_______________________________________________________________________________

Bangai-O Spirits
Nintendo DS
Version 2.01 (Final)
By: Pazapp
Last Modified On: 6/15/2009

This Guide is Copyright 2008-2009 Zach Pilgrim.
_______________________________________________________________________________

_______________

Version History
_______________

9/14/2008 - Version 0.10: Seriously, just started this one... most of the main
                          stuff is there. Just have to add the stage names.
                          (so...many...stages...)
9/15/2008 - Version 1.00: Everything that isn't a strategy is added.
                          Strategies added for Tutorial Mode.
			  17/167 strategies completed.
10/3/2008 - Version 1.80: Puzzle Stages almost completed, just 1 left.
			  Treasure's Best almost completed, just 3 left.
                          141/167 strategies completed.
10/4/2008 - Version 2.00: All strategies have been added.
6/15/2009 - Version 2.01: War in Space strategy updated.
			  Likely the last update for this FAQ.
                          
_________________

Table of Contents
_________________

1 - Basics
    A. - Gameplay
    B. - Controls
    C. - Weapons
    D. - Enemies
    E. - Menus
    F. - The Screens
    G. - Walkthrough Layout
2 - Tutorial Mode
3 - Free Play Mode
    A. - Treasure's Best
    B. - Puzzle Stages
    C. - Other Stages
    D. - Custom Stages
    E. - Load Replay
4 - Edit Mode
5 - Sound Load
6 - Options
7 - F.A.Q.
8 - Credits
9 - Contact Me

_______________________________________________________________________________

1 - Basics
_______________________________________________________________________________

_____________

A. - Gameplay
_____________

Bangai-O Spirits is the closest thing I've seen to mixing a puzzle game with a
shoot-em-up. You play as the pilot of a robot named Bangai-O, and your mission
is... okay, there's not really a mission. Basically, if you see something,
shoot it.

_____________

B. - Controls
_____________

D-Pad       - Move Bangai-O
            - Set direction of attacks
            - Tap Left/Right twice on the ground to dash on the ground.
A Button    - Boost dash (use with D-Pad to boost in a specific direction)
            - Cancel an EX attack
B Button    - Fire MIX normal weapon / Fire second normal weapon
            - Use with X/Y button to unMIX/MIX normal weapons (if applicable)
            - Cancel an EX attack
X Button    - Fire MIX normal weapon / Fire first normal weapon
            - Use with B button to unMIX/MIX normal weapons (if applicable)
            - Cancel an EX attack
Y Button    - Fire MIX normal weapon / Fire first normal weapon
            - Use with B button to unMIX/MIX normal weapons (if applicable)
            - Cancel an EX attack
L Button    - Charge/Fire MIX EX Weapon / Charge/Fire first EX weapon
            - Use with R button to unMIX/MIX EX weapons (if applicable)
            - Cancel an R-invoked EX attack (when un-MIXed)
R Button    - Charge/Fire MIX EX Weapon / Charge/Fire second EX weapon
            - Use with L button to unMIX/MIX EX weapons (if applicable)
            - Cancel an L-invoked EX attack (when un-MIXed)
Select      - Enter/Exit Edit Mode
Start       - Pause / Select option in Pause Menu
            - Enter/Exit Slow Mode (Hold) / move one frame in Slow Mode

The touch screen & stylus are only used in Edit Mode.

About Edit Mode: Edit Mode allows you to add or remove anything in the
stage or change your health and EX gauges. If you use this during a stage,
your score and time won't be recorded, and you won't be able to save a replay.

About Slow Mode: By holding the Start button, Slow mode will be activated.
Pressing Start again moves the game forward one frame at a time, allowing you
to precisely run through the stage. Your score and time won't be recorded,
but you can save a replay of the run.

____________

C. - Weapons
____________

There are three attacks to choose from: boosting, normal shots, and EX shots.

Boost: By holding the A button, Bangai-O will boost forward. This boost can be
used to damage anything Bangai-O comes into contact with. Useful for
destroying background items (except for mini mines).


Normal shots: By pressing the X, Y, or B buttons, Bangai-O will use a normal
attack. Two weapons can be equipped at the start of a stage. The weapons
can be MIX'ed together to combine their effects when possible.

At the beginning of a stage, weapons will automatically be MIX'ed. MIX can be
turned on or off by simultaneously pressing X+B or Y+B.

There are 7 types of normal weapons:

Homing: Shots move towards any nearby enemies. Good for large areas.

Bounce: Shots bounce off of walls. They will bounce towards
        nearby enemies whenever possible. Useful in narrow areas.

Napalm: Shots explode on impact, damaging nearby enemies. Good for sword
        enemies.

Break:  Shots absorb incoming projectiles and continue on their path.

Sword:  Melee attack that destroys all shots and pushes most enemies back.
        Does not stop other melee attacks. Moves Bangai-O forward with each
        use. Cannot be MIX'ed with other weapons.

Bat:    Just like sword, only shots are reflected and there's a delay between
        hits, leaving you vulnerable to attacks. Cannot be MIX'ed with other
        weapons.

Shield: A shield will block attack from one direction. By default, the shield
        will block in the direction Bangai-O is moving. To fix the shield in
        one spot, press the fire button while holding the D-Pad in the
        direction you want it in. Press B on its own to reset the shield to
        block in front again. Cannot be MIX'ed with other weapons.


EX Attack: By pressing the L or R buttons, Bangai-O will unleash an EX attack,
launching multiple missiles. Holding the button will charge the attack and
launch omre missiles. By default, the missiles will launch in a circle,
but the direction can be chaged using the D-Pad. Like normal weapons, EX
weapons can be MIX'ed.

There are 7 types of EX weapons:

Homing/Bounce/Napalm/Break: Same as their normal versions.

Direct: Missiles spread out, then attack the closest enemy.

Reflect: All nearby boxes and enemies are thrown backwards or in the direction
         you set with the D-Pad. Does not have to be charged and cannot be
         MIX'ed with other EX weapons.

Freeze: Unlike any other weapon, this EX attack does not directly harm enemies.
        Instead, the entire field freezes for a set time depending on how long
        you charge the attack. Without a counterattack, a max of 3 seconds of
        freeze time is possible, but a counterattack can make it at least
        4 seconds. Cannot be MIX'ed with other EX weapons.


Counterattacking: The maximum amount of missiles that can be
launches is 100. However, the attack power of the missiles can increase by
launching a charged EX attack when enemy projectiles are nearby. This process,
called counter attacking, can produce 50-100 missiles at 2, 3, or even 4 times
their original size! unfortunately, this causes the game to lag, and not all
of the shots will appear on the screen.

____________

D. - Enemies
____________

There's a wide variety of enemies for Bangai-O to destroy.

_____________

Balls & Boxes
_____________

Note that boxes cannot change in size for Edit Mode.

Ball - An average sports ball. At half size, it's a baseball. At normal size,
       a soccer ball. At 2x size, a basketball. They can't be destroyed
       (I think...), but they can be smashed into enemies.

Wood Box - An average box. It usually contains a fruit inside it.
           It takes 2 hits to destroy it (VERY important in a few stages).

Rock Box - Same as a Wood Box, but it can't be destroyed.

Life 1 / Life 2 - A box with a + on it. Life 1 (blue) gives you some health
                  back, while Life 2 (yellow) completly restores it.

Box / Box Frame - A metal box that can be pushed using boost. Sometimes a
                  Box Frame is used as a target, meaning a Box needs to be
                  pushed into it.
                  
                  Boxes will move one space at a time in the direction you
                  boost into it (repeatedly tap a to continue to move it).

Gate - Gates block Bangai-O from reaching parts of a stage. Destroy
       all of the enemies in the area indicated by the arrow to
       remove the gate.
                  
_____________

Bombs & Mines
_____________

All bombs and mines (except the Mega Mine) can blow up in a chain when a
nearby bomb or mine explodes.

Bomb - Your average bomb. Hit it or shoot it to blow it up.

Bomb Box - Same as a bomb, but in box form.

Mine - Your average mine. Hit it or shoot it to blow it up.

Air Mine - Same as the Mine, but bigger AND it chases after you.

Mega Mine - More of a spiked ball, really. It's big and takes a lot of hits
            to bring down.

_______

Cannons
_______

Cannons come in three varieties:
   
    Standard - shoots a single shot straight ahead.
    Heavy    - Shoots multiple shots in a semi-circle.
    Firework - Shoots multiple shots in a circle.

Cannons can shoot one of six shots: standard, homing, bounce, break, napalm,
and laser.

Here's a quick list of all of the cannons:

Cannon
Homing Cannon
Bounce Cannon
Break Cannon
Napalm Cannon
Laser Cannon
Heavy Cannon
Heavy Homing Cannon
Heavy Bounce Cannon
Heavy Break Cannon
Heavy Napalm Cannon
Heavy Laser Cannon
Firework Cannon
Firework Homing Cannon
Firework Bounce Cannon
Firework Break Cannon
Firework Napalm Cannon
Firework Laser Cannon

______________

Enemies & Bots
______________

These are the guys that shoot you on sight (Or whatever it is they do).

Enemy - Your average enemy. Shoot it a few times to kill it.

Homing Enemy - An Enemy that shoots homing shots.

Bounce Enemy - An Enemy that shoots Bounce shots.

Napalm Enemy - An Enemy that shoots Napalm shots.

Break Enemy - An Enemy that shoots Break shots.

Machine Gun Enemy - An Enemy that shoots multiple shots in a row.

Ant - Your average ant. It just runs after you.

Tank - a slow-moving machine that shoots napalm shots at you.

Mech - A quick-moving machine that shoots lasers.

Bat Bot - An Enemy that hits shots back to you.

Ninja Bot - An Enemy that uses a sword to destroy your shots.

Fast Bot - An Enemy that curls into a ball and runs into you. It is
           invulnerable when curled up.

______

Bosses
______

These are the (literal) big guns. At normal size they're bigger than most other
enemies at 2x size.

Big Bot - Take a Ninja Bot, make it bigger and slower, and make the sword
          reflect projectiles instead of destroying them, and you get Big Bot.
          The best strategy is to get behind it, then shoot it in the back
          while moving back and forth to keep it from turning around.

Machine Gun Boss - A circular machine with 24 machine guns attached on the
                   outside. Destroy the outer guns first for an easy kill.

Cannon Boss - A large, moving cannon. You can get around it if you keep
              shooting at it.

Drill Boss - A large machine with two homing drills for weapons. It has a
             heavy cannon on each side, making it tough to get around. It
             does turn pretty slowly, though.

Longai-O - The most evil enemy in the entire game. Basically a clone of
           Bangai-O. Longai-O can boost, shoot multiple shots, AND
           counterattack with Homing missiles (causing the biggest lag
           the DS will probably ever see).
           
           I know of two ways to beat this guy: use an EX when he's dashing, or
           counterattack near him and hope for the best. Good luck, you'll
           need it.

_____

Other
_____

Core - The most likely target to appear on a stage. Unless you're right next
       to a Core, a shield surrounds it, reflecting any of your projectiles
       back at you. To destroy it, either boost into it or get close and use
       an EX attack.

Spawner - A large blue box that can create any enemy (and I DO mean any enemy).
          
          In Edit Mode, you can set what comes out of the Spawner by dragging
          objects on top of it.
          
Hut/Prefab/Builiding - Your average builiding. Hit it a few times to destroy
                       it.

__________

E. - Menus
__________    

Go to the respective mode in the FAQ for more info.

Tutorial Mode
   Select a stage and GO!
Free Play
   Name Entry (If you want to enter it, that is)
        Single Player
        Multiplayer
        -Either way, select a stage and weapons and GO!
            Treasure's Best
            Puzzle Stages
            Other Stages
            Custom Stage
            Load Replay
Edit Mode
   Pick a stage (or create your own) and EDIT!
       Stage Select
       Edit
       Test Play
       Level Name
       Other
           Background
           Pattern
           BGM
       Save
Sound Load
   Receive Stage
   Send Stage
   Recieve Replay
   Send Replay
Options
   Sound Test
   Backup Data
       Delete Stage
       Delete Replay
       DELETE ALL!
   BGM On/Off
   Background On/Off

______________

F. The Screens
______________

Top Screen:
 ______________________________________
|                              |   B   |
|                              |       |
|                              |       |
|                              |       |
|               A              |   C   |
|                              |       |
|                              |       |
|                              |       |
|                              |       |
|______________________________|___D___|

A - Map: A map of the current stage. Bangai-O, any targets, and any background
items appear in this area.

B - Score: Your current score and your best scor for the current stage.

C - Targets: The targets and their current health for the stage.

D - Current: The most recent enemy that Bangai-O attacked and its current
health.

Bottom Screen:

 ______________________________________
|A                 B          C       D|
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|______________________________________|

A - Health/EX Gauges: Your health and EX amounts. The number next to your EX
gauge represents how many charges you have left. You can increase your
health by collecting items from Life boxes. Your EX gauge increases by
collecting fruit or money dropped by enemies or by taking damage.

B - Weapons: Your EX and normal weapons displayed as follows:

L Weapon-Weapon R
Y Weapon-Weapon B

The weapon next to the particular button corresponds to the type of shot
launched when that button is pressed. If a dash is between the two weapons,
then they are MIXed. If a "F" appears between the normal weapons, your aim
is fixed in that particular direction. If a "S" appears between the normal
weapons, then Bangai-O is currently in a fixed spot.

C - Bomb: The higher the number, the more explosions there are on the current
stage. The maximum count is 400.

D - Time: The amount of time spent on the current stage.

Bangai-O will appear with a blue glow on the screen, and any targets will have
a green circle surrounding them.

_______________________

G. - Walkthrough Layout
_______________________

Here's an example of how I present a stage in this FAQ:

______________

# - Stage Name
______________

Recommended Setting: The easiest weapons to finish the stage with.

Map: If necessary, a map is displayed to show important details, such as a
specific path to take in the Labyrinth levels.

Targets: How many targets and what they are. These enemies must be defeated to
complete the level.

Strategy for the level.


_______________________________________________________________________________

2 - Tutorial Mode
_______________________________________________________________________________

The first thing you should go to in the game, this mode has 17 stages to
hone your skills as a Bangai-O pilot (if you want to hone them, that is).
Since this isn't free play, you're limited on what weapons you can use.

Unless otherwise mentioned, you're limited to Homing/Bounce on every level.
__________________

1 - Give it a Try!
__________________

Targets: 1
T1: Cannon

Get used to the controls in this stage. Once you're ready, move to the top
half of the map and destroy the cannon.

_______________

2 - Using Shots
_______________

Targets: 7
T1-T7: Cannon

Here, you learn about using shots. By simply holding B (or Y or X), Bangai-O
will automatically aim for the nearest enemy or projectile. Holding the D-Pad
before shooting will fix your aim in a certain direction (notice the "F" that
appears between the two normal weapons on the screen).

To finish the stage, shoot down all 7 cannons.

_______________

3 - Fixed Shots
_______________

Targets: 1
T1: Cannon

To perform fixed shots, press the B button twice in quick succession to stand
still and shoot in the direction you aim with the D-Pad (notice the "S" that
appears between the two weapons).

Approach the gap in the wall and fire diagonally through the gap, opening the
bottom half of the wall and exposing the cannon.

__________________

4 - Using Boosters
__________________

Targets: 8
T1-T2: Cannon
T3-T4: Homing Cannon
T5-T6: Bounce Cannon
T7-T8: Napalm Cannon

Use the A button to act as a boost, damaging anything you come into contact
with. Note that you can still take damage though.

You can either boost into or shoot at the cannons to clear the stage. Note
that on cannon is NOT a target; only 8 targets can exist on a single stage.

___________________

5 - Send 'Em Flying
___________________

Targets: 5
T1-T5: Cannon

Boost can be used to knock balls or boxes in any direction. Any smaller
enemies hit by the projectiles will also be sent flying.

Launch any ball into the rows of boxes and Enemies to destroy the Cannons.

____________________

6 - Using EX Weapons
____________________

Targets: 7
T1-T7: Spawner

Hold down L or R to unleash an EX attack, launching multiple missiles.

Destroy the top row of Spawners to clear the level.

____________________

7 - Counterattacking
____________________

Targets: 7
T1-T7: Homing

Ever seen a DS game lag before? Well here's you're chance. Hold L or R as soon
as the map appears, then let go when the first missiles are just about to hit.
Easy (and lagging) as that.

__________________

8 - MIXing Weapons
__________________

Targets: 1
T1: Spawner

Pressing Y+B, X+B, or L+R will MIX or un-MIX your weapons when possible. There
are some combinations (such as Break-Napalm) that work better when un-MIXed,
so it's a good idea to try anything and everything to clear a stage.

shoot diagonally upward to bounce the shots into the Spawner and clear the
stage.

__________________

9 - Break & Napalm
__________________

Weapons: All Break/Napalm

Targets: 3
T1-T3: Spawner

Break shots break through enemy projectiles, and napalm shots explode on
impact.

As I mentioned, Break-Napalm is not a good MIX, so un-MIX them at the start
of the stage. Use break shots to get past the Cannons, then use napalm to
blast through the Ants and destroy the Spawners.

_________________

10 - Using Swords
_________________

Weapons:
EX: Homing/Bounce
Normal: Bounce/Sword

Targets: 1
T1: Machine Gun Enemy

Swords destroy projectiles while moving forward. When not hitting anything,
Bangai-O moves quite slow, but a constant barrage of shots will keep you
going.

Use the sword to blast through the Cannons and Enemies, then make your
way to the target.

_______________

11 - Using Bats
_______________

Weapons:
EX: Homing/Bounce
Normal: Bounce/Bat

Targets: 7
T1: Enemy
T2: Homing Enemy
T3: Bounce Enemy
T4: Napalm Enemy
T5: Break Enemy
T6: Bat Bot
T7: Cannon

Bats reflect any projectiles in range... not much else to say.

Use the bat to hit the targets and clear the stage.

__________________

12 - Using Shields
__________________

Weapons:
EX: Homing/Bounce
Normal: Sword/Shield

Targets: 8
T1-T8: Cannon

Shields block missiles from any one direction.

Use any means (Sword, boost, or EX) to destroy the Cannons and clear the stage.

___________________

13 - Direct Attacks
___________________

Weapons:
EX: Break/Direct
Normal: Homing/Bounce

Targets: 1
T1: Spawner

Direct EX attacks aim towards the closest enemy.

Two charged EX attacks are all you need to clear the stage.

_____________

14 - Freezing
_____________

Weapons:
EX: Bounce/Freeze
Normal: Homing/Bounce

Targets: 8
T1-T8: Enemy

Freeze EX attacks stop everything for a few seconds. Use the time to blast
away enemies.

The 8 outer Enemies are the targets here. Use a combination of Freeze and
Bounce to destroy them.

_______________

15 - Reflecting
_______________

Weapons:
EX: Bounce/Reflect
Normal: Homing/Bounce

Targets: 6
T1-T6: Heavy Cannon

Reflect pushes all boxes and nearby small enemies away from Bangai-O (or in
the direction indicated from the D-Pad). Charging has no effect on reflect.

You only need two reflects to clear the stage: once to eliminate 5 Heavy
Cannons, then a second time to destroy the surviving target.

________________

16 - Use 'Em All
________________

Weapons:
EX: Homing/Bounce
Normal: Bat/Bounce

Targets: 5
T1: Homing
T2-T4: Spawner
T5: Box Frame

First, destroy the Homing Cannon and Huts to remove the first set of Gates.
Then destroy the Spawners and the boxes they drop for the second set of Gates.
Finally, push the Box into the Box Frame to clear the stage.

________________

17 - Real Combat
________________

Weapons:
EX: Freeze/Homing
Normal: Sword/Bounce

Targets: 2
T1: Machine Gun Enemy
T2: Core

The closest thing to a real shoot-em-up in the tutorial.

First, use the sword to clear out the enemies and background objects before
destroying the middle wall. Use the mini mines at the top of the map to blow
up the bottom section of the wall. A combination of homing EX attacks and
bounce missiles can destroy the Cannons and Enemies in the next section. For
the last section, bounce shots off the top wall to attack the cannons, then
use freeze attacks to take down the Machine Gun Enemy. Finally, destroy the
Core to complete the Tutorial!

_______________________________________________________________________________

3 - Free Play Mode
_______________________________________________________________________________

This mode allows you to try 167 different stages (and any custom stages you
have) with any combination of weapons you want. For most of these, your best
bet is having a break-bounce weapon and EX.

Multiplayer Mode: You can tackle any stage with up to 3 others and either
compete for the higher score or simple try to work your way through those
tougher levels (Longai-O!!!!!!!). If you die you can press A to respawn right
next your opponent/teammate, although you lose your score.

There are two simple strategies that work for multiplayer:

1) One person waits in a safe spot while the other runs into the fray, uses
their EX attacks, and kills whatever they can until they die, then respawn
and repeat.

2) More of a team approach, one uses Freeze and Reflect EX attacks and a
sword weapon while the other shoots ahead for support.

..at least, those work for 2 players.

____________________

A. - Treasure's Best
____________________

27 stages that will test your skills as a pilot. 

_____________

1 - Fireworks
_____________

Targets: 4
T1-T4: Firework Homing Cannon

Your best bet for this level is to counterattack your way to the targets. If
they don't go down before you reach them, just keep shooting and using EX
attacks until all the targets are gone.

____________

2 - Bot Army
____________

Recommended Setting: Any

Targets: 1
T1: Big Bot

Just counterattack over and over until the Big Bot goes down.

_____________________

3 - Blue Sky Bangai-O
_____________________

Recommended Setting: All Break/Bounce

Targets: 7
T1: Machine Gun Enemy
T2-T5: Core
T6: Homing Enemy
T7: Napalm Enemy

Shoot and counterattack your way down until you have just the Cores left, then
take out the Cores to complete the stage.

___________

4 - Freedom
___________

Recommended Setting: All Bounce/Break

Targets: 4
T1-T4: Mech

Use Bounce shots to destroy the enemies on the lower half of the screen, then
back the rest of the enemies into a corner and destroy them with EX attacks.

_______________

5 - Go! Go! Go!
_______________

Recommended Setting: All Bounce/Break

Targets: 2
T1: Cannon Boss
T2: Core

Boost into the Core to gain a (somewhat) safe area, then counterattack to
take down the Cannon Boss.

_________________

6 - I'm Going In!
_________________

Recommended Setting: All Napalm/Bounce

Targets: 7
T1-T7: Ninja Bot

So easy: pelt the Ninja Bots with shots until they all fall down.

_______________

7 - Surrounded!
_______________

Recommended Setting: Reflect EX is all you need.

Targets: 6
T1-T6: Big Bot

Drop to the bottom of the screen and Reflect the soccer balls into the Big
Bots. Quite simple.

___________________

8 - Just Go For it!
___________________

Recommended Setting: All Napalm/Bounce

Targets: 1
T1: Big Bot

Just like I'm Going In!: bounce your shots off the top of the screen to hit
the Big Bot from behind. Use EX attacks if he starts getting close.

__________________

9 - Bashing is Fun
__________________

Recommended Setting: A Reflect EX is all you need.

Targets: 8
T1: Box Frame
T2-T7: Spawner

Wait for the stage to fill up with Wood Boxes, then Reflect them all up into
the Spawners, then simply push the Box into the Box Frame to clear the stage.

_______________

10 - Four Fuses
_______________

Targets: 1
T1: Core

The quickest way to the core is to destroy the second line of bombs
from the bottom. Hit the line, wait for the wall to disappear, and destroy
the core to clear the stage.

_________________

11 - Falling Rock
_________________

Recommended Setting: Anything EXCEPT Napalm, Bat/Reflect, or Sword

Map:

 ________
|  #1P#  |
|#-OO##-#|
|##O#OO##|
|#-#O#O##|
|OOOOOO#-|
|O##-#---|
|O###-#-#|
|OOO#--#-|
|-#OO#OO#|
|#-##O#OO|
|##-####O|
|---OOOOO|
 __|  |__
|___T1___|

Targets: 1
T1: Core

You have to slowly shoot your way down the stage. Shoot the Wood Boxes marked
with O's to clear a path. When a metal Box is in the way, shoot diagonally to
clear the box below.

DO NOT BOOST!!! Otherwise your path will get blocked.

_____________________

12 - EX! Use That EX!
_____________________

Recommended Setting: All Bounce/Break

Targets: 1
T1: Core

Bounce and counterattack your way through the stage to reach the Core.

_________________

13 - Wide Samurai
_________________

Recommended Setting:
EX: Bounce/Napalm
Normal: Bounce/Break

Targets: 5
T1-T5: Core

Use normal shots to blast through the level and EX shots to remove the enemies
in the last area. After you see a large Spawner, the path splits into two
paths; ALWAYS take the lower path as the enemies are easier to defeat
(Ants instead of Bat Bots, Fast Bots instead of Ninja Bots).

___________

14 - Boost!
___________

Recommended Setting:
EX: Break/Homing
Normal: Break/Bounce

Targets: 3
T1-T3: Core

First, boost dash right and destroy the T2 Core, then boost back and start the
bomb chain. Now use EX attacks and boost dashes to take out the Heavy
Cannons on the way to Core T3. Make sure you actually reach T3 BEFORE the metal
Boxes fall! After you destroy the T3 Core, make a beeline back to T1. If you
make it back before the second set of Boxes fall, wait for the wall to
disappear and destroy Core T1 to clear the stage.

________________

15 - Machine Map
________________

Targets: 8
T1-T8: Spawner

First, take out the two Enemies in front of you, then Boost your way up and
into the T8 Spawner. Next, work your way down and left to the T2 Spawner (an
EX attack would be a good idea here). In the next area, take out the Laser
Cannons and the T3 and T4 Spawners. At this point, two lines of bombs will be
set off. You must QUICKLY take down the T1 Spawner before the Rock Boxes
block off the path. There are two ways to accomplish this:

1) Unleash your EX attacks into the corridor and hope the target is destroyed.
2) Ignore the Laser Cannons and boost dash your way in.

Either way, after the Rock Boxes drop you'll see 2 Fast Bots rush toward you
with 2 more waiting in the next area along with 2 Bounce Enemies and 2
Firework Bounce Cannons. Take out all the enemiesthen destroy the remaining
three Spawners to clear the stage.

______________

16 - HURRY UP!
______________

Recommended Setting:
EX: Napalm/Direct
Normal: Napalm/Break

Targets: 5
T1: Tank
T2-T4: Core
T5: Cannon Boss

This is a race against time here. As the bombs move forward, the Rock Boxes
will first open the path, then close it back up soon afterward. You have to
make it through each chamber and destroy all the enemies in your path, all
while keeping your health as high as possible.

Chamber 1 has a Tank, chamber 2 has a Cannon Boss, chamber 3 has 4 Bounce
Cannons, and the last chamber has two Ninja Bots, three Cores, and two Mega
Mines waiting to drop onto you. Try to save your EX attacks for the Cannon
Boss and the Ninja Bots.

________

17 - MIP
________

Recommended Setting:
EX: Break/Homing or Napalm
Normal: Bounce/Break

Targets: 8
T1: Core
T2: Spawner
T3-T4: Core
T5: Machine Gun Boss
T6: Spawner
T7-T8: Fast Bot

Simple in concept, tough in execution. Take out each floor of bombs to drop
the Rock Boxes to the bottom of the stage while destroying each target along
the way. Be quick, though, because the first group of mines eventually
releases more enemies on each floor, and since some of these enemies are
bosses, it's a good idea to be as quick as possible.

Floor 1 has a Core guarded by 4 Heavy Cannons. Floor 2 is a Heavy Cannon
Spawner guarded by 4 Cannons. Floors 3-5 are Cores guarded by Heavy Cannons,
Homing Cannons, and a Machine Gun Boss as Floor 5's Target. Behind the Cores
on Floor 5 are more mines. The bottom line clears the path to the final 
3 targets - two Fast Bots and a Heavy Cannon Spawner - while the top line
opens a path to another spawner.

_________

18 - MIP2
_________

Recommended Setting:
EX: Bounce/Napalm
Normal: Bounce/Break

Targets: 1
T1: Box Frame

This is like a mirrored version MIP, only each Core has a line of bombs behind
it that open the next area. Make your way down to the bottom floor and push
the Box into the Box Frame to clear the level.

Floor 1 is guarded by Cannons. Floor 2 contains a Drill Boss. Floor 3 has
TWO Cores guarded by seven Heavy Bounce Cannons. Floor 4 has a Cannon Boss,
and Floor 5 has a Machine Gun Boss. Floor 6 has a Heavy Cannon, a Firework
Cannon, and four Firework Bounce Cannons. The final floor has four Heavy
Homing Cannons, two Fast Bots, and a lot of Mines.

As a side note, it is possible to destroy the bombs behind a Core without
actually destroying the Core first.

Also, if you get low on health, Floor 6 has a Life 1 Box Spawner.

__________________

19 - Just Fight It
__________________

Recommended Settings: All Bounce/Break

Targets: 7
T1: Core
T2-T5: Life 2
T6: Big Bot
T7: Core

Make sure you can counterattack well before you try this one.

First, use two EX attacks to destroy the enemies in the first room, then
take out the Core. Be quick, because if you accidentally set of the bombs, a
Rock Box will eventually seal off the room from the rest of the stage.
Once out of the room, Use EX attacks and counterattacks to destroy all the
enemies and boxes in the stage (except the Big Bot). Once the stage is
cleared of enemies, release the Big Bot and destroy it. The Gate in the corner
should now open, allowing you to destroy the last Core to clear the stage.

________________

20 - Gate Fetish
________________

Recommended Settings:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 4
T1: Big Bot
T2-T3: Fast Bot
T4: Firework Homing Cannon

Five rows of Gates separate you from your targets, with each row guarded
by more enemies than the last. Break open the Gates, then take out the
targets.

Row 1 has three Cannons, Row 2 has four Enemies, Row 3 has five Bounce
Enemies, Row 4 has six Homing Enemies, and Row 5 has 13 Napalm Enemies. After
the last row, there's a Life 2 Box to restore your health.

____________________

21 - Watch Your Head
____________________

Recommended Setting:
EX: Napalm/Bounce
Normal: Bounce/Break

Targets: 3
T1-T3: Ninja Bot

Start the bomb chain, then simply shoot down any enemies in your way. Feel
free to use EX attacks at will, as there are a ton of Wood Boxes in this
level. Use Napalm EX on the Ninja Bots to kill them quickly.

______________

22 - SPIRITS!!
______________

Recommended Settings:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 2
T1-T2: Core

Start with the left side first. Use counterattacks to quickly clear the area
out. Before taking out the Core, be sure to take out the Ninja Bot Spawner
to avoid excess damage. Once the left side is clear, use angled Bounce shots
to take out the Bat Bots and other enemies on the right side. If you have at
least half your life bar full upon reaching the last corridor, simply dash
straight to the Core. Otherwise, take out the Ninja Bots first.

_______________

23 - Nail Biter
_______________

Recommended Setting:
EX: Napalm/Homing
Normal: Bounce/Break

Targets: 7
T1-T6: Machine Gun Boss
T7: Fast Bot

As the bomb chain runs around the chain the targets will be revealed in the
order of 4, 6, 3, 1, 5, 2 (all Machine Gun Bosses), and finally 7 (the large
Fast Bot). Take out each one as its revealed to clear the stage.
Counterattacks will make the job easier, and there are various Life 1 Boxes
in the outer areas of the stage.

_______________

24 - Superhuge!
_______________

Recommended Setting:
EX: Napalm/Homing
Normal: Bounce/Break

Targets: 5
T1: Fast Bot
T2: Homing Enemy
T3: Ninja Bot
T4: Napalm Bot
T5: Bat Bot

Think of this as Gate Fetish on a larger, horizontal scale. Each row of Gates
is blocked by a huge boss enemy (except the first row - just a Wood Box in
front of you). First is a Big Bot, then a Cannon Boss, then a Drill Boss,
then a Machine Gun Boss, then finally the five targets.

_________________

25 - Black Angels
_________________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 4
T1: Core
T2: Big Bot
T3-T4: Longai-O

TWO Longai-O's... ugh. If you can time it right, a counterattack will kill
them while they're dashing. Once they (somehow) go down, use EX attacks and
Bounce shots to take down the Big Bot, then destroy the Core in the bottom
right corner to clear the stage.

___________

26 - YAMATO
___________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 2
T1-T2: Longai-O

FIVE Longai-O's... and THREE are MASSIVE...

If you're quick and lucky, you can take out the first Longai-O before the
larger ones are released, then boost dash your way to the other target. It
takes a few tries, but eventually you'll get it.

______________

27 - The Earth
______________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 6
T1-T2: Longai-O
T3: Big Bot
T4: Fast Bot
T5-T6: Ninja Bot

All the targets (except the Big Bot) are massive, so be prepared. First,
destroy as much of the "earth" as you can without destroying the Life 2 Box
in the middle or causing the targets to move. Once most of the field is
cleared up, slowly mov up one side of the screen until you notice a target
rush toward you on the mini-map (either T1 or T2). The ones that move first
are the Longai-O. Take them out with quick EX attacks during a dash at the
bottom of the screen. Next, the Fast Bot and Ninja Bots should rush you.
The Fast Bot dies easy enough - just keep shooting at it and it will take
damage once it stops moving - and the Ninja Bots can die from a pseudo-two way
attack; shoot Bounce shots into a wall behind the Ninja Bots, then attack them
from the in front until they are hit from behind from the bounced shots, then
keep attacking until they are gone. Now just take down the Big Bot to clear
the stage.


__________________

B. - Puzzle Stages
__________________

18 stages that test your logic (or whatever you need to figure these out).
I've added the map to some stages in this section where it helps the strategy.

____________________

1 - Batting Practice
____________________

Recommended Setting: 
EX:     Reflect/Bounce
Normal: Bat/any

Map:
 __________
/T1  T2  T3\\
|T4___      \\
| |   \      \\
| | |\ \      \\
| | | \ \      ||
| | |  \ \     ||
| | |   \ \    ||
|  \ \   | | B ||
\   \ \      B ______
 \   \_\ - - B |    |
  \__________B___1P_|

Targets: 4 
T1-T3: Cannon
T4: Enemy

Use a Reflect EX  aimed up to hit the soccer balls into the cannons, then
use a Bounce EX to the left to destroy the Enemy.

__________________

2 - False Treasure
__________________

Recommended Setting: any, since you're only pushing boxes.

Map:
 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|   F G       | | | |      ,,|
|1P E       |------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|5 7  _  |-| D A -- |
|XX| |______       | |     B     2|
|XX|_____   |6  _  | | 3 C 4 _ 1 _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Targets: 8
1-8: Box Frame

You'll have to push each box into a box frame. Each letter will go to its
corresponding number (A=1, B=2, C=3, etc.).

To start, push E right three spaces, then head to the right side of the stage
and push B right two spaces. Now move above Box A and push it down two spaces.
The area should look like this:
 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|   F G       | | | |      ,,|
|1P        E|------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|5 7  _  |-| D   -- |
|XX| |______       | |         B 2|
|XX|_____   |6  _  | | 3 C 4 A 1 _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Now just push A and B right once, then C left once, and finally D down twice
to clear the right half of the stage.

Now go back to the left side and push F down once and G right once:

 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|       G     | | | |      ,,|
|1P      F E|------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|6 7  _  |-|     -- |
|XX| |______       | |           B|
|XX|_____   |5  _  | | C _ D _ A _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Now push E down twice, then right twice, then down once, then finally left
once into 5:

 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|       G     | | | |      ,,|
|1P      F  |------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|6 7  _  |-|     -- |
|XX| |______       | |           B|
|XX|_____   |E  _  | | C _ D _ A _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Next, push F right once, then go around to the top and push G left twice:

 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|   G         | | | |      ,,|
|1P        F|------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|6 7  _  |-|     -- |
|XX| |______       | |           B|
|XX|_____   |E  _  | | C _ D _ A _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Now push F down twice and right twice, then go back around and push F up once
into 6:

 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|   G         | | | |      ,,|
|1P         |------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|F 7  _  |-|     -- |
|XX| |______       | |           B|
|XX|_____   |E  _  | | C _ D _ A _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Now push G down once, right once, down twice, right three times, and finally
up once into 7:

 __   ____   __________   ________ 
|XX| |    |_|  H    8  | |,,XX,,XX|
|XX|_|             | | | |      ,,|
|1P         |------| | | |        |
|XX _   __  | -------- | |     -- |
|XX| |  --  |-|F G  _  |-|     -- |
|XX| |______       | |           B|
|XX|_____   |E  _  | | C _ D _ A _|
|XXXXXXXX|  |X | |,| | X| |.| |X| |
 --------    --   -   --   -   -

Now just push H right twice to finish the stage!

_________________

3 - Light My Fuse
_________________

Recommended Setting:
EX: Freeze/any
Normal: NOT bat, sword, or Napalm (...actually, you can use Napalm - see below)

Map:
 _______________________         ------------ 
|O O                 O O|       |O O      O O|
| >>>>>>>>>>>>>>BBB>>>v |       | >>>>BBB>>v |
|O^O _______________ OvO|       |O^O ____ OvO|
| ^ |               | v |       | ^ |    | v |
| B |               | v |       | ^ |    | v |
| B |               | v |       | ^ |    | v |
| B |               | v |_______| ^ |    | v |
| x |               |OvO         O^O|    | v |
| ^ |               | >>>>>>>BBB>>^ |  __| v |
| ^ |               |O_O_________O_O| |O  OvO|
| ^ |___                              | v<<< |
|O^O   O|                             |OvO _O|
| ^<<<< |                             | v |
|O__ O^O|                           __| v |__
    | ^ |_______________________   |OOO v OOO|
    |O^O                     O O|  |O   v   O|
    | ^<<<<<<<<<<<<<<<<<B<<<<<< |  |O   *   O|
    |O_O____________________ O^O|  |O  ___  O|
 ___________________________| ^ |  |O |    |O|
|                            O^O|  |O | T1 |O|
| CO1P>>>>>>>>>>>>>>>>>>>>>>>>^ |  |O  -,,- O|
|____________________________O O|  |OOOOOOOOO|

Targets: 1
T1: Wood Box

Note that, except for the area around T1, ANY white space on the map is a
bomb. First, tap your Freeze EX before the stage actually starts to keep the
mines from blowing up for a second, then dash (NOT boost dash!)
in the direction of the arrows and destroy any boxes that block your path.
Use ONLY TWO SHOTS, or else you'll blow up other mines. For the groups of
three boxes, try not to move them too much or you might hit the large bombs.
Make your way to the * and you'll be safe. As I stated above,
DON'T use Napalm...

...unless you want the easy way out. It turns out that if you hit
the first box with ONE Napalm shot, only the top row of bombs will explode,
meaning you can quickly move up to avoid the lower blasts. Now you can wait
for the target to blow up (or collect the fruits if you're going for a high
score).

________________

4 - Breakin' Out
________________

Recommended Setting: Anything

Targets: 1
T1: Spawner

Boost dash your way upward, using the wood boxes to push you way through the
metal boxes. This is the hard part, and it seems to take a little luck to make
your way up. Once through, simply destroy the spawner at the top to
clear the stage.

________________

5 - Move the Box
________________

Recommended Setting: A normal Bounce shot is all you need.

Targets: 1
T1: Core

Move both Boxes down, then aim down and right into the small opening and fire.
Once the wall is destroyed, just boost into the core.\\]=

___________________

6 - Which is Moved?
___________________

Recommended Setting: A normal Bounce shot is all you need (although you might
want to put it in EX as well).

Map: 

 ________________________________________
|                                        |
|                                        |
|              ____||C ||_______         |
|             |     |  |       |         |
|            |______|  |_____  |         |
|___        B ___  ____      | |         |
    |        |___|     ___   | |_        |
 ___|       A     __  |   |  ----        |
|____        __  |  | |   |  ___D________|
    |          | |__| |   |  |
 ___|   ______*_______|  _   |    |------|
|      |                | ___|    |    T |
|      |________,_.,____| |_._____|      |
|               , .,,,,,,   .            |
|1P             , ...........            |
 ---------------------------------------- 

Targets: 1
T1: Core

Three possibilities here:

1): Move C down once.

2): Move D left once.

3): Ignore 1 and 2 and go straight to the next part.

Do any combination of the above steps, then move to the * and aim down and
right and just keep shooting and/or using EX while moving around near the
opening and eventually you'll hit the bombs.

__________________

7 - Bullet's Reach
__________________

Recommended Setting: All Napalm/Bounce

Targets: 1
T1: Core

Just like in Which is Moved?, you don't have to move any boxes. Just aim
down and right into the small opening. Use an EX to take out the top row of
bombs, then just keep firing and move around near the opening until the
bottom row is destroyed. Now just destroy the core.

_____________

8 - Play Ball
_____________

Recommended Setting: Anything

Targets: 1
T1: Prefab

Boost dash into the baseball to launch it up and over the wall, then hope it
hits the mines near the bombs below you. Otherwise, try again until it works.

________________

9 - No Touching!
________________

Recommended Setting: Anything

Targets: 1
T1: Core

You have to boost dash through the ENTIRE level and follow the path set by the
blue diamonds. Get to the core before the boxes drop to clear the stage.

A good idea is to try this stage in Slow Mode a few times. You can either
work on your timing while in Slow Mode or save a replay and then play it back
and mimic the motions until your reflexes seem good enough.

_______________

10 - Cannon-ism
_______________

Recommended Setting: All Napalm/Bounce

Targets: 4
T1-T4: Cannon Boss

If your reflexes are good, two fully charged counter attacks are all you need.
Otherwise, use two quick EX attacks (around 55-60) to kill the Cannon Bosses
above and below you, then simply use diagonal shots to kill the other two
targets.

______________

11 - Labyrinth
______________

Recommended Setting: All Break/Bounce

Map:

 _______________________________________________________________
|  _________    |> _____ v| >___________ v|  __________________*|
| |*____________| |   | | | ^          <| |                ___  |
|> _______ v|   | | | | | |____________ |>   _______ v _  | | | |
| | |  _  | | | | | | | | |>___________^  |______   | | | | | | |
| | | | | | | | | | | | |>_^___________ | | |  ___| | | | | | | |
| | | | | | | | | | | |_________________| | | |   | | | | | | | |
| | | | | | | | | | | |      _____________| | | | | | | | | | | |
| | | | | | | |_| |*| |     |___________  | | | | | | | | | | | |
| | | | | | |     |_| |________________ | | | | | | | | |*| | |*|
| | |___| | |     ___________  |*_______| | | | | | | __|_| | |_|
|         | |____  ____________|  ________|   | | |_|>____ v|   |
| ________|>_____^|   ___________|____________| |  _______| |   |
|^ _____________ <| | |>   ____________V|   | | | |    v __<|   |
| |*   ___  |   | | | | | |v _______   <|   | | | | | | |  ___  |
| |_| |   | | | | | | | | | |>  T   |   | | | | | | | | | |   | |
|  ___| | | | | | | | | | | | |___| |___| | | |*|   | | | |*| | |
| |  ___|___| |   | | | | |> ^    __|   | | | |_|___| | | |_|___|
| | |  _______|   | | | | |______|*___| | | |_____  | |>______ v|
| | | |> ________^| | | |_______________| | |  _____|_______  | |
| | | | |     ______| |  _  |*____________| | |   |v <| ___*| | |
| | | | |____________ | | |_________________| | | | | |____ | | |
| | | | |     ________| |_______________________|__ |^ _ <|___| |
| | | | |______________^ _____           <|  _____  |_  | |v   <|
| | | | |  ____________ |  _____________  | |  _  | | | | | | | |
|   | | | |  _  |   | | | |  _______  | | | | | | | | | | | | | |
|___| | | | | | | | | | | | |*_____ | | | | | | | | | | | | | | |
|  ___| | | | | | | | | |*|         | | | | | | | | | | |^ <| | |
| |> v| | | | | | | | | |_|_________| | | | | | | | | | |   | | |
| | |> ^| | | | | | | |_______________| | | | | |   | | |   | | |
|*| |___|_|___| | |*| |  _______________| |_|___|   | | |___| | |
|_| ______________|_| |         |     ___^_________<| |____*|_| |
|1P^____________________________|_____________________|*________|

Targets: 1
T: Core

Not much of a strategy here... just follow the arrows and shoot anything in
front of you. If you run low on health, there are Life 2 Boxes at each dead
end marked with a *.

_________________

12 - Playing Mole
_________________

Recommended Setting: Anything EXCEPT Napalm, Bat/Reflect, or Sword

Targets: 3
T1-T3: Core

This is just a larger version of Falling Rock. Slowly shoot your way down
to the bottom of the stage, then destroy the Firework Cannons and Cores.
DO NOT BOOST DASH! Otherwise, the Cores might get blocked off before you can
reach them.

___________________

13 - City Generator
___________________

Recommended Setting: All Napalm/Bounce

Map:

|___|___|___|___|___|___|___|___|
|                               |
|             1P                |
|_B___B___B___B___B___B___B__ gg|
| s | s | s | s | s | s | s | T |
|___|___|___|___|___|___|___|___|

Targets: 1
T: Core

From where you start use a fully charged EX attack aimed straight up. The
shots should bounce just right to destroy all of the buildings at once and
destroy the gates to the core.

____________

14 - Vrooom!
____________

Recommended Setting: A normal Bounce shot is all you need.

Map:

__________|--|  |--|  |--|  |--|
|       |_|MB|__|MB|__|MB|__|MB|______
|     1P.............................|
|   _______,,____,,____,,____,,_____.|
|         |  |  |  |  |  |  |  |   |.|
|_______  |  |  |  |  |  |  |  |   |.|
|         |  |  |  |  |  |  |  |   |.|
|   ------|  |  |  |  |  |  |  |   |.|
|_______  |  |  |  |  |  |  |  |   |.|
|         |  |  |  |  |  |  |  |   |.|
|   ______|  |  |  |  |  |  |  |   |.|
|   ||         ||  |  |  |  |  |   |.|
|   || ______  ||  |  |  |  |  |   |.| 
| * || ||      ||  |  |  |  |  |   |.|
|   || ||  ------  |__|  |  |  |   |.|
|   || ||            ||  |  |  |   |.|
|   || | -|--------  ||  |  |  |   |.|
|   || |  |          ||  |  |  |   |.|
|   || |  |  ----------  --||  |   |.|
|   || |  |______________  ||  |   |.|
|   || |     |             ||  |   |.|
|   || |     |  ------------|  |___|.|
|   || |     |__________________   ,.|
|   || |                        |,,,.|
|   || |                        |....|
|   || |                        |    |
|   || |                        |    |
|   || |                        | T  |
|   || |                        |____|
|   || |
|   || |
|   || |
|______|

Targets: 1
T: Core

From the *, shoot a bounce shot diagonally upward to the left and immediately
start boosting towards the core. If you're quick enough, you'll pass the metal
boxes before they fall and block the path. Now simply wait until the wall is
destroyed and destroy the core.

_________________

15 - Puzzle Fever
_________________

Recommended Setting: All Napalm/Bounce

Targets: 8
T1-T4: Life 2
T5-T8: Life 1

First, use an EX attacke of about 55-60 aimed up and left; this clears all the
life boxes above you except T8. To destroy T8, line yourself up with where the
Bomb Box was located above you and quickly boost dash down. Next you must
release another EX attack (about 50) towards it in just the right spot.
If you look at the background, you start out in front of an orange trangle
shape with another orange half-triangle below it, then a triangle that's
half black and half orange. You must shoot the second EX attack about when
Bangai-O is lined up with the top of the orange portion of the lower full
triangle. It might take a few tries, but it should work.

After the second EX attack, boost dash down to destroy the last Life 2 Box,
then unleash EX attacks towards the last Life Box to clear the stage.

This technique doesn't always work, and I bet there's a better way to do this,
but I know this works about 4 out of 10 times.

___________________

16 - No Touching! 2
___________________

Recommended Setting: Any

Targets: 1
T1: Core

Just like No Touching!, only this time you not forced to set off the bombs. Try
running through the stage in slow mode first to figure out the turns, then
go for a full-speed run.

_____________________

17 - Cannon-ism Redux
_____________________

Recommended Setting: All Napalm/Bounce

Targets: 4
T1: Cannon Boss

Just like Cannon-ism, only there are Cores places behind each Cannon Boss.
The exact same strategy works here.

___________________

18 - Labyrinth Box?
___________________

Recommended Setting: Any

Map:

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|  _____________  __  __________| ______________  |   | |
| |  _____| __________  |   | __________| ____________  | | | | |
| | |____ |  _______  | | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | | ____________________  | | | | | | | |
| | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___|B| |_| | | ______  | | | | | | | |___________| | |
|  _| | | |  _|_|_____|_|_____  | | | | | | | | |B____________| |
| | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |G  | | | | |___| |G ___    ________| | | |
| | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
| | | | | | | |  _____| | |_____________| | | | | |  _________| |
| |  _| | | | | |  _____|_________________| | |_| | |  _______  |
| | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
| |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
| | | ______  | | | |_______|_________   _|  _|_______|____ | | |
| | |______ | | | | |  _____________  | |  _| ______________| | |
| |________ | | | | |_____________  | | |4|________________ | | |
|___________  ____|___1__ |  ___  | | | |_______T_| __________  |
|  _________|_____________| |   | | | |_______  | |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |  ___  |A|__ | | |  __ | |_______  | | | |D_______ | | | |
| | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
|__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
| __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
| ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
|      ___|   __________| ______|   | ________| | | | | | |___| |
|1P_________|___________|_________|_____________________________|


Targets: 1
T: Core

Follow the arrows on each map for the quickest route to the Core.
First, destroy the Wood Box at point A, removing Gate 1:

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|  _____________  __  __________| ______________  |   | |
| |  _____| __________  |   | __________| ____________  | | | | |
| | |____ |  _______  | | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | | ____________________  | | | | | | | |
| | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
|  _| | | |  _|_|_____|_|_____  | | | | | | | | |D____________| |
| | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
| | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
| | | | | | | |  _____| | |_____________| | | | | |  _________| |
| |  _| | | | | |  _____|_________________| | |_| | |  _______  |
| | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
| |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
| | | ______  | | | |_______|_________   _|  _|_______|____ | | |
| | |______ | | | | |  _____________  | |  _| ______________| | |
| |________ | | | | |_____________  | | |2|________________ | | |
|___________  ____|___1__ |  ___  | | | |_______T_| __________  |
|  _________|_____________| |   | | | |_______  | |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |> ___ v|A|__ | | |  __ | |_______  | | | |B_______ | | | |
| | | | |   |>_^____| |___|____________ | | | |_  |__ | __| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
|__ |> ^_ |  _| ________  | | |  _______| | | | | | |  _| | | | |
| __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
|>___^| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
|      ___|   __________| ______|   | ________| | | | | | |___| |
|^__________|___________|_________|_____________________________|

Next, head to the Wood Box at point B to remove Gate 2:

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|  _____________  __  __________| ______________  |   | |
| |  _____| __________  |   | __________| ____________  | | | | |
| | |____ |  _______  | | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | | ____________________  | | | | | | | |
| | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
|  _| | | |  _|_|_____|_|_____  | | | | | | | | |D____________| |
| | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
| | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
| | | | | | | |  _____| | |_____________| | | | | |  _________| |
| |  _| | | | | |  _____|_________________| | |_| | |  _______  |
| | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
| |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
| | | ______  | | | |_______|_________   _|  _|_______|____ | | |
| | |______ | | | | |  _____________  | |  _| ______________| | |
| |________ | | | | |_____________  | | |2|________________ | | |
|___________  ____|______ |  ___  | | | |_______T_| __________  |
|  _________|_____________| |   | | | |_______  | |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |v<___ <|v|__ | | |  __ | |_______  | | | |B_______<| | | |
| | | | |   |^_<____| |___|____________ | | | |_  |__ |> ^| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
|__ |V <_ |  _|>________>v| | |  _______| | | | | | |> ^| | | | |
| __| |  _|_|> ^_______ | | | |___________| | | | | | |  _| | | |
|v___<| |> __^| ________| |_|_|> ___ v______| | | | | | |  _| | |
|>     __^|   __________|>_____^|   | ________| | | | | | |___| |
|___________|___________|_________|_|>_______________^__________|

Now destroy the Wood Box at C to remove Gate 3:

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|  _____________  __  __________| ______________  |   | |
| |  _____| __________  |   | __________| ____________  | | | | |
| | |____ |> _______ v| | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | | ____________________  | | | | | | | |
| | | |> __^| |v <| | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
|  _| | | |  _|_|^___<|_|_____  | | | | | | | | |D____________| |
| | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
| | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
| | | | | | | |  _____| | |_____________| | | | | |  _________| |
| |  _| | | | | |  _____|_________________| | |_| | |  _______  |
| | |> ^____|_| | |  _________|_________  | |_  __| | | ______  |
| |> ^|  _____  | |v ______  __________<| |__ |_____| | ____  | |
| | | ______  | | | |_______|_________   _|  _|_______|____ | | |
| | |______ | | | | |  _____________  | |  _| ______________| | |
| |^_______<| | | | |_____________  | | | |________________ | | |
|__________^ <____|>_____v|  ___  | | | |_______T_| __________  |
|  _________|^___________<| |   | | | |^______ <| |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |  ___  | |__ | | |  __ | |_______  | | | |>_______v| | | |
| | | | |   |_______| |___|____________ | | | |^ <|__ |v_<| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
|__ |  __ |  _| ________  | | |  _______| | | | | | |v <| | | | |
| __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
| ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
|      ___|   __________| ______|   | ________| | | | | | |___| |
|___________|___________|_________|_|____________^___<__________|

Go to point D next and destroy the last Wood Box:

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|> _____________ v__  __________| ______________  |> v| |
| |> ____^| __________  |> v| __________| ____________  | | | | |
| | |____ |v _______ <| | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | |>____________________ v| | | | | | | |
| | | |v __<| |> v| | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___|^| |_| | | ______  | | | | | | | |>_________^| | |
|> ^| | | |  _|_|>___^|_|_____  | | | | | | | | |D___________<| |
| | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |   | | | | |___| |4 ___    ________| | | |
| | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
| | | | | | | |  _____| | |_____________| | | | | |  _________| |
| |  _| | | | | |  _____|_________________| | |_| | |  _______  |
| | |v <____|_| | |  _________|_________  | |_  __| | | ______  |
| |v <|  _____  | |  ______  __________ | |__ |_____| | ____  | |
| | | ______  | | | |_______|_________   _|  _|_______|____ | | |
| | |______ | | | | |  _____________  | |  _| ______________| | |
| |>_______v| | | | |_____________  | | | |________________ | | |
|^_________<  ____|______ |  ___  | | | |_______T_| __________  |
|  _________|_____________| |   | | | |_______  | |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |  ___  | |__ | | |  __ | |_______  | | | |________ | | | |
| | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
|__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
| __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
| ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
|      ___|   __________| ______|   | ________| | | | | | |___| |
|___________|___________|_________|_____________________________|


Now just head for the Core and finish this stage for good!

 _______________________________________________________________
|  ___________________________________________________________  |
| |  ___|v _____________ <__  __________| ______________  |v <| |
| |v ____<| __________  |^ <| __________| ____________  | | | | |
| | |____ |  _______  | | | |_____________________  | | | | | | |
| | |  ___| |  ___  | | | |^____________________ <| | | | | | | |
| | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
| | | | |  ___| | |_| | | ______  | | | | | | | |^_________<| | |
|v <| | | |  _|_|_____|_|_____  | | | | | | | | |>___________^| |
| | | | | | |_  |  ___________| | | |___|___| | |   | |>____ v| | 
| | | | | |_  | | |  _______  | | | |  _______|___| | |^__ <| | |
| | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
| | | | | | | | | | | |> v| | | | |___| |> ___   v________| | | |
| | | | | | | | | | | | | | |_|_|_______| |v <| |>_________^| | |
| | | | | | | |  _____| | |_____________| | | | | |v ________<| |
| |  _| | | | | |> ____^|>_______________^| | |_| | |  _______  |
| | |  _____|_| | |  _________|_________  | |^ <__| | | ______  |
| |  _|  _____  | |  ______  __________ | |>_v|^___<| | ____  | |
| | | ______  | | | |_______|_________   _|v <|_______|____ | | |
| | |______ | | | | |  _____________  | |v <| ______________| | |
| |________ | | | | |_____________  | | | |________________ | | |
|>__________  ___^|______ |  ___  | | | |>______T_| __________  |
|  _________|_____________| |   | | | |_______  | |__________ | |
| |  ________ |  ___________| | | | |_______  | |___________  | |
| | |  _______| | __     _____| | |_______  | | |_________  | | |
| | | |  ___  | |__ | | |  __ | |_______  | | | |________ | | | |
| | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
| | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
|__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
| __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
| ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
|      ___|   __________| ______|   | ________| | | | | | |___| |
|___________|___________|_________|_|___________________________|

_________________

C. - Other Stages
_________________

Everything else this game has to throw at you. 122 (!) stages. A good idea
Would be to start with stages 106-122, as these are the Tutorial stages, thus
they're insanely easy to beat (well, #122 is still tough).

____________

1 - The Face
____________

Recommended Setting: All Break/Bounce

Targets: 3
T1-T3: Core

First, bust your way across the stage to the T3 Core and destroy it, then
work your way down to the T1 Core. Once T1 is destroyed, backtrack all the
way back to your starting point, then work you way down to T2 and destroy
the final Core. This path will keep you away from most of the enemies,
including the massive Machine Gun Boss waiting at the bottom of the stage.

__________

2 - Sessyu
__________

Targets: 3
T1-T3: Core

The real issue with this level is the MASSIVE Machine Gun Boss that starts
right by you. Start out by dashing towards the lower right corner. Use
counterattacks to take out the Drill Boss, Mechs, and other enemies between
you and the T2 Core. Now make you way right to reach the T1 Core guarded by
Firework Cannons. Now you just have to take out the Machine Gun Boss in
order to reach the last Core. The best plan would be to use the Machine Gun
Enemies nearby to fuel a large counterattack at the enemy, taking it down in a
few launches. Once the Boss is down, just take out the other Firework Cannons
and destroy the T3 Core to end the stage.

________

3 - Sabu
________

Recommended Setting:
EX: Bounce/Napalm
Normal: Bounce/Break

Targets: 2
T1: Core

First, take out the Air Mines and Mega Mines in front of you, then work on
destroying the Mechs to the right using EX attacks. Now make your way upward
and look for an opening to the other side of the wall. Pass through the
opening and destroy the T1 Core. While you're there, it's a good idea to shoot
through the small opening in the wall to take out the Fast Bots. Now make
your way to the left side of the stage and take out the large Mega Mine and
any other enemies in the way of the opening at the top of the stage. Once
you have an opening, dash around to the T2 Core and destroy it to clear the
stage.

__________________

4 - Space Messsage
__________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

Remove the bomb chain, then shoot Bounce shots upward until it looks safe,
then destroy the Core to complete the stage.

__________________

5 - Soccer Pyramid
__________________

Recommended Setting: Any

Targets: 8
T1-T8: Ninja Bot

Just keep boost dashing right to hit the soccer balls into the Ninja Bots.
Simple.

________________

6 - Smash 'n See
________________

Recommended Settings: All Napalm/Bounce

Targets: 3
T1-T3: Big Bot

First, take out the smaller Big Bots to the sides by shooting at a 
fixed position straight above them. From here, the Big Bot will take damage
with every other slash of its sword. As for the large Big Bot, if the top row
of Huts are still intact, you can stay to the side and shoot straight down;
the shots will bounce into the Big Bot from behind and eventually kill it.

____________________

7 - Three, Two, One!
____________________

Recommended Setting: All Break/Bounce

Targets: 1
T1: Core

You must break you way through five rooms and reach the target Core before the
bomb line releases the Rock Boxes to block your path. Use EX attacks and
counterattacks to quickly clear out each room.

______________

8 - T-Minus 10
______________

Recommended Setting: All Break/Bounce

Targets: 6
T1-T4: Machine Gun Enemy
T5-T6: Core

Same as Three, Two, One!, only the enemies are bigger, and there's only one
room. Use EX attacks and counterattacks to destroy the enemies. Once the
enemies are cleared away, destroy the two Cores before the Rock Boxes fall.

___________________

9 - Push The Limits
___________________

Recommended Setting: Any, although a Reflect EX could help.

Targets: 1
T1: Core

After setting off the bomb chain, you have to boost dash through the columns
of Boxes as they fall in each room. You need to be close enough to dash
through befor the last Rock Boxes fall, but far enough away to keep from being
killed by the bombs. Once through the last room, destroy the Machine Gun
Enemies and Cores to clear the stage.
____________

10 - 3BR APT
____________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 7
T1-T7: Drill Boss

Start the first bomb chain and set up an EX attack. When the explosions
surround you, release a counterattack to clear out the room quickly. Repeat
this for each room to get through relatively unschathed. For the last room,
counterattack until you run out of EX, then keep shooting until all the
Drill Bosses are destroyed.

___________________

11 - Don't Give Up!
___________________

Recommended Settings:
EX: Freeze/Break
Normal: Napalm/Break

Targets: 8
T1-T4: Core
T5-T8: Machine Gun Enemy

IMMEDIATELY un-MIX your Normal weapons and use Freeze, otherwise you WILL die.
Now move to a corner and use Break EX's to take out the enemies. Freeze the
action every so often to keep your health up. Once the Machine Gun Enemies
are destroyed, take out the Ants and Ant Spawners, then destroy the Cores.

_____________________

12 - My Box, My Enemy
_____________________

Map: Coming Soon...?

Targets: 5
T1: Box Frame
T2: Machine Gun Boss
T3-T4: Core
T5: Box Frame

I might draw a map in a future update if I think it's necessary.

First, destroy all the bomb chains in the top right section (especially the
one at the top of the screen) and kill the two Ninja Bots and Enemies WITHOUT
SETTING OFF THE LOWER RIGHT BOMB CHAIN! If that chain starts up, restart the
level. Now go to the Box and push it the following way:

Up four times,
Left twice,
Down three times,
Left twice,
Up twice,
Left twice,
Up four times,
Right five times,
Up twice,
Right four times,
Down twelve times,
Left ten times,
And finally down twice.

Now go to the lower left section and set off the bomb chain, then immediately
boost dash around to the lower left corner, otherwise a Rock Box will block
your path. Take out the nearby Machine Gun Boss to destroy the Gate to the
third room. A Life 2 Box will drop down in case you need health.

The rest of the level will contain both massive and mini enemies. Clear out
the lower left room's mines and enemies to open the final Gate. The next small
corridor will have a Life 1 Box to restore some health.

Clear out the enemies in the last room, destroy the Cores, and finally push
the Box in the following manner:

Up once,
Right six times,
Up three times,
Left once,
Up three times,
Right once,
Up twice,
Left four times,
Down six times,
Left three times,
Up twice,
Left twice,
Down six times,
Left twice,
Up ten times,
And finally right twice.

The level is cleared once the Box is in the Box Frame.

______________

13 - Flies Fly
______________

Recommended Setting: All Bounce/Break

Targets: 4
T1-T4: Core

Counterattack to take out the enemies and Spawners, then take out the Cores.

__________________

14 - Cutting Loose
__________________

Recommended Setting: All Break/Bounce

Targets: 8
T1-T8: Cannon

One counterattack at about 70-80 charge. Seriously, that's all it takes.
_____________________

15 - I Hate Big Mines
_____________________

Recommended Setting:
EX: Napalm/Any
Normal: Any

Targets: 8
T1-T8: Mega Mine

Two fully charged counterattacks, each released as the Mega Mines get close.
That's all it takes.
____________________

16 - Mine, All Mine!
____________________

Recommended Setting:
EX: Napalm/Bounce
Normal: Any

Targets: 8
T1-T8: Spawner

Just tap L or R three times for quick counterattacks. The Spawners should
go down quickly.

___________________

17 - Belly of Beast
___________________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 8
T1-T8: Machine Gun Enemy

Use fully charged counterattacks until you run out of EX, then keep shooting
Bounce shots to take down whatever's left.

_______________

18 - Tanks Only
_______________

Recommended Settings:
EX: Napalm/Bounce
Normal: Bounce/Break

Targets: 8
T1-T8: Tank

First, take out the tanks directly above, below, and to the sides of you, then
take out the corner tanks. Now remove the walls and counterattack until the
target tanks are destroyed.

____________________

19 - Bunch o' Drills
____________________

Recommended Setting: All Napalm/Bounce

Targets: 4
T1-T4: Drill Boss

All you need is three fully charged EX attacks. Simple enough. Make sure to
hold L or R immediately after the previous one fires, otherwise you might
not survive.

____________________

20 - I Hate Bat Bots
____________________

Recommended Setting:
EX: Napalm/Bounce
Normal: Any

Targets: 2
T1-T2: Mega Mine

First, use a counterattack on the shots launched by the Heavy Bounce Cannons,
Then launch a second counterattack on the shots reflected by the Bat Bots.
The second attack should destroy the Mega Mines.

_______________

21 - Drill Boss
_______________

Recommended Setting: All Napalm/Bounce

Targets: 3
T1-T3: Drill Boss

Use counterattacks and fully charged EX attacks to take out the three
Drill Bosses. Be sure to watch out for the Air Mines.

___________

22 - Spikey
___________

Recommended Setting: All Napalm/Bounce

Targets: 4
T1-T4: Spawner

Use fully charged EX attacks to take out the Mega Mine Spawners one at a time.
Otherwise the Mega Mines will probably overwhelm you.
_____________

23 - Spikey 2
_____________

Recommended Setting: All Napalm/Bounce

Targets: 4
T1-T4: Spawner

Exactly the same as Spikey, but the Spawners launch TWO Mega Mines each.

_____________

24 - Ant Farm
_____________

Recommended Setting: All Bounce/Napalm

Targets: 8
T1: Spawner
T2-T8: Core

Use EX attacks and boost dashes to rush to the top of the stage and take out
the Ant Spawner, then take out any remaining Ants, and finally destroy the
Cores to clear the stage.

__________________

25 - Getting Antsy
__________________

Recommended Setting: All Bounce/Napalm

Targets: 1
T1: Core

Another Ant stage? Well, there's two more later, so get use to it. Use Napalm
shots to take out the Ants as you descend into the hill. Use EX attacks for
larger groups and Spawners to keep the action from getting too large. Take
down the Core at the bottom to clear the stage.

________________

26 - Cannon Boss
________________

Recommended Setting: All Napalm/Bounce

Targets: 3
T1-T3: Cannon Boss

Just keep counterattacking until the Cannon Bosses are destroyed.

_________________

27 - Batting Cage
_________________

Recommended Setting: All Napalm/Bounce

Targets: 6
T1-T6: Cannon Boss

Open each corridor, then counterattack as the Cannon Bosses shoot at you.
Simple enough.

_____________________

28 - Strike! Yer Out!
_____________________

Recommended Setting: Bat/Reflect is all you need.

Targets: 3
T1: Big Bot

Use Bat and Reflect to move the baseballs and Bat Bots to the far end of the
stage. Use these projectiles to take out the Big Bots and clear the stage.

________________

29 - Bat 'n Ball
________________

Recomnmended Setting: Bat/Reflect is all you need.

Targets: 5
T1-T3: Big Bot
T4-T5: Spawner

Just like Strike! Yer Out!: Bat/Reflect everything in your path and take out
the Big Bots and Spawners to clear the stage.

_____________

30 - Longai-O
_____________

Recommended Setting:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 1
T1: Longai-O

There are THREE Longai-o to take down, each one bigger than the last... the
target is at 4x size. Good luck. Seriously.

Actually, the usual "EX during their dash" strategy works best here for
all three Longai-O's. Each Longai-O is separated by a column of Gates, and you
have buildings and Life Boxes to destroy to open the gates, allowing you to
replenish your health and EX.

_______________

31 - Big Circle
_______________

Recommended Setting: Any

Targets: 1
T1: Core

Way too easy, just boost dash to the Core and EX.
_____________________

32 - Balls 'n Baddies
_____________________

Recommended Setting: Any

Targets: 1
T1: Core

Simply boost dash into the soccer balls repeatedly until the Enemies are
all destroyed and the Gate disappears
_____________

33 - baNGai-O
_____________

Recommended Setting:
EX: Reflect/Napalm
Normal: Any

Targets: 6
T1-T3: Fast Bot
T4-T6: Bat Bot

Oddly enough, you can use Reflect on the enemies at the bottom of the screen
and start a chain reaction. Use Reflect on the enemies, then quickly hit them
with a Napalm EX. This should destroy everything as long as the Fast Bots were
hit by Reflect - make sure they're not moving to ensure this.

_________________

34 - Four Stories
_________________

Recommended Settings:
EX: Napalm/Break
Normal: Bounce/Break

Targets: 1
T1: Core

Another Gate level. Take out each row of enemies to remove the Gates blocking
the next set. Be careful on the last set, as there are multiple Machine Gun
Enemies positioned in the same spot. Your best bet in this level is to bounce
shots up to each row of enemies and EX the last row.
_______________

35 - Core Score
_______________

Recommended Setting:
EX: Bounce/Napalm
Normal: Bounce/Break

Targets: 7
T1-T7: Spawner

Bounce shots upward to destroy as many enemies as you can, then use EX attacks
when down to Ninja Bots and Fast Bots. Pretty simple.

_________________

36 - Shoot 'em Up
_________________

Recommended Settings:
Method #1: All Break/Bounce
Method #2: Any, although Bat and Reflect might help

Targets: 1
T1: Core

If you want a challenge, use Method #1. If you're looking for the easy way
out, use Method #2

Method #1: Simply run and gun your way to the top of the stage. Use EX attacks
every so often to keep your health in check. Once you reach the top, take out
the Hut to clear the stage.

Method #2: Use boost dashes, Bat attacks, or Reflects to push the soccer balls
upward and block incoming shots and simply make your way to the Hut.

___________

37 - Batboy
___________

Recommended Settings: Reflect is all you need.

Targets: 1
T1: Bat Bot

Really simple: Walk forward and Reflect diagonally right then keep Reflecting
until the Bat Bot dies. If this doesn't work, start using Bat attacks to
finish it off.

__________________

38 - Wooden Boxing
__________________

Recommended Setting: Bounce is all you need.

Targets: 1
T1: Hut

This one's similar to Falling Rock. Destroy the Wood Boxes and make your way
underneath the Rock Boxes. Once you're over the Hut, simply shoot down and the
shots will bounce into the Hut and destroy it.

__________

39 - Manda
__________

Recommended Settings: Any

Targets: 3
T1: Spawner

This reminds me of the gun walls in Gradius. Take out the surrounding Cannons,
then dash into the corridors containing the Spawners and destroy them.
_______________

40 - Hate Grows
_______________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

Get to the top of the stage, set up an opening to the center area, and bounce
shots inside to take everything out without taking much damage. Once the
coast is clear, rush in and destroy the Core.

_________________

41 - Heartstopper
_________________

Targets: 4
T1-T2: Spawner
T3-T4: Laser Cannon

A very important note: DO NOT leave the starting chamber for ANY REASON!
that is, unless you WANT to face a massive Drill Boss Spawner.

First, lure the mini Drill Boss away from the Spawner to destroy the target,
then kill the Drill Boss. Now remove the wall and simply shoot forward.
Again, DO NOT LEAVE the room until the other Spawner is destroyed. Destroy
the mega Drill Boss Spawner and Laser Cannons to clear the level.

_________________

42 - Enemy Ambush
_________________

Recommended Setting: All Bounce/Break

Targets: 1
T1: Core

For an ambush, this is a pretty bad setup. Just bounce shots at an angle
to take out the waiting enemies. Use an EX attack to take out the Machine Gun
Enemies at the end, then destroy the Core to win the stage.

____________________

43 - Lots of Enemies
____________________

Recommended Settings: All Bounce/Break

Targets: 4
T1-T4: Spawner

Don't let this level fool you; each Machine Gun Enemies is actually FOUR
standing in the same spot. Use EX attacks to split them up and take them down,
then take out the Spawners when the coast is clear to complete the stage.

_________________

44 - Steppin' Off
_________________

Recommended Settings: All Break/Bounce

Targets: 2
T1-T2: Spawner

Shoot at an angle downward to take out the enemies and use EX attacks as you
get closer to the bottom. Destroy the Spawners to clear the stage.

_____________________

45 - One-Hit Treasure
_____________________

Recommended Settings: All Bounce/Break

Targets: 8
T1-T8: Spawner

The Treasure loge makes its appearance! Make your way to the bottom of the
stage and shoot through the small gap to split the enemies from the Spawners,
then go around to the right side and EX the Spawners into oblivion to clear
the stage.

_______________

46 - DS of Doom
_______________

Recommended Settings: All Bounce/Napalm

Targets: 8
T1: Big Bot
T2: Mech
T3: Building
T4: Hut
T5-T7: Ninja Bot
T8: Laser Cannon

get to the left side of the "hinge" and open up the two walls, then unleash a
fully charged EX attack to the right. This should at least severely damage
most of the targets, making it easier to destroy them. Use angled shots to
take out whatever's left.

____________________

47 - Valley of Death
____________________

Recommended Setting: All Bounce/Break

Targets: 6
T1-T2: Building
T3-T4: Prefab
T5-T6: Firework Laser Cannon

Just angle your shots and keep moving forward to widen your path. Take out
all the buildings and the two Firework Cannons at the end of the path to
complete the stage. You don't even have to face the Machine Gun Boss at the
end.

___________________

48 - Marine Sisters
___________________

Targets: 4
T1-T3: Tank
T4: Core

Super Mario Bros. makes an appearance... kind of. Use counterattacks to take
down most of the Tanks. Destroy the three target Tanks and the "Flag" Core to
beat this level.

_______________

49 - Which Way?
_______________

Recommended Setting: All Bounce/Break

Targets: 1
T1: Core

Make your way down the stage in the following order: Left, Right, either,
Right, and finally Left. These sides have the fewest enemies to face (at the
end, the "put 4 in the same spot" concept is used). Take out the Core at the
bottom to clear the stage.

___________

50 - P-TYPE
___________

Recommended Setting: All Break/Bounce

Targets: 5
T1-T4:  Core
T5: Cannon Boss

Stage 4 of R-Type returns! First, take out the T1 Core and Cannon Boss in the
front, then work you way around the bottom of the stage and take out the T2
and T3 Cores. Finally, work you way to the top of the stage and destroy the
T4 Core to finish the stage.

______________

51 - Trap City
______________

Recommended Setting: Any

Targets: 5
T1-T2: Core
T3-T5: Spawner

First, remove the bombs, then quickly boost dash up to keep a column of
Rock Boxes from falling. Now quickly go to the top of the stage and take out
the Spawners before they spawn Machine Gun Enemies. Once the Spawners and
Machine Gun Enemies are taken out, destroy the two Cores to clear the stage.

___________________

52 - Classic Arcade
___________________

Recommended Setting: All Bounce/Break

Targets: 8
T1-T8: Spawner

Pac-Man returns! The targets (all Spawners) represent the power pellets and
ghosts from the classic Namco game. Simply destroy all the Spawners to end
the stage.

____________________

53 - Laser Labyrinth
____________________

Recommended Settings: All Break/Bounce

Targets: 3
T1-T3: Core

Bounce shots into the Laser Cannons to clear a path to the top, then take out
the Heavy Cannons, Firework Cannons, and Cores to clear the stage.

_____________________

54 - Strongest Shield
_____________________

Recommended Setting:
Method #1: All Break/Bounce
Method #2: Any

Targets: 7
T1-T7: Box Frame

Method #1: Blast through the Boxes and use counterattacks to take out all the
Machine Gun Enemies and Spawners, then push the Boxes into the Box Frames...

Method #2: ...or just push ALL the Boxes in a line slowly upward. This way,
you're harder to hit, making it easier to reach the Box Frames. Slow, yes.
Easier than method #1, probably.

________________

55 - Smorgasbord
________________

Recommended Settings: All Bounce/Break

Targets: 6
T1: Big Bot
T2: Cannon Boss
T3: Drill Boss
T4: Machine Gun Boss
T5: Mega Mine
T6: Ninja Bot

First, open the bottom right chamber and push the sports balls into the
chamber. Keep boosting into the balls until the area is cleared of enemies.
Use a similar approach to clear out the Big Bot in the top left room. Now just
pick any of the remaining rooms and destroy all of the enemies with EX attacks
and Bounce shots to clear the stage.

__________________

56 - Screamin' Sky
__________________

Recommended Settings: All Break/Homing

Targets: 4
T1-T4: Napalm Cannon

Take out the outer Cannons of each structure with EX attacks, then destroy
the inner Napalm Cannons to clear the stage.

_________________

57 - Flying Wedge
_________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

Use counterattacks to take out the two groups of Enemies. Once the enemies
are cleared out, destroy the Core to clear the stage.

_____________________

58 - Fun With Gravity
_____________________

Recommended Settings: All Bounce/Break

Targets: 5
T1: Core
T2-T5: Spawner

For each Spawner, boost dash into the nearby group of Wood Boxes to destroy
the targets. Destroy all the enemies to clear out the Gates, then destroy the
Core to clear the stage.

_______________

59 - Deep Space
_______________

Recommended Settings: All Break/Homing

Targets: 6
T1-T6: Bomb

Use Homing shots to take out the outer Laser Cannons, then destroy the Bombs
inside. Pretty simple.

_________________

60 - War in Space
_________________

Recommended Settings: All Break/Bounce

Targets: 7
T1-T5: Core
T6: Machine Gun Boss
T7: Core

Most. Evil. Level. Ever. (At least from the levels I've seen).

The first thing you'll notice in the level is the crapload of bullets that
are heading your way. The second thing you'll notice is the group of Fast Bots
rushing your way soon after you start. Use a counterattack to take down most
of the Cannons, and either use the Air Mines above you or use Bounce shots
to take down the Fast Bots. Once the bottom half is mostly clear, drop to the 
lower left corner and destroy the T6 Machine Gun Boss (Bounce shots work
perfectly here), then take out the T1 and T4 Cores. You'll likely release the
Longai-O by now, so take it out (somehow) and then destroy the T5 Core.
Next, take out the Firework Cannons in the top right corner to reach the
T2 and T7 Cores. Finally, destroy the cannons in the upper left area and 
destroy the T3 Core to clear the stage. Try not to release the Boss enemies 
in the top left corner (unless you want to face a Drill Boss, a Cannon Boss,
and a massive Big Bot), but if you save this core for last, it shouldn't be a
big deal.

You could take out the T3 Core before the T2 and T7 Cores, but it's easier to
dodge the Air Mines than the Boss enemies.

_____________________

61 - Cannon Cavalcade
_____________________

Recommended Settings: All Break/Bounce

Targets: 4
T1-T4: Napalm Enemy

Each chamber has four massive enemies in it, and they all have to be
destroyed to unlock the next room. Use counterattacks to clear the rooms
quickly, and use the health pickups from the Life Boxes to keep your health
up. Clear out all of the rooms to finish the stage.

__________________

62 - Home Invasion
__________________

Recommended Settings: All Break/Bounce

Targets: 1
T1: Core

Sort of another Gate level, only bomb chains are used instead. Anyway, clear
out each section of Cannons and Enemies before opening up the next one and
eventually destroy the Core at the top to clear the stage.

_________________

63 - To The Core!
_________________

Recommended Settings: All Break/Bounce

Targets: 
T1: Core

If you can beat Enemy Ambush, you can beat this level. Use the same angled
shot strategy from that level, but this time throw in more EX attacks to
take out the Machine Gun Enemies. Destroy the bomb chains to reveal the Core.
Take down the Core to beat the stage.

__________________

64 - Journey's End
__________________

Recommended Setting: All Break/Bounce

Targets: 1
T1: Core

Why make such a huge stage? Seriously?

Take out the Cannons, Enemies, and Machine Gun Enemies as you zigzag through
this insanely long level to reach the Core at the end of the stage.
___________________

65 - The Name Is...
___________________

Recommended Setting: All Break/Bounce

Targets: 1
T1: Core

Just blast your way through the top half of the stage and EX your way to the
Core. Simple enough.

_______________

66 - Four Rooms
_______________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

There are four paths to choose, each holding different types of enemies. The
top left has only Cannons, the top right has only Homing Cannons, the bottom
left has Enemies and Bounce Enemies, and the bottom right has Machine Gun
Enemies and Homing Enemies. Personally, I'd say the top left route is the
easiest to clear. If you want to try taking out other rooms, there's a Life 2
Box at each exit. In any case, make your way to the bottom and destroy the
Core to clear the stage.

_____________________

67 - Hidden Fortress?
_____________________

Recommended Settings: All Bounce/Break

Targets: 2
T1-T2: Core

Destroy the Cannons, Enemies, and Spawners to reveal six bomb chains that
clear the way to the two Cores. Take out the Cores to clear the stage.

_______________

68 - Boy's Room
_______________

Recommended Settings: All Break/Bounce

Targets: 1
T1: Core

Another Enemy Ambush style level. Angle your shots to hit the Cannons and
enemies around corners and breeze through this one. Be sure not to get stuck
under the Rock Boxes near the end.

______________

69 - Horoscope
______________

Recommended Settings: All Break/Bounce

Targets: 1
T1: Core

Take the third path from the bottom to have the easiest enemies to defeat.
Make your way across to the far end of the level and destroy the Core at the
end.

____________

70 - Battle City
____________

Recommended Settings: All Break/Bounce

Targets: 5
T1: Spawner

Way too simple. Just set a fixed shot diagonally up and right before the stage
begins. The rest will play itself out.

______________

71 - Adventure
______________

Recommended Settings: All Bounce/Break

Targets: 4
T1-T4: Spawner

This might as well have been an Ant level. Shoot your way down the level and
take out the Spawners and bomb chains to continue you descent. Destroy all
the Spawners to clear the level.

________________

72 - Demon's Den
________________

Recommended Settings: All Bounce/Break

Targets: 6
T1: Tank
T2: Napalm Enemy
T3: Heavy Napalm Cannon
T4: Firework Cannon
T5: Life 1
T6: Machine Gun Enemy

There are six rooms, each of which has a target in it (except room 2; it
has two targets). Use the tried and true angled Bounce shots to clear out all
of the rooms untouched. Empty out all of the rooms to clear the stage.

________________

73 - Dirty Alien
________________

Recommended Settings: All Bounce/Break

Targets: 8
T1-T5: Heavy Homing Cannon
T6-T7: Firework Napalm Cannon
T8: Core

Think of this one as Hate Grows with more enemies. Bounce in shots from the
top of the level, then take out the Core when the coast is clear.

_________________

74 - Door of Fate
_________________

Recommended Setting: All Break/Bounce

Targets: 2
T1: Cannon Boss
T2: Drill Boss

First, take out the Machine Gun Enemies on each side of you. Once the bottom
area is cleared you can simply bounce shots up the the boss enemies. If you
need health, there's a Life 1 Box at the top of the stage.

_____________

75 - Barrage!
_____________

Recommended Settings: All Bounce/Break

Targets: 4
T1-T4: Bomb

Take out as many Cannons as you can and make your way to the far end of the
stage, then destroy all the Spawners you can. Half the Spawners can be hit
from behind through a corridor, while the other half must be hut through a
small gap. Once the Spawners are destroyed, shoot through the small gaps
to destroy the Bombs and clear the stage.

____________________

76 - Bounce Me Baby!
____________________

Recommended Settings: All Bounce/Break (Napalm/Homing EX may also work)

Targets: 8
T1: Bounce Enemy
T2: Homing Enemy
T3: Enemy
T4-T8: Machine Gun Enemy

This is probably the first level you actually NEED to use Bounce. Take out
the bomb chain and make your way through the subsequent rooms and destroy
anything in your path. After passing the first Core, the level turns into
another Enemy Ambush area; use angled shots to make it through here easily.
There are two ways through the final chamber:

1) Use a Napalm/Homing EX to overwhelm the Machine Gun Enemies...

2) ...or launch EX attacks into the Cores, then counterattack the reflected
bullets directly at the Machine Gun Enemies.

Either way, take the Machine Gun Enemies down to clear the stage.

_____________

77 - Ant Nest
_____________

Recommended Settings: All Napalm/Bounce

Targets: 1
T1: Core

The Ants return! Use a counterattack on the Cannons at the beginning, then use
angled Napalm shots to take down the Ants as you descend into the stage.
Go down the left side first to open the path to the Core. Watch out for both
massive and mini Ants as you get closer to the Core. Destroy the Core to
complete the level.

____________________

78 - Buried Fortress
____________________

Recommended Settings: All Break/Bounce

Targets: 7
T1-T7: Core

If you're going for a high score, blast your way down through all the rooms. If
you just want to survive, head through the upper path instead - it takes you
straight to the T2 Core. Use EX attacks to take out large groups of enemies
and angled shots for the smaller groups. Clear the stage by destroying the
seven Cores at the bottom of the stage.

_______________

79 - No Vacancy
_______________

Recommended Settings: All Break/Bounce

Targets: 3
T1-T3: Core

More angled shots, but this time, you shoot straight to make the angles.
Make your way to the far corners of the stage and destroy the Cores in order
to win.

__________________

80 - Path o' Paths
__________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

More angled shots! Make your way up, then left in order to destroy the first
bomb chain. Make sure to boost dash back because the path will be sealed off
by Rock Boxes. At the split, go down first to open the last barrier to the
Core, then head right. Take down all the enemies released by the last bomb
chain, the destroy the Core to complete the level.

_____________________

81 - Gobs of Enemies!
_____________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

Will the angled shots ever not work? Anyway, keep using angled shots and
counterattacks to make your way to the Core. At the top of the stage you'll
face a Cannon Boss, and a Big Bot will be waiting near the Core. Use Bounce
shots aimed ath the floor in front of you and the Big Bot will take damage
with every other swing of his sword.

_____________________

82 - Fire When Ready!
_____________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

This time counterattacks and boost dashes are the name of the game.
Boost dash into any Wood Boxes you see to launch enemies into each other
(particularly useful on the Fast Bot near the start). Take out the bomb
chains, Cannons, and enemies as you make your way to the Core at the end.

____________________

83 - Black and White
____________________

Recommended Settings: All Bounce/Break

Targets: 3
T1: Core
T2-T3: Machine Gun Boss

Yet again, angled shots work best. You'll face mostly Cannons and enemies
until you reach the far side of the stage, where you'll face two
Machine Gun Bosses and a Cannon Boss. Take out the Machine Gun Bosses and
the Core hiding behind the Cannon Boss to clear the level.

_____________________

84 - Aim for the Top!
_____________________

Recommended Settings: All Break/Bounce

Targets: 3
T1-T3: Core

Work your way to the top of the stage, destroying the enemies, Cannons, and
target Cores along the way. Each Core has a Life 1 Box under it to give you
health along the way. Destroy all three Cores to clear the stage.

_____________________

85 - Meet at the Top!
_____________________

Recommended Settings: All Bounce/Break

Targets: 3
T1: Core
T2-T3: Spawner

Same as Aim for the Top! with the following changes:

1) Fewer (if any) Machine Gun Enemies
2) A Machine Gun Boss appears before the first Core
3) The first Core is no longer a target, and a bomb chain appears under it.
4) The T2 Core is now a Spawner.
5) A target Spawner is added near the final Core.
6) Two bomb chains and a Fast Bot guard the final Core.

Basically, use the same strategy for Aim at the Top! for this stage.

____________________

86 - Detonation Maze
____________________

Recommended Settings: All Bounce/Break

Targets: 1
T1: Core

Take out the enemies in each area, then destroy the bomb chains to open up the
next section of the stage. Be careful of the two Ninja Bots after the first
bomb chain is destroyed. Take out the Core at the end to clear the stage.

___________________

87 - GO! GO! Right!
___________________

Recommended Settings: All Bounce/Break

Targets: 4
T1-T3: Core
T4: Cannon Boss

The name says it all - keep moving right and take out anything in your path.
After a few groups of Cannons and Enemies, you'll need to take out a bomb
chain with angled shots, the proceed to the first Core. Keep moving right and
take out two more bomb cores. Next, take out the Fast Bots in your path,
then proceed to destroy the Mega Mine and Cannon Boss in the next areas. Now
remove the final bomb chain and preceed to the second Core. Take out the Core
to finish the stage.

_____________________

88 - GO! Right! Again
_____________________

Recommended Settings: All Break/Bounce

Targets: 5
T1-T2: Machine Gun Enemy
T3-T5: Core

Similar to GO! GO! Right!. Immediately boost dash into the first Core and
destroy it, then take out the surrounding enemies. Destroy the second Core
in a similar fashion and take the health pickup from the Life 2 Box. Now
destroy the first bomb chain, destroy all the enemies and Cannons
(including the two target Machine Gun Enemies), and destroy the second bomb
chain to open the path to the final Core. The last chambers will be guarded
by almost everything imaginable - a Drill Boss, two Cannon Bosses, a Machine
Gun Boss, a bomb chain, four Rock Boxes, and multiple Cannons and Enemies,
so be on your guard as you approach the final Core. Take out the last Core
to complete the level.

_________________

89 - Rock & Mines
_________________

Recommended Settings: All Break/Bounce

Targets: 1
T1: Core

Keep shooting down anything you see as you descend to the Core at the
bottom of the stage. Try not to move too fast, or you might become overwhelmed
by the enemies around you. Take out the Core to clear the stage.

__________________

90 - Uphill Battle
__________________

Recommended Settings: All Break/Bounce

Targets: 2
T1-T2: Core

Make your way to the top of the stage and destroy the two Cores. Prety simple,
just don't go too fast and you should be fine.

__________

91 - OMG!!
__________

Recommended Settings:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 2
T1: Core
T2: Spawner

Use angled shots to get through the initial descent and ascent (watch out for
Rock Boxes), then use EX attacks on the Machine Gun Bosses. In case you need
health, the next Spawner drops Life 1 Boxes, so have at it. Once you're
ready, destroy the Spawner, push the Box forward, and use an EX attack to
destroy the next group of enemies (especially the THREE Ninja Bots). Now just
make your way to the target Spawner and Core and destroy them to clear the
stage.

_____________________

92 - 4 Drill Brothers
_____________________

Recommended Settings: 
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 4
T1-T4: Drill Boss

Each Core in this level has at least one bomb chain behind it, so be sure to
take them all out. Also, a Life 2 Box Spawner can be found in the top right
corner of the stage. Simply make your way to the top of the stage and take out
the 4 Drill Bosses to complete the level. Beware of the Machine Gun Boss near
the end of the stage.

_____________________

93 - Coming and Going
_____________________

Recommended Settings:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 2
T1-T2: Core

This level has a specific pattern:

1) Go to the right side of the stage, destroy a Core, a group of enemies, or
both, and destroy the nearby bomb chain.
2) Head back to the start, enter the new area, destriy the new enemies, Core,
and bomb chain.
3) Repeat 1 and 2 over and over until the final Core is revealed.

You'll meet lots of enemies, Ninja Bots, and Fast Bots before you reach the
end, so be prepared witha full EX gauge. Destroy all the Cores to complete the
level.

_________________

94 - Mimic Battle
_________________

Recommended Settings: 
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 3
T1-T2: Core
T3: Spawner

This level is full of Fast Bots, so watch your back here. You'll first
make a counter-clockwise outer spiral towards the two Cores. After the second
Core is destroyed, you'll have to destroy bomb chains to open the paths to the
Spawner. Work your way to the bottom of the stage, then back around to the
Spawner at the top. The stage is cleared when the Cores and the Spawner are
destroyed.

_____________

95 - Big Shot
_____________

Recommended Settings: All Napalm/Bounce

Targets: 3
T1-T3: Core

Head to the right side of the stage first to take out the T1 Core. Now
descend and destroy the bomb chain to access the bottom half of the stage.
Once the path is open, make your way to the bottom left corner of the level
and destroy the T2 Core. Now go right , destroy the Machine Gun Boss, and
make your way up to and destroy the T3 Core to clear the level.

_______________

96 - Big Wheels
_______________

Recommended Settings: All Napalm/Bounce

Targets: 8
T1: Core
T2-T5: Machine Gun Boss
T6: Spawner
T7-T8: Machine Gun Boss

Each chamber in this stage has a Machine Gun Boss, and the last chamber has
two of them. As long as you use your EX attacks correctly, you should
be fine. There are multiple Life 2 Boxes scattered through the stage to
provide health, should you need it. Make your way through each chamber, take
out the Machine Gun Bosses, Cores, and other enemies, and destroy the Spawner
at the end to clear the stage.

_____________________

97 - Fight! Bangai-O!
_____________________

Recommended Settings: All Napalm/Bounce

Targets: 6
T1: Core 
T2: Fast Bot
T3: Machine Gun Boss
T4-T6: Drill Boss

This seems like some reverse stage to me. The enemies at the start are
massive, yet the Drill Bosses and the Big Bot are miniaturized. O_o

Anyway, work your way to the top of the stage, taking out all the enemies,
Bosses, and Cores, leading to the large chamber with the Machine Gun Boss.
Take out all the enemies in this room to open the Gate to the last chamber.
Take the health pickup if you need it, then destroy the Mega Mines and Drill
Bosses to complete the stage.

________________

98 - Enemy Crush
________________

Recommended Settings:
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 1
T1: Mega Mine

Another reverse world... massive Spawners release mini enemies...

Each chamber has a 4-enemy Spawner and a Life 2 Box. Clear out each room to
remove the Gate to the next room. Make your way to the top of the stage and
destroy the massive Mega Mine to clear the level.

___________________

99 - Not More Ants?
___________________

Recommended Settings: All Napalm/Bounce

Targets: 3
T1-T2: Ninja Bot
T3: Mega Mine

First, take out the Bat Bots and Napalm Enemy to reach the bomb chain. Once
the Rock Box lowers, quickly boost dash down to keep the Big Bot from moving
too far. Take out the Ninja Bot (use an EX or push the soccer ball into it),
then go back and destroy the Big Bot. Now remove the bomb chain nearby.

You have two options to finish the stage:

1) Run through the bottom of the stage and mess with all of the Ants, then
ascend to the final chamber and destroy the Spawners and Mega Mines...

2) ...or aim diagonall down and right into the gap opened up by the bomb
chain. If you get into just the right spot, you can destroy the Mega Mines
from this spot.

Either way, destroy the Mega Mines to clear the stage.

_____________________

100 - Boxes o' Bosses
_____________________

Recommended Settings: All Napalm/Bounce

Targets: 6
T1: Drill Boss
T2: Cannon Boss
T3: Machine Gun Boss
T4: Big Bot
T5: Machine Gun Enemy
T6: Bomb Box

Each target has its own separate room to fight in. Forst, take out the
Drill, Cannon, and Machine Gun Bosses, and destroy the nearby walls to access
the Big Bot. Keep bouncing shots into the Big Bot and he should go down pretty
easily. Use EX attacks to mow down the rows of enemies in the next area, then
boost into the soccer balls and baseballs to destroy the Machine Gun Enemy.
Finally, head to the left side of the stage and shoot the Bomb Boxes to
clear the stage.

_____________________

101 - Castle of Fools
_____________________

Recommended Settings: 
EX: Napalm/Bounce
Normal: Break/Bounce

Targets: 1
T1: Wood Box

...All this to destroy a Wood Box? Just run through thr rooms and shoot
everything down. There are two Life 1 Boxes near the top of the stage if you
start to run low on health. Otherwise, go nuts on this one.

__________________

102 - Distant Goal
__________________

Recommended Settings: All Break/Bounce

Targets: 7
T1-T4: Machine Gun Enemy
T5: Core
T6: Machine Gun Boss
T7: Spawner

For a later stage, this one's simple. Run through the level and use angled
shots to take out the Enemies and Machine Gun Enemies. About halfway through
the level you'll reach a Core with a Life 2 Box behind it, followed soon
afterward by a Machine Gun Boss. After the Machine Gun Boss goes down, make
your way to the top right corner and destroy the Spawner to clear the level.

____________________

103 - Annoying Stage
____________________

Recommended Settings:
EX: Break/Bounce
Normal: Napalm/Bounce

Targets: 1 
T1: Core

Man, they weren't kidding, this stage IS annoying! The level is simple enough
until right at the very end. Sure, the Ninja Bots near the top of the stage
are tough, but that's nothing compared to the Big Bot at the end. Hit it with
Napalm shots at an angle and it should eventually go down. Take out the Core
at the end of the level to finish the stage.

___________________

104 - Having a Ball
___________________

Recommended Settings:
EX: Napalm/Bounce
Normal: Bounce/Break

Targets: 4
T1-T2: Spawner
T3: Bat Bot
T4: Core

Use angled shots for the first half of the level, from the first Cannon Boss
to the Big Bot. Use EX attacks to take down the Machine Gun Boss and the
second Cannon Boss. For the Big Bot, shoot through all four narrow gaps
to damage it quicker. Soon after, use another EX attack to quickly dispatch
the Ninja Bots and Mines. Next, take out the Fast Bots and the second Machine
Gun Boss, thenm take out the Cannons and bomb chain in the next corridor. Now
destroy the Fast Bot, Air Mine Spawner, and Drill Boss to your right, then
destroy the bomb chain to open the path to the left. Finally, take out the
second Drill Boss, Bat Bot, Spawner, and Core with EX attacks to clear the
stage.

___________________

105 - Blue Triangle
___________________

Recommended Settings: All Bounce/Break

Targets: 7
T1: Core
T2: Machine Gun Boss
T3-T7: Spawner

Aim straight up at the beginning and you'll tak out all the enemies at the
beginning. Now start to make your way up and tak out any enemies, Cannons,
and Spawners you meet (especially the target Spawner). Next, take down the
Machine Gun Boss and blow up the nearby bomb chain to open the next corridor.
Now take out the Cannons in the corridor, take the health from the Life 1 Box
if necessary, and proceed to the next Core. Destroy the Core and the bomb
chain behind it to open the path below you. Take out the Cannon Boss and Air
Mine Spawners as you head towards the center area. Note that the Spawner
below the Cannon Boss cannot be destroyed if the Rock Box falls onto it.
Next, take out the Drill Boss and any Enemies and Cannons behind it. Now
enter the center area and take out the three Spawners to finish the level.


-------------------------
The rest of the levels are the Tutorial missions. Either use the strategies
from that section of the guide or use the Break/Bounce combo to get through
these stages.
-------------------------

____________________

106 - Give it a Try!
____________________

Targets: 1
T1: Cannon

_________________

107 - Using Shots
_________________

Targets: 7
T1-T7: Cannon

_________________

108 - Fixed Shots
_________________

Targets: 1
T1: Cannon

____________________

109 - Using Boosters
____________________

Targets: 8
T1-T2: Cannon
T3-T4: Homing Cannon
T5-T6: Bounce Cannon
T7-T8: Napalm Cannon

_____________________

110 - Send 'Em Flying
_____________________

Targets: 5
T1-T5: Cannon

______________________

111 - Using EX Weapons
______________________

Targets: 7
T1-T7: Spawner

______________________

112 - Counterattacking
______________________

Targets: 7
T1-T7: Heavy Homing Cannon

____________________

113 - MIXing Weapons
____________________

Targets: 1
T1: Spawner

____________________

114 - Break & Napalm
____________________

Targets: 3
T1-T3: Spawner

__________________

115 - Using Swords
__________________

Targets: 1
T1: Machine Gun Enemy

________________

116 - Using Bats
________________

Targets: 7
T1: Enemy
T2: Homing Enemy
T3: Bounce Enemy
T4: Napalm Enemy
T5: Break Enemy
T6: Bat Bot
T7: Cannon

___________________

117 - Using Shields
___________________

Targets: 8
T1-T8: Cannon

____________________

118 - Direct Attacks
____________________

Targets: 1
T1: Spawner

______________

119 - Freezing
______________

Targets: 8
T1-T8: Enemy

________________

120 - Reflecting
________________

Targets: 6
T1-T6: Heavy Cannon


_________________

121 - Use 'Em All
_________________

Targets: 5
T1: Homing
T2-T4: Spawner
T5: Box Frame

_________________

122 - Real Combat
_________________

Targets: 2
T1: Machine Gun Enemy
T2: Core

_________________

D. - Custom Stage
_________________

If those other stage weren't enough for you, you can play stages you create
yourself or download from others.

________________

E. - Load Replay
________________

Watch your favorite moments from this game (whether you saved them yourself
or downloaded them from others). You can have up to 10 replays at any time.

_______________________________________________________________________________

4 - Edit Mode
_______________________________________________________________________________

Basically the Select-invoked Edit Mode from Free Play, but this mode allows
you to keep the modifications or stages you create.
You can make your own stage or modify any stage already in the game.

_______________________________________________________________________________

5 - Sound Load
_______________________________________________________________________________

Haven't actually tried this yet, but from what I understand, any replay or
stage data can be sent to or received from a PC or another DS running the game.
The data is converted into sound and played into a microphone for storage. A
DS can then hear the sound and convert in back into the original data.

_______________________________________________________________________________

6 - Options
_______________________________________________________________________________

Not, much to say here...

Sound Test - Listen to the 16 songs or 117 (!) sounds in the game.

Backup Data - Delete any created stages or replays... or all your data if
you're into that sort of thing. Remember, anything you delete WILL be lost
forever.

BGM/Background - Turn music or backgrounds on or off. With the background off,
every stage will have a black background instead of whatever it normally is.

_______________________________________________________________________________

7 - F.A.Q.
_______________________________________________________________________________

Q: Why is this section so empty?

A: I haven't gotten any questions yet, so there's nothing to put here yet.
Ask me something if you want it put here.

_______________________________________________________________________________

8 - Credits
_______________________________________________________________________________

Treasure  - Just for being such a great company.
ESP       - For publishing the game (maybe this is Treasure's part?)
GameFAQs  - The site that inspired this FAQ.

Robert Pflieger - For pointing out a mistake in my guide.
Lazy Zefiris    - For various info on the game.

Want your name here (or think it should be here)? Give me some info and I'll
galdly put it here.
_______________________________________________________________________________

9 - Contact Me
_______________________________________________________________________________

Questions? Comments? Know someting I don't about the game? Let me know!
I could always use help in adding information.

Send an email to gardevoir2040(at)gmail(dot)com
if you have anything to say.
Make sure to put "Bangai-O Spirits" or something like that in
the subject so I know what you're talking about.

Especially email me if you know the following:
- Any alternate strategies for Free Play mode.
- Any possible mistakes I've made in the guide.

Remember, don't be a freeloader... contribute!


___________

Legal Stuff
___________

This guide was made and is owned by me, Zach Pilgrim (aka Pazapp, MCPAC,
Gardevoir2040, or Gallade2040). Any descriptions typed here was my original
ideas (other than what was actually in the game). You can print this out
for your own needs, just don't sell it. Ask me if you want to put this
on your site; I'll more than likely say yes, just give me credit. If I don't
respond, that's my fault (usually I either forget or my internet connection
is being stupid... and then I forget anyway) so just try again until I respond.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

As of this update, the following site are currently allowed to host
this guide (in no particular order):
- GameFAQs           (www.gamefaqs.com)
- Neoseeker          (www.neoseeker.com)
- GamesRadar         (www.gamesradar.com)
- CheatPlanet        (www.cheatplanet.com)
- Cheat Code Central (www.cheatcc.com)
- Super Cheats       (www.supercheats.com)
- Game Revolution    (www.gamerevolution.com)
- Cheat Happens      (www.cheathappens.com)
- The Game Reviews   (www.thegamereviews.com)
- Gamers Hell        (www.gamershell.com)
- MyCheats           (mycheats.1up.com)

-EOF