# Professor Layton and the Curious Village

## FAQ/Walkthrough by WarrantX

**Version:** 3 | **Updated:** 03/26/08 | **Printable Version** | Search Guide | Bookmark Guide

.-----------------. ( Professor Layton ) '-----------------' and the Curious Village Game FAQ/Guide ________________________________________________________________________________ 0. TABLE OF CONTENTS 1. GAME INFORMATION 2. PUZZLE LOCATIONS 3. PUZZLE HINTS 4. PUZZLE ANSWERS 5. BONUS PUZZLE INFORMATION 6. FAQ INFORMATION ________________________________________________________________________________ 1. INFORMATION Game Title: Professor Layton and the Curious Village System: Nintendo DS Version: English ________________________________________________________________________________ 2. PUZZLE LOCATIONS Missing a puzzle and only need help finding it? Here is the list of all the game puzzles and when you can find them without using Granny's puzzle shack. Weekly puzzles are not included. No. Name Pic. Location Chapter and Notes -------------------------------------------------------------------------------- 001 Where's the Town? 10 On the Road 0: Story 002 The Crank and Slot 15 Drawbridge 0: Franco 003 Strange Hats 10 Entrance 0: Ingrid 004 Where's My House? 20 Plaza 1: Percy 005 Digital Digits 50 Plaza 1: Clock face 006 Light Weight 40 Manor Road 1: Marco 007 Wolves and Chicks 50 Manor Border 1: Ramon 008 Farm Work 20 Manor Border 1: Flowers, above boat 009 One Poor Pooch 35 Manor Foyer 2: Matthew 010 Alphabet 30 Manor Foyer 2: Bookcase 011 Arc and Line 20 Manor Parlor 2: Simon 012 Make a Rectangle 40 Manor Parlor 5: Gordon 013 Sinking Ship 30 Manor Border 2: Boat 014 Which Chair? 30 General Store 2: Chairs (Painting) 015 How Many Are Left? 10 General Store 2: Candle 016 Triangles and Ink 40 Town Hall 2: Rodney (Gizmo) 017 Five-Card Shuffle 30 Entrance 2: Stachen (Painting) 018 Of Dust and Dustpan 10 Inn 2: Beatrice 019 Parking Lot Gridlock 30 Drawbridge 2: Laytonmobile (Gizmo) 020 Unfriendly Neighbors 50 Park Road 2: Pauly (Gizmo) 021 Pill Prescription 30 Park Road 2: Pauly (Gizmo) 022 Pigpen Partitions 30 Park Road 2: Agnes 023 Juice Pitchers 40 Restaurant 2: Crouton (Gizmo) 024 Milk Pitchers 50 Restaurant 3: Crouton (Gizmo) 025 Equilateral Triangle 25 Restaurant 2: Flick (Gizmo) 026 Bottle Full of Germs 20 Park Gate 2: Big bottle (Painting) 027 Bickering Brothers 40 Manor Parlor 3: Gordon (Gizmo) 028 Find the Dot 30 Manor Parlor 3: Matthew (Gizmo) 029 Five Suspects 20 Manor Parlor 3: Chelmey (Gizmo) 030 One-Line Puzzle 1 30 Manor Border 3: Agnes (Gizmo) 031 Racetrack Riddle 30 Manor Road 3: Marco (Gizmo) 032 Candy Jars 30 General Store 3: Center jars (Gizmo) 033 Light Which One? 20 General Store 3: Candle (Item) 034 How Many Sheets? 40 Plaza 3: Percy (Gizmo) 035 Strange Dots 20 Plaza 3: Deke (Gizmo) 036 Too Many Mice 30 Clock Tower 3: Cat & mouse (Paint.) 037 Brother and Sister 40 Clock Tower 3: Lucy (Gizmo) 038 Island Hopping 20 Fork inthe Road 3: Zappone (Gizmo) 039 One-Line Puzzle 2 30 Fork inthe Road 3: Agnes 040 How Old Is Dad? 30 Market 3: Archibald (Gizmo) 041 Spare Change 10 Northern Path 3: Gerard (Gizmo) 042 The Camera and Case 50 Northern Path 3: Gerard 043 Three Umbrellas 20 Clock Tower 3: Lucy (Item) 044 Stamp Stumper 50 Town Hall 3: Rodney 045 Puzzled Aliens 30 Park Road 4: Adrea (Painting) 046 The Biggest Star 20 Park Gate 4: Deke (Item) 047 On the Run 40 Plaza 4: Gerard (Item) 048 Cats and Mice 25 Clock Tower 4: Cat & mouse (Paint.) 049 1,000 Times 20 Clock Tower 4: Lucy (Item) 050 OTTF? 20 Fork inthe Road 4: Marco (Item) 051 The Town Barbers 10 Crumm's Cafe 4: Zappone (Painting) 052 Find a Star 30 Northern Hill 4: Pauly (Painting) 053 Fish Thief 35 Market 4: Agnes (Item) 054 Monster! 20 Market 4: Giuseppe (Painting) 055 The Odd Sandwich 20 Inn 5: Beatrice (Item) 056 The Lazy Guard 30 Entrance 5: Stachenscarfen (Item) 057 Cut Which One? 30 Plaza 5: Deke (Item) 058 Get the Ball Out! 1 30 Plaza 3: Puzzle House door 059 The Longest Path 50 Manor Road 4: Marco (Painting) 060 Weighing Cats 30 Reinhold Manor 5: Claudia (Painting) 061 Pin Board Shapes 40 Manor Parlor 5: Gordon (Item) 062 The Mysterious Note 40 Manor Parlor 5: Chelmey (Painting) 063 How Old Is Mom? 20 Manor Parlor 5: Dahlia (Item) 064 Odd Equations 30 Town Hall 5: Rodney 065 What's E? 50 Clock Tower 5: Cat and mouse 066 Birthday Girl 60 Clock Tower 5: Lucy 067 The Chocolate Code 40 Clock Tower 5: Lucy 068 Find the Pentagons 40 Northern Path 5: Gerard 069 Chocolate Puzzle 30 Prosciutto's 5: Prosciutto (Item) 070 The Shattered Vase 10 Market 5: Giuseppe 071 Sausage Thief 40 Market 5: Giuseppe (Item) 072 The Sound of Silence 40 Plaza 6: Percy (Item) 073 How Many Squares? 40 Town Hall 6: Rodney (Item) 074 A Broken Window 30 Market 6: Agnes 075 The Wire Cube 40 Market 6: Agnes (Item) 076 A Tile Square 30 Park Road 6: Pauly 077 Which Job? 20 Park Road 6: Adrea (Item) 078 Water Pitchers 60 Restaurant 6: Crouton (Item) 079 Apples to Oranges 40 Restaurant 6: Crouton (Painting) 080 Too Many Queens 1 20 Restaurant 6: Flick (Item) 081 Too Many Queens 2 40 Restaurant 6: Flick (Painting) 082 Too Many Queens 3 60 Restaurant 6: Flick (Item) 083 Too Many Queens 4 80 Restaurant 6: Flick (Painting) 084 Which Boxes to Move? 30 Sewer Exit 7: Stachenscarfen 085 Weekend Getaway 50 Outside Sewer 7: Laytonmobile (Item) 086 Squares and Circles 30 Sewer Dead End 7: Sylvain (Painting) 087 Ferris Wheel Riddle 50 Ferris Wheel 7: Ferris wheel (Paint.) 088 In a Hole 30 Shack Path 7: Sylvain (Item) 089 Which Way? 30 Under the Shack 7: End of hall (Item) 090 Get the Ball Out! 2 50 UndergroundPath 7: End of hall (Paint.) 091 Pattern Matching 40 UndergroundArea 7: Right picture (Item) 092 Wash Up 30 Sewer Dead End 8: Sylvain 093 Over the River 30 Manor Border 8: Ramon (Painting) 094 Get the Ball Out! 4 70 Tower Floor 1 9: Cage on left 095 A Magic Square 60 Tower Floor 2 9: Cage by stairs 096 Take the Stairs 30 Tower Floor 3 9: Pavel 097 Princess in a Box 1 60 Tower Floor 4 9: Question mark 098 Card Order 70 Tower Floor 5 9: Martha 099 33333! 70 Tower Floor 6 9: Question mark door 100 Seven Squares 70 Tower Floor 7 9: Question mark gate 101 Splitting It Up 40 Market 3: Corner over canopies 102 Aces and the Joker 40 Tower Road 6: Martha 103 Wood Cutouts 40 Manor Parlor 5: Gordon (Item) 104 A Sweet Treat 30 Prosciutto's 8: Prosciutto (Item) 105 Rolling a Three 30 Tower Road 9: Martha 106 How Many Glasses? 20 Crumm's Cafe 4: Bottle on left 107 A Worm's Dream 30 Clock Tower 3: Empty doorway on left 108 Not Knots? 50 Archibald's 5: Bookcase 109 Laziest Man on Earth 30 Archibald's 8: Archibald (Item) 110 The Vanishing Cube 20 Manor Parlor 2: Chandelier 111 Mystery Item 40 Park Road 4: Poster by cafe door 112 My Beloved 50 Inn 3: Picture over Beatrice 113 The Pet Hotel 30 Entrance 4: Inn sign 114 Tetrahedron Trial 10 Prosciutto's 4: Hanging meat 115 Odd Box Out 40 Abandoned Tent 7: Right side of booth 116 The Largest Total 50 Shack Path 7: Right side of shack 117 Painting a Cube 30 Tower Road 6: Right window 118 Red and Black Cards 50 Town Hall 3: Right window 119 Red and Blue 1 40 Path Entrance 6: Hanging sign 120 Get the Ball Out! 3 60 Sewer 7: Manhole Total 4175 121 Diamond in the Flag 60 Layton's Challenges 122 The Next Die 60 Layton's Challenges 123 Tons of Triangles 60 Layton's Challenges 124 Missing Number 70 Layton's Challenges 125 Rolling the Die 80 Layton's Challenges 126 Red and Blue 2 70 Layton's Challenges 127 Perimeter Perplexer 70 Layton's Challenges 128 Number Lock 70 Layton's Challenges 129 Fouf Balls 70 Layton's Challenges 130 Too Many Queens 5 99 Layton's Challenges 131 Heavier or Lighter? 99 Layton's Challenges 132 Princess in a Box 2 80 Layton's Challenges 133 Finish the Equation 70 Layton's Challenges 134 Land Disputes 80 Layton's Challenges 135 Royal Escape 99 Layton's Challenges Total with bonuses 5312 ________________________________________________________________________________ 3. PUZZLE HINTS The hints of each puzzle found in-game follow. These can be unlocked with a Hint Coin. Here are the hints in case you want them without spending the Hint Coins. I am not the author of these hints, I merely transcribed them. Other info: there are 170 Hint Coins in the game (according to ScurvyDerv). 001 Where's the Town? ------------------------------- 1. You can use the stylus for a whole lot more than just circling the answer, you know. Try tracing a path--any path-- to see if it connects to more than one town. Try it a few times until you are confident you have the right answer. Then just tap the submit icon. 2. Still stumped? Try tracing paths backward, so that you start from a village and work your way back. This will make it easy for you to see if any other towns are connected to the one you selected. 3. Just look for the town that's not connected to any other. In other words, any town that's connected to another can't possibly be the right answer. If you take a look at the map, you should be able to see any connections between towns with no trouble. 002 The Crank and Slot ------------------------------- 1. First, get a good, long look at the shape of the crank. How is the central axle shaped? Are the little protrusions around the edges of the crank triangular or square? Next, look at where those funny shapes stick out on the crank. Starting to make sense? 2. While you need to pay attention to the actual features of the crank and slot, you also need to remember that the shape of the slot is a mirror image of the crank. That's right, you have to stare at the crank straight on and then look for the slot that mirrors it. 3. The central axle on the crank has five sides. There are three shapes attached to the main axle, one triangle and two squares. One of the small squares sits right on top of one of the central axle's five corners, while the other two shapes sit flush on two sides of the axle. All right, now you have everything you need. Don't forget that you need to flip the crank's shape when searching for the slot! 003 Strange Hats ------------------------------- 1. Don't just pick an answer based on what you see on the screen. If this puzzle could be solved with a quick glance at the screen, it wouldn't be much of a puzzle, now would it? The human eye perceives vertical and horizontal length differently. 2. B is certainly not the hat you are looking for. 3. D isn't the right hat either. 004 Where's My House? ------------------------------- 1. To face the morning sun, one must, of course, look eastward. The map shows north pointing toward the top of the screen, so which direction indicates east? 2. The rising sun comes from the east. On this map, that means it comes from the right. Therefore, if you follow the directions, you should be facing to the right after you take your last turn. 3. Trying to follow the directions from each house only complicates matters. Instead, why not follow the directions in reverse? Needless to say, going backward means the directions you turn will reverse as well. Start by facing right, then head left down the road then take a left, then another left... 005 Digital Digits ------------------------------- 1. As mentioned earlier, this digital clock works on a 12-hour display system. This means you'll cycle through the numbers twice a day. Therefore, before you submit your answer, you need to double the number of times you found to account for a.m. and p.m. 2. You probably have already picked up on combinations like 1:11 and 2:22, but finding the less obvious combinations is what makes up the real meat of this problem. Did you for example, remember to include the time 10:00? 3. 12:22 is another combination that's easy to overlook. Also, have you thought about 11:12? Be sure to take a look at the various combinations that follow the above time as well. 006 Light Weight ------------------------------- 1. You're not weighing two sets of four weights on your first use of the scale, are you? If you do that, you'll only have one more chance left to determine which of four weights is the light one. But you probably already know that, right? 2. Maybe thinking about another example will help you out here. Imagine you have three weights, one of which is lighter than the rest. To find the light weight, all you gotta do is weigh any two of the three. If one of the weights on the scale is lighter, there's your answer. If the two weights on the scale are the same, the remaining weight is the light one. 3. Think about the last hint. You can figure out the light weight in a group of three with one use of the scale. If you can narrow the number of weights in question to three in one use of the scale, you've got your answer. 007 Wolves and Chicks ------------------------------- 1. Do you find yourself moving the raft back and forth only to end up with the animals back in the start position? Somewhere within your movements, you are doing something that restores the animals to their original positions. When you've found that point, try to do something different than you have thus far. It might bring you closer to the answer. 2. You don't necessarily have to take two animals over on every trip and then bring only one back. Sometimes you may want to bring two animals back. For starters, try getting all three of the wolves to the right side. Then you can slowly start swapping out wolves for chicks. 3. Let's recap the previous hint. First, get all the wolves to the right side of the river. Then, start swapping the wolves for chicks. When you start to have too few chicks on the left bank of the river, you can bring a chick back over with a wolf to keep your remaining chick from getting eaten. 008 Farm Work ------------------------------- 1. The two workers receive $100 for the job and divide it according to the amount of work each person did. In this case, "work" refers to the number of acres each person seeded. Read the puzzle again and think about exactly how much work each person did. 2. Since work refers to the number of acres each person seeded, the amount of time each person took isn't a factor in deciding payment. 3. Did you see the sentence that said that Roland and Alfred were assigned a 10-acre plot of land to work together and split it in half? What does that tell you about the amount of work each person did? 009 One Poor Pooch ------------------------------- 1. The original shape shows the dog walking. Think about how that shape will change after the dog gets hit by the car. 2. Dogs walk on all four legs, but since this poor pooch isn't doing much walking anymore, the position of his legs must have changed. 3. The dog is probably sprawled out on the pavement where it got hit. To show this, you'll need to move two of his legs, or two matches. Take the two legs in the middle and bring them above. 010 Alphabet ------------------------------- 1. Z isn't the answer. Though it might not seem like it, that's a very big hint. 2. The letter after P isn't Q. It's H. 3. Still nothing? Look at the title of this puzzle. It's all you really need to know. 011 Arc and Line ------------------------------- 1. Surely somebody must have looked at the diagram and realized that the triangle formed by points A, B, and C is a right triangle. That's sharp thinking and exactly right. However, are you sure there isn't a much easier way to find the answer? 2. You don't need the Pythagorean theorem to answer this one. Something else in the diagram should be the exact same length as AC. 3. Notice that diagonal line AC within the rectangle is the same size as the diagonal line BD. Have you also noticed that BD is also the same length as another part of this diagram? 012 Make a Rectangle ------------------------------- 1. The example shape that the puzzle shows you (Diagram 2) isn't at all indicative of the shape you're looking for. Think about a totally different shape you'd like to try. 2. The paper has a total area of 15 squares. Since you're trying to assemble the rectangle, the only dimensions possible are 3x5 squares or 5x3 squares. 3. Look for a piece that can help you complete a rectangle that's five squares tall. Now that you know the height of your rectangle, you should be able to narrow down your options a little. 013 Sinking Ship ------------------------------- 1. In 20 minutes, the raft can make two round-trips to the boat. Where is that boat located after two trips to the island and back? 2. After two round-trips, the raft returns to the ship. At this point, 18 minutes have passed, but since the ship hasn't sunk yet, there's no reason the raft can't pick up a few more passengers. That's right, the raft has time to pick up three loads of passengers. 3. You now know that the raft has time to pick up three loads of passengers, so you're probably raring to answer. Just be careful, as there is one more trick to this puzzle that you might not have picked up on. It's sad to say, but not every passenger will make it off that ship alive. 014 Which Chair? ------------------------------- 1. As stated earlier, the hall is multipurpose. Don't you think that, depending on the size and nature of a day's event, the number of chairs needed will change? 2. When choosing chairs for the home or office, most people base their selection on comfort and other factors that affect what the chair is like when it's in use. But for this particular application, the most important aspect of this chair is what you can do with it when it's not in use. 3. Naturally, when a very large group of people are using the hall, a large number of chairs are necessary. But what about smaller events? When only a smaller number of chairs are needed, storing the extra chairs can turn into a big problem. Which chair makes storage the easiest? 015 How Many Are Left? ------------------------------- 1. It may seem straightforward, but it wouldn't be a puzzle if there wasn't a trick to it. Read the problem over again. The problem wants to know how many candles you "have left in the end." 2. The wind blows out two candles, and then shortly afterward blows out one more. So how many candles are extinguished? The candles that aren't extinguished by the wind continue to burn. What will happen to these candles if they are allowed to keep burning? 3. Think critically about what "have left in the end" really means. It means that an item continues to exist, doesn't it? So, what becomes of a burning candle when it's left alone? 016 Triangles and Ink ------------------------------- 1. To draw the smaller, four-triangle shape, you actually only need to draw three triangles. To see for yourself, trace the shape on the Touch Screen. Notice how the middle triangle (Triangle 3) in this shape is actually made up of the sides of the other triangles. 2. The puzzle describes the shape on the left as made of four triangles. However, you could also say that this same shape is made of three upward-pointing triangles. Try applying this way of thinking to the larger shape. Just how many triangles does it take to make this shape? 3. If you only count the number of upward pointing triangles in the large triangle, you'll get a total of 21. You can draw three upward-pointing triangles with one dip into the ink, so... 017 Five-Card Shuffle ------------------------------- 1. The key to this puzzle is knowing where to look. The detail that distinguishes the one picture from the rest has something to do with the cards, that much is for sure. It's not the number of cards, though, because each picture has five cards. 2. Each card is marked with one of four suits, and each set of cards is oriented in a different direction. Try to track the relative shift in movement for every card in the picture. 3. Still stuck, huh? Here's a big hint. Look at how the cards are stacked on top of each other. Pay special attention to how each card overlaps with the middle card for your answer. 018 Of Dust and Dustpan ------------------------------- 1. Can you see how the matchsticks form a dustpan? Notice that the scoop part is pointing up in the picture. To put the trash "in" the dustpan, you need to arrange the matches so that the trash is surrounded on three sides. 2. Let's just keep the match farthest to the left where it is. Keeping in mind that we need to surround the trash on three sides, the topmost match in the shape starts to look ripe for rearrangement, doesn't it? Now all you need to do is figure out which other match to move. 3. Move the match in the upper-right side of the dustpan and the match directly above the trash. It shouldn't be hard to determine where these need to go so that the dustpan looks like it's scooping up the trash. 019 Parking Lot Gridlock ------------------------------- 1. Just trying to clear the cars immediately in front of the professor's vehicle won't get you anywhere. 2. Don't be afraid to take a step back to move ahead two steps. You may need to move some things into the way to get them out of the way in the end. When you're moving cars around, be sure to keep in mind each car's directional limitations. 3. To start, you'll need to move the two cars directly in front of the Laytonmobile. In order to do that, you'll first need to move the horizontally oriented car that sits right above those two vehicles. Once you've completed that task, move the Laytonmobile forward toward the exit. Then try to rearrange cares at the end of the lot opposite the exit. 020 Unfriendly Neighbors ------------------------------- 1. You might think that this puzzle is impossible, but rest assured, it's not. The first thing you should try to do is connect any pair of blocks. That'll limit where your next path can go. B's route is shortest. Try enough times and you're sure to figure it out. 2. The patch between the b blocks is a straight line. D goes around to the north. 3. As stated earlier, connect the pair of b blocks with a straight line. Then connect the d blocks by drawing a path that arcs up over the b block path. A goes south then east. Got it now? 021 Pill Prescription ------------------------------- 1. If the man wants to indicate the order in which he needs to take his pills, he just needs to write a number on each of the 10 pills. While that's true, the bare minimum of numbers he needs to write is fewer than 10. Think about how he can accomplish this. 2. When you have two visually identical items, you only need to mark one of them. Therefore, you don't need to mark each pill to tell them apart. 3. Keep in mind that the man must start taking his pills today. In fact, he's going to start by taking the pill right in front of him. If that's the case, does he really need to mark which pill he's going to take today? 022 Pigpen Partitions ------------------------------- 1. Since you have seven pigs to separate and only three ropes, it's pretty much a given that the ropes will have to overlap in places. Go ahead and hitch the ropes up a couple of times. You might just find the answer. 2. Look at how the seven pigs are arranged. Do you see the one pig in the middle? In order to separate him from the other pigs, you're going to have to surround him with rope on all sides. Your three ropes need to be arranged in such a way that they surround and isolate the middle pig. 3. Arrange your three ropes so that the little pig in the middle is surrounded completely. Next, look at how your ropes are laid out. You need to keep the middle pig surrounded, but you also need to separate the other pigs. There aren't many configurations that will satisfy those conditions, so you should have an answer before you know it. 023 Juice Pitchers ------------------------------- 1. This puzzle can be frustrating because it's easy to end up back where you started. Pay special attention to difference. Particularly the one-quart difference between five quarts and four quarts. 2. If you pour the contents of the five-quart pitcher into the three-quart pitcher, you are left with two quarts. If you're aiming to isolate four quarts, you just need to remove one quart from five. To get that one quart, you just need to create a single quart's worth of space in another pitcher. 3. If you pour the contents of the five-quart pitcher into the three-quart pitcher, you are left with two quarts. Next empty the three-quart pitcher and pour in the two quarts you had stored in the five-quart pitcher. Well, look at that! How many quarts worth of space do you have left in that three-quart pitcher now? 024 Milk Pitchers ------------------------------- 1. You can use the same strategy you used for the juice puzzle on this puzzle. Simply shifting some milk over to one of the smaller pitchers won't get you the five quarts you need. Pay attention to what remains when you pour some milk into the smallest pitcher. 2. Pour milk from the 10-quart pitcher into the seven-quart pitcher. Then take the contents of that pitcher and pour what you can into the three-quart pitcher. This leaves you with four quarts in the seven-quart pitcher. After that, return the contents of the three-quart pitcher to the 10-quart pitcher and refill the smallest pitcher using the seven-quart pitcher. This should leave you with one quart in the seven-quart pitcher. Next... 3. Now you have one quart left in your seven-quart pitcher. Empty the contents of your smallest pitcher into the 10-quart pitcher, then pour the one quart into the smallest pitcher. You should now have nine quarts left in your 10-quart pitcher, so pour seven of them into the middle pitcher Next, take your newly filled seven-quart pitcher and pour the milk into your three-quart pitcher. You should already have one quart in the small pitcher so... 025 Equilateral Triangle ------------------------------- 1. If you flipped the position of the base and the top rows of the triangle, the triangle would point the opposite direction. But moving the top rows of the triangle requires you to move six coins. Why don't you try to move the base row? 2. You don't really think it's impossible to flip the triangle by moving three coins, do you?! Come on now! Think about it. You can only move three coins. You're dealing with a three-sided shape. This couldn't be a coincidence, now could it? 3. There are three corners on a triangle. Since the triangle pictured here is pointing upward, only one corner points upward. The other two corners point downward. You are trying to reverse the direction of the triangle, so why not focus on rearranging the corners? 026 Bottle Full of Germs ------------------------------- 1. If one germ becomes two, and two become four, that means that the number of germs doubles each minute. 2. If you start with one germ, the germ will multiply and fill the jar in one hour. Starting with one germ, then how many will you have in one minute? Read the problem carefully. 3. Let's take a step back and think. Your answer is the amount of time it takes for two germs to fill the jar. If it takes one minute for one germ to turn into two, how much additional time is needed to fill the jar? 027 Bickering Brothers ------------------------------- 1. Don't spend too much time trying to think it out. Instead, just move those brothers around and see what develops. There are only three seats Brother 2 can sit in because he can't sit next to Brother 1. Plop him down in any one of those seats and move on to Brother 3. We know Brother 3 can't sit next to Brother 2... And so on and so forth. 2. This puzzle would be a breeze if it weren't for the spat between Brother 3 and Brother 5. What a pain they are. Sit Brother 3 next to Brother 1. That ought to keep the little guy in line. 3. You already know to sit Brother 3 next to Brother 1. Next, sit Brother 4 directly across the table from Brother 1. The rest is up to you. 028 Find the Dot ------------------------------- 1. If you flip the shape in Diagram A, you get the shape shown in the upper-right part of the screen. Try to visualize where that black dot is when the white side is up. Diagram B is just a rotated version of Diagram A, so you know that the position of the black dot in Diagram B must also rotate accordingly. 2. When the shape is positioned as shown in A, the black dot is behind the middle-right prong of the shape. Flip the shape over and you'll see it on the middle-left prong. See how the dot moves when you flip the shape over? Now think about where that dot should be in the orientation shown in B. 3. Moving clockwise, when the white side is facing up (as in the left picture of B), the black dot is two spaces ahead of the red dot. Now you should pretty much know where the black dot is. Just visualize the shape flipping over and you'll have your answer. 029 Five Suspects ------------------------------- 1. This puzzle might look like a big mess at first, but it's fairly simple when all is said and done. Take E, for example, who says everyone is lying. If she is actually telling the truth, then her statement becomes a lie, and she must be ruled out. Yep, E's a liar for sure. 2. Let's rule out another couple of suspects. If A's statement is true, then three other people should be saying the same thing as A. This is not the case, so A is a liar. If B is telling the truth, two other suspect should say the same thing as B. Once again this is not the case, so B must be lying. 3. So, to sum things up, so far we've proven that A, B, and E are lying. Let's examine the last two suspects. If three people are lying, the other two suspects should have the same statement, but everyone is saying something different. On the other hand, if four of the five suspects are lying... 030 One-Line Puzzle 1 ------------------------------- 1. Each picture should be composed of lines that meet at different points. With these picture, if you find a single line that runs out beyond the other, you know you have to start your drawing there. Try tracing the answer out yourself. 2. Some points may be the convergence point for several lines. You need to think hard about which line to take in and out of the point in order to make the sketches work. If your pen is entering a point formed by an even number of lines, you will always be able to leave the point via another line. 3. One of the familiar objects below can't be drawn as a one-line puzzle. You'd be surprised by how easily some of the more complicated pictures can be drawn in one stroke. 031 Racetrack Riddle ------------------------------- 1. Someone in a hurry might jump to the conclusion that you need to find the lowest common multiple between the three numbers. Read the problem over again and see if you can't clear things up for yourself. 2. The three horses each run at different speeds. To measure the horses' speeds, the problem tells you how many laps each horse can do in one minute. The horses all run whole laps per minute, so at least you don't have to deal with strange speeds. 3. One horse runs two laps in one minute, one runs three laps in one minute, and one runs four laps in one minute. Where will the horses be one minute after they start running? 032 Candy Jars ------------------------------- 1. Each of the 10 jars holds 50 pieces of candy, for a total of 500 pieces. You've taken this mountain of candy and divided it into 20 bags. Pretty straightforward so far, right? If you've made it this far, try reading the puzzle again carefully. 2. Think carefully. What exactly is the puzzle asking you? That's right, you need to figure out the percentage likelihood that there will be an average of 25 pieces of candy per bag. That's different from simply asking the percentage likelihood that a bag contains 25 pieces of candy, isn't it? 3. This will pretty much give the answer away, but since you paid for a hint, let's break it down, shall we? Ten jars with 50 pieces to a jar means you have 500 pieces of candy in total. If you divide those 500 pieces into 20 bags, you get 25 pieces... Now think about what exactly that number signifies. 033 Light Which One? ------------------------------- 1. Does the order in which you light the items matter? Of course it does! Think about the item you have to light first. 2. Your answer should be the item that, once lit, lets you perform your other tasks. Without lighting this, you won't be able to take care of anything else. 3. This puzzle is devious in its simplicity. Just think about the situation logically and you'll have your answer. 034 How Many Sheets? ------------------------------- 1. Three layers here, four layers there... Label each overlap you discover. 2. Only one area of the image contains the maximum number of overlaps. 3. There are a total of seven sheets of film in this picture the solution for this problem is a number smaller than seven. 035 Strange Dots ------------------------------- 1. Look at the different dice shown. Now look up from your game and think for a moment. Can you think of anything in your environment that shares a strong connection to numbers? It's something just about everyone sees on a daily basis. 2. The first hint states that the dice share a connection with an item in your environment that most people see on a daily basis. However, this item has come to take a completely different shape recently. The newer version of this mystery item shares no connections with this puzzle. 3. The dice represent an object you are very familiar with. In fact, you probably have one hanging on your wall or strapped to your wrist right now! 036 Too Many Mice ------------------------------- 1. You may be thinking there's going to be a lot of bothersome calculation involved in solving this puzzle, but you don't need to do anything complicated to find the answer. Read the problem over carefully. 2. Do you remember how many mice you started with? Have you considered how many mice you can expect, given that number? 3. Ok, let me spell it out for you. You need your mouse to become pregnant before it will give birth. What does the mouse need in order to become pregnant? 037 Brother and Sister ------------------------------- 1. Let's see if we can't pare this puzzle down a bit. When you take two years away from the brother's age and add them to the big sister's, she becomes twice his age. Additionally, when you take three years away from the brother and give them to the sister, she becomes three times older than he is. 2. You could try and solve this with an algebraic equation, but that's no way to tackle a puzzle! Try to reason your way through this one. Move two years from the brother's age, and the difference in age becomes four years. Move three years, and the difference widens to six years. Four years makes the sister twice as old as the boy. Six years makes her three times as old. 3. The brother and sister were born in the same year. 038 Island Hopping ------------------------------- 1. You need to visit each island exactly one time, but that doesn't mean that you have to cross every bridge to do so. 2. Try setting out from the start point and just proceeding on your merry way. If you come across an island you simply can't get to, you may have just stumbled upon your answer. 3. Examine the area around the middle of the island cluster closely. 039 One-Line Puzzle 2 ------------------------------- 1. Each picture should be composed of lines that meet at different points. With these pictures, if you find a single line that runs out beyond the others, you know you have to start your drawing there. Try tracing the answer out yourself. 2. Some points may be the convergence point for several lines. You need to think hard about which line to take in and out of the point in order to make the sketches work. If your pen is entering a point formed by an even number of lines, you will always be able to leave the point via another line. 3. Using Hints One and Two, it's actually quite easy to draw these shapes out yourself. Make sure that you start drawing the shape from a point that touches an odd number of lines. Don't forget, one is also an odd number. 040 How Old Is Dad? ------------------------------- 1. It sounds convoluted, but look again at what's been presented. "I'm as old as your age, plus half of my age." This means that if you take away half of the father's age, you'll have the age of the son. As you already know, the son is 22. 2. What the father is essentially saying here is that if you add half of his age to the son's age, you'll get the father's age. If that's the case, the son's age must be half of the father's age. 3. As stated in the second hint, half of the father's age is equal to the son's age. To put it another way, the father's age is two times that of his son. 041 Spare Change ------------------------------- 1. There's no special trick to this puzzle. You just need to be diligent and count up those coins. 2. Try tracing the rope with your stylus as you count up the coins. If you fill in the area that will travel upward when the rope is taut, you should be able to get an answer without too much work. 3. There are 32 coins tangled in the rope. When all is said and done, you won't even pull in a third of them. 042 The Camera and Case ------------------------------- 1. This puzzle isn't math intensive, but there is a particularly tricky aspect to it that trips most people up. The camera and case cost a total of $310 but differ in price by $300. 2. OK, if you assume the case costs X, then the camera must cost X plus $300. This means that the camera itself must cost more than $300. 3. The case and camera cost $310 together. The camera costs $300 more than the case. It may seem like the answer is $300 for the camera and $10 for the case, but if you do the math, you'll see that the difference in price is only $290. Have you noticed that already? 043 Three Umbrellas ------------------------------- 1. Don't lose focus of what's being asked. Keep in mind that you aren't being asked the percentage likelihood of you grabbing your own umbrella from a group of three. 2. If two people have already successfully taken their own umbrellas, then who does the final umbrella belong to? 3. Three umbrellas sit in a bin. Two people come by and take their own umbrellas by change, but the third person fails to do so... Hey is that even possible? 044 Stamp Stumper ------------------------------- 1. There's no trick to solving this one. You just need to try working things out dollar by dollar. You'll have an easier time of things if you start from the stamps with higher values, like $.80 or $.90. Just remember that each group of stamps must take a different shape. 2. Even if you've successfully divided the stamps into $1.00 groups, the answer won't count unless each group has a different shape. Here's one combination to get you started. The four stamps in the upper-left square of the sheet should be cut away to form a group. 3. The $.90 stamp in the sheet forms a group with the $.10 stamp to its right. Also, the three $.30 stamps form a group with the $.10 stamp located between them. 045 Puzzled Aliens ------------------------------- 1. Even something as common as paper can look bizarre to someone who's never seen it before. What kind of device puts holes in paper? It must have a needle or sharp point on it. 2. This object uses a needle to punch a hole in a sheet of paper. Then it's used to draw a solid line around the hole. Since it draws a line, it must have some sort of writing implement attached to it. 3. It's safe to say that very few people ever use these once they grow up and join the working world. However, because of math class, a startling number of students probably have one in their bag or their desk at home. 046 The Biggest Star ------------------------------- 1. The shape you're trying to make is a five-pointed star. It's easy enough to form a star by just connecting five points, but you're aiming to make the biggest start possible. Look for "the five largest objects in space" and connect them together. 2. The answer for this puzzle requires you to draw your star upside down. 3. Remember that the planet we live on is also floating in space! 047 On the Run ------------------------------- 1. It's hard to get started on a puzzle that seems to present so many possibilities, but you'd be surprised at how much you can learn by simply trying out the various routes through town. The paths are littered with twists and turns, but if you try tracing any of the given paths, you can see how the bandit would make his way through town. 2. To simplify the question, what you're really looking for is an exit that's positioned so that the bandit has to turn away from it every time he draws near. Do you see any place like that on the map? 3. If you've tried any of the paths near the entrance the bandit came from, you know that the bandit can escape via A, G, F, and E. Your answer is one of the other three exits. 048 Cats and Mice ------------------------------- 1. Five cats can catch five mice in five minutes. If there were 10 mice running around, how long would it take for those same five cats to catch them? 2. Remember, this puzzle isn't asking how much time it takes to catch 100 mice. Read the problem again. The wording makes it easy to forget what you are really looking for. 3. Let's rethink this from the first step. Five cats can catch five mice in five minutes. So, in 10 minutes, they can catch 10 mice. In 20 minutes, they can catch 20 mice. How many cats are doing the catching? 049 1,000 Times ------------------------------- 1. English only has 26 letters. If you try out each letter, you're bound to come across the solution eventually. 2. The puzzle talks about one object being 1,000 times another. Perhaps this phrase relates to size in some way? 3. This puzzle deals with units. Can you think of any letters used to indicate measurements of length? 050 OTTF? ------------------------------- 1. If you're guessing that there's some order to the way the cards are lined up, you're absolutely correct. Think about what series of things could be represented here. 2. How many cards do you have there? Ten, right? That's a bigger hint than you think. Look closely at which card is blank. 3. As odd as it may seem, all the knowledge you need to solve this puzzle you probably had from the day you stepped into first grade. It's safe to say that it's one of the first things you ever learned. 051 The Town Barbers ------------------------------- 1. You don't cut your own hair, do you? 2. Everyone in this town has one of these two handsome gents cut their hair. The two barbers themselves are no exception to that statement. 3. Since they don't cut their own hair, the miserable haircut Barber A received must have been inflicted upon him by Barber B. Poor Guy. 052 Find a Star ------------------------------- 1. There's no way around it! You're just going to have to search this picture long and hard for the answer. Only a star with the exact shape and size as the example star will do! no defective, misshapen, or distorted stars will be accepted! 2. Pay special attention to the left side of the picture. 3. Have you tried searching the upper-left corner yet? 053 Fish Thief ------------------------------- 1. Only one person is lying here, so let's take a closer look at their statements. If you assume A is lying, then A didn't eat the fish. If that's true, does it support the other two brothers' statement, or does it make someone else a liar? Try working things out logically like this in order to find your answer. 2. If B is lying, doesn't that also mean that what A said is...less than accurate? Surely by now you've realized that more than one person could have helped eat this fish, right? 3. Here's a big hint for you. Not one, but two uncouth individuals took part in the consumption of your fish. Think about who those two have to be. Now that you know the truth behind what happened, look at the three brothers' statements again and see whose testimony doesn't fall in line with what you know to be true. There's your answer. 054 Monster! ------------------------------- 1. At a glance, the picture appears to be filled with glowing objects that could well be eyes. But remember, there's only one monster attacking the village. 2. The monster is huge. In fact, it's so big that it could well cover the whole of the town! 3. Have you figured out where the monster is going to strike from? Look to the skies! 055 The Odd Sandwich ------------------------------- 1. Have you thought of turning the sandwich to get a fresh perspective on the puzzle? It may sound slightly ridiculous, but if you do it right, you might be surprised at how everything comes together. 2. You won't have much success solving this puzzle if all you are doing is looking at the image provided. Try rotating the sandwich 90 degrees to the left or right. 3. This solution is startlingly simple. Rotate the sandwich 90 degrees and cut it. The sections fit together perfectly, like puzzle pieces. 056 The Lazy Guard ------------------------------- 1. First off, pay no mind to the sample path shown on the screen. Here's an additional hint for you. Nowhere within the problem does it say the guard can only enter each room once. It's OK for your path to move back through a previously visited room. 2. Has the layout of the rooms and the sample path shown made you feel like all your turns need to be 90 degrees? This puzzle wants you to find the solution with the fewest number of turns. This means that movement will always be in a straight line, but the angle of any given turn is up to you. 3. There's no reason the guard should have to enter the exhibit at an angle parallel to the room. Consider a path that starts with the guard entering from a 45-degree angle. Don't forget, you can move through the same room twice. 057 Cut Which One? ------------------------------- 1. It helps to think about how a chain is formed. To make a chain, you have one ring on each end. Each ring between these two end rings will be connected to two rings. If any of the rings are connected to three or more other rings, there's no way a chain can form. 2. Two rings make up the ends of the chain. Which two rings here look like they could be ends? Remember, end rings are each connected to one other ring. 3. Two rings make up the ends of the chains. If you study the picture closely, you can see that the F ring is only connected to one other ring, the E ring. Meanwhile, the other end ring is the A ring. So, which ring should you cut? 058 Get the Ball Out! 1 ------------------------------- 1. If all you want to do is get the ball to the goal, just slide things around and see what happens. However, if you're aiming to solve this puzzle in as few moves as possible, you'll have to think ahead. Remember that moving one block immobilizes others. 2. Only blue blocks can move at the beginning. Slide the one on the right up, and then arrange the two purple blocks underneath it in a horizontal line. Next, move the lower yellow block over to the right. This will give you some space to work with on the left. 3. If you've followed the previous hint, you should start to see the answer to the puzzle. In order to move the yellow block that's directly beneath the ball, you're going to have to move that green block on the left. To do that, go ahead and move the bothersome blue block out of the way. Got it now? 059 The Longest Path ------------------------------- 1. When solving this puzzle, many people think they have the answer on their first try, only to discover otherwise. Try to walk as much of the road as possible on your way to point B. 2. The area that the boys are walking is a square that's more or less composed of long and short sections of road. After you've charted out your course and think you have the answer, take a quick look to see how much road you left untouched. 3. Starting out from point A, head as far to the left as possible. When you reach the left border, start heading south. The longest path you can draw will form an S-shaped line through the middle of the town. 060 Weighing Cats ------------------------------- 1. Use the results of examples 1 and 2 to simplify the relative weight of the groups of cats being weighed. Look closely to find an accurate equivalent. 2. Example 2 shows that two black cats and a white cat equals three red cats. Swap out the red cats for the black and white ones and see what you can figure out now. 3. Example 1 shows you that five black cats equal the weight of four white cats. If you substitute the four white cats on the right side of the scale for black cats, you end up with six black cats. Put that together with what you learned from Hint Two, and you're very close to the answer. 061 Pin Board Shapes ------------------------------- 1. The original cross in this problem is composed of 24 pins. The board contains a total of 49 pins. Subtract the 16 pins on the outside and the 17 on the inside and you get 16, the number of pins that will make up your cross. 2. There are only a few ways you can place a 16-pin cross on the board. When you think you're onto something but don't have quite enough space to draw your cross, you should try something a little bit different. Like maybe changing the orientation of your cross... 3. The cross has to be oriented diagonally on the board. Now you just need to decide how big to make your cross. Make sure you draw it to include the right number of pins! 062 The Mysterious Note ------------------------------- 1. Here's a little pearl of gumshoe wisdom. The best way to understand something isn't to study it intently from one perspective. Instead, try to approach the problem from a variety of angles. 2. When you feel like you've seen all there is about a case, sometimes upending everything can give you a new view on matters. Have you ever considered upending your DS? 3. Hold your DS upside down and take another look at the note. Do you notice anything about the note now? 063 How Old Is Mom? ------------------------------- 1. You just need to find the difference between the father's age and mother's age. At what ages are the two parents separated by two times the age of the mother? There's only one point where the father's age can change from twice the mother's age to 1.5 times the mother's age after one year. 2. For the father's age to change from twice the mother's age to 1.5 times the mother's age in one year, both parents would have had to be very young at the time. Very, very young. 3. When the mother was one year old... 064 Odd Equations ------------------------------- 1. At first, it might look like whoever wrote this on the board was just terrible at math, but the truth is that just about everyone does calculations like these. Heck, you probably do it just about every day. 2. Eight minus six does, of course, equal two. But under what conditions does adding six to eight equal two? Here's a hint: when you do math like this, you probably use a commonplace item that many people have on hand. 3. In this particular type of calculation, no two numbers will ever add up to equal a number higher than 12. This is the most common method, and the one you probably use daily. However, some people use a different method of calculation where two numbers can add up to reach totals as high as 24. 065 What's E? ------------------------------- 1. What do you think the numbers assigned to A, B, C, and D represent? Take another look and see for yourself. 2. A, B, C, D, and E refer to sections of the diagram. What separates one section from another? 3. Focus on the edges between sections and the possibilities that arise from that line of thought. 066 Birthday Girl ------------------------------- 1. The first thing you should do is determine what day this exchange is taking place. The woman says she's turning 22 in two days, so right now she must be 21. Hopefully these two points will give you something to go on. 2. The woman will turn 22 in two days, and her birthday, like all birthdays, lasts but one day. She also mentions her age last year. A year, on the other hand, is a much larger period of time to deal with. In order for her statement to be true, her birthday needs to fall on a particular day. Think about how the above two facts help to narrow the possibilities. 3. This conversation took place at the very end of the year. If her birthday is in two days, it will have to be after New Year's Eve. That's right, it will be a new year by the day after tomorrow. 067 The Chocolate Code ------------------------------- 1. It's rather surprising that your girlfriend would leave you a message via chocolate. It's usually more her style to contact you via digital means. 2. As a self-professed gadget fiend, on more than one occasion she has suffered from the uniquely modern condition of "texting thumb." 3. If you're still stuck, just look at your closest keyboard for a hint. 068 Find the Pentagons ------------------------------- 1. There are no equilateral pentagons within the shape, so all the ones you do find will have at least two sides with different lengths. Count each one you spot. 2. Count every five-sided shape you can find! Each pentagon you spot can be reproduced on a different section of the picture by rotating the image 90 degrees. That means that for every type of pentagon you find, you've actually found four more pentagons. 3. Surround the square in the middle of the picture with triangles from within the picture to make different pentagons. Make a special effort to look for pentagons formed by attaching multiple triangles to the square in the picture. These are usually the hardest to spot. 069 Chocolate Puzzle ------------------------------- 1. It's common for people to start thinking about the way they need to break the chocolate in order to achieve the objective at hand. However, the truth is that no matter how you break the chocolate, the answer you arrive at will be the same. 2. Split a sheet of chocolate and you get two segments where there was only one before. If you then break one of your two segments, you get a total of three segments. Your third break, regardless of what segment you choose, will yield a total of four segments of chocolate. Do you see a pattern here? 3. Since you can't break multiple segments of chocolate at a time, you increase the total number of segments you have by one. If you caught on to that, the rest of the problem should be a breeze. 070 The Shattered Vase ------------------------------- 1. You'll get more out of moving pieces around than reading hints, but you did spend a hard-earned hint coin, so here's a small clue. Start by arranging pieces to form the outer edges of the silhouette. 2. Putting together the outside of the vase should be pretty straightforward. Therefore, the extra piece must look like a piece that goes in the center of the vase. 3. If you've completed the entire outline of the vase, you'll only have two parts left over. Try both of them out and see which one fits. 071 Sausage Thief ------------------------------- 1. Remember, you want to find the person who ate the sausages, not the people who are lying. To attack problems like these, go through your list of potential thieves, assume that each one is guilty, and see which statements fit in each case. That should get you started. Good luck! 2. If you have chosen the right person, then three of the four boys' statements should be false. If you think you've found the culprit, but only two of the four boys' statements turn out to be lies, you haven't found the thief yet. Here's another valuable piece of information: only one person ate the sausages. 3. All right, after this hint, you'll probably be able to guess the answer without thinking, but here we go. A and B are lying. Keep that information in mind and you should have your answer in no time. 072 The Sound of Silence ------------------------------- 1. When you see a group of words that have a similar theme, it's easy to get hung up on their meaning. Instead, look for other ways to interpret the question asked of you. For example, other than a very literal definition, what else could "the sound of silence" be referring to? 2. Read each word out loud and pay attention to how they differ from each other. In particular, think about how each word is pronounced. 3. Still stuck? Think about what letters aren't pronounced. 073 How Many Squares? ------------------------------- 1. You can use a given dot as many times as you like and can orient the squares however you need to to fit them on the board. In other words, you're going to reuse dots, and you should be on the lookout for a few diagonally oriented squares. 2. There are three different sizes of squares that you can make on the board. You shouldn't have much trouble finding the smallest squares. There are five in total. 3. All four of the medium-sized squares are tilted 45 degrees. Can you see them on the board? Now that you have the above information, all that's left for you to do is find the biggest type of square. When you know how many of these are on the board, you'll be done! 074 A Broken Window ------------------------------- 1. This one's sort of a pain, isn't it? The kid who broke the window is certainly lying, but you can't forget that a number of the other children might be lying as well. Keep that in mind as you solve this puzzle. 2. We've already established that the child who actually broke the window lied. Therefore, the child who broke the window must have denied breaking the window when confronted. In other words, B couldn't have broken the window, and D must be telling the truth about B. By the way, D didn't do it either. 3. If what A said is true, then C must also be telling the truth. That would mean we had four honest children on our hands, which we know to be false. Either A or C had to have broken the window. 075 The Wire Cube ------------------------------- 1. Think about a corner of a cube and how many lines meet at that point. 2. Three lines meet at each corner on a cube. Imagine a corner where a single wire forms two of the three lines. The final line in this corner must come from the end of a different wire. Therefore, in every corner, at least one of the three lines comes from the end of a wire. 3. There are eight corners to a cube. As discussed earlier, every corner in a cube requires at least one end of a wire. Each wire has two ends, right? 076 A Tile Square ------------------------------- 1. Since the tiles have a different length and width, you'll need to find a number that can be divided by both dimensions. Of course, the puzzle doesn't end there. You'll need to do a little creative thinking in order to find the fewest number of tiles that allow you to form a square. 2. Don't forget that the puzzle also gives you the thickness of the tiles. 3. As the sides of the tiles are 10 and 12 inches long, the smallest common multiple of the two works out to 60. Therefore, you'll need to arrange a 5x6 tile square. That's a total of 30 tiles. Simple, right? Too simple, in fact. There's a way to make a square using even fewer tiles. 077 Which Job? ------------------------------- 1. If you take the time to add things, this puzzle can be solved in a minute. Go on, try and add up how much money you'd receive from both companies each year for a few years. 2. For Company A, you can just look at your yearly salary to get your total income for the year. Company B will give you a raise halfway through the year, so you'll need to calculate two six-month periods to get your yearly pay. Which one offers more money? 3. Let's add up how much you'd make in your first year at either company. Company A gives you $100,000 for your first year of work. Company B gives you $50,000 for your first half year and then gives you a raise. This means that for the next six-month period, you will make $55,000. Add those together and you have your yearly pay for year one: $105,000. 078 Water Pitchers ------------------------------- 1. That's right, it's time for another good, old-fashioned pitcher puzzle. This time around, the shortest solution requires 15 moves. As always, don't try shifting the liquid back and forth aimlessly. One tip that can make this process easier is to focus on the discrepancy between how much each pitcher can hold. Other than that, just do what you've been doing all along on these puzzle, and you'll come out on top. 2. After you move a larger pitcher filled with water to a smaller pitcher, some water will remain in the larger pitcher. Pay attention to this leftover amount. Think about how you can use this leftover water in your pours to reach an answer. 3. 16 10 9 4 Once you've made it this far, you're only four more moves away from the solution. 079 Apples to Oranges ------------------------------- 1. There are two small areas between the warehouses where you can stash an additional two boxes. Use these to your advantage when shifting boxes back and forth. 2. Find a pattern for sending boxes over and repeat it until solved. As long as you're gradually shifting the boxes to the proper warehouses, you will finish the puzzle eventually. Don't be afraid of moving a few boxes back to the wrong warehouse on occasion. Sometimes you need to go backward to go forward. 3. Above all, you must find a method for moving things around. This is by no means a difficult problem, but if you just send over boxes to the opposing warehouse, you'll block the entrance and get stuck. Think about how you can avoid obstructing the warehouses' entrances. 080 Too Many Queens 1 ------------------------------- 1. It's not like you have to solve the puzzle in a limited number of moves, so go ahead and check out all the possibilities. Here's a tip: try arranging the pieces in a way that allows for a line of symmetry between them. 2. The four corner spaces on the board should be left unoccupied. The four pieces will form a perfectly symmetrical shape. 3. You don't need to place any pieces in the four center squares of the board either. Now that you've eliminated those spaces and the corner spaces, you should have a pretty good idea about where your pieces should go. 081 Too Many Queens 2 ------------------------------- 1. Here's a hint to get you started: place one queen in the dead center of the board. 2. Once you place on piece in the board's center, you'll only have four pieces left to place. The remaining four pieces will surround the center in a symmetrical shape. 3. Don't put any pieces in the four corner spaces of the board. You can also ignore the eight space directly surrounding the center space. 082 Too Many Queens 3 ------------------------------- 1. This one's a bit of a puzzler, but if you check everything thoroughly, you'll find the answer sooner or later. Don't put anything in the center square. Remember that you have to arrange the pieces so that no queen blocks another's line of movement. Even if you think you've got the answer, if one of your queens turns red, it means that you haven't got the placement just right yet. 2. One of the three queens needs to go in a corner space. 3. Two of your queens need to be placed within the eight squares that directly surround the center space. 083 Too Many Queens 4 ------------------------------- 1. You're sure you can't think this one out by yourself? Oh, all right. Here's a hint: leave the four corner spaces empty. 2. Place one queen in the space third from the top in the far-left column. Place another queen in the far-right column, three spaces from the bottom. 3. One queen goes in the space one to the right of the upper-left corner. Place another queen in the bottom row four spaces from the right. 084 Which Boxes to Move? ------------------------------- 1. Fourteen boxes are visible in the illustration. You have to use what you can see to visualize where the hidden boxes are. You can clearly see all the boxes in the top two levels of the pile, so you only need to worry about the two layers of boxes closest to the ground. 2. The boxes are stacked upon each other, so any box not directly on the ground must have another box supporting it from below. Knowing this, you can infer that there are no fewer than six boxes in the layer that's second from the bottom, and no fewer than nine boxes resting directly on the floor. 3. Working from the ground up, you can deduce there are nine boxes on the first layer, six boxes on the second layer, four boxes on the third layer, and then one box that rests on the entire stack. That gives you a total of 20 boxes, which is how many the puzzle says you have. With all the boxes accounted for, all you need to do is figure out which of these hidden boxes are completely surrounded by other boxes on all sides. 085 Weekend Getaway ------------------------------- 1. Distances both to and from your destination were exactly the same. On the way there, you drove 180 miles, and on the way home, you drove one way minus 150 miles. 2. Think about the distance your girlfriend drove. On the way there, she drove one way minus 180 miles. On the way home, she drove 150 miles. The total distance each person drove must include the trip out and the trip back. If you combine the earlier information about each leg of the trip, you'll see that your girlfriend drove a total of "one way minus 30 miles." 3. Using the principle in Hint Two and the information from Hint One, you can express the distance you drove as "one way plus 30 miles." With that said, the difference between the distance you drove and the distance your girlfriend drove should be clear as day. 086 Squares and Circles ------------------------------- 1. Do you see the circle that touches the sides of the big blue square? A smaller square sits inside the circle and touches it. Since the square is smaller than the circle, you can rotate it within the circle. 2. If you rotate the middle square 45 degrees, its corners will touch the sides of the large blue square. At the same time, notice that this rotation has made it so that the red square's corners now make contact with the middle square. Having trouble visualizing the rotation? Try drawing it on your screen. 3. From the rotation described in the second hint, draw two perpendicular lines from the outer circle through the middle to divide the squares into four quadrants. Do this and you'll see that the middle square's area is equal to half of the blue square's. Go and try if for yourself. 087 Ferris Wheel Riddle ------------------------------- 1. You may think that all you have to do is add a few things up, but there's a trick to this problem that's easy to overlook. Think about the way Ferris wheels have to work. If two people catch the first ride of the day, how much time will pass before they get off the ride? 2. If the wheel has to stop promptly at 10:30, then the operator won't allow anyone on who can't get off the Ferris wheel by 10:30. So what does that mean? It means that when two passengers step out of their gondola at 10:30, all other gondolas on the Ferris wheel should be empty as well. 3. The first pair of people to board the Ferris wheel at 10:00 will get off the ride 10 minutes later. Since the ride itself takes 10 minutes, no one will get off until 10:10. Then, from 10:10 until shutdown at 10:00, people will get off the ride at a rate of two per minute. Calculate the number of people coming off the ride and you'll have your answer, but be careful, because it's easy to make a mistake. 088 In a Hole ------------------------------- 1. "You can't reach the bottom of the hole, so how about trying to find some tool that can," you say? No, no, that's not the way. Is there some way you can get the ball to come to the mouth of the hole? 2. Think about the particular characteristics of a tennis ball. It bounces, it's light... Well, it has many interesting properties, but what happens when you throw a tennis ball into a lake? 3. If a great rainstorm were to come along right now, you could probably retrieve your ball without doing anything at all. Think about why that is. And just what is "rain," anyway? 089 Which Way? ------------------------------- 1. There's no way around it. You just have to search the picture long and hard for the answer. The puzzle mentions the directions left and right, so there's a good chance the hidden arrow won't point upward like the example, but sideways. 2. The arrow hidden in the picture is a bit larger than the example. 3. Don't bother searching the left half of the sign. 090 Get the Ball Out! 2 ------------------------------- 1. Sure, the puzzle looks a little daunting at first, but take heart. If you use the five open spaces in the box, you can solve the puzzle. Think about how to move things around so that you create some wiggle room for the bigger blocks. 2. The solution requires that you move that big yellow block into the upper-right portion of the screen. Here's what you can do to start making room for that move to take place. Move the blue block at the bottom over to the right and slide the purple block into the space that has a hole. From here, if you move the blue block at the bottom so that it sits directly beneath the yellow block, you'll free up a space on the right that you can work with. 3. This hint starts from where Hint Two left off. Move the purple block into the lower-right space and then bring down the green block above it. Next, move the purple block in the upper right as far to the right as you can and move the blue block in the upper left to the far left. Now you should be able to move that big yellow block up and to the right. With that block out of the way, the rest should be easy. 091 Pattern Matching ------------------------------- 1. The first thing you need to do is identify the pattern within the large shape. It's a simple pattern made up of squares, Xs, and circles running diagonally down and to the right. 2. If you've determined what belongs in the blank spaces, you just need to find the option that matches the missing spaces. The right answer may be rotated, so check each selection from all angles to make sure you have the right one. 3. The correct piece has two circles, three squares, and three Xs. Armed with that knowledge, all you have to do is make sure that the piece you select matches the pattern when rotated into position. 092 Wash Up ------------------------------- 1. It goes without saying that if you open every valve in sight, the water will make it to your faucet. To keep things simple, though, let's start near the source. It's safe to say that you'll have to open one of the three valves directly surrounding the water source. Keep the number of valves you open in addition to this one as low as possible, and you'll have your answer. 2. There are three more valves positioned near the faucet. Work backward from each of these and see where they go. Do this right, and you'll eliminate quite a few possible valves. 3. You really only need to open two valves. Start from the valves near the water source and trace a route. If you don't find yourself at the faucet after opening a second valve, you made a wrong turn somewhere. This theory also works in reverse. Keep performing test runs like this and you'll find the solution. 093 Over the River ------------------------------- 1. Think about your first move here. If you take the wolf over first, the sheep will eat that poor, helpless cabbage. Meanwhile, if you take the cabbage over first, the sheep will fall victim to that hungry wolf. So now do you have a better idea about which of the three to move first? 2. The key to solving this puzzle is being flexible in the way you go about solving it. Don't forget that you can bring a single creature or item with you when you return to the left bank of the river. When your cabbage or sheep is in danger, you can always bring it back with you. 3. The sheep should travel first. When you return to the left bank, you can bring the wolf or the cabbage with you. However, remember that no matter what you bring over next, you'll have to take something back to the left bank to keep your sheep or cabbage from being eaten. Now you should be able to solve this puzzle with ease. 094 Get the Ball Out! 4 ------------------------------- 1. If you're persistent in your efforts, you'll eventually get the ball to the hole, but there are tricks to streamline the process. The large block in the puzzle is relatively limited in range of movement, so you're going to have to do more work with the smaller and more maneuverable blocks. If you focus on them and plan out a route, things should go smoothly. 2. If you move the green block on the right down, you can fill the space you create with a purple block from the right. If you can pull that off, you'll be able to move the blue block in the upper left, which will allow you to move the red ball out of its slot. It may seem complicated, but give it a try. 3. There is no set solution to this problem. Here's one way to start out. Move the lower-left purple blocks, then slide the lower blue block to the left. Next, drop the green block on the right down. The rest is up to you. 095 A Magic Square ------------------------------- 1. If you have the patience to experiment with all seven numbers, you'll run across the right answer eventually. On the other hand not everyone has the patience to do that, so here's a hint. The number five goes in the center space. 2. Still having trouble? All right then, here's a big hint for you. The sum of each horizontal, vertical, and diagonal pillar is 15. 3. You know that the number five goes in the center space. You also know that the sum of each string of numbers is 15. Fifteen minus five is 10, so each pair of numbers that surrounds five should add up to 10. Pair one with nine, two with eight, and so forth. Follow this principle as you arrange your numbers, and the answer is yours. 096 Take the Stairs ------------------------------- 1. To solve this puzzle, you must base the time it takes to climb the rest of the way on the amount of time it took to make it to the fourth floor. How many flights of stairs did you climb between the first and fouth floors again? 2. If you start on the first floor, you'll travel through the second-, third-, and fourth-floor stairs before you reach the fourth floor. When you continue on from the fourth floor, you'll have to climb the fifth-, sixth-, seventh-, and eighth-floor stairs before you reach the eighth floor. 3. There are three flights of stairs between the first and fourth floors. Between the fourth floor and the eighth floor, you have an additional four flights of stairs to climb. If you've got all that, then you just have to do the math. 097 Princess in a Box 1 ------------------------------- 1. You might think you'll get stuck within moments of starting this puzzle, but as long as you aren't repeating the same moves over and over, you'll get that block out eventually. 2. This trick should give you some wiggle room. Try to move the blue blocks so that both of them are directly above or below the red block. As a matter of fact, hold off on thinking about how to move the red block to the exit until you finish this step. 3. Here's one more trick that should help you move those blocks around. While sliding blocks around, see if you can't move two green blocks to the immediate right of the red block. Then move the purple block to the right of those. 098 Card Order ------------------------------- 1. If the club is to the immediate right of the heart, the heart can't be the rightmost card. Neither the diamond nor the spade are next to the heart. You know that the club is to the immediate right of the heart. So the card to the left of the heart is either the joker, or the heart is the leftmost card itself. 2. The heart is to the immediate left of the club, and neither the joker nor the diamond are next to the club. So either the club is the rightmost card, or the spade lies to the right of it. Don't forget that the diamond, heart, and joker can't be next to the spade. Therefore, the spade is the rightmost card, and the club lies to its immediate left. 3. From earlier hints, you know that from the right side, the cards appear in this order: spade, club, then heart. As for the two remaining cards, you know that the diamond can't be next to the heart, so the joker must be the fourth card from the right. 099 33333! ------------------------------- 1. At its core, this is a simple math problem, so you're just going to have to work it out if you want to solve it. However, there is a way to cut down on the amount of work you need to do. Try thinking about the first and last digits for each number. The leftmost digit in the upper number is "4." 2. There are two possible solutions, but some digits are located in the same place for both answers. For example, for both solutions, "7" is the leftmost digit of the bottom number. 3. This is the last hint you're going to get. For the top number, going from the left, the first three digits are "4," "1," and "2." 100 Seven Squares ------------------------------- 1. Most of the squares you make will be tilted 45 degrees to the side, and their sizes will vary as well. Start by looking for pins you can connect to create squares at a diagonal. 2. You want more specifics? All right, here's the location of one of the squares. Connect the four pins in the top-left corner to form a tiny square. Just so you know, this is the only square on the board that isn't tilted. 3. The largest square contains the pin that's third from the top on the left column and the bottom pin from the far-right column. You also need to form a small diagonal block using the two pins lined up diagonally on the bottom-left portion of the board. There are two more small squares just like this one on the board. 101 Splitting It Up ------------------------------- 1. Take another look at the picture. When this big cube is divided, which of the small cubes do you think will have one side painted? At the very least, the corner boxes won't fall into this category. Every corner box has three painted sides. 2. As stated in the previous hint, all the corner pieces of the big cube have three painted sides. Additionally, with the exception of corner boxes, all the small cubes that touch another face of the big cube have two painted sides. 3. As shown in the diagram, the only small cubes that have one side painted are the one located in the dead center of each face of the big cube. Each face of the big cube has only one of these. 102 Aces and the Joker ------------------------------- 1. Out of 53 cards, four are aces. Each time you flip a card, the probability of turning over an ace increases... but you really don't need to work out any of that. Think about what you can do to eliminate other variables to consider. 2. If you distill this question down to its simplest form, it's just asking you how likely it is you'll flip over four aces in any order before you turn over the joker. The other 48 cards have nothing to do with the problem. 3. OK, let's lay it all out on the table, so to speak. There are five cards that actually matter in this puzzle. Of those five, the joker has to come last. What's the probability of flipping the joker after the other four cards? 103 Wood Cutouts ------------------------------- 1. This puzzle would be a lot easier if you were allowed to use mirror versions of the shape as well. Since you can't, though, here's a hint to get you started on the right track. Don't start off by dividing the wood into two pieces straight through the middle. 2. Have you ever seen a standard office staple? Well, that's the shape you are looking to cut out here, except it'll be a bit longer in the middle than your standard staple. 3. The board is shaped like a large H. First, cut a staple-shaped piece out of both of the vertical lines that make up the sides of the H. Then, draw a line through the middle of the horizontal line that remains to separate the last two pieces. 104 A Sweet Treat ------------------------------- 1. To satisfy all the conditions set forth by the puzzle, you need to cut the chocolate into four L-shaped pieces. Now, how to divide it up? 2. It's easy enough to cut the chocolate into four L-shaped pieces. The problem is getting those stubborn almonds into the right places! Try working it out a few times. If two almonds keep ending up in the same piece of chocolate, you know you've got to rework your strategy for dividing up that section. 3. As you can see, there are a total of 16 squares of chocolate that you'll divide up into four sections of four squares. There are only so many ways to arrange four L-shaped pieces of chocolate into a perfect square. See if you can brainstorm a few before you begin cutting. 105 Rolling a Three ------------------------------- 1. Doesn't it seem like the longer a puzzle explanation is, the more likely you are to find a trick in the wording? Read the explanation carefully and pay attention to what exactly it is that you're being asked to answer. You shouldn't need to calculate anything to find your answer. 2. Don't bother multiplying 216 by six again. you don't need to do anything like that to find your answer. That's right, this puzzle is THAT simple. 3. It doesn't matter what number appeared in the three previous rolls. The puzzle is asking you what the probability is of a three showing up in the next roll. 106 How Many Glasses? ------------------------------- 1. If it weren't against the rules for this puzzle, it would be easy to just switch the second and fourth glasses with each other. But since you can only pick up one glass at a time that idea is right out. 2. You have to move things around so that there is juice in every other glass. Surely there's a way to do this that doesn't involve switching the glasses themselves around. 3. You don't need to change the positions of the actual cups. You can achieve the same goal by just moving the liquid from one cup to another. If you are just moving liquid, how many cups do you need to pick up to complete the puzzle? 107 A Worm's Dream ------------------------------- 1. This slide puzzle only has eight movable parts, so don't be intimidated. Take your time with it. If you aren't seeing much progress, try something new with each move. Don't get stuck moving pieces in the same pattern again and again. 2. Have you noticed that a few of the pieces look very similar to some others? Focus your attention on those. 3. If you are still having trouble, start by moving the piece in the upper-left corner out of its starting location. You can't finish the puzzle without doing so. 108 Not Knots? ------------------------------- 1. It's difficult to work out all the tangles and turns of a rope in one glance. You'll have better luck if you keep the shape of a simple knot in mind and inspect each part of the rope individually. 2. Take a look at Rope B. If you start from the right end of the rope and examine the first loop you encounter, you'll notice that the two strands of rope are just lying on top of each other. The same goes for the loop on the left side of the rope. There's no way this rope will knot up. 3. Only one of the four ropes will actually knot up when pulled from both ends. Rope B is already out. Now, which one will you choose? 109 Laziest Man on Earth ------------------------------- 1. Usually one has to stand to reach something high up and away. But this ingenious loafer has tools to do that for him. Don't go looking for the answer in high places. 2. There are several places within the room that the average person couldn't reach without getting off the recliner, but our friend here has no trouble moving books and opening cupboards from across the room. Where can't those tools reach? 3. It may seem like Mr. Lazybones has all his bases covered, but rest assured that there is a place he can't reach while sitting down. Ponder this. Can you reach under the bottom of your feet while standing up? Well, it's technically possible if you stand on one foot, but you get the idea. 110 The Vanishing Cube ------------------------------- 1. The matches are arranged so that they appear to form four adjoining cubes. How can you rearrange things to make one of these cubes disappear? 2. The four cubes appear to be arranged in two rows. The first row has one cube, and the row behind it has three. You need to get rid of the middle cube in the back row. 3. All you need to do is reposition one of the diagonal matches so that it points straight up and down. You have quite a few to choose from. 111 Mystery Item ------------------------------- 1. The item you are after is necessary four human life, is found in most homes, and disappears gradually over time. You have to answer with the matches provided, but don't worry about arranging them into a picture. It's the idea you're after. 2. The last of the four shapes seems to be missing a match. Someone must have made off with it to light the stove and get dinner ready. Say, are you getting hungry at all? 3. Have you ever heard the expression "three square meals a day"? Judging by the matches here, someone was trying to make a fourth but got full before finishing the task. By the way, have you noticed how much that final cluster of matches looks like an uppercase D? 112 My Beloved ------------------------------- 1. You're looking for an outline of the artist's lover. Yes, you read that correctly. Search for her silhouette. 2. The black background of the portrait can be reconfigured to form the silhouette of a woman. 3. Rearrange the pieces of the painting to form a silhouette of a woman from the waist up. 113 The Pet Hotel ------------------------------- 1. Move two matchsticks and the name of the animal staying in the hotel room will appear. The word is three letters long. 2. The animal staying in room 097 is one you should be very familiar with. You might even have one yourself. 3. What animals can you spell with three letters? Dog? Well, yes, dog has three letters, but it's not the answer. 114 Tetrahedron Trial ------------------------------- 1. Look at how the red and blue lines cross over each edge of the tetrahedron. Note that three lines, one blue and two red, cross over the edges of the center triangle in the collapsed tetrahedron. 2. The missing triangle's right side connects with the top triangle's right side. you can see a red line and two blue lines here. 3. The bottom side of the missing triangle connects with the bottom of the leftmost triangle. Only a single red line passes over this edge. Read previous hints and check which lines cross where. Do that, and the answer is yours. 115 Odd Box Out ------------------------------- 1. Each side of a box is in direct contact with four others. Pay attention to how each side connects to four other sides of the cube and in what arrangement. Do this for other sides of the cube and you'll find an inconsistency that differentiates the odd cube out. 2. From what you can see in boxes A and C, you know that the star is connected to the square, sun, heart, and diamond. It doesn't touch the X. According to boxes B and D, the X touches the sun, heart, square, and diamond. Hey, wait a second! There's something fishy about one of those arrangements! 3. Box A is one of the three identical boxes. The face with the X is directly opposite the face with the star. Use these two clues to see if they apply to boxes B, C, and D. They wouldn't hold true for one of these boxes. 116 The Largest Total ------------------------------- 1. There are 51 numbers you can choose from, but since you're trying to get the largest total possible, you might want to try the bigger numbers first. 2. As stated in Hint One, you should place large numbers in your square. Use the numbers 43 through 51 when formulating your answer. 3. It might not seem obvious at first, but the center number is used in every single tabulation. Since you're trying to get the largest sums possible, doesn't it make sense to put the largest number right in the middle? 117 Painting a Cube ------------------------------- 1. As you know, all cubes have six sides. Because of this structure, every face of the cube touches four others, meaning that only one of the five other faces doesn't touch any given face. 2. Taking Hint One a step further, in order to paint the cube three colors and have no two connecting faces be of the same color, you should use each color to paint opposing faces. 3. You need to paint two opposing faces of the cube each color. Count how many different ways there are of doing that and you've solved the puzzle. Just remember, simple reconfiguring which colors go where doesn't count as an entirely new arrangement. 118 Red and Black Cards ------------------------------- 1. How many red cards and black cards are there in a deck of 52 cards. 2. There are a total of 26 black cards and 26 red cards in a 52-card deck. 3. The number of red cards in pile A is equal to 26 minus the number of black cards in pile A. You can also reverse this statement and apply it to the black cards, so... 119 Red and Blue 1 ------------------------------- 1. In slide puzzles such as this one, if you move things around without a clear idea of what you'll move next, you'll end up back where you started before you know it. Move the pieces so that you are constantly forming new configurations for the pieces. 2. To complete this puzzle, you'll need to utilize the space in the corridor connecting the two columns of balls. For example, you could try moving the red ball that's third from the top into the small pocket above the middle square of the the corridor. Then move two blue balls all the way over so that one occupies the space the red ball formerly sat in. Move the red ball out of the corridor into the blue balls' column in the spot second from the top. 3. While it may seem counterintuitive, you need to move some balls back out of the correct field to solve this puzzle. As detailed in Hint One, move two balls to the opposite side, move the ball hidden in the small central pocket over to the space created, then move two balls over the other way. Repeat, and see what develops. 120 Get the Ball Out! 3 ------------------------------- 1. There are five empty spaces to work with here, but when you start, you have some bothersome long blocks in the way. To remedy this, first you should move the lower-right blue block and slide the purple block formerly to the left of it down into the space with the hole. Now you should be able to move the big yellow block down. 2. Move the purple block in the top row down into the space you created from moving down the yellow block, then line the two blue blocks up end to end in the row directly under the red ball. Next, slide the purple block below the two blue blocks over to the far left so that the green block in the lower left and the big yellow block can move back up. 3. Align the two blue blocks in the lower right so that they sit end to end on the far-left side of the row directly above the hole. Then drop the green block in the upper right down. Now all you need to do is create a path for the ball to use to get to the hole. You should have an easy time of it. 121 Diamond in the Flag ------------------------------- 1. Help yourself out by dividing up the flag. First, split the flag into four equally sized rectangles by drawing a vertical line and a horizontal line through the middle of the flag. This will divide the diamond into quarters as well. 2. Examine one of the flag's new quarters. These smaller rectangles can actually be broken down into fourths again. Be careful when calculating the length for each side. Is each small rectangle really 30 by 20 inches? 3. When you divide the small rectangle into fourths, you will end up including a portion of the diamond in one of the smallest rectangles. What fraction of the rectangle's area does that slice of the diamond represent? Figure that out and you're a step away from the solution. 122 The Next Die ------------------------------- 1. Examine the dice and try to find a reason or method to their orientation. You might think that the dice's arrangement has to do with the total number of dots, but this puzzle is far more simple than that. Just pay attention to the way the dots on the dice line up. 2. Look at the way the dots are lined up. See how there are three rows of dots stacked on top of one another? One of those rows holds the key to this puzzle. 3. The dots on the dice form three rows that are stacked on top of each other. You need to focus on what's going on in the top row. Scan the row from the left to the right. Do you notice anything going on? 123 Tons of Triangles ------------------------------- 1. There really is no trick at work here. You just need to find all the triangles you can. Look carefully so you don't miss any triangles that are hard to spot. 2. Several triangles can share a single side. To make matters even more confusing, you need to look at every side of the big triangle to find all the triangles. Make sure you don't accidentally count a single triangle twice during your search. 3. First, go ahead and count the large triangle all by itself. Then, add one of the three lines that splits the big triangle into two. Now your total has grown to three triangles. Next, add one more line to your big triangle and you'll create three new triangles. There are three combinations of two lines possible. Good luck finding the rest. 124 Missing Number ------------------------------- 1. As mentioned earlier, the numbers are lined up according to some rule or idea. Continuing the string out to the left, the number that would go in front of the first number is zero. The number that comes after the final three is one. 2. If you were to break up the string of numbers, the first group is "1231." Does this group make you think of anything? Anything at all? 3. If you need another hint, look no further than your closest calendar. You should find numbers lined up in a similar fashion within its pages. 125 Rolling the Die ------------------------------- 1. A key phrase that you should keep in mind as you solve this puzzle is "sum total". 2. Your average die is labeled with the numbers one through six. What number would you get if you added them all up? 3. Fun fact time! Did you know that opposing faces of dice always add up to seven? 126 Red and Blue 2 ------------------------------- 1. Your first priority should be to get all the balls switched over to their matching zones. Once you've moved the balls to their correct zones, you can worry about arranging them in the proper order. 2. You are going to have to be a little methodical in your approach to this puzzle. You can stumble upon the answer by just moving things around, but the puzzle is much easier to finish when you create rules for yourself to operate by. Make sure you aren't just repeating the same unsuccessful moves each time you start moving balls around. 3. It's easy to move balls around without thinking, but that'll get you nowhere. Remember to stay focused on your goal when moving things around. The truth is that experimenting with the puzzle is more useful than any hint you could get, but since you paid for it here's one more. You have very little room to work with. As you've probably figured out, there's a single spot in the center where you can stash a ball, so make good use of it. 127 Perimeter Perplexer ------------------------------- 1. First, don't be thrown off by the shape of the plot's right side. The total length of the right side is five feet. Now focus your attention on that three-foot measurement. It plays a pivotal role in helping you solve the puzzle. 2. Try drawing a line straight down from the upper-right corner of the plot. This will divide the area marked three feet into two section. The two parts you just created with your line may not be labeled, but you might be able to find equivalent lengths somewhere else on the perimeter of the shape. 3. If you look around the shape, you can find two other lengths equal to both parts of the three-foot edge you divided with your line in Hint Two. If those two parts total three feet and you know there are two more segments identical to those two, then the total of all the edges with unknown lengths should be... 128 Number Lock ------------------------------- 1. There are multiple correct answers, so the best thing to do is just work patiently until you find a solution. For those of us without patience, here's a more obvious hint: you can eliminate the five tile. 2. The five tiles isn't used in your answer, nor is the seven tile. Now that you know the seven tiles you need to work with, see if you can find the answer. 3. When you multiply each row of numbers, they should all equal 72. If you still feel like you could use a hint, here's one more. Place the two tile in the center slot of the lock. 129 Four Balls ------------------------------- 1. You need to make the balls change positions with each other, but the actual act of guiding individual balls to the right hole shouldn't prove too challenging. Make your moves carefully and keep track of what you're doing. This problem requires you to shift things about a great deal, so just be warned that hints alone won't get you through this one. 2. The shortest solution for this problem involves less than 30 moves, but in order to solve it that quickly, you need to manage the movement of multiple balls at once. If you're having trouble, swallow your pride and try the easier solution where you only need to guide one ball at a time. 3. For puzzles like this, your best bet is to clump as many of the open spaces together as possible to give the ball you're guiding a larger space to move about. Just don't get too obsessed with consolidating space or you might actually make things harder on yourself. 130 Too Many Queens 5 ------------------------------- 1. You're an old hand at these puzzles, so why not try to solve this one on your own? Just so you know, there are 92 possible solutions to this puzzle. 2. Sorry, no hints! 3. Hey, didn't you read Hint Two? No hints! 131 Heavier or Lighter? ------------------------------- 1. There is no one definitive way to solve this puzzle, but it's best to start by putting four weights on each side of the scale. If the scale tips one direction, you know that the four weights off the scale don't contain the weight you are looking for. If the scale stays level, you know that one of the four weights you didn't load on the scale is the irregular weight. 2. If the scale tips after you weigh eight weights in the fashion described in the first hint, take one set of weights off the scale and keep the other four where they are. Next, put the four unweighed weights on the empty side of the scale. If you make it this far, all you need to do is narrow the possible choices down one more time in the next step. 3. If your scale doesn't tip after your second weighing as described in the earlier hint, you know the odd weight is somewhere within the four weights you took off the scale. If the scale tips in the same direction as before you know the irregular weight is somewhere within the four weights that you kept on the scale. If it tips in the opposite direction than before, the weight you seek is one of the four you loaded on the scale before the second weighing. 132 Princess in a Box 2 ------------------------------- 1. You might think you'll get stuck within moments of starting this puzzle, but as long as you aren't repeating the same moves over and over, you'll get that block out eventually. Sliding puzzles like these don't lend themselves well to hints. So here's one more hint: don't bother purchasing Hints Two and Three for this puzzle. 2. Since you decided to spend a hint coin anyway, here's a small tip that might help you out. Try to move the long purple blocks out of the way by getting them to the upper-right or lower-left corners of the box. Once you've done that, the long blue blocks will be easier to handle. 3. Move one of the blue blocks out to the right of the big red block. Once you've done this, your next goal should be to maneuver both blue blocks so that they are at the very top or bottom of the box. That should clear things up a bit. 133 Finish the Equation ------------------------------- 1. Thinking in fractions is the key to success. 2. As the first hint suggested, don't try and calculate out hard numbers for this puzzle. Within the parentheses, you will encounter some odd fractions. Keep these in fraction form for the remainder of the problem. After all is said and done, as long as your numerator is 10 times larger than your denominator, you've found your answer. 3. The eight goes in the rightmost slot. Your goal is to arrange the numbers so that everything to the left of the equal sign calculates out to 40/4. 134 Land Disputes ------------------------------- 1. The feuding parties have demanded that the land be divided into four identically sized properties. You'll have a much easier time achieving this if you start all your divisions from the middle of the large chunk of land. 2. If you find a group of houses or wells together, you know where one of your proper lines needs to go. Now you just need to use a little logic to determine where the lines need to pass through. 3. The division lines for all four properties run through the center of the map. You'd do well to try dividing things up further after you've decided how to allot the four squares in the center of the map. 135 Royal Escape ------------------------------- 1. This puzzle is difficult, but as long as you aren't repeating the same moves over and over, you'll eventually extricate the red block. Now stop depending on hints and go try it for yourself. 2. This puzzle takes at least 81 moves to solve. There aren't really any good hints to give, but here's a little trick that might help you. There are two open spaces in the box. As you slide pieces around, make sure you don't separate one open space from the other. 3. As stated in Hint One, you're just going to have to work this puzzle out yourself. However, it seems wrong to give you nothing for that hint coin you spent, so here's a factoid about the puzzle you're solving. In Japan, these types of puzzles have been around for hundreds of years. ________________________________________________________________________________ 4. PUZZLE ANSWERS Here are possible answers to the puzzles. The game explains most answers pretty well after you put in the right answer. Some puzzles have more than one answer. 001 Where's the Town? ------------------------------------------ Top-left village 002 The Crank and Slot ------------------------------------------ 1 003 Strange Hats ------------------------------------------ A 004 Where's My House? ------------------------------------------ Center house 005 Digital Digits ------------------------------------------ 34 006 Light Weight ------------------------------------------ Varies: Weigh 3 vs 3 on round 1. If equal, remove masses and check which of the remaining goes up. If not equal, discard lower scale masses. Weigh any 2 of the remaining 3 to find the odd, light one. 007 Wolves and Chicks ------------------------------------------ W=Wolf C=Chick A: [WW] [W] [WW] [W] [CC] [WC] [CC] [W] [WW] [W] [WW] = 11 moves B: [WW] [W] [WW] [W] [CC] [WC] [CC] [W] [WW] [C] [WC] = 11 moves 008 Farm Work ------------------------------------------ 50 009 One Poor Pooch ------------------------------------------ Two inside legs moved up to top to form top view of dog. No rotation needed. 010 Alphebet ------------------------------------------ T 011 Arch and Line ------------------------------------------ 10 012 Make a Rectangle ------------------------------------------ Cut two horizontal at the top and down one (3 total) to form 5 boxes with a box attached down at the center. 013 Sinking Ship ------------------------------------------ 13 014 Which Chair? ------------------------------------------ E 015 How Many Are Left? ------------------------------------------ 3 016 Triangles and Ink ------------------------------------------ 7 017 Five-Card Shuffle ------------------------------------------ D 018 Of Dust and Dustpan ------------------------------------------ Move the center match left 1/2 a match length. Move the rightmost match down and left to enclose the wad. No rotation. 019 Parking Lot Gridlock ------------------------------------------ Number cars left to right, top to bottom (in that order) and restart numbering after each move. (u)p, (d)own, (l)eft, (r)ight [3r] [4u] [7u] [7r] [8u] [9l] [11l] [2d] [7l] [2d] [3l] [5u] [7u] [7r] = 14 020 Unfriendly Neighbors ------------------------------------------ For a,b,c,d blocks left to right, top to bottom. (u)p, (d)own, (l)eft, (r)ight a1 [d, r, dx2, lx2, dx2, rx5, u] a2 b1 [dx3] b2 c1 [r1, dx3, lx2, d, lx3] c2 d1 [l, ux3, rx4, dx3, r] d2 021 Pill Prescription ------------------------------------------ 8 022 Pigpen Partitions ------------------------------------------ Connect post above top left pig to post right of bottom pig. Connet post right of top right pig to post left of bottom pig. Connect post below top left pig to post below top right pig. 023 Juice Pitchers ------------------------------------------ 8 -> 5 5 -> 3 3 -> 8 5 -> 3 8 -> 5 5 -> 3 3 -> 8 = 7 moves 024 Milk Pitchers ------------------------------------------ 10 -> 7 7 -> 3 3 -> 10 7 -> 3 3 -> 10 7 -> 3 10 -> 7 7 -> 3 3 -> 10 = 9 moves 025 Equilateral Triangle ------------------------------------------ Rotate the three coins at the points to the original sides. 026 Bottle Full of Germs ------------------------------------------ 59 027 Bickering Brothers ------------------------------------------ Starting at top, going clockwise: 1, 3, 6, 4, 2, 5 or 1, 5, 2, 4, 6, 3 028 Find the Dot ------------------------------------------ Bottom right 029 Five Suspects ------------------------------------------ 1 030 One-Line Puzzle 1 ------------------------------------------ Barn 031 Racetrack Riddle ------------------------------------------ 1 032 Candy Jars ------------------------------------------ 100 033 Light Which One? ------------------------------------------ The match 034 How Many Sheets? ------------------------------------------ 5 035 Strange Dots ------------------------------------------ 3 036 Too Many Mice ------------------------------------------ 1 037 Brother and Sister ------------------------------------------ 6 and 6 038 Island Hopping ------------------------------------------ Purple roofed house to south light house 039 One-Line Puzzle 2 ------------------------------------------ Hat 040 How Old Is Dad? ------------------------------------------ 44 041 Spare Change ------------------------------------------ 9 042 The Camera and Case ------------------------------------------ 95 043 Three Umbrellas ------------------------------------------ 0 044 Stamp Stumper ------------------------------------------ Left-top Square: 10+20+20+50 Right-top: 10+60+20+10 Left: 10+80+10 Center: 30+30+30+10 Bottom: 20+70+10 Right-bottom: 20+40+10+30 Other: 90+10 045 Puzzled Aliens ------------------------------------------ Compass 046 The Biggest Star ------------------------------------------ Tree on the horizon acts as a star. Connect the 4 big stars and tree in a star shape. 6 lines total. 047 On the Run ------------------------------------------ B 048 Cats and Mice ------------------------------------------ 5 049 1,000 Times ------------------------------------------ M 050 OTTF? ------------------------------------------ F 051 The Town Barbers ------------------------------------------ A 052 Find a Star ------------------------------------------ Upper-left area with the black pentagon being the center of the star. 053 Fish Thief ------------------------------------------ C 054 Monster! ------------------------------------------ Stab the crescent moon. 055 The Odd Sandwich ------------------------------------------ 1 056 The Lazy Guard ------------------------------------------ 2 057 Cut Which One? ------------------------------------------ D 058 Get the Ball Out! 1 ------------------------------------------ Blue block = B Purple block = P Yellow block = Y Green block = G Red ball = R (l)eft (r)ight (u)p (d)own B[u], P[ul], P[uu], Y[r], B[dr], G[dd], Y[l], R[dddl], P[luu], P[llu], Y[u], B[rr], R[rdd] = 13 moves 059 The Longest Path ------------------------------------------ (E)ast, (W)est, (N)orth, (S)outh with number of intersections E2, N2, w3, S1, E1, S1, W3, N2, E2 = 8 turns 060 Weighing Cats ------------------------------------------ Left 061 Pin Board Shapes ------------------------------------------ Basically rotate the cross 45 degrees. All diagonal lines. The ends of the cross span 2 pegs. e.g. /\/\ / \ \ / / \ \ / \/\/ 062 The Mysterious Note ------------------------------------------ Bill 063 How Old Is Mom? ------------------------------------------ 43 064 Odd Equations ------------------------------------------ 1 065 What's E? ------------------------------------------ 5 066 Birthday Girl ------------------------------------------ 1 2 067 The Chocolate Code ------------------------------------------ TEXT ME 068 Find the Pentagons ------------------------------------------ 12 069 Chocolate Puzzle ------------------------------------------ 29 070 The Shattered Vase ------------------------------------------ Topmost piece doesn't fit. 071 Sausage Thief ------------------------------------------ C 072 The Sound of Silence ------------------------------------------ Rest 073 How Many Squares? ------------------------------------------ 11 074 A Broken Window ------------------------------------------ A 075 The Wire Cube ------------------------------------------ 4 076 A Tile Square ------------------------------------------ 20 077 Which Job? ------------------------------------------ B 078 Water Pitchers ------------------------------------------ 16 -> 9 9 -> 7 7 -> 16 9 -> 7 16 -> 9 9 -> 7 7 -> 16 9 -> 7 16 -> 9 9 -> 7 7 -> 16 9 -> 7 16 -> 9 9 -> 7 7 -> 16 = 15 moves 079 Apples to Oranges ------------------------------------------ Number spaces starting from top, left to right. 17 spaces total. 7 -> 3 14 -> 15 11 -> 14 4 -> 7 5 -> 8 3 -> 5 15 -> 4 8 -> 3 7 -> 15 2 -> 11 1 -> 10 3 -> 1 15 -> 2 10 -> 3 11 -> 15 16 -> 7 17 -> 8 3 -> 17 15 -> 16 8 -> 3 7 -> 15 6 -> 11 13 -> 10 3 -> 13 15 -> 6 10 -> 3 11 -> 15 12 -> 7 3 -> 12 15 -> 11 = 30 moves 080 Too Many Queens 1 ------------------------------------------ Label the board A-D down the column and 1-4 across the row. Upper-left position is A1. A2, B4, C1, D3 081 Too Many Queens 2 ------------------------------------------ Label the board A-E down the column and 1-5 across the row. Upper-left position is A1. A4, B1, C3, D5, E2 082 Too Many Queens 3 ------------------------------------------ Label the board A-E down the column and 1-5 across the row. Upper-left position is A1. B2, C4, E1 083 Too Many Queens 4 ------------------------------------------ Label the board A-H down the column and 1-8 across the row. Upper-left position is A1. A2, (B6), C1, (D7), (E4), F8, G3, H5 084 Which Boxes to Move? ------------------------------------------ 3 085 Weekend Getaway ------------------------------------------ 60 086 Squares and Circles ------------------------------------------ 4 087 Ferris Wheel Riddle ------------------------------------------ 42 088 In a Hole ------------------------------------------ WATER 089 Which Way? ------------------------------------------ Right side, four squares down is the arrow that points to the left. 090 Get the Ball Out! 2 ------------------------------------------ Blue block = B Purple block = P Yellow block = Y Green block = G Red ball = R (l)eft (r)ight (u)p (d)own B[r],P[rd],B[ll],P[dr],G[dd],P[rr],B[l], Y[ur],R[dddr],P[ruu],G[u],B[ll],P[ul],R[dd] = 14 moves 091 Pattern Matching ------------------------------------------ B 092 Wash Up ------------------------------------------ Numbered from left to right, top to bottom: #3 and #10 093 Over the River ------------------------------------------ W=Wolf S=Sheep C=Cabbage N=None S, N, W, S, C, N, S = 7 S, N, C, S, W, N, S = 7 094 Get the Ball Out! 4 ------------------------------------------ Purple block = P Yellow block = Y Green block = G Red ball = R (l)eft (r)ight (u)p (d)own P[d],P[l],B[l],G[dd],P[dd],P[rd],B[rr],R[dr],G[uu,Y[l],P[rd], B[d],R[rru],B[ul],R[ddl],P[uuu],R[rd],P[u],R[l],G[uuu],R[rdd] = 21 moves 095 A Magic Square ------------------------------------------ 294 753 618 096 Take the Stairs ------------------------------------------ 64 097 Princess in a Box 1 ------------------------------------------ Purple block = P Blue block = B Green block = G Red Block = R (l)eft (r)ight (u)p (d)own G[r],G[r],P[r],G[dd],G[ld],B[rr],R[u],G[ll],G[ul],G[lu],G[ll],P[d],G[l], G[u],P[r],G[dd],G[rd],B[d],G[ll],G[ul],P[uu],G[rd],G[rr],B[d],G[dr],R[r], G[uu],G[lu],B[ll],G[dl],G[dd],R[r],G[ru],B[u],B[u],G[ll],G[dl],G[ld], R[d],G[rr],G[rr],B[u],B[u],G[ul],G[lu],G[ll],R[d],G[dl],P[l],G[uu],G[uu], R[r],G[dd],G[dd],P[l],G[lu],R[urr] = 57 moves 098 Card Order ------------------------------------------ Diamond Joker Heat Club Spade 099 33333! ------------------------------------------ 41286 - 7953 41268 - 7935 100 Seven Squares ------------------------------------------ Pins numbered from left to right, top to bottom. 1: 1,2,6,7 2: 3,10,13,19 3: 4,12,21,27 4: 5,9,11,15 5: 8,16,23,28 6: 14,18,20,25 7: 17,22,24,26 101 Splitting It Up ------------------------------------------ 6 102 Aces and the Joker ------------------------------------------ 20 103 Wood Cutouts ------------------------------------------ Cut out a pattern of 8 squares in the [ shape. 104 A Sweet Treat ------------------------------------------ Cut out two backward L shapes from the bottom and divide the remaining piece in half. 105 Rolling a Three ------------------------------------------ 6 106 How Many Glasses? ------------------------------------------ 1 107 A Worm's Dream ------------------------------------------ Move a tile in the direction indicated. l=Left r=right u=up d=down drdlu rulld rrull drrul ddrul = 25 moves 108 Not Knots? ------------------------------------------ C 109 Laziest Man on Earth ------------------------------------------ Bottom of chair/his butt. 110 The Vanishing Cube ------------------------------------------ Rotate the match connecting the back and bottom-right cubes down to form a side for the back cube. 111 Mystery Item ------------------------------------------ Move match on right side of first square down below the left side of the square to spell "FOOD". 112 My Beloved ------------------------------------------ Rotate bottom-left piece 2 times. Rotate bottom-right piece 2 times. Switch bottom-left and top-right pieces. Switch top-right and top-left pieces. 113 The Pet Hotel ------------------------------------------ CAT 114 Tetrahedron Trial ------------------------------------------ C 115 Odd Box Out ------------------------------------------ D 116 The Largest Total ------------------------------------------ 51 117 Painting a Cube ------------------------------------------ 1 118 Red and Black Cards ------------------------------------------ 1000 119 Red and Blue 1 ------------------------------------------ Number the squares 1-12 left to right, top to bottom. 6 -> 4 10 -> 6 12 -> 7 4 -> 12 7 -> 10 6 -> 9 11 -> 4 9 -> 11 10 -> 6 5 -> 7 2 -> 9 12 -> 2 9 -> 12 4 -> 5 7 -> 10 6 -> 9 3 -> 4 1 -> 7 11 -> 1 7 -> 11 9 -> 3 10 -> 6 12 -> 7 4 -> 12 7 -> 10 6 -> 9 11 -> 4 9 -> 11 10 -> 6 4 -> 10 = 30 moves 120 Get the Ball Out! 3 ------------------------------------------ Purple block = P Blue block = B Yellow block = Y Green block = G Red ball = R (l)eft (r)ight (u)p (d)own B[r],P[rd],Y[d],P[d],B[r],B[u],P[lll],G[u],Y[u],B[llll], B[dll],G[ddr],Y[r],B[rr],B[r],R[dddd],Y[lu],B[u],P[ur],R[rd] = 20 moves 121 Diamond in the Flag ------------------------------------------ 8 122 The Next Die ------------------------------------------ C 123 Tons of Triangles ------------------------------------------ 17 124 Missing Number ------------------------------------------ 1 125 Rolling the Die ------------------------------------------ 17 126 Red and Blue 2 ------------------------------------------ Number the squares 1-12 left to right, top to bottom. 6 -> 9 3 -> 4 1 -> 7 11 -> 1 7 -> 11 4 -> 3 11 -> 4 9 -> 11 10 -> 6 12 -> 7 4 -> 12 5 -> 4 2 -> 8 12 -> 2 8 -> 12 4 -> 5 12 -> 4 7 -> 12 6 -> 10 11 -> 9 4 -> 11 3 -> 4 1 -> 7 11 -> 1 7 -> 11 9 -> 3 10 -> 6 5 -> 7 4 -> 5 7 -> 4 6 -> 10 3 -> 9 4 -> 3 11 -> 4 9 -> 11 10 -> 6 12 -> 7 4 -> 12 7 -> 4 6 -> 10 11 -> 9 4 -> 11 9 -> 4 11 -> 6 4 -> 10 = 45 moves 127 Perimeter Perplexer ------------------------------------------ 26 128 Number Lock ------------------------------------------ 3 1 429 6 8 129 Four Balls ------------------------------------------ Blue block = B Green block = G Yellow block = Y Blue ball = b Green ball = g Yellow ball = y Red ball = r (l)eft (r)ight (u)p (d)own B[r],G[dd],b[rd],B[lll],g[dll],G[uuu],y[luu], B[rr],Y[d],b[rru],y[lll],Y[ur],g[dddr],G[ru], r[uu],g[lld],r[drr],G[dl],r[luuu],Y[ld],b[dr], Y[u],B[ll],b[ddr],G[dd],r[rru],B[ll],y[ul] = 28 moves 130 Too Many Queens 5 ------------------------------------------ Label the board A-H down the column and 1-8 across the row. Upper-left position is A1. A6, B1, C5, D2, E8, F3, G7, H4 A2, B6, C1, D7, E4, F8, G3, H5 131 Heavier or Lighter? ------------------------------------------ Follow the hints. Feel free to use the restart button if the last 2 masses are equal. 132 Princess in a Box 2 ------------------------------------------ Blue block = B Green block = G Red block = R Purple block = P (l)eft (r)ight (u)p (d)own G[dd],P[r],P[uu],G[ru],B[rr],R[d],G[ll],G[ul],G[lu],B[u],G[ll], G[dl],P[dd],P[r],G[ru],B[u],G[ur],R[r],G[dd],G[ld],B[ll],G[dl], P[l],P[uu],G[r],G[r],R[r],G[rd],B[d],G[ll],G[dl],P[l],P[l],G[uu], G[uu],R[r],P[dd],P[l],G[lu],R[urr] = 40 moves 133 Finish the Equation ------------------------------------------ (3-7/4)x8 134 Land Disputes ------------------------------------------ ***XXX *O***X *OO*XX OO@XX@ O@@@X@ OOO@@@ 135 Royal Escape ------------------------------------------ Blue block = B Green block = G Red block = R Purple block = P (l)eft (r)ight (u)p (d)own G[d],B[r],P[u].G[r],B[u],G[l],G[d],B[r],P[dd],G[lu], G[ll],B[u],G[ur],P[r],G[dd],G[dd],B[l],B[l],G[uu],G[uu], P[r],G[rd],B[d],B[d],B[rr],R[u],B[u],G[ll],G[ll],B[d], B[rr],R[d],B[ll],B[u],G[ll],G[dl],P[uu],B[r],B[r],G[dd], R[r],G[uu],G[lu],G[ll],B[ll],B[d],G[dr],R[r],G[rd],B[d], B[ll],R[u],G[rr],G[r],G[u],B[l],B[l],G[d],G[r],R[d], B[rr],B[u],G[u],G[u],B[u],B[ll],R[d],G[rr],G[rr],B[d], B[ll],G[ul],P[l],G[uu],G[uu],R[r],G[dd],G[dd],P[l],G[lu], R[urr] = 81 moves ________________________________________________________________________________ 5. BONUS PUZZLE INFORMATION The Inventor's House --------------------------------- Solve all the Gizmo puzzles to unlock 121, 122, and 123. The Decorator's House -------------------------------- Solve all the Item puzzles and arrange the furniture according to the table below. ---Layton--- ---Luke--- Handwoven Rug Cream Rug Pine Bed Blue Bed Teak Bureau Stuffed Bear Houseplant Bookcase Stuffed Chair Television Hat Rack Simple Chair Lacquered Stool Desk Teak Table Reading Lamp Flower Bouquet Violin Flower Vase Pile of Books Gramophone Globe Artisan's Teapot World Map Bone China Teacup Fossil Splendid Painting Baron Statue Wall Clock Mysterious Bottle The Art Lover's House -------------------------------- Solve all the Painting Pieces puzzles and the painting jigsaw to unlock 127, 128, and 129. The Golden Apple's House -------------------------------- Complete the game and watch the credits to unlock 130, 131, and 132. The Puzzle Master's House -------------------------------- Complete puzzles 1-132 to unlock 133, 134, and 135. There might be no notification, but it will unlock. ________________________________________________________________________________ 6. FAQ INFORMATION Guide formatted to 80 characters for best viewing. This FAQ file was compiled by WarrantX. This is not a placeholder FAQ - I've entered all the information I had after playing through the game twice. If you've have better success or better answers, email me and get credit in subsequent versions. This guide does not cover the weekly puzzles, as they have yet to be published. What you need to do before sending information/questions to me: 1. Read this FAQ to make sure the question or advice isn't already included. 2. Formulate your idea concisely and fully. 3. Put "Layton FAQ comment" in subject or the mail will probably be ignored. 4. Send an email to me at warrantx@thesinfuldollar.com with your preferred credit citation if the info is used. 2/16/08 Release 1. Completed most of the puzzle information, hints, and answers. Probably a ton of typos. 2/20/08 Release 2. Fixed typos in hints. Fixed typo in 126 solution (credit to Jeetz for pointing it out). Forgot to put in answer to 118 (credit to Nancy aka sev years). 2/25/08 Release 3. Nobody caught error in 61, fixed. Put in 28-move solution to Puzzle 129 (credit to Terence). Decided to solve Puzzle 107 with least moves, but SpiritScout came up with a better one (yeah!). ~fin