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    FAQ/Walkthrough by Angnix

    Version: 1.2 | Updated: 12/15/07 | Printable Version | Search This Guide

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    ~*~*~*~*~*~*~*~*~*~*~*~
    Sonic Rush Adventure FAQS/Walkthrough
    Version 1.2: 12/15/07
    By Angnix
    angnix@gmail.com
    Friend Code: 064535-752843
    Wii#: 7035-3047-5500-7479 (in case you like Miis)
    (Note, e-mail me a code and I might add you)
    Also I play on Random sometimes...
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Help Me Out!
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you help me with this guide, your name will go in the Special Thanks
    Section forever.
    The more you help out with this guide or give me suggestions, the better
    it will be!
    
    Current Help: Guide Accuracy mostly. Look for errors (even spelling and
    grammar mistakes, I'm apparently known for them.)
    
    Also S-rank times!!! I would appreciate this data immensely.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Thanks Too:
    ~*~*~*~*~*~*~*~*~*~*~*~
    A special section honoring those who have helped me with this guide!
    
    People I have raced so far, there's those who's skills are greater than
    mine, I salute you :D
    
    Light the Hedgehog- Scoring Error
    
    Chaos Gamma- Inconsistencies in Vehicle references in Chaos Emerald
    section.
    
    AL into the Future- Water Cannon mistakes
    
    bigboss223 from GameFAQs- Found out you can wipe the ink blot away at the
    end of the Coral Cave Boss.
    
    IGN.com Sonic Rush Adventure Guide, nice source for Basic Info (Link in
    next section)
    
    Skorchic- Posting link to IGN guide.
    
    pkmnfreak75- Correction to Boost Section where I accidentally left in
    Sonic Rush Special Stage info.
    
    BlackStarX- Disconnecting during a race will earn you an instant loss and
    loss of points.
    You only gain Tension during Two Player if you are in Second Place.
    
    Bendilin- Viking Cup stages change after you upgrade a ship.
    
    wario58- Posted a great tip on GameFAQs about the Glove item in two-
    player, if it's used on you and you hit a checkpoint further ahead, if
    you quickly die you will restart at the further checkpoint again.
    
    Soniclover- Pointing out a few errors in my guide
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Useful Web Links:
    ~*~*~*~*~*~*~*~*~*~*~*~
    A new section I thought of, web links you might find useful:
    
    http://www.sega.com/gamesite/sonicrushadv/
    Sega of America's official site, contains lots of info, screenshots and
    the World Leader Boards!
    
    http://www.sega-europe.com/en/sratemp/index.html
    Same website as above with more of a European flavor, if the above
    website was a Hershey's bar, this one is a Cadbury Dairy Milk.
    
    http://segapass.sega.com/sra/leaderboard.cgi?t=en
    A direct link to the worldwide leader boards in English. See who's the
    fastest in each level and in what general area of the world they are from,
    or search your best friend's friend code and see how they are doing!
    
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939095
    GameFAQs.com messageboard for this game, I'm here a lot.
    
    http://guides.ign.com/guides/900363/index.html
    IGN online Guide for this game, many useful things, including a
    Walkthrough.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Legal Notes:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    This guide cannot be placed on any site without my permission. Sonic
    and all related characters copyright Sonic Team/Sega.
    
    Sites with permission to post any of my FAQS:
    www.GameFAQS.com (This is the major site I update to)
    www.Neoseeker.com
    www.cheathappens.com
    faqs.ign.com
    www.cheats.de
    www.supercheats.com
    www.wogaming.com
    1up.com
    www.gamerstemple.com
    http://www.gameplayworld.com
    http://www.cheatcc.com
    www.spong.com
    GamerHelp.com
    GameSlander.com
    www.7cheats.de
    www.mogelgott.de
    www.gamerevolution.com
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    VERSION 1.2 IS HERE!!!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Wow... just wow. Back at E3 2004 when the Nintendo DS was announced, it was
    also announced that a Sonic game would be created for this new system.
    Then we got Sonic Rush. I fell in love with the game, and also Blaze
    became my new favorite character, yay! Then a year later came Sonic the
    Hedgehog Next Gen... well... yeah, Blaze is back, but now her story is more
    confusing than ever... then came Sonic Rivals for PSP I never picked up...
    
    But now the game I've been waiting for 2 years now, Sonic Rush Adventure!
    
    Arrr... let the fun begin!
    
    New to this Version:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Unlock Details! I basically cleared out my savegame and went through the
    entire game again to make sure the walkthrough is accurate, and to grab
    every single delicious unlock detail there was. This info is part of
    Mission List.
    Also added how to complete hard Mission 77 in Harder Mission Tips
    
    What I'm Adding in the Future:
    ~*~*~*~*~*~*~*~*~*~*~*~
    I would appreciate any outside info for any of these sections! Ordered in
    rough importance (yes, I did change the importance, for anyone that
    noticed)
    
    Requirement for Hidden Island Missions, because of the way I went through
    the game, do you have to complete Final Boss first?
    
    More tips for some of the harder Missions
    S-Rank Tips/Time Bonus Times, number of Rings for Max Bonus
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Table of Contents:
    ~*~*~*~*~*~*~*~*~*~*~*~
    1. FAQS (Frequently Asked Questions)
    
    2. Story
    
    3. Characters
    
    4. Character Moves, Tricks, Combos, Tension Gauge and Boosting
    4.b. Common Gimmicks
    
    5. Item Boxes
    
    6. Gameplay Tips and Sonic Newcomers Guide
    
    7. Story Mode Walkthrough
    
    8. Southern Island
    8.1. Menu
    8.2. The Places and People of Southern Island
    
    9. Materials, the Sea Chart and Ships
    9.a. Materials
    9.b. The Sea Chart
    9.c. The Sea Stages
    9.d. The Ships
    9.d.1. Wave Cyclone
    9.d.2. Ocean Tornado
    9.d.3. Aqua Blast
    9.d.4. Deep Typhoon
    9.e. Upgrading Ships
    
    10. Acts
    10.a. Plant Kingdom
    10.b. Machine Labyrinth
    10.c. Coral Cave
    10.d. Haunted Ship
    10.e. Blizzard Peaks
    10.f. Sky Babylon
    10.g. Pirate's Island
    10.h. Hidden Islands
    10.i. R Hidden Islands (Time Attack/Two Player only)
    
    11. Bosses
    11.a. Plant Kingdom Boss
    11.b. Machine Labyrinth Boss
    11.c. Coral Cave Boss
    11.d. Haunted Ship Boss
    11.e. Blizzard Peaks Boss
    11.f. Sky Babylon Boss
    11.g. Pirate's Island Boss
    11.h. Final Boss
    11.i. Extra Boss
    
    12. Hidden Island Locations
    
    13. Emeralds
    13.a. Chaos Emeralds
    13.b. Sol Emeralds
    
    14. Missions
    14.a. Medal Locations
    14.b. Flag Locations
    14.c. Harder Mission Tips (77,95)
    14.d. Missions List
    
    15. Ranking
    15.a. S-ranking Miniguide
    
    16. Tension and Points List
    
    17. Time Trail
    17.a. World Leader Boards
    17.b. Viking Cup
    
    18. Two Player and Connecting
    18.a. Nintendo WFC and Friend Settings
    18.a.1. Online Score Prediction
    18.b. Race
    18.c. Collect Rings
    
    19. Sound Test and Movies
    19.a. Sound Test
    19.b. Movies
    
    20. Nostalgia! Yet Again!
    
    21. Questions?
    
    22. Version History
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    1. FAQs (Frequently Asked Questions)
    ~*~*~*~*~*~*~*~*~*~*~*~
    There are just certain questions that keep coming up again and again and
    again about this game I want to make clear at the beginning.
    
    Remember, there is more guide after this section!!!
    
    Questions Contained So Far:
    ~*~*~*~*~*~*~*~*~*~*~*~
    My data wasn't saved!
    Where do I find such and such Emerald?
    I'm stuck! Where do I go next?
    Where is my Friend's Code?
    How do I unlock Mission 18?
    How do I unlock Mission 100?
    I need more Materials! Do I have to sail out again?
    Why can't I sail out to Sky Babylon?
    
    Q1: My data wasn't saved!
    A: Unlike Sonic Rush, most of the game data is not saved automatically,
    please choose the Save option from the menu often.
    
    Q2: Where do I find such and such Emerald?
    A: That's already in this guide later on, I see it a lot on the
    messageboards.
    
    Q3: I'm stuck! Where do I go next?
    A: There is now a brief walkthrough in this guide, also a good one with
    pictures on the IGN website.
    
    Q4: Where is my Friend's Code?
    A: You will not receive one until the first time you connect to WiFi.
    Then at the Vs. Machine, look under "Nintendo WFC," then "Friend
    Settings," then "Confirm Friend Code."
    
    Q5: How do I unlock Mission 18?
    A: You need to complete Mission 3 first, then talk to Setter again to get
    18 unlocked.
    
    Q6: How do I unlock Mission 100?
    A: You need to complete the first 99 Missions.
    
    Q7: I need more Materials! Do I have to sail out again?
    A: No. Go to the Menu Screen and choose "Stage Select" and you can replay
    any Act/Boss you have encountered at sea again, and earn more Materials.
    Also you can go to Sea Chart and pick an island to play the two Acts and
    the Boss for a Zone in a row.
    
    Q8: Why can't I sail out to Sky Babylon?
    A: I'll admit, I messed this up in the previous versions of my guide.
    Indeed, you can't sail out to it, even after beating Hidden Island 2 and
    finding it the first time.
    I guess because it floats in the sky, and the game developers thought it
    was stupid to be able to land there?
    Anyway, you don't need to sail out to it again, as explained in the
    question about, use "Stage Select", or "Sea Chart" from the menu when you
    are at Southern Island.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2. Story:
    ~*~*~*~*~*~*~*~*~*~*~*~
    (From the Sonic Rush Adventure US Website)
    
    One day a mysterious energy signal appears on Tail's radar, and he
    quickly grabs Sonic to go and investigate. As they fly further and
    further across the ocean, a sudden storm comes up and blows them way off
    course. Soon after, Tails loses control of the plane and they go into a
    tailspin over one of the islands.
    
    The two of them emerge from the crash just fine - but very lost -  so
    they set off to find some help. Soon they meet an excitable raccoon named
    Marine, who tells them they've landed on Southern Island. She never stops
    talking for a second, and she is all in a tizzy that her dreams of
    sailing around the world have been shipwrecked. Tails is a wiz at fixing
    things and he offers to help her rebuild her ship, in the hopes that it
    might help him and Sonic find a way back home.
    
    While Sonic explores the island for Materials, Tails starts building and
    soon produces four ships. With these fast-action vessels, Sonic has a
    blast racing across the high seas where he discovers not only hidden
    islands, but also a sneaky band of pirates on a hunt for (you get three
    guesses): a)new boots b)a juicy pineapple c)treasure.
    
    You guessed it, these tricksters, led by the notorious Captain Whisker,
    have piles of loot in their sights and they're not going to let anyone
    get in their way - especially not Sonic the Hedgehog! Though he's fast
    and they haven't been able to slow him down yet, they aim to put Sonic
    out of the race for their precious jewels.
    
    Strangely enough, as Sonic races through the chaotic world, Blaze appears.
    What has brought her from her alternate dimension? It's up to you to
    unravel the mystery!
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3. Characters:
    ~*~*~*~*~*~*~*~*~*~*~*~
    (From the Sonic Rush Adventure US Website)
    
    Sonic the Hedgehog:
    Any time something seems off, Sonic springs into action, as no doubt a
    bigger catastrophe is brewing. When he and Tails crash on Southern Island,
    he has the nagging feeling that it isn't an accident that they've landed
    there. If they don't act fast, he fears they might never get home -  but
    that's before he realizes there are much bigger troubles to worry about.
    
    Blaze the Cat:
    Blaze hails from royalty in an alternate universe and she's never without
    her purple cape, which thinly disguises her ability to use fire - they
    don't call her "Blaze" for nothing! When cornered by an enemy, she will
    throw off the cape and create a fiery inferno or shoot fire from her
    hands. She is the keeper of the Sol Emeralds and it's a task she takes
    very seriously. When she hears of the thieving pirates, she travels
    through the dimensions to investigate. She is as surprised to see Sonic
    as he is to see her and when she tells him her tale, they both realize
    there is far more at stake than they thought!
    
    Miles "Tails" Prower:
    This brilliant two-tailed fox is Sonic's best friend and a very skillful
    mechanic. When he and Sonic become stranded on Southern Island, Tails
    constructs ships that they hope will get them off the island. As Sonic
    brings him new Materials, he builds four widely varying ships. With these
    vessels, Sonic explores the surrounding islands - where he uncovers a
    whole heap of trouble!
    
    Marine the Raccoon:
    Marine is a lovable raccoon from Southern Island with a passion for the
    sea. She makes everyone call her Captain and she builds the ship of her
    dreams so she can sail around the world. However, on the SS Marine's
    maiden voyage, Marine realized she forgot to add one vital part to her
    ship - the brakes! Tails offers to help her rebuild it, and she is so
    excited she doesn't know whether to laugh or cry - so, instead she just
    talks a lot. Sonic and Tails can't understand half the things she says,
    but she's a lot of fun to have around.
    
    Captain Whisker:
    This surly pirate captain is used to encountering foes on the high seas,
    but Sonic presents him with some unique challenges: not only is he fast,
    he's also more fearless than most! The captain has a short temper,
    especially when he's being tested, but luckily his crew is fiercely loyal,
    and he's able to evade Sonic and keep up his search for the treasure.
    
    Johnny:
    The right-hand man of Captain Whisker, Johnny is a big talker who doesn't
    like to lose - ever. He is most comfortable at sea and he is always
    seeking worthy opponents to race, but few are brave enough to challenge
    him until Sonic. Has Sonic met his match?
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4. Character Moves, Tricks, Gimmicks, Tension Gauge and Boosting:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Whale Point is the in-game tutorial for moves you can play again any time,
    but here is a detail description for them all.
    
    The two playable characters are Sonic and Blaze of course, Blaze unlocked
    after Zone 3's boss battle. From that point on, you can choose to play
    any level in the rest of the story as Sonic or Blaze! Compared Sonic Rush,
    there are a few differences in how the tricks are scored and how many
    bars you get in your meter, but other than that and a couple of visual
    differences and the fact R up tricks take longer, if you are familiar
    with doing "Advanced Tricks" and using the R and A button instead of the
    B, you'll do fine.
    
    Sonic and Blaze only have a few minor differences in moves and the same
    button combinations, so I'm doing this as one section with Sonic and
    Blaze specific stuff clearly labeled.
    
    In Act Moves:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Boost Start: At the very beginning of an Act when not playing it as part
    of a Mission, or if you did not just previously die in that Act and start
    at the beginning again, press Y just before the word Go! appears to have
    a faster start.
    
    Press and hold right or left: Run right or left, keep pressed and you
    will gain speed. After a while you will go into Boost Mode, when you go
    into Boost Mode, you will have a burst of wind with Sonic or fire with
    Blaze and after images appear, Boost Mode is discussed later.
    
    Press down: Pressing down while standing still will cause you to crouch
    down, useful in dodging some attacks. If you crouch down long enough and
    you are on the bottom screen, the view will eventually change and you can
    see what is below you.
    Pressing down while moving will start you spinning, useful for attacking
    enemies. Doing this with Sonic is a good way of getting around loops if
    you don't want to go into Boost Mode, but Blaze's spin is slower and that
    would just slow her down.
    
    Press up: Pressing up while standing still will cause the character to
    look up, eventually the screen view will change so you can see what's
    above you if you happen to be on the top screen.
    
    A or B button: Spin(Sonic)/Axel(Blaze) Jump, use to jump or to attack an
    enemy. Sonic spins into a ball while Blaze turns into a fiery top.
    
    Press and hold down + A or B button then release: Spin (Sonic)/Burst
    (Blaze) Dash, used for attacking enemies or to instantly increase speed
    for getting up slopes, if you press the A button once and then release
    both buttons, you will get the most powerful Spin, if you keep holding
    down then release the A button, the character will eventually rev down a
    little and then releasing down will result in a less powerful Spin.
    Sonic's Spin Dash is faster and lasts longer than Blaze's Burst Dash.
    
    A button, then R button: Jump Dash and Homing Attack (Sonic)/Burst Hover
    (Blaze), both moves are go for moving to the right or left in a sudden
    burst. Sonic's Jump Dash is fast and short, Blaze's Burst Hover is slower,
    lasts longer and she can glide for 3 seconds and even change direction
    from right to left in the air. Sonic can attack enemies with Jump Dash,
    in fact if you are close enough to an enemy with Sonic and press R even
    in mid-air Sonic will use Homing Attack and head right toward the enemy,
    but Blaze can't with Burst Hover. With Homing Attack, you can also attack
    multiple enemies in a row.
    
    Tricks:
    ~*~*~*~*~*~*~*~*~*~*~*~
    These are special mid-air maneuvers using the A, B and R button, they are
    almost exactly the same as in Sonic Rush except for a point calculation
    difference and the stars that determine the gain on your meter. There are
    several kinds of tricks that can be preformed in certain situations,
    usually after jumping off a spring or on a rail, etc... Tricks generally
    give you extra points (maximum of 20,000 per Act) and help fill your
    Tension Gauge which I will discuss in the next small section, but tricks
    differ in points/tension and sometimes won't give one or the other. If
    you use the same spring or other trick object more than once, the amount
    of points/tension you get will normally go down until eventually you will
    get none, and you can only get Combos the first time you touch an
    individual trick item or if you switch trick items, so it's best to keep
    moving quickly.
    
    R button + Up Mid-air Trick: Hop Jump(Sonic)/Axel Tornado(Blaze). Similar
    to the same trick from Sonic Advance 2, 3 and Rush, (though in SRA it
    takes a bit longer) it can be used after jumping off a spring, being
    launched off a ramp or out of a cannon, or after being propelled through
    a boost hoop, after certain Gimmicks (discussed below) or in general
    situations where you are in the air after bouncing off some sort of
    Gimmick or other level object.  Used to jump higher up, most effective if
    used during the highest point in your jump, useful in reaching areas you
    cannot normally get to. R button tricks are also used during Advanced
    Tricks described later. The differences between Sonic's Hop Jump and
    Blaze's Axel Tornado are:
    Sonic: Doesn't go very high and can't attack enemies.
    Blaze: Much higher and faster than Sonic's and can attack enemies.
    
    R button + Left or Right Mid-air Trick: Same bonus and same situation as
    the other R button trick. Humming Top(Sonic)/Jump Step(Blaze), this
    propels the character sideways real fast, good if you want to go more
    sideways into an area, unlike in the Advance games you don't need to face
    the direction you want to go. The differences between Sonic's Humming Top
    and Blazes Jump Step are:
    Sonic: Propels Sonic very quickly to the side and can attack enemies.
    Blaze: Can't attack enemies, but Blaze can "phase" straight through
    enemies, basically go through them without harming Blaze or the enemy
    (True in Sonic Rush also, I keep forgetting to mention this).
    
    R button Rail Trick: Points and Tension. Just hit the R button while
    grinding a rail, you can only hit R a maximum of three times in a row on
    most rails and get up to 1700 points. Unlike in Sonic Rush, you can't
    infinite trick off Rails. (Note, I don't know if the bonus can go higher
    than 1700 on a long rail, I haven't seen that yet.)
    
    A button Springboard Trick: Points. Off the edge of a springboard (I call
    these ramps in my earlier guides. Same concept as in the Advance series
    and Rush, but not only are you launched forward but you also get Points.
    You can follow this up with any of the B button tricks described below.
    
    A button end of Rail Trick: Points and Tension. Off the end of a rail,
    press the B button and you can then follow that up with more tricks.
    
    B button and Advanced Mid-air Tricks:
    Points and Tension. Press B a bunch of times to do tricks on the way down
    during the same situations you would use an R button trick described
    above. Tension and Points bonus go down if you trick off the same object
    more than once, so keep moving.
    
    Combos:
    ~*~*~*~*~*~*~*~*~*~*~*~
    New to Sonic Rush Adventure, you will notice stars and a number appear in
    the right-hand corner of the screen. You get 1 star for each time you
    press the B or A button when tricking, the number of stars corresponds to
    an extra bonus you could earn on your Boost Meter.
    But there's a catch... in order to earn those stars and a huge boost on
    your meter, you have to follow the B button tricks with either an R or A
    button trick, discussed below, and the stars will go to your meter! But
    if you don't press R or A, then your stars will go away!
    If you hit a different trick item, like for example one spring after
    another, then you can keep your star count going even longer, but this
    doesn't work if you keep hitting the same spring or other trick object!
    Tension Bonus: About 3 Bars for each Star (I'll have to check this out
    later, I think the bonus increases)
    
    
    If you want to get fancier add in the A button and R Button Tricks and
    try Advanced tricks. In general A button is pushed last and finishes off
    the trick and can send Combo Stars to your meter, and is usually done
    near the ground, you can only push A again if you do an R button trick
    right afterwards, but you can only do one R trick in the whole sequence...
    here are a few Advanced trick button combinations, the Double Advanced
    gives you the most points and tension and works best with Blaze, but
    slows you down the most.
    Unlike in Sonic Rush, you don't have to press B at least two times before
    pressing A.
    
    Advanced: B as much as you can, than A
    
    R button Assisted Advanced: R button trick, B as much as you can, then A
    
    Advanced and a Half: B, then A, then R button, then B button till you hit
    ground
    
    Double Advanced: B at least two times, than A, then R button trick, then
    B a few times, than A before you hit ground
    
    
    Tension Gauge:
    ~*~*~*~*~*~*~*~*~*~*~*~
    The gauge on the left hand side of either the top or bottom screen is the
    Tension Gauge. You get Tension by doing Tricks, hitting a checkpoint,
    hitting one of the Tension Item Boxes or Defeating Enemies, you lose
    Tension by using the Super/Fire Boost or getting hit and losing rings.
    You start off a zone or at a checkpoint with the gauge 100% full, but it
    can go up to 300%. All white bars means you have zero tension, then it
    fills up from bottom to top with blue bars to 100%, between 100 and 200
    it fills up with orange bars, then past 200 to 300 red. Look in my new
    Tension and Points List to find more specifically what certain things
    give you what amount of Tension.
    
    Boost Mode: When you are in Boost Mode, you travel extra fast, there are
    a few ways to enter Boost Mode. The easiest way is to tap X or Y if you
    have a little Tension, this will activate Super/Fire Boost, a more
    powerful boost than this for a split second and that will activate Boost
    Mode. Another way is to run, preferably downhill, if you run long enough
    you will burst into Boost Mode, the more Rings you have, the sooner you
    will burst into Boost Mode. You can also achieve Boost Mode if a speed
    booster propels you forward or if you hit a horizontal spring at high
    speed. Boost Mode cannot harm enemies like the Super/Fire Boost can,
    discussed next.
    In Sonic Rush Adventure (Maybe only in Two Player Races, I don't see it
    in single player games), for every second you are in Boost Mode you get
    bar on your Super Boost Meter, explained below.
    
    Super (Sonic)/Fire Boost Mode: On top of the regular Boost Mode left over
    from the Sonic Advance series, there is a new more powerful Boost.
    Anytime you have Tension, you can use the Super(Sonic) or Fire(Blaze)
    Boost where you gain a lot of speed and can defeat enemies, kind of like
    Boost Mode but more extreme, but using this reduces your Tension quite a
    bit. When the gauge is at 300 percent, for a short period of time the
    character glows and the gauge blinks and you can do a Full Boost where
    you are Invincible and even faster. Here is the complex part... if you do
    not activate the Full Boost within 5 seconds of the gauge/character
    starting to blink, the tension gauge and character stops glowing and you
    will just be at 300 percent but doing just one more trick will make the
    character glow again and you can keep it glowing by getting more tension
    also. But if you do use it but don't gain more tension while using it,
    then you will be only able to use it for the remainder of the 5 seconds
    after gaining the tension to keep it glowing and after you used it the
    Tension Gauge goes back down to 200 percent. But then again, if you use
    this Full Boost and you continue to defeat enemies and do Tricks you can
    maintain the Full Boost until 5 seconds have come by without gaining more
    Tension, afterwards the Tension Gauge going down to 200% of course. This
    type of boosting is helpful if you want to travel fast, defeat enemies,
    becoming more invincible and even helps you push heavy objects much
    faster (in this game the Mine Carts).
    
    New to Sonic Rush Adventure: You get a 1 bar (5%) bonus for every second
    you are in Two Player Multiplayer if you are in second place!
    
    Extra Zone Specific Moves: I'll discuss this in the Extra Zone section to
    help prevent spoilers.
    
    Sailing: For now, discussed the Boats Section, though I might change
    things around in future versions of this guide.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.b. Gimmicks
    ~*~*~*~*~*~*~*~*~*~*~*~
    Devices throughout the acts that propel you forward someway. Some
    gimmicks have to be operated a certain way and sometimes hints in the
    form of a little symbol telling you what button to push pop up.
    
    Common/Hard to Use Gimmicks (There are more in the Act Descriptions):
    
    Thin Floors:
    Floors that look thinner than normal can often be jumped or tricked
    through to get to the higher level.
    
    Thick Floors/Doors:
    Can be smashed by either Jumping or Super Boost to get to new areas.
    
    Summersault:
    Found in several Acts, you flip over this gimmick, and for a short period
    of time the B button appears and the gimmick flashes, pressing it at that
    moment will send Sonic or Blaze through the air.
    Blue summersaults will send Sonic upwards and Blaze sideways, while
    Purple summersaults will send Blaze upwards and Sonic sideways.
    
    Vine:
    Found in Plant Kingdom and similar Hidden Islands, you need to hang on to
    it, and jump off at the greatest point of the swing.
    
    Hang glider:
    Found in Machine Labyrinth and similar Hidden Islands, pressing up will
    sent it upward at a pre-determined height, then it will slowly decent.
    The speed that you hit the Hang Glider will determine the speed at which
    it travels, so if you want to be careful, walk into it, or use Super
    Boost to blast your way through! Be careful! Pressing the A button or
    running into something will make you crash! This is a gimmick that takes
    getting used to.
    
    Mine Cart:
    Found in Coral Cave and similar Hidden Islands, first push it to get it
    going, it's much easier if you Super Boost into it. The Mine Cart goes
    forward automatically, but you can slow it down by pressing Left, and you
    can also Jump. At intersections, press left or right to choose a
    different path if you want to.
    
    Snowboard:
    Found at the beginning of Blizzard Peaks Act 1 and Hidden Island 12, the
    snowboard goes forward automatically. You cannot go backwards at all,
    remember that, but you can still Boost when using it.
    
    Anti-gravity devices (Gold Balloons):
    Found in Sky Babylon, they operate kind of similarly to the metal
    platforms in Sonic Rush's Altitude Limit. Hanging on to one, you can
    steer right or left, but you can't control how fast the device goes up.
    If you crash into something, you have to try to land where you got the
    device in the first place, because another one will soon appear to
    replace it.
    
    Water Guns:
    Found in Pirate's Island, when you stand in front of it, the cannon
    automatically goes up and down. Press A when the cannon is pointing in
    the direction you want. These water jets can kill enemies, and the water
    jet turns into a rail you can grind on. Watch out however, the water jet
    eventually disappears!
    
    Dolphins:
    Found in Pirate's Island, the Dolphin automatically goes forward. You can
    go in any direction and pressing backwards will slow the dolphin down and
    pushing forward speeds it up. If you run into a wall you will fall off
    your dolphin, a good general tip is when you have a choice, go the
    upwards path, you won't fall into a hole if you mess up up there. There
    are various hoops you can go through, you will earn a Combo when you go
    through, them, but you must hit the Green hoop at the end to earn it! The
    Green Hoop will also spring you high up into the air.
    
    Timed Gate: Found in Pirate's Island and also Hidden Island R-3.
    Basically you can only pass through the gate before the time displayed
    above it, afterwards a waterfall comes down and blocks that route.
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5. Item Boxes:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Acts:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Same as in Sonic Rush, but no balloons and now with a nice trick
    increaser...
    
    5 Rings
    
    Random Rings (Ring symbol with question mark): 1, 5, 10, 30 or 50 Rings.
    
    Barrier (Green Bubble): Protects you once from losing a life or losing
    Rings/Tension when hit.
    
    Magnet Barrier (Electric Bubble): Like Barrier but also draws in nearby
    Rings.
    
    Invincible (muti-ray star pattern): Become immune from attacks that would
    cause loss of Rings for a short period of time. Cannot save you from
    being crushed or running out of time. For some reason can save you from
    drowning in this game.
    
    High Speed: (arrow pointing down and to the left): Allows you to perform
    tricks faster for a short period of time.
    
    Tension Bonus (Up pointing arrow): Increases Tension by 100%
    
    Max Tension Bonus (fire burst): Completely fills your Tension Gauge.
    
    1 up: One extra life. (In Time Trail mode, all of these are replaced by a
    Max Tension.)
    
    
    Sea Stages
    ~*~*~*~*~*~*~*~*~*~*~*~
    Either touch or shoot the item boxes.
    
    Repair (white gear): Repairs your ship by a certain percentage
    
    Boost up (white burst): Increases the Boost power of the waterbike.
    
    Random Ring Bonus: Same as in acts
    
    Score Bonus (S): Increases your score by a certain amount
    
    
    Two Player
    ~*~*~*~*~*~*~*~*~*~*~*~
    Random Ring Bonus: Same as in normal game play
    
    Slow (half-circle with two crescents): Slows down opponent for a short
    period of time
    
    Max Tension Bonus (One arrow pointing up, the other down): Your Tension
    Gauge becomes Maximum while your opponent's goes down to zero.
    
    Confusion (exclamation point): Sends your opponent out of control for a
    short period of time
    
    Attract (hand): Brings your opponent to the area where you are, just
    behind you.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6. Gameplay Tips and Sonic Newcomers Guide:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    For Sonic Newcomers:
    Many things in this game are very familiar to people who play a lot of
    Sonic games both new and classic and very familiar to you if you played
    Sonic Rush, but now I will for those that haven't played a Sonic game up
    until now. Most of the general info below can be applied to almost any
    normal Sonic game from Sonic 1 made all the way back in 1991 to the
    present.
    
    Know your enemy:
    Dr. Eggman, also called Dr. Ivo Robotnik, a mad scientist with dreams of
    taking over the world. Since the first Sonic Game, he has been trying to
    get his hands on the powerful Chaos Emeralds.
    If Eggman gets a hold of the Chaos Emeralds and controls
    them properly, he could take over the world.
    The mad doctor traps innocent small animals inside robots often called
    Badniks to try to stop Sonic from ruining his plans. That is the reason
    why small animals pop out of his robots when you destroy them.
    
    Running and Spinning:
    Speed is the focus of a Sonic game usually, and often the faster you run,
    the more points you earn. Read the moves section to find out the fine art
    of spinning various ways. But be careful! You are vulnerable to Badniks
    when you run, so you need to spin jump or spin in general to kill them!
    
    Basic In-Level Things:
    Some basic things have been in a basic Sonic level from day 1...
    Springs: Bouncy things that send you through the air, but not spinning,
    so don't hit enemies.
    Loops-de-loops: Sonic had always been running through crazy loops in the
    course...
    Spikes: Whether they are just stationary or they are going in and out of
    the ground, ouch they hurt!
    
    Rings:
    Mysterious, floating, spinning gold colored Rings seem to hang out
    everywhere
    in the Sonic World. Collect 100 of them and you earn an Extra Life and
    they are worth points also. But a Ring is more than a random thing to
    collect. If you are hit by a Badnik, spikes, boss or something else that
    isn't Instant Death (explained below), then you loose all of the Rings
    you are holding and Rings  go bouncing around everywhere, but at least
    you didn't die! Try to pick up as many Rings again as you can, because
    the dropped Rings will start to fade away.
    But if you are hit by one of these objects and you have no Rings, you
    will die!
    
    Item Boxes:
    You will also find tv monitors (in some games bubbles)you can smash.
    These give you various things, the most basic item box items are:
    
    Rings: It's nice when you can smash a monitor and get lots of Rings at
    once instead of having to collect a lot of single Rings.
    
    Shields (Barriers): These nice bubbles protect you from losing your Rings
    one time, but then you loose your shield. Sometimes shields do other
    things, like attract Rings.
    
    Invincibility: Stars or a rainbow burst (depending on game) protect you
    from everything that would cause loss of Rings or death without Rings for
    a short period of time.
    Remember, you can still die from Instant Death things, explained below.
    
    Super Shoes: In most games allow you to run faster. In this game, the
    Speed Up item increases the speed of your tricks and in general the Super
    Boost replaces this in Sonic Rush and Rush Adventure.
    Look in the game's Items section to find out about Tension related items
    in this particular game.
    
    Death:
    As explained in the Rings sections, a Ring is the best way to avoid
    loosing a life.
    If you have extra lives, then you start at either the beginning of the
    level or If you touched a Checkpoint you start there. If you don't, Game
    Over!
    There are certain things that will kill you instantly no matter how many
    Rings you have or even if you have an Invincibility item, they are:
    Bottomless pits, fall into the nothingness at the bottom of the screen
    and you are dead.
    Crushing: The pressure of being pressed against two objects is just too
    much...
    Drowning: Sonic can only live 30 seconds underwater and he can't swim!
    (This game specific, Blaze lasts 45 seconds). A countdown begins from 5
    when you are close to drowning, either get out of the water, or find
    rising air bubbles from the ground and breathe one in.
    
    Special Stage and Chaos Emeralds:
    The most mysterious objects of them all, in most games you can enter the
    Special Stage to try to earn them (see Emeralds section for this game).
    Chaos Emeralds have mysterious powers and in the Rush series so do the
    very similar Sol Emeralds... not much is known about them, but often
    something very special happens when Sonic has all 7... If you do not
    collect all of the Chaos Emeralds and you beat the game, you get a
    message to go and collect them all and what turns out to be sometimes a
    not-so-good ending to the game.
    
    
    General Tips:
    
    Typical Sonic games stuff such as Crushing and Drowning are instant death,
    keep at least one ring because if you don't have one ring you will loose
    a life, 100 Rings=one extra life, to prevent drowning breath in air
    bubbles, don't step on spiky things, etc...
    
    R button Tricks are even more important in this game than in the Advance
    series and Sonic Rush, so master them!
    
    Learn how to do Tricks and use your Boost, but actually you can beat this
    game without them if you want to, but you won't get S-ranks!
    
    Don't go too fast, this game has quite a few horrible holes and other
    nasty things you can get into, especially if you use the R button too
    much... but once you learn this game really well you can speed right
    through it. (Though Rush Adventure has fewer bottomless pits than Rush.)
    
    Silly Easter Egg: Poke Sonic or Blaze when they are on the bottom screen
    to see what happens...
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7. Story Mode Walkthrough:
    ~*~*~*~*~*~*~*~*~*~*~*~
    This is a brief description of Story Mode and where to go. For Tips on
    Sea Stages, Acts/Bosses and other things, see their respective sections.
    
    When you start off, you can play as Sonic only.
    
    Whale Point-
    Complete Training and Gather Blue and Iron Material.
    Marine's House-
    Talk to Tails a couple of times so he builds the Wave Cyclone.
    
    To Plant Kingdom-
    Sail out with the Wave Cyclone to Plant Kingdom, it's to the West after
    going through the Sea Chart Training. Tails can guide you through the
    controls if you want him too.
    
    Tabby-
    Found after completing Plant Kingdom and then he will show up on Southern
    Island at Marine's House. If you talk to him, he will give you Mission 1
    if you feel up to the challenge.
    
    To Machine Labyrinth-
    Sail out with the Wave Cyclone, you will start at Plant Kingdom and draw
    a line to Machine Labyrinth, to the Southwest.
    
    Building the Sailboat-
    After completing Machine Labyrinth you need the sailboat to continue, you
    need Five Green and Five Bronze Material. If you don't have enough, open
    the Menu and use Stage Select to replay Plant Kingdom and Machine
    Labyrinth Acts and Bosses.
    
    Sailing West from Machine Labyrinth
    The First Chaos Emerald/Hidden Island 1-
    Head West from Machine Labyrinth, you will encounter Shallows, so keep
    redirecting your course around them. Eventually you will hit the first
    Chaos Emerald race, see the Emeralds sections for more details.
    Continuing on, you will hit Hidden Island 1.
    
    After completing Machine Labyrinth, if you have 600 Rings and talk to
    Colonel who is now in Marine's House, you can get a Sonic Statue
    decoration on Southern Island.
    
    Hidden Island 1/Coral Cave-
    Get to the Goal of Hidden Island 1 in order to gain access to the Coral
    Cave Zone.
    
    Unlock Blaze-
    Complete Coral Cave to unlock Blaze. From now on, you can play any
    Act/Boss with Sonic or Blaze. Also Gardon appears at the Ocean Tornado
    Dock at this time and you can start getting Sol Emerald Missions!
    
    Building the Radio Transmitter-
    You need 5 Green, 5 Bronze Material and 1000 Rings, replay levels until
    you have enough.
    
    To Kyloks' Island-
    After the radio transmitter is build, sail East with the Ocean Tornado
    from Southern Island to Kyloks' Island. After finding Kylok's Island, you
    will end up back at Southern Island. Now Kylok is present, and you have
    unlocked the Movies feature!
    
    Haunted Ship-
    Sail East from Kylok's with the Wave Cyclone to find the Haunted Ship
    Zone.
    After completing Haunted Ship, Kylok will start giving Missions.
    
    Building the Hovercraft-
    You need 1 Blue, 1 Iron, 2 Green, 2 Bronze, 5 Red, 5 Silver Materials,
    might take some replaying of levels in order to complete it.
    
    Choice of Path, North or West?
    To Blizzard Peaks and Sky Babylon-
    Now there are two places you can go! Head North from Haunted Ship to
    reach Blizzard Peaks to unlock Norman after beating that level, or
    Southeast to Daikun's Island (Daikun then shows up on Southern Island),
    then to Hidden Island 2 with Aqua Blast or Wave Cyclone, and after
    beating that head to Sky Babylon.
    Both of these Zones must be complete to continue on!
    Also, Colonel at this point (In the back room of Marine's house) will
    give you some nice Balloons for 800 Rings.
    
    Building the Submarine-
    Now you need 1 Iron, 1 Green, 1 Bronze, 2 Red, 2 Silver, 5 Aqua, 5 Gold
    to build the Deep Typhoon. Replay levels/Hidden Island (Just as a
    reminder, you can use Stage Select to get back to Sky Babylon) until you
    got them all and then sail North to Pirate's Island... and you find the
    door is locked! You need to find the clues... Oh, before you sail off, if
    you have 1200 Rings, you can get a flag from Colonel.
    
    The Three Clues-
    There are three Hidden Islands you need to find, or at least replay again.
    They have obvious outlines in the dark blue. Some of the characters on
    Southern Island will give you clues, but here are the locations as I give
    them later in the guide, or actually, they appear shadowy on the Sea Map:
    Hidden Island 3: Aqua Blast or Ocean Tornado, Haunted Ship, Two to the
    right and 3 up. Tabby gives the clue on Seagull Beach
    Hidden Island 4: Aqua Blast, 1 Left and 3 up from Hidden Island 2 (next
    to Sky Babylon). Colonel gives the clue for 800 Rings (why pay, you don't
    have to)
    Hidden Island 5: Aqua Blast, Haunted Ship, About 3 down. Daikun gives the
    clue
    
    Unlock the Door!-
    Use the Sub to get back to Pirate's island from Hidden Island 2. At
    Pirate's Island, use the stylus to turn the clue pieces so they match the
    clue pictures. Now you can play this Zone and eventually the Final Boss!
    
    After Final Boss, plenty of Missions are unlocked by talking to the
    characters on Southern Island, also try to find the rest of the Hidden
    islands, and the Emeralds.
    
    Extra Boss-
    Collect the Chaos Emeralds and Sol Emeralds (see the Emeralds section for
    directions and the Boss section for tips).
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8. Southern Island:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Marines home sweet home is your base of operations!
    
    Navigate the island by pressing either the directional buttons or tapping
    with the stylus. On the top screen appears a picture and description of
    your destination and little icons at the bottom with pictures of who
    happens to be there, different characters appear in different locations
    as you find them and progress through the game. Also when you build new
    ships, docks for those ships appear on the island too.
    You can even change the appearance of Southern Island if you clear
    certain missions!
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.a. Menu
    ~*~*~*~*~*~*~*~*~*~*~*~
    Anywhere on Southern Island, you can access the Menu by pressing the Y
    button. On the top is a mini version of the sea chart, the ships you have,
    number of lives and Tails to give you helpful hints. Also number of Rings
    appears at the top of the bottom screen.
    
    Stage Select- You can choose any Act, Boss or Hidden Island you have
    already cleared, so you don't have to sail out to them anymore. A picture
    of the Materials you can earn appears below the level picture and Tails
    tells you also.
    
    Sea Chart-  View all the Acts, Chaos Emerald Locations (Johnny) and
    Hidden Islands you have found so far.
    You also use this to stage select, but you will go back to Act 1, then go
    to Act 2 and the Boss for that Zone in order for a Zone.
    But you can't use it to go back to Chaos Emerald locations, you have to
    sail out to them again or when you unlock Viking Cup with Norman, you can
    play them from there too under the Wave Cyclone section.
    I talk about the Sea Chart a bit more in the Materials/Ships section of
    this guide.
    
    Save- Very important option, this game almost never autosaves, please
    save often!
    
    Items-
    Shows what items you have picked up and number of Rings you have, three
    sections.
    Materials- self explanatory, what materials do you have, see the
    Materials section later on.
    Emeralds- All of the Chaos and Sol Emeralds you have collected.
    Medals- Medals are found in certain Missions, there is one for every Act.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.b. Places and People of Southern Island:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Marine's House:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Front Room: Marine, Tails and eventually Blaze
    Marine- The keeper of the Missions! Choose Missions from her option menu
    to see a list of all Missions unlocked. You get Missions by clearing
    certain Hidden Islands or other things, or after completing certain
    things then talking to someone on Southern Island, refer to the Missions
    section for more info.
    
    Tails- The master of the Materials! If you want him to build a new craft
    or something else, or later on upgrade your crafts, first talk to him,
    then choose the second menu option to get instructions on what Materials
    you need. Grab Materials by completing Acts and Hidden Islands, there's
    more about this later in the guide of course.
    
    Back Room: Setter, Versus Machine, Time Attack.
    
    Setter-
    I guess he lives there too, he's your options menu and gives you some
    missions, here are his options:
    Talk: If you complete certain Acts, Bosses and Islands, if you talk to
    him he might give you some Missions. If you clear his Missions, he will
    build things on Southern Island.
    Change Player's Name- Defaults to the name in your Nintendo DS settings,
    but you can change it to something else for this game.
    Options-
    Boss Difficulty: Defaults to Easy, but you can make them harder by
    choosing Normal
    Time Limit: Defaults to off, but if you want to make it harder, turn them
    on to give yourself only 10 minutes to complete an Act.
    Clear Data: You can choose to Delete Story Data and just start the story
    again, keeping your Wifi settings, or you can Delete All Data and start
    completely anew.
    Versus Machine- Your portal to the world of Wifi, I wrote a separate Wifi
    section for this guide.
    
    Tabby- Here briefly after completing Plant Kingdom.
    
    Colonel- Here after completing Machine Labyrinth until the Submarine is
    build.
    
    Time Attack- Your portal to the world of Time Attacking and the World
    Leader Board. There is of course a section about this also.
    
    
    Whale Point:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Training for the Act levels, not very necessary if you are very familiar
    with the game Sonic Rush, but it's there in case you need it. Completing
    it earns you one piece of Blue Material and one piece of Iron Material.
    You can choose to have Tails help you or not.
    
    Seagull Beach:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Muzy: Appears after defeating the Final Boss.
    Taik- He might give you a Mission, then when you clear it talk to him
    again and you will get a new sound (all missions work like this)
    Sound Test- Different sounds unlocked by completing some parts of the
    story and completing Muzy and Norman Missions.
    
    Ship Docks:
    ~*~*~*~*~*~*~*~*~*~*~*~
    First you have to build them as part of the story, then a new dock
    appears.
    Hop on the vehicle to go exploring or choose Training to practice using
    the ship, explained later, or talk to any characters standing there after
    you have found them during the story, here are all the characters:
    
    Wave Cyclone:
    Kylok: Appears when you find Kylok's Island in the story (Before Haunted
    Ship)
    Apparently loves movies. Talk to him to grab his missions, and then by
    completing them, you can unlock the cutscenes and 3D movies from this
    game.
    Tabby:
    Appears after completing Plant Kingdom, first in Marine's House, than he
    moves here.
    Complete his missions, and he will add animals to roam Southern Island.
    
    Ocean Tornado:
    Gardon: Appears here after completing Coral Cave.
    A very important character, he gives you the Sol Emerald missions which
    you need to beat to unlock the Extra Ending, an explanation of which is
    in the Emeralds Section.
    Also if you keep talking to him soon after he appears, you can get a
    brief explanation of Blaze's moves!
    Norman: Appears after beating Blizzard Peaks
    Talk- He will give you four Missions on the vehicles, they are pretty
    hard!
    Viking Cup- Four levels you can time attack with each of the four ships
    and for the Wave Cyclone you can also Time Attack the Chaos Emerald
    stages. See the Viking Cup section in the Time Trail section for more
    info.
    
    Aqua Blast:
    Colonel: Appears in Marine's House at first after completing Machine
    Laybrinh.
    Doesn't give Missions, but at certain points in the game he'll give you
    info or an island decoration... for a price...
    Complete Machine Labyrinth Boss- Will Build a Sonic Statue for 600 Rings
    Complete Sky Babylon and Blizzard Peak- Balloon for 800 Rings
    Dakun: (Appears after finding his island in the story, before Sky
    Babylon)
    If you clear his missions, he will build you something on the island.
    
    ???:
    Something else appears after you get all the Chaos and Sol Emeralds... what
    could it be... not telling right now.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9. Materials, the Sea Chart and Ships
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.a. Materials
    ~*~*~*~*~*~*~*~*~*~*~*~
    Simply put completing Acts, Bosses, Hidden Islands and Whale Point will
    earn you Materials that Tails can use to build ships, a radio tower, and
    upgrade the ships later on after Final Boss, discusses later. What
    act/boss you play and your ranking determines how many material and what
    type you receive. Often to continue the story, you will have to repeat
    levels that will give you the materials you need. When you pick a level
    on the Sea Chart or Level Select, a picture of the materials you can get
    appears below and Tails tells you.
    
    Acts and Bosses Materials:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Give you one type of Material depending what Zone you are in, the number
    determined by Rank:
    C rank- 1
    B rank- 2
    A rank- 3
    S rank- 4
    
    Material Types:
    Plant Kingdom- Green
    Machine Labyrinth- Bronze
    Coral Cave- Red
    Haunted Ship- Silver
    Blizzard Peaks- Aqua
    Sky Babylon- Gold
    Pirates Island and Final Boss- Black
    
    Hidden Islands and Whale Point Materials:
    ~*~*~*~*~*~*~*~*~*~*~*~
    What you get doesn't vary by Rank and is the only place you can get the
    rarer Blue and Iron Materials.
    
    Whale Point and Hidden Islands similar to Whale Point:
    One piece of Blue and one piece of Iron Material
    
    Hidden Islands similar to a Zone:
    Usually one piece of Blue or Iron Material, plus two pieces of Material
    of the zone it resembles, see below.
    
    Hidden Island Materials:
    Whale Point: Blue, Iron
    1. Blue, Iron
    2. Blue, Iron
    3. Blue, Iron
    4. 2 Red
    5. Blue, Iron
    6. Blue, Iron
    7. Iron, 2 Green
    8. Blue, Red
    9. Iron, 2 Bronze
    10. Blue, 2 Bronze
    11. Iron, 2 Red
    12. Blue, 2 Aqua
    13. Iron, 2 Aqua
    14. Blue, Iron
    15. Blue, 2 Silver
    16. Blue, Iron
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.b. The Sea Chart
    ~*~*~*~*~*~*~*~*~*~*~*~
    After your ship is built, you go to that ship's dock on Southern Island
    and you can choose to take the training lesson, or set sail for another
    Island or Emerald Race, or just to go where you want to! But to get where
    you are going, you need to know how to use the Sea Chart!
    
    There's a version of the Sea Chart in the Menu that you can tap to just
    look at location names, or instantly go back to any island you have found.
    
    Mark your course!
    Any orange dots on the map you can use as a starting point, they appear
    on some islands you have already visited and vary in location by Ship.
    Use the stylus to draw a route where you want to go. The bar at the top
    shows how far you can draw, it changes color to red when you start
    running out of route!
    You can make the route as long or as short as the ink will allow, and as
    straight or as curvy as you want. This will affect how long the sea stage
    is, and how curvy the route you will take will be!
    
    Green Dots are Islands you have found, but can't launch out from.
    Orange Dots are Islands you have found, but can launch out from. Begin
    drawing with the stylus from these.
    Sometimes during story mode, there is a certain place you have to launch
    off from, but there are certain places that will become permanent places
    you can launch out from, these vary by ship.
    I have listed all the starting off points for each ship under each ship's
    section.
    
    You don't have to sail out to islands once you find them, if it's a stage
    then use Stage Select, or look at the complete Sea Chart in the Options
    Menu to start at Act 1 and play the Zone in order.
    Return to Chaos Emeralds again through Norman's Viking Cup if you want to
    instead of sailing out to them.
    
    During the Story, places you are suppose to go to continue are marked
    with orange flags, but you can explore out from these if you want to.
    
    Areas you have not visited are covered in Dark Blue, but when you travel
    the places you have been become clear. If you look closely, you might see
    Zones hidden in the Dark Blue, and lighter blue spots that indicate
    shallow water, Hidden Islands and Johnny(Chaos Emeralds) like to hang out
    here... Chaos Emeralds are marked by Johnny's head and if you already
    completed it you can replay them again in the Viking Cup when you get
    that later on, or sail out to that location again.
    If you run into places you can go with a ship because you could not see
    them in the Dark Blue, you will be asked to set another course in another
    direction.
    
    Pink areas are places you can't go to in that ship. Also sometimes Tails
    will say you simply can't go that way with that ship, just try again with
    a new ship or try a new course.
    
    Brown areas are the Shallows, the Sub and the Ocean Tornado can't go
    there!
    
    White areas are ice flows. You need the Aqua Blast or the Sub to travel
    to these areas.
    
    Purple areas are foggy. You can't see anything or shallow areas through
    the Dark Blue here, so that means you need to head out into them and
    search more thoroughly for possible Hidden Islands. So a Dark Blue area
    on the map that looks empty at first might in fact end up being covered
    in Fog!
    
    Now you have charted your course, time to set sail!
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.c. The Sea Stages
    ~*~*~*~*~*~*~*~*~*~*~*~
    Arr, it's time to set sail on the high seas! There are four different
    types of sea stages corresponding to the four ships, but before I get
    into details for the four ships, here's the Basics!
    
    Moving:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Different enough for the four ships I'll discuss them separately later,
    but you either steer the ship with the stylus, or the ship automatically
    steers, and you can also Boost/Attack enemies with either the buttons or
    the stylus also.
    
    Taking Damage:
    ~*~*~*~*~*~*~*~*~*~*~*~
    At the top left of the Sea Stage is a blue bar that represents how much
    damage you can take. Getting hit by enemies, or their ammo, small
    islands/rocks, or bombs or other things will cause varying amounts of
    damage, and this bar will go down. If the bar goes all the way down, you
    will find yourself back at Windmill Village!
    You can repair Damage with the Repair Item Box by a certain precent, but
    it varies, and you can't tell how much of a repair you will get until you
    hit it/shoot it.
    Upgrading your ship doubles the amount of damage you can take.
    
    Scores and Combos:
    ~*~*~*~*~*~*~*~*~*~*~*~
    You receive Points for each enemy you defeat, bomb or projectile you
    destroy, or Ring you pick up in the Sea Stages.
    
    At the end of a stage, you get to see how many total points you have
    collected, along with the number of Rings you grabbed, number of Enemies
    you destroyed, and the Max Combo, the highest number you managed to get
    your Combo meter to read!
    
    Combos in the Sea Stages are earned by shooting/hitting enemies/bombs or
    Rings in a row. The higher the Combo, a multiplier is added when you get
    points for getting an enemy/Ring, for example you will start seeing 2X200
    instead of just 200 for a particular score, they go up by intervals of 50,
    so if your Combo Number is between 50-100, you get a X2 Bonus, 100-150 a
    X3, etc...
    
    Sailing Conditions in Different Areas:
    ~*~*~*~*~*~*~*~*~*~*~*~
    The area choose to sail in can greatly affect the Sea Stage, though these
    are general rules.
    Sometimes for example, it might be foggy in the middle of nowhere, or
    sometimes you might see islands in the middle of the ocean, but in
    general:
    
    Shallows- So shallow, the Ocean Tornado and the Submarine can't sail here.
    When on the Wave Cyclone or Aqua Blast, there are various small rocks and
    Islands sticking out of the water that will try to get in your way.
    
    Open Sea- Not much out there, it's nice sailing generally, except for all
    the enemies...
    
    Purple Fog- The purple fog is mysterious and makes it harder to see, you
    can't really tell on the Sea Chart what kind of area you are about to
    sail into. Sometimes fog appears in other places too.
    
    Ice Flows- The Ocean Tornado and the Wave Cyclone can't handle Ice Bergs,
    but the Sub can go under them, and the Aqua Blast is a hovercraft that
    came more safely navigate them. There's no difference with the Sub levels,
    but with the Aqua Blast, the ice becomes an obstacle like the small
    islands in the Shallows.
    
    Sea Stages Item Boxes:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Either touch or shoot the item boxes.
    
    Repair (white gear): Repairs your ship by a certain percentage
    
    Boost up (white burst): Increases the Boost power of the waterbike.
    
    Random Ring Bonus: Same as in acts
    
    Score Bonus (S): Increases your score by a certain amount
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.d. Ships
    ~*~*~*~*~*~*~*~*~*~*~*~
    There are four Ships that Tails builds for you so you can sail to new
    Islands. Talk to Tails in Marine's House, then talk to him again and see
    what Materials you need to build that ship, explained below.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.d.1. Wave Cyclone:
    ~*~*~*~*~*~*~*~*~*~*~*~
    To Build-
    One Blue and One Iron Material after Whale Point
    
    Stats-
    5 hits to Retire
    
    Upgrade-
    1: 3 Blue Material, 3 Iron Material, 3 Black Material
    Ship Faster
    2: 5 Blue Material, 5 Iron Material, 5 Black Material
    
    Sailing Out Points-
    Southern Island, Plant Kingdom, Machine Labyrinth, Coral Cave, Kylok's
    Island, Hidden Island 16, Haunted Ship, Daikun's Island, Hidden Island 2.
    
    Your first Ship, this water bike is fast, but it can't go very far, and
    it can't head into iceberg laden waters or find underwater entrances. You
    use this ship to grab the Chaos Emeralds, so learn it well!
    See the Emeralds section for more specific Tips on how to Grab the Chaos
    Emeralds and where to find them.
    
    Controls:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Moving Back and Forth-
    Slide the stylus left and right in order to move Sonic forward and to
    change directions. If you take the Stylus off the screen, you will slow
    down and eventually stop.
    
    Boost-
    The amount of Boost you have appears in the upper-right hand corner of
    the screen and only applies to this ship. It's kind of similar to the
    Tension Meter in the Acts, but is just one simple bar.
    You start with 30%, and you earn More Boost by grabbing Rings, performing
    Tricks off Ramps, and defeating Enemies/plowing away Purple Bombs, which
    in this ship you can only destroy with Boost or by jumping off a Ramp.
    
    Activate Boost by either tapping the Stylus on the screen twice, or
    holding the R or L buttons down, I personally find it much easier to just
    use the R and L buttons for this.
    
    Similar to in Acts, Boost allows you to travel faster, and you can plow
    through enemies/bombs unharmed, but the meter goes down quickly when you
    use it. But just like in Acts, if your meter is full and your character
    is glowing, then you can keep up your boost forever if you keep getting
    Rings/Tricks/Enemies in rapid succession (Though I think in the Chaos
    Emerald races this isn't true)
    
    Trick Ramps:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Ramps have arrows going in a certain direction painted on them, when you
    hit a ramp, you are launched into the air, and a series of arrows/dots
    appears, just slide your stylus along them the direction the arrows are
    pointing to do a Trick, this will help increase your Boost Meter. If you
    don't do it just right, you will fall back down into the water and earn
    no Boost Bonus.
    Sometimes, more than two sets of arrows will appear, and sometimes the
    Ramp has a Question Mark and you don't know what will appear!
    When you have just tricked and are surrounded by the yellow swirling
    energy, you can hit enemies/bombs unharmed.
    Sometimes Purple Bombs will block a Trick Ramp, you will have to use
    Boost in order to throw the bombs out of the way first.
    
    Enemies/Bombs:
    ~*~*~*~*~*~*~*~*~*~*~*~
    In a future version of this guide, I might detail all the Sea Stage
    enemies, but anyway, for the Wave Cyclone the only way you can defeat
    enemies is to plow into them with Boost, or hit them when you are
    surrounded by the yellow energy after Tricking off a Ramp. Defeating
    Enemies increases your Combo and gives you points, though they can slow
    you down significantly.
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's best not to activate Boost until it's completely full, because the
    Boost doesn't last very long at all, and unlike in Acts is hard to keep
    up if your Gauge is not full to begin with.
    
    Boosting through Purple Bombs is a good way to avoid them, but if you are
    trying to Time Trail via the Viking Cup, or trying to grab a Chaos
    Emerald, they can slow you down too much and it's best to avoid them.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.d.2. Ocean Tornado:
    ~*~*~*~*~*~*~*~*~*~*~*~
    To Build-
    5 Green and 5 Bronze Material after Machine Labyrinth.
    
    To Upgrade-
    1: 3 Green Material, 3 Bronze Material, 3 Black Material
    2: 5 Green Material, 5 Bronze Material, 5 Black Material
    
    Stats-
    12 hits to retire
    
    Sailing Out Points-
    Southern Island, Plant Kingdom, Machine Labyrinth, Coral Cave, Kylok's
    Island, Hidden Island 16, Haunted Ship, Hidden Island 2.
    
    This sailboat can go far and has three different types of weapons for
    battles, but it can't go into very shallow water or ice burgs or find
    underwater entrances.
    
    Controls:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Fire a Weapon-
    Stylus! Tap your stylus where you want the weapon to fire. Weapons take a
    short time to reload. Use Weapons to attack enemies and to grab Items and
    Rings and destroy other things for Rings.
    
    Switching Weapons-
    You can either tap the three weapons with the stylus at the bottom of
    your screen, or use the D-pad as so:
    Left- Guns
    Up- Cannons
    Right- Flamethrower
    
    The Guns
    ~*~*~*~*~*~*~*~*~*~*~*~
    6 Shots before reload, the Gun's bullets are small yet precise, but they
    cannot harm larger enemies at all. They are best for destroying small
    enemies and destroying enemy bullets coming straight at you.
    
    The Cannon
    ~*~*~*~*~*~*~*~*~*~*~*~
    Three cannonballs before reloading, they deal a lot of damage, but are
    slow to fire and it's hard to hit smaller enemies and bullets fired at
    you with them. They are best for quickly destroying huge enemies.
    
    The Flamethrower
    ~*~*~*~*~*~*~*~*~*~*~*~
    Deals some damage to all enemies and covers a large area, but it's not
    the best for precise attacks, such as destroying missiles coming at you.
    Best for grabbing lots of Rings/Items and if there are lots of things on
    the screen.
    
    Enemies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    There are several types of enemies in this stage, I'll detail them all in
    the future, but they fall into a few different categories:
    
    Small- Best destroyed with the guns.
    Large- Guns are useless against them, but these enemies often fire things
    back at you, so you need to be ready to switch to the guns in order to
    defend yourself. The Flamethrower can also destroy them, but it takes
    longer.
    Enemy Projectiles- Many varieties, but basically if you see something
    fired at you, hit it with the Guns before it can deal damage!
    Kamikaze- A few small enemies will plow themselves directly into you,
    destroy them with the Guns before they get a chance!
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you are just trying to get through this Sea Stage, then I suggest
    going on the defensive, use the Guns to shoot incoming fire, and the
    Flamethrower for wide Damage, only use the Cannons on the larger ships if
    there are just plain too many larger ships, or you are going for a large
    score.
    
    Shooting at small islands and buoys will increase your combo, and once
    they are destroyed Rings will pop out of them, just like with the Enemies.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.d.3. Aqua Blast:
    ~*~*~*~*~*~*~*~*~*~*~*~
    To Build- 1 Blue, 1 Iron, 2 Green, 2 Bronze, 5 Red, 5 Silver Materials
    after Haunted Ship.
    
    To Upgrade-
    
    1: 3 Green Material, 3 Bronze Material, 3 Red Material, 3 Silver Material,
    3 Black Material
    2: 5 Green Material, 5 Bronze Material, 5 Red Material, 5 Silver Material,
    5 Black Material
    
    Stats-
    6 hits to retire
    
    Sailing Out Points-
    Southern Island, Plant Kingdom, Machine Labyrinth, Coral Cave, Kylok's
    Island, Hidden Island 16, Haunted Ship, Blizzard Peaks, Daikun's Island,
    Hidden Island 2.
    
    A pretty fast hovercraft, it can go almost anywhere, even over ice, but
    it can't find underwater entrances.
    
    Controls:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Moving Back and Forth-
    Similar to the Wave Cyclone, move the stylus back and forth.
    
    Charge/Shooting enemies-
    When you have the stylus on the screen, the Charge Meter on your right
    fills up rather quickly. When you take the stylus off the screen, you
    will fire a shot that can destroy enemies or at least deal some damage to
    large enemies directly in front of you. The longer you keep your stylus
    on the screen, the greater the charge and the larger and more powerful
    your blast will be.
    Remember you cannot aim the blast, it's directly in front of you.
    
    Defend-
    Defend yourself with swirling yellow energy by either twirling the stylus
    around, or using the R or L button. When you defend, you can deflect any
    objects/enemies for a few seconds, but you do slow down.
    
    Enemies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Pretty similar to the enemies with the Wave Cyclone, you can destroy them
    with Charge or Defend.
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Use the Charge when there is a large amount of enemies in front of you so
    they will throw less projectiles at you. Defend when there is too much
    stuff coming at you for you to effectively destroy with Charge.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.d.4. Deep Typhoon:
    ~*~*~*~*~*~*~*~*~*~*~*~
    To Build-
    1 Iron, 1 Green, 1 Bronze, 2 Red, 2 Silver, 5 Aqua, 5 Gold after Blizzard
    Peaks and Sky Babylon.
    
    To Upgrade-
    1: 3 Red Material, 3 Silver Material, 3 Aqua Material, 3 Gold Material, 3
    Black Material
    2: 5 Red Material, 5 Silver Material, 5 Aqua Material, 5 Gold Material, 5
    Black Material
    
    Stats-
    About 10 hits to Retire
    
    Sailing Out Points-
    Southern Island, Plant Kingdom, Machine Labyrinth, Coral Cave, Kylok's
    Island, Hidden Island 16, Haunted Ship, Blizzard Peaks, Hidden Island 2,
    Pirate's Island.
    
    Elite Beat Agents.... never played this DS game myself, but I hear these
    stages are very similar to that game.
    This submarine is long range and can find underwater distances and go
    under ice, but it can't go into the shallows.
    
    Controls:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Work that Stylus!
    You only use the Stylus in this stage. Tap the stylus preferably when the
    circles turn while around the enemies. If an arrow is on the enemy, you
    need to follow the enemies' motions for a while before a shot is fired.
    Also tap Rings and Item Boxes to receive them when they are closest to
    you, Item Boxes also get circles around them.
    
    Basically, the timing of tapping the stylus corresponds to the beat of
    the Music. When you tap at the correct time, you will see the word
    "Great!" but you can also get scores of "Good", "Ok" or Miss. (I'll have
    the points list later).
    
    If you miss an enemy, they will either just go away, or worse they will
    attack you! Different enemies seem more likely to attack than others.
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you are not really going for a huge score, try just tapping the stylus
    like crazy when loads of enemies appear to destroy as many as you can,
    though trying to keep up with the beat also works really well, though
    with loads of enemies it gets a bit confusing which one to attack first,
    but remember you can attack before the circle turns white often.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9.e. Upgrading your Ships:
    ~*~*~*~*~*~*~*~*~*~*~*~
    After you beat the Final Boss, if you gather more Materials Tails can
    improve your ships even further! The upgrade cycle is Wave Cyclone, Ocean
    Tornado, Aqua Blast, Deep Typhoon, then one more time in that order. Your
    Ship is able to take more damage, and I think increases in Speed. If you
    upgrade, you can get the Chaos Emeralds a lot easier!
    
    Finally I have this done, here is the full Upgrade cycle:
    Waterbike Upgrade 1:
    3 Blue Material, 3 Iron Material, 3 Black Material
    Sailboat Upgrade 1:
    3 Green Material, 3 Bronze Material, 3 Black Material
    Hovercraft Upgrade 1:
    3 Green Material, 3 Bronze Material, 3 Red Material, 3 Silver Material, 3
    Black Material
    Submarine Upgrade 1:
    3 Red Material, 3 Silver Material, 3 Aqua Material, 3 Gold Material, 3
    Black Material
    Waterbike Upgrade 2:
    5 Blue Material, 5 Iron Material, 5 Black Material
    Sailboat Upgrade 2:
    5 Green Material, 5 Bronze Material, 5 Black Material
    Hovercraft Upgrade 2:
    5 Green Material, 5 Bronze Material, 5 Red Material, 5 Silver Material, 5
    Black Material
    Submarine Upgrade 2:
    5 Red Material, 5 Silver Material, 5 Aqua Material, 5 Gold Material, 5
    Black Material
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10. Acts
    ~*~*~*~*~*~*~*~*~*~*~*~
    Gain new Acts and Bosses to play as by Exploring around in the various
    ships! There's a grand total of 7 Zones with two Acts and a Boss each, 16
    Hidden Island Acts, and the Final and Extra Boss!
    
    You can always go back to a specific Act or Boss after you have found
    them in a ship by hitting Stage Select, or you can go to a Zone with the
    Sea Chart, or sail out to that Zone/Island again!
    (But you can't sail out to Sky Babylon, after beating Hidden Island 2 the
    first time, go back with Stage Select or Sea Chart under menu)
    
    In this game, there are 7 regular Zones, plus 16 Hidden Islands and the
    training stage Whale Point, plus the three R Hidden Islands lap courses
    only found in Time Trial and Two Player, and the Sea Stages discussed
    separately. Some of the Hidden Islands are similar some of the Zones,
    while others are like Whale Point and can almost be thought of as another
    Zone. The Acts for each Zone share common Gimmicks and Obstacles, here's
    a brief description of each and Tips for each! Bosses have their own
    section.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.a. Plant Kingdom
    ~*~*~*~*~*~*~*~*~*~*~*~
    Plant Kingdom plus Hidden Island 6 and 7.
    Material: Green
    A lush tropical forest with Giant Mushrooms, reminds me of something like
    Sonic and Knuckle's Mushroom Hill, or Sonic Heroes' Frog Forest.
    
    Gimmicks:
    Vine-
    You need to hang on to it, and jump off at the greatest point of the
    swing.
    Mushrooms-
    Very bouncy, you can trick off them like a spring, it's best to bounce
    direction from one mushroom to another.
    Trees-
    Giant Trees grab you with their arm and spring you high up in the air.
    This Gimmick takes a while, so it's a good one to skip if you are trying
    for Time Trials.
    Flippy things-
    What else could I call them? Red on one side and green on the other, when
    you are flipped over to the top, jump to get up to a higher area.
    
    3D Part:
    Plant Kingdom 1,
    You are on a set of three vines, just press right or left to jump from
    one to the other, make sure to jump to another vine to avoid purple mines,
    or to grab Rings.
    
    Enemies:
    Pterodactyl-
    Try to dive-bomb you from the air, no problem if you happen to be Super
    Boosting, or if you are not, they generally miss you if you are running,
    if you are bouncing off stuff, you might want to consider using an R-move
    to attack.
    Triceratops-
    They charge at you, but Super Boost or a good Spin Dash will take care of
    them.
    Fish-
    Appear out of nowhere and attack you when you are running on top of water,
    taken care of easily if you Super Boost (X/Y).
    
    Tips:
    For the S-rank, find the shortcuts, general at the top of the level. Easy
    overall.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.b. Machine Labyrinth
    ~*~*~*~*~*~*~*~*~*~*~*~
    Machine Labyrinth Plus Hidden Islands 9 and 10.
    Material: Bronze
    This bronze steam machinery seems pretty high-tech!
    
    Gimmicks:
    Hang Glider-
    Pressing up will sent it upward at a pre-determined height, then it will
    slowly decent. The speed that you hit the Hang Glider will determine the
    speed at which it travels, so if you want to be careful, walk into it, or
    use Super Boost to blast your way through! Be careful! Pressing the A
    button or running into something will make you crash! This is a gimmick
    that takes getting used to.
    Steam-
    In most Sonic games, steam is harmful, but here it's a Trick Object that
    pushes your high in the air!
    Steam Pinwheel-
    You automatically go around in a circle, jump off it when you are facing
    the direction you want to go.
    Drums-
    They are automatic, but keep pressing B to earn Trick Points while going
    through them.
    
    Enemies:
    Mecha Skeletons-
    These crazy robots have long arms with wrenches, if you get too close,
    they will swirl those arms around and hurt you, so they have quite a wide
    attack radius! Try to jump on them, or just Super Boost.
    Rocket Pack Skeletons-
    Have a funky Rocket Pack, they move up and down in the air and try to
    block their way, R trick them, or Super Boost them!
    Blue Shorts Fat Robots-
    Spray a jet of Steam at you, trying to push you backwards, often into
    something unpleasant, jump over them from afar, or just Super Boost as
    always!
    
    Tips:
    Lots of Trick Points possible, but you need to still try to find the
    shortcuts, which like always are mostly the high routes.
    
    Hidden Island 9: Hard, cause it's all Hang Glider, try it with Blaze, she
    can float a bit and can help you out if you accidentally fall off.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.c. Coral Cave
    ~*~*~*~*~*~*~*~*~*~*~*~
    Coral Cave plus Hidden Islands 4,8 and 11
    Material: Red
    A sparkling, watery cave full of coral, and also sparkling Gems, the Mine
    Carts show that it used to be mined for Jewels, reminds me of something
    like Lava Reef from Sonic and Knuckles, but watery instead of lava.
    
    Gimmicks:
    Mine Cart-
    First push it to get it going, it's much easier if you Super Boost into
    it. The Mine Cart goes forward automatically, but you can slow it down by
    pressing Left, and you can also Jump. At intersections, press left or
    right to choose a different path if you want to.
    Pulley with Hook-
    Huge Pulley with a Hook and rope at the end, it sends you down and then
    up, you can trick off it like a Spring. The little known fact is you
    should hit R before you reach the hook when you are on the pulley, cause
    for some reason that part counts as a Rail and you can help fill your
    Tension Meter.
    Wooden, umm... arm thing...-
    Run into it and it will simply take you up to another level in the Act,
    you can't trick off it.
    Rocks suspended with Coral-
    Falling Rocks are instant death, so stay clear so you can use them as a
    platform. If it's red Coral suspending the Rock, then you need to either
    Jump, R-trick or best of all jump while Super Boosting into the coral to
    make the rock fall.
    If the Coral is Green, it falls on it's own, you just need to stand back
    so you don't get crushed!
    
    3D Part:
    Mine Cart, over Purple Mines and Lava areas, jump for Rings.
    
    Enemies:
    Angler Fish Red-
    Their little angler lure thing charges up with a huge Electricity Ball!
    Boost or Spin Dash them.
    Angler Fish Green-
    Shoot out two energy balls toward your direction, easier to jump on than
    the red ones.
    Crabs-
    They can point their claws up and shoot out electricity, don't try to
    jump on them, instead Spin Dash or Super Boost of course.
    Bats-
    Similar to the Pterodactyl enemies in Plant Kingdom
    
    Tips:
    Remember to slow the Mine Cart by pressing Left if you want to slow down
    when jumping over tricky holes.
    
    Hidden Island 4: Some evil parts with the falling Rocks, toward the end,
    try to use R-up at the last moment to grab the right ledge before two
    rocks fall on you!
    
    Hidden Island 8: Mine Cart Holes, keep your finger on Left to slow
    yourself down when trying to jump over multiple holes.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.d. Haunted Ship
    ~*~*~*~*~*~*~*~*~*~*~*~
    Haunted Ship plus Hidden Island 15
    Material: Silver
    The souls of pirates still haunt the wrecked remains of their once
    glorious ships! It's good to see a creepy-themed level in a Sonic game...
    don't be scared... the flaming skills won't pop out of your DS and grab
    you... or will they, mwahahahahahahahaha!
    
    Gimmicks:
    Blue Ropes-
    Much of the level is dominated by them. You bounce off them and you can
    trick, these are the reason why it's a good Blaze Zone. You can jump
    higher if you land on it very hard or jump on it more than one time in a
    row.
    Anchors-
    The rope twirls around until the Gimmick eventually throws you off
    sideways, you can trick off it. This Gimmick takes a while and is a good
    one to skip during Time Trials.
    Barrels-
    There's a few here... there's some hanging from ropes, if they are Dark
    Brown, they will come down and capture you and go back up in the air! If
    you keep pressing A, you can break free. Usually a hindrance, though
    sometimes can take you to a higher area. It's best to avoid them during a
    Time Trail.
    Small Breakable Barrels-
    Often contain Springs or Items.
    
    3D Part:
    The Cannon! You go through a series of hoops, each hoop has either the A,
    B or R button on it. If you press the corresponding button when the
    button turns Orange when you hit it, you can earn Combo Stars, but if you
    press at the wrong time or the wrong button, you loose your Combo.
    
    Enemies:
    Skeletons-
    If they see you, they will throw a bone at you. Just Jump or Boost into
    them.
    Ghosts-
    Appear and disappear, they try to throw little black cannonballs at you.
    If they are visible, they can be killed!
    Blue Flaming Skulls-
    They try to attach to you, if they do, they slow you horribly down, to
    the point where you can barely run or jump. Get rid of them by activating
    Super/Fire Boost.
    
    Tips:
    Since this is a very Vertically oriented Zone with lots of Blue Ropes and
    other trick objects, Blaze does well here if you keep R uping to higher
    areas.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.e. Blizzard Peaks
    ~*~*~*~*~*~*~*~*~*~*~*~
    Blizzard Peaks plus Hidden Islands 12 and 13
    Material: Aqua
    Snowboarding and Sonic go way back to Sonic 3. Snowboarding, Ice Cycle
    Hugging and Avalanches date back to Sonic Adventure. And if Sonic 06 was
    disappointing for the fact that Blaze didn't get a snowboard like Sonic
    did, then cheer up! That Avalanche tried real hard to get Sonic and Blaze
    in Sonic 06... make sure it doesn't succeed this time!
    
    Gimmicks:
    Snowboard-
    Goes forward automatically. You cannot go backwards at all, remember that,
    but you can still Boost when using it. Like the Mine Cart, Press Left to
    slow it down when try to jump over tricky holes and junk.
    Random Snowboard Fact, they were invented in my home state, Michigan, and
    you thought we only gave the world cars and cereal...
    Ice Sheets-
    They look like thin sheets covered in snow, but if you simply hit one,
    they will bounce you in the air, but make sure to hit them from above or
    the side.
    Half-pikes-
    Send you sliding seeming out of control back and forth through them down
    their entire length. You can trick from them, but you can also escape
    their grasp completely by R-tricking when in the air! This is highly
    recommended for Time Trials.
    Long Blue Springy Vines-
    Basically grab one, and it will eventually send you up into the air. Kind
    of takes a while, might want to try to skip them for Time Trails.
    Ice Cycles-
    When you hit one of these, you end up spiraling down them, either jump
    off to anther ice cycle or just jump off before you get too low and it's
    too late.
    
    Enemies:
    Snowballs-
    They try to fire little energy blasts at you. Hit them once, and you just
    expose a little robot inside, it's best to Super Boost.
    Gliders-
    Skeleton Robots riding large orange hang gliders, it's best to Super
    Boost when you see them, they are a bit hard to get out of their way if
    you are in the air, then use an R trick to attack.
    Snowflakes-
    An air obstacle, they sort of just spin when they get near them. This is
    a case for Boosting while in mid-air or using a well-placed R-trick.
    
    Tips:
    An easy one to Super Boost through, though if you want an S-rank, you
    need to stay at the top of the level.
    
    Remember to slow down the snowboard by pressing Left.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.f. Sky Babylon
    ~*~*~*~*~*~*~*~*~*~*~*~
    Material: Gold
    Umm... am I the only person that automatically hears the worlds "I'm Gonna,
    I'm Gonna, I'm Gonna" to this zone's theme? Basically, it's an obvious
    reference to the Sonic Rider's series, which involved the ancient Sonic
    World Babylon Civilization, look into it yourself, but there's an
    interesting story connection. Anyway. If you are familiar with Sonic
    Riders, this place indeed does resemble the Babylon Gardens, with a
    similar color scheme and the same sort of plant growing on the same sort
    of pillars.
    NOTE:
    You can't sail to Sky Babylon with any ship, cause it floats in the sky!
    First find it during the Story by beating Hidden Island 2, then go back
    to it again with Stage Select or Sea Chart under the Menu Options.
    
    Gimmicks:
    Gold Balloons-
    They operate kind of similarly to the metal platforms in Sonic Rush's
    Altitude Limit. Hanging on to one, you can steer right or left, but you
    can't control how fast the device goes up. If you crash into something,
    you have to try to land where you got the device in the first place,
    because another one will soon appear to replace it.
    Purple Ropes-
    Pretty much the same thing as the blue ropes in Haunted ship, but there's
    far fewer of them.
    Fire-
    Not so much of a Gimmick as an Obstacle, most of the time, it hurts Sonic
    but can't hurt Blaze, but Sonic can Super Boost past it.
    Purple Crystals-
    Have sparkly stars surrounding them, if you touch the stars you start to
    float and you will eventually float on top of them. You are pretty
    vulnerable here, all you can do is move left or right until you are out
    of the stars again, but they do take you to higher areas.
    
    Enemies:
    Mecha Skeletons-
    They carry a small knife and try to cut you if you get too close (Not
    kidding) jump or Super Boost.
    Yellow Floating Bots-
    Do nothing but try to get in your way in the air.
    Red Floating Bots-
    Like the yellow ones, but also shoot a small laser at you. At a couple
    points in Sky Babylon 2, you can use them as a shortcut by jumping on
    them in a row (don't use Sonic's Homing Attack for this)
    Blue Robots-
    Shoot out a small cannon ball with the launcher they are carrying.
    
    Tips:
    Blaze has an advantage here because she's immune to Fire, but Sonic is
    faster in this level overall.
    The Gold Balloon hard parts just take practice, they are kind of touchy,
    only slightly adjustments first before you get the hang of them.
    
    Act 2 (at least for me) was hard to S-rank. I ended up taking all the
    shortcuts I could, the highest route with Sonic, and even going out of
    the way to grab extra Rings. You have to get through the Act with about
    100 Rings preferably, and about less than 2 minutes, 20 seconds! And with
    full Trick Bonus. That's not easy...
    
    More of a two-player tip, one of the cheapest deaths ever is your
    opponent using a Slow/Confusion while you are on a crumbly floor, try to
    jump off it, or with Blaze float, or well... basically you're messed up
    most of the time...
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.g. Pirates' Island
    ~*~*~*~*~*~*~*~*~*~*~*~
    Material: Black
    First thing that popped into my head when I first saw this level:
    Soleanna Castle Town... what's that you might say... it's from the widely
    agreed-upon kind of awful Sonic 06 game for X-box 360 and Playstation 3.
    That game, and Sonic Rivals for PSP also brought in some very confusing
    story elements when it comes to Blaze and Eggman Nega... and if you only
    had the DS you might have though this was just a cut and dry sequel... Bah,
    I don't want to discuss it right now... but anyway, it's Venice-esqe, like
    Sonic 06's Soleanna, that's all you need to know.
    
    Gimmicks:
    Dolphin-
    The Dolphin automatically goes forward. You can go in any direction and
    pressing backwards will slow the dolphin down and pushing forward speeds
    it up. If you run into a wall you will fall off your dolphin, a good
    general tip is when you have a choice, go the upwards path, you won't
    fall into a hole if you mess up up there. There are various hoops you can
    go through, you will earn a Combo when you go through, them, but you must
    hit the Green hoop at the end to earn it! The Green Hoop will also spring
    you high up into the air.
    Water Gun-
    When you stand in front of it, the cannon automatically goes up and down.
    Press A when the cannon is pointing in the direction you want. These
    water jets can kill enemies, and the water jet turns into a rail you can
    grind on. Watch out however, the water jet eventually disappears!
    Catapult-
    Slings you into the air sideways. Careful, if you try to jump or trick
    too soon before you are fully clear of the catapult, it will not work
    properly, and you have to walk away then approach the Catapult again to
    reset it.
    Little Water Fountains-
    Look funky and can move back and forth, but in reality are just Springs.
    Timed Gate-
    Basically you can only pass through the gate before the time displayed
    above it, afterwards a waterfall comes down and blocks that route.
    
    
    Enemies:
    Red Robots-
    Try to throw cannonballs at you.
    Green Robots-
    Have some sort of gun, but it fires at your feet basically, a crummy
    attack, pretty easy to smash these guys.
    
    Tips:
    The Dolphin parts also just simply take getting used to. That's about all
    I can say.
    
    For the shortest routes, the Water Guns should always point up, Go the
    upper path with the Dolphins, and also R-trick to a higher Rail if you
    see it.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.h. Hidden Islands
    ~*~*~*~*~*~*~*~*~*~*~*~
    Whale Point, Hidden Islands 1,2,3,5,14 and 16
    Material: Blue and Iron
    The Zone specific Hidden Islands usually give you at least one piece of
    Blue and Iron Material also, see the other Zone Descriptions for tips
    about them.
    It's a Tropical Island Paradise! Reminds me of when I lived in Corpus
    Christi a couple of months... palm trees... sand... salt water... yeah... I miss
    the tropical seas...
    This Zone's has all the Gimmicks of Sonic Rush's Leaf Storm except the
    Trampoline.
    
    Gimmicks:
    Spiraling Spring-
    Same as in Sonic Rush's Leaf Forest Zone. Spirals upward until you
    eventually hit the spring in the middle. You can shortcut this Gimmick by
    just jumping off the vine early.
    Bungee-
    Same as in Sonic Rush's Leaf Forest Zone. Hangs off curves, it springs
    you high into the air.
    
    Enemies:
    Barrel Throwers-
    Tiny Robots that throw little barrels, best to Spin Dash or Super Boost
    'em.
    Purple Giants-
    Large Robots that try to hit you with a ball and chain. They take three
    hits to defeat, it's best to Super Boost through them three times, but
    defeating them takes up precious time and it's best to just Boost past
    them.
    Floating Bots-
    Same as in Sky Babylon.
    
    Tips:
    Most of these are relatively simple, I might give more specific tips
    later on.
    
    Does Hidden Island 16 seem familiar to you? If it does, that means you
    have Sonic Rush, this game's predecessor. If you don't and you like this
    game, get Sonic Rush, story links with that story and it makes a lot more
    sense, but if you want to keep sane and you have played Sonic 06 and
    Sonic Rivals... don't try to connect the plots... seriously, the conflicting
    Blaze storylines is headache-inducing...
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10.i. R Hidden Islands
    ~*~*~*~*~*~*~*~*~*~*~*~
    These three Looped Stages are similar to Zone X in Sonic Rush, and 2
    player in the Classic Sonic 3, they are loops (the stages is sort of
    circular, you go around in laps) and you have to complete 5 laps to
    finish. They only appear in Two Player Mode and Time Trail.
    In Two Player the item boxes are the same as in other Two Player Modes
    but without the Attract Item.
    In Time Trial, all Item Boxes are Tension and Max Tension.
    There is only a certain way to get through each R Hidden Island, R-1 you
    basically have to avoid the springs, but here's how to lap R-2 and R-3:
    
    R-2:
    An odd and confusing lap stage, Basically the Goal is on the bottom of
    the stage, but to get back to it, you first have to go above it, then go
    a very specific route, or you will keep going around in circles but never
    touching the checkpoint again!
    From the checkpoint, when you get to the two small floating platforms,
    ignore them, make sure to jump over the small hole beyond (If you are
    using Boost you should automatically Boost over it) and then continue.
    Now you will literally run above the checkpoint. Now you need to make
    sure to jump over the next large hole, you don't want to end up at the
    bottom of the course here. Just before the ground curves down, see the
    orange hoop? Jump for it! Now jump over the next hole, if you hit the
    spring, which leads to an item box, make sure to fall straight down
    afterwards, it's actually best to jump over it, then just follow the
    course to the checkpoint!
    
    R-3:
    Pretty simple... but toward the end out of a loop-de-loop, you end up going
    downwards straight into a hole! Basically you jump off to the right very
    soon after going through the loop to land on a spring so you can continue
    the lap.
    There is also a secret shortcut, starting from the checkpoint, don't jump
    and fall down into the lower room, then jump over the spring instead of
    on it, and you skip a huge part of the loop, but there's a Timed Gate
    down there, you can only use that shortcut in the first 24 seconds you
    are doing that level.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11. Bosses
    ~*~*~*~*~*~*~*~*~*~*~*~
    The Bosses in Sonic Rush Adventure are very similar to the ones in Sonic
    Rush, except the boss is on both screens, the boss has a life bar instead
    of a set number of hits, and you can hit the boss about 3-4 times in a
    row. They are all 3D in some form or the other. Sometimes you still can
    only more in two directions but the boss is animated in 3D, other times
    you can move in a circle around it. During a Boss battle, there are no
    Tension Gauge or Gimmicks, so all of your Boosting and Tricks are gone.
    In general the bosses start out with a couple of attacks that are easy to
    dodge, but later on pull out tougher attacks and the earlier types of
    attacks get faster or might change a little. Also not all bosses are
    attacked directly, often you have to do something first just to reach the
    boss or you have to attack the boss either using or shooting back
    something it attacked you with.
    
    In this game, Bosses are auto set to Easy, you can go to Setter and
    change it to Normal if you want. Some Missions, including the 4 Sol
    Emerald Boss ones, are harder versions of these bosses.
    Easy Mode changes different things about the Boss to make it easier to
    hit, I'll detail this later.
    
    Tips:
    Try to keep Rings floating around the field because the more you are hit,
    the more Rings scatter when you lose them and they are harder to pick up.
    
    If you pay attention, you can tell what attack the Boss is gonna dish out
    next.
    
    Spin-dash first, then jump out of it to run quickly during Bosses. You
    end up running faster this way than if you simply just speed up running.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.a. Plant Kingdom Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Rex. It's scary looking, but it's similar to the
    Leaf Forest Boss from Sonic Rush, that is, when it lowers it's head, jump
    to attack.
    Also this boss has a move where it rushes directly at you, if you stand
    in the way, you will be hurt. If you attack during this time, you can
    keep it back and keep it from doing this.
    
    Final Hit: The Ghost Rex falls down, just hit it in the head one more
    time.
    
    S-rank: All 12 Rings (time info coming later)
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Part 1 of the battle, above ground-
    
    Head Slam/Bite:
    The rex first stands there and looks menacing, then lowers it's head with
    a bite. Sometimes the head hits on the side.
    In both situations, avoid by just simply moving out of the way, but not
    too far since you have limited time before the head comes back up again.
    
    Rushing Attack:
    Pretty much explained in full in the Short Description. This is actually
    when you can get the most hits in, it seems to be about 9-11. Attacking
    quickly and getting in this number of hits before it pushes you to the
    other edge in fact is the only way to prevent this attack from inflicting
    damage on you.
    
    Part 2, below ground-
    The battle switches when you take away exactly half of the bosses' health.
    Now the head slamming attack can be stronger, with the Rex's head going
    to the upper screen. But truthfully, treat this attack the same, this
    isn't even strong enough to instantly kill you.
    
    Also, there will be a quicker version of the bite attack that is harder
    to avoid, try not to stand in one place too long.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.b. Machine Labyrinth Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Pendulum. If you have Sonic Rush, think Night
    Carnival. First only the smaller pendulum is there, but soon it's joined
    by two more. Jump at them so they hit the top of the boss when they are
    not spiky, but you might not hit it hard enough. Hit them from below for
    the most force or Spin-dash before hitting the pendulums, but if they
    don't make it to the top and are still moving, hit them again and they
    often will. Try to hit them again soon after it hits the boss and it
    still has lots of momentum to it.
    Overall, you will do better if you keep the pendulums moving, i.e. hit
    them in rapid succession.
    Watch out for the little rhino bots and the thing that comes down in the
    middle, when the stages gets dark, jump!
    
    Final Hit: the boss falls to the ground, just hit it again.
    
    S-rank: All 12 Rings (time info coming later)
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    The Pendulums:
    All Pendulums are hit the same, it's best to hit them from directly
    underneath, or if you hit them with lots of speed, like out of a Spin-
    dash or if you were running quickly before jumping into it, but overall
    hitting from the bottom works best and is most repeatable. A trick I
    should mention, spin-dash first, then jump out of it to run quickly
    during Bosses.
    Spikes appear relatively infrequently and only during Part 3 of the boss,
    but can be a pain if you jump first, then the spikes appear before you
    are about to hit the ball, doesn't happen much, but something to look out
    for.
    
    Part 1/Little Green Pendulum-
    Appears first. Easy to hit boss if you hit it from directly below, or
    from the side when it has some motion to it already. Deals only the
    smallest amount of damage to the boss.
    
    Part 2/Yellow/1/8th Damage to Boss-
    Appears when you deal about 1/8 damage to the Boss. Usually also hits
    boss if hit from directly underneath, but not if there isn't a good
    amount of speed to your jump also. Does about twice the damage of Green.
    Overall, very worth going after this one.
    Also during this time, the spiky circular thing starts to sometimes fall
    from the middle of the Boss to the ground, when it hits, a shockwave is
    produced you have to jump over. The darkening of the stage is your clue
    to get prepared to jump when the time is right.
    
    Part 3/Red/1/2 damage to boss
    Red is kind of hard to hit, you usually have to hit it two or more times
    in rapid succession to get a successful hit, but as you can imagine, it
    does twice the damage of yellow. It might not be worth it to keep going
    after the red one, when you would do more damage over the same length of
    time by just using the green and yellow one.
    Also during this time, the Pendulums will sometimes flash red and sprout
    spikes... obviously, don't touch.
    And finally, the little Green Robot will also appear, further
    complicating the boss. All you can do is destroy it so it doesn't get in
    your way.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.c Coral Cave Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Kraken. It's a giant squid. The key to this boss to
    attack the tentacle that is light green in color. Sometimes it squirts
    ink to cloud the view or even at you to slip you up.
    
    Final Hit: Covers the screen with Ink so you can't see anything. But look
    at the corners of the screen and you can see well enough, or the funny
    thing is you can wipe the ink off the touch screen!
    
    S-rank: All 12 Rings (time info coming later)
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Every single time you hit the Kraken, even the tentacles that don't count
    as a hit to the boss, you will make it more angry and change color. When
    the Kraken is angry enough, it will turn red and will then force you into
    an underwater attack, which is harder to dodge, so in the beginning try
    not to hit the other tentacles except the light blue one so you will not
    go underwater more than once during the entire boss battle.
    
    Above Water Attacks-
    Merry-go-round:
    Tentacles circle, just chase down the light green one, the number of
    tentacles can vary.
    Tentacle Smash:
    The boss will try to smash you with two or more tentacles, just avoid the
    impacts, pretty easy to do and you should have an opening for a hit. The
    attack is harder later on in the boss
    Ink Trap:
    The boss will squirt out three blobs of Ink at the ground. If you are
    covered in ink, you will get hit and can't do anything about it. But if
    you avoid the ink, the boss will slam it's tentacles down right on top of
    the blots, before it does this, stand by a blot next to the light green
    tentacle (you can safely walk on top of the blots) to score some hits.
    Pinch:
    Boss will try to pinch you between the light green tentacle and another
    tentacle, jump just as it is about to hit you and score some hits in the
    process.
    
    Underwater-
    Remember, the Kraken submerges when angry and will only perform two
    attacks underwater before surfacing again. When underwater, two of the
    tentacles act like pinball bumpers, so you are now in a confined space.
    Also before an attack, the boss might cloud the area with ink, though in
    reality you should still be able to see well enough to hit the boss.
    Other than that, the Boss will try to get you with Smash and Merry-go-
    Round explained above.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.d Haunted Ship Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Pirate. It has a variety of attacks, but the most
    important is to attack the spooky red thing. Sometimes it's in the Ghost
    Pirate's chest, sometimes it's up on the upper level, get to the upper
    level using the skull and rope gimmicks on either side.
    
    Final Hit: The red thing floats around randomly, chase it down and hit it.
    
    S-rank: All 10 Rings (time info coming later)
    
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Overall, when the red thing is in the Ghost Pirate's chest, attack from
    behind since all of Ghost Pirate's Attacks are directed in front of him.
    You might have to change levels in order to do that, for example use the
    rope to get to the top so you can drop down behind him.
    When the red thing is up above, attack it like crazy and avoid the
    pirate's attacks as said above.
    And the red thing can be hit at any time, even when changing positions.
    You can attack the Pirate when the red thing is not in his chest and he
    might collapse for a while, but it won't do any damage.
    
    Specific Attacks-
    Sword Swipe/kick:
    It's best to stand back, or better yet sneak in behind him.
    Fire Balls:
    Jump over them then attack the Pirate, or attack him from behind.
    Flame Pillar:
    This thing you cannot jump over and goes all the way to the top of the
    screen, you will have to get behind the pirate if you have to attack him.
    Swoop:
    He will break apart, and try to swoop at you, actually a good time to get
    in a hit if you time it correctly.
    Smash:
    The pirate starts doing this when half of his life is gone. He will shoot
    way up in the air, and comes down hard on the bottom level with a
    shockwave. It's best to stand on the top level until this attack is over,
    but he can hurt you on his way down, so get out of the way!
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.e. Blizzard Peaks Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Whale. First dodge and destroy the little green
    robots, then when it gets near hit it's head to open it's mouth... explore
    inside and reach the red thing at the end before time runs out! Hit the
    blue devices in the whale to give you more time on the clock.
    
    S-rank Tip: When it is save, Spin-dash in the Whale to gain speed. If you
    spin-dash then run, you will run faster.
    S-rank: All 10 Rings (time info coming later)
    
    Final Hit: You are blown out of the whale a third time, then just hit
    it's head again while its laying on its side.
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Pretty straight forward. Inside the Whale, make sure not to fall into the
    sort of electricity-looking things on the floor, they will freeze you for
    a few seconds.
    Also, the moving blue platforms, you can only jump on top of them, jump
    on their side and you will loose your Rings or worse.
    You can jump through icicles when they are still attached to the ceiling,
    but you can touch them once they start falling down.
    Plus remember the Spin-dash tip above, it's best to use Spin Dash at the
    beginning and end of the inside the Whale sections where there isn't any
    obstacles in the way.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.f. Sky Babylon Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called the Ghost Condor. It's way up high in the air and you are
    running along a track. Avoid anything red... and hit anything Green to
    boost you up to the level of the boss and try to land on one of the
    platforms up above so you can then hit the boss. Watch out, you get all
    the Rings you can have at the beginning. Dodge the charging attack by
    moving quickly from one side to the other.
    
    Final Hit: The boss lowers, hit the head again to finish it off.
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    When attacking the boss, you can often hit the boss, and then land on the
    platform on the other side, especially in the beginning.
    There really isn't much of the difference between green mines and green
    enemies except for the fact green enemies can move. Both equally good for
    getting up to the Boss.
    
    Attacks:
    Beginning of fight-  the Boss doesn't attack, you just have to avoid the
    red mines and use green mines/enemies and worry about the missile
    explained below.
    Large Missile-
    The boss launches a huge missile at you that follows you around while you
    are up in the air hitting the boss. I never got hit by it, it's pretty
    slow.
    
    3/4ths of Boss's Life Gone:
    Boss and you speed up.
    Side swipe-
    One of the platforms comes down to the ground, and sprouts spikes, it
    swipes from one side to the other. To avoid this attack, if the platform
    is on the ground, you have to jump over it. If the platform is not on the
    ground, don't jump at all.
    Crush-
    One of the platforms will hover over you, and will then come down hard,
    keep moving back and forth and make sure you are not directly under the
    platform when it hits the ground.
    
    Half of Boss's Life Gone:
    Boss and you speed up more.
    Same Attacks above, plus
    Charge-
    Boss comes down to your level with spirally energy surrounding it.
    The best thing to do is to move quickly to one side or the other as the
    boss is charging to avoid it completely.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.g. Pirate's Island Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called Whisker and Johnny. Similar to the Zone 7 Boss of Sonic Rush
    sort of, but you are fighting Whisker and Johnny at the same time. Attack
    then any time they are just standing still not doing anything. There are
    higher platforms, but for some reason not always easy to jump on them,
    might be a game glitch. Watch out for random saws, you might want to
    switch levels. They have separate Life Bars and you have to take out both
    of them to win.
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Whisker and Johnny have separate attacks and one attack together. When
    you take one out, it's a lot easier because obviously cannot tag-team
    anymore.
    
    I personally find the boss a lot easier if you focus all your attacks on
    Whisker and follow him around. Johnny will come at you anyway, plus
    Whisker's long-range attacks are more devastating and you don't want him
    to use them.
    
    Whisker and Johnny often shield themselves before/during an attack, but
    are vulnerable right after an attack.
    
    Whisker's Attacks:
    Fire Breath-
    Whisker's mouth is apparently a flame-thrower, extends a very long
    distance, it's best to stay out of the flame's way, though while he's
    using this attack he's vulnerable from the back. The flame gets longer
    further along in the fight.
    Arm Rockets-
    One or both of Whisker's arms become rockets and fly around in a circle.
    It's a pretty long-range attack extending to the above platform. You
    can't attack his arm-rockets, but Whisker is vulnerable to an attack to
    his person.
    Body Slam-
    Whisker jumps high in the air and you can't attack him before this attack,
    then comes down very hard, sending a shockwave out in all directions. Try
    jumping just before the shockwave, and try to then attack Whisker.
    
    Johnny's Attack:
    All Johnny does is a spirally tackle toward you. You can't hurt him
    during the attack, but get him right afterwards.
    
    Dual Attack:
    Whisker throws Johnny and he is sent flying all over the various levels
    of the stage, try to avoid Johnny the best you can is all you can do,
    since they shield themselves before this attack, it's best to go after
    Whisker after he has just thrown Johnny.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.h. Final Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Short Description:
    ~*~*~*~*~*~*~*~*~*~*~*~
    It's called Big Swell or the Ghost Titan or "Mr. Tickler." Like the Final
    Boss of Sonic Rush, it's a multi step process to hit the Boss. See the
    cannons to the right or left surrounded by Force Fields? First of all,
    try to get the boss to direct it's attacks toward the cannons, the force
    fields will eventually go down.
    Second, the cannon will fire at you, attack it, try to dodge the bullets
    and a red rimmed hole will appear.
    Now jump in the cannon! A moving target marker will appear, try to match
    it up as best you can with the Bosses' head. If you hit it well, you can
    hit the boss multiple times, but if you don't, the boss will shrug you
    off and you only get one hit.
    Also, if you see any red torpedoes, go for them, because they will go
    directly to the Boss and get in a hit.
    
    Final Hit: There are two lasers that fire out from the head of the Boss!
    Stand perfectly in the middle under the head to avoid them, then when the
    head lowers, simply jump up and hit it.
    
    A few more details/strategies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    This boss is best done with Blaze, since she can easily grab the Rings on
    the field by hovering after hitting the boss using R button. It's best to
    try to keep Rings floating around, because it's very easy to loose Rings
    with this boss, so you will always have more to pick up later.
    
    Jump over the red-rimmed hole to grab the Ring on the other side of the
    cannon.
    
    Another interesting tidbit, if you attack the force fields directly, you
    can do damage to them also, but it hurts you in return! Kamikazeing like
    this saves time, but makes it a lot harder to keep Rings in the long run,
    and your attacks do less damage than using the Boss's Attacks.
    
    Boss's Attacks:
    
    Background-
    Torpedoes-
    Boss moves into the background and fires green and red torpedoes. Some of
    the Torpedoes hit the ground, and others will follow you around the stage.
    Green Torpedoes you should hit into the force fields, while the single
    red one that will you can hit and it will go back and damage the boss a
    bit.
    Lasers-
    There is a red warning beam of light, then the lasers will go off. Lasers
    will either target you directly, or something fire randomly. Do your best
    to stay out of their way. Targeting lasers try to get them to focus on a
    force field before running away at the last second, while randomly firing
    ones will hit the force fields on their own.
    Arm Attack-
    Boss is in the background, and the arms come off and come straight at you.
    Try to get the arm aimed at the force field by standing next to the force
    field, then spin-dash away at the last second.
    
    Foreground-
    When boss comes to the foreground, Red Torpedoes hit back cannot hit the
    boss.
    Machine Gun-
    Boss readies the guns! I will admit, this is a hard one to avoid, but try
    to get him targeted toward the force field as always.
    Arm Swing-
    Boss tries to sock it to you with a fist attack. Can be hard to avoid,
    but of course, try to aim his fury at the force fields as always, it's
    best to try to jump out of the way.
    
    As in other bosses actually, when half of the bosses life is gone, it
    will dish out more than one attack, so please, try to keep Rings floating
    around for when it gets harder.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    11.i. Extra Boss:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    It's called the Egg Wizard, and you get to play as Super Sonic and
    Burning Blaze!
    Unlock by getting all Chaos and Sol Emeralds, see the Emeralds section of
    this guide for more information.
    
    You get to control both Super Sonic and Burning Blaze, who share Rings
    which like in all Super Bosses deplete one per second, and you can switch
    between them as you wish by just pressing the R button, their controls
    are very similar, so I've explained them together, with differences
    explained for each:
    
    D pad: Move in any direction on the screen.
    
    D Pad + A or B button: Dash in any direction. This allows you to travel
    faster in any direction in a short burst.
    
    X or Y Button: Attack, just pressing the button gives you a weak attack,
    while pressing and holding charges up your attack, your attack is fully
    charged when the character starts to glow. If you are hit during this
    charging process, your concentration will be messed up and you will not
    succeed in landing an attack. When charging an attack, you cannot dash
    but you can still move in any direction. Sonic and Blaze differ slightly
    in attacks:
    Super Sonic-
    A shield appears that deflects objects the boss throws at you, the more
    you charge it, the bigger and more powerful it is. Smaller objects like
    the Dragons and the blue/green blasts just need a tap of the button,
    while larger objects such as Large Missiles and the Meteor from the boss
    need a full charge.
    Burning Blaze-
    A tap gives you a small fire ball, while charging by holding down the
    attack button increases it's size. The bigger fire balls hit the boss
    easier and do more damage of course.
    
    R Button: Switch character
    
    In general, Attack with Sonic when there's lots of objects, Blaze any
    other time.
    
    I find it easy enough to S-rank with just Blaze, just remember to grab
    Rings, cause you need 50 of them for the S-rank!
    
    Boss Fight Pattern/Attacks-
    ~*~*~*~*~*~*~*~*~*~*~*~
    This boss has three parts, the first two parts you will get the Boss's
    life bar almost down to nothing, then it fills back up a bit again! Heh,
    the game designers like to give you false hope, don't they?
    
    Part 1:
    Dragon Heads-
    Three come out at once and gravitate toward Sonic and Blaze. These can be
    flung back to the boss with a tap of the X/Y button with Super Sonic and
    they block Burning Blaze's fire attacks. They eventually explode.
    Green/Blue Flame Balls-
    Can be thrown back to boss if you use Super Sonic. A few come to you in a
    row, so just sit there in front of the boss with Sonic and keep tapping X
    or Y.
    Charge Attack-
    A blue lock-on circle appears around a character, then the boss fires a
    huge meteor that impacts with a huge explosion that could hurt you. I
    find it best to charge up with Blaze and get in a couple of huge
    fireballs, though a fully charges Super Sonic attack can deflect the
    meteor back to the boss.
    
    Part 2:
    Same attacks above, plus:
    Blow Gun Attack-
    Sort of resembles a blow gun, large lava balls sweep back and forth
    across the screen. I find it best to use Blaze and charge off to the side
    lf the screen, then attack with a big fireball once this attack is over.
    Super Sonic can do nothing here.
    Electricity Balls-
    Small balls of electricity first gather at the top of the screen, then
    soon come streaking toward you. If you touch them, they will paralyze you
    for a short period of time. Sonic cannot deflect these, but Blaze can
    attack with fireballs straight through them. When they come streaking at
    you, keep moving back and forth to avoid.
    
    Part 3:
    Same attacks above, plus:
    Big Missile Attack-
    A whole row of huge Missiles comes straight at you, several in a row. You
    can deflect them with a fully charged Super Sonic attack, but it's better
    to charge Blaze up at the side of the screen, then attack when the boss
    is open, moving around the missiles.
    
    
    
    
    
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    12. Hidden Island Locations
    ~*~*~*~*~*~*~*~*~*~*~*~
    Some Hidden Islands you encounter in the story but other ones have to be
    specifically sailed to with a certain ship, or at least a recommend a
    certain ship below.
    
    Tip: Like real Islands, Hidden Islands are usually surrounded by an area
    of shallower water which appear as light blue spots on the map, but the
    ones in purple areas of fog are completely hidden.
    
    Locations:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Rough Locations list based on the "squares" on the sea chart. Some of
    these need a certain ship or at least I recommend a ship. Try to draw as
    directly to the light spot as possible. The Starting Points are the
    orange dots you start you stylus at, if you don't remember where these
    specific Starting Points are, refer to the Sea Chart in the Menu.
    There are also various Maps online, including one of GameFAQs, and one in
    the IGN guide.
    
    
    1. Encountered during the story.
    Next to Coral Cave, complete it to unlock this Zone.
    Ocean Tornado, navigate around the shallows to the left during the story,
    you will also hit a Chaos Emerald race along the way.
    
    2. Encountered during the story.
    Next to Sky Babylon, complete it to unlock that Zone. Get originally with
    the Aqua Blast, 3 to the right of Daikun's Island
    
    3. Encountered during the story.
    Aqua Blast, Haunted Ship, Two to the right and 3 up.
    
    4. Encountered during the story.
    Wave Cyclone, 1 Left and 3 up from Hidden Island 2 (next to Sky Babylon)
    
    5. Encountered during the story.
    Wave Cyclone, Haunted Ship, About 3 down.
    
    6. Wave Cyclone, Windmill Village, two down and one over (corner of four
    squares).
    
    7. Aqua Blast, Windmill Village, two Right and 3 up.
    
    8. Wave Cyclone, In the purple fog, Kylok's Island, About three down and
    a little to the left.
    
    9. Aqua Blast, Purple Fog, about 3 up from Plant Kingdom
    
    10. Wave Cyclone, Machine Labyrinth, about 1 Left and 3 Down (in the
    corner of four squares near the bottom of the screen)
    
    11. Wave Cyclone, Coral Cave, Two down and one left.
    
    12. Submarine, one up and three left from Pirate's Island. (in the middle
    of ice, not in shallows)
    
    13. Aqua Blast, Hidden Island 16 two the left and 3 up (extreme upper
    left).
    
    14. Wave Cyclone, Two the right and three up from Hidden Island 2 (Next
    to Sky Babylon)
    
    15. Wave Cyclone Extreme Lower Right corner of the screen, purple fog,
    get there from Hidden Island 2 (next to Sky Babylon)
    
    16. Aqua Blast, From Coral Cave one to the right and 3 up.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    13. Emeralds:
    ~*~*~*~*~*~*~*~*~*~*~*~
    14 Emeralds? This is unheard of, right? Not really, in Sonic Rush, Blaze
    just got them automatically and the lock-on Sonic 3 and Knuckles from the
    Genesis days comes to mind. Sonic has to find Johnny out on the open sea,
    while Blaze has to clear certain Missions given by Gardon. Different
    enough they deserve their own sections. Grab them all to see the Extra
    Zone and find out the true ending of this game!
    
    You can always check how many you have in the Menu, in the Items section.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    13.a. Chaos Emeralds
    ~*~*~*~*~*~*~*~*~*~*~*~
    You find Johnny in certain places in the middle of the sea, it doesn't
    matter which vessel you are using, but once you run into Johnny you have
    the option to challenge him on the spot to a race in the Wave Cyclone, or
    just go back there later.
    A big red X does appear on the map if you complete a Johnny race, but you
    can always either go to Norman, Choose "Viking Cup" and scroll down on
    the Wave Cyclone Screen to find the Chaos Emerald races to Time Attack
    them, or you can sail out to that spot again to re-challenge Johnny if
    you so choose.
    
    Same controls as just sailing around in the Wave Cyclone, but here are
    some differences:
    
    When Johnny Boosts, yellow energy Rings appear behind him, catch these
    for a burst in speed without having to use your Boost. You might want to
    save your Boost until later or at least until the Boost Bar is filled up,
    so you might want to do this for awhile. Be aware, you create these
    energy rings also that Johnny can use.
    
    Johnny will sometimes throw missiles and stuff at you, and touching him
    is bad.
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Like Hidden Islands, Johnny loves to hide out in light blue spots.
    
    Using your Boost early doesn't help, it's best to keep in Johnny's wake
    and collect Rings and Trick Ramps to fill up your Boost, then use it when
    it is full to get ahead of him, especially at the end of the race.
    
    Boosting into Purple Mines will prevent damage, but slows you down,
    remember this especially in the Purple Chaos Emerald race.
    
    If you have beating the Final Boss, go back to Tails and upgrade your
    Wave Cyclone, if you continue you can have two upgrades! This will make
    it a lot easier to gather the Chaos Emeralds.
    
    
    Locations:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Given by the "squares" on the Sea Chart defined by the black grid lines,
    head for the light-colored spot. Of course, you have to unlock the
    starting points mentioned below before you can head out to a race and
    starting points differ by ship, I have given you just one Ship for each
    Chaos Emerald to make it easier to describe, but it's possible to reach
    them with more than one ship.
    
    Also, these coordinates tell you where they are, you want to try if you
    can to draw a straight line to the pale blue spots instead of just
    following the squares with the stylus, and they are sort of approximate
    because orange starting dots are often on the corners of squares.
    
    As with the Hidden Island locations, the Chaos Emerald Locations can also
    be found on Online maps.
    
    
    Chaos Emerald 1 (Red):
    You will encounter this one as part of the story when trying to get
    around the shallows in the Ocean Tornado in the Coral Cave area (Zone 3).
    It's in front of Coral Cave, and later appears above it.
    Shortest: Wave Cyclone, From Hidden Island 16, 1 Right and 1 Down, or 3
    Right and 2 up from Hidden Island 1
    
    Chaos Emerald 2 (Blue):
    Wave Cyclone, From Windmill Village, about two to the right and two down
    (draw straight line).
    
    Chaos Emerald 3 (Yellow):
    Wave Cyclone, From Machine Labyrinth, about one to the right and three
    down.
    
    Chaos Emerald 4 (Green):
    Wave Cyclone, From Kylok's Island, one to the left and two up.
    
    Chaos Emerald 5 (White):
    Wave Cyclone, From Hidden Island 16, One square to the right, then two up.
    
    Chaos Emerald 6 (Light Blue):
    Wave Cyclone, From Hidden Island 2 (next to Sky Babylon), One square down
    and one to the left.
    
    Chaos Emerald 7 (Purple):
    Ocean Tornado, From Haunted Ship, stay out of the shallows...
    One square right, two up, three right.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    13.b. Sol Emeralds
    ~*~*~*~*~*~*~*~*~*~*~*~
    These are Missions, here are the basic instructions:
    
    First of all go to Gardon that appears on the Ocean Tornado's Dock. Talk
    to him, and if you have already cleared the Bosses and Hidden Islands
    listed below, he will give you the Sol Emerald mission that goes along
    with it. Then talk to Marine and pick that mission out of the list and
    clear it to instantly gain a new Sol Emerald. If you cleared more than
    one of these bosses or Hidden Islands below, keep talking to Gardon and
    he will give you more missions. You can only play as Blaze during all of
    these Missions.
    
    All of these Missions are defeat a harder version of the Boss, or get to
    the Goal with only one life.
    
    REMEMBER! He will skip around in Sol Emerald number if you have not found
    a Hidden Island for example, but he'll give it to you once you met the
    requirement.
    
    
    Locations:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Sol Emerald 1 (Red):
    Mission 4- Zone 2 (Machine Labyrinth) Boss Hard
    Unlocked by- Complete Coral Cave Boss, talk to Gardon
    
    Sol Emerald 2 (Blue):
    Mission 7- Hidden Island 6 one life
    Unlocked by- Find Hidden Island 6, talk to Gardon
    
    Sol Emerald 3 (Yellow):
    Mission 10- Zone 3 (Coral Cave) Boss Hard
    Unlocked by- Complete Blizzard Peaks Zone, talk to Gardon
    
    Sol Emerald 4 (Green):
    Mission 13- Hidden Island 12 one life
    Unlocked by- Find Hidden Island 12, talk to Gardon
    
    Sol Emerald 5 (White):
    Mission 17- Hidden Island 8 one life
    Unlocked by- Find Hidden Island 8, talk to Gardon
    
    Sol Emerald 6 (Light Blue):
    Mission 86- Zone 7 (Pirate's Island) Boss Hard
    Unlocked by- Beating Final Boss, talk to Gardon
    
    Sol Emerald 7 (Purple):
    Mission 88- Final Boss Hard
    Unlocked by- Beating Final Boss, talk to Gardon
    Tips:
    This is hard enough I'll give a tip right here. It's easy to keep Rings
    on the field, because some of them are out of reach normally! But use
    Blaze's floaty R move after hitting the boss to grab them later on in the
    battle, cause you are most likely to loose Rings...
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    14. Missions
    ~*~*~*~*~*~*~*~*~*~*~*~
    Unlock by completing the first Boss, then talk to Tabby for your first
    Mission, then talk to Marine.
    Missions are unlocked by getting to a certain place in the story (most of
    them after Final Boss) or talking to characters on Southern Island. To
    get your reward, you usually have to talk to the character who's picture
    goes with the Mission.
    Missions are added to a list kept by Marine in her house. All Missions
    you only get 1 life to complete them, but you get infinite tries.
    There are 100 Missions in total. Sol Emeralds are also Missions, so look
    in that section for info about them.
    
    After Completing a Mission, you either get a reward by talking with the
    person that appears with the Mission description, or if it's an Item
    (Metal or Sol Emerald) you get it right away.
    
    See the Southern Island Section of this guide for a general idea of what
    Missions the different people give and where they are located, here are
    types of Missions and some general tips.
    
    
    Mission Types:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Get all the Sol Emeralds: See that specific section
    
    Defeat the Boss Again: Harder Version of a Boss
    
    Reach the Goal: Get to the end of an Act or Hidden Island with only one
    life.
    
    Collect the Rings: Collect a certain number of Rings in a certain period
    of time. I recommend faster Sonic.
    
    Reach the Goal within the Time Limit: A Time Trail, get to the end in
    that time period.
    
    Find the Medals: An arrow appears that points in the general direction,
    find a treasure chest in-level and get rewarded a Medal that appears in
    your Items section.
    
    Do a Trick: Do a certain amount of A-button tricks in a certain amount of
    time, it only seems to count if you get a Star for the trick, but not if
    you keep the Stars. Blaze is better at tricking.
    
    Get a Combo: The explanation is confusing, get up to a certain Combo
    number in your Stars. Blaze is better at tricking.
    
    Defeat the Enemies: Defeat a certain number of Enemies in a certain
    period of time. Use Sonic, his Homing Attack does wonders.
    
    Defeat the Boss or Reach the Goal with 1 Ring: You start with just one
    Ring... that's all you get.
    
    Pass through all the Flags: You have to hit every single numbered Flag in
    order. There is a time limit between each Flag!
    
    You do get a reward for completing all 100 Missions... I'll give you a hint,
    Mission 100 is unlocked after completing the first 99.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    14.a. Medal Locations
    ~*~*~*~*~*~*~*~*~*~*~*~
    Certain Missions require you to find a Medal before a certain period of
    Time is up. All of these Missions have Marine's picture.
    
    These Medals are contained in a Treasure Chest just like the one at the
    end of a level. There's an small arrow that moves around the edge of the
    screen that shows you in general what direction the Medal is in, so you
    will know instantly if you passed one!
    
    When you get a Medal, it's displayed in your Items Menu, though I don't
    think they really do anything but look pretty.
    
    Anyway, some of these Medals are very tricky, here are general locations
    for each of them, read these over and help me improve them if need be!
    There descriptions for now are pretty general, the arrow will narrow down
    the location for you, so I didn't feel a full walkthrough is needed plus
    frankly, I'm busier than when I wrote guides in the past!
    
    24: Find the Medal in Plant Kingdom, Act 1 within 2'00"00.
    It's at the very bottom of the level, under a rail, it's easy to fall
    down when you see the arrow pointing down and either jump THROUGH the
    rail or fall down through it.
    
    28: Find the Medal in Plant Kingdom, Act 2 within 2'00"00.
    Blaze Recommended.
    On top of a loop-de-loop. With Sonic, you will have to stay at the very
    top of the level to eventually catch hoops that will send you up here,
    but with Blaze you can also do an R up trick off a large mushroom to get
    to this same area if you fall to the bottom of this level.
    
    33: Find the Medal in Machine Labyrinth, Act 1 within 2'00"00.
    This is a tough one.
    There is a point in the level where you are shot straight up in the air
    after a very long tube, then you normally hit two hoops that send you
    through a thin floor to more level above and out of reach of the Medal.
    Start trying to press R and left while still in the tube! If you can pull
    off this R trick before you hit the two hoops, then you will hit the
    Treasure Chest!
    
    36: Find the Medal in Machine Labyrinth, Act 2 within 1'30"00.
    It's on one of those funky circular things that have steam shooting out
    one side, when the Arrow points down after falling into this area, go
    left instead of right on the first funky circular thing so you call fall
    down onto the Medal.
    
    41: Find the Medal in Coral Cave, Act 1 within 2'30"00.
    Near the end of the level, there's a room with a green bouncy thing on
    the floor. You will see two lines of rings above it, one going right and
    one going left. Jump clean over it to find the Medal instead of bouncing
    on it.
    
    44: Find the Medal in Coral Cave, Act 2 within 2'30"00.
    There is a large hole you fall down in this level with a green bounce at
    the bottom (the arrow will be at the bottom right of your screen at this
    point,) fall down the LEFT side of this hole, this might go against what
    the arrow says, but this will take you to the correct area after running
    over a stretch of water.
    
    49: Find the Medal in Haunted Ship, Act 1 within 2'30"00.
    It's on the normal path of the level near the end, it's more of a Time
    Trial than anything, Blaze does best in this level if you Trick with her
    often.
    
    52: Find the Medal in Haunted Ship, Act 2 within 2'30"00.
    Blaze recommended.
    Immediately after the first cannon bit, hit the summersault Gimmick, then
    make sure to land on one of the floating platforms, then jump on them (to
    the left initially) one after another to get to the higher area with the
    Medal, or if you are playing with Blaze, you can do an Up R trick after
    hitting the Gimmick.
    
    57: Find the Medal in Blizzard Peaks, Act 1 within 1'00"00.
    Kind of hard because it's on the snowboard. Not long after the first
    half-pike and going up a very tall hill (use an R trick after going up
    the first time to get out of flipping back and forth for a long time),
    you have to jump to hit one of the ice Gimmicks that bounces you upwards
    after hitting it. Try slowing down the snowboard first by pushing Left in
    order to time the jump correctly.
    
    62: Find the Medal in Blizzard Peaks, Act 2 within 2'00"00.
    Blaze recommended.
    Tip: to get a faster time, when you are flipped in the air off the little
    curved ice, use a sideways R trick.
    The first half-pike, stay in it till about the end, then do an R up trick
    to get to higher in the level off of it to find the Medal.
    
    66: Find the Medal in Sky Babylon, Act 1 within 3'00"00.
    Blaze recommended.
    Floating gray platforms above a rail, jump off the rail onto a platform
    and follow them up to the higher area with the Medal. If you go too far,
    it's easy to just go backwards on the rail to get back up there.
    
    70: Find the Medal in Sky Babylon, Act 2 within 3'00"00.
    Blaze recommended.
    Near the end of the level, There's a room with a crumbly floor, then a
    room with enemies, you will literally see it on the other side of the
    wall eventually. There's a place where you can bounce up and go through a
    hole on the LEFT side of the wall, then go to the left till you fall into
    a room that has the Treasure Chest at the end.
    
    80: Find the Medal in Pirate's Island, Act 1 within 2'30"00.
    Sonic recommended for Speed.
    After the second Dolphin ride, the next water cannon should be pointing
    up when you fire it.
    
    84: Find the Medal in Pirate's Island, Act 2 within 3'00"00.
    Blaze recommended.
    After the second Dolphin ride, either do an R up trick after the dolphin
    flips you up in the air after the green hoop to catch the rail above, or
    if you have Blaze, you can also use an up R trick off the spring below in
    the water to this rail.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    14.b. Flag Locations
    ~*~*~*~*~*~*~*~*~*~*~*~
    All Flag Missions are Muzy Missions. You get a countdown in the top right
    corner of your screen, if it goes to zero before you hit the next flag in
    order, you are dead! Of course, there's also a convenient counter to tell
    you have many Flags you picked up and how many are left.
    
    Tips:
    You have to go fast, but Boosting will speed you up too much, try just
    regular Boost Mode.
    
    Press Left to slow down the Snowboard/Mine Cart
    
    For the ice levels, shortcut the half-pikes by using an R trick after
    flipping of it.
    
    58: Pass through all the flags on Blizzard Peaks, Act 1 in order.
    ~*~*~*~*~*~*~*~*~*~*~*~
    1. Don't jump on the very first Rail, the flag is under it.
    2. You have to jump off a small ledge to reach it.
    3 and 4. Straight ahead after 2.
    5. After the first half-pike.
    6. After the blue vine that bounces you up, use an R up trick to reach a
    higher rail with the Flag on it.
    7. After 6, when landing press Left to slow down so you don't land to the
    right of 7 and don't trick off this rail0.
    8. When you climb the hill after 7, slow down by pressing Left, then at
    the top of the hill jump to hit a bouncy Ice gimmick to get higher, this
    is the same place the Medal was in this level.
    9-13. Regular level route after 8, jump over holes, and you might want to
    keep a finger on Left to slow you down!
    14-16. Soon after 13, slow down by pressing Left, then jump on the rail
    you see before going way down to the spring, because these flags are on
    that rail and you are more likely to miss 14 if you R trick off the
    spring below.
    17. After hitting the next spring, don't trick when landing, just press
    to the right very slightly so you will not pass by it.
    18. After 17, jump into the Hoops before you go around the bottom of the
    track.
    19. When you hit the spring below 18, don't trick, make sure you land on
    the bouncy ice gimmick to bounce up on the rail with 19.
    20-23. Normal level after 19, make sure to Boost to get past the
    Avalanche!
    
    
    91: Pass through all the flags on Hidden Island 8 in order.
    ~*~*~*~*~*~*~*~*~*~*~*~
    1-5. Normal path through level, 4 and 5 in the Mine Cart.
    6-15. Make sure to jump over all holes you encounter in the Mine Cart,
    especially slow down after you hit Flag 5 in order to jump that next hole,
    don't go too fast, try doing it with Left pressed down.
    16-20. Normal level path.
    21-26. Same instructions as 6-15 (wow, I'm lazy today... heh!)
    27-29. Found after the 3D underground Minecart section, there aren't any
    flags down there.
    
    
    92: Pass through all the flags on Hidden Island 12 in order.
    ~*~*~*~*~*~*~*~*~*~*~*~
    1. Jump on the first rail.
    2. After 1, try to jump on the next rail, but then jump off it BEFORE
    hitting the Item Box in order to jump on the one above it, though
    sometimes you do make it if you hit the item box.
    3-5. Jump off the tops of the three small hills after 2 in order to sail
    through the air and catch these three flags.
    6. Don't trick off the spring after 5 to land on it.
    7-8. Jump quickly when you grab 6 to get 7, then do the same for 8 on the
    higher platforms, or fall down below and don't trick off the springs and
    only push forward slightly to land on them.
    9. Next rail after 8.
    10. Land carefully after grabbing 9, push left to slow down.
    11. Jump for it off the next rail.
    12. Next rail after 11, jump to the next higher smaller rail then jump
    again.
    13. Land carefully down below once again.
    14. Jump over the next two holes, do this while pressing Left.
    15-17. Once again, no tricking off next spring, but to grab the next two
    you MUST jump quickly and carefully over the next couple of holes, press
    Left to help you.
    18. Watch carefully, you have to jump at the right moment off the hill to
    grab it.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    14.c. Harder Mission Tips
    ~*~*~*~*~*~*~*~*~*~*~*~
    Most Missions are pretty straight-forward, but some of them can be quite
    a pain. The Medal and Flag Missions are completely explained above, but
    here are a few more missions that deserve special treatment.
    
    Missions Included So far:
    77,95
    
    77: Do 11 Trick Combos on Hidden Island 5 within 0'40"00
    ~*~*~*~*~*~*~*~*~*~*~*~
    11 tricks in a row is tricky...
    Go to the highest bungee in the stage, make sure to Super Boost into it,
    use the Y button. Now while holding Y down, use the rest of your thumb to
    trick like crazy by pressing B while falling through the holes filled
    with floating enemies to your right. Boost will insure non of the enemies
    will hurt you, and you should hit 11 tricks before hitting the ground if
    you start tricking as soon as the bungie sends you through the air.
    
    
    95: Reach the Goal of Hidden Island 16 within 1'00"00
    ~*~*~*~*~*~*~*~*~*~*~*~
    This is one of the hardest missions... though since Hidden Island 16 is
    really Leaf Forest Act 1 from Sonic Rush, I knew how to do it two years
    ago... Anyway, here's a nice walkthrough to follow, it's best to use Sonic,
    and I've done faster myself.
    
    
    Use Y button Super Boost from the beginning and Super Boost as much as
    possible, also Trick off Springs to keep your meter nice and happy. Hit
    first spring, then use R sideways to land on the rail.
    Off the next ramp, use Up and R to land on top of the huge Loop. Hit next
    spring and hit all the hoops in the air.
    Now hit the spring on the other side of the rock and continue the natural
    path from there, try to shortcut the spiraling vine Gimmicks by jumping
    off then and onto the springs in the middle early.
    Off the first bungie you hit, use an Up R to get on the higher path, you
    will have to land on a small platform if you are Sonic and jump off it
    before it falls to continue on.
    Now at the next checkpoint, try this. Use Super Boost (Y) and jump with a
    good amount of Speed right at the checkpoint. You should be able to
    either get on top of a Loop that has an Electric Shield on it, or even
    hit the rail past it, then continue the natural route.
    At the next spiraling vine gimmick, try jump down to the lower route
    instead, I think it's a bit faster.
    
    Try this route a few times, or even figure out other little ways to shave
    off time, and you should make it under 1 minute.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    14.d. Missions List
    ~*~*~*~*~*~*~*~*~*~*~*~
    Missions are unlocked by getting to a certain place in the story or
    talking to characters on Southern Island. To get your reward, you usually
    have to talk to the character that has given you that mission again.
    
    In the future, I might add the full Description, but I don't know if that
    is necessary, will take a long time to type, I did this as quickly as
    possible for now.
    
    1.	Defeat the boss again.
    Tabby
    Plant Kingdom Boss
    Unlocked by- Plant Kingdom Boss, talk to Tabby
    Unlocks- Decoration, Dinosaur
    
    2.	Reach the Goal.
    Setter
    Hidden Island 9
    Unlocked by- Find and Clear Hidden Island 9, talk to Setter
    Unlocks- Decoration, Waterfall
    
    
    3.	Reach the Goal.
    Setter
    Hidden Island 10
    Unlocked by- Find and Clear Hidden Island 10, talk to Setter
    Unlocks- Decoration, Flower Bed
    
    
    4.	Get all Sol Emeralds.
    Gardon
    Machine Labyrinth Boss
    Unlocked by- Complete Coral Cave Boss, talk to Gardon
    Unlocks- Sol Emerald 1 (Red)
    
    
    5.	Reach the Goal.
    Setter
    Hidden Island 7
    Unlocked by- Find and Clear Hidden Island 7, talk to Setter
    Unlocks- Decoration, Coconut Tree
    
    6.	Collect the Rings.
    Kylok
    Plant Paradise 2
    Unlocked by- Complete Haunted Ship Zone, talk to Kylok
    Unlocks- Movie Gallery, 2-11
    
    7.	Get all Sol Emeralds.
    Gardon
    Hidden Island 6
    Unlocked by- Find and Complete Hidden Island 6, talk to Gardon (Also beat
    Final Boss?)
    Unlocks- Sol Emerald 2 (Blue)
    
    
    8.	Reach the Goal.
    Setter
    Hidden Island 14
    Unlocked by- Find and Clear Hidden Island 14, talk to Setter (Also beat
    Final Boss?)
    Unlocks- Decoration, Coconut Tree
    
    9.	Collect the Rings.
    Kylok
    Machine Labyrinth 2
    Unlocked by- Complete Blizzard Peaks Zone, talk to Kylok
    Unlocks- Movie Gallery 12-26
    
    10.	Get all Sol Emeralds.
    Gardon
    Coral Cave Boss
    Unlocked by- Complete Blizzard Peaks Zone, talk to Gardon
    Unlocks- Sol Emerald 3 (Yellow)
    
    11.	Defeat the boss again.
    Daikun
    Haunted Ship Boss
    Unlocked by- Find Daikun's Island, Talk to Daikun
    Unlocks- Decoration, Lighthouse
    
    12.	Collect the Rings.
    Kylok
    Coral Cave 2
    Unlocked by-  Complete Sky Babylon and Blizzard Peaks, talk to Kylok
    Unlocks- Movie Gallery 27-41
    
    13.	Get all Sol Emeralds.
    Gardon
    Hidden Island 12
    Unlocked by- Find and Clear Hidden Island 12, talk to Gardon (Also beat
    Final Boss?)
    Unlocks- Sol Emerald 4 (Green)
    
    14.	Reach the Goal.
    Daikun
    Hidden Island 13
    Unlocked by- Find and Clear Hidden Island 13, talk to Daikun (Also beat
    Final Boss?)
    Unlocks- Decoration, Bigger Windmill
    
    
    15.	Reach the Goal.
    Setter
    Hidden Island 16
    Unlocked by- Find and Clear Hidden Island 16, talk to Setter (Also beat
    Final Boss?)
    Unlocks- Decoration, Coconut Tree
    
    16.	Defeat the boss again.
    Tabby
    Sky Babylon Boss
    Unlocked by- Beating Final Boss, then talking to Tabby
    Unlocks- Decoration, Seagull circling above the island
    
    
    17.	Get all Sol Emeralds.
    Gardon
    Hidden Island 8
    Unlocked by- Finding and Clearing Hidden Island 8, then talking to Gardon
    (Also beat Final Boss?)
    Unlocks- Sol Emerald 5 (Light Blue)
    
    18.	Reach the Goal.
    Setter
    Hidden Island 11
    Unlocked by- Clear Mission 3, then find and Clear Hidden Island 11, then
    talk to Setter.
    Unlocks- Decoration, Prettier Flower Bed
    
    19.	Collect the Rings.
    Kylok
    Haunted Ship 2
    Unlocked by- Beating Final Boss then talking to Kylok
    Unlocks- Movie Gallery 42-55
    
    20.	Defeat the boss again.
    Tabby
    Blizzard Peaks Boss
    Unlocked by- Beating Final Boss, then talking to Tabby
    Unlocks- Decoration, Whale appears in waters around island
    
    21.	Reach the Goal.
    Daikun
    Hidden Island 15
    Unlocked by- Find and Clear Hidden Island 15, then talk to Daikun
    Unlocks- Decoration, Watchtower
    
    22.	Reach the Goal within the time limit.
    Muzy
    Plant Kingdom 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 3
    
    
    23.	Collect the Rings
    Muzy
    Plant Kingdom 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 24
    
    24.	Find the Medals
    Marine
    Plant Kingdom 1
    Unlocked by- Beating Final Boss
    Medal I
    
    25.	Do a Trick.
    Muzy
    Plant Kingdom 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 37
    
    26.	Get a Combo.
    Muzy
    Plant Kingdom 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 45
    
    27.	Reach the Goal within the time limit.
    Muzy
    Plant Kingdom 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 4,5
    
    28.	Find the Medals.
    Marine
    Plant Kingdom 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal II
    
    29.	Defeat the Enemies.
    Muzy
    Plant Kingdom 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 46, 80, 90
    
    30.	Defeat the boss with only 1 Ring.
    Muzy
    Plant Kingdom Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 27
    
    31.	Reach the Goal within the time limit.
    Muzy
    Machine Labyrinth 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 6
    
    32.	Collect the Rings.
    Muzy
    Machine Labyrinth 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 50
    
    33.	Find the Medals.
    Marine
    Machine Labyrinth 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal III
    
    34.	Do a Trick.
    Muzy
    Machine Labyrinth 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 51,65
    
    35.	Reach the Goal within the time limit.
    Muzy
    Machine Labyrinth 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 7,8
    
    36.	Find the Medals.
    Marine
    Machine Labyrinth 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal IV
    
    37.	Defeat the Enemies.
    Muzy
    Machine Labyrinth 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 99,100,101
    
    38.	Defeat the boss with only 1 Ring.
    Muzy
    Machine Labyrinth Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 28
    
    39.	Reach the Goal within the time limit.
    Muzy
    Coral Cave 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 9
    
    40.	Collect the Rings.
    Muzy
    Coral Cave 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 38
    
    41.	Find the Medals.
    Marine
    Coral Cave 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal V
    
    42.	Reach the Goal with only 1 Ring.
    Muzy
    Coral Cave 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 55
    
    43.	Reach the Goal within the time limit.
    Muzy
    Coral Cave 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 10,11
    
    44.	Find the Medals.
    Marine
    Coral Cave 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal VI
    
    45.	Reach the Goal.
    Muzy
    Coral Cave 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 52
    
    46.	Defeat the boss with only 1 Ring.
    Muzy
    Coral Cave Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test
    
    47.	Reach the Goal within the time limit.
    Muzy
    Haunted Ship 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 12
    
    48.	Collect the Rings.
    Muzy
    Haunted Ship 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 39
    
    49.	Find the Medals.
    Marine
    Haunted Ship 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal VII
    
    50.	Defeat the Enemies.
    Muzy
    Haunted Ship 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 54
    
    51.	Reach the Goal within the time limit.
    Muzy
    Haunted Ship 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 13,14
    
    52.	Find the Medals.
    Marine
    Haunted Ship 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal VIII
    
    53.	Reach the Goal with only 1 Ring.
    Muzy
    Haunted Ship 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 42
    
    54.	Defeat the boss with only 1 Ring.
    Muzy
    Haunted Ship Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 47,81,91
    
    55.	Reach the Goal within the time limit.
    Muzy
    Blizzard Peaks 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 15
    
    56.	Collect the Rings.
    Muzy
    Blizzard Peaks 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 40
    
    57.	Find the Medals.
    Marine
    Blizzard Peaks 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal IX
    
    58.	Pass through all the flags.
    Muzy
    Blizzard Peaks 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 64,66
    
    59.	Do a Trick.
    Muzy
    Blizzard Peaks 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 49
    
    60.	Reach the Goal within the time limit.
    Muzy
    Blizzard Peaks 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 16,17
    
    61.	Collect the Rings.
    Kylok
    Blizzard Peaks 2
    Unlocked by- Beating Final Boss, then talking to Kylok
    Unlocks- Movie Gallery 56-60
    
    62.	Find the Medals.
    Marine
    Blizzard Peaks 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal X
    
    63.	Defeat the boss with only 1 Ring.
    Muzy
    Blizzard Peaks Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 115,116,117
    
    64.	Reach the Goal within the time limit.
    Muzy
    Sky Babylon 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 18
    
    65.	Collect the Rings.
    Muzy
    Sky Babylon 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 61
    
    66.	Find the Medals.
    Marine
    Sky Babylon 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal XI
    
    67.	Reach the Goal with only 1 Ring.
    Muzy
    Sky Babylon 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 62
    
    68.	Reach the Goal within the time limit.
    Muzy
    Sky Babylon 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 19,20
    
    69.	Collect the Rings.
    Muzy
    Sky Babylon 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 63
    
    70.	Find the Medals.
    Marine
    Sky Babylon 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal XII
    
    71.	Defeat the Enemies.
    Muzy
    Sky Babylon 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 67
    
    72.	Defeat the boss with only 1 Ring.
    Muzy
    Sky Babylon Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 102
    
    73.	Do a Trick.
    Muzy
    Hidden Island 3
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 79,83,84,85,86,87,88
    
    74.	Reach the Goal within the time limit.
    Muzy
    Hidden Island 3
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 89,93,94,95,96,97,98
    
    75.	Collect the Rings.
    Muzy
    Hidden Island 4
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 103,104,105
    
    76.	Defeat the Enemies.
    Muzy
    Hidden Island 5
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 30,106,107,108,109,110
    
    77.	Get a Combo.
    Muzy
    Hidden Island 5
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 111,112,113,114
    
    78.	Reach the Goal within the time limit.
    Muzy
    Pirate's Island 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 21
    
    79.	Collect the Rings.
    Muzy
    Pirate's Island 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 56
    
    80.	Find the Medals.
    Marine
    Pirate's Island 1
    Unlocked by- Beating Final Boss
    Unlocks- Medal XIII
    
    81.	Reach the Goal with only 1 Ring.
    Muzy
    Pirate's Island 1
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 35
    
    82.	Reach the Goal within the time limit.
    Muzy
    Pirate's Island 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 22,23
    
    83.	Collect the Rings.
    Muzy
    Pirate's Island 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 41
    
    84.	Find the Medals.
    Marine
    Pirate's Island 2
    Unlocked by- Beating Final Boss
    Unlocks- Medal XIV
    
    85.	Do a Trick.
    Muzy
    Pirate's Island 2
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 36
    
    86.	Get all Sol Emeralds.
    Gardon
    Pirate's Island Boss
    Unlocked by- Beating Final Boss, then talking to Gardon
    Unlocks- Sol Emerald 6 (White)
    
    87.	Defeat your Rival.
    Muzy
    Pirate's Island Boss
    Unlocked by- Beating Final Boss
    Unlocks- Sound Test 29,106,107,108,109,110
    
    88.	Get all Sol Emeralds.
    Gardon
    Big Swell
    Unlocked by- Beating Final Boss, then talking to Gardon
    Unlocks- Sol Emerald 7 (Purple)
    
    89.	Reach the Goal with only 1 Ring.
    Muzy
    Hidden Island 6
    Unlocked by- Find and Clear Hidden Island 6 (Also beat Final Boss?)
    Unlocks- Sound Test 25,26
    
    90.	Get a Combo.
    Muzy
    Hidden Island 7
    Unlocked by- Find and Clear Hidden Island 7 (Also beat Final Boss?)
    Unlocks- Sound Test 43,44,53
    
    91.	Pass through all the flags.
    Muzy
    Hidden Island 8
    Unlocked by- Find and Clear Hidden Island 8 (Also beat Final Boss?)
    Unlocks- Sound Test 31
    
    92.	Pass through all the flags
    Muzy
    Hidden Island 12
    Unlocked by- Find and Clear Hidden Island 12 (Also beat Final Boss?)
    Unlocks- Sound Test 32
    
    93.	Collect the Rings.
    Muzy
    Hidden Island 14
    Unlocked by- Find and Clear Hidden Island 14 (Also beat Final Boss?)
    Unlocks- Sound Test 48,82,92
    
    94.	Defeat the Enemies.
    Muzy
    Hidden Island 15
    Unlocked by- Find and Clear Hidden Island 15 (Also beat Final Boss?)
    Unlocks- Sound Test 68
    
    95.	Reach the Goal within the time limit.
    Muzy
    Hidden Island 16
    Unlocked by- Find and Clear Hidden Island 16 (Also beat Final Boss?)
    Unlocks- Sound Test 69
    
    96.	Reach the Goal.
    Norman
    Wave Cyclone
    Unlocked by- Beating Final Boss, then talking to Norman
    Unlocks- Sound Test 57
    
    97.	Reach the Goal.
    Norman
    Ocean Tornado
    Unlocked by- Beating Final Boss, then talking to Norman
    Unlocks- Sound Test 58
    
    98.	Reach the Goal.
    Norman
    Aqua Blast
    Unlocked by- Beating Final Boss, then talking to Norman
    Unlocks- Sound Test 59
    
    99.	Reach the Goal.
    Norman
    Deep Typhoon
    Unlocked by- Beating Final Boss, then talking to Norman
    Unlocks- Sound Test 60
    
    100.	Clear All Missions.
    Marine
    Unlocked by- Clearing the first 99 Missions
    Unlocks- Decoration, Sonic Head on side of Volcano
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    15. Ranking:
    ~*~*~*~*~*~*~*~*~*~*~*~
    From what I can tell so far, this still is identical to Sonic Rush with
    only a couple differences, for example the elimination of the Speed Bonus,
    so this is Rush's info slightly tweaked.
    
    For each Act and Boss, you get a Ranking to tell you how well you did
    based upon Score. Your Score is totaled at the end of the Act or Boss and
    doesn't actually appear on screen during the Act or Boss, you only get to
    see how well you did at the end. For the Acts Score is the total number
    of points you received for Time Left (the amount of points you get for
    certain amounts of time differs by Act, but max is 85000 and it goes down
    in intervals of 5,000 points for every 10 seconds from there (not
    confirmed for SRA), Tricks (Max you can get is 20,000), and Rings left
    (Maximum 5000 for both Acts and Bosses, though the amount of Rings needed
    for Max Bonus varies). Bosses are scored based on Rings and Time Left.
    The Rankings are strangely similar to Chao Raising Rankings, the Highest
    is S, then A, B and C.
    
    Acts, including Hidden Islands:
    S Rank: 100,000 or more points
    A Rank: between 100,000 and 80,000 points
    B Rank: between 80,000 and 50,000 points
    C Rank: less than 50,000 points
    
    Bosses:
    S Rank: 50,000 or more points
    A Rank: between 50,000 and 40,000 points
    B Rank: between 40,000 and 30,000 points
    C Rank: less than 30,000
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    15.a. S-ranking Miniguide:
    ~*~*~*~*~*~*~*~*~*~*~*~
    What do you get for all S-ranks? I don't know yet for this game, but S-
    ranks get you more materials, but the principles are the same as in Sonic
    Rush as far as I can tell despite a few scoring differences, and using
    the same principles I have been increasing my ranks in this game.
    
    S Ranking Acts General Tips:
    S-ranking Acts and Hidden Island Acts is the same as S-ranking them in
    Sonic Rush. There is a balance between Speed and Tricks, if you just rush
    through the act and do few Tricks, then you will get a lot of speed and
    time bonus points but not many Tricks points and you end up not getting
    an S-rank. The trick is to find the right balance of speed and tricks,
    which happens to be finding the shortest path in the Act and using the
    Super/Fire (Tension) Boost as much as possible to get a high Time and
    Speed Bonus but mostly Advanced Tricking every chance you get, especially
    in this game where you won't get much of a Tension boost at all if you
    don't follow up your B tricks with R or A or both... Sonic is faster and
    Blaze is better at tricking... some acts are designed so that Sonic does
    better, some Blaze does better, just depends if the act is set up to
    favor Speed over Tricks or Tricks over Speed. More specifically about
    Tricks, B/A Tricks without the R button does not change the path of
    motion after coming off a Trick Object/Gimmick and slow you down little.
    The R button slows you down more but in some cases, especially with Blaze
    can shortcut an Act too and can make you go faster sideways. So R button
    is fine in situations where landing isn't tricky and it will help you get
    more points if you need them... but if you are bouncing off a series of
    springs where if you mess up you are dead, or going through a long line
    of hoops, press the B button a lot to trick and there will be no danger
    of dying. In general, most of your tricking should be Advanced, but
    compared to Rush, there are fewer bottomless pits and things and overall
    you can get away with R a lot more. Plus in this game, there an item box
    that increases your trick rate, I've seen INSANE trick bonuses with that,
    so it's very important, plus in this game, you score goes higher when you
    touch another trick object in a row, which is also different than Sonic
    Rush.
    Also keeping your Tension Gauge full is not that important, just use it
    as much as possible for a fast time, and Rings don't seem to matter much
    in most acts, if you are hit and loose all Rings and some Tension just
    continue on and you still have a very good chance of S ranking that Act,
    since Rings are the least important point getter for S-ranking and in
    fact if you plain die and end up at the checkpoint.
    Each 10 seconds of time is 5,00O points... so an extra 10 seconds of
    tricking that doesn't get you over 5,000 points is a waste of Time Bonus...
    keep this in mind...
    
    Note, with this game unlike in Sonic Rush, a Max Ring Bonus means there's
    a cap to how high of an S-rank you can get, a score over 110000 is
    impossible. Too bad, I loved to score attack Sonic Rush...
    
    S Ranking Bosses General Tips:
    (I've confirmed that in Sonic Rush Adventure you might need either ALL or
    at least 12 Rings to get an S rank (I haven't gotten many yet) and I
    think Extra is still 50.)
    For some Bosses a lot of luck is involved... but the bosses still follow
    kind of a general pattern, despite the fact bosses are usually random,
    Well... sort of random, I'll explain this better below. This time what
    matters is Time and Rings... in fact that's all that matters... since the
    maximum Time Bonus is 45,000 points and you need 50,000 to S-rank, that
    means you have to get Max Ring Bonus (I think 12 for most Bosses, 50
    Rings in Extra) to S-rank ANY BOSS... and a fast time...
    Try not to get hit or if you do pick up as many of the Rings again as
    possible, best way to repick up rings is to Spin-dash into them very soon
    after you drop them... try to grab them as soon as possible after
    dropping them and don't get hit very much since the more you are hit the
    more Rings scatter.
    
    Also as far as I can see, unlike in Sonic Rush, 50000 points is the LIMIT
    to score for S-ranking Bosses, so you S-rank it, you really can't get a
    higher score at all.
    
    Overall, Sonic Rush Adventure is geared more toward Time Attacking than
    Score Attacking.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    16. Tension and Points List:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Most of the same info from Sonic Rush, but there have been some changes
    in R button, B tricks and other things, so pay attention! I might not
    have caught all the differences, let me know if something needs to be
    tweaked.
    
    There are many things in the acts that earn you Tension, Points or both
    or make you loose tension or points. Remember that each bar in the
    Tension Gauge is 5% and this list for your convenience gives bars and
    percentage and Points don't show up till the end and for Tricks the
    amount you get or loose is the last number shown and they seem to come in
    1000 point intervals and if do too few Tricks you can get nothing. Tricks
    are more complex, since so many things affect the total amount given and
    some trick objects are infinite, but most things give you a pretty
    consistent amount of Points/Tension. This is in the form of a list , with
    specific level objects, hazards and end of level bonuses, then Tension
    and Points received, then specific Notes about that particular
    object/bonus.
    
    In Bosses you don't have Tension to worry about, and Points are only
    earned by how much Time you have Left and how many Rings are left.
    
    NOTE: I'll have a Points list for the Sea Stages someday.
    
    Enemy (defeating):
    Tension: 4 bars/20% for one enemy defeated
    Points: none
    Notes: Increasing Tension Bonus for hitting more than one Enemy in a
    short period time, for example you get 10 bars for hitting two (4x2+2)
    and 22 for hitting 3 (4x3+10), 45 for hitting 4 (4x4+29) exc... I'll figure
    out the mathematical pattern behind this later...
    
    Checkpoint:
    Tension: 10 bars/50%
    Points: none
    
    Tension Bonus Item Box:
    Tension: 20 bars/100%
    Points: none
    
    Max Tension Bonus Item Box:
    Tension: 60 bars/300% and blinking. (completely full)
    Points: none
    
    Two Player Max Tension:
    Tension: 60 bars/300% and blinking. (completely full), Opponents goes
    down to 0.
    Points: none
    
    Hit by Enemy or other damaging obstacle:
    Tension: -15 bars/-75%
    Points: All Rings lost (Only 10 in Two Player Mode), -100 points for each
    Ring lost.
    Notes: A Barrier(Shield) or Magnetic Barrier will prevent Ring and
    Tension loss one time. Try to recover Rings before they disappear after
    you loose them. Rings are harder to recover the more you are hit.
    
    Two Player Mode:
    Tension: 1 bar/5% each second you are in Second Place
    
    R button Rail Trick:
    Tension: 9 bars/40% for three in a row
    Points: 1700 for three in a row
    Notes: Three R presses on the same rail gets you value above and is most
    typical, the pattern is:
    1 press: 2 bars and 400 points
    2 presses: 4 bars and 900 points
    3 presses: 9 bars and 1700 points
    The more time you delay pressing R, the bonus goes down.
    If you are lucky enough to find a long rail or you have a Speed Up item
    box, if you can pull off more than one Rail trick on the same rail, your
    bonus can go up to 2400.
    
    A button End of Rail Trick:
    Tension: 4 bars/20%
    Points: 200
    Notes:  A/B and R button Mid-Air Tricks can be done afterwards.
    
    A button Springboard Trick and Rainbow Hoop:
    Tension: none
    Points: 400
    Notes: A/B and R button Mid-Air Tricks can be done afterwards.
    
    Combo Star:
    Tension: About 3 Bars for each Star (I'll have to check this out later, I
    think the bonus increases)
    Points: None
    
    R button Mid-air Trick:
    Tension: none
    Points: 200, but decreases to 100, then 50 if used off the same object
    more than once.
    Notes: Can be combined and part of B button trick complex, see Tricks
    section for more info. Pressing R after other tricks will reset your
    Combo number to zero and will start a new scoring cycle, so you can use B
    button tricks again and get a new Combo number and maximize your Boost
    Meter gain even more.
    
    B button Mid-Air Tricks:
    Tension: 1 bars/5% for one button press, maybe a little more for more,
    and one Combo Star for each B press that you earn by pressing the A or R
    button (I'll have the specific tension gain later)
    Points: 200 for one button press.
    Notes: 200 points bonus for each press of B button afterwards off a
    single or string of trick objects, ending number is the number you will
    receive. Pressing R during the sequence will add more points and will
    cause the stars to fly to the Tension Meter, pressing A will do the same.
    Bonus received also varies if you do not press B/A and R very rapidly
    like for the Rail Trick.
    Point and Tension received reduced by half for each time you reuse same
    Trick object until finally after reusing the same trick object/Gimmick 9
    times in a row you fail to receive a bonus at all.
    
    
    Time Bonus:
    Points: Maximum 85000, minimum down to 0 closer to 10 minutes, the time
    limit for getting Max points varies by Act.
    Bosses maximum is 45000 and goes down in intervals of 1000 for every 2
    seconds and like Acts the bonus varies by time completed (still need to
    fully confirm for SRA).
    
    Trick Bonus:
    Points: Totaled from Tricks, seems to be rounded off to nearest 1000 with
    1000 minimum and 200000 maximum.
    
    Ring Bonus:
    Points:
    Acts and Extra Zone: Differs from Sonic Rush, max for all Acts and Bosses
    5000, varies by Act and Boss how many Rings you need for Max Bonus.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    17. Time Trial:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Normal Time Trail is unlocked as soon as you complete Machine Labyrinth
    Boss, get to it in the back room of Marine's House. You are not scored or
    ranked,
    it's just to see how fast you can get through an Act or Boss.
    There are the 14 normal Acts, all of the Bosses, all 16 Hidden Islands,
    plus 3 Special Acts called the R Hidden Islands.
    Time Trail has the same item boxes as normal Acts, except all 1ups are
    replaced by Max Tensions.
    Only the 14 Normal Acts can be updated on the World Leader Boards,
    explained later.
    You can also Time Attack 8 special Acts and the Chaos Emerald races via
    the Viking Cup, covered in the next section.
    
    There are the different options for the Time Attack Machine:
    Time Attack-
    Choose a character, then choose one of the Acts/Bosses. After completing
    Time Attack, for the 14 regular Zones you have the option to update a new
    fast time online on the online leader boards there and now, or not.
    Time Attack Records-
    Check your best times for each Act Boss with Sonic or Blaze. If it's one
    of the regular 14 Zones, you will see the option at the bottom to update
    your record time on the World Leader Boards.
    Nintendo WFC Ranking-
    When you update a Time to the World Leader Board, the current World
    Rankings are downloaded automatically to your DS for each Act! How do you
    rank with the rest of the world? (I do go by the Angnix here too, so look
    for me here and on the Web!)
    Nintendo WFC Settings-
    Used to set up your Wifi connection if need be.
    
    The four R Hidden Islands are similar to Zone X in Sonic Rush, and you
    can also play them in 2 Player Mode. Basically, these are very short mini
    acts that loop back to the beginning again, the beginning signified by a
    Checkpoint (but you don't get Tension from this Checkpoint). There are no
    Rings, and the only Item Boxes are Half and Full Tension Boost, though in
    Two Player you get the Two Player specific Item Boxes. You have to
    complete 5 Loops of the track in order to record a new time, how fast you
    have completed each Lap appears in the lower left hand corner of the
    touch screen.
    
    Unlike in Sonic Rush, Ghost Data is not saved every time, but only if you
    set a new 1st place record and you replay that level again.
    
    Also once you have completed a level in Time Trial, an option to Replay
    appears, and you can watch exactly what you did last time.
    
    
    Tips:
    The routes you take to S-rank Acts are really good for Time Attack, but
    try to trick less, especially lay off the R button unless it's a shortcut,
    but not too less so you have Boost which is of course is important, and
    you can afford to take more shortcuts, especially with Blaze.
    
    Bosses have to be hit as soon as possible, don't worry as much about
    keeping Rings since you are not S-ranking... well, unless the Boss hits
    you a lot...
    
    Since Bosses are random, it takes Luck for the boss to dish out an attack
    pattern that will give you the lowest time, which happens to be when the
    boss is using the fewest of it's long attacks where you can't hit the
    boss.
    
    Hidden Islands R have a lot of hidden or semi-hidden Tension Boost Item
    Boxes... Also it seems to be designed to balance out Sonic and Blaze, so
    try for a good time with both characters. Also, these levels, (especially
    R2) are tricky to navigate! Practice them often, especially if you want
    to race online against people! New! I have described the R Hidden Islands
    in Act Descriptions!
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    17.a. World Leader Board
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you think you are really fast, you can submit your results to Nintendo
    WFC via Wifi and see how you rank in the World. The top World times are
    downloaded to your DS, and you can also go to this webpage:
    http://segapass.sega.com/sra/leaderboard.cgi?t=en ,though the webpage
    takes a while to show new times.
    
    When you play the 14 normal Acts, you will get an option to update now
    via WFC if you got a new fast time, or you can go back to the Time Attack
    Machine later and choose the "Time Attack Records" option and look at it
    via the Nintendo WFC Ranking option!
    Scores are also displayed next to each person's name. I'm now not sure
    what these are exactly... they differ from the Two-player online scores as
    far as I can tell... O_O;
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    17.b. Viking Cup:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Talk to Norman at the Ocean Tornado Dock in order to access this Time
    Trail Mode and choose "Viking Cup."
    There are two Acts you can Time Trail for each Ship! Just like normal
    Time Trail, you can Replay your performance to see how you can improve
    next time around.
    The Acts change when you upgrade ships, so you have to play then between
    each upgrade to see them all.
    
    Also for the Wave Cyclone, if you scroll down, you will see the Chaos
    Emerald races you have already completed, now you can conveniently play
    them again and time trial them!
    
    (I'll add tips later when I get better at this myself)
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    18. Two Player and Connecting:
    ~*~*~*~*~*~*~*~*~*~*~*~
    If someone else has a DS, you can race against them through the acts and
    4 special Looped Acts, the R acts, that are similar to Zone X in Sonic
    Rush. If you are using Wifi, you can also play a Grab the Rings game.
    
    Go to Marine's House and the Versus Machine for these options to connect
    to another person:
    
    DS Wireless Play-
    Use The Local Wireless feature, one person creates a room and the other
    joins. Use when you are in the same room as another person who owns a
    copy of Sonic Rush Adventure.
    
    DS Download Play-
    If only one person has a Sonic Rush Cart and you are in the same room,
    then Player 1 selects Download play option, a room is created. The person
    with the other DS needs to choose "DS Download Play" on the start menu
    and wait for the game to download.
    
    Check your overall two player progress with the Versus Records option.
    Your overall Wins, Losses and Draws for both Local Wireless and Nintendo
    WFC play for both Race and Collect Rings.
    
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    18.a. Nintendo WFC
    ~*~*~*~*~*~*~*~*~*~*~*~
    You can either choose to play the race with a Random Person(Grand Prix)
    or a Friend across the world if your DS has high-speed access to the web
    through either a compatible Wifi hotspot (McDonalds or Starbucks for
    example, but Wifi spots that require you to log-in first will not work),
    or the separate USB connector, use the settings option if you have to set
    up a complex connection. Nintendo WFC Battle-
    Connect to the online world! Once you connect, you can choose:
    Grand Prix-
    The game matches you up with a random person from somewhere in the World!
    Racing a Random person, Score (explanation coming later) and
    Win/Loose/Draw Records are saved, but name is not. You cannot save this
    person's Friend Code.
    Friend-
    Race someone you know! Their name is saved in your Friends Roster.
    
    Friend Settings-
    ~*~*~*~*~*~*~*~*~*~*~*~
    Friends Roster- you can have up to 30 Friend Codes in here. When you race
    that person, their code is replaced by their name.
    Register Friend Code- Enter a new Friend Code, the other person also has
    to have your code registered in order to play against them. If you have
    more than 30 codes, the oldest ones get deleted first.
    Confirm Friend Code- Your Friend Code, you get one after you first
    connect to WFC.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    18.a.1. Online Score
    ~*~*~*~*~*~*~*~*~*~*~*~
    Your Score is displayed by your name when you connect via WFC! It
    reflects how well you do in online races in Grand Prix mode against
    strangers!
    Remember your score does not change if you play against a Friend.
    
    Also, it's an instant loss and loss of points if you disconnect
    purposefully from an online race, so remember that!
    
    Here's how to predict changes in score!
    
    Before the race begins, take your score and divide it by your opponent's
    score, then refer to the list below:
    
    Less than .5-
    You Win- You get 200 points, you opponent loses 35
    You Lose- You lose 5 points, your opponent gets 40
    
    Between .5 and .9-
    You Win- You get 120 points, you opponent loses 25
    You Lose- You lose 15 points, you opponent gets 80
    
    Between .9 and 1.1-
    You Win- You get 100 points, your opponent loses 20
    You Lose- You lose 20, your opponent gets 100
    
    Between 1.1 and 2-
    You Win- You get 80 points, your opponent loses 15
    You Lose- You lose 25 points, your opponent gets 120
    
    More than 2-
    You Win- You get 40 points, your opponent looses 5
    You Lose- You lose 35 points, your opponent gets 200
    
    (I might put it in a chart in the future)
    
    As you can see, it's much more beneficial to go up against someone with a
    much higher score than you (your number above less than 1), because you
    won't lose many points by trying and you will gain lots if you do win.
    And vice-versa, a bully picking on newcombers isn't going to get that
    great of a points gain overall, than if they challenged and won against
    people with scores close to theirs or even higher.
    
    
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    18.b. Race:
    ~*~*~*~*~*~*~*~*~*~*~*~
    One player chooses to be Sonic and the other automatically has to be
    Blaze or the other way around.
    Then you get to choose one of the 14 Acts, or one of the three R Hidden
    Islands, or you can choose "Opponent's Choice" if you want to let the
    other person choose the Act. If you choose two different Acts, then the
    game choose one of them randomly. If both people choose Opponent's Choice,
    then the game picks one of the 14 Acts Randomly.
    
    The goal is to be the first one to reach the end of the Act before time
    runs out, the acts you can play are ones both players have reached. On
    the bottom screen is a handy bar showing where your opponent is in
    relation to you, and also there's a little Arrow that bounces around the
    edge of your screen that gives you a general idea where your opponent is.
    Other differences include the fact you don't loose all Rings when you get
    hit (You loose 10), your opponent in fact can damage you and steal some
    of your Rings, and you gain a bit of Tension automatically when Running
    if you are in second place.
    
    The Item Boxes in this mode are different than in normal game play and
    switch randomly, from Ring, then to another item, then to Ring, etc very
    rapidly:
    
    Random Ring Bonus: Same as in normal game play
    
    Slow (half-circle with two crescents): Slows down opponent for a short
    period of time
    
    Max Tension Bonus (One arrow pointing up, the other down): Your Tension
    Gauge becomes Maximum while your opponent's goes down to zero.
    
    Confusion (exclamation point): Sends your opponent out of control for a
    short period of time, you can't control what direction you are going.
    
    Attract (hand): Brings your opponent to the area where you are. This item
    does not appear when you are playing the R Hidden Islands.
    
    Order that Items appear, memorize this! (Remember Attract doesn't appear
    in the R Hidden Islands stages)
    Ring, Slow, Ring, Confusion, Ring, Max Tension, Ring, Attract, back to
    beginning.
    
    Use these above items wisely!
    
    Race Tips:
    Stand by the Item Boxes until the item you want appears (See above List)
    if you have time, this could be worth it.
    It's best to confuse your enemy or slow then down if they are ahead of
    you, if you are behind, then use the Glove to make them go way back in
    the level!
    For Ring Grab, Rings obviously.
    
    Practice the fastest Routes on Time Trial. Use Replay to see exactly
    where you need improvement.
    
    Start out with a Boost in the Race stages, press X or Y at the moment
    just before Go appears to get a head-start.
    
    You can hurt your opponent and make them loose Rings, but not all of
    them!
    
    Slow and Confusion can be devastation to your opponent in some situations.
    Confusion is better, with Slow they can usually still move forward, but
    with Confusion they could suddenly change direction and fall down a hole!
    
    If you are affected by Slow, try to still keep moving forward, it's a bit
    better if you are in the air.
    
    If you are affected by Confusion, you can still move forward for a short
    period of time, but the first sign you cannot control the character, just
    stop and stand there until the effect goes away, or you may die. Or if
    it's not too dangerous up ahead, keep pressing different buttons until
    you eventually go forward.
    
    If you are affected by the Glove, if you did not pick up the same item
    box earlier yourself, you can often wait by it and then just use the
    Glove back on your opponent.
    Or a great tip by Wario 58, you have already touched a further checkpoint
    in the level and the glove takes you behind it, die and you will end up
    back at the further checkpoint. Kind of a dirty trick, but effective. (I
    still haven't tested this one out personally myself)
    
    Max Tension Bonus is a pretty good item, but not as good as Slow or
    Confusion, because it's relatively easy for your opponent to gain their
    Tension Meter back in most situations, it's my lease favorite item, but I
    have seen some people on Online Play use it quite a bit, so who knows,
    maybe I should use it more.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    18.c. Collect Rings
    ~*~*~*~*~*~*~*~*~*~*~*~
    Many of the same things for Race applies.
    Try to grab as many Rings you can before Time is up. These four stages
    are very short and are in an enclosed space. You are on the top screen
    and your opponent is on the bottom screen.
    Most of your Rings come out of Item Boxes, but like in Race they also
    randomly Switch, so time it just right!
    There are various switches you can press, if the switch is Orange, Rings
    pop out! Blue switches that have already been pressed turn blue and do
    nothing.
    Item Boxes reappear after a certain amount of time, and Switches turn
    orange again.
    
    Ring Grab Tips:
    Grab Rings out of the Item Boxes! The other items are not as useful as
    they are in Race.
    
    If there are no Item Boxes or switches active, go after your opponent,
    attack them and steal some of their Rings!
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    19. Sound Test and Movies
    ~*~*~*~*~*~*~*~*~*~*~*~
    This is a list of everything in the Sound Test and Movies by name.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    19.a Sound Test:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Unlock Sound Test by beating Final Zone. Then at Southern Island go to
    Seagull Beach to find Muzy, the keeper of the sound test! Complete Muzy
    Missions and talk to him in order to unlock new Sounds!
    
    Decided not to put unlock data here, it's all in the Missions List. Some
    of these are also unlocked by completing Extra Boss
    
    1.	Cutscene
    2.	A New Venture
    3.	Plant Kingdom Act 1
    4.	Plant Kingdom Act 2
    5.	Plant Kingdom Invincible
    6.	Machine Labyrinth Act 1
    7.	Machine Labyrinth Act 2
    8.	Machine Labyrinth Invincible
    9.	Coral Cave Act 1; Mission
    10.	Coral Cave Act 2; Mission
    11.	Coral Cave Invincible
    12.	Haunted Ship Act 1
    13.	Haunted Ship Act 2
    14.	Haunted Ship Invincible
    15.	Blizzard Peaks Act 1
    16.	Blizzard Peaks Act 2
    17.	Blizzard Peaks Invincible
    18.	Sky Babylon Act 1
    19.	Sky Babylon Act 2
    20.	Sky Babylon Invincible
    21.	Pirates Island Act 1
    22.	Pirates Island Act 2
    23.	Pirates Island Invincible
    24.	Training
    25.	Hidden Island
    26.	Hidden Island Invincible
    27.	Boss
    28.	Boss - Allegro
    29.	Whisker & Johnny
    30.	Whisker & Johnny - Allegro
    31.	Big Swell
    32.	Big Swell - Allegro
    33.	Deep Core
    34.	Deep Core  Allegro
    35.	Out of Breath
    36.	1UP
    37.	Windmill Village Mode 1
    38.	Windmill Village Mode 2
    39.	Windmill Village Mode 3
    40.	Windmill Village Mode 4
    41.	Windmill Village Mode 5
    42.	Treasure Hunt
    43.	Decoration Placed
    44.	Dock Constructed
    45.	Sea Map
    46.	Act Clear
    47.	Boss Clear
    48.	Big Swell Clear
    49.	New Record
    50.	Cutscene - Normal
    51.	Cutscene - Tense
    52.	Cutscene - Pirates
    53.	Cutscene - Attack
    54.	Cutscene - Nervous
    55.	Cutscene - Island Appears
    56.	Puzzle
    57.	Waterbike
    58.	Sailboat
    59.	Hovercraft
    60.	Submarine
    61.	Retire
    62.	Discovery
    63.	Results
    64.	Cutscene - Sailing
    65.	Cutscene - Waiting for Boss
    66.	Cutscene - Blaze Appears
    67.	Cutscene - Big Swell
    68.	Cutscene - Big Swell Clear
    69.	End Credits
    70.	Emerald
    71.	Cutscene - Eggman Appears
    72.	Cutscene - The Power
    73.	Cutscene - Transform
    74.	Cutscene - Last-Ditch Effort
    75.	Cutscene - Narrow Escape
    76.	Deep Core Clear
    77.	Cutscene - Deep Core Clear
    78.	Epilogue
    79.	Sonic 1
    80.	Sonic 2
    81.	Sonic 3
    82.	Sonic 4
    83.	Sonic 5
    84.	Sonic 6
    85.	Sonic 7
    86.	Sonic 8
    87.	Sonic 9
    88.	Sonic 10
    89.	Blaze 1
    90.	Blaze 2
    91.	Blaze 3
    92.	Blaze 4
    93.	Blaze 5
    94.	Blaze 6
    95.	Blaze 7
    96.	Blaze 8
    97.	Blaze 9
    98.	Blaze 10
    99.	Tails
    100.	All 1
    101.	All 2
    102.	Audience 1
    103.	Audience 2
    104.	Audience 3
    105.	Audience 4
    106.	Whisker 1
    107.	Whisker 2
    108.	Whisker 3
    109.	Whisker 4
    110.	Whisker 5
    111.	Johnny 1
    112.	Johnny 2
    113.	Johnny 3
    114.	Johnny 4
    115.	Johnny 5
    116.	Johnny 6
    117.	Johnny 7
    118.	Super Sonic 1
    119.	Super Sonic 2
    120.	Burning Blaze
    121.	Egg Wizard 1
    122.	Egg Wizard 2
    123.	Egg Wizard 3
    124.	Egg Wizard 4
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    19.b. Movies:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Unlock Movies by finding Kylok's Island in the Story. Then at Southern
    Island go to the Wave Cyclone Dock to find Kylok, the keeper of the
    movies! Complete Kylok Missions and talk to him in order to unlock new
    Movies!
    
    Decided not to put unlock data here, it's mostly in the Missions List.
    Some of these are also unlocked by completing Extra Boss
    
    
    
    1.	Opening
    2.	Marine Appears
    3.	Encounter
    4.	Rickety Ship Launch
    5.	Get the Material!
    6.	Found Material!
    7.	Wave Cyclone Complete
    8.	Wave Cyclone Launch
    9.	Arrival at Plant Kingdom
    10.	The Ghost Rex Approaches
    11.	Found Green Material!
    12.	Arrival at Machine Labyrinth
    13.	The Imposing Ghost Pendulum
    14.	Found Bronze Material!
    15.	Ocean Tornado Complete
    16.	Ocean Tornado Launch
    17.	Johnny Appears
    18.	Coral Cave Surfaces
    19.	Arrival at Coral Cave
    20.	Whisker Appears
    21.	Reunion
    22.	This is Blaze's world!
    23.	Building a Radio Tower
    24.	Strange Electromagnetic Signal
    25.	Absent Island
    26.	Kylok Found
    27.	Arrival at Haunted Ship
    28.	The Hair-Raising Ghost Pirate
    29.	Hover-what?
    30.	Aqua Blast Complete
    31.	Aqua Blast Launch
    32.	Arrival at Blizzard Peaks
    33.	The Freezing Ghost Whale
    34.	Legendary Ancient Ruins
    35.	Pirate Hideout in the Ruins
    36.	Daikun Discovered
    37.	Uninhabited Island
    38.	To Sky Babylon
    39.	Arrival at Sky Babylon
    40.	Pirate Hideout in the Ruins
    41.	Legendary Ancient Ruins
    42.	Earthquake!
    43.	Deep Typhoon Complete
    44.	Deep Typhoon Launch
    45.	Pirates' Island Discovered
    46.	Mysterious Marker No. 1
    47.	Mysterious Marker No. 2
    48.	Clue No. 1
    49.	Clue No. 2
    50.	Clue No. 3
    51.	Collected the Clues!
    52.	Cruel to be Kind
    53.	Invading Pirates' Island
    54.	Arrival at Pirates' Island
    55.	Clash with Whisker and Johnny
    56.	After Them!
    57.	Arrival at Big Swell
    58.	Duel with Ghost Titan
    59.	Ghost Titan's Impact!
    60.	Ending
    61.	EX Prologue
    62.	Eggman's Double Appearance
    63.	Magma Hurricane Complete
    64.	Magma Hurricane Launch
    65.	The Source of Power
    66.	Sonic & Blaze Transform
    67.	Final Battle! Egg Wizard
    68.	Egg Wizard Destroyed!
    69.	EX Ending
    70.	We'll meet again...
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    20. Nostalgia! Yet Again!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Heh, I haven't written a section like this for a while, but there's so
    many good things in general to talk about this game, and the plothole
    surrounding Blaze I just can't help myself.
    If there is more Nostalgia or anything else you think should be added,
    just say so.
    
    Music Remixes-
    ~*~*~*~*~*~*~*~*~*~*~*~
    Some Music is a remix of Space Channel 5, but I would have to look that
    up.
    Windmill Village themes- Remix of Sonic the Hedgehog 3's options music
    Plant Kingdom- Remix of Sonic Rush's Leaf Storm
    Machine Labyrinth- Remix of Water Palace from Sonic Rush.
    Sky Babylon- Remix of Sonic Rush's Jeh Jeh Rocket, but honestly it sounds
    a bit like Sonic Speed Riders from Sonic Riders also to me at least.
    Whisker and Johnny's Boss Battle- Tunes from Sonic Advance 2's Final boss
    battle and Sonic Rush's Boss 7.
    Final Boss- Remix of Sonic Advance 2 Final with a bit of Sonic Rush's
    Wrapped in Black
    Extra Boss- Remix of Boss 7, the Egg Frog, from Sonic Advance 2
    Puzzle- Remix of "Legend of the Babylonians" and similar themes from
    Sonic Riders
    Last-Ditch Effort- From Shadow the Hedgehog
    
    Other bits of Random Nostalgia and other things-
    ~*~*~*~*~*~*~*~*~*~*~*~
    So appropriate, this is the second of the DS Sonic games, so they went
    back to the second GBA Sonic game, Sonic Advance 2, for a few things-
    -Music remixes mentioned above
    -Compare the little opening movie from Sonic Advance 2 and the title
    letter coloring to this game... too similar to be coincidence, no?
    -Sonic's side R trick and part of Sonic's appeal move (touch Sonic with
    the stylus.)
    -Cream was introduced in Advance 2, now we have the similar looking
    Marine.
    
    Things you might have missed-
    -Marine makes the perfect opposite for Tails in more ways than you may
    think. It's obvious that Marine is a girl and Tails is a boy, and while
    Tails is a pilot Marine is a captain.
    But Tails has an extra tail, like the Japanese fox spirit, Kitsune.
    Kitsune is the rival of Tanuki, which is actually an Asian animal called
    the "Raccoon Dog" in English, but I think you get my point.
    -Most Sonic characters are named after their powers. Marine in the Extra
    Story threw something at the Egg Wizard, many speculate it is a ball of
    water, plus someone that controls water would make a good sidekick for
    someone that controls fire like Blaze, no?
    -This game is basically opposite Sonic Rush, but did you notice that even
    the ending movie after the Extra Credits is perfectly opposite of Sonic
    Rush's with Blaze and Marine instead of Sonic and Cream?
    -If we are to count non-playable anthro characters in species count, now
    Koalas outnumber every single other species in number of individuals
    shown, except all the Echidnas in Sonic Adventure. Not counting small
    animals :P Plus there are 7 Koalas, so they could each have a Chaos
    Emerald if they wanted to :P
    
    
    The Weirdness Surrounding Blaze
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    *MASSIVE SPOILERS*
    
    This game is the sequel of Sonic Rush. I'm not going to go over the
    details of Sonic Rush, if you want to find out what happened in that game,
    I wrote a gamescript for it long ago. But well after Sonic Rush, things
    have been getting weirder... Sonic Rush Adventure agrees happily with Sonic
    Rush... but to briefly show you the weirdness, here's a brief timeline of
    Sonic Rush and games after, and you will see what I mean:
    
    Sonic Rush (DS)-
    Blaze and Nega are said to come from another dimension. Sol and Chaos
    Emeralds cannot exist together in same world.
    
    Sonic Riders (Gamecube/PS2/Xbox)- Introduces the Sonic World Babylonians,
    who have a similar story to the Blaze world ancient civilization in this
    game. They lived in the Babylon Gardens, which resembles Blaze world Sky
    Babylon a lot. This civilization is bird-themed and has Islamic-like
    features.
    
    Sonic 06 (Xbox 360/PS3) -
    Blaze and the new character Silver are stated to be from the Distant
    Future, not another dimension. Nega does not appear in this game. Anyway,
    the Future is ravished by Iblis (Islam name for the devil) who is an evil
    side of Solaris, the Sun God of the nation of Soleanna... in Sonic's world!
    I could go on and on about the weirdness of this game... but that's enough,
    oh, and Solaris is symbolized by a bird. Solaris is eventually "killed"
    in this game, Solaris has power over Time, and the events of this game
    are erased out of Sonic History... though Blaze sacrifices herself to seal
    away Iblis in another dimension... Oh, and there are Chaos Emeralds in
    Blaze's world, and "Gems" in Sonic's world identical in appearance to the
    Sol Emeralds associated with Soleanna.
    
    Sonic Rivals (PSP)-
    This odd game features a mysterious island appearing out of nowhere that
    Knuckles feels is familiar somehow, and people turned into Cards! Silver
    appears in this game early on... Anyway, the main villan in this game turns
    out to be Nega teamed up with Metal Sonic... yep, this game ties in with
    Sonic Heroes also. Anyway, not only does Nega say he's from the Future in
    this game, but he talks about being Eggman's descendent of all things,
    and Eggman disgraced his whole family and his mission is to get rid of
    Eggman. Talk about the time traveler's grandfather paradox. Anyway Blaze
    isn't in this game at all, and there is no mention of the Sol Emeralds.
    
    Sonic and the Secret Rings (Wii)-
    This game is about Sonic being sucked into the Arabian Nights. On the
    surface doesn't appear to be connected, but the strange Islamic themes
    come up again big time, it's yet another game about a different world,
    and Sonic is stuck with a fire curse, and even has to collect items
    called "Fire Souls". But the main story doesn't seem to really connect to
    any other games.
    
    Sonic Rush Adventure (DS)-
    Basically, this game goes back to relating to Sonic Rush and seems to
    pretend that Sonic O6 and Sonic Rivals didn't happen, Blaze and Nega are
    from another dimension, not the Future, The Sol Emeralds are mentioned
    again, etc... but there are connections...
    -The Babylonian Civilization seems connected to Blaze. When Sonic 06 came
    out, people thought there was a connection between Soleanna and the
    Babylon civilization because of similar building styles, the bird theme,
    and the Islamic theme. And of course, people saw the connection between
    Soleanna and Blaze, though truthfully it would have made more sense if
    Elise, the Princess of Soleanna in Sonic's world wasn't human, but mehh...
    there's a connection between all three. Especially since Blaze can read
    the ancient text of this civilization in this game, the cutscene music
    Puzzle is a remix from Sonic Riders, etc...
    -Eggman Nega does say something completely different in this game than in
    Rivals, but he acts very similarly, in the end just wanting to kill
    everyone. Would have helped if they for example put Metal Sonic in this
    game, but I think that would have blown some minds.
    -"The Power of the Stars" whatever that is, it has something to do with
    the two dimensions, and probably the Babylonians too. Especially since we
    have already seen the Sonic Riders: Zero Gravity sequel trailer and it's
    about the power of the Shooting Star, the name of that game in Japan will
    be "Sonic Riders: Shooting Star Story". Also during part of that trailer,
    we see yet again another Solaris-like symbol on a wall. Oh, and not it
    looks like Blaze is at least an unlockable character in this game, so we
    shall see if she ends up in the story somehow or not.
    
    So anyway, Is Blaze, Nega, Silver, Marine from another dimension, from
    the Future, a possible future timeline located in another dimension, in
    another dimension because of Iblis, There are two of each of these
    characters; one from the Future and one from a Parallel World, or maybe a
    very old theory of mine they used to be one world and were split apart to
    separate the power of Chaos and Sol, etc...
    
    Anyway, I could go on and on forever with this. I'm going to wrap this up
    with what I think is true. SEGA messes with the geeky mind on purpose in
    order to increase sales, I think everyone knows that, it's just too fun
    to try to figure it out :P
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    21. Questions?:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Got Questions or need help?
    First check Section 1, FAQ to see if your question has already been
    answered or not or in the rest of the guide.
    If not, e-mail me, angnix@gmail.com
    I prefer e-mails relating only to the FAQS or maybe online battles.
    Friend Code: 064535-752843
    Wii #7035-3047-5500-7479
    I'll only add nice people...
    And note about Wii number, I'm mostly after Miis... and maybe mine will
    wander over your way... and if you're lucky, you'll see that elusive Angnix
    Mii... >_>;
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    22. Version History:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Version 0.5: 9/23/07
    
    Version 0.51: 9/30/07
    Fixed a few errors
    Added a couple of Gimmicks
    Reread some parts and tweaking
    
    Version 0.6: 10/2/07
    A couple of small errors
    Flag and Medal Locations
    Mine Cart Gimmick
    Ring Bonus Info
    Final Hit Info for Bosses
    Other bits of info here and there
    More Questions
    
    Version 0.7: 10/6/07
    Errors, and reread the entire guide
    Corrected Ring Bonus info
    Added Viking Cup as a separate section under Time Attack section
    Added/Corrected Lots of Info for Time Attack and Two Player
    Missions List
    Upgrading Ships section
    Brief Description of Extra Boss
    
    Version 0.75: 10/8/07
    Added Zone Descriptions and Tips
    
    Version 0.95: 10/15/07
    Reread everything, corrected small mistakes and added info.
    One more question
    Under Act descriptions, described the R Hidden Islands, and the routes
    through R-2 and R-3.
    Added Timed Gate Gimmick
    Added Detailed Ship Descriptions/Controls
    Added Story Walkthrough
    
    Version 0.96: 10/19/07
    Fixed these errors: sailing out to Sky Babylon, Two Player mode auto
    Tension, other small errors
    Viking Cup info
    Two Player Tension fix
    Two Player Grand Prix score change calculations.
    Sailing out points for each Ship
    Other added/changed info
    
    Version 0.97: 11/4/07
    Inclusion of a few minor details I forgot earlier
    Full Boss Descriptions for Plant Kingdom, Machine Labyrinth Bosses, an
    added thing about Final Boss
    
    Version 0.98: 11/22/07
    Added Full Boss Descriptions for Coral Cave and Haunted Ship Bosses
    Added Harder Mission Tips Section, and Walkthrough for Mission 95 to this
    section
    Separated Acts and Bosses into two sections, renumbered where appropriate
    Separated Time Trail and Two Player into Sub-sections
    
    Version 1.0: 12/2/07
    Finished Boss Descriptions
    Small note about item boxes in Time Trail Mode
    Score bonus for Rail Trick update
    Nostalgia section added
    Update to Hang Glider Gimmick.
    
    Version 1.1: 12/11/07
    Updates to Summersault and Catapult Gimmicks and enemies in Sky Babylon
    Unlocking Missions Details Added
    Sound Test/Movies section added
    Ship Upgrade Data Added
    Updated Walkthrough
    Delete Data Update
    
    Version 1.2: 12/15/07
    Finished Unlock Details
    Added Mission 77 to Hard Mission Tips
    
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    (c) Angnix (Angela Petersen) 2007