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            Assassin's Creed: Altair's Chronicles FAQ/Walkthrough
                             For the Nintendo DS
                       Version 1.0 (Created 10/9/2008)
                               By Devin Morgan

      This file is Copyright (c)2008 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Techniques/Items
7. Secrets/Tips and Tricks
8. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (10/9/08): The first and complete version of this guide.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Assassin's Creed: Altair's Chronicles is known as the prequel to the popular 
game of the same name on the major consoles. It follows Altair through a 
series of cities and areas, on his quest to recover the Chalice. It is a very 
straightforward game, unlike the original game this stemmed from. The game 
will walk you through every step of the way, so you won't ever be lost or 
wondering what to do next. It's basically a glorified platformer, but with 
glitches and stupid enemies. It is also a relatively short game, so it won't 
really last you too long. If you're interested in the Assassin's Creed games, 
you may want to give this a try, but it may not be worth your money for such 
a short adventure.

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move

Start: Pause game, open submenu

A: Kick

B: Jump

X/Y: Attack with sword

L: Crouch (move while crouched to roll)

R: Block/defend from attacks

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

===============
Counter Attacks
===============

In battle, you will not only be on the offensive, but on the defensive as 
well. If you hold R, you can block incoming attacks and avoid taking damage 
from them. To perform a counter attack, as soon as the enemy strikes you, 
press X or Y to attack. If done successfully, you will be able to knock the 
enemy back and deal damage to them.


====
Orbs
====

Throughout the game, you will encounter two types of orbs: red and blue orbs. 
You will receive a red one from every enemy you kill, as well as blue ones 
(not always). The red orbs will recover your health (the rare, large red orbs 
will fully recover your health). The blue ones however, can be accumulated 
and used for upgrades. If you tap the blue orb icon on the touch screen, you 
will see how many you currently have, and what upgrades are available. You 
can either upgrade your life bar, or your sword's attack power. You can 
upgrade your attack power twice (100 blue orbs, then 200 blue orbs), and your 
life bar three times (100, 200, and 300). These upgrades are permanent and 
will not be lost if you die.


===============
Special Actions
===============

Throughout the game, there will be certain points where a special action will 
need to be taken. These actions consist of pickpocketing, interrogation, and 
assassination.

Assassination: This is the only action that does not involve a mini-game
               setting. If you sneak up behind a guard, you will be prompted
               to press A. If you do so, you will grab the target in a death
               grip; press A again to kill them instantly.

Interrogation: When you are given a target to interrogate, you will have to
               go to them and press A to start a mini-game. This game will
               consist of tapping numbered circles in order, when the green
               circles around them become small enough. Do it too soon and
               you will be unsuccessful, as well as lose time on the meter.
               After several rounds of this, you will have to slide the
               target's arm by waiting for the green circle to surround the
               target circle, then drag the stylus along the track with the
               circle to do it correctly. This is how you will be able to get
               information out of certain people throughout the game.

Pickpocketing: When you come upon your target for pickpocketing, sneak up
               behind them and press A to start a mini-game of sorts. The
               touch screen will be black at first; slide the stylus around
               to uncover the bag's contents. The object will be to drag the
               key around the other items in the bag, and ultimately out of
               the bag itself. If you touch anything else, the time meter
               will drain. If you are unsuccessful, you lose and will be
               attacked, whereas if you take the key successfully, you will
               win without any problems.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

================
Coming Home: 1-1
================

You begin the game in the Middle East in the year 1190. Watch the brief 
opening scene and you will be shown a quick hint, if you want to call it 
that. When you have control, first head to the west and break the urns to 
obtain some orbs. Then, head east and climb onto the building. You will 
notice that arrows will tell you where to go, so follow them and you will 
make it far in this game. Atop the building, head east and through the first 
checkpoint.

Climb the ladder and run to the east, then jump straight across to the next 
rooftop. When you reach the thin beam ahead, walk (hold R) to get across 
safely. At the other side, head south slightly and walk across another beam 
to the east. When you reach the far end, walk to the north and head east, 
dropping off the rooftops to the ground below. Go ahead until you are 
prompted to proceed with caution, reason being there are guards around. They 
are sleeping, but if you run past, they will attack you. You can simply kill 
them, but let's not do that just yet.

Walk through the area until you reach the next scene, where you see the gates 
are closed. A nearby merchant might have the key, so walk towards the 
merchant and press A to begin a tutorial on pickpocketing. Rub the stylus all 
over the screen to reveal the bag and do a practice run of removing the key 
from the bag, before doing it for real. Get the key out of the bag 
successfully, then continue east to the gate, completing this area.


================
Coming Home: 1-2
================

When you arrive in the next area, you will see that a village ahead is 
burning. Head up the hill to the south and you will reach a checkpoint. 
Continue to the east and hop up the steps to spot your first trap: spikes. 
Wait for the spikes to retreat into the ground before quickly running across. 
Go through the checkpoint at the other side and walk across the thin beam, 
then get across some more spikes when they retreat. At the far end, go 
through yet another checkpoint and head northward, jumping over the gap to 
the next checkpoint.

Head east across a bridge, and you will see several rows of spikes. These do 
not move, so you have to walk (or run) around them. When you make it to the 
other side, go down the ramp to the south and continue eastward. Go through a 
checkpoint and walk north and east across a thin beam. While still holding R, 
jump to the east and then to the north. Jump/climb onto the gray platforms 
nearby and continue eastward, heading down a series of steps along the way.

When you reach the ground level, go right and you will receive a Sword from a 
wounded man. At that point, a guard will come towards you to attack, so go 
and do battle with your new weapon; use X or Y to attack. Kill the guard and 
head right to complete the level. You will also be taught your first two 
sword techniques.


================
Coming Home: 1-3
================

As soon as you begin, you will be up against two more guards. Kill them and 
go forward to be prompted to kick a support beam. Press A to kick the beam, 
lowering a ramp for you. Go east and drop off the other side of the 
roof/ramp, and you will find some more guards. Continue heading eastward 
while killing the guards in your way. Kill the archer when you come to him, 
then climb the ladder to the north and enter your first checkpoint.

From here, jump onto the west roof and follow the trail of orbs to the 
northwest. When you reach the man in red, approach him and press A to begin a 
tutorial on interrogation. You will get to practice before doing it for real, 
so pay attention. Basically, numbered points will appear with circles around 
them. When the circles become smaller and green, tap the number to do it 
successfully. For the sliding one, wait for the circle to turn green and come 
close, then hold the stylus on the circle as it moves along its path. 
Complete the interrogation to find out information, then you will receive a 
checkpoint.

Continue to the southwest and run along the path quickly, since it will 
crumble shortly after you pass. Follow the path south and east, then jump 
across a series of ledges to the east. At the last ledge, run/jump to the 
north and kill the two guards up there. Head to the northeast and down the 
ladder to find an archer. Kill him and continue down the next ladder, then 
defeat some more guards and another archer. After that, go east to a thin 
beam. Walk across it and sneak up on the sleeping guard, then assassinate him 
by pressing A. When that's done, continue to the east and an ally will run 
up. Continue past him and step into the marker to complete this area.


================
Coming Home: 1-4
================

Starting off, head to the east and down the various sets of stairs. Don't 
worry about fighting the guards here, as they will not attack you. Continue 
to the east, then head southward down a ramp. Head northwest to a doorway and 
you will be taught two new techniques: Wall Climb and Hidden Blade. You will 
also learn a new sword technique. Following this, the level will be complete, 
and you will be off to Damascus.


====================
The Hunt Begins: 2-1
====================

When you arrive here, you will witness a scene where Altair (your character) 
talks to an old man, apparently. Your test is to make it to the other end of 
the street alive. Now that you know where to go, start by wall climbing onto 
the rooftop of the first building to the east. Climb onto the platform and 
jump to the next rooftop, where you will find yourself stuck in tar. To get 
through the tar quickly, tap A while moving and you will run. At the other 
side of the tar pit, go through the checkpoint and jump to the next building.

Walk to the south across the thin beams, then continue jumping to the next 
rooftop to the east. When you see the next thin beam, walk to the north along 
the first one, then jump northward to the next one while still holding R. 
Walk along that beam to the rooftop, where you will trigger a checkpoint. 
Head east, jumping quickly across the next rooftop, since if you take too 
long it will collapse, alerting the guards below. If you call, simply wall 
climb your way back up, killing any of the guards in your way. On the next 
rooftop, walk to the right and sneak behind the sleeping guard, then 
assassinate him (press A when prompted to, then press it again).

Next, walk to the south across a thin beam to reach a checkpoint. From here, 
jump across a couple more rooftops and you will notice the assassination icon 
above a man below. Drop down and assassinate him, then kill the two guards 
who are alerted by your presence. Wall climb onto the eastern building, then 
get to the higher rooftops and continue eastward. Jump across to the east and 
you will meet the man from earlier. Go east, making your way downward in the 
process, then when you reach ground level, go west into the building. After 
you talk to the man, you will get the Grappling Hook skill, and will be 
directed towards your next goal.

Exit the office and climb the ladder, then walk along the perimeter of the 
wall and drop off the south edge. When you reach the ground outside the 
building, go east to end this level.


====================
The Hunt Begins: 2-2
====================

Here, your goal is to find a man named Misbah. Since there are plenty of 
guards on the ground, head east and you will see a ladder. Climb it, then 
climb onto the rooftops and head east. You will be prompted to use the 
Grappling Hook for the first time; press A to swing from a hook, then as you 
swing, you can jump ahead by pressing B. Get across the gap successfully and 
you will reach a checkpoint. Cross the tar pit and follow the narrow path 
ahead, then use the Grappling Hook again. Jump over a spike pit and continue 
eastward to another checkpoint.

Up ahead, you will be prompted to cause some mischief. Achieve this by 
pushing a crate off the rooftop to the east, right onto a guard's head. Drop 
down to the ground after you do that, then go southeast to find another 
crate. Carry it to where the next marker appears, then wall climb to the 
upper ledge, passing through a checkpoint in the process. On the next 
rooftop, run to the north, double jumping across the two spike pits and 
climbing onto the next rooftop. Walk across a thin beam to the east, then 
drop to the lower rooftop to the south. Jump over the snakes, then use the 
Grappling Hook to continue onward.

After you go through the checkpoint, go south, jumping across the cracked 
area so you don't fall through it. At the other end, use the Grappling Hook 
and you will see two glowing points. If you jump ahead, you can press A to 
grapple onto the next point. Make it across the wide gap, then jump down the 
rooftops to reach the ground. When you check the door, you will find that it 
is locked. Luckily, a nearby guard may have the key.

To reach the guard, jump onto the southern ledge and jump to the east, where 
you will have to run up a steep hill. Jump over the spike pits on the way up, 
then when you reach the checkpoint at the top, walk over to the guard. 
Pickpocket the warehouse key from him, then go back down the hill and unlock 
the door. Go through the checkpoint and you will be inside the warehouse. In 
there, pick up the crate and place it on the dark spot next to the structure 
of crates to the north. Wall climb to the top of the pile, then jump to the 
red rope and swing to the east. On the middle platform, you will see snakes, 
so you will have to jump over them to reach the next rope safely, so be 
careful! Use the Control Pad to swing back and forth to build up momentum 
before you jump.

When you make it to the far ledge safely, go through the doorway and you will 
be outside again. Slide down the rooftops to reach the ground, and you will 
find Misbah at last. He won't want to cooperate at first, so you have to 
interrogate him. Complete the interrogation and Misbah will slip away, 
leaving you to battle three guards. Kill them, then jump onto the eastern 
stall and climb onto the rooftops. Go through the checkpoint and walk across 
the thin beam, then drop onto the weak roof below and jump to the east before 
you fall through.

Wall climb to the northern rooftop, and then head east around a tar pit. Drop 
onto the weak roof paneling below, quickly jumping ahead to avoid falling. 
Run through the next tar pit, then jump to the following rooftop and you will 
catch up to Misbah. He will give you some information about Tamir, and then 
the level will end.


====================
The Hunt Begins: 2-3
====================

Head to the north, where you will see a doorway with a marker about it. Jump 
onto the rooftop and climb to the west, then run/jump to the east. Walk 
across a series of thin beams, paying attention to the cracked ledges so you 
don't fall through. Simply walk along the beams until you reach the 
checkpoint, then swing on the rope and jump to the next rooftop ahead. Pick 
up the crate and drop it on the snake to kill it, then go south. Run/jump to 
the west to avoid the cracked section, and follow the path to another 
checkpoint in the southeast.

Next, run and jump across the cracked section to the east, and you will come 
across two snakes. Kill the northern snake with your sword, then jump to the 
next rooftop. A man will pour tar in an attempt to hinder your progress, but 
you can jump right over it to reach the next rooftop easily. Kill the two 
snakes with your sword, then slide down the first slanted roof. Jump to the 
next one, and then the third one, as you make your way to the ground. At the 
bottom, head east to a ladder, but walk to it to avoid drawing attention (the 
people will throw stones if they notice you).

Climb the ladder and jump to the rooftops, then continue eastward. Get across 
the two collapsing rooftops, then follow the narrow path southward. Jump to 
the west across a cracked section, and then head south to a checkpoint. Keep 
moving to the east, jumping over the cracked areas and walking slowly over 
the thin beams. At the far end, go through another checkpoint, then head 
northward and climb onto the next rooftop. Head west and drop into the house 
below, where you will spot the oil barrels as well as torches! Take a torch 
and throw it at the oil barrels in the corner, and they will ignite. Tamir 
will emerge and the guards will run off for help, so drop down and talk to 
Tamir.

You will find out about a desert temple, and then will be told to find Fajera 
the dancer. After that, assassinate Tamir and the guards will come out in 
force. Quickly wall climb back to the northern rooftop, and climb the ladder. 
Head east and you will spot a raised bridge; press A to kick it down and run 
across. Make your way downward and to the east, jumping from ledge to ledge 
in quick succession. At the end, you will learn the Wall-to-Wall skill. When 
you reach the ground, run to the gate and this level will be complete. You 
will also learn a new sword technique, the Light Sting.


===============
The Dancer: 3-1
===============

This area begins with a scene between Altair and the old man from before. He 
will tell you more about Fajera, who turns out to be a circus dancer. After 
finding out more information about her, you will be sent to the circus down 
on Market Street.


===============
The Dancer: 3-2
===============

The next level begins with you confronting Fajera inside the circus tent. She 
won't deal with you, instead calling a tall man with an axe, Badr, to get rid 
of you. To beat this guy, you need to avoid his swinging axe attacks, and 
wait for him to do a vertical swipe. In doing this, his axe will get stuck in 
the ground. At this time, come up in front of him and you will be prompted to 
press X. Do so to kick him back, causing damage. Do this three times and the 
circus tent will collapse, and you will be back outside.

Head to the west and kill the two guards, then you will see some orbs leading 
upward between two walls. Jump from wall to wall to reach the rooftops, then 
head west and walk across a thin beam. Kill the archer at the other side, and 
drop off the west side to reach a checkpoint. Head southward and jump across 
a gap, then use the Grappling Hook to head westward while avoiding the stones 
being thrown at you from below. At the other side, go west and north to reach 
another checkpoint. Jump to the west and climb to another rooftop, then drop 
off the other side and head north.

From here, jump over the flames to the west and follow the path along, 
jumping over the gaps as needed. Swing from the ropes further to the west, 
then head west and jump across to a checkpoint atop a high wall. Kill the 
nearby snake and head northward, killing the second snake you see. Jump onto 
the rooftop to the west and run through the sheltered area. At the other end, 
drop down and follow the path to another checkpoint, killing a third snake 
along the way. Kill the archer and walk across a thin beam, then wall climb 
and jump to the west rooftop. Jump over the flames and head northwest, and 
run/jump across to the west. Kill another archer and slide down the wooden 
ledge to the south.

Get to the ground and you will reach a checkpoint, and a scene will commence 
showing Fajera escaping. Wall climb/jump back onto the northern rooftop, and 
head west. Jump towards the glowing point, then press A to swing with your 
Grappling Hook. Jump to the other side and kill the archer there. After that, 
jump onto the rooftops ahead, then drop into a tar pit below. Run through it 
and drop to the ground, where you will have Fajera cornered. She will reveal 
that all of this was a test, and thus will give you the first key to the 
desert temple. She will also ask you to kill a man by the name of Alaat. She 
will help you get into the next district where Alaat is, so follow her to the 
west and through the gate to end this level.


===============
The Dancer: 3-3
===============

Fajera will leave you in front of the sewer entrance, where you can reach the 
baths. Go down the steps and jump over the gap between some stairs below, 
then go east to be prompted to crouch (hold L), then move to roll in that 
direction. Roll to the east and jump over the rushing water current, then 
jump to the south to reach a checkpoint. Head down some more steps and jump 
over the water, but be careful of the water current ahead. Wait until it 
subsides before running past the opening. To the right, jump to the thin beam 
and hang from it, pressing B to jump to the next one, and repeat. Up ahead, 
kill a guard and head north, then jump to the east when the water trap stops 
briefly to reach a checkpoint.

Kill two more guards ahead, then walk along the thin beams to the southeast. 
At the end, jump to the eastern ledge, then climb up a couple more ledges. 
The next part will involve two openings where water will shoot out. Wait for 
the left opening to stop, then wait for the right one to stop before quickly 
running across to the checkpoint at the other side. Walk across the thin beam 
ahead, jumping across when the water jets stop briefly, then defeat the three 
guards on the next platform.

Ahead, you will be prompted to blow into the DS microphone to unlock the 
flashing treasure chest. Do so until you are prompted to press A, then do so 
to receive some blue orbs. Head to the southeast and jump to the east, then 
northward across two more gaps to reach a checkpoint. Jump to the first beam 
and hang from it, then when the first water jet stops, jump towards the 
second beam. When the next two water traps stop, quickly jump from the third 
beam to the far ledge. Kill another guard and walk along the thin beam before 
jumping to the south. Head up the stairs and you will find another checkpoint 
waiting for you.

Jump to the south and make your way eastward by jumping from the beams as you 
hang from them, when the water jets subside. When you reach the safe ledge, 
step on the floor switch to open the gate back where the checkpoint was. Now, 
quickly make your way back west and head north through the doorway while you 
still can. As soon as you make it through the gate, you will trigger a 
checkpoint. Head east by jumping across a couple more gaps, then head down 
some stairs to yet another checkpoint. Ahead, there will be a series of 
ledges, some of them cracked, and you need to get across them to the 
northeast corner. Move quickly and you should have no problem making your way 
there.

In the northeast corner, climb the ladder and you will emerge in the bath 
area where Alaat is relaxing. Assassinate him and kill the guards that 
appear, then head outside to the east. Kill three more guards, then wall 
climb and jump to the eastern rooftops. Climb along the rooftops and head 
east, then drop down to the ground area to meet up with Fajera. She will tell 
you to head to Tyre next, to meet with an old man. You will also learn a new 
sword technique, the Heavy Sting, and then you will leave for Tyre.


=====================
The Red Hospital: 4-1
=====================

Upon your arrival in Tyre, you need to find Hamid. Since there are plenty of 
guards around, you need to walk through the area by holding R. Guards will 
not attack you if you walk by, but if you run, you're in for some trouble. 
Far to the east, you will meet Hamid. He will tell you where to go next, and 
that you should use the rooftops as they are safer. So, walk back to the west 
until you find the rope ladder marked on the screen. Climb it and step into 
the first checkpoint above.

Wall climb/jump onto the eastern rooftop, then head southeast and drop onto 
an awning with an orb on it. Jump to the second awning and you will see a 
boulder swinging back and forth. Pass it by jumping onto the northern rooftop 
and jumping to the east over the beam holding the boulder up. Then, continue 
east across the awnings to reach another checkpoint. Follow the next rooftop 
to the south and you will spot a guard. Kill him and head east to kill an 
archer as well. Follow the path northward along the rooftops, collecting orbs 
along the way, then wall jump to the high rooftops ahead and into another 
checkpoint. Walk to the east across a thin beam, then drop down the right 
side into another checkpoint.

From here, run and jump to the east ledge, then use the Grappling Hook to 
swing across. Jump to the next ledge, then quickly walk onto the thin beams 
before the ledge collapses. Walk to the south and west, jumping over a large 
gap, then continue to the checkpoint. There, you will be spotted by another 
guard, so kill the two guards and the archer who are waiting for you. Break 
the urns to get the red orbs to regain health, then walk across the eastern 
thin beam to find a checkpoint. Avoid the swinging boulders as you jump from 
beam to beam, holding R to avoid falling off them. At the far side, use the 
Grappling Hook to reach the checkpoint on the rooftop ahead.

Drop to the ground level at the other side, and you will see a bunch of 
floating crates and a deep sewer you need to cross. Jump onto the first 
crate, then wait for the next one to come up alongside it, then quickly run 
onto the next one. Don't ride the crates too far to the north, or the water 
jets will push you off, killing you. When you reach the far right box, ride 
it northward, then jump to the checkpoint on the safe ledge.

Above you, there will be three more water jets which stop periodically. Wait 
for the first one to stop, then quickly wall climb/jump onto that rooftop and 
stand between the openings in the wall. Get across the area in such a 
fashion, then jump to the west rooftop. Hop across a series of ledges to the 
east, then use the Grappling Hook to swing to the next rooftop, as well as a 
checkpoint. Run southward along the slanted rooftop, and you will be stopped 
by a man who will send the guards to attack you. Kill them, then head to the 
southwest and part of the next rooftop will crumble. Slide down it to the 
east, jumping to avoid the swinging boulder. Run up the other side of the 
crumbled roof, and you will reach a checkpoint.

Jump onto the next rooftops, then drop down to the east and kill a guard 
standing there. Drop down to ground level and kill another guard to the east, 
and step into the marker to meet up with Hamid again. You are now asked to 
find Roland Napule, the man in charge of the hospital. To get inside, you 
need to enter a drained fountain, but another man has the key for that. Walk 
to the east and you will find this man; pickpocket the key from him, then go 
south and enter the fountain.


=====================
The Red Hospital: 4-2
=====================

Inside the fountain, crouch down and roll to the east, being cautious of the 
spikes that come out of the walls. Stop in between each set, then roll when 
it's safe, and you will be fine. Get the checkpoint at the other end, and you 
will see three platforms above you that move in and out of the wall. Wall 
jump onto each one to make your way upward, then go through the checkpoint 
and you will come across a slight puzzle. There is a spike pit to the east, 
and a floor switch to the west. Pull a crate onto the floor switch when the 
water jet stops briefly, and use the Grappling Hook to swing/land on the 
spike pit (the switch lowers the spikes).

After passing through yet another checkpoint, roll into the next passage to 
the east. Make your way downward by going from platform to platform, then 
head southward along the path below. Kill the two guards and jump to the 
west, where you will find a swinging axe. Jump across the gap when it's safe 
and take the checkpoint, then get past another swinging axe and kill the 
snakes ahead. To the south, kill an archer, then walk across the thin beams, 
jumping over the gaps and avoiding the swinging axe traps along the way. Run 
to the north at the end and you will collect some orbs, as well as trigger 
another checkpoint.

Climb the rope ladder, avoiding the spikes that jut out from the walls. Watch 
the pattern and climb past them when it's safe. Above, move around some 
spikes and you will see two paths you can take. The eastern path is safer, so 
watch the spikes, and when they both retract, head upward. Make your way to 
the upper-left corner and climb onto the ledge with the marker when the water 
jet stops. Quickly jump onto the east ledge, and jump across the water jets 
to the east.

If you make it across, get the checkpoint and walk across the thin beam to 
the east. You will fall to the area below, where you have to kill two guards. 
Do that, then kill the guard and the templar who enter from the east. Enter 
the east room and you will see fire traps; cross them when they subside 
briefly. Kill the first archer to the east, then run across the tar to the 
south and kill the other. Now, push the crate northward onto a floor switch, 
and you will trigger a checkpoint. Step onto the first moving platform to the 
east, crouching to avoid the flames. Ride the second platform to the east, 
then climb downward with the rope ladder onto the next platform. Crouch under 
more flames, then drop onto the regular platform at the west end and take the 
checkpoint.

Head southward by jumping and walking across the thin beams, then head east. 
Run across the tar pits while avoiding the flames, then kill the two archers 
at the other side. After that, the gate will open, so kill the guards and 
archers in the next room. Climb the ladders to the upper level, and kill an 
archer and two more guards there. You will see four holes in the floor, and 
four crates. Push a crate into each hole, and they will fall onto the four 
floor switches below. Be careful, as an archer will respawn infinitely on the 
upper level.

Once you pushed the crates onto the switches, climb back down and head east 
through the opening to reach a checkpoint. In the next room, head to the 
north while defeating the swarm of guards. It will help to get to the 
northwest ledge and kill the archer, as they can shoot arrows to ignite the 
tar pits, damaging you further. There is also a checkpoint on that upper 
ledge. After all the enemies are gone, jump to the east and climb onto the 
thin beam above. When the spikes retreat into the wall, jump to the next 
ledge, and repeat until you reach the far side.

Go through the checkpoint and you will see several guards below, three of 
them standing in the tar pits. On the high ledges where you are, there is a 
box of torches. You can kill the guards by throwing torches down into the tar 
pits, burning them alive. There are three tar pits, so once you clear the 
guards on them, drop down and kill the remaining guard at the north end. This 
will open the southeast gate, so head through it and get the checkpoint. Kill 
the guard you see in there, then climb the rope ladder and kill a second 
guard on the high ledge.

Head east and climb down onto the second rope ladder. Move to the east when 
the giant spikes move upward and out of the way. At the other side, climb 
upward and jump to the ledge where the archer is. Kill him and press A at the 
switch to open a secret passage below and give yourself a checkpoint. 
However, this raises the cage where the templar below was trapped in, so drop 
down and kill him too. After that, go through the checkpoint and slide down 
the ramp into a hidden chamber below.

Kill the guards in this next room, and you will notice something odd about 
the coffins in here. Go to each one and press A to push them into the wall. 
As you do this, the insigia on the north wall will illuminate. Push all of 
the coffins in and a marker will appear under that wall. Kill the guard that 
pops out of the last coffin, then step into the checkpoint and ride the 
elevator upward. You will emerge in a room full of guards, as well as a man 
they are questioning. Kill the guards and ride the southwest elevator upward. 
At the top, jump onto the north ledge and onto the chandelier. You will catch 
the trapped ringleader of the interrogation here, so jump across and 
assassinate him.

Now, drop back down to the lower level and free the man in the cage. He will 
give you the second key for the desert temple, and you will learn a new 
skill: Daggers. In addition, you will gain another sword technique, the 
Battery. At this point, Altair will be off to Jerusalem and this level is 
complete!


=====================
The Hidden Party: 5-1
=====================

In Jerusalem, you will talk to Keeper, who will let you know about the king's 
whereabouts. Since this is who you are after currently, you need to find out 
where he will be by listening to the gossip around town. Begin by heading 
east into the first checkpoint, then climb the ladder and head east along the 
wall before dropping off the east side. Down on ground level, jump to the 
eastern rooftop and climb the rope ladder to reach a higher roof. Jump to the 
southern thin beam, then across to another ledge. Make your way onward, 
killing an archer along the way. Head to the south and east, then jump 
northward across two ledges with orbs on them. Continue eastward at the north 
end, jumping across a number of platforms, then run and jump over a gap and 
climb onto a higher rooftop, collecting a checkpoint there too.

Walk southward across a thin beam, then kill the sleeping archer and slide 
down the slanted roof ahead. At the edge, jump to a thin beam and walk north 
and east along it. You will see two moving platforms ahead; jump across them 
and use the Grappling Hook to swing from the second one, then jump to a rope 
ladder along the eastern wall. Climb down to ground level, then head east and 
jump onto the next rooftop. If any guards spot you, kill them of course. Make 
your way upward by jumping onto the higher rooftops, and you will get through 
another checkpoint.

From here, drop to the lower rooftop and climb a ladder, then kill two guards 
at the top. After they are dead, drop off the southern edge of the rooftop, 
collecting the orbs along the edge. Slide down the slanted roof and kill the 
guards below, then climb the ladder to the north and trigger a checkpoint. 
Next, head to the east side of the platform and jump to the rope. Climb it 
and jump to the eastern rooftop, and walk southward along the thin beam. 
Slide down the slanted roof to reach the ground level again, and head east to 
fight some guards. Kill them and jump onto the slanted rooftops in the back 
corner. At the top, you will find a checkpoint.

Now, swing from the rope and jump to the next rooftop to the east. Then, drop 
down to the marker below and you will find groups of people ahead having 
conversations which you need to eavesdrop on. Follow the path going eastward 
and upward, stopping in the markers along the way to hear bits of 
conversations. After the last one, head east and south along the dirt path, 
then head east into the water. Follow the path through the watery area, 
avoiding the falling boulders along the way. At the end, go east to reach the 
checkpoint.

Continue along the path on this side of the gardens, and you will eventually 
come to Ayman, the guy mentioned in those conversations before. He won't tell 
you where the party is at first, so you have to complete an interrogation 
mini-game. Do that, and he will tell you the party is going to be at 
Lacoeur's villa to the north. After this encounter is over, walk to the north 
and step into the marker to end this area.


=====================
The Hidden Party: 5-2
=====================

You will now be in the northern part of the city, which is heavily guarded 
too. Begin by heading east and killing the guards in your way. Go under the 
arch and kill two more, than go up the steps to the north and kill an archer 
above. Get back down and continue eastward, and you will see a spike trap 
with two rows pointing out at a time. Move upward directly behind a row of 
spikes and you should make it through to the checkpoint.

At the other side, climb the rope ladder and jump across to the other one. 
Drop to the ground and you will see fire traps ahead. Push the crate onto the 
fire directly south of you, then jump from the crate to the middle area. Jump 
across the second gap, going around the moving flames, and head through the 
marker. Wall climb onto the rooftop to the east and you will claim a 
checkpoint. Walk across a thin beam, passing the swinging boulders when it's 
safe to do so. At the other end, wait for the wall spikes to retract before 
jumping to the north and sliding down to the ground below.

Kill the guards and you will be shown some ledges overhead. Wall jump from 
the northeast wall to reach the ledges, then hop across to the safe platform. 
Over there, drop off the edge of the thin beam to the south and climb to the 
west while hanging on, then climb back up at the other side. From there, jump 
to the west rooftop and run/jump to the southern rooftop, where you will find 
a checkpoint. Kick down the bridge and run across to another checkpoint, then 
continue eastward jumping across rooftops until you are spotted and the 
bridge ahead is raised.

Head north and kill two guards, then climb the north ladder and kill three 
more on the high rooftop. Once they are gone, head east and swing with the 
Grappling Hook across the wide gap (you will have to jump and press A to 
swing from the second point). At the far end, go through a checkpoint, then 
slide down the slanted roof and walk across the thin beam to the east. While 
holding R and facing east, jump from ledge to ledge until you reach the 
checkpoint on the safe ledge. Following the same pattern, but this time 
avoiding the spikes that come out of the wall, head to the west across some 
new ledges. At the far end, go around the corner and climb onto the rooftop 
above.

Up here, carefully walk along the north wall to the east; that way you can 
sneak up on the templar and assassinate him from behind by pressing A when 
prompted. Regardless of how you do it, head east and then jump to the 
southern rooftop. Climb down the rope ladder on the south edge, jumping to 
the next rope ladder to the west. When you reach the platform below safely, 
jump to the western ledge and walk southward along the thin beam. When you 
get to the rooftop, you will fall through, so kill the guards in the room 
below. After that, go west to find someone who will help you by opening a 
nearby door.

There are now four switches you need to hit in order to progress further. 
Exit by heading east, then go up the ramp and kill the guard and archer at 
the top. Climb the ladder and you will find a checkpoint atop the roof there. 
Slide down the slanted roof to the east and you will see the four crates and 
switches in the area ahead. Begin by going east and climbing the rope ladder 
to a high ledge. Push the crate southward so it falls to the ground below, 
then climb down the south rope ladder. Jump to the thin beam to the south and 
walk along it, then jump to the next one to the west. Jump to a square 
platform to the south and to the next thin beam to the west. Face the south 
and while holding R, jump to the southern ledge and climb onto it. Push the 
crate that's there off to the ground below.

Now that all the crates are on ground level, drop to the ground and kill the 
guards. Then, push each crate onto each of the four switches to drain the 
moat, revealing a hidden passage. Head east and drop into the drained area, 
then enter the passage to trigger a checkpoint. In here, step on the floor 
switch and a door farther ahead will open. You have a limited time to reach 
it, so quickly jump/climb across the first set of platforms. You will find a 
box of daggers along the way, so take some if you need to. When you can't go 
any further, you will be prompted to throw a dagger at the wall switch ahead. 
Switch to your daggers by touching them on your screen below, then throw one 
at the east target. Jump to the east and south, then head eastward by jumping 
across the moving ledges and head through the doorway.

You will encounter Lord Basilisk in this room, and therefore will enter into 
a battle against him. Don't worry though, since a checkpoint activates as 
soon as you enter here. This battle is actually really simple, but the key is 
to avoid outright attacking him. Let him come to you, and you will see a 
prompt to press Y. Do so and you will stun him; get behind him and press X 
when prompted, and finally Y again to perform your attack. Do this a couple 
times and Altair will escape with the key, thus ending this area. You will 
learn a new skill, Explosive bombs, as well as the sword technique Leg 
Cutter.


=====================
Kill the Killers: 6-1
=====================

When you start off this new area, you will be back on the streets of 
Jerusalem. You need to find a shop, so head eastward to witness a scene where 
your friend from earlier is killed by a templar who steals the map he found. 
Your next goal is of course to retrieve the map from the templars. Exit to 
the east and you will be framed as the killer, and thus the villagers will 
throw stones at you. If you attack them, they will stop. Anyway, kill the 
guards as you make your way eastward along the winding path.

When you reach the end of the path, climb onto the east rooftops to trigger a 
checkpoint. Jump to another rooftop to the north, then walk eastward along a 
thin beam, avoiding the swinging boulder as you cross. Kill the archer and 
walk southward, avoiding another swinging boudler, then jump to the southern 
ledge and kill the guard there. Walk along the next thin beam and pass the 
swinging boulders after they swing by. When you reach the next rooftop, head 
east and swing from the rope to another rooftop, where you will find a 
checkpoint.

Head east across another thin beam and avoid the boulders, then kill an 
archer and a regular guard at the other end. Head north, walking across 
another beam, and jump across the gap to reach the other side as well as yet 
another checkpoint. You will be spotted, and as such, fire catapults will be 
used to attack, plus more guards will be around to stop you. Go east and jump 
across to the next rooftop, then quickly follow the path around to the next 
marker. Ignore the guards since if you fight them, you will risk getting hit 
by a flaming boulder! Go east and swing with the Grappling Hook, then jump 
and swing/jump again to reach the far ledge.

Walk/jump across the thin beam and kill the archer to the south. Then, head 
north and west to find another archer to kill. Head north and kill a guard, 
then go east and kill another guard. Go east and walk across a thin beam, 
then jump to the next one. Take the southern path along the next one and jump 
to a safe ledge with a checkpoint on it. Run to the south and east, being 
careful not to fall through the collapsing roofs. At the end, run and jump to 
a pole to the east, then jump from it to the next ledge.

Jump to the north and use the pole to reach a thin beam. Hold R to land on 
it, then go west and kill an archer on the rooftop. Run to the northwest 
corner of the roof and jump to the north, then jump eastward across the 
ledges and climb onto the high ledge next to the large city gate. At this 
point, the gate will be closed, and this level will end.


=====================
Kill the Killers: 6-2
=====================

At the start of this stage, you will see a number of archers ahead on the 
map. Head east and you will see the archers in the distance, who will shoot 
the tar barrels. They will explode soon after being hit, so keep your 
distance to avoid damage. Kill the first wave of guards and head eastward. 
Cross an unstable platform as you head south and east, then kill some more 
guards and an archer. There are two crates nearby, and an arrow pointing to 
the top of the high wall. Stack the two crates, then jump from them to reach 
the high rooftop and a checkpoint.

Drop off the east side and the floor will shake due to the barrels below it 
being ignited. Move to the east quickly and kill the guard, then jump and 
hang from a pole to the east. When the swinging boulder is out of the way, 
jump to the next pole and onto the safe ledge. Walk across the thin beams 
ahead, jumping across the gaps and avoiding the boulders along the way. Hang 
from the beams ahead and jump across the wide gap, then hold R to land on the 
last beam. Walk ahead to find a checkpoint, then go forward to find two 
switches and some guards. Kill the guards in this area before you go for the 
switches.

The switches are on the lower level; place crates on each of them to lower 
the spikes blocking access to the path ahead. Head to the northeast to 
trigger a checkpoint, then move quickly since the barrels you pass will 
explode and the platforms are not sturdy at all. Kill the two guards at the 
end of the trap, then jump to the rope to the east. Swing and jump, then 
press A to use the Grappling Hook. Swing and jump, pressing A again to swing 
a third time. From there, jump to the rooftop and you will land in a 
checkpoint. You must be fast here, or else the archers in the distance will 
hit you, causing you to fall and die.

Kill the two guards ahead, then you will notice a raised bridge ahead. You 
need to lower it, and the method may be learned by checking the obelisk 
nearby. Step into the marker and you will read the riddle:

"When the clouds block the sun, the lightning will purge the unclean and the 
path will open for those who are worthy!"

If you walk down the stairs to the area below, you will see three switches. 
Press them in the following order: middle (clouds), left (sun), and right 
(lightning). If you did it correctly, the bridge will be lowered. So, head 
back up the stairs and continue across the bridge, triggering a checkpoint as 
you cross. At the other end, evade the archer fire while you kill a guard and 
a templar. Then, use the catapult to kill the archer in the distance. Walk to 
the north across a thin beam, then climb onto the upper ledge and kill the 
first snake to get a checkpoint. Go north and kill more snakes, and drop to 
the lower area where you must kill even more snakes.

From here, head south and drop to the lower area and kill the guards you 
meet. Jump onto a southwest ledge and kill the snakes there, then jump/climb 
onto the rooftop. Kill an archer and climb onto the next rooftop, and head 
through the marker to claim a checkpoint. Walk along the thin beams, jumping 
across the gaps when you come to them, all while avoiding the swinging 
boulders. When you reach the western rooftop, take the checkpoint and walk 
onto the next thin beam. You need to quickly move and jump along the beams 
since the archers below will be shooting down the beams you are standing on. 
Make it to the other side and you will trigger yet another checkpoint.

Next, climb to the upper rooftop to the north, and jump to the west. Jump to 
the second ledge and slide down to the ground, where you will be facing two 
templars. Kill them and you will be faced with another puzzle in the form of 
a map on the ground and three switches. There is a hollow needle pointing 
northward and three colored orbs on three discs that move when you step on 
the switches. First, step on the east switch until you see the yellow orb on 
the map inside the needle arrow. Then, press the west switch until the blue 
orb is lined up in the hollow needle. Finally, step on the center switch 
until all three are lined up.

Once the orbs are lined up correctly, the door to the west will open. When 
you enter the room, you will get a checkpoint. Inside here, there will be an 
archer on an isolated platform in the middle of the area. Several guards will 
come out to attack you while the archer constantly shoots at you to attack. 
Hide behind one of the pillars out of the archer's line of sight, and kill 
the guards quickly. You will regain health by the red orbs each one drops, 
which will help. As you kill the guards, some sections of floor will emerge, 
giving you more room to move. After a while, you will be able to approach the 
archer himself, so do so and kill him to complete this area.


=====================
Kill the Killers: 6-3
=====================

Out on the bridge, simply run to the west until you enter the room. After a 
conversation with another assassin, you will have to fight a number of 
guards. Kill them and you will notice the counterweights to the central 
pillar. There are four levers, one in each corner; go to each and pull them 
to lower an elevator in the center area. Step into the marker and you will 
ride on upstairs. You will now fight the enemy assassin, so engage him in 
battle. Deplete 1/2 of his health and he will run away, leaving you to fight 
the guards in the room.

Kill the guards and head south to end up outside. Follow the path going 
eastward and go around the corner to reach a checkpoint. Jump across the gap 
by hanging from the flag poles and jumping between them. At the other side, 
go around another corner to find the second checkpoint. This time, get across 
the gap by jumping from five poles. Climb to the upper ledge ahead to find a 
third checkpoint, and jump across three more flag poles, being cautious of 
the spikes (jump across when the spikes retract). At the other side, take the 
checkpoint and you will find a series of walls you must climb, and spinning 
blades you must avoid.

Luckily, you will be able to see the tracks that the spinning blades run on, 
so they won't entirely be a surprise. When you reach a portion with a track 
on it, wait for the blade to appear and start moving in the other direction 
before you quickly climb along that section of wall. Be quick to make 
progress and climb onto a safe section to avoid dying by the blade. Make your 
way all the way up the wall in this manner. At the top, go through a 
checkpoint and round the corner, then do this again on another wall. Climb 
down to the tracks and wait for both blades to move to the east side, then 
quickly climb your way to the far west and southward. When you reach the next 
blade, take the east path along the wall so you land on the perch above the 
doorway. Drop down and kill two guards, then head inside.

As soon as you step inside and claim a checkpoint, you will be faced with a 
templar and a guard. Kill them both and head east to exit the prison. Go 
through the checkpoint and cross the bridges, killing the templars and guards 
along the way around. When you reach the end of the path, you will face off 
against the enemy assassin a second time. Bring his health down to 50% and he 
will again run away, leaving you to fight two guards. Kill them and you will 
be back inside with the assassin.

He will have a simple puzzle for you to solve in here, in order for you to 
proceed. Pull the two levers on the ground level, then go up the ramp to the 
upper area. Jump/walk across the thin beams on the west and east sides and 
pull those two levers. Get to the center platform and head southward to a 
checkpoint, then you will fight the assassin one last time. Kill him for good 
here and you will retrieve the map that you came here for. You will learn the 
sword technique Clean Cut, then you will be off to the Temple of Sand!


===================
Temple Of Sand: 7-1
===================

Starting off in the desert, run to the east. You will fall into a hidden 
cave, so slide down into the room where you will find a guard. You will be 
introduced to a new use for your Grappling Hook, as a weapon. If you are a 
distance away from an enemy, you can press A to pull him closer, then press Y 
to kill them while stunned. After you kill the two guards, head past the 
spikes to the east and you will get a checkpoint. Jump to the east and south 
while avoiding the spikes coming out of the wall, and kill another guard. To 
the east, you will see ledges that move in and out of the wall. Run and jump 
across them to reach the eastern steps, then go down to a checkpoint.

Next, jump to the rope and swing/jump across to the other side. Wait for the 
spikes to retract before climbing onto the high ledge ahead. Kill some more 
guards and head north and east along the moving platforms. On the next 
platform, step on the switch to impale the templar with the spikes, then jump 
to the east and take the checkpoint. Jump to the rope and swing to the east, 
jumping to the next rope when the spikes retract. Repeat this again to reach 
the eastern ledge. Kill the templar there, then wall jump between the two 
pillars to get onto them. Get the checkpoint atop the right pillar and jump 
to the northern ledge. Do NOT step on the switch in front of the spikes or 
you will die; jump across to make it safely. To the east, crouch and roll 
under the spikes when the lower ones retract. Get to the other side and you 
will find a checkpoint.

Jump to the lower east ledge and kill two guards, then walk along the thin 
beams to the south. Get to the second intersections, moving across when the 
spikes retract, then head eastward. At the end, jump to the safe ledge and 
into a checkpoint. From there, jump onto the raft when it moves close enough, 
and ride it northward. Jump to the next raft and you will start moving 
eastward. Jump over the first two sets of thorns, crouch under the third set, 
and jump over the fourth. At the waterfall, press A to swing to the east and 
jump onto that platform. Kill the guards and head southeast to a checkpoint, 
and kill some more further ahead.

Up ahead, you will find a man who refuses to open the way forward, so play 
the interrogation mini-game to get some more information. There are two 
switches you need to hit, so head southward first. Jump across to the south 
and head west, killing two guards along the way. When you reach the switch, 
get to the left side of the pillar and press A to kick it down, pressing the 
switch as a result. Take the checkpoint and head back to the east. Go up the 
steps and jump back to the north, and head east to a raft. Ride the raft 
southward and jump to the next one to the east, then repeat when you reach 
the third one.

When you reach the east ledge, jump onto it and you will see a crate. Push it 
onto the second switch and you will open the other half of the passage. Take 
the checkpoint and head back across the rafts, then go northward through the 
now accessible passage. Go up the stairs and you will learn a new skill, the 
Triple Jump. This area will then come to a close.


===================
Temple Of Sand: 7-2
===================

Start off by going west and killing the two guards immediately ahead of you. 
Slide down the slopes ahead, jumping to the west soon enough to climb onto 
the high ledge. Kill the templar there and head northward, jumping across the 
cracked platforms (it's a good time to try your triple jump out). Climb to 
the west along the rope ladder and kill the guard at the other side, then 
head up the stairs to reach a checkpoint.

Up ahead, run past the spikes when they retract into the ground briefly, then 
head southward and jump the gap while avoiding the swinging axe. Kill the 
guards ahead and go around the corner to see some blue orbs in between two 
walls. Wall jump to the upper area, where you will find a checkpoint and more 
blue orbs and an urn containing a red orb. Go west and you will see some 
floor switches in front of spike traps; step on the switches and die, so run 
and jump over each one to get by safely. Defeat the guards and templar 
further along the path and head through the checkpoint at the end.

Swing across the gap with the rope, jumping with enough momentum to avoid the 
switch and the spike trap at the other side. Go forward to another checkpoint 
and the room will fill with water. Altair will think about using his bombs to 
destroy the other pipe in here. Head north and climb on the rope ladder, 
maneuvering around the spikes as you progress. When you get to the ledge at 
the other side, switch to your explosive bombs (use the touch screen) and 
drop one right on the other pipe where the marker is. Get out of the way and 
it will explode, filling the room up even more.

Now, climb back across the rope ladder and jump to the east path. Head south 
and west across the wooden planks, jumping across the water when necessary. 
At the other side, go north to the checkpoint. Then, head along the path and 
jump over the gaps, avoiding the swinging axes along the way. Kill a couple 
of guards and head to the north, then slide down the slope and jump over the 
spike pit. Run up the slope at the other side and you will encounter the axe-
wielding guy from earlier. Avoid his attacks and wait for him to vertically 
swing the axe into the ground, then press X when prompted to kick him back. 
At that point, run past and jump over the gaps to reach a checkpoint.

To the west, run past the spikes when the bottom set retracts, then get past 
the swinging axe to reach yet another checkpoint. Up ahead, you will find a 
puzzle with a bunch of tiles, and one yellow tile. Step on the yellow tile 
and another one will turn yellow. The object here is to jump onto the next 
yellow tile without stepping on any other tiles. You will have to pull off a 
number of long jumps to succeed (be careful of the spikes; jump when they 
retract to be safe). When you complete this successfully, go through the door 
to reach the next area.

In this next room, head forward to the golden chest and you will be 
confronted by Lord Basilisk. After a brief chat, he will leave you to fight 
two guards. If you want to run away from them or fight, you can, but a 
sandstorm will come and take you away very shortly. You will then end up 
outside, and must run to escape the sandstorm. Head east and climb to the 
upper ledges, then run and jump to the east as sections of ground collapse 
ahead of you. When you can't go directly east anymore, run and jump northward 
across the gap to a checkpoint, then continue east.

Go up the ramp and down the steps, then press A to swing across the wide gap 
with your Grappling Hook. At the other side, take the checkpoint and walk 
southward along the thin beams. Head east and press A to swing with your hook 
to another ledge. Make your way eastward by jumping over the walls in your 
way, and you will find yet another checkpoint. Next, climb along the rope 
ladder to the east. When you reach the dry ground at the other end, swing 
from the rope and jump to the checkpoint ahead, then run up the hill while 
avoiding the boulders rolling down towards you.

Go down the stairs and pass through a checkpoint, then when you reach a dead 
end, roll all the way east across the cracked floors to the other side. 
Quickly kill the three guards here (the Battery combo (Y Y X) works great 
here). Once they are dead, go through the doorway and you will find out that 
it's time to revisit Tyre. You will learn the sword technique Lazy End as 
well. After that, you will be off to Tyre again!


=====================
Great Angry Wall: 8-1
=====================

Upon your return, you will meet with Hamid who gives you some bad news about 
his comrades. You will be sent to the templar stronghold to find out what 
happened. Begin by heading west and jumping from ledge to ledge to the south. 
Hop onto the moving platform below, then onto the ledge ahead to trigger a 
checkpoint. Going around the corner, wait for the water jet to stop flowing 
before jumping to the next ledge. Hold R and jump to the pole, then jump onto 
the moving platform when it's in front of you. Jump from it to the next ledge 
around the corner and jump to the upper ledge with the checkpoint on it.

Jump from rope to rope as you make your way westward, then climb along the 
rope ladder to get around the spikes. Climb down the other side and head 
south, jumping across a couple ledges and onto another moving platform. Get 
the checkpoint and jump to the western rope. Swing and jump onto the next 
moving platform when it lines up with you, then jump to the next rope. When 
you land on the thin beam ahead, hold R and jump when the water jet stops 
flowing briefly. Take the checkpoint and you will see the area up ahead.

To progress, jump to the upper ledge to the west and then jump to the rope. 
Jump to the other side and climb the rope ladder. Once you reach the top, 
press A when prompted to cut down the weight. Now, climb back down the rope 
ladder and slide down the slope to the lower area, collecting a checkpoint at 
the bottom. Head west by jumping across the platforms while avoiding the 
water jets coming out of the walls. At the far end, jump to the lower ledge 
and you will find a checkpoint. Roll your way to the west, again avoiding the 
water jets. Jump to the rope at the other end, then swing/jump to a 
checkpoint on the next safe platform.

You will now spot a gate, but you need to go out of your way a little bit to 
open it. Go south and jump to the west, pressing A to swing with the 
Grappling Hook. Jump and swing your way all the way west until you reach the 
checkpoint, then climb the rope ladder there. Go around the corner and head 
north by jumping over a couple of gaps, then pull the lever to open the gate. 
Now, drop down the west side of this ledge and climb down the ladder that 
unravels. Head south and jump to the east, then climb down a rope ladder and 
drop to the checkpoint below.

From here, jump to the east across a couple of ledges, and swing from the 
rope and land on one of the thin beams below (hold R when landing). Hold R 
and jump to the east, then land on the dock to claim a checkpoint. Jump to 
the thin beam ahead and jump to the right while holding R, then press A to 
swing from the glowing point above. Swing across to the east and take the 
checkpoint when you land on the next dock, and you will be back where you 
started. Head north onto the moving platform and jump to the rope ladder to 
the east (if you take the west path, it is a dead end). Climb up and swing 
from the rope to reach the next rope ladder. Hold R and walk along the thin 
beam at the top, and jump to the west rope ladder. Climb up and jump to the 
center platform in front of the gate, and this area will come to a close.


=====================
Great Angry Wall: 8-2
=====================

For this next part, go north through the opening and head up the stairs. Head 
north and kill an archer who spots you, then jump to the high ledges on the 
west side. Kill a couple of guards and head west to a checkpoint before 
climbing down a ladder to reach the area below. Climb to the northern ledge 
and kill a couple more guards and an archer. Head southwest and climb down 
another ladder to reach the next checkpoint. Jump to the thin beams nearby 
and hold R to walk along them, then jump to the southern ledge. Go up the 
steps and kill the guard on the ledge ahead. Head west and kill another 
guard, and you will be called upon by a prisoner to open the cage by pulling 
a lever further ahead.

To reach the lever, first climb onto the western platform and walk along the 
thin beam, then jump to the western rooftop, collecting the checkpoint as you 
land. Kill the guard and head onto the southeast ledge, then make your way 
downward by dropping down to the lower ledges and swinging with the Grappling 
Hook. At the bottom, pull the lever to get a checkpoint and more importantly 
to open the cage. Make your way back to the upper area the same way you came 
down, then take the checkpoint and head northeast to fight some more guards 
and archers. Quickly kill the archers, then defeat the others. After that, 
jump onto the southeast ledges and jump southward over the spikes to reach a 
checkpoint.

Head to the northeast and press A when prompted at the marker to unravel a 
ladder, freeing the prisoner. His brother will be able to help you get into 
the Templar's Hold, but he is held in another cage. Head to the northeast and 
jump to the upper ledge, and the man will press a switch that will extend a 
ledge to the east. Head north through the opening and pull the lever to free 
the other brother, who will lower another bridge by pressing a switch by him. 
Head back to the south and take the checkpoint, then head across the eastern 
ledge. Run and jump to the east, then press A to use the Grappling Hook to 
swing across just in time. Climb the ladder to reach the upper ledge ahead.

Continue all the way eastward until you reach the other man you just freed. 
He tells you to get the key from a nearby guard, so head east and climb down 
the ladder to the lower level. Kill all of the guards and head east to a 
ramp. Slide down the ramps ahead, jumping over the spikes to avoid certain 
death, then take the checkpoint at the end. Pick up the nearby crate and 
carry it to the southeast ledge, then drop it next to the other crates to 
weigh down that platform. Go north and head east across the newly raised 
platform, avoiding the swinging boulders along the way. At the other side, 
kill a guard and climb to the northern platforms, taking the checkpoint at 
the top.

Take the steps and the ramp downward to the east, where you will find two 
more guards. Kill them and head up the ladder to the east, then walk along 
until you reach the sleeping guard. Pickpocket the key from him, then kill 
him if you want before heading back to the west. Climb down the ladder and 
walk into the marker by the gate to open it. Step inside and you will learn a 
new skill, the Crossbow, before the level ends.


=====================
Great Angry Wall: 8-3
=====================

At last, you will be inside the Templar's Hold. You will also get a chance to 
use your new Crossbow weapon on the sleeping guards below (select the 
Crossbow, then tap a guard's icon on the touch screen to pick the target, and 
press Y to fire). Kill them all for their orbs, then head down the steps. 
Move to the southeast and kill the guard there before climbing the ladder. 
Kill the two archers and jump to the northern rooftop to reach a checkpoint. 
Head north and jump across to the ledge where another archer is. Kill him, 
then jump back southward to the opposite rooftop where the ladder is.

Run and jump to the southeast (check your map) onto the platform where the 
guards are. Kill them, then pull the four crates southward to raise the 
platform, giving yourself a checkpoint. There is an extremely dangerous enemy 
below, so wait until he is on the east side before dropping off to the west 
and climbing onto the rooftop there. Climb the ladder and drop down to the 
northern area, then step into the marker to get another checkpoint. Jump onto 
the platform ahead and swing/jump from the rope ahead to the next ledge.

Hang from the edge of this ledge and climb to the southeast, then climb onto 
the ledge with the blue orb on it. Repeat this again to get to the ledge with 
the marker on it, then jump to the southern platform. Collect some orbs and 
walk to sneak up on the guard ahead so you can assassinate him quickly. Go 
down the ramp and drop to the lower ledge to reach a checkpoint. Next, drop 
down to ground level and approach the man, then press A to do an 
interrogation mini-game. Complete it and the man will tell you where Basilisk 
may be found. Head southeast and enter the building, then climb the ladder 
inside to reach a checkpoint above.

Kill the archer standing nearby, then head northward along the thin beam 
while avoiding the swinging axes. Jump to the rope ladder farther to the 
north and climb to the rooftop above. Run up the steep hill and kill an 
archer, then jump to the northeast platform along the wall to reach a 
checkpoint. From here, make your way eastward by jumping from ledge to ledge, 
waiting for the swinging axe to move before jumping safely across. Use the 
Grappling Hook to swing after the last jump so you can land on the platform 
ahead. Drop to the rooftop below and head southeast, then drop down to kill 
another guard.

Now, head west across some more ledges, swinging by while avoiding the 
boulders and archer fire. At the far end, kill a guard and head southward 
along the thin beams. Jump from one beam to the other and continue south to a 
checkpoint, then go east and swing/jump from the rope to reach another 
platform. Walk along the thin beam there and jump to the east (hold R while 
doing so), then jump south and walk onto the eastern ledge to reach a 
checkpoint. Climb onto the eastern rooftop and kill two guards there, then 
head northeast to the marker. Jump to the rope and swing/jump eastward, using 
the Grappling Hook to swing further ahead.

Land on the ledge ahead with the templars on it. Walk behind each one and 
assassinate them to avoid some tough battles, then slide down the slanted 
rooftops and climb down the ladder to reach Basilisk below. You will have to 
do battle with him like you did before. Do NOT attack him normally; wait for 
him to approach and you will be prompted to press Y. Do so, then when you 
kick him away, press X when prompted to climb onto his back. Finally, press Y 
as soon as it appears to actually cause damage to Basilisk. Do this a few 
times until he runs away. Then, head north and up the steps to end this area.


=====================
Great Angry Wall: 8-4
=====================

Starting off, you will notice a lot of archers in the area. As soon as you go 
down the steps, you will be in their range of vision and thus fired upon. Use 
your own crossbow to take them out from a distance, hiding behind the stacks 
of crates as cover. Once you clear the immediate area of enemies, head to the 
northwest corner and pull the lever to stop the trap nearby. Head east and 
wall jump between the two buildings to reach the roof and a checkpoint. Up 
ahead, wait for the platform with the spikes to come out, then quickly drop 
onto it and head south to avoid dying.

Go around the building, killing the archers in your way, then jump to the 
eastern rooftop. Ahead, you will see two platforms with spikes on the ends 
moving in and out alternately. Wait until the upper one retracts and jump 
onto the higher ledge to the east. Quickly jump across to the next ledge and 
into the marker at the other side, then slide down the slanted rooftops to 
the checkpoint below. Head east and collect some orbs, then kill a couple of 
guards and climb the ladder you see. Head east, jumping across the bridge or 
else it will collapse, causing you to fall and die. At the other end, take 
the checkpoint and you will spot a closed gate and two floor switches below.

There will be a crate nearby; push it to the south so it falls onto the 
switch below. Climb down the ladder and kill a couple of guards, then push 
the other crate onto the other switch to open the gate. Climb back up the 
ladder and head across the thin beam to continue further. Go through the 
checkpoint and kill the guard ahead, then kill a couple of archers and a 
second guard as you head eastward. Enter the second caged area and walk onto 
the thin beam so you can reach the rope, then swing/jump to the next rooftop 
and a checkpoint ahead.

Here, quickly run and jump over the cracked roof before it collapses and you 
will trigger another checkpoint. Kill the guard ahead, then walk on the thin 
beams while avoiding the swinging hazards. When you reach the rope ladder, do 
not climb on it; instead face east and use the Grappling Hook to swing across 
to another checkpoint on a small ledge. You will land on a timed floor 
switch, so quickly walk along the thin beam while avoiding the swinging axe. 
Then, walk along the plank to the east, and you will see another trap waiting 
for you. Get past this corridor by waiting until the blades swing up or down 
before crossing them.

Take the checkpoint at the far end, then run under the walls as they rise 
before they come down again, crushing you if you are slow. Roll under the 
second wall, then run past the third one as it rises to reach another 
checkpoint. From here, walk onto the thin beam and jump southward while 
holding R and avoiding the swinging boulder. Head down the stairs and move 
westward, killing four guards along the way to the door. Go through the door 
and step into the marker, and you will meet Basilisk once again, triggering a 
checkpoint as well.

You will once again have to battle him, as you would expect. The battle 
pattern has not changed since last time, so simply wait for him to attack, 
then press the buttons as prompted to cause damage. Hurt him a couple of 
times and the battle will end. Basilisk will give you some information about 
the Chalice being in Jerusalem, and that he is planning to poison the people 
of Acre. You agree to help, and a checkpoint is made. Exit the building and 
climb the nearby ladder to the roof. Head around the roof, jumping over the 
rows of spikes you encounter as you head to the northwest corner of the roof. 
Climb down the ladder and kill the templars, then head west some more.

Go up all the steps to the south and west, then run and jump northward toward 
the poles hanging from the wall. Jump from them to reach the rope ladder 
ahead, and climb up to the rooftop. Use the crank and a platform will start 
to lower, so drop onto it as it passes by to reach the ground level. Pull one 
of the crates back, then roll into the secret passage to reach a checkpoint. 
Go down the stairs and sneak up on the guard ahead, killing him quickly. From 
there, face south and wait for the moving platform to appear, then ride it to 
the south.

Jump onto the southern platform and kill another sleeping guard, then jump 
across the moving platforms to the west. Kill yet another guard up ahead and 
ride the moving platforms to the north and west. Jump onto the western dock 
and head west, then jump to the south until you reach a dead end. You will 
see a pole to the west, so jump onto it and hold R as you jump across to the 
dock at the far side. When you land safely, you will claim a checkpoint. Head 
north and jump onto the first ledge, then jump across to the west as the 
other platforms rise from the water.

When you reach the dock up ahead, get a running start and jump over the gap 
to the south. Head up the ramps to exit the underground passage and take a 
checkpoint. Pull one of the crates back and roll out to the southeast, then 
once you are outside, head to the west. Kill the guards and continue onward 
until you reach another checkpoint and the port up ahead. Your next goal is 
to burn down the ships, but there are still guards and templars around. Kill 
the templars from a distance with your crossbow if you can, then finish off 
the easier guards up close. There will be boxes with torches in them; take 
the torches and throw them at the ships to set them ablaze.

Now that you have sunk Basilisk's ships, half of your mission is over. You 
will receive a couple of new skills, Smoke Bombs and Bash. You will then 
witness a quick cutscene of a city burning in the distance. Finally, you will 
get a new sword technique, the Dervish. From here, it's off to Acre!


===================
Flow of Poison: 9-1
===================

When you arrive at Acre, you will notice the flames and a crumbling building 
ahead of you. Some guards will spot you, and you will be able to try out the 
Smoke Bombs if you want. You don't have to; personally I killed them for 
their red and blue orbs. After that, head west and climb onto the rooftops 
above. Get a good running start and head east, jumping over the wide gap to 
the next rooftop. To the south, hang from the poles as you jump southward to 
the first checkpoint. Drop to the lower roof and walk onto the thin beam, 
then jump to the east and collect some more orbs.

Continue dropping off the rooftops to the ground below, then kill the guards 
while avoiding the fireballs raining from above. To the north, you will see a 
line of orbs going up the side of a wall. Push the nearby crate against the 
wall under the orbs, then jump and climb onto the ledge above, claiming a 
checkpoint as well. Continue climbing onto the higher rooftops to the east, 
and killing an archer when you come to him. Jump across the gap to the south 
and kill the other archer, then drop to the southeast perch. Use your 
crossbow to kill the guards below, then jump to the east and swing/jump 
across the ropes to the far side.

Kill an archer on the next rooftop and head northward along the thin beams, 
then drop down and kill the other archer. Slide down the ramp to the west and 
drop to the ground below, then head all the way east until you are met by 
some guards. Kill them and continue eastward to the end, then jump/climb onto 
the northern rooftops and you will reach a checkpoint. Walk onto the thin 
beams and jump to the southern rooftops, and kill the archers there. Drop 
onto the awning below and kill the guards at ground level that pour into the 
area.

Jump onto the eastern awning, then jump to the north and climb the ladder 
upward. Climb onto the next rooftop to the north and walk along the slanted 
rooftop to the south. Kill the guard and continue south to a checkpoint, then 
swing to the east with the Grappling Hook. Jump to the next rooftop and walk 
to the north along the thin beam, avoiding the swinging boulders and 
fireballs along the way. Get into the building ahead and head west, dropping 
through the floor ahead to reach the ground. Kill the guards and head east to 
the marker, then you will see orbs between two buildings to the north. Wall 
jump your way upward and take the checkpoint on the roof.

Kill the archer and the guard here, then head southward and jump across to 
the southernmost rooftop, killing an archer there. Drop to the ground level 
to reach yet another checkpoint. You will see several rows of flames to the 
east. Wait until each one subsides briefly before jumping over them. When you 
reach the next area, you will see a lever holding a box up above. Kill the 
guards and pull the lever, then jump onto the box and use it to reach the 
north rooftop. Climb onto the boxes and make your way to the very top of the 
area, then head east to a checkpoint.

There are a series of jumps ahead that you must execute in order to progress. 
Run and jump to the east across three gaps; you will be able to make great 
use of your triple jump here. At the other side, get the checkpoint and head 
southeast, dropping onto the small ledges on the way to the ground level yet 
again. When you get down there, you will have to fight a very strong templar. 
Kill him and you will be told to press A when running by the shielded guards 
to get past them. Run past them and press A when prompted to push them aside, 
then run to the north to complete this area.


===================
Flow of Poison: 9-2
===================

As soon as the next area begins, you will enter battle against the incoming 
guards. The guards will just keep on coming, but you will notice a catapult 
just south of the open gate. Use it to block the entrance into the city, 
keeping the enemies out for now. So, head to the east and jump onto the 
platforms above. Take the checkpoint on the highest platform, then walk along 
the thin beam and jump to the ladder to the north. Climb it and you will see 
guards propping up ladders to climb onto the city wall. Push the ladders down 
by pressing A, then head west and use the ballistas to fire upon the enemy 
towers outside.

After you fire both ballistas, head to the east and follow the path southeast 
onto a slanted rooftop. Jump to the south and get the checkpoint, then head 
east and you will see an execution about to take place below. Use your 
crossbow to pick off the templar executioner (stand on the northeast edge of 
the platform to reach him). Then, go south and drop to the ground, and kill 
the guards there. Jump to the northeast roof and kill the archer and guard 
there, then jump your way eastward across the rooftops ahead. Take the 
checkpoint and walk onto the thin beam, then jump to the east while holding 
R. All the way east, kill the archer, then head south and east along the 
beams to a checkpoint. Be sure to avoid the swinging boulders along the way.

You will spot a woman below being harassed by the guards. Head onto the thin 
beam and swing to the east, jumping onto the next rooftop. Go north across 
another thin beam, jumping the gap along the way, and kill the guard and 
archer at the other side. Then, drop down to the southwest and kill the 
guards bothering the woman. Follow her to the east and kill some more guards, 
then kill the archer on the ground. Since the other archers are above, head 
north and jump/climb onto the rooftops, killing the archers up there. Take 
the checkpoint, then walk and jump across the thin beams to the east while 
avoiding the boulders.

The last thin beam will be broken, causing you to slide to the ground. Go 
through the checkpoint at the bottom, and you will see the way out of the 
city blocked off by the attacks. Kill the guards and head up a ramp in front 
of one of the buildings. Jump to the east ledge at the top of the hill, and 
make your way eastward by means of climbing a rope ladder and swinging from a 
rope and using the Grappling Hook. When you reach the far east area, go 
around the corner to spot another ladder propped up against the wall. Knock 
it down and jump to the west rooftop, and use the ballista to kill the 
observers. Continue to the west and use the next ballista in the same manner.

Once you knock out the observers and the ladders, continue down to the west 
and approach the final ladder leading out of the city, thus completing this 
area.


===================
Flow of Poison: 9-3
===================

When you arrive at the templar camp, you will be disarmed by the guards. Step 
into the marker ahead and you will learn about the ability to disguise 
yourself as someone else in order to pass unnoticed. Head up the path to the 
sleeping guard, then sneak up behind him and assassinate him to take his 
clothing. Now that you are dressed as a guard, you will be fine, but you need 
to walk instead of run to avoid being spotted as a fake. So, walk your way to 
the east until you reach the next marker and the checkpoint.

In the camp ahead, continue walking along, making sure not to bump into the 
guards or they will discover you. At the end of the path, you will find two 
guards in the way that won't let you by. You will need to distract them, so 
head back west while following the green arrow. When you see the crates, 
climb over to spot a box of Explosive Bombs. Take one and place it by the 
crates with the fire icon on them, then move away quickly before it explodes. 
That will cause the camp to go up in flames, so walk to the east and the 
guards will have moved. Continue eastward and you will reach a checkpoint.

In this next area, your current wardrobe won't help you, so go east and hide 
behind a large rock to evade the guards. You will notice the trebuchet that 
you can tamper with, so do so and hide behind the rock again when the guards 
walk back towards you. They will realize the trebuchet is broken and will 
wander off, so head north and hide behind the tent to the west. When the 
guards pass, walk to the east and you will trigger a checkpoint. Up ahead, 
you will see that only scholars can get past the next gate, but there are 
plenty of soldiers you need to avoid here. Head to the next marker and wait 
for the soldier nearby to walk to the north, then quickly walk past him to 
the next marker.

When you get past all of the soldiers in this manner, walk to the scholar and 
assassinate him to get his clothes. To blend in with the other scholars, you 
need to press and hold A when you are near them. Do this to get through the 
gate ahead. In the next area, walk to the east and you will spot two sleeping 
guards by the gate protecting the siege weapons. Sneak up behind them and 
assassinate them, then check the gate to find out it's locked. Press A in 
front of it to kick it down, then walk into the area beyond it. Take an 
Explosive Bomb from the box and place it in the marker, then move away from 
it before it explodes. It will light the siege weapons on fire, so now you 
need to escape; run to the east to exit the camp.


===================
Flow of Poison: 9-4
===================

In this new area, walk to the east and the guards will leave you alone. When 
you reach the marker, a templar will let you pass if you give him the key to 
a nearby cage. Walk back to the west and you will find the man you need to 
pickpocket. Sneak up behind him and pickpocket the key from him, then bring 
it to the templar guard to gain further access onward. Continue to the east 
and you will get a checkpoint, too. Up ahead, you will find two guards who 
won't let you pass, so you will need to sneak into the nearby tent.

Head back to the cage the guard unlocked, and walk behind it to enter the 
tent. You will find a prisoner being questioned on the table in here; sneak 
behind the guard and assassinate him. Then, to create the diversion, open all 
of the cages to free the prisoners. Now that the guards are scrambling to 
recapture them, exit the tent and walk to the east to reach a checkpoint. 
There is another trebuchet about to be fired, but you don't have a weapon to 
kill the guards with yet. Climb the ladder, then sneak up on the archer and 
assassinate him to get his Crossbow. Now, head east to the overlook and kill 
the five guards below.

Now that the coast is clear, climb back down to the ground and head northeast 
to a checkpoint. Up ahead, you will need to sneak past the guards by hiding 
behind a series of tents. Walk behind the first tent and wait for the guard 
to walk away, then walk to the next marker behind the second tent. Repeat 
this until you reach the last tent, then all of the guards will be called 
away. Only one guard will remain, so sneak up behind him and assassinate him. 
Kick open the gate and head east to another checkpoint.

You will witness a scene with one of the guards addressing the other guards 
below. After the guards leave, he will call you up to give your blessing as a 
"scholar". Head up there and you will expose yourself as the assassin you 
are, and a battle will commence. Kill the tough guard and the guards that 
climb up from the sides, and your job here will be done. However, your way 
out is blocked, so head to the northeast and you will reach a catapult. You 
will then witness Altair's great escape from the templar camp, thus 
completing this area. You will learn the Stone sword technique, and then 
you'll be off to Jerusalem again.


======================
The Running Wind: 10-1
======================

Back in Jerusalen, your mission will be to find the Chalice in Don 
Carvaggio's villa. You will need to close the gates before the guards arrive, 
being that the woman Adha is the Chalice. So, begin by heading east, holding 
R while jumping across the thin beams. When you can't go east anymore, head 
north and continue eastward by jumping across a couple of rooftops until you 
reach a checkpoint. Get a running start and jump to the south, then swing to 
the east with your Grappling Hook. Jump across the rooftops and swing/jump 
from the ropes ahead, then you will reach another checkpoint.

For this next part, head north and east across the thin beams, jumping over 
the gaps and avoiding the swinging axes. Make your way south and to the east, 
and you will reach a checkpoint on the platform ahead. Jump to the east and 
north across several platforms, then jump to the rope ladder on the east 
wall. Climb it to the top, then jump to the west ledge and into yet another 
checkpoint. Head south across some more thin beams, then head east and swing 
with the Grappling Hook to cross the gap. Jump to the next ledge and a 
checkpoint, and assassinate the sleeping guard there. Take an Explosive Bomb 
from the box on the ledge, then head northward along the thin beams. Turn to 
the east and jump to the first pillar. Jump to the second pillar to the south 
and you will get a checkpoint.

Hold R and walk to the east along the rope to the next pillar. Place an 
Explosive Bomb on that pillar, then walk back across the rope to avoid the 
blast. The guards will become worried, but you're fine, so walk back across 
the rope again to claim a checkpoint. Then, jump to the next pillar and 
follow the markers and arrows as you continue towards the east. The guards 
will finally spot you, so keep moving until you reach the three glowing 
points and the far ledge. Jump down to the east and press A at the right time 
to swing with your Grappling Hook. Jump and swing your way to the eastern 
ledge by going across these glowing points.

When you land at the checkpoint, the guards below will run ahead. So, head 
south and jump to the east, sliding down the slanted ledges to reach the 
ground level and a checkpoint. Kill the guards as you head all the way east. 
When you reach the end, assassinate the sleeping guard and pull the switch to 
open up the sewers. Altair will tell Adha to go hide in the sewers, so after 
she leaves, drop into the nearby sewer opening as well. You will learn the 
Chest Breaker sword technique, and this area will end.


=================
The Chalice: 11-1
=================

Down in the sewers, Adha will be on the distant platforms, but you both need 
to make it through the sewers. If you tap the guard icons on the touch 
screen, you can have Adha throw daggers to attack them as well. Anyway, head 
east and kill the two guards on the next platform. Adha will pull a switch, 
so continue eastward and you will find a floor switch. You will find that you 
need a weight to keep the gate open, so Adha will send a crate your way. Pull 
it on the switch so you can continue onward to a checkpoint.

Adha's next lever pull will send a raft in your direction. When it moves to 
the south, jump onto it and then onto the following ledge. Adha will try to 
find her own way through the tunnels, so head east and you will find a 
treasure chest. Blow into the DS microphone until you are prompted to press 
A, then open it to collect some blue orbs. Head north and Adha will appear to 
have reached a dead end. Not to worry though; take an Explosive Bomb from the 
box and throw it at the pillar to the north (you will have to hold Y and Up 
while standing at the edge of the platform to reach it). It will take two of 
the bombs to clear the pillar.

Once the pillar is clear, Adha will be able to pull the next lever, stopping 
the water in your path. Head to the southeast and climb onto the upper ledge 
to reach the checkpoint, then wait for the water to stop before proceeding 
further. There will be several rafts floating back and forth here; jump 
across them one at a time when they move close enough to each other, and you 
will make it across. From the last raft, jump to the rope ladder and climb 
onto the ledge to reach a checkpoint.

Ahda will ask you for help with the tunnels, so jump to the north and head 
east. You will see guards appear behind you, so kill them and continue east 
to find three switches. Step on each of them to stop the water jets, allowing 
her to continue. Jump onto the moving platform to the east and onto the ledge 
beyond it, triggering a checkpoint as well. Head east across the bridges, 
killing the guards along the way. Go north at the end and kill another guard 
and two archers, then head north and jump to the east. Take the checkpoint 
and Adha will pull another lever, lowering a ledge for you.

Run to the east and jump to the pole she lowered, and while hanging from it, 
jump to the next ledge and take the checkpoint there. Jump to the eastern 
rope ladder and climb it, then you will see boulders rolling to the south 
from the northern tunnel. Wait for the first boulder to pass, then run to the 
south along the path while avoiding all of the debris. Run up the ramp at the 
end to avoid being crushed, and Adha will be again waiting for you. This 
time, there are a series of mirrors shining light in the area. To solve this 
puzzle, there are two floor switches in front of you that will rotate two of 
the mirrors. Step on the left switch four times and the right one twice to 
complete the puzzle.

Head up the stairs that appear and you will meet up with Adha face to face. 
She will warn you that a man named Harash was bought off by the templars. She 
will not go with you to Tyre, but will give you a sword to aid in killing 
him.


=================
Snake Heart: 12-1
=================

When you arrive in Alep, head east and avoid the archers above. When you 
reach the checkpoint, you will find a guard patrol you will need to sneak by. 
Wait for them to face the east, then quickly walk to the north and jump onto 
the rooftops. Walk along the thin beams and jump to the east across some more 
beams, then land on the next rooftop and continue onward through the 
checkpoint. Climb down the ladder and kill the guards below, but you will be 
surrounded by the guards outside. When they come in, kill all three of them, 
then exit to the east and follow the path going northward.

Use the Grappling Hook to swing to the east from the progressively higher 
glowing points, and jump to the rooftop and checkpoint ahead. Go down the 
steps and you will find a bunch of scholars. Follow them around the area, 
pressing A while near them to blend in. If you get caught, you just have to 
fight some guards, so it's not too big of a deal. Walk along with the 
scholars and press A when needed as you head eastward. When you spot the 
marker on one of the rooftops, climb onto it and jump onto the roof there. 
Walk behind the guard and assassinate him after going through the checkpoint, 
and head east by jumping across a series of narrow ledges. Be fast or some of 
them will collapse!

When you reach the rooftop at the far end, go through the checkpoint and drop 
down to the eastern area. You will find the fortress entrance, so now you 
need a way in. Head east and you will decide to destroy the water supply to 
force the gates open. Continue eastward along the path, then head north and 
climb the rope ladder. On the roof, drop into the opening to enter the tower. 
Make your way downstairs inside the tower, killing the guards you encounter 
along the way. On the bottom floor, take an Explosive Bomb from the box and 
exit to the west. Drop the bomb on the target and you will destroy the water 
supply, as well as earn yourself a checkpoint. Kill the guards that emerge, 
then head through the now open gate to reach the next area.


=================
Snake Heart: 12-2
=================

In this area, Altair will suggest sneaking around the guards to avoid 
detection. This will work if you walk and stay out of their range of vision, 
but you can kill them just as easily with less effort. Head north and up the 
steps to the checkpoint, and you will notice fire blocking your path onward. 
If you get a running start, you can easily jump over the flames. Kill the 
guard at the top of the hill, and head down the other side of the hill, 
jumping over more flames.

Go through the checkpoint at the bottom and you will notice a bunch of 
archers overlooking an area covered in tar. Head to the east by following the 
paths between the tar pits as quickly as possible to avoid enemy fire. When 
you reach the southeast corner, kill the guards and head down the stairs. Run 
and jump over the flames and you will reach another checkpoint. Kill the 
guard ahead and you will borrow his clothes, which will help you ahead. Jump 
over the next row of flames, then walk to the north past the guards and enter 
the building, taking the checkpoint and orbs as you enter.

For the first trap, there is a tar pit you need to cross, and spikes coming 
out of the wall. Wait for the spikes to come out and retract, then run across 
the tar pit by tapping A quickly. For the next trap, there are spikes in the 
walls and flames on the ground. You need to wait for the flames to subside 
AND the spikes to retract before running/jumping across. Once you make it 
across, take the checkpoint and jump onto the first moving platform when it 
comes close enough. Jump to the next one and finally onto the safe ledge at 
the far end, collecting the checkpoint there as well.

For this next part, there are several rows of flames to get past. One row 
will go down, then after the following row goes down, the one behind it goes 
up again. Keep this in mind and hold R as you walk across, one row at a time. 
When you make it across, you will change out of the guard clothes. Head up 
the stairs to a checkpoint, then sneak up on the guard and kill him. Continue 
east and take some daggers from the box if you want, otherwise continue 
onward to another checkpoint. Go down the stairs and claim yet another 
checkpoint, and you will spot Harash and one of the templars.

After watching the dealing between Harash and the other templar, head 
southeast and confront Harash in person. You will have to do battle with this 
fellow assassin and a couple of guards, so kill them like you would anyone 
else. Once the battle is over, you will head on out to Tyre.


===================
Always an End: 13-1
===================

As soon as you arrive in Tyre, you will be confronted by the templar and a 
couple of guards. Kill them all and head to the northeast. Kill a couple more 
guards, then jump across the water to the east On the docks ahead, get past 
the templars and kill the archers first as they are the greatest threat, then 
kill the templars. Head up the steps to the east and you will reach a 
checkpoint. Jump across the gap and head eastward, killing another round of 
enemies.

Up ahead, you will see the guards running onto a ship in an attempt to curb 
your progress. Jump to the north towards the marker and climb the rope ladder 
onto the ship itself. Kill the archers first, then kill the guards here. Head 
up the steps to the east half of the ship, then kill the templar and jump off 
the ship to the northern ledge, where you will get a checkpoint. Head 
eastward and kill some more guards and an archer. Get across this next boat 
and Adha will call to you. Take the checkpoint and walk across the thin beam 
to reach the dock, then keep moving to the east after you kill another couple 
of guards.

Head east onto another ship, where you will have to once again kill the 
various enemies there. Kill them all, then disembark to the southeast and 
continue onward to a checkpoint. Walk across the plank to the next ship, 
where you will encounter Basilisk once more. The battle plan against him is 
the same as always; wait for him to approach, then press the Y and X buttons 
when prompted to cause damage. After you deplete half of his health, the 
pattern will slightly change. After you do the initial Y attack to knock him 
back, press X when prompted to jump onto Basilisk's back. Instead of hitting 
Y right away, you will have to press X again when prompted, followed by Y.

If you do it right, you will finally kill Lord Basilisk! Adha will 
unfortunately be taken away by the templars, so watch the scene that follows. 
At this point, you have completed the game, so congratulations!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Techniques/Items -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

=========
Abilities
=========

Bash Shield/Door: When you run in front of enemies with their shields drawn,
                  you can press A to knock them backward. This will enable
                  you to get past them safely without being blocked. This
                  same principle works with opening doors.

Blend: In certain areas, you will find groups of scholars wandering around.
       If you are near them, you can press and hold A to blend in with them
       to avoid detection by the guards. It works best when you are also
       walking, not running, while doing this.

Take Appearance: Also in certain areas of the game, you will need to take the
                 garments of another person in order to proceed safely. In
                 such areas, you simply need to kill the person in question
                 and you will automatically change into their clothes.

Triple Jump: When you run and jump, you will be able to jump higher if you
             jump again immediately after landing. If you do this three times
             in quick succession, you will execute a triple jump. This will
             enable you to jump across wider distances and gain more height
             as well.

Wall-Climb: When you jump towards a wall, you will seemingly stick to it.
            Press upward and you will climb the wall briefly. This will
            enable you to reach ledges that are slightly higher than your
            normal jumps allow you to reach.

Wall-to-Wall: When you jump towards a wall and are hanging there, simply
              press B and you will jump backwards. If you are between two
              walls, you can do this repeatedly to wall jump upward.


==============
Skills (Items)
==============

Crossbow: With this, you can shoot arrows to instantly kill enemies from a
          distance. When you select this, you will see the guards in range
          with a green circle around their icons (see the touch screen). Tap
          the guard you want to target, then a crosshair will appear. If it
          is green, you will be able to hit them, so press Y to attack.

Daggers: Throw poisonous daggers to temporarily stun your enemies. You can
         carry up to 15 at one time.

Explosive Bombs: When you drop one of these, a timer will appear in the
                 corner of the screen. Once the timer is up, the bomb will
                 explode, killing any nearby enemies. It is used at several
                 crucial points in the game to destroy obstacles in your way.
                 You can either drop them straight down by pressing Y, or
                 throw them by holding a certain direction while pressing Y.

Grappling Hook: When you reach a glowing green point, you will be able to
                press A. This hook will enable you to swing from such points
                so you can cross wide gaps and jump to areas ahead of you.

Smoke Bombs: Drop these and a thick smoke cloud will appear, confusing
             enemies for a limited time, allowing for you to get away fast.


================
Sword Techniques
================

Battery
    How to Use: Y + Y + X
    Description: This is a combo attack which involves two sword swipes and a
                 jump kick, knocking the enemy to the ground. This is perhaps
                 the most effective technique you will have, as it is VERY
                 effective against any enemy you meet.

Chest Breaker
    How to Use: R + B
    Description: When used as a counterattack, you will knee the enemy in the
                 face, knocking them back and causing a good amount of
                 damage.

Dervish
    How to Use: Y + X + X
    Description: This is another combo attack which ends in a roundhouse
                 kick, knocking any nearby enemies away from you. It is quite
                 useful when you are surrounded by several enemies at once.

Heavy Blows
    How to Use: X + X
    Description: This attack is slower than the normal Quick Swipes, but if
                 it connects, it is much more powerful.

Quick Strikes
    How to Use: Y + Y + Y
    Description: You perform three quick strikes in succession to attack.
                 This is the standard type of attack, of course.

Stone
    How to Use: X + X + Y
    Description: You will perform a series of slow sword swipe attacks, but
                 the end product results in a very powerful attack. In tense
                 situations, it may not be useful, but if you need to quickly
                 bring down an enemy, it can come in handy.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

======================
Unlock Hard Difficulty
======================

To unlock the hard difficulty setting, you must fully complete the game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2008 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

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=- End of File -=