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    Stat Optimization Guide by pakxenon

    Version: 1.02 | Updated: 09/13/08 | Search Guide | Bookmark Guide

    Final Fantasy Tactics A2: Grimoire of the Rift
    Character Stats Optimization (Leveling/Min-maxing) Guide
    By Pakxenon
    
    
    Table of Contents
    1. Stats and Optimization Info [abc]
    2. Mechanics and Mathematics [xyz]
    3. Recruitment [omg]
       a. Hume
       b. Bangaa
       c. Nu Mou
       d. Moogle
       e. Viera
       f. Gria
       g. Seeq
    4. Leveling [wtf]
       a. Hume
          i) Luso
          ii) Adelle
          iii) Frimelda
          iv) Vaan
          v) Al-Cid
       b. Bangaa
          i) Cid
       c. Nu Mou
       d. Moogle
          i) Hurdy
          ii) Montblanc
       e. Viera
          i) Penelo
       f. Gria
       g. Seeq
    5. Legal Stuff and Credits [jkl]
    
    
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    This is the maximum length for a typical low-resolution screen.
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    ====================================
    1. Stats and Optimization Info [abc]
    ====================================
    
    Hi and welcome to my first guide on GameFAQs. I have written guides for other 
    games (err.... MAPLESTORY lol... A Killer Ewok from sleepywood.net forums yep),
    but this is my first time submitting a guide on GameFAQs. I hope you enjoy it.
    
    As with many other stat-whores and perfectionists, it has come to my attention 
    that many will want their characters to be PERFECT in every which way for the 
    purpose that they are to fulfill. FFTA2 has many jobs with many different stat 
    growth rates for each area and I am here to help you attain true perfection via
    leveling your characters in their appropriate jobs until the level limit 
    (lv99). The stats are as follows: Hit Points, Magick Points, Speed, Attack, 
    Defense, Magick, and Resistance (abbreviated from now on as HP, MP, Spd, Watk, 
    Wdef, Matk, and Mdef). I will assume you know full well what they do. Omitted 
    are Move, Jump, Evasion, and others, as obviously they have nothing to do with 
    what we are doing. Also, as stat growths only concern the characters 
    themselves, equipments and such are ignored except when recruiting characters.
    
    To get the ultimate character, you must first recruit one either through the 
    quest "Clan Mates" or through a region and its complimentary month. [See other 
    guides for recruiting details.] Then, you must decide what purpose it should 
    serve so that it can maximize the stats that best fit the character. Teaching 
    it the appropriate job skills is also important as well as unlocking the 
    classes so that the character can access it. Finally, the character must level 
    in the appropriate job so that their stats can be optimized to the best 
    construct for its purpose.
    
    So if you think the above is tl;dr, here's a summary of the steps you should 
    take to optimize your character's stats:
    1. Recruit it.
    2. Decide its purpose.
    3. Teach it the skills it needs.
    4. Level it in its appropriate job.
    5. Grind until lv99.
    6. ???
    7. PROFIT!!!
    
    In other words, this guide is for Min/Maxing and for perfectionists.
    
    Of course, when leveling, you should level up the job that you are learning 
    skills from first (unless you are unlocking jobs or whatnot), then the job 
    you are maining last (For Paladin/Parivirs, level as a Parivir first, then 
    the Paladin last; in the case of Luso, do some Paladin first since you can 
    unlock it early in the game, but level some in Parivir once you get it). That
    way you can use it once you are done the main part of the optimization.
    
    Also, this guide will only be using ABSOLUTE AVERAGE values, meaning that 
    after I explain Variance, you will not hear of it again. If your character
    has better numbers than calculated/shown, props to you. On the other hand, if 
    your numbers are lower, just hope they are not TOO low.
    
    
    -------------------------------------------------------------------------------
    
    
    ====================================
    2. Mechanics and Mathematics   [xyz]
    ====================================
    
    Basically, when your character levels, it will gain stats according to its job.
    For example, if your Black Mage levels, it will have a lot of increase in Matk 
    and not a lot of increase in both Spd and Watk. A Juggler will have a lot of 
    increase in Spd, Watk, and Wdef, but a Moogle Knight will have less increase in
    Spd but more increase in Watk and Wdef than the Juggler. Thieves and Soldiers 
    will have more spread out and weaker increases than other jobs. So then the 
    purpose of leveling in the specific job is to maximize the stat that you want 
    most. A Black Mage (or any magick-using job for that matter) will want as much 
    Matk as possible to dish out as much damage as it can to the enemy.
    
    BUT, there is a limit to how much you can maximize. A typical pure Nu Mou Black
    Mage will hit its Matk limit at around lv82, when Matk will not increase any 
    further, so leveling it beyond that will be a waste for the other stats that 
    you could evolve further. And this section will briefly show you why.
    
    
    A. Each stat except for Spd has a maximum value of 999.
    B. Spd maximizes at 149.
    C. What is shown in the character window for Watk-to-Mdef is a quarter of its 
       actual value (HP and MP show the actual values).
    D. So the maximum value in the window for raw Watk-to-Mdef is 249; everything 
       is rounded DOWN.
    E. Weapons and equipment can add to it further (they don't count towards the 
       character's raw stats). [SO DON'T WORRY ABOUT IT!!!]
    
    F. Stats increase when a character levels as its job.
    G. Each job as a base value as well as a growth rate for each of its stats.
    H. Spd grows differently: it is a percentage chance of getting an increase of 1
       when it levels. [See Speed Reset*]
    I. When a stat grows, there is a variance to give randomness.
    J. For growth rates of 1-10, the variance is 1; 11-20, the variance is 2.
    K. There is a 33.3% chance of getting a negative, neutral, or positive 
       variance. Therefore, if the growth rate is 10, you will get either a 9, 10, 
       or 11 incrase in growth when you level.
    
    
    For example:
    Say you have a lv30 Red Mage with absolute average stats (Watk of 85, Matk of 
    86; actual values of 343 and 347 respectively) and it levels. Both Watk and 
    Matk have growth rates of 9. Therefore, Watk will now be 88 take 1 (352 +/- 1) 
    and Matk will now be 89 take 1 (356 +/- 1).
    
    I hope that is simple enough for you.
    
    Anyways, here's a legend:
    
    New Stat: The number you should have after leveling.
    Old Stat: The number you should have before leveling.
    Growth: The number after applying Variance to Rate.
    Rate: The growth rate for that stat for that job.
    Variance: The negative, neutral, or positive effect applied to the growth Rate.
    Window Stat: What is shown on your DS.
    New Speed: The Spd you should have after leveling.
    Old Speed: The Spd you should have before leveling.
    
    Here are some equations for stat growths:
    
    
    New Stat = Old Stat + Growth
    Growth = Rate + Variance
    Variance = [(Rate + 9)/10 RoundDown][33.3% of negative, 0, or positive]
    
    Window Stat = Stat/4 RoundDown
    
    New Speed = Old Speed + (%chance of getting 1, otherwise 0)
    
    
    For optimization, basically you will be leveling your characters in its 
    appropriate job for X number of levels, then level it in another job that will 
    increase other stats until lv99. In the case of Parivir/Paladins, they will 
    level in Parivir for Spd and Watk, and Paladin for Wdef and Mdef to balance the
    bad Wdef growth that a Parivir has; now it can go in and dish out damage while 
    taking hits! Usually, you'll be optimizing in one stat and Spd, sometimes both 
    Watk and Wdef and vice-versa then Spd, or Def stats and not Spd - the 
    optimizing is your choice.
    
    First off, the highest level you can recruit is lv30. Therefore, it is advised 
    that before optimizing, you can recruit characters at lv30, making the 
    calculations much easier (but harder on your fingers on the numpad :P). Then, 
    you will level for 69 levels to lv99. The following equations assume fresh 
    characters and churn out the number of levels they will need for their stats.
    
    Legend:
    
    Principle: The amount you need to get from leveling.
    999: The maximum limit of a stat except for Spd.
    Base: The job's lv1 stat, based on it's recruited job. [Details on Job Base**]
    Rate1: The growth rate from one job.
    Level1: The amount of levels you should level from that job.
    Rate2: The growth rate from the other job.
    Level2: The amount of levels you should level from the other job.
    
    Equations:
    
    
    Principle = 999 - Base - 29*Rate1
    
    Principle = Rate1*Level1 + Rate2*Level2          (Level2 = 69 - Level1)
              = Rate1*Level1 + 69*Rate2 - Rate2*Level1
    Level1 = (Principle - 69*Rate2)/(Rate1 - Rate2)
    Level2 = 69 - Level1
    
    
    NOW, the above is only for maximizing ONE stat from TWO jobs (due to other stat
    growth differences and other optimization, mainly for Spd). If you can maximize
    well before lv99, you may lower the 69 to as low as possible, then carry on 
    with another stat from another two jobs using the same equations for the 
    remaining levels. If you're trying to maximize more than TWO different stats, 
    the equations get too complicated even for me to figure out. However, you will 
    rarely maximize more than two stats for any character, and they will be 
    optimized so that the other stats can gain as much as possible from leveling in
    those jobs anyways. Or you can cheat to get all 999's, but that's not what this
    guide is about.
    
    Also, if you are trying to optimize an existing character on your roster who is
    not a fresh recruit, you can alter the 29 from the first equation by changing 
    it to your character's level minus one. You can change the 69 in the equations 
    after to 99 minus your character's level.
    
    Basically, the above lets you figure out how many levels you should level in 
    one job, and how many levels in the other, while maximizing one stat and 
    increasing the others by as much as the jobs will allow. Usually, the 
    secondary stat to worry about is Spd, so this is why you might level a Moogle 
    as both a Moogle Knight and a Chocobo Rider (one with great Watk, Wdef, and 
    Mdef, the other with great Spd and crap everything else).
    
    See the Stat Growth Chart for details on job base stats, growth rates, and 
    other things that are reiterated here.
    
    
    *Speed Reset: After leveling, check the character's Spd. Reset the game and 
                  re-level if it did not increase.
    **Job Base: ---IFFY ISSUE--- With Luso in the beginning, his stats would change
                if you changed jobs with him (Watk would decrease as a Thief, 
                increase as a Paladin, etc.). I am not sure about this, but for 
                now, I am going to use the base stat that you recruited with.
    
    
    -------------------------------------------------------------------------------
    
    
    ====================================
    3. Recruitment                 [omg]
    ====================================
    
    In initiating character optimization and refering to this guide, it is 
    advisable that you can recruit characters at lv30. Not only can you reset your 
    game more often to get the best stats, you also save time leveling and speed 
    reseting. When recruiting, you should always try to find the best base stats 
    and growth rates for the stat you want to maximize. Secondary is the best Spd 
    you can get (I prefer Spd like recruiting an Assassin or Ninja). Here are the 
    jobs you will want to recruit based on their primary (secondary) stats you will
    want.
    
    First is a (sorta useless) ranking for the best of each category. Next will be 
    the lv30 absolute average stats that will appear when you recruit the race's 
    job (INCLUDES WEAPONS AND EQUIPMENT ADD-ON FOR YOUR CONVENIENCE). Lastly will 
    be a suggestion to what jobs you should be recruiting for the optimization you 
    will need.
    
    See Recruitment guide for details on how to recruit.
    
    For special characters, see the Leveling section.
    
    ---===>>>)))]]]***WEAPONS AND EQUIPMENT INCLUDED***[[[(((<<<===---
    Recruits will always have the lowest-leveled weapon for their job and wear one 
    of Leather Clothing (24/4), Linen Cuirass (28/2), or Hempen Robe (17/32).
    
    
    ---------------
    a. Hume
    ---------------
    
    For Humes, they are extremely versatile yet mainly serve an offensive purpose.
    You will want to train them mostly in offensive stats.
    
    Best HP: Soldier         Best Watk: Parivir       Best Matk: Black Mage
    Best MP: Illusionist     Best Wdef: Paladin       Best Mdef: Seer
    Best Spd: Ninja
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Soldier       | 322 | 44  | 72  | 112  | 107  | 59   | 71   |
    Thief         | 257 | 44  | 80  | 97   | 93   | 70   | 64   |
    White Mage    | 258 | 152 | 73  | 78   | 86   | 79   | 110  |
    Black Mage    | 224 | 183 | 69  | 77   | 78   | 97   | 129  |
    Archer        | 289 | 47  | 75  | 88   | 93   | 60   | 75   |
    Paladin       | 291 | 80  | 70  | 113  | 124  | 69   | 89   |
    Fighter       | 258 | 41  | 73  | 124  | 104  | 50   | 65   |
    Parivir       | 289 | 39  | 78  | 134  | 92   | 61   | 58   |
    Ninja         | 224 | 79  | 91  | 118  | 85   | 70   | 74   |
    Illusionist   | 221 | 241 | 64  | 80   | 77   | 81   | 111  |
    Blue Mage     | 258 | 117 | 72  | 100  | 111  | 79   | 92   |
    Hunter        | 258 | 113 | 80  | 102  | 84   | 68   | 83   |
    Seer          | 257 | 245 | 67  | 83   | 86   | 86   | 142  |
    
    Recruit Ninja for Spd, Parivir for Watk, Paladin for Wdef, and Black Mage for 
    Matk. Secondary recruits are Fighter, Blue Mage, and Hunter. Forget about 
    everything else.
    
    
    ---------------
    b. Bangaa
    ---------------
    
    Bangaas are usually for the offensive, sometimes tanking. Magic Bangaas are not
    very preferable, but a Trickster or two can do some cool things behind your 
    front lines.
    
    Best HP: Warrior         Best Watk: Gladiator     Best Matk: Trickster
    Best MP: Bishop          Best Wdef: Defender      Best Mdef: Bishop
    Best Spd: Trickster
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Warrior       | 357 | 68  | 72  | 112  | 108  | 58   | 62   |
    White Monk    | 256 | 70  | 78  | 117  | 92   | 68   | 65   |
    Dragoon       | 322 | 35  | 78  | 135  | 116  | 50   | 54   |
    Defender      | 322 | 37  | 69  | 114  | 132  | 59   | 72   |
    Gladiator     | 324 | 76  | 74  | 140  | 105  | 58   | 64   |
    Master Monk   | 225 | 101 | 82  | 136  | 104  | 77   | 74   |
    Bishop        | 254 | 173 | 66  | 83   | 78   | 89   | 117  |
    Templar       | 295 | 107 | 63  | 124  | 126  | 70   | 73   |
    Cannoneer     | 288 | 106 | 76  | 92   | 93   | 67   | 73   |
    Trickster     | 225 | 36  | 92  | 98   | 93   | 95   | 73   |
    
    Recruit Trickster for Spd/Matk, Gladiator for Watk, and Defender for Wdef. 
    Secondary recruits are Dragoon and Master Monk.
    
    
    ---------------
    c. Nu Mou
    ---------------
    
    Slow but highly versed in Magick, Nu Mous will kick the butts out of anything
    weak to elements or have low magick resistance.
    
    Best HP: Beastmaster     Best Watk: Beastmaster   Best Matk: Black Mage
    Best MP: Arcanist        Best Wdef: Beastmaster   Best Mdef: Alchemist
    Best Spd: Beastmaster
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    White Mage    | 224 | 210 | 73  | 79   | 86   | 79   | 122  |
    Black Mage    | 222 | 208 | 69  | 77   | 78   | 105  | 129  |
    Beastmaster   | 291 | 77  | 76  | 116  | 104  | 61   | 73   |
    Time Mage     | 223 | 212 | 72  | 72   | 76   | 97   | 129  |
    Illusionist   | 221 | 245 | 64  | 70   | 76   | 90   | 118  |
    Alchemist     | 255 | 247 | 74  | 95   | 84   | 98   | 114  |
    Arcanist      | 219 | 280 | 63  | 72   | 76   | 82   | 102  |
    Sage          | 287 | 148 | 70  | 102  | 86   | 88   | 109  |
    Scholar       | 288 | 111 | 75  | 119  | 94   | 75   | 78   |
    
    Recruit Beastmaster for physical Nu Mous and Alchemist for magick Nu Mous. 
    Secondary recruit is Black Mage.
    
    
    ---------------
    d. Moogle
    ---------------
    
    Mainly for support, Moogles are furiously fast and will usually deal damage 
    from behind the lines.
    
    Best HP: Moogle Knight   Best Watk: Moogle Knight Best Matk: Black Mage
    Best MP: Time Mage       Best Wdef: Moogle Knight Best Mdef: Black/Time Mage
    Best Spd: Chocobo Rider/Juggler
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Animist       | 288 | 80  | 76  | 103  | 111  | 68   | 83   |
    Thief         | 257 | 44  | 82  | 92   | 93   | 70   | 64   |
    Black Mage    | 222 | 208 | 69  | 77   | 88   | 97   | 129  |
    Moogle Knight | 291 | 115 | 70  | 128  | 131  | 62   | 88   |
    Fusilier      | 259 | 41  | 75  | 101  | 103  | 61   | 73   |
    Juggler       | 255 | 47  | 85  | 116  | 110  | 69   | 65   |
    Tinker        | 285 | 82  | 68  | 115  | 121  | 79   | 108  |
    Time Mage     | 223 | 212 | 72  | 72   | 78   | 97   | 129  |
    Chocobo Rider | 219 | 38  | 94  | 80   | 100  | 61   | 72   |
    Flintlock     | 221 | 178 | 73  | 101  | 93   | 70   | 74   |
    
    Recruit Juggler for physical and Black Mage for magick. Secondary recruits are
    Moogle Knight for power and Chocobo Rider for Spd.
    
    
    ---------------
    e. Viera
    ---------------
    
    Trained in the arts of the sword and magick, the Viera proves that a race can
    lean both ways and all ways at once.
    
    Best HP: Fencer          Best Watk: Sniper        Best Matk: Summoner
    Best MP: Summoner        Best Wdef: Spellblade    Best Mdef: White Mage
    Best Spd: Assassin
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Fencer        | 321 | 44  | 83  | 117  | 94   | 61   | 64   |
    White Mage    | 255 | 181 | 76  | 78   | 86   | 79   | 115  |
    Green Mage    | 259 | 117 | 87  | 93   | 87   | 79   | 103  |
    Archer        | 289 | 48  | 80  | 96   | 93   | 61   | 72   |
    Elementalist  | 254 | 115 | 71  | 94   | 93   | 95   | 73   |
    Red Mage      | 257 | 86  | 80  | 108  | 83   | 87   | 65   |
    Spellblade    | 225 | 82  | 79  | 113  | 95   | 70   | 74   |
    Summoner      | 219 | 158 | 74  | 79   | 81   | 102  | 114  |
    Assassin      | 221 | 45  | 93  | 108  | 85   | 69   | 64   |
    Sniper        | 254 | 47  | 75  | 126  | 84   | 69   | 73   |
    
    Recruit Assassin for Spd and physical, Green Mage for Spd and magick, Sniper 
    for Watk, and Summoner for Matk. Secondary recruit is Red Mage and Fencer.
    
    
    ---------------
    f. Gria
    ---------------
    
    With three out of four jobs being physical, you will want your flyers coming 
    in behind enemies' backs and pummel them with swords and bows alike.
    
    Best HP: Ravager         Best Watk: Ravager       Best Matk: Raptor
    Best MP: Geomancer       Best Wdef: Geomancer     Best Mdef: Geomancer
    Best Spd: Hunter
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Hunter        | 258 | 110 | 80  | 102  | 84   | 68   | 83   |
    Raptor        | 293 | 113 | 78  | 121  | 94   | 79   | 63   |
    Ravager       | 297 | 76  | 73  | 133  | 115  | 59   | 61   |
    Geomancer     | 256 | 181 | 76  | 109  | 121  | 70   | 139  |
    
    Recruit Ravager for physical and Raptor for all-around. Secondary recruit 
    Hunter or Geomancer, depending on preference.
    
    
    ---------------
    g. Seeq
    ---------------
    
    Ugly but can prove to be brutally annoying, Seeqs rival Bangaas for all the 
    attacking, tanking, and tactical needs of a clan.
    
    Best HP: Berserker       Best Watk: Berserker       Best Matk: Viking
    Best MP: Viking          Best Wdef: Lanista         Best Mdef: Viking
    Best Spd: Ranger
    
    
    Job           | HP  | MP  | Spd | Watk | Wdef | Matk | Mdef |
    -------------------------------------------------------------
    Berserker     | 297 | 33  | 70  | 132  | 61   | 59   | 58   |
    Ranger        | 289 | 39  | 83  | 105  | 103  | 69   | 91   |
    Lanista       | 291 | 77  | 72  | 124  | 114  | 69   | 62   |
    Viking        | 293 | 109 | 75  | 110  | 97   | 70   | 106  |
    
    Recruit Ranger for Spd and annoyance, Berserker for Watk, and Viking for 
    Pillaging. Secondary recruit Lanista for Wdef.
    
    
    -------------------------------------------------------------------------------
    
    
    ====================================
    4. Leveling                    [wtf]
    ====================================
    
    Now that you have your fresh recruit, it is time to level it up to the most 
    badass teammate on your clan! But first, you will need to decide what your guy/
    girl is going to do in your team. Is it a melee damage dealer? Maximize Watk 
    and Spd. Is it a wide-area magick user? Maximize Matk and Spd. Tanking on the 
    front lines? Maximize Wdef and Mdef. It will be hard to maximize more than two 
    stats at once, but with the right leveling combinations, you should have a 
    powerhouse ready in no time.
    
    Be sure to teach your recruit all the skills it needs to unlock the right jobs 
    as well as to fully utilize the jobs it will be leveling in and maining in. 
    Preferably, don't bring it out to battle nor dispatch it until it's ready to 
    begin its secondary leveling job.
    
    Give or take a few levels depending on your luck with Variance.
    
    Optimization is titled as Max1/Max2/etc., where the first stat is more focused 
    on than the second and so forth.
    
    
    ---------------
    a. Hume
    ---------------
    
    Watk/Spd
    Recruit as Ninja. Fill 58 Spd, 650 Watk.
    15 levels as Parivir, 54 levels as Ninja.
    Weakness: 702/176 Wdef
    Recommended: Fast front-line physical strikers such as Fighters and Parivirs.
    
    Watk/Wdef
    Recruit as Parivir. Fill 587 Watk, 727 Wdef.
    12 levels as Parivir, 57 levels as Paladin.
    Weakness: 113 Spd
    Recommended: Front-line tanks with Countering such as Fighters and Paladins.
    
    Matk/Spd
    Recruit as Ninja. Fill 58 Spd, 718 Matk.
    10 levels as Ninja, 59 levels as Black Mage.
    Actual Spd: 127
    Recommended: Mid-liners who use any magick such as Black and White Mages.
    
    Matk/Mdef/MP
    Recruit as Black Mage. Fill 618 Matk, 613 Mdef.
    33 levels as Black Mage, 36 levels as Seer.
    Actual HP/MP: 605/600.
    Recommended: Rear-line Illusionists.
    
    Matk/Wdef/Spd
    Recruit as Black Mage. Fill 757 Wdef, 80 Spd.
    33 levels as Black Mage, 36 levels as Blue Mage.
    Actual Wdef: 794/198
    Recommended: Mid-line Magick Frenzy users like Illusionist/Seers.
    
    
    ***************
    i) Luso
    ***************
    Recruited as Soldier, minimum after story quests and job unlocks at 
    approximately lv9 (90 levels to go).
    154 HP, 24 MP, 61 Spd, 160 Watk, 148 Wdef, 102 Matk, 121 Mdef.
    Fill 88 Spd, 839 Watk, 851 Wdef, 897 Matk, 878 Mdef.
    
    Watk/Spd
    76 levels as Ninja, 14 levels as Parivir.
    Actual Spd: 138
    Recommended: Yes, Luso will never reach max Spd unless you speed reset a lot. 
                 Weak defenses, but a ninjatastic Luso at your disposal.
    
    Watk/Wdef
    50 levels as Paladin, 40 levels Parivir.
    Actual Wdef: 928/232
    Recommended: A tanking offense Luso. Perfect for rushing head-on into enemies.
    
    Watk/Matk
    30 levels as Black Mage, 60 levels as Parivir.
    Actual Matk: 762/190
    Recommended: Magick Frenzy Dual Wielding Luso.
    
    Watk
    50 levels as Hunter, 40 levels as Parivir.
    Actual Spd: 118
    Recommended: Ranged Ultimaing Luso.
    
    
    ***************
    ii) Adelle
    ***************
    Recruited as Thief, averagely lv9 (90 levels).
    131 HP, 23 MP, 66 Spd, 132 Watk, 130 Wdef, 132 Matk, 112 Mdef.
    Fill 83 Spd, 867 Watk, 869 Wdef, 867 Matk, 887 Mdef.
    
    Watk/Spd
    57 levels as Parivir, 33 levels as Ninja.
    Actual Spd: 131
    Recommended: Once again, speed reset if you ever want 149 Spd.
    
    Watk/Wdef
    49 levels as Parivir, 41 levels as Paladin.
    Actual Wdef: 883/220
    Recommended: Tanking Adelle.
    
    Watk/Matk
    24 levels as Black Mage, 66 levels as Parivir.
    Actual Matk: 768/192
    Recommended: Magick Frenzy Dual Wielding Adelle.
    
    Watk
    49 levels as Parivir, 41 levels as Heritor.
    Actual Spd: 122
    Recommended: For you lazy people who will main her as Heritor.
    
    
    ***************
    iii) Frimelda
    ***************
    Recruited as Paladin, averagely lv45 (54 levels).
    396 HP, 110 MP, 77 Spd, 108 Watk, 133 Wdef, 95 Matk, 121 Mdef.
    Fill 72 Spd, 567 Watk, 467 Wdef, 619 Matk, 515 Mdef.
    
    Watk/Wdef/Spd
    9 levels as Paladin, 45 levels as Parivir or 
    Actual Wdef: 937/234
    Recommended: Seeing as she starts with Dual Wield, I'd rather make her a Seer.
    
    Watk/Matk/Spd
    Mix between Ninja and Black Mage or go Blue Mage.
    Recommended: Between all three jobs, she won't hit the maximum limit. She may 
                 be good as a Paladin/Blue Mage.
    
    Wdef/Mdef
    9 levels as Black Mage, 10 levels as Seer, 35 levels as Paladin.
    Recommended: Sneak in some extra Matk (growth for Watk are the same for both 
                 Black Mage and Seer) for a durable tank.
    
    
    ***************
    iv) Vaan
    ***************
    Recruited as Sky Pirate, averagely lv45 (54 levels).
    349 HP, 102 MP, 88 Spd, 96 Watk, 95 Wdef, 96 Matk, 94 Mdef.
    Fill 61 Spd, 615 Watk, 617 Wdef, 615 Matk, 619 Mdef.
    
    Watk/Spd
    54 levels as Parivir.
    Recommended: Strike some luck, because nothing is going to be maxed at a normal
                 rate for all his stats.
    
    Spd/Watk
    54 levels as Ninja.
    Actual Spd: 138
    Recommended: Speed reset.
    
    Life of Crime
    54 levels as Sky Pirate, some Thief abilities.
    Recommended: Use Vaan for what he is for - as much 999 damage as possible.
    
    
    ***************
    v) Al-Cid
    ***************
    Recruited as Agent, averagely lv45 (54 levels).
    422 HP, 108 MP, 83 Spd, 108 Watk, 108 Wdef, 81 Matk, 96 Mdef.
    Fill 66 Spd, 567 Watk, 570 Wdef, 673 Matk, 623 Mdef.
    
    Watk/Wdef
    9 levels as Paladin, 45 levels as Parivir.
    Actual Wdef: 834/208
    Recommended: Some defense even though he has a gun.
    
    Spd/Watk
    54 levels as Ninja.
    Recommended: Speedshot.
    
    
    ---------------
    b. Bangaa
    ---------------
    
    Watk/Spd
    Recruit as Trickster. Fill 59 Spd, 725 Watk.
    60 levels as Master Monk, 9 levels as Trickster.
    Actual Spd: 141
    Recommended: Front-line physical sweepers such as Master Monks. Dragoons can 
                 make use of the nice Matk growth. Decent Mdef.
    
    Watk/Wdef/Spd
    Recruit as Master Monk. Fill 585 Watk, 689 Wdef.
    46 levels as Defender, 23 levels as Master Monk.
    Actual Spd: 119
    Recommended: Front-line tanking like Gladiators and Defenders.
    
    Watk/Wdef/HP
    Recruit as Gladiator. Fill 552 Watk, 677 Wdef.
    42 levels as Defender, 27 levels as Warrior.
    Actual Spd: 107
    Recommended: More front-line tanking, defense oriented.
    
    Matk/Spd
    100% Trickster. Maxed Spd and Matk (70 overgrowth).
    Recommended: Rear-line Tricksters. It's hard to grow a third stat since they 
                 JUST reach max Spd and have poor HP and MP growth. For defense, 
                 try Defender for Wdef or Bishop for Mdef, but beware of lowered 
                 Spd growth; preferably, grow Wdef.
    
    
    ***************
    i) Cid
    ***************
    Recruited as Warrior, averagely at lv29 (70 levels).
    348 HP, 66 MP, 71 Spd, 339 Watk, 312 Wdef, 226 Matk, 234 Mdef.
    Fill 78 Spd, 660 Watk, 687 Wdef, 773 Matk, 765 Mdef.
    
    Watk/Spd
    27 levels as Trickster, 43 levels as Master Monk.
    Actual Spd: 125
    Recommended: Speed reset if you want max.
    
    Watk/Wdef
    45 levels as Defender, 25 levels as Gladiator.
    Actual Spd: 105
    Recommended: Both Watk and Wdef are MAXED thank goodness. If you replace this 
                 with 36 Defender/34 Master Monk, you will get 6 more Spd in place 
                 of 5 less Wdef.
    
    Matk/Spd
    70 levels as Trickster.
    Actual Matk/Spd: 926/231; 133
    Recommended: Well, at least you have some good HP and decent Wdef.
    
    
    ---------------
    c. Nu Mou
    ---------------
    
    Matk/Spd/Mdef
    Recruit as Alchemist. Fill 619 Matk, 105 Spd.
    52 levels as Alchemist, 17 levels as Beastmaster.
    Actual Spd: 112
    Recommended: Mid/rear-line magicks such as Black Mages and Illusionists.
    
    Matk/Wdef
    Recruit as Sage. Fill 723 Wdef, 649 Matk.
    55 levels as Sage, 14 levels as Black Mage.
    Actual Wdef: 745/186
    Recommended: Front-line magicks such as Sages.
    
    Watk/Spd
    100% Beastmaster. 118 Spd, maxed Watk (72 overgrowth).
    Recommended: Who really uses a physical Nu Mou? A lv40 Beastmaster is suffice 
                 to get your Blue Mage to learn everything.
    
    
    ---------------
    d. Moogle
    ---------------
    
    Watk/Wdef/Spd
    Recruit as Juggler. Fill 64 Spd, 656 Watk, 654 Wdef.
    34 levels as Juggler, 35 levels as Moogle Knight.
    Actual Spd: 127
    Recommended: Front-line physical sweeper/tanks such as Moogle Knights.
    
    Matk/Mdef/Spd
    Recruit as Time Mage. Fill 620 Matk, 613 Mdef, 77 Spd.
    18 levels as Chocobo Rider, 51 levels as Time Mage.
    Actual Spd: 115
    Recommended: Mid-line Moogle Black Mages or magick-oriented Fusiliers.
    
    Spd/Watk
    Recruit as Chocobo Rider. Fill 55 Spd, 760 Watk.
    43 levels as Chocobo Rider, 26 levels as Moogle Knight.
    Actual Watk: 757/189
    Recommended: Rear-line Fusiliers, Flintlocks, and Tinkers for fast status 
                 afflictions.
    
    Spd/Matk
    Recruit as Chocobo Rider. Fill 756 Matk.
    25 levels as Black Mage, 44 levels as Chocobo Rider.
    Actual Matk: 757/189
    Recommended: Rear-line magick ranged Moogles. Perhaps a Time Mage.
    
    
    ***************
    i) Hurdy
    ***************
    Recruited as Bard, averagely lv29 (70 levels).
    242 HP, 172 MP, 69 Spd, 238 Watk, 226 Wdef, 341 Matk, 301 Mdef.
    Fill 80 Spd, 761 Watk, 773 Wdef, 658 Matk, 698 Mdef.
    
    Matk/Mdef
    49 levels as Time Mage, 21 levels as Tinker.
    Actual Spd: 103
    Recommended: Magick support Hurdy. Very resistant to Illusions so you can have 
                 him safely in the rear-lines.
    
    Matk/Spd
    56 levels as Time Mage, 14 levels as Juggler.
    Actual Spd: 107
    Recommended: Not much better off than the above option.
    
    Mdef/Wdef
    36 levels as Moogle Knight, 34 levels as Tinker.
    Actual Wdef: 928/232
    Recommended: Mid-line support Hurdy, using Cuisine as much as possible.
    
    Watk/Spd
    70 levels as Juggler.
    Actual Watk/Spd: 868/217; 121
    Recommended: Dagger Toss offensive Hurdy. Not even 70 levels of Chocobo Rider 
                 will get him to max Spd unless you speed reset.
    
    
    ***************
    ii) Montblanc
    ***************
    Recruited as Black Mage, averagely lv45 (54 levels).
    297 HP, 298 MP, 76 Spd, 81 Watk, 83 Wdef, 132 Matk, 134 Mdef.
    Fill 73 Spd, 675 Watk, 667 Wdef, 468 Matk, 463 Mdef.
    
    Matk/Mdef/Spd
    18 levels as Chocobo Rider, 36 levels as Black Mage.
    Actual Spd: 111
    Recommended: For non-speed resetters. Otherwise, slow Black Mage is slow.
    
    Matk/Mdef/Wdef
    18 levels as Moogle Knight, 36 levels as Black Mage.
    Actual Wdef: 186 Wdef
    Recommended: Great magick support moogle. Do whatever you like with him.
    
    Watk/Spd
    54 levels of Juggler or Moogle Knight.
    Recommended: I made my starting moogle a Juggler, then made another Juggler. 
                 I don't need another Juggler. Yep.
    
    
    ---------------
    e. Viera
    ---------------
    
    Matk/Spd
    Recruit as Green Mage. Fill 62 Spd, 683 Matk.
    44 levels as Summoner, 25 levels as Green Mage.
    Actual Spd: 142
    Recommended: Any fast magick user, preferably the Red Mage/Summoner.
    
    Watk/Spd/Mdef
    Recruit as Assassin. Fill 690 Watk, 56 Spd.
    23 levels as Assassin, 46 levels as Sniper.
    Actual Spd: 142
    Recommended: Any ranged physical Viera such as Sniper and Assassin.
    
    Watk/Spd/HP/Wdef
    Recruit as Assassin.
    69 levels as Fencer.
    Actual Spd: 141
    Recommended: Any melee physical Viera such as Fencer and Spellblade.
    
    
    ***************
    i) Penelo
    ***************
    Recruited as Dancer, averagely lv45 (54 levels).
    348 HP, 312 MP, 84 Spd, 82 Watk, 81 Wdef, 109 Matk, 108 Mdef.
    Fill 65 Spd, 671 Watk, 675 Wdef, 560 Matk, 567 Mdef.
    
    Matk/Mdef/Spd
    11 levels as Dancer, 43 levels as Summoner.
    Actual Spd: 115
    Recommended: Speed reset. Also, Penelo might be boring as a Summoner, but this 
                 is the only way to max Matk.
    
    Watk/Matk
    54 levels as Red Mage.
    Recommended: Make use of both Sword Dance and her already medium-high magick.
    
    Watk/Spd
    54 levels as Fencer.
    Recommended: This or get some Spellblade abilities.
    
    
    ---------------
    f. Gria
    ---------------
    
    Watk/Spd
    Recruit as Raptor. Fill 71 Spd, 650 Watk.
    40 levels as Raptor, 29 levels as Ravager.
    Weakness: 748/187 Wdef
    Recommended: Rear-line Hunters because of low defense growth.
    
    Watk/Wdef/Mdef
    Recruit as Ravager. Fill 617 Watk, 650 Wdef.
    32 levels as Ravager, 37 levels as Hunter.
    Actual Wdef/Mdef: 868/217; 730/182
    Recommended: Front-line Ravagers and Raptors.
    
    Mdef/Matk/Wdef
    Recruit as Raptor. Fill 685 Matk, 757 Wdef/Mdef.
    69 levels of Geomancer.
    Recommended: Magick Grias are... Raptors have more Matk growth than Geomancers.
                 You either go all out defense with Geomancer or all out Matk with 
                 Raptors (plus they have more Spd).
                 So if you want a Matk Gria, go Raptor; for defense, Geomancer.
    
    
    ---------------
    g. Seeq
    ---------------
    
    Watk/Spd
    Recruit as Ranger. Fill 66 Spd, 689 Watk.
    23 levels as Ranger, 46 levels as Berserker.
    Actual Spd: 121
    Recommended: Rear-line Rangers because of low defense growth.
    
    Matk
    Recommended: Both Rangers and Viking are good - Ranger has better Spd growth 
                 and Viking has better Mdef growth. Hahaha magick Seeq.
    
    Watk/Wdef
    Recruit as Lanista. Fill 652 Watk, 654 Wdef.
    54 levels as Lanista, 15 levels as Berserker.
    Recommended: Front-line Berserkers and Lanistas.
    
    -------------------------------------------------------------------------------
    
    
    ====================================
    5. Legal Stuff and Credits     [jkl]
    ====================================
    
    Copyright 2008 Tin Ma
    
    I, Pakxenon (Tin Ma), wrote this guide in its entirety. You may not plagarize, 
    take credit, copy and paste, and do other bad stuff to and from this guide. You
    may share this with your friends, fellow gamers, give credit for information, 
    printthis for your own uses, and do other good stuff to and from this guide. 
    Thisguide may only be posted at GameFAQs.com and only at GameFAQs.com. You may 
    contact me at sn.fifty (at) gmail (dot) com. You may also add me to your MSN.
    
    Credits to:
    Nintendo, for my Cobalt Blue Double Screen Lite.
    Square Enix, for this game.
    GameFAQs, for my FAQing needs.
    FFTA2 GameFAQs boards, for my lurking needs.
    Antitype, for his Recruitment Guide.
    Synangel, for his crucial Stat Growth Chart. Much thanks here.
    The other guide writers, for I love increasing their view counts.
    MS Calculator, for my calculating needs.
    Notepad, for my guide writing medium needs.
    
    
    -------------------------------------------------------------------------------

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