===============================================================================
|Final Fantasy Tactics A2: Grimore of the Rift                                |
|Version 0.30                                                                 |
|Start Date: June 29, 2008                                                    |
|Created By: Major_Adama (aka ligerzero459)                                   |
===============================================================================

===============================================================================
Table of Contents:
===============================================================================
-------------------------------------------------------------------------------
   #    Section Name                                                      Key
-------------------------------------------------------------------------------
  i.    Version Information -------------------------------------------- [VIN]
1.0.    Copyright ------------------------------------------------------ [CPY]
2.0.    Introduction
    2.1.    Story ------------------------------------------------------ [STY]
    2.2.    Controls --------------------------------------------------- [CON]
3.0.    Characters ----------------------------------------------------- [CHA]
4.0.    Walkthrough ---------------------------------------------------- [WLK]
    4.1.    Missions --------------------------------------------------- [MIS]
    4.2.    Quests ----------------------------------------------------- [QST]
5.0.    Clan Info
    5.1.    Clan Privileges -------------------------------------------- [CPV]
    5.2.    Clan Trials ------------------------------------------------ [CTR]
    5.3.    Laws ------------------------------------------------------- [LAW]
6.0.    Items ---------------------------------------------------------- [ITM]
    6.1.    Weapons
        6.1.1.  Edged Weapons ------------------------------------------ [EWN]
        6.1.2.  Bludgeons ---------------------------------------------- [BLD]
        6.1.3.  Ranged Weapons ----------------------------------------- [RWN]
    6.2.    Armors
        6.2.1.  Helms -------------------------------------------------- [HLM]
        6.2.2.  Armor -------------------------------------------------- [ARM]
        6.2.3.  Shields ------------------------------------------------ [SHD]
    6.3.    Accessories
        6.3.1.  Boots -------------------------------------------------- [BOT]
    6.4.    Bazaar ----------------------------------------------------- [BZR]
    6.5.    Loot ------------------------------------------------------- [LOT]
7.0.    Jobs
    7.1.    Hume Jobs -------------------------------------------------- [HME]
    7.2.    Nu Mou Jobs ------------------------------------------------ [NMO]
    7.3.    Viera Jobs ------------------------------------------------- [VRA]
    7.4.    Moogle Jobs ------------------------------------------------ [MOG]
    7.5.    Bangaa Jobs ------------------------------------------------ [BGA]
    7.6.    Gria Jobs -------------------------------------------------- [GRA]
    7.7.    Seeq Jobs -------------------------------------------------- [SEQ]
    7.8.    Special Units ---------------------------------------------- [SPE]
    7.9.    Espers ----------------------------------------------------- [ESP]
8.0    Ending and Credits ---------------------------------------------- [END]

===============================================================================
i.    Version Information ----------------------------------------------- [VIN]
===============================================================================

Left to Do:
    * Finish Mission and Quest sections
    * Finish Clan Info
    * Finish Items
    * Complete Job Section
    * Many, many more things

Version Updates:
	* Version 0.30
	  Date: August 12, 2009
	  Okay, it's been a long time since I last updated the guide. School got in
	  the way, but that should be a problem this coming year. Well, here's what
	  I added:
	  * New Quests
	  * New Bazaar Info
	  * More Laws
	  More updates are on their way, and will be closer together then the last
	  one.
	  
    * Version 0.28
      Date: July 21, 2008
      It's been a while since the last update. Added some new quests and some
      new bazaar information. Also, got help on the special units section, so
      that's mostly done now. Also, I'm trying to find out how many people this
      guide is helping. If you have a sec, drop me a line and tell me if this
      helped you at all.

    * Version 0.25
      Date: July 14, 2008
      A few new quests and a Mission 8 are done. Also, I started on the job
      section. It will be a lot better when it's completely done.
      * New missions & quest information
      * New Bazaar Info
      * Added Item Info
      * Started Job Section

    * Version 0.20
      Date: July 10, 2008
      Okay, I'm back into this thing. I should be updating pretty often now.
      * New missions
      * New quest information
      * More Laws
      * New Bazaar Info
      * Added Item Info

    * Version 0.16
      Date: July 9, 2008
      It's been a while since the last update. I got distracted temporarily by
      a Bioshock run. But I'm back to the guide now.
      * Added new missions
      * New quest information
      * New Laws
      * New Bazaar Info
      * New Item Info

    * Version 0.12
      Date: July 2, 2008
      * Added new quest information
      * Started Clan Trials section
      * Added new laws
      * And just for looks, made the quest dividers more visible
      * Decided to add the abilities to the weapons. Changed the entire
        section
      * New update expected tomorrow

    * Version 0.1
      Date: June 29, 2008
      Okay, this is my first guide. I’ve started some before but never quite
      finished any. Added some basic info and the first few quests.

===============================================================================
1.0.    Copyright ------------------------------------------------------- [CPY]
===============================================================================


This guide is the sole work and copyright of Ryan Mottley. My email
is ligerzero459@gmail.com. Any sale of this guide is illegal, but you
can give copies to your friends. If you see this FAQ on any website
or publication other than those listed below, please tell me.

Sites that have permission to post this guide:
www.gamefaqs.com (original posting)
www.cheatcc.com
www.cheatplanet.com
www.cheats.de
www.gamesradar.com
www.ign.com
www.neoseeker.com
www.supercheats.com

Before I start, if you have any inquiries about this guide, or any
information to give to me, make sure to add “FFTA2 Guide” to the
subject line in some form. Otherwise the email filters won’t pick it up
and it might get lost. I'll answer any question and give specific strategies
for quests if needed. Just make sure to ask.

Anyways, on to the guide!

===============================================================================
2.0.    Introduction
===============================================================================


Welcome to the world of Ivalice and Final Fantasy Tactics Advance 2.
Here’s a brief look at the story of the new game.

===============================================================================
2.1.    Story ----------------------------------------------------------- [STY]
===============================================================================

            20th of Goldensun: The sun shines in an unfamiliar sky.
                     Today is the day my adventure begins.

                   Summer vacation’s so close I can taste it!
                     Clean the library...are you kidding?
                          That book, it looks old...

                  “One is fated to fill these barren pages.
                            Know you his name?”

                                   Luso...

===============================================================================
2.2.    Controls -------------------------------------------------------- [CON]
===============================================================================
The controls of FFTA2 are fairly simple and are easy to learn. Here's
the control scheme.

World Map Controls
==================
+ Control Pad ----------- Move cursor
                          Make selections
A Button ---------------- Confirm
                          Advance to next message
B Button ---------------- Cancel
                          Move cursor to current
                          position
X Button ---------------- Main Menu
Y Button ---------------- Help Menu
L & R Button ------------ Switch units
                          Choose destination

Battle Controls
===============
+ Control Pad ----------- Move cursor
                          Make selections
A Button ---------------- Confirm
                          Advance to next message
                          Move cursor to active unit
                          Show commands
B Button ---------------- Cancel
                          Show allies & foes
                          Show movement range
X Button ---------------- Main Menu
Y Button ---------------- Help Menu
L & R Button ------------ Switch Units

===============================================================================
3.0.    Characters ------------------------------------------------------ [CHA]
===============================================================================

Here are a few of the main characters that you will meet on your
journey around Ivalice:

Luso – An energetic young boy with more than enough curiosity. Fearless, which
gets him into trouble. A prankster, which also gets him into trouble. Never
abandons someone in need.

Cid – The leader of Clan Gully, Luso’s new family in Ivalice. A mentor and help
to Luso in many ways, though ties to a mysterious organization shadow his past.
Though a revgaji, Cid has mastered the jobs of the bangaa.

Adelle – An attractive, competitive headhunter with few weaknesses...save a 
love for gil. Seems cold, though it’s hard to say whether that's who she is, or
the result of some internal conflict. Known to others as “Adelle the Cat.”

Hurdy – A wandering Moogle minstrel. Younger brother to Montblanc and Nono, and
former resident of the far-away city of Rabanastre. Encounters Luso in his
travels and promises to compose a song for him.

===============================================================================
4.0.    Walkthrough ----------------------------------------------------- [WLK]
===============================================================================

SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD!
The entire Missions walkthrough is basically one giant spoiler. If you do not
want to have the story ruined for you, read only the mission that you are stuck
on.
SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD!

As the game starts out, your character is thinking to himself just before he
gets out of school for the summer. Midway through the cutscene, you have to
take a small "quiz" about what you're going to do during the summer. Based on
your responses, you will get different bonuses once you get ingame. The bonuses
that i currently know are:

Agility Up 2: The answers to get this are A, B, and C.
Power Up 2: The answers to select are B, B, and B.

After the quiz, the bell rings and class is dismissed. Well, all except Luso.
He has to go to the library to clean it up as punishment for being late. When 
he arrives there, the librarian is nowhere to be seen, and an old book is lying
on the table. Luso goes over to look at it, but discovers that it blank halfway
through. That is, except for the last page, which reads “One is fated to fill
these barren pages. Know you his name?” As a joke, you write your name in the 
book, and suddenly, you're falling through the air...

===============================================================================
4.1.    Missions -------------------------------------------------------- [MIS]
===============================================================================

*******************************************************
-----------Mission 1 – Stranger in the Woods-----------
*******************************************************
Fee: ---
Rank: 1
Days: ---
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Defeat Mark

The LAW - Ranged Weapons
          Attacks with bows, greatbows, guns, hand-cannons and cards
          are forbidden
Objective: Defeat Klestra

After the beginning scene, you fall into the world of Ivalice in
the middle of a battlefield. After a short cutscene, where you join
a clan to avoid death, you are thrust into battle as a Hume Soldier.
Battling at your side are Cid, who you will find out more about
later, a random Nu Mou Black Mage and a Viera White Mage. This is a
fairly quick mission, mostly as an introduction to battle. People
who played the original FFTA will slip easily back into the battle
system. Those who are new to the FFTA universe will discover the
system is easy to learn.

You can quickly take out Klestra, or move to attack the two
Cockatrices first. Either way, when you get Klestra down to about half
health, it will run, ending the battle.

Reward: 250 gil
        Gikhet Lead x2
        Faren Pollen x2

CP Obtained: 2
Law Bonus: Longbow
*******************************************************

After the battle, Cid takes you back to the pub in town, where you have
some dinner and meet the rest of Clan Gully. It's kind of a boring name,
but you can change it is you wish. After choosing a clan name, head
to the desk to grab your next quest. Right now, there's only one there.

*******************************************************
-----------Mission 2 - A Paw Full of Feathers----------
*******************************************************
Fee: 100 gil
Rank: 2
Days: ---
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Battle

The LAW - Fire
          Weapons and abilities that use fire are forbidden
Objective: Defeat all foes!

As the mission starts, Cid and Luso walked into a field and Luso
admires the Chocobos for a few seconds. Suddenly, you hear the howl
of a wolf, and 2 wolves and a Baknamy enter the field. Time for
business! Since this will be a fairly short battle, with few hits
from the other side, you don't have to have a White Mage, so this
could be your chance to break out your thief and get a little gil
with his Steal gil ability. Also, this is the first time you get to
choose a clan privilege. A clan privilege is a special bonus that
you select and get as long as you obey the laws the judge declares.
However, if you break the law, you lose both your clan privilege,
and the ability to revive KO'd people while in battle.


Once in battle, you should make quick work of the wolves and shift
your focus to the Baknamy. When he falls, a short cutscene will
play where you discover the first mystery that need to be solved in
your quest to return home, a magick journal.

Reward: 1050 gil
        Snake Skin x2
        Tiny Mushrooms x2
        Fresh Water x4

CP Obtained: 4
Law Bonus: Metal Knuckles
           Silken Robe
*******************************************************

Back at the pub, you hear a Blue Mage talking about the fact that the
highroad to Camoa is being blocked by a group of bandits. Cid had
wanted to head to Camoa to find some better jobs, so Luso suggests that
they go and clear the highroad. It's off to grab the quest and then to
defeat the bandits.

*******************************************************
--------------Mission 3 - The Yellow Wings-------------
*******************************************************
Fee: 100 gil
Rank: 3
Days: ---
Location:
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Battle

The LAW - Ice
          Weapons and abilities that use ice are forbidden
Objective: Defeat all foes!

This is your first clan versus clan battle, and might be slightly
more challenging than just fighting monsters. They have a thief, an
animist, a white monk, a black mage, and an archer. The key is to
take out the black mage as soon as you can, because he does the most
damage out of everybody. After that, take whatever order you want
to in order to finish the rest of them off. Once you're done, the
highroad is open again and you can head to Camoa and new missions.

Reward: 1750 gil
        Lamia Scale x2
        Sanative Needle x3
        Earth Stone x3

CP Obtained: 6
Law Bonus: Glass Bell
           Battle Boots
           Hi-Potion
*******************************************************

When you walk into Camoa, the first thing that you and Cid do is
head to talk to a guy named Ribs. He's a old friend of Cid's, back
from a past life. He offers to give you some information...if you
bring him a tomato stalk. As Luso and Cid walk away, Cid mentions
that these aren't normal tomatoes...

*******************************************************
---------------Mission 4 - You Say Tomato--------------
*******************************************************
Fee: 100 gil
Rank: 5
Days: ---
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Battle

The LAW - Lightning
          Weapons and abilities that use lightning are forbidden
Objective: Defeat all foes!

As this mission starts, Luso realizes that the tomatoes are actually monsters,
and starts considering never eating tomatoes again. As he's thinking, you hear
a voice. Out walks Adelle, the headhunter. She wants to help you with your
mission...for a price of course. You accept and offer her a four to one
split. Go ahead a beat the crap out of the Nightshades and the Alraune. After
having an entire battle to think, Luso decides that he's never going to eat
tomatoes again. That begs the question...what's he gonna eat on his hamburgers?

Reward: 560 gil
        Fury Fragments x2
        Silk Thread x2
        Rabbit Pelt x2

CP Obtained: 10
Law Bonus: Barong
           Iron Helm
           Echo Herbs
*******************************************************

As Luso finds the tomato stalk, Cid reminds him about the drill. Just as
Luso says he hasn't seen it, Adelle comes up to you to say goodbye. When
you ask about her cut, she says don't worry about it...and holds up the
drill. When she warps away, Cid yells, "I'll kill her...kill her! Kill!!"

When you head back to town, you give the stalk to Ribs. In exchange he gives
you some information. After a short history lesson, he tells you that the
magicker that created the Laws and the Judges is still alive. For original
FFTA players, that's a major revelation. Just before you get a list of places
that he might be, you spot Adelle. You decide to head to the pub to pick
up a new mission, hopefully beating Adelle out of the same job.

*******************************************************
----------------Mission 5: Wanted: Ugohr---------------
*******************************************************
Fee: 200 gil
Rank: 8
Days: ---
Location: Baptiste Hill
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Headhunt

The LAW - Restoring MP
          Actions that restore MP are forbidden
Objective: Defeat Ugohr!

When you enter the battlefield, Adelle is nowhere to be seen. Cid makes a
good point though when he says that she'll show up when all the hard work
is done. Guess we'll have to watch out. But for now, it's down to
business. Wipe the floor with Ugohr to end the battle.

Reward: 1650 gil
        Healing Water x4
        Holy Stone x 3
        Moonwood x3

CP Obtained: 16
Law Bonus: Danbukwood
           Peppergrass
           Phoenix Down
*******************************************************

After the hunt, Cid and Luso are discussing the fact that they hadn't
found any rare stuff. Luso mentions the fact that Adelle hadn't shown up,
and then he and Cid decide to take what they have and head back to
town. Seconds after they leave, Adelle walks up, saying to herself that
the good stuff had been right under their noses the whole time. She walks
over to the dead corpse and suddenly she can't move her feet. Luso and Cid
walk back over, talking about the trap that they had set. The take the
bait that they had left and then demand the drill back. The problem is,
she's already sold it. And when they ask for the gil instead, they find
out that she's spent it all. So they settle for leaving her trapped there
instead.

Back in town, Luso is tired and asks if they can stay put for a while.
Cid is okay with that, saying that there's no more information to be found
anyway. He suggests heading to Graszton, to meet someone who might have some
more info. Adelle, who was sitting at a nearby table listening, proclaims
that heading to Graszton is a great idea and she'll come along to help, which
is what friends do for friends. To this Cid replies, "Since when did we
become "friends", and how do we end it?" Luso suggests that maybe she
wants to pay us back for the drill...just as she orders a Starfruit 
Surprise (this name may be wrong, writing from memory here) on your tab. So
much for paying us back.

ADELLE JOINS YOUR CLAN!

Welcome to Graszton! The scene begins with Cid thanking someone for some
information. As he leaves the house, an assassin appears. All Cid says
is "So soon?" before he is shot. He slumps over onto the ground, seemingly
dead. The assassin says, "You had a lot of nerve coming here, Cid." before
he disappears into the night. In the next scene, Cid is lying on a bed with
Luso standing next to him. Adelle walks in, concerned for Cid. Cid wakes up
soon after and reveals that he knows the location of the mage we are looking
for. He lives in the Aldanna Range. Cid orders us to go and find him. 
Unfortunately, he won't be able to join us for this mission. He falls back to
sleep. After a little prodding by Adelle, Luso decides to head off to the
mountains...after a little monster clean-up.

*******************************************************
--------------Mission 6: Wanted: Gilmunto--------------
*******************************************************
Fee: 200
Rank: 12
Days: ---
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Headhunt

The LAW - Fire
          Weapons and abilities that use fire are forbidden
Objective: Defeat Gilmunto

When you enter the battlefield, it seems to be covered in some fog. Adelle
quickly corrects you and tells you that it's "Mist". "Mist" is the root of
all magick in Ivalice. When you see the monsters, Luso notices that they
look different. It turns out that Mist in high concentrations does
strange things to monsters. but as Luso says, "There's nothing to do but
fight."

Reward: 1330 gil
        Succulent Fruit x3
        Storm Stone x5
        Quality Pelt x2

CP Obtained: 24
Law Bonus: Iron Carapace
           Gimble Stalk
           Hi-potion
*******************************************************

When you defeat the mark, Adelle is wondering if the "Mist" makes monsters
more valuable. Just before she touches the corpse, a voice calls out, telling
her to stay away from it because the bonds holding the "Mist" are about to
break. Sure enough, seconds later the monster breaks down into "Mist". You
thank the old man for warning you and after a short conversation, you find
out that he is Lezaford, the mage you're looking for. What great luck!

Back at Lezaford's house, the mage tells you that you should be able to go
back to your world and that, indeed, the journal is the key. It turns out
that we have to do more quests to fill up the journal so that it gains power.
Eventually, it will grow powerful enough to send Luso home. Well, Luso is
all for it, so I guess back to Graszton to get Cid!

Back at town, Luso and Adelle fill Cid in on the conversation. While speaking,
Adelle brings up the ability to bid for territory at auctions. There are
certain benefits to controlling an area, like lower prices for quests at the
pub. Luso likes the sound of that, so he and Adelle head off to do a quest to
earn the Clan Points for an auction.

*******************************************************
-------------Mission 7: Now That's a Fire!-------------
*******************************************************
Fee: 300 gil
Rank: 14
Days: ---
Location: Zedlei Forest
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Battle

The LAW - Restoring MP
          Actions that restore MP are forbidden
Objective: Defeat all foes!

The mission that you take on is to clear out the forest of bombs. Let them
come to you so you don't get attacked on the first turn. After that, rip
them to shreds with a few well placed Blizzards.

Reward: 2870 gil
        Platinum x5
        Agathis x3
        Suspect Mushroom x1

CP Obtained: 28
Law Bonus: Sanative Needle
           Iron Helm
           Ether
*******************************************************

After the battle, Adelle and Luso sit down for a little rest and discuss the
clan points that you're about to receive. Adelle says that you guys should
head to the auction house, because auctions aren't held all the time. Before
you leave, you find out a little information about auctions. That might come
in handy later. Head to Camoa or Graszton like Adelle suggests.

When you first get to the auction house, the man senses that you are a
first-timer, so he gives you the rules. Read over them quickly and learn
them. You'll most likely only be able to win one area. Choose which you might
want and save most of your tokens for that. Also try to get some bonuses,
because they give you a 5-piece token. Those can turn the tide of an auction
in a pinch.

After you finish, Luso talks about how fun the auctions are. At the same time,
Adelle's true thief nature comes out again as she talks about the spoils she's
gonna get from the areas that we control now. Oh well, nothing can be done
about it. From here, you can head to the other auction houses or do Mission 8.

*******************************************************
-------------Mission 8: Pearls in the Deep-------------
*******************************************************
Fee: 300 gil
Rank: 17
Days: ---
Location: The Galerria Deep
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Defeat Mark

The LAW - Actions by Nu Mou
          Nu Mou may only move and perform basic attacks
Objective: Defeat the Lord of the Flowsand!

Recommendations: 
* Complete Clan Mates quest
* Switch Bangaa's job to White Monk and equip Kaiser Knuckles for Air Render
OR
* Switch Bangaa's job to Gladiator and learn Beat Down
* If you don't have many new clan members, change Moogle to Black Mage for this
* Complete "To be a Fighter", and teach Luso Beat Down

Your first observation when you enter the field is the giant crab in the corner
of the map. Luso asks Adelle to warn him he she's gone crazy so that he can
run while there's still time. After Adelle assures him of her sanity, you head
into battle. There are two smaller Antlion's in addition to Flowsand Lord. They
absorb any Earth-based attacks, while Lord Flowsand is immune to them. As you
move down the hill, try to take out the Antlions so that they have to respawn.
Hopefully, they respawn at the top of the hill. Continue down toward Flowsand
Lord, dealing long range damage if you can. He will hit you hard with
Gravity Flux as you close. The attack hits everyone at once, so, if you have
the Eureka Crystal, use it when you get low. That way you get full HP on
everyone and an attack and defense boost. Once you get people next to him, he
will start drawing people in and healing himself using their HP. Heal when
needed and pound at him, watching out for the Antlions. With some skill and a
little luck, you will win the battle and sit back feeling very relieved.

Reward: 3490 gil
        Zingu Pearl x8

CP Obtained: 34
Law Bonus: Glass Bell
*******************************************************

After you finish of the Flowsand Lord, you see Adelle explaining to Luso where
the moss and the pearls are. She wishes you luck and starts walking up the
hill. When Luso asks here if she's coming with you, she replies, "No, it's
dark and damp in there." Luso sighs that he should know better by now as he
heads to grab the moss and pearls. After mucking around for a bit, Luso returns
with the moss and a big pearl. Adelle thanks you and starts to walk away, when
Luso says that he actually found one bigger pearl. When Adelle rushes back to
get it, Luso hands her a nice big ball of mud. Ain't revenge grand?


===============================================================================
4.2.    Quests ---------------------------------------------------------- [QST]
===============================================================================

All the quests are organized according to their location in the
Quest Report under Clan Info. If a Quest is listed as D4-3, that
means that the quest is in box D4 on the Quest Report, in slot
number 3. The slots are numbers like this:

|-----------|
|1 |2 |3 |4 |
|5 |6 |7 |8 |
|9 |10|11|12|
|13|14|15|16|
|-----------|

-----------------------------------Section A-----------------------------------

*******************************************************
--------------------A1-2: Reagent Run------------------
*******************************************************
Fee: 200 gil
Rank: 8
Days: ---
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Satisfy Petitioner

The LAW - Knockback
          Actions that knock the target back are forbidden
Objective: Locate muskmallow

The easiest way to do this is to go ahead and kill everything, then
search for the muskmallow. That way, you're not getting constantly
damaged. Also, you have most likely encountered one of the most
annoying laws in this game. Either you pray that you never get a
critical hit, or you sandwich every person you intend to hit so that
if you do get a critical hit, it doesn't knock them back. As long
as they don't move, you don't get a law violation.

After you kill everyone, start searching through all the grass
stands. I think that the location is random, because I found out
it's random in a later quest similar to this one.

Reward: 1580 gil
        Cactus Fruit x3
        Nepenthis x1
        Spruce x3

CP Obtained: 16
Law Bonus: Samson Sword
           Round Shield
           Antidote

*******************************************************
------------------A1-3: The First Step-----------------
*******************************************************
Fee: 100 gil
Rank: 3
Days: 20
Location: Targ Wood
Items(Required): Cactus Fruit
Talents(Required): Negotiation >3
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

Head to the spot and obtain your reward.

Reward: 340 gil
        Cruzle Brass x4
        Crooked Fang x2
        Zinconium x3

CP Obtained: 6

*******************************************************
----------------A1-7: The Perfect Gift-----------------
*******************************************************
Fee: 200 gil
Rank: 6
Days: ---
Location: Camoa
Items(Required): Prima Petal x1
Talents(Required): Negotiation >1
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

Take the petal that you get from quest A1-10 and bring it to the
son in Camoa.

Reward: 1050 gil
        Molting x2
        Trusty Frying Pan x2
        Water Stone x3

CP Obtained: 12

*******************************************************
-----------------A1-8: Kids These Days-----------------
*******************************************************
Fee: 200 gil
Rank: 8
Days: 15
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >4
                   Adaptability >4
Quest Type: Battle

The LAW - Ice
          Weapons and abilities that use ice are forbidden
Objective: Defeat all foes!

This mission fought inside the pub, so there isn't a lot of space to move
around in. My advise is to hold the stairs. It's a natural choke point
that forces them to come to you and allows you to hit multiple people
with your magick.

Reward: 790 gil
        Waltwood x3
        Xergis Tin x4
        Gikhet Lead x4

CP Obtained: 16
Law Bonus: Cruzle Brass
           Sturdy Vine
           Phoenix Down

*******************************************************
-------------A1-10: The Trappings of Failure-----------
*******************************************************
Fee: 300 gil
Rank: 12
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude 
                   Teamwork 
                   Adaptability >4
Quest Type: Satisfy Petitioner

The LAW - > 50 Damage
          Dealing > 50 damage is forbidden
Objective: Destroy the traps!

Simple mission: walk over the traps and get hit by them. Kill some
monsters along the way and pray for no critical hits. End of story.

Oh, one more thing, watch out for the sprite's Meteorite attack. It
is extremely powerful.

Reward: 390 gil
        Prima Petal x2
        Mape Wood x3
        Sturdy Vine x3

CP Obtained: 24
Law Bonus: Silver Bow
           Platinum Shield
           Knot of Rust

*******************************************************
--------------A1-14: A Voice from the Well-------------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude >4
                   Teamwork 
                   Adaptability 
Quest Type: Investigation

The LAW - Ranged Weapons
          Attacks with bows, greatbows, guns, hand-cannons, and cards are
          forbidden
Objective: Defeat all foes!

Your archer is useless in this battle, so I would change him to a different
job for now. I made him a thief so that he would get the speed to move
around the small field. The main thing to watch out for is the Liliith's
Kiss attack. It dooms the character it touches.

Reward: 1160 gil
        Rat Tail x2
        Bat Tail x2
        Bomb Shell x4
CP Obtained: 14
Law Bonus: Barong
           Green Beret
           Ether

*******************************************************
------------------A1-15: The Star Seal-----------------
*******************************************************
Fee: 200 gil
Rank: 8
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude >4
                   Teamwork 
                   Adaptability 
Quest Type: Investigation

Before the battle starts, a Nu Mou speaks to you and thanks you
for coming. He hands you the Star Seal and asks you to touch the
Star Seal to the Stone with No Name. Are you up to the challenge?

The LAW - Lightning
          Weapons and abilities that use lightning are forbidden
Objective: Examine the Stone with No Name!

Well, whether you are or not, the mission starts, with one enemy
and the Stone with No Name on the other side of the field. He
speaks to you and say "Stay...away." Like that's gonna happen.
After you kill the one defender, head over to the Stone and touch
it, ending the mission...

Law Bonus: Metal Knuckles
           Iron Helm
           Ether

The LAW - Ice
          Weapons and abilities that use ice are forbidden
Objective: Defeat all foes!

...Or so it seemed. You find yourself transported to another location,
and are faced by several enemies. Nothing to do but wipe the floor
with them.

Reward: 440 gil
        Molting x2
        Large Feather x1
        Soul Ceffyl x5

CP Obtained: 16
Law Bonus: Kaiser Knuckles
           Bronze Armor
           Phoenix Down

*******************************************************
-------------------A2-1: Camoa Cup---------------------
*******************************************************
Fee: 300 gil
Rank: 19
Days: 10
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >4
                   Adaptability >4
Quest Type: Battle

The LAW - Using MP
          Actions that use MP are forbidden
Objective: Defeat all foes!

To start off, this law sucks like hardcore. Your mages are rendered
useless, except as melee fighters. There are three rounds to the
tournament, each progressively harder. Let's take a look at them:

Bout 1 - VS The Yellow Wings
This group should bring back memories. And they're out for revenge for
you putting them behind bars. Try to wipe out the black mage and then
move your attention to the others in whatever order you choose. Your
black or white mage may die, revive them if you want to.

Law Bonus: Silver Bow
           Green Beret
           Phoenix Down

Bout 2 - VS The Edge of Magick
As the name suggests, this team is made up of all mages: 3 Black Mages, 
and one Time Mage, and one Green Mage. You won't be able to avoid getting
pounded, just take them out as fast as you can.

Law Bonus: Char Bow
           Magus Robe
           Antidote

Bout 3 - VS The Camoa Braves
(A friend of mine turned off my DS accidentally at this point. I'll repeat
this quest as early as i can and complete this)

Law Bonus: 
           
           

Reward: 2400 gil

CP Obtained:  

*******************************************************
------------------A2-3: The Moon Seal------------------
*******************************************************
Fee: 300 gil
Rank: 18
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude >8
                   Teamwork 
                   Adaptability 
Quest Type: Investigation

The LAW - Lightning
          Weapons and abilities that use lightning are forbidden
Objective: Examine the Stone with No Name!

Time to press another seal to another Stone with No Name. The Floating
Eyes have low defense, and when they get low on HP, they might use their
Death Dive move, which causes some damage to you, but kills them. After
taking one or both of them out, run over the Baknamy and examine the stone.

Law Bonus: Sanative Needle
           Animal Bone
           Gold Needle

The LAW - Bludgeoning Weapons
          Attacks with rods, staves, poles, knuckles, hammers and maces are
          forbidden
Objective: Defeat all foes!

You had to have seen this coming. Touching the stone teleports you to another
area, just like in "The Star Seal" mission. The match is about the same, just
with stronger monsters. Watch out for the Lilith's Kiss attack, and everything
should go fine.

Reward: 1160 gil
        Xergis Tin x1

CP Obtained: 36
Law Bonus: Animal Bone
           Aged Linen Cloth
           Knot of Rust

*******************************************************
--------------A2-4: Wanted: The Cyanwolf---------------
*******************************************************
Fee: 100 gil
Rank: 3
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >1
                   Adaptability >1
Quest Type: Headhunt

The LAW - Ice
          Weapons and abilities that use Ice are forbidden
Objective: Defeat the Cyanwolf!

Very straightforward match, defeat the 4 surrounding Wolves and then
move into take out the Cyanwolf.

Reward: 2630 gil
        Wolf Pelt x3
        Earth Stone x6
        Tarkov Crystal x4

CP Obtained: 6n
Law Bonus: Silver Bow
           Green Beret
           Phoenix Down

*******************************************************
------------------A2-11: What Was Lost-----------------
*******************************************************
Fee: 200 gil
Rank: 9
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude >8
                   Teamwork 
                   Adaptability 
Quest Type: Investigation

Well, if you remember Dayvis, it seems any misgivings you may have felt about
him were right on the money. When asked where he went, make sure to say the
Galerria Deep.

Reward: 840 gil
        Hedychium x2
        Storm Stone x4

CP Obtained: 18

*******************************************************
--------------A2-12: The Way of the Meek---------------
*******************************************************
Fee: 300 gil
Rank: 15
Days: 20
Location: The Bisga Greenlands
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude 
                   Teamwork >8
                   Adaptability 
Quest Type: Escort

The LAW - Items
          Items are forbidden
Objective: Protect Dayvis and defeat all foes!

The battle starts with you at the bottom of the canyon with Dayvis, and the
bandits at the top. No use wasting time climbing, let them come to you. The
Archer and the White Mage will most likely give you the most trouble. The
Archer doesn't come down, so she can hit you on your way up to get her, while
the White Mage retreats when he gets hurt and uses Cure. If you have a 
Gladiator with Rush, lure them to the edge with a well-placed back to them
and then knock them off the edge. As long as they're high enough up, it's
an instant kill.

Reward: 3400 gil
        Superior Silk Thread x3
        Earth Stone x3

CP Obtained: ---
Law Bonus: ---

*******************************************************
--------------A2-14: The Way of the Timid--------------
*******************************************************
Fee: 300 gil
Rank: 18
Days: 20
Location: The Galerria Deep
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >9
                   Adaptability >9
Quest Type: Battle

The LAW - Targeting Self
          Actions that target the user are forbidden
Objective: Defeat all foes!

First thing first, this whole quest is a trap. Dayvis posted a fake quest to
lure you and your clan into fighting his clan. You do still have to get that
sword back though, so you have to take him out. Just use your usually battle
strategies and this battle should be no problem for you. After you finish them
off, you head to find the sword.

Reward: 3330 gil
        Spider Silk x1
        Cod Scale x1
        
CP Obtained: 36
Law Bonus: Animal Bone
           Bat Tail
           Knot of Rust          

*******************************************************
-------------------A2-15: Pirate Attack----------------
*******************************************************
Fee: 142
Rank: 13
Days: 20
Location: Graszton
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork 
                   Adaptability >7
Quest Type: Satisfy Petitioner

The LAW - Harming Humes
          Actions that harm Humes are forbidden
Objective: Defeat Lord Grayrl before he boards the ships!

Lord Grayrl seems to think he's going to be able walk up to the ship and take
the jewels. But you're gonna throw a wrench in that plan. Don't worry about the
other people, just go for the mark. Take out Grayrl and the cargo is safe.

Reward: 2450 gil
        Malboro Vine x2
        Foul Liquid x4
		Sturdy Bone x3
        
CP Obtained: 26
Law Bonus: Animal Bone
           Fresh Water
           Echo Herbs

*******************************************************
----------------A2-16: Wanted: Big Eyes----------------
*******************************************************
Fee: 150 gil
Rank: 17
Days: 20
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >9
                   Adaptability >9
Quest Type: Headhunt

The LAW - Knockback
          Actions that knock the target back are forbidden
Objective: Defeat the Big Eyes!

The people want you to kill all the Big Eyes on the map. Well, if you look
around, every enemy on the map is a Big Eye, so I guess we're going on a hunt
then. Also, the presence of the "Mist" doesn't bode well for the upcoming
battle. The Eyes have the ability to confuse you, silence you, and to steal
your HP. As you move to hit them, make sure to block any enemies you intend to
hit in so you don't violate the law.

Reward: 2940 gil
        Prime Tanned Hide x1
        Wyrm Carapace x1

CP Obtained: 34
Law Bonus: (violated the law. if you have this, plz send me the info) 

*******************************************************
-------------A3-3: Wanted: The Mirage Bunny------------
*******************************************************
Fee: 300 gil
Rank: 19
Days: 20
Location: The Galerria Deep
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >11
                   Adaptability >11
Quest Type: Headhunt

The LAW - Instruments and Books
          Attacks with instruments and books are forbidden
Objective: Defeat the Mirage Bunny!

The Mirage Bunny is sitting over near the side of the map, surrounded by a
bunch of other enemies. He calls on them to defend him when he sees you. Even
so, this should be a fairly easy battle for you because of all the abilities
you have at your disposal at this point. Kill him and the mission ends.

Reward: 5710 gil
        Pagoda Wood x5        

CP Obtained: 38
Law Bonus: Tyrant Hide
           Damascus
           Knot of Rust

*******************************************************
--------------A4-11: Red King of Cinquleur-------------
*******************************************************
Fee: 500 gil
Rank: 44
Days: 20
Location: Baptiste Hill
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >6
                   Adaptability >6
Quest Type: Defeat Mark

The LAW - Fire, Ice, Lightning
          Weapons and abilities that use fire, ice, lightning are forbidden
Objective: Defeat Red King Ruuj!

The number one thing about this quest is not to attempt it before about level
25 to 30. If you do, you will get totally creamed. The red mage you are up 
against is level 44, with doublecast. Once you're the right level, come into
the field prepared to fight. Since you can't use fire, ice or lightning, your
Black Mages are useless for this fight. Instead, plan on using melee jobs and
perhaps some earth or air elemental spells. Also, she is immune to all status
effects, including Rend Magick, so bringing a Green Mage is not recommended.
Keep throwing the blows, and eventually you'll overwhelm her.

Reward: 8110 gil
        Chocobo Skin x1
        Coeurl Pelt x1

CP Obtained: 88
Law Bonus: Green Liquid
		   Peppergrass

-----------------------------------Section B-----------------------------------

*******************************************************
-----------B1-3: Sun-ripened Mayhem-----------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork >7
                   Adaptability 
Quest Type: Escort

The LAW - Targeting All Units
          Actions that target all units at once are forbidden
Objective: Protect the tomatoes & defeat all foes!

*Shudder* Tomatoes again. Except this time, we're not killing them, we're
protecting them. The only problem is that they move toward the very thing that
is trying to kill them, meaning you have to keep up with them to make sure they
don't get killed as they attempt to defend themselves. Luckily, they're pretty
strong and can dish out some good damage, which makes the enemies that they hit
easier to take out. Just follow them, and you'll win in no time.

Reward: 910 gil
        Tomato Stalk x2
        Iron Carapace x3
        Bitter Sap x4

CP Obtained: 14
Law Bonus: Storm Stone
           Great Serpent's Fang
           Handkerchief

*******************************************************
--------------B1-5: Beetle in a Haystack---------------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Satisfy Petitioner

The LAW - Lightning
          Weapons and abilities that use lightning are forbidden
Objective: Find the scarab beetle!

Just like in the muskmallow quest, you have to search the grass for
the beetle. Wipe out the monsters, and search the grass to find the
beetle.

Reward: 440 gil
        Ball Moss x1
        Wind Stone x3
        Pointed Horn x1

CP Obtained: 14
Law Bonus: Char Bow
           Bronze Armor
           Echo Herbs

*******************************************************
------------------B1-6: Wayward Drake------------------
*******************************************************
Fee: 300 gil
Rank: 15
Days: 20 Days
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude 
                   Teamwork 
                   Adaptability >8
Quest Type: Satisfy Petitioner

The LAW - Ice
          Weapons and abilities that use ice are forbidden
Objective: Weaken Goud and defeat all foes!

Okay, whatever you do don't kill Goud. Try to kill off the other monsters
before you turn your attention to him. The drakes will run around the map a
lot, so try to block any escape routes. Also, if you have any moves that can
knock an enemy back, try to knock them off the cliff for some massive damage.
Once you get Goud to HP Critical, the battle ends.

Reward: 1330 gil
        Pointed Horn x2
        Dark Stone x5
        Dragon Bone x2

CP Obtained: 30
Law Bonus: Animal Bone
           Gikhet Lead
           Hi-Potion

*******************************************************
--------------B1-7: The White of Its Eye---------------
*******************************************************
Fee: 200
Rank: 21
Days: 20
Location: The Rupie Mountains
Items(Required): ---
Talents(Required): Negotiation >11
                   Aptitude 
                   Teamwork >11
                   Adaptability 
Quest Type: Escort

The LAW - Fire, Ice, Lightning
          Weapons and abilities that use Fire, Ice, or Lightning are forbidden
Objective: Protect Chari & defeat all foes!

Right off the bat, you notice your black mages have been rendered useless. But
that's not a big deal. The enemies have fairly low defense for a high level.
There are only three of them, and once you move across the bridge, you'll take
them out in no time. Also, Chari has pretty good defense and a decent attack,
so expect some help with your job on the attacking front.

Reward: 4920 gil
        Crusite Alloy x3

CP Obtained: 42
Law Bonus: Waltwood
           Damascus
           X-Potion

*******************************************************
----------------B1-9: Prepared with Love---------------
*******************************************************
Fee: 200 gil
Rank: 6
Days: ---
Location: Targ Wood
          Camoa
Items(Required): ----
Talents(Required): Negotiation >4
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

This is a two-part mission, the picking up of the lunch, and the
dropping off. First, pick up the lunch from the wife at the pub in
the Targ Wood. Next, head Shaug Tablelands, just outside Camoa and
enjoy the little cutscene for this easy quest.

Reward: 350 gil
        Cruzle Brass x6
        Coral Fragments x1
        Water Stone x4

CP Obtained: 12

*******************************************************
--------------B1-10: Foodstuffs: Texture---------------
*******************************************************
Fee: 200 gil
Rank: 8
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude 
                   Teamwork 
                   Adaptability >4
Quest Type: Satisfy Petitioner

The LAW - Fire
          Weapons and abilities that use fire are forbidden
Objective: Procure the requested ingredients!

Your objective is to kill two Dreamhares and then afterward, speak to
the representative from the Iron Stomach. Fairly quick and simple.

Reward: 620 gil
        Animal Bone x3
        Chocobo Skin x1
        Rat Pelt x2

CP Obtained: 16
Law Bonus: Kaiser Knuckles
           Armguards
           Eye Drops

*******************************************************
---------------B1-11: Foodstuffs: Aroma----------------
*******************************************************
Fee: 300 gil
Rank: 19
Days: 20
Location: Zedlei Forest
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude 
                   Teamwork 
                   Adaptability >8
Quest Type: Satisfy Petitioner

The LAW – Knockback
          Actions that knock the target are forbidden
Objective: Procure the requested ingredients!
From the request, it sounds like we have to kill four Malboros. They will use
their capital Bad Breath attack on you, which will inflict a lot of status
effects. Besides that, the battle isn't that hard. Just kill the other enemies
that attempt to attack you as you move to kill the Malboros.

Reward: 2800 gil
        Crusader Tonic x2
        Waltwood x3
        Kempas x2

CP Obtained: 38
Law Bonus: Wind Stone
           Sturdy Vine
           Echo Herbs

*******************************************************
------------------B-14: Our Playground-----------------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >4
                   Adaptability >4
Quest Type: Battle

The LAW - Ice
          Weapons and abilities that use ice are forbidden
Objective: Defeat all foes!

Some people have taken over some kids' playground and the kids have asked you
to take it back. The people in this quest are very weak, so you can use this
one to level up some of your weaker people.

Reward: 700 gil
        Insect Husk x2
        Sanative Needle x6
        Wind Stone x9

CP Obtained: 14
Law Bonus: Nepenthis

*******************************************************
------------------B1-15: Mushroom Chef-----------------
*******************************************************
Fee: 300 gil
Rank: 11
Days: ---
Location: Baptiste Hill
Items(Required): ---
Talents(Required): Negotiation >6
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Item Recovery

The LAW - Back Attack
          Attacking a unit from behind is forbidden
Objective: Find a Baptiste mushroom!

Okay, bad law. But we can deal with it. These monsters will hit you
with a wide variety of status effects: sleep, doom, charm, and slow.
You can take out the monsters, but it will most likely get frustrating.
The Baptiste mushroom is toward the right corner of the map.

Reward: 980 gil
        Aged Linen Thread x3
        Cottonflue x4
        Coeurl Pelt x3

CP Obtained: 22
Law Bonus: Nepenthis
           Cactus Fruit

*******************************************************
--------------------B1-16: Showdown--------------------
*******************************************************
Fee: 200 gil
Rank: 24
Days: 20
Location: Targ Wood
Items(Required): Cloudy Sap x1
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >11
                   Adaptability >11
Quest Type: Defeat Mark

The LAW - Back Attack
          Attacking a unit from behind is forbidden
Objective: Defeat Klestra!

First thing you might notice when you get to the field is that it's the site of
your first battle with Klestra. It seems that Bowen had gone to finish off
Klestra by himself. Not the smartest idea, but we're here to pull his butt out
of the fire. When you arrive, Bowen is taunting Klestra, trying to goad it into
attacking him. He wants to take revenge for his wife's death. Fortunately for
you, members of his House show up to calm him. After a little talking, you
fight. Use all of your usual Klestra fighting tactics. After all, by now you
should be a master of hurting him as fast and as much as possible. Klestra
might pull out a new move, Fortify, but just ignore it, it doesn't do much to
change the battle tide.
Halfway through, Klestra lets out a cry and rises up, running away from you
again...or does it. Just as it's about to fly away, Luso throws the Cloudy Sap
in it's face, causing it to land again. Finally! Finish him off in the best way
you know how and bask in the pleasure of finally killing him.

Reward: 3030 gil
        Cursed Coin x5
        Skull x2
        Vampyr Fang x2

CP Obtained: 48
Law Bonus: Chocobo Skin
           Giant's Tanned Hide
           Hi-Potion

*******************************************************
--------------------B2-3: Throw Down-------------------
*******************************************************
Fee: 300 gil
Rank: 14
Days: 20
Location: Baptiste Hill
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >6
                   Adaptability >6
Quest Type: Defeat Mark

The LAW - Harming the Weak
          Actions that harm a lower level unit are forbidden
Objective: Defeat Klestra!

The headhunting clan House Bowen has asked for your help in taking down
a monster. Specifically, Klestra. Yes, it's time to kill that son of a
gun once and for all. Head up the mountain and start wailing on
Klestra. The guests will take most of the damage, and they can't die,
so try to attack from the side to avoid the Devour attack and you'll
be fine. At the end of the battle, Klestra flees...again. The leader
of House Bowen tells you not to give chase. Though we don't know the
reason right away, we find out that Bowen's wife had been killed by
Klestra when it had run away after being wounded.

Reward: 2870 gil
        Zingu Pearl Shell x3
        Adamant Alloy x8
        Green Liquid x4

CP Obtained: 
Law Bonus: Green Liquid

*******************************************************
----------------B2-5: A Simple Question----------------
*******************************************************
Fee: 200 gil
Rank: 10
Days: ---
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >7
                   Adaptability >7
Quest Type: Investigation

So the person had a question about the nature of the Judges. Well, who better
to answer this question then the person who created the Judges. Lezaford gives
you the notice "Concerning Judges", and the quest ends.

Reward: 790 gil
        Kuraisle Boxwood x2

CP Obtained: 20

*******************************************************
-------------------B2-8: It's a Trap!------------------
*******************************************************
Fee: 400 gil
Rank: 23
Days: 20
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude 
                   Teamwork 
                   Adaptability >8
Quest Type: Satisfy Petitioner

The LAW - Targeting All Units
          Actions targeting all units at once are forbidden
Objective: Destroy all the traps!

Sigh, so many misunderstandings. The monsters seem to think that you're the one
who set all the traps. You have to choices...you can fight off the monsters for
the EXP and then set off the traps, or you can just run around and set off the
traps before the monsters have an opportunity to start attacking in full force.
Either way, set off the traps and the mission ends.

Reward: 2730 gil
        Red Geeps x1
		Wyrm Carapace x1
		Zincatite x5
	    
CP Obtained: 46
Law Bonus: Wolf Pelt

*******************************************************
---------------B2-9: Wanted: Lang Bros.----------------
*******************************************************
Fee: 300 gil
Rank: 15
Days: 20
Location: The Bisga Greenlands
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >8
                   Adaptability >8
Quest Type: Headhunt

The LAW - Actions by Nu Mou
          Nu Mou may only move and perform basic attacks
Objective: Defeat the Lang Brothers!

From the conversation before the battle starts, you find out that these
guys attacked their clan because someone spilled a drink on one of them.
These guys are definitely pieces of crap, and for that, they need to be
taken out. They move to you fairly fast, so they aren't too hard to beat.
They do use Provoke a lot though, so don't expect too much control over
your characters.

Reward: 3380 gil
        Leestone x5
        Silk Bloom x2
        Fine Wool x2

CP Obtained: 30
Law Bonus: Wind Stone
           Power Fruit
           Eye Drops

*******************************************************
----------------B2-10: Books of Magick----------------
*******************************************************
Fee: 300 gil
Rank: 15
Days: 10
Location: The Aldanna Range
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >9
                   Adaptability >9
Quest Type: Investigation

So this person is a student who is wondering what a grimoire is exactly. Once
again, it's off to Lezaford's house to ask him what he knows. It turns out that
any magick tome can be called a grimoire. And just like last time, after
explaining it to you, he gives to notice, called "Concerning Grimoires".

Reward: 2370 gil
        Storm Sigil x2
        Water Sigil x2

CP Obtained: 30

*******************************************************
-------------------B2-14: Clan Mates-------------------
*******************************************************
Fee: 100
Rank: 1
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Satisfy Petitioner

When you head to the quest location, you meet the Clan Mates Adventurer's
Guild. What they do is match you up with a new clan member. In order to find
out who they should give you, they ask you a few questions. After you finish
they questions, they will give you specific class of person. The race of the
person is dependent on the month and the class on the questions. Have fun
getting a new clan mate.

CP Obtained: 0

*******************************************************
-----------------B2-15: For the Cause------------------
*******************************************************
Fee: 100 gil
Rank: 5
Days: 20
Location: Graszton
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >7
                   Adaptability >7
Quest Type: Satisfy Petitioner

A group of people are asking for a donation to help save endangered monsters.
You have to option to give 100 gil, 1000 gil, or nothing. The amount you give
is completely up to you.

CP Obtained: 0

*******************************************************
-------------------B3-1: Death March-------------------
*******************************************************
Fee: 190
Rank: 13
Days: 20
Location: Graszton
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >9
                   Adaptability >9
Quest Type: Uphold the Law

The LAW - Not Moving
          Each unit must move at least 1 tile before ending it's turn
Objective: Uphold the law and defeat all foes!



Reward: 2440 gil
        Dipraeu Bronze x3
		
CP Obtained: 46
Law Bonus: Moon Bloom
           Cactus Fruit
           Holy Water

*******************************************************
---------------B3-3: A Lady's Proposition--------------
*******************************************************
Fee: 160 gil
Rank: 25
Days: 20
Location: The Rupie Mountains
Items(Required): ---
Talents(Required): Negotiation >11
                   Aptitude 
                   Teamwork 
                   Adaptability >11
Quest Type: Satisfy Petitioner

The LAW - Harming the Weak
          Actions that harm a lower level unit are forbidden
Objective: Protect Syrenead and defeat all foes!

When you start this mission, you'll quickly begin to wonder about Syrenead's
sanity. For her first ever fight, she wants to fight a wyrm. It's a tough enemy
and the law doesn't make it any easier to choose units to fight with. Just help
her out and do damage if you can.

Reward: 4500 gil
        Zodiac Ore x8
        Orichalcum x1

CP Obtained: 50
Law Bonus: (Unknown)

*******************************************************
----------------B3-13: Wanted: Barmaid!----------------
*******************************************************
Fee: 100
Rank: 2
Days: 10
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >3
                   Aptitude 
                   Teamwork 
                   Adaptability >3
Quest Type: Satisfy Petitioner

This quest is quite simple. The guy just needs a cute girl to be a barmaid for
14 days. Dispatch your Viera and head off to do other quests while you wait for
her to return

Reward: 880 gil
        Knot of Rust x6
        Ether x3
        Phoenix Down x3

CP Obtained: 4

*******************************************************
----------------B3-16: Knowing the Beast---------------
*******************************************************
Fee: 200 gil
Rank: 6
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >4
                   Aptitude 
                   Teamwork 
                   Adaptability >4
Quest Type: Satisfy Petitioner

The LAW - Reaction abilities
          Reaction abilities are forbidden
Objective: Guard the bridges for 4 rounds

As the objective states, you just have to guard the bridges for a total of
4 rounds. The ending of a round is shown by stopwatch symbol in the turn
counter. Go ahead and pound away at the monsters, though when you kill
one, a new one will take it's place. After the end of round 4, the
beastmaster announces he's finished and after a conversation with the
Dreamhare, he gives you the Beastmaster job.

Reward: 830 gil
        Danbukwood x4
        Skull x3
        Clock Gear x4
		
New Job: Beastmaster

CP Obtained: 12
Law Bonus: Metal Knuckles
           Magus Robe
           Antidote

*******************************************************
---------------B4-9: Wanted: Shiny Maces---------------
*******************************************************
Fee: 100 gil
Rank: 5
Days: 20
Location: The Bisga Greenlands
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork 
                   Adaptability >7
Quest Type: Satisfy Petitioner

Objective: Dispatch the right person for the job!

For this quest, you must select someone who's class has the ability to hold
maces. I would recommend sending a green mage. Then just wait 10 days, and
it's done.

Reward: 1110 gil
        Aged Turtle Shell x1
        Soft Cotton x1
        Bone Chips x1

CP Obtained: 10

-----------------------------------Section C-----------------------------------

*******************************************************
----------------C1-11: An Earnest Search---------------
*******************************************************
Fee: 200 gil
Rank: 9
Days: ---
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation >8
                   Aptitude 
                   Teamwork 
                   Adaptability >8
Quest Type: Satisfy Petitioner

Just dispatch someone to complete this quickly. I recommend sending your
archer.

Reward: 1050 gil
        Damascus x4
        Birch x1
        Quality Lumber x5

CP Obtained: 18

*******************************************************
---------------C1-12: The Nu Mou Nobles----------------
*******************************************************
Fee: 300 gil
Rank: 12
Days: 20
Location: Baptiste Hill
Items(Required): Recall Grass x1
                 Healing Water x1
Talents(Required): Negotiation >9
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

In this quest, you are taking the Recall Grass and Healing Water to an old
arcanist, a caster of Arcane Magick. In reward for bringing him the stuff,
he teaches you the secrets of Arcane Magick. Easy quest and you get a new job.

Reward: 1680 gil
        Body Ceffyl x3
        Soul Ceffyl x3

New Job: Arcanist

CP Obtained: 24

*******************************************************
--------------C1-13: Seeding the Harvest---------------
*******************************************************
Fee: 200 gil
Rank: 21
Days: 20
Location: Camoa
Items(Required):  ---
Talents(Required): Negotiation  >8
                   Aptitude 
                   Teamwork 
                   Adaptability >8
Quest Type: Satisfy Petitioner

The LAW - Knockback
          Actions that knock the target back are forbidden
Objective: Defeat 10 foes!

The monsters are here to eat the flowers for the harvest and your job is to
stop them. Set up you people facing both sets so that you can move out faster
to kill them. Use your usual tactics to counter Knockback (I'm assuming you
have some at this point) and watch the damage you take at this point. Not
seeing the incoming enemies might cause you to take unnecessary damage too
early in the battle. When only 1 monster remains & and no more enter the map,
finish him off and the mission is complete.

Reward: 9240 gil
        Tiny Mushrooms x2

CP Obtained: 42
Law Bonus: Silk Bloom
           Mirror Scale

*******************************************************
-----------------C1-14: A Harvest Hand-----------------
*******************************************************
Fee: 160
Rank: 25
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >9
                   Aptitude 
                   Teamwork 
                   Adaptability >9
Quest Type: Satisfy Petitioner

The LAW - Harming the Weak
          Actions that harm a lower level unit are forbidden
Objective: Gather as much fruit as you can in 4 rounds

Fruit gathering...shouldn't be to hard, right? Oh, wait, this is Ivalice. That
means monsters in the orchard. That's no problem, you could just blast them to
obliv...oh, right, the law won't let you do that. Basically, just avoid the
monsters as best you can while running around and picking the fruit off of the
trees. Choose fast characters for this quest, because you only have 4 rounds to
get to some of the farther trees.

Reward: 12830 gil
        Healing Water x2
        Insect Husk x1

CP Obtained: 50
Law Bonus: Rising Sun
           Gimble Stalk

*******************************************************
----------------C1-16: It's the Thought----------------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Graszton
Items(Required): Succulent Fruit x1
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

Deliver the fruit to the quest arrow. Quest complete.

Reward: 1120 gil
        Fire Stone x5
        Whisperweed x1
        Gun Gear x2

CP Obtained: 14

*******************************************************
------------------C2-2: Komodo Search------------------
*******************************************************
Fee: 150 gil
Rank: 20
Days: 20
Location: The Galerria Deep
Items(Required): ---
Talents(Required): Negotiation >9
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Item Recovery

The LAW - Restoring HP
          Actions that restore HP are forbidden
Objective: Gather all the potions!

This is a really easy quest. All you have to do is search the sparkles of light
on the ground to find the potions. There are enemies, but at this point they
won't slow you down too much.

Reward: 3660 gil
        Silk Thread x2
		
CP Obtained: 40
Law Bonus: (unknown)          
           
*******************************************************
-------------------C2-4: Shipping Out------------------
*******************************************************
Fee: 300 gil
Rank: 11
Days: 20
Location: Targ Wood
          Graszton
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

Head over to the Targ Wood and pick up the package, which is some spruce.
Run it back over to the port at Graszton to get your reward.

Reward: 700 gil
        Recall Grass x2
        Wool x1
        Velvet x2

CP Obtained: 22

*******************************************************
-----------------C2-5: Komodo Departure----------------
*******************************************************
Fee: 300 gil
Rank: 16
Days: 20
Location: The Bisga Greenlands
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork >7
                   Adaptability 
Quest Type: Escort

The LAW - Targeting an Area
          Actions targeting two or more tiles are forbidden
Objective: Protect the Komodo Trader and defeat all foes!

There are bandits all around, ready to attack the trader, so so it seems.
They are actually just a clan looking for some potions. They're even gonna
pay for them. Just when it seems the quest is gonna end on a good note, we
find out that the trader has already drunk all his extra potions. The clan
then decides to take what they need, though they're still gonna leave money
them. We can't let them do that though, so it's battle time. The enemies are
spread up and down the hill and there are traps in your way. Take out the
two guys at the bottom, and the Moogle Knight that comes down. If you're
successful at that, then it's a snap to head up the hill and take out the
Fusilier and the Archer.

Reward: 2200 gil
        Zodiac Ore x5
        Cruzle Brass x3
        Rabbit Tail x1

CP Obtained: 32
Law Bonus: Turtle Shell
           White Thread
           Remedy

*******************************************************
---------------C2-6: The Forests of Loar---------------
*******************************************************
Fee: 120 gil
Rank: 15
Days: 6
Location: Targ Wood, The Bisga Grasslands, Zedlei Forest
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability >9
Quest Type: Meet Objectives

The LAW - None
          
Objective: None

Head around to the different locations and get the stamps for your log to
complete the mission.

Reward: 1750 gil
        Faerie Wing x3

CP Obtained: (Unknown)
Law Bonus: (Unknown)

*******************************************************
---------------C3-3: Speed Battle, Kupo!---------------
*******************************************************
Fee: 200 gil
Rank: 22
Days: 20
Location: The Galerria Deep
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >20
                   Adaptability >20
Quest Type: Meet Objectives

The LAW - Not Moving
          Each unit must move at least 1 tile before ending its turn
Objective: Speed Battle vs. Scarface



Reward: 12830 gil
        Giant's Tanned Hide x5
        Tanned Tyrant Hide x5        

CP Obtained: 44
Law Bonus: ---        

*******************************************************
-----------------C3-13: Kyrra, Dragoon-----------------
*******************************************************
Fee: 200 gil
Rank: 7
Days: 20
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Escort

The LAW - Targeting an area
          Actions targeting two or more tiles are forbidden
Objective: Protect Kyrra and defeat all foes!

When this mission first becomes available, you only have 6 members
in your clan and two of them are mages. This law severely hinders
their ability to do anything worthwhile. You have to choices: you
can wait until a little later to take this mission on, or you can
go ahead and attempt the mission now. I did it as soon as it became
available, though I had to violate the law to win it.

Reward: 690 gil
        Xergis Tin x3
        Wool x1
        Animal Bone x3
		
New Job: Dragoon

CP Obtained: 14
Law Bonus: Rising Sun

*******************************************************
-----------------C3-14: Green Dominion-----------------
*******************************************************
Fee: 100 gil
Rank: 2
Days: ---
Location: Targ Wood
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude
				   Teamwork >3
                   Adaptability >3
Quest Type: Battle

The LAW - Reaction Abilities
          Reaction abilities are forbidden
Objective: Defeat all foes!

A group of Viera mages are out in the woods doing some strange
magick, and someone wants you to investigate. When you show up,
4 Viera are in a circle uttering some strange incantation. Since
you've interrupted them, they turn to attack. After utterly
flogging them, you discover that they were just trying to creating
a new type of magick, Green Magick. As a gift, they give you the
Green Mage job.

Reward: 370 gil
        Xergis Tin x4
        Gikhet Lead x3
        Birch x2
		
New Job: Green Mage

CP Obtained: 4
Law Bonus: Barong
           Iron Helm
           Eye Drops

*******************************************************
-----------------C4-1: Veis, Assassin------------------
*******************************************************
Fee: 300 gil
Rank: 13
Days: 20
Location: The Rupie Mountains
Items(Required): ---
Talents(Required): Negotiation >8
				   Aptitude
				   Teamwork
                   Adaptability >8

Quest Type: Meet Objectives

The LAW - Actions by Moogles
          Moogles may only move and perform basic attacks
Objective: Speed Battle vs. House Bowen

Your entire objective in this battle is to kill the mark. Simple as that. Use
one of your thieves to deal a little damage, and then stay out of the way as
Veis finishes it off.

Reward: 2280 gil
        Bomb Shell x2
        Giant Feather x1
        Fire Stone x5
		
New Job: Assassin

CP Obtained: 26
Law Bonus: Earth Stone
           Fresh Water
           Antidote

*******************************************************
-----------------C4-2: To Be a Fighter-----------------
*******************************************************
Fee: 300 gil
Rank: 14
Days: 20
Location: Moorabella
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork >8
                   Adaptability >8
Quest Type: Battle

The LAW - Restoring MP
          Actions that restore MP are forbidden
Objective: Defeat all foes!

If you loved the fighter job in the first game, you were probably waiting for
this quest. Fighters hit hard and they hit fast. These ones are no exception.
With Beat Down, they can inflict upwards of 90 damage easily if it hits. Their
one weakness, however, is that they need to get close to you to do their
damage. A few well placed black magick spells with do nice damage as they
close to range. By now, you should at least have Thundara, so spells should
be no problem. Now as you move forward, watch out for traps if you have Libra,
and pray you don't hit any if you don't. After you shred the fighters, they
agree to give you the secrets of their trade.

Reward: 1600 gil
        Tiger Hide x3
        Peppergrass x1
        Ice Stone x5

New Job: Fighter

CP Obtained: 28
Law Bonus: Iron Carapace
           Animal Bone
           Hi-Potion

*******************************************************
---------------C4-6: Of Kupos and Cannons--------------
*******************************************************
Fee: 400 gil
Rank: 22
Days: 20
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >11
                   Aptitude >11
                   Teamwork 
                   Adaptability 
Quest Type: Investigation

The LAW - Debuffs
          Debuffs are forbidden
Objective: Survive for 4 rounds!

You show up at the field and find out that the some Moogles testing their guns
are behind all the noise. You ask them to keep it down, and they retort that
they'll show you just how noisy they can be. Knock some sense into them for 4
rounds. At the end of the 4th round, they surrender and promise to quit making
noise at night. And, as a gift, they give you the knowledge to the Flintlock
job!

Reward: 2870 gil
        Tyrant Hide x4
        Alraune Drill x2
        
New Job: Flintlock
		
CP Obtained: 44
Law Bonus: Iron Carapace

*******************************************************
------------C4-7: Instrument of Inspiration------------
*******************************************************
Fee: 150 gil
Rank: 19
Days: 20
Location: Moorabella
Items(Required): ---
Talents(Required): Negotiation >11
                   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Item Recovery

The LAW - Copycat
          Using the same action as the preceding unit is forbidden
Objective: Help Mayhew find her concertina!

Remember those item finding quests at the beginning of the game. Well, it looks
like they're back, and still just as annoying as before. To counter the law,
try to use special abilities and actions like Black and White Magick whenever
you can.
Looking at the starting line up, you're probably thinking, "Yay! I have some
help." Unfortunately, you'd be wrong. Taking a look at the Seeq and the Moogle,
you see that they are Levels 1 & 2. In spite of this, start beating down the
monsters using normal tactics. The Seeq and Moogle will draw some fire away
from you until they die. Use them well. Search for the concertina when you get
the chance. I found it in the bottom-right corner of the map.

Reward: 2350 gil
        Hedychium Pollen x4
        Leucojum x3

CP Obtained: 38
Law Bonus: Wolf Pelt
           Black Thread
           Ether

-----------------------------------Section D-----------------------------------

*******************************************************
------------------D1-9: Tree Hugging-------------------
*******************************************************
Fee: 150 gil
Rank: 15
Days: 20
Location: Graszton
Items(Required): ---
Talents(Required): Negotiation >7
                   Aptitude 
                   Teamwork 
                   Adaptability >7
Quest Type: Satisfy Petitioner

The LAW - Restoring MP
          Actions that restore MP are forbidden
Objective: Defeat 10 foes & keep them from the tree!

During this mission, you have to hold 10 enemies from making it to the tree you
start by. There are 2 main choke points that you can use to kill them. At each,
only one monster can attack at once, so you won't take that much damage. Beware
though, they will attempt to hit you with slow sometimes. It wears off
eventually, but it makes waiting for a turn annoying. Other then that, this
mission is a walk in the park.

Reward: 3280 gil
        Power Fruit x2
        Teleq Flower x1
        Dirty Wool x1

CP Obtained: 30
Law Bonus: Moon Bloom
           Gun Gear
           Holy Water

*******************************************************
-------------D2-16: Cilawa the Gluttonous-------------
*******************************************************
Fee: 100 gil
Rank: 5
Days: 20
Location: Camoa
Items(Required): Rat Tail x1
Talents(Required): Negotiation >4
				   Aptitude 
                   Teamwork 
                   Adaptability 
Quest Type: Delivery

You bring the Rat Tail to a Nu Mou time mage who's trying to make a
special potion. Only problem is, he keeps eating his ingredients. Just
like he does to the Rat Tail you just brought him. *sigh* Sometimes
you have to wonder why we do quests.

Reward: 560 gil
        Tanned Hide x3
        Ladies' Tresses x2
        Cloudy Sap x3

CP Obtained: 10

-----------------------------------Section E-----------------------------------

*******************************************************
-------------E1-2: Bonga Bugle - Silversun-------------
*******************************************************
Fee: 400 gil
Rank: 22
Days: all month
Location: Graszton
Items(Required): ---
Talents(Required): Negotiation 
                   Aptitude 
                   Teamwork 
                   Adaptability >9
Quest Type: Meet Objectives

The LAW - Copycat
          Using the same action as the preceding unit is forbidden
Objective: Defend the Head Editor & defeat all foes!

RECOMMENDED ABILITY: White Monk - Exorcise

The situations reporters get themselves into sometimes. The Head Editor of the
Bonga Bugle has chosen to investigate the haunted area of Shadeholme. At first,
he doesn't believe that the place is haunted, but he quickly changes his mind
after seeing some ghosts. Now it's up to you to keep his butt alive. In order
to win, you only have to get all the ghosts to 0 HP status, which is their KO.
After a while, they'll revive and have full HP. The there are only two ways to
completely get rid of a ghost that I know of. First, use a White Monk's
Exorcise ability. It had a horrible hit rate unless the target is already in
0 HP status, at which point it has a 100% hit rate. The second way is to get
them to 0 HP and then use a Phoenix Down. The only problem is that after more
than one regular Ghost is destroyed, the remaining on with use Wake the Dead to
call another. You have to take out all of the Ghosts in one turn, either
Exorcising them or forcing them into 0 HP status and then getting rid of them
before they come back. Also, if you take to long, then any ghosts you killed
will respawn on the sides of the map. This mission is slightly frustrating, but
not impossible. After destroying or forcing all the ghosts into 0 HP (or a
combo of this), the mission will end.

Reward: 3030 gil
        Trusty Frying Pan x4
        Turtle Shell x2
        Dipraeu Bronze x7

CP Obtained: 36
Law Bonus: Holy Stone
           Quality Pelt
           Maiden's Kiss

*******************************************************
--------------E1-3: Bonga Bugle - Ashleaf--------------
*******************************************************
Fee: 160 gil
Rank: 22
Days: all month
Location: Camoa
Items(Required): ---
Talents(Required): Negotiation >11
                   Aptitude 
                   Teamwork 
                   Adaptability >11
Quest Type: Satisfy Petitioner

The LAW - Ranged Weapons
          Attacks with bows, greatbows, guns, hand-cannons, and cards are
		  forbidden
Objective: Help the Bonga Bugle get its scoop!

You're racing another group to be the first person to interview a person. Use
whatever means necessary to get the job done and be the first to the
interviewee.

Reward: 3890 gil
        Zinconium x2
        Cloudy Sap x2

CP Obtained: 44
Law Bonus: Barong

===============================================================================
5.0.    Clan Info
===============================================================================

===============================================================================
5.1.    Clan Privileges ------------------------------------------------- [CPV]
===============================================================================

- Power
    Power Up 1: Very Slightly increases damage dealt and reduces damage
                received.
    Power Up 2: Slightly increases damage dealt and reduces damage received.

- Agility
    Agility Up 1: Very slightly improves chance to hit and avoid being hit.
    Agility Up 2: Slightly improves chance to hit and avoid being hit.

- Speed
    Speed up 1: Very slightly raises speed.

- Luck
    Luck 1: Very slightly increases critical hit rate and chance of an
            Opportunity turn.

- Race
    Empowered Bangaa: Bangaa units receive bonuses to Attack, Defense, and
                      other attributes.

===============================================================================
5.2.    Clan Trials ----------------------------------------------------- [CTR]
===============================================================================

---------------------Negotiation I---------------------
Fee: 10 CP
Rank: 10
Days: 20
Location: Camoa
Talents(Required): Negotiation >1

The LAW - Targeting Distant Units
          Actions targeting units two or more tiles away are forbidden
Objective: Defeat all foes and uphold the law!

Law Bonus: Kaiser Knuckles
           Armguards
           Eye Drops

Titles
------
Hagglers - Defeat 2 Enemies
+3 Negotiation, -3 Aptitude
Quest Fees -1%, Item Prices -1%
Clan Privilege: Empowered Nu Mou

Intermediaries - Defeat 3 Enemies
+6 Negotiation, -4 Aptitude
Quest Fees -2%, Item Prices -2%

Barterers - Defeat 4 Enemies
+9 Negotiation, -5 Aptitude
Quest Fees -3%, Item Prices -3%
Clan Privilege: Luck Up 2

Brokers - Defeat 5 Enemies in 4 Turns
+12 Negotiation, -6 Aptitude
Quest Fees -4%, Item Prices -4%

Orators - Defeat 6 Enemies in 3 Turns
+15 Negotiation, -7 Aptitude
Quest Fees -5%, Item Prices -5%
Clan Privilege: Luck Up 3

===============================================================================
5.3.    Laws ------------------------------------------------------------ [LAW]
===============================================================================

* Fire - Weapons and abilities that use fire are forbidden
* Ice - Weapons and abilities that use ice are forbidden
* Lightning - Weapons and abilities that use lightning are forbidden
* Fire, Ice, Lightning - Weapons and abilities that use fire, ice, and
                   lightning are forbidden
* Piercing Weapons - Attacks with rapiers and spears are forbidden
* Bludgeoning Weapons - Attacks with rods, staves, poles, knuckles, hammers,
                   and maces are forbidden
* Ranged Weapons - Attacks with bows, greatbows, guns, hand-cannons, and cards
                   are forbidden
* Instruments and Books - Attacks with instruments and books are forbidden
* Harming Humes - Actions that harm Humes are forbidden
* Harming Moogles - Actions that harm Moogles are forbidden
* Harming the Weak - Actions that harm a lower level unit are forbidden
* Attack - Attacking is forbidden
* Items - Items are forbidden
* Opportunity Commands - Opportunity commands are forbidden
* Actions by Nu Mou - Nu Mou may only move and perform basic attacks
* Actions by Moogles - Moogles may only move and perform basic attacks
* Targeting Adjacent Units - Actions targeting adjacent tiles are forbidden
* Targeting Distant Units - Actions targeting units two or more tiles away are
                            forbidden
* Targeting an Area - Actions targeting two or more tiles are forbidden
* Targeting Self - Actions targeting the user are forbidden
* Targeting All Units - Actions targeting all units at once are forbidden
* Restoring HP - Actions that restore HP are forbidden
* Restoring MP - Actions that restore MP are forbidden
* Copycat - Using the same action as the preceding unit is forbidden
* Knockback - Actions that knock the target back are forbidden
* Back Attack - Attacking a unit from behind is forbidden
* Missing - Missing with an action is forbidden
* Debuffs - Debuffs are forbidden
* Reaction Abilities - Reaction abilities are forbidden
* > 20 Damage - Dealing > 20 damage is forbidden
* > 50 Damage - Dealing > 50 damage is forbidden
* Not Using MP - Actions that don't consume MP are forbidden
* Not Moving - Each unit must move at least 1 tile before ending it's turn

===============================================================================
6.0.    Items ----------------------------------------------------------- [ITM]
===============================================================================

---------------------
- Items
---------------------
        * Potion
          Price: 30 gil
          Description: A magick concoction that eases pain and heals wounds in
          the blink of an eye.

        * Hi-Potion
          Price: ---
          Description: A potion mixed for greater strength.

        * Elixir
          Price: ---
          Description: This miraculous tincture completely restores both
          health and magickal power to the drinker.

        * Phoenix Down
          Price: ---
          Description: A magick feather with the power to revive those at
          death's door.

        * Gold Needle
          Price: ---
          Description: This magick needle breaks the enchantments that turn
          flesh to stone.

        * Echo Herbs
          Price: 50 gil
          Description: Cures silence

        * Antidote
          Price: 50 gil
          Description: Cures poison

        * Eye Drops
          Price: 50 gil
          Description: Cures blindness

        * Remedy
          Price: ---
          Description: A tincture that cures what ails you.

        * Knot of Rust
          Price: ---
          Description: A fused ball of metalworking detritus. Useful as
          a thrown weapon, or a doorstop.

        * Eureka Crystal
          Price: ---
          Description: A crystalline fragment discovered in the forbidden
          reaches of Eureka. Its power heals wounds and improves combat
          performance.

===============================================================================
6.1.    Weapons
===============================================================================

===============================================================================
6.1.1.    Edged Weapons ------------------------------------------------- [EWN]
===============================================================================

---------------------
- Knifes
---------------------

***********************************************************
|Dagger                 |(1-H)|                           |
******************************|                           |
|Buy: 80       |Sell:         |                           |
******************************|                           |
|Move:    ---  Attack:     20 |                           |
|Jump:    ---  Defense:    ---|                           |
|Evasion: 2    Magick:     ---|                           |
|Speed:   ---  Resistance: ---|                           |
***********************************************************

***********************************************************
|Jackknife              |(1-H)|Steal gil                  |
******************************|Thief: 200 AP              |
|Buy: 160      |Sell:         |                           |
******************************|gil Toss                   |
|Move:    ---  Attack:     22 |Juggler: 200 AP            |
|Jump:    ---  Defense:    ---|                           |
|Evasion: 2    Magick:     ---|                           |
|Speed:   ---  Resistance: ---|                           |
***********************************************************

***********************************************************
|Kard                   |(1-H)|Steal Items                |
******************************|Thief: 200 AP              |
|Buy: 360      |Sell:         |                           |
******************************|Silence Gas                |
|Move:    ---  Attack:     27 |Ranger: 200 AP             |
|Jump:    ---  Defense:    ---|                           |
|Evasion: 4    Magick:     ---|                           |
|Speed:   ---  Resistance: ---|                           |
***********************************************************

**********************************************************
|Scramasax              |(1-H)|Loot Lv. 1                |
******************************|Thief: 100 AP             |
|Buy: 500      |Sell:         |                          |
******************************|Ball Toss                 |
|Move:    ---  Attack:     30 |Juggler: 350 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Swords
---------------------

**********************************************************
|Shortsword             |(1-H)|                          |
******************************|                          |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     22 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

***********************************************************
|Broadsword             |(1-H)|First Aid                  |
******************************|Soldier: 100 AP            |
|Buy: 200      |Sell:         |                           |
******************************|First Aid                  |
|Move:    ---  Attack:     25 |Warrior: 100 AP            |
|Jump:    ---  Defense:    ---|                           |
|Evasion: ---  Magick:     ---|Oil Blade                  |
|Speed:   ---  Resistance: ---|Spellblade: 300 AP         |
***********************************************************

***********************************************************
|Buster Sword           |(1-H)|Rend Magick                |
******************************|Soldier: 250 AP            |
|Buy: 600      |Sell:         |                           |
******************************|Rend Magick                |
|Move:    ---  Attack:     30 |Warrior: 250 AP            |
|Jump:    ---  Defense:    5  |                           |
|Evasion: ---  Magick:     ---|Blood Price                |
|Speed:   ---  Resistance: ---|Spellblade: 150 AP         |
***********************************************************

**********************************************************
|Burglar Sword          |(1-H)|Gauge                     |
******************************|Soldier: 150 AP           |
|Buy: 1000     |Sell:         |                          |
******************************|Stun Blade                |
|Move:    ---  Attack:     35 |Spellblade: 200 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|Wyrmtamer                 |
|Speed:   ---  Resistance: ---|Dragoon: 150 AP           |
**********************************************************

---------------------
- Blades
---------------------

**********************************************************
|Iron Blade             |(1-H)|                          |
******************************|                          |
|Buy: 150      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     25 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Sweep Blade            |(1-H)|Rush                      |
******************************|Fighter: 100 AP           |
|Buy: 220      |Sell:         |                          |
******************************|Rush                      |
|Move:    ---  Attack:     28 |Gladiator: 100 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Shadow Blade           |(1-H)|Beat Down                 |
******************************|Fighter: 250 AP           |
|Buy: 480      |Sell:         |                          |
******************************|Beat Down                 |
|Move:    ---  Attack:     33 |Gladiator: 250 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 4    Magick:     ---|Moogle Rush               |
|Speed:   ---  Resistance: ---|Moogle Knight: 250 AP     |
**********************************************************

**********************************************************
|Sun Blade              |(1-H)|Blitz                     |
******************************|Fighter: 250 AP           |
|Buy: 480      |Sell:         |                          |
******************************|Blitz                     |
|Move:    ---  Attack:     33 |Gladiator: 250 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Atomos Blade           |(1-H)|Air Render                |
******************************|Fighter: 250 AP           |
|Buy: 1200     |Sell:         |                          |
******************************|Moogle Lance              |
|Move:    ---  Attack:     38 |Moogle Knight: 250 AP     |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Venus Blade            |(1-H)|Doublehand                |
******************************|Fighter: 250 AP           |
|Buy: 580      |Sell:         |                          |
******************************|Doublehand                |
|Move:    ---  Attack:     33 |Gladiator: 250 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Pearl Blade            |(1-H)|Moogle Shield             |
******************************|Moogle Knight: 200 AP     |
|Buy: 640      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     38 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Ogun Blade             |(1-H)|Wild Swing                |
******************************|Fighter: 250 AP           |
|Buy: 1350     |Sell:         |                          |
******************************|Wild Swing                |
|Move:    ---  Attack:     38 |Gladiator: 250 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Sabers
---------------------

**********************************************************
|Light Saber            |(1-H)|Learn                     |
******************************|Blue Mage: 100 AP         |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     22 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Blue Saber             |(1-H)|                          |
******************************|                          |
|Buy: 200      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Knightswords
---------------------

**********************************************************
|Longsword              |(2-H)|                          |
******************************|                          |
|Buy: 380      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     32 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Defender               |(2-H)|Nurse                     |
******************************|Paladin: 100 AP           |
|Buy: 1000     |Sell:         |                          |
******************************|Hibernate                 |
|Move:    ---  Attack:     35 |Defender: 100 AP          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Rapiers
---------------------

**********************************************************
|Battle Rapier          |(1-H)|                          |
******************************|                          |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     20 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Stinger                |(1-H)|Swarmstrike               |
******************************|Fencer: 150 AP            |
|Buy: 220      |Sell:         |                          |
******************************|Thunder                   |
|Move:    ---  Attack:     22 |Red Mage: 150 AP          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Estoc                  |(1-H)|Featherblow               |
******************************|Fencer: 200 AP            |
|Buy: 280      |Sell:         |                          |
******************************|Bolder Crush              |
|Move:    ---  Attack:     24 |Elementalist: 200 AP      |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Fleuret                |(1-H)|Earth Heal                |
******************************|Elementalist: 200 AP      |
|Buy: 360      |Sell:         |                          |
******************************|Cure                      |
|Move:    ---  Attack:     26 |Red Mage: 100 AP          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

**********************************************************
|Scarlet Rapier         |(1-H)|Fire Whip                 |
******************************|Elementalist: 250 AP      |
|Buy: 420      |Sell:         |                          |
******************************|Fire                      |
|Move:    ---  Attack:     28 |Red Mage: 150 AP          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

---------------------
- Greatswords
---------------------

**********************************************************
|Barong                 |(2-H)|Rend Power                |
******************************|Soldier: 250 AP           |
|Buy: 1250     |Sell:         |                          |
******************************|Parley                    |
|Move:    ---  Attack:     37 |Paladin: 150 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Dagriohm               |(2-H)|Sneak Attack              |
******************************|Ravager: 300 AP           |
|Buy: 1450     |Sell:         |                          |
******************************|Haunting Vision           |
|Move:    ---  Attack:     38 |Lanista: 300 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|Monkey Grip               |
|Speed:   ---  Resistance: ---|Soldier: 250 AP           |
**********************************************************

**********************************************************
|Ancient Sword          |(2-H)|Rend MP                   |
******************************|Soldier: 250 AP           |
|Buy: 1450     |Sell:         |                          |
******************************|Battle Cry                |
|Move:    ---  Attack:     38 |Ravager: 200 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|Sword of Darkness         |
|Speed:   ---  Resistance: ---|Lanista: 350 AP           |
**********************************************************

---------------------
- Broadswords
---------------------

**********************************************************
|Samson Sword/ Earth    |(2-H)|Rend Power                |
******************************|Warrior: 250 AP           |
|Buy: 1000     |Sell:         |                          |
******************************|Power Crush               |
|Move:    ---  Attack:     34 |Raptor: 250 AP            |
|Jump:    ---  Defense:    5  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Falchion               |(2-H)|Rend MP                   |
******************************|Warrior: 250 AP           |
|Buy: 1000     |Sell:         |                          |
******************************|Mind Crush                |
|Move:    ---  Attack:     34 |Raptor: 250 AP            |
|Jump:    ---  Defense:    5  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Predator               |(2-H)|Speed Crush               |
******************************|Raptor: 350 AP            |
|Buy: 1000     |Sell:         |                          |
******************************|Monkey Grip               |
|Move:    ---  Attack:     34 |Warrior: 250 AP           |
|Jump:    ---  Defense:    5  |                          |
|Evasion: ---  Magick:     5  |                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Katanas
---------------------

**********************************************************
|Kunai                  |(1-H)|Throw                     |
******************************|Ninja: 100 AP             |
|Buy: 500      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     31 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Murasame               |(1-H)|Wind Slash                |
******************************|Parivir: 200 AP           |
|Buy: 500      |Sell:         |                          |
******************************|Water Veil                |
|Move:    ---  Attack:     31 |Ninja: 250 AP             |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|Aphonia                   |
|Speed:   ---  Resistance: ---|Assassin: 200 AP          |
**********************************************************

---------------------
- Spears
---------------------

**********************************************************
|Short Spear            |(1-H)|                          |
******************************|                          |
|Buy: 300      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     29 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Javelin                |(1-H)|Jump                      |
******************************|Dragoon: 150 AP           |
|Buy: 500      |Sell:         |                          |
******************************|Piercing Cry              |
|Move:    ---  Attack:     31 |Templar: 400 AP           |
|Jump:    2    Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Lava Spear             |(1-H)|Fire Breath               |
******************************|Dragoon: 300 AP           |
|Buy: 1180     |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     35 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

===============================================================================
6.1.2.    Bludgeons ----------------------------------------------------- [BLD]
===============================================================================

---------------------
- Rod
---------------------

**********************************************************
|Rod                    |(1-H)|Fire                      |
******************************|Black Mage: 100 AP        |
|Buy: 60       |Sell:         |                          |
******************************|Blizzard                  |
|Move:    ---  Attack:     18 |Black Mage: 100 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |Thunder                   |
|Speed:   ---  Resistance: ---|Black Mage: 100 AP        |
**********************************************************

**********************************************************
|Thunder Rod            |(1-H)|Thundara                  |
******************************|Black Mage: 250 AP        |
|Buy: 640      |Sell:         |                          |
******************************|Tempest                   |
|Move:    ---  Attack:     21 |Illusionist: 250 AP       |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |Reflect                   |
|Speed:   ---  Resistance: ---|Time Mage: 250 AP         |
**********************************************************

---------------------
- Staff
---------------------

**********************************************************
|White Staff            |(1-H)|Cure                      |
******************************|White Mage: 100 AP        |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     19 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

**********************************************************
|Staff of Protection    |(1-H)|Ifrit                     |
******************************|Summoner: 300 AP          |
|Buy: 480      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     21 |                          |
|Jump:    ---  Defense:    5  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

**********************************************************
|Judicer's Staff        |(1-H)|Aero                      |
******************************|Bishop: 200 AP            |
|Buy:          |Sell:         |                          |
******************************|Ramuh                     |
|Move:    ---  Attack:     23 |Summoner: 300 AP          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     3  |                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

**********************************************************
|Healing Staff          |(1-H)|Cura                      |
******************************|White Mage: 200 AP        |
|Buy: 850      |Sell:         |                          |
******************************|Cura                      |
|Move:    ---  Attack:     25 |Bishop: 200 AP            |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|Kirin                     |
|Speed:   ---  Resistance: 5  |Summoner: 250 AP          |
**********************************************************

---------------------
- Poles
---------------------

**********************************************************
|Cypress Pole           |(1-H)|Rend Armor                |
******************************|Master Monk: 350 AP       |
|Buy: 720      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     32 |                          |
|Jump:    ---  Defense:    2  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   2    Resistance: 2  |                          |
**********************************************************

---------------------
- Knuckles
---------------------

**********************************************************
|Leather Knuckles       |(1-H)|Attack Up                 |
******************************|Berserker: 150 AP         |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     24 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Metal Knuckles         |(1-H)|Roundhouse                |
******************************|White Monk: 150 AP        |
|Buy: 300      |Sell:         |                          |
******************************|Silver Disc               |
|Move:    ---  Attack:     29 |Tinker: 250 AP            |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|Inner Calm                |
|Speed:   ---  Resistance: ---|Berserker: 250 AP         |
**********************************************************

**********************************************************
|Rising Sun/ Fire       |(1-H)|Exoricise                 |
******************************|White Monk: 250 AP        |
|Buy: 400      |Sell:         |                          |
******************************|Red Spring                |
|Move:    ---  Attack:     31 |Tinker: 250 AP            |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Poison Knuckles        |(1-H)|Green Gear                |
******************************|Tinker: 250 AP            |
|Buy: 600      |Sell:         |                          |
******************************|Scream                    |
|Move:    ---  Attack:     33 |Berserker: 300 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Kaiser Knuckles        |(1-H)|Air Render                |
******************************|White Monk: 250 AP        |
|Buy:          |Sell:         |                          |
******************************|Furore                    |
|Move:    ---  Attack:     37 |Berserker: 200 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Instruments
---------------------

**********************************************************
|Lamia Harp             |(1-H)|Dreamhare                 |
******************************|Beastmaster: 150 AP       |
|Buy: 200      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     21 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Demon Bell             |(1-H)|Baknamy                   |
******************************|Beastmaster: 150 AP       |
|Buy: 220      |Sell:         |                          |
******************************|Flan                      |
|Move:    ---  Attack:     22 |Beastmaster: 150 AP       |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Glass Bell             |(1-H)|Lamia                     |
******************************|Beastmaster: 150 AP       |
|Buy: 320      |Sell:         |                          |
******************************|100% Wool                 |
|Move:    ---  Attack:     25 |Animist: 200 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 1  |                          |
**********************************************************

---------------------
- Hammers
---------------------

**********************************************************
|Iron Hammer            |(2-H)|Pickpocket                |
******************************|Viking: 250 AP            |
|Buy: 220      |Sell:         |                          |
******************************|Protect                   |
|Move:    ---  Attack:     28 |Green Mage: 150 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

**********************************************************
|War Hammer             |(2-H)|Strong-arm                |
******************************|Viking: 250 AP            |
|Buy: 1100     |Sell:         |                          |
******************************|Shell                     |
|Move:    ---  Attack:     34 |Green Mage: 150 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

---------------------
- Maces
---------------------

**********************************************************
|Battle Mace            |(1-H)|Water                     |
******************************|Sage: 200 AP              |
|Buy:          |Sell:         |                          |
******************************|Sleep                     |
|Move:    ---  Attack:     24 |Green Mage: 200 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Energy Mace            |(1-H)|Rasp                      |
******************************|Alchemist: 250 AP         |
|Buy:          |Sell:         |                          |
******************************|Aero                      |
|Move:    ---  Attack:     29 |Sage: 200 AP              |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     2  |Silence                   |
|Speed:   ---  Resistance: 5  |Green Mage: 200 AP        |
**********************************************************

**********************************************************
|Druid Mace             |(1-H)|Poison                    |
******************************|Alchemist: 150 AP         |
|Buy: 200      |Sell:         |                          |
******************************|Blind                     |
|Move:    ---  Attack:     26 |Sage: 150 AP              |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     3  |Blind                     |
|Speed:   ---  Resistance: 5  |Green Mage: 150 AP        |
**********************************************************

===============================================================================
6.1.3.    Ranged Weapons ------------------------------------------------ [RWN]
===============================================================================

---------------------
- Bows
---------------------

**********************************************************
|Shortbow               |(2-H)|                          |
******************************|                          |
|Buy: 100      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     17 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Longbow                |(2-H)|Focus                     |
******************************|Archer: 100 AP            |
|Buy: 120      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     19 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Char Bow               |(2-H)|Blackout                  |
******************************|Archer: 250 AP            |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     21 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Silver Bow             |( -H)|Burial                    |
******************************|Archer: 200 AP            |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     23 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Greatbows
---------------------

**********************************************************
|Composite Bow          |(2-H)|                          |
******************************|                          |
|Buy: 220      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     21 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Windslash Bow/ Air     |(2-H)|Oust                      |
******************************|Hunter: 150 AP            |
|Buy: 500      |Sell:         |                          |
******************************|Vanish                    |
|Move:    ---  Attack:     23 |Sniper: 300 AP            |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Huntsman's Bow/ Earth  |(2-H)|Ague                      |
******************************|Assassin: 250 AP          |
|Buy: 850      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     25 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Guns
---------------------

**********************************************************
|Goug Mk 29             |(1-H)|                          |
******************************|                          |
|Buy: 220      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     21 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Aiot Gun               |(1-H)|Fireshot                  |
******************************|Fusilier: 150 AP          |
|Buy: 500      |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     23 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Silver Cannon          |(1-H)|Blindshot                 |
******************************|Fusilier: 200 AP          |
|Buy: 850      |Sell:         |                          |
******************************|Succor                    |
|Move:    ---  Attack:     25 |Agent: 150 AP             |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Riot Gun               |(1-H)|Boltshot                  |
******************************|Fusilier: 150 AP          |
|Buy: 1050     |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     26 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Lost Gun               |(1-H)|Silenceshot               |
******************************|Fusilier: 200 AP          |
|Buy: 2400     |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     28 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Hand-cannons
---------------------

**********************************************************
|Hand Cannon            |(1-H)|Potion Shell              |
******************************|Cannoner: 300 AP          |
|Buy:          |Sell:         |                          |
******************************|Prime                     |
|Move:    ---  Attack:     22 |Flintlock: 100 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

**********************************************************
|Omnis Cannon           |(1-H)|Buckshot                  |
******************************|Cannoneer: 150 AP         |
|Buy: 500      |Sell:         |                          |
******************************|Cure Cannon               |
|Move:    ---  Attack:     24 |Flintlock: 250 AP         |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: ---|                          |
**********************************************************

---------------------
- Cards
---------------------

**********************************************************
|Four of Spades         |(1-H)|Hypochondria              |
******************************|Trickster: 150 AP         |
|Buy: 3800     |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     29 |                          |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   2    Resistance: ---|                          |
**********************************************************

===============================================================================
6.2.    Armors
===============================================================================

===============================================================================
6.2.1.    Helms --------------------------------------------------------- [HLM]
===============================================================================

---------------------
- Helms
---------------------

**********************************************************
|Bronze Helm                  |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    4  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 2  |                          |
**********************************************************

**********************************************************
|Iron Helm                    |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    5  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 3  |                          |
**********************************************************

---------------------
- Hats
---------------------

**********************************************************
|Plumed Hat                   |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    2  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

**********************************************************
|Green Beret                  |Archer's Bane             |
******************************|Archer: 200 AP            |
|Buy:          |Sell:         |                          |
******************************|Archer's Bane             |
|Move:    ---  Attack:     ---|Animist: 200 AP           |
|Jump:    ---  Defense:    2  |                          |
|Evasion: 2    Magick:     ---|                          |
|Speed:   ---  Resistance: 2  |                          |
**********************************************************

**********************************************************
|Circlet                      |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    3  |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 6  |                          |
**********************************************************

===============================================================================
6.2.2.    Armor --------------------------------------------------------- [ARM]
===============================================================================

---------------------
- Heavy Armors
---------------------

**********************************************************
|Linen Cuirass                |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    28 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 2  |                          |
**********************************************************

**********************************************************
|Bronze Armor                 |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    30 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 3  |                          |
**********************************************************

---------------------
- Light Armors
---------------------

**********************************************************
|Leather Clothing             |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    24 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 4  |                          |
**********************************************************

**********************************************************
|Chainmail                    |Counter                   |
******************************|Thief: 150 AP             |
|Buy:          |Sell:         |                          |
******************************|Counter                   |
|Move:    ---  Attack:     28 |White Monk: 150 AP        |
|Jump:    ---  Defense:    ---|                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 4  |                          |
**********************************************************

---------------------
- Robes
---------------------

**********************************************************
|Hempen Robe                  |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    17 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 32 |                          |
**********************************************************

**********************************************************
|Silken Robe                  |                          |
******************************|                          |
|Buy:          |Sell:         |                          |
******************************|                          |
|Move:    ---  Attack:     ---|                          |
|Jump:    ---  Defense:    17 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 38 |                          |
**********************************************************

**********************************************************
|Magus Robe                   |Critical: Quicken         |
******************************|Time Mage: 450 AP         |
|Buy:          |Sell:         |                          |
******************************|Resistance Up             |
|Move:    ---  Attack:     ---|Geomancer: 150 AP         |
|Jump:    ---  Defense:    17 |                          |
|Evasion: ---  Magick:     ---|                          |
|Speed:   ---  Resistance: 40 |                          |
**********************************************************

===============================================================================
6.2.3.    Shields ------------------------------------------------------- [SHD]
===============================================================================

---------------------
- Shields
---------------------

**********************************************************
|Bronze Shield                |Shieldbearer              |
******************************|Soldier: 150 AP           |
|Buy:          |Sell:         |                          |
******************************|Shieldbearer              |
|Move:    ---  Attack:     ---|Warrior: 150 AP           |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 5    Magick:     ---|Shieldbearer              |
|Speed:   ---  Resistance: 2  |Fencer: 150 AP            |
**********************************************************

**********************************************************
|Round Shield                 |Shieldbearer              |
******************************|Sage: 150 AP              |
|Buy:          |Sell:         |                          |
******************************|Shieldbearer              |
|Move:    ---  Attack:     ---|Moogle Knight: 150 AP     |
|Jump:    ---  Defense:    ---|                          |
|Evasion: 7    Magick:     ---|                          |
|Speed:   ---  Resistance: 2  |                          |
**********************************************************

**********************************************************
|Platinum Shield              |Shieldbearer              |
******************************|Viking: 150 AP            |
|Buy:          |Sell:         |                          |
******************************|Shieldbearer              |
|Move:    ---  Attack:     ---|Raptor: 150 AP            |
|Jump:    ---  Defense:    1  |                          |
|Evasion: 10   Magick:     ---|                          |
|Speed:   ---  Resistance: 5  |                          |
**********************************************************

===============================================================================
6.3.    Accessories
===============================================================================

===============================================================================
6.3.1    Boots ---------------------------------------------------------- [BOT]
===============================================================================
        * Battle Boots
          Description: Leather boots, tanned to a hard, durable sheen.

        * Armguards
          Description: The cloth of these armguards is specially fashioned to
          resist tearing.

===============================================================================
6.4.    Bazaar ---------------------------------------------------------- [BZR]
===============================================================================

The Bazaar is the place where you trade in all the loot that you find out in 
your vast quest for something worthwhile. Inside are various weapons and armor 
types, each divided into 5 different levels. You combine loot within a 
particular level in order to make a particular weapon and unlock it in the 
main item shop.

Apprentice Weapons
------------------
Level E
* Gihket Lead + Faren Pollen = Broadsword

Bronze Armor
------------
Level E
* Gihket Lead + Cactus Fruit = Bronze Armor

Colossal Sword
--------------
Level E
* Cruzle Brass + Chocobo Skin + Nepenthis = Samson Sword

Silver-sheened Armor
--------------------
Level D
* Platinum + Peppergrass + Green Liquid = Platinum Helm

Level B
* Platinum + Hedychium + Yellow Liquid = Platinum Armor

Smallswords
-----------
Level E
* Xergis Tin + Animal Bone + Cactus Fruit = Kard

Level D
* Xergis Tin + Pointed Horn + Ball Moss = Scramasax

Thunder's Cry
-------------
Level E
* Soul Ceffyl + Gikhet Lead + Faren Pollen = Atomos Blade

Level D
* Storm Stone+ Cruzle Brass + Teleq Flower = Gae Bolg

Storm-Forged Armaments
----------------------
Level D
* Storm Stone + Zinconium + Sturdy Vine = Thunder Rod

Level C
* Storm Stone + Leestone + Silk Bloom = Thunder Robe

Mark of the Goddess
-------------------

Time-tested Rods
----------------
Level D
* Body Ceffyl + Leestone + Marrion Feather = Force Rod

Gilt Accessories
----------------

Sundry Sabers
-------------
Level D
* Earth Stone + Dipraeu Bronze + Hedychium = Shamshir

Heavy Maces
-----------
Level D
* Dark Stone + Zinconium + Succulent Fruit = Energy Mace

Level C
* Fire Stone + Zinconium + Whisperweed = Druid Mace

Sharp-edged Katana
------------------
Level E
* Earth Stone + Xergis Tin + Prima Petal = Kunai

Level D
* Fire Stone + Xergis Tin + Suspect Mushroom = Ashura

Pugilist's Gear
---------------
Level E
* Trusty Frying Pan + Rabbit Tail + Power Fruit = Headband

Survival Set
-----------
Level E
* Gikhet Lead + Snake Skin +Tiny Mushrooms = Jackknife
* Bat Tail + Molting + Large Feather = Shadow Blade

Level D
* Cursed Coin + Tiger Hide + Malboro Vine = Green Beret

Level C
* Gun Gear + Tiger Hide + Power Fruit = Survival Vest

Battle-hardened Armor
---------------------
Level E
* Clock Gear + Tanned Hide + Ladies' Tresses = Chainmail

Level D
* Gikhet Lead + Prime Tanned Hide + Moon Bloom = Brigandine

Silver Death
------------
Level C
* Dark Stone + Clock Gear + Zingu Pearl Shell = Silver Cannon
* Holy Stone + Trusty Frying Pan + Mirror Scale = Silver Rapier

Rimebound Gear
--------------
Level E
* Ice Stone + Sanative Needle + Fury Fragments = Ice Lance

Level D
* Ice Stone + Adamant Alloy + Molting = Icebrand

Level C
* Ice Stone + Zodiac Ore + Vampyr Fang = Ice Shield

Steel of Living Flame
---------------------
Level E
* Soul Ceffyl + Xergis Tin + Bomb Shell = Venus Blade
* Soul Ceffyl + Sanative Needle + Bomb Shell = Scarlet Rapier

Level D
* Fire Stone + Cruzle Brass + Animal Bone = Lava Spear
* Fire Stone + Cruzle Brass + Zingu Pearl = Flametongue

Flash of Dawn
-------------
Level E
* Soul Ceffyl + Cruzle Brass + Bomb Shell = Sun Blade

Level D
* Fire Stone + Adament Alloy + Bomb Shell = Rising Sun

Arms of the Firelord
--------------------
Level D
* Fire Stone + Zinconium + Iron Carapace = Firewheel Rod

Level C
* Fire Stone + Zinconium + Bomb Shell = Blaze Robe

Sign of the Guardian
--------------------
Level E
* Water Stone + Cruzle Brass + Coral Fragments = Staff of Protection
* Tarkov Crystal + Zinconium + Turtle Shell = Armguards

Level D
* Wind Stone + Zinconium + Fury Fragments = Defender

Astrologer's Aid
----------------

Night's Embrace
---------------
Level E
* Dark Stone + Zinconium + Skull = Apocalypse

Tempting Fate
-------------

Battle-tested Swords
--------------------
Level E
* Tarkov Crystal + Zinconium + Dragon Bone = Lionheart

Level D
* Body Ceffyl + Platinum + Zingu Pearl = Ragnarok

Level C
* Soul Ceffyl + Platinum + Cod Scale = Lonhengrin

Level B
* Tarkov Crystal + Platinum + Cod Scale = Arch Sword

Seal of the Templar
-------------------

Uncommon Swords
---------------
Level E
* Earth Stone + Xergis Tin + Crooked Fang = Buster Sword

Level D
* Earth Stone + Xergis Tin + Dragon Bone = Burglar Sword

Lethal Blades
-------------
Level E
* Wind Stone + Gikhet Lead + Animal Bone = Sweep Blade

Level D
* Water Stone + Xergis Tin + Gimble Stalk = Ogun Blade
* Water Stone + Cruzle Brass + Zingu Pearl Shell = Pearl Blade

Level C
* Storm Stone + Zodiac Ore + Lamia Scale = Paraiba Blade

The Drowned
-----------
Level E
* Water Stone + Xergis Tin + Healing Water = Murasame

Level D
* Water Stone + Dipraeu Bronze + Healing Water = Aqua Saber

Turquoise Trappings
-------------------
Level E
* Water Stone + Trusty Frying Pan + Fresh Water = Blue Saber

Sacred Arms
-----------

Rust-stained Guns
-----------------
Level E
* Wind Stone + Sanative Needle + Cloudy Sap = Aiot Gun

Level D
* Storm Stone + Clock Gear + Green Liquid = Riot Gun
* Wind Stone + Gun Gear + Yellow Liquid = Lost Gun

Gift of Stone
-------------
Level E
* Zinconium + Pointed Horn + Bitter Sap = Diamond Sword

Level D
* Adamant Alloy + Zingu Pearl + Bitter Sap = Diamond Helm

Rust-stained Helms
------------------
Level E
* Adamant Alloy + Crooked Fang + Green Liquid = Barbut

Level D
* Adamant Alloy + Bone Chips + Malboro Wine = Close Helmet

Light Blades
------------

Ornamented Blade
----------------
Level E
* Sanative Needle + Lamia Scale + Fresh Water = Rapier

Level D
* Sanative Needle + Molting + Fresh Water = Fleuret

Forgotten Firearms
------------------
Level E
* Clock Gear + Iron Carapace + Cloudy Sap = Omnis Cannon

Whetted Axes
------------
Level D
* Gikhet Lead + Rat Pelt + Mirror Scale = Broadaxe

Level C
* Adamant Alloy + Coeurl Pelt + Great Serpent's Fang = Hammerhead

Battle-tested Bracers
---------------------

Soot-stained Shields
--------------------
Level E
* Cruzle Brass + Quality Pelt + Lamia Scale = Round Shield

Iron Armor
----------
Level D
* Trusty Frying Pan + Zingu Pearl Shell = Iron Armor

Ornamented Spears
-----------------
Level E
* Xergis Tin + Animal Bone + Wool = Javelin

Level D
* Dipraeu Bronze + Wyrm Carapace + Velvet = Partisan

Level C
* Crusite Alloy + Vampyr Fang + Black Thread = Kain's Lance

Unyielding Strength
-------------------
Level D
* Earth Stone + Adamant Alloy + Rat Tail = Adamant Vest

Battle Gear
-----------
Level E
* Wind Stone + Dipraeu Bronze + Rat Skin = Battle Boots

Level D
* Tarkov Crystal + Cursed Coin + Quality Pelt = Battle Bamboo

Grime-stained Gloves
--------------------
Level E
* Earth Stone + Zinconium + Wolf Pelt = Metal Knuckles

Level D
* Dark Stone + Xergis Tin + Bat Tail = Poison Knuckles

Level C
* Storm Stone + Adamant Alloy + Giant's Tanned Hide = Kaiser Knuckles

Heavy Swords
------------
Level E
* Earth Stone + Gikhet Lead + Wolf Pelt = Predator

Level D
* Water Stone + Zodiac Ore + Coeurl Pelt = El-Cid
* Wind Stone + Zodiac Ore + Tanned Hide = Stribog

Power Within
------------

Vermillion Vestments
--------------------

Arms of the Icelord
-------------------
Level E
* Ice Stone + Zinconium + Dirty Wool = Sleet Rod

Mirrored Gear
-------------

Voice of the Wind
-----------------
Level E
* Wind Stone + Cruzle Brass + Small Feather = Windslash Bow

Level D
* Wind Stone + Cursed Coin + Ahriman Wing = Djinn Flyssa
* Wind Stone + Dipraeu Bronze + Giant Feather = Air Blade

Crystal Gear
------------

Black-stained Armor
-------------------
Level D
* Dipraeu Bronze + Green Liquid + Silk Thread = Platemail

Solid Hammers
-------------
Level E
* Xergis Tin + Spruce + Fresh Water = Iron Hammer

Level D
* Cruzle Brass + Cottonflue + Cloudy Sap = War Hammer

Sage's Bequest
--------------
Level C
* Holy Stone + Leestone + Rose Branch = Sage Crosier

Fencing Foils
-------------
Level E
* Earth Stone + Sanative Needle + Birch = Estoc

Level D
* Ice Stone + Sanative Needle + Moonwood = Flamberge

Uncommon Poles
--------------
Level E
* Soul Ceffyl + Leestone + Spruce = Cypress Pole

Level C
* Body Ceffyl + Leestone + Quality Lumber = Gokuu Pole

Swords of Destruction
---------------------
Level E
* Zodiac Ore + Great Serpent's Fang + Danbukwood = Hardedge

Heavy Bows
----------

Greatswords
-----------
Level E
* Cruzle Brass + Animal Bone + Waltwood = Barong
* Xergis Tin + Insect Husk + Birch = Xankbras

Level D
* Sanative Needle + Pointed Horn + Spruce = Ancient Sword
* Gikhet Lead + Iron Carapace + Mape Wood = Dagriohm

Ill-tuned Instruments
---------------------
Level E
* Gikhet Lead + Skull + Danbukwood = Demon Bell

Level D
* Cruzle Brass + Skull + Moonwood = Glass Bell
* Trusty Frying Pan + Aged Turtle Shell + Mape Wood = War Trumpet

Grab Bag
--------
Level E
* Cruzle Brass + Agathis + Ahriman Wing = Tonfa

Level D
* Platinum + Birch + Aged Linen Thread = Kwigon Blade
* Dipraeu Bronze + Cottonflue + Superior Silt Thread = Oblige

Stealth Set
----------
Level E
* Bat Tail + Molting + Large Feather = Shadow Blade

Exotic Armor
------------

Dog-eared Cards
---------------
Level E
* Rat Tail + Recall Grass + Yellow Liquid = Four of Spades

Bauble
------

Black Vestments
---------------

Bulky Robes
-----------
Level E
* Tarkov Crystal + Rabbit Pelt + Silk Thread = Silken Robe

Level D
* Earth Stone + Coeurl Pelt + Soft Cotton = Chameleon Robe

Faded Caps
----------
Level E
* Fire Stone + Rabbit Pelt + Wool = Circlet

Level D
* Soul Ceffyl + Tanned Hide + Velvet = Wizard's Hat

Roadworn Boots
--------------
Level D
* Fire Stone + Wolf Pelt + Fine Wool = Spiked Boots

Cursed Armor
------------

Faerie Set
----------
Level A
* Star Fragments + Stradivari + Faerie Wings = Faerie Shoes

Magicked Protectives
--------------------
Level E
* Tarkov Crystal + Tiny Mushrooms + ?Silk Thread? = Magus Robe

Malodorous Bow
--------------

Moldy Tomes
-----------
Level C
* Hedychium Pollen + Kempas +Yellow Liquid = Veil of Wiyu
* Tiny Mushrooms + Kempas + Strange Liquid = Enavia Chronicles

Maelstrom's Might
-----------------
Level E
* Storm Stone + Recall Grass + Waltwood = Judicer's Staff

Ornamented Bows
---------------
Level E
* Molting + Sturdy Vine + Mape Wood = Longbow

Hallowed Arms
-------------
Level D
* Holy Stone + Waltwood + Healing Water = Healing Staff
* Holy Stone + Waltwood + Crusader Tonic = Cleansing Staff

Strength of Earth
-----------------
Level E
* Earth Stone + Spruce + Aged Linen Thread = Huntsman's Bow

Greatbows
---------
Level E
* Wind Stone + Danbukwood + Ahriman Wing = Cranequin

Level D
* Water Sigil + Agathis + Silk Thread = Hunting Bow

===============================================================================
6.5.    Loot ------------------------------------------------------------ [LOT]
===============================================================================

To be added later...

===============================================================================
7.0.    Jobs
===============================================================================

The job system in Final Fantasy Tactics A2 is one of the most extensive in the
Final Fantasy universe. Each race has it's own special job set, though some of
the jobs overlap. Here's a list of the jobs that I've found.

===============================================================================
7.1.    Hume Jobs ------------------------------------------------------- [HME]
===============================================================================

*******************************************************************************
| Job Name       | Required Abilities          | Quest to Unlock              |
*******************************************************************************
|Soldier         |---                          |                              |
*******************************************************************************
|White Mage      |Soldier x1                   |                              |
*******************************************************************************
|Thief           |---                          |                              |
*******************************************************************************
|Black Mage      |White Mage x1                |                              |
*******************************************************************************
|Archer          |Soldier x1                   |                              |
*******************************************************************************
|Paladin         |Soldier x3                   |                              |
*******************************************************************************
|Fighter         |Soldier x3                   |"To Be a Fighter"             |
*******************************************************************************
|Hunter          |Archer x3                    |                              |
*******************************************************************************
|Parivir         |Fighter x3                   |"The East Watch"              |
*******************************************************************************
|Blue Mage       |Black Mage x1                |                              |
*******************************************************************************
|Illusionist     |White Mage x2, Black Mage x4 |                              |
*******************************************************************************
|Seer            |White Mage x4                |"The Cat's Meow"              |
*******************************************************************************
|Ninja           |Thief x4                     |                              |
*******************************************************************************

===============================================================================
7.2.    Nu Mou Jobs ----------------------------------------------------- [NMO]
===============================================================================

*******************************************************************************
| Job Name       | Required Abilities          | Quest to Unlock              |
*******************************************************************************
|White Mage      |---                          |                              |
*******************************************************************************
|Black Mage      |---                          |                              |
*******************************************************************************
|Beastmaster     |---                          |                              |
*******************************************************************************
|Time Mage       |Black Mage x5                |                              |
*******************************************************************************
|Illusionist     |White Mage x2, Black Mage x4 |                              |
*******************************************************************************
|Sage            |White Mage x2, Beastmaster x2|                              |
*******************************************************************************
|Alchemist       |Illusionist x2               |                              |
*******************************************************************************
|Arcanist        |Time Mage x2                 |                              |
*******************************************************************************
|Scholar         |Sage x1, Time Mage x1        |                              |
*******************************************************************************

===============================================================================
7.3.    Viera Jobs ------------------------------------------------------ [VRA]
===============================================================================

To be added later...

===============================================================================
7.4.    Moogle Jobs ----------------------------------------------------- [MOG]
===============================================================================

To be added later...

===============================================================================
7.5.    Bangaa Jobs ----------------------------------------------------- [BGA]
===============================================================================

To be added later...

===============================================================================
7.6.    Gria Jobs ------------------------------------------------------- [GRA]
===============================================================================

To be added later...

===============================================================================
7.7.    Seeq Jobs ------------------------------------------------------- [SEQ]
===============================================================================

To be added later...

===============================================================================
7.8.    Special Units --------------------------------------------------- [SPE]
===============================================================================

Throughout the game, there are special characters that come and join your clan,
sometimes for a long time, some for a brief period. Here's a list of some of
those people and their starting jobs and unique jobs (Thanks to Triiti for
this).

Adelle - Hume
-------------
Main Character
Starting Job: Thief
Unique Job: Heritor

Progress through the main story to obtain Adelle.

Cid - Bangaa
------------
Main Character
Starting Job: Gladiator
No Special Job

Cid is with you from the beginning of the game.

Hurdy - Moogle
--------------
Main Character
Starting Job: Bard
Unique Job: Bard

Progress through the main story to obtain Hurdy.
Can not become a Chocobo Knight.

Vaan - Hume
-----------
Supporting Character
Starting Job: Pirate
Unique Job: Pirate

Vaan comes as a pair with Penelo.
Complete story quest "Pirate Problems".

Penelo - Hume
-------------
Supporting Character
Starting Job: Dancer
Unique Job: Dancer

Penelo comes in a pair with Vaan.
Complete story quest "Pirate Problems".

El-Cid - Hume
-------------
Supporting Character
Starting Job: Agent
Unique Job: Agent

The only job available to him is Agent.

Frimelda - Hume
---------------
Secret Character
Starting Job: Paladin
No Special Job

Complete side quest "Memories Forged" to recruit her.
Duel Wield mastered!

===============================================================================
7.9.    Espers ---------------------------------------------------------- [ESP]
===============================================================================

To be added later...

===============================================================================
8.0.    Ending and Credits ---------------------------------------------- [END]
===============================================================================
Thank you for reading my guide. If you find something major that I missed,
please send that information to ligerzero459@gmail.com. Make sure to put
"FFTA2" in the subject line so that I can reply to you.

Special Thanks To:
Kakason - for lots of Bazaar information
finalfantasy.wikia.com - Job information
Triiti - for Special Unit information

Copyright 2008
Created By: Ryan Mottley
E-mail: ligerzero459@gmail.com