|------      |------     |-----|    
                        |            |              |        
                        |            |              |        
                        |------      |------        |        
                        |            |              |        
                        |inal        |antasy        |actics 
                     =========================================
                                  /\       /--------\
                                 /  \               |
                                /    \              |
                               /------\    /--------/
                              /        \   |     
                             /          \  |    
                            /            \ \--------/


\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                        T A B L E   O F   C O N T E N T S

                               <*> = Work in Progress!
                               <-> = Not Started!

I.Introduction                       
                                    
  a.Intro                                                                [INTR]

  b.Version History                                                      [VERS]



II.Before You Start

  a.Playing the Game                                                     [PLAY]

  b.Storyline                                                            [STOR]

  c.Cast of Characters                                                  *[CHAR]



III.Walkthrough

  a.Storyline Missions                                                  *[WALK]
    -Stranger in the Woods                                               [SM01]
    -A Paw Full of Feathers                                              [SM02]
    -The Yellow Wings                                                    [SM03]
    -You Say Tomato                                                      [SM04]
    -Wanted:Ugohr                                                        [SM05]
    -Wanted:Gilmunto                                                     [SM06]
    -Now Thats a Fire!                                                   [SM07]
    -Pearls In The Deep                                                  [SM08]
    -Mountain Watch                                                      [SM09]
    -Grounded!                                                           [SM10]
    -Rumors Abound                                                       [SM11]
    -Sleepless Nights                                                    [SM12]
    -Making Music                                                        [SM13]
    -Seeking the Stone                                                   [SM14]
    -Wanted:Sky Pirate Vaan                                              [SM15]

  b.Quests                                                              *[QUES]
    -Quests Column A                                                    *[COLA]
    -Quests Column B                                                    *[COLB]
    -Quests Column C                                                    *[COLC]
    -Quests Column D                                                    *[COLD]
    -Quests Column E                                                    *[COLE]

  c.Clan Trials                                                          [CLAN]
    -General Training I                                                  [GTR1]
    -General Training II                                                 [GTR2]
    -Negotiation I                                                       [NEG1]
    -Negotiation II                                                      [NEG2]
    -Aptitude I                                                          [APT1]
    -Aptitude II                                                         [APT2]
    -Teamwork I                                                          [TEM1]
    -Teamwork II                                                         [TEM2]
    -Adaptability I                                                      [ADP1]
    -Adaptability II                                                     [ADP2]
    -Negotiation-Teamwork                                                [NETE]
    -Adaptability-Negotiation                                            [ADNE]
    -Teamwork-Aptitude                                                   [TEAP]
    -Aptitude-Adaptability                                               [APAD]



IV.Class and Character Listing

  a.Humes                                                                [HUME]

  b.Viera                                                                [BUNY]

  c.Bangaa                                                               [LIZY]

  d.Moogle                                                              *[KUPO]

  e.Nu Mou                                                               [NUMU]

  f.Seeq                                                                 [SEEQ]

  g.Gria                                                                 [GRIA]

  h.Special Jobs                                                        -[SPJB]
 
  i.Espers                                                              -[ESPR]



V.Items

  a.Weapons                                                             *[WEPS]
    -Melee                                                              *[MELE]
    -Magic                                                              *[MAGI]
    -Range                                                              *[RANG]

  b.Armor                                                               *[ARMR]

  c.Shields                                                             *[SHLD]

  d.Helmets                                                             *[HELM]

  e.Accesories                                                          *[ACCE]

  f.Items                                                                [ITEM]



VI.Bazaar

  a.Bazaar                                                              *[BAZR]

  b.Loot                                                                *[LOOT]



VII.Nuts and Bolts

  a.List of Quests                                                      *[LIST]

  b.Clan Priviliges                                                      [PRIV]

  c.Auction House                                                       -[AUCT]



VIII.Outro

  a.FAQ                                                                  [FAQS]

  b.Legal Stuff                                                          [LEGL]
   
  C.Thanks                                                               [KTHX]

  d.Contact Me                                                           [TALK]

  e.Outro                                                                [OUTR]



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                                   I N T R O

/-----\
|INTRO|                                                                  [INTR]
\-----/

Hello! My Name is John Dunn, although I'm better known as MisterMarioMan. This
guide is for the game Final Fantasy Tactics Advance 2:Grimoire of the Rift. As
I'm sure you know if you're looking at this guide, this fun and addictive game
acts as the sequel to the original hit released years earlier. The game is
about a boy named Luso, but I'll talk more about that later. I wrote this guide
simply because I find myself not being able to put this game down. Plus, few
people actually seem to be able to find any help for this game (It's only been
out a week at the time of writing.) So if I can help out for this at all, then
I definitely will. Hopefully my guide proves useful to you!

/---------------\
|VERSION HISTORY|                                                        [VERS]
\---------------/

VERSION 0.05
July 2nd, 2008
    |Guide Started
    |Completed the Intro Section
    |Completed the Table of Contents
    |Listed All Currently Known Melee Weapons(Finding out more each day...)
    |Listed All Currently Known Accesories(All 2 of Them)
    |Listed All Currently Known Items
    |Completed the Outro Section(Excluding FAQ)
    |Listed All Currently Known Shields
    |Listed 3 Quests

VERSION 0.1
July 3rd, 2008
    |Listed Several Jobs for Humes, Bangaas, Moogles, Nu Mous, and Vieras
    |Listed Several Clan Priviliges
    |Listed All Currently Known Helmets
    |Listed 5 Storyline Missions
    |Listed Some Loot and Bazaar info
    |Created the Quest List
    |Listed Luso and Adelle in the Special Character Section
    |Listed 1 Clan Trial
    |Listed 10 Quests, bringing the total up to 13
    |Submitted the First Guide Build to GameFAQs

VERSION 0.11
July 4th, 2008
    |Happy Fourth of July!
    |Deleted the Job Tree Section. Didn't Quite Notice there was already one
     posted, so a Job Tree wouldn't be too useful
    |Added 1 Black Magic Skill I forgot
    |Added 1 Animist Skill I forgot
    |Listed the Story of the Game
    |Started Listing Some Characters
    |Added Green Mage and Red Mage to Viera Classes

VERSION 0.12
July 8th, 2008
    |Listed 2 Quests, bringing the total up to 15
    |Added the FAQ Section. Send in those questions, folks!

VERSION 0.13
July 13th, 2008
    |Listed 1 Storyline Mission
    |Listed 4 Quests, bringing the total up to 19
    |Added Fighter to Hume Classes
    |Updated the Bazaar Section
    |Alphabetized the Bazaar Section for ease of use.
    |Heavily Organized the Guide; It's now very easy to search for a quest

VERSION 0.14
July 15th, 2008
    |Listed 7 Quests, bringing the total up to 26
    |Listed 4 Clan Trials
    |Updated the Bazaar Section

VERSION 0.15
July 16th, 2008
    |Listed 3 Quests, bringing the total up to 29
    |Added Lezaford to the Character Listing
    |Updated the Bazaar Section
    |Updated one Slight Issue pointed out to me in the FAQ Section
    |Update the Thanks Section

VERSION 0.16
July 17th, 2008
    |****10% OF THE QUESTS LISTED!****
    |Listed 1 Storyline Mission
    |Listed 10 Quests, bringing the total up to 40
    |"Assasin" was spelled wrong :( Corrected That
    |Next Update not for a Week or Two, Going to Update the Next 40 Quests all
     at once.

VERSION 0.2
July 31st, 2008
    |****20% OF THE QUESTS LISTED!****
    |Listed 3 Storyline Missions
    |Listed 37 Quests, bringing the total up to 80
    |Listed The Remaining Clan Priviliges
    |Updated the Bazaar Section
    |Added Blue Mage to Hume Classes
    |Added Ninja to Hume Classes
    |Added Parivir to Hume Classes
    |Added Seer to Hume Classes
    |Added Hunter to Hume and Gria Classes
    |Added Illusionist to Hume and Nu Mou Classes
    |Added Elementalist to Viera Classes
    |Added Summoner to Viera Classes
    |Added Bishop to Bangaa Classes
    |Completed All Hume Classes!
    |Added A To-Do List
    |Did Some General Sprucing-Up

VERSION 0.21
August 7th, 2008
    |Listed 1 Clan Trial
    |Added Sniper to Viera Classes
    |Listed All Of The Blue Magic Abilities(Thanks, Daniel!)
    |Updated The Thanks Section
    |Updated The FAQ Section
    |Did Some Slight Quest Organization.

VERSION 0.22
August 11th, 2008
    |Listed 3 Storyline Missions
    |Listed 2 Quests, bringing the total up to 85
    |Added Spellblade to Viera Classes
    |Added Assassin to Viera Classes
    |Completed All Viera Classes!
    |Added 2 Green Mage Skills I forgot

VERSION 0.23
August 12th, 2008
    |Listed 5 Quests, bringing the total up to 90

VERSION 0.24
August 13th, 2008
    |Listed 1 Storyline Mission
    |Listed 3 Quests, bringing the total up to 94
    |Added Berserker to Seeq Classes

VERSION 0.25
August 26th, 2008
    |****ALL CLAN TRIALS LISTED!****
    |Listed 8 Clan Trials
    |Started Listing Magical Weapons
    |Started Listing Ranged Weapons
    |Listed Several More Shields
    |Listed Several More Accesories
    |Finished Listing All Regular Items

VERSION 0.50
August 2nd, 2009
 +------------------------------------------------+
 |I apologize for the long delay in updating this.|
 +------------------------------------------------+
    |Listed 1 Storyline Mission
    |Added To Nu Mou Classes:Beastmaster, Time Mage, Sage, Scholar, Alchemist,
     and Arcanist
    |Added to Bangaa Classes:Dragoon, Gladiator, Defender, Trickster, Templar,
     Master Monk, and Cannoneer
    |Added to Moogle Classes:Time Mage
    |Added to Seeq Classes:Ranger, Viking, and Lanista
    |Added to Gria Classes:Raptor, Ravager, and Geomancer
    |Completed All Nu Mou Classes!
    |Completed All Bangaa Classes!
    |Completed All Seeq Classes!
    |Completed All Gria Classes!
    |Listed Several More Magical Weapons
    |Listed Several More Ranged Weapons
    |Abolished the "To-Do List".



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                        B E F O R E   Y O U   S T A R T

/----------------\
|PLAYING THE GAME|
\----------------/

The game can be very confusing for first time players. If you have any previous
experience with Tactical RPGs, you'll be fine. If you don't, then you should
definitely read this section.

First, We must learn how to properly equip our characters.

Go into the Menu (X Button -> Unit Info) and push the A button on the First 
Character in the lineup, Luso. You'll see Lusos stats on the top screen and a 
list of commands on the bottom screen. The commands include:

[CHANGE EQUIPMENT]
Changes current Unit's equipment.

[SET ABILITIES]
Changes the abilities they use. A quick rundown of the four abilities:
    A:The Current Jobs ability. You must change your job to change this.
    A:A Secondary action, the abilities of another job you've already learned.
    R:An action that will activate after certain conditions are met.
    P:An passive trait that will activate when certain conditions are met.

[CHANGE JOBS]
Changes the Units job. Jobs are how the Units grow. Each job will allow the
unit to learn certain moves and give them various bonuses. More on that in the
class and Character Listing.

[SORT UNITS]
Changes the order in which your units are displayed. You can sort them by HP,
Level, etc. You may also sort them manually.

[DISMISS UNIT]
Dismisses the unit from your army. Cannot be recovered if you do. You may not
dismiss Luso, Adelle, Cid, or Hurdy.

Okay. Now that we know how to use the menu a little bit, lets learn how to 
fight.

In battle, turns of the players and the enemies will play out based on the
speed statistic they carry. Faster speed = quicker turns. You can view the next
20 turns in a row by push the R and L buttons when not deciding an action. A
turn will come up faster if the player does no action.

Now then, when a turn for one of your units comes up, 3 commands will be given:

[MOVE]
You're allowed to do this once per turn. You may move to another area in the 
players range. Generally, this is 3-4 steps.

[ACTION]
You're allowed to do this once per turn, before or after you move. This allows
the player to either Attack or use one of thier 2 abilities.

[WAIT]
You may do this at any point of your turn. If you Move and Make an Action, this
will automatically come up. When you wait, you decide which direction you would
like to face(Think carefully, as you take more damage when you get attacked 
from behind.)

Basically, thats it. There are a few more things to learn, but if you know how
to do these 2 simple things, you'll make it far in the game.

/---------\  
|STORYLINE|                                                              [STOR]
\---------/

One Day in the small town of Ivalice, a young troubled boy named Luso is trying
to get ready for his summer vacation in his school. As he leaves, his teacher 
stops him and tells him that because hes been late so many times, he is on the
brink of failing. He sends him to do some cleanup duty in the library to make 
up for it. When he enters the library, no one is there. He sees a peculiar book
lying on one of tables, and opens it only to find 1/2 the pages are blank. 
Intrigued, he looks at the last page in the book, which asks for the name of a
great hero. Never passing up the opportunity to write in a book, Luso decides 
to write his own name: "Luso Clemens"! Suddenly, he is whisked away to the land
of Ivalice, a world very unlike his own. Seeking the answers to what exactly 
the book is, as well as to why he's carrying around a magical journal that can
record his adventures without him writing in it, Luso decides to search the 
magical lands to learn the truths and to get back home.

/------------------\  
|CAST OF CHARACTERS|                                                     [CHAR]
\------------------/

====
LUSO
====
The Main character of the Story, Luso is your average every-day boy in the town
of Ivalice. He leads a troubled life in that he has an overprotective aunt and
keeps getting into trouble at school. When he enters the world of Ivalice, 
however, he finds comfort and feels like he belongs. He journeys through this
new-found land, searching for a way back home. Luso is a light-hearted young 
boy, and is surprisingly not very headstrong(Unlike most of Squares heroes...)
He also seems to have a strong sense of justice, and is slow to anger.

======
ADELLE
======
Adelle is a young thief who first meets Luso when she decides to join up in a
battle with him. Noticing a very rare horn on a monster Luso is fighting, she
helps kill the monster with him. Although she agreed on only a 20% cut, she 
steals the whole horn while Luso isn't looking. She later meets up again with
Luso afterwards, and decides to join him with hopes of getting more treasure.
Adelle is very deceptive and tricky(She is a thief, afterall) She also seems
very clever, and isn't one to be trusted.

===
CID
===
Cid is the first friendly face Luso meets in the world of Ivalice. First saving
Luso from a Giant Crushatrice and then inviting him into thier clan, Cid seems
to take a liking in Luso almost immediatly. Cid has had a dark past he doesn't 
like to talk about and knows some pretty shady characters because of it, and
even sometimes gets himself into some pretty dangerous situations. Despite
this, Cid is a good person and always tries to do the right thing.

=====
HURDY
=====
Hurdy, the brother of Montblanc from the first FFTA, is a traveling bard who
carries around a lute. One day he posts a bill in the pub, and ends up joining
Luso, the leader of the clan who accepts it. Intrigued by the life he leads,
Hurdy decides to join him on his quest. Hurdy is a very kind little Moogle who
doesn't seem to let things get to him. He loves playing music and seems to know
all sorts of different interesting things. He is known worldwide for his 
excellent tunes.

====
VAAN
====
Vaan, from FFXII, has finally become a Sky-Pirate. What's more, in a few years
he has become a lot like his mentor, Balthier(Play FFXII for more on him.) He
is very skilled in his profession, and will often appear only to steal a "Mark"
from another person. Despite his outer appearance, he has a good heart even if
he won't admit it, and shows this by mentioning things he would normally keep
to himself(For example, when he sees a friend in Luso, he mentions going to get
a treasure loudly directly in front of him.) Vaan is an Optional Character.

======
PENELO
======
Penelo is the same fresh, bubbly girl she was from FFXII and FFXII: Revenant 
Wings. She's still with her main man, Vaan, and is always having to look out 
for him. When Vaan begins to act like a child, Penelo is always there to make
sure he apologizes, and then explain him. Penelo is an Optional Character.

======
AL-CID
======
[UNDER CONSTRUCTION]

=========
MONTBLANC
=========
[UNDER CONSTRUCTION]

========
FRIMELDA
========
[UNDER CONSTRUCTION]

========
LEZAFORD
========
An old but powerful mage who supposedly died long ago. In reality, Lezaford is
alive and well and living in an old abandoned cabin. He's very secretive, as if
someone found out he was alive, the world would probably fall into chaos. He 
serves as the helping hand in the game, lending advice to Luso whenever he 
needs it. Lezaford is also very old and tiny, though he seems to be incredibly
smart.

=====
ILLUA
=====
[UNDER CONSTRUCTION]


*********MORE TO COME*********



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                             W A L K T H R O U G H

/------------------\  
|STORYLINE MISSIONS|                                                     [WALK]
\------------------/

Alright! Heres the meat of the game: The Storyline Missions. There are 20 of
these Missions(Near as I can figure out...) And these are the things that 
progress the story. When you begin, you'll be asked for a name(Luso is the 
default...)and to answer 3 questions. The questions you answer choose what clan
privilege you start with. It really does not matter what you start with, but 
the best one is "Ap Up 1", obtained with answer sequence B,C,C. After answering
those questions, you'll see some story and eventually be thrown into your first
fight.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #1 "Stranger in the Woods"                                        [SM01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Cockatrice           x2
Crushatrice          x1   >Mark<

Well, it's your first fight, and even if you don't know what your doing, you'll
be fine. In any battle, when ever you see a >Mark< sign next to an enemy, that
means that he should be the one you kill, as killing him ends the battle. That
means you should focus on your mark, the giant Crushatrice. This battle pretty
much fights itself, really. You'll have only for people on your team, and one
of them is a Guest. A Guest is an ally who you don't control. The first part of
the battle is pretty much an introduction and then you get to the actual fight.
Simply have Luso, the Black Mage, and Cid(Though he'll automatically move)Focus
on the giant bird, while the White Mage uses Cure Spells. You may lose 1 Member
of your team, but besides that, you'll be fine. You don't have to kill the bird
to win, just get it under 100 hp or so. After that, the bird will flee and you
will have won the battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



You'll see some more story you will appear on the world map. Go to the town it
tells you to go to for some more story(Notice Montblanc in the corner? Yay!)
When you finally finish with the story, you'll be back on the world map. Check
your team out by pressing the [X] button then hitting Unit Info. Your team 
should consist of...

Luso, a Soldier, Level 1
A Black Mage, Level 2
A White Mage, Level 3
A Warrior, Level 3
An Archer, Level 2
A Thief, Level 3

Right Now, your strong points are your Warrior and Black Mage. These 2 are 
gonna be doing the most damage for now. You may decide to change some character
jobs too, like making the White Mage a Fencer, the Warrior a White Monk, etc.
I merely suggest decent jobs for each stage, so don't feel like you must have
those jobs to win. Go with what makes you comfortable. Once you've checked out
your team a bit, go to the pub at the town. You'll automatically be asked to
look at the quests at the pub, of which there is only one. Except it, as that
it the second storyline mission. The shop opens up now, so choose the weapons
as you see fit. Remember to make sure that everybody is learning at least one
skill. As you leave the shop, you'll learn about "Loot" and "Bazaars". See the
section labeled Bazaar below to see a full explanation.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #2 "A Paw Full of Feathers"                                       [SM02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Wolf                 x2
Baknamy              x1

There is no Mark in this battle, so to win you must defeat all enemies. Not bad
at all. I suggest you use a Black Mage, White Mage, Archer, and Warrior, but 
the choice is all yours. I would bring Luso and my Warrior(Or Thief) into the
fray while the Black Mage and Archer do damage out of harms way. Keep the White
Mage with them so she can heal. The Biggest tip I can give you is that you only
focus on one enemy at a time. Don't have one guy fighting this guy and two more
guys on the other one, just have everybody swarm one guy at once. That way it's
quick to knock out your enemies. Oh yeah, and keep the melee classes, like your
Soldier and Warrior, in the front while the Magic classes, like Black Mage and
White Mage, stay out of harms way in the back.After you take everyone out, then
good job on winning your first real battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



A little more story after that, then you can get another quest. Several quests
are available now, and you can do them as you wish. However, when you're ready
to return to the story, select the quest "The Yellow Wings".



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #3 "The Yellow Wings"                                             [SM03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
White Monk           x1
Black Mage           x1
Archer               x1
Animist              x1
Thief                x1

I suggest the same team you used last fight(Or green mage, if ya got one.)This
is probably your first battle against another clan, so get ready. Your main 
trouble enemy is the Black Mage, so take him out as soon as possible. After 
that, take down the Archer, and then the rest of the team will slowly crumble.
The Thief and White Monk have very weak defense, so you should be able to plow
through them, while the Animist will be dealing very little damage to you at 
all. Until you get rid of the Black Mage, remember to not group together any of
your team, or else he could take out a good 30-40 Hp each. Remember to keep the
White Mage, Black Mage, and Archer out of the line of fire, and you'll make it 
through just fine.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



After that, you can enter Camoa. After some more story, you can begin to accept
a wide array of quests and the new clan trials(see below) When you're ready to 
continue the story, select the quest "You Say Tomato"



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #4 "You Say Tomato"                                               [SM04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Deadly Nightshade    x4
Alraune              x1

You'll have another guest for this battle, Adelle. She won't help too much, but
she is another target for the enemies. The Enemies are all split up, so I 
suggest you send 2 people after the Alraune and send the others up against the
Deadly Nightshades. The Nightshades like to group together, so Black Magic is a
must. A White Monk will also do well here as they hit hard. One important thing
to watch:One of the Deadly Nightshades can cast "Blind" and another can cast
"Silence". These two status effects can cause nightmares if your not prepared.
Thankfully, they have a low hit rate, but don't rely 100% of mages in case they
get silenced. Of course, an Echo Herb is all thats required to cure them, so
consider making thier second action command "Items". All in all, this is a very
easy battle, and you'll probably be fast in completing it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Nice Work! Now it's time for a little more story. You're at the point of the
game where I recommend you play a few additional quests to boost your levels.
It's your call though. When you're ready, accept the next storyline mission,
"Wanted:Ugohr".



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #5 "Wanted:Ugohr"                                                 [SM05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Wolf                 x2
Cockatrice           x2
Great Tortoise       x1   >Mark<

Another One of those >Mark< Battles. Generally, these are pretty easy. Just try
to focus your attacks on Ugohr, and slowly but surely you'll take him down. I
would reccomend White Monks for this battle, as they do a lot of damage with
physical attacks, and this guy has alot of defense. A Fencer may also be useful
due to thier large amount of speed, but even better than that is a Red Mage, as
they can move fast and deal good damage to Ugohr. The four little beasts around
Ugohr don't really pose much of a threat, so theres no need to worry. Simply 
concentrate all your might on Ugohr and after a few rounds of constant Black
Magic you'll take him down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



You've reached the point where you can't just be doing storyline mission after
storyline mission. Go to the pub and do a few side missions until your team is
level 9-11. You've also got a new character, Adelle. She starts as a Thief, but
I recommend you make her a White Mage, then a Black Mage, then even a Blue Mage
or(Further down the line) an Illusionist. Once you've done these things, go to 
the area they request you to go to for some story, and then accept the quest 
"Wanted:Gilmunto", and it's off to the next storyline mission.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #6 "Wanted:Gilmunto"                                              [SM06]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Worgen                x2
Yellow Jelly          x1
Thunder Drake         x1
Asp                   x1   >Mark<

As you've seen from the cutscene, you are missing your usual guest, Cid. Don't
worry though, it really doesn't matter. It's another >Mark< battle, and I think
you know what that means:Concentrate on the Asp. It's weak to Water, but you
probably don't have that yet. Just use your strongest Melee Fighters and Spells
all on the Asp. You may want to devote one person to healing, as the enemies
can hit for quite a bit of damage. As like before though, hammer away at the 
mark, Gilmunto, until he drops. It will take a long time before he goes down,so
be ready for that. Gilmunto is strong against most elemental magic you have at
this points, so long range melee moves like Air Render are a must. Don't use
Thunder Magic Here, as most foes absorb that. After a few turns of you plowing
through Gilmunto, the battle will finally end. Nice work!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Alright, now before starting the next battle, get everyone to at least level 10
or higher. You should start to access some of the more advanced jobs now, so 
try to have a Paladin(Probably Luso) and a Hunter on your side for this next
battle. When you're ready, accept the quest "Now Thats A Fire!"



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #7 "Now Thats A Fire!"                                            [SM07]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Bomb                  x3
Floating Eye          x2
Red Marshmallow       x1

Lot of tough enemies in this one. Keep at least two people who know "Blizzard"
in the battle. That spell can smash through the bombs and the Red Marshmallow.
Try to concentrate on them first, Using Physical and Blizzard Attacks on the
Bombs and Marshmallow. The Bombs will drop fast, but the Marshmallow may take a
bit. Once the Bombs are out of the way, set your Melee to focus on the Floating
Eyes but keep the Mages using Blizzard on the Marshmallow. Once thats done have
them start using any spells on the Eyes. The enemies can do a few hard hits on
your team, so make sure you keep a few people that can use Hi-Potions(Since you
don't have any strong healing spells yet.) Most of all, remain diligent. This
can be a tough battle, and if you fail the first time, do a few more quests and
bulk up another level or two before attempting it again. With a little luck, 
you'll be sure to pull through.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Your next fight is a tough one, so you may want to heavily raise your levels. I
suggest you get everyone to at least level 13. After that, accept the quest 
"Pearls In The Deep".



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #8 "Pearls In The Deep"                                           [SM08]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Antlion               x2
Yowie                 x1   >Mark<

This could be your first really tough battle of the Story Mode. You have a very
weird enemy in this one: The Lord of the Flowsand. That's the big scary ant you
see in the corner. Simply have your units walk up and hit him to do damage. Now
then, at first glance you'll notice this thing has a TON of Hp. The point of
this fight is simply to have all your units hammer away at that thing until it
dies. Don't both with the Antlion; they do minor damage and will respawn if you
kill them. The enemy has two main moves, both of which are fairly dangerous if
you aren't prepared. One of them, "Gravity Flux", will do a good 30-40 damage 
to all of your characters. I know that doesn't sound too bad, but if he does it
2-3 turns in a row, your team will be in pieces. If you can, try to start the
fight with a good "Haste" to all of your team. This will be a lifesaver. After
you do that, it's time to just hammer away with all your might. Once you get 
close to him, he'll use a move called "Draw In". This move will literally suck
up one of your characters, and the Lord of the Flowsand will absorb a good 80
Hp from him. This isn't good, as this hurts your unit pretty bad and heals the
>Mark< by quite a bit of Hp. Have your White Monks and Fighters use Air Render
while your Black Mages Use Fire Spells from afar. Archers and Hunters can help
as well. I suggest you make everyones second ability "Items". Just have them 
use a Hi-Potion on themselves whenever they get weak. Keep trying- the first
time I did it I lost 4 of my 6 men.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Thankfully, the next battle is fairly easy, so you can probably go straight to
it from the last fight. See some more story in Graszton, then accept the quest
"Mountain Watch".



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #9 "Mountain Watch"                                               [SM09]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Ninja                 x1
Assassin              x1
Sniper                x1
Time Mage             x1
Nightfall             x1   >Mark<

This is pretty easy compared to the last battle. You're up against quite a odd
group of enemies, the main one being a Ninja, your >Mark<. He'll always start
the match by getting rid of your judge. Not Good, as now you can not heal 
anybody if they die. Not a real issue. The Ninja(His actual class is called
"Nightfall". It's just a Ninja with a different name...) will usually start by
walking right into the fray. That means once your turn rolls around you can 
have all your units take him down at once. This battle didn't take more than a
single turn for me. Good luck, and if he becomes a problem, try to get a really
strong Melee Class like Fighter to assist you. This shouldn't be a very tough
battle at all.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



A little more Story, ending you up in Moorabella. You'll probably need to gain
a few levels for the next fight(Anything 18+ is fine.) Once you're a high level
you can try the battle.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #10 "Grounded!"                                                   [SM10]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
White Mage            x1
Time Mage             x1
Fusilier              x1
Berserker             x1
Sage                  x1   >Mark<

Oh my god! It's Vaan! AAAAAAAAAAH! YAY! LIFE IS GOOD! ...okay, so you might not
THAT excited, but I'm sure that you along with the rest of the population are
somewhat thrilled that this FFXII Character is here. Anyway, yes, Vaan is your
guest for this battle. He's somewhat useful, but will be dealing very little
damage compared to the rest of your team(He'll probably be dealing around 40 a
hit, you should be hitting for over 75. He will start the match off, however.)
Now then, I know I usually tell you to go straight for the >Mark< in battles
like these, but there are two targets who will make your life a nightmare if 
you let them live: The Mages. Take out the White Mage first, then get rid of
the Time Mage, and then finally focus on your >Mark<. As for taking him down,
try to use mostly physical attacks. Both Physical and Magic will do very little
damage to his high defense, but Physical will have more of an effect. The Sage
can do some pretty good damage and can also poison your units, while the other
two will do fairly weak damage. Just have all your units focus on Ed, and you
can win this fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



After the battle, Cid will finally join your team. Yay! Vaan will also mention
something about a treasure before he goes, which you'll be investigating next.
Now don't worry about the next battle. If you were able to defeat "Grounded!",
then you'll probably be able to beat "Rumors Abound". You can accept that quest
once you get to Fluorgis.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #11 "Rumors Abound"                                               [SM11]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Wraith                x1
Ghost                 x2
Zombie                x1
Floating Eye          x2

Before this battle, I highly recommend that you have at least three people with
either the Exorcise Ability(White Monks) or the Burial Ability(Archers). The
reason being is that those skills will kill undead people completely. Now then,
I suggest you have the people with those abilities battle the undead while the
other members of your team take out the floating eyes. If you don't have those
abilities or they just aren't landing enough(They do have a low hit rate) Then
just kills the undead and use a pheonix down on the corpse, the reason being
that if you don't they will return in just a few turns, though a pheonix down
will completely kill them. Anyway, whatever method you use, the undead should
go down quickly, and the floating eyes shouldn't be a challenge at all. All in
all, this is a real short fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Once again, you probably don't need to gain any levels for the next battle. 
When you're ready choose the mission Sleepless Nights.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #12 "Sleepless Nights"                                            [SM12]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Zombie                x1
Bloody Orb            x1
Wraith                x2
Oversoul              x1   >Mark<

Okay, this is real similiar to the last battle. Exorcise/Burial can easily kill
both of the Wraiths and the Zombie, but you should only use them if you can't
attack the Oversoul. The Oversoul cannot be killed by such means, despite him
being an undead. Just use powerful Fire/Cure Spells On Him and he will slowly
go down. He has a few nasty skills to watch out for... Darkga, which will deal
powerful Shadow Damage, Deep Sleep, which inflicts Stop and Sleep, and finally
Shackle, which will inflict Immobolize and Disable. Darkga deals pretty good
damage, but your team should be able to withstand it. Just be sure to cure 
afterwards. You probably aren't at the point yet where you can counter Stop, so
you may just have to wait a few turns until it wears off. Same for the disable
and immobolize. Just have everyone concentrate on the Oversoul and this will be
a real short fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Just make sure everyone is at least level 21 or higher(There are plenty of new
quests for you to do in Fluorgis.) Once everyone is ready, accept the next 
mission, "Making Music".



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #13 "Making Music"                                                [SM13]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Raptor                x1
Ranger                x1
Headless              x2
Alchemist             x1   >Mark<

Okay, this can be slightly difficult. It's a >Mark< fight, and I normally say
to focus on the >Mark< for these battles, but this name you should definitely
focus on the Headless first. Once they're out of the picture, you should be
fine. The Headless to pretty strong attacks, and have lots of Hp. It may take a
few turns to take them both out. The Ranger has a few nasty attacks, but they
can be avoided with the "Libra" clan privilege. The Raptor unfortunetly cannot
be killed through normal attacks thanks to the law, so either break the law or
hope that enough people use "Counter" on her. Finally, the Alchemist, your
>Mark<. You should attack him only after the Headless are out of the picture.
He can cast Rasp, which will do damage to your units and heal him, which isn't
very good. He can also use Astra, which will protect him from one debuff, but
that's not a major concern. Use physical attacks rather than magical attacks,
but he's strong against both. After pegging away at him for a few turns, It'll
be battle complete.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



After the battle, Hurdy will ask you to make something. Go to the Bazaar, go to
"Hurdy's Request", and make the Instrument. After that, Hurdy will join you. He
is a decent fighter, but the main interest is his special job, "Bard". Anyway,
Once your team is around level 24-25, select the next quest "Seeking the Stone"



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #14 "Seeking the Stone"                                           [SM14]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Hunter                x2
Ranger                x1
Dragoon               x1
Paladin               x1
Scholar               x1

Up against some pretty interesting enemies, and no >Mark<. Damn. Okay, if you
can withstand the Scholars attacks, then leave him alive for a few turns, as
he'll be dealing some damage to your enemies as well as you. Start by taking
down the Paladin and the Dragoon. I like to Branch off into two different 
teams of three to do this. Once they'ree down, take out the Ranger and the
Scholar, and finally, finish off the Hunter. The Ranger is something to watch
out for as he does have "Sten Needle" (Libra, anyone?) Anyway, this is really
not a very difficult battle. Just stay calm, toss a few Curas/Hi Potions to
anyone who needs it, and make sure you use your most powerful attacks to take
down the enemies real fast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Now that that's done with, head to any town and you'll overhear about Vaan and
Penelo, the two sky-pirates who helped you earlier. Go to the pub and you can
accept the next mission. Being around 25+, you shouldn't have problems.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BATTLE #15 "Wanted:Sky Pirate Vaan"                                      [SM15]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENEMIES
-------
Bishop                x1
Ranger                x1
Lanista               x1
Berserker             x1
Gladiator             x1

This fight isn't too bad. Vaan will once again be with you, as well as Penelo
this time. Be careful: If either dies, the battle is over. Try to keep them at
a good amount of Hp at all times(White Magic is useful, if you don't have a 
good white Mage then items work just as well. Set your physical guys on the 
Bishop immediatly to stop it from healing everyone. He's high up, so any long
ranged physical attacks are very helpful. Don't have your magic users attack 
him, though; set them instead on the Gladiator, because his Charge ability is 
going to annoy you if you don't(It can break your armor!) After taking those 
two down, the rest are pretty simple. The Lanista is pretty strong, so focus on
him before the Berserker and Ranger, but besides that, the enemies should fall
pretty quickly. Oh, and the Libra Clan Ability is useful if you have it, 'cause
it kinda makes the Ranger completely useless. This battle shouldn't be too bad.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



******MORE TO COME!******
/------\  
|QUESTS|                                                                 [QUES]
\------/

********NOTE:You May Use The List Below to Sort From Any Quest Quickly.********
COLUMN A                                                                 [COLA]
  BLOCK 1
    -Stranger in the Woods                                               [A101]
    -Reagent Run                                                         [A102]
    -The First Step                                                      [A103]
    -The Next Step                                                       [A104]
    -A Paw Full of Feathers                                              [A106]
    -The Perfect Gift                                                    [A107]
    -Kids These Days                                                     [A108]
    -The Trappings of Failure                                            [A110]
    -The Yellow Wings                                                    [A111]
    -A Voice from the Well                                               [A114]
    -The Star Seal                                                       [A115]
    -You Say Tomato                                                      [A116]
  BLOCK 2
    -The Moon Seal                                                       [A203]
    -Wanted:The Cyanwolf                                                 [A204]
    -To Whom God Bows                                                    [A207]
    -An Unfamiliar Land                                                  [A208]
    -What Was Lost                                                       [A211]
    -The Way of the Meek                                                 [A212]
    -The Way of the Timid                                                [A214]
    -Wanted:Big Eyes                                                     [A216]
  BLOCK 3
    -Wanted:The Mirage Bunny                                             [A303]
    -Wanted:Florah                                                       [A306]
    -Wanted:Gaitsnipe                                                    [A314]
    -Something's Dropped!                                                [A315]
  BLOCK 4
    -Wanted:Floraxion                                                    [A406]
    -Red King of Cinquleur                                               [A411]
    -Blue King of Cinquleur                                              [A415]
    -Wanted:Woodworker                                                   [A416]
  BLOCK 5
    -Green King of Cinquleur                                             [A503]

COLUMN B                                                                 [COLB]
  BLOCK 1
    -Sun-ripened Mayhem                                                  [B103]
    -Beetle in a Haystack                                                [B105]
    -Wayward Drake                                                       [B106]
    -Prepared with Love                                                  [B109]
    -Foodstuffs:Texture                                                  [B110]
    -Foodstuffs:Aroma                                                    [B111]
  BLOCK 2
    -Wanted:Ugohr                                                        [B201]
    -A Simple Question                                                   [B205]
    -Wanted:Gilmunto                                                     [B206]
    -Wanted:Lang Bros.                                                   [B209]
    -Books of Magick                                                     [B210]
    -Now Thats a Fire!                                                   [B211]
    -Clan Mates                                                          [B214]
    -For the Cause                                                       [B215]
    -Pearls In The Deep                                                  [B216]
  BLOCK 3
    -Wanted:Barmaid                                                      [B313]
    -Knowing the Beast                                                   [B316]
  BLOCK 4
    -The Goug Consortium                                                 [B404]
    -Wanted:Shiny Maces                                                  [B409]
    -To Be a Spellblade                                                  [B412]
    -Lord Grayrl!                                                        [B416]
  BLOCK 5
     [NONE YET]

COLUMN C                                                                 [COLC]
  BLOCK 1
    -An Earnest Search                                                   [C111]
    -The Nu Mou Nobles                                                   [C112]
    -The Bangaa Brotherhood                                              [C115]
    -It's the Thought                                                    [C116]
  BLOCK 2
    -Shipping Out                                                        [C204]
    -Komodo Departure                                                    [C205]
    -The Forest of Loar                                                  [C206]
    -The Lands of Loar                                                   [C207]
    -The Towns of Loar                                                   [C208]
    -The Genuine Article                                                 [C209]
    -Kupoppy Flower                                                      [C216]
  BLOCK 3
    -Mountain Watch                                                      [C301]
    -Speed Battle, Kupo!                                                 [C303]
    -For My Love                                                         [C304]
    -Grounded!                                                           [C306]
    -Rumors Abound                                                       [C311]
    -Kyrra, Dragoon                                                      [C313]
    -Green Dominion                                                      [C314]
    -Sleepless Nights                                                    [C316]
  BLOCK 4
    -Veis, Assassin                                                      [C401]
    -To Be a Fighter                                                     [C402]
    -Of Kupos and Cannons                                                [C406]
    -Instrument of Inspiration                                           [C407]
    -Treasured Tomes                                                     [C409]
    -The Cats Meow                                                       [C414]
  BLOCK 5
     [NONE YET]

COLUMN D                                                                 [COLD]
  BLOCK 1
    -Tree Hugging                                                        [D109]
    -Memories                                                            [D113]
  BLOCK 2
    -The Shows Not Over...                                               [D207]
    -My Secret Shame                                                     [D213]
    -Maintaining the Balance                                             [D214]
    -Cilawa the Gluttonous                                               [D216]
  BLOCK 3
    -Gripped by Fear                                                     [D301]
    -I Must Have It!                                                     [D304]
    -Rude Awakening                                                      [D305]
    -Drowsy Draught                                                      [D306]
    -Love-struck                                                         [D311]
  BLOCK 4
    -Making Music                                                        [D401]
    -Seeking the Stone                                                   [D406]
    -Wanted:Sky Pirate Vaan                                              [D411]
  BLOCK 5
     [NONE YET]

COLUMN E                                                                 [COLE]
  BLOCK 1
    -Bonga Bungle - Greenfire                                            [E114]
  BLOCK 2
    -Survey No.258                                                       [E205]
    -Survey No.259                                                       [E206]
    -A Charm for Luck                                                    [E210]
    -Gimme That!                                                         [E211]
  BLOCK 3
    -Shaved Ice                                                          [E305]
  BLOCK 4
     [NONE YET]
  BLOCK 5
     [NONE YET]
********NOTE:You May Use The List Above to Sort From Any Quest Quickly.********

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<
[A101](See Storyline Missions:Stranger in the Woods)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[A102]
NAME:Reagent Run
RANK:8
FEE:200
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Targ Wood
DESCRIPTION:"The Muskmallow, favored herb for treatment of ague, is again in
             season. Seeking herbalists to venture into Targ Wood and procure
             a supply. No previous experience required."
PETITIONER:Jylland Apothecary's League
DISPATCH:Yes
REWARD:1580 Gil
     3 Cactus Fruit
     1 Nepenthis
     3 Spruce
REPEATABLE?Yes
BATTLE?Yes
TIPS:Basically, Just keep heading for the shiny areas and investigating them,
as one of them will be the Muskmallow. Enemies of course will hinder your task,
so I suggest that, any turn you aren't looking for a Muskmallow, you're hitting
the enemies to try to weed them out. There are only 5 things to investigate, so
you should be fine, but be careful. Archers and Black Mages do WONDERS for this
course, as they can damage the enemies as they move around. Characters with a
high move stat also do good, but unless you're late in the game you probably
won't have that luxury. After you search the correct tile, you win the battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[A103]
NAME:The First Step
RANK:3
FEE:100
DAYS:20
TYPE:Delivery
DESTINATION:Targ Wood
DESCRIPTION:"TRADE REQUESTED:I will trade my Ocktor Tome of Medicine for your
             cactus fruit! We will do this deal in Targ Wood."
PETITIONER:Mack, White Mage
DISPATCH:No
REWARD:340 Gil
     4 Cruzle Brass
     2 Crooked Fang
     3 Zinconium
REPEATABLE?No
BATTLE?No
TIPS:After you get a Cactus Fruit(Which you'll probably find in your first few
missions.) Go to the requested area and a scene will occur where you give the
man the fruit. After that, you're done.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[A104]
NAME:The Next Step
RANK:16
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Moorabella->Targ Wood
DESCRIPTION:"I seek someone to deliver medicine to a small village in Targ
             Wood. I would go myself, but there are those who would steal my
             secrets-as one who crafts potent potables-and it is deemed 
             dangerous for me to go out and about. Please, this one favor I beg
             you."
PETITIONER:Mack, Salve-maker
DISPATCH:No
REWARD:1330 Gil
     3 Foul Liquid
     3 Divariwood
REPEATABLE?No
BATTLE?No
TIPS:Just go to Moorabella, get the "Clear Sap" from the scene that plays, then
give the Clear Sap to the lady in Targ Wood. Mission Complete.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[A106](See Storyline Missions:A Paw Full of Feathers)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[A107]
NAME:The Perfect Gift
RANK:6
FEE:200
DAYS:20
TYPE:Delivery
DESTINATION:Camoa
DESCRIPTION:"It's nearly my mother's birthday, and I want to give some flowers
             as a gift, kupo. I need someone to gather some pretty pink flowers
             for the bouquet."
PETITIONER:Genne, Devoted Son
DISPATCH:Yes
REWARD:1050 Gil
     2 Molting
     2 Trusty Frying Pan
     3 Water Stone
REPEATABLE?No
BATTLE?No
TIPS:After getting the Prima Petal(You can get one as a reward from the quest
"The Trappings of Failure.") Accept the Quest and go to Camoa. There's a short 
scene, and you're done! Gotta love these delivery quests, right?
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[A108]
NAME:Kids These Days
RANK:8
FEE:200
DAYS:20
TYPE:Battle
DESTINATION:Targ Wood
DESCRIPTION:"Some of our younger clan members have been carrying on in the pub,
             disturbing the peace, as it were. I reckon it's best to teach them
             a good lesson now, and nip the problem in the bud. That's where
             you come in. Give 'em a good thrashing for me!"
PETITIONER:Criek, Clan Criek Leader
DISPATCH:Yes
REWARD:790 Gil
     3 Waltwood
     4 Xergis Tin
     4 Gikhet Lead
REPEATABLE?No
BATTLE?Yes
TIPS:Alright, your biggest threats are the Fencer and the White Monk. Have your
melee units concentrate on them first, while your Mages take out the Archer. 
With those three gone, the others should fall very quickly. Save the Thief for
last, as he'll probably spend most of his time using "Steal Gil" anyway(Ooh, a
whole 29 Gil!) The Warrior has high defense, so it may take a bit to whittle
down his Hp. Just have everyone focus on him. Tough hitters like White Monks or
Fighters are recommended here. Don't use light hitters such as Archers, or this
fight will be a lot tougher for you. All in all, this is one of the easiest 
battles in the game.
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[A110]
NAME:The Trappings of Failure
RANK:12
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Targ Wood
DESCRIPTION:"In response tomonster attacks in the regions outlying the city 
             proper, we set a number of traps to rid ourselves of the beasts 
             once and for all. Alas, the traps had no effect. Worse still, they
             now pose a danger to our citizenry. Please destroy these traps 
             before they can do any real harm."
PETITIONER:Camoa Ministry of Wildlife
DISPATCH:Yes
REWARD:390 Gil
     2 Prima Petal
     3 Mape Wood
     3 Sturdy Vine
REPEATABLE?No
BATTLE?Yes
TIPS:This is a bit of an interesting mission. Instead of defeating all enemies,
you must simply destroy all of the traps on screen. This is quite easy, because
there are only four of them. Just get some people with good move stat(Most of
the People on your team have a move of 3-4, get all the people with Move 4 out
there!) The traps will take out 1/2 of your Hp when you activate them, which
can be devastating. They will also end your turn. Thankfully, the Sprites don't
hit for much, so as long as you don't have three or four of them ganging up on
you at once, you shouldn't have a problem. Simply have your team walk to all
the traps(Possibly throwing a Fire Spell or an Arrow as they move, just make
sure you don't do over 50 damage so you don't break the law.) And this battle
will be very easy. One more thing: The Sprites may try to block your path over
the fence. If so, take 'em down and press on. They're weak anyway.
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[A111](See Storyline Missions:The Yellow Wings)
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[A114]
NAME:A Voice from the Well
RANK:7
FEE:200
DAYS:20
TYPE:Investigation
DESTINATION:Camoa
DESCRIPTION:"Every night I hear what sounds like a woman's voice calling to me
             from the rear garden. I've just moved residences, and don't care
             to move again-nor do I have the funds if I wanted to. It's rather
             disturbing to say the least, and I'd appreciate it if someone 
             would look into this."
PETITIONER:Lacado, Townsperson
DISPATCH:Yes
REWARD:1160 Gil
     2 Rat Tail
     2 Bat Tail
     4 Bomb Shell
REPEATABLE?No
BATTLE?Yes
TIPS:You're up against some lamias here. Lamias suck, as they can charm your
characters, making them attack you. Keep plenty of people with items and make
sure you have a few Hi-Potions, because you will take some damage. Don't use
Archers in this fight, as they won't do enough damage to warrant breaking the
law. The lamias start split apart-keep them this way. Create a barrier in the
middle of the screen with your characters and use spells to attack the lamias
from a distance. When a lamia gets close, have your Melee finish her off. The
lamias are pretty strong enemies, so this may be a difficult fight. If someone
gets charmed, have a weak attacker such as a mage hit them. This won't do much
damage and will get them back to normal. Heal with Hi-Potions when necessary.
One more thing: Don't use thunder or wind attacks on them, as it only does 1/2 
damage.
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[A115]
NAME:The Star Seal
RANK:8
FEE:200
DAYS:20
TYPE:Investigation
DESTINATION:Targ Wood
DESCRIPTION:"Have you heard of the 'Stone with No Name'? The phillistines at 
             the Akademy won't hear a word of it, but I think the stone bears a
             message from the distant past. According to the legend,holding the 
             Star Seal to the stone takes one to a hidden land, protected by
             watchful guardians. I ask you to find the truth."
PETITIONER:Mauri, No-Name Researcher
DISPATCH:No
REWARD:440 Gil
     2 Molting
     1 Large Feather
     5 Soul Ceffyl
REPEATABLE?No
BATTLE?Yes
TIPS:This is a bit different, as there are actually 2 Battles Here. After the
first one, you will immediatly be taken to the second one.

BATTLE #1
= = = = =
Thieves are definitetly helpful here. You want people with good movement, and
a Thief has some of the best. All you have to do here is get someone to the
Strange Red Rock you see and Examine it. To make it go quickly, just have all
of your characters run straight there. If you get blocked by the guardian guy,
weed him out, but never stop moving. After you examine the stone, all of your
characters will be transported to the second battle.

BATTLE #2
= = = = =
Heres the real battle of the quest. Start out by using Melee on the Sprites and
Magic on the Wolves. These are the weakest of the monsters, and tend to drop
really fast. After that, have everyone focus on the Werewolf and then finally 
attack the Baknamy. Magic is pretty ineffective on the Sprites, so don't even
bother with it. The enemies don't do much damage, so don't worry about healing.
After a few turns of Monster bashing, you'll be the victor.
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[A116](See Storyline Missions:You Say Tomato)
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[A203]
NAME:The Moon Seal
RANK:18
FEE:300
DAYS:20
TYPE:Investigation
DESTINATION:Camoa
DESCRIPTION:"The Stone with No Name was no mere stone!
             What wisdom did the ancients leave for us to find? I'll need to 
             know more in order to decipher their message to us. 
             The legend tells of three seals. I want you to try the second,
             known as the Moon Seal."
PETITIONER:Mauri, No-Name Researcher
DISPATCH:No
REWARD:1160 Gil
     2 Xergis Tin
REPEATABLE?No
BATTLE?Yes
TIPS:Okay,this is very similiar to the quest that preceded it, "The Star Seal".
There Are two battles to this quest.

BATTLE #1
= = = = =
Okay, this is too easy. Ignore the enemies and just make it to the stone. Once
there, use the special command "Examine". Once again, if any enemy blocks your
way, just knock 'em down.

BATTLE #2
= = = = =
There are a few nasty enemies here, but not many. Be aware you can learn two
blue magick abilities, "Night" from the Werewolf and "Magick Hammer" from the
Baknamy. Neither are too useful, but still neat to have. If a Lilith charms one
of your allies, have a weaker unit(Mages, Archers) physically attack them. If
your team is around level 16, this shouldn't be too hard a battle. After you
take out all the enemies, it's mission complete.
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[A204]
NAME:Wanted:The Cyanwolf
RANK:3
FEE:100
DAYS:20
TYPE:Headhunt
DESTINATION:Camoa
DESCRIPTION:"Wanted:The Cyanwolf, a new strain of wolf cited for 17 counts of
             pasture damage and 24 counts of disturbing the peace. 

             Known to travel with a pack, though the mark may be distinguished
             by it's unusual coloration."
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:2630 Gil
     3 Wolf Pelt
     6 Earth Stone
     4 Tarkov Crystal
REPEATABLE?No
BATTLE?Yes
TIPS:This is another Mark battle, which basically means have everyone focus on
the Cyanwolf. The Cyanwolf is on the opposite end of the battlefield, and there
are four wolves guarding it. Head straight to the Cyanwolf, killing whatever
Wolves you can on the way. Magic and Ranged Attacks are recommended here as the
Cyanwolf is a good distance from the Start point and you want to start doing 
damage as fast as possible. This quest probably won't even show up until your
levels are around 8-10, and given that the levels of the monsters are 3-4 with
the Cyanwolf being a wopping 7, you'll probably clean house. After you defeat 
the Cyanwolf then it's mission complete.
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[A207]
NAME:To Whom God Bows
RANK:17
FEE:300
DAYS:20
TYPE:Investigation
DESTINATION:The Aldanna Range
DESCRIPTION:"I heard once from an Esperthat there exists something greater than
             them - the Scions.

             What are these scions to who the Espers bow and make obeisance? If
             there is someone who knows, I would have them teach me!"
PETITIONER:Scytha, Summoner
DISPATCH:Yes
REWARD:5040 Gil
     3 Lightning Crystal
REPEATABLE?No
BATTLE?No
TIPS:It's another one of those missions where you go to Lezafords place, a 
scene plays, clan notes get updated, and it's mission complete.
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[A208]
NAME:An Unfamiliar Land
RANK:15
FEE:300
DAYS:20
TYPE:Investigation
DESTINATION:The Aldanna Range
DESCRIPTION:"I am an intinerant merchant, and on my travels have seen much of
             this world.

             I wandered the empire of Rozarria for a time, and upon coming to
             Jylland found myself uncustomarily surprised. what are these
             'Judges' that affix themselves to the clans in this land?

             They are no doubt different from the keepers of the law that I 
             know-yet perhaps there is some connection?"
PETITIONER:Aega, Traveling merchant
DISPATCH:Yes
REWARD:1580 Gil
     4 Ice Sigil
REPEATABLE?No
BATTLE?No
TIPS:Go to the Aldanna Range, a short scene will play, and you've completed the
mission. Wow, this is probably the easiest mission in the game.
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[A211]
NAME:What Was Lost
RANK:9
FEE:200
DAYS:20
TYPE:Investigation
DESTINATION:Targ Wood
DESCRIPTION:"One of my house's products-in-developments was stolen web bandits
             intercepted a shipment. It contained special materials, and should
             it be resold to another house, all the time and energy we spent
             creating it will have been for naught. Seeking information as to 
             its whereabouts!"
PETITIONER:Margot, Executive Squire, House Camelot
DISPATCH:Yes
REWARD:840 Gil
     2 Hedychium
     4 Storm Stone
REPEATABLE?No
BATTLE?No
TIPS:Before this quest is available, you must have completed the quest "The Way
of the Meek". Apparently your little friend Dayvis isn't as friendly as you had
thought. Now then, simply go to Targ Wood and a scene will play. You'll have to
answer a question in the scene; you have three choices. Two of the choices will
lead to you failing the mission. Choose the choice which says hes in hiding in
the Galerria Deep, and it's mission complete.
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[A212]
NAME:The Way of the Meek
RANK:15
FEE:300
DAYS:20
TYPE:Escort
DESTINATION:The Bisga Greenlands
DESCRIPTION:"Someones after me, I'm sure of it. But why? I haven't a clue. I'm
             so very frightened.

             Please, someone-protect me! If it's gil you want, I can pay!"
PETITIONER:Dayvis the Meek
DISPATCH:Yes
REWARD:3400 Gil
     3 Superior Silk Thread
     3 Earth Stone
REPEATABLE?No
BATTLE?Yes
TIPS:You have a guest for this one, a Hume Thief named Dayvis. Hes totally not
helpful at all. The only thing he'll do is move around the area he starts. If
he dies, it's mission failed, however, so keep someone who can use Hi-Potions
(An Archer would be most suitable) around him at all times to make sure the
enemies don't get the better of him. Besides that, this is your basic fight. Be
sure to try and take out the mages as soon as possible, but beyond that, Just
have your Melee and Mages kill the enemies. Once all enemies are dead, you win!
No problem.
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[A214]
NAME:The Way of the Timid
RANK:18
FEE:300
DAYS:20
TYPE:Battle
DESTINATION:The Galerria Deep
DESCRIPTION:"I've heard there are many robbers about these days, and I'd rather
             not travel alone. Seeking an armed escort! I've heard good things
             about Clan [Your Clan Name]- they'd really be the best. If you see
             this posting,please come to the Galerria Deep.We will meet there."
PETITIONER:Fayk the Somewhat Timid
DISPATCH:Yes
REWARD:3330 Gil
     1 Spider Silk
     1 Cod Scale
REPEATABLE?No
BATTLE?Yes
TIPS:Before this quest is available, you must complete the two quests that
precede it, "The Wat of the Meek" and "What Was Lost". It's your old pal Dayvis
again, only this time he's not on your side. You're fighting all Melee types in
this battle. Start by taking out Dayvis, as he'll probably jump right in the 
fray at the start of battle. Use long ranged attacks to take him out, such as
Black Magic, Arrows, and of course, Gunshots. Try to take out the Archer next,
as the "Leg Shot" attack that he knows is pretty damn annoying. After that, you
should take down the White Monk and the Warrior, then finish off the Berserker
and finally the Soldier. All in All, this is a pretty easy battle. Because you
are fighting all Melee types, try to use a few Magic Spells. They will be very
helpful in this fight. After that, you finally finish the Saga with Dayvis.
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[A216]
NAME:Wanted:Big Eyes
RANK:17
FEE:300
DAYS:20
TYPE:Headhunt
DESTINATION:The Aldanna Range
DESCRIPTION:"Wanted:Big Eyes, for 3 counts of the disruption of buisness and 25
             counts of inducing shock.

             Big Eyes possess a single large eyeball and generally travel in
             packs."
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:2940 Gil
     1 Prime Tanned Hide
     1 Wyrm Carapace
REPEATABLE?No
BATTLE?Yes
TIPS:All of the enemies here are fairly weak, so you shouldn't have too tough a
time. The Green Big Eyes have three extremely nasty attacks:One that can turn a
Unit to Stone, One that can Confuse a Unit, One that can Charm/Slow a Unit. If
a Unit is turned to Stone, Use a Gold Needle or a Remedy On Them. If a Unit is
Charmed or Confused, have a weak unit, such as a Mage, physically attack them.
I suggest you concentrate on taking out the Green Eyes first then attack the
yellow ones. All in All this battle probably won't be too hard. One More Thing:
Make sure you don't use Archers/Hunters/Snipers/Assassins with Bows in this
fight; Each of the Enemies has "Archers Bane".
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[A303]
NAME:Wanted:The Mirage Bunny
RANK:19
FEE:300
DAYS:20
TYPE:Headhunt
DESTINATION:The Galerria Deep
DESCRIPTION:"Wanted:The Mirage Bunny, for 1,268 counts of footpadery and 4,232
             counts of eating and running.

             Small in size, adorable in aspect, and quick to flee the scene of
             a crime."
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:5710 Gil
     5 Pagoda Wood
REPEATABLE?No
BATTLE?Yes
TIPS:You'll immediatly recognize the bunny as the cute red thing. He has very
little Hp and a Weakness to Fire, so get those Fusiliers with Fire Shot, Black
and Red Mages with Fire and Illusionists with Prominence out in the fray. When
he gets low on his Hp, he'll use his "Critical Vanish" to become invisible. I
suggest you whittle him down till he has about 50 Hp left, then just throwing 
one tough Fira at him to finish him off. Overall, this probably won't be a very
long battle at all(I finished it my first turn.)
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[A306]
NAME:Wanted:Florah
RANK:21
FEE:400
DAYS:20
TYPE:Headhunt
DESTINATION:Baptiste Hill
DESCRIPTION:"Wanted:Florah, for various injuries inflicted on loggers, and for
             escaping incarceration.

             A Young Girl, Florah exhibits a strange talent for controlling
             vegetative life."
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:4010 Gil
     4 Rabbit Tail
     1 Screamroot
REPEATABLE?No
BATTLE?Yes
TIPS:First, considering the law is that you can't do over 50 damage, you will
probably break the law. Alright, now if you're high-level for this fight, then
you can end the battle in one turn by using a Ranger with "Item Lore", "Mirror
Items", and "Hi-Potion". If you aren't that high-level, then you'll actually 
have to fight the battle out. The bad part about Florah is that she has very
high defense, forcing you to spend quite a few turns whittling her down. While
in most >Mark< battles, I suggest you to simply focus on the >Mark< itself, for
this battle I think you should concentrate on taking out the Malboros, then the
Nightshade, and then finally focusing on Florah. Use strong Melee attacks and
the Fira Spell on the Malboros and the Nightshade to finish 'em off quick. Once
they're out of the picture, simply go all out on Florah. After quite a few 
turns of you wasting your best skills on her, she will finally drop. Good work!
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[A314]
NAME:Wanted:Gaitsnipe
RANK:24
FEE:400
DAYS:20
TYPE:Headhunt
DESTINATION:Baptiste Hill
DESCRIPTION:"Wanted: Gaitsnipe, for poaching offenses, and the assassination of
             notable personages. These cold-blooded killers are highly skilled
             in the use of ranged-weaponry.
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:5410 Gil
     2 Malboro Vine
REPEATABLE?No
BATTLE?Yes
TIPS:Everybody here is a ranged attacker, which means they're all extremely 
weak. The Gatesnipe counts all of them, but they have fairly low defense. Just
use your strong melee attackers and your powerful -ra spells, and this fight
will be short work. One thing to remember: The sniper can doom your units, and
the Archer can Disable them. This combination can be extremely deadly, so take
them out first. You probably won't need cure spells, but if you want someone to
have a Cura Ability, it might help. Good luck for this battle, although it's
fairly easy.
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[A315]
NAME:Something's Dropped!
RANK:27
FEE:400
DAYS:20
TYPE:Item Recovery
DESTINATION:Nazan Mines
DESCRIPTION:"One of the mooglewalkers we use for transporting goods has 
             overturned! It was full of valuable gemstones, kupo! If someone
             makes off with the load, we're finished for sure! Bankruptcy,
             kupo!!! Retrieve the load as soon as you can! Save our house, 
             kupo!
PETITIONER:Moogle Porters
DISPATCH:Yes
REWARD:4820 Gil
     3 Tanned Beast Hide
REPEATABLE?No
BATTLE?Yes
TIPS:It's another of those missions where you must search the shiny spots, but
this time you've got to search all of them, not just one specifically. No prob.
You have seven spots to search, which is a bit much for these missions, but you
can handle this. As usual for these missions, if a unit can't search a spot, 
use an attack. None of the enemies are particularly deadly, so you probably 
won't have too much difficulty with this. After you search every spot, it's 
mission complete. Nice work!
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[A406]
NAME:Wanted:Floraxion
RANK:30
FEE:400
DAYS:20
TYPE:Headhunt
DESTINATION:Baptiste Hill
DESCRIPTION:"Wanted:Floraxion, for 23 counts of violence, and the general 
             spreading of mayhem.

             The giant plant is to be considered extremely dangerous."
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:6760 Gil
     2 Putrid Liquid
     1 Malboro Vine
     2 Malboro Flower
REPEATABLE?No
BATTLE?Yes
TIPS:As I'm sure you'll notice, this Floraxion thing is huge and gross. It's 
got a weakness to Fire, though, so go all out. Shoot off your Fire and Fira
spells, you Fireshot Ability, and of Course, the Illusionists Prominence Skill.
Don't worry about the other two Malboro; they won't effect the battle too much.
Simply keep pounding away at the huge flower and you'll get him eventually. As
for bad attacks, it can Make new Malboros, Poison, Silence, Blind, Sleep, Slow,
and Confuse your units. I suggest making one or two people having items as 
their sub ability; That will prove useful for curing some of the bad status. If
there ever gets to be more than four tiny Malboro on the screen, start weeding
a few of them out. Slowly but surely, you'll win this fight.
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[A411]
NAME:Red King of Cinquleur
RANK:44
FEE:500
DAYS:20
TYPE:Defeat Mark
DESTINATION:Baptiste Hill
DESCRIPTION:"We of Cinquleur seek battle with the strongest of warriors! Defeat
             me if you can, and you shall be rewarded!"
PETITIONER:Red King Ruuj of Cinquleur
DISPATCH:No
REWARD:8110 Gil
     1 Chocobo Skin
     1 Coeurl Pelt
REPEATABLE?No
BATTLE?Yes
TIPS:DO NOT ATTEMPT THIS BATTLE UNTIL YOU ARE AT LEAST LEVEL 35+. Okay then, as
you will notice upon entering this battle, this is one tough chick you are up
against. You only have one target, but she is plenty powerful. She knows a few
bad abiliies, but the thing to watch out for is her Doublecast. She can easily
Immobilize and Disable one character plus do a good 100+ damage in one turn. Be
extremely careful about this. Have a White Mage that knows Curaga on hand, and
have him cast it on anybody who needs a help. Only have your strongest Melee 
get close to her as she knows counter and can hit for plenty of damage. She can
use a lot of fencing abilities and will do so quite a bit. One of the best ways
to end this fight early is to use a Ranger who knows "Mirror Item" and "Item
Lore". have him use a Hi-Potion on her for a good 200 Damage. Just keep trying
until you can beat this one. Trust me on this; this is not an easy quest.
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[A415]
NAME:Blue King of Cinquleur
RANK:55
FEE:500
DAYS:20
TYPE:Defeat Mark
DESTINATION:The Bisga Greenlands
DESCRIPTION:"We of Cinquleur seek battle with the strongest of warriors! Defeat
             me if you can, and you shall be rewarded!"
PETITIONER:Blue King Bliu of Cinquleur
DISPATCH:No
REWARD:7810 Gil
     2 Platinum
     2 Lamia Scale
     1 Divariwood
REPEATABLE?No
BATTLE?Yes
TIPS:DO NOT ATTEMPT THIS BATTLE UNTIL YOU ARE AT LEAST LEVEL 40+. Just like the
battle that preceded it, "The Red King of Cinquleur", this is a very difficult
fight. You're up against a Blue Mage this time, though, so you should have a 
bit of an easier time with him(Blue Mages aren't nearly as effective as Red 
Mages are...) One thing to watch out for is his Dual-Wield, definitetly. If you
aren't ready for it that can easily devastate you for over 100+ Hp. A good part
about him is that he's slow. If you're above level 40 he'll probably go last in
the turn. One of the best ways I can recommend whittling down his 400 hp is by
using a Ranger. Equip him with the ability "Mirror Items" and the Passive Trait
"Item Lore". Have him use Mirror Items, and then select to use Hi-Potion on the
enemy. This will do a good 200 damage to him, about 1/2 his HP. He has a nasty
habit of using a spell that lowers your defense/resistance. If he does this,get
that Unit out of the line of fire immediatly because he can probably OHKO them
with his dual sabers. A little focus and a lot of luck and you can survive this
fight.
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[A416]
NAME:Wanted:Woodworker
RANK:16
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Moorabella
DESCRIPTION:"My roof's about to collapse under the weight of all this snow. If
             I don't shore it up soon, that'll be the end of the whole thing!
             But the job is bigger than I can manage on my own, so I'm gonna
             need a second pair of hands to finish it up. I figure she'll take
             about five days to get squared away."
PETITIONER:Bique, Retired Woodworker
DISPATCH:No
REWARD:2520 Gil
     4 Rose Branch
     3 Quality Hide
REPEATABLE?No
BATTLE?No
TIPS:Go to the area, A Scene will play, and you'll be asked to send out someone
from your team. The requirements are that you must be able to use a hammer. I
sent out a Level 14 Green Mage and She was able to successfully complete the 
task, however I'm pretty sure that any job that can use a hammer is qualified.
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[A503]
NAME:Green King of Cinquleur
RANK:66
FEE:500
DAYS:20
TYPE:Defeat Mark
DESTINATION:Zedlei Forest
DESCRIPTION:"We of Cinquleur seek battle with the strongest of warriors! Defeat
             me if you can, and you shall be rewarded!"
PETITIONER:Green King Verre of Cinquleur
DISPATCH:No
REWARD:13090 Gil
     2 Strange Liquid
     2 Great Serpent's Fang
REPEATABLE?No
BATTLE?Yes
TIPS:DO NOT ATTEMPT THIS BATTLE UNTIL YOU ARE AT LEAST LEVEL 50+. Verre has a
lot of nasty moves, such as Instant Death, Sleep + Dooming Moves, and even a
move which can slow the Target Down. I suggest  instead of actually attempting
to fight this battle, you use an Assassin with "Last Breath" and try to finish
Verre off in one blow. If you'd rather do this the right way, then I suggest
you get 3 Strong Fighters, such as Fighters, Gladiators, Rangers, Assassins,
Moogle Knights, or Raptors. Make the other 3 Members of your team White Mages
with Esuna and Raise(Maybe Arise), and have them Heal any Diseases your team
may take. If they have nothing to do, have them "Curaga" somebody. Make sure 
your three main attackers concentrate on Verre. Slowly but surely, you'll be
able to whittle down her 500 Hp, and then you will win the battle.
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[B103]
NAME:Sun-ripened Mayhem
RANK:7
FEE:200
DAYS:20
TYPE:Escort
DESTINATION:Camoa
DESCRIPTION:"My fields are overrun with cockatrices! I need someone to save my
             tomatoes!
             I can't offer much in the way of a reward, but I'm desperate-those
             tomatoes are special!

             Oh, and cockatrices scare real easy, so don't bring a whole bunch 
             of folk, or they'll just run off and hide."
PETITIONER:Farmer Colt
DISPATCH:Yes
REWARD:910 Gil
     2 Tomato Stalk
     3 Iron Carapace
     4 Bitter Sap
REPEATABLE?Yes
BATTLE?Yes
TIPS:Okay, you're up against four cockatrices but have three guests: Deadly
Nightshades. The Deadly Nightshades will walk right into the fray and will do
a little bit of damage, however, they'll take FAR more. Keep a few white mages
with Cura and heal them whenever neccessary. Besides that, Simply use your
strongest Melee and Magical attacks to help the tomatoes. This is a pretty easy
battle, considering it probably won't even show up until you're level 20+.
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[B105]
NAME:Beetle in a Haystack
RANK:7
FEE:200
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Camoa
DESCRIPTION:"I was out walking my pet scarab beetle, Nero, and I lost him! I 
             only took my eyes off him for a second, but he managed to scamper
             off somewhere. A friend of mine gave him to me before he moved
             away, a Nero's all I have to remember him by now.

             Please help me get him back! I polish him real good every day, so 
             his shell really shines. Just look for something shiny on the 
             ground and you should find him in no time!"
PETITIONER:Letty
DISPATCH:Yes
REWARD:440 Gil
     1 Ball Moss
     3 Wind Stone
     1 Pointed Horn
REPEATABLE?No
BATTLE?Yes
TIPS:By this point, you should have done a few of these already. All you gotta
do is walk to the various shiny points and investigate them. Only concentrate
on the enemies if you can't Investigate an area. Just like with the last few 
missions of this type, Archers and Mages are very useful here. After you search
all of the different areas(I believe the beetle is just to the left 3 spaces to
the bridge, though I could be mistaken) Then it's mission complete.
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[B106]
NAME:Wayward Drake
RANK:15
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:The Aldanna Range
DESCRIPTION:"I awoke one morning to find my drake, Goud, missing without a 
             trace. I haven't the slightest notion where he might have gone.

             Well, that's not entirely true. I've heard rumor that a drake was
             recently sighted in the Aldanna Range. I need someone to venture
             there and discover whether or not it is my dear Goud."
PETITIONER:Mr. Grann
DISPATCH:Yes
REWARD:1330 Gil
     2 Pointed Horn
     5 Dark Stone
     2 Dragon Bones
REPEATABLE?No
BATTLE?Yes
TIPS:This can be tricky. You must weaken the Fire Drake, Goud, WITHOUT killing
him and also take care of all the other enemies. There are few enemies, so you
shouldn't have much trouble taking them out. Concentrate on the Werewolf First,
then take out the Thunder Drakes. On to Goud. It can be tricky to weaken him
without killing him. He has about 200 Hp, so he can definitetly withstand some
tough attacks. Start by using strong Melee and Blizzard spells on him(After you
kill all the other enemies) Once his Hp falls below 80, have your Archers and
Mages physically attack him(Only doing 10-20 a hit) Until he gets weak. Then
you win the battle. Good work!
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[B109]
NAME:Prepared with Love
RANK:6
FEE:200
DAYS:20
TYPE:Delivery
DESTINATION:Targ Wood --> Camoa
DESCRIPTION:"My Husbands forgotten his lunch again! After all the work I put in
             to making it... I need someone to take it to him while it's still
             fresh"
PETITIONER:Chermie
DISPATCH:No
REWARD:350 Gil
     6 Cruzle Brass
     1 Coral Fragments
     4 Water Stone
REPEATABLE?No
BATTLE?No
TIPS:Really Simple. Head to Targ Wood, get the item, then head to Camoa and 
drop it off. I suggest you do these things one after the other, so you don't 
lose the item you are given. No battle is involved here.
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[B110]
NAME:Foodstuffs:Texture
RANK:8
FEE:200
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Targ Wood
DESCRIPTION:"Foodstuffs needed. You will be required to catch specific monsters
             at a specific location. The details are as follows:
                 - Must Have Fluffy White Fur.
                 - Enough to feed two.
                 - To be used as an appetizer, one per serving.
             Too many is no good. Too few is also no good."
PETITIONER:Poison Tasters Guild "The Iron Stomach"
DISPATCH:Yes
REWARD:620 Gil
     3 Animal Bone
     1 Chocobo Skin
     2 Rat Pelt
REPEATABLE?No
BATTLE?Yes
TIPS:This quest confused alot of people when it first came out. Okay, there is
a Bishop Guest who joins you in this battle. However, he won't be doing one 
thing to help you out(The enemies never even attack him.) I suggest you get a
Black Mage or an Archer and keep him right near the Bishop. There are two types
of enemies hear: Dreamhares and Hoppy Bunnies. ONLY KILL 2 DREAMHARE. DO NOT
KILL ANY HOPPY BUNNIES. DO NOT KILL 1 OR 3 DREAMHARE. ONLY KILL 2 DREAMHARE. A
lot of people were really confused when they first attempted this. Kill two of
the Dreamhare, then have the Archer/Black Mage that is right next to the Bishop
use the special command "Talk". This will end the battle, and if you only ended
up killing 2 Dreamhare, it will end the battle successfully. Now then, when you
actually kill the Dreamhare, you can't use fire, it's weakness, as that will
break the law. I suggest you simply use strong physical attacks(White Monks can
do wonders at low levels.) These guys have low Hp and really poor defense, so a
few strong melee types should be able to smash through them. After you take out
ONLY 2 DREAMHARE AND NO HOPPY BUNNIES, then use the special command "talk" with
the guy you placed near the Bishop. Congratulations, one of the most confusing 
battles has been completed.
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[B111]
NAME:Foodstuffs:Aroma
RANK:19
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Zedlei Forest
DESCRIPTION:"Foodstuffs needed. You will be required to catch specific monsters
             at a specific location. The details are as follows:
                 -Green and uniquely aromatic.
                 -Enough to feed two.
                 -Boil down considerably, so two per serving.
             Too many is no good. Too few is also no good."
PETITIONER:Poison Tasters Guild "The Iron Stomach"
DISPATCH:Yes
REWARD:2800 Gil
     2 Crusader Tonic
     3 Waltwood
     2 Kempas
REPEATABLE?No
BATTLE?Yes
TIPS:This was another one that confused a lot of people. Just like in the last
Foodstuffs mission, "Foodstuffs:Texture", you must kill a certain amount of a
certain type of monster. In this case, it's Malboros-Four Of Them. This can be
difficult, as upon first inspection, you'll notice that there's only one of
them. Finish it off then wait until another appears on screen. While you're 
waiting, weed out some of the nightshades. It shouldn't take too long for more
Malboro to appear. Keep up this pattern of killing Malboros one-by-one until
you've killed four. After that go up to Tromel and select the special command
"Talk" to end the battle successfully. Good work!
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[B201](See Storyline Missions:Wanted:Ugohr)
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[B205]
NAME:A Simple Question
RANK:10
FEE:200
DAYS:20
TYPE:Investigation
DESTINATION:The Aldanna Range
DESCRIPTION:"What are the judges, really? My beau, he's in an adjudged clan-saw
             the ceremony of the pact when they were initiating him. They say 
             if you swear, you will never die. But isn't that strange? I mean,
             it's unnatural, and I don't trust it.

             Someone please explain to me what this is all about!"
PETITIONER:Millemaila, Concerned for her Beau
DISPATCH:Yes
REWARD:790 Gil
     2 Kuraisle Boxwood
REPEATABLE?No
BATTLE?No
TIPS:All you have to do is go to Lezafords house. There is a small scene where
he updates your clan notes. Congratulations, quest complete. Short and sweet,
eh?
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[B206](See Storyline Missions:Wanted:Gilmunto)
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[B209]
NAME:Wanted:Lang Bros.
RANK:15
FEE:300
DAYS:20
TYPE:Headhunt
DESTINATION:The Bisga Greenlands
DESCRIPTION:"Wanted: The Lang Brothers, for the injury of 28 members of the 
             Arbiters of Death, a clan to which they formerly belonged.

             The eldest is a fierce warrior; the second, a skilled knife
             fighter; the third, a famed archer; and the youngest brother, a
             wielder of magicks.
PETITIONER:Jylland Defenders of the Peace
DISPATCH:Yes
REWARD:3380 Gil
     5 Leestone
     2 Silk Bloom
     2 Fine Wool
REPEATABLE?No
BATTLE?Yes
TIPS:Okay, Four Enemies to beat here: a Fighter, a Thief, an Archer, and a 
Black Mage. Start with the Fighter. He has strong attacks and high defense, so
he may be a challenge. Use you best Melee and Magical Attacks to finish him 
off. Now have you Melee units attack the Black Mage while your Magical and 
Ranged Units pick off the Archer. They both have extremely weak defenses, so
that won't be too hard. After that, have everyone concentrate on the weakest of
the lot, the Thief. Once you finish him off, it's mission complete. Good work!
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[B210]
NAME:Books of Magick
RANK:15
FEE:300
DAYS:2-0
TYPE:Investigation
DESTINATION:The Aldanna Range
DESCRIPTION:"I'm going to fail this year, I know it. I can't fail! Please, 
             could someone explain about grimoires to me in really simple 
             terms?

             After that, if they could tell me about the four great sprits, and
             the...(Amended for Length)"
PETITIONER:Parore, Akademy Student
DISPATCH:Yes
REWARD:2370 Gil
     2 Storm Sigil
     2 Water Sigil
REPEATABLE?No
BATTLE?No
TIPS:This is a lot like the quest "A Simple Question". Once again, just go to
Lezafords, a scene plays, clan notes get updated, and it's mission complete. In
fact, that's EXACTLY like "A Simple Question". Huh.
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[B211](See Storyline Missions:Now Thats a Fire!)
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[B214]
NAME:Clan Mates
RANK:1
FEE:100
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Targ Wood
DESCRIPTION:"Looking for a new clan member to round out your roster?Your search
             is ended! The more the merrier, to be sure, but we go one further,
             providing you with a companion chosen to suit your clan's needs.
             Seek us out in Targ Wood."
PETITIONER:Clan Mate Adventurer's Guild
DISPATCH:No
REWARD:A New Ally in your Clan!
REPEATABLE?Yes
BATTLE?No
TIPS:You really don't need any help with this. Simply go to the requested area
and answer a few questions. After 4 questions, a clan member will be shown to 
you. If you like him, take him. If not, don't accept him and you'll be asked
the same questions again. Answering the questions with different answers will
provide a different member.
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[B215]
NAME:For the Cause
RANK:5
FEE:100
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Graszton
DESCRIPTION:"Salutations from Carm Mercantile.
             We would like to share with you our experiences protecting 
             endangered monsters. While monsters can be dangerous in thier own
             right, they can also be used for food and the making of medicines.
             Please make a donation to help us prevent the overhunting of
             monsters, and ensure a prosperous future for all."
PETITIONER:"From Shipwrighting to Foodstuffs-We're Carm Mercantile"
DISPATCH:No
REWARD:Nothing!
REPEATABLE?Yes
BATTLE?No
TIPS:Go to Graszton and a small scene will play where you are asked to donate
some money. Donate either 100, 1000, or nothing. This is the first quest in a
series, and I suggest you donate 1000 to unlock the other quests, as at the end
of the quests. After donating the money you win the quest.
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[B216](See Storyline Missions:Pearls In The Deep)
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[B313]
NAME:Wanted:Barmaid
RANK:2
FEE:100
DAYS:20
TYPE:Satisfy Petitoner
DESTINATION:Targ Wood
DESCRIPTION:"To Assist with the Great Land Festival in Camoa, we are currently
             on the look out for attractive barmaids. During the month of the
             festival, you will be provided with lodging at the pub. Let's see
             those applicants!"
PETITIONER:Targ Barman
DISPATCH:No
REWARD:880 Gil
     6 Knot of Rust
     3 Ether
     3 Pheonix Down
REPEATABLE?Yes
BATTLE?No
TIPS:This is real easy. Simply go to the requested area and you'll be asked to
send out one unit. I'm pretty sure any female unit will do, so send out any
Viera/Gria in your team(I sent out a Sniper Viera for success, but I'm pretty
sure any female unit will do...) After a few days they return and it's mission
complete!

...On a side note, this is a really good place to get Ethers early on in the 
game. Just keep repeating the quest until you have 99 ethers(You'll also get a
good 990 Ap!)
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[B316]
NAME:Knowing the Beast
RANK:6
FEE:200
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Camoa
DESCRIPTION:"Never become attached. The rules on this are clear. But it is not
             so easy to leave one who has fought so long at your side. A 
             dreamhare I had ensorceled lamed its leg and lies wounded in the
             mountains near Camoa. Will you help me rescue the poor creature?"
PETITIONER:Ceva, Beastmaster
DISPATCH:No
REWARD:830 Gil
     4 Danbukwood
     3 Skull
     5 Clock Gear
       [Beastmaster Class]
REPEATABLE?No
BATTLE?Yes
TIPS:In this fight, you only have to guard the bridges for 4 rounds. Couldn't
be simpler. Simply have all your units swarm the bridge and either wait out or 
destroy the enemy squad. When you destroy the enemy squad, be careful as they
can cross the bridge when you don't expect it. Always leave one guy (Such as an
Archer due to his long range) on the bridge to protect it. After 4 rounds, the
little dreamhare will be revived and you will have a new class: Beastmaster!
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[B404]
NAME:The Goug Consortium
RANK:17
FEE:300
DAYS:20
TYPE:Battle
DESTINATION:Zedlei Forest
DESCRIPTION:"Kupo! Some members of our department went to field-test our latest
             prototype, but they haven't returned, kupo! We need someone to see
             if they're all right. If that gun were to fall into the wrong 
             hands...well, let's not think about that!"
PETITIONER:Goug Consortium
           Department of Ranged Mutilation
DISPATCH:No
REWARD:2890 Gil
     2 Silver Liquid
       [Gunner-uh, I mean "Fusilier" Class]
REPEATABLE?No
BATTLE?Yes
TIPS:You're totally surrounded by Fusiliers on all sides. They can attack from
long range and can do some pretty bad status effects. Thankfully, the guns are
super weak. Get some people with high defense, like Paladins. Keep a mage or
two in there, and make sure that their first target is the Moogle atop the high
trees. Your melee can't reach that. Besides for that one target, this is your
basic kill everybody mission. The moogles may charm somebody; If this happens,
than make sure you have a weak unit, like a mage, attack them to snap them out
of it. Archers are fairly useful here as well. The Fusiliers are pretty fast,
so they'll probably attack first. No worries, though. You can handle it.
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[B409]
NAME:Wanted:Shiny Maces
RANK:5
FEE:100
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:The Bisga Greenlands
DESCRIPTION:"Ngaaa! I'm short handed! Don't have anyone to polish up these 
             maces! You interested? If you can so much as hold a mace, you're
             the right one for the job! Ten days or so ought to help me clear
             out the backlog."
PETITIONER:Chita, Chita's Weaponers
DISPATCH:No
REWARD:1110 Gil
     1 Aged Turtle Shell
     1 Soft Cotton
     1 Bone Chips
REPEATABLE?No
BATTLE?No
TIPS:Upon entering the area, you'll be asked to select one member of your clan
to help this guy. I chose a Green Mage Viera, but virtually any job that can 
hold a mace will do. Walk around for ten days in game and the person you sent
out will return with news on either victory or defeat. If they failed, simply
wait for the quest to become available again at the pub, accept it, and try it
again!
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[B412]
NAME:To Be a Spellblade
RANK:28
FEE:400
DAYS:20
TYPE:Escort
DESTINATION:Moorabella
DESCRIPTION:"Magick and Steel: Two Paths Seemingly at Odds. Yet both heed the
             spellblade and her will. One may not undertake the trial to become
             a spellblade alone, and I would have you fight at my side."
PETITIONER:Hana, Red Mage
DISPATCH:No
REWARD:8190 Gil
     2 Unpurified Ether
       [Spellblade Class]
REPEATABLE?No
BATTLE?Yes
TIPS:You're only allowed to have 3 party members and a guest Red Mage, so you
are gonna want to send out your heavy hitters. I suggest a Gladiator, Master
Monk, and Ranger, but really any tough classes will do. You must defeat ten 
enemies, and that is gonna be pretty draining. You should try to knock them out
as fast as possible. Have someone that can use Hi-Potions because the Red Mage
that you're suppose to protect will die quick. You're on a small battlefield,
so there's really no place for you or the enemies to run. I don't recommend you
use a Mage or a Ranged Attacker for this fight. The Red Mage knows a lot of 
skills that can inflict status effects on the enemy, so that should help assist
you a bit. With some hard work, this battle can be cakewalk.
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[B416]
NAME:Lord Grayrl!
RANK:28
FEE:400
DAYS:20
TYPE:Defeat Mark
DESTINATION:
DESCRIPTION:"You be wanting that rare gem of gems, the noble pearl, eh? Perhaps
             I might part with it for 10 million...no, 30 million-wait, 50
             million! A good price, no? Bwa ha ha!

             Come to the wharf in Graszton. Bring yer money and nothing else...
             'cept maybe a few wheelbarrows to carry it in! Bwah ha!"
PETITIONER:Lord Grayrl, Gentleman Trader
DISPATCH:No
REWARD:5110 Gil
     2 Wyvern Wing
       [Viking Class]
REPEATABLE?No
BATTLE?Yes
TIPS:Alright, just gotta defeat Grayrl. Not a real issue. He's strong and has a
high defense, plus his stupid little moogle pal often gets in the way. If he 
gets in the way, kill 'em, then head onto the ship with Grayrl. He can deal a
lot of damage, plus he has very high defense. You can make this battle a lot
shorter by using one of my favorite combinations, A Ranger with "Mirror Items",
"Hi-Potions", and "Item Lore". This will allow him to deal a good 200 damage to
Grayrl with a good 90-99% accuracy. One of those will probably get him to 
critical hit points, so have you're remaing melee and mages finish him off. He
may look dangerous, but he's real easy to beat. Afterwards, you get the Viking
class. Way to go!
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[C111]
NAME:An Earnest Search
RANK:9
FEE:200
DAYS:6
TYPE:Satisfy Petitioner
DESTINATION:Targ Wood
DESCRIPTION:"I seek the love of my life! My search has led me through city 
             streets and far abroad. I have even taken up the pen, and met two
             charming ladies in my correspondence. Ah, but I've made a mess of
             things by scheduling a rendezvous with each of them on the same
             day! I need someone to meet one of the lucky damsels in my stead.
             Only the dashing need apply-I've a reputation to consider!
PETITIONER:Marnot, Pride of Fluorgis
DISPATCH:Yes
REWARD:1050 Gil
     4 Damascus
     1 Birch
     5 Quality Lumber
REPEATABLE?No
BATTLE?No
TIPS:After accepting the quest, go to Targ Wood, and a scene will occur. After
some dialogue, you will be asked to input an answer. Select the answer "A Love
Poem, was it?" and the rest of the scene will play out leading to a successful
completion. I suggest you don't pick any of the other answers, as that could
possibly lead to a failure(I'm not quite sure, as I always choose the first.)
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[C112]
NAME:The Nu Mou Nobles
RANK:12
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Baptiste Hill
DESCRIPTION:"I am called Madreth, clan leader of the Nu Mou Nobles. I seek a 
             kind soul to fetch a phial of healing water and a sheaf of recall
             grass. We wait beneath the lone tree on Baptiste Hill."
PETITIONER:Madreth, Nu Mou Nobles
DISPATCH:No
REWARD:1680 Gil
     3 Body Ceffyl
     3 Soul Ceffyl
       [Arcanist Class]
REPEATABLE?No
BATTLE?No
TIPS:Simply get the requested Items:Recall Grass(Obtained from "Shipping Out")
and Healing Water(Obtained from "Wanted:Ugohr") then go to Baptiste Hill. A 
scene will play, and It's Mission Complete. You'll recieve the Arcanist Class
from this mission, one of my favorite classes.
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[C115]
NAME:The Bangaa Brotherhood
RANK:19
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:The Bisga Greenlands
DESCRIPTION:"Modedad's the name, leader of the Bangaa Brotherhood.We're looking
             to get our hands on a fire stone and a piece of zinconium. If 
             anyone happens on any they'd be willing to part with, they can 
             find us camped along the highroad in the Bisga Greenlands for a 
             time."
PETITIONER:Mocedad, Bangaa Brotherhood
DISPATCH:No
REWARD:2020 Gil
     5 Sweet Sap
     1 Rat Pelt
       [Cannoneer Class]
REPEATABLE?No
BATTLE?No
TIPS:Simply get the items(A Fire Stone, which are fairly common, and a piece of
Zinconium, which for me dropped off a Flintlock Moogle.) After that, go to the
requested area, a scene plays, and it's mission complete.
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[C116]
NAME:It's the Thought
RANK:7
FEE:200
DAYS:20
TYPE:Delivery
DESTINATION:Graszton
DESCRIPTION:"I've been thing of getting a gift for my employer. A little treat
             of sorts-but something healthy. They say succulent fruit has a
             number of benefits. But not too many, I hope. If he were any
             healthier, he would work me to death!"
PETITIONER:Tagore, Aspiring Apprentice
DISPATCH:Yes
REWARD:1120 Gil
     5 Fire Stone
     1 Whisperweed
     2 Gun Gear
REPEATABLE?No
BATTLE?No
TIPS:First, you gotta get a Succulent Fruit. No problem, as one of the missions
in the story, "Wanted:Gilmunto" grants as a reward. I suggest you take this 
quest as soon as you finish that one, so as to make sure that you don't use the
fruit up. You never know when you'll come by another. After you get the fruit,
accept the quest then head to Graszton for a small scene. Quest Complete!
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[C204]
NAME:Shipping Out
RANK:11
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Targ Wood->Graszton
DESCRIPTION:"We're up to our ears in shipping orders. It's getting so bad, I've
             even thought about taking on baknamy! As it is, the freight keeps
             piling up, and we don't have enough hands to keep it moving. If 
             you aren't afraid of a little hard work, we've got a job for you."
PETITIONER:Noy, Long-ear Freight
DISPATCH:No
REWARD:700 Gil
     2 Recall Grass
     1 Wool
     2 Velvet
REPEATABLE?No
BATTLE?No
TIPS:Really easy. First go to Targ Wood to get a Spruce, then simply head on
over to Graszton to give the Spruce and complete the quest. Nothing easier than
these Delivery Quests.
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[C205]
NAME:Komodo Departure
RANK:16
FEE:300
DAYS:20
TYPE:Escort
DESTINATION:The Bisga Greenlands
DESCRIPTION:"I have to deliver some merchandise, and the road promises to be
             treacherous. Guards Needed!
             Pay:2200 Gil
             The successful applicant will have confidence in their sword arm,
             be passionate about their work, and love to quaff potions."
PETITIONER:Komodo Potions
DISPATCH:Yes
REWARD:2200 Gil
     5 Zodiac Ore
     3 Cruzle Brass
     1 Rabbit Tail 
REPEATABLE?No
BATTLE?Yes
TIPS:Your guest for this battle is a level five Soldier, so obviously it won't
take much to take him down. Put a few units that can take a hit(Like Templars,
Paladins, Dragoons, Moogle Knights, etc.) in front of him to guard him from
Melee attacks, and set any other units you have on taking out the two ranged 
fighters(The Archer and the Fusilier.) After that, this battle becomes like
cakewalk. Take out the Moogle Knight and then the two Warriors while making 
sure to protect the Soldier from damage and this battle will be over quick.
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[C206]
NAME:The Forests of Loar
RANK:15
FEE:300
DAYS:6
TYPE:Meet Objectives
DESTINATION:Targ Wood->The Bisga Greenlands->Zedlei Forest
DESCRIPTION:"-Annual Wayfarer's Expedition!-
             Visit all the below areas within 6 days and a recieve a stamp in
             your wayfarer's log to win valuable prizes!

             List of Destinations:
             -Targ Wood
             -The Bisga Greenlands
             -Zedlei Forest"
PETITIONER:Marsa Wayfarers Association
DISPATCH:Yes
REWARD:1750 Gil
     3 Faerie Wing
REPEATABLE?Yes
BATTLE?No
TIPS:Okay, you have to go to Targ Wood, the Bisga Greenlands, and then finally
the Zedlei Forest all in six days. You MUST accept this quest from either Camoa
or Targ Wood if you want to be successful, however, I HIGHLY recommend that you
accept the quest in Targ Wood. Assuming you did, an Area will already pop up.
Go there and Luso will get the first stamp. Now then, head on over to the Bisga
Greenlands(Which will take two days from Targ Wood) and you will get your next
stamp. From there head to the Zedlei Forest(Another Two Days) And you can get
your last stamp. You will then complete the quest.
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[C207]
NAME:The Lands of Loar
RANK:16
FEE:300
DAYS:5
TYPE:Meet Objectives
DESTINATION:Baptiste Hill->The Bisga Greenlands->The Aldanna Range
DESCRIPTION:"-Annual Wayfarer's Expedition!-
             Visit all the below areas within 5 days and a recieve a stamp in
             your wayfarer's log to win valuable prizes!

             List of Destinations:
             -Baptiste Hill
             -The Bisga Greenlands
             -The Aldanna Range"
PETITIONER:Marsa Wayfarers Association
DISPATCH:Yes
REWARD:1750 Gil
     2 Fire Stone
     1 Mape Wood
REPEATABLE?Yes
BATTLE?No
TIPS:First, accept the quest in Camoa. Then go to Baptiste Hill, get the stamp,
and move down to The Bisga Greenlands. You should have only used up two days. 
Get the stamp in Bisga and go to the Aldanna Range(Another Two Days) for the
last stamp and a quest complete.
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[C208]
NAME:The Towns of Loar
RANK:16
FEE:300
DAYS:7
TYPE:Meet Objectives
DESTINATION:Camoa->Graszton->Moorabella
DESCRIPTION:"-Annual Wayfarer's Expedition!-
             Visit all the below areas within 7 days and a recieve a stamp in
             your wayfarer's log to win valuable prizes!

             List of Destinations:
             -Camoa
             -Graszton
             -Moorabella"
PETITIONER:Marsa Wayfarers Association
DISPATCH:Yes
REWARD:1750 Gil
     1 Large Feather
     1 Small Feather
REPEATABLE?Yes
BATTLE?No
TIPS:Ooh, this is a toughie. Accept the quest in Camoa, get the stamp, use up 2
days in going to Graszton, get the Stamp, then use up four more days in getting
to Moorabella, get the stamp there, and It's quest complete.
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[C209]
NAME:The Genuine Article
RANK:17
FEE:300
DAYS:20
TYPE:Battle
DESTINATION:Graszton
DESCRIPTION:"Even among wares as fine as Galmia Pepe's there are distinctions.
             Of late, a large number of counterfeit De'vine Ribbons-one of our
             finest products-have made their way to the market.

             The counterfeiters are trying to pass off ribbons from the cassie
             variant of malboro-a vastly inferior specimen. We must act quickly
             if we are to protect the reputation of our house. Look into the 
             matter with all haste."
PETITIONER:Galmia Pepe, Office of Quality Assurance
DISPATCH:Yes
REWARD:2170 Gil
     2 Moon Bloom
REPEATABLE?No
BATTLE?Yes
TIPS:This is a pretty pathetic battle. You're up against four thieves. THIEVES.
One of the weakest jobs in the game. The only thing that MAY pose and issue is
the Thief that has Dual Wield. Have all your team take him out first. After you
do that, the rest of the thieves should drop real quick. It really doesn't 
matter what jobs you use on them; They can be quickly defeated by anything. If
you want to make this battle short and sweet, though, they group together a 
lot, so you can just use Black Magic to take 'em out. It shouldn't be more than
a few turns before they've all died out. Good job.
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[C216]
NAME:Kupoppy Flower
RANK:25
FEE:400
DAYS:20
TYPE:Item Recovery
DESTINATION:The Rupie Mountains
DESCRIPTION:"The time has come, kupo, to propose to the one I love! Oh, she's
             very cultured and ladylike, so I must be a gentleman, kupo.

             I've heard that eating the kupoppy flower makes one more refined
             and elegant, kupo! Could you get one for me?"
PETITIONER:Kolili, Moogle in love
DISPATCH:Yes
REWARD:3400 Gil
     6 Tarkov Crystal
REPEATABLE?No
BATTLE?Yes
TIPS:This is your basic "search every space" mission. Theres no real challenge
here, simply search all the spaces and avoid the monsters. Beastmasters, Black
Mages, and Archers do extremely well here. After you search the correct space.
you win the mission. This is a really easy mission.
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[C301](See Storyline Missions:Mountain Watch)
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[C303]
NAME:Speed Battle, Kupo!
RANK:22
FEE:400
DAYS:20
TYPE:Meet Objectives
DESTINATION:The Galerria Deep
DESCRIPTION:"We're looking for a clan to face us in a fearsome speed battle,
             kupo! We'll find a suitably vicious beast-all you need to do is
             arrive at the appointed place. To battle, kupo!"
PETITIONER:Scarface, Lord of the Speed Battle
DISPATCH:Yes
REWARD:12830 Gil
     5 Giant's Tanned Hide
     5 Tanned Tyrant Hide
REPEATABLE?Yes
BATTLE?Yes
TIPS:It's a speed battle-that means your objective is to defeat the >Mark< 
before the other team does. The other team won't attack you, however, they will
attack the >Mark< and they very well can, as long as you score the finishing
blow. He's a fairly strong beast, but he has a weakness to Air Attacks. He 
tends to attack the other team first, which means they'll be able to easily do
some damage on them. Use Air Render with your White Monks and Fighters and
Aero with you Sages and you'll finish off the beast in no time. This is also a
fine quest to level up with, so play it a couple times for some fast levels if
you want.
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[C304]
NAME:For My Love
RANK:16
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Moorabella
DESCRIPTION:"The most charming man visits my shop each morning. I think he's
             interested in me, and I want to bake him a special cookie to show
             him how I feel. Please bring me a bat tail so I can bake him a
             treat he'll never forget!"
PETITIONER:Mille, Love-struck Maiden
DISPATCH:Yes
REWARD:2140 Gil
     3 Gurnat
     2 Gimble Stalk
REPEATABLE?No
BATTLE?No
TIPS:Get the Bat Tail(Trust me, you'll have plenty.) Then go to Moorabella for
a scene. Mission complete.
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[C306](See Storyline Missions:Grounded!)
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[C311](See Storyline Missions:Rumors Abound)
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[C313]
NAME:Kyrra, Dragoon
RANK:7
FEE:200
DAYS:20
TYPE:Escort
DESTINATION:Targ Wood
DESCRIPTION:"Theres Trouble Brewing in Targ Wood! Came across a young Bangaa
             run afoul of ne'er-do-wells. Thinking I'd be liettle good against
             so many, I ran, hoping to find some as might defend him well and
             proper."
PETITIONER:Ksava, Woodcutter
DISPATCH:No
REWARD:690 Gil
     3 Xergis Tin
     1 Wool
     3 Animal Bone
       [Dragoon Class]
REPEATABLE?No
BATTLE?Yes
TIPS:You'll have a guest for this battle who is actually pretty useful(He'll 
hit a good 50-80 damage with "Jump") The first thing you should do is take out
the White Monks. They have low magic defense, so they will probably be real 
easy to take down with a few Black Mages. After that, start hammering away at 
the high defense Warriors. It takes quite a few hits to take them down, but if
you concentrate on one at a time, you'll do fine. Heal Kyrra if he gets weak.
After you take out everyone, Kyrra will teach you how to be a Dragoon.
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[C314]
NAME:Green Dominion
RANK:2
FEE:100
DAYS:20
TYPE:Battle
DESTINATION:Targ Wood
DESCRIPTION:"Theres talk of a strange group gathering in Targ Wood. They Stand
             in a circle chanting of a "green dominion" and something they call
             a "Njrg". Look into this, and see what they're about.
PETITIONER:Domis Streetears
DISPATCH:No
REWARD:370 Gil
     4 Xergis Tin
     3 Gikhet Lead
     2 Birch
       [Green Mage Class]
REPEATABLE?No
BATTLE?Yes
TIPS:Very Easy. Just send out some hard hitters like White Monks and Paladins
and you'll take care of the four green mages very quickly. The only thing you
need to watch out for is the many status effects they'll inflict upon your men.
Sleep, Silence, Blind are the main ones, and they can greatly effect the way
the battle goes. The mages like to group together, so Black Mages can be very
helpful in this battle as well. Successful completion awards the Green Mage
class.
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[C316](See Storyline Missions:Sleepless Nights)
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[C401]
NAME:Veis, Assassin
RANK:13
FEE:300
DAYS:20
TYPE:Meet Objectives
DESTINATION:The Rupie Mountains
DESCRIPTION:"I am Veis, a warrior pilgrim traveling the world and taking such
             wisdom as she will give.

             I have come to Jylland to train for a time with House Bowen, a 
             hunter clan of some renown. I request a guide to show me to them."
PETITIONER:Seeker Veis, Assassin
DISPATCH:No
REWARD:2280 Gil
     2 Bomb Shell
     1 Giant Feather
     5 Fire Stone
       [Assassin Class]
REPEATABLE?No
BATTLE?Yes
TIPS:This will probably be your first speed battle. The point of a speed battle
is to work together with someone or a group of people in killing one Mark, but
making sure that the final blow to the Mark is struck by your clan. You're only
allowed four members for this fight, so get some hard hitters. Fighters, White
Monks,Moogle Knights,Warriors, and Rangers will all do well here. Simply go all
out on your Mark. An Assassin named Veis will join you here, but She doesn't do
much good(She'll probably turn invisible and stand somewhere...) Just make sure
that your clan is the one that kills the monster. The other clan may assist you
a bit, do 30-40 damage to it, but you'll be doing the main damage,so make it 
count. After about turn of whittling it down, it'll be down for the count, and
you'll unlock one of my favorite classes in the game: Assassin!
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[C402]
NAME:To Be a Fighter
RANK:14
FEE:300
DAYS:20
TYPE:Battle
DESTINATION:Moorabella
DESCRIPTION:"Who will you find at the front line of any army worth its salt?
             Fighters, and plenty of 'em.

             Prove yourself worthy. Best us in combat, and we'll teach you the
             ways of the sword and fist."
PETITIONER:Joerge, Mailed Fist Regular
DISPATCH:No
REWARD:1600 Gil
     3 Tiger Hide
     1 Peppergrass
     5 Ice Stone
       [Fighter Class]
REPEATABLE?No
BATTLE?Yes
TIPS:You're up against all melee types this quest. Magic will smash through 
them and the Thief and Fighters have weak defense. Use White Monks and Moogle
Knights to put the hurt on them. For the others, simply have Mages using thier
spells(You may start to be getting the -ra spells. If so, use them!) Avoid 
Archers, Hunters, and Snipers. Most of the enemies have strong enough defense
they won't even make a dent in them. Besides that, use the basics. Swarm one
enemy with all your units at a time, then move on to the next. Start with the
Soldier, move on to the Fighters, take out the Warrior, then finally finish off
with the Thief. After that, it's battle complete. Plus, you unlock one of my
favorite classes, Fighter. Good Job!
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[C406]
NAME:Of Kupos and Cannons
RANK:22
FEE:400
DAYS:20
TYPE:Investigation
DESTINATION:Camoa
DESCRIPTION:"Strange Noises punctuate the night. There's naught but trees and
             the occasional abandoned well for many leagues, yet the din of
             'kupo's and firearms is quite overwhelming.

             I can scarecly focus, never mind study, and so I find myself
             turning to frivolous fictions.

             Predictably, my schoolwork has begun to suffer and my very future 
             is now in peril. Please find the cause of this nuisance and put a
             stop to it!"
PETITIONER:Orposi, Sophomore(Again)
DISPATCH:No
REWARD:2870 Gil
     4 Tyrant Hide
     2 Alraune Drill
       [Flintlock Class]
REPEATABLE?No
BATTLE?Yes
TIPS:All you have to do is survive for four rounds, so I suggest you get some
high-defense classes, Like Paladin or Defender, and Have them surround a White 
Mage with Cura. Then just wait it out until time eventually runs out. This may
seem like a boring approach, but it's a lot safer then trying to battle all of
the flintlocks. After four turns, it's battle complete. Good work, and now you
have unlocked the Flintlock class.
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[C407]
NAME:Instrument of Inspiration
RANK:19
FEE:300
DAYS:20
TYPE:Item Recovery
DESTINATION:Moorabella
DESCRIPTION:"This is terrible! A Tragedy! A Travesty!

             My concertina in nowhere to be found! How can I possibly perform
             without it? I can't!

             I need someone to help me find it! Come with all haste!"
PETITIONER:Mayhew, Prima Donna
DISPATCH:No
REWARD:2350 Gil
     4 Hedychium Pollen
     3 Leucojum
       [Raptor Class]
REPEATABLE?No
BATTLE?Yes
TIPS:You've got some Guests for this battle. 2 Useless Guests(At Levels One and
Two...) and Mayhew, a Gria. Make sure the Gria doesn't die, and search all of
the shiny points until you find the Concertina. This is really just your basic
search all shiny points mission, as the enemies aren't even too strong. After 
you find the Concertina, it's mission complete. If the Gria gets hurt, have a
White Mage use Cura on her. As always, if you can't investigate an area, attack
an enemy. I find that Hunters and Black Mages do well here. You get the Raptor
Class for Grias after the battle.
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[C409]
NAME:Treasured Tomes
RANK:18
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Aisenfield
DESCRIPTION:"I'm always  seeking to broaden my collection of books, and with it
             my knowledge.

             Should you come into possession of the following volumes, please
             contact me. I promise to make it worth your while:
             - Urutan Annals
             - The Arnath Glyphs"
PETITIONER:Otach, Scholar
DISPATCH:No
REWARD:2350 Gil
     4 Quince
       [Scholar Job]
REPEATABLE?No
BATTLE?No
TIPS:You can get both items through the Bazaar(I unfortunetly don't know the
correct item combinations yet, sorry.) After you do, simply deliver them and 
it's quest complete. Scholar is your reward, and It's a so-so class.
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[C414]
NAME:The Cats Meow
RANK:28
FEE:400
DAYS:20
TYPE:Escort
DESTINATION:The Rupie Mountains
DESCRIPTION:"I saw it with me own eyes! A white cat as big as a man if it was a
             foot, it was. Leastwise, I think it were a cat. Prowling about the
             Rupie Mountains plain as day. Well, strutting about in a place 
             with monsters like that will get it eaten alive in no time flat.
             Will you go and save it?"
PETITIONER:Maerwynn, Cat Lover
DISPATCH:No
REWARD:6150 Gil
     3 Einherjarium
     2 Orichalum
       [Seer Class]
REPEATABLE?No
BATTLE?Yes
TIPS:This is real easy. The Seer you must save has plenty of strong abilities,
and will prove to be a real help to your team. You should definitetly get a
few Mages and Archers; They will be incredibly helpful for this fight. Try to 
take out the Wendigos first, as they hit extremely hard. Just keep plowing 
through your enemies, and you'll save him. He'll be so greatful that he'll give
you the Seer class.
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[D109]
NAME:Tree Hugging
RANK:15
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Graszton
DESCRIPTION:"Monsters are chewing on the tree where my brother and I used to 
             compare heights as children. I fear it will soon die if nothing is
             done. Could someone drive off the monsters for me?"
PETITIONER:Celestine, A Good Sister
DISPATCH:Yes
REWARD:3280 Gil
     2 Power Fruit
     1 Telaq Flower
     1 Dirsty Wool
REPEATABLE?No
BATTLE?Yes
TIPS:Okay, gotta beat up ten enemies without letting them touch the tree. I 
suggest you get like, 3 Mages and 3 Ranged Attackers and just stack them all
against the tree. That way, the enemies can't hit the tree without plowing 
through, like, 6 guys and your team can attack the enemies without moving. The
battle starts with only a few enemies, but more will join as you defeat them.
Once you've defeated ten enemies, it's battle over.
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[D113]
NAME:Memories
RANK:15
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Targ Wood
DESCRIPTION:"Ayeee! I've lost my precious wayfarer's log, the one I used in my
             youth. It's gone! Gone!
             How can I go to my grave with this hanging over me?
  
             Would someone care to give me their wayfarer's log? It might serve
             well enough to bring back the memories..."
PETITIONER:Old Man Boiboi
DISPATCH:No
REWARD:140 Gil
REPEATABLE?No
BATTLE?No
TIPS:You must have completed at least one of the "Loar" series of quests(Theres
"The Forests of Loar", "The Lands of Loar", and "The Towns of Loar"...) The 
more you've completed, the better the quest reward. After you've accepted the
quest, go to Targ Wood to complete it.
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[D207]
NAME:The Shows Not Over...
RANK:17
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Fluorgis
DESCRIPTION:"I am a songstress. My voice is my livelihood. I have a series of
             performances scheduled, but I've come down with a terrible sore
             throat. I can't possibly perform in this condition. I've heard 
             sweet sap can soothe the pain. Would you bring me some?"
PETITIONER:Teis, Songstress
DISPATCH:Yes
REWARD:2240 Gil
     2 Body Ceffyl
REPEATABLE?No
BATTLE?No
TIPS:Simply get a Sweet Sap(You can get a couple from the quest "The Bangaa
Brotherhood"), then go to Fluorgis and deliver it. Quest complete!
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[D213]
NAME:My Secret Shame
RANK:25
FEE:400
DAYS:20
TYPE:Item Recovery
DESTINATION:Moorabella
DESCRIPTION:"That Killan has done it again! He's thrown my final exam papers
             out the window. If anyone learns the mark I received, I'll never
             be able to show my face in the Akademy again.

             I think the papers are still in the forest behind the school. 
             Gather them and return them with all haste!"
PETITIONER:Udite, Second Year Akademy Student
DISPATCH:Yes
REWARD:2720 Gil
     5 Bat Wing
     1 Wyvern Wing
REPEATABLE?No
BATTLE?Yes
TIPS:Gotta go around and investigate every single sparkling spot. There are 5
of them, but one is way out of the way. Thankfully, all of your enemies are 
pathetic. Try to have everyone on your team equipped with a Black Magic sub
ability. Have them use Fire/Fira to make quick work of all of your enemies(Not
counting the Faerie) as they walk to the different spots. After that, all you 
have to do is investigate every space to find all of the pages. Congrats, it's
mission complete.
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[D214]
NAME:Maintaining the Balance
RANK:27
FEE:400
DAYS:20
TYPE:Battle
DESTINATION:Tramdine Fens
DESCRIPTION:"The creatures of Tramdine Fens are on the brink of catasrophe! A
             swell in the number of antlions has driven the native cockatrices
             into decline. If something isn't done, they'll disappear from the
             fens altogether. Please travel to Tramdine Fens and thin the  
             antlion population.
PETITIONER:Baran, Society for the Protection of Monsters
DISPATCH:Yes
REWARD:4970 Gil
     2 Skull
     1 Giant Feather
REPEATABLE?Yes
BATTLE?Yes
TIPS:Real Easy. There are five antlions to kill, but they'll go down really
fast with Aero and Air Render attacks. Simply use strong Melee Attackers such
as White Monks and Fighters and Good Mages like Sages or Black Mages and the
Antlions will go down quickly. They don't have many bad attacks, but they are
pretty powerful. Keep your mages out of the main fray and you'll be fine. This
is a real easy mission.
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[D216]
NAME:Cilawa the Gluttonous
RANK:5
FEE:100
DAYS:20
TYPE:Delivery
DESTINATION:Camoa
DESCRIPTION:"I've thought up a new formula I'm eager to put to the test. I'll
             need someone to bring me a fresh rat tail for the mixture."
PETITIONER:Cilawa the Gluttonous
DISPATCH:Yes
REWARD:560 Gil
     3 Tanned Hide
     2 Ladies' Tresses
     3 Cloudy Sap
REPEATABLE?No
BATTLE?No
TIPS:Very easy. You'll need two things, a Negotiation of 4(Hell, I think you 
start with that much,) and a Rat Tail(Get this from the quest "A Voice from the
Well".) Simply go to the requested area and a cutscene will ensue. During the
cutscene, you give the rat tail, and that ends this very easy quest.
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[D301]
NAME:Gripped by Fear
RANK:15
FEE:300
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Moorabella
DESCRIPTION:"You have flown aboard an airship? Seen the world from above the
             clouds and felt the cool wind on your face? I too wish to know
             what it is to feel this,but heights terrify me.I seek a companion
             to accompany me aboard an airship to help keep my fears at bay.
PETITIONER:Arna the Superstitious
DISPATCH:Yes
REWARD:1330 Gil
     3 Spider Silk
REPEATABLE?No
BATTLE?No
TIPS:Okay, a scene will occur and at one point you'll have to say something.
Select the first choice, "Are you really that scared?", because the other two
choices will lead to a quest failure. After that, it's quest complete.
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[D304]
NAME:I Must Have It!
RANK:25
FEE:400
DAYS:20
TYPE:Delivery
DESTINATION:Goug
DESCRIPTION:"I've recently taken up crafting figurines in the likeness of 
             monsters and fantastic beasts. Not easy gettting them to look like
             the real thing.

             To finish the piece I'm working on now, I require a faerie wing.
             Bring one to me, and you'll be well rewarded."
PETITIONER:Maddock, Perfectionist
DISPATCH:Yes
REWARD:4260 Gil
     2 Emporer Scale
REPEATABLE?No
BATTLE?No
TIPS:Get the Faerie Wing(It's a drop of, uh, Faeries.) Then deliver it to the
guy in Goug. Done.
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[D305]
NAME:Rude Awakening
RANK:18
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Fluorgis
DESCRIPTION:"I'm not what you would call a morning person. I'm always overslee-
             ping and missing my classes. I've heard that malboro draught might
             help me wake up on time. It's mae for malboro vine and foul liquid
             and the witch of the fens is said to know how to prepare it. Once
             you have the draught, bring it to me in Fluorgis."
PETITIONER:Geldran the Drowsy
DISPATCH:No
REWARD:2350 Gil
REPEATABLE?No
BATTLE?No
TIPS:First, get the items(A Malboro Vine and a Foul-Smelling Liquid), then you
need to accept the quest and go to the Tramdine Fens. Once there, a witch will
make the Draught for you. After getting it, go to Fluorgis to drop it off and
finish the quest.
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[D306]
NAME:Drowsy Draught
RANK:20
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Fluorgis
DESCRIPTION:"I once had trouble oversleeping and missing my classes, but a
             certain draught I'd rather not recall put an end to that. Oh how I
             miss those mornings spent drowsing in bed! I wish to return to my
             layabout ways, and prim draught is said to be just the thing I 
             need. Please bring a succulent fruit and some sweet sap to the 
             Witch of the Fens and have her prepare the draught for me!"
PETITIONER:Geldran the Once Drowsy
DISPATCH:No
REWARD:2580 Gil
REPEATABLE?No
BATTLE?No
TIPS:First get a Succulent Fruit(Fairly Common Item) and a Sweet Sap(You can 
get one from the quest "The Bangaa Brotherhood") Then go to the Tramdine Fens
to receive the draught, and finally go to Fluorgis and watch the scene. I love 
these nice, short, easy quests.
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[D311]
NAME:Love-Struck
RANK:23
FEE:400
DAYS:20
TYPE:Delivery
DESTINATION:Moorabella
DESCRIPTION:"I was developing a love philtre for my studies, but a classmate
             drank the potion before I could complete it and has come down with
             a terrible fever. I need someone to ask the Witch of the Fens to
             make a potion to cool the fever before my classmate's condition
             grows worse. The ingredients needed are Silk Bloom and Malboro 
             Vine. Thanks! (And Hurry!)"
PETITIONER:Kuleek, Moorabella Magick Akademy
DISPATCH:No
REWARD:2910 Gil
REPEATABLE?No
BATTLE?No
TIPS:Go to the Tramdine Fens after getting the requested ingredients and a 
scene will play where she makes the potion. After that, go to Moorabella and
deliver the potion for another scene. Mission Complete.
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[D401](See Storyline Missions:Making Music)
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[D406](See Storyline Missions:Seeking the Stone)
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[D411](See Storyline Missions:Wanted:Sky Pirate Vaan)
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[E114]
NAME:Bonga Bugle - Greenfire
RANK:29
FEE:400
DAYS:4
TYPE:Satisfy Petitioner
DESTINATION:
DESCRIPTION:"Greetings from the Bonga Bugle!
             This month we'll be looking at rare and unusual laws! All laws are
             equal, but it turns out that some laws -are- more equal than 
             others! I'll need assistants, of course.

             *Selection by interview. The secret password is 'Simply Lovely!'"
PETITIONER:Head Editor, Bonga Bugle
DISPATCH:No
REWARD:2 Gil
REPEATABLE?Yes
BATTLE?No
TIPS:When you go to the requested Area, you'll be asked a question. Answer 
"Simply Lovely.", and It's quest complete.
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[E205]
NAME:Survey No. 258
RANK:24
FEE:400
DAYS:20
TYPE:Satisfy Petitoner
DESTINATION:The Galerria Deep
DESCRIPTION:"Wanted:Researcher to assist with geological survey of the Galerria
             Deep.

             Please survey the area assigned and report your findings."
PETITIONER:Jylland Geological Survey Committee
DISPATCH:Yes
REWARD:5000 Gil
     7 Leestone
     1 Quality Pelt
REPEATABLE?No
BATTLE?Yes
TIPS:First off, make sure you have a few people on your team with moves that
can kill undead, such as Exorcise(White Monk), or Burial(Archer). I actually
suggest the latter so you can attack at long range. The point of this fight is
simply to survey all six of the shining points on the map. Unlike the other
missions where you do this, you MUST search all six. No getting lucky and 
finding the right space before searching any of the others. Have your units go
towards all of the spots and check them, and on any turn you're near one of the
spots, examine it. Otherwise, have them attack the enemies if possible. The 
best method for the undead is to use Exorcise/Burial; That will OHKO them and
will also make it so they can't return. Otherwise, just use strong Magic/Melee
attacks on the other enemies. After you search all six spots, you've completed
the mission.
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[E206]
NAME:Survey No. 259
RANK:33
FEE:500
DAYS:20
TYPE:Satisfy Petitioner
DESTINATION:Nazan Mines
DESCRIPTION:"Wanted:Researcher to assist with geological survey of the Galerria
             Deep.

             Please survey the area assigned and report your findings.
             Transportation Fees will be provided."
PETITIONER:Jylland Geological Survey Committee
DISPATCH:Yes
REWARD:5250 Gil
     5 Darklord Crystal
     3 Demon Feather
REPEATABLE?No
BATTLE?Yes
TIPS:Very similiar to the quest that proceeds it, "Survey No.258". Theres a few
undead; Use Exorcise/Burial to make short work of them. Theres a Plague, who 
likes to spam "Roulette", but this may end up actually helping you by defeating
some of your enemies for you. There are also a few Bloody Orbs, but they're 
real easy to beat. The point once again is to search every shining point in the
area, which shouldn't be too hard. Use the basic system: Have your units search
a point, and when they can't search a point, have them attack the enemies. As
always, Mages and Archers work very well here.
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[E210]
NAME:A Charm for Luck
RANK:15
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Tramdine Fens->Nazan Mines
DESCRIPTION:"Lyze, my beloved, has left to travel the world seeking riches. He
             says he'll return when he's wealthy enough for us to be married.
             But it's not wealth I want, it's him! My only wish is that he 
             return safely. I seek someone to bring him a charm to keep him 
             safe."
PETITIONER:Remie, Waiting anxiously
DISPATCH:No
REWARD:1470 Gil
     5 Magick Fruit
REPEATABLE?No
BATTLE?No
TIPS:This is very easy. First go to the Tramdine Fens for a scene where you are
given the charm, then go to the Nazan Mines for another scene where you give 
the charm(A "Rat Tail") and that ends the quest. Boy, I love it when you don't 
have to fight any enemies.
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[E211]
NAME:Gimme That!
RANK:28
FEE:400
DAYS:20
TYPE:Delivery
DESTINATION:
DESCRIPTION:"Nyeh heh heh heh! Know what I want? A Darklord Crystal! It's
             valuable, oh, it's valuable...but I'll pay the price! The drop off
             will go down in the Zedlei Forest. Nyeh Heh Heh! I'll be Waiting!
PETITIONER:Zedlei Consortium
DISPATCH:Yes
REWARD:50 or 5000 Gil
     4 Blood-Darkened Bone
REPEATABLE?No
BATTLE?Depends
TIPS:You must have a Darklord Crystal(You will be able to get one from the 
quest "Survey No.259".) After that, simply go to the Zedlei Forest for a short
scene where you are offered 50 Gil. Accepting it ends the quest(Successfully?)
and not accepting it starts a battle. The battle is somewhat difficult. Your
team is split up into 3 seperate areas, It's 2 Enemies per 2 Allies, and I 
recommend you do a lot of strong melee types for this battle. Focus mainly on 
the Seeqs with the Melee but go all out magically on the Flans. After a few 
short turns you will have won the battle, no problem. If you win the battle, 
you will recieve 5000 gil.
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[E305]
NAME:Shaved Ice
RANK:20
FEE:300
DAYS:20
TYPE:Delivery
DESTINATION:Fluorgis
DESCRIPTION:"I need someone to bring me an Ice stone. You see, my daughter 
             Coryn has taken Ill, and wants to eat shaved ice. True, Ice from
             places such as the Rupie Mountains would do, but I want only the
             best for my daughter."
PETITIONER:Matieu
DISPATCH:Yes
REWARD:2240 Gil
     2 Storm Sigil
REPEATABLE?No
BATTLE?No
TIPS:Just get an Ice Stone(These are extremely common, so you shouldn't have 
too much trouble picking one up) then head to Fluorgis for a scene. After that,
it's mission complete.
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*********MORE TO COME*********

/-----------\  
|CLAN TRIALS|                                                            [CLAN]
\-----------/

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GENERAL TRAINING I                                                       [GTR1]
TYPE OF ENEMY:Sprite

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Novices         Empowered Humes   +4 All Traits
2 Trainees        CP Up 1           +8 All Traits
3 Journeymen      Regen             +12 All Traits
4 Professionals   CP Up 2           +16 All Traits
5 Veterans        CP Up 3           +20 All Traits,Quest and Item Fees -5%

Level One Trial:
Slay Four Enemies.

Level Two Trial:
Slay Five Enemies.

Level Three Trial:
Slay Six Enemies.

Level Four Trial:
Slay Six Enemies in Four Rounds.

Level Five Trial:
Slay Six Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GENERAL TRAINING II                                                      [GTR2]
TYPE OF ENEMY:Zaghnal

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Adepts          Move Up 1         +24 All Traits,Quest and Item Fees -8%
2 Braves          Regenera          +28 All Traits,Quest and Item Fees -10%
3 Heroes          Regenega          +32 All Traits,Quest and Item Fees -12%
4 Legends         DebuffResistance5 +36 All Traits,Quest and Item Fees -14%
5 MasterAdventers Move Up 2         +40 All Traits,Quest and Item Fees -20%

Level One Trial:
Defeat All Enemies in Four Rounds.One Enemy joins them in the Third Round.

Level Two Trial:
Defeat All Enemies in Four Rounds.Two Enemies join them in the Third Round.

Level Three Trial:
Defeat All Enemies in Four Rounds.Three Enemies join them in the Second Round.

Level Four Trial:
Defeat All Enemies in Three Rounds.Two Enemies join them in the Second Round.

Level Five Trial:
Defeat All Enemies in Three Rounds.Three Enemies join them in the Second Round.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NEGOTIATION I                                                            [NEG1]
TYPE OF ENEMY:Dreamhare

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Hagglers        Empowered Nu Mou  +3 Negotiate,-3 Aptitude,Quest+Item Fees-1%
2 Intermediaries  None              +6 Negotiate,-4 Aptitude,Quest+Item Fees-2%
3 Barterers       Luck 2            +9 Negotiate,-5 Aptitude,Quest+Item Fees-3%
4 Brokers         None              +12Negotiate,-6 Aptitude,Quest+Item Fees-4%
5 Oraters         Luck 3            +15Negotiate,-7 Aptitude,Quest+Item Fees-5%

Level One Trial:
Slay Two Enemies.

Level Two Trial:
Slay Three Enemies.

Level Three Trial:
Slay Four Enemies.

Level Four Trial:
Slay Five Enemies in Four Rounds.

Level Five Trial:
Slay Six Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NEGOTIATION II                                                           [NEG2]
TYPE OF ENEMY:Deadly Nightshade

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Mediators       Maintenance       +18Negotiate,-8 Aptitude,Quest+Item Fees-6%
2 Counselors      None              +21Negotiate,-9 Aptitude,Quest+Item Fees-7%
3 Conciliators    Luck 4            +24Negotiate,-10Aptitude,Quest+Item Fees-8%
4 Arbiters        None              +27Negotiate,-11Aptitude,Quest+Item Fees-9%
5 MasterNegotitor Luck 5            +30Negotiate,-12Aptitude,Quest+ItemFees-10%

Level One Trial:
Slay Two Enemies.

Level Two Trial:
Slay Three Enemies.

Level Three Trial:
Slay Four Enemies.

Level Four Trial:
Slay Five Enemies in Four Rounds.

Level Five Trial:
Slay Six Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
APTITUDE I                                                               [APT1]
TYPE OF ENEMY:Barrels

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Grease Monkeys  Empowered Bangaa  +4 Aptitude,-3 Negotiation
2 Apprentices     None              +7 Aptitude,-4 Negotiation
3 Machinists      Power Up 2        +10 Aptitude,-5 Negotiation
4 Technicians     None              +13 Aptitude,-6 Negotiation
5 Dab Hands       Power Up 3        +16 Aptitude,-7 Negotiation

Level One Trial:
Examine Four Barrels and find the "Winning" Barrel in Three Rounds.

Level Two Trial:
Examine Four Barrels and find the "Winning" Barrel in Four Rounds(Further Away)

Level Three Trial:
Examine Six Barrels and find the "Winning" Barrel in Three Rounds.

Level Four Trial:
Examine Six Barrels and find the "Winning" Barrel in Four Rounds(Further Away)

Level Five Trial:
Examine Six Barrels and find the "Winning" Barrel in Two Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
APTITUDE II                                                              [APT2]
TYPE OF ENEMY:Barrels

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Craftsmen       Empowered Seeq    +19Aptitude,-8 Negotiate,Quest+Item Fees-1%
2 Smiths          None              +22Aptitude,-9 Negotiate,Quest+Item Fees-2%
3 Wrights         Power Up 4        +25Aptitude,-10Negotiate,Quest+Item Fees-3%
4 Artisans        None              +28Aptitude,-11Negotiate,Quest+Item Fees-4%
5 MasterArtificer Power Up 5        +31Aptitude,-12Negotiate,Quest+Item Fees-5%

Level One Trial:
Examine Four Barrels and find the "Winning" Barrel in Three Rounds.

Level Two Trial:
Examine Four Barrels and find the "Winning" Barrel in Four Rounds(Further Away)

Level Three Trial:
Examine Six Barrels and find the "Winning" Barrel in Three Rounds.

Level Four Trial:
Examine Six Barrels and find the "Winning" Barrel in Four Rounds(Further Away)

Level Five Trial:
Examine Six Barrels and find the "Winning" Barrel in Two Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TEAMWORK I                                                               [TEM1]
TYPE OF ENEMY:Mimic

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Acquaintances   Empowered Viera   +4 Teamwork,-3 Adaptability
2 Associates      None              +7 Teamwork,-4 Adaptability
3 Relations       Speed Up 2        +10 Teamwork,-5 Adaptability
4 Confidantes     None              +13 Teamwork,-6 Adaptability
5 Old Friends     Speed Up 3        +16 Teamwork,-7 Adaptability

Level One Trial:
Slay Two Enemies.

Level Two Trial:
Slay Three Enemies.

Level Three Trial:
Slay Four Enemies.

Level Four Trial:
Slay Five Enemies in Four Rounds.

Level Five Trial:
Slay Six Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TEAMWORK II                                                              [TEM2]
TYPE OF ENEMY:Chocobo(Yellow)

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Comrades        Empowered Gria    +19Teamwork,-8 Adaptable,Quest+Item Fees-2%
2 Cohorts         None              +22Teamwork,-9 Adaptable,Quest+Item Fees-4%
3 Boon Companions Speed Up 4        +25Teamwork,-10Adaptable,Quest+Item Fees-6%
4 Countrymen      None              +28Teamwork,-11Adaptable,Quest+Item Fees-8%
5 Master Allies   Speed Up 5        +31Teamwork,-12Adaptable,Quest+ItemFees-10%

Level One Trial:
Slay Two Enemies.

Level Two Trial:
Slay Three Enemies.

Level Three Trial:
Slay Four Enemies.

Level Four Trial:
Slay Five Enemies in Four Rounds.

Level Five Trial:
Slay Six Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ADAPTABILITY I                                                           [ADP1]
TYPE OF ENEMY:Red Marshmallow(Flan)

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Scouts          Empowered Moogles +4 Adaptability,-3 Teamwork
2 Observers       None              +7 Adaptability,-4 Teamwork
3 Surveyors       Agility Up 2      +10 Adaptability,-5 Teamwork
4 Imitators       None              +13 Adaptability,-6 Teamwork
5 Mimics          Agility Up 3      +16 Adaptability,-7 Teamwork

Level One Trial:
Drive Off One Enemy in Four Rounds.

Level Two Trial:
Drive Off One Enemy in Three Rounds.

Level Three Trial:
Drive Off Two Enemies in Four Rounds.

Level Four Trial:
Drive Off Two Enemies in Three Rounds.

Level Five Trial:
Drive Off Three Enemies in Three Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ADAPTABILITY II                                                          [ADP2]
TYPE OF ENEMY:Ice Flan

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Contrivers      None              +19Adaptable,-8 Teamwork,Quest+Item Fees-2%
2 Survivalists    None              +22Adaptable,-9 Teamwork,Quest+Item Fees-4%
3 Trailblazers    Agility Up 4      +25Adaptable,-10Teamwork,Quest+Item Fees-6%
4 Executors       None              +28Adaptable,-11Teamwork,Quest+Item Fees-8%
5 MasterImprovisr Agility Up 5      +31Adaptable,-12Teamwork,Quest+ItemFees-10%

Level One Trial:
Drive Off One Enemy in Four Rounds.

Level Two Trial:
Drive Off One Enemy in Three Rounds.

Level Three Trial:
Drive Off Two Enemies in Four Rounds.

Level Four Trial:
Drive Off Two Enemies in Three Rounds.

Level Five Trial:
Drive Off Three Enemies in Two Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NEGOTIATION-TEAMWORK                                                     [NETE]
TYPE OF ENEMY:Tonberry

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Speakers        AP Up 1           +7 Neg, +5 Team, -4 Apt, -3 Adapt, Fees -2%
2 Lectors         AP Up 2           +13Neg, +11Team, -6 Apt, -4 Adapt, Fees -4%
3 Advocates       AP Up 3           +19Neg, +17Team, -8 Apt, -5 Adapt, Fees -6%
4 Champions       DebuffResistance4 +25Neg, +23Team, -10Apt, -6 Adapt, Fees -8%
5 Master Judicers Counter           +31Neg, +29Team, -12Apt, -7 Adapt, Fees-10%

Level One Trial:
Slay Two Enemies in Four Rounds.

Level Two Trial:
Slay Three Enemies in Four Rounds.

Level Three Trial:
Slay Two Enemies in Three Rounds.

Level Four Trial:
Slay Three Enemies in Three Rounds.

Level Five Trial:
Slay Two Enemies in Two Rounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ADAPTABILITY-NEGOTIATION                                                 [ADNE]
TYPE OF ENEMY:Cockatrice

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Followers       Gil Up 1          +7 Adapt, +5 Neg, -4 Team, -3 Apt, Fees -1%
2 Compromisers    Gil Up 2          +13Adapt, +11Neg, -6 Team, -4 Apt, Fees -2%
3 Outriders       DebuffResistance3 +19Adapt, +17Neg, -8 Team, -5 Apt, Fees -3%
4 Catalysts       Gil Up 3          +25Adapt, +23Neg, -10Team, -6 Apt, Fees -4%
5 MastrIntrcessrs NonElementalAttck +31Adapt, +29Neg, -12Team, -7 Apt, Fees -5%

Level One Trial:
Stay Alive For Two Rounds Against Four Foes.

Level Two Trial:
Stay Alive For Two Rounds Against Six Foes.

Level Three Trial:
Stay Alive For Three Rounds Against Six Foes.

Level Four Trial:
Stay Alive For Three Rounds Against Six Foes(Stronger).

Level Five Trial:
Stay Alive For Three Rounds Against Six Foes(Even Stronger).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TEAMWORK-APTITUDE                                                        [TEAP]
TYPE OF ENEMY:Ahriman

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Hands of Steel  Exp Up 1          +7 Team, +5 Apt, -4 Adapt, -3 Neg
2 Hands of Silver DebuffResistance2 +13Team, +11Apt, -6 Adapt, -4 Neg
3 Hands of Gold   Exp Up 2          +19Team, +17Apt, -8 Adapt, -5 Neg, Fees -1%
4 HandsofDivinity Exp Up 3          +25Team, +23Apt, -10Adapt, -6 Neg, Fees -3%
5 Master Hands    MP Preservation   +31Team, +29Apt, -12Adapt, -7 Neg, Fees -5%

Level One Trial:
Examine A Magic Urn Four Times In Four Rounds Against Four Foes.

Level Two Trial:
Examine A Magic Urn Five Times In Four Rounds Against Four Foes.

Level Three Trial:
Examine A Magic Urn Six Times In Four Rounds Against Five Foes.

Level Four Trial:
Examine A Magic Urn Seven Times In Three Rounds Against Five Foes.

Level Five Trial:
Examine A Magic Urn Eight Times In Three Rounds Against Five Foes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
APTITUDE-ADAPTABILITY                                                    [APAD]
TYPE OF ENEMY:Flans(Various)

L|Title Earned   |Privilege Earned |Bonuses
<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>=<=>
1 Travelers       DebuffResistance1 +7 Apt, +5 Adapt, -4 Neg, -3 Team
2 Prospectors     Smash Up 1        +13Apt, +11Adapt, -6 Neg, -4 Team
3 Pioneers        Smash Up 2        +19Apt, +17Adapt, -8 Neg, -5 Team, Fees -1%
4 Voyagers        Smash Up 3        +25Apt, +23Adapt, -10Neg, -6 Team, Fees -3%
5 MasterExplorers MP Boost          +31Apt, +29Adapt, -12Neg, -7 Team, Fees -5%

Level One Trial:
Gather Three Shimmering Lights In Four Rounds Against Three Foes.

Level Two Trial:
Gather Three Shimmering Lights In Four Rounds Against Four Foes.

Level Three Trial:
Gather Four Shimmering Lights In Four Rounds Against Four Foes.

Level Four Trial:
Gather Four Shimmering Lights In Three Rounds Against Four Foes.

Level Five Trial:
Gather Five Shimmering Lights In Three Rounds Against Five Foes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
             C L A S S   A N D   C H A R A C T E R   L I S T I N G

/----\  
|HUME|                                                                   [HUME]
\----/

SOLDIER
REQUIREMENTS:None!
ABILITIES
---------
[A][100]First Aid   |Heals Self by a Small Amount of Hp.
[A][250]Rend Power  |Lowers Enemy Power.
[A][250]Rend Magick |Lowers Enemy Magic.
[A][250]Rend Mp     |Deals Damage to Enemy, but damages Mp Stat.
[A][350]Rend Speed  |Lowers Enemy Speed.
[A][350]Mug Gil     |Steals Gil and Damages Enemy.
[A][300]Provoke     |Inflicts Berserk on one Enemy.
[A][150]Gauge       |Detects Items Held by Foe.
[P][150]Shieldbearer|Enables User to use a shield regardless of class.
[P][250]Monkey Grip |Enables User to bear 2H weapons with only one hand.

THIEF
REQUIREMENTS:1 Soldier Ability
ABILITIES
---------
[A][200]Steal Items |Steals an Item from the Foe.
[A][200]Steal Gil   |Steals Gil from the Foe.
[A][100]Loot Lv1    |Steals Common Loot from the Foe.
[A][200]Loot Lv2    |Steals Semi-Rare Loot from the Foe.
[A][300]Loot Lv3    |Steals Rare Loot from the Foe.
[A][400]Loot Lv4    |Steals Very Rare Loot from the Foe.
[A][550]Steal Acceso|Steals Accesory from Foe.
[A][400]Steal Limeli|Steals what is currently in Foes Smash Gauge.
[R][150]Counter     |Counters the Foes Attack with an Attack of the Users.
[P][150]Maintenance |Prevents Equipment from being Stolen.

WHITE MAGE
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Cure        |Heals Allies by very little Hp.
[A][200]Cura        |Heals Allies by a good share of Hp.
[A][300]Curaga      |Heals Allies by a large amounr of Hp.
[A][200]Esuna       |Cures Bad Status.
[A][400]Raise       |Brings back one Ally from KO.
[A][400]Arise       |Brings back one Ally from KO with Full Life.
[A][400]Reraise     |Gives a Status Effect to one Ally that heals them upon KO.
[A][400]Refresh     |Cures Bad Status that Esuna Doesn't.
[P][250]Turbo MP    |Spells Cost Twice as much Mp, but are much more powerful.

BLACK MAGE
REQUIREMENTS:1 White Mage Ability
ABILITIES
---------
[A][100]Fire        |Deals a Low Amount of Fire Damage to Enemy.
[A][250]Fira        |Deals a Moderate Amount of Fire Damage to Enemy.
[A][350]Firaga      |Deals a High Amount of Fire Damage to Enemy.
[A][100]Thunder     |Deals a Low Amount of Thunder Damage to Enemy.
[A][250]Thundera    |Deals a Moderate Amount of Thunder Damage to Enemy.
[A][350]Thundaga    |Deals a High Amount of Thunder Damage to Enemy.
[A][100]Blizzard    |Deals a Low Amount of Ice Damage to Enemy.
[A][250]Blizzara    |Deals a Moderate Amount of Ice Damage to Enemy.
[A][350]Blizzaga    |Deals a High Amount of Ice Damage to Enemy.
[R][400]CounterMagic|Counters the Foes Magic Attack with Users Magic Attack.
[P][300]Geomancy    |Reduces Targets Resistances by One Level.

ARCHER
REQUIREMENTS:1 Soldier Ability
ABILITIES
---------
[A][100]Boost       |Causes the next hit to be stronger.
[A][250]Leg Aim     |Makes the Foe unable to Perform a Movement Command.
[A][350]Arm Aim     |Makes the Foe unable to Perform an Action Command.
[A][250]Cupid       |Inflicts Charm on Foe.
[A][200]Burial      |Kills Undead. Low Hit Rate.
[A][200]Take Aim    |An Attack that Almost Always Hits but is very Weak.
[A][300]Faster      |Performs an Attack while Ignoring Foes Reaction Ability.
[A][250]Black Out   |Inflicts Blind on Foe.
[R][200]Archer'sBane|Protects User from Any Attack by a Bow.
[P][250]Concentratio|Improves Hit Rate.

PALADIN
REQUIREMENTS:3 Soldier Abilities
ABILITIES
---------
[A][100]Nurse       |Cures Status and Restores Hp.
[A][200]Defense     |Improves Defense. Effect good for one turn.
[A][300]Cover       |Makes User Take Damage for Ally.
[A][150]Parley      |Makes Enemies Leave the Battle. Low Hit Rate.
[A][400]Saint Cross |Deals Holy Damage.
[A][400]Holy Blade  |Deals A Lot Holy Damage.
[A][250]Sanctify    |Kills Undead.
[A][300]War Cry     |Increases Resistance against Status Effects.
[R][350]Reflex      |Protects User from Physical Attacks.
[P][150]Defense Up  |Increases Defense.

FIGHTER
REQUIREMENTS:3 Soldier Abilities
ABILITIES
---------
[A][100]Rush        |Deals Damage and May knock target back.
[A][250]Wild Swing  |Attacks Enemies near the User.
[A][250]Beatdown    |A Very Powerful Attack that doesn't always hit.
[A][250]Blitz       |An Attack that Almost Always Hits but is very Weak.
[A][250]Air Render  |Wind Damage to Foe.
[A][250]Aurablast   |Deals Damage to Foe.
[A][300]Air Blast   |Wind Damage to Foe.
[A][400]Backdraft   |Powerful Attack which also damages the user.
[R][400]Bonecrusher |Counters the Foes Attack with a tough Attack of the Users.
[R][300]Strikeback  |Protects User from Physical Attacks.
[P][250]Doublehand  |Hold a 1-Handed Weapon with 2 Hands, increasing its power.

PARIVIR
REQUIREMENTS:3 Fighter Abilities
ABILITIES
---------
[A][200]Wind Slash  |Ranged Attack.
[A][300]Iai Blow    |An Attack which May KO Target.
[A][200]Blade Bash  |An Attack that can Inflict Immobolize.
[A][400]ShimmerBlade|A Fire attack Which May Confuse Target.
[A][400]SkyfuryBlade|A Thunder attack Which May Berserk Target.
[A][400]HoarfrostBla|An Ice attack Which May Slow Target.
[A][400]LifethreadBl|A Dark attack Which May Doom Target.
[A][400]Soul Release|User Sacrifices Own Life to Restore HP and Bad Status.
[R][250]First Strike|Similiar to Counter, Accept the Target gets the First Hit.
[P][150]Death Strike|Increases Critical Hit Rate.

NINJA
REQUIREMENTS:4 Thief Abilities
ABILITIES
---------
[A][100]Throw       |Throws A Weapon From Inventory At Enemy.
[A][200]Wood Veil   |Deals Damage and May Immobolize Target.
[A][200]Fire Veil   |Deals Fire Damage and May Confuse Target.
[A][200]Earth Veil  |Deals Earth Damage and May Slow Target.
[A][200]Gold Veil   |Deals Wind Damage and May Blind Target.
[A][200]Water Veil  |Deals Water Damage and May Silence Target.
[A][300]Unspell     |Removes Buffs On The Enemy.
[A][300]Oblivion    |Inflicts Addle On The Enemy.
[R][300]CriticalHast|User Receives Haste When HP Goes Critical.
[P][990]Dual Wield  |Allows A User to Use Two Weapons at once.

ILLUSIONIST
REQUIREMENTS:4 Black Mage Abilities AND 2 White Mage Abilities
ABILITIES
---------
[A][200]Prominence  |Deals Fire Damage To All Enemies.
[A][200]Tempest     |Deals Thunder Damage To All Enemies.
[A][250]Freezeblink |Deals Ice Damage To All Enemies.
[A][300]Star Cross  |Deals Holy Damage To All Enemies.
[A][300]Stardust    |Deals Non-Elemental Damage To All Enemies.
[A][250]Deluge      |Deals Water Damage To All Enemies.
[A][250]SoilEvidence|Deals Earth Damage To All Enemies.
[A][250]Wild Tornado|Deals Wind Damage To All Enemies.
[R][300]Absorb MP   |If hit by magic,User absorbs Mp equal to the cost of Spell
[P][400]Halve MP    |Halves Magic MP Cost.

BLUE MAGE
REQUIREMENTS:1 Black Mage Ability
ABILITIES
---------
[A][---]MagickHammer|Deals Damage to Target MP.                    [BAKNAMY   ]
[A][---]White Wind  |Restores HP equal to Users Current Hp.        [SPRITE    ]
[A][---]AngelWhisper|Heals HP And Grants Reraise on Target.        [SPRITE    ]
[A][---]Night       |Puts All Units (Except the User)To Sleep.     [LAMIA     ]
[A][---]Screech     |Damages Target and May Inflict Confuse.       [WOLF      ]
[A][---]War Dance   |Raises Attack of Units Within a Small Area.   [DREAMBUNNY]
[A][---]Roar        |Removes Buffs from all Units(Except the User).[WEREWOLF  ]
[A][---]Sandstorm   |Deals Earth-Based Damage and Blinds Units.    [ANTLION   ]
[A][---]Cornered    |Deals 999 Damage on Units with under 9 Hp.    [SHELLING  ]
[A][---]Matra Magick|Switches Targets HP + MP.                     [SHELLING  ]
[A][---]Bad Breath  |Inflicts A Variety of Status Effects On Enemy.[MALBORO   ]
[A][---]ErieSoundWav|Remove Buffs From One Unit.                   [MALBORO   ]
[A][---]Unction     |Inflicts Oil On Units.                        [RED FLAN  ]
[A][---]SelfDestruct|Kills User But Deals Heavy Damage to Targets. [BOMB      ]
[A][---]Doom        |Inflicts Doom on Target.                      [DETHSCYTHE]
[A][---]Roulette    |Randomly KOs One Units, be they Friend or Foe.[AHRIMAN   ]
[A][---]Quake       |Deals Earth Damage.                           [HEADLESS  ]
[A][---]ExposeWeakne|Lowers Enemy Defense and Resistance.          [DRAKE     ]
[A][---]Mighty Guard|Raises Defense and Resistance.                [DRAKE     ]
[A][---]Dragon Force|Raises Attack and Magic of Target.            [DRAKE     ]
[R][200]MP Shield   |Damage On Unit Becomes MP Damage until Unit runs out of MP
[P][100]Learn       |Makes You to learn monster skills upon being hit by them
[P][250]Immunity    |Buffs/Debuffs Cannot Be Removed from Unit

HUNTER
REQUIREMENTS:3 Archer Abilities
ABILITIES
---------
[A][200]Sonic Boom  |Deals Damage In An Area.
[A][150]Oust        |May Cause Target To Flee The Battlefield.
[A][100]Advice      |Improve one Allies Critical Hit Rate.
[A][300]Vitals Aim  |Can Inflict Random Status On Enemy.
[A][250]Hunting     |A Weak Attack Which Gives Treasure if it Defeats an Enemy.
[A][200]Addle       |Inflicts Addle On Enemy. Only Usable On Monsters.
[A][200]Sidewinder  |Deals Heavy Damage To Monsters.
[A][990]Ultima Shot |Very Powerful Attack.
[R][200]Regenerate  |User Receives Regen Status Upon Being Attacked.
[P][150]Attack Up   |Increases User Attack.

SEER
REQUIREMENTS:4 White Mage Abilities
ABILITIES
---------
[A][350]Recharge    |User Recovers His Own Mp.
[A][550]MagickFrenzy|User Unleashes A Powerful Physical and Magical Attack.
[A][200]Cura        |Heals Allies by a good share of Hp.
[A][400]Raise       |Brings back one Ally from KO.
[A][250]Fira        |Deals a Moderate Amount of Fire Damage to Enemy.
[A][250]Thundera    |Deals a Moderate Amount of Thunder Damage to Enemy.
[A][250]Blizzara    |Deals a Moderate Amount of Ice Damage to Enemy.
[R][350]Restore MP  |User Regains MP After Taking Damage.
[P][200]Pierce      |User Spells Ignore The Reflect Status
[P][300]Equip Ribbon|User Can Equip A Ribbon Regardless of Class.

/-----\  
|VIERA|                                                                  [BUNY]
\-----/

FENCER
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Swarmstrike |Deals Low Damage. May Inflict Poison.
[A][200]Shadowstick |Lowers Speed of the Foe.
[A][300]Checkmate   |Inflicts Doom upon the Foe.
[A][200]Featherblow |The Attack Always Hits, but it is very weak.
[A][300]Swallowtail |Damages all Units closeby.
[A][300]Manastrike  |Deals Damage to Mp.
[A][200]Piercethroug|Attacks go 2 Spaces.
[A][200]Nighthawk   |Damages all Units closeby.
[R][350]Reflex      |Protects User from Physical Attacks.
[P][150]Shieldbearer|Enables User to use a shield regardless of class.

WHITE MAGE
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Cure        |Heals Allies by very little Hp.
[A][200]Cura        |Heals Allies by a good share of Hp.
[A][300]Curaga      |Heals Allies by a large amounr of Hp.
[A][200]Esuna       |Cures Bad Status.
[A][400]Raise       |Brings back one Ally from KO.
[A][400]Arise       |Brings back one Ally from KO with Full Life.
[A][400]Reraise     |Gives a Status Effect to one Ally that heals them upon KO.
[A][400]Refresh     |Cures Bad Status that Esuna Doesn't.
[P][250]Turbo MP    |Spells Cost Twice as much Mp, but are much more powerful.

GREEN MAGE
REQUIREMENTS:1 White Mage Ability
ABILITIES
---------
[A][150]Protect     |Shields Ally from Physical Attacks.
[A][150]Shell       |Shields Ally from Magical Attacks.
[A][200]Sleep       |Makes Enemy Fall Asleep.
[A][200]Silence     |Silences Enemy, making him unable to use spells.
[A][250]Oil         |Causes the Enemy to be more Vulnerable to Fire Spells(?)
[A][200]Blind       |Blinds Enemy, Lowering Accuracy.
[A][200]Tranq       |Increases Target Accuracy.
[A][400]Leap        |Increases Targets Move and Jump by One.
[R][250]Magick Evade|Improves Evasion of Magical Attacks.
[P][300]Spellbound  |Improves How Long Buffs Remain.

ARCHER
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Boost       |Causes the next hit to be stronger.
[A][250]Leg Aim     |Makes the Foe unable to Perform a Movement Command.
[A][350]Arm Aim     |Makes the Foe unable to Perform an Action Command.
[A][250]Cupid       |Inflicts Charm on Foe.
[A][200]Burial      |Kills Undead. Low Hit Rate.
[A][200]Take Aim    |An Attack that Almost Always Hits but is very Weak.
[A][300]Faster      |Performs an Attack while Ignoring Foes Reaction Ability.
[A][250]Black Out   |Inflicts Blind on Foe.
[R][200]Archer'sBane|Protects User from Any Attack by a Bow.
[P][250]Concentratio|Improves Hit Rate.

ELEMENTALIST
REQUIREMENTS:2 White Mage Abilities
ABILITIES
---------
[A][250]Fire Whip   |Deals Fire Damage And May Disable Enemy.
[A][200]Earth Heal  |Heals Ally HP.
[A][100]White Flame |Heals Ally HP.
[A][250]Shining Air |Deals Wind Damage And May Blind Enemy.
[A][300]Evil Gaze   |Deals Dark Damage And May Confuse Enemy.
[A][200]BoulderCrush|Deals Fire Damage And May Immobolize Enemy.
[A][200]Sliprain    |Deals Fire Damage And May Slow Enemy.
[A][200]Thunder Roar|Deals Fire Damage And May Silence Enemy.

RED MAGE
REQUIREMENTS:1 White Mage AND 1 Fencer Ability
ABILITIES
---------
[A][150]Protect     |Shields Ally from Physical Attacks.
[A][150]Shell       |Shields Ally from Magical Attacks.
[A][100]Cure        |Heals Allies by very little Hp.
[A][100]Fire        |Deals a Low Amount of Fire Damage to Enemy.
[A][100]Thunder     |Deals a Low Amount of Thunder Damage to Enemy.
[A][100]Blizzard    |Deals a Low Amount of Ice Damage to Enemy.
[A][200]Silence     |Silences Enemy, making him unable to use spells.
[A][990]Doublecast  |Allows User to Cast 2 Spells in One Turn.
[R][250]StickyFinger|Allows User to Catch and Keep Weapons thrown at them.
[P][150]Magic Up    |Improves Power of Magical Attacks.

SPELLBLADE
REQUIREMENTS:2 Red Mage Abilities
ABILITIES
---------
[A][300]Oil Sword   |Damages and Inflicts Oil On Enemy.
[A][300]Slow Sword  |Damages and Inflicts Slow On Enemy.
[A][200]Poison Sword|Damages and Inflicts Poison On Enemy.
[A][300]ConfuseSword|Damages and Inflicts Confuse On Enemy.
[A][250]Sleep Sword |Damages and Inflicts Sleep On Enemy.
[A][300]Doom Sword  |Damages and Inflicts Doom On Enemy.
[A][300]Maim Sword  |Damages and Inflicts Immobolize On Enemy.
[A][300]Stun Sword  |Damages and Inflicts Stun On Enemy.
[R][200]CritcalEvade|Improves Evasion Upon Reaching Critical Hit Points.
[P][150]Blood Price |Causes Spells to Consume HP Instead of MP.

SUMMONER
REQUIREMENTS:2 Elementalist Abilities
ABILITIES
---------
[A][200]Unicorn     |Summons Unicorn.
[A][200]Ifrit       |Summons Ifrit.
[A][200]Shiva       |Summons Shiva.
[A][200]Ramuh       |Summons Ramuh.
[A][200]Kirin       |Summons Kirin.
[A][200]Carbuncle   |Summons Carbuncle.
[A][300]Phoenix     |Summons Phoenix.
[A][300]Maduin      |Summons Maduin.
[P][400]Halve MP    |Halves Magic MP Cost.

ASSASSIN
REQUIREMENTS:2 Elementalist Abilities AND 1 Sniper Ability
ABILITIES
---------
[A][200]Shadowbind  |Inflicts Stop on Target.
[A][300]Last Breath |Kills One Enemy.
[A][200]Aphonia     |Silences Enemy.
[A][300]Nightmare   |Inflicts Sleep and Doom Upon Enemy.
[A][200]Ague        |Inflicts Slow on Target.
[A][200]Rockseal    |Petrifies Enemy.
[A][200]Oblivion    |Addles Enemy.
[A][990]UltimaMasher|Deals Massive Damage.
[R][150]Return Fire |User Catches an Arrow and throws it Back.

SNIPER
REQUIREMENTS:2 Archer Abilities
ABILITIES
---------
[A][300]Doubleshot  |Deals 2 Ranged Attacks.
[A][200]Beso Toxico |Deals Damage and Poisons Enemy.
[A][300]Death Sickle|Inflicts Doom Upon Enemy.
[A][100]Vanish      |Gives One Ally the Vanish Status.
[A][300]MarkmanSpite|Deals Damage to HP + MP based on how much HP User Lost.
[A][300]Armor Aim   |Destroys Enemies Armor.
[A][300]Weapon Aim  |Destroys Enemies Weapon.
[A][300]Wallet Aim  |Steals Gil.
[R][200]Auto-Regen  |User Casts Regen on Herself Upon Being Attacked.

/------\  
|BANGAA|                                                                 [LIZY]
\------/

WARRIOR
REQUIREMENTS:None!
ABILITIES
---------
[A][100]First Aid   |Heals Self by a Small Amount of Hp.
[A][250]Rend Power  |Lowers Enemy Power.
[A][250]Rend Magick |Lowers Enemy Magic.
[A][250]Rend Mp     |Deals Damage to Enemy, but damages Mp Stat.
[A][350]Rend Speed  |Lowers Enemy Speed.
[A][300]Body Slam   |Deals Large Damage to the Foe but small damage to User.
[A][300]GreasedLight|Performs an Attack while Ignoring Foes Reaction Ability.
[A][300]Downsize    |Halves Enemy Hp.
[P][150]Shieldbearer|Enables User to use a shield regardless of class.
[P][250]Monkey Grip |Enables User to bear 2H weapons with only one hand.

WHITE MONK
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Whirlwind   |Attacks Enemies near the User.
[A][250]Air Render  |Wind Damage to Foe.
[A][250]Earth Render|Earth Damage to Foes.
[A][250]Aurablast   |Deals Damage to Foe.
[A][200]Chakra      |Heals Hp and Recovers Bad Status.
[A][300]Revive      |Brings an Ally back from KO.
[A][300]Exorcise    |Kills Undead. Low Hit Rate.
[A][300]Holy Sign   |Dispels Buffs on Foe.
[R][350]Reflex      |Protects User from Physical Attacks.
[R][150]Counter     |Counters the Foes Attack with an Attack of the Users.

DRAGOON
REQUIREMENTS:2 Warrior Abilities
ABILITIES
---------
[A][100]Jump        |Powerful Attack with Low Accuracy.
[A][300]Fire Breath |Deals Fire Damage.
[A][300]Ice Breath  |Deals Ice Damage.
[A][300]ThundrBreath|Deals Thunder Damage.
[A][300]Bangaa Cry  |Deals Damage.
[A][150]Wyrmtamer   |Causes Dragons to Leave Battle.
[A][300]Wyrmkiller  |Deals Heavy Damage to Dragon Units.
[A][300]Lancet      |Deals Damage and Absorbs Hp.
[R][300]Dragonheart |User Recieves "Reraise" When Attacked By a Melee Weapon.

DEFENDER
REQUIREMENTS:2 Gladiator Abilities
ABILITIES
---------
[A][100]Hibernate   |Lulls User to Sleep, but removes Debuffs.
[A][200]Defend      |Raises Defense/Resistance for User until next turn.
[A][200]Whirl Burst |User Attacks All Surrounding Units and Knocks them Back.
[A][300]Bulwark     |User is guarded from all attacks until next turn.
[A][350]Mow Down    |User Attacks All Surrounding Units and lowers Resistance.
[A][350]Rend Weapon |User Attacks and Destroys Targets Weapon. Low Hit Rate.
[A][350]Meltdown    |User kills self to damage surrounding units by current Hp.
[A][400]Aura        |Grants Reraise and Regen on User.
[R][150]Crit:Berserk|User Gains Berserk Upon Reaching Critical Hp.
[P][150]Defense Up  |Increases Defense.
[P][200]Tank        |User Can Equip Helms/Armor Regardless of Jobs.

GLADIATOR
REQUIREMENTS:2 Warrior Abilities
ABILITIES
---------
[A][100]Rush        |Deals Damage and Knocks Target Back a Square.
[A][250]Wild Swing  |User Attacks All Surrounding Units.
[A][250]Beatdown    |Deals Double Damage at 1/2 Accuracy.
[A][250]Blitz       |Almost Always Hits for Low Damage.
[A][300]Fire Soul   |Deals Fire Damage.
[A][300]ThunderAssau|Deals Thunder Damage.
[A][300]BlizzardTack|Deals Ice Damage.
[A][990]Ultima Sword|Deals Incredibly Massive Damage.
[R][300]Strikeback  |Prevents and Counters Physical Attacks.
[P][250]Doublehand  |Holds a 1 Handed Weapon with both hands, increasing power.

MASTER MONK
REQUIREMENTS:2 Warrior Abilities AND 2 White Monk Abilities
ABILITIES
---------
[A][300]Dark Fist   |Sacrifices Hp to deal a powerful Attack.
[A][300]Inner Focus |Restores User Hp and Removes Debuffs.
[A][300]Pummel      |Attack Target Twice.
[A][350]Cross-Countr|Attacks Target with his own Counter Ability.
[A][350]Rend Armor  |Breaks Target Armor.
[A][350]Holy Strike |Deals Holy Damage.
[A][400]Lifebane    |Inflicts Doom on Enemy.
[A][400]WithrngStrke|Deals Damage equal to User Max Hp - Current Hp.
[R][250]BlinkCounter|Counters And Knocks Enemy Back a Square.
[P][150]Unscarred   |Raises User Attack,Defense,Magick,Resistance when Hp Maxed

BISHOP
REQUIREMENTS:2 White Monk Abilities
ABILITIES
---------
[A][200]Cura        |Heals Allies by a good share of Hp.
[A][200]Dispel      |Dispels Enemy Buffs.
[A][300]Holy        |Powerful Holy Damage.
[A][200]Water       |Deals Water Damage.
[A][200]Aero        |Deals Wind Damage.
[A][300]Barrier     |Grants Protect/Shell On Allies.
[A][150]Drop        |Causes Enemy To Drop Treasure.
[A][200]Break       |Petrifies Enemy.
[R][400]CounterMagic|Counters the Foes Magic Attack with Users Magic Attack.
[P][400]Halve MP    |Halves Magic MP Cost.

TEMPLAR
REQUIREMENTS:2 Bishop Abilities
ABILITIES
---------
[A][100]Discipline  |Raises User Attack.
[A][200]Astra       |Makes Targets Immune to the next Debuff.
[A][250]Rasp        |Damages Targets Mp.
[A][200]Silence     |Silences Enemy, making him unable to use spells.
[A][250]Haste       |Speeds Up Allies.
[A][250]Soul Sphere |Depletes Target Mp.
[A][400]Piercing Cry|Lowers Speed of Enemies.
[A][400]Lifebreak   |Deals Damage Equal to User Max Hp - Current Hp.
[R][250]Bonecrusher |Counters the Foes Attack with a tough Attack of the Users.
[P][150]Attack Up   |Increases User Attack.

CANNONEER
REQUIREMENTS:2 Dragoon Abilities
ABILITIES
---------
[A][150]Buckshot    |Increases Damage of Next Attack.
[A][150]Prime       |Raises Attack.
[A][150]Foresight   |Raises Number of Hits made in Next Attack.
[A][150]Scope       |Increases Accuracy.
[A][200]Mortar      |Deals Heavy Damage, but User cannot move next turn.
[A][250]Target      |Deals Heavy Damage to Target on the Next Turn.
[A][300]Potion Shell|Fires A Potion at the Ally.
[A][500]Ether Shell |Fires An Ether at the Ally.
[R][150]Blur        |User Dodges All Hand-Cannon and Gun Attacks.

TRICKSTER
REQUIREMENTS:2 Master Monk Abilities
ABILITIES
---------
[A][150]Hypochondria|Poisons Enemies.
[A][150]Snigger     |Berserks Enemies.
[A][250]ShadwOfDoubt|Immobolizes Enemies.
[A][250]Mug         |Attack Target and Steal Loot.
[A][300]Traumatize  |Damages Currently Debuffed Targets.
[A][400]Agitate     |Deals Damage equal to User Max Hp - Current Hp.
[A][400]Charisma    |Charms Enemy.
[A][450]Suggestion  |Inflicts Toad On Enemy.

/------\  
|MOOGLE|                                                                 [KUPO]
\------/

ANIMIST
REQUIREMENTS:None!
ABILITIES
---------
[A][200]100% Wool   |Gives User Protect and Shell.
[A][400]Friend      |Summons a Random Esper to Aid You in Battle.
[A][200]Catnip      |Inflicts Berserk on Ally or Foe(Depends on how you use it)
[A][250]Chocobo Rush|Damages Enemies in a Row.
[A][400]Frog Song   |Inflicts Frog on Foe.
[A][350]Cuisine     |Recovers Ally Hp.
[A][350]Tail Wag    |Inflicts Charm on Foe.
[A][150]Sheep Count |Inflicts Sleep on Foe.
[R][200]Archer'sBane|Protects User from Any Attack by a Bow.

THIEF
REQUIREMENTS:None!
ABILITIES
---------
[A][200]Steal Items |Steals an Item from the Foe.
[A][200]Steal Gil   |Steals Gil from the Foe.
[A][100]Loot Lv1    |Steals Common Loot from the Foe.
[A][200]Loot Lv2    |Steals Semi-Rare Loot from the Foe.
[A][300]Loot Lv3    |Steals Rare Loot from the Foe.
[A][400]Loot Lv4    |Steals Very Rare Loot from the Foe.
[A][550]Steal Acceso|Steals Accesory from Foe.
[A][400]Steal Limeli|Steals what is currently in Foes Smash Gauge.
[R][150]Counter     |Counters the Foes Attack with an Attack of the Users.
[P][150]Maintenance |Prevents Equipment from being Stolen.

BLACK MAGE
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Fire        |Deals a Low Amount of Fire Damage to Enemy.
[A][250]Fira        |Deals a Moderate Amount of Fire Damage to Enemy.
[A][350]Firaga      |Deals a High Amount of Fire Damage to Enemy.
[A][100]Thunder     |Deals a Low Amount of Thunder Damage to Enemy.
[A][250]Thundera    |Deals a Moderate Amount of Thunder Damage to Enemy.
[A][350]Thundaga    |Deals a High Amount of Thunder Damage to Enemy.
[A][100]Blizzard    |Deals a Low Amount of Ice Damage to Enemy.
[A][250]Blizzara    |Deals a Moderate Amount of Ice Damage to Enemy.
[A][350]Blizzaga    |Deals a High Amount of Ice Damage to Enemy.
[R][400]CounterMagic|Counters the Foes Magic Attack with Users Magic Attack.
[P][300]Geomancy    |Reduces Targets Resistances by One Level.

TIME MAGE
REQUIREMENTS:5 Black Mage Abilities
ABILITIES
---------
[A][150]Extend      |Increases Time For Buffs/Debuffs.
[A][250]Haste       |Speeds Up Allies.
[A][250]Slow        |Slows Down Enemies.
[A][250]Reflect     |Reflects Magic Attacks Back At Caster
[A][300]Undo        |Brings Targets Hp/Mp back to the value of their last turn.
[A][350]Stop        |Inflicts Enemies with Stop.
[A][400]Hastega     |Speeds Up Allies by a Lot.
[A][400]Quicken     |Causes The Target to Instantly Recieve a Bonus Turn.
[R][250]Magick Evade|Improves Evasion of Magical Attacks.
[R][450]Crit:Quicken|Upon Reaching Critical Hp, Unit will recieve a bonus turn.

More To Come...

/------\  
|NU MOU|                                                                 [NUMU]
\------/

WHITE MAGE
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Cure        |Heals Allies by very little Hp.
[A][200]Cura        |Heals Allies by a good share of Hp.
[A][300]Curaga      |Heals Allies by a large amounr of Hp.
[A][200]Esuna       |Cures Bad Status.
[A][400]Raise       |Brings back one Ally from KO.
[A][400]Arise       |Brings back one Ally from KO with Full Life.
[A][400]Reraise     |Gives a Status Effect to one Ally that heals them upon KO.
[A][400]Refresh     |Cures Bad Status that Esuna Doesn't.
[P][250]Turbo MP    |Spells Cost Twice as much Mp, but are much more powerful.

BLACK MAGE
REQUIREMENTS:None!
ABILITIES
---------
[A][100]Fire        |Deals a Low Amount of Fire Damage to Enemy.
[A][250]Fira        |Deals a Moderate Amount of Fire Damage to Enemy.
[A][350]Firaga      |Deals a High Amount of Fire Damage to Enemy.
[A][100]Thunder     |Deals a Low Amount of Thunder Damage to Enemy.
[A][250]Thundera    |Deals a Moderate Amount of Thunder Damage to Enemy.
[A][350]Thundaga    |Deals a High Amount of Thunder Damage to Enemy.
[A][100]Blizzard    |Deals a Low Amount of Ice Damage to Enemy.
[A][250]Blizzara    |Deals a Moderate Amount of Ice Damage to Enemy.
[A][350]Blizzaga    |Deals a High Amount of Ice Damage to Enemy.
[R][400]CounterMagic|Counters the Foes Magic Attack with Users Magic Attack.
[P][300]Geomancy    |Reduces Targets Resistances by One Level.

BEASTMASTER
REQUIREMENTS:None!
ABILITIES
---------
[A][150]Dreamhare   |User Can Control Dreamhares.
[A][150]DeadNghtshde|User Can Control Deadly Nightshades.
[A][150]Baknamy     |User Can Control Baknamy.
[A][150]Flan        |User Can Control Flans.
[A][150]Lamia       |User Can Control Lamias.
[A][150]Wolf        |User Can Control Wolfs.
[A][150]Shelling    |User Can Control Shellings.
[A][150]Drake       |User Can Control Drakes.
[A][150]Zombie      |User Can Control Zombies.
[A][150]Ghost       |User Can Control Ghosts.
[A][150]Deathscythe |User Can Control Deathscythes.
[A][150]Headless    |User Can Control Headless.
[A][150]Sprite      |User Can Control Sprites.
[A][150]Antlion     |User Can Control Antlions.
[A][150]Malboro     |User Can Control Malboros.
[A][150]Cockatrice  |User Can Control Cockatrice.
[A][150]Behemoth    |User Can Control Behemoths.
[A][150]Werewolf    |User Can Control Werewolfs.
[A][150]Ahriman     |User Can Control Ahrimans.
[A][150]Floating Eye|User Can Control Floating Eyes.
[R][250]CritcalHaste|Upon Reaching A Critical State, User Recieves Haste.
[P][250]Immunity    |Buffs/Debuffs Cannot Be Removed from User.

TIME MAGE
REQUIREMENTS:5 Black Mage Abilities
ABILITIES
---------
[A][150]Extend      |Increases Time For Buffs/Debuffs.
[A][250]Haste       |Speeds Up Allies.
[A][250]Slow        |Slows Down Enemies.
[A][250]Reflect     |Reflects Magic Attacks Back At Caster
[A][300]Undo        |Brings Targets Hp/Mp back to the value of their last turn.
[A][350]Stop        |Inflicts Enemies with Stop.
[A][400]Hastega     |Speeds Up Allies by a Lot.
[A][400]Quicken     |Causes The Target to Instantly Recieve a Bonus Turn.
[R][250]Magick Evade|Improves Evasion of Magical Attacks.
[R][450]Crit:Quicken|Upon Reaching Critical Hp, Unit will recieve a bonus turn.

ILLUSIONIST
REQUIREMENTS:4 Black Mage Abilities AND 2 White Mage Abilities
ABILITIES
---------
[A][200]Prominence  |Deals Fire Damage To All Enemies.
[A][200]Tempest     |Deals Thunder Damage To All Enemies.
[A][250]Freezeblink |Deals Ice Damage To All Enemies.
[A][300]Star Cross  |Deals Holy Damage To All Enemies.
[A][300]Stardust    |Deals Non-Elemental Damage To All Enemies.
[A][250]Deluge      |Deals Water Damage To All Enemies.
[A][250]SoilEvidence|Deals Earth Damage To All Enemies.
[A][250]Wild Tornado|Deals Wind Damage To All Enemies.
[R][300]Absorb MP   |If hit by magic,User absorbs Mp equal to the cost of Spell
[P][400]Halve MP    |Halves Magic MP Cost.

ALCHEMIST
REQUIREMENTS:2 Illusionist Abilities
ABILITIES
---------
[A][150]Poison      |Poisons Enemies.
[A][200]Astra       |Makes Targets Immune to the next Debuff.
[A][250]Rasp        |Damages Targets Mp.
[A][350]Transmute   |Makes an Hp-Critical Unit an Item.
[A][400]Flare       |Deals Massive Damage.
[A][400]Protometeor |Deals Massive Damage to multiple Enemies.
[A][450]Toad        |Turns Enemy into a Toad.
[P][150]Magick Up   |Raises Magick.
[P][150]Item Lore   |Doubles Item Effects.
[P][150]Safeguard   |Units Weapon Cannot be Stolen/Destroyed.

ARCANIST
REQUIREMENTS:2 Time Mage Abilities
ABILITIES
---------
[A][250]Gravity     |Reduces Hp by 25%.
[A][250]Lv.3 Dark   |Casts Dark on All Units Whose Level Is A Multiple of 3.
[A][250]Lv.5 Haste  |Casts Haste on All Units Whose Level Is A Multiple of 5.
[A][250]Lv.?ShdwFlre|Casts Shadowflare on All Units with Casters first digit.
[A][300]Drain       |Steals Hp from Enemy.
[A][300]Syphon      |Steals Mp from Enemy.
[A][450]Graviga     |Reduces Hp by 50%.
[A][450]Death       |KOs One Unit.
[R][450]MP Shield   |Enemies Do Damage to MP Unless Mp = Zero.
[P][200]Pierce      |User Pierces Past Reflect Status.

SAGE
REQUIREMENTS:1 Beastmaster Ability AND 2 White Mage Abilities
ABILITIES
---------
[A][150]Blind       |Blinds the Enemy.
[A][200]Water       |Deals Water Damage to Enemy.
[A][200]Aero        |Deals Wind Damage to Enemy.
[A][200]Bio         |Deals Damage and Poisons Enemies.
[A][350]Esunaga     |Casts Esuna on Multiple Targets.
[A][450]Scathe      |Deals Heavy Damage.
[A][450]Gigaflare   |A Powerful Flare Attack.
[A][990|Ultima Blow |Devastatingly Powerful Attack.
[R][350]Reflex      |Protects User from Physical Attacks.
[P][150]Defense Up  |Increases Defense.
[P][150]Shieldbearer|Enables User to use a shield regardless of class.

SCHOLAR
REQUIREMENTS:1 Sage Ability AND 2 Time Mage Abilities
ABILITIES
---------
[A][150]Study       |Shows Enemy Loot and Items.
[A][200]ErthDrgnTome|Deals Earth Damage to All Units.
[A][300]RimeBoltTome|Deals Ice Damage to All Units.
[A][300]ThndFlreTome|Deals Thunder Damage to All Units.
[A][300]NaturaSelect|Deals Damage to All Units of a specific Race.
[A][300]ShdwShadTome|Deals Dark Damage to All Units.
[A][350]MadScientist|Grants Random Debuffs to All Targets.
[P][300]Spellbound  |Improves How Long Buffs Remain.

/----\  
|SEEQ|                                                                   [SEEQ]
\----/

BERSERKER
REQUIREMENTS:None!
ABILITIES
---------
[A][300]Scream      |Removes Targets Buffs.
[A][200]Hone Senses |Improves Critical Hit Rate.
[A][200]Furore      |Damages Units Within A Line.
[A][350]Earth Shaker|Deals Earth Damage.
[A][350]SmiteOfRage |Damages Enemy and Inflicts Random Bad Status.
[A][400]Rend Helm   |Damages Enemy and Destroys Helmet.
[A][400]Body Blow   |Damages Enemy and Destorys Accesory.
[R][300]Crit:Berserk|Grants Berserk to user upon reaching critical status.
[R][150]Counter     |Counters the Foes Attack with an Attack of the Users.
[P][150]Attack Up   |Increases User Attack.
[P][150]Death Strike|Increases Critical Hit Rate.

RANGER
REQUIREMENTS:None!
ABILITIES
---------
[A][150]Sten Needle |User Lays A Sten Needle Trap.
[A][200]Awareness   |Reveals Location of All Traps.
[A][200]Silence Gas |User Lays A Silence Gas Trap.
[A][250]Life Bond   |Restores Targets Hp, but Damages Users.
[A][250]Leech       |User Lays A Leech Trap.
[A][300]Mirror Items|Does An Effect Opposite a Normal Items Effect.
[A][300]Camouflage  |User goes Invisible.
[A][350]Love Potion |User Lays A Love Potion Trap.
[R][400]Crit:Vanish |User goes Invisisble upon reaching Critical Hp.
[P][150]Item Lore   |Doubles Item Effects.
[P][150]Avoid Traps |User Won't Spring Traps Even When Over Them.

LANISTA
REQUIREMENTS:1 Berserker Ability
ABILITIES
---------
[A][150]Souleater   |User Loses Hp to deal a Powerful Attack.
[A][250]Block!      |Raises Defense.
[A][250]Strike!     |Raises Critical Hit Chance.
[A][300]HauntingVisn|Deals Damage and Blinds Target.
[A][300]SwordofLight|Steals Targets Mp.
[A][350]SwordofDarks|Steals Targets Hp.
[A][350]Charge!     |Deals Damage and May Destroy Target Armor
[A][450]RazzleDazzle|Absorbs Surrounding Units Hp.
[R][250]BlinkCounter|Counters And Knocks Enemy Back a Square.
[R][300]Dragonheart |User Recieves "Reraise" When Attacked By a Melee Weapon.
[P][250]Monkey Grip |Enables User to bear 2H weapons with only one hand.

VIKING
REQUIREMENTS:1 Ranger Ability
ABILITIES
---------
[A][100]Thunder     |Deals a Low Amount of Thunder Damage to Enemy.
[A][250]Thundera    |Deals a Moderate Amount of Thunder Damage to Enemy.
[A][350]Thundaga    |Deals a High Amount of Thunder Damage to Enemy.
[A][250]Pickpocket  |Deals Damage and Steals Gil.
[A][250]Strong Arm  |Deals Damage and Steals an Item.
[A][300]War Cry     |Raises Resilience.
[A][350]Tsunami     |Deals Water Damage and Depletes Target Mp.
[A][350]Pillage     |Deals Damage and Steals Armor.
[R][250]AbsorbDamage|User Heals Self equal to 10% After each hit.
[R][300]Gil Snapper |User Gets Gil Upon Hit with a Critical Blow.
[P][150]Safeguard   |Units Weapon Cannot be Stolen/Destroyed.
[P][250]Doublehand  |Holds a 1 Handed Weapon with both hands, increasing power.

/----\  
|GRIA|                                                                   [GRIA]
\----/

HUNTER
REQUIREMENTS:None!
ABILITIES
---------
[A][200]Sonic Boom  |Deals Damage In An Area.
[A][150]Oust        |May Cause Target To Flee The Battlefield.
[A][100]Advice      |Improve one Allies Critical Hit Rate.
[A][300]Vitals Aim  |Can Inflict Random Status On Enemy.
[A][250]Hunting     |A Weak Attack Which Gives Treasure if it Defeats an Enemy.
[A][200]Addle       |Inflicts Addle On Enemy. Only Usable On Monsters.
[A][200]Sidewinder  |Deals Heavy Damage To Monsters.
[A][990]Ultima Shot |Very Powerful Attack.
[R][200]Regenerate  |User Receives Regen Status Upon Being Attacked.
[P][150]Attack Up   |Increases User Attack

RAPTOR
REQUIREMENTS:1 Hunter Ability
ABILITIES
---------
[A][250]Power Crush |Deals Damage and Lowers Enemy Defense.
[A][250]Mind Crush  |Deals Damage and Lowers Enemy Resistance.
[A][300]Bulwark     |User is guarded from all attacks until next turn.
[A][300]Cyclone     |Deals Wind Damage.
[A][300]Whirlwind   |Deals Wind Damage and May Confuse Targets.
[A][350]Speed Crush |Deals Damage and Lowers Enemy Speed.
[A][350]Soul Crush  |Deals Damage and Depletes Enemy Mp.
[A][400]Shield Bash |Disables Foe and Pushes him back a Square.
[R][350]Reflex      |Protects User from Physical Attacks.
[P][150]Shieldbearer|Enables User to use a shield regardless of class.
[P][150]Safeguard   |Units Weapon Cannot be Stolen/Destroyed.
[P][250]Monkey Grip |Enables User to bear 2H weapons with only one hand.

RAVAGER
REQUIREMENTS:1 Hunter Ability
ABILITIES
---------
[A][100]En Garde    |User Counters All Attacks Until Next Turn.
[A][200]Battle Cry  |Raises Attack and Defense of Target.
[A][250]SweepingSpin|Attacks All Surrounding Units.
[A][300]Sneak Attack|Deals More Damage if Facing Targets Back.
[A][300]Tenacity    |Deals More Damage if Target has many Debuffs.
[A][300]Overpower   |User Attacks And Bypasses Reaction Commands.
[A][350]Full Assault|Lulls Units to Sleep.
[A][350]Blast Wave  |Damages Units In A Row.
[R][300]Strikeback  |Protects User from Physical Attacks.
[R][400]Bonecrusher |Counters the Foes Attack with a tough Attack of the Users.
[P][150]Unscarred   |Raises User Attack,Defense,Magick,Resistance when Hp Maxed
[P][150]Defense Up  |Increases Defense.
[P][200]Tank        |User Can Equip Helms/Armor Regardless of Jobs.

GEOMANCER
REQUIREMENTS:1 Hunter Ability
ABILITIES
---------
[A][250]LifesEmbrace|Deals Damage and Immobolizes Units.Useable on Grass.
[A][250]ArtificeEmbr|Deals Damage and Slows Units.Useable on Artificial Land.
[A][250]EarthEmbrace|Deals Damage and Disables Units.Useable on Barren Land.
[A][250]Avalanche   |Deals Damage and Sleeps Units.Only Useable when Snowing.
[A][250]Venom Squall|Deals Damage and Poisons Units.Only Useable when Raining.
[A][250]Mist Storm  |Deals Damage and Depletes Mp.Only Useable when Mist Thick.
[R][200]Crit:Evasion|Upon Reaching Critical Hp, User Gets a Boost in Evasion.
[R][400]CounterMagic|Counters the Foes Magic Attack with Users Magic Attack.
[P][150]Avoid Traps |User Won't Spring Traps Even When Over Them.
[P][150]ResistanceUp|Increases User Resistance.

/------------\  
|SPECIAL JOBS|                                                           [SPJB]
\------------/

[UNDER CONSTRUCTION]

/------\  
|ESPERS|                                                                 [ESPR]
\------/

[UNDER CONSTRUCTION]



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                                   I T E M S

NOTE:As I have yet to unlock every job, not all the jobs are listed for each 
item. I apologize in advance and will correct this as soon as possible.

/-------\  
|WEAPONS|                                                                [WEPS]
\-------/

There are three types of Weapons in this game, divided into different sections:
Melee, such as Swords and Spears, Magic, such as Rods and Gloves, and Ranged,
such as bows and guns. Heres a quick diagram of how I explain the weapons:

-------------------------------------------------------------------------------
Name:*1*                        Move        *2* Attack      *6*
*11*                            Jump        *3* Defense     *7*
                                Evasion     *4* Magick      *8*
*12*                            Speed       *5* Resistance  *9*

                                *10*
-------------------------------------------------------------------------------
1:Weapons Name                         7:Defense Stat of Weapon
2:Move Stat of Weapon                  8:Magick Stat of Weapon
3:Jump Stat of Weapon                  9:Resistance Stat of Weapon
4:Evasion Stat of Weapon              10:Jobs that can Equip Weapon
5:Speed Stat of Weapon                11:Required Hands(1H = One Handed, etc.)
6:Attack Stat of Weapon               12:Abilities of the Weapon
-------------------------------------------------------------------------------

_______________________________________________________________________________
<MELEE>                                                                  [MELE]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Name:Dagger                     Move         0  Attack      20
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Thief/Ranger/Juggler/Hunter


Name:Jackknife                  Move         0  Attack      22
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[200]Steal Gil          [THIEF] Speed        0  Resistance   0
[100]Gil Toss         [JUGGLER]
                                Thief/Ranger/Juggler/Hunter


Name:Kard                       Move         0  Attack      27
(1-H)                           Jump         0  Defense      0
                                Evasion      4  Magick       0
[200]Steal Items        [THIEF] Speed        0  Resistance   0
[200]Silence Gas       [RANGER]
                                Thief/Ranger/Juggler/Hunter

 
Name:Scramasax                  Move         0  Attack      30
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[100]Loot Lv. 1         [THIEF] Speed        0  Resistance   0
[350]Ball Toss        [JUGGLER]
                                Thief/Ranger/Juggler/Hunter


Name:Khukuri                    Move         0  Attack      34
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[250]Molotov Cocktail [JUGGLER] Speed        2  Resistance   0
[300]Camouflage        [RANGER]
                                Thief/Ranger/Juggler/Hunter


Name:Shortsword                 Move         0  Attack      22
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Soldier/Warrior/Dragoon


Name:Broadsword                 Move         0  Attack      25
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]First Aid        [SOLDIER] Speed        0  Resistance   0
[100]First Aid        [WARRIOR]
[300]Oil Blade     [SPELLBLADE] Soldier/Warrior/Dragoon


Name:Buster Sword               Move         0  Attack      30
(1-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       0
[100]Rend Magick      [SOLDIER] Speed        0  Resistance   0
[100]Rend Magick      [WARRIOR]
[300]Blood Price   [SPELLBLADE] Soldier/Warrior/Dragoon


Name:Blood Sword                Move         0  Attack      22
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Provoke          [SOLDIER] Speed        0  Resistance   0
[100]Wyrmkiller       [DRAGOON]
[300]Poison Blade  [SPELLBLADE] Soldier/Warrior/Dragoon


Name:Iron Blade                 Move         0  Attack      25
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Fighter/Gladiator/Moogle Knight


Name:Sweep Blade                Move         0  Attack      28
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Rush             [FIGHTER] Speed        0  Resistance   0
[100]Rush           [GLADIATOR]
                                Fighter/Gladiator/Moogle Knight


Name:Shadow Blade               Move         0  Attack      33
(1-H)                           Jump         0  Defense      0
                                Evasion      4  Magick       0
[250]Beat Down        [FIGHTER] Speed        0  Resistance   0
[250]Beat Down      [GLADIATOR]
[250]Moogle Rush [MOOGLEKNIGHT] Fighter/Gladiator/Moogle Knight


Name:Sun Blade                  Move         0  Attack      33
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Blitz            [FIGHTER] Speed        2  Resistance   0
[250]Blitz          [GLADIATOR]
                                Fighter/Gladiator/Moogle Knight


Name:Atomos Blade               Move         0  Attack      38
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Air Render       [FIGHTER] Speed        0  Resistance   0
[250]Moogle Lance[MOOGLEKNIGHT]
                                Fighter/Gladiator/Moogle Knight


Name:Venus Blade                Move         0  Attack      33
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[250]Doublehand       [FIGHTER] Speed        2  Resistance   0
[250]Doublehand     [GLADIATOR]
                                Fighter/Gladiator/Moogle Knight

Name:Pearl Blade                Move         0  Attack      33
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]MoogleShield[MOOGLEKNIGHT] Speed        0  Resistance   0

                                Fighter/Gladiator/Moogle Knight


Name:Flametongue                Move         0  Attack      42
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[400]Back Draft       [FIGHTER] Speed        0  Resistance   0
[300]Fire Soul      [GLADIATOR]
[100]MoogleAttack[MOOGLEKNIGHT] Fighter/Gladiator/Moogle Knight


Name:Kwigon Blade               Move         0  Attack      45
(1-H)                           Jump         0  Defense      3
                                Evasion      0  Magick       0
[350]Aurablast        [FIGHTER] Speed        0  Resistance   3
[200]Moogle Guard[MOOGLEKNIGHT]
                                Fighter/Gladiator/Moogle Knight


Name:Light Saber                Move         0  Attack      22
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Learn          [BLUE MAGE] Speed        0  Resistance   0

                                Blue Mage


Name:Harpe                      Move         0  Attack      54
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       5
[300]Trophy Hunt   [SKY PIRATE] Speed        0  Resistance   0

                                Blue Mage/Sky Pirate


Name:Longsword                  Move         0  Attack      32
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Paladin/Defender/Templar


Name:Defender                   Move         0  Attack      35
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Nurse            [PALADIN] Speed        0  Resistance   0
[100]Hibernate       [DEFENDER]
                                Paladin/Defender/Templar


Name:Arch Sword                 Move         0  Attack      47
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[400]Saint Cross      [PALADIN] Speed        0  Resistance   0
[250]Soul Sphere      [TEMPLAR]
                                Paladin/Defender/Templar


Name:Battle Rapier              Move         0  Attack      20
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        2  Resistance   0

                                Fencer/Red Mage/Elementalist


Name:Stinger                    Move         0  Attack      22
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[150]Swarmstrike       [FENCER] Speed        2  Resistance   0
[150]Thunder         [RED MAGE]
                                Fencer/Red Mage/Elementalist


Name:Estoc                      Move         0  Attack      24
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Featherblow       [FENCER] Speed        2  Resistance   0
[200]BoulderCrush[ELEMENTALIST]
                                Fencer/Red Mage/Elementalist


Name:Fleuret                    Move         0  Attack      26
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Earth Heal  [ELEMENTALIST] Speed        2  Resistance   0
[100]Cure            [RED MAGE]
                                Fencer/Red Mage/Elementalist


Name:Scarlet Rapier             Move         0  Attack      28
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[250]Fire Whip   [ELEMENTALIST] Speed        2  Resistance   0
[150]Fire            [RED MAGE]
                                Fencer/Red Mage/Elementalist


Name:Flamberge                  Move         0  Attack      32
(1-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       0
[300]Piercing Blow     [FENCER] Speed        2  Resistance   0
[200]White Flame [ELEMENTALIST]
[150]Blizzard        [RED MAGE] Fencer/Red Mage/Elementalist


Name:Barong                     Move         0  Attack      37
(2-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Rend Power       [SOLDIER] Speed        0  Resistance   0
[150]Parley           [PALADIN]
                                Soldier/Paladin


Name:Xankbras                   Move         0  Attack      37
(2-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]En Garde         [RAVAGER] Speed        0  Resistance   0
[150]Souleater        [LANISTA]
                                Soldier/Paladin


Name:Dagriohm                   Move         0  Attack      38
(2-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[300]Sneak Attack     [RAVAGER] Speed        0  Resistance   0
[300]Haunting Vision  [LANISTA]
[250]Monkey Grip      [SOLDIER] Soldier/Paladin


Name:Ancient Sword              Move         0  Attack      38
(2-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Rend MP          [SOLDIER] Speed        0  Resistance   0
[200]Battle Cry       [RAVAGER]
[350]Sword of Darkness[LANISTA] Soldier/Paladin


Name:Samson Sword               Move         0  Attack      34
(2-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       0
[250]Rend Power       [WARRIOR] Speed        0  Resistance   0
[250]Power Crush       [RAPTOR]
                                Warrior/Defender


Name:Falchion                   Move         0  Attack      34
(2-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       0
[250]Rend MP          [WARRIOR] Speed        0  Resistance   0
[250]Mind Crush        [RAPTOR]
                                Warrior/Defender


Name:Predator                   Move         0  Attack      34
(2-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       5
[350]Speed Crush       [RAPTOR] Speed        0  Resistance   0
[250]Monkey Grip      [WARRIOR]
                                Warrior/Defender


Name:Vajra                      Move         0  Attack      45
(2-H)                           Jump         0  Defense      5
                                Evasion      0  Magick       0
[350]Meltdown        [DEFENDER] Speed        0  Resistance   5
[300]Bulwark           [RAPTOR]
                                Warrior/Defender


Name:Kunai                      Move         0  Attack      31
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Throw              [NINJA] Speed        0  Resistance   0

                                Ninja/Assassin


Name:Murasame                   Move         0  Attack      31
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Wind Slash       [PARIVIR] Speed        0  Resistance   0
[250]Water Veil         [NINJA]
[200]Aphonia         [ASSASSIN] Ninja/Assassin


Name:Ragetsu-Denbu              Move         0  Attack      40
(1-H)                           Jump         0  Defense      0
                                Evasion      5  Magick       0
[990]Dual Wield         [NINJA] Speed        4  Resistance   0

                                Ninja/Assassin


Name:Short Spear                Move         0  Attack      29
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        2  Resistance   0

                                Dragoon/Templar


Name:Javelin                    Move         0  Attack      31
(1-H)                           Jump         2  Defense      0
                                Evasion      0  Magick       0
[150]Jump             [DRAGOON] Speed        0  Resistance   0
[400]Piercing Cry     [TEMPLAR]
                                Dragoon/Templar


Name:Lava Spear                 Move         0  Attack      35
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[300]Fire Breath      [DRAGOON] Speed        0  Resistance   0

                                Dragoon/Templar


Name:Gae Bolg                   Move         0  Attack      35
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[300]Thunder Breath   [DRAGOON] Speed        0  Resistance   0

                                Dragoon/Templar


Name:Ice Lance                  Move         0  Attack      35
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[300]Ice Breath       [DRAGOON] Speed        0  Resistance   0

                                Dragoon/Templar


Name:Francisca                  Move         0  Attack      42
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[300]War Cry           [VIKING] Speed        0  Resistance   0

                                Viking

_______________________________________________________________________________
<MAGIC>                                                                  [MAGI]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name:Rod                        Move         0  Attack      18
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[100]Fire          [BLACK MAGE] Speed        0  Resistance   0
[100]Blizzard      [BLACK MAGE]
[100]Thunder       [BLACK MAGE] White Mage/Arcanist/Chocobo Knight/Dancer
                                Time Mage/Illusionist/Heritor


Name:Firewheel Rod              Move         0  Attack      21
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[250]Fira          [BLACK MAGE] Speed        0  Resistance   0
[250]Prominence   [ILLUSIONIST]
[250]Haste          [TIME MAGE] White Mage/Arcanist/Chocobo Knight/Dancer
                                Time Mage/Illusionist/Heritor


Name:Thunder Rod                Move         0  Attack      21
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[250]Thundara      [BLACK MAGE] Speed        0  Resistance   0
[250]Prominence   [ILLUSIONIST]
[250]Reflect        [TIME MAGE] White Mage/Arcanist/Chocobo Knight/Dancer
                                Time Mage/Illusionist/Heritor


Name:Sleet Rod                  Move         0  Attack      21
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       2
[250]Blizzara      [BLACK MAGE] Speed        0  Resistance   0
[250]Freezeblink  [ILLUSIONIST]
[250]Drain          [TIME MAGE] White Mage/Arcanist/Chocobo Knight/Dancer
                                Time Mage/Illusionist/Heritor


Name:White Staff                Move         0  Attack      19
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Cure          [WHITE MAGE] Speed        0  Resistance   5

                                White Mage/Bishop/Summoner/Chocobo Knight
                                Dancer/Heritor


Name:Healing Staff              Move         0  Attack      25
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Cura          [WHITE MAGE] Speed        0  Resistance   5
[200]Cura              [BISHOP]
[250]Kirin           [SUMMONER] White Mage/Bishop/Summoner/Chocobo Knight
                                Dancer/Heritor


Name:Cleansing Staff            Move         0  Attack      25
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Esuna         [WHITE MAGE] Speed        0  Resistance   5
[250]Unicorn         [SUMMONER]
                                White Mage/Bishop/Summoner/Chocobo Knight
                                Dancer/Heritor


Name:Staff of Blessings         Move         0  Attack      27
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[200]Raise         [WHITE MAGE] Speed        0  Resistance   5
[300]Dispel            [BISHOP]
                                White Mage/Bishop/Summoner/Chocobo Knight
                                Dancer/Heritor


Name:Tonfa                      Move         0  Attack      32
(1-H)                           Jump         0  Defense      2
                                Evasion      0  Magick       0
[300]Inner Focus  [MASTER MONK] Speed        2  Resistance   0

                                Chocobo Knight/Dancer/Master Monk/Heritor
                                Geomancer


Name:Cypress Pole               Move         0  Attack      32
(1-H)                           Jump         0  Defense      2
                                Evasion      0  Magick       0
[350]Rend Armor   [MASTER MONK] Speed        2  Resistance   2

                                Chocobo Knight/Dancer/Master Monk/Heritor
                                Geomancer


Name:Leather Knuckles           Move         0  Attack      24
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[150]Attack Up      [BERSERKER] Speed        0  Resistance   0

                                Tinker/White Monk/Chocobo Knight/Berserker


Name:Metal Knuckles             Move         0  Attack      29
(1-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[150]Roundhouse    [WHITE MONK] Speed        0  Resistance   0
[250]Silver Disk       [TINKER]
[250]Inner Focus    [BERSERKER] Tinker/White Monk/Chocobo Knight/Berserker

_______________________________________________________________________________
<RANGE>                                                                  [RANG]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Name:Shortbow                   Move         0  Attack      17
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Archer/Ranger


Name:Longbow                    Move         0  Attack      19
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[100]Focus             [ARCHER] Speed        0  Resistance   0

                                Archer/Ranger


Name:Char bow                   Move         0  Attack      21
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Blackout          [ARCHER] Speed        0  Resistance   0

                                Archer/Ranger


Name:Silver bow                 Move         0  Attack      23
(1-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[250]Burial            [ARCHER] Speed        0  Resistance   0

                                Archer/Ranger


Name:Composite Bow              Move         0  Attack      21
(2-H)                           Jump         0  Defense      0
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                Hunter/Assassin/Sniper


Name:Windslash Bow              Move         0  Attack      23
(2-H)                           Jump         0  Defense      0
                                Evasion      2  Magick       0
[150]Oust              [HUNTER] Speed        0  Resistance   0
[300]Vanish            [SNIPER] 
                                Hunter/Assassin/Sniper

/-----\  
|ARMOR|                                                                  [ARMR]
\-----/

Name:Linen Cuirass              Move         0  Attack       0
                                Jump         0  Defense     28
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   2

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Bronze Armor               Move         0  Attack       0
                                Jump         0  Defense     30
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   3

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Platemail                  Move         0  Attack       0
                                Jump         0  Defense     38
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   3

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Leather Clothing           Move         0  Attack       0
                                Jump         0  Defense     24
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   4

                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Chainmail                  Move         0  Attack       0
                                Jump         0  Defense     28
                                Evasion      0  Magick       0
[150]Counter            [THIEF] Speed        0  Resistance   4
[150]Counter       [WHITE MONK] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Survival Vest              Move         0  Attack       0
                                Jump         0  Defense     31
                                Evasion      0  Magick       0
[250]Immunity       [BLUE MAGE] Speed        0  Resistance   6
[250]Immunity     [BEASTMASTER] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Ninja Gear                 Move         0  Attack       0
                                Jump         0  Defense     33
                                Evasion      5  Magick       0
[250]Critical:Haste     [THIEF] Speed        1  Resistance   6
[250]CriticalHaste[BEASTMASTER] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Black Garb                 Move         0  Attack       0
                                Jump         0  Defense     35
                                Evasion      2  Magick       0
[150]Defense^            [SAGE] Speed        2  Resistance   3

                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Hempen Robe                Move         0  Attack       0
                                Jump         0  Defense     17
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance  32

                                Paladin/Defender/Templar/White Mage/Black Mage
                                Green Mage/Time Mage/Red Mage/Blue Mage/Sage
                                Summoner/Bishop/Illusionist


Name:Silken Robe                Move         0  Attack       0
                                Jump         0  Defense     17
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance  38

                                Paladin/Defender/Templar/White Mage/Black Mage
                                Green Mage/Time Mage/Red Mage/Blue Mage/Sage
                                Summoner/Bishop/Illusionist


Name:Magus Robe                 Move         0  Attack       0
                                Jump         0  Defense     17
                                Evasion      0  Magick       0
[450]CriticalQuicken[TIME MAGE] Speed        0  Resistance  40
[150]Resistance^    [GEOMANCER]
                                Paladin/Defender/Templar/White Mage/Black Mage
                                Green Mage/Time Mage/Red Mage/Blue Mage/Sage
                                Summoner/Bishop/Illusionist


Name:Thunder Robe               Move         0  Attack       0
                                Jump         0  Defense     21
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance  40

                                Paladin/Defender/Templar/White Mage/Black Mage
                                Green Mage/Time Mage/Red Mage/Blue Mage/Sage
                                Summoner/Bishop/Illusionist

/-------\  
|SHIELDS|                                                                [SHLD]
\-------/

Name:Bronze Shield              Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion      5  Magick       0
[150]Shieldbearer     [SOLDIER] Speed        0  Resistance   2
[150]Shieldbearer     [WARRIOR] 
[150]Shieldbearer      [FENCER] Soldier/Warrior/Paladin/Defender/Moogle Knight
                                Fencer/Sage/Viking/Raptor


Name:Round Shield               Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion      7  Magick       0
[150]Shieldbearer        [SAGE] Speed        0  Resistance   2
[150]Shieldbearer[MOOGLEKNIGHT] 
                                Soldier/Warrior/Paladin/Defender/Moogle Knight
                                Fencer/Sage/Viking/Raptor


Name:Platinum Shield            Move         0  Attack       0
                                Jump         0  Defense      1
                                Evasion     10  Magick       0
[150]Shieldbearer      [VIKING] Speed        0  Resistance   5
[150]Shieldbearer      [RAPTOR] 
                                Soldier/Warrior/Paladin/Defender/Moogle Knight
                                Fencer/Sage/Viking/Raptor

   
Name:Ice Shield                 Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion     10  Magick       0
[No Abilities]                  Speed        0  Resistance   8

                                Soldier/Warrior/Paladin/Defender/Moogle Knight
                                Fencer/Sage/Viking/Raptor


Name:Flame Shield               Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion     10  Magick       0
[No Abilities]                  Speed        0  Resistance   8

                                Soldier/Warrior/Paladin/Defender/Moogle Knight
                                Fencer/Sage/Viking/Raptor

/-------\  
|HELMETS|                                                                [HELM]
\-------/

Name:Bronze Helm                Move         0  Attack       0
                                Jump         0  Defense      4
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   2

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Iron Helm                  Move         0  Attack       0
                                Jump         0  Defense      5
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   3

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Platinum Helm              Move         0  Attack       0
                                Jump         0  Defense     10
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   4

                                Soldier/Warrior/Paladin/Dragoon/Defender
                                Templar/Moogle Knight


Name:Plumed Hat                 Move         0  Attack       0
                                Jump         0  Defense      2
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   5

                                All Jobs EXCEPT White Monk


Name:Green Beret                Move         0  Attack       0
                                Jump         0  Defense      2
                                Evasion      2  Magick       0
[150]Archers Bane      [ARCHER] Speed        0  Resistance   2
[150]Archers Bane     [ANIMIST] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                White Monk


Name:Circlet                    Move         0  Attack       0
                                Jump         0  Defense      3
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   6

                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                White Monk


Name:Wizards Hat                Move         0  Attack       0
                                Jump         0  Defense      3
                                Evasion      0  Magick       1
[150]Item Lore      [ALCHEMIST] Speed        0  Resistance  12
[150]Item Lore         [RANGER] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                White Monk


Name:Tiara                      Move         0  Attack       0
                                Jump         0  Defense      8
                                Evasion      0  Magick       0
[150]Spellbound       [SCHOLAR] Speed        0  Resistance  20
[150]Spellbound    [GREEN MAGE] 
                                All Jobs EXCEPT Paladin/Dragoon/Defender
                                White Monk

/----------\  
|ACCESORIES|                                                             [ACCE]
\----------/

Name:Battle Boots               Move         0  Attack       0
                                Jump         0  Defense      7
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                All Jobs


Name:Armguards                  Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion      2  Magick       0
[No Abilities]                  Speed        0  Resistance   0

                                All Jobs


Name:Scarab Charm               Move         0  Attack       0
                                Jump         0  Defense      2
                                Evasion      0  Magick       0
[No Abilities]                  Speed        0  Resistance   2

                                All Jobs


Name:Fortune Ring               Move         0  Attack       0
                                Jump         0  Defense      2
                                Evasion      0  Magick       0
[150]Blur           [CANNONEER] Speed        0  Resistance   0
[150]Blur           [FLINTLOCK]
                                All Jobs


Name:Magick Ring                Move         0  Attack       0
                                Jump         0  Defense      0
                                Evasion      0  Magick       5
[No Abilities]                  Speed        0  Resistance   5

                                All Jobs

/-----\  
|ITEMS|                                                                  [ITEM]
\-----/

NAME        |EFFECT
-------------------------------------------------------------------------------
Potion      |Heals Ally by 30 Hp.
Hi-Potion   |Heals Ally by 100 Hp.
X-Potion    |Heals Ally by 200 Hp.
Ether       |Heals Ally by 30 Mp.
Elixer      |Heals one allies Hp and Mp fully.
Pheonix Down|Revives ally from KO.
Echo Herbs  |Cures Silence.
Maidens Kiss|Cures Frog.
Gold Needle |Cures Petrify.
Holy Water  |Increases Resistance to Debuffs(Like Slow)
Antidote    |Cures Poison.
Eye Drops   |Cures Blindness.
Bandage     |Cures Paralysis.
Remedy      |Cures Most Status Effects.
Handkerchief|Cures Oil.
Knot of Rust|Used as a Weapon On Enemies.
EurekaCrystl|Restores Hp and Raises Attack/Defense
GrimoirStone|Restores Mp and Raises Magick/Resilence
Dark Matter |Deals Damage to All Enemies



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                                  B A Z A A R

/------\  
|BAZAAR|                                                                 [BAZR]
\------/

APPRENTICE WEAPONS
------------------
[E]Broadsword{Gikhet Lead+Faren Pollen}

BATTLE-HARDENED ARMOR
---------------------
[E]Chainmail{Clock Gear+Tanned Hide+Ladies' Tresses}

BULKY ROBES
-----------
[E]Silken Robe{Tarkov Crystal+Rabbit Pelt+Silk Thread}

COLOSSAL SWORD
--------------
[E]Samson Sword{Cruzle Brass+Chocobo Skin+Nepenthis}

FADED CAPS
----------
[D]Wizard's Hat{Soul Ceffyl+Tanned Hide+Velvet}
[E]Circlet{Fire Stone+Rabbit Pelt+Wool}

FENCING FOILS
-------------
[D]Flamberge{Ice Stone+Sanative Needle+Moonwood}
[E]Estoc{Earth Stone+Sanative Needle+Birch}

FLAsH OF DAWN
-------------
[E]Sun Blade{Soul Ceffyl+Cruzle Brass+Bomb Shell}

FORGOTTEN FIREARMS
------------------
[E]Omnis Cannon{Clock Gear+Iron Carapace+Cloudy Sap}

GRAB BAG
--------
[D]Kwigon Blade{Platinum+Birch+Aged Linen Thread}

GREATBOWS
---------
[D]Hunting Bow{Water Sigil+Agathis+Silk Thread}

GREATSWORDS
-----------
[D]Dagriohm{Gikhet Lead+Iron Carapace+Mape Wood}

GRIME-STAINED GLOVES
--------------------
[D]Poison Knuckles{Dark Stone+Xergis Tin+Bat Tail}

HALLOWED ARMS
-------------
[D]Cleansing Staff{Holy Stone+Walt Wood+Crusader Tonic}

HEAVY MACES
-----------
[C]Druid Mace{Fire Stone+Zinconium+Whisperweed}
[D]Energy Mace{Dark Stone+Zinconium+Succulent Fruit}

HEAVY SWORDS
------------
[E]Predator{Earth Stone+Gikhet Lead+Wolf Pelt}

ILL-TUNED INSTRUMENTS
---------------------
[D]Glass Bell{Cruzle Brass+Skull+Moonwood}
[E]Demon Bell{Gikhet Lead+Skull+Danbukwood}

IRON ARMOR
----------
[D]Iron Armor{Trusty Frying Pan+Zingu Pearl Shell}
[E]Iron Helm{Trusty Frying Pan+Turtle Shell}

LETHAL BLADES
-------------
[D]Ogun Blade{Water Stone+Xergis Tin+Gimble Stalk}
[D]Pearl Blade{Water Stone+Cruzle Brass+Zingu Pearl Shell}
[E]Sweep Blade{Wind Stone+Gikhet Lead+Animal Bone}

MAELSTROMS'S MIGHT
------------------
[E]Judicer's Staff{Storm Stone+Recall Grass+Walt Wood}

MOLDY TOMES
-----------
[D]Urutan Annals{Ladies' Tresses+Quality Lumber+Foul Liquid}

ORNAMENTED BLADES
-----------------
[C]Joyeuse{Trusty Frying Pan+Zingu Pearl+Aqua Galac}
[D]Fleuret{Sanative Needle+Molting+Fresh Water}
[E]Stinger{Sanative Needle+Lamia Scale+Fresh Water}

ORNAMENTED SPEARS
-----------------
[E]Javelin{Xergis Tin+Animal Bone+Wool}

PUGILIST'S GEAR
---------------
[E]Headband{Trusty Frying Pan+Rabbit Tail+Power Fruit}

RUST-STAINED GUNS
-----------------
[D]Riot Gun{Storm Stone+Clock Gear+Green Liquid}
[E]Aiot Gun{Wind Stone+Sanative Needle+Cloudy Sap}

SHARP-EDGED KATANA
------------------
[D]Ashura{Fire Stone+Xergis Tin+Suspect Mushroom}
[E]Kunai{Earth Stone+Xergis Tin+Prima Petal}

SIGN OF THE GUARDIAN
--------------------
[D]Defender{Wind Stone+Zinconium+Fury Fragments}
[E]Armguards{Tarkov Crystal+Zinconium+Turtle Shell}
[E]Staff of Protection{Water Stone+Cruzle Brass+Coral Fragments}

SILVER DEATH
------------
[C]Silver Cannon{Dark Stone+Clock Gear+Zingu Pearl Shell}

SILVER-SHEENED ARMOR
--------------------
[D]Platinum Helm{Platinum+Peppergrass+Green Liquid}

SMALLSWORDS
-----------
[E]Kard{Gikhet Lead+Animal Bone+Cactus Fruit}
[E]Scramasax{Xergis Tin+Pointed Horn+Ball Moss}

SOLID HAMMERS
-------------
[D]War Hammer{Cruzle Brass+Cottonflue+Cloudy Sap}
[E]Iron Hammer{Xergis Tin+Spruce+Fresh Water}

SOOT-STAINED SHIELDS
--------------------
[E]Round Shield{Cruzle Brass+Quality Pelt+Lamia Scale}

STEALTH SET
-----------
[E]Shadow Blade{Bat Tail+Molting+Large Feather}

STEEL OF LIVING FLAME
---------------------
[D]Flametongue{Fire Stone+Cruzle Brass+Zingu Pearl}
[D]Lava Spear{Fire Stone+Cruzle Brass+Animal Bone}
[E]Venus Blade{Soul Ceffyl+Xergis Tin+Bomb Shell}
[E]Scarlet Rapier{Soul Ceffyl+Sanative Needle+Bomb Shell}

SURVIVAL SET
------------
[C]Survival Vest{Gun Gear+Tiger Hide+Power Fruit}
[E]Jackknife{Gikhet Lead+Snake Skin+Tiny Mushrooms}

THE DROWNED
-----------
[E]Murasame{Water Stone+Xergis Tin+Healing Water}

TURQOISE TRAPPINGS
------------------
[E]Blue Saber{Water Stone+Trusty Frying Pan+Fresh Water}

UNCOMMON POLES
--------------
[D]Iron Pole{Earth Sigil+Leestone+Waltwood}

UNCOMMON SWORDS
---------------
[D]Burglar Sword{Earth Stone+Xergis Tin+Dragon Bone}
[E]Buster Sword{Earth Stone+Xergis Tin+Crooked Fang}

VOICE OF THE WIND
-----------------
[E]Windslash Bow{Wind Stone+Cruzle Brass+Small Feather}

/----\  
|LOOT|                                                                   [LOOT]
\----/

Name               |Type       |Rank
------------------------------------
Earth Stone        |Magicite   |
Wind Stone         |Magicite   |
Water Stone        |Magicite   |
Soul Ceffyl        |Magicite   |
Dark Stone         |Magicite   |*
Holy Stone         |Magicite   |*
Storm Stone        |Magicite   |*
Ice Stone          |Magicite   |*
Fire Stone         |Magicite   |*
Tarkov Crystal     |Magicite   |*
Storm Sigil        |Magicite   |**
Darklord Crystal   |Magicite   |***

Gikhet Lead        |Metal      |
Xergis Tin         |Metal      |
Trusty Frying Pan  |Metal      |
Sanative Needle    |Metal      |
Clock Gear         |Metal      |
Cruzle Brass       |Metal      |
Damascus           |Metal      |*
Platinum           |Metal      |*
Leestone           |Metal      |*
Gemsteel           |Metal      |**

Lamia Scale        |Bones      |
Fury Fragments     |Bones      |
Bone Chips         |Bones      |
Turtle Shell       |Bones      |
Zingu Pearl Shell  |Bones      |
Gimble Stalk       |Bones      |
Crooked Fang       |Bones      |
Pointed Horn       |Bones      |
Insect Husk        |Bones      |
Iron Carapace      |Bones      |
Molting            |Bones      |
Bomb Shell         |Bones      |
Animal Bone        |Bones      |
Skull              |Bones      |*
Zingu Pearl        |Bones      |*
Battlewyrm Carapace|Bones      |*
Dragon Bone        |Bones      |*
Star Fragments     |Bones      |**
Spiral Incisor     |Bones      |**

Snake Skin         |Skins      |
Rabbit Pelt        |Skins      |
Rat Tail           |Skins      |
Wolf Pelt          |Skins      |
Tanned Hide        |Skins      |
Rat Pelt           |Skins      |
Chocobo Skin       |Skins      |
Tiger Hide         |Skins      |
Rabbit Tail        |Skins      |*
Quality Hide       |Skins      |*
Tyrant Hide        |Skins      |*
Pink Tail          |Skins      |**

Faren Pollen       |Flora      |
Tiny Mushrooms     |Flora      |
Peppergrass        |Flora      |
Ball Moss          |Flora      |
Sturdy Vine        |Flora      |
Cactus Fruit       |Flora      |
Succulent Fruit    |Flora      |
Power Fruit        |Flora      |
Ladies' Tresses    |Flora      |
Whisperweed        |Flora      |
Recall Grass       |Flora      |
Nepenthis          |Flora      |
Prima Petal        |Flora      |
Marriom Heather    |Flora      |
Telaq Flower       |Flora      |
Tomato Stalk       |Flora      |*
Hedychium Pollen   |Flora      |*
Hedychium          |Flora      |*
Moon Bloom         |Flora      |*
Spiral Vine        |Flora      |**

Fresh Water        |Philtres   |
Cloudy Sap         |Philtres   |
Bitter Sap         |Philtres   |*
Healing Water      |Philtres   |*
Aqua Galac         |Philtres   |**
Crusader Tonic     |Philtres   |**
Silver Liquid      |Philtres   |**

Birch              |Timber     |
Spruce             |Timber     |
Cottonflue         |Timber     |
Mape Wood          |Timber     |
Danbukwood         |Timber     |
Moon Wood          |Timber     |
Rose Branch        |Timber     |*
Red Geeps          |Timber     |*
Quality Lumber     |Timber     |*
Kuraisle Boxwood   |Timber     |**
Gurnat             |Timber     |**

Giant Feather      |Cloth      |
Large Feather      |Cloth      |
Ahriman Wing       |Cloth      |
Soft Cotton        |Cloth      |
Silk Thread        |Cloth      |
Aged Linen Thread  |Cloth      |
Wool               |Cloth      |
Bat Wing           |Cloth      |*
Velvet             |Cloth      |*
SuperiorSilkThread |Cloth      |*
Rainbow Thread     |Cloth      |**
Wyvern Wing        |Cloth      |***



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                          N U T S   A N D   B O L T S

/--------------\  
|LIST OF QUESTS|                                                         [LIST]
\--------------/

Here is a listing of all of the quest found in the game. They are organized by
FIRST the letter the column is labeled and then the number the row is labeled.
 A B C D E
1
2
3
4
5

Each Box Also has 16 Quests in it. They are organized like this:

 1 2 3 4 
 5 6 7 8
 9101112
13141516

Therefore, to find A3-05, you would go to the correct box...

 A B C D E
1
2
3*
4
5

And then find the correct quest of the 16 quests in the box.

 1 2 3 4 
** 6 7 8
 9101112
13141516

And there you have it!

Now then, the quests:

******A******
[A1-01]Stranger in the Woods
[A1-02]Reagent Run
[A1-03]The First Step
[A1-06]A Paw Full of Feathers
[A1-07]The Perfect Gift
[A1-08]Kids These Days
[A1-09]Watch Your Step
[A1-10]The Trappings of Failure
[A1-11]The Yellow Wings
[A1-14]A Voice from the Well
[A1-15]The Star Seal
[A1-16]You Say Tomato
[A2-01]Camoa Cup
[A2-03]The Moon Seal
[A2-04]Wanted:The Cyanwolf
[A2-08]An Unfamiliar Land
[A2-11]What was Lost
[A2-12]The Way of the Meek
[A2-14]The Way of the Timid
[A3-06]Wanted:Florah
[A3-14]Wanted:Gaitsnipe
[A4-11]Red King of Cinquleur
[A4-12]Wanted:Tutor!
[A4-16]Wanted:Woodworker
[A5-04]Wanted:Marksman

******B******
[B1-03]Sun-Ripened Mayhem
[B1-05]Beetle in a Haystack
[B1-06]Wayward Drake
[B1-07]The White of its Eye
[B1-09]Prepared with Love
[B1-10]Foodstuffs:Texture
[B1-11]Foodstuffs:Aroma
[B1-14]Our Playground
[B1-15]Mushroom Chef
[B2-01]Wanted:Ugohr
[B2-05]A Simple Question
[B2-06]Wanted:Gilmunto
[B2-08]It's a Trap!
[B2-10]Books of Magick
[B2-11]Now thats A Fire!
[B2-14]Clan Mates
[B2-15]For the Cause
[B2-16]Pearls in the Deep
[B3-03]A Ladys Proposition
[B3-04]On the Rampage
[B3-08]Unfamiliar Folk
[B3-13]Wanted:Barmaid
[B3-16]Knowing the Beast
[B4-01]The Great Land Festival
[B4-04]The Goug Consortium
[B4-05]Wanted:Sidekick
[B4-07]Under the Weather
[B4-08]The Eastwatch
[B4-09]Wanted:Shiny Maces
[B4-12]To be a Spellblade
[B4-13]Wanted:Artillery
[B5-01]Wanted:Woodcutter

******C******
[C1-07]An Earnest Quandary
[C1-11]An Earnest Search
[C1-16]It's the Thought
[C2-04]Shipping Out
[C2-05]Komodo Departure
[C2-06]The Forests of Loar
[C2-09]The Genuine Article
[C2-10]The Root of the Problem
[C2-15]Chita on Weapons-Novices
[C2-16]Kupoppy Flower
[C3-01]Mountain Watch
[C3-03]Speed Battle, Kupo! 
[C3-04]For My Love
[C3-06]Grounded!
[C3-08]Cleaning to Ordalia
[C3-09]Stuck in the Muck
[C3-11]Rumor Abound
[C3-13]Kyrra, Dragoon
[C3-14]Green Dominion
[C3-16]Sleepless Nights
[C4-01]Veis, Assassin
[C4-02]To Be a Fighter
[C4-05]Popocho's Chocobos
[C4-08]Loar Airships Grounded
[C4-09]Treasured Tomes
[C4-10]Sleight of Hand
[C4-13]Banbanga!
[C4-14]The Cat's Meow

******D******
[D2-06]Bug Hunt
[D2-07]The Show's Not Over...
[D2-09]Cake: The Recipie
[D2-12]One Red Phial
[D2-13]My Secret Shame
[D2-14]Maintaining the Balance
[D2-16]Cilawa the Gluttonous
[D3-01]Gripped by Fear
[D3-05]Rude Awakening
[D3-09]Cleaning to Loar
[D3-15]Rancher's Request - Yellow
[D4-01]Making Music
[D4-06]Seeking the Stone
[D4-09]Airship S.O.S.!
[D4-11]Wanted:Sky Pirate Vaan

******E******
[E2-05]Survey No. 258
[E2-06]Survey No. 259
[E2-10]A Charm for Luck
[E2-11]Gimme That!
[E2-13]Plea for Help
[E2-14]A Treasured Heirloom
[E2-15]Picnic Pleasure
[E3-05]Shaved Ice
[E3-06]Meeting the Quota
[E3-07]Wish Upon a Star
[E3-11]Abducted!

/---------------\  
|CLAN PRIVILEGES|                                                        [PRIV]
\---------------/

Clan Privileges are the special bonuses you set before each battle. You start 
with very few, but slowly get more. Here is a quick list of them(NOTE:I may be 
missing a few):

Power Up 1     |Very Slightly Increases Attack.
Power Up 2     |Slightly Increases Attack.
Power Up 3     |Increases Attack.
Power Up 4     |Heavily Increases Attack.
Power Up 5     |Very Heavily Increases Attack.
Agility Up 1   |Very Slightly Increases Hit and Dodge Rate.
Agility Up 2   |Slightly Increases Hit and Dodge Rate.
Agility Up 3   |Increases Hit and Dodge Rate.
Agility Up 4   |Heavily Increases Hit and Dodge Rate.
Agility Up 5   |Very Heavily Increases Hit and Dodge Rate.
Speed Up 1     |Very Slightly Increases Speed.
Speed Up 2     |Slightly Increases Speed.
Speed Up 3     |Increases Speed.
Speed Up 4     |Heavily Increases Speed.
Speed Up 5     |Very Heavily Increases Speed.
Luck Up 1      |Very Slightly Increases Luck.
Luck Up 2      |Slightly Increases Luck.
Luck Up 3      |Increases Luck.
Luck Up 4      |Heavily Increases Luck.
Luck Up 5      |Very Heavily Increases Luck.
Move Up 1      |Increases Move.
Move Up 2      |Heavily Increases Move.
Empowered Humes|Increases The Overall Power of Humes.
Empowered Viera|Increases The Overall Power of Viera.
EmpoweredMoogle|Increases The Overall Power of Moogles.
EmpoweredBangaa|Increases The Overall Power of Bangaa.
Empowered NuMou|Increases The Overall Power of Nu Mou.
Empowered Seeq |Increases The Overall Power of Seeq.
Empowered Gria |Increases The Overall Power of Gria.
Regene         |Everyone On Team Slightly Heals Hp Each Turn.
Regenera       |Everyone On Team Heals Hp Each Turn.
Regenega       |Everyone On Team Heavily Heals Hp Each Turn.
Mp Boost       |Increase The Rate In Which Mp Heals.
MP Preservation|Decreases The Cost Of Spells.
StripAllElement|All Elemental Powers In Weapons Are Nullified.
Debuff Resist 1|No Poison.
Debuff Resist 2|No Poison and Blind.
Debuff Resist 3|No Poison, Blind, and Silence.
Debuff Resist 4|No Poison, Blind, Silence, Disable, and Immobolize.
Debuff Resist 5|No Poison, Blind, Silence, Disable, Immobolize, Frog, or Charm.
Libra          |Reveals all Traps hidden on the Screen.
Smash Up 1     |Slightly Increases Rate Smash Gauge Increases.
Smash Up 2     |Increases Rate Smash Gauge Increases.
Smash Up 3     |Heavily Increases Rate Smash Gauge Increases.
AP Up 1        |Slightly Increases AP Obtained after a battle.
AP Up 2        |Increases AP Obtained after a battle.
AP Up 3        |Heavily Increases AP Obtained after a battle.
EXP Up 1       |Slightly Increases EXP Obtained after a battle.
EXP Up 2       |Increases EXP Obtained after a battle.
EXP Up 3       |Heavily Increases EXP Obtained after a battle.
Gil Up 1       |Slightly Increases Gil Obtained after a battle.
Gil Up 2       |Increases Gil Obtained after a battle.
Gil Up 3       |Heavily Increases Gil Obtained after a battle.
CP Up 1        |Slightly Increases CP Obtained after a battle.
CP Up 2        |Increases CP Obtained after a battle.
CP Up 3        |Heavily Increases CP Obtained after a battle.
Steal Guard(?) |Guards From Item/Equipment Theft.
Counter        |All Allies Now Have A "Counter" Ability.

/-------------\  
|AUCTION HOUSE|                                                          [AUCT]
\-------------/

[UNDER CONSTRUCTION]



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\
                                   O U T R O

/---\  
|FAQ|                                                                    [FAQS]
\---/


Q.Is it True You can Unlock Vaan and Penelo of FFXII in this Game?

A.Yes, It is very true that you can unlock Vaan and Penelo. Heres How: You'll 
eventually meet a person named "Illua." You'll be in a series of battles with 
her. Before you enter the 3rd and final battle with her(I'm not sure of the 
quest name at this point, sorry) Head to the Flourogis Aerodrome(You'll meet 
Vaan and Penelo here many quests beforehand) a scene will play and Penelo will 
join your team. Afterwards, a battle opens up(It's not a quest, I believe, just
a special battle) complete the battle successfully and Vaan will join your team
(NOTE: You MUST have Penelo before the battle opens up)



Q.What are the best jobs in this Game?

A.That's really a matter of opinion, plus each quest is best with different 
jobs. If you must ask, my top 6 favorite jobs are...
     Assassin
     Seer
     Ninja
     Ranger
     Summoner
     Blue Mage
These are just the jobs I'm used to, though. Your jobs could be something thats
totally different, and you could beat me in the game. It's really just picking
the best job for the situation.



Q.Are there any Character-Specific Jobs?

A.Yes! Here they are:
Adelle - Heritor(Not at First)
Hurdy  - Bard
Vaan   - Sky Pirate
Penelo - Dancer
Al-Cid - Agent



Q.Laws Suck! How do I avoid them?

A.Unlike in the first game, there is no way to avoid Laws. The Penalty,however,
is not so severe when you break the law. If you get a law like "No Using Humes"
And you have an All-Hume Team, then break that law! You won't see any law bonus
and you will lose your clan privilege, but it's better than being a sitting 
duck when the enemies come around!...Seriously though, it's usually just good
judgement on whether or not you should break the law.



Q.Is it possible to miss any quests?

A.As far as I know, there is only one way to miss anything: In the quest where
you first meet Hurdy, "Making Music", you are assigned with going to an area to
get the neccessary supplies to make an instrument for Hurdy. HOWEVER: After you
accept the quest, IMMEDIATLY go to the Sandarusa Cliffs. A Battle will start 
there. Complete this battle BEFORE going to the next one to make sure you don't
miss your chance to get a Shining Lute.



Q.Can I use your guide on my Site?

A.As of right now, no. I only want to keep my work solely on GameFAQs. However,
as time goes on, who knows? If you only want to e-mail me to ask if you can use
my guide, then, well, save it, because the answer right now is no.



Q.Why is it called "Magick" in this game?

A.I really don't know. It's probably just to stay with FFXII, which also uses
the term "Magick", but FFXII's reasoning behind that is unknown. Probably just
to make it sound more Foreign/Exotic.



Q.You don't have [INSERT QUEST HERE] listed!

A.Yes, with over 400 quests in this game, it will be a long time before I 
finally manage to list all of them. However, if you're stuck on a quest, then
why don't you e-mail me(MisterMarioMan@yahoo.com) and ask me to list the quest.
I'll be sure to list it if I'm specifically asked about one!

/-----------\  
|LEGAL STUFF|                                                            [LEGL]
\-----------/

This Guide is Copyright Johnathan Dunn 2008. The only site allowed to host this
guide is GameFAQs.com. If you see this site on another site,then please contact
me immediatly at MisterMarioMan@yahoo.com. Thank you!


/------\  
|THANKS|                                                                 [KTHX]
\------/

I'd like to thank the following people for the making this guide:
     - Me, for doing all the hard work.
     - Square Enix, for making the Final Fantasy Series and this specific game.
     - GameFAQs, for hosting the Guide.
     - The Confusion of People on the Internet, as that's what inspired me.
     - The GameFAQs Message Board Goers, as that gave me a lot of need info on
       Clan Privileges.
     - Eric Larson, for pointing out that I forgot to list Hurdy's special job
       in the FAQ Section.
     - Daniel Hereau, for doing a very kind thing and sending me a list of all
       the Blue Magick Abilities.
     - Many other people I'm probably forgetting.

/----------\  
|CONTACT ME|                                                             [TALK]
\----------/

If you'd like to talk to me, then you can email me at MisterMarioMan@yahoo.com

Reasons to Contact Me:
  - Questions
  - Advice or Tips about the Game
  - CONSTRUCTIVE Criticism
  - Your own strategies for certain missions(If they're good, I'll add them and
    credit you.)
  - Comments about the game or the guide(I'd LOVE to hear them!)

Reasons NOT to Contact Me:
  - Straight Hate Mail. If you've nothing of actual information, just the fact
    that you hate me, then keep it to yourself.
  - Tips for making your own guide. I'm not a freaking tutor, people. Figure it
    out yourself.

Thank You!

/-----\  
|OUTRO|                                                                  [OUTR]
\-----/

And there you have. I hope you found this guide useful, or at the very least it
got you past a few trouble spots. I had a lot of fun writing this guide, so I
hope you had as much fun reading it. So long, and enjoy the game!



\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\

Copyright Johnathan Dunn 2008