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    FAQ/Walkthrough by SuperOtakuAlex

    Version: 0.7 | Updated: 07/30/12 | Printable Version | Search Guide | Bookmark Guide

    MySims (Nintendo DS) Walkthrough/Complete Guide
    
    Author: SuperOtakuAlex
    Version: 0.7
    Console: Nintendo DS
    Created: 6/24/11
    Last Update: 7/4/12
    
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    Table of Contents
    [1] Introduction
    	[1.1] Game Overview/Intro
    	[1.2] Version History
    [2] MySims Brief Information
    	[2.1] Plot
    	[2.2] Your Sim
    	[2.3] Your House
    	[2.4] Gameplay
    [3] Sims
    	[3.1] Tim
    	[3.2] Helen
    	[3.3] Ewan
    	[3.4] Tyler
    	[3.5] Ashley
    	[3.6] Olivia
    	[3.7] Joseph
    	[3.8] Sophie
    	[3.9] Charlie
    	[3.10] Marie
    	[3.11] Foster
    	[3.12] Nicki
    	[3.13] Elizabeth
    	[3.14] Emma
    	[3.15] Hawk
    	[3.16] Tracy
    	[3.17] Martin
    [4] Tourists
    	[4.1] Tourist Troubles
    	[4.2] The Disco
    [5] Stores
    	[5.1] Ashley’s Floral Shop
    	[5.2] Tyler’s Tailor Shop
    	[5.3] Olivia’s General Goods Store
    	[5.4] Sophie’s Furniture Store
    	[5.5] Charlie’s Bakery
    	[5.6] Tracy’s Dowsing Store
    	[5.7] The Casino
    [6] Racquetball
    	[6.1] Racquetball
    	[6.2] Rally
    	[6.3] Target 1
           [6.4] Target 2 
    [7] Fishing
    	[7.1] Fishing
    	[7.2] Types of Fish
    [8] Lei-Making
    	[8.1] How to Make Leis
    [9] Air Activities
    	[9.1] Paragliding
    	[9.2] Skydiving
    [10] Design
           [10.1] Furniture
    	[10.2] Clothes
    	[10.3] Highlands/Forest
    	[10.4] Essences
    [11] The Casino
    	[11.1] Dodge the Thief
    	[11.2] Tic-Tac Trump
    	[11.3] Slot Machines
    [12] Scuba-diving
    	[12.1] Scuba-diving
    [13] Dowsing
    	[13.1] Dowsing
    [14] Elizabeth’s Fashion Reviews
    	[14.1] Elizabeth’s Fashion Reviews
    [15] Star Level 0: Welcome to Your Town!
    	[15.1] Distrust in the Dog Boy
    	[15.2] Your Name Please?
    	[15.3] The Tailor and the Policeman
    	[15.4] Flowers Blooming
    [16] Star Level 1: Shopkeepers Galore!
    	[16.1] Olivia, Joseph, and a New Visitor
    	[16.2] Strolling On Through
    	[16.3] Early in the Morn
    [17] Star Level 2: Tourists Return!
    	[17.1] Cakes and Trolleys
    	[17.2] Paragliding and Sophie’s Store
    [18] Star Level 3: Movin’ On Up!
    	[18.1] Enter Nicki and the Entertainment Area
    	[18.2] Errands, Errands, and More Errands
    	[18.3] Night Out
    [19] Star Level 4: Town Anew!
    	[19.1] On the Mountain Range
    	[19.2] Tracy, the Money-Driven
    	[19.3] The Statue
    	[19.4] Paragliding and More Tourists
    [20] Star Level 5: Back in Business!
    	[20.1] Specialist Pilot Martin
    	[20.2] The End
    [21] Gold Stars
    	[21.1] Gold Stars
    [22] Final Word
    	[22.1] Final Word
    
    [A] Email/Contact Information
    [B] FAQs
    [C] Credits
    [D] Copyright
    
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    [1] Introduction
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    [1.1] Game Overview/Information
    
    Hello and welcome to my walkthrough of the DS version of Maxis and 
    Electronics Art’s MySims. Everything you should ever need to know 
    should be right here in front of you. So, enjoy!
    
    MySims is a kid-friendly version of the Sims; however, it has plenty 
    of differences as far as gameplay. In MySims, there are no necessity 
    bars, such as bladder, hunger, energy, etc. It should also be noted 
    that much of the game involves forming a good relationship with the 
    various Sims you’ll meet. Unlike the Sims, these relationships are 
    not maintained and have no impact on the player character. You also 
    do not earn skills for your tasks.
    	
    There are two versions of MySims, the DS version and the Wii/PC 
    version. Though both games are very similar, their gameplay mechanics 
    are much different and the game’s story, though identical, is not 
    100% the same. This guide is specifically for the DS version.
    
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    [1.2] Version History
    
    Version 0.1 [6/24/11]
    I started the guide for MySims on this date. I completed information 
    on the Sims and the Star Levels.
    
    Version 0.2 [6/27/11]
    I completed the Racquetball, Fishing, Air Activities, and Scuba-
    diving sections.
    
    Version 0.3 [6/28/11]
    I completed the Dowsing, the Gold Stars, and the Design sections.
    
    Version 0.4 [7/1/11]
    I did some finishing touches on the guide and fixed any mistakes.
    
    Version 0.5 [7/14/11]
    I completed the guide, though I was still planning to fix it up at 
    some point.
    
    Version 0.6 [3/4/12]
    I changed the guide’s format to be more specific.
    
    Version 0.7 [6/30/12]
    Though I’m still not happy with the format (it’s very similar to 
    others I’ve seen), I am done with the guide until further changes are 
    made.
    
    Version 0.8 [7/1/12]
    Touched up grammatical errors and/or spelling mistakes.
    
    Version 0.9 [7/4/12]
    I completed this guide to its full extent, as much as I could.
    
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    [2] MySims Brief Information
    -----------------------------------------------------------------------------
    
    [2.1] Plot
    At the start of MySims, you will be moving to a new town via ferry 
    transportation. The town you are moving to was once a bustling 
    tourist resort, but the town began to lose its appeal and people 
    began to leave the area. This is where you come in! You are to 
    perform various tasks for the remaining citizens to help bring the 
    resort back to its former glory. You slowly regain tourists by 
    completing the five Star Levels in the game. Your progress is shown 
    on the Star Meter, which fills each time an important task is 
    completed.
    
    [2.2] Your Sim
    This is your own personalized Sim. At the start of the game, you are 
    able to pick your Sim’s gender, change skin color and the shape of 
    the eyes; however, it can’t be changed later. You are also able to 
    pick your hair color and style, as well as default clothing. This Sim 
    can reflect you or look any way you’d like it to.
    
    [2.3] Your House
    This is your Sim’s residence in the game. You can design the interior 
    and add furniture to add a more colorful touch to your Sim’s home. 
    This is also where you can go to change your Sim’s hair or clothing, 
    store items that you’ve run out of inventory space for, and to get 
    some sleep. The house is a very aesthetic feature in the game and 
    isn’t used for much besides the former.
    
    [2.4] Gameplay
    I will assume that one is familiar with the Nintendo DS controls, but 
    I will provide extra guidance if needed.
    
    On the bottom portion of the device are the main screen and the main 
    gaming controls. The control pad on the left side can move your Sim 
    in eight directions. When holding the B button on the right side, as 
    your Sim is moving, your Sim will be able to run. To interact with 
    another Sim or an object, stand near them and press the A button on 
    the right side of the device. The A button also allows you to accept 
    a request, while the B button allows you to deny a request. The X 
    Button brings you to a screen with tabs that include your Game 
    Status, Inventory, Area Map, Townsfolk Information, Storage, Tasks, 
    Trophies, and the Fish Book.
    The Y button shows the Area Map on the top screen, as well as the 
    Time of Day. The L button allows you to use the camera (when 
    obtained), while the R button takes the photo. When in your home, the 
    R button allows you to place and rearrange furniture.
    
    On the top screen, you’ll see that there is either a map, or a screen 
    showing the Time of Day. The map shows you where you are (as 
    represented by a green diamond) in a certain area out of the 6 
    regions. The Time of Day is shown by a circle with 4 different 
    colored quarters. Morning, afternoon, evening, and night. When the 
    end of one of these quarters hits the green diamond at the top, the 
    time will change.
    
    This game mainly revolves around your Sim completing tasks for other 
    Sims. For finishing these tasks, your Sim will earn a cash reward 
    consisting of the Sim currency referred to as Simoleons (§). 
    Depending on how far into the game you are will determine how much 
    money you rake in from tourists. It’s also possible to get Simoleons 
    from sparkles found during the night, by approaching and pressing the 
    A button.
    
    Sparkles, which are products of crashed shooting stars, also have the 
    possibility of holding rare items, depending on their area. These 
    rare items can range from fish, to cakes, to leis, to even 
    flooring/walls for your home. These are the items that are found in 
    these areas;
    
    Town Area = Star Wall, Starry Key furniture, any-sized leis, 
    Charlie’s cakes, any sum of Simoleons
    
    Port Area = Sea Floor, Sea Wall, any species of fish, plugs, 
    crayfish, anchors, any sum of Simoleons
    
    Highlands Area = Sky Wall, Cloud Floor, potted plants (without 
    flowers), any sum of Simoleons
    
    Forest Area = Forest Wall, Forest Floor, potted plants (with 
    flowers), any sum of Simoleons
    
    Entertainment Area = Disco Wall, Disco Floor, larger sums of 
    Simoleons
    
    Mountain Area = Rocky Wall, Rock Floor, ores, frogs, the Garden 
    Stone, pearls, any sum of Simoleons
    
    
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    [3] Sims
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    [3.1] Tim
    Tim is the rambunctious, young grandson of the town’s mayor. Tim 
    wears a dog suit to attract tourists. He deeply cares for his 
    grandmother, despite his mischievous behavior. His favorite pastime 
    is Racquetball and he will reward you for playing Racquetball on the 
    various courts. 
    Tim’s locations are; Town’s Racquetball Court, Mountain’s Racquetball 
    Court, and Highlands’ Racquetball Court. He can also be found in his 
    home in the far top right of the town.
    -----------------------------------------------------------------------------
    [3.2] Helen
    Helen is the mayor of the town and Tim’s grandmother. She’s very 
    gentle and caring, with a lot of hope for the town. She is the best 
    person to go to if you find yourself stuck and in need of some hints
    Helen’s locations are; Town Hall, and in her home in the far top 
    right of the town.
    
    *Note, Helen’s niece, Rosalyn, is the mayor of the town in the Wii 
    and PC versions.
    -----------------------------------------------------------------------------
    [3.3] Ewan
    Ewan is the town’s short-tempered police officer. Despite being 
    easily angered, Ewan’s very dedicated to his duty and has a strong 
    sense of justice. Ewan’s locations are; his home to the north of Town 
    Hall, in the Port Area (in the grassy area), in the Forest (by the 
    Diamond Tree), and in the Highlands (by the pond).
    -----------------------------------------------------------------------------
    [3.4] Tyler
    Tyler is the town’s tailor. He’s happy, but easily discouraged. He 
    often lets his own doubts get the better of him, but he tries his 
    hardest. You can buy and design your own clothes at his store. 
    Tyler’s locations are; in his Tailor Shop, by the road in the Town.
    -----------------------------------------------------------------------------
    [3.5] Ashley
    Ashley is a talkative Sim that adores flowers. She’s not afraid to 
    speak her mind or give her opinion. She owns the Floral Shop in the 
    town and sells flowers and bouquets. She also runs the lei-making 
    game. Though eccentric, Ashley is easily frustrated. Ashley’s 
    locations are; her Floral Shop, in the Highlands, by Sophie’s 
    furniture store in the Forest.
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    [3.6] Olivia
    Olivia is the owner of the General Goods store. She’s quiet and a bit 
    strange, but she’s very friendly. She also has a weird laugh. You can 
    sell and buy items from her store. Olivia’s locations are; General 
    Goods Store, by the river in the Forest, and by the pond in the 
    Highlands.
    -----------------------------------------------------------------------------
    [3.7] Joseph
    Joseph is the local fisherman. He’s gruff and a bit grumpy, but he’s 
    a nice person. You can catch fish with the rods he gives you. By 
    showing him the fish you catch, he will record them in the Fish Book 
    and give you reward money. Joseph’s locations are; his fishing hut in 
    the Port Area, by the river in the Forest, and by the pond in the 
    Highlands.
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    [3.8] Sophie
    Sophie owns the furniture store in the Forest. She’s a bit lazy and 
    sleeps most of the time due to the lack of customers. She makes and 
    sells all kinds of furniture. You can even design and sell your own 
    furniture. Sophie’s locations are; her Furniture Store in the Forest, 
    and by the river in the Forest.
    -----------------------------------------------------------------------------
    [3.9] Charlie
    Charlie is the town’s baker. You can buy cakes from his store in 
    exchange for hearing about town gossip, which can often be a useful 
    hint on what to do next. Charlie’s locations are; the Bakery in Town, 
    and by the road in Town.
    
    *Note, Charlie’s cousin, Gino, is the chef who specializes in Italian 
    cooking and appears in the Wii and PC versions.
    -----------------------------------------------------------------------------
    [3.10] Marie
    Marie is a tough and spunky Sim that becomes the Highlands’ ranger. 
    She’s easy to upset and lazily gives up on her duties, leaving others 
    to do them for her. She runs the paragliding service up on the 
    cliffs. Marie’s locations are; in her shack in the Highlands, outside 
    the shack in the Highlands.
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    [3.11] Foster
    Foster is the shy Forest ranger. By giving him the right ingredients, 
    he can make special animal feed to give to the Forest animals. This 
    animal feed requires one fish and one flower, which are given to him 
    so he can make the feed. Foster has a stutter and does better around 
    animals than people. Foster’s locations are; in his shack in the 
    Forest, and outside his shack in the Forest.
    -----------------------------------------------------------------------------
    [3.12] Nicki
    Nicki is the pushy ferryboat operator who brings you to the Port Area 
    at the start. She runs the ferryboat from the Port Area to the 
    Entertainment Area and owns a scuba-diving service. Nicki’s locations 
    are; the docks of the Port Area, and the dock of the Entertainment 
    Area.
    -----------------------------------------------------------------------------
    [3.13] Elizabeth
    Elizabeth is a snobby and wealthy Sim. She does weekly fashion 
    reviews throughout the different regions, in which you can get your 
    evaluation on fashion from her. You can buy a house from her in the 
    Entertainment Area. Elizabeth’s locations are; in the Entertainment 
    Area by the docks, in the Port Area by the grassy area, in the 
    Mountains, in the Forest, in the Highlands, and in the Town.
    -----------------------------------------------------------------------------
    [3.14] Emma
    Emma is a dealer at the Casino in the Entertainment Area. She runs 
    the “Tic Tac Trump” game and has a cool attitude. She hates to lose. 
    Emma’s locations are; the Casino in the Entertainment Area.
    -----------------------------------------------------------------------------
    [3.15] Hawk
    Hawk is a dealer at the Casino in the Entertainment Area. He’s a true 
    gentlemen and runs the “Dodge the Thief” game. Hawk’s locations are; 
    the Casino in the Entertainment Area.
    -----------------------------------------------------------------------------
    [3.16] Tracy
    Tracy is the ranger for the Mountain, hired by Elizabeth. She is 
    always looking for a quick buck. She will do anything to get your 
    money, which includes making you pay for her services, as well as the 
    items needed in those services. Tracy’s locations are; her shack in 
    the Mountains, outside her shack in the Mountains.
    -----------------------------------------------------------------------------
    [3.17] Martin
    Martin is a goofy pilot who crashes his plane on the airfield in the 
    Entertainment Area and needs money to buy fuel. He’s witty and has a 
    wife whom he’d like to return home to. He runs the skydiving service. 
    Martin’s locations are; the airfield in the Entertainment Area, 
    wandering around the Entertainment Area, and in the Casino in the 
    Entertainment Area.
    -----------------------------------------------------------------------------
    [4] Tourists
    -----------------------------------------------------------------------------
    
    [4.1] Tourist Troubles
    Tourists are the various Sims seen around the different regions. 
    Conversing with these tourists helps boost the town’s popularity, but 
    also gives you reward money. When you speak to them, they will have 
    an opinion on what they think of the town, something cheerful to say, 
    or even a problem they’ve had recently. Making tourists happy is what 
    will keep them coming. Some of the things they will say are; 
    
    “I stepped on my favorite sunglasses and broke them!”
    “Know of any good places around here?”
    “Ow, a bug bit me! Geez, this place is terrible!”
    “What a beautiful day!”
    “This place is boring.”
    “All the Sims here look flaky.”
    “I’ve been dumped by my girlfriend.”
    “What’s with the store clerks in the town? One of them has the nerve 
    to sleep in front of customers!”
    “I’d love to go swimming in the beautiful ocean.”
    “I can’t take it anymore!”
    “I’ve lost all my money at the casino and I don’t have a penny left 
    to my name.”
    “I was walking and then suddenly tripped and fell!”
    “You can forget all your worries here and relax.”	
    “There’s gotta be some cute Sims around here.”
    “What is this place? There’s nothing here!”
    
    In order to achieve the tourists’ happiness, you will be open to a 
    variety of options, which the effects differ depending on the 
    tourist’ situation. Sometimes, you’ll have made the tourist so upset 
    that they will refuse to make further conversation. At this point, 
    you won’t be able to talk to them until the time of day has changed 
    (unless it’s from night to morning, when new tourists come). Your 
    options are; Converse, Laugh, Get Angry, Cry, Listen, Encourage, 
    Comfort, and Give Gift. Each Sim will react better or worse to 
    certain emotions;
    
    Angry Sims – Converse, Cry, Comfort(most effective)
    
    Sad Sims – Converse, Comfort, Cry, Encourage(most effective)
    
    Content Sims – Converse, Listen, Comfort, Encourage (most effective)
    
    Happy Sims – Converse, Listen, Comfort, Encourage, Laugh (most 
    effective)
    
    Making Sims happy is really all common sense. For example, a Sim that 
    is obviously angry probably doesn’t want you to encourage them, or a 
    Sim that’s depressed probably doesn’t want you to laugh. The emotion 
    you’ll probably use the least is “Get Angry”, as that doesn’t seem to 
    really help in any situation.
    
    The catch is that you must make the tourist happy by the time the 
    timer at the top stops. Running out of time will also upset the 
    tourist further. Though this happens more often at later levels, 
    tourists will get angry and refuse to listen to what you say, leaving 
    you with a “Yes” or “No” option. Depending on what they say will 
    determine your answer. The following are the 4 questions you’re to 
    expect;
    
    “What? Are you actually worried about me?” – Choose Yes
    “I have a hard time believing you.” – Choose No
    “Oh, you make me even angrier! I don’t care what you say, I’m still 
    mad!” – Choose No
    “You don’t have to worry about me, alright?” – Choose No
    
    There will also be times when a tourist will request something of 
    you, such as taking a photo for them or giving them something from 
    your inventory. It’s also nice to make leis or any other kind of 
    gift, as it is a huge boost to their happiness. The amount of 
    Simoleons rewarded seems to depend on the tourist. Tourists can be 
    found by the Town Fountain, Outside Olivia’s store, Inside and 
    Outside of Charlie’s shop, near the Town Statue, staring at windmills 
    in the Highlands, Entertainment Area, Inside and Outside Ashley’s 
    store, and Inside and Outside Tyler’s store.
    
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    [4.2] The Disco
    The Disco is a club located in the Entertainment Area, right next to 
    the Casino and the Airfield. The Disco is only open at night and 
    there’s a huge entry fee of §500. Inside are usually three tourists 
    that have opinions on the area, which you can talk to and make happy. 
    In all honesty, I don’t think it’s worth the money nor the time to go 
    to the Disco, so don’t bother.
    
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    [5] Stores
    -----------------------------------------------------------------------------
    
    [5.1] Ashley’s Floral Shop
    
    Ashley’s Floral Shop is in the Town area, to the left of the Town 
    Hall. At her store, Ashley sells flowers as individuals or in 
    bouquets. If you continue to purchase flowers from her store, she 
    will bring in new items. Most items are not available until you 
    further progress. Her shop is not open on Sundays and she frequently 
    takes days off.
    
    The individual flowers she sells, which can also be planted in flower 
    boxes, are listed below;
    
    Tulips
    Cost = §100
    
    Hibiscus
    Cost = §200
    
    Cathedral Cactus
    Cost = §100
    
    Ficus Umbellata
    Cost = §100
    
    Hoya
    Cost = §100
    
    Bouquets (as well as Tulips and Hibiscus) can be given as gifts to 
    other Sims, mainly tourists.
    
    Bouquet of Flowers
    Cost = §100
    
    Tulip
    Cost = §100
    
    Hibiscus
    Cost = §200
    
    Making leis for Ashley rewards you with a lei, its size depending on 
    the difficulty level of the lei-making challenge (beginner = small, 
    intermediate = regular, and expert = large).
    
    Small Lei
    Value = §50
    
    Regular Lei
    Value = §100
    
    Large Lei
    Value = §150
    
    2nd Restock-
    
    Amaryllis
    Cost = §200
    
    Birds of Paradise
    Cost = §150
    
    Dendrobium
    Cost = §400
    
    Dracaena
    Cost = §150
    
    Peperomia
    Cost = §200
    
    Sugarvine
    Cost = §200
    
    3rd Restock-
    
    Blue Latan Palm
    Cost = §250
    
    Lily
    Cost = §500
    
    Long-Leafed Fig
    Cost = §250
    
    Strelitzia
    Cost = §250
    
    Yucca 
    Cost = §300
    
    4th Restock-
    
    Anemone
    Cost = §500
    
    Anthurium
    Cost = §400
    
    Autograph Tree
    Cost = §500
    
    Dahlia
    Cost = §400
    
    Dwarf Fiddle-Leaf Fig
    Cost = §500
    
    Footstool Palm
    Cost = §500
    
    5th Restock-
    
    Agave
    Cost = §1500
    
    Bombax Elipticum
    Cost = §1000
    
    Non-Leaf Strelitzia
    Cost = §500
    
    Plumeria
    Cost = §400
    
    Rose
    Cost = §500
    
    -----------------------------------------------------------------------------
    [5.2] Tyler’s Tailor Shop
    
    Tyler’s Tailor Shop is located in the far bottom left of the Town 
    area, near the fountain. He sells shirts, pants, and entire suits, 
    all in various colors and styles. Tyler’s shop is only open at noon 
    and evening. You will also be able to design your own clothing at 
    this store, later in the game.
    
    Shirts-
    
    Beige Circle T-Shirt
    Cost = §100
    
    Grey Circle T-Shirt
    Cost = §100
    
    Light Blue Shirt
    Cost = §110
    
    Light Purple JPN Shirt
    Cost = §120
    
    Orange Gradient Polo
    Cost = §180
    
    Orange Rugby Shirt
    Cost = §120
    
    Orange Shirt
    Cost = §110
    
    Pink Shirt
    Cost = §110
    
    Purple Circle T-Shirt
    Cost = §110
    
    Purple JPN Shirt
    Cost = §120
    
    Purple Shirt
    Cost = §110
    
    Red Gradient Polo
    Cost = §180
    
    Red Rugby Shirt
    Cost = §120
    
    Red Shirt
    Cost = §110
    
    Pants-
    
    Green Pants
    Cost = §150
    
    Ivory Pants
    Cost = §150
    
    Red Pants
    Cost = §150
    
    Suits-
    
    Green Track Suit
    Cost = §150
    
    2nd Restock-
    
    Shirts-
    
    Checked T-Shirt
    Cost = §120
    
    Green Rugby Shirt
    Cost = §120
    
    Green Striped Polo
    Cost = §100
    
    Green Sweatshirt
    Cost = §130
    
    Navy JPN T-Shirt
    Cost = §120
    
    No. 5 T-Shirt
    Cost = §120
    
    Orange Striped Polo
    Cost = §100
    
    Purple Gradient Polo
    Cost = §180
    
    Purple Rugby Shirt
    Cost = §120
    
    Purple Striped Polo
    Cost = §100
    
    Red Striped Polo
    Cost = §100
    
    Red Sweatshirt
    Cost = §130
    
    Pants-
    
    Blue Roll-Ups
    Cost = §180
    
    Brown Pants
    Cost = §150
    
    Dark Blue Roll-Ups
    Cost = §180
    
    Light Blue Roll-Ups
    Cost = §180
    
    Suits-
    
    Blue Track Suit
    Cost = §200
    
    3rd Restock-
    
    Shirts-
    
    Black JPN Hawaiian
    Cost = §120
    
    Black Striped Polo
    Cost = §100
    
    Black Training Jacket
    Cost = §180
    
    Green Shirt
    Cost = §110
    
    Grey Striped Polo
    Cost = §100
    
    Light Blue JPN Hawaiian
    Cost = §120
    
    Light Blue Striped Polo
    Cost = §100
    
    Orange Training Jacket
    Cost = §180
    
    Pink Striped Polo
    Cost = §100
    
    Pink Training Jacket
    Cost = §180
    
    Polka Dot T-Shirt
    Cost = §150
    
    Red JPN Shirt
    Cost = §150
    
    Red Shirt
    Cost = §110
    
    Smiley Face T-Shirt
    Cost = §150
    
    Pants-
    
    Black Ripped Jeans
    Cost = §220
    
    Camouflage Shorts
    Cost = §220
    
    Dark Blue Ripped Jeans
    Cost = §220
    
    Light Blue Shorts
    Cost = §300
    
    Sea Camouflage Shorts
    Cost = §220
    
    Suits-
    
    Red Track Suit
    Cost = §250
    
    Grey Suit
    Cost = §300
    
    4th Restock-
    
    Shirts-
    
    Big Heart T-Shirt
    Cost = §220
    
    Black Hooded Sweatshirt
    Cost = §200
    
    Black Polo
    Cost = §100
    
    Black Rugby Shirt
    Cost = §120
    
    Blue Flower Shirt
    Cost = §200
    
    JPN Flower T-Shirt
    Cost = §220
    
    Light Blue Hooded Sweatshirt
    Cost = §200
    
    Light Blue Rugby Shirt
    Cost = §120
    
    Pink Hooded Sweatshirt
    Cost = §200
    
    Pink Rugby Shirt
    Cost = §120
    
    Red Flower Shirt
    Cost = §200
    
    Small Heart T-Shirt
    Cost = §220
    
    Yellow Hawaiian
    Cost = §220
    
    White Hawaiian
    Cost = §220
    
    White Rugby Shirt
    Cost = §120
    
    Pants-
    
    Blue Ripped Jeans
    Cost = §220
    
    Brown Checked Pants
    Cost = §250
    
    Brown Gingham Pants
    Cost = §250
    
    Green Gingham Pants
    Cost = §250
    
    Leopard Print Shorts
    Cost = §300
    
    Light Blue Ripped Jeans
    Cost = §220
    
    Red Checked Pants
    Cost = §250
    
    White Jeans
    Cost = §250
    
    Zebra Striped Shorts
    Cost = §300
    
    Suits-
    
    Black Suit
    Cost = §500
    
    5th Restock-
    
    Shirts-
    
    Black Gradient Polo
    Cost = §180
    
    Black Hawaiian
    Cost = §220
    
    Black Training Jacket
    Cost = §180
    
    Blue Arrow Shirt
    Cost = §250
    
    Blue Gradient Polo
    Cost = §180
    
    Blue Hooded Jacket
    Cost = §200
    
    Blue Wave Shirt 
    Cost = §300
    
    Brown Hooded Jacket
    Cost = §200
    
    Camouflage T-Shirt
    Cost = §300
    
    Gold Wave Shirt
    Cost = §300
    
    Orange Training Jacket
    Cost = §180
    
    Pink Gradient Polo
    Cost = §180
    
    Pink Training Jacket
    Cost = §180
    
    Purple Hooded Jacket
    Cost = §200
    
    Red Hawaiian
    Cost = §220
    
    Strawberry T-Shirt
    Cost = §300
    
    White Gradient Polo
    Cost = §180
    
    Pants-
    
    Black Roll-Ups
    Cost = §180
    
    White Roll-Ups
    Cost = §300
    
    Suits-
    
    Blue Shirt Set
    Cost = §500
    
    White Suit
    Cost = §500
    
    -----------------------------------------------------------------------------
    [5.3] Olivia’s General Goods Store
    
    Olivia’s General Goods Store is the place to go to if you want neat 
    items to decorate your home or if you need to sell items. Her store 
    is located to the far bottom right of the Town area. If you sell 
    something to her, its price will be half its original price. Olivia’s 
    store is closed on Saturdays.
    
    Appliances-
    
    Radio Cassette Player
    Cost = §300
    
    Rattan Lamp
    Cost = §300
    
    Misc. Furniture-
    
    Baseball Set
    Cost = §200
    
    Log Screen 
    Cost = §300
    
    Log Shelf with Drawers
    Cost = §300
    
    Pen Holder
    Cost = §200
    
    Round Waste Bucket
    Cost = §100
    
    Stuffed Horse 
    Cost = §150
    
    Stuffed Rhinoceros
    Cost = §300
    
    Stuffed Zebra
    Cost = §200
    
    White Surfboard
    Cost = §500
    
    1st Restock-
    
    Appliances-
    
    Black and White TV
    Cost = §1000
    
    CD Player
    Cost = §500
    
    Misc. Furniture-
    
    Blue Surfboard
    Cost = §500
    
    Square Waste Basket
    Cost = §150
    
    Stuffed Giraffe
    Cost = §300
    
    White Cabinet
    Cost = §300
    
    White Cabinet Set
    Cost = §300
    
    White Sink
    Cost = §500
    
    White Stove
    Cost = §500
    
    2nd Restock-
    
    Appliances-
    
    Log Lamp
    Cost = §400
    
    Misc. Furniture-
    
    Rattan Dresser
    Cost = §400
    
    Rattan Screen
    Cost = §350
    
    Rattan Shelf with Drawers
    Cost = §500
    
    3rd Restock-
    
    Appliances-
    
    Block Lamp
    Cost = §500
    
    Japanese Lamp
    Cost = §600
    
    Retro Stereo Set
    Cost = §1000
    
    Misc. Furniture-
    
    Block Screen
    Cost = §400
    
    Block Shelf with Drawers
    Cost = §500
    
    Oak Cabinet
    Cost = §500
    
    Oak Cabinet Set
    Cost = §500
    
    Oak Sink
    Cost = §700
    
    Oak Stove
    Cost = §700
    
    Red Surfboard
    Cost = §500
    
    Stuffed Elephant
    Cost = §350
    
    Stuffed Hippo
    Cost = §300
    
    Stuffed Leopard
    Cost = §350
    
    4th Restock-
    
    Appliances-
    
    Girl’s Lamp
    Cost = §600
    
    Large TV Set
    Cost = §1500
    
    Misc. Furniture-
    
    Ebony Cabinet
    Cost = §600
    
    Ebony Cabinet Set
    Cost = §600
    
    Ebony Sink
    Cost = §800
    
    Ebony Stove
    Cost = §800
    
    Foosball Table
    Cost = §1500
    
    Girl’s Dresser
    Cost = §800
    
    Girl’s Screen
    Cost = §500
    
    Girl’s Shelf with Drawers
    Cost = §600
    
    Go Set
    Cost = §1000
    
    Victorian Dresser
    Cost = §1000
    
    5th Restock-
    
    Appliances-
    
    Flat Screen TV
    Cost = §2000
    
    Large Stereo Set
    Cost = §1500
    
    Victorian Lamp
    Cost = §1000
    
    Misc. Furniture-
    
    Fireplace
    Cost = §1000
    
    Modern Cabinet
    Cost = §800
    
    Modern Cabinet Set
    Cost = §800
    
    Modern Sink
    Cost = §1000
    
    Modern Stove
    Cost = §1000
    
    Mounted Bear
    Cost = §1250
    
    Stuffed Tiger
    Cost = §400
    
    Typewriter
    Cost = §500
    
    Victorian Screen
    Cost = §1000
    
    Victorian Shelf with Drawers
    Cost = §800
    
    Dowsing stones redeemed from Tracy can be made into jewelry by giving 
    it to Olivia.
    
    Pearl Ring
    Value = §150
    
    [Insert Gem Name] Ring
    Value = §150
    
    -----------------------------------------------------------------------------
    [5.4] Sophie’s Furniture Store
    
    Sophie’s store sells home upgrades and furniture. Her store is 
    located in the Forest, in the bottom right. She will continue to 
    restock if you continue to buy her products. Her store is closed on 
    Wednesdays.
    
    Flooring-
    
    Concrete Floor
    Cost = §90
    
    Ebony Floor
    Cost = §80
    
    Oak Floor
    Cost = §80
    
    White Wooden Floor
    Cost = §80
    
    Walls-
    
    Concrete Wall
    Cost = §90
    
    Ebony Wall
    Cost = §80
    
    Oak Wall
    Cost = §80
    
    White Wooden Wall
    Cost = §80
    
    Closets-
    
    Blue Closet
    Cost = §300
    
    Green Closet
    Cost = §300
    
    Red Closet
    Cost = §300
    
    Yellow Closet
    Cost = §300
    
    Chests-
    
    Blue Chest
    Cost = §300
    
    Green Chest
    Cost = §300
    
    Red Chest
    Cost = §300
    
    Yellow Chest
    Cost = §300
    
    Tables-
    
    Blue Table
    Cost = §200
    
    Green Table
    Cost = §200
    
    Red Table
    Cost = §200
    
    Yellow Table
    Cost = §200
    
    Chairs-
    
    Blue Chair
    Cost = §150
    
    Green Chair 
    Cost = §150
    
    Red Chair
    Cost = §150
    
    Yellow Chair
    Cost = §150
    
    Beds-
    
    Blue Bed
    Cost = §300
    
    Green Bed
    Cost = §300
    
    Red Bed 
    Cost = §300
    
    Yellow Bed
    Cost = §300
    
    2nd Restock-
    
    Walls-
    
    Cork Wall
    Cost = §120
    
    3rd Restock-
    
    Flooring-
    
    Blue Carpet
    Cost = §150
    
    Log House Floor
    Cost = §120
    
    Modern Floor
    Cost = §200
    
    Pink Carpet
    Cost = §150
    
    Round Rug
    Cost = §100
    
    Walls-
    
    Blue Wall
    Cost = §100
    
    Brick Wall
    Cost = §120
    
    Pink Wall
    Cost = §100
    
    Retro Style Wall
    Cost = §200
    
    Stone Wall
    Cost = §150
    
    Closets-
    
    Log Closet
    Cost = §350
    
    Chests-
    
    Block Chest
    Cost = §350
    
    Log Chest
    Cost = §350
    
    Tables-
    
    Block Table
    Cost = §350
    
    Glass Table
    Cost = §250
    
    Wooden Table
    Cost = §250
    
    Chairs-
    
    Blue Sofa
    Cost = §250
    
    Log Chair
    Cost = §200
    
    Red Sofa
    Cost = §250
    
    White Sofa
    Cost = §250
    
    Beds-
    
    Hammock
    Cost = §150
    
    Log Bed
    Cost = §350
    
    4th Restock-
    
    Flooring-
    
    Japanese Floor
    Cost = §250
    
    Quilt Mat
    Cost = §250
    
    Tile Carpet
    Cost = §180
    
    Tile Floor
    Cost = §300
    
    Woodwork Floor
    Cost = §350
    
    Walls-
    
    Bamboo Wall
    Cost = §350
    
    Japanese Wall
    Cost = §250
    
    Modern Wall
    Cost = §250
    
    Rattan Wall
    Cost = §150
    
    Striped Wall
    Cost = §300
    
    Closets-
    
    Block Closet
    Cost = §400
    
    Rattan Closet
    Cost = §500
    
    Chests-
    
    Japanese Chest
    Cost = §450
    
    Pretty Chest
    Cost = §400
    
    Rattan Chest
    Cost = §450
    
    Tables-
    
    Block Table
    Cost = §250
    
    Japanese Table
    Cost = §300
    
    Log Table
    Cost = §400
    
    Rattan Table
    Cost = §450
    
    Chairs-
    
    Blue Love Seat
    Cost = §380
    
    Blue Sofa
    Cost = §250
    
    Rattan Chair
    Cost = §400
    
    Red Love Seat
    Cost = §380
    
    Red Sofa
    Cost = §350
    
    White Love Seat
    Cost = §380
    
    Beds-
    
    Block Bed
    Cost = §400
    
    Japanese Bed
    Cost = §600
    
    5th Restock-
    
    Flooring-
    
    Block Floor
    Cost = §400
    
    Fur Rug
    Cost = §500
    
    Library Floor
    Cost = §700
    
    Rattan Floor
    Cost = §600
    
    Retro Rug
    Cost = §400
    
    Walls-
    
    Block Wall
    Cost = §400
    
    Chinese Wall
    Cost = §700
    
    Log Wall
    Cost = §350
    
    Passionate Wall
    Cost = §400
    
    Woodwork Wall
    Cost = §800
    
    Closets-
    
    Antique Closet
    Cost = §1500
    
    Japanese Closet
    Cost = §1000
    
    Chests-
    
    Antique Chest
    Cost = §1800
    
    Girl’s Chest
    Cost = §1000
    
    Wavy Front Chest
    Cost = §500
    
    Tables-
    
    Modern Table
    Cost = §700
    
    Office Desk
    Chest = §500
    
    Chairs-
    
    Block Sofa
    Cost = §500
    
    Log Bench
    Cost = §400
    
    Rattan Sofa
    Cost = §700
    
    Beds-
    
    Rattan Bed
    Cost = §700
    
    -----------------------------------------------------------------------------
    [5.5] Charlie’s Bakery
    
    Charlie’s Bakery sells cakes, which can be given to tourists as 
    gifts. The bakery is to the left of the Town Fountain. There will be 
    times where the tourists get their favorite cake, and other times 
    they won’t, but they will still accept it. The bakery is closed on 
    Tuesdays. Purchasing cakes from Charlie can be rewarding, as he gives 
    you important hints on what to do next. Sometimes, he won’t have any 
    information for you, however.
    
    Cakes-
    
    Shortcake
    Cost = §80
    
    Cheesecake
    Cost = §80
    
    1st Experiment-
    
    Cakes-
    
    Chocolate Cake
    Cost = §100
    
    2nd Experiment-
    
    Cakes-
    
    Mont Blanc
    Cost = §100
    
    3rd Experiment-
    
    Cakes-
    
    Chinese Cake
    Cost = §150
    
    Another interesting bit of information is that you can tell by what a 
    tourist is wearing what their favorite cake is. By looking at their 
    hair color and their pants/skirts/shorts, you can tell what their 
    favorite cake is. This doesn’t apply when looking at a Sim’s skin 
    color, shirts, shoes, hats, or eye color. It’s said that the smaller 
    details of the Sim’s clothing will help you determine, such as 
    stripes, polka dots, buttons and buckles, hems, etc.
    
    Red, Pink = Shortcake
    
    Yellow = Cheesecake
    
    Brown = Chocolate cake
    
    Black, Grey, Silver, White, Blue = Mont Blanc
    
    The only cake that is risky to give out is the Chinese cake. A Sim 
    either loves it or hates it. If they love it, they’re automatically 
    happy. If they hate it, they automatically get angry and won’t speak 
    to you. A Sim wearing any color but the ones above, I’d suggest 
    giving them a different gift.
    
    
    -----------------------------------------------------------------------------
    [5.6] Tracy’s Dowsing Store
    
    Tracy’s store can be found up in the Mountains in the far top right 
    corner, in her shack. Every time you dowse up in the Mountains for 
    Tracy, you earn points, rather than money. These points can be 
    exchanged for store items from Tracy. Below are the various prizes, 
    as well as their cost;
    
    Jewels can be made into rings by Olivia and given to tourists as 
    gifts; 
    
    Jewels-
    
    Amethyst
    Cost = 100 points
    
    Aquamarine
    Cost = 100 points
    
    Diamond
    Cost = 100 points
    
    Emerald
    Cost = 100 points
    
    Garnet
    Cost = 100 points
    
    Opal
    Cost = 100 points
    
    Peridot
    Cost = 100 points
    
    Ruby
    Cost = 100 points
    
    Sapphire
    Cost = 100 points
    
    Topaz
    Cost = 100 points
    
    Turquoise
    Cost = 100 points
    
    The following are body parts to the Town Statue, which can be created 
    in later progression.
    
    Statue Parts-
    
    Angel Body
    Cost = 150 points
    
    Armor Body
    Cost = 1200 points
    
    Ballet Body
    Cost = 650 points
    
    Bear Body
    Cost = 900 points
    
    Bear Head
    Cost = 900 points
    
    Dancer Head
    Cost = 150 points
    
    Disco Body
    Cost = 550 points
    
    Friendly Head
    Cost = 150 points
    
    Green Monster Head
    Cost = 900 points
    
    Kabuki Body
    Cost = 1700 points
    
    Kabuki Head
    Cost = 1700 points
    
    Pompadour Head
    Cost = 550 points
    
    Robot Body
    Cost = 2000 points
    
    Robot Head
    Cost = 2000 points
    
    Rock n’ Roll Body
    Cost = 500 points
    
    Samurai Head
    Cost = 1200 points
    
    Scary Head
    Cost = 700 points
    
    Surfer Body 
    Cost = 150 points
    
    Wise Man Head
    Cost = 300 points
    
    Posters and pictures can be hung up in your home.
    
    Posters/Pictures-
    
    Aristocratic Boy Picture
    Cost = 1000 points
    
    Aristocratic Girl Picture
    Cost = 500 points
    
    Boy Blowing Flute Picture
    Cost = 500 points
    
    Cheating Picture
    Cost = 1800 points
    
    Japanese Beauty Picture
    Cost = 1500 points
    
    Kabuki Woodblock Print
    Cost = 600 points
    
    Lady with Marten Picture
    Cost = 800 points
    
    Night Patrol Picture
    Cost = 1000 points
    
    Old Lady Picture
    Cost = 800 points
    
    Retro Poster
    Cost = 600 points
    
    Revolution Picture
    Cost = 1500 points
    
    Smiling Lady Picture
    Cost = 250 points
    
    Turban Girl Picture
    Cost = 250 points
    
    Woman with Parasol Picture
    Cost = 1000 points
    
    -----------------------------------------------------------------------------
    [5.7] The Casino
    
    The Casino located in the Entertainment Area works similar to Tracy’s 
    Dowsing, except coins are used instead of points. You can gamble to 
    earn coins by playing the games, or trade in Simoleons for coins to 
    redeem prizes, if you don’t want to bother with the games. The Casino 
    is only open at night. You can buy coins with Simoleons;
    
    10 Coins
    Cost = §100
    
    100 Coins
    Cost = §1000
    
    500 Coins
    Cost = §5000 
    
    These are the prizes that can be redeemed with the coins;
    
    Garden Stone
    Cost = 100 coins
    
    Small Globe
    Cost = 200 coins
    
    Basketball
    Cost = 250 coins
    
    Marble Solitaire
    Cost = 400 coins
    
    Rugby Set
    Cost = 400 coins
    
    Stuffed White Horse
    Cost = 400 coins
    
    Ice Hockey Set
    Cost = 500 coins
    
    Japanese Cushion
    Cost = 500 coins
    
    Library Chair
    Cost = 500 coins
    
    Red Lantern
    Cost = 500 coins
    
    Small Bookcase
    Cost = 500 coins
    
    Stuffed Lion
    Cost = 500 coins
    
    Big Globe
    Cost = 600 coins
    
    Heavy Bag
    Cost = 600 coins
    
    Japanese TV Tower
    Cost = 600 coins
    
    Chess Set
    Cost = 700 coins
    
    Executive Mansion
    Cost = 700 coins
    
    Folding Screen
    Cost = 700 coins
    
    Model Car
    Cost = 700 coins
    
    Stone Lantern
    Cost = 700 coins
    
    Casino Carpet
    Cost = 1000 coins
    
    Casino Wall
    Cost = 1000 coins
    
    Freedom Statue
    Cost = 1000 coins
    
    French Expo Tower
    Cost = 1000 coins
    
    Big Clock Tower
    Cost = 1250 coins
    
    White Heron Castle
    Cost = 1250 coins
    
    Bamboo Water Drop
    Cost = 1500 coins
    
    Japanese Halberd
    Cost = 1500 coins
    
    Japanese Sword
    Cost = 1500 coins
    
    Library Table
    Cost = 1500 coins
    
    Mounted Deer
    Cost = 1500 coins
    
    Pool Table
    Cost = 1500 coins
    
    Sword
    Cost = 1500 coins
    
    Victory Arch
    Cost = 1500 coins
    
    Arch Bridge
    Cost = 1800 coins
    
    Model Plane
    Cost = 1800 coins
    
    Pinball Machine
    Cost = 1800 coins
    
    Tuscan Bell Tower
    Cost = 1800 coins
    
    Greek Goddess Temple
    Cost = 2000 coins
    
    House of Holy Basil
    Cost = 2000 coins
    
    Minister’s Desk
    Cost = 2000 coins
    
    Mounted Wolf
    Cost = 2000 coins
    
    Antique Urn
    Cost = 2500 coins
    
    House of Our Lady
    Cost = 2500 coins
    
    Mounted Tiger
    Cost = 2500 coins
    
    New Swan Stone Castle
    Cost = 2500 coins
    
    Queen Bed
    Cost = 2500 coins
    
    Samurai Armor
    Cost = 2500 coins
    
    Western Armor
    Cost = 2500 coins
    
    Laptop Computer
    Cost = 4000 coins
    
    King Bed
    Cost = 5000 coins
    
    Mounted White Tiger
    Cost = 6000 coins
    
    King Chair
    Cost = 8000 coins
    
    Video Game Company
    Cost = 10000 coins
    
    -----------------------------------------------------------------------------
    [6] Racquetball
    -----------------------------------------------------------------------------
    
    [6.1] Racquetball
    Racquetball is played on the Racquetball courts. There are three 
    courts located throughout the Resort, which include; The Town, the 
    Highlands, and the Mountains. When you start a Racquetball game, 
    you’ll need to select a Racquet from your inventory. The game is 
    similar to tennis, but you are playing against a brick wall. You 
    start out in front of the wall, in which you must serve the 
    racquetball. Pressing the A button will throw the ball up in the air, 
    and pressing it again will hit and serve the ball. You must be 
    prepared to hit the ball again by pressing the A button. You can move 
    left and right in order to chase the ball if needed. The game gets 
    progressively more difficult as time goes on, since hazards soon try 
    to interfere with your game. These hazards are usually pigs, but 
    rocks can also be hazards (but these only appear in the Mountains). 
    The hits you make before time runs out will determine if you get a 
    Bronze, Silver, or Gold Award. The game is over when time has run 
    out, the ball has been stopped, you miss the ball, or the ball has 
    gone out of bounds.
    
    Once you’ve gotten good at Racquetball, Tim will reward you with new 
    racquets. Your starter racquet is the Regular Racquet, but you can 
    also get the Speed Racquet and the Heavy Racquet. The Speed Racquet 
    uses a faster ball, while the Heavy Racquet uses a weighted ball.
    
    -----------------------------------------------------------------------------
    [6.2] Rally
    Rally is similar to Racquetball, but there is no timer. In Rally, you 
    must keep hitting the ball, and your score is determined by how many 
    successful hits you make. The best way to get a high score on Rally 
    is to stay in the same spot. The easiest way to do that is to first 
    serve the ball. When the ball bounces after hitting the wall, swing 
    your racquet with the A button. This keeps the ball straight. If done 
    incorrectly, the ball will stray and you’ll have to chase it. It’s 
    all about practice. In Rally, the main obstacle is the dog that runs 
    through the court, as the ball can bounce erratically if it makes 
    contact with the dog. The game is over if the ball hits out of 
    bounds, or you miss a hit. A Bronze Medal requires 250 points in a 
    single game, a Silver Medal requires 650 points, and a Gold Medal 
    requires 1100 points.
    
    -----------------------------------------------------------------------------
    [6.3] Target 1
    Target 1 involves the use of a target. You are given 30 seconds to 
    get as many points as possible. On the brick wall is now a target, 
    which is what you must aim to hit. The colored rings around the 
    bullseye determine the points earned. The more points, the higher 
    your score. If the ball stops for any reason, you get another ball 
    automatically. A Bronze Medal can be earned with 1300 points, a 
    Silver Medal is 2500 points, and a Gold Medal is earned with about 
    3000 points.
    
    -----------------------------------------------------------------------------
    [6.4] Target 2
    Target 2 is similar to Target 1, except that you have a full minute 
    to score as many points as possible. In this version, Apple Cards 
    will appear on the wall, which are your targets. Bomb Cards deduct 
    points from your score. If the ball stops, you will get a new one. A 
    Bronze Medal will need 2200 points, a Silver Medal will need 3800 
    points, and a Gold Medal will need 5700 points.
    
    -----------------------------------------------------------------------------
    [7] Fishing
    -----------------------------------------------------------------------------
    
    [7.1] Fishing
    Fishing is an activity hosted by Joseph the fisherman. Fishing is 
    very simple and only requires a fishing rod. First, you’ll have to be 
    close to a body of water. There’s a pond in the Highlands, a river in 
    the Forest, an entire beach in the Port Area, the pond in the 
    Mountains, and the docks in the Entertainment Area. When you approach 
    the water, a picture of a fish and a rod will appear in the top 
    right. Press the R button and select a fishing rod. Using the stylus, 
    tap anywhere on the screen to cast the lure. You can freely move the 
    lure around in the water. The tiny shadows swimming under the surface 
    are the fishes you’re after. When you move the lure, a trill will 
    play. Some fish are drawn to the sound, others swim away. When you 
    get a bite, the lure will sink, which signals you to tap the lure 
    with the stylus. Sometimes, you’ll catch the fish, sometimes you 
    won’t. You just have to be patient. Each time you catch a fish, you 
    should turn it in to Joseph so that he’ll record the Fish in the Fish 
    Book and give you a large sum of cash. Joseph will also reward you 
    with rods if you continue to fish. The Regular Fishing Rod is the 
    starter rod with basic advantages, while the Stiff Fishing Rod has a 
    better chance of catching something once it’s bitten the lure. The 
    Flexible Fishing Rod makes it even easier to catch a fish. Lastly, 
    the Amusing Fishing Rod is the best rod and has good advantages in 
    all fields.
    
    -----------------------------------------------------------------------------
    [7.2] Types of Fish
    There are 2 types of fish, freshwater and saltwater, with 17 species 
    of fish. These fish have specific locations where they’re more likely 
    to be caught, but some are also more common than others. I’ll provide 
    the facts about the species, what lure pattern it prefers, and also 
    its value according to Joseph. Some fish do not have a particular 
    pattern they’re attracted to, however.
    
    Saltwater-
    
    Anomalocarid
    Preferred Pattern – Zigzag slowly
    “Thought to have become extinct a long time ago.”
    “Rarely caught from an embankment.”
    “Only active at night.”
    “Very nervous and cautious. Zigzag the lure very slowly so as to not 
    scare it away.”
    “An abundance of nature will help the Anomalocarid grow bigger.”
    Value = §1000
    
    Barracuda
    Preferred Pattern – Zigzag quickly
    “Can be caught from a boat or the beach surface.”
    “A notoriously ferocious fish.”
    “Move the lure in a zigzag pattern to anger the fish so that it will 
    attack.”
    “Actively looks for food all day long.”
    “Large barracudas are found in parts of the ocean where large schools 
    of fish gather.”
    Value = §260
    
    Horse Mackerel
    Preferred Pattern – Erratic
    “Lives in schools in the sea.”
    “Swims in schools all day long.”
    “Plankton is its food of choice, so the big Horse Mackerels are found 
    in plankton-rich parts of the ocean.”
    “Can be caught from a beach shore.”
    “Move the lure quickly to attract its attention.”
    Value = §65
    
    Marlin
    Preferred Pattern – Quick, straight movement
    “Fast-swimming fish.”
    “Stops being active at night when the sun goes down.”
    “Does not approach land, so the only way to catch it is by boat.”
    “Feeds on other fish, so the largest marlins are found in parts of 
    the ocean where there are plenty of other fish.”
    “An aggressive fish that reacts to fast, straight-moving lures. But 
    reeling one in is extremely difficult.”
    Value = §650
    
    Pacific Saury
    Preferred Pattern – Zigzag, moderate speed
    “Lives in schools near the surface of the ocean.”
    “Swims all day long in a fixed course.”
    “Can be caught from a beach shore.”
    “Move the lure in a zigzag pattern to attract the fish.”
    “The biggest Pacific Sauries are found in oceans with abundant 
    aquatic life and few natural enemies.”
    Value = §52
    
    Sardine
    Preferred Pattern – Slow, steady movement
    “Lives in schools.”
    “Active all day long.”
    “Large schools of sardines live in oceans where plankton is 
    abundant.”
    “Can be caught from a beach shore or an embankment.”
    “It is a demure fish and if the lure is moved too quickly, it will be 
    scared away.”
    Value = §39
    
    Sea Bass
    Preferred Pattern – Erratic
    “Swims all over the ocean on a fixed course.”
    “Not very active during the day.”
    “Can be caught from anywhere around this town.”
    “Big sea basses can be caught anywhere there is a large river 
    nearby.”
    “Move the lure quickly and the fish will aggressively come in for the 
    bait.”
    Value = §210
    
    Sea Bream
    Preferred Pattern – Slow, steady movement
    “Found in oceans with a lot of reefs.”
    “A boat should be used to catch these fish.”
    “It is a cautious fish, so a slow-moving lure is the best way to 
    catch it.”
    “Active any time of the day.”
    “Feeds on other fish to grow, so the biggest sea breams can be caught 
    where there are a lot of other fish for them to feed on.”
    Value = §280
    
    Freshwater-
    
    Alligator
    Preferred Pattern – Zigzag
    “King of the rivers and lakes around here.”
    “Said to be found in the mountain area, but also under bridges 
    sometimes.”
    “Monstrous alligators sometimes appear in environmentally-clean 
    areas.”
    “It is a nocturnal animal that is only active at night.”
    “An aggressive animal that is attracted to zigzagging lures, but 
    reeling one in is very difficult.”
    Value = §680
    
    Black Bass
    Preferred Pattern – Straight-moving
    “Cannot be caught in rivers with fast currents.”
    “Lives in bodies of water with gentle currents.”
    “It feeds during the day and is quiet during the night.”
    “Feeds on other smaller fish to grow, so the biggest black basses can 
    be caught where there are a lot of other fish for them to feed on.”
    Value = §100
    
    Brook Trout
    Preferred Pattern – Slow, steady movement
    “Found in low-temperature waters.”
    “Often caught in low-temperature waters, in the upper streams of a 
    river.”
    “Most active during the day when water temperatures are still low, or 
    during the evening when the water becomes colder.”
    “It is a timid fish and if the lure is moved too quickly, it will be 
    scared away.”
    “It can only live in clean waters, so cleaning up the environment 
    near its river habitat is important to its survival.”
    Value = §140
    
    Carp
    Preferred Pattern – Erratic
    “Lives in lakes and rivers where there is very little current.”
    “Often found in high altitude lakes.”
    “This fish is a big eater and large carps can be found where bait is 
    plentiful.”
    “Move the lure quickly to catch the fish’s attention.”
    “It’s an active feeder twice a day; once each in the morning and 
    evening.”
    Value = §90
    
    Catfish
    Preferred Pattern – Slow, steady movement
    “Lives in the muddy bottoms of rivers and lakes.”
    “Can be caught in mountain lakes or under a bridge.”
    “Buried in the mud from morning to evening and is difficult to catch 
    during those hours.”
    “Move the lure slowly to tempt the fish out in order to catch it.”
    “Rivers with waterweeds are good habitats for catfish, and catfish 
    often grow large in those areas.”
    Value = §60
    
    Eel
    Preferred Pattern – Zigzag, quickly
    “A long, slender-bodied fish found living in the shadow of rocks.
    “Can be caught in lakes or upper parts of a river.”
    “A nocturnal fish mainly active during the night.”
    “Usually found lurking behind things, but if the lure is reeled in 
    using a zigzag pattern, the eel will aggressively take bait.”
    “The best eels can be caught in clean and clear waters.”
    Value = §155
    
    King Salmon
    Preferred Pattern – Straight movement
    “A large kind of salmon.”
    “Rarely caught in the upper or lower parts of a river.”
    “Mainly active during the day or at night.”
    “It is a cautious fish and difficult to land one. Only interested in 
    a straight-moving lure.”
    “Large salmon gather in clean rivers since they are necessary for 
    their spawning.”
    Value = Unknown
    
    Pike
    Preferred Pattern – Quick movement
    “Found in gentle currents.” 
    “Often caught in mountain lakes in gentle currents.”
    “During the day is the best time to catch this fish.”
    “It is a strong fish that will attack fast-moving lures.”
    “It is said that huge pikes sometimes attack humans and can be found 
    in places where the abundance of nature attract many animals.”
    Value = §140
    
    Rainbow Trout
    Preferred Pattern – Straight movement
    “Found in cold, fast-flowing bodies of water.”
    “Often caught in low-temperature waters, in the upper streams of a 
    river.”
    “Not very active in the mornings or evenings.”
    “A fierce fish that is aggressively attracted to straight movements.”
    “The best rainbow trout can be found in fertile rivers with lots of 
    waterweed.”
    Value = §180
    
    Sweetfish
    Preferred Pattern – Straight movement
    “Very territorial fish.”
    “Often caught under a bridge.”
    “Not so active from evening to night.”
    “A clean river is important to the sweetfish and will attract more of 
    their kind.”
    “Moving the lure in a straight line will make the fish believe that 
    another fish has entered its territory, and the sweetfish will go in 
    for the attack.”
    Value = §210
    
    Sometimes while fishing, you’ll catch some useless junk that was 
    floating around in the water. This junk can be sold to Olivia. It’s 
    also possible to catch furniture.
    
    Anchor
    Value = §25
    
    Crayfish
    Value = §5
    
    Plug
    Value = §5
    
    While fishing, you may have caught a fish with something inside of 
    it. Bring the fish to Joseph and he’ll remove the item and give it to 
    you.
    
    Pearl
    Value = §150
    
    Yellow Frog
    Value = §125
    
    Yellow Green Frog
    Value = §125
    
    Gold Frog
    Value = §250
    
    Orange Frog
    Value = §125
    
    Red Frog
    Value = §125
    
    Blue Frog
    Value = §125
    
    Purple Frog
    Value = §125
    
    Green Frog
    Value = §125
    
    Book
    Value = §50
    
    Hand-made Surfboard
    Value = §750
    
    -----------------------------------------------------------------------------
    [8] Lei-Making
    -----------------------------------------------------------------------------
    
    [8.1] Lei-Making
    At Ashley’s shop, Ashley will at some point want to sell hand-made 
    leis. The game will seem simple, but it requires practice, focus, and 
    speed to do well. You will have a lei template set up before you, 
    with four cards set up below on the table. You must drag the card to 
    the flower of its same shape and color as quickly as possible. Once 
    the flower has been placed, the following flower template will come 
    forward. Using the pink shuffle button below the cards will bring 
    forward a new set, just in case the card you need is not there. You 
    are penalized and have points deducted if you put the wrong flower on 
    the wrong template. Completing it quickly and efficiently is the way 
    to get a high score.
    
    There are three levels of play, only unlocked by scoring a medal on 
    the previous.
    
    Easy mode is the simplest mode, using only 1 type of flower in the 
    colors red, purple, and yellow. 420 points will get you a Bronze 
    Medal, 500 will get you a Silver Medal, and 550 will get you a Gold 
    Medal. Completing the lei in under 30 seconds will automatically get 
    you 500 points, the 50 is earned by making no mistake on the lei. A 
    mistake deducts 20 points. You will receive a “Small lei” once it’s 
    complete. At Olivia’s store, a small lei is worth §50. This can also 
    be given to the tourists before conversing with them; however, the 
    size of the lei makes a difference on how happy it makes them.
    
    Normal mode is unlocked once a medal is scored on Easy. Normal mode 
    presents a new type of flower in the colors pink and yellow. This 
    mode is slightly more difficult than the previous. A Bronze Medal is 
    earned with 985 points, a Silver Medal is earned with 1020 points, 
    and a Gold Medal is earned with 1075 points. The penalty for a wrong 
    card is 30 points deducted. Completing the lei in under 40 seconds is 
    1000 points. After completion, you are given a “Regular lei”. This 
    lei is worth about §100.
    
    Lastly, is Hard mode. Hard mode has 3 types of flowers, in the colors 
    yellow, pink, purple, blue, and red. 2000 points is a Bronze Medal, 
    2100 is a Silver Medal, and 2175 is a Gold Medal. A wrong card is 100 
    points deducted from your final score. Completing the lei in under 1 
    minute is automatically 2000 points, with a 200 point bonus for no 
    mistakes. You will be rewarded with a “Large lei” which is worth 
    §150.
    
    -----------------------------------------------------------------------------
    [9] Air Activities
    -----------------------------------------------------------------------------
    
    [9.1] Paragliding
    Paragliding is an air sport that involves using a hang-glider to stay 
    in the air and avoid obstacles. This activity can be played in the 
    Highlands with Marie and in the Mountains with Tracy. The object of 
    the game is to stay in the air, whilst collecting jewels and avoiding 
    obstacles like birds or wind currents which will knock you out of the 
    air. You can move forward, backward, up, and down, and blowing into 
    the microphone on the lower left corner of the DS will provide a gust 
    of wind for a speed boost. This game is on the difficult side, but 
    with practice, it’s easy. 6500 points is a Bronze Medal, about 7000 
    points is a Silver Medal, and a Gold Medal is about 7800 points. The 
    price to paraglide is §50 for both Marie and Tracy.
    
    -----------------------------------------------------------------------------
    [9.2] Skydiving
    Skydiving is an air sport hosted by Martin. The price to skydive is 
    §200. The object is to dive down as quickly as possible, while 
    collecting jewels. You can move left and right and pressing the A 
    button while moving performs in-air acrobatics, useful for getting to 
    one spot to another quickly. The arrow on the bottom screen lets you 
    know where the next jewel will appear. If three jewels of the same 
    color are collected in a row, this counts as a combo and is a huge 
    amount of points. Each jewel is about 100 points, which makes this a 
    difficult game. The main obstacle are clouds, which slow your fall. 
    I’m not too sure how many points are needed for each medal, but I’m 
    working on it.
    
    -----------------------------------------------------------------------------
    [10] Design
    -----------------------------------------------------------------------------
    
    [10.1] Furniture
    Designing furniture is an option that becomes available to you after 
    interacting with Sophie for a bit. Talking to Sophie will allow you 
    to either “Create a design” or “Make furniture”. Making furniture 
    involves the building of custom furniture for your home. There are 
    six slots available for custom furniture, which can include a bed, a 
    closet, a sofa, a chair, a table, or a chest. The following are the 
    costs for the furniture template;
    
    Bed
    Cost = §900
    
    Chest
    Cost = §700
    
    Closet
    Cost = §1000
    
    Sofa
    Cost = §600
    
    Chair
    Cost = §500
    
    Table
    Cost = §700
    
    You can choose a readymade design for the fabric on any of those 
    items, or create your own custom fabric.
    
    Designing a fabric is the other option available to you. When you 
    select this, you’ll have four save slots for your designs. Select an 
    empty slot and you’ll be brought to a screen that’s similar to 
    Microsoft’s Paint program. You can use the pencil tool for a thin 
    line, the paintbrush for a thick line, the line tool to make a 
    straight line, the eraser tool to erase something, and the stamp tool 
    to stamp something onto the fabric. You can also change the size of 
    the line from small to medium to large. There is also an undo and 
    redo button in case you make a mistake. At the bottom is a set of 
    basic colors, but pressing the tab above the set will open up a more 
    advanced set of colors. When you’re done with your design, select the 
    check in the lower right corner and save your design.
    
    -----------------------------------------------------------------------------
    [10.2] Clothing
    Designing clothing works the same way as designing furniture. You 
    have the option of “Make a design” or “Make clothes”. The clothing 
    designing works the same way as fabric designing, except there are 
    five boxes which can be colored in. The boxes are color-coded as 
    such;
    
    Blue = Front
    White = Back
    Green = Left Sleeve
    Yellow = Right Sleeve
    Pink = Palms
    
    The same functions from the fabric design are used here. There are 
    four save slots to save your design in.
    
    To make the clothing, select one of your designs and Tyler will 
    tailor the outfit for you. If you’ve already got four custom outfits 
    made, you can choose to have it re-tailored for §100.
    
    -----------------------------------------------------------------------------
    [10.3] Highlands/Mountains
    Once both Foster and Marie have arrived as rangers to their 
    respective areas, you’ll have to decorate said areas. Using items 
    such as trees, shrubbery, statues, fountains, and other objects, 
    you’ll get to decorate the Highlands/Forest. First, search for a 
    yellow-ish patch on the ground. The diamond will appear of your Sim, 
    allowing you to interact with it. You’ll have the option of choosing 
    what you place there. However, there are only 5 slots available to 
    direct, until the counter at the top reaches zero. You’re free to 
    remove objects and change up the area at your leisure.
    
    -----------------------------------------------------------------------------
    [10.4] Essences
    Unlike the game’s Wii and PC counterparts, this version only has 4 
    essences which are specific to certain things in the game. These 
    essences can be used as furniture designs. These essences are 
    obtained separately as follows;
    
    Essence of the Ball
    The Essence of the Ball has a continuous pattern of a red racquet and 
    a yellow Racquetball placed on a green background. This essence is 
    obtained once a Gold Medal is won in a Racquetball Rally game.
    
    Essence of the Flower
    The Essence of the Flower has a pattern of red, yellow, and purple 
    flowers placed on a yellow background. This essence is obtained after 
    receiving a Gold Medal on Hard mode of Lei-making.
    
    Essence of the Forest
    The Essence of the Forest has a pattern of three different trees on a 
    green background. This essence is obtained once Sophie is happy with 
    the forest’s condition.
    
    Essence of the Sea
    The Essence of the Sea has sailing ships, anchors, and ocean waves in 
    a pattern placed on a blue background. This essence is obtained after 
    scuba-diving a lot for Nicki. The Whale Watch event will become an 
    option, in which you earn the Essence of the Sea.
    
    -----------------------------------------------------------------------------
    [11] The Casino
    -----------------------------------------------------------------------------
    
    [11.1] Dodge the Thief
    Dodge the Thief is casino game hosted by Hawk. The object of the game 
    is to isolate the thief card. You’re given a 7 card hand, with 6 
    cards on the table. You must carefully select cards, while trying to 
    avoid the thief card, leaving it the only one left. The flashing 
    number on the table indicates that if that number card is chosen, the 
    number you have bet will be doubled. However, if you lose the game, 
    you lose the doubled amount. This game is pretty difficult as it’s 
    randomly generated and there’s no way around it, just luck. The 
    following are amount of money on the bet being raised in 
    correspondence to the correct cards being drawn;
    
    2 Cards Correct = 2X Bet
    3 Cards Correct = 3X Bet
    4 Cards Correct = 10X Bet
    5 Cards Correct = 30X Bet
    6 Cards Correct = 50X Bet
    
    -----------------------------------------------------------------------------
    [11.2] Tic-Tac Trump
    Tic-Tac Trump is a casino game hosted by Emma. The object of this 
    game is to get a single number in a row. 9 cards will be laid out 3 
    by 3. This game is difficult, as it is completely luck-based. The 2nd 
    card turned, you have the option of doubling the bet at your own 
    risk. You get Bingos for getting three in a row vertically, 
    horizontally, or diagonally, which gives double of your bet. There’s 
    also a possibility of Extra Bingos, which gives you your bet doubled 
    plus two extra bingos. 
    
    The amount you can bet will continuously increase until you reach 50 
    coins, your highest bet in a single game. This is only available to 
    you if you play at the casino every day. 
    
    -----------------------------------------------------------------------------
    [11.3] Slot Machines
    Slot Machines are located throughout the casino. All of them are the 
    same game, “Exactly 21”. The object of the game is to flip cards that 
    add up to a total of 21. The more cards used increases your amount of 
    money. You lose if the number you have adds up to a number higher 
    than 21. If the number is 21 exactly, you get a Blackjack Bonus, 
    which doubles your winnings. The highest number is 6 to bet as a 
    starter, but continuous play each day will increase the betting 
    number from 10 to 30 to 50 in a single game.
    
    This game is considerably the easiest in the casino, as there is a 
    strategy, unlike the others. There are 6 cards, 1, 2, 3, 4, 5, and 6, 
    making this game similar to Blackjack, in terms of wanting to get to 
    the number 21 without going over. Exactly 21 will earn you a bonus of 
    100 coins. If your total is under 15, hit and get another card. If 
    your total is 16, you’re at risk of going over 21, though there is a 
    1/6 chance of doing so. The odds increase to 1/3 at a total of 17, 
    1/2 at 18, 2/3 at 19, and 5/6 at 20. The game is in your favor if you 
    manage to maintain below 17 and get another card. Here are the 
    earnings for the slot machines;
    
    5 Cards under 21 = 1X Bet
    6 Cards under 21 = 2X Bet
    7 Cards under 21 = 5X Bet
    8 Cards under 21 = 10X Bet
    9 Cards under 21 = 20X Bet
    10 Cards under 21 = 50X Bet
    
    The game has a limit of a 50 coin bet, meaning you can really rake in 
    some cash from the slot machines. 
    
    -----------------------------------------------------------------------------
    [12] Scuba-diving
    
    [12.1] Scuba-diving
    Scuba-diving is an activity hosted by Nicki. The price to scuba-dive 
    is §100. The object is to take pictures of fish while diving. The 
    clearer and closer the photo is, the better your score. The L button 
    will hold the camera, while the R button snaps the photo. You can 
    face a new direction by moving up, down, left, and right.
    
    You have 9 shots in the camera, but you can choose your best 3 out of 
    the 9 to be judged. A dot will appear on the screen that changes 
    color, which signals that a new wave of fish will take place of the 
    old wave that’s swam away. Rarer animals, like dolphins or sharks can 
    easily get you 80 points higher than any of the smaller fish. A 
    close-up shot of the animal will bring in even more points.
    
    For the easy level, aim to get a photo of a blue dolphin, which is 
    seen past the half-way. This will reward you with a  huge amount of 
    points if you get a good photo.
    
    For the normal level, aim to take photos of the orange manta-rays. 
    However, your biggest amount of points will come from the sea turtle 
    which appears near the end of the tour.
    
    The hard level only allows you to take three shots. The first should 
    be a dolphin seen at the beginning during the descent. The ravine 
    towards the middle of the tour, your second shot should be of the 
    manta. Your third shot should be the turtle, which appears shortly 
    after, heading to the left. The turtle is the highest amount of 
    points, but another good opportunity is a group of fish near a cave 
    on your way back to the surface.
    
    The points earned are not tallied out of anything, but they are 
    judged and determine your final score and whether you earn a medal or 
    not.
    
    -----------------------------------------------------------------------------
    [13] Dowsing
    -----------------------------------------------------------------------------
    
    [13.1] Dowsing
    Dowsing is an activity hosted by Tracy that’s exclusive to the 
    Mountain area. The point of dowsing is to dig up as many ores as 
    possible in 3 minutes. Before you dig, you must rent a shovel from 
    Tracy, which has a fee for renting it. A small shovel can be rented 
    for §50, while the later obtainable big shovel can be rented for 
    §100. A small shovel takes more digs to bring up something, while a 
    big shovel digs up more ground in a single go. Using the stylus, tap 
    the screen and there will be a radar that helps detect ores. Blue 
    with a low beeping frequency means there’s no ores nearby. Yellow 
    with a slightly faster beeping frequency means an ore is close. Red 
    with a fast beeping frequency means an ore is in your vicinity. When 
    a ! appears, that means the ore is right beneath you and can be dug 
    up. Press the A button multiple times until you reach the depth of 
    the object. The depth can range from 2 to 8. There are four different 
    colored ores with different values. Blue ores are the least valuable, 
    red ores have average value, and green ores have the most value. 
    There is also a rare light blue ore which has double the green ores’ 
    value. It’s also possible to dig up any sum of Simoleons, but also a 
    clock, which gives you 30 more seconds.
    
    When you’ve finished dowsing or time has run out, Tracy will give you 
    some points for redeemable prizes, in exchange for the ores, which 
    have no value to you.
    
    -----------------------------------------------------------------------------
    [14] Elizabeth’s Fashion Reviews
    -----------------------------------------------------------------------------
    
    [14.1] Elizabeth’s Fashion Reviews
    Elizabeth, a wealthy Sim in the area, will eventually decide to have 
    weekly fashion reviews (that last from morning to evening) and 
    critique the various Sims in the area. This is probably one of the 
    most frustrating things to do in the game, as Elizabeth is very picky 
    about what you’re wearing. If you go to the Entertainment Area, near 
    where the pink building is, you can find a sign that will tell you 
    where Elizabeth will be holding her next fashion review. It’s very 
    important to wear the right outfit for the review, and to also keep 
    track of the days. Below are the outfits you should wear to which 
    areas; *Note that males can wear a White Suit and get a good review 
    from Elizabeth.
    
    Town Area
    Theme = Passionate
    What to Wear = Red Hawaiian Shirt w/ Blue Roll-Ups or a Red & Black 
    Custom Shirt w/ Black Jeans
    
    Highlands Area
    Theme = Elegant
    What to Wear = White Polo w/ Purple Pleated Skirt or a Purple & Pink 
    Custom Shirt w/ Black Roll-Ups
    
    Forest Area
    Theme = Wild
    What to Wear = Green Shirt w/ Yellow Pleated Skirt or a Green & Brown 
    Custom Shirt w/ Brown Pants
    
    Port Area
    Theme = Cooler
    What to Wear = Blue Shirt w/ White Skirt or a Blue Custom Short w/ 
    Light Blue Jeans
    
    Entertainment Area
    Theme = Snowy
    What to Wear = Pink Tied Shirt w/ Pink Skirt or a Silver & Blue 
    Custom Shirt w/ Red Pants
    
    Mountain Area
    Theme = Curious
    What to Wear = Orange Shirt w/ Green Pleated Skirt
    
    The prizes for winning include; 
    
    Origami Japanese Helmet
    Enlightened Masque
    Chinese Lion Masque
    Lion Masque
    Chinese Masque 
    Wrestler’s Masque
    
    -----------------------------------------------------------------------------
    [15] Star Level 0: Welcome to Your Town!
    -----------------------------------------------------------------------------
    
    [15.1] Distrust in the Dog Boy
    Before you begin, you’ll be brought to the Sim Creator. Here you can 
    pick your Sim’s gender, skin color, eye shape, eye color, hairstyle, 
    and clothing. When you’re finished, select the check button to get 
    started.
    When you start a new game, you will be brought to a short cutscene of 
    you talking to another person on a black screen. The person will ask 
    you what town you will be going to. Pick a name for this town, and 
    select the check. When you explain that you’ll be moving there, you 
    set off on the ferry. Shortly, you’ll arrive at the docks of the 
    town. As you step off, you’ll see a strange boy wearing a dog suit. 
    As you approach him, he’ll become startled and run off. Another 
    cutscene shows you chasing the dog boy into the town. Growing tired, 
    you let him get away and realize you’ve stopped at the Town Hall. You 
    walk in and see an elderly woman. Walk up to her and press the A 
    button to speak to her. She will tell you what is distressing her. 
    Her grandson Tim has gone somewhere and she needs somebody to find 
    him. She hints that he may be at the Town’s Racquetball court. 
    Knowing this, head out to the Town’s Racquetball court at the 
    northwest area of the Town. When you reach the court, you’ll see that 
    dog boy again. Go and speak to him, and he’ll introduce himself as 
    “Tim”, the grandson of the mayor. He doesn’t trust you and refuses to 
    leave the court. At this point, you’re going to have to convince him 
    by making him happy. By conversing and listening to him, his happy 
    meter will increase. Listening has the better effect. He’ll realize 
    he can trust you and decides he’ll go back to the Town Hall to see 
    his grandmother. You have now befriended Tim. Head back to the Town 
    Hall to see the mayor.
    
    -----------------------------------------------------------------------------
    [15.2] Your Name Please?
    When you return to the Town Hall, you’ll see that Tim and his 
    grandmother have been reunited. Talk to her. She’ll thank you for 
    bringing Tim back and realizes that you’re the new Sim that moved in. 
    She introduces herself as Helen, the Town mayor. She’ll ask you for 
    your name. You will be brought to another screen where you can type 
    in your name. You can use any name you’d like. After you’ve finished, 
    Helen will ask you if that’s correct. Select the check. When you’re 
    all done, she’ll warmly welcome you to the Town and explains that 
    there aren’t many people here, but she hopes you enjoy anyway. Helen 
    will also mention that the known residents at the Town are Tyler, the 
    local tailor, and Ewan, the policeman. She’d like you to go and meet 
    them. Exit the Town Hall.
    
    -----------------------------------------------------------------------------
    [15.3] The Tailor and the Policeman
    The first thing you’ll notice after you exit the Town Hall is that 
    the Time of Day on the top screen will change to the afternoon. Head 
    to the north of the Town Hall and you’ll find a house. Enter the 
    house to find a man that’s obviously angry. Speak with him, to which 
    he’ll ask who you are, allowing you to introduce yourself. He 
    explains that his name is Ewan and he is here to serve and protect 
    the people of the Town. The obvious drop in tourists distresses him 
    and he has barely anyone to protect. He’ll get angry once more, 
    signaling that it’s time to make Ewan happy. Using cry and converse, 
    the happy meter will fill. Crying, I find, has the best effect on 
    angry Sims, until they’ve relaxed, in which Converse will work. After 
    you’ve calmed him down, Ewan will recruit you to help protect the 
    town. Now, walk down to the southwest sector of the Town to find a 
    store. Inside is a sad-looking man. When you approach, he’ll be 
    surprised to see you, but then reverts back to being sad, as he feel 
    it’s pointless to make new clothing since there’s no one to buy it. 
    Time to make him happy! Using encourage, converse, and listen will 
    fill his happiness meter. Encourage and Listen are most effective on 
    discouraged Sims. Once he’s okay, he’ll introduce himself as Tyler, 
    the Town’s tailor. He’s happy to have you here and hopes you enjoy 
    your stay. When you’re finished, walk back to the Town Hall to speak 
    to Helen.
    
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    [15.4] Flowers Blooming
    Helen is delighted to see that you’ve befriended Tyler and Ewan, and 
    expresses her desire to pull the Town back into shape. The voice of 
    another Sim startles both of you. A Sim with fiery red hair and pink 
    clothing bursts into the Town Hall. She’ll introduce herself as 
    Ashley, the pretty damsel that loves flowers. She’ll tell you that 
    she saw a help-wanted ad in the newspaper and wanted to come to the 
    Town, despite that it took her a month to find it. Helen is glad that 
    Ashley is willing to run the flower shop. Ashley then leaves to the 
    store, leaving you to talk to Helen again. She’ll explain that she’s 
    worried about Ashley and asks if you’ll go check on her, even though 
    she’s only been here for a minute or so. Though, seeing as she got 
    lost finding the place, she may need help. Exit the Town Hall and 
    walk to the right to find the Florist. Talk to Ashley, who is outside 
    the shop. She’s happy to see you, but goes into a fit after seeing 
    that the Town is flowerless. She’ll give you a set of flowers to 
    place in various flowerbeds in the four sectors of the Town. Walk 
    along the sidewalks in the Town until you come across brick 
    flowerbeds. There should be four total, one in front of the Town 
    Hall, one near the Florist, one near Tyler’s store, and one near the 
    Town fountain. A diamond will appear above your Sim as you approach a 
    flowerbed, signaling that you can interact with it. An option will 
    say “Plant”. Select it and it will bring you to your inventory. 
    Select one of the tulips and it will be planted in the bed. Three 
    tulips can fit in a flowerbed. If you run out of flowers, return to 
    Ashley for more. Once you’ve finished, go back to Ashley and speak 
    with her. She’s pleased by your work and dismisses you. After, you’ll 
    be notified that you’ve reached Star Level 1 and that the Town will 
    look a little different tomorrow. However, you’ll need a place to 
    stay. Talk to Helen in the Town Hall. Helen is happy with your work 
    and says that you must be exhausted. She’ll tell you that your house 
    is towards the east of the Town. The time will change to night as you 
    go back outside. Walk to the southeast corner of the Town, where 
    you’ll find a small path. Keep going to the right and you’ll find a 
    lone house. This is your home, even if it’s isolated from the rest of 
    the Town. Upon entering, you must place your furniture, which 
    includes a bed (for sleeping), a closet (to hold your clothes and 
    allow you to change your hair and clothing), and a chest (home 
    storage), into the space. You can place furniture anywhere as long as 
    it’s not blocking an exit or intersecting with another object. Walk 
    over to your bed to interact with it. The three options are “Nap”, 
    “Sleep”, and “Deep Sleep” Each type will cause the time to change in 
    increments. Napping moves time by one quarter, sleeping moves time by 
    two quarters, and deep sleeping moves time by three quarters. Select 
    the “Nap” option and you’ll sleep until morning.
    
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    [16] Star Level 1: Shopkeepers Galore!
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    [16.1] Olivia, Joseph, and A New Visitor
    The Town is now at Star Level 1, meaning more tourists have showed up 
    and residents are moving back in. You’re brought to the Town Hall to 
    see Helen. She explains that Olivia, the General Goods Store owner, 
    and Joseph, the local fisherman, have moved back into Town. Helen 
    also says that there’s a rumor of someone living in the Forest region 
    outside of Town. First, walk to the southeast area of the Town, near 
    the path to your house, and you’ll see a store. Upon entering, you’ll 
    find the store is empty. But don’t leave just yet. A voice is heard 
    shortly. In the top right corner of the store is an armor that’s 
    rattling, meaning someone is inside. Approach the armor and press the 
    A button to free who’s inside. After releasing the Sim, she’ll 
    introduce herself as Olivia, the store owner. You can now buy and 
    sell items at the shop. Your Simoleon amount will increase and your 
    Star Meter will fill as well. Time to go meet Joseph. Walk to the 
    left until you come to the road, then walk to the southeast until you 
    reach the Port Area. To the northwest is a shack on the beach. Inside 
    the shack is an angry Sim. When you try to talk to with him, he’ll 
    angrily tell you to back off and stay out of his way. You’re going to 
    have to make him happy. Comfort, encourage, and listen will work. 
    Comfort is also very effective on angry Sims. Now that he’s feeling 
    better, he’s ready to introduce himself. His name is Joseph, the town 
    fisherman. Your Star Meter increases after your meeting. Now that 
    you’ve met Olivia and Joseph, it’s time to confirm the rumor about 
    someone living in the Forest region. Head out to the road and 
    continue northwest in the Forest. Follow the road down to the right 
    and you’ll find a building. Inside is a girl sleeping in a chair. 
    Talk to her. Though she’s fast asleep, you’re going to have to fill 
    her happiness meter. Encourage, laugh, listen, and converse are most 
    effective. She’ll awaken once her happiness meter is filled and will 
    converse with you. Her name is Sophie and she explains that she makes 
    furniture. She asks if you would like to buy some before she decides 
    that she’ll have to think of more designs. She returns to her chair 
    and falls asleep once more. Your Star Meter will have increased 
    again. Exiting the shop, continue down the road to the right and 
    you’ll enter the Highlands. In the southeast corner of the Highlands 
    is a Racquetball court where you’ll find Tim. Speak to him and he’ll 
    explain that he wears the dog suit to attract tourists, which doesn’t 
    seem to be working too well for him and that he wants to help the 
    Town to make it a more exciting place. This is a hint for something 
    he’ll want you to do later, but for now, walk back to the Town by 
    taking the road down to the southeast. You’ll notice many tourists 
    have built up around the Town and have plenty of opinions to share. 
    Talk with them and do anything to keep them happy. When you’ve 
    finished with all the tourists in Town, head over to Tyler’s shop. 
    Tyler is happy to say that more people have come and he’s ready to 
    sell new clothing, which means you can buy new clothes for your Sim. 
    The Star Meter will fill some more. The next person you’ll need to 
    speak to is Ashley. However, if it’s already evening or night time, 
    her store will be closed for the day. If so, you’ll have to go home 
    and sleep until tomorrow. If not, go and speak to Ashley.
    
    -----------------------------------------------------------------------------
    [16.2] Strolling On Through
    Enter Ashley’s store and talk to her. She’s officially open for 
    business and is selling flowers and bouquets. You can now buy flowers 
    to plant around and bouquets to give to tourists. The Star Meter 
    should be filled to the halfway point, by now. Exit the shop and make 
    your way to the Port Area to see Joseph again. You’ll find that 
    Joseph is once again in a bad mood, though this time, he appears sad. 
    Cheer him up by using encourage and converse. Now that Joseph is 
    situated, head through the Forest until you get to the Highlands. 
    Walk to the Racquetball court in the Highlands and talk to Tim. He’ll 
    ask you if you want to play Racquetball, his idea being that a good 
    Racquetball player might keep tourists coming. He’ll give you a 
    racquet to practice with. Walk onto the court and select the check to 
    play Racquetball. Play a game of Racquetball, then go back and talk 
    to Tim. He promises to let you keep the racquet if you help him with 
    his plan. Your Star Meter will have increased. Moving on, head back 
    to Joseph’s shack and go talk to him. He’ll ask a favor of you 
    involving his dream of seeing every fish in the world. He entrusts 
    you with the duty of seeking out all fishes in the area, giving you a 
    fishing rod and a Fish Book to handle the job. Go ahead and give 
    fishing a try! Approach the nearest body of water and press the R 
    button when the fish and rod symbol appears in the top right corner. 
    After you’ve fished for a bit, hopefully you’ll have caught 
    something. Return to Joseph with the fish. Give it to him and he’ll 
    record it in the Fish Book. He’ll also reward you with some cash! At 
    this point, it’s probably gotten pretty late. If you walk to the 
    lower right corner of the Port Area, there’s a dock with some shacks. 
    If you don’t feel like walking all the way home, the shack on the 
    right has a bed you can sleep in. Do so until tomorrow.
    
    
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    [16.3] Early in the Morn
    After you’ve woken up, make your way to the Forest region and switch 
    to the map screen using the Y button. You’ll see Sophie’s symbol, but 
    also Ewan’s. Go talk to him. He’ll tell you that he likes your 
    attitude and would like you to help with the town’s protection. Don’t 
    worry. You’re not going to have to fight criminals or anything. All 
    Ewan’s going to have you do is take a picture with the camera he’ll 
    give you. He wants you to get a picture of the Symbol Tree, which is 
    at the center of the Forest. Once given the camera, go to the middle 
    of the Forest and snap a good photo of the tree. Save the photo and 
    return to Ewan. He’ll ask if you took the photo, in which you select 
    the check, and show him the photo which is in one of your save slots. 
    Pleased, he’ll let you keep the camera. Now, you can take pictures! 
    He rewards you with some cash and your Star Meter goes up. There’s 
    only a little ways to go. If it’s already begun to get late, you 
    should rest up somewhere until the next day. You’re going to have to 
    see Ashley, however, if it’s her day off, you’re going to have to 
    sleep through another day. Anyways, return to Ashley’s shop when 
    she’s available and speak to her. She’s glad to see you and says 
    she’s starting a service by making leis to give to tourists. She 
    admits that she’s awful at making them, and would like you to help. 
    Give the lei-making game a shot and you’ll be rewarded with a lei 
    once you’re done. The Star Meter is filled! Now, onward to Star Level 
    2! The town will look a little different tomorrow!
    
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    [17] Star Level 2: Tourists Return!
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    [17.1] Cakes and Trolleys
    Today is the start of a new beginning! Make sure you talk to PLENTY 
    of tourists and make them happy so that the interest in your town 
    will increase. Also, buy items from the various shops to keep 
    shopkeepers happy. Buying up at least five items at each shop will 
    encourage the shopkeeper to restock with some new items the next day. 
    I’ll warn you now that this is probably the most annoying Star Level 
    to achieve, as you will have to busy yourself when various 
    shopkeepers are on their day off. Helen is proud to say that the 
    tourists are returning to the area. She’ll also tell us that the 
    trolley service has reopened for only a small fare of §10 to ride. 
    The bakery has reopened as well, with Charlie as the baker. However, 
    if Charlie happens to have the day-off, you’ll have to meet him 
    later. If not, go ahead and talk to him. Instead, make your way to 
    the Highlands and go to the back of the area where the cabin is. 
    Inside is a Sim with spiky red hair. Talk to her. She will seem 
    pretty rude at first, but she just needs to be made happy. Once she’s 
    calmed down, she’ll tell you that her name is Marie and mention that 
    she’s the new Highlands ranger. Before you get used to her gentle 
    side, she’ll hastily volunteer you to help clean up the Highlands a 
    bit. Perfect. In order to enhance the Highlands, we’ll need to 
    decorate. Once decorated, return to Marie. She’ll ask if you’re 
    finished, in which you select the check. Marie will say, regardless 
    of what you do, that she thought people were beginning to come to the 
    area, but she thinks it’s a waste of time. You should now know that 
    Marie doesn’t take her job seriously and is very lazy about her 
    chores, hence why she asks you. She’ll thank you, I guess, and then 
    send you off. At least with reward money! Now, we have to wait until 
    tomorrow to speak to Charlie. You can do whatever you’d like for the 
    remainder for the day or you can just sleep through the day. 
    Charlie’s shop is to the left of the Town fountain. Enter and talk to 
    him. He’ll talk about his plans for cakes in the Town and he’ll begin  
    selling “Shortcake” and “Cheesecake”. After talking to him, the Star 
    Meter will increase quite a bit.
    
    -----------------------------------------------------------------------------
    [17.2] Paragliding and Sophie’s Store
    When you have a moment, talk to Marie in the Highlands. She’ll tell 
    you that she was trying to find some sports equipment when she 
    stumbled across an old hang glider. She mentions that it seems 
    broken, but isn’t sure. So, guess what she wants you to do? Yup, test 
    it. Unfortunately, you have no choice and must accept. Test out the 
    glider until you finish or lose. Your Star Meter fills more, meaning 
    we’re close to Star Level 3. For more hints on what to do next, go 
    speak with Helen. But, if you’re reading through this guide, you 
    won’t need Helen. However, Helen will bring up Sophie’s store and 
    that it needs to be registered as a business. Talk to Sophie in the 
    Forest. If it’s her day off, you must wait until the next day to 
    speak to her. If not, enter her store. Don’t try talking to her, she 
    won’t do anything. But, try walking around her store a bit, she’ll 
    begin to mumble in her sleep. Now you can talk to her. A screen will 
    be brought up that allows you to make up a name for her store. Come 
    up with a name and return to Helen so she can register the store. The 
    Star Meter will increase very close to the end. Lastly, you’re going 
    to have to play some Racquetball for Tim. Practice until you get a 
    high score in the 100s, and then talk to him. He’ll tell you that you 
    must be tired of using the same racquet, so he’ll give you a  brand 
    new racquet. Your Star Meter will fill completely and another star 
    will be added. You are now at Star Level 3!
    
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    [18] Star Level 3: Movin’ On Up!
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    [18.1] Enter Nicki and the Entertainment Area
    Star Level 3 is when you really get to explore. Helen will begin by 
    informing you of the latest happenings. All the shops are open for 
    business, more tourists, have arrived, a new Sim has applied to be 
    the Forest ranger, and finally a new ferry service that traverses 
    between the Town and the Entertainment Area. Head to the Port Area 
    and approach the docks. You’ll see the same pushy Sim who brought you 
    here. Talk with her and she’ll tell you that her name is Nicki and 
    she has a service of transportation between the Port Area and the 
    Entertainment Area. Your Star Meter will go up a bit. Now, walk to 
    the Forest to check out the new ranger. He should be inside the cabin 
    in the back of the Forest region. Talk to him and he’ll seem 
    startled. Cheer him up, so he’ll earn your trust. He’ll tell you his 
    name is Foster. He’s a very shy Sim, so he isn’t one to be around 
    people, which is why he came to the desolate area. He loves animals 
    and would love some help with the Forest’s environment. Accept his 
    request and complete enhancing the Forest just as you did with the 
    Highlands. When you’re finished, return to Foster and let him know 
    you’re done. Your Star Meter will have increased and you’ll be 
    rewarded with money. Take the trolley or walk to Town to go buy some 
    cakes from Charlie. Buying cakes from Charlie will make him happy and 
    he’ll be willing to share some gossip about the townsfolk. He’ll 
    mention that Tyler seems upset. Make your way to Tyler’s shop and 
    find out what’s bothering the saddened Tyler. When you talk to him, 
    the situation is that tourists don’t like Tyler’s old-fashioned 
    clothing, whereas he finds them to be classic. He feels he’s a 
    failure, which is your time to cheer him up again. Feeling better, 
    Tyler will ask if you’re willing to design clothes for his store. 
    Select the check and you’ll be brought to the clothing design screen. 
    Make any design you’d like and save it. Tyler will reward you with 
    some cash and your Star Meter will fill more.
    
    -----------------------------------------------------------------------------
    [18.2] Errands, Errands, and More Errands
    You have a few options with this part. You can go to the various 
    stores and buy some items or go on ahead and visit a Racquetball 
    court for some further progression. Buying things from the stores 
    will convince the shopkeeper to stock up on some new items, in turn 
    bettering their business. The latter will keep the story going. At a 
    Racquetball court, select the Target 1 event and aim for a high 
    score. Tim will be delighted to see you’ve improved and reward you 
    with a new racquet. Though only slightly, your Star Meter will have 
    increased.
    
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    [18.3] Night Out
    Now would be a good time to check out the Entertainment Area. Head to 
    the Port Area docks and talk to Nicki. She charges §50 to board. Do 
    so and you’ll arrive at the Entertainment Area. Walk to your left and 
    you’ll see a blonde girl wearing pink. She appears to be sad. Talk to 
    her and she’ll introduce herself as Elizabeth. She wishes to state 
    her problem, but doesn’t want to go to the trouble of doing so. Make 
    her happy! Afterward, she will proceed to explain that she has a 
    house for her pet nearby, but it’s too small for her pet. She’s 
    bought a whole new island for her pet and will have a grander house 
    built there. She’ll ask if you’d like the smaller house. Accept and 
    she’ll tell you she bought the house for §300,000,000, but she’ll 
    lower the price to §10,000, a day’s worth of pet food (by her wealthy 
    standards). Buying the house is up to you. It doesn’t change the 
    story at all and the house is really just a mansion with three rooms. 
    It might be nice to have if you want more space and an added place to 
    sleep when home is too far. However, it’s up to you. After speaking 
    with Elizabeth, the Star Meter will increase regardless of you buying 
    the house or not. You’re free to explore the area, if you’d like. 
    There’s a pink building up ahead with clothing inside, which hints 
    some new outfits coming soon to Tyler’s store. There’s also the 
    mansion in the top left corner. On the right is the Casino (only open 
    at night), the Disco (not really worth your time), and the Airfield 
    (not important at the moment). Return to the Port Area via ferry and 
    make your way to the Forest. You’ll notice that there are now animals 
    roaming the area. Foster will explain that he can make special animal 
    feed by giving him simple ingredients, one fish and one flower. A 
    fish is easily gotten through fishing, while a flower can be bought 
    through Ashley. By giving both to Foster, he’ll make animal feed, 
    good for only one use however. It can be a bit more of trouble than 
    it’s worth. In the Highlands, Marie will have new decorations for the 
    area, and in switching out some decorations, your Star Meter will 
    increase. Now, this next part is very busy and it’s sometimes very 
    easy to miss a step. First, playing more Racquetball will unlock the 
    Target 2 event and in turn increase your Star Meter. If you talked to 
    Sophie previously to get her to restock, do the same with Olivia. 
    She’ll be gone the next day in order to stock up on new items. 
    Knowing this, the Star Meter will fill. Speak with Sophie and she’ll 
    tell you she’s running out of ideas for furniture. She asks if you’d 
    care to design furniture for her. Accept and make your own design as 
    you did with clothing. Save it when you’re done. She’ll be really 
    happy and you’ll be gifted with the Essence of the Forest furniture 
    design. You will also be rewarded with money and a large amount of 
    the Star Meter filled. Lastly, make your way to Ashley’s shop and 
    work on more leis for her. You should unlock the Normal mode at some 
    point, which is the final step to the end of Star Level 3. The Star 
    Meter will have filled completely! If not, you’ve missed a step! On 
    to Star Level 4!
    
    -----------------------------------------------------------------------------
    [19] Star Level 4: Town Anew!
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    [19.1] On the Mountain Range
    Now that you’re on Star Level 4, you’ll find that everything is open 
    and available. Except for the Mountains. Helen will tell you that the 
    owner of the Mountains has donated it to the Town and even included a 
    ranger. Go ahead and check it out! The Mountain is located in the top 
    right corner of the Forest, at the end of a path. Follow that path to 
    the Mountains.
    
    -----------------------------------------------------------------------------
    [19.2] Tracy, the Money-Driven
    Enter the cabin at the east side of the Mountains. A blue-haired Sim 
    will be angrily looking over a laptop. Speak to her. First, she’ll 
    shout at you about the poor condition of the Mountains and demand you 
    explain it. She’ll also proceed to yell about her contract with 
    Elizabeth, meaning that’s who she thinks you are. Calm her down and 
    make her happy and she’ll realize that you aren’t Elizabeth and 
    apologizes for her mistake. She introduces herself as Tracy, but 
    she’ll begin to yell again because she got scammed by Elizabeth and 
    hasn’t earned a buck. She gives you a shovel and expects you to get 
    digging! Oh, and she’s charging you to RENT the shovel. Play the 
    dowsing game until you find some ores to give her. Your Star Meter 
    will increase a bit after assisting Tracy. Leave the Mountains and 
    return to the Forest to see Foster. He tells you that he has stocked 
    up on new decorations for the Forest and wishes for more assistance 
    in enhancing it again. Go ahead and help him out for a boost up for 
    your Star Meter.
    
    -----------------------------------------------------------------------------
    [19.3] The Statue
    Though it can be done at any time, it’s a good idea to talk to 
    Olivia. If it’s her day off, wait until she returns the next day. 
    Enter her store to find it empty. Or so it seems again. Look to the 
    desk at the right to find her stuck under there. Help her out and 
    she’ll reward you with some money. Afterward, go back to the 
    Mountains for some dowsing. When you have plenty of points from 
    dowsing, talk to Tracy to redeem them. With those points, buy a head 
    and a body for the statue. This statue is going on the statue base by 
    the Town’s fountain. Speak with Helen for more details on the statue. 
    She’ll ask if you’d mind getting the parts, if you haven’t already 
    done so. Select the check if you have the parts and Helen and Tracy 
    will put up the statue. The Star Meter should’ve increased by half.
    
    -----------------------------------------------------------------------------
    [19.4] Paragliding and More Tourists
    Try to please some more tourists as we go along. One tourist, at 
    random, will ask for something in your inventory. Give whatever it is 
    to them! This is a hint and will increase your Star Meter by plenty! 
    Once you’ve done that, go up to the Mountains and talk to Tracy. It 
    seems as though she’s up to something. She’ll tell you that she 
    needed another plan to make big money, so she decided to have a 
    Paragliding service better than the Highlands. That and she can just 
    borrow equipment from Marie. But, because you want the best for the 
    tourists, guess what you’re going to have to do? You guessed it. You 
    have to test the glider. Play the Paragliding game, just as you did 
    in the Highlands. When you’re done, you’ll be brought back to Tracy 
    who is pleased that it runs smoothly. Your Star Meter will increase 
    completely and give you the final star. You’re now on Star Level 5!
    
    -----------------------------------------------------------------------------
    [20] Star Level 5: Back in Business!
    -----------------------------------------------------------------------------
    
    [20.1] Specialist Pilot Martin
    Congratulations! You’ve got the Town to its best appeal, tourists are 
    constantly coming from everywhere to see your Town and all that it 
    has to offer. Helen is quite pleased with your work and lets you know 
    that a pilot has landed at the Airfield in the Entertainment Area 
    right next to the Disco. Travel to the Entertainment Area and walk 
    down to the far right where the Airfield is. Talk to the Sim with 
    spiky red hair. He tells you his name is Martin and he crash-landed 
    here with high hopes of getting home to his missus. However, he 
    doesn’t have the money for fuel, so he’ll start a skydiving business. 
    It costs §200 to skydive, but it’s good to practice at the game. Give 
    it a try!
    
    -----------------------------------------------------------------------------
    [20.2] The End
    By now, you’ll have noticed that your Star Meter will stay complete. 
    Reaching the 5th Star Level means that you cannot progress further in 
    the story aside from trying to get Gold Stars on each person in the 
    area. You can practice any of the mini-games, buy stuff from all the 
    shops, earn cash, buy that house from Elizabeth if you didn’t, etc., 
    it’s up to you. 
    
    I have yet to confirm this as I haven’t gotten gold medals on the 
    normal and hard skydiving levels, but supposedly there’s a rumor that 
    doing so will trigger the ending. The ending is said to consist of 
    Martin leaving the area via his plane, except that you can now take 
    his plane to an island located behind the Highlands, which is where 
    his home is located. You will also get to meet his wife, Bell 
    (supposedly the Sim on the front and back cover of the game). This is 
    only a rumor so far, as I’ve yet to hear or see reliable information 
    as far as “Bell” or the island. The “Bell” on the box could easily be 
    Olivia, seeing as the characters look slightly different on the box. 
    Anyways, I will attempt to confirm this rumor of the true ending, and 
    update when I find out anything.
    
    It’s also said that Martin decides to stay in the area, despite his 
    wife. This seems more likely, even though logically, it’s unfair to 
    his wife.
    
    -----------------------------------------------------------------------------
    [21] Gold Stars
    -----------------------------------------------------------------------------
    
    
    
    
    [21.1] Gold Stars
    Gold Stars are obtained when a Sim’s friendship level with you has 
    reached its maximum level. The Gold Stars are considerably useless, 
    but if you have nothing left to do, it gives you something to do. 
    Some Sims give you a Gold Star by regularly talking to them, 
    improving their business, or completing tasks for them. Below, I’ll 
    list how to achieve a Gold Star for each Sim; 
    
    Tim’s Gold Star is achieved by talking to him, consistently playing 
    Racquetball, and improved Racquetball skills.
    
    Helen’s Gold Star is achieved by talking to her and improving on the 
    Town.
    
    Marie’s Gold Star is achieved by decorating the Highlands often.
    
    Foster’s Gold Star is achieved by decorating the Forest often, as 
    well as feeding the local animals.
    
    Tracy’s Gold Star is achieved by consistently Paragliding for her.
    
    Joseph’s Gold Star is achieved by bringing him fish continuously.
    
    Emma’s Gold Star is achieved by increasing the bet in Tic-Tac Trump 
    to 50 coins.
    
    Hawk’s Gold Star is achieved by increasing the bet in Dodge the Thief 
    to 50 coins.
    
    Olivia’s Gold Star is achieved after her 5th restock. She’ll be 
    hiding behind the blue surfboard in her shop. When you find her, 
    she’ll tell you that she could always count on you and that she hid 
    purposely. You get her Gold Star afterward.
    
    Sophie’s Gold Star is achieved by continuously purchasing furniture 
    from her store.
    
    Ashley’s Gold Star is achieved by continuously purchasing flowers 
    from her store.
    
    Charlie’s Gold Star is achieved by continuously purchasing cakes from 
    his store.
    
    Ewan’s Gold Star is achieved when you’ve cheered him up. During one 
    of his patrols, talk to him to find him depressed. You’ll have to 
    visit him at his house to talk with him. Cheer him up and give him a 
    gift. Wait until the night of the next day to give him another gift. 
    Do it again a third time and you’ll be given his Gold Star.
    
    Tyler’s Gold Star is achieved by scoring good reviews from Elizabeth.
    
    Elizabeth’s Gold Star is achieved by successfully winning each of her 
    fashion reviews.
    
    Nicki’s Gold Star is achieved by consistently Scuba-diving for her 
    and giving her gifts when she is depressed. The presents have to be 
    cakes from Charlie. After giving her 5 cakes in succession, she’ll 
    give you the Gold Star.
    
    Martin’s Gold Star is achieved by consistently Skydiving.
    
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    [22] Final Word
    -----------------------------------------------------------------------------
    
    [22.1] Final Word
    This marks the end of my walkthrough of MySims for the DS. I hope you 
    found it thoroughly informative and it got you to a comfortable spot 
    in the game. It wasn’t perfect, but I’m proud of how it came 
    together. If you have any information to add or any questions about 
    the game you’d like to ask, feel free to e-mail me via my contact 
    information below. Thanks again!
    										~SuperOtakuAlex
    -----------------------------------------------------------------------------
    [A] Email/Contact Information
    
    Below is my e-mail, which you can contact me at if you have any 
    questions or something to add to the guide. *However, read through 
    the ENTIRE guide before you send me an e-mail. If I’ve already 
    answered something in the guide, your e-mail will be ignored.*
    
    superotakualex@yahoo.com
    
    When you e-mail me, don’t be rude, inconsiderate, or use profanity. 
    Also, have a subject for your e-mail so I know what it’s about. Don’t 
    send me spam, something unrelated to the guide, technical 
    difficulties regarding the game and/or console, or something already 
    answered in the guide.
    
    I speak English primarily, so I won’t be able to understand an e-mail 
    written in Spanish, Italian, French (I only know the basics of the 
    language), German, or any other language. The e-mail should be 
    straight-forward and to the point. I don’t want an e-mail that is 
    off-topic. I also don’t want the e-mail to be written in horrible 
    English. Nobody is going to understand someone that types like this, 
    “so how you paly gaem. Am stuk. Hallp meh.” You don’t have to be 
    formal with the e-mail, but simple, casual writing will do.
    
    If you send me an e-mail with any information to add to the guide, 
    you will be credited in the Credits section in the guide. 
    
    -----------------------------------------------------------------------------
    [B] FAQs
    
    There are no FAQs at the moment.
    
    -----------------------------------------------------------------------------
    [C] Credits
    
    This section is where credits towards this guide and any other 
    information will go. Your name used on the site will be used to 
    credit you on your information.
    
    Thanks goes to;
    
    Electronic Arts and Maxis, for the development of MySims
    Me, for making this guide
    
    -----------------------------------------------------------------------------
    [D] Copyright
    
    MySims is Copyright 2007 Maxis and Electronic Arts. All Rights 
    Reserved.
    
    The Nintendo DS is Copyright 2004-2007 Nintendo. All Rights Reserved.
    
    This document is the property of SuperOtakuAlex and should not be 
    copied, used for financial gain, or stolen under any circumstance. 
    You may use this guide for personal purposes, but for nothing else. 
    This guide should not be found on any other sites than the ones I 
    have verified for.