Version 1.2 4/24/12 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Nancy Drew: The Deadly Secret of Olde World Park A Walkthrough by Michael Gray AKA The Lost Gamer (firstname.lastname@example.org) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 004a. Bess' Dress and Pass Card 004b. Investigating Mr. Wolfe 004c. Investigating Thaddeus Belmont 004d. Back to Olde World Park 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the game called Nancy Drew: The Deadly Secret of Olde World Park, for the Nintendo DS. You can email me at email@example.com if you have any comments or concerns about this guide, such as spelling mistakes you've noticed or if you want to duplicate this guide on your own website. 002-Video Walkthrough ----------------------------------------------------------- I made a video walkthrough for this game, so if you would rather watch me solve various puzzles rather than read about them, you can see them all at: http://www.youtube.com/playlist?list=PL77C5E86A132D865E The videos come complete with my live audio commentary. 003-Characters --------------------------------------------------------- Nancy Drew: Our heroine, Nancy Drew is a teenage detective who likes to solve mysteries. She has strawberry blonde hair and an upbeat attitude. Bess Marvin: Nancy's best friend, who was picked to cut the ribbon at the opening ceremony of Olde World Park. George Fayne: Bess' cousin, who is also Nancy's good friend. George is good with computers. Ned Nickerson: Nancy's boyfriend, who drives her to various places in this game. Deirdre Shannon: Nancy's sort-of rival. Deirdre is somewhat self-centered, and she doesn't like Nancy or Nancy's friends. Thaddeus Belmont: The billionaire owner of Olde World Park, who has gone missing. He likes to set up charity funds to support his friends. Miss Hancock: A woman who works at the country club connected to the park. Clint: A friendly man who has been working for the park ever since they started building it. Sandra Wolfe: A timid girl whose father is a famous novelist. She wants Nancy to clear her father's name. Ari Mason: The person in charge of special effects at the park. Derek Wolfe: A gruff novelist who writes books about wolves. He was arrested for breaking into Olde World Park. Stacy Keene: A reporter for the local River Heights news. She wants to interview Mr. Wolfe. Peter Cujo: Derek Wolfe's publisher. He is somewhat upset that Mr. Wolfe has not yet turned in his latest manuscript. Will Berger: A courier who was hired to deliver Mr. Wolfe's manuscript to the publishers. Carson Drew: Nancy Drew's father, who is an attorney in River Heights. He worked on the case, when Thaddeus Belmont sued Mr. Wolfe. Sergeant Emily Kim: A friendly police officer who likes Nancy and her dad. Emily helps with the investigation. Marty Ferguson: The manager of the Luna Motel. He likes eating sandwiches, and he dislikes clients who leave the motel without paying. Ernie Feldman: An old friend of Mr. Belmont, who is in a retirement center. He likes to eat cake. Mrs. Beasley: The receptionist at the retirement center where Ernie Feldman lives. Edwin Dove: An insurance man who worked with Mr. Belmont. He died in a car crash a year earlier. Warren Beckford: The Dove Family butler. Katherine Dove: Edwin Dove's daughter, who makes friends with Nancy. She likes blue flowers. Victor Cross: An ex-con, who is staying at the Luna Motel. He likes his car, and he likes sets of four diamonds. 004-Walkthrough --------------------------------------------------------- 004a-Bess' Dress and Pass Card --------------------------------------------------------- The game begins with Nancy and George watching a news report. The Olde World Park, a theme park based off historical locations, is going to open soon in River Heights, despite the fact that the billionaire park owner, Thaddeus Belmont, has mysteriously gone missing. There was a contest to decide who would cut the ribbon at the ribbon-cutting ceremony. Nancy's best friend, Bess Marvin, won the contest, with Deirdre Shannon, Nancy's sort-of rival, coming in second. Bess then calls Nancy with bad news: her dress and pass card have gone missing. If Bess can't find them soon, she won't be able to cut the ribbon at the ceremony. Sounds like another mystery for Nancy Drew to solve! Nancy's boyfriend Ned drops her off at a country club, which is connected to Olde World Park. At this point, you gain control of Nancy. The bottom screen has two icons on it. Tap on the bag icon, and the screen shows Nancy's inventory, or in other words, it shows everything that Nancy is carrying right now. You can tap on an inventory item to learn more about it. Tap on the exclamation mark icon, and the screen shows Nancy's journal. The journal has pictures of the various things Nancy is concerned about, and you can tap on a picture to learn more about it. For example, Nancy is worried about Bess' missing dress right now; as a result, the dress appears in the journal. Press the D-pad buttons (up, down, left and right) to move Nancy around on the top screen. Things that are of interest will have little icons on them. For example, there is an exclamation mark above the woman here. Walk up to her, and the exclamation mark turns into an X-button. This means you can press the X-button to talk to her. The woman is Miss Hancock, and she is too busy to talk right now. When you try talking to her about the dress, this starts a conversation minigame. In this minigame, you want to make matches. The symbol you are looking for appears in the lower/left corner. You can tap on any of the balls on the screen to change its color, and if you have a ball which matches the one in the lower/left, you want to drag it into the highlighted circle, in the area on the left. Fill in all ten highlighted circles, before the timer on the left goes all the way down, and you win the challenge! Win the minigame to talk to Miss Hancock. She says a gate is closed, and she can't do anything until it is opened. There is a computer on the right part of the screen, and this computer controls the gate. Walk up to the computer and press X to start the password minigame. In this game, the password gets shown to you, and then you have to repeat it. For example, if the leftmost dial shows a heart, your job is to spin the leftmost dial until it shows a heart. Then, press the button under the dial to input the heart as the proper solution. You have to do this one dial at a time, and once all five dials are correct, you win the minigame. Just turn the key at the bottom to move on. Once you win the game, the gate is unlocked. Talk to Miss Hancock again, and now she is willing to talk. Ask her about the dress, and she says that it was stolen from Bess' locker, in the locker room. The locker room is now closed, due to the robbery, but Nancy wants to get a look inside and see if she can't find any clues. Go to the area with the green icon to reach the hallway. In the hallway, there are four areas. The one at the bottom leads to the room you were just in. The door on the left leads to the locker room. The area on the top leads to the bar, and the door on the right leads to the changing rooms. Go through the door on the right. Bess is here. Talk to her about everything. Bess says Deirdre Shannon might have stolen the dress, because she has the motive and opportunity. Bess says a girl from the special effects crew got spirit gum all over the floor earlier. But most importantly, when you talk to Bess about the lockers, she gives you the passcode for the locker room. The passcode (triangle, triangle, sun, heart, diamond) is placed in Nancy's inventory. Leave the changing rooms, by going back into the hallway. Then, memorize the passcode and use it on the locker room door to get inside. There's not much to do in the lockers besides examine the one locker here that belongs the Deirdre Shannon. Examine it to start a minigame, where green and red balls go along the edge of a key. Tap on a ball when it lines up with a circle of the same color. For example, when the red ball is on top of a red circle, you can tap it. Tap all six circles to solve the challenge. Nancy finds Bess' dress inside the locker, but there is a lot of spirit gum on the handle. Does this mean Deirdre stole the dress, or does this mean that the dress was stolen by the assistant who spilled spirit gum? A guard shows up, and you have a challenge. You want to get to the exit in the upper/left, without being seen by the guard. Nancy has a shadow meter on the right side of the screen. If you are in a shadow, the meter goes down. If the meter goes up all the way, Nancy is caught, and you have to start over. Once you solve the challenge, a new character named Clint appears in the hallway. He is a friendly fellow, but you can't talk to him about much besides the spirit gum. Go to the changing rooms and talk to Bess. Nancy gives the dress to Bess. When you ask Bess for more information about the woman who spilled spirit gum, Bess says that she has a famous father. Leave the changing rooms, then go up from the hallway to reach the bar. Deirdre Shannon is here, but she doesn't want to talk to you. You'll have to play a conversation minigame to get her to start talking. You can play the same game from earlier, or a new minigame. In the new minigame, you have to travel from the up/left spot to the bottom/right spot, by going down, left, right and up through the board. The path you have to take is randomly determined; figure out which path is correct before time runs out. You will have to play two conversation minigames with Deirdre, although it's possible to simply play the same game twice. Deirdre says she looks better in the dress than Bess does, she says the production assistant's name is Sandra, and she doesn't know anything about spirit gum. Go back to the changing rooms, where Bess is. Talk to her about the production assistant, and Bess remembers that Sandra is, in fact, her name. She was in here recently, but then she disappeared. Go to the hallway and ask Clint about Sandra. He says that she probably used the hidden passageway inside the changing rooms. Go back to the changing rooms, and this time, go to the right side of the room. Examine the box here to find the hidden passageway. Go through the passageway to meet Sandra. You will have to play a conversation minigame with her. This time, a new game has opened up, one where you have to rotate puzzle pieces in order to form a complete picture. You start off with only three pieces, so it's very simple. Sandra admits she stole the dress and pass card from Bess' locker, then put the dress in Deirdre's locker, to frame her. All along, Sandra just wanted the pass. She wanted it to get into the park to look for her missing father, Derek Wolfe, the author who always writes about wolves. Nancy gets the pass from Sandra. Go to the area with the green icon, in order to have Nancy enter Olde World Park. There's not much to do here besides talk to Ari Mason, the person in charge of special effects here. Ari is upset, because thanks to the disappearance of Mr. Belmont, he now has to work harder than ever. You can talk to him about his special effects team and the museum. He says that there are many valuable things in the museum, and a person was arrested for attempting to steal a painting last night. Sandra said her father was in the park last night, before he disappeared. Maybe he is the person who got arrested? Walk into the new area to start the minigame where Nancy sneaks in the shadows. Avoid the guard, stick to the shadows, and make it all the way to the exit in the lower/left. Once Nancy is finished breaking into jail, she finds the prisoner. Talk to him to learn that he is Derek Wolfe. Derek says that the art theft charges are false; he was framed by the person he was supposed to meet. This person gave him a golden pass, so he could get into the closed park. To talk to him about wolves, you need to play a conversation minigame. A new game is available, in which you press left and right to make baskets switch. Try to make the falling balls land in the proper baskets in order to win. Once you win, Derek says that he was attacked by a werewolf last night. He pretends to be a wolf fanatic for the sake of publicity, but after being attacked by a werewolf, he's not so sure he likes wolves anymore. Go to the cabinet here to find Mr. Wolfe's possessions. Nancy takes his almost-empty wallet, along with the golden pass. Leave the jail now, and return to Sandra. Talk to Sandra about her father. Sandra tells Nancy to go to her house and look for clues, which would explain why Derek Wolfe went to the park. Sandra mentions that there are wolves guarding the house, but there is no reason to worry. For the record, I'm worried. Go back to Bess and talk with her. Nancy gives Bess the park pass, so now Bess can go inside the park. That ends the mystery of Bess' missing dress and park pass. 004b-Investigating Mr. Wolfe --------------------------------------------------------- Nancy has Ned take her all the way to the Wolfe House. She's hoping to break into the house and find the audio recorder belonging to Mr. Wolfe. You have three things on the front porch that you can examine. The first is the potted plant which used to contain the key to the house. Someone has destroyed the plant and stolen the key. The second thing you can examine are some distinctive footprints, left by the key thief. The third thing you can examine is the front door, which is locked. Nancy decides she should try to sneak around the back, through the wolf kennels. Leave the porch by going to the green icon. Then, go to the door that leads to the back. In order to get through the door, you have to play the key minigame again, where green and red balls go along the edge of a key. Tap on a ball when it lines up with a circle of the same color. For example, when the red ball is on top of a red circle, you can tap it. Tap all six circles to solve the challenge. Go to the back door, where you have to do the key minigame another time. This finally lets you inside the house. Inside Mr. Wolfe's house, there are three things to investigate. 1. The answering machine with three messages. Play them all. 2. The phone. Try out all the speed dial numbers. One is Mr. Wolfe's publisher, who you can talk to for a bit. 3. The fax machine. Print out both faxes and read them. Mr. Wolfe apparently sent his latest manuscript to the publisher, but the publisher didn't receive it. Once you fully examine all three things, Nancy's father will call her. Mr. Drew was one of the lawyers involved, when Thaddeus Belmont tried to sue Mr. Wolfe. That was around the time Mr. Belmont disappeared. Mr. Drew suggests that Nancy go to the police station and meet with Sergeant Emily Kim, a friend of theirs. Nancy decides this is a good idea. Once the phone call is over, leave by going through the door in the lower/left part of the upper screen. Then, take the path. Suddenly, Nancy sees the mysterious footprints from the front porch, and she realizes that someone has let the wolves loose. This starts the sneaking around minigame again. Go through the screen in a counter-clockwise fashion, until you reach the exit in the lower/left. Ned and Nancy drive to the police station to meet Sergeant Kim. Talk to her to start a conversation minigame. Pick your favorite conversation minigame, and once you win, the police officer tells you that Mr. Wolfe was angry at FCS Courier, for the mix-up with his manuscript. You have to play a conversation minigame a second time, in order to learn that Sergeant Kim doesn't think Mr. Wolfe is crazy. Nancy and Ned then go to FCS Courier, to learn more about this manuscript mix-up. They sent Mr. Wolfe a fax, saying the delivery was made. However, Peter Cujo, the publisher, never received the delivery. What happened? Talk to Will Berger, who is at the desk. He claims that he made the delivery, and he received the package from Mr. Wolfe directly. But when Nancy shows him a picture of Mr. Wolfe (from the back cover of Mr. Wolfe's book), Will Berger confirms that he is not the person who gave the package. In other words, somebody pretended to be Mr. Wolfe, and that person gave the wrong package to the courier. Nancy heads over to the Luna Motel, where the imposter Mr. Wolfe gave the wrong package to the courier. The note in Mr. Wolfe's wallet said #322, so Nancy guesses that is the room Mr. Wolfe was in. Talk to the motel manager here. He is mad, because Mr. Wolfe (or was it the imposter?) ran out of the motel, without paying. You have to play a conversation minigame with the motel manager. The final conversation minigame should be unlocked by now. In this game, you move left/right/up/down across the board. Your goal is to make every tile on the board match; every time you go on a tile, it will change. Once you win a minigame challenge, the manager refuses to let Nancy into Mr. Wolfe's room. Go out to the pool area. This starts the sneaking around in the shadows minigame. Wander to magnifying glass in the upper part of the screen. Nancy finds a motel card there. Now, go to the exit in the upper/right, and Nancy uses the card to get to the second floor. Mr. Wolfe's room is here on the second floor. Go to the door, and the key minigame starts again. Win the game to get inside the room. You have four things to examine in this room. 1. The laptop, which has been destroyed. 2. Mr. Wolfe's checklist, which confirms that he took his audio recorder with him, when he went to the park to visit the anonymous person. 3. The motel safe, which is still locked. 4. The bathroom window. It looks like someone broke into the room through the window. Nancy figures that the audio recorder is still in Mr. Wolfe's car, so she returns to the police station. Talk to the officer, and she agrees to look the other way as Nancy breaks into the car impound lot. Go through the exit on the left to reach the car impound lot. This starts the sneaking around minigame, where you have to reach the car in the upper/left. When you reach the car, it starts the key unlocking minigame. Nancy finds the voice recorder. There are three messages on it. Listen to all of them. They deal with the anonymous source, who happens to be the second contact on Mr. Wolfe's home phone. The source gave Mr. Wolfe information about Thaddeus Belmont, who is the topic of the Mr. Wolfe's manuscript. Leave the car to trigger the sneaking around minigame again. Reach the exit in the lower/right to return to the main police station. Talk to the officer and win a conversation minigame, in order to learn that Mr. Wolfe has been moved to the psych ward of the local hospital. Nancy goes to the hospital. Talk to the woman here, who is Stacy Keene, the reporter who wants to talk to Mr. Wolfe. Go through the exit here, then examine the drawer. Perform the key unlocking minigame again, in order to open the drawer. Inside the drawer is a file on Mr. Wolfe. There were traces of chloroform on him, after he was allegedly attacked by a werewolf. The file also says which room he is in, so Nancy can visit him. Go through the door here, then perform the sneaking around challenge until you reach Mr. Wolfe's room on the left. Talk to him to learn that his manuscript was all about exposing the crimes of Mr. Belmont. The anonymous source is most likely Ernie Feldman, a friend of Belmont's. Mr. Wolfe gives Nancy the key to the room safe at the Luna Motel. 004c-Investigating Thaddeus Belmont --------------------------------------------------------- Now that Mr. Wolfe is safe in the hospital, Nancy is going to shift the focus of her investigation onto Thaddeus Belmont, the missing billionaire that Mr. Wolfe was writing about. Nancy goes to Angel's Rest, the retirement community that Ernie Feldman is living at. Talk to the woman at the front desk to learn his room is in the back. Go to the stairs and Nancy automatically reaches Mr. Feldman's room. He refuses to talk until you get him some cake. He says the cake is in the kitchen. Go to the ladder at the window and perform the sneaking around minigame, in order to reach the kitchen in the upper right. Pick up the piece of cake here, then exit the kitchen. Do the sneaking around minigame again, to get back to the ladder. Talk to Mr. Feldman, now that you have his cake. He has an old picture of Thaddeus Belmont, from before Mr. Belmont became rich. Edwin Dove, who worked with Mr. Belmont in the insurance business, is in the picture. Nancy decides she needs to meet with Mr. Dove, so after a brief food break with Ned, she goes to Dove's mansion. Talk to the butler here to learn that Mr. Dove died last year, and his daughter Katherine is now in charge of the estate. Go to the next room, which is the study. There are four things in this room. One is a pot of blue flowers, which Katherine likes. Another is a movie poster, showcasing one of the "Cold as Steel" movies that Dove's company helped finance the special effects for. Another is a pile of technical manuals. The final thing in this room is the bookcase. Examine it to find a hidden passageway to another room. In the study, there are business cards for Mr. Dove's insurance company, as well as a phone with a strange device attached to it. Examine both of these things, then go to the safe. You have to do the key unlocking minigame in order to open the safe. Inside the safe, Nancy finds information and suspicious checks, which indicate that Edwin Dove probably committed insurance fraud by setting the Belmont Farm on fire, then collecting the insurance money. Katherine Dove appears. Talk to her about everything. Katherine says the authorities were investigating her father's company, right before he died. She confirms that her father and Thaddeus Belmont worked together to collect the insurance money on the non-accidental fire at the Belmont Farm, many years ago. Katherine says this room was a private study, which used to be a bomb shelter. The odd device on the phone is a tracking device. They've been receiving threatening phone calls recently, so they purchased the tracker to determine who has been calling them. The tracker distorts the sound a bit, but it has done its job well; they now know that the person calling them is at the Luna Motel. Once you finish all the conversations with Katherine Dove, someone throws a brick through one of the windows. Nancy decides to investigate. Leave this room, then return to the room with the butler. The butler says that he saw the culprit's car, which had a license plate that read "4DMNDS". Nancy contacts Sergeant Kim at the police station. She confirms that the car belongs to Victor Cross, a dangerous ex-con. He is staying at the Luna Motel. Since someone in the motel has been threatening the Dove family, it's a pretty good guess that Cross is the culprit. Nancy stops off at the Luna Motel. Go to the car to examine it. Nancy determines that the car is in the spot for room 226, right next door to Mr. Wolfe's room. Go into the motel, then go to the pool. Avoid the guard, while going to the stairs. Nancy reaches the second floor area again, and she has Ned distract Victor Cross for a while. There are two rooms to examine here. Go to Victor Cross' room, which is on the right. In the corner is a camera, which proves that Cross was spying on Mr. Wolfe. There is also a computer, with a file named "Wolfe". Next to the computer is chloroform, a gun and a golden Olde World Park pass. It's starting to look like Victor Cross is the person who attacked Wolfe at the park, in addition to being the one who threatened the Doves. I bet that he's the person who impersonated Mr. Wolfe, in order to steal the manuscript about Belmont's shady business deals. Leave the room, then go into Mr. Wolfe's room. When Nancy met with Mr. Wolfe in the hospital, she got a card from him. Use this to open up the safe in the bathroom. This gives Nancy a flash drive. Return to Cross' room and examine the computer. The key unlocking minigame starts again. Once you beat it, Nancy copies the Wolfe file onto the flash drive. The maid suddenly appears, and Nancy has to hide. Go to the closet. Inside, Nancy finds an Anubis head. If you remember, near the start of the game, Mrs. Hancock mentioned that two costumes were stolen from the park. This is one of the two costumes. If Cross was wearing this costume when he attacked Mr. Wolfe at the park, it would explain why Wolfe thought a werewolf attacked him. There is also a briefcase here. Unlock it, using a code of four blue diamonds. Inside is the missing manuscript. Nancy gets a phone call from Ned, saying that Cross is returning to his room. That's not good! Go to the window and exit through it. Nancy ends up on the ledge outside the building. Examine the footprints here, which belong to Victor Cross. They are the same footprints that were found outside Mr. Wolfe's house. Then, walk along the ledge and go through the window of Mr. Wolfe's room. Ned and Nancy get in an argument, while he takes her to George's house. Talk to George, and she uses her skills with technology to read the files on the flash drive. One file is a letter which shows that Belmont hired Victor Cross to steal the manuscript from Derek Wolfe. Presumably, Belmont did this because he wanted to protect his image as an honest businessman. The second file is a newspaper clipping, which talks about the death of Edwin Dove. The Dove Fortune should have been seized by the government, because he made his fortune by committing insurance fraud, but Dove's will had some kind of legacy clause which protected his fortune. It sounds like Nancy needs a legal expert to explain more about the legacy clause. George takes Nancy to the Drew Law Offices. Go into the next room, then talk to Nancy's father, Carson Drew. Carson confirms that Derek Wolfe's book was going to expose Belmont's crimes. Belmont sued Wolfe, in order to prevent the book from going public. Carson talks more about the legacy clause. Due to this clause, all of Dove's money went to a charity. This charity was owned and operated by Thaddeus Belmont. Belmont spent most of this money while building Olde World Park. If the park fails, Belmont will get a large insurance check. Nancy asks her father if the information she has now is enough to clear Mr. Wolfe's name. Carson says no. Nancy either needs more evidence or a confession. Nancy decides to return to Olde World Park. Along the way, she meets with Ned, and the two of them reunite after their argument. 004d-Back to Olde World Park --------------------------------------------------------- Nancy returns to Olde World Park. Hopefully, she'll be able to find more evidence which proves Victor Cross' guilt, or she'll find something which reveals who the anonymous source is. Go to the next room and talk to Clint, the janitor. He says that someone in an Anubis costume just ran through here. That person dropped a tracking device. Nancy and Clint go into the main part of the park. Talk to the person here, to learn that she is Stacy Keene, the reporter. Today is press day, and there are reporters all over the park. Stacy says the person dressed like Anubis went to the Rome section of the park. Suddenly, the tracking device comes to life, revealing five blips. Go to the Roman part of the park, by following the green walking icons. This leads to a maze. In these mazes, you will find colored walls. To raise or lower the wall, step on a switch which is the same color as the wall. For example, there is a green wall to the right. Go right, stepping on the green switch. This lowers the wall. Go right to the next screen. In the lower/right, Nancy finds a bomb. This starts a bomb defusing minigame. You see sparks going along the wires. When the spark is over one of the four buttons (X, Y, A and B), press that button to get rid of the spark. Get rid of enough sparks to win the challenge. Nancy figures that this was a smoke bomb, not a real bomb. Somebody wanted to use smoke bombs to scare the press, while they were here for press day. There are four blips left on the tracker, so there are probably four more smoke bombs. Nancy will follow and defuse those bombs, while Clint calls the police. Go to the exit on the right side of this maze, making sure to lower the walls if they are in your way. Then, go on to the next maze. In this maze, step on the switch, then exit through the lower/right place. Hit the red switch, then go to the bomb on the left part of the screen. Defuse it. Go left a screen, then down. On this screen, you want to leave through the upper/right corner. Make sure to trigger the appropriate switches in order to do so; if the red switch is up, you won't be able to leave through that exit. Once you go through the upper/right corner, step on the blue switch. Then go back left and leave through the bottom/right corner. Once again, make sure to trigger the proper switches, or else you won't be able to leave. From there, it's a simple matter of going right and up a screen, to the third bomb. Defuse it. The two remaining bombs are in Egypt. Go to the green icon to reach the Egyptian maze. Here, go right a screen. Then, walk through the maze (triggering the red switch along the way) to reach the lower/left exit. You're now in an area with many switches. From your spot in the lower/right corner, go up twice, then left onto the blue switch. Then, go right, down, left and right. You're on the green switch. Trip either of the green switches, and you'll see that there is a pathway on the left side of the screen now. Go down a screen, then left and up. Go to the bomb and defuse it. Then go down a screen and leave through the lower/right. The bomb here is in plain sight. Defuse it. All right, all five bombs are defused! Clint appears with bad news: a sixth bomb has appeared. This one is inside the Dove Museum. Step on the red switch here, then leave through the lower/right exit to reach the museum. It's locked, and Nancy has to do the key unlocking minigame to get inside. The person with the Anubis disguise is inside the museum, along with a bomb. Talk to this person to learn that he is Ari Mason, the special effects person. He says that he set off the fake bombs, but he is not responsible for the bomb here. This is a REAL bomb. Go to the bomb and defuse it. While Nancy defuses the bomb, Ari escapes. Nancy reveals that Clint is really Thaddeus Belmont in disguise, and Victor Cross appears with a gun. Things are tense for a moment, until the police show up and arrest Victor Cross. Nancy talks with Thaddeus about Ari Mason. Ari has a fiancée who likes blue flowers. And who likes blue flowers? Katherine Dove. Nancy goes to the Dove Mansion. Talk to the butler, then go to the next room and talk to Katherine. Nancy confronts Katherine, accusing her of being part of Ari's plan. The tracker device on Katherine's phone is pretty solid evidence against her. Katherine opens the door to the hidden room, where Ari is. At least, she tries to do so. The door is stuck! Examine the desk to see the door is stuck with spirit gum. Then, do the key unlocking challenge again, in order to get inside. Ari confesses that he and Katherine concocted the plan to make Olde World Park fail, so they could get their hands on her inheritance money (which Belmont used to help fund the park). Nancy believes that Ari and Katherine are covering for someone: the anonymous source who tried to ruin Belmont. Go to the left part of the screen and examine the corner to learn that the anonymous source is the butler. He is really Edwin Dove in disguise. Dove faked his own death! Nancy explains the entire plot, and Dove is arrested. After that, the ending scenes play, in which Derek Wolfe decides to stop writing his book about Belmont, in favor of writing an autobiography and spending time with his daughter. Bess gets to cut the ribbon at the opening of Olde World Park, and Nancy and Ned spend an evening watching kung-fu movies together. It looks like the villains have been caught, and everyone else gets to live happily ever after! 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).
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