Game: Luminous Arc 2
FAQ: General Walkthrough
Version: 0.85
Author: PiperStarfireGilmore
Last Updated: December 18, 2008





Table of Contents

I.    Introduction                                                   [tadapsg]
II.   Acknowledgments                                                [mercibe]
III.  Walkthrough FAQ                                               [firestar]
             Prologue  ~Carnava, The Grand Kingdom~                [prcfaq]
             Chapter 1 ~A Sky Full of Star Flowers~                [01cfaq]
             Chapter 2 ~A Royal Promise~                           [02cfaq]
             Chapter 3 ~School of Engagement~                      [03cfaq]
             Chapter 4 ~Race for the Cure~                         [04cfaq]
                 Subquest: Time Capsule                        [04tc]
             Chapter 5 ~Twin Mage~                                 [05cfaq]
             Chapter 6 ~Looking for Luna~                          [06cfaq]
             Chapter 7 ~Pictures and Thorns~                       [07cfaq]
             Chapter 8 ~An End to Enigmas~                         [08cfaq]
             Chapter 9 ~A Past Revealed~                           [09cfaq]
             Chapter 10 ~Granend, The Forbidden Land~              [10cfaq]
             Chapter 11 ~The Gathering Darkness~                   [11cfaq]
             Chapter 12 ~Requiem~                                  [12cfaq]
             Chapter 13 ~Of Magic and Might~                       [13cfaq]
             Chapter 14 ~We Have the Technology...~                [14cfaq]
             Chapter 15 ~Master of the Demon Blade~                [15cfaq]
             Chapter 16 ~A Master's Concerto~                      [16cfaq]
             Chapter 17 ~Promises~                                 [17cfaq]
                 Subquest: Operation Sadialun: ...             [17os]
                 Subquest: Crab Nightmares                     [17cn]
             Chapter 18 ~Best Laid Plans...~                       [18cfaq]
             Chapter 19 ~Conclusions at the Gate~                  [19cfaq]
             Chapter 20 ~An Alliance Blossoms~                     [20cfaq]
             Chapter 21 ~For Whom the Bell Tolls~                  [21cfaq]
             Chapter 22 ~The Bonds of Injustice~                   [22cfaq]
             Chapter 23a ~Making Amends~                          [23acfaq]
             Chapter 23b ~A Mission of Freedom~                   [23bcfaq]
             Chapter 24 ~Nocturne of Deception~                    [24cfaq]
             Chapter 25 ~A True Knight~                            [25cfaq]
                 Subquest: Karen's Past Life                   [25pl]
             Chapter 26 ~A Time for Truth~                         [26cfaq]
             Chapter 27 ~To Stave off the Darkness...~             [27cfaq]
                 Subquest: The True Demon Blade                [27db]
             Chapter 28a ~Shattered Dreams~                       [28acfaq]
             Chapter 28b ~Extinguishing Flame~                    [28bcfaq]
             Chapter 29 ~Inherited Duty~                           [29cfaq]
             Chapter 30 ~Throne of the Mage Queen~                 [30cfaq]
IV.   Guild Quests                                                  [petraark]
             Chapter 2 ~A Royal Promise~                           [02guqu]
             Chapter 3 ~School of Engagement~                      [03guqu]
             Chapter 4 ~Race for the Cure~                         [04guqu]
             Chapter 5 ~Twin Mage~                                 [05guqu]
             Chapter 6 ~Looking for Luna~                          [06guqu]
             Chapter 7 ~Pictures and Thorns~                       [07guqu]
             Chapter 8 ~An End to Enigmas~                         [08guqu]
             Chapter 9 ~A Past Revealed~                           [09guqu]
             Chapter 10 ~Granend, The Forbidden Land~              [10guqu]
             Chapter 11 ~The Gathering Darkness~                   [11guqu]
             Chapter 12 ~Requiem~                                  [12guqu]
             Chapter 13 ~Of Magic and Might~                       [13guqu]
             Chapter 14 ~We Have the Technology...~                [14guqu]
             Chapter 15 ~Master of the Demon Blade~                [15guqu]
             Chapter 16 ~A Master's Concerto~                      [16guqu]
             Chapter 17 ~Promises~                                 [17guqu]
             Chapter 18 ~Best Laid Plans...~                       [18guqu]
             Chapter 19 ~Conclusions at the Gate~                  [19guqu]
             Chapter 25 ~A True Knight~                            [25guqu]
             Chapter 26 ~A Time for Truth~                         [26guqu]
             Chapter 27 ~To Stave off the Darkness...~             [27guqu]
             Chapter 28 ~Shattered Dreams / Extinguishing Flame~   [28guqu]
             Chapter 29 ~Inherited Duty~                           [29guqu]
             Chapter 30 ~Throne of the Mage Queen~                 [30guqu]
V.    Spa Battle Subquest                                             [pigeon]
VI.   Character Arts                                                  [otters]
VII.  Equipment List                                                 [moocows]
VIII. History                                                          [ctrlh]
IX.   Copyright                                                      [hopping]





==============================================================================
I.    Introduction                                                   [tadapsg]
==============================================================================



Pleased to see you reading this FAQ.

I haven't done a full on walkthrough yet, and thought this game was kinda cute
playing through it part-way through the game.  So yay, this would be my first
endeavor in writing a full length FAQ.  So, I'm not going into the story here,
rather let you play it for yourself and read that.

Although I'm naming the enemies when the game outright mentions them, I'll be
leaving why they're fighting you to the game's dialogue.  Unless that skip
button's getting ample use, then I guess it doesn't matter quite as much in
a case such as that.

So yeah, hope you enjoy the game and find this guide useful.  Good luck!





==============================================================================
II.   Acknowledgments                                                [mercibe]
==============================================================================



Atlus, imageepoch and Marvelous Entertainment
     - For coming together and making this gem of a game.

Nintendo
     - For creating the system that this game's on.  As well as years and
years of creating games for others to play.

The GameFAQs community, especially other contributors, CJayC and Bacon
     - Thanks go to CJayC for essentially starting up the site, bringing
together a bunch of people to help other gamers when they need some help.
Which couldn't've been done without the members and contributors taking their
time to put up a guide.  And then Bacon too, for taking over in CJayC's leave.
Then there's always you, the reader, who we'd write these guides for.

SoaP
     - Speaking of which, you guys rock.

ramzacloud
     - For all the moral support while I was writing this up.  Thanks for
putting up with me while we're typing away.  And me bugging you about random
stuff.





==============================================================================
III.  Walkthrough FAQ                                               [firestar]
==============================================================================



Battle Basics:

 NW /\/\ NE  This is how the game will pro'ly look.  Let's assume the enemy is
    \/\/     in the center square facing up and right (let's call it NorthEast
    /\/\     or NE for short).  Ideally, you'll want to be in the SW square to
 SW \/\/ SE  attack for the best damage, but getting to NW or SE is fine, too.

So, the reason for this is to deal the highest amount of damage you can do in
the span of a single turn.  A frontal assault (attacking from NE) could allow
a miss, while doing the least amount of damage.  Attacking from the back (SW)
reliably increases your hit rate and allows for the most amount of damage.
For the NW and SE squares, it's somewhere in the middle when you're coming
in for an attack from the sides.  Should make some intuitive sense too, so
remember that if you need it.

Elevation also plays a role; the higher you are, the harder you hit.  If
you're on a lower plane when being attacked, you'll take more damage.  After a
while, these "rules" should come as second nature.  In essence, get behind and
on higher ground when attacking.



Prologue ~Carnava, The Grand Kingdom~                                 [prcfaq]
               !Roland added to the party
               !Introduction battle
  Location: Training Facility                     Intermission Characters: N/A
  Win Conditions: Reduce Rasche's HP
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Rasche        | 2  | 1 |  176  | 20  | 37 | None
  Strategy: Get to the middle platform and attack each turn you can.



Chapter 1 ~A Sky Full of Star Flowers~                                [01cfaq]

     Royal Carnava > Castle Plaza > See the Festival
               !Rasche, Rina and Althea added to the party
               !Battle
  Location: Royal Laboratory                      Intermission Characters: N/A
  Win Conditions: Defeat all enemies
  Ally: Lvl 10 Steiner
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Josie         | 3  | 1 |  289  | 66  | 42 | Dark
     RedGolem      | 2  | 1 |  193  |  0  | 34 | None
     RedGolem      | 1  | 3 |  176  |  0  | 34 | None
  Strategy: Target one RedGolem at a time; Steiner can handle himself.  Once
            all of the RedGolems are beaten, focus on Josie.



Chapter 2 ~A Royal Promise~                                           [02cfaq]

     Carnava Palace > Audience Room > Meet the Queen
               Progress the storyline
               !Guild quests now open

     Cathul Region > Calcus Highway > Go to the school
               !Battle
  Location: Calcus Highway                        Intermission Characters: N/A
  Win Conditions: Defeat Karen
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Karen         | 4  | 1 |  295  | 27  | 42 | None
     Archer        | 2  | 1 |  123  | 15  | 34 | None
     DBot          | 2  | 1 |  158  | 24  | 38 | None
     DBot          | 1  | 2 |  144  | 24  | 38 | None
     Thief         | 2  | 2 |  140  | 15  | 36 | None
  Strategy: Add Rasche and Rina to the battle.  Start taking out the DBots
            first and then the archer.  Deal with the Thieves as needed as
            you make your way to Karen, and focus most of your attacks on her.



Chapter 3 ~School of Engagement~                                      [03cfaq]

     Torfolk Region > Rev Academy > Go to the school
               Progress the storyline
               !Roland can now use Engage
               !New guild quest

     Torfolk Region > Rev Academy > To President
               !Battle
               !*After* the battle, Althea leaves the party
  Location: Rev Magic Academy            Intermission Characters: Rasche, Rina
  Win Conditions: Defeat Fatima
  Storyline choices: "I fight for justice!"    > End + 3? **
                     "You should cooperate."   > End + 0
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 5  | 1 |  321  | 72  | 42 | Dark
     BlueBomb      | 2  | 3 |  105  | 15  | 42 | Fire
     RedGolem      | 3  | 2 |  212  |  0  | 34 | None
     Succubus      | 3  | 2 |  135  | 49  | 38 | None
  Strategy: Add Rasche and Rina to the battle.  Focus on the RedGolems first
            since the other enemies won't attack for now, but try and stay
            away from the stairs since the Succubus can use arrows.  The
            BlueBombs will start making their move after you take out one
            RedGolem.  Once you're attacking the BlueBombs, keep your party
            spread apart since the BlueBombs can explode, taking out a good
            chunk of HP; they only explode when they've taken damage, so try
            and beat them one at a time before they can take an action.  The
            Succubus will start moving after at least two BlueBombs are
            defeated.  Fatima then starts moving after one Succubus is
            defeated.  Then focus your attacks on her, using Roland's Engage
            if Althea is still alive.  If not, just keep pressing Fatima.
  Intermission:
     Rasche 3A  "That's not true." > Normal Break
                "You're right." > Rasche 3B
          Rasche 3B  "I really don't like them." > Best Break
                     "They're all right with me." > Good Break
     Rina 3A    "It feels strange." > Normal Break
                "It's all right." > Rina 3B
          Rina 3B    "That's awesome!" > Best Break
                     "So what?" > Good Break



Chapter 4 ~Race for the Cure~                                         [04cfaq]

     Tofolk Region > Mt. Redhelm > Follow the trail
               Progress the storyline
               !New guild quest

               Subquest: Time Capsule                                   [04tc]
                    Royal Carnava > Royal Lab > Talk to Rina
                        Subquest storyline
                        !Subquest closes *after* Chapter 10's battle

                    Cathul Region > Calcus Highway > Dig up box
                        !Subquest: Time Capsule battle
  Location: Calcus Highway                        Intermission Characters: N/A
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Goblin        | 2  | 1 |  105  | 15  | 42 | None
     Reptoid       | 1  | 2 |  112  | 15  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
     Goblin        | 2  | 2 |  105  | 15  | 42 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
     Minotaur      | 3  | 1 |  173  | 13  | 34 | None
     Reptoid       | 2  | 2 |  123  | 15  | 34 | None


     Tofolk Region > Mt. Redhelm > Follow the trail
               !Battle
               !*After* the battle, Althea rejoins the party
               !*After* the battle, Althea gains her Flash Drive
  Location: Mt. Redhelm                  Intermission Characters: Rasche, Rina
  Win Conditions: Defeat Radley
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Radley        | 5  | 1 |  698  | 10  | 34 | None
     Reptoid       | 4  | 2 |  146  | 17  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 Reptoid
     Goblin        | 4  | 1 |  125  | 17  | 42 | None
     Goblin        | 3  | 1 |  115  | 16  | 42 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 more Reptoid/Gobln
     D Beetle      | 2  | 1 |  352  |  9  | 35 | None
  Strategy: Focus on getting rid of the Reptoids and the eventual Goblins
            first.  The Goblins will spawn on the edges of the map, the sides
            where your party and Radley *don't* start on (NW/SE).  Once you're
            left with just Radley and the D Beetle, focus on taking down
            Radley since their turns shouldn't be coming up as often to do
            much damage to you.  If you need some extra experience for a
            character, go ahead and defeat the D Beetle before Radley as well.
  Intermission:
     Rasche 4A  "I'm glad we got away." > Rasche 4B
                "I wish I could apologize." > Normal Break
          Rasche 4B  "I look back and laugh now." > Best Break
                     "You betrayed me!" > Good Break
     Rina 4A    "I'll do it." > Normal Break
                "You should make it." > Rina 4B
          Rina 4B    Drink it. > Best Break
                     Don't drink it. > Good Break



Chapter 5 ~Twin Mage~                                                 [05cfaq]

     Tofolk Region > Azul Forest > Find Luna
               Progress the storyline
               !Dia added to the party
               !New guild quest

     Tofolk Region > Azul Forest > To the river
               !Battle
  Location: Azul Forest                   Intermission Characters: Althea, Dia
  Win Conditions: Defeat all enemies             Lose Condition: Pip defeated
  Ally: Lvl 6 Pip
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Crab          | 4  | 3 |  146  |  6  | 48 | Water
     D Fiend       | 4  | 1 |  209  | 34  | 38 | Dark
     Minotaur      | 6  | 1 |  218  | 15  | 34 | None
     Reptoid       | 5  | 1 |  158  | 18  | 34 | None
     Reptoid       | 4  | 1 |  146  | 17  | 34 | None
  Strategy: You can ignore the Crabs and Pip for the time being.  Pip will use
            Cure on himself when he's getting low on health and attacks the
            Crabs from time to time.  Bring Dia to the left side, where the
            D Fiend is, and make use of her Bright Arrow there.  Split the
            rest of your team up to make their way down to Pip.  I like to
            bring Rina and Althea down the right side, toward the Minotaur
            with everyone else heading the other way.  Once each group takes
            care of the enemies in their way, attack the Crabs, mostly with
            distance attacks (magic, arrows, Rasche's spear) since they like
            to crowd around Pip.  Just be careful not to attack Pip using
            Rasche's spear.
  Intermission:
     Althea 5A  Listen to her ten rules. > Althea 5B
                Read the rules of Knighthood. > Normal Break
          Althea 5B  "I'm in need, help me." > Good Break
                     "Do you follow them all?" > Best Break
     Dia 5A     "Man-witches." > Normal Break
                "Wizards." > Dia 5B
          Dia 5B     "All witches are lovely." > Good Break
                     "Do not use magic for harm." > Best Break



Chapter 6 ~Looking for Luna~                                          [06cfaq]

     Calzard Region > Hemill Ruin > Find Luna
               Progress the storyline
               !Pip added to the party
               !New guild quest

     Calzard Region > Hemill Ruin > Depart
               !Battle
  Location: Hemill Water Ruins              Intermission Characters: Rina, Pip
  Win Conditions: Defeat Josie
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Josie         | 9  | 1 |  442  | 88  | 42 | Dark
     Element       | 7  | 1 |  208  | 60  | 32 | Water
     Element       | 5  | 1 |  180  | 54  | 32 | Water
     RedGolem      | 6  | 1 |  267  |  1  | 34 | None
     RedGolem      | 5  | 1 |  248  |  1  | 34 | None
     RedGolem      | 4  | 1 |  229  |  1  | 34 | None
     Succubus      | 7  | 1 |  182  | 60  | 38 | None
  Strategy: Add everyone.  I tend to have Roland and Dia had left, toward the
            Succubus, and everyone else right, to deal with the Elements and
            RedGolems.  Keep Althea out of the Element's range, since it can
            and will cast water spells.  Then close in from Josie from both
            sides.  Just try to keep Light characters (Dia and a Light Engaged
            Roland) away from Josie's Dark Pierce.  Everyone else takes ~100
            points of damage.
  Intermission:
     Rina 6A    "Yeah, traveling is fun!" > Rina 6B
                "This isn't a vacation." > Normal Break
          Rina 6B    "You're getting carried away." > Good Break
                     Get your picture taken. > Best Break
     Pip 6A     "I get how you feel." > Pip 6B
                "Be more assertive!" > Normal Break
          Pip 6B     "Some tea would hit the spot!" > Best Break
                     "Don't worry about it!" > Good Break



Chapter 7 ~Pictures and Thorns~                                       [07cfaq]

     Calzard Region > Mistia > Find Luna
               Progress the storyline
               !New guild quest

     Calzard Region > Mistia > Meet at Plaza
               !Battle
  Location: Mistia Plaza                  Intermission Characters: Althea, Dia
  Win Conditions: Defeat Karen
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Karen         | 9  | 1 |  442  | 35  | 42 | None
     Archer        | 8  | 2 |  193  | 21  | 34 | None
     DBot 2        | 7  | 2 |  208  | 32  | 36 | None
     Thief         | 8  | 1 |  221  | 21  | 36 | None
     Wizard        | 9  | 1 |  147  | 66  | 36 | None
     Wizard        | 8  | 1 |  138  | 63  | 36 | None
     Wizard        | 7  | 1 |  130  | 60  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     Archer        | 9  | 1 |  206  | 22  | 34 | None
     Archer        | 8  | 2 |  193  | 21  | 34 | None
  Strategy:  Add everyone and try to hug the top edges.  You want to draw the
             Wizards toward you rather than let them stay on their "island"
             and hit you with spells from there.  I tend to bring Althea and
             Dia to the right, with Roland, Rasche, Rina and Pip heading left
             to deal with the DBots and the Wizards that tend to follow them.
             On the right, I tend to have Dia lead (she's a leader, right?) to
             take most of the attacks, keeping Althea fairly safe.  Then let
             most of those enemies come within range and use your spells on
             them.  On the left, I keep Rina back so she can snipe with her
             arrows, while the two knights attack whatever it is Rina hit.
             Pip's away from danger so he can run in and heal whenever needed.
             Eventually the Archer reinforcements come out, so beat them on
             your way to Karen.  Beware of Karen's Pierce Shot, which hits
             multiple party members if they're lined up on the same line of
             sight that Karen is shooting from.
  Intermission:
     Althea 7A  "Don't get so angry." > Normal Break
                "I'll help." > Althea 7B
          Althea 7B  "Of course!" > Best Break
                     "What kind of training?" > Good Break
     Dia 7A     Calm her down > Normal Break
                Change the subject > Dia 7B
          Dia 7B     "So what happened to him?" > Good Break
                     "I'm a big fan of yours too!" > Best Break



Chapter 8 ~An End to Enigmas~                                         [08cfaq]

     Calzard Region > Lago Springs > Find Luna
               Progress the storyline
               !Kaph added to the party
               !New guild quest

     Calzard Region > Azul Cave > Chase Luna
               !Battle
               !Luna added to the party
  Location: Azul Cave                    Intermission Characters: Rasche, Kaph
  Win Conditions: Defeat Fatima
  Storyline choices: "Ask about Fatima's plan"  > End + 0
                     "Back Althea up"           > End + 3? **
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 11 | 1 |  623  | 96  | 42 | Dark
     Phantasm      | 10 | 2 |  374  |  4  | 34 | Water
     Phantasm      | 10 | 1 |  280  |  4  | 34 | Water
     Element       | 8  | 2 |  221  | 63  | 32 | None
     Succubus      | 8  | 1 |  193  | 63  | 38 | None
     Succubus      | 6  | 1 |  170  | 57  | 38 | None
  Win Conditions: Defeat Josie           Intermission Characters: Rasche, Kaph
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Josie         | 11 | 1 |  658  | 96  | 42 | Dark
     BomGolem      | 8  | 2 |  373  |  1  | 34 | None
     Element       | 8  | 1 |  221  | 63  | 32 | Water
     Element       | 7  | 1 |  208  | 60  | 32 | Water
     Phantasm      | 7  | 1 |  234  |  4  | 34 | None
     Phantasm      | 6  | 1 |  218  |  3  | 34 | None
     Succubus      | 9  | 1 |  208  | 66  | 38 | None
     Succubus      | 7  | 1 |  182  | 60  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 14 *total* units
     Crab          | 20 | 1 |  364  | 13  | 48 | Water
  Strategy: This is the first two part, continuing battle in the game.  So,
            as tempting as it is to rush at Fatima and get past those two
            Phantasms is, don't.  In essence, try not to get a character
            killed, otherwise they'll only have half HP in the next part.

            So, bring some characters around the NW edge, keeping Rasche
            on the central island with a healer nearby.  When you take out
            three enemy units, Fatima and her Phantasm bodyguards start to
            move.  Keep Rasche alive and don't allow Fatima to get through,
            using his spear to jab through multiple targets.  Just focus on
            Fatima when it gets down to just her and the Phantasm flanks.

            The second battle has an easier feel to it.  Your characters from
            the first fight get some healing, and you can switch out for your
            other members, too.  Take out the enemies in the Eastern corner
            with your close-ranged attackers and bring your ranged attackers
            to the NW edge.  Luna can stay safe in the water areas.  Then
            hold off your close-ranged fighters near the "entrance" to Josie,
            leaving the Succubus alone while the NW edge is cleaned up.  When
            the only enemy units left are the two BomGolems, the Succubus and
            Josie, go ahead and charge in, taking out the minor enemies while
            focusing on Josie.

            And if you wanted, your intermission character(s) only have to be
            in either of the battles, not both if you didn't want to bring
            them to both fights.
  Intermission:
     Rasche 8A  "No." > Rasche 8B
                "Maybe." > Normal Break
          Rasche 8B  "That's not it." > Good Break
                     "He's just worried." > Best Break
     Kaph 8A    "Fruit." > Kaph 8B
                "Flowers." > Normal Break
          Kaph 8B    Dispose of it. > Best Break
                     Have a peek. > Good Break



Chapter 9 ~A Past Revealed~                                           [09cfaq]

     Tofolk Region > Rev Academy > Converse
               Progress the storyline
               !New guild quest

     Tofolk Region > Rev Academy > Keep talking
               !Battle
  Location: Rev Magic Academy               Intermission Characters: Pip, Luna
  Win Conditions: Defeat Pop                Lose Condition: Roland is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Pop           | 12 | 1 |  485  | 42  | 42 | Nature
     N Kopin       | 8  | 1 |  321  | 21  | 36 | Nature
     N Kopin       | 8  | 1 |  301  | 21  | 36 | Nature
  Strategy: Bring along Rasche and either Pip or Luna for healing.  When you
            move Roland, move him one step up to draw Pop toward you without
            her doing any damage, with the other two flanking Roland.  From
            there, use Roland and Rasche's best attacks on Pop, Chrome Slice
            and Blood Edge respectively, while keeping both of their HPs up.
            The Kopins can be ignored.
  Intermission:
     Pip 9A     "I'll never hate you!" > Pip 9B
                "I don't like you anymore." > Normal Break
          Pip 9B     "She's not all bad." > Best Break
                     "She'll be okay with you." > Good Break
     Luna 9A    "You mean magic textbooks?" > Normal Break
                "Not really." > Luna 9B
          Luna 9B    "Flowers aren't my bag." > Good Break
                     "What kind of flowers?" > Best Break



Chapter 10 ~Granend, The Forbidden Land~                              [10cfaq]

     Jotzenchoc > Granend Front. > To Granend
               Progress the storyline
               !New guild quest

     Jotzenchoc > Granend Front. > To frontlines
               !Battle
               !*After* the battle, Subquest: Time Capsule closes
  Location: Granend Border                  Intermission Characters: Rina, Dia
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Josie         | 14 | 1 |  585  | 108 | 42 | Dark
     BomGolem      | 12 | 1 |  473  |  1  | 34 | None
     BomGolem      | 9  | 2 |  398  |  1  | 34 | None
     Element       | 10 | 1 |  249  | 69  | 32 | Wind
     Element       | 9  | 1 |  236  | 66  | 32 | Wind
     Red Bomb      | 10 | 1 |  218  | 23  | 42 | Fire
     Red Bomb      | 8  | 1 |  193  | 21  | 42 | Fire
     Succubus      | 10 | 1 |  218  | 69  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     BomGolem      | 12 | 1 |  473  |  1  | 34 | None
     BomGolem      | 10 | 1 |  421  |  1  | 34 | None
     Succubus      | 13 | 1 |  259  | 78  | 38 | None
  Strategy: Stick to the bottom area.  I tend to add everyone but Pip and Kaph
            at this point.  Focus on each enemy one at a time, luring all the
            rest of them down to meet you, gradually building up everyone's
            DP bars.  Althea should be using Intention followed by whatever
            Fire magic you have.  Just be aware of the Red Bombs and the
            Elements.  The Red Bombs blow up once their turn comes up and they
            have damage, just like the BlueBombs, so if you target one, make
            sure to defeat it before it gets another turn.  The Elements have
            a cross-shaped area attack, so if one's nearby, try and split up
            your team so it's not in a "Luna heals multiple characters"
            formation.  Once Josie comes down, use your Flash Drives on him.
  Intermission:
     Rina 10A   "Maybe I was wrong." > Rina 10B
                "I don't think that's it." > Normal Break
          Rina 10B   "Did he collect plants?" > Good Break
                     "Did he collect bugs?" > Best Break
     Dia 10A    "Well, sighing won't help." > Normal Break
                "You still hiding something?" > Dia 10B
          Dia 10B    Try and trick her. > Best Break
                     Ask her about it directly. > Good Break



Chapter 11 ~The Gathering Darkness~                                   [11cfaq]

     Jotzenchoc > Granend Front. > Go further in
               Progress the storyline
               !New guild quest

     Jotzenchoc > Granend > March in
               !Battle
               !*After* the battle, Rasche gains his Flash Drive
  Location: Granend                               Intermission Characters: N/A
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     BomGolem      | 11 | 1 |  446  |  1  | 34 | None
     BomGolem      | 10 | 1 |  421  |  1  | 34 | None
     Element       | 11 | 1 |  198  | 72  | 32 | Fire
     Element       | 10 | 1 |  187  | 69  | 32 | Fire
     Phantom       | 14 | 1 |  390  | 27  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Demon         | 11 | 1 |  264  | 57  | 36 | None
     Demon         | 10 | 1 |  249  | 55  | 36 | None
     Unicorn       | 11 | 1 |  364  |  9  | 38 | None
     Unicorn       | 10 | 1 |  343  |  9  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: random?
     Golemite      | 10 | 1 |  425  |  1  | 42 | None
  Win Conditions: Defeat Mattias            Intermission Characters: Pip, Luna
  Storyline choices: "Why use Fatima?"                       > End + 3? **
                     "Why use the Demon Blade?"
          Why use the Demon Blade?: Murder isn't peace!      > End + 1
                                    We should work together. > End + 0
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Mattias       | 17 | 1 |  953  | 100 | 46 | None
     Fatima        | 16 | 1 |  692  | 116 | 42 | Dark
     Josie         | 15 | 1 |  616  | 112 | 42 | Dark
  Strategy: I'm not entirely sure that this is a true double battle like in
            Chapter 8 since, in the second battle, I'm fully healed at the
            start.  Nonetheless, you won't be able to change equipment in
            between the two battles.

            Anyway, in the first part, I keep the magic users on the right
            and the physical attackers on the left.  Seems to work out each
            time I've tried it.  Just take out the BomGolems and Elements
            along the way until the Demons and Unicorns come out.  The Phantom
            almost never moves, so you can ignore it for a good long while.
            Just be careful when it does move to use up your Flash Drives on
            it.  I never did have it attack, but it charging up to attack
            sounds like a bad idea to take a hit.

            In the second battle Josie's most likely going to come down and
            hit multiple party members with a status down.  If Althea was hit,
            use Intention to counter that and just focus on Josie.  In time,
            Fatima will come down, so give her the same treatment as you did
            Josie.  In both instances, I'd try and save your DP to use up
            all your Flash Drives on Mattias when he comes around.  By then,
            you might've lost some party members, but you outnumber Mattias
            and should have all that DP to use up on him.
  Intermission:
     Pip 11A    "I'm not a good cook." > Normal Break
                "I'm a good cook." > Pip 11B
          Pip 11B    "Let's cook together." > Best Break
                     "Dance for me." > Good Break
     Luna 11A   "Yes." > Luna 11B
                "No." > Normal Break
          Luna 11B   "That's not true!" > Good Break
                     "Honestly, I'm not." > Best Break



Chapter 12 ~Requiem~                                                  [12cfaq]

     Jotzenchoc > Farham > Mourn Steven
               Progress the storyline
               !New guild quest

     Jotzenchoc > Farham > Enter the battle
               !Battle
  Location: Farham                     Intermission Characters: Rasche, Althea
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Cerberus      | 15 | 1 |  616  | 33  | 35 | Fire
     Gryphon       | 14 | 1 |  351  | 21  | 38 | None
     Goblin        | 14 | 2 |  312  | 27  | 44 | None
     Goblin        | 13 | 1 |  296  | 26  | 44 | None
     Viper         | 14 | 1 |  351  | 59  | 32 | None
     Viper         | 13 | 2 |  333  | 57  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
     GryphonX      | 16 | 1 |  689  | 29  | 44 | None
  Strategy: This should feel like a break from the past couple battles.  Well,
            barring that GryphonX, anyway.  Beat up on all the units on the
            ground level and the enemies on the upper part will start coming
            down to you.  Gryphon has an area damage attack, so be wary of
            that.  You should be able to get all the rest of the enemies out
            of the way by the time GryphonX comes to greet you.  They should
            have acted like DP filling fodder, so go wild with your Flash
            Drive attacks when GryphonX is within range.
  Intermission:
     Rasche 12A "You can do it, Rasche." > Rasche 12B
                "Why start now?" > Normal Break
          Rasche 12B "What is your ideal Knight?" > Best Break
                     "What if you aren't a Knight?" > Good Break
     Althea 12A "No Way!" > Althea 12B
                "Okay." > Normal Break
          Althea 12B "Nah." > Good Break
                     "Yeah." > Best Break



Chapter 13 ~Of Magic and Might~                                       [13cfaq]

     Carnava Palace > Audience Room > Report to Sophia
               Progress the storyline
               !Multiplayer now available
               !New guild quest

     Royal Carnava > Castle Gate > Enter the battle
               !Battle
  Location: Castle Gate                           Intermission Characters: N/A
  Win Conditions: Defeat all enemies       Lose Conditions: Fukuda is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 14 | 1 |  312  | 43  | 38 | None
     Basilisk      | 14 | 1 |  273  | 43  | 38 | None
     D Beetle      | 12 | 2 |  737  | 15  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     D Beetle      | 13 | 1 |  777  | 15  | 34 | None
     Minoppi       | 15 | 1 |  369  | 56  | 34 | None
     Minoppi       | 14 | 1 |  351  | 54  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
     D Beetle      | 16 | 1 |  909  | 17  | 34 | None
     Toad          | 16 | 1 |  303  | 58  | 32 | None
     Toad          | 15 | 1 |  287  | 56  | 32 | None
               !Pop added to the party
               !*After* the battle, Pip gains his Flash Drive
  Win Conditions: Defeat Fatima and Josie   Intermission Characters: Dia, Kaph
  Storyline choices: "Ask about Farham"        > End + 0
                     "Agree with Althea"       > End + 3? **
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 21 | 1 |  867  | 136 | 42 | Dark
     Josie         | 20 | 1 |  780  | 132 | 42 | Dark
     BomGolem      | 14 | 2 |  526  |  1  | 34 | None
     Demon         | 15 | 1 |  328  | 67  | 36 | None
     Succubus      | 15 | 1 |  328  | 84  | 38 | None
     Unicorn       | 16 | 1 |  476  | 11  | 38 | None
  Strategy: This isn't a true double battle like in Chapter 8.  It's closer to
            being something like in Chapter 11.

            In the first battle, use the narrow bridge to your advantage.  If
            you have multi-targeting area magic, go wild with them if there
            are at least two enemies in range.  Otherwise, single-target
            spells are your best option to conserve MP with all the reinforce-
            ments coming out.  If you have enough DP for a Flash Drive, use it
            since your DP isn't going to carry over to the next battle.

            In the second battle, the narrow bridge is slightly to your
            disadvantage.  Make your way up the bridge this time, using area
            magic when appropriate.  When you're nearing the Unicorn and Demon
            guarding Josie and Fatima, start splitting your party up so their
            multi-targeting magic won't harm a lot of your team.  Josie deals
            with stat downs while Fatima can sometimes freeze you.  If you're
            given the option, take out Fatima with your Flash Drives first,
            since Josie's main threat is its own FD.  Either way, once you
            defeat one of them, the other should be nearing defeat too.
  Intermission:
     Dia 13A    "I'll help you." > Dia 13B
                "You're too wound up." > Normal Break
          Dia 13B    Make her some tea. > Good Break
                     Give her some sweets. > Best Break
     Kaph 13A   "Shadow Frost Witch's body." > Normal Break
                "Shadow Frost Witch's face." > Kaph 13B
          Kaph 13B   "Use another model." > Best Break
                     "Fatima's colors." > Good Break



Chapter 14 ~We Have the Technology...~                                [14cfaq]

     Cathul Region > Arts Plant > Go to the lab
               Progress the storyline
               !Althea leaves the party
               !New guild quest

     Cathul Region > Arts Plant > Find Althea
               !Battle
               !Althea rejoins the party
               !*After* the battle, Rina gains her Flash Drive
               !*After* the battle, Dia leaves the party
  Location: Lapis Factory              Intermission Characters: Rina, Pip, Pop
  Win Conditions: Defeat DBot
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     DBot 3        | 20 | 1 | 2500  | 400 | 45 | None
  Strategy: The DBot never moves, so take advantage of that.  It can attack in
            a 3x3 square pattern using Moose Missile and use a Flash Drive
            itself dealing around 300 damage.  Adjacent characters next to the
            machine also get damaged, but it's fairly minimal.  That Flash
            Drive attack is what to keep your eye out for, so try and keep
            your HP up.  If Rasche and Pop are on the field, it tends to
            target Pop with its FD and afterwards Roland if/when Pop dies.  If
            Pop wasn't present with Rasche, then just Rasche will be targeted
            by its FD.  With a ViTonic and healing support, Rasche shouldn't
            die.  In the meantime, just use your FDs and best attacks back on
            the DBot 3 and it should go down with ease.
  Intermission:
     Rina 14A   "There's no excuse for it!" > Normal Break
                "What reason could she have?" > Rina 14B
          Rina 14B   "Karen is a kind person." > Best Break
                     "She jumped in the river?" > Good Break
     Pip 14A    Show your table manners. > Normal Break
                Snarf it down. > Pip 14B
          Pip 14B    "It needed something." > Best Break
                     "Delicious." > Good Break
     Pop 14A    Make a random guess. > Pop 14B
                "Metal... Crab?" > Normal Break
          Pop 14B    "I don't know any." > Best Break
                     "I know a lot." > Good Break



Chapter 15 ~Master of the Demon Blade~                                [15cfaq]

     Tottori Region > Stiles Ruins > Preparation
               Progress the storyline
               !Dia rejoins the party
               !New guild quest

     Tottori Region > Stiles Ruins > Begin operation
               !Battle
               !Kaph gains his Flash Drive
  Location: Stiles Ruins            Intermission Characters: Rasche, Pip, Luna
  Win Conditions: Defeat Fatima and Josie
  Storyline choices: "Revenge for my father!"  > End + 0? **
                     "To save the world!"      > End + 1
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 20 | 1 |  832  | 132 | 42 | Dark
     Josie         | 19 | 1 |  747  | 128 | 42 | Dark
     BlueBomb      | 12 | 3 |  210  | 25  | 42 | Fire
     Element       | 16 | 1 |  259  | 87  | 32 | Fire
     LulGolem      | 15 | 2 |  595  |  1  | 34 | None
     Succubus      | 17 | 1 |  363  | 90  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2-3 units
     Unicorn       | 22 | 1 |  676  | 14  | 38 | None
               !*After* the battle, Althea leaves the party
  Win Conditions: Defeat Mattias    Intermission Characters: Rasche, Pip, Luna
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Mattias       | 23 | 1 | 1284  | 120 | 46 | None
     Fatima        | 21 | 1 |  932  | 136 | 42 | Dark
     Josie         | 20 | 1 |  847  | 132 | 42 | Dark
  Strategy: Now this is a double battle, unlike some of the previous Chapters.
            Continue taking out enemies nearby as usual, again being wary of
            the BlubBomb's penchant for exploding when damaged.  I'd focus on
            the Unicorn when it shows up, since it can be rather annoying.
            After enough of Josie's comrades fall, he'll start to make his
            move.  As tempting as it is to attack him, once he takes damage,
            that triggers Fatima to join the fight, which you do not want
            just yet.  So continue dispatching the other units until Fatima
            moves on her own while healing off Josie's ~100 HP damage attacks.
            Once she moves, ignore all enemies and beat Josie and Fatima.  Use
            some Flash Drives, but remember you can carry them over to the
            next battle and you won't be fully healed when that starts.

            Pressing on, in the next fight, re-beat Josie first since he comes
            in range pretty quickly, flying down like he usually does.  So,
            place your focus on him while Fatima takes the long way down.
            Eventually, Mattias will join in as well, but do your best to
            remove Josie from battle if he isn't yet.  I ignore Fatima since
            she doesn't really get in range for anything.  From there, use up
            the best attacks and Flash Drives you can on Mattias.  He has one
            attack with a wide area that drains HP, and that's on top of his
            regular attacks which still do a good amount of damage.  Keep him
            from healing too much and this battle should be over quickly.
  Intermission:
     Rasche 15A "Yes." > Rasche 15B
                "No." > Normal Break
          Rasche 15B "I will avenge Steven!" > Good Break
                     "I will protect the world!" > Best Break
     Pip 15A    "How DO you attract a woman?" > Pip 15B
                "...Complimenting a woman?" > Normal Break
          Pip 15B    "I don't think so." > Best Break
                     "Yeah." > Good Break
     Luna 15A   "She is, isn't she?" > Normal Break
                "About forbidden magic." > Luna 15B
          Luna 15B   "Defeating any enemy." > Best Break
                     "Seeing through things." > Good Break



Chapter 16 ~A Master's Concerto~                                      [16cfaq]

     Elzo Region > Mt. Wynzard > Climb mountains
               Progress the storyline
               !New guild quest

     Elzo Region > Ice Hermitage > To Ice Hermitage
               !Battle
  Location: Ice Hermitage                         Intermission Characters: N/A
  Win Conditions: Defeat Sadie              Lose Condition: Roland is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Sadie         | 21 | 1 |  867  | 61  | 43 | Wind
  Location: Inner Mother                          Intermission Characters: N/A
  Win Conditions: Defeat B.Roland           Lose Condition: Roland is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     B.Roland      | 22 | 1 |  490  | 58  | 38 | None
  Strategy: For the first battle, I tend to bring Rina and Luna along.  Before
            the battle, let Roland hold at least one ViTonic.  When it's
            Roland's turn, bring him closer to the other team mates, using
            your item after getting near 300 HP left.  Sadie tends to attack
            Rina when she's in range, so try and keep Rina's HP up with items
            and Luna's Purifying Water.  Sadie's Flash Drive does around 325
            damage.  After a couple attacks by Roland and Rina, with a Luna FD
            if you can fit it in, Sadie should be defeated.

            In the second battle, let Roland use Restore to ward off a stray
            critical hit.  Don't move him so that B.Roland will use up one
            turn just trying to get to you.  After B.Roland attacks, just
            keep trading attacks and you should win.



Chapter 17 ~Promises~                                                 [17cfaq]

     Elzo Region > Mialsa Mabriton > Relax in town
               Progress the storyline
               !New guild quest

     Elzo Region > Mialsa Mabriton > Enter the battle
               !Battle
               !*After* the battle, Althea rejoins the party
  Location: Mialsa Mabriton         Intermission Characters: Rina, Kaph, Sadie
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Fiend       | 21 | 2 |  542  | 68  | 38 | Dark
     D Fiend       | 20 | 1 |  520  | 66  | 38 | Dark
     Reptoid       | 20 | 1 |  728  | 33  | 34 | None
     Reptoid       | 19 | 1 |  697  | 32  | 34 | None
     Toad          | 19 | 2 |  597  | 64  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     D Fiend       | 19 | 1 |  498  | 64  | 38 | Dark
     D Fiend       | 18 | 1 |  476  | 62  | 38 | Dark
     Fiend         | 21 | 1 |  596  | 68  | 40 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 more units
     D Fiend       | 19 | 2 |  498  | 64  | 38 | Dark
     Fiend         | 20 | 1 |  572  | 66  | 40 | Dark
  Strategy: This is a marathon match.  With the beginning units, either stick
            to just regular attacks or your lowest character art.  Rasche is
            an exception; use his Stinger attack for the guaranteed hit.  The
            first set of reinforcements spawn close to the Eastern corner, so
            keep Sadie and other area attackers near there before you beat the
            third enemy.  You'll want to make quick work of them using Bash
            Storm and similar multi-targeting spells.  The final set of
            reinforcements will spawn at the Southern corner, near where you
            started the battle.  At that point, just finish the battle quickly
            by using up your DP in Flash Drives.
  Intermission:
     Rina 17A   "Ghastly." > Rina 17B
                "Yumm-o!" > Normal Break
          Rina 17B   "They're overcooked." > Good Break
                     "You used way too much salt." > Best Break
     Kaph 17A   "It was easy." > Kaph 17B
                "It was tough." > Normal Break
          Kaph 17B   "It's tiring." > Good Break
                     "Feels good." > Best Break
     Sadie 17A  Look under her skirt. > Sadie 17B
                Sing along with the trumpet. > Normal Break
          Sadie 17B  "Sure." > Best Break
                     "No." > Good Break


               Subquest: Operation Sadialun: Recover those cognographs! [17os]
                    Tofolk Region > Rev Academy > Find Kaph
                        Subquest storyline
                        !Subquest closes *after* Chapter 20's battle

                    Calzard Region > Mistia > Find Kaph
                        !Subquest: Operation Sadialun battle
  Location: Mistia                                Intermission Characters: N/A
  Win Conditions: Defeat Kaph
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Kaph          | 25 | 1 |  726  | 62  | 38 | None
     Acolyte       | 30 | 1 | 1119  | 25  | 34 | None
     Archer        | 22 | 2 |  394  | 35  | 34 | None
     Archer        | 21 | 1 |  379  | 34  | 34 | None
     Archer        | 20 | 1 |  364  | 33  | 34 | None
     Thief         | 25 | 1 |  865  | 38  | 36 | None
     Thief         | 24 | 1 |  834  | 37  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Archer        | 21 | 2 |  379  | 34  | 34 | None


               Subquest: Crab Nightmares                                [17cn]
                    Elzo Region > Mialsa Mabriton > Visit restaurant
                        Subquest storyline
                        !Subquest closes *after* Chapter 21's battle

                    Tofolk Region > Azul Forest > Hunt for crabs
                        !Subquest: Crab Nightmares battle
  Location: Azul Forest                           Intermission Characters: N/A
  Win Conditions: Defeat 8 Crabs
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Crab          | 16 | 5 |  303  | 11  | 48 | Water
     Crab          | 15 | 4 |  287  | 11  | 48 | Water



Chapter 18 ~Best Laid Plans...~      [18cfaq]

     Sealmaw Sea > Sealmaw Shore > Meet at shore
               Progress the storyline
               !New guild quest

     Sealmaw Sea > Sealmaw Shore > Finish preparing
               !Battle
  Location: Sealmaw Shore                   Intermission Characters: Luna, Pop
  Win Conditions: Defeat Fatima and Josie
  Storyline choices: "To protect the people."
                     "You're in our way."                     > End + 3? **
          To protect the people: "Master Mattias is wrong."   > End + 1
                                 "There's no true justice."   > End + 0
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 24 | 1 |  974  | 148 | 42 | Dark
     Josie         | 23 | 1 |  879  | 144 | 42 | Dark
     Element       | 22 | 1 |  451  | 105 | 32 | Nature
     Element       | 21 | 1 |  433  | 102 | 32 | Nature
     LulGolem      | 22 | 2 |  817  |  2  | 34 | None
     Phantasm      | 23 | 1 |  879  |  7  | 34 | None
     Phantom       | 22 | 1 |  846  | 35  | 38 | None
     Succubus      | 22 | 1 |  394  | 105 | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Demon         | 22 | 1 |  507  | 84  | 36 | None
     Unicorn       | 22 | 1 |  676  | 14  | 38 | None
  Strategy: Keep Althea and other area magic users (ie Pop, Dia, Sadie) near
            the beginning of the level, close enough to attack the LulGolems
            when they move and also where the Demon and Unicorn spawn.  Have
            everyone else start going the other way toward Fatima and Josie.
            Try not to approach them close enough to where they start moving
            before they should but keep your characters spread out enough so
            that their attacks don't hit too many characters.  Once the others
            take care of the LulGolems, Element and reinforcements, start
            bringing them around to where the main Fatima/Josie battle's
            taking place, hopefully with just them and the Phantasm.  From
            there, unload your Flash Drives like in previous battles.
  Intermission:
     Luna 18A   "Can I have a drink?" > Luna 18B
                "Let's use them for tea!" > Normal Break
          Luna 18B   "Sure." > Best Break
                     "I'll pass." > Good Break
     Pop 18A    "They're more mature." > Normal Break
                "Don't worry about it." > Pop 18B
          Pop 18B    "No." > Best Break
                     "Yes." > Good Break



Chapter 19 ~Conclusions at the Gate~                                  [19cfaq]

     Sealmaw Sea > Conclusion Gate > Chase Mattias
               Progress the storyline
               !New guild quest

     Sealmaw Sea > Conclusion Gate > Find Mattias
               !Battle
  Location: Conclusion Cave                       Intermission Characters: N/A
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 27 | 1 | 1800  | 96  | 45 | "Silver"
     D Fiend       | 25 | 2 |  631  | 76  | 38 | Dark
     D Fiend       | 24 | 2 |  609  | 74  | 38 | Dark
     Fiend         | 27 | 1 |  743  | 80  | 40 | Dark
     Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
  Location: Conclusion Cave       Intermission Characters: Rasche, Althea, Dia
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Crab          | 23 | 1 |  410  | 14  | 48 | Water
     Crab          | 22 | 4 |  394  | 14  | 48 | Water
     Goblin        | 24 | 2 |  669  | 37  | 44 | None
     Goblin        | 23 | 2 |  644  | 36  | 44 | None
     Toad          | 25 | 1 |  757  | 76  | 32 | None
     Toad          | 23 | 1 |  703  | 72  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3-4 units
     Beetle X      | 25 | 1 | 1577  | 11  | 58 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
     Crab          | 24 | 1 |  426  | 14  | 48 | Water
     Crab          | 23 | 1 |  410  | 14  | 48 | Water
     Crab          | 22 | 1 |  394  | 14  | 48 | Water
  Strategy: You're fully rehealed in the second battle, so go all out if you
            wish against Bharva in the first battle.  Defeat the D Fiends one
            at a time until the two Fiends flanking Bharva start to move.
            Then you can use a tank to block advancement in the middle of the
            field.  I was using Roland to stop them there, so yeah.  Then
            everyone else can join in with their ranged attacks.  I found
            Sadie particularly useful in this fight.

            In the second battle, make some space between you and the "door"
            behind you.  That's where the Beetle X will spawn after enough of
            his friends go down.  Area damaging magic is particularly useful
            in this fight.  Spend some DPs on Flash Drives to remove the
            Beetle X from play since it moves often and hits hard.  Then just
            clean up the rest of the enemies.
  Intermission:
     Rasche 19A "I need your help!" > Rasche 19B
                "I'm still thinking." > Normal Break
          Rasche 19B "You're right..." > Good Break
                     "I'm not weak!" > Best Break
     Althea 19A "We're here for you." > Althea 19B
                "Mage Queens never show fear!" > Normal Break
          Althea 19B Make her laugh. > Best Break
                     Calm her down. > Good Break
     Dia 19A    "We'll correct their mistake." > Normal Break
                "Thinking about it won't help." > Dia 19B
          Dia 19B    "We all believe in you, Dia." > Best Break
                     "What's wrong, Dia?" > Good Break



Chapter 20 ~An Alliance Blossoms~                                     [20cfaq]

     Royal Carnava > Castle Gate > Enter town
               Progress the storyline
               !Guild Quests CLOSED

     Cathul Region > Pearl Park > Rescue civilians
               !Battle
               !*After* the battle, Subquest: Operation Sadialun closes
  Location: Pearl Park               Intermission Characters: Rina, Pop, Sadie
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Red Dog       | 26 | 1 | 1177  | 46  | 35 | Fire
     Red Dog       | 25 | 2 | 1135  | 45  | 35 | Fire
     Red Dog       | 24 | 1 | 1096  | 44  | 35 | Fire
     Viper         | 25 | 1 |  757  | 83  | 32 | None
     Viper         | 24 | 2 |  730  | 81  | 32 | None
     Viper         | 23 | 2 |  703  | 79  | 32 | None
  Strategy: Everyone uses Fire magic here, so to minimize damage to your team
            equip Lapis to reduce Fire damage.  Then just methodically beat
            each enemy.  Nothing really new here to be honest.  Not even a
            reinforcement threat.
  Intermission:
     Rina 20A   "You hated those too, right?" > Rina 20B
                "I'll tell you a scary story." > Normal Break
          Rina 20B   "Just tell her." > Best Break
                     "Forget about it." > Good Break
     Pop 20A    "What's your wish?" > Pop 20B
                "How do you meet Kopins?" > Normal Break
          Pop 20B    "Happiness for Witches." > Best Break
                     "World peace." > Good Break
     Sadie 20A  Ask about the Magic Academy. > Sadie 20B
                Ask about Beast Fiends. > Normal Break
          Sadie 20B  "I wish I lived that long." > Good Break
                     "I wish I had wings." > Best Break



Chapter 21 ~For Whom the Bell Tolls~                                  [21cfaq]

     Calzard Region > Mistia > Chase Bharva
               Progress the storyline


   *Note: Stock up on items NOW (and equipment if you wish) because you will
          NOT have access to a shop after you beat this next battle 'til later


     Calzard Region > Mistia > Bell of Silence
  Storyline choices: "Okay, it's your moment."                      > End + 3
                     "We have to cooperate!"
          We have to cooperate: "I want to help you."               > End + 2
                                "This is Master's will."
                    This is Master's will: "You're our friend."     > End + 0
                                           "We have the same goal." > End + 1
               !Battle
  Location: Mistia                  Intermission Characters: Rasche, Pip, Kaph
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 30 | 1 | 2000  | 103 | 45 | "Silver"
     Beetle        | 25 | 2 | 1514  | 22  | 34 | None
     Minoppi       | 26 | 1 |  654  | 78  | 34 | None
     Minoppi       | 24 | 1 |  609  | 74  | 34 | None
     Viper         | 26 | 2 |  784  | 85  | 32 | None
     Viper         | 25 | 1 |  757  | 83  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
     Fiend         | 25 | 2 |  694  | 76  | 40 | Dark
  Strategy: Focus on beating the Beetles first since, when they do attack, it
            hurts.  Keep your team spread apart so that the Vipers can't
            target multiple party members with area magic.  Once the Beetles
            are gone, focus on the Vipers, prompting the Fiends to spawn
            in the North, East and West corners of the map.  I usually ignore
            them and remove the Minoppis so that Bharva doesn't have healing
            support.  You should have enough DP by then to finish Bharva off
            with Flash Drives, trapping him between both teams.
  Intermission:
     Rasche 21A "Squads are for justice." > Rasche 21B
                "We can't question her." > Normal Break
          Rasche 21B "I understand Steiner." > Good Break
                     "The government's changed." > Best Break
     Pip 21A    Comfort him. > Normal Break
                Explain about the prison. > Pip 21B
          Pip 21B    "That's a great plan." > Best Break
                     "There's a problem with that." > Good Break
     Kaph 21A   "Talk to the Witches." > Normal Break
                "Prison art school." > Kaph 21B
          Kaph 21B   "Count me in." > Best Break
                     "Now's not the time." > Good Break



Chapter 22 ~The Bonds of Injustice~                                   [22cfaq]

     Cathul Region > Meauxgus Prison > Rot in prison
               Progress the storyline

     Cathul Region > Meauxgus Prison > Eavesdrop
  Storyline choices: Save Fatima.             - NEXT CH: Go to Chapter 23a
                     Find the escape route.   - NEXT CH: Go to Chapter 23b
               !Battle
               !Josie and Karen join the party.
  Location: Meauxgus Prison              Intermission Characters: Josie, Karen
  Win Conditions: Reach Target area
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Knight        | 24 | 1 |  791  |  7  | 35 | None
     Knight        | 23 | 2 |  761  |  7  | 35 | None
     Talon K       | 24 | 3 |  791  | 66  | 36 | None
     Talon K       | 23 | 1 |  761  | 64  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
     Guard         | 27 | 1 |  811  | 40  | 34 | None
     Guard         | 26 | 2 |  784  | 39  | 34 | None
     Knight        | 27 | 1 |  878  |  8  | 35 | None
     Knight        | 26 | 1 |  850  |  7  | 35 | None
     Knight        | 25 | 2 |  820  |  7  | 35 | None
     ~  R E I N F O R C E M E N T S ~     trigger: random extra?
     Sorcerer      | 28 | 1 |  873  | 164 | 42 | None
  Strategy: The field is similar to a winding Castle Gate area, so use the
            narrow passages to your advantage.  This means area magic and
            multi-targeting attacks.  The Knights hit hard but don't move
            that often with their lower AO and the Guards are like upgraded
            Archers.  Nothing really new here again.
  Intermission:
     Josie 22A  Take out a fish bone. > Josie 22B
                Take out a setaria. > Normal Break
          Josie 22B  Create a dish. > Good Break
                     "What about Fatima?" > Best Break
     Karen 22A  "Okay, okay." > Normal Break
                "Sure, whatever." > Karen 22B
          Karen 22B  Comfort her. > Best Break
                     Cheer her up. > Good Break



Chapter 23a ~Making Amends~                                          [23acfaq]

     Cathul Region > Meauxgus Prison > Execution site
               Progress the storyline

     Cathul Region > Meauxgus Prison > Execution site
               !Battle
               !*After* the battle, Fatima joins the party
  Location: Execution Grounds              Intermission Characters: Dia, Sadie
  Win Conditions: Defeat Gaston
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Gaston        | 33 | 1 | 2047  | 27  | 39 | None
     Guard         | 27 | 3 |  811  | 40  | 34 | None
     Guard         | 26 | 1 |  784  | 39  | 34 | None
     Knight        | 26 | 4 |  850  |  7  | 35 | None
  Strategy: Go around taking out the lesser enemies first.  Gaston can take
            a lot of punishment so you want as few "distractions" as possible.
            Don't bother going beyond Gaston since most of the enemies will
            move toward you.  Once most of them are gone, use up the DP that
            you built up on Flash Drives against Gaston.  Use level 1 FDs,
            unless you think that character's going to die the next time
            Gaston gets a turn; then use your highest level FDs.
  Intermission:
     Dia 23A    "No, I'm over that." > Normal Break
                "Well..." > Dia 23B
          Dia 23B    "Could you psyche me up?" > Best Break
                     "Help me take my mind off it." > Good Break
     Sadie 23A  "It was tough." > Sadie 23B
                "No problem." > Normal Break
          Sadie 23B  "They are not worried." > Best Break
                     "Probably." > Good Break


               Subquest: Spa Battles
                    Calzard Region > Hemill Ruin > Gather info
                        Subquest storyline
                        See "V. Spa Battle Subquest" for more details



Chapter 23b ~A Mission of Freedom~                                   [23bcfaq]

     Cathul Region > Meauxgus Prison > Find escape rt.
               Progress the storyline

     Cathul Region > Meauxgus Prison > Charge the gate
               !Battle
               !*After* the battle, Fatima joins the party
  Location: Castle Gate                  Intermission Characters: Althea, Luna
  Win Conditions: Defeat Richter
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Richter       | 33 | 1 | 1556  | 74  | 46 | None
     HighMage      | 29 | 1 |  723  | 126 | 36 | None
     HighMage      | 28 | 1 |  699  | 123 | 36 | None
     HiPriest      | 30 | 2 |  820  | 86  | 36 | None
     Talon K       | 28 | 2 |  908  | 73  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Talon K       | 28 | 1 |  908  | 73  | 36 | None
     HighMage      | 30 | 2 |  746  | 129 | 36 | None
  Strategy: The enemies have multi-targeting magic here, so use it back on
            them as well.  The Talon K units will probably be the first to go,
            with at least one of the HighMages following suit soon after.  The
            reinforcements spawn behind where you're fighting, so keep a few
            units there to deal with them, particularly the HighMages on
            the far ends.  Richter should be making his way toward you soon,
            so have one person act as a diversion to draw Richter's attacks
            and keep their HP up.  Once you have enough DP, use them all up on
            Richter and end the battle.
  Intermission:
     Althea 23A "We always fight." > Althea 23B
                "Not really." > Normal Break
          Althea 23B "What a nice sister." > Good Break
                     "It must be tough" > Best Break
     Luna 23A   Give her the rest. > Luna 23B
                Accept her offer. > Normal Break
          Luna 23B   "It's Mattias's will." > Good Break
                     "I felt sorry for Fatima." > Best Break


               Subquest: Spa Battles
                    Calzard Region > Hemill Ruin > Gather info
                        Subquest storyline
                        See V. Spa Battle Subquest for more details



Chapter 24 ~Nocturne of Deception~                                    [24cfaq]

     Cathul Region > Calcus Highway > Go to the palace
               Progress the storyline

     Cathul Region > Calcus Highway > Keep traveling
               !Battle
               !Ninja? joins the party
  Location: Calcus Highway        Intermission Characters: Kaph, Sadie, Fatima
  Win Conditions: Defeat Steiner
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Steiner       | 34 | 1 | 1434  | 96  | 43 | None
     R.Knight      | 31 | 3 |  847  | 79  | 38 | None
     R.Knight      | 30 | 2 |  820  | 77  | 38 | None
     R.Knight      | 28 | 1 |  768  | 73  | 38 | None
     R.Knight      | 27 | 2 |  743  | 72  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     R.Knight      | 32 | 2 |  874  | 81  | 38 | None
  Strategy: Start the battle by spreading out your team, since the opening
            R.Knights will advance and use cross-shaped area magic on you.
            The R.Knights only ever seem to use magic when they can hit at
            least two party members with an attack.  Steiner and his team tend
            to stay in formation (except for the reinforcements) until they
            get hit, so use this to your advantage by using Fatima's Freeze
            Dust or Althea's Ignis Blaze, if you have it, on multiple enemies.
            Send Ninja? to deal with the lone R.Knight hanging out in the
            Western corner so he doesn't sneak up behind you while you're
            dealing with Steiner and his team.  Then just keep up the attacks
            and this should be over soon.
  Intermission:
     Kaph 24A   "Cooking!" > Normal Break
                "Combat." > Kaph 24B
          Kaph 24B   "Just remember the battle." > Best Break
                     "Take a picture of someone else." > Good Break
     Sadie 24A  "I'll bet you're stronger." > Normal Break
                "I'm stronger than you." > Sadie 24B
          Sadie 24B  "Is it because you're alone?" > Best Break
                     "Because you like fighting?" > Good Break
     Fatima 24A "Do whatever you want." > Fatima 24B
                "Let's get along!" > Normal Break
          Fatima 24B "Because we're friends." > Best Break
                     "Because I like you." > Good Break



Chapter 25 ~A True Knight~                                            [25cfaq]

     Royal Carnava > Castle Plaza > Enter town
               Progress the storyline
               !Guild Quests reopen with new quests
               !Access to Castle Plaza shop

     Carnava Palace > Palace Hall > Sneak to castle
               !Battle
  Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 30 | 1 |  820  | 68  | 38 | None
     Basilisk      | 29 | 1 |  795  | 67  | 38 | None
     Basilisk      | 29 | 1 |  578  | 67  | 38 | None
     Beetle        | 31 | 1 | 1848  | 26  | 34 | None
     Beetle        | 30 | 1 | 1790  | 25  | 34 | None
     Fiend         | 31 | 1 |  847  | 88  | 40 | Dark
     Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
     Gryphon       | 31 | 2 | 1001  | 35  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: 3-4 rounds pass
     Ghobblyn      | 35 | 1 |  784  | 49  | 48 | None
     Goblin        | 35 | 1 |  959  | 49  | 44 | None
     Goblin        | 35 | 1 |  697  | 49  | 44 | None
     Goblin        | 35 | 1 |  523  | 49  | 42 | None
  Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Gaston        | 34 | 1 | 2645  | 28  | 39 | None
     Richter       | 34 | 1 | 2156  | 76  | 46 | None
     Steiner       | 34 | 1 | 2012  | 96  | 43 | None
  Strategy: Consecutive battle time.  

            Use the first battle, against the Beast Fiends, to build up your
            DP.  Also of note: you can choose your intermission characters in
            the first battle and keep them out of the second half if you wish,
            and still have access to their breaks.  Anyway, the Beetles and
            the Gryphon are the major enemies to be aware of.  The Beetle can
            use an attack that can deal around 400 HP worth of damage, while
            the Gryphon can use Wind magic as usual.  The reinforcements spawn
            at the far end of the lower area, far from the stairs, so they
            shouldn't cause much trouble as you setup an attack near the
            stairs.

            In the second battle, focus on beating Steiner first.  He's simply
            the closest to your team that can do damage.  He can use Shine
            Bullet, so try not to stand in a cross-pattern.  He should be
            almost defeated, if not already beaten, by the time Richter makes
            his way over.  Richter can attack from two squares away, so be
            aware of that.  Continue retreating to the long bridge where
            Steiner and Richter are, using whatever long range attacks you
            have to hit-and-run Gaston.  From there, the battle should be
            close to over.
  Intermission:
     Rina 25A   "I don't know this time." > Rina 25B
                "I'm sure he's all right." > Normal Break
          Rina 25B   "People change, Rina." > Good Break
                     "I promise I won't change." > Best Break
     Pop 25A    "Sort of, yeah." > Pop 25B
                "No, it's not the same." > Normal Break
          Pop 25B    "If you're right, you'll win." > Good Break
                     "Winning doesn't make you right." > Best Break
     Josie 25A  Pet him. > Normal Break
                Tickle him. > Josie 25B
          Josie 25B  "Okay, I'll get you one." > Best Break
                     "Just scratch the enemy." > Good Break

               Subquest: Karen's Past Life                            [25pl]
                    Cathul Region > Calcus Highway > Talk to Karen
                        Subquest storyline

                    Cathul Region > Pearl Park > Talk to Karen
                        !Subquest: Karen's Past Life battle
  Location: Pearl Park                            Intermission Characters: N/A
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Acolyte       | 30 | 2 | 1119  | 25  | 34 | None
     Acolyte       | 29 | 1 | 1084  | 25  | 34 | None
     Archer        | 30 | 1 |  522  | 43  | 34 | None
     Archer        | 29 | 1 |  506  | 42  | 34 | None
     Monk          | 31 | 1 | 1386  | 26  | 34 | None
     R.Knight      | 32 | 1 |  874  | 81  | 38 | None



Chapter 26 ~A Time for Truth~                                         [26cfaq]

     Carnava Palace > Palace Hall > To Rose Garden
               Progress the storyline
               !New guild quest

     Carnava Palace > Rose Garden > To Rose Garden
               !Battle
               !*After* the battle, the other locations "reopen"
  Location: Eternal Rose Garden    Intermission Characters: Dia, Karen, Fatima
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 35 | 1 | 2800  | 118 | 45 | "Silver"
     Fiend         | 32 | 2 |  993  | 91  | 42 | Dark
     Red Dog       | 33 | 2 | 1474  | 55  | 35 | Fire
     Red Dog       | 32 | 1 | 1431  | 54  | 35 | Fire
     Toad          | 33 | 1 |  937  | 93  | 32 | None
     Toad          | 32 | 1 |  957  | 91  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: 2-3 rounds pass
     Beetle X      | 34 | 1 | 2110  | 14  | 58 | None
  Strategy: I'd suggest equipping your main magic users with any MP restoring
            Lapis before the battle.  At the offset, the Red Dog on the island
            to the right is the closest main threat, so use your best spells
            and attacks to remove it from play before it takes an action.  All
            other enemies will take at least two actions before being close
            enough to attack you, so set up your team with status ups before
            then.  Before long, a Beetle X will appear on the same island that
            the Red Dog once (hopefully) was.  Fatima is useful in this fight
            for randomly freezing enemies with Gravity Ice; if you can't beat
            Beetle X quickly, since it can move often and attack for a lot,
            try your luck freezing it.

            By now, Bharva should already be moving and attacking.  Setting up
            some characters in a "triangle" formation (1-3-5 squares) will
            usually keep Bharva from using his Flash Drive by using his breath
            attack instead.  The FD does 500+ damage while the breath attack
            does 150-200 HP worth of damage, on average.  Return your FDs in
            kind to end this battle.
  Intermission:
     Dia 26A    "You're too easygoing." > Normal Break
                "Thanks for convincing her." > Dia 26B
          Dia 26B    Continue complimenting her. > Good Break
                     Say you were lying. > Best Break
     Karen 26A  "Tell me about your father." > Karen 26B
                "Let's avenge your father." > Normal Break
          Karen 26B  "It'll be okay." > Best Break
                     "I didn't think you cried" > Good Break
     Fatima 26A "Just follow me." > Normal Break
                "I'm counting on you!" > Fatima 26B
          Fatima 26B Apologize. > Best Break
                     Yell at her. > Good Break



Chapter 27 ~To Stave off the Darkness...~                             [27cfaq]

     Sealmaw Sea > Sealed Landmass > To risen land
               Progress the storyline
               !New guild quest

     Sealmaw Sea > Conclusion Gate > Conclusion Gate
               !Battle
               !*After* the battle, Final Intermission choices
  Location: Conclusion Gate                       Intermission Characters: N/A
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 37 | 1 | 3200  | 126 | 46 | "Silver"
     Basilisk      | 33 | 1 |  900  | 74  | 38 | None
     Beetle        | 33 | 1 | 1965  | 27  | 34 | None
     Fiend         | 35 | 2 | 1090  | 99  | 42 | Dark
     Fiend         | 34 | 1 | 1055  | 96  | 42 | Dark
     Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
     Viper         | 34 | 1 | 1012  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: about 5 turns pass
     Toad X        | 35 | 1 |  872  | 118 | 38 | None
  Strategy: Begin getting rid of the lesser enemies first.  The Gryphon tends
            to come down to the Beetle's level, giving you a nice shot to
            multi-target both of them.  The Viper hardly moves but does have
            fire magic, so hit and run along the western corner if need be.
            The Basilisk likes to come join the fight from the right side and
            is generally just a minor nuisance at this point.  By now Bharva
            and the two Fiends should be making their way down, with that
            Toad X joining in where you started the battle.  Continue focusing
            on the remaining enemies, keeping some of your team in "triangle"
            formation like in the last battle, to have Bharva use his breath
            attack instead of fighting.  When you notice Bharva's DP fill up
            to at least 2 bars, he's going to use his Flash Drive, so send
            someone that's served their purpose for this battle as a
            "sacrifice" to take the hit and generally go down.  After that
            point, the rest of the battle should go well.


               Subquest: The True Demon Blade                           [27db]
                    Tottori Region > Tottori Desert > Talk to Josie
                        Subquest storyline

                    Tottori Region > Stiles Ruins > Talk to Josie
                        !Subquest: The True Demon Blade battle
  Location: Stiles Ruins                          Intermission Characters: N/A
  Win Conditions: Reduce Mattias's HP       Lose Condition: Roland is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Mattias       | 32 | 1 | 2897  | 152 | 46 | None
  Subquest storyline choices:
       "I should offer myself."   -   No reward; subquest ends
       "The dead cannot return." >>
            >> "Because I'm the Master!"   -   No reward; subquest ends
            >> "Because I'm a Knight!" >>>
                   >>> "Yes."   -   No reward; subquest ends
                   >>>  "I'm still worried." >>>>
                          >>>> Receive "True Demon Blade"




Chapter 28a ~Shattered Dreams~                                       [28acfaq]


You get this chapter if your "end" number, found in the storyline choices for
chapters 3, 8, 11, 13, 15, 18 and 21, is 3 or greater.


     Carnava Palace > Palace Hall > Preparations
               Progress the storyline
               !Fatima leaves the party
               !Richter and Gaston join the party
               !New guild quest

     Sealmaw Sea > Sealed Landmass > Go to continent
               !Battle
               !Josie leaves the party
               !*After* the battle, Fatima and Josie rejoin the party
  Location: Sealed Land                           Intermission Characters: N/A
  Win Conditions: Defeat Fatima and Josie
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Fatima        | 37 | 1 | 1600  | 297 | 42 | Dark
     Josie         | 36 | 1 | 1400  | 495 | 42 | Dark
     Element       | 35 | 4 |  697  | 148 | 32 | Wind
     LulGolem      | 33 | 1 | 1187  |  2  | 34 | None
     Phantom       | 34 | 2 | 1266  | 48  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Phantasm      | 36 | 1 | 1348  | 10  | 34 | None
     Succubus      | 35 | 2 |  959  | 148 | 38 | None
  Strategy: Just like in Chapter 15, it's really really tempting to take down
            Josie, especially since he moves fairly early on, but that
            triggers Fatima to take action once Josie takes damage.  Avoid
            doing so, unless you strongly feel as though you can beat Josie
            before either of them take a turn.

            Roland and Althea begin the map near the top of the mountain with
            the rest of your party fending off the Phantoms and the reinforce-
            ments at the bottom.  I tend to take the LulGolem off the map, but
            keep Roland and Althea apart to avoid the Elements' area magic as
            well as Josie's stat downs.  The rest of your team should work on
            beating the rest of the enemies as they make their way up to join
            Althea and Roland.  Have Althea and Roland stall and draw the rest
            of the enemies down to your level.  Once everyone's reunited,
            focus on Josie and Fatima, focusing on one until you move on to
            another.



Chapter 28b ~Extinguishing Flame~                                    [28bcfaq]


You get this chapter if your "end" number, found in the storyline choices for
chapters 3, 8, 11, 13, 15, 18 and 21, is 2 or less.


     Carnava Palace > Palace Hall > Preparations
               Progress the storyline
               !Althea leaves the party
               !Richter and Gaston join the party
               !New guild quest

     Sealmaw Sea > Sealed Landmass > Go to continent
               !Battle
               !*After* the battle, Althea rejoins the party
  Location: Sealed Land                           Intermission Characters: N/A
  Win Conditions: Defeat Althea
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Althea        | 37 | 1 | 2400  | 326 | 44 | Fire
     Basilisk      | 35 | 1 |  945  | 79  | 38 | None
     Basilisk      | 34 | 1 |  919  | 76  | 38 | None
     Gryphon       | 34 | 1 | 1134  | 38  | 38 | None
     Viper         | 34 | 1 | 1044  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
     Basilisk      | 34 | 1 |  928  | 76  | 38 | None
     Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
     Viper         | 35 | 1 | 1046  | 108 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
     Crab          | 50 | 1 |  956  | 30  | 48 | Water
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
     Fiend         | 35 | 1 | 1090  | 99  | 42 | Dark
     Fiend         | 34 | 2 | 1055  | 96  | 42 | Dark
  Strategy: Start bringing everyone up the mountain; don't bother with stat up
            moves, but beat the Gryphon in the corner along the way.  A Crab
            unit appears near where you start and it's going to be higher in
            level compared to the rest of your team; plus it has a really high
            AO, allowing it to move and attack often.  If you'd rather not
            deal with any Fiends being added to the field, head straight for
            Althea and take her down.  Beware though, as she has Ignis Blaze
            and will use it against you.  The other enemies shouldn't pose
            that much of a threat, and at times, Althea will take them out as
            well in an Ignis Blaze crossfire.  You can minimize that damage by
            using Snuff Charms or other fire reducing lapis before the battle
            begins.  Keep up your attacks and FDs to end this battle.



Chapter 29 ~Inherited Duty~                                           [29cfaq]

     Ahrtania > Hall of Ahrtaine > Take path
               Progress the storyline
               !New guild quest

     Ahrtania > Hall of Ahrtaine > Enter wormhole
               !Battle
  Location: Hall of Ahrtaine                      Intermission Characters: N/A
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 39 | 1 | 3400  | 133 | 46 | "Silver"
     Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
     Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
     Red Dog       | 36 | 1 | 1618  | 61  | 35 | Fire
     Red Dog       | 35 | 2 | 1569  | 59  | 35 | Fire
     Viper         | 35 | 2 | 1046  | 108 | 32 | None
     Viper         | 34 | 1 | 1012  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: ~2-4 turns pass
     Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
     Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
     Fiend X       | 40 | 1 | 1581  | 57  | 44 | Dark
  Win Conditions: Defeat Bharva
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Bharva        | 40 | 1 | 4200  | 136 | 46 | "Silver"
     Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
     Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
     Viper         | 37 | 1 | 1112  | 115 | 32 | None
     Viper         | 35 | 1 | 1046  | 108 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: ~2-3 more turns pass
     Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
     Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: random?
     Golemite      | 40 | 1 | 2142  |  3  | 42 | None
  Strategy: Equip fire reducing damage lapis to take the brunt of the first
            few attacks.  The Red Dog unit is your higher priority due to its
            higher AO.  Additionally, the Vipers don't have a large movement
            range, so they shouldn't be that big a problem at the offset.
            Once the Red Dog is gone, take out the two Vipers on the stairs to
            the right, with one or two units to beat the Viper on the left
            "pillar."  You want to bring Bharva down to you, rather than give
            your enemies the higher ground advantage while getting to them.
            Stat up and heal your units, if need be, and get rid of the two
            Red Dogs coming at you, with hopefully a Fiend or two getting
            caught in the crossfire.  The last Fiend X reinforcement can be
            ignored since it'll take awhile to get down to your level, unless
            you want the experience points for beating it.  Keep your party in
            a "triangle" formation, since I'd rather take that damage over a
            direct attack.  When Bharva's DP bar gets filled to two bars, send
            a "sacrifice" again to take his Flash Drive since they're going to
            die on that hit.  Then just keep up the attacks.

            When the second battle starts, you'll be fully healed, so don't
            worry about what happened in the previous fight.  You just can't
            reequip any used up items or change your lapis arrangements.
            There's two ways to deal with this part: either rush Bharva with
            everything you have or have one or two members distract Bharva
            while everyone else beats up on all the Fiends.  Either way you
            handle this, build up your DP and use it on Bharva when you can.
            He'll once again only trigger his FD when he can use it as a level
            2 Flash Drive.  And again, the Vipers are not going to give you
            much trouble since they spawn in the corners of where you started
            the level.



Chapter 30 ~Throne of the Mage Queen~                                 [30cfaq]

     Ahrtania > Illusion Garden > Fight Elicia
               Storyline choices: "Yes."  - !Battle
                                  "No."   - New guild quest
  Location: Garden of Illusions                   Intermission Characters: N/A
  Win Conditions: Defeat Elicia
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Elicia        | 43 | 1 | 3200  | 322 | 45 | "Silver"
     Beetle        | 38 | 1 | 2658  | 32  | 34 | None
     Beetle        | 37 | 1 | 2545  | 31  | 34 | None
     N Witch       | 40 | 2 | 1468  | 98  | 45 | "Silver"
     Toad          | 37 | 2 | 1112  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Basilisk      | 38 | 1 | 1052  | 86  | 38 | None
     Basilisk      | 37 | 1 | 1019  | 84  | 38 | None
     Red Dog       | 37 | 2 | 1668  | 63  | 35 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
     Fiend         | 39 | 1 | 1235  | 111 | 42 | Dark
     Fiend         | 38 | 1 | 1196  | 108 | 42 | Dark
     Viper         | 38 | 2 | 1148  | 118 | 32 | None
  Location: Garden of Illusions                   Intermission Characters: N/A
  Win Conditions: Defeat Elicia
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Elicia        | 50 | 1 | 7000  | 956 | 56 | "Silver"
  Strategy: You're fully healed going from the first battle to the second
            battle, so don't be worried about letting a couple characters
            fall in battle.  Just like with all battles that follow one
            another, you aren't given the opportunity to re-equip yourself.

            For the first battle, the N Witch and Elicia units are the only
            new units to deal with.  Methodically march down the field taking
            out everyone along the way.  The first set of reinforcements
            spawn just a bit ahead of you while the second set of reinforce-
            ments spawn behind you.  Elicia and the N Witches don't move
            until nearly all enemy units are beaten, so go ahead and beat
            everyone to minimize distractions.  The N Witches are a little
            harder to hit with weapons, so go wild with magic.  Elicia attacks
            mostly in cross-shaped areas, including her Flash Drive, so try
            and stay out of those formations.  After some time attacking
            Elicia, this battle should be over.

            In the second battle, it's all about setting up your party.  Send
            Roland up the middle to trigger Elicia's Noah attack, a 7-8 by 4
            attack that only hits directly in front of Elicia.  Everyone else
            should go up the two sides, bringing along a healer and/or reviver
            on each side.  Sadie, Rina and Kaph can sit at the edge of the
            stairs and fire away with Sadie's Sonar Passion and most any
            attack from Rina or Kaph; just bring two of the three so that they
            can be on each side without being too close to each other.  The
            reason being is Elicia's lightning and Flash Drives, which target
            a cross-shaped area.  The latter FD will kill almost everyone if
            hit, while the former will hit your team hard if they survive.  If
            any of them are going to use primarily arts, equip MP restoring
            lapis, preferably Meditate (or Nirvana, if you have any).  Karen
            can also come along and not put another party member at risk of
            being hit by using Flying Shell two squares away from one of the
            sides.  When you need to revive any fallen party members, do so,
            but remember to step away so that you're not in a cross-shaped
            pattern with the revived party member.  Once you have a formation
            set, you should be able whittle Elicia's HP down to nothing,
            overcoming her 350 HP/turn regeneration.

            Congratulations, you beat the game and opened up clear data.





==============================================================================
IV.   Guild Quests                                                  [petraark]
==============================================================================



Chapter 2 ~A Royal Promise~                                           [02guqu]
  Lab Work                                         Quest Level: Lvl 1
    Area: Royal Lab                                Reward: MagiMint
    Reason: Reptoid is wrecking havoc.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Reptoid       | 2  | 2 |  123  | 15  | 34 | None
     Reptoid       | 1  | 2 |  112  | 15  | 34 | None



Chapter 3 ~School of Engagement~                                      [03guqu]
  Training 1                                       Quest Level: Lvl 1
    Area: Training Area                            Reward: Chernigov
    Reason: Knight wishes to train.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Knight        | 4  | 3 |  188  | 30  | 34 | None
     Knight        | 3  | 1 |  173  | 29  | 34 | None
     Wizard        | 5  | 1 |  113  | 54  | 36 | None
     Wizard        | 4  | 1 |  104  | 51  | 36 | None



Chapter 4 ~Race for the Cure~                                         [04guqu]
  Training 1 still available; other previous quests are not
  Delivery 1                                       Quest Level: Lvl 1
    Area: Calcus Highway                           Reward: 1000R
    Reason: Traveler needs a delivery.
  Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
  Lose Condition: Hans is defeated
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Goblin        | 4  | 1 |  125  | 17  | 42 | None
     Goblin        | 3  | 2 |  115  | 16  | 42 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Goblin        | 7  | 1 |  208  | 20  | 44 | None
     Goblin        | 4  | 1 |  125  | 17  | 42 | None



Chapter 5 ~Twin Mage~                                                 [05guqu]
  Previous guild quests are now unavailable
  Beetle Man                                       Quest Level: Lvl 1
    Area: Castle Gate                              Reward: DP+5
    Reason: D Beetle needs to be caught.
  Win Conditions: Reduce Tandy's HP
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Tandy         | 10 | 1 |  655  | 13  | 34 | None
     Basilisk      | 5  | 1 |  158  | 28  | 38 | None
     Minoppi       | 5  | 2 |  135  | 36  | 34 | None
     Minoppi       | 4  | 1 |  125  | 34  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Basilisk      | 6  | 1 |  170  | 30  | 38 | None
     S Fiend       | 6  | 1 |  170  | 41  | 32 | None

  Mad Bombs                                        Quest Level: Lvl 2
    Area: Mt. Redhelm                              Reward: Elixir
    Reason: BlueBomb is starting fires.
  Win Conditions: Defeat 6 BlueBombs
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     BlueBomb      | 6  | 1 |  145  | 19  | 42 | Fire
     BlueBomb      | 5  | 5 |  135  | 18  | 42 | Fire
     Succubus      | 7  | 4 |  182  | 60  | 38 | None

  Mage Thugs?                                      Quest Level: Lvl 3
    Area: Calcus Highway                           Reward: Day Charm
    Reason: Thief is attacking towns.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Archer        | 4  | 1 |  146  | 17  | 34 | None
     Knight        | 4  | 2 |  188  | 30  | 34 | None
     Thief         | 5  | 1 |  180  | 18  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Archer        | 6  | 1 |  170  | 19  | 34 | None
     Knight        | 6  | 1 |  218  | 34  | 34 | None
     Thief         | 7  | 1 |  208  | 20  | 36 | None



Chapter 6 ~Looking for Luna~                                          [06guqu]
  Mad Bombs still available; other previous quests are not
  Spooky!                                          Quest Level: Lvl 1
    Area: Azul Forest                              Reward: 1500R
    Reason: Phantasm is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Phantasm      | 6  | 1 |  218  |  3  | 34 | None
     Phantasm      | 5  | 1 |  203  |  3  | 34 | None
     Succubus      | 6  | 1 |  170  | 57  | 38 | None
     Succubus      | 5  | 1 |  158  | 54  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Succubus      | 7  | 1 |  182  | 60  | 38 | None
     Succubus      | 6  | 1 |  170  | 57  | 38 | None



Chapter 7 ~Pictures and Thorns~                                       [07guqu]
  Spooky! still available; other previous quests are not
  Delivery 2                                       Quest Level: Lvl 2
    Area: Calcus Highway                           Reward: TEC+15
    Reason: Traveler needs a delivery.
  Win Conditions: Reach target area
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Archer        | 9  | 1 |  206  | 22  | 34 | None
     Archer        | 8  | 2 |  193  | 21  | 34 | None
     Thief         | 8  | 2 |  221  | 21  | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Archer        | 8  | 2 |  193  | 21  | 34 | None



Chapter 8 ~An End to Enigmas~                                         [08guqu]
  Delivery 2 still available; other previous quests are not
  Bull Rush                                        Quest Level: Lvl 2
    Area: Ozark Plains                             Reward: Elixir
    Reason: Minotaur is ruining crops.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Minotaur      | 8  | 2 |  249  | 16  | 34 | None
     Reptoid       | 7  | 1 |  182  | 20  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Minotaur      | 10 | 1 |  280  | 18  | 34 | None
     Minotaur      | 8  | 2 |  249  | 16  | 34 | None

  Ribbit Up                                        Quest Level: Lvl 2
    Area: Hemill Ruins                             Reward: Brook Crystal
    Reason: Toad is causing panic.
  Win Conditions: Defeat Xxcha
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Xxcha         | 12 | 1 |  600  | 50  | 32 | None
     Crab          | 8  | 4 |  193  |  8  | 48 | Water
     F Fiend       | 9  | 2 |  206  | 44  | 32 | Water



Chapter 9 ~A Past Revealed~                                            [09guqu]
  Bull Rush and Ribbit Up still available; other previous quests are not
  Wet Spirit                                       Quest Level: Lvl 2
    Area: Lago Springs                             Reward: 2000R
    Reason: Phantasm is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Element       | 11 | 1 |  198  | 72  | 32 | Fire
     Element       | 10 | 1 |  187  | 69  | 32 | Fire
     Phantasm      | 9  | 1 |  265  |  4  | 34 | None
     Phantasm      | 10 | 2 |  280  |  4  | 34 | None
     Succubus      | 10 | 1 |  218  | 69  | 38 | None
     Succubus      | 9  | 1 |  206  | 66  | 38 | None



Chapter 10 ~Granend, The Forbidden Land~                              [10guqu]
  Wet Spirit still available; other previous quests are not
  Training 2                                       Quest Level: Lvl 2
    Area: Mistia                                   Reward: Silk Robe
    Reason: Knight seeks a challenge.
  Win Conditions: Reach Target area
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Knight        | 10 | 1 |  280  | 41  | 34 | None
     Knight        | 9  | 5 |  265  | 39  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Knight        | 10 | 1 |  280  | 41  | 34 | None
     Knight        | 9  | 1 |  265  | 39  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
     Knight        | 10 | 1 |  280  | 41  | 34 | None
     Knight        | 9  | 5 |  265  | 39  | 34 | None

  Give a Hoot                                      Quest Level: Lvl 3
    Area: Lago Springs                             Reward: Buoyant
    Reason: Agent seeks pollution.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Crab          | 13 | 1 |  259  | 10  | 48 | Water
     Crab          | 12 | 1 |  245  | 10  | 48 | Water
     Goblin        | 13 | 2 |  222  | 26  | 42 | None
     Goblin        | 12 | 1 |  210  | 25  | 42 | None
     S Fiend       | 13 | 1 |  259  | 57  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Crab          | 16 | 1 |  303  | 11  | 48 | Water
     Crab          | 15 | 1 |  287  | 11  | 48 | Water
     Crab          | 14 | 2 |  273  | 10  | 48 | Water



Chapter 11 ~The Gathering Darkness~                                   [11guqu]
  Training 2 still available; other previous quests are not
  Ghost Trap                                       Quest Level: Lvl 1
    Area: Azul Cave                                Reward: Hauberk
    Reason: Phantom needs to be caught.
  Win Conditions: Reduce Jetsam's HP
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Jetsam        | 16 | 1 |  750  |  5  | 34 | None
     Phantasm      | 12 | 3 |  315  |  5  | 34 | None
     Phantasm      | 11 | 1 |  297  |  4  | 34 | None

  Forest Fire                                      Quest Level: Lvl 2
    Area: Granend Front                            Reward: Crystal
    Reason: Element is starting fires.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Element       | 13 | 2 |  222  | 78  | 32 | Fire
     Element       | 12 | 1 |  210  | 75  | 32 | Fire
     Red Bomb      | 12 | 2 |  245  | 25  | 42 | Fire
     Red Bomb      | 11 | 3 |  231  | 24  | 42 | Fire

  A Collector                                      Quest Level: Lvl 3
    Area: Ozark Plains                             Reward: Leap Gem
    Reason: Lizardo needs to be caught.
  Win Conditions: Reduce Orz's HP
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Orz           | 20 | 1 |  800  | 79  | 48 | None
     Minotaur      | 17 | 2 |  478  | 24  | 34 | None
     Minotaur      | 16 | 1 |  458  | 23  | 34 | None
     Reptoid       | 18 | 1 |  496  | 31  | 34 | None
     Reptoid       | 17 | 1 |  483  | 30  | 34 | None



Chapter 12 ~Requiem~                                                  [12guqu]
  Ghost Trap and Forest Fire still available; other previous quests are not
  Bug Hunt                                         Quest Level: Lvl 2
    Area: Mt. Redhelm                              Reward: Rico+20%
    Reason: D Beetle is scaring people.
  Win Conditions:
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Beetle      | 18 | 1 | 1123  | 18  | 34 | None
     D Beetle      | 17 | 2 |  953  | 18  | 34 | None
     D Beetle      | 17 | 1 |  909  | 17  | 34 | None

  Monk Mischief                                    Quest Level: Lvl 3
    Area: Castle Gate                              Reward: Pep
    Reason: MstrMonk seeks a challenge.
  Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Hans          | 14 | 1 |  400  | 54  | 36 | None
     MstrMonk      | 25 | 1 |  650  | 22  | 60 | None
     Monk          | 22 | 1 |  789  | 21  | 34 | None
     Monk          | 21 | 1 |  758  | 20  | 34 | None
     Monk          | 19 | 2 |  697  | 19  | 34 | None
     Priest        | 21 | 1 |  379  | 68  | 36 | None



Chapter 13 ~Of Magic and Might~                                       [13guqu]
  Forest Fire and Bug Hunt still available; other previous quests are not
  Traitors                                         Quest Level: Lvl 2
    Area: Azul Forest                              Reward: Galea
    Reason: Knight is robbing people.
  Win Conditions:
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Archer        | 16 | 1 |  303  | 29  | 34 | None
     Archer        | 15 | 1 |  287  | 28  | 34 | None
     Knight        | 17 | 1 |  408  | 54  | 34 | None
     Knight        | 16 | 1 |  389  | 52  | 34 | None
     Knight        | 15 | 1 |  369  | 50  | 34 | None
     Wizard        | 15 | 1 |  205  | 84  | 36 | None

  Delivery 4                                       Quest Level: Lvl 3
    Area: Azul Cave                                Reward: Focus
    Reason: Traveler needs a delivery.
  Win Conditions: Reach Target area
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     BlueBomb      | 20 | 1 |  312  | 33  | 42 | Fire
     BlueBomb      | 19 | 1 |  298  | 32  | 42 | Fire
     Phantasm      | 21 | 2 |  487  |  6  | 34 | None
     Phantasm      | 20 | 1 |  468  |  6  | 34 | None
     Phantasm      | 19 | 1 |  448  |  6  | 34 | None
     Terror        | 26 | 1 | 1800  | 78  | 42 | None



Chapter 14 ~We Have the Technology...~                                [14guqu]
  Bug Hunt and Traitors still available; other previous quests are not
  Delivery 3                                       Quest Level: Lvl 1
    Area: Ozark Plains                             Reward: Auto Medic
    Reason: Traveler needs a delivery.
  Win Conditions: Defeat all enemies          Lose Condition: Hans is defeated
  Ally: Lvl 14 Hans, 600 HP
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     BomGolem      | 17 | 1 |  612  |  1  | 34 | None
     BomGolem      | 16 | 1 |  584  |  1  | 34 | None
     Succubus      | 17 | 2 |  363  | 90  | 38 | None
     Succubus      | 16 | 1 |  346  | 87  | 38 | None

  Mistia 911                                       Quest Level: Lvl 3
    Area: Mistia                                   Reward: Impact
    Reason: Thug X is attacking towns.
  Win Conditions: Defeat Shaun
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Shaun         | 28 | 1 |  900  | 106 | 46 | None
     Archer        | 23 | 2 |  410  | 36  | 34 | None
     Thief         | 25 | 1 |  865  | 38  | 36 | None
     Thief         | 24 | 1 |  834  | 37  | 36 | None
     Wizard        | 22 | 2 |  282  | 105 | 36 | None



Chapter 15 ~Master of the Demon Blade~                                [15guqu]
  Traitors and Delivery 3 still available; other previous quests are not
  Arsonists                                        Quest Level: Lvl 3
    Area: Farham                                   Reward: Smother Charm x2
    Reason: Red Bomb is starting fires.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire
     Red Bomb      | 17 | 3 |  317  | 30  | 42 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
     Red Bomb      | 18 | 2 |  333  | 31  | 42 | Fire
     Red Bomb      | 17 | 2 |  317  | 30  | 42 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
     Red Bomb      | 20 | 1 |  446  | 33  | 42 | Fire
     Red Bomb      | 19 | 1 |  348  | 32  | 42 | Fire
     Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire

  Experiment                                       Quest Level: Lvl 3
    Area: Bullhelm Volcano                         Reward: ATK+20
    Reason: Lab Tech seeks assistants.
  Win Conditions: Reach Target area
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Beetle      | 18 | 2 |  989  | 18  | 34 | None
     D Beetle      | 17 | 1 |  953  | 18  | 34 | None
     D Beetle      | 16 | 2 |  969  | 17  | 34 | None
     Minotaur      | 17 | 3 |  544  | 24  | 34 | None
     Viper         | 18 | 1 |  428  | 68  | 32 | None
     Viper         | 17 | 1 |  408  | 66  | 32 | None



Chapter 16 ~A Master's Concerto~                                      [16guqu]
  Delivery 3 and Arsonists still available; other previous quests are not
  Cock Fight                                       Quest Level: Lvl 2
    Area: Tottori Desert                           Reward: DriveSoda x3
    Reason: Basilisk is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 20 | 1 |  364  | 52  | 38 | None
     Basilisk      | 18 | 1 |  333  | 49  | 38 | None
     D Beetle      | 19 | 1 | 1045  | 19  | 34 | None
     D Beetle      | 17 | 1 |  953  | 18  | 34 | None
     Minoppi       | 19 | 1 |  448  | 64  | 34 | None
     Minoppi       | 18 | 1 |  428  | 62  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     Basilisk      | 21 | 2 |  379  | 54  | 38 | None

  Succubuster                                      Quest Level: Lvl 4
    Area: Calcus Highway                           Reward: Leech
    Reason: Lillith is ruining crops.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Lillith       | 26 | 1 | 1242  | 39  | 45 | None
     Succubus      | 23 | 1 |  589  | 108 | 38 | None
     Succubus      | 22 | 1 |  551  | 105 | 38 | None
     Succubus      | 22 | 1 |  546  | 105 | 38 | None
     Unicorn       | 23 | 1 |  799  | 14  | 38 | None
     Unicorn       | 22 | 1 |  796  | 14  | 38 | None
     Unicorn       | 21 | 1 |  744  | 13  | 38 | None



Chapter 17 ~Promises~                                                 [17guqu]
  Cock Fight still available; other previous quests are not
  On Patrol                                        Quest Level: Lvl 1
    Area: Castle Gate                              Reward: ATK+10
    Reason: Bandit is wrecking havoc.
  Win Conditions: Defeat all enemies.
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Archer        | 26 | 1 |  457  | 39  | 34 | None
     Archer        | 25 | 1 |  441  | 38  | 34 | None
     Bandit        | 27 | 1 |  507  | 40  | 38 | None
     Bandit        | 26 | 1 |  490  | 39  | 38 | None
     Bandit        | 25 | 1 |  473  | 38  | 38 | None
     Wizard        | 26 | 2 |  327  | 117 | 36 | None

  Monk Fun                                         Quest Level: Lvl 2
    Area: Training Area                            Reward: Iron Coat
    Reason: Acolyte seeks a challenge.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Acolyte       | 25 | 1 |  946  | 22  | 34 | None
     Acolyte       | 24 | 1 |  913  | 22  | 34 | None
     Acolyte       | 23 | 2 |  879  | 21  | 34 | None
     Archer        | 24 | 1 |  426  | 37  | 34 | None
     Archer        | 23 | 1 |  410  | 36  | 34 | None

  Tour Guide                                       Quest Level: Lvl 4
    Area: Granend Front                            Reward: Vim
    Reason: Traveler is asking for help.
  Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Element       | 26 | 1 |  523  | 117 | 32 | Water
     Element       | 25 | 1 |  504  | 114 | 32 | Water
     Geist         | 30 | 2 | 1715  | 68  | 45 | None
     Phantasm      | 25 | 1 |  757  |  7  | 34 | None
     Phantasm      | 24 | 1 |  730  |  7  | 34 | None
     Succubus      | 25 | 2 |  504  | 14  | 38 | None
     Succubus      | 24 | 1 |  487  | 11  | 38 | None



Chapter 18 ~Best Laid Plans...~                                       [18guqu]
  Monk Fun still available; other previous quests are not
  Down, Boy!                                       Quest Level: Lvl 4
    Area: Hemill Ruins                             Reward: 3000R
    Reason: Cerberus is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Cerberus      | 26 | 1 |  981  | 46  | 35 | Fire
     Cerberus      | 25 | 1 |  946  | 45  | 35 | Fire
     Cerberus      | 24 | 1 |  913  | 44  | 35 | Fire
     Toad          | 26 | 1 |  457  | 78  | 32 | None
     Toad          | 25 | 1 |  441  | 76  | 32 | None
     Toad          | 24 | 1 |  426  | 74  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Crab          | 33 | 5 |  573  | 18  | 48 | Water

  Training 3                                       Quest Level: Lvl 3
    Area: Castle Gate                              Reward: Sage Robe
    Reason: Guard wishes to train
  Win Conditions: Defeat Hans or Amanda
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Hans          | 29 | 1 | 1200  |  8  | 35 | None
     Amanda        | 29 | 1 |  900  | 84  | 36 | None
     Archer        | 26 | 1 |  457  | 39  | 34 | None
     Archer        | 25 | 1 |  441  | 38  | 34 | None
     Knight        | 26 | 2 |  654  | 70  | 36 | None
     Knight        | 25 | 2 |  631  | 68  | 36 | None
     Wizard        | 26 | 1 |  327  | 117 | 36 | None
     Wizard        | 25 | 1 |  315  | 114 | 36 | None

  Dog Days                                         Quest Level: Lvl 4
    Area: Mt. Redhelm                              Reward: Stone Wall
    Reason: DevilDog is causing panic.
  Win Conditions: Defeat Lepton
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Lepton        | 31 | 1 | 1463  | 17  | 40 | Fire
     Basilisk      | 28 | 2 |  559  | 65  | 38 | None
     Cerberus      | 28 | 2 | 1048  | 49  | 35 | Fire
     Gryphon       | 28 | 2 |  629  | 32  | 38 | None
     GryphonX      | 29 | 1 |  985  | 42  | 44 | None
     Regulus       | 29 | 1 | 1145  |  4  | 46 | None



Chapter 19 ~Conclusions at the Gate~                                  [19guqu]
  Training 3 still available; other previous quests are not
  Lizards                                          Quest Level: Lvl 3
    Area: Calcus Highway                           Reward: Drive-Max
    Reason: Reptoid is ruining crops.
  Win Conditions: Less than 3 enemies remain
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Reptoid       | 23 | 1 |  586  | 36  | 34 | None
     Reptoid       | 22 | 3 |  564  | 35  | 34 | None
     Viper         | 23 | 2 |  527  | 79  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Toad          | 24 | 1 |  540  | 74  | 32 | None
     Toad          | 23 | 1 |  520  | 72  | 32 | None
     Toad          | 23 | 1 |  500  | 72  | 32 | None

  Predicament                                      Quest Level: Lvl 2
    Area: Ozark Plains                             Reward: Magi-Max x5
    Reason: Basilisk is ruining crops.
  Win Conditions: Less than 2 enemies remain
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 32 | 1 | 1123  | 72  | 38 | None
     Basilisk      | 31 | 1 | 1065  | 70  | 38 | None
     Minotaur      | 32 | 1 | 1453  | 36  | 34 | None
     Minotaur      | 31 | 1 | 1376  | 35  | 34 | None

  Snake Scares                                     Quest Level: Lvl 4
    Area: Mialsa Mabriton                          Reward: Tiger's Eye
    Reason: Viper X is attacking towns.
  Win Conditions: Defeat 2 Viper Xs
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Viper X       | 33 | 1 | 1105  | 55  | 44 | None
     Viper X       | 32 | 1 | 1102  | 54  | 44 | None
     Viper X       | 32 | 1 | 1095  | 54  | 44 | None
     D Beetle      | 27 | 1 | 1419  | 24  | 34 | None
     D Beetle      | 26 | 2 | 1373  | 23  | 34 | None
     Viper         | 29 | 1 |  650  | 92  | 32 | None
     Viper         | 28 | 2 |  629  | 90  | 32 | None



Chapter 25 ~A True Knight~                                            [25guqu]
  Previous guild quests are now unavailable
  Scarecrow                                        Quest Level: Lvl 2
    Area: Mialsa Mabriton                          Reward: Patissier Whisk
    Reason: Gryphon is attacking towns.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 29 | 2 |  795  | 67  | 38 | None
     Gryphon       | 29 | 2 |  650  | 33  | 38 | None
     Gryphon       | 28 | 1 |  629  | 32  | 38 | None
     Minoppi       | 29 | 1 |  723  | 84  | 34 | None
     Minoppi       | 28 | 1 |  699  | 82  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Gryphon       | 31 | 1 |  693  | 35  | 38 | None
     Gryphon       | 30 | 1 |  671  | 34  | 38 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
     Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
     Fiend         | 29 | 1 |  795  | 84  | 40 | Dark

  Training 4                                       Quest Level: Lvl 3
    Area: Lago Springs                             Reward: Lochaber Axe
    Reason: Guard wishes to train.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Guard (Archer)| 33 | 2 |  982  | 46  | 34 | None
     Guard (Knight)| 35 | 2 |  872  | 99  | 36 | None
     Guard (Knight)| 34 | 1 |  844  | 96  | 36 | None
     HighMage      | 33 | 1 |  819  | 139 | 36 | None
     HighMage      | 31 | 2 |  770  | 132 | 36 | None

  Sand & Spooks                                    Quest Level: Lvl 3
    Area: Tottori Desert                           Reward: Auto-Medic
    Reason: Ghost is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     LulGolem      | 28 | 1 | 1013  |  2  | 34 | None
     LulGolem      | 27 | 1 |  980  |  2  | 34 | None
     LulGolem      | 26 | 2 |  948  |  2  | 34 | None
     Succubus      | 27 | 3 |  540  | 120 | 38 | None

  Club Trouble                                     Quest Level: Lvl 4
    Area: Pearl Park                               Reward: Juturnus Fan
    Reason: Megappi is attacking towns.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Megappi       | 39 | 1 | 1679  | 44  | 52 | None
     Minoppi       | 36 | 2 | 1051  | 132 | 34 | None
     Minoppi       | 35 | 1 | 1133  | 128 | 34 | None
     Minoppi       | 35 | 1 | 1019  | 128 | 34 | None
     Minoppi       | 35 | 2 |  732  | 128 | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Minoppi       | 37 | 1 | 1167  | 136 | 34 | None
     Minoppi       | 37 | 1 |  778  | 136 | 34 | None
     Minoppi       | 36 | 1 | 1132  | 132 | 34 | None
     Minoppi       | 36 | 1 |  754  | 132 | 34 | None



Chapter 26 ~A Time for Truth~                                         [26guqu]
  Training 4 still available; other previous quests are not
  Monk Beatdown                                    Quest Level: Lvl 4
    Area: Tottori Desert                           Reward: Glorious Lance
    Reason: Monk seeks a challenge.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Guard         | 33 | 1 |  876  | 46  | 34 | None
     Guard         | 33 | 1 |  857  | 46  | 34 | None
     Guard         | 33 | 1 |  847  | 46  | 34 | None
     Guard         | 32 | 1 |  832  | 45  | 34 | None
     Monk          | 35 | 1 | 1560  | 29  | 34 | None
     Monk          | 33 | 1 | 1546  | 27  | 34 | None
     Robber        | 35 | 1 |  973  | 49  | 40 | None
     Robber        | 34 | 1 |  965  | 48  | 40 | None
     Robber        | 34 | 1 |  934  | 48  | 40 | None

  Snow Wars                                        Quest Level: Lvl 3
    Area: Ice Hermitage                            Reward: Bluefin Staff
    Reason: Element is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Element       | 37 | 1 |  741  | 157 | 32 | Nature
     Element       | 37 | 1 |  741  | 157 | 32 | Water
     Element       | 36 | 1 |  719  | 153 | 32 | Nature
     Element       | 36 | 1 |  719  | 153 | 32 | Water
     Element       | 36 | 1 |  539  | 153 | 32 | Fire
     Element       | 35 | 1 |  697  | 148 | 32 | Nature
     Element       | 35 | 1 |  697  | 148 | 32 | Water
     Element       | 34 | 1 |  506  | 144 | 32 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     Element       | 40 | 1 |  816  | 171 | 32 | Wind

  It's Magic!                                      Quest Level: Lvl 4
    Area: Lago Springs                             Reward: Distant Sun
    Reason: Sorcerer is robbing people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Archer        | 31 | 1 |  657  | 44  | 34 | None
     Archer        | 30 | 1 |  644  | 43  | 34 | None
     HighMage      | 32 | 1 |  795  | 136 | 36 | None
     HighMage      | 30 | 1 |  746  | 129 | 36 | None
     Knight        | 32 | 1 |  946  | 81  | 36 | None
     Knight        | 30 | 1 |  976  | 77  | 36 | None
     Sorcerer      | 34 | 2 | 1055  | 192 | 42 | None



Chapter 27 ~To Stave off the Darkness...~                             [27guqu]
  Monk Beatdown and Snow Wars still available; other previous quests are not
  Rainbow Road                                     Quest Level: Lvl 3
    Area: Ice Hermitage                            Reward: Ginseimaru
    Reason: Witch? is asking for help.
  Win Conditions: Defeat all enemies
  Ally: Lvl 32 Alice
        Lvl 32 Therese
               !*After* the battle, Alice and Therese join the party
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Beetle        | 29 | 1 | 1735  | 25  | 35 | None
     Gryphon       | 30 | 3 |  969  | 34  | 38 | None
     Viper         | 31 | 1 |  924  | 96  | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Gryphon       | 32 | 1 | 1033  | 36  | 38 | None
     Gryphon       | 31 | 1 | 1001  | 35  | 38 | None
     Viper         | 32 | 1 |  954  | 100 | 32 | None

  Training X                                       Quest Level: Lvl 4
    Area: Azul Forest                              Reward: Mahogany Mallet
    Reason: Talon K wishes to train.
  Win Conditions: Defeat Rhona
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Rhona         | 40 | 1 | 1985  | 37  | 42 | None
     Guard         | 38 | 1 | 1262  | 59  | 34 | None
     HighMage      | 36 | 2 |  988  | 168 | 36 | None
     HiPriest      | 37 | 1 | 1120  | 115 | 36 | None
     Monk          | 37 | 1 | 1834  | 34  | 34 | None
     Talon K       | 38 | 1 | 1368  | 106 | 36 | None
     Talon K       | 36 | 1 | 1284  | 100 | 36 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Guard         | 38 | 1 | 1262  | 59  | 34 | None
     Guard         | 37 | 2 | 1223  | 57  | 34 | None



Chapter 28 ~Shattered Dreams / Extinguishing Flame~                   [28guqu]
  Snow Wars and Rainbow Road still available; other previous quests are not
  Firefight                                        Quest Level: Lvl 4
    Area: Pearl Park                               Reward: Key-gun-tar
    Reason: Beetle is attacking towns.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Beetle        | 35 | 1 | 2092  | 29  | 34 | None
     Beetle        | 34 | 2 | 2025  | 28  | 34 | None
     Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
     Viper         | 35 | 2 | 1046  | 108 | 32 | None
     Viper         | 34 | 1 | 1012  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     Gryphon       | 37 | 1 | 1205  | 42  | 38 | None
     Gryphon       | 36 | 1 | 1168  | 40  | 38 | None
     Gryphon       | 35 | 1 | 1133  | 39  | 38 | None

  Demon King                                       Quest Level: Lvl 4
    Area: Farham                                   Reward: Fujin Trumpet
    Reason: Fiend X is attacking towns.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Basilisk      | 39 | 2 |  845  | 94  | 38 | None
     Fiend         | 39 | 2 | 1321  | 118 | 42 | Dark
     Fiend X       | 42 | 1 | 1805  | 65  | 44 | None
     Viper         | 38 | 3 | 1228  | 126 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
     Fiend X       | 43 | 3 | 1863  | 67  | 44 | None



Chapter 29 ~Inherited Duty~                                           [29guqu]
  Firefight and Rainbow Road still available; other previous quests are not
  Cow Dare You                                     Quest Level: Lvl 4
    Area: Bullhelm Volcano                         Reward: Mana Material
    Reason: Minotaur is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Minotaur      | 36 | 1 | 1348  | 40  | 34 | None
     Minotaur      | 35 | 1 | 1308  | 39  | 34 | None
     Minotaur      | 34 | 2 | 1266  | 38  | 34 | None
     Viper         | 35 | 2 | 1046  | 108 | 32 | None
     Viper         | 34 | 1 | 1012  | 105 | 32 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
     Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
     Fiend         | 35 | 3 | 1090  | 99  | 42 | Dark

  It's no Bull                                     Quest Level: Lvl 4
    Area: Tottori Desert                           Reward: Hades Whip
    Reason: Tautus is causing panic.
  Win Conditions: Defeat Ownyqi or Valine
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Ownyqi (Gob)  | 45 | 1 | 2000  | 73  | 48 | None
     Valine (Mino) | 45 | 1 | 2500  | 191 | 45 | None
     Goblin        | 40 | 1 | 1234  | 62  | 44 | None
     Goblin        | 39 | 1 | 1194  | 60  | 44 | None
     Goblin        | 38 | 1 | 1157  | 59  | 44 | None
     Minotaur      | 40 | 1 | 1683  | 49  | 34 | None
     Minotaur      | 39 | 1 | 1630  | 48  | 34 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     Goblin        | 43 | 1 | 1359  | 69  | 44 | None
     Goblin        | 42 | 1 | 1316  | 67  | 44 | None
     Minotaur      | 43 | 1 | 1854  | 55  | 34 | None
     Minotaur      | 42 | 1 | 1796  | 52  | 34 | None
     Minotaur      | 41 | 1 | 1739  | 51  | 34 | None



Chapter 30 ~Throne of the Mage Queen~                                 [30guqu]
  Cow Dare You and Rainbow Road still available; other previous quests are not
  Test o' Might                                    Quest Level: Lvl 4
    Area: Training Area                            Reward: 20000R
    Reason: Hero X? seeks a challenge.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Deacon        | 42 | 1 | 2500  | 37  | 42 | None
     F Archer      | 43 | 1 | 1800  | 38  | 46 | None
     Hero X?       | 44 | 1 | 2300  | 189 | 45 | None
     Sorcerer      | 42 | 1 | 1600  | 253 | 42 | None

  Hot Spirits                                      Quest Level: Lvl 4
    Area: Bullhelm Volcano                         Reward: Firebird Wand
    Reason: Terror is scaring people.
  Win Conditions: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Golemite      | 45 | 2 | 3200  |  4  | 42 | None
     Terror        | 47 | 1 | 4500  | 142 | 42 | None
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     BlazBomb      | 41 | 6 | 1791  | 118 | 42 | Fire





==============================================================================
V.    Spa Battle Subquest                                             [pigeon]
==============================================================================



As soon as Chapter 23 (either version) is completed, this Subquest opens up.
Note that all main elemental Kopins will have their respective Charm equipped,
meaning Fire Kopins will have the Snuff Charm equipped, effectively canceling
out all fire-type damage.  Similarly with Water Kopins and Drought Charms,
Nature Kopins with Smog Charms, etc etc.  ? Kopins, ie the "Silver" elemental
Kopins, have no such charm but have extremely high Defense and Resistance
stats, making them difficult to beat without using Flash Drives.  Set damage
items also help with them, such as Dynamite, Grenade and Mana Material.  All
battles between spa intermission choices are consecutive battles.


     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: learn of hot springs

     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: take on the optional quest

     Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     F Kopin       | 34 | 1 |  844  | 134 | 48 | Fire
     F Kopin       | 33 | 2 |  819  | 130 | 48 | Fire
     F Kopin       | 32 | 2 |  795  | 127 | 48 | Fire
     N Kopin       | 35 | 1 | 2005  | 49  | 36 | Nature
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     A Kopin       | 36 | 1 |  899  | 132 | 43 | Wind
     A Kopin       | 35 | 1 |  872  | 128 | 43 | Wind
     A Kopin       | 34 | 2 |  844  | 124 | 43 | Wind
     A Kopin       | 33 | 1 |  819  | 120 | 43 | Wind

               Spa Intermission choice
                   Option to continue battling given

     Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
     D Kopin       | 31 | 2 |  616  | 123 | 36 | Dark
     L Kopin       | 33 | 1 |  655  | 120 | 40 | Light
     L Kopin       | 32 | 1 |  636  | 118 | 40 | Light
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
     D Kopin       | 33 | 1 |  655  | 130 | 36 | Dark
     D Kopin       | 32 | 1 |  636  | 127 | 36 | Dark
     N Kopin       | 32 | 1 | 1828  | 45  | 36 | Nature
     N Kopin       | 31 | 1 | 1771  | 44  | 36 | Nature

               Spa Intermission choice
                   Option to continue battling given

     Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
    Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Vanessa       | 32 | 1 | 2782  | 182 | 45 | Fire
     F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
     F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
     F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
     F Kopin       | 31 | 2 |  770  | 123 | 48 | Fire

               Spa Intermission choice


     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: change spa sites

     Calzard Region > Ozark Plains > Deviled Spring
    Area: Young Lion Spring                  Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     ? Kopin       | 44 | 1 |  464  | 104 | 34 | "Silver"
     ? Kopin       | 42 | 1 |  435  | 97  | 34 | "Silver"
     ? Kopin       | 41 | 1 |  421  | 94  | 34 | "Silver"
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
     F Kopin       | 44 | 3 | 1160  | 182 | 48 | Fire
    Area: Young Lion Spring                  Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     F Kopin       | 43 | 2 | 1124  | 176 | 48 | Fire
     F Kopin       | 42 | 2 | 1089  | 170 | 48 | Fire
     W Kopin       | 45 | 1 | 1314  | 107 | 34 | Water
     W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water

               Spa Intermission choice
                   Option to continue battling given

     Calzard Region > Ozark Plains > Deviled Spring
    Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Kopin       | 45 | 1 |  956  | 187 | 36 | Dark
     D Kopin       | 44 | 1 |  928  | 182 | 36 | Dark
     D Kopin       | 43 | 2 |  899  | 176 | 36 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     A Kopin       | 43 | 2 | 1124  | 163 | 43 | Wind
     A Kopin       | 42 | 2 | 1089  | 158 | 43 | Wind
    Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     N Kopin       | 45 | 1 | 2748  | 67  | 36 | Nature
     N Kopin       | 43 | 1 | 2585  | 63  | 36 | Nature
     N Kopin       | 42 | 1 | 2504  | 61  | 36 | Nature
     W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water
     W Kopin       | 42 | 1 | 1197  | 97  | 34 | Water
     W Kopin       | 41 | 1 | 1159  | 94  | 34 | Water

               Spa Intermission choice
                   Option to continue battling given

     Calzard Region > Ozark Plains > Deviled Spring
    Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Vanessa       | 42 | 1 | 3811  | 244 | 45 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
     L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
     L Kopin       | 43 | 1 |  899  | 163 | 40 | Light
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
     F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
     L Kopin       | 45 | 1 |  956  | 174 | 40 | Light
     L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
     ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
     F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire

               Spa Intermission choice


     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: change spa sites

     Calzard Region > Azul Cave > Lion Cub Spring
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind
     A Kopin       | 55 | 2 | 1507  | 219 | 43 | Wind
     N Kopin       | 56 | 3 | 3514  | 85  | 36 | Nature
     N Kopin       | 55 | 1 | 3466  | 84  | 36 | Nature
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     D Kopin       | 57 | 1 | 1239  | 242 | 36 | Dark
     D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
     D Kopin       | 55 | 1 | 1205  | 236 | 36 | Dark
     F Kopin       | 57 | 1 | 1549  | 242 | 48 | Fire
     F Kopin       | 56 | 2 | 1528  | 239 | 48 | Fire
     F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire

               Spa Intermission choice
                   Option to continue battling given

     Calzard Region > Azul Cave > Lion Cub Spring
    Area: Kunai Springs                      Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     L Kopin       | 57 | 2 | 1239  | 224 | 40 | Light
     N Kopin       | 56 | 1 | 3514  | 85  | 36 | Nature
     N Kopin       | 55 | 2 | 3466  | 84  | 36 | Nature
     W Kopin       | 57 | 1 | 1703  | 138 | 34 | Water
     W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     L Kopin       | 56 | 2 | 1222  | 222 | 40 | Light
    Area: Kunai Springs                      Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     ? Kopin       | 57 | 1 |  619  | 138 | 34 | "Silver"
     A Kopin       | 54 | 1 | 1482  | 215 | 43 | Wind
     A Kopin       | 53 | 4 | 1454  | 211 | 43 | Wind
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
     ? Kopin       | 55 | 1 |  602  | 135 | 34 | "Silver"
     A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind

               Spa Intermission choice
                   Option to continue battling given

     Calzard Region > Ozark Plains > Deviled Spring
    Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Vanessa       | 56 | 1 | 5348  | 342 | 45 | Fire
     D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
     D Kopin       | 55 | 2 | 1205  | 236 | 36 | Dark
     F Kopin       | 56 | 1 | 1528  | 239 | 48 | Fire
     F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
     W Kopin       | 56 | 1 | 1680  | 136 | 34 | Water
     W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water

               Spa Intermission choice


     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: change spa sites

     Elzo Region > Ice Hermitage > Kunai Spring
    Area: Kunai Springs                      Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     A Kopin       | 64 | 1 | 1673  | 243 | 43 | Wind
     A Kopin       | 63 | 1 | 1656  | 240 | 43 | Wind
     L Kopin       | 65 | 1 | 1352  | 245 | 40 | Light
     L Kopin       | 64 | 1 | 1338  | 243 | 40 | Light
     N Kopin       | 66 | 1 | 3923  | 95  | 36 | Nature
     N Kopin       | 64 | 1 | 3847  | 93  | 36 | Nature
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     L Kopin       | 65 | 2 | 1352  | 245 | 40 | Light
     N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
    Area: Kunai Springs                      Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
     D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
     N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
     N Kopin       | 65 | 2 | 3887  | 94  | 36 | Nature

               Spa Intermission choice
                   Option to continue battling given

     Elzo Region > Ice Hermitage > Kunai Spring
    Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     F Kopin       | 65 | 3 | 1690  | 264 | 48 | Fire
     N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
     W Kopin       | 65 | 2 | 1859  | 151 | 34 | Water
    Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     ? Kopin       | 66 | 1 |  682  | 152 | 34 | "Silver"
     ? Kopin       | 65 | 2 |  676  | 151 | 34 | "Silver"
     D Kopin       | 66 | 1 | 1364  | 266 | 36 | Dark
     D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
     D Kopin       | 66 | 4 | 1364  | 266 | 36 | Dark

               Spa Intermission choice
                   Option to continue battling given

     Elzo Region > Ice Hermitage > Kunai Spring
    Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Vanessa       | 66 | 1 | 5971  | 380 | 45 | Fire
     A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
     N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
     N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature

               Spa Intermission choice


     Calzard Region > Hemill Ruin > Gather info
               Spa Subquest storyline: change spa sites

     Tottori Region > Tottori Desert > Cleansing Spring
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     A Kopin       | 74 | 2 | 1830  | 257 | 43 | Wind
     D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
     W Kopin       | 72 | 2 | 1978  | 156 | 34 | Water
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
     D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
    Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     F Kopin       | 75 | 2 | 1844  | 278 | 48 | Fire
     L Kopin       | 74 | 1 | 1464  | 257 | 40 | Light
     L Kopin       | 72 | 1 | 1439  | 254 | 40 | Light
     N Kopin       | 73 | 1 | 4174  | 98  | 36 | Nature
     N Kopin       | 72 | 2 | 4137  | 98  | 36 | Nature
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     ? Kopin       | 76 | 4 |  743  | 160 | 34 | "Silver"

               Spa Intermission choice
                   Option to continue battling given

     Tottori Region > Tottori Desert > Cleansing Spring
    Area: Young Lion Springs                 Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     ? Kopin       | 73 | 2 |  726  | 157 | 34 | "Silver"
     F Kopin       | 75 | 1 | 1844  | 278 | 48 | Fire
     F Kopin       | 74 | 2 | 1830  | 277 | 48 | Fire
     N Kopin       | 74 | 3 | 4209  | 99  | 36 | Nature
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
     D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
     D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
    Area: Young Lion Springs                 Win Condition: Defeat all enemies
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     ? Kopin       | 76 | 1 |  743  | 160 | 34 | "Silver"
     A Kopin       | 76 | 1 | 1859  | 260 | 43 | Wind
     D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
     F Kopin       | 76 | 1 | 1859  | 280 | 48 | Fire
     L Kopin       | 76 | 1 | 1487  | 260 | 40 | Light
     N Kopin       | 76 | 1 | 4275  | 100 | 36 | Nature
     W Kopin       | 76 | 1 | 2044  | 160 | 34 | Water

               Spa Intermission choice
                   Option to continue battling given

     Tottori Region > Tottori Desert > Cleansing Spring
    Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
     Name or       
        unit type  |Lvl | # |  HP   | MP  | AO | Element
     ------------------------------------------------------
     Vanessa       | 80 | 1 | 6702  | 408 | 45 | Fire
     ? Kopin       | 75 | 1 |  737  | 159 | 34 | "Silver"
     ? Kopin       | 74 | 1 |  732  | 158 | 34 | "Silver"
     D Kopin       | 77 | 2 | 1498  | 281 | 36 | Dark
     D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
     L Kopin       | 77 | 1 | 1498  | 261 | 40 | Light
     L Kopin       | 75 | 1 | 1475  | 258 | 40 | Light
     ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
     F Kopin       | 79 | 4 | 1902  | 284 | 48 | Fire

               Spa Intermission choice


Spa subquest completed.  Rewards given:
     -Hemill Ruin shop opens
     -Paragon's Spirit              -Mage Queen Heart
     -Vigor                         -Nirvana                       -Vampyr





==============================================================================
VI.   Character Arts                                                  [otters]
==============================================================================



Note: Rasche, Rina, Pip and Kaph learn their initial Flash Drive via storyline
      sequences fairly "late" in the game.  If you're above the level listed,
      level up another level to learn the next Flash Drive's level after
      you've passed the storyline point to learn each of their level 1
      Flash Drives.



Roland
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with sword
Gale Slice          |  -  |   6    | An accurate attack (one target)
Chrome Slice        |  6  |   12   | A powerful strike (one target)
Restore             |  14 |   8    | Restore HP (self only, casts Regen)
Crescent Slash      |  21 |   18   | A wide slash (target and two adjacent)
Fracture Slash      |  28 |   24   | Bone-splitting slash (one target)


Rasche
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Pierce with spear
Javelin Spike       |  -  |   5    | Distance stab (hits through 3 squares)
Blood Edge          |  7  |   8    | A fierce slash (one target)
Stinger             |  16 |   8    | An accurate pierce (through 2 squares)
Savage Type         |  22 |   12   | DEF- ATK+ (self only)
Crack Follow        |  29 |   12   | Piercing thrust (hits through 2 squares)
Flash Drive Lvl 2   | *16 |   -    | Rising Dragon Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Rising Dragon Lvl 3 unlocked


Rina
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Fire arrows
Pit Shoot           |  -  |   8    | A poisoned arrow (one target)
First Aid           |  6  |   6    | Cure status ailments (adjacent to self)
Loop Shot           |  16 |   10   | A powerful arrow (one target)
Tuning              |  21 |   8    | Increases TEC (self only)
Shadow Shot         |  30 |   16   | Targets weaknesses (2 spaces beyond aim)
Flash Drive Lvl 2   | *17 |   -    | Apollo Shot Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Apollo Shot Lvl 3 unlocked


Althea
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Fire Bullet         |  -  |   8    | Shoot a fireball (normal magic range)
Intention           |  6  |   3    | Increases MAG (self only)
Flame Pillar        |  14 |   16   | Pillar of flame (cross-shaped area)
Ignis Blaze         |  23 |   42   | A massive explosion (larger cross area)
Resurrect           |  29 |   25   | Revive with full HP (revived near Althea)
Flash Drive Lvl 2   |  16 |   -    | Philia Blaze / White Flare Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Philia Blaze / White Flare Lvl 3 unlocked


Dia
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with baton
Bright Arrow        |  -  |   8    | Arrows of light (normal magic range)
Treatment           |  8  |   10   | Heals status (cross-shaped target area)
Shine Bullet        |  16 |   16   | Piercing beam (cross-shaped area)
Protection          |  21 |   12   | Increases DEF (one target)
Photon Axis         |  27 |   42   | A blade of light (cross-shaped area)
Flash Drive Lvl 2   |  16 |   -    | Rev-Ray Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Rev-Ray Lvl 3 unlocked


Pip
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Cure                |  -  |   10   | Heal a single ally (normal magic range)
Health Cure         |  7  |   8    | Heal status ailments (one target)
Curer               |  14 |   15   | Heal group of allies (cross-shaped area)
Revive              |  23 |   10   | Revive with some HP (revived near Pip)
Regen Mass          |  27 |   14   | Cast Regen on many (cross-shaped area)
Flash Drive Lvl 2   | *16 |   -    | Good Show! Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Good Show! Lvl 3 unlocked


Kaph
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Shoot with Bowgun
Confusion Shot      |  -  |   12   | May confuse foe (one target)
Silence Shot        |  -  |   12   | May silence foe (one target)
Paralyze Shot       |  14 |   12   | May paralyze foe (one target)
Healing Arts        |  22 |   8    | Heal HP and status (one adjacent target)
Heavy Shot          |  28 |   18   | Fires a heavier shot (one target)
Flash Drive Lvl 2   | *17 |   -    | Bullet Song Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Bullet Song Lvl 3 unlocked


Luna
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Slash with fan
Aqua Hammer         |  -  |   8    | Smashes with water (normal magic range)
Purifying Water     |  -  |   14   | Heals HP and status (cross-shaped area)
Revive              |  15 |   10   | Revive with some HP (revived near Luna)
Curall              |  22 |   26   | Powerful healing (cross-shaped area)
Aqua Squall         |  27 |   40   | Rain of pain (cross-shaped area)
Flash Drive Lvl 2   |  16 |   -    | Aqua Strike Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Aqua Strike Lvl 3 unlocked


Pop
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with hammer
Land Strike         |  -  |   12   | Accurate magic blow (one adjacent target)
Rise                |  -  |   5    | Increases SPD (self only)
Land Sting          |  -  |   16   | Spiky branches (cross-shaped area)
Burst Stump         |  22 |   20   | Fierce magic attack (one adjacent target)
Yggdra Form         |  27 |   40   | Nature's revenge (cross-shaped area)
Flash Drive Lvl 2   |  17 |   -    | Seed Shot Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Seed Shot Lvl 3 unlocked


Sadie
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with music
Wind Slicer         |  -  |   8    | Creates a whirlwind (one target)
Flight              |  -  |   8    | Increases SPD (one target)
Bash Storm          |  -  |   16   | Slicing gusts (cross-shaped area)
Sonar Passion       |  22 |   13   | White noise blast (one, bow-like target)
Aero Twister        |  27 |   41   | Tornado touchdown (cross-shaped area)
Flash Drive Lvl 2   |  22 |   -    | Serenade Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Serenade Lvl 3 unlocked


Josie
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Dark Pierce         |  -  |   8    | Fires a shot of ice (normal magic range)
Rusty Rain          |  -  |   8    | Lower DEF and RES (cross-shaped area)
Stun Cloud          |  -  |   12   | A paralyzing attack (one adjacent target)
Shadow Boom         |  -  |   12   | A confusing attack (one adjacent target)
Revive              |  30 |   10   | Revive with some HP (revived near Josie)
Flash Drive Lvl 2   |  28 |   -    | De la Cat Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | De la Cat Lvl 3 unlocked


Karen
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Shoot an enemy
Grenade             |  -  |   12   | Exploding projectile (5 squares away)
Tranquilizer        |  -  |   10   | Paralyzing bullets (5 squares away)
Pierce Snipe        |  -  |   15   | A powerful shot (5 squares away)
Rabian Rose         |  -  |   24   | An accurate blast (5 squares away)
Flying Shell        |  28 |   16   | Far-reaching bullet (long dist, 1 target)
Flash Drive Lvl 2   |  28 |   -    | Thorn Rain Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Thorn Rain Lvl 3 unlocked


Fatima
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Slash with whip
Ice Coffin          |  -  |   10   | Encase in ice (normal magic range)
Gravity Ice         |  -  |   16   | Drops a block of ice (cross-shaped area)
Reboot              |  -  |   9    | Increases MAG (one target)
Soul Bind           |  -  |   21   | Focused whip attack (1 target w/ "x" hit)
Freeze Dust         |  -  |   43   | Freezes an area (larger cross area)
Flash Drive Lvl 2   |  29 |   -    | Black Frost Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Black Frost Lvl 3 unlocked


Ninja? / Ayano
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with sword
Meditate            |  -  |   15   | Increase SPD and TEC (self only)
Silver Cloud        |  -  |   10   | Increases RES (cross-shaped area)
Iai                 |  -  |   10   | Slash targets (2 squares away)
Silver Seal         |  -  |   45   | Magical protection (one target)
Muei                |  30 |   24   | Several fast strikes (one adj. target)
Flash Drive Lvl 2   |  29 |   -    | Gatotsu Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Gatotsu Lvl 3 unlocked


Gaston
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Swipe with halberd
Dunk                |  -  |   10   | An accurate attack
Concentrate!        |  -  |   6    | Increases TEC (self only)
Last Stand          |  -  |   12   | DEF- ATK+ (self only)
Effort!             |  -  |   16   | Restores HP (self only, casts Regen)
Sledge Hammer       |  -  |   22   | May paralyze foe
Flash Drive Lvl 2   |  34 |   -    | Grand Break Lvl 2 unlocked
Flash Drive Lvl 3   |  35 |   -    | Grand Break Lvl 3 unlocked


Richter
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Pierce with spear
Screw               |  -  |   15   | A twisting stab (one adjacent target)
Advice              |  -  |   8    | Increases TEC (one target)
Penetrate           |  -  |   11   | A piercing attack (hit through 2 squares)
Nostrum             |  -  |   18   | Heals an area (cross-shaped area)
Arc Circular        |  -  |   28   | A fierce attack (hit through 2 squares)
Flash Drive Lvl 2   |  33 |   -    | Talon Dive Lvl 2 unlocked
Flash Drive Lvl 3   |  34 |   -    | Talon Dive Lvl 3 unlocked


Alice
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Hit with rolling pin
Heat Storm          |  -  |   18   | Attack with flames (cross-shaped area)
Jungle Combo        |  -  |   18   | Attack with roots (cross-shaped area)
Splash              |  -  |   18   | Attack with water (cross-shaped area)
Photon Burst        |  -  |   18   | Attack with light (cross-shaped area)
Gale Splash         |  -  |   18   | Attack with wind (cross-shaped area)
Flash Drive Lvl 2   |  31 |   -    | Ray of Hope Lvl 2 unlocked
Flash Drive Lvl 3   |  32 |   -    | Ray of Hope Lvl 3 unlocked


Therese
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with knife
Power Chop!         |  -  |   10   | A heavy knife attack (adjacent target)
Catch!              |  -  |   6    | Throw a knife (one target)
Tiger Fang!         |  -  |   10   | Piercing shock wave (through 2 squares)
Shink[note]         |  -  |   8    | Hone blade for ATK+ (self only)
Musou Slash?        |  -  |   15   | Super slash strike! (adjacent target)
Flash Drive Lvl 2   |  31 |   -    | Love Laser Lvl 2 unlocked
Flash Drive Lvl 3   |  32 |   -    | Love Laser Lvl 3 unlocked





==============================================================================
VII.  Equipment List                                                 [moocows]
==============================================================================



    Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
------------------|---------|----|----|----|----|------|-------|------------
Sabre             |Roland   |3   |-   |-   |-   |-     |-      |Initial Eq.
Espada Ropera     |Roland   |6   |-   |-   |-   |-     |300R   |Rev Academy
Schiavona         |Roland   |12  |-   |-   |-   |-     |500R   |Mistia
Dha               |Roland   |20  |-   |-   |5   |-     |950R   |Farham
Niuweidao         |Roland   |30  |-   |-   |10  |-     |1500R  |Mialsa Mab.
Damascus Sword    |Roland   |40  |-   |-   |15  |-     |2300R  |Pearl Park
Rune Blade        |Roland   |50  |-   |-   |20  |-     |3150R  |Castle Plaza
Luminous Blade    |Roland   |60  |-   |-   |30  |MP+20 |4800R  |Castle Plaza
Demon Blade Rega  |Roland   |65  |-   |-   |30  |MP+20 |-      |-
True Demon Blade  |Roland   |75  |-   |-   |40  |MP+50 |-      |-
Rigor Mortis      |Roland   |80  |-   |20  |50  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Spear             |Rasche   |5   |-   |-   |-   |-     |-      |Initial Eq.
Sibat             |Rasche   |9   |-   |-   |-   |-     |300R   |Rev Academy
Fauchard          |Rasche   |16  |-   |-   |-   |-     |500R   |Mistia
Sarissa           |Rasche   |23  |-   |-   |-   |-     |950R   |Farham
Lapis Spear       |Rasche   |30  |-   |-   |5   |-     |1500R  |Mialsa Mab.
Dangpa-chang      |Rasche   |39  |-   |-   |-   |-     |2300R  |Pearl Park
Magari-yari       |Rasche   |49  |-   |-   |-   |-     |3150R  |Castle Plaza
Goliath Spear     |Rasche   |60  |-   |-   |-   |-     |4800R  |Castle Plaza
Tepoztopilli      |Rasche   |70  |-   |10  |-   |-     |-      |-
Sky Piercer       |Rasche   |80  |-   |10  |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Short Bow         |Rina     |3   |-   |5   |-   |-     |-      |Initial Eq.
Steel Bow         |Rina     |5   |-   |5   |-   |-     |300R   |Rev Academy
Longbow           |Rina     |9   |-   |6   |-   |-     |500R   |Mistia
Yumi              |Rina     |15  |-   |8   |-   |-     |950R   |Farham
Gukgung           |Rina     |25  |-   |9   |-   |-     |1500R  |Mialsa Mab.
Recurve Bow       |Rina     |33  |-   |10  |-   |-     |2300R  |Pearl Park
Flatbow           |Rina     |43  |-   |10  |-   |-     |3150R  |Castle Plaza
Eternal Bow       |Rina     |53  |-   |10  |-   |-     |4800R  |Castle Plaza
Philoctetes       |Rina     |65  |-   |-20 |-   |-     |-      |-
Artemis           |Rina     |120 |-   |-40 |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
    Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Feather Wand      |Althea   |2   |-   |-   |4   |-     |-      |Initial Eq.
Novice Wand       |Althea   |4   |-   |-   |7   |-     |300R   |Rev Academy
Ostrich wand      |Althea   |8   |-   |-   |15  |-     |500R   |Mistia
Peacock wand      |Althea   |13  |-   |-   |23  |-     |950R   |Farham
Cinder wand       |Althea   |20  |-   |-   |30  |-     |1500R  |Mialsa Mab.
Ash wand          |Althea   |30  |-   |-   |36  |-     |2300R  |Pearl Park
Magma wand        |Althea   |35  |-   |-   |40  |-     |3150R  |Castle Plaza
Steel wand        |Althea   |43  |-   |-   |45  |-     |4800R  |Castle Plaza
Firebird wand     |Althea   |50  |-   |-   |50  |MP+40 |-      |-
Simurgh Wand      |Althea   |50  |-   |-   |70  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Light Baton       |Dia      |3   |-   |-   |8   |-     |-      |Initial Eq.
Leader Baton      |Dia      |6   |-   |-   |13  |-     |500R   |Mistia
Solar Baton       |Dia      |8   |-   |-   |15  |-     |950R   |Farham
Guilded Baton     |Dia      |13  |-   |-   |23  |-     |1500R  |Mialsa Mab.
Lux Baton         |Dia      |20  |-   |-   |35  |-     |2300R  |Pearl Park
Photon Baton      |Dia      |30  |-   |-   |42  |-     |3150R  |Castle Plaza
Glorious Baton    |Dia      |43  |-   |-   |53  |-     |4800R  |Castle Plaza
Distant Sun       |Dia      |45  |-   |-   |60  |-     |-      |-
Hyperion Baton    |Dia      |50  |-   |-   |73  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Training Whisk    |Pip      |10  |-   |-   |10  |-     |-      |Initial Eq.
Roux Whisk        |Pip      |14  |-   |-   |15  |-     |500R   |Mistia
Balloon Whisk     |Pip      |18  |-   |-   |22  |-     |950R   |Farham
Twirl Whisk       |Pip      |22  |-   |-   |30  |-     |1500R  |Mialsa Mab.
Ball Whisk        |Pip      |30  |-   |-   |38  |-     |2300R  |Pearl Park
Chef Whisk        |Pip      |35  |-   |-   |47  |-     |3150R  |Castle Plaza
Steel Chef Whisk  |Pip      |30  |-   |-   |58  |-     |4800R  |Castle Plaza
Patissier Whisk   |Pip      |42  |-   |-   |65  |-     |-      |-
Gran-Patissier    |Pip      |80  |-   |-   |72  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
    Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Guitar Bowgun     |Kaph     |10  |-   |-   |8   |-     |-      |Initial Eq.
Electric Bowgun   |Kaph     |15  |-   |-   |15  |-     |950R   |Farham
Bass Bowgun       |Kaph     |23  |-   |-   |23  |-     |1500R  |Mialsa Mab.
Mandolin Bowgun   |Kaph     |29  |-   |-   |30  |-     |2300R  |Pearl Park
Air Guitar        |Kaph     |41  |-   |-   |33  |-     |3150R  |Castle Plaza
The Flansburgh    |Kaph     |50  |-   |-   |40  |-     |4800R  |Castle Plaza
Key-gun-tar       |Kaph     |59  |-   |-   |20  |-     |-      |-
Ionokaphter       |Kaph     |68  |-   |10  |10  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Narcissus Fan     |Luna     |10  |-   |-   |14  |-     |-      |Initial Eq.
Eddy Fan          |Luna     |12  |-   |-   |18  |-     |950R   |Farham
Current Fan       |Luna     |14  |-   |-   |27  |-     |1500R  |Mialsa Mab.
Wave Fan          |Luna     |16  |-   |-   |37  |-     |2300R  |Pearl Park
Maelstrom Fan     |Luna     |18  |-   |-   |46  |-     |3150R  |Castle Plaza
Tsunami Fan       |Luna     |20  |-   |-   |58  |-     |4800R  |Castle Plaza
Juturnus Fan      |Luna     |30  |-   |-   |65  |-     |-      |-
Aquarius Fan      |Luna     |60  |-   |-   |75  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Lotus Mallet      |Pop      |20  |-   |-   |15  |-     |-      |Initial Eq.
Teak Mallet       |Pop      |29  |-   |-   |20  |-     |1500R  |Mialsa Mab.
Oak Mallet        |Pop      |38  |-   |-   |25  |-     |2300R  |Pearl Park
Tualang Mallet    |Pop      |45  |-   |-   |30  |-     |3150R  |Castle Plaza
The Pollenator    |Pop      |65  |-   |-   |42  |-     |4800R  |Castle Plaza
Mahogany Mallet   |Pop      |70  |-   |-   |49  |-     |-      |-
The Arbominator   |Pop      |80  |-   |-   |60  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
    Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Summer Trumpet    |Sadie    |15  |-   |-   |30  |MP+10 |-      |Initial Eq.
Fall Trumpet      |Sadie    |25  |-   |-   |38  |MP+15 |2300R  |Pearl Park
Winter Trumpet    |Sadie    |30  |-   |-   |46  |MP+20 |3150R  |Castle Plaza
Typhoon Trumpet   |Sadie    |30  |-   |-   |55  |MP+10 |4800R  |Castle Plaza
Fujin Trumpet     |Sadie    |30  |-   |-   |63  |MP+20 |-      |-
Horn of Anemoi    |Sadie    |90  |-   |-   |70  |MP-10 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Mackerel Staff    |Josie    |15  |-   |-   |40  |-     |-      |Initial Eq.
Catfish Staff     |Josie    |19  |-   |-   |51  |-     |3150R  |Castle Plaza
Salmon Staff      |Josie    |40  |-   |20  |63  |-     |4800R  |Castle Plaza
Bluefin Staff     |Josie    |49  |-   |-   |75  |-     |-      |-
Exercat           |Josie    |56  |-   |-   |80  |MP+30 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Moose Magnum      |Karen    |45  |-   |5   |-   |-     |-      |Initial Eq.
Sledge            |Karen    |52  |-   |8   |-   |-     |3150R  |Castle Plaza
Rosso Revolver    |Karen    |63  |-   |10  |-   |-     |4800R  |Castle Plaza
Eternal Rosso     |Karen    |80  |-   |30  |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Frost Whip        |Fatima   |30  |-   |-   |39  |-     |-      |Initial Eq.
Kurbash           |Fatima   |40  |-   |-   |48  |-     |3150R  |Castle Plaza
Queen Whip        |Fatima   |52  |-   |-   |59  |-     |4800R  |Castle Plaza
Hades Whip        |Fatima   |59  |-   |-   |65  |-     |-      |-
Void Whip         |Fatima   |80  |-   |-   |80  |MP+20 |10000R |Hemill Ruin
----------------------------------------------------------------------------
    Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Ginei             |Ayano    |42  |-   |-   |-   |-     |-      |Initial Eq.
Mikazuki          |Ayano    |53  |-   |-   |-   |-     |3150R  |Castle Plaza
Yasou-kyoku       |Ayano    |62  |-   |-   |-   |-     |4800R  |Castle Plaza
Ginseimaru        |Ayano    |70  |-   |-   |-   |-     |-      |-
ShinGinseimaru    |Ayano    |85  |-   |-   |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Poleaxe           |Gaston   |50  |-   |-   |-   |-     |-      |Initial Eq.
Ji                |Gaston   |62  |-   |-   |-   |-     |4800R  |Castle Plaza
Lochaber Axe      |Gaston   |75  |-   |-20 |-   |-     |-      |-
"Ko"              |Gaston   |90  |-   |-   |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Carnava Lance     |Richter  |48  |-   |10  |-   |-     |-      |Initial Eq.
Virtuous Lance    |Richter  |55  |-   |15  |-   |-     |4800R  |Castle Plaza
Glorious Lance    |Richter  |62  |-   |20  |-   |-     |-      |-
Champion's Lance  |Richter  |70  |-   |20  |-   |MP+20 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Pollon-Pollon     |Alice    |-   |-   |-   |72  |MP-10 |10000R |Hemill Ruin
Vivi's Present    |Alice    |30  |-   |-   |45  |-     |-      |Initial Eq.
Lucia's Present   |Alice    |30  |-   |-   |65  |-     |-      |-
Mel's Present     |Alice    |35  |-   |-   |58  |-     |4800R  |Castle Plaza
----------------------------------------------------------------------------
Mavi's Present    |Therese  |50  |-   |-   |2   |-     |-      |Initial Eq.
Claire's Present  |Therese  |70  |-   |-10 |10  |-     |4800R  |Castle Plaza
Kopin-Kopin       |Therese  |100 |-   |-15 |5   |-     |10000R |Hemill Ruin





Helmet-looking helm users: Ro = Roland  (starts with Leather Helmet)
                           Ra = Rasche  (starts with Leather Helmet)
                           G  = Gaston  (starts with Kawari Kabuto)
                           Ri = Richter (starts with Armet)
    Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Leather Helmet    |RoRaGRi |-   |-   |-   |2   |-      |-      |-
Montefortino      |RoRaGRi |-   |-   |3   |10  |-      |230R   |Rev Academy
Chernigov         |RoRaGRi |-   |-   |5   |17  |-      |400R   |Mistia
Capeline          |RoRaGRi |-   |-   |-   |26  |MP+5   |650R   |Farham
Gjermundbu        |RoRaGRi |-   |-   |-   |28  |-      |600R   |Farham
Spangenhelm       |RoRaGRi |-   |-   |-   |37  |HP+10  |1000R  |Mialsa Mab.
Galea             |RoRaGRi |-   |-   |-   |40  |-      |930R   |Mialsa Mab.
Morion            |RoRaGRi |-   |-   |2   |49  |HP+10  |1550R  |Pearl Park
Kabuto            |RoRaGRi |-   |5   |5   |50  |-      |1480R  |Pearl Park
Sallet            |RoRaGRi |-   |-   |2   |53  |-      |1400R  |Pearl Park
Armet             |RoRaGRi |5   |-   |5   |60  |-      |2080R  |Castle Plaza
Barbute           |RoRaGRi |-   |5   |-   |63  |HP+10  |1920R  |Castle Plaza
Kawari Kabuto     |RoRaGRi |-   |-   |3   |67  |MP+5   |1810R  |Castle Plaza
Lapis Helm        |RoRaGRi |20  |-   |-   |69  |HP+20  |3200R  |Castle Plaza
Sugar Loaf Helm   |RoRaGRi |-   |-   |-   |73  |HP+40  |2900R  |Castle Plaza
Hundsgugel        |RoRaGRi |-   |-   |5   |80  |-      |2700R  |Castle Plaza
Massive Helm      |RoRaGRi |40  |-   |-   |90  |HP+40  |6000R  |Hemill Ruin
Barred Helmet     |RoRaGRi |10  |-   |30  |95  |-      |6000R  |Hemill Ruin
Aigis Kabuto      |RoRaGRi |-   |30  |-   |99  |-      |-      |-
Rune Helm         |RoRaGRi |-   |-   |-   |100 |MP+20  |6000R  |Hemill Ruin
----------------------------------------------------------------------------

Hat-looking helm users: R  = Rina    (starts with Hat)
                        Kp = Kaph    (starts with Porkpie)
                        Kn = Karen   (starts with Luminous Cap)
                        A  = Ayano   (starts with Bicorne)
                        T  = Therese (starts with Gatsby)
    Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Hat               |RKpKnAT |-   |-   |5   |1   |-      |-      |-
Fedora            |RKpKnAT |-   |2   |5   |9   |-      |230R   |Rev Academy
Porkpie           |RKpKnAT |-   |-   |5   |16  |-      |400R   |Mistia
Sombrero          |RKpKnAT |-   |-   |5   |25  |HP+10  |650R   |Farham
Fez               |RKpKnAT |-   |-   |10  |27  |-      |600R   |Farham
Ushanka           |RKpKnAT |-   |-   |5   |35  |MP+10  |1000R  |Mialsa Mab.
Bowler            |RKpKnAT |-   |-   |7   |38  |-      |930R   |Mialsa Mab.
Tri-corner        |RKpKnAT |-   |-   |5   |46  |HP+20  |1550R  |Pearl Park
Luminous Cap      |RKpKnAT |-   |-   |5   |47  |MP+10  |1480R  |Pearl Park
Bicorne           |RKpKnAT |-   |-   |10  |50  |-      |1400R  |Pearl Park
Gatsby            |RKpKnAT |-   |10  |5   |57  |-      |2080R  |Castle Plaza
Beanie            |RKpKnAT |-   |-   |10  |60  |HP+10  |1920R  |Castle Plaza
Quad-Corner       |RKpKnAT |5   |-   |5   |64  |-      |1810R  |Castle Plaza
Thinking Cap      |RKpKnAT |-   |-   |20  |65  |MP+8   |3200R  |Castle Plaza
Tinfoil Hat       |RKpKnAT |-   |20  |5   |69  |-      |2900R  |Castle Plaza
Gambler           |RKpKnAT |-   |-   |-   |76  |-      |2700R  |Castle Plaza
Homberg           |RKpKnAT |30  |-   |5   |89  |-      |6000R  |Hemill Ruin
Green Beret       |RKpKnAT |-   |-   |5   |92  |HP+60  |-      |-
Top Hat           |RKpKnAT |10  |-   |5   |95  |-      |6000R  |Hemill Ruin
Runic Cap         |RKpKnAT |-   |-   |10  |100 |MP+20  |6000R  |Hemill Ruin
----------------------------------------------------------------------------

Ribbon-looking helm users: Al = Althea (starts with Ribbon)
                           P  = Pop    (starts with Headband)
                           S  = Sadie  (starts with Blue Ribbon)
                           Ac = Alice  (starts with Lapis Tiara)
    Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Ribbon            |AlPSAc  |-   |-   |-   |4   |MP+5   |-      |-
Yellow Ribbon     |AlPSAc  |-   |-   |-   |12  |MP+5   |230R   |Rev Academy
Stone Barette     |AlPSAc  |-   |-   |-   |18  |-      |400R   |Mistia
Headband          |AlPSAc  |-   |-   |-   |27  |MP+8   |650R   |Farham
Seashell Clip     |AlPSAc  |-   |-   |-   |29  |MP+3   |600R   |Farham
Blue Ribbon       |AlPSAc  |-   |-   |-   |38  |MP+10  |1000R  |Mialsa Mab.
Turtle Clip       |AlPSAc  |-   |-   |-   |41  |MP+8   |930R   |Mialsa Mab.
Bandana           |AlPSAc  |-   |-   |-   |50  |H10/M5 |1550R  |Pearl Park
Hair Extensions   |AlPSAc  |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
Tiara             |AlPSAc  |-   |-   |-   |54  |MP+5   |1400R  |Pearl Park
Lapis Tiara       |AlPSAc  |-   |-   |5   |61  |MP+12  |2080R  |Castle Plaza
Shiny Ribbon      |AlPSAc  |-   |10  |-   |64  |MP+8   |1920R  |Castle Plaza
Gold Barette      |AlPSAc  |-   |-   |-   |68  |HP+10  |1810R  |Castle Plaza
Diadem            |AlPSAc  |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
Circlet           |AlPSAc  |-   |-   |-   |74  |H20/M10|2900   |Castle Plaza
Spirit Tiara      |AlPSAc  |-   |-   |-   |81  |MP+10  |2700R  |Castle Plaza
Rune Ribbon       |AlPSAc  |-   |-   |-   |95  |MP+20  |6000R  |Hemill Ruin
Gold Headband     |AlPSAc  |-   |30  |-   |101 |-      |6000R  |Hemill Ruin
Princess Crown    |AlPSAc  |-   |-   |10  |102 |MP+10  |6000R  |Hemill Ruin
Goddess Tiara     |AlPSAc  |-   |20  |-   |110 |-      |-      |-
----------------------------------------------------------------------------

Hood-looking helm users: D = Dia    (starts with Fur Hood)
                         P = Pip    (starts with Fur Hood)
                         L = Luna   (starts with Satin Hood)
                         J = Josie  (starts with Luminous Hood)
                         F = Fatima (starts with Luminous Hood)
    Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Fur Hood          |DPLJF   |-   |2   |-   |12  |-      |-      |-
Satin Hood        |DPLJF   |-   |-   |-   |18  |-      |400R   |Mistia
Silky Hood        |DPLJF   |-   |10  |-   |27  |-      |650R   |Farham
Leather Hood      |DPLJF   |-   |-   |-   |30  |-      |600R   |Farham
Headwrap          |DPLJF   |-   |6   |-   |38  |MP+5   |1000R  |Mialsa Mab.
Giant Wig         |DPLJF   |-   |4   |-   |42  |-      |930R   |Mialsa Mab.
Wool Hood         |DPLJF   |-   |10  |-   |50  |HP+20  |1550R  |Pearl Park
Luminous Hood     |DPLJF   |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
Padded Hood       |DPLJF   |-   |6   |5   |55  |-      |1400R  |Pearl Park
Headdress         |DPLJF   |-   |12  |20  |61  |-      |2080R  |Castle Plaza
Cat Hood          |DPLJF   |-   |8   |-   |64  |MP+5   |1920R  |Castle Plaza
Antler Hood       |DPLJF   |-   |-   |-   |69  |HP+10  |1810R  |Castle Plaza
Mage Hood         |DPLJF   |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
Chain Hood        |DPLJF   |-   |15  |-   |74  |-      |2900R  |Castle Plaza
Magisa Hood       |DPLJF   |-   |5   |-   |81  |-      |2700R  |Castle Plaza
Magical Hood      |DPLJF   |-   |-   |-   |90  |MP+30  |6000R  |Hemill Ruin
Chiron Hood       |DPLJF   |-   |30  |30  |95  |-      |-      |-
Angel Hood        |DPLJF   |-   |20  |-   |103 |HP+50  |6000R  |Hemill Ruin
Runic Hood        |DPLJF   |-   |15  |-   |106 |MP+20  |6000R  |Hemill Ruin




Armor-looking armor users: Ro = Roland  (starts with Leather Armor)
                           Ra = Rasche  (starts with Leather Armor)
                           G  = Gaston  (starts with Muir Armor)
                           Ri = Richter (starts with Valdez Suit)
    Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Leather Armor     |RoRaGRi |4   |-   |-   |-   |-      |-      |-
Ring Armor        |RoRaGRi |6   |3   |-   |-   |-      |300R   |Rev Academy
Breastplate       |RoRaGRi |27  |-   |-   |-   |MP+5   |800R   |Farham
Hauberk           |RoRaGRi |30  |-   |-   |-   |-      |750R   |Farham
Shanwen Jia       |RoRaGRi |38  |-   |-   |-   |HP+10  |1250R  |Mialsa Mab.
Nurnberg          |RoRaGRi |42  |-   |-   |-   |-      |1160R  |Mialsa Mab.
Lapis Plate       |RoRaGRi |50  |2   |-   |-   |HP+10  |1930R  |Pearl Park
Magic Plate       |RoRaGRi |51  |5   |-   |5   |-      |1850R  |Pearl Park
Field Plate       |RoRaGRi |55  |2   |-   |-   |-      |1750R  |Pearl Park
Valdez Suit       |RoRaGRi |61  |5   |5   |-   |-      |2600R  |Castle Plaza
Coral Plate       |RoRaGRi |64  |-   |-   |5   |HP+10  |2400R  |Castle Plaza
Muir Armor        |RoRaGRi |69  |3   |-   |-   |MP+5   |2500R  |Castle Plaza
Wenham Mail       |RoRaGRi |70  |-   |20  |-   |HP+20  |4000R  |Castle Plaza
Sunblock          |RoRaGRi |74  |-   |-   |-   |HP+40  |3600R  |Castle Plaza
Void Armor        |RoRaGRi |81  |5   |-   |-   |-      |3450R  |Castle Plaza
Curieux           |RoRaGRi |90  |-   |40  |-   |HP+40  |7500R  |Hemill Ruin
Argentum          |RoRaGRi |100 |-   |-   |30  |-      |-      |-
Armotron          |RoRaGRi |103 |30  |5   |-   |-      |7500R  |Hemill Ruin
Runic Plate       |RoRaGRi |106 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
----------------------------------------------------------------------------

Clothes-looking armor users: R  = Rina    (starts with Clothes)
                             Kp = Kaph    (starts with Leather Vest)
                             Kn = Karen   (starts with Farham Shirt)
                             A  = Ayano   (starts with Denim Vest)
                             T  = Therese (starts with Fancy Pants)
    Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Clothes           |RKpKnAT |4   |5   |-   |-   |-      |-      |-
Burlap Vest       |RKpKnAT |12  |5   |-   |2   |-      |300R   |Rev Academy
Leather Vest      |RKpKnAT |18  |5   |-   |-   |-      |450R   |Mistia
Cotton Suit       |RKpKnAT |27  |5   |-   |-   |HP+10  |800R   |Farham
Floral Shirt      |RKpKnAT |29  |10  |-   |-   |-      |750R   |Farham
Fly Suit          |RKpKnAT |38  |5   |-   |-   |MP+10  |1250R  |Mialsa Mab.
Native Vest       |RKpKnAT |41  |7   |-   |-   |-      |1160R  |Mialsa Mab.
Risky Vest        |RKpKnAT |50  |5   |-   |-   |HP+20  |1930R  |Pearl Park
Farham Shirt      |RKpKnAT |51  |5   |-   |-   |MP+10  |1850R  |Pearl Park
Denim Vest        |RKpKnAT |54  |10  |-   |-   |-      |1750R  |Pearl Park
Fancy Pants       |RKpKnAT |61  |5   |-   |10  |-      |2600R  |Castle Plaza
Mistia Suit       |RKpKnAT |64  |10  |-   |-   |HP+10  |2400R  |Castle Plaza
Mistia Silk       |RKpKnAT |68  |5   |5   |-   |-      |2500R  |Castle Plaza
Swift Suit        |RKpKnAT |70  |20  |-   |-   |MP+8   |4000R  |Castle Plaza
Anti-Mage         |RKpKnAT |74  |5   |-   |20  |-      |3600R  |Castle Plaza
Rugged Vest       |RKpKnAT |81  |-   |-   |-   |-      |3450R  |Castle Plaza
Ley Vest          |RKpKnAT |91  |5   |30  |-   |-      |7500R  |Hemill Ruin
Runic Tunic       |RKpKnAT |95  |10  |-   |-   |MP+20  |7500R  |Hemill Ruin
Mirage            |RKpKnAT |102 |-   |12  |5   |-      |7500R  |Hemill Ruin
Illusion          |RKpKnAT |110 |5   |-   |-   |HP+60  |-      |-
----------------------------------------------------------------------------

Cape-looking armor users: Al = Althea (starts with Cloth Cape)
                          P  = Pop    (starts with Silk Coat)
                          S  = Sadie  (starts with Fur Coat)
                          Ac = Alice  (starts with Iron Coat)
    Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Cloth Cape        |AlPSAc  |1   |-   |-   |-   |MP+5   |-      |-
Leather Cape      |AlPSAc  |9   |-   |-   |-   |MP+5   |300R   |Rev Academy
Velour Cape       |AlPSAc  |16  |-   |-   |-   |-      |450R   |Mistia
Silk Coat         |AlPSAc  |25  |-   |-   |-   |MP+8   |800R   |Farham
Wool Coat         |AlPSAc  |27  |-   |-   |-   |MP+3   |750R   |Farham
Fur Coat          |AlPSAc  |35  |-   |-   |-   |MP+10  |1250R  |Mialsa Mab.
Hero Cape         |AlPSAc  |38  |-   |-   |-   |MP+8   |1160R  |Mialsa Mab.
Satin Coat        |AlPSAc  |46  |-   |-   |-   |H10/M5 |1930R  |Pearl Park
Glowing Coat      |AlPSAc  |47  |-   |-   |6   |MP+10  |1850R  |Pearl Park
Lapis Cape        |AlPSAc  |50  |-   |-   |-   |MP+5   |1750R  |Pearl Park
Iron Coat         |AlPSAc  |57  |5   |-   |-   |MP+12  |2600R  |Castle Plaza
Velvet Cape       |AlPSAc  |60  |-   |-   |10  |MP+8   |2400R  |Castle Plaza
Brave Coat        |AlPSAc  |64  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
Mage Coat         |AlPSAc  |65  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
Dispel Coat       |AlPSAc  |69  |-   |-   |-   |H20/M10|3600R  |Castle Plaza
MagiCoat          |AlPSAc  |76  |-   |-   |-   |MP+10  |3450R  |Castle Plaza
Owl Coat          |AlPSAc  |89  |-   |-   |30  |-      |7500R  |Hemill Ruin
Uber Coat         |AlPSAc  |92  |-   |-   |20  |-      |-      |-
Quad-Cape         |AlPSAc  |95  |10  |-   |-   |MP+10  |7500R  |Hemill Ruin
Rune Coat         |AlPSAc  |100 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
----------------------------------------------------------------------------

Robe-looking armor users: D = Dia    (starts with Fur Robe)
                          P = Pip    (starts with Fur Robe)
                          L = Luna   (starts with Cotton Robe)
                          J = Josie  (starts with Glowing Robe)
                          F = Fatima (starts with Glowing Robe)
    Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Fur Robe          |DPLJF   |10  |-   |-   |2   |-      |-      |Initial Eq.
Cotton Robe       |DPLJF   |17  |-   |-   |-   |-      |450R   |Mistia
Silk Robe         |DPLJF   |26  |-   |-   |10  |-      |800R   |Farham
Rose Robe         |DPLJF   |28  |-   |-   |-   |-      |750R   |Farham
Graduate Robe     |DPLJF   |37  |-   |-   |6   |MP+5   |1250R  |Mialsa Mab.
Lapis Robe        |DPLJF   |40  |-   |-   |4   |-      |1160R  |Mialsa Mab.
Satin Robe        |DPLJF   |49  |-   |-   |10  |HP+20  |1930R  |Pearl Park
Glowing Robe      |DPLJF   |50  |-   |-   |6   |MP+10  |1850R  |Pearl Park
Leaf Robe         |DPLJF   |53  |5   |-   |6   |-      |1750R  |Pearl Park
Royal Robe        |DPLJF   |60  |20  |-   |12  |-      |2600R  |Castle Plaza
Photon Robe       |DPLJF   |63  |-   |-   |8   |MP+5   |2400R  |Castle Plaza
Sage Robe         |DPLJF   |67  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
Focus Robe        |DPLJF   |69  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
Dispel Robe       |DPLJF   |73  |-   |-   |15  |-      |3600R  |Castle Plaza
Iron Robe         |DPLJF   |80  |-   |-   |5   |-      |3450R  |Castle Plaza
MagiRobe          |DPLJF   |90  |-   |-   |-   |MP+30  |7500R  |Hemill Ruin
Pure Robe         |DPLJF   |95  |-   |-   |20  |HP+50  |7500R  |Hemill Ruin
Rev Robe          |DPLJF   |99  |30  |-   |30  |-      |-      |-
Rune Robe         |DPLJF   |100 |-   |-   |15  |MP+20  |7500R  |Hemill Ruin





==============================================================================
VIII. History                                                          [ctrlh]
==============================================================================



November 24, 2008 - Started writing FAQ.  Kinda started when I was already at
          Chapter 7, so there's gaps at the beginning.  Ended up backtracking
          by restarting the game and playing through without saves.  Actually
          finished up the main FAQ formatting through Chapter 8.
     Random statistics: Pages(13)             Characters(14121)
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November 25, 2008 - Filling in gaps from Ch. 4-7 that I left out on yesterday,
          both in the main FAQ and the Guild Quests.  Added in searchable
          anchors.  Added level-up skills section.  Thinking about adding the
          "I, Kopin" segments; I've got them up to Ch. 8, but we'll see.  I
          should be able to continue the main game now.  Which I did, now
          that the day's ending.
     Random statistics: Pages(25)             Characters(30524)
                        Words(6929)           Bytes:(50925)
November 26, 2008 - Mostly filling in Guild Quest stuff I skipped while trying
          to advance the story yesterday.  Not yet sure if Monk Mischief has
          any reinforcements 'cause that Master Monk's tough when he starts
          moving.  Rasche, of all people, finished that quest for me.  Same
          with Delivery 4, which made me think I missed Delivery 3.  Up to
          Chapter 14 now.
     Random statistics: Pages(29)             Characters(37088)
                        Words(8916)           Bytes:(62584)
November 27, 2008 - Happy Thanksgiving!  And I find myself still typing and
          updating after midnight.  Today (or yesterday, now) had a lot of
          gaps filled in, but I'm still missing some.  Mostly filling in
          level-up character arts and some Guild Quest data.  Ended up beating
          Monk Mischief and found no reinforcements coming to their aid.
          There's still Delivery 4 and A Collector I need to check on for that
          reinforcement thing, if it does happen.  And Mistia 911.  But wow, I
          actually finished "early" tonight and should be all set to go from
          Chapter 15 on out.  And first time breaking 10K words, yay.
     Random statistics: Pages(34)             Characters(44670)
                        Words(10796)          Bytes:(75095)
November 28, 2008 - Yay sale.  Minimal update today.  Usual Guild Quest stuff
          and Chapter progression.  It's an odd feeling being "caught up" to
          this point, without needing to backtrack a whole lot.  The only big
          thing that I need to backtrack for is a sound strategy for the first
          battle in Chapter 15 and the rest of the Intermission choices in
          that chapter.  Otherwise, ch. 17 guilds and ch. 18 and on.
     Random statistics: Pages(42)             Characters(55797)
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November 29, 2008 - Guild data feels like it's taking the longest amount of
          time to gather.  Finally got all that Chapter 15 stuff done.  And
          now I'm done for the night.  Equipment data through Pearl Park typed
          up and I've yet to see what Chapter 20 has in store for me.  The
          title makes me curious though; everything up to that point is done.
          Big yay at the pace I've been keeping up; I thought I'd slow down
          by now.  Oh and yay, broke 100Kbytes!
     Random statistics: Pages(51)             Characters(70202)
                        Words(17241)          Bytes:(118326)
November 30, 2008 - Go figure, when I'm going grr to the guild stuff, they
          take it away and I'm left with just story progression.  Lots and
          lots of story progression.  Without shops, but it's not like I
          needed healing items right now.  Though there is that branching
          storyline.  I hope it's only relevant to Chapter 23-24, though.
          Need Ch.22 and on and surprise, Guild Quest data for 25 and possibly
          on.  Finishing up the intro finally and submitting the guide for
          the first time.  *crosses fingers*
     Random statistics: Pages(62)             Characters(88676)
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December 1, 2008 - Yay, I see it posted.  I'm so nervous now.  There's so
          much progress I made that I might have to postpone posting the new
          updates 'til tomorrow.  Still writing up everything.
     Random statistics: Pages(69)             Characters(99262)
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December 2, 2008 - Burning the midnight oil once again, just into a new month.
          Filling in gaps now that I didn't write down yesterday.  Got around
          to some Guild Quest stuff and out popped party members...?  The good
          news is all the Intermission choices are now done~!
     Random statistics: Pages(71)             Characters(103042)
                        Words(25270)          Bytes:(174317)
December 3, 2008 - Heh, oops.  I counted months wrong and just noticed that.
          And bah, had to fix the Helms and Armor section bad.  I thought the
          Guilds took awhile.  And now I just saw the credits, yay~
          Only thing left for now are the strats for ch.27-30, guilds for 28+,
          random equipment left to get, spa battle data and finish up the
          level-up move lists.  And maybe a second storyline, if my suspicion
          is correct.  Things are looking up!
     Random statistics: Pages(79)             Characters(118283)
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December 4, 2008 - Filling in those guilds and strats and working my way
          through the spa battles.  Maybe on a slower update night, I'll just
          add those "I, Kopin" segments after each chapter.
     Random statistics: Pages(81)             Characters(121082)
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December 5, 2008 - Added a whole new section for the spa battles since they
          take up a whole lot of space.  I'm not quite sure how many there
          are yet, if there even is an end.  But yuck, they're getting to be
          really high-leveled, at least compared to my party.
     Random statistics: Pages(85)             Characters(127442)
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December 6, 2008 - Spas and random equips.
     Random statistics: Pages(88)             Characters(131448)
                        Words(32722)          Bytes:(221156)
December 7, 2008 - Finished spas and guilds; equips too, as far as I know.
          Still to do: last strat, Kopin segments, level-ups and playing
          around with the storyline choices.
     Random statistics: Pages(94)             Characters(142130)
                        Words(35527)          Bytes:(239251)
December 11, 2008 - Finished checking potential reinforcement data on
          "A Collector" and "Mistia 911."  Filled in character arts and made
          that FD level up note.  Added subquest anchors.  Found an alt ending
          path over the past couple days.  Fixed a couple spelling mistakes;
          "barette" is spelled as such in-game and isn't my misspelling.  I
          need to check on that Farham note of mine, still.  Submitting as
          complete for the first time since updates from here on out should be
          fairly small.
     Random statistics: Pages(97)             Characters(147238)
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December 18, 2008 - Fixed Farham's "Seashell Clip" entry.  Picked up random
          equips.  More storyline testing done.  Condensed equip lists.
     Random statistics: Pages(85)             Characters(122631)
                        Words(31439)          Bytes:(206284)





==============================================================================
IX.   Copyright                                                      [hopping]
==============================================================================



This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

(C) 2008 Alias: PiperStarfireGilmore


END OF FAQ