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Kirby Squeak Squad Boss FAQ Final Version
By kirbyparufo  
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1. Introduction
2. Updates
3. Abilities Kirby shouldn't use
4. The Squeaks
5. Minibosses
6. Bosses
7. Contact

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1.	Introduction
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This is a FAQ about how to defeat the bosses, minibosses, and Squeaks in Kirby 
Squeak Squad. I also included a guide on abilities Kirby shouldn't use. I also 
rated the bosses on how difficult they are to defeat with and without abilities 
on a 1-10 scale. I also put which abilities make bosses pitifully easy. 
Different abilities may make the bosses easier or harder, and this is just my 
personal opinion.

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2.	Updates
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Final Version- Made the guide a bit easier on the eyes.

Final Version- Added a small tip about Sleep.

Final Version- Made a few minor changes, but I feel there is
nothing left to add

Version 1.7- Fixed an error and added and alternate strategy for Mecha Hermit 
Crab

Version 1.6- Fixed an error

Version 1.5- Fixed more typos and updated Meta-Knight's
section

Version 1.4- Fixed a few typos/errors

Version 1.3- Updated Doc's section

Version 1.2- Added an additional strategy to the Fire Owl

Version 1.1- Fixed a few typos

Version 1- FAQ Completed

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3.	Abilities Kirby shouldn't use
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Some Abilities are, simply put, unable to defeat bosses. I have made a list 
of abilities that shouldn't be used to defeat bosses.

Metal- Not immune to bosses or their projectiles.

Sleep- Can't fight. It may have use in Boss Endurance, where you only have 
limited amounts of healing items. (Thanks raichudoggy)

Ghost- Most bosses don't give Kirby enemies to possess, and most of the 
enemies the bosses make don't have abilities. Also, the enemies they do give 
are weak.

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4.	The Squeaks
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The Squeaks, while technically not bosses, are tough enemies that appear in 
many stages. Daroach is not listed here because he is a true boss. The 
Squeakers are just plain enemies, so they aren't here either.

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4.1	Spinni
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Difficulty w/o an ability- 2
Difficulty with an ability- 1

Strategy: Spinni isn't difficult, with or without an ability. His only attacks 
are throwing shurikens at Kirby and slashing at Kirby with a rake. Kirby can 
inhale the shurikens. The shurikens give Kirby the Ninja ability. After being 
damaged a little, he will rest and drop a rake. The rake gives Kirby the 
Animal ability. While resting, Spinni cannot be hurt. You can, however, hit 
him to get food that restores health. He may turn red at this point, speeding 
himself up. After being defeated you can continue hitting Spinni for more 
food. Spinni is no threat at all.

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4.2	Storo
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Difficulty w/o an ability- 4
Difficulty with an ability- 2

Strategy: Storo is pretty big, and his attacks take up a good deal of room, 
so fighting him without an ability in a small area isn't a good idea. He can 
either use a jumping attack or a hammer attack, which both produce stars to 
inhale. After being damaged enough, he will rest for a a while. While resting, 
Storo cannot be hurt. You can, however, hit him to get food that restores 
health. He may turn red at this point, speeding himself up. After being 
defeated you can continue hitting Storo for more food. Most abilities will 
make short work of Storo.

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4.3	Doc
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Difficulty w/o an ability- 1
Difficulty with an ability- 0

Strategy: Doc is easily the easiest of the Squeaks. He has next to no health, 
and is pitifully easy to defeat with or without an ability. He flies around 
in a U.F.O., can drop bombs, shoot a laser, and spray what I think is ice. 
Only the bombs can be inhaled. The bombs give the bomb ability. After being 
damaged a little, he will rest and drop a laser cannon or his U.F.O. Inhaling 
the laser cannon gives Kirby the Laser ability. Super inhalhing the U.F.O. 
gives the U.F.O. ability. While resting, Doc cannot be hurt. You can, however, 
hit him to get food that restores health. He may turn red at this point, 
speeding himself up. After being defeated, Doc explodes, creating a good 
amount of food.

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5.	Minibosses
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Minibosses are somewhat common, and when they are defeated Kirby can inhale 
them for an ability. The Ghost Wizard replaces several minibosses when you 
collect all of the ghost medals.

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5.1	Mr. Frosty
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Difficulty w/o an ability- 2
Difficulty with an ability- 1
Ability Kirby gets by inhaling him- Ice

Strategy: Mr. Frosty will throw ice cubes at Kirby, both small and big, that 
can be inhaled (big ones must be super inhaled). He will also charge at Kirby, 
and if he hits Kirby, he will eat Kirby and spit Kirby out. He does both of his 
attacks slowly, making him no threat.

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5.2	Bonkers
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Hammer

Strategy: Bonkers can throw coconuts at Kirby, big and small, and both can be 
inhaled (big ones must be super inhaled). He will also try to hit Kirby with 
his hammer, which will produce stars to shoot back at him. It is easy to trick 
Bonkers into doing his attacks early, making him no threat.

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5.3	Boxy
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling her- Magic

Strategy: Boxy can actually heal Kirby. She wiil try to jump on Kirby, charge 
at Kirby, and throw presents that can be inhaled. If you wait a while, the 
present will open to reveal a Waddle Dee or food. If Kirby is low on health, 
you could wait a while for food to be created. Boxy is otherwise nothing 
special.

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5.4	Box Boxer
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Difficulty w/o an ability- 8
Difficulty with an ability- 5
Ability Kirby gets by inhaling him- Fighter

Strategy: Unfortunately, Box Boxer makes a return from Kirby & the Amazing 
Mirror. He is still the hardest miniboss. He can shoot an energy beam which 
can be inhaled and he can jump and produce stars which can be inhaled. He 
will also punch at Kirby and run around often. What makes him so hard is the 
fact that he almost never stops moving, providing nearly no opportunities to 
hit him without putting Kirby at risk.

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5.5	Metal Golem
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Metal

Strategy: Metal Golem is no threat. All he does is walk around slowly, while 
rocks constantly fall from above, which can be inhaled. The only attack the 
Metal Golem can do himself is roll at Kirby, which will likely hit Kirby if 
you aren't prepared for it. Also of note is Metal Golem's high health.

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5.6	Bubble Crab
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Difficulty w/o an ability- 4
Difficulty with an ability- 4
Ability Kirby gets by inhaling it- Bubble

Strategy: Bubble Crab doesn't attack often. It can shoot a bunch of bubbles 
at Kirby which can be inhaled or drop a Waddle Dee down in a bubble. If you 
hit it enough with an ability, the bubbles of Bubble Crab will pop, and it 
will run around wildly, shooting bubbles out. It is hard to hit it with an 
ability while it is doing this. It will eventually go back to normal after 
a while of running wildly. Because of that attack, it is equally hard to
defeat the Bubble Crab with or without an ability.

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5.7	Big Beast
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Animal

Strategy: The Big Beast only has two attacks. He can slowly spin around 
towards Kirby, while producing stars which can be inhaled, and than gets 
dizzy and won't attack for a short time. He will also drill up into the 
ceiling and than back down into Kirby, again producing stars to inhale. It 
isn't difficult to defeat the Big Beast.

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5.8	Ghost Sorcerer
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Difficulty w/o an ability- 7
Difficulty with an ability- 5
Ability Kirby gets by inhaling him- Ghost

NOTE: Kirby can only fight the Ghost Sorcerer after you've collected all of 
the Ghost Medals. The Ghost Sorcerer replaces several minibosses in the game.

Strategy: The Ghost Sorcerer is constantly producing mini-ghosts. When he has 
the mini-ghosts, they circle him for the Ghost Sorcerer's protection from 
projectiles. It only has one true attack, which is sending the mini-ghosts to 
attack Kirby. If the Ghost Sorcerer touches Kirby, he will hold Kirby and a 
mini-ghost will hit Kirby. The Ghost Sorcerer can be very annoying without 
an ability.

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6.	Bosses
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Each boss in Kirby Squeak Squad has it's own individual stage, along with a 
room leading to the boss it containing two abilities. There are generally a 
few abilities that make the boss easy, and they are usually located in the 
room leading to it. I have listed the abilities that work best against each 
boss.

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6.1	King Dedede
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Difficulty w/o an ability- 1
Difficulty with an ability- 0
Ability Kirby should use- Any ability

Strategy: MUCH easier than he is in other games. King Dedede can attack in 
several ways. He will try to inhale Kirby and spit Kirby back out. He will 
yell and a few Parasol Waddle Dees will float down for Kirby to inhale. 
They give the Parasol ability. He can attack with his hammer by just 
attempting to hit Kirby with it or jumping up and slamming it down. Both 
hammer attacks produce stars to inhale. He will also jump up and land back 
down, again producing stars. Finally, he will take in air, float around, 
and release an air puff that won't hurt Kirby. King Dedede is pitifully 
easy with or without an ability.

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6.2	Mrs. Moley
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Difficulty w/o an ability- 4
Difficulty with an ability- 1
Ability Kirby should use- Fire, Ice, Spark, 
Bubble, Tornado

Strategy: Mrs. Moley only has two attacks. She can throw a lot of items, 
listed below, at Kirby which can be inhaled or super inhaled. Her second 
attack is a diving attack. After retreating to her hole, she might appear 
in a hole in the background. If her sunglasses glint, she is going to do 
the attack. A shadow will appear over Kirby and follow him around until 
it gets big. Mrs. Moley will then crash down. If she lands in one of her 
holes, she will proceed as normal. If she lands on normal ground, she will 
take some damage and lay down. She is extremely vulnerable while this 
happens, and if you have an ability the fight will likely end here. Mrs. 
Moley is a relatively easy boss.

List of items Mrs. Moley throws:

ITEM NAME    	WHAT ABILITY YOU GET

Wheel		Wheel
Bomb*		Bomb
Saw Blade  	Cutter
Barrel		Fire
Pink Dot  	None
Rocks**		None
Screws		None

* Must be super inhaled
** Some must be super inhaled, others are fine with a normal inhale.

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6.3	Mecha-Kracko
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Difficulty w/o an ability- 9
Difficulty with an ability- 5
Ability Kirby should use- Tornado, Hi-Jump, U.F.O.,
Cutter (With ability Scroll)

Strategy: To keep you own sanity in this fight, use Tornado, Hi-Jump, or 
U.F.O. There are two parts to this fight. In the first, easy one, 
Mecha-Kracko just flies around a little, occasionally releasing an enemy. 
The enemy will either be a Super Pig which gives Hi-Jump, a Waddle Doo 
which gives Beam, or a Waddle Dee. After defeating it, the battle goes to 
the second part. Electricity will surround Mecha-Kracko, and it'll go off 
the screen and come back on the bottom, and than destroy the clouds. It'll 
then create new clouds, but in a different pattern. It will do this 
throughout the match. Mecha-Kracko will still spit out enemies, but can now 
do two more attacks. The first is flying towards Kirby and surrounding itself 
with electricity. Mecha-Kracko's second attack is staying above Kirby and 
firing jolts of electricity while moving to the other side of the screen. 
Just float above Mecha-Kracko to avoid this one. You're in for a difficult 
fight if you aren't using abilities. The battle is held on clouds, so Fire, 
Fire Sword, and Bomb will likely cause you to lose.

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6.4	Mecha Hermit Crab
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Difficulty w/o an ability- 5
Difficulty with an ability- 4
Ability Kirby should use- Tornado, Cutter,
U.F.O.

Strategy: This is a unique boss fight. The screen will constantly 
scroll left, which is where the Mecha Hermit Crab will be, so if Kirby 
gets stuck, it's very likely that he will be hurt. The Mecha Hermit Crab 
only has two attacks, although there will be rocks falling down constantly 
that can be inhaled or super inhaled, along with Gordos that must be 
avoided. His first attack is to fire a laser along the ground that is easy 
to avoid by jumping. The second attack can only be done when the machine 
still has at least one of it's "claws". The Mecha Hermit Crab crashes it's 
claw(s) into the ground to make blocks ahead of Kirby. While the blocks 
are flying through the air they can hurt Kirby. When they land, they must 
be jumped over, destroyed, or inhaled. The danger is that if you aren't 
careful, you'll likely get hit by the Mecha Hermit Crab while doing this. 
The more damage you do to the Mecha Hermit Crab, the more disabled it 
becomes, and it will eventually lose both of it's "claws" making it 
capable only of the laser attack. After that, it won't be able to attack 
at all. The screen also scrolls slower after doing damage to it.

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ADDITIONAL STRATEGIES
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From JoozPope:

In the fight versus the 4th boss, Mecha Hermit Crab, I've found a much
easier tactic. If you go in with bombs, found in earlier missions, you
can just run along in front of the boss laying down bombs by holding
down+b. Then it's a simple matter of avoiding the rocks and whatnot.
He'll run into them every time. I still think tornado is easier
though...

NOTE BY ME: The only problem is most of the time (especially towards 
the end of the fight), you will need to be close to Mecha Hermit Crab 
to place bombs for it to run into. The danger is that Mecha Hermit Crab 
sometimes speeds up randomly or fires a laser, and if you are laying 
bombs directly in front of it while it does either of those things, 
the outcome will not be pretty. That means you would have to be very 
skilled with Bomb to pull it off.
 
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6.5	Fire Owl
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Difficulty w/o an ability- 8
Difficulty with an ability- 4
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O., Cutter, Sword

Strategy: The Fire wlO has two attacks. It's first is to drop fireballs 
which can be inhaled. It's second dangerous attack is to lunge at Kirby. 
The Fire Owl will cry out before doing this. If it misses and hits the 
ground, it'll be vulnerable for a while, but a bunch of rocks will fall, 
enemies will appear, or a combination of the two. The Fire Owl will also 
fly around and off the screen constantly. The Fire Owl is more annoying 
than difficult.

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ADDITIONAL STRATEGIES
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Sent in by ninjamanuever:

The trick is to use the sword ability and stand on the center platform. If 
the owl swoops down, use the sword's uppercut ability, which both dodges 
and hits the owl. If it uses fireballs, also use the uppercut, however, it 
may be a good idea to scoot over to avoid fire. 

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6.6	Daroach
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Difficulty w/o an ability- 4
Difficulty with an ability- 2
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O., Fire Sword

Strategy: This battle is held on ice. Daroach has three attacks. He can 
use his magic wand to fire a thin ice beam across the screen, so just 
float up to avoid that. He will also use the Tri-Star to fire three 
stars at Kirby which can be inhaled. The stars bounce around for a while 
after they're fired, than disappear. Daroach will also occasionally drop 
bombs which can be inhaled. They also give the Bomb ability. Daroach 
also teleports around the screen constantly. Daroach isn't hard to beat, 
especially if you have an ability. 

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6.7	Meta-Knight
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Difficulty w/o an ability- 8
Difficulty with an ability- 6
Ability Kirby should use- Tornado, Spark, 
Thunder Sword, Thunder Bomb, Beam, U.F.O.

Strategy: Since this battle takes place on metal ground, electrical 
abilities are best. When you use an attack from an electrical ability 
like Spark or Beam, some electricity will go along the surface, 
slightly damaging whatever it touches. Also worth noting is the fact 
that swallowing any stars Meta-Knight makes will give Kirby the Sword 
ability. Meta-Knight has a few attacks. He will often attack you with 
his sword, which will make stars. He can also do an upwards jab with 
it and a ground pound as well, so be careful. He can also create a 
tornado, which can be avoided by staying at either side of the screen. 
He will also make shoot fire waves which are easy to avoid because 
they are rather slow and travel in a strait path. He final attack is 
to stick his sword into the ground to create some electricity. This 
attack has a wide range, but it is easy to avoid by floating. 
Meta-Knight will occasionally block Kirby's attacks. Meta-Knight is 
usually moving, so defeating him without an ability is difficult.

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6.8	Dark Daroach
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Difficulty w/o an ability- 8
Difficulty with an ability- 5
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O.

Strategy: Dark Daroach isn't very different from Daroach. His attacks are 
just powered up. He can fire a pretty thick beam of ice. He can also drop 
bombs which can be super inhaled. They also give the Bomb ability. If you 
do not get rid of the bomb, it will explode, making a huge pillar of fire 
that reaches up, making it impossible to pass. It goes away after a short 
while. Dark Daroach can also fire three stars from the Tri-Star that can 
be inhaled. The stars bounce around for a while after they're fired, than 
disappear. Dark Daroach also teleports around the screen constantly. After 
defeating him, you will receive the Tri-Star for the final battle. If you 
want another ability, get rid of the ability, have Kirby keep it in his 
mouth, get the Tri-Star, and swallow your ability.

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6.9	Dark Nebula
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Difficulty w/o an ability- 8
Difficulty with an ability- 2
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O.

Strategy: For a final boss, Dark Nebula is very easy. He has three forms 
which he'll switch between throughout the fight. He has Ice, Spark, and 
Fire forms. All of the forms can release stars which can be inhaled. His 
fire form can release a giant fireball which must be destroyed, otherwise 
it will explode, making an unpassable, thick pillar in the center of the 
screen, along with small fires covering the ground. This attack can be 
avoided by floating in either top corner of the screen. The attack only 
lasts for a short while. This attack melts any ice the ice form may have 
created. The ice form can spray ice downwards, and this attack can be 
avoided by staying on either side of the screen. This attack covers the 
ground with ice which cannot be destroyed without an ability, but can be 
destroyed by the fire form's special attack. 

His spark form can send out four electrical charges that each travel to a 
corner of the stage, the make the sides of the stage electrical and 
dangerous. Avoid this attack by floating away from the walls, ground, 
ceiling, and Dark Nebula. The attack only lasts a short while. He is very 
difficult to defeat without abilities because he is usually moving and it 
is hard to get a star without getting hit.

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7.	Contact
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You can email me at kirbyparufo@hotmail.com with alternate strategies, 
typos, or any general info you may have found. Please do not send hate 
mail.