Pokémon Mystery Dungeon 2: Item FAQ
                          Version: Final (9/28/2011)
                   Console: Nintendo DS/DS Lite/DSi/DSi XL

                             Author: KeyBlade999


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0. Contents**********************************P0******************************
                                 CTRL+F System Format:  **P#**
-1. Donations                  | P-1
0. Contents                    | P0
1. Intro                       | P1
2. Scarves/Bows/Ribbons        | P2
3. Recruitment Rate Items      | P3
4. Throwing Items              | P4
5. EXP. Boosters               | P5
6. Drinks/Berries/Seeds        | P6
7. Belly-fillers               | P7
8. Gummis                      | P8
9. Evolution Items             | P9
10. Wonder Egg                 | P10
11. Keys                       | P11
12. Poké (Money)               | P12
13. Lost Loot                  | P13
14. TMs/HMs                    | P14
15. Orbs                       | P15
16. Unown Stones               | P16
17. Aura Bows                  | P17
18. Wonder Mail                | P18
19. Real Important Wonder Mail | P19
20. Version History            | P20
21. Legalities                 | P21



1. Intro**********************************P1*********************************
Welcome to the Items FAQ for PMD2. I have it all for you, from the items to
their effects, to even how to get them. Enjoy.

Also, note: Some items (ie, aura/colored bows) may be in multiple sections.

2. Scarves/Bows/Ribbons**********************************P2******************
Mobile Scarf
A hold item that enables the Pokémon to move and attack through walls and 
move across inhospitable terrain, such as magma. Beware: the Pokémon's Belly 
will go down faster while traveling through walls. 

Heal Ribbon
A hold item that speeds up the Pokémon's natural HP healing. Beware: the 
Pokémon's Belly will go down faster when it holds this item.

Twist Band
A hold item that prevents the Pokémon's Attack and Special Attack from being 
reduced. 

Scope Lens
A hold item that boosts the Pokémon's critical-hit rate for moves and attacks.
 
Patsy Band
A hold item that increases the Pokémon's chances of taking critical hits 
from enemy moves and attacks.

No-Stick Cap
A hold item that prevents the Pokémon's items from getting sticky and gunked 
up. 

Pierce Band
A hold item that makes the Pokémon's thrown items pierce through all targets,
walls, and obstacles without stopping. It has no effect on thrown rocks. 

Joy Ribbon
A hold item that earns the Pokémon Exp. Points when taking damage.

X-Ray Specs
A team-leader hold item that enables the leader to see the locations of all 
items and enemies on the floor. 

Persim Band
A hold item that prevents the Pokémon from getting a Confused status.

Power Band
A hold item that boosts the Pokémon's Attack. 

Pecha Scarf
A hold item that prevents a Poisoned status or a Badly Poisoned status from 
being inflicted on the Pokémon. 

Insomniscope
A hold item that prevents a Sleep status condition, a Nightmare status, a 
Napping status, or a Yawning status from being inflicted on the Pokémon. 

Warp Scarf
A hold item that occasionally warps the Pokémon to another place on the floor.
 
Tight Belt
A hold item that prevents the Pokémon's Belly from going down each turn. If 
the holder travels through a wall or if it uses a move with a link, its Belly
will still go down.

Sneak Scarf
A hold item that prevents the Pokémon from awakening sleeping enemies. It 
works only on enemies that are asleep from the start.

Gold Ribbon
An item that has no effect even if held by a Pokémon. It can be sold for a 
good price. 

Goggle Specs
A hold item that lets the Pokémon see hidden traps and Pokémon with Invisible
status. 

Diet Ribbon
A hold item that changes the Pokémon's status to Hungry Pal, which empties 
its Belly and prevents it from being filled. If the team leader holds this, 
its Belly will go down faster.

Trap Scarf
A hold item that prevents traps from activating when the Pokémon steps on 
them. 

Racket Band
A hold item that helps awaken sleeping Pokémon enemies. It only works on 
Pokémon that were asleep from the start. 

Def. Scarf
A hold item that boosts the Pokémon's Defense. 

Stamina Band
A hold item that slows how quickly the Pokémon's Belly goes down. 

Plain Ribbon
An item that has no effect even if held by a Pokémon. 

Special Band
A hold item that boosts the Pokémon's Special Attack. 

Zinc Band
A hold item that boosts the Pokémon's Special Defense. 

Detect Band
A hold item that boosts the Pokémon's evasiveness. 

Dodge Scarf
A hold item that prevents any thrown item from hitting the Pokémon. 

Bounce Band
A hold item that makes thrown items bounce straight back from the Pokémon.
 
Curve Band
A hold item that makes thrown items bounce off walls and fly sideways along 
walls. It has no effect if the Pokémon has a Pierce status or if it throws a
rock. 

Whiff Specs
A hold item that prevents items thrown by the Pokémon from hitting another 
Pokémon. 

No-Aim Scope
A hold item that causes items thrown by the Pokémon to fly wildly in any 
direction. 

Lock-on Specs
A hold item that boosts the Pokémon's accuracy when it throws items at 
enemies. 

Munch Belt
A hold item that slightly boosts the Pokémon's Attack and Special Attack but 
also makes the Pokémon's Belly go down faster. 

Pass Scarf
A hold item that causes the Pokémon to shrug off any effects from moves and 
pass them on to an adjacent Pokémon but also makes the Pokémon's Belly go 
down every time it happens. Note: the effects of some moves can't be passed. 

Weather Band
A hold item that shields the Pokémon from weather, as if it's always in Clear
conditions. 

Friend Bow
A team-leader hold item that makes it easier for the leader to recruit 
defeated Pokémon to the team.

Beauty Scarf
Evolution item.

Sun Ribbon
Evolution item.

Lunar Ribbon
Evolution item.

Silver Bow
A silvery bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Brown Bow
A brown bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Red Bow
A reddish bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Pink Bow
A pale pink bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Orange Bow
An orange bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Yellow Bow
A yellow bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Lime Bow
A lime bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Green Bow
A green bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Viridian Bow
A dark green bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Minty Bow
A mint-colored bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Sky Blue Bow
A sky blue bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Blue Bow
A blue bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Cobalt Bow
A navy blue bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Purple Bow
A purple bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Violet Bow
A violet bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Fuchsia Bow
A deep pink bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense.

3. Recruitment Rate Items**********************************P3****************
Golden Mask
A legendary mask, rumored to be from a long-lost civilization. It has a 
beautiful glow that stirs up the emotions of all who see it. When held by the
team leader, it is easier to recruit defeated Pokémon to the team. 

Amber Tear
An amber liquid that sparkles like crystal-clear tears, rumored to be the
most precious of even the rarest treasures. When held by the team leader, it
is easier to recruit defeated Pokémon to the team. 

Friend Bow
A team-leader hold item that makes it easier for the leader to recruit 
defeated Pokémon to the team.

Icy Flute
An unusual flute that plays notes that are clear as ice, rumored to steal
even the iciest of hearts. When held by the team leader, it is easier to
recruit defeated Pokémon to the team. 

Fiery Drum
An exotic drum that beats out rhythms that burn with fiery passion, rumored
to steal fiery hearts. When held by the team leader, it is easier to recruit
defeated Pokémon to the team. 

Terra Cymbal
A marvelous cymbal with a colossal crash that shakes the ground, rumored to
steal even the most grounded hearts. When held by the team leader, it is
easier to recruit defeated Pokémon to the team. 

Aqua-Monica
A remarkable harmonica that plays melodies serene as flowing water, rumored
to steal watery hearts. When held by the team leader, this item makes it
easier to recruit defeated Pokémon to the team. 

Rock Horn
A mystifying horn that blasts sound at rock-shattering volume, rumored to
steal the rockiest of hearts. When held by the team leader, it is easier to
recruit defeated Pokémon to the team. 

Grass Cornet
A festive cornet that is well suited for tunes that carry across grassy fields,
rumored to steal hearts of grass. When held by the team leader, it is easier 
to recruit defeated Pokémon to the team. 

Sky Melodica
A merry melodica that plays tunes airy as cloudless skies, rumored to steal 
flighty hearts. When held by the team leader, it is easier to recruit 
defeated Pokémon to the team.

Mystery Part
A mysterious mechanical part of unknown purpose. It has lain undisturbed for 
eons, veiled by legendary mystery. 

Secret Slab
An ancient stone slab inscribed with what seems to be prehistoric legend, 
rumored to hold an incredible secret that has never yet been deciphered. 

4. Throwing Items**********************************P4************************
Stick
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Iron Thorn
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Silver Spike
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Gold Fang
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Cacnea Spike
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Corsola Twig
A weapon to be hurled. When hurled, it flies in a straight line to inflict 
damage on any Pokémon it hits. 

Gravelerock
A weapon to be thrown. When thrown, it flies high in an arc to clear 
obstacles and strike the target. It is not affected by Pierce or Long Toss 
statuses. 

Geo Pebble
A weapon to be thrown. When thrown, it flies high in an arc to clear 
obstacles and strike the target. It is not affected by Pierce or Long Toss 
statuses. 

Gold Thorn
A brilliantly shining thorn crafted from solid gold. It is a fantastically 
precious item that gives its owner serious bragging rights. When hurled, it 
flies in a straight line to inflict damage on any Pokémon it hits. 

Rare Fossil
A wondrous fossil that seems to brim with prehistoric energy. It is also a 
throwing weapon. When thrown, it flies high in an arc to clear obstacles and
strike the target. It is not affected by Pierce or Long Toss statuses. 

5. EXP. Boosters**********************************P5*************************
Miracle Chest
A hold item that earns the Pokémon extra Experience Points. 

Wonder Chest
A hold item that earns the Pokémon bonus Experience Points.

6. Drinks/Berries/Seeds**********************************P6******************
Heal Seed
A food item that heals all status problems. It also slightly fills the 
Pokémon's Belly. 

Oran Berry
A food item that restores HP. It also fills the Pokémon's Belly slightly. 

Sitrus Berry
A food item that restores HP. If the Pokémon already has full HP, it will 
slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly. 

Eyedrop Seed
A food item that grants Eyedrops status, which reveals Pokémon with an 
Invisible condition and hidden traps. It also slightly fills the Pokémon's 
Belly. 

Reviver Seed
An item that revives a fainted Pokémon, then becomes a Plain Seed after use.
It can be used only by a Pokémon that knows the Item Master IQ Skill. 

Blinker Seed
A food item that gives Blinker status to the user, which makes it unable to
see other Pokémon, unclaimed items, and the ground. It also slightly fills
the Pokémon's Belly. 

Doom Seed
A food item that reduces the Pokémon's level by 1. It also slightly fills the
Pokémon's Belly. 

X-Eye Seed
A food item that gives Cross-Eyed status to the user. It also slightly fills
the Pokémon's Belly. 

Life Seed
A food item that slightly boosts the Pokémon's Maximum HP. It also slightly
fills the Pokémon's Belly. 

Rawst Berry
A food item that heals a Burn status condition. It also slightly fills the
Pokémon's Belly. 

Hunger Seed
A food item that slightly reduces the Pokémon's maximum Belly size. If it's
eaten by someone besides a team leader, the user's status also changes to
Hungry Pal. It also slightly fills the Pokémon's Belly. 

Quick Seed
A food item that boosts the Pokémon's Movement Speed by 1 level. It also
slightly fills the Pokémon's Belly. 

Pecha Berry
A food item that heals a Poisoned status condition or a Badly Poisoned status
condition. It also slightly fills the Pokémon's Belly. 

Cheri Berry
A food item that heals a Paralysis status condition. It also slightly fills
the Pokémon's Belly. 

Totter Seed
A food item that inflicts a Confused status condition, which makes the user's
movements and attacks go astray. It also slightly fills the Pokémon's Belly. 

Sleep Seed
A food item that inflicts a Sleep status condition, which makes the user
incapable of action. It also slightly fills the Pokémon's Belly. 

Plain Seed
A food item that has no special effect. It slightly fills the Pokémon's Belly.
 
Warp Seed
A food item that warps the Pokémon to a different place on the floor. It also
slightly fills the Pokémon's Belly. 

Blast Seed
A food item that makes the user breathe high-damage fire at a Pokémon the
user is facing, whether friend or enemy. It also slightly fills the Pokémon's
Belly. 

Ginseng
A drink that boosts the power of whatever move the user currently has as the
set move. This effect works only for the team leader and won't affect certain
kinds of moves. It also slightly fills the Pokémon's Belly. 

Joy Seed
A food item that raises the Pokémon's level by 1. It also slightly fills the
Pokémon's Belly.

Chesto Berry
A food item that gives Sleepless status to the user, which prevents sleep. It
also slightly fills the Pokémon's Belly. 

Stun Seed
A food item that inflicts a Petrified status. A Pokémon with the Petrified
status is incapable of action until it takes damage. It also slightly fills
the Pokémon's Belly. 

Gabite Scale
A scale taken from Gabite, rumored to be a cure-all for all afflictions. It
heals all status problems. It also slightly fills the Pokémon's Belly.

Golden Seed
A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon's
level by 5 when eaten. It also slightly fills the Pokémon's Belly.

Vile Seed
A food item that reduces the Pokémon's Defense and Special Defense to their
lowest levels. It also slightly fills the Pokémon's Belly.

Pure Seed
A food item that warps the Pokémon to the room with the floor's stairway. It
also slightly fills the Pokémon's Belly.

Violent Seed
A food item that boosts the Pokémon's Attack and Special Attack to their
highest levels. It also slightly fills the Pokémon's Belly.

Vanish Seed
A food item that gives Invisible status to the user. It also slightly fills
the Pokémon's Belly.

Max Elixir
A drink that completely restores the PP of all the user's moves. It also
slightly fills the Pokémon's Belly.

Protein
A drink that permanently raises the Pokémon's Attack. It also slightly fills
the Pokémon's Belly. 

Calcium
A drink that permanently raises the Pokémon's Special Attack. It also
slightly fills the Pokémon's Belly.

Iron
A drink that permanently raises the Pokémon's Defense. It also slightly fills
the Pokémon's Belly. 

Nectar
A supersweet nectar that, when consumed, slightly fills the Pokémon's Belly.
It will also raise the IQ of a team member.

Zinc
A drink that permanently raises the Pokémon's Special Defense. It also
slightly fills the Pokémon's Belly.

7. Belly-fillers**********************************P7*************************
Apple
A food item that somewhat fills the Pokémon's Belly. If the Pokémon already
has a full Belly, it will slightly enlarge its Belly size. 

Big Apple
A food item that amply fills the Pokémon's Belly. If the Pokémon already has
a full Belly, it will slightly enlarge its Belly size. 

Grimy Food
A food item that somewhat fills the Pokémon's Belly but will also inflict a
variety of status problems because it's covered in filthy grime. Be careful
of what you eat!

Huge Apple
A food item that completely fills the Pokémon's Belly. It also slightly
enlarges the Pokémon's Belly size.

Golden Apple
A miraculous apple that glows with an alluring golden aura. It's far too
precious and beautiful to even consider eating! If it were eaten, however,
it would completely fill and greatly enlarge the Pokémon's Belly.

White Gummi
A food item that permanently raises the IQ of a team member. Normal-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Red Gummi
A food item that permanently raises the IQ of a team member. Fire-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Blue Gummi
A food item that permanently raises the IQ of a team member. Water-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Grass Gummi
A food item that permanently raises the IQ of a team member. Grass-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Yellow Gummi
A food item that permanently raises the IQ of a team member. Electric-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly.

Clear Gummi
A food item that permanently raises the IQ of a team member. Ice-type Pokémon
like it most. It should be eaten in a dungeon for best results. It also
somewhat fills the Pokémon's Belly. 

Orange Gummi
A food item that permanently raises the IQ of a team member. Fighting-type 
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly.

Pink Gummi
A food item that permanently raises the IQ of a team member. Poison-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Brown Gummi
A food item that permanently raises the IQ of a team member. Ground-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Sky Gummi
A food item that permanently raises the IQ of a team member. Flying-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Gold Gummi
A food item that permanently raises the IQ of a team member. Psychic-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Green Gummi
A food item that permanently raises the IQ of a team member. Bug-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Gray Gummi
A food item that permanently raises the IQ of a team member. Rock-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Purple Gummi
A food item that permanently raises the IQ of a team member. Ghost-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Royal Gummi
A food item that permanently raises the IQ of a team member. Dragon-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Black Gummi
A food item that permanently raises the IQ of a team member. Dark-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Silver Gummi
A food item that permanently raises the IQ of a team member. Steel-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Wonder Gummi
A food item with a curious texture unlike any other Gummi. It permanently
raises the IQ of a team member. It should be eaten in a dungeon for best
results. It also somewhat fills the Pokémon's Belly.

Heal Seed
A food item that heals all status problems. It also slightly fills the 
Pokémon's Belly. 

Oran Berry
A food item that restores HP. It also fills the Pokémon's Belly slightly. 

Sitrus Berry
A food item that restores HP. If the Pokémon already has full HP, it will 
slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly. 

Eyedrop Seed
A food item that grants Eyedrops status, which reveals Pokémon with an 
Invisible condition and hidden traps. It also slightly fills the Pokémon's 
Belly. 

Reviver Seed
An item that revives a fainted Pokémon, then becomes a Plain Seed after use.
It can be used only by a Pokémon that knows the Item Master IQ Skill. 

Blinker Seed
A food item that gives Blinker status to the user, which makes it unable to
see other Pokémon, unclaimed items, and the ground. It also slightly fills
the Pokémon's Belly. 

Doom Seed
A food item that reduces the Pokémon's level by 1. It also slightly fills the
Pokémon's Belly. 

X-Eye Seed
A food item that gives Cross-Eyed status to the user. It also slightly fills
the Pokémon's Belly. 

Life Seed
A food item that slightly boosts the Pokémon's Maximum HP. It also slightly
fills the Pokémon's Belly. 

Rawst Berry
A food item that heals a Burn status condition. It also slightly fills the
Pokémon's Belly. 

Hunger Seed
A food item that slightly reduces the Pokémon's maximum Belly size. If it's
eaten by someone besides a team leader, the user's status also changes to
Hungry Pal. It also slightly fills the Pokémon's Belly. 

Quick Seed
A food item that boosts the Pokémon's Movement Speed by 1 level. It also
slightly fills the Pokémon's Belly. 

Pecha Berry
A food item that heals a Poisoned status condition or a Badly Poisoned status
condition. It also slightly fills the Pokémon's Belly. 

Cheri Berry
A food item that heals a Paralysis status condition. It also slightly fills
the Pokémon's Belly. 

Totter Seed
A food item that inflicts a Confused status condition, which makes the user's
movements and attacks go astray. It also slightly fills the Pokémon's Belly. 

Sleep Seed
A food item that inflicts a Sleep status condition, which makes the user
incapable of action. It also slightly fills the Pokémon's Belly. 

Plain Seed
A food item that has no special effect. It slightly fills the Pokémon's Belly.
 
Warp Seed
A food item that warps the Pokémon to a different place on the floor. It also
slightly fills the Pokémon's Belly. 

Blast Seed
A food item that makes the user breathe high-damage fire at a Pokémon the
user is facing, whether friend or enemy. It also slightly fills the Pokémon's
Belly. 

Ginseng
A drink that boosts the power of whatever move the user currently has as the
set move. This effect works only for the team leader and won't affect certain
kinds of moves. It also slightly fills the Pokémon's Belly. 

Joy Seed
A food item that raises the Pokémon's level by 1. It also slightly fills the
Pokémon's Belly.

Chesto Berry
A food item that gives Sleepless status to the user, which prevents sleep. It
also slightly fills the Pokémon's Belly. 

Stun Seed
A food item that inflicts a Petrified status. A Pokémon with the Petrified
status is incapable of action until it takes damage. It also slightly fills
the Pokémon's Belly. 

Gabite Scale
A scale taken from Gabite, rumored to be a cure-all for all afflictions. It
heals all status problems. It also slightly fills the Pokémon's Belly.

Golden Seed
A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon's
level by 5 when eaten. It also slightly fills the Pokémon's Belly.

Vile Seed
A food item that reduces the Pokémon's Defense and Special Defense to their
lowest levels. It also slightly fills the Pokémon's Belly.

Pure Seed
A food item that warps the Pokémon to the room with the floor's stairway. It
also slightly fills the Pokémon's Belly.

Violent Seed
A food item that boosts the Pokémon's Attack and Special Attack to their
highest levels. It also slightly fills the Pokémon's Belly.

Vanish Seed
A food item that gives Invisible status to the user. It also slightly fills
the Pokémon's Belly.

Max Elixir
A drink that completely restores the PP of all the user's moves. It also
slightly fills the Pokémon's Belly.

Protein
A drink that permanently raises the Pokémon's Attack. It also slightly fills
the Pokémon's Belly. 

Calcium
A drink that permanently raises the Pokémon's Special Attack. It also
slightly fills the Pokémon's Belly.

Iron
A drink that permanently raises the Pokémon's Defense. It also slightly fills
the Pokémon's Belly. 

Nectar
A supersweet nectar that, when consumed, slightly fills the Pokémon's Belly.
It will also raise the IQ of a team member.

Zinc
A drink that permanently raises the Pokémon's Special Defense. It also
slightly fills the Pokémon's Belly.

8. Gummis**********************************P8********************************
White Gummi
A food item that permanently raises the IQ of a team member. Normal-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Red Gummi
A food item that permanently raises the IQ of a team member. Fire-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Blue Gummi
A food item that permanently raises the IQ of a team member. Water-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Grass Gummi
A food item that permanently raises the IQ of a team member. Grass-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Yellow Gummi
A food item that permanently raises the IQ of a team member. Electric-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly.

Clear Gummi
A food item that permanently raises the IQ of a team member. Ice-type Pokémon
like it most. It should be eaten in a dungeon for best results. It also
somewhat fills the Pokémon's Belly. 

Orange Gummi
A food item that permanently raises the IQ of a team member. Fighting-type 
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly.

Pink Gummi
A food item that permanently raises the IQ of a team member. Poison-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Brown Gummi
A food item that permanently raises the IQ of a team member. Ground-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Sky Gummi
A food item that permanently raises the IQ of a team member. Flying-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Gold Gummi
A food item that permanently raises the IQ of a team member. Psychic-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Green Gummi
A food item that permanently raises the IQ of a team member. Bug-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Gray Gummi
A food item that permanently raises the IQ of a team member. Rock-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Purple Gummi
A food item that permanently raises the IQ of a team member. Ghost-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Royal Gummi
A food item that permanently raises the IQ of a team member. Dragon-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Black Gummi
A food item that permanently raises the IQ of a team member. Dark-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Silver Gummi
A food item that permanently raises the IQ of a team member. Steel-type
Pokémon like it most. It should be eaten in a dungeon for best results. It
also somewhat fills the Pokémon's Belly. 

Wonder Gummi
A food item with a curious texture unlike any other Gummi. It permanently
raises the IQ of a team member. It should be eaten in a dungeon for best
results. It also somewhat fills the Pokémon's Belly.

9. Evolution Items**********************************P9***********************
Beauty Scarf
Evolution item.

Sun Ribbon
Evolution item.

Lunar Ribbon
Evolution item.

Upgrade 
Evolution item.

King's Rock 
Evolution item.

Thunderstone 
Evolution item.

Deepseascale 
Evolution item.

Deepseatooth 
Evolution item.

Sun Stone 
Evolution item.

Moon Stone 
Evolution item.

Fire Stone 
Evolution item.

Water Stone 
Evolution item.

Metal Coat 
Evolution item.

Leaf Stone 
Evolution item.

Dragon Scale 
Evolution item.

Link Cable 
Evolution item.

Dubious Disc 
Evolution item.

Protector 
Evolution item.

Reaper Cloth 
Evolution item.

Razor Fang 
Evolution item.

Razor Claw 
Evolution item.

Electirizer 
Evolution item.

Magmarizer 
Evolution item.

Oval Stone 
Evolution item.

Dawn Stone 
Evolution item.

Shiny Stone 
Evolution item.

Dusk Stone 
Evolution item.

Coronet Rock 
Evolution item.

Mossy Rock 
Evolution item.

Frozen Rock 
Evolution item.

10. Wonder Egg**********************************P10**************************
Wonder Egg
An Egg with bizarre colors that have never been seen before. What could this
Egg be? 

11. Keys**********************************P11********************************
Key
A key that unlocks a door inside a dungeon. Before you use a Key, be sure to
stand before a door and face it directly.

12. Poké (Money)**********************************P12************************
Poké
Money used at shops and for other purchasing purposes. 

13. Lost Loot**********************************P13***************************
Lost Loot
An ancient box rumored to have been stashed away by an exploration team long
ago, said to be bursting with gold, silver, and other treasure. It is worth
an enormous amount of money! 

14. TMs/HMs**********************************P14*****************************
Used TM
The remains of the TM ___ after use. You can restore it to its original state
using the move Recycle so it can be used again. Caution: some TMs can't be
restored.

Focus Punch
Teaches the move Focus Punch, but won't if the Pokémon knows the move. -- 
Move gives the user a Focus Punch status, which causes the user to charge
power for 1 turn, then try a powerful attack on the next turn. You can't link
this move. 

Dragon Claw
Teaches the move Dragon Claw, but won't if the Pokémon knows the move. -- 
Move inflicts damage on the target. 

Water Pulse
Teaches the move Water Pulse, but won't if the Pokémon knows the move. -- 
Move inflicts damage on the target, even at a distance. It may also afflict 
the target with a Confused status. 

Calm Mind
Teaches the move Calm Mind, but won't if the Pokémon knows the move. -- 
Move boosts the user's Special Attack and Special Defense by 1 level. 

Roar
Teaches the move Roar, but won't if the Pokémon knows the move. -- Move 
knocks the target flying. If the target hits a wall or another Pokémon, it 
sustains damage. 

Toxic
Teaches the move Toxic, but won't if the Pokémon knows the move. -- Move 
afflicts the targeted enemy with a Badly Poisoned status condition. A 
Pokémon with the Badly Poisoned status takes damage every few turns. 

Hail
Teaches the move Hail, but won't if the Pokémon knows the move. -- Changes the
weather to a Hail condition.

Bulk Up
Teaches the move Bulk Up, but won't if the Pokémon knows the move. -- Move 
boosts the user's Attack and Defense by 1 level. 

Bullet Seed
Teaches the move Bullet Seed, but won't if the Pokémon knows the move. -- 
Move inflicts damage on the target, even at a distance, using 2 to 5 attacks 
during 1 turn. 

Hidden Power
Teaches the move Hidden Power, but won't if the Pokémon knows the move. -- 
Move inflicts damage on the target. The move's type and power change with the
dungeon. 

Taunt
Teaches the move Taunt, but won't if the Pokémon knows the move. -- Move 
afflicts the targeted enemy with a Taunted status condition, which restricts 
a Pokémon to using only moves that inflict damage. 

Ice Beam
Teaches the move Ice Beam, but won't if the Pokémon knows the move. -- Move 
inflicts damage on the target, even at a distance. It may also afflict the 
targeted enemy with a Frozen status condition. A Pokémon with the Frozen 
status is incapable of action. 

Blizzard
Teaches the move Blizzard, but won't if the Pokémon knows the move. -- Move 
inflicts damage on the target. It may also afflict the targeted enemy with a 
Frozen status. A Pokémon with the Frozen status is incapable of action. It 
never misses during a Hail condition.

Hyper Beam
Teaches the move Hyper Beam, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. But it also afflicts the 
user with a Paused status. A Pokémon that has the Paused condition is 
incapable of action. 

Light Screen
Teaches the move Light Screen, but won't if the Pokémon knows the move. -- 
Move gives the move-using Pokémon the Light Screen status, which halves the
damage from Special Attack moves. 

Protect
Teaches the move Protect, but won't if the Pokémon knows the move. -- Move 
gives the user a Protect status. A Pokémon with the Protect status doesn't 
take damage from enemy attacks and moves and is also protected from the 
effects of moves. 

Giga Drain
Teaches the move Giga Drain, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, then restores the user's HP based on the 
damage inflicted. 

Safeguard
Teaches the move Safeguard, but won't if the Pokémon knows the move. -- Move
gives the move-using Pokémon and team members in the room the Safeguard status,
which prevents status problems. 

Frustration
Teaches the move Frustration, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It inflicts greater damage if the user's IQ is
low. 

SolarBeam
Teaches the move SolarBeam, but won't if the Pokémon knows the move. -- Move
gives the user SolarBeam status, which causes the Pokémon to charge power for
1 turn, then try a powerful attack on the next turn. During a Sunny condition,
it charges for an immediate attack. You can't link this move.

Iron Tail
Teaches the move Iron Tail, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also reduce the target's Defense by 1
level. 

Thunderbolt
Teaches the move Thunderbolt, but won't if the Pokémon knows the move. -- Move
inflicts damage on all enemies within a 1-tile range. It may also afflict the
enemies within a 1-tile range with a Paralysis status condition. A Pokémon
with the Paralysis status has slowed movement and can't take action. 

Thunder
Teaches the move Thunder, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also afflict the targeted enemy with a
Paralysis status condition. The move's accuracy is affected by the weather.
It can hit a Flying Pokémon and Bouncing Pokémon. 

Earthquake
Teaches the move Earthquake, but won't if the Pokémon knows the move. -- Move
damages all Pokémon in the room except the user. It will inflict double
damage on a Digging target. 

Return
Teaches the move Return, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. Its power rises with the user's IQ. 

Dig
Teaches the move Dig, but won't if the Pokémon knows the move. -- Move gives
the user a Digging status, which causes the Pokémon to charge power for 1
turn, then try a powerful attack on the next turn. You can't link this move.
 
Psychic
Teaches the move Psychic, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also reduce the target's Special Defense
by 1 level. 

Shadow Ball
Teaches the move Shadow Ball, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. It may also reduce the
target's Special Defense by 1 level. 

Brick Break
Teaches the move Brick Break, but won't if the Pokémon knows the move. -- Move
shatters the target's Reflect or Light Screen and inflicts damage. 

Reflect
Teaches the move Reflect, but won't if the Pokémon knows the move. -- Move
gives the user a Reflect status, halving Physical Attack move damage and
damage from regular attacks.

Shock Wave
Teaches the move Shock Wave, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. It never misses. 

Flamethrower
Teaches the move Flamethrower, but won't if the Pokémon knows the move. --
Move inflicts damage on the target, even at a distance. It may also afflict
the targeted enemy with a Burn status condition. It thaws and frees frozen
Pokémon. 

Sludge Bomb
Teaches the move Sludge Bomb, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. It may also afflict the
targeted enemy with a Poisoned status condition, which causes periodic damage. 

Fire Blast
Teaches the move Fire Blast, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also afflict the targeted enemy with a
Burn status condition. It thaws and frees frozen Pokémon. 

Aerial Ace
Teaches the move Aerial Ace, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It never misses. 

Torment
Teaches the move Torment, but won't if the Pokémon knows the move. -- Move
prevents the target from using the same move 2 turns in a row. The effect
persists as long as the target remains on the floor. 

Facade
Teaches the move Facade, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target and double damage if the user has a Burn,
Poisoned, or Badly Poisoned status. 

Secret Power
Teaches the move Secret Power, but won't if the Pokémon knows the move. --
Move inflicts damage on the target. It may also trigger other effects
depending on the dungeon terrain. 

Rest
Teaches the move Rest, but won't if the Pokémon knows the move. -- Move gives
the user a Napping status. A Pokémon with the Napping status falls asleep,
then later awakens with all HP restored and status problems healed. 

Attract
Teaches the move Attract, but won't if the Pokémon knows the move. -- Move
inflicts an Infatuated status on a target, making it incapable of action.
Caution: this move affects only enemies that are the opposite gender of the
user. 

Thief
Teaches the move Thief, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It also snatches the target's hold item and
makes it the user's, but only if the user is not already holding an item. 

Steel Wing
Teaches the move Steel Wing, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also boost the user's Defense by 1 level.
Skill Swap
Teaches the move Skill Swap, but won't if the Pokémon knows the move. -- Move
switches the user's ability with that of the target. 

Overheat
Teaches the move Overheat, but won't if the Pokémon knows the move. -- Move
inflicts damage on all enemies within a 1-tile range. But it also reduces the
user's Special Attack by 2 levels. It will thaw frozen Pokémon. 

Roost
Teaches the move Roost, but won't if the Pokémon knows the move. -- Move
restores the user's HP. But if the move is used by a Flying-type Pokémon, it
also loses its Flying-type designation until the next turn. 

Focus Blast
Teaches the move Focus Blast, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. It may also reduce the
target's Special Defense by 1 level. 

Energy Ball
Teaches the move Energy Ball, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, even at a distance. It may also reduce the
target's Special Defense by 1 level. 

False Swipe
Teaches the move False Swipe, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target but leaves it with 1 HP if its damage would
have made the target faint. 

Brine
Teaches the move Brine, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It will inflict double damage if the target's
HP is down to half or lower. 

Fling
Teaches the move Fling, but won't if the Pokémon knows the move. -- Move hurls
the target at another enemy Pokémon to inflict damage. 

Charge Beam
Teaches the move Charge Beam, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also boost the user's Special Attack by
1 level. 

Endure
Teaches the move Endure, but won't if the Pokémon knows the move. -- Move
gives the user an Enduring status. A Pokémon with the Enduring status will
survive any attack or move that would normally make it faint. It will hang on
with only 1 HP. 

Dragon Pulse
Teaches the move Dragon Pulse, but won't if the Pokémon knows the move. --
Move inflicts damage on the target. 

Drain Punch
Teaches the move Drain Punch, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, then restores the user's HP based on the damage
inflicted. 

Will-O-Wisp
Teaches the move Will-O-Wisp, but won't if the Pokémon knows the move. -- Move
afflicts the targeted enemy with a Burn status condition. A Pokémon with the
Burn status takes damage every few turns.

Silver Wind
Teaches the move Silver Wind, but won't if the Pokémon knows the move. -- Move
inflicts damage on all enemies in the room. It may also boost the user's
Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1
level. 

Embargo
Teaches the move Embargo, but won't if the Pokémon knows the move. -- Move
afflicts the targeted enemy with an Embargo status condition. A Pokémon with
the Embargo status can't use items. 

Explosion
Teaches the move Explosion, but won't if the Pokémon knows the move. -- Move
makes the user blow up in a huge explosion inflicting damage on all Pokémon
within a 2-tile range. It also destroys all walls and items within range. 

Shadow Claw
Teaches the move Shadow Claw, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It has a high critical-hit rate. 

Payback
Teaches the move Payback, but won't if the Pokémon knows the move. -- Move
gives the user a Counter status, reflecting damage from certain types of
moves or a regular attack to the attacking enemy. 

Recycle
Teaches the move Recycle, but won't if the Pokémon knows the move. -- Move
repairs a TM shown as a Used TM and restores it to its original state so it
can be used again. Caution: you can't recycle a Used TM that taught Recycle.
 
Giga Impact
Teaches the move Giga Impact, but won't if the Pokémon knows the move. --
Move inflicts damage on the targeted enemy. But it also afflicts the user
with a Paused status. A Pokémon with the Paused status is incapable of action.
 
Rock Polish
Teaches the move Rock Polish, but won't if the Pokémon knows the move. -- Move
boosts the user's Movement Speed by 1 level. 

Wide Slash
Teaches the move Wide Slash, but won't if the Pokémon knows the move. -- Move
inflicts damage on enemies on the 3 tiles in front of the user--diagonally and
directly in front. 

Vacuum-Cut
Teaches the move Vacuum Cut, but won't if the Pokémon knows the move. -- Move
inflicts damage on all enemies in the room. 

Dive
Teaches the move Dive. It can't be used if the move is known. -- Move gives
the user a Diving status, which causes the user to charge power for 1 turn,
then try a powerful attack on the next turn. You can't link this move and can
use it only on water. 

Flash
Teaches the move Flash, but won't if the Pokémon knows the move. -- Move
reduces the target's accuracy by 1 level. 

Stone Edge
Teaches the move Stone Edge, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It has a high critical-hit rate. 

Avalanche
Teaches the move Avalanche. It can't be used if the move is known. -- Move
gives the user a Bide status. A user with Bide status waits, then does double
any damage it took under Bide status. 

Thunder Wave
Teaches the move Thunder Wave, but won't if the Pokémon knows the move. --
Move inflicts a Paralysis status on a target. A Pokémon with the Paralysis
status condition has slowed movement and is incapable of action. 

Gyro Ball
Teaches the move Gyro Ball, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target and double damage on one with a Half Speed
status.

Swords Dance
Teaches the move Swords Dance, but won't if the Pokémon knows the move. --
Move boosts the user's Attack by 2 levels. 

Stealth Rock
Teaches the move Stealth Rock, but won't if the Pokémon knows the move. -- 
Move turns the tile underneath the user into a Stealth Rock trap. A Stealth
Rock trap inflicts damage on Pokémon that step on it. 

Psych Up
Teaches the move Psych Up, but won't if the Pokémon knows the move. -- Move
copies any boosts and reductions to the target's Attack, Special Attack,
Defense, Special Defense, and Movement Speed to the user's own stats. 

Captivate
Teaches the move Captivate, but won't if the Pokémon knows the move. -- Move
reduces the target's Special Attack by 2 levels. Caution: this move affects
only enemies that are the opposite gender of the user. 

Dark Pulse
Teaches the move Dark Pulse, but won't if the Pokémon knows the move. -- Move
inflicts damage on enemies within a 1-tile range. It may also afflict enemies
with a Cringe status condition, which makes its actions fail. 

Rock Slide
Teaches the move Rock Slide, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also afflict the targeted enemy with a
Cringe status condition, making its actions fail. 

X-Scissor
Teaches the move X-Scissor, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. 

Sleep Talk
Teaches the move Sleep Talk, but won't if the Pokémon knows the move. -- Move
makes the user randomly use one of its moves against an enemy that attacks it
while sleeping. This move has no effect if the Pokémon is awake. 

Natural Gift
Teaches the move Natural Gift, but won't if the Pokémon knows the move. --
Move inflicts damage on the target. The move's type and power will change,
based on the kind of Berry the user is holding, if any. 

Poison Jab
Teaches the move Poison Jab, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. It may also afflict the targeted enemy with a
Poisoned status condition, which causes periodic damage. 

Dream Eater
Teaches the move Dream Eater, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target, then restores the user's HP based on the damage
inflicted. It is effective only on sleeping enemies. 

Grass Knot
Teaches the move Grass Knot, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. Its damage rises with the target's weight. 

Swagger
Teaches the move Swagger, but won't if the Pokémon knows the move. -- Move
afflicts the targeted enemy with a Confused status condition and also boosts
its Attack by 2 levels. 

Pluck
Teaches the move Pluck, but won't if the Pokémon knows the move. -- Move
inflicts damage on the target. If the enemy is holding a Berry, the user
steals and eats it, gaining its effect.

U-turn
Teaches the move U-turn, but won't if the Pokémon knows the move. -- Move
inflicts damage on a target up to 2 tiles away. 

Substitute
Teaches the move Substitute. It can't be used if the move is known. -- Move
afflicts the targeted enemy with the Decoy status condition. A Pokémon with
the Decoy status becomes a decoy that is seen as an enemy by its allies and
can draw their attacks. 

Flash Cannon
Teaches the move Flash Cannon, but won't if the Pokémon knows the move. --
Move inflicts damage on the target. It may also reduce the target's Special
Defense by 1 level.

Trick Room
Teaches the move Trick Room, but won't if the Pokémon knows the move. -- Move
boosts and/or reduces the Movement Speed of all Pokémon on the floor by 1
level. The effect is random. 

Cut
Teaches the move Cut, but won't if the Pokémon knows the move. It's reusable,
and it can't be used in a dungeon. -- Move inflicts damage on all enemies
within a 1-tile range. 

Fly
Teaches the move Fly, but won't if the Pokémon knows the move. It's reusable,
and it can't be used in a dungeon. -- Move gives the user a Flying status,
which causes the user to charge power for 1 turn, then try a powerful attack
on the next turn. You can't link it.

Surf
Teaches the move Surf, but won't if the Pokémon knows the move. It's reusable,
and it can't be used in a dungeon. -- Move inflicts damage on the target. It
will inflict double damage on a Diving target. 

Strength
Teaches the move Strength, but won't if the Pokémon knows the move. It's
reusable, and it can't be used in a dungeon. -- Move hurls the target at
another enemy to inflict damage. 

Defog
Teaches the move Defog, but won't if the Pokémon knows the move. It's
reusable, and it can't be used in a dungeon. -- Move reduces evasiveness of
all enemies in the room by 1 level. Mist and similar defensive moves, plus a
Fog condition, are blown away by this move. 

Rock Smash
Teaches the move Rock Smash, but won't if the Pokémon knows the move. It's
reusable, and it can't be used in a dungeon. -- Move smashes through the wall
the user is facing. 

Waterfall
Teaches the move Waterfall, but won't if the Pokémon knows the move. It's
reusable, and it can't be used in a dungeon. -- Move inflicts damage on the
target. It may also afflict the targeted enemy with a Cringe status condition,
which makes its actions fail. 

Rock Climb
Teaches the move Rock Climb, but won't if the Pokémon knows the move. It's
reusable, and it can't be used in a dungeon. -- Move inflicts damage on the
target. It may also afflict the targeted enemy with a Confused status, which
makes its movements and attacks go astray.

15. Orbs**********************************P15********************************
Hail Orb
A climate-control item that changes the dungeon floor's weather to a Hail
condition. 

Sunny Orb
A climate-control item that changes the dungeon floor's weather to a Sunny
condition. 

Rainy Orb
A climate-control item that changes the dungeon floor's weather to a Rain
condition. 

Evasion Orb
A stat-boosting item that raises the user's evasiveness by 1 level. -- Range:
User 

Sandy Orb
A climate-control item that changes the dungeon floor's weather to a
Sandstorm condition. 

Rocky Orb
A weapon item that inflicts damage on the target. It also reduces the
target's Movement Speed by 1 level. -- Range: Enemy in front 

Snatch Orb
An item that gives Snatch status to the user. This status lets the user steal
the effects of all moves used by Pokémon on the floor. 

See-Trap Orb
A sensory item that reveals all hidden traps in the same room as the user. --
Range: User 

Mug Orb
A weapon item that inflicts damage on the target, even at a distance. It also
steals the target's hold item and makes it the user's. This added effect works
only if the user is not holding an item. -- Range: Enemy in line of sight 

Rebound Orb
An item that changes the user's status to Mini Counter, which enables the user
to make certain types of moves and enemy attacks rebound, returning part of
the damage. 

Lob Orb
A weapon item that inflicts damage on a target up to 2 tiles away. -- Range:
Enemy up to 2 tiles away 

Switcher Orb
An item that makes a distant Pokémon switch places with the user. -- Range:
Line of sight 

Blowback Orb
A weapon item that sends a distant Pokémon flying back, taking damage if it
then hits a wall or another Pokémon. -- Range: Line of sight 

Warp Orb
An item that warps a distant Pokémon to a different spot on the floor. --
Range: Line of sight 

Transfer Orb
An item that transforms the target into a different Pokémon. -- Range: Enemy
in front 

Slow Orb
A status item that reduces the Movement Speed of all enemies in the room by 1
level. -- Range: Enemies in room 

Quick Orb
An item that boosts the Movement Speed of the user and team members in the
room by 1 level. -- Range: All team members in room 

Luminous Orb
A mapping item that reveals the entire floor to the user. -- Range: User 

Petrify Orb
An item that afflicts all enemies in the room with a Petrified status
condition. A Pokémon that has the Petrified status is incapable of action
until it takes damage. 

Stayaway Orb
An item that afflicts an enemy in the user's line of sight with a Petrified
status, then warps it near the floor's stairs. 

Pounce Orb
An item that makes the user pounce toward the first Pokémon in its line of
sight, no matter how distant. If there are no Pokémon in that direction, the
user leaps to the wall. -- Range: Special 

Trawl Orb
An item that pulls all items on the floor to the user. Beware: if Kecleon has
a shop on the floor, pulling items away will be seen as an attempt to steal
from Kecleon! -- Range: User 

Cleanse Orb
An item that cleans sticky, gunked-up items, restoring them to original
condition. -- Range: All team members on floor 

Decoy Orb
An item that afflicts the enemy with a Decoy status condition. The target
with a Decoy status is transformed into a decoy that attracts the attacks of
its own allies. 

Slumber Orb
An item that afflicts all enemies in the room with a Sleep status condition.
A Pokémon that has a Sleep status is incapable of action. 

Totter Orb
An item that afflicts all enemies in the room with a Confused status
condition. A Pokémon with the Confused status will find that its movements
and attacks go astray. 

Two-Edge Orb
An attack item that cuts the HP of all enemies in the room to just 1 HP. But
it also halves the user's HP for each enemy that it affects. -- Range:
Enemies in room 

Silence Orb
An item that afflicts a distant target with a Muzzled status condition. A
Pokémon with the Muzzled status is incapable of using moves or items that
require the use of its mouth. 

Escape Orb
An escape item that instantly warps the team out of the dungeon. -- Range:
All team members on floor

Scanner Orb
A sensory item that reveals the location of all items on the floor. -- Range:
User 

Radar Orb
A sensory item that reveals the location of all enemies on the floor. --
Range: User 

Drought Orb
An item that drains any liquid, such as water or lava, from the dungeon
floor. -- Range: Special 

Trapbust Orb
An item that destroys all traps in the room with the user. -- Range: Room 

Rollcall Orb
A warping item that draws all team members to the user. -- Range: All team
members on floor 

Invisify Orb
An item that gives the user an Invisible status. A Pokémon with the Invisible
status is cloaked from view. 

One-Shot Orb
A weapon item that defeats the target in one shot, if it hits. -- Range:
Enemy in front 

Identify Orb
A sensor item that indicates if the Pokémon on the floor are holding items or
not. -- Range: All Pokémon on floor 

Shocker Orb
An item that afflicts a distant target with a Cowering status condition. A
Pokémon with the Cowering status will find that its attacks go in the
opposite direction of its aim. 

Sizebust Orb
A weapon item that inflicts damage on the target. The bigger the target's
size, the greater the damage. -- Range: Enemy in front 

One-Room Orb
A destructive item that tears down all walls on the floor, turning the floor
into one vast, open room. -- Range: Special 

Fill-In Orb
A landfill item that turns any water or lava in front of the user into a
solid floor tile. -- Range: Special 

Trapper Orb
An item that sets a trap on the user's tile. The type of trap is randomly
determined. -- Range: User 

Itemizer Orb
A special item that transforms the target into an item. -- Range: Enemy in
front 

Hurl Orb
A weapon item that hurls the target toward another enemy Pokémon to inflict
damage. -- Range: Enemy in front 

Mobile Orb
An item that gives a Mobile status to the user. A Pokémon with the Mobile
status can move through walls and gullies and walk on lava and water. 

Stairs Orb
A sensory item that shows the location of the floor's stairway. -- Range:
User 

Longtoss Orb
An item that gives Long Toss status to the user, which makes any item thrown
by the user fly until it hits a wall or a Pokémon. 

Pierce Orb
An item that gives Pierce status to the user, which makes any items thrown by
the user pierce through walls and all Pokémon it hits without stopping. 

Spurn Orb
An item that warps all enemies in the room to random locations on the
floor. -- Range: Enemies in room 

Foe-Hold Orb
An item that afflicts all enemies on the floor with a Petrified status
condition. A Pokémon with the Petrified status is incapable of action until
it takes damage. 

All-Mach Orb
A stat-boosting item that boosts the Movement Speed of the user and team
members on the floor by 1 level. -- Range: Team 

Foe-Fear Orb
An item that afflicts all enemies in the room with a Terrified status
condition. A Pokémon with the Terrified status flees from other Pokémon. 

All-Hit Orb
An item that gives the user and team members in the room a Focus Energy status.
A Pokémon with the Focus Energy status will have its critical-hit ratio
boosted to its highest level. 

Foe-Seal Orb
An item that afflicts all enemies in the room with a Paused status condition.
A Pokémon with the Paused condition stops moving and simply observes what's
going on for a while.

Link Box
A marvelous box that lets the user link moves together and delink them again.
Note: Moves connected with a link automatically lose their link if either
move's PP drops to zero.

16. Unown Stones**********************************P16************************
A-Stone
An odd stone similar to an Unown, shaped like the letter "A."

B-Stone
An odd stone similar to an Unown, shaped like the letter "B." 

C-Stone
An odd stone similar to an Unown, shaped like the letter "C." 

D-Stone
An odd stone similar to an Unown, shaped like the letter "D." 

E-Stone
An odd stone similar to an Unown, shaped like the letter "E." 

F-Stone
An odd stone similar to an Unown, shaped like the letter "F." 

G-Stone
An odd stone similar to an Unown, shaped like the letter "G." 

H-Stone
An odd stone similar to an Unown, shaped like the letter "H." 

I-Stone
An odd stone similar to an Unown, shaped like the letter "I." 

J-Stone
An odd stone similar to an Unown, shaped like the letter "J." 

K-Stone
An odd stone similar to an Unown, shaped like the letter "K." 

L-Stone
An odd stone similar to an Unown, shaped like the letter "L." 

M-Stone
An odd stone similar to an Unown, shaped like the letter "M." 

N-Stone
An odd stone similar to an Unown, shaped like the letter "N." 

O-Stone
An odd stone similar to an Unown, shaped like the letter "O." 

P-Stone
An odd stone similar to an Unown, shaped like the letter "P."
 
Q-Stone
An odd stone similar to an Unown, shaped like the letter "Q." 

R-Stone
An odd stone similar to an Unown, shaped like the letter "R." 

S-Stone
An odd stone similar to an Unown, shaped like the letter "S." 

T-Stone
An odd stone similar to an Unown, shaped like the letter "T." 

U-Stone
An odd stone similar to an Unown, shaped like the letter "U." 

V-Stone
An odd stone similar to an Unown, shaped like the letter "V." 

W-Stone
An odd stone similar to an Unown, shaped like the letter "W." 

X-Stone
An odd stone similar to an Unown, shaped like the letter "X." 

Y-Stone
An odd stone similar to an Unown, shaped like the letter "Y." 

Z-Stone
An odd stone similar to an Unown, shaped like the letter "Z." 

!-Stone
An odd stone similar to an Unown, shaped like the symbol "!" 

?-Stone
An odd stone similar to an Unown, shaped like the symbol "?"

17. Aura Bows**********************************P17***************************
Silver Bow
A silvery bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Brown Bow
A brown bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Red Bow
A reddish bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Pink Bow
A pale pink bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Orange Bow
An orange bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Yellow Bow
A yellow bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Lime Bow
A lime bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Green Bow
A green bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Viridian Bow
A dark green bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Minty Bow
A mint-colored bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Sky Blue Bow
A sky blue bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Blue Bow
A blue bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Cobalt Bow
A navy blue bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Purple Bow
A purple bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Violet Bow
A violet bow with an energetic aura. When held, this bow slightly boosts the
Pokémon's Attack, Special Attack, Defense, and Special Defense. 

Fuchsia Bow
A deep pink bow with an energetic aura. When held, this bow slightly boosts
the Pokémon's Attack, Special Attack, Defense, and Special Defense.

18. Wonder Mail**********************************P18*************************
Want a specific Wonder Mail? Got a question? E-mail me at this address:

keyblade999.faqs@gmail.com

(UPDATE - As of December 31, 2011, I can no longer give Time/Darkness Wonder
          Mail. I apologize for this. You may be able to find a generator on
          the internet somewhere.)

19. Real Important Wonder Mail**********************************P19**********
...However, some items are too important to wait on. In this section, I will
list some Wonder Mail for the most important items.

NOTE: These are the Time/Darkness passwords.

NOTE: These all are on Beach Cave B1F or B2F for easy finishing.

Amber Tear:
S=6= #JCN J4F5
53NP H=NH 0F#7

HP&T F4TY 5N+J
10PJ MP-6 Y=0F

-7RK %J#Q 1=6+
=S8Y H8@Y 0KSS

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Golden Mask:
F+SK N09= #HS6
Y@CY #38N YQ&8

T@WJ W&K9 H4@C
JY=J 4+WC QFWP

%=N@ J11T @&92
C426 3HMT @Q@0

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Wonder Gummi:
%X-4 K@1T 8&J5
HQ@= 4@73 +-WR

JXK2 %1RS NR#P
%1@Q YC9C 0881

6F=6 WRNS -692
%M75 77K% HMRR

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Blue Gummi (only 2, due to Manaphy missions):
0FKC +1CC S+Q8
&Q#C C3C4 =TT#

YJ#9 @=FC M@4&
P9PW X8XN T7F1

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Golden Apple:
T5CK +KMT 9%@H
%X#9 -78Y %99X

31+Q T#HJ MJC@
MC1M 3F1+ H@HM

%5T2 +T@9 %F83
HS4Q MKFQ XQC5

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Golden Seed:
S4RX =Y2W 0%1=
19@4 SW=C -H5R

2WK- Y=27 23&4
%240 4PY0 +=%X

46@1 +K6X 6WXW
5QH- 3F7# TR&0

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Secret Slab (only 1 is needed):
R4W5 C&K9 HXQC
JX=Q 4H0C QFW1

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Mystery Part (only 1 is needed):
9S4& 9J4H +P7=
&6F3 470S J12Q

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Tight Belt:
@FMM 3YQX #F+N
YQPT SX@Y &PR3

21C4 9-C- =M4T
P+&F @546 2FKK

10@H &0M- &4RS
&+Q7 SCQW HWNQ

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Key:
CJ5K +W61 0RMM
N+NX %+S5 J&63

@&85 ST%H #2Y&
CW66 91RS &3XR

4=FT QJR+ NNC3
K=&N FPCW F@22

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Ginseng:
666S HWF4 X986
QH&9 =Q56 F7PF

=2F3 #JR+ NTJ3
K&&3 F-KW F@2=

=C6+ +6@+ F4%K
+J@2 FK3C -&X1

20. Version History**********************************P20*********************
(All except Final deleted.)

Final - All items - finally - documented. Wonder Mails also being issued, and
        some Wonder Mails in FAQ.  5/9/2010
      - Changed Legal section.  11:52 PM 9/28/2011

21. Legalities**********************************P21**************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2010-2012 Daniel Chaviers (AKA KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.

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