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    Boss FAQ by KeyBlade999

    Version: Final | Updated: 02/07/12 | Printable Version | Search Guide | Bookmark Guide

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                O----------------------------------------------------O
                |  Pokémon Mystery Dungeon 2: Explorers of Darkness  |
                |  Pokémon Mystery Dungeon 2: Explorers of Time      |
                |                                                    |
                |                      Boss FAQ                      |
                |                   By KeyBlade999                   |
                |                                                    |
                |                Total Data: 27.5 KB                 |
                |               Current Version: Final               |
                |        Previous Update: 10:55 PM 7/20/2011         |
                O----------------------------------------------------O
    
    -1. Donations*******************************PMD-1****************************
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to say how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    0. Contents***************************PMD0***********************************
         __________________________________________________________________
        /                                                      |           \
       |                     Section Title                     | CTRL+F Tag |
       |                                                       |            |
        >-----------------------------------------------------< >----------<
       |  -1. Donations                                        |  **PMD-1** |
       |  0. Contents                                          |  **PMD0**  |
       |  1. Intro                                             |  **PMD1**  |
       |  2. Version History                                   |  **PMD2**  |
       |  3. Legalities                                        |  **PMD3**  |
        >-----------------------------------------------------< >----------<
       |  4. Boss List & Strategies (Listed chronologically)   |  **PMD4**  |
       |  5. Optional Bosses                                   |  **PMD5**  |
        \______________________________________________________|___________/
    
    
    
    1. Intro***************************PMD1**************************************
    Welcome to yet another PMD2 guide written by me. This one deals on the
    majority of the in-game bosses for Explorers of Time and Darkness. Enjoy.
    
    2. Version History***************************PMD2****************************
    Final - Done in entirety, I believe.  10:55 PM 7/20/2011
          - *facepalm* Found dumb mistake. Is corrected.  12:18 AM 7/28/2011
    
    3. Legalities***************************PMD3*********************************
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    © 2011-2012 Daniel Chaviers (AKA KeyBlade999).
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.
    
    O-----------------------------------O    O------------------------------------O
    |     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
    O-----------------------------------O    O------------------------------------O
    |    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
    |   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
    | SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
    |                                   |    | Cheat Search (www.cheatsearch.com) |
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    |                                   |    | Game Express (www.gameexpress.com) |
    |                                   |    |             Mega Games             |
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    O-----------------------------------O    O------------------------------------O
    
    4. Boss List & Strategies***************************PMD4*********************
    
    ===============================
    BOSS : Zubat (x1), Koffing (x1)
    
    When : Chapter 1
    Where: Beach Cave Pit
    ===============================
    
    In this battle, Pikachu will be at the greatest advantage, having Electric
    moves that Zubat is weak against. The Grass types are at the disadvantage,
    though. If you have Pikachu, try to make him focus on Zubat while the other
    focuses on Koffing. When Zubat is KO'ed, switch to double-teaming Koffing. If
    you brought a seed, throw it at Zubat first. Overall, pretty easy. However,
    get rid of Zubat first, as he has Leech Life, an HP-absorbing move.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =======================
    BOSS : Drowzee (x1)
    
    When : Chapter 3
    Where: Atop Mt. Bristle
    =======================
    
    This guy is actually fairly tough, as neither you nor the enemy have an
    advantage over the other (unless you/your partner is Bulbasaur; the enemy will
    have the advantage). Drowzee will get 50% attack bonus from his powerful
    Confusion move. This is why you should've brought some Sleep Seeds. Other than
    that, he has Hypnosis, Pound, and Disable. Just put him to sleep and wail on
    him!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================
    BOSS : Groudon
    
    When : Chapter 9
    Where: After Upper Steam Cave
    =============================
    
    As you may know, Groudon has the ability of Drought. This makes it sunny, which
    will weaken Water moves and strengthen Fire as well as allowing for the instant
    use of Solarbeam.
    
    Okay, Groudon is a Ground-type Pokémon. This means he is weak against Water,
    Grass, and Ice (forget about Water; remember Drought?). Luckily, he doesn't
    have a Ground-type move on him, so your Pikachu will be just fine in this
    battle. You should begin by using a status-inflicting move on him, or a Sleep
    Seed. Once a status is inflicted, restrict your partner's moves to all moves
    that will do super-effective damage to Groudon. Other than that, a fairly easy
    boss if you're leveled up well enough.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==============================
    BOSS : Luxray (x1), Luxio (x7)
    
    When : Chapter 10
    Where: End of Amp Plains
    ==============================
    
    Okay, all of these Pokémon are Electric type. Therefore, they are weak against
    Ground only and will devastate your Water and Flying types (God forbid you
    brung Wingull).
    
    Okay, you are fighting eight Electric types and Orbs are ineffective. So what
    to do? Well, you should immediately put a status on the Luxray. Mud Sport is
    helpful here. If you happen to have a Pokémon with Magnitude or another
    room-wide move, completely abuse the heck out of it. Not much else to say.
    
    In general, ANY Ground move is useful. Multi-target moves help, too.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================
    BOSS : Mesprit
    
    When : Chapter 11
    Where: After Quicksand Cave Pit
    ===============================
    
    Mesprit is a Psychic type. She will therefore be weak to Bug, Dark, and Ghost
    type moves. Dark types will be immune to her Psychic moves (which are Confusion
    and Future Sight).
    
    She isn't actually powerful, as she will usually use Future Sight, which will
    set her damage to 30. If not, Confusion will pack a punch if you're a Poison
    or Fighting type. If you have trouble, simply use a Sleep Seed or something.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================
    BOSS : Grovyle
    
    When : Chapter 12
    Where: After Crystal Crossing
    =============================
    
    NOTE: YOU DO NOT HAVE TO WIN!
    
    Obviously, Grovyle is a Grass type, making it weak against Ice, Poison, Bug,
    and Flying. He'll have an advantage over Water, Rock, and Ground.
    
    He'll get a major amount of damage in with Leaf Blade (God forbid you brought
    any type weak to Grass). Counter it with moves he is weak against, or, even
    better, put him to Sleep with a seed or move or something. You get the idea.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==============================
    BOSS : Spiritomb
    
    When : Chapter 14
    Where: After Deep Sealed Ruins
    ==============================
    
    Spiritomb is a Ghost/Dark Pokémon. This makes it one of those rare Pokémon that
    have no weaknesses. Even worse, it is immune to Normal, Fighting, and Psychic;
    it additionally resists Poison.
    
    The main idea here is to avoid its Hypnosis because it will probably use Dream
    Eater on you soon afterwards to deal some serious damage if you don't wake up.
    Dream Eater also restores Spiritomb's HP. It can also use Ominous Wind to hurt
    you and your partner and possibly increase its own stats. If you have any
    status-inducing seeds/moves, use them. Overall, it isn't very hard, just more
    of an annoying battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==================================
    BOSS : Kabutops (x1), Omastar (x2)
    
    When : Chapter 18
    Where: After Brine Cave Pit
    ==================================
    
    All three are Rock/Water type. They will be weak against Grass, Electric,
    Fighting, and possibly Steel and Ground. They have a type advantage over Fire,
    Rock, Ground, Ice, and Flying types.
    
    It isn't too hard. You should knock Kabutops out of the running first because
    of his ranged moves. Chances are that you have a type advantage of some sort,
    so it likely you won't have any trouble. Grass is a good one to have, as it
    should deal quadruple or so damage.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==================================
    BOSS : Dusknoir (x1), Sableye (x6)
    
    When : Chapter 19
    Where: After Hidden Highland
    ==================================
    
    Dusknoir is a Ghost type. This means he is weak against Ghost and Dark, while
    being immune to Normal and Fighting, and also being advantageous against
    Psychic, Ghost, and Dark (?). He also has the ability known as Pressure, which
    will increase your PP usage.
    
    The Sableye are Dark/Ghost types. This means they have no weaknesses. They are
    immune to Psychic, Fighting, and Normal moves. They will be advantageous when
    fighting Psychic, Ghost, and Dark (?) types.
    
    As for a strategy, most things will work. After all, it is very unlikely that
    these seven Pokémon have a type advantage over you (although you possibly have
    a move-type advantage over THEM). A great aid is a status seed; if you have
    one, use it against Dusknoir. Multi-target moves (such as Thunderbolt) or
    room-wide moves (such as Vacuum Cut and Discharge) work very well. Other than
    that, you should be fine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===========================
    BOSS : Dialga 
    
    When : Chapter 19
    Where: After Temporal Spire
    ===========================
    
    Dialga is a Dragon/Steel type, leaving little room for weakness. I think
    Fighting and Ice may be super-effective; Dragon is for sure. You'll have to try
    to use moves with neutral effect. In other words, try to pick moves that Dragon
    resists that Steel does not (or vica versa), or moves neutral to both.
    
    Your main worry will be the Roar of Time, a two-sided sword. It will deal
    immense damage to you while stalling Dialga for a few turns. Use the first to
    restore yourself, the second to restore your partner, the third (if any) to
    status Dialga with a seed, and any other turns to attack. You really to status
    Dialga to have a good chance of winning (although the Pikachu/Treecko combo I
    used did well without seeds). If you have a ranged move, use it. That way,
    Dialga cannot stop your move with its Intimidator IQ Skill. Other than that, I
    wish you luck!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =========================================================================
    BOSS : Wigglytuff, Chatot, Croagunk, Diglett, Dugtrio, Sunflora, Corphish,
           Loudred
    
    When : Post-credits.
    Where: After Mystifying Forest, graduation exam.
    =========================================================================
    
    Seem familiar? This one is going to be a pain. I'd deal with Wigglytuff first,
    by status or killer moves.
    
    Okay. Wigglytuff and Loudred are Normal types. They are weak against Fighting
    and immune to Ghost. There aren't any type advantages, but Wigglytuff has a
    M-A-S-S-I-V-E amount of HP and power.
    
    Chatot is a Normal/Flying type. He is weak against Rock, Electric, and Ice. He
    is immune to Ground and Ghost. He has an advantage against Bug, Grass, and
    Fighting types.
    
    Croagunk is Poison. He is weak against Ground and Psychic and is advantageous
    over Grass.
    
    Diglett and Dugtrio are Ground types. They are weak against Water, Ice, and
    Grass and advantageous against Rock, Fire, Steel, and Electric. They are immune
    to Electric. Additionally, one of them has the powerful Earth Power (I may be a
    bit biased; remember, my starter was Pikachu).
    
    Sunflora is a Grass type. She is weak against Flying, Fire, Ice, and Bug. She
    has the upper hand against Water, Rock, and Ground.
    
    Corphish is a Water type. He is weak against Grass and Electric move. He has
    the upper hand against Fire, Rock, and Ground.
    
    Strategy? Leave Wigglytuff for last, keeping him in check with Sleep Seeds.
    Use room-wide moves, such as Discharge, Earth Power, and Vacuum Cut (preferably
    to latter two). You must have a fair deal of Reviver Seeds. Five is sufficient
    for those who have types neutral to Ground moves. If one/both are weak against
    Ground moves, bring 10 ~ 15.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ================================
    BOSS : Froslass
    
    When : Post-credits.
    Where: After Lower Crevice Cave.
    ================================
    
    This is a Pokémon you fought occasionally in an earlier dungeon. Froslass is
    an Ice/Ghost type. She is weak against Fire, Rock, Steel, Dark, and Ghost. She
    is immune to Normal and Fighting moves. She'll have an advantage against Grass,
    Flying, Ground, and Ghost types.
    
    She also has Snow Cloak like Glaceon, raising her evasion in hailing weather.
    But, nevertheless, that is the main thing she has going for her. Just Seed her
    and use those weaknesses.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==============================
    BOSS : Gyarados
    
    When : Post-credits.
    Where: After Deep Miracle Sea.
    ==============================
    
    Gyarados is a Water/Flying type. It is therefore weak to Electric moves and
    immune to Ground moves. Electric moves will do 4x damage, so if you have such
    a move, you need no strategy.
    
    Basically, status him and wail on him with neutral/super-effective moves
    (Grass, Normal, Ice, Poison, Flying, Psychic, Ghost, Dragon, Rock, Dark, and
    Electric moves). Simple enough, right?
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ====================
    BOSS : Regice
    
    When : Post-credits.
    Where: Aegis Cave.
    ====================
    
    Regice is an Ice type (duh). It is weak against Fighting, Rock, Steel (?), and
    Fire. It has advantages over Flying, Grass, and Ground. Easy enough; use a
    status if you somehow get in trouble.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ====================
    BOSS : Regirock
    
    When : Post-credits.
    Where: Aegis Cave.
    ====================
    
    Regirock is a Rock type (duh). It is weak against Fighting, Ground, Grass, and
    Water. It has advantages over Flying, Ice, and Fire. It is an easy battle. You
    know what to do if you get in trouble: status.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ====================
    BOSS : Registeel
    
    When : Post-credits.
    Where: Aegis Cave.
    ====================
    
    Registeel is a Steel type (mega-duh). It is weak against Fire, Fighting, and
    Ground. It has advantages over Rock and Ice. Easy. Status when in trouble.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==============================================
    BOSS : Regigigas, Hitmonlee (x4), Bronzor (x4)
    
    When : Post-credits.
    Where: Aegis Cave Pit.
    ==============================================
    
    Regigigas is, amazingly enough, a Normal type. It is weak against Fighting,
    immune to Ghost, and has no type advantages.
    
    Hitmonlee is a Fighting type. It is weak against Psychic and Flying; immune to
    Ghost; and has an advantage over Rock, Ice, Steel, and Normal.
    
    Bronzor is a Steel/Psychic type. It is weak against Fire, Dark, and Ghost and
    has advantages over Ice, Rock, Fighting, and Poison.
    
    So, strategy? Not much of one needed. Just try to use multi-target moves. If
    you have Agility, what else must I say?
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ================================
    BOSS : Palkia
    
    When : Post-credits.
    Where: After Deep Spacial Rift.
    ================================
    
    Palkia is a Dragon/Water type. Its absolute only weakness is to Dragon, a move
    type you likely do not have. It takes 1/2 damage from Steel and 1/4 from
    Water and Fire. Everything else will do neutral damage. Additionally, it has
    the Pressure ability, so you'll use more PP per attack. Palkia also has the
    Intimidator IQ Skill, letting it possibly block foe-in-front moves.
    
    The main attack to beware of is Spacial Rend, a slightly less powerful version
    of Roar of Time which lacks the recharge time, making it all the more dangerous
    to you. So, strategy? Abuse any status seeds and moves you have. Try, if
    possible, to hit from long range, preferably with Dragon/neutral damaging
    moves.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    FINAL BOSS : Darkrai, Arbok, Magmortar, Rhyperior, Aggron, Magcargo, Mismagius
    
    When : Post-credits.
    Where: After Deep Dark Crater.
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Let's go over types. Darkrai is a Dark type. He is weak against Dark (?) and
    Ghost; immune to Psychic; advantageous over Psychic and Ghost.
    
    Arbok is a Poison type. It is weak against Psychic and Ground. It has the upper
    hand over Grass.
    
    Magmortar, is of the Fire type. It weak against Rock, Water, and Ground. It is
    advantageous against Bug, Grass, and Ice.
    
    Rhyperior is a Ground/Rock type. It'll be weak against Water, Grass, Ice,
    Steel, and Fighting. It'll be immune to Electric (I believe it has Lightningrod
    to draw all Electric moves to it and nullify damage). It'll be advantageous
    against Fire, Rock, Steel, Electric, Bug, and Flying.
    
    Aggron is a Rock/Steel Pokémon. It is weak against Fighting, Water, Fire,
    and Ground. It is immune to Poison moves. It has the upper hand against Fire,
    Flying, Rock, and Ice.
    
    Magcargo is a Fire/Rock type. It is weak against Fire, Ground, Steel, and
    Fighting. It is advantageous over Grass, Bug, Steel, Ice, and Flying.
    
    Mismagius is a Ghost type. It is weak against Ghost and Dark; immune to Normal
    and Fighting; and is advantageous over Psychic, Ghost, and Dark (?).
    
    So, strategy? If you plan on using Electric moves, eliminate Rhyperior first
    and foremost. While you do so (or do this first), put Darkrai in check with a
    status. Remember, his Bad Dream ability will damage you while you sleep -- and
    he can make you go to sleep. Get rid of the minions first, as usual, then go
    onto Darkrai. Easier said than done, though. If you brought enough Reviver
    Seeds and some room-wide/multi-target moves, you'll be okay. Good luck!
    
    
    5. Optional Bosses*****************************PMD5**************************
    
    ==============================
    BOSS : Kyogre
    
    When : Post-credits.
    Where: End of Bottomless Sea.
    ==============================
    
    Kyogre is a Water type. It is weak against Electric and Grass; advantageous
    over Fire, Rock, and Ground. It also will make Raining weather start, so Fire
    is weakened and Water is strengthened. It is a simple battle; just don't use
    the not-very-effective moves and abuse weaknesses, creating a status when you
    need to.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ============================
    BOSS : Heatran
    
    When : Post-credits.
    Where: End of Giant Volcano.
    ============================
    
    Heatran is a Fire/Steel type. It is weak against Water, Ground, and Fighting.
    It has the advantage over Bug, Grass, Ice, Steel, and Rock. It also has the
    ability Flash Fire, which will power its moves up if Heatran is hit with a
    Fire-type move.
    
    Again, a fairly simple battle. Simply abuse weaknesses, use status items, and
    AVOID USING FIRE IF AT ALL POSSIBLE, and you'll be fine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ============================
    BOSS : Articuno
    
    When : Post-credits.
    Where: End of Mt. Avalanche.
    ============================
    
    Articuno is an Ice/Flying type. It is weak against Fire, Rock, and Electric
    moves. It is immune to Ground. It has an advantage against Flying, Grass, Bug,
    Dragon, Ground, and Fighting types.
    
    Your main problem is the room-wide STAB-boosted Powdered Snow. Status Articuno
    quickly if you have a type weak against Ice (Flying, Grass, Ground, Dragon).
    Other than that, you'll have no trouble.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================
    BOSS : Mew
    
    When : Post-credits.
    Where: End of Mystery Jungle.
    =============================
    
    Mew is a Psychic type. This means it is weak against Ghost, Dark, and Bug and
    has the upper hand against Poison and Fighting.
    
    Not too hard. Most moves will do neutral/super-effective damage to Mew, and Mew
    doesn't have any too threatening moves, so I'll you take this one over.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ================================
    BOSS : Groudon
    
    When : Post-credits.
    Where: End of Shimmering Desert.
    ================================
    
    As you may know, Groudon has the ability of Drought. This makes it sunny, which
    will weaken Water moves and strengthen Fire as well as allowing for the instant
    use of Solarbeam.
    
    Okay, Groudon is a Ground-type Pokémon. This means it is weak against Water,
    Grass, and Ice. It is immune to Electric. It is advantageous over Rock, Fire,
    and Steel.
    
    If you have Solarbeam, abuse the hell out of it. Try to avoid the Fire Blasts,
    use super-effective moves, and status as needed; it is fairly similar to the
    last time you fought Groudon (except you have one/two more partners!).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===========================
    BOSS : Rayquaza
    
    When : Post-credits.
    Where: End of Sky Stairway.
    ===========================
    
    Rayquaza is a Dragon/Flying type. It is weak against Ice, Rock, and Dragon;
    immune to Ground; and advantageous against Dragon, Bug, Grass, and Fighting.
    
    The only problem Rayquaza presents is the move Fly; using Thunder on the tile
    where Rayquaza was will still damage it. Other than that, simply status and
    wail on him as usual.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ==========================
    BOSS : Giratina
    
    When : Post-credits.
    Where: End of World Abyss.
    ==========================
    
    Giratina is a Ghost/Dragon type. It is weak against Ghost, Dark, Ice, and
    Dragon. It is immune to Normal and Fighting. It has the advantage over Ghost,
    Dark (?), Psychic, and Dragon.
    
    I am not sure of its attacks; remember, I have a powerful Lv. 100 team? It is
    quite reasonable to believe it has Shadow Force. If it charges for it, run!!
    Other than that, pretty simple. Just try to abuse weaknesses and statuses, as
    you would with any other boss battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +++                                                                        +++
    +++                    This is the end of KeyBlade999's                    +++
    +++            Pokémon Mystery Dungeon 2: Explorers of Darkness            +++
    +++                         and Explorers of Time                          +++ 
    +++                               Boss FAQ.                                +++
    +++                                                                        +++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
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                                   \/_/      \/_/      \/_/           KeyBlade999