The World Ends With You
Speedrun Walkthrough Guide [v2.2]

You may skip to any part of the walkthrough by searching for [WxDy], where X is
the week and Y is the day.

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INTRODUCTION

Note that this speedrun walkthrough will not work with the Japanese version of
the game. The European and North American versions are virtually identical.

The World Ends With You is different than many traditional JRPGs in that it is
well-suited for a speedrun. All battles are graded, each game segment (called a
day) is short, and random enemy battles are played only when the player chooses
to do so. This means that many days may be finished with less than ten battles
fought. There are also many optional missions which may be avoided.

The goal of this guide is to complete the game as fast as possible in a single
day, which is about six hours with regular reading speed. For the hardcore
players, it may also be completed with only 4.5 hours on the game timer if all
cutscenes are rushed through and excellent play is maintained. Grinding (facing
hordes of minor enemies) and luck-based events will be kept to a minimum. It
will assume that the player is selecting a new game.

Instructions are brief and concise because reading walls of text is detrimental
while speedrunning. There are speedrun guides of other games which are hundreds
of kilobytes in size, defeating its own mission of quick completion with
needless information and commentary. There will be none of that in this guide.
There will also be no discussion of the story, so this guide is mainly
spoiler-free as well.

You may, of course, take your time completing this walkthrough and use it as an
efficient way to clear the maingame, should you wish to do so. In this matter,
the speedrun walkthrough is superior to all of the other walkthroughs on
GameFAQs. At normal difficulty, it's more than possible for a first-time player
to use this walkthrough exclusively.

If you want the freedom to customize your characters, look elsewhere. All
equipment is specifically chosen in order to save the most time. As for game
mechanics, the tricky ones are explained in detail, so there's no need to worry
about being confused.

(NEW TO VERSION 2) This was originally written for normal difficulty, but may
be played on hard when it becomes available for the brave souls who dare to
attempt it. Steps that apply only to hard speedrunners will be provided during
the latter half of the guide. Playing on hard is more of a low-level, low-stat
challenge than a speedrun. You will spend considerably more time if the bosses
end up causing you trouble.

Easy difficulty is cheesy and lame. The game is perfectly beatable on normal,
so why bother with easy? If you decide to speedrun on easy, note that Rare
Metal may only be obtained on normal difficulty.

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RESTRICTIONS

For those who are familiar with the game, a few restrictions are in order:

  Threads and pins that are available postgame may not be used
      WEWY allows you to replay all chapters once the maingame is completed.
      However, shops during the replay have their entire inventory available,
      as opposed to the maingame where most stores slowly increase their
      inventory.

  No pins that may only be acquired through mingle/shutdown PP may be used
      Pins may evolve to new pins via battle PP, mingle PP, or shutdown PP.
      Battle PP is the only form of PP that does not require a game
      interruption. By completing the game in a single day, none of those pins
      will be available.

  Battles will be played at level 1 during the first week to get money, then
  will be played at max level for the rest of the game
      Speedrunning will result in levels being insanely low. We'll need every
      bit of HP that we can get. Players who want a complete level 1 Noise
      report can do that in the postgame. Besides, this is supposed to be a
      speedrun, not a torture run. If you want to try it at level 1 for the
      entire game in one day, then good luck with your attempt, since it's all
      but impossible: on hard difficulty, certain bosses will deal more than
      200 damage per attack, which is more than the 200 HP you have at level 1.

      You may see many other "low level" or "level 1" challenges on the message
      boards. Virtually all of them are flawed because they involve grinding
      stats and pins until the low level becomes irrelevant.

      Thankfully, there is a way to benchmark these challenges. The game
      records 1 ESPer point per battle, and 1 ESPer point for each >9999 yen
      item purchase. This walkthrough completes the game on normal with 108
      ESPer points, and on hard with only 118. None of the other "challenges"
      are able to claim a low ESPer point total that approaches these figures.

  Food must prioritize BRV and HP
      Neku starts at a lowly 15 BRV and gains only 1 BRV per level. All SOS
      setups (equipment that halves HP in order to boost stats) cannot be
      used since they require a minimum of 152 BRV. All high BRV threads are
      also out of the question. Not only must you meet the BRV requirement,
      but you must also spend enough money to unlock abilities, then purchase
      the expensive drug that raises BRV, BRAVE+. There will not be enough
      money to do that.

      Partners will mostly eat food that raises HP, since HP is the only stat
      that carries over from the previous week to the next. Hamburgers will be
      the primary HP stat booster, while Coffee and House Blend will be the
      secondary booster once the byte limit is reached. There are more
      effective food items, but they are prohibitively expensive.

      By the end of the game, all characters will still have 10 base ATK and 0
      base DEF.

  Unnecessary pig battles and cutscenes will be skipped
      All green pig battles are optional. However, six pigs are fought in the
      beginning of the game in order to obtain quick money. Also, some minor
      character cutscenes are skipped. If you want to see them, consult
      another walkthrough. We're cutting the garbage and adding them to the
      heap.

  Postgame and 100% completion will not be covered
      Many of the postgame missions require much grinding and fall out of the
      scope of this speedrun. However, you may use the final speedrun save as
      a base for this goal, since none of the unique pins are sold. A few
      pointers are provided at the end to help you begin your journey, but
      please consult other FAQs or the WEWY wiki (http://twewy.wikia.com) if
      you require in-depth help for this phase.

The one item that requires unavoidable grinding is Rare Metal. Nine battles are
fought to obtain twelve Rare Metal. Hard difficulty requires an additional 18
Rare Metal (for a total of 30) in order to purchase 6 Tektite for an important
item.

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FORMAT

At the beginning of each day, there will be a table of statistics, which shows
the number of forced, optional, and tutorial battles, along with running battle
count, expected level, and par time.

Forced battles are battles which are unavoidable. This includes all event
battles, boss battles, and regular Noise battles which must be completed in
order to clear a wall.

Optional battles are not forced upon the player. They are played in order to
save time elsewhere. For example, the pig battles during the first week allow
the player to get a head start on Neku's BRV training.

Tutorial battles are different than forced battles in that you don't gain any
experience from completing them. Event battles that end by themselves are also
lumped into this group. They won't be included in the running count.

Running battle count is the total number of battles which have been played thus
far. It's there for statistic purposes. Week 1 is completed in only 44 battles.

Expected level is the level you should be at the beginning of the day. It's
only a guideline, so don't worry if your level is +1 or -1 of the expected
level. Players on easy will have a lower expected level, while players on hard
will have a higher expected level.

Par time is the approximate time it takes to complete the day based on the game
timer. It assumes normal difficulty, all cutscenes rushed, and all steps
completed with no interruptions. Note that the game timer will pause during
cinematics, so days will take a little longer to complete in real time. It is
possible to beat the par time with fantastic play. If you are taking your time
and reading the cutscenes, expect your time to be much higher than that of the
par time. To see your current play time, press L and R at the save screen.

All steps are numbered for your convenience. Feel free to print out the
sections you want and cross out each step as you complete them. Each step is
separated by an major action or a cutscene. In cases where you see the same
step repeated twice, it means that there was a cutscene in between.

Movement and top screen battle actions will be given in compass directions. All
comments that give additional information about the current step are indented
and in parentheses.

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[W1D1] Week 1, day 1
Tutorial battles: 6
Forced battles: 0
Optional battles: 0
Running battle count: 0
Expected level: 1
Par time: 0:05 [0:05 total]

Everything here is forced, so try to rush through as fast as you can.

01. Touch the player pin, then touch it again. This is called dead scanning.
  (You don't need to read any of the thought bubbles.)
02. On your first battle, press START, then bounce.
03. Use Pyrokinesis to erase the frog.
04. Use Pyrokinesis again to erase both frogs.
05. E to Scramble Crossing.
06. Attempt N to 104.
07. N to 104.
08. First battle with Shiki. Simply spam W or E with Shiki to have her deal
maximum damage.
  (Don't worry about the symbols, and don't forget to have Neku use
  Pyrokinesis.)
09. Second battle. Spam W or E with Shiki and have Neku use Pyrokinesis.
  (The puck is very important for this speedrun, but don't worry about it for
  now.)
10. Erase the grizzly Noise.

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[W1D2] Week 1, day 2
Tutorial battles: 3
Forced battles: 4
Optional battles: 2
Running battle count: 6
Expected level: 1
Par time: 0:14 [0:19 total]

A ranking and S (star) ranking the battles for this day is very important.
Doing so means that you have a firm grasp on the battle system, and it will
also minimize sync loss (keeping sync high will cause your puck to erode less
quickly). Eventually the S ranks will be less frequent because of
underleveling. Therefore, it's best to be on top now so that your skill can
make up for the lack of stats. If you consistently get C ranks or worse during
this day, this speedrun is likely not for you.

01. Attempt W.
02. Dead scan.
03. Scan and play through the three tutorial battles.
04. W to Bus Terminal.
05. Select all the initial menu options. "Today's mission" will be available.
Select that, then "No more questions!"
06. Phone menu. Set partner to manual.
07. Pin deck: Shockwave, Force Rounds.
  (Always drain Force Rounds completely when using it. You don't want it to be
  stuck with 1 use when you chain battles later.)
08. Immediately scan. There should be a green pig symbol above the exit. Spam
attacks to erase it by using Force Rounds first, then Shockwave.
  (It should be erased in under 10 seconds for the S rank. You'll get a 500 yen
  pin that you'll need later, so don't sell it.)
09. Attempt N.
10. Scan. Battle both yellow Noise.
  (S ranking these battles is difficult, but try for at least an A rank.)
11. Pin deck: Shockwave, Force Rounds, Psychokinesis.
12. NW to Statue of Hachiko.
13. Move up to the statue and dead scan.
14. A green pig symbol is in the NE corner of this area. Erase it in under 10
seconds again for the S rank.
15. Inspect statue, then select "Scout for more info"
16. N to Bus Terminal.
17. Scan near the statue and read "Hachiko" thought bubble.
18. NW to Statue of Hachiko.
19. Inspect statue, then select "Polish Hachiko"
20. Win in under 16 seconds for the S rank by spamming attacks. Shockwave must
hit all the wolves at once for this to happen.
21. Your first boss battle! Spam attacks and get the S rank in under 30
seconds, but you'll have to take little damage.
  (Always drain Shockwave and Force Rounds completely when using them, since
  you don't want both pins to reboot at the same time. Among your prizes is Ice
  Blow.)

Before we begin the next day, it's time to go over psych efficiency.

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PSYCH EFFICIENCY

Read the following carefully because it's not covered in any other FAQ on
GameFAQs. The ATK value of a pin is rather deceiving. This is only the ATK that
gets added to your base ATK:

If Neku has 30 ATK and the pin has 10 ATK, total power is 40 ATK.
If Neku has 10 ATK and the pin has 20 ATK, total power is 30 ATK.

Pin ATK values are only comparable among pins with the same psych, because all
psychs have a hidden stat called efficiency. The more efficient a psych is, the
more damage it will deal per hit. Continuing the previous example:

(30+10)=40 ATK, 50% efficiency: 20 damage per hit.
(10+20)=30 ATK, 100% efficiency: 30 damage per hit.

Even though the ATK of the first example is higher, it will ultimately deal
less damage per hit than the second example.

Low efficiency psychs usually hit multiple enemies and have a faster attack
rate, while high efficiency psychs usually deal one big hit and have a
considerable charge/boot/reboot time. Normally this evens things out, but due
to the puck multiplier bonus, you will always want your puck passing hit to
have high efficiency in order to maximize damage.

Here are your current pins and their efficiency values:

Psychokinesis S (slash): 20-115% (depends on size of obstacle)
Shockwave/Pyrokinesis: 35%
Force Rounds: 25%
Ice Blow: 100% (Piercing Pillar S)

For this speedrun, we will eventually abandon all low efficiency psychs because
puck movement will be maximized. Ice Blow will be used for the remainder of the
game because its psych, Piercing Pillar S, has one of the highest efficiency
ratings in the game. It only has one shot before rebooting, but consider that
one Ice Blow attack with a 2X puck is more powerful than six Shockwave attacks.
Once the puck reaches higher multipliers, spamming attacks will deal less
damage than strategic puck passing.

If you are interested in an in-depth explanation, along with the complete psych
efficiency list, it is available at: http://twewy.wikia.com/wiki/Efficiency

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[W1D3] Week 1, day 3
Tutorial battles: 1
Forced battles: 4
Optional battles: 2
Running battle count: 12
Expected level: 2
Par time: 0:20 [0:39 total]

We'll be doing one optional add-on to the main mission in order to get
ourselves some extra cash. This is a rather lengthy day compared to the
previous two, so make sure you follow all the steps quickly!

01. Pin deck: Shockwave, Force Rounds, Ice Blow (sub-slot).
  (To sub-slot a pin, press L or R. Sub-slotted pins activate when L or R is
  held down, so Ice Blow will only activate when you want it. Ice Blow is given
  this treatment so that it doesn't interfere with Shockwave.)
02. Set level to 1. This will increase your chances of getting 500 yen pins.
03. Attempt SW.
04. S to A-East.
05. Talk to the first man you see. Select "Find him yourself" when it comes up
because it's faster than the other choice.
06. Talk to the S wall reaper, then go through all the menu choices.
07. Try out fusion, but also try timing Neku's Ice Blow and Shiki's panel
finishers so that they use them right when they receive the puck.
  (Don't waste Ice Blow when Neku doesn't have the puck or else the pin will be
  worse than Force Rounds.)
08. S to Dogenzaka.
09. Walk into the SW corner, into the bushes, then scan. Erase the green pig
symbol in under 10 seconds for the S rank. Sell the 5000 yen pin (in your
mastered pin folder) for your first on-hand cash.
  (Again, do not sell the 500 yen pins yet, because you'll need them later!)
10. Go E. Don't bother entering Cosmic Corner. Enter Ramen Don.
11. Buy Shoyu Ramen, Shio Ramen and Tonkotsu Ramen.
12. Food Neku: Tonkotsu Ramen. Food Shiki: Shoyu Ramen.
13. Pin deck: Psychokinesis, Shockwave, Ice Blow (sub-slot).
14. Talk to the tech.
15. Scan and erase the yellow Noise on the tech.
16. NW to A-East.
17. Talk to either the tech or 777.
  (You do not need to talk to 777 again after the cutscene.)
18. Talk to the N wall reaper, then complete his mission. Talk to him again to
clear the wall.
  (When you level up, make sure to set level back to 1.)
19. N to Shibukyu Main Store.
20. Talk to Beat and Rhyme.
21. Talk to the businessman and imprint.
22. Pin deck: Force Rounds, Shockwave, Ice Blow (sub-slot).
23. Scan where Beat and Rhyme were and erase the green pig Noise.
24. You should have two 5000 yen pins. Sell both of them.
25. Enter Shibukyu Main Store/Mus Rattus IV, buy Brown Baby Tee.
  (Don't equip it yet because it will prolong the upcoming boss battle.)
26. Enter Sunshine Shibukyu, buy 5x Hamburger, 9x Vanilla Soft Serve, and 6x
OJ.
27. W to A-East.
28. E to Concert Stage.
29. Go to the NE corner, then scan and read thought bubble.
30. S to A-East.
31. S to Dogenzaka.
32. Go E, and there should be a standing girl between Cosmic Corner and Ramen
Don. Scan and read her "Much better!" thought bubble.
33. NW to A-East.
34. N to Shibukyu Main Store.
35. Talk to the tech and imprint cough drops.
36. W to A-East.
37. S to Dogenzaka.
38. Enter Cosmic Corner.
39. The tech is next to Ramen Don. Talk to him and imprint fuse.
40. Enter Cosmic Corner.
41. NW to A-East.
42. Talk to either the tech or 777.
43. Sell the Lucky Star pin you just received for a whopping 20000 yen.
  (The item it trades for cannot be obtained in the maingame, and you can
  always obtain another Lucky Star pin later.)
44. E to Concert Stage.
45. Go to the NE corner and talk to the tech.
46. Erase the boss by erasing all bats on the top screen, then damaging it into
oblivion while it is paralyzed.
  (The boss on the bottom screen is invulnerable until the area is partly lit
  up, and will take double damage when the area is fully lit up. Be sure to
  take advantage of the puck and make those Ice Blows count! Use a fusion as
  soon as you get it because it will erase all bats. If you are fast enough,
  you should be able to erase the boss before it gets up and blacks out the
  lights again.)

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[W1D4] Week 1, day 4
Forced battles: 4
Optional battles: 1
Running battle count: 17
Expected level: 3
Par time: 0:12 [0:51 total]

01. Talk to Beat and Rhyme.
02. Walk to the W side of the area and scan. Erase the green pig symbol in
under 10 seconds for the S rank.
03. Enter 104 Building and go through the menu choices.
04. Enter D+B 104, buy Shiki Fusion Boost and Star Cap.
05. Enter Mus Rattus I, buy Peach Turtleneck and Nylon Waist Pack.
06. Enter Edoga the Shop, buy Safe Landing.
07. Equip Neku: +Peach Turtleneck. Equip Shiki: +Brown Baby Tee, +Nylon Waist
Pack, +Star Cap.
08. Pin deck: Psychokinesis, Shockwave, Ice Blow (sub-slot).
09. Set level to 1.
  (This is to guarantee a 1000 yen pin drop.)
10. S to Scramble Crossing.
11. Erase two of the smallest sized red symbols in order to get two 1000 yen
pins.
  (Ignore the green pig symbol because that particular one doesn't give you
  money.)
12. Talk to E wall reaper.
13. E to Shibu Dept. Store.
14. Pin deck: Force Rounds, Shockwave, Ice Blow (sub-slot), Cure Drink.
15. Food Shiki: Hamburger.
16. Attempt E.
17. Talk to E wall reaper. You should have enough 500 yen pins.
18. E to Cadoi City.
19. Talk to Beat and Rhyme.
20. NE to Towa Records.
21. Erase the "smaller" Noise.
22. Try to get a fusion up and aim those Ice Blows well in order to erase the
shark boss quickly. The S rank is there if you can erase it in under a minute
without taking much damage. Use Cure Drink and the fusion to heal if necessary.

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[W1D5] Week 1, day 5
Forced battles: 10
Optional battles: 1
Running battle count: 28
Expected level: 4
Par time: 0:15 [1:06 total]

When you level up, make sure to adjust back to level 1. You'll need all the
money drops you can get.

01. Go W and talk to the businessman. Move the coin slowly to the gate.
02. Set level to 1.
03. Talk to N wall reaper and complete his mission (talk to him again when it's
done) by chaining two large Noise at once. Save the fusion for the second
battle if you get it.
04. Pin deck: Murasame, Shockwave, Ice Blow (sub-slot), Cure Drink.
  (Murasame uses the Vulcan Uppercut psych which has 45% efficiency, so if Ice
  Blow is rebooting, try to pass the puck using Murasame over Shockwave. We're
  using Shockwave over Masamune because it has more uses and less reboot time.)
05. E to AMX.
06. Go NE and erase the green pig symbol for a Rare Metal, which we'll need
later.
  (The yellow Noise is an optional battle, so ignore it.)
07. Enter AMX and buy CD Track 1.
08. W to Tipsy Tose Hall.
09. N to Spain Hill.
10. Talk to E wall reaper.
11. E to Molco.
12. Sell all 500, 1000, 5000, and 10000 yen pins. You should have 68K-75K yen.
It's time to go on a spending spree!
  (Leave the auto-sell option unchecked so you are able to mass sell.)
13. Enter Molco/Tigre Punks, buy 4x Purple Sneaks and 1x Cotton Biker Vest.
This will raise the shopkeeper's FSG to level 3, which will unlock Purple
Sneaks' ability.
14. Enter D+B Molco, buy Cupid Tee, Knit Casquette, and Stronger Cap. Make sure
you unlock the abilities for all of them.
15. Equip Neku: +Knit Casquette. Equip Shiki: +Purple Sneaks.
16. W to Spain Hill.
17. Chain any 3 red Noise.
  (If you are injured, wait until Neku has the puck when activating Cure Drink.
  You'll notice that the puck passing is significantly faster. This is what is
  known as the Slapshot setup, but it will get even better shortly. See
  http://twewy.wikia.com/wiki/Puck if you're interested in more information.)
18. Food Neku: Vanilla Soft Serve. Food Shiki: Hamburger.
19. Chain all 3 yellow Noise.
20. Talk to the girls and imprint. Select "Sounds like fun" then move the coin
to the gate all three times.
21. Set level to 1.
22. Scan and erase the lone yellow Noise.
23. Spamming attacks against the super grizzly boss is a good way to lose on
level 1. Time your puck passes with Murasame and Ice Blow. The puck will build
to 5X and you'll really see Ice Blow shine. Have Neku keep his distance, and
only attack when a player has the puck. You won't get an S rank due to speed,
but it will be good practice for later.

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[W1D6] Week 1, day 6
Forced battles: 7
Optional battles: 8
Running battle count: 43
Expected level: 6
Par time: 0:22 [1:28 total]

The Slapshot setup is completed on this day, which causes puck passing to be
almost instantaneous. There are many steps on this day, so play quickly!

01. E to Shibu Dept. Store.
02. E to Cadoi City.
03. Enter Cadoi City/Mus Rattus III, buy 4x Green Warm-ups, 2x Brown Baby Tee,
2x Nylon Waist Pack, and 1x Beach Sandals. The shopkeeper will reach FSG level
3, which will unlock Green Warm-ups' ability.
  (The extra threads will come in handy later.)
04. Food Neku: Vanilla Soft Serve.
05. Equip Neku: +Purple Sneaks, +Green Warm-ups. Equip Shiki: -Star Cap, +Green
Warm-ups.
06. Pin deck: Murasame, Sexy D, Ice Blow (sub-slot), Cure Drink.
07. W to Shibu Dept. Store.
08. W to Scramble Crossing.
09. Talk to Makoto the businessman.
10. Scan and read the "Three hours?" thought bubble.
11. Scan and erase the yellow Noise. Abuse Slapshot to its fullest potential.
  (Use Sexy D to pick up an obstacle and strike an enemy, then immediately
  deactivate it and have Shiki attack. Remember that Shiki can deal quad damage
  with her air finisher against those ravens.)
12. Talk to Makoto and imprint "Totally gnarly!"
13. Talk to N wall reaper. Answers are Edoga the Shop, High heels, and Bubbles.
14. NNE to Center St. Entrance.
15. Talk to Makoto and imprint "Unreal, bro!"
16. Set level to 1.
17. Chain four red Noise battles in order to obtain some Rare Metal. Each raven
awards one Rare Metal, and there are always at least two of them per battle.
Save any fusions for when you need healing, or if you're on the 4th battle.
18. Talk to the N wall reaper.
19. Food Neku: Vanilla Soft Serve. Food Shiki: OJ.
20. Chain another four red Noise battles in order to obtain more Rare Metal. If
there aren't enough Noise to chain four at once, leave the area and come back.
  (You will have at least 12x Rare Metal after this.)
20A. IMPORTANT: Want to complete the speedrun on HARD difficulty? Repeat until
you have 30x Rare Metal. You will need an additional 4-chain and a 3-chain.
21. Talk to the N wall reaper.
22. Food Shiki: OJ.
23. S to Scramble Crossing.
24. E to Shibu Dept. Store.
25. E to Cadoi City.
26. N to Molco.
27. Enter Molco/Tigre Punks and buy Biker Jacket.
28. Talk to the W wall reaper.
29. W to Spain Hill.
30. Talk to Makoto and imprint "Come get some hot stuff!" twice.
31. W to Tipsy Tose Hall.
32. E to AMX.
33. Enter AMX, buy Daruma. It's your first Apport C pin, and it has a meaty
efficiency rating of 80%. It's rather cumbersome for regular Noise use, but it
will be used for the end-of-week boss.
34. E to Center St. Entrance.
35. S to Scramble Crossing.
36. Talk to Shiki.
37. Go W and talk to Shiki again.
38. Go E and talk to Makoto.
39. Pin deck: Murasame, Sexy D, Ice Blow (sub-slot), Red Skull.
40. Set level to max.
41. Chain any three red Noise.
  (You won't have any heals, so if you need HP, use a fusion.)
42. Food Neku: Vanilla Soft Serve. Food Shiki: OJ.
43. N to 104.
44. Chain any three red Noise.
  (This will be easy because your Sexy D and Ice Blow have double the pin ATK.)
45. S to Scramble Crossing.
46. Go SE and talk to Shiki.

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[W1D7] Week 1, day 7
Forced battles: 5
Optional battles: 0
Running battle count: 48
Expected level: 9 (Hard: 10)
Par time: 0:11 [1:39 total]

01. Food Shiki: OJ.
02. Pin deck: Murasame, Sexy D, Ice Blow (sub-slot), Cure Drink.
03. W to Statue of Hachiko.
04. Talk to the wall reaper and complete his mission.
05. Food Neku: Vanilla Soft Serve. Food Shiki: OJ.
06. N to Bus Terminal.
07. Attempt S and battle.
Phase 1: Erase the small ravens, but don't use Sexy D on the large vehicle yet.
Phase 2: You'll need to hit the big raven multiple times to win, which is
easier said than done. The large vehicle should be fresh for Sexy D. Use a
fusion when the big raven is on the screen for additional damage. Erasing the
small ravens won't count towards boss damage, so focus only on the big raven
when it appears.
  (One way to cheese out and win quickly is to have Shiki deal her air finisher
  when the boss is on the top screen, which requires a small raven as an
  initial target. This maneuver is very difficult.)
08. SE to Station Underpass.
09. Pin deck: Murasame, Daruma, Ice Blow (sub-slot), Cure Drink.
10. Go E and face the GM. This is where your high efficiency pins shine. Do not
use any of your psychs when he is having his taste test, including Cure Drink.
Keep Neku to the side of the screen, and use 5X puck Daruma and Ice Blow to
deal over 200 damage per puck rally. If you get in trouble, use Cure Drink when
Neku has the puck. Erasing him in under 90 seconds for the S rank is quite
possible.

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[W2D1] Week 2, day 1
Tutorial battles: 1
Forced battles: 2
Optional battles: 0
Running battle count: 50
Expected level: 10 (Hard: 11)
Par time: 0:05 [1:44 total]

01. W to Hachiko Statue.
02. Erase the Noise with your partner. Start with Ice Blow, then anticipate the
puck pass so that Daruma hits all three crabs right when you get it. Winning in
under 18 seconds for the S rank is tricky, but if you have good timing and
accuracy, it can be done.
03. Scan and read the thought bubble.
04. Equip Joshua: +Brown Baby Tee, +Green Warm-ups, +Nylon Waist Pack, +Purple
Sneaks.
05. Food Joshua: Hamburger.
06. E to Scramble Crossing.
07. Talk to the N wall reaper, then play out the tutorial battle. Spam W or E,
just like with Shiki.
08. N to 104.
09. The rhino boss only takes damage from behind. Maneuver Neku so that he'll
always damage the rhino. You should be able to erase it in under 35 seconds for
the S rank.

-------------------------------------------------------------------------------

[W2D2] Week 2, day 2
Forced battles: 3
Optional battles: 0
Running battle count: 53
Expected level: 10 (Hard: 11)
Par time: 0:13 [1:57 total]

01. Scan and read the thought bubble.
02. E to Shibu Dept. Store.
03. Sell all 500, 1000, 5000, and 10000 yen pins. You should have about 80K-90K
yen after selling all of them.
04. Pin deck: Murasame, Sexy D, Ice Blow (sub-slot), Cure Drink.
05. Enter Shibu Dept. Store/Pegaso Atelier, buy Joshua Fusion Boost.
06. Talk to the wall reaper and clear his mission.
07. Equip Neku: -Peach Turtleneck, +Biker Jacket.
08. Food Neku: Vanilla Soft Serve.
09. E to Cadoi City.
10. Attempt N to Molco. Attacks without the puck have a 75% damage penalty, so
concentrate on the player with the puck! This may be a difficult battle if you
are not accustomed to dodging, so save up for the level 2 fusion.
  (The prize pin is Ichimonji, which is your first Lance Lunge pin. It has 80%
  efficiency, just like Daruma.)
11. N to Molco.
12. Pin deck 2: One 1 yen pin. This will be your Tin Pin deck.
13. Attempt to enter Molco.
14. Enter Molco.
15. Lose on purpose to Shooter Dan by moving your 1 yen pin out of the playing
field. It's faster.
16. Lose on purpose to Yammer. You'll soon find out that he played with illegal
pins.
  (One of the prize pins is Tin Pin Custom, which is your first Burst Rounds
  pin. It instantly becomes your most powerful pin. Don't let its low pin ATK
  fool you: Burst Rounds has the second-highest psych efficiency in the game at
  150%! It's more powerful than Ice Blow, but it can't be aimed directly up or
  down. Even with this drawback, it's good enough to be your primary psych for
  the remainder of this speedrun.)
17. Pin deck 1: Tin Pin Custom, Ice Blow, Ichimonji, Cure Drink.
  (Tin Pin Custom is already mastered, so look in your mastered folder. Ice
  Blow no longer has to be sub-slotted.)
17A. IMPORTANT: If you want to complete the speedrun on HARD, set difficulty to
HARD now.
18. Save here. Do not save when the day ends.
19. S to Cadoi City.

-------------------------------------------------------------------------------

RECAP

Your deck now consists of three fast one-shot pins with high efficiency:
Tin Pin Custom: 150%
Ichimonji: 80% (deals more damage than Ice Blow because of high pin ATK)
Ice Blow: 100%
Only attack with Neku whenever he has the puck. Building up the puck multiplier
should be easy with your Slapshot threads. Start with Ichimonji because it's
your fastest pin. Once the puck is in play, prioritize Tin Pin Custom unless
speed is required to catch an enemy.

-------------------------------------------------------------------------------

[W2D3] Week 2, day 3
Tutorial battles: 1
Forced battles: 8
Optional battles: 0
Running battle count: 61
Expected level: 10 (Hard: 11)
Par time: 0:17 [2:14 total]

At the end of this day, you'll have 64 ESPer points (on normal difficulty)
instead of 61. This is because you will have purchased three threads worth over
9999 yen. There are many steps to follow, so move quickly or else your time
will be distant from the par time.

01. Check trends in the phone menu. If Natural Puppy is the least popular
brand, load your saved game unless you want to fight one extra battle.
02. E to Shibu Dept. Store.
03. E to Cadoi City.
04. Talk to the wall reaper and clear his mission. Spam attacks with Joshua
while only attacking with Neku when he has the puck. The battling will almost
seem comical at this point, but it's the only way to deal damage at this low of
a level. You'll get Konohana Sakuya, your first Healing (not Cure Drink) pin.
05. NE to Towa Records.
06. NW to Miyashita Park Underpass.
07. Pin deck: Tin Pin Custom, Ice Blow, Ichimonji, Konohana Sakuya.
08. Set level to 1.
08A. HARD difficulty: Change difficulty to normal.
  (The drop for the next mission only appears on normal, plus you'll have to
  fight with crippled equipment later in the day. You won't have a prayer on
  hard.)
09. Chain two small red Noise.
10. Talk to the wall reaper.
11. Set level to max.
12. E to Miyashita Park.
13. E to Cat Street.
14. It's time to power up your Slapshot threads. Enter Jupiter of the Monkey,
buy 3x Naraka and 1x Masamune. This should get your FSG to level 3 at 20%,
which will then unlock Naraka's ability.
15. Enter WildKat and go through all the choices.
16. Enter WildKat again, buy 9x Coffee, 9x House Blend, and 4x Bouillabaisse.
17. W to Miyashita Park.
18. W to Miyashita Park Underpass.
19. W to Towa Records.
20. Attempt SE. Just survive for a short time and dodge his attacks to minimize
sync loss, because you don't have a chance of beating him. The battle will
automatically end.
21. SE to Cadoi City.
22. Sell all 500, 1000, 5000 and 10000 yen pins. You should now have 60K-70K
yen.
23. Enter Cadoi City/Natural Puppy, buy Happy Beam and Cutie Beam.
24. Enter le Grand, buy 2x Brown Jeans and 2x Positive Polo.
25. W to Shibu Dept. Store.
26. W to Scramble Crossing.
27. Talk to the N wall reaper.
28. Equip Neku and Joshua with only the Brown Jeans and Positive Polo.
29. Food Neku: Vanilla Soft Serve. Food Joshua: Hamburger.
30. Pin deck 3: Pop Pendulum, Happy Beam, Cutie Beam, Daruma.
31. Erase one small Noise symbol, which should clear the mission unless Natural
Puppy was originally the least popular brand.
32. Unequip both, equip Neku: +Green Warm-ups, +Purple Sneaks, +Naraka, +Biker
Jacket. Equip Joshua: +Green Warm-ups, +Purple Sneaks, +Naraka, +Brown Baby
Tee.
33. Pin deck 1. (No changes)
33A. HARD difficulty: Change difficulty to hard.
34. N to 104.
35. NW to Dogenzaka.
36. Enter Shadow Ramen. (Not Ramen Don!)
37. Scan and erase the yellow Noise haunting Ken Doi.
  (If there are jellyfish, erase them first because they multiply.)
38. Enter Ramen Don.
39. Enter Shadow Ramen.
40. NW to A-East.
41. Talk to Makoto.
42. Scan and erase the yellow Noise.
43. S to Dogenzaka.
44. Talk to Ken Doi and imprint "Simple"
45. Enter Ramen Don.

-------------------------------------------------------------------------------

[W2D4] Week 2, day 4
Tutorial battles: 1
Forced battles: 5
Optional battles: 0
Running battle count: 66
Expected level: 12 (Hard: 13)
Par time: 0:21 [2:35 total]

01. NNE to Center St. Entrance.
02. Set difficulty to easy and level to 1.
03. Erase one small Noise.
04. Talk to the wall reaper.
05. Set difficulty to normal/hard and level to max.
06. N to AMX.
07. Talk to the wall reaper and complete his mission.
  (If playing on hard, make sure to attack the crabs from a distance or you
  might get in trouble. Save fusions for when you need healing.)
08. Food Neku: Vanilla Soft Serve. Food Joshua: Hamburger.
09. W to Tipsy Tose Hall.
10. Talk to 777. "Not now, we're busy" is faster.
11. Talk to 777 again.
12. Talk to 777 yet again. Go through the choices.
13. N to Spain Hill.
14. Talk to Tenho the wall reaper.
15. E to Molco.
16. Inspect the phone booth.
17. S to Cadoi City.
18. W to Shibu Dept. Store.
19. W to Scramble Crossing.
20. Talk to BJ the reaper, but select "Got an alibi?" first.
21. Attempt NNE to Center St. Entrance.
22. NNE to Center St. Entrance.
23. N to AMX.
24. W to Tipsy Tose Hall.
25. Talk to 777 and show the 2:02 PM photo, then the 1:55 PM photo. Then select
"None of the above!"
26. NW to Shibu-Q Heads.
27. Just like before, survive for a while by continually dodging.
28. Sell enough money pins to refill your wallet to at least 80000 yen.
  (Your wallet only holds 99999 yen, so don't oversell!)
29. Enter Shibu-Q Heads/2F, spend at least 25000 yen so that the shopkeeper
reaches FSG level 4. If you want to keep your ESPer points to a minimum, don't
buy Cozy Down because it costs 10K yen. After reaching FSG level 4, Tektite
will be available. Buy one. (HARD difficulty: Buy seven instead of one!)
30. Enter Nishimura Drugs, buy 2x BRAVE+.
30A. HARD difficulty: Enter 1F, buy Durable Leather.
31. W to Udagawa Back Streets.
32. Move NW.
33. Talk to Joshua.
34. Save here. Do not save when the day ends.
35. Scan and read the thought bubble.

-------------------------------------------------------------------------------

[W2D5] Week 2, day 5
Tutorial battles: 2
Forced battles: 2
Optional battles: 0
Running battle count: 68
Expected level: 13 (Hard: 14)
Par time: 0:15 [2:50 total]

All of the actions done at the beginning of the day anticipate the wall
reapers' missions in order to save time. The last two pin slots are obtained on
this day.

01. Check trends in the phone menu. If D+B is the least popular brand, load
your saved game unless you want to fight one extra battle.
02. Pin deck 4: Sexy D, Sexy +, Earthshake, Ice Blow (swap from pin deck 1).
03. Unequip Neku, then equip: +Knit Casquette, +Cupid Tee. Unequip Joshua, then
equip: +Stronger Cap.
03A. HARD difficulty: Change difficulty to normal.
04. Fight one Noise symbol. This should make D+B the #1 brand.
05. Unequip Neku, then equip: +Brown Baby Tee, +Green Warm-ups, +Beach Sandals,
+Nylon Waist Pack. Unequip Joshua, then equip: +Brown Baby Tee, +Green
Warm-ups, +Purple Sneaks, +Naraka.
06. Attempt E to Shibu Dept. Store.
07. Talk to the E wall reaper.
08. E to Shibu Dept. Store.
09. Talk to the E wall reaper.
  (You should have the Shio Ramen you bought from week 1, day 3.)
10. E to Cadoi City.
11. Talk to the NE wall reaper. Answers are Ken Doi, Insta-noodles, and 580
yen.
12. NE to Towa Records.
13. Talk to the NW wall reaper.
  (Neku should already be covered from head to toe in Mus Rattus threads.)
14. Equip Neku: -Brown Baby Tee, -Beach Sandals, -Nylon Waist Pack, +Purple
Sneaks, +Naraka, +Biker Jacket.
15. Pin deck 2. It should still be the 1 yen deck.
16. NW to Miyashita Park Underpass.
17. Talk to the wall reaper, who is Tenho. Lose on purpose.
  (You don't need Tin Pin Thrift for this speedrun.)
18. E to Miyashita Park.
19. Talk to the wall reaper. Blow into the mic in order to activate the pins.
20. E to Cat Street.
21. Enter WildKat.
22. W to Miyashita Park.
23. W to Miyashita Park Underpass. Like a broken record, just survive.
  (Not like you can do much with the 1 yen deck anyway!)
24. W to Towa Records.
25. SE to Cadoi City.
25A. HARD difficulty: Enter Cadoi City/le Grand, buy 2x Black Jeans.
  (This is where most of the Tektite is used. Black Jeans' ability will be a
  lifesaver in the late stages of the game.)
25B. HARD difficulty: Enter Natural Puppy. Black Jeans will have its ability
unlocked. Leave without buying anything.
26. W to Shibu Dept. Store.
27. W to Scramble Crossing.
28. Sell enough money pins to refill your wallet to at least 18000 yen. If
you're short, sell off surplus pins in your stockpile. Only sell your repeats.
29. N to 104.
  (Before we end the day, we're getting the last two pin slots and upgrading
  our Burst Rounds psych.)
30. Attempt to enter 104 Building.
31. Enter 104 Building/Edoga the Shop, buy Extra Slot.
32. NE to Shibukyu Main Store.
33. Enter Shibukyu Main Store/Dragon Couture, buy Extra Slot, 2x One Stone Many
Birds, 1x Swift Storm Swift End.
  (One Stone Many Birds is the most powerful non-SDPP, non-MPP pin obtainable
  in the maingame. It may deal over 600 damage on normal difficulty with a 5X
  puck!)
34. Pin deck 1: 2x One Stone Many Birds, Ice Blow (swap from pin deck 4),
Ichimonji, Konohana Sakuya, Cure Drink.
34A. HARD difficulty: Change difficulty to hard.
35. S to 104.
36. S to Scramble Crossing.
37. W to Statue of Hachiko.
38. N to Bus Terminal.
39. SE to Station Underpass.
40. Attempt E.
41. Attempt W. Just survive once more. It is invulnerable.

-------------------------------------------------------------------------------

[W2D6] Week 2, day 6
Forced battles: 3
Optional battles: 0
Running battle count: 71
Expected level: 14 (Hard: 15)
Par time: 0:06 [2:56 total]

This is a quick day because you'll be a meanie and avoid most of the battles.

01. Attempt NNE to Center St. Entrance.
  (Try out Joshua's levitation. Always levitate before attacking because
  Joshua's air finisher is faster.)
02. NNE to Center St. Entrance.
03. N to AMX.
04. Ignore the wall reaper.
05. Attempt W.
06. W to Tipsy Tose Hall.
07. Help Sota. The battle is forced, but helping him has less dialogue.
08. HARD difficulty: We're getting a special pin to make your life easier.
Enter Stride and defeat Yammer. The AI is easily baited by the "spiked ball"
whammy, so use that as your primary weapon.
  (One Stone Many Birds also has two "recovery" whammies. Use them wisely.)
08A. HARD difficulty: Enter Stride again and defeat Shooter. He's a tougher
opponent. Then defeat both of them at once! You'll get Tin Pin Sunscorch as a
reward for your fine Tin Pin Slamming. It's an excellent all-purpose damage pin
with 74% efficiency. It even stun-juggles smaller Noise! Use it when Neku
doesn't have the puck, but if you accidentally pass with it, its efficiency is
high enough that good damage will still be dealt.
08B. HARD difficulty: Pin deck: 2x One Stone Many Birds, Tin Pin Sunscorch
(sub-slot), Ichimonji, Konohana Sakuya, Cure Drink.
09. Attempt NW to Shibu-Q Heads.
10. NW to Shibu-Q Heads.
11. Ignore Uzuki and Koki.
12. W to Udagawa Back Streets. Erase the taboo Noise by attacking from a
distance. One Stone Many Birds should be your primary weapon here. Try to erase
them in under 30 seconds for the S rank.

-------------------------------------------------------------------------------

[W2D7] Week 2, day 7
Forced battles: 7
Optional battles: 0
Running battle count: 78
Expected level: 14 (Hard: 16)
Par time: 0:10 [3:06 total]

01. Food Neku: Vanilla Soft Serve.
02. NORMAL difficulty: Pin deck: Tin Pin Custom, One Stone Many Birds,
Psychokinesis, Ichimonji, Konohana Sakuya, Cure Drink.
03. N to 104.
04. NW to Dogenzaka.
05. W to Pork City.
06. Talk to the reapers.
07. Talk to the wall reaper and complete his mission. Unbranded pins are still
effective in this area.
  (HARD difficulty: Tin Pin Sunscorch can singlehandedly deal with the bottom
  screen. Use Cure Drink if Neku needs to pass the puck while Tin Pin Sunscorch
  is rebooting.)
08. Food Joshua: Bouillabaisse.
09. N to Pork City 2F.
10. Talk to the reapers.
11. Talk to the wall reaper and complete his mission by erasing two Noise, then
Food Neku: BRAVE+, then erase the last Noise.
12 Pin deck: 2x One Stone Many Birds, Ice Blow, Ichimonji, Konohana Sakuya,
Cure Drink.
12A. HARD difficulty: Equip Neku: -Green Warm-ups, +Black Jeans.
  (Now you're immune to Sho's attack break! Do not equip the other one on
  Joshua, as he will leave you after this day.)
13. Attempt N.
14. Go N. Sho is fairly easy to defeat. Just keep the puck rally going and
you'll win in about two minutes. Try not to hit multiple enemies at once. Keep
at least one Noise on the screen when Sho is in Noise form or else he will
de-Noise himself and summon more, prolonging the battle. As for Sho, it's best
to use Ichimonji and Ice Blow against him unless you are sure your OSMB shot
will connect.
  (HARD difficulty: Sho is fairly tough when you are at this low of a level,
  though being immune to Sho's attack break will help a lot. Conserve your
  heals until you really need them because you may need all of them.)

-------------------------------------------------------------------------------

[W3D1] Week 3, day 1
Tutorial battles: 1
Forced battles: 1
Optional battles: 2
Running battle count: 81
Expected level: 16 (Hard: 18)
Par time: 0:08 [3:14 total]

Ichimonji should evolve to Nikkari on this day if you have been consistently A
ranking and S ranking all battles. Otherwise, it'll evolve on the next day.

01. HARD difficulty: Pin deck: 2x One Stone Many Birds, Tin Pin Sunscorch
(sub-slot), Ichimonji, Konohana Sakuya, Cure Drink.
02. W to Statue of Hachiko.
03. Your pins are disabled, so press START and bounce.
04. Erase the Noise. Always use Beat's air combo instead of spamming W or E
because his air finisher hits for quad damage.
  (The game later states that the ground combo deals more damage, but this is a
  lie. Beat's ground panel/finisher has efficiency ratings of 150/300%. Beat's
  air panel/finisher is 200/400%)
05. Food Neku: OJ. Food Beat: BRAVE+.
06. Equip Beat: +Knit Casquette, +Peach Turtleneck, +Beach Sandals, +Nylon
Waist Pack.
07. Attempt SE to Station Underpass.
08. SE to Station Underpass.
09. Attempt E.
10. Scan and erase the green pig Noise in the SW corner.
  (You need the battle to consume the BRAVE+. The pig on the bottom screen is
  invisible, but is to your left. Use Ichimonji/Nikkari to flush it out.)
11. W to Bus Terminal.
12. Scan and erase the green pig Noise near the Moai statue.
  (Only one of the pigs on the bottom screen is real. Use Ice Blow/Tin Pin
  Sunscorch to hit all of them at once.)
13. NW to Statue of Hachiko.
14. E to Scramble Crossing.
15. Talk to the N wall reaper.
16. Play out the tutorial battle. Forget about fusions with Beat and just rack
up the air combos.
17. N to 104.

-------------------------------------------------------------------------------

[W3D1] Week 3, day 2
Forced battles: 3 (not including reaper bounties)
Optional battles: 0
Running battle count: 84
Expected level: 17 (Hard: 18)
Par time: 0:08 [3:22 total]

Random reaper battles are not counted in the running total. The par time
assumes that 0 reaper bounties were encountered. If you want to guarantee 0
reaper bounties, you must save before leaving each area after you encounter the
first reaper bounty in step 3.

01. N to 104.
02. Attempt NW to Dogenzaka.
03. NW to Dogenzaka. Erase the reaper. As always, focus on the player with the
puck and you'll defeat the reaper easily. Anticipate the puck pass and charge
One Stone Many Birds right before Neku gets the puck.
04. This will be your final food reminder because the number of battles will
vary from now until the end of the game. Both can enjoy House Blend for a meaty
sync rate recovery. Keeping your sync rate is crucial for minimizing puck
erosion!
05. NORMAL difficulty: Unequip Beat, then equip: +Purple Sneaks, +Naraka,
+Green Warm-ups, +Brown Baby Tee.
05A. HARD difficulty: Unequip Beat, then equip: +Purple Sneaks, +Naraka, +Black
Jeans, +Brown Baby Tee.
06. Attempt NW to A-East.
07. NW to A-East.
08. Talk to 777 and battle him.
09. E to Concert Stage.
10. Inspect the ground. For normal difficulty, the strategy you used on the
W1D3 boss remains intact, except that the puck is significantly faster. Once
the boss is paralyzed, pump multiple puck OSMB shots into it. You'll need two
runs to finish it off.
  (HARD difficulty: This boss battle is difficult and requires expert play in
  order to defeat it. You must continually feed Beat the puck even if it means
  dealing 0 damage to the boss due to darkness. Always have Beat target one
  side first, then the other. Remember to use the air combo over the ground
  combo.

  As for Neku, try to attack from behind or from a distance. The most
  devastating attack you'll have to worry about is the boss throwing out two
  oversized shurikens. In order to dodge these, you must dash through them or
  hope that they won't hit Neku at the bottom of the screen. Once the boss is
  paralyzed from the light, pump Tin Pin Sunscorch and OSMB into it. 5X puck
  OSMB shots will deal about 400 damage apiece.)

-------------------------------------------------------------------------------

[W3D1] Week 3, day 3
Forced battles: 1 (not including reaper bounties)
Optional battles: 0
Running battle count: 85
Expected level: 17 (Hard: 19)
Par time: 0:10 [3:32 total]

Meeting the par time on this day largely depends on your performance against
the boss.

(HARD difficulty: You may suddenly lose from reaper bounties if the battle
contains red tadpoles. These tadpoles stick to Neku and deal massive damage per
second, plus they block OSMB. Erase them quick with Ice Blow/Tin Pin Sunscorch
or you're dead!)

01. Attempt E.
02. Talk to the businessman.
03. NNE to Center St. Entrance.
04. N to AMX.
05. W to Tipsy Tose Hall.
06. Go W and talk to Makoto. Select "I can't decide this for him"
07. HARD difficulty: Pin deck: 2x One Stone Many Birds, Self Found Others Lost,
Live Slow Die Fast, Swift Storm Swift End, Cure Drink (or another Dragon
Couture pin).
  (Sort pins by number so that all Dragon Couture pins are together.)
07A. HARD difficulty: Set difficulty to easy.
07B. HARD difficulty: Unequip Neku and Beat.
07C. HARD difficulty: Fight non-small Noise one at a time until Dragon Couture
is the #1 brand. You'll likely need two battles, but may need three.
  (Don't fight the small Noise because they have the red tadpoles!)
07E. HARD difficulty: Set difficulty to hard and level to max.
07F. HARD difficulty: Equip Neku: +Purple Sneaks, +Naraka, +Black Jeans, +Biker
Jacket. Equip Beat: +Purple Sneaks, +Naraka, +Black Jeans, +Brown Baby Tee.
07G. HARD difficulty: Pin deck: 2x One Stone Many Birds, Nikkari, Psych
Support, Konohana Sakuya, Cure Drink.
08. Attempt N to Spain Hill.
  (NORMAL difficulty: Uzuki is a little too fast for OSMB, so you should defeat
  her with your other pins. S ranking this in under 90 seconds mostly depends
  on luck, so don't worry about your rank. Depending on how often she
  teleports, you may get the S rank, or you may take three minutes to defeat
  her.)

  (HARD difficulty: You're doomed! Uzuki is an absolute nightmare to face on
  this difficulty, and is arguably the toughest boss in the speedrun because of
  her evasion and bonus DEF. That's right, she has a hidden +15% DEF in regular
  form and +33% DEF in shadow form. Compound it with the difficulty multiplier
  (psychs deal 61% damage on hard), and your OSMB efficiency plummets to a
  lowly 77% against her regular form and 61% against her shadow form!

  By making Dragon Couture the #1 brand, she'll be significantly easier: a Lv4
  OSMB will have an extra 53 base damage, and an OSMB with a 5X puck will deal
  570 damage instead of 341 to her regular form. Increase your puck multiplier
  as fast as you can or you won't have a prayer. Use a heal if you can't hit
  Uzuki with OSMB/Nikkari in order to prevent the puck from eroding. Then hope
  your OSMB shots fly true.

  Since Neku and Beat are wearing Black Jeans, Uzuki cannot inflict defense
  break with her blue star attack, which would have make things even worse.
  Beat won't deal much damage, so he must keep blocking [one block defends all
  the purple stars] when he doesn't have the puck. Psych Support will give you
  four additional heals, and believe me, you'll need them. Good luck.)

-------------------------------------------------------------------------------

[W3D4] Week 3, day 4
Forced battles: 11
Optional battles: 0
Running battle count: 96
Expected level: 17 (Hard: 19)
Par time: 0:18 [3:50 total]

Food management is important! If sync rate is very low, have Neku consume a
House Blend or Beat consume a Bouillabaisse. Either will increase sync rate by
60%. You must leave one of the characters with an empty stomach so that you may
replenish your sync rate after this day.

(HARD difficulty: If you want to face the minimum number of battles, you must
consume food at a specific point in step 11. If you finish consuming food
before then, please hold consumption until you are able to eat on step 11.)

01. HARD difficulty: Pin deck: 2x One Stone Many Birds, Nikkari, Tin Pin
Sunscorch (sub-slot), Konohana Sakuya, Cure Drink.
02. Talk to Beat.
03. Attempt W.
04. Scan and chain the NW and SE Noise.
05. Talk to Beat and press the button.
06. Attempt E.
07. E to Miyashita Park.
08. Inspect the ground.
09. Erase all the large Noise. There are four of them.
10. Talk to Beat and press the button.
11. Scan and erase the two middle Noise. This should be easy because your OSMB
pins will have a trend bonus.
  (HARD difficulty: To face the minimum number of battles, consume food before
  the second battle. Food Neku: House Blend, Food Beat: Bouillabaisse.)
12. W to Miyashita Park Underpass.
13. Scan and erase only the middle Noise, the one in front of the graffiti.
14. Talk to Beat and press the button.
15. Attempt W.
16. Talk to Beat.
17. Attempt W.
18. W to Towa Records.
19. HARD difficulty: Pin deck: 2x One Stone Many Birds, Nikkari, Psych Support,
Konohana Sakuya, Cure Drink.
20. Dead scan. Koki loves to hide in the corners, so aim OSMB when he's there,
even when he's off-screen. Get out of the way if Koki fires a small yellow shot
on the bottom screen. It explodes with a large radius for massive damage. If he
levitates in order to use this attack, OSMB can still catch him. He should be
much easier to defeat than Uzuki.
21. Uzuki and Koki together are more formidable. When Beat doesn't have the
puck, spam his block. One of his blocks can block all the purple stars. You
can't rely on the puck for this one due to their flurry of attacks, so be
prepared for a drawn-out slugfest if your puck erodes.
  (HARD difficulty: This battle is tough, but it's easier than Uzuki by herself
  because you can reliably increase the puck to 5X. As long as you can block
  Uzuki's purple stars, and heal on cue, you'll be in good shape. Punish Koki
  for being the weak link in the reaper team!)

-------------------------------------------------------------------------------

[W3D5] Week 3, day 5
Forced battles: 3 (not including reaper bounties)
Optional battles: 0
Running battle count: 99
Expected level: 20 (Hard: 23)
Par time: 0:07 [3:57 total]

(HARD difficulty: All three forced battles on this day are super tough,
especially the last two. You must have a high sync rate for those or else you
have absolutely no chance. Fight red Noise if necessary in order to empty the
characters' stomachs.

If you followed the instructions on the previous day, Neku will have an empty
stomach before step 7, and Beat will have an empty stomach before step 9. After
Beat digests his Bouillabaisse, do not feed him again.)

01. NNE to Center St. Entrance.
02. N to AMX.
03. W to Tipsy Tose Hall.
04. Talk to the reaper and fight.
05. Dead scan.
06. NW to Shibu-Q Heads.
07. Attempt W.
08. This battle is a gang beat in that five additional reapers will replace any
erased reapers. It isn't much of a battle on normal difficulty.
  (HARD difficulty: Hard is another story. This is the third-toughest battle in
  the speedrun because the five reapers on the screen deal constant pressure,
  plus they often interrupt Beat while he's attempting to pass the puck.
  There's no real strategy to this other than blindly aiming OSMB and hoping
  for the best. Good luck.)
09. Attempt W.
10. W to Udagawa Back Streets.
11. Move NW and inspect the ground. Take a picture of four days ago.
12. Move SE and talk to Uzuki and Koki.
  (NORMAL difficulty: This battle is actually easier than the last time you
  faced them because Beat has Safe Landing. Koki will retreat to a corner for
  many of his attacks again, so aim OSMB when he does! Defeat them in under a
  minute for the S rank.)

  (HARD difficulty: This battle is DIFFICULT! It's the second-toughest battle
  in the speedrun, and only because it's slightly easier to pass the puck than
  against Uzuki by herself. You must have 100% sync rate before entering this
  battle or you won't have a prayer.

  The key to winning here is expert defensive maneuvers. Beat must wait for an
  appropriate opening to attack and not smash blindly because his attacks are
  easily disrupted. Beat must also block Uzuki's purple star attack completely
  or else it'll deplete over half your HP. As for Neku, he should always stay
  on the opposite side of the screen from Koki and shoot OSMBs from a distance.
  This allows more time to dodge his yellow "bomb" shot.

  Koki is more aggressive this time around and is a real threat. His regular
  yellow "Force Rounds" bullets deal high damage, but don't cause knockback.
  Unfortunately, Uzuki's blue "Force Rounds" bullets do, which is why careful
  timing with Beat is so important. If Beat is hit by them when he's airborne,
  remember to land safely.

  Don't take chances with low HP, as they may end it immediately with their
  fusion attack. When HP drops below half, heal with a puck amplified Konohana
  Sakuya. If you're in trouble, don't be afraid to use Cure Drink even if Neku
  doesn't have the puck.)

-------------------------------------------------------------------------------

[W3D6] Week 3, day 6
Tutorial battles: 1
Forced battles: 0 (not including reaper bounties)
Optional battles: 0
Running battle count: 99
Expected level: 21 (Hard: 25)
Par time: 0:05 [4:02 total]

This is the only day (besides week 1, day 1) that can be completed without an
actual battle, provided you save before each area and reload if you encounter a
reaper bounty. If you are not interested in attaining the lowest possible
in-game timer, just battle the reaper bounties as they come. Don't forget about
the java.

01. E to Shibu Dept. Store.
02. E to Cadoi City.
03. E to Towa Records.
04. NW to Miyashita Park Underpass.
05. E to Miyashita Park.
06. Attempt E to Cat Street.
07. E to Cat Street.
08. Enter WildKat.
09. W to Miyashita Park.
10. W to Towa Records.
11. SE to Cadoi City.
12. NORMAL difficulty: Set level to 1 and difficulty to hard.
12A. HARD difficulty: Set level to 1.
13. Inspect the heap. Lose. That's right, lose. You won't get the game over
screen.

-------------------------------------------------------------------------------

[W3D7] Week 3, day 7
Forced battles: 4 (not including reaper bounties)
Optional battles: 0
Running battle count: 103
Expected level: 21 (Hard: 25)
Par time: 0:28 [4:30 total] (includes the ending and credits)

(HARD difficulty: Your sync rate must be high before facing the boss on step
19. If you followed the instructions on W3D5, Beat's stomach should be empty.
Have him consume Bouillabaisse just before facing the boss.)

01. NORMAL difficulty: Set level to max and difficulty to normal.
01A. HARD difficulty: Set level to max.
02. W to Statue of Hachiko.
03. N to Bus Terminal.
04. SE to Station Underpass.
05. Attempt E.
06. E to Trail of the Sinner.
  (You won't face reaper bounties anymore after this.)
07. E to Rubicon.
08. HARD difficulty: Equip Neku: -Biker Jacket, +Green Warm-ups. Equip Beat:
-Brown Baby Tee, +Biker Jacket.
  (Beat needs the extra ATK.)
09. Talk to Sho.
10. Compared to Uzuki and Koki, Konishi is a walk in the park. For this battle,
spam W or E with Beat instead of using his air combo. Speed is the key here,
not damage. Beat is unable to block in this battle.
Phase 1: Target the non-taboo Noise with Neku, while spamming attacks with
Beat. Non-taboo Noise that goes into the pit will heal Konishi.
Phase 2: Make sure you maintain full or near-full health during this phase,
since you will lose your heals at the end of it.
Phase 3: Follow the shadow with Neku while spamming attacks with Beat.
Phase 4: At the very beginning of this phase, aim Rhyme to the left of the
screen by touching it. Then spam attacks with Beat. Find Konishi again by
moving in the opposite direction of the shadow, and use Rhyme when the yellow
light reveals itself. As long as you had full health at the end of phase 2,
you'll win.
  (You'll get Rhyme, which is already mastered and has an excellent efficiency
  rating of 120%.)
11. Attempt NE, then choose "Go on anyway"
12. Attempt E.
13. Attempt E.
14. Inspect the heap.
15. NORMAL difficulty: Equip Neku: -Green Warm-ups, +Pi-Face's Cap.
15A. HARD difficulty: Equip Beat: -Biker Jacket, +Brown Baby Tee. Equip Neku:
-Naraka, -Green Warm-ups, +Pi-Face's Cap, +Biker Jacket.
  (Note the reversed order of equipping.)
16. Pin deck: 2x One Stone Many Birds, Rhyme, Psych Support, Konohana Sakuya,
Cure Drink.
17. Attempt E.
18. NE to Dead God's Pad.
19. Go N and talk to Megumi. Use Rhyme as your primary weapon by aiming at
Megumi's legs.
  (NORMAL difficulty: It's possible to S rank this battle in under three
  minutes.)

  (HARD difficulty: Megumi is a tough one. The worst of it is averted with
  Black Jeans once again (Megumi was able to inflict both attack and defense
  break), but you'll need to keep smashing with puck OSMBs and Rhymes to the
  best of your ability. When Megumi stops time, you must immediately dash away
  from him when he moves up and resumes, otherwise you'll be on the receiving
  end of his "claw" attack.

  Beat's only use is to pass the puck; he deals almost no damage here. Spam
  blocks with him when he doesn't have the puck. Remember that in a pinch, you
  may use Cure Drink without the puck. Good luck.)
20. Pin deck: Lightning Rook (sub-slot), One Stone Many Birds, Rhyme, Psych
Support, Konohana Sakuya, Cure Drink.
  (Lightning Rook has only 55% efficiency, but has four shots per use. We will
  abuse this multi-hit ability during the final boss battle.)
21. Scan and go through the large door.
22. Attempt E.
23. Attempt E.
24. E to Room of Reckoning.
25. Move N. Select any choices you want.
26. The red dragon is actually much easier than Megumi's original form. Use
Rhyme to hit the tails. Eventually the dragon's head will come down. Stand to
the side of the dragon's head and pump puck OSMBs and Rhymes into it. Use
Lightning Rook only if both OSMB and Rhyme are rebooting.
  (HARD difficulty: The Shiki phase is easy, as her sync rate will be high.
  Beat's sync rate will be low after the last battle, so it'll take a while
  with him. However, the dragon is still easy compared to the previous bosses.)
27. The psychedelic dragon isn't much of a challenge at all. Move Neku behind
the east head, then aim Lightning Rook NW so that it hits two heads at once.
Fire your OSMBs and Rhymes while Lightning Rook reboots. When an orange bubble
approaches you, dash into it, which will break it.

Keep checking the top screen for a direction arrow, which will first appear
when you see Shiki's level 2 fusion animation. When it appears, hit that
direction in order to amplify the puck. All four Lightning Rook shots per use
will be amplified, so it remains the primary weapon. At 2X and 2.5X, use Cure
Drink as the heal, then Konohana Sakuya at higher puck multipliers.
  (NORMAL difficulty: It is actually possible to defeat it in under one minute
  if you are adept with Lightning Rook!)

  (HARD difficulty: It is imperative that you connect all your Lightning Rook
  hits. You have plenty of heals to get you through the non-puck phase, which
  is the toughest part.)

-------------------------------------------------------------------------------

IT'S OVER!

Congratulations on completing The World Ends With You at a fraction of the
intended playtime! Now you can slow down and play through everything you
missed, or perhaps go for 100% completion. None of the Scarletites you obtained
were wasted, so you can start Another Day, head over to Shibu-Q heads, and buy
the Chain 16, Hollow Leg, and Ultimate Difficulty stickers.

At the end of the speedrun, you will have at least 108 ESPer points: 103 forced
and optional battles, 5 purchases worth 10K yen or more (3x Naraka, 2x BRAVE+),
and 1 point for each reaper bounty. Show off that E rank to your friends!

(On hard difficulty, you will have at least 118 ESPer points at completion: +7
battles on W1D6, +2 battles on W3D3, and one extra Durable Leather purchase.)

-------------------------------------------------------------------------------

POSTGAME

Use Shiki as your initial postgame partner because she has lots of BRV. First,
head over to Shibu-Q Heads/1F and buy Trendy Wallet so you can hold more yen.
You'll need 8x Rare Metal for it.

Grind enough BRV so that both Shiki and Neku have 130 BRV, then buy 2x Lavender
Lotus @Shibu Dept. Store/Bel Airplane and use them over the Narakas. Your puck
will now start at 5X!

Your next goal is to grind Neku to 150 BRV, then go to W2D5 and lose to Tenho
in Tin Pin Slammer again. You'll get Biker Gloves, which is the best puck
passing thread in the game. Unlock its ability @Molco/D+B Molco FSG Lv5.

Now you should go after the Ultimate Difficulty sticker @Shibu-Q Heads/3F,
which requires 2x Orichalcum, 6x Rare Metal, and 4x Tektite. There are two ways
to obtain Orichalcum:

   * Another Day, Noise 4H or 46H
   * Purchased with 3x Adamantite @Shibu-Q Heads/3F, so grind 6x Adamantite if
   needed. W3D2 is a good place to find them.

Once you have ultimate difficulty unlocked, grind Neku to 200 BRV and get
Pi-Face's Coat ASAP (@Shibukyu Stationside/Kurakura; unlock ability @Cat
Street/WildKat FSG Lv6), which requires Shadow Matter from taboo Noise on
ultimate difficulty. Neku should then be equipped with these:

 Pi-Face's Coat (Puck Power 3)
 Lavender Lotus (Puck Power 3)
 Purple Sneaks (Faster Puck 2)
 Biker Gloves (Faster Puck 2)

Neku by himself has Puck Power 6 and Faster Puck 4. You're all set for the rest
of the postgame now, so you may switch out Shiki and train the other partners!
Good luck on getting 100%!

If you need additional postgame help, such as noise locations and pin drops,
consult the WEWY wiki at http://twewy.wikia.com.

-------------------------------------------------------------------------------

SPECIAL MENTION

Congratulations to thekeylessdoor, who completed this speedrun walkthrough on
normal in 4:48! http://www.youtube.com/watch?v=f5NJOWTMqpA

-------------------------------------------------------------------------------

Copyright 2008-2011 GipFace
enenel <at> gmail <dot> com

Version 2.2 - Fixed some numbers and part of the hard walkthrough.
Version 2.1 - Simplified some steps.
Version 2.0 - Hard difficulty is possible! Many areas have been improved.
Version 1.1 - Corrected some shortcuts.
Version 1.0 - Initial release.

I would like to thank everyone on the GameFAQs WEWY board who assisted me with
this guide.

This guide may only be used for personal purposes. It may not be displayed on
any web site other than gamefaqs.com. Any commercial use is a violation of
copyright.