# Math Play

## FAQ by KeyBlade999

**Version:** Final | **Updated:** 12/17/12 | Search Guide | Bookmark Guide

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| Math Play |
| An FAQ |
| By KeyBlade999 |
| |
| File Size: 12.1 KB |
| Current Version: Final |
| Previous Update: 1:59 AM 12/16/2012 |
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Section Negative One: Donations **MATH_-1**
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While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!
keyblade999.faqs@gmail.com
By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.
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Section Zero: Table of Contents **MATH_0**
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[Section Title] .............................................. [CTRL+F Tag]
-1. Donations ................................................ **MATH_-1**
0. Table of Contents ........................................ **MATH_0**
1. Introduction ............................................. **MATH_1**
2. Version History .......................................... **MATH_2**
3. Legalities ............................................... **MATH_3**
4. Basics of the Game ....................................... **MATH_4**
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Section One: Introduction **MATH_1**
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Welcome to another FAQ of mine. This one covers the Nintendo DS game Math Play.
Math Play is your typical mathematics-based edutainment game, focused on
teaching youngsters the very basics of math.
...
That's all I have to say on this game. Enjoy.
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Section Two: Version History **MATH_2**
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Final - First and likely only version of this FAQ completed.
1:59 AM 12/16/2012
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Section Three: Legalities **MATH_3**
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
© 2012 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.
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Section Four: Basics of the Game **MATH_4**
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Before reading, there are three general rules for all of these games regarding
what cannot be used:
Certain types of problems will not be used or allowed. These can include
division by zero (7 ÷ 0), problems resulting in negatives (3 - 9), and any
problem resulting in a non-whole number answer (7 ÷ 5).
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Equal Drill Mode
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In this game, you will be given a number of cards. Your goal is to rearrange
them so that they show an equally balanced equation when one card is flipped.
You will tap a card to flip it and reveal the equals sign; drag the cards to
rearrange them; and tap "DONE" to complete the level.
Here are some examples.
~ Given : 1 3 2 4 +
~ Solution: Flip "2"; rearrange to show "1 + 3 = 4"
~ Given : 2 6 4 - 2
~ Solution: Flip a "2"; rearrange to show "6 - 4 = 2"
~ Given : × 2 5 6 3
~ Solution: Flip "5"; rearrange to show "2 × 3 = 6"
~ Given : 1 2 1 2 ÷
~ Solution: There are two solutions to this one, actually.
#1 - Flip a "1"; rearrange to show "2 ÷ 2 = 1"
#2 - Flip a "1"; rearrange to show "2 ÷ 1 = 2"
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Equal Shuffle Mode
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This sort of is like "math dominoes". In it, you will place cards on a board to
make true math statements (such as "2 + 3 = 5") in a straight line. It is only
at an equals sign that turning can occur. (The example below probably is more
helpful.) Note that you cannot use three sequential multiplication problems if
they involve zero, by the way (i.e. 3 × 5 × 0); the same goes for division.
To do this, first tap beside the tile with which you want to equal an equation.
For example, I want to set "2 + 3" somewhere, so I'll tap beside "5" in a way
that doesn't conflict with numbers nearby (you cannot have two cards next to
each other in a way that forms a 2×2 square).
Next, drag an equal sign from your hand (tap a card to make one) and put it in
the top, empty row. Then drag cards next to it as appropriate - if the card is
to the right of the square you tapped, the equal sign must at the left, for
example. Then tap "DONE". If you cannot make anything, first "DRAW" and, if you
still cannot do anything, you can pass.
Also note that, if an equals sign has two open sides, you can only fill it in
by putting a number equal to itself (1 = 1, 2 = 2, etc.). The first to get rid
of all their cards wins.
Example:
5
+
3 1 8
2 + 3 = 5 + 0 = 5 × 1 = 5 ÷ 1
3 6 8
4 = 2 + 2 = 4 + 0
3 9
× -
2 1
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Equal Match Mode
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In this game, you are given an equal sign and a card. You need to do something
to match it: you can play an equal equation, a card of a differing color but
same value, or a card of a differing value but same color. If this card is a
mathematical symbol, then you can only use the latter two of these options.
To achieve this, drag from your large hand panel to the smaller equation panel.
If you think it is right, opt to say you're "DONE". If you have nothing that
seems to work, use "DRAW", then, if still nothing, you can "PASS". The game
ends when the winner gets rid of all their cards.
Please note that you cannot use three sequential multiplication problems if
they involve zero, by the way (i.e. 3 × 5 × 0); the same goes for division.
There are also wild cards which can function as any color and any desired
mathematical symbol or number. Note that these multicolor "free cards", though,
cannot be used with any other card or to end the game.
Example:
= 9 -> = 9 + 0 -> = 0 -> = 0 × 9 -> = 9 ÷ 1 -> = 4 ÷ 4
[start] [0 on top] [color change] [9 on top] [1 on top] [4 top]
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Equal Nine Mode
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In this mode, you will see two numbers in a blackjack fashion - one shown, one
hidden (to the others, but you can "see" it). This shown card is a base card
for your calculations. You also want to configure an equation on the Touch
Screen to make this base card, when used in it, equal as close to nine as
possible. The closer you are, the more points you'll earn. Whoever reaches the
preset number of points will win.
Note that you have to use every number card in your hand. If you want to "HIT",
you can get one more number card, but you must also use it. You will get one
of each symbol during each hand.
Examples:
~ Given : 5 ~ Given : 6
~ Possible: 5 + 2 ~ Possible: 6 - 1
~ Given : 9 ~ Given : 8
~ Possible: 9 × 1 ~ Possible: 8 ÷ 1
~ Given : 5, 4 (hit) ~ Given : 6, 7 (hit)
~ Possible: 5 + 4 - 0 ~ Possible: 7 - 4 + 6
~ Given : 4, 2 (hit) ~ Given : 3, 6 (hit)
~ Possible: 4 × 2 + 1 ~ Possible: 6 ÷ 3 + 7
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| This is the end of KeyBlade999's |
| FAQ for the Nintendo DS game |
| Math Play. |
O=============================================================================O
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KeyBlade999
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