Question from grenmus
How do I solve (Quest #111 - The Fource...Forever)?
My Armamentalist is always the last party member in a round to attack and the fource she bestows doesn't seem to carry over to the next round of the battle.
How can I get her to attack first, so that another member can then use the fource?
Oh, with this quest, you must fiddle with the turns of each character. The fact that your armamentalist moves last could actually work in your favor. In this quest you must defeat your targets with weapons infused with the right Fource.
For example: you must defeat King Slime with the Life Fource, so have your party members hit him once or twice to weaken him at the end of the round have your armamentalist cast Life Fource on the person that fastest attacker. By turn 2, have the character infused with the Life Fource attack and defeat the king slime while all other characters defend and you are done with that one! Attack him again with the person with Fource if he does not go down.
Fource does not deal damage, it give an elemental affinity to the weapon of the character you use fource upon. Fource does not carry over after battle, you must use the fource skill again in the next battle. It might not look like much but Fource skills become very useful against some of the nastier monsters the game waiting for you.
If you want your armamentalist to attack first then you have to boost his speed. The best thing for that is the accessory called Meteorite bracelet.
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