FAQ/Walkthrough by SBAllen

Version 3.06, Last Updated 2012-08-21

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Exploration

When exploring the overworld, a town, etc, you will see your lead character on the top screen and their immediate surroundings. On the bottom screen you'll see a map of however much of the current area you have explored. As you walk around with the D-Pad or the stylus, the map will automatically complete itself. If you are in a dungeon and get 100% map completion, you will get a free item. This is discussed in greater detail in the walkthrough.

Summary of Overworld Map Controls:

  • D-Pad:
    • Move character
    • Navigate menus
  • Stylus: Move character
  • A Button:
    • Interact with Person/Object
    • Confirm/Select current option
  • B Button:
    • Cancel out of menus
    • Exit modes of transportation
  • X Button: Opens Main Menu
  • Y Button: Change leading character
  • Start Button: Skip cutscenes (press twice)

Combat

Enemy encounters in this game (aside from scripted plot battles) are random, meaning you cannot see the enemy on the map and evade it. When walking around, the screen will randomly go black and a battle will start. There are three special battle types that can randomly happen in addition to a regular battle:

Preemptive Strike: The enemies have a ! over their heads, meaning you caught them off guard. All of your characters will be immediately ready to take action.

Surprised: Your characters have a ! over their heads, meaning you are caught off guard. All of the enemies will be immediately ready to take action.

Back Attack: In addition to being caught off guard, your characters will start on the opposite row as normal (meaning front row characters will be in the back row and vice versa).

During combat, you'll see your party and the enemies on the top screen, and you'll see your character's HP, MP, and ATB gauge on the bottom screen along with an information window. The ATB gauge determines the order that characters can perform an action. Once the gauge fills, the character is ready to choose an option. Once the option is chosen, the gauge will then fill again and once it's full, the action will be performed. The enemies have invisible ATB gauges as well to determine when they will perform an action.

When it is one of your characters' turn to attack, you'll see a small option window on the top screen that you can use to choose what your character does. The basic commands that all characters have are:

Attack: Causes your character to attack with their equipped weapon.

Items: Choose an item to use on either one of your characters or one of the enemies. If you hit Up on the d-pad at the top of the item list, you have access to your equipped weapon and shield. If your weapon has a Use command, you can select it twice then select your target to use it on. You can also change your weapon or shield at the cost of your turn.

All of your character's Augment Abilities will also be on this menu. For more information about Augment Abilities, refer to that section of the guide.

If you hit Left or Right on the d-pad, you have access to two more commands:

Defend: Causes your character to defend, reducing all damage taken until their next turn.

Swap Rows: Causes all characters to swap rows, moving from the front row to the back row or vice versa. This is mainly used to counter Back Attacks.

You can also Escape from battles by holding the R Button, skip the current character's turn by pressing the Y Button, or turn on Auto-Battle by pressing the X Button. For more information on configuring Auto-Battle, see the Main Menu section below.

Summary of Combat Controls:

  • D-Pad:
    • All directions: Navigate menus
    • Left and Right:
      • Swap between standard commands and Defend/Swap Rows
      • Continue pressing in the direction that a group is on to select all targets on that side
  • A Button: Confirm/Select current option
  • B Button: Cancel out of a menu
  • Y Button: Pass current character's turn without doing anything, ATB gauge remains full
  • X Button: Toggle Auto-Battle
  • L Button: Confirm/Select current option
  • R Button: Hold to Escape from battle, if possible
  • L and R Buttons: Cycle through item/magic/etc pages
  • Start Button: Pause

Status Effects

Below is a list of all possible positive and negative status effects, what they do, and how to remove them:

Negative Status Effects (Persist After Battle):

  • Blind
    • Effect: Lowers accuracy
    • Remove: Esuna, Remedy, Eye Drops
  • KO
    • Effect: Character is completely incapacitated, does not earn Experience Points
    • Remove: Raise, Arise, Phoenix Down, Phoenix (Augment)
  • Mini
    • Effect: Physical attack and defense dramatically reduced, immune to Pig/Toad
    • Remove: Esuna, Mini, Remedy, Mallet
  • Pig
    • Effect: Physical attack dramatically reduced, immune to Mini/Toad. Cannot use anything but Attack, Item, Pig, or Hog Call
    • Remove: Esuna, Pig, Hog Call, Remedy, Diet Ration
  • Poison
    • Effect: Small fraction of health lost in small intervals in battle. Life lost every step on the overworld map
    • Remove: Esuna, Remedy, Antidote, Poisona
  • Silence
    • Effect: Cannot cast spells
    • Remove: Esuna, Remedy, Echo Herbs
  • Stone
    • Effect: Character is completely incapacitated, does not earn Experience Points
    • Remove: Esuna, Remedy, Gold Needle
  • Toad
    • Effect: Physical attack and defense dramatically reduced, immune to Pig/Mini. Cannot use anything but Attack, Item, Toad, or Toadsong
    • Remove: Esuna, Toad, Toadsong, Remedy, Maiden's Kiss

Negative Status Effects (Wear Off After Battle):

  • Berserk
    • Effect: Character loses control and attacks randomly targeted enemies, doing 1.5x their normal damage, considered a positive and negative effect
    • Remove: Esuna, Dispel, Unicorn Horn, Remedy, Basuna
  • Confusion
    • Effect: Character performs actions randomly on any target
    • Remove: Esuna, Unicorn Horn, Remedy, Basuna, Damage, Time
  • Cry
    • Effect: Reduces defense by 50%
    • Remove: None
  • Curse
    • Effect: All stats lowered by 20%
    • Remove: Esuna, Cross
  • Doom
    • Effect: When the number counts down to 0, the character dies
    • Remove: None
  • Paralyze
    • Effect: Character is incapacitated for a period of time
    • Remove: Esuna, Unicorn Horn, Remedy, Basuna, Time
  • Petrify
    • Effect: After time passes, character reaches Stone status
    • Remove: Esuna, Remedy, Gold Needle
  • Reverse
    • Effect: Actions that would lower HP raise HP instead and vice versa
    • Remove: Reversal Gas
  • Sap
    • Effect: HP is slowly, constantly drained
    • Remove: Time
  • Sleep
    • Effect: Character is incapacitated for a period of time
    • Remove: Esuna, Unicorn Horn, Remedy, Alarm Clock, Basuna, Damage, Time
  • Slow
    • Effect: Character's ATB gauge fills significantly more slowly
    • Remove: Dispel, Haste
  • Stop
    • Effect: Character is incapacitated for a period of time
    • Remove: Time

Positive Status Effects:

  • Blink
    • Effect: Causes the next 2 physical attacks to miss
    • Remove: Dispel, Attack target twice
  • Bluff
    • Effect: Doubles intellect for the next spell (limit 99)
    • Remove: Dispel
  • Brace
    • Effect: All damage reduced by 75%
    • Remove: Wait until next turn
  • Darkness
    • Effect: Doubles damage for a short duration at the cost of 10% of health lost
    • Remove: Dispel, Time
  • Float
    • Effect: Immune to earth attacks in battle and damage tiles outside of battle
    • Remove: Float, Leave current zone
  • Focus
    • Effect: Damage of next attack is increased, stacks up to three times
    • Remove: Dispel
  • Haste
    • Effect: Character's ATB gauge fills significantly faster
    • Remove: Dispel, Slow
  • Hide
    • Effect: Character is hidden from battle and cannot be attacked
    • Remove: Must be manually removed
  • Jump
    • Effect: Character airborne for a while and lands on target for double damage
    • Remove: Must wait for character to land
  • Protect
    • Effect: Character's physical defense is 1.5x higher
    • Remove: Dispel
  • Reflect
    • Effect: All spells targeting the character are reflected to a target on the opposing side
    • Remove: Dispel, Time
  • Shell
    • Effect: Character's magical defense is 1.5x higher
    • Remove: Dispel

Augments

The Augment system is the new way of sharing abilities in this version of Final Fantasy IV. Augments can be found in two different ways throughout the game:

Character-Inherited Augments: When certain characters leave your party, you will be able to inherit augments from them later depending on how many augments you gave the character before they left. If you didn't give the character any augments, you will only get one from them later. If you gave them one, you will receive two. If you gave them two or more, you will get three from them. There is an exception to this rule that is explained in the Augment Abilities section of the guide as well as during the walkthrough.

Plot-Driven Augments: These augments are unlocked by advancing the plot of the story, or by partaking in optional sub-plots. These are sometimes well-hidden after unlocking and must be searched for. All of the details to unlocking and finding these augments is covered in the Augment Abilities section of the guide and in the walkthrough.

You cannot obtain every augment on every playthrough. Also, due to the fact that you can only play through the game three times in one save, that means that you have to be very careful with the distribution of your augments in each playthrough to have an optimal party on your third and final playthrough. There is a Suggested Augment Path for all three playthroughs in the walkthrough that you can choose to follow.

Remember that once you give a character an augment, they will always retain it through the current and all future playthroughs. This can be used to your advantage to help unlock multiple copies of the most useful augments.

Main Menu

When you hit the X Button while outside of a fight you'll bring up the menu on the top screen along with the thoughts of your current party leader. On the bottom screen you'll see your current party details, your location, and your total gil. Use the A Button to select a menu item and the B Button to go back a menu or to exit the menu completely. You'll also see the thoughts of whomever is your current party leader. A list of the menu options is found below, followed by a detailed explanation of what they do.

Inventory

See all of your current items, manually sort them (select an item with the A button then select another item to swap their places), and use items (select an item twice then select who to use it on). To sort the list, hit the B Button to go to the top menu then select the middle option. You can choose the middle option multiple times to sort in various different ways (usable items first, weapons first, etc). To view Key Items, select the third option from the top menu. Augment Ability items are considered Key Items. Select one of these abilities and you can choose who to give it to. Once you choose to equip an augment ability on someone, you lose the item permanently and cannot remove it from the person you gave it to, so choose wisely.

Magic

Choose the person whose magic you'd like to browse. The top menu will list the different schools of magic the person knows. From there you can manually sort their magic or use a spell just like sorting and using items. To cast a spell on your entire party, press Right on the d-pad until the finger points at everyone.

Equipment

Choose the person whose equipment you'd like to browse. The first option of the top menu is to select a piece of equipment. The left side is for weapons and shields and the right side is for (from top to bottom) helmet, body armor, and hand. The second option at the top is to remove a piece of equipment. The third option chooses the "best" equipment for your character. This isn't always a good option to choose, but if you don't want to figure things out on your own you can just choose the best option for all of your characters and have decent equipment on.

Abilities

Choose the person whose abilities you'd like to browse. You'll see a list of their current abilities. You can sort your abilities here by clicking an ability and then moving the cursor up to where you'd like it to go. If your character has any augment abilities, you'll be able to select those to replace the current abilities on the list. Every character is required to keep the Item command so you cannot remove it, but you can sort it on the list if you'd like to move it somewhere. On the right side you'll find the Auto-Battle command for that character. If you turn on Auto-Battle during a fight, this is what will always be chosen for that character. The default Auto-Battle command for all characters is Attack, but you can change it to any action-based ability that your character knows. You cannot use a passive ability such as Counter. When selecting something for Auto-Battle with multiple options, such as Items or magic, you'll see an arrow pointing right. Press Right on the d-pad to choose and you can choose the one item/spell/etc you want to use.

Status

Choose the person whose status you'd like to browse. The top screen will show the basic information about your character: Name, Occupation, Level, HP, MP, Total XP, XP to next level, currently set abilities, and all known abilities. The bottom screen shows your character (that you can rotate with the stylus) and current stats in the following categories:

  • Strength (Enhances Attack)
  • Speed (ATB fills faster)
  • Stamina (HP gain from level up increased)
  • Intellect (Black magic damage increased)
  • Spirit (White magic potency increased)
  • Attack
  • Accuracy
  • Defense
  • Evasion
  • Magic Defense
  • Magic Evasion

Party

The first option on the top menu swaps the row setup back and forth from 3 front 2 back to 2 front 3 back. The second option allows you to swap two individual members or move a member to an empty spot.

Settings

Change the options for the game. You must click Accept to keep any changes you make. You can set everything back to default as well if you change something you didn't mean to.

  • Battle Mode: Active / Wait
  • Battle Speed: 1-6
  • Message Speed: 1-3
  • Movement: Walk / Run
  • Window Type: 1-6
  • Subtitles: On Off
  • Voice: On Off
  • Accept
  • Reset

Battle Mode set to Active will cause enemies to continue taking action while you are selecting your spells, items, etc. Wait causes enemy activity to stop while you are navigating menus. Battle Speed determines how fast the ATB builds for your characters and the enemies. Message Speed (Japanese version only) allows you to select how quickly text is displayed. Movement chooses whether you walk or run by default. Window Type (Japanese version only) allows you to select the background image for windows. Subtitles and Voice turns one or the other off or on. Choose Accept to keep your changes or Reset to choose the default settings.

Quicksave

Suspends play, allowing you to basically save anywhere and turn off your DS in case of a low battery or any other reason. When you turn it back on, you can choose "Continue" from the title screen to jump back to where you suspended gameplay from. Once you load your Quicksave, it is erased so you'll need to really save your game or do another Quicksave or your progress is lost.

Save

Allows you to save your game to one of the three save slots. You can only select this option when you are on the world map or at save points in dungeons.

Summary of Main Menu Controls:

  • D-Pad: Navigate menus
  • Stylus: Spin character in Status menu
  • A Button: Confirm/Select current option
  • B Button: Cancel out of current menu
  • L/R Buttons:
    • Jump up/down a page in a menu
    • Change current character in options relating to a single character

Augments

Throughout the walkthrough I will frequently suggest what to do with your Augments. At the end of the walkthrough I will give you an entire list of who should get which Augments. These are strictly my personal preference. If you believe that you have a better idea as to who to give one to, by all means feel free to do so. I promise not to take offense. If you plan to use the max stats formula I give you afterwards, do make sure to at least put the Augments detailed there on the correct characters, or ones that are equivalent.

Item Drops

This walkthrough is written in a way that prevents the player from having to grind enemies to get particular item drops in order to more easily win an encounter. That means all strategies written use only item bought or treasure chest dropped weapons, armor, and items. There are many great item drops that will make bosses much easier for you. The most important example is the Cursed Ring. This item turns all of your character's current elemental strengths into absorptions. For example, if you have on the Cursed Ring and the Diamond Shield (halves Thunder damage), you will actually absorb Thunder damage instead. This can easily be exploited against bosses that only cast spells of one element. The morale of this story is that if you have better gear than what is suggested in the guide, by all means use it!

Enemy Encounters

Most games train you to the point where you don't feel like you have to fight every random encounter in the game and your levels will still be just fine. This game is a notable exception. Unless the fight is beyond the reach of your party (and this will usually be noted within the walkthrough), or unless your party is weakened from previous fights and you forgot to heal, you really shouldn't be running away from fights. Suggested minimum party levels for bosses are listed for every boss encounter within the game. If your party isn't meeting the minimum, you need to get into some random encounters and level up. If you haven't been running frequently, this shouldn't be an issue. If you're ahead of the levels suggested then awesome, the fights should be insanely easy for you.

Mapping Problems

A lot of times you'll find yourself with 99% completion and have absolutely no idea where that last little part that you're missing is at. I can almost guarantee that it's in one of the following two places: next to a chest against a wall or at an entrance/exit to the floor. Try walking circles around all chests and walk through all of the entrances/exits and you should find that 1% you need.

Rare Encounters

Sometimes on the encounters list for a location you'll see RARE written beside one. While I would encourage you to attempt to get in the fight by running around, if you get frustrated you can always skip it (make a mental note of it) and come back to that location later with a Siren. Using a Siren on a map always forces an encounter with the rarest encounter of that location. Thus, you can save the pain and annoyance of trying to find the encounter and you can just force it right away.

Spoilers Ahead

Unfortunately due to the nature of this game, it's basically required that minor spoilers are listed throughout the walkthrough. There really is no way around it or events can be missed. I try to wait until as long as possible to provide spoilers in the case that I have to.

Prologue

  • Encounters:
  • Treasure:
    • 480 gil, Ether, Tent

The game begins with Cecil leading the Red Wings back to Baron Castle after a successful mission. He reminisces on the mission, taking the Water Crystal from the town of Mysidia. He is confused as to why the crystal is so important to his king, and why they had to harm the helpless people to take it, though he tells his confused crew that they are only doing what the King requires and it's for the good of Baron. Suddenly the ship is attacked by two Floating Eyes. This battle is under your control, giving you an opportunity to get used to the battle system for the game. This fight is incredibly easy, just attack the Floating Eyes regularly. 1 to 2 hits per eye will get the job done.

As they ponder the sudden increase in monster activity, the fleet will arrive at the Castle. Cecil meets up with Baigan, the Captain of the Guard, and makes his way to the king. He hands over the Water Crystal and then asks his king why it was necessary to take the crystal from the Mysidians, which doesn't please the king one bit. He strips Cecil of his title as Captain of the Red Wings and asks that he slay the Eidolon of Mist that is threatening the town and deliver the townspeople a Carnelian Signet. Cecil's friend Kain enters the room and since he attempts to persuade the king to trust Cecil, the king orders him to accompany Cecil to Mist.

After leaving the king's chambers, Kain walks off and Cecil is once again under your control. Head south to the first floor.

On the first floor you'll see three chests on your map. Head to those now, pressing the switch to the west of the door to open it. Inside you'll find 480 gil, an Ether, and a Tent. Head to the far west set of stairs and you'll be outside. Walk west and down the stairs. Walk down the stairs on the next screen and as you head down, you'll see a cutscene that introduces Rosa, Cecil's love interest. They briefly talk and Rosa seems a little worried about him and says that she'll come visit him later. Continue south to the door.

You're outside again. Head west then north towards the tower on the map. When you near the entrance, you'll see another cutscene with Cid, the chief airship engineer of Baron, who informs you that airships are being made for war purposes. Enter the tower now.

Inside the tower you'll see a little bunny known as Namingway. Get used to seeing him as he's an important part of the DS version of the game! He'll offer to change your name for you. The screen is pretty intuitive. The A Button selects a character and B deletes a character. From the left menu you can select the following (from top to bottom): Capital letters, lowercase letters, letters with accenting symbols, number/symbols, delete, and OK (or in the Japanese version: Hiragana, Katakana, English characters, symbols, and Finish). After you choose a name, Namingway will tell you that he can't change your name. Thanks for nothing! Apparently he's lost the ability to change names is plans to set off on a quest to discover his purpose in life. He'll disappear afterwards. Head up the stairs beside you now. Talk to the woman who informs you that your room is ready, then head upstairs again to your bedroom. Click on the bed for another cutscene with Rosa.

Cecil seems confused, unsure if what he's doing is the right thing to do. Is he loyal enough to his king that raised him as an orphan to give up his morals? Rosa appears and tells him that she knows he isn't a bad person and that she believes in him then wishes him good luck on his trip to Mist. He says that he'll be fine, especially with Kain coming along. She leaves, but he still feels confused and worried. In the morning, he meets up with Kain and they set off on their adventure.

Baron and its Outskirts

You'll show up on the world map now. You'll notice that the map on the bottom of the screen is all but empty at this point, meaning you'll have to find your way around on your own. For now, head into the town right next to the castle, the town of Baron.

  • Inn: 50 gil
  • Baron Item Shop
  • Treasure:
    • Eye Drops x2, Gnomish Bread, Gold Needle
    • Bronze Hourglass, Phoenix Down x2, Potion x4, Tent x2

Once you're in the town, let's do a quick runthrough of all the freebie treasure! First, you'll find a Potion in the bush to the right of the Inn. Go ahead and enter the Inn now. The first pot beside the entrance has another Potion inside. Go north up the stairs and you'll see three chests. Hit the switch beside the door to open it and claim your treasures: Gnomish Bread, a Tent, and Eye Drops. Exit the Inn and head north past the Inn. There's a Potion in the pot beside the building right behind it on the left side. You'll find another Potion in the bush right next to the pot. Head to the far north. If you're interested, talk to the dancer to get a provocative loli dance then enter the waterway and make your way all the way to the lake in the southeast of town. You'll find a Tent and a Bronze Hourglass there in the water.

Head back up to the dancer again. Go south and east. You should see a passageway north with an old lady wandering around. First go south into the dead end and you'll find more Eye Drops. Now head north past the old lady and then go west when you can to a big clearing. In the southeast corner you'll find a Phoenix Down. Walk along the south wall to the west to run into another Phoenix Down. Walk east a bit and when you see two small groups of yellow and blue flowers together, head towards them to get a Gold Needle. Go ahead and exit the town to the north or west and then you can enter again to actually explore the town.

Now take a look around. By the entrance to the town you'll see the Item Shop and the Inn. Check the list above to see what's available. You shouldn't need to buy anything at this point so don't really worry about it. The next two buildings are (from left to right) the Devil's Road building and Rosa's house. You cannot access the Devil's Road at this point in time but there's a training room downstairs that teaches you the basics of the game if this FAQ isn't good enough for you. :( You can chat with Rosa's mother in her house if you'd like but Rosa isn't home. The Weapon/Armor shop to the north of the Devil's Road building is locked for now. Heading west you'll find another locked door and Cid's house upstairs from there. Cid's passed out, his daughter is there if you're bored.

Nothing else to do here so head out of the town and make your way to the Cave of Mist to the northwest. The enemies here are nothing to be concerned with, just attack regularly to zoom through the fights. Helldivers can turn you to stone with gradual petrify if you aren't fast enough to kill them. You have a Gold Needle to heal one stoned member but if it happens more than once you'll need to go back to town to buy more unless you stocked up. Now might be a good time to get used to the Auto Battle function. Just press X during a fight to swap to Auto Battle mode. You can always press X again if you need to take action. If you're going for the Bestiary completion, be sure to fight at least one of everything before you enter the cave. For your convenience, every time you encounter a new enemy in the game, I put NEW! beside the encounter so you know to be on the lookout. Also of note is a chocobo forest to the west of Baron in a little clump of trees. You can grab a chocobo there and ride it around, though it's not really necessary.

1F

As you enter the cave, you will immediately run into Namingway. Well, it turns out that now he chooses to refer to himself as Mappingway. He introduces you to the new mapping feature in the DS version of the game. Basically, there is a map on the touchscreen that fills out as you explore dungeons. Once you have 100% of a map complete, you receive items. This is an easy map to fill out and is a good one to get used to how to fill out a map as you traverse a dungeon. Basically you have to ensure that you walk as close to walls and corners as you can to get the entire wall/corner added to the map. You have a pretty decent map radius so it isn't required that you literally hug walls, you'll get used to the system as you progress through the game. Just remember that I'll inform you as to when a map should be completed, so if your map isn't when I say it should be, you'll have to go back and find what you missed, which usually DOES require hugging every wall and corner. The items you obtain for completing the map are listed with the other floor data in the walkthrough.

After the conversation, you're back in control. Head east, watching the map fill out as you walk. Head north up the stairs after mapping out the dead end then head west until you hit the wall. Go north until you get a small cutscene with a mysterious voice. After the cutscene, grab the chest for a Potion then go east across the bridge to see another chest containing Eye Drops. Head south down a few sets of steps and you should see another chest to the west. Follow the path west for a Tent, making sure to map out the entire middle area. Follow the path back east then south to explore the last bit of this small cave. After another brief cutscene with the mystery voice, grab the nearby chest for another Potion. After this chest, make sure your characters have high HP and no negative status effects on them and then head north to run into the Mist Dragon.

Mist Dragon
  • HP: 556 / XP: 1112 / Gil: 0
  • Weak: Darkness / Absorb: Holy
  • Suggested Party Level: 10-12

This is an easy fight. Just have Cecil attack and Kain use alternate between Jump and attacking. Occasionally the dragon will turn into a mist form. During this time, stop all attacking as you will be unable to hurt it and it will counterattack with a painful breath attack. This is a good time to use a Potion if anyone's health is low. You can usually get 3-4 attacks in with Cecil and 1 jump plus a regular attack with Kain before it transforms into mist. Repeat until it dies. You can use Darkness with Cecil to speed up the fight if you desire, but it isn't really necessary.

After the fight, walk north to the exit. You should complete the map at this point and obtain 5 Potions. Outside, unequip Kain and save your game and it's a very short walk east to Mist. See the previous section for monster encounter information here.

When you enter Mist, you'll start a cutscene automatically. It turns out that the Carnelian Signet was a trap, as a flood of bombs are released from it to wreak havoc on the city! Kain and Cecil watch the damage in awe, wondering why King Baron would do such a thing to innocent people. Through the mess, they can see a girl crying over a woman's body. The woman's dragon died, killing her. Oops. They realize the intention of the signet now, to kill off the Summoners of the town, and apparently this girl and her mother were both targets as well. Unsure of what to do, Cecil insists that they protect the girl as she's only a child despite the king's orders. However, when they admit to killing her mother's dragon, the girl wants nothing to do with them and runs away as they give chase. In desperation, she summons an Eidolon called Titan who causes a massive earthquake, completely destroying the surrounding area and causing everyone to black out.

Kaipo Desert

When the screen returns, we see a strange white creature looking at the young girl. As Cecil starts to stir, it quickly disappears. Cecil notices that Kain is gone and decides to take the child with him to somewhere safe. When you gain control of Cecil again, start walking in a northeast path. You're looking for a small town adjacent to an oasis in the middle of the desert. You should be able to handle most of the fights on your own. However, if you come across a Desert Worm, RUN AWAY IMMEDIATELY! This creature WILL kill you in one hit at this point in the game. Using the in-game map and aiming for the middle of the desert, you should be able to find the town of Kaipo without any trouble.

When you enter the town, you'll automatically begin walking towards the Inn where the innkeeper sees the girl and gives you a free stay for the night. Cecil puts the girl down on a bed and attempts to apologize to her. She says nothing and the two lay down for the night. However, in the middle of the night someone barges into the Inn! It's a Baron general, demanding that you turn over the girl immediately. Well, that isn't going to happen now is it?

You'll have to fight a General and 3 Baron Soldiers. This fight isn't even worth making a boss section for. Just kill off 2 of the soldiers, then the general, then the last soldier (for extra experience). They will occasionally attack but the damage barely scratches you and you'll be getting all of your HP back after the fight's over.

After the fight, the girl decides to trust you. She tells you that her name is Rydia and introduces you to her little friend Whyt. You can rename him if you'd like to, but for this guide he will be referred to as Whyt. For more about him, see the Whyt section of the guide.

Kaipo

After exiting the Inn, head to the east across the bridge and enter the northeast building. You'll see Nam.. er.. Mappingway inside. After complimenting you for completing the Mist map he'll once again change his name to Livingway and will introduce you to the Bestiary. You can view it now if you wish. It will be accessible at any Fat Chocobo later. Of course, you can always just use the Bestiary provided in this guide as well.

After playing with the Bestiary, continue to explore the building. When you walk towards the beds, you'll see Rosa lying on one! She's calling our your name in her sleep, it looks like she got a nasty fever trying to catch up to you. You'll also be given your first Augment Ability here, Auto-Potion. Augment Abilities are considered Key Items. You can equip them to a person in your party to permanently learn that ability for that character. There is a list of these abilities later in the FAQ. I would highly recommend holding on to Auto- Potion for now. If you talk to the person in the building and check the bookshelf, you'll see mention of the "Sand Pearl", which can cure desert fevers. That's convenient. Apparently you'll be able to find out more information about this cure in Damcyan. You're done in this building for now. As you walk out, Livingway will give you a brief rundown of Augment Abilities. A little too late, Livingway, I beat you to it!

Unlike Baron, people haven't randomly left items lying all over the place in this town so there isn't a whole lot to do. The shops are all listed on the map. You don't need to visit the weapon shop, but swing by the armor shop and buy two Leather Caps (you'll be using the 2nd one soon enough, don't worry). Put one on Rydia now. Stock up on items if you need to as well.

The only other thing of note in this town is the Fat Chocobo sitting in the northwest corner. Livingway will give you another tutorial involving Whyt and how to train him. If you want to play with Whyt now, feel free. See the Whyt section of this FAQ for more information on what you can do.

After leaving the town, I would recommend staying near the town and gaining a few levels for Rydia. The encounters are detailed in the previous section. Blizzard works well against the enemies near the town. You can also have Rydia use the Rod as an item (go to Item and press Up to get to her equipped items and then select the Rod and then a target) to do pretty decent damage. Cecil should be able to kill everything in the area in one hit and Rydia can kill them with blasts from the Rod or a Blizzard spell. Watch out for Sand Worms though as they will still own you. You can use Hold on them but they are still very difficult and not worth trying to kill at present. Your best bet is to continue running from them for now; you can get your revenge later.

After you are comfortable with Rydia's level (I would suggest at least level 10), head north from Kaipo and then east to find a cave entrance. Use a Tent if you need to recover then head into the Underground Waterway.

South B1

Note that the fights here are going to be a little bit rough here to start. For the time being you'll probably just want to have Cecil attack and have Rydia either single target enemies with Thunder or use the Rod for Mage Arrows. Be careful against the Amoebas, they can cast Raise on all of the enemies you've killed during a fight if you attack them and don't kill them in one hit! Also, don't hesitate to run if the odds are against you. You'll get help very soon.

As you enter the Waterway, head north across the bridge and up the stairs for 2 chests containing and a Potion and a Maiden's Kiss. Ensure you map the little dead end down the stairs then go back across the bridge and to the west. Carefully map the area as you go then cross the bridge to the west. To the south there's a chest with a Tent in it. Be sure to walk all around this little area, for some reason the game doesn't like to map it out completely and more than once I've had to go back there to get the 100%. When you head north you'll see someone standing at the end of the bridge. He refers to himself as Tellah, and he's also on his way to Damcyan in search of his daughter Anna, who he claims was tricked into running away with a bard. They decide to team up to get there together.

Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah with the Leather Cap you bought earlier. Now that Tellah is in the group, you have a lot more damage in your arsenal. He can multi-target most enemies and wipe them all out with a single Thunder spell. Thunder should make short work of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and better than the Iron Armlet that Tellah starts with. You can also give him a Rod if you get one, but that will be taken care of soon enough.

Anyway, head east after getting Tellah equipped. At the junction, continue to the east across another bridge. Map out the land area here and then take the steps into the water. Go west then north under the bridge to pick up an Ether. Go back under the bridge then continue to the west to map out what seems to be a dead end. However, if you walk into the waterfall on the west side you'll enter a secret room. You'll find chests here containing a Dry Ether, an X- Potion, and a Phoenix Down.

Leave this room and then head back to the land to the east. Go back to the west across the bridge then go north into the unexplored portion of the map. Cross the bridge to the west and you'll run into a dead end. After mapping it all, go back east, south, then west to get back to the area where you first met Tellah. This time go north into the last little bit of unexplored map to obtain 5 Eye Drops and then exit to the next floor.

South B2

Follow the path to the north until it turns south and enters the water. From there, you'll soon see a path on the west wall going north and out of the water. Go all the way north to reach a treasure chest with a Potion inside. Go back into the water (making sure to map the land you're on completely first), and go all the way to the south and again exit the water. Follow the path, picking up the Ether along the way. When you reach the door, you should be about 60-70% done completing the map. Before entering the door, you might want to get in a few more fights for some extra exp. You're about to get a free rest so you might as well use up your mp reserves if you have any left.

Enter when you're ready and you'll see a Save Point. Tellah will explain that you can rest here like you can outdoors and save your game. He'll offer up a Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange stories about why they are heading to Damcyan. Tellah tells of his daughter Anna who fell for a bard from Damcyan. He didn't approve of their love so they ran off together. Cecil talks about how he met Rydia and his need for the sand pearl to cure Rosa. Afterwards, save your game then exit to the north.

Head east across the bridge and then north to a chest with an Ice Rod inside. Equip the Ice Rod on Rydia and equip her Rod on Tellah if you haven't gotten a spare one yet. Go south from the chest and enter the water. Go east, exit the water, and follow the path to the door. You should have finished mapping out the 2nd floor map here, which will net you 5 Antidotes.

B3

On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice and which like to cast Toad on your people. Rydia and Tellah can remove it with Toad or Esuna. Follow the path west until you reach a junction. So south then east, following the path as it winds around, picking up 580 gil and a Bomb Fragment. Go back to the junction and go west until you reach the exit, picking up 3 Tents from the easy mapping of the floor.

North B2

Another toad is introduced here which is actually weaker than the last one. Walk west to map out the area then go north up the two flights of stairs. There's a chest south from the exit with a Potion in it. You should have mapped just over 60% of the map. To get the rest you'll need to use a secret passageway. To the west of the chest you'll see a path that seems to lead into nothingness. Walk out into it then go north, east, then south until you reach an opening which eventually leads to a chest with a Feathered Cap, which I would recommend giving to Rydia. You also complete the map here, obtaining 3 Phoenix Downs. Head back to the exit and take it.

North B1

Zombies are introduced here. Blast them with Fire and Cure spells to quickly dispose of them. West from the entrance you'll pick up an Ether from the chest then go north for another chest containing a Zeus's Wrath. After looting the chests, take the nearby path to the north. There's a long path south right next to it. It's a dead end but you need to map it anyway. Do so and then continue to the east. Before exiting, go south for some chests containing a Shadowblade (equip this on Cecil right away) and a Bronze Hourglass. You'll also complete your map, getting an Ether. Exit, use a Tent, and save your game.

Underground Lake B2

Enter the next cave and then jump down the waterfall. When you land on the 2nd floor of the lake basement you will encounter Red Mousse and Alligators for the first time. The Mousse have very high physical defense, but are very weak to fire. Just multicast Fire on them to kill them. You can take out the Alligators with Blizzard. Map out the small body of water then head up the stairs and follow the path as it wraps around. When the path branches south, follow it to get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue to follow the main path to the exit to the next floor, collecting your 5 Potions for mapping the area.

Underground Lake B1

Map out the starting area then go east across the bridge and pick up the Hades Armor and Hermes Sandals. Continue along the path, heading into the water. You'll see some tentacles sticking out of the water at this point, which seems odd. Ignore those for now and map out the water area to get three Zeus's Wrath. Cure everyone and then approach the tentacles to fight the boss of this area, Octomammoth.

Octomammoth
  • HP: 3350 / XP: 10050 / Gil: 1000
  • Weak: Darkness, Thunder / Absorb: Water, Holy
  • Suggested Party Level: 13-15

This is another simple fight. Have Cecil use Darkness once and attack (don't renew it after it wears off), Tellah should spam Thunder, and Rydia can alternate between casting Thunder and curing anyone whose hp gets low. As the fight progresses, Octomammoth loses his limbs, causing him to attack more slowly but hitting for more damage. At some point he will get down to two limbs and there will be a long conversation. At this point, his attacks will start doing large amounts of damage. If necessary, skip an attacking turn with Tellah and have him help Rydia with curing duties. The fight shouldn't last much longer at this point.

After the battle is over, walk into the waterfall to zone out back to the world map and save your game. Don't bother with a tent, you'll get a free recovery soon enough.

Damcyan and its Outskirts

  • Treasure:
    • Antidote, Elixir, Ether, Eye Drops, Feathered Cap, Gold Needle
    • Holy Arrows, Iron Arrows, Phoenix Down, Potion, Power Bow, Ruby Ring, Tent

As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the castle and bomb it! Rush to the castle at once! The encounters are the same as Kaipo Desert if you happen to get attacked on the way there.

When you enter the castle, you'll want to strip Tellah of his equipment. If you gave him the Ice Rod or Feathered Cap, put them on Rydia now. Also, give Rydia the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot first! Go immediately east upon zoning in, along the outside wall of the castle, and follow the wall to a small door leading to the dungeon.

Click on the star shaped decoration in the northeast corner to open a door and go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap. Leave the cells and go to the southwest corner of the room. There's a hidden staircase leading downstairs to even more loot! The six chests contain: Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. Click the southwest corner of the room for an Elixir, the southeast corner for Holy Arrows, and the northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and just exit the castle by walking east.

Zone in again and just keep walking north to enter the castle proper. Keep walking north to climb up the floors, stopping to grab the obvious chest for a Tent. When you reach the top of the castle, you'll see a body on the floor. It's Anna! The bard walks out at this point and Tellah attacks him in blind rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm down. The fight subsides when Anna asks them to stop.

Anna explains that Edward is the Prince of Damcyan and that they are deeply in love. She was fatally wounded trying to protect him from the attack. Edward explains that it was a man named Golbez leading the Red Wings that attacked the castle. Edward confirms that the crystal here was taken. When Anna passes on, Tellah swears revenge against Golbez and storms off on his own (good luck to him without any equipment!). Edward sits and sobs until Rydia tells him to grow up and act like a man. When he continues to whine, Cecil slaps him and talks some sense into him, asking that he not let her sacrifice be in vain and asking for his help with curing Rosa. He agrees to help Cecil recover the sand pearl, which he tells them is in the lair of the antlion. To help them get there, he provides a hovercraft that can traverse shallow waters.

Now that Edward has joined your group, take a moment to check his equipment. If you obtained a spare Silver Armlet in the Underground Waterway, equip him with it. If not, his current equipment will have to do. Since you're probably still missing hp and mp from the fight with Octomammoth, you'll want to recover before entering the Antlion's Cave. Park the hovercraft and enter the castle again. Go back to the top floor and go to the east. You'll see a pot in the corner. Have Rydia cure herself and Cecil back to full health and then click the pot to fully recover your mp. Note there's also a pot to the west that recovers hp and status, but you shouldn't need to visit that one since you had Rydia cure everyone. After recovering, exit the castle again. Hop in the hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave.

B1

As you enter the cave there are a few things to keep in mind. First, Edward is going to be weak at the start. He's mostly a bullet shield, just taking hits and using his Salve ability to heal everyone at once. Once he reaches level 10 he'll receive Life's Anthem which is a nice healing Bardsong. The Adamantoise has a lot of health but is weak to ice, so a blast from the Ice Rod will all but kill it. Domovois are just slightly stronger Goblins, nothing to worry about.

From the entrance, go west for a Spider Silk then return to the entrance and go down the long flight of steps. Go west and under the bridge for a Potion. Go south from the chest, following along the west wall as it wraps around a long path eventually leading to two chests, a Tent and a Potion. Claim the treasure and then follow the path back until it branches and go east. At the first opportunity, go north and under another bridge for a Potion. There's one more path leading north. Follow it to claim a chest with a Gold Needle in it. You should have mapped out the entire northern half of the map at this point and all of the west, about 85% total. Go south from the chest until you reach the exit to the next floor. You'll have about 90-95% map completion.

B2
  • Mapping: Phoenix Down x3
  • Encounters:
  • Treasure:
    • Antarctic Wind, Ice Rod, Lamia Harp, Potion, Shadowblade, Spider Silk

On the second basement you'll start to run into Yellow Jelly. Like the Red Mousse before them, these should be killed off with magic. Thunder is their weakness, so have Rydia take them out with a multitarget blast. Follow the path south until you come to a door. Inside is a chest containing a Lamia Harp. This makes Edwards's attacks slightly less useless and he can actually help you in battles now. It also will Confuse the target sometimes, which can be handy. Note that there are some special encounters in this tiny room you might encounter. Leshy and Basilisk are both very easy and should pose no threat. Sand Worm is our friend from Kaipo that you should be able to handle now. Have Rydia cast Hold on the first turn to Paralyze it and then just pummel it until it dies. It's weak to Ice as well.

Leave the room and continue south. You'll pass a chest with an Antarctic Wind inside. Grab it then go west. Ignore the exit to the south for now (be sure to walk along it to map it all out!) and keep going west. All the way to the far west there's a chest containing a Shadowblade. Nothing to do with this since you already have one on Cecil. East from the chest you should already see another chest on your minimap. Head to it for another Ice Rod. Backtrack back to the unexplored area leading north. You'll pass yet another exit then go west. Map out the dead end south then go north along the wall to reach a chest with a Spider's Silk inside. In the last unmapped area directly east from here you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then enter the nearby entrance.

B1
  • Mapping: Potion x5
  • Treasure: Emergency Exit, Ether, Phoenix Down

This will put you back on the first basement where you can complete the map and earn 5 Potions. The next door leads to a Save Point surrounded by treasure, a Phoenix Down, an Ether, and an Emergency Exit. Save your game and return to the second basement, making your way to the other exit in B2 you haven't explored yet.

B3

This leads to the third and final basement of this dungeon. Stay near the entrance and get into a few fights to finish up your bestiary entries here if you haven't fought them yet and are interested. When you're ready, heal up and approach the middle of the floor. Edward will tell you this is where the Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, so taking a sand pearl should be a breeze. However, when he tries the creature attacks him!

Antlion
  • HP: 2000 / XP: 6000 / Gil: 1500
  • Weak: Ice / Absorb: Water
  • Suggested Party Level: 16-17

The Antlion fight can be tricky, mostly because of the counterattacks the creature does. However, you can avoid these counterattacks as long as you're paying close attention to the creature. During the battle, his eyes will change color. When they are white, he will counter all physical attacks. When they are red, he will counter all magical attacks. Thus, have Cecil attack when the creature's eyes are red and have Rydia use Blizzard when the eyes are white. As usual, you can have Cecil use Darkness (preferably while the eyes are white) to make his attacks more powerful, though that isn't really necessary here. Have Edward use Life's Anthem or if he's taking too much damage, just have him Hide.

After the fight, Edward is upset that the Antlion attacked him. Cecil explains to him that the creatures of the world are becoming more and more hostile and they agree to worry about it later and rush to help Rosa with the sand pearl. If you've completed your bestiary, go ahead and leave the Den now. You can use an Emergency Exit if you don't feel like walking.

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