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    FAQ/Walkthrough by The_Sixler

    Version: 1.4 | Updated: 09/05/07 | Printable Version | Search This Guide

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    THE SIXLER'S AWESOME WALKTHROUGH AND ULTIMATE GUIDE
    
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    #TABLE OF CONTENTS#
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    To get to a chapter quickly, hit ctrl+f for the find menu, then 
    search for the bracketed text next to each chapter.
    
    I. WALKTHROUGH[WLK]
       1. Beginning
       2. Taurus
       3. Cygnus
       4. Lyra
       5. Admins
       6. Libra
       7. Ophiuca
       8. Gemini
       9. Endgame
       10. Or is it?
    II. FM-IANS[FMN]
    III. BATTLECARDS[BDC]
    IV. SHOPS[SHP]
    V. UPGRADES[UPD]
    VI. VIRUSES[VRS]
    VII. JOBS[JBS]
    VIII. CIPHERS[CPH]
    IX. VERSION HISTORY[VHZ]
    X. CREDITS[CRT]
    XI. COPYRIGHT AND CONTACT INFO[CPF]
    
    
    
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    #WALKTHROUGH#[WLK]
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    PART ONE: BEGINNING
    
    Day 0
    
    This game starts off with a backstory. Basically, NAZA 
    (Space Association Thing) has invented the updated version of 
    a friendship, the BrotherBand. NAZA launched a space station, 
    dubbed 'Peace,' which disappeared, after dropping a piece into 
    the ocean. NAZA lost hope in the project, putting it on 
    indefinite hiatus.
    
    3 YEARS LATER
    
    Day 1
    
    A woman, your mother, is talking to Aaron Boreal, a former 
    associate of your father's, about Kelvin Stelar and you,
    and the 'accident.' You enter, and your mom has you greet 
    Mr. Boreal. You are then asked to enter your name, first and 
    last, in 6 characters for each. The default is Geo Stelar. 
    After this, some talking occurs and you obtain some sweet 
    specs, the Visualizer. You talk some more, then leave the house.
    
    You recieve an email, detailing the basics of the Transer, 
    and your menu screen. It says they're worn on the arm, and 
    act as PDAs, with functions such as phone, and email. They 
    also store your Personal Page, and you can switch screens 
    by hitting select. You can use select to choose navis, then 
    hit L to use them. Transers also make Brother Bands work.
    
    Now head to Vista Point, which is to the top right of this 
    map. A cutscene commences, when a girl and two boys approach 
    you. You learn of Luna, the class president, Bud, the 
    strongman, and Zack, the smarter, nerdy, short guy. Apparently 
    Luna wants you to come to school. Conversing commences, then you 
    leave.
    
    You will recieve an Email from Luna, a tutorial on the 
    Personal Page. Here you learn about the Brothers and Personal 
    Page. BrotherBands are explained. You learn that you can send 
    mail, or trade data with your Brothers, from anywhere! You'll 
    look at your personal page for a bit, then press A. Next she'll 
    discuss the favorite cards. Brothers can share each others 
    favorite cards, and your own favorite cards are always white! 
    (more on this later) Next she'll mention the Best Combo, 
    which she doesn't know about, but that's not important until 
    later in the game. She explains link abilities, how Brothers 
    give each other special powers in battle. You then are 
    explained the Message System. You can change up your messages 
    whenever you want, and people can read them too. Amazing. 
    You'll have to enter one, but it doesn't matter what it is. 
    Mine was 'I just pooped.' After this, you'll learn about 
    SECRETS, which are simply glorified messages. You'll need to 
    make one of these too. (Mine: I didn't really poop) After this, 
    you're done.
    
    Geo will say you have mail, which is basically a recap of what 
    you just did.
    
    Head up the stairs, for another cutscene. 
    Geo: Wahhh, i miss my daddy wahhh.
    Then you get zapped.
    
    ENTER: OMEGA XIS. You'll talk to a monster, an FM-ian, 
    called Omega-Xis, or Mega. He talks about some stuff, 
    namely the waveworld, and your visualizer. If you like plot, I
     suggest paying attention to the cutscene.
    
    Then you hear a noise, and a train is blocking the exit. Omega 
    says some stuff and you'll see a wavehole. You learn that the 
    R button Pulses In, that is, enters the wave world. You also 
    learn that Y toggles the Visualizer. Now Head over to the 
    wavehole and pulse in. You argue a bit, and learn you can 
    pulse out by pressing R or walking back onto that portal you 
    appeared on. You are told that you get a hint by pressing L.
    
    Now you can move, so try it out, it's a blast, and it's an 
    important part of the game. You'll have to walk on the roads 
    over to where the train is. On a dead end near the cd looking 
    thing above the train(the wavehole), you'll enter another 
    cutscene. You'll be prompted to touch the wavehole to pulse 
    into that, entering the Train's "CompSpace." Do so now.
    
    Now run to the middle of the CompSpace(up and left.) You'll 
    see a few Mets. Cutscene. You'll be told to fight them, and 
    after some prodding, you do so. Now you'll learn how to fight.
    
    FIGHT: METS
    You learn about the custom screen. Here's the 411. You have 6 
    cards to choose from. You can choose two cards in the same column,
    or 2 or more of the same exact card. Pressing R lets you learn 
    about the card, and pressing L lets you try to run away. You'll 
    get to pick cards, so go wild. I suggest the two cannons.
    
    Then press OK. You are told that the cards you selected appear 
    at the bottom of the top screen. It gives the name of the card, 
    the attack power, and rectangles representing the next cards 
    you've selected. Mega says you can fire your Megabuster by
    pressing B. If you hold it, you shoot rapid fire. By not using 
    card attacks or shooting, you can charge your buster to shoot 
    a charge attack. At this point, it does 10 times the damage of 
    your Megabuster(so 10 damage.) He'll tell you the thing at the 
    top left is your HP, and the thing at the top right is your 
    custom gauge. When it fills, you can press L or R to re-enter 
    the custom screen. You can move by pressing left and right. 
    You can start the battle now.
    
    Shoot up the dudes. How these guys work is the one up front will 
    move left or right until he lines up with you, then will fire 
    off a shockwave. Then the next met back will start moving, and 
    do the same thing. Rinse, repeat. So shoot your buster, move left 
    and right, fire the charge shot, use your cards, re-enter the 
    custom screen, dodge attacks, get hit by attacks, do whatever! 
    Or if you want to win, just hit the first one with a cannon, 
    then hit the other one with a cannon.
    
    FIGHT: MORE METS
    Mega explains white cards. These break the rules to traditional 
    card choosing you learned last battle. Pick some cards and hit 
    OK. I picked airspread, Atk+10, and Sword. Mega explains the 
    finer points of battling, namely, the MegaAttack. If you press 
    down, you'll enter a scanning mode. When you line up with an 
    enemy, a circle sight appears on them. If you use a card attack 
    at this point, Mega will dash up to the enemy before attacking. 
    This way, you can hit far away enemies.
    
    Commence the battle. You should hit either of the first two mets 
    with the beefed up airspread, then lock on and MegaAttack the 
    last met with the sword card. Or use your buster. I don't really 
    care.
    
    FIGHT: EVEN MORE METS
    Mega explains Counter and Bonus Card. If you hit the enemy with 
    a non-time freezing card attack while he's in the process of 
    attacking, or right before he attacks, you will score a counter. 
    This stuns the enemy for a bit, and gives you a Bonus Card. This 
    random card appears after the rest of your cards you selected. So 
    pick some cards and start the battle. I picked a couple Cannons. 
    You're going want to counter one or all of the mets with the 
    cannon. Use the bonus cards to finish the battle.
    
    PROTIP: Press Y in battle to put up a shield for a little while. 
    This blocks some attacks, but wastes your charged buster's shot, 
    if you have one.
    
    The day should end about now.
    
    PART TWO: TAURUS
    
    DAY 2
    
    While you're in bed, your mom tells you she's going to work, and 
    that you should try going to school. She leaves, and Geo and Mega 
    have a nice talk about friendship. Mega pulls you out of your bed 
    enclosure, and will tell you to go outside. So go outside, and 
    you'll recieve some mail. Go ahead and read it, if you want. Go 
    talk to everyone outside, there should be 5 of them. After that, 
    Mega convices you to go into peoples transers. Pulse into the 
    wavehole near the Big Wave store, and you'll notice the people 
    in the real world have text boxes above them. Getting into one 
    is like pulsing into a CompSpace, but you don't have to be close 
    to it, you just have to be able to see it. Tap the person or the 
    text box to hop into the transer.
    
    Now you're on the real wave world. You'll be able to get into 
    random Wave Battles with viruses. If you lose, it's game over, 
    but if you win, your netbattling rank is shown. The better you 
    do, the higher the rank is in each battle. Also, you get a prize. 
    The higher your rank, the better your prize. It's random what you 
    get, but the higher your rank, the better chance you have of 
    getting a battlecard. You can also recieve Zenny, and HP, if you 
    get hurt a lot. You'll also see crystal looking things on the 
    wave roads. These are called Mystery Waves, and they come in 
    three varieties. The blue ones are a one shot only. They have a 
    set item in them, be it Zenny, Subcards, Battlecards, or other 
    fun goodies. Next are the green ones. These appear randomly on 
    the net and have random things in them, zenny, or battlecards. 
    The red/purple ones are locked, and can be unlocked with a 
    certain subcard, but are otherwise like blue ones.
    
    PROTIP: If you are in a CompSpace, and you pulse out with the R 
    button, you will return to the Wave Road from whence you entered 
    the Space. Pulsing out again will take you take you back to the 
    big Wavehole you pulsed into on the real world.
    
    Now that you have had a handle on the net, go wild. You can enter 
    the CompSpaces, fight viruses, or just try to get the job done. 
    Go enter the transers of those people you talked with earlier. 
    Make sure to read their messages, too. After doing this, Mega has 
    a bad feeling. Go up into the CompSpace of the yellow car towards 
    the top of the map, and approach the brown figure at the top of 
    the Space. 
    
    The Jammer, as he is called, will engage you in mortal combat. 
    He has 200 hp, and flits around randomly, pausing to shoot at you 
    with a machine buster attack, or appears in front of you to punch 
    you. Make quick work of this villain and don't forget to use the 
    shield. It's useful at times. You'll have a small talk. Then 
    pulse out and head home.
    
    You are waylaid by the 3 'classmates' of yours. Luna tells you, 
    big surprise, to come to school. Then big bad Bud approaches you 
    for some intimidation. Mega will have none of this and uppercuts 
    him, knocking him out. Geo quickly apologizes and runs inside. 
    Luna is mad at Bud's weakness, and threatens to cut their 
    BrotherBand.
    
    You see Bud alone, mumbling to himself, when stuff happens. 
    Taurus, a big bad porkchop, err, cow thing, decides to fuse with 
    Bud, much like Mega and you did. You'll then go to bed.
    
    DAY 3 (Well, technically, it's day 5, but who's counting?)
    
    Geo watches a startling exposé on a bunch of red stuff getting 
    destroyed. Afterwards, you'll want to head to Vista Point. 
    Apparently, you have mail. Go ahead and check it if you want.
    Your spider sense will start tingling. At Vista Point at night 
    time, you'll see Luna and Zack walk up, and talk about their 
    crime fighting exploits, then leave. You'll want to leave Vista 
    Point at this point(haha get it?) and a cutscene occurs.
    
    So as Geo is walking home, a truck appears. The crew gets out 
    and talks to you, and Geo apologizes to Bud. Then Bud goes nuts 
    and becomes a cow and takes over the truck thing. It'll chase Geo 
    a bit, and talking happens, then Geo will enter the Wave World, 
    then try and enter the truck's CompSpace, but fail miserably. 
    You must first stop the truck, apparently. When you get control 
    back, head up to the yellow car, and enter its CompSpace. Go up 
    and talk to the control panel. You'll fight 2 Mets, and a Giant 
    Met. It has double the HP as a normal met, and 3 times the 
    stench! Kill it, and talk to the control panel. It'll roll into 
    the street, and the truck thing will smash into it. Now pulse 
    into the truck for the game's first 'dungeon.'
    
    Go up, and talk to the second Mr. Hertz. You'll have to mount 
    that bull thing now. It'll go for a little then stop. Icons 
    appear on the screen, which you'll hit with the stylus. Miss one 
    and you'll get an X. 3 X's and you'll be thrown off to the 
    beginning of the bull path and take 25 damage. If you get to the 
    end, the bull stops bucking and won't try and knock you off. 
    After beating this bull, go around the path and get the Blue 
    Mystery Wave, henceforth referred to as the BMW. Inside is 700 
    zenny. Talk to the red control panel on the path, and you'll 
    recieve a red key. Take the bull back and open the door to the 
    right. Ride the bull, then go down, and talk to the control 
    panel to get the red key. Go up and get the BMW. Inside is a 
    Gatling1 battlecard. Return on the bull, and open the other door. 
    Ride the new bull, then go up and left to the other control 
    panel, to recieve the yellow key. Open the door and proceed to 
    Area 2. You talk about Taurus a bit, then regain control of 
    Megaman. Go up, and onto the bull. Get the key from the control 
    panel there. Go left and recieve an HPMem from a BMW. These 
    raise your max HP.
    
    Hop onto the rightmost bull, and take it. Then go left, to get 
    another key from the panel. If you go up, you can obtain a 
    SmEnrgy Subcard. Subcards are out of battle items you can use 
    to various effects. Go into the menu, and hit the items button 
    to use them. They are described in the menu there. Open locked 
    Mystery Waves, be harder to catch, find the same enemy multiple 
    times, or heal with these cards!
    
    But I digress. Hop on the top bull, and when you get off, go down 
    for a control panel, and, surprise! Another key. Go to the red 
    bull, and get the key from the panel. Now, take the other road 
    to the red spot in the floor. You'll be teleported back to the 
    front of the Area. You can open that door now, so do it. Then go 
    down the ramp and open the door, and go through.
    
    I'd suggest saving at this point, although this fool is easy.
    There will be a small cutscene, and Taurus will mention 
    something called the Andromeda Key. Sounds ominous. Anyway, 
    onto the fight.
    
    FIGHT: TAURUS FIRE
    400 HP
    Fire Element.
    He's pretty slow, so use the MegaAttack to hit him with some 
    sword attacks. This guy is about as easy as they come. He'll 
    charge down your column every once in a while, so dodge that. 
    Then he'll teleport to the middle of the screen and breathe 
    fire in a T shape. You can't really dodge it, so use your 
    shield.
    
    After the fight, Geo doesnt believe he pwn'd up that fool. 
    Apparently, the others will return to the real world in a jiffy, 
    so don't worry about them. Geo asks about Andromeda, but Mega 
    won't say anything about it. Luna wakes up, and Geo announces 
    himself as Megaman, then vanishes. Mysterious.
    
    Meanwhile, in the real world, Luna wakes up Bud and Zack, and 
    Bud says that he was the one breaking the stuff. (Bulls hate 
    red, get it?) Luna tells them to clean up later. Mega and Geo 
    have a heartfelt chat. Then the day is done.
    
    PART THREE: CYGNUS
    
    DAY 4
    
    At Vista point, Geo and Mega are talking about the sky. Then a 
    sickly looking guy flies by on a pair of wings, and crashes. 
    Mega has another bad feeling, and you go talk to him. The man 
    removes his wings. Mega tries to get a closer look, but the 
    creepy sick man stops Geo. They talk about this thing, called 
    the Flap Pack. The guy is pretty protective, almost paranoid 
    about this thing. You decide to leave. 
    
    On your way home, you hear the Bat Signal. Mega tells Geo to 
    find out what it is. Go up and left and talk to the kids by the 
    tree. Apparently, they got their ball stuck in a tree and want 
    it out. You decide to help. You're going to want to go back and 
    talk to the flying man, who won't help you. You argue a bit, 
    but as he reminds you, "No means no! Not maybe!" Go back to 
    town, and talk to the man with the helicopter standing near your 
    house. He'll give you the helicopter, if you first get him some 
    juice. Head over to the vending machine by the Big Wave shop, 
    and talk to it. It's broken. So pulse in, and go over, and hop 
    into its CompSpace. In the middle is a Met. Go talk to it. You'll 
    fight 2 big cannons and a regular one. Pulse out, and try the 
    vending machine again. You'll get the drink. Give it to the man. 
    RC CHOPPER GET! 
    
    Go to the kids, and you'll slot in PropellerMan. You'll be given 
    stylus commands to control the chopper. run into the ball and you
    win. You'll get an HPMem10 for your troubles. Walk home, 
    and you'll hear a voice. So head right. It's Aaron! You'll talk, 
    and the creepy sick man walks up. He'll be introduced as Tom 
    Dubius. Mr. Boreal will ask you to come by his lab tomorrow. 
    Then the screen pans over, and Zack hears the whole thing, the 
    little snitch. You'll want to head home now, and go to bed. That 
    night, Aaron and Tom discuss the Flap Pack. Now Aaron will start 
    to leave, and then ask Tom if he wants to form a BrotherBand. 
    They form it. Then later, Tom is his stereotypical Doubting 
    Thomas self. Then a flaming swan appears. They talk, and Tom 
    reveals his TERRIBLE past. Basically, Tom is all like, "Wahh no 
    one likes me. Wahhh my only friend betrayed me, wahhh!!!" It 
    seems like they will fuse soon.
    
    DAY 5
    
    Mega and Geo talk, then you gain control of Geo. Go over to where 
    the school is, and talk to the bus sign. The bus comes, and you 
    get on. Luna and company will show up, and talk. When you get to 
    Amaken, go talk to Aaron. Luna and her lame friends will show 
    up, and they'll talk. Then everyone goes inside. YOu should go 
    in and talk to Boreal. He'll discuss the antenna and finding your 
    father. Enter the building, and you'll see Tom. 
    
    Aaron will let you into the museum. Talk to him again for the 
    pass, then enter the museum, at the top exit. Talk to everyone 
    and look at all the stuff. Then Geo says something, and this 
    will cue you to go back to Aaron. Talk to him and he'll give you 
    a staff pass. Go into the lower left door, and then go over to 
    the lab. A cutscene will commence. Tom is snooping, and as Aaron 
    is talking, Tom seems to hear Aaron say that he invented the 
    Flap Pack. Tom leaves, and it turns out that they were saying 
    something else. Then they discuss Tom's Flap Pack. Now you're 
    going to want to go back into the museum, up to the top. Talk 
    to the man near the door, and get a space suit. Then go through 
    the door.
    
    Tom has an emo flashback, then talks to Cygnus.
    
    YOU'RE IN SPACE. Well, kinda. Float around and talk to everyone
    (there's 7 of them). A cutscene occurs, and you learn about 
    space. Apparently, Geo knows plenty about it. Tom will appear, 
    and shifts shapes, fusing with Cygnus. Tom will make everyone 
    start spinning, but Mega forewarns you, and you dodge the attack. 
    Tom says that betrayal is the essence of society, befuddling 
    Boreal. He then pulses into the DeathStar thing. Now put on the 
    Visualizer. You realize that there aren't any WaveHoles in here. 
    After you regain control, talk to Earth. Then talk to the nearest 
    spacesuit, and you'll get the KeyCard. Talk to Earth again, and 
    KeyMan will ask you to enter the password. Hit 8, then hit OK. 
    
    Now leave  through the door, then go down and left. Pulse in at 
    the wavehole on the platform near the rocket. You notice a 
    scrambled road blocking your way. Go down and around the path, 
    then go right to get the MegaWeapon S Claw. You can equip 
    MegaWeapons by going into the Menu, then into the Mega Menu. 
    Now, head up to the dead end near the scrambled road, and enter 
    the Black Hole Generator's CompSpace. Go up to the control panel, 
    and talk to it. You'll get in a fight. Afterwards, you'll 
    unscramble the road, so go through it, into the Space Sim wave 
    road. Follow the bottom road until you can pulse into the 
    DeathStar, and do so promptly.
    
    Follow the road, and you'll see a planet is blocking your exit. 
    So head to the left, and you'll meet some ducks. They are going 
    to make your life tough. They'll launch stars at you, so you'll 
    have to be quick, or take 5 damage. I prefer watching the pattern
    of stars for a bit, then going one square at a time, hopping 
    from safe spot to safe spot. If you have any healing SubCards, 
    you can just run through, and heal afterwards. Your choice. 
    Anyway, get through that blasting zone, and go up and right for 
    a BMW with 800 zenny. Head left to the missile. You'll want to 
    put your stylus on it, and slide it up to launch the missile. 
    Time it right, and don't feel rushed. You have infinite time 
    and infinite attempts to hit the duck. If you hit all of them, 
    then the planet will go away. So roast the duck, and proceed to 
    the next blasting zone. Run through the zone, and follow the 
    path. In the next zone, take the bottom path. A dead end holds a 
    HPMem20 in a BMW. On the next blasting zone, take the left exit, 
    and launch the next missile. Now use the one-way road, and go 
    through the now open door. 
    
    Follow the road to a T-shaped blasting zone. Now take the top 
    right exit from it, to another zone. The right exit of this leads 
    to an IceStage battlecard, and the left leads to a missile. Hit 
    the duck and take the one-way road to the T-shaped zone. This 
    time, take the bottom right exit, to a path and another blasting 
    zone. Now run to the top left exit, and launch another missile, 
    head back to the bottom right exit, and follow the road to the 
    right, to ANOTHER zone. The right exit holds a BMW worth 1000 
    zenny. Now take the left exit to fry the duck, then head down 
    the one-way road, through the deactivated blasting zone, then 
    head down to the newly opened exit.
    
    Follow the road, and head into the lower blasting zone. Take the 
    second exit from the left on the bottom edge of the zone. Follow 
    that road to a missile, and set it off. Take the one-way road, 
    back into the zone. This time, take the exit to the far right, 
    into another blasting zone. Once you're through there, go down 
    to a BMW holding a Gatling1 card. Hit the missile, and take the 
    one-way road into the main road. This time, go into the upper 
    zone. Take the left exit, to a new zone, and get through that. 
    Now go down for a RdrMissil1 card, then follow the path to the 
    missile. Go through the one-way road back into the blasting 
    zone. This time, take the top exit, and into a new zone. Take the 
    exit on the right of this zone, to the missile. Launch it, and 
    take the one-way road to the main path. Save your game, then go 
    confront Cygnus. He'll talk, and Tom says he was betrayed. Wahh 
    for him. Aaron denies the accusation, then Cygnus mentions the 
    Andromeda Key again, and attacks.
    FIGHT: CYGNUS WING
    600 HP
    Null Element.
    He's faster than Taurus, and has 3 attacks. He'll launch some 
    feathers at a single space, targeting you. He can also spin down 
    two of your columns, or launch some of his ducks. Dodge the 
    ducks by standing in the column with the white duck, then hit it 
    with your buster. When he's flitting around, attack with your 
    ranged attacks. I find the best time to hit him with a sword or 
    other short ranged attack is to lock on and MegaAttack right 
    after he launches either the wing attack or the duck attack.
    
    After the fight, everyone tries to convince Tom Boreal didn't 
    steal the Flap Pack. Aaron convinces Tom after removing his 
    helmet IN SPACE, and Tom realizes that relationships are the 
    true essence of society. Later, the classmates leave, and you 
    talk to Aaron for a bit. Afterwards, Aaron and Tom go party to 
    celebrate Tom's Flap Pack.
    
    That night, Geo has a trippy dream.
    
    PART FOUR: LYRA
    
    DAY 6
    
    As you wake up, you find that Mega isn't in the transer, and 
    the doorbell rings. You'll recieve mail, and if you check it, 
    it reveals that the Big Wave is open. Now, to the door! As you 
    approach the door, an old scary looking man with an antenna 
    popping out of his head bursts in, muttering about Z-waves. 
    Geo mistakes him for a thief, and so the man introduces himself 
    as Bob Copper. He is a policeman, searching for the source of 
    all the Z-Waves. Apparently, Geo's house is chock full of them, 
    and Copper's gonna put a stop to it. He'll see to it that the 
    source of the waves is destroyed, which is not good news for Mega. 
    He asks Geo if anything odd has happened, to which Geo answers 
    no. Then Copper leaves, after throwing a crisp salute. 
    
    Now you're going to want to head over to Vista Point and up the 
    stairs. Instead of finding Mega, you find a girl, wearing pink. 
    She asks if she's bothering you, then plays a song. She reveals 
    she makes songs for her 'mama,' because they make her happy. 
    Then she leaves. Then Mega shows up, taunting Geo about the 
    girl. You learn that FM-ians are attracted to people radiating 
    loneliness waves, whatever those are. Geo enlightens Mega about 
    the incident with Bob Copper, and Mega seems suspicious about 
    the girl. Then Mega tells you to go home. 
    
    After you leave Vista Point, you hear a familiar voice. Luna and 
    pals appear. Apparently, Bob had gotten to them, too. He broke 
    into their transers, which really bothered Luna. Luna walks off, 
    and Bud and Zack decide to ditch her so they can get to work on 
    their fanaticisms for a certain young musician, Sonia Strumm. 
    How cute. They run off, and Geo seems to pity them. The moment 
    passes when you see ole Bob, and you hide behind a sign right 
    before he shows up. Bob seems to be able to feel some Z-waves, 
    but, failing to look behind him, cannot find the source, and 
    leaves. Mega then convinces you to bust into his transer.
    
    If you haven't already, you might want to take a look inside 
    the Big Wave. The owner is a surfer guy, and has some 
    merchandise. I like to buy all the HPMems before any cards, 
    but that's just me. Also there is a machine to the left that 
    will trade 3 of your cards for a brand-spanking new one. What 
    it gives is pretty random, but if you don't like all of your 
    old grndwaves piling up in your card box, its something you 
    can do. Also, you can talk to a little red child, and it will 
    trigger an FM-ian. Apparently, he will be waiting for you in 
    the Amaken Foyer wave road. So if you want, you can go battle 
    him now.
    
    PROTIP: You can get to this point without editing your folder 
    one bit. I totally forgot about editing mine, so I had some 
    upgrades to make at this point.
    
    So now go pulse in outside of the Big Wave, and head over 
    to where those vending machines are, then go around and to the 
    dead end to the up and left of where Copper is. You make as to 
    hop into the transer, but Bobby puts up some sort of forcefield, 
    so no go. 
    
    Head back to Vista Point and talk to the little blue robot thing 
    that wasn't there yesterday. You can't work it right without a 
    card, but you can find the guy who can. Head back to the Big 
    Wave and talk to the kid outside. The jerk won't help you, so 
    pulse in and hop into his transer. If you read his message, he 
    says that he hid the card under a bench because it was possessed. 
    Now pulse out and run back to Vista Point, and talk to the red 
    bench over there. You'll find a PitcherCard. Talk to the pitching 
    machine, then run up and pulse into the wavehole here for some 
    virus busting. You'll take the wave road up and around over to 
    the machine, then hop into its CompSpace. At the bottom corner of 
    the Space is a BMW with an HPMem10, so don't miss it. But go into 
    the middle and you'll see a Baseball shaped console. Talking to 
    it initiates a fight with a UFO thing called BellGong and two big 
    cannons. Kill them now. 
    
    Afterwards, you'll enter a cutscene in which Mega lures Copper 
    into position, then you'll slot in PitcherMan. Hit the onscreen 
    button to send Copper into a deep sleep. Now pulse in and head to 
    where you entered the pitcher machine. From here, enter Bob's 
    transer. Look at his message, then exit. Mega will haxx0r Bob's 
    transer, erasing all of his vital data. Bob will wake up, and 
    run off. So pulse out and go to bed.
    
    DAY 7
    
    The doorbell rings as Geo wakes up again, but this time Mega is 
    in your transer. Go get the door. Another person with a unique 
    sprite runs in, this one with glasses and a purple suit. 
    Apparently, he too has a habit of breaking and entering. He's 
    looking for Sonia, but, not knowing what she looks like, you're 
    of no use. He's Sonia's manager, and she seemed to have ditched 
    today's concert. He'll run off, and Geo decides to head outside, 
    so do it. You'll hear the bat signal again, so run on over to 
    Vista Point and talk to the train. You'll see that girl again, 
    who turns out to be Sonia Strumm. She wants you to hide her, 
    and the Manager comes looking for you, but you've just hidden 
    behind the train with Sonia. When the coast is clear, you'll 
    have to hide her, and Mega teases you. You two walk off, and 
    Zack will come by, not really noticing that the girl he was with 
    was none other than... SONIA HERSELF! He runs around, and you'll 
    regain control of Geo. 
    
    Now go to Amaken, into Boreal's lab, and talk to him. Boreal 
    agrees, and suggests the two of you form a BrotherBand. Geo 
    seems to think that it's a horrible idea and leaves. Then a 
    blackout occurs(Not a very strong one... In MMBN1 you couldn't 
    see anything in the blackout). Of course, you'll be left to 
    fix it, so go pulse in by the rocket in the museum. Go up the 
    road and talk to the first wave ball, to start a fight with a 
    Giant waterdrop virus, a Giant ghost thing, and a regular sized 
    UFO. After the fight, the ball disappears. Score one for the 
    good guys! Now go up into the SpaceSim and you'll find another 
    wave ball. Kill it and return to the museum roads, then head 
    down and left to go through to the foyer roads.
    
    PROTIP: I think its easier if you just pulse out then pulse back 
    in before going into the foyer, but that's just me.
    
    In the foyer, if you've activated the red kid in the Big Wave, 
    you'll find a crab man chilling on a green square. Talk to him 
    and you can battle. 
    
    FIGHT: CANCER BUBBLE
    700 HP
    Water Element.
    His main attack is flying around shooting bubbles at you, which 
    you can pop. If it hits it'll encapsulate you in a bubble. He 
    also shoots off his claws at you. You can't block this with your 
    shield, so dodge to the far left, then far right, or vice versa, 
    depending on which claw he shoots off first. His last attack is a 
    tidal wave, but you can block this with your shield. If you beat 
    him, you can get his mega card. This should be your first one 
    ever, so don't lose it.
    
    PROTIP: If you're running low on HP, go ahead and fight him. If 
    you lose, you'll go back to full health!
    
    A Blue robot thing, I guess it's a navi, will be willing to sell
    you Sub Cards here. If you follow the middle path away from the 
    Crab Man, and take the second path on the left, you can follow it 
    to find a wave ball. After killing it, continue through to the 
    next area, which is the Lab area. You can go around and grab a 
    BMW containing IceMeteor1. You can take a portal nearby to the 
    far end of the lab, so do it. Run along and take the path 
    leading to the second accessible indigo square, take that road 
    to the next wave ball. Be careful, because at the bottom of this
    section of the wave road, there may be Cygnus Wing lurking about,
    waiting for another fight. And he's stronger this time around. 
    Now go back through the teleporter, to near where you entered 
    this area. Then go right, and up the path. You'll see the wave 
    ball, so follow the path around over to it, and blow it up, too. 
    
    After this, you'll rethink the Brothers thing. Pulse out and go 
    talk to Sonia. She'll ask you to meet her on the roof, so take 
    the back exit out of the lab up to there. She'll tell you about 
    how she used to live with her mom, who was sick or something, 
    and she used to sing, and her mama loved it. Then Sonia learned 
    to play guitar, and auditioned for something, then became a huge 
    star. She would always sing for her mama, until she died, 3 
    months ago. Now Sonia feels that her music has been cheapened by 
    the manager, who is a greedy man. Aaron yells something, and the 
    manager bursts out onto the roof. Geo tries to protect her, but 
    the manager knocks the crap out of him. Then he'll take Sonia 
    away. Geo has a little soliloquy, but ultimately decides that he 
    couldn't have done anything. 
    
    Now go home. As you're about to walk in the door, Bud and Zack 
    stop you for questioning. He accuses you of stealing Sonia, but 
    you deny the charges. They discuss their fandom then leave. 
    Meanwhile, Sonia and the manager have a falling out, and Sonia 
    runs off. A new FM-ian appears, named Lyra, and fuses with Sonia, 
    in a amalgamation known as Harp Note. She knocks out the manager, 
    and disappears. Now that's what I call a power riff. Now Bob 
    Copper shows up, and is promptly knocked out. Then Bud and Zack 
    are too. You see the cause of that, none other than Harp Note 
    herself. you try to talk, but she'll have none of that, and 
    shoots off a note at you. She escapes into the wave world and 
    you have no choice but to give chase. Pulse in!
    
    Now follow the road, you'll know you're on the right path as 
    long is you follow the indigo squares. Once you get to the third 
    one, Mega will tell you to get ready. Music notes will be shot 
    at you from different directions, and you'll have to tap the 
    arrow to shoot that direction, destroying the note. If you get 
    hit you'll take damage and have to try again. If you win, you'll 
    get 500 zenny. Go right, and continue up the path. Follow the 
    square path some more, and at the second square after the attack, 
    you'll see her. You'll talk and she'll run off. Go through to 
    the next area, this time following the indigo rectangles. At the 
    third one, you'll get attacked again. When you win, you'll get 
    700 zenny. Keep following the indigo... quadrilaterals, i guess, 
    and you'll find Harp Note again. She summons a large music note 
    and flies off on it. Mega says she took off towards Boreal's lab, 
    so pulse out and take the bus to Amaken.
    
    Pulse in outside, over in the corner by the statue of a star. 
    Follow the road and take the teleporter. Follow the path down 
    and around to the left, until you reach a square. You'll get 
    attacked. On the way, you'll find a BMW with the SrchEye subcard 
    in it. After you get attacked, you'll get 1000 zenny. I wonder 
    why she's throwing money at you... If you take the higher path 
    at the crossroad, you'll get to a big square and find Harp Note. 
    They talk about lame stuff and Mega doesn't want to fight a 
    girl. But you fight anyway.
    
    FIGHT: HARP NOTE
    700 HP
    Null Element
    She'll flit around like the other bosses, summoning subwoofers. 
    Then she'll jump, shooting out a music note down the columns from 
    the subwoofers You can destroy the notes she shoots, as well as 
    the subwoofers, though they disappear after they launch a note 
    anyway. She can also shoot her guitar strings at you, and if 
    they connect, you'll be held and she'll send notes down them into 
    you for more damage. Another attack launch off a heart shaped ray 
    at you in a T-shape. You should be able to block this easy. If it
    connects it'll confuse you.
    
    PROTIP: Being null type, she's susceptible to RdrMissile1. Its a 
    fun card for most of the early game.
    
    After you win, you'll have a heart-to-heart with Harp, and Lyra, 
    seeing your mercy, has a change of heart, and becomes a 
    benevolent FM-ian, like Mega. Sonia decides to quit music and 
    train to become a better person.
    
    DAY 8 (Technically day 12)
    Sonia holds a going-away concert. Despite the cries of her fans, 
    Sonia still quits. She talks to you, then bursts into tears. You 
    hear the voices of your past. "Use the force, Geo. Make the 
    BrotherBand." So you do. Register her in the Brothers menu, and 
    she bestows first barrier and undershirt, which give you a ten HP 
    barrier, and makes shots that kill you take you to 1 HP instead, 
    respectively. But this only works if you aren't at 1 HP. And you 
    gain a 30 hp bonus. Also, you now have a 31st card in your folder. 
    This is a Brother card, which is white, and when chosen, selects 
    a random favorite card of your Brother for you to use. Then she 
    promises to keep Geo's secret, knocks out Copper, and bones out. 
    That's my kind of girl. Lyra also says she's going out with Mega 
    now. Then your pendant glows for a bit. You decide to go home to 
    ask your mom about it.
    
    PART FIVE: ADMINS
    
    Day 9 (Technically day 12 + a few, they don't give an exact figure.)
    
    You have a dream, or a vision, where three animal shaped shadows 
    appear. They tell you that you're the chosen one, then you wake 
    up. Your pendant is glowing again. Mega apparently had the same 
    dream as you, and you decide to consult your mother. And you got 
    mail. It's from Sonia, and says nothing of use. Leaving your room 
    triggers a cutscene. You don't find your mom, but you'll wait, 
    and she pops up. Apparently, she was talking to your teacher at 
    school. Conniving shrew! You ask her about the pendant, and she 
    says she doesn't know much, but says that Aaron Boreal might. So 
    head out and go talk to the bus stop. Luna shows up, and, not 
    surprisingly, isn't alone. They decide that you're going to be in 
    the school play, playing the most important role! She convinces 
    you to go to the gym, because that's not the same as going to 
    school, and then you call her a satellite. Ooooh, big insult. 
    Luna thinks it is for some reason, but sticks to her guns, and 
    you decide to go. They leave, so head into the school. It's funny 
    to note, that if it was me, I would just wait until they left, 
    then hop on the bus, but at the moment, the bus shows no 
    indication of coming. 
    
    Inside the school, you'll meet Mr. Shepar, an eccentric and 
    brilliant man. He accuses Luna of bullying you into coming to 
    school, and says that there is more to life than learning to study. 
    He takes his leave, to go meet his kids for some fun times. 
    Now go right and into the gym. take the stairs and go up onto 
    the stage. It appears the play is going to chronicle Megaman's 
    exploits against Taurus, or CowMan, as he is called. Could Geo 
    be asked to play Megaman?! It seems that Luna is quite taken 
    with Megaman, (I smell a love triangle) calling him a true hero. 
    Then Geo dodges a falling stage light, and noticing the Jammer up 
    on a waveroad, decides to go kick some Jammer butt. 
    
    Run down below the ball cage thing and pulse in. Mega will see 
    the Jammer run off. Go onto the big rectangle, and take the path 
    exiting the shorter side of the rectangle to the left, and go 
    through into the foyer. Run onto the rectangle, and he'll pop up 
    behind you. He grows larger, then initiates a fight.
    
    FIGHT: JAMMER G
    800 HP
    Null Element.
    This guy can't be killed. Other than that, he functions like a 
    Jammer. He'll teleport around, and shoot off his machine gun and 
    punch the floor. Get to the custom screen as soon as possible, 
    but its useless to choose any other cards than healing or 
    defensive ones, as he can't be hurt. Just dodge his attacks, and 
    after you come out of the third custom screen of the battle, the 
    fight ends.
    
    He'll hug you, and you seem to be in a great deal of pain. Mega 
    doesn't like cooties, I guess. You'll wake up in the real world, 
    on the floor of the foyer. Looking around, you notice the Jammer 
    is gone. Then you'll see a cute little girl with green hair and 
    a pretty little purple headband. Her name is Patrick... wait, 
    Patrick? He's a guy? Uh-Oh... Pat tells you he thinks you're 
    nice, and says that you'll be good friends, then takes off. Then 
    Geo remembers about the play, so run back over to the set, and 
    talk to Luna. She says its getting late, so you can leave now. 
    
    Head to Amaken and go talk to Boreal, who is standing in his 
    lab, doing nothing. You'll tell him what happened, and he finds 
    out the pendant is a transmitter that reacts to BrotherBands 
    somehow. You could probably get better reception on the roof, so 
    go up there now. Mega detects powerful EM waves approaching, and 
    urges Geo to break the transmitter, but he doesn't. Those shadowy 
    figures appear again, this time wreathed in magical flame. They 
    introduce themselves as the Satellite Admins, and re-reveal that
    you're the chosen one. Apparently, they are survivors of the 
    planet AM, long-since destroyed by Planet FM, and they can 
    interact with you because you share similar wave frequencies. 
    They offer you the power of the Star Force, namesake of the game, 
    but you must pass a test. Fight the Star Guardians, which are 
    just golden Mr. Hertz, and you gain the right, nay, the 
    privilege, to fight the Admins themselves.
    
    So you'll want to pulse in now. The guardians are scattered 
    throughout the outside area of Amaken, so go outside to the 
    ground floor and pulse in there. Take the teleporter, then take 
    the path up to a salesman and a guardian. Defeat the giant 
    viruses to obtain the Starlight 1. Now you continue along the 
    path, onto a green square, for the second guardian, and the 
    Starlight 2. Go back around to the teleporter, but go down, 
    then up, to the third guardian.  Starlight 3. Go down and around 
    to a 4th guardian standing (floating) on an indigo square. He 
    gives you the Starlight 4. Now head up and take the lower path 
    at the crossroad to the BMW for a Hertz and an HPMem. This one 
    gives you a Starlight 5. After you defeat all of them, the Admins
    will appear on an indigo rectangle. Take the long path up to the 
    rectangle, and fight your Admin. You might want to save first.
    
    NOTE: Although all three Admins are listed, you only fight the 
    one of your version. If you don't know which that is, look at 
    your box.
    
    FIGHT: DRAGON SHADOW.
    1000 HP
    Wood Element.
    This guy will move side to side. His first attack is a woodtower, 
    that homes a little bit, so move fast from side to side to dodge 
    it, or block it. Next, he'll light up a few panels, then charge 
    through your area. Depending on which side he comes from, you'll 
    either want to dodge to the left or the right. He's not too tough.
    
    FIGHT: PEGASUS SHADOW.
    900 HP
    Water Element.
    He'll move around, generating two chunks of ice that fly down 
    the column to hit you. Dodge or block these. He can also charge 
    down 2 columns, being so massive, and you can only dodge by 
    running to the left or right, depending on where he charges from. 
    He's pretty simple.
    
    FIGHT: LEO SHADOW
    800 HP
    Fire Element.
    He moves about the screen, launching attacks. He can shoot a 
    ball of fire at you, so block or dodge to the left or right. 
    He'll also jump into the air, and you'll have to dodge out of 
    the way. Like most attacks the bosses of this game use, 
    the panels he will strike light up, so you know where to dodge.
    
    
    After the battle, you get zapped, and gain the Star Force 
    Power. Mega mentions planet AM having 3 sages before it went 
    kablooie, then you gain control again. You can go ahead and go 
    home now. So far, though, your Star Force Power hasn't 
    manifested itself, so don't bother trying. Just go home and go 
    to sleep. He thinks about his friends, and as such, can't sleep. 
    He gets up, and decides to go forward in his life, to school.
    
    PART SIX: LIBRA
    
    DAY 10
    
    Your mom talks to you about school, then you gain control. So 
    head over to the school, and talk to Luna. Go inside, and talk 
    to the teacher, who is standing in front of a big door. He'll 
    tell you where your class is, so go to the left into the class 
    room area. You'll want to go left through the door onto the 
    second floor, then go into the first door you see. You'll enter 
    the class, and be introduced to the students. Luna announces 
    your involvement with the play, and whispers are heard around 
    the class. He'll tell you to close your books, and listen to 
    his story. After class, you'll talk to Mega for a bit. Now go 
    talk to all the classmates in the room, including Bud, Zack, 
    Luna, Pat, and 4 generic sprited children. Luna will give you an 
    Extra Folder, so you can have two folders without reworking 
    everything. I usually have my normal folder, and my emergency 
    heal folder, which only contains Recoveries, Barriers, Invis, 
    and the like, so if I'm low on health, I'll fight a battle with 
    that folder, heal, then run away. Remember, you can't use the 
    folder unless its equipped! Afterwards, Luna will remind you to 
    come to the gym for play rehearsal. Finally, your big debut as 
    Megaman is coming! Go to the gym, and you'll start rehearsal. 
    Apparently, Pat is playing Megaman. Bummer. Luna does some 
    complaining, and your part is revealed. You're a tree. After 
    practice, go home and hit the sack. 
    
    You'll see the principal confront Shepar. Always the idealist, 
    Shepar claims that studying doesn't make people into proper 
    adults. The principal counters with ITS ALL ABOUT MONEY! Also, 
    Shepar doesn't seem to be using the Study Wave. The principal 
    threatens to fire Shepar if he doesn't shape up. Shepar has to 
    make a choice, between his students, and his kids. Then an FM-ian 
    beams down and talks to Shepar. Shepar seems to agree with Libra.
    
    DAY 11
    
    Geo wakes up, and states that it is time to go to school. Now 
    run to school, and get to class. Once inside, Shepar seems to 
    have changed. He tells you you're late, which he's never done 
    before. Well, that's not too odd, considering it's your second 
    day of school and first tardy. But wait! The bell hasn't even 
    rung yet! Shepar starts math class, and announces the use of the 
    Study Wave. It starts invading your mind, filling it with, MATH 
    OH NOEZ! Someone says that class is boring, and Shepar snaps. 
    Then he turns into a giant scale thing. The study wave gets 
    kicked into high gear, brainwashing all the students, then the 
    scale thing leaves. Mega takes a desperate measure, and 
    controlling your arm, punches you in the face. Mega tells you 
    that you have to go after Libra, the FM-ian fused with Shepar. 
    Pat tells you to stop it, by going into the studio. Apparently, 
    he's not affected by the wave at all. What a plot device. Leave 
    the class and run down and into the big red door. Shepar will go 
    escape into the SchoolComp, and you try to follow, but there 
    aren't any nearby waveholes. 
    
    Go back into your classroom and pulse in behind the piece of 
    set. Below where you pulsed in is an HPMem10. Go up and to the 
    left, to the big rectangle. A huge Jammer pops up, and hugs you 
    again. You'll appear in a white zone, and your admin will pop 
    up. You'll decide you want to protect everyone, and your admin 
    will go inside of you. Back to the reality, well, the wave 
    world anyway, the Jammer is still hugging you. You'll gain a 
    spiffy new armor, then get in a fight. Your Admin explains to 
    you the Star Force. 1. You can select down the row on the custom 
    screen, not just a column, though you can't pick a row and a 
    column. 2. Your charge shot changes to an elemental type charge 
    attack that deals more damage. 3. If you counter an enemy, 
    instead of getting a random card, you get a Star Force Big Bang 
    card, which deals massive damage. But beware, if you take a hit 
    from an element that is super effective against you, you'll fall 
    out of the Star Force Armor.
    
    FIGHT: JAMMER G
    800 HP.
    Null Element.
    Average run-of-the-mill jammer, with more HP. He can be killed 
    this time around. Try and get a counter if you want.
    
    After the battle, he'll disappear. You'll run off, and Luna will 
    seem to hear your voice. Take the one-way road, then head down, 
    to another one-way road going to the right. Take that, then go 
    left. You'll see a BMW containing an Unlocker SubCard. Head up 
    into the studio wave road. Take the last one-way road on the far 
    left, for a BMW with a PlasmaGun2 inside. Take the next one-way 
    road to a BMW containing Gatling2, then take the one-way road 
    going up and left, and enter the School's CompSpace.
    
    You'll have to take the one-way road here, but as soon as you 
    do, evil test questions come flying at you. You'll take 10 damage 
    for every wrong or no answer. You are timed, so think quick. 
    You can identify each question path by the one-way road followed 
    by the calculator floor tile. I'm not going to post all the 
    questions and answers, because if you really need help with that, 
    you should probably not be playing this game. When you reach 
    the stone face, it'll be destroyed. To continue onto the next 
    area, you must destroy all the heads. After passing the first 
    gauntlet, take the lower path, and head right to open a BMW with 
    HeatBall2 in it. Head back and go down onto the book. Go onto 
    the calculator to another gauntlet. Kill the head. Go up, but 
    don't take the left path to the locked door. Going up-left from 
    the book nets you a BMW with 1600 zenny in it. Head into the next 
    gauntlet. Afterwards, go down and left, and talk to the door. 
    It'll open, so proceed. 
    
    The first path to the right has a BMD with a Gatling2 inside. 
    At the book, go down, and take the path to the next gauntlet. 
    When you get out, head straight to the next book, then left to 
    another. Take the top right path up, and go left for a BMW with 
    a Barrier100. Head to the right into another gauntlet, and 
    destroy the head. When you get out, head up to the locked door 
    and go left to the last gauntlet, then go through the door. 
    
    PROTIP: There are 15 U's.
    
    You'll see a staircase made of staplers, but avoid it for now. 
    Instead go down into the first test path. Go up and left and 
    around to the second path, after beating this you'll be right 
    near the third. You'll come out right near the start of the 
    area, so go under the staplers, then right, over to the final 
    gauntlet. you'll get out, and go back under the stapler, and 
    hook around to the right up the staplers. Open the door and 
    save, you're headed straight into the lion's den. Libra and 
    Mega will talk, and Shepar will say he doesn't want to get 
    fired. You'll talk a bit more, then fight.
    
    FIGHT: LIBRA SCALES
    900 HP
    Fire/Water Element.
    The first thing to note is that Libra is dual element. He is 
    either fire or water, depending on which way the scale leans. 
    You can tell which he is by the color of the rings at his waist. 
    His main attack is to shoot fire or water balls, which spread to 
    the left and right. You can block this, and dodge it sometimes. 
    Then he'll fly up to you and shake furiously, before dropping 3 
    spiked weights onto where you stand. Dodge this easily. His last 
    attack is moving up to the middle and spinning about. This can't
    be dodged, only blocked.
    
    After the fight, you'll be greeted with a game over screen. 
    Well, if you win, you'll go turn off the wave. Then Libra will 
    be up for another round, but before you can start, he hears the 
    calls of his classmates. Their caring hearts touch Shepar, who 
    has a revelation and ejects Libra from his body. Later, there is 
    a short epilogue about Shepar resigning as a teacher, but the 
    kids made a petition, and the principal reinstates him.
    
    DAY 12
    
    It's the day of the play. Apparently Pat's out, and you fill in. 
    You don the goofy costume, and start the play. You come on as the 
    real Megaman, surprising Bud and Luna. Zack slips and knocks out 
    the lights for a second, and when they come back on, Geo is only 
    wearing the dumb costume. The play continues afterwards as normal.
    
    PART SEVEN: OPHIUCA
    
    DAY 13
    
    It starts with you coming outside to find Luna and pals waiting. 
    Your mom comes out, and Luna puts on her best kissass face, and 
    goes to town. Your mom sees you off as you head to school. Upon 
    arrival, you recieve mail. If you're following this guide to the 
    letter, you should have 3 emails. One from your admin, detailing 
    the uses of the Star Force. Next you'll have a concerned letter 
    from Sonia, how cute. The newest will be from your admin, 
    explaining the Best Combo system in excruciating complexity. 
    
    Basically, if you haven't noticed, you can encounter enemy 
    FM-ians you've defeated, as ghost data. Their EX forms, which 
    really means a level stronger, are found in dead ends around the 
    wave world. You can't see them but if you step on where they 
    are, it triggers a battle. Then after you defeat it, their SP 
    (level 3) form can be found randomly on the same map you 
    encountered the EX form. 
    
    How the best combo thing works is, if you are fighting one of 
    these, and manage to do 300 or more damage in one turn using 
    only battle cards, after the battle you are asked to form the 
    combo. Oh, you can't use mega or giga class cards to form the 
    combo. You give it a name and a cool thing to say as you use it, 
    then never hear from it again. Kinda. You can have 7 combos 
    stored, and one of these can be your Personal Combo. Now if you 
    go to the roof of Amaken, A man will turn your combo into a 
    battlecard. Otherwise, the combo does nothing. you can own up 
    to 10 of these cards, called Legend Force cards, and have 1 in 
    your folder at a time. It can only be used once, and then will 
    be destroyed. Lastly, your Brother can also use your Legend Force 
    card and vice versa.
    
    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanyway, get to class and talk 
    to everyone to trigger school. Shepar reminds Bud to finish his 
    homework, and asks you to meet him in the studio after class. 
    Luna yells at Bud and Zack, who run off. Geo makes a comment. 
    Now run to out and into the studio, the room where you pulsed 
    into the School Comp. Shepar's in here, with, gasp, Bob Copper. 
    He's investigating the incident, and pseudo-accuses you of 
    causing it. Bob reveals that Z waves are caused by alien 
    life-forms, and true to form, Geo denies all charges. Shepar 
    plays it off like a joke, and has you go home. Bob starts to 
    protest, but holds his tongue. Now head back to class. You talk 
    to Luna, and she graciously extends the hand of friendship, which 
    you decline. Then Bud and Zack show up. BUT THEY'RE ZOMBIES! They 
    turn into purple flamy things, and that same friggin' Jammer 
    seems to be behind it. He wants the Andromeda Key. You'll run out 
    of the room now. Attempt to leave the school, and you'll see 
    an 'EM Human' guarding the exit. You'll run back. Head towards 
    the second floor and Luna will question you about the "monsters," 
    and then you'll run into the classroom. You talk a bit, and Geo 
    will decide to play the hero, quoting his father, before taking 
    off. 
    
    Head down to the wavehole in the hallway near the bathrooms and 
    pulse in. Head down and left and take the one-way road. Take the 
    path back up and the one-way road to the left, then head left 
    and up the stairs to the second floor. Now make a trip up, to the 
    first door into Classroom 5-A. Go to the third row of purple and 
    green, then down it, to trigger a cutscene. You won't see the 
    Jammer. Pulse out, then back in. Take the same one-way road, then 
    take the second one you took last time, and into the door you see 
    as soon as you get off. You'll trigger a cutscene. Luna will be 
    on the waveworld, surrounded by EM-Humans, then the Jammer will 
    show up and knock the crap out of Megaman. Before he lands the 
    finishing blow, however, Harp Note shows up for the rescue. After 
    a high budget action sequence, you'll enter a battle with the 
    Jammer.
    
    FIGHT: JAMMER 2
    500 HP
    Null Element.
    As far as I could tell, he was just a regular Jammer with 500 HP. 
    He didn't spring any secret attacks on me.
    
    After you win, he'll mention Gemini. Odd. Sonia and Geo take Luna 
    home and put her to bed. Sonia runs off. Luna wakes up, and you 
    share a relatively boring exchange, then take off. Head towards 
    home, and you'll see Sonia waiting outside. She'll ask you to go 
    shopping with you on Sunday, and you consent. Then she leaves. 
    Apparently your mom heard the whole thing. *Sigh*. Anyway, go to 
    sleep. Then you have a cutscene in which Luna hears her parents 
    talking about transferring Luna to a different school.
    
    DAY 14
    
    Luna wants to hang out, but both Bud and Zack are busy. She 
    decides to hang out with you. She hesitates in front of your 
    house, and before she rings the doorbell, she hears Geo leaving, 
    and runs to hide. Geo heads out and onto the bus, and Luna 
    decides to tail him. Once you get to Time Square, run up the 
    stairs to a Dog statue and talk to Sonia. The two of you head 
    off into Nacy's. Luna sees you and has a brief conversation with 
    herself. Walk into the store, and up to talk to Sonia. She'll 
    explain the concept of shopping to Geo, and you'll wander around 
    some, Luna snooping about, when the store tells you that a snake 
    exhibit is on display on the roof. Great. Snakes on a roof. If 
    you thought red objects were trouble, just wait until you see 
    this. By the double doors is a 5 card trader, that fetches 
    better cards than the 3 card trader in Big Wave. Head through 
    the double doors, and talk to the ticket machine (wall to the 
    right of the girl at the top of the map) to get a Z. Finder 
    weapon. The Z finder is probably the strongest weapon you've 
    obtained thus far, but you won't win battlecards from battles, 
    just Zenny.
    
    Now head inside the exhibit. It's the big green thing with frogs 
    on it. Read all the signs, and look at the big snake near Sonia. 
    Talk to Sonia and the old man with the hat and crazy hair. 
    Sonia'll get tired, and then want to go to a café. Luna is 
    snooping, and makes as to run off, when in come her parents. 
    To make matters worse, Geo and Sonia find her too. Then Luna's 
    parents reveal her transfer to Geo. Luna runs off in a huff, 
    and her parents yell at you and walk off. Leave the exhibit, 
    and you'll see Luna, talking to herself. She hears a voice, 
    and follows it to the source, an FM-ian flutist named Ophiuca. 
    She'll try to convince Luna to fuse, and Geo yells at her not 
    to. Ignoring Geo, Luna fuses, into a serpentine thing, and 
    disappears into the snake exhibit. 
    
    You'll want to follow her, but you see snakes are everywhere. 
    So run outside and pulse in at the wavehole to the left of the 
    exhibit. Head down the path to the little outcropping. You'll 
    see a square floor with a bullseye thing on it. If you tap the 
    thing, you'll teleport onto it. So tap it then run up to another 
    dead end, then tap the next circle you see to get there. Run up 
    a bit, then tap onto the circle on the green square. Follow the 
    path, but before entering the exhibit through the wavehole, grab 
    the BMW. It has a weapon, called Paralyzr. Although weaker than 
    the Z. Finder, it has a chance of paralyzing the foe, and you 
    can win cards from battles with it, so I like it, at least at 
    this point in the game. Then enter the exhibit. 
    
    PROTIP: At this point in the game, it is imperative to save 
    often. The game is kind of glitchy, and often times, you'll 
    run into a person or a navi, and you'll be stuck. You'll either 
    have to pulse out or restart the game in may cases, so stay 
    away from walking NPCs in tight squeezes.
    
    Head in a general upwards direction. To the right is a BMW with 
    a HevyCannon in it. Go to the left, and tap onto the circle. 
    Then head onto the wavehole exit, and pulse out by stepping onto 
    it. If you haven't noticed, unless you pulse out by stepping on 
    the wavehole portal, you'll just end up at where you pulsed in 
    from. Head up to where that huge snake was, and you'll see Luna's 
    parents being squeezed by snakes. Luna, in a fit of dramatism, 
    claims to have been reborn as Queen Ophiuca. She tells her 
    parents that her own suffering is now causing their own, or 
    something. Then a snake will come towards you, but Sonia takes 
    the bite. Then more snakes will drop down, and you'll appear 
    elsewhere. Head up and talk to Professor Snake. He'll tell you 
    snakes are cold blooded, and suggests getting the place colder. 
    
    Pulse back in, head through the one-way road, get outside on the 
    waveroad. Go left, and tap onto the indigo square circle, then 
    down and into the antenna wavehole, which will take you inside 
    of Nacy's. Tap onto the purple circle to the right of you, then 
    go left to a BMW with a Gatling2. Head back to the circle, then 
    go left, and tap onto the circle on the green square above you.  
    Head up and onto a square, then take the one-way road to the 
    down and right, and you'll find a BMW with 2200 zenny inside. Go 
    left and pulse out at the portal, then talk to the igloo. You'll 
    get a Thermoman Navi card. Be careful, this guy trapped me and I 
    had to restart. Pulse in, then head back up to the exhibit. 
    You'll have to head up the one-way road, then take another left, 
    and onto the portal to the outside. Head up and tap onto the 
    purple circle on the indigo square then onto the green square's 
    circle and into the exhibit. Inside, pulse out at the portal, 
    then head up to where Sonia is. Use Thermoman to cool down the 
    place, taking the snakes out of commission. She'll escape, so 
    head down a bit and to the right, and pulse in at a now-accessible 
    wavehole. Take the blue teleporter, then head up and into the 
    giant snake. 
    
    You don't have to talk to the Hertz, but it's worthwhile to talk 
    to the first one at least, so do so, then go down the brown path. 
    You'll have to find the antidote, and take it back to him to open 
    the door. After you fetch the antidote, however, snakes will pop 
    out different places and go along preset paths before 
    disappearing. If you get hit by a snake, you'll be poisoned, 
    until you get the antidote to the Mr. Hertz. When poisoned, 
    you'll take 10 damage every so often. Go down and follow the 
    path around, making sure to grab the BMW at the top of the 
    second U turn. It has a Heatball3 in it. The antidote is at the 
    end of this rather linear path. Head back to Hertz. Talk to the 
    next one, then head into the new path. This one's pretty linear 
    too, so I won't bother you with minutia. Once you get the 
    antidote, head back, and don't get bitten. 
    
    You'll be through to the next area. Head up and left to get a 
    PlasmaGun2 in a BMW. Then head left and down, to the antidote. 
    Through the door, you'll see 2 Hertz on the floor. If you haven't 
    guessed it, then that means you have to track down two antidotes. 
    Grab the HPMem20 on the way, and take one of the paths. Neither 
    is really easier than the other, so just pick one. You can hold 
    both antidotes at the same time, but if you get poisoned, i 
    suggest meeting the Hertz after the first one to be healed. In 
    any case, once you get the first one, take the other path at the 
    crossroad for the second antidote, then get back to the Hertz, 
    and head through to the next area.
    
    The first door luckily has just one Hertz, so head into the 
    foray. Grab the antidote, but head back instead of down those 
    other paths, as they go nowhere. You'll have another single 
    Hertz door, so go on the path. There's a locked Mystery Wave, 
    containing JamMachineGun, a fun little card. Grab the antidote 
    and head on back. The next door has two dudes, so take the 
    lower path, making sure to grab the BMW containing a Recovery150, 
    and get the antidote. Then go back and head to the higher path 
    for the second one, then back again. Talk to the Hertz, save, 
    and confront Queen Ophiuca. Ophiuca will try to sweet-talk Mega 
    into joining her, but Mega isn't interested. Peeved, she'll 
    launch into battle.
    
    FIGHT: QUEEN OPHIUCA
    HP 1200
    Wood Element.
    She'll move around, then launch snakes down the columns. You can 
    block, dodge, or shoot the snakes to death. She'll also charge 
    down two rows, or shoot a laser. You can't block either, but 
    they're pretty easy to dodge. The laser will stun you if it hits. 
    I found it hard to hit with Mega Attacks, so just load up on 
    ranged ones, especially fire types. If you feel the need to 
    MegaAttack, then I suggest using invisibles or barriers. 
    
    After the fight, Ophiuca tries some underhanded tactics, when 
    she hears Gemini. She'll ask for some help, then get zapped by 
    Gemini, who says his piece, and takes off. Luna wakes up, and 
    grabs onto you. As you pulse out, she comes with you. She'll 
    realize its you, and puts 2 and 2 together. Then her parents 
    come to. They'll steal the focus, and apologize, and Geo tries 
    to sneak off, but is apprehended by Luna. Geo and Luna express 
    their unbridled love for eachother and become Brothers. I wan't 
    really paying attention to this cutscene, so I may be wrong. 
    Anyway, She bestows float and an HP boost unto you as a link 
    ability. Float makes bad panels do nothing, like no sliding on 
    ice, no poison damage, etc. Not that it really matters. There 
    haven't been too many panel types yet, and won't be too many 
    from now on, either. She asks if you and Sonia are going out, 
    which you deny. Then Luna leaves, and Sonia shows up. A couple 
    apologies later, the cutscene (and day) ends.
    
    PART EIGHT: GEMINI
    
    DAY 15
    
    An evil-looking Pat beats up a man, and walks off. Could that 
    person really be Pat?
    
    DAY 16
    
    School is out, and you prepare to head home. You'll have mail 
    from Sonia, talking about your date. She suggests a more "quiet" 
    place next time, like Geo's bedroom... Make as to leave the 
    school, and Geo sees Luna, and calls out to her. A mysterious 
    person calls you on your transer, telling you to come to Time 
    Square right away. Luna reminds you to be careful as you take 
    off. You'll get more mail, this one is from Luna, telling you 
    to be careful. Get on the bus to Time Square, and head up the 
    stairs. You'll see an argument in progress, and you'll put on 
    your visualizer. YOu'll see + signs around the two people, and 
    you decide to fix matters. Pulse in and head around the path 
    onto a deadend right above the bickering pair, and you'll blow 
    them up. Then you'll see more people with those odd waves, and 
    decide to nip it in the bud. Head left and up to a green square 
    above some tables, and you'll confront a Jammer.
    
    FIGHT: JAMMER 2
    500 HP
    Null Element.
    A Jammer with 500 HP. 'Nuff said.
    
    After you win, everyone wakes up, as if out of a trance. You'll 
    want to head home, but you'll get a phone call. He reveals 
    himself to be "Rey." Head down the stairs, and Pat will come meet 
    you. How convenient. He'll ask you out, and you'll consent. At 
    the café, you'll talk. Pat doesn't have any parents, apparently. 
    He tells you about his safe haven, a place called Dream Island. 
    Now hop on the bus to "D. Island." Once there, run up and across 
    the street to Pat. Talk to him, then head up into where the 
    flowers are. Geo will tell Pat about how his father was lost, 
    then Pat will leave. Head out of the park, and across the street 
    to see Pat. Talk to him again and go left, into the dump. Go in, 
    then left, to a crane, and Pat will tell you about the place. He 
    says he was abandoned here as a child. After he opens up, attempt 
    to leave the dump, and you'll get a call from Rey, then you will 
    be stopped by a squad of Sorterbots. And Pat's disappeared! 
    
    You'll escape into a conveniently placed wavehole. Head up the 
    stairs, then down the farther staircase. Go around and into the 
    antenna. You'll see 3 Jammers, and then Gemini will appear. 
    You'll have a quick fight with a Jammer 2 and a couple of giant 
    viruses. After you win, you'll talk a bit, and Gemini will 
    escape. You'll fix the Sorterbots, then jump out of the Comp. 
    Pulse out, and you'll find Pat. Again, how convenient. It almost 
    makes you wonder if he's somehow connected to Rey, or even 
    Gemini. Almost. This is dramatic irony at its greatest. Anyway, 
    get to the bus. At the stop, you'll see Pat, and your bus will 
    come. But Geo has a change of heart, and doesn't get on. You 
    offer to be Brothers (!) with Pat, but he refuses, because he 
    has a terrible secret. He says that he'll think about it. Take 
    the bus and go hit the sack. in a cutscene, Pat reveals that 
    there are two of him. Then a guy yells at him, and Pat turns into 
    Evil Pat, and beats up the guy. Pat reveals that Evil Pat is 
    Rey, and then he has a conversation with himself. Eventually, 
    Rey lets Pat be Brothers with Geo. 
    
    DAY 17
    
    The next day, Pat calls you, and offers to BrotherBand. He wants 
    you to meet him in Time Square. Geo hopes that his dad is proud 
    of him. Now go to Time Square, and go up the stairs. Pat arrives, 
    and starts to tell you his secret, but he turns into Rey. Rey 
    offers to be Brothers, but Mega yells at you to get away. Gemini 
    will appear, and Rey will say he only ever wanted the Andromeda 
    Key. Rey and Pat talk, and Rey convinces Pat to go along with 
    him, promising revenge. They'll fuse with Gemini, becoming Gemini 
    Spark. It's two people, and if you don't know why, in mythology, 
    the constellation Gemini was really a pair of twins. They'll send 
    out + and - waves, and escape to the scrapyard in Dream Island. 
    
    So head over there. A backhoe will block your path. Go to where 
    the green crane is, and talk to the guy there. Talk to the crane, 
    and you'll obtain the card. Go back to the backhoe. You'll use 
    Shovelman. Just use the stylus to drag the stick to the left. Now 
    you can continue. Youll see some barrels and a stack of tires. 
    Talk to it to recieve an HPMem. There's also a 10 card Trader, 
    the best of all of the card traders. Before you can continue on 
    though, a bunch of tires fall over, blocking the path. 
    Apparently, no one in this game can move things, climb, or jump, 
    except for in cutscenes. So, after you try out the card trader, 
    pulse in. 
    
    Take the teleporter and go up to the scrambled road. You'll have 
    to jump into the wavehole there, and take out the Jammer. But a 
    pile of trash is in the way. Talk to the Mr. Hertz, and he'll 
    explain everything to you. You'll get a sort of radar. If you 
    tap the ground, the icon will pulse. If it's white, you have a 
    problem. Blue means your far. Yellow means your warm. Red means 
    to press A where you tapped. THe Hertz also tells you need to 
    find his friends, one by a car, one by a TV. If you have the 
    patience, you can also find some BMWs, but I never did. Also, 
    every so often, a fleet of bulldozers will come after you, and 
    if you get hit, you'll take 30 damage and be deposited into the 
    middle of the map. So, from the middle of the map, go up-left, 
    and the Hertz will be a few paces past the car. The other is 
    south of the middle, A few steps down-left of the TV. Now go up 
    and fight the Jammer, who is paired with a virus. Beat him, and 
    you'll get out, so head across the now-fixed path. You'll see 
    another scrambled road, so hop into that wavehole, too. 
    
    You'll have to go around and access it from a different side, 
    however. The Hertz lost 3 friends here. From the middle, head 
    down to the fridge. The Hertz will be about one step down, and 
    a few steps to the right of the fridge. Up from the center will 
    be two piles of guitars. The Hertz is to the right of the lower 
    pile, and below the upper pile. Now go left. The second 
    outcropping you see will have the last Hertz in it. The garbage 
    will be moved, so go kill the Jammer, who is with a giant virus. 
    Defeat him to fix the road, and you'll pulse out of there.
    
    Now go through the road into the next area, and exit the 
    waveworld via the portal in front of you. Run up the stairs, 
    and you'll see Gemini Spark. You'll talk, and they'll escape 
    into the antenna, and shoot + and - waves everywhere. Sonia will 
    call to explain the far reaching effects of Gemini's waves. Now 
    pulse into the lower wavehole, and follow the path and pulse into 
    the ScrapComp. Talk to the Hertz, and head down into the 
    scrapheap. From the middle, go left to the telescope, then head 
    down a bit to the lost Hertz. Go up from there to a pile of blue, 
    green, and red transers, then go up and left to find the Hertz. 
    Now talk to the other Hertz and go up. From the middle, go up to 
    find a bunch of piles of Met helmets. The Hertz is to the right 
    of higher far right pile. There's no identifying marker for the 
    last Hertz, but he's directly right of the center, and he's near 
    the corner of the area. Now all of them will move the trash, so 
    save and head over to the Gemini twins. 
    
    FIGHT: GEMINI SPARK W AND B
    1500 HP
    Elec Element.
    The first thing to note about these guys is that they have one 
    HP. You can only deal damage to the one with the HP under it. 
    You can hit them to stop them from attacking, however. They move 
    about, and either judo chop you, or shoot off their fists at you. 
    The fist cannot be blocked, but the chop can. They are easy to 
    dodge. Then they'll come together and shoot an epic lightning 
    blast that spreads to your whole row, meaning blocking is your 
    only option.
    
    When you win, Gemini leaves Pat. Geo says he never wanted to do 
    this, which is odd, because he never seemed to mind beating the 
    FM out of all his other friends. Maybe Geo's a little 
    bi-curious... In the real world, Geo waits for Pat to wake up, 
    who promptly leaves, after saying something about lacking trust. 
    Meanwhile, on a black screen, the FM king awakens Andromeda.
    
    PART NINE: ENDGAME
    
    DAY 18
    
    Mega and Geo have a falling out, and Mega, fed up with Geo's emo 
    waves, bails out. Despite your orders, your friends come in to 
    see you, and ask why you haven't been in school lately. 
    Apparently, Pat has gone missing too. Luna reveals to her buddies 
    that she and Geo are brothers, and demands he tell her what's 
    wrong. Then Sonia shows up. She noticed Mega leaving, and was 
    worried. Geo sends everyone home. Head up to Vista Point, and 
    Sonia and Luna will find you. Geo gets pissed, and cuts his 
    BrotherBands off. Meanwhile, Tom has an emerency. Aaron Boreal 
    learns of Earth's plight, but we don't. That night, Geo has a 
    dream of Mega getting blown up.
    
    PROTIP: You keep any non-NPC Brothers you may have.
    
    DAY 19
    
    Your mom goes to Time Square, and you recieve mail. Aaron's got 
    some news for you, so head over to Amaken, and Boreal's lab. Talk 
    to him, and he'll tell you that there's a signal coming from 
    outerspace, coming from the Peace space station. It's headed 
    towards Earth. And it's full of Z waves. Bad news. Just then, 
    you get a signal from space. It's the king of Planet FM, and he's 
    going to destroy Earth. Suddenly, the wave world becomes visible 
    to everyone. Then a giant wave ball appears above you, and it 
    threatens to destroy you, but good old Bobby deploys a Z wave 
    neutralizer, destroying the wave ball. Apparently, the same thing 
    is happening all over the area, so Bob scurries off. Boreal tells 
    you to be careful, then takes off. 
    
    Go over to Time Square, up to the Mowai. A giant wave ball is 
    draining a bunch of people, which I suppose isn't too good. 
    You'll try to pulse in, but remember that you don't have Mega 
    with you. Then a few Jammers appear. They'll talk a bit, then 
    beat you up. But the Satellite Admins will save you before any 
    REAL harm is done, and also blow up the wave ball. They'll tell 
    you that you are important, and you shouldn't give up, blah blah 
    blah. Don't you feel special? Then you'll be given a Giga card. 
    DragonSkyGX, PegasusMagicGX, or LeoKingdomGX. You can only have 
    1 Giga card in your folder at a time.
    
    Now you'll have to go find Mega. You'll be given the useless 
    HELP signal to look at. Take a bus to Dream Island, and go to 
    where you fought Gemini. But a Jammer will be blocking your 
    path, so hit the Select button until Pitcherman shows up on the 
    top screen, and then talk to the newly-trashed pitcher machine. 
    Pitcherman will tell you to throw the ball so hit the button. A 
    short scene occurs, and you bean the Jammer. Now go through, and 
    you'll see all your fallen enemies standing around Mega and Harp 
    Note. Not good. They'll take the Andromeda Key, and Gemini will 
    zap Mega, but you jump in the way. You'll fuse with Mega, and 
    before Gemini can attack again, the FM king will call his minions 
    back. Then a huge Jammer shows up. He has 900 HP, but he goes 
    down just the same. Mega and Lyra argue a bit, and you'll 
    reinstate your BrotherBand with Sonia. 
    
    PROTIP: Save your game now.
    
    Now you'll have to go to Echo Rdge. Go talk to Luna and friends, 
    who are out front the Big Wave. Then she'll excuse Bud and Zack. 
    Just then the waveworld becomes visible. You hear Bud and Zack 
    yell, and you and Luna go find them. They'll be on the roof with 
    some Jammers, who then take Luna. Geo turns into Megaman, to 
    everyone's surprise. They'll hop to a different roof, then throw 
    a waveball at Luna's group, which you'll deflect. They'll run 
    off, and you'll give chase. They'll split, and ambush you, 
    initiating a battle with all three. They're Jammer 3's. This 
    fight isn't hard, so much as hectic. After the battle, you'll 
    blow up the waveball, and meet up with your friends. Zack and 
    Bud express their love for you, and you'll re-Band with Luna. 
    Then you'll BrotherBand with Bud, who gives you some HP and 
    SuperArmor, which makes you not flinch in battle, which means 
    you won't stop your attack if you're hit.
    
    Now go to Amaken, and talk to Aaron. He'll tell you you can 
    transmit EM waves to space if you can find the piece of the 
    space station that was recovered from the incident. And the 
    only one who knows where it is left ages ago... Boreal's boss. 
    You learn he's an old man. So go back to Echo Ridge.
    
    NOTE: FOLLOW THESE INSTRUCTIONS TO THE LETTER! There are so many 
    threads made asking about this part, because they've screwed it 
    up somehow.
    
    Go left and talk to the old man by the yellow car. He says 
    nothing important. Now, go pulse in at the wavehole outside of 
    the Big Wave. Now hop into the man's Transer, and read his 
    message. Pulse out, and go talk to the old man again. Now go 
    back and pulse into the wavehole, but this time take the wavehole 
    on the antenna into the wave road inside of the Big Wave. Take 
    the one-way road, and go up to get an HPMem. Then go down, and 
    up the next one-way road. Go up and left, and onto the portal 
    to pulse out. You'll be behind the counter, so talk to the guy. 
    He'll sell you Tea for 3000 zenny. Now pulse back in and exit 
    the building and pulse out by walking onto the portal outside. 
    Go talk to the old man again, and he'll tell you he doesn't 
    know where the space station is. But he can tell you where to 
    find some data that knows where it is.
    
    Now head to Amaken, then talk to the Space Colony exhibit and 
    turn it on if you haven't already. Now pulse in and follow the 
    road down and around into the third indigo square, and hop into 
    the CompSpace. There's an HPMem, and at the top of the Space is 
    a waveball. Talk to it for a battle. You will get NAZA data. Go 
    into the menu, then into the item menu. Press the R button to
    access your Key Items, then read the NAZA data. Pulse out and 
    take the bus to Dream Island, and head to where you fought 
    Gemini. Hit select until you have Shovelman in your top screen, 
    then talk to the backhoe. Pull the stick to the left with the 
    stylus, and the backhoe will reveal an entrance. Head inside, 
    and talk to the control panel at the end of the road. Boreal 
    will show up, and a waveball will appear above the control 
    panel, along with Gemini. He zaps you and Aaron, and comes to 
    attack again, but Pat blocks the attack, giving you time to fuse 
    with Mega. But Aaron, barely conscious, still sees you change. 
    He'll turn into Gemini Spark, without fusing with Pat, then 
    attack you.
    
    FIGHT: GEMINI SPARK W AND B
    1500 HP
    Elec Element.
    The first thing to note about these guys is that they have one 
    HP. You can only deal damage to the one with the HP under it. 
    You can hit them to stop them from attacking, however. They move 
    about, and either judo chop you, or shoot off their fists at 
    you. The fist cannot be blocked, but the chop can. They are easy 
    to dodge. Then they'll come together and shoot an epic lightning 
    blast that spreads to your whole row, meaning blocking is your 
    only option.
    
    After the battle, Aaron questions your transformation, and you go 
    to Pat. He says a moving speech, then faints. Aaron will learn 
    about Geo and Megaman, and says it's too dangerous. Geo convinces 
    him, but he wants you to sleep on it. So go home, talk to your 
    mom, and go to bed.
    
    DAY 20
    
    Mega will apologize for getting you caught up in all of this. 
    You'll get an E-mail warning citizens to be careful. You'll talk 
    to your mom, and she starts crying. But she understands. Having 
    made peace, you can leave. Go to Vista Point for some last 
    minute confidence. You'll think, and on your way out, you'll be 
    stopped by your friends. After a cool speech, they allow you to 
    leave. Get to the dump, and go into the space station. Inside, 
    you'll get 3 emails. One from Zack, one from Bud, and one from 
    Luna, all wishing you luck. Continue, and you'll see Boreal 
    collapsed on the floor! Talk to him, and he'll wake up. He just 
    fell asleep. (-_-') Anyway, he'll power up the machine, and 
    you'll see a portal. That's where you're headed. Sonia will run 
    up and beg to take her with you. You'll refuse, and then go 
    pulse in. There's an IceMeteor3 to your left. To your right is 
    a dealer, so pick up a D. Enrgy or two, and a few Unlockers. 
    Now head into the portal. 
    
    In the space station, open the locked mystery data and recieve an 
    HPMem, then pulse out by heading onto the portal. Once you get 
    out, go down and left, and talk to the oxygen tanks for another 
    HPMem. Equip Keyman as your navi and go talk to the locked door 
    to your left. you'll be asked to enter a password, so punch in 
    2183 then hit OK. The door will open, revealing a wavehole. 
    Pulse in, then go down and pulse into the Spacesuit. Head to the 
    top for the C. Finder, a Mega Weapon that allows you to only get 
    battle cards from battles. This is a very useful tool. Pulse back 
    out, and go down to get a BMW containing a VolticEye1. Now head 
    up a bit, then right, and pulse into the door. 
    
    The run down of these maps is you must fly around, looking at the 
    constellations on the floor. You can also get a few items 
    lying around. Head up and left, and onto the first flight 
    path thing. Head left, and grab the BMW, containing a PlasmaGun3. 
    Now head back to the beginning of the area, and take the right 
    path. Take the flight path, then go up. If you have another 
    unlocker, take the flightpath to the left and open another 
    locked mystery wave containing Aura. This card shrugs off all 
    attacks that do less than 100 damage. Talk to the door, and 
    you'll have to connect the dots. Draw a line from the bottom 
    right star to the blue one, then from the blue one to the yellow 
    star to the top left. Then draw one from the blue star to the 
    yellow one to the downleft, then from there to red star. Then 
    draw a line from the blue star to the closest yellow one to the 
    upleft, then from there to the last yellow star, then from there 
    to the green one. If you screw up, hit retry to clear the screen.
    Or consult the diagram I made. Make sure to draw from 1 to all 
    of the 2s, then follow the path from there. I hope this makes 
    sense. If you can't figure it out, then use the flight paths 
    to fly over the constellation, then sketch it on a piece of paper.
    
    ----------4--
    --2------3---
    -------2-----
    -------------
    --2---1------
    -3-----------
    ------------2
    
    After this, you'll confront and fight Cygnus.
    
    FIGHT: CYGNUS WING EX
    1000 HP
    Null Element.
    He's faster than Taurus, and has 3 attacks. He'll launch some 
    feathers at a single row, targeting you. He can also spin down 
    two of your columns, or launch some of his ducks. Dodge the 
    ducks by standing in the column with the white duck, then hit 
    it with your buster. When he's flitting around, attack with 
    your ranged attacks. I find the best time to hit him with a 
    sword or other short ranged attack is to lock on and MegaAttack 
    right after he launches either the wing attack or the duck attack.
    
    After you win, he'll explode, and you can get through the door. 
    Now talk to the locked door to the right. Then head back and 
    talk to the pile of trash to your right. Equip Thermoman and 
    talk to the big green thing in the middle of the map. Hit the 
    air button at the bottom. Now talk to the trash again and it'll 
    disappear. Pulse in, and follow the path to the right, and grab 
    a Gatling3, then get to the door and pulse into the next Station 
    Comp. Take the first flight path for a MegaWeapon that confuses 
    with its charge shot. Follow the next flight path around, and 
    head down to another BMW with an RdrMissil3. Pulse out, then 
    back in to make it to the door faster. Draw from the red star 
    to both of the yellow stars to the left and down of it, then to 
    the blue star. Draw from the blue star to the grey one, then 
    from the red star to the yellow one below and to the left of it, 
    and from that one to the green. Lastly draw from the blue one to 
    the highest yellow star, and from the blue to the yellow star 
    to the left of it, then from that one to the last star. Remember, 
    its supposed to look vaguely like a bull. The horns are 
    to the top left.
    
    -------------
    -------------
    ----3---3----
    -4-----------
    ---3-2-------
    -------------
    ----2---1---2
    -------------
    -----3---2---
    
    Now go confront Taurus. You'll fight.
    
    FIGHT: TAURUS FIRE EX 
    800 HP
    Fire Element.
    He's pretty slow, so use the Mega Attack to hit him with some 
    sword attacks. This guy is about as easy as they come. He'll 
    charge down your column every once in a while, so dodge that. 
    Then he'll teleport to the middle of the screen and breathe 
    fire in a T shape. You can't really dodge it, so use your shield.
    
    After the fight, you'll open the door. Pulse out, and continue 
    on through. Look talk to the first door, then talk to the second. 
    Equip PropellerMan and talk to the control panel. You'll have to 
    fly a robot around to fix the door. Take it right a bit, then go 
    up to the control panel. Once you touch it, you'll fix it. Then 
    go over to the right some more, and you'll see a panel at the 
    end of a tube-thing. Then head left from where the robot came 
    out to fix the last panel. Now go into the door and pulse in. 
    Take the one-way road down, then take the next. Go right for a 
    BMW with an HPMem10 in it. Now take the one-way road down, and 
    go left and pulse in. Take the flight path down, and grab the 
    BMW with HolyPanel. It creates a panel that you take half damage 
    on. Head back and take the top flight path, and follow it. Now 
    take the lower path, away from the door, and take the path to a 
    BMW with some zenny in it. Now get back to the door, and talk to 
    it. Go from the blue star to the yellow one below it, and from 
    there to the yellow one below it, then to the yellow one below 
    it. Then go from the blue star to the other yellow one, to the 
    next yellow one, to the grey one, like a slightly curved line. 
    Now draw a line from the red star to the closest yellow star to 
    the left, and one from the red star to the highest yellow star 
    on the right.
    
    -------------
    -------------
    ------4------
    ---------5---
    ----3-----5/6
    --2----4-----
    1----------7-
    -------------
    
    The line splits at 3, and converges at 5/6. After this, you'll 
    confront and fight Libra. 
    
    FIGHT: LIBRA SCALES EX
    1100 HP
    Fire/Water Element.
    The first thing to note is that Libra is dual element. He is 
    either fire or water, depending on which way the scale leans. 
    You can tell which he is by the color of the rings at his waist. 
    His main attack is to shoot fire or water balls, which spread 
    to the left and right. You can block this, and dodge it 
    sometimes. Then he'll fly up to you and shake furiously, before 
    dropping 3 spiked weights onto where you stand. Dodge this 
    easily. His last attack is moving up to the middle and spinning 
    about. This can't be dodged, only blocked.
    
    After you win, you'll open the door. Pulse out and go through 
    to the next part. Head down and left, and Mega finally reveals 
    what happened to Kelvin. He was slated to be executed, and Mega 
    was in charge of keeping the humans captive. He was revealed to 
    want to take on the FM King back then. Kelvin convinces Mega to 
    turn them into Z waves, so they can escape. Then they disappeared, 
    hopefully escaping. 
    
    Now pulse into the wavehole, tap up into the circle above you. 
    You might fight blackhole looking enemies, who can only be 
    damaged by spear or sword type weapons. Think sharp. Tap up 
    again, and tap up a third time. Now go left, and you'll open 
    a BMW with a Recover300. Then go back and pulse into the door. 
    Take the left flight path, and open the BMW for a HPMem. Take 
    the right flight path, and follow it to the door, then go up 
    to the BMW with a BlackHole1 in it. Go back and talk to the 
    door. Draw from the bottom star to the blue one, then from the 
    blue one to the yellow one to the left, then from that one to 
    the farthest left yellow star, then from that one to the gray 
    star. Draw a line from the blue star to the yellow star up and 
    to the left, that doesn't have any lines on it yet. Now draw 
    from that star to the highest yellow star, then from that star 
    to the green one. Draw a line from the green star to the closest 
    star to the left, then from that one to the red star. Then draw 
    a line from the red star to the yellow one to the right, then 
    from that to the blue one. Then draw a line from the red star 
    to the yellow one to the left, then from that to the last 
    untouched star.
    
    ---4---------7
    5-----5-------
    --3-----6-----
    4--------5/7-6
    -------4------
    --3-2-3-------
    --------------
    ---1----------
    
    The line splits at 2, and converges at 5/7. It also splits at 
    the higher left 3, and at the higher 4. After this, the door 
    will open, and you will confront Ophiuca.
    
    FIGHT: QUEEN OPHIUCA EX
    1600 HP.
    Wood Element.
    She'll move around, then launch snakes down the columns. You can 
    block, dodge, or shoot the snakes to death. She'll also charge 
    down two rows, or shoot a laser. You can't block either, but 
    they're pretty easy to dodge. The laser will stun you if it 
    hits. I found it hard to hit with MegaAttacks, so just load up 
    on ranged ones, especially fire types. If you feel the need to 
    MegaAttack, then I suggest using invisibles or barriers.
    
    After the fight, you will unlock the last door. Go towards the 
    wavehole to initiate a cutscene. After this, save, go make some 
    last minute preparations, then pulse in. Take the path up and 
    all the way to the end. Geo tells the FM King that Earth was just 
    trying to Brotherband with them, but his paranoia won't allow it. 
    Mega then reveals himself to be a survivor of planet AM. No 
    wonder he hated the FM King. The King will call Andromeda, and 
    you will fight.
    
    FIGHT: ANDROMEDA
    2500 HP
    Null Element.
    Although the last 2 rows are missing, ground based attacks still 
    work on Andromeda. Andromeda has 2 forms. He'll change to the 
    second when he's at half health. In the second form, however, 
    he can only take damage when the ball in his middle turns green, 
    which is right before, during, and right after he attacks. 
    Andromeda will constantly drop meteors on you. You can dodge 
    them, but you can't block them. In the second form, 3 meteors 
    are dropped each attack instead of 1. Every once in a while, he 
    shoots missiles down 2 rows. This can be dodged or blocked. In 
    the second form, the missiles are launched down all 3 rows and 
    must be blocked. He can also attack the entire area. You cannot 
    dodge this, but it can be blocked. In the second form, he will 
    shoot a laser down any one column. This cannot be blocked, but 
    it can be dodged.
    
    After you defeat Andromeda, the King tells it to go for another 
    round. Megaman is too weak to fight. The King urges Megaman to 
    concede, but Andromeda tries to eat the king. Mega tells you to 
    save him, but you can't move. Then your friends and father 
    appear behind you to encourage you. Everyone lends you their 
    strength, and you destroy Andromeda. Mega decides not to kill 
    the King, and he and Geo teach the King about friendship. He'll 
    reveal some of his past, and why he's so paranoid, and that he 
    destroyed AM for trying to be friendly. Geo forgives the King, 
    then offers his friendship. Then the two become friends. You 
    learn the King is called Cepheus, and then the Admins appear. 
    They discuss recreating planet AM together, then Megaman leaves.
    
    Now run to the beginning and try to pulse in to return to Earth, 
    but an explosion will cause the hole to disappear. A voice will 
    tell you to enter a certain part of the space station, and 
    you'll disconnect part of it and take off towards Earth. You'll 
    have a brief communication with all your friends, bu then a 
    system error occurs (friggin' Windows) and you'll go off course 
    and lose your bearings. Aaron will have everyone raise their 
    transers to the sky, hoping that the BrotherBands can signal 
    Geo to Earth's location. Geo has a brief talk with his dad, 
    then wakes up. You'll recieve a huge beam of light connecting 
    to your transer, and follow it. Credits roll.
    
    PROTIP: To speed up the credits, hold B.
    
    Afterwards, your game data shows up, and an epilogue plays. Geo 
    was hurt in the crash, but recovers. He comes outside to all of 
    his friends! They talk, then the bell rings, and they head to 
    school. The grown ups liken him to Kelvin, and Mega and Lyra 
    decide to stay on Earth. 
    
    THE END
    
    PROTIP: Make sure to save your game clear data.
    
    PART TEN: OR IS IT?
    
    Load the game back up, and head back to the beginning and head 
    back to Earth. Head to Vista Point. On your way out of the dump, 
    talk to the ghost. He is like the red kid in the Big Wave, and 
    talking to him activates his FM form on the wave world, in the 
    City Dump area. Pulse in at Vista Point, and head up and right 
    to another wavehole. However, this one is on the wave world, 
    which you haven't seen before. Walk onto it to enter DeepSpace 
    Area. You'll be greeted by a mysterious voice. This area has 
    much stronger viruses than the other areas. Head right to crack 
    open a BMW with a Barrier200 inside. Follow that path around, 
    and you'll see a laser door. Talking to it reveals you have to 
    kill Taurus Fire SP. You probably haven't yet, so continue 
    around, and open the locked mystery data, containing JamminPunch. 
    Now pulse out and go kill all the EX and SP FM-ians. For info on 
    how to do this, go to my chapter on the FM-ians, or hit ctrl+f to 
    open the find menu, and search for [FMN]. You'll want to also 
    destroy the FM-ians that you have to unlock. You should have 
    unlocked Cancer Bubble and Crown Thunder, so now head to Time 
    Square, and up to the roof of Nacy's. Outside the entrance to 
    the snake exhibit is a gardener. Talk to him to activate another 
    FM-ian battle on the wave world, inside the snake exhibit. The 
    three unlockable FM-ians don't work the same as the others. Their 
    first, EX, and SP forms are all in the same place, and you can 
    battle them by simply talking to them on the wave road where 
    they are. Since you are going to go kill all of the FM-ians 
    anyway, try to collect their cards, you'll need these to 100% 
    your game. 
    
    After you kill all of the FM-ian SP forms, you'll want to collect 
    all the Standard Battle Cards. In fact, you have to, to get 
    through one of DeepSpace's laser doors. Now go back into the 
    space station, to the last part before Andromeda, and pulse in. 
    Now head up and right, using the tap portals as necessary, then 
    take the one-way road that goes down-right. Go down to the 
    nearest dead end and walk on it, and it'll open up to a hidden 
    path. Take the path, then hop into the capsule-thing's comp 
    space. Talk to the Hertz at the bottom, and answer No. You'll 
    get a LonelyHeart Key Item. At the top middle of this Space is 
    an HPMem10, so grab that, too. Now pulse out. After you've 
    collected all the standard cards, killed all the SP FM-ians, 
    and obtained the LonelyHeart, you'll be able to open all the 
    doors in the DeepSpace Area. Go ahead and pulse out, then get 
    back to Vista Point, to DeepSpace. Explore the areas, opening 
    the doors. There'll be some BMD's and locked data. Through the 
    Lonely Heart door is a Mega Weapon, the Kaiser Knuckle, which is 
    4/3/4. Once you open the Standard Complete door, you'll get a 
    Giga card in an Email. Then you'll be able to fight your 
    Satellite Admin. Kill your Admin's other forms, and you should 
    have killed all the SP's. Now get the other Giga Cards. At the 
    Big Wave, you can buy one, and you can buy another from Deep 
    Space 2. The last one is in a locked mystery wave. Go to where 
    you fought DragonSky EX, then just hold down until you are on the
    invisible path. Go down and get the card. Now go kill the SP navis 
    some more to get all the Mega Cards, if you haven't already. Now 
    you should have all 6 Marks. They are as follows: Beating the 
    game, getting all the Standard cards, defeating your satellite 
    Admin in DeepSpace, getting all the Mega Cards, getting all the 
    Giga Cards, and beating the SP Navis. Now go try and beat the 
    game again, and you'll fight a beefed up Andromeda Infinity.
    
    #########
    #FM-IANS# [FMN]
    #########
    
    After defeating the first forms of enemy FM-ians, you can find 
    their EX forms hiding around the wave world in dead ends that, 
    when stepped over, trigger a battle. After you defeat their EX 
    forms, you can find their SP forms in the same area as the EX 
    form, in a random encounter. I believe you have to pulse out 
    and back in before being able to fight the SP form, but I'm not 
    certain. 
    
    SAMPLE FM
    
    This FM-ian is found somewhere.
    
    HP:Original/EX/SP
    Element: Null
    
    Attack1: Description. Important information, involving how to 
    dodge, and if you can block it.
    DAMAGE:Original/EX/SP
    
    ---------------
    
    TAURUS FIRE
    
    Taurus Fire EX is found on a dead end right near Luna's house 
    on the wave world.
    
    HP:400/800/1400
    Element: Fire
    
    Attack1: He'll punch the panel you are standing on. You can't 
    block this, so dodge to the left or right.
    DAMAGE:10/50/90
    
    Attack2: He charges down your column. Dodge to the left or right, 
    or block it with your shield.
    DAMAGE:20/70/130
    
    Attack3: He breathes fire, covering your area. You can't dodge 
    this, so block.
    DAMAGE:10/50/90
    
    Cygnus Wing
    
    Cygnus Wing EX is found on a dead end in Aaron's lab, on the 
    right side of the map.
    
    HP:600/1000/1500
    Element: Null
    
    Attack1: He shoots feathers at you. It hits twice, and the damage 
    shown is per attack. You can dodge or block it.
    DAMAGE:10/30/50
    
    Attack2: He shoots 3 ducks at you. Stand in the column with the 
    white one, and shoot it. You cannot block this attack.
    DAMAGE:20/60/100
    
    Attack3: He spins down one column, then back on another, hitting 
    2 columns. You can dodge this by staying off the lit up tiles, 
    but you can't block it.
    DAMAGE:20/60/100
    
    Harp Note
    
    Harp Note EX is found on a dead end at Vista Point off of the 
    indigo square you pulse into. 
    
    HP:700/1200/1600
    Element: Null
    
    Attack1: She'll create two speakers and send music notes down the 
    columns. If they hit, they stun you. Dodge to a safe column or 
    block.
    DAMAGE:30/60/120
    
    Attack2: She shoots her guitar strings at you. If they hit you, 
    she'll send music notes at you, which will hit 6 times. You 
    cannot block this attack, so dodge quickly. The damage is per 
    attack.
    DAMAGE:5/10/20
    
    Attack3: She stands in the center of the field, and shoots a 
    T-shaped heart wave at you. You can't dodge this, so block it. 
    If it hits, you'll be confused.
    DAMAGE:30/60/120
    
    Libra Balance
    
    Libra Balance EX is found to the farthest northwest dead end of 
    classroom 5-A.
    
    HP:900/1100/1700
    Element:Fire/Water
    
    Attack1: He'll throw a fire ball at you, which will explode in 
    the back row, spreading one panel to the left and right. Block 
    or dodge this.
    DAMAGE:40/70/140
    
    Attack2: He'll throw a water ball at you, which will explode in 
    the back row, spreading one panel to the left and right. Block 
    or dodge this.
    DAMAGE:40/70/140
    
    Attack3: He'll appear before you, and 3 weights will drop onto 
    you. You cannot block this, so dodge out of the way.
    DAMAGE:40/70/140
    
    Attack4: He warps to the middle, and spins around, hitting all 
    panels. This attack can't be dodged, so block it.
    DAMAGE:40/70/140
    
    Queen Ophiuca
    
    Queen Ophiuca EX is found at Time Square, outside, on ground 
    level, at the highest dead end on the map.
    
    HP:1200/1600/2100
    Element: Wood
    
    Attack1: She sends snakes down the rows. It can be dodged, but 
    doing so is difficult, so destroy the snakes or block.
    DAMAGE:50/80/150
    
    Attack2: She charges down two of your rows, so dodge out of the 
    way. You cannot block this.
    DAMAGE:50/80/150
    
    Attack3: She shoots a laser beam down your column. It can't be 
    blocked, so dodge out of the way. If it hits, you'll be stunned.
    DAMAGE:50/80/150
    
    Gemini Spark
    
    Gemini Spark EX is found at the Dream Island Park in a dead end 
    a bit down from where you pulse in.
    
    HP:1500/1800/2200
    Element: Elec
    
    Attack1: He'll shoot a fist down the column at you. It can't be 
    blocked, so dodge out of the way.
    DAMAGE:60/100/160
    
    Attack2: He appears in front of you and slices. You can block or 
    dodge this, but if it hits, you'll be stunned.
    DAMAGE:60/100/160
    
    Attack3: The two Geminis combine and shoot a big lightning 
    blast that hits your whole area. You can block this attack, but 
    you can't dodge it.
    DAMAGE:90/150/220
    
    Cancer Bubble
    
    Cancer Bubble is found on the green square in the Amaken Foyer.
    
    HP:700/1300/1800
    Element: Water
    
    Attack1: He'll float around, shooting bubbles. If you get hit, 
    you'll be encased in a bubble. Block or shoot the bubbles, 
    as it's tough to dodge.
    DAMAGE:30/50/120
    
    Attack2: He shoots off his claws, which hook around. Dodge 
    left then right, or vice versa, because this can't be blocked.
    DAMAGE:30/50/120
    
    Attack3: He summons a huge wave, hitting your whole area. 
    Block this one.
    DAMAGE:50/80/150
    
    Wolf Woods
    
    Wolf Woods is found in the Exhibit on top of Nacy's.
    
    HP:1000/1300/1700
    Element: Wood
    
    Attack1: He warps in front you, and slashes. Block or dodge this.
    DAMAGE:60/100/150
    
    Attack2: He'll slash you in a widesword range, and it will 
    head down towards you. Block this attack.
    DAMAGE:60/100/150
    
    Attack3: He summons three wolves, who run towards you in a 
    zigzag pattern. You can blow them up, or dodge out of the way.
    DAMAGE:60/100/150
    
    Crown Thunder
    
    Crown Thunder is found in the City Dump Area.
    
    HP: 2000/2300/3000
    Element: Elec
    
    Attack1: A minion appears and shoots an arrow at you. It can hit 
    you even if you're invisible. Dodge or block this.
    DAMAGE:80/120/200
    
    Attack2: A minion appears and hits you with a drill. You can 
    dodge this, but it can't be blocked.
    DAMAGE:80/120/200
    
    Attack3: A minion appears and hits a square of 4 panels, 
    breaking all of your barriers or auras. It can be blocked, however.
    DAMAGE:80/120/200
    
    Attack4: He'll dance a bit, then 3 sets of 3 lightning bolts 
    hit the area. Dodge or block this attack. If it hits, it will 
    stun you.
    DAMAGE:50/90/150
    
    Andromeda
    
    Andromeda is the last boss. Find him at the end of the game.
    
    HP:2500/4000
    Element: Null
    
    Attack1: The first form drops a meteor on you occasionally. 
    The second form drops 3. You can't block it, so dodge instead.
    DAMAGE:40/120
    
    Attack2: The first form shoots 2 missiles down the columns at 
    you. The second shoots 3 missiles. You can blow up the missiles, 
    or block them, but it's pretty hard to dodge the second form's 
    missiles.
    DAMAGE:80/400
    
    Attack3: Both forms will hit the ground, blowing up the whole 
    area. You can't dodge this, so block it.
    DAMAGE:200/600
    
    Attack4: The second form will shoot a laser down a column at you. 
    You can't block this, so dodge it.
    DAMAGE:80/400
    
    Dragon Sky
    
    You'll find the first form, a shadow of its true self, on 
    Amaken's roof. The real first form is found at the end of the 
    DeepSpace Area, as a final boss of sorts. The EX form works the 
    same as the other FM-ians with its EX form hiding in 
    DeepSpace 3, in the middle dead end of an E shaped platform.
    
    HP:1000/2400/2900/3600
    Element: Wood
    
    Attack1: He'll shoot a woodtower at you, which homes. Block or 
    dodge this.
    DAMAGE:25/100/150/250
    
    Attack2: He flies off, and goes through your area. You can dodge 
    to the left or the right of the area, but you can't block it.
    DAMAGE:40/150/250/350
    
    Attack3: This is not used by the shadow form. He sprays pink 
    petals onto your whole area. Block this attack.
    DAMAGE:-/150/250/350
    
    Attack4: This is not used by the shadow form. He'll send down 3 
    tornados at you. It's tough to dodge so time it right.
    DAMAGE:-/150/250/350
    
    Attack5: This is only used by the SP form. He'll hit you. Hard. 
    Because he stops time, and it will knock off your barriers, it's 
    basically impossible to dodge.
    DAMAGE:-/-/-/600
    
    Leo Kingdom
    
    You'll find the first form, a shadow of it's true self, on
     Amaken's roof. The real first form is found at the end of the 
    DeepSpace Area, as a final boss of sorts. The EX form works the 
    same as the other FM-ians with its EX form hiding in 
    DeepSpace 3, in the middle dead end of an E shaped platform.
    
    HP:800/2200/2700/3500
    Element: Fire
    
    Attack1: He shoots a fireball at you. Block or dodge it.
    DAMAGE:30/100/150/250
    
    Attack2: He jumps on top of you. You can dodge to the left or 
    the right, but not block it.
    DAMAGE:50/150/250/350
    
    Attack3: This is not used by the shadow form. He'll hit your 
    area with his tail. Block this attack.
    DAMAGE:-/150/250/350
    
    Attack4: This is not used by the shadow form. He'll hit you with 
    his claws. You can't block this, but it's not too hard to dodge.
    DAMAGE:-/150/250/350
    
    Attack5:  This is only used by the SP form. He'll hit you. Hard. 
    Because he stops time, and it will knock off your barriers, it's 
    basically impossible to dodge.
    DAMAGE:-/-/-/600
    
    Pegasus Magic
    
    You'll find the first form, a shadow of it's true self, on 
    Amaken's roof. The real first form is found at the end of the 
    DeepSpace Area, as a final boss of sorts. The EX form works the 
    same as the other FM-ians with its EX form hiding in 
    DeepSpace 3, in the middle dead end of an E shaped platform.
    
    HP:900/2000/2300/3400
    Element: Water
    
    Attack1: He shoots 2 ice chunks at you. Dodge or block them.
    DAMAGE:20/100/150/250
    
    Attack2: He'll charge down 2 rows at you. Dodge to the left or 
    the right.
    DAMAGE:40/150/250/350
    
    Attack3: This is not used by the shadow form. He hits your whole 
    area with a blizzard. Block this. If you get hit, it freezes you.
    DAMAGE:-/150/250/350
    
    Attack4: This is not used by the shadow form. He'll attack you 
    with an ice widesword. Dodge or block it.
    DAMAGE:-/150/250/350
    
    Attack5: This is only used by the SP form. He'll hit you. Hard. 
    Because he stops time, and it will knock off your barriers, it's 
    basically impossible to dodge.
    DAMAGE:-/-/-/600
    
    #############
    #BattleCards#[BDC]
    #############
    
    SAMPLE CARD
    
    ###.Card Name
    Card description and damage.
    Element
    
    Standard
    
    001.Cannon
    Hits the enemy ahead for 40 damage.
    Null
    
    002.PlusCannon
    Hits the enemy ahead for 90 damage, and knocks them back 1 space.
    Null
    
    003.HevyCannon
    Hits the enemy ahead for 150 damage, and knocks them back 2 spaces.
    Null
    
    004.PlasmaGun1
    Hits the enemy ahead for 30 damage, and stuns them.
    Elec
    
    005.PlasmaGun2
    Hits the enemy ahead for 50 damage, and explodes into a V, 
    stunning all who are hit.
    Elec
    
    006.PlasmaGun3
    Hits the enemy ahead for 70 damage, and explodes into an X, 
    stunning all who are hit.
    Elec
    
    007.Gatling1
    Hits the enemy ahead 4 times, 10 damage each, and knocks back 
    the enemy.
    Null
    
    008.Gatling2
    Hits the enemy ahead 5 times, 20 damage each, and knocks back 
    the enemy.
    Null
    
    009.Gatling3
    Hits the enemy ahead 6 times, 30 damage each, and knocks back 
    the enemy.
    Null
    
    010.AirSpread
    Hits the enemy ahead, then hits all adjacent spaces 3 times for 
    10 damage.
    Null
    
    011.RdrMissil1
    Hits all Null element enemies for 100 damage.
    Null
    
    012.RdrMissil2
    Hits all enemies with an even digit in the 10s space for 130 
    damage.
    Null
    
    013.RdrMissil3
    Hits all enemies with a status for 200 damage.
    Null
    
    014.HeatBall1
    Throw a bomb ahead for 60 damage.
    Fire
    
    015.HeatBall2
    Throw a bomb ahead for 100 damage.
    Fire
    
    016.HeatBall3
    Throw a bomb ahead for 180 damage.
    Fire
    
    017.IceMeteor1
    Hits the enemy row for 50 damage. Freezes Panels.
    Water
    
    018.IceMeteor2
    Hits the enemy row for 90 damage. Freezes Panels.
    Water
    
    019.IceMeteor3
    Hits the enemy row for 130 damage. Freezes Panels.
    Water
    
    020.StunNukle
    Hits one space ahead and stuns, dealing 130 damage.
    Elec
    
    021.PoisNukle
    Hits one space ahead and drains HP, dealing 150 damage.
    Null
    
    022.FreezNukle
    Hits one space ahead and freezes, dealing 180 damage.
    Water
    
    023.Sword
    Hits enemy ahead for 80 damage.
    Null
    
    024.WideSword
    Hits row ahead for 80 damage.
    Null
    
    025.LongSword
    Hits two spaces ahead for 80 damage.
    Null
    
    026.BlazngEdge
    Hits row ahead for 160 damage.
    Fire
    
    027.TidalEdge
    Hits row ahead for 190 damage.
    Water
    
    028.StrikeEdge
    Hits row ahead and stuns, for 150 damage.
    Elec
    
    029.ArboEdge
    Hits row ahead for 180 damage.
    Wood
    
    030.BreakSabre
    Hits in a diagonal slice that breaks guards for 200 damage.
    Null
    
    031.GrndWave1
    Shoots a wave forward that can move one column left or right, 
    and deals 50 damage.
    Null
    
    032.GrndWave2
    Shoots a wave forward that can move one column left or right, 
    and deals 100 damage.
    Null
    
    033.GrndWave3
    Shoots a wave forward that can move one column left or right, 
    and deals 150 damage.
    Null
    
    034.JetAttack1
    You fly ahead dealing 100 damage.
    Null
    
    035.JetAttack2
    You fly ahead dealing 150 damage.
    Null
    
    036.JetAttack3
    You fly ahead dealing 200 damage.
    Null
    
    037.PowerBomb1
    Throw a bomb that explodes in a plus shape for 80 damage.
    Null
    
    038.PowerBomb2
    Throw a bomb that explodes in an X shape for 130 damage.
    Null
    
    039.PowerBomb3
    Throw a bomb that explodes, damaging all adjacent panels for 180 
    damage.
    Null
    
    040.GhstPulse1
    T shaped ray that confuses and deals 90 damage.
    Null
    
    041.GhstPulse2
    T shaped ray that stuns and deals 100 damage.
    Null
    
    042.GhstPulse3
    T shaped ray that drains HP and deals 120 damage.
    Null
    
    043.FireRing1
    Shoots a fiery yoyo that deals 60 damage.
    Fire
    
    044.FireRing2
    Shoots a fiery yoyo that deals 90 damage.
    Fire
    
    045.FireRing3
    Shoots a fiery yoyo that deals 120 damage.
    Fire
    
    046.TimeBomb1
    Plants a 100 damage timebomb.
    Fire
    
    047.TimeBomb2
    Plants a 150 damage timebomb.
    Fire
    
    048.TimeBomb3
    Plants a 220 damage timebomb.
    Fire
    
    049.FireBzook1
    Cannon that deals 100 damage, spreads to left and right.
    Fire
    
    050.FireBzook2
    Cannon that deals 130 damage, spreads to left and right.
    Fire
    
    051.FireBzook3
    Cannon that deals 160 damage, spreads to left and right.
    Fire
    
    052.TailBurnr1
    Hits 3 squares ahead for 80 damage.
    Fire
    
    053.TailBurnr2
    Hits 3 squares ahead for 130 damage.
    Fire
    
    054.TailBurnr3
    Hits 3 squares ahead for 180 damage.
    Fire
    
    055.WideWave1
    Shoots a wave a row wide for 70 damage.
    Water
    
    056.WideWave2
    Shoots a wave a row wide for 90 damage.
    Water
    
    057.WideWave3
    Shoots a wave a row wide for 120 damage.
    Water
    
    058.ChainBubl1
    Shoots ahead, explodes into a V, encases enemies in bubbles, 
    deals 40 damage.
    Water
    
    059.ChainBubl2
    Shoots ahead, explodes into a V, encases enemies in bubbles, 
    deals 60 damage.
    Water
    
    060.ChainBubl3
    Shoots ahead, explodes into a V, encases enemies in bubbles, 
    deals 70 damage.
    Water
    
    061.GreenInk
    Shoots ahead, turning panels to grass, dealing 90 damage.
    Null
    
    062.BlueInk
    Shoots ahead, turning panels to ice, dealing 110 damage.
    Null
    
    063.PurpleInk
    Shoots ahead, turning panels to poison, dealing 130 damage.
    Null
    
    064.StikyRain1
    Hits all enemies 6 times for 20 damage.
    Water
    
    065.StikyRain2
    Hits all enemies 6 times for 25 damage.
    Water
    
    066.StikyRain3
    Hits all enemies 6 times for 30 damage.
    Water
    
    067.CloudShot1
    Shoots a cloud ahead, that stuns all adjacent spaces for 
    110 damage.
    Elec
    
    068.CloudShot2
    Shoots a cloud ahead, that stuns all adjacent spaces for 
    140 damage.
    Elec
    
    069.CloudShot3
    Shoots a cloud ahead, that stuns all adjacent spaces for 
    170 damage.
    Elec
    
    070.ThndrBall1
    Shoots a slow ball that homes and stuns, dealing 80 damage.
    Elec
    
    071.ThndrBall2
    Shoots a slow ball that homes and stuns, dealing 120 damage.
    Elec
    
    072.ThndrBall3
    Shoots a slow ball that homes and stuns, dealing 150 damage.
    Elec
    
    073.VolticEye1
    Creates a cursor. Stop it with A to hit 3 times for 40 damage.
    Elec
    
    074.VolticEye2
    Creates a cursor. Stop it with A to hit 3 times for 50 damage.
    Elec
    
    075.VolticEye3
    Creates a cursor. Stop it with A to hit 3 times for 60 damage.
    Elec
    
    076.FlickrKck1
    Hits enemies 3 times for 40 damage and blinds.
    Elec
    
    077.FlickrKck2
    Hits enemies 3 times for 50 damage and blinds.
    Elec
    
    078.FlickrKck3
    Hits enemies 3 times for 60 damage and blinds.
    Elec
    
    079.JumboHmmr1
    Hits 2 rows ahead for 130 damage.
    Wood
    
    080.JumboHmmr2
    Hits 2 rows ahead for 160 damage.
    Wood
    
    081.JumboHmmr3
    Hits 2 rows ahead for 190 damage.
    Wood
    
    082.MopLance1
    Hits 3 spaces ahead for 120 damage.
    Wood
    
    083.MopLance2
    Hits 3 spaces ahead for 140 damage.
    Wood
    
    084.MopLance3
    Hits 3 spaces ahead for 160 damage.
    Wood
    
    085.Fokx-Fu1
    Turn into a fox, if hit, attack enemy for 160 damage.
    Wood
    
    086.Fokx-Fu2
    Turn into a fox, if hit, attack enemy for 180 damage.
    Wood
    
    087.Fokx-Fu3
    Turn into a fox, if hit, attack enemy for 200 damage.
    Wood
    
    088.VulcnSeed1
    A 9 hit spreading vulcan that deals 20 damage.
    Wood
    
    089.VulcnSeed2
    A 9 hit spreading vulcan that deals 30 damage.
    Wood
    
    090.VulcnSeed3
    A 9 hit spreading vulcan that deals 40 damage.
    Wood-40
    
    091.BraveSwrd1
    A longsword that breaks barriers and deals 100 damage.
    Null
    
    092.BraveSwrd2
    A longsword that breaks barriers and deals 130 damage.
    Null
    
    093.BraveSwrd3
    A longsword that breaks barriers and deals 160 damage.
    Null
    
    094.JunkCube1
    Throws a cube ahead for 150 damage.
    Null
    
    095.JunkCube2
    Throws a cube ahead for 200 damage.
    Null
    
    096.JunkCube3
    Throws a cube ahead for 250 damage.
    Null
    
    097.SyncHook1
    Punches ahead for 120 damage. Also damages other enemies of the 
    same name.
    Null
    
    098.SyncHook2
    Punches ahead for 150 damage. Also damages other enemies of the 
    same name.
    Null
    
    099.SyncHook3
    Punches ahead for 180 damage. Also damages other enemies of the 
    same name.
    Null
    
    100.PowerSong
    Summons an object. While it sings, you're invincible.
    Null
    
    101.QuakeSong
    Summons an object. While it sings, enemies can't move.
    Null
    
    102.TripSong
    Summons an object. While it sings, enemies are confused.
    Null
    
    103.MoaiFall1
    3 rocks fall, dealing 120 damage.
    Null
    
    104.MoaiFall2
    3 rocks fall, dealing 160 damage.
    Null
    
    105.MoaiFall3
    3 rocks fall, dealing 200 damage.
    Null
    
    106.BigAx1
    Slashes 2 rows for 150 damage.
    Null
    
    107.BigAx2
    Slashes 2 rows for 180 damage.
    Null
    
    108.BigAx3
    Slashes 2 rows for 220 damage.
    Null
    
    109.MagiCrysl1
    A crystal shoots fire, dealing 30 damage.
    Fire
    
    110.MagiCrysl2
    A crystal shoots water, dealing 40 damage.
    Water
    
    111.MagiCrysl3
    A crystal shoots lightning, dealing 50 damage.
    Elec
    
    112.BlackHole1
    Kills ememies with 100 HP or less.
    Null
    
    113.BlackHole2
    Kills ememies with 130 HP or less.
    Null
    
    114.BlackHole3
    Kills ememies with 160 HP or less.
    Null
    
    115.BrsrkSwrd1
    Autotargeting 3 slash attack dealing 60 damage each hit.
    Null
    
    116.BrsrkSwrd2
    Autotargeting 3 slash attack dealing 70 damage each hit.
    Null
    
    117.BrsrkSwrd3
    Autotargeting 3 slash attack dealing 80 damage each hit.
    Null
    
    118.GreenBurst
    Hits 1 time for each grass panel. Each hit deals 30 damage.
    Wood
    
    119.IceBurst
    Hits 1 time for each ice panel. Each hit deals 40 damage.
    Water
    
    120.PoisBurst
    Hits 1 time for each poison panel. Each hit deals 50 damage.
    Null
    
    121.TyphDance
    Hits all adjecent spaces twice for 80 damage each.
    Null
    
    122.JamminPnch
    A jammer punches panel 2 spaces ahead of you for 260 damage.
    Null
    
    123.JamMachGun
    Jammers appear next to you and shoot 5 shots for 30 damage each.
    Null
    
    124.Whistle
    Sucks in enemies, stops their attack, and removes any barriers 
    they may have.
    Null
    
    125.Bombalizer
    Any field objects explode, dealing 200 damage to all adjacent 
    spaces.
    Null
    
    126.AntiSword
    When set, activates when hit by a sword to fire off 3 wide 
    slashes that fly down the columns for 120 damage each.
    Null
    
    127.Recover10
    Recover 10 HP.
    Null
    
    128.Recover30
    Recover 30 HP.
    Null
    
    129.Recover50
    Recover 50 HP.
    Null
    
    130.Recover80
    Recover 80 HP.
    Null
    
    131.Recover120
    Recover 120 HP.
    Null
    
    132.Recover150
    Recover 150 HP.
    Null
    
    133.Recover200
    Recover 200 HP.
    Null
    
    134.Recover300
    Recover 300 HP.
    Null
    
    135.Barrier
    Creates a barrier soaking up the next 10 damage you take.
    Null
    
    136.Barrier100
    Creates a barrier soaking up the next 100 damage you take.
    Null
    
    137.Barrier200
    Creates a barrier soaking up the next 200 damage you take.
    Null
    
    138.Aura
    Creates a barrier soaking up all attacks that deal less than 100 
    damage.
    Null
    
    139.Invisible
    Makes you invisible for a bit.
    Null
    
    140.SpiritFury
    When set, activates when hit by an elemental attack to fire off 
    an instant elemental attack dealing 220 damage.
    Null
    
    141.PoisnApple
    When set, activates when enemy heals. Instead of healing, they 
    take that much damage.
    Null
    
    142.DoublCross
    When set, activates when enemy uses a Mega Card. You'll hijack 
    and use that card.
    Null
    
    143.GigaMine
    When set, activates when enemy uses a Giga Card. Explodes 
    dealing 300 damage.
    Null
    
    144.GrassStage
    Farthest 3x3 panels change into grass.
    Wood
    
    145.IceStage
    Farthest 3x3 panels change into ice.
    Water
    
    146.GraviStage
    Farthest 3x3 panels change into gravity panels. Enemies are 
    trapped for a short period of time.
    Null
    
    147.GNullStage
    Enemy can't guard on far 3x3 panels.
    Null
    
    148.HolyPanel
    Your panel becomes holy, reducing damage taken by half.
    Null
    
    149.ParlyzPlus
    The previous attack card also stuns.
    Null
    
    150.Attack+10
    The previous attack card deals 10 more damage. 
    Null
    
    MEGA
    
    PROTIP: SP Navi cards can deal extra damage, depending on your 
    time in defeating them. The highest damage is acchieved after 
    beating the SP form in under 10 seconds.
    
    01.TaurusFire
    TaurusFire shoots a cone of flames, dealing 100 damage.
    Fire
    
    02.TaurusFireEX
    TaurusFire shoots a cone of flames, dealing 140 damage.
    Fire
    
    03.TaurusFireSP
    TaurusFire shoots a cone of flames, dealing 180 damage.
    Fire
    
    04.CygnusWing
    CygnusWing hits the edge of the field, dealing 130 damage.
    Null
    
    05.CygnusWingEX
    CygnusWing hits the edge of the field, dealing 170 damage.
    Null
    
    06.CygnusWingSP
    CygnusWing hits the edge of the field, dealing 200 damage.
    Null
    
    07.HarpNote
    Harp Note hits the enemy either 3 or 5 times for 20 damage, 
    and stuns them.
    Null
    
    08.HarpNoteEX
    Harp Note hits the enemy either 3 or 5 times for 25 damage, 
    and stuns them.
    Null
    
    09.HarpNoteSP
    Harp Note hits the enemy either 3 or 5 times for 20 damage, 
    and stuns them.
    Null
    
    10.LibraScals
    Hits for 70 fire and water damage
    Null
    
    11.LibraScalsEX
    Hits for 90 fire and water damage
    Null
    
    12.LibraScalsSP
    Hits for 110 fire and water damage
    Null
    
    13.QnOphiuca
    Hits 2 columns, turning panels to poison and dealing 120 damage.
    Wood
    
    14.QnOphiucaEX
    Hits 2 columns, turning panels to poison and dealing 140 damage.
    Wood
    
    15.QnOphiucaSP
    Hits 2 columns, turning panels to poison and dealing 160 damage.
    Wood
    
    16.GeminSpark
    GeminiSpark punches and cuts the enemy for 70 damage per hit.
    Elec
    
    17.GemnSpkEX
    GeminiSpark punches and cuts the enemy for 80 damage per hit.
    Elec
    
    18.GemnSpkSP
    GeminiSpark punches and cuts the enemy for 110 damage per hit.
    Elec
    
    19.CancrBuble
    Hits nearest enemy row and row behind it for 100 damage.
    Water
    
    20.CancrBublEX
    Hits nearest enemy row and row behind it for 130 damage.
    Water
    
    21.CancrBublSP
    Hits nearest enemy row and row behind it for 200 damage.
    Aqua-160
    
    22.WolfWoods
    Hits enemy twice for 80 damage each.
    Wood
    
    23.WolfWoodsEX
    Hits enemy twice for 90 damage each.
    Wood
    
    24.WolfWoodsSP
    Hits enemy twice for 120 damage each.
    Wood
    
    25.CrwnThundr
    Hits in an X shape for 150 damage.
    Elec
    
    26.CrwnThundrEX
    Hits in an X shape for 180 damage.
    Elec
    
    27.CrwnThundrSP
    Hits in an X shape for 210 damage.
    Elec
    
    28.DragonSky
    Hits enemy area for 170 damage. Removes barriers.
    Wood
    
    29.DragonSkyEX
    Hits enemy area for 200 damage. Removes barriers.
    Wood
    
    30.DragonSkySP
    Hits enemy area for 230 damage. Removes barriers.
    Wood
    
    28.PegasusMagic
    Fires 3 missiles that freeze enemies and deals 160 damage.
    Water
    
    29.PegasusMagicEX
    Fires 3 missiles that freeze enemies and deals 190 damage.
    Water
    
    30.PegasusMagicSP
    Fires 3 missiles that freeze enemies and deals 240 damage.
    Water
    
    28.LeoKingdom
    Hits the last two rows for 230 damage.
    Fire
    
    29.LeoKingdomEX
    Hits the last two rows for 260 damage.
    Fire
    
    30.LeoKingdomSP
    Hits the last two rows for 300 damage.
    Fire
    
    GIGA
    
    1.DragonSkyGX
    Hits last 3 rows for 10 hits of 50 damage. Removes barriers.
    Wood
    
    2.Wood+50
    The previous wood attack card deals 50 more damage.
    Null
    
    3.GorgonEye
    Queen Ophiuca shoots a laser down the column, dealing 550 damage.
    Null
    
    4.DestrMissl
    Hits 12 times for 50 damage each.
    Null
    
    5.PoisonPhar
    Places a statue that drains enemy HP quickly.
    Null
    
    1.LeoKingdomGX
    Hits back 2 columns 11 times for 40 damage each.
    Fire
    
    2.Fire+50
    The previous fire attack card deals 50 more damage.
    Null
    
    3.GeminiThunder
    Gemini Spark shoots a lightning blast that deals 400 damage and 
    stuns.
    Elec
    
    4.DarknessHole
    Kills all enemies with 250 hp or less, and kills FM-ians with 
    500 hp or less.
    Null
    
    5.LifeAura
    Creates a barrier soaking up all attacks that deal less than 
    200 damage.
    Null
    
    1.PegasusMagicGX
    Hits the last 3 rows and freezes enemies, dealing 450 damage.
    Water
    
    2.Aqua+50
    The previous water attack card deals 50 more damage.
    Null
    
    3.TaurusTackle
    Taurus Fire rushes forward, dealing 420 damage.
    Fire
    
    4.BreakTimeBomb
    Plants a 600 damage time bomb. Hits both enemies.
    Fire
    
    5.DarkSword
    Hits 2 rows ahead for 360 damage.
    
    #######
    #SHOPS#[SHP]
    #######
    Big Wave
    HPMem20: 4000Z
    HPMem20: 8000Z
    HPMem20: 16000Z
    Recover80: 3000Z
    StunNukle: 5000Z
    BlazngEdge: 12000Z
    AntiSword: 15000Z
    BreakTimeBomb: 50000Z (Pegasus Version)
    DarknessHole: 50000Z (Leo Version)
    DestMissile: 50000Z (Dragon Version)
    
    Echo Ridge wave roads
    HPMem20: 1000Z
    HPMem20: 3000Z
    PowerBomb1: 400Z
    FireRing1: 600Z
    Recover30: 800Z
    JetAttack1: 2000Z
    
    Echo Ridge Sign CompSpace
    SmEnrgy: 200Z
    Unlocker: 4000Z
    SrchEye: 6000Z
    
    Outside Amaken wave roads
    HPMem20: 3000Z
    HPMem20: 5000Z
    ChainBubl 1: 2800Z
    FireBzook1: 3200Z
    MopLance1: 3800Z
    PoisNukl: 7000Z
    
    Amaken Foyer wave roads
    L.Enrgy: 400Z
    SrchEye: 6000Z
    Cloaker: 500Z
    
    Classroom 5-B School CompSpace
    D.Energy: 1000Z
    Unlocker: 4000Z
    Cloaker: 500Z
    Barrier100: 4000Z
    Recover120: 4800Z
    GreenBurst: 6000Z
    StrikeEdge: 12000Z
    Bombalizer: 15000Z
    
    City Dump wave roads
    HPMem20: 6000Z
    HPMem20: 10000Z
    HPMem20: 20000Z
    Recover150: 7000Z
    IceBurst: 7000Z
    TidalEdge: 12000Z
    PoisnApple: 15000Z
    
    Dream Island Underground wave roads
    D.Energy: 1000Z
    Unlocker: 4000Z
    SrchEye: 6000Z
    PoisnNukle: 7000Z
    PoisBurst: 8000Z
    TyphDance: 11000Z
    ArboEdge: 12000Z
    SpiritFury: 20000Z
    
    DeepSpace2
    HPMem20: 10000Z
    HPMem20: 30000Z
    FreezNukle: 10000Z
    HolyPanel: 12000Z
    BreakSabre: 18000Z
    DoublCross: 20000Z
    GigaMine: 25000Z
    DarkSword: 40000Z (Pegasus Version)
    LifeAura: 40000Z (Leo Version)
    PoisonPhar: 40000Z (Dragon Version)
    
    ##########
    #UPGRADES#[UPD]
    ##########
    
    These are all the upgrades that you can find in the game. If you 
    find a section is missing something or incorrect, tell me.
    
    HPMEMORIES
    
    These boost your max HP.
    
    FOUND HPMEMS
    
    After getting the boy's ball down with the helicopter early in 
    the game, you'll get an HPMem10.
    
    Look in the CompSpace of the Principal's Statue for an HPMem10.
    
    Look in the CompSpace of the Cabinet in Classroom 5-B for an 
    HPMem10.
    
    Talk to the cameras in the Studio for an HPMem20.
    
    Look in the CompSpace (Area 3) of the School Network for 
    an HPMem20.
    
    Talk to the teacher's desk in classroom 1-A for an HPMem10.
    
    Look in the wave roads in classroom 5-A for an HPMem10.
    
    Talk to the thermostat in Zack's room near the bed for an HPMem20.
    
    Look in the wave roads in Geo's room for an HPMem10.
    
    Look in the wave roads in the Big Wave for an HPMem20.
    
    Look in the CompSpace of the Pitcher Machine for an HPMem10.
    
    Look in the CompSpace of the videogame in Bud's house for an 
    HPMem10.
    
    Look in the CompSpace (Area 2) of the Truck Network in Echo 
    Ridge for an HPMem20.
    
    Buy an HPMem20 for 1000, and one for 3000 zenny from a Shop in 
    the Echo Ridge wave roads.
    
    Buy an HPMem20 for 4000, and one for 8000, and one for 16000 
    zenny at Big Wave.
    
    Talk to Jupiter in the Space sim at Amaken for an HPMem10.
    
    Pulse in at the museum at Amaken, go up and pulse out at the 
    wavehole behind the counter, then run outside and talk to the 
    telescopes for an HPMem10.
    
    Look in the wave roads outside Amaken for an HPMem20.
    
    Look in the CompSpace of the rocket in Aaron's lab for an HPMem10.
    
    Look in the CompSpace of the Space Station Exhibit in Amaken's 
    museum for an HPMem10.
    
    Look in the CompSpace (Area 1) of the Space Sim Network for an 
    HPMem20.
    
    Buy an HPMem20 for 3000, and one for 5000 zenny from a shop 
    outside Amaken on the wave roads.
    
    Talk to the blue statue by the Dog Statue in Time Square for an 
    HPMem10.
    
    Look in the wave roads outside Time Square for an HPMem20.
    
    Look in the CompSpace of the Mowai Statue in Time Square for 
    an HPMem10.
    
    Look in the CompSpace of the Cake Stand in Time Square for an 
    HPMem10.
    
    Look in the CompSpace (Area 2) of the Snake Network for an 
    HPMem20.
    
    Talk to the tire stack surrounded by barrels in the Junk Yard 
    for an HPMem20.
    
    Talk to all the garbage trucks in Dream Island for an HPMem10.
    
    Talk to the wooden tables in Dream Island Park for an HPMem10.
    
    Look in the CompSpace of the ship in Dream Island Park for an 
    HPMem10.
    
    Look in the wave roads in the area where you dig up the Space 
    Station for an HPMem20.
    
    Buy an HPMem20 for 6000, one for 10000, and one for 30000 zenny 
    from a shop in the City Dump wave roads.
    
    Talk to the computer in the first part of the Space Station for 
    an HPMem20.
    
    Look in the second Space Station's wave roads for an HPMem10.
    
    Look in the wave roads in the first area of the Space Station 
    HPMem20.
    
    Look in the CompSpace of the Air Unit in the second area of the 
    Space Station for an HPMem10.
    
    Look in the CompSpace of the Monitor in the fourth area of the 
    Space Station for an HPMem10.
    
    Look in the CompSpace of the hidden capsule where you find the 
    Lonely Heart from the fourth area of the Space Station for an 
    HPMem10.
    
    Look in the CompSpace (Area 4) of the Space Station for an HPMem20.
    
    Look in DeepSpace 3, through the lonely heart door for an HPMem20. 
    
    Buy an HPMem20 for 10000, and one for 30000 zenny from a shop 
    in DeepSpace 2 wave roads.
    
    JOB REWARD HPMEMS
    
    Ken Suther's job gives you an HPMem10.
    
    Mitch Shepar's job gives you an HPMem10.
    
    Pat Sprigs's job gives you an HPMem10.
    
    Donna Query's job gives you an HPMem10.
    
    Vaughn Platz's job gives you an HPMem10.
    
    Bob Copper's Job gives you an HPMem20.
    
    Selah Agane's Job gives you an HPMem10.
    
    Mead Greene's job gives you an HPMem10.
    
    John Forman's job gives you an HPMem10.
    
    Roy Query's job gives you an HPMem20.
    
    Aaron's job gives you an HPMem20.
    
    MEGAWEAPONS
    
    These change your Mega Buster's stats.
    
    Sample Weapon
    WeaponName
    Attack/Rapid/Charge What chargeshot may do
    Where it is found.
    
    P. Fangs
    1/2/1
    You start with these.
    
    S. Claw
    2/1/1
    Wave roads in the museum at Amaken.
    
    BearRing
    2/2/2
    Wave roads in Zack's room.
    
    C. Fangs
    1/2/3 Chargeshot drains HP
    Navi in spacesim (not waveworld) seen with visualizer.
    
    B. Eye
    3/1/2 Chargeshot blinds
    School Foyer wave roads
    
    T. Armbnd
    2/1/5
    Trade a SyncHook2 to a navi in 1-A Comp
    
    P. Ring
    3/2/3
    Talk to the Surfboard in the BigWave.
    
    D. Eye
    1/1/2 Chargeshot drains HP
    CENCARLEBBUB Cipher code.
    
    R-F Claw
    2/4/1
    Buy from a navi in a CompSpace in school.
    
    Paralyzer
    2/2/1 Chargeshot stuns
    Find in a BMW in Time Square.
    
    H. Glove
    4/1/2
    Find in the Incinerator CompSpace.
    Z. Finder
    2/3/4 Only Zenny are gotten from battles
    Vending Machine on Nacy's roof.
    
    C. Finder
    1/2/3 Only Cards are gotten from battles
    SpaceSuitComp in space station.
    
    S. Mirage
    2/3/2 Chargeshot confuses
    Find in Space Station Area 2.
    
    K. Knckle
    4/3/4
    Find in DeepSpace3 past LonlyHeart door.
    
    M. Breath
    1/2/1 Chargeshot freezes or sticks enemy in bubble.
    KMALEETZCP
    
    BN Blstr
    1/5/1
    Put any MMBN game in your GBA slot, and go talk to the doghouse 
    by Bud's house. Pulse in and hop into its CompSpace. Talk to 
    the ball thing in the middle, then pulse out. Go to Vista Point 
    and pulse in, then hop into the CompSpace of the Statue and 
    confront the Jammer to battle. Go back into the doghouse and 
    talk to the ball again. 
    
    #########
    #VIRUSES#[VRS]
    #########
    
    Viruses are the standard enemies encountered on the wave roads, 
    and there are tons of the buggers. Sometimes, huge versions 
    of viruses may be encountered. These are called giant viruses, 
    and are denoted with a G after the virus name. Giant viruses 
    have twice as much HP as the usual virus, and do twice as much 
    damage. As far as I can tell, and I want confirmation on this, 
    giant viruses do not drop cards like normal viruses can. Also, 
    I will name the viruses based on the card they drop, rather 
    than the english or japanese names.
    
    Sample Virus
    Element
    HP of version 1/HP of version 2/HP of version 3
    Description of virus
    Location of version 1
    Location of version 2
    Location of version 3
    Cards given in version 1/Cards given in version 2/Cards given 
    in version 3
    Damage of version 1/Damage of version 2/Damage of version 3
    
    GrndWave Virus, or Met.
    Null
    40 HP/90 HP/ 130 HP
    A met with a pickaxe. He will send a shockwave at you, while 
    moving left or right to line up with you. When not attacking 
    or moving, the version 2 and 3 viruses will hide under their 
    hat, blocking most attacks.
    Version 1 is located anywhere in Echo Ridge.
    Version 2 is located in the school in Echo Ridge.
    Version 3 is found in the City Dump area.
    GrndWave1/GrndWave2/GrndWave3
    10/30/50
    
    JetAttack Virus
    Null
    80 HP/110 HP/ 160 HP
    A bird looking thing. He flies down the column at you after 
    moving around a bit. They move by teleporting around the field.
    Version 1 is found in the school in Echo Ridge.
    Version 2 is found in Nacy's.
    Version 3 is found in the first area of the space station.
    JetAttack1/JetAttack2/JetAttack3
    30/50/80
    
    PowerBomb Virus
    Null
    50 HP/100 HP/ 160 HP
    A large turret. It doesn't move, and whne you get in its column, 
    it'll lob a bomb at you. The second version's bomb explodes in a 
    plus shape, and the third's bomb explodes, hitting all spaces 
    adjacent to it.
    Version 1 is found in Echo Ridge.
    Version 2 is found in the school in Echo Ridge.
    Version 3 is found in the second space station area.
    PowerBomb1/PowerBomb2/PowerBomb3
    10/30/70
    
    GhstPulse Virus
    Null
    100 HP/ 130 HP/ 160 HP
    A ghost that covers its face until it attacks. This has no 
    effect on attacks. It will move left and right, and then attack, 
    sending a slow wave down the column. If it hits, it will confuse 
    you.
    Version 1 is found in Amaken.
    Version 2 is found in the school Gym.
    Version 3 is found in the first area of the space station.
    GhstPulse1/GhstPulse2/GhstPulse3
    5/10/20
    
    FireRing Virus
    Fire
    60 HP/130 HP/180 HP
    A fiery unicycle that rolls up and down a single column.
    Version 1 is found in the Truck CompSpace.
    Version 2 is found in Time Square.
    Version 3 is found in the second space station door CompSpace.
    FireRing1/FireRing2/FireRing3
    20/40/60
    
    TimeBomb Virus
    Fire
    130 HP/ 160 HP/ 200 HP
    A flaming head. He'll put a timebomb in the row in front of you, 
    then move around, and repeat the process. If the bomb is not 
    destroyed before it explodes, it'll damage each space adjacent 
    to it.
    Version 1 is found in Luna's house.
    Version 2 is found in Dream Island Park.
    Version 3 is found in DeepSpace Area.
    TimeBomb1/TimeBomb2/TimeBomb3
    30/50/100
    
    FireBzook Virus
    Fire
    120 HP/160 HP/230 HP
    A mountain with a cannon on its head. He doesn't move, and shoots 
    ahead of him periodically. If it hits something, including the 
    last row of your area, it will explode and hit the spaces to the 
    left and right of it.
    Version 1 is found in the SchoolComp Areas.
    Version 2 is found in the Sunken Ship CompSpace in Dream Island.
    Version 3 is found in the third space station area.
    FireBzook1/FireBzook2/FireBzook3
    50/100/150
    
    TailBurnr Virus
    Fire
    80 HP/120 HP/170 HP
    A flaming lizard. He'll move around, and then launch a firearm 
    attack that reaches 3 spaces ahead.
    Version 1 is found in the Truck CompSpace.
    Version 2 is found in the SchoolComp Areas.
    Version 3 is found in the third space station area.
    TailBurnr1/TailBurnr2/TailBurnr3
    15/50/70
    
    WideWave Virus
    Water
    60 HP/100 HP/150 HP
    A water drop. He'll hop around, being unhittable while in the 
    air, then shoot off a wave that spreads across 3 spaces.
    Version 1 is found in Amaken.
    Version 2 is found in the SchoolComp Areas.
    Version 3 is found in the third space station door CompSpace.
    WideWave1/WideWave2/WideWave3
    10/30/50
    
    ChainBubl Virus
    Water
    100/140/180
    A crab. He moves left and right, shooting bubbles at you. You 
    can pop them with an attack.
    Version 1 is found in the SchoolComp Areas.
    Version 2 is found in the Sunken Ship CompSpace in Dream Island.
    Version 3 is found in the third space station door CompSpace.
    ChainBubl1/ChainBubl2/ChainBubl3
    20/40/70
    
    Ink Virus
    Water
    100 HP/140 HP/180 HP
    An octopus. He jumps up and down, but stays still, and launches 
    an attack down the column. The first version turns the panels 
    under the attack to grass. The second version turns the panels 
    under the attack to ice, and the third version turns the panels 
    under the attack to poison.
    Version 1 is found in the school in Echo Ridge.
    Version 2 is found in the Dream Island Park.
    Version 3 is found in the third space station door CompSpace.
    GreenInk/BlueInk/PurpleInk
    40/70/100
    
    StikyRain Virus
    Water
    100 HP/140 HP/180 HP
    A sprinklerhead. He'll pop his head underground, being virtually 
    invincible as he does so, then slides around. When he pops up, a 
    bunch of rain will pour down on top of you.
    Version 1 is found in Time Square.
    Version 2 is found in the fourth space station area.
    Version 3 is found in the fourth space station door CompSpace.
    StikyRain1/StikyRain2/StikyRain3
    30/50/80
    
    CloudShot Virus
    Elec
    100 HP/ 140 HP/ 170 HP
    A cloud with a head popping out. He moves around, going into his 
    cloud when you line up with him. When he is in a panel adjacent 
    to you, he will hit all of the panels adjacent to him.
    Version 1 is found in the school in Echo Ridge.
    Version 2 is found in Dream Island.
    Version 3 is found in the third space station area.
    CloudShot1/CloudShot2/CloudShot3
    30/70/90
    
    ThndrBall Virus
    Elec
    70 HP/120 HP/ 170 HP
    A little yellow guy with spike arms. He hops around, launching 
    off a slow moving, homing lightning ball every once in a while. 
    If it hits, you will be stunned.
    Version 1 is found in Amaken.
    Version 2 is found in the school in Echo Ridge.
    Version 3 is found in the first space station door CompSpace.
    ThndrBall1/ThndrBall2/ThndrBall3
    10/20/50
    
    VolticEye Virus
    Elec
    150 HP/190 HP/ 230 HP
    A giant metal eyeball. He will move from space to space, spinning 
    around. You can only hit him while his eye is facing forward, 
    and when it does, he'll launch a 3 hit attack that stuns.
    Version 1 is found in the first space station area.
    Version 2 is found in DeepSpace 1 Area.
    Version 3 is found in DeepSpace 2 and 3 Areas.
    VolticEye1/VolticEye2/VolticEye3
    20/30/40
    
    FlickrKck Virus
    Elec
    100 HP/130 HP/160 HP
    A firefly with a lightbulb for his tail. He warps around, then 
    appears in front of you, to kick or flash. If it flashes, you 
    are blinded.
    Version 1 is found in the SnakeComp in the exhibit.
    Version 2 is found in the ScrapYard waveroads.
    Version 3 is found in the fourth space station door CompSpace.
    FlickrKck1/FlickrKck2/FlickrKck3
    50/70/80
    
    JumboHmmr Virus
    Wood
    160 HP/210 HP/270 HP
    A stag beetle. He warps around, then fires his horn forward 2 spaces.
    Version 1 is found in the SnakeComp in the exhibit.
    Version 2 is found in the fourth space station Monitor CompSpace.
    Version 3 is found in the fourth space station door CompSpace.
    JumboHmmr1/JumboHmmr2/JumbHmmr3
    50/90/130
    
    MopLance Virus
    Wood
    130 HP/180 HP/240 HP
    A soldier with a green afro. When you line up with him, he will 
    run forward, then stab you with a spear.
    Version 1 is found in the SnakeComp in the exhibit.
    Version 2 is found in the SpaceSuit CompSpace in the space station.
    Version 3 is found in the fourth space station door CompSpace.
    MopLance1/MopLance2/MopLance3
    30/50/60
    
    Fokx-Fu Virus
    Wood
    120 HP/150 HP/ 210 HP
    A fox with a huge head. When you line up with him, he'll move 
    away. Every so often he'll appear in the row ahead of you and 
    slash you with a sword.
    Version 1 is found in the ScrapYard CompSpaces.
    Version 2 is found in the fourth space station area.
    Version 3 is found in DeepSpace Area.
    Fokx-Fu1/Fokx-Fu2/Fokx-Fu3
    80/90/110
    
    VulcnSeed Virus
    Wood
    150 HP/220 HP/260 HP
    A watermelon on a vine. Every so often, he will fire off a 
    volley of seeds. Otherwise he stays still. Version 1 fires 7 
    times, Version 2 fires 10 times, and Version 3 fires 13 times.
    Version 1 is found in Dream Island.
    Version 2 is found in the first space station area.
    Version 3 is found in DeepSpace 2 Area.
    VulcnSeed1/VulcnSeed2/VulcnSeed3
    10/10/10
    
    BraveSwrd Virus
    Null
    100 HP/140 HP/180 HP
    A statue of a thing with a sword. He stays still, in grey mode. 
    While like this, all non-breaking damage only deals 1 damage. 
    When you line up with him, he'll teleport in front of you, then 
    slash you.
    Version 1 is found in Amaken.
    Version 2 is found in Time Square.
    Version 3 is found in the first space station area.
    BraveSwrd1/BraveSwrd2/BraveSwrd3
    30/60/90
    
    JunkCube Virus
    Null
    A skeleton with spindly arms. 130 HP/160 HP/ 200 HP
    He teleports around, laying piles of junk, rock cubes, and 
    timebombs. If you stand in front of the junk, it will fly toward 
    you. If you let the timebomb blow up, it'll hit all spaces 
    adjacent to it.
    Version 1 is found in the ScrapYard CompSpaces.
    Version 2 is found in the Underground Area.
    Version 3 is found in DeepSpace 2 Area.
    JunkCube1/JunkCube2/JunkCube3
    30/50/70 (junk)
    30/50/100 (bomb)
    
    SyncHook Virus
    Null
    A UFO with a fist. 130 HP/160 HP/190 HP
    He'll teleport around, then teleport in front of you to punch you.
    Version 1 is found in Echo Ridge.
    Version 2 is found in the Piano CompSpace in the school Gym.
    Version 3 is found in DeepSpace Area.
    SyncHook1/SyncHook2/SyncHook3
    20/40/70
    
    Song Virus
    Null
    80 HP/90 HP/110 HP/ 120 HP/180 HP
    A clam with some hairlike stuff on it. He will warp around left 
    and right, and then start to sing. The version 1's song makes 
    other viruses invincible. The version 2's song will make you 
    unable to move. Version 3's song will confuse you. Version 4's 
    song will heal other viruses. Version 5's song will blind you.
    Version 1 is found in Echo Ridge.
    Version 2 is found in Amaken.
    Version 3 is found in the Studio of the school in Echo Ridge.
    Version 4 is found in the Cake Shop CompSpace.
    Version 5 is found in DeepSpace Area.
    PowerSong/QuakeSong/TripSong/any of the 3/any of the 3
    0/0/0/0/0
    
    MoaiFall Virus
    Null
    160 HP/220 HP/280 HP
    A giant stone head on a little stand. He will roll his head off, 
    which bounces and rolls down two columns, going diagonally 
    from space to space.
    Version 1 is found in Time Square.
    Version 2 is found in the Recycled Fridge Compspace.
    Version 3 is found in the fourth space station door CompSpace.
    MoaiFall1/MoaiFall2/MoaiFall3
    100/130/150
     
    BigAx Virus
    Null
    190 HP/240 HP/300 HP
    A giant knight in armor, with an axe. He teleports around, then 
    will slice in front of him, hitting 2 rows ahead with his axe.
    Version 1 is found in the ScrapYard CompSpaces.
    Version 2 is found in the third space station area.
    Version 3 is found DeepSpace Area.
    BigAx1/BigAx2/BigAx3
    90/110/130
    
    MagiCrysl Virus
    Null
    160 HP/210 HP/ 250 HP
    A witch on top of a crystal ball. He teleports around, shooting 
    off magical energy, turning the panels under his allies to Holy 
    Panels, and giving viruses barriers. Version 1 shoots fire, 
    version 2 shoots water, version 3 shoots lightning.
    Version 1 is found in the first space station area.
    Version 2 is found in DeepSpace Area.
    Version 3 is found in DeepSpace Area.
    MagiCrysl1/MagiCrysl2/MagiCrysl3
    60/80/90
    
    BlackHole Virus
    Null
    90 HP/150 HP/180 HP
    A black hole with 4 arms. He teleports around, throwing planets 
    at you. Every once in a while, he will suck your HP very 
    quickly. This attack can drain you when you are invisible or 
    protected by a barrier.
    Version 1 is found in the fourth space station area.
    Version 2 is found in DeepSpace 1 Area.
    Version 3 is found in DeepSpace 3 Area.
    BlackHole1/BlackHole2/BlackHole3
    70/80/160 (planet)
    100/150/200 (HP drain)
    
    BrsrkSwrd Virus
    Null
    150 HP/210 HP/260 HP
    A ball with swords for arms. He teleports in front of you and 
    slashes until he is destroyed.
    Version 1 is found in the second space station.
    Version 2 is found in DeepSpace Area.
    Version 3 is found in DeepSpace Area.
    
    ######
    #JOBS#[JBS]
    ######
    
    Jobs are also referred to as subquests. In order to complete a 
    job, enter the person's transer, then read their message. You'll 
    be asked if you want to take the job. Take it, then go talk to 
    the person in the real world. You'll get an Email memo reminding 
    you to do the job. After completing the quest, talk to the person 
    who gave it to you to claim your reward. You can only take one 
    job at a time. They are listed in the order I did them. After 
    you finish them all, L M Shin will email you.
    
    Cindy White
    Pulse in by the Big Wave, and hop in the guy out front's transer. 
    Read his message, then pulse out.
    Reward-D. Energy
    
    Hope Stelar (your mom)
    Pulse in, then jump into your fridge in the house. Attack the 
    met inside.
    Reward-ProtChrm
    
    Iver Gatte
    Talk to the telescope at Vista Point.
    Reward-Heatball2
    
    Chase Winde
    Use PropellerMan to knock down 3 balls. Run the RCChopper into 
    them. One is in a tree at the top of the map. a second one is 
    in a tree at the right of the map. The last is in the antenna 
    on the Big Wave.
    Reward-RCMag
    
    Ken Suther
    Give him a WideWave3 Card.
    Reward-HPMem10
    
    Juan Mocard
    Give him a Powersong Card
    Reward-Grndwave2
    
    Quiero Mocard
    Give him a Powerbomb1 Card
    Reward-Atk+10
    
    Joe Hawnt
    Put on your visualizer and talk to the Hertz behind the vending 
    machine.
    Reward-Srcheye
    
    Savory Delejo
    Give the sandwich to the old man outside.
    Reward-2500 Zenny
    
    Holly Wacher
    Pulse in at the gym, then pulse out on the second floor and talk 
    to the kid there.
    Reward-Invisible
    
    Lei Zeek
    Talk to him a couple of times with PitcherMan equipped. Then hit 
    the onscreen button with the stylus.
    Reward-PlusCannon
    
    Blair Loude
    Talk to him, say yes, white, cheerful, kind, elementary.
    Reward-IceMeteor1
    
    Teresa Tudor
    Talk to her a couple of times with ThermoMan equipped. Then hit 
    the onscreen Heat button with the stylus.
    Reward-IceMeteor2
    
    Triv Query
    Say yes to him, then say galoshes, 30, 1-A, 50, hiss.
    Reward-QuizBook
    
    Job Goode
    Get to the second story balcony, then talk to the lower stage 
    light. Then pulse in and go into its CompSpace. Kill the virus.
    Reward-Handbook
    
    Ema Nesia
    Talk to the pink bathroom door. Go talk to her, and you'll use 
    KeyMan. enter 130, then OK.
    Reward-Eraser
    
    Will Knappe
    Talk to the Hertz in the wave road above him.
    Reward-PowerSong
    
    Barry Square
    Look in Shepar's transer.
    Reward-TripSong
    
    Rad Contre
    Talk to him a couple of times with PropellerMan equipped.
    Reward-RCScrpbk
    
    Nadia Kleen
    Talk to her a couple of times with ShovelMan equipped.
    Reward-GreenBurst
    
    Mitch Shepar
    Go to Time Square and talk to the man on the roof of Nacy's to 
    buy a Mowa Mowa action figure.
    Reward-HPMem10
    
    Dee Jay
    Find and destroy the Waveballs in the waveroad above where Dee 
    Jay is. There are 3 of them, and they're easy to find. 
    Reward-Plasmagun2
    
    Chatty Ditz
    Pulse in outside and go talk to the first Hertz you see. 
    Reward-1000 Zenny
    
    Chrys Golds
    Go to Time Square and talk to the girl by the Rover statue.
    Reward-7000 Zenny
    
    Sumar Guy
    Pulse in outside and hop into the satellite dish's CompSpace and 
    kill the virus.
    Reward-Unlocker
    
    Millie Booney
    Talk to her, answer yes, then Card Force, BrotherBand, a secret.
    Reward-Whistle
    
    Tom Dubius
    Talk to him a couple of times with PropellerMan equipped.
    Reward-Blueprnt
    
    Tuggy McGrav
    Pulse in and hop into the BlackHole Generator's CompSpace, then 
    go up and talk to the Control Panel. Kill the viruses. 
    Reward-Heatball3
    
    Polly Reade
    Talk to her, answer yes, then black hole, 3, Leo.
    Reward-SciNotes
    
    Mira Lookes
    Pulse in and head to the SpaceSim Area. Talk to the 3rd Mr. Hertz 
    you see.
    Reward-GNullStage
    
    Grace Fulle
    Get a SmEnrgy Subcard and then pulse into the Ticket Machine. You 
    might have to turn it on first. Give the card to the Hertz inside.
    Reward-Invitatn
    
    Leroy Mann
    Enter Grace Fulle's(the Info Desk girl) transer and read the 
    message.
    Reward-Cloaker
    
    Swill Waters
    Buy a SourSoda from the vending machine in Echo Ridge.
    Reward-D.Enrgy
    
    Pat Sprigs
    Go to Dream Island and into the dump. Talk to the first guy you 
    see there, then go to Nacy's in Time Square and onto the roof. 
    Talk to the SorterBot at the bottom of the map.
    Reward-HPMem10
    
    Edgar Knight
    Give him a Recover30.
    Reward-Unlocker
    
    Donna Query
    Talk to her, say yes, then 100, museum, 3, cow, Ken Suther, 6, 
    3, 4, 9, JetAttack1.
    Reward-HPMem10
    
    Indy Darke
    Pulse in and hop into Heidi Rune's transer (the girl by the cake 
    shop) and read the message.
    Reward-LoveBook
    
    Heidi Rune
    Talk to the bowling alley.
    Reward-SrchEye
    
    Bob Copper
    Pulse in and hop into the Mowai CompSpace, and kill the Jammer 
    inside. Do the same for the Cake Shop Comp and the Enormatron Comp.
    Reward-HPMem20
    
    Collin Waytin
    Pulse in and go down a bit and right and confront the Jammers. 
    You'll start 3 battles in a row. Win them.
    Reward-3500 Zenny
    
    Sluger Park
    Go to the Baseball game with PitcherMan equipped.
    Reward-FireBzook2
    
    Homer Park
    Pulse in and hop into Sluger Park's transer, (the kid in the 
    middle of the roof) and read his message.
    Reward-Cloaker
    
    Vaughn Platz
    Bring him 5 MoaiFall1 cards.
    Reward-HPMem10
    
    Prof. Snake
    Get the snakes. There's one on the roof, one inside Nacy's and 
    one outside Nacy's.
    Reward-SnakOrn 
    
    Kurt Taylor
    Pulse in and talk to the Mr. Hertz standing above the mirror.
    Reward-DeptFlyer
    
    Veil Platz
    Go talk to your mom, and you'll get a Recipe.
    Reward-MembCard
    
    Rheema Deller
    Talk to her a couple of times with KeyMan equipped.
    Reward-Recover120
    
    Annie Olde
    Talk to the stack of papers on the Information desk.
    Reward-2000 Zenny
    
    Roy Query
    Talk to him, answer yes, then Security System, moon, BigBang 
    Coffee, FireBzook2, 2, 100, 150, King, Rover, a chem lab, 
    Uwaaa!, 12, Nacys, giraffe, an old lady.
    Reward-HPMem20
    
    Selah Agane
    Pulse into the park and enter the nearby fridge's CompSpace and 
    talk to the Mr. Hertz inside, and give him a Recover80.
    Reward-HPMem10
    
    Meala DeVour
    Go to the souvenier shop inside of Amaken and buy the cake by 
    talking to the cash register on the counter.
    Reward-5000 Zenny
    
    Mead Greene
    Talk to him a couple of times with ShovelMan equipped. Then drag 
    the control with the stylus to the left for a while.
    Reward-HPMem10
    
    John Forman
    Talk to the robot with ThermoMan equipped.
    Reward-HPMem10
    
    Aaron Boreal
    Go to Aaron's lab and talk to the first locker, the farthest 
    from the door to the roof.
    Reward-HPMem20
    
    SEMI-JOB
    Read the message in Zack's Transer, then talk to him. Go to the 
    school and talk to the piano in the gym. Now pulse in and hop 
    into the piano's CompSpace. SAVE NOW. Talk to the Jammer facing 
    away from you. You'll fight 10 battles in a row. When you win, 
    go talk to Zack again and you'll BrotherBand with him. 
    
    #########
    #CIPHERS#[CPH]
    #########
    
    A Cipher is a special code you send in an email to your 
    Satellite Admin to recieve something in return. There are a lot 
    of questions I get asking why the Cipher doesn't work, so follow 
    the instructions to the letter. If the Cipher listed takes up 
    multiple lines, this is intentional. Follow all punctuation and 
    capitalization and spacing exactly, otherwise the Cipher will fail.
    
    Go to your email menu, and press X to compose one. Send it to 
    your Satellite Admin (that's the icon in the middle). In the 
    subject heading, title it "Cipher" except without the quotes. 
    Make sure only the C is capitalized. Write the Cipher EXACTLY as 
    it is shown in the body section. Send it. You will either get a 
    message saying you screwed it up or the Cipher is not valid, or 
    the thing back from your Admin.
    
    Lastly, this section is incomplete, and I will add on more as I 
    find them. My friend could only crack a portion of the codes, 
    and is working diligently on more. If you have any I haven't 
    listed, email them to me, and I can credit you for them.
    
    All right, here we go.
    
    Sample Cipher
    ---
    Item Obtained
    
    SIXGAME-O
    ---
    D. Energy
    
    ILABCLERSAS
    ---
    D. Energy
    
    NGAMEMA
    RESCAFROT
    ---
    D. Energy
    
    NROSIMAMSTU
    ---
    Unlocker
    
    ALPTUNZLA
    ---
    Unlocker
    
    DWOWOOLFS
    ---
    Cloaker
    
    ISNBDUBO
    ---
    Cloaker
    
    PREOBCOPB
    ---
    SearchEye
    
    CENCARLEBBUB
    ---
    D. Eye
    
    KMALEETZCP
    ---
    M. Breath
    
    OSLEGRATE
    ---
    HevyCannon
    
    Win big with a
    Star Force Big
    Bang!
    ---
    PlasmaGun3
    
    ROHNATPE
    ---
    HeatBall3
    
    How many more
    until you have
    all the cards?
    ---
    FreezNukle
    
    Get stronger
    through
    BrotherBands!
    ---
    GrndWave3
    
    NGYNGICUS
    ---
    GhstPulse2
    
    Check out the
    Mega Man
    website!
    ---
    GhstPulse3
    
    Taurus Fire
    ---
    FireRing3
    
    LAREBARAON
    ---
    TimeBomb1
    
    Let's form a
    BrotherBand!
    ---
    TimeBomb3
    
    IPHAUEOEUNQC
    ---
    TailBurnr3
    
    Time to bust
    some EM
    viruses!
    ---
    WideWave3
    
    Dec. 17, 1986
    ---
    ChainBubl3
    
    Mega Man 20th
    Anniversary
    Game
    ---
    StickyRain3
    
    KNIGSPIAREM
    ---
    FlickrKck3
    
    Let's combine
    our strength!
    ---
    BraveSwrd3
    
    I love Battle
    Network!
    ---
    SyncHook1
    
    AURIEFRUTS
    ---
    Recover50
    
    Store info in
    your Transer!
    ---
    TaurusFireSP
    
    Brother Action
    RPG
    ---
    QnOphiucaSP
    
    Star Force,
    the ultimate
    power!
    ---
    LeoKingdomSP
    
    Legendary
    Master Shin
    ---
    DragonSkySP
    
    Go On Air
    to trade info
    with friends.
    ---
    PegasusMgcSP
    Credits go to Protoman0 of Gamefaqs boards.
    
    #################
    #VERSION HISTORY#[VHZ]
    #################
    
    This guide is currently in its 1st version as of August 20, 2007.
    Version 2: Aug 21: Minor error changes.
    
    #########
    #CREDITS#[CRT]
    #########
    
    Thanks to myself for writing this incredible guide. Thanks to 
    various people in GameFaqs and The UnderSquare (too many to name) 
    for their interest in Mega Man. Thanks to RockGXWing for hacking 
    the game for the Cipher Codes. Thanks to Scott and Alex for 
    allowing me to utilize their versions of the game to complete 
    the guide. Thanks to my parents, because everyone always thanks 
    them. Thanks to T. Anai, who was in the credits, and I'm sure no 
    one else will personally thank him. Finally, thanks to CAPCOM for 
    the blue bomber.
    
    ############################
    #COPYRIGHT AND CONTACT INFO#[CPF]
    ############################
    
    This product is under internet copyright by Spencer Crittenden, 
    AKA Merfy, or The Sixler, and, as I'm sure you know, means 
    absolutely nothing. Even so, I would rather you didn't steal 
    this in its entirety without my permission, and would also ask 
    not you not to take any part of this without my permission. IF 
    YOU REALLY WANT THIS THAT BAD, contact me. I will probably be 
    willing to allow other websites to use this if they ask me 
    first, but until this occurs, only GAMEFAQS, NeoSeeker, MyCheats,
    and CheatCodeCentral currently have my permission to use this 
    guide.
    
    I can be contacted via email at MerfyMail@GMail.com
    
    You can email me for just about any reason. If you have anything 
    to contribute, such as locations of the cards, or you find an 
    error, spelling, information, or otherwise, contact me and I will 
    change it at once. I usually check my mail at least once a day, 
    often more. If you have questions, comments, or concerns, feel 
    free to email me. That said, I probably do not have much more 
    information available than what is in this guide.
    
    Copyright 2007 By Spencer Crittenden