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    Walkthrough by FateOfPower

    Updated: 07/01/08 | Search Guide | Bookmark Guide

                   Pokemon Mystery Dungeon Version 2:
                     Explorersof time and darkness
                      Created by:Roosevelt Truong
    Copyright//: You may use this guide for private use and .
    This may not be allowed to be reproduced twice or more
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    1 Opening 
    2 Chapter One: A Storm at Sea 
    3 Chapter Two:The Guild's New Exploration Team 
    4 Chapter Three: "The Scream" 
    5 Chapter Four: The Gatekeepers 
    6 Chapter Five 
    7 Chapter Six 
    8 Chapter Seven 
    9 Chapter Eight 
    10 Chapter Nine 
    11 Chapter Ten 
    12 Chapter Eleven 
    13 Chapter Twelve 
    14 Chapter Thirteen 
    15 Chapter Fourteen 
    16 Chapter Fifteen 
    17 Chapter Sixteen 
    18 Chapter Seventeen 
    19 Chapter Eighteen:Lapras 
    20 Chapter Nineteen 
    21 Chapter Final 
    22 Chapter Beyond the story
     Chapter One: A Storm at Sea
    You will wake up on a beach, and the Pokémon you chose as your partner
     (for shortening purposes, this guide will call your partner "Pikachu")
     will come up and ask your name. Type in the name you want. 
    Then a Koffing and Zubat will bump into Pikachu and steal his rock.
     Pikachu will ask for your help in getting it back.
    Chapter 1 - A Storm at Sea 
    Difficulty: 1 
    Boss: Koffing, Zubat 
    Keep traversing through the dungeon, beating up the monsters, however,
     don't try to pick up the items, since you have no Toolbox yet.
    After four floors, you will meet the Bosses.
    HP: 30 
    Type: Poison 
    HP: 30 
    Type: Poison, Flying 
    Hold B and press A to get them to come to you; go after them,
     and they'll get a free hit on you. Start pounding into the Zubat 
    first will your attacking move (Which should do about 10 damage a shot)
    . Then go after Koffing. Eventually, they'll lose.
    They'll give Pikachu's rock back, and Pikachu will ask you if you 
    want to make an Exploration team. Since you have no choice anyway,
     just say yes.
     Chapter Two:The Guild's New Exploration Team
    Pikachu will show you the guild, and now, since he has a team member 
    (You), he can join the guild. They'll let the two of you in. You'll
     start talking to Wigglytuff, the guild leader. You'll get the toolbox,
     and choose a name for your team (Note that after you choose your 
    name, when Chapter 3 starts, you can change your team name.) Then 
    after awhile Chatot will lead you to the B2 Floor of the guild, and
     you'll receive a mission. You'll be led to there.
    Drenched Bluff 
    Difficulty: 2 
    Boss: None 
    Floors: 6 
    Now would be the time to stock up on items, since now you have a 
    Toolbox. The enemies are not too hard, even for Fire types. Just keep
     going, you should be fine. Also remember to defeat all the enemies 
    for extra EXP, since the next dungeon can be brutal otherwise.
    Once you get to Floor 6, you will find Spoink's Pearl, the item you
     were looking for. When you get back to the guild, Spoink will reward
     you with 2000 Poke, but apparently, the guild only allows you to 
    keep 10% of it, meaning you only keep 200 of it. Oh, well, you still
     have 200 Poke! Be sure to store it with Duskull in Chapter 3!
     Chapter Three: "The Scream"
    In this chapter you finally get to see the town, called Treasure Town.
     The Duskull runs the bank, the Kecleons run the shops, Electivire
     runs the Link Shop, Marowak runs the Training Grounds, Chansey runs
     the Egg Shop, and Xatu runs the Treasure Chest Opening Shop. Take 
    that note and go too the Kecleon Shop. You don't actually have to buy
     anything, just talk to the Kecleon, and leave. Then an Azurill and 
    Marill will come and buy some stuff. Go right to the other end of town
     and a Drowzee will talk to the two you met a second ago. After they
     all leave, you'll have a flash-forward (Like a flashback, except
     forward in time) hearing the word "Help!". Then you'll have another 
    one, with the Drowzee being mean to Azurill, and then you have to go 
    talk to either Bidoof, and you'll be able to go to Mt. Bristle!
    Mt. Bristle 
    Difficulty: 5 
    Boss: Drowzee 
    Floors: 9+ Summit 
    Here the enemies get somewhat challenging, the Machops aren't the 
    biggest threat, although they do pack a punch, but if you trained in 
    the last dungeon, you should be fine. Also, you may pick up quite a 
    ton of EXP here, especially from the Nidorinos (Which are the hardest).
    Anyway, just keep traversing the depths of this dungeon, and eventually
     you'll reach the top.
    HP: 100 
    Type: Psychic 
    The main thing about this fight is to either stock up on your defense 
    and offense, or if your a Fire type i.e. Cyndaquil just keep using 
    Smokescreen to put him in Whiffer status (This always helps on all of
    the bosses, keep that in mind) and attack him with your strongest 
    attacks. After awhile he'll be finished.
    Drowzee will be carried off by the Magnet Police, and Azurill will be
     Chapter Four: The Gatekeepers
    At the beginning of this chapter, Diglett and Loudred will call you
     over to take over sentry duty. Basically, in this mini game, you 
    see a footprint of a Pokémon, and you get the choice of four Pokémon
     to choose from. If you choose right, you get points. The faster you
     can identify the footprint, the more points you get. The more points
     you get, the better your prize will be.
    After that, just keep doing optional missions until Chapter Five:
     The First Official Exploration!
     Chapter Five
    This chapter is the one where you can recruit other Pokémon. Instead 
    of Friend Areas, in this game you just have to talk to Chimecho and 
    take them out yourself. However, first you have to actually recruit
     a Pokémon. Go to a dungeon and keep beating up Pokémon until one 
    joins you. Machops in Mt. Spike are perfect examples. Also, you can 
    go to Chansey later and get an egg (Although that's way later, plus
     the Pokémon you get will suck by then). Anyway, Machops would be 
    recommendable. Just like the last Chapter, just do missions to end it.
     Chapter Six
    Now a new dungeon is available, Waterfall Cave. There is no boss, 
    though. If you have a Fire Type, be careful in here, as there's a ton
     of Water Types in here.
    Waterfall Cave 
    Difficulty: 3 
    Boss: None 
    Floors: 9 
    This dungeon is definitely a break from that last one. Just be a
     little careful if you're a Fire Type, especially on the floors with
     Whiscash and Barboach.
    After that, you'll come to a dead end. You and your partner will 
    examine the room, and you'll have another mind flash, this time 
    involving Wigglytuff. Wigglytuff hits the crystal in the room, and a
     flood comes and washes it away. Then your partner will do the same
     thing. You'll be washed away, and into... the Hotsprings? Whatever,
     mission accomplished!
     Chapter Seven
    Remember the Zubat and Koffing from earlier? Well, now they've joined
     the Guild, this time with a Skuntank. Just do a few optional missions,
     and you'll gain access to Apple woods!
    Apple woods 
    Difficulty: 3 (unless you're a Fire-type, in which case it's a .5) 
    Boss: None 
    Floors: 12 + Interior 
    This dungeon isn't too hard, either. If you had a problem Type-wise 
    with the last dungeon, this should be a piece of cake. Just keep going,
     and you should reach the end in no time!
    You'll get the item that was requested, an Apple, but Team  Skull
     (Koffing's team) will come, and Skuntank will blast you with gas,
     incapacitating you, and take the item and claim the credit.
    Now you can't eat tonight, but Sunflora and his buddies snuck you
     some food, so now with that done, it's time for Chapter Eight!
     Chapter Eight
    Now the Guild has to go on a high-rank mission through many dungeons.
     This will not, however, give you any points. You'll have to start at
     Craggy coast, but it would help you if you packed first.
    Now that you are ready, it's time for action!
    Craggy Coast
    Difficulty: 4 
    Boss: None 
    Floors: 9 
    Notes: Bidoof joins up with you; have choice of going through the 
    Small Path on your first visit. Here are the statistics of that
    Small Path 
    Difficulty: 3 
    Boss: None 
    Floors: 5 
    Walkthrough for Craggy coast: Just keep going. If you had a 
    problem with Waterfall Cave, though, you should have taken the Small
     Path first to train. Also, keep Bidoof alive; this is basically an
     escort mission. Take shots for him, just do whatever it take to keep
     him alive. This will also always go for temporary partners later in 
    the game.
    Walkthrough for Small Path: This is basically your training ground 
    for this dungeon. Just keep going until you feel you are ready.
    Now you have to enter Mt. Horn.
    Mt. Horn 
    Difficulty: 4 
    Boss: None 
    Floors: 14 
    Notes: Bidoof joins up with you. 
    There is also a dungeon like Small Path, Rock Path.
    Rock Path 
    Difficulty: 3 
    Boss: None 
    Floors: 5 
    Walkthrough for Mt. Horn: This dungeon is basically catnip for Fire
     and Water Types. There are so many Grass and Rock Type Pokémon in
    here, so if you want to, build up your EXP in here, but only if you're
     one of those two types, otherwise don't. Just get through.
    Walkthrough for Rock Path: Must it be said? This is also a training
     ground-type dungeon, so make use of it.
     Chapter Nine
    This Chapter is only exploring two dungeons, and meeting two 
    Legendary Pokémon. Also, Bidoof dispatches from the group, so you 
    don't have to baby him anymore. Before entering the next dungeon,
     though, Pikachu will notice a shiny red gem on the ground. It's got
     to be worth a lot of money. Now you'll head into Foggy Forest!
    Foggy Forest 
    Difficulty: 4 
    Boss: None 
    Floors: 11 
    Notes: Can explore Forest Path on first visit. 
    You better train a bit before going to the next dungeon. Just keep 
    traversing the dungeon, which isn't too hard. It's too easy, actually.
     Eventually, you'll hit the end.
    Pikachu will find a big statue in the ground ahead of you. You'll 
    examine it, and Pikachu will tell you it's a Groudon, the legendary 
    Pokémon of the land. You'll remember the shiny red gem you found 
    earlier, and you and Pikachu will put the gem in a hollow in the 
    statue. That's a lot of money down the drain. Oh, well, it will open 
    up a new dungeon for you to explore! Who needs money when you have a
     new dungeon to explore anyway!
    Staem Cave 
    Difficulty: 5 
    Boss: Uxie (Hologram Groudon on first visit) 
    Floors: 8+ 7+ Interior 
    Notes: Fight Hologram Groudon on first visit; Uxie appears as a boss 
    after the credits. 
    This dungeon is pretty challenging, considering there's really no 
    theme to this dungeon species-wise, it's almost like random. Just 
    keep going through, using the save point midway, and eventually you'll
     reach a Groudon.
    Hologram Groudon 
    HP: 400+ 
    Average Damage: 10+ 
    This boss fight can get pretty intense, so you have 4 options:
    Lower it's Attack 
    Increase your Defense 
    Send it into Whiffer status with Smokescreen 
    Paralyze it with Thunder Wave or Static ability 
    After you chose your course of action, utilize it. Sometimes, it 
    tends to try to attack and jump away, so attack it with Geo Pebbles 
    or something when it does that. Also, try to use Water or Grass attacks
     on it. After a few dozen hits, it will go down.
    The Groudon will disappear, and you'll enter a cave with Uxie
     inside. Don't worry, you don't have to battle it. Yet. It will tell
     you about the Time Gears and a bandit called Grovyle, and basically
     he's trying to use the Time Gears for a special mission he has so 
    far succeeded in, and you have to stop him. After more talking, you'll
     go back to Treasure Town, and begin Chapter Ten!
     Chapter Ten
    In this chapter you have to help Marill and Azurill retrieve a jewel 
    that they lost. First you have to talk to them near the Kecleon Shop,
     then you can enter the next dungeon, the Amp plains!
    Amp plains 
    Difficulty: 7.5 
    Boss: Luxray + 8 Luxio 
    Floors: 10 + 8 + Summit 
    Enigma Legendary Pokémon: Zapdos 
    The boss of this dungeon is the reason why it gets a 7.5 difficulty.
     If it were just a Luxray, then it would get a 5 difficulty. Anyway, 
    on Floors 4-10 there are Shinx', and just a little tip: Get One. They
     evolve into the 86th strongest Pokémon, Luxray, at Lv. 30. They 
    evolve into Luxio first, at Lv. 15, which if you get one, it will be 
    above Lv. 15, anyway. Plus they level up fast, too. After you get 
    one, then continue along with the dungeon. Use the save point in the 
    middle, since you are going to need it. Then after 8 more floors,
     it's boss time.
    HP: 300+ 
    Average Damage: 20+ 
    Luxio (8) 
    HP: 70+ 
    Average Damage: 10+ 
    These bosses are pretty intense, considering there’s a ton of them.
     Get used to this, though; you’re going to see a lot of these. First, 
    find one that you can hit with a Long Range attack, and utilize it to 
    get in a little extra damage. The good thing about these bosses is
     that they don't have any attacks that can cut corners, so due to the
     rock that's in front of you, Luxray really can't hit you. Now, start
     attacking Luxray, and don't focus on too much else besides saving 
    Pikachu if its health runs low. When you took out the Luxray, then
     focus on taking out the Luxios. Be careful of when they use Charge, 
    though, since that means they're about to really lay down the hurt,
     so heal yourself to around 100+ HP if that happens. Eventually,
     they'll fall.
    Luxray will try to get back up and finish you off, but a mysterious 
    Dusknoir will take it out before it can. You'll thank the Dusknoir, 
    get the jewel, and leave (with the Dusknoir). And so begins Chapter
     Chapter Eleven
    In this chapter, you have to protect one of Time Gears, protected
     by Mesprit. After a little bit of optional missions, you'll gain 
    access to the next dungeon, Northern Desert!
    Northern Desert 
    Difficulty: 6 
    Boss: None 
    Floors: 15 
    Notes: Have option to access Quicksand Cave after completion of 
    Not a real challenging dungeon, it's a bit of a break from Electric 
    Plateau. Just keep traversing, being fully aware that there is no 
    save point in the middle this time. This dungeon has a ton of Grass
     and Ground Types, so if you're a Fire or Water Type, use this to 
    gain some experience. After a ways, you'll hit Quicksand Cave.
    Quicksand Cave 
    Difficulty: 6.5 
    Boss: Mesprit 
    Floors: 10 + 10 + Underground Lake 
    This dungeon isn't too hard, either, just use the save point in 
    the middle in case you might lose to the boss. After an accumulated 
    20 floors, you'll reach the boss.
    HP: 300+ 
    Average Damage: 20+ 
    This boss is definitely a break from the last one. Just use your best
     attacks, being careful of its Confusion attack. After a few hits,
    you'll bring it down.
    That Grovyle you heard about in Chapter 9 has come to take the  
    Time Gears , and you'll be unable to stop it. Thankfully, it still 
    need stwo more. This marks the beginning of Chapter Twelve!
     Chapter Twelve
    Now you have to try to stop Grovyle from taking the Time Gears from 
    the Great Crystal Passage. You'll be able to head straight there, you
     don't have to talk to anybody, just go. But you have to pass through
     Crystal Cave first.
    Crystal Cave 
    Difficulty: 5.5 
    Boss: None 
    Floors: 11 
    Notes: Can go to  Crystal Crossing afterwards. 
    This isn't too hard a dungeon, the most challenging Pokémon here is
     Golem, which isn't too hard himself. Just get through the 11 floors,
     and you'll hit the intersection.
    After a scene and a mind-flash, you'll gain control. You have to
     change the color of each crystal to Blue, and then the next dungeon
    will open, the  Crystal Crossing!
    Crystal Crossing 
    Difficulty: 7 
    Boss: Grovyle (Azelf after Credits) 
    Floors: 13 + Crystal Lake 
    This dungeon isn't way hard either, the most you'll have trouble with
     is the boss, which in and of himself isn't too hard. Just get through
     the 13 floors, being careful of the Ice Types, and you'll hit the 
    Crystal Lake.
    After a bit of dialogue, you'll fight the boss, Grovyle.
    HP: 500+ 
    Average Damage: 20+ 
    This boss is a bit hard, but if you know what to do, you'll have no 
    problem. Just attack him like you would a normal boss, and if you're a
     Fire Type, use Smokescreen and then attack with Ember and stuff.
    Grovyle will try to take you out, but Dusknoir, again, will 
    intervene, and take Grovyle out. This marks the beginning of Chapter
     Chapter Thirteen
    After doing some optional missions, head to town.
    When you go to town, the citizens will gather around a portal that
     Dusknoir had opened. Then you'll notice Grovyle tied up next to it.
     Dusknoir will say a few words, then throw Grovyle in the portal. 
    Then after a little praise given by everybody, Dusknoir will turn on
     you, grab you and Pikachu, and head into the portal.
    After you come to, you'll notice that you and Pikachu are tied to
     poles. Then another light will shine to the left of the screen, and 
    you'll notice Grovyle is tied up, too. You'll find out from him that
     he was really on your side (Technically), and you messed up his 
    plans to save the world. You'll notice that nothing around you is 
    either in color or moving, and Grovyle will tell you that this is 
    the future, and if you don't do something, the world will be doomed 
    to a timeless world. Dusknoir and his Sableye buddies will come into
     the room, and Dusknoir will give the Sableye the order to slash at
     you. After sharpening their claws, they'll do so. Unfortunately for
     them, they don't realize that they're dually cutting at the ropes,
     so Grovyle, Pikachu, and you will break free and run off.
    After a bit of running, you'll get into the first of the dungeons
     that you can't return to, Chasm Cave.
    Chasm Cave 
    Difficulty: 5 
    Boss: None 
    Floors: 8 
    Notes: Cannot recruit Pokémon; cannot return since located in future. 
    This dungeon isn't too hard, the only possible threat can be either
     Onix or Skarmory. Just keep going until you get to the end. Should 
    you fail, you can always use the Kangaskhan Statue outside to save or 
    stock up. Just keep going and reach the end.
    After that, you'll head into Grovyle again, you'll talk, and he'll 
    head off in front of you. After walking a bit more, you'll head into 
    the next dungeon, Darkness Hill.
    Dark Hill 
    Difficulty: 5.5 
    Boss: None 
    Floors: 15 
    Notes: Cannot recruit Pokémon; cannot return since located in
    This dungeon is filled with Ghost Types and Gliscors, but other 
    than that there should be no problem. Just reach the end.
    After that dungeon, you'll hit the next one, sealed ruins.
    Sealed ruins
    Difficulty: 7 
    Boss: Spiritomb HP=500 
    Floors: 8 + 6 + Interior 
    This dungeon has a boss, but it shouldn't prove too much a problem. 
    Just go through it, remembering to use the Save Point in the middle.
    A scene will occur involving Grovyle. Grovyle will be looking around 
    an empty room, and somebody will start talking to him. Next thing he 
    knows, he is captured by an unknown force.
    There is a wide assortment of Pokémon here, but it shouldn't be a
     problem. After an accumulated 14 floors, you'll hit the boss.
    You'll see Grovyle on the floor, being held down by energy waves,
     and then you'll find that a Spiritomb is the one to blame.
    HP: 400+ 
    Dark/ Ghost 
    Average Damage: 20+ 
    This boss has no weaknesses due to its two types, but it also is 
    immune to three types: Normal, Fighting, and Psychic. Also, it has 
    Pressure, meaning for every PP you would have wasted on a move, it'll 
    waste two PP when used on it, even if it misses. But putting that
     aside, this boss is a piece of cake. Just keep attacking it with 
    your best attacks.
    Spiritomb will go away, and Grovyle will be freed. After you leave,
     Grovyle will seemed to have learned its lesson and now wants to 
    travel with your team. Unlike Bidoof, Grovyle will actually prove
     useful (It's Lv. 46 and has Leaf Blade), so if you want to, use him 
    for protection. Onward to Chapter 14!
     Chapter Fourteen
    Chapter 14 Now all you have to do is get through this next dungeon. 
    But before you are able to enter it, a Shiny Celebi appears in front 
    of you and tells you of a way back to your own time. Get ready for
     the final dungeon of the future, Forest High Platform!
    Dusk Forest
    Difficulty: 6 
    Floors: 12 
    Boss: None 
    Notes: Team up with Grovyle and Shiny Celebi; cannot be revisited 
    since located in future; Pokémon cannot be recruited 
    Not at all a problem. The biggest threats are Steelix and Aggron, but 
    they don't prove much of a problem. Since Shiny Celebi is Lv.45, and 
    Grovyle is Lv.46, you can easily use them to take everything for you. 
    Plus, use this time sparingly, as this is the ONLY time in Pokémon 
    Mystery Dungeon history where you could use a Shiny Pokémon. You can't
     ever use Shiny Celebi after this dungeon. Anyway, after 12 floors,
     you'll hit the end.
    As you are about to leave, Dusknoir and the Sableye attempt to stop 
    you, but Celebi opens up a portal in time to try to escape, but as 
    you are doing so, Dark Dialga makes his appearance to use Roar of 
    Time to try to sop you from leaving. He succeeds, but Celebi tries 
    again and succeeds in escaping. This now marks the beginning of the 
    next chapter!
     Chapter Fifteen
    After going through the time portal you will arrive back to the past.
     You cant go back to the guil so you will go to Sharpedo Bluff and 
    rest there and also find out more about your role in the story. 
    Morning will come and you will head off to Treeshroud Forest. Grovyle
     will continue to be your partner (He is at Lv. 46)
    =21 Floors =No Boss at the end =Can not recruit any Pokémon
    Pokémon in this Dungeon: Cherrim, Ralts, Hondoom, Alakazam,
     Vespiqueen, Ninetails, Vulpix
     Chapter Sixteen
    This time you go back to the Wigglytuff Guild! First you go to the
     post then Diglett does his stuff. Then you will have a short scene.
     It is recommended that you first do the mission for reviver seeds 
    and then do your regular mission. Your regular mission is that you 
    have to go to Torkaol (if you remember; in the hot springs in Waterfall
     Chapter Seventeen
    Brine cave 
    diffaculty 5 
    boss almastar(2) and kabootops 
    you'll have to travel with chatot hes lv34 this dugeon is easy with 
    lv34 and 35 Pokémon at the end of dungeon kabotops and oamastar atack
     and chatot sheld you battel them and you are done with the dungeon 
    and meet lapras. can not recrout any poken tell after cradits
     Chapter Eighteen:Lapras
    In this chapter, you have to find your way to Mirage Field. 
    Wigglytuff already knows how, so you have to venture with Chatot to
     Brine Cave!
    Brine Cave 
    Difficulty: 7 
    Boss: Kabutops + 2 Omastar 
    Notes: Chatot accompanies you 
     Chapter Nineteen
    All you must do in this chapter is go through the dungeon you start 
    out in, Hidden land. This Chapter is probably going to be a major
     downer, though. Just keep going and find out.
    Hidden land 
    Difficulty: 9 
    Boss: Dusknoir + 6 Sableye 
    Floors: 15F + Interior 8F + Final 
    Notes: Grovyle accompanies you. 
    This dungeon may aggravate you. Travele the floors, letting Grovyle 
    take care of what he can. After 15 floors, you'll see a save point
    This is the aggravating part. Just hope you get lucky as you go
     around, and if you have Smokescreen, use it. After 8 floors, you'll
     meet at a final confrontation with Dusknoir.
    As your team examines the ruins, Dusknoir will attempt to drag you 
    into a Dimensional Portal, but he'll have to take you out, first.
    HP: 500+ 
    Average Damage: 20+ 
    HP: 190 
    Dark/ Ghost 
    Average Damage: 15+ 
    Long Range attacks like Flamethrower will work wonders in this 
    battle. Because of their types, Sableye have no weakness so just use
     anything but Normal, Fighting, and Psychic moves. If you have a 
    Character Range attack like Lava Plume or thunderbolt, use that when 
    they close in. Just keep attacking them all and they'll be finished.
    The Sableyes will go into the Dimensional Portal, and leave Dusknoir
     behind. As Pikachu continues examining the ruins, you will start 
    talking with Grovyle. But as you're doing that, Dusknoir gets back up 
    and tries to attack you, but Grovyle takes it for you. Then Grovyle
     will get up and try pushing Dusknoir into the Dimensional Portal 
    with himself. He'll give a last goodbye, and he'll hurl himself in 
    with Dusknoir. After a little more, the Final Chapter will begin.
     Chapter Final
    This Chapter is just like before; all you have to do is beat the 
    dungeon. The temporal Tower is in front of you, so you better be
    Temporal Tower 
    Difficulty: 8 
    Boss: Dark Dialga 
    Floors: 13 + 10 + Summit 
    This dungeon is not as hard as the last dungeon, but still should be
     treated the same. Just keep going, and just look for the stairs and 
    nothing else.
    After an accumulated 23 floors, it's time for the final showdown.
     The Pokémon that has caused your team so much pain to save it. 
    Dark Dialga 
    HP: 700+ 
    Steel/ Dragon 
    Average Damage: 20+ 
    Ending,Dark Dialga is hardly near threatening, but its Roar of Time
     can really deal on the hurt, doing 80+ damage apiece, though after 
    it does it, it is stunned for a few turns, so use that time to deal
     some good damage. If anybody has Dig, use that. It can deal 100+ 
    damage to Dark Dialga. Just keep going, and you won the main quest!
     Post StoryLine
    You'll have to talk to Ursaring in Treasure Town, and you'll gain
     access to Mystic Forest!
    Mystic Forest 
    Difficulty: 10 
    Boss: The Guild (That's a lot) 
    Floors: 13+Interior 
    Notes: Pokémon are randomly placed on the floors 
    This dungeon can be a pain. You just have to be lucky and get a right
     list of Pokémon in this dungeon. After 13 Floors, you'll meet the
    HP: 400+ 
    Average Damage: 20+ 
    HP: 300+ 
    Normal/ Flying 
    Average Damage: 20+ 
    HP: 100+ apiece 
    Average Damage: 10+ 
    This fight can be intense, especially due to the fact that you can 
    only bring you and Pikachu. First, look downward and unleash a Long
     Range attack, if you don't have one of those use a throwing item,
     to land a little damage. Then if you have a Character Range attack 
    like Lava Plume, start punishing them with that. Eventually, they'll 
    The Guild will run off, leaving you to continue your business. You'll
     follow Teddiursa and Ursaring to a spring. It'll start to light up 
    in the middle, and Teddiursa will step in, and evolve into an Ursaring.
     Then Pikachu will go in, and it'll say that it can't. Oh well, just 
    come back later, since now, the Guild has something waiting for you!
    When you get back to the Guild, they'll surround you and cheer for 
    you. You have become an advanced Exploration team, and it's time you 
    moved out. But, they'll give you a few items, an extra space in your
     toolbox, and 10,000 Poke as a going away gift!
    You'll find residence in Grovyle's old hideout, and that'll be your 
    new team base! However, you can still go into the Guild to pick up
     missions and stuff!
    You now have access to more dungeons, including the really long Zero
     Island series of dungeons!
    Next thing you have to do is talk to a Mr. Mime outside of the Kecleon 
    Shops about a missing Scizor, and you'll gain access to Blizzard 
    Island! However, if you want to, you can recruit some Legendary 
    Pokémon! See Pokémon Mystery Dungeon: Explorers of Time and Explorers
     of Darkness/Legendary Pokémon|Legendary Pokémon for more info.
    Blizzard Island 
    Difficulty: 9 
    Boss: None 
    Floors: 20 
    Notes: Pokémon are randomly placed on the floors. 
    This dungeon is a real pain, even if you're a Fire-Type. If you have 
    Dialga on your team, use it has the Leader. If you don't have Dialga,
     refer to the Legendary Pokémon guide up above. After 20 floors,
     you'll hit the bottom of the dungeon.
    You'll now have a straight shot at the next dungeon now, Crevice Cave.
     But you can go back to town first, if you want to.
    Crevice Cave 
    Difficulty: 8.5 
    Boss: Froslass 
    Floors: 10 + 14 + Bottom 
    Enigma Legendary Pokémon: Darkrai 
    This dungeon isn't as hard as the last one, but, as usual, should 
    still be treated the same. Just keep going, and use the save point,
     if you have to.
    After a little more, you'll reach the boss.
    HP: 400+ 
    Ice/ Ghost 
    Average Damage: 10+ 
    This is by far one of the easiest bosses ever. Due to its type
     matchup, it has a ton of weaknesses. They are as follows:
    So if you did take a Dialga, like you were told to, you shouldn't
     have a problem. Just keep pounding on her with Metal Claw, 
    AncientPower, etc., until she finally faints. If you don't have
     Dialga, just pound it with attacks like Ember, Rock Throw, etc.
    You'll notice that Scizor is trapped in a block of ice, you'll save 
    it, and you did it!
    Now that you did all of that, you can now enter Event Dungeons! Go 
    to the event dungeons to learn more.
    Do a few optional Missions, and then talk to Sunflora near
     Croagunk's store in the Wigglytuff Guild to get a mission to
     retrieve a Manaphy egg.
    Enclosed Sea 
    Difficulty: 7 
    Boss: None 
    Floors: 20 
    Notes: Pokémon are randomly placed on floors 
    Enigma Legendary Pokémon: Lugia 
    This dungeon is a major break from the last. Just keep going, and
     you'll reach the end. If you listened to the tip about Shinx and got
     a Luxray out of it in Chapter 10, use it as leader. It'll take out 
    anything in here, even if it's Lv.35. Eventually, you'll reach the
    There will be 3 treasure chests, and you'll get to pick up all of 
    them. Then if you go up a little bit, you'll see a weird Egg-looking
     thing. Pick it up, and leave the dungeon.
    The next day you'll notice the egg hatching, and out will pop a
     Manaphy! It doesn't join your team yet, but you have a Manaphy! 
    You'll take it to Sunflora in the Wigglytuff Guild, and it'll start 
    crying. You'll have to get a Blue Gummi. You'll probably find them 
    around Water-themed levels. If you forget what the word for Blue Gummi
     is, then talk to your partner with R and look at the Yellow 
    highlighted part. Chatot gives you advice on where to find Blue 
    Gummis, though, if you have trouble. They can usually be found
     around Shoreline Rockground, though this can take a while, you
     do want to get further in the story, right? So go!
    Shoreline Rockground (Revisited) 
    Difficulty: .005 
    Boss: None 
    Floors: 9 
    This dungeon should be way easy now, just keep going. Look around 
    everywhere, there's no telling where they'll be, though they can be 
    spotted around B7F, though, if that makes the search easier for you,
     although that is an unconfirmed statistic, so just keep your eyes 
    peeled. Cover every last room, but you don't have to use the hallways
     if you don't want to. Be sure to pack some Apples, because otherwise
     you'll faint for sure.
    After you give Manaphy the Gummi, it'll move in with you (But still
     not on your team) and ask for another Blue Gummi, but since you know
     where to go, it shouldn't be a problem!
    Shoreline Rockground (Revisited) 
    Difficulty: .005 
    Boss: None 
    Floors: 9 
    This dungeon should be way easy now, just keep going. Look around
     everywhere, there's no telling where they'll be, though they can be 
    spotted around B7F, though, if that makes the search easier for you, 
    although that is an unconfirmed statistic, so just keep your eyes
     peeled. Cover every last room, but you don't have to use the hallways
     if you don't want to. Be sure to pack some Apples, because otherwise 
    you'll faint for sure.
    After giving the Blue Gummi to the Manaphy, you'll go to bed.
     When you wake up, Manaphy will want to visit the beach south of
     town. Go there, and a scene will occur. You'll fall asleep, and when
     you wake up you'll notice Manaphy's not in bed. You'll head out to 
    look for Manaphy when Chatot will catch up to you. He'll tell you
     Manaphy's gone to the beach again, so go there. There, you'll find 
    Manaphy has fallen ill. After a bit, you'll gain access to Miracle 
    Miracle Sea 
    Difficulty: 8 
    Boss: Gyarados 
    Floors: 18 + 4 + Bottom 
    Notes: Bring an Electric Type for the boss; will make things a lot
    This dungeon can be a bit of a pain. The Sharpedos here will make
     getting through this dungeon really hard, even for Grass Types, so
     keep a lookout for those. There's a Save Point in the middle, so use
     that if you feel you should. After an accumulated 22 floors, you'll
     reach the boss.
    HP: 500+ 
    Average Damage: 20+ 
    This boss is too easy, especially if you brought an Electric Type
     like Pikachu or Luxray, but if you didn't, you shouldn't have too
     much a problem anyway. Just keep pounding it with either Elecric or
     strong attacks, and you should bring it down.
    The Phiones here will give you the water you were looking for, so
     with that in hand, you'll leave.
    You'll give Manaphy the water, it'll wake up all better, and 
    everybody'll be happy. However, now a Walrein has come to take it 
    back out to sea where it belongs. Everybody will cry, but not stop
     Manaphy from leaving. You're probably miffed that Manaphy didn't
     join your team, huh? It will, don't worry.
    Also, if you want to, if you return to Miracle Sea you can recruit
     Phione automatically!
    Now, just keep doing optional missions, and after about 2 go 
    downstairs in the Wigglytuff Guild to the floor where your room used 
    to be, and a scene will occur involving Medicham, Gardevoir, and 
    Lopunny of Team Charms will want an escort to Watchman's Cave. Since
     nobody will do it(And since you're so special), you'll go with them.
    Watchman's Cave 
    Difficulty: 4 
    Bosses: Regice in Regice's Chamber, Regirock in Regirock's Chamber, 
    Registeel in Registeel's Chamber, and 4 Hitmonlee, 4 Bronzong and 
    Regigigas in Regigigas' Chamber 
    Floors: 3 + Regice's Chamber + 3 + Regirock's Chamber + 4 + Registeel's
     Chamber + 5 + Regigigas' Chamber (19 in total) 
    Notes: Bring Fighting Type for all the bosses; Dialga would be good 
    for Final Boss. 
    Enigma Legendary Pokémon: Mewtwo 
    This dungeon isn't hard as much as it is long. It might take you 30 
    minutes to get through it! What you have to do is find the correct 
    Unown Stones and put them on slates in Midpoint areas. However, you
    start out in a Midpoint area, but you need the Unown Stones! If you 
    read the Slate, you'll notice that it says ICE somewhere around the 
    writing. Go find the Unowns that match that. This is the long part.
     You have to find Unowns I, C, and E, defeat them, hope they drop a 
    bluish rock, and pick it up. In total, you'll need the following 
    C: 2 
    E: 3 
    I: 1 
    K: 1 
    L: 1 
    O: 1 
    R: 1 
    S: 1 
    T: 1 
    Knowing that, if you see any you think you don't need, think about 
    it! You may need doubles, or even triples. Anyway, after collecting 
    the three letters, return to the Slate Room and put them in. If you
     didn't collect them all, go back through. After you put the stones 
    in, the Slate will glow, vibrate, etc., and then break. Under it was
     some stairs. Go under when you think you're ready, and fight the
     first boss, Regice.
    HP: 600+ 
    Average Damage: 10+ 
    This isn't hard at all, just go back down a space to get with your 
    team, and wait, and start pounding it with attacks. It really isn't 
    that hard. If you brought the Fighting Type with you, use that. After
     you're done, the lead character will be endowed with Regice' power
     and break a wall. Now your team will go through.
    Now you need to collect R, O, C, and K. Go through the 3-Floors Maze,
     and when you get those, use them on the Slate, and stairs will
    appear. Go down and fight Regirock.
    HP: 600+ 
    Average Damage: 10+ 
    This isn't hard either, especially with a Fighting Type. If you're 
    starting to notice a trend here, you're not mistaken; all the bosses
     here are weak against Fighting. Just do what you did with Regice, 
    and go through.
    Now you need to find the letters S, T, two E's, and L in the maze.
     Once you get those, fight the next boss, Registeel.
    HP: 600+ 
    Average Damage: 10+ 
    Same drill as the other two. Just back up and pound on him when he
     gets close. Eventually, he'll falter.
    Now you'll enter a maze, but thankfully, you don't need to actually 
    find anything. Just get through the 5 floors, and meet the boss.
     Thankfully, you fight them all with Team Charms.
    HP: 1000+ 
    Average Damage: 30+ 
    Notes: Moves 1/2 speed for first few turns. 
    Hitmonlee (4) 
    HP: 100+ each 
    Average Damage: 20+ 
    Bronzong (4) 
    HP: 100+ each 
    Steel/ Psychic 
    Average Damage: 20+ 
    This fight is a little hard, but if you brought a Dialga, the problem 
    will be gone. If you get Dialga to use Roar of Time on the first turn,
     then just about all of them will faint, leaving only Regigigas to try
     to beat you. Regigigas moves once for every 2 times you move for the 
    first few turns because of it's Slow Start, so use that time to pack 
    in some damage. If you brought the Fighting Type, get it to attack
     Regigigas. Eventually, it'll faint.
    The team will cheer, until Regigigas gets back up and starts running 
    after you. You all will run away, but as you do, you'll notice a new 
    dungeon, Hidden Ruins. The only significance of the dungeon, though, is
     for hold items for the Regis.
    My nintendo ds for showing me the information
    Myparents for letting me use the computer
    Extra help from my frind Navis
    And TY god for giving me knowledge to make this guide

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