++++++++++++++            |
    |++++++++****+++++++++++++              |
    |++c>>>++****++++++++++++               |
    |+++++++++**++++A1++++++       Slippy   |
    |Amanda++++++++++++++++                 |
    |                                 GF    |
    |         M                 M           |
    |                                       |
    |_______________________________________|
    
    Strategy:
    
    A simple stage. Defeat the small enemy groups and take over the 2 bases.
    A1 may launch missiles, and make use of the friendly base while you can.
    The no-fly zone is a pain to deal with, but you're going to have to get through
    it in order to clean up the enemies. Amanda appears on Turn 4 to help out, but
    you might be finished by the time she appears. Pick up the missiles to save 
    them for the next stage.
    
    Mission Complete
    
    Enemies:
    
    a. Devil Shark II x1
    b. Giant Spindly Fish x1
    c. Aquas Squid x1
    A1. Atomic Ray x1
    A2. Death Plankton x2
    
    ------------------------
    SLIPPY'S RESOLVE (Aquas) 
    Cores to Collect: 28
    Turns: 4
    Time Limit: 100 seconds
    ------------------------
    
    The final stage of this path is here. Are you ready? 
    While Fox and the others are busy on Titania, you must help save Aquas from the
    Anglars once and for all. Here we go...
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |++++++++b>>>++++++++++M++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++A2++++++|
    |+++++++++++++++++++***+++++++++++a>>>++|
    |++++++++++A3++++*******++++++++++++++++|
    |++++++++++++++*********++++++++++++++++|
    |+++++++++++++****++++++++++++++++++++++|
    |+++++++++++*****++A1+++++++++++++++++++|
    |+c>>>+++++*****+FC++++                 |
    |+++++++++*****++++++            M      |
    |+++++++++****++++                      |
    |++++M++++***++++                       |
    |++++++++++++++++                       |
    |++++++++                       Slippy  |
    |++++++++                               |
    |++++++++   B             Amanda  GF    |
    |_______________________________________|
    
    Strategy:
    
    An easy stage. Use Amanda to pass through the friendly base and cover the 
    opposite side. Destroy any enemies you come across with a missile or Slippy
    and Amanda. If you have enough missiles, you can basically blast every enemy on
    the map. Be sure to take the Fuel Cell for extra time and keep a lookout for 
    any missiles coming out of the enemy bases. This shouldn't take too long to
    finish at all. There will occasionally be some reinforcements, but they're weak
    and easy to take down with Slippy or a missile.
    Ready for the last battle?
    
    Boss:
    
    Zako pilots the Devil Shark, a slightly different version of the normal Devil
    Sharks you've seen before. Only this time, it's sectioned, and can only be 
    damaged by revealing its weak point after shooting its different parts. There
    are also 2 enemies stuck under him, which can attack you when needed. It will
    try to ram you to destroy you, so get out of its way. Keep on shooting his head
    and weak point to eventually destroy him. Amanda is a good choice for the 
    battle due to her Multi-Lock. Once he's destroyed, congratulations!
    You've earned Ending 7! Enjoy those annoying credits. >_>
    
    Mission Complete
    
    Enemies:
    
    a. Giant Spindly Fish x1
    b. Jellyfish x12
    c. Death Plankton x1
    A1. Needle Fish x3
    A2. Starfish x2
    A3. Atomic Ray x1
    
    ---------------------------
    HOLD FIRM, KATINA! (Katina) 
    Cores to Collect: 20
    Turns: 4
    Time Limit: 100 seconds
    ---------------------------
    
    Saying good-bye to Fox will lead you here. Bill is here to help you out while
    Slippy also tags along. There is a lot of fog and no-fly zones, so be careful
    out there. Unless you have this FAQ, of course. :P
    ________________________________________
    | Bill          ++++++++++++++*** Slippy|
    |               ++++++++++++++***       |
    |*****++++++++++++++++++***++++**  B    |
    |******************a>>>+****+++**   GF  |
    |******************+++++*****+  Falco   |
    |+++++++++++++++***    ++*****+       **|
    |++++++++++++++        +++*****       **|
    |++FC++******++        +++++*****+++++**|
    |++++++*******    B    ++++++++**+++++**|
    |++++++********        ++++++++**+++++++|
    |++++++++++++***+++++++**++++++**+++++++|
    |*******++++++***++++++**+++++++++++++++|
    |*******+++++++***+++++**++++++++M++++++|
    |+++!+c>>>++++++***++++**++++++***++++++|
    |+++++++++++++++***++++++++++++***++++++|
    |A1+++**+++++++++**++++++**++++***++FC++|
    |++A2+**+++++++++**+++S++**b>>>+FC++++++|
    |+++++**+++++++++++++++++**+++++++++++++|
    |_______________________________________|
    
    Strategy:
    
    Clear away the fog and shoot down the squads blocking your paths. With 3 ships,
    this mission shouldn't be much of a problem. The main problem is the no-fly 
    zones everywhere and the fact that both enemy bases can launch missiles. Keep
    your eye on the missiles as they come, and destroy them quickly. Don't waste
    turns going nowhere and only pick up the power-ups if they are truly worth the
    time. Clean up any remaining enemies/missiles, and this stage should be a piece
    of cake.
    
    Mission Complete
    
    Enemies:
    
    a. Todora x2
    b. Saucerer x3
    c. Flip Bots x3 
    A1. Web Ship x2
    A2. Bomb Transport x3
    ! - Missile x1
    
    ------------------------------
    FATHER AND DAUGHTER (Corneria) 
    Cores to Collect: 45
    Turns: 4
    Time Limit: 100 seconds
    ------------------------------
    
    Checking out Corneria after the battle with Andrew Oikonny will lead you back
    to Corneria. Lucy has to help General Peppy with the Anglar invasion. Let's
    help her out a bit.
    
    ________________________________________
    |                                       |
    |   e>                                  |
    |     d>          *******           GF  |
    |             M    *******      M       |
    |                      ****        Lucy |
    |         FC           ****             |
    | ***          B        **        B M   |
    | ****                                  |
    | *****                     M           |
    | *****                                 |
    |   ****          M              M      |
    |    ****                c>             |
    |     ****                              |
    |      *****      M   B    M            |
    |       ****                            |
    |                   M        b>         |
    | h>         g>                  M  a>  |
    |    !                f>                |
    |_______________________________________|
    
    Strategy:
    
    Holy cow, that's a lot of missiles everywhere! Go crazy with the missiles on
    this stage, that's a lot of enemies to encounter for only one ship! Be careful
    of the missile on the bottom-left corner, remember, they can't be shot down by
    the Great Fox's missiles. Not much else except blowing up the enemies with the
    Great Fox's missiles! Have fun! ^_~
    
    Mission Complete
    
    Enemies:
    
    a. Swarm Fighter x12
    b. Swarm Fighter x6
    c. Elite Fighter x2
    d. Flash Bomber x2
    e. Puffer x5
    f. Puffer x5
    g. Commander x10
    h. Starfish x2
    ! - Missile x1
    
    --------------------------
    ANDROSS'S LEGACY (Titania) 
    Cores to Collect: 22
    Turns: 4
    Time Limit: 100 seconds
    --------------------------
    
    Heading to Titania after Father and Daughter gives you this stage. 
    Peppy's flying again! He controls the original Arwing, based on the design
    from Star Fox Assault. You have to find Andross's secret device hidden around
    here. Let's take a look around.
    
    ________________________________________
    |+++++++++++++++++A4+++!++++++++++++++++|
    |+A3++++++FC++++******+   a>>   ++++++++|
    |!++b>>>+++++++********         ++++++++|
    |++++          ********     B   ++++++++|
    |++++          +******+         ++++++++|
    |++S+   B    ++++****++         ++++++++|
    |++++     FC ++++++++++M+++****+++++++++|
    |++++     ++++++++++++++++******++++++++|
    |+++++****++++++++++++++++******++++++**|
    |+A2+******+++++A1++++++++******+++   **|
    |++++******++++++++++++++++****       **|
    |     ****            ++++              |
    |                ***                    |
    |            ************     B         |
    |*****       **************        Falco|
    |*****  B    **************    Slippy   |
    |*****      ***************    Fox      |
    |*****      ***************  Peppy  GF  |
    |_______________________________________|
    
    Strategy:
    
    Use the friendly base and spread the team over the area to attack the enemies
    and bases. Look out for the 2 missiles on the map, and beware of the no-fly 
    zones. There are 4 enemy bases, and at least one of them is capable of
    launching a missile on Turn 3. Use missiles if you want to save time, but try
    to earn some missiles for the next level, as it will lead to Ending 2. Once all
    this is done, get ready for a boss battle.
    
    Boss:
    
    The Grunner is your opponent in this stage. I would choose Slippy for this
    stage. It will run around the place like a maniac, and cause electric walls to
    come up from the ground. Avoid them and shoot the Grunner to damage him. He may
    also throw a volley of rocks at you. Avoid or destroy the rocks and continue to
    damage the Grunner. Eventually, it will be destroyed and you cleared this 
    mission!
    
    Mission Complete
    
    Enemies:
    
    a. Balloonist x3
    b. King Dodora x1
    ! - Missile x2
    A1. Fire Wheel II x1
    A2. Bioweapon Statues x4
    A3. Fire Wall x2
    A4. Atomic Ray x1
    
    -----------------------
    GOOD-BYE, FOX (Venom) 
    Cores to Collect: 39
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    This will be the last mission Star Fox will ever fly...at least in this ending.
    It's time to once again take down the Anglar Emperor and save the Lylat system.
    After all this, Fox will search for Krystal. Let's do this!
    
    ________________________________________
    |++++++***++++++++++++++++++++++++++++++|
    |+A1+++***+<<<b++A3++<<<a++++++++++++A4+|
    |++S++++***+++++****++++++++++++++++++++|
    |++++++++***++++****+++S++++****+++<<<c+|
    |++++++FC+**++++****++++++++****++++++++|
    |++****+++++++++++++++++++++****++++++++|
    |+++****++++++++++++A2++++++****++++++++|
    |++++****+++++++++++++++++++****++++++++|
    |!++++***+++++++++++++++++******++++++++|
    |++M++***++++++++++++++++****+++++++++++|
    |+++++***++++++***++++++****++++++++++++|
    |+++++***++++++***++++++****+++++***+FC+|
    |++++***+      ***      ****+++++***++++|
    |+++***+                         ***++++|
    |++***+         M                ***+FC+|
    |+++++                           +++++++|
    |+++++                           +++++++|
    |+++++ Peppy Fox GF Falco Slippy +++++++|
    |_______________________________________|
    
    Strategy:
    
    We're tired of Venom already! Split up the team and intercept the missile and
    any enemy squads heading your way. Take over A2 as soon as possible and use the
    missiles to shoot down enemies to save time. The bases can launch missiles and
    reinforcements, so be on the lookout for enemies hiding in the fog. This is 
    pretty easy, as the enemies are famaliar, and you have 4 ships to help conquer
    Venom! Get ready to fight the Anglar Emperor once again! For the last time,
    hopefully.
    
    Boss:
    
    Anglar will attack you with another version of the Arrow Head. He will come
    out of certain holes in the environment, so watch where he's going and attack
    him. Use bombs when necessary and go for the rings if you're low on health.
    He'll then attack by throwing sections at you again, once that's finally done,
    it seems Anglar's running away! You'll follow him into a deep hole in Venom's
    bowels.
    
    Now the anglerfish will have 3 maces surrounding him, shoot them down while
    avoiding his ray attacks until they turn red. They will now concentrate energy
    for another attack. Roll to deflect it back at Anglar, but be warned, he can 
    deflect it back! If it connects with him, his shields will drop, exposing his
    fragile appendage on his head. Attack it until his shields come back.  
    Now he will send a ton of metal girders to block your path. 
    Try to manuever through them and continue your barrage on the maces until they 
    are destroyed. Anglar will finally come out and try to inhale you into his 
    mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at 
    his appendage once more until he is finally destroyed once and for all! 
    Congratulations! You've earned Ending 2! More useless credits await you. >_>
    
    Mission Complete
    
    Enemies:
    
    a. Bee Fighter x2
    b. Web Ship II x2
    c. Mega Spindly Fish x1
    A1. Bee Fighter x2
    A2. Invader IV x6
    A3. Zazan x1
    A4. Octoman x1
    ! - Missile x1
    
    ---------------------------
    LUCY AND KRYSTAL (Corneria) 
    Cores to Collect: 56
    Turns: 4
    Time Limit: 100 seconds
    ---------------------------
    
    The Anglars are invading Corneria for a third time! Lucy has to fight them off
    along with Krystal and teammates Amanda and Katt. An all-girl brawl for the 
    next ending of the game! Let's do it! (Again.)
    
    ________________________________________
    |b>>++++++++                            |
    |+++++++++++          !                 |
    |+++++++++++                            |
    |+++++++++++              FC            |
    |++++++FC++   M                         |
    |+++++++++                   **+++++++++|
    |+++++++++                  ***+++++<<c+|
    |+++++A1+      Lucy Krystal ***+++++++++|
    |+++++++                   ***++++++++++|
    |+++++    M        GF     ****++++++++++|
    |           Amanda   Katt ****++++++++++|
    |                        ****+++++++++++|
    |                     ******++S+++++M+++|
    |      FC             *****+++++++++++++|
    |                     +++++++++++++A2+++|
    |                     ++++++++++++++++++|
    |                     ++++++++++++++++++|
    | a>>                 ++++++++++++++++++|
    |_______________________________________|
    
    Strategy:
    
    An easy stage again. Attack A1 on Turn 1 and shoot down any enemies with the
    missiles. There should be relatively few enemies left. Attack A2 and you should
    be able to finish this easy stage. Beware of the missile above though, don't 
    let it hit the Great Fox! There are several power-ups to pick-up too, so be 
    sure to pick them up. Piece of cake, especially with 4 ships. But, get ready
    for the final boss battle of this path.
    
    Boss:
    
    The Splitter is the boss of this stage. Looks like a giant sectioned missile.
    The Splitter attacks with lasers coming out of its front end, move over to the
    back end and shoot that end to damage the ship. Continue to shoot the backside
    of the enemy as the pieces of the craft fall to the ground. The last piece will
    send a flurry of lasers to shoot you down, barrel roll to deflect them and keep
    shooting its weak spot. Eventually, it will be destroyed and Corneria is saved
    once again! Congratulations! You've earned Ending 5!
    
    Mission Complete
    
    Enemies:
    
    a. Puffer x10
    b. Swarm Fighter x12
    c. Starfish x2
    ! - Missile x1
    A1. Elite Fighter x2
    A2. Starfish x2
    
    -----------------------
    WOLF'S PLOT (Titania) 
    Cores to Collect: 39
    Turns: 4
    Time Limit: 100 seconds
    -----------------------
    
    Andross has hidden his weapon here on Titania. Selecting Let's find that device
    back on Solar will lead you here. As usual, there's a lot of fog and enemies
    here, so let's defeat them and clear the stage!
    
    ________________________________________
    |***++++++++++++****+++++++++++++++++***|
    |**+++A3+++++++++**++++++++++A4++++M++**|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+**+++++**+++++c>>++++++**+++++**++++++|
    |+**+++++**++++++++++++++**+++++**d>>>++|
    |S**+++++**++++++++++++++**+++++**++++++|
    |+**+++++**++++++++++++++**+++++**++++++|
    |+**+A1++**++++++++++++++**+A2++**+FC+++|
    |b**+++++**++++++++++++++**+++++**++++++|
    |+**a>>>+**              **+++++**      |
    | **  S  **              ** FC  **      |
    | ***   ***   Fox Falco  ***   ***      |
    |  *******       GF       *******       |
    |                  Wolf                 |
    |**                                   **|
    |***    M        **          FC      ***|
    |***            ****                 ***|
    |_______________________________________|
    
    Strategy:
    
    Attack the enemy squads as soon as possible, and then get to the bases inside
    the no-fly zones. Missiles will be launched from any of the bases, so keep a 
    lookout for any missiles or enemy reinforcements. There are relatively few
    enemies, but they are getting tougher, so be careful. Use all 3 ships to your
    advantage and make good use of the power-ups and missiles. After you collect
    the cores, Andross's bioweapon will appear for yet another boss battle.
    
    Boss:
    
    The Killer Bee is Andross's bioweapon here. It's basically a super-sized 
    version of the Bee Fighter II. Choose either Fox or Wolf and target the Killer
    Bee's belly to damage it. Avoid its attacks and continue to damage him. It may
    occasionally teleport to confuse you. Once it's taken enough damage, the Killer
    Bee will be destroyed, and you finally clear this stage! Its attacks include
    sending a bee swarm at you and shooting a steady stream of lasers. Good luck!
    
    Mission Complete
    
    Enemies:
    
    a. Battle Butterfly x6
    b. Bomber Bird x3
    c. King Dodora x1
    d. Fire Wheel II x1
    A1. Bioweapon Statues x4
    A2. Andreaver x2
    A3. Balloonist x2
    A4. Fire Wall x4
    
    -----------------------------
    THE CURSE OF PIGMA (Sector Y) 
    Cores to Collect: 47
    Turns: 4
    Time Limit: 100 seconds
    -----------------------------
    
    This is it...the final stage of the entire game. Wolf has led you into a trap
    and Pigma makes his unwelcome return here as a pig box puzzle thing. This will
    give you the final ending and marks the end of the walkthrough. Let's get
    moving here! To the end we go!
    
    ________________________________________
    |+++++++++++++++++++++++++++++++++++++++|
    |+a>>>+++++++++++++++b>>+++++++++++c>>>+|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++FC++++++++++++++++++++++++|
    |++++++++++++++++++++M++++++++++++++++++|
    |++++++++++++M            ++++++++++++++|
    |+++++++++++++            ++++++++++++++|
    |+++++++++++++     Falco  ++FC++++<<<d++|
    |+++++++++++++  GF        ++++++++++++++|
    |++e>>++++++++ Fox        ++++++++++++++|
    |+++++++++++++            ++++++++++++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |++++++++++++++++++++++++++M++++++++++++|
    |++++++++++++S+++++++++++++++++++FC+++++|
    |+++++++++++++++++++++++++++++++++++++++|
    |+++++++++++++++++++++++++++++++++<<<g++|
    |+f>>++++++++++++++++++++++++++++A++++++|
    |_______________________________________|
    
    Strategy:
    
    Uh, oops, I left out this part before the final update. >_>
    Uncover all of the enemies, and either let them come to you or attack them
    with the Great Fox's missiles. The enemies move fast, so don't let them get
    near the Great Fox at all. Missiles are a big help, as you'll need the extra
    time to take over the base. That base is capable of launching missiles, so
    take care of it as soon as possible. Once everything's in order, be prepared
    for the fight against Pigma.
    
    Boss:
    
    Pigma really is ugly now. Regardless, to defeat this little piggy, you have to 
    align his face correctly by shooting the blocks. Once you do, he will launch
    a laser in the shape of his "lovely face", and reveal his inner essence, your
    target. Attack the essence like mad to weaken Pigma. He'll then close up and
    launch several missiles at you. Destroy them and continue the pattern of 
    aligning his face to expose his weak spot and shooting at it. He'll then launch
    lasers similar to that of the Bozoids, squeeze through and continue shooting.
    Finally, he'll unload fireballs like mad, you must hurry and align his face 
    again, continue shooting, and finally defeat Pigma! Congratulations, you've
    earned Ending 9! Joy!
    
    Mission Complete
    
    Enemies:
    
    a. Bozoid x1
    b. Invader III x15
    c. Embryon x10
    d. Attacker I x10
    e. Node x1
    f. Pylon x2
    g. Venom I x5
    A. Bee Fighter II x1
    
    The walkthrough is now over! Thank you very much for reading this FAQ!
    Enjoy the Star Fox 64 music on the title screen and Main Menu!
    Your Stage Select, Character Profiles, and Gallery should be completed.
    Enjoy the game and don't forget to go on Wi-Fi!
    -------------------------------------------------------------------------------
    ==========
    g. Enemies
    ==========
    
    Swarm Fighter
    Shield: *
    Weapon: **
    
    A weak ship with hardly any attack power. 2 laser shots or a charged shot will
    bring it down easy.
    
    Swarm Fighter
    Shield: *
    Weapon: ***
    
    A slightly stronger version of the Swarm Fighter. Found on Katina.
    
    Commander
    Shield: **
    Weapon: **
    
    A slightly stronger version of the Swarm Fighter. 5 laser shots or 2-3 charged
    shots can take care of them.
    
    Flash Bomber
    Shield: *******
    Weapon: *****
    
    This ship drops bombs frequently, and the explosions hurt A LOT. Bombs and
    charged shots will take care of this little pest.
    
    Elite Fighter
    Shield: ***
    Weapon: **
    
    A stronger version of the Swarm Fighter. Moves very quickly, and has a
    good shield.
    
    Bomb Transport
    Shield: ***
    Weapon: **
    
    These things drop bombs frequently over the area. Kill them before their bombs
    hit you hard!
    
    Starfish
    Shield: ***
    Weapon: ***
    
    A fighter that opens up like a starfish to deliver laser attacks.
    
    Needle Fish
    Shield: *******
    Weapon: ***
    
    This puffer will inflate if you try to shoot it, and will send a flurry of 
    lasers to shoot you down. Dangerous at close-range, but charged shots can solve
    this issue.
    
    Puffer
    Shield: ***
    Weapon: **
    
    A...pufferfish? It has decent shielding, but weak weapons, so waste it with 
    your lasers or bombs.
    
    Bomber Bird
    Shield: ****
    Weapon: ***
    
    These things will drop bombs that cause a giant explosion and damage your craft
    in the air. Those bombs hurt a lot, so destroy these quickly. They will run
    away if they are being hurt by crossfire.
    
    Assault Laser
    Shield: ********
    Weapon: **
    
    These things will try to make laser columns which damage your aircraft.
    Combine this with a heavy shield, and you've got one annoying enemy.
    It will not pursue you, so waste it with quick laser fire.
    
    Shuriken
    Shield: *******
    Weapon: *
    
    These disc-shaped enemies mainly try to run away from you. They have sturdy
    shields, so use bombs and charged lasers to take them down quick. They can 
    launch a steady stream of laser fire.
    
    Web Ship
    Shield: ********
    Weapon: ***
    
    This ship's a pain. In addition to strong shields and considerable firepower,
    this enemy moves along very quickly, making it difficult to hit. Use Lock-ons
    on this enemy. Their trails hurt a lot.
    
    Fire Fish
    Shield: ********
    Weapon: *****
    
    Same as a regular Web Ship, except modified for use on Solar. Their beams are
    colored pink now.
    
    Flip Bots
    Shield: ***
    Weapon: ***
    
    Basically enemy missiles that can maneuver like a ship. Impervious to attacks
    unless attacked on its glowing weak spot on its back.
    
    Fire Wheel
    Shield: ********
    Weapon: ***
    
    This thing will fly around with 3 large flame rings surrounding it. This is how
    it attacks. It will fly away from you, so it's an easy target but watch out for
    the flames.
    
    Fire Wheel II
    Shield: ********
    Weapon: *****
    
    A more dangerous version of the Fire Wheel. It will spin around with flames
    guarding it, trying to fly away from you.
    
    Fire Wall
    Shield: ********
    Weapon: *****
    
    These things shoot lasers that cause huge fire walls to come up out of the
    ground. Be extremely careful, as their attacks cause a lot of damage. Charged
    shots should take care of them from a distance.
    
    Jellyfish
    Shield: ****
    Weapon: ***
    
    A simple jellyfish, except equipped with weapons. Likes to travel in swarms.
    
    Giant Spindly Fish
    Shield: ********
    Weapon: ****
    
    A spindly fish. To destroy it, you need to destroy the fins and then the main
    body. This thing has a lot of power and sprays lasers everywhere, so be 
    careful with this thing.
    
    Enemy Missile
    Shield: N/A
    Weapon: N/A
    
    Missiles fly directly at the Great Fox. They can even pass through no-fly 
    zones. 
    
    Node
    Shield: *******
    Weapon: ***
    
    This will surround itself with tons of bubbles that you must destroy. 
    The bubbles can attack with rays, don't get too close to them.
    Once the bubbles are gone, you can attack the enemy's weak spot.
    
    Fire Node
    Shield: *******
    Weapon: ***
    
    This will surround itself with tons of bubbles that you must destroy. 
    The bubbles can attack with rays, don't get too close to them.
    Once the bubbles are gone, you can attack the enemy's weak spot.
    Basically the same except it's on Solar.
    
    Atomic Ray
    Shield: ********
    Weapon: ***
    
    A gigantic manta ray. It's sectioned, so destroy each section to destroy it.
    One bomb can also take care of it.
    
    Death Plankton
    Shield: ********
    Weapon: ***
    
    A weird rock monster with 2 long arms. Target the arms' weak points to damage
    it.
    
    Ammonite I
    Shield: ********
    Weapon: ***
    
    These things travel in packs, and can only be hurt if they open up. Be warned,
    when they open up, they will send a flurry of laser fire back at you. Dispatch
    them with charged shots. Bombs will rarely hurt them.
    
    Angel Fish
    Shield: ***
    Weapon: ****
    
    Another weak enemy that travels in swarms. Bombs will take care of them, but 
    its lasers pack a punch.
    
    Bozoid
    Shield: ********
    Weapon: ****
    
    A carbon copy of the Assault Laser. Attacks the same way, but it has greater
    firepower than the Assault Laser. Chase it and destroy it quick.
    
    Spin Devil
    Shield: *******
    Weapon: ******
    
    This is made up of 6 individual ships. Their lasers are very powerful, so use
    charged shots and bombs to separate and destroy them. You must destroy the 
    whole pack to grab its cores.
    
    Fighter Ship Swarm
    Shield: N/A
    Weapon: N/A
    
    A simple squadron with relatively weak weapons. A single bomb will put them in
    their place.
    
    Pylon
    Shield: ***
    Weapon: ****
    
    A squadron of 3 triangle-shaped craft. They will combine to shoot laser combos,
    but you can destroy the ships one by one with bombs or charged shots.
    
    Demon Fighter Swarm
    Shield: N/A
    Weapon: N/A
    
    Another weak enemy that travels in big swarms. Easily taken out by lasers and
    bombs.
    
    Ammonite II
    Shield: N/A
    Weapon: N/A
    
    A stronger version of the Ammonite. Can be defeated the same way as a regular
    Ammonite.
    
    Laser Fighter
    Shield: N/A
    Weapon: N/A
    
    These fighters fly in straight paths and shoot a stream of lasers at you.
    Not particular strong, but can move quickly.
    
    Invader II
    Shield: **
    Weapon: **
    
    A sturdy little aircraft. These dart around quickly, but can be wasted by bombs
    or lasers.
    
    Invader III
    Shield: ***
    Weapon: ****
    
    The third version of the Invader class ships. Likes to travel in swarms.
    
    Solar Fighter
    Shield: ***
    Weapon: ***
    
    A fighter that fights on Solar. Well adapted to Solar's harsh climate and
    maneuvers well in the heat. Looks like a Solar version of the Invader class.
    
    Devil Shark
    Shield: ********
    Weapon: ****
    
    A very powerful enemy. Attack from a distance and don't get too close to it.
    
    Devil Shark II
    Shield: ********
    Weapon: ****
    
    A fierce enemy. Avoid close contact and attack from a distance.
    
    Aquas Squid
    Shield: *****
    Weapon: ****
    
    A giant squid that shoots bombs. Packs a punch, but can brought down by lasers
    or bombs easily. Can only be hurt by shooting its backside.
    
    Todora
    Shield: ********
    Weapon: ***
    
    A sectioned worm that resides on Katina. Shoot off its sections to destroy it.
    
    King Dodora
    Shield: *****
    Weapon: ****
    
    A sectioned worm that lives on Titania. Weaker than the Todora in shields, but 
    has greater attack power.
    
    Saucerer
    Shield: ********
    Weapon: ****
    
    A very annoying enemy. Basically a miniature version of a mothership, with a 
    weak orb hanging in the middle. When it retracts the orb, it will take a LONG
    time for it to come out again. Just shoot these down with the Great Fox to save
    trouble.
    
    Great Saucerer
    Shield: ********
    Weapon: *****
    
    You guessed it, another version of the Saucerer. Still as annoying as always,
    now with more painful attacks!
    
    Spinning Core
    Shield: ********
    Weapon: ***
    
    A spinning core. How original. This thing can spread lasers like crazy though,
    so careful with it. A miniature version of the Spinning Core boss from the
    original Star Fox.
    
    Attacker I
    Shield: ***
    Weapon: ****
    
    The strongest of the Attackers. Tends to travel in swarms and is durable.
    A bit of an annoyance.
    
    Attacker III
    Shield: **
    Weapon: ****
    
    Apparently, the third version of the Attacker. Likes to travel in swarms.
    
    Web Ship II
    Shield: ********
    Weapon: *******
    
    Wow, those are scary stats. In addition to that, these move very erratically,
    often in diagonal patterns. Be careful.
    
    Invader IV
    Shield: *
    Weapon: ****
    
    The fourth version of the Invader ships. Stronger than previous models, but
    still has weak shields.
    
    Moras
    Shield: *****
    Weapon: ****
    
    Another worm-like creature. Bombs and lasers should take it down.
    
    Mega Spindly Fish
    Shield: ********
    Weapon: *****
    
    Wow. A more powerful version of the Giant Spindly Fish, with lots of defense
    and attack power. Approach with caution, and again, take out the fins and then
    the main body.
    
    Metal Devil Shark
    Shield: N/A
    Weapon: N/A
    
    Ouch, this thing's tough. Bombs don't hurt it at all, and you must shoot the
    head to expose the weak spot. This may take several tries because of its strong
    defenses. Very dangerous.
    
    Octoman
    Shield: N/A
    Weapon: N/A
    
    The definition of annoying. He pilots like an experience Arwing pilot, 
    therefore hard to hit. In addition, the bombs he drops hurts a lot! Use lock-on
    whenever possible and try to use loops and U-turns to fool him. An extremely
    tough opponent.
    
    Zazan
    Shield: N/A
    Weapon: N/A
    
    Basically the same as Octoman. Very annoying.
    
    Bee Fighter
    Shield: ********
    Weapon: ****
    
    These things will phase in and out of the stage to attack. Take it down quickly
    before its pulsating rings hurt you.
    
    Bee Fighter II
    Shield: ********
    Weapon: ***
    
    The second version of the Bee Fighter. Slightly weaker than the first, however.
    Similar to the Butterfly Fighters from Star Fox 64.
    
    Bioweapon Statues
    Shield: N/A
    Weapon: N/A
    
    These things run around like maniacs on the floor. They're annoying, but can be
    destroyed by lasers and bombs. Don't get too close to the floor to defeat them!
    
    Andreaver
    Shield: *****
    Weapon: ****
    
    A large robot that looks like Andross. These things shoot a flurry of fireballs
    at you, but have weak shields. If you are a good roller, these shouldn't be 
    much of a problem.
    
    Balloonist
    Shield: ********
    Weapon: ****
    
    A ship held by several large blue balloons. Shoot the balloons or the ship to 
    destroy it. Once all the balloons are gone, the ship is pretty much done for.
    
    Battle Butterfly
    Shield: ***
    Weapon: ****
    
    A swarm of butterfly fighters that resides in the desert. They can avoid bombs
    and often come in swarms of 6 a group. Durable and tough to challenge.
    
    Embryon
    Shield: ****
    Weapon: ****
    
    Embryo-like ships that bunch together as a swarm. Relatively weak and moves
    very slowly. 2 well-placed bombs will take care of these weird-looking ships.
    Attacks with lasers when bunched up into a large group.
    
    Venom I
    Shield: ********
    Weapon: ****
    
    A fighter with some tough shields. Stands in place a lot and can quickly move
    to another place. Lock-on to this ship for maximum damage against it.
    
    -------------------------------------------------------------------------------
    
    ==============
    h. Endings
    ==============
    
    There are nine different endings in Star Fox Command. To unlock them all, you
    need to replay Star Fox Command multiple times in different paths and choose
    different choices. Here are the 9 endings and the paths needed to obtain them.
    
    1. Fox and Krystal- 
    
    Once again, Fox and his friends have saved the Lylat system. But this time, 
    something is different. Fox has finally realized the true value of 
    friendship...and love. Fox and his friends head for Aquas in order to meet 
    Amanda, Slippy's fiancee.
    
    Amanda has come to a life-changing decision. She is going to join team Star 
    Fox and fly alongside her love... With the support of her new colleagues, she
    will soar across the galaxy and get into all manner of adventures along the 
    way!
    
    Thanks to team Star Fox, Venom has changed. The oceans are warm and 
    life-bearing, and the climate mild. Dash, grandson of Andross and Venom's new
    steward, strives to build a brave new empire on Venom, with himself at its
    pinnacle.
    
    How to obtain: (example text) means the path you need to choose when you clear
    the stage.
    
    Stage 1: Contact Slippy
    Stage 2: Set Course for Fichina
    Stage 3: Gather intelligence
    Stage 4: Say Good-Bye to Fox
    Stage 5: No choice
    Stage 6: No choice
    Stage 7: End of Story 
    
    2. Good-Bye Fox-
    
    The Star Fox members vote to disband the squadron, and Fox promises to spend
    his remaining days living a quiet life with Krystal. But if a new threat 
    threatens the peace, will Fox keep his promise? To never fight again is a hard
    thing to ask of a warrior...
    
    Their son, Marcus, grows into a fine young pup, and the Fox family enjoys
    a happy life together. Marcus enters the Cornerian Academy and follows his 
    father's path. The apple does not fall far from the tree, as Marcus is gifted
    with unbelievable flying skill.
    
    Marcus soon forms an elite squadron to defend peace whenever it is threatened.
    He teams up with Slippy's son and Peppy's granddaughter, and tracks down 
    legendary pilot Falco Lombardi. And with that, a new Star Fox team is born!
    
    How to obtain: 
    
    Stage 1: Contact Slippy
    Stage 2: Set Course for Fichina
    Stage 3: Fight Oikonny
    Stage 4: Check out Corneria
    Stage 5: Head to Titania
    stage 6: End of Story
    
    3. The Anglar Emperor- 
    
    The members of Star Fox had reunited once more! Again they put differences 
    to one side and took the fight to the enemy. And when the dust cleared, peace 
    had once again returned to Lylat. Yet Fox is still troubled by complicated 
    feelings...
    
    Months pass. One dark day, Krystal makes a startling confession: "I'm sorry,
    Fox! I can't do this anymore. I'm going back to be with Panther and the rest 
    of Star Wolf." Fox was overcome with grief and begged Krystal to stay... but
    her mind was set.
    
    Once again, Fox McCloud was forced to wander the world alone...and unloved. 
    But Krystal has no such regrets. She is perhaps the toughest of all the 
    pilots, and she proves it by starting a new life in the elite Star Wolf 
    squadron...
    
    How to obtain: 
    
    Stage 1: Contact Slippy
    Stage 2: Set Course for Fichina
    Stage 3: Fight Oikonny
    Stage 4: Go to Amanda
    Stage 5: No choice
    Stage 6: No choice
    Stage 7: End of Story
    
    4. Star Wolf-
    
    Star Wolf rises! Across Lylat, people talk of Wolf O'Donnell and his courageous
    crew. But they are less kind to Krystal, feeling that she was wrong to abandon
    Star Fox. But she ignores the talk and proceeds with her new life as a member 
    of Star Wolf.
    
    Eventually, the slings and arrows of the populace are too much to bear. They
    begin to hiss as she walks by, and name her traitor to her face. She is 
    alone...and hated. She pulls away from Star Wolf and tries to find meaning in
    this new, cruel world.
    
    Haunted by her past, Krystal abandons her life and flees to a distant galaxy.
    Changing her name to Kursed, she survives by collecting bounties on the worst
    scum in the galaxy. Years later, she runs into Fox during a job on planet 
    Kew... He does not recognize her.
    
    How to obtain:
    
    Stage 1: Attack advance guard
    Stage 2: Meet up as planned
    Stage 3: No choice
    Stage 4: Bring her back
    Stage 5: Leave without Fox
    
    5. Lucy and Krystal-
    
    With the battle over and the day won, the entire team chips in to prepare a
    huge celebratory feast. Everyone stays up eating and drinking and telling 
    stories until long into the night.
    
    Peppy and Lucy slip away to reminisce about Vivian Hare, the wife and mother
    they lost to illness many years ago. Bringing up memories both joyful and
    bittersweet, father and daughter sit and talk until the morning light.
    
    And Krystal and Fox, reunited after so long, are finally able to speak of their
    true feelings for each other. With new hope for the future, and a pledge of
    eternal love from Fox, Krystal decides to rejoin team Star Fox.
    
    How to obtain: 
    
    Stage 1: Contact Slippy
    Stage 2: Set Course for Fichina
    Stage 3: Fight Oikonny
    Stage 4: Check out Corneria
    Stage 5: Say Farewell to Peppy
    Stage 6: End of Story
    
    6. Dash Makes a Choice-
    
    Dash, left on Venom at his own request, begins to make the planet a more
    hospitable place to live. After years of terraforming, immigrants begin to
    arrive on the now lush and green world of Venom.
    
    Venom flourishes under Dash's leadership, and soon equals Corneria in terms of
    both its enviroment and its scientific expertise. The planet is at the heart of
    an empire ruled by Dash, who then makes an epic and inflammatory speech;
    
    "Corneria is no longer the center of Lylat power! Venom's time has come!"
    His citizens are enraptured by Dash's oratory skills and his furious message.
    Weeks later, a small conflict leads to war, and Venom once again threatens the
    galaxy...
    
    How to obtain:
    
    Stage 1: Attack advance guard.
    Stage 2: Go to Fichina instead.
    Stage 3: No choice
    Stage 4: No choice
    Stage 5: Sorry, I'm outta here
    Stage 6: End of Story
    
    7. Slippy's Resolve-
    
    The years passed. Slippy and Amanda had a veritable army of children, and 
    Slippy thought he could never be any happier. His children grew tall and strong
    in the clean Aquas air, and loved to hear stories of how Dad flew with the
    legendary Star Fox team.
    
    Slippy decided to leave Star Fox behind and make a new life on the beautiful
    planet of Aquas...with Amanda by his side. There was no indecision or regret on
    his part. He would live for his family now...
    
    Several decades pass. Slippy is now an old man who loves to recount tales of
    the good old days for visiting children. When he finishes a yarn, he often
    thinks on his friends. Do they still cross the galaxy righting wrongs? He can
    only watch the sky and wonder...
    
    How to obtain:
    
    Stage 1: Contact Slippy
    Stage 2: Locate Peppy first
    Stage 3: Join the hunt on Aquas
    Stage 4: End of Story
    
    8. Pigma's Revenge-
    
    Falco is consumed with rage. If all had gone to plan, he, Fox, and all the
    rest would be heroes writ large upon a galactic stage, reveling in endless
    retellings of their victory. Instead, fate has seen fit to ostracize Falco
    from the Star Fox squadron.
    
    And then, just when things were bleakest, Falco got a message from 
    Katt Monroe. "Forget those losers! Grab a couple of friends and form a new
    squad!" Falco was usually too stubborn to heed advice, but this message came
    at the right time.
    
    Falco took Katt up on her offer, and they went hunting for a third pilot,
    eventually finding their man -- an elite Cornerian pilot named Dash!
    Together the three of them formed Star Falco, a unit that rivaled even Star
    Fox!
    
    How to obtain:
    
    Stage 1: Where's Falco?
    Stage 2: No choice
    Stage 3: Search for Krystal
    Stage 4: End of Story
    
    9. The Curse of Pigma-
    
    Fox was despondent. Star Wolf had taken from him everything that he loved.
    Falco's attempts to comfort his old friend were futile. Fox lived as one 
    already dead, barely eating or sleeping. But then Falco had an idea that
    changed everything...
    
    Falco had a brainstorm; retire as pilots and engineer their Arwings into racing
    machines. They would enter the high-speed world of G-Zero Grand Prix racing!
    When Falco saw excitement return to his friend's face, relief coursed through
    him.
    
    Fox and Falco turned out to be a great G-Zero team. Winning race after race,
    they become household names across a countless number of planetary systems.
    Their days as part of Star Fox faded to a distant memory...
    
    How to obtain:
    
    Stage 1: Attack advance guard.
    Stage 2: Go to Fichina instead.
    Stage 3: No choice
    Stage 4: No choice
    Stage 5: Let's find that device
    Stage 6: Go after Wolf
    
    -------------------------------------------------------------------------------
    
    =============================
    i. Frequently Asked Questions
    =============================
    
    1. Are there options for a D-Pad control scheme?
    
    No, the D-Pad is only used for shooting, not moving around.
    You can't change it in Options, so you're stuck with stylus controls.
    
    2. Can you choose characters in multiplayer/Wi-Fi?
    
    No, the only ship you have is the Arwing II, the default ship for multiplayer
    battles. 
    
    3. Did the first stage suddenly get harder after I beat the game once?
    
    Yes, occasionally some levels will get tougher as you unlock more endings.
    
    4. Any rail stages like Star Fox 64/Star Fox/Star Fox Assault?
    
    Not really. The only true rail stages are the missile stages, yet they usually
    last about 30 seconds and that's it. All other stages are in All-Range Mode.
    
    5. I heard something about a strategy element, can you explain?
    
    Each stage starts off on a map and you can touch your crafts and draw paths for
    them. You encounter enemies on the map and engage in All-Range Mode battles. 
    Some strategic elements include enemies trying to destroy the Great Fox, no-fly
    zones, which can't be crossed, and taking over bases. It's not difficult to
    learn, so don't let this intimidate you.
    
    6. Is this game good?
    
    From my experience,  I can say that this is the best Star Fox game I've played
    since Star Fox 64, my personal favorite. Some may like the game better, and 
    some people hate the game, so play the game first to form your opinion of the
    game. :)
    
    7. Can you lose ranks on Wi-Fi?
    
    As far as I know, no. Your rank can plummet into a negative percentage though.
    
    8. What the--? How can that person grab the power-ups/stars even though he's so
    far away?
    
    It's called lag. No matter how good your connection is, you are bound to play 
    someone with a bad connection. The DS has trouble placing your opponent, 
    causing some strange things to happen. This is mistaken for cheating, but it's
    something you have to deal with.
    
    9. Voice chat in this game?
    
    Well...not quite. You can't communicate online on this game with either text or
    voice. But, for single-player mode, you can record your voice and make the
    characters speak gibberish based on your own voice. You have to answer some
    simple questions for the voice recording, and then you can test out the new
    voices by tapping the character panels.
    
    Some questions include:
    
    What time do you go to bed?
    How many brothers and sisters do you have?
    What's your favorite food?
    
    There are many more questions, but they're all randomly generated.
    Don't worry, you can go back to normal voices by choosing Sound from the 
    Options menu and selecting Normal for Voice.
    
    -------------------------------------------------------------------------------
    
    ========================================
    j. Multiplayer/Nintendo Wi-Fi Connection
    ========================================
    
    Star Fox Command supports multiplayer for up to 6 people via Download Play and
    4 people via Nintendo Wi-Fi Connection. 
    
    Download Play Instructions: The "host" must select Download Play from the Star
    Fox Command Main Menu and touch "Recruitment". Other players must use the 
    Download Play option from the Nintendo DS Main Menu. When enough people join, 
    the host can cut off recruitment and begin the dogfight!
    
    Nintendo Wi-Fi Connection Instructions: You need either a wireless router or 
    the Nintendo Wi-Fi USB Connector to connect to a Windows XP-installed computer.
    Set your router or computer to allow the DS to connect online and choose "Wi-Fi
    Battle" from the Star Fox Command Main Menu. You can adjust settings with the
    DS and the computer. Once you connect to Wi-Fi, you will be given a Friend
    Code, which you can give to your friends or users on online boards in order to
    play with them online. Then simply select Battle Royale to play worldwide 
    players or enjoy Free Battle with Friends and rivals.
    
    The main point of multiplayer is to grab as many stars as possible. Stars can
    be obtained by shooting down opponents. A star will be left in their place, but
    grab it fast, before it disappears or someone else gets it!
    
    Battles are played in these 5 stages:
    
    Corneria City
    Fichina Mountains
    Corneria Sea
    Sea
    Space
    
    There are also power-ups to collect:
    
    Twin Lasers
    Plasma Shot (Stronger Twin Lasers)
    Stealth Mode (Makes craft invisible to radar)
    Bomb (Takes 3 seconds to go off once dropped)
    Supply Ring (Fully restores health)
    
    Battle Royale is also ranked, you can gain ranks by playing these battles 
    online.
    
    You are rated from Rank Z-A, with A being the highest and Z being the lowest.
    This will go up as you play in Battle Royale. Free Battle is all unranked.
    Wins and Total Games are counted as well as Disconnects, known as Dropouts.
    
    Also, the only playable craft in multiplayer is the Arwing II, nothing else.
    
    -------------------------------------------------------------------------------
    
    ============
    k. Closing
    ============
    
    This FAQ is (C) 2006, PaperLink64, so don't try to steal it or host it
    without my permission. Contact me by e-mail at paperlink64@hotmail.com if you
    want to host my FAQ on your site or for other purposes. I am quite lenient on
    this sort of matter. Comments would be appreciated, but only provide 
    CONSTRUCTIVE CRITICISM. Any negative criticism, spam, or hate mail would be 
    either ignored or immediately deleted.
    
    All Star Fox characters and games are trademarks and property of Nintendo.
    
    These sites are allowed to host my FAQ:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.gamerhelp.com
    faqs.1up.com
    www.supercheats.com
    
    These sites are NOT allowed to host my FAQ or any future FAQs:
    
    www.cheatcc.com
    www.cheatindex.com
    
    I would like to thank:
    
    GameFAQs - For an awesome site, and the ability to make these walkthroughs.
    
    Nintendo - For creating the Star Fox franchise, and of course making Star Fox
    Command. Not to mention the DS as well.
    
    Q-Games - For developing Star Fox Command!
    
    ASCII Generator - For the killer ASCII title!
    
    My cousin - For getting me into the Star Fox games back in the SNES days, and
    basically, the entire franchise!
    
    ~End of FAQ~