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    Boss FAQ by hangid

    Version: 1.1 | Updated: 02/06/08 | Printable Version | Search This Guide

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    THERE MAY SPOILERS DEPENDING ON HOW FAR YOU ARE IN THE GAME!!!!!!!!!!!!!!!!!!
    
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    ---------------------------Table of Contents-----------------------------------
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    1.Introduction.............[Intr]
    
    2.Version Update...........[Vrup]
    
    3.Boss List................[Bsls]
    
    4.Boss FAQ.................[BFAQ]
    
    5.Legal Stuff..............[Legl]
    
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    1.Introduction.............[Intr]
    -------------------------------------------------------------------------------
    
    This is my second FAQ on gamefaqs. It also the my second FAQ for Etrian
    Odyssey. This is a FAQ to help you defeat the bosses in Etrian Odyssey. I still
    may be a little inexperienced but none the less I hope it helps. If you want to
    find a boss quickly press Ctrl+F and type in the boss' name to find it quickly.
    If you have any questions or things you want to add feel free to e-mail me.
    This account is specially made for my guides. It is not conected to GameFAQs in
    any other way.
    
    contributer_hangid@hotmail.com
    
    
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    2.Version Update...........[Vrup]
    -------------------------------------------------------------------------------
    
    This is the version update. Newest updates will be shown at the bottom.
    
    1.1
    
    Went over FAQ and corrected spelling.
    
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    3.Boss List................[Bsls]
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    This is a list of all the bosses in the game. They are in order of the 
    Monstrous Codex with an exception of the dragoids.
    
    
    Skoll
    Fenrir
    Curoller
    Cernunos
    Royalant
    Cotrangl
    Iwaopeln
    Ren
    Tlachtga
    Etreant
    Golem
    Wyvern
    Manticor
    Alraune
    Wrym
    Drake
    Dragon
    Primevil
    Wyrmoid
    Drakoid
    Dragoid
    
    
    
    
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    4.Boss FAQ.................[BFAQ]
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    All the bosses respawn every 14 days except the Skol which spwan like a FOE.
    
    I will display the bosses like this:
    
    Name:
    Description:
    HP:
    AT:
    DF:
    Drops:
    Skills:
    Weakness:
    Strengths:
    Location:
    Recommended Level:
    Strategy:
    Difficulty:
    *:Very Easy
    **:Easy
    ***:Medium
    ****:Hard
    *****:Very Hard
    
    Name:Skoll
    Description:White-pelted wolves who hunt in the Labyrinth's upper reaches, 
    under Fenrir's command.
    HP:400
    AT:54
    DF:30
    Drops:Stiff Hidce
    Skills:Fang, Evil Cry
    Weakness:Fire
    Strengths:Binds,Status Ailments, OHKO
    Location:B5F:C3,C4,D3,D4
    Recommended Level:15
    Strategy:This is not really a boss but more of a follower. Treat it like any 
    other FOE. If you do not kill Fenrir fast enough these thing will join the 
    battle. 
    Difficulty:**
    
    Name:Fenrir
    Description:Leader of the wolf pack on the upper floors. Its fanged jaws have
    claimed many lives.
    HP:1200
    AT:96
    DF:46
    Drops:Huge Fang, White Hide
    Skills:Huge Fang, Roar
    Weakness:Fire
    Strengths:Ice,OHKO
    Location:B4F:D4
    Recommended Level:17
    Strategy:You should have a Medic and that Medic should have Immunize. If your
    Medic doesn't have Immunize you should have a Protector with Defender. If you 
    have both good for you. To make it so that Skolls won't join the fight,kill the
    three Skolls in the front and then lure Fenrir in to one of the corners. On the
    first turn use either Immunize or Defender. If you don't have either I hope 
    your party has the best armor possible. Just keep hitting him and healing your
    party when needed. 1200Hp may seem like a lot but it really isn't. 
    Difficulty:
    
    Name:Curoller
    Description:Cernunos' partners. By themselves, they pose less of a threat.
    HP:142
    AT:75
    DF:54
    Drops:Nothing
    Skills:Cure, Defend
    Weakness:None
    Strengths:Volt,Ice
    Location:B10F:D6
    Recommended Level:High 20s
    Strategy:You really don't need a strategy for these guys. There are summoned by
    Cernunos on the first turn. Only kill one if you don't Cernunos will use a OHKO
    move.
    Difficulty:*
    
    Name:Cernunos
    Description:Ruler of the Primitve Jungle. Named for an ancient horned god who
    watched over nature.
    HP:2750
    AT:170
    DF:69
    Drops:Sharp Horn, Rare drop:Royal Mane.
    Skills:Hornrush,Combo,Whirlhit
    Weakness:Volt
    Strengths:Binds,Status Ailments, OHKO
    Location:B10F:D3
    Recommended Level:High 20s or low 30's
    Strategy:First thing first you should put on Defender or immunize or both. Then
    start attacking him. He will summon two curollers on his first turn. Just keep
    everyone alive by healing and the fight will be over in no time. Only kill one
    curoller before you kill him or else he will use OHKO move so watch out. If 
    you're on a high enough level he should be easy. A suggestion is, to beat the
    quest Adventurers Guild Trial. If you battle the entire thing you should be 
    around level 30.
    Difficulty:***
    
    Name:Royalant
    Description:Tremendous ant queen of the Azure Rainforest. Attended by giant
    gaurdian ants.
    HP:5500
    AT:204
    DF:80
    Drops:Death claw, Rare Drop:Ant's Jaw
    Skills:Crunch,Hammer,Duster
    Weakness:Fire
    Strengths:Volt,Ice,Binds,Status Ailments,OHKO
    Location:B12F:B4
    Recommended Level:Mid 30s
    Strategy:Kill her off quickly or else her annoying Gaurdants will join. Like
    all the other bosses use Defender or Immunize. After three turns a gaurdant 
    will join and summon other gaurdants. Keep hitting her with the best things you
    have. You should watch out for her "hammer attack" because it can numerous
    members of your party very hard. Crunch can also be annoying. When she is near
    death she will Ant Aura to heal herself.
    Difficulty:***
    
    Name:Cotrangl
    Description:A guardian beast of the forest folk. Master of wind and water, it 
    swims through the air.
    HP:7000
    AT:250
    DF:104
    Drops:Huge fin, Rare drop:Ice spine
    Skills:Blizzard,Flood,Tackle
    Weakness:Fire
    Strengths:Ice,Binds,Status Ailments,OHKO
    Location:B15F:E3
    Recommended Level:High 40s or low 50s
    Strategy:Cotrangl can hit very hard...and that's bad. You should learn by now
    to put on Defender or immunize. Tackle can hit very hard so watch out. 
    Blizzard and Flood are also very deadly due to the fact that they can hit all
    of your party. Cotrangl has no allies or people who join the fight so that's an
    up. The bad is that he has 7000hp which doesn't seem like much it can take 
    quite awhile if you don't have good damage dealers.
    Difficulty:****
    
    Name:Iwaopeln
    Description:The forest folk's guardian bird, called "Beak-Cracks-Boulders" in 
    an ancient tongue.
    HP:9000
    AT:330
    DF:125
    Drops:Steel claw, Rare drop:Gold plume.
    Skills:Voltwing,Feathers,Rockbeak
    Weakness:Ice
    Strengths:Volt,Binds,Status Ailments,OHKO
    Location:B20F:C3
    Recommended Level:Low to mid 50s
    Strategy:I hope your medic has a quite a few points into refresh if not you 
    should bring a lot of Therica Bs. Rock beak can petrify and Voltwing sometimes
    paralizes your party rendering your pary attackless. When first fighting him
    Iwaopeln will respawn unless you defeat all the foes around him. A good 
    strategy is when you're low on HP or TP go to the spring on B18F and get 
    healed. Then you can go to the Geomagnetic Field and save. If you go to the inn
    and rest all the foes will come back so don't rest at the inn. When he's near
    death he'll use an attack called Feathers that can hit your entire party for 
    heavy damage. 
    Difficulty:****
    
    Name:Ren
    Description:A warrior from the far east. Her skills with a blade astonishes 
    even veteran adventurers.
    HP:7000
    AT:360
    DF:110
    Drops:None
    Skills:Kesagiri,Ibuki,Iai
    Recommended Level:Low to mid 50s
    Weakness:Fire
    Strengths:Ice,Binds,Status Ailments,OHKO
    Location:B21F:C4
    Strategy:Ren has Tlachtga with her in the fight. Ren can hit hard with 
    Hyosetsu. She can also use Kubiuchi to OHKO one of your people. With normal
    attacks she can hit hard. All her stances can increase her stats so you might
    want to watch out for those. Like the other bosses use Defender or Immunize.
    Ren is a one time fight. Ren is easy when Tlachtga dies.
    Difficulty:***
    
    Name:Tlachtga
    Description:A flame-haired sorceress in abssal black robes. Can control living
    beings with her voice.
    HP:5000
    AT:210
    DF:105
    Drops:Hex Chain(100% drop)
    Skills:Sapping,Cranial,Abdomen
    Recommended Level:Low to mid 50s
    Weakness:Physical Attacks
    Strengths:Binds,Status Ailments,OHKO
    Location:B21F:C4
    Strategy:In the fight you should go after Tlachtga first because she has less
    defense and HP. She can't really hit hard but she has annoying binds. If your
    Medic doesn't have un-bind you might want to get a few Therica As. Sapping can
    decrease your attack. Cranial can bind your head which can render your Medic or
    Alchemest useless. While Abdomen can render your melee fighters useless. 
    Difficulty:**
    
    Name:Etreant
    Description:The form the Chieftain took as the Lord of Yggdrasil, when he fused
    with the Labyrinth.
    HP:18000
    AT:470
    DF:160
    Drops:Shroud(100%Drop)
    Skills:Thorns,Twigs,Inferno
    Weakness:Elemental Attacks
    Strengths:Status Ailments,OHKO
    Location:B25F:B4
    Recommended Level:Mid 60s
    Strategy:Etreant has 18000HP which means this fight will take awhile. That 
    means your Immunize will ware by either or by him dispelling it. Thats right
    he dispels your buffs so check every turn just incase you weren't paying 
    attention. He has elemental attacks that can hit your party for heavy damage.
    When he hits around half HP he'll start using an attack called twigs. Twigs can
    cancel all you attacks. 90% of the time he'll use this when you're using 
    special attacks. Basically for the second half use normal attacks. Binding him
    can be really useful because his elemental attacks and buff removing attack
    are stopped. You can only fight Etreant once. 
    Difficulty:****
    
    Name:Golem
    Description:Mysterious man-made construct that comes alive to attack whatever
    draws near.
    HP:7000
    AT:200
    DF:120
    Drops:Golem Rock,Rare drop:Statue Arm(Can only get from a OHKO move)
    Skills:Flash,Hammer,3-Hit
    Weakness:Elemental Attacks
    Strengths:Binds,Status Ailments
    Location:B23F:C7
    Recommended Level:Low 40s
    Strategy:Hammer can hit your entire party for heavy damage. 3-hit can hit one
    person 3 times in a row. Flash can Blind your entire party. Golem, being a rock
    is strong against physical but weak to Elemental attacks. He can hit you for 
    heavy damage unless you use Defender or Immunize. If you kill him using Climax
    or Kubichi you will get his rare drop Statue Arm. When you kill Golem he will
    revive himself.
    Difficulty:***
    
    Name:Wyvern
    Description:A beast that makes its nest in the Primitive Jungle. Be prepared 
    before challenging it.
    HP:8000
    AT:260
    DF:107
    Drops:Tough Wing,Rare Drop:Tough Fang(Must be killed in less than 3 turns.)
    Skills:Talon,Tailwhip,Tornado
    Weakness:Nothing
    Strengths:Everything
    Location:B8F:B5
    Recommended Level:High 30s to low 40s
    Strategy:Wyvern can hit very hard on all of your party. Talon, if you're very 
    weak or unlucky can kill one of your people with one hit. Tailwhip is just as
    bad. It hits your entire party for heavy damage. Tornado binds your legs which
    can disable some of your attacks. Wyvern has no weaknesses so it may be hard to
    take down. After you accept the quest "The Dread Wrym" the Wyvern moves to
    B10F. 
    Difficulty:****
    
    Name:Manticor
    Description:A wise but evil beast whose tail's strong poison will instantly 
    kill an opponent.
    HP:8500
    AT:333
    DF:123
    Drops:Toxic Hand,Rare Drop:Beast Eye
    Skills:Lullaby,Darkcoil,Poison
    Weakness:Physical Attacks
    Strengths:Everything else
    Location:B17F:A1
    Recommended Level:Low 50s
    Strategy:This guy isn't that hard. Sure he'll inflict a lot of status ailments
    but if you have a Medic or a lot of Therica Bs it will be easy. Poison can hit
    for quite a lot so watch it. If you're really worried about status ailments use
    Refresh or a Therica B every turn. He can hit pretty hard but he's not that 
    much of a threat. Physical attacks are the way to go here. Anything else will
    be a lot less effective.
    Difficulty:***
    
    Name:Alraune
    Description:A fusion pf the folk and a flower, its attacks are as varied as 
    they are deadly.
    HP:16000
    AT:470
    DF:160
    Drops:Royal Vine, Rare Drop:Velvet
    Skills:Flame,Frost,Shock
    Weakness:Fire
    Strengths:Binds,Status Ailments,Volt,Ice,OHKO
    Location:B7F:A7
    Recommended Level:Mid 50s
    Strategy:Like the description says, Alraune has varied attacks. Volt can hit
    your entire party and paralyze them. Flame attacks your entire party for pretty
    strong fire damage. Frost can only hit one person but is very strong. Frost can
    also stun. Like the other bosses put up Immunize or Defender. Fire is the way 
    to go to take Alraune down fast. Her rare drop Velvet can only be obtained by
    killing Alraune without killing her with a fire attack so watch her HP when
    she is near death.
    Difficulty:***
    
    Name:Wyrm
    Description:A legendary wyrm that has lived thousands of years. Facing it 
    usually brings one's own death.
    HP:35000
    AT:530
    DF:164
    Drops:Fire Fang,Rare Drop:Fire Scale
    Skills:Searing,Howling,Tailwhip
    Weakness:Ice
    Strengths:Binds,Status Ailments,Fire,OHKO
    Location:B8F:B5(The same place where the Wyvern was)
    Recommended Level:High 60s or level 70
    Strategy:First of all for this fight you MUST have a Protector,Troubador and a
    Medic. A Survivilist is also a good person. Every turn the Protector MUST use
    Antifire. Antifire must be at atleast level five. The Troubador must use 
    Bravery so that when he uses Howling he doesn't confuse your protector. If your
    protector dies or is confused its gameover is uses searing. Remember to use 
    Immunize every five turns. You should use Imminuze like this:1st,5th,9th,13th,
    and so on. If you don't use Immunize there's a high chance that Tailwhip will
    destroy your party. Assault will almost always kill a party member if you don't
    use Immunize. Out of the three drogons this guy is the second hardest.
    Difficulty:*****
    
    Name:Drake
    Description:No explorer can withstand the attacks from this ice dragon's three
    maws.
    HP:35000
    AT:540
    DF:164
    Drops:Frost Bone, Rare Drop:Ice scale
    Skills:Frigid,Iceblock,Icelance
    Weakness:Fire
    Strengths:Binds,Status Ailments,Ice,OHKO
    Location:B15F:A1
    Recommended Level:High 60 or level 70
    Strategy:Like the Wyrm you must have a Troubador,Protector and a Medic. Every
    turn your protector MUST use Anticold. Anticold MUST be at level five and only
    at level five. If it's not at level 0 point will still have a chance to OHKO 
    you. Your troubador must Erasure at level 3. Use erasure when he uses Iceblock
    or Regen. When he uses Iceblock you will probably only do about 3 or 2 damage.
    Icelance will hit you even if you do have Anti cold on. Icelance is a very 
    deadly attack and will almost always kill when it hits. Remember to use 
    Immunize. Out of the three dragons this guy is probably the hardest.
    Difficulty:*****
    
    Name:Dragon
    Description:A deadly beast that has no difficulty destroying anything it wishes
    with its lightning.
    HP:35000
    AT:550
    DF:164
    Drops:Barbel,Rare Drop:Volt Scale
    Skills:Voltage,Curse,Shield
    Weakness:Physical attacks
    Strengths:Bind,Status Ailments,Volt,OHKO
    Location:B20F:B4
    Recommended Level:High 60s or lvl 70
    Strategy:Like the other two dragons you going to need a Protector. Your 
    protector needs Anti-Volt at atleast lvl 5. You don't absolutely need a 
    Troubador for this but one can be helpful. A medic is also advised due to the
    fact he can hit semi-hard. Every turn make Protector use Anti-Volt. Remember to
    use Immunize. He has an attack that disable your buffs so pay attention. Out of
    the three dragons this guy is the probably the least hardest.
    Difficulty:****
    
    Name:Primevil
    Description:The Labyrinth's core which erected the Claret Hollows to protect
    itself.
    HP:90000
    AT:585
    DF:170
    Drops:Demon Core
    Skills:Cyclone,Slash,Rush
    Weakness:Physical and elemental attacks
    Strengths:Binds,Status Ailments,OHKO
    Location:B30F,B6
    Recommended Level:High 60s or 70
    Strategy:First of all you must follow the pattern that I show you. You can only
    have one buff on or else it will randomize. His attacks are really strong. 
    Attacks like slash can kill usually one of your party members. You should bring
    a lot of Axcela IIIs so your Medic can use boosted immunize. If you have 
    boosted immunize his attacks are nothing. You need a protector that has Lvl 5 
    Anti-cold,Anti-fire and Anti-volt. He is weak to all 6 elements of attacks. 
    Binds and status ailments don't work well so a hexer may be useless. You must
    follow this pattern:
    
    (P)=Protector (M)=Medic(Your medic should use boosted immunize.)
    
    01 - (P) Antifire / (M) Immunize 
    02 - 
    03 - 
    04 - 
    05 - (P) Antivolt 
    06 - (P) Antifire 
    07 - (P) Anticold / (M) Immunize 
    08 - 
    09 - (P) Antivolt 
    10 - 
    11 - (P) Antifire / (M) Immunize 
    12 - 
    13 - (P) Anticold 
    14 - 
    15 - 
    16 - (P) Antifire 
    17 - (P) Antivolt / (M) Immunize 
    18 - 
    19 - (P) Anticold 
    20 - 
    21 - (P) Antifire / (M) Immunize 
    22 - 
    23 - 
    24 - 
    25 - (P) Anticold 
    26 - (P) Antifire / (M) Immunize 
    27 - 
    28 - 
    29 - (P) Antivolt 
    30 - 
    31 - (P) Antifire / (M) Immunize 
    32 - 
    33 - (P) Antivolt 
    34 - 
    35 - 
    36 - (P) Antifire 
    37 - (P) Anticold / (M) Immunize 
    38 - 
    39 - 
    40 - 
    41 - (P) Antifire / (M) Immunize 
    42 - 
    43 - (P) Anticold 
    44 - 
    45 - (P) Antivolt 
    46 - (P) Antifire / (M) Immunize 
    47 - 
    48 - 
    49 - (P) Anticold 
    50 - 
    
    Difficulty:*****
    
    Name:Wrymoid
    Description:A clone of the Wyrm created to protect the Labyrinth's deepest 
    floor
    HP:8500
    AT:402
    DF:136
    Drops:Volt Core,Flame Skin
    Skills:Tailwhip,Assault
    Weakness:Ice
    Strengths:Binds,Status Ailments,Fire,OHKO
    Location:B30F,B6
    Recommended Level:High 60s
    Strategy:This guy is just an easiar version of the Wrym. You don't need 
    Anti-fire for this battle. Tailwhip and assault are still deadly so you should
    watch out for those. He only has 8500 hp so he's easy to take down and 
    shouldn't cause too much trouble.
    Difficulty:**
    
    Name:Drakoid
    Description:A clone of the Drake created to protect the Labyrinth's deepest
    floor 
    HP:8500
    AT:402
    DF:136
    Drops:Volt Core,Ice Skin
    Skills:Icelance,0 point
    Weakness:Fire
    Strengths:Binds,Status Ailments,Ice OHKO
    Location:B30F,C6
    Recommended Level:High 60s
    Strategy:This guy is just a weaker version on the drake. He has 0 point so 
    you're still going to need a Protector with level 5 Anti-cold. He has Icelance
    as well so you might want to watch out for that. This guy is more of a FOE than
    a boss. He easy and shouldn't cause that much trouble.
    Difficulty:**
    
    Name:Dragoid
    Description:A clone of the Dragon created to protect the Labyrinth's deepest
    floor.
    HP:8500
    AT:402
    DF:136
    Drops:Volt Core,Volt Skin
    Skills:Curse
    Weakness:Pierce
    Strengths:Binds,Status Ailments,Volt,OHKO
    Location:B30F,C6
    Recommended Level:High 60s
    Strategy:The guy is a weaker version of the Dragon. His curse attack is deadly
    without a defense spell. Curse can also drain your HP. You don't need Anti-volt
    for this fight. This guy is really no threat and should be really easy.
    Difficulty:**
    
    
    
    
    
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    5.Legal Stuff..............[Legl]
    -------------------------------------------------------------------------------
    
    Only Gamefaqs has permission to host this FAQ. If any other sites or people 
    take the entire or a part of this walkthrough legal action can and will be 
    taken.
    
    Copyright 2007-2008 Hangid (c)