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    FAQ/Walkthrough by The Lost Gamer

    Version: 1.2 | Updated: 04/25/12 | Search Guide | Bookmark Guide

    Version 1.2 4/24/12
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    Nancy Drew: The Deadly Secret of Olde World Park
    A Walkthrough by Michael Gray
    AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2012
    For a list of all my various guides, check
    Table of Contents:
    001.  General information
    002.  Video Walkthrough
    003.  Characters
    004.  Walkthrough
      004a. Bess' Dress and Pass Card
      004b. Investigating Mr. Wolfe
      004c. Investigating Thaddeus Belmont
      004d. Back to Olde World Park
    005.  Credits
    001-General Information
    This is a walkthrough for the game called Nancy Drew: The 
    Deadly Secret of Olde World Park, for the Nintendo DS. You 
    can email me at ilovecartoonssomuch@yahoo.com if you have 
    any comments or concerns about this guide, such as spelling 
    mistakes you've noticed or if you want to duplicate this 
    guide on your own website.
    002-Video Walkthrough
    I made a video walkthrough for this game, so if you would 
    rather watch me solve various puzzles rather than read 
    about them, you can see them all at:
    The videos come complete with my live audio commentary.
    Nancy Drew: Our heroine, Nancy Drew is a teenage detective 
    who likes to solve mysteries. She has strawberry blonde 
    hair and an upbeat attitude.
    Bess Marvin: Nancy's best friend, who was picked to cut the 
    ribbon at the opening ceremony of Olde World Park.
    George Fayne: Bess' cousin, who is also Nancy's good 
    friend. George is good with computers.
    Ned Nickerson: Nancy's boyfriend, who drives her to various 
    places in this game.
    Deirdre Shannon: Nancy's sort-of rival. Deirdre is somewhat 
    self-centered, and she doesn't like Nancy or Nancy's 
    Thaddeus Belmont: The billionaire owner of Olde World Park, 
    who has gone missing. He likes to set up charity funds to 
    support his friends.
    Miss Hancock: A woman who works at the country club 
    connected to the park.
    Clint: A friendly man who has been working for the park 
    ever since they started building it.
    Sandra Wolfe: A timid girl whose father is a famous 
    novelist. She wants Nancy to clear her father's name.
    Ari Mason: The person in charge of special effects at the 
    Derek Wolfe: A gruff novelist who writes books about 
    wolves. He was arrested for breaking into Olde World Park.
    Stacy Keene: A reporter for the local River Heights news. 
    She wants to interview Mr. Wolfe.
    Peter Cujo: Derek Wolfe's publisher. He is somewhat upset 
    that Mr. Wolfe has not yet turned in his latest manuscript.
    Will Berger: A courier who was hired to deliver Mr. Wolfe's 
    manuscript to the publishers.
    Carson Drew: Nancy Drew's father, who is an attorney in 
    River Heights. He worked on the case, when Thaddeus Belmont 
    sued Mr. Wolfe.
    Sergeant Emily Kim: A friendly police officer who likes 
    Nancy and her dad. Emily helps with the investigation.
    Marty Ferguson: The manager of the Luna Motel. He likes 
    eating sandwiches, and he dislikes clients who leave the 
    motel without paying.
    Ernie Feldman: An old friend of Mr. Belmont, who is in a 
    retirement center. He likes to eat cake.
    Mrs. Beasley: The receptionist at the retirement center 
    where Ernie Feldman lives.
    Edwin Dove: An insurance man who worked with Mr. Belmont. 
    He died in a car crash a year earlier.
    Warren Beckford: The Dove Family butler.
    Katherine Dove: Edwin Dove's daughter, who makes friends 
    with Nancy. She likes blue flowers.
    Victor Cross: An ex-con, who is staying at the Luna Motel. 
    He likes his car, and he likes sets of four diamonds.
    004a-Bess' Dress and Pass Card
    The game begins with Nancy and George watching a news 
    report. The Olde World Park, a theme park based off 
    historical locations, is going to open soon in River 
    Heights, despite the fact that the billionaire park owner, 
    Thaddeus Belmont, has mysteriously gone missing.
    There was a contest to decide who would cut the ribbon at 
    the ribbon-cutting ceremony. Nancy's best friend, Bess 
    Marvin, won the contest, with Deirdre Shannon, Nancy's 
    sort-of rival, coming in second.
    Bess then calls Nancy with bad news: her dress and pass 
    card have gone missing. If Bess can't find them soon, she 
    won't be able to cut the ribbon at the ceremony. Sounds 
    like another mystery for Nancy Drew to solve!
    Nancy's boyfriend Ned drops her off at a country club, 
    which is connected to Olde World Park.
    At this point, you gain control of Nancy. The bottom screen 
    has two icons on it. Tap on the bag icon, and the screen 
    shows Nancy's inventory, or in other words, it shows 
    everything that Nancy is carrying right now. You can tap on 
    an inventory item to learn more about it.
    Tap on the exclamation mark icon, and the screen shows 
    Nancy's journal. The journal has pictures of the various 
    things Nancy is concerned about, and you can tap on a 
    picture to learn more about it. For example, Nancy is 
    worried about Bess' missing dress right now; as a result, 
    the dress appears in the journal.
    Press the D-pad buttons (up, down, left and right) to move 
    Nancy around on the top screen. Things that are of interest 
    will have little icons on them. For example, there is an 
    exclamation mark above the woman here. Walk up to her, and 
    the exclamation mark turns into an X-button. This means you 
    can press the X-button to talk to her.
    The woman is Miss Hancock, and she is too busy to talk 
    right now. When you try talking to her about the dress, 
    this starts a conversation minigame.
    In this minigame, you want to make matches. The symbol you 
    are looking for appears in the lower/left corner. You can 
    tap on any of the balls on the screen to change its color, 
    and if you have a ball which matches the one in the 
    lower/left, you want to drag it into the highlighted 
    circle, in the area on the left. Fill in all ten 
    highlighted circles, before the timer on the left goes all 
    the way down, and you win the challenge!
    Win the minigame to talk to Miss Hancock. She says a gate 
    is closed, and she can't do anything until it is opened.
    There is a computer on the right part of the screen, and 
    this computer controls the gate. Walk up to the computer 
    and press X to start the password minigame.
    In this game, the password gets shown to you, and then you 
    have to repeat it. For example, if the leftmost dial shows 
    a heart, your job is to spin the leftmost dial until it 
    shows a heart. Then, press the button under the dial to 
    input the heart as the proper solution. You have to do this 
    one dial at a time, and once all five dials are correct, 
    you win the minigame. Just turn the key at the bottom to 
    move on.
    Once you win the game, the gate is unlocked. Talk to Miss 
    Hancock again, and now she is willing to talk. Ask her 
    about the dress, and she says that it was stolen from Bess' 
    locker, in the locker room.
    The locker room is now closed, due to the robbery, but 
    Nancy wants to get a look inside and see if she can't find 
    any clues. Go to the area with the green icon to reach the 
    In the hallway, there are four areas. The one at the bottom 
    leads to the room you were just in. The door on the left 
    leads to the locker room. The area on the top leads to the 
    bar, and the door on the right leads to the changing rooms.
    Go through the door on the right. Bess is here. Talk to her 
    about everything. Bess says Deirdre Shannon might have 
    stolen the dress, because she has the motive and 
    opportunity. Bess says a girl from the special effects crew 
    got spirit gum all over the floor earlier. But most 
    importantly, when you talk to Bess about the lockers, she 
    gives you the passcode for the locker room.
    The passcode (triangle, triangle, sun, heart, diamond) is 
    placed in Nancy's inventory. Leave the changing rooms, by 
    going back into the hallway. Then, memorize the passcode 
    and use it on the locker room door to get inside.
    There's not much to do in the lockers besides examine the 
    one locker here that belongs the Deirdre Shannon. Examine 
    it to start a minigame, where green and red balls go along 
    the edge of a key. Tap on a ball when it lines up with a 
    circle of the same color. For example, when the red ball is 
    on top of a red circle, you can tap it. Tap all six circles 
    to solve the challenge.
    Nancy finds Bess' dress inside the locker, but there is a 
    lot of spirit gum on the handle. Does this mean Deirdre 
    stole the dress, or does this mean that the dress was 
    stolen by the assistant who spilled spirit gum?
    A guard shows up, and you have a challenge. You want to get 
    to the exit in the upper/left, without being seen by the 
    guard. Nancy has a shadow meter on the right side of the 
    screen. If you are in a shadow, the meter goes down. If the 
    meter goes up all the way, Nancy is caught, and you have to 
    start over.
    Once you solve the challenge, a new character named Clint 
    appears in the hallway. He is a friendly fellow, but you 
    can't talk to him about much besides the spirit gum.
    Go to the changing rooms and talk to Bess. Nancy gives the 
    dress to Bess. When you ask Bess for more information about 
    the woman who spilled spirit gum, Bess says that she has a 
    famous father.
    Leave the changing rooms, then go up from the hallway to 
    reach the bar. Deirdre Shannon is here, but she doesn't 
    want to talk to you. You'll have to play a conversation 
    minigame to get her to start talking. You can play the same 
    game from earlier, or a new minigame.
    In the new minigame, you have to travel from the up/left 
    spot to the bottom/right spot, by going down, left, right 
    and up through the board. The path you have to take is 
    randomly determined; figure out which path is correct 
    before time runs out.
    You will have to play two conversation minigames with 
    Deirdre, although it's possible to simply play the same 
    game twice. Deirdre says she looks better in the dress than 
    Bess does, she says the production assistant's name is 
    Sandra, and she doesn't know anything about spirit gum.
    Go back to the changing rooms, where Bess is. Talk to her 
    about the production assistant, and Bess remembers that 
    Sandra is, in fact, her name. She was in here recently, but 
    then she disappeared.
    Go to the hallway and ask Clint about Sandra. He says that 
    she probably used the hidden passageway inside the changing 
    rooms. Go back to the changing rooms, and this time, go to 
    the right side of the room. Examine the box here to find 
    the hidden passageway.
    Go through the passageway to meet Sandra. You will have to 
    play a conversation minigame with her. This time, a new 
    game has opened up, one where you have to rotate puzzle 
    pieces in order to form a complete picture. You start off 
    with only three pieces, so it's very simple.
    Sandra admits she stole the dress and pass card from Bess' 
    locker, then put the dress in Deirdre's locker, to frame 
    All along, Sandra just wanted the pass. She wanted it to 
    get into the park to look for her missing father, Derek 
    Wolfe, the author who always writes about wolves. Nancy 
    gets the pass from Sandra.
    Go to the area with the green icon, in order to have Nancy 
    enter Olde World Park. There's not much to do here besides 
    talk to Ari Mason, the person in charge of special effects 
    Ari is upset, because thanks to the disappearance of Mr. 
    Belmont, he now has to work harder than ever. You can talk 
    to him about his special effects team and the museum. He 
    says that there are many valuable things in the museum, and 
    a person was arrested for attempting to steal a painting 
    last night.
    Sandra said her father was in the park last night, before 
    he disappeared. Maybe he is the person who got arrested? 
    Walk into the new area to start the minigame where Nancy 
    sneaks in the shadows. Avoid the guard, stick to the 
    shadows, and make it all the way to the exit in the 
    Once Nancy is finished breaking into jail, she finds the 
    prisoner. Talk to him to learn that he is Derek Wolfe.
    Derek says that the art theft charges are false; he was 
    framed by the person he was supposed to meet. This person 
    gave him a golden pass, so he could get into the closed 
    To talk to him about wolves, you need to play a 
    conversation minigame. A new game is available, in which 
    you press left and right to make baskets switch. Try to 
    make the falling balls land in the proper baskets in order 
    to win.
    Once you win, Derek says that he was attacked by a werewolf 
    last night. He pretends to be a wolf fanatic for the sake 
    of publicity, but after being attacked by a werewolf, he's 
    not so sure he likes wolves anymore.
    Go to the cabinet here to find Mr. Wolfe's possessions. 
    Nancy takes his almost-empty wallet, along with the golden 
    Leave the jail now, and return to Sandra. Talk to Sandra 
    about her father. Sandra tells Nancy to go to her house and 
    look for clues, which would explain why Derek Wolfe went to 
    the park. Sandra mentions that there are wolves guarding 
    the house, but there is no reason to worry.
    For the record, I'm worried.
    Go back to Bess and talk with her. Nancy gives Bess the 
    park pass, so now Bess can go inside the park. That ends 
    the mystery of Bess' missing dress and park pass.
    004b-Investigating Mr. Wolfe 
    Nancy has Ned take her all the way to the Wolfe House. 
    She's hoping to break into the house and find the audio 
    recorder belonging to Mr. Wolfe.
    You have three things on the front porch that you can 
    examine. The first is the potted plant which used to 
    contain the key to the house. Someone has destroyed the 
    plant and stolen the key. The second thing you can examine 
    are some distinctive footprints, left by the key thief.
    The third thing you can examine is the front door, which is 
    locked. Nancy decides she should try to sneak around the 
    back, through the wolf kennels.
    Leave the porch by going to the green icon. Then, go to the 
    door that leads to the back. In order to get through the 
    door, you have to play the key minigame again, where green 
    and red balls go along the edge of a key. Tap on a ball 
    when it lines up with a circle of the same color. For 
    example, when the red ball is on top of a red circle, you 
    can tap it. Tap all six circles to solve the challenge.
    Go to the back door, where you have to do the key minigame 
    another time. This finally lets you inside the house.
    Inside Mr. Wolfe's house, there are three things to 
    1. The answering machine with three messages. Play them 
    2. The phone. Try out all the speed dial numbers. One is 
    Mr. Wolfe's publisher, who you can talk to for a bit. 
    3. The fax machine. Print out both faxes and read them.
    Mr. Wolfe apparently sent his latest manuscript to the 
    publisher, but the publisher didn't receive it.
    Once you fully examine all three things, Nancy's father 
    will call her. Mr. Drew was one of the lawyers involved, 
    when Thaddeus Belmont tried to sue Mr. Wolfe. That was 
    around the time Mr. Belmont disappeared.
    Mr. Drew suggests that Nancy go to the police station and 
    meet with Sergeant Emily Kim, a friend of theirs. Nancy 
    decides this is a good idea.
    Once the phone call is over, leave by going through the 
    door in the lower/left part of the upper screen. Then, take 
    the path. Suddenly, Nancy sees the mysterious footprints 
    from the front porch, and she realizes that someone has let 
    the wolves loose.
    This starts the sneaking around minigame again. Go through 
    the screen in a counter-clockwise fashion, until you reach 
    the exit in the lower/left.
    Ned and Nancy drive to the police station to meet Sergeant 
    Kim. Talk to her to start a conversation minigame. Pick 
    your favorite conversation minigame, and once you win, the 
    police officer tells you that Mr. Wolfe was angry at FCS 
    Courier, for the mix-up with his manuscript.
    You have to play a conversation minigame a second time, in 
    order to learn that Sergeant Kim doesn't think Mr. Wolfe is 
    Nancy and Ned then go to FCS Courier, to learn more about 
    this manuscript mix-up. They sent Mr. Wolfe a fax, saying 
    the delivery was made. However, Peter Cujo, the publisher, 
    never received the delivery. What happened?
    Talk to Will Berger, who is at the desk. He claims that he 
    made the delivery, and he received the package from Mr. 
    Wolfe directly. But when Nancy shows him a picture of Mr. 
    Wolfe (from the back cover of Mr. Wolfe's book), Will 
    Berger confirms that he is not the person who gave the 
    package. In other words, somebody pretended to be Mr. 
    Wolfe, and that person gave the wrong package to the 
    Nancy heads over to the Luna Motel, where the imposter Mr. 
    Wolfe gave the wrong package to the courier. The note in 
    Mr. Wolfe's wallet said #322, so Nancy guesses that is the 
    room Mr. Wolfe was in.
    Talk to the motel manager here. He is mad, because Mr. 
    Wolfe (or was it the imposter?) ran out of the motel, 
    without paying.
    You have to play a conversation minigame with the motel 
    manager. The final conversation minigame should be unlocked 
    by now. In this game, you move left/right/up/down across 
    the board. Your goal is to make every tile on the board 
    match; every time you go on a tile, it will change.
    Once you win a minigame challenge, the manager refuses to 
    let Nancy into Mr. Wolfe's room.
    Go out to the pool area. This starts the sneaking around in 
    the shadows minigame. Wander to magnifying glass in the 
    upper part of the screen. Nancy finds a motel card there. 
    Now, go to the exit in the upper/right, and Nancy uses the 
    card to get to the second floor.
    Mr. Wolfe's room is here on the second floor. Go to the 
    door, and the key minigame starts again. Win the game to 
    get inside the room.
    You have four things to examine in this room.
    1. The laptop, which has been destroyed.
    2. Mr. Wolfe's checklist, which confirms that he took his 
    audio recorder with him, when he went to the park to visit 
    the anonymous person.
    3. The motel safe, which is still locked.
    4. The bathroom window. It looks like someone broke into 
    the room through the window.
    Nancy figures that the audio recorder is still in Mr. 
    Wolfe's car, so she returns to the police station. Talk to 
    the officer, and she agrees to look the other way as Nancy 
    breaks into the car impound lot.
    Go through the exit on the left to reach the car impound 
    lot. This starts the sneaking around minigame, where you 
    have to reach the car in the upper/left. When you reach the 
    car, it starts the key unlocking minigame.
    Nancy finds the voice recorder. There are three messages on 
    it. Listen to all of them. They deal with the anonymous 
    source, who happens to be the second contact on Mr. Wolfe's 
    home phone. The source gave Mr. Wolfe information about 
    Thaddeus Belmont, who is the topic of the Mr. Wolfe's 
    Leave the car to trigger the sneaking around minigame 
    again. Reach the exit in the lower/right to return to the 
    main police station. Talk to the officer and win a 
    conversation minigame, in order to learn that Mr. Wolfe has 
    been moved to the psych ward of the local hospital.
    Nancy goes to the hospital. Talk to the woman here, who is 
    Stacy Keene, the reporter who wants to talk to Mr. Wolfe. 
    Go through the exit here, then examine the drawer. Perform 
    the key unlocking minigame again, in order to open the 
    Inside the drawer is a file on Mr. Wolfe. There were traces 
    of chloroform on him, after he was allegedly attacked by a 
    werewolf. The file also says which room he is in, so Nancy 
    can visit him.
    Go through the door here, then perform the sneaking around 
    challenge until you reach Mr. Wolfe's room on the left. 
    Talk to him to learn that his manuscript was all about 
    exposing the crimes of Mr. Belmont. The anonymous source is 
    most likely Ernie Feldman, a friend of Belmont's. Mr. Wolfe 
    gives Nancy the key to the room safe at the Luna Motel.
    004c-Investigating Thaddeus Belmont
    Now that Mr. Wolfe is safe in the hospital, Nancy is going 
    to shift the focus of her investigation onto Thaddeus 
    Belmont, the missing billionaire that Mr. Wolfe was writing 
    Nancy goes to Angel's Rest, the retirement community that 
    Ernie Feldman is living at. Talk to the woman at the front 
    desk to learn his room is in the back.
    Go to the stairs and Nancy automatically reaches Mr. 
    Feldman's room. He refuses to talk until you get him some 
    cake. He says the cake is in the kitchen.
    Go to the ladder at the window and perform the sneaking 
    around minigame, in order to reach the kitchen in the upper 
    right. Pick up the piece of cake here, then exit the 
    kitchen. Do the sneaking around minigame again, to get back 
    to the ladder.
    Talk to Mr. Feldman, now that you have his cake. He has an 
    old picture of Thaddeus Belmont, from before Mr. Belmont 
    became rich. Edwin Dove, who worked with Mr. Belmont in the 
    insurance business, is in the picture.
    Nancy decides she needs to meet with Mr. Dove, so after a 
    brief food break with Ned, she goes to Dove's mansion. Talk 
    to the butler here to learn that Mr. Dove died last year, 
    and his daughter Katherine is now in charge of the estate.
    Go to the next room, which is the study. There are four 
    things in this room. One is a pot of blue flowers, which 
    Katherine likes. Another is a movie poster, showcasing one 
    of the "Cold as Steel" movies that Dove's company helped 
    finance the special effects for. Another is a pile of 
    technical manuals.
    The final thing in this room is the bookcase. Examine it to 
    find a hidden passageway to another room.
    In the study, there are business cards for Mr. Dove's 
    insurance company, as well as a phone with a strange device 
    attached to it. Examine both of these things, then go to 
    the safe. You have to do the key unlocking minigame in 
    order to open the safe.
    Inside the safe, Nancy finds information and suspicious 
    checks, which indicate that Edwin Dove probably committed 
    insurance fraud by setting the Belmont Farm on fire, then 
    collecting the insurance money.
    Katherine Dove appears. Talk to her about everything. 
    Katherine says the authorities were investigating her 
    father's company, right before he died. She confirms that 
    her father and Thaddeus Belmont worked together to collect 
    the insurance money on the non-accidental fire at the 
    Belmont Farm, many years ago.
    Katherine says this room was a private study, which used to 
    be a bomb shelter. The odd device on the phone is a 
    tracking device. They've been receiving threatening phone 
    calls recently, so they purchased the tracker to determine 
    who has been calling them. The tracker distorts the sound a 
    bit, but it has done its job well; they now know that the 
    person calling them is at the Luna Motel.
    Once you finish all the conversations with Katherine Dove, 
    someone throws a brick through one of the windows. Nancy 
    decides to investigate. Leave this room, then return to the 
    room with the butler. The butler says that he saw the 
    culprit's car, which had a license plate that read 
    Nancy contacts Sergeant Kim at the police station. She 
    confirms that the car belongs to Victor Cross, a dangerous 
    ex-con. He is staying at the Luna Motel. Since someone in 
    the motel has been threatening the Dove family, it's a 
    pretty good guess that Cross is the culprit.
    Nancy stops off at the Luna Motel. Go to the car to examine 
    it. Nancy determines that the car is in the spot for room 
    226, right next door to Mr. Wolfe's room.
    Go into the motel, then go to the pool. Avoid the guard, 
    while going to the stairs. Nancy reaches the second floor 
    area again, and she has Ned distract Victor Cross for a 
    There are two rooms to examine here. Go to Victor Cross' 
    room, which is on the right. In the corner is a camera, 
    which proves that Cross was spying on Mr. Wolfe. There is 
    also a computer, with a file named "Wolfe". Next to the 
    computer is chloroform, a gun and a golden Olde World Park 
    It's starting to look like Victor Cross is the person who 
    attacked Wolfe at the park, in addition to being the one 
    who threatened the Doves. I bet that he's the person who 
    impersonated Mr. Wolfe, in order to steal the manuscript 
    about Belmont's shady business deals.
    Leave the room, then go into Mr. Wolfe's room. When Nancy 
    met with Mr. Wolfe in the hospital, she got a card from 
    him. Use this to open up the safe in the bathroom. This 
    gives Nancy a flash drive.
    Return to Cross' room and examine the computer. The key 
    unlocking minigame starts again. Once you beat it, Nancy 
    copies the Wolfe file onto the flash drive.
    The maid suddenly appears, and Nancy has to hide. Go to the 
    closet. Inside, Nancy finds an Anubis head. If you 
    remember, near the start of the game, Mrs. Hancock 
    mentioned that two costumes were stolen from the park. This 
    is one of the two costumes. If Cross was wearing this 
    costume when he attacked Mr. Wolfe at the park, it would 
    explain why Wolfe thought a werewolf attacked him.
    There is also a briefcase here. Unlock it, using a code of 
    four blue diamonds. Inside is the missing manuscript.
    Nancy gets a phone call from Ned, saying that Cross is 
    returning to his room. That's not good! Go to the window 
    and exit through it.
    Nancy ends up on the ledge outside the building. Examine 
    the footprints here, which belong to Victor Cross. They are 
    the same footprints that were found outside Mr. Wolfe's 
    house. Then, walk along the ledge and go through the window 
    of Mr. Wolfe's room.
    Ned and Nancy get in an argument, while he takes her to 
    George's house. Talk to George, and she uses her skills 
    with technology to read the files on the flash drive. One 
    file is a letter which shows that Belmont hired Victor 
    Cross to steal the manuscript from Derek Wolfe. Presumably, 
    Belmont did this because he wanted to protect his image as 
    an honest businessman.
    The second file is a newspaper clipping, which talks about 
    the death of Edwin Dove. The Dove Fortune should have been 
    seized by the government, because he made his fortune by 
    committing insurance fraud, but Dove's will had some kind 
    of legacy clause which protected his fortune.
    It sounds like Nancy needs a legal expert to explain more 
    about the legacy clause. George takes Nancy to the Drew Law 
    Offices. Go into the next room, then talk to Nancy's 
    father, Carson Drew.
    Carson confirms that Derek Wolfe's book was going to expose 
    Belmont's crimes. Belmont sued Wolfe, in order to prevent 
    the book from going public.
    Carson talks more about the legacy clause. Due to this 
    clause, all of Dove's money went to a charity. This charity 
    was owned and operated by Thaddeus Belmont. Belmont spent 
    most of this money while building Olde World Park. If the 
    park fails, Belmont will get a large insurance check.
    Nancy asks her father if the information she has now is 
    enough to clear Mr. Wolfe's name. Carson says no. Nancy 
    either needs more evidence or a confession.
    Nancy decides to return to Olde World Park. Along the way, 
    she meets with Ned, and the two of them reunite after their 
    004d-Back to Olde World Park
    Nancy returns to Olde World Park. Hopefully, she'll be able 
    to find more evidence which proves Victor Cross' guilt, or 
    she'll find something which reveals who the anonymous 
    source is.
    Go to the next room and talk to Clint, the janitor. He says 
    that someone in an Anubis costume just ran through here. 
    That person dropped a tracking device.
    Nancy and Clint go into the main part of the park. Talk to 
    the person here, to learn that she is Stacy Keene, the 
    reporter. Today is press day, and there are reporters all 
    over the park.
    Stacy says the person dressed like Anubis went to the Rome 
    section of the park. Suddenly, the tracking device comes to 
    life, revealing five blips.
    Go to the Roman part of the park, by following the green 
    walking icons. This leads to a maze. In these mazes, you 
    will find colored walls. To raise or lower the wall, step 
    on a switch which is the same color as the wall.
    For example, there is a green wall to the right. Go right, 
    stepping on the green switch. This lowers the wall.
    Go right to the next screen. In the lower/right, Nancy 
    finds a bomb. This starts a bomb defusing minigame. You see 
    sparks going along the wires. When the spark is over one of 
    the four buttons (X, Y, A and B), press that button to get 
    rid of the spark. Get rid of enough sparks to win the 
    Nancy figures that this was a smoke bomb, not a real bomb. 
    Somebody wanted to use smoke bombs to scare the press, 
    while they were here for press day.
    There are four blips left on the tracker, so there are 
    probably four more smoke bombs. Nancy will follow and 
    defuse those bombs, while Clint calls the police.
    Go to the exit on the right side of this maze, making sure 
    to lower the walls if they are in your way. Then, go on to 
    the next maze.
    In this maze, step on the switch, then exit through the 
    lower/right place. Hit the red switch, then go to the bomb 
    on the left part of the screen. Defuse it.
    Go left a screen, then down. On this screen, you want to 
    leave through the upper/right corner. Make sure to trigger 
    the appropriate switches in order to do so; if the red 
    switch is up, you won't be able to leave through that exit.
    Once you go through the upper/right corner, step on the 
    blue switch. Then go back left and leave through the 
    bottom/right corner. Once again, make sure to trigger the 
    proper switches, or else you won't be able to leave.
    From there, it's a simple matter of going right and up a 
    screen, to the third bomb. Defuse it.
    The two remaining bombs are in Egypt. Go to the green icon 
    to reach the Egyptian maze. Here, go right a screen. Then, 
    walk through the maze (triggering the red switch along the 
    way) to reach the lower/left exit.
    You're now in an area with many switches. From your spot in 
    the lower/right corner, go up twice, then left onto the 
    blue switch. Then, go right, down, left and right. You're 
    on the green switch. Trip either of the green switches, and 
    you'll see that there is a pathway on the left side of the 
    screen now.
    Go down a screen, then left and up. Go to the bomb and 
    defuse it. Then go down a screen and leave through the 
    lower/right. The bomb here is in plain sight. Defuse it.
    All right, all five bombs are defused! Clint appears with 
    bad news: a sixth bomb has appeared. This one is inside the 
    Dove Museum.
    Step on the red switch here, then leave through the 
    lower/right exit to reach the museum. It's locked, and 
    Nancy has to do the key unlocking minigame to get inside.
    The person with the Anubis disguise is inside the museum, 
    along with a bomb. Talk to this person to learn that he is 
    Ari Mason, the special effects person. He says that he set 
    off the fake bombs, but he is not responsible for the bomb 
    here. This is a REAL bomb.
    Go to the bomb and defuse it. While Nancy defuses the bomb, 
    Ari escapes. Nancy reveals that Clint is really Thaddeus 
    Belmont in disguise, and Victor Cross appears with a gun. 
    Things are tense for a moment, until the police show up and 
    arrest Victor Cross.
    Nancy talks with Thaddeus about Ari Mason. Ari has a 
    fiancée who likes blue flowers. And who likes blue flowers? 
    Katherine Dove.
    Nancy goes to the Dove Mansion. Talk to the butler, then go 
    to the next room and talk to Katherine. Nancy confronts 
    Katherine, accusing her of being part of Ari's plan. The 
    tracker device on Katherine's phone is pretty solid 
    evidence against her.
    Katherine opens the door to the hidden room, where Ari is. 
    At least, she tries to do so. The door is stuck!
    Examine the desk to see the door is stuck with spirit gum. 
    Then, do the key unlocking challenge again, in order to get 
    inside. Ari confesses that he and Katherine concocted the 
    plan to make Olde World Park fail, so they could get their 
    hands on her inheritance money (which Belmont used to help 
    fund the park).
    Nancy believes that Ari and Katherine are covering for 
    someone: the anonymous source who tried to ruin Belmont. Go 
    to the left part of the screen and examine the corner to 
    learn that the anonymous source is the butler. He is really 
    Edwin Dove in disguise. Dove faked his own death!
    Nancy explains the entire plot, and Dove is arrested. After 
    that, the ending scenes play, in which Derek Wolfe decides 
    to stop writing his book about Belmont, in favor of writing 
    an autobiography and spending time with his daughter. Bess 
    gets to cut the ribbon at the opening of Olde World Park, 
    and Nancy and Ned spend an evening watching kung-fu movies 
    together. It looks like the villains have been caught, and 
    everyone else gets to live happily ever after!
    This FAQ is copyright of The Lost Gamer, 2012.  If you want 
    to use any part of this FAQ, ask me first (instructions 
    under general information).

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