<>.....................................................................<>
  .                                                                     .
  .                   Dragon Quest 9 Levelling Guide                    .
  .                   ------------------------------                    .
  .                           By  Arashmin                              .
  .                           Revision 1.2                              .
 <>.....................................................................<>


Contents:
1. Welcome!
2. Version History
3. Guide to the Guide
 ~3a) When to Start Power Leveling
 ~3b) Abbreviations, And What They Mean To Us
 ~3c) How XP Is Divided Amongst Characters
4. Suggested Setup
 ~4a) Skills
 ~4b) Gear
5. Where And How To Hunt
 ~5a) General Practices
 ~5b) Metal Slimes (MSli's)
 ~5c) Metal Medley's (MMs)
 ~5d) Liquid Metal Slimes (LMS's)
 ~5e) Metal King Slimes (MKS's)
 ~5f) Platinum King Jewel (PKJs)
6. Conclusion, Copyright, and Thanks

------------
1. Welcome!
------------

To be reading this means the title of this FAQ caught your eye, and power 
leveling, in order to take on some of the bigger challenges, is something 
that you are looking to do.  There isn't going to be any actual main game 
play help listed here, except where it directly pertains to how to increase 
the rate that you accumulate experience.  

I wrote this guide for the love of the game and the genre.  This is the 
first Dragon Quest that also gives you great incentive to push to the 
limits of leveling up, though I also find it to be the easiest title of the 
series for getting to level 99.  Then again, to get the best grottoes, you 
need to get to level 99 a whopping 10 times in one class.  Yikes.  And 
technically, to be to the fullest of revocations, that's level 99... 
120 times!!  CRAZY.

The focus of the guide is to direct you on how to track down Metal Slimes of 
varying grade, and successfully slay them - the buggers have the tendency to 
get skittish and flee from combat.  In essence, we want to one-hit them in 
the first turn, and if not, then give them a reason to stay multiple rounds.

This guide will cover various parts of the game, from early to post, and 
give details on how I power-leveled.

Hope you enjoy, and send your feedback to sasquatchmaster@hotmail.com

------------------
2. Version History
------------------

Version 1.0: Started the Guide with the sum of my knowledge thus far.

Version 1.1: Wow, thanks for the quick feedback!  I'm implementing some
changes based around them, and adding appropriate thanks.

Version 1.2: A few more discoveries made to help the hunting process.

Final Version: I Found PKJ's, found out they weren't great... so I'm
wrapping up this project.

---------------------
3. Guide to the Guide
---------------------

~3a) When to start Power Leveling~
This is a very hard question, because it seems like there's a couple of 
things that could be considered power leveling.  For example, getting to 
level 99 in one class as fast as possible would be power leveling.  But so 
would, say, getting to level 20 in 10 classes as fast as possible.  This 
guide basically works starting with the latter, then it grows in to the 
former.  Here's a breakdown of what I did to be as time-savvy as possible. 
Also, I know of nobody in my hometown that plays DQ9, therefore you might be
able to skip some steps if you get a decent map handed to you with some 
MKS's/PKJ's through Tag Mode.

Once I got...        Got to...                  Via...
Paladin Class        lvl 20 in 10 classes       Sword-wielders vs. MSli's
                                                and MMs

Sage Class           lvl 30 in 11 classes       4 Sword-wielders, 1 being
                                                FB, vs. LMS

4x FB sword          lvl 36 in 11 classes       4 FB-wielders vs. LMS

2x DS spear          (MC) lvl 80 in main class  2 DS-wielders vs. LMS

MKS grotto           lvl 45 in all classes      4 DS-wielders vs, MKS

lvl 45 all classes   (MC) lvl 99 in main class  2 DS-wielders vs. MKS

MC back to lvl 1     (MC) lvl 99 in main class  2 DS-wielders vs, MKS,
                                                switching second person with
                                                other party members every so
                                                often

Repeat-Repeat-Repeat-Repeat-Repeat-Repeat-Repeat-Repeat-Repeat-Repeat-Repeat

5x Revocate+lvl 99   10x Revocate               4 DS-wielders hunting PKJ
+lvl 86 Grotto

For the sections labelled (MC), I was only focused on the main character 
levelling, and not so much whoever the second wielder was.  Since there's no
real point in revocating your partner characters (you get the item, but not 
the accolade, and you can only get the items once).

The last step is opened to the most debate, as I put in there the point
where you would have a total combined base quality of 210, therefore giving
you a 25% chance per new grotto map to find a PKJ.  They're first possible
to find through a map, according to the calculator at 
http://plumeria.vmth.ucdavis.edu/~saintly/gaming/dq9_grotto.html, at a 
quality of 166, but they have less than 1% chance of appearing.  25% chance 
seemed the best bet.  You could always try to find them later on, as well - 
more revocates and higher lvl grottos gives you a better chance at finding 
them.  MKS doesn't give you as much of a choice, unfortunately... I had to 
find mine through a 146 quality dungeon, which only gave me a 15% chance. 
LMS-leveling was just way too slow at that point.

To note, this is revision 1, and the PKJ section is still not complete. 
Because I haven't found PKJs yet.

~3b) Abbreviations, And What They Mean To Us~

Stats
~~~~~
AGI = Agility      = Your speed, and thus what determines turn order.
BTY = Beauty       = From equipment, increases rate enemies will be
                     dazzled by your characters by adding to style.
CHM = Charm        = Increases the rate enemies will be dazzled by your 
                     characters by adding to Style.  Comes naturally from
                     the character.
DFT = Deftness     = Increases the chances that you'll get a preemptive
                     strike against the enemy, increases natural crit 
                     chance, and I've noticed accuracy differences too.
LVL = Level        = More of these means more of everything else here!

STL = Style        = Sum of Beauty and Charm
STR = Strength     = Determines combat damage, but more importantly, it
                     factors in to the calculations used in MSla, as it
                     compares to the defense value of the enemy and gives
                     decision of it doing 1 or 2 damage (before multiplier)
MP  = Magic Points = Having more allows you to use more skills, which 
                     depending on the strat you take may help in keeping 
                     you down in the grotto longer before having to surface 
                     and rest, if using methods like TT or HM.

Weapons
~~~~~~~
FB  = Falcon Blade      = 2x attack sword, with very low power.  But against 
                          these metallic beasts, we don't need power.
UFB = Uber Falcon Blade = Same as above, but stronger.  Requires you to 
                          sacrifice a Meteorite Bracelet, though... your
                          call.
DS  = Demon Spear       = Spear with a chance to Whack the target, though 
                          not all too often.
FE  = Falcon Earring    = 2x attack Knife with very low power.


Skills
~~~~~~
TT   = Thunder Thrust = Spear Miss-or-Crit skill, 8MP
HM   = Hatchet Man    = Axe Miss-or-Crit skill, 8MP
MSla = Metal Slash    = Sword skill, against Metal Slime family, 1-2 damage
                        if hits, 0MP, characters can chain damage, 2x with
                        FB/UFB.
ML   = Metallicker    = Boomerang skill, similar to MS but hits all enemies.
MT   = Multithrust   = Spear multi-hit skill, 
AS   = Assasin's Stab = Low chance auto-kill, damage otherwise, 2x with FE.
FS   = Falcon Slash   = 2x attacks at 75% power, 4x total with FB.

Monsters
~~~~~~~~
See Contents, section 5, and also, section 5 itself.

 ~3c) How XP Is Divided Amongst Characters
I puzzled over this for a little while on my own, but it just proves to be
basic math.  Each LVL gives a "part" of the XP gained.  These are added
together and then re-divided with the experience.  To explain, say your main
character is lvl 10, with 3 lvl 1's backing him, and you kill a MSli.  The
XP of 4096 would be calculated as such:

-Add together all levels (total of 13)
-XP is divided by total levels (for a value of 315.07 (roughly))
-Each character then gets X of those parts of experience (The lower level
characters each get 1 part of the experience each, as they only have one
level. Therefore they get 1/13th of the total, which makes for 315 XP
gained, as it would round down.  Them getting 3/13 parts altogether means
that the main character would get the remaining 10/13 parts, or 3151 XP).
-Lastly, for each character wearing Elevating Shoes, times their XP gain
value by 1.05, and again round down (if the whole party was wearing
elevating shoes, it would mean the lvl 1s would get 330 XP and the main
character would get 3308 XP).

-------------------
4. Suggested Setup
-------------------

~4a) Skills~

These are the suggested skills for hunting Slimes, in order of importance.
To get the skill points, you've got to level up, which of course is later in
the guide.  Also, this section won't highlight all of the skills and traits
gained via the spending of the skill points, but rather the highlights of
what we need that skillset to do for us.  And even though they're in order
of "importance", I wouldn't suggest holding off on putting points in one of
the traits further down the list until that skillset becomes available.

IMPORTANT NOTICE: I didn't note this at first when I was playing, but you
can port skill points to use from class to class.  Therefore, even though we
don't have any real use for learning the Priest, Mage, Paladin, and
Gladiator skill sets, nor the Armamentalist skillsets in full, we can level
these classes to mule the points over to more pertinent skills.

1)Sword Skill lvl 100 - Allows swords to be equipped regardless of class,
MSla + FB means 2-4 damage if both hits strike, and if all four characters
launch with it and strike before the enemy can and do not miss, it becomes
2-6 damage for the 3rd fighter, and 4-8 damage for the 4th.  With the FB,
MSli's die in 1-2 sets of 2 hits, MMs die in 2-3, LMS in 2-4, MKS in 4-4+. 
And each strike may crit, which will kill the slime.  Also, you have FS,
which is 2x attacks or 4x attacks with a FB, each one of which can crit.
 -OR-
Boomerang Skill lvl 100 - Allows boomerangs to be equipeed regardless of
vocation, and it gives you access to ML.  Hits all enemies as well, so can be
useful for hunting weaker metallies, and taking care of other mobs with ease.
However, there's no 2x attack boomerang, so the max damage from metallicker is
reduced in comparison, and any misses will ruin the chain damage.
 -OR-
Knife Skill lvl 100 - Allows knives to be equipped regardless of vocation.
Knifes get the FKE for 2x, and Assassin's stab, a low-chance auto-kill skill.
Not my preferred choice, but whatever suits you, I guess.
-OR-
Spear Skill lvl 100: More on that below, no reason why you couldn't choose it
first, but for other gameplay reasons, I might not suggest it; also, unless
someone gifted you one of the Metal Slime-series spears early in the game,
you would lose the advantage of the MSla skill, and its potential 2x hit.

2)Martial Artist trait "Focus" lvl 100 - total AGI bonus of 100.

3)Thief trait "Acquisitiveness" lvl 82 - total AGI and DFT bonus of 60.  If
you go for 100, Treasure Eye Land helps you to find the stairs down in
Grottos.  You really only need one person to get to lvl 100 for that,
though.

4)Ranger trait "Ruggedness" lvl 100 - AGI bonus of 20, and total DFT bonus
of 120.

5)Illuminary trait "Je Ne Sais Quoi" lvl 100 - AGI bonus of 20, total CHM
bonus of 60, and though not directly level related, Disco Stew is handy for
taking out larger Grotto baddies with high DEF.

6)Spear/Axe Skill lvl 100 - Allows said weapon to be equipped regardless of
class.  Gives Thunder Thrust for Spears and Hatchet Man for Axes, both are
8MP, and it will either miss or crit.  It's almost necessary for hunting
MKSs, and pretty much needed for PKJ.  Demon Spear is also good for when you
might be low on MP and just want that extra little chance to get the kill. 
There is also the Metal Slime series of spears, however that just gives it
the 1-2 damage property like a MS/ML.  Seems like it might be handy to have
with MT.  Speaking of which, MT does carry forward any weapon effects, thus
the instant-KO of the DS might be a good choice, however I don't favour it
myself; the Crit skills have a 50% chance of success, whereas the instant KO
effects seems to have a ~20% chance of success.  So when you're talking of
dealing with at most 20HP of damage, you might want to choose the method
which has the highest rate of success.

7)Sage trait "Enlightenment" lvl 100 - +60MP and MP cost -25%, helps with
the cost for Thunder Thrust and Hatchet Man.

8)Ministrel trait "Litheness" lvl 100 - CHM bonus of 30 and DFT bonus of 50

9)Armamentalist trait "Fource" lvl 42 - CHM bonus of 10

Final Stats: CHM +100, DFT +230, AGI+200, MP+60, and 824 skill points used
(842 if full thief is learned).

The skill points work out that, if you get to lvl 30 in all classes, you
will be able to learn all of the above skillsets.  You would have a total of
864 points, so you would have enough to get the final Thief skill for the
character if you really wanted.  If you got to lvl 29 in all classes, you
would only have 804 skill points.

These will help you to weasel your way around their pesky defenses and help
to keep them from running away, but as MKS's and PKJ's have some tough
friends in their grotto homes, I'd also suggest getting Shield lvl 100 to
give the capacity to block to your whole party, Paladin lvl 100 for HP and
RES, Gladiator lvl 100 for STR and HP, and then the rest for however you
want to develop that character.  If you feel you need more MP, Priest, Mage,
and Armamentalist all have some MP bonuses.

Seems like a lot of points, huh?  But it really turns out to be quite
manageable if you decide to get all of your job levels up to 45 via the
earlier training methods in this guide.  Even getting to level 20 in 10 of
the classes is enough to net you 400 skill points, or 4 complete skillsets.

STR is such a slight factor overall, and one that can be varied far more
greatly than the other classes, that I won't list it for the traits.  It
would make the list too long to include all the STR bonuses and raise the
entry bar for going up from one mob to the next.

~4b) Equipment~

Equipment is a bit more simple, since it's more or less the skills that will
do the talking.  But here's some suggestions, nonetheless.
If multiple are listed, goes in order of relevance.
I was going to list the equips with highest STL, but instead, I'm going to
refer to an excellent equipment resource by fellow guidemaker The Mystical
One, quite simply titled Equipment Guide, which you can find on GameFAQs.
If you look at the URL for this document (found in you address bar), if you
change the number to 60806 and hit enter, you'll be taken right there!


Weapon: 
~Sword: FB, UFB, Metal Slime series, highest STL
~Spear: DS, Metal Slime series, highest STL
~Knife: Pruning Knife, Assassin's Dagger, highest STL
~Boomerang: Highest STL.

Shield: Highest STL.

Body: Highest STL.

Pants: Highest STL.

Gloves: Highest DFT/STL.

Boots: Elevating Shoes would be best, as they give a 5% XP bonus to the
wearer.  From there, if AGI is the concern, Rangers have Agiliboots and
Thieves have bandit boots.  And then from there, highest STL.

Accessory: Mercury Prize, Meteorite Bracer, and Agility rings if AGI is
the concern, and then highest STL.

------------------------
5. Where And How To Hunt
------------------------

 ~5a) General Practices
When hunting down slimes, you'll have a few barriers to work around to even
get in to the battle.  First, there are the other enemies.  They can be
broken down in to a couple of different types:

Chase enemies: The bane of most slime hunts, these enemies will chase you
upon sensing you (I don't know if there's any that will only chase on line
of sight).  They're faster than you, but your main advantage over them is
the ability to turn on the spot, whereas they have to turn in an arc. 
Running a circle around past them and getting them to start turning the
other way to chase you is the easiest way to get past them.  
Common ones include, well... most of the enemies in the game are of this
type.

Cower enemies: I notice with rockbomb-type enemies and some other types that
the enemy may react to you, turn towards you, and... sit in place,
shuddering.  I don't know if this is a bug in their movement or if it's
actual fear.  If you come across this, just walk around them...
Only common one I've met is rockbombs.

Dash-On-Sense enemies: These will run directly towards you as soon as they
are able to 'sense' you, which seems to mean simply geting close.  I'm
guesing that these enemies have good hearing, or something.
Common ones include sculpture vultures and slugly betsy's.

Dash-On-Sight enemies: These ones will run directly towards you upon you
entering their line of sight.  They will not pursue, they will just keep
running forward until they come to a stop.  Easiest way to avoid them is to
get somewhat close, like a character's length away, and run slightly away
from your intended path, then when they start chasing you, start going the
direction you intend to again.  They'll most likely hit a wall.  
Common ones include the moai family and the charmour-type living armor
creatures.

Dumb enemies: They move from spawn-to-spawn, oblivious of you.
Examples include gigantes and drakulard.

Flee-On-Sense enemies: Enemies that flee when you come too close and they
have time to sense you.  The best strategy is to just rush em' before they
get the chance to avoid you.
Common ones include the entire non-king Metal Slime family, and enemies that
are afraid (some eventually just run no matter what when you're around).

Flee-On-Sight enemies: Enemies that run away from you once they see you; not
much strategy here, except when catching them, avoid line of sight.
Common ones include MKS and various other creatures.

Warping enemies: They will not move, but suddenly you'll see the fade and
appear again in an adjacent spawn spot.  No real strategy to avoiding them,
but if you do encounter them, visualize the spawn spots ahead of time.
Examples are magmalice and live lava.


Also, keep in mind that when you enter a combat, the enemies that are
walking around will be reset, and you'll have to wait for them to respawn. 
On field, they generally spawn within 2-3 seconds, whereas in dungeons, it
takes about 5 seconds.  If you don't get a good run, you could potentially
flee from or Mercy an enemy that you know to be weaker.
There are some work arounds to the enemies, as well.  The skill Whistle, from
the Warrior's trait "Courage", can call up an enemy to reset the board if 
you're forced to work with a small area, and even though it's random, you 
could end getting your choice mob to spawn.  It's 0MP too, which is nice.
In addition, if there are certain nasties on the field that you want to avoid
but you want to keep moving around, the Vanish skill from the Ranger trait
makes you invisible to enemies for a short while, and it will disappear after
combat or switching rooms.  This means you can get by mobs without them giving
a reaction, and come down on the metallies without being sensed.

If you so happen to encounter one of our choice mobs with some sort of revival
creature assisting it, you might be griefed by thinking your XP was just given
another chance to run away.  Not so!  In fact, if a creature gets revived, you
get the XP even if it runs from battle.  On the flipside, you don't get the XP
again for killing it once more, but really, that's no skin off our backs, eh?

***************************************************************************
Some special rules on the Metal Slimes themselves:
MSli: When fleeing you, ~33% chance of disappearing.
MM: When fleeing you, ~50% chance of disappearing.
LMS: When fleeing you, ~66% chance of disappearing.
MKS: When fleeing you, ~100% chance of disappearing.
PKJ still yet to be encounted and discovered.
***************************************************************************


 ~5b) Metal Slimes (MSli's)
Where to find: Quarantomb, Pluvi Isle, Slime Plateau
Suggested: Quarantomb.  I've never seen a single one on Pluvi.
What level you should get to through these: 1-13
How to kill: MSla them with 1-3 characters, or with FB, 1-2 characters.
How to hunt: They appear rarely, and they run away quickly.  In the 
Quarantomb, it's all long, narrow chambers, meaning that you're more than
likely to come upon them before it notices you and runs.  Just keep moving,
and avoid anything you don't want to fight.
HP: 2-4
XP: 4096

***************************************************************************
Don't do this for all classes.  I'd say just do it enough to get the
points for all of the characters to get 100 points in swords for all
characters, then move on to Metal Medley's.
***************************************************************************

 ~5c) Metal Medleys (MMs)
Where to find: Lonely Coast, The Bad Cave, Slime Plateau (Angel Falls),
low-lvl grottos
Suggested: The Bad Cave.  Again, I've never seen one at the Lonely Coast.
What level you should get to through these: 20-25
How to kill: MSla them with 3-4 characters, or with FBs, 2-3 characters.
How to hunt: They appear rarely, and they run away quickly.  In the far
reaches of the Bad Cave, you have to deal with 3 other enemies that are all
Chase types.  Keep moving, but keep in mind that some of the sub-chambers in
the back area might be a little constrictive when they get filled with an
enemy body.  Grottos may be the better bet, as MMs have a good chance to
appear in low level grottos, and can appear with a variety of fellow
creatures that might be of a better movement type.
HP: 3-6
XP: 12288

***************************************************************************
This is where I started doing it for all classes.  With 10 classes unlocked,
that is 400 skill points, which allows you to get developed enough to hunt 
the next mob.
***************************************************************************

 ~5d) Liquid Metal Slimes (LMS's)
Where to find: The Bowhole, Slime Plateau (Angel Falls), mid-lvl grottos
Suggested: The Bowhole or Slime Plateau; I prefer the former.
What level you should get to through these: 36-40
How to kill: TT or HM them if you are hunting with two people, or if you're
hunting with a full party of 4 each with FBs, 3-4 MSla's will do it.
How to hunt: They appear rarely, and they run away quickly.  On Slime
Plateau, you don't have much room to work with, so getting a spawn point to
reset can be rather hard.  I'd say use the cave at the north side for this
purpose.  In the Bowhole, the best strategy I've come across was to go in to
the room with the overhead bridge and where the stairs down to the next room
are surrounded by water.  Right near those stairs down, there's a set of
steps to the right that lead up to the overhead bridge.  Stand on the top of
the steps and position yourself so that your character is basically hugging
the wall, and tilt the camera to the right, so now that your character is
right in between the torch and the wall.  The enemies will come out from
near the stairs down, and then move up the steps towards you.  If you're
positioned right, even if the enemy is a big fat drakulard, it won't enter
you in combat.  The enemies will spawn, for a maximum of about 5 enemies. 
Then you'll notice the enemies won't move any more.  To remedy that, rush
past whatever enemies are nearby and go to the stairs down, and then right
back up, and repeat.  Or instead of going down the stairs, you could always
kill the closest thing to you and not have to move much.
HP: 5-7
XP: 40200

***************************************************************************
I got all my characters up to lvl 36 in all classes this way, but
maaan... it was pretty tiresome.  It threw on about an extra 5 hours of
playtime.  I did this right before the last boss... well, right after he
pretty much whooped me once, heh.  Anyways, this gave me a total of 1056
skill points per character, giving you the full hunting skillset and then
some.
***************************************************************************

 ~5e) Metal King Slime (MKS's)
Where to find: Tower of Nod, mid-to-high lvl grottos.  I met one in the
Tower of Nod, actually, but it's really unreliable.
Suggested: Grottos, especially if you get one where they're on floors 1-4.
What level you should get to through these: 45 in all classes, and then 99
and revocating your main class for the main character.  Just keep in mind
that less characters in party = +XP for them, -chances to kill as well.
You COULD do a level 99 stretch and revocations with the whole party, but
in doing so you'd spend a lot more time killing.  Hey, isn't there some
accolades where you need a ridiculous amt. of time clocked before beating
the game?  Hint hint!
How to kill: TT or HM them if you are hunting with two people, or if you're
hunting with a full party of 4 each with FBs, 4 MSla's may kill one, but
considernig you can meet multiples of them (up to 3 in one combat), it's
really better to stick with TT and HM.
How to hunt: Grottos vary in the baddies that haunt them, so it's really
hard to give any one strategy here.  I would suggest if you find a grotto
that they're in, clear the grotto first so then you have the full map, and
then see how you can use the terrain to your advantage to have the enemies
respawn at a steady rate, whilst keeping yourself abreast of any trouble.  
If you keep moving and keep getting to empty respawn points, you'll see an 
enemy pop up once ever 5 seconds, roughly, and MKS's seem to pop up about 
1/32 of the time.  Keep in mind there's also usually 3 other mobs that can 
spawn, and those ones would generally be a lot more likely.  You may want 
to find a grotto with as few Chase type enemies as well.  Right now I'm 
using a water grotto where they appear at b5, and thus have slugly betsiy,
charmour, and moai ministrel, which are all pretty easy to deal with as 
they're all Dash types, and only the slugly betsie can actually sense my 
character to dash at him. People have also told me of a Metal King Slime 
room, i.e. in one particular grotto, they would be the only enemy you see
walking around.  They may arrive to battle with other enemies you would
expect to find on that floor/other floors within that group.
I would be estatic to have such a map.  If you're lucky enough to have one,
then I don't see why you're reading this guide!  Stop making me jealous and
go kill em'!
HP: 14-16
XP: 120400

***************************************************************************
I got all my characters to lvl 45 in all classes with this, except for
the main character.  I left him in the main class and just kept revocating
him until I got to 6 times revocated, so I could finally "easily" move on to
the next mob.  However, once all the side characters were lvl 45 in all
classes, I started getting them up to lvl 99 in their primary classes, and
then to lvl 99 in secondary classes, designed for Legacy boss hunting.  If
you get lvl 45 in all classes, you'll have 1512 skill points, which is
enough to learn 2 weapons, shield, and all the class trait skillsets.  More
than enough to be serious about hunting Legacy bosses.
***************************************************************************

 ~5f) Platinum King Jewel (PKJs)
Where to find: High level grottos
Suggested: Well, not much of a choice here.
What level you should get to through these: As high as you want to get to.
How to kill: TT or HM them only.  You could go MS, but these guys won't even
fall in 4 hits from it with FB., even with combo's.  If you're lucky enough 
to have all of those attacks hit, even.
How to hunt: With extreme patience, and if you understand the process, queue
manipulation.  They're Tower of Zot for the MKS-rare.  They don't even spawn
themselves, so you have to hunt enemies apearing with it.  In fact, if you
consider they give just less than double of the experience of the MKS, it all
shows that it might be a good idea just to try and get this guys info for 
the monster records and that's all - MKS wiil be reliable and easier to kill.
As far as I know, PKJ maps are impossible without some sort of modification 
of the game information.  That's all fine and dandy, I suppose.
XP: 240000

***************************************************************************
You need 2600 skill points to master all weapons and skills.  Even lvl 99
in all 12 classes will only give you 2400 skill points (200 each at the
end), therefore for all characters to master eveything, they would need to
get to lvl 99 in all classes, revocate in one, just once, and then get to 
lvl 99 again in that class.
***************************************************************************
------------------------------------------------------------
6. Conclusion, Copyright, Thanks, and Future Release Details
------------------------------------------------------------
Well, that's it for now.  If you have any questions or suggestions, feel
free to send them to sasquatchmaster@hotmail.com.  And from that I'll build
the FAQ section.

Copyright disclaimer: Property of Arashmin 2010.  Feel free to email me if
you want to use this, just remember this is protected by mine AND GFaqs
copyright.

Thanks to SquareEnix, Level5, and all the other teams involved with the
making of the game, for such a great game.
Thanks to fallacies and his helpful Experience Guide for the low-down on the
number of skill points obtained per level.
Thanks to natejohn557 for giving the low-down on Vanish, Whistle, Multi-
Thrust and Boomerang skill Metallicker.
Thanks to chinesedragond for the information on the fabled Metal King Slime-
roomed maps, where they would be the only spawning mob.  One day!
THanks to E. Figaro for suggesting the Assassin's Stab with FE.  

And to you, for being so great as to read the guide... even the thanks
section!
And to me, for being so great as to write this guide.  Yay Pride!

Next release, I will add HP values for the slimes (HP seems to flux a bit
for them, I've killed a MSli with 2 damage before, and sometimes with 3
damage - same goes with MM and LMS).  Also will add a FAQ as the questions
come in.

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