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                       Final Fantasy XII: Revenant Wings
                        Copyright 2007, Square Enix Co.
                        Walkthrough and Strategy Guide
                   Written by: sparksmf (sparksmf@yahoo.com)
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Glossary:
010 - Version History
020 - Introduction
030 - Game Basics
        031 - Game Controls
        032 - Menu Screen
        033 - Buffs and Debuffs
        034 - Gambits
        035 - Quickenings
        036 - Attack Types
        037 - Natures
        038 - Summoning 101
        039 - Other Basics
040 - General Tips
050 - Mission Appearance Requirements
000 - Prologue
        001 - Mission 0-1
        002 - Mission 0-2
100 - Chapter One
        101 - Mission 1-1
        102 - Mission 1-2
        103 - Mission 1-3
        104 - Mission 1-4
200 - Chapter Two
        201 - Mission 2-1
        202 - Monster Melee (The Bosco Pampa)
        203 - Mission 2-2
        204 - Mission 2-3
        205 - Mission 2-4
300 - Chapter Three
        301 - Monster Melee (Fane of Gucuma Qul)
        302 - Sky Pirate Melee (Fane of Gucuma Qul)
        303 - Summoning Melee (Fane of Gucuma Qul)
        304 - Bug Hunt
        305 - Once Bitten, Twice Shy
        306 - Maleficent Mayhem
        307 - The Scofflaw
        308 - Mission 3-1
        309 - Monster Melee (The Kisne Rise)
        310 - Mission 3-2
        311 - Mission 3-3
        312 - Mission 3-4
        313 - Mission 3-5
400 - Chapter Four
        401 - Summoning Melee (Fane of Tehp Qul)
        402 - Summoning Melee (Fane of Tehp Qul)
        403 - Monster Melee (Shadow of Paharo)
        404 - Baubles And Banditry
        405 - Easier Said Than Done
        406 - Harmony In Discord
        407 - The Trodden Past
        408 - Mission 4-1
        409 - Monster Melee (Isshu, Jewel of the Skysea)
        410 - Mission 4-2
        411 - Summoning Melee (Cebe, Isle of Treasures)
        412 - Mission 4-3
        413 - Mission 4-4
        414 - Mission 4-5
500 - Chapter Five
        501 - Monster Melee (Zwaua Rainwood)
        502 - Mission 5-1
        503 - Monster Melee (The Guguerro Greendeep)
        504 - Mission 5-2
        505 - Monster Melee (Gugoza Falls)
        506 - Mission 5-3
        507 - Mission 5-4
600 - Chapter Six
        601 - Monster Melee (Tomaj's Camp)
        602 - Summoning Melee (Oghu, the Veiled Isle)
        603 - Monster Melee (Underfane of Huin Qul)
        604 - Monster Melee (Underfane of Huin Qul)
        605 - Summoning Melee (Underfane of Huin Qul)
        606 - A Savory Task
        607 - Rally To The Cause
        608 - Stroke Of Luck
        609 - Otherworldly Beauty
        610 - Serpent's Rage
        611 - That Left Behind
        612 - Materialistic
        613 - The Sword In The Shell
        614 - Rumble In The Jungle
        615 - Mission 6-1
        616 - Mission 6-2
        617 - Summoning Melee (Heaven's Vigil)
        618 - Mission 6-3
        619 - Sky Pirate Melee (The Ymir Qul Range)
        620 - Monster Melee (The Ymir Qul Range)
        621 - Mission 6-4
        622 - Mission 6-5
700 - Chapter Seven
        701 - Monster Melee (Illusion's Home)
        702 - Mission 7-1
        703 - Mission 7-2
        704 - Monster Melee (The Neverwood)
        705 - Mission 7-3
        706 - Mission 7-4
800 - Chapter Eight
        801 - Summoning Melee (Ymir Qul Underground)
        802 - Battlefield Strahl
        803 - Comfort Food
        804 - Ordered Chaos
        805 - Echo Of Thunder
        806 - Destiny In The Stars
        807 - Mission 8-1
        808 - Incentive
        809 - Summoning Melee (Dalmasca Estersand)
        810 - Monster Melee (Dalmasca Estersand)
        811 - Mission 8-2
        812 - Monster Melee (Giza Plains)
        813 - Mission 8-3
        814 - Summoning Melee (The Paramina Rift)
        815 - Mission 8-4
        816 - Monster Melee (The Glabados Ruins)
        817 - Mission 8-5
        818 - Mission 8-6
900 - Chapter Nine
        901 - Monster Melee (The Feol Warren)
        902 - Summoning Melee (The Feol Warren)
        903 - Escape Escapade
        904 - An Uninvited Invitation
        905 - For A Moment's Peace
        906 - Dalmascan Treasure
        907 - Just For Penelo
        908 - Dance Of The Dead
        909 - Flames Of Torment
        910 - Restoring Honor
        911 - Darkening Clouds Gather
        912 - Mission 9-1
        913 - Summoning Melee (Gates of Shattered Time)
        914 - Mission 9-2
        915 - Mission 9-3
        916 - Mission 9-4
1000 - Chapter Ten
        1001 - Masterless Minions
        1002 - Wings Of Midnight
        1003 - Keeper Of Precepts
        1004 - Battle On The Big Bridge
        1005 - Midlight's Deep
        1006 - Mission 10-1
        1007 - Mission 10-2
        1008 - Mission 10-3
060 - Equipment
        061 - Materials
        062 - Weaponry
        063 - Armor
        064 - Accessories
070 - Espers
        071 - Ring Of Pacts
        072 - Full List
        073 - Abilities
080 - Sky Saloon
        081 - Material Shop
        082 - Craft Shop
        083 - Tomaj's Shop
        084 - Discounts
        085 - Filo's Mementos
090 - Conclusions
        091 - FAQs For Revenant Wings
        092 - Contact Info
        093 - Credits
        094 - Disclaimer/Legal Stuff

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                             010 - Version History
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0.10 - Completed the guide's bare skeleton plus the Prologue and Chapter One.
0.20 - Everything in regards to Chapter Two is done.
0.30 - Chapter Three and a bit of Tomaj's shop section are covered.
0.40 - Finished all Chapter Four-related things.
0.50 - Wrote down all the missions from Chapter Five.
0.60 - Completed the very long Chapter Six and its craft-related things.
0.70 - Finished Chapter Seven missions.
0.80 - Everything with Chapter Eight is finished.
0.90 - The Craft Shop section is completed, also Chapter Nine.
1.00 - Completed Chapter Ten of the walkthrough, leaving only side stuff left.
Final - Side stuff such as Espers and Equipment sections completed. Guide done!

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                              020 - Introduction
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Hello everyone, and thank you for clicking the link to view this guide. I hope 
that this will be a helpful tool for you while playing Revenant Wings. Use the 
glossary numbers to find what you need.

The game is a sequel to its PS2 predecessor, where we last saw our heroes on 
Sky Fortress Bahamut to prevent a war from occurring. They succeeded, and 
Ivalice fell into an era of peace. However, as what inevitably happens in any
sequel, new problems arise. Vaan and Penelo stand up to these challenges.

Before I speak further I must warn all who read this that there will be some
spoilers throughout, both for this game and the previous one. I assume you have
played the first game, and if you didn't, the portable version won't make too 
much sense otherwise.

I'll note that I WILL mix storyline missions with optional/melee missions. I 
will cover these as soon as they become available, not in a different section.

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                               030 - Game Basics
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This section will give a quick explanation about each element of the game, if 
you are a beginner or if you happen to be confused about something and would 
like to understand more.

031 - Game Controls

        Start: Pause during a mission where you can leave, etc.
        Select: ...I haven't seen it do anything in the game so far.
        Directional: Move the camera during battle, move around on the map.
        A: The selection button, can also jump to one of your summoning gates.
        B: The cancel button.
        X: Important! Selects all of your characters during battle.
        Y: Allows you to switch between groups during battle.*
        L: Toggles between the top and button screens.
        R: Same function as the L button.

        * Also allows you to view any stat changes when buying a new weapon.

      Stylus-Related:

      - Tab Selection: Tabs make it easy to select units or groups of units. 
        Touch a tab once to select the entire group. Touch a tab twice to select
        only the leader. Pull down a tab to select units within a group. Drag 
        the stylus to select multiple units. To close a tab, push it up or touch
        the up icon at the bottom right of the drop down.

      - Select and Deselect: Select units in view on the bottom screen by 
        touching them with the stylus. Drag the stylus to select multiple units 
        at once. Touch the Deselect icon (the red X) in the upper-right corner 
        of the bottom screen to clear all selections.

      - Moving: Touching an open space on the battlefield while a unit is 
        selected will change the cursor to a pair of boots. Lift the stylus to 
        order the selected unit(s) to move to that location. You can drag the 
        stylus to select an off-screen destination.

      - Attacking: Touching an enemy while a unit is selected will change the 
        cursor to a pair of crossed swords. Lift the stylus to order the
        selected unit(s) to attack. You can drag the stylus to select an off-
        screen enemy.

      - Healing: Healers cannot attack, but instead use a magick to restore 
        their allies' HP. Touching an ally while a healer is selected will 
        change the cursor to a heart. Life the stylus to heal.

      - Camera: Touch the bottom screen and drag the stylus to the screen's edge
        to move the camera. You can drag the stylus to move the camera even 
        while selecting targets for attacks and other abilities.

032 - Menu Screen

        Equip: Where you can change equipment, magicks, abilities, and gambits.
        Ring of Pacts: Allows you to forge pacts with new Espers.
        Espers: Select this to modify your Esper troupes.
        Inventory: Go here to view weapons, armor, accessories, and materials.
        Primer: A helpful bunch of battling tips.
        Save: Allows you to save the current game progress.

033 - Buffs and Debuffs

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| Buffs     | Effects                  | Debuffs    | Effects                  |
|-----------+--------------------------+------------+--------------------------|
| Protect   | Increase Defense         | KO         | Unit's HP is 0           |
| Shell     | Increase Magick Defense  | Poison     | Reduces HP over time     |
| Barrier   | Increase all Defenses    | Blind      | Unit's vision is clouded |
| Bravery   | Increase Attack          | Silence    | Unit can't case magicks  |
| Faith     | Increases Magick Attack  | Sleep      | Temporarily unconscious  |
| Heroism   | Increases all Attacks    | Confuse    | Unit can't take commands |
| Haste     | Less time between actions| Slow       | More time between actions|
| Regen     | Gradually restores HP    | Stop       | Unit can't move or act   |
| Berserk   | Unit can only attack     | Immobilize | Unit can't move          |
| Float     | Unit becomes flying unit | Disable    | Unit can't act           |
| Invisible | Renders unit undetectable|            |                          |
--------------------------------------------------------------------------------

034 - Gambits

Gambits allow group leaders to automatically use a single magick or ability 
they've previously learned. You can set gambits from the Equip Screen or at any 
time during battle. 

Unfortunately in this FFXII game you can only equip one gambit per character in
any given moment. Make good use of which one you choose. It is up to you and 
what you value best--however, your preferred setup can change depending on the 
battle you wish to complete.

Here is a complete list of each character's gambits:

 ______
| Vaan |_______________________________________________________________________
|                                                                              |
| - Dual Attack: Deal damage to one foe with two successive hits.   (level 3)  |
| - Sprint: Increase movement speed.                                (level 7)  |
| - Steal Speed: Transfer Speed from one foe to the user.           (level 12) |
| - Steal Endurance: Transfer Stamina from one foe to the user.     (level 18) |
| - Steal Power: Transfer Strength from one foe to the user.        (level 25) |
| - Timeslip: Inflict Stop on one foe.                              (level 33) |
| - Dervish: Drastically increase user's Attack Speed.              (level 42) |
|       ________                                                               |
|______| Penelo |______________________________________________________________|
|                                                                              |
| - Curaga: Restore HP to all allies in range.                      (level 3)  |
| - Mystic Dance: Give Faith to all allies in range.                (level 7)  |
| - Esunaga: Remove debuffs from all allies in range.               (level 12) |
| - War Dance: Give Bravery to all allies in range.                 (level 18) |
| - Raise: Revive one KO'd ally.                                    (level 25) |
| - Hypnotic Dance: Inflict Disable on surrounding foes.            (level 33) |
| - Holy: Deal damage to one foe.                                   (level 42) |
|                _______                                                       |
|_______________| Kytes |______________________________________________________|
|                                                                              |
| - Firaga: Deal fire damage to all foes in range.                  (level 3)  |
| - Blizzaga: Deal water damage to all foes in range.               (level 7)  |
| - Bio: Inflict Poison on all foes in range.                       (level 12) |
| - Thundaga: Deal lightning damage to all foes in range.           (level 18) |
| - Stonega: Deal earth damage to all foes in range.                (level 25) |
| - Charge: Gather magick power, increasing potency of next spell.  (level 33) |
| - Flare: Deal heavy damage to one foe.                            (level 42) |
|                        ______                                                |
|_______________________| Filo |_______________________________________________|
|                                                                              |
| - Sonic Wave: Deal damage to multiple foes.                       (level 3)  |
| - Defense Snare: Set trap to lower Stamina and Mind.              (level 7)  |
| - Glide: Increase group's movement speed.                         (level 12) |
| - Speed Snare: Set trap to lower Speed and movement speed.        (level 18) |
| - Decoy Bit: Divert damage from the group to the decoy.           (level 25) |
| - Power Snare: Set trap to lower Strength and Magick.             (level 33) |
| - Overdrive: Temporarily increases all attributes, then decrease             |
|   them by the same amount.                                        (level 42) |
|                               _______                                        |
|______________________________| Lluyd |_______________________________________|
|                                                                              |
| - Jump: Deal damage to all foes in range.                         (level 3)  |
| - Revive: Consume HP to revive one KO'd ally.                     (level 7)  |
| - Lancet: Drain HP from one foe to user.                          (level 12) |
| - Transfuse: Consume HP to restore HP to one ally.                (level 18) |
| - Vanishga: Render all allies in range invisible.                 (level 25) |
| - Crimson Wings: Deal damage to foes in a line extending from                |
|   the user.                                                       (level 33) |
| - Enfuse Spirit: Consume HP to raise all groups attributes.       (level 42) |
|                                       __________                             |
|______________________________________| Balthier |____________________________|
|                                                                              |
| - Tri-shot: Deal ranged damage to one foe with three consecutive             |
|   hits.                                                           (N/A)      |
| - Percussive Slug: Deal ranged damage to one foe, knocking it                |
|   back.                                                           (N/A)      |
| - Sniper Eye: Increase attack range.                              (level 36) |
| - Quicksilver: Increase user's Strength.                          (level 38) |
| - Hamstring: Inflict Immobilize on one foe.                       (level 41) |
| - Maim: Inflict Disable on one foe.                               (level 45) |
| - Armor-piercing Shot: Deal damage to one foe in a line extending            |
|   from the user.                                                  (level 49) |
|                                                  ______                      |
|_________________________________________________| Fran |_____________________|
|                                                                              |
| - Blinding Arrow: Inflict Blind on one foe.                       (N/A)      |
| - Sleep Arrow: Inflict Sleep on one foe.                          (N/A)      |
| - Silencing Arrow: Inflict Silence on one foe.                    (level 35) |
| - Confusion Arrow: Inflict Confuse on one foe.                    (level 37) |
| - Dispelga: Remove buffs from all foes in range.                  (level 41) |
| - Barrage: Deal ranged damage to one foe with successive shots.   (level 44) |
| - Ward of the Wood: Restore HP and remove debuffs from all allies            |
|   in range.                                                       (level 50) |
|                                                         ______               |
|________________________________________________________| Ashe |______________|
|                                                                              |
| - Slowga: Slow the actions of all foes in range.                  (N/A)      |
| - Combustion: Increase attack radius.                             (N/A)      |
| - Hastega: Increase Speed of all allies in range.                 (level 36) |
| - Regenga: Restore HP to all allies in range over time.           (level 38) |
| - Pyrotechnics: Deal ranged damage to multiple foes.              (level 41) |
| - Teleport: Teleport group's Espers to user's position.           (level 45) |
| - Comet: Deal heavy damage to all foes in range.                  (level 50) |
|                                                                _______       |
|_______________________________________________________________| Basch |______|
|                                                                              |
| - Protectga: Increase Stamina of all allies in range.             (N/A)      |
| - Shellga: Increase Magick Defense of all allies in range.        (N/A)      |
| - Flash of Steal: Deal damage to foes in a line extending from               |
|   the user.                                                       (level 35) |
| - Inner Peace: Give user Regen and remove debuffs.                (level 39) |
| - Iron Will: Lower user's Strength to increase Stamina.           (level 42) |
| - Cover: Protect other group members, taking damage in their                 |
|   stead.                                                          (level 46) |
| - Shining Ray: Deal ranged damage to multiple foes.               (level 51) |
|                                                                              |
|______________________________________________________________________________|

035 - Quickenings

Quickenings are powerful abilities that can instantly turn the tide of battle. 
Using quickenings consumes a unit's Mist charge, which accumulates as you defeat
enemies. Defeating certain boss monsters unlocks new quickenings.

Here is a complete list of each character's quickening:

Vaan: Pyroclasm
        - Deal heavy damage to all foes in range.
        - You obtain this after beating Belias.

Penelo: Dance of Rapture
        - Fully restore all allies' HP and remove all debuffs.
        - You obtain this after beating Ultima.

Kytes: Nature's Wrath
        - Deal heavy elemental damage to all foes in range. 
        - You obtain this after beating Chaos.

Filo: Wind Soul
        - Allow allies to act immediately.
        - You obtain this after beating Mateus.

Lluyd: Fanfare
        - Fortify all friendly Espers (granted an additional level).
        - You obtain this after beating Hashmal.

Balthier: Element of Treachery
        - Deal heavy damage to one foe.
        - You obtain this after beating Shemhazai.

Fran: Gaze of the Void
        - Remove buffs from all foes.
        - You obtain this after beating Exodus.

Ashe: Empyrean's Edict
        - Prevent all foes from summoning Espers.
        - You obtain this after beating Famfrit.

Basch: Apocalypse Shield
        - Nullifies all damage to leader's team in a short while.
        - You obtain this after beating Zalera.

036 - Attack Types

There are three types of attack, which act in a rock-paper-scissors
relationship.

Melee units attack at a close range. While effective against ranged units, their
attacks have difficulty reaching flying units.

Ranged units attack from a distance. Though very effective against flying units,
ranged units are little use against foes in melee range.

Flying units attack from the air. Although they can pick off melee units with 
ease, they're extremely vulnerable to ranged attacks.

037 - Natures

All attacks and Espers have a nature associated with the damage they deal. Each
unit is vulnerable to attacks of a certain nature. Attacks of this nature will 
deal additional damage. You can view each unit's weakness from the Status Screen
before battle.

Here is a list of all the different kinds and their weaknesses:

                               Nature | Weakness
                              --------+----------
                               None   |   None
                               Fire   |   Water
                               Water  |  Thunder*
                              Thunder |  Ground**
                              Ground  |   Fire
                              Healing |   None

* The exception is Shivan, Shivar, and Shiva, who are weak to fire. There are 
also enemies with a water (but ice really) nature who are weak to fire.

** The exception is Remora and Ramih, who are weak to water.

038 - Summoning 101

Groups
--------------------------------------------------------------------------------
Before we talk about summoning, it is important to know about group leaders. 
Party members who accompany you in battle are referred to as group leaders. Up 
to five group leaders can join a mission. Some missions may require that certain
party members be present.

A group is made up of its leader and the Espers under his control. Each group
leader can control up to eight Espers.

Gates
--------------------------------------------------------------------------------
Now to summoning gates. These are portals that open on the World of Illusion. 
These gates enable their controller to summon Espers. You must control a 
summoning gate in order to use it. Blue gates are gates that you control, red 
gates are controlled by your enemies, and colorless gates are neutral gates that
have not been captured.

Move a group leader to a neutral or enemy-controlled summoning gate to capture 
it. Espers cannot capture summoning gates. Be aware that enemies will try to 
capture gates as well.

Touching a blue summoning gate will bring up the following commands: Summon, 
Fortify Espers, and Queue. Certain requirements must be met before the Fortify 
Espers command becomes available.

Commands
--------------------------------------------------------------------------------
Select Summon and choose the group to which the Esper will be assigned. Then, 
select which Esper to summon. Touch the Summon command repeatedly to summon the 
previously selected Esper.

Select Queue to view the Espers being summoned through the gate. Touch an Esper
in the queue twice to cancel the summon.

Select Fortify Espers to temporarily raise the level of all allied Espers. Each
fortification raises the Espers' levels by one, up to a maximum of five. Each
successive fortification requires more Astral Power (AP). AP can be used to
fortify your Espers, temporarily raising their level. The first fortification 
consumes one unit of AP, the second two, etc.

Some Espers can use magicks and abilities. A list of each Esper's magicks and 
abilities can be found on the Status Screen. Select an Esper to bring up the 
Magicks/Abilities command.

Select an Esper and use the Dismiss command to return the Esper to the World of
Illusion. The battle party's Affinity determines the number of Espers you can 
have summoned at once.

Affinity
--------------------------------------------------------------------------------
The battle party's Affinity is the total of each group leader's Affinity. If the
Affinity bar is full, you cannot summon more Espers. Controlling higher-ranked 
Espers costs more Affinity. This is an Esper's summoning cost. Balance the 
strength and cost of Espers when forming your battle party. When an Esper falls 
in battle or is dismissed, the Affinity used to control it becomes available 
again after a short time.

Pacts
--------------------------------------------------------------------------------
If you want to summon a particular Esper, you must make a pact with it. Forging 
a pact with an Esper requires an amount of auracite equal to its rank. There is
no particular benefit to amassing auracite, so it is best to forge pacts early 
and often.

Espers with which pacts can be formed glow yellow on the Ring of Pacts. You can 
form a pact with an Esper once the Esper adjacent to it is enlisted, moving from
the inside of the ring outward. Some Espers only become available once certain 
conditions are met.

Troupes
--------------------------------------------------------------------------------
Regardless of how may pacts you've forged, you cannot summon more than five 
types of Espers in a battle. That set of Espers is an Esper Troupe. New Espers 
must be assigned to a troupe using the Modify command before you can summon 
them. You can create up to three troupes for use in different situations.

At the start of battle, group leaders are assigned Espers from the selected 
troupe that match their attack type. Starting Espers are indicated by a crystal 
icon on the Battle Party Screen.

039 - Other Basics

Here are some more game elements that will be helpful to review:

Foraging: Some battlefields contain Foraging Points, locations at which a group 
leader can forage for food to restore the HP of all members of his group.

Scavenging: Many valuable resources lie strewn across the battlefields you 
discover. Group leaders can scavenge these resources, recovering items for later
use.

Soul Crystals: Possess the power to revive fallen group leaders. Destroying 
enemy soul crystals is often the key to victory.

World Map: You can access menus and functions using the icons in the bottom-
right corner of the World Map Screen.
      - Menu Icon: Opens the Party Menu. You can also open the Party Menu by 
        pressing the X button.
      - Tomaj Icon: Talk to Tomaj to undertake an expedition. Functions 
        identically to the notice board on the airship's bridge.
      - Airship Icon: Opens the Airship Menu, from which you can board or
        disembark the airship.
      - Named locations on the World Map mark battlefields and other points of
        interest. Locations containing missions that advance the story are 
        marked with a flag.

Melee Battles: Entering a location not marked by a flag allows for melee battles
with unbound Yarhi or freebooting sky pirates. If you reach an encounter where 
enemies are too powerful, use melee battles to raise your characters' levels.

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                              040 - General Tips
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

This section contains helpful advice for beginner players while completing the 
missions. I really hope my list will assist you for some battles:

- Always review the stats, attack types, and nature of all your opponents before
  battle. This is because you may a) realize your characters are not a high 
  enough level to win, b) your characters could be emphasized on one attack type
  that the enemy is strong against, and c) you may be weak to the nature that 
  the majority of the enemies are under.

- Always check areas around before proceeding to the next storyline fight in 
  case there is an optional battle available! That way you can obtain auracite, 
  extra leveling, and miscellaneous items.

- Also, be SURE to talk to everyone on the airship before completing another 
  storyline mission. If you have, talk to them twice. This is because they can 
  trigger new missions and cutscenes.

- If you have extra materials from scavenging that you will probably never use, 
  then sell it. Especially the low grades. At some point you will run out of 
  room in your inventory, and instead of being able to sell the item you will 
  have to discard something. I would say no more than three of any low grade 
  material should be carried around by you.

- Before you approach a "boss" or the hardest enemy in the area, don't forget to
  give your characters a quick buff-up using Penelo's dances, etc. This can make
  all the difference during a tough battle. Although sometimes you will not have
  a window of opportunity to do this, so don't bother if it means costing you a 
  few seconds or a precious heal with Penelo.

- Check Tomaj's missions! You can find all sorts of things, including the Espers
  from the first game and more auracite. It makes the game run longer as well, 
  so you'll play more for your money with these optional missions.

- Instead of buying weapons, try to craft them as much as you can. This is 
  because they are made differently (usually better), it's fun to rename a 
  weapon if you wish, and also some missions only appear once you have crafted a
  certain number of items. Don't hesitate!

- Although the battlefield can often become very hectic, sometimes it is better 
  to have your party split into two groups to fight two different fronts. Use 
  the stylus to maneuver a group together. Usually it is better to stick 
  together, but there are a few occasions where separate is good, which I will 
  point out when the time comes.

- Pay attention during the starting screen before a battle where it gives the 
  info about whether or not a summoning gate is provided on the field. If not, 
  change a rank III Esper down to a rank II.

- Most attacking characters will have multiple excellent attack abilities. Since
  you can only set one as a gambit, don't forget about the others. This is 
  especially true for Kytes, whose abilities are mostly magick attacks.

- Try not to have too many melee attackers on the field. This is because many 
  times they will be left trying to walk over to the enemy between a crowded 
  field, which wastes important attack time. The game is bad with not allowing 
  them room to fit in with the rest there. Ranged attackers do not need to worry
  about this problem. Keep in mind that this tip is mostly for boss fights.

- Always take your time picking off minor enemies before going for the MAIN 
  guy. The minor enemies can be VERY annoying when you're trying to focus on the
  main boss and the Espers keep wanting to focus their attention elsewhere.

- Before you battle, check out the enemy list to see if any can give you certain
  status effects. If you fight something and die because of these effects, 
  consider buying one of Tomaj's accessories that deal specifically with this 
  matter. It can make all the difference.

- Check carefully how many enemy leaders there are supposed to be before you 
  start the battle. If one is mysteriously gone and you don't remember killing 
  him or her, s/he could have possibly performed a Vanishing spell.

- Do NOT complete the Ring of Pacts for one or two groups of natures. Spread it 
  out to keep the variety between your party. You'll never know which nature 
  type you'll need next.

- I strongly, strongly recommend always having Lluyd in your party. This is 
  because he is the only other person than Penelo who can Raise someone (though
  for a small HP sacrifice). If he is not in your party and Penelo dies, you're
  in big trouble there.

- If you forget how to do something, or if you're not sure what a certain term 
  means, remember that the Primer in the menu offers helpful advice and also an
  explanation about certain game elements.

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                     050 - Mission Appearance Requirements
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Some side missions require special tasks by you, such as talking to people or
crafting items. Here's the list so you're not confused:

 ______________________________________________________________________________
| Mission Name             | Requirement                                       |
|--------------------------+---------------------------------------------------|
| Bug Hunt                 | Finish Chapter 2                                  |
|--------------------------+---------------------------------------------------|
| Once Bitten, Twice Shy   | Finish Chapter 2                                  |
|--------------------------+---------------------------------------------------|
| Maleficent Mayhem        | Finish Chapter 2                                  |
|--------------------------+---------------------------------------------------|
| The Scofflaw             | Finish Bug Hunt/Once Bitten, Twice Shy/           |
|                          | Maleficent Mayhem                                 |
|--------------------------+---------------------------------------------------|
| Baubles And Banditry     | Finish Chapter 3                                  |
|--------------------------+---------------------------------------------------|
| Easier Said Than Done    | Finish Chapter 3                                  |
|--------------------------+---------------------------------------------------|
| Harmony In Discord       | Finish Chapter 3                                  |
|--------------------------+---------------------------------------------------|
| The Trodden Past         | Finish Chapter 3, before Chapter 7                |
|--------------------------+---------------------------------------------------|
| A Savory Task            | Finish Chapter 5, talk to Penelo                  |
|--------------------------+---------------------------------------------------|
| Rally To The Cause       | Finish Chapter 5, before Chapter 7                |
|--------------------------+---------------------------------------------------|
| Stroke Of Luck           | Craft 14 weapons, talk to Cu Sith after Chapter 5 |
|--------------------------+---------------------------------------------------|
| Otherworldly Beauty      | Finish Chapter 5                                  |
|--------------------------+---------------------------------------------------|
| Serpent's Rage           | Finish Chapter 5                                  |
|--------------------------+---------------------------------------------------|
| That Left Behind         | Finish Chapter 5, before Chapter 7                |
|--------------------------+---------------------------------------------------|
| Materialistic            | Finish Chapter 5, talk to Tomaj                   |
|--------------------------+---------------------------------------------------|
| The Sword In The Shell   | Finish A Savory Task, talk to Penelo twice        |
|--------------------------+---------------------------------------------------|
| Rumble In The Jungle     | Finish Chapter 5                                  |
|--------------------------+---------------------------------------------------|
| Battlefield Strahl       | Finish Stroke Of Luck, craft 22 weapons,          |
|                          | talk to Cu Sith after Chapter 7                   |
|--------------------------+---------------------------------------------------|
| Comfort Food             | Finish Chapter 7/The Sword In The Shell,          |
|                          | talk to Penelo twice                              |
|--------------------------+---------------------------------------------------|
| Incentive                | Finish The Sword In The Shell, craft 31 weapons,  |
|                          | talk to Cu Sith after Chapter 7                   |
|--------------------------+---------------------------------------------------|
| Ordered Chaos            | Finish Chapter 7                                  |
|--------------------------+---------------------------------------------------|
| Echo Of Thunder          | Finish Chapter 7                                  |
|--------------------------+---------------------------------------------------|
| Destiny In The Stars     | Finish Chapter 7                                  |
|--------------------------+---------------------------------------------------|
| Escape Escapade          | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| An Uninvited Invitation  | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| For A Moment's Peace     | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| Dalmascan Treasure       | Finish Incentive, craft 41 weapons,               |
|                          | talk to Cu Sith after Chapter 8                   |
|--------------------------+---------------------------------------------------|
| Just For Penelo          | Finish Comfort Food, talk to Penelo twice         |
|--------------------------+---------------------------------------------------|
| Dance Of The Dead        | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| Flames Of Torment        | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| Restoring Honor          | Finish Chapter 8/Materialistic, talk to Tomaj     |
|--------------------------+---------------------------------------------------|
| Darkening Clouds Gather  | Finish Chapter 8                                  |
|--------------------------+---------------------------------------------------|
| Masterless Minions       | Finish Chapter 9                                  |
|--------------------------+---------------------------------------------------|
| Wings Of Midlight        | Finish Chapter 9                                  |
|--------------------------+---------------------------------------------------|
| Keeper Of Precepts       | Finish Chapter 9                                  |
|--------------------------+---------------------------------------------------|
| Battle On The Big Bridge | Finish Chapter 9                                  |
|______________________________________________________________________________|

Not too complicated, in most cases. Well, that's about all the beginning stuff
I have, let's get one with the rest already...remember, although I said it 
before I'll say it now too--I will explain side/melee missions in the chapter 
section they appear, not in a separate place.

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                                 000 - Prologue
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

 ___________________
| 001 - Mission 0-1 |__________________________________________________________
|                                                                              |
|                   Vaan The Sky Pirate - The Glabados Ruins                   |
|                                                                              |
| While exploring the Glabados Ruins, Vaan is soon separated from the others.  |
| He must find his friends before they leave him behind!                       |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 1   Nature: Fire   Weakness: Water                    |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|          !--Find Penelo, Balthier, and Fran; Vaan must survive--!            |
|                                                                              |
|           Mandatory Characters: Vaan, Penelo, Balthier, and Fran             |
|                                                                              |
| Here we find Vaan wandering by himself. A flan approaches, and a tutorial of |
| the game begins. "You must get past the flan to proceed." Then the game      |
| launches into details about controlling, moving, and attacking. Anyway, do   |
| what it instructs. Vaan will be quite proud of his accomplishment of killing |
| the lone flan. Whatever. Next, find Penelo. She's straight ahead. You will   |
| need to kill another flan first. Yay, we found her. The game will go on to   |
| explain that Penelo heals only in this version and a short explanation about |
| handling multiple units.                                                     |
|                                                                              |
| Time to find Balthier and Fran. You will have to kill THREE flans (=o!) Then |
| after a little bit more of walking Vaan finds them. They will enter together |
| and the mission is completed. Vaan and Penelo will level up.                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

Now we reach a cutscene. The crew has found some treasure. But oh noes, there's 
trouble. Seems as though Ifrit decided to show up...

 ___________________
| 002 - Mission 0-2 |__________________________________________________________
|                                                                              |
|                   The Treasures Twain - The Glabados Ruins                   |
|                                                                              |
| Joined by Balthier and Fran, Vaan and Penelo reach the heart of the Glabados |
| Ruins. But something stands between them and the coveted treasure...         |
|                                                                              |
| Ifrit - Lord of Flame set to guard the Cache of Glabados.                    |
|   Type: Melee   Level: 1   Nature: Fire   Weakness: Water                    |
|   Resistance: Fire   Immunities: Poison, Silence, Sleep, Confuse, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
| Djinn - Blazing spirit that guards the Cache of Glabados.                    |
|   Type: Melee   Level: 1   Nature: Fire   Weakness: Water                    |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|                    !--Defeat Ifrit; Vaan must survive--!                     |
|                                                                              |
|            Mandatory Characters: Vaan, Penelo, Balthier, and Fran            |
|                                                                              |
| Here we go. This battle is so easy you don't even have to do anything except |
| stand there. Ifrit will perform his trademark Hellfire move, which summons   |
| up fiery columns for damage towards characters nearby. Nothing at all to     |
| worry about though. This battle is over as soon as it started.               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

After the battle our heroes quickly realize the whole place will soon cave in. 
This leads to the separation of Balthier and Fran from Vaan and Penelo, and also
the beginning of the first chapter.

Prologue Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               100 - Chapter One
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Here we are introduced to Milo, Kytes, and Tomaj. Then a cutscene involving a 
falling airship. Hmm. Sounds like mission time.

 ___________________
| 101 - Mission 1-1 |__________________________________________________________
|                                                                              |
|                        Eve Of Adventure - Rabanastre                         |
|                                                                              |
| Treasure is all well and good for sky pirates, but it meas little enough     |
| without an airship. And so Vaan and Penelo resume life as usual...until the  |
| unusual happens.                                                             |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 1   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|                 !--Defeat all enemies; Vaan must survive--!                  |
|                                                                              |
|                 Mandatory Characters: Vaan, Kytes, and Filo                  |
|                                                                              |
| Ugh, another stupid tutorial battle. Oh well. This is good practice. Now we  |
| learn about all the different attack types and the "rock-paper-scissors"     |
| relationship this game has. Attack the Slyph with Vaan, the Garchimacera by  |
| Kytes, and the Alraune by Filo. They'll fall quickly. You pretty much don't  |
| even have to do anything. Until more come in pairs of two. Then you simply   |
| redirect your characters towards their respective enemies.                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

It's straight from here to the next mission...

 ___________________
| 102 - Mission 1-2 |__________________________________________________________
|                                                                              |
|                      The Coveted Derelict - Rabanastre                       |
|                                                                              |
| A derelict ariship lands outside the gates of Rabanastre--a temptation no    |
| self-respecting sky pirate can resist. After a brief skirmish at the city's  |
| edge, Vaan plots a way past the watch.                                       |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 1   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|      !--Sneak aboard the derelict airship; all allies must survive--!        |
|                                                                              |
|                 Mandatory Characters: Vaan, Kytes, and Filo                  |
|                                                                              |
| Now we'll have a brief explanation of gambits. You can only assign one in    |
| this game. Anyway, take out the Slyph. Next is a tutorial over area attacks. |
| Do as it asks. Note that if you walk over to the Giza Rabbits, they'll give  |
| you a free heal. Finally a lesson is given about point-blank abilities,      |
| which Filo just so happens to have. Hm. Kill the rest of the Alraune and you |
| should head over to the yellowish circle where the map's flag is.            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

Again you immediately proceed to the next mission after a brief scene...

 ___________________
| 103 - Mission 1-3 |__________________________________________________________
|                                                                              |
|                The Treasure Is The Key - Aboard The Derelict                 |
|                                                                              |
| The interior of the derelict is no more inviting than the desrt outside. As  |
| Vaan and the others battle within its fantastic confines, the Cache of       |
| Glabados begins to glow.                                                     |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 1   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 1   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|           !--Reach the summoning gate; all allies must survive--!            |
|                      !-- Capture the summoning gate--!                       |
|                          !--Summon three Espers--!                           |
|              !--Defeat all enemies; all allies must survive--!               |
|                                                                              |
|                 Mandatory Characters: Vaan, Kytes, and Filo                  |
|                                                                              |
| Simply defeat the enemies and reach the summoning gate. Equip Vaan and Kytes |
| with their respective gambits if you haven't already. A tutorial over the    |
| summoning gates will begin. A new objective will appear. Press X and then    |
| move the stylus over the gate. After that's taken care of Vaan will need to  |
| summon three more Espers. So touch the gate with the stylus and summon them. |
| New enemies will appear; take care of 'em via help from the Espers.          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

The three mess around the airship some more. Well look who we ran into...

 ___________________
| 104 - Mission 1-4 |__________________________________________________________
|                                                                              |
|                    Unwelcome Guests - Aboard The Derelict                    |
|                                                                              |
| With the Cache of Glabados in hand, Vaan and his friends explore the         |
| derelict's interior. Meanwhile, Penelo mistakes trouble outside the ship for |
| Vaan's work. Who's really behind it?                                         |
|                                                                              |
| Ba'Gamnan - Bangaa headhunter renowned for his skill and cruelty.            |
|   Type: Melee   Level: 5   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Bwagi - If Gijuk and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 3   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 3   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 3   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|      !--Defeat Ba'Gamnan, Bwagi, Rinok, and Gijuk; Vaan must survive--!      |
|                                                                              |
|                 Mandatory Characters: Vaan, Kytes, and Filo                  |
|                                                                              |
| This battle can be hard for beginners. First of all you may summon one extra |
| Esper (I recommend the imp because all but one of your enemies are Melee). I |
| suggest taking care of Gijuk first (group your party to the bottom of the    |
| screen where he'll go). After that, stay on top of resummoning your Espers;  |
| and don't forget to use those handy abilities everyone has! If you're pretty |
| careful and swift everything should be fine here.                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|______________________________________________________________________________|

For obvious reasons everyone leaves the room. Vaan takes off after Penelo and 
Tomaj meet up with the rest. Ba'Gamnan seems to tag along too. Once they reach 
the sky, a new chapter begins.

Chapter 1 complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               200 - Chapter Two
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Time to name the new airship. You can pick whatever you want. The default is The
Galbana. Then a tutorial will explain things about talking and shopping--just 
interaction in general. Try it out now. Talk to Penelo twice to hear different
things. Then talk with Filo twice to take off.

Yay, another tutorial about piloting the airship. -_- This is in case you are a 
total airhead who's never played a game ever. Once you land, a cutscene will 
occur. It's off to a place called:

The Bosco Pampa - Verdant flatland broken by patches of sky. Well-preserved 
ruins dot the plain, attestation to an ancient civilization that survives to 
this day.

 ___________________
| 201 - Mission 2-1 |__________________________________________________________
|                                                                              |
|                         The Winged - The Bosco Pampa                         |
|                                                                              |
| The derelict--now known as the Galbana--brings Vaan and his friends to the   |
| legendary sky continent. What wonders await them on its many islands?        |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 5   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Quetzacoatl - Earthbound avian who flings bolts of lightning from his lowly  |
| perch.                                                                       |
|   Type: Ranged   Level: 5   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 5   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Storm Wolf - Lupine beast that shred its prey with claws of lightning.       |
|   Type: Melee   Level: 5   Nature: Lightning   Weakness: Ground              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|        !--Save the wounded warrior; at least one ally must survive--!        |
|         !--Save Lluyd's companion; at least one ally must survive--!         |
|                                                                              |
| First of all, the Antions will never actually hurt the unknown man. Simply   |
| walk up to them and defeat all three. You will not need to fight any of the  |
| other monsters...until the second part of this mission, that is. Now you     |
| need to save his companion. They never hurt her either, so don't worry about |
| that. Time to look around for all the treasures and scavenging items. After  |
| all this, approach the friend and beat the surrounding Antlions.             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Sprint Shoes, Starter Manual                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Crystal: Earth Stone, Earth Magacite, Earth Crystal, Earth Gem         |
| Center Timber: Cherrywood Chips, Cherrywood Stick, Cherrywood Log            |
| East Treasure: Gaia Rod                                                      |
| West Bones: Rat Pelt, Bat Wing, Insect Husk                                  |
| Northwest Treasure: Mythril Vest                                             |
|______________________________________________________________________________|

So yeah, as it turns out this guy's name is Lluyd. From now on he is a permanent
member of the party. Another cutscene with him explaining stuff. You may equip 
the vest and the rod. Fane of Gucuma Qul has become available. In case you're 
wonder what the manual is for, we'll get to that shortly. First another tutorial
about world map navigation. Also don't forget to equip the new guy's gambit.

Before we head over to the new area, let's go back to where we just completed 
the previous mission. A Monster Melee fight has become available. Head back to 
areas frequently to see if you missed a free fight.

 ______________________________________________________________________________
|                                                                              |
|                    202 - Monster Melee (The Bosco Pampa)                     |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 5   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 5   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 5   Nature: Lightning   Weakness: Ground              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 5   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 10   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Hmm, seems to be a lot of lightning-natures for this. Be careful of the wyrm |
| as it's at level 10 right now. Go through carefully.                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Timber: Cherrywood Chips, Cherrywood Stick, Cherrywood Log              |
| South Bones: Rat Pelt, Bat Wing, Serpentskin                                 |
| Northeast Crystal: Earth Stone, Earth Magacite, Earth Crystal                |
|______________________________________________________________________________|

Now it's time to examine newest place:

Fane of Gucuma Qul: August temple enshrining auracite, stones held sacred above 
all else on Lemures. Carven wings soar above the temple, catching the sun and 
instilling peace and awe on all who make pilgrimage here.

 ___________________
| 203 - Mission 2-2 |__________________________________________________________
|                                                                              |
|                 Auracite And The Yarhi - Fane of Gucuma Qul                  |
|                                                                              |
| Clan Galbana springs to action to rescue the aegyl Lluyd. But they're in for |
| a fight--the sky pirates invading Lemures have arrived in force.             |
|                                                                              |
| Burly Thug - Musclebound sky pirate wreaking havoc on the shrine.            |
|   Type: Melee   Level: 7   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Marauding Sky Pirate - Sky pirate seeking plunder from the aegyl shrine.     |
|   Type: Melee   Level: 7   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Venerer Emeritus - Hunter-turned-sky pirate in search of aegyl treasure.     |
|   Type: Ranged   Level: 7   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Poof The Moogle - Neophyte summoner new to the clan.                         |
|   Type: Ranged   Level: 7   Nature: Fire   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 7   Nature: Lightning   Weakness: Water               |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 7   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 7   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Remember everything you were taught from before. There are four leaders here |
| you must take out. Secure the first neutral summon gate then start moving    |
| towards burly's group and take 'em out. Along the way pick up the scavenging |
| item and treasure. Move up and scavenge the stone. Always summon more Espers |
| if you have need. Defeat the other leader, capture the gate, and pick up the |
| rest of the items. If the Viera hasn't come at you yet, she will now. Pick   |
| her off and then the Moogle.                                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 200 Gil, Incanter's Pouch, 3 Auracite                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Crystal: Fire Stone, Fire Magicite, Fire Crystal, Fire Gem         |
| Southwest Treasure: Silk Robes                                               |
| East Stone: Tiger-Eye, Beryl, Topaz                                          |
| Northeast Stone: Mythril Shards, Mythril Nugget, Mythril Ore                 |
| North Treasure: Cherry Staff                                                 |
| Northwest Treasure: Mythril Blade                                            |
|______________________________________________________________________________|

You will now be able to use the Ring of Pacts. Very important. Anyway, the job's
not done yet. Equip the sword, staff, and pouch, enlist the White Hare into 
your party using the Ring of Pacts along with two others, adjust your Troupe 
accordingly, and enter the same place once again.

 ___________________
| 204 - Mission 2-3 |__________________________________________________________
|                                                                              |
|                     Reinforcements - Fane of Gucuma Qul                      |
|                                                                              |
| The party learns the sky pirates seek auracite, magick stones used to summon |
| illusory beasts known as Yarhi. Something stalks them as they navigate the   |
| shrine's twisting passages in search of answers.                             |
|                                                                              |
| Jaunty Sky Pirate - Young sky pirate eagerly chasing treasure.               |
|   Type: Melee   Level: 8   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Well-Bred Sky Pirate - Wealthy aristocrat, sky pirating for the thrill of    |
| the adventure.                                                               |
|   Type: Ranged   Level: 7   Nature: Fire   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Stubborn Sky Pirate - Sore-losing sky pirate who will do anything to win.    |
|   Type: Ranged   Level: 7   Nature: Healing   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 7   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 7   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 7   Nature: Healing   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 8   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Titan - The ground trembles at his approach.                                 |
|   Type: Melee   Level: 10   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison, Blind, Silence, Sleep, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|       !--Find the auracite chamber; at least one ally must survive--!        |
|              !--Defeat Titan; at least one ally must survive--!              |
|                                                                              |
| No summoning gates for this battle. I should note that once you open some of |
| the chests, hidden monsters will then appear. So be sure to clear the area   |
| before opening something. As the small demo beforehand will tell you, press  |
| the switches with a leader to unlock passages. Obviously the switch color    |
| corresponds with the wall color.                                             |
|                                                                              |
| Defeating the area with the mage moogle is tough, I'd say it's better to     |
| take out his surrounding Espers first. You will probably lose an Esper in    |
| the process. Finishing that, heal, and unlock the yellow wall. Fight the     |
| Alraune, take the treasure, then go back to eventually bring down the blue   |
| wall. Fight the sky pirate here. Examine the green switch. Go back and down  |
| the hall to fight the white mage-looking guy. After that, battle more of the |
| Sagittarius to find the final treasure. Then make your way to the flag.      |
|                                                                              |
| ...Only to find that it was a trap! Great, Espers are gone. You'll have to   |
| do this the old fashioned way. It's too bad you can't use Bombs, as Titan is |
| weak against Fire. At least there's still Kytes. Make use of his Firaga move |
| while fighting. Not long into battle, Ba'Gamnan will show up...and help! He  |
| will make the fight much more beatable. If someone falls, have Lluyd perform |
| his Revive move, which he should have learned by now.                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 600 Gil, Silver Earrings, 2 Auracite                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Treasure: Kilimweave Shirt                                             |
| West Treasure: Mythril Cutter                                                |
| Northwest Treasure: Kenpogi                                                  |
| Northeast Treasure: Storm Lance                                              |
|______________________________________________________________________________|

Ba'Gamnan will now be available in your party...for now. Unlock some Espers in 
the Ring of Pacts, throw on those earrings/other equipment, and let's head back 
to where we just were.

 ___________________
| 205 - Mission 2-4 |__________________________________________________________
|                                                                              |
|                 'Neath Darkened Wings - Fane of Gucuma Qul                   |
|                                                                              |
| The group presses on with the help of Ba'Gamnan, who is tamed by Tomaj's     |
| device. Arriving at the shrine's inner sanctum, they learn the true          |
| ambitions of the sky pirates.                                                |
|                                                                              |
| Togi, Treasure Hunter - Genuine and sincere sky pirate with a soft spot for  |
| treasure.                                                                    |
|   Type: Melee   Level: 10   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Clan Marshal - Togi's most valued guard.                                     |
|   Type: Melee   Level: 9   Nature: N/A   Weakness: N/A                       |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Clan Cleric - Togi's trusted white mage.                                     |
|   Type: Ranged   Level: 9   Nature: Healing   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Clan Archimagus - Togi's chief counsel.                                      |
|   Type: Ranged   Level: 9   Nature: Ground   Weakness: N/A                   |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 9   Nature: Lightning   Weakness: Water               |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 9   Nature: Healing   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 9   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confused                               |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 10   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|    !--Destroy the enemy soul crystal; your soul crystal must survive--!      |
|                                                                              |
| This should be your first real interaction with soul crystals. This means    |
| that your enemy can resurrect continuously until it's destroyed, but you can |
| also do this too. So this means you'll have to be somewhat quick with this   |
| fight. Capture summon gates when you can. Watch carefully, because they will |
| try to sneak to your soul crystal. You also must ALWAYS keep a constant eye  |
| on your Esper amount and replenish when they die (because they will).        |
| Eventually you should just be at the point to where you must try and rush    |
| the enemy crystal. If the whole party is there, healers and all, you will be |
| able to manage this battle.                                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1350 Gil, Argyle Armlet, 3 Auracite                             |
|______________________________________________________________________________|

More scenes after the battle. The crew will head back to the airship where Lluyd
will explain what just happened and where everyone should try looking next. This
brings us to the conclusion of this chapter.

Chapter 2 complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                              300 - Chapter Three
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Equip the Armlet you received and unlock three more Espers from the ring. Now, 
before we travel to the new area, there is still much to do in where we just 
were. Three Melee missions, to be exact...

 ______________________________________________________________________________
|                                                                              |
|                   301 - Monster Melee (Fane of Gucuma Qul)                   |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 9   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 9   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 10   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 10   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 13   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|           !--Defeat all enemies; at least one ally must survive--!           |
|                                                                              |
| The first thing you should do is grab the neutral summoning gate. Then take  |
| the stone nearby and kill the two enemies. The Minotaurs are what you want   |
| watch out for here. Have Kytes perform his second -aga spell, depending on   |
| what you did not assign to the gambit. After this it's straightforward.      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Stone: Mythril Shards, Mythril Nugget, Mythril Ore                 |
| Center Stone: Tiger-Eye, Beryl, Topaz                                        |
| Northwest Crystal: Fire Stone, Fire Magicite, Fire Crystal                   |
|______________________________________________________________________________|

Now it's time to go straight from this battle to...

 ______________________________________________________________________________
|                                                                              |
|                 302 - Sky Pirate Melee (Fane of Gucuma Qul)                  |
|                                                                              |
| Open battle against marauding sky pirates.                                   |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 12   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Black Mage - A potent arsenal of offensive magicks await the black mage's    |
| foes.                                                                        |
|   Type: Ranged   Level: 12   Nature: Ground   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fusilier - Few can long stand against the magicked shot of the fusilier.     |
|   Type: Ranged   Level: 12   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warmage - This warrior's magicked blade seeks out the weakness of its        |
| target.                                                                      |
|   Type: Melee   Level: 12   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Slyph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 12   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 12   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 12   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 12   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 13   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Yeah...not much to explain about this one. Collect the treasure, take out    |
| the sky pirates and their minions. Be careful because there are no summoning |
| gates here. Heal before proceeding to the next group of enemies. The gates   |
| are down so you don't need to worry about that.                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 600 Gil                                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Bones: Bone Chips, Sturdy Bone, Blood-Darkened Bone                |
| West Bones: Insect Husk, Ichthon Scales, Ancient Turtle Shell                |
| North Crystal: Storm Stone, Storm Magicite, Storm Crystal                    |
|______________________________________________________________________________|

And now for the last battle here...

 ______________________________________________________________________________
|                                                                              |
|                  303 - Summoning Melee (Fane of Gucuma Qul)                  |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Sky Pirate - Outlaw who takes treasure at the point of a sword.              |
|   Type: Melee   Level: 14   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White Mage - Mage who commands magicks that mend flesh and bind wounds.      |
|   Type: Ranged   Level: 14   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Gladiator - Warrior possessed of terrifying strength and diabolical prowess. |
|   Type: Melee   Level: 14   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 14   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 14   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 15   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 15   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 15   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|        !--Defeat all enemy leaders; at least one ally must survive--!        |
|                                                                              |
| Summon three extra Espers before proceeding. There are only three leaders    |
| to kill, so remember that's your goal. There is no soul crystal this time.   |
| Not much really else to say. This one is pretty easy.                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 800 Gil                                                         |
|______________________________________________________________________________|

Whew, this area is FINALLY done. Rummage through your spoils and be happy. We're
finally starting to make some money in the game. Talk to everyone on the airship
if you wish. Let's head over to the next place. This is where Tomaj will first 
talk about the Notice Board, something you should be very familiar with if you
have played the first game.

In fact, there are three new missions available. To view them click the Tomaj
icon once you're wandering around. Let's try out the first one.

 ________________
| 304 - Bug Hunt |_____________________________________________________________
|                                                                              |
|                               The Bosco Pampa                                |
|                                                                              |
| Bugs. Lots of bugs. They're crawling all over the Bosco Pampa on the         |
| Windward Isles. Antlions, by the look of them. Get down there and squash     |
| them, Vaan. It's the only way to be sure.                                    |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 10   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: N/A                                       |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 10   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 10   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Antlion Queen - Living humes are a delicacy much savored by this fierce      |
| antlion.                                                                     |
|   Type: Melee   Level: 20   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|           !--Defeat all enemies; at least one ally must survive--!           |
|                                                                              |
| No summoning gates so try to hold onto your Espers. Slowly pick off the      |
| enemies surrounding the area and save the queen for last. Remember that you  |
| can use two of the spells Kytes is capable of. Try to kill a small group of  |
| the antlions near their queen. And don't forget the lone treasure.           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Tempestblade, 2 Auracite                                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Treasure: Raincloud Raiment                                             |
|______________________________________________________________________________|

Equip the two items and unlock whichever Espers you want. Time to look at the 
second mission given by Tomaj.

 ______________________________
| 305 - Once Bitten, Twice Shy |_______________________________________________
|                                                                              |
|                              Fane Of Gucuma Qul                              |
|                                                                              |
| Already word of these sky pirates' wrong-doing reaches my ears. They         |
| beleaguer a group of aegyl at the Fane of Gucuma Qul on the Windward Isles.  |
| Best hurry while there's still time.                                         |
|                                                                              |
| Aegyl Questrist - Aegyl who chases off those who trespass their sacred fane. |
|   Type: Flying   Level: 10   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Aegyl Watch - Aegyl who tracks and repels intruders.                         |
|   Type: Flying   Level: 10   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Aegyl Brute - Aegyl who excels in all aspects of battle.                     |
|   Type: Flying   Level: 10   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sjudr - Leader among the aegyl who cleaves foes with his axe.                |
|   Type: Flying   Level: 14   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 11   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 11   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 12   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 12   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|      !--Capture the summoning gate; at least one ally must survive--!        |
|                                                                              |
| This is a very straightforward battle. Capture the first summoning gate and  |
| call two more Espers. Approach the first female aegyl. A second leader will  |
| attack soon. Seal off the other summon gates as quickly as possibly. Take    |
| care of the leaders first, of course.                                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Detonator, 2 Auracite                                           |
|______________________________________________________________________________|

Equip your new weapon for Filo and unlock more Espers on the ring.  Now it's 
time to finish the next of Tomaj's missions.

 _________________________
| 306 - Maleficent Mayhem |____________________________________________________
|                                                                              |
|                              Fane of Gucuma Qul                              |
|                                                                              |
| Monsters block the way to the auracite at the Fane of Gucuma Qul. From what  |
| I can tell, the sky pirates there are only making the situation worse. See   |
| that it doesn't grow more so.                                                |
|                                                                              |
| Green Flan - Sticky and foul, this green sludge is one of Nature's more vile |
| emissaries.                                                                  |
|   Type: Melee   Level: 10   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 10   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 10   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 11   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|           !--Defeat all enemies; at least one ally must survive--!           |
|                                                                              |
| I don't even want to give a strategy here because it's so easy. The flans    |
| are weak to fire so keep Kytes in mind. The only trouble you might have is   |
| for the last part when they're all kind together, but if you have taken good |
| care of your Espers all along you will be fine.                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Mage's Robes                                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Crystal: Storm Stone, Storm Magacite, Storm Crystal                |
| Northwest Bones: Bone Chips, Sturdy Bone, Blood-Darkened Bone                |
| East Bones: Insect Husk, Ichthon Scales, Ancient Turtle Shell                |
|______________________________________________________________________________|

Now you would think it'd be time to move on to the next storyline mission, but 
no, completing these will unlock another one of Tomaj's missions. Select his 
icon on the world map to bring it up. Equip the Robes and begin the mission.

 ____________________
| 307 - The Scofflaw |_________________________________________________________
|                                                                              |
|                              Fane of Gucuma Qul                              |
|                                                                              |
| I've located the sky pirate at the root of the trouble on Windward Isles.    |
| He's holed up inside the Fane of Gucuma Qul itself. I worked hard tracking   |
| him down, so don't let my efforts go to waste.                               |
|                                                                              |
| Quaddo, Verminlord - Mean-spirited sky pirate proud of his wrongdoings.      |
|   Type: Melee   Level: 14   Nature: N/A   Weakness: Lightning                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Aspiring Fencer - Wiley sky pirate anxious to take after her captain.        |
|   Type: Melee   Level: 13   Nature: Lightning   Weakness: N/A                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White-Clad Sky Pirate - Merciful pirate who tends to the ill and injured.    |
|   Type: Ranged   Level: 13   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Headhunting Sky Pirate - Grim outlaw who has earned the favor of her         |
| captain.                                                                     |
|   Type: Ranged   Level: 13   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Nearsighted Archer - Archer who puts more faith in the quantity than the     |
| quality of shots.                                                            |
|   Type: Ranged   Level: 13   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 13   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 13   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 13   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Sagittarius - Centuar who rains bolts of lightning on his foes.              |
|   Type: Ranged   Level: 14   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| As you can see there are a lot of things here with a weakness towards water, |
| so consider using something electric. Be careful, because the Nearsighted    |
| Archer Viera will cast a vanishing spell and surprise you. Be ready for this |
| to happen. The same will be true for the other Viera archer. Once you make   |
| it halfway seal the other summon gates and rush to the end to take down this |
| guy once and for all.                                                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1500 Gil, Medallion Of Water, 3 Auracite                        |
|______________________________________________________________________________|

Equip your new found Medallion. Unlock more Espers, blah blah blah. Now launch 
the airship and head over to the next storyline place. Which is:

The Kisne Rise: The roots of the great skystone jut from this gently sloping 
hill. The skystone's Mist tempers the climate, and in spring the hillside is a 
riot of color as its rich grasses give way to a sea of flowers.

 ___________________
| 308 - Mission 3-1 |__________________________________________________________
|                                                                              |
|                          Savagery - The Kisne Rise                           |
|                                                                              |
| The Galbana drops anchor at the Isle of the Megalith to stop the Judge of    |
| Wings from reaching the auralith, only to find a sky pirate attack already   |
| underway.                                                                    |
|                                                                              |
| Barbarous Sky Pirate - Vicious sky pirate whose only joy in life is causing  |
| ruin.                                                                        |
|   Type: Melee   Level: 11   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Heartless Huntress - Wicked archer who savors the fright of fleeing prey.    |
|   Type: Ranged   Level: 11   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sadistic Monk - Monk who takes guilty pleasure in the pain of others.        |
|   Type: Melee   Level: 10   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Petty Sky Pirate - Bitter sky pirate who gets the short end of the stick.    |
|   Type: Melee   Level: 10   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 10   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 10   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 10   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 11   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|           !--Defeat all enemy leaders; all aegyl must survive--!             |
|                     !--At least one ally must survive--!                     |
|                                                                              |
| Fortunately, since I made you complete the optional missions before this,    |
| these leaders should be no match. You DID train with other missions, right?  |
| Anyway, this time the enemy really WILL attack the neutral ally. So you must |
| hurry here. Take the first leader to the left that's attacking the aegyl.    |
| Then go right and defeat the next leader, sealing the summon gate. Once you  |
| approach the third aegyl, another Seeq leader will show up. So he will try   |
| to rush the aegyl coming back (because it's stupid and won't go the other    |
| way) so hurry to where you were and take him out ASAP. Then finish the rest. |
| Lots of things have a weakness of fire so summon Espers that inflict fire.   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1300 Gil, Artificer's Handbook, Auracite                        |
|______________________________________________________________________________|

You can now buy stuff from Tomaj's little shop. Go to the airship and talk with 
him. The Sky Saloon is still not available at this time. In addition, you should
already have all of the weapons and armor he offers. The only thing new is the 
Accessory tab, which should be: Winged Boots, Corsage Bracelet, Traveler's 
Pouch, Gold Earrings, Gauntlets, and Mythril Gloves. Check my Tomaj's Shop part 
of the guide to see the full list available at this point and their prices.

Back to the Rise again. It's time for another Melee.

 ______________________________________________________________________________
|                                                                              |
|                     309 - Monster Melee (The Kisne Rise)                     |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 12   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 12   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 17   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 17   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 13   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| This one, like all melee battles, isn't too hard. First of all everyone has  |
| either a weakness of fire or ground. So make use of Kytes for the fire and   |
| Espers with Ground Nature for the rest. Don't forget to collect everything   |
| from scavenging.                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Bones: Wolf Bone, Destrier Bone, Beastlord Bone                         |
| West Stone: Mythril Shards, Mythril Nugget, Mythril Ore                      |
| Northeast Crystal: Water Stone, Water Magicite, Water Crystal                |
|______________________________________________________________________________|

Okay, it's time to take the trip towards our next goal. Which happens to be:

Fane Of Tehp Qul: Central shrine on the Isle of the Megalith. A natural cave 
leads to the dais holding the auralith within, the sole auralith whose location 
is known to the aegyl.

 ___________________
| 310 - Mission 3-2 |__________________________________________________________
|                                                                              |
|                   Rendezvous Round Back - Fane Of Tehp Qul                   |
|                                                                              |
| After saving the aegyl, the party heads for the shrine holding the auralith, |
| but a watch has already bee posted outside! How does Vaan plan to sneak      |
| past?                                                                        |
|                                                                              |
|                                                                              |
|               !--Sneak into the temple; Vaan must survive--!                 |
|                                                                              |
| This is a...different kind of mission. I won't bother listing the enemies    |
| and their stats. You shouldn't try to take them on. PLEASE, PLEASE remember  |
| that there are several Viera archers throughout who will cast vanishing      |
| spells on themselves. Try your best to memorize where they are before you    |
| start moving.                                                                |
|                                                                              |
| Secondly, some people forget about Vaan's abilities. I had on his Sprint     |
| Shoes when I did this, also you can set his Gambit under Sprint. This will   |
| help you. I'm sure a lot of people will be tempted by the treasure chests    |
| sprinkled throughout, but as you can see at the bottom here you'll find      |
| better things soon enough. Still, I managed to do this after casting Sprint. |
|                                                                              |
| If you don't want treasure you can make a dash towards the entrance and the  |
| mission will be completed. If you want all three of the chests then you will |
| probably be caught, so be prepared to lose some health. If you did what I    |
| told you by completing everything else (aka training) up until this point,   |
| you will last.                                                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Treasure: Mythril Lance                                                |
| Center Treasure: Silver Chestplate                                           |
| North Treasure: Ochre Gilet                                                  |
|______________________________________________________________________________|

Time to equip whatever you managed to pick up. Let's continue on with the story
from here...

 ___________________
| 311 - Mission 3-3 |__________________________________________________________
|                                                                              |
|                     The Crystal's Cry - Fane Of Tehp Qul                     |
|                                                                              |
| Having slipped past the watch, the party continues toward the inner chambers |
| of the shrine in search of the auralith. What they find is beyond their      |
| imagination.                                                                 |
|                                                                              |
| Qinneo The Obeisant - Sky pirate attacking the auralith on the judge's       |
| orders.                                                                      |
|   Type: Melee   Level: 15   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Regretful Time Mage - Time mage who looks on the auralith with a sort of     |
| affection.                                                                   |
|   Type: Ranged   Level: 13   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Spoony Sky Pirate - Sky pirate who exhibits zealous love for the Judge of    |
| Wings.                                                                       |
|   Type: Ranged   Level: 13   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Unscrupulous Mechanist - Demolition specialist blinded by lust for auracite. |
|   Type: Ranged   Level: 13   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 13   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 13   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 14   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 14   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 14   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Take out the White Mage first. Once the Atomos are gone all they'll do is    |
| heal each other. As soon as he's killed another leader will try to rush you  |
| or the summon gate. Don't be taken by surprise. Next take out the other      |
| Moogle with the Cu Sith party. Take back the summon gate and replenish your  |
| Esper supply. Finally move on in towards the last leader. There are lots of  |
| Fire-weak things here. You know what to do.                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1500 Gil, Mythril Staff, 2 Auracite                             |
|______________________________________________________________________________|

More scenes...a flashback. Seems as though we're not finished quite yet.

 ___________________
| 312 - Mission 3-4 |__________________________________________________________
|                                                                              |
|                      Judge Of Wings - Fane Of Tehp Qul                       |
|                                                                              |
| Although the party succeeded in defeating the sky pirates, they were not     |
| quick enough to prevent damage to the auralith. As they examine the cryptic  |
| device nearby, ominous footsteps draw near.                                  |
|                                                                              |
| Judge Of Wings - Her armor harbors neither light nor mercy.                  |
|   Type: Melee   Level: 15   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 15   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 15   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 16   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 16   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Shiva - Alluring Empress of Ice. Blizzards whirl and rage at her command.    |
|   Type: Ranged   Level: 17   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison, Blind, Silence, Confuse, Stop,     |
|   Slow, Immobilize, Gravity                                                  |
|                                                                              |
|                                                                              |
|       !--Defeat the Judge of Wings; at least one ally must survive--!        |
|             !--Defeat Shiva; at least one ally must survive--!               |
|                                                                              |
| So as far as the first half of this goes...the Judge will approach you fast. |
| Therefore, it is probably better to stay where you are and wait. This way    |
| you won't have other enemies to deal with. Then we need to take care of the  |
| rank III Esper Shiva. She is weak to fire, so...keep that in mind. The other |
| enemies will approach throughout, so I would wait until the coast is all     |
| clear before approaching Shiva. Save Kyte's Firaga spell.                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Battle Boots, Auracite                                          |
|______________________________________________________________________________|

Immediately after you will read a quick explanation of AP. You can now powerup 
your Espers once you have battle enough enemies. Neat.

Unfortunately we have yet another battle to undergo before the end of this 
chapter. It seems as though our loveable Bangaa has met up with his group...

 ___________________
| 313 - Mission 3-5 |__________________________________________________________
|                                                                              |
|                    Backstabbing Bangaa - Fane Of Tehp Qul                    |
|                                                                              |
| After showing the party a troubling vision, the Judge of Wings destroys the  |
| auralith. As Vaan and the others give chase, they happen upon unexpected     |
| company.                                                                     |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 16   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Confuse                                      |
|                                                                              |
| Bwagi - If Gijuk and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 16   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 17   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Meddlesome Sky Pirate - Passerby who joined the fray on a lark.              |
|   Type: Melee   Level: 16   Nature: N/A   Weakness: Lightning                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Bangaa Hood - Childhood friend of Gijuk along for the adventure.             |
|   Type: Melee   Level: 16   Nature: Lightning   Weakness: N/A                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 16   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 16   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 17   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 17   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Tiamat - Bound by the ring on its neck, this mighty wyrm breathes lightning  |
| arcs.                                                                        |
|   Type: Ranged   Level: 18   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Silence, Confuse, Stop, |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
|                       Mandatory Characters: Ba'Gamnan                        |
|                                                                              |
| The first thing that will happen is another brief explanation will flash on  |
| the screen about Astral Power. Read it and then begin by moving left to the  |
| only summon gate that is yours. The Sky Pirate will try to take it from you. |
| Grab the timber and then attack Bwagi's group. After that replenish Espers   |
| and attack the Bangaa Hood guy. Take whatever you can from the crystal. Now  |
| you may have to fight Tiamat twice because he will be resummoned again. Keep |
| a careful eye on your Esper number and use this mission to practice with     |
| increasing your Esper level.                                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1800 Gil, Primary Principles, 3 Auracite                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northwest Timber: Maplewood Chips, Maplewood Stick, Maplewood Log            |
| West Crystal: Fire Stone, Fire Magacite, Fire Crystal, Fire Gem              |
| East Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                         |
|______________________________________________________________________________|

Gijuk will give a tip, saying that the Judge of Wings went to the "Skysea." 
Whatever that means. At least we can leave this place now.

Chapter 3 Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               400 - Chapter Four
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

We begin this chapter with Tomaj showing you around the newly accessible Sky 
Saloon. There are four shops around here. Check their sections of my walkthrough
to learn more. When you can control Vaan, fiddle with the Ring of Pacts.

Now let's look around. To the left is Penelo's shop, above her is Llyud's shop 
where you can purchase materials for crafting, right of him is a funky little 
dude called Namingway who can rename the airship, to the right of THAT is Cu 
Sith's craft shop, and below is Tomaj's weapon, etc shop. If you speak to Lluyd
after Tomaj explains what he's doing there he'll say something funny ( I thought
so anyway).

These are the new weapons etc. he has that you shouldn't right now: Flametongue,
Rod of Lightning, Rod of Ice, Ruby Chestplate, Bard's Tunic, Hermit's Robes, 
Survival Vest, Steel Gorget, Battle Boots, and the Goblin Pouch. I recommend you
at least buy the pouch.

The material shop Lluyd runs sells low-grade only right now. You shouldn't have 
just the Pink Silver and Peridot at this point. Don't buy anything though, you 
will be desperate later on to sell all the crap...

I will also advise you to begin crafting things. Certain missions will only 
unlock after you have crafted a certain number of weapons, in addition to there 
being a chapter requirement. So start now. Craft everything you can.

For now, we head back to the Fane...

 ______________________________________________________________________________
|                                                                              |
|                   401 - Summoning Melee (Fane of Tehp Qul)                   |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Time Mage - Bends time to shift the tide of battle.                          |
|   Type: Ranged   Level: 16   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fusilier - Few can long stand against the magicked shot of the fusilier.     |
|   Type: Ranged   Level: 16   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warmage - This warrior's magicked blade seeks out the weakness of its        |
| target.                                                                      |
|   Type: Melee   Level: 16   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Seeq - Axe-hurling seeq both wide of girth and short of wit.                 |
|   Type: Ranged   Level: 16   Nature: N/A   Weakness: Lightning               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ninja - Master assassin who walks among shadows.                             |
|   Type: Melee   Level: 16   Nature: N/A   Weakness: Lightning                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: Ground   Nature: Ground   Weakness: Fire              |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 16   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 16   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 17   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 17   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| We've got quite a few different types of weaknesses here. Two leaders here   |
| are weak towards lightning, so maybe stick with that. Take care of the Time  |
| Mage, and a shot of Firaga should take care of the Gnoam easily. The enemy   |
| has a habit of running away after you do a little damage to them, so try not |
| to chase after and just focus on the task at hand. They'll get theirs soon   |
| enough. Don't forget to fortify Espers continuously. Other than that this is |
| a standard battle here.                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1400 Gil                                                        |
| Goblin Pouch: Coeurl Pelt, Beastlord Pelt                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Bones: Insect Husk, Ichthon Scales, Ancient Turtle Shell                |
| South Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                        |
| Northwest Crystal: Fire Stone, Fire Magicite, Fire Crystal                   |
|______________________________________________________________________________|

Believe me, it's better to get these Melees over like this. They're good for
training anyway. And now it's time for another.

 ______________________________________________________________________________
|                                                                              |
|                   402 - Summoning Melee (Fane of Tehp Qul)                   |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 18   Nature: N/A   Weakness: Lightning                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Black Mage - A potent arsenal of offensive magicks await the black mage's    |
| foes.                                                                        |
|   Type: Ranged   Level: 18   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warrior - "The best defense is a good offense. So's the best offense."       |
|   Type: Melee   Level: 18   Nature: Fire   Weakness: Lightning               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 18   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 18   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 19   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 19   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 19   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|        !--Defeat all enemy leaders; at least one ally must survive--!        |
|                                                                              |
| The first thing you should do is obviously approach the monk because he is   |
| the closest. Take the summon gate. Soon the black mage should approach you.  |
| Use all of Kytes' arsenal to help. After you've rested and fortified, go for |
| the Warrior. Bio won't work on Cuchulainn but it should help with the Cu     |
| Sith. And don't forget to mine the materials as they are brand new as far as |
| scavenging goes.                                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 1750 Gil                                                        |
| Goblin Pouch: Malachite, Emerald                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northeast Stone: Pink Silver, White Silver, Pure Silver                      |
| Northwest Stone: Peridot, Malachite, Emerald                                 |
|______________________________________________________________________________|

Now we have to go to...

Shadow of Paharo: The oldest ruins on the Isle of the Megalith, they have stood 
since the forging of Lemures. The aegyl fiercely defend the ruins and the 
priceless treasures within.

 ______________________________________________________________________________
|                                                                              |
|                    403 - Monster Melee (Shadow of Paharo)                    |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 21   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Arctic Wolf - Lupine beast that shreds its prey with claws of ice.           |
|   Type: Melee   Level: 21   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 21   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Rock Lupine - Lupine beast that shreds its prey with claws of stone.         |
|   Type: Melee   Level: 21   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 22   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Here's how this works. Each scavenge location is by a wolf of a particular   |
| nature. Whatever nature it has is the same that the crystal will be. The     |
| hardest enemies are weak to fire, so use Kytes there and any Esper with a    |
| nature of Fire. There are no summoning gates here, so try to save the Espers |
| that you have from the beginning.                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Storm Magacite, Storm Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southwest Crystal: Fire Stone, Fire Magacite, Fire Crystal, Fire Gem         |
| West Crystal: Water Stone, Water Magacite, Water Crystal, Water Gem          |
| Northwest Crystal: Storm Stone, Storm Magacite, Storm Crystal, Storm Gem     |
| Northeast Bones: Wolf Bone, Destrier Bone, Beastlord Bone                    |
| East Crystal: Earth Stone, Earth Magacite, Earth Crystal, Earth Gem          |
|______________________________________________________________________________|

If you didn't buy the items at Lluyd's shop you should now have the ability to 
craft everything available at this point in time. Now let's begin to work on all
of Tomaj's missions.

 ____________________________
| 404 - Baubles And Banditry |_________________________________________________
|                                                                              |
|                                The Kisne Rise                                |
|                                                                              |
| A band of ill-favored sky pirates on Tormelados is forcing aegyl to do their |
| dirty work on the Kisne Rise. Teach them a lesson they won't soon forget.    |
|                                                                              |
| Altea, Aviator - Sinister viera who exploits the aegyl for her own profit.   |
|   Type: Melee   Level: 19   Nature: Water   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Self-Deluded Mage - Healer quick to find flaws in others.                    |
|   Type: Ranged   Level: 18   Nature: Healing   Weakness: Fire                |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Sermonical Sorcerer - Time mage given to diatribes about how time is money,  |
| friend.                                                                      |
|   Type: Ranged   Level: 18   Nature: Lightning   Weakness: Fire              |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Arcane Scholar - Faux academic who harries the aegyl with black magicks.     |
|   Type: Ranged   Level: 18   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Garrulous Gunslinger - Bandoliered sky pirate whose mouth shoots off rapid-  |
| fire.                                                                        |
|   Type: Ranged   Level: 19   Nature: N/A   Weakness: N/A                     |
|   Resistance: Ground   Immunities: N/A                                       |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 18   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 18   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Golem - Woodland colossus who stands watch of Nature's creation.             |
|   Type: Melee   Level: 19   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 19   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 19   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|     !--Destroy the enemy soul crystal; your soul crystal must survive--!     |
|                                                                              |
| This is a very tough battle at this stage of the game. First, take care of   |
| the enemy right above you. Then go east and attack there, sealing everything |
| on the way and getting the scavenge items. Then return to the first summon   |
| gate and defend, gathering your troops again and fortifying them. Make sure  |
| you have plenty of White Hares for this one. There are a variety of natures  |
| but the majority are weak towards fire. Summon Espers that correspond.       |
|                                                                              |
| When you reach the top things become a bit tricky. Try to reach the third    |
| gate as soon as you can after taking care of the first wave of Golem. You    |
| need to seal that off. After that, recover again and rush over to the soul   |
| crystal. Don't bother trying to seal the last gate. This will probably take  |
| several tries. Utilize Kytes' abilities as much as possible. Keep summoning  |
| fresh Espers to aid you in the fight.                                        |
|                                                                              |
| If I were you, I would summon Bombs and Lamia for this battle. Not only are  |
| the Lamia fire in nature, but they can confuse enemies. As for Bombs, you    |
| can self-destruct them once you reach the third summon gate and quickly      |
| summon them again. Very handy...                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 2400 Gil, Fire Crystal, Pure Silver, Maplewood Log, Auracite    |
| Goblin Pouch: Ichthon Scales, Ancient Turtle Shell                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Crystal: Water Stone, Water Magacite                                    |
| East Stone: Mythril Shards, Mythril Nugget                                   |
| East Bones: Wolf Bone, Destrier Bone                                         |
|______________________________________________________________________________|

Time for the next mission.

 _____________________________
| 405 - Easier Said Than Done |________________________________________________
|                                                                              |
|                               Fane of Tehp Qul                               |
|                                                                              |
| The aegyl that have taken shelter on the ship mentioned a cache of materials |
| in the temple gardens on Tormelados. It's guarded by the usual nasties, but  |
| nothing you can't manage.                                                    |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 18   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 18   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 18   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 18   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 36   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|           !--Find the treasure; at least one ally must survive--!            |
|                                                                              |
| I hope you all read the enemy info correctly--the Minotaur is at twice the   |
| level of everything else. Sooo proceed with extreme caution. Obviously units |
| that are flyers will be of big help. First take care of the Rock Wolf to the |
| right and gather the items found nearby. Once you kill the Green Wyrms...a   |
| lone Minotaur should approach, which triggers a whoooole group of them to    |
| shortly follow. All I can say is that it reallly helps to have at least one  |
| type of rank II flyers here. I also really like Lamia to confuse them and I  |
| also had Golem to immobilize.                                                |
|                                                                              |
| That aside it should be fairly straightforward...there is another group of   |
| high leveled Minotaur next to the timber, but I just avoided those, so try   |
| not to attract their attention as some of your Esper will be down for the    |
| count. Gather the remaining materials.                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Maplewood Stick, Maplewood Log                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                         |
| West Timber: Maplewood Chips, Maplewood Stick, Maplewood Log                 |
| North Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore            |
|______________________________________________________________________________|

Check Tomaj's list again. There's more to come:

 __________________________
| 406 - Harmony In Discord |___________________________________________________
|                                                                              |
|                               Fane of Tehp Qul                               |
|                                                                              |
| The auralith chamber in the shrine on Tormelados teems with monsters. Hardly |
| the proper respect for so sacred a place. I think a hunt is in order.        |
|                                                                              |
| Green Flan - Sticky and foul, this green sludge is one of Nature's more vile |
| emissaries.                                                                  |
|   Type: Melee   Level: 18   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 18   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 19   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Blue Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.       |
|   Type: Ranged   Level: 19   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Ice Drake - Wyrmkin of enamoured of sea and frost.                           |
|   Type: Ranged   Level: 19   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| There's...not much to say about this mission. Summoning gates were even      |
| given, though why you'd need them in this fight I don't know. A bunch of     |
| Flans and Sirens will try to ambush you I guess, so be aware of it. Fortify  |
| Espers before making your way to the final spot to seal the gate.            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Goblin Pouch, 2 Auracite                                        |
| Goblin Pouch: Malachite, Emerald                                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Stone: Peridot, Malachite, Emerald                                      |
| North Stone: Pink Silver, White Silver, Pure Silver                          |
|______________________________________________________________________________|

And one more optional mission. Equip the pouch if you want and if you haven't 
purchased one already from Tomaj.

 ________________________
| 407 - The Trodden Past |_____________________________________________________
|                                                                              |
|                               Shadow of Paharo                               |
|                                                                              |
| Sky pirates have been raiding a ruin on Tormelados known to the aegyl as the |
| Shadow of Paharo. It's a special place they've protected for centuries. It   |
| wouldn't do to let it fall to sky pirates now.                               |
|                                                                              |
| Paula, Plunderer - A leader of marauders, unable to resist the glitter of    |
| gold.                                                                        |
|   Type: Ranged   Level: 21   Nature: Healing   Weakness: Fire                |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Appraising Sky Pirate - Raider with a particular interest in ancient swords. |
|   Type: Melee   Level: 21   Nature: Water   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Unsavory Warrior - Undesirable who prefers mincing foes to words.            |
|   Type: Melee   Level: 21   Nature: Water   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Well-Traveled Archer - Outlander who lends her trusty bow to plunderers.     |
|   Type: Ranged   Level: 21   Nature: Water   Weakness: N/A                   |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 21   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 21   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 22   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 22   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 22   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Immediately walk to the left and start pummeling the group of Espers. The    |
| Bangaa will come over and try to steal to summon gate. Crush his group. Then |
| walk over to the White Mage and take care of them while grabbing the chests  |
| of treasure. Go down and to the right, taking care of the Soldier enemy...   |
| who might cast Berserk on everything, so watch out. Then finally the Viera.  |
| She might have performed a vanishing spell, but she's still there.           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 3200 Gil, Terra Earrings, 3 Auracite                            |
| Goblin Pouch: Storm Magacite, Storm Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Treasure: Beastlord Pelt                                                |
| North Treasure: Ancient Turtle Shell                                         |
| East Treasure: Water Crystal                                                 |
|______________________________________________________________________________|

Acquire an Esper or two from the Auracite you should have just gained. There are
no more of Tomaj's side missions, so now we need to tackle a storyline mission. 
Board the airship and travel to the skysea.

Port Marilith: Breathtaking port overlooking the skysea. It is customary for the
aegyl to travel the skysea by ship rather than fly, and the port bustles with 
travelers.

Make your way over to Rikken and speak with him. Once the dialogue is over, 
return to Penelo and speak with her. More cutscenes, and it seems as though you 
will be participating in the contest. Now canoe over to:

Isshu, Jewel Of The SkySea: Island paradise where aegyl crossing the skysea 
often sojourn. The crystal-blue waters and shimmering white beaches offer 
welcome to the weary wayfarer.

 ___________________
| 408 - Mission 4-1 |__________________________________________________________
|                                                                              |
|               Pirates In Peril! - Isshu, Jewel of the Skysea                 |
|                                                                              |
| The party tracks the Judge of Wings to the shores of the Muruc Cahuac        |
| Skysea, where they happen upon Rikken and his band of pirates. They know     |
| something...or at least look like they do.                                   |
|                                                                              |
| Sky Pirate of Fortune - Acquaintance of Rikken hoping to seize mounds of     |
| auracite.                                                                    |
|   Type: Melee   Level: 17   Nature: Water   Weakness: Lightning              |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Affected Sky Pirate - Warmage who hopes to win Rikken's heart.               |
|   Type: Melee   Level: 17   Nature: Water   Weakness: Water                  |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Souffle, Gunslinger - Sailor leisurely in search of treasure on the open     |
| skies.                                                                       |
|   Type: Ranged   Level: 18   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 17   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 17   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 17   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 18   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|    !--Open all of the treasure chests; at least one ally must survive--!     |
|                   !--Rikken, Elza, or Raz must survive--!                    |
|                                                                              |
| Yeah...the main thing to worry about is grabbing the treasure. The others    |
| should be okay--in fact, they'll be your rivals for this. What will REALLY   |
| help is to step back and let them spend the time opening the Mimic chests    |
| and making them fight those things. I would also suggest splitting up into   |
| two separate groups at some point. Maybe one person mine the bones while the |
| other grabs the treasure while the neutrals are still standing quietly. Also |
| it's pretty obvious Vaan's Sprint ability and his Sprint Shoes will come in  |
| handy for this mission.                                                      |
|                                                                              |
| I went like this: took the maplewood log nearby, went over to where Rikken's |
| chest is while another scavenged, then one person picked up the Pure Silver  |
| while another (Vaan with Sprint) went South for the Beastlord bone and then  |
| mined the crystal. And then my other person traveled to find the Emerald.    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 2500 Gil, Secondary Principles, Auracite                        |
| Goblin Pouch: Lamia Scales, Battlewyrm Carapace                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Center Southwest Treasure: Maplewood Log                                     |
| East Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace              |
| East Treasure: Mythril Ore                                                   |
| Northeast Treasure: Pure Silver                                              |
| South Treasure: Beastlord Bone                                               |
| West Crystal: Water Stone, Water Magacite, Water Crystal, Water Gem          |
| Center Northwest Treasure: Mimic                                             |
| Northwest Treasure: Mimic                                                    |
| North Treasure: Emerald                                                      |
|______________________________________________________________________________|

Hmm, seems as though we received one piece of auracite after the battle, along 
with another crafting book. So go back to the Sky Saloon and check out what Cu 
Sith has to offer.

Now it is time for another Monster Melee battle.

 ______________________________________________________________________________
|                                                                              |
|              409 - Monster Melee (Isshu, Jewel of the Skysea)                |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 17   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 17   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Blue Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.       |
|   Type: Ranged   Level: 22   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and eear alike.             |
|   Type: Flying   Level: 18   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Great Tortoise - Slow of foot, thick of shell.                               |
|   Type: Melee   Level: 17   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| All but one of the enemies are weak towards lightning. I should hardly have  |
| to tell you how your Espers should be arranged for this fight. This is just  |
| a time to gain more experience for what's to come...                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Lamia Scales, Battlewyrm Caparace                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northwest Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem     |
| Southeast Bones: Destrier Barding, Lamia Scales, Battlewyrm Caparace         |
|______________________________________________________________________________|

Now it's time move see the sights of Cebe:

Cebe, Isle of Treasures: Isolated isle rich in natural resources. It is known to
the aegyl only as "Cebe," its more colorful name owning to Rikken's band of sky 
pirates.

 ___________________
| 410 - Mission 4-2 |__________________________________________________________
|                                                                              |
|           Pirates And Parrot In Peril! - Cebe, Isle Of Treasures             |
|                                                                              |
| In the end, Rikken had little new to say, so the search for the judge is     |
| back where it started. Rikken wastes no time finding trouble again.          |
|                                                                              |
| Rogue Ninja - Lazy sky pirate who lets Yarhi do his dirty work.              |
|   Type: Melee   Level: 19   Nature: N/A   Weakness: N/A                      |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Auracite Thrall - Monk who compulsively calls forth Yarhi.                   |
|   Type: Melee   Level: 18   Nature: N/A   Weakness: N/A                      |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Venturesome Vetern - Former soldier who still dreams of daring escapades.    |
|   Type: Melee   Level: 18   Nature: Water   Weakness: N/A                    |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Macaron The Mystical - Weary sky pirate inspired by the quest for treasure.  |
|   Type: Ranged   Level: 18   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Narcisstic White Mage - Cleric who heals others to bask in her patients'     |
| thanks.                                                                      |
|   Type: Ranged   Level: 19   Nature: Healing   Weakness: Fire                |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 18   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 18   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 18   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 19   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 19   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
|                                                                              |
|    !--Destroy the enemy soul crystal; your soul crystal must survive--!      |
|                                                                              |
| I did not use Penelo for this fight, but instead Kytes. I summoned the       |
| Sagittarius, which pretty much annihilates the Esper enemies. Immediately go |
| to where the neutral summoning gate is, because the black mage will try to   |
| reach it first. Don't worry about your allies, as they will reappear at the  |
| soul crystal if something happens. Grab the left gate after dueling it out.  |
| Then take the stuff from the crystal. Try to make it to the next summoning   |
| gate and seal it. Hopefully at some point a few of your Espers will die and  |
| you can summon the hares (if you did not choose Penelo). Grab the bones if   |
| a group has a chance. Recuperate and make a final attack against the enemy   |
| crystal for the end of battle.                                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 3000 Gil, Storm Wand, 2 Auracite                                |
| Goblin Pouch: Malboro Vine, Demon Tail                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southwest Crystal: Earth Stone, Earth Magicite, Earth Crystal                |
| North Bones: Rat Tail, Demon Tail, Malboro Vine                              |
|______________________________________________________________________________|

Forge a new pact with an Esper and equip the new wand if it is not better than 
what you currently have on Kytes. I feel a melee coming on.

 ______________________________________________________________________________
|                                                                              |
|               411 - Summoning Melee (Cebe, Isle Of Treasures)                |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Gladiator - Warrior possessed of terrifying strength and diabolical prowess. |
|   Type: Melee   Level: 19   Nature: N/A   Weakness: Lightning                |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ninja - Master assassin who walks among shadows.                             |
|   Type: Melee   Level: 19   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 19   Nature: Fire   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warrior - "The best defense is a good offense. So's the best offense."       |
|   Type: Melee   Level: 19   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sky Pirate - Outlaw who takes treasure at the point of a sword.              |
|   Type: Melee   Level: 19   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 19   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 19   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 19   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 19   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 20   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| The first thing to do is take the neutral summon gate and collect the bones. |
| Basically everyone will try to rush you, leaving little time to collect the  |
| other scavenge areas. Actually I suggest you go to the timber and from there |
| have Lluyd and Filo fly over to the crystal, taking a shortcut, effectively. |
| Other than this the battle is not hard.                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 2900 Gil                                                        |
| Goblin Pouch: Maplewood Stick, Maplewood Log                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Bones: Rat Tail, Demon Tail, Malboro Vine                          |
| West Timber: Maplewood Chips, Maplewood Stick, Maplewood Log                 |
| West Crystal: Earth Stone, Earth Magicite, Earth Crystal, Earth Gem          |
|______________________________________________________________________________|

Now we must move on to the next mandatory mission. Prepare by forging what you 
can, if you have not done so already. It will be of great help.

Yapih Caverns: A scalding cavern of lava and flame rising from a rocky 
outcropping extending to the southeast of the skysea. Ruins fill the cavern, 
forming a crude trail to the temple hidden deep within.

 ___________________
| 412 - Mission 4-3 |__________________________________________________________
|                                                                              |
|                     Unrelenting Nemesis - Yapih Caverns                      |
|                                                                              |
| While the others were busy with Rikken, Tomaj had his ear to the ground. His |
| efforts discovered an underground shrine the party now moves to explore.     |
| Familiar foes and a fantastic find await.                                    |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 22   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Bwagi - If Gijuk and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 22   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 22   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Sleep                                        |
|                                                                              |
| Ba'Gamnan - Bangaa headhunter renowned for his skill and cruelty.            |
|   Type: Melee   Level: 23   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Sleep, Confuse, Stop, Disable,       |
|   Gravity                                                                    |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 22   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 22   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 23   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 23   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|            !--Find the temple; at least one ally must survive--!             |
|            !--Defeat Ba'Gamnan; at least one ally must survive--!            |
|                                                                              |
| All fire things here. No Espers to be used here though, but you can use the  |
| Blizzaga move from Kytes. In case you're wondering about the locations of my |
| treasure chest list, just go in order from start to finish. You also may     |
| want to cast Vaan's sprint or wear his Sprint Shoes to get the treasure.     |
| The battle tactics will soon become clearer once Ba'Gamnan joins the fray.   |
| You must kill him as well. Have Lluyd or Vaan get the west treasure since    |
| they are the fastest. Then send other party members east, then quickly up to |
| nab that treasure as well. Lamia will soon spawn once you approach Ba'Gamnan |
| so try to take care of them with Kytes' Blizzaga.                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Orichalcum Nugget, Orichalcum Ore                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Treasure: Orichalcum Ore                                           |
| South Treasure: Beastlord Pelt                                               |
| Center Treasure: Battlewyrm Carapace                                         |
| West Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore             |
| Northwest Treasure: Malboro Vine                                             |
| East Treasure: Fire Crystal                                                  |
| East Liquid: Yellow Liquid, Green Liquid, Silver Liquid                      |
| Northeast Treasure: Water Crystal                                            |
| North Treasure: Earth Crystal                                                |
| Northwest Treasure: Storm Crystal                                            |
|______________________________________________________________________________|

Ugh, glad that's over with. Now to the cutscenes. Because of obvious reasons 
Filo will be unable to fight this battle. Straight from this to the next.

 ___________________
| 413 - Mission 4-4 |__________________________________________________________
|                                                                              |
|                        Filo In A Bind - Yapih Caverns                        |
|                                                                              |
| Just when it seems Ba'Gamnan has drawn his last breath, he absconds with     |
| Filo. His motives are unclear, but he's clearly up to no good.               |
|                                                                              |
| Ba'Gamnan - Bangaa headhunter renowned for his skill and cruelty.            |
|   Type: Melee   Level: 25   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Weakness: N/A   Immunities: Poison, Sleep, Confuse,      |
|   Stop, Disable, Gravity                                                     |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 24   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Bwagi - If Gijuk and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 24   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 24   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Sleep                                        |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 22   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 23   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 23   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 23   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|            !--Defeat Ba'Gamnan; at least one ally must survive--!            |
|                                                                              |
| Yeah so your three favorite allies will be helping you here. Personally I    |
| went northwest first, but that is up to you. Capture the gate and take the   |
| time to fortify. I also summoned an extra hare. Don't worry about where your |
| allies are this time, as now they will follow you. At some point Ba'Gamnan's |
| cronies will appear. The Sagittarius are annoying, so consider a ground      |
| Esper like Golem or something. Just focus on Ba'Gamnan and perhaps Penelo    |
| should cast her magick that increases strength.                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 3500 Gil, Protective Armlet, Auracite                           |
| Goblin Pouch: Fire Magicite, Fire Crystal                                    |
|______________________________________________________________________________|

Equip the armlet if you would like and take care of the auracite you received if
you can.

If you haven't already I suggest buying the Ruby Chestplate for Vaan.

 ___________________
| 414 - Mission 4-5 |__________________________________________________________
|                                                                              |
|                       Rite Of Despair - Yapih Caverns                        |
|                                                                              |
| Ba'Gamnan is defeated with the help of Rikken and friends, and Filo is back  |
| safe and sound. But they don't have long to stop and rest, as a new darkness |
| gathers...                                                                   |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 25   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 25   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Lamia - Ophidian who bedevils her prey.                                      |
|   Type: Ranged   Level: 26   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 26   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Belias - Gigas that strikes with smoldering brimstone.                       |
|   Type: Ranged   Level: 27   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Poison, Blind, Silence, Confuse, Stop,      |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|       !--Defeat Belias, the Gigas; at least one ally must survive--!         |
|                                                                              |
| Everything is weak to water here, so things like Sirens or Vaan's Icebrand   |
| are handy. Don't summon the Shiva family though, as they are weak to fire.   |
| Have Blizzaga ready with Kytes. Move to the center gate and take this after  |
| fighting nearby enemies. Hurry though, because the groups from both sides    |
| will come after you. Have Penelo's Esunaga ready. Make sure at least Lluyd   |
| stays alive so that once everything dies down he can revive people. Before   |
| you confront Belias Penelo should perform a dance to increase strength and   |
| Kytes should have Blizzaga ready for the group surrounding him.              |
|                                                                              |
| After the battle you will receive the frist Quickening of the game, which is |
| Vaan's Pyroclasm technique.                                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Arms Encyclopedia, Auracite                                     |
| Goblin Pouch: Fire Magicite, Fire Crystal                                    |
|______________________________________________________________________________|

The Judge of Wings will reappear, which figures. She summons a certain...person 
and additional cutscenes will begin.

Chapter 4 Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               500 - Chapter Five
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

For the time being you cannot access the saloon or any of the newest of Tomaj's
missions. Add a new Esper to your collection if you can. Three new areas will 
become available. Although you cannot return to the airship you can still buy 
things from Tomaj at the camp. New equipment is available. Let's begin a Melee 
to start things out.

Zwaua Rainwood: Rare and splendid Yarhi crawl through the dense tropical brush 
in the hidden depths of the wood. They do not readily welcome outsiders.

 ______________________________________________________________________________
|                                                                              |
|                    501 - Monster Melee (Zwaua Rainwood)                      |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 17   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Arctic Wolf - Lupine beast that shreds its prey with claws of ice.           |
|   Type: Melee   Level: 17   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Great Tortoise - Slow of foot, thick of shell.                               |
|   Type: Melee   Level: 17   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Ice Drake - Wyrmkin enamoured of sea and frost.                              |
|   Type: Ranged   Level: 19   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Titan - The ground trembles at his approach.                                 |
|   Type: Melee   Level: 22   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison, Blind, Silence, Sleep, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| We have a general weakness towards fire here. Avoid Titan for now and try to |
| capture the lone summon gate. A bunch of tortoise are walking around in a    |
| circle. Be careful, as some Aquarius will surprise you. As a side note, at   |
| the beginning you can also have your flyers go over to take the summon gate  |
| as a bit of a shortcut. Don't need to, though. Make your way back to Titan   |
| after grabbing the scavenge items, etc. Prep everyone with Penelo's dances   |
| and attack. Vaan's Quickening might appear, so take advantage if it does.    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Storm Magicite, Storm Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Stone: Lapis Lazuli, Aquamarine, Sapphire                               |
| Center Crystal: Storm Stone, Storm Magicite, Storm Crystal, Storm Gem        |
| Southwest Stone: Pink Silver, White Silver, Pure Silver                      |
|______________________________________________________________________________|

Now it's time to begin with the first storyline mission of this chapter. Prep 
everyone if you feel you must and enter the only place we haven't yet.

The Guguerro Greendeep: Virgin rainforest perched among the clouds. Day passess 
as twilight beneath the forests' thick canopy, while tree frogs serenade any who
will listen.

 ___________________
| 502 - Mission 5-1 |__________________________________________________________
|                                                                              |
|                The Man In The Jungle - The Guguerro Greendeep                |
|                                                                              |
| The Galbana sustained heavy damage when the Judge of Wings destroyed the     |
| skysea, but managed to make landfall on a deserted island. However, the      |
| island may not be so deserted after all...                                   |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 20   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 20   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 21   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 21   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 21   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|    !--Save the wounded man; the man and at least one ally must survive--!    |
|                    !--Escort the wounded man to safety--!                    |
|                                                                              |
| The enemies will continuously spawn from the beginning, so stay on your toes |
| for this fight. No summon gates to speak of...try to keep your Espers. There |
| is a treasure chest to the east that a group of enemies are half-hiding. It  |
| just so happens to contain Auracite. Anyway, continue on until you bring the |
| guy to safety. Don't forget the other chest with Auracite.                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Destrier Bone, Beastlord Bone                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Bones: Wolf Bone, Destrier Bone, Beastlord Bone                        |
| East Treasure: Auracite                                                      |
| Northeast Crystal: Earth Stone, Earth Magicite, Earth Crystal                |
| Southwest Treasure: Auracite                                                 |
|______________________________________________________________________________|

Unlock another Esper and let's take a break from mandatory missions for right 
now. Head back to where you were for a melee battle.

 ______________________________________________________________________________
|                                                                              |
|                 503 - Monster Melee (The Guguerro Greendeep)                 |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 18   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 18   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 20   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Blue Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.       |
|   Type: Ranged   Level: 23   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 23   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| This is such an easy battle I don't even really want to bother giving you    |
| hardcore advice here. There are no gates here, so make good use of all Esper |
| types you have.                                                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Earth Magicite, Earth Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northeast Crystal: Wolf Bone, Destrier Bone, Beastlord Bone                  |
| Northwest Bones: Earth Stone, Earth Magicite, Earth Crystal, Earth Gem       |
|______________________________________________________________________________|

A new area is now available on the map.

Gugoza Falls: Majestic waterfall set at the heart of the Greendeep. The water's 
misty spray refreshes and revitalizes, but the direct force of the cascade can 
be crushing.

 ___________________
| 504 - Mission 5-2 |__________________________________________________________
|                                                                              |
|                       A Gift For Penelo - Gugoza Falls                       |
|                                                                              |
| The man the party rescues from the Yarhi remains silent, winning no friends  |
| save Penelo. Vaan, having none of it, strikes out to find food.              |
|                                                                              |
| Green Flan - Sticky and foul, this green sludge is one of Nature's more vile |
| emissaries.                                                                  |
|   Type: Melee   Level: 21   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 21   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 22   Nature: Ground   Weakness: Fire                  |
|  Resistance: Ground   Immunities: Poison                                     |
|                                                                              |
| Malboro - Carnivorous plant with notoriously bad breath.                     |
|   Type: Melee   Level: 22   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 22   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|           !--Gather foodstuffs; at least one ally must survive--!            |
|                                                                              |
|                     Mandatory Characters: Vaan and Kytes                     |
|                                                                              |
| It's another one of those snake-path missions. There are no summon gates now |
| and the only two characters available are Vaan and Kytes. Pay careful notice |
| of the enemies' weaknesses here. Kytes can be your greatest strength. Also   |
| you should see some healing food spread out the path every once and awhile.  |
| Be sure to stock up on health from these, it can save you. Lastly, when you  |
| are seeking treasure be careful, because hidden enemies can appear.          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Malboro Vine, Cedarwood Log                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Stone: Orichalum Grains, Orichalum Nugget, Orichalum Ore           |
| West Treasure: Auracite                                                      |
| Center Timber: Cedarwood Chips, Cedarwood Stick, Cedarwood Log               |
| Southeast Bones: Rat Tail, Demon Tail, Malboro Vine                          |
| East Stone: Lapis Lazuli, Aquamarine, Sapphire                               |
| Northeast Treasure: Auracite                                                 |
|______________________________________________________________________________|

You know what's next. Time for a melee battle.

 ______________________________________________________________________________
|                                                                              |
|                      505 - Monster Melee (Gugoza Falls)                      |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 24   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Flan - Sticky and foul, this green sludge is one of Nature's more vile |
| emissaries.                                                                  |
|   Type: Melee   Level: 24   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 24   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ice Drake - Wyrmkin enamoured of sea and frost.                              |
|   Type: Ranged   Level: 24   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Malboro will continuously approach for some length of time, so try to hurry  |
| and defeat the enemies to get close enough to the lone summoning gate. Have  |
| Penelo make your characters stronger. Kytes's Firaga is helpful here. Also   |
| don't forget about her Esunaga if needed.                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Water Magicite, Water Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northeast Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace         |
| East Stone: Orichalum Grains, Orichalum Nugget, Orichalum Ore                |
| Northwest Bones: Rat Tail, Demon Tail, Malboro Vine                          |
| South Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem         |
|______________________________________________________________________________|

Now we head back to camp.

Tomaj's Camp: Jungle clearing where the Galbana came to rest. Tomaj looks after 
the camp and diligently tills the soil, preparing for the worst.

 ___________________
| 506 - Mission 5-3 |__________________________________________________________
|                                                                              |
|                       Object Of Desire - Tomaj's Camp                        |
|                                                                              |
| Vaan and Kytes return from a hard day's work gathering foodstuffs to find    |
| Penelo and Velis have grown even closer while they were away.                |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 25   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Artic Wolf - Lupine beast that shreds its prey with claws of ice.            |
|   Type: Melee   Level: 26   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 26   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Malboro - Carnivorous plant with notoriously bad breath.                     |
|   Type: Melee   Level: 26   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|        !--Protect Velis; Velis and at least one ally must survive--!         |
|                                                                              |
| Yeah, this one is tough. Basically what you need to do is stay in the middle |
| of the area and wait for the monsters to come to you (or you can go to them  |
| if there's time, but that isn't recommended for too many occasions). Use all |
| of Kytes's spells when he can. Have Penelo increase magick and strength. You |
| must continuously fortify Espers and summon new ones. Heal Velis if he is    |
| under attack and never, ever leave him for too long. If all else fails, try  |
| to have Vaan's Quickening ready once the Great Malboro appears.              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Yellow Liquid, Silver Liquid                                   |
|______________________________________________________________________________|

Just when you thought you had enough at the camp, it's another mission ahead. 
From the same place.

 ___________________
| 507 - Mission 5-4 |__________________________________________________________
|                                                                              |
|                           The Dance - Tomaj's Camp                           |
|                                                                              |
| Vaan fumes as Velis and Penelo spend more and more time alone together.      |
| Then, one night Velis asks Penelo to join him outside the ship.              |
|                                                                              |
| Judge Of Wings - Her armor harbors neither light nor mercy.                  |
|   Type: Melee   Level: 30   Nature: Fire   Weakness: N/A                     |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 28   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 28   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Velis - Beast contorted beyond recognition by the judge's summoning.         |
|   Type: Melee   Level: 30   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Sleep, Confuse, Stop, Slow,   |
|   Disable, Gravity                                                           |
|                                                                              |
|                                                                              |
|                    !--Stop Velis; Penelo must survive--!                     |
|                                                                              |
| Ugh...no Penelo for this mission. That means a few things. First, you cannot |
| forget about the various foraging points throughout the battlefield. They    |
| will give back much needed HP. Secondly, you should dismiss at least one or  |
| two of your Espers and replace them with a White Hare (Carbuncle?). Lastly,  |
| The Judge of Wings will NOT attack you, so long as you do not approach her.  |
| Wait until Velis comes towards you. If you fight the lesser enemies with     |
| Vaan a lot you might just gain his Quickening. You don't even need to take   |
| away all his health, the battle will end before that point. There is no way  |
| to take back Penelo's health unless you summon a healing thing. Watch her    |
| carefully because the enemies will keep trying to attack her.                |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 3 Auracite                                                      |
| Goblin Pouch: Coeurl Belt, Beastlord Pelt                                    |
|______________________________________________________________________________|

A cutscene begins. Tomaj is excited because the airship has finally been fixed. 
How he knew how to fix an airship that is from another place I'll never know.

Chapter 5 Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               600 - Chapter Six
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Talk to Cu Sith and Tomaj at the beginning of this chapter. If you've been 
crafting things Cu will have a new mission for you to complete. Tomaj will also 
have one for you. If you talk with Lluyd he'll mention the first price discount 
of the game. Things will now cost five percent less than before. Lastly, speak 
with Penelo to unlock yet another mission (involving food).

Go to the Bridge for a cutscene. After that, launch the airship. There are many
different things we can do at this point, but right now I wish to have those 
pesky melee missions out of the way.

 ______________________________________________________________________________
|                                                                              |
|                      601 - Monster Melee (Tomaj's Camp)                      |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 21   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 21   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 21   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Malboro - Carnivorous plant with notoriously bad breath.                     |
|   Type: Melee   Level: 21   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Thunder Drake - Wyrmkin that plays among the bolts of the storm.             |
|   Type: Ranged   Level: 21   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Enemies will keep approaching you for awhile. Fortunately they are not very  |
| strong enemies. Try to continuously reach the treasure. Eventually the waves |
| will stop coming. I was able to obtain Vaan's Quickening, which I used for   |
| the group of Thunder Drakes.                                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Cedarwood Stick, Cedarwood Log                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southwest Timber: Cedarwood Chips, Cedarwood Stick, Cedarwood Log            |
| Northwest Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                    |
| Northeast Liquid: Green Liquid, Yellow Liquid, Silver Liquid                 |
|______________________________________________________________________________|

Time to move on. There's a newly unlocked area by the skysea.

Oghu, the Veiled Isle: Mysterious island revealed by the skysea's destruction. 
The aegyl dare not approach for fear they should disturb the Lord of the Seas 
said to dwell thereon.

Gee, I wonder who this Lord of the Seas could be. >_>

 ______________________________________________________________________________
|                                                                              |
|                602 - Summoning Melee (Oghu, the Veiled Isle)                 |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Ninja - Master assassin who walks among shadows.                             |
|   Type: Melee   Level: 28   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warmage - This warrior's magicked blade seeks out the weakness of its        |
| target.                                                                      |
|   Type: Melee   Level: 28   Nature: N/A   Weakness: Fire                     |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Seeq - Axe-hurling seeq both wide of girth and short of wit.                 |
|   Type: Ranged   Level: 28   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fusilier - Few can long stand against the magicked shot of the fusilier.     |
|   Type: Ranged   Level: 28   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White Mage - Mage who commands magicks that mend flesh and bind wounds.      |
|   Type: Ranged   Level: 28   Nature: Healing   Weakness: Lightning           |
|   Resistance: Ground   Immunities: N/A                                       |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 28   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 28   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 29   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 29   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery haws at its quarry.        |
|   Type: Flying   Level: 29   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| In case you haven't noticed, most of the enemies are weak towards lightning. |
| So it would be to your great advantage to change your Esper lineup so that   |
| a few are more...lightning-y. Anyway, I'd go after the Seeq first if I were  |
| you. He'll cause more trouble later. Seal off his gate. Then go after the    |
| Ninja, who will be in the area, and the Warmage, who will approach. Go to    |
| her gate and seal that off too, collecting the crystal items. You probably   |
| have noticed by now that Flyers have an easy time cutting across paths. So I |
| used this to send Filo and Lluyd to scavenge the northwest bones. After you  |
| seal off the other western gate this should become easier. Don't forget to   |
| fortify. Thunder-nature Espers, again, will really, really help you.         |
|                                                                              |
| Don't be fooled by the fact that this is just a melee. Come prepared.        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 5000 Gil, Auracite                                              |
| Goblin Pouch: Coral Branch, Pearl                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northeast Crystal: Storm Stone, Storm Magicite, Storm Crystal, Storm Gem     |
| Northwest Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                    |
| West Stone: Peridot, Malachite, Emerald                                      |
| Southeast Stone: Coral Fragment, Coral Branch, Pearl                         |
|______________________________________________________________________________|

Okay, it is at this point in the game that I would recommend selling certain low
grade materials. Otherwise you'll end up discarding them with no money back. 
Sell enough so you have only 4 or 5 of something (the low grade). After that go
a bit northeast of the skysea.

Underfane of Huin Qul: Sister of the shrine destroyed with the skysea. The 
balance of auracite held within the shrines--one of fire, one of water--
preserved the balance of the skysea. With one lost, the skysea could not long 
last.

 ______________________________________________________________________________
|                                                                              |
|                 603 - Monster Melee (Underfane of Huin Qul)                  |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 26   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Yellow Flan - An electrical charge courses through its quavering mass.       |
|   Type: Melee   Level: 26   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 26   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Thunder Drake - Wyrmkin that plays among the bolts of the storm.             |
|   Type: Ranged   Level: 28   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| This is a standard monster melee. Flans of both types will spawn throughout  |
| most of it, but it's no big deal. There are no summon gates here, so be sure |
| to keep the healing going and try not to fight a drake two at a time.        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Orichalcum Nugget, Orichalcum Ore                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore             |
| North Liquid: Green Liquid, Yellow Liquid, Silver Liquid                     |
|______________________________________________________________________________|

Oddly there is another monster melee in the same place (different area within, 
though). Let's check that out.

 ______________________________________________________________________________
|                                                                              |
|                 604 - Monster Melee (Underfane of Huin Qul)                  |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Zombie - Wandering corpse that preys on the living.                          |
|   Type: Melee   Level: 27   Nature: N/A   Weakness: Healing                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 27   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 28   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Yeah, another not-too-hard one. Here should be your first encounter with     |
| Zombies in the game. They will spawn from somewhere and come at you for a    |
| long time, so be aware of it.                                                |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Destrier Bone, Beastlord Bone                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Stone: Pink Silver, White Silver, Pure Silver                          |
| Northwest Bones: Wolf Bone, Destrier Bone, Beastlord Bone                    |
| North Crystal: Fire Stone, Fire Magicite, Fire Crystal                       |
|______________________________________________________________________________|

Straight from this to the summoning melee.

 ______________________________________________________________________________
|                                                                              |
|                605 - Summoning Melee (Underfane of Huin Qul)                 |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Archer - Viera huntress who stalks her prey from afar.                       |
|   Type: Ranged   Level: 28   Nature: N/A   Weakness: Fire                    |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Black Mage - A potent arsenal of offensive magicks await the black mage's    |
| foes.                                                                        |
|   Type: Ranged   Level: 28   Nature: Ground   Weakness: Lightning            |
|   Resistance: Ground   Immunities: N/A                                       |
|                                                                              |
| Time Mage - Bends time to shift the tide of battle.                          |
|   Type: Ranged   Level: 28   Nature: Ground   Weakness: Lightning            |
|   Resistance: Ground   Immunities: N/A                                       |
|                                                                              |
| Seeq - Axe-hurling seeq both wide of girth and short of wit.                 |
|   Type: Ranged   Level: 28   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fusilier - Few can long stand against the magicked shot of the fusilier.     |
|   Type: Ranged   Level: 28   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 28   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 28   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Lamia - Ophidian who bedevils her prey.                                      |
|   Type: Ranged   Level: 29   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 29   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| We've got a variety of weaknesses here. All the leaders will try to steal    |
| the closest gate you have, so be aware. I saved up Vaan's Quickening until   |
| the very end, when all the Lamias were casting confuse on people. As always, |
| don't forget to fortify during battle.                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 4300 Gil, Auracite                                              |
| Goblin Pouch: Fire Magicite, Fire Crystal                                    |
|______________________________________________________________________________|

Return to the airship and trade in any materials you found, etc etc. Talk to 
everyone there if you haven't already. As I mentioned earlier, some of the 
missions are only unlockable after you do certain things.

 _____________________
| 606 - A Savory Task |________________________________________________________
|                                                                              |
|                          Isshu, Jewel of the Skysea                          |
|                                                                              |
| I've tracked down an ingredient Penelo's been pining after to Isshu on the   |
| skysea. My mouth waters just writing about it. Bring back enough for         |
| everyone!                                                                    |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 27   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 27   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Great Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.      |
|   Type: Ranged   Level: 28   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 28   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Great Tortoise - Slow of foot, thick of shell.                               |
|   Type: Melee   Level: 35   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|               !--Gather the foodstuffs; Filo must survive--!                 |
|                                                                              |
|                         Mandatory Characters: Filo                           |
|                                                                              |
| Nothing to warn you about here except that there are no summon gates, you    |
| should summon Lightning-natured Espers, and to not let Filo die under any    |
| circumstances. This is not hard to win.                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Storm Gear, Auracite                                            |
| Goblin Pouch: Aquamarine, Sapphire                                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northwest Stone: Lapis Lazuli, Aquamarine, Sapphire                          |
| South Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem         |
| Southeast Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace         |
|______________________________________________________________________________|

After this mission talk to Penelo again (twice) to unlock another mission. Also
equip the Storm Gear and obtain a new Esper if you can. Now we need to head out 
for the next place...

 __________________________
| 607 - Rally To The Cause |___________________________________________________
|                                                                              |
|                            Underfane of Huin Qul                             |
|                                                                              |
| The shrine that was destroyed with the skysea had a twin. With one shrine    |
| already lost, the aegyl want to defend the remaining shrine at all costs,    |
| but they can't do it alone!                                                  |
|                                                                              |
| Fleetfooted Ninja - Shrine pillager quick of foot and temper.                |
|   Type: Melee   Level: 29   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Lovelorn Warmage - Tormented soul who relentlessly attacks foes' weaknesses. |
|   Type: Melee   Level: 28   Nature: Ground   Weakness: N/A                   |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fraught Fusilier - Aegyl-hunting sky pirate with a lot on his mind.          |
|   Type: Ranged   Level: 27   Nature: Fire   Weakness: N/A                    |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 28   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 29   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|         !--Defeat all enemy leaders; all the aegyl must survive--!           |
|                    !--At least one ally must survive--!                      |
|                                                                              |
| During this mission you must babysit two aegyl throughout the thing. This is |
| not SO bad if you stay ahead. If you wish to scavenge from the stone, there  |
| is a good chance you'll need to split up so one group can continue to watch  |
| over the aegyl. Be careful when you approach the Ninja--I had Vaan save his  |
| Quickening until then.                                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 6800 Gil, Shaman's Robes, 3 Auracite                            |
| Goblin Pouch: Yellow Liquid, Silver Liquid                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Liquid: Green Liquid, Yellow Liquid, Silver Liquid                     |
| West Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore             |
|______________________________________________________________________________|

Equip the robes and unlock a new Esper. The next mission I'll be talking about 
is in the same place as the last.

 ______________________
| 608 - Stroke Of Luck |_______________________________________________________
|                                                                              |
|                            Underfane of Huin Qul                             |
|                                                                              |
| I'm told you're learning your way around the forge, so perhaps this lead on  |
| a rare material will interest you. Seek it out in the Underfane amid the     |
| ruins of the skysea.                                                         |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 27   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 27   Nature: Flying   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 28   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 28   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|         !--Acquire the everburn; at least one ally must survive--!           |
|                                                                              |
| Yeah, this shouldn't be a challenge. Bomb-related materials are now being    |
| introduced for the first time. The multitude of drakes here are certainly an |
| Esper to watch out for.                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Everburn Essentials, 2 Everburn                                 |
| Goblin Pouch: Fire Magicite, Fire Crystal                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Liquid: Bomb Cinder, Bomb Shell, Bomb Crank                            |
| Center Crystal: Fire Stone, Fire Magicite, Fire Crystal, Fire Gem            |
| North Bones: Tyrant Bone, Wyvern Bone, Wyrm Bone                             |
|______________________________________________________________________________|

For the moment, if you choose to craft some weapons with the Everburn, to hold 
off on equipping them. This is because we'll be facing a water enemy soon. It is
not essential to have these new weapons until then. On the other hand, you can 
craft them and equip it for other fights, but just be sure to switch for another
thing if you are not that powerful.

 __________________________
| 609 - Otherworldy Beauty |___________________________________________________
|                                                                              |
|                            Underfane of Huin Qul                             |
|                                                                              |
| Sometimes beauty and the beast are one and the same. A scion of unsurpassed  |
| beauty waits at the Dais of the Auracite in the Underfane on the broken      |
| skysea. The sight alone should be worth the journey!                         |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 30   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 30   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 31   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 32   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ultima - High Seraph, bringer of life and death.                             |
|   Type: Ranged   Level: 33   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: Blind, Silence, Sleep, Confuse, Stop,        |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|             !--Defeat Ultima; at least one ally must survive--!              |
|                                                                              |
|                        Mandatory Characters: Penelo                          |
|                                                                              |
| This is a very, very hard battle. It is also the first I recommend using     |
| Carbuncles. If you fail within the first few tries I would recommend going   |
| to different missions available and leveling up some more. Set both Penelo's |
| Raise and Lluyd's Revive as gambits! And be sure to have Penelo cast her     |
| spells that increase strength and magick right before you encounter Ultima.  |
| And if you attack behind Ultima you will be able to avoid her very powerful  |
| attack, although that is very hard to maneuver. My recommended Espers are:   |
| Shivan (meh), Cuchulainn, Carbuncle, and Siren. The last one can be whatever |
| you want, really. Don't bother with Vaan's Quickening, there's not enough    |
| time, usually. It'll only happen if you can survive for long enough, or if   |
| you equip the Germinas Boots (maybe, haven't tried that).                    |
|                                                                              |
| Lastly, there is one "trick" I have learned that can help you greatly. There |
| are two summoning gates to either side. Ahead of the downward-right one is a |
| rock. Hopefully you can see what I'm talking about. If you stand just so     |
| behind it then Ultima's attacks will not be able to reach you. Obviously     |
| you'll need to use Melee people as bait while your Ranged fighters hammer    |
| away. This can take a little time to perfect. I managed to beat Ultima using |
| characters in the 27 level range with this trick.                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Healing Armlet, Auracite                                        |
| Goblin Pouch: Fire Magicite, Fire Crystal                                    |
|______________________________________________________________________________|

You can now use Penelo's Quickening. Additionally, Ultima is an Esper you may 
summon. She is of the healing type of course. Return everyone's gambits to the 
way they were and equip the Armlet if you so choose. Reform your Espers to face
Water-natured things...

 ______________________
| 610 - Serpent's Rage |_______________________________________________________
|                                                                              |
|                           Oghu, the Veiled Island                            |
|                                                                              |
| Mysterious island revealed by the skysea's destruction. The aegyl dare not   |
| approach for fear they should disturb the Lord of the Seas said to dwell     |
| thereon.                                                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 31   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 31   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Ice Drake - Wyrmkin enamoured of sea and frost.                              |
|   Type: Ranged   Level: 32   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 32   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Leviathan - Ancient wyrm of the deeps, said to swallow tidal waves entire.   |
|   Type: Melee   Level: 33   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Blind, Sleep, Confuse, Slow,       |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|           !--Defeat Leviathan; at least one ally must survive--!             |
|                                                                              |
| Ramuh is a recommended Esper to summon here (obviously). This is a GREAT     |
| area for flying types. I say that because once you're standing close to the  |
| northwest treasure chest, Lluyd or Filo can sneak over to gate by Leviathan  |
| and seal it off. This is a great preventative measure for later.             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Pressurizer, Auracite                                           |
| Goblin Pouch: Coral Branch, Pearl                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Stone: Coral Fragment, Coral Branch, Pearl                             |
| Center Crystal: Storm Stone, Storm Magicite, Storm Crystal                   |
| East Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                         |
| Northwest Treasure: Water Crystal                                            |
| North Treasure: Sapphire                                                     |
|______________________________________________________________________________|

Whew, done with the new Esper battles for the time being. Let's move on to 
something more regular.

 ________________________
| 611 - That Left Behind |_____________________________________________________
|                                                                              |
|                                 Tomaj's Camp                                 |
|                                                                              |
| Penelo longs to revisit the shores of the deserted island. Though she still  |
| harbors bittersweet memories of Velis, whatever she's left behind on the     |
| island is important enough for her to return.                                |
|                                                                              |
| Gyro, Sandsailor - Adept attacker and defender who overestimates his own     |
| skill.                                                                       |
|   Type: Melee   Level: 30   Nature: Ground   Weakness: Water                 |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Stumplegged Seeq - Aggressive summoner sensitive about his stature.          |
|   Type: Ranged   Level: 29   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Overzealous Sky Pirate - Novice swordsman seeking trophies to bring back.    |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: N/A                   |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Stealthy Sky Pirate - Sky pirate who wants the island's treasures to         |
| himself.                                                                     |
|   Type: Melee   Level: 29   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Time Pirate - Sky pirate who donned the time mage's robes in pursuit of      |
| treasure.                                                                    |
|   Type: Ranged   Level: 30   Nature: Water   Weakness: Ground                |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 29   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 30   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 30   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 30   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Bah, there's nothing much to this battle (unless you're aiming for all the   |
| scavenge areas). Defeat everything slowly, starting with the Sandsailor.     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 7500 Gil, 3 Auracite                                            |
| Goblin Pouch: Coeurl Pelt, Beastlord Pelt                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Liquid: Green Liquid, Yellow Liquid, Silver Liquid                      |
| East Timber: Cedarwood Chips, Cedarwood Stick, Cedarwood Log                 |
| Northeast Bones: Rabbit Pelt, Coeurl Pelt, Beastlord Pelt                    |
|______________________________________________________________________________|

Woo, enough auracite to earn us a new Esper. Take your pick.

 _____________________
| 612 - Materialistic |________________________________________________________
|                                                                              |
|                              Guguerro Greendeep                              |
|                                                                              |
| A material I've been after for the longest time has finally turned up in the |
| Guguerro Greendeep. I won't ask how you missed it the last time you were     |
| there. Just promise not to miss it this time!                                |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 28   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 28   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Artic Wolf - Lupine beast that shreds its prey with claws of ice.            |
|   Type: Melee   Level: 29   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|     !--Gather the materials for Tomaj; at least one ally must survive--!     |
|                                                                              |
| Wyverns are really good for this battle, I think. There will be no summoning |
| of rank III Espers today. Try not to lose too many Espers. And...yeah. Find  |
| the stone material at the end. That's all there is to it.                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: White Gold, Pure Gold                                          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Bones: Wolf Bone, Destrier Bone, Beastlord Bone                         |
| East Crystal: Earth Stone, Earth Magicite, Earth Crystal, Earth Gem          |
| South Stone: Pink Gold, White Gold, Pure Gold                                |
|______________________________________________________________________________|

Now, don't get excited. Whatever Cu is gonna use this stuff for we don't have 
the book for yet. If you talk with Tomaj back at the Sky Saloon he'll announce
that his shop will be dropping prices by 5 percent. Let's move on.

 ______________________________
| 613 - The Sword In The Shell |_______________________________________________
|                                                                              |
|                                 Gugoza Falls                                 |
|                                                                              |
| Who can say "no" to a legendary sword? Well, I've found one at Gugoza Falls. |
| The only catch is, it's stuck in the back of a stoneturtle. Still, treasure  |
| is treasure!                                                                 |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 29   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Flan - Sticky and foul, this green sludge is one of Nature's more vile |
| emissaries.                                                                  |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Blue Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.       |
|   Type: Ranged   Level: 29   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 35   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Aspidochelon - Age-old turtle with a sword protruding from its shell.        |
|   Type: Melee   Level: 36   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Sleep, Confuse, Stop, Immobilize,    |
|   Gravity                                                                    |
|                                                                              |
|                                                                              |
|          !--Defeat Aspidochelon; at least one ally must survive--!           |
|                                                                              |
| Turns out Aspie will move pretty fast up the battle line. If you want to     |
| pause and collect treasure he'll probably make his way too far ahead of you. |
| Do NOT approach the area where there are a bunch of Earth Drakes. He will    |
| walk the same path down once he reaches the end.                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Earthsabre, Auracite                                            |
| Goblin Pouch: Demon Tail, Malboro Vine                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Center Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace            |
| East Bones: Rat Tail, Demon Tail, Malboro Vine                               |
|______________________________________________________________________________|

Ugh, the blade we picked up is worse than the one I had for Vaan currently. Oh 
well. Talk with Penelo if you wish back at her shop for a brief dialogue. Now 
we have one more Tomaj mission left.

 ____________________________
| 614 - Rumble In The Jungle |_________________________________________________
|                                                                              |
|                                Zwaua Rainwood                                |
|                                                                              |
| The deserted isle we were marooned on has been racked by tremors. I've       |
| pinpointed the source to Zwaua Rainwood. We owe it to the island to check it |
| out.                                                                         |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 33   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 34   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 34   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 34   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Hashmal - Bringer of Order before whom mountains are as pebbles.             |
|   Type: Ranged   Level: 35   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Poison, Silence, Confuse, Stop, Slow,     |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|            !--Defeat Hashmal; at least one ally must survive--!              |
|                                                                              |
|                         Mandatory Characters: Lluyd                          |
|                                                                              |
| Yep, this is where that everburn will come in real handy. Summon lots and    |
| lots of Fire-natured Espers. Make your way slowly around the paths while     |
| hopefully building Vaan's Quickening. When it comes time to face Hashmal     |
| have Lluyd Jump and Wyvern/Kytes perform their far-away fire moves to get    |
| rid of a good chunk of the Golems' HP. Also once you see Hashmal approaching |
| have Penelo perform her usual dances to increase magick and strength. You    |
| will probably lose lots of Espers but it's not as bad as Ultima.             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Osseous Torque, Auracite                                        |
| Goblin Pouch: Aquamarine, Sapphire                                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Stone: Pink Silver, White Silver, Pure Silver                          |
| East Stone: Lapis Lazuli, Aquamarine, Sapphire                               |
|______________________________________________________________________________|

Cool, we now have Lluyd's Quickening. And Hashmal is unlocked on the ring. Neat.
Well, that's it for optional missions right now. We've put off the inevitable. 
It's time to tackle those storyline things.

Heaven's Vigil: The aegyl stage their watch of the Ymir Qul from this quiet 
village. Legend holds that the sacred mountain lies at the foot of the heavens, 
the stairway fallen aegyl must ascend to reach the afterlife.

Enter the place and speak with Fran. A short dialogue will occur. After this 
move to the next place, which is...

The Ymir Qul Range: Holy peaks higher than aegyl wings can soar. Jagged skystone
claws at the sky along its twisting paths, while sheer cliffs stand their silent
watch, unforgiving of those who would trespass.

 ___________________
| 615 - Mission 6-1 |__________________________________________________________
|                                                                              |
|                  A Recurring Nuisance - The Ymir Qul Range                   |
|                                                                              |
| Balthier has lived to fight another day! On Fran's recommendation, Vaan and  |
| the others follow his trail into the mountains to learn the truth of what's  |
| happened, but old enemies complicate their plans.                            |
|                                                                              |
| Bwagi - If Gijuk and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 31   Nature: N/A   Weakness: N/A                      |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 30   Nature: Fire   Weakness: N/A                    |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 30   Nature: N/A   Weakness: N/A                      |
|   Resistance: Water   Immunities: Sleep                                      |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 30   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 31   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 31   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Yellow Flan - An electrical charge courses through its quavering mass.       |
|   Type: Melee   Level: 29   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Thunder Drake - Wyrmkin that plays among the bolts of the storm.             |
|   Type: Ranged   Level: 30   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Meh...the tight space makes it difficult to do things. Espers with a nature  |
| of Ground are good here. There are no gates so try to keep everything for as |
| long as possible. Not much more to say here.                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 6000 Gil, Armament Almanac, 3 Auracite                          |
| Goblin Pouch: Water Magicite, Water Crystal                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Treasure: Prismatic Vest                                           |
| South Stone: Lapis Lazuli, Aquamarine, Sapphire                              |
| West Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem          |
|______________________________________________________________________________|

Run back to the Sky Saloon and craft the water-element weapons. You'll need them
for the next fight. Unlock a new Esper and equip the vest if you choose.

 ___________________
| 616 - Mission 6-2 |__________________________________________________________
|                                                                              |
|                      Terms Of Alliance - Heaven's Vigil                      |
|                                                                              |
| Bwagi and the rest were only a diversion for Ba'Gamnan's true objective,     |
| abduction. His new underlings descend on a lone Fran.                        |
|                                                                              |
| Fearsome Bangaa - Imposing former sky pirate now in Ba'Gamnan's employ.      |
|   Type: Melee   Level: 31   Nature: Ground   Weakness: Water                 |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Bevyn The Crafty - Ba'Gamnan's newest hand, with a mental edge on Bwagi.     |
|   Type: Melee   Level: 32   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Wanton Mage - Keeps allies for personal gain.                                |
|   Type: Ranged   Level: 31   Nature: Healing   Weakness: Ground              |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Foulmouthed Moogle - Survivor of the skysea's fall who washed up on          |
| Ba'Gamnan's deck.                                                            |
|   Type: Ranged   Level: 32   Nature: Water   Weakness: Ground                |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 31   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 31   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 32   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 32   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 32   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                           !--Fran must survive--!                            |
|                                                                              |
| Oh man, this is hard. Before you move anything, use the gate that is yours   |
| to summon whatever rank III Esper you picked (I recommend Shiva or Levi) and |
| also an extra Carbuncle. Have Vaan go after the pesky white mage while the   |
| rest deal with the bulk of Lamia. Vaan will probably die, so have Lluyd use  |
| Revive. If you are lucky the tide should turn and you'll defeat the Bangaa.  |
| Capture the gate and QUICKLY move back to where Fran is. After that you will |
| be in the clear, for the most part. Just concentrate on the Ninja and Time   |
| Mage while casting Water spells like crazy.                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 6500 Gil, Blazer Gloves, 2 Auracite                             |
| Goblin Pouch: Earth Magicite, Earth Crystal                                  |
|______________________________________________________________________________|

Yay, Fran joined your party! You're probably wondering right now whether or not 
you should kick someone else out and fit her in. Well I'd say yes, and I'd make 
it Filo. She doesn't really have anything special going on for her.

 ______________________________________________________________________________
|                                                                              |
|                    617 - Summoning Melee (Heaven's Vigil)                    |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Ninja - Master assassin who walks among shadows.                             |
|   Type: Melee   Level: 29   Nature: Water   Weakness: N/A                    |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Warrior - "The best defense is a good offense. So's the best offense."       |
|   Type: Melee   Level: 29   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: N/A                   |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 30   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 30   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Tiamat - Bound by the ring on its neck, this mighty wyrm breathes lightning  |
| arcs.                                                                        |
|   Type: Ranged   Level: 31   Naure: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Poison, Blind, Silence, Confuse, Stop, |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Yep, this is a standard summoning battle. Summon your rank III Esper and     |
| advance towards the first row of Tonberries. Keep everyone healed and kill   |
| the Tiamat Espers as soon as you can.                                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 7000 Gil, Auracite                                              |
| Goblin Pouch: Tyrant Wing, Wyvern Wing                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Timber: Cedarwood Chips, Cedarwood Stick, Cedarwood Log                 |
| Southeast Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace         |
| Northwest Bones: Ahriman Wing, Tyrant Wing, Wyvern Wing                      |
|______________________________________________________________________________|

I'm glad that's over. Time to continue on with the storyline. Proceed up the 
mountain range...

 ___________________
| 618 - Mission 6-3 |__________________________________________________________
|                                                                              |
|                     At Fran's Side (The Ymir Qul Range)                      |
|                                                                              |
| Her abduction thwarted, Fran guides the party through sacred mountain passes |
| as they traverse the Ymir Qul to find Balthier.                              |
|                                                                              |
| Yellow Flan - An electrical charge courses through its quavering mass.       |
|   Type: Melee   Level: 30   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 30   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 31   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 31   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|      !--Accompany Fran to the cave; at least one ally must survive--!        |
|                           !--Fran must survive--!                            |
|                                                                              |
| This battle would be a lot easier if Fran wasn't running off all the time.   |
| Stick with her, and perhaps even consider casting Sprint on Vaan. Other than |
| that be careful of the Mimics that are hidden in chests here.                |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Yellow Liquid, Silver Liquid                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| North Treasure: Orichalcum Ore                                               |
| West Center Treasure: Mimic                                                  |
| East Center Treasure: Sapphire                                               |
| Northeast Treasure: Cedarwood Log                                            |
| East Treasure: Mimic                                                         |
| Southeast Treasure: Mimic                                                    |
| South Treasure: Water Crystal                                                |
|______________________________________________________________________________|

Time for some more Melee battles. Let's begin.

 ______________________________________________________________________________
|                                                                              |
|                 619 - Sky Pirate Melee (The Ymir Qul Range)                  |
|                                                                              |
| Open battle against marauding sky pirates.                                   |
|                                                                              |
| Warrior - "The best defense is a good offense. So's the best offense."       |
|   Type: Melee   Level: 32   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sky Pirate - Outlaw who takes treasure at the point of a sword.              |
|   Type: Melee   Level: 32   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Archer - Viera huntress who stalks her prey from afar.                       |
|   Type: Ranged   Level: 32   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Time Mage - Bends time to shift the tide of battle.                          |
|   Type: Ranged   Level: 32   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 32   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 32   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 33   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 33   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 33   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Don't bother thinking there's a summon gate here because by the time you get |
| to it the battle is over anyway. I'd recommend going after the Viera (who    |
| will perform a vanish spell from time to time) before the leader by the gate |
| at the end. Try to hold on to Espers.                                        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 11600 Gil, Auracite                                             |
| Goblin Pouch: Wyvern Bone, Wyrm Bone                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Crystal: Storm Stone, Storm Magicite, Storm Crystal                     |
| South Bones: Tyrant Bone, Wyvern Bone, Wyrm Bone                             |
| East Stone: Lapis Lazuli, Aquamarine, Sapphire                               |
|______________________________________________________________________________|

Now to the last melee in this area.

 ______________________________________________________________________________
|                                                                              |
|                  620 - Monster Melee (The Ymir Qul Range)                    |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 34   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Yellow Flan - An electrical charge courses through his quavering mass.       |
|   Type: Melee   Level: 34   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 35   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Thunder Drake - Wyrmkin that plays among the bolts of the storm.             |
|   Type: Ranged   Level: 35   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 35   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Flans will constantly try to ambush you, but that shouldn't be too painful   |
| at this point. Watch out for those Thunder Drakes, they can really hurt if   |
| you're not careful. Other than this it's standard battle tactics.            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Demon Tail, Malboro Vine                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Center Bones: Rail Tail, Demon Tail, Malboro Vine                            |
| West Stone: Pink Gold, White Gold, Pure Gold                                 |
| East Liquid: Green Liquid, Yellow Liquid, Silver Liquid                      |
|______________________________________________________________________________|

I'm glad that's over with. Let's continue on with the storyline missions. Head 
up on the world map.

Ymir Qul Underground: Cavern that descends to the foundation of the sacred 
mountain, attainable only by those who first conquer its heights. Within beats 
the very heart of the mountain.

 ___________________
| 621 - Mission 6-4 |__________________________________________________________
|                                                                              |
|               Audience at the Auralith (Ymir Qul Underground)                |
|                                                                              |
| Fran leads the party through a cave deep in the Ymir Qul. Within beats the   |
| sacred heart of the mountain. Is the curtain about to rise on a new act of   |
| their adventure?                                                             |
|                                                                              |
| Judge Of Wings - Her armor harbors neither light nor mercy.                  |
|   Type: Melee   Level: 38   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 34   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 34   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 35   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 35   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Mateus - The Corrupt.                                                        |
|   Type: Flying   Level: 36   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison, Blind, Sleep, Confuse, Stop, Slow, |
|   Disable, Gravity                                                           |
|                                                                              |
|                                                                              |
|       !--Defeat the Judge of Wings; at least one ally must survive--!        |
|                         !--Balthier must survive--!                          |
|                                                                              |
| Okay this is what you need to do for this battle. Go to the right side and   |
| capture the gate there. Next, take out the line of Shivars. THEN, send one   |
| summon over by the Judge of Wings and lure her back over to you. They'll     |
| perform some devastating hits, so be sure to keep your Carbuncle supply up.  |
| Lightning Espers are of course recommended. If you lead them away you won't  |
| really need to worry about whatever Balthier is doing. Also don't forget to  |
| have Penelo raise strength and magick.                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Black Garb, Auracite                                            |
| Goblin Pouch: Bomb Cinder, Bomb Crank                                        |
|______________________________________________________________________________|

Immediately following this is the next battle. A few cutscenes occur and another
guest shows up. Sigh...

 ___________________
| 622 - Mission 6-5 |__________________________________________________________
|                                                                              |
|                 Balthier's Betrayal - Ymir Qul Underground                   |
|                                                                              |
| The Judge of Wings dispatched, Balthier approaches the shimmering auralith.  |
| What does he mean to do when he reaches it?                                  |
|                                                                              |
| Balthier - A legendary sky pirate who has a way with words and guns.         |
|   Type: Ranged   Level: 35   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fran - Balthier's loyal viera partner. Her skill with a bow is unmatched.    |
|   Type: Ranged   Level: 35   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 35   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 36   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 36   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 39   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Titan - The ground trembles at his approach.                                 |
|   Type: Melee   Level: 40   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison, Blind, Silence, Sleep, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
| Ba'Gamnan - Bangaa headhunter renowned for his skill and cruelty.            |
|   Type: Melee   Level: 38   Nature: N/A   Weakness: Water                    |
|   Resistance: Fire   Immunities: Poison, Sleep, Confuse, Stop, Disable,      |
|   Gravity                                                                    |
|                                                                              |
|                                                                              |
|             !--Stop Balthier; at least one ally must survive--!              |
|                                                                              |
| This is an...interesting battle. Not only do you have Fran/Balthier to worry |
| about, but that pesky Ba'Gamnan guy showed up. Since those two hate each     |
| other, they WILL fight one another. This means the best way to deal with his |
| team is to send Espers over to the left under Lluyd's Vanishga spell. The    |
| best is a rank III Esper. Lead Ba'Gamnan over to where Balthier is. After he |
| is out of the way you're free to take his summoning gate. After that it's a  |
| matter of dealing with Balthier and Fran. Vaan should obtain his Quickening  |
| somewhere in there, so make use of it. Lots of Sagittarius will show up. If  |
| you're not comfortable fighting that area yet send more Espers up to clear   |
| the field for you. And summon at least four Carbuncles just in case.         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 7200 Gil, Moon Earrings, 2 Auracite                             |
| Goblin Pouch: Orichalcum Nugget, Orichalcum Ore                              |
|______________________________________________________________________________|

More scenes follow. Things become a little confusing.

Chapter 6 Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                              700 - Chapter Seven
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

The End of Dreams: Currents of dense Mist coil and whirl here, where Vaan first 
awoke in this realm. Vespterine light stirs a longing for home.

Lots and lots of scenes. What you need to do and where you need to move is 
pretty self-explanatory. Watch Penelo, Kytes, and Filo. Move to where Lluyd is 
and speak to him. Approach Balthier/Fran. After another short scene approach the
Alraune. The world map will appear. Approach the left area.

Illusion's Home: Waves of Mist radiate from this secluded spring, lapping at the
blooming flowers of remembrance. Herein all creatures revisit their home. It is 
the place of birth and return for all Yarhi.

 ______________________________________________________________________________
|                                                                              |
|                    701 - Monster Melee (Illusion's Home)                     |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 29   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Gnoam - Airborne sprite of the forest.                                       |
|   Type: Flying   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 29   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison                                    |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 29   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 29   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| This is another one of those enemies-will-continuously-respawn missions. So  |
| plan accordingly. They'll put up no fight, or very little at least.          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Cedarwood Stick, Cedarwood Log                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Liquid: Green Liquid, Yellow Liquid, Silver Liquid                      |
| Southwest Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore        |
| West Stone: Lapis Lazuli, Aquamarine, Sapphire                               |
| North Treasure: Auracite                                                     |
| North Timber: Cedarwood Chips, Cedarwood Stick, Cedarwood Log                |
| West Bones: Destrier Barding, Lamia Scales, Battlewyrm Carapace              |
|______________________________________________________________________________|

Glad to get that out of the way. Strangely even though you are "supposedly"
separated from your companions you can still fight alongside them. Oh well. Now 
go to the right on the map.

The Neverwood: Dark forest of the Yarhi where shadow and shade chase through 
perpetual twilight. Shifting trees and softly flickering stones animate this 
surreal wood.

 ___________________
| 702 - Mission 7-1 |__________________________________________________________
|                                                                              |
|                         Never Alone - The Neverwood                          |
|                                                                              |
| Vaan wanders aimlessly after waking in an unknown land. Why did Balthier     |
| destroy the auralith? Where is everyone? Lost and alone, Vaan calls out to   |
| his friends.                                                                 |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 32   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 32   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 32   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Malboro - Carnivorous plant with notoriously bad breath.                     |
|   Type: Melee   Level: 33   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Great Marlboro - Metamorphosed Malboro with hideously bad breath.            |
|   Type: Melee   Level: 40   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|              !--Defeat all enemies; all allies must survive--!               |
|                                                                              |
| So basically the three groups need to meet up with each other. Be CAREFUL to |
| not press the X button and have everyone move towards the center. You will   |
| need to take out the enemies along the way. Attack the Malboro together. And |
| after all the enemies are gone, a Great Malboro will appear. Hopefully this  |
| part is not hard.                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Medallion of Fire                                               |
| Goblin Pouch: Spinel, Ruby                                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Treasure: Auracite                                                 |
| South Liquid: Unpurified Ether, Slime Oil, Demon Drink                       |
| East Treasure: Wizard's Robes                                                |
| Southwest Treasure: Silver Liquid, Blood Sword, Soul Powder                  |
| Northeast Stone: Adamant Grains, Adamant Nugget, Adamantite                  |
| North Treasure: Maduin Gear                                                  |
| West Stone: Garnet, Spinel, Ruby                                             |
|______________________________________________________________________________|

No time to equip things. We go straight into the next battle. This time Vaan 
will not be joining the party.

 ___________________
| 703 - Mission 7-2 |__________________________________________________________
|                                                                              |
|                         Reminiscence - The Neverwood                         |
|                                                                              |
| Vaan and his voice fade like illusions, but Penelo and the rest haven't lost |
| hope. They grave the silent forest to find their lost friend.                |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 35   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 35   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 35   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|                   !--Find Vaan; all allies must survive--!                   |
|                                                                              |
| You must "flip the switch" by touching the large flowers, which will somehow |
| raise the flower-door thingies. The enemies are not hard at all. There is    |
| much treasure to receive here, so scavenge and stuff before talking to Vaan  |
| and ending the mission.                                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Pole of Blessings, Power Vest                                   |
| Goblin Pouch: Oakwood Stick, Oakwood Log                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Treasure: Connoisseur's Guide                                          |
| East Liquid: Zombie Powder, Death Powder, Soul Powder                        |
| Center Bones: Wyvern Scales, Ring Wyrm Scales, Emperor Scales                |
| Northeast Treasure: Fire Crystal, Lava Wand                                  |
| East Treasure: Violet Gilet                                                  |
| North Timber: Oakwood Chips, Oakwood Stick, Oakwood Log                      |
|______________________________________________________________________________|

NOW you may equip things. You should have plenty of new items in your equippable
inventory at this point. Let's take a break from mandatory battles right now and
focus on an optional fight.

 ______________________________________________________________________________
|                                                                              |
|                     704 - Monster Melee (The Neverwood)                      |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Blue Flan - Its quivering skin is chill to the touch.                        |
|   Type: Melee   Level: 30   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Yellow Flan - An electrical charge courses through its quavering mass.       |
|   Type: Melee   Level: 30   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 31   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 32   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 31   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Flans will continuously spawn for awhile, so try to not let that bother you. |
| First time we see Vampyrs, but it's no big deal. There are no gates here to  |
| summon things, so conserve all your Espers.                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Auracite                                                        |
| Goblin Pouch: Bomb Shell, Bomb Crank                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southwest Bones: Tyrant Bone, Wyvern Bone, Wyrm Bone                         |
| North Bones: Ahriman Wing, Tyrant Wing, Wyvern Wing                          |
| Southeast Stone: Pink Gold, White Gold, Pure Gold                            |
| East Liquid: Bomb Cinder, Bomb Shell, Bomb Crank                             |
|______________________________________________________________________________|

I'm happy we're finished with these for now. Vaan needs to return to the End of 
Dreams so we can return to the other world and all that stuff.

After a scene, approach the little Alraune group. Now go to Illusion's Home.

 ___________________
| 705 - Mission 7-3 |__________________________________________________________
|                                                                              |
|                    Where The Heart Lies - Illusion's Home                    |
|                                                                              |
| Reunited with Vaan, the party searches with renewed determination for a way  |
| home. A strange voice beckons to them, but where does it lead?               |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 34   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 34   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 39   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 39   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 39   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Velis - His truth confessed, Velis has taken on this hideous form.           |
|   Type: Melee   Level: 42   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Sleep, Confuse, Stop, Slow,   |
|   Disable, Gravity                                                           |
|                                                                              |
|                                                                              |
|     !--Endure the attacks of the Yarhi; at least one ally must survive--!    |
|                                                                              |
| Don't be intimidated by the fact that Odin showed up. Fight Velis when there |
| is a break between enemy spawns (they'll never stop). Vaan should obtain his |
| Quickening somewhere in there. Cut through the surrounding enemies + Velis.  |
| Continue to fortify Espers and keep the supply up.                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 3 Auracite                                                      |
| Goblin Pouch: Water Magicite, Water Crystal                                  |
|______________________________________________________________________________|

After several scenes the whole group will be back inside the airship. There's no
time to think, though. Gotta fight one more battle in this chapter. Go around 
the Sky Saloon and buy things if you wish. I also took this opportunity to sell
my excess materials. Go to the bridge and speak with Balthier.

 ___________________
| 706 - Mission 7-4 |__________________________________________________________
|                                                                              |
|                   Aegyl Uprising - The Skies Of Lemures                      |
|                                                                              |
| Returning from the World of Illusion, the party is greeted by none other     |
| than Balthier. Their disagreements set aside, they soon encounter a group of |
| aegyl rebels encircling the airship.                                         |
|                                                                              |
| Ansei - Spearheads the revolt, enslaved by her own hatred.                   |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Melancholy Aegyl - Aegyl overcome by sadness who has sworn revenge.          |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Murderous Aegyl - Noble defender turned vicious aggressor.                   |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: Lightning               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Bewildered Aegyl - Aegyl with nowhere else to turn who has chosen to fight.  |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: N/A                     |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 41   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 41   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; your soul crystal must survive--!            |
|                                                                              |
| As long as you stand by the summoning gate and do NOT go by the aegyl by     |
| yourself this battle is okay. Use both Flyers for now. There are only four   |
| of them so keep your eyes peeled. Don't let any of them slip under the radar |
| and attack the soul crystal.                                                 |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Rogue's Boots, 2 Auracite                                       |
| Goblin Pouch: Storm Magicite, Storm Crystal                                  |
|______________________________________________________________________________|

Chapter 7 Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                              800 - Chapter Eight
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

A royal airship will approach. Lolz who could it be!? Once you gain control, 
head up to where the Leviathan is. If you touch that airship you can descend 
back down to Ivalice. Finally, all your party members are accounted for.

Talk to everyone on the airship. Penelo will have another mission available once
you speak with her. So will Cu and Nono. Lluyd will offer a discount and fresh 
materials. Tomaj has some new equipment worth looking at.

Let's begin with a simple summoning melee.

 ______________________________________________________________________________
|                                                                              |
|                 801 - Summoning Melee (Ymir Qul Underground)                 |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 39   Nature: Ground   Weakness: N/A                   |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Seeq - Axe-hurling seeq both wide of girth and short of wit.                 |
|   Type: Ranged   Level: 39   Nature: N/A   Weakness: N/A                     |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 39   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 39   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 40   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 40   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 40   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| This is a little bit tricky if you want to scavenge everything. So either    |
| direction is fine if this is your goal. Four leaders in total. Seeqs seem to |
| like running away. -_- Try to seal when you can.                             |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 12000 Gil, Auracite                                             |
| Goblin Pouch: Bomb Shell, Bomb Crank                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Stone: Orichalcum Grains, Orichalcum Nugget, Orichalcum Ore             |
| Center Liquid: Bomb Cinder, Bomb Shell, Bomb Crank                           |
| East Crystal: Fire Stone, Fire Magicite, Fire Crystal, Fire Gem              |
|______________________________________________________________________________|

Time for Tomaj's missions. Let's begin with a simple one.

 __________________________
| 802 - Battlefield Strahl |___________________________________________________
|                                                                              |
|                                Heaven's Vigil                                |
|                                                                              |
| The Strahl is in danger, kupo! She's on Arda, near Heaven's Vigil. You have  |
| to do something! If anything were to happen to her, I'd never forgive        |
| myself...                                                                    |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 33   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 33   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 32   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 33   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Enemies will continuously spawn to the left. Seal the gate and summon your   |
| rank III Esper. Replenish the Esper supply if you run low, which really you  |
| shouldn't. Yeah...that's pretty much all.                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Sky Amulet, 3 Auracite                                          |
| Goblin Pouch: Earth Magicite, Earth Crystal                                  |
|______________________________________________________________________________|

Off to the next fight. This one is in the same region.

 ____________________
| 803 - Comfort Food |_________________________________________________________
|                                                                              |
|                              The Ymir Qul Range                              |
|                                                                              |
| It's been a long, hard fight, but moping about won't do you any good!        |
| Straight from my ears to yours: fresh foodstuffs in Arda! You owe it to      |
| yourself!                                                                    |
|                                                                              |
| Yellow Flan: An electrical charge courses through its quavering mass.        |
|   Type: Melee   Level: 38   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Great Tortoise: Slow of foot, thick of shell.                                |
|   Type: Melee   Level: 39   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Thunder Drake: Wyrmkin that plays among the bolts of the storm.              |
|   Type: Ranged   Level: 39   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Wyvern: Wyrm that has taken wing, snapping fiery jaws at its quarry.         |
|   Type: Flying   Level: 38   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Tiamat: Bound by the ring on its neck, this mighty wyrm breathes lightning   |
| arcs.                                                                        |
|   Type: Ranged   Level: 45   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Silence, Confuse, Stop, |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|         !--Gather the foodstuffs; at least one ally must survive--!          |
|                                                                              |
| The Thunder Drake can be annoying, so be sure to summon Ground Espers. There |
| is no gate for this fight. Eventually the Tiamat will approach you, so be    |
| aware of that fact.                                                          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Crimson Gear, Auracite                                          |
| Goblin Pouch: White Gold, Pure Gold                                          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Treasure: Ninja Gear                                               |
|______________________________________________________________________________|

Equip whatever you managed to get from that battle. Now it seems we need to 
fight against sky pirates and aegyl working together.

 _____________________
| 804 - Ordered Chaos |________________________________________________________
|                                                                              |
|                             Ymir Qul Underground                             |
|                                                                              |
| Aegyl forces assemble amid the soaring peaks of Arda. They mean to invade    |
| Ivalice, yet sky pirates are among their number. What drives them to side    |
| with the invaders?                                                           |
|                                                                              |
| Sellsword Sky Pirate - Miscreant complicit in the invasion of Ivalice.       |
|   Type: Melee   Level: 42   Nature: N/A   Weakness: Fire                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Forgetful Seeq - Sky pirate helping the aegyl he once fought.                |
|   Type: Ranged   Level: 41   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Apathetical Sky Pirate - Anima-stripped time mage assisting the aegyl        |
| invasion.                                                                    |
|   Type: Ranged   Level: 41   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Blood-Craving Aegyl - Axe-wielding aegyl who despises the underworld.        |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Melwe The Capricious - Aegyl willing to hire sky pirates to satisfy          |
| bloodlust.                                                                   |
|   Type: Flying   Level: 40   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora -  Lightning dances across this mechanized marionette.                |
|   Type: Melee   Level: 40   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 40   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 41   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 41   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Shiva - Alluring Empress of Ice. Blizzards whirl and rage at her command.    |
|   Type: Ranged   Level: 42   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities:  Poison, Blind, Silence, Confuse, Stop,    |
|   Slow, Immobilize, Gravity                                                  |
|                                                                              |
|                                                                              |
|     !--Destroy the enemy soul crystal; your soul crystal must survive--!     |
|                                                                              |
| From the looks of things you'd assume this'd be a hard battle. Your enemies  |
| have two directions to go in order to attack your crystal. But this is easy. |
| Why? Go over to the neutral gate and take it. After that, make a mad dash    |
| for the enemy soul crystal. Don't attack anything else. Some Espers will     |
| probably not make it, but you'll have an easy victory.                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 10000 Gil, Artemis Bow, 2 Auracite                              |
| Goblin Pouch: Water Magicite, Water Crystal                                  |
|______________________________________________________________________________|

Equip the bow if you wish and unlock any Espers if you can. Now we've off to 
claim another scion.

 _______________________
| 805 - Echo Of Thunder |______________________________________________________
|                                                                              |
|                             Ymir Qul Underground                             |
|                                                                              |
| A powerful scion lurks in the Ymir Qul Underground. The sound of thunder     |
| rolls from the cavern, shaking the foundations of Arda. There will be danger |
| aplenty, but don't say I didn't warn you.                                    |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 47   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 47   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 47   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 47   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Shemhazai - His whispers echo between lightning's flesh and thunder's crash. |
|   Type: Melee   Level: 48   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Poison, Silence, Sleep, Confuse, Stop, |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|           !--Defeat Shemhazai; at least one ally must survive--!             |
|                                                                              |
|                       Mandatory Characters: Balthier                         |
|                                                                              |
| Now I know I don't need to tell you that Ground Espers will be of help here. |
| Capture the left gate, summon your rank III Esper (I chose Hashmal). Vaan is |
| pretty much essential so that he may perform his Quickening. Do NOT approach |
| Shemmy until you have this. You'll also want to fight this boss near the     |
| upper-right summon gate, obviously. Have Penelo perform her dances whenever  |
| you can. This may take a few tries.                                          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Vortex, Brave Suit, Auracite                                    |
| Goblin Pouch: Tyrant Wing, Wyvern Wing                                       |
|______________________________________________________________________________|

Here's a hint, each time there's a mandatory character it means they're about to
earn their Quickening. >_> In this case Balthier. Neat. Also equip his armor 
because it's probably better than what you have. Let's acquire one more scion 
before we leave the skies...

 ____________________________
| 806 - Destiny In The Stars |_________________________________________________
|                                                                              |
|                                 Gugoza Falls                                 |
|                                                                              |
| Stars are said to fall near the waters of Gugoza Falls, smashing boulders    |
| into gravel. Could another scion have stirred on that deserted isle?         |
|                                                                              |
| Artic Wolf - Lupine beast that shreds its prey with claws of ice.            |
|   Type: Melee   Level: 47   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Green Wyrm - The earth buckles and trembles beneath this great wyrm.         |
|   Type: Ranged   Level: 47   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Malboro - Carnivorous plant with notoriously bad breath.                     |
|   Type: Melee   Level: 47   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 47   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Exodus - Judge-Sal who metes out justice from the heavens.                   |
|   Type: Flying   Level: 48   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Poison, Silence, Sleep, Confuse, Stop,    |
|   Slow, Immobilize, Gravity                                                  |
|                                                                              |
|                                                                              |
|             !--Defeat Exodus; at least one ally must survive--!              |
|                                                                              |
|                          Mandatory Characters: Fran                          |
|                                                                              |
| There's no gates here, so summon fire things that are rank II. This also of  |
| course means you'll need to be extra careful with losing Espers. The group   |
| of Malboro WILL attack, so don't be ambushed by them. The last thing I'll    |
| say is it'll be important to gain Vaan's quickening to take care of Exodus's |
| surrounding friends.                                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Dancing Queen, Battle Suit, Auracite                            |
| Goblin Pouch: Destrier Mane, Dragon Whisker                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Timber: Oakwood Chips, Oakwood Stick, Oakwood Log                       |
| Southwest Bones: Coeurl Whisker, Destrier Mane, Dragon Whisker               |
| East Liquid: Stardust, Moondust, Sundust                                     |
|______________________________________________________________________________|

...And Fran now has her Quickening. Equip the armors and unlock Exodus from the 
Ring if you can. Time for a mandatory battle.

Dalmasca Estersand: Desert lying east of the Royal City of Rabanastre. Numerous 
trade routes cross the desert sands, but recent Yarhi attacks have made commerce
with outlying regions all but impossible.

 ___________________
| 807 - Mission 8-1 |__________________________________________________________
|                                                                              |
|              An Irresistible Opportunity - Dalmasca Estersand                |
|                                                                              |
| The party returns to Ivalice at the behest of Ashe and Basch. Once there,    |
| they meet an unexpected ally.                                                |
|                                                                              |
| Wayward White Mage - Feels summoning is wrong, but is unable to give it up.  |
|   Type: Ranged   Level: 39   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Wanting Sky Pirate - Archer who compensates for shortcomings with Yarhi.     |
|   Type: Ranged   Level: 39   Nature: N/A   Weakness: N/A                     |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Yarhi-Smitten Seeq - Summoner who uses auracite with reckless abandon.       |
|   Type: Ranged   Level: 38   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Auracite Wastrel - Collector of auracite with a Stone for any contingency.   |
|   Type: Melee   Level: 39   Nature: N/A   Weakness: Fire                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| The Conjurer Nedhi - Sky pirate who uses auracite for amusement.             |
|   Type: Melee   Level: 38   Nature: N/A   Weakness: Fire                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 38   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 38   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 38   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 39   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 39   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
|                                                                              |
|    !--Destroy the enemy soul crystal; your soul crystal must survive--!      |
|                                                                              |
| First I recommend going after the White Mage, sealing his gate, and then go  |
| back to take care of the archer so she doesn't destroy your soul crystal.    |
| After that things become a little tricky. You'll need to seal both gates     |
| towards the west to prevent a strike when you're not looking. Fortify your   |
| Espers continuously and stop anyone who tries to approach your crystal.      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 10000 Gil, Dragon's Devices, Tiger's Tactics, Auracite          |
| Goblin Pouch: White Gold, Pure Gold                                          |
|______________________________________________________________________________|

Once back at the airship, speak with everyone to learn more about the situation.
Places will unlock for you to visit. Now speak with Cu...she should tell you 
about a new Tomaj mission if you've crafted enough things. Time to check that 
out before continuing.

...Also if you speak to Fran, you'll see a short scene with Ashe and Balthier.

 _________________
| 808 - Incentive |____________________________________________________________
|                                                                              |
|                              The Ymir Qul Range                              |
|                                                                              |
| To take down stronger foes, we'll need stronger weapons. I've learned of a   |
| material inside the cavern on Arda that should do nicely. Watch yourself in  |
| there.                                                                       |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 38   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 38   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 39   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 39   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ramuh - Archon of Storms, foes fall before him as wheat before the scythe.   |
|   Type: Flying   Level: 40   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Sleep, Confuse, Stop,   |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|         !--Gather the materials; at least one ally must survive--!           |
|                                                                              |
| Not much to strategize here. The Lamia can be difficult but they're not much |
| to worry about. Make your way through the path until you reach the end where |
| you can collect the Ore.                                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Zodiac Ore                                                      |
| Goblin Pouch: Zodiac Ore                                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Center Stone: Pink Gold, White Gold, Pure Gold                               |
| South Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem         |
|______________________________________________________________________________|

Back to Ivalice and the Estersand's melee missions. You can't do anything with 
the ore for now.

 ______________________________________________________________________________
|                                                                              |
|                  809 - Summoning Melee (Dalmasca Estersand)                  |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Sky Pirate - Outlaw who takes treasure at the point of a sword.              |
|   Type: Melee   Level: 36   Nature: N/A   Weakness: Fire                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Ninja - Master assassin who walks among shadows.                             |
|   Type: Melee   Level: 36   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Time Mage - Bends time to shift the tide of battle.                          |
|   Type: Ranged   Level: 36   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fusilier - Few can long stand against the magicked shot of the fusilier.     |
|   Type: Ranged   Level: 36   Nature: N/A   Weakness: Water                   |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| White Mage - Made who commands magicks that mend flesh and bind wounds.      |
|   Type: Ranged   Level: 36   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 36   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 36   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 37   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 37   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ramuh - Archon of Storms, foes fall before him as wheat before the scythe.   |
|   Type: Flying   Level: 38   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Sleep, Confuse, Stop,   |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| This is a little tricky if you want all the treasure stuff. Basically I'd    |
| let them take a gate while you loop around to get the crystal. Always have   |
| at least one gate under your possession.                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 10000 Gil, Auracite                                             |
| Goblin Pouch: Tyrant Wing, Wyvern Wing                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| East Stone: Pink Gold, White Gold, Pure Gold                                 |
| Center Stone: Garnet, Spinel, Ruby                                           |
| Center Bones: Ahriman Wing, Tyrant Wing, Wyvern Wing                         |
| Center Crystal: Earth Stone, Earth Magicite, Earth Crystal, Earth Gem        |
|______________________________________________________________________________|

Unlock an Esper if you can with the auracite gained. Now we need to finish the 
other Estersand melee battle.

 ______________________________________________________________________________
|                                                                              |
|                   810 - Monster Melee (Dalmasca Estersand)                   |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 37   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 37   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 37   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Rock Wolf - Lupine beast that shreds its prey with claws of stone.           |
|   Type: Melee   Level: 37   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Yellow Wyrm - Lightning-quick wyrm that crackles with electricity.           |
|   Type: Ranged   Level: 56   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Enemies will continue to respawn...and notice the level for the wyrm. 56. So |
| it's best to have a rank III ground Esper for the fight.                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Wyvern Bone, Wyrm Bone                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Center Liquid: Stardust, Moondust, Sundust                                   |
| North Bones: Tyrant Bone, Wyvern Bone, Wyrm Bone                             |
| East Crystal: Storm Stone, Storm Magicite, Storm Crystal, Storm Gem          |
|______________________________________________________________________________|

Now that we've taken care of this we can concentrate on mandatory missions. I 
like to finish Giza Plains because it's annoying.

Giza Plains: Savannah to the south of the Royal City of Rabanastre, currently in
the Dry. Members of the Rabanstre watch have been dispatched to patrol the 
plains amid reports of Yarhi sightings.

 ___________________
| 811 - Mission 8-2 |__________________________________________________________
|                                                                              |
|                          The Secluded - Giza Plains                          |
|                                                                              |
| The party's investigation into the origins of the Judge of Wings points to   |
| someone with a fervent interest in the sky pirates' legend of the sky        |
| continent, but her identity remains a mystery.                               |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 40   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 40   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 40   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|        !--Seek out the informant; at least one ally must survive--!          |
|                       !--The informant must survive--!                       |
|                                                                              |
| This battle is as hard or as easy as you want it to be. That's because the   |
| informant you're looking for is the one to the north. Sometimes he will go   |
| to the right a little bit. Scramble over there (Vaan with his Sprint ability |
| is recommended). If you find the right guy this is no problem. If not...the  |
| Yarhi will attack and eventually kill him.                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Embroidered Tippet                                              |
| Goblin Pouch: Moondust, Sundust                                              |
|______________________________________________________________________________|

Hmm, an interesting cutscene. Before we continue on with the storyline it's time
for melee battle stuff.

 ______________________________________________________________________________
|                                                                              |
|                      812 - Monster Melee (Giza Plains)                       |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 40   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| White Hare - Friendly creature quick to aid those in need.                   |
|   Type: Ranged   Level: 38   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 39   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 39   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Earth Drake - Wyrmkin bound to Nature and all Her works.                     |
|   Type: Ranged   Level: 39   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Here's another one where the Yarhi will respawn a lot. That's really the     |
| only complication though. Summon fire Espers to make things easier.          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Oakwood Stick, Oakwood Log                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Southeast Bones: Coeurl Whisker, Destrier Mane, Dragon Whisker               |
| Northwest Timber: Oakwood Chips, Oakwood Stick, Oakwood Log                  |
|______________________________________________________________________________|

Now to another famous FFXII area.

The Paramina Rift: Snowbound chasm in the northeastern reaches of Kerwon. The 
holy mountain of Kiltia, Bur-Omisace, rises nearby, welcoming pilgrim and 
refugee alike.

 ___________________
| 813 - Mission 8-3 |__________________________________________________________
|                                                                              |
|                        Ye Who Rest - The Paramina Rift                       |
|                                                                              |
| The Judge of Wings was sighted in the cold wastes of the Paramina Rift, but  |
| why has she traveled to this frozen place? What connection does she bear to  |
| those who rest here?                                                         |
|                                                                              |
| Zombie - Wandering corpse that prey on the living.                           |
|   Type: Melee   Level: 41   Nature: N/A   Weakness: Healing                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 42   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
|                         Mandatory Characters: Basch                          |
|                                                                              |
| The Zombies are pushovers but the problem with them is that they respawn     |
| very quickly from gates. So seal them as soon as possible. I went in a       |
| counterclockwise loop. Kytes's magick is very helpful here.                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Silk Coat, Winged Helm, Auracite                                |
| Goblin Pouch: Destrier Mane, Dragon Whisker                                  |
|______________________________________________________________________________|

Equip the coat and helm if you wish and unlock an Esper if you can. Now we need 
to complete the melee battle here.

 ______________________________________________________________________________
|                                                                              |
|                  814 - Summoning Melee (The Paramina Rift)                   |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Monk - Master of mind and body who speaks with actions, not words.           |
|   Type: Melee   Level: 40   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| White Mage - Mage who commands magicks that mend flesh and bind wounds.      |
|   Type: Ranged   Level: 40   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 40   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| White Hare - Friendly create quick to aid those in need.                     |
|   Type: Ranged   Level: 40   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 41   Nature: Melee   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 41   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Shiva - Alluring Empress of Ice. Blizzards whirl and rage at her command.    |
|   Type: Ranged   Level: 42   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison, Blind, Silence, Confuse, Stop,     |
|   Slow, Immobilize, Gravity                                                  |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| Summoning fire things is recommended here. Shiva can be a real pain. Take    |
| your time to seal the gates. Have Kytes perform his various multi-enemy-hit  |
| spells. And again, watch out for Shiva.                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 12500 Gil, Auracite                                             |
| Goblin Pouch: Death Powder, Soul Powder                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Liquid: Zombie Powder, Death Powder, Soul Powder                       |
| East Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem          |
|______________________________________________________________________________|

Now we have one more stop to make.

The Glabados Ruins: Ruins situated atop a lone island off the southern coast of 
Bernenia in a region known as Glabados. Sky pirates assigned this name to the 
ruins as well, its true name lost to history.

 ___________________
| 815 - Mission 8-4 |__________________________________________________________
|                                                                              |
|                 Last Will And Testament - The Glabados Ruins                 |
|                                                                              |
| The search to uncover the mystery of the Cache has led back to where it all  |
| began. What secret lies locked in the cold stone? The answer waits in a      |
| hidden chamber of the shattered ruins.                                       |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 41   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 41   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 42   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 42   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ifrit - Where walks the Lord of Flame, all is cinder and ash.                |
|   Type: Melee   Level: 43   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Poison, Silence, Sleep, Confuse, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|        !--Find the hidden chamber; at least one ally must survive--!         |
|         !--Defeat the Elder Wyrm; at least one ally must survive--!          |
|                                                                              |
| No gates means no rank III Espers. In fact, no Espers are used at all. You   |
| have to examine the devices on either side to unlock the gates. Be CAREFUL   |
| when you are fighting Ifrit, because if the Bombs self-destruct it's over.   |
| Cast Penelo's strength and magick increasing spells.                         |
|                                                                              |
| Soon an Elder Wyrm will appear. It will be him just by himself, so you don't |
| need to worry in terms of that. Again cast stat-enhancing spells. He will    |
| fall soon after battling.                                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Black Mask, Auracite                                            |
| Goblin Pouch: Oakwood Stick, Oakwood Log                                     |
|______________________________________________________________________________|

To trigger the next cutscene, simply start to leave the bridge. A new location 
will appear. D-Did they say Roda Volcano?? AHHHH *referencereferencereference*

You know what's next. Melee battle time.

 ______________________________________________________________________________
|                                                                              |
|                   816 - Monster Melee (The Glabados Ruins)                   |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Zombie - Wandering corpse that preys on the living.                          |
|   Type: Melee   Level: 42   Nature: N/A   Weakness: Healing                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 43   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 43   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Blue Wyrm - Born on wintry peaks, this mighty wyrm freezes its quarry.       |
|   Type: Ranged   Level: 43   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 43   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Immediately a bunch of zombies will attack you. Great. That's just great. If |
| you continue on a lot of blue wyrms will eventually chase you as well. Be    |
| aware of what's behind you. Basically lots of things come out of nowhere.    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Fire Crystal, Fire Gem                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Treasure: Auracite                                                      |
| East Treasure: Auracite                                                      |
|______________________________________________________________________________|

Let's look at the new place now.

Roda Volcano: Active volcano that dominates the Bervenian countryside. Not so 
much as a weed grows in its barren shadow. The races of Ivalice have long 
avoided this desolate wasteland.

 ___________________
| 817 - Mission 8-5 |__________________________________________________________
|                                                                              |
|                      Fighting Back Tears - Roda Volcano                      |
|                                                                              |
| The map in the ruins showed the way to a hidden village of exiled viera--    |
| Mydia's home. Following the only clue they have, the party makes for a       |
| volcano indicated on the map.                                                |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 43   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 43   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 44   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 44   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 44   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|     !--Reach the top of the volcano; at least one ally must survive--!       |
|                                                                              |
| Enemies will spawn out of nowhere a lot. Obviously you need to summon lots   |
| of water-related Espers. Control the gate as soon as you can. Set Kytes's    |
| gambit to Blizzaga if you haven't already.                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Unpurified Ether, Demon Drink                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| South Treasure: Adamant Vest                                                 |
| Northeast Treasure: Oakwood Log                                              |
| West Treasure: Soul Powder                                                   |
|______________________________________________________________________________|

Equip the vest if you want and head to...

The Feol Warren: Village of the Exiled, a band of viera driven from the Wood. 
Tree roots wither from the heat of the molten rock below, and the houses built 
of this warped wood seem to wait eagerly for destruction's release.

 ___________________
| 818 - Mission 8-6 |__________________________________________________________
|                                                                              |
|                        Wayward Soul - The Feol Warren                        |
|                                                                              |
| The Exiled fled the Wood and settled among the crags and defiles of the      |
| volcano. Vaan and the others now watch as the Judge of Wings prepares to     |
| mete out justice to the viera of her former home.                            |
|                                                                              |
| Alraune - Irritable beast short of stature and temper.                       |
|   Type: Melee   Level: 46   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 46   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Lamia - Ophidan who bedevils her prey.                                       |
|   Type: Ranged   Level: 47   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 47   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Chaos - Walker of the Wheel who writes his foes' fate in flame.              |
|   Type: Flying   Level: 48   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Poison, Blind, Sleep, Confuse, Stop,        |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|              !--Defeat Chaos; at least one ally must survive--!              |
|              !--Defeat Mydia; at least one ally must survive--!              |
|                                                                              |
| My personal rank III Esper of choice is Mateus. She'll help get the job done |
| here. There's no way around fighting Chaos. Try to prep if you can and seal  |
| the nearby gate. When it comes to Mydia...there's a little trick here. All   |
| you need to do is send over Espers from the northern most point to her. They |
| must be flyers. Let them do what damage they can before dying (Bomb's self-  |
| destruct is recommended). Your party never needs to encounter her.           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Rubber Suit, 2 Auracite                                         |
| Goblin Pouch: Adamant Nugget, Adamantite                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northwest Treasure: Adamantite, Save the Queen                               |
| North Treasure: Carmagnole                                                   |
|______________________________________________________________________________|

Lots of scenes to follow...some interesting developments.

Chapter Eight Complete!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               900 - Chapter Nine
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Talk to lots of people because several missions will unlock if you do. There are
many new weapons, armors, and accessories to check out. For now we're going back
to complete the two melee missions.

 ______________________________________________________________________________
|                                                                              |
|                    901 - Monster Melee (The Feol Warren)                     |
|                                                                              |
| Open battle against the area's indigenous beasts.                            |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 43   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 43   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 43   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Wyrm - Eater of flame.                                                   |
|   Type: Ranged   Level: 44   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 44   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Again lots of water Espers are good here. Vampyrs will often ambush you, be  |
| aware of that. Towards the end all the enemies will come at you...run quick  |
| towards the liquid if you want to scavenge it.                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Ring Wyrm Scales, Emperor Scales                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Bones: Wyvern Scales, Ring Wyrm Scales, Emperor Scales                  |
| North Liquid: Slime Oil, Unpurified Ether, Demon Drink                       |
|______________________________________________________________________________|

Time for a summoning melee.

 ______________________________________________________________________________
|                                                                              |
|                   902 - Summoning Melee (The Feol Warren)                    |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Warrior - "The best defense is a good offense. So's the best offense."       |
|   Type: Melee   Level: 45   Nature: N/A   Weakness: Fire                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Warmage - This warrior's magicked blade seeks out the weakness of its        |
| target.                                                                      |
|   Type: Melee   Level: 45   Nature: N/A   Weakness: N/A                      |
|   Resistance: Lightning   Immunities: N/A                                    |
|                                                                              |
| Gladiator - Warrior possessed of terrifying strength and diabolical prowess. |
|   Type: Melee   Level: 45   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Black Mage - A potent arsenal of offensive magicks await the black mage's    |
| foes.                                                                        |
|   Type: Ranged   Level: 45   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Seeq - Axe-hurling seeq both wide of girth and short of wit.                 |
|   Type: Ranged   Level: 45   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 45   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 45   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 46   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confused                               |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 46   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ifrit - Where walks the Lord of Flame, all is cinder and ash.                |
|   Type: Melee   Level: 47   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Poison, Silence, Sleep, Confuse, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| There are two directions you can go. Either way, it's not that bad. The seeq |
| might be something to watch out for, though. As I've said before, water      |
| Espers rule. You may want to consider sending Lluyd or Filo over to scavenge |
| on the other side without disturbing enemies (if possible).                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 11600 Gil, Auracite                                             |
| Goblin Pouch: Adamant Nugget, Adamantite                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| North Liquid: Bomb Cinder, Bomb Shell, Bomb Crank                            |
| Northwest Stone: Adamant Grains, Adamant Nugget, Adamantite                  |
| Northeast Crystal: Fire Shards, Fire Stone, Fire Crystal, Fire Gem           |
|______________________________________________________________________________|

We're off again to the next side mission. No melee battles for the time being. 
Remember to buy any new equipment (I could easily afford it at this point).

 _______________________
| 903 - Escape Escapade |______________________________________________________
|                                                                              |
|                                Zwaua Rainwood                                |
|                                                                              |
| Rikken's been found, alive and well! I'm told his airship crashed in the     |
| Zwaua Rainwood. Go make sure he's all right!                                 |
|                                                                              |
| Rikken - Hot-blooded sky pirate who packs a powerful punch.                  |
|   Type: Melee   Level: 52   Nature: Water   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Elza - Striking sky pirate armed with a more striking gun.                   |
|   Type: Ranged   Level: 50   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Raz - Short-statured bangaa who measures up with the help of his parrot.     |
|   Type: Flying   Level: 50   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|      !--Defeat Rikken, Elza, and Raz; at least one ally must survive--!      |
|                                                                              |
| I recommend at least using Kytes and Penelo here. Penelo of course is very   |
| invaluable for healing and my Kytes knew Flare at this point. The third is   |
| up to you. I took out Raz first...the others should come looking for you. If |
| you can, kill off as many White Hares as possible. They are annoying.        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 11000 Gil, Dueling Mask, 3 Auracite                             |
| Goblin Pouch: Storm Magicite, Storm Crystal                                  |
|______________________________________________________________________________|

Equip the mask if you wish. Time to face the next mission. Head to the place we 
haven't been to in awhile.

 _______________________________
| 904 - An Uninvited Invitation |______________________________________________
|                                                                              |
|                               Shadow of Paharo                               |
|                                                                              |
| My sources tell me a band of brutish bangaa has been holed up in the Shadow  |
| of Paharo spoiling for a fight. Do I detect our dear friend Ba'Gamnan up to  |
| his old tricks? Only one way to find out.                                    |
|                                                                              |
| Ba'Gamnan - Bangaa headhunter renowned for his skill and cruelty.            |
|   Type: Melee   Level: 52   Nature: N/A   Weakness: N/A                      |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Gijuk - Fires off his mouth and his gun from a good safe distance.           |
|   Type: Ranged   Level: 51   Nature: N/A   Weakness: Fire                    |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Bwagi - If Gijul and Rinok are the muscle, Bwagi is the brute with brains.   |
|   Type: Melee   Level: 51   Nature: Lightning   Weakness: Fire               |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Rinok - She makes fast work of those foolish enough to underestimate her.    |
|   Type: Melee   Level: 51   Nature: Lightning   Weakness: Fire               |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 51   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 51   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 52   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Lamia - Ophidian who bedevils her prey.                                      |
|   Type: Ranged   Level: 52   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ramuh - Archon of Storms, foes fall before him as wheat before the scythe.   |
|   Type: Flying   Level: 53   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Sleep, Confuse, Stop,   |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|     !--Defeat Ba'Gamnan and his crew; at least one ally must survive--!      |
|                                                                              |
|                        Mandatory Characters: Balthier                        |
|                                                                              |
| Chaos is really, really good for this battle. Perfect time to test him out.  |
| Go for the left Goblins and capture the gate here. Ba'Gamnan will really hit |
| you, so bring lots of Carbuncles. The others aren't so bad, but that doesn't |
| mean you shouldn't be careful. I hit him with Balthier's quickening, which   |
| is fitting.                                                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 12000 Gil, Sagittarius, Diamond Ring, 2 Auracite                |
| Goblin Pouch: Water Magicite, Water Crystal                                  |
|______________________________________________________________________________|

Unlock an Esper if you can and equip things if you want. Now we head back down 
to Ivalice below...

 ____________________________
| 905 - For A Moment's Peace |_________________________________________________
|                                                                              |
|                              Dalmasca Estersand                              |
|                                                                              |
| Aegyl cross the Dalmasca Estersand, making for Rabanastre. Stop them before  |
| innocent blood is spilt.                                                     |
|                                                                              |
| Quint - Hardened aegyl warrior who thrives of adversity.                     |
|   Type: Flying   Level: 48   Nature: Ground   Weakness: N/A                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Aegyl Vanguard - Aegyl using rediscovered rage to lead forces into battle.   |
|   Type: Flying   Level: 49   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Doleful Aegyl - Aegyl fighter facing apparent inner turmoil.                 |
|   Type: Flying   Level: 49   Nature: Ground   Weakness: N/A                  |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Hawk-Eyed Aegyl - Aggressive aegyl who sees underworlders as mortal foes.    |
|   Type: Flying   Level: 48   Nature: Lightning   Weakness: N/A               |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 48   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 48   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Shivar - Shiva's cold-hearted paramour.                                      |
|   Type: Ranged   Level: 49   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 49   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Titan - The ground trembles at his approach.                                 |
|   Type: Melee   Level: 50   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison, Blind, Silence, Sleep, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|       !--Capture the summoning gate; at least one ally must survive--!       |
|                                                                              |
| Remember, the goal is to capture gates, not kill enemies. So even if they're |
| all gone you still need to deal with them. Titan can be a real pain here.    |
| So try using a flyer against him. Enemies will amass very quickly. Try to    |
| force them back and scavenge the items.                                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 18000 Gil, Anvil of Earth, Sun Earrings, 2 Auracite             |
| Goblin Pouch: Spinel, Ruby                                                   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| North Crystal: Earth Stone, Earth Magicite, Earth Crystal, Earth Gem         |
| West Stone: Garnet, Spinel, Ruby                                             |
| South Stone: Pink Gold, White Gold, Pure Gold                                |
| East Bones: Ahriman Wing, Tyrant Wing, Wyvern Wing                           |
|______________________________________________________________________________|

Go back to the airship and speak with Cu. Because you finished this mission, 
another one will unlock (involving a rare material). Let's check out whatever 
Larsa may have found out about.

 __________________________
| 906 - Dalmascan Treasure |___________________________________________________
|                                                                              |
|                              Dalmasca Estersand                              |
|                                                                              |
| I've received reports that a material of great value has been uncovered in   |
| the Dalmasca Estersand. Time spent recovering it would no doubt be time well |
| spent.                                                                       |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 48   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 49   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Antlion - This beast rends flesh from its prey with envenomed jaws.          |
|   Type: Melee   Level: 49   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sagittarius - Centaur archer who rains bolts of lightning on his foes.       |
|   Type: Ranged   Level: 49   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Wyvern - Wyrm that has taken wing, snapping fiery jaws at its quarry.        |
|   Type: Flying   Level: 49   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
|                                                                              |
|          !--Gather the treasure; at least one ally must survive--!           |
|                                                                              |
| Not much to say, basically just run over to where the treasure is and grab   |
| it. It's awesome if you have the Goblin Pouch.                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Forbidden Grimoire, Wizard's Satchel, Auracite                  |
| Goblin Pouch: Opal, Diamond                                                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| North Liquid: Stardust, Moondust, Sundust                                    |
| North Crystal: Storm Stone, Storm Magicite, Storm Crystal, Storm Gem         |
| West Bones: Tyrant Bone, Wyvern Bone, Wyrm Bone                              |
| South Stone: Moonstone, Opal, Diamond                                        |
|______________________________________________________________________________|

Go back to Cu's place and let's start crafting things. Her shop has been given 
an upgrade by Tomaj.

 _______________________
| 907 - Just For Penelo |______________________________________________________
|                                                                              |
|                                  Giza Plains                                 |
|                                                                              |
| It's starfruit season on Giza Plains! You bring me the starfruit, I'll cook  |
| you the feast!                                                               |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 48   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Infernal Wolf - Lupine beast that shreds its prey with claws of fire.        |
|   Type: Melee   Level: 48   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Storm Wolf - Lupine beast that shreds its prey with claws of lightning.      |
|   Type: Melee   Level: 48   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 50   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 99   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|         !--Gather the foodstuffs; at least one ally must survive--!          |
|                                                                              |
| That's no typo for the Golem level. They're at level 99. Sooo obviously it's |
| a good thing to avoid them. Take the back way if you can. Then rush over to  |
| the tree and quickly gather the materials. To the south enemies will spawn,  |
| so watch out for them.                                                       |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Hammer of Lightning, Rune Armlet, Auracite                      |
| Goblin Pouch: Destrier Mane, Dragon Whisker                                  |
|______________________________________________________________________________|

Hmm, another craft book to take a look at. Go back to Cu and create weapons if 
you wish. Now we need to claim another Scion.

 _________________________
| 908 - Dance Of The Dead |____________________________________________________
|                                                                              |
|                                 Paramina Rift                                |
|                                                                              |
| Undead have been sighted in the Paramina Rift. A great scion leads their     |
| number. Our forces have proven no match, but I trust you will succeed where  |
| they have not.                                                               |
|                                                                              |
| Zombie - Wandering corpse that preys on the living.                          |
|   Type: Melee   Level: 50   Nature: N/A   Weakness: Healing                  |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Vampyr - Courtly demon that drinks the blood of the living.                  |
|   Type: Flying   Level: 55   Nature: N/A   Weakness: Healing                 |
|   Resistance: N/A   Immunities: Poison                                       |
|                                                                              |
| Ice Drake - Wyrmkin enamoured of sea and frost.                              |
|   Type: Ranged   Level: 55   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Zalera - Death Seraph who scathes foes with angelic light.                   |
|   Type: Ranged   Level: 65   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Stop, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|             !--Defeat Zalera; at least one ally must survive--!              |
|                                                                              |
|                         Mandatory Characters: Basch                          |
|                                                                              |
| This is very hard. The zombies will always respawn, so don't bother with     |
| trying to beat them down. Also in case you were wondering, my rank III Esper |
| was Tiamat, because he is ranged so he won't get in the way, and also since  |
| he knows Mighty Guard, which is very helpful. Capture the second summoning   |
| gate after fighting your way through the crowd. Whenever you feel there is a |
| brief lull in the enemies, head over to Zalera. He doesn't have as much HP   |
| as you'd suspect. As for your party...you need at LEAST Penelo and Lluyd so  |
| that they can revive people. I like Kytes for his abilities and quickening,  |
| which can wipe out the Vampyr in front of Zally. Basch is mandatory, so the  |
| last character is up to you (Vaan's quickening is good). The rest is luck.   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 22500 Gil, Volcano, Maximillian, Auracite                       |
| Goblin Pouch: Oakwood Stick, Oakwood Log                                     |
|______________________________________________________________________________|

Now Basch has his quickening. Awesome. Now all we need is Ashe's...also, Zalera 
has been unlocked on the Ring. Check that out.

 _________________________
| 909 - Flames Of Torment |____________________________________________________
|                                                                              |
|                                 Roda Volcano                                 |
|                                                                              |
| The aegyl muster their strength at Roda Volcano. They no doubt have designs  |
| on Ivalice. If we move now, we can prevent a wider conflict.                 |
|                                                                              |
| Faltz, Skyseer - Keen observer who guides the rebel aegyl forces.            |
|   Type: Flying   Level: 50   Nature: N/A   Weakness: Fire                    |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Aegyl Warmonger - Aegyl whose anger awakened a thirst for blood.             |
|   Type: Flying   Level: 49   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Vengeful Aegyl - Aegyl who seeks retribution for her lost family.            |
|   Type: Flying   Level: 49   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Avenging Aegyl - Patriot who rises to the cause of her mournful people.      |
|   Type: Flying   Level: 49   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 49   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 49   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 50   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Atomos - Noble spirit of earth.                                              |
|   Type: Flying   Level: 50   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ramuh - Archon of Storms, foes fall before him as wheat before the scythe.   |
|   Type: Flying   Level: 51   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Sleep, Confuse, Stop,   |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|     !--Destroy the enemy soul crystal; your soul crystal must survive--!     |
|                                                                              |
| This map is deceiving because you can't actually cut past the northwest part |
| and destroy the crystal. You must go around. But you still need to defeat    |
| the right group of people because otherwise they'll go after your crystal.   |
| When you make it to the end just rush over to the crystal and hope for the   |
| best. Penelo's quickening will help.                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 20000 Gil, Forged By Fire, 3 Auracite                           |
| Goblin Pouch: Wyvern Scales, Ring Wyrm Scales                                |
|______________________________________________________________________________|

Time to check out our newest craft book. Make what you feel like making. Now 
we're off to the next mission.

 _______________________
| 910 - Restoring Honor |______________________________________________________
|                                                                              |
|                                 Roda Volcano                                 |
|                                                                              |
| Monster have been sighted near the Feol viera village. That it is no longer  |
| inhabited is the danger. We cannot let it become a den for the beasts.       |
|                                                                              |
| Bomb - "Handle with care."                                                   |
|   Type: Flying   Level: 48   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Red Flan - Gelatinous mass that attacks with a lunge of its fiery head.      |
|   Type: Melee   Level: 48   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Infernal - Lupine beast that shreds its prey with claws of fire.             |
|   Type: Melee   Level: 48   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 49   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| King Bomb - Volatile monster capable of inflicting widespread destruction.   |
|   Type: Ranged   Level: 55   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Poison, Blind, Silence, Sleep, Confuse,     |
|   Stop, Immobilize, Disable, Gravity                                         |
|                                                                              |
|                                                                              |
|         !--Defeat the King Bomb; at least one ally must survive--!           |
|                                                                              |
| Bleh, another unlimited spawn of enemies round. So it's pretty obvious you   |
| need water-natured Espers here. Also water-natured weapons are of course     |
| recommended. Bombs are scary because of their self-destruct abilities. I'd   |
| say it's in your best interest to have EVERYONE's quickenings up before you  |
| approach the big guy. And cast Penelo's dances if you can. Your Espers will  |
| probably die, so try to hurry and end it.                                    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: 24000 Gil, Tempered In Ice, Garnet Ring, Auracite               |
| Goblin Pouch: Bomb Shell, Bomb Crank                                         |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| West Stone: Adamant Grains, Adamant Nugget, Adamantite                       |
| North Crystal: Fire Stone, Fire Magicite, Fire Crystal, Fire Gem             |
| North Liquid: Bomb Cinder, Bomb Shell, Bomb Crank                            |
|______________________________________________________________________________|

Oddly Tomaj will approach the group and mention to stop by the shops. Once there
he'll tell you that weapons, etc, are reduced by 10 percent in price. Now we're 
off to battle one last Scion in this chapter.

 _______________________________
| 911 - Darkening Clouds Gather |______________________________________________
|                                                                              |
|                             Oghu, the Veiled Isle                            |
|                                                                              |
| Lord Larsa makes for good competition, but I don't think he can top this! A  |
| huge column of water has risen above Oghu, the Veiled Isle. If this isn't a  |
| sure sign of a scion, I don't know what is!                                  |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 63   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Arctic Wolf - Lupine beast that shreds its prey with claws of ice.           |
|   Type: Melee   Level: 63   Nature: Water   Weakness: Fire                   |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Siren - Irresistible songstress who beguiles eye and ear alike.              |
|   Type: Flying   Level: 63   Nature: Water   Weakness: Lightning             |
|   Resistance: Lightning   Immunities: Poison                                 |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 63   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Famfrit - Darkening Cloud who blots out the heavens.                         |
|   Type: Ranged   Level: 64   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison, Silence, Sleep, Confuse, Stop,     |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|             !--Defeat Famfrit; at least one ally must survive--!             |
|                                                                              |
|                          Mandatory Characters: Ashe                          |
|                                                                              |
| Famfrit will eventually come to you if you don't confront him after a period |
| of time. This means that, in order to get all the treasure, you'll need Filo |
| or Lluyd (or both) to fly over to the treasure chests while hopefully        |
| avoiding enemies. You won't have time for it otherwise. Also do the usual of |
| having a flyer sneak over to the crystal from the backside. As for Famfrit,  |
| have Shell ready. Lightning things are great here.                           |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Formalhaut, Glimmering Robes, Auracite                          |
| Goblin Pouch: Coral Branch, Pearl                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Northwest Stone: Coral Fragment, Coral Branch, Pearl                         |
| Northwest Crystal: Water Stone, Water Magicite, Water Crystal, Water Gem     |
| Northeast Treasure: Corsair's Frock                                          |
| East Treasure: Cleric's Robes                                                |
| South Stone: Coral Fragment, Coral Branch, Pearl                             |
|______________________________________________________________________________|

Now Ashe has her quickening. Yay. Also Fammy is now available on the ring, so 
check that out. Equip the new items. Okay, now it's finally time for all the 
mandatory missions of the chapter.

Gates of Shattered Time: Gate before the Keep of Forgotten Time. Long ages have 
weathered the stone gate, but its glory is undiminished. The Mist drifting about
the gate projects illusions of times long past.

 ___________________
| 912 - Mission 9-1 |__________________________________________________________
|                                                                              |
|                  Winged Warriors - Gates of Shattered Time                   |
|                                                                              |
| The party journeys to the Keep of Forgotten Time to honor Mydia's final wish |
| and stop Feolthanos. But what awaits them at the gates of eternity?          |
|                                                                              |
| Time's Swordmaiden - Proud aegyl who has withstood the challenges of the     |
| ages.                                                                        |
|   Type: Flying   Level: 43   Nature: Fire   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Time's Warder - Veteran of forgotten wars. Remains a formidable warrior.     |
|   Type: Flying   Level: 43   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Time's Knight - Warrior who has given himself over to battle.                |
|   Type: Flying   Level: 43   Nature: N/A   Weakness: N/A                     |
|   Resistance: Fire   Immunities: N/A                                         |
|                                                                              |
| Chocobo - Its swift legs carry it charging into battle.                      |
|   Type: Melee   Level: 43   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 43   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Ixion - Stampeding destrier that tramples foes 'neath thunderous hooves.     |
|   Type: Melee   Level: 44   Nature: Lightning   Weakness: Ground             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 44   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Cu Sith - A Yarhi whose innocent appearance belies its remorseless soul.     |
|   Type: Ranged   Level: 44   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| There are four battles total you must fight here. Each time a new battle     |
| begins, your Espers are set to the default number and the rank III is gone.  |
| Be sure to heal everyone each new time. Other than this the battle(s) are    |
| very easy, especially because the Espers used are weak.                      |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Dragon Bracers, 3 Auracite                                      |
| Goblin Pouch: Fire Crystal, Fire Gem                                         |
|______________________________________________________________________________|

Unlock another Esper if you can and equip the bracers if you want. Now we need 
to complete the melee here...

 ______________________________________________________________________________
|                                                                              |
|               913 - Summoning Melee (Gates of Shattered Time)                |
|                                                                              |
| Open battle against foes who summon wave after wave of Yarhi.                |
|                                                                              |
| Sky Soldier - These aegyl soldiers wear the enemy down with attacks from the |
| air.                                                                         |
|   Type: Flying   Level: 48   Nature: Fire   Weakness: Fire                   |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Sky Warrior - Brave aegyl warrior with a deadly arsenal of attacks.          |
|   Type: Flying   Level: 48   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Dragon Knight - Warrior who strikes at foes with the ferocity of a dragon.   |
|   Type: Flying   Level: 48   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sky Samurai - Swordmaiden who bides her time, waiting to strike the decisive |
| blow.                                                                        |
|   Type: Flying   Level: 48   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 48   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 48   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 49   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Lamia - Ophidian who bedevils her prey.                                      |
|   Type: Ranged   Level: 49   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ramuh - Archon of Storms, foes fall before him as wheat before the scythe.   |
|   Type: Flying   Level: 50   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Poison, Blind, Sleep, Confuse, Stop,   |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| This wouldn't be hard except for the fact that they seem to rush over to you |
| if you defeat one of the leaders. Shouldn't be too bad though.               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Everburn, Auracite                                              |
| Goblin Pouch: Zodiac Ore, Diamond (low chance)                               |
|______________________________________________________________________________|

Now we can enter the next area:

Keep of Forgotten Time: Abode of Feolthanos, the Eternal, whence he rules the 
auraliths. The keep lies beyond reach of aegyl wings, the stolen anima of the 
aegyl thick on the wind.

 ___________________
| 914 - Mission 9-2 |__________________________________________________________
|                                                                              |
|                Creator Of Darkness - Keep of Forgotten Time                  |
|                                                                              |
| Vowing to free the fallen warriors who have stood watch at eternity's gate   |
| for countless eons, Vaan and his companions make for the seat of             |
| Feolthanos's power.                                                          |
|                                                                              |
| Feolthanos - The lord of the aegyl, bound by the shackles of eternity.       |
|   Type: Melee   Level: 48   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Sahagin - Water-spouting creature spawned in the deep places of the sea.     |
|   Type: Melee   Level: 48   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 48   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Cactoid - Distant, ambulatory relative of the common cactus.                 |
|   Type: Ranged   Level: 48   Nature: Ground   Weakness: Fire                 |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Cuchulainn - The Impure, his touch is poison and death.                      |
|   Type: Melee   Level: 49   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Stop, Slow, Immobilize, Disable    |
|                                                                              |
| Belias - Gigas that strikes with smoldering brimstone.                       |
|   Type: Ranged   Level: 49   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Poison, Blind, Silence, Confuse, Stop,      |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|           !--Defeat Feolthanos; at least one ally must survive--!            |
|                                                                              |
| You'll need to fight Belias, Mateus, and Chaos in this battle. Take all the  |
| gates if you can. Feolthanos will perform a powerful attack, so before you   |
| approach him, have Penelo perform her dances and cast protect/shell. Then    |
| get ready to resummon your Carbuncles. And of course any quickenings you may |
| have will come in a lot of handy.                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Carabineer Mail, Auracite                                       |
| Goblin Pouch: Water Crystal, Water Gem                                       |
|______________________________________________________________________________|

More scenes occur. We'll fight the next mission at the same area. Equip the mail
if you have nothing better.

 ___________________
| 915 - Mission 9-3 |__________________________________________________________
|                                                                              |
|                       Fallacy - Keep of Forgotten Time                       |
|                                                                              |
| Lluyd opened his heart and soul to the eternal, only to be deceived and made |
| hollow. Vaan knows there's only one way to restore Lluyd's anima, and he     |
| must seize the chance.                                                       |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 49   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 49   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Balasa - An angel of fire consumed by its own passion for destruction.       |
|   Type: Melee   Level: 50   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 50   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 50   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| Ugh, the Carbuncle here get annoying really fast. Don't underestimate this   |
| battle just because it's a simple defeat-the-Espers fight. Things will spawn |
| out of nowhere, and fast. Have Espers that are water-based for the Balasa.   |
| Try to grab both gates if you can. Have TONS of Carbuncle to keep up the     |
| healing. Fortify when you can.                                               |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: Storm Crystal, Storm Gem                                       |
|______________________________________________________________________________|

We go straight from this battle to the next one.

 ___________________
| 916 - Mission 9-4 |__________________________________________________________
|                                                                              |
|                 The Unconcsionable - Keep of Forgotten Time                  |
|                                                                              |
| Over thousands of years the Eternal has become one with the auralith. Devoid |
| of emotion and alone, he has stolen the anima of the aegyl across great      |
| gulfs of time. The beasts at his command know no mercy.                      |
|                                                                              |
| Mydia - Mydia's anima, summoned by Feolthanos to do his will.                |
|   Type: Melee   Level: 52   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 52   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Quetzalcoatl - Earthbound avian who flings bolts of lightning from his lowly |
| perch.                                                                       |
|   Type: Ranged   Level: 52   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 53   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Lamia - Ophidian who bedevils her prey.                                      |
|   Type: Ranged   Level: 53   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 53   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
|                                                                              |
|              !--Defeat Mydia; at least one ally must survive--!              |
|                                                                              |
| I recommend taking the middle gate first. Things will just become chaotic    |
| otherwise. You NEED to take all the gates to make this mission run as best   |
| as possible. I suggest the center, then southeast, then southwest, then      |
| northeast, then northwest. For me Mydia always approached me when I was at   |
| the northwest gate, so save that until the very last. She has a move that'll |
| basically do massive damage, so be near a gate to immediately resummon your  |
| Carbuncles. And take care of her Lamia! They'll be a pain if left alone. I   |
| summoned as many Carbuncle as I possibly could, so you may try that. Also, I |
| recommend have Lluyd's and Penelo's gambit set to their revival abilities.   |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Minerva Bustier, Grand Helm, 2 Auracite                         |
| Goblin Pouch: Earth Crystal, Earth Gem                                       |
|______________________________________________________________________________|

And with that, the chapter is finished.

Chapter Nine Completed!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               1000 - Chapter Ten
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

We'll face the first battle of this chapter, and then I'll talk to you about 
other things that need to be done.

 ___________________________
| 1001 - Masterless Minions |__________________________________________________
|                                                                              |
|                            Gates of Shattered Time                           |
|                                                                              |
| The Gates of Shattered Time are overrun with Yarhi. What's more, they seem   |
| to be appearing on their own, without anyone to summon them. Part of me      |
| feels sorry for them, but we can't stand by and do nothing.                  |
|                                                                              |
| Djinn - Mischievous flame sprite that scorches its foes.                     |
|   Type: Melee   Level: 53   Nature: Fire   Weakness: Water                   |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 53   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Ramih - Automaton crafted by Ramuh, Archon of Storms.                        |
|   Type: Flying   Level: 53   Nature: Lightning   Weakness: Water             |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 54   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 54   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
|                                                                              |
|      !--Capture the summoning gate; at least one ally must survive--!        |
|                                                                              |
| There is a central group of Tonberries that you must not underestimate.      |
| Other than that this is pretty much a standard battle against normal enemies |
| here. Capture all the gates to win.                                          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Gigas Chestplate, Mirage Vest                                   |
| Goblin Pouch: Fire Crystal, Fire Gem                                         |
|______________________________________________________________________________|

Now that we're done with that mission, you probably want to take on the rest of
the side missions, right? Wrong. You're not ready yet. The easiest fight is the
one against Bahamut and the like, and there's no way you can win that battle
unless you're a) really, really lucky, or b) you've trained and crafted the best
weapons you can at this point. I think we should opt for the latter choice.

First you should concentrate on gathering the highest grade craft materials, so
that you can train simultaneously. Don't waste time with weapons for people who
already have their ultimates, though. Here's a list of what you should have at 
this point for your characters:
        - Kytes (if crafted--to me that's the Zeus Mace)
        - Filo's Vortex
        - Balthier's Formalhaut
        - Fran's Sagittarius
        - Ashe's Volcano

That's not to say something you craft cannot turn out to be more powerful, 
however. So experiment around with things. For right now, I'd make the best that
you can with Cu's Forbidden Grimoire book. So train while hunting down materials
in various places. See materials section for more details.

I'd also recommend double-checking Tomaj's shop for any armor you may need to 
purchase that is stronger than what you may have currently.

 __________________________
| 1002 - Wings Of Midnight |___________________________________________________
|                                                                              |
|                           Gates of Shattered Time                            |
|                                                                              |
| The massive creatures Tomaj saw in the keep are powerful scions of old. They |
| are led by a great black wyrm the party has encountered once before.         |
|                                                                              |
| Goblin - Familiar nuisance armed with his time-tested punch.                 |
|   Type: Melee   Level: 80   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Shivan - Heir apparent to Shiva's chilling might.                            |
|   Type: Ranged   Level: 80   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Golem - Woodland colossus who stands watch over Nature's creation.           |
|   Type: Melee   Level: 81   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Stop                                      |
|                                                                              |
| Carbuncle - The rays of its ruby light heal all they touch.                  |
|   Type: Ranged   Level: 81   Nature: Healing   Weakness: N/A                 |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Titan - The ground trembles at his approach.                                 |
|   Type: Melee   Level: 82   Nature: Ground   Weakness: Fire                  |
|   Resistance: Ground   Immunities: Poison, Blind, Silence, Sleep, Stop,      |
|   Slow, Disable, Gravity                                                     |
|                                                                              |
|                                                                              |
|           !--Defeat the scions; at least one ally must survive--!            |
|                                                                              |
| I only listed the starting rank III Esper, but there are lots more. As we    |
| can see, the regular Espers have fire-weaknesses, so exploit that. I used    |
| Bomb, Shivan, Balasa, Carbuncle of course, and Zalera because...I just like  |
| him, I dunno. Next, let's talk characters. Basch is amazing with his Shining |
| Ray move. It'll pwn everything. I recommend that for a gambit. Kytes is also |
| very helpful, I set his gambit to Charge and then mainly kept my eye on him  |
| and what spells he could cast. Penelo and Lluyd should both be here, with    |
| their gambits set to their Revival abilities. The last char is up to you (I  |
| used Balthier because it's not good to have more than one melee character,   |
| they take up too much space and waste time).                                 |
|                                                                              |
| First I recommend taking the southern-east gate. After that, summon the rank |
| III and proceed as fast as you can to the west gate. Take care of the Goblin |
| things there (shouldn't be hard). And take the gate. Then the Shivan group   |
| should approach. After that, take care of the Carbuncle/Golem group (do NOT  |
| approach the Titan group yet, go around). If you don't, the Carbuncles are   |
| much more of a pain later. When you feel ready, Shell, Protect, and raise    |
| Strength and Magick.                                                         |
|                                                                              |
| BEFORE you defeat Titan, capture the gate. This is very, very important. And |
| then resummon when necessary. Fortify if you get the chance. Ramuh, Shiva,   |
| Ifrit, and Bahamut will appear, in that order. At some point you should have |
| quickenings appearing. Kytes's is very, very helpful for Bahamut's group of  |
| minions. Carbuncles are annoying, try to take them out. And keep your own    |
| supply of Carbuncles up. Fortify them before all the others.                 |
|                                                                              |
| Lastly, there's a little trick I'd like to mention to you. Titan will NOT    |
| approach you before you attack him. So this means you can be a little sneaky |
| using Lluyd. Have your whole party stay near the left gate. Then have Lluyd  |
| attack using his jump move and then RUN back to the party. Titan should walk |
| over to you here. If Lluyd is under immobilize, have Penelo close to get rid |
| of that. Being in this location can save you precious seconds of heal and    |
| recover time. I chose the left gate because Ramuh is not that bad, unlike    |
| Shiva. Have Kytes be a little daring in the beginning by leaving him under   |
| attack for a short while to build his quickening for Bahamut's group.        |
|                                                                              |
| When it was all said and done I managed to win with a level 55 party (barely |
| though). I don't recommend that however, try to train at least to 60.        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Excalibur, Gungnir, Lordly Robes, Ribbon                        |
| Goblin Pouch: Water Crystal, Water Gem                                       |
|______________________________________________________________________________|

...And we now have Bahamut on the Ring. Not surprising. In addition we've been 
given several neat new weapons, armor, and an accessory that you may equip if 
you wish. Two more Espers left.

 ___________________________
| 1003 - Keeper Of Precepts |__________________________________________________
|                                                                              |
|                           Well of Whispered Oaths                            |
|                                                                              |
| A scion of peerless strength has waited in the hidden recesses of the keep,  |
| sealed away by the Eternal for fear of the power it wields. What horrible    |
| secrets does the lord of the scions hold?                                    |
|                                                                              |
| Minotaur - Bull-headed monster of legendary might.                           |
|   Type: Melee   Level: 94   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 94   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Fire Drake - Wyrmkin impervious to fire's ravages.                           |
|   Type: Ranged   Level: 94   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Ice Drake - Wyrmkin enamoured of sea and frost.                              |
|   Type: Ranged   Level: 94   Nature: Water   Weakness: Fire                  |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Zodiark - Keeper of Precepts, before whom the mighty are rendered weak.      |
|   Type: Ranged   Level: 95   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
|                                                                              |
|             !--Defeat Zodiark; at least one ally must survive--!             |
|                                                                              |
| ...It's too bad we don't have any dark masks to nullify that Final Eclipse   |
| move this time...sigh. Well, a lot of my character strategy is similar to    |
| Bahamut's fight--gambits and all. Check that so I don't repeat myself.       |
|                                                                              |
| Now the important thing to remember here is that Zodiark will never actively |
| seek you out and attack, so the first part of this battle should be pretty   |
| obvious in capturing the gates. Then, stay in the middle and wait for the    |
| enemies to approach you. Use this time to obtain quickenings and fortify the |
| Espers (I used Bahamut for this fight, naturally). I also recommend Golems   |
| and Lamias. This is a matter of personal preference though.                  |
|                                                                              |
| Now onto Zodiark himself. My strategy was as follows: have Bahamut be part   |
| of Basch's group. Then summon as many Golems/whatever under him so he has a  |
| total of eight things (maybe one Carbuncle as well). Then while the party is |
| in the center, send Bahamut and anything else Basch has in his group to      |
| Zodiark. Right before they attack, have him perform his quickening which can |
| make them totally immune to damage for a short period. While they are there  |
| and attacking things (hopefully mainly Zodiark), his quickening will quickly |
| build again. Rinse and repeat. If he doesn't obtain it again right away, you |
| only need to simply resummon and continue it again. Don't bring the main     |
| party near him. Using this strategy I defeated him around level 60.          |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Ultima Weapon, Raqs Sharqi                                      |
| Goblin Pouch: Storm Crystal, Storm Gem                                       |
|______________________________________________________________________________|

We now have the most powerful scion in the ring. One more to go. Hehehe. Equip 
new weapons if you wish and prepare for the battle on the bridge </reference>.

 _________________________________
| 1004 - Battle On The Big Bridge |____________________________________________
|                                                                              |
|                           Gates of Shattered Time                            |
|                                                                              |
| Could it be? Is this the ancient man of mystery come again? Someone walks    |
| the bridge at the Gates of Shattered Time... Hold fast to your swords.       |
|                                                                              |
| Enkidu - Gilgamesh's vicious comrade-in-arms.                                |
|   Type: Melee   Level: 60   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Sleep, Confuse, Stop, Disable,       |
|   Gravity                                                                    |
|                                                                              |
| Gilgamesh - Greatest swordsman in all Ivalice. He insist he knows what he's  |
| doing.                                                                       |
|   Type: Melee   Level: 61   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Confuse, Stop, Slow, |
|   Disable, Gravity                                                           |
|                                                                              |
|                                                                              |
|            !--Defeat Gilgamesh; at least one ally must survive--!            |
|                                                                              |
| Bleh, this is so easy compared to the previous two battles. You may only     |
| have three characters and no Espers on the field. I chose Basch with Shining |
| Ray gambit, Penelo with her Curaga gambit, and Kytes with his Flare gambit.  |
| When it comes time to approach Gilgamesh, Basch should probably cast Protect |
| and maybe eventually use his quickening. My party was the same level as he   |
| was at this point, so no trouble at all.                                     |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Durandal, Gaia Amulet                                           |
| Goblin Pouch: Earth Crystal, Earth Gem                                       |
|______________________________________________________________________________|

I'm glad that's over with. Now to the longest battle in the game. Prepare your
weapons, armor, and accessories.

Note that you can save between each battle. I'd take advantage of that.

 ________________________
| 1005 - Midlight's Deep |_____________________________________________________
|                                                                              |
|                           Well of Whispered Oaths                            |
|                                                                              |
| The dungeon extends untold reaches beneath the keep. The creature that waits |
| in its depths is said to possess the power to defy the gods themselves.      |
|                                                                              |
|                                                                              |
|    !--Destroy the enemy soul crystal; your soul crystal must survive--!      |
|                                                                              |
| This makes things hard because there are so many enemy leaders. What I did   |
| is I took the first gate to the left, then killed the center leader, and     |
| then I made a mad dash for their crystal.                                    |
|                                                                              |
|                                                                              |
|          !--Defeat all enemies; at least one ally must survive--!            |
|                                                                              |
| No summon gates here, so replace the rank III. I chose Golems and Shivars,   |
| but other things like Lamia can work well. Great Malboro will spawn in the   |
| center, first one, then two, and so on. I cast Shell each time (and also     |
| Bravery) before taking the bombs on just in case. You'll need to move quick  |
| around the place. It doesn't matter which section you chose first.           |
|                                                                              |
|                                                                              |
|         !--Defeat the War-chief; at least one ally must survive--!           |
|                                                                              |
| Uhh, this is hard. Your team will be separated and you'll need to battle     |
| your way to the Seeq leader. So basically all I did was ignore everyone else |
| and simply pressed X and dashed over to the Seeq. Seemed to work well.       |
|                                                                              |
|                                                                              |
|      !--Survive the enemy onslaught; at least one ally must survive--!       |
|                                                                              |
| No gates again. Get rid of the rank III. Odin will walk in a specific path   |
| around the circle. Whatever you do, do NOT save him until the very end. Kill |
| him when there are no enemies around.                                        |
|                                                                              |
|                                                                              |
|     !--Destroy the enemy soul crystal; your soul crystal must survive--!     |
|                                                                              |
| Here we face off against our characters' "evil twins" or something. They are |
| identical to your leaders in every way. I had one leader stay behind to take |
| care of the soul crystal (I chose Basch) and the rest made their way around  |
| to the enemy soul crystal. Summon lots of Carbuncle and this should work.    |
|                                                                              |
|                                                                              |
|     !--Open all the treasure chests; at least one ally must survive--!       |
|                                                                              |
| You may only have three leaders (I picked my same from Gilgamesh's battle,   |
| Basch, Kytes, and Penelo). So basically the things around the area will be   |
| patrolling around and you need to avoid them as best you can. You absolutely |
| MUST avoid Bahamut. As you can imagine. Also, the northeast group of Espers  |
| is hiding a treasure chest since their number obscures it on the map.        |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Treasure: Mythril Shards, Tiger-eye, Zodiac Ore, Diamond, Earth Stone, Earth |
| Gem, Water Stone, Water Gem, Fire Stone, Fire Gem, Storm Stone, Storm Gem    |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
|                                                                              |
|      !--Capture the summoning gates; your soul crystal must survive--!       |
|                                                                              |
| Here's how I did this one. I had one person capture the northeast gate while |
| the rest stood near the soul crystal and defended it. The important thing to |
| remember is that the Tricksters have the capability to cast Vanishing spells |
| on themselves and their group. This means you'll have to keep a mental note  |
| of how many Tricksters you've killed. After I had one gate captured and some |
| leaders started to go down, I had someone go to the other gates while the    |
| rest stood guard. And you'll have to be good about standing guard because if |
| not they only need one chance to destroy the crystal (especially the ones    |
| that can create the flameball, pay special attention to them).               |
|                                                                              |
|                                                                              |
|           !--Defeat all enemies; at least one ally must survive--!           |
|                                                                              |
| You'll need to have Espers that are immune to confusion. This means anything |
| that is the lightning nature. This isn't too hard, but it'll be much easier  |
| to have Penelo's quickening when the wolves come out.                        |
|                                                                              |
|                                                                              |
|       !--Defeat all enemy leaders; at least one ally must survive--!         |
|                                                                              |
| No gates to be seen. You can breathe easy with this battle, because you can  |
| actually take your time for once. I highly suggest going counterclockwise    |
| for this circle, because then the enemy leaders will be exposed. The last    |
| two groups will approach you, so think carefully about which ones you want   |
| left. I suggest the Ninja and Champion. I recommend taking care of the Aegyl |
| and like, then going in the center, then kill the Viera, then the Moogle at  |
| his back so you might have a chance of surviving him.                        |
|                                                                              |
|                                                                              |
|             !--Defeat Yiazmat; at least one ally must survive--!             |
|                                                                              |
| It figures this guy would show up. Sigh. As in FFXII, he knows a move called |
| Death Strike, which is pretty self explanatory. So have a revival gambit     |
| ready. Surprisingly, he's at only level 70. He's also weak to ground, so I'd |
| keep that in mind. Now before you freak out, you may use the same strategy   |
| we used for Zodiark, with Basch using his shield. This time, summon Zodiark, |
| plenty of Golems, and one or two Carbuncle. Your other characters should die |
| probably, but that's alright. Lastly, you should probably focus on killing   |
| the four surrounding Carbuncle of his before attacking him.                  |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: Fire Gem, Water Gem, Storm Gem, Earth Gem                       |
| Goblin Pouch: Zodiac Ore, Diamond                                            |
|______________________________________________________________________________|

After the battle Vaan's weapon, Anastasia, will power up. If you complete this 
dungeon nine more times, its stats will max out.

You should now have all of Filo's mementos back in the Sky Saloon. Neat. Well, 
it's time to confront the final villain.

 _____________________
| 1006 - Mission 10-1 |________________________________________________________
|                                                                              |
|                Waiting In The Wings - Keep of Forgotten Time                 |
|                                                                              |
| All feeling burned to cinder in flames of hatred, the Eternal spreads his    |
| profane wings, becoming a great and terrible Yarhi. The curtain rises on the |
| final act of his despotic reign.                                             |
|                                                                              |
| Remora - Lightning dances across this mechanized marionette.                 |
|   Type: Melee   Level: 56   Nature: Lightning   Weakness: Water              |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Aquarius - Rides the winds on brilliant fins.                                |
|   Type: Flying   Level: 56   Nature: Water   Weakness: Lightning             |
|   Resistance: Water   Immunities: Poison                                     |
|                                                                              |
| Salamander - Fire-breathing lizard with an appetite for destruction.         |
|   Type: Ranged   Level: 56   Nature: Fire   Weakness: Water                  |
|   Resistance: Fire   Immunities: Disable                                     |
|                                                                              |
| Raiden - Lightning courses his diminutive frame.                             |
|   Type: Flying   Level: 57   Nature: Lightning   Weakness: Ground            |
|   Resistance: Lightning   Immunities: Confuse                                |
|                                                                              |
| Leviathan - Ancient wyrm of the deeps, said to swallow tidal waves entire.   |
|   Type: Melee   Level: 58   Nature: Water   Weakness: Lightning              |
|   Resistance: Water   Immunities: Poison, Blind, Sleep, Confuse, Slow,       |
|   Immobilize, Disable, Gravity                                               |
|                                                                              |
|                                                                              |
|      !--Capture the summoning gates; at least one ally must survive--!       |
|                                                                              |
| Nothing hard or strange here. Simply defeat the enemies and capture their    |
| gates. They're actually kind of pushovers, especially if you already did the |
| dungeon. Oh well.                                                            |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: N/A                                                            |
|______________________________________________________________________________|

Straight from this to the next battle. Summoning melee-type thing this time.

 _____________________
| 1007 - Mission 10-2 |________________________________________________________
|                                                                              |
|                      The Abyss - Keep of Forgotten Time                      |
|                                                                              |
| Beset on all sides by relentless Yarhi, the party presses forward with       |
| renewed conviction. There can be no rest until the Eternal is free of the    |
| bonds that bind him and his people.                                          |
|                                                                              |
| Phea, Maelstrom's Eye - Ancient protector hearkening to the call of her god. |
|   Type: Flying   Level: 59   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Euma, Light Unbidden - Guardian of the misshapen god, loyal in death as in   |
| life.                                                                        |
|   Type: Flying   Level: 58   Nature: Ground   Weakness: Fire                 |
|   Resistance: Water   Immunities: N/A                                        |
|                                                                              |
| Geuse, Billowing Cloud - Otherworldly being summoned to Feolthanos's side.   |
|   Type: Flying   Level: N/A   Nature: N/A   Weakness: N/A                    |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Tyca, Realmcrosser - Apparition of a long-dead ally given substance by       |
| Feolthanos's anima.                                                          |
|   Type: Flying   Level: 58   Nature: Lightning   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Inte, Austral Wind - Servant who crossed the gulf of time to fight beside    |
| her lord.                                                                    |
|   Type: Flying   Level: 58   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Sylph - Sylvan spirit for whom the winds are blades.                         |
|   Type: Ranged   Level: 58   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Garchimacera - Imp with a heart of mischief.                                 |
|   Type: Flying   Level: 58   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Tonberry - "The past has a way of catching up with you."                     |
|   Type: Melee   Level: 59   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Diablos - Demon who bends gravity to his will.                               |
|   Type: Flying   Level: 59   Nature: N/A   Weakness: N/A                     |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Odin - Tyrannical lord of the Yarhi who cleaves his opponents in two.        |
|   Type: Melee   Level: 60   Nature: N/A   Weakness: N/A                      |
|   Resistance: N/A   Immunities: Poison, Blind, Sleep, Confuse, Stop, Slow,   |
|   Disable, Gravity                                                           |
|                                                                              |
|                                                                              |
|     !--Destroy the enemy soul crystal; at least one ally must survive--!     |
|                                                                              |
| This is a standard summoning battle. Loop your way around instead of going   |
| straight down the path. Then make a mad dash for the crystal. You should be  |
| more than used to these by now.                                              |
|                                                                              |
|------------------------------------------------------------------------------|
|                                                                              |
| Final Items: N/A                                                             |
| Goblin Pouch: N/A                                                            |
|______________________________________________________________________________|

I'm glad we're done with that battle. Next we meet the big guy himself. Now is a
good time to do stuff you haven't done already.

 _____________________
| 1008 - Mission 10-3 |________________________________________________________
|                                                                              |
|                   Revenant Wings - Keep of Forgotten Time                    |
|                                                                              |
| Vaan and his companions stand before the Eternal to restore Lluyd's anima--  |
| the anima of all the aegyl. The final battle is at hand!                     |
|                                                                              |
| Wing Wraith - Minion of the Eternal, long since stripped of its anima.       |
|   Type: Melee   Level: See below   Nature: N/A   Weakness: N/A               |
|   Resistance: N/A   Immunities: N/A                                          |
|                                                                              |
| Feolthanos Sinis - Left hand of the Eternal that metes out his judgment.     |
|   Type: Melee   Level: See below   Nature: N/A   Weakness: N/A               |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Feolthanos Dex - Right hand of the Eternal that heralds total annihilation.  |
|   Type: Melee   Level: See below   Nature: N/A   Weakness: N/A               |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
| Feolthanos Medi - The lord of the aegyl, bound by the shackles of eternity.  |
|   Type: Flying   Level: See below   Nature: N/A   Weakness: N/A              |
|   Resistance: N/A   Immunities: Poison, Blind, Silence, Sleep, Confuse,      |
|   Slow, Stop, Immobilize, Disable, Gravity                                   |
|                                                                              |
|                                                                              |
|           !--Defeat Feolthanos; at least one ally must survive--!            |
|                                                                              |
| The enemy's level depends on how much you've completed the game. If you have |
| 100%, they'll all be at level 99. Yeeeah. Here's what I recommend: The Wing  |
| Wraiths are Melee, so have Wyverns in your troupe. Melee Espers will do you  |
| no good for this fight. Then Carbuncles and Bombs and one other random rank  |
| I Esper. You can go with Rabbits if you're daring but I would not suggest to |
| do that at all. Then the rank III should probably be Zodiark if you have him |
| or Bahamut if you have him, and if not then a ranged rank III of your choice |
| (it's best to have at least one good ranged...you'll see why soon).          |
|                                                                              |
| Character gambits should look something like this: Basch's set to Shell (at  |
| least in the beginning when the right arm is still there), Lluyd's set to    |
| either Revive or Jump, Vaan's set to Dervish, Penelo's to either Holy or her |
| Raise ability, Ashe's to Comet, Balthier's to Tri-Shot, Kytes's to Charge    |
| and then watch when his abilities become available, Filo and Fran...well     |
| let's just face it, by now you should know not to use them ever.             |
|                                                                              |
| So the first thing you need to do is take out the arm with the magic staff   |
| that can hurt you regardless of where you are on the battlefield. When the   |
| battle starts, summon two Carbuncles/Rabbits under Basch (USE him for this,  |
| you'll be sorry if you don't) and as many Wyverns as you can after that. You |
| should probably summon them from the left gate, not right. Next take care of |
| the Wing Wraiths that will approach or who are already in groups.            |
|                                                                              |
| Piece of advice--do NOT continue to attack his arms when the Wing Wraiths    |
| show up. Stop and take care of them before their number becomes too much to  |
| handle. Keep careful tabs on your Esper count. FORTIFY...and keep Basch's    |
| Shell gambit up when the right arm decides to attack. Use Lluyd's quickening |
| as much as possible. Once that arms falls, this fight becomes much more      |
| manageable for now. Once you start attacking the left arm, you should change |
| Basch's gambit to Protect, probably. You won't need to worry about magickal  |
| spells for now. Continue the pain until both arms are gone.                  |
|                                                                              |
| The core is left now...things become tricky. Here is where Basch's Shield    |
| quickening will start to come into play. Set his gambit back to Shell first  |
| of all. Have Espers under his command completely fortified before you make   |
| them approach Feolthanos. Send about three Carbuncles up, the rank III, and  |
| the Wyverns. Do NOT send Basch up with them because it's too risky.          |
|                                                                              |
| After this you should know the strategy by now...before Basch's group is     |
| attacked, use his quickening so they are immune to damage. Have them attack  |
| the core while the Wing Wraiths pummel them to gain Basch's quickening again |
| for you to repeat. Meanwhile, your main party should be clear on the other   |
| side of the room, away from the middle and by a gate. Bahamut will appear on |
| the top of the stairs once Feolthano's HP has been drained 60%. He will be   |
| 30 levels higher than you. So have Basch's group turn their attention to the |
| dragon now while he continues to use his quickening. Then once he's gone,    |
| return your concentration to the core and it won't be long.                  |
|                                                                              |
| Another way to do this is to have your ranged fighters stand by the stairs   |
| and damage him from there while not being hit by his beam...I don't prefer   |
| this method though, because it's hard to get them to stand there and hit him |
| at the same time and Bahamut kinda messes that up.                           |
|                                                                              |
|                                                                              |
|                  !--Defeat Feolthanos; Vaan must survive--!                  |
|                                                                              |
| Yes, there's more. Now Vaan must fight him alone. Which sucked for me since  |
| I never used Vaan after my main party arrived on the scene. Anyway, running  |
| away from Feolthanos won't do any good, you need to battle with him before   |
| your allies appear to help. Once they do, get Vaan out of the way (even if   |
| he's not underleveled, you don't want to risk him being killed). This isn't  |
| a part to worry about or anything, the allies will arrive only after Vaan    |
| has lost a certain percentage of his HP.                                     |
|______________________________________________________________________________|

Chapter Ten Complete!!!

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                                060 - Equipment
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

061 - Materials

You'll need plenty of materials in order to begin crafting high-quality weapons 
from Cu's shop. The Sky Saloon section explains which materials you'll need, and
how many number of times. This is an in-depth explanation/list:



 Common Metal         |
 ---------------------+---------------------------------------------------------
                      | Silvery fragments teeming with magick, often used in the
 Mythril Shards       | crafting of armor. Locations: 2-2, Monster Melee (Fane 
                      | of Gucuma Qul), Monster Melee (The Kisne Rise), Baubles 
                      | And Banditry, Midlight's Deep, Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Mythril often used in weapons for its soul-soothing
 Mythril Nugget       | effects. Locations: 2-2, Monster Melee (Fane of Gucuma 
                      | Qul), Monster Melee (The Kisne Rise), Baubles And 
                      | Banditry, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Mythril in a highly pure form, prized by engineers.
 Mythril Ore          | Locations: 2-2, Monster Melee (Fane of Gucuma Qul),
                      | Monster Melee (The Kisne Rise), Pirates In Peril!,
                      | Material Shop (ch 6),
 -------------------------------------------------------------------------------



 Lustrous Metal       |
 ---------------------+---------------------------------------------------------
                      | Metallic powder that shimmers gently, ideal for
 Orichalcum Grains    | hourglasses. Locations: Easier Said Than Done, 4-3, 
                      | Monster Melee (Underfane of Huin Qul), Rally To The 
                      | Cause, Monster Melee (Illusion's Home), Summoning Melee
                      | (Ymir Qul Underground), Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Clump of legendary metal that produces high-caliber
 Orichalcum Nugget    | weapons. Locations: Easier Said Than Done, 4-3, Monster
                      | Melee (Underfane of Huin Qul), Rally To The Cause, 6-5,
                      | Monster Melee (Illusion's Home), Summoning Melee (Ymir
                      | Qul Underground), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Ore replete with orichalcum that appears to burn indigo.
 Orichalcum Ore       | Locations: Easier Said Than Done, 4-3, Monster Melee
                      | (Underfane of Huin Qul), Rally To The Cause, 6-3, 6-5, 
                      | Monster Melee (Illusion's Home), Summoning Melee (Ymir
                      | Qul Underground), Material Shop (ch 8)
 -------------------------------------------------------------------------------



 Durable Metal        |
 ---------------------+---------------------------------------------------------
                      | Incredibly hard granules that can be ground into
 Adamant Grains       | formidable weapons. Locations: 7-1, Summoning Melee (The
                      | Feol Warren), Restoring Honor, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Clump of adamant that could fatigue the arm of even the
 Adamant Nugget       | strongest armorer. Locations: 7-1, 8-6, Summoning Melee
                      | (The Feol Warren), Restoring Honor
 ---------------------+---------------------------------------------------------
                      | Hardest known naturally occurring metal, its strength
 Adamantite           | surpasses that of most alloys. It has been widely used
                      | since antiquity. Locations: 7-1, 8-6, Summoning Melee 
                      | (The Feol Warren), Restoring Honor
 -------------------------------------------------------------------------------



 Brilliant Ore        |
 ---------------------+---------------------------------------------------------
                      | Faintly lit ore that appears to blush. Smooth to the
 Pink Silver          | touch. Locations: Summoning Melee (Fane of Tehp Qul),
                      | Harmony In Discord, Monster Melee (Zwaua Rainwood), 
                      | Monster Melee (Underfane of Huin Qul), Rumble In The
                      | Jungle, Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Ore casting light cold as snow. May cause frostbite
 White Silver         | over time. Locations: Summoning Melee (Fane of Tehp 
                      | Qul), Harmony In Discord, Monster Melee (Zwaua 
                      | Rainwood), Monster Melee (Underfane of Huin Qul), Rumble
                      | In The Jungle, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Translucent ore used as window material in the airship.
 Pure Silver          | Location: Summoning Melee (Fane of Tehp Qul), Baubles 
                      | And Banditry, Harmony In Discord, 4-1, Monster Melee
                      | (Zwaua Rainwood), Monster Melee (Underfane of Huin Qul),
                      | Rumble In The Jungle, Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Precious Ore         |
 ---------------------+---------------------------------------------------------
                      | Gold ore with a surface that grows red when exposed at
 Pink Gold            | length. Locations: Materialistic, Monster Melee (The 
                      | Ymir Qul Range), Monster Melee (The Neverwood), 
                      | Incentive, Summoning Melee (Dalmasca Estersand), For A
                      | Moment's Peace, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Gold ore that flakes into white when sliced with a sharp
 White Gold           | blade. Locations: Materialistic, Monster Melee (The Ymir
                      | Qul Range), Monster Melee (The Neverwood), Comfort Food,
                      | 8-1, Incentive, Summoning Melee (Dalmasca Estersand), 
                      | For A Moment's Peace
 ---------------------+---------------------------------------------------------
                      | Rumors dub it the material gil is coined from, but that
 Pure Gold            | is mere conjecture. Locations: Materialistic, Monster
                      | Melee (The Ymir Qul Range), Monster Melee (The
                      | Neverwood), Comfort Food, 8-1, Incentive, Summoning 
                      | Melee (Dalmasca Estersand), For A Moment's Peace
 -------------------------------------------------------------------------------



 Ephemeral Ore        |
 ---------------------+---------------------------------------------------------
                      | Metal so magnificent, it is said that any who bear it in
 Damascus Steel       | battle shall be victorious. 
                      | Location: Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Mythical metal spoken of in fables. Cannot be processed
 Scarletite           | in pure form.
                      | Location: Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Unparalleled ore said to contain the fury of a god 
 Zodiac Ore           | struck by a blade of this metal. Locations: Incentive, 
                      | Summoning Melee (Gates of Shattered Time), Midlight's
                      | Deep (multiple areas)
 -------------------------------------------------------------------------------



 Everburn             |
 ---------------------+---------------------------------------------------------
                      | Flame flickers within the crystal that has formed over
 Everburn             | countless eons. Locations: Stroke of Luck, Summoning 
                      | Melee (Gates of Shattered Time)
 -------------------------------------------------------------------------------



 Yellow Gemstone      |
 ---------------------+---------------------------------------------------------
                      | Yellow gemstone possessed by a beast's soul. Thunder
 Tiger-Eye            | forms within when it is rubbed. Locations: 2-2, Monster
                      | Melee (Fane of Gucuma Qul), Midlight's Deep, Material
                      | Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Yellow gemstone blessed by the earth. Resonates with
 Beryl                | sunlight at dawn and radiates a light of its own.
                      | Locations: 2-2, Monster Melee (Fane of Gucuma Qul),
                      | Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Yellow gemstone in the shape of a Hume heart. Fills its
 Topaz                | holder with bloodlust. Locations: 2-2, Monster Melee
                      | (Fane of Gucuma Qul), Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Green Gemstone       |
 ---------------------+---------------------------------------------------------
                      | Green gemstone with the fragrance of a forest breeze on
 Peridot              | a clear day. Locations: Summoning Melee (Fane of Tehp 
                      | Qul), Harmony In Discord, Summoning Melee (Oghu, the
                      | Veiled Isle), Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Green gemstone imbued with the eternal breath of the
 Malachite            | phoenix. Locations: Summoning Melee (Fane of Tehp Qul),
                      | Harmony In Discord, Summoning Melee (Oghu, the Veiled 
                      | Isle), Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Green gemstone blessed by a saint. May reveal the future
 Emerald              | when licked. Locations: Summoning Melee (Fane of Tehp
                      | Qul), Harmony In Discord, 4-1, Summoning Melee (Oghu,
                      | the Veiled Isle), Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Blue Gemstone        |
 ---------------------+---------------------------------------------------------
                      | Blue gemstone loved by a moon goddess. Wards off
 Lapis Lazuli         | nightmares. Locations: Monster Melee (Zwaua Rainwood), 
                      | 5-2, A Savory Task, Rumble In The Jungle, 6-1, Sky 
                      | Pirate Melee (The Ymir Qul Range), Monster Melee 
                      | (Illusion's Home), Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Blue gemstone deep as the sea. Often utilized in rain
 Aquamarine           | dances. Locations: Monster Melee (Zwaua Rainwood), 5-2,
                      | A Savory Task, Rumble In The Jungle, 6-1, Sky Pirate
                      | Melee (The Ymir Qul Range), Monster Melee (Illusion's
                      | Home), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Blue gemstone that resembles a fragment of fallen sky.
 Sapphire             | Locations: Monster Melee (Zwaua Rainwood), 5-2, A Savory
                      | Task, Serpent's Rage, Rumble In The Jungle, 6-1, 6-3,
                      | Sky Pirate Melee (The Ymir Qul Range), Monster Melee
                      | (Illusion's Home), Material Shop (ch 8)
 -------------------------------------------------------------------------------



 Red Gemstone         |
 ---------------------+---------------------------------------------------------
                      | Red gemstone sharing its name with a saint. Said to
 Garnet               | prevent misfortune. Locations: 7-1, Summoning Melee
                      | (Dalmasca Estersand), For A Moment's Peace, Material
                      | Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Red gemstone reminiscent of a fire dragon. Venerated
 Spinel               | among warriors as a symbol of strength. Locations: 7-1,
                      | Summoning Melee (Dalmasca Estersand), For A Moment's
                      | Peace
 ---------------------+---------------------------------------------------------
                      | Red gemstone born from the eye of a fire god. 
 Ruby                 | Recirculates lost blood. Locations: 7-1, Summoning Melee
                      | (Dalmasca Estersand), For A Moment's Peace
 -------------------------------------------------------------------------------



 Glistening Shard     |
 ---------------------+---------------------------------------------------------
                      | Embodies the prayers of water spirits. Light and soft 
 Coral Fragment       | like a feather. Locations: Summoning Melee (Oghu, the
                      | Veiled Isle), Serpent's Rage, Darkening Clouds Gather,
                        Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | An elegant specimen. Nowadays it is exchanged between
 Coral Branch         | young lovers. Locations: Summoning Melee (Oghu, the
                      | Veiled Isle), Serpent's Rage, Darkening Clouds Gather
 ---------------------+---------------------------------------------------------
                      | Pure white miracle of the sea. Endowed with immense
 Pearl                | magick power. Locations: Summoning Melee (Oghu, the 
                      | Veiled Isle), Serpent's Rage, Darkening Clouds Gather
 -------------------------------------------------------------------------------



 Rare Gemstone        |
 ---------------------+---------------------------------------------------------
                      | Gemstone traditionally feared to bring misfortune. Said
 Moonstone            | to open the gateway to another world. Locations: 
                      | Dalmascan Treasure, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Gemstone that mirrors the bond of the gods. Draws its
 Opal                 | holder's soul to the heavens after death. Locations:
                      | Dalmascan Treasure, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Brilliant gemstone symbolic of the conqueror. The stone
 Diamond              | itself may conquer those of a weak heart. Locations:
                      | Dalmascan Treasure, Summoning Melee (Gates of Shattered
                      | Time), Midlight's Deep (multiple levels)
 -------------------------------------------------------------------------------



 Fine-grained Wood    |
 ---------------------+---------------------------------------------------------
                      | Pink, lightly scented wood chips that make for excellent
 Cherrywood Chips     | potpourri. Locations: 2-1, Monster Melee (The Bosco
                      | Pampa), Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Delicate sticks often fashioned into pen shafts by 
 Cherrywood Stick     | monks. Locations: 2-1, Monster Melee (The Bosco Pampa),
                      | Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Thick log of cherrywood with a fragrance that will waft
 Cherrywood Log       | about the hearth and home. Location: 2-1, Monster Melee
                      | (The Bosca Pampa), Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Fragrant Wood        |
 ---------------------+---------------------------------------------------------
                      | Colorful chips of a maple tree with a sweet flavor.
 Maplewood Chips      | Locations: 3-5, Easier Said Than Done, Summoning Melee 
                      | (Cebe, Isle of Treasures), Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Stick carrying delicious syrup, best relished in the
 Maplewood Stick      | morning. Locations: 3-5, Easier Said Than Done, 
                      | Summoning Melee (Cebe, Isle of Treasures), Material Shop
                      | (ch 6)
 ---------------------+---------------------------------------------------------
                      | Lovely log of maplewood that calls fortune where it is
 Maplewood Log        | buried. Locations: 3-5, Baubles And Banditry, Easier 
                      | Said Than Done, 4-1, Summoning Melee (Cebe, Isle of
                      | Treasures), Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Smooth Wood          |
 ---------------------+---------------------------------------------------------
                      | Chips of gentle cedarwood. Ideal for making paper.
 Cedarwood Chips      | Locations: 5-2, Monster Melee (Tomaj's Camp), That Left
                      | Behind, Summoning Melee (Heaven's Vigil), Monster Melee
                      | (Illusion's Home), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Cheap cedar stick commonly used in furniture and
 Cedarwood Stick      | homewares. Locations: 5-2, Monster Melee (Tomaj's Camp),
                      | That Left Behind, Summoning Melee (Heaven's Vigil),
                      | Monster Melee (Illusion's Home), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Log of the barkless cedarwood one might use to support a
 Cedarwood Log        | roof. Locations: 5-2, Monster Melee (Tomaj's Camp), That
                      | Left Behind, Summoning Melee (Heaven's Vigil), 6-3,
                      | Monster Melee (illusion's Home), Material Shop (ch 8)
 -------------------------------------------------------------------------------


 
 Sturdy Wood          |
 ---------------------+---------------------------------------------------------
                      | Hard chips of oak. Perfect for carving crafts.
 Oakwood Chips        | Locations: 7-2, Destiny In The Stars, Monster Melee 
                      | (Giza Plains), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Sturdy stick of oak. Any home with a boy will have at
 Oakwood Stick        | least one. Locations: 7-2, Destiny In The Stars, Monster
                      | Melee (Giza Plains), 8-4, Dance Of The Dead
 ---------------------+---------------------------------------------------------
                      | Mighty log of oak. Its imposing appearance is suited to
 Oakwood Log          | shrine and temple construction. Locations: 7-2, Destiny
                      | In The Stars, Monster Melee (Giza Plains), 8-4, 8-5,
                      | Dance Of The Dead
 -------------------------------------------------------------------------------



 Small Bone           |
 ---------------------+---------------------------------------------------------
                      | Fragments of shattered bone. Douse with holy water 
 Bone Chips           | before use, or suffer dire consequences. Locations: Sky
                      | Pirate Melee (Fane of Gucuma Qul), Maleficent Mayhem, 
                      | Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Bone that has retained its original form. Must be
 Sturdy Bone          | purified by a cleric before it can be used. Locations:
                      | Sky Pirate Melee (Fane of Gucuma Qul), Maleficent 
                      | Mayhem, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Bone of one who led a blood-soaked life. Effective in
 Blood-darkened Bone  | sorcery and alchemy. Locations: Sky Pirate Melee (Fane
                      | Of Gucuma Qul), Maleficent Mayhem, Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Large Bone           |
 ---------------------+---------------------------------------------------------
                      | Bone from a dead wolf that attracts beasts when held 
 Wolf Bone            | out. Locations: Monster Melee (The Kisne Rise), Monster
                      | Melee (Shadow of Paharo), Baubles And Banditry, 5-1,
                      | Monster Melee (The Guguerro Greendeep), Monster Melee
                      | (Underfane of Huin Qul), Materialistic, Material Shop 
                      | (ch 4)
 ---------------------+---------------------------------------------------------
                      | Bone of a knight's warhorse. Brings luck in dodging.
 Destrier Bone        | Locations: Monster Melee (The Kisne Rise), Monster Melee
                      | (Shadow of Paharo), Baubles And Banditry, 5-1, Monster
                      | Melee (The Guguerro Greendeep), Monster Melee (Underfane
                      | of Huin Qul), Materialistic, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Bone of a hundred beasts' master. Used for weapons and
 Beastlord Bone       | trophies. Locations: Monster Melee (The Kisne Rise),
                      | Monster Melee (Shadow of Paharo), 4-1, 5-1, Monster 
                      | Melee (The Guguerro Greendeep), Monster Melee (Underfane
                      | of Huin Qul), Materialistic, Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Massive Bone         |
 ---------------------+---------------------------------------------------------
                      | Burly bone as rigid as metal. An airy sound echoes when
 Tyrant Bone          | it is struck. Locations: Stroke Of Luck, Sky Pirate
                      | Melee (The Ymir Qul Range), Monster Melee (The 
                      | Neverwood), Monster Melee (Dalmasca Estersand), 
                      | Dalmascan Treasure, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Supple and pliant bone that extends the firing range of
 Wyvern Bone          | bows. Locations: Stroke Of Luck, Sky Pirate Melee (The
                      | Ymir Qul Range), Monster Melee (The Neverwood), Monster 
                      | Melee (Dalmasca Estersand), Dalmascan Treasure
 ---------------------+---------------------------------------------------------
                      | Dragon bone that retains its magickal properties after
 Wyrm Bone            | death. Locations: Stroke Of Luck, Sky Pirate Melee (The
                      | Ymir Qul Range), Monster Melee (The Neverwood), Monster
                      | Melee (Dalmasca Estersand), Dalmascan Treasure
 -------------------------------------------------------------------------------



 Timeworn Carapace    |
 ---------------------+---------------------------------------------------------
                      | Hard and glossy insect shell. Price varies by size and
 Insect Husk          | color. Locations: 2-1, Sky Pirate Melee (Fane of Gucuma
                      | Qul), Maleficent Mayhem, Summoning Melee (Fame of Tehp
                      | Qul), Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Scales of a unique fish. The pattern is adored by 
 Ichthon Scales       | collectors. Locations: Sky Pirate Melee (Fane of Gucuma
                      | Qul), Maleficent Mayhem, Baubles And Banditry, Material
                      | Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Carapace celebrated by engineers. Remains hard after
 Ancient Turtle Shell | luster fades. Locations: Sky Pirate Melee (Fane of 
                      | Gucuma Qul), Maleficent Mayhem, Baubles And Banditry,
                      | The Trodden Past, Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Solid Carapace       |
 ---------------------+---------------------------------------------------------
                      | Armor of a knight's warhorse. Favors form over function.
 Destrier Barding     | Locations: 4-1, Monster Melee (Isshu, Jewel of the 
                      | Skysea), Monster Melee (Gugoza Falls), A Savory Task, 
                      | The Sword In The Shell, Summoning Melee (Heaven's 
                      | Vigil), Monster Melee (Illusion's Home), Material Shop
                      | (ch 6)
 ---------------------+---------------------------------------------------------
                      | Heat-resistant scales that melt when immersed in water.
 Lamia Scales         | Locations: 4-1, Monster Melee (Isshu, Jewel of the 
                      | Skysea), Monster Melee (Gugoza Falls), A Savory Task, 
                      | The Sword In The Shell, Summoning Melee (Heaven's
                      | Vigil), Monster Melee (Illusion's Home), Material Shop
                      | (ch 6)
 ---------------------+---------------------------------------------------------
                      | Shell of a vicious dragon, robust beyond compare.
 Battlewyrm Carapace  | Locations: 4-1, 4-3, Monster Melee (Isshu, Jewel of the
                      | Skysea), Monster Melee (Gugoza Falls), A Savory Task, 
                      | The Sword In The Shell, Summoning Melee (Heaven's 
                      | Vigil), Monster Melee (Illusion's Home) Material Shop
                      | (ch 8)
 -------------------------------------------------------------------------------



 Robust Carapace      |
 ---------------------+---------------------------------------------------------
                      | Scales from the dragon that rules the skies, known for 
 Wyvern Scales        | their use in skybandits. Locations: 7-2, Monster Melee
                      | (The Feol Warren), Flames Of Torment, Material Shop 
                      | (ch 8)
 ---------------------+---------------------------------------------------------
                      | Scales that prove the round dragon's existence. It takes
 Ring Wyrm Scales     | a mighty weapon to break them. Locations: 7-2, Monster
                      | Melee (The Feol Warren), Flames Of Torment
 ---------------------+---------------------------------------------------------
                      | Scales from an ancient species, now extinct. Their
 Emperor Scales       | sturdiness is undiminished by the ages. Locations: 7-2,
                      | Monster Melee (The Feol Warren)
 -------------------------------------------------------------------------------



 Worn Hide            |
 ---------------------+---------------------------------------------------------
                      | Commonplace and inexpensive skins that are easily torn,
 Rat Pelt             | but can be stretched. Locations: 2-1, Monster Melee (The
                      | Bosco Pampa), Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | More delicate that one would ever imagine from the way
 Bat Wing             | it appears in flight. Locations: 2-1, Monster Melee (The
                      | Bosco Pampa), Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Snakeskin with a peculiar glossy finish. Often applied
 Serpentskin          | to the undersides of crafts and armor. Locations: 2-1,
                      | Monster Melee (The Bosco Pampa), Material Shop (ch 6)
 -------------------------------------------------------------------------------



 Furry Hide           |
 ---------------------+---------------------------------------------------------
                      | Fluffy, white swatch of fur. Hard to resist touching.
 Rabbit Pelt          | Location: 3-5, Summoning Melee (Fane of Tehp Qul), 
                      | Easier Said Than Done, Monster Melee (Tomaj's Camp),
                      | Summoning Melee (Oghu, the Veiled Isle), Serpent's Rage,
                      | That Left Behind, Material Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Wavy, thermally insulated pelt that is a must-have in
 Coeurl Pelt          | regions of cold. Locations: 3-5, Summoning Melee (Fane 
                      | of Tehp Qul), Easier Said Than Done, 5-4, Monster Melee
                      | (Tomaj's Camp), Summoning Melee (Oghu, the Veiled Isle),
                      | Serpent's Rage, That Left Behind, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Legendary beastlord pelt that appears spiny, but feels
 Beastlord Pelt       | soft. Locations: 3-5, Summoning Melee (Fane of Tehp 
                      | Qul), Easier Said Than Done, The Trodden Past, 4-3, 5-4,
                      | Monster Melee (Tomaj's Camp), Summoning Melee (Oghu, the
                      | Veiled Isle), Serpent's Rage, That Left Behind, Material
                      | shop (ch 6)
 -------------------------------------------------------------------------------



 Luxuriant Hide       |
 ---------------------+---------------------------------------------------------
                      | Wing that leaks viscous, black oil. The oil tends to 
 Ahriman Wing         | hold more value than the wing itself. Locations: 
                      | Summoning Melee (Heaven's Vigil), Monster Melee (The
                      | Neverwood), Summoning Melee (Dalmasca Estersand), For A
                      | Moment's Peace, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Wing as hard as rock. Heaviness is attributable to the
 Tyrant Wing          | mechanism being more for attack than flight. Locations:
                      | Summoning Melee (Heaven's Vigil), Summoning Melee (The
                      | Neverwood), Echo Of Thunder, Summoning Melee (Dalmasca
                      | Estersand), For A Moment's Peace
 ---------------------+---------------------------------------------------------
                      | Great arching wing designed to lift a gigantic mass into
 Wyvern Wing          | flight. Inspiration for the airship. Locations: 
                      | Summoning Melee (Heaven's Vigil), Monster Melee (The
                      | Neverwood), Echo Of Thunder, Summoning Melee (Dalmasca
                      | Estersand), For A Moment's Peace
 -------------------------------------------------------------------------------



 Braided Twine        |
 ---------------------+---------------------------------------------------------
                      | Tail used prominently in Alchemy. Putrid flavor. 
 Rat Tail             | Locations: 4-2, Summoning Melee (Cebe, Isle of 
                      | Treasures), 5-2, Monster Melee (Gugoza Falls), The Sword
                      | In The Shell, Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Enchanted tail demons whip about to express themselves.
 Demon Tail           | Locations: 4-2, Summoning Melee (Cebe, Isle of 
                      | Treasures), 5-2, Monster Melee (Gugoza Falls), The Sword
                      | In The Shell, Monster Melee (The Ymir Qul Range),
                      | Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | A slender, scissile tentacle. Usually shipped by the
 Malboro Vine         | bunch. Locations: 4-2, Summoning Melee (Cebe, Isle Of 
                      | The Treasures), 4-3, 5-2, Monster Melee (Gugoza Falls),
                      | The Sword In The Shell, Monster Melee (The Ymir Qul 
                      | Range), Material Shop (ch 8)
 -------------------------------------------------------------------------------



 Starched Twine       |
 ---------------------+---------------------------------------------------------
                      | Whip-shaped whisker purchased for sorcery and as a
 Coeurl Whisker       | novelty. Locations: Destiny In The Stars, Monster Melee
                      | (Giza Plains), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | This warhorse mane is well-known spell reagent. 
 Destrier Mane        | Locations: Destiny In The Stars, Monster Melee (Giza
                      | Plains), 8-3, Just For Penelo
 ---------------------+---------------------------------------------------------
                      | Thick and firm whisker of a dragon. Hung proudly in
 Dragon Whisker       | warrior houses as a testament to might. Locations: 
                      | Destiny In The Stars, Monster Melee (Giza Plains), 8-3,
                      | Just For Penelo
 -------------------------------------------------------------------------------



 Viscous Fluid        |
 ---------------------+---------------------------------------------------------
                      | Gelatinous, clouded green ooze effusing a foul stench.
 Green Liquid         | Locations: 4-3, Monster Melee (Tomaj's Camp), Monster
                      | Melee (Underfane of Huin Qul), Rally To The Cause, That
                      | Left Behind, Monster Melee (The Ymir Qul Range), Monster
                      | Melee (Illusion's Home), Material Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Constantly frothy yellow liquid. Audibly corrodes metal.
 Yellow Liquid        | Locations: 4-3, 5-3, Monster Melee (Tomaj's Camp), 
                      | Monster Melee (Underfane of Huin Qul), Rally To The 
                      | Cause, That Left Behind, 6-3, Monster Melee (The Ymir 
                      | Qul Range), Monster Melee (Illusion's Home), Material
                      | Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Liquid metal. Turns toxic when exposed to metal other
 Silver Liquid        | than iron. Locations: 4-3, 5-3, Monster Melee (Tomaj's
                      | Camp), Monster Melee (Underfane of Huin Qul), Rally To
                      | The Cause, That Left Behind, 6-3, Monster Melee (The 
                      | Ymir Qul Range), Monster Melee (Illusion's Home), 7-1,
                      | Material Shop (ch 8)
 -------------------------------------------------------------------------------



 Aqueous Fluid        |
 ---------------------+---------------------------------------------------------
                      | Colorless, odorless oil essential to the formulation of
 Slime Oil            | new medicines. Locations: 7-1, Monster Melee (The Feol
                      | Warren), Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Fluid lighter and more lucid than air. Seen from the 
 Unpurified Ether     | right angle, it shimmers iridescently. Locations: 7-1,
                      | 8-5, Monster Melee (The Feol Warren)
 ---------------------+---------------------------------------------------------
                      | Concoction only a demon could brew. Wars have been
 Demon Drink          | fought in hopes of seizing it. Locations: 7-1, 8-5,
                      | Monster Melee (The Feol Warren)
 -------------------------------------------------------------------------------



 Volatile Compound    |
 ---------------------+---------------------------------------------------------
                      | Smoldering ash left in a bomb's wake. Can boil water
 Bomb Cinder          | instantly. Locations: Stroke Of Luck, 6-4, Monster 
                      | Melee (The Neverwood), Summoning Melee (The Ymir Qul
                      | Underground), Summoning Melee (The Feol Warren), 
                      | Restoring Honor, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Shrapnel from a detonated bomb. Combusts if handled
 Bomb Shell           | improperly. Locations: Stroke Of Luck, Monster Melee 
                      | (The Neverwood), Summoning Melee (Ymir Qul Underground),
                      | Summoning Melee (The Feol Warren), Restoring Honor
 ---------------------+---------------------------------------------------------
                      | Arm of a bomb turned to coal, its fire ideal for
 Bomb Crank           | roasting meat. Locations: Stroke Of Luck, 6-4, Monster
                      | Melee (The Neverwood), Summoning Melee (Ymir Qul
                      | Underground), Summoning Melee (The Feol Warren), 
                      | Restoring Honor
 -------------------------------------------------------------------------------



 Grim Dust            |
 ---------------------+---------------------------------------------------------
                      | Powder that subverts all recognition and reasoning. Use
 Zombie Powder        | on persons is prohibited by law. Locations: 7-2,
                      | Summoning Melee (The Paramina Rift), Material Shop (ch 
                      | 8)
 ---------------------+---------------------------------------------------------
                      | Light-absorbing black powder. Popular among artists as a
 Death Powder         | darkening agent. Locatons: 7-2, Summoning Melee (The
                      | Paramina Rift)
 ---------------------+---------------------------------------------------------
                      | The scent of the soul in material form. Summons a
 Soul Powder          | simulacrum when sprinkled about the body. Locations: 
                      | 7-1, 7-2, Summoning Melee (The Paramina Rift), 8-5
 -------------------------------------------------------------------------------



 Glittering Dust      |
 ---------------------+---------------------------------------------------------
                      | Sand that sparkles like the night sky. Many scholars
 Stardust             | insist it is not of this world. Locations: Destiny In 
                      | The Stars, Monster Melee (Dalmasca Estersand), Dalmascan
                      | Treasure, Material Shop (ch 8)
 ---------------------+---------------------------------------------------------
                      | Crescent-shaped grains often bottled and given as gifts.
 Moondust             | Locations: Destiny In The Stars, Monster Melee (Dalmasca
                      | Estersand), 8-2, Dalmascan Treasure
 ---------------------+---------------------------------------------------------
                      | Heliotropic sand that harnesses sunlight during the day
 Sundust              | and radiates a golden glow by night. Locations: Destiny
                      | In The Stars, Monster Melee (Dalmasca Estersand), 8-2,
                      | Dalmascan Treasure
 -------------------------------------------------------------------------------



 Fire Shard           |
 ---------------------+---------------------------------------------------------
                      | Stone enchanted by fire. Plain at first glance, but
 Fire Stone           | unnaturally warm. Locations: Many many places, Material
                      | Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Stone imbued with fire. Can stoke a campfire into a 
 Fire Magicite        | blazing inferno. Locations: Many many places, Material
                      | Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Crystallized form of fire so pure, it holds the power of
 Fire Crystal         | synthesis. Locations: Many, many places, Material Shop
                      | (ch 6)
 -------------------------------------------------------------------------------



 Water Shard          |
 ---------------------+---------------------------------------------------------
                      | Stone enchanted by water. Plain at first glance, but 
 Water Stone          | moist when split. Locations: Many, many places, Material
                      | Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Stone imbued with water. Renders muddy waters crystal
 Water Magicite       | clear. Locations: Many, many places, Material Shop (ch
                      | 6)
 ---------------------+---------------------------------------------------------
                      | Crystallized form of water that holds life-giving
 Water Crystal        | hydrating power. Locations: Many, many places, Material
                      | Shop (ch 6)
 -------------------------------------------------------------------------------



 Storm Shard          |
 ---------------------+---------------------------------------------------------
                      | Stone enchanted by a storm. Plain at first glance, but
 Storm Stone          | electrostatic. Locations: Many, many places, Material
                      | Shop (ch 4)
 ---------------------+---------------------------------------------------------
                      | Stone imbued with a storm. Used as a power source in
 Storm Magicite       | small airships. Locations: Many, many places, Material
                      | Shop (ch 6)
 ---------------------+---------------------------------------------------------
                      | Crystallized storm that releases destructive power when
 Storm Crystal        | fractured. Locations: Many, many places, Material Shop
                      | (ch 6)
 -------------------------------------------------------------------------------



 Earth Shard          |
 ---------------------+---------------------------------------------------------
                      | Stone enchanted by earth. Plain at first glance, but
 Earth Stone          | ponderous. Locations: Many, many places, Material Shop
                      | (ch 4)
 ---------------------+---------------------------------------------------------
                      | Stone imbued with earth. Spawns vegetation where it is
 Earth Magicite       | buried. Locations: Many, many places, Material Shop (ch
                      | 6)
 ---------------------+---------------------------------------------------------
                      | Crystallized earth that carries the weight of reason.
 Earth Crystal        | Locations: Many, many places, Material Shop (ch 6)
                      |
 -------------------------------------------------------------------------------



 Inferno Crystal      |
 ---------------------+---------------------------------------------------------
                      | Gemstone afire with a soul of ignition. Hellfire seethes
 Fire Gem             | at its core. Locations: Monster Melee (The Glabados 
                      | Ruins), Summoning Melee (The Feol Warren), Restoring
                      | Honor, 9-1, Masterless Minions, Midlight's Deep 
                      | (multiple levels)
 -------------------------------------------------------------------------------



 Tide Crystal         |
 ---------------------+---------------------------------------------------------
                      | Gemstone springing with the vitality of the well. An
 Water Gem            | ocean undulates at its core. Locations: Summoning Melee
                      | (The Paramina Rift), Darkening Clouds Gather, 9-2, Wings
                      | Of Midnight, Midlight's Deep (multiple levels)
 -------------------------------------------------------------------------------



 Empyrean Crystal     |
 ---------------------+---------------------------------------------------------
                      | Gemstone roaring with the authority of the thundercloud.
 Storm Gem            | Lightning flashes at its core. Locations: Monster Melee
                      | (Dalmasca Estersand), Dalmascan Treasure, 9-3, Keeper Of
                      | Precepts, Midlight's Deep (multiple levels)
 -------------------------------------------------------------------------------



 Terra Crystal        |
 ---------------------+---------------------------------------------------------
                      | Gemstone as awe-inspiring as the boundless land. Seismic
 Earth Gem            | ruptures rage at its core. Locations: Summoning Melee
                      | (Dalmasca Estersand), For A Moment's Peace, 9-4, Battle
                      | On THe Big Bridge, Midlight's Deep (multiple levels)
 -------------------------------------------------------------------------------



062 - Weaponry

As the title of this section suggests, here is a full recap of all the weapons 
you can obtain. Not there might be some errors, depending on whether or not I 
managed to find out all the possibilities for what could be in treasure chests:

                              +----------------+
                              | Vaan's Weapons |
                              +----------------+

 Longsword
 -------------------------------------------------------------------------------
 Simple weapon, favored for its ease of use.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 10 Attack, 5 Magick Attack, 60 Attack Speed     | No Ability
 -------------------------------------------------------------------------------


 Mythril Blade
 -------------------------------------------------------------------------------
 Sword of mythril, used widely among travelers.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-2              | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 20 Attack, 10 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Tempestblade
 -------------------------------------------------------------------------------
 Lightning-forged blade imbued with the heaven's wrath. | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Bug Hunt                 | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 15 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Flametongue
 -------------------------------------------------------------------------------
 Inferno-forged blade that cuts swaths of flame.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 40 Attack, 20 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Icebrand
 -------------------------------------------------------------------------------
 Chilling blade quenched in glacial ice.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 49 Attack, 29 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Runeblade
 -------------------------------------------------------------------------------
 Mystical sword adorned with ancient glyphs.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 50 Attack, 25 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Earthsabre
 -------------------------------------------------------------------------------
 Speed-reducing sword capable of slicking rock.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: The Sword In The Shell   | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 60 Attack, 30 Magick Attack, 40 Attack Speed    | Slow Hit
 -------------------------------------------------------------------------------


 Blood Sword
 -------------------------------------------------------------------------------
 Crimson sword that craves enemy HP.                    | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-1              | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 70 Attack, 35 Magick Attack, 40 Attack Speed    | HP Absorb
 -------------------------------------------------------------------------------


 Pyroblade
 -------------------------------------------------------------------------------
 Sword forged of everburn, carnage incarnate.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 65 Attack, 30 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Anastasia
 -------------------------------------------------------------------------------
 Godsblade entrusted to Vaan by the Yarhi.              | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-3              | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats*: 80 Attack, 40 Magick Attack, 60 Attack Speed   | No Ability
 -------------------------------------------------------------------------------

 * the stats of this weapon increase with each completion of Midlight Deep.


 Durandal
 -------------------------------------------------------------------------------
 Fabled sword of saintly glory.                         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Battle On The Big Bridge | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 95 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Laevateinn
 -------------------------------------------------------------------------------
 Flaming sword enchanted by imperious flames.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Stoneblade
 -------------------------------------------------------------------------------
 Rumbing sword enchanted by crushing stone.             | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Coral Blade
 -------------------------------------------------------------------------------
 Fluid sword enchanted by raging seas.                  | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Rudra Talwar
 -------------------------------------------------------------------------------
 Charged sword enchanted by blinding lightning.         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Ultima Weapon
 -------------------------------------------------------------------------------
 Sword capable of returning all to naught.              | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Keeper Of Precepts       | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 60 Attack Speed   | No Ability
 -------------------------------------------------------------------------------


                              +------------------+
                              | Penelo's Weapons |
                              +------------------+

 Crescent Pole
 -------------------------------------------------------------------------------
 Ceremonial staff topped with an ornamental headpiece.  | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 5 Attack, 10 Magick Attack, 12 Attack Speed     | No Ability
 -------------------------------------------------------------------------------


 Cherry Staff
 -------------------------------------------------------------------------------
 Pink-hued staff of fragrant cherry wood.               | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-2              | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 10 Attack, 20 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Mythril Staff
 -------------------------------------------------------------------------------
 The mythril of this staff shimmers in the sun.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 3-3              | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 15 Attack, 30 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Vesper Pole
 -------------------------------------------------------------------------------
 Mighty spirits swell within this luminous staff.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 20 Attack, 40 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Staff Of Protection
 -------------------------------------------------------------------------------
 Durable staff that strengthens defense.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 25 Attack, 50 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Pole Of Blessings
 -------------------------------------------------------------------------------
 Pole bearing the sages' wishes of prosperity.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-2              | Element: Healing    | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 35 Attack, 70 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Silver Staff
 -------------------------------------------------------------------------------
 Elegant staff that emits a silvery light.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 60 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Golden Staff
 -------------------------------------------------------------------------------
 Lustrous staff leden with the precious metal.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 35 Attack, 80 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Pyroscepter
 -------------------------------------------------------------------------------
 Celestial fire scepter wrought by ancient rites.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 65 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Raqs Sharqi
 -------------------------------------------------------------------------------
 Mystic staff that cleanses ailments.                   | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Keeper Of Precepts       | Element: Healing    | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 50 Attack, 100 Magick Attack, 20 Attack Speed   | Auto Esuna
 -------------------------------------------------------------------------------


 Nirvana
 -------------------------------------------------------------------------------
 Baton used in somber, contemplative dances.            | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Healing    | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 40 Attack, 90 Magick Attack, 12 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


                               +-----------------+
                               | Kytes's Weapons |
                               +-----------------+

 Rod Of Fire
 -------------------------------------------------------------------------------
 Apprentice's rod cast in plumes of flame.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 5 Attack, 10 Magick Attack, 36 Attack Speed     | No Ability
 -------------------------------------------------------------------------------


 Gaia Rod
 -------------------------------------------------------------------------------
 Apprentice's rod graced with the earth's blessing.     | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-1              | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 10 Attack, 20 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Rod Of Lightning
 -------------------------------------------------------------------------------
 Rod fashioned in the likeness of a lightning bolt.     | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 15 Attack, 30 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Storm Wand
 -------------------------------------------------------------------------------
 Harnesses the fury of the storm to slow foes.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 4-2              | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 20 Attack, 45 Magick Attack, 22 Attack Speed    | Slow Hit
 -------------------------------------------------------------------------------


 Rod Of Ice
 -------------------------------------------------------------------------------
 Rod crafted from a crystallized undin entite.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 25 Attack, 40 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Earth Wand
 -------------------------------------------------------------------------------
 Wand that blinds foes with mud.                        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 25 Attack, 50 Magick Attack, 20 Attack Speed    | Blind Hit
 -------------------------------------------------------------------------------


 Rime Wand
 -------------------------------------------------------------------------------
 Water wand that silences target with a torrent.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 60 Magick Attack, 22 Attack Speed    | Silence Hit
 -------------------------------------------------------------------------------


 Pyrowand
 -------------------------------------------------------------------------------
 Wand pulsing with the flames of ancient spirits.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 65 Magick Attack, 15 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Wizard's Rod
 -------------------------------------------------------------------------------
 Rod that sets even the farthest target ablaze.         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 45 Attack, 90 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Terra Wand
 -------------------------------------------------------------------------------
 Rod that immobilizes enemy in quicksand.               | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 5 Attack, 10 Magick Attack, 36 Attack Speed     | Immobilize Hit
 -------------------------------------------------------------------------------


 Lava Wand
 -------------------------------------------------------------------------------
 Fire wand that confuses target with an eruption.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-2              | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 40 Attack, 80 Magick Attack, 12 Attack Speed    | Confuse Hit
 -------------------------------------------------------------------------------


 Whale Whisker
 -------------------------------------------------------------------------------
 Rod that overwhelms target with a flash flood.         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 45 Attack, 90 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Zeus Mace
 -------------------------------------------------------------------------------
 Rod that scatters bolts in three directions.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 45 Attack, 90 Magick Attack, 20 Attack Speed    | Split Shots
 -------------------------------------------------------------------------------


                               +----------------+
                               | Filo's Weapons |
                               +----------------+

 Spectral Edge
 -------------------------------------------------------------------------------
 Colorful skybandit ideal for beginners.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 10 Attack, 5 Magick Attack, 60 Attack Speed     | No Ability
 -------------------------------------------------------------------------------


 Mythril Cutter
 -------------------------------------------------------------------------------
 Skybandit popular on the streets of Rabanastre.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-3              | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 20 Attack, 10 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Detonator
 -------------------------------------------------------------------------------
 Skybandit that leaves a wake of flame.                 | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Once Bitten, Twice Shy   | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 15 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Wavefront
 -------------------------------------------------------------------------------
 Skybandit that unleashes powerful shock waves.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 40 Attack, 20 Magick Attack, 40 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Discharger
 -------------------------------------------------------------------------------
 New skybandit that electrocutes its target.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 50 Attack, 25 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Pressurizer
 -------------------------------------------------------------------------------
 Prototype skybandit with a powerful cannon.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Serpent's Rage           | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 60 Attack, 30 Magick Attack, 40 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Pyroglide
 -------------------------------------------------------------------------------
 Skybandit mounted with a lambent blade of flame.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 65 Attack, 30 Magick Attack, 40 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Rainmaker
 -------------------------------------------------------------------------------
 Aquatic skybandit with the fury of a squall.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 40 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Duster
 -------------------------------------------------------------------------------
 Atypically earth-attack oriented skybandit.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 70 Attack, 35 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Divider
 -------------------------------------------------------------------------------
 Skybandit with unprecedented shearing force.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 40 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Eruptor
 -------------------------------------------------------------------------------
 Skybandit with firepower defying imagination.          | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Resonator
 -------------------------------------------------------------------------------
 Decoding skybandit that siphons target's HP.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 40 Attack Speed    | No Ability
 -------------------------------------------------------------------------------

 Vortex
 -------------------------------------------------------------------------------
 Storm skybandit that wreaks shock-wave havoc.          | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Echo Of Thunder          | Element: Lightning  | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 40 Attack Speed   | No Ability
 -------------------------------------------------------------------------------


                              +-----------------+
                              | Lluyd's Weapons |
                              +-----------------+

 Spear
 -------------------------------------------------------------------------------
 Typical spear common throughout Ivalice.               | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 20 Attack, 10 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Storm Lance
 -------------------------------------------------------------------------------
 Lance tipped with a lightning-charged cross.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-3              | Element: Lightning  | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 25 Attack, 10 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Mythril Lance
 -------------------------------------------------------------------------------
 Lance with a translucent blue mythril tip.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 3-2              | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 30 Attack, 15 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Trident
 -------------------------------------------------------------------------------
 Three-pronged spear imbued with the essence of water.  | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 40 Attack, 20 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Red Halberd
 -------------------------------------------------------------------------------
 Axe-tipped pole wrapped in intense flames.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 50 Attack, 25 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Ice Lance
 -------------------------------------------------------------------------------
 Lance with an icy tip to freeze enemies.               | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 60 Attack, 30 Magick Attack, 20 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Pyrolance
 -------------------------------------------------------------------------------
 A lance of fire conceived by an aegyl warrior.         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 65 Attack, 35 Magick Attack, 20 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Blood Lance
 -------------------------------------------------------------------------------
 Lance that devours life force from its victim.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 80 Magick Attack, 40 Attack Speed    | HP Absorb
 -------------------------------------------------------------------------------


 Buluc Chabtan
 -------------------------------------------------------------------------------
 Spear of earth that takes cruel sacrifices.            | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Holy Lance
 -------------------------------------------------------------------------------
 A glorious spear with angel wings engraved.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Luin
 -------------------------------------------------------------------------------
 Barbed lance imbued with the might of the storm.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 40 Attack Speed    | Spread Damage
 -------------------------------------------------------------------------------


 Gungnir
 -------------------------------------------------------------------------------
 Forked lance that dances with flame.                   | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Wings Of Midnight        | Element: Fire       | Craft Shop?   No
 -------------------------------------------------------------------------------
 Stats: 100 Attack, 50 Magick Attack, 40 Attack Speed   | Spread Damage
 -------------------------------------------------------------------------------


                             +--------------------+
                             | Balthier's Weapons |
                             +--------------------+

 Rigel
 -------------------------------------------------------------------------------
 Elaborate gun inscribed with noble words.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 70 Attack, 35 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Arcturus
 -------------------------------------------------------------------------------
 Rifle specifically crafted to hunt monsters.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 40 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Regulus
 -------------------------------------------------------------------------------
 Earthen gun with a roaring lion on the muzzle.         | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Ground     | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 36 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Polaris
 -------------------------------------------------------------------------------
 State-of-the-art gun designed for range.               | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 MAgick Attack, 36 Attack Speed    | + Attack Range
 -------------------------------------------------------------------------------


 Formalhaut
 -------------------------------------------------------------------------------
 Magicite-inlaid gun with aquatic force.                | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Darkening Clouds Gather  | Element: Water      | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 36 Attack Speed   | No Ability
 -------------------------------------------------------------------------------


                               +----------------+
                               | Fran's Weapons |
                               +----------------+

 Elfin Bow
 -------------------------------------------------------------------------------
 Bow preferred by the masterful archers.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 40 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Artemis Bow
 -------------------------------------------------------------------------------
 Radiant bow carbed by the moon goddess.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Ordered Chaos            | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Raijoudou
 -------------------------------------------------------------------------------
 Long-range bow that unfurls thunderbolts.              | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 20 Attack Speed    | + Attack Range
 -------------------------------------------------------------------------------


 Perseus Bow
 -------------------------------------------------------------------------------
 Hero's bow hails arrows of mist to slow target.        | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 20 Attack Speed    | Stop Hit
 -------------------------------------------------------------------------------


 Sagittarius
 -------------------------------------------------------------------------------
 Heavenly bow that seals the fate of its target.        | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: An Uninvited Invitation  | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 60 Attack Speed   | No Ability
 -------------------------------------------------------------------------------


                               +----------------+
                               | Ashe's Weapons |
                               +----------------+

 Hornito
 -------------------------------------------------------------------------------
 Small explosive found in castle armories.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 40 Magick Attack, 30 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Fumarole
 -------------------------------------------------------------------------------
 Sneaky smoke bomb that blinds target.                  | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 85 Attack, 40 Magick Attack, 30 Attack Speed    | Blind Hit
 -------------------------------------------------------------------------------


 Tumulus
 -------------------------------------------------------------------------------
 Hand-bomb packed with fiery power.                     | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Fire       | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 30 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Caldera
 -------------------------------------------------------------------------------
 Lighter, thinner, and easier-to-wield hand-bomb.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 30 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Volcano
 -------------------------------------------------------------------------------
 Quicker explosive with wider blast radius.             | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Dance Of The Dead        | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 27 Attack Speed   | Spread Damage
 -------------------------------------------------------------------------------


                              +-----------------+
                              | Basch's Weapons |
                              +-----------------+

 Defender
 -------------------------------------------------------------------------------
 Durable sword that strengthens defense.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 80 Attack, 40 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Tyrfing
 -------------------------------------------------------------------------------
 Lightning sword that feeds on its bearer's life.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Lightning  | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 30 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Galatyn
 -------------------------------------------------------------------------------
 Sword given to a knight by a spirit of the lake.       | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Element: Water      | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Save The Queen
 -------------------------------------------------------------------------------
 Knight's sword emblematic of proud loyalty.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 8-6              | Element: N/A        | Craft Shop?   Yes
 -------------------------------------------------------+-----------------------
 Stats: 90 Attack, 45 Magick Attack, 60 Attack Speed    | No Ability
 -------------------------------------------------------------------------------


 Excalibur
 -------------------------------------------------------------------------------
 Mythical sword only a true king may wield.             | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Wings Of Midnight        | Element: N/A        | Craft Shop?   No
 -------------------------------------------------------+-----------------------
 Stats: 100 Attack, 50 Magick Attack, 60 Attack Speed   | Spread Damage
 -------------------------------------------------------------------------------


063 - Armor

As with the weaponry section, come here for all your questions about armor. To
the best of my knowledge this is an accurate index:

                               +---------------+
                               | Vaan's Armors |
                               +---------------+

 Bronze Chestplate
 -------------------------------------------------------------------------------
 Light armor designed for sparring.                     | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 9 Defense, 6 Magick Defense
 -------------------------------------------------------------------------------


 Kenpogi
 -------------------------------------------------------------------------------
 Training vesture common in the eastern kingdoms.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-3              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 18 Defense, 12 Magick Defense
 -------------------------------------------------------------------------------


 Silver Chestplate
 -------------------------------------------------------------------------------
 Resplendent silver armor vulnerable to lightning.      | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 3-2              | Weakness: Lightning | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 27 Defense, 18 Magick Defense, 10 Magick, 5 Mind
 -------------------------------------------------------------------------------


 Ruby Chestplate
 -------------------------------------------------------------------------------
 Vermilion armor enchanted to resist fire.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 36 Defense, 24 Magick Defense
 -------------------------------------------------------------------------------


 Jujitsu Gi
 -------------------------------------------------------------------------------
 Martial art garment of laced thick cloth.              | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 45 Defense, 30 Magick Defense, 10 Mind
 -------------------------------------------------------------------------------


 Black Garb
 -------------------------------------------------------------------------------
 Stealth battle gear dyed the color of night.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 6-4              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 54 Defense, 36 Magick Defense
 -------------------------------------------------------------------------------


 Power Vest
 -------------------------------------------------------------------------------
 Pure white vest of lightning-resistant threads.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-2              | Weakness: N/A       | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 63 Defense, 42 Magick Defense
 -------------------------------------------------------------------------------


 Ninja Gear
 -------------------------------------------------------------------------------
 Ninja battle gear ideal for conducting espionage.      | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Comfort Food             | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 72 Defense, 48 Magick Defense, 10 Speed
 -------------------------------------------------------------------------------


 Diamond Chestplate
 -------------------------------------------------------------------------------
 Sturdy armor laden with the rare gemstone.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 81 Defense, 54 Magick Defense, 15 Magick
 -------------------------------------------------------------------------------


 Gigas Chestplate
 -------------------------------------------------------------------------------
 Armor forbidden to all but the best warriors.          | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Masterless Minions       | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 90 Defense, 60 Magick Defense, 10 Strength, 15 Speed
 -------------------------------------------------------------------------------


                              +-----------------+
                              | Penelo's Armors |
                              +-----------------+

 Dancer's Garb
 -------------------------------------------------------------------------------
 Gorgeous garment featuring needlework flowers.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 6 Defense, 9 Magick Defense
 -------------------------------------------------------------------------------


 Kilimweave Shirt
 -------------------------------------------------------------------------------
 Colorful shirt woven from rare kilim silk.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-3              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 12 Defense, 18 Magick Defense
 -------------------------------------------------------------------------------


 Raincloud Raiment
 -------------------------------------------------------------------------------
 Water-resistant shroud from an age of ice.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Bug Hunt                 | Weakness: N/A       | Resistance: Water
 -------------------------------------------------------------------------------
 Stats: 18 Defense, 27 Magick Defense
 -------------------------------------------------------------------------------


 Bard's Tunic
 -------------------------------------------------------------------------------
 Tunic with ancient verse embroidered in its sleeves.   | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 24 Defense, 34 Magick Defense, 5 Mind
 -------------------------------------------------------------------------------


 Traveler's Vestment
 -------------------------------------------------------------------------------
 Garment reinforced to prevent cuts and scrapes.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 30 Defense, 45 Magick Defense
 -------------------------------------------------------------------------------


 Storm Gear
 -------------------------------------------------------------------------------
 Silky attire with the pride of thunder itself.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: A Savory Task            | Weakness: N/A       | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 36 Defense, 54 Magick Defense
 -------------------------------------------------------------------------------


 Maduin Gear
 -------------------------------------------------------------------------------
 Gear representing unfathomable horror.                 | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-1              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 42 Defense, 63 Magick Defense, 10 Magick
 -------------------------------------------------------------------------------


 Crimson Gear
 -------------------------------------------------------------------------------
 Glamorous apparel enchanted by imperious flames.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Comfort Food             | Weakness: N/A       | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 48 Defense, 72 Magick Defense
 -------------------------------------------------------------------------------


 Gaia Gear
 -------------------------------------------------------------------------------
 Glamorous apparel enchanted by imperious flames.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 54 Defense, 84 Magick Defense, 10 Stamina
 -------------------------------------------------------------------------------


 Dancing Queen
 -------------------------------------------------------------------------------
 Ethereal garment for the young and sweet.              | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Destiny In The Stars     | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 60 Defense, 90 Magick Defense, 15 Mind, 10 Speed
 -------------------------------------------------------------------------------


                              +-----------------+
                              | Kytes's Weapons |
                              +-----------------+

 Cotton Robes
 -------------------------------------------------------------------------------
 Robes of soft cotton.                                  | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 5 Defense, 10 Magick Defense
 -------------------------------------------------------------------------------


 Silk Robes
 -------------------------------------------------------------------------------
 Sheet white robes of flowing silk.                     | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-2              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 10 Defense, 30 Magick Defense
 -------------------------------------------------------------------------------


 Mage's Robes
 -------------------------------------------------------------------------------
 Indigo robes adorned with stars.                       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Maleficent Mayhem        | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 15 Defense, 30 Magick Defense
 -------------------------------------------------------------------------------


 Hermit's Robes
 -------------------------------------------------------------------------------
 Robes of a hermit who forsook fire for water.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: Fire      | Resistance: Water
 -------------------------------------------------------------------------------
 Stats: 20 Defense, 40 Magick Defense, 5 Mind
 -------------------------------------------------------------------------------


 Druid's Robes
 -------------------------------------------------------------------------------
 Robes of a druid who forsook lightning for earth.      | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: Lightning | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 25 Defense, 50 Magick Defense, 5 Magick
 -------------------------------------------------------------------------------


 Shaman's Robes
 -------------------------------------------------------------------------------
 Robes of a shaman who forsook earth for lightning.     | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Rally To The Cause       | Weakness: Earth     | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 30 Defense, 50 Magick Defense, 5 Agility
 -------------------------------------------------------------------------------


 Wizard's Robes
 -------------------------------------------------------------------------------
 Robes of a wizard who forsook water for fire.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-1              | Weakness: Water     | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 35 Defense, 50 Magick Defense, 10 Mind
 -------------------------------------------------------------------------------


 White Robes
 -------------------------------------------------------------------------------
 Heavenly robes that strengthen magick defense.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 40 Defense, 85 Magick Defense, 15 Mind
 -------------------------------------------------------------------------------


 Black Robes
 -------------------------------------------------------------------------------
 Netherworldly robes that increase magick potency.      | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 40 Defense, 85 Magick Defense, 15 Magick
 -------------------------------------------------------------------------------


 Lordly Robes
 -------------------------------------------------------------------------------
 Robes of light blessed by an archangel.                | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Wings Of Midnight        | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 50 Defense, 100 Magick Defense, 5 Everything Else
 -------------------------------------------------------------------------------


                               +---------------+
                               | Filo's Armors |
                               +---------------+

 Rose Gilet
 -------------------------------------------------------------------------------
 Vest featuring a prominent rose.                       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 7 Defense, 7 Magick Defense
 -------------------------------------------------------------------------------


 Mythril Vest
 -------------------------------------------------------------------------------
 Slender vest gleaming mythril-blue.                    | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 2-1              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 15 Defense, 15 Magick Defense
 -------------------------------------------------------------------------------


 Ochre Gilet
 -------------------------------------------------------------------------------
 Leather vest with optional nameplate.                  | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 3-2              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 22 Defense, 22 Magick Defense, 5 Speed
 -------------------------------------------------------------------------------


 Survival Vest
 -------------------------------------------------------------------------------
 Camouflage vest that stands up to the elements.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 30 Defense, 30 Magick Defense, 5 Stamina
 -------------------------------------------------------------------------------


 Sheer Doublet
 -------------------------------------------------------------------------------
 Thin jacket that flares at the hem.                    | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 37 Defense, 37 Magick Defense
 -------------------------------------------------------------------------------


 Prismatic Vest
 -------------------------------------------------------------------------------
 Rainbow-colored vest that refracts lightning.          | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 6-1              | Weakness: N/A       | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 45 Defense, 45 Magick Defense
 -------------------------------------------------------------------------------


 Violet Gilet
 -------------------------------------------------------------------------------
 Thick vest with garnish violet stripes.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-2              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 52 Defense, 52 Magick Defense, 10 Speed
 -------------------------------------------------------------------------------


 Adamant Vest
 -------------------------------------------------------------------------------
 Heat-resistant vest vulnerable to wet and cold.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 8-5              | Weakness: Water     | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 60 Defense, 60 Magick Defense, 15 Speed
 -------------------------------------------------------------------------------


 Azure Gilet
 -------------------------------------------------------------------------------
 Seemingly transparent vest the color of sky.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 67 Defense, 67 Magick Defense, 15 Speed
 -------------------------------------------------------------------------------


 Mirage Vest
 -------------------------------------------------------------------------------
 Water-resistant vest vulnerable to fire.               | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Masterless Minions       | Weakness: Fire      | Resistance: Water
 -------------------------------------------------------------------------------
 Stats: 75 Defense, 75 Magick Defense, 10 Strength, 10 Stamina, 10 Speed
 -------------------------------------------------------------------------------


                               +----------------+
                               | Lluyd's Armors |
                               +----------------+

 Amulet Of Warding
 -------------------------------------------------------------------------------
 Decorative trinket that also affords protection.       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 12 Defense, 18 Magick Defense
 -------------------------------------------------------------------------------


 Medallion Of Water
 -------------------------------------------------------------------------------
 Symbol of defiance that can turn back waves.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: The Scofflaw             | Weakness: N/A       | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 18 Defense, 27 Magick Defense
 -------------------------------------------------------------------------------


 Steel Gorget
 -------------------------------------------------------------------------------
 Neck armor that shines with a warrior's pride.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 24 Defense, 36 Magick Defense, 5 Stamina
 -------------------------------------------------------------------------------


 Medallion Of Earth
 -------------------------------------------------------------------------------
 Symbol of strength that can pulverize stone.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 30 Defense, 45 Magick Defense
 -------------------------------------------------------------------------------


 Osseous Torque
 -------------------------------------------------------------------------------
 Neckwear savagely fashioned from beast bone.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Rumble In The Jungle     | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 36 Defense, 54 Magick Defense, 10 Magick
 -------------------------------------------------------------------------------


 Medallion Of Fire
 -------------------------------------------------------------------------------
 Symbol of fortitude atop smoldering coals.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 7-1              | Weakness: N/A       | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 42 Defense, 63 Magick Defense
 -------------------------------------------------------------------------------


 Sky Amulet
 -------------------------------------------------------------------------------
 Teal amulet that depicts a bird taking flight.         | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Battlefield Strahl       | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 48 Defense, 72 Magick Defense, 10 Magick, 10 Mind
 -------------------------------------------------------------------------------


 Guardian's Torque
 -------------------------------------------------------------------------------
 War god amulet the color of the sunset.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 54 Defense, 81 Magick Defense, 5 Stamina
 -------------------------------------------------------------------------------


 Gaia Amulet
 -------------------------------------------------------------------------------
 Amulet bearing love of earth and fear of sky.          | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Battle On The Big Bridge | Weakness: Lightning | Resistance: Earth
 -------------------------------------------------------------------------------
 Stats: 60 Defense, 90 Magick Defense, 10 Strength, 10 Magick, 10 Mind
 -------------------------------------------------------------------------------


                             +-------------------+
                             | Balthier's Armors |
                             +-------------------+

 Metal Jerkin
 -------------------------------------------------------------------------------
 Sleeveless armor of simple metal.                      | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 63 Defense, 53 Magick Defense
 -------------------------------------------------------------------------------


 Silk Coat
 -------------------------------------------------------------------------------
 Coat of superior quality vulnerable to fire.           | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 8-3              | Weakness: Fire      | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 72 Defense, 49 Magick Defense, 10 Strength, 10 Stamina, 10 Speed
 -------------------------------------------------------------------------------


 Corsair's Frock
 -------------------------------------------------------------------------------
 Pirate's armor. Waterproof, but flammable.             | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Darkening Clouds Gather  | Weakness: Fire      | Resistance: Water
 -------------------------------------------------------------------------------
 Stats: 81 Defense, 54 Magick Defense, 15 Stamina
 -------------------------------------------------------------------------------


 Brave Suit
 -------------------------------------------------------------------------------
 Battle armor with a pronounced air of nobility.        | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Echo Of Thunder          | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 90 Defense, 60 Magick Defense, 15 Strength, 10 Speed
 -------------------------------------------------------------------------------


                               +---------------+
                               | Fran's Armors |
                               +---------------+

 Black Bolero
 -------------------------------------------------------------------------------
 Sable, suede bolero.                                   | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 52 Defense, 52 Magick Defense
 -------------------------------------------------------------------------------


 Rubber Suit
 -------------------------------------------------------------------------------
 Finely crafted, insulated suit for battle.             | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 8-6              | Weakness: N/A       | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 60 Defense, 60 Magick Defense
 -------------------------------------------------------------------------------


 Minerva Bustier
 -------------------------------------------------------------------------------
 Garment fit for the art goddess herself.               | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Mission 9-4              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 67 Defense, 67 Magick Defense, 15 Mind
 -------------------------------------------------------------------------------


 Battle Suit
 -------------------------------------------------------------------------------
 Sleek battle suit of simple design.                    | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Destiny In The Stars     | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 75 Defense, 75 Magick Defense, 10 Strength, 10 Magick, 10 Speed
 -------------------------------------------------------------------------------


                               +---------------+
                               | Ashe's Armors |
                               +---------------+


 Samite Coat
 -------------------------------------------------------------------------------
 Luxuriously regal coat embroidered with silver.        | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 40 Defense, 80 Magick Defense
 -------------------------------------------------------------------------------


 Carmagnole
 -------------------------------------------------------------------------------
 Coat of a fabric that flits gingerly about.            | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: Mission 8-6              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 90 Defense, 60 Magick Defense
 -------------------------------------------------------------------------------


 Cleric's Robes
 -------------------------------------------------------------------------------
 Distinguished robes of the sacred vocation.            | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Darkening Clouds Gather  | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 45 Defense, 90 Magick Defense
 -------------------------------------------------------------------------------


 Glimmering Robes
 -------------------------------------------------------------------------------
 Robes bearing love of sky and fear of earth.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Darkening Clouds Gather  | Weakness: Earth     | Resistance: Lightning
 -------------------------------------------------------------------------------
 Stats: 50 Defense, 100 Magick Defense
 -------------------------------------------------------------------------------


                               +----------------+
                               | Basch's Armors |
                               +----------------+

 Judicer's Plate
 -------------------------------------------------------------------------------
 Sanctified armor worn by judges.                       | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 80 Defense, 40 Magick Defense
 -------------------------------------------------------------------------------


 Armatura
 -------------------------------------------------------------------------------
 Stout metal armor colored a deep brown.                | Tomaj's Shop? Yes
 -------------------------------------------------------+-----------------------
 Reward: N/A                      | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 70 Defense, 60 Magick Defense, 5 Stamina, 5 Mind
 -------------------------------------------------------------------------------


 Carabineer Mail
 -------------------------------------------------------------------------------
 Mythril armor stoic in the face of any blow.           | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Mission 9-2              | Weakness: N/A       | Resistance:   N/A
 -------------------------------------------------------------------------------
 Stats: 90 Defense, 45 Magick Defense, 5 Strength, 5 Stamina
 -------------------------------------------------------------------------------


 Maximillian
 -------------------------------------------------------------------------------
 Armor that conquers hellfire, but falls to water.      | Tomaj's Shop? No
 -------------------------------------------------------+-----------------------
 Reward: Dance Of The Dead        | Weakness: Water     | Resistance: Fire
 -------------------------------------------------------------------------------
 Stats: 100 Defense, 50 Magick Defense, 15 Strength, 10 Stamina
 -------------------------------------------------------------------------------


064 - Accessories

Accessories don't add any stat-boosting properties, but they do give a character
an extra ability. Here is a complete list:

                             +--------------------+
                             | Vaan's Accessories |
                             +--------------------+

 Wayfarer's Boots
 -------------------------------------------------------------------------------
 Vaan's old, sturdy boots.                               | Tomaj's Shop? No
 -------------------------------------------------------------------------------
 No support ability.
 -------------------------------------------------------------------------------


 Sprint Shoes
 -------------------------------------------------------------------------------
 Nimble boots fashioned by a tanner.                     | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Swiftness: Increases group's movement speed.
 -------------------------------------------------------------------------------


 Battle Boots
 -------------------------------------------------------------------------------
 Mythril-toed battle boots.                              | Mission 3-4
 -------------------------------------------------------------------------------
 Pain Chain: Gives user a chance to deal an extra attack with each hit.
 -------------------------------------------------------------------------------


 Winged Boots
 -------------------------------------------------------------------------------
 Fancy boots adorned with wings.                         | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Immobilize: Grants group immunities to Immobilize.
 -------------------------------------------------------------------------------


 Germinas Boots
 -------------------------------------------------------------------------------
 Rugged boots preferred by pirates.                      | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Mistify: Increases rate of Mist Charge accumulation.
 -------------------------------------------------------------------------------


 Rogue's Boots
 -------------------------------------------------------------------------------
 Heavy boots preferred by sky pirates.                   | Mission 7-4
 -------------------------------------------------------------------------------
 Pirate's Monograph: Increases success rate of steal abilities.
 -------------------------------------------------------------------------------


                            +----------------------+
                            | Penelo's Accessories |
                            +----------------------+

 Wayfarer's Bracelet
 -------------------------------------------------------------------------------
 Simple bracelet Penelo wears around town.               | Tomaj's Shop? No
 -------------------------------------------------------------------------------
 No support abilities.
 -------------------------------------------------------------------------------


 Argyle Armlet
 -------------------------------------------------------------------------------
 Armlet chased with magicked incantations.               | Mission 2-4
 -------------------------------------------------------------------------------
 Clairvoyance: Increases group's Mind.
 -------------------------------------------------------------------------------


 Corsage Bracelet
 -------------------------------------------------------------------------------
 Bracelet etched with a charming rose.                   | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Silence: Grants group immunity to Silence.
 -------------------------------------------------------------------------------


 Protective Armlet
 -------------------------------------------------------------------------------
 Glass armlet from which magicked water springs eternal. | Mission 4-4
 -------------------------------------------------------------------------------
 Auto-Regen: Gives Regen to the group.
 -------------------------------------------------------------------------------


 Healing Armlet
 -------------------------------------------------------------------------------
 Armlet polished by the wing of the phoenix.             | Otherworldly Beauty
 -------------------------------------------------------------------------------
 Healing Step: Increases potency of healing magicks on group.
 -------------------------------------------------------------------------------


 Rune Armlet
 -------------------------------------------------------------------------------
 Refined armlet infused with a princess's prayers.       | Just For Penelo
 -------------------------------------------------------------------------------
 Dancer's Monograph: Increases duration of dance abilities.
 -------------------------------------------------------------------------------


                             +---------------------+
                             | Kytes's Accessories |
                             +---------------------+

 Apprentice's Pouch
 -------------------------------------------------------------------------------
 Worn and threadbare pouch Kytes is seldom without.      | Tomaj's Shop? No
 -------------------------------------------------------------------------------
 No support ability.
 -------------------------------------------------------------------------------


 Incanter's Pouch
 -------------------------------------------------------------------------------
 Pouch suffused with arcane knowledge.                   | Mission 2-2
 -------------------------------------------------------------------------------
 Intelligence: Increases group's Magick.
 -------------------------------------------------------------------------------


 Traveler's Pouch
 -------------------------------------------------------------------------------
 Trusty pouch treated with poison-warding magicks.        | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Poison: Grants group immunity to Poison.
 -------------------------------------------------------------------------------


 Goblin Pouch
 -------------------------------------------------------------------------------
 Goblins use these pouches to hide away their treasures.  | Harmony In Discord
 -------------------------------------------------------------------------------
 Treasure Hunter: Awards additional loot at the end of battle.
 -------------------------------------------------------------------------------


 Faerie Pouch
 -------------------------------------------------------------------------------
 Pouch that hastens its bearer's magick incantations.    | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Tonguetwister: Reduces magick cast time.
 -------------------------------------------------------------------------------


 Wizard's Satchel
 -------------------------------------------------------------------------------
 Great wizard's satchel with a mind of its own.          | Dalmascan Treasure
 -------------------------------------------------------------------------------
 Mage's Monograph: Increases magick damage.
 -------------------------------------------------------------------------------


                               +--------------------+
                               | Filo's Accessories |
                               +--------------------+

 Pirate's Earring
 -------------------------------------------------------------------------------
 One of Filo's favorite accessories.                     | Tomaj's Shop? No
 -------------------------------------------------------------------------------
 No support ability.
 -------------------------------------------------------------------------------


 Silver Earrings
 -------------------------------------------------------------------------------
 Unique jewelry with dangling silver chains.             | Mission 2-3
 -------------------------------------------------------------------------------
 Rejuvenate: Increases group's Speed.
 -------------------------------------------------------------------------------


 Gold Earrings
 -------------------------------------------------------------------------------
 Earrings crafted by a master goldsmith.                 | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Stop: Grants group immunity to Stop.
 -------------------------------------------------------------------------------


 Terra Earrings
 -------------------------------------------------------------------------------
 Subtle earrings bearing pale red jewels.                | The Trodden Past
 -------------------------------------------------------------------------------
 Materialism: Increases scavenging speed.
 -------------------------------------------------------------------------------


 Moon Earrings
 -------------------------------------------------------------------------------
 Crescent earrings that encourage growth.                | Mission 6-5
 -------------------------------------------------------------------------------
 Havoc: Increases rate of AP accumulation.
 -------------------------------------------------------------------------------


 Sun Earrings
 -------------------------------------------------------------------------------
 Crystal earrings as blue as the summer sky.             | For A Moment's Peace
 -------------------------------------------------------------------------------
 Aviator's Monograph: Increases duration of trap abilities.
 -------------------------------------------------------------------------------


                             +---------------------+
                             | Lluyd's Accessories |
                             +---------------------+

 Prayer Bangle
 -------------------------------------------------------------------------------
 Aegyl armwear worn to commemorate the fallen.           | Tomaj's Shop? No
 -------------------------------------------------------------------------------
 No support ability.
 -------------------------------------------------------------------------------


 Gauntlets
 -------------------------------------------------------------------------------
 Metal gloves the color of scorched earth.               | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Valor: Increases group's Strength.
 -------------------------------------------------------------------------------


 Mythril Gloves
 -------------------------------------------------------------------------------
 Gloves crafted of quality mythril.                      | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Confuse: Grants group immunity to Confuse.
 -------------------------------------------------------------------------------


 Winged Gloves
 -------------------------------------------------------------------------------
 Gloves embossed with wyvern wings.                      | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Auto-Float: Gives Float to the group.
 -------------------------------------------------------------------------------


 Blazer Gloves
 -------------------------------------------------------------------------------
 Elixir-treated dragonskin gloves.                       | Mission 6-2
 -------------------------------------------------------------------------------
 Attunement: Increases Affinity.
 -------------------------------------------------------------------------------


 Dragon Bracers
 -------------------------------------------------------------------------------
 Bracers set with talons of a great dragon.              | Mission 9-1
 -------------------------------------------------------------------------------
 Dragoon's Monograph: Increases HP drained by Lancet.
 -------------------------------------------------------------------------------


                           +------------------------+
                           | Balthier's Accessories |
                           +------------------------+

 Golden Ring
 -------------------------------------------------------------------------------
 Ring of gold the wealthy vie for.                       | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Headhunter: Increases gil gained during battle.
 -------------------------------------------------------------------------------


 Emerald Ring
 -------------------------------------------------------------------------------
 Ring inset with a gem like a sunlit evergreen.          | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Blind: Grants group immunity to Blind.
 -------------------------------------------------------------------------------


 Sapphire Ring
 -------------------------------------------------------------------------------
 Ring featuring a white wind gem.                        | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Rapid Fire: Reduces time between attacks.
 -------------------------------------------------------------------------------


 Garnet Ring
 -------------------------------------------------------------------------------
 Scarlet ring that evokes a saint's fading memory.       | Restoring Honor
 -------------------------------------------------------------------------------
 Aspect Blitz: Increases potency of quickenings.
 -------------------------------------------------------------------------------


 Diamond Ring
 -------------------------------------------------------------------------------
 Mesmerizing ring encrusted with the rare gemstone.      | Uninvited Invitation
 -------------------------------------------------------------------------------
 Marksman's Monograph: Drastically increases attack range.
 -------------------------------------------------------------------------------


                             +--------------------+
                             | Fran's Accessories |
                             +--------------------+

 Goggle Mask
 -------------------------------------------------------------------------------
 Helm with lenses that see beyond the horizon.           | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Steady Grip: Increases group's ranged damage.
 -------------------------------------------------------------------------------


 Lamia's Tiara
 -------------------------------------------------------------------------------
 Pompous crown modeled after that of a goddess.          | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Resist Sleep: Grants group immunity to Sleep.
 -------------------------------------------------------------------------------


 Crown of Laurels
 -------------------------------------------------------------------------------
 Ancient crown of branches entwined.                     | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Attrition: Increases amount of HP restored when foraging.
 -------------------------------------------------------------------------------


 Black Mask
 -------------------------------------------------------------------------------
 Mask that shines black in the moonless night.           | Mission 8-4
 -------------------------------------------------------------------------------
 Pinpoint: Increases duration of fletch abilities.
 -------------------------------------------------------------------------------


 Dueling Mask
 -------------------------------------------------------------------------------
 Visceral combat mask with claw-marked cheeks.           | Escape Escapade
 -------------------------------------------------------------------------------
 Hunter's Monograph: Increases potency of Barrage.
 -------------------------------------------------------------------------------


                             +--------------------+
                             | Ashe's Accessories |
                             +--------------------+

 Golden Amulet
 -------------------------------------------------------------------------------
 Pure-gold talisman with a summoner's soul.              | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Whistlewind: Reduces summoning time.
 -------------------------------------------------------------------------------


 Embroidered Tippet
 -------------------------------------------------------------------------------
 Cape of wings that represents ascension.                | Mission 8-2
 -------------------------------------------------------------------------------
 Knowledge to Power: Increases EXP gained during battle.
 -------------------------------------------------------------------------------


 Jade Collar
 -------------------------------------------------------------------------------
 Valuable collar that drives evil spirits away.          | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Full Protection: Increases group's Stamina and Mind when leader's HP is full.
 -------------------------------------------------------------------------------


 Noble's Collar
 -------------------------------------------------------------------------------
 Formal collar embroidered with a sword.                 | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Full Force: Increases group's Strength and Magick when leader's HP is full.
 -------------------------------------------------------------------------------


 Ribbon
 -------------------------------------------------------------------------------
 Dainty ribbon once adored by a revered saint.           | Wings Of Midnight
 -------------------------------------------------------------------------------
 Monarch's Monograph: Increases group's resistance to debuffs.
 -------------------------------------------------------------------------------


                             +---------------------+
                             | Basch's Accessories |
                             +---------------------+

 Judicer's Helm
 -------------------------------------------------------------------------------
 Helm that certifies the keepers of the law.             | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Lifeshield: Increases group's max HP.
 -------------------------------------------------------------------------------


 Winged Helm
 -------------------------------------------------------------------------------
 Helm branded with the seal of the phoenix.              | Mission 8-3
 -------------------------------------------------------------------------------
 Resist Slow: Grants group immunity to slow.
 -------------------------------------------------------------------------------


 Atlas Helm
 -------------------------------------------------------------------------------
 Brawny helm granting colossal strength.                 | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Gallantry: Increases group's Stamina and Mind when leader's HP is low.
 -------------------------------------------------------------------------------


 Dragon Helm
 -------------------------------------------------------------------------------
 Unyielding helm of dragon scales.                       | Tomaj's Shop? Yes
 -------------------------------------------------------------------------------
 Chivalry: Increases group's Strength and Magick when leader's HP is low.
 -------------------------------------------------------------------------------


 Grand Helm
 -------------------------------------------------------------------------------
 Helm of the knightly oath to honor and loyalty.         | Mission 9-4
 -------------------------------------------------------------------------------
 Hero's Monograph: Increases Defense when using Cover.
 -------------------------------------------------------------------------------


                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                                  070 - Espers
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

071 - Ring Of Pacts

The way to unlock Espers is a bit maze-like. Since it's better to know which 
direction you're heading, here is a rough image of the ring:

                                    Zodiark
                                       |
               Chaos----------------Zalera----------------Exodus
              /    \                                      /    \
             /   Balasa------------Carbuncle-----------Atomos   \
            /      /                                      \      \
       Ifrit--Wyvern  Salamander--Bomb  Cactoid--Goblin  Cu Sith--Titan
          /      /     /            \     /           \     \      \
      Belias  Lamia--Djinn           \   /          Gnoam--Golem  Hashmal
        /      /                    Alraune                   \      \
       /      /                     /     \                    \      \
   Bahamut  Tonberry    Garchimacera       Sylph             Diablos  Odin
       \      \                /    \     /    \               /      /
        \      \              /   White Hare    \             /      /
 Shemhazai  Raiden--Quetzalcoatl                Aquarius--Shivar  Mateus
          \      \      \                           /       /      /
       Tiamat  Ixion  Remora-----Ramih  Shivan---Sahagin  Siren  Leviathan
            \      \                \     /               /      /    \
             \    Sagittarius       Chocobo       Cuchulainn    /     Famfrit
              \    /                                      \    /
               Ramuh----------------Ultima----------------Shiva
                                       |
                                   Gilgamesh

072 - Full List

 Non-Elemental |    Fire    |   Water    |  Lightning   | Ground  |  Healing
 --------------+------------+------------+--------------+---------+------------
    Alraune    |   Djinn    |  Sahagin   |    Remora    | Goblin  | White Hare
     Sylph     | Salamander |   Shivan   | Quetzalcoatl | Cactoid | Carbuncle
  Garchimacera |    Bomb    |  Aquarius  |    Ramih     |  Gnoam  |  Ultima
    Chocobo    |   Balasa   | Cuchulainn |    Ixion     |  Golem  |
    Tonberry   |   Lamia    |   Shivar   | Sagittarius  | Cu Sith |
    Diablos    |   Wyvern   |   Siren    |    Raiden    | Atomos  |
     Odin      |   Ifrit    | Leviathan  |  Shemhazai   |  Titan  |
    Zalera     |   Belias   |   Shiva    |    Tiamat    | Hashmal |
    Bahamut    |   Chaos    |  Famfrit   |    Ramuh     | Exodus  |
   Gilgamesh   |            |   Mateus   |              |         |
    Zodiark    |            |            |              |         |

073 - Abilities

Note: This section will be in alphabetical order to provide quick searching.

Alraune:
        - Ram: Deal damage to one foe.

Aquarius:
        - Bubblebath: Deal water damage to one foe.

Atomos:
        - Uppercut: Deal earth damage to all foes in range.
        - Drain: Transfer HP from one foe to the caster.

Bahamut:
        - Bahamut Claw: Deal damage to all foes in range.
        - Megaflare: Inflict Disable and deal heavy damage to all foes in range.

Balasa:
        - Fire Fist: Inflict Slow and deal fire damage to one foe.

Belias:
        - Painflare: Deal heavy fire damage to one foe.
        - Firaja: Deal heavy fire damage to all foes in range.

Bomb:
        - Bomb Blast: Deal damage to one foe.
        - Self-Destruct: Sacrifice all HP to deal massive damage to surrounding
          foes.

Cactoid:
        - 1000 Needles: Deal damage to one foe.

Carbuncle:
        - Cure: Restore HP to one ally.
        - Ruby Balm: Restore HP to all allies in range.

Chaos:
        - Quadrastrike: Deal damage to one foe with four successive hits.
        - Flare: Deal heavy damage to one foe.

Chocobo:
        - Beak: Deal damage to one foe.

Cuchulainn:
        - Malaise: Deal damage to one foe.
        - Blight: Inflict Poison on one foe.

Cu Sith:
        - Stone: Deal earth damage to one foe.
        - Bedevil: Inflict Blind on one foe.

Diablos:
        - Nightmare: Inflict Sleep and deal damage to one foe.
        - Gravity: Deal damage based on targets' current HP to one foe.

Djinn:
        - Flame Sneeze: Deal fire damage to one foe.

Exodus:
        - Judgment: Deal earth damage to surrounding foes.
        - Meteor: Deal heavy damage to all foes in range.

Famfrit:
        - Briny Cannonade: Deal water damage to one foe.
        - Tsunami: Deal water damage to all foes in a line extending from the
          user.

Garchimacera:
        - Gnaw: Deal damage to one foe.

Gilgamash:
        - Slice Thrice: Deal damage to one foe with three successive hits.
        - Masamune: Deal damage to one foe. Ignore's target's Defense.

Gnoam:
        - Floating Kick: Deal earth damage to one foe.

Goblin:
        - Goblin Punch: Deal damage to one foe.

Golem:
        - Wild Charge: Inflict immobilize and deal damage to one foe.

Hashmal:
        - Roxxor: Deal earth damage to all foes in range.
        - Stoneja: Deal heavy earth damage to all foes in range.

Ifrit:
        - Burning Strike: Deal fire damage to one foe with two successive blows.
        - Hellfire: Inflict Slow and deal fire damage to surrounding foes.

Ixion:
        - Deal lightning damage to one foe.

Lamia:
        - Fire: Deal fire damage to one foe.
        - Entice: Inflict Confuse on one foe.

Leviathan:
        - Barracuda Dive: Deal damage to surrounding foes.
        - Tidal Wave: Deal water damage to multiple foes.

Mateus:
        - Flash-Freeze: Deal water damage to foes in a line extending from the
          user.
        - Blizzaja: Deal heavy water damage to all foes in range.

Odin:
        - Zantetsuken: Deal damage to multiple foes.

Quetzalcoatl:
        - Thunder: Deal lightning damage to one foe.

Raiden:
        - Silent Storm: Inflict Silence and deal lightning damage to one foe.

Ramih:
        - Spark: Deal lightning damage to one foe.

Ramuh:
        - Judgment Storm: Deal lightning damage to one foe.
        - Judgment Bolt: Inflict Silence and deal lightning damage to all foes
          in range.

Remora:
        - Thunderchop: Deal lightning damage to one foe.

Sagittarius:
        - Plasma Arrow: Deal lightning damage to one foe.
        - Triple Shot: Loose three arrows, dealing lightning damage to any foes
          they strike.

Sahagin:
        - Smack: Deal damage to one foe.

Salamander:
        - Fireball: Deal fire damage to one foe.

Shemhazai:
        - Soul Purge: Deal lightning damage to foes in a line extending from the
          user.
        - Thundaja: Deal heavy lightning damage to all foes in range.

Shiva:
        - Triple Slap: Deal water damage to one foe with three successive hits.
        - Diamond Dust: Inflict Stop and deal water damage to all foes in range.

Shivan:
        - Blizzard: Deal water damage to one foe.

Shivar:
        - Blizzard: Deal water damage to one foe.
        - Absolute Zero: Inflict Stop on one foe.

Siren:
        - Kickline Dance: Inflict Stop and deal damage to one foe.

Sylph:
        - Aero: Deal damage to one foe.

Tiamat:
        - Plasma Storm: Deal lightning damage to multiple foes.
        - Mighty Guard: Increase Defense and Magick Resist of all allies in 
          range.

Titan:
        - Landslide: Deal earth damage to all foes in range.
        - Gaia's Wrath: Inflict Immobilize and deal earth damage to surrounding
          foes.

Tonberry:
        - Knife: Lower Stamina and deal damage to one foe.
        - Karma: Deal damage based on the number of target's kills to one foe.

Ultima:
        - Revitalize: Restore HP and remove debuffs from one ally.
        - Eschaton: Deal heavy damage to all foes in a line extending from the
          user.

White Hare:
        - Cure: Restore HP to one ally.

Wyvern:
        - Gnaw: Deal damage to one foe.
        - Fire Breath: Deal fire damage to multiple foes.

Zalera:
        - Holy: Deal damage to one foe.
        - Holyja: Deal heavy damage to all foes in range.

Zodiark:
        - Graviga: Deal damage based on targets' current HP to all foes in
          range.
        - Final Eclipse: Deal massive damage to all foes in range.
        

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                                080 - Sky Saloon
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

This part of the airship first opens up at the start of Chapter 4. There are 
many useful things here, and you should talk to people frequently (it can open 
up new missions by doing so). Let's examine the different places:

081 - Material Shop

This section includes at what point certain materials become available to buy, 
how much they cost, their grade, type, description, and where you can find them.
In other words, I'm putting all this stuff in one section. After each mission I 
list the possible scavenge items you could have gotten, so also consider using 
the search feature to find what you're looking for.

Note: More in-depth stuff on these materials can be found under Equipment.

                                +--------------+
                                | Chapter Four |
                                +--------------+

                 Mythril Shards    300 | Insect Husk  300
                 Pink Silver       930 | Rat Pelt     150
                 Tiger-Eye         150 | Rabbit Pelt 1020
                 Peridot           570 | Fire Stone   380
                 CherryWood Chips  150 | Water Stone  380
                 MapleWood Chips   570 | Storm Stone  380
                 Bone Chips        150 | Earth Stone  380
                 Wolf Bone        1020 |

                                +-------------+
                                | Chapter Six | <--with 5% discount
                                +-------------+

              Mythril Nugget       427 | Ichthon Scales        427
              Mythril Ore          570 | Ancient Turtle Shell  570
              Orichalcum Grains   1425 | Destrier Barding     1425
              White Silver        1325 | Bat Wing              213
              Pure Silver         1766 | Serpentskin           285
              Beryl                213 | Coeurl Pelt          1453
              Topaz                285 | Beastlord Pelt       1937
              Malachite            812 | Rat Tail             1425
              Emerald             1082 | Green Liquid         1425
              Lapis Lazuli        2137 | Fire Magicite         541
              Cherrywood Stick     213 | Fire Crystal          721
              Cherrywood Log       285 | Water Magicite        541
              Maplewood Stick      812 | Water Crystal         721
              Maplewood Log       1082 | Storm Magicite        541
              Sturdy Bone          213 | Storm Crystal         721
              Blood-Darkened Bone  285 | Earth Magicite        541
              Destrier Bone       1453 | Earth Crystal         721
              Beastlord Bone      1937 |

                               +---------------+
                               | Chapter Eight | <--with 10% discount
                               +---------------+

                Orichalcum Nugget 2025 | Tyrant Bone         2861
                Orichalcum Ore    2700 | Lamia Scales        2025
                Adamant Grains    3887 | Battlewyrm Carapace 2700
                Pink Gold         2861 | Wyvern Scales       3887
                Damascus Steel    5066 | Ahriman Wing        2861
                Scarletite        7600 | Demon Tail          2025
                Aquamarine        3037 | Malboro Vine        2700
                Sapphire          4050 | Coeurl Whisker      3887
                Garnet            3887 | Green Liquid        1350
                Coral Fragment    3887 | Yellow Liquid       2025
                Moonstone         5066 | Silver Liquid       2700
                Opal              7600 | Slime Oil           3887
                Cedarwood Chips   2025 | Bomb Cinder         2861
                Cedarwood Stick   3037 | Zombie Powder       3887
                Cedarwood Log     4050 | Stardust            3887
                Oakwood Chips     3887 |

082 - Craft Shop

This section has everything to do with making the weapons and the manuals, which
includes how to acquire said manuals, a description of it, which weapons it can
make, and what material types are needed for each.

Starter Manual
--------------------------------------------------------------------------------
Introductory recipes for general weapons aimed at beginners.
--------------------------------------------------------------------------------
Location: The Bosco Pampa during The Winged
--------------------------------------------------------------------------------
Weapon 1: Mythril Blade - Common Metal, Small Bone, Worn Hide
--------------------------------------------------------------------------------
Weapon 2: Cherry Staff - Yellow Gemstone, Fine-Grained Wood, Worn Hide
--------------------------------------------------------------------------------
Weapon 3: Gaia Rod - Fine-Grained Wood, Small Bone, Earth Shard
--------------------------------------------------------------------------------
Weapon 4: Mythril Cutter - Common Metal, Common Metal, Yellow Gemstone
--------------------------------------------------------------------------------
Weapon 5: Storm Lance - Fine-Grained Wood, Small Bone, Storm Shard
--------------------------------------------------------------------------------

Artificer's Handbook
--------------------------------------------------------------------------------
Beginner's reference with simple instructions, including pictures.
--------------------------------------------------------------------------------
Location: The Kisne Rise during Savagery
--------------------------------------------------------------------------------
Weapon 1: Tempestblade - Common Metal, Worn Hide, Storm Shard
--------------------------------------------------------------------------------
Weapon 2: Mythril Staff - Common Metal, Yellow Gemstone, Timeworn Carapace
--------------------------------------------------------------------------------
Weapon 3: Rod Of Lightning - Fine-Grained Wood, Worn Hide, Storm Shard
--------------------------------------------------------------------------------
Weapon 4: Detonator - Common Metal, Yellow Gemstone, Fire Shard
--------------------------------------------------------------------------------
Weapon 5: Mythril Lance - Common Metal, Fine-Grained Wood, Timeworn Carapace
--------------------------------------------------------------------------------

Primary Principles
--------------------------------------------------------------------------------
Recipe reference for those who have mastered the basics.
--------------------------------------------------------------------------------
Location: Fane Of Tehp Qul during Backstabbing Bangaa
--------------------------------------------------------------------------------
Weapon 1: Flametongue - Brilliant Ore, Furry Hide, Fire Shard
--------------------------------------------------------------------------------
Weapon 2: Vesper Pole - Green Gemstone, Fragrant Wood, Furry Hide
--------------------------------------------------------------------------------
Weapon 3: Storm Wand - Fragrant Wood, Furry Hide, Storm Shard
--------------------------------------------------------------------------------
Weapon 4: Trident - Fragrant Wood, Timeworn Carapace, Water Shard
--------------------------------------------------------------------------------

Secondary Principles
--------------------------------------------------------------------------------
Recipe reference for those ready to graduate to the intermediate level.
--------------------------------------------------------------------------------
Location: Isshu, Jewel of the Skysea during Pirates In Peril!
--------------------------------------------------------------------------------
Weapon 1: Icebrand - Brilliant Ore, Timeworn Carapace, Water Shard
--------------------------------------------------------------------------------
Weapon 2: Rod Of Ice - Large Bone, Timeworn Carapace, Water Shard
--------------------------------------------------------------------------------
Weapon 3: Wavefront - Brilliant Ore, Brilliant Ore, Green Gemstone
--------------------------------------------------------------------------------

Arms Encyclopedia
--------------------------------------------------------------------------------
Practical arsenal of recipes to challenge intermediate learners.
--------------------------------------------------------------------------------
Location: Yapih Caverns during Rite Of Despair
--------------------------------------------------------------------------------
Weapon 1: Runeblade - Lustrous Metal, Green Gemstone, Braided Twine
--------------------------------------------------------------------------------
Weapon 2: Earth Wand - Large Bone, Solid Carapace, Earth Shard
--------------------------------------------------------------------------------
Weapon 3: Discharger - Brilliant Ore, Viscous Fluid, Storm Shard
--------------------------------------------------------------------------------
Weapon 4: Red Halberd - Lustrous Metal, Solid Carapace, Fire Shard
--------------------------------------------------------------------------------

Armament Almanac
--------------------------------------------------------------------------------
Recipe publication that delves into the science of superior weaponry.
--------------------------------------------------------------------------------
Location: The Ymir Qul Range during A Recurring Nuisance
--------------------------------------------------------------------------------
Weapon 1: Earthsabre - Large Bone, Braided Twine, Earth Shard
--------------------------------------------------------------------------------
Weapon 2: Silver Staff - Brilliant Ore, Blue Gemstone, Solid Carapace
--------------------------------------------------------------------------------
Weapon 3: Rime Wand - Blue Gemstone, Smooth Wood, Water Shard
--------------------------------------------------------------------------------
Weapon 4: Pressurizer - Lustrous Metal, Lustrous Metal, Blue Gemstone
--------------------------------------------------------------------------------
Weapon 5: Ice Lance - Brilliant Ore, Blue Gemstone, Water Shard
--------------------------------------------------------------------------------

Connoisseur's Guide
--------------------------------------------------------------------------------
Compilation of recipes sought by the finest warriors in Lemures.
--------------------------------------------------------------------------------
Location: The Neverwood during Reminiscence
--------------------------------------------------------------------------------
Weapon 1: Blood Sword - Lustrous Metal, Viscous Fluid, Grim Dust
--------------------------------------------------------------------------------
Weapon 2: Rigel - Lustrous Metal, Blue Gemstone, Smooth Wood
--------------------------------------------------------------------------------
Weapon 3: Elfin Bow - Smooth Wood, Solid Carapace, Braided Twine
--------------------------------------------------------------------------------
Weapon 4: Duster - Lustrous Metal, Viscous Fluid, Earth Shard
--------------------------------------------------------------------------------

Dragon's Devices
--------------------------------------------------------------------------------
Recipe tome listing weapons known only by word of mouth.
--------------------------------------------------------------------------------
Location: Dalmasca Estersand during An Irresistible Opportunity
--------------------------------------------------------------------------------
Weapon 1: Golden Staff - Precious Ore, Red Gemstone, Robust Carapace
--------------------------------------------------------------------------------
Weapon 2: Artemis Bow - Sturdy Wood, Robust Carapace, Starched Twine
--------------------------------------------------------------------------------
Weapon 3: Rainmaker - Glistening Shard, Aqueous Fluid, Water Shard
--------------------------------------------------------------------------------
Weapon 4: Blood Lance - Massive Bone, Robust Carapace, Grim Dust
--------------------------------------------------------------------------------
Weapon 5: Hornito - Volatile Compound, Volatile Compound, Volatile Compound
--------------------------------------------------------------------------------

Tiger's Tactics
--------------------------------------------------------------------------------
Recipe tome passed from masters to disciples over the ages.
--------------------------------------------------------------------------------
Location: Dalmasca Estersand during An Irresistible Opportunity
--------------------------------------------------------------------------------
Weapon 1: Arcturus - Durable Metal, Red Gemstone, Sturdy Wood
--------------------------------------------------------------------------------
Weapon 2: Lava Wand - Sturdy Wood, Volatile Compound, Fire Shard
--------------------------------------------------------------------------------
Weapon 3: Divider - Durable Metal, Durable Metal, Aqueous Fluid
--------------------------------------------------------------------------------
Weapon 4: Fumarole - Aqueous Fluid, Volatile Compound, Glittering Dust
--------------------------------------------------------------------------------
Weapon 5: Defender - Durable Metal, Robust Carapace, Robust Carapace
--------------------------------------------------------------------------------

Anvil Of Earth
--------------------------------------------------------------------------------
Earth recipes as solid as the stalwartness of a master artificer.
--------------------------------------------------------------------------------
Location: Dalmasca Estersand during For A Moment's Peace
--------------------------------------------------------------------------------
Weapon 1: Stoneblade - Massive Bone, Glittering Dust, Terra Crystal
--------------------------------------------------------------------------------
Weapon 2: Regulus - Precious Ore, Red Gemstone, Terra Crystal
--------------------------------------------------------------------------------
Weapon 3: Terra Wand - Precious Ore, Massive Bone, Terra Crystal
--------------------------------------------------------------------------------
Weapon 4: Buluc Chabtan - Sturdy Wood, Starched Twine, Terra Crystal
--------------------------------------------------------------------------------

Forged By Fire
--------------------------------------------------------------------------------
Fire recipes that burn with the passion of a master artificer.
--------------------------------------------------------------------------------
Location: Roda Volcano during Flames of Torment
--------------------------------------------------------------------------------
Weapon 1: Laevateinn - Durable Metal, Volatile Compound, Inferno Crystal
--------------------------------------------------------------------------------
Weapon 2: Wizard's Rod - Sturdy Wood, Aqueous Fluid, Inferno Crystal
--------------------------------------------------------------------------------
Weapon 3: Eruptor - Ephemeral Ore, Glittering Dust, Inferno Crystal
--------------------------------------------------------------------------------
Weapon 4: Tumulus - Volatile Compound, Aqueous Fluid, Inferno Crystal
--------------------------------------------------------------------------------

Tempered In Ice
--------------------------------------------------------------------------------
Water recipes that flow with the persistence of a master artificer.
--------------------------------------------------------------------------------
Location: Roda Volcano during Restoring Honor
--------------------------------------------------------------------------------
Weapon 1: Coral - Glistening Shard, Glistening Shard, Tide Crystal
--------------------------------------------------------------------------------
Weapon 2: Perseus Bow - Sturdy Wood, Luxuriant Hide, Tide Crystal
--------------------------------------------------------------------------------
Weapon 3: Whale Whisker - Massive Bone, Glistening Shard, Tide Crystal
--------------------------------------------------------------------------------
Weapon 4: Galatyn - Rare Gemstone, Glistening Shard, Tide Crystal
--------------------------------------------------------------------------------

Hammer Of Lightning
--------------------------------------------------------------------------------
Lightning recipes charged with the intensity of a master artificer.
--------------------------------------------------------------------------------
Location: Giza Plains during Just For Penelo
--------------------------------------------------------------------------------
Weapon 1: Rudra Talwar - Precious Ore, Massive Bone, Empyrean Crystal
--------------------------------------------------------------------------------
Weapon 2: Raijoudou - Precious Ore, Starched Twine, Empyrean Crystal
--------------------------------------------------------------------------------
Weapon 3: Zeus Mace - Rare Gemstone, Robust Carapace, Empyrean Crystal
--------------------------------------------------------------------------------
Weapon 4: Luin - Precious Ore, Massive Bone, Empyrean Crystal
--------------------------------------------------------------------------------
Weapon 5: Tyrfing - Ephemeral Ore, Luxuriant Hide, Empyrean Crystal
--------------------------------------------------------------------------------

Forbidden Grimoire
--------------------------------------------------------------------------------
Banned recipe list of the most devastating weapons in Lemures.
--------------------------------------------------------------------------------
Location: Dalmasca Estersand during Dalmascan Treasure
--------------------------------------------------------------------------------
Weapon 1: Nirvana - Rare Gemstone, Red Gemstone, Luxuriant Hide
--------------------------------------------------------------------------------
Weapon 2: Polaris - Ephemeral Ore, Starched Twine, Aqueous Fluid
--------------------------------------------------------------------------------
Weapon 3: Resonator - Ephemeral Ore, Grim Dust, Grim Dust
--------------------------------------------------------------------------------
Weapon 4: Holy Lance - Durable Metal, Glittering Dust, Glittering Dust
--------------------------------------------------------------------------------
Weapon 5: Caldera - Volatile Compound, Red Gemstone, Glittering Dust
--------------------------------------------------------------------------------
Weapon 6: Save The Queen - Durable Metal, Durable Metal, Durable Metal
--------------------------------------------------------------------------------

Everburn Essentials
--------------------------------------------------------------------------------
Cu Sith's personal flame weapon recipes incorporating Everburn.
--------------------------------------------------------------------------------
Location: Underfane of Huin Qul during Stroke Of Luck
--------------------------------------------------------------------------------
Weapon 1: Pyroblade - Everburn, Braided Twine, Fire Shard
--------------------------------------------------------------------------------
Weapon 2: Pyroscepter - Everburn, Smooth Wood, Smooth Wood
--------------------------------------------------------------------------------
Weapon 3: Pyrowand - Everburn, Sold Carapace, Fire Shard
--------------------------------------------------------------------------------
Weapon 4: Pyroglide - Everburn, Lustrous Metal, Fire Shard
--------------------------------------------------------------------------------
Weapon 5: Pyrolance - Everburn, Smooth Wood, Fire Shard
--------------------------------------------------------------------------------

083 - Tomaj's Shop

Items available after Chapter 3, Mission 1:

------------------------------------------------------------------------------
| Weapons        | Cost | Armor             | Cost | Accessories      | Cost |
|----------------+------+-------------------+------+------------------+------|
| Longsword      |  400 | Bronze Chestplate |  400 | Sprint Shoes     |  800 |
| Mythril Blade  |  600 | Kenpogi           |  800 | Winged Boots     | 1600 |
| Crescent Pole  |  300 | Dancer's Garb     |  400 | Argyle Armlet    |  800 |
| Cherry Staff   |  450 | Kilimweave Shirt  |  800 | Corsage Bracelet | 1600 |
| Rod Of Fire    |  300 | Cotton Robes      |  400 | Incanter's Pouch |  400 |
| Gaia Rod       |  700 | Silk Robes        |  800 | Traveler's Pouch |  800 |
| Spectral Edge  |  300 | Rose Gilet        |  400 | Silver Earrings  |  800 |
| Mythril Cutter |  750 | Mythril Vest      |  800 | Gold Earrings    | 1600 |
| Spear          |  400 | Amulet Of Warding |  800 | Gauntlets        |  800 |
| Storm Lance    |  700 |                   |      | Mythril Gloves   | 1600 |
------------------------------------------------------------------------------

Items available at the beginning of Chapter 4:

-----------------------------------------------------------------------------
| Weapons          | Cost | Armor              | Cost | Accessories  | Cost |
|------------------+------+--------------------+------+--------------+------|
| Tempestblade     |  850 | Silver Chestplate  | 1600 | Battle Boots | 1600 |
| Flametongue      | 2400 | Ruby Chestplate    | 3200 | Goblin Pouch | 1600 |
| Mythril Staff    |  750 | Raincloud Raiment  | 1600 |              |      |
| Rod Of Lightning |  850 | Bard's Tunic       | 3200 |              |      |
| Rod Of Ice       | 1700 | Mage's Robes       | 1600 |              |      |
| Detonator        |  830 | Hermit's Robes     | 3200 |              |      |
| Mythril Lance    |  750 | Ochre Gilet        | 1600 |              |      |
|                  |      | Survival Vest      | 3200 |              |      |
|                  |      | Medallion Of Water | 1600 |              |      |
|                  |      | Steel Gorget       | 3200 |              |      |
-----------------------------------------------------------------------------

Items available at the beginning of Chapter 5:

--------------------------------------------------------------------------------
| Weapons            | Cost| Armor              | Cost| Accessories      | Cost|
|--------------------+-----+--------------------+-----+------------------+-----|
| Icebrand           | 2400| Jujitsu Gi         | 5800| Germinas Boots   | 5800|
| Runeblade          | 3600| Traveler's Vestment| 5800| Protective Armlet| 3200|
| Vesper Pole        | 2200| Druid's Robes      | 5800| Faerie Pouch     | 3200|
| Staff Of Protection| 3600| Sheer Doublet      | 5800| Terra Earrings   | 3200|
| Storm Wand         | 2000| Medallion Of Earth | 5800| Winged Gloves    | 5800|
| Earth Wand         | 2900|                    |     |                  |     |
| Wavefront          | 2500|                    |     |                  |     |
| Discharger         | 2900|                    |     |                  |     |
| Trident            | 1300|                    |     |                  |     |
| Red Halberd        | 3400|                    |     |                  |     |
--------------------------------------------------------------------------------

Items available after approaching the Leviathan in Chapter 8:

-----------------------------------------------------------------------------
| Weapons      |  Cost | Armor             |  Cost | Accessories    |  Cost |
|--------------+-------+-------------------+-------+----------------+-------|
| Earthsabre   |  4800 | Black Garb        |  7600 | Healing Armlet |  7600 |
| Silver Staff |  4700 | Power Vest        | 12000 | Moon Earrings  |  7600 |
| Rime Wand    |  4900 | Storm Gear        |  7600 | Blazer Gloves  |  7600 |
| Pressurizer  |  5300 | Maduin Gear       | 12000 | Golden Ring    | 12000 |
| Duster       |  6800 | Shaman's Robes    |  7600 | Goggle Mask    | 12000 |
| Ice Lance    |  3600 | Wizard's Robes    | 12000 | Golden Amulet  | 16000 |
| Blood Lance  | 11900 | Prismatic Vest    |  7600 | Judicer's Helm | 16000 |
| Rigel        |  6000 | Violet Gilet      | 12000 |                |       |
| Elfin Bow    |  5300 | Osseous Torque    |  7600 |                |       |
| Hornite      |  9600 | Medallion Of Fire | 12000 |                |       |
| Defender     | 13000 | Metal Jerkin      | 12000 |                |       |
|              |       | Black Bolero      | 12000 |                |       |
|              |       | Samite Coat       | 12000 |                |       |
|              |       | Judicer's Plate   | 12000 |                |       |
-----------------------------------------------------------------------------

Items available at the beginning of Chapter 9:

--------------------------------------------------------------------------------
| Weapons        |  Cost | Armor             |  Cost | Accessories     |  Cost |
|----------------+-------+-------------------+-------+-----------------+-------|
| Blood Sword    |  7400 | Ninja Gear        | 16000 | Emerald Ring    | 16000 |
| Golden Staff   | 11900 | Diamond Chestplate| 24000 | Sapphire Ring   | 24000 |
| Lava Wand      |  7900 | Crimson Gear      | 16000 | Lamia's Tiara   | 16000 |
| Rainmaker      |  9100 | Gaia Gear         | 24000 | Crown of Laurels| 24000 |
| Divider        | 13000 | White Robes       | 24000 | Jade Collar     | 24000 |
| Holy Lance     | 13000 | Black Robes       | 24000 | Noble's Collar  | 24000 |
| Arcturus       | 13000 | Adamant Vest      | 16000 | Atlas Helm      | 24000 |
| Artemis Bow    | 13000 | Azure Gilet       | 24000 | Dragon Helm     | 24000 |
| Fumarole       | 12000 | Sky Amulet        | 16000 |                 |       |
| Save The Queen | 13000 | Guardian's Torque | 24000 |                 |       |
|                |       | Silk Coat         | 16000 |                 |       |
|                |       | Rubber Suit       | 16000 |                 |       |
|                |       | Carmagnole        | 16000 |                 |       |
|                |       | Armatura          | 12000 |                 |       |
--------------------------------------------------------------------------------

084 - Discounts

Discounts are very easy to understand. You will receive an automatic discount of
5% for all the shops in the Sky Saloon once you begin chapter 6, and a 10%
discount automatically once you reach chapter 8.

085 - Filo's Mementos

Filo's Mementos are decorative items you can arrange around the Sky Saloon by
speaking with her and selecting from the given choices. Here's the complete list
of her decorations:

                                    Flowers

Colorful Flowerbed: Bed of multi-hued flowers, each vying for prominence. 
Awarded for winning five melee battles, earning you the title of Skirmisher.

Ephemeral Flowerbed: Bed of short-lived flowers, all the more precious for their
fleeting beauty. Awarded for winning twenty melee battles, earning you the title
of Combatant.

Verdant Flowerbed: Bed of brilliantly colored flowers interspersed with broad
leaves that glow richly in the light. Awarded for winning one hundred melee
battles, earning you the title of Warlord.

                                   Fountains

Marble Fountaion: Fountain of meticulously polished stone. Limpid water cascades
to the pool at its base. Awarded for acquiring over one hundred thousand gil,
earning you the title of Fortune Hunter.

Gleaming Fountain: Streams of pristine water flow from this fountain of 
sparkling stone.  Awarded for acquiring over five hundred thousand gil, earning 
you the title of Robber Baron.

Ardan Fountain: Fountain sculpted of stone cut from Heaven's Pillar. Its rich
waters run cool and clear. Awarded for acquiring over one million gil, earning
you the title of Merchant Prince.

                                    Statues

Wings of the Warbird: Bronze representation of a bird of prey taking flight.
Awarded for forging pacts with more than twelve Yarhi, earning you the title of
Beastmaster.

Viera Idol: Statues of a viera goddess wearing a matronly smile. Awarded for 
forging pacts with more than twenty-five Yarhi, earning you the title of Grand
Illusionist.

Tomato Trophy: Stuffed figure of great sentimental value to a particular 
monster. Awarded for forging pacts with all Yarhi on the Ring of Pacts, earning
you the title of Master Summoner.

                                     Crests

Bronze Crest: Intricate copper crest set with flakes of jade. Awarded for 
embarking on a new adventure, earning you the title of Clan Leader. (10% of
missions)

Silver Crest: Silver crest adorned with lapis lazuli as blue as the autumn sky.
Awarded for completing a small number of missions, earning you the title of
Trained Tactician. (25% of missions)

Gold Crest: Relief of a noble coat-of-arms worked in a thin plate of gold. 
Awarded for completing a growing number of missions, earning you the title of
Expert Strategist. (45% of missions)

Seraphic Crest: Arabesque of gold and silver leaf crafted with expert precision
and polished to a mirror finish. Awarded for completing a great many missions,
earning you the title of Brilliant Visionary. (70% of missions)

Empyreal Crest: Likeness of a valiant aegyl warrior etched in pure gold and 
silver. Awarded for completing the vast majority of missions, earning you the
title of Revenant Slayer. (100% of missions)

                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                               090 - Conclusions
                   ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

091 - FAQs for Revenant Wings

Q: My Esper troupe ranks won't move up. Two of them are staying at rank I. What 
do I need to do to fix this?

        A: Once you unlock at least 3 rank II Espers, three of the five troupe
spots will upgrade to rank II. Two of the spots will always stay at rank I. When
you unlock a rank III Esper, one spot will upgrade to a rank III. So when you 
have Espers of all ranks there should be two rank I spots, two rank II spots, 
and a rank III spot in your troupe.

Q: Should I use low grade materials and save my higher grade materials when I
craft things, or should I ignore the low grade and use the higher ones?

        A: It depends how much you scavenge and how much you value using some of
the higher grade quality. Generally though, it's okay to at least go medium. See
above to know exactly how many times you'll need a certain group of materials.

Q: I've heard that there is a New Game+ mode in Revenant Wings. Is this true?

        A: No, once you finish the game there is no mode like that. The ending
screen will show like all the other Final Fantasy games.

Q: What is the significance behind the craft master's questions?

        A: That has to do with the assigned bonuses given to the weapon (i.e., 
a bonus in strength or agility, etc). I won't make a list of all the questions 
and the bonuses that go with them, but just so you know that's what it means.

Q: Does Penelo EVER sell anything in her shop?

        A: Not that I have seen. You do need to talk with her to unlock certain 
missions, though.

Q: Which characters should I use in my party?

        A: Well for awhile it won't matter because there's only five you can 
deal with anyway. Do NOT use Ba'Gamnan in your party when he is available since 
he'll be gone soon from the group. After this, try to really spread out your 
attack types. I leave it up to you what you value more. Also, this of course 
depends on the attack type of your enemies. Generally though: Basch, Ashe, 
Lluyd, Penelo, and Kytes is my recommendation. Ashe only for Comet, really, and
Combustion. Her gambit sorta sucks. :/

Q: Which gambits for ____ player should I use?

        A: See above. It depends on what you value most and what type of battle 
situation you are in.

Q: What happens if you complete all the mandatory and optional missions?

        A: When you reach a game completion of 100%, you will be able to see the
additional ending. Note that the final confrontation, if you choose to do this, 
will have enemies at level 99. Also keep in mind that some missions will NOT 
become available after awhile, so be sure to do everything.

092 - Contact Info

sparksmf@yahoo.com is the only e-mail address that I'm going to use for this 
guide. Here are the things that I will accept:

        - Game help questions regarding this game that haven't been addressed
        - Problems/incorrect information within this guide
        - Alternative strategies with bosses ONLY
        - Anything else in general with Revenant Wings that I may need to add

Versus the things that I won't accept:

        - Attachments
        - E-mail titles that are irrelevant to this guide
        - Flames/'your guide sucks' (well then let's see you write one!)

I'm assuming my readers will use good judgment, but I've also grown far too 
accustomed in the online world for listening to idiots. When/if you send me an 
e-mail, title it with something that I know is about this game. And again, I 
will be more than happy to answer any questions, or hear about any problems or 
mistakes that this guide might have. If you ask me a question that's already in 
this walkthrough, however, I'll probably just delete your message.

093 - Credits

Here is a list of people I would like to thank now that this guide is done:

 - gamefaqs.com/CJayC: For hosting this guide.
 - Those who gave me some questions to put in the FAQs section.
 - Sean Trout: For the strategy with Yiazmat.
 - Rick: For real no reason regarding the guide at all. Oh well.
 - Square: For making the game, duh.

094 - Disclaimer/Legal Stuff

It was very painstaking to write stuff for the missions down. With this in 
mind, I'd be very unhappy if someone takes this without asking. If one of you 
readers out there see it in another place, notify me immediately. This guide 
will only be found on Gamefaqs.com.

So if you see this walkthrough there, that's okay. Otherwise, it hasn't been 
authorized for anywhere else. Thank you, and I hope this guide has helped.

All characters, names, etc, belong to their respective owners.