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          ===  DRAGON QUEST IX 'GROTTO MECHANICS' GUIDE   v1.00  ===
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                 by Terence Fergusson <tf_faq@btinternet.com>


Dragon Quest IX Copyright 2009, 2010 ARMOR PROJECT/BIRD STUDIO/LEVEL-5/
SQUARE ENIX; Copyright Koichi Sugiyama.  

This document is entirely my work, and was written and is owned by me,
Terence Fergusson.  All copyrights and trademarks are acknowledged where not
specifically mentioned.  If you wish to reproduce this document AS IS, you
may do so without having to ask my permission, providing that the entire
document including this copyright notice is left intact, preferably in ASCII
text format, and is done so for non-profit purposes.  I do, however, reserve
the right to revoke permission and ask for it to be taken down should I feel
it necessary.

Please do not e-mail me about this guide.  If you have questions or
submissions to the knowledge base, please post on the GameFAQs message board;
the information will get to the correct people quicker this way, and you
have a far better chance of getting an answer expediently.

                

-----------------------------------------------------------------------------
VERSION HISTORY
---------------

v1.00 : 28/10/10 : Original Release



-----------------------------------------------------------------------------
CONTENTS
--------
1.  Introduction
1.1   About Grottos
1.2   Getting Started
1.3   FAQ
1.4   Glossary
1.4.1   Grotto Map Terms
1.4.2   Grotto Attributes
2.  Basic Grotto Generation
2.1   Quality and Grotto Rank
2.1.1   Base and Final Quality
2.1.2   Grotto Rank
2.2   Grotto Details
2.2.1   Location
2.2.2   Environ, Name and Level
2.2.3   Understanding a Name
2.3   Inside the Grotto
2.3.1   Monster Encounters
2.3.2   Chest Farming
2.3.3   The Wandering Monster Bug
3.  Advanced Grotto Generation
3.1   Unique Grottos
4.  Grotto Identification Lists
4.1   Liquid Metal Slime Only
4.2   Metal King Slime Only
4.3   Gem Slime Only
4.4   Increased Platinum King Jewel



-----------------------------------------------------------------------------
1. INTRODUCTION
---------------

---  -------------
1.1  About Grottos
---  -------------
Grottos are secret places located all around the world of Dragon Quest IX.
Although there are only 150 locations where a grotto may be, there are
hundreds of thousands of different grottos accessible from those places.  As
such, it is impossible to find a grotto until you open a map that unlocks
that specific grotto.

Grottos are randomly generated according to a number of rules, so it is
usually very difficult to ask how to find a particular grotto.  Grottos with
the same name and level may be very different inside, even if they're found
in the same location.

There are two types of grottos available in Dragon Quest IX.  One type
contains only a single floor with a Legacy Boss waiting inside.  These Legacy
Bosses are storyline bosses from previous games in the Dragon Quest series,
and are generally rewards from specific quests, particularly DLC ones.

This document, however, will cover the second and most common type of grotto,
which are true random dungeons with treasure to be found and a grotto boss
available at the end.  We shall discuss how they are created, what may be
found inside, how best to identify them, and other related topics.



---  ---------------
1.2  Getting Started
---  ---------------
Your first grotto is likely to be earned from completing Quest #015
'Collapsus's Call'.  Unlike every other normal grotto map in the game, the
reward for this is fixed, and will be a specific grotto ("Granite Tunnel of
Woe Lv. 1") found in a specific location (just west of Stornway).

Each grotto of this type will have a boss at the very bottom floor.
Defeating this boss will (almost without exception) give you a treasure map
to a new random grotto elsewhere in the world, as well as a chance at a
couple of rare items that each grotto boss may drop.  The quality of this
new grotto is, however, based on the level of the grotto and the level (and
later revocation level) of your main character, so at the start, you will
only be able to get low ranking grottos.

This is considered a teaser into grottos: you are not expected to be able
to complete it straightaway, as the first grotto boss is generally not easily
taken on until you level up to mid-20s or higher, and future bosses only get
more difficult.  On top of that, although you than the very lowest rank of
grottos until at least L30, and even that requires a lot of luck and having
earned the highest level grottos of the bottommost rank.  While you can
tackle them earlier, the game intends that grottos be left until after you
have defeated the final boss of the storyline, where you will be better
prepared for this postgame content.

The rewards from grottos can eventually reach rather lofty heights,
especially given that each grotto boss can drop equipment that can be
alchemised into some of the best in the game.  All of this does require a lot
of exploration and levelling though, as the highest ranks are only unlocked
from high quality grottos.  And even though you will have defeated the final
boss by now, this is by no means the end of the game, as there are still
many DLC quests and the Legacy Bosses to tackle.



---  ---
1.3  FAQ
---  ---
I'll attempt to cover some common questions here where they'll be easy to
find.  However, I will be using terminology from the Glossary (Section 1.4)
as well as data from later sections, so it's well worth reading those for
more details if the short answer seems too confusing.  Furthermore, asking
on the GameFAQs Message Board will often give a more direct response if
there's a particular point you don't understand.



  Q. Where is "<name of grotto>" located?

  A. Other than the grotto you were given by Collapsus at the end of his
     quest, the locations of all grottos are randomly chosen from one of
     150 possibilities.  While lower rank grottos can only pick from the
     first 47 of these locations, this still leaves a rather large number
     of possibilities.  Since the location of any grotto is random, it is
     almost impossible to tell you where you'll find a specific grotto,
     especially if all you tell us is the name.

     However, here are two main resources that can help:

     http://dq9.ffsky.cn/maplocation.htm
         A list of all 150 locations labelled with a hexadecimal number
         from 01 to 96.  This is the ingame order and is used to precisely
         identify specific locations for grottos.  Since I'm unaware of a
         site that lists the location images labelled in decimal format, I
         will use the hexadecimal IDs in Section 4 "Grotto Identification
         Lists", even though the decimal IDs are used elsewhere in this
         guide.

     http://dq9.kalos.comoj.com/
         A site that allows you to filter locations by various landmarks
         you can see on your map, in order to search through the images
         very quickly.  For example, you could select only those maps
         that have water and don't have trees.  While not completely
         accurate (I noted at least one map that has mountains but was
         marked as not having any), it can be way to quickly narrow down
         the possibilities.



  Q. Why won't Treasure Eye Land and Nose for Treasure work in grottos?

     Both Treasure Eye Land and Nose for Treasure only work on red
     treasure chests (which never reset and always have set rewards).
     Since grottos only contain blue treasure chests (which have random
     contents and can be opened multiple times), these abilities will
     not detect these chests.

     Treasure Eye Land will, however, detect the staircases in uncompleted
     grottos, which can allow you to reach the bottom of new grottos a bit
     faster than you might normally.
  


  Q. Why wasn't the boss there when I reached the bottom of the grotto?

  A. When the boss of a grotto is defeated and you leave the grotto, the
     grotto stays completed until you reset it.  You can reset it very
     easily by simply closing the treasure map or opening up a different
     treasure map.  Naturally, this also means that since treasure maps
     start closed when you reload at a Church, that all grottos are reset
     at this time.



  Q. Why didn't I get a new treasure map after completing my grotto?

  A. The 12th Grotto Boss, only found in Rank 10+ Grottos, drops a
     Yggdrasil Leaf as its 100% drop instead of a treasure map.  You can
     not get normal treasure maps from this boss as a result.  It does
     have a small chance of dropping the treasure map leading to the
     Dragonlord Legacy Boss though.



  Q. How can I find a grotto with Moai Minstrels?

  A. The absolute minimum Base Quality required for Moai Minstrels is 93, at
     which point you have a 0.57% chance of getting a grotto that will
     contains them.  This quickly improves to 5.04% by 100 BQ, and further to
     10.08% by 110 BQ.  Higher quality beyond this produces continually
     better chances at seeing them, with it levelling off at just over a
     third of all grottos containing them by 155 BQ.

     To reach 100 BQ, your main character's highest level in any vocation
     added to the level of the grotto you completed to get a new map must
     equal 100.  It's difficult to see grottos that are high level enough
     for this before your main character is at least L50.  Even then, 100 BQ
     only results in a 5% chance that your new treasure map will lead to a
     grotto containing Moai Minstrels, so consider levelling some more if
     you have trouble.



  Q. How can I find a grotto with Bling Badgers?

  A. Since Bling Badgers are only found in Water Grottos, you will never have
     more than a 10% chance of getting a map to a grotto with them in.
     Furthermore, the minimum Base Quality required is 130, which gives you
     a starting chance of 0.22%.  By 150 BQ, the chance has increased to
     1.53%, and it only really starts to rise by around 180 BQ (4.30%).

     Put simply, you'll likely need to be around L90+ clearing Lv. 90+
     grottos before you have a respectable chance of seeing them.  There's
     always the chance that you could find one early though, so keep a look
     out for any promising Water-type names.



  Q. How can I find higher level grottos?

  A. The short answer is usually 'level up'.  The higher your Base Quality,
     the better chance you have of getting higher level grottos.  And the
     only ways to increase your Base Quality are to increase your main
     character's highest Vocation Level or to complete higher level grottos.
     You can also revocate (reset a L99 vocation back to L1) to get bonuses
     to Base Quality, but by the time you can revocate, you're nearing the
     limit for grotto level anyhow.

     It is, of course, possible to get as far as, say, a Grotto of Level 68
     without levelling higher than L35.  This requires a lot of luck though,
     since to generate Rank 2 Grottos, you need a L17+ Grotto, and to
     generate Rank 3 would require a L22+ Grotto.  Rank 4 would require a
     L35+ Grotto, which is tough since the maximum level that you can get
     from Rank 3 is 38.  And Rank 5 requires a L40+ Grotto.  Finally, to
     reach Rank 6, you'd need a L58+ Grotto, and Rank 5 Grottos only generate
     up to L59 if you're *very* lucky.  Rank 7 would be completely out of
     your reach at this level, since you'd need a L75+ Grotto, but only
     Rank 6 Grottos can never be that high level.

     To help answer questions on how high you have to level to reach certain
     level maps, here's a couple of tables related to this.  The first
     shows the Quality and Level Range that each Grotto Rank has, as well
     as the Minimum Vocation Level required to break into that Grotto Rank
     simply by exploring lower ranked Grottos.  (In this table, 'Rv1' stands
     for 1st Revocation: it's impossible to get Rank 12 Grottos before you
     have revocated for the 1st time.)

       Grotto Rank      Quality      Level Range    Min VocLvl Req
         Rank  1          2- 55         1 - 23           --- 
         Rank  2         56- 60         4 - 32            29
         Rank  3         61- 75         7 - 38            29 
         Rank  4         76- 80        16 - 53            32
         Rank  5         81-100        19 - 59            32
         Rank  6        101-120        31 - 68            34
         Rank  7        121-140        40 - 80            42
         Rank  8        141-160        46 - 89            50
         Rank  9        161-180        49 - 92            59
         Rank 10        181-200        58 - 99            74
         Rank 11        201-220        46 - 99            85
         Rank 12        221-248        55 - 99           Rv1



     The second table shows the minimum levels required to have a particular
     chance at higher level grottos.  As an example, if you're exploring a
     Lv15 Grotto, then you'd need to be L38 in your highest Vocation in order
     to have at least a 20% chance of getting a treasure map from it that
     has a level *higher* than 15.  'Min' is the minimum level you need to
     be to get a higher map at *all*, and 'Max' is the level you need to be
     to always get a higher levelled map.

                        Min     5%    20%    50%    90%    Max
         Map L 1          1      1      1      1      1     61
         Map L 5          1      1      1      1     53     62
         Map L10          1      1      1     44     51     74
         Map L15          1      1     38     43     59     69
         Map L20          1     33     37     44     61     92
         Map L25         27     32     38     50     59     87
         Map L30         22     34     43     48     69     82
         Map L35         22     35     41     48     72     99
         Map L40         30     34     40     58     75    Rv4
         Map L45         25     33     49     60     82    Rv3
         Map L50         20     43     50     66     87   ----
         Map L55         20     43     58     71     99   ----
         Map L60         33     50     60     77    Rv3   ----
         Map L65         28     53     67     87   ----   ----
         Map L70         40     60     73    Rv1   ----   ----
         Map L75         35     63     87    Rv2   ----   ----
         Map L80         50     75     95   ----   ----   ----
         Map L85         45     85   ----   ----   ----   ----
         Map L90         58     91   ----   ----   ----   ----
         Map L95         71   ----   ----   ----   ----   ----
         Map L98         68   ----   ----   ----   ----   ----


     As can be seen, while you often don't need to be very high to have a
     *chance* at a higher level grotto, you quickly need levels in order to
     find them reasonably often.  And getting a L99 Grotto never has a decent
     chance, and requires a very high level for even the remotest
     possibility.

     A lot of this analysis assumes that you're looking for these maps
     yourself, though.  If you trade with friends, then you can potentially
     skip a lot of the hassle, or at least split some of the work.





---  --------
1.4  Glossary
---  --------
The following terms will be used repeatedly throughout the guide, so it is
important to be familiar with them.


1.4.1 Grotto Map Terms
----- ----------------
Rank:
   This term is used to specify a number of different types of Rank,
   depending on context.  The ones used in this guide are Grotto Rank,
   Monster Rank and Chest Rank.  For more details, see their descriptions
   further on in the Glossary.


Quality:
   All grottos have a Quality, which is a number between 2 and 248 that
   helps determine how difficul the grotto will be.  Starting Monster Rank,
   Grotto Depth and the Boss of the grotto are all restricted based on the
   Quality of the grotto, based on which Grotto Rank the Quality creates.
   

Grotto Rank:
   Solely based on the Quality of the grotto, this is a number from 1 to
   12 that dictates what ranges of Monster Rank, Grotto Depth and Boss may
   be generated within the grotto.  For example, a Rank 1 Grotto can only
   have a Depth of 2-4, a starting Monster Rank of 1-3 and only the first
   three Grotto Bosses.  A Rank 5 Grotto, by comparison, can have a Depth
   of 6-10, a starting Monster Rank of 3-5 and Grotto Bosses #3 to #7.


Seed:
   The Seed of a grotto is an identifying number that controls how that
   grotto is built.  It is a "random seed" (see Wikipedia for more info)
   that causes the random generator for grottos to create the same map for
   that specific number.  Maps with the same Seed and Grotto Rank will be
   the same unique grotto, right down to floor design, locations of chests,
   encounter chances and so forth.


Unique Grotto:
   A grotto with a particular Seed and particular Grotto Rank is a unique
   grotto.  All grottos found are unique grottos, and can be found in any
   game.  However, sometimes we wish to specify a unique grotto because it
   has certain things about it that make it advantageous to find, like an
   abundance of chests or being easy to farm.  In this case, being able to
   generate a unique grotto requires careful consideration of Base Quality
   and a lot of luck.  More information about this will be covered in
   Section 3.1 "Unique Grottos".


Location:
   Each Grotto, regardless of how unique it is, can be found in one of up
   to 150 locations around the world of DQ9.  Lower quality grottos are
   more limited in which locations they can be found in.  There are three
   ranges of Quality that determine these locations, and each unique grotto
   Seed can be found in up to 3 different locations per Quality range.
   

Name:
   The name of a Grotto is formed of four parts: Prefix, Locale, Suffix and
   Level.  It is the primary method that the player has of identifying a
   grotto.  As an example, the first grotto you will usually find is
   "Granite Tunnel of Woe Lv. 1".

   The Prefix for this map is Granite, and this gives a clue of the
   starting Monster Rank of the grotto.  The Locale of this map is
   "Tunnel", and this refers to both the Depth and Environ of the grotto.
   The Suffix is "Woe", and this is linked to which of the 12 Grotto Bosses
   can be found at the bottom.  And finally, the Level of this map is 1,
   which is a combination of Depth, starting Monster Rank and Boss with a
   small +/-5 variation.

   It is possible to use a grotto's Name and Location to help narrow down
   which particular unique grotto you have.  However, sometimes even this
   is not enough to completely identify a grotto.  Other things that can
   help identify a unique grotto are its Base and possible Final Qualities.


BQ (Base Quality):
   The Quality of a generated grotto is controlled in two stages.  The
   first stage is the Base Quality (BQ for short), which is the sum of your
   Main Character's *highest* vocation level, the Level of the grotto that
   you just completed, and 5 times the Main Character's *highest*
   Revocation.  So a Main Character that has no higher than 1 in all of
   their vocations and no revocations, that completes a Lv. 1 grotto, would
   have a BQ of 2.  Similarly, a Main Character that has at least one
   vocation at 99 and a vocation that they have Revocated 10 times, that
   completes a Lv. 99 grotto, would have a BQ of 248.

   The BQ then has a -/+10% variance that creates the Final Quality (FQ for
   short) of the grotto.  BQ is the part of the formula you can control,
   and is therefore important when we start looking at the chances of
   finding certain unique grottos.  FQ is the actual Quality of the grotto
   that is created, and is important to the grotto generation code because
   it dictates what grotto you get.


FQ (Final Quality):
   Final Quality is another name for the Quality of the grotto, and refers
   to the Quality that the grotto is created with.  Due to the way grottos
   are generated, there are a limited number of combinations of BQ
   variance, Seed and Location.  As such, to get a particular FQ for a
   unique grotto will often require that you have a specific BQ.  Some FQs
   for particular unique grottos are even impossible to get, due to the
   way grottos are generated.  More information about this will be in
   Section 3.1 "Unique Grottos".



1.4.2 Grotto Attributes
----- -----------------
Environ:
   There are 5 different types of Environs a grotto may have, which
   determines both how a grotto looks and what monsters will be found
   there.  Caves and Ruins are the most common Environs, whilst Fire, Water
   and Ice are equally rare.


Depth:
   The depth of a grotto is simply how many floors deep it is.  This number
   does not include the Boss Floor, so a grotto with a Depth of 16 would
   have its Boss Floor on the 17th floor.  Depth is one of the factors that
   determines a grotto's Level.


Monster Rank:
   There are 12 Monster Ranks, each forming a group of monsters found at
   that Rank.  As the Monster Rank increases, the monsters chosen will be
   more difficult, and many of those found at the highest Monster Ranks can
   only be found in Grottos.  Monsters also differ according to which
   Environ they're found, so Rank 12 Monsters in Ruins will be different to
   Rank 12 Monsters in Ice grottos.

   Each Grotto has a starting Monster Rank which dictates what Monster Rank
   can be found in the first four floors.  For every four floors you
   descend, the Monster Rank increases by 1, so a grotto that has a
   starting Monster Rank of 9 would have Rank 12 Monsters on floors 13F to
   16F.  Starting Monster Rank is one of the factors that determines a
   grotto's level.


Boss:
   There are 12 possible Grotto Bosses, which lurk on the Boss Floor at the
   bottom of each grotto.  With the exception of the 12th Grotto Boss, all
   bosses will have a 100% chance of dropping a random map to a new Grotto.
   They also each have two other items they can randomly drop, the rarest
   of which can usually be alchemised into some of the most powerful
   equipment in the game.

   The Boss found within a particular grotto is one of the factors that
   determines the level of that grotto.
      

Level:
   The Level of a grotto has two purposes: it's both a rough indicator of
   how dangerous/rewarding the grotto is, and it helps determine the
   Quality of the grotto map that the boss will drop when you complete it.
   A grotto with a Depth of 2, a starting Monster Rank of 1 and Boss #1
   (Equinox) has a base Level of 0.  Each additional Depth, Monster Rank or
   Boss # increases the base Level of the grotto by 3; this means that a
   grotto with a Depth of 16, a starting Monster Rank of 9 and Boss #12
   will have a base Level of 99.

   The actual Level of the grotto varies between -5 and +5 of this base
   Level, and can be no lower than 1 and no higher than 99.  Like many
   other things, the Seed of the grotto dictates what variation in level
   will take place, so a particular grotto will always have the same level
   with the same variation.


Chest Rank:
   One important reason for delving into grottos are the chests found
   within.  With the exception the boss floor and the first two floors of
   every grotto (which have no chests at all), every floor will between 1
   and 3 Blue Chests to be found.  The Chest Rank of a chest determines which
   list of items will be used to randomly determine a specific chest's
   contents.  Rank 1 Chests tend to have fairly weak items, whilst Rank 10
   Chests can contain some of the best equipment in the game, if you're
   lucky.

   The location and Rank of chests within a grotto is fixed and determined
   by the Seed of the grotto, so they will not change between visits.
   However, the item you get when you open the chest is randomly picked
   from the appropriate Chest Rank list, so it's possible to get different
   items from the same chest when you revisit a grotto.

   Chest Rank is partially determined by the Monster Rank of the floor, so
   grottos with stronger monsters will have the chance of having better
   items to be found.





-----------------------------------------------------------------------------
2. BASIC GROTTO GENERATION
--------------------------
When a new grotto map is created, it is given a Quality, Seed and Location.
From the Quality and Seed, all the details of the grotto, right down to
map design and chest location, can be determined by the game.

The first part to concentrate on is the Quality of the grotto, since this
determines both the possible Locations and the Grotto's Rank.


---  -----------------------
2.1  Quality and Grotto Rank
---  -----------------------

2.1.1 Base and Final Quality
----- ----------------------
The Final Quality (FQ) of a map is an approximate +/-10% of the calculated
Base Quality (BQ), which is determined by your Main Character's highest
vocation and revocation count, as well as the Level of the grotto you
completed to get the new map.


The Base Quality of a map won from a Grotto Boss can be stated as follows:

      BQ = Hero's Maximum Vocation Level + 5*Hero's Maximum Revocation
           + Level of Completed Grotto


Your Maximum Vocation Level is the level of your highest vocation, no matter
what your current vocation is.  For instance, if your Main Character was a
L15 Minstrel, but had L99 in Priest as well, then your Maximum Vocation Level
would be 99.  Furthermore, for random maps from Grotto Bosses, this is
calculated *after* you defeat the boss, so if you gain a level during the
battle and this increases your Maximum Vocation Level, then the formula will
use your new level, not the level you started the battle with.

Your Maximum Revocation is the number of times you've used the Revocation
option at Alltrades Abbey on a single vocation.  Revocation is when you take
a L99 character and reset them to L1, whilst keeping whatever skills they've
learned but having to level up from the beginning again.  The Revocation
count caps at 10, so further revocations will not increase the Base Quality
of your maps.  Also, only the highest Revocation Count out of all your
vocations count.  Revocating your Minstrel vocation 3 times and your Warrior
vocation 5 times would give you a Maximum Revocation of 5, resulting in a
25 point increase in Base Quality.

There are a couple of occasions where a random map will be given to you
without having completed a grotto.  In these cases, the Base Quality is
calculated as if you had completed a Grotto that is *half* your Maximum
Vocation Level, rounded down.  So if you had a Maximum Vocation Level of 99,
the BQ would be calculated as if you had just completed a Level 49 grotto.

The reward for Quest #015 'Collapsus's Call' is not random though, and will
always be the unique grotto "Granite Tunnel of Woe Lv. 1", found west of
Stornway (Location #5).  This set reward is intended to be your first grotto.
Note that this is not a unique *name*: there are 21 other maps called
"Granite Tunnel of Woe Lv. 1", one of which may even be found in the exact
same location just west of Stornway.  Further, the location given for
Collapsus's map is not one that it could ever have gotten if the map had been
randomly generated.



Once BQ has been calculated, the Final Quality of the grotto is calculated
as such:

      FQ = BQ + Rnd(-[BQ/10]..+[BQ/10])

      If FQ > BQ and BQ is not divisible by 10:
         FQ = FQ - 1


As an example, let's say you have a BQ of 152 (which could be a L82 character
with no revocations completing an L70 grotto).  [BQ / 10] would be equal to
[152 / 10] = [15.2].  The square brackets indicate that we truncate or round
down this result to 15.

So, we have FQ = 152 + Rnd(-15..+15), which means that we have add a random
number from -15 to +15 inclusive to the Base Quality of 152.  This gives us a
result of 137 to 167.

Finally, if the Final Quality happens to be greater than 152, then we
subtract 1 from the result, because the Base Quality of 152 is not divisible
by 10.  There's no special reason for this adjustment, only that it's a quirk
of the way it calculates the random deviation.  This gives us a final range
of 137 to 166 for the Final Quality of this grotto.



2.1.2 Grotto Rank
----- -----------
Once the Final Quality of the grotto has been determined, we can calculate
the Rank of the grotto.  These ranks determine the Depth, starting Monster
Rank and Boss of the grotto.

Each of these three attributes have their own ranges of Quality within which
they change, but we can combine all three into a single list of 12 Grotto
Ranks.  As we climb the Grotto Ranks, sometimes the range of Bosses will
change, and sometimes the possible Depth and/or Monster Rank ranges will
change, but it will generally result in stronger and higher Level grottos.


The table of Grotto Ranks, Quality Ranges and associated attributes are as
follows:
                        Quality      Depth    1F MRank   Boss ID
         Rank  1          2- 55       2- 4       1-3       1- 3
         Rank  2         56- 60       4- 6       2-4       1- 3
         Rank  3         61- 75       4- 6       2-4       2- 5
         Rank  4         76- 80       6-10       3-5       2- 5
         Rank  5         81-100       6-10       3-5       3- 7
         Rank  6        101-120       8-12       4-6       4- 7
         Rank  7        121-140      10-14       4-6       5- 9
         Rank  8        141-160      10-16       5-7       6- 9
         Rank  9        161-180      10-16       5-7       7-10
         Rank 10        181-200      11-16       6-9       8-12
         Rank 11        201-220      12-16       8-9       1-12
         Rank 12        221-248      14-16        9        1-12


From this, we can see a Rank 1 grotto can have a Depth of 2-4, a Monster Rank
of 1-3 on its first floor, and any of the first 3 bosses.  The highest Rank
of grotto can, by comparison, have a Depth of 14-16, a Monster Rank of 9 on
its first floor, and any of the 12 possible bosses.

Do remember that the Monster Rank increases for every four floors you
descend in any grotto.  A grotto that has a starting Monster Rank of 9 would
have Rank 10 Monsters on 5F to 8F, Rank 11 Monsters on 9F to 12F and Rank 12
Monsters on 13F to 16F.  This is, in fact, the only possible way to encounter
Rank 12 Monsters in a grotto.


For Depth and starting Monster Rank, the chance of each value in the range
is equal.  So Rank 1 grottos would have a 1 in 3 chance each of having 2, 3
or 4 floors, and a 1 in 3 chance each of having MRank 1, 2 or 3 on its first
four floors.

Bosses, however, are weighted in such a way that the easier bosses are more
likely to be encountered.  The chances of each boss depend on the exact range
and are as follows:


                        Rank 1-2      Rank 3-4       Rank 5        Rank 6
        Equinox (# 1)  4/11 (36%)   -----------   -----------   -----------
         Nemean (# 2)  4/11 (36%)    4/12 (33%)   -----------   -----------
         Shogum (# 3)  3/11 (27%)    3/12 (25%)   15/56 (27%)   -----------
    Trauminator (# 4) -----------    3/12 (25%)   15/56 (27%)   15/41 (37%)
         Elusid (# 5) -----------    2/12 (17%)   10/56 (18%)   10/41 (24%)
  Sir Sanguinus (# 6) -----------   -----------   10/56 (18%)   10/41 (24%)
          Atlas (# 7) -----------   -----------    6/56 (11%)    6/41 (15%)

                         Rank 7        Rank 8        Rank 9       Rank 10
         Elusid (# 5)  5/17 (29%)   -----------   -----------   -----------
  Sir Sanguinus (# 6)  5/17 (29%)    5/12 (42%)   -----------   -----------
          Atlas (# 7)  3/17 (18%)    3/12 (25%)    3/ 9 (33%)   -----------
       Hammibal (# 8)  2/17 (12%)    2/12 (17%)    2/ 9 (22%)    2/ 8 (25%)
        Fowleye (# 9)  2/17 (12%)    2/12 (17%)    2/ 9 (22%)    2/ 8 (25%)
     Excalipurr (#10) -----------   -----------    2/ 9 (22%)    2/ 8 (25%)
       T Wrecks (#11) -----------   -----------   -----------    1/ 8 (13%)
      Greygnarl (#12) -----------   -----------   -----------    1/ 8 (13%)

                                     Rank 11-12
                   Equinox (# 1)    20/112 (18%)
                    Nemean (# 2)    20/112 (18%)
                    Shogum (# 3)    15/112 (13%)
               Trauminator (# 4)    15/112 (13%)
                    Elusid (# 5)    10/112 ( 9%)
             Sir Sanguinus (# 6)    10/112 ( 9%)
                     Atlas (# 7)     6/112 ( 5%)
                  Hammibal (# 8)     4/112 ( 4%)
                   Fowleye (# 9)     4/112 ( 4%)
                Excalipurr (#10)     4/112 ( 4%)
                  T Wrecks (#11)     2/112 ( 2%)
                 Greygnarl (#12)     2/112 ( 2%)



In short, Rank 1 to 10 grottos have their own distinct range of bosses, with
a slightly lesser chance of meeting the stronger bosses in each range (never
less than 10% though).  But Rank 11 and 12 grottos allow the entire range of
bosses, but have a very small chance of generating the toughest bosses.
Depending on which goals you're working towards, you may sometimes find it
worthwhile to search lower ranked grottos for certain bosses, rather than
rely on the final two ranks to complete your collection.



---  --------------
2.2  Grotto Details
---  --------------

2.2.1 Location
----- --------
By now, we have the Quality and Grotto Rank of the grotto.  After this, the
Seed is generated.  The Seed will use the details of the Grotto Rank to help
generate the exact grotto, including its environ, name and level.

Finally, the grotto will be given a location.  There are 150 possible
locations, and the location chosen depends on the Quality.

    For Qualities  2-50, the location chosen will be from #1 to  #47
    For Qualities 51-80, the location chosen will be from #1 to #131
    For Qualities 80+,   the location chosen will be from #1 to #150

The location is chosen without any weighting from within each range.

Due to the way FQ, Seed and Location are generated, each Seed has between one
to three locations it can appear at, and those locations can vary between the
three Quality ranges (2-50, 51-80, 80-248).  This means that a unique Rank 1
grotto (Quality 2-55) can have up to 6 locations it could possibly appear at,
depending on Quality.  We call this a "valid combination", and we will use it
later to help identify unique grottos.


Locations #1 to #47 comprise of all the places visited in the story up to
Bloomingdale, before you get access to the ship.  The exception is #47, which
is the lighthouse near Bloomingdale.

Locations #48 to #131 are scattered throughout the world, many of which
requiring ship travel, and you will have access to all these locations by the
time you reach Upover.

The final series of locations (#132 to #150) comprise almost entirely of
places that can only reached by air, with the exception of #132 and #133
which are found in the Gittish Empire.


The full list of locations by area are as follows:

     #1-  #4:        Angel Falls
     #5-  #8:        Western Stornway
     #9- #11:        Eastern Stornway
    #12- #16:        Zere
    #17- #19:        Doomingale Forest
    #20- #24:        Eastern Coffinwell
    #25- #28:        Western Coffinwell
    #29- #33:        Newid Isle
    #34- #36:        Slurry Coast
    #37- #39:        Dourbridge
    #40- #42:        Lonely Plains
    #43- #46:        Bloomingdale
       #47:    [Sea] Bloomingdale
    #48- #50:  [Sea] Lonely Coast
       #51:    [Sea] Pluvi Isle
    #52- #53:  [Sea] Djust Desert
    #54- #58:        Djust Desert
       #59:          Hermany
       #60:    [Sea] Hermany
    #61- #62:        Hermany
    #63- #67:        Snowberian Coast
    #68- #72:        Snowberia
    #73- #75:        Cringle Coast
    #76- #82:        Urdus Marshland
    #83- #87:        Iluugazar Plains
    #88- #91:        Mt Ulzuun
    #92- #94:        Mt Ulbaruun
    #95- #97:        Mt Ulzuun
    #98-#100:  [Sea] Khaalag Coast
   #101-#103:  [Sea] Ondor Cliffs
      #104:    [Sea] Western Coffinwell
   #105-#108:        Eastern Wormwood
   #109-#112:        Western Wormwood
      #113:    [Sea] Western Wormwood
   #114-#115:        Wormwood Canyon
   #116-#119:        Wyrmtail
   #120-#122:        Wyrmwing
   #123-#124:        Wyrmtail
   #125-#128:        Wyrmsmaw
   #129-#130:        Wyrmneck
      #131:    [Sea] Wyrmneck
   #132-#133:        The Gittish Empire
      #134:    [Air] Angel Falls
   #135-#136:  [Air] Eastern Stornway
   #137-#138:  [Air] Western Coffingway
   #139-#140:  [Air] Newid Isle
   #141-#143:  [Air] Lonely Coast
      #144:    [Air] Djust Desert
      #145:    [Air] Hermany
      #146:    [Air] Cringle Coast
      #147:    [Air] Ondor Cliffs
      #148:    [Air] Eastern Wormwood
      #149:    [Air] Western Wormwood
      #150:    [Air] Wyrmtail

   [Sea] means you require either sea or air travel to get to this location
      even with all Zoom targets available.
   [Air] means you require air travel to get to this location.


In summary, Rank 1 grottos can almost always be found before Bloomingdale,
and Rank 5+ grottos have an ~11% chance that they'll require air travel.



2.2.2 Environ, Name and Level
----- -----------------------
As we've seen, the Grotto Rank helps determine the ranges of Depth, starting
Monster Rank and Boss of a grotto.  The Seed then determines the *exact*
Depth, starting Monster Rank and Boss of the grotto from those ranges, as
well as the grotto's Environ, Name, Level and other attributes.

As an example, a Seed of 0 for a Rank 1 Grotto would generate a Depth of 4
(from 2-4), a starting Monster Rank of 1 (from 1-3) and Equinox (#1 from
#1-#3).  It would also generate the maps Environ (Ruins in this case), Level
(3 in this case) and Name: "Graphite Mine of Doubt Lv. 3".

We've already seen how the primary stats of Depth, Monster Rank and Boss are
determined.  Let's look at the other three.


Environ is a simple percentage chance of one of five possibilities.  They are
as follows:

     30% chance:  Caves    (Natural brown cave walls)
     40% chance:  Ruins    (Brick corridors and straight angles)
     10% chance:  Fire     (Red rock floor and magma chasm instead of walls)
     10% chance:  Water    (Rock walls with ankle-deep water)
     10% chance:  Ice      (Ice floor and walls)

As such, the vast majority of grottos will be either Caves or Ruins.  Only
30% will have either Fire, Water or Ice Environs.  This can sometimes be
frustrating, since there are many monsters in the different environs that
people will wish to find earlier rather than later.


Next, the Level is generated.  As alluded to earlier, the Level of a grotto
indicates roughly how dangerous it can be.  First, we generate a Base Level
by way of the following formula:

      Base Level = 3 * (Depth + Starting Monster Rank + Boss - 4)


So a Depth of 2, a starting Monster Rank of 1 and Equinox (Boss #1) would
create a Base Level of 3 * (2 + 1 + 1 - 4) = 3 * 0 = 0.

A Depth of 16, a starting Monster Rank of 9 and Greygnarl (Boss #12) would
create a Base Level of 3 * (16 + 9 + 12 - 4) = 3 * 33 = 99.

The weakest grotto thus starts with a Base Level of 0, and we increase the
Level by 3 for every increase of Depth, starting Monster Rank and Boss.

Then, to get a true Level of the grotto, we add a random value from -5 to +5:

      Final Level = Base Level + Rnd(-5..+5)

This value is capped at 1 minimum and 99 maximum.


Since Level is calculated solely from Depth, starting Monster Rank and the
chosen Boss, we can use this to calculate minimum, maximum and average Levels
for each of the Grotto Ranks.  These are as follows:

       Grotto Rank      Quality      Level Range    Average
         Rank  1          2- 55         1 - 23        8.868
         Rank  2         56- 60         4 - 32       17.724
         Rank  3         61- 75         7 - 38       21.742
         Rank  4         76- 80        16 - 53       33.743
         Rank  5         81-100        19 - 59       37.769
         Rank  6        101-120        31 - 68       48.509
         Rank  7        121-140        40 - 80       58.407
         Rank  8        141-160        46 - 89       66.251
         Rank  9        161-180        49 - 92       69.999
         Rank 10        181-200        58 - 99       79.858
         Rank 11        201-220        46 - 99       68.060
         Rank 12        221-248        55 - 99       72.551

As such, we can see that it can be rather difficult to find higher level
maps, and a fair amount of luck is required, even at higher levels and
Grotto Ranks.  Some of the analysis on how higher levels affect the levels
of grotto you find can be found in the related question in the FAQ
(Section 1.3).


Last, the Grotto needs a Name.  The Name has four parts to it: Prefix,
Locale, Suffix and Level.  We've already calculated the Level, so all we
need is the Prefix, Locale and Suffix.  Let's look at this in order.


There are 16 possible Prefixes, and these are determined by the starting
Monster Rank of the grotto.  They are chosen as follows:

    Monster Rank 1-2:  Clay, Rock, Granite, Basalt or Graphite
    Monster Rank 3-4:  Basalt, Graphite, Iron, Copper or Bronze
    Monster Rank 5-6:  Copper, Bronze, Steel, Silver, Gold or Platinum
    Monster Rank 7-8:  Copper, Bronze, Steel, Silver, Gold, Platinum, Ruby,
                         Emerald, Sapphire or Diamond
    Monster Rank  9:   Platinum, Ruby, Emerald, Sapphire or Diamond

Again, the Prefix is chosen completely at random from the possibilities.
The more valuable the mineral, the higher the Monster Rank it can indicate.


There are also 16 possible Suffixes, and these are based on the boss of the
grotto.  The range of suffixes allocated to each boss are as follows:

    Bosses  #1- #3:  Joy, Bliss, Glee, Doubt, Woe or Dolour
    Bosses  #4- #6:  Doubt, Woe, Dolour, Regret, Bane or Fear
    Bosses  #7- #9:  Regret, Bane, Fear, Dread, Hurt or Gloom
    Bosses #10-#12:  Dread, Hurt, Gloom, Doom, Evil, Ruin or Death

So the more dangerous the Suffix sounds, the stronger the boss at the bottom
may be.  As with the Prefix, there's quite a bit of variation possible
though: Dolour, for example, could indicate any of the first six bosses.


Finally, the Locale of the grotto is based on two things: the Depth and
Environ of the map.  The Depth picks the "rank" of Locale chosen from within
a range, and then the Environ picks which name from the chosen "rank" is
used.  These are as follows:

     2 to  3 Floors:    Locale Ranks 1 to 2
     4 to  5 Floors:    Locale Ranks 1 to 3
     6 to  7 Floors:    Locale Ranks 1 to 4
     8 to  9 Floors:    Locale Ranks 2 to 5
    10 to 11 Floors:    Locale Ranks 2 to 6
    12 to 13 Floors:    Locale Ranks 3 to 7
    14 to 15 Floors:    Locale Ranks 4 to 8
       16    Floors:    Locale Ranks 6 to 8

    Locale Rank 1:      Tunnel [Ruins], Cave [Caves/Fire/Water/Ice]

    Locale Rank 2:      Marsh [Water], Crevasse [Ice],
                        Mine [Caves/Ruins/Fire]
    Locale Rank 3:      Crater [Fire], Lake [Water], Icepit [Ice],
                        Lair [Caves/Ruins]
    Locale Rank 4:      Dungeon [Fire], Moor [Water], Snowhall [Ice],
                        Path [Caves/Ruins]
    Locale Rank 5:      Crypt [Caves/Ruins/Fire/Water/Ice]

    Locale Rank 6:      Ruins [Ruins], Waterway [Water], Tundra [Ice],
                        Nest [Caves/Fire]
    Locale Rank 7:      World [Caves/Ruins/Fire/Water/Ice]

    Locale Rank 8:      Abyss [Caves], Maze [Ruins], Void [Fire],
                        Chasm [Water], Glacier [Ice]



If we go back to our example grotto now, which was a Rank 1 grotto with a
Seed of 0, we'll remember that it had a Depth of 4, a starting Monster Rank
of 1, a Boss of Equinox and its Environ was Ruins.

From this, the game calculated a Base Level of 3*(4+1+1-4) = 3*2 = 6.  The
random -5 to +5 for this Seed was -3, so 6 - 3 gave it a final Level of 3.

The starting Monster Rank of 1 gave it the following possibilities of Prefix:
Clay, Rock, Granite, Basalt, Graphite.  The Seed chose Graphite out of those
possibilities.

Equinox is Boss #1, and gave the map the following possible Suffixes:
Joy, Bliss, Glee, Doubt, Woe, Dolour.  The Seed chose Doubt.

Finally, the Depth of 4 allowed for a Locale Rank of between 1 and 3.  The
Seed chose Locale Rank 2.  The Environ of Ruins grants the Locale of "Mine"
for that rank.

So we finally have our full name for the grotto:
   "Graphite Mine of Doubt Lv. 3"



2.2.3 Understanding a Name
----- --------------------
We've almost finished with the basic aspects of a grotto, and we've seen how
its most important statistics and name is generated.  That's from the game's
point of view, though.  As a player, we'll be looking at "Graphite Mine of
Doubt Lv. 3", and we'll be wondering what that means.


In order to help us identify this grotto, there's a few things that are
useful to know.  First, we should remember what we know about the Quality of
the grotto, and their associated Grotto Ranks:

                 Quality      Depth    1F MRank   Boss ID   Lvl Range
     Rank  1       2- 55       2- 4       1-3       1- 3       1-23
     Rank  2      56- 60       4- 6       2-4       1- 3       4-32
     Rank  3      61- 75       4- 6       2-4       2- 5       7-38
     Rank  4      76- 80       6-10       3-5       2- 5      16-53
     Rank  5      81-100       6-10       3-5       3- 7      19-59
     Rank  6     101-120       8-12       4-6       4- 7      31-68
     Rank  7     121-140      10-14       4-6       5- 9      40-80
     Rank  8     141-160      10-16       5-7       6- 9      46-89
     Rank  9     161-180      10-16       5-7       7-10      49-92
     Rank 10     181-200      11-16       6-9       8-12      58-99
     Rank 11     201-220      12-16       8-9       1-12      46-99
     Rank 12     221-248      14-16        9        1-12      55-99

There's several ways we can work out the Grotto Rank of this map.  First, if
we found the map ourselves, then we'd know the possible Final Qualities the
map could have.  For example, let's say we had a Main Character whose highest
Vocation Level was 40 with no Revocations, and we'd just completed a Level 16
Grotto.  The Base Quality would be 56, and that gives us a Final Quality of
between 51 and 60.  So we'd already know without even looking at the name
that the map we get will be either Grotto Rank 1 or 2.

If we got the map from someone else, then we wouldn't be able to determine
the Quality that way.  Instead, let's look at the Level.  The only Grotto
Rank capable of producing a Lv. 3 map is Grotto Rank 1.  From just the level,
we were able to narrow down the Grotto Ranks to one possibility.

Higher levels would give us more possibilities, but the idea is the same:
what we want from all this is the possible ranges of Depth, starting Monster
Rank and Boss.  For a Lv. 3 map, this is 2-4 for Depth, 1-3 for Monster Rank
and #1-#3 for Boss.  If it had been Lv. 4, we would have used the full ranges
of both Grotto Ranks 1 and 2, which are 2-6 for Depth, 1-4 for Monster Rank
and #1-#3 for Boss.


Now let's look at the name itself.  The Prefix tells us the possible starting
Monster Ranks, and the Suffix tells us the possible bosses.  The full list
would be:

             Prefix => MRank                   Suffix => Boss
       Clay:   12                         Joy:   123
       Rock:   12                       Bliss:   123
    Granite:   12                        Glee:   123
     Basalt:   1234                     Doubt:   123456
   Graphite:   1234                       Woe:   123456
       Iron:     34                    Dolour:   123456
     Copper:     345678                Regret:      456789
     Bronze:     345678                  Bane:      456789
      Steel:       5678                  Fear:      456789
     Silver:       5678                 Dread:         789ABC
       Gold:       5678                  Hurt:         789ABC
   Platinum:       56789                Gloom:         789ABC
       Ruby:         789                 Doom:            ABC
    Emerald:         789                 Evil:            ABC
   Sapphire:         789                 Ruin:            ABC
    Diamond:         789                Death:            ABC

  * A stands for Boss #10, B stands for Boss #11, C stands for Boss #12

Since the map's Prefix is Graphite, we know that the starting Monster Rank
must be from 1 to 4.  The Suffix is Doubt, so the Boss must be from #1 to #6.
But we also know that the Grotto Rank is 1, so that means that the starting
Monster Rank cannot be greater than 3, and the Boss cannot be higher than #3.


Lastly, let's look at the Locale.  There are 8 Locale Ranks, and they each
determine a range of possible Depths.  These are as follows:

  LocRank   Depth    Names (Caves, Ruins, Fire, Water, Ice)
     1       2- 7     Tunnel [R], Cave [CFWI]
     2       2-11     Marsh [W], Crevasse [I], Mine [CRF]
     3       4-13     Crater [F], Lake [W], Icepit [I], Lair [CR]
     4       6-15     Dungeon [F], Moor [W], Snowhall [I], Path [CR]
     5       8-15     Crypt [CRFWI]
     6      10-16     Ruins [R], Waterway [W], Tundra [I], Nest [CF]
     7      12-16     World [CRFWI]
     8      14-16     Abyss [C], Maze [R], Void [F], Chasm [W], Glacier [I]

The Locale for our map is Mine.  So we can see that this is a Rank 2 Locale
with a possible Depth of 2 to 11, and Caves, Ruins and Fire as possible
Environs.  However, we still know that the Grotto Rank is 1, which only
permits a Depth of 2 to 4.

So from the name alone, we know that the Depth is between 2 to 4 floors, the
starting Monster Rank is between 1 and 3, the Boss is #1, #2 or #3, and the
Environ is either Caves, Ruins or Fire.

Lastly, let's look at the Level again.  It was a Lv. 3 map.  This means that
the Base Level could not have been higher than 6, since that's the highest
multiple of 3 that is not more than 5 levels higher than the Level of our
map.  Also, the Base Level can be no lower than 0, since that is the lowest
possible Base Level that is still within the +/-5 levels of Lv. 3.

Remember that a Depth of 2, a starting Monster Rank of 1 and Boss #1 would
create a Base Level of 0, and that each increase would push the level up by
3.  From this, we know that only two increases are possible, so we can
further narrow down the choices to the following possible combinations:

   Depth of 2, MRank of 1, Boss #1       Depth of 3, MRank of 1, Boss #1
   Depth of 2, MRank of 2, Boss #1       Depth of 2, MRank of 1, Boss #2
   Depth of 4, MRank of 1, Boss #1       Depth of 3, MRank of 2, Boss #1
   Depth of 3, MRank of 1, Boss #2       Depth of 2, MRank of 3, Boss #1
   Depth of 2, MRank of 2, Boss #2       Depth of 2, MRank of 1, Boss #3

We could visit the grotto next and take note of the monsters on the first
floor, and identify what Monster Rank it is.  If we did that, we would find
that the Monster Rank was 1, thus further narrowing the choices.  We'd also
learn at this point that the grotto's Environ was definitely Ruins.
Eventually, after fully exploring the grotto, we would learn that it had a
Depth of 4 and Equinox as its boss.


A different grotto might have had a name that could've allowed us to narrow
things down further.  For instance, if you knew you had a Grotto Rank of at
least 6 (FQ of 101-120), then you'd know that the Monster Rank could be no
lower than 4.  So if you got a Prefix of Graphite, then you'd also know that
the starting Monster Rank of that grotto must be *exactly* 4, since Graphite
only allows a range of 1 to 4.


Could we have identified "Graphite Mine of Doubt Lv. 3" better?  Well, for
unique grottos, we noted that they can only be in one of up to 3 possible
locations.  Our FQ 2/Seed 0 grotto has two possible locations, in fact:
just outside of Slurry Quay (#34) and a bit to the north of the Heights of
Loneliness (#42).  From just the name and the location, could we have known
exactly which grotto it was?  Well, not without the proper tools or outside
information that tell us exactly where that FQ/Seed combination can be, and
in this case, we would actually only narrow it down to two possible grottos.
There's another "Graphite Mine of Doubt Lv. 3" that resides at #34 which has
a Depth of 2 (instead of 4) and a Monster Rank of 3 (instead of 1).  And
another identically named map at Location #42 which has a Depth of 2 (instead
of 4) and the Caves Environ (instead of Ruins).  These two grottos also have
completely different Seeds, which means that the grotto interiors would be
very different as well.



---  -----------------
2.3  Inside the Grotto
---  -----------------

2.3.1 Monster Encounters
----- ------------------
Once we delve into the grotto, we will start encountering its inhabitants:
the random monsters that pervade each floor.  The monsters we find are
determined by the Monster Rank of the floor we're on and the Environ of the
grotto: we'd encounter different monsters in Ice grottos than we would in
Caves or Ruins, for example.

First, the Monster Rank.  Remember that the starting Monster Rank is
determined by the grotto itself, and this gives us the Monster Rank of floors
1 to 4.  At 5F to 8F, the Monster Rank increases by 1.  At 9F to 12F, the
Monster Rank increases again to 2 greater than the starting rank.  At 13F to
16F, it increases one final time to +3 over the starting rank.

With the correct Monster Rank and Environ in hand, a single monster (which
we will call a Wandering Monster) is then randomly chosen out of the correct
encounter list.  The Wandering Monster will then appear in the grotto
relatively nearby (and often in the direction you're currently facing), and
start wandering around.

If you run into the Wandering Monster, you will then face an encounter
against a group of that particular monster, and possibly a Support comprising
of up to two extra groups of various monsters, again based on the current
Monster Rank and Environ.  Note that there are sometimes monsters that can
only appear as Support on a given Rank/Environ combination, just as there
are sometimes monsters that can only appear as Wandering Monsters, not as
Support.

The following tables contain the full encounter data for each of the
Monster Ranks in the various Environs.  There are two tables per section:
the left side of each Monster Rank/Environ combination contains the
Wandering Monster table, and the right side contains the Support table.

As an example, let's look at the table for Monster Rank 3 in Ruins Environ.

    Ruins -- Monster Rank 3
         4 Monsters Max                          Support
  7/22  1-4x Bagma -------------- ==Alone==    =============================
  1/22  1-2x Metal Medley ------- 4/12 2/12    1/20  1-3x Metal Medley
  7/22  1-2x Gramarye Gruffon --- 4/11 1/11    6/20  1-2x Gramarye Gruffon
  7/22  1-2x Hunter Mech -------- 4/12 2/12    7/20  1-2x Hunter Mech
  =========================================    6/20  1-3x Gum Shield



The first number for the Wandering Monster table is the chance that each
monster will appear.  For example, a Bagma will appear as a Wandering Monster
7/22nds of the time out of the 4 possible choices, while Metal Medleys will
only appear 1/22nd of the time.

The second group of numbers are the amount of that monster you will encounter
in its group: the Bagma group will have between 1 to 4 Bagmas for you to
battle.  After this number comes the name of the monster itself.

The final group of numbers are the chances of a Support group appearing.
There are two numbers, listed as "x/n y/n", which are two mutually exclusive
chances.  x/n is the chance that there will be 1 Support Group, and y/n is
the chance that there will be 2 Support Groups.  If there is no second number
(y/n), then only 1 Support Group can ever appear for this Wandering Monster.
If "==Alone==" is written instead, then that particular Wandering Monster
will never come with Support.  In this case, Bagmas will never appear with
Support.  Metal Medleys, however, will have a 2/12 chance of coming with
2 Support Groups and a 4/12 chance of coming with 1 Support Group.  And they
will have a (12 - 4 - 2)/12 chance = 6/12 chance of having no Support Groups.

To the right of the Wandering Monster table is the Support table, which
indicates which monsters can turn up as Support on that floor.  The first
number in the Support table is the chance that that monster will be chosen as
a Support Group: for instance, there is a 1/20 chance that a Metal Medley
will be chosen as Support.  The line of dashes also indicate that Bagmas
can never appear as Support in this table.

The second group of numbers is the amount of monsters in that Support Group.
A Metal Medley Support Group can have between 1 and 3 enemies in it.  Note
that this range can be *different* to the number of Metal Medleys allowed in
the main Wandering Monster group.  And after this number is the name of the
monster itself.

So we can see that we could have, say, a 1/22 chance of a Metal Medley
appearing as a particular Wandering Monster in Ruins Monster Rank 3.  If we
then ran into it, we would face a group of 1-2 Metal Medleys, with a 2/12
chance of 2 Support Groups turning up, and a 4/12 chance of just having 1
Support Group.  These Support Groups would have a 1/20 chance each of also
being Metal Medleys, arriving with between 1 to 3 of them in each group.  We
could have up to 8 Metal Medleys (1 group of 2, 2 groups of 3) in the same
fight if the dice rolled that way, as a result.



However, there is one extra mechanic that prevents that many monsters from
appearing: the maximum number of monsters that can appear in battle on that
floor.  This is listed above the table as "x Monsters Max", where x is either
3 or 4 depending on the table.  In the Ruins Monster Rank 3 table, you can
see that it says "4 Monsters Max".  This means we cannot have a fight against
8 Metal Medleys, because only 4 are able to appear.  Surplus monsters are
deleted by going through each group and removing between 1 and 4 monsters at
a time (depending on how high above the limit we were) until the total number
of monsters is within the allowed limit.  The following rules are used for
this:

  * Monsters are removed from Group 1 (Wandering Monster Group) first, then
    Group 2 and finally Group 3, checking whether we've brought the total
    under the limit after each group.  If it's still over the limit after all
    three groups have been reduced, then it starts again from Group 1 and
    removes more monsters.

  * The number of monsters removed each time we check a group is 1 if we
    were 1 to 5 over the limit; 2 if we were 6 to 8 over the limit; 3 if
    we were 9 to 11 over the limit; and 4 if we were 12 or more over the
    limit.

  * Group 1 (Wandering Monster Group) cannot be reduced to less than 1
    monster in the group.  The other two Groups can be removed entirely if
    necessary.

So with our 2/3/3 group of Metal Medleys, we are 4 monsters over the limit,
so 1 monster is removed from each pass.  After the first pass, we're down to
1/2/2 which is 5 monsters, but we're still over the limit.  It starts from
Group 1 again, but can't reduce Group 1 below a single monster.  Group 2
is reduced to 1, and we don't look at Group 3 because we're finally below the
limit.  We end up facing a group of 1/1/2 Metal Medleys.



The Support table is aligned such that the entries line up with monsters in
the Wandering Monster table.  That means that the Metal Medley data as a
Wandering Monster will be on the same line as the Metal Medley data as a
Support Monster.  If a Wandering Monster cannot appear as Support on that
floor, then a double row of dashes will replace its entry in the Support
table.  Any monster that can only appear as Support and not as a Wandering
Monster will appear on its own line after the Wandering Monster table is
finished.  For instance, Gum Shields can only appear as Support in Ruins
Monster Rank 3.

With the tables explained, we'll end this section with the data itself.
However, be aware that there is a known bug with the game with regards to
Wandering Monster that impacts encounter chances; we will cover this bug in
more detail in Section 2.3.3 "The Wandering Monster Bug".



    Caves -- Monster Rank 1
         3 Monsters Max                          Support
  7/35  1-3x Mushroom Mage ------ 4/10 2/10    3/21  1-4x Mushroom Mage
  7/35  1-3x Purrestidigitator -- 4/12 2/12    4/21  1-3x Purrestidigitator
  7/35  1-3x Dread Admiral ------ 4/10 2/10    3/21  1-4x Dread Admiral
  7/35  1-2x Big Badboon -------- 4/11 1/11    4/21  1-2x Big Badboon
  7/35  1-3x Chimaera ----------- 4/11 2/11    4/21  1-3x Chimaera
  =========================================    3/21  1-3x Crabid



    Caves -- Monster Rank 2
         3 Monsters Max                          Support
  7/35  1-3x Pink Sanguini ------ 4/11 2/11    3/21  1-4x Pink Sanguini
  7/35  1-3x Scourgette --------- 4/11 2/11    3/21  1-3x Scourgette
  7/35  1-2x Bewarewolf --------- 4/10 2/10    4/21  1-2x Bewarewolf
  7/35  1-2x Mandrake Major ----- 4/11 2/11    4/21  1-2x Mandrake Major
  7/35   1x  Drackal ------------ 4/11 1/11    4/21   1x  Drackal
  =========================================    3/21  1-2x Treeface



    Caves -- Monster Rank 3
         4 Monsters Max                          Support
  7/35  1-3x Sluggernaut -------- 4/10 1/10    4/21  1-4x Sluggernaut
  7/35  1-3x Brainy Badboon ----- 4/12 2/12    4/21  1-2x Brainy Badboon
  7/35  1-2x Treevil ------------ 4/11 2/11    3/21  1-2x Treevil
  7/35  1-2x Peckerel ----------- 4/11 2/11    3/21  1-2x Peckerel
  7/35  1-2x Crabber Dabber Doo - 4/11 2/11    3/21  1-3x Crabber Dabber Doo
  =========================================    4/21   1x  Drackal



    Caves -- Monster Rank 4
         4 Monsters Max                          Support
  7/35  1-3x Bomboulder --------- 4/11 2/11    3/21  1-3x Bomboulder
  7/35  1-3x Swinoceros --------- 4/11 2/11    3/21  1-3x Swinoceros
  7/35  1-2x Live Lava ---------- 4/12 2/12    4/21  1-2x Live Lava
  7/35   1x  Drakularge --------- 4/12 2/12    4/21   1x  Drakularge
  7/35  1-2x Cyclops ------------ 4/11 1/11    4/21   1x  Cyclops
  =========================================    3/21  1-2x Tearwolf



    Caves -- Monster Rank 5
         4 Monsters Max                          Support
  7/35  1-2x Gloomy Gastropog --- 4/11 1/11    4/21  1-3x Gloomy Gastropog
  7/35  1-3x Splatterhorn ------- 4/11 2/11    3/21  1-3x Splatterhorn
  7/35  1-2x Cumulus Rex -------- 4/12 2/12    3/21  1-3x Cumulus Rex
  7/35  1-2x Terrorhawk --------- 4/12 2/12    3/21  1-3x Terrorhawk
  7/35   1x  Boss Troll --------- 4/11 1/11    4/21  1-2x Boss Troll
  =========================================    4/21   1x  Drakularge



    Caves -- Monster Rank 6
         4 Monsters Max                          Support
  7/35  1-3x Freezing Fog ------- 4/11 2/11    4/21  1-4x Freezing Fog
  7/35  1-2x Mandrake Marshal --- 4/11 1/11    4/21  1-2x Mandrake Marshal
  7/35  1-3x Blastoad ----------- 4/12 2/12    4/21  1-2x Blastoad
  7/35   1x  Green Dragon ------- 4/12 2/12    3/21  1-2x Green Dragon
  7/35  1-2x Claws -------------- 4/12 2/12    3/21  1-2x Claws
  =========================================    3/21   1x  Magmalice



    Caves -- Monster Rank 7
         4 Monsters Max                          Support
  2/28   1x  Gem Jamboree ------- 4/10 ====    2/34  1-2x Gem Jamboree
  6/28  1-2x Mandrake Marshal --- 4/12 2/12    6/34  1-2x Mandrake Marshal
  7/28  1-2x King Cureslime ----- 4/12 2/12    7/34   1x  King Cureslime
  6/28   1x  Cumulus Vex -------- 4/12 2/12    6/34  1-2x Cumulus Vex
  7/28  1-2x Cobra Cardinal ----- 4/11 1/11    7/34  1-3x Cobra Cardinal
  =========================================    6/34  1-2x Red Dragon



    Caves -- Monster Rank 8
         3 Monsters Max                          Support
  6/33  1-3x Genie Sanguini ----- 4/ 6 2/ 6    3/33  1-3x Genie Sanguini
  7/33  1-2x Prism Peacock ------ 4/12 2/12    6/33  1-3x Prism Peacock
  6/33   1x  Moai Minstrel ------ 4/11 2/11    5/33   1x  Moai Minstrel
  7/33   1x  King Crab ---------- 4/12 2/12    6/33  1-2x King Crab
  7/33   1x  Terror Troll ------- 4/12 2/12    7/33   1x  Terror Troll
  =========================================    6/33   1x  Drakulard



    Caves -- Monster Rank 9
         3 Monsters Max                          Support
  7/33  1-2x Sluggerslaught ----- 4/11 2/11    =============================
  6/33   1x  Drakulard ---------- 4/11 1/11    5/35   1x  Drakulard
  7/33   1x  Cosmic Chimaera ---- 4/11 1/11    7/35   1x  Cosmic Chimaera
  6/33   1x  Terror Troll ------- 4/11 1/11    6/35   1x  Terror Troll
  7/33   1x  Wishmaster --------- 4/11 1/11    7/35   1x  Wishmaster
  =========================================    5/35   1x  Moai Minstrel
  =========================================    5/35  1-3x Prism Peacock


    Caves -- Monster Rank 10
         3 Monsters Max                          Support
  1/27  1-2x Metal King Slime --- 4/11 1/11    2/27  2-4x Metal King Slime
  6/27  1-2x Cosmic Chimaera ---- 4/11 1/11    6/27  1-2x Cosmic Chimaera
  7/27   1x  Cumulus Hex -------- 4/11 1/11    7/27   1x  Cumulus Hex
  7/27   1x  Stale Whale -------- ==Alone==    =============================
  6/27   1x  Wishmaster --------- 4/11 1/11    6/27   1x  Wishmaster
  =========================================    6/27  1-2x Octagoon



    Caves -- Monster Rank 11
         3 Monsters Max                          Support
  4/30  1-2x Sluggerslaught ----- 4/11 2/11    3/33  1-4x Sluggerslaught
  7/30   1x  Godsteed ----------- 4/12 1/12    7/33   1x  Godsteed
  7/30   1x  Slionheart --------- 4/11 1/11    7/33   1x  Slionheart
  6/30  1-2x Cosmic Chimaera ---- 4/11 1/11    5/33  1-3x Cosmic Chimaera
  6/30   1x  Stale Whale -------- ==Alone==    =============================
  =========================================    6/33   1x  Cumulus Hex
  =========================================    5/33   1x  Wishmaster


    Caves -- Monster Rank 12
         3 Monsters Max                          Support
  6/32   1x  Godsteed ----------- 4/11 1/11    6/31   1x  Godsteed
  6/32   1x  Slionheart --------- 4/12 1/12    6/31   1x  Slionheart
  7/32   1x  Wonder Wyrtle ------ 4/11 1/11    7/31   1x  Wonder Wyrtle
  6/32   1x  Cumulus Hex -------- 4/11 1/11    5/31   1x  Cumulus Hex
  7/32   1x  Widow's Pique ------ 4/12 1/12    7/31   1x  Widow's Pique




    Ruins -- Monster Rank 1
         3 Monsters Max                          Support
  7/35  1-3x Earthenwarrior ----- 4/10 2/10    3/16  1-2x Earthenwarrior
  7/35  1-2x Restless Armour ---- ==Alone==    =============================
  7/35  1-3x Magus -------------- 4/10 2/10    3/16  1-3x Magus
  7/35  1-2x Expload ------------ 4/11 1/11    4/16  1-2x Expload
  7/35  1-2x Stone Golem -------- 4/11 2/11    4/16  1-2x Stone Golem
  =========================================    2/16   1x  Troll



    Ruins -- Monster Rank 2
         3 Monsters Max                          Support
  7/35  1-3x Raving Lunatick ---- 4/12 2/12    4/17  1-4x Raving Lunatick
  7/35  1-2x Manguini ----------- 4/11 2/11    4/17  1-2x Manguini
  7/35   1x  Trigertaur --------- 4/10 2/10    3/17   1x  Trigertaur
  7/35  1-3x Mad Moai ----------- 4/11 2/11    4/17   1x  Mad Moai
  7/35   1x  Troll -------------- 4/11 1/11    =============================
  =========================================    2/17  1-2x Golem



    Ruins -- Monster Rank 3
         4 Monsters Max                          Support
  7/22  1-4x Bagma -------------- ==Alone==    =============================
  1/22  1-2x Metal Medley ------- 4/12 2/12    1/20  1-3x Metal Medley
  7/22  1-2x Gramarye Gruffon --- 4/11 1/11    6/20  1-2x Gramarye Gruffon
  7/22  1-2x Hunter Mech -------- 4/12 2/12    7/20  1-2x Hunter Mech
  =========================================    6/20  1-3x Gum Shield




    Ruins -- Monster Rank 4
         4 Monsters Max                          Support
  7/35  1-3x Sluggernaut -------- 4/11 2/11    4/17  1-4x Sluggernaut
  7/35  1-3x Teaky Mask --------- 4/11 2/11    4/17  1-4x Teaky Mask
  7/35  1-3x Sorcerer ----------- 4/11 2/11    3/17  1-3x Sorcerer
  7/35  1-3x Raving Reaper ------ 4/12 2/12    4/17  1-3x Raving Reaper
  7/35   1x  Living Statue ------ 4/11 1/11    2/17   1x  Living Statue




    Ruins -- Monster Rank 5
         4 Monsters Max                          Support
  7/35  1-3x Teaky Mask --------- 4/11 2/11    4/20  1-4x Teaky Mask
  7/35  1-2x Corrupt Carter ----- 4/12 2/12    4/20  1-2x Corrupt Carter
  7/35  1-2x Killing Machine ---- 4/11 1/11    4/20  1-2x Killing Machine
  7/35  1-2x Sculpture Vulture -- 4/12 2/12    4/20  1-2x Sculpture Vulture
  7/35   1x  Boss Troll --------- 4/11 1/11    2/20   1x  Boss Troll
  =========================================    2/20  1-2x Blastoad



    Ruins -- Monster Rank 6
         4 Monsters Max                          Support
  7/35  1-3x Blastoad ----------- 4/12 2/12    4/21  1-2x Blastoad
  7/35   1x  Sick Trigertaur ---- 4/12 2/12    3/21   1x  Sick Trigertaur
  7/35  1-2x Golem -------------- 4/12 2/12    3/21  1-2x Golem
  7/35  1-2x Cobra Cardinal ----- 4/11 1/11    3/21  1-2x Cobra Cardinal
  7/35  1-2x Claws -------------- 4/12 2/12    4/21  1-2x Claws
  =========================================    4/21  1-2x Killing Machine



    Ruins -- Monster Rank 7
         4 Monsters Max                          Support
  1/23  1-3x Liquid Metal Slime - 4/12 2/12    1/19  1-3x Liquid Metal Slime
  5/23   1x  Darkonium Slime ---- 4/12 2/12    4/19   1x  Darkonium Slime
  7/23   1x  Great Troll -------- 4/12 2/12    4/19   1x  Great Troll
  7/23  1-2x Claws -------------- 4/12 2/12    3/19  1-2x Claws
  3/23   1x  Octagoon ----------- 4/11 1/11    3/19   1x  Octagoon
  =========================================    4/19   1x  Sick Trigertaur



    Ruins -- Monster Rank 8
         3 Monsters Max                          Support
  3/21  1-2x Sluggerslaught ----- 4/11 2/11    3/31  1-3x Sluggerslaught
  2/21  1-2x Gem Jamboree ------- 4/12 2/12    2/31  1-2x Gem Jamboree
  4/21  1-2x Barbatos ----------- 4/12 2/12    6/31   1x  Barbatos
  7/21  1-2x Darkonium Slime ---- 4/12 2/12    7/31  1-2x Darkonium Slime
  5/21  1-2x Octagoon ----------- 4/12 2/12    7/31  1-2x Octagoon
  =========================================    6/31   1x  Great Troll



    Ruins -- Monster Rank 9
         3 Monsters Max                          Support
  3/25  1-2x Sluggerslaught ----- 4/11 2/11    5/31  1-2x Sluggerslaught
  3/25  1-2x Darkonium Slime ---- 4/11 1/11    6/31  1-2x Darkonium Slime
  7/25  1-2x Alarmour ----------- 4/11 1/11    7/31  1-2x Alarmour
  5/25  1-2x Freaky Tiki -------- 4/11 1/11    7/31  1-2x Freaky Tiki
  7/25  1-3x Octagoon ----------- 4/11 1/11    6/31  1-2x Octagoon




    Ruins -- Monster Rank 10
         3 Monsters Max                          Support
  1/27  1-2x Gem Jamboree ------- 4/11 1/11    1/32  1-3x Gem Jamboree
  6/27  1-2x Alarmour ----------- 4/11 1/11    6/32  1-2x Alarmour
  6/27  1-2x Freaky Tiki -------- 4/11 1/11    6/32  1-3x Freaky Tiki
  7/27  1-2x Boa Bishop --------- 4/11 1/11    7/32  1-2x Boa Bishop
  7/27   1x  Cyber Spider ------- 4/12 1/12    7/32   1x  Cyber Spider
  =========================================    5/32  1-2x Flamin' Drayman



    Ruins -- Monster Rank 11
         3 Monsters Max                          Support
  2/27   1x  Gem Slime ---------- 4/12 1/12    1/29  1-2x Gem Slime
  4/27   1x  Alphyn ------------- ==Alone==    =============================
  7/27  1-2x Freaky Tiki -------- 4/11 1/11    7/29  1-3x Freaky Tiki
  7/27  1-2x Boa Bishop --------- 4/11 1/11    7/29  1-2x Boa Bishop
  7/27   1x  Cyber Spider ------- 4/12 1/12    7/29   1x  Cyber Spider
  =========================================    7/29  1-2x Alarmour



    Ruins -- Monster Rank 12
         3 Monsters Max                          Support
  4/18   1x  AU-1000 ------------ ==Alone==    7/27   1x  AU-1000
  4/18   1x  Void Droid --------- ==Alone==    7/27   1x  Void Droid
  3/18   1x  Alphyn ------------- ==Alone==    =============================
  1/18   1x  Platinum King Jewel  4/12 1/12    1/27  1-2x Platinum King Jewel
  6/18   1x  Cyber Spider ------- 4/11 1/11    =============================
  =========================================    6/27  1-4x Sluggerslaught
  =========================================    6/27  1-2x Boa Bishop


    Ice -- Monster Rank 1
         3 Monsters Max                          Support
  7/28  1-3x Lost Soul ---------- 4/10 2/10    3/18  1-4x Lost Soul
  7/28  1-3x Toxic Zombie ------- 4/10 2/10    4/18  1-4x Toxic Zombie
  7/28  1-2x Spinchilla --------- 4/11 1/11    4/18  1-4x Spinchilla
  7/28  1-3x Mummy -------------- 4/11 2/11    3/18  1-3x Mummy
  =========================================    4/18  1-4x Weaken Beakon




    Ice -- Monster Rank 2
         3 Monsters Max                          Support
  7/35  1-3x Sootheslime -------- 4/11 2/11    4/20  1-4x Sootheslime
  7/35  1-3x Deadcurion --------- 4/12 2/12    3/20  1-3x Deadcurion
  7/35  1-2x Scarewolf ---------- 4/11 2/11    3/20  1-2x Scarewolf
  7/35  1-3x Rampage ------------ 4/11 2/11    4/20  1-2x Rampage
  7/35  1-2x Sculptrice --------- 4/11 1/11    3/20  1-2x Sculptrice
  =========================================    3/20  1-4x Spinchilla



    Ice -- Monster Rank 3
         4 Monsters Max                          Support
  7/35  1-3x Ghoul -------------- 4/11 2/11    4/23  1-4x Ghoul
  7/35  1-3x Mummy -------------- 4/10 2/10    3/23  1-3x Mummy
  7/35   1x  White Trigertaur --- 4/11 1/11    3/23   1x  White Trigertaur
  7/35  1-4x Shivery Shrubbery -- 4/11 2/11    4/23  1-4x Shivery Shrubbery
  7/35  1-2x Apeckalypse -------- 4/11 2/11    4/23  1-2x Apeckalypse
  =========================================    5/23  1-2x Brrearthenwarrior



    Ice -- Monster Rank 4
         4 Monsters Max                          Support
  7/35  1-2x Skeleton Soldier --- 4/12 2/12    3/18  1-2x Skeleton Soldier
  7/35  1-3x Lethal Armour ------ ==Alone==    =============================
  7/35  1-2x Great Gruffon ------ 4/12 2/12    4/18  1-2x Great Gruffon
  7/35   1x  White Trigertaur --- 4/12 2/12    5/18   1x  White Trigertaur
  7/35   1x  Cyclops ------------ 4/10 1/10    3/18   1x  Cyclops
  =========================================    3/18   1x  Drastic Drackal



    Ice -- Monster Rank 5
         4 Monsters Max                          Support
  7/35  1-3x Grim Grinner ------- 4/10 2/10    3/21  1-4x Grim Grinner
  7/35   1x  Drastic Drackal ---- 4/12 2/12    4/21   1x  Drastic Drackal
  7/35  1-2x Aggrosculpture ----- 4/11 1/11    3/21  1-2x Aggrosculpture
  7/35   1x  Cyclops ------------ 4/12 2/12    4/21   1x  Cyclops
  7/35  1-2x Icikiller ---------- 4/12 2/12    4/21  1-2x Icikiller
  =========================================    3/21   1x  Stone Guardian



    Ice -- Monster Rank 6
         4 Monsters Max                          Support
  7/35  1-2x Killing Machine ---- 4/12 2/12    4/21  1-2x Killing Machine
  7/35   1x  Cumulus Vex -------- 4/12 2/12    3/21   1x  Cumulus Vex
  7/35  1-2x Bad Karmour -------- 4/12 2/12    3/21  1-2x Bad Karmour
  7/35  1-3x Aggrosculpture ----- 4/12 2/12    4/21  1-2x Aggrosculpture
  7/35  1-2x Icikiller ---------- 4/12 2/12    3/21  1-2x Icikiller
  =========================================    4/21   1x  Stone Guardian



    Ice -- Monster Rank 7
         4 Monsters Max                          Support
  7/35  1-3x Freezing Fog ------- 4/11 2/11    3/21  1-3x Freezing Fog
  7/35   1x  Cumulus Vex -------- 4/12 2/12    4/21   1x  Cumulus Vex
  7/35  1-2x Bad Karmour -------- 4/12 2/12    4/21  1-2x Bad Karmour
  7/35  1-2x Wight King --------- 4/12 2/12    4/21  1-3x Wight King
  7/35  1-3x Great Troll -------- 4/12 2/12    3/21   1x  Great Troll
  =========================================    3/21  1-3x Belisha Beakon



    Ice -- Monster Rank 8
         3 Monsters Max                          Support
  6/33  1-3x Belisha Beakon ----- 4/11 2/11    6/36  1-4x Belisha Beakon
  7/33  1-2x Night Knight ------- 4/12 2/12    5/36  1-2x Night Knight
  6/33   1x  Firn Fiend --------- 4/12 2/12    5/36  1-2x Firn Fiend
  7/33  1-2x Charmour ----------- 4/12 2/12    7/36  1-2x Charmour
  7/33  1-2x Cannibelle --------- 4/12 2/12    7/36   1x  Cannibelle
  =========================================    6/36  1-4x Freezing Fog



    Ice -- Monster Rank 9
         3 Monsters Max                          Support
  7/33  1-2x Darkonium Slime ---- 4/11 1/11    6/36  1-2x Darkonium Slime
  6/33  1-2x Firn Fiend --------- 4/11 1/11    5/36  1-2x Firn Fiend
  7/33  1-2x Wight Emperor ------ 4/11 1/11    7/36  1-2x Wight Emperor
  7/33  1-2x Grim Reaper -------- 4/11 1/11    7/36  1-2x Grim Reaper
  6/33  1-2x Cannibelle --------- 4/11 1/11    6/36  1-2x Cannibelle
  =========================================    5/36  1-2x Night Knight



    Ice -- Monster Rank 10
         3 Monsters Max                          Support
  1/20   1x  Gem Slime ---------- 4/11 1/11    1/29  1-2x Gem Slime
  7/20  1-2x Grrrgoyle ---------- 4/11 1/11    7/29  1-2x Grrrgoyle
  6/20  1-2x Wight Emperor ------ 4/11 1/11    7/29   1x  Wight Emperor
  6/20  1-2x Grim Reaper -------- 4/11 1/11    7/29  1-2x Grim Reaper
  =========================================    7/29  1-2x Cannibelle




    Ice -- Monster Rank 11
         3 Monsters Max                          Support
  7/26   1x  Geothaum ----------- 4/12 1/12    7/30   1x  Geothaum
  6/26  1-2x Grrrgoyle ---------- 4/11 1/11    6/30  1-2x Grrrgoyle
  6/26  1-2x Grim Reaper -------- 4/11 1/11    5/30  1-3x Grim Reaper
  7/26   1x  Uncommon Cold ------ 4/11 1/11    7/30   1x  Uncommon Cold
  =========================================    5/30  1-3x Wight Emperor




    Ice -- Monster Rank 12
         3 Monsters Max                          Support
  6/25  1-2x Geothaum ----------- 4/12 1/12    6/27  1-2x Geothaum
  7/25   1x  Blight Knight ------ 4/11 1/11    7/27   1x  Blight Knight
  6/25  1-2x Boogie Manguini ---- 4/ 9 1/ 9    6/27  1-2x Boogie Manguini
  6/25   1x  Uncommon Cold ------ 4/12 1/12    7/27   1x  Uncommon Cold
  =========================================    1/27  1-4x Platinum King Jewel




    Fire -- Monster Rank 1
         3 Monsters Max                          Support
  7/35  1-3x Axolhotl ----------- 4/10 1/10    4/21  1-4x Axolhotl
  7/35  1-3x Rockbomb ----------- 4/12 2/12    3/21  1-4x Rockbomb
  7/35  1-3x Metal Slime Knight - 4/11 2/11    4/21  1-3x Metal Slime Knight
  7/35  1-3x Admirer ------------ 4/12 2/12    3/21  1-2x Admirer
  7/35   1x  Mad Moai ----------- 4/11 2/11    4/21   1x  Mad Moai
  =========================================    3/21  1-4x Jinkster



    Fire -- Monster Rank 2
         3 Monsters Max                          Support
  7/35  1-3x Sorcerer ----------- 4/11 1/11    3/21  1-3x Sorcerer
  7/35  1-2x Mandrake Major ----- 4/11 2/11    3/21  1-2x Mandrake Major
  7/35  1-3x Hocus Chimaera ----- 4/11 2/11    4/21  1-3x Hocus Chimaera
  7/35  1-2x Gold Golem --------- 4/12 2/12    4/21  1-2x Gold Golem
  7/35  1-3x Power Hammer ------- 4/11 2/11    4/21  1-2x Power Hammer
  =========================================    3/21  1-4x Goodybag



    Fire -- Monster Rank 3
         4 Monsters Max                          Support
  7/35  1-4x Robo-robin --------- 4/11 2/11    4/14  1-4x Robo-robin
  7/35  1-3x Goodybag ----------- 4/11 2/11    3/14  1-4x Goodybag
  7/35  1-3x Infernal Armour ---- ==Alone==    =============================
  7/35  1-3x Chimaera ----------- 4/10 2/10    3/14  1-3x Chimaera
  7/35  1-2x Troll -------------- 4/11 1/11    4/14   1x  Troll




    Fire -- Monster Rank 4
         4 Monsters Max                          Support
  1/29  1-3x Liquid Metal Slime - 4/12 2/12    1/29  1-3x Liquid Metal Slime
  7/29  1-4x Bagma -------------- ==Alone==    =============================
  7/29  1-3x Infernal Armour ---- ==Alone==    =============================
  7/29   1x  Moosifer ----------- 4/11 1/11    7/29  1-2x Moosifer
  7/29  1-2x Hunter Mech -------- 4/11 2/11    7/29  1-2x Hunter Mech
  =========================================    7/29   1x  Troll
  =========================================    7/29  1-2x Mandrake Marauder


    Fire -- Monster Rank 5
         4 Monsters Max                          Support
  7/35  1-2x Live Lava ---------- 4/11 2/11    3/21  1-2x Live Lava
  7/35  1-2x Mandrake Marauder -- 4/12 2/12    4/21  1-2x Mandrake Marauder
  7/35  1-3x Badja -------------- 4/11 2/11    3/21  1-3x Badja
  7/35  1-2x Moosifer ----------- 4/12 2/12    3/21  1-2x Moosifer
  7/35  1-2x Mega Moai ---------- 4/11 1/11    4/21   1x  Mega Moai
  =========================================    4/21  1-3x Hell Nino



    Fire -- Monster Rank 6
         4 Monsters Max                          Support
  7/35  1-3x Hell Nino ---------- 4/11 2/11    5/24  1-4x Hell Nino
  7/35  1-3x Whirly Girly ------- 4/12 2/12    3/24  1-4x Whirly Girly
  7/35  1-2x Killing Machine ---- 4/12 2/12    3/24  1-2x Killing Machine
  7/35  1-2x Harmour ------------ 4/10 1/10    4/24  1-2x Harmour
  7/35  1-3x Magmalice ---------- 4/12 2/12    5/24   1x  Magmalice
  =========================================    4/24   1x  Red Dragon



    Fire -- Monster Rank 7
         4 Monsters Max                          Support
  7/35   1x  Red Dragon --------- 4/12 2/12    3/21   1x  Red Dragon
  7/35  1-3x Harmour ------------ 4/10 2/10    3/21  1-2x Harmour
  7/35  1-2x Fright Knight ------ 4/12 2/12    4/21  1-2x Fright Knight
  7/35  1-2x Prism Peacock ------ 4/11 1/11    4/21  1-2x Prism Peacock
  7/35  1-2x Magmalice ---------- 4/12 2/12    3/21  1-2x Magmalice
  =========================================    4/21  1-2x Cobra Cardinal



    Fire -- Monster Rank 8
         3 Monsters Max                          Support
  7/33  1-2x Fright Knight ------ 4/12 2/12    5/33  1-2x Fright Knight
  6/33  1-2x Cobra Cardinal ----- 4/12 2/12    5/33  1-3x Cobra Cardinal
  7/33   1x  Tantamount --------- 4/11 1/11    7/33   1x  Tantamount
  6/33   1x  Gigantes ----------- 4/12 2/12    6/33   1x  Gigantes
  7/33  1-2x Flamin' Drayman ---- 4/12 2/12    3/33  1-2x Flamin' Drayman
  =========================================    7/33   1x  Drakulard



    Fire -- Monster Rank 9
         3 Monsters Max                          Support
  2/28  1-2x Metal King Slime --- 4/11 1/11    2/34  2-3x Metal King Slime
  6/28   1x  Tantamount --------- 4/11 1/11    6/34   1x  Tantamount
  7/28  1-2x Barriearthenwarrior  4/11 1/11    7/34  1-2x Barriearthenwarrior
  6/28  1-2x Flamin' Drayman ---- 4/11 1/11    6/34  1-2x Flamin' Drayman
  7/28   1x  Terror Troll ------- 4/11 1/11    7/34   1x  Terror Troll
  =========================================    6/34   1x  Drakulard



    Fire -- Monster Rank 10
         3 Monsters Max                          Support
  7/29  1-2x Bird of Terrordise - 4/11 1/11    7/36  1-2x Bird of Terrordise
  6/29  1-2x Barriearthenwarrior  4/11 1/11    6/36  1-2x Barriearthenwarrior
  3/29  1-2x Flamin' Drayman ---- 4/11 1/11    5/36  1-2x Flamin' Drayman
  6/29   1x  Terror Troll ------- 4/11 1/11    6/36   1x  Terror Troll
  7/29   1x  Scarlet Fever ------ 4/11 1/11    7/36   1x  Scarlet Fever
  =========================================    5/36   1x  Tantamount



    Fire -- Monster Rank 11
         3 Monsters Max                          Support
  7/32   1x  Rashaverak --------- 4/12 1/12    7/36   1x  Rashaverak
  6/32  1-2x Bird of Terrordise - 4/11 1/11    6/36  1-2x Bird of Terrordise
  6/32  1-2x Barriearthenwarrior  4/11 1/11    5/36  1-2x Barriearthenwarrior
  6/32   1x  Scarlet Fever ------ 4/11 1/11    6/36   1x  Scarlet Fever
  7/32   1x  Hell's Gatekeeper -- 4/11 1/11    7/36   1x  Hell's Gatekeeper
  =========================================    5/36   1x  Terror Troll



    Fire -- Monster Rank 12
         3 Monsters Max                          Support
  6/28   1x  Rashaverak --------- 4/12 1/12    6/29   1x  Rashaverak
  6/28  1-2x Bird of Terrordise - 4/11 1/11    5/29  1-2x Bird of Terrordise
  3/28   1x  Vermil Lion -------- ==Alone==    =============================
  7/28   1x  Master Moosifer ---- 4/11 1/11    7/29   1x  Master Moosifer
  6/28   1x  Hell's Gatekeeper -- 4/12 1/12    6/29   1x  Hell's Gatekeeper
  =========================================    5/29   1x  Scarlet Fever



    Water -- Monster Rank 1
         3 Monsters Max                          Support
  7/35  1-3x Salamarauder ------- 4/13 2/13    3/21  1-4x Salamarauder
  7/35  1-3x Lesionnaire -------- 4/10 2/10    4/21  1-3x Lesionnaire
  7/35  1-3x Knocktopus --------- 4/11 2/11    4/21  1-2x Knocktopus
  7/35  1-2x Claw Hammer -------- 4/12 2/12    4/21  1-2x Claw Hammer
  7/35  1-2x Riptide ------------ 4/12 1/12    3/21  1-2x Riptide
  =========================================    3/21  1-2x Slime Stack



    Water -- Monster Rank 2
         3 Monsters Max                          Support
  7/35  1-2x Giddy Gastropog ---- 4/11 2/11    3/21  1-2x Giddy Gastropog
  7/35  1-2x Mortoad ------------ 4/13 2/13    4/21  1-2x Mortoad
  7/35  1-3x Shocktopus --------- 4/13 2/13    4/21  1-2x Shocktopus
  7/35  1-2x King Slime --------- 4/11 2/11    3/21  1-2x King Slime
  7/35  1-2x Python Priest ------ 4/10 1/10    3/21  1-2x Python Priest
  =========================================    4/21  1-2x Crabber Dabber Doo



    Water -- Monster Rank 3
         4 Monsters Max                          Support
  7/35  1-2x Diethon ------------ 4/13 2/13    3/21  1-2x Diethon
  7/35  1-3x Blood Mummy -------- 4/12 2/12    4/21  1-3x Blood Mummy
  7/35  1-3x Great Gruffon ------ 4/13 2/13    4/21  1-2x Great Gruffon
  7/35  1-2x Wight Priest ------- 4/ 9 1/ 9    3/21  1-2x Wight Priest
  7/35  1-2x Riptide ------------ 4/10 2/10    4/21  1-2x Riptide
  =========================================    3/21  1-2x Crabber Dabber Doo



    Water -- Monster Rank 4
         4 Monsters Max                          Support
  7/35  1-3x Cureslime ---------- 4/11 2/11    3/20  1-4x Cureslime
  7/35  1-2x Sail Serpent ------- 4/12 2/12    3/20  1-2x Sail Serpent
  7/35  1-3x Bloody Manguini ---- 4/13 2/13    4/20  1-2x Bloody Manguini
  7/35  1-2x Handsome Crab ------ 4/12 2/12    4/20  1-2x Handsome Crab
  7/35   1x  Seasaur ------------ 4/12 1/12    4/20   1x  Seasaur
  =========================================    2/20   1x  Abyss Diver



    Water -- Monster Rank 5
         4 Monsters Max                          Support
  7/35  1-3x Dark Skeleton ------ 4/12 2/12    4/21  1-2x Dark Skeleton
  7/35  1-3x Stenchurion -------- 4/12 2/12    3/21  1-3x Stenchurion
  7/35  1-2x Wyrtoise ----------- 4/13 2/13    3/21  1-2x Wyrtoise
  7/35  1-3x King Cureslime ----- 4/13 2/13    3/21  1-2x King Cureslime
  7/35   1x  Abyss Diver -------- 4/11 1/11    4/21   1x  Abyss Diver
  =========================================    4/21  1-2x Green Dragon



    Water -- Monster Rank 6
         4 Monsters Max                          Support
  7/35  1-2x Dark Skeleton ------ 4/12 2/12    3/21  1-2x Dark Skeleton
  7/35   1x  Barbatos ----------- 4/12 2/12    4/21   1x  Barbatos
  7/35   1x  Green Dragon ------- 4/11 2/11    3/21  1-2x Green Dragon
  7/35  1-2x King Cureslime ----- 4/13 2/13    3/21  1-2x King Cureslime
  7/35  1-2x King Crab ---------- 4/12 1/12    4/21  1-2x King Crab
  =========================================    4/21  1-2x Wight King



    Water -- Monster Rank 7
         4 Monsters Max                          Support
  7/35  1-3x Genie Sanguini ----- 4/ 6 2/ 6    3/25  1-4x Genie Sanguini
  7/35   1x  Barbatos ----------- 4/12 1/12    4/25   1x  Barbatos
  7/35   1x  Drakulard ---------- 4/12 2/12    4/25   1x  Drakulard
  7/35   1x  Gigantes ----------- 4/13 2/13    5/25   1x  Gigantes
  7/35   1x  King Crab ---------- 4/12 2/12    5/25  1-2x King Crab
  =========================================    4/25  1-2x Wight King



    Water -- Monster Rank 8
         3 Monsters Max                          Support
  2/28  1-2x Metal King Slime --- 4/13 2/13    2/33  1-4x Metal King Slime
  6/28   1x  Gigantes ----------- 4/12 2/12    6/33   1x  Gigantes
  6/28  1-2x Charmour ----------- 4/13 2/13    5/33  1-2x Charmour
  7/28   1x  Moai Minstrel ------ 4/12 2/12    7/33   1x  Moai Minstrel
  7/28   1x  Slugly Betsy ------- 4/12 2/12    7/33   1x  Slugly Betsy
  =========================================    6/33  1-4x Genie Sanguini



    Water -- Monster Rank 9
         3 Monsters Max                          Support
  7/33  1-2x Mandrake Monarch --- 4/11 1/11    7/31  1-2x Mandrake Monarch
  6/33  1-2x Charmour ----------- 4/11 1/11    5/31  1-2x Charmour
  6/33   1x  Moai Minstrel ------ 4/12 1/12    6/31   1x  Moai Minstrel
  7/33  1-2x Boogie Manguini ---- 4/ 9 1/ 9    7/31  1-2x Boogie Manguini
  7/33   1x  Slugly Betsy ------- 4/12 1/12    6/31   1x  Slugly Betsy




    Water -- Monster Rank 10
         3 Monsters Max                          Support
  6/32  1-2x Mandrake Monarch --- 4/12 1/12    6/36  1-2x Mandrake Monarch
  6/32  1-2x Boogie Manguini ---- 4/ 9 1/ 9    6/36  1-2x Boogie Manguini
  7/32  2-3x Bling Badger ------- 4/10 1/10    7/36  1-2x Bling Badger
  7/32   1x  Prime Slime -------- 4/12 1/12    7/36   1x  Prime Slime
  6/32   1x  Slugly Betsy ------- 4/11 1/11    5/36   1x  Slugly Betsy
  =========================================    5/36   1x  Moai Minstrel



    Water -- Monster Rank 11
         3 Monsters Max                          Support
  7/32   1x  Drakulord ---------- 4/12 1/12    7/36   1x  Drakulord
  6/32  1-2x Boogie Manguini ---- 4/ 9 1/ 9    5/36  1-2x Boogie Manguini
  6/32  2-3x Bling Badger ------- 4/12 1/12    6/36  1-2x Bling Badger
  7/32  1-2x Hammer Horror ------ 4/11 1/11    7/36   1x  Hammer Horror
  6/32   1x  Prime Slime -------- 4/12 1/12    6/36   1x  Prime Slime
  =========================================    5/36  1-2x Mandrake Monarch



    Water -- Monster Rank 12
         3 Monsters Max                          Support
  6/28   1x  Drakulord ---------- 4/12 1/12    7/29   1x  Drakulord
  6/28  1-2x Hammer Horror ------ 4/12 1/12    7/29  1-2x Hammer Horror
  7/28   1x  Seavern ------------ 4/12 1/12    7/29   1x  Seavern
  6/28   1x  Prime Slime -------- 4/11 1/11    7/29   1x  Prime Slime
  3/28   1x  Pale Whale --------- ==Alone==    =============================
  =========================================    1/29  1-2x Gem Slime





2.3.2 Chest Farming
----- -------------
With the exception of the boss floor and the first two floors of a grotto,
every floor will have between 1 and 3 chests scattered around its rooms.
The contents of these chests are randomly picked from a list of items, that
is itself decided by the chest's rank.  We shall call this the Chest Rank.

The Chest Rank of any treasure chest is decided when the grotto is created,
just like the map layout and exactly how many chests there are per floor.
As this is controlled by the grotto's Seed, the number, location and rank of
chests will never change between visits to the same unique grotto.

However, each Chest Rank has its own list of items that it can produce, and
the exact item you get is randomly chosen from this list when you open the
chest.  So whilst the rank never changes, the item you get from the chest
will.  It's often worthwhile to revisit grottos in order to attempt to get
rarer items from the same chests, especially once you discover high ranking
chests in the deeper grottos.

There are 10 ranks for chests, and the rank assigned to a chest depends on
the Monster Rank of the floor the chest is found on.  Floors with lower
ranked monsters will tend to have lower ranked chests, and vice versa.


The range of Chest Ranks allowed for each Monster Rank is as follows:

        Monster Rank   Chest Rank         Monster Rank   Chest Rank
              1           1- 2                  7           3- 7
              2           1- 2                  8           3- 8
              3           1- 3                  9           4- 9
              4           1- 4                 10           5- 9
              5           2- 5                 11           1-10
              6           2- 6                 12           4-10


If you recall that each Grotto Rank has its own range of starting Monster
Rank and Depth, then it's possible to calculate the minimum Quality required
in order to see a particular rank of chest:

                      Quality    Depth    1F MRank   Max MRank   Max CRank
    Grotto Rank  1      2- 55     2- 4       1-3         3           3
    Grotto Rank 2-3    56- 75     4- 6       2-4         5           5
    Grotto Rank 4-5    76-100     6-10       3-5         7           7
    Grotto Rank  6    101-120     8-12       4-6         8           8
    Grotto Rank  7    121-140    10-14       4-6         9           9
    Grotto Rank 8-9   141-180    10-16       5-7        10           9
    Grotto Rank 10    181-200    11-16       6-9        12          10
    Grotto Rank 11    201-220    12-16       8-9        12          10
    Grotto Rank 12    221-248    14-16        9         12          10


So it's fairly clear that in order to see the best items from grottos, you
will have to aim for a Final Quality of 181 or more.



As for the item lists for each Chest Rank, they are as follows:

    Rank 1 Chests                         Rank 2 Chests
      10%:  125 gold                        10%:  268 gold
      10%:  Gleeban Groat                   10%:  Superior Medicine
      10%:  Medicinal Herb                  10%:  Strong Antidote
      10%:  Evac-u-bell                     10%:  Angel Bell
      10%:  Holy Water                      10%:  Fisticup
      10%:  Chimaera Wing                   10%:  Iron Nails
       8%:  Strong Medicine                  8%:  Gleeban Groat
       8%:  Antidotal Herb                   8%:  Lava Lump
       8%:  Moonwort Bulb                    8%:  Royal Soil
       5%:  Magic Water                      8%:  Rockbomb Shard
       5%:  Oaken Club                       2%:  Iron Mask
       2%:  Pop Socks                        2%:  Silver Platter
       2%:  Silver Bracelets                 2%:  Gold Bracer
       2%:  Bunny Tail                       2%:  Gold Ring


    Rank 3 Chests                         Rank 4 Chests
      10%:  ===Cannibox Ambush===            5%:  ===Mimic Ambush===
      10%:  450 gold                        15%:  Magic Water
      10%:  Gleeban Groat                   15%:  Manky Mud
      10%:  Mini Medal                      15%:  Nectar
      10%:  Toad Oil                        12%:  670 gold
      10%:  Fisticup                        12%:  Mini Medal
      10%:  Iron Ore                        10%:  Gleeban Guinea
      10%:  Corundum                         5%:  Flintstone
      10%:  Resurrock                        5%:  Mirrorstone
       5%:  Gleeban Guinea                   2%:  Sorcerer's Stone
       2%:  Strength Ring                    1%:  Fuddle Bow
       2%:  Agility Ring                     1%:  Glombolero
       1%:  Slime Shield                     1%:  Saint's Ashes
                                             1%:  Malicite


    Rank 5 Chests                         Rank 6 Chests
       5%:  ===Mimic Ambush===              10%:  ===Mimic Ambush===
      15%:  Panacea                         15%:  Gleeban Guinea
      15%:  Magic Water                     15%:  Hephaestus' Flame
      15%:  Narspicious                     15%:  Mystifying Mixture
      12%:  Mini Medal                      10%:  Mini Medal
      10%:  Hephaestus' Flame               10%:  Astral Plume
      10%:  Finessence                      10%:  Mythril Ore
      10%:  Aggressence                      6%:  Densinium
       1%:  Brouhaha Boomstick               1%:  Hela's Hammer
       1%:  Thug's Mug                       1%:  Demon Whip
       1%:  Maid's Mop                       1%:  Oh-no Bow
       1%:  Muscle Belt                      1%:  Hades' Helm
       1%:  Maid Outfit                      1%:  Riotous Wristbands
       1%:  Dangerous Bustier                1%:  Fingerless Gloves
       1%:  Toughie Trousers                 1%:  Veteran's Gloves
       1%:  Thug Boots                       1%:  Blessed Boots
                                             1%:  Skull Ring


    Rank 7 Chests                         Rank 8 Chests
      10%:  ===Mimic Ambush===               5%:  ===Pandora's Box Ambush===
      15%:  880 gold                        15%:  1500 gold
      15%:  Mini Medal                      15%:  Gleeban Gold Piece
      10%:  Sage's Elixir                   15%:  Mini Medal
      10%:  Saint's Ashes                   13%:  Mythril Ore
      10%:  Densinium                       13%:  Enchanted Stone
      10%:  Lucida Shard                    10%:  Sage's Elixir
       6%:  Perfect Panacea                  5%:  Gold Bar
       2%:  Unhappy Hat                      1%:  Pruning Knife
       2%:  Depressing Shoes                 1%:  Hero Spear
       1%:  Ruinous Shield                   1%:  Heavy Hatchet
       1%:  Skull Helm                       1%:  Megaton Hammer
       1%:  Veteran's Armour                 1%:  Beast Claws
       1%:  Divine Dress                     1%:  Wizardly Whip
       1%:  Matador's Gloves                 1%:  Attribeauty
       1%:  Trinity Tights                   1%:  Pentarang
       1%:  Veteran's Boots                  1%:  Wyrmwand
       1%:  Combat Boots
       1%:  Spellspadrilles
       1%:  She-mage Shoes


    Rank 9 Chests                         Rank 10 Chests
      10%:  ===Pandora's Box Ambush===      15%:  ===Pandora's Box Ambush===
      15%:  Mini Medal                      15%:  Sage's Elixir
      10%:  3000 gold                       10%:  Gleeban Gold Piece
      10%:  Gleeban Gold Piece              10%:  Evac-u-bell
      10%:  Sage's Elixir                   10%:  Sainted Soma
      10%:  Astral Plume                    10%:  Reset Stone
      10%:  Ethereal Stone                   8%:  Yggdrasil Leaf
      10%:  Reckless Necklace                5%:  Gold Bar
       8%:  Orichalcum                       5%:  Orichalcum
       1%:  Metal Slime Sword                1%:  Stardust Sword
       1%:  Metal Slime Spear                1%:  Deft Dagger
       1%:  Metal Slime Shield               1%:  Poker
       1%:  Metal Slime Helm                 1%:  Bad Axe
       1%:  Metal Slime Armour               1%:  Groundbreaker
       1%:  Metal Slime Gauntlets            1%:  Knockout Rod
       1%:  Metal Slime Sollerets            1%:  Dragonlord Claws
                                             1%:  Gringham Whip
                                             1%:  Angel's Bow
                                             1%:  Critical Fan
                                             1%:  Meteorang
                                             1%:  Bright Staff





2.3.3 The Wandering Monster Bug
----- -------------------------
Very rarely, when exploring particular grottos, you might find that certain
Wandering Monsters you'd expect on that floor simply aren't spawning.
Sometimes, this is subtle, where only one or two monsters won't appear.
It can also be very glaring, where only a single monster type will spawn, or
worse, *nothing* spawns at all.

The reason behind this is due to a memory storage bug.  On certain maps with
a *lot* of floor tiles, the game will run out of the space set aside for
storing details on how Wandering Monsters interact with the floor.  One of
the last things to be stored are the individual IDs and associated data for
each Wandering Monster, and if these are not found, then any attempt to
generate that monster will fail, causing the game to continually try spawning
something else until it succeeds.

The bug pushes out certain choices for Wandering Monsters starting at the
bottom of each list.  For example, if you look back to Section 2.3.1 "Monster
Encounters" and view the Rank 8 list for Caves, you will see the following
possible Wandering Monsters in order: Genie Sanguini, Prism Peacock, Moai
Minstrel, King Crab and Terror Troll.  The first to vanish when the bug
occurs is Terror Troll.  Depending on the bug's severity on this floor, more
may vanish, with King Crab going next, followed by Moai Minstrel, Prism
Peacock and finally Genie Sanguini being pushed out last.  If this happens,
the result is a monsterless floor where no Wandering Monster can spawn.

It goes further than this though.  Also included in this Wandering Monster
list are the three Mimic-type enemies: Cannibox, Mimic and Pandora's Box.
These are usually stored immediately before the first Wandering Monster.  So
if the bug's effect is *particularly* bad, then the next to be pushed out
after Genie Sanguini would be Pandora's Box, followed by Mimic and lastly the
Cannibox.

If these Mimic-type enemies get pushed out, then this causes any chest on
that floor that might cause an ambush of that enemy to have the ambush fail.
The chest will still be opened and you won't get anything else from that
chest until you reset the grotto, but the attack simply will not happen.

  NOTE: Mushroom Mages, Purrestidigitators, Dread Admirals, Lost Souls,
  Robo-robins, Cureslimes and Liquid Metal Slimes are the exception to the
  Mimic/Wandering Monster order.  Since their ID is lower than the
  Mimic-type monsters, they are actually stored *before* the Mimics.  As
  such, the bug can only push these monsters out after the Mimic-type
  monsters have all been pushed out.  This is why "Liquid Metal Slime-only"
  floors are more common than other single monster type floors.  This is
  also the only time a Mimic ambush can fail on a floor that still has the
  possibility of spawning certain monsters.



For the bug to occur, there are a few conditions.  First, only floors that
are 15x15 or 16x16 in size are big enough to create enough floor tiles to
cause it.  This prevents the bug from occurring in the first four floors of
any grotto (which can only generate between 10x10 to 14x14), which means that
it's impossible for Monster Ranks 1 and 2 to be affected.  The bug also
occurs more often in the deeper floors of a grotto, since those are more
likely to be 15x15 or 16x16 in size.

The bug is also very rare, even on the largest maps.  No map has more than
one floor affected by the bug, and out of the 389,592 combinations of valid
Seed and Grotto Ranks, only 3,584 have a single floor that is even slightly
affected by the bug.


The number of Environ/Monster Rank combinations affected by the bug are
shown in the table below:

                     Caves   Ruins   Fire    Water    Ice    Total
        MRank  3:     ---     ---     ---     ---     ---       0
        MRank  4:       2     ---     ---     ---       2       4
        MRank  5:      16      12       4       2       8      42
        MRank  6:      52      70      12      20      15     169
        MRank  7:     102  .. 131      29      41      40     343
        MRank  8:     151     230      49   ** 66      61     557
        MRank  9:     161     198   ** 54      62      63     538
        MRank 10:  ** 128     195      53      46   $$ 47     469
        MRank 11:     223  $$ 278      69      84      56     710
        MRank 12:     252  <> 374      78      91      70     865

                                                    Total    3697 / 389592


The numbers marked with symbols indicate somewhat important groups with
regards to Wandering Monsters:
  .. Rank 7 Ruins have Liquid Metal Slimes
  ** Rank 8 Water, Rank 9 Fire and Rank 10 Caves have Metal King Slimes
  $$ Rank 10 Ice and Rank 11 Ruins have Gem Slimes
  <> Rank 12 Ruins have Platinum King Jewels

With the exception of the Platinum King Jewel (which is 4th in its Wandering
Monster list), these important monsters are all 1st in their respective
lists, meaning that it is possible to find floors where they are the *only*
monsters on that floor.  These grottos are particular prized by players, as
they make it easy to find and kill these particularly rewarding monsters.


There are two more bugs related to this storage space.  The first is that if
you use Whistle on a floor that has removed certain monsters from the
Wandering Monster list, then if a removed monster is chosen as your random
encounter, the monster will fail to appear and you will get the message
"But nothing happens."  After this occurs, you will be unable to trigger any
Wandering Monster on this floor, and will simply run through them without
resistance.  Leaving the floor or using Whistle until you get an encounter
that hasn't been removed will fix this bug.

The second bug is more of a design decision based around the Wandering
Monster's walkmap than a true bug, but it leads to a rather confusing effect,
The walkmap is itself limited in how much of the storage space it may take
up, and large maps with many floor tiles may overrun this manual limit,
causing tiles in the southernmost part of the map to be completely
unconnected from the walkmap in order to get it to fit.  This causes enemies
to *never* spawn in that area, and have no ability to walk into, around or
out of that area unless they're chasing you.  While not a true bug, seeing it
in action can be baffling.  Be aware that there are both maps that have a
broken walkmap but do not have a reduced encounter listing (like "Gold Tundra
of Ruin Lv. 95"), as well as maps whose walkmap is completely fine but are
still affected by the encounter bug (like "Steel World of Evil Lv. 94").
That said, the former situation (broken walkmap without reduced encounters)
is fairly rare in comparison.


We will cover how best to find grottos that are affected by the reduced
encounter list bug later in Section 4 "Grotto Identification Lists".





-----------------------------------------------------------------------------
3. ADVANCED GROTTO GENERATION
-----------------------------
Up to now, we've only lightly touched on unique grottos and how certain
combinations of attributes cannot possibly be generated, even though the
basic random chances suggest that they should.

For example, "Platinum Lair of Joy Lv. 43" is a Ruins map with a Depth of 10,
a Monster Rank of 5 and Shogum as its boss, and is a Rank 4 Grotto.  There's
just one problem: it can't be generated.  It has a Seed that can create it,
but no Base Quality can possibly combine with that Seed to give it the
necessary Final Quality of 76-80.

In this section, we will cover Base Quality (BQ) and Final Quality (FQ) once
more, based around how these combine with the Seed and Location in order to
create a unique grotto.



---  --------------
3.1  Unique Grottos
---  --------------
Any time a new random grotto map is created, there are 65536 possibilities
of what will be generated, with the exact map chosen determined by your Base
Quality (BQ).

This is done with the use of an internal timer that changes over 500,000
times per second.  This gives us a number from 0 to 65535 with no way for the
player to control the exact result, since it goes through the entire range
for this number about 8 times per second.

This number is a "random seed" (see Wikipedia for more info) which will be
used to generate three things: the variation of BQ to create the grotto's
Final Quality (FQ), the Seed of the grotto, and the grotto's Location.

There are only 65536 choices for the random seed, but there are far more than
65536 possible Grotto Seed and Location combinations, and this number
skyrockets even more if you consider BQ variation.  In short, some
combinations are simply not going to exist.

This leads to the following consequences:

  * The Grotto Seed is a number generated from 0 to 32767, but not all Seeds
    can be generated.  There are 301 possible Grotto Seeds that cannot ever
    exist.

  * Each Seed and Location combination has a 1/65536 chance of being chosen,
    and each Seed is limited to between 1 and 3 locations for each of the
    three Quality ranges used by Location generation.  This means that a
    Unique Map can never have more than a 3/65536 chance of being found from
    a particular Base Quality.

  * Since the same random seed that generates a Seed and Location combination
    also generates your BQ variance, then that means that only certain BQ
    values can possibly generate that combination.  Recall our example Rank 1
    Grotto with a Seed of 0 that we looked at in Section 2.2.2: "Graphite
    Mine of Doubt Lv. 3".  It has two possible Locations based on Quality:
    #42 (#37 at 51+ FQ) and #34 (#57 at 51+ FQ).

    However, although the FQ range for a Rank 1 Grotto is 2 to 55, only a BQ
    of 2 to 52 can make this grotto appear at #42 or #37, and only a BQ of 2
    to 56 can make the grotto appear at #34 or #57.  If we had a BQ of 57
    instead, we would not get "Graphite Mine of Doubt Lv. 3"; it'd be
    "Graphite Lair of Doubt Lv. 12" instead, a Rank 2 Grotto with the same
    Seed as "Graphite Mine of Doubt Lv. 3", but an FQ in the 56-60 range.

  * Given that only certain BQ values can work to create a particular unique
    grotto, it follows that certain ranges of FQ are also impossible for
    those grottos.  As a small example, our "Graphite Mine of Doubt Lv. 3"
    cannot ever have a FQ of 10, 30, 31 or 32, no matter which location it
    appears at.  Sometimes, there are enough invalid FQs at a particular
    location to completely prevent a unique grotto from appearing at that
    location.  Even rarer, there may be enough invalid FQs such that the
    grotto itself can never appear at *any* location.  This is what occurred
    with our "Platinum Lair of Joy Lv. 43" example.



First, let's recall the formula for Base Quality:

      BQ = Hero's Maximum Vocation Level + 5*Hero's Maximum Revocation
           + Level of Completed Grotto


When we complete a grotto, our BQ will be calculated based on our Hero's
levels and the Level of the grotto we just completed.  At that time, we will
now get one of 65536 possibilities.  Some of those possibilities will be the
exact same unique grotto, but at a different location.  And some unique
grottos will be completely impossible for us to get from our current BQ
because we can't reach its necessary FQ, even though we can get the same FQ
for a *different* grotto.

Another example: let's say we have a BQ of 150.  This is right in the center
of the 141-160 Quality Range required for Rank 8 Grottos, but we would find
it impossible to get "Bronze Dungeon of Regret Lv. 69": only one of the 65536
possibilities generates the correct Seed for "Bronze Dungeon of Regret
Lv. 69", but that same possibility would increase a BQ of 150 to 163,
creating the Rank 9 Grotto "Bronze Dungeon of Dread Lv. 78" instead.  We can
still get other Rank 8 Grottos from our BQ of 150... just not all of them.



Let's summarize.  For each value of BQ from 2 to 248, there are 65536
possible combinations of Unique Grotto and Location.  Many of these will be
the same Unique Grotto at a different Location, and many of these
combinations will be the same across several values of Base Quality.

In order for us to find a particular Unique Grotto, we need its Name and
Location so we can easily identify it when we find it, and we also need the
possible BQs that can generate it, because otherwise we could try forever
at a BQ we *think* is possible (since it's in the correct FQ range), but
never succeed because it's actually impossible.





-----------------------------------------------------------------------------
4. GROTTO IDENTIFICATION LISTS
------------------------------
To finish off, let's think back to Section 2.3.3, where we covered the
Wandering Monster Bug.  There is a benefit from this bug, in that certain
grottos have a reduced list to pick encounters from.  What follows is a list
of particular grottos in which can be found a particular floor where you will
be able to find Liquid Metal Slimes, Metal King Slimes or Gem Slimes as the
*only* Wandering Monster on the floor.  Of course, bear in mind that they'll
still be able to have Support Groups when you fight them.

In order to help you find these grottos, each grotto in the list will have
the required BQ values for each possible location.  Bear in mind that each
Grotto at a particular location only has a 1/65536 of being found.  At the
start of each list, the range of BQs that allow you to find the most grottos
will be listed, giving you the maximum chance of finding at least one of
these grottos.  That said, even the best chance of getting a grotto with a
Liquid Metal Slime-only floor is around 1 in 1130.  These grottos are *rare*,
and you might not ever find them.

Each grotto will be indicated by its name, followed by the floor that
contains the bug and the Environ of the grotto for fast identification: so
(B13F Ice) means that it's a grotto with the Ice Environ with the bugged
floor on the 13th level.  This does not mean that it has 13 floors maximum.
Also, if the name is surrounded by asterisks (***Emerald Snowhall of Hurt
Lv. 64*** for example), then the grotto's name is unique, and as soon as you
see the name you can be sure you have the correct grotto.

After the name are the locations that the grotto can be found at.  Locations
are identified first by their hexadecimal ID (all 150 locations from 01 to
96) and then by the area they can be found in.  A full list of map locations
complete with hexadecimal ID can be found at the following webpage (at the
time of writing):
   http://dq9.ffsky.cn/maplocation.htm

After the location is the range of BQs that are required to find the grotto
at that location.  If a location is marked by hash symbols (##Loc #1 for
example), then there is a possibility of confusing this grotto that has the
exact same name, location and shared BQ ranges at that location, but a
different seed.  As such, be careful with these locations, since even if you
manage to have everything matching the entry, it may still not be the correct
grotto.

Lastly, the list of grottos is seperated out into their individual Grotto
Ranks, so that you have a rough idea of when you'll be able to find them.
Within these Ranks, they are ordered by Level, so that you can match a grotto
quickly.  However, the fastest way to find a grotto in the listing is to
simply search this FAQ for the exact name you're given.






















---  -----------------------
4.1  Liquid Metal Slime Only
---  -----------------------

Full BQ Range:   70-199
Best BQ:        134  (58/65536)


Grotto Rank 4
=============
Copper Ruins of Joy Lv. 42              (B10F Ruins)
   Loc #1: (27) Dourbridge         - BQ: 70-74
   Loc #2: (29) Lonely Plains      - BQ: 79, 81-85
   Loc #3: (3D) Hermany            - BQ: 74-78

Platinum Lair of Fear Lv. 48            (B9F Ruins)
   Loc #1: (82) Wyrmneck           - BQ: 73-77


Grotto Rank 5
=============
Copper Ruins of Joy Lv. 45              (B10F Ruins)
   Loc #1: (3A) Djust Desert       - BQ: 75-99
   Loc #2: (23) Slurry Coast       - BQ: 86-99
   Loc #3: (50) Urdus Marshland    - BQ: 79-95, 110

Platinum Lair of Fear Lv. 51            (B9F Ruins)
   Loc #1: (1E) Newid Isle         - BQ: 78-92


Grotto Rank 6
=============
Steel Lair of Regret Lv. 40             (B9F Ruins)
   Loc #1: (0E) Zere               - BQ: 108-119, 130
   Loc #2: (3B) Hermany            - BQ: 108-116, 120, 130-133

Platinum Mine of Dolour Lv. 43          (B9F Ruins)
   Loc #1: (6F) Western Wormwood   - BQ: 93-123
   Loc #2: (06) Western Stornway   - BQ: 108-112, 120, 130

Gold Crypt of Woe Lv. 43                (B9F Ruins)
   Loc #1: (53) Iluugazar Plains   - BQ: 100-114, 120-122
   Loc #2: (7B) Wyrmtail           - BQ: 100-126

Silver Crypt of Dolour Lv. 46           (B10F Ruins)
   Loc #1: (6F) Western Wormwood   - BQ: 100-125

Silver Crypt of Dolour Lv. 46           (B9F Ruins)
   Loc #1: (76) Wyrmtail           - BQ: 99-119
   Loc #2: (0D) Zere               - BQ: 95-116
   Loc #3: (8C) Newid Isle         - BQ: 100-113

Steel Ruins of Bane Lv. 49              (B10F Ruins)
   Loc #1: (35) Djust Desert       - BQ: 99, 110-119
   Loc #2: (62) Khaalag Coast      - BQ: 96-117

Bronze Lair of Regret Lv. 50            (B9F Ruins)
   Loc #1: (8B) Newid Isle         - BQ: 109-114, 130-131
   Loc #2: (74) Wyrmtail           - BQ: 109-111, 120-121

Bronze Crypt of Hurt Lv. 53             (B10F Ruins)
   Loc #1: (06) Western Stornway   - BQ: 100-112
   Loc #2: (33) Djust Desert       - BQ: 100-129

Gold World of Bane Lv. 53               (B10F Ruins)
   Loc #1: (17) Eastern Coffinwell - BQ: 100-113, 120
   Loc #2: (96) Wyrmtail           - BQ: 100-109, 120-124, 130

Steel Lair of Dolour Lv. 55             (B11F Ruins)
   Loc #1: (70) Western Wormwood   - BQ: 109-113, 120-129
   Loc #2: (07) Western Stornway   - BQ: 110-111
   Loc #3: (86) Angel Falls        - BQ: 95-119

Gold World of Hurt Lv. 65               (B10F Ruins)
   Loc #1: (4E) Urdus Marshland    - BQ: 97-109, 120-130
   Loc #2: (7B) Wyrmtail           - BQ: 93-119, 130-133


Grotto Rank 7
=============
Gold Ruins of Woe Lv. 49                (B9F Ruins)
   Loc #1: (53) Iluugazar Plains   - BQ: 115-119, 123-134, 140-147
   Loc #2: (7B) Wyrmtail           - BQ: 127-139

Steel Lair of Regret Lv. 49             (B9F Ruins)
   Loc #1: (0E) Zere               - BQ: 120-129, 131-139
   Loc #2: (3B) Hermany            - BQ: 117-119, 121-129, 134-153

Gold Ruins of Doubt Lv. 50              (B11F Ruins)
   Loc #1: (83) Wyrmneck           - BQ: 118-119, 128-129, 150
   Loc #2: (1A) Western Coffinwell - BQ: 126-149

Basalt World of Regret Lv. 52           (B13F Ruins)
   Loc #1: (65) Ondor Cliffs       - BQ: 120-138, 140-149
   Loc #2: (4E) Urdus Marshland    - BQ: 123-143

Bronze World of Fear Lv. 52             (B13F Ruins)
   Loc #1: (7F) Wyrmsmaw           - BQ: 119, 128-132, 140-149
   Loc #2: (68) Western Coffinwell - BQ: 116-119, 130-135, 140-143

Bronze Path of Regret Lv. 53            (B9F Ruins)
   Loc #1: (8B) Newid Isle         - BQ: 115-129, 132-139
   Loc #2: (74) Wyrmtail           - BQ: 112-119, 122-129, 140-147

***Bronze Maze of Fear Lv. 54***        (B14F Ruins)
   Loc #1: (2A) Lonely Plains      - BQ: 131-147
   Loc #2: (57) Iluugazar Plains   - BQ: 119-129, 134-139, 150-151

Silver Ruins of Dolour Lv. 55           (B10F Ruins)
   Loc #1: (6F) Western Wormwood   - BQ: 126-139

Copper Crypt of Gloom Lv. 56            (B10F Ruins)
 ##Loc #1: (30) Pluvi Isle         - BQ: 120-134, 140-142
   Loc #2: (5D) Mt Ulbaruun        - BQ: 124-137

Platinum Crypt of Fear Lv. 58           (B9F Ruins)
   Loc #1: (6F) Western Wormwood   - BQ: 124-131
   Loc #2: (06) Western Stornway   - BQ: 113-119, 121-129, 131-152

Silver Ruins of Dolour Lv. 58           (B9F Ruins)
   Loc #1: (76) Wyrmtail           - BQ: 120-138, 140
   Loc #2: (0D) Zere               - BQ: 117-139, 150
   Loc #3: (8C) Newid Isle         - BQ: 114-147

Bronze Ruins of Hurt Lv. 59             (B10F Ruins)
 ##Loc #1: (06) Western Stornway   - BQ: 113-135, 140-146
   Loc #2: (33) Djust Desert       - BQ: ==NONE==

Iron Path of Woe Lv. 59                 (B13F Ruins)
   Loc #1: (69) Eastern Wormwood   - BQ: 125-139
   Loc #2: (52) Urdus Marshland    - BQ: 131-149

Silver Crypt of Dolour Lv. 59           (B12F Ruins)
   Loc #1: (14) Eastern Coffinwell - BQ: 117-137, 140-145
   Loc #2: (93) Ondor Cliffs       - BQ: 114-139

Graphite World of Regret Lv. 60         (B13F Ruins)
   Loc #1: (74) Wyrmtail           - BQ: 125-133
   Loc #2: (58) Mt Ulzuun          - BQ: 129-139

Iron World of Dread Lv. 61              (B13F Ruins)
   Loc #1: (22) Slurry Coast       - BQ: 120-129, 132-139

Silver Lair of Dolour Lv. 61            (B12F Ruins)
   Loc #1: (5E) Mt Ulbaruun        - BQ: 125-149
   Loc #2: (47) Snowberia          - BQ: 129-141, 150-152

Gold Maze of Bane Lv. 62                (B10F Ruins)
   Loc #1: (17) Eastern Coffinwell - BQ: 114-119, 121-139, 150-151
   Loc #2: (96) Wyrmtail           - BQ: 110-119, 125-129, 131-148

Steel Path of Dolour Lv. 64             (B11F Ruins)
   Loc #1: (70) Western Wormwood   - BQ: 114-119, 130-134
 ##Loc #2: (07) Western Stornway   - BQ: 112-138, 140-152
   Loc #3: (86) Angel Falls        - BQ: 120-131

Basalt Path of Regret Lv. 67            (B14F Ruins)
   Loc #1: (92) Cringle Coast      - BQ: 117-119, 122-149
   Loc #2: (7B) Wyrmtail           - BQ: 120-137

***Graphite Crypt of Hurt Lv. 68***     (B14F Ruins)
   Loc #1: (7A) Wyrmwing           - BQ: 123-139
   Loc #2: (11) Doomingale Forest  - BQ: 128-149
   Loc #3: (90) Djust Desert       - BQ: 130-139

***Basalt Ruins of Hurt Lv. 68***       (B14F Ruins)
   Loc #1: (7D) Wyrmsmaw           - BQ: 127-149
   Loc #2: (14) Eastern Coffinwell - BQ: 124-140

Copper Maze of Dread Lv. 68             (B14F Ruins)
   Loc #1: (7C) Wyrmtail           - BQ: 119, 130-134
   Loc #2: (13) Doomingale Forest  - BQ: 117-138

***Iron Ruins of Bane Lv. 69***         (B13F Ruins)
   Loc #1: (2C) Bloomingdale       - BQ: 110-143
   Loc #2: (59) Mt Ulzuun          - BQ: 120-139

Copper Ruins of Regret Lv. 69           (B14F Ruins)
   Loc #1: (54) Iluugazar Plains   - BQ: 128-133, 140
 ##Loc #2: (81) Wyrmneck           - BQ: 130-136

Steel World of Hurt Lv. 70              (B10F Ruins)
   Loc #1: (35) Djust Desert       - BQ: 120-139
   Loc #2: (62) Khaalag Coast      - BQ: 118-147

Gold Maze of Hurt Lv. 77                (B10F Ruins)
   Loc #1: (4E) Urdus Marshland    - BQ: 110-119, 131-149
   Loc #2: (7B) Wyrmtail           - BQ: 120-129, 134-142


Grotto Rank 8
=============
Silver Lair of Bane Lv. 55              (B10F Ruins)
   Loc #1: (8B) Newid Isle         - BQ: 149, 156-162
   Loc #2: (1D) Newid Isle         - BQ: 135-148, 150-168, 170-177

Platinum Path of Woe Lv. 59             (B9F Ruins)
   Loc #1: (73) Wormwood Canyon    - BQ: 130-139, 156-159
   Loc #2: (5C) Mt Ulbaruun        - BQ: 140-157, 160-176
   Loc #3: (89) Western Coffinwell - BQ: 140-148, 150-167

Copper Ruins of Dolour Lv. 60           (B12F Ruins)
   Loc #1: (4A) Cringle Coast      - BQ: 130-149, 153-159, 170-172
   Loc #2: (77) Wyrmtail           - BQ: 132-139, 150-153, 160-169

Steel World of Fear Lv. 60              (B9F Ruins)
   Loc #1: (79) Wyrmwing           - BQ: 148-158, 170-177
   Loc #2: (62) Khaalag Coast      - BQ: 140-149, 151-159
   Loc #3: (8F) Lonely Coast       - BQ: 150-151

Steel Maze of Regret Lv. 61             (B11F Ruins)
   Loc #1: (1A) Western Coffinwell - BQ: 135-139, 142-168
   Loc #2: (03) Angel Falls        - BQ: 138-149, 156-162
   Loc #3: (30) Pluvi Isle         - BQ: 150-157, 170-173

Silver Path of Dolour Lv. 62            (B10F Ruins)
   Loc #1: (41) Snowberian Coast   - BQ: 134-139, 141-159

Silver Crypt of Doubt Lv. 62            (B9F Ruins)
   Loc #1: (88) Eastern Stornway   - BQ: 134-147, 150-159
   Loc #2: (71) Western Wormwood   - BQ: 144-149, 153-169

Bronze Lair of Gloom Lv. 63             (B10F Ruins)
   Loc #1: (19) Western Coffinwell - BQ: 140-159
   Loc #2: (46) Snowberia          - BQ: 138-139, 170-174

Steel Path of Bane Lv. 63               (B7F Ruins)
   Loc #1: (1D) Newid Isle         - BQ: 136-149, 152-159
   Loc #2: (06) Western Stornway   - BQ: 130-139, 148-154
   Loc #3: (33) Djust Desert       - BQ: 133-169

Bronze Maze of Woe Lv. 63               (B9F Ruins)
   Loc #1: (4B) Cringle Coast      - BQ: 140-159, 170-171
   Loc #2: (78) Wyrmwing           - BQ: 130-139, 150-159

Silver Ruins of Dolour Lv. 63           (B10F Ruins)
   Loc #1: (6E) Western Wormwood   - BQ: 149-151, 160-165, 170-173
   Loc #2: (05) Western Stornway   - BQ: 140-159

Steel Ruins of Regret Lv. 64            (B11F Ruins)
   Loc #1: (6B) Eastern Wormwood   - BQ: 132-147, 170-174
   Loc #2: (02) Angel Falls        - BQ: 136-139, 146-159

Bronze World of Hurt Lv. 66             (B11F Ruins)
 ##Loc #1: (53) Iluugazar Plains   - BQ: 143-156, 160-164
   Loc #2: (3C) Hermany            - BQ: 139-159
   Loc #3: (69) Eastern Wormwood   - BQ: 148-149

Platinum World of Fear Lv. 66           (B11F Ruins)
   Loc #1: (37) Djust Desert       - BQ: 140-151, 160-162

Silver Lair of Hurt Lv. 68              (B9F Ruins)
   Loc #1: (0A) Eastern Stornway   - BQ: 132-139, 147-155
   Loc #2: (89) Western Coffinwell - BQ: 135-169

Silver Maze of Dolour Lv. 69            (B11F Ruins)
   Loc #1: (7F) Wyrmsmaw           - BQ: 140-163, 170-177
   Loc #2: (16) Eastern Coffinwell - BQ: 152-159
   Loc #3: (95) Western Wormwood   - BQ: 142-152, 170-171

Bronze Ruins of Hurt Lv. 70             (B11F Ruins)
   Loc #1: (0D) Zere               - BQ: 140-149, 154-165

Silver Lair of Bane Lv. 70              (B9F Ruins)
   Loc #1: (06) Western Stornway   - BQ: 140-149, 155-159, 170
   Loc #2: (2D) Bloomingdale       - BQ: 140-164

Bronze Ruins of Hurt Lv. 75             (B12F Ruins)
   Loc #1: (3E) Hermany            - BQ: 134-154, 160-164
   Loc #2: (6B) Eastern Wormwood   - BQ: 137-159

Gold Path of Hurt Lv. 76                (B9F Ruins)
   Loc #1: (52) Urdus Marshland    - BQ: 140-149, 153-168
   Loc #2: (7F) Wyrmsmaw           - BQ: 150-154, 160-163


Grotto Rank 9
=============
Platinum Path of Bane Lv. 62            (B9F Ruins)
   Loc #1: (73) Wormwood Canyon    - BQ: 160-167, 170-175, 180-187, 190-196
   Loc #2: (5C) Mt Ulbaruun        - BQ: 158-159, 177-188
   Loc #3: (89) Western Coffinwell - BQ: 149, 168-177

Bronze Lair of Gloom Lv. 63             (B10F Ruins)
   Loc #1: (19) Western Coffinwell - BQ: 160-173, 180-198
   Loc #2: (46) Snowberia          - BQ: 150-165, 175-189

Silver Lair of Bane Lv. 64              (B9F Ruins)
   Loc #1: (06) Western Stornway   - BQ: 160-169, 171-189
   Loc #2: (2D) Bloomingdale       - BQ: 165-188, 190-199

Bronze Maze of Bane Lv. 66              (B9F Ruins)
   Loc #1: (4B) Cringle Coast      - BQ: 160-169, 172-188
   Loc #2: (78) Wyrmwing           - BQ: 160-168, 170-171

Silver Ruins of Fear Lv. 66             (B10F Ruins)
   Loc #1: (6E) Western Wormwood   - BQ: 152-159, 166-169, 174-179
   Loc #2: (05) Western Stornway   - BQ: 160-173, 180-189

Platinum World of Fear Lv. 66           (B11F Ruins)
   Loc #1: (37) Djust Desert       - BQ: 152-159, 163-182

***Silver Lair of Ruin Lv. 67***        (B10F Ruins)
   Loc #1: (8B) Newid Isle         - BQ: 163-174, 180-189
   Loc #2: (1D) Newid Isle         - BQ: 149, 169, 178-189

Steel Ruins of Regret Lv. 67            (B11F Ruins)
   Loc #1: (6B) Eastern Wormwood   - BQ: 148-169, 175-179
   Loc #2: (02) Angel Falls        - BQ: 160-175

Silver Crypt of Regret Lv. 68           (B9F Ruins)
   Loc #1: (88) Eastern Stornway   - BQ: 148-149, 160-167
   Loc #2: (71) Western Wormwood   - BQ: 170-179

Steel Path of Bane Lv. 69               (B7F Ruins)
   Loc #1: (1D) Newid Isle         - BQ: 160-179
   Loc #2: (06) Western Stornway   - BQ: 155-166, 170-176
   Loc #3: (33) Djust Desert       - BQ: 170-189

Bronze World of Hurt Lv. 69             (B11F Ruins)
   Loc #1: (53) Iluugazar Plains   - BQ: 157-159, 165-183
   Loc #2: (3C) Hermany            - BQ: 160-175, 180-184
   Loc #3: (69) Eastern Wormwood   - BQ: 150-179

Steel Maze of Dread Lv. 70              (B11F Ruins)
   Loc #1: (1A) Western Coffinwell - BQ: 169, 180-186
   Loc #2: (03) Angel Falls        - BQ: 163-179, 190-191
   Loc #3: (30) Pluvi Isle         - BQ: 158-169, 174-180, 190-195

Silver Lair of Hurt Lv. 71              (B9F Ruins)
   Loc #1: (0A) Eastern Stornway   - BQ: 156-168, 170-172, 180-197
   Loc #2: (89) Western Coffinwell - BQ: 170-179

Copper Ruins of Dread Lv. 72            (B12F Ruins)
   Loc #1: (4A) Cringle Coast      - BQ: 160-168, 173-189
   Loc #2: (77) Wyrmtail           - BQ: 154-159, 170-172

Steel World of Evil Lv. 72              (B9F Ruins)
   Loc #1: (79) Wyrmwing           - BQ: 159-169, 178-199
   Loc #2: (62) Khaalag Coast      - BQ: 160-189
   Loc #3: (8F) Lonely Coast       - BQ: 152-167

Gold Path of Hurt Lv. 73                (B9F Ruins)
   Loc #1: (52) Urdus Marshland    - BQ: 169
   Loc #2: (7F) Wyrmsmaw           - BQ: 155-159, 164-188

Silver Path of Ruin Lv. 74              (B10F Ruins)
   Loc #1: (41) Snowberian Coast   - BQ: 160-167

Bronze Ruins of Hurt Lv. 75             (B12F Ruins)
   Loc #1: (3E) Hermany            - BQ: 155-159, 165-173, 180-190
   Loc #2: (6B) Eastern Wormwood   - BQ: 160-179, 190-193

Silver Maze of Fear Lv. 78              (B11F Ruins)
   Loc #1: (7F) Wyrmsmaw           - BQ: 164-169, 178-189
   Loc #2: (16) Eastern Coffinwell - BQ: 160-178, 190
   Loc #3: (95) Western Wormwood   - BQ: 153-169, 172-193

Bronze Ruins of Doom Lv. 79             (B11F Ruins)
   Loc #1: (0D) Zere               - BQ: 166-189






















---  ---------------------
4.2  Metal King Slime Only
---  ---------------------

Full BQ Range:  112-248
Best BQ:        190-192  (19/65536)


Grotto Rank 7
=============
Silver Marsh of Bane Lv. 58             (B11F Water)
   Loc #1: (5D) Mt Ulbaruun        - BQ: 120-136, 150-153
   Loc #2: (8A) Western Coffinwell - BQ: 114-119, 140-147
   Loc #3: (73) Wormwood Canyon    - BQ: 112-133


Grotto Rank 8
=============
Gold Abyss of Hurt Lv. 79               (B14F Caves)
   Loc #1: (51) Urdus Marshland    - BQ: 130-149, 160-174
   Loc #2: (7E) Wyrmsmaw           - BQ: 133-139, 147-166

Bronze Abyss of Dread Lv. 80            (B13F Caves)
   Loc #1: (35) Djust Desert       - BQ: 142-149
   Loc #2: (1E) Newid Isle         - BQ: 140-159


Grotto Rank 9
=============
Bronze Abyss of Dread Lv. 77            (B13F Caves)
   Loc #1: (35) Djust Desert       - BQ: 150-179, 190-191
   Loc #2: (1E) Newid Isle         - BQ: 160-166, 190-195

Gold Abyss of Hurt Lv. 79               (B14F Caves)
   Loc #1: (51) Urdus Marshland    - BQ: 150-159, 175-186
   Loc #2: (7E) Wyrmsmaw           - BQ: 167-174


Grotto Rank 10
==============
Bronze Abyss of Fear Lv. 76             (B15F Caves)
   Loc #1: (0E) Zere               - BQ: 190-206

Bronze Crypt of Hurt Lv. 77             (B9F Caves)
   Loc #1: (1E) Newid Isle         - BQ: 173-179, 190-192
   Loc #2: (07) Western Stornway   - BQ: 180-195, 201-209

Silver World of Dread Lv. 79            (B9F Caves)
   Loc #1: (69) Eastern Wormwood   - BQ: 177-179, 185-201
   Loc #2: (52) Urdus Marshland    - BQ: 180-183, 190-199

Steel World of Dread Lv. 79             (B16F Caves)
   Loc #1: (4E) Urdus Marshland    - BQ: 176-192
   Loc #2: (31) Pluvi Isle         - BQ: 170-192, 210-218

Bronze Nest of Hurt Lv. 82              (B10F Fire)
   Loc #1: (47) Snowberia          - BQ: 190-196
   Loc #2: (74) Wyrmtail           - BQ: 170-199
   Loc #3: (5D) Mt Ulbaruun        - BQ: 188-209, 220

Emerald Path of Fear Lv. 84             (B11F Caves)
   Loc #1: (86) Angel Falls        - BQ: 180-189, 192-199
   Loc #2: (6F) Western Wormwood   - BQ: 177-189, 220
   Loc #3: (06) Western Stornway   - BQ: 169, 186-189, 200-208

Ruby Path of Doom Lv. 87                (B15F Caves)
   Loc #1: (6B) Eastern Wormwood   - BQ: 170-185, 190-213
   Loc #2: (54) Iluugazar Plains   - BQ: 166-169, 180-201, 210-219

***Gold Abyss of Ruin Lv. 91***         (B14F Caves)
   Loc #1: (51) Urdus Marshland    - BQ: 187-208
   Loc #2: (7E) Wyrmsmaw           - BQ: 175-185, 190-199

***Steel World of Evil Lv. 94***        (B15F Fire)
   Loc #1: (68) Western Coffinwell - BQ: 169, 180-187, 200-209
   Loc #2: (51) Urdus Marshland    - BQ: 173-179, 183-189


Grotto Rank 11
==============
Sapphire Nest of Joy Lv. 55             (B12F Caves)
   Loc #1: (94) Eastern Wormwood   - BQ: 185-189, 206-209

Silver Nest of Doubt Lv. 55             (B9F Caves)
   Loc #1: (69) Eastern Wormwood   - BQ: 202-229
   Loc #2: (52) Urdus Marshland    - BQ: 184-189, 200-206, 210-224

Diamond World of Regret Lv. 65          (B12F Caves)
   Loc #1: (6D) Western Wormwood   - BQ: 187-189, 200-229
   Loc #2: (04) Angel Falls        - BQ: 215-223

Emerald Abyss of Glee Lv. 69            (B11F Caves)
   Loc #1: (86) Angel Falls        - BQ: 200-209, 220-239
   Loc #2: (6F) Western Wormwood   - BQ: 190-204, 210-214, 221-239
   Loc #3: (06) Western Stornway   - BQ: 190-199, 209-235

Bronze Crypt of Hurt Lv. 77             (B9F Caves)
   Loc #1: (1E) Newid Isle         - BQ: 193-226
   Loc #2: (07) Western Stornway   - BQ: 196-199, 210-220, 230-237

Bronze Crypt of Dread Lv. 84            (B9F Caves)
   Loc #1: (08) Western Stornway   - BQ: 190-204, 218-219, 230-239
   Loc #2: (87) Eastern Stornway   - BQ: 230-239


Grotto Rank 12
==============
Emerald World of Woe Lv. 64             (B8F Caves)
   Loc #1: (07) Western Stornway   - BQ: 220-248
   Loc #2: (86) Angel Falls        - BQ: 230-248






















---  --------------
4.3  Gem Slime Only
---  --------------

Full BQ Range:  130-248
Best BQ:        198-199  (29/65536)


Grotto Rank 8
=============
***Emerald Snowhall of Hurt Lv. 64***   (B13F Ice)
   Loc #1: (60) Mt Ulzuun          - BQ: 150-152, 160-169
   Loc #2: (88) Eastern Stornway   - BQ: 140-149, 151-159, 170-174

Silver Tundra of Regret Lv. 69          (B13F Ice)
   Loc #1: (16) Eastern Coffinwell - BQ: 130-159

Diamond Glacier of Bane Lv. 72          (B14F Ice)
   Loc #1: (06) Western Stornway   - BQ: 142-149, 155-164, 170-172
   Loc #2: (33) Djust Desert       - BQ: 130-155


Grotto Rank 9
=============
***Emerald Snowhall of Hurt Lv. 67***   (B13F Ice)
   Loc #1: (60) Mt Ulzuun          - BQ: 153-159, 170-172, 180-192
   Loc #2: (88) Eastern Stornway   - BQ: 160-168, 175-191

***Diamond Glacier of Hurt Lv. 75***    (B14F Ice)
   Loc #1: (06) Western Stornway   - BQ: 165-169, 173-193
   Loc #2: (33) Djust Desert       - BQ: 156-172, 190-196

***Silver Tundra of Dread Lv. 78***     (B13F Ice)
   Loc #1: (16) Eastern Coffinwell - BQ: 160-171


Grotto Rank 10
==============
Silver Crypt of Dread Lv. 69            (B13F Ice)
   Loc #1: (16) Eastern Coffinwell - BQ: 172-203

***Emerald Snowhall of Hurt Lv. 70***   (B13F Ice)
   Loc #1: (60) Mt Ulzuun          - BQ: 173-179, 193-199
   Loc #2: (88) Eastern Stornway   - BQ: 169, 192-209

Gold Snowhall of Regret Lv. 77          (B14F Ice)
   Loc #1: (19) Western Coffinwell - BQ: 180-204, 210-220
   Loc #2: (02) Angel Falls        - BQ: 169, 190-199
   Loc #3: (2F) Bloomingdale       - BQ: 197-199

Steel Crypt of Ruin Lv. 79              (B13F Ruins)
   Loc #1: (6B) Eastern Wormwood   - BQ: 170-179, 190-209
   Loc #2: (54) Iluugazar Plains   - BQ: 180-203
   Loc #3: (81) Wyrmneck           - BQ: 190-199

Emerald Snowhall of Hurt Lv. 81         (B10F Ice)
   Loc #1: (02) Angel Falls        - BQ: 170-179, 190-194, 200-216
   Loc #2: (2F) Bloomingdale       - BQ: 180-197, 200-201

Platinum Ruins of Dread Lv. 83          (B16F Ruins)
   Loc #1: (2D) Bloomingdale       - BQ: 194-199
 ##Loc #2: (5A) Mt Ulzuun          - BQ: 175-189, 198-209
   Loc #3: (43) Snowberian Coast   - BQ: 185-189, 200-203, 210-214

Diamond Path of Dread Lv. 86            (B13F Ruins)
   Loc #1: (1F) Newid Isle         - BQ: 170-179, 190-194, 200-201, 220
   Loc #2: (4C) Urdus Marshland    - BQ: 180-197, 210-215
   Loc #3: (35) Djust Desert       - BQ: 190-209

Diamond Maze of Bane Lv. 86             (B12F Ruins)
   Loc #1: (47) Snowberia          - BQ: 178-195, 201-209
   Loc #2: (74) Wyrmtail           - BQ: 187-205


Grotto Rank 11
==============
Bronze Crypt of Glee Lv. 56             (B15F Ruins)
   Loc #1: (17) Eastern Coffinwell - BQ: 190-202, 216-229
   Loc #2: (44) Snowberia          - BQ: 194-199, 208-209, 220-229

Emerald Crypt of Bliss Lv. 57           (B10F Ice)
   Loc #1: (02) Angel Falls        - BQ: 195-199, 217-219, 230, 240-241
   Loc #2: (2F) Bloomingdale       - BQ: 198-199, 202-209

***Diamond Lair of Doubt Lv. 59***      (B13F Ruins)
   Loc #1: (1F) Newid Isle         - BQ: 195-199, 202-219, 221-229
   Loc #2: (4C) Urdus Marshland    - BQ: 198-206, 216-229
   Loc #3: (35) Djust Desert       - BQ: 220-229

Ruby Ruins of Regret Lv. 68             (B13F Ruins)
   Loc #1: (02) Angel Falls        - BQ: 210-219, 230-238
   Loc #2: (81) Wyrmneck           - BQ: 204-209, 217-219, 230, 240-243

Diamond Path of Dolour Lv. 68           (B14F Ruins)
 ##Loc #1: (18) Eastern Coffinwell - BQ: 185-189, 210-219
   Loc #2: (01) Angel Falls        - BQ: 186-189, 219, 240-241

Emerald Ruins of Gloom Lv. 72           (B9F Ruins)
   Loc #1: (79) Wyrmwing           - BQ: 210-219, 223-229
   Loc #2: (62) Khaalag Coast      - BQ: 194-199, 204-209, 215-219
   Loc #3: (8F) Lonely Coast       - BQ: 197-208, 220-229

Emerald Crypt of Doubt Lv. 74           (B13F Ruins)
   Loc #1: (8C) Newid Isle         - BQ: 220-231
   Loc #2: (75) Wyrmtail           - BQ: 202-209, 220-229

Sapphire Maze of Dolour Lv. 74          (B12F Ruins)
   Loc #1: (72) Wormwood Canyon    - BQ: 190-219
 ##Loc #2: (04) Angel Falls        - BQ: 190-199

Diamond World of Bliss Lv. 74           (B12F Ruins)
   Loc #1: (47) Snowberia          - BQ: 196-199, 210-215, 220-226, 230-239
   Loc #2: (74) Wyrmtail           - BQ: 206-221, 230-234

***Silver Ruins of Dolour Lv. 80***     (B15F Ruins)
   Loc #1: (4F) Urdus Marshland    - BQ: 189-199, 210-229
   Loc #2: (7C) Wyrmtail           - BQ: 190-209, 215-227, 240-244
   Loc #3: (65) Ondor Cliffs       - BQ: 200-209, 220-229

***Gold World of Woe Lv. 80***          (B12F Ice)
   Loc #1: (18) Eastern Coffinwell - BQ: 190-216, 220-223
   Loc #2: (01) Angel Falls        - BQ: 195-208, 210-225

***Steel Ruins of Ruin Lv. 82***        (B13F Ruins)
   Loc #1: (6B) Eastern Wormwood   - BQ: 210-211
   Loc #2: (54) Iluugazar Plains   - BQ: 204-218
   Loc #3: (81) Wyrmneck           - BQ: 200-219

Platinum Ruins of Dread Lv. 83          (B16F Ruins)
   Loc #1: (2D) Bloomingdale       - BQ: 200-219
   Loc #2: (5A) Mt Ulzuun          - BQ: 210-219
   Loc #3: (43) Snowberian Coast   - BQ: 190-199, 204-209, 215-219


Grotto Rank 12
==============
Platinum World of Glee Lv. 64           (B9F Ruins)
   Loc #1: (76) Wyrmtail           - BQ: 227-248
   Loc #2: (0D) Zere               - BQ: 221-248
 ##Loc #3: (8C) Newid Isle         - BQ: 220-248

Ruby Maze of Dolour Lv. 69              (B12F Ruins)
   Loc #1: (20) Newid Isle         - BQ: 220-229, 234-248
   Loc #2: (48) Snowberia          - BQ: 210-248

Diamond Maze of Bliss Lv. 71            (B12F Ruins)
 ##Loc #1: (47) Snowberia          - BQ: 216-219, 227-229, 240-248
 ##Loc #2: (74) Wyrmtail           - BQ: 222-229, 235-248

Sapphire Maze of Dolour Lv. 74          (B12F Ruins)
   Loc #1: (72) Wormwood Canyon    - BQ: 220-248
 ##Loc #2: (04) Angel Falls        - BQ: 210-248

Emerald Maze of Gloom Lv. 81            (B9F Ruins)
   Loc #1: (79) Wyrmwing           - BQ: 230-248
   Loc #2: (62) Khaalag Coast      - BQ: 220-248
   Loc #3: (8F) Lonely Coast       - BQ: 209, 230-248

Diamond Crypt of Gloom Lv. 86           (B10F Ruins)
   Loc #1: (85) The Gittish Empire - BQ: 229-248
   Loc #2: (1C) Western Coffinwell - BQ: 224-239, 245-248

Ruby World of Evil Lv. 89               (B9F Ruins)
   Loc #1: (8B) Newid Isle         - BQ: 210-219, 223-248
   Loc #2: (74) Wyrmtail           - BQ: 209, 217-248






















---  -----------------------------
4.4  Increased Platinum King Jewel
---  -----------------------------
These maps are Ruins grottos that have the usual 1/18 chance of PKJ as a
Wandering Monster increased to a chance of 1/12, due to the removal of Cyber
Spiders.  As a result, they are the best way of locating PKJs, even though
you'll still have to contend with the other three Wandering Monsters showing
up most of the time.



Full BQ Range:  169-248
Best BQ:        243-248  (48/65536)


Grotto Rank 10
==============
Platinum Path of Regret Lv. 73          (B13F Ruins)
   Loc #1: (39) Djust Desert       - BQ: 175-189, 191-199
 ##Loc #2: (22) Slurry Coast       - BQ: 194-209
   Loc #3: (4F) Urdus Marshland    - BQ: 170-189, 197-203

Emerald Path of Death Lv. 85            (B14F Ruins)
   Loc #1: (3F) Snowberian Coast   - BQ: 169, 189-201, 220
   Loc #2: (28) Lonely Plains      - BQ: 172-188, 190-199
   Loc #3: (55) Iluugazar Plains   - BQ: 180-189, 195-199, 201-209


Grotto Rank 11
==============
Sapphire Ruins of Doubt Lv. 64          (B13F Ruins)
   Loc #1: (4A) Cringle Coast      - BQ: 200-219, 240-243
   Loc #2: (77) Wyrmtail           - BQ: 218-219, 221-229

Platinum Maze of Doubt Lv. 66           (B16F Ruins)
   Loc #1: (07) Western Stornway   - BQ: 188-189, 200-209
   Loc #2: (34) Djust Desert       - BQ: 189-211

Ruby Maze of Doubt Lv. 67               (B14F Ruins)
   Loc #1: (2A) Lonely Plains      - BQ: 184-227
   Loc #2: (57) Iluugazar Plains   - BQ: 185-189, 199-229
   Loc #3: (40) Snowberian Coast   - BQ: 216-223

Platinum Ruins of Bane Lv. 69           (B13F Ruins)
   Loc #1: (2D) Bloomingdale       - BQ: 200-209, 220-228, 240-243
   Loc #2: (5A) Mt Ulzuun          - BQ: 200-202, 220-223

Emerald World of Dolour Lv. 70          (B14F Ruins)
   Loc #1: (3F) Snowberian Coast   - BQ: 202-209, 221-238
   Loc #2: (28) Lonely Plains      - BQ: 189, 200-207, 210-218, 220-231
 ##Loc #3: (55) Iluugazar Plains   - BQ: 210-232

Sapphire World of Death Lv. 92          (B16F Ruins)
   Loc #1: (0F) Zere               - BQ: 189, 210-219, 230-232
   Loc #2: (3C) Hermany            - BQ: 214-219, 230-233, 240


Grotto Rank 12
==============
Platinum Crypt of Bliss Lv. 58          (B15F Ruins)
   Loc #1: (61) Mt Ulzuun          - BQ: 212-219, 227-248
   Loc #2: (4A) Cringle Coast      - BQ: 219, 221-248
   Loc #3: (77) Wyrmtail           - BQ: 224-248

Platinum World of Joy Lv. 61            (B13F Ruins)
   Loc #1: (39) Djust Desert       - BQ: 215-219, 234-248
   Loc #2: (22) Slurry Coast       - BQ: 228-248
 ##Loc #3: (4F) Urdus Marshland    - BQ: 222-248

Ruby Maze of Doubt Lv. 64               (B14F Ruins)
   Loc #1: (2A) Lonely Plains      - BQ: 228-248
   Loc #2: (57) Iluugazar Plains   - BQ: 230-248
   Loc #3: (40) Snowberian Coast   - BQ: 224-248

Diamond Crypt of Joy Lv. 65             (B14F Ruins)
   Loc #1: (2B) Bloomingdale       - BQ: 237-239, 242-248
   Loc #2: (14) Eastern Coffinwell - BQ: 207-209, 226-248

Diamond Maze of Doubt Lv. 66            (B14F Ruins)
   Loc #1: (10) Zere               - BQ: 210-248
   Loc #2: (3D) Hermany            - BQ: 209-248

Platinum Maze of Doubt Lv. 66           (B16F Ruins)
   Loc #1: (07) Western Stornway   - BQ: 210-248
   Loc #2: (34) Djust Desert       - BQ: 212-248

Emerald Maze of Dolour Lv. 67           (B15F Ruins)
   Loc #1: (90) Djust Desert       - BQ: 206-209, 220-248
   Loc #2: (27) Dourbridge         - BQ: 220-248

Sapphire World of Doubt Lv. 67          (B13F Ruins)
   Loc #1: (4A) Cringle Coast      - BQ: 220-239, 244-248
   Loc #2: (77) Wyrmtail           - BQ: 230-248

Emerald Path of Dolour Lv. 67           (B14F Ruins)
   Loc #1: (3F) Snowberian Coast   - BQ: 210-219, 239-248
   Loc #2: (28) Lonely Plains      - BQ: 208-209, 219, 232-248
   Loc #3: (55) Iluugazar Plains   - BQ: 233-248

Ruby World of Glee Lv. 68               (B15F Ruins)
   Loc #1: (59) Mt Ulzuun          - BQ: 210-219, 233-248
   Loc #2: (42) Snowberian Coast   - BQ: 207-209, 216-219, 230-248
   Loc #3: (6F) Western Wormwood   - BQ: 230-248

Sapphire Ruins of Woe Lv. 69            (B15F Ruins)
   Loc #1: (42) Snowberian Coast   - BQ: 205-209, 220-248

Platinum Ruins of Bane Lv. 69           (B13F Ruins)
   Loc #1: (2D) Bloomingdale       - BQ: 229-239, 244-248
   Loc #2: (5A) Mt Ulzuun          - BQ: 203-219, 224-248

Diamond World of Fear Lv. 71            (B14F Ruins)
   Loc #1: (30) Pluvi Isle         - BQ: 202-239, 243-248

Sapphire Path of Dolour Lv. 72          (B14F Ruins)
   Loc #1: (84) The Gittish Empire - BQ: 229, 232-248

Sapphire World of Dolour Lv. 73         (B16F Ruins)
   Loc #1: (4D) Urdus Marshland    - BQ: 210-219, 230-248
 ##Loc #2: (36) Djust Desert       - BQ: 214-219, 230-248

Platinum Path of Dolour Lv. 73          (B14F Ruins)
   Loc #1: (17) Eastern Coffinwell - BQ: 230-248
   Loc #2: (96) Wyrmtail           - BQ: 209, 220-248
   Loc #3: (2D) Bloomingdale       - BQ: 210-219, 230-248

Platinum World of Dolour Lv. 73         (B14F Ruins)
   Loc #1: (70) Western Wormwood   - BQ: 210-219, 230-248

Ruby Crypt of Doubt Lv. 74              (B14F Ruins)
   Loc #1: (89) Western Coffinwell - BQ: 220-248
   Loc #2: (72) Wormwood Canyon    - BQ: 220-248

Sapphire Crypt of Bane Lv. 76           (B13F Ruins)
   Loc #1: (19) Western Coffinwell - BQ: 210-248
   Loc #2: (46) Snowberia          - BQ: 216-229, 240-248

Emerald World of Dolour Lv. 77          (B13F Ruins)
   Loc #1: (25) Dourbridge         - BQ: 210-219, 226-248

Emerald Crypt of Bane Lv. 79            (B13F Ruins)
   Loc #1: (16) Eastern Coffinwell - BQ: 213-219, 230-248
   Loc #2: (43) Snowberian Coast   - BQ: 203-209, 227-229, 240-248

Emerald World of Gloom Lv. 82           (B16F Ruins)
   Loc #1: (8A) Western Coffinwell - BQ: 220-229, 240-248
   Loc #2: (21) Newid Isle         - BQ: 210-229, 236-248

Platinum Ruins of Death Lv. 98          (B16F Ruins)
   Loc #1: (91) Hermany            - BQ: 205-209, 223-248
   Loc #2: (28) Lonely Plains      - BQ: 210-229, 239-248
   Loc #3: (11) Doomingale Forest  - BQ: 210-229, 231-248







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Dragon Quest IX Grotto Mechanics Guide, copyright 2010 Terence Fergusson