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    FAQ/Walkthrough by PiperStarfireGilmore

    Version: 0.85 | Updated: 12/19/08 | Search Guide | Bookmark Guide

    Game: Luminous Arc 2
    FAQ: General Walkthrough
    Version: 0.85
    Author: PiperStarfireGilmore
    Last Updated: December 18, 2008
    
    
    
    
    
    Table of Contents
    
    I.    Introduction                                                   [tadapsg]
    II.   Acknowledgments                                                [mercibe]
    III.  Walkthrough FAQ                                               [firestar]
                 Prologue  ~Carnava, The Grand Kingdom~                [prcfaq]
                 Chapter 1 ~A Sky Full of Star Flowers~                [01cfaq]
                 Chapter 2 ~A Royal Promise~                           [02cfaq]
                 Chapter 3 ~School of Engagement~                      [03cfaq]
                 Chapter 4 ~Race for the Cure~                         [04cfaq]
                     Subquest: Time Capsule                        [04tc]
                 Chapter 5 ~Twin Mage~                                 [05cfaq]
                 Chapter 6 ~Looking for Luna~                          [06cfaq]
                 Chapter 7 ~Pictures and Thorns~                       [07cfaq]
                 Chapter 8 ~An End to Enigmas~                         [08cfaq]
                 Chapter 9 ~A Past Revealed~                           [09cfaq]
                 Chapter 10 ~Granend, The Forbidden Land~              [10cfaq]
                 Chapter 11 ~The Gathering Darkness~                   [11cfaq]
                 Chapter 12 ~Requiem~                                  [12cfaq]
                 Chapter 13 ~Of Magic and Might~                       [13cfaq]
                 Chapter 14 ~We Have the Technology...~                [14cfaq]
                 Chapter 15 ~Master of the Demon Blade~                [15cfaq]
                 Chapter 16 ~A Master's Concerto~                      [16cfaq]
                 Chapter 17 ~Promises~                                 [17cfaq]
                     Subquest: Operation Sadialun: ...             [17os]
                     Subquest: Crab Nightmares                     [17cn]
                 Chapter 18 ~Best Laid Plans...~                       [18cfaq]
                 Chapter 19 ~Conclusions at the Gate~                  [19cfaq]
                 Chapter 20 ~An Alliance Blossoms~                     [20cfaq]
                 Chapter 21 ~For Whom the Bell Tolls~                  [21cfaq]
                 Chapter 22 ~The Bonds of Injustice~                   [22cfaq]
                 Chapter 23a ~Making Amends~                          [23acfaq]
                 Chapter 23b ~A Mission of Freedom~                   [23bcfaq]
                 Chapter 24 ~Nocturne of Deception~                    [24cfaq]
                 Chapter 25 ~A True Knight~                            [25cfaq]
                     Subquest: Karen's Past Life                   [25pl]
                 Chapter 26 ~A Time for Truth~                         [26cfaq]
                 Chapter 27 ~To Stave off the Darkness...~             [27cfaq]
                     Subquest: The True Demon Blade                [27db]
                 Chapter 28a ~Shattered Dreams~                       [28acfaq]
                 Chapter 28b ~Extinguishing Flame~                    [28bcfaq]
                 Chapter 29 ~Inherited Duty~                           [29cfaq]
                 Chapter 30 ~Throne of the Mage Queen~                 [30cfaq]
    IV.   Guild Quests                                                  [petraark]
                 Chapter 2 ~A Royal Promise~                           [02guqu]
                 Chapter 3 ~School of Engagement~                      [03guqu]
                 Chapter 4 ~Race for the Cure~                         [04guqu]
                 Chapter 5 ~Twin Mage~                                 [05guqu]
                 Chapter 6 ~Looking for Luna~                          [06guqu]
                 Chapter 7 ~Pictures and Thorns~                       [07guqu]
                 Chapter 8 ~An End to Enigmas~                         [08guqu]
                 Chapter 9 ~A Past Revealed~                           [09guqu]
                 Chapter 10 ~Granend, The Forbidden Land~              [10guqu]
                 Chapter 11 ~The Gathering Darkness~                   [11guqu]
                 Chapter 12 ~Requiem~                                  [12guqu]
                 Chapter 13 ~Of Magic and Might~                       [13guqu]
                 Chapter 14 ~We Have the Technology...~                [14guqu]
                 Chapter 15 ~Master of the Demon Blade~                [15guqu]
                 Chapter 16 ~A Master's Concerto~                      [16guqu]
                 Chapter 17 ~Promises~                                 [17guqu]
                 Chapter 18 ~Best Laid Plans...~                       [18guqu]
                 Chapter 19 ~Conclusions at the Gate~                  [19guqu]
                 Chapter 25 ~A True Knight~                            [25guqu]
                 Chapter 26 ~A Time for Truth~                         [26guqu]
                 Chapter 27 ~To Stave off the Darkness...~             [27guqu]
                 Chapter 28 ~Shattered Dreams / Extinguishing Flame~   [28guqu]
                 Chapter 29 ~Inherited Duty~                           [29guqu]
                 Chapter 30 ~Throne of the Mage Queen~                 [30guqu]
    V.    Spa Battle Subquest                                             [pigeon]
    VI.   Character Arts                                                  [otters]
    VII.  Equipment List                                                 [moocows]
    VIII. History                                                          [ctrlh]
    IX.   Copyright                                                      [hopping]
    
    
    
    
    
    ==============================================================================
    I.    Introduction                                                   [tadapsg]
    ==============================================================================
    
    
    
    Pleased to see you reading this FAQ.
    
    I haven't done a full on walkthrough yet, and thought this game was kinda cute
    playing through it part-way through the game.  So yay, this would be my first
    endeavor in writing a full length FAQ.  So, I'm not going into the story here,
    rather let you play it for yourself and read that.
    
    Although I'm naming the enemies when the game outright mentions them, I'll be
    leaving why they're fighting you to the game's dialogue.  Unless that skip
    button's getting ample use, then I guess it doesn't matter quite as much in
    a case such as that.
    
    So yeah, hope you enjoy the game and find this guide useful.  Good luck!
    
    
    
    
    
    ==============================================================================
    II.   Acknowledgments                                                [mercibe]
    ==============================================================================
    
    
    
    Atlus, imageepoch and Marvelous Entertainment
         - For coming together and making this gem of a game.
    
    Nintendo
         - For creating the system that this game's on.  As well as years and
    years of creating games for others to play.
    
    The GameFAQs community, especially other contributors, CJayC and Bacon
         - Thanks go to CJayC for essentially starting up the site, bringing
    together a bunch of people to help other gamers when they need some help.
    Which couldn't've been done without the members and contributors taking their
    time to put up a guide.  And then Bacon too, for taking over in CJayC's leave.
    Then there's always you, the reader, who we'd write these guides for.
    
    SoaP
         - Speaking of which, you guys rock.
    
    ramzacloud
         - For all the moral support while I was writing this up.  Thanks for
    putting up with me while we're typing away.  And me bugging you about random
    stuff.
    
    
    
    
    
    ==============================================================================
    III.  Walkthrough FAQ                                               [firestar]
    ==============================================================================
    
    
    
    Battle Basics:
    
     NW /\/\ NE  This is how the game will pro'ly look.  Let's assume the enemy is
        \/\/     in the center square facing up and right (let's call it NorthEast
        /\/\     or NE for short).  Ideally, you'll want to be in the SW square to
     SW \/\/ SE  attack for the best damage, but getting to NW or SE is fine, too.
    
    So, the reason for this is to deal the highest amount of damage you can do in
    the span of a single turn.  A frontal assault (attacking from NE) could allow
    a miss, while doing the least amount of damage.  Attacking from the back (SW)
    reliably increases your hit rate and allows for the most amount of damage.
    For the NW and SE squares, it's somewhere in the middle when you're coming
    in for an attack from the sides.  Should make some intuitive sense too, so
    remember that if you need it.
    
    Elevation also plays a role; the higher you are, the harder you hit.  If
    you're on a lower plane when being attacked, you'll take more damage.  After a
    while, these "rules" should come as second nature.  In essence, get behind and
    on higher ground when attacking.
    
    
    
    Prologue ~Carnava, The Grand Kingdom~                                 [prcfaq]
                   !Roland added to the party
                   !Introduction battle
      Location: Training Facility                     Intermission Characters: N/A
      Win Conditions: Reduce Rasche's HP
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Rasche        | 2  | 1 |  176  | 20  | 37 | None
      Strategy: Get to the middle platform and attack each turn you can.
    
    
    
    Chapter 1 ~A Sky Full of Star Flowers~                                [01cfaq]
    
         Royal Carnava > Castle Plaza > See the Festival
                   !Rasche, Rina and Althea added to the party
                   !Battle
      Location: Royal Laboratory                      Intermission Characters: N/A
      Win Conditions: Defeat all enemies
      Ally: Lvl 10 Steiner
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Josie         | 3  | 1 |  289  | 66  | 42 | Dark
         RedGolem      | 2  | 1 |  193  |  0  | 34 | None
         RedGolem      | 1  | 3 |  176  |  0  | 34 | None
      Strategy: Target one RedGolem at a time; Steiner can handle himself.  Once
                all of the RedGolems are beaten, focus on Josie.
    
    
    
    Chapter 2 ~A Royal Promise~                                           [02cfaq]
    
         Carnava Palace > Audience Room > Meet the Queen
                   Progress the storyline
                   !Guild quests now open
    
         Cathul Region > Calcus Highway > Go to the school
                   !Battle
      Location: Calcus Highway                        Intermission Characters: N/A
      Win Conditions: Defeat Karen
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Karen         | 4  | 1 |  295  | 27  | 42 | None
         Archer        | 2  | 1 |  123  | 15  | 34 | None
         DBot          | 2  | 1 |  158  | 24  | 38 | None
         DBot          | 1  | 2 |  144  | 24  | 38 | None
         Thief         | 2  | 2 |  140  | 15  | 36 | None
      Strategy: Add Rasche and Rina to the battle.  Start taking out the DBots
                first and then the archer.  Deal with the Thieves as needed as
                you make your way to Karen, and focus most of your attacks on her.
    
    
    
    Chapter 3 ~School of Engagement~                                      [03cfaq]
    
         Torfolk Region > Rev Academy > Go to the school
                   Progress the storyline
                   !Roland can now use Engage
                   !New guild quest
    
         Torfolk Region > Rev Academy > To President
                   !Battle
                   !*After* the battle, Althea leaves the party
      Location: Rev Magic Academy            Intermission Characters: Rasche, Rina
      Win Conditions: Defeat Fatima
      Storyline choices: "I fight for justice!"    > End + 3? **
                         "You should cooperate."   > End + 0
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 5  | 1 |  321  | 72  | 42 | Dark
         BlueBomb      | 2  | 3 |  105  | 15  | 42 | Fire
         RedGolem      | 3  | 2 |  212  |  0  | 34 | None
         Succubus      | 3  | 2 |  135  | 49  | 38 | None
      Strategy: Add Rasche and Rina to the battle.  Focus on the RedGolems first
                since the other enemies won't attack for now, but try and stay
                away from the stairs since the Succubus can use arrows.  The
                BlueBombs will start making their move after you take out one
                RedGolem.  Once you're attacking the BlueBombs, keep your party
                spread apart since the BlueBombs can explode, taking out a good
                chunk of HP; they only explode when they've taken damage, so try
                and beat them one at a time before they can take an action.  The
                Succubus will start moving after at least two BlueBombs are
                defeated.  Fatima then starts moving after one Succubus is
                defeated.  Then focus your attacks on her, using Roland's Engage
                if Althea is still alive.  If not, just keep pressing Fatima.
      Intermission:
         Rasche 3A  "That's not true." > Normal Break
                    "You're right." > Rasche 3B
              Rasche 3B  "I really don't like them." > Best Break
                         "They're all right with me." > Good Break
         Rina 3A    "It feels strange." > Normal Break
                    "It's all right." > Rina 3B
              Rina 3B    "That's awesome!" > Best Break
                         "So what?" > Good Break
    
    
    
    Chapter 4 ~Race for the Cure~                                         [04cfaq]
    
         Tofolk Region > Mt. Redhelm > Follow the trail
                   Progress the storyline
                   !New guild quest
    
                   Subquest: Time Capsule                                   [04tc]
                        Royal Carnava > Royal Lab > Talk to Rina
                            Subquest storyline
                            !Subquest closes *after* Chapter 10's battle
    
                        Cathul Region > Calcus Highway > Dig up box
                            !Subquest: Time Capsule battle
      Location: Calcus Highway                        Intermission Characters: N/A
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Goblin        | 2  | 1 |  105  | 15  | 42 | None
         Reptoid       | 1  | 2 |  112  | 15  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
         Goblin        | 2  | 2 |  105  | 15  | 42 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
         Minotaur      | 3  | 1 |  173  | 13  | 34 | None
         Reptoid       | 2  | 2 |  123  | 15  | 34 | None
    
    
         Tofolk Region > Mt. Redhelm > Follow the trail
                   !Battle
                   !*After* the battle, Althea rejoins the party
                   !*After* the battle, Althea gains her Flash Drive
      Location: Mt. Redhelm                  Intermission Characters: Rasche, Rina
      Win Conditions: Defeat Radley
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Radley        | 5  | 1 |  698  | 10  | 34 | None
         Reptoid       | 4  | 2 |  146  | 17  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 Reptoid
         Goblin        | 4  | 1 |  125  | 17  | 42 | None
         Goblin        | 3  | 1 |  115  | 16  | 42 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 more Reptoid/Gobln
         D Beetle      | 2  | 1 |  352  |  9  | 35 | None
      Strategy: Focus on getting rid of the Reptoids and the eventual Goblins
                first.  The Goblins will spawn on the edges of the map, the sides
                where your party and Radley *don't* start on (NW/SE).  Once you're
                left with just Radley and the D Beetle, focus on taking down
                Radley since their turns shouldn't be coming up as often to do
                much damage to you.  If you need some extra experience for a
                character, go ahead and defeat the D Beetle before Radley as well.
      Intermission:
         Rasche 4A  "I'm glad we got away." > Rasche 4B
                    "I wish I could apologize." > Normal Break
              Rasche 4B  "I look back and laugh now." > Best Break
                         "You betrayed me!" > Good Break
         Rina 4A    "I'll do it." > Normal Break
                    "You should make it." > Rina 4B
              Rina 4B    Drink it. > Best Break
                         Don't drink it. > Good Break
    
    
    
    Chapter 5 ~Twin Mage~                                                 [05cfaq]
    
         Tofolk Region > Azul Forest > Find Luna
                   Progress the storyline
                   !Dia added to the party
                   !New guild quest
    
         Tofolk Region > Azul Forest > To the river
                   !Battle
      Location: Azul Forest                   Intermission Characters: Althea, Dia
      Win Conditions: Defeat all enemies             Lose Condition: Pip defeated
      Ally: Lvl 6 Pip
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Crab          | 4  | 3 |  146  |  6  | 48 | Water
         D Fiend       | 4  | 1 |  209  | 34  | 38 | Dark
         Minotaur      | 6  | 1 |  218  | 15  | 34 | None
         Reptoid       | 5  | 1 |  158  | 18  | 34 | None
         Reptoid       | 4  | 1 |  146  | 17  | 34 | None
      Strategy: You can ignore the Crabs and Pip for the time being.  Pip will use
                Cure on himself when he's getting low on health and attacks the
                Crabs from time to time.  Bring Dia to the left side, where the
                D Fiend is, and make use of her Bright Arrow there.  Split the
                rest of your team up to make their way down to Pip.  I like to
                bring Rina and Althea down the right side, toward the Minotaur
                with everyone else heading the other way.  Once each group takes
                care of the enemies in their way, attack the Crabs, mostly with
                distance attacks (magic, arrows, Rasche's spear) since they like
                to crowd around Pip.  Just be careful not to attack Pip using
                Rasche's spear.
      Intermission:
         Althea 5A  Listen to her ten rules. > Althea 5B
                    Read the rules of Knighthood. > Normal Break
              Althea 5B  "I'm in need, help me." > Good Break
                         "Do you follow them all?" > Best Break
         Dia 5A     "Man-witches." > Normal Break
                    "Wizards." > Dia 5B
              Dia 5B     "All witches are lovely." > Good Break
                         "Do not use magic for harm." > Best Break
    
    
    
    Chapter 6 ~Looking for Luna~                                          [06cfaq]
    
         Calzard Region > Hemill Ruin > Find Luna
                   Progress the storyline
                   !Pip added to the party
                   !New guild quest
    
         Calzard Region > Hemill Ruin > Depart
                   !Battle
      Location: Hemill Water Ruins              Intermission Characters: Rina, Pip
      Win Conditions: Defeat Josie
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Josie         | 9  | 1 |  442  | 88  | 42 | Dark
         Element       | 7  | 1 |  208  | 60  | 32 | Water
         Element       | 5  | 1 |  180  | 54  | 32 | Water
         RedGolem      | 6  | 1 |  267  |  1  | 34 | None
         RedGolem      | 5  | 1 |  248  |  1  | 34 | None
         RedGolem      | 4  | 1 |  229  |  1  | 34 | None
         Succubus      | 7  | 1 |  182  | 60  | 38 | None
      Strategy: Add everyone.  I tend to have Roland and Dia had left, toward the
                Succubus, and everyone else right, to deal with the Elements and
                RedGolems.  Keep Althea out of the Element's range, since it can
                and will cast water spells.  Then close in from Josie from both
                sides.  Just try to keep Light characters (Dia and a Light Engaged
                Roland) away from Josie's Dark Pierce.  Everyone else takes ~100
                points of damage.
      Intermission:
         Rina 6A    "Yeah, traveling is fun!" > Rina 6B
                    "This isn't a vacation." > Normal Break
              Rina 6B    "You're getting carried away." > Good Break
                         Get your picture taken. > Best Break
         Pip 6A     "I get how you feel." > Pip 6B
                    "Be more assertive!" > Normal Break
              Pip 6B     "Some tea would hit the spot!" > Best Break
                         "Don't worry about it!" > Good Break
    
    
    
    Chapter 7 ~Pictures and Thorns~                                       [07cfaq]
    
         Calzard Region > Mistia > Find Luna
                   Progress the storyline
                   !New guild quest
    
         Calzard Region > Mistia > Meet at Plaza
                   !Battle
      Location: Mistia Plaza                  Intermission Characters: Althea, Dia
      Win Conditions: Defeat Karen
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Karen         | 9  | 1 |  442  | 35  | 42 | None
         Archer        | 8  | 2 |  193  | 21  | 34 | None
         DBot 2        | 7  | 2 |  208  | 32  | 36 | None
         Thief         | 8  | 1 |  221  | 21  | 36 | None
         Wizard        | 9  | 1 |  147  | 66  | 36 | None
         Wizard        | 8  | 1 |  138  | 63  | 36 | None
         Wizard        | 7  | 1 |  130  | 60  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         Archer        | 9  | 1 |  206  | 22  | 34 | None
         Archer        | 8  | 2 |  193  | 21  | 34 | None
      Strategy:  Add everyone and try to hug the top edges.  You want to draw the
                 Wizards toward you rather than let them stay on their "island"
                 and hit you with spells from there.  I tend to bring Althea and
                 Dia to the right, with Roland, Rasche, Rina and Pip heading left
                 to deal with the DBots and the Wizards that tend to follow them.
                 On the right, I tend to have Dia lead (she's a leader, right?) to
                 take most of the attacks, keeping Althea fairly safe.  Then let
                 most of those enemies come within range and use your spells on
                 them.  On the left, I keep Rina back so she can snipe with her
                 arrows, while the two knights attack whatever it is Rina hit.
                 Pip's away from danger so he can run in and heal whenever needed.
                 Eventually the Archer reinforcements come out, so beat them on
                 your way to Karen.  Beware of Karen's Pierce Shot, which hits
                 multiple party members if they're lined up on the same line of
                 sight that Karen is shooting from.
      Intermission:
         Althea 7A  "Don't get so angry." > Normal Break
                    "I'll help." > Althea 7B
              Althea 7B  "Of course!" > Best Break
                         "What kind of training?" > Good Break
         Dia 7A     Calm her down > Normal Break
                    Change the subject > Dia 7B
              Dia 7B     "So what happened to him?" > Good Break
                         "I'm a big fan of yours too!" > Best Break
    
    
    
    Chapter 8 ~An End to Enigmas~                                         [08cfaq]
    
         Calzard Region > Lago Springs > Find Luna
                   Progress the storyline
                   !Kaph added to the party
                   !New guild quest
    
         Calzard Region > Azul Cave > Chase Luna
                   !Battle
                   !Luna added to the party
      Location: Azul Cave                    Intermission Characters: Rasche, Kaph
      Win Conditions: Defeat Fatima
      Storyline choices: "Ask about Fatima's plan"  > End + 0
                         "Back Althea up"           > End + 3? **
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 11 | 1 |  623  | 96  | 42 | Dark
         Phantasm      | 10 | 2 |  374  |  4  | 34 | Water
         Phantasm      | 10 | 1 |  280  |  4  | 34 | Water
         Element       | 8  | 2 |  221  | 63  | 32 | None
         Succubus      | 8  | 1 |  193  | 63  | 38 | None
         Succubus      | 6  | 1 |  170  | 57  | 38 | None
      Win Conditions: Defeat Josie           Intermission Characters: Rasche, Kaph
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Josie         | 11 | 1 |  658  | 96  | 42 | Dark
         BomGolem      | 8  | 2 |  373  |  1  | 34 | None
         Element       | 8  | 1 |  221  | 63  | 32 | Water
         Element       | 7  | 1 |  208  | 60  | 32 | Water
         Phantasm      | 7  | 1 |  234  |  4  | 34 | None
         Phantasm      | 6  | 1 |  218  |  3  | 34 | None
         Succubus      | 9  | 1 |  208  | 66  | 38 | None
         Succubus      | 7  | 1 |  182  | 60  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 14 *total* units
         Crab          | 20 | 1 |  364  | 13  | 48 | Water
      Strategy: This is the first two part, continuing battle in the game.  So,
                as tempting as it is to rush at Fatima and get past those two
                Phantasms is, don't.  In essence, try not to get a character
                killed, otherwise they'll only have half HP in the next part.
    
                So, bring some characters around the NW edge, keeping Rasche
                on the central island with a healer nearby.  When you take out
                three enemy units, Fatima and her Phantasm bodyguards start to
                move.  Keep Rasche alive and don't allow Fatima to get through,
                using his spear to jab through multiple targets.  Just focus on
                Fatima when it gets down to just her and the Phantasm flanks.
    
                The second battle has an easier feel to it.  Your characters from
                the first fight get some healing, and you can switch out for your
                other members, too.  Take out the enemies in the Eastern corner
                with your close-ranged attackers and bring your ranged attackers
                to the NW edge.  Luna can stay safe in the water areas.  Then
                hold off your close-ranged fighters near the "entrance" to Josie,
                leaving the Succubus alone while the NW edge is cleaned up.  When
                the only enemy units left are the two BomGolems, the Succubus and
                Josie, go ahead and charge in, taking out the minor enemies while
                focusing on Josie.
    
                And if you wanted, your intermission character(s) only have to be
                in either of the battles, not both if you didn't want to bring
                them to both fights.
      Intermission:
         Rasche 8A  "No." > Rasche 8B
                    "Maybe." > Normal Break
              Rasche 8B  "That's not it." > Good Break
                         "He's just worried." > Best Break
         Kaph 8A    "Fruit." > Kaph 8B
                    "Flowers." > Normal Break
              Kaph 8B    Dispose of it. > Best Break
                         Have a peek. > Good Break
    
    
    
    Chapter 9 ~A Past Revealed~                                           [09cfaq]
    
         Tofolk Region > Rev Academy > Converse
                   Progress the storyline
                   !New guild quest
    
         Tofolk Region > Rev Academy > Keep talking
                   !Battle
      Location: Rev Magic Academy               Intermission Characters: Pip, Luna
      Win Conditions: Defeat Pop                Lose Condition: Roland is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Pop           | 12 | 1 |  485  | 42  | 42 | Nature
         N Kopin       | 8  | 1 |  321  | 21  | 36 | Nature
         N Kopin       | 8  | 1 |  301  | 21  | 36 | Nature
      Strategy: Bring along Rasche and either Pip or Luna for healing.  When you
                move Roland, move him one step up to draw Pop toward you without
                her doing any damage, with the other two flanking Roland.  From
                there, use Roland and Rasche's best attacks on Pop, Chrome Slice
                and Blood Edge respectively, while keeping both of their HPs up.
                The Kopins can be ignored.
      Intermission:
         Pip 9A     "I'll never hate you!" > Pip 9B
                    "I don't like you anymore." > Normal Break
              Pip 9B     "She's not all bad." > Best Break
                         "She'll be okay with you." > Good Break
         Luna 9A    "You mean magic textbooks?" > Normal Break
                    "Not really." > Luna 9B
              Luna 9B    "Flowers aren't my bag." > Good Break
                         "What kind of flowers?" > Best Break
    
    
    
    Chapter 10 ~Granend, The Forbidden Land~                              [10cfaq]
    
         Jotzenchoc > Granend Front. > To Granend
                   Progress the storyline
                   !New guild quest
    
         Jotzenchoc > Granend Front. > To frontlines
                   !Battle
                   !*After* the battle, Subquest: Time Capsule closes
      Location: Granend Border                  Intermission Characters: Rina, Dia
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Josie         | 14 | 1 |  585  | 108 | 42 | Dark
         BomGolem      | 12 | 1 |  473  |  1  | 34 | None
         BomGolem      | 9  | 2 |  398  |  1  | 34 | None
         Element       | 10 | 1 |  249  | 69  | 32 | Wind
         Element       | 9  | 1 |  236  | 66  | 32 | Wind
         Red Bomb      | 10 | 1 |  218  | 23  | 42 | Fire
         Red Bomb      | 8  | 1 |  193  | 21  | 42 | Fire
         Succubus      | 10 | 1 |  218  | 69  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         BomGolem      | 12 | 1 |  473  |  1  | 34 | None
         BomGolem      | 10 | 1 |  421  |  1  | 34 | None
         Succubus      | 13 | 1 |  259  | 78  | 38 | None
      Strategy: Stick to the bottom area.  I tend to add everyone but Pip and Kaph
                at this point.  Focus on each enemy one at a time, luring all the
                rest of them down to meet you, gradually building up everyone's
                DP bars.  Althea should be using Intention followed by whatever
                Fire magic you have.  Just be aware of the Red Bombs and the
                Elements.  The Red Bombs blow up once their turn comes up and they
                have damage, just like the BlueBombs, so if you target one, make
                sure to defeat it before it gets another turn.  The Elements have
                a cross-shaped area attack, so if one's nearby, try and split up
                your team so it's not in a "Luna heals multiple characters"
                formation.  Once Josie comes down, use your Flash Drives on him.
      Intermission:
         Rina 10A   "Maybe I was wrong." > Rina 10B
                    "I don't think that's it." > Normal Break
              Rina 10B   "Did he collect plants?" > Good Break
                         "Did he collect bugs?" > Best Break
         Dia 10A    "Well, sighing won't help." > Normal Break
                    "You still hiding something?" > Dia 10B
              Dia 10B    Try and trick her. > Best Break
                         Ask her about it directly. > Good Break
    
    
    
    Chapter 11 ~The Gathering Darkness~                                   [11cfaq]
    
         Jotzenchoc > Granend Front. > Go further in
                   Progress the storyline
                   !New guild quest
    
         Jotzenchoc > Granend > March in
                   !Battle
                   !*After* the battle, Rasche gains his Flash Drive
      Location: Granend                               Intermission Characters: N/A
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         BomGolem      | 11 | 1 |  446  |  1  | 34 | None
         BomGolem      | 10 | 1 |  421  |  1  | 34 | None
         Element       | 11 | 1 |  198  | 72  | 32 | Fire
         Element       | 10 | 1 |  187  | 69  | 32 | Fire
         Phantom       | 14 | 1 |  390  | 27  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Demon         | 11 | 1 |  264  | 57  | 36 | None
         Demon         | 10 | 1 |  249  | 55  | 36 | None
         Unicorn       | 11 | 1 |  364  |  9  | 38 | None
         Unicorn       | 10 | 1 |  343  |  9  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: random?
         Golemite      | 10 | 1 |  425  |  1  | 42 | None
      Win Conditions: Defeat Mattias            Intermission Characters: Pip, Luna
      Storyline choices: "Why use Fatima?"                       > End + 3? **
                         "Why use the Demon Blade?"
              Why use the Demon Blade?: Murder isn't peace!      > End + 1
                                        We should work together. > End + 0
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Mattias       | 17 | 1 |  953  | 100 | 46 | None
         Fatima        | 16 | 1 |  692  | 116 | 42 | Dark
         Josie         | 15 | 1 |  616  | 112 | 42 | Dark
      Strategy: I'm not entirely sure that this is a true double battle like in
                Chapter 8 since, in the second battle, I'm fully healed at the
                start.  Nonetheless, you won't be able to change equipment in
                between the two battles.
    
                Anyway, in the first part, I keep the magic users on the right
                and the physical attackers on the left.  Seems to work out each
                time I've tried it.  Just take out the BomGolems and Elements
                along the way until the Demons and Unicorns come out.  The Phantom
                almost never moves, so you can ignore it for a good long while.
                Just be careful when it does move to use up your Flash Drives on
                it.  I never did have it attack, but it charging up to attack
                sounds like a bad idea to take a hit.
    
                In the second battle Josie's most likely going to come down and
                hit multiple party members with a status down.  If Althea was hit,
                use Intention to counter that and just focus on Josie.  In time,
                Fatima will come down, so give her the same treatment as you did
                Josie.  In both instances, I'd try and save your DP to use up
                all your Flash Drives on Mattias when he comes around.  By then,
                you might've lost some party members, but you outnumber Mattias
                and should have all that DP to use up on him.
      Intermission:
         Pip 11A    "I'm not a good cook." > Normal Break
                    "I'm a good cook." > Pip 11B
              Pip 11B    "Let's cook together." > Best Break
                         "Dance for me." > Good Break
         Luna 11A   "Yes." > Luna 11B
                    "No." > Normal Break
              Luna 11B   "That's not true!" > Good Break
                         "Honestly, I'm not." > Best Break
    
    
    
    Chapter 12 ~Requiem~                                                  [12cfaq]
    
         Jotzenchoc > Farham > Mourn Steven
                   Progress the storyline
                   !New guild quest
    
         Jotzenchoc > Farham > Enter the battle
                   !Battle
      Location: Farham                     Intermission Characters: Rasche, Althea
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Cerberus      | 15 | 1 |  616  | 33  | 35 | Fire
         Gryphon       | 14 | 1 |  351  | 21  | 38 | None
         Goblin        | 14 | 2 |  312  | 27  | 44 | None
         Goblin        | 13 | 1 |  296  | 26  | 44 | None
         Viper         | 14 | 1 |  351  | 59  | 32 | None
         Viper         | 13 | 2 |  333  | 57  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
         GryphonX      | 16 | 1 |  689  | 29  | 44 | None
      Strategy: This should feel like a break from the past couple battles.  Well,
                barring that GryphonX, anyway.  Beat up on all the units on the
                ground level and the enemies on the upper part will start coming
                down to you.  Gryphon has an area damage attack, so be wary of
                that.  You should be able to get all the rest of the enemies out
                of the way by the time GryphonX comes to greet you.  They should
                have acted like DP filling fodder, so go wild with your Flash
                Drive attacks when GryphonX is within range.
      Intermission:
         Rasche 12A "You can do it, Rasche." > Rasche 12B
                    "Why start now?" > Normal Break
              Rasche 12B "What is your ideal Knight?" > Best Break
                         "What if you aren't a Knight?" > Good Break
         Althea 12A "No Way!" > Althea 12B
                    "Okay." > Normal Break
              Althea 12B "Nah." > Good Break
                         "Yeah." > Best Break
    
    
    
    Chapter 13 ~Of Magic and Might~                                       [13cfaq]
    
         Carnava Palace > Audience Room > Report to Sophia
                   Progress the storyline
                   !Multiplayer now available
                   !New guild quest
    
         Royal Carnava > Castle Gate > Enter the battle
                   !Battle
      Location: Castle Gate                           Intermission Characters: N/A
      Win Conditions: Defeat all enemies       Lose Conditions: Fukuda is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 14 | 1 |  312  | 43  | 38 | None
         Basilisk      | 14 | 1 |  273  | 43  | 38 | None
         D Beetle      | 12 | 2 |  737  | 15  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         D Beetle      | 13 | 1 |  777  | 15  | 34 | None
         Minoppi       | 15 | 1 |  369  | 56  | 34 | None
         Minoppi       | 14 | 1 |  351  | 54  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
         D Beetle      | 16 | 1 |  909  | 17  | 34 | None
         Toad          | 16 | 1 |  303  | 58  | 32 | None
         Toad          | 15 | 1 |  287  | 56  | 32 | None
                   !Pop added to the party
                   !*After* the battle, Pip gains his Flash Drive
      Win Conditions: Defeat Fatima and Josie   Intermission Characters: Dia, Kaph
      Storyline choices: "Ask about Farham"        > End + 0
                         "Agree with Althea"       > End + 3? **
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 21 | 1 |  867  | 136 | 42 | Dark
         Josie         | 20 | 1 |  780  | 132 | 42 | Dark
         BomGolem      | 14 | 2 |  526  |  1  | 34 | None
         Demon         | 15 | 1 |  328  | 67  | 36 | None
         Succubus      | 15 | 1 |  328  | 84  | 38 | None
         Unicorn       | 16 | 1 |  476  | 11  | 38 | None
      Strategy: This isn't a true double battle like in Chapter 8.  It's closer to
                being something like in Chapter 11.
    
                In the first battle, use the narrow bridge to your advantage.  If
                you have multi-targeting area magic, go wild with them if there
                are at least two enemies in range.  Otherwise, single-target
                spells are your best option to conserve MP with all the reinforce-
                ments coming out.  If you have enough DP for a Flash Drive, use it
                since your DP isn't going to carry over to the next battle.
    
                In the second battle, the narrow bridge is slightly to your
                disadvantage.  Make your way up the bridge this time, using area
                magic when appropriate.  When you're nearing the Unicorn and Demon
                guarding Josie and Fatima, start splitting your party up so their
                multi-targeting magic won't harm a lot of your team.  Josie deals
                with stat downs while Fatima can sometimes freeze you.  If you're
                given the option, take out Fatima with your Flash Drives first,
                since Josie's main threat is its own FD.  Either way, once you
                defeat one of them, the other should be nearing defeat too.
      Intermission:
         Dia 13A    "I'll help you." > Dia 13B
                    "You're too wound up." > Normal Break
              Dia 13B    Make her some tea. > Good Break
                         Give her some sweets. > Best Break
         Kaph 13A   "Shadow Frost Witch's body." > Normal Break
                    "Shadow Frost Witch's face." > Kaph 13B
              Kaph 13B   "Use another model." > Best Break
                         "Fatima's colors." > Good Break
    
    
    
    Chapter 14 ~We Have the Technology...~                                [14cfaq]
    
         Cathul Region > Arts Plant > Go to the lab
                   Progress the storyline
                   !Althea leaves the party
                   !New guild quest
    
         Cathul Region > Arts Plant > Find Althea
                   !Battle
                   !Althea rejoins the party
                   !*After* the battle, Rina gains her Flash Drive
                   !*After* the battle, Dia leaves the party
      Location: Lapis Factory              Intermission Characters: Rina, Pip, Pop
      Win Conditions: Defeat DBot
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         DBot 3        | 20 | 1 | 2500  | 400 | 45 | None
      Strategy: The DBot never moves, so take advantage of that.  It can attack in
                a 3x3 square pattern using Moose Missile and use a Flash Drive
                itself dealing around 300 damage.  Adjacent characters next to the
                machine also get damaged, but it's fairly minimal.  That Flash
                Drive attack is what to keep your eye out for, so try and keep
                your HP up.  If Rasche and Pop are on the field, it tends to
                target Pop with its FD and afterwards Roland if/when Pop dies.  If
                Pop wasn't present with Rasche, then just Rasche will be targeted
                by its FD.  With a ViTonic and healing support, Rasche shouldn't
                die.  In the meantime, just use your FDs and best attacks back on
                the DBot 3 and it should go down with ease.
      Intermission:
         Rina 14A   "There's no excuse for it!" > Normal Break
                    "What reason could she have?" > Rina 14B
              Rina 14B   "Karen is a kind person." > Best Break
                         "She jumped in the river?" > Good Break
         Pip 14A    Show your table manners. > Normal Break
                    Snarf it down. > Pip 14B
              Pip 14B    "It needed something." > Best Break
                         "Delicious." > Good Break
         Pop 14A    Make a random guess. > Pop 14B
                    "Metal... Crab?" > Normal Break
              Pop 14B    "I don't know any." > Best Break
                         "I know a lot." > Good Break
    
    
    
    Chapter 15 ~Master of the Demon Blade~                                [15cfaq]
    
         Tottori Region > Stiles Ruins > Preparation
                   Progress the storyline
                   !Dia rejoins the party
                   !New guild quest
    
         Tottori Region > Stiles Ruins > Begin operation
                   !Battle
                   !Kaph gains his Flash Drive
      Location: Stiles Ruins            Intermission Characters: Rasche, Pip, Luna
      Win Conditions: Defeat Fatima and Josie
      Storyline choices: "Revenge for my father!"  > End + 0? **
                         "To save the world!"      > End + 1
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 20 | 1 |  832  | 132 | 42 | Dark
         Josie         | 19 | 1 |  747  | 128 | 42 | Dark
         BlueBomb      | 12 | 3 |  210  | 25  | 42 | Fire
         Element       | 16 | 1 |  259  | 87  | 32 | Fire
         LulGolem      | 15 | 2 |  595  |  1  | 34 | None
         Succubus      | 17 | 1 |  363  | 90  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2-3 units
         Unicorn       | 22 | 1 |  676  | 14  | 38 | None
                   !*After* the battle, Althea leaves the party
      Win Conditions: Defeat Mattias    Intermission Characters: Rasche, Pip, Luna
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Mattias       | 23 | 1 | 1284  | 120 | 46 | None
         Fatima        | 21 | 1 |  932  | 136 | 42 | Dark
         Josie         | 20 | 1 |  847  | 132 | 42 | Dark
      Strategy: Now this is a double battle, unlike some of the previous Chapters.
                Continue taking out enemies nearby as usual, again being wary of
                the BlubBomb's penchant for exploding when damaged.  I'd focus on
                the Unicorn when it shows up, since it can be rather annoying.
                After enough of Josie's comrades fall, he'll start to make his
                move.  As tempting as it is to attack him, once he takes damage,
                that triggers Fatima to join the fight, which you do not want
                just yet.  So continue dispatching the other units until Fatima
                moves on her own while healing off Josie's ~100 HP damage attacks.
                Once she moves, ignore all enemies and beat Josie and Fatima.  Use
                some Flash Drives, but remember you can carry them over to the
                next battle and you won't be fully healed when that starts.
    
                Pressing on, in the next fight, re-beat Josie first since he comes
                in range pretty quickly, flying down like he usually does.  So,
                place your focus on him while Fatima takes the long way down.
                Eventually, Mattias will join in as well, but do your best to
                remove Josie from battle if he isn't yet.  I ignore Fatima since
                she doesn't really get in range for anything.  From there, use up
                the best attacks and Flash Drives you can on Mattias.  He has one
                attack with a wide area that drains HP, and that's on top of his
                regular attacks which still do a good amount of damage.  Keep him
                from healing too much and this battle should be over quickly.
      Intermission:
         Rasche 15A "Yes." > Rasche 15B
                    "No." > Normal Break
              Rasche 15B "I will avenge Steven!" > Good Break
                         "I will protect the world!" > Best Break
         Pip 15A    "How DO you attract a woman?" > Pip 15B
                    "...Complimenting a woman?" > Normal Break
              Pip 15B    "I don't think so." > Best Break
                         "Yeah." > Good Break
         Luna 15A   "She is, isn't she?" > Normal Break
                    "About forbidden magic." > Luna 15B
              Luna 15B   "Defeating any enemy." > Best Break
                         "Seeing through things." > Good Break
    
    
    
    Chapter 16 ~A Master's Concerto~                                      [16cfaq]
    
         Elzo Region > Mt. Wynzard > Climb mountains
                   Progress the storyline
                   !New guild quest
    
         Elzo Region > Ice Hermitage > To Ice Hermitage
                   !Battle
      Location: Ice Hermitage                         Intermission Characters: N/A
      Win Conditions: Defeat Sadie              Lose Condition: Roland is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Sadie         | 21 | 1 |  867  | 61  | 43 | Wind
      Location: Inner Mother                          Intermission Characters: N/A
      Win Conditions: Defeat B.Roland           Lose Condition: Roland is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         B.Roland      | 22 | 1 |  490  | 58  | 38 | None
      Strategy: For the first battle, I tend to bring Rina and Luna along.  Before
                the battle, let Roland hold at least one ViTonic.  When it's
                Roland's turn, bring him closer to the other team mates, using
                your item after getting near 300 HP left.  Sadie tends to attack
                Rina when she's in range, so try and keep Rina's HP up with items
                and Luna's Purifying Water.  Sadie's Flash Drive does around 325
                damage.  After a couple attacks by Roland and Rina, with a Luna FD
                if you can fit it in, Sadie should be defeated.
    
                In the second battle, let Roland use Restore to ward off a stray
                critical hit.  Don't move him so that B.Roland will use up one
                turn just trying to get to you.  After B.Roland attacks, just
                keep trading attacks and you should win.
    
    
    
    Chapter 17 ~Promises~                                                 [17cfaq]
    
         Elzo Region > Mialsa Mabriton > Relax in town
                   Progress the storyline
                   !New guild quest
    
         Elzo Region > Mialsa Mabriton > Enter the battle
                   !Battle
                   !*After* the battle, Althea rejoins the party
      Location: Mialsa Mabriton         Intermission Characters: Rina, Kaph, Sadie
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Fiend       | 21 | 2 |  542  | 68  | 38 | Dark
         D Fiend       | 20 | 1 |  520  | 66  | 38 | Dark
         Reptoid       | 20 | 1 |  728  | 33  | 34 | None
         Reptoid       | 19 | 1 |  697  | 32  | 34 | None
         Toad          | 19 | 2 |  597  | 64  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         D Fiend       | 19 | 1 |  498  | 64  | 38 | Dark
         D Fiend       | 18 | 1 |  476  | 62  | 38 | Dark
         Fiend         | 21 | 1 |  596  | 68  | 40 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 more units
         D Fiend       | 19 | 2 |  498  | 64  | 38 | Dark
         Fiend         | 20 | 1 |  572  | 66  | 40 | Dark
      Strategy: This is a marathon match.  With the beginning units, either stick
                to just regular attacks or your lowest character art.  Rasche is
                an exception; use his Stinger attack for the guaranteed hit.  The
                first set of reinforcements spawn close to the Eastern corner, so
                keep Sadie and other area attackers near there before you beat the
                third enemy.  You'll want to make quick work of them using Bash
                Storm and similar multi-targeting spells.  The final set of
                reinforcements will spawn at the Southern corner, near where you
                started the battle.  At that point, just finish the battle quickly
                by using up your DP in Flash Drives.
      Intermission:
         Rina 17A   "Ghastly." > Rina 17B
                    "Yumm-o!" > Normal Break
              Rina 17B   "They're overcooked." > Good Break
                         "You used way too much salt." > Best Break
         Kaph 17A   "It was easy." > Kaph 17B
                    "It was tough." > Normal Break
              Kaph 17B   "It's tiring." > Good Break
                         "Feels good." > Best Break
         Sadie 17A  Look under her skirt. > Sadie 17B
                    Sing along with the trumpet. > Normal Break
              Sadie 17B  "Sure." > Best Break
                         "No." > Good Break
    
    
                   Subquest: Operation Sadialun: Recover those cognographs! [17os]
                        Tofolk Region > Rev Academy > Find Kaph
                            Subquest storyline
                            !Subquest closes *after* Chapter 20's battle
    
                        Calzard Region > Mistia > Find Kaph
                            !Subquest: Operation Sadialun battle
      Location: Mistia                                Intermission Characters: N/A
      Win Conditions: Defeat Kaph
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Kaph          | 25 | 1 |  726  | 62  | 38 | None
         Acolyte       | 30 | 1 | 1119  | 25  | 34 | None
         Archer        | 22 | 2 |  394  | 35  | 34 | None
         Archer        | 21 | 1 |  379  | 34  | 34 | None
         Archer        | 20 | 1 |  364  | 33  | 34 | None
         Thief         | 25 | 1 |  865  | 38  | 36 | None
         Thief         | 24 | 1 |  834  | 37  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Archer        | 21 | 2 |  379  | 34  | 34 | None
    
    
                   Subquest: Crab Nightmares                                [17cn]
                        Elzo Region > Mialsa Mabriton > Visit restaurant
                            Subquest storyline
                            !Subquest closes *after* Chapter 21's battle
    
                        Tofolk Region > Azul Forest > Hunt for crabs
                            !Subquest: Crab Nightmares battle
      Location: Azul Forest                           Intermission Characters: N/A
      Win Conditions: Defeat 8 Crabs
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Crab          | 16 | 5 |  303  | 11  | 48 | Water
         Crab          | 15 | 4 |  287  | 11  | 48 | Water
    
    
    
    Chapter 18 ~Best Laid Plans...~      [18cfaq]
    
         Sealmaw Sea > Sealmaw Shore > Meet at shore
                   Progress the storyline
                   !New guild quest
    
         Sealmaw Sea > Sealmaw Shore > Finish preparing
                   !Battle
      Location: Sealmaw Shore                   Intermission Characters: Luna, Pop
      Win Conditions: Defeat Fatima and Josie
      Storyline choices: "To protect the people."
                         "You're in our way."                     > End + 3? **
              To protect the people: "Master Mattias is wrong."   > End + 1
                                     "There's no true justice."   > End + 0
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 24 | 1 |  974  | 148 | 42 | Dark
         Josie         | 23 | 1 |  879  | 144 | 42 | Dark
         Element       | 22 | 1 |  451  | 105 | 32 | Nature
         Element       | 21 | 1 |  433  | 102 | 32 | Nature
         LulGolem      | 22 | 2 |  817  |  2  | 34 | None
         Phantasm      | 23 | 1 |  879  |  7  | 34 | None
         Phantom       | 22 | 1 |  846  | 35  | 38 | None
         Succubus      | 22 | 1 |  394  | 105 | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Demon         | 22 | 1 |  507  | 84  | 36 | None
         Unicorn       | 22 | 1 |  676  | 14  | 38 | None
      Strategy: Keep Althea and other area magic users (ie Pop, Dia, Sadie) near
                the beginning of the level, close enough to attack the LulGolems
                when they move and also where the Demon and Unicorn spawn.  Have
                everyone else start going the other way toward Fatima and Josie.
                Try not to approach them close enough to where they start moving
                before they should but keep your characters spread out enough so
                that their attacks don't hit too many characters.  Once the others
                take care of the LulGolems, Element and reinforcements, start
                bringing them around to where the main Fatima/Josie battle's
                taking place, hopefully with just them and the Phantasm.  From
                there, unload your Flash Drives like in previous battles.
      Intermission:
         Luna 18A   "Can I have a drink?" > Luna 18B
                    "Let's use them for tea!" > Normal Break
              Luna 18B   "Sure." > Best Break
                         "I'll pass." > Good Break
         Pop 18A    "They're more mature." > Normal Break
                    "Don't worry about it." > Pop 18B
              Pop 18B    "No." > Best Break
                         "Yes." > Good Break
    
    
    
    Chapter 19 ~Conclusions at the Gate~                                  [19cfaq]
    
         Sealmaw Sea > Conclusion Gate > Chase Mattias
                   Progress the storyline
                   !New guild quest
    
         Sealmaw Sea > Conclusion Gate > Find Mattias
                   !Battle
      Location: Conclusion Cave                       Intermission Characters: N/A
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 27 | 1 | 1800  | 96  | 45 | "Silver"
         D Fiend       | 25 | 2 |  631  | 76  | 38 | Dark
         D Fiend       | 24 | 2 |  609  | 74  | 38 | Dark
         Fiend         | 27 | 1 |  743  | 80  | 40 | Dark
         Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
      Location: Conclusion Cave       Intermission Characters: Rasche, Althea, Dia
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Crab          | 23 | 1 |  410  | 14  | 48 | Water
         Crab          | 22 | 4 |  394  | 14  | 48 | Water
         Goblin        | 24 | 2 |  669  | 37  | 44 | None
         Goblin        | 23 | 2 |  644  | 36  | 44 | None
         Toad          | 25 | 1 |  757  | 76  | 32 | None
         Toad          | 23 | 1 |  703  | 72  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3-4 units
         Beetle X      | 25 | 1 | 1577  | 11  | 58 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
         Crab          | 24 | 1 |  426  | 14  | 48 | Water
         Crab          | 23 | 1 |  410  | 14  | 48 | Water
         Crab          | 22 | 1 |  394  | 14  | 48 | Water
      Strategy: You're fully rehealed in the second battle, so go all out if you
                wish against Bharva in the first battle.  Defeat the D Fiends one
                at a time until the two Fiends flanking Bharva start to move.
                Then you can use a tank to block advancement in the middle of the
                field.  I was using Roland to stop them there, so yeah.  Then
                everyone else can join in with their ranged attacks.  I found
                Sadie particularly useful in this fight.
    
                In the second battle, make some space between you and the "door"
                behind you.  That's where the Beetle X will spawn after enough of
                his friends go down.  Area damaging magic is particularly useful
                in this fight.  Spend some DPs on Flash Drives to remove the
                Beetle X from play since it moves often and hits hard.  Then just
                clean up the rest of the enemies.
      Intermission:
         Rasche 19A "I need your help!" > Rasche 19B
                    "I'm still thinking." > Normal Break
              Rasche 19B "You're right..." > Good Break
                         "I'm not weak!" > Best Break
         Althea 19A "We're here for you." > Althea 19B
                    "Mage Queens never show fear!" > Normal Break
              Althea 19B Make her laugh. > Best Break
                         Calm her down. > Good Break
         Dia 19A    "We'll correct their mistake." > Normal Break
                    "Thinking about it won't help." > Dia 19B
              Dia 19B    "We all believe in you, Dia." > Best Break
                         "What's wrong, Dia?" > Good Break
    
    
    
    Chapter 20 ~An Alliance Blossoms~                                     [20cfaq]
    
         Royal Carnava > Castle Gate > Enter town
                   Progress the storyline
                   !Guild Quests CLOSED
    
         Cathul Region > Pearl Park > Rescue civilians
                   !Battle
                   !*After* the battle, Subquest: Operation Sadialun closes
      Location: Pearl Park               Intermission Characters: Rina, Pop, Sadie
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Red Dog       | 26 | 1 | 1177  | 46  | 35 | Fire
         Red Dog       | 25 | 2 | 1135  | 45  | 35 | Fire
         Red Dog       | 24 | 1 | 1096  | 44  | 35 | Fire
         Viper         | 25 | 1 |  757  | 83  | 32 | None
         Viper         | 24 | 2 |  730  | 81  | 32 | None
         Viper         | 23 | 2 |  703  | 79  | 32 | None
      Strategy: Everyone uses Fire magic here, so to minimize damage to your team
                equip Lapis to reduce Fire damage.  Then just methodically beat
                each enemy.  Nothing really new here to be honest.  Not even a
                reinforcement threat.
      Intermission:
         Rina 20A   "You hated those too, right?" > Rina 20B
                    "I'll tell you a scary story." > Normal Break
              Rina 20B   "Just tell her." > Best Break
                         "Forget about it." > Good Break
         Pop 20A    "What's your wish?" > Pop 20B
                    "How do you meet Kopins?" > Normal Break
              Pop 20B    "Happiness for Witches." > Best Break
                         "World peace." > Good Break
         Sadie 20A  Ask about the Magic Academy. > Sadie 20B
                    Ask about Beast Fiends. > Normal Break
              Sadie 20B  "I wish I lived that long." > Good Break
                         "I wish I had wings." > Best Break
    
    
    
    Chapter 21 ~For Whom the Bell Tolls~                                  [21cfaq]
    
         Calzard Region > Mistia > Chase Bharva
                   Progress the storyline
    
    
       *Note: Stock up on items NOW (and equipment if you wish) because you will
              NOT have access to a shop after you beat this next battle 'til later
    
    
         Calzard Region > Mistia > Bell of Silence
      Storyline choices: "Okay, it's your moment."                      > End + 3
                         "We have to cooperate!"
              We have to cooperate: "I want to help you."               > End + 2
                                    "This is Master's will."
                        This is Master's will: "You're our friend."     > End + 0
                                               "We have the same goal." > End + 1
                   !Battle
      Location: Mistia                  Intermission Characters: Rasche, Pip, Kaph
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 30 | 1 | 2000  | 103 | 45 | "Silver"
         Beetle        | 25 | 2 | 1514  | 22  | 34 | None
         Minoppi       | 26 | 1 |  654  | 78  | 34 | None
         Minoppi       | 24 | 1 |  609  | 74  | 34 | None
         Viper         | 26 | 2 |  784  | 85  | 32 | None
         Viper         | 25 | 1 |  757  | 83  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
         Fiend         | 25 | 2 |  694  | 76  | 40 | Dark
      Strategy: Focus on beating the Beetles first since, when they do attack, it
                hurts.  Keep your team spread apart so that the Vipers can't
                target multiple party members with area magic.  Once the Beetles
                are gone, focus on the Vipers, prompting the Fiends to spawn
                in the North, East and West corners of the map.  I usually ignore
                them and remove the Minoppis so that Bharva doesn't have healing
                support.  You should have enough DP by then to finish Bharva off
                with Flash Drives, trapping him between both teams.
      Intermission:
         Rasche 21A "Squads are for justice." > Rasche 21B
                    "We can't question her." > Normal Break
              Rasche 21B "I understand Steiner." > Good Break
                         "The government's changed." > Best Break
         Pip 21A    Comfort him. > Normal Break
                    Explain about the prison. > Pip 21B
              Pip 21B    "That's a great plan." > Best Break
                         "There's a problem with that." > Good Break
         Kaph 21A   "Talk to the Witches." > Normal Break
                    "Prison art school." > Kaph 21B
              Kaph 21B   "Count me in." > Best Break
                         "Now's not the time." > Good Break
    
    
    
    Chapter 22 ~The Bonds of Injustice~                                   [22cfaq]
    
         Cathul Region > Meauxgus Prison > Rot in prison
                   Progress the storyline
    
         Cathul Region > Meauxgus Prison > Eavesdrop
      Storyline choices: Save Fatima.             - NEXT CH: Go to Chapter 23a
                         Find the escape route.   - NEXT CH: Go to Chapter 23b
                   !Battle
                   !Josie and Karen join the party.
      Location: Meauxgus Prison              Intermission Characters: Josie, Karen
      Win Conditions: Reach Target area
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Knight        | 24 | 1 |  791  |  7  | 35 | None
         Knight        | 23 | 2 |  761  |  7  | 35 | None
         Talon K       | 24 | 3 |  791  | 66  | 36 | None
         Talon K       | 23 | 1 |  761  | 64  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
         Guard         | 27 | 1 |  811  | 40  | 34 | None
         Guard         | 26 | 2 |  784  | 39  | 34 | None
         Knight        | 27 | 1 |  878  |  8  | 35 | None
         Knight        | 26 | 1 |  850  |  7  | 35 | None
         Knight        | 25 | 2 |  820  |  7  | 35 | None
         ~  R E I N F O R C E M E N T S ~     trigger: random extra?
         Sorcerer      | 28 | 1 |  873  | 164 | 42 | None
      Strategy: The field is similar to a winding Castle Gate area, so use the
                narrow passages to your advantage.  This means area magic and
                multi-targeting attacks.  The Knights hit hard but don't move
                that often with their lower AO and the Guards are like upgraded
                Archers.  Nothing really new here again.
      Intermission:
         Josie 22A  Take out a fish bone. > Josie 22B
                    Take out a setaria. > Normal Break
              Josie 22B  Create a dish. > Good Break
                         "What about Fatima?" > Best Break
         Karen 22A  "Okay, okay." > Normal Break
                    "Sure, whatever." > Karen 22B
              Karen 22B  Comfort her. > Best Break
                         Cheer her up. > Good Break
    
    
    
    Chapter 23a ~Making Amends~                                          [23acfaq]
    
         Cathul Region > Meauxgus Prison > Execution site
                   Progress the storyline
    
         Cathul Region > Meauxgus Prison > Execution site
                   !Battle
                   !*After* the battle, Fatima joins the party
      Location: Execution Grounds              Intermission Characters: Dia, Sadie
      Win Conditions: Defeat Gaston
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Gaston        | 33 | 1 | 2047  | 27  | 39 | None
         Guard         | 27 | 3 |  811  | 40  | 34 | None
         Guard         | 26 | 1 |  784  | 39  | 34 | None
         Knight        | 26 | 4 |  850  |  7  | 35 | None
      Strategy: Go around taking out the lesser enemies first.  Gaston can take
                a lot of punishment so you want as few "distractions" as possible.
                Don't bother going beyond Gaston since most of the enemies will
                move toward you.  Once most of them are gone, use up the DP that
                you built up on Flash Drives against Gaston.  Use level 1 FDs,
                unless you think that character's going to die the next time
                Gaston gets a turn; then use your highest level FDs.
      Intermission:
         Dia 23A    "No, I'm over that." > Normal Break
                    "Well..." > Dia 23B
              Dia 23B    "Could you psyche me up?" > Best Break
                         "Help me take my mind off it." > Good Break
         Sadie 23A  "It was tough." > Sadie 23B
                    "No problem." > Normal Break
              Sadie 23B  "They are not worried." > Best Break
                         "Probably." > Good Break
    
    
                   Subquest: Spa Battles
                        Calzard Region > Hemill Ruin > Gather info
                            Subquest storyline
                            See "V. Spa Battle Subquest" for more details
    
    
    
    Chapter 23b ~A Mission of Freedom~                                   [23bcfaq]
    
         Cathul Region > Meauxgus Prison > Find escape rt.
                   Progress the storyline
    
         Cathul Region > Meauxgus Prison > Charge the gate
                   !Battle
                   !*After* the battle, Fatima joins the party
      Location: Castle Gate                  Intermission Characters: Althea, Luna
      Win Conditions: Defeat Richter
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Richter       | 33 | 1 | 1556  | 74  | 46 | None
         HighMage      | 29 | 1 |  723  | 126 | 36 | None
         HighMage      | 28 | 1 |  699  | 123 | 36 | None
         HiPriest      | 30 | 2 |  820  | 86  | 36 | None
         Talon K       | 28 | 2 |  908  | 73  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Talon K       | 28 | 1 |  908  | 73  | 36 | None
         HighMage      | 30 | 2 |  746  | 129 | 36 | None
      Strategy: The enemies have multi-targeting magic here, so use it back on
                them as well.  The Talon K units will probably be the first to go,
                with at least one of the HighMages following suit soon after.  The
                reinforcements spawn behind where you're fighting, so keep a few
                units there to deal with them, particularly the HighMages on
                the far ends.  Richter should be making his way toward you soon,
                so have one person act as a diversion to draw Richter's attacks
                and keep their HP up.  Once you have enough DP, use them all up on
                Richter and end the battle.
      Intermission:
         Althea 23A "We always fight." > Althea 23B
                    "Not really." > Normal Break
              Althea 23B "What a nice sister." > Good Break
                         "It must be tough" > Best Break
         Luna 23A   Give her the rest. > Luna 23B
                    Accept her offer. > Normal Break
              Luna 23B   "It's Mattias's will." > Good Break
                         "I felt sorry for Fatima." > Best Break
    
    
                   Subquest: Spa Battles
                        Calzard Region > Hemill Ruin > Gather info
                            Subquest storyline
                            See V. Spa Battle Subquest for more details
    
    
    
    Chapter 24 ~Nocturne of Deception~                                    [24cfaq]
    
         Cathul Region > Calcus Highway > Go to the palace
                   Progress the storyline
    
         Cathul Region > Calcus Highway > Keep traveling
                   !Battle
                   !Ninja? joins the party
      Location: Calcus Highway        Intermission Characters: Kaph, Sadie, Fatima
      Win Conditions: Defeat Steiner
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Steiner       | 34 | 1 | 1434  | 96  | 43 | None
         R.Knight      | 31 | 3 |  847  | 79  | 38 | None
         R.Knight      | 30 | 2 |  820  | 77  | 38 | None
         R.Knight      | 28 | 1 |  768  | 73  | 38 | None
         R.Knight      | 27 | 2 |  743  | 72  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         R.Knight      | 32 | 2 |  874  | 81  | 38 | None
      Strategy: Start the battle by spreading out your team, since the opening
                R.Knights will advance and use cross-shaped area magic on you.
                The R.Knights only ever seem to use magic when they can hit at
                least two party members with an attack.  Steiner and his team tend
                to stay in formation (except for the reinforcements) until they
                get hit, so use this to your advantage by using Fatima's Freeze
                Dust or Althea's Ignis Blaze, if you have it, on multiple enemies.
                Send Ninja? to deal with the lone R.Knight hanging out in the
                Western corner so he doesn't sneak up behind you while you're
                dealing with Steiner and his team.  Then just keep up the attacks
                and this should be over soon.
      Intermission:
         Kaph 24A   "Cooking!" > Normal Break
                    "Combat." > Kaph 24B
              Kaph 24B   "Just remember the battle." > Best Break
                         "Take a picture of someone else." > Good Break
         Sadie 24A  "I'll bet you're stronger." > Normal Break
                    "I'm stronger than you." > Sadie 24B
              Sadie 24B  "Is it because you're alone?" > Best Break
                         "Because you like fighting?" > Good Break
         Fatima 24A "Do whatever you want." > Fatima 24B
                    "Let's get along!" > Normal Break
              Fatima 24B "Because we're friends." > Best Break
                         "Because I like you." > Good Break
    
    
    
    Chapter 25 ~A True Knight~                                            [25cfaq]
    
         Royal Carnava > Castle Plaza > Enter town
                   Progress the storyline
                   !Guild Quests reopen with new quests
                   !Access to Castle Plaza shop
    
         Carnava Palace > Palace Hall > Sneak to castle
                   !Battle
      Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 30 | 1 |  820  | 68  | 38 | None
         Basilisk      | 29 | 1 |  795  | 67  | 38 | None
         Basilisk      | 29 | 1 |  578  | 67  | 38 | None
         Beetle        | 31 | 1 | 1848  | 26  | 34 | None
         Beetle        | 30 | 1 | 1790  | 25  | 34 | None
         Fiend         | 31 | 1 |  847  | 88  | 40 | Dark
         Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
         Gryphon       | 31 | 2 | 1001  | 35  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: 3-4 rounds pass
         Ghobblyn      | 35 | 1 |  784  | 49  | 48 | None
         Goblin        | 35 | 1 |  959  | 49  | 44 | None
         Goblin        | 35 | 1 |  697  | 49  | 44 | None
         Goblin        | 35 | 1 |  523  | 49  | 42 | None
      Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Gaston        | 34 | 1 | 2645  | 28  | 39 | None
         Richter       | 34 | 1 | 2156  | 76  | 46 | None
         Steiner       | 34 | 1 | 2012  | 96  | 43 | None
      Strategy: Consecutive battle time.  
    
                Use the first battle, against the Beast Fiends, to build up your
                DP.  Also of note: you can choose your intermission characters in
                the first battle and keep them out of the second half if you wish,
                and still have access to their breaks.  Anyway, the Beetles and
                the Gryphon are the major enemies to be aware of.  The Beetle can
                use an attack that can deal around 400 HP worth of damage, while
                the Gryphon can use Wind magic as usual.  The reinforcements spawn
                at the far end of the lower area, far from the stairs, so they
                shouldn't cause much trouble as you setup an attack near the
                stairs.
    
                In the second battle, focus on beating Steiner first.  He's simply
                the closest to your team that can do damage.  He can use Shine
                Bullet, so try not to stand in a cross-pattern.  He should be
                almost defeated, if not already beaten, by the time Richter makes
                his way over.  Richter can attack from two squares away, so be
                aware of that.  Continue retreating to the long bridge where
                Steiner and Richter are, using whatever long range attacks you
                have to hit-and-run Gaston.  From there, the battle should be
                close to over.
      Intermission:
         Rina 25A   "I don't know this time." > Rina 25B
                    "I'm sure he's all right." > Normal Break
              Rina 25B   "People change, Rina." > Good Break
                         "I promise I won't change." > Best Break
         Pop 25A    "Sort of, yeah." > Pop 25B
                    "No, it's not the same." > Normal Break
              Pop 25B    "If you're right, you'll win." > Good Break
                         "Winning doesn't make you right." > Best Break
         Josie 25A  Pet him. > Normal Break
                    Tickle him. > Josie 25B
              Josie 25B  "Okay, I'll get you one." > Best Break
                         "Just scratch the enemy." > Good Break
    
                   Subquest: Karen's Past Life                            [25pl]
                        Cathul Region > Calcus Highway > Talk to Karen
                            Subquest storyline
    
                        Cathul Region > Pearl Park > Talk to Karen
                            !Subquest: Karen's Past Life battle
      Location: Pearl Park                            Intermission Characters: N/A
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Acolyte       | 30 | 2 | 1119  | 25  | 34 | None
         Acolyte       | 29 | 1 | 1084  | 25  | 34 | None
         Archer        | 30 | 1 |  522  | 43  | 34 | None
         Archer        | 29 | 1 |  506  | 42  | 34 | None
         Monk          | 31 | 1 | 1386  | 26  | 34 | None
         R.Knight      | 32 | 1 |  874  | 81  | 38 | None
    
    
    
    Chapter 26 ~A Time for Truth~                                         [26cfaq]
    
         Carnava Palace > Palace Hall > To Rose Garden
                   Progress the storyline
                   !New guild quest
    
         Carnava Palace > Rose Garden > To Rose Garden
                   !Battle
                   !*After* the battle, the other locations "reopen"
      Location: Eternal Rose Garden    Intermission Characters: Dia, Karen, Fatima
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 35 | 1 | 2800  | 118 | 45 | "Silver"
         Fiend         | 32 | 2 |  993  | 91  | 42 | Dark
         Red Dog       | 33 | 2 | 1474  | 55  | 35 | Fire
         Red Dog       | 32 | 1 | 1431  | 54  | 35 | Fire
         Toad          | 33 | 1 |  937  | 93  | 32 | None
         Toad          | 32 | 1 |  957  | 91  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: 2-3 rounds pass
         Beetle X      | 34 | 1 | 2110  | 14  | 58 | None
      Strategy: I'd suggest equipping your main magic users with any MP restoring
                Lapis before the battle.  At the offset, the Red Dog on the island
                to the right is the closest main threat, so use your best spells
                and attacks to remove it from play before it takes an action.  All
                other enemies will take at least two actions before being close
                enough to attack you, so set up your team with status ups before
                then.  Before long, a Beetle X will appear on the same island that
                the Red Dog once (hopefully) was.  Fatima is useful in this fight
                for randomly freezing enemies with Gravity Ice; if you can't beat
                Beetle X quickly, since it can move often and attack for a lot,
                try your luck freezing it.
    
                By now, Bharva should already be moving and attacking.  Setting up
                some characters in a "triangle" formation (1-3-5 squares) will
                usually keep Bharva from using his Flash Drive by using his breath
                attack instead.  The FD does 500+ damage while the breath attack
                does 150-200 HP worth of damage, on average.  Return your FDs in
                kind to end this battle.
      Intermission:
         Dia 26A    "You're too easygoing." > Normal Break
                    "Thanks for convincing her." > Dia 26B
              Dia 26B    Continue complimenting her. > Good Break
                         Say you were lying. > Best Break
         Karen 26A  "Tell me about your father." > Karen 26B
                    "Let's avenge your father." > Normal Break
              Karen 26B  "It'll be okay." > Best Break
                         "I didn't think you cried" > Good Break
         Fatima 26A "Just follow me." > Normal Break
                    "I'm counting on you!" > Fatima 26B
              Fatima 26B Apologize. > Best Break
                         Yell at her. > Good Break
    
    
    
    Chapter 27 ~To Stave off the Darkness...~                             [27cfaq]
    
         Sealmaw Sea > Sealed Landmass > To risen land
                   Progress the storyline
                   !New guild quest
    
         Sealmaw Sea > Conclusion Gate > Conclusion Gate
                   !Battle
                   !*After* the battle, Final Intermission choices
      Location: Conclusion Gate                       Intermission Characters: N/A
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 37 | 1 | 3200  | 126 | 46 | "Silver"
         Basilisk      | 33 | 1 |  900  | 74  | 38 | None
         Beetle        | 33 | 1 | 1965  | 27  | 34 | None
         Fiend         | 35 | 2 | 1090  | 99  | 42 | Dark
         Fiend         | 34 | 1 | 1055  | 96  | 42 | Dark
         Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
         Viper         | 34 | 1 | 1012  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: about 5 turns pass
         Toad X        | 35 | 1 |  872  | 118 | 38 | None
      Strategy: Begin getting rid of the lesser enemies first.  The Gryphon tends
                to come down to the Beetle's level, giving you a nice shot to
                multi-target both of them.  The Viper hardly moves but does have
                fire magic, so hit and run along the western corner if need be.
                The Basilisk likes to come join the fight from the right side and
                is generally just a minor nuisance at this point.  By now Bharva
                and the two Fiends should be making their way down, with that
                Toad X joining in where you started the battle.  Continue focusing
                on the remaining enemies, keeping some of your team in "triangle"
                formation like in the last battle, to have Bharva use his breath
                attack instead of fighting.  When you notice Bharva's DP fill up
                to at least 2 bars, he's going to use his Flash Drive, so send
                someone that's served their purpose for this battle as a
                "sacrifice" to take the hit and generally go down.  After that
                point, the rest of the battle should go well.
    
    
                   Subquest: The True Demon Blade                           [27db]
                        Tottori Region > Tottori Desert > Talk to Josie
                            Subquest storyline
    
                        Tottori Region > Stiles Ruins > Talk to Josie
                            !Subquest: The True Demon Blade battle
      Location: Stiles Ruins                          Intermission Characters: N/A
      Win Conditions: Reduce Mattias's HP       Lose Condition: Roland is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Mattias       | 32 | 1 | 2897  | 152 | 46 | None
      Subquest storyline choices:
           "I should offer myself."   -   No reward; subquest ends
           "The dead cannot return." >>
                >> "Because I'm the Master!"   -   No reward; subquest ends
                >> "Because I'm a Knight!" >>>
                       >>> "Yes."   -   No reward; subquest ends
                       >>>  "I'm still worried." >>>>
                              >>>> Receive "True Demon Blade"
    
    
    
    
    Chapter 28a ~Shattered Dreams~                                       [28acfaq]
    
    
    You get this chapter if your "end" number, found in the storyline choices for
    chapters 3, 8, 11, 13, 15, 18 and 21, is 3 or greater.
    
    
         Carnava Palace > Palace Hall > Preparations
                   Progress the storyline
                   !Fatima leaves the party
                   !Richter and Gaston join the party
                   !New guild quest
    
         Sealmaw Sea > Sealed Landmass > Go to continent
                   !Battle
                   !Josie leaves the party
                   !*After* the battle, Fatima and Josie rejoin the party
      Location: Sealed Land                           Intermission Characters: N/A
      Win Conditions: Defeat Fatima and Josie
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Fatima        | 37 | 1 | 1600  | 297 | 42 | Dark
         Josie         | 36 | 1 | 1400  | 495 | 42 | Dark
         Element       | 35 | 4 |  697  | 148 | 32 | Wind
         LulGolem      | 33 | 1 | 1187  |  2  | 34 | None
         Phantom       | 34 | 2 | 1266  | 48  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Phantasm      | 36 | 1 | 1348  | 10  | 34 | None
         Succubus      | 35 | 2 |  959  | 148 | 38 | None
      Strategy: Just like in Chapter 15, it's really really tempting to take down
                Josie, especially since he moves fairly early on, but that
                triggers Fatima to take action once Josie takes damage.  Avoid
                doing so, unless you strongly feel as though you can beat Josie
                before either of them take a turn.
    
                Roland and Althea begin the map near the top of the mountain with
                the rest of your party fending off the Phantoms and the reinforce-
                ments at the bottom.  I tend to take the LulGolem off the map, but
                keep Roland and Althea apart to avoid the Elements' area magic as
                well as Josie's stat downs.  The rest of your team should work on
                beating the rest of the enemies as they make their way up to join
                Althea and Roland.  Have Althea and Roland stall and draw the rest
                of the enemies down to your level.  Once everyone's reunited,
                focus on Josie and Fatima, focusing on one until you move on to
                another.
    
    
    
    Chapter 28b ~Extinguishing Flame~                                    [28bcfaq]
    
    
    You get this chapter if your "end" number, found in the storyline choices for
    chapters 3, 8, 11, 13, 15, 18 and 21, is 2 or less.
    
    
         Carnava Palace > Palace Hall > Preparations
                   Progress the storyline
                   !Althea leaves the party
                   !Richter and Gaston join the party
                   !New guild quest
    
         Sealmaw Sea > Sealed Landmass > Go to continent
                   !Battle
                   !*After* the battle, Althea rejoins the party
      Location: Sealed Land                           Intermission Characters: N/A
      Win Conditions: Defeat Althea
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Althea        | 37 | 1 | 2400  | 326 | 44 | Fire
         Basilisk      | 35 | 1 |  945  | 79  | 38 | None
         Basilisk      | 34 | 1 |  919  | 76  | 38 | None
         Gryphon       | 34 | 1 | 1134  | 38  | 38 | None
         Viper         | 34 | 1 | 1044  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
         Basilisk      | 34 | 1 |  928  | 76  | 38 | None
         Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
         Viper         | 35 | 1 | 1046  | 108 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
         Crab          | 50 | 1 |  956  | 30  | 48 | Water
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
         Fiend         | 35 | 1 | 1090  | 99  | 42 | Dark
         Fiend         | 34 | 2 | 1055  | 96  | 42 | Dark
      Strategy: Start bringing everyone up the mountain; don't bother with stat up
                moves, but beat the Gryphon in the corner along the way.  A Crab
                unit appears near where you start and it's going to be higher in
                level compared to the rest of your team; plus it has a really high
                AO, allowing it to move and attack often.  If you'd rather not
                deal with any Fiends being added to the field, head straight for
                Althea and take her down.  Beware though, as she has Ignis Blaze
                and will use it against you.  The other enemies shouldn't pose
                that much of a threat, and at times, Althea will take them out as
                well in an Ignis Blaze crossfire.  You can minimize that damage by
                using Snuff Charms or other fire reducing lapis before the battle
                begins.  Keep up your attacks and FDs to end this battle.
    
    
    
    Chapter 29 ~Inherited Duty~                                           [29cfaq]
    
         Ahrtania > Hall of Ahrtaine > Take path
                   Progress the storyline
                   !New guild quest
    
         Ahrtania > Hall of Ahrtaine > Enter wormhole
                   !Battle
      Location: Hall of Ahrtaine                      Intermission Characters: N/A
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 39 | 1 | 3400  | 133 | 46 | "Silver"
         Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
         Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
         Red Dog       | 36 | 1 | 1618  | 61  | 35 | Fire
         Red Dog       | 35 | 2 | 1569  | 59  | 35 | Fire
         Viper         | 35 | 2 | 1046  | 108 | 32 | None
         Viper         | 34 | 1 | 1012  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: ~2-4 turns pass
         Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
         Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
         Fiend X       | 40 | 1 | 1581  | 57  | 44 | Dark
      Win Conditions: Defeat Bharva
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Bharva        | 40 | 1 | 4200  | 136 | 46 | "Silver"
         Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
         Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
         Viper         | 37 | 1 | 1112  | 115 | 32 | None
         Viper         | 35 | 1 | 1046  | 108 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: ~2-3 more turns pass
         Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
         Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: random?
         Golemite      | 40 | 1 | 2142  |  3  | 42 | None
      Strategy: Equip fire reducing damage lapis to take the brunt of the first
                few attacks.  The Red Dog unit is your higher priority due to its
                higher AO.  Additionally, the Vipers don't have a large movement
                range, so they shouldn't be that big a problem at the offset.
                Once the Red Dog is gone, take out the two Vipers on the stairs to
                the right, with one or two units to beat the Viper on the left
                "pillar."  You want to bring Bharva down to you, rather than give
                your enemies the higher ground advantage while getting to them.
                Stat up and heal your units, if need be, and get rid of the two
                Red Dogs coming at you, with hopefully a Fiend or two getting
                caught in the crossfire.  The last Fiend X reinforcement can be
                ignored since it'll take awhile to get down to your level, unless
                you want the experience points for beating it.  Keep your party in
                a "triangle" formation, since I'd rather take that damage over a
                direct attack.  When Bharva's DP bar gets filled to two bars, send
                a "sacrifice" again to take his Flash Drive since they're going to
                die on that hit.  Then just keep up the attacks.
    
                When the second battle starts, you'll be fully healed, so don't
                worry about what happened in the previous fight.  You just can't
                reequip any used up items or change your lapis arrangements.
                There's two ways to deal with this part: either rush Bharva with
                everything you have or have one or two members distract Bharva
                while everyone else beats up on all the Fiends.  Either way you
                handle this, build up your DP and use it on Bharva when you can.
                He'll once again only trigger his FD when he can use it as a level
                2 Flash Drive.  And again, the Vipers are not going to give you
                much trouble since they spawn in the corners of where you started
                the level.
    
    
    
    Chapter 30 ~Throne of the Mage Queen~                                 [30cfaq]
    
         Ahrtania > Illusion Garden > Fight Elicia
                   Storyline choices: "Yes."  - !Battle
                                      "No."   - New guild quest
      Location: Garden of Illusions                   Intermission Characters: N/A
      Win Conditions: Defeat Elicia
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Elicia        | 43 | 1 | 3200  | 322 | 45 | "Silver"
         Beetle        | 38 | 1 | 2658  | 32  | 34 | None
         Beetle        | 37 | 1 | 2545  | 31  | 34 | None
         N Witch       | 40 | 2 | 1468  | 98  | 45 | "Silver"
         Toad          | 37 | 2 | 1112  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Basilisk      | 38 | 1 | 1052  | 86  | 38 | None
         Basilisk      | 37 | 1 | 1019  | 84  | 38 | None
         Red Dog       | 37 | 2 | 1668  | 63  | 35 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
         Fiend         | 39 | 1 | 1235  | 111 | 42 | Dark
         Fiend         | 38 | 1 | 1196  | 108 | 42 | Dark
         Viper         | 38 | 2 | 1148  | 118 | 32 | None
      Location: Garden of Illusions                   Intermission Characters: N/A
      Win Conditions: Defeat Elicia
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Elicia        | 50 | 1 | 7000  | 956 | 56 | "Silver"
      Strategy: You're fully healed going from the first battle to the second
                battle, so don't be worried about letting a couple characters
                fall in battle.  Just like with all battles that follow one
                another, you aren't given the opportunity to re-equip yourself.
    
                For the first battle, the N Witch and Elicia units are the only
                new units to deal with.  Methodically march down the field taking
                out everyone along the way.  The first set of reinforcements
                spawn just a bit ahead of you while the second set of reinforce-
                ments spawn behind you.  Elicia and the N Witches don't move
                until nearly all enemy units are beaten, so go ahead and beat
                everyone to minimize distractions.  The N Witches are a little
                harder to hit with weapons, so go wild with magic.  Elicia attacks
                mostly in cross-shaped areas, including her Flash Drive, so try
                and stay out of those formations.  After some time attacking
                Elicia, this battle should be over.
    
                In the second battle, it's all about setting up your party.  Send
                Roland up the middle to trigger Elicia's Noah attack, a 7-8 by 4
                attack that only hits directly in front of Elicia.  Everyone else
                should go up the two sides, bringing along a healer and/or reviver
                on each side.  Sadie, Rina and Kaph can sit at the edge of the
                stairs and fire away with Sadie's Sonar Passion and most any
                attack from Rina or Kaph; just bring two of the three so that they
                can be on each side without being too close to each other.  The
                reason being is Elicia's lightning and Flash Drives, which target
                a cross-shaped area.  The latter FD will kill almost everyone if
                hit, while the former will hit your team hard if they survive.  If
                any of them are going to use primarily arts, equip MP restoring
                lapis, preferably Meditate (or Nirvana, if you have any).  Karen
                can also come along and not put another party member at risk of
                being hit by using Flying Shell two squares away from one of the
                sides.  When you need to revive any fallen party members, do so,
                but remember to step away so that you're not in a cross-shaped
                pattern with the revived party member.  Once you have a formation
                set, you should be able whittle Elicia's HP down to nothing,
                overcoming her 350 HP/turn regeneration.
    
                Congratulations, you beat the game and opened up clear data.
    
    
    
    
    
    ==============================================================================
    IV.   Guild Quests                                                  [petraark]
    ==============================================================================
    
    
    
    Chapter 2 ~A Royal Promise~                                           [02guqu]
      Lab Work                                         Quest Level: Lvl 1
        Area: Royal Lab                                Reward: MagiMint
        Reason: Reptoid is wrecking havoc.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Reptoid       | 2  | 2 |  123  | 15  | 34 | None
         Reptoid       | 1  | 2 |  112  | 15  | 34 | None
    
    
    
    Chapter 3 ~School of Engagement~                                      [03guqu]
      Training 1                                       Quest Level: Lvl 1
        Area: Training Area                            Reward: Chernigov
        Reason: Knight wishes to train.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Knight        | 4  | 3 |  188  | 30  | 34 | None
         Knight        | 3  | 1 |  173  | 29  | 34 | None
         Wizard        | 5  | 1 |  113  | 54  | 36 | None
         Wizard        | 4  | 1 |  104  | 51  | 36 | None
    
    
    
    Chapter 4 ~Race for the Cure~                                         [04guqu]
      Training 1 still available; other previous quests are not
      Delivery 1                                       Quest Level: Lvl 1
        Area: Calcus Highway                           Reward: 1000R
        Reason: Traveler needs a delivery.
      Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
      Lose Condition: Hans is defeated
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Goblin        | 4  | 1 |  125  | 17  | 42 | None
         Goblin        | 3  | 2 |  115  | 16  | 42 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Goblin        | 7  | 1 |  208  | 20  | 44 | None
         Goblin        | 4  | 1 |  125  | 17  | 42 | None
    
    
    
    Chapter 5 ~Twin Mage~                                                 [05guqu]
      Previous guild quests are now unavailable
      Beetle Man                                       Quest Level: Lvl 1
        Area: Castle Gate                              Reward: DP+5
        Reason: D Beetle needs to be caught.
      Win Conditions: Reduce Tandy's HP
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Tandy         | 10 | 1 |  655  | 13  | 34 | None
         Basilisk      | 5  | 1 |  158  | 28  | 38 | None
         Minoppi       | 5  | 2 |  135  | 36  | 34 | None
         Minoppi       | 4  | 1 |  125  | 34  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Basilisk      | 6  | 1 |  170  | 30  | 38 | None
         S Fiend       | 6  | 1 |  170  | 41  | 32 | None
    
      Mad Bombs                                        Quest Level: Lvl 2
        Area: Mt. Redhelm                              Reward: Elixir
        Reason: BlueBomb is starting fires.
      Win Conditions: Defeat 6 BlueBombs
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         BlueBomb      | 6  | 1 |  145  | 19  | 42 | Fire
         BlueBomb      | 5  | 5 |  135  | 18  | 42 | Fire
         Succubus      | 7  | 4 |  182  | 60  | 38 | None
    
      Mage Thugs?                                      Quest Level: Lvl 3
        Area: Calcus Highway                           Reward: Day Charm
        Reason: Thief is attacking towns.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Archer        | 4  | 1 |  146  | 17  | 34 | None
         Knight        | 4  | 2 |  188  | 30  | 34 | None
         Thief         | 5  | 1 |  180  | 18  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Archer        | 6  | 1 |  170  | 19  | 34 | None
         Knight        | 6  | 1 |  218  | 34  | 34 | None
         Thief         | 7  | 1 |  208  | 20  | 36 | None
    
    
    
    Chapter 6 ~Looking for Luna~                                          [06guqu]
      Mad Bombs still available; other previous quests are not
      Spooky!                                          Quest Level: Lvl 1
        Area: Azul Forest                              Reward: 1500R
        Reason: Phantasm is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Phantasm      | 6  | 1 |  218  |  3  | 34 | None
         Phantasm      | 5  | 1 |  203  |  3  | 34 | None
         Succubus      | 6  | 1 |  170  | 57  | 38 | None
         Succubus      | 5  | 1 |  158  | 54  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Succubus      | 7  | 1 |  182  | 60  | 38 | None
         Succubus      | 6  | 1 |  170  | 57  | 38 | None
    
    
    
    Chapter 7 ~Pictures and Thorns~                                       [07guqu]
      Spooky! still available; other previous quests are not
      Delivery 2                                       Quest Level: Lvl 2
        Area: Calcus Highway                           Reward: TEC+15
        Reason: Traveler needs a delivery.
      Win Conditions: Reach target area
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Archer        | 9  | 1 |  206  | 22  | 34 | None
         Archer        | 8  | 2 |  193  | 21  | 34 | None
         Thief         | 8  | 2 |  221  | 21  | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Archer        | 8  | 2 |  193  | 21  | 34 | None
    
    
    
    Chapter 8 ~An End to Enigmas~                                         [08guqu]
      Delivery 2 still available; other previous quests are not
      Bull Rush                                        Quest Level: Lvl 2
        Area: Ozark Plains                             Reward: Elixir
        Reason: Minotaur is ruining crops.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Minotaur      | 8  | 2 |  249  | 16  | 34 | None
         Reptoid       | 7  | 1 |  182  | 20  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Minotaur      | 10 | 1 |  280  | 18  | 34 | None
         Minotaur      | 8  | 2 |  249  | 16  | 34 | None
    
      Ribbit Up                                        Quest Level: Lvl 2
        Area: Hemill Ruins                             Reward: Brook Crystal
        Reason: Toad is causing panic.
      Win Conditions: Defeat Xxcha
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Xxcha         | 12 | 1 |  600  | 50  | 32 | None
         Crab          | 8  | 4 |  193  |  8  | 48 | Water
         F Fiend       | 9  | 2 |  206  | 44  | 32 | Water
    
    
    
    Chapter 9 ~A Past Revealed~                                            [09guqu]
      Bull Rush and Ribbit Up still available; other previous quests are not
      Wet Spirit                                       Quest Level: Lvl 2
        Area: Lago Springs                             Reward: 2000R
        Reason: Phantasm is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Element       | 11 | 1 |  198  | 72  | 32 | Fire
         Element       | 10 | 1 |  187  | 69  | 32 | Fire
         Phantasm      | 9  | 1 |  265  |  4  | 34 | None
         Phantasm      | 10 | 2 |  280  |  4  | 34 | None
         Succubus      | 10 | 1 |  218  | 69  | 38 | None
         Succubus      | 9  | 1 |  206  | 66  | 38 | None
    
    
    
    Chapter 10 ~Granend, The Forbidden Land~                              [10guqu]
      Wet Spirit still available; other previous quests are not
      Training 2                                       Quest Level: Lvl 2
        Area: Mistia                                   Reward: Silk Robe
        Reason: Knight seeks a challenge.
      Win Conditions: Reach Target area
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Knight        | 10 | 1 |  280  | 41  | 34 | None
         Knight        | 9  | 5 |  265  | 39  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Knight        | 10 | 1 |  280  | 41  | 34 | None
         Knight        | 9  | 1 |  265  | 39  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
         Knight        | 10 | 1 |  280  | 41  | 34 | None
         Knight        | 9  | 5 |  265  | 39  | 34 | None
    
      Give a Hoot                                      Quest Level: Lvl 3
        Area: Lago Springs                             Reward: Buoyant
        Reason: Agent seeks pollution.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Crab          | 13 | 1 |  259  | 10  | 48 | Water
         Crab          | 12 | 1 |  245  | 10  | 48 | Water
         Goblin        | 13 | 2 |  222  | 26  | 42 | None
         Goblin        | 12 | 1 |  210  | 25  | 42 | None
         S Fiend       | 13 | 1 |  259  | 57  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Crab          | 16 | 1 |  303  | 11  | 48 | Water
         Crab          | 15 | 1 |  287  | 11  | 48 | Water
         Crab          | 14 | 2 |  273  | 10  | 48 | Water
    
    
    
    Chapter 11 ~The Gathering Darkness~                                   [11guqu]
      Training 2 still available; other previous quests are not
      Ghost Trap                                       Quest Level: Lvl 1
        Area: Azul Cave                                Reward: Hauberk
        Reason: Phantom needs to be caught.
      Win Conditions: Reduce Jetsam's HP
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Jetsam        | 16 | 1 |  750  |  5  | 34 | None
         Phantasm      | 12 | 3 |  315  |  5  | 34 | None
         Phantasm      | 11 | 1 |  297  |  4  | 34 | None
    
      Forest Fire                                      Quest Level: Lvl 2
        Area: Granend Front                            Reward: Crystal
        Reason: Element is starting fires.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Element       | 13 | 2 |  222  | 78  | 32 | Fire
         Element       | 12 | 1 |  210  | 75  | 32 | Fire
         Red Bomb      | 12 | 2 |  245  | 25  | 42 | Fire
         Red Bomb      | 11 | 3 |  231  | 24  | 42 | Fire
    
      A Collector                                      Quest Level: Lvl 3
        Area: Ozark Plains                             Reward: Leap Gem
        Reason: Lizardo needs to be caught.
      Win Conditions: Reduce Orz's HP
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Orz           | 20 | 1 |  800  | 79  | 48 | None
         Minotaur      | 17 | 2 |  478  | 24  | 34 | None
         Minotaur      | 16 | 1 |  458  | 23  | 34 | None
         Reptoid       | 18 | 1 |  496  | 31  | 34 | None
         Reptoid       | 17 | 1 |  483  | 30  | 34 | None
    
    
    
    Chapter 12 ~Requiem~                                                  [12guqu]
      Ghost Trap and Forest Fire still available; other previous quests are not
      Bug Hunt                                         Quest Level: Lvl 2
        Area: Mt. Redhelm                              Reward: Rico+20%
        Reason: D Beetle is scaring people.
      Win Conditions:
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Beetle      | 18 | 1 | 1123  | 18  | 34 | None
         D Beetle      | 17 | 2 |  953  | 18  | 34 | None
         D Beetle      | 17 | 1 |  909  | 17  | 34 | None
    
      Monk Mischief                                    Quest Level: Lvl 3
        Area: Castle Gate                              Reward: Pep
        Reason: MstrMonk seeks a challenge.
      Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Hans          | 14 | 1 |  400  | 54  | 36 | None
         MstrMonk      | 25 | 1 |  650  | 22  | 60 | None
         Monk          | 22 | 1 |  789  | 21  | 34 | None
         Monk          | 21 | 1 |  758  | 20  | 34 | None
         Monk          | 19 | 2 |  697  | 19  | 34 | None
         Priest        | 21 | 1 |  379  | 68  | 36 | None
    
    
    
    Chapter 13 ~Of Magic and Might~                                       [13guqu]
      Forest Fire and Bug Hunt still available; other previous quests are not
      Traitors                                         Quest Level: Lvl 2
        Area: Azul Forest                              Reward: Galea
        Reason: Knight is robbing people.
      Win Conditions:
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Archer        | 16 | 1 |  303  | 29  | 34 | None
         Archer        | 15 | 1 |  287  | 28  | 34 | None
         Knight        | 17 | 1 |  408  | 54  | 34 | None
         Knight        | 16 | 1 |  389  | 52  | 34 | None
         Knight        | 15 | 1 |  369  | 50  | 34 | None
         Wizard        | 15 | 1 |  205  | 84  | 36 | None
    
      Delivery 4                                       Quest Level: Lvl 3
        Area: Azul Cave                                Reward: Focus
        Reason: Traveler needs a delivery.
      Win Conditions: Reach Target area
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         BlueBomb      | 20 | 1 |  312  | 33  | 42 | Fire
         BlueBomb      | 19 | 1 |  298  | 32  | 42 | Fire
         Phantasm      | 21 | 2 |  487  |  6  | 34 | None
         Phantasm      | 20 | 1 |  468  |  6  | 34 | None
         Phantasm      | 19 | 1 |  448  |  6  | 34 | None
         Terror        | 26 | 1 | 1800  | 78  | 42 | None
    
    
    
    Chapter 14 ~We Have the Technology...~                                [14guqu]
      Bug Hunt and Traitors still available; other previous quests are not
      Delivery 3                                       Quest Level: Lvl 1
        Area: Ozark Plains                             Reward: Auto Medic
        Reason: Traveler needs a delivery.
      Win Conditions: Defeat all enemies          Lose Condition: Hans is defeated
      Ally: Lvl 14 Hans, 600 HP
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         BomGolem      | 17 | 1 |  612  |  1  | 34 | None
         BomGolem      | 16 | 1 |  584  |  1  | 34 | None
         Succubus      | 17 | 2 |  363  | 90  | 38 | None
         Succubus      | 16 | 1 |  346  | 87  | 38 | None
    
      Mistia 911                                       Quest Level: Lvl 3
        Area: Mistia                                   Reward: Impact
        Reason: Thug X is attacking towns.
      Win Conditions: Defeat Shaun
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Shaun         | 28 | 1 |  900  | 106 | 46 | None
         Archer        | 23 | 2 |  410  | 36  | 34 | None
         Thief         | 25 | 1 |  865  | 38  | 36 | None
         Thief         | 24 | 1 |  834  | 37  | 36 | None
         Wizard        | 22 | 2 |  282  | 105 | 36 | None
    
    
    
    Chapter 15 ~Master of the Demon Blade~                                [15guqu]
      Traitors and Delivery 3 still available; other previous quests are not
      Arsonists                                        Quest Level: Lvl 3
        Area: Farham                                   Reward: Smother Charm x2
        Reason: Red Bomb is starting fires.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire
         Red Bomb      | 17 | 3 |  317  | 30  | 42 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
         Red Bomb      | 18 | 2 |  333  | 31  | 42 | Fire
         Red Bomb      | 17 | 2 |  317  | 30  | 42 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
         Red Bomb      | 20 | 1 |  446  | 33  | 42 | Fire
         Red Bomb      | 19 | 1 |  348  | 32  | 42 | Fire
         Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire
    
      Experiment                                       Quest Level: Lvl 3
        Area: Bullhelm Volcano                         Reward: ATK+20
        Reason: Lab Tech seeks assistants.
      Win Conditions: Reach Target area
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Beetle      | 18 | 2 |  989  | 18  | 34 | None
         D Beetle      | 17 | 1 |  953  | 18  | 34 | None
         D Beetle      | 16 | 2 |  969  | 17  | 34 | None
         Minotaur      | 17 | 3 |  544  | 24  | 34 | None
         Viper         | 18 | 1 |  428  | 68  | 32 | None
         Viper         | 17 | 1 |  408  | 66  | 32 | None
    
    
    
    Chapter 16 ~A Master's Concerto~                                      [16guqu]
      Delivery 3 and Arsonists still available; other previous quests are not
      Cock Fight                                       Quest Level: Lvl 2
        Area: Tottori Desert                           Reward: DriveSoda x3
        Reason: Basilisk is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 20 | 1 |  364  | 52  | 38 | None
         Basilisk      | 18 | 1 |  333  | 49  | 38 | None
         D Beetle      | 19 | 1 | 1045  | 19  | 34 | None
         D Beetle      | 17 | 1 |  953  | 18  | 34 | None
         Minoppi       | 19 | 1 |  448  | 64  | 34 | None
         Minoppi       | 18 | 1 |  428  | 62  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         Basilisk      | 21 | 2 |  379  | 54  | 38 | None
    
      Succubuster                                      Quest Level: Lvl 4
        Area: Calcus Highway                           Reward: Leech
        Reason: Lillith is ruining crops.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Lillith       | 26 | 1 | 1242  | 39  | 45 | None
         Succubus      | 23 | 1 |  589  | 108 | 38 | None
         Succubus      | 22 | 1 |  551  | 105 | 38 | None
         Succubus      | 22 | 1 |  546  | 105 | 38 | None
         Unicorn       | 23 | 1 |  799  | 14  | 38 | None
         Unicorn       | 22 | 1 |  796  | 14  | 38 | None
         Unicorn       | 21 | 1 |  744  | 13  | 38 | None
    
    
    
    Chapter 17 ~Promises~                                                 [17guqu]
      Cock Fight still available; other previous quests are not
      On Patrol                                        Quest Level: Lvl 1
        Area: Castle Gate                              Reward: ATK+10
        Reason: Bandit is wrecking havoc.
      Win Conditions: Defeat all enemies.
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Archer        | 26 | 1 |  457  | 39  | 34 | None
         Archer        | 25 | 1 |  441  | 38  | 34 | None
         Bandit        | 27 | 1 |  507  | 40  | 38 | None
         Bandit        | 26 | 1 |  490  | 39  | 38 | None
         Bandit        | 25 | 1 |  473  | 38  | 38 | None
         Wizard        | 26 | 2 |  327  | 117 | 36 | None
    
      Monk Fun                                         Quest Level: Lvl 2
        Area: Training Area                            Reward: Iron Coat
        Reason: Acolyte seeks a challenge.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Acolyte       | 25 | 1 |  946  | 22  | 34 | None
         Acolyte       | 24 | 1 |  913  | 22  | 34 | None
         Acolyte       | 23 | 2 |  879  | 21  | 34 | None
         Archer        | 24 | 1 |  426  | 37  | 34 | None
         Archer        | 23 | 1 |  410  | 36  | 34 | None
    
      Tour Guide                                       Quest Level: Lvl 4
        Area: Granend Front                            Reward: Vim
        Reason: Traveler is asking for help.
      Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Element       | 26 | 1 |  523  | 117 | 32 | Water
         Element       | 25 | 1 |  504  | 114 | 32 | Water
         Geist         | 30 | 2 | 1715  | 68  | 45 | None
         Phantasm      | 25 | 1 |  757  |  7  | 34 | None
         Phantasm      | 24 | 1 |  730  |  7  | 34 | None
         Succubus      | 25 | 2 |  504  | 14  | 38 | None
         Succubus      | 24 | 1 |  487  | 11  | 38 | None
    
    
    
    Chapter 18 ~Best Laid Plans...~                                       [18guqu]
      Monk Fun still available; other previous quests are not
      Down, Boy!                                       Quest Level: Lvl 4
        Area: Hemill Ruins                             Reward: 3000R
        Reason: Cerberus is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Cerberus      | 26 | 1 |  981  | 46  | 35 | Fire
         Cerberus      | 25 | 1 |  946  | 45  | 35 | Fire
         Cerberus      | 24 | 1 |  913  | 44  | 35 | Fire
         Toad          | 26 | 1 |  457  | 78  | 32 | None
         Toad          | 25 | 1 |  441  | 76  | 32 | None
         Toad          | 24 | 1 |  426  | 74  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Crab          | 33 | 5 |  573  | 18  | 48 | Water
    
      Training 3                                       Quest Level: Lvl 3
        Area: Castle Gate                              Reward: Sage Robe
        Reason: Guard wishes to train
      Win Conditions: Defeat Hans or Amanda
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Hans          | 29 | 1 | 1200  |  8  | 35 | None
         Amanda        | 29 | 1 |  900  | 84  | 36 | None
         Archer        | 26 | 1 |  457  | 39  | 34 | None
         Archer        | 25 | 1 |  441  | 38  | 34 | None
         Knight        | 26 | 2 |  654  | 70  | 36 | None
         Knight        | 25 | 2 |  631  | 68  | 36 | None
         Wizard        | 26 | 1 |  327  | 117 | 36 | None
         Wizard        | 25 | 1 |  315  | 114 | 36 | None
    
      Dog Days                                         Quest Level: Lvl 4
        Area: Mt. Redhelm                              Reward: Stone Wall
        Reason: DevilDog is causing panic.
      Win Conditions: Defeat Lepton
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Lepton        | 31 | 1 | 1463  | 17  | 40 | Fire
         Basilisk      | 28 | 2 |  559  | 65  | 38 | None
         Cerberus      | 28 | 2 | 1048  | 49  | 35 | Fire
         Gryphon       | 28 | 2 |  629  | 32  | 38 | None
         GryphonX      | 29 | 1 |  985  | 42  | 44 | None
         Regulus       | 29 | 1 | 1145  |  4  | 46 | None
    
    
    
    Chapter 19 ~Conclusions at the Gate~                                  [19guqu]
      Training 3 still available; other previous quests are not
      Lizards                                          Quest Level: Lvl 3
        Area: Calcus Highway                           Reward: Drive-Max
        Reason: Reptoid is ruining crops.
      Win Conditions: Less than 3 enemies remain
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Reptoid       | 23 | 1 |  586  | 36  | 34 | None
         Reptoid       | 22 | 3 |  564  | 35  | 34 | None
         Viper         | 23 | 2 |  527  | 79  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Toad          | 24 | 1 |  540  | 74  | 32 | None
         Toad          | 23 | 1 |  520  | 72  | 32 | None
         Toad          | 23 | 1 |  500  | 72  | 32 | None
    
      Predicament                                      Quest Level: Lvl 2
        Area: Ozark Plains                             Reward: Magi-Max x5
        Reason: Basilisk is ruining crops.
      Win Conditions: Less than 2 enemies remain
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 32 | 1 | 1123  | 72  | 38 | None
         Basilisk      | 31 | 1 | 1065  | 70  | 38 | None
         Minotaur      | 32 | 1 | 1453  | 36  | 34 | None
         Minotaur      | 31 | 1 | 1376  | 35  | 34 | None
    
      Snake Scares                                     Quest Level: Lvl 4
        Area: Mialsa Mabriton                          Reward: Tiger's Eye
        Reason: Viper X is attacking towns.
      Win Conditions: Defeat 2 Viper Xs
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Viper X       | 33 | 1 | 1105  | 55  | 44 | None
         Viper X       | 32 | 1 | 1102  | 54  | 44 | None
         Viper X       | 32 | 1 | 1095  | 54  | 44 | None
         D Beetle      | 27 | 1 | 1419  | 24  | 34 | None
         D Beetle      | 26 | 2 | 1373  | 23  | 34 | None
         Viper         | 29 | 1 |  650  | 92  | 32 | None
         Viper         | 28 | 2 |  629  | 90  | 32 | None
    
    
    
    Chapter 25 ~A True Knight~                                            [25guqu]
      Previous guild quests are now unavailable
      Scarecrow                                        Quest Level: Lvl 2
        Area: Mialsa Mabriton                          Reward: Patissier Whisk
        Reason: Gryphon is attacking towns.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 29 | 2 |  795  | 67  | 38 | None
         Gryphon       | 29 | 2 |  650  | 33  | 38 | None
         Gryphon       | 28 | 1 |  629  | 32  | 38 | None
         Minoppi       | 29 | 1 |  723  | 84  | 34 | None
         Minoppi       | 28 | 1 |  699  | 82  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Gryphon       | 31 | 1 |  693  | 35  | 38 | None
         Gryphon       | 30 | 1 |  671  | 34  | 38 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
         Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
         Fiend         | 29 | 1 |  795  | 84  | 40 | Dark
    
      Training 4                                       Quest Level: Lvl 3
        Area: Lago Springs                             Reward: Lochaber Axe
        Reason: Guard wishes to train.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Guard (Archer)| 33 | 2 |  982  | 46  | 34 | None
         Guard (Knight)| 35 | 2 |  872  | 99  | 36 | None
         Guard (Knight)| 34 | 1 |  844  | 96  | 36 | None
         HighMage      | 33 | 1 |  819  | 139 | 36 | None
         HighMage      | 31 | 2 |  770  | 132 | 36 | None
    
      Sand & Spooks                                    Quest Level: Lvl 3
        Area: Tottori Desert                           Reward: Auto-Medic
        Reason: Ghost is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         LulGolem      | 28 | 1 | 1013  |  2  | 34 | None
         LulGolem      | 27 | 1 |  980  |  2  | 34 | None
         LulGolem      | 26 | 2 |  948  |  2  | 34 | None
         Succubus      | 27 | 3 |  540  | 120 | 38 | None
    
      Club Trouble                                     Quest Level: Lvl 4
        Area: Pearl Park                               Reward: Juturnus Fan
        Reason: Megappi is attacking towns.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Megappi       | 39 | 1 | 1679  | 44  | 52 | None
         Minoppi       | 36 | 2 | 1051  | 132 | 34 | None
         Minoppi       | 35 | 1 | 1133  | 128 | 34 | None
         Minoppi       | 35 | 1 | 1019  | 128 | 34 | None
         Minoppi       | 35 | 2 |  732  | 128 | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Minoppi       | 37 | 1 | 1167  | 136 | 34 | None
         Minoppi       | 37 | 1 |  778  | 136 | 34 | None
         Minoppi       | 36 | 1 | 1132  | 132 | 34 | None
         Minoppi       | 36 | 1 |  754  | 132 | 34 | None
    
    
    
    Chapter 26 ~A Time for Truth~                                         [26guqu]
      Training 4 still available; other previous quests are not
      Monk Beatdown                                    Quest Level: Lvl 4
        Area: Tottori Desert                           Reward: Glorious Lance
        Reason: Monk seeks a challenge.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Guard         | 33 | 1 |  876  | 46  | 34 | None
         Guard         | 33 | 1 |  857  | 46  | 34 | None
         Guard         | 33 | 1 |  847  | 46  | 34 | None
         Guard         | 32 | 1 |  832  | 45  | 34 | None
         Monk          | 35 | 1 | 1560  | 29  | 34 | None
         Monk          | 33 | 1 | 1546  | 27  | 34 | None
         Robber        | 35 | 1 |  973  | 49  | 40 | None
         Robber        | 34 | 1 |  965  | 48  | 40 | None
         Robber        | 34 | 1 |  934  | 48  | 40 | None
    
      Snow Wars                                        Quest Level: Lvl 3
        Area: Ice Hermitage                            Reward: Bluefin Staff
        Reason: Element is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Element       | 37 | 1 |  741  | 157 | 32 | Nature
         Element       | 37 | 1 |  741  | 157 | 32 | Water
         Element       | 36 | 1 |  719  | 153 | 32 | Nature
         Element       | 36 | 1 |  719  | 153 | 32 | Water
         Element       | 36 | 1 |  539  | 153 | 32 | Fire
         Element       | 35 | 1 |  697  | 148 | 32 | Nature
         Element       | 35 | 1 |  697  | 148 | 32 | Water
         Element       | 34 | 1 |  506  | 144 | 32 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         Element       | 40 | 1 |  816  | 171 | 32 | Wind
    
      It's Magic!                                      Quest Level: Lvl 4
        Area: Lago Springs                             Reward: Distant Sun
        Reason: Sorcerer is robbing people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Archer        | 31 | 1 |  657  | 44  | 34 | None
         Archer        | 30 | 1 |  644  | 43  | 34 | None
         HighMage      | 32 | 1 |  795  | 136 | 36 | None
         HighMage      | 30 | 1 |  746  | 129 | 36 | None
         Knight        | 32 | 1 |  946  | 81  | 36 | None
         Knight        | 30 | 1 |  976  | 77  | 36 | None
         Sorcerer      | 34 | 2 | 1055  | 192 | 42 | None
    
    
    
    Chapter 27 ~To Stave off the Darkness...~                             [27guqu]
      Monk Beatdown and Snow Wars still available; other previous quests are not
      Rainbow Road                                     Quest Level: Lvl 3
        Area: Ice Hermitage                            Reward: Ginseimaru
        Reason: Witch? is asking for help.
      Win Conditions: Defeat all enemies
      Ally: Lvl 32 Alice
            Lvl 32 Therese
                   !*After* the battle, Alice and Therese join the party
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Beetle        | 29 | 1 | 1735  | 25  | 35 | None
         Gryphon       | 30 | 3 |  969  | 34  | 38 | None
         Viper         | 31 | 1 |  924  | 96  | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Gryphon       | 32 | 1 | 1033  | 36  | 38 | None
         Gryphon       | 31 | 1 | 1001  | 35  | 38 | None
         Viper         | 32 | 1 |  954  | 100 | 32 | None
    
      Training X                                       Quest Level: Lvl 4
        Area: Azul Forest                              Reward: Mahogany Mallet
        Reason: Talon K wishes to train.
      Win Conditions: Defeat Rhona
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Rhona         | 40 | 1 | 1985  | 37  | 42 | None
         Guard         | 38 | 1 | 1262  | 59  | 34 | None
         HighMage      | 36 | 2 |  988  | 168 | 36 | None
         HiPriest      | 37 | 1 | 1120  | 115 | 36 | None
         Monk          | 37 | 1 | 1834  | 34  | 34 | None
         Talon K       | 38 | 1 | 1368  | 106 | 36 | None
         Talon K       | 36 | 1 | 1284  | 100 | 36 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Guard         | 38 | 1 | 1262  | 59  | 34 | None
         Guard         | 37 | 2 | 1223  | 57  | 34 | None
    
    
    
    Chapter 28 ~Shattered Dreams / Extinguishing Flame~                   [28guqu]
      Snow Wars and Rainbow Road still available; other previous quests are not
      Firefight                                        Quest Level: Lvl 4
        Area: Pearl Park                               Reward: Key-gun-tar
        Reason: Beetle is attacking towns.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Beetle        | 35 | 1 | 2092  | 29  | 34 | None
         Beetle        | 34 | 2 | 2025  | 28  | 34 | None
         Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
         Viper         | 35 | 2 | 1046  | 108 | 32 | None
         Viper         | 34 | 1 | 1012  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         Gryphon       | 37 | 1 | 1205  | 42  | 38 | None
         Gryphon       | 36 | 1 | 1168  | 40  | 38 | None
         Gryphon       | 35 | 1 | 1133  | 39  | 38 | None
    
      Demon King                                       Quest Level: Lvl 4
        Area: Farham                                   Reward: Fujin Trumpet
        Reason: Fiend X is attacking towns.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Basilisk      | 39 | 2 |  845  | 94  | 38 | None
         Fiend         | 39 | 2 | 1321  | 118 | 42 | Dark
         Fiend X       | 42 | 1 | 1805  | 65  | 44 | None
         Viper         | 38 | 3 | 1228  | 126 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
         Fiend X       | 43 | 3 | 1863  | 67  | 44 | None
    
    
    
    Chapter 29 ~Inherited Duty~                                           [29guqu]
      Firefight and Rainbow Road still available; other previous quests are not
      Cow Dare You                                     Quest Level: Lvl 4
        Area: Bullhelm Volcano                         Reward: Mana Material
        Reason: Minotaur is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Minotaur      | 36 | 1 | 1348  | 40  | 34 | None
         Minotaur      | 35 | 1 | 1308  | 39  | 34 | None
         Minotaur      | 34 | 2 | 1266  | 38  | 34 | None
         Viper         | 35 | 2 | 1046  | 108 | 32 | None
         Viper         | 34 | 1 | 1012  | 105 | 32 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
         Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
         Fiend         | 35 | 3 | 1090  | 99  | 42 | Dark
    
      It's no Bull                                     Quest Level: Lvl 4
        Area: Tottori Desert                           Reward: Hades Whip
        Reason: Tautus is causing panic.
      Win Conditions: Defeat Ownyqi or Valine
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Ownyqi (Gob)  | 45 | 1 | 2000  | 73  | 48 | None
         Valine (Mino) | 45 | 1 | 2500  | 191 | 45 | None
         Goblin        | 40 | 1 | 1234  | 62  | 44 | None
         Goblin        | 39 | 1 | 1194  | 60  | 44 | None
         Goblin        | 38 | 1 | 1157  | 59  | 44 | None
         Minotaur      | 40 | 1 | 1683  | 49  | 34 | None
         Minotaur      | 39 | 1 | 1630  | 48  | 34 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         Goblin        | 43 | 1 | 1359  | 69  | 44 | None
         Goblin        | 42 | 1 | 1316  | 67  | 44 | None
         Minotaur      | 43 | 1 | 1854  | 55  | 34 | None
         Minotaur      | 42 | 1 | 1796  | 52  | 34 | None
         Minotaur      | 41 | 1 | 1739  | 51  | 34 | None
    
    
    
    Chapter 30 ~Throne of the Mage Queen~                                 [30guqu]
      Cow Dare You and Rainbow Road still available; other previous quests are not
      Test o' Might                                    Quest Level: Lvl 4
        Area: Training Area                            Reward: 20000R
        Reason: Hero X? seeks a challenge.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Deacon        | 42 | 1 | 2500  | 37  | 42 | None
         F Archer      | 43 | 1 | 1800  | 38  | 46 | None
         Hero X?       | 44 | 1 | 2300  | 189 | 45 | None
         Sorcerer      | 42 | 1 | 1600  | 253 | 42 | None
    
      Hot Spirits                                      Quest Level: Lvl 4
        Area: Bullhelm Volcano                         Reward: Firebird Wand
        Reason: Terror is scaring people.
      Win Conditions: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Golemite      | 45 | 2 | 3200  |  4  | 42 | None
         Terror        | 47 | 1 | 4500  | 142 | 42 | None
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         BlazBomb      | 41 | 6 | 1791  | 118 | 42 | Fire
    
    
    
    
    
    ==============================================================================
    V.    Spa Battle Subquest                                             [pigeon]
    ==============================================================================
    
    
    
    As soon as Chapter 23 (either version) is completed, this Subquest opens up.
    Note that all main elemental Kopins will have their respective Charm equipped,
    meaning Fire Kopins will have the Snuff Charm equipped, effectively canceling
    out all fire-type damage.  Similarly with Water Kopins and Drought Charms,
    Nature Kopins with Smog Charms, etc etc.  ? Kopins, ie the "Silver" elemental
    Kopins, have no such charm but have extremely high Defense and Resistance
    stats, making them difficult to beat without using Flash Drives.  Set damage
    items also help with them, such as Dynamite, Grenade and Mana Material.  All
    battles between spa intermission choices are consecutive battles.
    
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: learn of hot springs
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: take on the optional quest
    
         Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         F Kopin       | 34 | 1 |  844  | 134 | 48 | Fire
         F Kopin       | 33 | 2 |  819  | 130 | 48 | Fire
         F Kopin       | 32 | 2 |  795  | 127 | 48 | Fire
         N Kopin       | 35 | 1 | 2005  | 49  | 36 | Nature
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         A Kopin       | 36 | 1 |  899  | 132 | 43 | Wind
         A Kopin       | 35 | 1 |  872  | 128 | 43 | Wind
         A Kopin       | 34 | 2 |  844  | 124 | 43 | Wind
         A Kopin       | 33 | 1 |  819  | 120 | 43 | Wind
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
         D Kopin       | 31 | 2 |  616  | 123 | 36 | Dark
         L Kopin       | 33 | 1 |  655  | 120 | 40 | Light
         L Kopin       | 32 | 1 |  636  | 118 | 40 | Light
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
         D Kopin       | 33 | 1 |  655  | 130 | 36 | Dark
         D Kopin       | 32 | 1 |  636  | 127 | 36 | Dark
         N Kopin       | 32 | 1 | 1828  | 45  | 36 | Nature
         N Kopin       | 31 | 1 | 1771  | 44  | 36 | Nature
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
        Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Vanessa       | 32 | 1 | 2782  | 182 | 45 | Fire
         F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
         F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
         F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
         F Kopin       | 31 | 2 |  770  | 123 | 48 | Fire
    
                   Spa Intermission choice
    
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: change spa sites
    
         Calzard Region > Ozark Plains > Deviled Spring
        Area: Young Lion Spring                  Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         ? Kopin       | 44 | 1 |  464  | 104 | 34 | "Silver"
         ? Kopin       | 42 | 1 |  435  | 97  | 34 | "Silver"
         ? Kopin       | 41 | 1 |  421  | 94  | 34 | "Silver"
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
         F Kopin       | 44 | 3 | 1160  | 182 | 48 | Fire
        Area: Young Lion Spring                  Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         F Kopin       | 43 | 2 | 1124  | 176 | 48 | Fire
         F Kopin       | 42 | 2 | 1089  | 170 | 48 | Fire
         W Kopin       | 45 | 1 | 1314  | 107 | 34 | Water
         W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Calzard Region > Ozark Plains > Deviled Spring
        Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Kopin       | 45 | 1 |  956  | 187 | 36 | Dark
         D Kopin       | 44 | 1 |  928  | 182 | 36 | Dark
         D Kopin       | 43 | 2 |  899  | 176 | 36 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         A Kopin       | 43 | 2 | 1124  | 163 | 43 | Wind
         A Kopin       | 42 | 2 | 1089  | 158 | 43 | Wind
        Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         N Kopin       | 45 | 1 | 2748  | 67  | 36 | Nature
         N Kopin       | 43 | 1 | 2585  | 63  | 36 | Nature
         N Kopin       | 42 | 1 | 2504  | 61  | 36 | Nature
         W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water
         W Kopin       | 42 | 1 | 1197  | 97  | 34 | Water
         W Kopin       | 41 | 1 | 1159  | 94  | 34 | Water
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Calzard Region > Ozark Plains > Deviled Spring
        Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Vanessa       | 42 | 1 | 3811  | 244 | 45 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
         L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
         L Kopin       | 43 | 1 |  899  | 163 | 40 | Light
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
         F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
         L Kopin       | 45 | 1 |  956  | 174 | 40 | Light
         L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
         ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
         F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire
    
                   Spa Intermission choice
    
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: change spa sites
    
         Calzard Region > Azul Cave > Lion Cub Spring
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind
         A Kopin       | 55 | 2 | 1507  | 219 | 43 | Wind
         N Kopin       | 56 | 3 | 3514  | 85  | 36 | Nature
         N Kopin       | 55 | 1 | 3466  | 84  | 36 | Nature
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         D Kopin       | 57 | 1 | 1239  | 242 | 36 | Dark
         D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
         D Kopin       | 55 | 1 | 1205  | 236 | 36 | Dark
         F Kopin       | 57 | 1 | 1549  | 242 | 48 | Fire
         F Kopin       | 56 | 2 | 1528  | 239 | 48 | Fire
         F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Calzard Region > Azul Cave > Lion Cub Spring
        Area: Kunai Springs                      Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         L Kopin       | 57 | 2 | 1239  | 224 | 40 | Light
         N Kopin       | 56 | 1 | 3514  | 85  | 36 | Nature
         N Kopin       | 55 | 2 | 3466  | 84  | 36 | Nature
         W Kopin       | 57 | 1 | 1703  | 138 | 34 | Water
         W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         L Kopin       | 56 | 2 | 1222  | 222 | 40 | Light
        Area: Kunai Springs                      Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         ? Kopin       | 57 | 1 |  619  | 138 | 34 | "Silver"
         A Kopin       | 54 | 1 | 1482  | 215 | 43 | Wind
         A Kopin       | 53 | 4 | 1454  | 211 | 43 | Wind
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
         ? Kopin       | 55 | 1 |  602  | 135 | 34 | "Silver"
         A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Calzard Region > Ozark Plains > Deviled Spring
        Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Vanessa       | 56 | 1 | 5348  | 342 | 45 | Fire
         D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
         D Kopin       | 55 | 2 | 1205  | 236 | 36 | Dark
         F Kopin       | 56 | 1 | 1528  | 239 | 48 | Fire
         F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
         W Kopin       | 56 | 1 | 1680  | 136 | 34 | Water
         W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water
    
                   Spa Intermission choice
    
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: change spa sites
    
         Elzo Region > Ice Hermitage > Kunai Spring
        Area: Kunai Springs                      Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         A Kopin       | 64 | 1 | 1673  | 243 | 43 | Wind
         A Kopin       | 63 | 1 | 1656  | 240 | 43 | Wind
         L Kopin       | 65 | 1 | 1352  | 245 | 40 | Light
         L Kopin       | 64 | 1 | 1338  | 243 | 40 | Light
         N Kopin       | 66 | 1 | 3923  | 95  | 36 | Nature
         N Kopin       | 64 | 1 | 3847  | 93  | 36 | Nature
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         L Kopin       | 65 | 2 | 1352  | 245 | 40 | Light
         N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
        Area: Kunai Springs                      Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
         D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
         N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
         N Kopin       | 65 | 2 | 3887  | 94  | 36 | Nature
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Elzo Region > Ice Hermitage > Kunai Spring
        Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         F Kopin       | 65 | 3 | 1690  | 264 | 48 | Fire
         N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
         W Kopin       | 65 | 2 | 1859  | 151 | 34 | Water
        Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         ? Kopin       | 66 | 1 |  682  | 152 | 34 | "Silver"
         ? Kopin       | 65 | 2 |  676  | 151 | 34 | "Silver"
         D Kopin       | 66 | 1 | 1364  | 266 | 36 | Dark
         D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
         D Kopin       | 66 | 4 | 1364  | 266 | 36 | Dark
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Elzo Region > Ice Hermitage > Kunai Spring
        Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Vanessa       | 66 | 1 | 5971  | 380 | 45 | Fire
         A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
         N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
         N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
    
                   Spa Intermission choice
    
    
         Calzard Region > Hemill Ruin > Gather info
                   Spa Subquest storyline: change spa sites
    
         Tottori Region > Tottori Desert > Cleansing Spring
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         A Kopin       | 74 | 2 | 1830  | 257 | 43 | Wind
         D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
         W Kopin       | 72 | 2 | 1978  | 156 | 34 | Water
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
         D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
        Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         F Kopin       | 75 | 2 | 1844  | 278 | 48 | Fire
         L Kopin       | 74 | 1 | 1464  | 257 | 40 | Light
         L Kopin       | 72 | 1 | 1439  | 254 | 40 | Light
         N Kopin       | 73 | 1 | 4174  | 98  | 36 | Nature
         N Kopin       | 72 | 2 | 4137  | 98  | 36 | Nature
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         ? Kopin       | 76 | 4 |  743  | 160 | 34 | "Silver"
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Tottori Region > Tottori Desert > Cleansing Spring
        Area: Young Lion Springs                 Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         ? Kopin       | 73 | 2 |  726  | 157 | 34 | "Silver"
         F Kopin       | 75 | 1 | 1844  | 278 | 48 | Fire
         F Kopin       | 74 | 2 | 1830  | 277 | 48 | Fire
         N Kopin       | 74 | 3 | 4209  | 99  | 36 | Nature
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
         D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
         D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
        Area: Young Lion Springs                 Win Condition: Defeat all enemies
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         ? Kopin       | 76 | 1 |  743  | 160 | 34 | "Silver"
         A Kopin       | 76 | 1 | 1859  | 260 | 43 | Wind
         D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
         F Kopin       | 76 | 1 | 1859  | 280 | 48 | Fire
         L Kopin       | 76 | 1 | 1487  | 260 | 40 | Light
         N Kopin       | 76 | 1 | 4275  | 100 | 36 | Nature
         W Kopin       | 76 | 1 | 2044  | 160 | 34 | Water
    
                   Spa Intermission choice
                       Option to continue battling given
    
         Tottori Region > Tottori Desert > Cleansing Spring
        Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
         Name or       
            unit type  |Lvl | # |  HP   | MP  | AO | Element
         ------------------------------------------------------
         Vanessa       | 80 | 1 | 6702  | 408 | 45 | Fire
         ? Kopin       | 75 | 1 |  737  | 159 | 34 | "Silver"
         ? Kopin       | 74 | 1 |  732  | 158 | 34 | "Silver"
         D Kopin       | 77 | 2 | 1498  | 281 | 36 | Dark
         D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
         L Kopin       | 77 | 1 | 1498  | 261 | 40 | Light
         L Kopin       | 75 | 1 | 1475  | 258 | 40 | Light
         ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
         F Kopin       | 79 | 4 | 1902  | 284 | 48 | Fire
    
                   Spa Intermission choice
    
    
    Spa subquest completed.  Rewards given:
         -Hemill Ruin shop opens
         -Paragon's Spirit              -Mage Queen Heart
         -Vigor                         -Nirvana                       -Vampyr
    
    
    
    
    
    ==============================================================================
    VI.   Character Arts                                                  [otters]
    ==============================================================================
    
    
    
    Note: Rasche, Rina, Pip and Kaph learn their initial Flash Drive via storyline
          sequences fairly "late" in the game.  If you're above the level listed,
          level up another level to learn the next Flash Drive's level after
          you've passed the storyline point to learn each of their level 1
          Flash Drives.
    
    
    
    Roland
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Attack with sword
    Gale Slice          |  -  |   6    | An accurate attack (one target)
    Chrome Slice        |  6  |   12   | A powerful strike (one target)
    Restore             |  14 |   8    | Restore HP (self only, casts Regen)
    Crescent Slash      |  21 |   18   | A wide slash (target and two adjacent)
    Fracture Slash      |  28 |   24   | Bone-splitting slash (one target)
    
    
    Rasche
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Pierce with spear
    Javelin Spike       |  -  |   5    | Distance stab (hits through 3 squares)
    Blood Edge          |  7  |   8    | A fierce slash (one target)
    Stinger             |  16 |   8    | An accurate pierce (through 2 squares)
    Savage Type         |  22 |   12   | DEF- ATK+ (self only)
    Crack Follow        |  29 |   12   | Piercing thrust (hits through 2 squares)
    Flash Drive Lvl 2   | *16 |   -    | Rising Dragon Lvl 2 unlocked
    Flash Drive Lvl 3   | *29 |   -    | Rising Dragon Lvl 3 unlocked
    
    
    Rina
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Fire arrows
    Pit Shoot           |  -  |   8    | A poisoned arrow (one target)
    First Aid           |  6  |   6    | Cure status ailments (adjacent to self)
    Loop Shot           |  16 |   10   | A powerful arrow (one target)
    Tuning              |  21 |   8    | Increases TEC (self only)
    Shadow Shot         |  30 |   16   | Targets weaknesses (2 spaces beyond aim)
    Flash Drive Lvl 2   | *17 |   -    | Apollo Shot Lvl 2 unlocked
    Flash Drive Lvl 3   | *29 |   -    | Apollo Shot Lvl 3 unlocked
    
    
    Althea
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Smack with staff
    Fire Bullet         |  -  |   8    | Shoot a fireball (normal magic range)
    Intention           |  6  |   3    | Increases MAG (self only)
    Flame Pillar        |  14 |   16   | Pillar of flame (cross-shaped area)
    Ignis Blaze         |  23 |   42   | A massive explosion (larger cross area)
    Resurrect           |  29 |   25   | Revive with full HP (revived near Althea)
    Flash Drive Lvl 2   |  16 |   -    | Philia Blaze / White Flare Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | Philia Blaze / White Flare Lvl 3 unlocked
    
    
    Dia
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Smack with baton
    Bright Arrow        |  -  |   8    | Arrows of light (normal magic range)
    Treatment           |  8  |   10   | Heals status (cross-shaped target area)
    Shine Bullet        |  16 |   16   | Piercing beam (cross-shaped area)
    Protection          |  21 |   12   | Increases DEF (one target)
    Photon Axis         |  27 |   42   | A blade of light (cross-shaped area)
    Flash Drive Lvl 2   |  16 |   -    | Rev-Ray Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | Rev-Ray Lvl 3 unlocked
    
    
    Pip
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Smack with staff
    Cure                |  -  |   10   | Heal a single ally (normal magic range)
    Health Cure         |  7  |   8    | Heal status ailments (one target)
    Curer               |  14 |   15   | Heal group of allies (cross-shaped area)
    Revive              |  23 |   10   | Revive with some HP (revived near Pip)
    Regen Mass          |  27 |   14   | Cast Regen on many (cross-shaped area)
    Flash Drive Lvl 2   | *16 |   -    | Good Show! Lvl 2 unlocked
    Flash Drive Lvl 3   | *29 |   -    | Good Show! Lvl 3 unlocked
    
    
    Kaph
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Shoot with Bowgun
    Confusion Shot      |  -  |   12   | May confuse foe (one target)
    Silence Shot        |  -  |   12   | May silence foe (one target)
    Paralyze Shot       |  14 |   12   | May paralyze foe (one target)
    Healing Arts        |  22 |   8    | Heal HP and status (one adjacent target)
    Heavy Shot          |  28 |   18   | Fires a heavier shot (one target)
    Flash Drive Lvl 2   | *17 |   -    | Bullet Song Lvl 2 unlocked
    Flash Drive Lvl 3   | *29 |   -    | Bullet Song Lvl 3 unlocked
    
    
    Luna
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Slash with fan
    Aqua Hammer         |  -  |   8    | Smashes with water (normal magic range)
    Purifying Water     |  -  |   14   | Heals HP and status (cross-shaped area)
    Revive              |  15 |   10   | Revive with some HP (revived near Luna)
    Curall              |  22 |   26   | Powerful healing (cross-shaped area)
    Aqua Squall         |  27 |   40   | Rain of pain (cross-shaped area)
    Flash Drive Lvl 2   |  16 |   -    | Aqua Strike Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | Aqua Strike Lvl 3 unlocked
    
    
    Pop
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Attack with hammer
    Land Strike         |  -  |   12   | Accurate magic blow (one adjacent target)
    Rise                |  -  |   5    | Increases SPD (self only)
    Land Sting          |  -  |   16   | Spiky branches (cross-shaped area)
    Burst Stump         |  22 |   20   | Fierce magic attack (one adjacent target)
    Yggdra Form         |  27 |   40   | Nature's revenge (cross-shaped area)
    Flash Drive Lvl 2   |  17 |   -    | Seed Shot Lvl 2 unlocked
    Flash Drive Lvl 3   |  30 |   -    | Seed Shot Lvl 3 unlocked
    
    
    Sadie
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Attack with music
    Wind Slicer         |  -  |   8    | Creates a whirlwind (one target)
    Flight              |  -  |   8    | Increases SPD (one target)
    Bash Storm          |  -  |   16   | Slicing gusts (cross-shaped area)
    Sonar Passion       |  22 |   13   | White noise blast (one, bow-like target)
    Aero Twister        |  27 |   41   | Tornado touchdown (cross-shaped area)
    Flash Drive Lvl 2   |  22 |   -    | Serenade Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | Serenade Lvl 3 unlocked
    
    
    Josie
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Smack with staff
    Dark Pierce         |  -  |   8    | Fires a shot of ice (normal magic range)
    Rusty Rain          |  -  |   8    | Lower DEF and RES (cross-shaped area)
    Stun Cloud          |  -  |   12   | A paralyzing attack (one adjacent target)
    Shadow Boom         |  -  |   12   | A confusing attack (one adjacent target)
    Revive              |  30 |   10   | Revive with some HP (revived near Josie)
    Flash Drive Lvl 2   |  28 |   -    | De la Cat Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | De la Cat Lvl 3 unlocked
    
    
    Karen
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Shoot an enemy
    Grenade             |  -  |   12   | Exploding projectile (5 squares away)
    Tranquilizer        |  -  |   10   | Paralyzing bullets (5 squares away)
    Pierce Snipe        |  -  |   15   | A powerful shot (5 squares away)
    Rabian Rose         |  -  |   24   | An accurate blast (5 squares away)
    Flying Shell        |  28 |   16   | Far-reaching bullet (long dist, 1 target)
    Flash Drive Lvl 2   |  28 |   -    | Thorn Rain Lvl 2 unlocked
    Flash Drive Lvl 3   |  29 |   -    | Thorn Rain Lvl 3 unlocked
    
    
    Fatima
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Slash with whip
    Ice Coffin          |  -  |   10   | Encase in ice (normal magic range)
    Gravity Ice         |  -  |   16   | Drops a block of ice (cross-shaped area)
    Reboot              |  -  |   9    | Increases MAG (one target)
    Soul Bind           |  -  |   21   | Focused whip attack (1 target w/ "x" hit)
    Freeze Dust         |  -  |   43   | Freezes an area (larger cross area)
    Flash Drive Lvl 2   |  29 |   -    | Black Frost Lvl 2 unlocked
    Flash Drive Lvl 3   |  30 |   -    | Black Frost Lvl 3 unlocked
    
    
    Ninja? / Ayano
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Attack with sword
    Meditate            |  -  |   15   | Increase SPD and TEC (self only)
    Silver Cloud        |  -  |   10   | Increases RES (cross-shaped area)
    Iai                 |  -  |   10   | Slash targets (2 squares away)
    Silver Seal         |  -  |   45   | Magical protection (one target)
    Muei                |  30 |   24   | Several fast strikes (one adj. target)
    Flash Drive Lvl 2   |  29 |   -    | Gatotsu Lvl 2 unlocked
    Flash Drive Lvl 3   |  30 |   -    | Gatotsu Lvl 3 unlocked
    
    
    Gaston
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Swipe with halberd
    Dunk                |  -  |   10   | An accurate attack
    Concentrate!        |  -  |   6    | Increases TEC (self only)
    Last Stand          |  -  |   12   | DEF- ATK+ (self only)
    Effort!             |  -  |   16   | Restores HP (self only, casts Regen)
    Sledge Hammer       |  -  |   22   | May paralyze foe
    Flash Drive Lvl 2   |  34 |   -    | Grand Break Lvl 2 unlocked
    Flash Drive Lvl 3   |  35 |   -    | Grand Break Lvl 3 unlocked
    
    
    Richter
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Pierce with spear
    Screw               |  -  |   15   | A twisting stab (one adjacent target)
    Advice              |  -  |   8    | Increases TEC (one target)
    Penetrate           |  -  |   11   | A piercing attack (hit through 2 squares)
    Nostrum             |  -  |   18   | Heals an area (cross-shaped area)
    Arc Circular        |  -  |   28   | A fierce attack (hit through 2 squares)
    Flash Drive Lvl 2   |  33 |   -    | Talon Dive Lvl 2 unlocked
    Flash Drive Lvl 3   |  34 |   -    | Talon Dive Lvl 3 unlocked
    
    
    Alice
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Hit with rolling pin
    Heat Storm          |  -  |   18   | Attack with flames (cross-shaped area)
    Jungle Combo        |  -  |   18   | Attack with roots (cross-shaped area)
    Splash              |  -  |   18   | Attack with water (cross-shaped area)
    Photon Burst        |  -  |   18   | Attack with light (cross-shaped area)
    Gale Splash         |  -  |   18   | Attack with wind (cross-shaped area)
    Flash Drive Lvl 2   |  31 |   -    | Ray of Hope Lvl 2 unlocked
    Flash Drive Lvl 3   |  32 |   -    | Ray of Hope Lvl 3 unlocked
    
    
    Therese
    Tech name           | Lvl | MP use | Description
    ------------------------------------------------------------------------------
    Attack              |  -  |   0    | Attack with knife
    Power Chop!         |  -  |   10   | A heavy knife attack (adjacent target)
    Catch!              |  -  |   6    | Throw a knife (one target)
    Tiger Fang!         |  -  |   10   | Piercing shock wave (through 2 squares)
    Shink[note]         |  -  |   8    | Hone blade for ATK+ (self only)
    Musou Slash?        |  -  |   15   | Super slash strike! (adjacent target)
    Flash Drive Lvl 2   |  31 |   -    | Love Laser Lvl 2 unlocked
    Flash Drive Lvl 3   |  32 |   -    | Love Laser Lvl 3 unlocked
    
    
    
    
    
    ==============================================================================
    VII.  Equipment List                                                 [moocows]
    ==============================================================================
    
    
    
        Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
    ------------------|---------|----|----|----|----|------|-------|------------
    Sabre             |Roland   |3   |-   |-   |-   |-     |-      |Initial Eq.
    Espada Ropera     |Roland   |6   |-   |-   |-   |-     |300R   |Rev Academy
    Schiavona         |Roland   |12  |-   |-   |-   |-     |500R   |Mistia
    Dha               |Roland   |20  |-   |-   |5   |-     |950R   |Farham
    Niuweidao         |Roland   |30  |-   |-   |10  |-     |1500R  |Mialsa Mab.
    Damascus Sword    |Roland   |40  |-   |-   |15  |-     |2300R  |Pearl Park
    Rune Blade        |Roland   |50  |-   |-   |20  |-     |3150R  |Castle Plaza
    Luminous Blade    |Roland   |60  |-   |-   |30  |MP+20 |4800R  |Castle Plaza
    Demon Blade Rega  |Roland   |65  |-   |-   |30  |MP+20 |-      |-
    True Demon Blade  |Roland   |75  |-   |-   |40  |MP+50 |-      |-
    Rigor Mortis      |Roland   |80  |-   |20  |50  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Spear             |Rasche   |5   |-   |-   |-   |-     |-      |Initial Eq.
    Sibat             |Rasche   |9   |-   |-   |-   |-     |300R   |Rev Academy
    Fauchard          |Rasche   |16  |-   |-   |-   |-     |500R   |Mistia
    Sarissa           |Rasche   |23  |-   |-   |-   |-     |950R   |Farham
    Lapis Spear       |Rasche   |30  |-   |-   |5   |-     |1500R  |Mialsa Mab.
    Dangpa-chang      |Rasche   |39  |-   |-   |-   |-     |2300R  |Pearl Park
    Magari-yari       |Rasche   |49  |-   |-   |-   |-     |3150R  |Castle Plaza
    Goliath Spear     |Rasche   |60  |-   |-   |-   |-     |4800R  |Castle Plaza
    Tepoztopilli      |Rasche   |70  |-   |10  |-   |-     |-      |-
    Sky Piercer       |Rasche   |80  |-   |10  |-   |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Short Bow         |Rina     |3   |-   |5   |-   |-     |-      |Initial Eq.
    Steel Bow         |Rina     |5   |-   |5   |-   |-     |300R   |Rev Academy
    Longbow           |Rina     |9   |-   |6   |-   |-     |500R   |Mistia
    Yumi              |Rina     |15  |-   |8   |-   |-     |950R   |Farham
    Gukgung           |Rina     |25  |-   |9   |-   |-     |1500R  |Mialsa Mab.
    Recurve Bow       |Rina     |33  |-   |10  |-   |-     |2300R  |Pearl Park
    Flatbow           |Rina     |43  |-   |10  |-   |-     |3150R  |Castle Plaza
    Eternal Bow       |Rina     |53  |-   |10  |-   |-     |4800R  |Castle Plaza
    Philoctetes       |Rina     |65  |-   |-20 |-   |-     |-      |-
    Artemis           |Rina     |120 |-   |-40 |-   |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
        Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
    ----------------------------------------------------------------------------
    Feather Wand      |Althea   |2   |-   |-   |4   |-     |-      |Initial Eq.
    Novice Wand       |Althea   |4   |-   |-   |7   |-     |300R   |Rev Academy
    Ostrich wand      |Althea   |8   |-   |-   |15  |-     |500R   |Mistia
    Peacock wand      |Althea   |13  |-   |-   |23  |-     |950R   |Farham
    Cinder wand       |Althea   |20  |-   |-   |30  |-     |1500R  |Mialsa Mab.
    Ash wand          |Althea   |30  |-   |-   |36  |-     |2300R  |Pearl Park
    Magma wand        |Althea   |35  |-   |-   |40  |-     |3150R  |Castle Plaza
    Steel wand        |Althea   |43  |-   |-   |45  |-     |4800R  |Castle Plaza
    Firebird wand     |Althea   |50  |-   |-   |50  |MP+40 |-      |-
    Simurgh Wand      |Althea   |50  |-   |-   |70  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Light Baton       |Dia      |3   |-   |-   |8   |-     |-      |Initial Eq.
    Leader Baton      |Dia      |6   |-   |-   |13  |-     |500R   |Mistia
    Solar Baton       |Dia      |8   |-   |-   |15  |-     |950R   |Farham
    Guilded Baton     |Dia      |13  |-   |-   |23  |-     |1500R  |Mialsa Mab.
    Lux Baton         |Dia      |20  |-   |-   |35  |-     |2300R  |Pearl Park
    Photon Baton      |Dia      |30  |-   |-   |42  |-     |3150R  |Castle Plaza
    Glorious Baton    |Dia      |43  |-   |-   |53  |-     |4800R  |Castle Plaza
    Distant Sun       |Dia      |45  |-   |-   |60  |-     |-      |-
    Hyperion Baton    |Dia      |50  |-   |-   |73  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Training Whisk    |Pip      |10  |-   |-   |10  |-     |-      |Initial Eq.
    Roux Whisk        |Pip      |14  |-   |-   |15  |-     |500R   |Mistia
    Balloon Whisk     |Pip      |18  |-   |-   |22  |-     |950R   |Farham
    Twirl Whisk       |Pip      |22  |-   |-   |30  |-     |1500R  |Mialsa Mab.
    Ball Whisk        |Pip      |30  |-   |-   |38  |-     |2300R  |Pearl Park
    Chef Whisk        |Pip      |35  |-   |-   |47  |-     |3150R  |Castle Plaza
    Steel Chef Whisk  |Pip      |30  |-   |-   |58  |-     |4800R  |Castle Plaza
    Patissier Whisk   |Pip      |42  |-   |-   |65  |-     |-      |-
    Gran-Patissier    |Pip      |80  |-   |-   |72  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
        Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
    ----------------------------------------------------------------------------
    Guitar Bowgun     |Kaph     |10  |-   |-   |8   |-     |-      |Initial Eq.
    Electric Bowgun   |Kaph     |15  |-   |-   |15  |-     |950R   |Farham
    Bass Bowgun       |Kaph     |23  |-   |-   |23  |-     |1500R  |Mialsa Mab.
    Mandolin Bowgun   |Kaph     |29  |-   |-   |30  |-     |2300R  |Pearl Park
    Air Guitar        |Kaph     |41  |-   |-   |33  |-     |3150R  |Castle Plaza
    The Flansburgh    |Kaph     |50  |-   |-   |40  |-     |4800R  |Castle Plaza
    Key-gun-tar       |Kaph     |59  |-   |-   |20  |-     |-      |-
    Ionokaphter       |Kaph     |68  |-   |10  |10  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Narcissus Fan     |Luna     |10  |-   |-   |14  |-     |-      |Initial Eq.
    Eddy Fan          |Luna     |12  |-   |-   |18  |-     |950R   |Farham
    Current Fan       |Luna     |14  |-   |-   |27  |-     |1500R  |Mialsa Mab.
    Wave Fan          |Luna     |16  |-   |-   |37  |-     |2300R  |Pearl Park
    Maelstrom Fan     |Luna     |18  |-   |-   |46  |-     |3150R  |Castle Plaza
    Tsunami Fan       |Luna     |20  |-   |-   |58  |-     |4800R  |Castle Plaza
    Juturnus Fan      |Luna     |30  |-   |-   |65  |-     |-      |-
    Aquarius Fan      |Luna     |60  |-   |-   |75  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Lotus Mallet      |Pop      |20  |-   |-   |15  |-     |-      |Initial Eq.
    Teak Mallet       |Pop      |29  |-   |-   |20  |-     |1500R  |Mialsa Mab.
    Oak Mallet        |Pop      |38  |-   |-   |25  |-     |2300R  |Pearl Park
    Tualang Mallet    |Pop      |45  |-   |-   |30  |-     |3150R  |Castle Plaza
    The Pollenator    |Pop      |65  |-   |-   |42  |-     |4800R  |Castle Plaza
    Mahogany Mallet   |Pop      |70  |-   |-   |49  |-     |-      |-
    The Arbominator   |Pop      |80  |-   |-   |60  |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
        Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
    ----------------------------------------------------------------------------
    Summer Trumpet    |Sadie    |15  |-   |-   |30  |MP+10 |-      |Initial Eq.
    Fall Trumpet      |Sadie    |25  |-   |-   |38  |MP+15 |2300R  |Pearl Park
    Winter Trumpet    |Sadie    |30  |-   |-   |46  |MP+20 |3150R  |Castle Plaza
    Typhoon Trumpet   |Sadie    |30  |-   |-   |55  |MP+10 |4800R  |Castle Plaza
    Fujin Trumpet     |Sadie    |30  |-   |-   |63  |MP+20 |-      |-
    Horn of Anemoi    |Sadie    |90  |-   |-   |70  |MP-10 |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Mackerel Staff    |Josie    |15  |-   |-   |40  |-     |-      |Initial Eq.
    Catfish Staff     |Josie    |19  |-   |-   |51  |-     |3150R  |Castle Plaza
    Salmon Staff      |Josie    |40  |-   |20  |63  |-     |4800R  |Castle Plaza
    Bluefin Staff     |Josie    |49  |-   |-   |75  |-     |-      |-
    Exercat           |Josie    |56  |-   |-   |80  |MP+30 |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Moose Magnum      |Karen    |45  |-   |5   |-   |-     |-      |Initial Eq.
    Sledge            |Karen    |52  |-   |8   |-   |-     |3150R  |Castle Plaza
    Rosso Revolver    |Karen    |63  |-   |10  |-   |-     |4800R  |Castle Plaza
    Eternal Rosso     |Karen    |80  |-   |30  |-   |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Frost Whip        |Fatima   |30  |-   |-   |39  |-     |-      |Initial Eq.
    Kurbash           |Fatima   |40  |-   |-   |48  |-     |3150R  |Castle Plaza
    Queen Whip        |Fatima   |52  |-   |-   |59  |-     |4800R  |Castle Plaza
    Hades Whip        |Fatima   |59  |-   |-   |65  |-     |-      |-
    Void Whip         |Fatima   |80  |-   |-   |80  |MP+20 |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
        Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
    ----------------------------------------------------------------------------
    Ginei             |Ayano    |42  |-   |-   |-   |-     |-      |Initial Eq.
    Mikazuki          |Ayano    |53  |-   |-   |-   |-     |3150R  |Castle Plaza
    Yasou-kyoku       |Ayano    |62  |-   |-   |-   |-     |4800R  |Castle Plaza
    Ginseimaru        |Ayano    |70  |-   |-   |-   |-     |-      |-
    ShinGinseimaru    |Ayano    |85  |-   |-   |-   |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Poleaxe           |Gaston   |50  |-   |-   |-   |-     |-      |Initial Eq.
    Ji                |Gaston   |62  |-   |-   |-   |-     |4800R  |Castle Plaza
    Lochaber Axe      |Gaston   |75  |-   |-20 |-   |-     |-      |-
    "Ko"              |Gaston   |90  |-   |-   |-   |-     |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Carnava Lance     |Richter  |48  |-   |10  |-   |-     |-      |Initial Eq.
    Virtuous Lance    |Richter  |55  |-   |15  |-   |-     |4800R  |Castle Plaza
    Glorious Lance    |Richter  |62  |-   |20  |-   |-     |-      |-
    Champion's Lance  |Richter  |70  |-   |20  |-   |MP+20 |10000R |Hemill Ruin
    ----------------------------------------------------------------------------
    Pollon-Pollon     |Alice    |-   |-   |-   |72  |MP-10 |10000R |Hemill Ruin
    Vivi's Present    |Alice    |30  |-   |-   |45  |-     |-      |Initial Eq.
    Lucia's Present   |Alice    |30  |-   |-   |65  |-     |-      |-
    Mel's Present     |Alice    |35  |-   |-   |58  |-     |4800R  |Castle Plaza
    ----------------------------------------------------------------------------
    Mavi's Present    |Therese  |50  |-   |-   |2   |-     |-      |Initial Eq.
    Claire's Present  |Therese  |70  |-   |-10 |10  |-     |4800R  |Castle Plaza
    Kopin-Kopin       |Therese  |100 |-   |-15 |5   |-     |10000R |Hemill Ruin
    
    
    
    
    
    Helmet-looking helm users: Ro = Roland  (starts with Leather Helmet)
                               Ra = Rasche  (starts with Leather Helmet)
                               G  = Gaston  (starts with Kawari Kabuto)
                               Ri = Richter (starts with Armet)
        Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Leather Helmet    |RoRaGRi |-   |-   |-   |2   |-      |-      |-
    Montefortino      |RoRaGRi |-   |-   |3   |10  |-      |230R   |Rev Academy
    Chernigov         |RoRaGRi |-   |-   |5   |17  |-      |400R   |Mistia
    Capeline          |RoRaGRi |-   |-   |-   |26  |MP+5   |650R   |Farham
    Gjermundbu        |RoRaGRi |-   |-   |-   |28  |-      |600R   |Farham
    Spangenhelm       |RoRaGRi |-   |-   |-   |37  |HP+10  |1000R  |Mialsa Mab.
    Galea             |RoRaGRi |-   |-   |-   |40  |-      |930R   |Mialsa Mab.
    Morion            |RoRaGRi |-   |-   |2   |49  |HP+10  |1550R  |Pearl Park
    Kabuto            |RoRaGRi |-   |5   |5   |50  |-      |1480R  |Pearl Park
    Sallet            |RoRaGRi |-   |-   |2   |53  |-      |1400R  |Pearl Park
    Armet             |RoRaGRi |5   |-   |5   |60  |-      |2080R  |Castle Plaza
    Barbute           |RoRaGRi |-   |5   |-   |63  |HP+10  |1920R  |Castle Plaza
    Kawari Kabuto     |RoRaGRi |-   |-   |3   |67  |MP+5   |1810R  |Castle Plaza
    Lapis Helm        |RoRaGRi |20  |-   |-   |69  |HP+20  |3200R  |Castle Plaza
    Sugar Loaf Helm   |RoRaGRi |-   |-   |-   |73  |HP+40  |2900R  |Castle Plaza
    Hundsgugel        |RoRaGRi |-   |-   |5   |80  |-      |2700R  |Castle Plaza
    Massive Helm      |RoRaGRi |40  |-   |-   |90  |HP+40  |6000R  |Hemill Ruin
    Barred Helmet     |RoRaGRi |10  |-   |30  |95  |-      |6000R  |Hemill Ruin
    Aigis Kabuto      |RoRaGRi |-   |30  |-   |99  |-      |-      |-
    Rune Helm         |RoRaGRi |-   |-   |-   |100 |MP+20  |6000R  |Hemill Ruin
    ----------------------------------------------------------------------------
    
    Hat-looking helm users: R  = Rina    (starts with Hat)
                            Kp = Kaph    (starts with Porkpie)
                            Kn = Karen   (starts with Luminous Cap)
                            A  = Ayano   (starts with Bicorne)
                            T  = Therese (starts with Gatsby)
        Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Hat               |RKpKnAT |-   |-   |5   |1   |-      |-      |-
    Fedora            |RKpKnAT |-   |2   |5   |9   |-      |230R   |Rev Academy
    Porkpie           |RKpKnAT |-   |-   |5   |16  |-      |400R   |Mistia
    Sombrero          |RKpKnAT |-   |-   |5   |25  |HP+10  |650R   |Farham
    Fez               |RKpKnAT |-   |-   |10  |27  |-      |600R   |Farham
    Ushanka           |RKpKnAT |-   |-   |5   |35  |MP+10  |1000R  |Mialsa Mab.
    Bowler            |RKpKnAT |-   |-   |7   |38  |-      |930R   |Mialsa Mab.
    Tri-corner        |RKpKnAT |-   |-   |5   |46  |HP+20  |1550R  |Pearl Park
    Luminous Cap      |RKpKnAT |-   |-   |5   |47  |MP+10  |1480R  |Pearl Park
    Bicorne           |RKpKnAT |-   |-   |10  |50  |-      |1400R  |Pearl Park
    Gatsby            |RKpKnAT |-   |10  |5   |57  |-      |2080R  |Castle Plaza
    Beanie            |RKpKnAT |-   |-   |10  |60  |HP+10  |1920R  |Castle Plaza
    Quad-Corner       |RKpKnAT |5   |-   |5   |64  |-      |1810R  |Castle Plaza
    Thinking Cap      |RKpKnAT |-   |-   |20  |65  |MP+8   |3200R  |Castle Plaza
    Tinfoil Hat       |RKpKnAT |-   |20  |5   |69  |-      |2900R  |Castle Plaza
    Gambler           |RKpKnAT |-   |-   |-   |76  |-      |2700R  |Castle Plaza
    Homberg           |RKpKnAT |30  |-   |5   |89  |-      |6000R  |Hemill Ruin
    Green Beret       |RKpKnAT |-   |-   |5   |92  |HP+60  |-      |-
    Top Hat           |RKpKnAT |10  |-   |5   |95  |-      |6000R  |Hemill Ruin
    Runic Cap         |RKpKnAT |-   |-   |10  |100 |MP+20  |6000R  |Hemill Ruin
    ----------------------------------------------------------------------------
    
    Ribbon-looking helm users: Al = Althea (starts with Ribbon)
                               P  = Pop    (starts with Headband)
                               S  = Sadie  (starts with Blue Ribbon)
                               Ac = Alice  (starts with Lapis Tiara)
        Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Ribbon            |AlPSAc  |-   |-   |-   |4   |MP+5   |-      |-
    Yellow Ribbon     |AlPSAc  |-   |-   |-   |12  |MP+5   |230R   |Rev Academy
    Stone Barette     |AlPSAc  |-   |-   |-   |18  |-      |400R   |Mistia
    Headband          |AlPSAc  |-   |-   |-   |27  |MP+8   |650R   |Farham
    Seashell Clip     |AlPSAc  |-   |-   |-   |29  |MP+3   |600R   |Farham
    Blue Ribbon       |AlPSAc  |-   |-   |-   |38  |MP+10  |1000R  |Mialsa Mab.
    Turtle Clip       |AlPSAc  |-   |-   |-   |41  |MP+8   |930R   |Mialsa Mab.
    Bandana           |AlPSAc  |-   |-   |-   |50  |H10/M5 |1550R  |Pearl Park
    Hair Extensions   |AlPSAc  |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
    Tiara             |AlPSAc  |-   |-   |-   |54  |MP+5   |1400R  |Pearl Park
    Lapis Tiara       |AlPSAc  |-   |-   |5   |61  |MP+12  |2080R  |Castle Plaza
    Shiny Ribbon      |AlPSAc  |-   |10  |-   |64  |MP+8   |1920R  |Castle Plaza
    Gold Barette      |AlPSAc  |-   |-   |-   |68  |HP+10  |1810R  |Castle Plaza
    Diadem            |AlPSAc  |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
    Circlet           |AlPSAc  |-   |-   |-   |74  |H20/M10|2900   |Castle Plaza
    Spirit Tiara      |AlPSAc  |-   |-   |-   |81  |MP+10  |2700R  |Castle Plaza
    Rune Ribbon       |AlPSAc  |-   |-   |-   |95  |MP+20  |6000R  |Hemill Ruin
    Gold Headband     |AlPSAc  |-   |30  |-   |101 |-      |6000R  |Hemill Ruin
    Princess Crown    |AlPSAc  |-   |-   |10  |102 |MP+10  |6000R  |Hemill Ruin
    Goddess Tiara     |AlPSAc  |-   |20  |-   |110 |-      |-      |-
    ----------------------------------------------------------------------------
    
    Hood-looking helm users: D = Dia    (starts with Fur Hood)
                             P = Pip    (starts with Fur Hood)
                             L = Luna   (starts with Satin Hood)
                             J = Josie  (starts with Luminous Hood)
                             F = Fatima (starts with Luminous Hood)
        Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Fur Hood          |DPLJF   |-   |2   |-   |12  |-      |-      |-
    Satin Hood        |DPLJF   |-   |-   |-   |18  |-      |400R   |Mistia
    Silky Hood        |DPLJF   |-   |10  |-   |27  |-      |650R   |Farham
    Leather Hood      |DPLJF   |-   |-   |-   |30  |-      |600R   |Farham
    Headwrap          |DPLJF   |-   |6   |-   |38  |MP+5   |1000R  |Mialsa Mab.
    Giant Wig         |DPLJF   |-   |4   |-   |42  |-      |930R   |Mialsa Mab.
    Wool Hood         |DPLJF   |-   |10  |-   |50  |HP+20  |1550R  |Pearl Park
    Luminous Hood     |DPLJF   |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
    Padded Hood       |DPLJF   |-   |6   |5   |55  |-      |1400R  |Pearl Park
    Headdress         |DPLJF   |-   |12  |20  |61  |-      |2080R  |Castle Plaza
    Cat Hood          |DPLJF   |-   |8   |-   |64  |MP+5   |1920R  |Castle Plaza
    Antler Hood       |DPLJF   |-   |-   |-   |69  |HP+10  |1810R  |Castle Plaza
    Mage Hood         |DPLJF   |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
    Chain Hood        |DPLJF   |-   |15  |-   |74  |-      |2900R  |Castle Plaza
    Magisa Hood       |DPLJF   |-   |5   |-   |81  |-      |2700R  |Castle Plaza
    Magical Hood      |DPLJF   |-   |-   |-   |90  |MP+30  |6000R  |Hemill Ruin
    Chiron Hood       |DPLJF   |-   |30  |30  |95  |-      |-      |-
    Angel Hood        |DPLJF   |-   |20  |-   |103 |HP+50  |6000R  |Hemill Ruin
    Runic Hood        |DPLJF   |-   |15  |-   |106 |MP+20  |6000R  |Hemill Ruin
    
    
    
    
    Armor-looking armor users: Ro = Roland  (starts with Leather Armor)
                               Ra = Rasche  (starts with Leather Armor)
                               G  = Gaston  (starts with Muir Armor)
                               Ri = Richter (starts with Valdez Suit)
        Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Leather Armor     |RoRaGRi |4   |-   |-   |-   |-      |-      |-
    Ring Armor        |RoRaGRi |6   |3   |-   |-   |-      |300R   |Rev Academy
    Breastplate       |RoRaGRi |27  |-   |-   |-   |MP+5   |800R   |Farham
    Hauberk           |RoRaGRi |30  |-   |-   |-   |-      |750R   |Farham
    Shanwen Jia       |RoRaGRi |38  |-   |-   |-   |HP+10  |1250R  |Mialsa Mab.
    Nurnberg          |RoRaGRi |42  |-   |-   |-   |-      |1160R  |Mialsa Mab.
    Lapis Plate       |RoRaGRi |50  |2   |-   |-   |HP+10  |1930R  |Pearl Park
    Magic Plate       |RoRaGRi |51  |5   |-   |5   |-      |1850R  |Pearl Park
    Field Plate       |RoRaGRi |55  |2   |-   |-   |-      |1750R  |Pearl Park
    Valdez Suit       |RoRaGRi |61  |5   |5   |-   |-      |2600R  |Castle Plaza
    Coral Plate       |RoRaGRi |64  |-   |-   |5   |HP+10  |2400R  |Castle Plaza
    Muir Armor        |RoRaGRi |69  |3   |-   |-   |MP+5   |2500R  |Castle Plaza
    Wenham Mail       |RoRaGRi |70  |-   |20  |-   |HP+20  |4000R  |Castle Plaza
    Sunblock          |RoRaGRi |74  |-   |-   |-   |HP+40  |3600R  |Castle Plaza
    Void Armor        |RoRaGRi |81  |5   |-   |-   |-      |3450R  |Castle Plaza
    Curieux           |RoRaGRi |90  |-   |40  |-   |HP+40  |7500R  |Hemill Ruin
    Argentum          |RoRaGRi |100 |-   |-   |30  |-      |-      |-
    Armotron          |RoRaGRi |103 |30  |5   |-   |-      |7500R  |Hemill Ruin
    Runic Plate       |RoRaGRi |106 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
    ----------------------------------------------------------------------------
    
    Clothes-looking armor users: R  = Rina    (starts with Clothes)
                                 Kp = Kaph    (starts with Leather Vest)
                                 Kn = Karen   (starts with Farham Shirt)
                                 A  = Ayano   (starts with Denim Vest)
                                 T  = Therese (starts with Fancy Pants)
        Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Clothes           |RKpKnAT |4   |5   |-   |-   |-      |-      |-
    Burlap Vest       |RKpKnAT |12  |5   |-   |2   |-      |300R   |Rev Academy
    Leather Vest      |RKpKnAT |18  |5   |-   |-   |-      |450R   |Mistia
    Cotton Suit       |RKpKnAT |27  |5   |-   |-   |HP+10  |800R   |Farham
    Floral Shirt      |RKpKnAT |29  |10  |-   |-   |-      |750R   |Farham
    Fly Suit          |RKpKnAT |38  |5   |-   |-   |MP+10  |1250R  |Mialsa Mab.
    Native Vest       |RKpKnAT |41  |7   |-   |-   |-      |1160R  |Mialsa Mab.
    Risky Vest        |RKpKnAT |50  |5   |-   |-   |HP+20  |1930R  |Pearl Park
    Farham Shirt      |RKpKnAT |51  |5   |-   |-   |MP+10  |1850R  |Pearl Park
    Denim Vest        |RKpKnAT |54  |10  |-   |-   |-      |1750R  |Pearl Park
    Fancy Pants       |RKpKnAT |61  |5   |-   |10  |-      |2600R  |Castle Plaza
    Mistia Suit       |RKpKnAT |64  |10  |-   |-   |HP+10  |2400R  |Castle Plaza
    Mistia Silk       |RKpKnAT |68  |5   |5   |-   |-      |2500R  |Castle Plaza
    Swift Suit        |RKpKnAT |70  |20  |-   |-   |MP+8   |4000R  |Castle Plaza
    Anti-Mage         |RKpKnAT |74  |5   |-   |20  |-      |3600R  |Castle Plaza
    Rugged Vest       |RKpKnAT |81  |-   |-   |-   |-      |3450R  |Castle Plaza
    Ley Vest          |RKpKnAT |91  |5   |30  |-   |-      |7500R  |Hemill Ruin
    Runic Tunic       |RKpKnAT |95  |10  |-   |-   |MP+20  |7500R  |Hemill Ruin
    Mirage            |RKpKnAT |102 |-   |12  |5   |-      |7500R  |Hemill Ruin
    Illusion          |RKpKnAT |110 |5   |-   |-   |HP+60  |-      |-
    ----------------------------------------------------------------------------
    
    Cape-looking armor users: Al = Althea (starts with Cloth Cape)
                              P  = Pop    (starts with Silk Coat)
                              S  = Sadie  (starts with Fur Coat)
                              Ac = Alice  (starts with Iron Coat)
        Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Cloth Cape        |AlPSAc  |1   |-   |-   |-   |MP+5   |-      |-
    Leather Cape      |AlPSAc  |9   |-   |-   |-   |MP+5   |300R   |Rev Academy
    Velour Cape       |AlPSAc  |16  |-   |-   |-   |-      |450R   |Mistia
    Silk Coat         |AlPSAc  |25  |-   |-   |-   |MP+8   |800R   |Farham
    Wool Coat         |AlPSAc  |27  |-   |-   |-   |MP+3   |750R   |Farham
    Fur Coat          |AlPSAc  |35  |-   |-   |-   |MP+10  |1250R  |Mialsa Mab.
    Hero Cape         |AlPSAc  |38  |-   |-   |-   |MP+8   |1160R  |Mialsa Mab.
    Satin Coat        |AlPSAc  |46  |-   |-   |-   |H10/M5 |1930R  |Pearl Park
    Glowing Coat      |AlPSAc  |47  |-   |-   |6   |MP+10  |1850R  |Pearl Park
    Lapis Cape        |AlPSAc  |50  |-   |-   |-   |MP+5   |1750R  |Pearl Park
    Iron Coat         |AlPSAc  |57  |5   |-   |-   |MP+12  |2600R  |Castle Plaza
    Velvet Cape       |AlPSAc  |60  |-   |-   |10  |MP+8   |2400R  |Castle Plaza
    Brave Coat        |AlPSAc  |64  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
    Mage Coat         |AlPSAc  |65  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
    Dispel Coat       |AlPSAc  |69  |-   |-   |-   |H20/M10|3600R  |Castle Plaza
    MagiCoat          |AlPSAc  |76  |-   |-   |-   |MP+10  |3450R  |Castle Plaza
    Owl Coat          |AlPSAc  |89  |-   |-   |30  |-      |7500R  |Hemill Ruin
    Uber Coat         |AlPSAc  |92  |-   |-   |20  |-      |-      |-
    Quad-Cape         |AlPSAc  |95  |10  |-   |-   |MP+10  |7500R  |Hemill Ruin
    Rune Coat         |AlPSAc  |100 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
    ----------------------------------------------------------------------------
    
    Robe-looking armor users: D = Dia    (starts with Fur Robe)
                              P = Pip    (starts with Fur Robe)
                              L = Luna   (starts with Cotton Robe)
                              J = Josie  (starts with Glowing Robe)
                              F = Fatima (starts with Glowing Robe)
        Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
    ------------------|--------|----|----|----|----|-------|-------|------------
    Fur Robe          |DPLJF   |10  |-   |-   |2   |-      |-      |Initial Eq.
    Cotton Robe       |DPLJF   |17  |-   |-   |-   |-      |450R   |Mistia
    Silk Robe         |DPLJF   |26  |-   |-   |10  |-      |800R   |Farham
    Rose Robe         |DPLJF   |28  |-   |-   |-   |-      |750R   |Farham
    Graduate Robe     |DPLJF   |37  |-   |-   |6   |MP+5   |1250R  |Mialsa Mab.
    Lapis Robe        |DPLJF   |40  |-   |-   |4   |-      |1160R  |Mialsa Mab.
    Satin Robe        |DPLJF   |49  |-   |-   |10  |HP+20  |1930R  |Pearl Park
    Glowing Robe      |DPLJF   |50  |-   |-   |6   |MP+10  |1850R  |Pearl Park
    Leaf Robe         |DPLJF   |53  |5   |-   |6   |-      |1750R  |Pearl Park
    Royal Robe        |DPLJF   |60  |20  |-   |12  |-      |2600R  |Castle Plaza
    Photon Robe       |DPLJF   |63  |-   |-   |8   |MP+5   |2400R  |Castle Plaza
    Sage Robe         |DPLJF   |67  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
    Focus Robe        |DPLJF   |69  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
    Dispel Robe       |DPLJF   |73  |-   |-   |15  |-      |3600R  |Castle Plaza
    Iron Robe         |DPLJF   |80  |-   |-   |5   |-      |3450R  |Castle Plaza
    MagiRobe          |DPLJF   |90  |-   |-   |-   |MP+30  |7500R  |Hemill Ruin
    Pure Robe         |DPLJF   |95  |-   |-   |20  |HP+50  |7500R  |Hemill Ruin
    Rev Robe          |DPLJF   |99  |30  |-   |30  |-      |-      |-
    Rune Robe         |DPLJF   |100 |-   |-   |15  |MP+20  |7500R  |Hemill Ruin
    
    
    
    
    
    ==============================================================================
    VIII. History                                                          [ctrlh]
    ==============================================================================
    
    
    
    November 24, 2008 - Started writing FAQ.  Kinda started when I was already at
              Chapter 7, so there's gaps at the beginning.  Ended up backtracking
              by restarting the game and playing through without saves.  Actually
              finished up the main FAQ formatting through Chapter 8.
         Random statistics: Pages(13)             Characters(14121)
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    November 25, 2008 - Filling in gaps from Ch. 4-7 that I left out on yesterday,
              both in the main FAQ and the Guild Quests.  Added in searchable
              anchors.  Added level-up skills section.  Thinking about adding the
              "I, Kopin" segments; I've got them up to Ch. 8, but we'll see.  I
              should be able to continue the main game now.  Which I did, now
              that the day's ending.
         Random statistics: Pages(25)             Characters(30524)
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    November 26, 2008 - Mostly filling in Guild Quest stuff I skipped while trying
              to advance the story yesterday.  Not yet sure if Monk Mischief has
              any reinforcements 'cause that Master Monk's tough when he starts
              moving.  Rasche, of all people, finished that quest for me.  Same
              with Delivery 4, which made me think I missed Delivery 3.  Up to
              Chapter 14 now.
         Random statistics: Pages(29)             Characters(37088)
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    November 27, 2008 - Happy Thanksgiving!  And I find myself still typing and
              updating after midnight.  Today (or yesterday, now) had a lot of
              gaps filled in, but I'm still missing some.  Mostly filling in
              level-up character arts and some Guild Quest data.  Ended up beating
              Monk Mischief and found no reinforcements coming to their aid.
              There's still Delivery 4 and A Collector I need to check on for that
              reinforcement thing, if it does happen.  And Mistia 911.  But wow, I
              actually finished "early" tonight and should be all set to go from
              Chapter 15 on out.  And first time breaking 10K words, yay.
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    November 28, 2008 - Yay sale.  Minimal update today.  Usual Guild Quest stuff
              and Chapter progression.  It's an odd feeling being "caught up" to
              this point, without needing to backtrack a whole lot.  The only big
              thing that I need to backtrack for is a sound strategy for the first
              battle in Chapter 15 and the rest of the Intermission choices in
              that chapter.  Otherwise, ch. 17 guilds and ch. 18 and on.
         Random statistics: Pages(42)             Characters(55797)
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    November 29, 2008 - Guild data feels like it's taking the longest amount of
              time to gather.  Finally got all that Chapter 15 stuff done.  And
              now I'm done for the night.  Equipment data through Pearl Park typed
              up and I've yet to see what Chapter 20 has in store for me.  The
              title makes me curious though; everything up to that point is done.
              Big yay at the pace I've been keeping up; I thought I'd slow down
              by now.  Oh and yay, broke 100Kbytes!
         Random statistics: Pages(51)             Characters(70202)
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    November 30, 2008 - Go figure, when I'm going grr to the guild stuff, they
              take it away and I'm left with just story progression.  Lots and
              lots of story progression.  Without shops, but it's not like I
              needed healing items right now.  Though there is that branching
              storyline.  I hope it's only relevant to Chapter 23-24, though.
              Need Ch.22 and on and surprise, Guild Quest data for 25 and possibly
              on.  Finishing up the intro finally and submitting the guide for
              the first time.  *crosses fingers*
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    December 1, 2008 - Yay, I see it posted.  I'm so nervous now.  There's so
              much progress I made that I might have to postpone posting the new
              updates 'til tomorrow.  Still writing up everything.
         Random statistics: Pages(69)             Characters(99262)
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    December 2, 2008 - Burning the midnight oil once again, just into a new month.
              Filling in gaps now that I didn't write down yesterday.  Got around
              to some Guild Quest stuff and out popped party members...?  The good
              news is all the Intermission choices are now done~!
         Random statistics: Pages(71)             Characters(103042)
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    December 3, 2008 - Heh, oops.  I counted months wrong and just noticed that.
              And bah, had to fix the Helms and Armor section bad.  I thought the
              Guilds took awhile.  And now I just saw the credits, yay~
              Only thing left for now are the strats for ch.27-30, guilds for 28+,
              random equipment left to get, spa battle data and finish up the
              level-up move lists.  And maybe a second storyline, if my suspicion
              is correct.  Things are looking up!
         Random statistics: Pages(79)             Characters(118283)
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    December 4, 2008 - Filling in those guilds and strats and working my way
              through the spa battles.  Maybe on a slower update night, I'll just
              add those "I, Kopin" segments after each chapter.
         Random statistics: Pages(81)             Characters(121082)
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    December 5, 2008 - Added a whole new section for the spa battles since they
              take up a whole lot of space.  I'm not quite sure how many there
              are yet, if there even is an end.  But yuck, they're getting to be
              really high-leveled, at least compared to my party.
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    December 6, 2008 - Spas and random equips.
         Random statistics: Pages(88)             Characters(131448)
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    December 7, 2008 - Finished spas and guilds; equips too, as far as I know.
              Still to do: last strat, Kopin segments, level-ups and playing
              around with the storyline choices.
         Random statistics: Pages(94)             Characters(142130)
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    December 11, 2008 - Finished checking potential reinforcement data on
              "A Collector" and "Mistia 911."  Filled in character arts and made
              that FD level up note.  Added subquest anchors.  Found an alt ending
              path over the past couple days.  Fixed a couple spelling mistakes;
              "barette" is spelled as such in-game and isn't my misspelling.  I
              need to check on that Farham note of mine, still.  Submitting as
              complete for the first time since updates from here on out should be
              fairly small.
         Random statistics: Pages(97)             Characters(147238)
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    December 18, 2008 - Fixed Farham's "Seashell Clip" entry.  Picked up random
              equips.  More storyline testing done.  Condensed equip lists.
         Random statistics: Pages(85)             Characters(122631)
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    ==============================================================================
    IX.   Copyright                                                      [hopping]
    ==============================================================================
    
    
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission.  Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    (C) 2008 Alias: PiperStarfireGilmore
    
    
    END OF FAQ

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