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    Walkthrough by The Lost Gamer

    Version: 1.4 | Updated: 11/14/09 | Printable Version | Search This Guide

    Version 1.4 11/13/09
    
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    Professor Layton and the Curious Village Walkthrough
    by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2009
    
    
    For a list of all my various guides, please check
    http://the_lost_gamer.tripod.com/guides.html
    
    
    Table of Contents:
    001.  General information
    002.  Video Walkthrough
    003.  Walkthrough
      003a. Chapter 1: Reinhold Manor Awaits
      003b. Chapter 2: The Fugitive Feline
      003c. Chapter 3: The Missing Servant
      003d. Chapter 4: Night Falls
      003e. Chapter 5: The Hunt Begins
      003f. Chapter 6: The Elusive Tower
      003g. Chapter 7: The Abandoned Park
      003h. Chapter 8: The Shadowy Intruder
      003i. Chapter 9: The Tower's Secret
    004.  Gizmos
    005.  Furniture
    006.  Painting Pieces
    007.  The Golden Apple's House
    008.  The Puzzle Master's House
    009.  UK Exclusive Puzzles
    010.  Credits
    
    
    
    001-General Information
    -----------------------------------------------------------
    
    This is a walkthrough for the Nintendo DS game called Professor 
    Layton and the Curious Village. It's a puzzle/mystery game 
    containing a lot of brainteasers.
    
    Please note that this guide does not cover the Wi-fi puzzles you 
    can get with this game, because I am currently unable to 
    download the wi-fi puzzles for some reason. It worked when I 
    first purchased this game, but it doesn't work now. Dang.
    
    You can contact me at ilovecartoonssomuch@yahoo.com if you have 
    any questions, suggestions or that sort of thing.
    
    002-Video Walkthrough
    -----------------------------------------------------------
    
    I made a video walkthrough for this game, so if you would rather 
    watch me solve various puzzles rather than read about them, you 
    can see them all at:
    
    http://www.youtube.com/view_play_list?p=42DAED4CD1C0D33F
    
    I will put the links to individual videos in the guide as well.
    
    003-Walkthrough
    -----------------------------------------------------------
    
    Video #1: http://www.youtube.com/watch?v=xCDPzFH944A
    
    The game begins with Professor Layton and his apprentice Luke 
    driving to St. Mystere, where the Professor has been asked to 
    help solve an inheritance dispute. It seems that Baron Augustus 
    Reinhold left behind a will stating that his entire estate will 
    go to the one who finds the Golden Apple.
    
    This is quite a mysterious will, given that no one had ever 
    heard of the Golden Apple before the will's reading. Could it be 
    a treasure of some sort?
    
    Lady Dahlia, Baron Reinhold's wife, has sent for Professor 
    Layton to help solve the mystery. They just need to go to the 
    town and...wait, what's this?
    
    Puzzle #001: Where's the Town?
    ------------------------------
    
    Lady Dahlia included a map, along with the instructions "My 
    village is on a road that leads to no other towns." The 
    instructions are on the top screen of the DS, and the map is on 
    the bottom screen.
    
    As you can see, there are four roads and five towns. Using your 
    stylus, draw a circle around the correct town. Which town is 
    that? Why, it's the town in the upper/left, the one with red 
    roofs. Circle it and submit it as your answer.
    
    -------
    
    With the puzzle solved, Professor Layton and Luke make it to 
    town, where they stare at the very odd tower at the north part 
    of town.
    
    Video #2: http://www.youtube.com/watch?v=lnflujF2vzs
    	
    The drawbridge to town is closed. Tap on the man who runs the 
    drawbridge, Franco, to talk to him.
    
    Puzzle #002: The Crank and the Slot
    -----------------------------------
    Location: Drawbridge
    Character: Franco
    --------------------
    
    Summary: To solve this puzzle, figure out which slot fits the 
    crank. Is it slot 1, 2 or 3? You can tap the crank to change the 
    viewing angle to help you out.
    
    Solution: See the two square parts sticking out of the crank? 
    Slots 2 and 3 show that the side between the two of them is 
    flat. However, the crank shows that there is actually a sharp 
    angle between the two of them. Therefore, Slot 1 is the correct 
    answer.
    
    -------
    
    Franco lowers the drawbridge and lets you into town. Now it's 
    off to find Lady Dahlia! But first...let's explain the game's 
    control scheme!
    
    Click on the shoe in the bottom/right corner. Yellow arrows will 
    appear. Click on the arrow to travel in that direction. A white 
    glove appears in front of doors that you can enter through. You 
    can also click on a person to talk to him or her.
    
    Try it out now by tapping on the woman on the left.
    
    Puzzle #003: Strange Hats
    -------------------------
    Location: Entrance
    Character: Ingrid
    ------------------
    
    Summary: You have four hats pictures here. Which hat is as wide 
    as it is tall?
    
    Solution: Hat A is the correct hat.
    
    ------
    
    You can talk to the man here. He tells you to tap on the barrel 
    for a hint coin. You can find hint coins hidden all over this 
    game, and you can use them to get three hints on every puzzle. 
    You're reading a guide with the answers to all the puzzles, so 
    you shouldn't need them, and so, I do not list where all the 
    hint coins are.
    
    Head north, and the professor explains about the game's save 
    system. Tap the briefcase in the upper/right corner to be taken 
    to a screen where you can save your game, look up an index of 
    all the puzzles you've seen, read a journal to get an overview 
    of the plot, and read about the various mysteries in the game.
    
    You can also solve the painting, gizmo and furniture meta-
    puzzles here, but you don't learn about them quite yet. 
    Basically, sometimes when you solve puzzles in this game, you 
    will get a painting piece, gizmo, or piece of furniture as a 
    reward. Collect them all, and at the end of the game, you can 
    solve each of the meta-puzzles for bonus puzzles.
    
    And now that you've gotten an idea of the control scheme, it's 
    time for...
    
    003a-Chapter One: Reinhold Manor Awaits
    -----------------------------------------------------------
    
    The goal of this chapter is to get to Reinhold Manor, which is 
    in the northeast part of town.
    
    Of course, along the way, you'll want to talk to everyone you 
    meet in order to get a puzzle. In this game, pretty much 
    everyone you talk to has a puzzle for you to solve.
    
    For example, that man there! Percy! The town author! Tap on him 
    to get...
    
    Puzzle #004: Where's My House?
    ------------------------------
    Location: Plaza
    Character: Percy
    ----------------
    
    Summary: Leave the front door of Percy's house and turn left. 
    Take a right at the first intersection you meet, and a right at 
    the next intersection you meet. You end up facing the morning 
    sun. Which of the seven houses in the picture is the correct 
    one?
    
    Solution: The morning sun is in the east, so you can work 
    backwards from there to figure it out. Alternately, you can use 
    guess and check on every house--pick a house, follow the 
    instructions and see if it results in facing east. You can also 
    rule out a few houses that are facing the same direction, 
    because taking the same route from those houses would result in 
    facing the same direction, and there's only one solution, so 
    when two houses both lead you to the same direction, they can be 
    ruled out, right? Right.
    
    Anyway, the answer is the house with the blue roof in the middle 
    of the screen, the one that faces north.
    
    ------
    
    Video #3: http://www.youtube.com/watch?v=2Z0ZpTSUhnI
    
    Ah, but it's not just talking to people that gives you puzzles! 
    You can also find puzzles by examining things! For example, 
    examine that clock tower there to get a puzzle.
    
    Puzzle #005: Digital Digits
    ---------------------------
    Location: Plaza
    Examine: Clock Tower
    ----------------
    
    Summary: Occasionally, a digital clock will show the same digit 
    three or more times in a row, such as when it's 3:33. How many 
    times does a digital clock do this over the course of one day?
    
    Solution: There's not much to do to solve this puzzle besides 
    make a list of all the times during the day when three or more 
    digits appear in a row. Here's a list of all those times:
    
    1:11 AM
    2:22 AM
    3:33 AM
    4:44 AM
    5:55 AM
    10:00 AM
    11:10 AM
    11:11 AM
    11:12 AM
    11:13 AM
    11:14 AM
    11:15 AM
    11:16 AM
    11:17 AM
    11:18 AM
    11:19 AM
    12:22 AM
    1:11 PM
    2:22 PM
    3:33 PM
    4:44 PM
    5:55 PM
    10:00 PM
    11:10 PM
    11:11 PM
    11:12 PM
    11:13 PM
    11:14 PM
    11:15 PM
    11:16 PM
    11:17 PM
    11:18 PM
    11:19 PM
    12:22 PM
    
    The list is made up of 24 different times, so the answer is 34.
    
    ---
    
    Those are both the puzzles you can do on this screen, meaning 
    there's not much left to do besides go right to the next screen. 
    Do so, and the Professor and Luke see a man blocking the road. 
    Tap on this man with your stylus to talk to him.
    
    His name is Marco, and he gives you a puzzle to solve.
    
    Puzzle #006: Light Weight
    -------------------------
    Location: Manor Road
    Character: Marco
    ----------------
    
    Summary: You have seven weights here that are all the same 
    weight. You also have a weight that is rather light, but it 
    looks exactly like the other weights. Can you figure out which 
    weight is the light one by using a scale only twice?
    
    Solution: The number of the light weight is randomly determined. 
    You're going to have to use logic here. These instructions work 
    well:
    
    Place weights 1, 2 and 3 on the left-hand scale. Then place 
    weights 4, 5 and 6 on the right-hand scale. Press the red button 
    to weigh them.
    
    If the left-hand scale goes up, you know the light weight is 
    either 1, 2 or 3. Then, weigh 1 and 2. If 1 and 2 are the same 
    weight, 3 is the light weight. If 1 and 2 are not the same 
    weight, choose the one that is lighter.
    
    If the right-hand scale goes up, you know the light weight is 
    either 4, 5 or 6. Then, weigh 5 and 6. If 5 and 6 are the same 
    weight, 4 is the light weight. If 5 and 6 are not the same 
    weight, choose the one that is lighter.
    
    If the left-hand scale is equal to the right-hand scale, then 
    you know the light weight must be 7 or 8. Weigh the two of them 
    to determine which is lighter.
    
    ---
    
    Marco lets you pass. Now you can walk north towards the manor. 
    Your path here is block by Ramon, a servant at the manor. He 
    thinks Layton could be someone in disguise, so he asks Layton to 
    solve a puzzle and thereby prove his identity.
    
    In case you haven't figured it out yet, pretty much every 
    character in this game has a puzzle for you to solve.
    
    Puzzle #007: Wolves and Chicks
    ------------------------------
    Location: Manor Border
    Character: Ramon
    ----------------
    
    Summary: You want to take three wolves and three chicks across a 
    river. You have to take one or two animals with you when you 
    cross the river, and if the wolves ever outnumber the chicks on 
    one bank, they will eat the chicks. Can you get the animals 
    across the river without allowing the wolves to eat the chicks?
    
    Solution: There are multiple solutions, and you get as many 
    tries as you need to solve the puzzle. My strategy is to start 
    by getting the wolves on the right side of the river.
    
    1. Take two wolves right.
    2. Take one wolf left.
    3. Take two wolves right.
    
    Then you want to start moving all the chicks over. This will 
    require having an equal amount of wolves and chicks on both 
    sides.
    
    4. Take one wolf left.
    5. Take two chicks right.
    6. Take a chick and a wolf left.
    
    Now move two chicks right so all the chicks are on the right 
    hand side.
    
    7. Take two chicks right.
    
    Now that all the chicks are on the right, you want just bring 
    all the wolves right.
    
    8. Take one wolf left.
    9. Take two wolves right.
    10. Take one wolf left.
    11. Take two wolves right.
    
    ---
    
    Ramon is pleased when you solve the puzzle, and he leaves. You 
    can now walk towards the manor, but before that, tap on the 
    flowers on the other side of the riverbank to get a puzzle.
    
    Puzzle #008: Farm Work
    ----------------------
    Location: Manor Border
    Examine: Flowers
    ----------------
    
    Summary: Alfred and Roland are being paid $100 to plow and sow a 
    10-acre plot of land. Each boy will plow and sow half of the 
    land. Alfred plows 20 minutes per acre, and Roland plows 40 
    minutes per acre. Roland sows three times as fast as Alfred.
    
    So, how much of the $100 should Roland receive?
    
    Solution: Ha, this is a tricky puzzle. It tries to confuse you 
    by giving you a bunch of unnecessary mathematical facts.
    
    To put it simply, Alfred works on half the land, and Roland does 
    the other half. Since each of them does half the work, each of 
    them should receive half the money. The answer is $50.
    
    ---
    
    Now head forward towards the manor. Luke is impressed by how 
    large it is, and thus ends Chapter One.
    
    003b-Chapter Two: The Fugitive Feline
    -----------------------------------------------------------
    
    Video #4: http://www.youtube.com/watch?v=ZbKyoZZvunI
    
    Professor Layton and Luke have arrived at Reinhold Manor. They 
    go inside and meet Matthew, the butler. He says that everyone is 
    waiting upstairs, but before you can join them, you must solve a 
    matchstick puzzle. Matthew then explains the control scheme for 
    matchstick puzzles.
    
    Puzzle #009: One Poor Pooch
    ---------------------------
    Location: Manor Entrance
    Character: Matthew
    ------------------
    
    Summary: Here's a picture of a dog. After the picture, the dog 
    is hit by a car. Move two matchsticks to show what the dog looks 
    like after it is hit by the car.
    
    Solution: The game says not to assume you'll be looking at the 
    dog from the side when the puzzle is done. That's your hint that 
    tells you you'll be looking at the dog's flattened body from 
    above.
    
    Change the picture from
      __
    /|  |__
    \|__|
     /\ /\
    
    to
    
     \__/
    /|  |__
    \|__|
     /  \
    
    ---
    
    Examine the bookshelf for another puzzle.
    
    Puzzle #010: Alphabet
    ---------------------
    Location: Manor Foyer
    Examine: Books
    --------------
    
    Summary: What's the last letter of the alphabet? Hint: It's not 
    Z.
    
    Solution: Tricky puzzle! It wants you to answer "t", which is 
    the last letter in the word "alphabet".
    
    ---
    
    While in the manor foyer, you can look at the paintings on the 
    wall. One is of the late Baron Augustus Reinhold, and the other 
    is of his daughter Flora.
    
    When you look at the paintings (if you don't look at them now, 
    later on, Layton will look at them automatically), Matthew gives 
    you a painting frame. Throughout this game, when you solve 
    certain puzzles, you get pieces of the painting that belongs in 
    this frame. When you collect all twenty of them, you can put the 
    painting together and get three bonus puzzles.
    
    Go upstairs now to meet Baron Reinhold's wife, Lady Dahlia. A 
    cutscene plays, where Professor Layton talks to Lady Dahlia. 
    There is a mysterious crashing sound, and her cat escapes from 
    the house.
    
    Lady Dahlia becomes upset and demands that you search for her 
    cat, Claudia by name. This will be the goal of Chapter Two--to 
    find Claudia the Cat. You'll have to search throughout the 
    entire town to find her, and so, you will get a basic idea of 
    the town's layout while searching for Claudia.
    
    You can talk to Simon, the man with glasses, for a puzzle.
    
    Puzzle #011: Arc and Line
    -------------------------
    Location: Manor Parlor
    Character: Simon
    ----------------
    
    Summary: You have a mathematical puzzle, which requires some 
    basic geometry skills to solve. How long is line AC?
    
    Solution: Line AC is the same length as line BD, because ABCD is 
    a rectangle, and the two diagonals of a rectangle are always the 
    same length.
    
    Now, you may notice that BD is a radius of the circle. The 
    radius of the circle is ten inches (5 + 5), so BD must be 10 
    inches as well. And since AC = BD, AC is 10 inches. The answer, 
    therefore, is 10 inches.
     
    ---
    
    Tap on the chandelier to get a hidden puzzle.
    
    Puzzle #110: The Vanishing Cube
    -------------------------------
    Location: Manor Parlor
    Examine: Chandelier
    -------------------
    
    Summary: You have a bunch of matchsticks here that form four 
    cubes. Move one matchstick so you have only three cubes.
    
    Solution: This requires three-dimensional thinking. See the cube 
    in the middle/back? Only one side of this cube is showing. That 
    means this is the cube that is going to "disappear".
    
    Take the matchstick that forms the side of this cube, and rotate 
    it so it is facing straight up and down. Then place it so it 
    forms a side on the uppermost cube. It will connect the red end 
    of two matches if you do this properly.
    
    ---
    
    Now that you're done with the puzzles here, go outside.
    
    Video #5: http://www.youtube.com/watch?v=3feXjYIaOrU
    
    Hey, Claudia the Cat is here! Tap on her, and she runs off. 
    Then, there's a minor scene in which a mysterious villain crash-
    lands in town and declares his intent to get the treasure of 
    Baron Reinhold and defeat Professor Layton! Uh oh!
    
    The villain won't try to kill Layton for a while, though, so 
    just forget about him for now and look for Claudia. Move back to 
    the screen with Ramon, and you can click on the boat for a 
    puzzle.
    
    Puzzle #013: Sinking Ship
    -------------------------
    Location: Manor Parlor
    Examine: Boat
    -------------
    
    Summary: Fifteen people are on a sinking ship. There is a five 
    person raft onboard, and an island four and a half minutes away. 
    How many people can make it to the island if the boat sinks in 
    twenty minutes?
    
    Solution: The trick to this puzzle is realizing that you'll need 
    at least one person on the raft at all times.
    
    So...
    
    Minute 1: Five people get on the raft.
    Minute 4 1/2: Four people land on the island. One takes the raft 
    back to the ship.
    Minute 9: Four people get on the raft.
    Minute 13 1/2: Four people land on the island, making eight 
    people on the island in total. One takes the raft back to the 
    ship
    Minute 18: Four people get on the raft.
    Minute 20: Ship sinks. The eight people on the island and the 
    five people on the raft are safe. Therefore, 13 people lived.
    
    ---
    
    Go down a screen, to the screen with Marco. Here, you can go 
    inside the building on the left by tapping on the door. Inside 
    this abandoned store are two puzzles.
    
    Puzzle #014: Which Chair?
    -------------------------
    Location: General Store
    Examine: Chair
    --------------
    
    Summary: Which of the five chairs is good for an auditorium?
    
    Solution: Chair E, because it is the only chair that is 
    stackable. Humbug, I say. That's not much of a puzzle.
    
    ---
    
    Puzzle #015: How Many Are Left?
    -------------------------------
    Location: General Store
    Examine: Candle
    ---------------
    
    Summary: Ten candles are lit. Some wind blows out three of the 
    candles. How many candles are left in the end?
    
    Solution: This puzzle is phrased in an attempt to confuse you. 
    What it means by "how many candles are left in the end?" is "How 
    many candles will NOT melt?". The answer is three--the ones that 
    were blown out.
    
    ---
    
    That's it for the general store. Leave, then go left to the 
    clock tower area. Franco shows up and says someone stole the 
    crank to the town, so no one can get in or out of town now. I 
    bet that's the work of the mysterious villain!
    
    Franco also found a weird gizmo, which he gives to you. From now 
    on, people will give you gizmos when you solve certain puzzles. 
    Collect all the gizmo pieces, open up the "Gizmo Puzzle" in 
    Layton's trunk, then click on all the gizmo pieces you collected 
    to get a robot dog.
    
    Claudia the Cat is here. Tap on her, and Luke tries to calm her 
    down. She attacks Luke. What a vicious cat!
    
    There are a few buildings here at the Clock Tower, but the only 
    one you can enter now is the Town Hall, which has a blue door. 
    Inside is Rodney. Talk to him for a puzzle, and when you solve 
    the puzzle, he gives you a gizmo. So, do that to see how getting 
    gizmos works.
    
    Puzzle #016: Triangles and Ink
    ------------------------------
    Location: Town Hall
    Character: Rodney
    -----------------
    
    Summary: There's a big triangle made up of little triangles. 
    With one dip in ink, you can make four little triangles. How 
    many dips of ink does it take to draw the big triangle?
    
    Solution: Seven.
    
    ---
    
    Tap on the window on the right for a hidden puzzle. 
    
    Puzzle #118: Red and Black Cards
    --------------------------------
    Location: Town Hall
    Examine: Windows
    ----------------
    
    Summary: A deck of cards is shuffled, then cut in half. If you 
    do this 1000 times, how many times will the number of black 
    cards in Pile A equal to the number of red cards in Pile B?
    
    Solution: Math! Fun math, too. Let's say Pile B has x black 
    cards. That means Pile A, then, must have 26-x black cards 
    (because there are 26 black cards in total).
    
    As for red cards, Pile B has 26-x red cards (because there are 
    26 cards in Pile B in total). So, the number of red cards in 
    Pile B = the number of black cards in Pile A. Aha! The number of 
    red cards in one pile always equals the number of black cards in 
    the other pile!
    
    So, if you do this trick 1000 times, the conditions will be met 
    1000 times. Cool!
    
    ---
    
    Video #6: http://www.youtube.com/watch?v=c3nOTQfjTN4
    
    Leave the town hall. If you talk to Deke, he tells you Claudia 
    went left. However, Professor Layton suggests taking a detour to 
    the south to get a room at the inn.
    
    So, go south. Talk to Stachenscarfen here for a puzzle.
    
    Puzzle #017: Five-Card Shuffle
    ------------------------------
    Location: Entrance
    Character: Stachenscarfen
    -------------------------
    
    Summary: Which one of the four pictures is different than the 
    others?
    
    Solution: D is the one that is different.
    
    ---
    
    Now, go inside the Inn, which is the building with the blue 
    door. Talk to the woman there, Beatrice, to get the Furniture 
    Puzzle. It's sort of like the Gizmo puzzle. From now on, 
    whenever you solve certain puzzles, you get pieces of furniture. 
    Get all the pieces of furniture and solve a furniture puzzle to 
    get three bonus puzzles! You won't be able to do that for quite 
    some time, however.
    
    Beatrice also has a puzzle for you.
    
    Puzzle #018: Of Dust and Dustpan
    --------------------------------
    Location: Inn
    Character: Beatrice
    -------------------
    
    Summary: Move two matches to make it so the dustpan is holding 
    the dust.
    
    Solution: You have to turn the dustpan upside-down to solve this 
    one. Move the rightmost match to the left of the dust. Then, 
    move the middle match (the only match that is horizontal) to the 
    left a little to connect the two lower matches. See how the 
    dustpan is now upside-down?
    
    ---
    
    There is a hidden puzzle in the picture behind Beatrice.
    
    Puzzle #112: My Beloved
    -----------------------
    Location: Inn
    Examine: Picture
    ----------------
    
    Summary: Arrange the pieces of this picture so they form a 
    picture of "My Beloved".
    
    Solution: If you think of the pieces of the picture like this:
    
    A B
    C D
    
    Switch C and B, then C and A.
    
    C A
    B D
    
    Rotate A twice, then rotate D twice. The black outline sort of 
    looks like a woman, and that's the solution.
    
    ---
    
    Leave the Inn and go south. If you tap on the Laytonmobile, you 
    get a puzzle.
    
    Puzzle #019: Parking Lot Gridlock
    ---------------------------------
    Location: Drawbridge
    Examine: Laytonmobile
    ---------------------
    
    Summary: Slide the cars out of the way so the Laytonmobile can 
    exit!
    
    Solution:
    
    1. Move the second-from-the-top car right.
    2. Move the car right of the Laytonmobile up.
    3. Move the car right of the Laytonmobile up.
    4. Move the Laytonmobile right.
    5. Move the bottom/left car up.
    6. Move the bottommost car left.
    7. Move the second-from-the-bottom car left.
    8. Move the second-from-the-left car down.
    9. Move the Laytonmobile left.
    10. Move the topmost car down.
    11. Move the second-from-the top car left.
    12. Move the topmost car left.
    13. Move the rightmost car up.
    14. Move the car right of the Laytonmobile up.
    15. Move the Laytonmobile right.
    
    ---
    
    Okay, let's get back to searching for Claudia! Go north twice, 
    then left. The woman here, Agnes, knows how to get on Claudia's 
    good side: offer her some food.
    
    But, of course, Agnes won't give you the food unless you solve a 
    puzzle.
    
    Puzzle #022: Pigpen Partitions
    ------------------------------
    Location: Park Road
    Character: Agnes
    ----------------
    
    Summary: Draw three lines to separate the seven pigs.
    
    Solution: Okay, see the pig in the bottom middle and the pig in 
    the top middle? One line starts from the peg left of the pig in 
    the bottom middle, and stops on the peg right of the pig on the 
    top middle.
    
    Another line starts from the peg right of the pig in the bottom 
    middle, and stops on the peg two left of the pig on the top 
    middle.
    
    The third line starts on the peg below the pig in the 
    upper/left, and stops on the peg below the pig on the 
    upper/right.
    
    ---
    
    Agnes gives you fish bones for Claudia. You can now go north to 
    give the fish bones to Claudia and end the chapter if you want, 
    but there are a few puzzles left in this chapter. Three of them 
    are on this screen.
    
    Video #7: http://www.youtube.com/watch?v=D9XKH7_cS44
    
    Puzzle #020: Unfriendly Neighbors
    ---------------------------------
    Location: Park Road
    Character: Pauly
    ----------------
    
    Summary: Draw four lines between the four sets of numbers. Just 
    make sure that none of the lines overlap.
    
    Solution: The line between the two B's is a straight up/down 
    line. The D line goes left from the left D, up to the top of the 
    screen and to the right. The line from the right D goes left 
    once, up to the top of the screen and left. The two will 
    connect.
    
    The C line goes right from the left C, and it goes all the way 
    right, then up, then right and goes into the C. The A line goes 
    down, right, down, left, down, right and up--basically, it goes 
    along the only empty spot left for it.
    
    ---
    
    Puzzle #021: Pill Prescription
    ------------------------------
    Location: Park Road
    Character: Pauly
    ----------------
    
    Summary: A dude man has to take ten pills, and he has to label 
    them in the order he will take them. What's the least number of 
    pills he has to label?
    
    Solution: If he labels all the pills except one, he can always 
    identify it as the unlabeled one. For example, if he decides not 
    to label Pill 5, he will always know which pill is Pill 5--it's 
    the only one without a label.
    
    So the solution is that he can get away without labeling one 
    pill, but the puzzle assumes that he doesn't have to label the 
    first pill either, because he'll swallow it before doing any 
    labeling. I don't know HOW he knows which pill is Pill 1 if he 
    doesn't do any labeling, but that's the puzzle solution anyway.
    
    ---
    
    Puzzle #111: Mystery Item
    -------------------------
    Location: Park Road
    Examine: Poster
    ---------------
    
    Summary: What is...something that you need to live, something 
    that people keep in their houses AND something that decreases in 
    quantity the longer it's kept?
    
    Solution: Food. Move a matchstick on the leftmost box to spell 
    out the word "Food" and submit it as your answer.
    
    ---
    
    Go inside the blue door building to the right, which is the 
    local restaurant. Both the characters here have puzzles.
    
    Puzzle #025: Equilateral Triangle
    ---------------------------------
    Location: Restaurant
    Character: Flick
    ----------------
    
    Summary: Can you move this triangle:
    
       X
      X X
     X X X
    X X X X
    
    Upside down by only moving three X's?
    
    Solution: Yes! Move coins 1, 2 and 3:
    
       1
      X X
     X X X
    2 X X 3
    
    To these spots:
       
    2 X X 3
     X X X
      X X
       1
    
    ---
    
    Puzzle #023: Juice Pitchers
    ---------------------------
    Location: Restaurant
    Character: Crouton
    ------------------
    
    Summary: Crouton has an eight-quart container of juice, a five-
    quart container and a three-quart container. Can you move the 
    juice between the three containers until you get four quarts in 
    one jar?
    
    Solution: Crouton has a few puzzles that involve separating 
    liquids in uneven containers. The solution to these puzzles is 
    generally these four steps:
    
    1. Big jar to middle jar
    2. Middle jar to small jar
    3. Small jar to big jar
    4. Middle jar to small jar
    
    Just repeat the four steps until you get the desired amount of 
    liquid. In this case, it takes seven turns.
    
    ---
    
    Once you solve the puzzles here, go outside and go north. 
    Claudia the Cat is here, and she'll come with you if you got 
    fish bones from Agnes (puzzle #22). Before you do that, check 
    out the garbage. Professor Layton will be reminded of a puzzle, 
    because pretty much _everything_ reminds the Professor of a 
    puzzle.
    
    Puzzle #026: Bottle Full of Germs
    ---------------------------------
    Location: Park Gate
    Examine: Garbage
    ----------------
    
    Summary: You have a breed of germ that divides in half every 
    minute. If you start with 1 germ, the jar becomes full in 60 
    minutes. If you start with 2 germs, the jar becomes full in how 
    many minutes?
    
    Solution: The 1 germ becomes 2 germs after 1 minute...so 
    starting with 2 germs only shaves 1 minute off the total. 60  1 
    = 59, so the answer is 59 minutes.
    
    ---
    
    Good, once you're done with the puzzle, NOW you can pick up 
    Claudia and end the chapter.
    
    003c-Chapter Three: The Missing Servant
    -----------------------------------------------------------
    
    The game tells you that if you missed any puzzles in the last 
    chapter, they will now appear in Granny Riddleton's Shack near 
    the clock tower.
    
    Video #8: http://www.youtube.com/watch?v=lHH3PkMzmtY
    
    Professor Layton and Luke return to the mansion with Claudia, 
    but there's no time for celebrating. Something really bad has 
    happened--Simon (the man with glasses) has just been killed!
    
    Fortunately, Inspector Chelmey from London is on the case! Now, 
    talk to Matthew and Gordon for puzzles and plot advancement.
    
    Puzzle #027: Bickering Brothers
    -------------------------------
    Location: Manor Foyer
    Character: Gordon
    -----------------
    
    Summary: Six brothers are sitting at a table. Brothers 3 and 5 
    can't sit next to each other, and no brother sits next to 
    someone a year older or younger than he is.
    
    Solution: Place the brothers like this:
    
      1
    5   3
    2   6
      4
    
    Puzzle #028: Find the Dot
    -------------------------
    Location: Manor Parlor
    Character: Matthew
    ------------------
    
    Summary: You have a strange shape with a red dot and black dot 
    on it. When you turn it around, where will the black dot be?
    
    Solution: The lower/right corner.
    
    ---
    
    Matthew tells you that he found a mysterious small cog on the 
    ground at the scene of the crime.
    
    Chelmey returns after you talk to Gordon and Matthew. He becomes 
    concerned that Ramon isn't here, and so he puts Ramon at the top 
    of his suspect list.
    
    The Professor can then go into Lady Dahlia's room. She gives you 
    the mission of finding Ramon while Chelmey inspects the crime 
    scene. Chapter Three officially begins here.
    
    Inside Lady Dahlia's room is a picture of her holding a baby. 
    Leave the room and ask her about it to learn that she's never 
    had a baby in her life. How odd.
    
    Video #9: http://www.youtube.com/watch?v=OlQcYomeFJo
    
    Inspector Chelmey here has a puzzle for you.
    
    Puzzle #029: Five Suspects
    --------------------------
    Location: Manor Parlor
    Character: Chelmey
    ------------------
    
    Summary: Five people were arrested, and each gave a statement.
    
    A: One of us is lying.
    B: Two of us are lying.
    C: Three of us are lying.
    D: Four of us are lying.
    E: All five of us are lying.
    
    How many people are telling the truth?
    
    Solution: Only one of them is telling the truth: Person D. You 
    know this is the case, because all five disagree, so no more 
    than one can be telling the truth.
    
    ---
    
    Head downstairs and talk to Matthew. He says that the picture of 
    the woman with the baby is really Lady Violet with Flora 
    Reinhold. How curious that she looks so much like Lady Dahlia!
    
    Head outside, and our heroes see Claudia with Simon's glasses. 
    That could be an important clue! They inform Inspector Chelmey 
    about the glasses, but he just gets mad at the Professor for 
    interrupting his investigation.
    
    As Luke points out, Inspector Chelmey is kind of rude. Oh well. 
    It's best to forget about him for now, and just start looking 
    for Ramon.
    
    Outside of the manor, Agnes is waiting with a puzzle.
    
    Puzzle #030: One Line Puzzle 1
    ------------------------------
    Location: Manor Border
    Character: Agnes
    ----------------
    
    Summary: Which of the four pictures can't be drawn with only a 
    single stroke of the pen?
    
    Solution: The cottage.
    
    ---
    
    Leave the manor grounds now, and talk to Marco. He tells you to 
    avoid the mysterious tower. If you talk to him again, he gives 
    you a puzzle.
    
    Puzzle #031: Racetrack Riddle
    -----------------------------
    Location: Manor Road
    Character: Marco
    ----------------
    
    Summary: We have three horses here.
    
    Horse A runs two laps in a minute.
    Horse B runs three laps in a minute.
    Horse C runs four laps in a minute.
    
    If you line up all three horses and set them running on the same 
    racetrack at the same time, how long will it be before they're 
    all lined up at the starting line again?
    
    Solution: One minute, clearly.
     
    ---
    
    Head inside the abandoned general store now. This will be the 
    last time you visit the general store in this game. Examine the 
    candle and the candy jar for puzzles.
    
    Puzzle #033: Light Which One?
    -----------------------------
    Location: General Store
    Examine: Candle
    ---------------
    
    Summary: You have one match. You want to light a room with an 
    oil lamp, fireplace and heat your bathwater. In order to do this 
    successfully, what do you light first?
    
    Solution: The match!
    
    Puzzle #032: Candy Jars
    -----------------------
    Location: General Store
    Examine: Candy Jar
    ------------------
    
    Summary: You have 10 jars with 50 pieces of candy each. You pour 
    out the candy into bags. Now, you have 20 bags full of candy.
    
    You want to have an average of 25 pieces of candy per bag. What 
    is the percentage of this happening?
    
    Solution: 100% -- this happens 100% of the time. Basically, you 
    need to know the mathematical concept of "average", or else you 
    probably won't be able to solve this puzzle.
    
    ---
    
    Video #10: http://www.youtube.com/watch?v=TxuqjXl5glE
    
    Leave the General Store (forever), then go to the left to the 
    plaza where the clock tower is. Percy warns the Professor and 
    Luke to stay away from the mysterious tower. He also gives you a 
    puzzle.
    
    Puzzle #034: How Many Sheets?
    -----------------------------
    Location: Plaza
    Character: Percy
    ----------------
    
    Summary: There's a picture of several sheets of paper. How many 
    sheets of paper are overlapping at the place where the most 
    sheets overlap?
    
    Solution: Five.
    
    ---
    
    Tap on the building right of Percy to get a puzzle.
    
    Puzzle #058: Get the Ball Out 1
    -------------------------------
    Location: Plaza
    Examine: Door
    -------------
    
    Summary: Can you move all these various blocks in order to get 
    the red ball to the bottom of the lock?
    
    Solution: My strategy (which isn't the fastest) involves filling 
    the right-hand side of the puzzle with blocks and not moving 
    them at all. That way, you have less blocks you have to worry 
    about dealing with.
    
    1. Move the left blue block down.
    2. Move the left green block down.
    3. Move the right blue block up.
    4. Move the upper purple block up and left.
    5. Move the lower purple block up twice.
    6. Move the bottom yellow block right.
    7. Move the upper yellow block down.
    8. Move the left blue block right.
    9. Move the left green block down.
    10. Move the upper yellow block in the upper/left corner.
    11. Move the red ball down three times.
    12. Move the upper yellow block right.
    13. Move the left green block up.
    14. Move the red ball into the lower/right corner.
    15. Move the left blue block up.
    16. Move the red ball into the finishing position.
    
    ---
    
    If you go to the left, a loud noise sounds. Pauly says it comes 
    from the mysterious tower.  Professor Layton figures that 
    because people have been mentioning the tower a lot lately, it 
    must be important.
    
    Go inside the restaurant here and talk to Crouton for a puzzle.
    
    Puzzle #024: Milk Pitchers
    --------------------------
    Location: Restaurant
    Character: Crouton
    ------------------
    
    Summary: Crouton has a ten-quart container of milk, a seven-
    quart container and a three-quart container. Can you move the 
    milk between the three containers until you get five quarts in 
    two jars?
    
    Solution: Move the milk like this:
    
    1. Big to middle
    2. Middle to small
    3. Small to big
    4. Middle to small
    5. Small to big
    6. Middle to small
    7. Big to middle
    8. Middle to small
    9. Small to big
    
    ---
    
    Leave the restaurant and go right to the plaza with the clock 
    tower. Talk to Deke to gain access to the northern part of town, 
    where the tower is. He doesn't let you pass until you've solved 
    twelve puzzles, as well as puzzle #35.
    
    Puzzle #035: Strange Dots
    -------------------------
    Location: Plaza
    Character: Deke
    ---------------
    
    Summary: You have some dice, with numbers associated. What is 
    the number that goes with the fourth die?
    
    Solution: Three! See, the dice are supposed to resemble clock 
    hands. Deke must have thought up this puzzle because he's 
    standing in front of a clock tower. 
    
    ---
    
    Deke then steps aside and lets our heroes into the northern part 
    of town. 
    
    Video #11: http://www.youtube.com/watch?v=YfUSRM6DWBM
    
    You can get a number of puzzles here. One comes from Lucy, one 
    comes from the cat and mouse, and one comes from the doorway to 
    the left.
    
    Puzzle #036: Too Many Mice
    --------------------------
    Location: Clock Tower
    Character: Cat and Mouse
    ------------------------
    
    Summary: A certain mouse species gives birth once a month, with 
    twelve babies being born at a time. A mouse that is two months 
    old can give birth.
    
    You buy one of these mice. How many mice will you have in ten 
    months?
    
    Solution: One mouse, the one you bought.
    
    ---
    
    Puzzle #037: Brother and Sister 
    -------------------------------
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: A boy has an older sister. If you take two years away 
    from the boy's age and give them to the sister, she would be 
    twice his age. If you take three years away from the boy's age 
    and give them to the sister, she would be three times his age. 
    How old are they?
    
    Solution: Math time! If B is the boy's age and G is the girl's 
    age, the premises of the puzzle give us two equations.
    
    2(B  2) = G + 2
    3(B  3) = G + 3
    
    The first equation simplifies into...
    
    2B  4 = G + 2
    2B  6 = G
    
    The second equation simplifies into...
    
    3B  9 = G + 3
    3B  12 = G
    
    Now we know that both 2B  6 and 3B  12 equal G, so...
    
    2B  6 = 3B  12
    2B + 6 = 3B
    6 = B
    
    The boy is 6. Now, plug that into 2B  6 = G...
    
    2(6)  6 = G
    12  6 = G
    6 = G
    
    The girl is 6 as well.
    
    Alternately, you could have just guessed ages at random for one 
    character and fit that age into both equations to see if it 
    works.
    
    Puzzle #107: A Worm's Dream
    ---------------------------
    Location: Clock Tower
    Examine: Doorway on the Left
    ----------------------------
    
    Summary: We have a worm in an apple! Slide all the pieces of the 
    puzzle into place.
    
    Solution: The trick to the puzzle is that the upper/left and 
    bottom/right pieces are identical. The bottom/right piece goes 
    in the upper/left corner, and the upper/left piece goes in the 
    bottom/right corner. So don't let the two identical pieces fool 
    you while solving the puzzle.
    
    ---
    
    Go north now. Both of the characters here have puzzles.
    
    Puzzle #038: Island Hopping
    ---------------------------
    Location: Fork in the Road
    Character: Zappone
    ------------------
    
    Summary: You have a series of islands and bridges. You want to 
    visit every island once and cross over every bridge once. Sadly, 
    this is impossible.
    
    It IS possible if another bridge existed. Where should this 
    bridge go?
    
    Solution: The bridge goes from the purple house (in the middle 
    of the diagram) to the lighthouse which is down/left of it.
     
    ---
    
    Puzzle #039: One-Line Puzzle 2
    ------------------------------
    Location: Fork in the Road
    Character: Agnes
    ----------------
    
    Summary: Agnes has four more pictures for you. Three of them can 
    be drawn with one stroke of the pen, but one can't. Which one is 
    the one that doesn't belong?
    
    Solution: Professor Layton's top hat. Sorry, Professor!
    
    ----
    
    Take the left fork to the north to reach the market, where there 
    are two puzzles. One comes from Archibald, and one comes from 
    the wall above Archibald.
    
    Puzzle #040: How Old is Dad?
    ----------------------------
    Location: Market
    Character: Archibald
    --------------------
    
    Summary: A 22-year-old boy doesn't know how old his father is. 
    The father figures his son is kind of a dolt, and tries to get 
    him to think by saying he is as old as the son, plus half of his 
    own age. How old is the father?
    
    Solution: If you think about it, everyone is half of his or her 
    own age, plus half of his or her own age. So the son's age must 
    be half of the father's age. The son is 22, so the father must 
    be 44.
    
    ---
    
    Puzzle #101: Splitting It Up
    ----------------------------
    Location: Market
    Examine: Wall
    -------------
    
    Summary: You take a cube and paint all six sides red. Then, you 
    cut the cube into 27 identical-sized pieces. How many of those 
    pieces will have one red side?
    
    Solution: Six, one on each face of the larger cube.
    
    ---
     
    That's all there is to the left fork. Go back south, then take 
    the right fork north.
    
    Video #12: http://www.youtube.com/watch?v=r264v-kGf50 
    
    A timid-looking fellow named Gerard is standing here. Talk to 
    him twice for two puzzles. You might have to go away and come 
    back to hear the second puzzle, though.
    
    Puzzle #041: Spare Change
    -------------------------
    Location: Northern Path
    Character: Gerard
    -----------------
    
    Summary: You have a picture of coins and a rope. If the rope is 
    pulled tight, how many coins will be above it?
    
    Solution: Nine.
    
    ---
    
    Puzzle #042: The Camera and Case
    --------------------------------
    Location: Northern Path
    Character: Gerard
    -----------------
    
    Summary: A person is selling a camera and a case for $310. He 
    says the camera costs $300 more than the case.
    
    You buy the case with a $100 bill. How much change should you 
    get back?
    
    Solution: We know that the camera and the case cost $310, and 
    that the camera is $300 more than the case. The only way this 
    works is if the camera is $305, and the case is $5.
    
    So, if you pay $100 for a $5 case, you should get $95 in change.
    
    ---
    
    Good news! This is the point in the game where you should have 
    collected all the gizmo parts! Put them together to get a robot 
    dog that hunts out hint coins!
    
    When you go north from here, you meet Jarvis. He tells you that 
    Zappone should know where Ramon is. Go south two screens, then 
    talk to Zappone.
    
    Zappone tells you to visit Crouton, the man who runs the 
    restaurant. Go south two screens. Before visiting the restaurant 
    to the left, you should go inside town hall building to get a 
    puzzle from Rodney, and you should go north to get a puzzle from 
    Lucy.
    
    Puzzle #043: Three Umbrellas
    ----------------------------
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: There are three girls. Each person has an umbrella. But 
    say they take their umbrellas from an umbrella stand without 
    looking. What are the odds that only two girls will walk off 
    with their own umbrellas?
    
    Solution: The odds are 0. It's impossible for only two girls to 
    have their own umbrellas. If two girls have their own umbrellas, 
    the third girl has hers, too, which means _three_ girls have 
    their own umbrellas.
    
    Puzzle #044: Stamp Stumper
    -------------------------
    Location: Town Hall
    Character: Rodney
    -----------------
    
    Summary: Divide the block of stamps into seven groups, each 
    group with a total of 100. Just to make things harder, each 
    group has to be a different shape.
    
    Solution:
    
    1122
    11522
    35557
    34667
    34477
    
    ---
    
    With those puzzles out the way, it's high time to put an end to 
    this chapter of the game. Go to the restaurant and talk to 
    Crouton. He mentions a rumor about an old man who kidnaps 
    people.
    
    Crouton tells you to visit the cafe, and the chapter ends.
    
    003d-Chapter Four: Night Falls
    -----------------------------------------------------------
    
    Video #13: http://www.youtube.com/watch?v=nFM8oU-Urjs
    
    It looks like the Professor and Luke get to do even MORE 
    wandering around town.
    
    Adrea here has a puzzle.
    
    Puzzle #045: Puzzled Aliens
    ---------------------------
    Location: Park Road
    Character: Adrea
    ----------------
    
    Summary: Some aliens are confused about an Earth device, and 
    give a very strange description of it. What are they talking 
    about?
    
    Solution: The answer is a compass. Bleh...
    
    ---
    
    When you go to the right, Gerard interrupts the investigation by 
    forcing you to find his glasses. Fortunately, they're not far. 
    Go left, then up to the park gate. Deke knows where the glasses 
    are.
    
    Puzzle #046: The Biggest Star
    -----------------------------
    Location: Park Gate
    Character: Deke
    ---------------
    
    Summary: Draw a line between four stars to make a big star.
    
    Solution: The trick is that the top of the pine tree forms one 
    of the points of the big star.
    ---
    
    Deke tells you to go the inn for the glasses. So, go to the inn. 
    Outside of the inn, click on the sign for a hidden puzzle.
    
    Puzzle #113: The Pet Hotel
    --------------------------
    Location: Entrance
    Examine: Inn Sign
    -----------------
    
    Summary: Rearrange the matches to spell the name of an animal.
    
    Solution: CAT. Fortunately, not too many three-letter animal 
    names exist, so guessing the correct answer is pretty easy.
    
    ---
    
    Go inside the inn, and ask Beatrice for the glasses. She gives 
    them to you. Then, go the Gerard and give him his glasses. He 
    will now step aside and let you explore the north part of town. 
    He will also give you a puzzle.
    
    Puzzle #047: On the Run
    -----------------------
    Location: Plaza
    Character: Gerard
    -----------------
    
    Summary: There's a map with many exits. A burglar starts at the 
    red arrow, and whenever he reaches a junction, he turns left or 
    right. He never retraces his steps, either. Which exit can he 
    not go through?
    
    Solution: Exit B! No matter which direction he approaches it 
    from, he can't go through it.
    
    ---
    
    Video #14: http://www.youtube.com/watch?v=R19K8VP1f9Q
    
    Go to the north part of town now. Lucy has a puzzle, and the cat 
    and mouse have a puzzle, too.
    
    Puzzle #048: Cats and Mice
    --------------------------
    Location: Clock Tower
    Character: Cat and Mouse
    ------------------------
    
    Summary: 5 cats catch 5 mice in 5 minutes. How many cats can 
    catch 100 mice in 100 minutes?
    
    Solution: 5 cats. Hey, if they catch mice at a rate of 5 mice 
    per 5 minutes, that means in 100 minutes, they catch 100 mice.
    
    ---
    
    Puzzle #049: 1,000 Times
    ------------------------
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: _ is 1,000 times _ _. Which letter fits in all three 
    blanks?
    
    Solution: The letter "m". If you use the metric system, one 
    meter (M) equals 1,000 millimeters (mm).
    
    ---
    
    Go north and talk to Marco for a puzzle.
    
    Puzzle #050: OTTF?
    ------------------
    Location: Fork in the Road
    Character: Marco
    ----------------
    
    Summary: There is a series of letters: O T T F _ S S E N T. 
    Which letter goes in the empty spot?
    
    Solution: The letters spell out the alphabet. One Two Three Four 
    Five Six Seven Eight Nine Ten. The answer is "F" for "Five".
    
    ---
    
    Head inside the cafe. The barman agrees to help if you've solved 
    30 puzzles. If you haven't done that yet, go to Granny 
    Riddleton's shack and solve some puzzles.
    
    Once you've solved enough puzzles, the Crumm the Barman tells 
    you to see Prosciutto. To get to his house, you leave the cafe 
    and take the right fork. However, Professor Layton is going to 
    take the long way to Prosciutto's house, in order to make sure 
    he finds all the puzzles in the north part of town.
    
    Two puzzles are here at the cafe. Zappone has one, and the other 
    is a hidden puzzle behind the bottles.
     
    Puzzle #051: The Town Barbers
    -----------------------------
    Location: Crumm's Cafe
    Character: Zappone
    ------------------
    
    Summary: The two has two barbers. Barber A has a horrible 
    haircut, and Barber B has a nice haircut. Who is the better 
    barber?
    
    Solution: Barber A. The assumption is that the barbers cut each 
    other's hair, instead of cutting their own hair. If that's the 
    case, Barber A gives a better haircut.
    
    ---
    
    Puzzle #106: How Many Glasses?
    ------------------------------
    Location: Crumm's Cafe
    Examine: Bottles
    ----------------
    
    Summary: A man wants to move the glasses of juice in the top row 
    so they look like the glasses of juice in the bottom row. What 
    is the least number of glasses he has to touch?
    
    Solution: One. Presumably, he pour from one glass into another 
    without touching the second glass.
    
    ---
    
    Leave the cafe forever now (you will never have to return) and 
    take the left fork. Agnes and Giuseppe here both have puzzles.
    
    Puzzle #053: Fish Thief
    -----------------------
    Location: Market
    Character: Agnes
    ----------------
    
    Summary: Brothers A, B and C are accused of eating a fish. They 
    each make a statement.
    
    A: I ate the fish.
    B: I saw A eat the fish.
    C: B and I did not eat the fish.
    
    One of the brothers is lying, but which one?
    
    Solution: C is the liar. Apparently, C and A both ate the fish.
    
    ---
    
    Puzzle #054: Monster!
    ---------------------
    Location: Market
    Character: Giuseppe
    -------------------
    
    Summary: Oh no! A monster is attacking the town! Stab it in the 
    eye!
    
    Solution: The monster is the sky, so stab the moon.
    
    ---
    
    Head to the right to see Pauly, who's upset. He always seems 
    upset about something, I've noticed.
     
    Video #15: http://www.youtube.com/watch?v=i0dFELmUeg8
    
    Pauly's upset because he can't solve a puzzle! This looks like a 
    job for Professor Layton!
    
    Puzzle #052: Find a Star
    ------------------------
    Location: Northern Hill
    Character: Pauly
    ----------------
    
    Summary: Find a star in the picture.
    
    Solution: It's in the upper-left corner.
    
    ---
    
    Pauly gets mad at the Professor for solving the puzzle. That's 
    gratitude for you!
    
    Go south and into a house to the left. This is Prosciutto's 
    house. He's got a big ham hanging from his ceiling, and those of 
    you who speak Italian will be amused at the fact that 
    "Prosciutto" means "ham" in Italian.
     
    Talk to him, and he tells you about the strange kidnapper. Then, 
    tap on the ham for a hidden puzzle.
    
    Puzzle #114: Tetrahedron Trial
    ------------------------------
    Location: Prosciutto's
    Examine: Ham
    ------------
    
    Summary: You are given a picture of a tetrahedron that has been 
    lain flat. Which of the triangles goes in the empty spot so all 
    the various lines will connect with the tetrahedron is folded up 
    again?
    
    Solution: C
    
    ---
    
    Leave Prosciutto's house. Professor Layton and Luke seem to have 
    reached the end of the investigation for the day...when they see 
    a stranger stuffing an unconscious Ramon inside a large sack.
    
    Our heroes give chase, but the stranger manages to flee and hide 
    inside the tower. The tower's lights go on, and a large noise 
    sounds.
    
    Our heroes return to the scene of the kidnapping, where they 
    find a small cog, just like the one found at the scene of the 
    murder. How odd. In any case, chapter four is now over!
    
    003e-Chapter Five: The Hunt Begins
    -----------------------------------------------------------
    
    Professor Layton returns to Reinhold Manor to tell everyone the 
    bad news about Ramon being kidnapped and/or possibly murdered. 
    Inspector Chelmey seems disinclined to agree about the matter, 
    and it seems he is right, as Ramon comes walking in through the 
    door shortly after!
    
    Ramon denies any knowledge of being kidnapped. Luke wants to 
    argue, but the Professor shushes him.
    
    Chelmey, Ramon and Lady Dahlia leave. Talk to Gordon for a 
    puzzle.
    
    Puzzle #012: Make a Rectangle
    -----------------------------
    Location: Manor Parlor
    Character: Gordon
    -----------------
    
    Summary: You have a shape that can be cut into two pieces. The 
    two pieces can be put together to form a rectangle.
    
    Solution: The top piece should be shaped like this. 
    
      _ _ _ _ _
     |_|_|_|_|_|
         |_|
    
    ---
    
    When you leave the manor, Professor Layton and Luke talk. Layton 
    agrees that they saw a dead or unconscious Ramon and does not 
    understand what happened. Why, the things that are happening 
    here are downright curious!
    
    Video #16: http://www.youtube.com/watch?v=CK9lB_bkV1o
    
    A new day begins, and it starts with a phone call from Inspector 
    Chelmey, who wants to see Professor Layton and Luke at the 
    manor. The Professor hopes the discussion will be about what 
    happened yesterday.
    
    Talk to Beatrice here for a puzzle.
    
    Puzzle #055: The Odd Sandwich
    -----------------------------
    Location: Inn
    Character: Beatrice
    -------------------
    
    Summary: Beatrice has an odd sandwich that she wants to fit 
    inside her small lunchbox. How many times does she need to cut 
    the sandwich before it fits?
    
    Solution: Once.
    
    ---
    
    Leave the Inn and talk to Stachenscarfen for a puzzle.
    
    Puzzle #056: The Lazy Guard
    ---------------------------
    Location: Entrance
    Character: Stachenscarfen
    -------------------------
    
    Summary: A lazy guard wants to walk through nine rooms while 
    making the fewest number of turns possible. How many turns will 
    he make?
    
    Solution: The trick is that he can make fewer turns if he enters 
    the room at an angle than if he enters the room while going 
    perpendicular to the doorway. The answer is two.
    
    ---
    
    Go north, and talk to Deke for a puzzle.
    
    Puzzle #057: Cut Which One?
    ---------------------------
    Location: Plaza
    Character: Deke
    ---------------
    
    Summary: There are six interlocked rings in the picture. Which 
    one can you cut away to make an unbroken chain of five rings?
    
    Solution: Cut off Ring D.
    
    ---
    
    Head right. There's a piece of paper on the ground here that 
    talks about the death of Lady Violet, Baron Reinhold's first 
    wife. You'll learn more about her backstory soon.
    
    Talk to Marco here for a puzzle.
    
    Puzzle #059: The Longest Path
    -----------------------------
    Location: Manor Road
    Character: Marco
    ----------------
    
    Summary: Can you get from point A to point B while taking the 
    longest route?
    
    Solution: You want to go left from A. Take the second left three 
    times in a row. Then, take the first left, the first right, the 
    second right twice, and then reach B.
    
    ---
    
    Head to the manor now. Claudia is outside it, and tapping on her 
    reveals a puzzle.
    
    Puzzle #060: Weighing Cats
    --------------------------
    Location: Reinhold Manor
    Character: Claudia
    ------------------
    
    Summary: You have two equations here.
    
    Four white cats = 5 black cats
    1 white cat + 2 black cats = 3 red cats
    
    What about 3 red cats + 4 black cats VS 4 white cats and 1 black 
    cat? Which of those two groups is heavier? Or do they weigh the 
    same?
    
    Solution: The first group is heavier, which is easier to see if 
    you replace "3 red cats" with "1 white cat + 2 black cats". So, 
    the correct answer is "A".
    
    ---
    
    Video #17: http://www.youtube.com/watch?v=807YHchfvik
    
    Head inside the manor now to see Chelmey yell at Matthew for 
    bringing him sweets. The Inspector certainly has a temper, and 
    he turns it on Professor Layton. He's mad that Layton interfered 
    with the murder case yesterday, trying to raise up a panic about 
    Ramon being killed when Ramon is perfectly fine. He orders 
    Layton off the case.
    
    That's quite rude of Inspector Chelmey, but Layton doesn't want 
    to give up quite yet. Leave the manor and go south to talk to 
    Ramon. He confirms the story he said yesterday; he says nothing 
    happened at all. Apparently, he doesn't remember being 
    kidnapped.
    
    Professor Layton then decides that he and Luke don't HAVE to 
    solve the murder mystery. They came to St. Mystere to solve the 
    mystery of the Golden Apple, and by golly, that's what they're 
    going to do. Thus begins Chapter Five.
    
    That's right. About three hours into the game, Professor Layton 
    and Luke decide to try solving the mystery that they came to the 
    curious village to solve. Good job, Professor!
    
    The Professor decides to start his search in the manor. Go 
    inside the manor and upstairs to talk to the people there. All 
    three have puzzles, and Gordon has two.
    
    Puzzle #061: Pin Board Shapes
    -----------------------------
    Location: Manor Parlor
    Character: Gordon
    -----------------
    
    Summary: What is the largest cross you can make a pin board that 
    has 17 pins inside it, and 16 pins outside it?
    
    Solution: The cross needs to be tilted at a 45 degree angle. 
    It'll look something like this, if you draw a line between the 
    various x's:
    
    ..x.x..
    .x.x.x.
    x.....x
    .x...x.
    x.....x
    .x.x.x.
    ..x.x..
    
    Puzzle #103: Wood Cutouts
    -------------------------
    Location: Manor Parlor
    Character: Gordon
    -----------------
    
    Summary: You have an oddly-shaped piece of plywood that you want 
    to cut into four identical pieces.
    
    Solution: Each piece will be shaped like this:
    
    x    x
    xxxxxx  (that's six blocks wide)
    
    Puzzle #062: The Mysterious Note
    --------------------------------
    Location: Manor Parlor
    Character: Inspector Chelmey
    ----------------------------
    
    Summary: Chelmey once got a note that reads like this:
    
    710 57735 34
    5509 51 7719
    
    Which suspect, Bill, John or Todd, is the one whom Chelmey 
    should arrest, based on that note?
    
    Solution: When you flip your DS upside down, you can see that 
    the numbers spell out "Bill is boss. He sells oil." Bill is the 
    one who should be arrested. 
    
    Puzzle #063: How Old is Mom?
    ----------------------------
    Location: Manor Parlor
    Character: Lady Dahlia
    ----------------------
    
    Summary: A father says he was once twice as old as his wife. The 
    next year, he was only one and a half times her age. If the 
    father is 44 years old now, how old is the mother?
    
    Solution: When you work out the math, it ends up being the case 
    that the father is tricky, and talking about when he was two 
    years old. The mother was one year old at the time. The next 
    year, when she was two, he was three (which is one and a half 
    times two).
    
    The father is therefore one year older than the mother. If he's 
    44, she's 43. Answer? 43.
    
    ---
    
    Once those puzzles are done, go downstairs and talk to Matthew. 
    He can't tell you much about the late Baron Reinhold, but he 
    recommends that you see Ingrid, who worked at the manor with the 
    Baron for a longer period of time than Matthew did.
    
    Video #18: http://www.youtube.com/watch?v=IRtmwBgIAgY
    
    Head south/down a couple of screens to the area with Marco. Hey, 
    Ingrid is there! What a fortunate coincidence.
    
    Ingrid tells you more about Lady Violet, the Baron's first wife. 
    Go north twice and tap on Matthew to visit Lady Violet's grave. 
    Matthew also tells the Professor about the Baron's journal.
    
    Head to Lady Dahlia's room on the top floor. The journal is on 
    the desk to the left. Read it to learn that the Baron left a 
    clue about the Golden Apple with one of his friends.
    
    So now our mission is to find the Baron's friend! Leave the 
    manor to find Ingrid. Talk to her, and she tells you that 
    Zappone was a friend of the Baron.
    
    Zappone is hanging around the fork in the road, so head there 
    now. But first, you want to take a brief detour in Town Hall to 
    talk to Rodney.
    
    Puzzle #064: Odd Equations
    --------------------------
    Location: Town Hall
    Character: Rodney
    -----------------
    
    Summary: If 8  6 = 2, and 8 + 6 = 2, what does 7 + 6 equal?
    
    Solution: This puzzle uses time (or any other base 12 unit of 
    measurement) for an answer. 8 o'clock + 6 hours = 2 o'clock, and 
    8 o'clock - 6 hours = 2 o'clock. Six hours past seven is one 
    o'clock, so the answer is "one".
    
    ---
    
    Leave City Hall and go to the north part of town. Before heading 
    to the fork in the road, you can talk to Lucy and look at the 
    cat and mouse for puzzles.
    
    Puzzle #066: Birthday Girl
    --------------------------
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: A woman, talking about her birthday, says she turns 22 
    in two days, and on New Year's last year, she was 19. When is 
    her birthday?
    
    Solution: January second. Today, in terms of the puzzle, must be 
    New Year's Eve. Tricky!
    
    Puzzle #067: The Chocolate Code
    -------------------------------
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: Your gadget-loving girlfriend has sent you a message in 
    some chocolate. It says GRCY NW. What does that mean in English?
    
    Solution: "TEXT ME". See, the bites of the chocolate refer to 
    directions on a keyboard...yeah, I know, it's a pretty iffy 
    puzzle. That's probably why it's not in the European version of 
    the game.
    
    ---
    
    Video #19: http://www.youtube.com/watch?v=lJ1lfNYBRo0
    
    Puzzle #065: What's E?
    ----------------------
    Location: Clock Tower
    Character: Cat and Mouse
    ------------------------
    
    Summary: According to the diagram, A = 2, C = 3, B = 3, D = 4. 
    What does E equal?
    
    Solution: Well, it's kind of hard to show you with a picture of 
    the diagram, but the number refers to the number of sides that 
    the labeled section shares with another piece of the puzzle. E 
    must equal 5.
    
    ---
    
    That's all for now, so head north to meet Zappone. Ask him about 
    the Baron, and he denies being a _good_ friend of the Baron. 
    Sigh...another dead end. I guess that means the Professor and 
    Luke will just have to ask everyone they meet about the Baron in 
    hopes of finding his friend.
    
    Go up the right path. Another journal entry is lying on the 
    ground here. It doesn't seem like the Baron's journal, either. 
    The journal entries seem mysterious...unless, of course, you 
    already know about the ending of the game, in which case, the 
    mysterious journal entries aren't really mysteries at all.
    
    Talk to Gerard here twice for a puzzle.
    
    Puzzle #068: Find the Pentagons
    ------------------------------- 
    Location: Northern Path
    Character: Gerard
    -----------------
    
    Summary: Can you find all the pentagons in this picture? How 
    many are there?
    
    Solution: There are twelve pentagons.
    
    ---
    
    Head inside Prosciutto's for a puzzle.
    
    Puzzle #069: Chocolate Puzzle
    -----------------------------
    Location: Prosciutto's
    Character: Prosciutto
    ---------------------
    
    Summary: You want to break a bar of chocolate into 30 pieces. 
    How many times must you break the bar?
    
    Solution: 29 times. The last time, you're splitting a piece in 
    half. The puzzle tries to distract you by giving you a lot of 
    unnecessary instructions, but don't be fooled!
    
    ---
    
    Head to the marketplace, where there's a brief cutscene with 
    Giuseppe. He was told that Layton bought a vase. Layton touches 
    the vase, getting his fingerprints all over it.
    
    Meanwhile, the mysterious villain who crash-landed in town a few 
    chapters ago watches from the shadows.
    
    Layton returns the vase. The villain in the shadows later takes 
    the vase and tries to use it for a nefarious purpose, but that 
    happens later on. For now, Giuseppe apologizes for the confusion 
    by giving the Professor a puzzle.
    
    Puzzle #070: The Shattered Vase
    -------------------------------
    Location: Market
    Character: Giuseppe
    -------------------
    
    Summary: Put the pieces of the vase back together.
    
    Solution: Well, this certainly is an easy jigsaw puzzle. Put the 
    pieces back into place, then give yourself a pat on the back.
    
    ---
    
    There's a big newspaper here. Tap on it to read an article about 
    Inspector Chelmey. Ah, how sweet! He's devoted to his wife, and 
    hey, wait a minute. Is he eating sweets? But...he doesn't like 
    sweets! He yelled at Matthew about them earlier on in this 
    chapter!
    
    Video #20: http://www.youtube.com/watch?v=iACvEBrjV4E
    
    Reading the newspaper article about Chelmey causes Archibald to 
    appear. Guess what? Archibald is the Baron's friend that we're 
    looking for! How fortunate.
    
    But first, talk to Giuseppe for a puzzle.
    
    Puzzle #071: Sausage Thief
    --------------------------
    Location: Market
    Character: Giuseppe
    -------------------
    
    Summary: Someone ate the butcher's sausages! Four boys make 
    statements about the crime.
    
    A: B ate them.
    B: D ate them.
    C: I didn't eat them.
    D: B is lying.
    
    One of these boys is telling the truth. So, who at the sausage?
    
    Solution: Boy C ate the sausages. Also, boy D is the one who is 
    telling the truth.
    
    Great, so NOW talk to Archibald about Baron Reinhold. Archibald 
    says he has a desk the Baron gave him. Perhaps a note is inside? 
    The Professor and Luke go to Archibald's home to see.
    
    Examine the desk. A note is in the right-hand drawer...but all 
    it contains is an X. Perhaps it's a map of some kind...but a map 
    to where?
    
    Thus ends chapter five.
    
    003f-Chapter Six: The Elusive Tower
    -----------------------------------------------------------
    
    Archibald interrupts, saying that Beatrice at the Inn wants to 
    speak to the Professor. Well, a gentleman never wants to keep a 
    lady waiting, so it's off to the inn.
    
    But first, a hidden puzzle.
    
    Puzzle #108: Not Knots?
    -----------------------
    Location: Archibald's
    Examine: Bookshelf
    ------------------
    
    Summary: There are four pieces of string onscreen. Which ones 
    will form a knot when you grab their ends and pull them tight?
    
    Solution: Rope C is the only one that forms a knot.
    
    ---
    
    Off to the inn! Once you go inside and talk to Beatrice, she 
    talks about a mysterious stranger who trashed his room and 
    skipped without paying his bill. The picture of the stranger 
    resembles the mysterious villain we've seen a few times.
    
    Beatrice asks the Professor to find this man.
    
    Leave the inn, and Luke notes that there's been a general lack 
    of progress in the game so far. The Professor disagrees and 
    notes that many people in town have warned against going to the 
    tower on the north part of town, the tower that makes mysterious 
    noises (also the tower the kidnapped disappeared into when he 
    took Ramon).
    
    Perhaps the Golden Apple is in the tower, and nobody knows 
    anything about it because everyone avoids the tower. It's 
    certainly a possibility.
    
    Chapter Six officially starts here. It's a rather short chapter. 
    All you have to do is go north as far as you can, and the 
    chapter ends.
    
    Go north once, to the plaza. There are two puzzles here. Percy 
    has one, and Rodney (inside the Town Hall) has the other.
    
    Puzzle #072: The Sound of Silence
    ---------------------------------
    Location: Plaza
    Character: Percy
    ----------------
    
    Summary: Which of the following words does not make the sound of 
    silence?
    
    Note
    Rhythm
    Scale
    Rest
    Treble
    Chord
    Scale
    
    Solution: Well..."note" and "scale" contain silent e's, and 
    "chord" has a silent "h". The "sound of silence", therefore, 
    refers to silent letters. The answer is "rest", which is the 
    only word on the list without a silent letter.
    
    Puzzle #073: How Many Squares?
    ------------------------------
    Location: Town Hall
    Character: Rodney
    -----------------
    
    Summary: Rodney gives you a pin board with twelve dots. How many 
    squares can you form on this pin board?
    
    Solution: The answer is eleven.
    
    ---
    
    Video #21: http://www.youtube.com/watch?v=v9dRH4HsNkI
    
    Head north a couple of times, to the marketplace. Agnes has two 
    puzzles for you.
    
    Puzzle #074: A Broken Window
    ----------------------------
    Location: Market
    Character: Agnes
    ----------------
    
    Summary: Four children were playing ball, and one of them broke 
    a window. All four children make a statement.
    
    A: I didn't break the window.
    B: I broke the window.
    C: A did not break the window.
    D: B did not break the window.
    
    The child who broke the window is lying; the other children may 
    or may not be lying. Who broke the window?
    
    Solution: Use logical deduction to solve this puzzle. For 
    example, you can immediately deduce that B did not break the 
    window. If B did break the window, B would lie about it, not 
    admit to it.
    
    It turns out that Child A broke the window, and B and C lied.
    
    Puzzle #075: The Wire Cube
    --------------------------
    Location: Market
    Character: Agnes
    ----------------
    
    Summary: You want to create a cube out of wires, using the 
    fewest number of wires possible. No portion of the cube can have 
    more than one length of wire running over the same edge.
    
    Solution: I do not understand this puzzle, but the answer is 
    four, because a cube has eight corners (?) and each wire has two 
    ends, and eight divided by two is four.
    
    ---
    
    You can now head north of the market for the first time ever to 
    reach the path entrance. The sign here contains a hidden puzzle.
    
    Puzzle #119: Red and Blue 1
    ---------------------------
    Location: Path Entrance
    Examine: Sign
    -------------
    
    Summary: Switch the red balls with the blue balls.
    
    Solution: The strategy I use is to first switch the balls on the 
    bottom row. That makes it possible for you to empty out either 
    the left or right side and move the ball on the bottom row to 
    the top row. You can then do the same thing on the other side, 
    so the balls on the top row are in place, and you don't have to 
    move them again.
    
    From there, it's simple enough to fill in the balls in the 
    second-to-top row. Then switch the bottom row balls and put the 
    remaining balls in place. As you can kind of guess, I found it 
    was easiest to concentrate on filling up one row at a time.
    
    So once again, my strategy is to:
    
    1) Swap the two balls on the bottom row.
    2) Get balls into place on the top row.
    3) Fill the second-from-the-top row.
    4) Fill the bottom row again.
    5) Fill the remaining row. 
    
    ---
    
    North of here is the Tower Road, where you can find another 
    journal entry. You can also find two puzzles here.
    
    Puzzle #102: Aces and the Joker
    -------------------------------
    Location: Tower Road
    Character: Martha
    -----------------
    
    Summary: You have a deck of 52 cards scattered all around, and 
    you pick them up one-by-one. What are the odds that you'll pick 
    up the four aces before the joker?
    
    Solution: This puzzle is easier than it seems. You don't have to 
    worry about all 52 cards; you only need to worry about five 
    cards: the aces and joker. The odds of picking the joker last 
    out of the group is one in five, because there is one joker and 
    five cards. 1 in 5 is 20%, so the answer is 20.
    
    Puzzle #117: Painting a Cube
    ----------------------------
    Location: Tower Road
    Examine: Window
    ---------------
    
    Summary: You want to paint a cube so that all the faces of the 
    cube that touch each other are different colors. You have three 
    colors, so how many ways can you paint the cube?
     
    Solution: Just one. Any variations are simply the same cube 
    rotated.
    
    ---
    
    When you go north, you reach the base of the tower, which is 
    shut off. There is a cutscene starring a mysterious woman at 
    this point in the game. She runs off and leaves a ticket for the 
    local amusement park behind her. Is this some sort of clue?
    
    003g-Chapter Seven: The Abandoned Park
    -----------------------------------------------------------
    
    Video #22: http://www.youtube.com/watch?v=l5fV607q51g
    
    Professor Layton decides to follow up the clue about the 
    amusement park by going to the amusement park.
    
    On your way to the park (which is on the left-hand side of 
    town), you go to the park road, where Pauly and Adrea have 
    puzzles.
    
    Puzzle #076: A Tile Square
    --------------------------
    Location: Park Road
    Character: Pauly
    ----------------
    
    Summary: You have a tile that is 10 inches by 12 inches by .5 
    inches long. What is the fewest number of tiles you would need 
    to make a perfect square out of one of those sides?
    
    Solution: 20 tiles, as 20 X .5 = 10. So all the .5 tiles would 
    line up to form a square with the 10 inch side.
    
    Puzzle #077: Which Job?
    -----------------------
    Location: Park Road
    Character: Adrea
    -----------------
    
    Summary: Company A pays 100,000 a year and gives you a 20,000 
    raise yearly. Company B pays 50,000 every six months, with a 
    5,000 raise each six months. Which company should you work for?
    
    Solution: Company B. Because it gives more frequent raises, the 
    salary for that company increases more quickly. When you add up 
    the total amount of money you made in one year, Company B always 
    ends up having given you more. 
    
    ---
    
    Now, head inside the restaurant for a series of puzzles.
    
    Puzzle #078: Water Pitchers
    ---------------------------
    Location: Restaurant
    Character: Crouton
    ------------------
    
    Summary: Crouton has a 16 quart jar, a 9 quart jar and a 7 quart 
    jar. 
    
    Solution: Crouton has a few puzzles that involve separating 
    liquids in uneven containers. The solution to these puzzles is 
    generally these four steps:
    
    1. Big jar to middle jar
    2. Middle jar to small jar
    3. Small jar to big jar
    4. Middle jar to small jar
    
    Just repeat the four steps until you get the desired amount of 
    liquid. In this case, it takes fifteen turns.
    
    
    Puzzle #079: Apples to Oranges
    ------------------------------
    Location: Restaurant
    Character: Crouton
    ------------------
    
    Summary: Can you switch the apple crates with orange crates?
    
    Solution: Why, this is quite similar to the red and blue puzzle 
    a while ago, except easier. The way I solve it is by switching 
    the two upper corners, then switching the other two boxes in the 
    top row. That way, the two top rows are switched and you no 
    longer have to worry about them.
    
    Then, do the exact same thing with the bottom rows, and slip the 
    middle rows into place. It's not too difficult.
    
    ---
    
    You can leave the restaurant now or later to learn that the gate 
    to the park is locked, which officially starts Chapter Seven, by 
    the way.
    
    Video #23: http://www.youtube.com/watch?v=RZfkbcHUy0E
    
    Flick has four chess-related puzzles for you.
    
    Puzzle #080: Too Many Queens 1
    ------------------------------
    Location: Restaurant
    Character: Flick
    
    Summary: Can you stick four queens on a four by four chessboard 
    so no queen blocks another queen's path?
    
    Solution: Yes. This solution works, along with flipping it in 
    various ways.
    
    .Q..
    ...Q
    Q...
    ..Q.
    
    Puzzle #081: Too Many Queens 2
    ------------------------------
    Location: Restaurant
    Character: Flick
    
    Summary: Can you stick five queens on a five by five chessboard 
    so no queen blocks another queen's path?
    
    Solution: Yes. This solution works, along with flipping the 
    board in various ways.
    
    ..Q..
    ....Q
    .Q...
    ...Q.
    Q....
    
    Puzzle #082: Too Many Queens 3
    ------------------------------
    Location: Restaurant
    Character: Flick
    
    Summary: Can you place three queens on a five by five board so 
    that there's no spot on the board that is not in their line of 
    movement?
    
    Solution: Yes. This solution works, along with flipping the 
    board in various ways.
    
    .....
    .Q...
    ...Q.
    .....
    Q....
    
    Puzzle #083: Too Many Queens 4
    ------------------------------
    Location: Restaurant
    Character: Flick
    
    Summary: Can you stick eight queens on an eight by eight board 
    so no queen blocks another queen's path? Three queens are 
    already in place to help you get started.
    
    Solution: This solution is this:
    
    .q......
    .....q..
    q.......
    ......q.
    ...q....
    .......q
    ..q.....
    ....q...
    
    ---
    
    Okay, enough chess puzzles. Time to continue with the plot. If 
    you haven't already, check the gate to the park to learn that 
    it's locked. Then, stop by Town Hall and ask Rodney what's going 
    on.
    
    Rodney doesn't know where the caretaker to the park is, but he 
    mentions the man doubles as the caretaker for the sewers. So, 
    head back to the park road and go down into the sewers.
    
    When you're in the sewers, you can tap on the manhole for a 
    puzzle.
    
    Puzzle #120: Get the Ball Out! 3
    --------------------------------
    Location: Sewer Exit
    Examine: Manhole
    ----------------
    
    Summary: Can you move the ball to the bottom of the screen?
    
    Solution: The strategy is to move the yellow block right, which 
    will require moving the green block to the bottom/right. You can 
    free up some space by working in a counter-clockwise fashion.
    
    1. Move the bottom blue block right.
    2. Move the bottom purple block into the exit.
    3. Move the bottom blue block left twice.
    4. Move the second-from-bottom blue block down to the bottom 
    row.
    5. Move the right green block down.
    6. Move the upper purple block right twice.
    7. Move the upper blue block right twice.
    8. Move the second-from-top blue block up to the top row and 
    right.
    9. Move the left green block up.
    10/11. Move the two blue blocks on the bottom row to the left 
    twice.
    12. Move the right green block into the bottom/right corner.
    13. Move the yellow block right.
    14. Move the lower/right blue block right.
    15. Move the upper/left blue block left.
    16. Move the red ball all the way down.
    17. Move the green block right once, then all the way up.
    18. Move the yellow block left twice.
    19. Move the lower/right blue block up twice.
    20. Move the lower purple block out the exit.
    21. Move the red ball into the exit.
    
    ---
    
    Video #24: http://www.youtube.com/watch?v=XtohNZ3V9pE
    
    The caretaker you're looking for is on the right, but people are 
    hanging around in the sewers, waiting to give puzzles to you. 
    You don't want to disappoint these puzzle fans, do you?
    
    Go left and talk to Stachenscarfen for a puzzle.
    
    Puzzle #084: Which Boxes to Move?
    ---------------------------------
    Location: Sewer Exit
    Character: Stachenscarfen
    -------------------------
    
    Summary: You are given a picture of 20 boxes. Several of them 
    (namely, the ones on the outside) can be written on. How many 
    boxes cannot be written on without moving some of the boxes on 
    the outside of the structure?
    
    Solution: Three.
    
    ---
    
    You can go down the left tunnel to reach the outside of St. 
    Mystere. From this vantage point, you can see the Laytonmobile, 
    which reminds the Professor of a puzzle.
    
    Puzzle #085: Weekend Getaway
    ----------------------------
    Location: Outside the Sewer
    Examine: Laytonmobile
    ---------------------
    
    Summary: You and your girlfriend drove somewhere. You drove 180 
    miles there (she drove the rest of the way), and she drove 150 
    miles back (you drove the rest of the way).
    
    You drove more miles than your girlfriend, but HOW many more 
    miles did you drive?
    
    Solution: You drove 60 more miles than her (60 = (180-150) * 2).
    
    ---
    
    Head back inside the sewer. This time, take the right route in 
    order to find Sylvain, the park caretaker. Naturally, he'll help 
    you out only if you solve his puzzle.
    
    Puzzle #086: Squares and Circles
    --------------------------------
    Location: Sewer Dead End
    Character: Sylvain
    ------------------
    
    Summary: You have a picture here. What is the area of the red 
    square compared to the area of the blue square? That is, the 
    blue square is how many times larger than the red square?
    
    Solution: You can use math, you can try the game's recommended 
    solution of redrawing the middle square so it's easier to 
    conceptualize, or you can just look at the picture and say, 
    "Hey! That big square is four times as big as the smaller 
    square!" Either way, the answer is four.
    
    ---
    
    Sylvain will now open the park, so Professor Layton and Luke 
    leave the sewer and enter the park. It's abandoned, and if you 
    check the posters, it seems that Baron Reinhold had this park 
    made specifically for the amusement of his daughter Flora.
    
    You'll want to explore the entire park. Go north once to reach 
    the big tent. A puzzle is here on the side of the concessions 
    booth.
    
    Puzzle #115: Odd Box Out
    ------------------------
    Location: Abandoned Tent
    Examine: Side of Booth
    ----------------------
    
    Summary: You have pictures of four blocks. Actually, wait! There 
    are only two boxes! Three pictures are of the same box, just 
    rotated. The other picture is of a completely different box 
    (okay, not ALL that different). Which box is the different box?
    
    Solution: D. Boxes A, B and C are all the same box.
    
    ---
    Video #25: http://www.youtube.com/watch?v=hn2ECly1PTU
    
    Okay, time to explore the amusement park thoroughly, and then 
    watch Professor Layton and Luke get attacked by a killer ferris 
    wheel.
    
    Go to the right and examine this ferris wheel. It looks normal 
    enough. Look at it twice, and you'll get a puzzle!
    
    Puzzle #087: Ferris Wheel Riddle
    --------------------------------
    Location: Ferris Wheel
    Examine: Ferris Wheel 
    ---------------------
    
    Summary: The ferris wheel has 10 2-seat cars. It turns at a 
    speed of 1 full rotation every 10 minutes (in other words, 1 car 
    goes through the gates every minute).
    
    The ferris wheel started moving at 10:00 and stopped at 10:30. 
    How many people could have taken a ride on the ferris wheel in 
    this time?
    
    Solution: 42. That's 30 minutes, minutes the last nine minutes 
    (as nobody who boarded the ferris wheel at that time could have 
    made a full rotation), which is 21 cars. There are 2 people per 
    car, and 21 * 2 = 42, so the answer is 42 people.
    
    ---
    
    Head to the right to see a shack that is locked. It seems to 
    lead to the sewers. That's somewhat strange.
    
    Go south. Sylvain is here. You can also pick up a piece of paper 
    here to read a journal entry about Flora, the town's secret and 
    the park. There are two puzzles here.
    
    Puzzle #088: In a Hole
    ----------------------
    Location: Shack Path
    Character: Sylvain
    ------------------
    
    Summary: Oh no! Your tennis ball has fallen down a hole! Name a 
    five-letter tool you can use to get it out safely.
    
    Solution: The answer is "water". Ha, I remember this puzzle from 
    a Martin Gardner book!
    
    Puzzle #116: The Largest Total
    ------------------------------
    Location: Shack Path
    Examine: Shack (particularly, the sack) 
    ---------------------------------------
    
    Summary: You want to make a magic square using odd numbers 
    between 1 and 51. You want the highest possible number as the 
    magic number, so what is the number in the middle? 
    
    Solution: The number in the middle is 51, the largest number you 
    can use. You don't even have to worry about any of the other 
    squares or what the magic number IS to solve the puzzle!
    
    --
    
    By this time, you should have been to all the parts of the park. 
    Return to the ferris wheel once the park is thoroughly explored 
    for an exciting cutscene where the mysterious villain attempts 
    to kill Professor Layton by means of a ferris wheel.
    
    Fortunately for our heroes, they dodge the ferris wheel. The 
    ferris wheel destroys the locked shed instead. That means our 
    heroes can go to the other sewer system in the town! Um...yay?
    
    Oh, wait. The professor thinks it's an underground passage that 
    leads to the tower, not a sewer system. That must be his famous 
    intuition talking again! Head into the underground passage.
    
    Video #26: http://www.youtube.com/watch?v=27MksQdc-t8
    
    There's a puzzle on the wall here. It points to the exit to this 
    room.
    
    Puzzle #089: Which Way
    ----------------------
    Location: Under the Shack
    Examine: Sign
    -------------
    
    Summary: Can you find the hidden arrow in this picture?
    
    Solution: The arrow is bigger than the one shown, and it is 
    pointing left. The rightmost end of the arrow is against the 
    right edge of the picture. It is on the middle/lower part of the 
    picture.
    
    ---
    
    The Professor realizes that he must go left. Do so, and you come 
    across a locked door.
    
    Puzzle #090: Get the Ball Out! 2
    --------------------------------
    Location: Underground Path
    Examine: Locked Door
    --------------------
    
    Summary: Can you get the ball out of the maze?
    
    Solution: My strategy is just to move things around in a 
    clockwise manner in order to free up space; once that's done, I 
    move the red ball to the exit. The puzzle can be solved in fewer 
    moves than I take, though.
    
    1. Move the bottom blue block right.
    2. Move the bottom purple block into the exit.
    3. Move the bottom blue block left twice.
    4. Move the right purple block down and right.
    5. Move the right green block down twice.
    6. Move the upper purple block right twice.
    7. Move the upper blue block right twice.
    8. Move the left purple block up and left.
    9. Move the left green block up twice.
    10. Move the left blue block left twice.
    11. Move the yellow block down once.
    12. Move the red ball down twice and right twice.
    13. Move the left green block down once.
    14. Move the left purple block right twice and up once.
    15. Move the upper blue block left three times.
    16. Move the yellow block up twice.
    17. Move the right green block left twice.
    18. Move the lowest purple block up twice.
    19. Move the red ball to the exit.
    
    
    ---
    
    Solving the puzzle opens the door and leads to a curious room. 
    Examine the paintings on the back wall to find a hidden corner 
    that contains the key to the tower. But...where is the keyhole? 
    Perhaps the dead end in front of the tower isn't as dead as it 
    appears.
     
    Chapter Seven ends, and the key is added to the list of 
    mysteries.
    
    003h-Chapter Eight: The Shadowy Intruder
    -----------------------------------------------------------
    
    Examine the paintings on the right wall for a puzzle.
    
    Puzzle #091: Pattern Matching
    -----------------------------
    Location: Underground Area
    Examine: Paintings
    ------------------
    
    Summary: Which of the four given stitches fit the pattern?
    
    Solution: B.
    
    ---
    
    Return to the village now. When you leave the park, Professor 
    Layton will decide NOT to investigate the dead end until 
    determining the identity of whoever it is who tried to kill them 
    with a ferris wheel. Thus, Chapter Eight officially begins.
    
    Professor Layton thinks the key to figuring out who the villain 
    is lies at the inn--after all, the villain must be the person 
    who skipped out without paying his bill, right? Not paying bills 
    and attempting to kill archaeologists with remote-control ferris 
    wheels are both villainous deeds, after all.
    
    Before heading to the inn, go into the sewers. On the right path 
    is Sylvain with a puzzle.
    
    Puzzle #092: Wash Up
    --------------------
    Location: Sewer Dead End
    Character: Sylvain
    ------------------
    
    Summary: You want to turn as few valves as possible to get water 
    flowing in these pipes. Which valves do you open?
    
    Solution: You should open the only valve on the second-from-the-
    top level, and the leftmost valve on the second-from-the-bottom 
    level.
    
    ---
    
    Now return to the inn and talk to Beatrice. The Professor will 
    ask for some newspapers, for reasons that don't get explained. 
    All the newspapers have gone missing, for other reasons that 
    don't get explained.
    
    Ramon shows up and says that Chelmey wishes to see him. Off to 
    Reinhold Manor!
    
    Video #27: http://www.youtube.com/watch?v=5ZqupjJn9p0
    
    On the way to the manor, Professor Layton meets up with the 
    mysterious woman he met in front of the wall on the north part 
    of town. She knows that he has the key to the tower, and she 
    warns him to stay away. Then she leaves.
    
    Go north to Ramon. Talk to him for a puzzle. 
    
    Puzzle #093: Over the River
    ---------------------------
    Location: Manor Border
    Character: Ramon
    ----------------
    
    Summary: Help Stachenscarfen get his wolf, sheep and cabbage 
    across the river. He can only take one item at a time, and he 
    can't leave the wolf alone with the sheep, nor the sheep alone 
    with the cabbage.
    
    Solution: This takes seven moves.
    
    1. Take the sheep to the right.
    2. Go left.
    3. Take the cabbage right.
    4. Take the sheep left.
    5. Take the wolf right.
    6. Go left.
    7. Take the sheep right.
    
    ---
    
    Time for a healthy dose of plot. Go to the upstairs portion of 
    the manor to meet Chelmey.
    
    Inspector Chelmey believes that Layton is the person who 
    murdered Simon. His evidence? Layton's fingerprints were found 
    on a vase...the vase which was the murder weapon!
    
    That's the vase that was handed to Professor Layton in the 
    marketplace in chapter five. Remember? Puzzle #70 was about the 
    vase.
    
    Inspector Chelmey destroys the vase and starts hurling 
    accusations. Professor Layton brushes them aside by offering a 
    few alternate theories as to what happened.
    
    A cutscene occurs where Layton comes to the conclusion that 
    Inspector Chelmey is the criminal. He then asks what the 
    Inspector's favorite food is, according to the newspaper article 
    about him.
    
    Inspector Chelmey likes potato fritters. After all, there's a 
    picture of him eating the fritters his wife Amelie made.
    
    Chelmey says that he only likes Amelie's fritters. Professor 
    Layton points to the newspaper article that clearly states that 
    Chelmey's wife is named Amy, not Amelie.
    
    Aha! Layton laid a clever trap to catch this fiend!
    
    Layton further points out that the gate to town was shut during 
    their search for Claudia, yet Chelmey claims to have entered 
    town much later, after Simon was murdered. He couldn't have 
    entered town when he claimed, as the gate to town was already 
    shut!
    
    Furthermore, Layton questions the fact that Chelmey knows about 
    the key to the tower, when no one told him about it, and 
    Professor Layton has told no one about it either.
    
    Now for the big revelation...Chelmey is really Don Paolo in 
    disguise! That's exciting...but who's Don Paolo?
    
    It turns out that Don Paolo is an evil genius who randomly 
    decided that Professor Layton is his archnemesis. How utterly 
    bizarre, given the fact that Professor Layton has never met him 
    before. 
    
    Don Paolo swears revenge and escapes through the window.
    
    003i-Chapter Nine: The Tower's Secret
    -----------------------------------------------------------
    
    Video #28: http://www.youtube.com/watch?v=XVuIgmPR6Ps
    
    Well, now that Don Paolo is out of the way, it must be time to 
    head to the tower and find the Golden Apple. Stop by Archibald's 
    house on the way there, though (Lucy is standing right outside 
    Archibald's house); he has a puzzle.
    
    Puzzle #109: Laziest Man on Earth
    ---------------------------------
    Location: Archibald's
    Character: Archibald
    --------------------
    
    Summary: A lazy man is sitting in his chair in his living room. 
    Which part of the room can he not reach without getting up?
    
    Solution: Underneath the chair! 
    
    ---
    
    If you head to Prosciutto's, you get a puzzle.
    
    Puzzle #104: A Sweet Treat
    --------------------------
    Location: Prosciutto's
    Character: Prosciutto
    ---------------------
    
    Summary: Your friends enjoy giving you unnecessary 
    complications. They have a four by four piece of chocolate, and 
    they want you to divide it into four equal shapes, each with an 
    almond in a different position.
    
    Solution: Divide the pieces like this...
    
    aacc
    abcd
    abcd
    bbdd
    
    ---
    
    Okay, enough diversions. Time to head straight to the tower. Oh, 
    wait. On the way, you meet Martha. Talk to her for a puzzle.
    
    Puzzle #105: Rolling a Three
    ----------------------------
    Location: Tower Road
    Character: Martha
    -----------------
    
    Summary: The odds of rolling a three on one roll of a die is 
    1/6. The odds of doing it twice in a row are 1/36. The odds of 
    doing it three times in a row are 1/216.
    
    Well, you've just rolled three threes in a row. What are the 
    odds of rolling a three on your next roll?
    
    Solution: As the summary says, the odds of rolling a three on 
    one roll of a die is 1/6. The question is designed trick you 
    into thinking that you're supposed to give the odds of rolling 
    four threes in a row.
    
    ---
    
    Okay, NOW head to the tower. You run into the dead end, but 
    Professor Layton notices a keyhole he didn't see before. The 
    tower key perfectly fits into the keyhole, and the keyhole 
    matches up with the X on the piece of paper found in the Baron's 
    desk in Archibald's house.
    
    Chapter Nine officially starts here.
    
    Head to the door and tap on it. It doesn't open unless you have 
    solved 75 out of the 113 puzzles you could have solved by now. 
    If you haven't solved enough puzzles, go to Granny Riddleton to 
    solve puzzles you missed and start talking to everyone in hopes 
    that they give you puzzles to solve. 
    
    When you can go inside, Professor Layton and Luke will crash 
    through the floor and end up in an odd laboratory. Whoever runs 
    the laboratory is apparently keeping tabs on everyone in town. 
    What an odd place.
    
    Video #30: http://www.youtube.com/watch?v=YeVUPuvGJ04 
    
    When you try to head upstairs, our heroes meet Bruno. Bruno will 
    give you a long, ridiculous backstory. Pretty much everyone in 
    the village is a robot, but no one has ever noticed. The tower 
    is Bruno's workshop, and when he "kidnaps" someone, he's just 
    performing repairs on them.
    
    ...Wow.
    
    Now the Professor's mission is the scale the tower. Each floor 
    of the tower has a puzzle. Solve a puzzle to get to the next 
    level. At the top is the Golden Apple...whatever it may be.
    
    Along the way, the Professor and Luke will wrap up various loose 
    ends of the plot of the game.
    
    Puzzle #094: Get The Ball Out 4!
    --------------------------------
    Location: Tower Floor 1
    Examine: Locked door
    --------------------
    
    Summary: Get the ball to the exit, if you can. If you're really 
    good, you can do this in 21 moves.
    
    Solution: Well, I just follow my general strategy of starting in 
    the lower/left and moving counter-clockwise, freeing up space as 
    I do so. I also tried to get the red ball into the upper/right 
    hand corner as one of my goals in hopes that was part of the 
    best strategy. 
    
    1. Move the leftmost purple block down.
    2. Move the second-from-left purple block left.
    3. Move the bottom blue block left.
    4. Move the right green block down twice.
    5. Move the rightmost purple block down twice.
    6. Move the second-from-right purple block right and down.
    7. Move the upper blue block right twice.
    8. Move the red ball down and right.
    9. Move the left green block up twice.
    10. Move the yellow block left.
    11. Move the up-most purple block left and down.
    12. Move the up-most blue block down.
    13. Move the red ball into the upper/right hand corner. Yes! 
    Progress!
    14. Move the upper blue block up and left twice.
    15. Move the red ball down twice and left.
    16. Move the rightmost purple block up three times, into the 
    corner.
    17. Time to switch the red ball with the purple block next to 
    it. Move the red ball right once.
    18. Move the purple block up once.
    19. Move the red ball down and left.
    20. Move the green block up three times.
    21. Move the red ball to the exit.
    
    Woah...I stumbled upon the quickest strategy? Amazing!
    
    Puzzle #095: A Magic Square
    ---------------------------
    Location: Tower Floor 2
    Examine: Locked Door
    --------------------
    
    Summary: We have a partially completed magic square. Complete 
    it, please.
    
    Solution: 'Tis not too hard. The five must go in the middle, and 
    8 goes with 2 and 1 with 9 to get those parts of the magic 
    square balanced. That's half the numbers already in place for 
    you!
    
    2 9 4
    7 5 3
    6 1 8
    
    Puzzle #096: Take the Stairs
    ----------------------------
    Location: Tower Floor 3
    Character: Pavel
    ----------------
    
    Summary: You're in a ten story building. It took 48 seconds to 
    go from the 1st to 4th floor. How many seconds will it take to 
    go from the 4th to the 8th? 
    
    Solution: 64 seconds. It must take 16 seconds to climb each 
    floor. The "trick" to the puzzle is realizing that 8  4 = 4, 
    whereas 4  1 = 3. So going from the first to fourth floor is 
    only going up three staircases, while going from fourth to 
    eighth is going up four.
    
    ---
    
    Video #30: http://www.youtube.com/watch?v=G7A3DIqsxQ4
    
    Ah, the joys of mathematical and logical deduction...
    
    Puzzle #097: Princess in a Box 1
    --------------------------------
    Location: Tower Floor 4
    Examine: Locked Door
    --------------------
    
    Summary: You're not tired of slider puzzles yet, are you? Good! 
    Here's another one. Get the red block to the right-hand side of 
    the screen.
    
    Solution: Complicated puzzles. Let me try to simplify the 
    explanation by breaking it up into little parts. When I say use 
    numbers to describe rows (like "third row"), I mean third from 
    the top. When I do the same for columns (like "second column"), 
    I mean second from the left.
    
    Part 1  Get the purple block in the upper/right hand corner by 
    moving it and a bunch of green blocks.
    
    1. Move the second row green block right and down.
    2. Move the left, third row green block up and right.
    3. Move the purple block right.
    4. Move the leftmost, top row green block down twice.
    5. Move the leftmost, top row green block left once, down once.
    6. Move the leftmost, top row green block left twice.
    7. Move the purple block up once.
    8. Move the rightmost, third row green block left.
    9. Move the rightmost, second row green block down.
    10. Move the purple block right.
    
    Part 2  Get the blue blocks together in the upper/left hand 
    corner. This involves moving the bottom blue block to the right, 
    and bringing it up while moving the purple block down and red 
    block right to fill in the empty spots you create.
    
    11. Move the fourth column green block up twice.
    12. Move the fourth column green block up twice.
    13. Move the leftmost, bottommost green block right once and up 
    once.
    14. Move the bottom blue block right twice.
    15. Move the red block down once.
    16. Move the leftmost, second row green block left.
    17. Move the second-from-left, second row green block left.
    18. Move the leftmost, third row green block up.
    19. Move the second-from-left, second row green block up.
    20. Move the bottommost blue block up.
    21. Move the bottommost green block left twice. 
    22. Move the rightmost green block down and left.
    23. Move the purple block down twice.
    24/25. Move the upper row green blocks right.
    25. Move the third-from-left column green block up.
    26. Move the second row, fourth column green block right.
    27. Move the bottom blue block up.
    28. Move the bottom, left green block up and right.
    29. Move the red block right.
    30. Move the leftmost green block down twice.
    31. Move the second row, leftmost green block left and down.
    32. Move the lower blue block left twice.
    
    Your strategy now will be to move the blue blocks down to the 
    bottom/left hand corner. This will free up space to move the red 
    block right and up.
    
    33. Move the third row right green block up and left.
    34. Move the third row green block up twice.
    35. Move the red block right.
    36. Move the left column, upper green block right and down.
    37. Move the lower blue block down.
    38. Move the upper blue block down.
    39. Move the leftmost, top row green block left twice.
    40. Move the top row, second-from-left block left twice.
    41/2. Move the second row of green blocks up. 
    43. Move the red block up.
    44/5. Move the bottom row of green blocks right. 
    46/7. Move the blue blocks down.
    
    Now, just move that red block up and right, and move the purple 
    block down and left.
    
    48/9. Move the two green blocks in the upper/left down once.
    50. Move the top row, leftmost green block left twice.
    51. Move the top row, second-from-right green block left twice.
    52. Move the red block up.
    53. Move the bottom row, rightmost green block up and left.
    54. Move the purple block left.
    55/56. Move the rightmost column of green blocks down twice.
    57. Move the red block right.
    58/9. Move the third-from-right column of green blocks up.
    60. Move the purple block left.
    61. Move the second-from-bottom green block left and down.
    62. Move the red block down, right, and OUTTA THERE!
    
    Puzzle #098: Card Order
    -----------------------
    Location: Tower Floor 5
    Character: Martha
    -----------------
    
    Summary: There are five cards here. Arrange them in the correct 
    order.
    
    1. The club is right of the heart.
    2. The spade is not next to the diamond or joker.
    3. The club is not next to the joker or diamond.
    4. The heart is not next to the diamond or spade.
    
    Solution: Simple enough, especially when you combine clues 2 
    through 4 to get a new rule: The diamond is not next to the 
    spade, club or heart. The diamond, therefore, must be next to 
    the joker, so it must be on either the left or right end of the 
    table.
    
    The order is diamond, joker, heart, club, spade.
    
    Puzzle #099: 33333!
    -------------------
    Location: Tower Floor 6
    Examine: Locked Door
    --------------------
    
    Summary: Arrange the digits 1-9 in a subtraction problem to 
    result in 33,333.
    
    Solution: You can do either 41268  7935 or 41286  7953.
    
    Video #31: http://www.youtube.com/watch?v=jEgJPLdied4
    
    Almost done! Just one more puzzle between you and the Golden 
    Apple!
    
    Puzzle #100: Seven Squares
    --------------------------
    Location: Tower Floor 7
    Examine: Locked Door
    --------------------
    
    Summary: Make seven squares on the pinboard. Use each pin once.
    
    Solution:
    
    1. The first square is in the upper/left corner. Take those four 
    pins in the upper/left and use them to form a square. This will 
    be the only non-tilted square.
    2. Make a line between the two pins in the lower/left hand 
    corner. This is the side of the next square. Form the complete 
    square, and an empty pin will be right in the center of the 
    square.
    3. There are three squares the same size of square #2. The next 
    one is formed in the upper/right corner. A line between those 
    two pegs forms the side of the square.
    4. This square is the same size/position as squares 2 and 3. It 
    will be right of square two, but up a peg. That's the only place 
    you can place a square of that size.
    5. Draw a line, connecting the center of the upper/right square 
    with the center of the middle/right square. That's a side of 
    square 5.
    6. Square 6 will take up the leftmost peg, the bottommost peg, 
    the rightmost peg and the topmost peg. It's what I like to call 
    a "big" square.
    7. Make a square with the four remaining pins.
    
    ---
    
    All right! You have now solved all 120 puzzles in St. Mystere! 
    Unless you're like me, and skipped some. If that's the case, go 
    through your puzzle index and figure out which puzzles you 
    missed, do a search for that puzzle number on this webpage to 
    locate where it is, then go back and solve it! 
    
    Okay, so head up the stairs to see...a cottage? On top of the 
    tower? How curious!
    
    The game will ask you if you want to continue inside the 
    cottage, or if you want to go back to the village. The game 
    automatically saves here; if you go forward and beat the game, 
    you restart from this point.
    The chapter officially ends here, if you're wondering.
    
    Go inside the meet the mystery woman, who reveals herself as 
    Flora. Flora is the Golden Apple! The whole thing was a set-up 
    by Baron Reinhold to find a suitable guardian for his daughter.
    
    Don Paolo then attacks by means of a destructive flying machine, 
    the fiend. Luke, Layton and Flora attempt to escape, but only 
    Luke makes it out! Fortunately, Layton has an idea. 
    
    Video #32: http://www.youtube.com/watch?v=uP-cnrLPQ7M
    
    Professor Layton creates a makeshift flying machine. It's more 
    of a glider, designed to take him and Flora down in safety. Don 
    Paolo, who has some anger issues, attacks, fails and swears 
    revenge.
    
    Flora and the Professor make a semi-dangerous landing, but they 
    end up okay. Flora hugs Professor Layton and smiles, revealing a 
    curious birthmark. One that's shaped...like an apple!
    
    The Professor quickly heads to Reinhold Manor and asks Luke to 
    locate the apple on Flora's portrait. It's a hidden button! 
    Pressing it opens up a secret passage that contains the Baron's 
    fortune. Flora decides not to take all of the fortune so the 
    curious village can remain open.
    
    My final video contains the ending cutscene and the credits.
    
    Video #33: http://www.youtube.com/watch?v=Ui3ZBK3ArA0
    
    The game isn't over yet, folks. There are several bonus puzzles 
    you get for doing things during the game.
    
    004-Gizmos
    -----------------------------------------------------------
    
    Video #34: http://www.youtube.com/watch?v=V6LHlovAdto
    
    Early on in the game, Professor Layton learns about gizmos from 
    Franco. When you solve certain puzzles in the game, you get 
    gizmos. Specifically, you get gizmos from puzzles 16, 19, 20, 
    21, 23, 24, 25, 27, 28, 29, 30, 31, 32, 34, 35, 37 38, 40 and 
    41.
    
    Once you have all the gizmos, open up Professor Layton's trunk 
    and solve the gizmo puzzle by tapping on all the pieces in any 
    order you want. This will result in a robot dog who will sniff 
    out hint coins for you.
    
    As a reward, Professor Layton opens up the Inventor's House in 
    the bonuses section of the game. Save your game, and the next 
    time you turn on your DS, you can access these puzzles.
    
    Puzzle #121: Diamond in the Flag
    --------------------------------
    
    Summary: You have a picture of a flag with a diamond shape at 
    its center. There are several measurements listed. Can you use 
    them to figure out the area of the diamond relative to the area 
    of the flag? 
    
    Solution: The diamond is 1/8 the size of the flag.
    
    Puzzle #122: The Next Die
    -------------------------
    
    Summary: You have a series of dice. Which of the three options 
    finishes the series?
    
    Solution: C. The pattern to the series is the dots on the top 
    row of the dice.
    
    
    Puzzle #123: Tons of Triangles
    ------------------------------
    
    Summary: You have a lot of triangles here. How many are there in 
    all?
    
    Solution: 17.
    
    005-Furniture
    -----------------------------------------------------------
    
    Video #35: http://www.youtube.com/watch?v=GFrlT-skerY
    
    You get pieces of furniture for solving certain puzzles in the 
    game. Specifically, the pieces of furniture come from solving 
    puzzles 18, 33, 43, 46, 47, 49, 50, 53, 55, 56, 57, 61, 63, 69, 
    71, 72, 73, 75, 77, 78, 80, 82, 85, 88, 89, 91, 103, 104 and 
    109.
    
    But that's not all! You have to figure out which pieces of 
    furniture go with which character, based on how much they like 
    their furniture.
    
    Luke gets the teddy bear, the blue bed, the cream rug, the 
    simple chair, the desk, the telly, the bookcase, the pile of 
    books, the world map, the violin, the globe and the reading 
    lamp. Layton gets all the other items.
    
    Solving this puzzle gets you three bonus puzzles.
    
    Puzzle #124: Missing Number
    ---------------------------
    
    Summary: What number is missing from the sequence 12311_1213?
    
    Solution: 1! The sequence is a series of dates. 12/31, 1/1, 1/2, 
    1/3.
    
    Puzzle #125: Rolling the Die
    ---------------------------
    
    Summary: A boy rolls a die. When he gets a 1, he says 15. When 
    he gets a 6, he says 20. What does he say when he gets a 3?
    
    Solution: He says 17, the number of visible dots on the die.
    
    Puzzle #126: Red and Blue 2
    ---------------------------
    
    Summary: Can you switch the red and blue balls while keeping 
    them in the proper order?
    
    Solution: Sure, you can! It's just like Red and Blue 1, only 
    this time all you have to do is switch the order of the balls. 
    Specifically, switch the blue balls around so they read D B A C. 
    Then, move the A ball to the upper/middle spot.
    
    Move the red C and D balls to the right, and move the blue A in 
    the lower/left. Then move the red A and B balls out of the way 
    to the right so you can move the blue A ball to the upper/left 
    part.
    
    Now you'll want to do the same thing--get the red A ball in the 
    upper/right. Move it to the middle/upper spot, move other balls 
    out of the way and move it to the red D spot. Move more balls 
    out of the way, and move the red A to the A spot.
    
    Now the red and blue A balls are in place. You don't have to 
    move them again. This is half the challenge to this puzzle.
    
    Move the blue B to the middle/upper spot. Move the balls around 
    so you can move it into the Blue B spot. Do the same with the 
    red B. Don't move them ever again.
    
    Now get Blue D in place, Red D in place, and slide Blue C and 
    Red C into place.
    
    006-Painting Pieces
    -----------------------------------------------------------
    
    Video #36: http://www.youtube.com/watch?v=Q2NQJKkTifc
    
    Early on in the game, Matthew gives the Professor a picture 
    frame, in hopes that the Professor can find the painting that 
    goes in the frame.
    
    When you solve certain puzzles in this game, you get a piece of 
    a painting. Specifically, you get painting scraps from puzzles 
    14, 17, 26, 36, 45, 48, 51, 52, 54, 59, 60, 62, 79, 81, 83, 86, 
    87, 90, 93.
    
    Once you have all the painting scraps, you can open up Professor 
    Layton's trunk and rearrange the scraps in order to form a 
    picture of Lady Dahlia and Claudia.
    
    As a reward, Professor Layton opens up the Art Lover's House in 
    the bonuses section of the game. Save your game, and the next 
    time you turn on your DS, you can access these puzzles.
    
    Puzzle #127: Perimeter Perplexer
    --------------------------------
    
    Summary: You are given a diagram and asked to find the 
    perimeter. The diagram is not to scale.
    
    Solution: The answer is 26 feet.
    
    Puzzle #128: Number Lock
    ------------------------
    
    Summary: This door has an odd lock. It won't open unless the two 
    vertical column and the horizontal row equal the same number 
    when multiplied. That is, if you multiply the three digits in 
    the horizontal row or either vertical column, you get the same 
    number.
    
    Solution: The number you get is 72. You get this by arranging 
    the numbers like this:
    
    3 1
    429
    6 8
    
    Puzzle #129: Four Balls
    --------------------------------
    
    Summary: You have four different colored balls. Get each ball to 
    its respective exit.
    
    Solution: 
    
    1. Move the left green block down.
    2. Move the top blue block left twice.
    3. Move the right green block up twice.
    4. Move the yellow ball left and up.
    5. Move the lower blue ball right three times.
    6. Move the red ball up once and right twice.
    7. Move the left green block down twice.
    8. Move the yellow block left.
    9. Move the yellow ball left once and up twice.
    10. Move the red ball up and right.
    11. Move the yellow block right and down.
    12. Move the upper blue block down.
    13. Move the red ball down.
    14. Move the red ball right three times.
    15. Move the upper blue block up.
    16. Move the yellow ball two left and one up.
    17. Move the blue ball down and left.
    18. Move the upper blue block right.
    19. Move the yellow ball into place.
    20. Move the upper blue block left.
    21. Move the blue ball right twice and up.
    22. Move the yellow block up and left.
    23. Move the red ball left, down and left.
    24. Move the blue ball down twice and right.
    25. Move the red ball right once and up three times.
    26. Move the lower blue block left twice.
    27. Move the blue ball into place.
    28. Move the blue block right.
    29. Move the right green block down and left.
    30. Move the green ball down three times.
    31. Move the red ball into place.
    32. Move the green ball up twice and left.
    33. Move the right green block right and up.
    34. Move the blue block left twice.
    35. Move the blue ball left and up.
    36. Move the blue block right twice.
    37. Move the green ball down three times and left.
    38. Move the yellow block right.
    39. Move the left green block up twice.
    40. Move the green ball into place.
    41. Move the lower blue block left three times.
    42. Move the blue ball into place.
    
    007-The Golden Apple's House 
    -----------------------------------------------------------
    
    Video #37: http://www.youtube.com/watch?v=xDNOvWzp7TE
    
    You get three bonus puzzles, also called Layton's Challenges, 
    when you beat the game. They can be found in the Golden Apple's 
    House.
    
    Puzzle #130: Too Many Queens 5
    ------------------------------ 
    
    Summary: Can you put eight queens on a standard chess board so 
    none blocks another one's line of movement?
    
    Solution: There are apparently 12 answers to this puzzle. The 
    one I found was this:
    
    .q......
    .....q..
    q.......
    ......q.
    ...q....
    .......q
    ..q.....
    ....q...
    
    Puzzle #131: Heavier or Lighter?
    --------------------------------
    
    Summary: You have 12 weights. 11 are the same weight, but one is 
    different. Can you figure out which one it is in only 3 
    weighings?
    
    Solution: Woah. So. Tough. Let me go through all the possible 
    results, and hope I didn't make any mistakes.
    
    1. Weigh 1, 2, 3 and 4 against 5, 6, 7 and 8. This results in...
    
    1a. 1/2/3/4 side is lighter.
    1b. 5/6/7/8 side is lighter.
    1c. The two are equal.
    
    
    If you have 1a, you know the odd weight is one of the weights 
    from 1 to 8. The way to figure out which one is the odd one is 
    by switching them up a bit. Weigh 1, 2 and 12 against 3, 4 and 
    5. This has three possible results.
    
    1a-2a. 1/2/12 side is lighter.
    1a-2b. 3/4/5 side is lighter.
    1a-2c. The two are equal.
    
    
    If you have 1a-2a, you know the odd weight out is not 3, 4 or 5. 
    Why? When you moved them in weighing #2, the scales remained 
    unchanged. Also, weights 6, 7 and 8 are not the answer, 
    otherwise, the scales would balance with the odd weight having 
    been taken off.
    
    So it's weight 1 or 2. Weigh 1 VS 2, and the lighter one is the 
    answer.
    
    
    If 1a-2b, you know that the odd weight out must be 3 or 4, 
    because when you moved them from the left to the right in 
    weighing #2, the scales changed. Also, you know that you are 
    looking for a lighter weight, as moving 3 and 4 resulted in the 
    3/4/5 side being lighter than 1/2/12. So, weigh 3 VS 4. The 
    lighter one if the one you want.
    
    
    If you have 1a-2c, you know that the odd weight is either 6, 7 
    or 8, because 9-12 were eliminated in the first weighing, and 
    moving 1-5 in weighing #2 had no effect. Further, because 
    1/2/3/4 was lighter than 5/6/7/8 is weighing #1, the weight 
    you're looking for is a heavier weight. Therefore, weigh 6 VS 7.
    
    1a-2c-3a. 6 is lighter.
    1a-2c-3b. 7 is lighter.
    1a-2c-3c. The two are equal.
    
    If 1a-2c-3a, 7 is the odd weight out.
    If 1a-2c-3a, 6 is the odd weight out.
    If 1a-2c-3a, 8 is the odd weight out.
    
    ---
    
    If you have 1b, you know the odd weight is one of the weights 
    from 1 to 8. The way to figure out which one is the odd one is 
    by switching them up a bit. Weigh 1, 2 and 12 against 3, 4 and 
    5. This has three possible results.
    
    1b. 5/6/7/8 is lighter than 1/2/3/4.
    
    1b-2a. 1/2/12 is lighter.
    1b-2b. 3/4/5 is lighter.
    2b-2c. The two are equal.
    
    
    If 1b-2a, you know that 2 and 3 aren't the odd weight, as moving 
    them from one side to the other did not affect the slope. You 
    also know 6, 7 and 8 are not the odd weight, as removing them 
    didn't cause the scales to balance. So, the odd weight is 1, 4 
    or 5.
    
    Weigh 1 and 5 against 10 and 11. This has three results.
    
    1b-2a-3a. 1/5 is lighter than 10/11.
    1b-2a-3b. 10/11 is lighter than 1/5.
    1b-2a-3c. 1/5 = 10/11.
    
    
    If 1b-2a-3a, you just learned the odd weight out (1 or 5) is 
    lighter than 10/11. Therefore, you're looking for a lighter 
    weight. 5 was lighter than 1 in Weighing #1, ergo, 5 is the 
    answer.
    
    If 1b-2a-3b, you just learned that the odd weight out (1 or 5) 
    is heavier than 10/11. Ergo, you're looking for a heavier 
    weight. 1 was heavier than 5 in Weighing #1, therefore, 1 is the 
    answer.
    
    If 1b-2a-3c, you just learned that 1 and 5 equal 10 and 11. 
    Ergo, 1 and 5 are not the odd weight out, as they equal the non-
    odd weights. 4 is the odd weight out.
    
    
    If you got 1b-2b, you learned that the odd weight out is not 3 
    or 4, as moving those two did not tip the scales. So 1, 2 or 5 
    must be the odd weight.
    
    Weight 1/5 VS 10/11. This has three possible results.
    
    1b-2b-3a. 1/5 is lighter than 10/11.
    1b-2b-3b. 10/11 is lighter than 1/5.
    1b-2b-3c. 1/5 = 10/11.
    
    If 1b-2b-3a, the weight you're looking for is a light one, as 1 
    and 5 are lighter than 10/11 (weights that are not the odd one). 
    Weighing #1 says 5 is lighter than 1, so 5 is the odd weight 
    out.
    
    If 1b-2b-3b, the weight you're looking for is a heavier one, as 
    1 and 5 are heavier than 10/11 (weights that are not the odd 
    one). Weighing #1 says that 1 is heavier than 5, so 1 is the odd 
    weight out.
    
    If 1b-2b-3c, 1 and 5 cannot be the odd weight, as they both 
    equal 10 and 11 (also not odd weights, as proved by Weighing 
    #1). Therefore, 2 must be the odd weight out.
    
    
    If you have 1b-2c, you know that the odd weight out is 6, 7 or 
    8. When you moved them off the scales, the scales balanced. 
    Further, you now know that you're looking for a light weight, as 
    6, 7 and 8 were all on the lighter side during Weighing #1.
    
    Weight 6 VS 7.
    
    1b-2c-3a. 6 is lighter.
    1b-2c-3b. 7 is lighter.
    1b-2c-3c. They are the same.
    
    If 1b-2c-3a, 6 is the odd weight.
    If 1b-2c-3b, 7 is the odd weight.
    If 1b-2c-3c, 8 is the odd weight.
    
    ---
    
    If you have 1c, you know that the odd weight is 9, 10, 11 or 12. 
    Weigh 9, 10 and 11 versus 1, 2 and 3. This has three possible 
    results.
    
    1c2a. 9/10/11 side is lighter.
    1c2b. 1/2/3 side is lighter.
    1c2c. The two sides are equal.
    
    
    If you have 1c2a, it means the odd weight out is either 9, 10 
    or 11. It also means the odd weight is lighter than the other 
    eleven weights. Weigh 9 VS 10.
    
    If 9 is lighter, 9 is the odd weight out.
    If 10 is lighter, 10 is the odd weight out.
    If 9 = 10, 11 is the odd weight out.
    
    
    If you have 1c-2b, it means the odd weight out is either 9, 10 
    or 11. It also means the odd weight is heavier than the other 
    eleven weights. Weight 9 VS 10.
    
    If 9 is lighter, 9 is the odd weight out.
    If 10 is lighter, 10 is the odd weight out.
    If 9 = 10, 11 is the odd weight out.
    
    
    If you have 1c-2c, you've figured out that weights 1-11 are all 
    the same weight. 12 is the odd weight out.
    
    Puzzle #132: Princess in a Box 2
    --------------------------------
    
    Summary: You solved the other puzzles in this game, so you must 
    be a glutton for punishment. Can you get the red block out of 
    this puzzle?
    
    Solution: This is the same as Princess in a Box 1, only with two 
    purple blocks. Sigh... Let me try to simplify the explanation by 
    breaking it up into little parts. When I say use numbers to 
    describe rows (like "third row"), I mean third from the top. 
    When I do the same for columns (like "second column"), I mean 
    second from the left.
    
    Part 1  Get the purple blocks in the upper/right hand corner.
    
    1. Move the upper/right green block down twice.
    2. Move the upper purple block right.
    3. Move the bottom purple block up twice.
    
    Part 2  Make a full column of purple blocks on the rightmost 
    column.
    
    4. Move the bottom row, left green block right and up.
    5. Move the bottom blue block right twice.
    6. Move the red block down once.
    7. Move the second-row green block left twice.
    8. Move the leftmost third row green block up and left.
    9. Move the leftmost third row green block left and up.
    10. Move the third row green block left twice.
    11. Move the bottom row green block up and left.
    12. Move the right purple block down twice.
    13. Move the upper purple block right once.
    
    Part 3  Get the two blue blocks together, right where the red 
    block is now.
    
    14. Move the upmost green block right and down.
    15. Move the upper blue block right twice.
    16. Move the second row, leftmost green block up.
    17. Move the second row, leftmost green block up.
    18. Move the red block up.
    19. Move the lower blue block left twice.
    20-4. Move the four green blocks in the center down.
    25. Move the upper blue block down.
    26/7. Move the top row green blocks right.
    28. Move the red block up
    29/30. Move the third row green blocks left.
    31. Move the upper blue block down.
    32. Move the top row, left green block down and right.
    33. Move the red block right.
    34. Move the third row green block up twice.
    35. Move the third row green block left and up.
    36. Move the upper blue block left.
    
    Part 4  Just move everything in a big counter-clockwise fashion 
    until the red block can leave.
    
    37. Move the bottom row, right green block up and left.
    38. Move the lower purple block left.
    39. Move the upper purple block down twice.
    40. Move the second-from-left column green block right.
    41. Move the second-from-left column green block right.
    42. Move the red block right.
    43. Move the second row green block right and up.
    44. Move the blue block up.
    45. Move the blue block up.
    46. Move the bottom row green block left twice.
    47. Move the second-from-bottom row green block down once and 
    left.
    48. Move the purple block left.
    49. Move the purple block left.
    50. Move the rightmost green block down twice.
    51. Move the rightmost green block down twice.
    52. Move the red block right.
    53. Move the top row green block right and down.
    54. Move the top row green block right twice.
    55. Move the blue block up.
    56. Move the blue block up.
    57. Move the second-from-left green block up and left.
    58. Move the purple block left.
    59. Move the purple block left.
    60. Move the second-from-bottom row green block left and down.
    61. Move the red block down and right.
    008-The Puzzle Master's House
    -----------------------------------------------------------
    
    Video #38: http://www.youtube.com/watch?v=-bODJfo-K_A
    
    Okay, so you beat all the puzzles in the game, including the 
    above-discussed bonus puzzles. When this happens, you get three 
    final puzzles to whet your appetite.
    
    Puzzle #133: Finish the Equation
    --------------------------------
    
    Summary: Place 3, 4, 7 and 8 into the equation (_ - (_ / _)) x _ 
    = 10.
    
    Solution: (3  (7/4)) X 8 = 10. The equation is deliberately 
    misleading with where it places the "divided by" sign. Harrumph.
    
    Puzzle #134: Land Disputes
    -------------------------- 
    
    Summary: Four people want the 6 by 6 area divided into four 
    parts, each the same shape, and each having a house and well. 
    Can you make the proper divisions? 
    
    Solution: The proper shape is this...
    
     X  X
    XXX X
      XXX
    
    Kind of an odd shape, but four of them, one in each corner, will 
    perfectly fill the board.
    
    Puzzle #135: Royal Escape
    ------------------------- 
    
    Summary: So, it's Princess in a Box with more blue blocks. This 
    is actually a famous French puzzle called "The Red Donkey", 
    although I suppose it's slightly more elegant for them to use a 
    princess instead of a donkey here.
    
    Solution: Again, I'll try to simplify things by taking it in 
    steps. When I say use numbers to describe rows (like "third 
    row"), I mean third from the top. When I do the same for columns 
    (like "second column"), I mean second from the left.
    
    Part 1  Focus on the right-hand side of the screen, and move 
    the two blue blocks in the upper/right corner.
    
    1. Move the upper green block down once.
    2. Move the upper blue block right once.
    3. Move the purple block up.
    4. Move the third row green block left.
    5. Move the fourth row green block up and left.
    6. Move the bottom blue block right.
    7. Move the leftmost green block down.
    8. Move the third row green block left.
    9. Move the bottom blue block up.
    10. Move the bottom row green block right twice.
    11. Move the third row green block down and right.
    12. Move the purple block down.
    13. Move the second row, left green block left and up.
    14. Move the second row green block left twice.
    15. Move the blue block up.
    
    Part 2  Let's move the blue blocks in the upper/right hand 
    corner to the left once.
    
    16. Move the bottom row, left green block up and right.
    17. Move the purple block right.
    18. Move the second row green block down twice.
    19. Move the top row green block down twice.
    20. Move the upper blue block left.
    21. Move the lower blue block left.
    
    Part 3  Move the red block up.
    
    22. Move the third row green block up twice.
    23. Move the bottom row green block up twice.
    24. Move the third row green block right and down.
    25. Move the blue block down.
    26. Move the blue block down.
    27. Move the upper/left blue block right twice.
    28. Move the red block up.
    
    Part 4  Get the middle column completely full of blue blocks.
    
    29. Move the lowest blue block up.
    30. Move the bottom row green block left twice.
    31. Move the bottom row green block left twice.
    32. Move the third row, right blue block down.
    33. Move the third row blue block right.
    
    Part 5  Move the red block down.
    
    34. Move the red block down. 
    
    Part 6  Get blue blocks in opposite corners of the screen. One 
    in the upper/left, another in the bottom/right.
    
    35. Move the upper blue block left twice.
    36. Move the second row blue block up.
    37. Move the third row green block left twice.
    38. Move the top row green block down and left.
    39. Move the purple block up twice.
    40. Move the bottom row blue block right.
    41. Move the third row blue block right.
    
    Part 7  Move the red block right.
    
    42. Move the third column green block down twice.
    43. Move the red block right.
    
    Part 8  Move the red block right.
    
    44. Move the left column green block up twice.
    45. Move the second column green block left and up.
    46. Move the bottom row green block left twice.
    47. Move the bottom row blue block left twice.
    48. Move the third row blue block down.
    49. Move the fourth column green block down and right.
    50. Move the blue block right.
    
    Part 9  All right! We're really making progress! Let's get all 
    the blue blocks to form a column on the left-hand side of the 
    screen, which should get them out of the way.
    
    51. Move the second row green block right and down.
    52. Move the top row blue block down.
    53. Move the top row blue block left twice.
    54. Move the red block up.
    55. Move the third row green block right twice.
    56. Move the third row green block right.
    57. Move the bottom row green block up.
    58. Move the bottom row blue block left.
    59. Move the bottom row blue block left.
    60. Move the rightmost green block down.
    61. Move the second-from-right column green block right.
    62. Move the red block down.
    63. Move the top row blue block right twice.
    64. Move the second-from-top row blue block up.
    65. Move the third row green block up.
    66. Move the third row green block up.
    67. Move the bottom row blue block up.
    68. Move the bottom row blue block left twice.
    69. Move the red block down.
    70. Move the second row green block right twice.
    71. Move the second row green block right twice.
    72. Move the top row blue block down.
    73. Move the top row blue block left.
    
    Part 10  You're basically home free! Move the blocks in a 
    clockwise fashion until the red block is out!
    
    74. Move the second row green block up.
    75. Move the second row green block up.
    76. Move the red block up.
    77. Move the bottom row green block left twice.
    78. Move the third row green block down and left.
    79. Move the purple block down twice.
    80. Move the upper/right green block right and down.
    81. Move the top row green block right twice.
    82. Move the red block up.
    83. Move the bottom/right green block up and left.
    84. Move the purple block left.
    85. Move the second row green block down twice.
    86. Move the top row green block down twice.
    87. Move the red block right.
    88. Move the third row green block up.
    89. Move the bottom row green block up.
    90. Move the purple block left.
    91. Move the third row green block left and down.
    92. Move the red block down and right.
    
    Ha! Last puzzle of the game solved!
    
    009-UK Exclusive Puzzles
    -----------------------------------------------------------
    
    Video #39: http://www.youtube.com/watch?v=dz40MW7lpAc
    
    Those of you who played the UK version of the game might have 
    noticed some of the puzzles are different. Actually, there are 
    16 puzzles that were changed for the UK release, and this 
    section covers them.
    
    Some of the puzzles have different names for the UK release, but 
    are essentially the same. I'm not going to cover which puzzles 
    those are, because this guide is long enough already.
    
    Puzzle #005: Clock Hands 
    ------------------------ 
    Location: Plaza
    Examine: Clock Tower
    --------------------
    
    Summary: An analogue clock has two hands, and occasionally, the 
    two hands line up perfectly. How many times does this happen 
    between 12 noon and 12 midnight?
    
    Solution: This happens once an hour, or ten times. 12 noon and 
    12 midnight don't count as answers.
    
    Puzzle #010: Four Digits
    ------------------------ 
    Location: Manor Foyer
    Examine: Books
    --------------
    
    Summary: You have four one-digit numbers. A + C = D, A X B = C, 
    C  B = B, A X 4 = D. What is ABCD?
    
    Solution: 2368. A = 2, B = 3, C = 6, D = 8. The best way to 
    figure this out is be realizing D must be 4 or 8, and A must be 
    1 or 2, based off the last equation, as D cannot be a double-
    digit number.
    
    Puzzle #113: Pet Menagerie
    -------------------------- 
    Location: Entrance
    Examine: Inn Sign
    -----------------
    
    Summary: A boy has ten pets: dogs, snakes, tortoises and 
    canaries. The pets have six wings, three shells and twenty-six 
    legs in all. How many snakes are there?
    
    Solution: Six wings means three canaries, three shells means 
    three turtles. Those account for eighteen feet. 26-18=8, so the 
    dogs and snakes must have eight feet in total. Snakes have no 
    feet, so that means there are two dogs.
    
    Ten pets in all minus two dogs minus three canaries minus three 
    turtles equals two snakes.
    
    Puzzle #045: Lunar Weight
    -------------------------
    Location: Park Road
    Character: Adrea
    ----------------
    
    Summary: Gravity on the moon is 1/6 of that on Earth. If you 
    weigh a 600 gram weight on the moon, what will it weigh?
    
    Solution: The answer is B, less than 100 grams. This is because 
    the scale itself weighs less on the moon, so its starting weight 
    will be less than zero (whereas on Earth, it will have zero as a 
    starting weight).
    
    Puzzle #046: Star in the Sky
    ----------------------------
    Location: Park Gate
    Character: Deke
    ---------------
    
    Summary: How many triangles are in this picture?
    
    Solution: Twelve.
    
    Puzzle #050: Number Maze
    ------------------------ 
    Location: Fork in the Road
    Character: Marco
    ----------------
    
    Summary: You have a complex number maze. When you land on a 
    number, head up/right/left/down from that spot, moving the 
    number of spaces indicated by the spot you're on. Which exit can 
    you reach?
    
    Solution: B.
    
    ---
    
    Video #40: http://www.youtube.com/watch?v=XAMDEmL_6jQ
    
    Puzzle #062: A Tricky Inheritance
    ---------------------------------
    Location: Manor Parlor
    Character: Chelmey
    ------------------
    
    Summary: You have a diagram with measurements on the lower 
    screen. Can you figure out the area of the triangle?
    
    Solution: The triangle is 150 square metres.
    
    Puzzle #066: Five Borrowers
    --------------------------- 
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: Five people have been borrowing and lending money. Each 
    person borrowed from one other person, and lent to a different 
    person. B borrowed from A, E did not lend to A, and C lent to D. 
    Who did A borrow from?
    
    Solution: The clues say that A did not borrow from B, E and C. A 
    did not borrow from himself, so he must have borrowed from D, 
    the only remaining character.
    
    Puzzle #067: How Many Sweets?
    ----------------------------- 
    Location: Clock Tower
    Character: Lucy
    ---------------
    
    Summary: Three boys are talking about their sweets. B has the 
    most. If C gave one to A, A would have twice as much as B. If A 
    gave two to C, all three would have the same amount. How many 
    sweets are there in total?
    
    Solution: 9 sweets. B has 3, C has 1, A has 5.
    
    Puzzle #072: Truth and Lies
    --------------------------- 
    Location: Plaza
    Character: Percy
    ----------------
    
    Summary: You have three characters. A says he never lies. B says 
    A lies. C says B lies. Only one is telling the truth. Who?
    
    Solution: B, the penguin, is telling the truth. Penguin power!
    
    Puzzle #076: Flower Garden
    -------------------------- 
    Location: Park Road
    Character: Pauly
    ----------------
    
    Summary: You have four shapes here. Which has the largest 
    perimeter?
    
    Solution: Shape D.
    
    ---
    
    Video #41: http://www.youtube.com/watch?v=WlLmBxNrz_Q
    
    Puzzle #085: Train Speed
    ------------------------ 
    Location: Outside the Sewer
    Examine: Laytonmobile
    ---------------------
    
    Summary: A 100m train travels over a 30m bridge in 30 seconds. 
    How many kilometres per hour is the train moving at?
    
    Solution: 60 kilometres per hour.
    
    Puzzle #088: Leaky Tank
    ----------------------- 
    Location: Shack Path
    Character: Sylvain
    ------------------
    
    Summary: A 2.5m deep water tank is being filled 60cm per day, 
    and leaks 20cm per night, so overall, it fills up 40cm per day. 
    How long does it take for the tank to overflow?
    
    Solution: 6 days. The "trick" is that on this day, it is filled 
    to 2.6, and leaks to 2.4 that night. Some people might think Day 
    6 is not the answer, as 2.4 is less than 2.5, but that is not 
    the case.
    
    Puzzle #096: On the Stairs
    -------------------------- 
    Location: Tower Floor 3
    Character: Pavel
    ----------------
    
    Summary: We have four men on the stairs: Jim, Mike, Steven and 
    Tom. Jim and Tom aren't next to each other, Steven and Mike 
    _are_ next to each other, and Tom is higher up than Steve. Which 
    one is Jim?
    
    Solution: Jim is on the lowest step. D.
    
    Puzzle #111: Making a Square
    ---------------------------- 
    Location: Park Road
    Examine: Poster
    ---------------
    
    Summary: We have four shapes. Three of them can be put together 
    to form a square. How nice. When you do this, which shape is not 
    used? 
    
    Solution: D is the non-used shape.
    
    Puzzle #124: The Rope Ladder
    ---------------------------- 
    Location: Decorator's House
    Location: Bonus Puzzles Section
    -------------------------------
    
    Summary: A rope ladder hangs off of a boat. The water is under 
    the ninth rung, and it rises at 40cm an hour. The rungs are 30cm 
    apart. In three hours, which rung will the water be under?
    
    Solution: The ninth rung. As the water rises, so will the boat, 
    and so will the ladder hanging off the boat.
    
    010-Credits
    -----------------------------------------------------------
    
    This FAQ is copyright of The Lost Gamer, 2009.  If you want
    to use any part of this FAQ, ask me first (instructions
    under general information)