MySims (Nintendo DS) Walkthrough/Complete Guide

Author: SuperOtakuAlex
Version: 0.7
Console: Nintendo DS
Created: 6/24/11
Last Update: 7/4/12

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Table of Contents
[1] Introduction
	[1.1] Game Overview/Intro
	[1.2] Version History
[2] MySims Brief Information
	[2.1] Plot
	[2.2] Your Sim
	[2.3] Your House
	[2.4] Gameplay
[3] Sims
	[3.1] Tim
	[3.2] Helen
	[3.3] Ewan
	[3.4] Tyler
	[3.5] Ashley
	[3.6] Olivia
	[3.7] Joseph
	[3.8] Sophie
	[3.9] Charlie
	[3.10] Marie
	[3.11] Foster
	[3.12] Nicki
	[3.13] Elizabeth
	[3.14] Emma
	[3.15] Hawk
	[3.16] Tracy
	[3.17] Martin
[4] Tourists
	[4.1] Tourist Troubles
	[4.2] The Disco
[5] Stores
	[5.1] Ashley’s Floral Shop
	[5.2] Tyler’s Tailor Shop
	[5.3] Olivia’s General Goods Store
	[5.4] Sophie’s Furniture Store
	[5.5] Charlie’s Bakery
	[5.6] Tracy’s Dowsing Store
	[5.7] The Casino
[6] Racquetball
	[6.1] Racquetball
	[6.2] Rally
	[6.3] Target 1
       [6.4] Target 2 
[7] Fishing
	[7.1] Fishing
	[7.2] Types of Fish
[8] Lei-Making
	[8.1] How to Make Leis
[9] Air Activities
	[9.1] Paragliding
	[9.2] Skydiving
[10] Design
       [10.1] Furniture
	[10.2] Clothes
	[10.3] Highlands/Forest
	[10.4] Essences
[11] The Casino
	[11.1] Dodge the Thief
	[11.2] Tic-Tac Trump
	[11.3] Slot Machines
[12] Scuba-diving
	[12.1] Scuba-diving
[13] Dowsing
	[13.1] Dowsing
[14] Elizabeth’s Fashion Reviews
	[14.1] Elizabeth’s Fashion Reviews
[15] Star Level 0: Welcome to Your Town!
	[15.1] Distrust in the Dog Boy
	[15.2] Your Name Please?
	[15.3] The Tailor and the Policeman
	[15.4] Flowers Blooming
[16] Star Level 1: Shopkeepers Galore!
	[16.1] Olivia, Joseph, and a New Visitor
	[16.2] Strolling On Through
	[16.3] Early in the Morn
[17] Star Level 2: Tourists Return!
	[17.1] Cakes and Trolleys
	[17.2] Paragliding and Sophie’s Store
[18] Star Level 3: Movin’ On Up!
	[18.1] Enter Nicki and the Entertainment Area
	[18.2] Errands, Errands, and More Errands
	[18.3] Night Out
[19] Star Level 4: Town Anew!
	[19.1] On the Mountain Range
	[19.2] Tracy, the Money-Driven
	[19.3] The Statue
	[19.4] Paragliding and More Tourists
[20] Star Level 5: Back in Business!
	[20.1] Specialist Pilot Martin
	[20.2] The End
[21] Gold Stars
	[21.1] Gold Stars
[22] Final Word
	[22.1] Final Word

[A] Email/Contact Information
[B] FAQs
[C] Credits
[D] Copyright

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[1] Introduction
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[1.1] Game Overview/Information

Hello and welcome to my walkthrough of the DS version of Maxis and 
Electronics Art’s MySims. Everything you should ever need to know 
should be right here in front of you. So, enjoy!

MySims is a kid-friendly version of the Sims; however, it has plenty 
of differences as far as gameplay. In MySims, there are no necessity 
bars, such as bladder, hunger, energy, etc. It should also be noted 
that much of the game involves forming a good relationship with the 
various Sims you’ll meet. Unlike the Sims, these relationships are 
not maintained and have no impact on the player character. You also 
do not earn skills for your tasks.
	
There are two versions of MySims, the DS version and the Wii/PC 
version. Though both games are very similar, their gameplay mechanics 
are much different and the game’s story, though identical, is not 
100% the same. This guide is specifically for the DS version.

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[1.2] Version History

Version 0.1 [6/24/11]
I started the guide for MySims on this date. I completed information 
on the Sims and the Star Levels.

Version 0.2 [6/27/11]
I completed the Racquetball, Fishing, Air Activities, and Scuba-
diving sections.

Version 0.3 [6/28/11]
I completed the Dowsing, the Gold Stars, and the Design sections.

Version 0.4 [7/1/11]
I did some finishing touches on the guide and fixed any mistakes.

Version 0.5 [7/14/11]
I completed the guide, though I was still planning to fix it up at 
some point.

Version 0.6 [3/4/12]
I changed the guide’s format to be more specific.

Version 0.7 [6/30/12]
Though I’m still not happy with the format (it’s very similar to 
others I’ve seen), I am done with the guide until further changes are 
made.

Version 0.8 [7/1/12]
Touched up grammatical errors and/or spelling mistakes.

Version 0.9 [7/4/12]
I completed this guide to its full extent, as much as I could.

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[2] MySims Brief Information
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[2.1] Plot
At the start of MySims, you will be moving to a new town via ferry 
transportation. The town you are moving to was once a bustling 
tourist resort, but the town began to lose its appeal and people 
began to leave the area. This is where you come in! You are to 
perform various tasks for the remaining citizens to help bring the 
resort back to its former glory. You slowly regain tourists by 
completing the five Star Levels in the game. Your progress is shown 
on the Star Meter, which fills each time an important task is 
completed.

[2.2] Your Sim
This is your own personalized Sim. At the start of the game, you are 
able to pick your Sim’s gender, change skin color and the shape of 
the eyes; however, it can’t be changed later. You are also able to 
pick your hair color and style, as well as default clothing. This Sim 
can reflect you or look any way you’d like it to.

[2.3] Your House
This is your Sim’s residence in the game. You can design the interior 
and add furniture to add a more colorful touch to your Sim’s home. 
This is also where you can go to change your Sim’s hair or clothing, 
store items that you’ve run out of inventory space for, and to get 
some sleep. The house is a very aesthetic feature in the game and 
isn’t used for much besides the former.

[2.4] Gameplay
I will assume that one is familiar with the Nintendo DS controls, but 
I will provide extra guidance if needed.

On the bottom portion of the device are the main screen and the main 
gaming controls. The control pad on the left side can move your Sim 
in eight directions. When holding the B button on the right side, as 
your Sim is moving, your Sim will be able to run. To interact with 
another Sim or an object, stand near them and press the A button on 
the right side of the device. The A button also allows you to accept 
a request, while the B button allows you to deny a request. The X 
Button brings you to a screen with tabs that include your Game 
Status, Inventory, Area Map, Townsfolk Information, Storage, Tasks, 
Trophies, and the Fish Book.
The Y button shows the Area Map on the top screen, as well as the 
Time of Day. The L button allows you to use the camera (when 
obtained), while the R button takes the photo. When in your home, the 
R button allows you to place and rearrange furniture.

On the top screen, you’ll see that there is either a map, or a screen 
showing the Time of Day. The map shows you where you are (as 
represented by a green diamond) in a certain area out of the 6 
regions. The Time of Day is shown by a circle with 4 different 
colored quarters. Morning, afternoon, evening, and night. When the 
end of one of these quarters hits the green diamond at the top, the 
time will change.

This game mainly revolves around your Sim completing tasks for other 
Sims. For finishing these tasks, your Sim will earn a cash reward 
consisting of the Sim currency referred to as Simoleons (§). 
Depending on how far into the game you are will determine how much 
money you rake in from tourists. It’s also possible to get Simoleons 
from sparkles found during the night, by approaching and pressing the 
A button.

Sparkles, which are products of crashed shooting stars, also have the 
possibility of holding rare items, depending on their area. These 
rare items can range from fish, to cakes, to leis, to even 
flooring/walls for your home. These are the items that are found in 
these areas;

Town Area = Star Wall, Starry Key furniture, any-sized leis, 
Charlie’s cakes, any sum of Simoleons

Port Area = Sea Floor, Sea Wall, any species of fish, plugs, 
crayfish, anchors, any sum of Simoleons

Highlands Area = Sky Wall, Cloud Floor, potted plants (without 
flowers), any sum of Simoleons

Forest Area = Forest Wall, Forest Floor, potted plants (with 
flowers), any sum of Simoleons

Entertainment Area = Disco Wall, Disco Floor, larger sums of 
Simoleons

Mountain Area = Rocky Wall, Rock Floor, ores, frogs, the Garden 
Stone, pearls, any sum of Simoleons


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[3] Sims
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[3.1] Tim
Tim is the rambunctious, young grandson of the town’s mayor. Tim 
wears a dog suit to attract tourists. He deeply cares for his 
grandmother, despite his mischievous behavior. His favorite pastime 
is Racquetball and he will reward you for playing Racquetball on the 
various courts. 
Tim’s locations are; Town’s Racquetball Court, Mountain’s Racquetball 
Court, and Highlands’ Racquetball Court. He can also be found in his 
home in the far top right of the town.
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[3.2] Helen
Helen is the mayor of the town and Tim’s grandmother. She’s very 
gentle and caring, with a lot of hope for the town. She is the best 
person to go to if you find yourself stuck and in need of some hints
Helen’s locations are; Town Hall, and in her home in the far top 
right of the town.

*Note, Helen’s niece, Rosalyn, is the mayor of the town in the Wii 
and PC versions.
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[3.3] Ewan
Ewan is the town’s short-tempered police officer. Despite being 
easily angered, Ewan’s very dedicated to his duty and has a strong 
sense of justice. Ewan’s locations are; his home to the north of Town 
Hall, in the Port Area (in the grassy area), in the Forest (by the 
Diamond Tree), and in the Highlands (by the pond).
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[3.4] Tyler
Tyler is the town’s tailor. He’s happy, but easily discouraged. He 
often lets his own doubts get the better of him, but he tries his 
hardest. You can buy and design your own clothes at his store. 
Tyler’s locations are; in his Tailor Shop, by the road in the Town.
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[3.5] Ashley
Ashley is a talkative Sim that adores flowers. She’s not afraid to 
speak her mind or give her opinion. She owns the Floral Shop in the 
town and sells flowers and bouquets. She also runs the lei-making 
game. Though eccentric, Ashley is easily frustrated. Ashley’s 
locations are; her Floral Shop, in the Highlands, by Sophie’s 
furniture store in the Forest.
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[3.6] Olivia
Olivia is the owner of the General Goods store. She’s quiet and a bit 
strange, but she’s very friendly. She also has a weird laugh. You can 
sell and buy items from her store. Olivia’s locations are; General 
Goods Store, by the river in the Forest, and by the pond in the 
Highlands.
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[3.7] Joseph
Joseph is the local fisherman. He’s gruff and a bit grumpy, but he’s 
a nice person. You can catch fish with the rods he gives you. By 
showing him the fish you catch, he will record them in the Fish Book 
and give you reward money. Joseph’s locations are; his fishing hut in 
the Port Area, by the river in the Forest, and by the pond in the 
Highlands.
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[3.8] Sophie
Sophie owns the furniture store in the Forest. She’s a bit lazy and 
sleeps most of the time due to the lack of customers. She makes and 
sells all kinds of furniture. You can even design and sell your own 
furniture. Sophie’s locations are; her Furniture Store in the Forest, 
and by the river in the Forest.
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[3.9] Charlie
Charlie is the town’s baker. You can buy cakes from his store in 
exchange for hearing about town gossip, which can often be a useful 
hint on what to do next. Charlie’s locations are; the Bakery in Town, 
and by the road in Town.

*Note, Charlie’s cousin, Gino, is the chef who specializes in Italian 
cooking and appears in the Wii and PC versions.
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[3.10] Marie
Marie is a tough and spunky Sim that becomes the Highlands’ ranger. 
She’s easy to upset and lazily gives up on her duties, leaving others 
to do them for her. She runs the paragliding service up on the 
cliffs. Marie’s locations are; in her shack in the Highlands, outside 
the shack in the Highlands.
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[3.11] Foster
Foster is the shy Forest ranger. By giving him the right ingredients, 
he can make special animal feed to give to the Forest animals. This 
animal feed requires one fish and one flower, which are given to him 
so he can make the feed. Foster has a stutter and does better around 
animals than people. Foster’s locations are; in his shack in the 
Forest, and outside his shack in the Forest.
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[3.12] Nicki
Nicki is the pushy ferryboat operator who brings you to the Port Area 
at the start. She runs the ferryboat from the Port Area to the 
Entertainment Area and owns a scuba-diving service. Nicki’s locations 
are; the docks of the Port Area, and the dock of the Entertainment 
Area.
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[3.13] Elizabeth
Elizabeth is a snobby and wealthy Sim. She does weekly fashion 
reviews throughout the different regions, in which you can get your 
evaluation on fashion from her. You can buy a house from her in the 
Entertainment Area. Elizabeth’s locations are; in the Entertainment 
Area by the docks, in the Port Area by the grassy area, in the 
Mountains, in the Forest, in the Highlands, and in the Town.
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[3.14] Emma
Emma is a dealer at the Casino in the Entertainment Area. She runs 
the “Tic Tac Trump” game and has a cool attitude. She hates to lose. 
Emma’s locations are; the Casino in the Entertainment Area.
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[3.15] Hawk
Hawk is a dealer at the Casino in the Entertainment Area. He’s a true 
gentlemen and runs the “Dodge the Thief” game. Hawk’s locations are; 
the Casino in the Entertainment Area.
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[3.16] Tracy
Tracy is the ranger for the Mountain, hired by Elizabeth. She is 
always looking for a quick buck. She will do anything to get your 
money, which includes making you pay for her services, as well as the 
items needed in those services. Tracy’s locations are; her shack in 
the Mountains, outside her shack in the Mountains.
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[3.17] Martin
Martin is a goofy pilot who crashes his plane on the airfield in the 
Entertainment Area and needs money to buy fuel. He’s witty and has a 
wife whom he’d like to return home to. He runs the skydiving service. 
Martin’s locations are; the airfield in the Entertainment Area, 
wandering around the Entertainment Area, and in the Casino in the 
Entertainment Area.
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[4] Tourists
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[4.1] Tourist Troubles
Tourists are the various Sims seen around the different regions. 
Conversing with these tourists helps boost the town’s popularity, but 
also gives you reward money. When you speak to them, they will have 
an opinion on what they think of the town, something cheerful to say, 
or even a problem they’ve had recently. Making tourists happy is what 
will keep them coming. Some of the things they will say are; 

“I stepped on my favorite sunglasses and broke them!”
“Know of any good places around here?”
“Ow, a bug bit me! Geez, this place is terrible!”
“What a beautiful day!”
“This place is boring.”
“All the Sims here look flaky.”
“I’ve been dumped by my girlfriend.”
“What’s with the store clerks in the town? One of them has the nerve 
to sleep in front of customers!”
“I’d love to go swimming in the beautiful ocean.”
“I can’t take it anymore!”
“I’ve lost all my money at the casino and I don’t have a penny left 
to my name.”
“I was walking and then suddenly tripped and fell!”
“You can forget all your worries here and relax.”	
“There’s gotta be some cute Sims around here.”
“What is this place? There’s nothing here!”

In order to achieve the tourists’ happiness, you will be open to a 
variety of options, which the effects differ depending on the 
tourist’ situation. Sometimes, you’ll have made the tourist so upset 
that they will refuse to make further conversation. At this point, 
you won’t be able to talk to them until the time of day has changed 
(unless it’s from night to morning, when new tourists come). Your 
options are; Converse, Laugh, Get Angry, Cry, Listen, Encourage, 
Comfort, and Give Gift. Each Sim will react better or worse to 
certain emotions;

Angry Sims – Converse, Cry, Comfort(most effective)

Sad Sims – Converse, Comfort, Cry, Encourage(most effective)

Content Sims – Converse, Listen, Comfort, Encourage (most effective)

Happy Sims – Converse, Listen, Comfort, Encourage, Laugh (most 
effective)

Making Sims happy is really all common sense. For example, a Sim that 
is obviously angry probably doesn’t want you to encourage them, or a 
Sim that’s depressed probably doesn’t want you to laugh. The emotion 
you’ll probably use the least is “Get Angry”, as that doesn’t seem to 
really help in any situation.

The catch is that you must make the tourist happy by the time the 
timer at the top stops. Running out of time will also upset the 
tourist further. Though this happens more often at later levels, 
tourists will get angry and refuse to listen to what you say, leaving 
you with a “Yes” or “No” option. Depending on what they say will 
determine your answer. The following are the 4 questions you’re to 
expect;

“What? Are you actually worried about me?” – Choose Yes
“I have a hard time believing you.” – Choose No
“Oh, you make me even angrier! I don’t care what you say, I’m still 
mad!” – Choose No
“You don’t have to worry about me, alright?” – Choose No

There will also be times when a tourist will request something of 
you, such as taking a photo for them or giving them something from 
your inventory. It’s also nice to make leis or any other kind of 
gift, as it is a huge boost to their happiness. The amount of 
Simoleons rewarded seems to depend on the tourist. Tourists can be 
found by the Town Fountain, Outside Olivia’s store, Inside and 
Outside of Charlie’s shop, near the Town Statue, staring at windmills 
in the Highlands, Entertainment Area, Inside and Outside Ashley’s 
store, and Inside and Outside Tyler’s store.

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[4.2] The Disco
The Disco is a club located in the Entertainment Area, right next to 
the Casino and the Airfield. The Disco is only open at night and 
there’s a huge entry fee of §500. Inside are usually three tourists 
that have opinions on the area, which you can talk to and make happy. 
In all honesty, I don’t think it’s worth the money nor the time to go 
to the Disco, so don’t bother.

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[5] Stores
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[5.1] Ashley’s Floral Shop

Ashley’s Floral Shop is in the Town area, to the left of the Town 
Hall. At her store, Ashley sells flowers as individuals or in 
bouquets. If you continue to purchase flowers from her store, she 
will bring in new items. Most items are not available until you 
further progress. Her shop is not open on Sundays and she frequently 
takes days off.

The individual flowers she sells, which can also be planted in flower 
boxes, are listed below;

Tulips
Cost = §100

Hibiscus
Cost = §200

Cathedral Cactus
Cost = §100

Ficus Umbellata
Cost = §100

Hoya
Cost = §100

Bouquets (as well as Tulips and Hibiscus) can be given as gifts to 
other Sims, mainly tourists.

Bouquet of Flowers
Cost = §100

Tulip
Cost = §100

Hibiscus
Cost = §200

Making leis for Ashley rewards you with a lei, its size depending on 
the difficulty level of the lei-making challenge (beginner = small, 
intermediate = regular, and expert = large).

Small Lei
Value = §50

Regular Lei
Value = §100

Large Lei
Value = §150

2nd Restock-

Amaryllis
Cost = §200

Birds of Paradise
Cost = §150

Dendrobium
Cost = §400

Dracaena
Cost = §150

Peperomia
Cost = §200

Sugarvine
Cost = §200

3rd Restock-

Blue Latan Palm
Cost = §250

Lily
Cost = §500

Long-Leafed Fig
Cost = §250

Strelitzia
Cost = §250

Yucca 
Cost = §300

4th Restock-

Anemone
Cost = §500

Anthurium
Cost = §400

Autograph Tree
Cost = §500

Dahlia
Cost = §400

Dwarf Fiddle-Leaf Fig
Cost = §500

Footstool Palm
Cost = §500

5th Restock-

Agave
Cost = §1500

Bombax Elipticum
Cost = §1000

Non-Leaf Strelitzia
Cost = §500

Plumeria
Cost = §400

Rose
Cost = §500

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[5.2] Tyler’s Tailor Shop

Tyler’s Tailor Shop is located in the far bottom left of the Town 
area, near the fountain. He sells shirts, pants, and entire suits, 
all in various colors and styles. Tyler’s shop is only open at noon 
and evening. You will also be able to design your own clothing at 
this store, later in the game.

Shirts-

Beige Circle T-Shirt
Cost = §100

Grey Circle T-Shirt
Cost = §100

Light Blue Shirt
Cost = §110

Light Purple JPN Shirt
Cost = §120

Orange Gradient Polo
Cost = §180

Orange Rugby Shirt
Cost = §120

Orange Shirt
Cost = §110

Pink Shirt
Cost = §110

Purple Circle T-Shirt
Cost = §110

Purple JPN Shirt
Cost = §120

Purple Shirt
Cost = §110

Red Gradient Polo
Cost = §180

Red Rugby Shirt
Cost = §120

Red Shirt
Cost = §110

Pants-

Green Pants
Cost = §150

Ivory Pants
Cost = §150

Red Pants
Cost = §150

Suits-

Green Track Suit
Cost = §150

2nd Restock-

Shirts-

Checked T-Shirt
Cost = §120

Green Rugby Shirt
Cost = §120

Green Striped Polo
Cost = §100

Green Sweatshirt
Cost = §130

Navy JPN T-Shirt
Cost = §120

No. 5 T-Shirt
Cost = §120

Orange Striped Polo
Cost = §100

Purple Gradient Polo
Cost = §180

Purple Rugby Shirt
Cost = §120

Purple Striped Polo
Cost = §100

Red Striped Polo
Cost = §100

Red Sweatshirt
Cost = §130

Pants-

Blue Roll-Ups
Cost = §180

Brown Pants
Cost = §150

Dark Blue Roll-Ups
Cost = §180

Light Blue Roll-Ups
Cost = §180

Suits-

Blue Track Suit
Cost = §200

3rd Restock-

Shirts-

Black JPN Hawaiian
Cost = §120

Black Striped Polo
Cost = §100

Black Training Jacket
Cost = §180

Green Shirt
Cost = §110

Grey Striped Polo
Cost = §100

Light Blue JPN Hawaiian
Cost = §120

Light Blue Striped Polo
Cost = §100

Orange Training Jacket
Cost = §180

Pink Striped Polo
Cost = §100

Pink Training Jacket
Cost = §180

Polka Dot T-Shirt
Cost = §150

Red JPN Shirt
Cost = §150

Red Shirt
Cost = §110

Smiley Face T-Shirt
Cost = §150

Pants-

Black Ripped Jeans
Cost = §220

Camouflage Shorts
Cost = §220

Dark Blue Ripped Jeans
Cost = §220

Light Blue Shorts
Cost = §300

Sea Camouflage Shorts
Cost = §220

Suits-

Red Track Suit
Cost = §250

Grey Suit
Cost = §300

4th Restock-

Shirts-

Big Heart T-Shirt
Cost = §220

Black Hooded Sweatshirt
Cost = §200

Black Polo
Cost = §100

Black Rugby Shirt
Cost = §120

Blue Flower Shirt
Cost = §200

JPN Flower T-Shirt
Cost = §220

Light Blue Hooded Sweatshirt
Cost = §200

Light Blue Rugby Shirt
Cost = §120

Pink Hooded Sweatshirt
Cost = §200

Pink Rugby Shirt
Cost = §120

Red Flower Shirt
Cost = §200

Small Heart T-Shirt
Cost = §220

Yellow Hawaiian
Cost = §220

White Hawaiian
Cost = §220

White Rugby Shirt
Cost = §120

Pants-

Blue Ripped Jeans
Cost = §220

Brown Checked Pants
Cost = §250

Brown Gingham Pants
Cost = §250

Green Gingham Pants
Cost = §250

Leopard Print Shorts
Cost = §300

Light Blue Ripped Jeans
Cost = §220

Red Checked Pants
Cost = §250

White Jeans
Cost = §250

Zebra Striped Shorts
Cost = §300

Suits-

Black Suit
Cost = §500

5th Restock-

Shirts-

Black Gradient Polo
Cost = §180

Black Hawaiian
Cost = §220

Black Training Jacket
Cost = §180

Blue Arrow Shirt
Cost = §250

Blue Gradient Polo
Cost = §180

Blue Hooded Jacket
Cost = §200

Blue Wave Shirt 
Cost = §300

Brown Hooded Jacket
Cost = §200

Camouflage T-Shirt
Cost = §300

Gold Wave Shirt
Cost = §300

Orange Training Jacket
Cost = §180

Pink Gradient Polo
Cost = §180

Pink Training Jacket
Cost = §180

Purple Hooded Jacket
Cost = §200

Red Hawaiian
Cost = §220

Strawberry T-Shirt
Cost = §300

White Gradient Polo
Cost = §180

Pants-

Black Roll-Ups
Cost = §180

White Roll-Ups
Cost = §300

Suits-

Blue Shirt Set
Cost = §500

White Suit
Cost = §500

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[5.3] Olivia’s General Goods Store

Olivia’s General Goods Store is the place to go to if you want neat 
items to decorate your home or if you need to sell items. Her store 
is located to the far bottom right of the Town area. If you sell 
something to her, its price will be half its original price. Olivia’s 
store is closed on Saturdays.

Appliances-

Radio Cassette Player
Cost = §300

Rattan Lamp
Cost = §300

Misc. Furniture-

Baseball Set
Cost = §200

Log Screen 
Cost = §300

Log Shelf with Drawers
Cost = §300

Pen Holder
Cost = §200

Round Waste Bucket
Cost = §100

Stuffed Horse 
Cost = §150

Stuffed Rhinoceros
Cost = §300

Stuffed Zebra
Cost = §200

White Surfboard
Cost = §500

1st Restock-

Appliances-

Black and White TV
Cost = §1000

CD Player
Cost = §500

Misc. Furniture-

Blue Surfboard
Cost = §500

Square Waste Basket
Cost = §150

Stuffed Giraffe
Cost = §300

White Cabinet
Cost = §300

White Cabinet Set
Cost = §300

White Sink
Cost = §500

White Stove
Cost = §500

2nd Restock-

Appliances-

Log Lamp
Cost = §400

Misc. Furniture-

Rattan Dresser
Cost = §400

Rattan Screen
Cost = §350

Rattan Shelf with Drawers
Cost = §500

3rd Restock-

Appliances-

Block Lamp
Cost = §500

Japanese Lamp
Cost = §600

Retro Stereo Set
Cost = §1000

Misc. Furniture-

Block Screen
Cost = §400

Block Shelf with Drawers
Cost = §500

Oak Cabinet
Cost = §500

Oak Cabinet Set
Cost = §500

Oak Sink
Cost = §700

Oak Stove
Cost = §700

Red Surfboard
Cost = §500

Stuffed Elephant
Cost = §350

Stuffed Hippo
Cost = §300

Stuffed Leopard
Cost = §350

4th Restock-

Appliances-

Girl’s Lamp
Cost = §600

Large TV Set
Cost = §1500

Misc. Furniture-

Ebony Cabinet
Cost = §600

Ebony Cabinet Set
Cost = §600

Ebony Sink
Cost = §800

Ebony Stove
Cost = §800

Foosball Table
Cost = §1500

Girl’s Dresser
Cost = §800

Girl’s Screen
Cost = §500

Girl’s Shelf with Drawers
Cost = §600

Go Set
Cost = §1000

Victorian Dresser
Cost = §1000

5th Restock-

Appliances-

Flat Screen TV
Cost = §2000

Large Stereo Set
Cost = §1500

Victorian Lamp
Cost = §1000

Misc. Furniture-

Fireplace
Cost = §1000

Modern Cabinet
Cost = §800

Modern Cabinet Set
Cost = §800

Modern Sink
Cost = §1000

Modern Stove
Cost = §1000

Mounted Bear
Cost = §1250

Stuffed Tiger
Cost = §400

Typewriter
Cost = §500

Victorian Screen
Cost = §1000

Victorian Shelf with Drawers
Cost = §800

Dowsing stones redeemed from Tracy can be made into jewelry by giving 
it to Olivia.

Pearl Ring
Value = §150

[Insert Gem Name] Ring
Value = §150

-----------------------------------------------------------------------------
[5.4] Sophie’s Furniture Store

Sophie’s store sells home upgrades and furniture. Her store is 
located in the Forest, in the bottom right. She will continue to 
restock if you continue to buy her products. Her store is closed on 
Wednesdays.

Flooring-

Concrete Floor
Cost = §90

Ebony Floor
Cost = §80

Oak Floor
Cost = §80

White Wooden Floor
Cost = §80

Walls-

Concrete Wall
Cost = §90

Ebony Wall
Cost = §80

Oak Wall
Cost = §80

White Wooden Wall
Cost = §80

Closets-

Blue Closet
Cost = §300

Green Closet
Cost = §300

Red Closet
Cost = §300

Yellow Closet
Cost = §300

Chests-

Blue Chest
Cost = §300

Green Chest
Cost = §300

Red Chest
Cost = §300

Yellow Chest
Cost = §300

Tables-

Blue Table
Cost = §200

Green Table
Cost = §200

Red Table
Cost = §200

Yellow Table
Cost = §200

Chairs-

Blue Chair
Cost = §150

Green Chair 
Cost = §150

Red Chair
Cost = §150

Yellow Chair
Cost = §150

Beds-

Blue Bed
Cost = §300

Green Bed
Cost = §300

Red Bed 
Cost = §300

Yellow Bed
Cost = §300

2nd Restock-

Walls-

Cork Wall
Cost = §120

3rd Restock-

Flooring-

Blue Carpet
Cost = §150

Log House Floor
Cost = §120

Modern Floor
Cost = §200

Pink Carpet
Cost = §150

Round Rug
Cost = §100

Walls-

Blue Wall
Cost = §100

Brick Wall
Cost = §120

Pink Wall
Cost = §100

Retro Style Wall
Cost = §200

Stone Wall
Cost = §150

Closets-

Log Closet
Cost = §350

Chests-

Block Chest
Cost = §350

Log Chest
Cost = §350

Tables-

Block Table
Cost = §350

Glass Table
Cost = §250

Wooden Table
Cost = §250

Chairs-

Blue Sofa
Cost = §250

Log Chair
Cost = §200

Red Sofa
Cost = §250

White Sofa
Cost = §250

Beds-

Hammock
Cost = §150

Log Bed
Cost = §350

4th Restock-

Flooring-

Japanese Floor
Cost = §250

Quilt Mat
Cost = §250

Tile Carpet
Cost = §180

Tile Floor
Cost = §300

Woodwork Floor
Cost = §350

Walls-

Bamboo Wall
Cost = §350

Japanese Wall
Cost = §250

Modern Wall
Cost = §250

Rattan Wall
Cost = §150

Striped Wall
Cost = §300

Closets-

Block Closet
Cost = §400

Rattan Closet
Cost = §500

Chests-

Japanese Chest
Cost = §450

Pretty Chest
Cost = §400

Rattan Chest
Cost = §450

Tables-

Block Table
Cost = §250

Japanese Table
Cost = §300

Log Table
Cost = §400

Rattan Table
Cost = §450

Chairs-

Blue Love Seat
Cost = §380

Blue Sofa
Cost = §250

Rattan Chair
Cost = §400

Red Love Seat
Cost = §380

Red Sofa
Cost = §350

White Love Seat
Cost = §380

Beds-

Block Bed
Cost = §400

Japanese Bed
Cost = §600

5th Restock-

Flooring-

Block Floor
Cost = §400

Fur Rug
Cost = §500

Library Floor
Cost = §700

Rattan Floor
Cost = §600

Retro Rug
Cost = §400

Walls-

Block Wall
Cost = §400

Chinese Wall
Cost = §700

Log Wall
Cost = §350

Passionate Wall
Cost = §400

Woodwork Wall
Cost = §800

Closets-

Antique Closet
Cost = §1500

Japanese Closet
Cost = §1000

Chests-

Antique Chest
Cost = §1800

Girl’s Chest
Cost = §1000

Wavy Front Chest
Cost = §500

Tables-

Modern Table
Cost = §700

Office Desk
Chest = §500

Chairs-

Block Sofa
Cost = §500

Log Bench
Cost = §400

Rattan Sofa
Cost = §700

Beds-

Rattan Bed
Cost = §700

-----------------------------------------------------------------------------
[5.5] Charlie’s Bakery

Charlie’s Bakery sells cakes, which can be given to tourists as 
gifts. The bakery is to the left of the Town Fountain. There will be 
times where the tourists get their favorite cake, and other times 
they won’t, but they will still accept it. The bakery is closed on 
Tuesdays. Purchasing cakes from Charlie can be rewarding, as he gives 
you important hints on what to do next. Sometimes, he won’t have any 
information for you, however.

Cakes-

Shortcake
Cost = §80

Cheesecake
Cost = §80

1st Experiment-

Cakes-

Chocolate Cake
Cost = §100

2nd Experiment-

Cakes-

Mont Blanc
Cost = §100

3rd Experiment-

Cakes-

Chinese Cake
Cost = §150

Another interesting bit of information is that you can tell by what a 
tourist is wearing what their favorite cake is. By looking at their 
hair color and their pants/skirts/shorts, you can tell what their 
favorite cake is. This doesn’t apply when looking at a Sim’s skin 
color, shirts, shoes, hats, or eye color. It’s said that the smaller 
details of the Sim’s clothing will help you determine, such as 
stripes, polka dots, buttons and buckles, hems, etc.

Red, Pink = Shortcake

Yellow = Cheesecake

Brown = Chocolate cake

Black, Grey, Silver, White, Blue = Mont Blanc

The only cake that is risky to give out is the Chinese cake. A Sim 
either loves it or hates it. If they love it, they’re automatically 
happy. If they hate it, they automatically get angry and won’t speak 
to you. A Sim wearing any color but the ones above, I’d suggest 
giving them a different gift.


-----------------------------------------------------------------------------
[5.6] Tracy’s Dowsing Store

Tracy’s store can be found up in the Mountains in the far top right 
corner, in her shack. Every time you dowse up in the Mountains for 
Tracy, you earn points, rather than money. These points can be 
exchanged for store items from Tracy. Below are the various prizes, 
as well as their cost;

Jewels can be made into rings by Olivia and given to tourists as 
gifts; 

Jewels-

Amethyst
Cost = 100 points

Aquamarine
Cost = 100 points

Diamond
Cost = 100 points

Emerald
Cost = 100 points

Garnet
Cost = 100 points

Opal
Cost = 100 points

Peridot
Cost = 100 points

Ruby
Cost = 100 points

Sapphire
Cost = 100 points

Topaz
Cost = 100 points

Turquoise
Cost = 100 points

The following are body parts to the Town Statue, which can be created 
in later progression.

Statue Parts-

Angel Body
Cost = 150 points

Armor Body
Cost = 1200 points

Ballet Body
Cost = 650 points

Bear Body
Cost = 900 points

Bear Head
Cost = 900 points

Dancer Head
Cost = 150 points

Disco Body
Cost = 550 points

Friendly Head
Cost = 150 points

Green Monster Head
Cost = 900 points

Kabuki Body
Cost = 1700 points

Kabuki Head
Cost = 1700 points

Pompadour Head
Cost = 550 points

Robot Body
Cost = 2000 points

Robot Head
Cost = 2000 points

Rock n’ Roll Body
Cost = 500 points

Samurai Head
Cost = 1200 points

Scary Head
Cost = 700 points

Surfer Body 
Cost = 150 points

Wise Man Head
Cost = 300 points

Posters and pictures can be hung up in your home.

Posters/Pictures-

Aristocratic Boy Picture
Cost = 1000 points

Aristocratic Girl Picture
Cost = 500 points

Boy Blowing Flute Picture
Cost = 500 points

Cheating Picture
Cost = 1800 points

Japanese Beauty Picture
Cost = 1500 points

Kabuki Woodblock Print
Cost = 600 points

Lady with Marten Picture
Cost = 800 points

Night Patrol Picture
Cost = 1000 points

Old Lady Picture
Cost = 800 points

Retro Poster
Cost = 600 points

Revolution Picture
Cost = 1500 points

Smiling Lady Picture
Cost = 250 points

Turban Girl Picture
Cost = 250 points

Woman with Parasol Picture
Cost = 1000 points

-----------------------------------------------------------------------------
[5.7] The Casino

The Casino located in the Entertainment Area works similar to Tracy’s 
Dowsing, except coins are used instead of points. You can gamble to 
earn coins by playing the games, or trade in Simoleons for coins to 
redeem prizes, if you don’t want to bother with the games. The Casino 
is only open at night. You can buy coins with Simoleons;

10 Coins
Cost = §100

100 Coins
Cost = §1000

500 Coins
Cost = §5000 

These are the prizes that can be redeemed with the coins;

Garden Stone
Cost = 100 coins

Small Globe
Cost = 200 coins

Basketball
Cost = 250 coins

Marble Solitaire
Cost = 400 coins

Rugby Set
Cost = 400 coins

Stuffed White Horse
Cost = 400 coins

Ice Hockey Set
Cost = 500 coins

Japanese Cushion
Cost = 500 coins

Library Chair
Cost = 500 coins

Red Lantern
Cost = 500 coins

Small Bookcase
Cost = 500 coins

Stuffed Lion
Cost = 500 coins

Big Globe
Cost = 600 coins

Heavy Bag
Cost = 600 coins

Japanese TV Tower
Cost = 600 coins

Chess Set
Cost = 700 coins

Executive Mansion
Cost = 700 coins

Folding Screen
Cost = 700 coins

Model Car
Cost = 700 coins

Stone Lantern
Cost = 700 coins

Casino Carpet
Cost = 1000 coins

Casino Wall
Cost = 1000 coins

Freedom Statue
Cost = 1000 coins

French Expo Tower
Cost = 1000 coins

Big Clock Tower
Cost = 1250 coins

White Heron Castle
Cost = 1250 coins

Bamboo Water Drop
Cost = 1500 coins

Japanese Halberd
Cost = 1500 coins

Japanese Sword
Cost = 1500 coins

Library Table
Cost = 1500 coins

Mounted Deer
Cost = 1500 coins

Pool Table
Cost = 1500 coins

Sword
Cost = 1500 coins

Victory Arch
Cost = 1500 coins

Arch Bridge
Cost = 1800 coins

Model Plane
Cost = 1800 coins

Pinball Machine
Cost = 1800 coins

Tuscan Bell Tower
Cost = 1800 coins

Greek Goddess Temple
Cost = 2000 coins

House of Holy Basil
Cost = 2000 coins

Minister’s Desk
Cost = 2000 coins

Mounted Wolf
Cost = 2000 coins

Antique Urn
Cost = 2500 coins

House of Our Lady
Cost = 2500 coins

Mounted Tiger
Cost = 2500 coins

New Swan Stone Castle
Cost = 2500 coins

Queen Bed
Cost = 2500 coins

Samurai Armor
Cost = 2500 coins

Western Armor
Cost = 2500 coins

Laptop Computer
Cost = 4000 coins

King Bed
Cost = 5000 coins

Mounted White Tiger
Cost = 6000 coins

King Chair
Cost = 8000 coins

Video Game Company
Cost = 10000 coins

-----------------------------------------------------------------------------
[6] Racquetball
-----------------------------------------------------------------------------

[6.1] Racquetball
Racquetball is played on the Racquetball courts. There are three 
courts located throughout the Resort, which include; The Town, the 
Highlands, and the Mountains. When you start a Racquetball game, 
you’ll need to select a Racquet from your inventory. The game is 
similar to tennis, but you are playing against a brick wall. You 
start out in front of the wall, in which you must serve the 
racquetball. Pressing the A button will throw the ball up in the air, 
and pressing it again will hit and serve the ball. You must be 
prepared to hit the ball again by pressing the A button. You can move 
left and right in order to chase the ball if needed. The game gets 
progressively more difficult as time goes on, since hazards soon try 
to interfere with your game. These hazards are usually pigs, but 
rocks can also be hazards (but these only appear in the Mountains). 
The hits you make before time runs out will determine if you get a 
Bronze, Silver, or Gold Award. The game is over when time has run 
out, the ball has been stopped, you miss the ball, or the ball has 
gone out of bounds.

Once you’ve gotten good at Racquetball, Tim will reward you with new 
racquets. Your starter racquet is the Regular Racquet, but you can 
also get the Speed Racquet and the Heavy Racquet. The Speed Racquet 
uses a faster ball, while the Heavy Racquet uses a weighted ball.

-----------------------------------------------------------------------------
[6.2] Rally
Rally is similar to Racquetball, but there is no timer. In Rally, you 
must keep hitting the ball, and your score is determined by how many 
successful hits you make. The best way to get a high score on Rally 
is to stay in the same spot. The easiest way to do that is to first 
serve the ball. When the ball bounces after hitting the wall, swing 
your racquet with the A button. This keeps the ball straight. If done 
incorrectly, the ball will stray and you’ll have to chase it. It’s 
all about practice. In Rally, the main obstacle is the dog that runs 
through the court, as the ball can bounce erratically if it makes 
contact with the dog. The game is over if the ball hits out of 
bounds, or you miss a hit. A Bronze Medal requires 250 points in a 
single game, a Silver Medal requires 650 points, and a Gold Medal 
requires 1100 points.

-----------------------------------------------------------------------------
[6.3] Target 1
Target 1 involves the use of a target. You are given 30 seconds to 
get as many points as possible. On the brick wall is now a target, 
which is what you must aim to hit. The colored rings around the 
bullseye determine the points earned. The more points, the higher 
your score. If the ball stops for any reason, you get another ball 
automatically. A Bronze Medal can be earned with 1300 points, a 
Silver Medal is 2500 points, and a Gold Medal is earned with about 
3000 points.

-----------------------------------------------------------------------------
[6.4] Target 2
Target 2 is similar to Target 1, except that you have a full minute 
to score as many points as possible. In this version, Apple Cards 
will appear on the wall, which are your targets. Bomb Cards deduct 
points from your score. If the ball stops, you will get a new one. A 
Bronze Medal will need 2200 points, a Silver Medal will need 3800 
points, and a Gold Medal will need 5700 points.

-----------------------------------------------------------------------------
[7] Fishing
-----------------------------------------------------------------------------

[7.1] Fishing
Fishing is an activity hosted by Joseph the fisherman. Fishing is 
very simple and only requires a fishing rod. First, you’ll have to be 
close to a body of water. There’s a pond in the Highlands, a river in 
the Forest, an entire beach in the Port Area, the pond in the 
Mountains, and the docks in the Entertainment Area. When you approach 
the water, a picture of a fish and a rod will appear in the top 
right. Press the R button and select a fishing rod. Using the stylus, 
tap anywhere on the screen to cast the lure. You can freely move the 
lure around in the water. The tiny shadows swimming under the surface 
are the fishes you’re after. When you move the lure, a trill will 
play. Some fish are drawn to the sound, others swim away. When you 
get a bite, the lure will sink, which signals you to tap the lure 
with the stylus. Sometimes, you’ll catch the fish, sometimes you 
won’t. You just have to be patient. Each time you catch a fish, you 
should turn it in to Joseph so that he’ll record the Fish in the Fish 
Book and give you a large sum of cash. Joseph will also reward you 
with rods if you continue to fish. The Regular Fishing Rod is the 
starter rod with basic advantages, while the Stiff Fishing Rod has a 
better chance of catching something once it’s bitten the lure. The 
Flexible Fishing Rod makes it even easier to catch a fish. Lastly, 
the Amusing Fishing Rod is the best rod and has good advantages in 
all fields.

-----------------------------------------------------------------------------
[7.2] Types of Fish
There are 2 types of fish, freshwater and saltwater, with 17 species 
of fish. These fish have specific locations where they’re more likely 
to be caught, but some are also more common than others. I’ll provide 
the facts about the species, what lure pattern it prefers, and also 
its value according to Joseph. Some fish do not have a particular 
pattern they’re attracted to, however.

Saltwater-

Anomalocarid
Preferred Pattern – Zigzag slowly
“Thought to have become extinct a long time ago.”
“Rarely caught from an embankment.”
“Only active at night.”
“Very nervous and cautious. Zigzag the lure very slowly so as to not 
scare it away.”
“An abundance of nature will help the Anomalocarid grow bigger.”
Value = §1000

Barracuda
Preferred Pattern – Zigzag quickly
“Can be caught from a boat or the beach surface.”
“A notoriously ferocious fish.”
“Move the lure in a zigzag pattern to anger the fish so that it will 
attack.”
“Actively looks for food all day long.”
“Large barracudas are found in parts of the ocean where large schools 
of fish gather.”
Value = §260

Horse Mackerel
Preferred Pattern – Erratic
“Lives in schools in the sea.”
“Swims in schools all day long.”
“Plankton is its food of choice, so the big Horse Mackerels are found 
in plankton-rich parts of the ocean.”
“Can be caught from a beach shore.”
“Move the lure quickly to attract its attention.”
Value = §65

Marlin
Preferred Pattern – Quick, straight movement
“Fast-swimming fish.”
“Stops being active at night when the sun goes down.”
“Does not approach land, so the only way to catch it is by boat.”
“Feeds on other fish, so the largest marlins are found in parts of 
the ocean where there are plenty of other fish.”
“An aggressive fish that reacts to fast, straight-moving lures. But 
reeling one in is extremely difficult.”
Value = §650

Pacific Saury
Preferred Pattern – Zigzag, moderate speed
“Lives in schools near the surface of the ocean.”
“Swims all day long in a fixed course.”
“Can be caught from a beach shore.”
“Move the lure in a zigzag pattern to attract the fish.”
“The biggest Pacific Sauries are found in oceans with abundant 
aquatic life and few natural enemies.”
Value = §52

Sardine
Preferred Pattern – Slow, steady movement
“Lives in schools.”
“Active all day long.”
“Large schools of sardines live in oceans where plankton is 
abundant.”
“Can be caught from a beach shore or an embankment.”
“It is a demure fish and if the lure is moved too quickly, it will be 
scared away.”
Value = §39

Sea Bass
Preferred Pattern – Erratic
“Swims all over the ocean on a fixed course.”
“Not very active during the day.”
“Can be caught from anywhere around this town.”
“Big sea basses can be caught anywhere there is a large river 
nearby.”
“Move the lure quickly and the fish will aggressively come in for the 
bait.”
Value = §210

Sea Bream
Preferred Pattern – Slow, steady movement
“Found in oceans with a lot of reefs.”
“A boat should be used to catch these fish.”
“It is a cautious fish, so a slow-moving lure is the best way to 
catch it.”
“Active any time of the day.”
“Feeds on other fish to grow, so the biggest sea breams can be caught 
where there are a lot of other fish for them to feed on.”
Value = §280

Freshwater-

Alligator
Preferred Pattern – Zigzag
“King of the rivers and lakes around here.”
“Said to be found in the mountain area, but also under bridges 
sometimes.”
“Monstrous alligators sometimes appear in environmentally-clean 
areas.”
“It is a nocturnal animal that is only active at night.”
“An aggressive animal that is attracted to zigzagging lures, but 
reeling one in is very difficult.”
Value = §680

Black Bass
Preferred Pattern – Straight-moving
“Cannot be caught in rivers with fast currents.”
“Lives in bodies of water with gentle currents.”
“It feeds during the day and is quiet during the night.”
“Feeds on other smaller fish to grow, so the biggest black basses can 
be caught where there are a lot of other fish for them to feed on.”
Value = §100

Brook Trout
Preferred Pattern – Slow, steady movement
“Found in low-temperature waters.”
“Often caught in low-temperature waters, in the upper streams of a 
river.”
“Most active during the day when water temperatures are still low, or 
during the evening when the water becomes colder.”
“It is a timid fish and if the lure is moved too quickly, it will be 
scared away.”
“It can only live in clean waters, so cleaning up the environment 
near its river habitat is important to its survival.”
Value = §140

Carp
Preferred Pattern – Erratic
“Lives in lakes and rivers where there is very little current.”
“Often found in high altitude lakes.”
“This fish is a big eater and large carps can be found where bait is 
plentiful.”
“Move the lure quickly to catch the fish’s attention.”
“It’s an active feeder twice a day; once each in the morning and 
evening.”
Value = §90

Catfish
Preferred Pattern – Slow, steady movement
“Lives in the muddy bottoms of rivers and lakes.”
“Can be caught in mountain lakes or under a bridge.”
“Buried in the mud from morning to evening and is difficult to catch 
during those hours.”
“Move the lure slowly to tempt the fish out in order to catch it.”
“Rivers with waterweeds are good habitats for catfish, and catfish 
often grow large in those areas.”
Value = §60

Eel
Preferred Pattern – Zigzag, quickly
“A long, slender-bodied fish found living in the shadow of rocks.
“Can be caught in lakes or upper parts of a river.”
“A nocturnal fish mainly active during the night.”
“Usually found lurking behind things, but if the lure is reeled in 
using a zigzag pattern, the eel will aggressively take bait.”
“The best eels can be caught in clean and clear waters.”
Value = §155

King Salmon
Preferred Pattern – Straight movement
“A large kind of salmon.”
“Rarely caught in the upper or lower parts of a river.”
“Mainly active during the day or at night.”
“It is a cautious fish and difficult to land one. Only interested in 
a straight-moving lure.”
“Large salmon gather in clean rivers since they are necessary for 
their spawning.”
Value = Unknown

Pike
Preferred Pattern – Quick movement
“Found in gentle currents.” 
“Often caught in mountain lakes in gentle currents.”
“During the day is the best time to catch this fish.”
“It is a strong fish that will attack fast-moving lures.”
“It is said that huge pikes sometimes attack humans and can be found 
in places where the abundance of nature attract many animals.”
Value = §140

Rainbow Trout
Preferred Pattern – Straight movement
“Found in cold, fast-flowing bodies of water.”
“Often caught in low-temperature waters, in the upper streams of a 
river.”
“Not very active in the mornings or evenings.”
“A fierce fish that is aggressively attracted to straight movements.”
“The best rainbow trout can be found in fertile rivers with lots of 
waterweed.”
Value = §180

Sweetfish
Preferred Pattern – Straight movement
“Very territorial fish.”
“Often caught under a bridge.”
“Not so active from evening to night.”
“A clean river is important to the sweetfish and will attract more of 
their kind.”
“Moving the lure in a straight line will make the fish believe that 
another fish has entered its territory, and the sweetfish will go in 
for the attack.”
Value = §210

Sometimes while fishing, you’ll catch some useless junk that was 
floating around in the water. This junk can be sold to Olivia. It’s 
also possible to catch furniture.

Anchor
Value = §25

Crayfish
Value = §5

Plug
Value = §5

While fishing, you may have caught a fish with something inside of 
it. Bring the fish to Joseph and he’ll remove the item and give it to 
you.

Pearl
Value = §150

Yellow Frog
Value = §125

Yellow Green Frog
Value = §125

Gold Frog
Value = §250

Orange Frog
Value = §125

Red Frog
Value = §125

Blue Frog
Value = §125

Purple Frog
Value = §125

Green Frog
Value = §125

Book
Value = §50

Hand-made Surfboard
Value = §750

-----------------------------------------------------------------------------
[8] Lei-Making
-----------------------------------------------------------------------------

[8.1] Lei-Making
At Ashley’s shop, Ashley will at some point want to sell hand-made 
leis. The game will seem simple, but it requires practice, focus, and 
speed to do well. You will have a lei template set up before you, 
with four cards set up below on the table. You must drag the card to 
the flower of its same shape and color as quickly as possible. Once 
the flower has been placed, the following flower template will come 
forward. Using the pink shuffle button below the cards will bring 
forward a new set, just in case the card you need is not there. You 
are penalized and have points deducted if you put the wrong flower on 
the wrong template. Completing it quickly and efficiently is the way 
to get a high score.

There are three levels of play, only unlocked by scoring a medal on 
the previous.

Easy mode is the simplest mode, using only 1 type of flower in the 
colors red, purple, and yellow. 420 points will get you a Bronze 
Medal, 500 will get you a Silver Medal, and 550 will get you a Gold 
Medal. Completing the lei in under 30 seconds will automatically get 
you 500 points, the 50 is earned by making no mistake on the lei. A 
mistake deducts 20 points. You will receive a “Small lei” once it’s 
complete. At Olivia’s store, a small lei is worth §50. This can also 
be given to the tourists before conversing with them; however, the 
size of the lei makes a difference on how happy it makes them.

Normal mode is unlocked once a medal is scored on Easy. Normal mode 
presents a new type of flower in the colors pink and yellow. This 
mode is slightly more difficult than the previous. A Bronze Medal is 
earned with 985 points, a Silver Medal is earned with 1020 points, 
and a Gold Medal is earned with 1075 points. The penalty for a wrong 
card is 30 points deducted. Completing the lei in under 40 seconds is 
1000 points. After completion, you are given a “Regular lei”. This 
lei is worth about §100.

Lastly, is Hard mode. Hard mode has 3 types of flowers, in the colors 
yellow, pink, purple, blue, and red. 2000 points is a Bronze Medal, 
2100 is a Silver Medal, and 2175 is a Gold Medal. A wrong card is 100 
points deducted from your final score. Completing the lei in under 1 
minute is automatically 2000 points, with a 200 point bonus for no 
mistakes. You will be rewarded with a “Large lei” which is worth 
§150.

-----------------------------------------------------------------------------
[9] Air Activities
-----------------------------------------------------------------------------

[9.1] Paragliding
Paragliding is an air sport that involves using a hang-glider to stay 
in the air and avoid obstacles. This activity can be played in the 
Highlands with Marie and in the Mountains with Tracy. The object of 
the game is to stay in the air, whilst collecting jewels and avoiding 
obstacles like birds or wind currents which will knock you out of the 
air. You can move forward, backward, up, and down, and blowing into 
the microphone on the lower left corner of the DS will provide a gust 
of wind for a speed boost. This game is on the difficult side, but 
with practice, it’s easy. 6500 points is a Bronze Medal, about 7000 
points is a Silver Medal, and a Gold Medal is about 7800 points. The 
price to paraglide is §50 for both Marie and Tracy.

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[9.2] Skydiving
Skydiving is an air sport hosted by Martin. The price to skydive is 
§200. The object is to dive down as quickly as possible, while 
collecting jewels. You can move left and right and pressing the A 
button while moving performs in-air acrobatics, useful for getting to 
one spot to another quickly. The arrow on the bottom screen lets you 
know where the next jewel will appear. If three jewels of the same 
color are collected in a row, this counts as a combo and is a huge 
amount of points. Each jewel is about 100 points, which makes this a 
difficult game. The main obstacle are clouds, which slow your fall. 
I’m not too sure how many points are needed for each medal, but I’m 
working on it.

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[10] Design
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[10.1] Furniture
Designing furniture is an option that becomes available to you after 
interacting with Sophie for a bit. Talking to Sophie will allow you 
to either “Create a design” or “Make furniture”. Making furniture 
involves the building of custom furniture for your home. There are 
six slots available for custom furniture, which can include a bed, a 
closet, a sofa, a chair, a table, or a chest. The following are the 
costs for the furniture template;

Bed
Cost = §900

Chest
Cost = §700

Closet
Cost = §1000

Sofa
Cost = §600

Chair
Cost = §500

Table
Cost = §700

You can choose a readymade design for the fabric on any of those 
items, or create your own custom fabric.

Designing a fabric is the other option available to you. When you 
select this, you’ll have four save slots for your designs. Select an 
empty slot and you’ll be brought to a screen that’s similar to 
Microsoft’s Paint program. You can use the pencil tool for a thin 
line, the paintbrush for a thick line, the line tool to make a 
straight line, the eraser tool to erase something, and the stamp tool 
to stamp something onto the fabric. You can also change the size of 
the line from small to medium to large. There is also an undo and 
redo button in case you make a mistake. At the bottom is a set of 
basic colors, but pressing the tab above the set will open up a more 
advanced set of colors. When you’re done with your design, select the 
check in the lower right corner and save your design.

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[10.2] Clothing
Designing clothing works the same way as designing furniture. You 
have the option of “Make a design” or “Make clothes”. The clothing 
designing works the same way as fabric designing, except there are 
five boxes which can be colored in. The boxes are color-coded as 
such;

Blue = Front
White = Back
Green = Left Sleeve
Yellow = Right Sleeve
Pink = Palms

The same functions from the fabric design are used here. There are 
four save slots to save your design in.

To make the clothing, select one of your designs and Tyler will 
tailor the outfit for you. If you’ve already got four custom outfits 
made, you can choose to have it re-tailored for §100.

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[10.3] Highlands/Mountains
Once both Foster and Marie have arrived as rangers to their 
respective areas, you’ll have to decorate said areas. Using items 
such as trees, shrubbery, statues, fountains, and other objects, 
you’ll get to decorate the Highlands/Forest. First, search for a 
yellow-ish patch on the ground. The diamond will appear of your Sim, 
allowing you to interact with it. You’ll have the option of choosing 
what you place there. However, there are only 5 slots available to 
direct, until the counter at the top reaches zero. You’re free to 
remove objects and change up the area at your leisure.

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[10.4] Essences
Unlike the game’s Wii and PC counterparts, this version only has 4 
essences which are specific to certain things in the game. These 
essences can be used as furniture designs. These essences are 
obtained separately as follows;

Essence of the Ball
The Essence of the Ball has a continuous pattern of a red racquet and 
a yellow Racquetball placed on a green background. This essence is 
obtained once a Gold Medal is won in a Racquetball Rally game.

Essence of the Flower
The Essence of the Flower has a pattern of red, yellow, and purple 
flowers placed on a yellow background. This essence is obtained after 
receiving a Gold Medal on Hard mode of Lei-making.

Essence of the Forest
The Essence of the Forest has a pattern of three different trees on a 
green background. This essence is obtained once Sophie is happy with 
the forest’s condition.

Essence of the Sea
The Essence of the Sea has sailing ships, anchors, and ocean waves in 
a pattern placed on a blue background. This essence is obtained after 
scuba-diving a lot for Nicki. The Whale Watch event will become an 
option, in which you earn the Essence of the Sea.

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[11] The Casino
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[11.1] Dodge the Thief
Dodge the Thief is casino game hosted by Hawk. The object of the game 
is to isolate the thief card. You’re given a 7 card hand, with 6 
cards on the table. You must carefully select cards, while trying to 
avoid the thief card, leaving it the only one left. The flashing 
number on the table indicates that if that number card is chosen, the 
number you have bet will be doubled. However, if you lose the game, 
you lose the doubled amount. This game is pretty difficult as it’s 
randomly generated and there’s no way around it, just luck. The 
following are amount of money on the bet being raised in 
correspondence to the correct cards being drawn;

2 Cards Correct = 2X Bet
3 Cards Correct = 3X Bet
4 Cards Correct = 10X Bet
5 Cards Correct = 30X Bet
6 Cards Correct = 50X Bet

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[11.2] Tic-Tac Trump
Tic-Tac Trump is a casino game hosted by Emma. The object of this 
game is to get a single number in a row. 9 cards will be laid out 3 
by 3. This game is difficult, as it is completely luck-based. The 2nd 
card turned, you have the option of doubling the bet at your own 
risk. You get Bingos for getting three in a row vertically, 
horizontally, or diagonally, which gives double of your bet. There’s 
also a possibility of Extra Bingos, which gives you your bet doubled 
plus two extra bingos. 

The amount you can bet will continuously increase until you reach 50 
coins, your highest bet in a single game. This is only available to 
you if you play at the casino every day. 

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[11.3] Slot Machines
Slot Machines are located throughout the casino. All of them are the 
same game, “Exactly 21”. The object of the game is to flip cards that 
add up to a total of 21. The more cards used increases your amount of 
money. You lose if the number you have adds up to a number higher 
than 21. If the number is 21 exactly, you get a Blackjack Bonus, 
which doubles your winnings. The highest number is 6 to bet as a 
starter, but continuous play each day will increase the betting 
number from 10 to 30 to 50 in a single game.

This game is considerably the easiest in the casino, as there is a 
strategy, unlike the others. There are 6 cards, 1, 2, 3, 4, 5, and 6, 
making this game similar to Blackjack, in terms of wanting to get to 
the number 21 without going over. Exactly 21 will earn you a bonus of 
100 coins. If your total is under 15, hit and get another card. If 
your total is 16, you’re at risk of going over 21, though there is a 
1/6 chance of doing so. The odds increase to 1/3 at a total of 17, 
1/2 at 18, 2/3 at 19, and 5/6 at 20. The game is in your favor if you 
manage to maintain below 17 and get another card. Here are the 
earnings for the slot machines;

5 Cards under 21 = 1X Bet
6 Cards under 21 = 2X Bet
7 Cards under 21 = 5X Bet
8 Cards under 21 = 10X Bet
9 Cards under 21 = 20X Bet
10 Cards under 21 = 50X Bet

The game has a limit of a 50 coin bet, meaning you can really rake in 
some cash from the slot machines. 

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[12] Scuba-diving

[12.1] Scuba-diving
Scuba-diving is an activity hosted by Nicki. The price to scuba-dive 
is §100. The object is to take pictures of fish while diving. The 
clearer and closer the photo is, the better your score. The L button 
will hold the camera, while the R button snaps the photo. You can 
face a new direction by moving up, down, left, and right.

You have 9 shots in the camera, but you can choose your best 3 out of 
the 9 to be judged. A dot will appear on the screen that changes 
color, which signals that a new wave of fish will take place of the 
old wave that’s swam away. Rarer animals, like dolphins or sharks can 
easily get you 80 points higher than any of the smaller fish. A 
close-up shot of the animal will bring in even more points.

For the easy level, aim to get a photo of a blue dolphin, which is 
seen past the half-way. This will reward you with a  huge amount of 
points if you get a good photo.

For the normal level, aim to take photos of the orange manta-rays. 
However, your biggest amount of points will come from the sea turtle 
which appears near the end of the tour.

The hard level only allows you to take three shots. The first should 
be a dolphin seen at the beginning during the descent. The ravine 
towards the middle of the tour, your second shot should be of the 
manta. Your third shot should be the turtle, which appears shortly 
after, heading to the left. The turtle is the highest amount of 
points, but another good opportunity is a group of fish near a cave 
on your way back to the surface.

The points earned are not tallied out of anything, but they are 
judged and determine your final score and whether you earn a medal or 
not.

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[13] Dowsing
-----------------------------------------------------------------------------

[13.1] Dowsing
Dowsing is an activity hosted by Tracy that’s exclusive to the 
Mountain area. The point of dowsing is to dig up as many ores as 
possible in 3 minutes. Before you dig, you must rent a shovel from 
Tracy, which has a fee for renting it. A small shovel can be rented 
for §50, while the later obtainable big shovel can be rented for 
§100. A small shovel takes more digs to bring up something, while a 
big shovel digs up more ground in a single go. Using the stylus, tap 
the screen and there will be a radar that helps detect ores. Blue 
with a low beeping frequency means there’s no ores nearby. Yellow 
with a slightly faster beeping frequency means an ore is close. Red 
with a fast beeping frequency means an ore is in your vicinity. When 
a ! appears, that means the ore is right beneath you and can be dug 
up. Press the A button multiple times until you reach the depth of 
the object. The depth can range from 2 to 8. There are four different 
colored ores with different values. Blue ores are the least valuable, 
red ores have average value, and green ores have the most value. 
There is also a rare light blue ore which has double the green ores’ 
value. It’s also possible to dig up any sum of Simoleons, but also a 
clock, which gives you 30 more seconds.

When you’ve finished dowsing or time has run out, Tracy will give you 
some points for redeemable prizes, in exchange for the ores, which 
have no value to you.

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[14] Elizabeth’s Fashion Reviews
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[14.1] Elizabeth’s Fashion Reviews
Elizabeth, a wealthy Sim in the area, will eventually decide to have 
weekly fashion reviews (that last from morning to evening) and 
critique the various Sims in the area. This is probably one of the 
most frustrating things to do in the game, as Elizabeth is very picky 
about what you’re wearing. If you go to the Entertainment Area, near 
where the pink building is, you can find a sign that will tell you 
where Elizabeth will be holding her next fashion review. It’s very 
important to wear the right outfit for the review, and to also keep 
track of the days. Below are the outfits you should wear to which 
areas; *Note that males can wear a White Suit and get a good review 
from Elizabeth.

Town Area
Theme = Passionate
What to Wear = Red Hawaiian Shirt w/ Blue Roll-Ups or a Red & Black 
Custom Shirt w/ Black Jeans

Highlands Area
Theme = Elegant
What to Wear = White Polo w/ Purple Pleated Skirt or a Purple & Pink 
Custom Shirt w/ Black Roll-Ups

Forest Area
Theme = Wild
What to Wear = Green Shirt w/ Yellow Pleated Skirt or a Green & Brown 
Custom Shirt w/ Brown Pants

Port Area
Theme = Cooler
What to Wear = Blue Shirt w/ White Skirt or a Blue Custom Short w/ 
Light Blue Jeans

Entertainment Area
Theme = Snowy
What to Wear = Pink Tied Shirt w/ Pink Skirt or a Silver & Blue 
Custom Shirt w/ Red Pants

Mountain Area
Theme = Curious
What to Wear = Orange Shirt w/ Green Pleated Skirt

The prizes for winning include; 

Origami Japanese Helmet
Enlightened Masque
Chinese Lion Masque
Lion Masque
Chinese Masque 
Wrestler’s Masque

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[15] Star Level 0: Welcome to Your Town!
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[15.1] Distrust in the Dog Boy
Before you begin, you’ll be brought to the Sim Creator. Here you can 
pick your Sim’s gender, skin color, eye shape, eye color, hairstyle, 
and clothing. When you’re finished, select the check button to get 
started.
When you start a new game, you will be brought to a short cutscene of 
you talking to another person on a black screen. The person will ask 
you what town you will be going to. Pick a name for this town, and 
select the check. When you explain that you’ll be moving there, you 
set off on the ferry. Shortly, you’ll arrive at the docks of the 
town. As you step off, you’ll see a strange boy wearing a dog suit. 
As you approach him, he’ll become startled and run off. Another 
cutscene shows you chasing the dog boy into the town. Growing tired, 
you let him get away and realize you’ve stopped at the Town Hall. You 
walk in and see an elderly woman. Walk up to her and press the A 
button to speak to her. She will tell you what is distressing her. 
Her grandson Tim has gone somewhere and she needs somebody to find 
him. She hints that he may be at the Town’s Racquetball court. 
Knowing this, head out to the Town’s Racquetball court at the 
northwest area of the Town. When you reach the court, you’ll see that 
dog boy again. Go and speak to him, and he’ll introduce himself as 
“Tim”, the grandson of the mayor. He doesn’t trust you and refuses to 
leave the court. At this point, you’re going to have to convince him 
by making him happy. By conversing and listening to him, his happy 
meter will increase. Listening has the better effect. He’ll realize 
he can trust you and decides he’ll go back to the Town Hall to see 
his grandmother. You have now befriended Tim. Head back to the Town 
Hall to see the mayor.

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[15.2] Your Name Please?
When you return to the Town Hall, you’ll see that Tim and his 
grandmother have been reunited. Talk to her. She’ll thank you for 
bringing Tim back and realizes that you’re the new Sim that moved in. 
She introduces herself as Helen, the Town mayor. She’ll ask you for 
your name. You will be brought to another screen where you can type 
in your name. You can use any name you’d like. After you’ve finished, 
Helen will ask you if that’s correct. Select the check. When you’re 
all done, she’ll warmly welcome you to the Town and explains that 
there aren’t many people here, but she hopes you enjoy anyway. Helen 
will also mention that the known residents at the Town are Tyler, the 
local tailor, and Ewan, the policeman. She’d like you to go and meet 
them. Exit the Town Hall.

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[15.3] The Tailor and the Policeman
The first thing you’ll notice after you exit the Town Hall is that 
the Time of Day on the top screen will change to the afternoon. Head 
to the north of the Town Hall and you’ll find a house. Enter the 
house to find a man that’s obviously angry. Speak with him, to which 
he’ll ask who you are, allowing you to introduce yourself. He 
explains that his name is Ewan and he is here to serve and protect 
the people of the Town. The obvious drop in tourists distresses him 
and he has barely anyone to protect. He’ll get angry once more, 
signaling that it’s time to make Ewan happy. Using cry and converse, 
the happy meter will fill. Crying, I find, has the best effect on 
angry Sims, until they’ve relaxed, in which Converse will work. After 
you’ve calmed him down, Ewan will recruit you to help protect the 
town. Now, walk down to the southwest sector of the Town to find a 
store. Inside is a sad-looking man. When you approach, he’ll be 
surprised to see you, but then reverts back to being sad, as he feel 
it’s pointless to make new clothing since there’s no one to buy it. 
Time to make him happy! Using encourage, converse, and listen will 
fill his happiness meter. Encourage and Listen are most effective on 
discouraged Sims. Once he’s okay, he’ll introduce himself as Tyler, 
the Town’s tailor. He’s happy to have you here and hopes you enjoy 
your stay. When you’re finished, walk back to the Town Hall to speak 
to Helen.

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[15.4] Flowers Blooming
Helen is delighted to see that you’ve befriended Tyler and Ewan, and 
expresses her desire to pull the Town back into shape. The voice of 
another Sim startles both of you. A Sim with fiery red hair and pink 
clothing bursts into the Town Hall. She’ll introduce herself as 
Ashley, the pretty damsel that loves flowers. She’ll tell you that 
she saw a help-wanted ad in the newspaper and wanted to come to the 
Town, despite that it took her a month to find it. Helen is glad that 
Ashley is willing to run the flower shop. Ashley then leaves to the 
store, leaving you to talk to Helen again. She’ll explain that she’s 
worried about Ashley and asks if you’ll go check on her, even though 
she’s only been here for a minute or so. Though, seeing as she got 
lost finding the place, she may need help. Exit the Town Hall and 
walk to the right to find the Florist. Talk to Ashley, who is outside 
the shop. She’s happy to see you, but goes into a fit after seeing 
that the Town is flowerless. She’ll give you a set of flowers to 
place in various flowerbeds in the four sectors of the Town. Walk 
along the sidewalks in the Town until you come across brick 
flowerbeds. There should be four total, one in front of the Town 
Hall, one near the Florist, one near Tyler’s store, and one near the 
Town fountain. A diamond will appear above your Sim as you approach a 
flowerbed, signaling that you can interact with it. An option will 
say “Plant”. Select it and it will bring you to your inventory. 
Select one of the tulips and it will be planted in the bed. Three 
tulips can fit in a flowerbed. If you run out of flowers, return to 
Ashley for more. Once you’ve finished, go back to Ashley and speak 
with her. She’s pleased by your work and dismisses you. After, you’ll 
be notified that you’ve reached Star Level 1 and that the Town will 
look a little different tomorrow. However, you’ll need a place to 
stay. Talk to Helen in the Town Hall. Helen is happy with your work 
and says that you must be exhausted. She’ll tell you that your house 
is towards the east of the Town. The time will change to night as you 
go back outside. Walk to the southeast corner of the Town, where 
you’ll find a small path. Keep going to the right and you’ll find a 
lone house. This is your home, even if it’s isolated from the rest of 
the Town. Upon entering, you must place your furniture, which 
includes a bed (for sleeping), a closet (to hold your clothes and 
allow you to change your hair and clothing), and a chest (home 
storage), into the space. You can place furniture anywhere as long as 
it’s not blocking an exit or intersecting with another object. Walk 
over to your bed to interact with it. The three options are “Nap”, 
“Sleep”, and “Deep Sleep” Each type will cause the time to change in 
increments. Napping moves time by one quarter, sleeping moves time by 
two quarters, and deep sleeping moves time by three quarters. Select 
the “Nap” option and you’ll sleep until morning.

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[16] Star Level 1: Shopkeepers Galore!
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[16.1] Olivia, Joseph, and A New Visitor
The Town is now at Star Level 1, meaning more tourists have showed up 
and residents are moving back in. You’re brought to the Town Hall to 
see Helen. She explains that Olivia, the General Goods Store owner, 
and Joseph, the local fisherman, have moved back into Town. Helen 
also says that there’s a rumor of someone living in the Forest region 
outside of Town. First, walk to the southeast area of the Town, near 
the path to your house, and you’ll see a store. Upon entering, you’ll 
find the store is empty. But don’t leave just yet. A voice is heard 
shortly. In the top right corner of the store is an armor that’s 
rattling, meaning someone is inside. Approach the armor and press the 
A button to free who’s inside. After releasing the Sim, she’ll 
introduce herself as Olivia, the store owner. You can now buy and 
sell items at the shop. Your Simoleon amount will increase and your 
Star Meter will fill as well. Time to go meet Joseph. Walk to the 
left until you come to the road, then walk to the southeast until you 
reach the Port Area. To the northwest is a shack on the beach. Inside 
the shack is an angry Sim. When you try to talk to with him, he’ll 
angrily tell you to back off and stay out of his way. You’re going to 
have to make him happy. Comfort, encourage, and listen will work. 
Comfort is also very effective on angry Sims. Now that he’s feeling 
better, he’s ready to introduce himself. His name is Joseph, the town 
fisherman. Your Star Meter increases after your meeting. Now that 
you’ve met Olivia and Joseph, it’s time to confirm the rumor about 
someone living in the Forest region. Head out to the road and 
continue northwest in the Forest. Follow the road down to the right 
and you’ll find a building. Inside is a girl sleeping in a chair. 
Talk to her. Though she’s fast asleep, you’re going to have to fill 
her happiness meter. Encourage, laugh, listen, and converse are most 
effective. She’ll awaken once her happiness meter is filled and will 
converse with you. Her name is Sophie and she explains that she makes 
furniture. She asks if you would like to buy some before she decides 
that she’ll have to think of more designs. She returns to her chair 
and falls asleep once more. Your Star Meter will have increased 
again. Exiting the shop, continue down the road to the right and 
you’ll enter the Highlands. In the southeast corner of the Highlands 
is a Racquetball court where you’ll find Tim. Speak to him and he’ll 
explain that he wears the dog suit to attract tourists, which doesn’t 
seem to be working too well for him and that he wants to help the 
Town to make it a more exciting place. This is a hint for something 
he’ll want you to do later, but for now, walk back to the Town by 
taking the road down to the southeast. You’ll notice many tourists 
have built up around the Town and have plenty of opinions to share. 
Talk with them and do anything to keep them happy. When you’ve 
finished with all the tourists in Town, head over to Tyler’s shop. 
Tyler is happy to say that more people have come and he’s ready to 
sell new clothing, which means you can buy new clothes for your Sim. 
The Star Meter will fill some more. The next person you’ll need to 
speak to is Ashley. However, if it’s already evening or night time, 
her store will be closed for the day. If so, you’ll have to go home 
and sleep until tomorrow. If not, go and speak to Ashley.

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[16.2] Strolling On Through
Enter Ashley’s store and talk to her. She’s officially open for 
business and is selling flowers and bouquets. You can now buy flowers 
to plant around and bouquets to give to tourists. The Star Meter 
should be filled to the halfway point, by now. Exit the shop and make 
your way to the Port Area to see Joseph again. You’ll find that 
Joseph is once again in a bad mood, though this time, he appears sad. 
Cheer him up by using encourage and converse. Now that Joseph is 
situated, head through the Forest until you get to the Highlands. 
Walk to the Racquetball court in the Highlands and talk to Tim. He’ll 
ask you if you want to play Racquetball, his idea being that a good 
Racquetball player might keep tourists coming. He’ll give you a 
racquet to practice with. Walk onto the court and select the check to 
play Racquetball. Play a game of Racquetball, then go back and talk 
to Tim. He promises to let you keep the racquet if you help him with 
his plan. Your Star Meter will have increased. Moving on, head back 
to Joseph’s shack and go talk to him. He’ll ask a favor of you 
involving his dream of seeing every fish in the world. He entrusts 
you with the duty of seeking out all fishes in the area, giving you a 
fishing rod and a Fish Book to handle the job. Go ahead and give 
fishing a try! Approach the nearest body of water and press the R 
button when the fish and rod symbol appears in the top right corner. 
After you’ve fished for a bit, hopefully you’ll have caught 
something. Return to Joseph with the fish. Give it to him and he’ll 
record it in the Fish Book. He’ll also reward you with some cash! At 
this point, it’s probably gotten pretty late. If you walk to the 
lower right corner of the Port Area, there’s a dock with some shacks. 
If you don’t feel like walking all the way home, the shack on the 
right has a bed you can sleep in. Do so until tomorrow.


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[16.3] Early in the Morn
After you’ve woken up, make your way to the Forest region and switch 
to the map screen using the Y button. You’ll see Sophie’s symbol, but 
also Ewan’s. Go talk to him. He’ll tell you that he likes your 
attitude and would like you to help with the town’s protection. Don’t 
worry. You’re not going to have to fight criminals or anything. All 
Ewan’s going to have you do is take a picture with the camera he’ll 
give you. He wants you to get a picture of the Symbol Tree, which is 
at the center of the Forest. Once given the camera, go to the middle 
of the Forest and snap a good photo of the tree. Save the photo and 
return to Ewan. He’ll ask if you took the photo, in which you select 
the check, and show him the photo which is in one of your save slots. 
Pleased, he’ll let you keep the camera. Now, you can take pictures! 
He rewards you with some cash and your Star Meter goes up. There’s 
only a little ways to go. If it’s already begun to get late, you 
should rest up somewhere until the next day. You’re going to have to 
see Ashley, however, if it’s her day off, you’re going to have to 
sleep through another day. Anyways, return to Ashley’s shop when 
she’s available and speak to her. She’s glad to see you and says 
she’s starting a service by making leis to give to tourists. She 
admits that she’s awful at making them, and would like you to help. 
Give the lei-making game a shot and you’ll be rewarded with a lei 
once you’re done. The Star Meter is filled! Now, onward to Star Level 
2! The town will look a little different tomorrow!

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[17] Star Level 2: Tourists Return!
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[17.1] Cakes and Trolleys
Today is the start of a new beginning! Make sure you talk to PLENTY 
of tourists and make them happy so that the interest in your town 
will increase. Also, buy items from the various shops to keep 
shopkeepers happy. Buying up at least five items at each shop will 
encourage the shopkeeper to restock with some new items the next day. 
I’ll warn you now that this is probably the most annoying Star Level 
to achieve, as you will have to busy yourself when various 
shopkeepers are on their day off. Helen is proud to say that the 
tourists are returning to the area. She’ll also tell us that the 
trolley service has reopened for only a small fare of §10 to ride. 
The bakery has reopened as well, with Charlie as the baker. However, 
if Charlie happens to have the day-off, you’ll have to meet him 
later. If not, go ahead and talk to him. Instead, make your way to 
the Highlands and go to the back of the area where the cabin is. 
Inside is a Sim with spiky red hair. Talk to her. She will seem 
pretty rude at first, but she just needs to be made happy. Once she’s 
calmed down, she’ll tell you that her name is Marie and mention that 
she’s the new Highlands ranger. Before you get used to her gentle 
side, she’ll hastily volunteer you to help clean up the Highlands a 
bit. Perfect. In order to enhance the Highlands, we’ll need to 
decorate. Once decorated, return to Marie. She’ll ask if you’re 
finished, in which you select the check. Marie will say, regardless 
of what you do, that she thought people were beginning to come to the 
area, but she thinks it’s a waste of time. You should now know that 
Marie doesn’t take her job seriously and is very lazy about her 
chores, hence why she asks you. She’ll thank you, I guess, and then 
send you off. At least with reward money! Now, we have to wait until 
tomorrow to speak to Charlie. You can do whatever you’d like for the 
remainder for the day or you can just sleep through the day. 
Charlie’s shop is to the left of the Town fountain. Enter and talk to 
him. He’ll talk about his plans for cakes in the Town and he’ll begin  
selling “Shortcake” and “Cheesecake”. After talking to him, the Star 
Meter will increase quite a bit.

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[17.2] Paragliding and Sophie’s Store
When you have a moment, talk to Marie in the Highlands. She’ll tell 
you that she was trying to find some sports equipment when she 
stumbled across an old hang glider. She mentions that it seems 
broken, but isn’t sure. So, guess what she wants you to do? Yup, test 
it. Unfortunately, you have no choice and must accept. Test out the 
glider until you finish or lose. Your Star Meter fills more, meaning 
we’re close to Star Level 3. For more hints on what to do next, go 
speak with Helen. But, if you’re reading through this guide, you 
won’t need Helen. However, Helen will bring up Sophie’s store and 
that it needs to be registered as a business. Talk to Sophie in the 
Forest. If it’s her day off, you must wait until the next day to 
speak to her. If not, enter her store. Don’t try talking to her, she 
won’t do anything. But, try walking around her store a bit, she’ll 
begin to mumble in her sleep. Now you can talk to her. A screen will 
be brought up that allows you to make up a name for her store. Come 
up with a name and return to Helen so she can register the store. The 
Star Meter will increase very close to the end. Lastly, you’re going 
to have to play some Racquetball for Tim. Practice until you get a 
high score in the 100s, and then talk to him. He’ll tell you that you 
must be tired of using the same racquet, so he’ll give you a  brand 
new racquet. Your Star Meter will fill completely and another star 
will be added. You are now at Star Level 3!

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[18] Star Level 3: Movin’ On Up!
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[18.1] Enter Nicki and the Entertainment Area
Star Level 3 is when you really get to explore. Helen will begin by 
informing you of the latest happenings. All the shops are open for 
business, more tourists, have arrived, a new Sim has applied to be 
the Forest ranger, and finally a new ferry service that traverses 
between the Town and the Entertainment Area. Head to the Port Area 
and approach the docks. You’ll see the same pushy Sim who brought you 
here. Talk with her and she’ll tell you that her name is Nicki and 
she has a service of transportation between the Port Area and the 
Entertainment Area. Your Star Meter will go up a bit. Now, walk to 
the Forest to check out the new ranger. He should be inside the cabin 
in the back of the Forest region. Talk to him and he’ll seem 
startled. Cheer him up, so he’ll earn your trust. He’ll tell you his 
name is Foster. He’s a very shy Sim, so he isn’t one to be around 
people, which is why he came to the desolate area. He loves animals 
and would love some help with the Forest’s environment. Accept his 
request and complete enhancing the Forest just as you did with the 
Highlands. When you’re finished, return to Foster and let him know 
you’re done. Your Star Meter will have increased and you’ll be 
rewarded with money. Take the trolley or walk to Town to go buy some 
cakes from Charlie. Buying cakes from Charlie will make him happy and 
he’ll be willing to share some gossip about the townsfolk. He’ll 
mention that Tyler seems upset. Make your way to Tyler’s shop and 
find out what’s bothering the saddened Tyler. When you talk to him, 
the situation is that tourists don’t like Tyler’s old-fashioned 
clothing, whereas he finds them to be classic. He feels he’s a 
failure, which is your time to cheer him up again. Feeling better, 
Tyler will ask if you’re willing to design clothes for his store. 
Select the check and you’ll be brought to the clothing design screen. 
Make any design you’d like and save it. Tyler will reward you with 
some cash and your Star Meter will fill more.

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[18.2] Errands, Errands, and More Errands
You have a few options with this part. You can go to the various 
stores and buy some items or go on ahead and visit a Racquetball 
court for some further progression. Buying things from the stores 
will convince the shopkeeper to stock up on some new items, in turn 
bettering their business. The latter will keep the story going. At a 
Racquetball court, select the Target 1 event and aim for a high 
score. Tim will be delighted to see you’ve improved and reward you 
with a new racquet. Though only slightly, your Star Meter will have 
increased.

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[18.3] Night Out
Now would be a good time to check out the Entertainment Area. Head to 
the Port Area docks and talk to Nicki. She charges §50 to board. Do 
so and you’ll arrive at the Entertainment Area. Walk to your left and 
you’ll see a blonde girl wearing pink. She appears to be sad. Talk to 
her and she’ll introduce herself as Elizabeth. She wishes to state 
her problem, but doesn’t want to go to the trouble of doing so. Make 
her happy! Afterward, she will proceed to explain that she has a 
house for her pet nearby, but it’s too small for her pet. She’s 
bought a whole new island for her pet and will have a grander house 
built there. She’ll ask if you’d like the smaller house. Accept and 
she’ll tell you she bought the house for §300,000,000, but she’ll 
lower the price to §10,000, a day’s worth of pet food (by her wealthy 
standards). Buying the house is up to you. It doesn’t change the 
story at all and the house is really just a mansion with three rooms. 
It might be nice to have if you want more space and an added place to 
sleep when home is too far. However, it’s up to you. After speaking 
with Elizabeth, the Star Meter will increase regardless of you buying 
the house or not. You’re free to explore the area, if you’d like. 
There’s a pink building up ahead with clothing inside, which hints 
some new outfits coming soon to Tyler’s store. There’s also the 
mansion in the top left corner. On the right is the Casino (only open 
at night), the Disco (not really worth your time), and the Airfield 
(not important at the moment). Return to the Port Area via ferry and 
make your way to the Forest. You’ll notice that there are now animals 
roaming the area. Foster will explain that he can make special animal 
feed by giving him simple ingredients, one fish and one flower. A 
fish is easily gotten through fishing, while a flower can be bought 
through Ashley. By giving both to Foster, he’ll make animal feed, 
good for only one use however. It can be a bit more of trouble than 
it’s worth. In the Highlands, Marie will have new decorations for the 
area, and in switching out some decorations, your Star Meter will 
increase. Now, this next part is very busy and it’s sometimes very 
easy to miss a step. First, playing more Racquetball will unlock the 
Target 2 event and in turn increase your Star Meter. If you talked to 
Sophie previously to get her to restock, do the same with Olivia. 
She’ll be gone the next day in order to stock up on new items. 
Knowing this, the Star Meter will fill. Speak with Sophie and she’ll 
tell you she’s running out of ideas for furniture. She asks if you’d 
care to design furniture for her. Accept and make your own design as 
you did with clothing. Save it when you’re done. She’ll be really 
happy and you’ll be gifted with the Essence of the Forest furniture 
design. You will also be rewarded with money and a large amount of 
the Star Meter filled. Lastly, make your way to Ashley’s shop and 
work on more leis for her. You should unlock the Normal mode at some 
point, which is the final step to the end of Star Level 3. The Star 
Meter will have filled completely! If not, you’ve missed a step! On 
to Star Level 4!

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[19] Star Level 4: Town Anew!
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[19.1] On the Mountain Range
Now that you’re on Star Level 4, you’ll find that everything is open 
and available. Except for the Mountains. Helen will tell you that the 
owner of the Mountains has donated it to the Town and even included a 
ranger. Go ahead and check it out! The Mountain is located in the top 
right corner of the Forest, at the end of a path. Follow that path to 
the Mountains.

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[19.2] Tracy, the Money-Driven
Enter the cabin at the east side of the Mountains. A blue-haired Sim 
will be angrily looking over a laptop. Speak to her. First, she’ll 
shout at you about the poor condition of the Mountains and demand you 
explain it. She’ll also proceed to yell about her contract with 
Elizabeth, meaning that’s who she thinks you are. Calm her down and 
make her happy and she’ll realize that you aren’t Elizabeth and 
apologizes for her mistake. She introduces herself as Tracy, but 
she’ll begin to yell again because she got scammed by Elizabeth and 
hasn’t earned a buck. She gives you a shovel and expects you to get 
digging! Oh, and she’s charging you to RENT the shovel. Play the 
dowsing game until you find some ores to give her. Your Star Meter 
will increase a bit after assisting Tracy. Leave the Mountains and 
return to the Forest to see Foster. He tells you that he has stocked 
up on new decorations for the Forest and wishes for more assistance 
in enhancing it again. Go ahead and help him out for a boost up for 
your Star Meter.

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[19.3] The Statue
Though it can be done at any time, it’s a good idea to talk to 
Olivia. If it’s her day off, wait until she returns the next day. 
Enter her store to find it empty. Or so it seems again. Look to the 
desk at the right to find her stuck under there. Help her out and 
she’ll reward you with some money. Afterward, go back to the 
Mountains for some dowsing. When you have plenty of points from 
dowsing, talk to Tracy to redeem them. With those points, buy a head 
and a body for the statue. This statue is going on the statue base by 
the Town’s fountain. Speak with Helen for more details on the statue. 
She’ll ask if you’d mind getting the parts, if you haven’t already 
done so. Select the check if you have the parts and Helen and Tracy 
will put up the statue. The Star Meter should’ve increased by half.

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[19.4] Paragliding and More Tourists
Try to please some more tourists as we go along. One tourist, at 
random, will ask for something in your inventory. Give whatever it is 
to them! This is a hint and will increase your Star Meter by plenty! 
Once you’ve done that, go up to the Mountains and talk to Tracy. It 
seems as though she’s up to something. She’ll tell you that she 
needed another plan to make big money, so she decided to have a 
Paragliding service better than the Highlands. That and she can just 
borrow equipment from Marie. But, because you want the best for the 
tourists, guess what you’re going to have to do? You guessed it. You 
have to test the glider. Play the Paragliding game, just as you did 
in the Highlands. When you’re done, you’ll be brought back to Tracy 
who is pleased that it runs smoothly. Your Star Meter will increase 
completely and give you the final star. You’re now on Star Level 5!

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[20] Star Level 5: Back in Business!
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[20.1] Specialist Pilot Martin
Congratulations! You’ve got the Town to its best appeal, tourists are 
constantly coming from everywhere to see your Town and all that it 
has to offer. Helen is quite pleased with your work and lets you know 
that a pilot has landed at the Airfield in the Entertainment Area 
right next to the Disco. Travel to the Entertainment Area and walk 
down to the far right where the Airfield is. Talk to the Sim with 
spiky red hair. He tells you his name is Martin and he crash-landed 
here with high hopes of getting home to his missus. However, he 
doesn’t have the money for fuel, so he’ll start a skydiving business. 
It costs §200 to skydive, but it’s good to practice at the game. Give 
it a try!

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[20.2] The End
By now, you’ll have noticed that your Star Meter will stay complete. 
Reaching the 5th Star Level means that you cannot progress further in 
the story aside from trying to get Gold Stars on each person in the 
area. You can practice any of the mini-games, buy stuff from all the 
shops, earn cash, buy that house from Elizabeth if you didn’t, etc., 
it’s up to you. 

I have yet to confirm this as I haven’t gotten gold medals on the 
normal and hard skydiving levels, but supposedly there’s a rumor that 
doing so will trigger the ending. The ending is said to consist of 
Martin leaving the area via his plane, except that you can now take 
his plane to an island located behind the Highlands, which is where 
his home is located. You will also get to meet his wife, Bell 
(supposedly the Sim on the front and back cover of the game). This is 
only a rumor so far, as I’ve yet to hear or see reliable information 
as far as “Bell” or the island. The “Bell” on the box could easily be 
Olivia, seeing as the characters look slightly different on the box. 
Anyways, I will attempt to confirm this rumor of the true ending, and 
update when I find out anything.

It’s also said that Martin decides to stay in the area, despite his 
wife. This seems more likely, even though logically, it’s unfair to 
his wife.

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[21] Gold Stars
-----------------------------------------------------------------------------




[21.1] Gold Stars
Gold Stars are obtained when a Sim’s friendship level with you has 
reached its maximum level. The Gold Stars are considerably useless, 
but if you have nothing left to do, it gives you something to do. 
Some Sims give you a Gold Star by regularly talking to them, 
improving their business, or completing tasks for them. Below, I’ll 
list how to achieve a Gold Star for each Sim; 

Tim’s Gold Star is achieved by talking to him, consistently playing 
Racquetball, and improved Racquetball skills.

Helen’s Gold Star is achieved by talking to her and improving on the 
Town.

Marie’s Gold Star is achieved by decorating the Highlands often.

Foster’s Gold Star is achieved by decorating the Forest often, as 
well as feeding the local animals.

Tracy’s Gold Star is achieved by consistently Paragliding for her.

Joseph’s Gold Star is achieved by bringing him fish continuously.

Emma’s Gold Star is achieved by increasing the bet in Tic-Tac Trump 
to 50 coins.

Hawk’s Gold Star is achieved by increasing the bet in Dodge the Thief 
to 50 coins.

Olivia’s Gold Star is achieved after her 5th restock. She’ll be 
hiding behind the blue surfboard in her shop. When you find her, 
she’ll tell you that she could always count on you and that she hid 
purposely. You get her Gold Star afterward.

Sophie’s Gold Star is achieved by continuously purchasing furniture 
from her store.

Ashley’s Gold Star is achieved by continuously purchasing flowers 
from her store.

Charlie’s Gold Star is achieved by continuously purchasing cakes from 
his store.

Ewan’s Gold Star is achieved when you’ve cheered him up. During one 
of his patrols, talk to him to find him depressed. You’ll have to 
visit him at his house to talk with him. Cheer him up and give him a 
gift. Wait until the night of the next day to give him another gift. 
Do it again a third time and you’ll be given his Gold Star.

Tyler’s Gold Star is achieved by scoring good reviews from Elizabeth.

Elizabeth’s Gold Star is achieved by successfully winning each of her 
fashion reviews.

Nicki’s Gold Star is achieved by consistently Scuba-diving for her 
and giving her gifts when she is depressed. The presents have to be 
cakes from Charlie. After giving her 5 cakes in succession, she’ll 
give you the Gold Star.

Martin’s Gold Star is achieved by consistently Skydiving.

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[22] Final Word
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[22.1] Final Word
This marks the end of my walkthrough of MySims for the DS. I hope you 
found it thoroughly informative and it got you to a comfortable spot 
in the game. It wasn’t perfect, but I’m proud of how it came 
together. If you have any information to add or any questions about 
the game you’d like to ask, feel free to e-mail me via my contact 
information below. Thanks again!
										~SuperOtakuAlex
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[A] Email/Contact Information

Below is my e-mail, which you can contact me at if you have any 
questions or something to add to the guide. *However, read through 
the ENTIRE guide before you send me an e-mail. If I’ve already 
answered something in the guide, your e-mail will be ignored.*

superotakualex@yahoo.com

When you e-mail me, don’t be rude, inconsiderate, or use profanity. 
Also, have a subject for your e-mail so I know what it’s about. Don’t 
send me spam, something unrelated to the guide, technical 
difficulties regarding the game and/or console, or something already 
answered in the guide.

I speak English primarily, so I won’t be able to understand an e-mail 
written in Spanish, Italian, French (I only know the basics of the 
language), German, or any other language. The e-mail should be 
straight-forward and to the point. I don’t want an e-mail that is 
off-topic. I also don’t want the e-mail to be written in horrible 
English. Nobody is going to understand someone that types like this, 
“so how you paly gaem. Am stuk. Hallp meh.” You don’t have to be 
formal with the e-mail, but simple, casual writing will do.

If you send me an e-mail with any information to add to the guide, 
you will be credited in the Credits section in the guide. 

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[B] FAQs

There are no FAQs at the moment.

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[C] Credits

This section is where credits towards this guide and any other 
information will go. Your name used on the site will be used to 
credit you on your information.

Thanks goes to;

Electronic Arts and Maxis, for the development of MySims
Me, for making this guide

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[D] Copyright

MySims is Copyright 2007 Maxis and Electronic Arts. All Rights 
Reserved.

The Nintendo DS is Copyright 2004-2007 Nintendo. All Rights Reserved.

This document is the property of SuperOtakuAlex and should not be 
copied, used for financial gain, or stolen under any circumstance. 
You may use this guide for personal purposes, but for nothing else. 
This guide should not be found on any other sites than the ones I 
have verified for.