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    FAQ/Walkthrough by Major_Adama

    Version: 0.30 | Updated: 08/13/09 | Search Guide | Bookmark Guide

    ===============================================================================
    |Final Fantasy Tactics A2: Grimore of the Rift                                |
    |Version 0.30                                                                 |
    |Start Date: June 29, 2008                                                    |
    |Created By: Major_Adama (aka ligerzero459)                                   |
    ===============================================================================
    
    ===============================================================================
    Table of Contents:
    ===============================================================================
    -------------------------------------------------------------------------------
       #    Section Name                                                      Key
    -------------------------------------------------------------------------------
      i.    Version Information -------------------------------------------- [VIN]
    1.0.    Copyright ------------------------------------------------------ [CPY]
    2.0.    Introduction
        2.1.    Story ------------------------------------------------------ [STY]
        2.2.    Controls --------------------------------------------------- [CON]
    3.0.    Characters ----------------------------------------------------- [CHA]
    4.0.    Walkthrough ---------------------------------------------------- [WLK]
        4.1.    Missions --------------------------------------------------- [MIS]
        4.2.    Quests ----------------------------------------------------- [QST]
    5.0.    Clan Info
        5.1.    Clan Privileges -------------------------------------------- [CPV]
        5.2.    Clan Trials ------------------------------------------------ [CTR]
        5.3.    Laws ------------------------------------------------------- [LAW]
    6.0.    Items ---------------------------------------------------------- [ITM]
        6.1.    Weapons
            6.1.1.  Edged Weapons ------------------------------------------ [EWN]
            6.1.2.  Bludgeons ---------------------------------------------- [BLD]
            6.1.3.  Ranged Weapons ----------------------------------------- [RWN]
        6.2.    Armors
            6.2.1.  Helms -------------------------------------------------- [HLM]
            6.2.2.  Armor -------------------------------------------------- [ARM]
            6.2.3.  Shields ------------------------------------------------ [SHD]
        6.3.    Accessories
            6.3.1.  Boots -------------------------------------------------- [BOT]
        6.4.    Bazaar ----------------------------------------------------- [BZR]
        6.5.    Loot ------------------------------------------------------- [LOT]
    7.0.    Jobs
        7.1.    Hume Jobs -------------------------------------------------- [HME]
        7.2.    Nu Mou Jobs ------------------------------------------------ [NMO]
        7.3.    Viera Jobs ------------------------------------------------- [VRA]
        7.4.    Moogle Jobs ------------------------------------------------ [MOG]
        7.5.    Bangaa Jobs ------------------------------------------------ [BGA]
        7.6.    Gria Jobs -------------------------------------------------- [GRA]
        7.7.    Seeq Jobs -------------------------------------------------- [SEQ]
        7.8.    Special Units ---------------------------------------------- [SPE]
        7.9.    Espers ----------------------------------------------------- [ESP]
    8.0    Ending and Credits ---------------------------------------------- [END]
    
    ===============================================================================
    i.    Version Information ----------------------------------------------- [VIN]
    ===============================================================================
    
    Left to Do:
        * Finish Mission and Quest sections
        * Finish Clan Info
        * Finish Items
        * Complete Job Section
        * Many, many more things
    
    Version Updates:
    	* Version 0.30
    	  Date: August 12, 2009
    	  Okay, it's been a long time since I last updated the guide. School got in
    	  the way, but that should be a problem this coming year. Well, here's what
    	  I added:
    	  * New Quests
    	  * New Bazaar Info
    	  * More Laws
    	  More updates are on their way, and will be closer together then the last
    	  one.
    	  
        * Version 0.28
          Date: July 21, 2008
          It's been a while since the last update. Added some new quests and some
          new bazaar information. Also, got help on the special units section, so
          that's mostly done now. Also, I'm trying to find out how many people this
          guide is helping. If you have a sec, drop me a line and tell me if this
          helped you at all.
    
        * Version 0.25
          Date: July 14, 2008
          A few new quests and a Mission 8 are done. Also, I started on the job
          section. It will be a lot better when it's completely done.
          * New missions & quest information
          * New Bazaar Info
          * Added Item Info
          * Started Job Section
    
        * Version 0.20
          Date: July 10, 2008
          Okay, I'm back into this thing. I should be updating pretty often now.
          * New missions
          * New quest information
          * More Laws
          * New Bazaar Info
          * Added Item Info
    
        * Version 0.16
          Date: July 9, 2008
          It's been a while since the last update. I got distracted temporarily by
          a Bioshock run. But I'm back to the guide now.
          * Added new missions
          * New quest information
          * New Laws
          * New Bazaar Info
          * New Item Info
    
        * Version 0.12
          Date: July 2, 2008
          * Added new quest information
          * Started Clan Trials section
          * Added new laws
          * And just for looks, made the quest dividers more visible
          * Decided to add the abilities to the weapons. Changed the entire
            section
          * New update expected tomorrow
    
        * Version 0.1
          Date: June 29, 2008
          Okay, this is my first guide. I’ve started some before but never quite
          finished any. Added some basic info and the first few quests.
    
    ===============================================================================
    1.0.    Copyright ------------------------------------------------------- [CPY]
    ===============================================================================
    
    
    This guide is the sole work and copyright of Ryan Mottley. My email
    is ligerzero459@gmail.com. Any sale of this guide is illegal, but you
    can give copies to your friends. If you see this FAQ on any website
    or publication other than those listed below, please tell me.
    
    Sites that have permission to post this guide:
    www.gamefaqs.com (original posting)
    www.cheatcc.com
    www.cheatplanet.com
    www.cheats.de
    www.gamesradar.com
    www.ign.com
    www.neoseeker.com
    www.supercheats.com
    
    Before I start, if you have any inquiries about this guide, or any
    information to give to me, make sure to add “FFTA2 Guide” to the
    subject line in some form. Otherwise the email filters won’t pick it up
    and it might get lost. I'll answer any question and give specific strategies
    for quests if needed. Just make sure to ask.
    
    Anyways, on to the guide!
    
    ===============================================================================
    2.0.    Introduction
    ===============================================================================
    
    
    Welcome to the world of Ivalice and Final Fantasy Tactics Advance 2.
    Here’s a brief look at the story of the new game.
    
    ===============================================================================
    2.1.    Story ----------------------------------------------------------- [STY]
    ===============================================================================
    
                20th of Goldensun: The sun shines in an unfamiliar sky.
                         Today is the day my adventure begins.
    
                       Summer vacation’s so close I can taste it!
                         Clean the library...are you kidding?
                              That book, it looks old...
    
                      “One is fated to fill these barren pages.
                                Know you his name?”
    
                                       Luso...
    
    ===============================================================================
    2.2.    Controls -------------------------------------------------------- [CON]
    ===============================================================================
    The controls of FFTA2 are fairly simple and are easy to learn. Here's
    the control scheme.
    
    World Map Controls
    ==================
    + Control Pad ----------- Move cursor
                              Make selections
    A Button ---------------- Confirm
                              Advance to next message
    B Button ---------------- Cancel
                              Move cursor to current
                              position
    X Button ---------------- Main Menu
    Y Button ---------------- Help Menu
    L & R Button ------------ Switch units
                              Choose destination
    
    Battle Controls
    ===============
    + Control Pad ----------- Move cursor
                              Make selections
    A Button ---------------- Confirm
                              Advance to next message
                              Move cursor to active unit
                              Show commands
    B Button ---------------- Cancel
                              Show allies & foes
                              Show movement range
    X Button ---------------- Main Menu
    Y Button ---------------- Help Menu
    L & R Button ------------ Switch Units
    
    ===============================================================================
    3.0.    Characters ------------------------------------------------------ [CHA]
    ===============================================================================
    
    Here are a few of the main characters that you will meet on your
    journey around Ivalice:
    
    Luso – An energetic young boy with more than enough curiosity. Fearless, which
    gets him into trouble. A prankster, which also gets him into trouble. Never
    abandons someone in need.
    
    Cid – The leader of Clan Gully, Luso’s new family in Ivalice. A mentor and help
    to Luso in many ways, though ties to a mysterious organization shadow his past.
    Though a revgaji, Cid has mastered the jobs of the bangaa.
    
    Adelle – An attractive, competitive headhunter with few weaknesses...save a 
    love for gil. Seems cold, though it’s hard to say whether that's who she is, or
    the result of some internal conflict. Known to others as “Adelle the Cat.”
    
    Hurdy – A wandering Moogle minstrel. Younger brother to Montblanc and Nono, and
    former resident of the far-away city of Rabanastre. Encounters Luso in his
    travels and promises to compose a song for him.
    
    ===============================================================================
    4.0.    Walkthrough ----------------------------------------------------- [WLK]
    ===============================================================================
    
    SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD!
    The entire Missions walkthrough is basically one giant spoiler. If you do not
    want to have the story ruined for you, read only the mission that you are stuck
    on.
    SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD!
    
    As the game starts out, your character is thinking to himself just before he
    gets out of school for the summer. Midway through the cutscene, you have to
    take a small "quiz" about what you're going to do during the summer. Based on
    your responses, you will get different bonuses once you get ingame. The bonuses
    that i currently know are:
    
    Agility Up 2: The answers to get this are A, B, and C.
    Power Up 2: The answers to select are B, B, and B.
    
    After the quiz, the bell rings and class is dismissed. Well, all except Luso.
    He has to go to the library to clean it up as punishment for being late. When 
    he arrives there, the librarian is nowhere to be seen, and an old book is lying
    on the table. Luso goes over to look at it, but discovers that it blank halfway
    through. That is, except for the last page, which reads “One is fated to fill
    these barren pages. Know you his name?” As a joke, you write your name in the 
    book, and suddenly, you're falling through the air...
    
    ===============================================================================
    4.1.    Missions -------------------------------------------------------- [MIS]
    ===============================================================================
    
    *******************************************************
    -----------Mission 1 – Stranger in the Woods-----------
    *******************************************************
    Fee: ---
    Rank: 1
    Days: ---
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Defeat Mark
    
    The LAW - Ranged Weapons
              Attacks with bows, greatbows, guns, hand-cannons and cards
              are forbidden
    Objective: Defeat Klestra
    
    After the beginning scene, you fall into the world of Ivalice in
    the middle of a battlefield. After a short cutscene, where you join
    a clan to avoid death, you are thrust into battle as a Hume Soldier.
    Battling at your side are Cid, who you will find out more about
    later, a random Nu Mou Black Mage and a Viera White Mage. This is a
    fairly quick mission, mostly as an introduction to battle. People
    who played the original FFTA will slip easily back into the battle
    system. Those who are new to the FFTA universe will discover the
    system is easy to learn.
    
    You can quickly take out Klestra, or move to attack the two
    Cockatrices first. Either way, when you get Klestra down to about half
    health, it will run, ending the battle.
    
    Reward: 250 gil
            Gikhet Lead x2
            Faren Pollen x2
    
    CP Obtained: 2
    Law Bonus: Longbow
    *******************************************************
    
    After the battle, Cid takes you back to the pub in town, where you have
    some dinner and meet the rest of Clan Gully. It's kind of a boring name,
    but you can change it is you wish. After choosing a clan name, head
    to the desk to grab your next quest. Right now, there's only one there.
    
    *******************************************************
    -----------Mission 2 - A Paw Full of Feathers----------
    *******************************************************
    Fee: 100 gil
    Rank: 2
    Days: ---
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Battle
    
    The LAW - Fire
              Weapons and abilities that use fire are forbidden
    Objective: Defeat all foes!
    
    As the mission starts, Cid and Luso walked into a field and Luso
    admires the Chocobos for a few seconds. Suddenly, you hear the howl
    of a wolf, and 2 wolves and a Baknamy enter the field. Time for
    business! Since this will be a fairly short battle, with few hits
    from the other side, you don't have to have a White Mage, so this
    could be your chance to break out your thief and get a little gil
    with his Steal gil ability. Also, this is the first time you get to
    choose a clan privilege. A clan privilege is a special bonus that
    you select and get as long as you obey the laws the judge declares.
    However, if you break the law, you lose both your clan privilege,
    and the ability to revive KO'd people while in battle.
    
    
    Once in battle, you should make quick work of the wolves and shift
    your focus to the Baknamy. When he falls, a short cutscene will
    play where you discover the first mystery that need to be solved in
    your quest to return home, a magick journal.
    
    Reward: 1050 gil
            Snake Skin x2
            Tiny Mushrooms x2
            Fresh Water x4
    
    CP Obtained: 4
    Law Bonus: Metal Knuckles
               Silken Robe
    *******************************************************
    
    Back at the pub, you hear a Blue Mage talking about the fact that the
    highroad to Camoa is being blocked by a group of bandits. Cid had
    wanted to head to Camoa to find some better jobs, so Luso suggests that
    they go and clear the highroad. It's off to grab the quest and then to
    defeat the bandits.
    
    *******************************************************
    --------------Mission 3 - The Yellow Wings-------------
    *******************************************************
    Fee: 100 gil
    Rank: 3
    Days: ---
    Location:
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Battle
    
    The LAW - Ice
              Weapons and abilities that use ice are forbidden
    Objective: Defeat all foes!
    
    This is your first clan versus clan battle, and might be slightly
    more challenging than just fighting monsters. They have a thief, an
    animist, a white monk, a black mage, and an archer. The key is to
    take out the black mage as soon as you can, because he does the most
    damage out of everybody. After that, take whatever order you want
    to in order to finish the rest of them off. Once you're done, the
    highroad is open again and you can head to Camoa and new missions.
    
    Reward: 1750 gil
            Lamia Scale x2
            Sanative Needle x3
            Earth Stone x3
    
    CP Obtained: 6
    Law Bonus: Glass Bell
               Battle Boots
               Hi-Potion
    *******************************************************
    
    When you walk into Camoa, the first thing that you and Cid do is
    head to talk to a guy named Ribs. He's a old friend of Cid's, back
    from a past life. He offers to give you some information...if you
    bring him a tomato stalk. As Luso and Cid walk away, Cid mentions
    that these aren't normal tomatoes...
    
    *******************************************************
    ---------------Mission 4 - You Say Tomato--------------
    *******************************************************
    Fee: 100 gil
    Rank: 5
    Days: ---
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Battle
    
    The LAW - Lightning
              Weapons and abilities that use lightning are forbidden
    Objective: Defeat all foes!
    
    As this mission starts, Luso realizes that the tomatoes are actually monsters,
    and starts considering never eating tomatoes again. As he's thinking, you hear
    a voice. Out walks Adelle, the headhunter. She wants to help you with your
    mission...for a price of course. You accept and offer her a four to one
    split. Go ahead a beat the crap out of the Nightshades and the Alraune. After
    having an entire battle to think, Luso decides that he's never going to eat
    tomatoes again. That begs the question...what's he gonna eat on his hamburgers?
    
    Reward: 560 gil
            Fury Fragments x2
            Silk Thread x2
            Rabbit Pelt x2
    
    CP Obtained: 10
    Law Bonus: Barong
               Iron Helm
               Echo Herbs
    *******************************************************
    
    As Luso finds the tomato stalk, Cid reminds him about the drill. Just as
    Luso says he hasn't seen it, Adelle comes up to you to say goodbye. When
    you ask about her cut, she says don't worry about it...and holds up the
    drill. When she warps away, Cid yells, "I'll kill her...kill her! Kill!!"
    
    When you head back to town, you give the stalk to Ribs. In exchange he gives
    you some information. After a short history lesson, he tells you that the
    magicker that created the Laws and the Judges is still alive. For original
    FFTA players, that's a major revelation. Just before you get a list of places
    that he might be, you spot Adelle. You decide to head to the pub to pick
    up a new mission, hopefully beating Adelle out of the same job.
    
    *******************************************************
    ----------------Mission 5: Wanted: Ugohr---------------
    *******************************************************
    Fee: 200 gil
    Rank: 8
    Days: ---
    Location: Baptiste Hill
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Headhunt
    
    The LAW - Restoring MP
              Actions that restore MP are forbidden
    Objective: Defeat Ugohr!
    
    When you enter the battlefield, Adelle is nowhere to be seen. Cid makes a
    good point though when he says that she'll show up when all the hard work
    is done. Guess we'll have to watch out. But for now, it's down to
    business. Wipe the floor with Ugohr to end the battle.
    
    Reward: 1650 gil
            Healing Water x4
            Holy Stone x 3
            Moonwood x3
    
    CP Obtained: 16
    Law Bonus: Danbukwood
               Peppergrass
               Phoenix Down
    *******************************************************
    
    After the hunt, Cid and Luso are discussing the fact that they hadn't
    found any rare stuff. Luso mentions the fact that Adelle hadn't shown up,
    and then he and Cid decide to take what they have and head back to
    town. Seconds after they leave, Adelle walks up, saying to herself that
    the good stuff had been right under their noses the whole time. She walks
    over to the dead corpse and suddenly she can't move her feet. Luso and Cid
    walk back over, talking about the trap that they had set. The take the
    bait that they had left and then demand the drill back. The problem is,
    she's already sold it. And when they ask for the gil instead, they find
    out that she's spent it all. So they settle for leaving her trapped there
    instead.
    
    Back in town, Luso is tired and asks if they can stay put for a while.
    Cid is okay with that, saying that there's no more information to be found
    anyway. He suggests heading to Graszton, to meet someone who might have some
    more info. Adelle, who was sitting at a nearby table listening, proclaims
    that heading to Graszton is a great idea and she'll come along to help, which
    is what friends do for friends. To this Cid replies, "Since when did we
    become "friends", and how do we end it?" Luso suggests that maybe she
    wants to pay us back for the drill...just as she orders a Starfruit 
    Surprise (this name may be wrong, writing from memory here) on your tab. So
    much for paying us back.
    
    ADELLE JOINS YOUR CLAN!
    
    Welcome to Graszton! The scene begins with Cid thanking someone for some
    information. As he leaves the house, an assassin appears. All Cid says
    is "So soon?" before he is shot. He slumps over onto the ground, seemingly
    dead. The assassin says, "You had a lot of nerve coming here, Cid." before
    he disappears into the night. In the next scene, Cid is lying on a bed with
    Luso standing next to him. Adelle walks in, concerned for Cid. Cid wakes up
    soon after and reveals that he knows the location of the mage we are looking
    for. He lives in the Aldanna Range. Cid orders us to go and find him. 
    Unfortunately, he won't be able to join us for this mission. He falls back to
    sleep. After a little prodding by Adelle, Luso decides to head off to the
    mountains...after a little monster clean-up.
    
    *******************************************************
    --------------Mission 6: Wanted: Gilmunto--------------
    *******************************************************
    Fee: 200
    Rank: 12
    Days: ---
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Headhunt
    
    The LAW - Fire
              Weapons and abilities that use fire are forbidden
    Objective: Defeat Gilmunto
    
    When you enter the battlefield, it seems to be covered in some fog. Adelle
    quickly corrects you and tells you that it's "Mist". "Mist" is the root of
    all magick in Ivalice. When you see the monsters, Luso notices that they
    look different. It turns out that Mist in high concentrations does
    strange things to monsters. but as Luso says, "There's nothing to do but
    fight."
    
    Reward: 1330 gil
            Succulent Fruit x3
            Storm Stone x5
            Quality Pelt x2
    
    CP Obtained: 24
    Law Bonus: Iron Carapace
               Gimble Stalk
               Hi-potion
    *******************************************************
    
    When you defeat the mark, Adelle is wondering if the "Mist" makes monsters
    more valuable. Just before she touches the corpse, a voice calls out, telling
    her to stay away from it because the bonds holding the "Mist" are about to
    break. Sure enough, seconds later the monster breaks down into "Mist". You
    thank the old man for warning you and after a short conversation, you find
    out that he is Lezaford, the mage you're looking for. What great luck!
    
    Back at Lezaford's house, the mage tells you that you should be able to go
    back to your world and that, indeed, the journal is the key. It turns out
    that we have to do more quests to fill up the journal so that it gains power.
    Eventually, it will grow powerful enough to send Luso home. Well, Luso is
    all for it, so I guess back to Graszton to get Cid!
    
    Back at town, Luso and Adelle fill Cid in on the conversation. While speaking,
    Adelle brings up the ability to bid for territory at auctions. There are
    certain benefits to controlling an area, like lower prices for quests at the
    pub. Luso likes the sound of that, so he and Adelle head off to do a quest to
    earn the Clan Points for an auction.
    
    *******************************************************
    -------------Mission 7: Now That's a Fire!-------------
    *******************************************************
    Fee: 300 gil
    Rank: 14
    Days: ---
    Location: Zedlei Forest
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Battle
    
    The LAW - Restoring MP
              Actions that restore MP are forbidden
    Objective: Defeat all foes!
    
    The mission that you take on is to clear out the forest of bombs. Let them
    come to you so you don't get attacked on the first turn. After that, rip
    them to shreds with a few well placed Blizzards.
    
    Reward: 2870 gil
            Platinum x5
            Agathis x3
            Suspect Mushroom x1
    
    CP Obtained: 28
    Law Bonus: Sanative Needle
               Iron Helm
               Ether
    *******************************************************
    
    After the battle, Adelle and Luso sit down for a little rest and discuss the
    clan points that you're about to receive. Adelle says that you guys should
    head to the auction house, because auctions aren't held all the time. Before
    you leave, you find out a little information about auctions. That might come
    in handy later. Head to Camoa or Graszton like Adelle suggests.
    
    When you first get to the auction house, the man senses that you are a
    first-timer, so he gives you the rules. Read over them quickly and learn
    them. You'll most likely only be able to win one area. Choose which you might
    want and save most of your tokens for that. Also try to get some bonuses,
    because they give you a 5-piece token. Those can turn the tide of an auction
    in a pinch.
    
    After you finish, Luso talks about how fun the auctions are. At the same time,
    Adelle's true thief nature comes out again as she talks about the spoils she's
    gonna get from the areas that we control now. Oh well, nothing can be done
    about it. From here, you can head to the other auction houses or do Mission 8.
    
    *******************************************************
    -------------Mission 8: Pearls in the Deep-------------
    *******************************************************
    Fee: 300 gil
    Rank: 17
    Days: ---
    Location: The Galerria Deep
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Defeat Mark
    
    The LAW - Actions by Nu Mou
              Nu Mou may only move and perform basic attacks
    Objective: Defeat the Lord of the Flowsand!
    
    Recommendations: 
    * Complete Clan Mates quest
    * Switch Bangaa's job to White Monk and equip Kaiser Knuckles for Air Render
    OR
    * Switch Bangaa's job to Gladiator and learn Beat Down
    * If you don't have many new clan members, change Moogle to Black Mage for this
    * Complete "To be a Fighter", and teach Luso Beat Down
    
    Your first observation when you enter the field is the giant crab in the corner
    of the map. Luso asks Adelle to warn him he she's gone crazy so that he can
    run while there's still time. After Adelle assures him of her sanity, you head
    into battle. There are two smaller Antlion's in addition to Flowsand Lord. They
    absorb any Earth-based attacks, while Lord Flowsand is immune to them. As you
    move down the hill, try to take out the Antlions so that they have to respawn.
    Hopefully, they respawn at the top of the hill. Continue down toward Flowsand
    Lord, dealing long range damage if you can. He will hit you hard with
    Gravity Flux as you close. The attack hits everyone at once, so, if you have
    the Eureka Crystal, use it when you get low. That way you get full HP on
    everyone and an attack and defense boost. Once you get people next to him, he
    will start drawing people in and healing himself using their HP. Heal when
    needed and pound at him, watching out for the Antlions. With some skill and a
    little luck, you will win the battle and sit back feeling very relieved.
    
    Reward: 3490 gil
            Zingu Pearl x8
    
    CP Obtained: 34
    Law Bonus: Glass Bell
    *******************************************************
    
    After you finish of the Flowsand Lord, you see Adelle explaining to Luso where
    the moss and the pearls are. She wishes you luck and starts walking up the
    hill. When Luso asks here if she's coming with you, she replies, "No, it's
    dark and damp in there." Luso sighs that he should know better by now as he
    heads to grab the moss and pearls. After mucking around for a bit, Luso returns
    with the moss and a big pearl. Adelle thanks you and starts to walk away, when
    Luso says that he actually found one bigger pearl. When Adelle rushes back to
    get it, Luso hands her a nice big ball of mud. Ain't revenge grand?
    
    
    ===============================================================================
    4.2.    Quests ---------------------------------------------------------- [QST]
    ===============================================================================
    
    All the quests are organized according to their location in the
    Quest Report under Clan Info. If a Quest is listed as D4-3, that
    means that the quest is in box D4 on the Quest Report, in slot
    number 3. The slots are numbers like this:
    
    |-----------|
    |1 |2 |3 |4 |
    |5 |6 |7 |8 |
    |9 |10|11|12|
    |13|14|15|16|
    |-----------|
    
    -----------------------------------Section A-----------------------------------
    
    *******************************************************
    --------------------A1-2: Reagent Run------------------
    *******************************************************
    Fee: 200 gil
    Rank: 8
    Days: ---
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Satisfy Petitioner
    
    The LAW - Knockback
              Actions that knock the target back are forbidden
    Objective: Locate muskmallow
    
    The easiest way to do this is to go ahead and kill everything, then
    search for the muskmallow. That way, you're not getting constantly
    damaged. Also, you have most likely encountered one of the most
    annoying laws in this game. Either you pray that you never get a
    critical hit, or you sandwich every person you intend to hit so that
    if you do get a critical hit, it doesn't knock them back. As long
    as they don't move, you don't get a law violation.
    
    After you kill everyone, start searching through all the grass
    stands. I think that the location is random, because I found out
    it's random in a later quest similar to this one.
    
    Reward: 1580 gil
            Cactus Fruit x3
            Nepenthis x1
            Spruce x3
    
    CP Obtained: 16
    Law Bonus: Samson Sword
               Round Shield
               Antidote
    
    *******************************************************
    ------------------A1-3: The First Step-----------------
    *******************************************************
    Fee: 100 gil
    Rank: 3
    Days: 20
    Location: Targ Wood
    Items(Required): Cactus Fruit
    Talents(Required): Negotiation >3
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    Head to the spot and obtain your reward.
    
    Reward: 340 gil
            Cruzle Brass x4
            Crooked Fang x2
            Zinconium x3
    
    CP Obtained: 6
    
    *******************************************************
    ----------------A1-7: The Perfect Gift-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 6
    Days: ---
    Location: Camoa
    Items(Required): Prima Petal x1
    Talents(Required): Negotiation >1
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    Take the petal that you get from quest A1-10 and bring it to the
    son in Camoa.
    
    Reward: 1050 gil
            Molting x2
            Trusty Frying Pan x2
            Water Stone x3
    
    CP Obtained: 12
    
    *******************************************************
    -----------------A1-8: Kids These Days-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 8
    Days: 15
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >4
                       Adaptability >4
    Quest Type: Battle
    
    The LAW - Ice
              Weapons and abilities that use ice are forbidden
    Objective: Defeat all foes!
    
    This mission fought inside the pub, so there isn't a lot of space to move
    around in. My advise is to hold the stairs. It's a natural choke point
    that forces them to come to you and allows you to hit multiple people
    with your magick.
    
    Reward: 790 gil
            Waltwood x3
            Xergis Tin x4
            Gikhet Lead x4
    
    CP Obtained: 16
    Law Bonus: Cruzle Brass
               Sturdy Vine
               Phoenix Down
    
    *******************************************************
    -------------A1-10: The Trappings of Failure-----------
    *******************************************************
    Fee: 300 gil
    Rank: 12
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude 
                       Teamwork 
                       Adaptability >4
    Quest Type: Satisfy Petitioner
    
    The LAW - > 50 Damage
              Dealing > 50 damage is forbidden
    Objective: Destroy the traps!
    
    Simple mission: walk over the traps and get hit by them. Kill some
    monsters along the way and pray for no critical hits. End of story.
    
    Oh, one more thing, watch out for the sprite's Meteorite attack. It
    is extremely powerful.
    
    Reward: 390 gil
            Prima Petal x2
            Mape Wood x3
            Sturdy Vine x3
    
    CP Obtained: 24
    Law Bonus: Silver Bow
               Platinum Shield
               Knot of Rust
    
    *******************************************************
    --------------A1-14: A Voice from the Well-------------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude >4
                       Teamwork 
                       Adaptability 
    Quest Type: Investigation
    
    The LAW - Ranged Weapons
              Attacks with bows, greatbows, guns, hand-cannons, and cards are
              forbidden
    Objective: Defeat all foes!
    
    Your archer is useless in this battle, so I would change him to a different
    job for now. I made him a thief so that he would get the speed to move
    around the small field. The main thing to watch out for is the Liliith's
    Kiss attack. It dooms the character it touches.
    
    Reward: 1160 gil
            Rat Tail x2
            Bat Tail x2
            Bomb Shell x4
    CP Obtained: 14
    Law Bonus: Barong
               Green Beret
               Ether
    
    *******************************************************
    ------------------A1-15: The Star Seal-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 8
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude >4
                       Teamwork 
                       Adaptability 
    Quest Type: Investigation
    
    Before the battle starts, a Nu Mou speaks to you and thanks you
    for coming. He hands you the Star Seal and asks you to touch the
    Star Seal to the Stone with No Name. Are you up to the challenge?
    
    The LAW - Lightning
              Weapons and abilities that use lightning are forbidden
    Objective: Examine the Stone with No Name!
    
    Well, whether you are or not, the mission starts, with one enemy
    and the Stone with No Name on the other side of the field. He
    speaks to you and say "Stay...away." Like that's gonna happen.
    After you kill the one defender, head over to the Stone and touch
    it, ending the mission...
    
    Law Bonus: Metal Knuckles
               Iron Helm
               Ether
    
    The LAW - Ice
              Weapons and abilities that use ice are forbidden
    Objective: Defeat all foes!
    
    ...Or so it seemed. You find yourself transported to another location,
    and are faced by several enemies. Nothing to do but wipe the floor
    with them.
    
    Reward: 440 gil
            Molting x2
            Large Feather x1
            Soul Ceffyl x5
    
    CP Obtained: 16
    Law Bonus: Kaiser Knuckles
               Bronze Armor
               Phoenix Down
    
    *******************************************************
    -------------------A2-1: Camoa Cup---------------------
    *******************************************************
    Fee: 300 gil
    Rank: 19
    Days: 10
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >4
                       Adaptability >4
    Quest Type: Battle
    
    The LAW - Using MP
              Actions that use MP are forbidden
    Objective: Defeat all foes!
    
    To start off, this law sucks like hardcore. Your mages are rendered
    useless, except as melee fighters. There are three rounds to the
    tournament, each progressively harder. Let's take a look at them:
    
    Bout 1 - VS The Yellow Wings
    This group should bring back memories. And they're out for revenge for
    you putting them behind bars. Try to wipe out the black mage and then
    move your attention to the others in whatever order you choose. Your
    black or white mage may die, revive them if you want to.
    
    Law Bonus: Silver Bow
               Green Beret
               Phoenix Down
    
    Bout 2 - VS The Edge of Magick
    As the name suggests, this team is made up of all mages: 3 Black Mages, 
    and one Time Mage, and one Green Mage. You won't be able to avoid getting
    pounded, just take them out as fast as you can.
    
    Law Bonus: Char Bow
               Magus Robe
               Antidote
    
    Bout 3 - VS The Camoa Braves
    (A friend of mine turned off my DS accidentally at this point. I'll repeat
    this quest as early as i can and complete this)
    
    Law Bonus: 
               
               
    
    Reward: 2400 gil
    
    CP Obtained:  
    
    *******************************************************
    ------------------A2-3: The Moon Seal------------------
    *******************************************************
    Fee: 300 gil
    Rank: 18
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude >8
                       Teamwork 
                       Adaptability 
    Quest Type: Investigation
    
    The LAW - Lightning
              Weapons and abilities that use lightning are forbidden
    Objective: Examine the Stone with No Name!
    
    Time to press another seal to another Stone with No Name. The Floating
    Eyes have low defense, and when they get low on HP, they might use their
    Death Dive move, which causes some damage to you, but kills them. After
    taking one or both of them out, run over the Baknamy and examine the stone.
    
    Law Bonus: Sanative Needle
               Animal Bone
               Gold Needle
    
    The LAW - Bludgeoning Weapons
              Attacks with rods, staves, poles, knuckles, hammers and maces are
              forbidden
    Objective: Defeat all foes!
    
    You had to have seen this coming. Touching the stone teleports you to another
    area, just like in "The Star Seal" mission. The match is about the same, just
    with stronger monsters. Watch out for the Lilith's Kiss attack, and everything
    should go fine.
    
    Reward: 1160 gil
            Xergis Tin x1
    
    CP Obtained: 36
    Law Bonus: Animal Bone
               Aged Linen Cloth
               Knot of Rust
    
    *******************************************************
    --------------A2-4: Wanted: The Cyanwolf---------------
    *******************************************************
    Fee: 100 gil
    Rank: 3
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >1
                       Adaptability >1
    Quest Type: Headhunt
    
    The LAW - Ice
              Weapons and abilities that use Ice are forbidden
    Objective: Defeat the Cyanwolf!
    
    Very straightforward match, defeat the 4 surrounding Wolves and then
    move into take out the Cyanwolf.
    
    Reward: 2630 gil
            Wolf Pelt x3
            Earth Stone x6
            Tarkov Crystal x4
    
    CP Obtained: 6n
    Law Bonus: Silver Bow
               Green Beret
               Phoenix Down
    
    *******************************************************
    ------------------A2-11: What Was Lost-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 9
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude >8
                       Teamwork 
                       Adaptability 
    Quest Type: Investigation
    
    Well, if you remember Dayvis, it seems any misgivings you may have felt about
    him were right on the money. When asked where he went, make sure to say the
    Galerria Deep.
    
    Reward: 840 gil
            Hedychium x2
            Storm Stone x4
    
    CP Obtained: 18
    
    *******************************************************
    --------------A2-12: The Way of the Meek---------------
    *******************************************************
    Fee: 300 gil
    Rank: 15
    Days: 20
    Location: The Bisga Greenlands
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude 
                       Teamwork >8
                       Adaptability 
    Quest Type: Escort
    
    The LAW - Items
              Items are forbidden
    Objective: Protect Dayvis and defeat all foes!
    
    The battle starts with you at the bottom of the canyon with Dayvis, and the
    bandits at the top. No use wasting time climbing, let them come to you. The
    Archer and the White Mage will most likely give you the most trouble. The
    Archer doesn't come down, so she can hit you on your way up to get her, while
    the White Mage retreats when he gets hurt and uses Cure. If you have a 
    Gladiator with Rush, lure them to the edge with a well-placed back to them
    and then knock them off the edge. As long as they're high enough up, it's
    an instant kill.
    
    Reward: 3400 gil
            Superior Silk Thread x3
            Earth Stone x3
    
    CP Obtained: ---
    Law Bonus: ---
    
    *******************************************************
    --------------A2-14: The Way of the Timid--------------
    *******************************************************
    Fee: 300 gil
    Rank: 18
    Days: 20
    Location: The Galerria Deep
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >9
                       Adaptability >9
    Quest Type: Battle
    
    The LAW - Targeting Self
              Actions that target the user are forbidden
    Objective: Defeat all foes!
    
    First thing first, this whole quest is a trap. Dayvis posted a fake quest to
    lure you and your clan into fighting his clan. You do still have to get that
    sword back though, so you have to take him out. Just use your usually battle
    strategies and this battle should be no problem for you. After you finish them
    off, you head to find the sword.
    
    Reward: 3330 gil
            Spider Silk x1
            Cod Scale x1
            
    CP Obtained: 36
    Law Bonus: Animal Bone
               Bat Tail
               Knot of Rust          
    
    *******************************************************
    -------------------A2-15: Pirate Attack----------------
    *******************************************************
    Fee: 142
    Rank: 13
    Days: 20
    Location: Graszton
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork 
                       Adaptability >7
    Quest Type: Satisfy Petitioner
    
    The LAW - Harming Humes
              Actions that harm Humes are forbidden
    Objective: Defeat Lord Grayrl before he boards the ships!
    
    Lord Grayrl seems to think he's going to be able walk up to the ship and take
    the jewels. But you're gonna throw a wrench in that plan. Don't worry about the
    other people, just go for the mark. Take out Grayrl and the cargo is safe.
    
    Reward: 2450 gil
            Malboro Vine x2
            Foul Liquid x4
    		Sturdy Bone x3
            
    CP Obtained: 26
    Law Bonus: Animal Bone
               Fresh Water
               Echo Herbs
    
    *******************************************************
    ----------------A2-16: Wanted: Big Eyes----------------
    *******************************************************
    Fee: 150 gil
    Rank: 17
    Days: 20
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >9
                       Adaptability >9
    Quest Type: Headhunt
    
    The LAW - Knockback
              Actions that knock the target back are forbidden
    Objective: Defeat the Big Eyes!
    
    The people want you to kill all the Big Eyes on the map. Well, if you look
    around, every enemy on the map is a Big Eye, so I guess we're going on a hunt
    then. Also, the presence of the "Mist" doesn't bode well for the upcoming
    battle. The Eyes have the ability to confuse you, silence you, and to steal
    your HP. As you move to hit them, make sure to block any enemies you intend to
    hit in so you don't violate the law.
    
    Reward: 2940 gil
            Prime Tanned Hide x1
            Wyrm Carapace x1
    
    CP Obtained: 34
    Law Bonus: (violated the law. if you have this, plz send me the info) 
    
    *******************************************************
    -------------A3-3: Wanted: The Mirage Bunny------------
    *******************************************************
    Fee: 300 gil
    Rank: 19
    Days: 20
    Location: The Galerria Deep
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >11
                       Adaptability >11
    Quest Type: Headhunt
    
    The LAW - Instruments and Books
              Attacks with instruments and books are forbidden
    Objective: Defeat the Mirage Bunny!
    
    The Mirage Bunny is sitting over near the side of the map, surrounded by a
    bunch of other enemies. He calls on them to defend him when he sees you. Even
    so, this should be a fairly easy battle for you because of all the abilities
    you have at your disposal at this point. Kill him and the mission ends.
    
    Reward: 5710 gil
            Pagoda Wood x5        
    
    CP Obtained: 38
    Law Bonus: Tyrant Hide
               Damascus
               Knot of Rust
    
    *******************************************************
    --------------A4-11: Red King of Cinquleur-------------
    *******************************************************
    Fee: 500 gil
    Rank: 44
    Days: 20
    Location: Baptiste Hill
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >6
                       Adaptability >6
    Quest Type: Defeat Mark
    
    The LAW - Fire, Ice, Lightning
              Weapons and abilities that use fire, ice, lightning are forbidden
    Objective: Defeat Red King Ruuj!
    
    The number one thing about this quest is not to attempt it before about level
    25 to 30. If you do, you will get totally creamed. The red mage you are up 
    against is level 44, with doublecast. Once you're the right level, come into
    the field prepared to fight. Since you can't use fire, ice or lightning, your
    Black Mages are useless for this fight. Instead, plan on using melee jobs and
    perhaps some earth or air elemental spells. Also, she is immune to all status
    effects, including Rend Magick, so bringing a Green Mage is not recommended.
    Keep throwing the blows, and eventually you'll overwhelm her.
    
    Reward: 8110 gil
            Chocobo Skin x1
            Coeurl Pelt x1
    
    CP Obtained: 88
    Law Bonus: Green Liquid
    		   Peppergrass
    
    -----------------------------------Section B-----------------------------------
    
    *******************************************************
    -----------B1-3: Sun-ripened Mayhem-----------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork >7
                       Adaptability 
    Quest Type: Escort
    
    The LAW - Targeting All Units
              Actions that target all units at once are forbidden
    Objective: Protect the tomatoes & defeat all foes!
    
    *Shudder* Tomatoes again. Except this time, we're not killing them, we're
    protecting them. The only problem is that they move toward the very thing that
    is trying to kill them, meaning you have to keep up with them to make sure they
    don't get killed as they attempt to defend themselves. Luckily, they're pretty
    strong and can dish out some good damage, which makes the enemies that they hit
    easier to take out. Just follow them, and you'll win in no time.
    
    Reward: 910 gil
            Tomato Stalk x2
            Iron Carapace x3
            Bitter Sap x4
    
    CP Obtained: 14
    Law Bonus: Storm Stone
               Great Serpent's Fang
               Handkerchief
    
    *******************************************************
    --------------B1-5: Beetle in a Haystack---------------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Satisfy Petitioner
    
    The LAW - Lightning
              Weapons and abilities that use lightning are forbidden
    Objective: Find the scarab beetle!
    
    Just like in the muskmallow quest, you have to search the grass for
    the beetle. Wipe out the monsters, and search the grass to find the
    beetle.
    
    Reward: 440 gil
            Ball Moss x1
            Wind Stone x3
            Pointed Horn x1
    
    CP Obtained: 14
    Law Bonus: Char Bow
               Bronze Armor
               Echo Herbs
    
    *******************************************************
    ------------------B1-6: Wayward Drake------------------
    *******************************************************
    Fee: 300 gil
    Rank: 15
    Days: 20 Days
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude 
                       Teamwork 
                       Adaptability >8
    Quest Type: Satisfy Petitioner
    
    The LAW - Ice
              Weapons and abilities that use ice are forbidden
    Objective: Weaken Goud and defeat all foes!
    
    Okay, whatever you do don't kill Goud. Try to kill off the other monsters
    before you turn your attention to him. The drakes will run around the map a
    lot, so try to block any escape routes. Also, if you have any moves that can
    knock an enemy back, try to knock them off the cliff for some massive damage.
    Once you get Goud to HP Critical, the battle ends.
    
    Reward: 1330 gil
            Pointed Horn x2
            Dark Stone x5
            Dragon Bone x2
    
    CP Obtained: 30
    Law Bonus: Animal Bone
               Gikhet Lead
               Hi-Potion
    
    *******************************************************
    --------------B1-7: The White of Its Eye---------------
    *******************************************************
    Fee: 200
    Rank: 21
    Days: 20
    Location: The Rupie Mountains
    Items(Required): ---
    Talents(Required): Negotiation >11
                       Aptitude 
                       Teamwork >11
                       Adaptability 
    Quest Type: Escort
    
    The LAW - Fire, Ice, Lightning
              Weapons and abilities that use Fire, Ice, or Lightning are forbidden
    Objective: Protect Chari & defeat all foes!
    
    Right off the bat, you notice your black mages have been rendered useless. But
    that's not a big deal. The enemies have fairly low defense for a high level.
    There are only three of them, and once you move across the bridge, you'll take
    them out in no time. Also, Chari has pretty good defense and a decent attack,
    so expect some help with your job on the attacking front.
    
    Reward: 4920 gil
            Crusite Alloy x3
    
    CP Obtained: 42
    Law Bonus: Waltwood
               Damascus
               X-Potion
    
    *******************************************************
    ----------------B1-9: Prepared with Love---------------
    *******************************************************
    Fee: 200 gil
    Rank: 6
    Days: ---
    Location: Targ Wood
              Camoa
    Items(Required): ----
    Talents(Required): Negotiation >4
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    This is a two-part mission, the picking up of the lunch, and the
    dropping off. First, pick up the lunch from the wife at the pub in
    the Targ Wood. Next, head Shaug Tablelands, just outside Camoa and
    enjoy the little cutscene for this easy quest.
    
    Reward: 350 gil
            Cruzle Brass x6
            Coral Fragments x1
            Water Stone x4
    
    CP Obtained: 12
    
    *******************************************************
    --------------B1-10: Foodstuffs: Texture---------------
    *******************************************************
    Fee: 200 gil
    Rank: 8
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude 
                       Teamwork 
                       Adaptability >4
    Quest Type: Satisfy Petitioner
    
    The LAW - Fire
              Weapons and abilities that use fire are forbidden
    Objective: Procure the requested ingredients!
    
    Your objective is to kill two Dreamhares and then afterward, speak to
    the representative from the Iron Stomach. Fairly quick and simple.
    
    Reward: 620 gil
            Animal Bone x3
            Chocobo Skin x1
            Rat Pelt x2
    
    CP Obtained: 16
    Law Bonus: Kaiser Knuckles
               Armguards
               Eye Drops
    
    *******************************************************
    ---------------B1-11: Foodstuffs: Aroma----------------
    *******************************************************
    Fee: 300 gil
    Rank: 19
    Days: 20
    Location: Zedlei Forest
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude 
                       Teamwork 
                       Adaptability >8
    Quest Type: Satisfy Petitioner
    
    The LAW – Knockback
              Actions that knock the target are forbidden
    Objective: Procure the requested ingredients!
    From the request, it sounds like we have to kill four Malboros. They will use
    their capital Bad Breath attack on you, which will inflict a lot of status
    effects. Besides that, the battle isn't that hard. Just kill the other enemies
    that attempt to attack you as you move to kill the Malboros.
    
    Reward: 2800 gil
            Crusader Tonic x2
            Waltwood x3
            Kempas x2
    
    CP Obtained: 38
    Law Bonus: Wind Stone
               Sturdy Vine
               Echo Herbs
    
    *******************************************************
    ------------------B-14: Our Playground-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >4
                       Adaptability >4
    Quest Type: Battle
    
    The LAW - Ice
              Weapons and abilities that use ice are forbidden
    Objective: Defeat all foes!
    
    Some people have taken over some kids' playground and the kids have asked you
    to take it back. The people in this quest are very weak, so you can use this
    one to level up some of your weaker people.
    
    Reward: 700 gil
            Insect Husk x2
            Sanative Needle x6
            Wind Stone x9
    
    CP Obtained: 14
    Law Bonus: Nepenthis
    
    *******************************************************
    ------------------B1-15: Mushroom Chef-----------------
    *******************************************************
    Fee: 300 gil
    Rank: 11
    Days: ---
    Location: Baptiste Hill
    Items(Required): ---
    Talents(Required): Negotiation >6
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Item Recovery
    
    The LAW - Back Attack
              Attacking a unit from behind is forbidden
    Objective: Find a Baptiste mushroom!
    
    Okay, bad law. But we can deal with it. These monsters will hit you
    with a wide variety of status effects: sleep, doom, charm, and slow.
    You can take out the monsters, but it will most likely get frustrating.
    The Baptiste mushroom is toward the right corner of the map.
    
    Reward: 980 gil
            Aged Linen Thread x3
            Cottonflue x4
            Coeurl Pelt x3
    
    CP Obtained: 22
    Law Bonus: Nepenthis
               Cactus Fruit
    
    *******************************************************
    --------------------B1-16: Showdown--------------------
    *******************************************************
    Fee: 200 gil
    Rank: 24
    Days: 20
    Location: Targ Wood
    Items(Required): Cloudy Sap x1
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >11
                       Adaptability >11
    Quest Type: Defeat Mark
    
    The LAW - Back Attack
              Attacking a unit from behind is forbidden
    Objective: Defeat Klestra!
    
    First thing you might notice when you get to the field is that it's the site of
    your first battle with Klestra. It seems that Bowen had gone to finish off
    Klestra by himself. Not the smartest idea, but we're here to pull his butt out
    of the fire. When you arrive, Bowen is taunting Klestra, trying to goad it into
    attacking him. He wants to take revenge for his wife's death. Fortunately for
    you, members of his House show up to calm him. After a little talking, you
    fight. Use all of your usual Klestra fighting tactics. After all, by now you
    should be a master of hurting him as fast and as much as possible. Klestra
    might pull out a new move, Fortify, but just ignore it, it doesn't do much to
    change the battle tide.
    Halfway through, Klestra lets out a cry and rises up, running away from you
    again...or does it. Just as it's about to fly away, Luso throws the Cloudy Sap
    in it's face, causing it to land again. Finally! Finish him off in the best way
    you know how and bask in the pleasure of finally killing him.
    
    Reward: 3030 gil
            Cursed Coin x5
            Skull x2
            Vampyr Fang x2
    
    CP Obtained: 48
    Law Bonus: Chocobo Skin
               Giant's Tanned Hide
               Hi-Potion
    
    *******************************************************
    --------------------B2-3: Throw Down-------------------
    *******************************************************
    Fee: 300 gil
    Rank: 14
    Days: 20
    Location: Baptiste Hill
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >6
                       Adaptability >6
    Quest Type: Defeat Mark
    
    The LAW - Harming the Weak
              Actions that harm a lower level unit are forbidden
    Objective: Defeat Klestra!
    
    The headhunting clan House Bowen has asked for your help in taking down
    a monster. Specifically, Klestra. Yes, it's time to kill that son of a
    gun once and for all. Head up the mountain and start wailing on
    Klestra. The guests will take most of the damage, and they can't die,
    so try to attack from the side to avoid the Devour attack and you'll
    be fine. At the end of the battle, Klestra flees...again. The leader
    of House Bowen tells you not to give chase. Though we don't know the
    reason right away, we find out that Bowen's wife had been killed by
    Klestra when it had run away after being wounded.
    
    Reward: 2870 gil
            Zingu Pearl Shell x3
            Adamant Alloy x8
            Green Liquid x4
    
    CP Obtained: 
    Law Bonus: Green Liquid
    
    *******************************************************
    ----------------B2-5: A Simple Question----------------
    *******************************************************
    Fee: 200 gil
    Rank: 10
    Days: ---
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >7
                       Adaptability >7
    Quest Type: Investigation
    
    So the person had a question about the nature of the Judges. Well, who better
    to answer this question then the person who created the Judges. Lezaford gives
    you the notice "Concerning Judges", and the quest ends.
    
    Reward: 790 gil
            Kuraisle Boxwood x2
    
    CP Obtained: 20
    
    *******************************************************
    -------------------B2-8: It's a Trap!------------------
    *******************************************************
    Fee: 400 gil
    Rank: 23
    Days: 20
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude 
                       Teamwork 
                       Adaptability >8
    Quest Type: Satisfy Petitioner
    
    The LAW - Targeting All Units
              Actions targeting all units at once are forbidden
    Objective: Destroy all the traps!
    
    Sigh, so many misunderstandings. The monsters seem to think that you're the one
    who set all the traps. You have to choices...you can fight off the monsters for
    the EXP and then set off the traps, or you can just run around and set off the
    traps before the monsters have an opportunity to start attacking in full force.
    Either way, set off the traps and the mission ends.
    
    Reward: 2730 gil
            Red Geeps x1
    		Wyrm Carapace x1
    		Zincatite x5
    	    
    CP Obtained: 46
    Law Bonus: Wolf Pelt
    
    *******************************************************
    ---------------B2-9: Wanted: Lang Bros.----------------
    *******************************************************
    Fee: 300 gil
    Rank: 15
    Days: 20
    Location: The Bisga Greenlands
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >8
                       Adaptability >8
    Quest Type: Headhunt
    
    The LAW - Actions by Nu Mou
              Nu Mou may only move and perform basic attacks
    Objective: Defeat the Lang Brothers!
    
    From the conversation before the battle starts, you find out that these
    guys attacked their clan because someone spilled a drink on one of them.
    These guys are definitely pieces of crap, and for that, they need to be
    taken out. They move to you fairly fast, so they aren't too hard to beat.
    They do use Provoke a lot though, so don't expect too much control over
    your characters.
    
    Reward: 3380 gil
            Leestone x5
            Silk Bloom x2
            Fine Wool x2
    
    CP Obtained: 30
    Law Bonus: Wind Stone
               Power Fruit
               Eye Drops
    
    *******************************************************
    ----------------B2-10: Books of Magick----------------
    *******************************************************
    Fee: 300 gil
    Rank: 15
    Days: 10
    Location: The Aldanna Range
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >9
                       Adaptability >9
    Quest Type: Investigation
    
    So this person is a student who is wondering what a grimoire is exactly. Once
    again, it's off to Lezaford's house to ask him what he knows. It turns out that
    any magick tome can be called a grimoire. And just like last time, after
    explaining it to you, he gives to notice, called "Concerning Grimoires".
    
    Reward: 2370 gil
            Storm Sigil x2
            Water Sigil x2
    
    CP Obtained: 30
    
    *******************************************************
    -------------------B2-14: Clan Mates-------------------
    *******************************************************
    Fee: 100
    Rank: 1
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Satisfy Petitioner
    
    When you head to the quest location, you meet the Clan Mates Adventurer's
    Guild. What they do is match you up with a new clan member. In order to find
    out who they should give you, they ask you a few questions. After you finish
    they questions, they will give you specific class of person. The race of the
    person is dependent on the month and the class on the questions. Have fun
    getting a new clan mate.
    
    CP Obtained: 0
    
    *******************************************************
    -----------------B2-15: For the Cause------------------
    *******************************************************
    Fee: 100 gil
    Rank: 5
    Days: 20
    Location: Graszton
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >7
                       Adaptability >7
    Quest Type: Satisfy Petitioner
    
    A group of people are asking for a donation to help save endangered monsters.
    You have to option to give 100 gil, 1000 gil, or nothing. The amount you give
    is completely up to you.
    
    CP Obtained: 0
    
    *******************************************************
    -------------------B3-1: Death March-------------------
    *******************************************************
    Fee: 190
    Rank: 13
    Days: 20
    Location: Graszton
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >9
                       Adaptability >9
    Quest Type: Uphold the Law
    
    The LAW - Not Moving
              Each unit must move at least 1 tile before ending it's turn
    Objective: Uphold the law and defeat all foes!
    
    
    
    Reward: 2440 gil
            Dipraeu Bronze x3
    		
    CP Obtained: 46
    Law Bonus: Moon Bloom
               Cactus Fruit
               Holy Water
    
    *******************************************************
    ---------------B3-3: A Lady's Proposition--------------
    *******************************************************
    Fee: 160 gil
    Rank: 25
    Days: 20
    Location: The Rupie Mountains
    Items(Required): ---
    Talents(Required): Negotiation >11
                       Aptitude 
                       Teamwork 
                       Adaptability >11
    Quest Type: Satisfy Petitioner
    
    The LAW - Harming the Weak
              Actions that harm a lower level unit are forbidden
    Objective: Protect Syrenead and defeat all foes!
    
    When you start this mission, you'll quickly begin to wonder about Syrenead's
    sanity. For her first ever fight, she wants to fight a wyrm. It's a tough enemy
    and the law doesn't make it any easier to choose units to fight with. Just help
    her out and do damage if you can.
    
    Reward: 4500 gil
            Zodiac Ore x8
            Orichalcum x1
    
    CP Obtained: 50
    Law Bonus: (Unknown)
    
    *******************************************************
    ----------------B3-13: Wanted: Barmaid!----------------
    *******************************************************
    Fee: 100
    Rank: 2
    Days: 10
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >3
                       Aptitude 
                       Teamwork 
                       Adaptability >3
    Quest Type: Satisfy Petitioner
    
    This quest is quite simple. The guy just needs a cute girl to be a barmaid for
    14 days. Dispatch your Viera and head off to do other quests while you wait for
    her to return
    
    Reward: 880 gil
            Knot of Rust x6
            Ether x3
            Phoenix Down x3
    
    CP Obtained: 4
    
    *******************************************************
    ----------------B3-16: Knowing the Beast---------------
    *******************************************************
    Fee: 200 gil
    Rank: 6
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >4
                       Aptitude 
                       Teamwork 
                       Adaptability >4
    Quest Type: Satisfy Petitioner
    
    The LAW - Reaction abilities
              Reaction abilities are forbidden
    Objective: Guard the bridges for 4 rounds
    
    As the objective states, you just have to guard the bridges for a total of
    4 rounds. The ending of a round is shown by stopwatch symbol in the turn
    counter. Go ahead and pound away at the monsters, though when you kill
    one, a new one will take it's place. After the end of round 4, the
    beastmaster announces he's finished and after a conversation with the
    Dreamhare, he gives you the Beastmaster job.
    
    Reward: 830 gil
            Danbukwood x4
            Skull x3
            Clock Gear x4
    		
    New Job: Beastmaster
    
    CP Obtained: 12
    Law Bonus: Metal Knuckles
               Magus Robe
               Antidote
    
    *******************************************************
    ---------------B4-9: Wanted: Shiny Maces---------------
    *******************************************************
    Fee: 100 gil
    Rank: 5
    Days: 20
    Location: The Bisga Greenlands
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork 
                       Adaptability >7
    Quest Type: Satisfy Petitioner
    
    Objective: Dispatch the right person for the job!
    
    For this quest, you must select someone who's class has the ability to hold
    maces. I would recommend sending a green mage. Then just wait 10 days, and
    it's done.
    
    Reward: 1110 gil
            Aged Turtle Shell x1
            Soft Cotton x1
            Bone Chips x1
    
    CP Obtained: 10
    
    -----------------------------------Section C-----------------------------------
    
    *******************************************************
    ----------------C1-11: An Earnest Search---------------
    *******************************************************
    Fee: 200 gil
    Rank: 9
    Days: ---
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation >8
                       Aptitude 
                       Teamwork 
                       Adaptability >8
    Quest Type: Satisfy Petitioner
    
    Just dispatch someone to complete this quickly. I recommend sending your
    archer.
    
    Reward: 1050 gil
            Damascus x4
            Birch x1
            Quality Lumber x5
    
    CP Obtained: 18
    
    *******************************************************
    ---------------C1-12: The Nu Mou Nobles----------------
    *******************************************************
    Fee: 300 gil
    Rank: 12
    Days: 20
    Location: Baptiste Hill
    Items(Required): Recall Grass x1
                     Healing Water x1
    Talents(Required): Negotiation >9
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    In this quest, you are taking the Recall Grass and Healing Water to an old
    arcanist, a caster of Arcane Magick. In reward for bringing him the stuff,
    he teaches you the secrets of Arcane Magick. Easy quest and you get a new job.
    
    Reward: 1680 gil
            Body Ceffyl x3
            Soul Ceffyl x3
    
    New Job: Arcanist
    
    CP Obtained: 24
    
    *******************************************************
    --------------C1-13: Seeding the Harvest---------------
    *******************************************************
    Fee: 200 gil
    Rank: 21
    Days: 20
    Location: Camoa
    Items(Required):  ---
    Talents(Required): Negotiation  >8
                       Aptitude 
                       Teamwork 
                       Adaptability >8
    Quest Type: Satisfy Petitioner
    
    The LAW - Knockback
              Actions that knock the target back are forbidden
    Objective: Defeat 10 foes!
    
    The monsters are here to eat the flowers for the harvest and your job is to
    stop them. Set up you people facing both sets so that you can move out faster
    to kill them. Use your usual tactics to counter Knockback (I'm assuming you
    have some at this point) and watch the damage you take at this point. Not
    seeing the incoming enemies might cause you to take unnecessary damage too
    early in the battle. When only 1 monster remains & and no more enter the map,
    finish him off and the mission is complete.
    
    Reward: 9240 gil
            Tiny Mushrooms x2
    
    CP Obtained: 42
    Law Bonus: Silk Bloom
               Mirror Scale
    
    *******************************************************
    -----------------C1-14: A Harvest Hand-----------------
    *******************************************************
    Fee: 160
    Rank: 25
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >9
                       Aptitude 
                       Teamwork 
                       Adaptability >9
    Quest Type: Satisfy Petitioner
    
    The LAW - Harming the Weak
              Actions that harm a lower level unit are forbidden
    Objective: Gather as much fruit as you can in 4 rounds
    
    Fruit gathering...shouldn't be to hard, right? Oh, wait, this is Ivalice. That
    means monsters in the orchard. That's no problem, you could just blast them to
    obliv...oh, right, the law won't let you do that. Basically, just avoid the
    monsters as best you can while running around and picking the fruit off of the
    trees. Choose fast characters for this quest, because you only have 4 rounds to
    get to some of the farther trees.
    
    Reward: 12830 gil
            Healing Water x2
            Insect Husk x1
    
    CP Obtained: 50
    Law Bonus: Rising Sun
               Gimble Stalk
    
    *******************************************************
    ----------------C1-16: It's the Thought----------------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Graszton
    Items(Required): Succulent Fruit x1
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    Deliver the fruit to the quest arrow. Quest complete.
    
    Reward: 1120 gil
            Fire Stone x5
            Whisperweed x1
            Gun Gear x2
    
    CP Obtained: 14
    
    *******************************************************
    ------------------C2-2: Komodo Search------------------
    *******************************************************
    Fee: 150 gil
    Rank: 20
    Days: 20
    Location: The Galerria Deep
    Items(Required): ---
    Talents(Required): Negotiation >9
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Item Recovery
    
    The LAW - Restoring HP
              Actions that restore HP are forbidden
    Objective: Gather all the potions!
    
    This is a really easy quest. All you have to do is search the sparkles of light
    on the ground to find the potions. There are enemies, but at this point they
    won't slow you down too much.
    
    Reward: 3660 gil
            Silk Thread x2
    		
    CP Obtained: 40
    Law Bonus: (unknown)          
               
    *******************************************************
    -------------------C2-4: Shipping Out------------------
    *******************************************************
    Fee: 300 gil
    Rank: 11
    Days: 20
    Location: Targ Wood
              Graszton
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    Head over to the Targ Wood and pick up the package, which is some spruce.
    Run it back over to the port at Graszton to get your reward.
    
    Reward: 700 gil
            Recall Grass x2
            Wool x1
            Velvet x2
    
    CP Obtained: 22
    
    *******************************************************
    -----------------C2-5: Komodo Departure----------------
    *******************************************************
    Fee: 300 gil
    Rank: 16
    Days: 20
    Location: The Bisga Greenlands
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork >7
                       Adaptability 
    Quest Type: Escort
    
    The LAW - Targeting an Area
              Actions targeting two or more tiles are forbidden
    Objective: Protect the Komodo Trader and defeat all foes!
    
    There are bandits all around, ready to attack the trader, so so it seems.
    They are actually just a clan looking for some potions. They're even gonna
    pay for them. Just when it seems the quest is gonna end on a good note, we
    find out that the trader has already drunk all his extra potions. The clan
    then decides to take what they need, though they're still gonna leave money
    them. We can't let them do that though, so it's battle time. The enemies are
    spread up and down the hill and there are traps in your way. Take out the
    two guys at the bottom, and the Moogle Knight that comes down. If you're
    successful at that, then it's a snap to head up the hill and take out the
    Fusilier and the Archer.
    
    Reward: 2200 gil
            Zodiac Ore x5
            Cruzle Brass x3
            Rabbit Tail x1
    
    CP Obtained: 32
    Law Bonus: Turtle Shell
               White Thread
               Remedy
    
    *******************************************************
    ---------------C2-6: The Forests of Loar---------------
    *******************************************************
    Fee: 120 gil
    Rank: 15
    Days: 6
    Location: Targ Wood, The Bisga Grasslands, Zedlei Forest
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability >9
    Quest Type: Meet Objectives
    
    The LAW - None
              
    Objective: None
    
    Head around to the different locations and get the stamps for your log to
    complete the mission.
    
    Reward: 1750 gil
            Faerie Wing x3
    
    CP Obtained: (Unknown)
    Law Bonus: (Unknown)
    
    *******************************************************
    ---------------C3-3: Speed Battle, Kupo!---------------
    *******************************************************
    Fee: 200 gil
    Rank: 22
    Days: 20
    Location: The Galerria Deep
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >20
                       Adaptability >20
    Quest Type: Meet Objectives
    
    The LAW - Not Moving
              Each unit must move at least 1 tile before ending its turn
    Objective: Speed Battle vs. Scarface
    
    
    
    Reward: 12830 gil
            Giant's Tanned Hide x5
            Tanned Tyrant Hide x5        
    
    CP Obtained: 44
    Law Bonus: ---        
    
    *******************************************************
    -----------------C3-13: Kyrra, Dragoon-----------------
    *******************************************************
    Fee: 200 gil
    Rank: 7
    Days: 20
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Escort
    
    The LAW - Targeting an area
              Actions targeting two or more tiles are forbidden
    Objective: Protect Kyrra and defeat all foes!
    
    When this mission first becomes available, you only have 6 members
    in your clan and two of them are mages. This law severely hinders
    their ability to do anything worthwhile. You have to choices: you
    can wait until a little later to take this mission on, or you can
    go ahead and attempt the mission now. I did it as soon as it became
    available, though I had to violate the law to win it.
    
    Reward: 690 gil
            Xergis Tin x3
            Wool x1
            Animal Bone x3
    		
    New Job: Dragoon
    
    CP Obtained: 14
    Law Bonus: Rising Sun
    
    *******************************************************
    -----------------C3-14: Green Dominion-----------------
    *******************************************************
    Fee: 100 gil
    Rank: 2
    Days: ---
    Location: Targ Wood
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude
    				   Teamwork >3
                       Adaptability >3
    Quest Type: Battle
    
    The LAW - Reaction Abilities
              Reaction abilities are forbidden
    Objective: Defeat all foes!
    
    A group of Viera mages are out in the woods doing some strange
    magick, and someone wants you to investigate. When you show up,
    4 Viera are in a circle uttering some strange incantation. Since
    you've interrupted them, they turn to attack. After utterly
    flogging them, you discover that they were just trying to creating
    a new type of magick, Green Magick. As a gift, they give you the
    Green Mage job.
    
    Reward: 370 gil
            Xergis Tin x4
            Gikhet Lead x3
            Birch x2
    		
    New Job: Green Mage
    
    CP Obtained: 4
    Law Bonus: Barong
               Iron Helm
               Eye Drops
    
    *******************************************************
    -----------------C4-1: Veis, Assassin------------------
    *******************************************************
    Fee: 300 gil
    Rank: 13
    Days: 20
    Location: The Rupie Mountains
    Items(Required): ---
    Talents(Required): Negotiation >8
    				   Aptitude
    				   Teamwork
                       Adaptability >8
    
    Quest Type: Meet Objectives
    
    The LAW - Actions by Moogles
              Moogles may only move and perform basic attacks
    Objective: Speed Battle vs. House Bowen
    
    Your entire objective in this battle is to kill the mark. Simple as that. Use
    one of your thieves to deal a little damage, and then stay out of the way as
    Veis finishes it off.
    
    Reward: 2280 gil
            Bomb Shell x2
            Giant Feather x1
            Fire Stone x5
    		
    New Job: Assassin
    
    CP Obtained: 26
    Law Bonus: Earth Stone
               Fresh Water
               Antidote
    
    *******************************************************
    -----------------C4-2: To Be a Fighter-----------------
    *******************************************************
    Fee: 300 gil
    Rank: 14
    Days: 20
    Location: Moorabella
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork >8
                       Adaptability >8
    Quest Type: Battle
    
    The LAW - Restoring MP
              Actions that restore MP are forbidden
    Objective: Defeat all foes!
    
    If you loved the fighter job in the first game, you were probably waiting for
    this quest. Fighters hit hard and they hit fast. These ones are no exception.
    With Beat Down, they can inflict upwards of 90 damage easily if it hits. Their
    one weakness, however, is that they need to get close to you to do their
    damage. A few well placed black magick spells with do nice damage as they
    close to range. By now, you should at least have Thundara, so spells should
    be no problem. Now as you move forward, watch out for traps if you have Libra,
    and pray you don't hit any if you don't. After you shred the fighters, they
    agree to give you the secrets of their trade.
    
    Reward: 1600 gil
            Tiger Hide x3
            Peppergrass x1
            Ice Stone x5
    
    New Job: Fighter
    
    CP Obtained: 28
    Law Bonus: Iron Carapace
               Animal Bone
               Hi-Potion
    
    *******************************************************
    ---------------C4-6: Of Kupos and Cannons--------------
    *******************************************************
    Fee: 400 gil
    Rank: 22
    Days: 20
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >11
                       Aptitude >11
                       Teamwork 
                       Adaptability 
    Quest Type: Investigation
    
    The LAW - Debuffs
              Debuffs are forbidden
    Objective: Survive for 4 rounds!
    
    You show up at the field and find out that the some Moogles testing their guns
    are behind all the noise. You ask them to keep it down, and they retort that
    they'll show you just how noisy they can be. Knock some sense into them for 4
    rounds. At the end of the 4th round, they surrender and promise to quit making
    noise at night. And, as a gift, they give you the knowledge to the Flintlock
    job!
    
    Reward: 2870 gil
            Tyrant Hide x4
            Alraune Drill x2
            
    New Job: Flintlock
    		
    CP Obtained: 44
    Law Bonus: Iron Carapace
    
    *******************************************************
    ------------C4-7: Instrument of Inspiration------------
    *******************************************************
    Fee: 150 gil
    Rank: 19
    Days: 20
    Location: Moorabella
    Items(Required): ---
    Talents(Required): Negotiation >11
                       Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Item Recovery
    
    The LAW - Copycat
              Using the same action as the preceding unit is forbidden
    Objective: Help Mayhew find her concertina!
    
    Remember those item finding quests at the beginning of the game. Well, it looks
    like they're back, and still just as annoying as before. To counter the law,
    try to use special abilities and actions like Black and White Magick whenever
    you can.
    Looking at the starting line up, you're probably thinking, "Yay! I have some
    help." Unfortunately, you'd be wrong. Taking a look at the Seeq and the Moogle,
    you see that they are Levels 1 & 2. In spite of this, start beating down the
    monsters using normal tactics. The Seeq and Moogle will draw some fire away
    from you until they die. Use them well. Search for the concertina when you get
    the chance. I found it in the bottom-right corner of the map.
    
    Reward: 2350 gil
            Hedychium Pollen x4
            Leucojum x3
    
    CP Obtained: 38
    Law Bonus: Wolf Pelt
               Black Thread
               Ether
    
    -----------------------------------Section D-----------------------------------
    
    *******************************************************
    ------------------D1-9: Tree Hugging-------------------
    *******************************************************
    Fee: 150 gil
    Rank: 15
    Days: 20
    Location: Graszton
    Items(Required): ---
    Talents(Required): Negotiation >7
                       Aptitude 
                       Teamwork 
                       Adaptability >7
    Quest Type: Satisfy Petitioner
    
    The LAW - Restoring MP
              Actions that restore MP are forbidden
    Objective: Defeat 10 foes & keep them from the tree!
    
    During this mission, you have to hold 10 enemies from making it to the tree you
    start by. There are 2 main choke points that you can use to kill them. At each,
    only one monster can attack at once, so you won't take that much damage. Beware
    though, they will attempt to hit you with slow sometimes. It wears off
    eventually, but it makes waiting for a turn annoying. Other then that, this
    mission is a walk in the park.
    
    Reward: 3280 gil
            Power Fruit x2
            Teleq Flower x1
            Dirty Wool x1
    
    CP Obtained: 30
    Law Bonus: Moon Bloom
               Gun Gear
               Holy Water
    
    *******************************************************
    -------------D2-16: Cilawa the Gluttonous-------------
    *******************************************************
    Fee: 100 gil
    Rank: 5
    Days: 20
    Location: Camoa
    Items(Required): Rat Tail x1
    Talents(Required): Negotiation >4
    				   Aptitude 
                       Teamwork 
                       Adaptability 
    Quest Type: Delivery
    
    You bring the Rat Tail to a Nu Mou time mage who's trying to make a
    special potion. Only problem is, he keeps eating his ingredients. Just
    like he does to the Rat Tail you just brought him. *sigh* Sometimes
    you have to wonder why we do quests.
    
    Reward: 560 gil
            Tanned Hide x3
            Ladies' Tresses x2
            Cloudy Sap x3
    
    CP Obtained: 10
    
    -----------------------------------Section E-----------------------------------
    
    *******************************************************
    -------------E1-2: Bonga Bugle - Silversun-------------
    *******************************************************
    Fee: 400 gil
    Rank: 22
    Days: all month
    Location: Graszton
    Items(Required): ---
    Talents(Required): Negotiation 
                       Aptitude 
                       Teamwork 
                       Adaptability >9
    Quest Type: Meet Objectives
    
    The LAW - Copycat
              Using the same action as the preceding unit is forbidden
    Objective: Defend the Head Editor & defeat all foes!
    
    RECOMMENDED ABILITY: White Monk - Exorcise
    
    The situations reporters get themselves into sometimes. The Head Editor of the
    Bonga Bugle has chosen to investigate the haunted area of Shadeholme. At first,
    he doesn't believe that the place is haunted, but he quickly changes his mind
    after seeing some ghosts. Now it's up to you to keep his butt alive. In order
    to win, you only have to get all the ghosts to 0 HP status, which is their KO.
    After a while, they'll revive and have full HP. The there are only two ways to
    completely get rid of a ghost that I know of. First, use a White Monk's
    Exorcise ability. It had a horrible hit rate unless the target is already in
    0 HP status, at which point it has a 100% hit rate. The second way is to get
    them to 0 HP and then use a Phoenix Down. The only problem is that after more
    than one regular Ghost is destroyed, the remaining on with use Wake the Dead to
    call another. You have to take out all of the Ghosts in one turn, either
    Exorcising them or forcing them into 0 HP status and then getting rid of them
    before they come back. Also, if you take to long, then any ghosts you killed
    will respawn on the sides of the map. This mission is slightly frustrating, but
    not impossible. After destroying or forcing all the ghosts into 0 HP (or a
    combo of this), the mission will end.
    
    Reward: 3030 gil
            Trusty Frying Pan x4
            Turtle Shell x2
            Dipraeu Bronze x7
    
    CP Obtained: 36
    Law Bonus: Holy Stone
               Quality Pelt
               Maiden's Kiss
    
    *******************************************************
    --------------E1-3: Bonga Bugle - Ashleaf--------------
    *******************************************************
    Fee: 160 gil
    Rank: 22
    Days: all month
    Location: Camoa
    Items(Required): ---
    Talents(Required): Negotiation >11
                       Aptitude 
                       Teamwork 
                       Adaptability >11
    Quest Type: Satisfy Petitioner
    
    The LAW - Ranged Weapons
              Attacks with bows, greatbows, guns, hand-cannons, and cards are
    		  forbidden
    Objective: Help the Bonga Bugle get its scoop!
    
    You're racing another group to be the first person to interview a person. Use
    whatever means necessary to get the job done and be the first to the
    interviewee.
    
    Reward: 3890 gil
            Zinconium x2
            Cloudy Sap x2
    
    CP Obtained: 44
    Law Bonus: Barong
    
    ===============================================================================
    5.0.    Clan Info
    ===============================================================================
    
    ===============================================================================
    5.1.    Clan Privileges ------------------------------------------------- [CPV]
    ===============================================================================
    
    - Power
        Power Up 1: Very Slightly increases damage dealt and reduces damage
                    received.
        Power Up 2: Slightly increases damage dealt and reduces damage received.
    
    - Agility
        Agility Up 1: Very slightly improves chance to hit and avoid being hit.
        Agility Up 2: Slightly improves chance to hit and avoid being hit.
    
    - Speed
        Speed up 1: Very slightly raises speed.
    
    - Luck
        Luck 1: Very slightly increases critical hit rate and chance of an
                Opportunity turn.
    
    - Race
        Empowered Bangaa: Bangaa units receive bonuses to Attack, Defense, and
                          other attributes.
    
    ===============================================================================
    5.2.    Clan Trials ----------------------------------------------------- [CTR]
    ===============================================================================
    
    ---------------------Negotiation I---------------------
    Fee: 10 CP
    Rank: 10
    Days: 20
    Location: Camoa
    Talents(Required): Negotiation >1
    
    The LAW - Targeting Distant Units
              Actions targeting units two or more tiles away are forbidden
    Objective: Defeat all foes and uphold the law!
    
    Law Bonus: Kaiser Knuckles
               Armguards
               Eye Drops
    
    Titles
    ------
    Hagglers - Defeat 2 Enemies
    +3 Negotiation, -3 Aptitude
    Quest Fees -1%, Item Prices -1%
    Clan Privilege: Empowered Nu Mou
    
    Intermediaries - Defeat 3 Enemies
    +6 Negotiation, -4 Aptitude
    Quest Fees -2%, Item Prices -2%
    
    Barterers - Defeat 4 Enemies
    +9 Negotiation, -5 Aptitude
    Quest Fees -3%, Item Prices -3%
    Clan Privilege: Luck Up 2
    
    Brokers - Defeat 5 Enemies in 4 Turns
    +12 Negotiation, -6 Aptitude
    Quest Fees -4%, Item Prices -4%
    
    Orators - Defeat 6 Enemies in 3 Turns
    +15 Negotiation, -7 Aptitude
    Quest Fees -5%, Item Prices -5%
    Clan Privilege: Luck Up 3
    
    ===============================================================================
    5.3.    Laws ------------------------------------------------------------ [LAW]
    ===============================================================================
    
    * Fire - Weapons and abilities that use fire are forbidden
    * Ice - Weapons and abilities that use ice are forbidden
    * Lightning - Weapons and abilities that use lightning are forbidden
    * Fire, Ice, Lightning - Weapons and abilities that use fire, ice, and
                       lightning are forbidden
    * Piercing Weapons - Attacks with rapiers and spears are forbidden
    * Bludgeoning Weapons - Attacks with rods, staves, poles, knuckles, hammers,
                       and maces are forbidden
    * Ranged Weapons - Attacks with bows, greatbows, guns, hand-cannons, and cards
                       are forbidden
    * Instruments and Books - Attacks with instruments and books are forbidden
    * Harming Humes - Actions that harm Humes are forbidden
    * Harming Moogles - Actions that harm Moogles are forbidden
    * Harming the Weak - Actions that harm a lower level unit are forbidden
    * Attack - Attacking is forbidden
    * Items - Items are forbidden
    * Opportunity Commands - Opportunity commands are forbidden
    * Actions by Nu Mou - Nu Mou may only move and perform basic attacks
    * Actions by Moogles - Moogles may only move and perform basic attacks
    * Targeting Adjacent Units - Actions targeting adjacent tiles are forbidden
    * Targeting Distant Units - Actions targeting units two or more tiles away are
                                forbidden
    * Targeting an Area - Actions targeting two or more tiles are forbidden
    * Targeting Self - Actions targeting the user are forbidden
    * Targeting All Units - Actions targeting all units at once are forbidden
    * Restoring HP - Actions that restore HP are forbidden
    * Restoring MP - Actions that restore MP are forbidden
    * Copycat - Using the same action as the preceding unit is forbidden
    * Knockback - Actions that knock the target back are forbidden
    * Back Attack - Attacking a unit from behind is forbidden
    * Missing - Missing with an action is forbidden
    * Debuffs - Debuffs are forbidden
    * Reaction Abilities - Reaction abilities are forbidden
    * > 20 Damage - Dealing > 20 damage is forbidden
    * > 50 Damage - Dealing > 50 damage is forbidden
    * Not Using MP - Actions that don't consume MP are forbidden
    * Not Moving - Each unit must move at least 1 tile before ending it's turn
    
    ===============================================================================
    6.0.    Items ----------------------------------------------------------- [ITM]
    ===============================================================================
    
    ---------------------
    - Items
    ---------------------
            * Potion
              Price: 30 gil
              Description: A magick concoction that eases pain and heals wounds in
              the blink of an eye.
    
            * Hi-Potion
              Price: ---
              Description: A potion mixed for greater strength.
    
            * Elixir
              Price: ---
              Description: This miraculous tincture completely restores both
              health and magickal power to the drinker.
    
            * Phoenix Down
              Price: ---
              Description: A magick feather with the power to revive those at
              death's door.
    
            * Gold Needle
              Price: ---
              Description: This magick needle breaks the enchantments that turn
              flesh to stone.
    
            * Echo Herbs
              Price: 50 gil
              Description: Cures silence
    
            * Antidote
              Price: 50 gil
              Description: Cures poison
    
            * Eye Drops
              Price: 50 gil
              Description: Cures blindness
    
            * Remedy
              Price: ---
              Description: A tincture that cures what ails you.
    
            * Knot of Rust
              Price: ---
              Description: A fused ball of metalworking detritus. Useful as
              a thrown weapon, or a doorstop.
    
            * Eureka Crystal
              Price: ---
              Description: A crystalline fragment discovered in the forbidden
              reaches of Eureka. Its power heals wounds and improves combat
              performance.
    
    ===============================================================================
    6.1.    Weapons
    ===============================================================================
    
    ===============================================================================
    6.1.1.    Edged Weapons ------------------------------------------------- [EWN]
    ===============================================================================
    
    ---------------------
    - Knifes
    ---------------------
    
    ***********************************************************
    |Dagger                 |(1-H)|                           |
    ******************************|                           |
    |Buy: 80       |Sell:         |                           |
    ******************************|                           |
    |Move:    ---  Attack:     20 |                           |
    |Jump:    ---  Defense:    ---|                           |
    |Evasion: 2    Magick:     ---|                           |
    |Speed:   ---  Resistance: ---|                           |
    ***********************************************************
    
    ***********************************************************
    |Jackknife              |(1-H)|Steal gil                  |
    ******************************|Thief: 200 AP              |
    |Buy: 160      |Sell:         |                           |
    ******************************|gil Toss                   |
    |Move:    ---  Attack:     22 |Juggler: 200 AP            |
    |Jump:    ---  Defense:    ---|                           |
    |Evasion: 2    Magick:     ---|                           |
    |Speed:   ---  Resistance: ---|                           |
    ***********************************************************
    
    ***********************************************************
    |Kard                   |(1-H)|Steal Items                |
    ******************************|Thief: 200 AP              |
    |Buy: 360      |Sell:         |                           |
    ******************************|Silence Gas                |
    |Move:    ---  Attack:     27 |Ranger: 200 AP             |
    |Jump:    ---  Defense:    ---|                           |
    |Evasion: 4    Magick:     ---|                           |
    |Speed:   ---  Resistance: ---|                           |
    ***********************************************************
    
    **********************************************************
    |Scramasax              |(1-H)|Loot Lv. 1                |
    ******************************|Thief: 100 AP             |
    |Buy: 500      |Sell:         |                          |
    ******************************|Ball Toss                 |
    |Move:    ---  Attack:     30 |Juggler: 350 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Swords
    ---------------------
    
    **********************************************************
    |Shortsword             |(1-H)|                          |
    ******************************|                          |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     22 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ***********************************************************
    |Broadsword             |(1-H)|First Aid                  |
    ******************************|Soldier: 100 AP            |
    |Buy: 200      |Sell:         |                           |
    ******************************|First Aid                  |
    |Move:    ---  Attack:     25 |Warrior: 100 AP            |
    |Jump:    ---  Defense:    ---|                           |
    |Evasion: ---  Magick:     ---|Oil Blade                  |
    |Speed:   ---  Resistance: ---|Spellblade: 300 AP         |
    ***********************************************************
    
    ***********************************************************
    |Buster Sword           |(1-H)|Rend Magick                |
    ******************************|Soldier: 250 AP            |
    |Buy: 600      |Sell:         |                           |
    ******************************|Rend Magick                |
    |Move:    ---  Attack:     30 |Warrior: 250 AP            |
    |Jump:    ---  Defense:    5  |                           |
    |Evasion: ---  Magick:     ---|Blood Price                |
    |Speed:   ---  Resistance: ---|Spellblade: 150 AP         |
    ***********************************************************
    
    **********************************************************
    |Burglar Sword          |(1-H)|Gauge                     |
    ******************************|Soldier: 150 AP           |
    |Buy: 1000     |Sell:         |                          |
    ******************************|Stun Blade                |
    |Move:    ---  Attack:     35 |Spellblade: 200 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|Wyrmtamer                 |
    |Speed:   ---  Resistance: ---|Dragoon: 150 AP           |
    **********************************************************
    
    ---------------------
    - Blades
    ---------------------
    
    **********************************************************
    |Iron Blade             |(1-H)|                          |
    ******************************|                          |
    |Buy: 150      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     25 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Sweep Blade            |(1-H)|Rush                      |
    ******************************|Fighter: 100 AP           |
    |Buy: 220      |Sell:         |                          |
    ******************************|Rush                      |
    |Move:    ---  Attack:     28 |Gladiator: 100 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Shadow Blade           |(1-H)|Beat Down                 |
    ******************************|Fighter: 250 AP           |
    |Buy: 480      |Sell:         |                          |
    ******************************|Beat Down                 |
    |Move:    ---  Attack:     33 |Gladiator: 250 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 4    Magick:     ---|Moogle Rush               |
    |Speed:   ---  Resistance: ---|Moogle Knight: 250 AP     |
    **********************************************************
    
    **********************************************************
    |Sun Blade              |(1-H)|Blitz                     |
    ******************************|Fighter: 250 AP           |
    |Buy: 480      |Sell:         |                          |
    ******************************|Blitz                     |
    |Move:    ---  Attack:     33 |Gladiator: 250 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Atomos Blade           |(1-H)|Air Render                |
    ******************************|Fighter: 250 AP           |
    |Buy: 1200     |Sell:         |                          |
    ******************************|Moogle Lance              |
    |Move:    ---  Attack:     38 |Moogle Knight: 250 AP     |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Venus Blade            |(1-H)|Doublehand                |
    ******************************|Fighter: 250 AP           |
    |Buy: 580      |Sell:         |                          |
    ******************************|Doublehand                |
    |Move:    ---  Attack:     33 |Gladiator: 250 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Pearl Blade            |(1-H)|Moogle Shield             |
    ******************************|Moogle Knight: 200 AP     |
    |Buy: 640      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     38 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Ogun Blade             |(1-H)|Wild Swing                |
    ******************************|Fighter: 250 AP           |
    |Buy: 1350     |Sell:         |                          |
    ******************************|Wild Swing                |
    |Move:    ---  Attack:     38 |Gladiator: 250 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Sabers
    ---------------------
    
    **********************************************************
    |Light Saber            |(1-H)|Learn                     |
    ******************************|Blue Mage: 100 AP         |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     22 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Blue Saber             |(1-H)|                          |
    ******************************|                          |
    |Buy: 200      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Knightswords
    ---------------------
    
    **********************************************************
    |Longsword              |(2-H)|                          |
    ******************************|                          |
    |Buy: 380      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     32 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Defender               |(2-H)|Nurse                     |
    ******************************|Paladin: 100 AP           |
    |Buy: 1000     |Sell:         |                          |
    ******************************|Hibernate                 |
    |Move:    ---  Attack:     35 |Defender: 100 AP          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Rapiers
    ---------------------
    
    **********************************************************
    |Battle Rapier          |(1-H)|                          |
    ******************************|                          |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     20 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Stinger                |(1-H)|Swarmstrike               |
    ******************************|Fencer: 150 AP            |
    |Buy: 220      |Sell:         |                          |
    ******************************|Thunder                   |
    |Move:    ---  Attack:     22 |Red Mage: 150 AP          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Estoc                  |(1-H)|Featherblow               |
    ******************************|Fencer: 200 AP            |
    |Buy: 280      |Sell:         |                          |
    ******************************|Bolder Crush              |
    |Move:    ---  Attack:     24 |Elementalist: 200 AP      |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Fleuret                |(1-H)|Earth Heal                |
    ******************************|Elementalist: 200 AP      |
    |Buy: 360      |Sell:         |                          |
    ******************************|Cure                      |
    |Move:    ---  Attack:     26 |Red Mage: 100 AP          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Scarlet Rapier         |(1-H)|Fire Whip                 |
    ******************************|Elementalist: 250 AP      |
    |Buy: 420      |Sell:         |                          |
    ******************************|Fire                      |
    |Move:    ---  Attack:     28 |Red Mage: 150 AP          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Greatswords
    ---------------------
    
    **********************************************************
    |Barong                 |(2-H)|Rend Power                |
    ******************************|Soldier: 250 AP           |
    |Buy: 1250     |Sell:         |                          |
    ******************************|Parley                    |
    |Move:    ---  Attack:     37 |Paladin: 150 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Dagriohm               |(2-H)|Sneak Attack              |
    ******************************|Ravager: 300 AP           |
    |Buy: 1450     |Sell:         |                          |
    ******************************|Haunting Vision           |
    |Move:    ---  Attack:     38 |Lanista: 300 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|Monkey Grip               |
    |Speed:   ---  Resistance: ---|Soldier: 250 AP           |
    **********************************************************
    
    **********************************************************
    |Ancient Sword          |(2-H)|Rend MP                   |
    ******************************|Soldier: 250 AP           |
    |Buy: 1450     |Sell:         |                          |
    ******************************|Battle Cry                |
    |Move:    ---  Attack:     38 |Ravager: 200 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|Sword of Darkness         |
    |Speed:   ---  Resistance: ---|Lanista: 350 AP           |
    **********************************************************
    
    ---------------------
    - Broadswords
    ---------------------
    
    **********************************************************
    |Samson Sword/ Earth    |(2-H)|Rend Power                |
    ******************************|Warrior: 250 AP           |
    |Buy: 1000     |Sell:         |                          |
    ******************************|Power Crush               |
    |Move:    ---  Attack:     34 |Raptor: 250 AP            |
    |Jump:    ---  Defense:    5  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Falchion               |(2-H)|Rend MP                   |
    ******************************|Warrior: 250 AP           |
    |Buy: 1000     |Sell:         |                          |
    ******************************|Mind Crush                |
    |Move:    ---  Attack:     34 |Raptor: 250 AP            |
    |Jump:    ---  Defense:    5  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Predator               |(2-H)|Speed Crush               |
    ******************************|Raptor: 350 AP            |
    |Buy: 1000     |Sell:         |                          |
    ******************************|Monkey Grip               |
    |Move:    ---  Attack:     34 |Warrior: 250 AP           |
    |Jump:    ---  Defense:    5  |                          |
    |Evasion: ---  Magick:     5  |                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Katanas
    ---------------------
    
    **********************************************************
    |Kunai                  |(1-H)|Throw                     |
    ******************************|Ninja: 100 AP             |
    |Buy: 500      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     31 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Murasame               |(1-H)|Wind Slash                |
    ******************************|Parivir: 200 AP           |
    |Buy: 500      |Sell:         |                          |
    ******************************|Water Veil                |
    |Move:    ---  Attack:     31 |Ninja: 250 AP             |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|Aphonia                   |
    |Speed:   ---  Resistance: ---|Assassin: 200 AP          |
    **********************************************************
    
    ---------------------
    - Spears
    ---------------------
    
    **********************************************************
    |Short Spear            |(1-H)|                          |
    ******************************|                          |
    |Buy: 300      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     29 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Javelin                |(1-H)|Jump                      |
    ******************************|Dragoon: 150 AP           |
    |Buy: 500      |Sell:         |                          |
    ******************************|Piercing Cry              |
    |Move:    ---  Attack:     31 |Templar: 400 AP           |
    |Jump:    2    Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Lava Spear             |(1-H)|Fire Breath               |
    ******************************|Dragoon: 300 AP           |
    |Buy: 1180     |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     35 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ===============================================================================
    6.1.2.    Bludgeons ----------------------------------------------------- [BLD]
    ===============================================================================
    
    ---------------------
    - Rod
    ---------------------
    
    **********************************************************
    |Rod                    |(1-H)|Fire                      |
    ******************************|Black Mage: 100 AP        |
    |Buy: 60       |Sell:         |                          |
    ******************************|Blizzard                  |
    |Move:    ---  Attack:     18 |Black Mage: 100 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |Thunder                   |
    |Speed:   ---  Resistance: ---|Black Mage: 100 AP        |
    **********************************************************
    
    **********************************************************
    |Thunder Rod            |(1-H)|Thundara                  |
    ******************************|Black Mage: 250 AP        |
    |Buy: 640      |Sell:         |                          |
    ******************************|Tempest                   |
    |Move:    ---  Attack:     21 |Illusionist: 250 AP       |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |Reflect                   |
    |Speed:   ---  Resistance: ---|Time Mage: 250 AP         |
    **********************************************************
    
    ---------------------
    - Staff
    ---------------------
    
    **********************************************************
    |White Staff            |(1-H)|Cure                      |
    ******************************|White Mage: 100 AP        |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     19 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    **********************************************************
    |Staff of Protection    |(1-H)|Ifrit                     |
    ******************************|Summoner: 300 AP          |
    |Buy: 480      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     21 |                          |
    |Jump:    ---  Defense:    5  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    **********************************************************
    |Judicer's Staff        |(1-H)|Aero                      |
    ******************************|Bishop: 200 AP            |
    |Buy:          |Sell:         |                          |
    ******************************|Ramuh                     |
    |Move:    ---  Attack:     23 |Summoner: 300 AP          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     3  |                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    **********************************************************
    |Healing Staff          |(1-H)|Cura                      |
    ******************************|White Mage: 200 AP        |
    |Buy: 850      |Sell:         |                          |
    ******************************|Cura                      |
    |Move:    ---  Attack:     25 |Bishop: 200 AP            |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|Kirin                     |
    |Speed:   ---  Resistance: 5  |Summoner: 250 AP          |
    **********************************************************
    
    ---------------------
    - Poles
    ---------------------
    
    **********************************************************
    |Cypress Pole           |(1-H)|Rend Armor                |
    ******************************|Master Monk: 350 AP       |
    |Buy: 720      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     32 |                          |
    |Jump:    ---  Defense:    2  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   2    Resistance: 2  |                          |
    **********************************************************
    
    ---------------------
    - Knuckles
    ---------------------
    
    **********************************************************
    |Leather Knuckles       |(1-H)|Attack Up                 |
    ******************************|Berserker: 150 AP         |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     24 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Metal Knuckles         |(1-H)|Roundhouse                |
    ******************************|White Monk: 150 AP        |
    |Buy: 300      |Sell:         |                          |
    ******************************|Silver Disc               |
    |Move:    ---  Attack:     29 |Tinker: 250 AP            |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|Inner Calm                |
    |Speed:   ---  Resistance: ---|Berserker: 250 AP         |
    **********************************************************
    
    **********************************************************
    |Rising Sun/ Fire       |(1-H)|Exoricise                 |
    ******************************|White Monk: 250 AP        |
    |Buy: 400      |Sell:         |                          |
    ******************************|Red Spring                |
    |Move:    ---  Attack:     31 |Tinker: 250 AP            |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Poison Knuckles        |(1-H)|Green Gear                |
    ******************************|Tinker: 250 AP            |
    |Buy: 600      |Sell:         |                          |
    ******************************|Scream                    |
    |Move:    ---  Attack:     33 |Berserker: 300 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Kaiser Knuckles        |(1-H)|Air Render                |
    ******************************|White Monk: 250 AP        |
    |Buy:          |Sell:         |                          |
    ******************************|Furore                    |
    |Move:    ---  Attack:     37 |Berserker: 200 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Instruments
    ---------------------
    
    **********************************************************
    |Lamia Harp             |(1-H)|Dreamhare                 |
    ******************************|Beastmaster: 150 AP       |
    |Buy: 200      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     21 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Demon Bell             |(1-H)|Baknamy                   |
    ******************************|Beastmaster: 150 AP       |
    |Buy: 220      |Sell:         |                          |
    ******************************|Flan                      |
    |Move:    ---  Attack:     22 |Beastmaster: 150 AP       |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Glass Bell             |(1-H)|Lamia                     |
    ******************************|Beastmaster: 150 AP       |
    |Buy: 320      |Sell:         |                          |
    ******************************|100% Wool                 |
    |Move:    ---  Attack:     25 |Animist: 200 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 1  |                          |
    **********************************************************
    
    ---------------------
    - Hammers
    ---------------------
    
    **********************************************************
    |Iron Hammer            |(2-H)|Pickpocket                |
    ******************************|Viking: 250 AP            |
    |Buy: 220      |Sell:         |                          |
    ******************************|Protect                   |
    |Move:    ---  Attack:     28 |Green Mage: 150 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    **********************************************************
    |War Hammer             |(2-H)|Strong-arm                |
    ******************************|Viking: 250 AP            |
    |Buy: 1100     |Sell:         |                          |
    ******************************|Shell                     |
    |Move:    ---  Attack:     34 |Green Mage: 150 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    ---------------------
    - Maces
    ---------------------
    
    **********************************************************
    |Battle Mace            |(1-H)|Water                     |
    ******************************|Sage: 200 AP              |
    |Buy:          |Sell:         |                          |
    ******************************|Sleep                     |
    |Move:    ---  Attack:     24 |Green Mage: 200 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Energy Mace            |(1-H)|Rasp                      |
    ******************************|Alchemist: 250 AP         |
    |Buy:          |Sell:         |                          |
    ******************************|Aero                      |
    |Move:    ---  Attack:     29 |Sage: 200 AP              |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     2  |Silence                   |
    |Speed:   ---  Resistance: 5  |Green Mage: 200 AP        |
    **********************************************************
    
    **********************************************************
    |Druid Mace             |(1-H)|Poison                    |
    ******************************|Alchemist: 150 AP         |
    |Buy: 200      |Sell:         |                          |
    ******************************|Blind                     |
    |Move:    ---  Attack:     26 |Sage: 150 AP              |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     3  |Blind                     |
    |Speed:   ---  Resistance: 5  |Green Mage: 150 AP        |
    **********************************************************
    
    ===============================================================================
    6.1.3.    Ranged Weapons ------------------------------------------------ [RWN]
    ===============================================================================
    
    ---------------------
    - Bows
    ---------------------
    
    **********************************************************
    |Shortbow               |(2-H)|                          |
    ******************************|                          |
    |Buy: 100      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     17 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Longbow                |(2-H)|Focus                     |
    ******************************|Archer: 100 AP            |
    |Buy: 120      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     19 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Char Bow               |(2-H)|Blackout                  |
    ******************************|Archer: 250 AP            |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     21 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Silver Bow             |( -H)|Burial                    |
    ******************************|Archer: 200 AP            |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     23 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Greatbows
    ---------------------
    
    **********************************************************
    |Composite Bow          |(2-H)|                          |
    ******************************|                          |
    |Buy: 220      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     21 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Windslash Bow/ Air     |(2-H)|Oust                      |
    ******************************|Hunter: 150 AP            |
    |Buy: 500      |Sell:         |                          |
    ******************************|Vanish                    |
    |Move:    ---  Attack:     23 |Sniper: 300 AP            |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Huntsman's Bow/ Earth  |(2-H)|Ague                      |
    ******************************|Assassin: 250 AP          |
    |Buy: 850      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     25 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Guns
    ---------------------
    
    **********************************************************
    |Goug Mk 29             |(1-H)|                          |
    ******************************|                          |
    |Buy: 220      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     21 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Aiot Gun               |(1-H)|Fireshot                  |
    ******************************|Fusilier: 150 AP          |
    |Buy: 500      |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     23 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Silver Cannon          |(1-H)|Blindshot                 |
    ******************************|Fusilier: 200 AP          |
    |Buy: 850      |Sell:         |                          |
    ******************************|Succor                    |
    |Move:    ---  Attack:     25 |Agent: 150 AP             |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Riot Gun               |(1-H)|Boltshot                  |
    ******************************|Fusilier: 150 AP          |
    |Buy: 1050     |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     26 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Lost Gun               |(1-H)|Silenceshot               |
    ******************************|Fusilier: 200 AP          |
    |Buy: 2400     |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     28 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Hand-cannons
    ---------------------
    
    **********************************************************
    |Hand Cannon            |(1-H)|Potion Shell              |
    ******************************|Cannoner: 300 AP          |
    |Buy:          |Sell:         |                          |
    ******************************|Prime                     |
    |Move:    ---  Attack:     22 |Flintlock: 100 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    **********************************************************
    |Omnis Cannon           |(1-H)|Buckshot                  |
    ******************************|Cannoneer: 150 AP         |
    |Buy: 500      |Sell:         |                          |
    ******************************|Cure Cannon               |
    |Move:    ---  Attack:     24 |Flintlock: 250 AP         |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: ---|                          |
    **********************************************************
    
    ---------------------
    - Cards
    ---------------------
    
    **********************************************************
    |Four of Spades         |(1-H)|Hypochondria              |
    ******************************|Trickster: 150 AP         |
    |Buy: 3800     |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     29 |                          |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   2    Resistance: ---|                          |
    **********************************************************
    
    ===============================================================================
    6.2.    Armors
    ===============================================================================
    
    ===============================================================================
    6.2.1.    Helms --------------------------------------------------------- [HLM]
    ===============================================================================
    
    ---------------------
    - Helms
    ---------------------
    
    **********************************************************
    |Bronze Helm                  |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    4  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 2  |                          |
    **********************************************************
    
    **********************************************************
    |Iron Helm                    |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    5  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 3  |                          |
    **********************************************************
    
    ---------------------
    - Hats
    ---------------------
    
    **********************************************************
    |Plumed Hat                   |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    2  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    **********************************************************
    |Green Beret                  |Archer's Bane             |
    ******************************|Archer: 200 AP            |
    |Buy:          |Sell:         |                          |
    ******************************|Archer's Bane             |
    |Move:    ---  Attack:     ---|Animist: 200 AP           |
    |Jump:    ---  Defense:    2  |                          |
    |Evasion: 2    Magick:     ---|                          |
    |Speed:   ---  Resistance: 2  |                          |
    **********************************************************
    
    **********************************************************
    |Circlet                      |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    3  |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 6  |                          |
    **********************************************************
    
    ===============================================================================
    6.2.2.    Armor --------------------------------------------------------- [ARM]
    ===============================================================================
    
    ---------------------
    - Heavy Armors
    ---------------------
    
    **********************************************************
    |Linen Cuirass                |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    28 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 2  |                          |
    **********************************************************
    
    **********************************************************
    |Bronze Armor                 |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    30 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 3  |                          |
    **********************************************************
    
    ---------------------
    - Light Armors
    ---------------------
    
    **********************************************************
    |Leather Clothing             |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    24 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 4  |                          |
    **********************************************************
    
    **********************************************************
    |Chainmail                    |Counter                   |
    ******************************|Thief: 150 AP             |
    |Buy:          |Sell:         |                          |
    ******************************|Counter                   |
    |Move:    ---  Attack:     28 |White Monk: 150 AP        |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 4  |                          |
    **********************************************************
    
    ---------------------
    - Robes
    ---------------------
    
    **********************************************************
    |Hempen Robe                  |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    17 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 32 |                          |
    **********************************************************
    
    **********************************************************
    |Silken Robe                  |                          |
    ******************************|                          |
    |Buy:          |Sell:         |                          |
    ******************************|                          |
    |Move:    ---  Attack:     ---|                          |
    |Jump:    ---  Defense:    17 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 38 |                          |
    **********************************************************
    
    **********************************************************
    |Magus Robe                   |Critical: Quicken         |
    ******************************|Time Mage: 450 AP         |
    |Buy:          |Sell:         |                          |
    ******************************|Resistance Up             |
    |Move:    ---  Attack:     ---|Geomancer: 150 AP         |
    |Jump:    ---  Defense:    17 |                          |
    |Evasion: ---  Magick:     ---|                          |
    |Speed:   ---  Resistance: 40 |                          |
    **********************************************************
    
    ===============================================================================
    6.2.3.    Shields ------------------------------------------------------- [SHD]
    ===============================================================================
    
    ---------------------
    - Shields
    ---------------------
    
    **********************************************************
    |Bronze Shield                |Shieldbearer              |
    ******************************|Soldier: 150 AP           |
    |Buy:          |Sell:         |                          |
    ******************************|Shieldbearer              |
    |Move:    ---  Attack:     ---|Warrior: 150 AP           |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 5    Magick:     ---|Shieldbearer              |
    |Speed:   ---  Resistance: 2  |Fencer: 150 AP            |
    **********************************************************
    
    **********************************************************
    |Round Shield                 |Shieldbearer              |
    ******************************|Sage: 150 AP              |
    |Buy:          |Sell:         |                          |
    ******************************|Shieldbearer              |
    |Move:    ---  Attack:     ---|Moogle Knight: 150 AP     |
    |Jump:    ---  Defense:    ---|                          |
    |Evasion: 7    Magick:     ---|                          |
    |Speed:   ---  Resistance: 2  |                          |
    **********************************************************
    
    **********************************************************
    |Platinum Shield              |Shieldbearer              |
    ******************************|Viking: 150 AP            |
    |Buy:          |Sell:         |                          |
    ******************************|Shieldbearer              |
    |Move:    ---  Attack:     ---|Raptor: 150 AP            |
    |Jump:    ---  Defense:    1  |                          |
    |Evasion: 10   Magick:     ---|                          |
    |Speed:   ---  Resistance: 5  |                          |
    **********************************************************
    
    ===============================================================================
    6.3.    Accessories
    ===============================================================================
    
    ===============================================================================
    6.3.1    Boots ---------------------------------------------------------- [BOT]
    ===============================================================================
            * Battle Boots
              Description: Leather boots, tanned to a hard, durable sheen.
    
            * Armguards
              Description: The cloth of these armguards is specially fashioned to
              resist tearing.
    
    ===============================================================================
    6.4.    Bazaar ---------------------------------------------------------- [BZR]
    ===============================================================================
    
    The Bazaar is the place where you trade in all the loot that you find out in 
    your vast quest for something worthwhile. Inside are various weapons and armor 
    types, each divided into 5 different levels. You combine loot within a 
    particular level in order to make a particular weapon and unlock it in the 
    main item shop.
    
    Apprentice Weapons
    ------------------
    Level E
    * Gihket Lead + Faren Pollen = Broadsword
    
    Bronze Armor
    ------------
    Level E
    * Gihket Lead + Cactus Fruit = Bronze Armor
    
    Colossal Sword
    --------------
    Level E
    * Cruzle Brass + Chocobo Skin + Nepenthis = Samson Sword
    
    Silver-sheened Armor
    --------------------
    Level D
    * Platinum + Peppergrass + Green Liquid = Platinum Helm
    
    Level B
    * Platinum + Hedychium + Yellow Liquid = Platinum Armor
    
    Smallswords
    -----------
    Level E
    * Xergis Tin + Animal Bone + Cactus Fruit = Kard
    
    Level D
    * Xergis Tin + Pointed Horn + Ball Moss = Scramasax
    
    Thunder's Cry
    -------------
    Level E
    * Soul Ceffyl + Gikhet Lead + Faren Pollen = Atomos Blade
    
    Level D
    * Storm Stone+ Cruzle Brass + Teleq Flower = Gae Bolg
    
    Storm-Forged Armaments
    ----------------------
    Level D
    * Storm Stone + Zinconium + Sturdy Vine = Thunder Rod
    
    Level C
    * Storm Stone + Leestone + Silk Bloom = Thunder Robe
    
    Mark of the Goddess
    -------------------
    
    Time-tested Rods
    ----------------
    Level D
    * Body Ceffyl + Leestone + Marrion Feather = Force Rod
    
    Gilt Accessories
    ----------------
    
    Sundry Sabers
    -------------
    Level D
    * Earth Stone + Dipraeu Bronze + Hedychium = Shamshir
    
    Heavy Maces
    -----------
    Level D
    * Dark Stone + Zinconium + Succulent Fruit = Energy Mace
    
    Level C
    * Fire Stone + Zinconium + Whisperweed = Druid Mace
    
    Sharp-edged Katana
    ------------------
    Level E
    * Earth Stone + Xergis Tin + Prima Petal = Kunai
    
    Level D
    * Fire Stone + Xergis Tin + Suspect Mushroom = Ashura
    
    Pugilist's Gear
    ---------------
    Level E
    * Trusty Frying Pan + Rabbit Tail + Power Fruit = Headband
    
    Survival Set
    -----------
    Level E
    * Gikhet Lead + Snake Skin +Tiny Mushrooms = Jackknife
    * Bat Tail + Molting + Large Feather = Shadow Blade
    
    Level D
    * Cursed Coin + Tiger Hide + Malboro Vine = Green Beret
    
    Level C
    * Gun Gear + Tiger Hide + Power Fruit = Survival Vest
    
    Battle-hardened Armor
    ---------------------
    Level E
    * Clock Gear + Tanned Hide + Ladies' Tresses = Chainmail
    
    Level D
    * Gikhet Lead + Prime Tanned Hide + Moon Bloom = Brigandine
    
    Silver Death
    ------------
    Level C
    * Dark Stone + Clock Gear + Zingu Pearl Shell = Silver Cannon
    * Holy Stone + Trusty Frying Pan + Mirror Scale = Silver Rapier
    
    Rimebound Gear
    --------------
    Level E
    * Ice Stone + Sanative Needle + Fury Fragments = Ice Lance
    
    Level D
    * Ice Stone + Adamant Alloy + Molting = Icebrand
    
    Level C
    * Ice Stone + Zodiac Ore + Vampyr Fang = Ice Shield
    
    Steel of Living Flame
    ---------------------
    Level E
    * Soul Ceffyl + Xergis Tin + Bomb Shell = Venus Blade
    * Soul Ceffyl + Sanative Needle + Bomb Shell = Scarlet Rapier
    
    Level D
    * Fire Stone + Cruzle Brass + Animal Bone = Lava Spear
    * Fire Stone + Cruzle Brass + Zingu Pearl = Flametongue
    
    Flash of Dawn
    -------------
    Level E
    * Soul Ceffyl + Cruzle Brass + Bomb Shell = Sun Blade
    
    Level D
    * Fire Stone + Adament Alloy + Bomb Shell = Rising Sun
    
    Arms of the Firelord
    --------------------
    Level D
    * Fire Stone + Zinconium + Iron Carapace = Firewheel Rod
    
    Level C
    * Fire Stone + Zinconium + Bomb Shell = Blaze Robe
    
    Sign of the Guardian
    --------------------
    Level E
    * Water Stone + Cruzle Brass + Coral Fragments = Staff of Protection
    * Tarkov Crystal + Zinconium + Turtle Shell = Armguards
    
    Level D
    * Wind Stone + Zinconium + Fury Fragments = Defender
    
    Astrologer's Aid
    ----------------
    
    Night's Embrace
    ---------------
    Level E
    * Dark Stone + Zinconium + Skull = Apocalypse
    
    Tempting Fate
    -------------
    
    Battle-tested Swords
    --------------------
    Level E
    * Tarkov Crystal + Zinconium + Dragon Bone = Lionheart
    
    Level D
    * Body Ceffyl + Platinum + Zingu Pearl = Ragnarok
    
    Level C
    * Soul Ceffyl + Platinum + Cod Scale = Lonhengrin
    
    Level B
    * Tarkov Crystal + Platinum + Cod Scale = Arch Sword
    
    Seal of the Templar
    -------------------
    
    Uncommon Swords
    ---------------
    Level E
    * Earth Stone + Xergis Tin + Crooked Fang = Buster Sword
    
    Level D
    * Earth Stone + Xergis Tin + Dragon Bone = Burglar Sword
    
    Lethal Blades
    -------------
    Level E
    * Wind Stone + Gikhet Lead + Animal Bone = Sweep Blade
    
    Level D
    * Water Stone + Xergis Tin + Gimble Stalk = Ogun Blade
    * Water Stone + Cruzle Brass + Zingu Pearl Shell = Pearl Blade
    
    Level C
    * Storm Stone + Zodiac Ore + Lamia Scale = Paraiba Blade
    
    The Drowned
    -----------
    Level E
    * Water Stone + Xergis Tin + Healing Water = Murasame
    
    Level D
    * Water Stone + Dipraeu Bronze + Healing Water = Aqua Saber
    
    Turquoise Trappings
    -------------------
    Level E
    * Water Stone + Trusty Frying Pan + Fresh Water = Blue Saber
    
    Sacred Arms
    -----------
    
    Rust-stained Guns
    -----------------
    Level E
    * Wind Stone + Sanative Needle + Cloudy Sap = Aiot Gun
    
    Level D
    * Storm Stone + Clock Gear + Green Liquid = Riot Gun
    * Wind Stone + Gun Gear + Yellow Liquid = Lost Gun
    
    Gift of Stone
    -------------
    Level E
    * Zinconium + Pointed Horn + Bitter Sap = Diamond Sword
    
    Level D
    * Adamant Alloy + Zingu Pearl + Bitter Sap = Diamond Helm
    
    Rust-stained Helms
    ------------------
    Level E
    * Adamant Alloy + Crooked Fang + Green Liquid = Barbut
    
    Level D
    * Adamant Alloy + Bone Chips + Malboro Wine = Close Helmet
    
    Light Blades
    ------------
    
    Ornamented Blade
    ----------------
    Level E
    * Sanative Needle + Lamia Scale + Fresh Water = Rapier
    
    Level D
    * Sanative Needle + Molting + Fresh Water = Fleuret
    
    Forgotten Firearms
    ------------------
    Level E
    * Clock Gear + Iron Carapace + Cloudy Sap = Omnis Cannon
    
    Whetted Axes
    ------------
    Level D
    * Gikhet Lead + Rat Pelt + Mirror Scale = Broadaxe
    
    Level C
    * Adamant Alloy + Coeurl Pelt + Great Serpent's Fang = Hammerhead
    
    Battle-tested Bracers
    ---------------------
    
    Soot-stained Shields
    --------------------
    Level E
    * Cruzle Brass + Quality Pelt + Lamia Scale = Round Shield
    
    Iron Armor
    ----------
    Level D
    * Trusty Frying Pan + Zingu Pearl Shell = Iron Armor
    
    Ornamented Spears
    -----------------
    Level E
    * Xergis Tin + Animal Bone + Wool = Javelin
    
    Level D
    * Dipraeu Bronze + Wyrm Carapace + Velvet = Partisan
    
    Level C
    * Crusite Alloy + Vampyr Fang + Black Thread = Kain's Lance
    
    Unyielding Strength
    -------------------
    Level D
    * Earth Stone + Adamant Alloy + Rat Tail = Adamant Vest
    
    Battle Gear
    -----------
    Level E
    * Wind Stone + Dipraeu Bronze + Rat Skin = Battle Boots
    
    Level D
    * Tarkov Crystal + Cursed Coin + Quality Pelt = Battle Bamboo
    
    Grime-stained Gloves
    --------------------
    Level E
    * Earth Stone + Zinconium + Wolf Pelt = Metal Knuckles
    
    Level D
    * Dark Stone + Xergis Tin + Bat Tail = Poison Knuckles
    
    Level C
    * Storm Stone + Adamant Alloy + Giant's Tanned Hide = Kaiser Knuckles
    
    Heavy Swords
    ------------
    Level E
    * Earth Stone + Gikhet Lead + Wolf Pelt = Predator
    
    Level D
    * Water Stone + Zodiac Ore + Coeurl Pelt = El-Cid
    * Wind Stone + Zodiac Ore + Tanned Hide = Stribog
    
    Power Within
    ------------
    
    Vermillion Vestments
    --------------------
    
    Arms of the Icelord
    -------------------
    Level E
    * Ice Stone + Zinconium + Dirty Wool = Sleet Rod
    
    Mirrored Gear
    -------------
    
    Voice of the Wind
    -----------------
    Level E
    * Wind Stone + Cruzle Brass + Small Feather = Windslash Bow
    
    Level D
    * Wind Stone + Cursed Coin + Ahriman Wing = Djinn Flyssa
    * Wind Stone + Dipraeu Bronze + Giant Feather = Air Blade
    
    Crystal Gear
    ------------
    
    Black-stained Armor
    -------------------
    Level D
    * Dipraeu Bronze + Green Liquid + Silk Thread = Platemail
    
    Solid Hammers
    -------------
    Level E
    * Xergis Tin + Spruce + Fresh Water = Iron Hammer
    
    Level D
    * Cruzle Brass + Cottonflue + Cloudy Sap = War Hammer
    
    Sage's Bequest
    --------------
    Level C
    * Holy Stone + Leestone + Rose Branch = Sage Crosier
    
    Fencing Foils
    -------------
    Level E
    * Earth Stone + Sanative Needle + Birch = Estoc
    
    Level D
    * Ice Stone + Sanative Needle + Moonwood = Flamberge
    
    Uncommon Poles
    --------------
    Level E
    * Soul Ceffyl + Leestone + Spruce = Cypress Pole
    
    Level C
    * Body Ceffyl + Leestone + Quality Lumber = Gokuu Pole
    
    Swords of Destruction
    ---------------------
    Level E
    * Zodiac Ore + Great Serpent's Fang + Danbukwood = Hardedge
    
    Heavy Bows
    ----------
    
    Greatswords
    -----------
    Level E
    * Cruzle Brass + Animal Bone + Waltwood = Barong
    * Xergis Tin + Insect Husk + Birch = Xankbras
    
    Level D
    * Sanative Needle + Pointed Horn + Spruce = Ancient Sword
    * Gikhet Lead + Iron Carapace + Mape Wood = Dagriohm
    
    Ill-tuned Instruments
    ---------------------
    Level E
    * Gikhet Lead + Skull + Danbukwood = Demon Bell
    
    Level D
    * Cruzle Brass + Skull + Moonwood = Glass Bell
    * Trusty Frying Pan + Aged Turtle Shell + Mape Wood = War Trumpet
    
    Grab Bag
    --------
    Level E
    * Cruzle Brass + Agathis + Ahriman Wing = Tonfa
    
    Level D
    * Platinum + Birch + Aged Linen Thread = Kwigon Blade
    * Dipraeu Bronze + Cottonflue + Superior Silt Thread = Oblige
    
    Stealth Set
    ----------
    Level E
    * Bat Tail + Molting + Large Feather = Shadow Blade
    
    Exotic Armor
    ------------
    
    Dog-eared Cards
    ---------------
    Level E
    * Rat Tail + Recall Grass + Yellow Liquid = Four of Spades
    
    Bauble
    ------
    
    Black Vestments
    ---------------
    
    Bulky Robes
    -----------
    Level E
    * Tarkov Crystal + Rabbit Pelt + Silk Thread = Silken Robe
    
    Level D
    * Earth Stone + Coeurl Pelt + Soft Cotton = Chameleon Robe
    
    Faded Caps
    ----------
    Level E
    * Fire Stone + Rabbit Pelt + Wool = Circlet
    
    Level D
    * Soul Ceffyl + Tanned Hide + Velvet = Wizard's Hat
    
    Roadworn Boots
    --------------
    Level D
    * Fire Stone + Wolf Pelt + Fine Wool = Spiked Boots
    
    Cursed Armor
    ------------
    
    Faerie Set
    ----------
    Level A
    * Star Fragments + Stradivari + Faerie Wings = Faerie Shoes
    
    Magicked Protectives
    --------------------
    Level E
    * Tarkov Crystal + Tiny Mushrooms + ?Silk Thread? = Magus Robe
    
    Malodorous Bow
    --------------
    
    Moldy Tomes
    -----------
    Level C
    * Hedychium Pollen + Kempas +Yellow Liquid = Veil of Wiyu
    * Tiny Mushrooms + Kempas + Strange Liquid = Enavia Chronicles
    
    Maelstrom's Might
    -----------------
    Level E
    * Storm Stone + Recall Grass + Waltwood = Judicer's Staff
    
    Ornamented Bows
    ---------------
    Level E
    * Molting + Sturdy Vine + Mape Wood = Longbow
    
    Hallowed Arms
    -------------
    Level D
    * Holy Stone + Waltwood + Healing Water = Healing Staff
    * Holy Stone + Waltwood + Crusader Tonic = Cleansing Staff
    
    Strength of Earth
    -----------------
    Level E
    * Earth Stone + Spruce + Aged Linen Thread = Huntsman's Bow
    
    Greatbows
    ---------
    Level E
    * Wind Stone + Danbukwood + Ahriman Wing = Cranequin
    
    Level D
    * Water Sigil + Agathis + Silk Thread = Hunting Bow
    
    ===============================================================================
    6.5.    Loot ------------------------------------------------------------ [LOT]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.0.    Jobs
    ===============================================================================
    
    The job system in Final Fantasy Tactics A2 is one of the most extensive in the
    Final Fantasy universe. Each race has it's own special job set, though some of
    the jobs overlap. Here's a list of the jobs that I've found.
    
    ===============================================================================
    7.1.    Hume Jobs ------------------------------------------------------- [HME]
    ===============================================================================
    
    *******************************************************************************
    | Job Name       | Required Abilities          | Quest to Unlock              |
    *******************************************************************************
    |Soldier         |---                          |                              |
    *******************************************************************************
    |White Mage      |Soldier x1                   |                              |
    *******************************************************************************
    |Thief           |---                          |                              |
    *******************************************************************************
    |Black Mage      |White Mage x1                |                              |
    *******************************************************************************
    |Archer          |Soldier x1                   |                              |
    *******************************************************************************
    |Paladin         |Soldier x3                   |                              |
    *******************************************************************************
    |Fighter         |Soldier x3                   |"To Be a Fighter"             |
    *******************************************************************************
    |Hunter          |Archer x3                    |                              |
    *******************************************************************************
    |Parivir         |Fighter x3                   |"The East Watch"              |
    *******************************************************************************
    |Blue Mage       |Black Mage x1                |                              |
    *******************************************************************************
    |Illusionist     |White Mage x2, Black Mage x4 |                              |
    *******************************************************************************
    |Seer            |White Mage x4                |"The Cat's Meow"              |
    *******************************************************************************
    |Ninja           |Thief x4                     |                              |
    *******************************************************************************
    
    ===============================================================================
    7.2.    Nu Mou Jobs ----------------------------------------------------- [NMO]
    ===============================================================================
    
    *******************************************************************************
    | Job Name       | Required Abilities          | Quest to Unlock              |
    *******************************************************************************
    |White Mage      |---                          |                              |
    *******************************************************************************
    |Black Mage      |---                          |                              |
    *******************************************************************************
    |Beastmaster     |---                          |                              |
    *******************************************************************************
    |Time Mage       |Black Mage x5                |                              |
    *******************************************************************************
    |Illusionist     |White Mage x2, Black Mage x4 |                              |
    *******************************************************************************
    |Sage            |White Mage x2, Beastmaster x2|                              |
    *******************************************************************************
    |Alchemist       |Illusionist x2               |                              |
    *******************************************************************************
    |Arcanist        |Time Mage x2                 |                              |
    *******************************************************************************
    |Scholar         |Sage x1, Time Mage x1        |                              |
    *******************************************************************************
    
    ===============================================================================
    7.3.    Viera Jobs ------------------------------------------------------ [VRA]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.4.    Moogle Jobs ----------------------------------------------------- [MOG]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.5.    Bangaa Jobs ----------------------------------------------------- [BGA]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.6.    Gria Jobs ------------------------------------------------------- [GRA]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.7.    Seeq Jobs ------------------------------------------------------- [SEQ]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    7.8.    Special Units --------------------------------------------------- [SPE]
    ===============================================================================
    
    Throughout the game, there are special characters that come and join your clan,
    sometimes for a long time, some for a brief period. Here's a list of some of
    those people and their starting jobs and unique jobs (Thanks to Triiti for
    this).
    
    Adelle - Hume
    -------------
    Main Character
    Starting Job: Thief
    Unique Job: Heritor
    
    Progress through the main story to obtain Adelle.
    
    Cid - Bangaa
    ------------
    Main Character
    Starting Job: Gladiator
    No Special Job
    
    Cid is with you from the beginning of the game.
    
    Hurdy - Moogle
    --------------
    Main Character
    Starting Job: Bard
    Unique Job: Bard
    
    Progress through the main story to obtain Hurdy.
    Can not become a Chocobo Knight.
    
    Vaan - Hume
    -----------
    Supporting Character
    Starting Job: Pirate
    Unique Job: Pirate
    
    Vaan comes as a pair with Penelo.
    Complete story quest "Pirate Problems".
    
    Penelo - Hume
    -------------
    Supporting Character
    Starting Job: Dancer
    Unique Job: Dancer
    
    Penelo comes in a pair with Vaan.
    Complete story quest "Pirate Problems".
    
    El-Cid - Hume
    -------------
    Supporting Character
    Starting Job: Agent
    Unique Job: Agent
    
    The only job available to him is Agent.
    
    Frimelda - Hume
    ---------------
    Secret Character
    Starting Job: Paladin
    No Special Job
    
    Complete side quest "Memories Forged" to recruit her.
    Duel Wield mastered!
    
    ===============================================================================
    7.9.    Espers ---------------------------------------------------------- [ESP]
    ===============================================================================
    
    To be added later...
    
    ===============================================================================
    8.0.    Ending and Credits ---------------------------------------------- [END]
    ===============================================================================
    Thank you for reading my guide. If you find something major that I missed,
    please send that information to ligerzero459@gmail.com. Make sure to put
    "FFTA2" in the subject line so that I can reply to you.
    
    Special Thanks To:
    Kakason - for lots of Bazaar information
    finalfantasy.wikia.com - Job information
    Triiti - for Special Unit information
    
    Copyright 2008
    Created By: Ryan Mottley
    E-mail: ligerzero459@gmail.com

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