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    FAQ by MCPAC

    Version: 2.01 | Updated: 06/15/09 | Search Guide | Bookmark Guide

    _______________________________________________________________________________
    
    Bangai-O Spirits
    Nintendo DS
    Version 2.01 (Final)
    By: Pazapp
    Last Modified On: 6/15/2009
    
    This Guide is Copyright 2008-2009 Zach Pilgrim.
    _______________________________________________________________________________
    
    _______________
    
    Version History
    _______________
    
    9/14/2008 - Version 0.10: Seriously, just started this one... most of the main
                              stuff is there. Just have to add the stage names.
                              (so...many...stages...)
    9/15/2008 - Version 1.00: Everything that isn't a strategy is added.
                              Strategies added for Tutorial Mode.
    			  17/167 strategies completed.
    10/3/2008 - Version 1.80: Puzzle Stages almost completed, just 1 left.
    			  Treasure's Best almost completed, just 3 left.
                              141/167 strategies completed.
    10/4/2008 - Version 2.00: All strategies have been added.
    6/15/2009 - Version 2.01: War in Space strategy updated.
    			  Likely the last update for this FAQ.
                              
    _________________
    
    Table of Contents
    _________________
    
    1 - Basics
        A. - Gameplay
        B. - Controls
        C. - Weapons
        D. - Enemies
        E. - Menus
        F. - The Screens
        G. - Walkthrough Layout
    2 - Tutorial Mode
    3 - Free Play Mode
        A. - Treasure's Best
        B. - Puzzle Stages
        C. - Other Stages
        D. - Custom Stages
        E. - Load Replay
    4 - Edit Mode
    5 - Sound Load
    6 - Options
    7 - F.A.Q.
    8 - Credits
    9 - Contact Me
    
    _______________________________________________________________________________
    
    1 - Basics
    _______________________________________________________________________________
    
    _____________
    
    A. - Gameplay
    _____________
    
    Bangai-O Spirits is the closest thing I've seen to mixing a puzzle game with a
    shoot-em-up. You play as the pilot of a robot named Bangai-O, and your mission
    is... okay, there's not really a mission. Basically, if you see something,
    shoot it.
    
    _____________
    
    B. - Controls
    _____________
    
    D-Pad       - Move Bangai-O
                - Set direction of attacks
                - Tap Left/Right twice on the ground to dash on the ground.
    A Button    - Boost dash (use with D-Pad to boost in a specific direction)
                - Cancel an EX attack
    B Button    - Fire MIX normal weapon / Fire second normal weapon
                - Use with X/Y button to unMIX/MIX normal weapons (if applicable)
                - Cancel an EX attack
    X Button    - Fire MIX normal weapon / Fire first normal weapon
                - Use with B button to unMIX/MIX normal weapons (if applicable)
                - Cancel an EX attack
    Y Button    - Fire MIX normal weapon / Fire first normal weapon
                - Use with B button to unMIX/MIX normal weapons (if applicable)
                - Cancel an EX attack
    L Button    - Charge/Fire MIX EX Weapon / Charge/Fire first EX weapon
                - Use with R button to unMIX/MIX EX weapons (if applicable)
                - Cancel an R-invoked EX attack (when un-MIXed)
    R Button    - Charge/Fire MIX EX Weapon / Charge/Fire second EX weapon
                - Use with L button to unMIX/MIX EX weapons (if applicable)
                - Cancel an L-invoked EX attack (when un-MIXed)
    Select      - Enter/Exit Edit Mode
    Start       - Pause / Select option in Pause Menu
                - Enter/Exit Slow Mode (Hold) / move one frame in Slow Mode
    
    The touch screen & stylus are only used in Edit Mode.
    
    About Edit Mode: Edit Mode allows you to add or remove anything in the
    stage or change your health and EX gauges. If you use this during a stage,
    your score and time won't be recorded, and you won't be able to save a replay.
    
    About Slow Mode: By holding the Start button, Slow mode will be activated.
    Pressing Start again moves the game forward one frame at a time, allowing you
    to precisely run through the stage. Your score and time won't be recorded,
    but you can save a replay of the run.
    
    ____________
    
    C. - Weapons
    ____________
    
    There are three attacks to choose from: boosting, normal shots, and EX shots.
    
    Boost: By holding the A button, Bangai-O will boost forward. This boost can be
    used to damage anything Bangai-O comes into contact with. Useful for
    destroying background items (except for mini mines).
    
    
    Normal shots: By pressing the X, Y, or B buttons, Bangai-O will use a normal
    attack. Two weapons can be equipped at the start of a stage. The weapons
    can be MIX'ed together to combine their effects when possible.
    
    At the beginning of a stage, weapons will automatically be MIX'ed. MIX can be
    turned on or off by simultaneously pressing X+B or Y+B.
    
    There are 7 types of normal weapons:
    
    Homing: Shots move towards any nearby enemies. Good for large areas.
    
    Bounce: Shots bounce off of walls. They will bounce towards
            nearby enemies whenever possible. Useful in narrow areas.
    
    Napalm: Shots explode on impact, damaging nearby enemies. Good for sword
            enemies.
    
    Break:  Shots absorb incoming projectiles and continue on their path.
    
    Sword:  Melee attack that destroys all shots and pushes most enemies back.
            Does not stop other melee attacks. Moves Bangai-O forward with each
            use. Cannot be MIX'ed with other weapons.
    
    Bat:    Just like sword, only shots are reflected and there's a delay between
            hits, leaving you vulnerable to attacks. Cannot be MIX'ed with other
            weapons.
    
    Shield: A shield will block attack from one direction. By default, the shield
            will block in the direction Bangai-O is moving. To fix the shield in
            one spot, press the fire button while holding the D-Pad in the
            direction you want it in. Press B on its own to reset the shield to
            block in front again. Cannot be MIX'ed with other weapons.
    
    
    EX Attack: By pressing the L or R buttons, Bangai-O will unleash an EX attack,
    launching multiple missiles. Holding the button will charge the attack and
    launch omre missiles. By default, the missiles will launch in a circle,
    but the direction can be chaged using the D-Pad. Like normal weapons, EX
    weapons can be MIX'ed.
    
    There are 7 types of EX weapons:
    
    Homing/Bounce/Napalm/Break: Same as their normal versions.
    
    Direct: Missiles spread out, then attack the closest enemy.
    
    Reflect: All nearby boxes and enemies are thrown backwards or in the direction
             you set with the D-Pad. Does not have to be charged and cannot be
             MIX'ed with other EX weapons.
    
    Freeze: Unlike any other weapon, this EX attack does not directly harm enemies.
            Instead, the entire field freezes for a set time depending on how long
            you charge the attack. Without a counterattack, a max of 3 seconds of
            freeze time is possible, but a counterattack can make it at least
            4 seconds. Cannot be MIX'ed with other EX weapons.
    
    
    Counterattacking: The maximum amount of missiles that can be
    launches is 100. However, the attack power of the missiles can increase by
    launching a charged EX attack when enemy projectiles are nearby. This process,
    called counter attacking, can produce 50-100 missiles at 2, 3, or even 4 times
    their original size! unfortunately, this causes the game to lag, and not all
    of the shots will appear on the screen.
    
    ____________
    
    D. - Enemies
    ____________
    
    There's a wide variety of enemies for Bangai-O to destroy.
    
    _____________
    
    Balls & Boxes
    _____________
    
    Note that boxes cannot change in size for Edit Mode.
    
    Ball - An average sports ball. At half size, it's a baseball. At normal size,
           a soccer ball. At 2x size, a basketball. They can't be destroyed
           (I think...), but they can be smashed into enemies.
    
    Wood Box - An average box. It usually contains a fruit inside it.
               It takes 2 hits to destroy it (VERY important in a few stages).
    
    Rock Box - Same as a Wood Box, but it can't be destroyed.
    
    Life 1 / Life 2 - A box with a + on it. Life 1 (blue) gives you some health
                      back, while Life 2 (yellow) completly restores it.
    
    Box / Box Frame - A metal box that can be pushed using boost. Sometimes a
                      Box Frame is used as a target, meaning a Box needs to be
                      pushed into it.
                      
                      Boxes will move one space at a time in the direction you
                      boost into it (repeatedly tap a to continue to move it).
    
    Gate - Gates block Bangai-O from reaching parts of a stage. Destroy
           all of the enemies in the area indicated by the arrow to
           remove the gate.
                      
    _____________
    
    Bombs & Mines
    _____________
    
    All bombs and mines (except the Mega Mine) can blow up in a chain when a
    nearby bomb or mine explodes.
    
    Bomb - Your average bomb. Hit it or shoot it to blow it up.
    
    Bomb Box - Same as a bomb, but in box form.
    
    Mine - Your average mine. Hit it or shoot it to blow it up.
    
    Air Mine - Same as the Mine, but bigger AND it chases after you.
    
    Mega Mine - More of a spiked ball, really. It's big and takes a lot of hits
                to bring down.
    
    _______
    
    Cannons
    _______
    
    Cannons come in three varieties:
       
        Standard - shoots a single shot straight ahead.
        Heavy    - Shoots multiple shots in a semi-circle.
        Firework - Shoots multiple shots in a circle.
    
    Cannons can shoot one of six shots: standard, homing, bounce, break, napalm,
    and laser.
    
    Here's a quick list of all of the cannons:
    
    Cannon
    Homing Cannon
    Bounce Cannon
    Break Cannon
    Napalm Cannon
    Laser Cannon
    Heavy Cannon
    Heavy Homing Cannon
    Heavy Bounce Cannon
    Heavy Break Cannon
    Heavy Napalm Cannon
    Heavy Laser Cannon
    Firework Cannon
    Firework Homing Cannon
    Firework Bounce Cannon
    Firework Break Cannon
    Firework Napalm Cannon
    Firework Laser Cannon
    
    ______________
    
    Enemies & Bots
    ______________
    
    These are the guys that shoot you on sight (Or whatever it is they do).
    
    Enemy - Your average enemy. Shoot it a few times to kill it.
    
    Homing Enemy - An Enemy that shoots homing shots.
    
    Bounce Enemy - An Enemy that shoots Bounce shots.
    
    Napalm Enemy - An Enemy that shoots Napalm shots.
    
    Break Enemy - An Enemy that shoots Break shots.
    
    Machine Gun Enemy - An Enemy that shoots multiple shots in a row.
    
    Ant - Your average ant. It just runs after you.
    
    Tank - a slow-moving machine that shoots napalm shots at you.
    
    Mech - A quick-moving machine that shoots lasers.
    
    Bat Bot - An Enemy that hits shots back to you.
    
    Ninja Bot - An Enemy that uses a sword to destroy your shots.
    
    Fast Bot - An Enemy that curls into a ball and runs into you. It is
               invulnerable when curled up.
    
    ______
    
    Bosses
    ______
    
    These are the (literal) big guns. At normal size they're bigger than most other
    enemies at 2x size.
    
    Big Bot - Take a Ninja Bot, make it bigger and slower, and make the sword
              reflect projectiles instead of destroying them, and you get Big Bot.
              The best strategy is to get behind it, then shoot it in the back
              while moving back and forth to keep it from turning around.
    
    Machine Gun Boss - A circular machine with 24 machine guns attached on the
                       outside. Destroy the outer guns first for an easy kill.
    
    Cannon Boss - A large, moving cannon. You can get around it if you keep
                  shooting at it.
    
    Drill Boss - A large machine with two homing drills for weapons. It has a
                 heavy cannon on each side, making it tough to get around. It
                 does turn pretty slowly, though.
    
    Longai-O - The most evil enemy in the entire game. Basically a clone of
               Bangai-O. Longai-O can boost, shoot multiple shots, AND
               counterattack with Homing missiles (causing the biggest lag
               the DS will probably ever see).
               
               I know of two ways to beat this guy: use an EX when he's dashing, or
               counterattack near him and hope for the best. Good luck, you'll
               need it.
    
    _____
    
    Other
    _____
    
    Core - The most likely target to appear on a stage. Unless you're right next
           to a Core, a shield surrounds it, reflecting any of your projectiles
           back at you. To destroy it, either boost into it or get close and use
           an EX attack.
    
    Spawner - A large blue box that can create any enemy (and I DO mean any enemy).
              
              In Edit Mode, you can set what comes out of the Spawner by dragging
              objects on top of it.
              
    Hut/Prefab/Builiding - Your average builiding. Hit it a few times to destroy
                           it.
    
    __________
    
    E. - Menus
    __________    
    
    Go to the respective mode in the FAQ for more info.
    
    Tutorial Mode
       Select a stage and GO!
    Free Play
       Name Entry (If you want to enter it, that is)
            Single Player
            Multiplayer
            -Either way, select a stage and weapons and GO!
                Treasure's Best
                Puzzle Stages
                Other Stages
                Custom Stage
                Load Replay
    Edit Mode
       Pick a stage (or create your own) and EDIT!
           Stage Select
           Edit
           Test Play
           Level Name
           Other
               Background
               Pattern
               BGM
           Save
    Sound Load
       Receive Stage
       Send Stage
       Recieve Replay
       Send Replay
    Options
       Sound Test
       Backup Data
           Delete Stage
           Delete Replay
           DELETE ALL!
       BGM On/Off
       Background On/Off
    
    ______________
    
    F. The Screens
    ______________
    
    Top Screen:
     ______________________________________
    |                              |   B   |
    |                              |       |
    |                              |       |
    |                              |       |
    |               A              |   C   |
    |                              |       |
    |                              |       |
    |                              |       |
    |                              |       |
    |______________________________|___D___|
    
    A - Map: A map of the current stage. Bangai-O, any targets, and any background
    items appear in this area.
    
    B - Score: Your current score and your best scor for the current stage.
    
    C - Targets: The targets and their current health for the stage.
    
    D - Current: The most recent enemy that Bangai-O attacked and its current
    health.
    
    Bottom Screen:
    
     ______________________________________
    |A                 B          C       D|
    |                                      |
    |                                      |
    |                                      |
    |                                      |
    |                                      |
    |                                      |
    |                                      |
    |                                      |
    |______________________________________|
    
    A - Health/EX Gauges: Your health and EX amounts. The number next to your EX
    gauge represents how many charges you have left. You can increase your
    health by collecting items from Life boxes. Your EX gauge increases by
    collecting fruit or money dropped by enemies or by taking damage.
    
    B - Weapons: Your EX and normal weapons displayed as follows:
    
    L Weapon-Weapon R
    Y Weapon-Weapon B
    
    The weapon next to the particular button corresponds to the type of shot
    launched when that button is pressed. If a dash is between the two weapons,
    then they are MIXed. If a "F" appears between the normal weapons, your aim
    is fixed in that particular direction. If a "S" appears between the normal
    weapons, then Bangai-O is currently in a fixed spot.
    
    C - Bomb: The higher the number, the more explosions there are on the current
    stage. The maximum count is 400.
    
    D - Time: The amount of time spent on the current stage.
    
    Bangai-O will appear with a blue glow on the screen, and any targets will have
    a green circle surrounding them.
    
    _______________________
    
    G. - Walkthrough Layout
    _______________________
    
    Here's an example of how I present a stage in this FAQ:
    
    ______________
    
    # - Stage Name
    ______________
    
    Recommended Setting: The easiest weapons to finish the stage with.
    
    Map: If necessary, a map is displayed to show important details, such as a
    specific path to take in the Labyrinth levels.
    
    Targets: How many targets and what they are. These enemies must be defeated to
    complete the level.
    
    Strategy for the level.
    
    
    _______________________________________________________________________________
    
    2 - Tutorial Mode
    _______________________________________________________________________________
    
    The first thing you should go to in the game, this mode has 17 stages to
    hone your skills as a Bangai-O pilot (if you want to hone them, that is).
    Since this isn't free play, you're limited on what weapons you can use.
    
    Unless otherwise mentioned, you're limited to Homing/Bounce on every level.
    __________________
    
    1 - Give it a Try!
    __________________
    
    Targets: 1
    T1: Cannon
    
    Get used to the controls in this stage. Once you're ready, move to the top
    half of the map and destroy the cannon.
    
    _______________
    
    2 - Using Shots
    _______________
    
    Targets: 7
    T1-T7: Cannon
    
    Here, you learn about using shots. By simply holding B (or Y or X), Bangai-O
    will automatically aim for the nearest enemy or projectile. Holding the D-Pad
    before shooting will fix your aim in a certain direction (notice the "F" that
    appears between the two normal weapons on the screen).
    
    To finish the stage, shoot down all 7 cannons.
    
    _______________
    
    3 - Fixed Shots
    _______________
    
    Targets: 1
    T1: Cannon
    
    To perform fixed shots, press the B button twice in quick succession to stand
    still and shoot in the direction you aim with the D-Pad (notice the "S" that
    appears between the two weapons).
    
    Approach the gap in the wall and fire diagonally through the gap, opening the
    bottom half of the wall and exposing the cannon.
    
    __________________
    
    4 - Using Boosters
    __________________
    
    Targets: 8
    T1-T2: Cannon
    T3-T4: Homing Cannon
    T5-T6: Bounce Cannon
    T7-T8: Napalm Cannon
    
    Use the A button to act as a boost, damaging anything you come into contact
    with. Note that you can still take damage though.
    
    You can either boost into or shoot at the cannons to clear the stage. Note
    that on cannon is NOT a target; only 8 targets can exist on a single stage.
    
    ___________________
    
    5 - Send 'Em Flying
    ___________________
    
    Targets: 5
    T1-T5: Cannon
    
    Boost can be used to knock balls or boxes in any direction. Any smaller
    enemies hit by the projectiles will also be sent flying.
    
    Launch any ball into the rows of boxes and Enemies to destroy the Cannons.
    
    ____________________
    
    6 - Using EX Weapons
    ____________________
    
    Targets: 7
    T1-T7: Spawner
    
    Hold down L or R to unleash an EX attack, launching multiple missiles.
    
    Destroy the top row of Spawners to clear the level.
    
    ____________________
    
    7 - Counterattacking
    ____________________
    
    Targets: 7
    T1-T7: Homing
    
    Ever seen a DS game lag before? Well here's you're chance. Hold L or R as soon
    as the map appears, then let go when the first missiles are just about to hit.
    Easy (and lagging) as that.
    
    __________________
    
    8 - MIXing Weapons
    __________________
    
    Targets: 1
    T1: Spawner
    
    Pressing Y+B, X+B, or L+R will MIX or un-MIX your weapons when possible. There
    are some combinations (such as Break-Napalm) that work better when un-MIXed,
    so it's a good idea to try anything and everything to clear a stage.
    
    shoot diagonally upward to bounce the shots into the Spawner and clear the
    stage.
    
    __________________
    
    9 - Break & Napalm
    __________________
    
    Weapons: All Break/Napalm
    
    Targets: 3
    T1-T3: Spawner
    
    Break shots break through enemy projectiles, and napalm shots explode on
    impact.
    
    As I mentioned, Break-Napalm is not a good MIX, so un-MIX them at the start
    of the stage. Use break shots to get past the Cannons, then use napalm to
    blast through the Ants and destroy the Spawners.
    
    _________________
    
    10 - Using Swords
    _________________
    
    Weapons:
    EX: Homing/Bounce
    Normal: Bounce/Sword
    
    Targets: 1
    T1: Machine Gun Enemy
    
    Swords destroy projectiles while moving forward. When not hitting anything,
    Bangai-O moves quite slow, but a constant barrage of shots will keep you
    going.
    
    Use the sword to blast through the Cannons and Enemies, then make your
    way to the target.
    
    _______________
    
    11 - Using Bats
    _______________
    
    Weapons:
    EX: Homing/Bounce
    Normal: Bounce/Bat
    
    Targets: 7
    T1: Enemy
    T2: Homing Enemy
    T3: Bounce Enemy
    T4: Napalm Enemy
    T5: Break Enemy
    T6: Bat Bot
    T7: Cannon
    
    Bats reflect any projectiles in range... not much else to say.
    
    Use the bat to hit the targets and clear the stage.
    
    __________________
    
    12 - Using Shields
    __________________
    
    Weapons:
    EX: Homing/Bounce
    Normal: Sword/Shield
    
    Targets: 8
    T1-T8: Cannon
    
    Shields block missiles from any one direction.
    
    Use any means (Sword, boost, or EX) to destroy the Cannons and clear the stage.
    
    ___________________
    
    13 - Direct Attacks
    ___________________
    
    Weapons:
    EX: Break/Direct
    Normal: Homing/Bounce
    
    Targets: 1
    T1: Spawner
    
    Direct EX attacks aim towards the closest enemy.
    
    Two charged EX attacks are all you need to clear the stage.
    
    _____________
    
    14 - Freezing
    _____________
    
    Weapons:
    EX: Bounce/Freeze
    Normal: Homing/Bounce
    
    Targets: 8
    T1-T8: Enemy
    
    Freeze EX attacks stop everything for a few seconds. Use the time to blast
    away enemies.
    
    The 8 outer Enemies are the targets here. Use a combination of Freeze and
    Bounce to destroy them.
    
    _______________
    
    15 - Reflecting
    _______________
    
    Weapons:
    EX: Bounce/Reflect
    Normal: Homing/Bounce
    
    Targets: 6
    T1-T6: Heavy Cannon
    
    Reflect pushes all boxes and nearby small enemies away from Bangai-O (or in
    the direction indicated from the D-Pad). Charging has no effect on reflect.
    
    You only need two reflects to clear the stage: once to eliminate 5 Heavy
    Cannons, then a second time to destroy the surviving target.
    
    ________________
    
    16 - Use 'Em All
    ________________
    
    Weapons:
    EX: Homing/Bounce
    Normal: Bat/Bounce
    
    Targets: 5
    T1: Homing
    T2-T4: Spawner
    T5: Box Frame
    
    First, destroy the Homing Cannon and Huts to remove the first set of Gates.
    Then destroy the Spawners and the boxes they drop for the second set of Gates.
    Finally, push the Box into the Box Frame to clear the stage.
    
    ________________
    
    17 - Real Combat
    ________________
    
    Weapons:
    EX: Freeze/Homing
    Normal: Sword/Bounce
    
    Targets: 2
    T1: Machine Gun Enemy
    T2: Core
    
    The closest thing to a real shoot-em-up in the tutorial.
    
    First, use the sword to clear out the enemies and background objects before
    destroying the middle wall. Use the mini mines at the top of the map to blow
    up the bottom section of the wall. A combination of homing EX attacks and
    bounce missiles can destroy the Cannons and Enemies in the next section. For
    the last section, bounce shots off the top wall to attack the cannons, then
    use freeze attacks to take down the Machine Gun Enemy. Finally, destroy the
    Core to complete the Tutorial!
    
    _______________________________________________________________________________
    
    3 - Free Play Mode
    _______________________________________________________________________________
    
    This mode allows you to try 167 different stages (and any custom stages you
    have) with any combination of weapons you want. For most of these, your best
    bet is having a break-bounce weapon and EX.
    
    Multiplayer Mode: You can tackle any stage with up to 3 others and either
    compete for the higher score or simple try to work your way through those
    tougher levels (Longai-O!!!!!!!). If you die you can press A to respawn right
    next your opponent/teammate, although you lose your score.
    
    There are two simple strategies that work for multiplayer:
    
    1) One person waits in a safe spot while the other runs into the fray, uses
    their EX attacks, and kills whatever they can until they die, then respawn
    and repeat.
    
    2) More of a team approach, one uses Freeze and Reflect EX attacks and a
    sword weapon while the other shoots ahead for support.
    
    ..at least, those work for 2 players.
    
    ____________________
    
    A. - Treasure's Best
    ____________________
    
    27 stages that will test your skills as a pilot. 
    
    _____________
    
    1 - Fireworks
    _____________
    
    Targets: 4
    T1-T4: Firework Homing Cannon
    
    Your best bet for this level is to counterattack your way to the targets. If
    they don't go down before you reach them, just keep shooting and using EX
    attacks until all the targets are gone.
    
    ____________
    
    2 - Bot Army
    ____________
    
    Recommended Setting: Any
    
    Targets: 1
    T1: Big Bot
    
    Just counterattack over and over until the Big Bot goes down.
    
    _____________________
    
    3 - Blue Sky Bangai-O
    _____________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 7
    T1: Machine Gun Enemy
    T2-T5: Core
    T6: Homing Enemy
    T7: Napalm Enemy
    
    Shoot and counterattack your way down until you have just the Cores left, then
    take out the Cores to complete the stage.
    
    ___________
    
    4 - Freedom
    ___________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 4
    T1-T4: Mech
    
    Use Bounce shots to destroy the enemies on the lower half of the screen, then
    back the rest of the enemies into a corner and destroy them with EX attacks.
    
    _______________
    
    5 - Go! Go! Go!
    _______________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 2
    T1: Cannon Boss
    T2: Core
    
    Boost into the Core to gain a (somewhat) safe area, then counterattack to
    take down the Cannon Boss.
    
    _________________
    
    6 - I'm Going In!
    _________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 7
    T1-T7: Ninja Bot
    
    So easy: pelt the Ninja Bots with shots until they all fall down.
    
    _______________
    
    7 - Surrounded!
    _______________
    
    Recommended Setting: Reflect EX is all you need.
    
    Targets: 6
    T1-T6: Big Bot
    
    Drop to the bottom of the screen and Reflect the soccer balls into the Big
    Bots. Quite simple.
    
    ___________________
    
    8 - Just Go For it!
    ___________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 1
    T1: Big Bot
    
    Just like I'm Going In!: bounce your shots off the top of the screen to hit
    the Big Bot from behind. Use EX attacks if he starts getting close.
    
    __________________
    
    9 - Bashing is Fun
    __________________
    
    Recommended Setting: A Reflect EX is all you need.
    
    Targets: 8
    T1: Box Frame
    T2-T7: Spawner
    
    Wait for the stage to fill up with Wood Boxes, then Reflect them all up into
    the Spawners, then simply push the Box into the Box Frame to clear the stage.
    
    _______________
    
    10 - Four Fuses
    _______________
    
    Targets: 1
    T1: Core
    
    The quickest way to the core is to destroy the second line of bombs
    from the bottom. Hit the line, wait for the wall to disappear, and destroy
    the core to clear the stage.
    
    _________________
    
    11 - Falling Rock
    _________________
    
    Recommended Setting: Anything EXCEPT Napalm, Bat/Reflect, or Sword
    
    Map:
    
     ________
    |  #1P#  |
    |#-OO##-#|
    |##O#OO##|
    |#-#O#O##|
    |OOOOOO#-|
    |O##-#---|
    |O###-#-#|
    |OOO#--#-|
    |-#OO#OO#|
    |#-##O#OO|
    |##-####O|
    |---OOOOO|
     __|  |__
    |___T1___|
    
    Targets: 1
    T1: Core
    
    You have to slowly shoot your way down the stage. Shoot the Wood Boxes marked
    with O's to clear a path. When a metal Box is in the way, shoot diagonally to
    clear the box below.
    
    DO NOT BOOST!!! Otherwise your path will get blocked.
    
    _____________________
    
    12 - EX! Use That EX!
    _____________________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Bounce and counterattack your way through the stage to reach the Core.
    
    _________________
    
    13 - Wide Samurai
    _________________
    
    Recommended Setting:
    EX: Bounce/Napalm
    Normal: Bounce/Break
    
    Targets: 5
    T1-T5: Core
    
    Use normal shots to blast through the level and EX shots to remove the enemies
    in the last area. After you see a large Spawner, the path splits into two
    paths; ALWAYS take the lower path as the enemies are easier to defeat
    (Ants instead of Bat Bots, Fast Bots instead of Ninja Bots).
    
    ___________
    
    14 - Boost!
    ___________
    
    Recommended Setting:
    EX: Break/Homing
    Normal: Break/Bounce
    
    Targets: 3
    T1-T3: Core
    
    First, boost dash right and destroy the T2 Core, then boost back and start the
    bomb chain. Now use EX attacks and boost dashes to take out the Heavy
    Cannons on the way to Core T3. Make sure you actually reach T3 BEFORE the metal
    Boxes fall! After you destroy the T3 Core, make a beeline back to T1. If you
    make it back before the second set of Boxes fall, wait for the wall to
    disappear and destroy Core T1 to clear the stage.
    
    ________________
    
    15 - Machine Map
    ________________
    
    Targets: 8
    T1-T8: Spawner
    
    First, take out the two Enemies in front of you, then Boost your way up and
    into the T8 Spawner. Next, work your way down and left to the T2 Spawner (an
    EX attack would be a good idea here). In the next area, take out the Laser
    Cannons and the T3 and T4 Spawners. At this point, two lines of bombs will be
    set off. You must QUICKLY take down the T1 Spawner before the Rock Boxes
    block off the path. There are two ways to accomplish this:
    
    1) Unleash your EX attacks into the corridor and hope the target is destroyed.
    2) Ignore the Laser Cannons and boost dash your way in.
    
    Either way, after the Rock Boxes drop you'll see 2 Fast Bots rush toward you
    with 2 more waiting in the next area along with 2 Bounce Enemies and 2
    Firework Bounce Cannons. Take out all the enemiesthen destroy the remaining
    three Spawners to clear the stage.
    
    ______________
    
    16 - HURRY UP!
    ______________
    
    Recommended Setting:
    EX: Napalm/Direct
    Normal: Napalm/Break
    
    Targets: 5
    T1: Tank
    T2-T4: Core
    T5: Cannon Boss
    
    This is a race against time here. As the bombs move forward, the Rock Boxes
    will first open the path, then close it back up soon afterward. You have to
    make it through each chamber and destroy all the enemies in your path, all
    while keeping your health as high as possible.
    
    Chamber 1 has a Tank, chamber 2 has a Cannon Boss, chamber 3 has 4 Bounce
    Cannons, and the last chamber has two Ninja Bots, three Cores, and two Mega
    Mines waiting to drop onto you. Try to save your EX attacks for the Cannon
    Boss and the Ninja Bots.
    
    ________
    
    17 - MIP
    ________
    
    Recommended Setting:
    EX: Break/Homing or Napalm
    Normal: Bounce/Break
    
    Targets: 8
    T1: Core
    T2: Spawner
    T3-T4: Core
    T5: Machine Gun Boss
    T6: Spawner
    T7-T8: Fast Bot
    
    Simple in concept, tough in execution. Take out each floor of bombs to drop
    the Rock Boxes to the bottom of the stage while destroying each target along
    the way. Be quick, though, because the first group of mines eventually
    releases more enemies on each floor, and since some of these enemies are
    bosses, it's a good idea to be as quick as possible.
    
    Floor 1 has a Core guarded by 4 Heavy Cannons. Floor 2 is a Heavy Cannon
    Spawner guarded by 4 Cannons. Floors 3-5 are Cores guarded by Heavy Cannons,
    Homing Cannons, and a Machine Gun Boss as Floor 5's Target. Behind the Cores
    on Floor 5 are more mines. The bottom line clears the path to the final 
    3 targets - two Fast Bots and a Heavy Cannon Spawner - while the top line
    opens a path to another spawner.
    
    _________
    
    18 - MIP2
    _________
    
    Recommended Setting:
    EX: Bounce/Napalm
    Normal: Bounce/Break
    
    Targets: 1
    T1: Box Frame
    
    This is like a mirrored version MIP, only each Core has a line of bombs behind
    it that open the next area. Make your way down to the bottom floor and push
    the Box into the Box Frame to clear the level.
    
    Floor 1 is guarded by Cannons. Floor 2 contains a Drill Boss. Floor 3 has
    TWO Cores guarded by seven Heavy Bounce Cannons. Floor 4 has a Cannon Boss,
    and Floor 5 has a Machine Gun Boss. Floor 6 has a Heavy Cannon, a Firework
    Cannon, and four Firework Bounce Cannons. The final floor has four Heavy
    Homing Cannons, two Fast Bots, and a lot of Mines.
    
    As a side note, it is possible to destroy the bombs behind a Core without
    actually destroying the Core first.
    
    Also, if you get low on health, Floor 6 has a Life 1 Box Spawner.
    
    __________________
    
    19 - Just Fight It
    __________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 7
    T1: Core
    T2-T5: Life 2
    T6: Big Bot
    T7: Core
    
    Make sure you can counterattack well before you try this one.
    
    First, use two EX attacks to destroy the enemies in the first room, then
    take out the Core. Be quick, because if you accidentally set of the bombs, a
    Rock Box will eventually seal off the room from the rest of the stage.
    Once out of the room, Use EX attacks and counterattacks to destroy all the
    enemies and boxes in the stage (except the Big Bot). Once the stage is
    cleared of enemies, release the Big Bot and destroy it. The Gate in the corner
    should now open, allowing you to destroy the last Core to clear the stage.
    
    ________________
    
    20 - Gate Fetish
    ________________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 4
    T1: Big Bot
    T2-T3: Fast Bot
    T4: Firework Homing Cannon
    
    Five rows of Gates separate you from your targets, with each row guarded
    by more enemies than the last. Break open the Gates, then take out the
    targets.
    
    Row 1 has three Cannons, Row 2 has four Enemies, Row 3 has five Bounce
    Enemies, Row 4 has six Homing Enemies, and Row 5 has 13 Napalm Enemies. After
    the last row, there's a Life 2 Box to restore your health.
    
    ____________________
    
    21 - Watch Your Head
    ____________________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Bounce/Break
    
    Targets: 3
    T1-T3: Ninja Bot
    
    Start the bomb chain, then simply shoot down any enemies in your way. Feel
    free to use EX attacks at will, as there are a ton of Wood Boxes in this
    level. Use Napalm EX on the Ninja Bots to kill them quickly.
    
    ______________
    
    22 - SPIRITS!!
    ______________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 2
    T1-T2: Core
    
    Start with the left side first. Use counterattacks to quickly clear the area
    out. Before taking out the Core, be sure to take out the Ninja Bot Spawner
    to avoid excess damage. Once the left side is clear, use angled Bounce shots
    to take out the Bat Bots and other enemies on the right side. If you have at
    least half your life bar full upon reaching the last corridor, simply dash
    straight to the Core. Otherwise, take out the Ninja Bots first.
    
    _______________
    
    23 - Nail Biter
    _______________
    
    Recommended Setting:
    EX: Napalm/Homing
    Normal: Bounce/Break
    
    Targets: 7
    T1-T6: Machine Gun Boss
    T7: Fast Bot
    
    As the bomb chain runs around the chain the targets will be revealed in the
    order of 4, 6, 3, 1, 5, 2 (all Machine Gun Bosses), and finally 7 (the large
    Fast Bot). Take out each one as its revealed to clear the stage.
    Counterattacks will make the job easier, and there are various Life 1 Boxes
    in the outer areas of the stage.
    
    _______________
    
    24 - Superhuge!
    _______________
    
    Recommended Setting:
    EX: Napalm/Homing
    Normal: Bounce/Break
    
    Targets: 5
    T1: Fast Bot
    T2: Homing Enemy
    T3: Ninja Bot
    T4: Napalm Bot
    T5: Bat Bot
    
    Think of this as Gate Fetish on a larger, horizontal scale. Each row of Gates
    is blocked by a huge boss enemy (except the first row - just a Wood Box in
    front of you). First is a Big Bot, then a Cannon Boss, then a Drill Boss,
    then a Machine Gun Boss, then finally the five targets.
    
    _________________
    
    25 - Black Angels
    _________________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 4
    T1: Core
    T2: Big Bot
    T3-T4: Longai-O
    
    TWO Longai-O's... ugh. If you can time it right, a counterattack will kill
    them while they're dashing. Once they (somehow) go down, use EX attacks and
    Bounce shots to take down the Big Bot, then destroy the Core in the bottom
    right corner to clear the stage.
    
    ___________
    
    26 - YAMATO
    ___________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 2
    T1-T2: Longai-O
    
    FIVE Longai-O's... and THREE are MASSIVE...
    
    If you're quick and lucky, you can take out the first Longai-O before the
    larger ones are released, then boost dash your way to the other target. It
    takes a few tries, but eventually you'll get it.
    
    ______________
    
    27 - The Earth
    ______________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 6
    T1-T2: Longai-O
    T3: Big Bot
    T4: Fast Bot
    T5-T6: Ninja Bot
    
    All the targets (except the Big Bot) are massive, so be prepared. First,
    destroy as much of the "earth" as you can without destroying the Life 2 Box
    in the middle or causing the targets to move. Once most of the field is
    cleared up, slowly mov up one side of the screen until you notice a target
    rush toward you on the mini-map (either T1 or T2). The ones that move first
    are the Longai-O. Take them out with quick EX attacks during a dash at the
    bottom of the screen. Next, the Fast Bot and Ninja Bots should rush you.
    The Fast Bot dies easy enough - just keep shooting at it and it will take
    damage once it stops moving - and the Ninja Bots can die from a pseudo-two way
    attack; shoot Bounce shots into a wall behind the Ninja Bots, then attack them
    from the in front until they are hit from behind from the bounced shots, then
    keep attacking until they are gone. Now just take down the Big Bot to clear
    the stage.
    
    
    __________________
    
    B. - Puzzle Stages
    __________________
    
    18 stages that test your logic (or whatever you need to figure these out).
    I've added the map to some stages in this section where it helps the strategy.
    
    ____________________
    
    1 - Batting Practice
    ____________________
    
    Recommended Setting: 
    EX:     Reflect/Bounce
    Normal: Bat/any
    
    Map:
     __________
    /T1  T2  T3\\
    |T4___      \\
    | |   \      \\
    | | |\ \      \\
    | | | \ \      ||
    | | |  \ \     ||
    | | |   \ \    ||
    |  \ \   | | B ||
    \   \ \      B ______
     \   \_\ - - B |    |
      \__________B___1P_|
    
    Targets: 4 
    T1-T3: Cannon
    T4: Enemy
    
    Use a Reflect EX  aimed up to hit the soccer balls into the cannons, then
    use a Bounce EX to the left to destroy the Enemy.
    
    __________________
    
    2 - False Treasure
    __________________
    
    Recommended Setting: any, since you're only pushing boxes.
    
    Map:
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|   F G       | | | |      ,,|
    |1P E       |------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|5 7  _  |-| D A -- |
    |XX| |______       | |     B     2|
    |XX|_____   |6  _  | | 3 C 4 _ 1 _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Targets: 8
    1-8: Box Frame
    
    You'll have to push each box into a box frame. Each letter will go to its
    corresponding number (A=1, B=2, C=3, etc.).
    
    To start, push E right three spaces, then head to the right side of the stage
    and push B right two spaces. Now move above Box A and push it down two spaces.
    The area should look like this:
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|   F G       | | | |      ,,|
    |1P        E|------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|5 7  _  |-| D   -- |
    |XX| |______       | |         B 2|
    |XX|_____   |6  _  | | 3 C 4 A 1 _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Now just push A and B right once, then C left once, and finally D down twice
    to clear the right half of the stage.
    
    Now go back to the left side and push F down once and G right once:
    
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|       G     | | | |      ,,|
    |1P      F E|------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|6 7  _  |-|     -- |
    |XX| |______       | |           B|
    |XX|_____   |5  _  | | C _ D _ A _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Now push E down twice, then right twice, then down once, then finally left
    once into 5:
    
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|       G     | | | |      ,,|
    |1P      F  |------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|6 7  _  |-|     -- |
    |XX| |______       | |           B|
    |XX|_____   |E  _  | | C _ D _ A _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Next, push F right once, then go around to the top and push G left twice:
    
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|   G         | | | |      ,,|
    |1P        F|------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|6 7  _  |-|     -- |
    |XX| |______       | |           B|
    |XX|_____   |E  _  | | C _ D _ A _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Now push F down twice and right twice, then go back around and push F up once
    into 6:
    
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|   G         | | | |      ,,|
    |1P         |------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|F 7  _  |-|     -- |
    |XX| |______       | |           B|
    |XX|_____   |E  _  | | C _ D _ A _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Now push G down once, right once, down twice, right three times, and finally
    up once into 7:
    
     __   ____   __________   ________ 
    |XX| |    |_|  H    8  | |,,XX,,XX|
    |XX|_|             | | | |      ,,|
    |1P         |------| | | |        |
    |XX _   __  | -------- | |     -- |
    |XX| |  --  |-|F G  _  |-|     -- |
    |XX| |______       | |           B|
    |XX|_____   |E  _  | | C _ D _ A _|
    |XXXXXXXX|  |X | |,| | X| |.| |X| |
     --------    --   -   --   -   -
    
    Now just push H right twice to finish the stage!
    
    _________________
    
    3 - Light My Fuse
    _________________
    
    Recommended Setting:
    EX: Freeze/any
    Normal: NOT bat, sword, or Napalm (...actually, you can use Napalm - see below)
    
    Map:
     _______________________         ------------ 
    |O O                 O O|       |O O      O O|
    | >>>>>>>>>>>>>>BBB>>>v |       | >>>>BBB>>v |
    |O^O _______________ OvO|       |O^O ____ OvO|
    | ^ |               | v |       | ^ |    | v |
    | B |               | v |       | ^ |    | v |
    | B |               | v |       | ^ |    | v |
    | B |               | v |_______| ^ |    | v |
    | x |               |OvO         O^O|    | v |
    | ^ |               | >>>>>>>BBB>>^ |  __| v |
    | ^ |               |O_O_________O_O| |O  OvO|
    | ^ |___                              | v<<< |
    |O^O   O|                             |OvO _O|
    | ^<<<< |                             | v |
    |O__ O^O|                           __| v |__
        | ^ |_______________________   |OOO v OOO|
        |O^O                     O O|  |O   v   O|
        | ^<<<<<<<<<<<<<<<<<B<<<<<< |  |O   *   O|
        |O_O____________________ O^O|  |O  ___  O|
     ___________________________| ^ |  |O |    |O|
    |                            O^O|  |O | T1 |O|
    | CO1P>>>>>>>>>>>>>>>>>>>>>>>>^ |  |O  -,,- O|
    |____________________________O O|  |OOOOOOOOO|
    
    Targets: 1
    T1: Wood Box
    
    Note that, except for the area around T1, ANY white space on the map is a
    bomb. First, tap your Freeze EX before the stage actually starts to keep the
    mines from blowing up for a second, then dash (NOT boost dash!)
    in the direction of the arrows and destroy any boxes that block your path.
    Use ONLY TWO SHOTS, or else you'll blow up other mines. For the groups of
    three boxes, try not to move them too much or you might hit the large bombs.
    Make your way to the * and you'll be safe. As I stated above,
    DON'T use Napalm...
    
    ...unless you want the easy way out. It turns out that if you hit
    the first box with ONE Napalm shot, only the top row of bombs will explode,
    meaning you can quickly move up to avoid the lower blasts. Now you can wait
    for the target to blow up (or collect the fruits if you're going for a high
    score).
    
    ________________
    
    4 - Breakin' Out
    ________________
    
    Recommended Setting: Anything
    
    Targets: 1
    T1: Spawner
    
    Boost dash your way upward, using the wood boxes to push you way through the
    metal boxes. This is the hard part, and it seems to take a little luck to make
    your way up. Once through, simply destroy the spawner at the top to
    clear the stage.
    
    ________________
    
    5 - Move the Box
    ________________
    
    Recommended Setting: A normal Bounce shot is all you need.
    
    Targets: 1
    T1: Core
    
    Move both Boxes down, then aim down and right into the small opening and fire.
    Once the wall is destroyed, just boost into the core.\\]=
    
    ___________________
    
    6 - Which is Moved?
    ___________________
    
    Recommended Setting: A normal Bounce shot is all you need (although you might
    want to put it in EX as well).
    
    Map: 
    
     ________________________________________
    |                                        |
    |                                        |
    |              ____||C ||_______         |
    |             |     |  |       |         |
    |            |______|  |_____  |         |
    |___        B ___  ____      | |         |
        |        |___|     ___   | |_        |
     ___|       A     __  |   |  ----        |
    |____        __  |  | |   |  ___D________|
        |          | |__| |   |  |
     ___|   ______*_______|  _   |    |------|
    |      |                | ___|    |    T |
    |      |________,_.,____| |_._____|      |
    |               , .,,,,,,   .            |
    |1P             , ...........            |
     ---------------------------------------- 
    
    Targets: 1
    T1: Core
    
    Three possibilities here:
    
    1): Move C down once.
    
    2): Move D left once.
    
    3): Ignore 1 and 2 and go straight to the next part.
    
    Do any combination of the above steps, then move to the * and aim down and
    right and just keep shooting and/or using EX while moving around near the
    opening and eventually you'll hit the bombs.
    
    __________________
    
    7 - Bullet's Reach
    __________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 1
    T1: Core
    
    Just like in Which is Moved?, you don't have to move any boxes. Just aim
    down and right into the small opening. Use an EX to take out the top row of
    bombs, then just keep firing and move around near the opening until the
    bottom row is destroyed. Now just destroy the core.
    
    _____________
    
    8 - Play Ball
    _____________
    
    Recommended Setting: Anything
    
    Targets: 1
    T1: Prefab
    
    Boost dash into the baseball to launch it up and over the wall, then hope it
    hits the mines near the bombs below you. Otherwise, try again until it works.
    
    ________________
    
    9 - No Touching!
    ________________
    
    Recommended Setting: Anything
    
    Targets: 1
    T1: Core
    
    You have to boost dash through the ENTIRE level and follow the path set by the
    blue diamonds. Get to the core before the boxes drop to clear the stage.
    
    A good idea is to try this stage in Slow Mode a few times. You can either
    work on your timing while in Slow Mode or save a replay and then play it back
    and mimic the motions until your reflexes seem good enough.
    
    _______________
    
    10 - Cannon-ism
    _______________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 4
    T1-T4: Cannon Boss
    
    If your reflexes are good, two fully charged counter attacks are all you need.
    Otherwise, use two quick EX attacks (around 55-60) to kill the Cannon Bosses
    above and below you, then simply use diagonal shots to kill the other two
    targets.
    
    ______________
    
    11 - Labyrinth
    ______________
    
    Recommended Setting: All Break/Bounce
    
    Map:
    
     _______________________________________________________________
    |  _________    |> _____ v| >___________ v|  __________________*|
    | |*____________| |   | | | ^          <| |                ___  |
    |> _______ v|   | | | | | |____________ |>   _______ v _  | | | |
    | | |  _  | | | | | | | | |>___________^  |______   | | | | | | |
    | | | | | | | | | | | | |>_^___________ | | |  ___| | | | | | | |
    | | | | | | | | | | | |_________________| | | |   | | | | | | | |
    | | | | | | | | | | | |      _____________| | | | | | | | | | | |
    | | | | | | | |_| |*| |     |___________  | | | | | | | | | | | |
    | | | | | | |     |_| |________________ | | | | | | | | |*| | |*|
    | | |___| | |     ___________  |*_______| | | | | | | __|_| | |_|
    |         | |____  ____________|  ________|   | | |_|>____ v|   |
    | ________|>_____^|   ___________|____________| |  _______| |   |
    |^ _____________ <| | |>   ____________V|   | | | |    v __<|   |
    | |*   ___  |   | | | | | |v _______   <|   | | | | | | |  ___  |
    | |_| |   | | | | | | | | | |>  T   |   | | | | | | | | | |   | |
    |  ___| | | | | | | | | | | | |___| |___| | | |*|   | | | |*| | |
    | |  ___|___| |   | | | | |> ^    __|   | | | |_|___| | | |_|___|
    | | |  _______|   | | | | |______|*___| | | |_____  | |>______ v|
    | | | |> ________^| | | |_______________| | |  _____|_______  | |
    | | | | |     ______| |  _  |*____________| | |   |v <| ___*| | |
    | | | | |____________ | | |_________________| | | | | |____ | | |
    | | | | |     ________| |_______________________|__ |^ _ <|___| |
    | | | | |______________^ _____           <|  _____  |_  | |v   <|
    | | | | |  ____________ |  _____________  | |  _  | | | | | | | |
    |   | | | |  _  |   | | | |  _______  | | | | | | | | | | | | | |
    |___| | | | | | | | | | | | |*_____ | | | | | | | | | | | | | | |
    |  ___| | | | | | | | | |*|         | | | | | | | | | | |^ <| | |
    | |> v| | | | | | | | | |_|_________| | | | | | | | | | |   | | |
    | | |> ^| | | | | | | |_______________| | | | | |   | | |   | | |
    |*| |___|_|___| | |*| |  _______________| |_|___|   | | |___| | |
    |_| ______________|_| |         |     ___^_________<| |____*|_| |
    |1P^____________________________|_____________________|*________|
    
    Targets: 1
    T: Core
    
    Not much of a strategy here... just follow the arrows and shoot anything in
    front of you. If you run low on health, there are Life 2 Boxes at each dead
    end marked with a *.
    
    _________________
    
    12 - Playing Mole
    _________________
    
    Recommended Setting: Anything EXCEPT Napalm, Bat/Reflect, or Sword
    
    Targets: 3
    T1-T3: Core
    
    This is just a larger version of Falling Rock. Slowly shoot your way down
    to the bottom of the stage, then destroy the Firework Cannons and Cores.
    DO NOT BOOST DASH! Otherwise, the Cores might get blocked off before you can
    reach them.
    
    ___________________
    
    13 - City Generator
    ___________________
    
    Recommended Setting: All Napalm/Bounce
    
    Map:
    
    |___|___|___|___|___|___|___|___|
    |                               |
    |             1P                |
    |_B___B___B___B___B___B___B__ gg|
    | s | s | s | s | s | s | s | T |
    |___|___|___|___|___|___|___|___|
    
    Targets: 1
    T: Core
    
    From where you start use a fully charged EX attack aimed straight up. The
    shots should bounce just right to destroy all of the buildings at once and
    destroy the gates to the core.
    
    ____________
    
    14 - Vrooom!
    ____________
    
    Recommended Setting: A normal Bounce shot is all you need.
    
    Map:
    
    __________|--|  |--|  |--|  |--|
    |       |_|MB|__|MB|__|MB|__|MB|______
    |     1P.............................|
    |   _______,,____,,____,,____,,_____.|
    |         |  |  |  |  |  |  |  |   |.|
    |_______  |  |  |  |  |  |  |  |   |.|
    |         |  |  |  |  |  |  |  |   |.|
    |   ------|  |  |  |  |  |  |  |   |.|
    |_______  |  |  |  |  |  |  |  |   |.|
    |         |  |  |  |  |  |  |  |   |.|
    |   ______|  |  |  |  |  |  |  |   |.|
    |   ||         ||  |  |  |  |  |   |.|
    |   || ______  ||  |  |  |  |  |   |.| 
    | * || ||      ||  |  |  |  |  |   |.|
    |   || ||  ------  |__|  |  |  |   |.|
    |   || ||            ||  |  |  |   |.|
    |   || | -|--------  ||  |  |  |   |.|
    |   || |  |          ||  |  |  |   |.|
    |   || |  |  ----------  --||  |   |.|
    |   || |  |______________  ||  |   |.|
    |   || |     |             ||  |   |.|
    |   || |     |  ------------|  |___|.|
    |   || |     |__________________   ,.|
    |   || |                        |,,,.|
    |   || |                        |....|
    |   || |                        |    |
    |   || |                        |    |
    |   || |                        | T  |
    |   || |                        |____|
    |   || |
    |   || |
    |   || |
    |______|
    
    Targets: 1
    T: Core
    
    From the *, shoot a bounce shot diagonally upward to the left and immediately
    start boosting towards the core. If you're quick enough, you'll pass the metal
    boxes before they fall and block the path. Now simply wait until the wall is
    destroyed and destroy the core.
    
    _________________
    
    15 - Puzzle Fever
    _________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 8
    T1-T4: Life 2
    T5-T8: Life 1
    
    First, use an EX attacke of about 55-60 aimed up and left; this clears all the
    life boxes above you except T8. To destroy T8, line yourself up with where the
    Bomb Box was located above you and quickly boost dash down. Next you must
    release another EX attack (about 50) towards it in just the right spot.
    If you look at the background, you start out in front of an orange trangle
    shape with another orange half-triangle below it, then a triangle that's
    half black and half orange. You must shoot the second EX attack about when
    Bangai-O is lined up with the top of the orange portion of the lower full
    triangle. It might take a few tries, but it should work.
    
    After the second EX attack, boost dash down to destroy the last Life 2 Box,
    then unleash EX attacks towards the last Life Box to clear the stage.
    
    This technique doesn't always work, and I bet there's a better way to do this,
    but I know this works about 4 out of 10 times.
    
    ___________________
    
    16 - No Touching! 2
    ___________________
    
    Recommended Setting: Any
    
    Targets: 1
    T1: Core
    
    Just like No Touching!, only this time you not forced to set off the bombs. Try
    running through the stage in slow mode first to figure out the turns, then
    go for a full-speed run.
    
    _____________________
    
    17 - Cannon-ism Redux
    _____________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 4
    T1: Cannon Boss
    
    Just like Cannon-ism, only there are Cores places behind each Cannon Boss.
    The exact same strategy works here.
    
    ___________________
    
    18 - Labyrinth Box?
    ___________________
    
    Recommended Setting: Any
    
    Map:
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|  _____________  __  __________| ______________  |   | |
    | |  _____| __________  |   | __________| ____________  | | | | |
    | | |____ |  _______  | | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | | ____________________  | | | | | | | |
    | | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___|B| |_| | | ______  | | | | | | | |___________| | |
    |  _| | | |  _|_|_____|_|_____  | | | | | | | | |B____________| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |G  | | | | |___| |G ___    ________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
    | | | | | | | |  _____| | |_____________| | | | | |  _________| |
    | |  _| | | | | |  _____|_________________| | |_| | |  _______  |
    | | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
    | |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
    | | | ______  | | | |_______|_________   _|  _|_______|____ | | |
    | | |______ | | | | |  _____________  | |  _| ______________| | |
    | |________ | | | | |_____________  | | |4|________________ | | |
    |___________  ____|___1__ |  ___  | | | |_______T_| __________  |
    |  _________|_____________| |   | | | |_______  | |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |  ___  |A|__ | | |  __ | |_______  | | | |D_______ | | | |
    | | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
    |__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
    | __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
    | ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
    |      ___|   __________| ______|   | ________| | | | | | |___| |
    |1P_________|___________|_________|_____________________________|
    
    
    Targets: 1
    T: Core
    
    Follow the arrows on each map for the quickest route to the Core.
    First, destroy the Wood Box at point A, removing Gate 1:
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|  _____________  __  __________| ______________  |   | |
    | |  _____| __________  |   | __________| ____________  | | | | |
    | | |____ |  _______  | | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | | ____________________  | | | | | | | |
    | | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
    |  _| | | |  _|_|_____|_|_____  | | | | | | | | |D____________| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
    | | | | | | | |  _____| | |_____________| | | | | |  _________| |
    | |  _| | | | | |  _____|_________________| | |_| | |  _______  |
    | | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
    | |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
    | | | ______  | | | |_______|_________   _|  _|_______|____ | | |
    | | |______ | | | | |  _____________  | |  _| ______________| | |
    | |________ | | | | |_____________  | | |2|________________ | | |
    |___________  ____|___1__ |  ___  | | | |_______T_| __________  |
    |  _________|_____________| |   | | | |_______  | |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |> ___ v|A|__ | | |  __ | |_______  | | | |B_______ | | | |
    | | | | |   |>_^____| |___|____________ | | | |_  |__ | __| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
    |__ |> ^_ |  _| ________  | | |  _______| | | | | | |  _| | | | |
    | __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
    |>___^| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
    |      ___|   __________| ______|   | ________| | | | | | |___| |
    |^__________|___________|_________|_____________________________|
    
    Next, head to the Wood Box at point B to remove Gate 2:
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|  _____________  __  __________| ______________  |   | |
    | |  _____| __________  |   | __________| ____________  | | | | |
    | | |____ |  _______  | | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | | ____________________  | | | | | | | |
    | | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
    |  _| | | |  _|_|_____|_|_____  | | | | | | | | |D____________| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
    | | | | | | | |  _____| | |_____________| | | | | |  _________| |
    | |  _| | | | | |  _____|_________________| | |_| | |  _______  |
    | | |  _____|_| | |  _________|_________  | |_  __| | | ______  |
    | |  _|  _____  | |  ______  __________ | |__ |_____| | ____  | |
    | | | ______  | | | |_______|_________   _|  _|_______|____ | | |
    | | |______ | | | | |  _____________  | |  _| ______________| | |
    | |________ | | | | |_____________  | | |2|________________ | | |
    |___________  ____|______ |  ___  | | | |_______T_| __________  |
    |  _________|_____________| |   | | | |_______  | |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |v<___ <|v|__ | | |  __ | |_______  | | | |B_______<| | | |
    | | | | |   |^_<____| |___|____________ | | | |_  |__ |> ^| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
    |__ |V <_ |  _|>________>v| | |  _______| | | | | | |> ^| | | | |
    | __| |  _|_|> ^_______ | | | |___________| | | | | | |  _| | | |
    |v___<| |> __^| ________| |_|_|> ___ v______| | | | | | |  _| | |
    |>     __^|   __________|>_____^|   | ________| | | | | | |___| |
    |___________|___________|_________|_|>_______________^__________|
    
    Now destroy the Wood Box at C to remove Gate 3:
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|  _____________  __  __________| ______________  |   | |
    | |  _____| __________  |   | __________| ____________  | | | | |
    | | |____ |> _______ v| | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | | ____________________  | | | | | | | |
    | | | |> __^| |v <| | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___|C| |_| | | ______  | | | | | | | |___________| | |
    |  _| | | |  _|_|^___<|_|_____  | | | | | | | | |D____________| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |3  | | | | |___| |4 ___    ________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
    | | | | | | | |  _____| | |_____________| | | | | |  _________| |
    | |  _| | | | | |  _____|_________________| | |_| | |  _______  |
    | | |> ^____|_| | |  _________|_________  | |_  __| | | ______  |
    | |> ^|  _____  | |v ______  __________<| |__ |_____| | ____  | |
    | | | ______  | | | |_______|_________   _|  _|_______|____ | | |
    | | |______ | | | | |  _____________  | |  _| ______________| | |
    | |^_______<| | | | |_____________  | | | |________________ | | |
    |__________^ <____|>_____v|  ___  | | | |_______T_| __________  |
    |  _________|^___________<| |   | | | |^______ <| |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |  ___  | |__ | | |  __ | |_______  | | | |>_______v| | | |
    | | | | |   |_______| |___|____________ | | | |^ <|__ |v_<| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
    |__ |  __ |  _| ________  | | |  _______| | | | | | |v <| | | | |
    | __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
    | ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
    |      ___|   __________| ______|   | ________| | | | | | |___| |
    |___________|___________|_________|_|____________^___<__________|
    
    Go to point D next and destroy the last Wood Box:
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|> _____________ v__  __________| ______________  |> v| |
    | |> ____^| __________  |> v| __________| ____________  | | | | |
    | | |____ |v _______ <| | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | |>____________________ v| | | | | | | |
    | | | |v __<| |> v| | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___|^| |_| | | ______  | | | | | | | |>_________^| | |
    |> ^| | | |  _|_|>___^|_|_____  | | | | | | | | |D___________<| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | | ____  | | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |___  | | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |   | | | | |___| |4 ___    ________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |   | |___________| | |
    | | | | | | | |  _____| | |_____________| | | | | |  _________| |
    | |  _| | | | | |  _____|_________________| | |_| | |  _______  |
    | | |v <____|_| | |  _________|_________  | |_  __| | | ______  |
    | |v <|  _____  | |  ______  __________ | |__ |_____| | ____  | |
    | | | ______  | | | |_______|_________   _|  _|_______|____ | | |
    | | |______ | | | | |  _____________  | |  _| ______________| | |
    | |>_______v| | | | |_____________  | | | |________________ | | |
    |^_________<  ____|______ |  ___  | | | |_______T_| __________  |
    |  _________|_____________| |   | | | |_______  | |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |  ___  | |__ | | |  __ | |_______  | | | |________ | | | |
    | | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _|   | | | |
    |__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
    | __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
    | ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
    |      ___|   __________| ______|   | ________| | | | | | |___| |
    |___________|___________|_________|_____________________________|
    
    
    Now just head for the Core and finish this stage for good!
    
     _______________________________________________________________
    |  ___________________________________________________________  |
    | |  ___|v _____________ <__  __________| ______________  |v <| |
    | |v ____<| __________  |^ <| __________| ____________  | | | | |
    | | |____ |  _______  | | | |_____________________  | | | | | | |
    | | |  ___| |  ___  | | | |^____________________ <| | | | | | | |
    | | | |  ___| |   | | | | |_______    |  _    | | |___|___| | | |
    | | | | |  ___| | |_| | | ______  | | | | | | | |^_________<| | |
    |v <| | | |  _|_|_____|_|_____  | | | | | | | | |>___________^| |
    | | | | | | |_  |  ___________| | | |___|___| | |   | |>____ v| | 
    | | | | | |_  | | |  _______  | | | |  _______|___| | |^__ <| | |
    | | | | |_  | | | | |  ___  | | | | | |  _______| __|____ | | | |
    | | | | | | | | | | | |> v| | | | |___| |> ___   v________| | | |
    | | | | | | | | | | | | | | |_|_|_______| |v <| |>_________^| | |
    | | | | | | | |  _____| | |_____________| | | | | |v ________<| |
    | |  _| | | | | |> ____^|>_______________^| | |_| | |  _______  |
    | | |  _____|_| | |  _________|_________  | |^ <__| | | ______  |
    | |  _|  _____  | |  ______  __________ | |>_v|^___<| | ____  | |
    | | | ______  | | | |_______|_________   _|v <|_______|____ | | |
    | | |______ | | | | |  _____________  | |v <| ______________| | |
    | |________ | | | | |_____________  | | | |________________ | | |
    |>__________  ___^|______ |  ___  | | | |>______T_| __________  |
    |  _________|_____________| |   | | | |_______  | |__________ | |
    | |  ________ |  ___________| | | | |_______  | |___________  | |
    | | |  _______| | __     _____| | |_______  | | |_________  | | |
    | | | |  ___  | |__ | | |  __ | |_______  | | | |________ | | | |
    | | | | |   |_______| |___|____________ | | | |_  |__ | __| | | |
    | | | | | |__ | ____|_____  |  ________ | | | | | |  _| | | | | |
    |__ |  __ |  _| ________  | | |  _______| | | | | | |  _| | | | |
    | __| |  _|_|  ________ | | | |___________| | | | | | |  _| | | |
    | ____| |  ___| ________| |_|_|  ___  ______| | | | | | |  _| | |
    |      ___|   __________| ______|   | ________| | | | | | |___| |
    |___________|___________|_________|_|___________________________|
    
    _________________
    
    C. - Other Stages
    _________________
    
    Everything else this game has to throw at you. 122 (!) stages. A good idea
    Would be to start with stages 106-122, as these are the Tutorial stages, thus
    they're insanely easy to beat (well, #122 is still tough).
    
    ____________
    
    1 - The Face
    ____________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 3
    T1-T3: Core
    
    First, bust your way across the stage to the T3 Core and destroy it, then
    work your way down to the T1 Core. Once T1 is destroyed, backtrack all the
    way back to your starting point, then work you way down to T2 and destroy
    the final Core. This path will keep you away from most of the enemies,
    including the massive Machine Gun Boss waiting at the bottom of the stage.
    
    __________
    
    2 - Sessyu
    __________
    
    Targets: 3
    T1-T3: Core
    
    The real issue with this level is the MASSIVE Machine Gun Boss that starts
    right by you. Start out by dashing towards the lower right corner. Use
    counterattacks to take out the Drill Boss, Mechs, and other enemies between
    you and the T2 Core. Now make you way right to reach the T1 Core guarded by
    Firework Cannons. Now you just have to take out the Machine Gun Boss in
    order to reach the last Core. The best plan would be to use the Machine Gun
    Enemies nearby to fuel a large counterattack at the enemy, taking it down in a
    few launches. Once the Boss is down, just take out the other Firework Cannons
    and destroy the T3 Core to end the stage.
    
    ________
    
    3 - Sabu
    ________
    
    Recommended Setting:
    EX: Bounce/Napalm
    Normal: Bounce/Break
    
    Targets: 2
    T1: Core
    
    First, take out the Air Mines and Mega Mines in front of you, then work on
    destroying the Mechs to the right using EX attacks. Now make your way upward
    and look for an opening to the other side of the wall. Pass through the
    opening and destroy the T1 Core. While you're there, it's a good idea to shoot
    through the small opening in the wall to take out the Fast Bots. Now make
    your way to the left side of the stage and take out the large Mega Mine and
    any other enemies in the way of the opening at the top of the stage. Once
    you have an opening, dash around to the T2 Core and destroy it to clear the
    stage.
    
    __________________
    
    4 - Space Messsage
    __________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Remove the bomb chain, then shoot Bounce shots upward until it looks safe,
    then destroy the Core to complete the stage.
    
    __________________
    
    5 - Soccer Pyramid
    __________________
    
    Recommended Setting: Any
    
    Targets: 8
    T1-T8: Ninja Bot
    
    Just keep boost dashing right to hit the soccer balls into the Ninja Bots.
    Simple.
    
    ________________
    
    6 - Smash 'n See
    ________________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 3
    T1-T3: Big Bot
    
    First, take out the smaller Big Bots to the sides by shooting at a 
    fixed position straight above them. From here, the Big Bot will take damage
    with every other slash of its sword. As for the large Big Bot, if the top row
    of Huts are still intact, you can stay to the side and shoot straight down;
    the shots will bounce into the Big Bot from behind and eventually kill it.
    
    ____________________
    
    7 - Three, Two, One!
    ____________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    You must break you way through five rooms and reach the target Core before the
    bomb line releases the Rock Boxes to block your path. Use EX attacks and
    counterattacks to quickly clear out each room.
    
    ______________
    
    8 - T-Minus 10
    ______________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 6
    T1-T4: Machine Gun Enemy
    T5-T6: Core
    
    Same as Three, Two, One!, only the enemies are bigger, and there's only one
    room. Use EX attacks and counterattacks to destroy the enemies. Once the
    enemies are cleared away, destroy the two Cores before the Rock Boxes fall.
    
    ___________________
    
    9 - Push The Limits
    ___________________
    
    Recommended Setting: Any, although a Reflect EX could help.
    
    Targets: 1
    T1: Core
    
    After setting off the bomb chain, you have to boost dash through the columns
    of Boxes as they fall in each room. You need to be close enough to dash
    through befor the last Rock Boxes fall, but far enough away to keep from being
    killed by the bombs. Once through the last room, destroy the Machine Gun
    Enemies and Cores to clear the stage.
    ____________
    
    10 - 3BR APT
    ____________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 7
    T1-T7: Drill Boss
    
    Start the first bomb chain and set up an EX attack. When the explosions
    surround you, release a counterattack to clear out the room quickly. Repeat
    this for each room to get through relatively unschathed. For the last room,
    counterattack until you run out of EX, then keep shooting until all the
    Drill Bosses are destroyed.
    
    ___________________
    
    11 - Don't Give Up!
    ___________________
    
    Recommended Settings:
    EX: Freeze/Break
    Normal: Napalm/Break
    
    Targets: 8
    T1-T4: Core
    T5-T8: Machine Gun Enemy
    
    IMMEDIATELY un-MIX your Normal weapons and use Freeze, otherwise you WILL die.
    Now move to a corner and use Break EX's to take out the enemies. Freeze the
    action every so often to keep your health up. Once the Machine Gun Enemies
    are destroyed, take out the Ants and Ant Spawners, then destroy the Cores.
    
    _____________________
    
    12 - My Box, My Enemy
    _____________________
    
    Map: Coming Soon...?
    
    Targets: 5
    T1: Box Frame
    T2: Machine Gun Boss
    T3-T4: Core
    T5: Box Frame
    
    I might draw a map in a future update if I think it's necessary.
    
    First, destroy all the bomb chains in the top right section (especially the
    one at the top of the screen) and kill the two Ninja Bots and Enemies WITHOUT
    SETTING OFF THE LOWER RIGHT BOMB CHAIN! If that chain starts up, restart the
    level. Now go to the Box and push it the following way:
    
    Up four times,
    Left twice,
    Down three times,
    Left twice,
    Up twice,
    Left twice,
    Up four times,
    Right five times,
    Up twice,
    Right four times,
    Down twelve times,
    Left ten times,
    And finally down twice.
    
    Now go to the lower left section and set off the bomb chain, then immediately
    boost dash around to the lower left corner, otherwise a Rock Box will block
    your path. Take out the nearby Machine Gun Boss to destroy the Gate to the
    third room. A Life 2 Box will drop down in case you need health.
    
    The rest of the level will contain both massive and mini enemies. Clear out
    the lower left room's mines and enemies to open the final Gate. The next small
    corridor will have a Life 1 Box to restore some health.
    
    Clear out the enemies in the last room, destroy the Cores, and finally push
    the Box in the following manner:
    
    Up once,
    Right six times,
    Up three times,
    Left once,
    Up three times,
    Right once,
    Up twice,
    Left four times,
    Down six times,
    Left three times,
    Up twice,
    Left twice,
    Down six times,
    Left twice,
    Up ten times,
    And finally right twice.
    
    The level is cleared once the Box is in the Box Frame.
    
    ______________
    
    13 - Flies Fly
    ______________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 4
    T1-T4: Core
    
    Counterattack to take out the enemies and Spawners, then take out the Cores.
    
    __________________
    
    14 - Cutting Loose
    __________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 8
    T1-T8: Cannon
    
    One counterattack at about 70-80 charge. Seriously, that's all it takes.
    _____________________
    
    15 - I Hate Big Mines
    _____________________
    
    Recommended Setting:
    EX: Napalm/Any
    Normal: Any
    
    Targets: 8
    T1-T8: Mega Mine
    
    Two fully charged counterattacks, each released as the Mega Mines get close.
    That's all it takes.
    ____________________
    
    16 - Mine, All Mine!
    ____________________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Any
    
    Targets: 8
    T1-T8: Spawner
    
    Just tap L or R three times for quick counterattacks. The Spawners should
    go down quickly.
    
    ___________________
    
    17 - Belly of Beast
    ___________________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 8
    T1-T8: Machine Gun Enemy
    
    Use fully charged counterattacks until you run out of EX, then keep shooting
    Bounce shots to take down whatever's left.
    
    _______________
    
    18 - Tanks Only
    _______________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Bounce/Break
    
    Targets: 8
    T1-T8: Tank
    
    First, take out the tanks directly above, below, and to the sides of you, then
    take out the corner tanks. Now remove the walls and counterattack until the
    target tanks are destroyed.
    
    ____________________
    
    19 - Bunch o' Drills
    ____________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 4
    T1-T4: Drill Boss
    
    All you need is three fully charged EX attacks. Simple enough. Make sure to
    hold L or R immediately after the previous one fires, otherwise you might
    not survive.
    
    ____________________
    
    20 - I Hate Bat Bots
    ____________________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Any
    
    Targets: 2
    T1-T2: Mega Mine
    
    First, use a counterattack on the shots launched by the Heavy Bounce Cannons,
    Then launch a second counterattack on the shots reflected by the Bat Bots.
    The second attack should destroy the Mega Mines.
    
    _______________
    
    21 - Drill Boss
    _______________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 3
    T1-T3: Drill Boss
    
    Use counterattacks and fully charged EX attacks to take out the three
    Drill Bosses. Be sure to watch out for the Air Mines.
    
    ___________
    
    22 - Spikey
    ___________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 4
    T1-T4: Spawner
    
    Use fully charged EX attacks to take out the Mega Mine Spawners one at a time.
    Otherwise the Mega Mines will probably overwhelm you.
    _____________
    
    23 - Spikey 2
    _____________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 4
    T1-T4: Spawner
    
    Exactly the same as Spikey, but the Spawners launch TWO Mega Mines each.
    
    _____________
    
    24 - Ant Farm
    _____________
    
    Recommended Setting: All Bounce/Napalm
    
    Targets: 8
    T1: Spawner
    T2-T8: Core
    
    Use EX attacks and boost dashes to rush to the top of the stage and take out
    the Ant Spawner, then take out any remaining Ants, and finally destroy the
    Cores to clear the stage.
    
    __________________
    
    25 - Getting Antsy
    __________________
    
    Recommended Setting: All Bounce/Napalm
    
    Targets: 1
    T1: Core
    
    Another Ant stage? Well, there's two more later, so get use to it. Use Napalm
    shots to take out the Ants as you descend into the hill. Use EX attacks for
    larger groups and Spawners to keep the action from getting too large. Take
    down the Core at the bottom to clear the stage.
    
    ________________
    
    26 - Cannon Boss
    ________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 3
    T1-T3: Cannon Boss
    
    Just keep counterattacking until the Cannon Bosses are destroyed.
    
    _________________
    
    27 - Batting Cage
    _________________
    
    Recommended Setting: All Napalm/Bounce
    
    Targets: 6
    T1-T6: Cannon Boss
    
    Open each corridor, then counterattack as the Cannon Bosses shoot at you.
    Simple enough.
    
    _____________________
    
    28 - Strike! Yer Out!
    _____________________
    
    Recommended Setting: Bat/Reflect is all you need.
    
    Targets: 3
    T1: Big Bot
    
    Use Bat and Reflect to move the baseballs and Bat Bots to the far end of the
    stage. Use these projectiles to take out the Big Bots and clear the stage.
    
    ________________
    
    29 - Bat 'n Ball
    ________________
    
    Recomnmended Setting: Bat/Reflect is all you need.
    
    Targets: 5
    T1-T3: Big Bot
    T4-T5: Spawner
    
    Just like Strike! Yer Out!: Bat/Reflect everything in your path and take out
    the Big Bots and Spawners to clear the stage.
    
    _____________
    
    30 - Longai-O
    _____________
    
    Recommended Setting:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 1
    T1: Longai-O
    
    There are THREE Longai-o to take down, each one bigger than the last... the
    target is at 4x size. Good luck. Seriously.
    
    Actually, the usual "EX during their dash" strategy works best here for
    all three Longai-O's. Each Longai-O is separated by a column of Gates, and you
    have buildings and Life Boxes to destroy to open the gates, allowing you to
    replenish your health and EX.
    
    _______________
    
    31 - Big Circle
    _______________
    
    Recommended Setting: Any
    
    Targets: 1
    T1: Core
    
    Way too easy, just boost dash to the Core and EX.
    _____________________
    
    32 - Balls 'n Baddies
    _____________________
    
    Recommended Setting: Any
    
    Targets: 1
    T1: Core
    
    Simply boost dash into the soccer balls repeatedly until the Enemies are
    all destroyed and the Gate disappears
    _____________
    
    33 - baNGai-O
    _____________
    
    Recommended Setting:
    EX: Reflect/Napalm
    Normal: Any
    
    Targets: 6
    T1-T3: Fast Bot
    T4-T6: Bat Bot
    
    Oddly enough, you can use Reflect on the enemies at the bottom of the screen
    and start a chain reaction. Use Reflect on the enemies, then quickly hit them
    with a Napalm EX. This should destroy everything as long as the Fast Bots were
    hit by Reflect - make sure they're not moving to ensure this.
    
    _________________
    
    34 - Four Stories
    _________________
    
    Recommended Settings:
    EX: Napalm/Break
    Normal: Bounce/Break
    
    Targets: 1
    T1: Core
    
    Another Gate level. Take out each row of enemies to remove the Gates blocking
    the next set. Be careful on the last set, as there are multiple Machine Gun
    Enemies positioned in the same spot. Your best bet in this level is to bounce
    shots up to each row of enemies and EX the last row.
    _______________
    
    35 - Core Score
    _______________
    
    Recommended Setting:
    EX: Bounce/Napalm
    Normal: Bounce/Break
    
    Targets: 7
    T1-T7: Spawner
    
    Bounce shots upward to destroy as many enemies as you can, then use EX attacks
    when down to Ninja Bots and Fast Bots. Pretty simple.
    
    _________________
    
    36 - Shoot 'em Up
    _________________
    
    Recommended Settings:
    Method #1: All Break/Bounce
    Method #2: Any, although Bat and Reflect might help
    
    Targets: 1
    T1: Core
    
    If you want a challenge, use Method #1. If you're looking for the easy way
    out, use Method #2
    
    Method #1: Simply run and gun your way to the top of the stage. Use EX attacks
    every so often to keep your health in check. Once you reach the top, take out
    the Hut to clear the stage.
    
    Method #2: Use boost dashes, Bat attacks, or Reflects to push the soccer balls
    upward and block incoming shots and simply make your way to the Hut.
    
    ___________
    
    37 - Batboy
    ___________
    
    Recommended Settings: Reflect is all you need.
    
    Targets: 1
    T1: Bat Bot
    
    Really simple: Walk forward and Reflect diagonally right then keep Reflecting
    until the Bat Bot dies. If this doesn't work, start using Bat attacks to
    finish it off.
    
    __________________
    
    38 - Wooden Boxing
    __________________
    
    Recommended Setting: Bounce is all you need.
    
    Targets: 1
    T1: Hut
    
    This one's similar to Falling Rock. Destroy the Wood Boxes and make your way
    underneath the Rock Boxes. Once you're over the Hut, simply shoot down and the
    shots will bounce into the Hut and destroy it.
    
    __________
    
    39 - Manda
    __________
    
    Recommended Settings: Any
    
    Targets: 3
    T1: Spawner
    
    This reminds me of the gun walls in Gradius. Take out the surrounding Cannons,
    then dash into the corridors containing the Spawners and destroy them.
    _______________
    
    40 - Hate Grows
    _______________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Get to the top of the stage, set up an opening to the center area, and bounce
    shots inside to take everything out without taking much damage. Once the
    coast is clear, rush in and destroy the Core.
    
    _________________
    
    41 - Heartstopper
    _________________
    
    Targets: 4
    T1-T2: Spawner
    T3-T4: Laser Cannon
    
    A very important note: DO NOT leave the starting chamber for ANY REASON!
    that is, unless you WANT to face a massive Drill Boss Spawner.
    
    First, lure the mini Drill Boss away from the Spawner to destroy the target,
    then kill the Drill Boss. Now remove the wall and simply shoot forward.
    Again, DO NOT LEAVE the room until the other Spawner is destroyed. Destroy
    the mega Drill Boss Spawner and Laser Cannons to clear the level.
    
    _________________
    
    42 - Enemy Ambush
    _________________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    For an ambush, this is a pretty bad setup. Just bounce shots at an angle
    to take out the waiting enemies. Use an EX attack to take out the Machine Gun
    Enemies at the end, then destroy the Core to win the stage.
    
    ____________________
    
    43 - Lots of Enemies
    ____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 4
    T1-T4: Spawner
    
    Don't let this level fool you; each Machine Gun Enemies is actually FOUR
    standing in the same spot. Use EX attacks to split them up and take them down,
    then take out the Spawners when the coast is clear to complete the stage.
    
    _________________
    
    44 - Steppin' Off
    _________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 2
    T1-T2: Spawner
    
    Shoot at an angle downward to take out the enemies and use EX attacks as you
    get closer to the bottom. Destroy the Spawners to clear the stage.
    
    _____________________
    
    45 - One-Hit Treasure
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 8
    T1-T8: Spawner
    
    The Treasure loge makes its appearance! Make your way to the bottom of the
    stage and shoot through the small gap to split the enemies from the Spawners,
    then go around to the right side and EX the Spawners into oblivion to clear
    the stage.
    
    _______________
    
    46 - DS of Doom
    _______________
    
    Recommended Settings: All Bounce/Napalm
    
    Targets: 8
    T1: Big Bot
    T2: Mech
    T3: Building
    T4: Hut
    T5-T7: Ninja Bot
    T8: Laser Cannon
    
    get to the left side of the "hinge" and open up the two walls, then unleash a
    fully charged EX attack to the right. This should at least severely damage
    most of the targets, making it easier to destroy them. Use angled shots to
    take out whatever's left.
    
    ____________________
    
    47 - Valley of Death
    ____________________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 6
    T1-T2: Building
    T3-T4: Prefab
    T5-T6: Firework Laser Cannon
    
    Just angle your shots and keep moving forward to widen your path. Take out
    all the buildings and the two Firework Cannons at the end of the path to
    complete the stage. You don't even have to face the Machine Gun Boss at the
    end.
    
    ___________________
    
    48 - Marine Sisters
    ___________________
    
    Targets: 4
    T1-T3: Tank
    T4: Core
    
    Super Mario Bros. makes an appearance... kind of. Use counterattacks to take
    down most of the Tanks. Destroy the three target Tanks and the "Flag" Core to
    beat this level.
    
    _______________
    
    49 - Which Way?
    _______________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Make your way down the stage in the following order: Left, Right, either,
    Right, and finally Left. These sides have the fewest enemies to face (at the
    end, the "put 4 in the same spot" concept is used). Take out the Core at the
    bottom to clear the stage.
    
    ___________
    
    50 - P-TYPE
    ___________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 5
    T1-T4:  Core
    T5: Cannon Boss
    
    Stage 4 of R-Type returns! First, take out the T1 Core and Cannon Boss in the
    front, then work you way around the bottom of the stage and take out the T2
    and T3 Cores. Finally, work you way to the top of the stage and destroy the
    T4 Core to finish the stage.
    
    ______________
    
    51 - Trap City
    ______________
    
    Recommended Setting: Any
    
    Targets: 5
    T1-T2: Core
    T3-T5: Spawner
    
    First, remove the bombs, then quickly boost dash up to keep a column of
    Rock Boxes from falling. Now quickly go to the top of the stage and take out
    the Spawners before they spawn Machine Gun Enemies. Once the Spawners and
    Machine Gun Enemies are taken out, destroy the two Cores to clear the stage.
    
    ___________________
    
    52 - Classic Arcade
    ___________________
    
    Recommended Setting: All Bounce/Break
    
    Targets: 8
    T1-T8: Spawner
    
    Pac-Man returns! The targets (all Spawners) represent the power pellets and
    ghosts from the classic Namco game. Simply destroy all the Spawners to end
    the stage.
    
    ____________________
    
    53 - Laser Labyrinth
    ____________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 3
    T1-T3: Core
    
    Bounce shots into the Laser Cannons to clear a path to the top, then take out
    the Heavy Cannons, Firework Cannons, and Cores to clear the stage.
    
    _____________________
    
    54 - Strongest Shield
    _____________________
    
    Recommended Setting:
    Method #1: All Break/Bounce
    Method #2: Any
    
    Targets: 7
    T1-T7: Box Frame
    
    Method #1: Blast through the Boxes and use counterattacks to take out all the
    Machine Gun Enemies and Spawners, then push the Boxes into the Box Frames...
    
    Method #2: ...or just push ALL the Boxes in a line slowly upward. This way,
    you're harder to hit, making it easier to reach the Box Frames. Slow, yes.
    Easier than method #1, probably.
    
    ________________
    
    55 - Smorgasbord
    ________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 6
    T1: Big Bot
    T2: Cannon Boss
    T3: Drill Boss
    T4: Machine Gun Boss
    T5: Mega Mine
    T6: Ninja Bot
    
    First, open the bottom right chamber and push the sports balls into the
    chamber. Keep boosting into the balls until the area is cleared of enemies.
    Use a similar approach to clear out the Big Bot in the top left room. Now just
    pick any of the remaining rooms and destroy all of the enemies with EX attacks
    and Bounce shots to clear the stage.
    
    __________________
    
    56 - Screamin' Sky
    __________________
    
    Recommended Settings: All Break/Homing
    
    Targets: 4
    T1-T4: Napalm Cannon
    
    Take out the outer Cannons of each structure with EX attacks, then destroy
    the inner Napalm Cannons to clear the stage.
    
    _________________
    
    57 - Flying Wedge
    _________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Use counterattacks to take out the two groups of Enemies. Once the enemies
    are cleared out, destroy the Core to clear the stage.
    
    _____________________
    
    58 - Fun With Gravity
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 5
    T1: Core
    T2-T5: Spawner
    
    For each Spawner, boost dash into the nearby group of Wood Boxes to destroy
    the targets. Destroy all the enemies to clear out the Gates, then destroy the
    Core to clear the stage.
    
    _______________
    
    59 - Deep Space
    _______________
    
    Recommended Settings: All Break/Homing
    
    Targets: 6
    T1-T6: Bomb
    
    Use Homing shots to take out the outer Laser Cannons, then destroy the Bombs
    inside. Pretty simple.
    
    _________________
    
    60 - War in Space
    _________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 7
    T1-T5: Core
    T6: Machine Gun Boss
    T7: Core
    
    Most. Evil. Level. Ever. (At least from the levels I've seen).
    
    The first thing you'll notice in the level is the crapload of bullets that
    are heading your way. The second thing you'll notice is the group of Fast Bots
    rushing your way soon after you start. Use a counterattack to take down most
    of the Cannons, and either use the Air Mines above you or use Bounce shots
    to take down the Fast Bots. Once the bottom half is mostly clear, drop to the 
    lower left corner and destroy the T6 Machine Gun Boss (Bounce shots work
    perfectly here), then take out the T1 and T4 Cores. You'll likely release the
    Longai-O by now, so take it out (somehow) and then destroy the T5 Core.
    Next, take out the Firework Cannons in the top right corner to reach the
    T2 and T7 Cores. Finally, destroy the cannons in the upper left area and 
    destroy the T3 Core to clear the stage. Try not to release the Boss enemies 
    in the top left corner (unless you want to face a Drill Boss, a Cannon Boss,
    and a massive Big Bot), but if you save this core for last, it shouldn't be a
    big deal.
    
    You could take out the T3 Core before the T2 and T7 Cores, but it's easier to
    dodge the Air Mines than the Boss enemies.
    
    _____________________
    
    61 - Cannon Cavalcade
    _____________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 4
    T1-T4: Napalm Enemy
    
    Each chamber has four massive enemies in it, and they all have to be
    destroyed to unlock the next room. Use counterattacks to clear the rooms
    quickly, and use the health pickups from the Life Boxes to keep your health
    up. Clear out all of the rooms to finish the stage.
    
    __________________
    
    62 - Home Invasion
    __________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Sort of another Gate level, only bomb chains are used instead. Anyway, clear
    out each section of Cannons and Enemies before opening up the next one and
    eventually destroy the Core at the top to clear the stage.
    
    _________________
    
    63 - To The Core!
    _________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 
    T1: Core
    
    If you can beat Enemy Ambush, you can beat this level. Use the same angled
    shot strategy from that level, but this time throw in more EX attacks to
    take out the Machine Gun Enemies. Destroy the bomb chains to reveal the Core.
    Take down the Core to beat the stage.
    
    __________________
    
    64 - Journey's End
    __________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Why make such a huge stage? Seriously?
    
    Take out the Cannons, Enemies, and Machine Gun Enemies as you zigzag through
    this insanely long level to reach the Core at the end of the stage.
    ___________________
    
    65 - The Name Is...
    ___________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Just blast your way through the top half of the stage and EX your way to the
    Core. Simple enough.
    
    _______________
    
    66 - Four Rooms
    _______________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    There are four paths to choose, each holding different types of enemies. The
    top left has only Cannons, the top right has only Homing Cannons, the bottom
    left has Enemies and Bounce Enemies, and the bottom right has Machine Gun
    Enemies and Homing Enemies. Personally, I'd say the top left route is the
    easiest to clear. If you want to try taking out other rooms, there's a Life 2
    Box at each exit. In any case, make your way to the bottom and destroy the
    Core to clear the stage.
    
    _____________________
    
    67 - Hidden Fortress?
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 2
    T1-T2: Core
    
    Destroy the Cannons, Enemies, and Spawners to reveal six bomb chains that
    clear the way to the two Cores. Take out the Cores to clear the stage.
    
    _______________
    
    68 - Boy's Room
    _______________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Another Enemy Ambush style level. Angle your shots to hit the Cannons and
    enemies around corners and breeze through this one. Be sure not to get stuck
    under the Rock Boxes near the end.
    
    ______________
    
    69 - Horoscope
    ______________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Take the third path from the bottom to have the easiest enemies to defeat.
    Make your way across to the far end of the level and destroy the Core at the
    end.
    
    ____________
    
    70 - Battle City
    ____________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 5
    T1: Spawner
    
    Way too simple. Just set a fixed shot diagonally up and right before the stage
    begins. The rest will play itself out.
    
    ______________
    
    71 - Adventure
    ______________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 4
    T1-T4: Spawner
    
    This might as well have been an Ant level. Shoot your way down the level and
    take out the Spawners and bomb chains to continue you descent. Destroy all
    the Spawners to clear the level.
    
    ________________
    
    72 - Demon's Den
    ________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 6
    T1: Tank
    T2: Napalm Enemy
    T3: Heavy Napalm Cannon
    T4: Firework Cannon
    T5: Life 1
    T6: Machine Gun Enemy
    
    There are six rooms, each of which has a target in it (except room 2; it
    has two targets). Use the tried and true angled Bounce shots to clear out all
    of the rooms untouched. Empty out all of the rooms to clear the stage.
    
    ________________
    
    73 - Dirty Alien
    ________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 8
    T1-T5: Heavy Homing Cannon
    T6-T7: Firework Napalm Cannon
    T8: Core
    
    Think of this one as Hate Grows with more enemies. Bounce in shots from the
    top of the level, then take out the Core when the coast is clear.
    
    _________________
    
    74 - Door of Fate
    _________________
    
    Recommended Setting: All Break/Bounce
    
    Targets: 2
    T1: Cannon Boss
    T2: Drill Boss
    
    First, take out the Machine Gun Enemies on each side of you. Once the bottom
    area is cleared you can simply bounce shots up the the boss enemies. If you
    need health, there's a Life 1 Box at the top of the stage.
    
    _____________
    
    75 - Barrage!
    _____________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 4
    T1-T4: Bomb
    
    Take out as many Cannons as you can and make your way to the far end of the
    stage, then destroy all the Spawners you can. Half the Spawners can be hit
    from behind through a corridor, while the other half must be hut through a
    small gap. Once the Spawners are destroyed, shoot through the small gaps
    to destroy the Bombs and clear the stage.
    
    ____________________
    
    76 - Bounce Me Baby!
    ____________________
    
    Recommended Settings: All Bounce/Break (Napalm/Homing EX may also work)
    
    Targets: 8
    T1: Bounce Enemy
    T2: Homing Enemy
    T3: Enemy
    T4-T8: Machine Gun Enemy
    
    This is probably the first level you actually NEED to use Bounce. Take out
    the bomb chain and make your way through the subsequent rooms and destroy
    anything in your path. After passing the first Core, the level turns into
    another Enemy Ambush area; use angled shots to make it through here easily.
    There are two ways through the final chamber:
    
    1) Use a Napalm/Homing EX to overwhelm the Machine Gun Enemies...
    
    2) ...or launch EX attacks into the Cores, then counterattack the reflected
    bullets directly at the Machine Gun Enemies.
    
    Either way, take the Machine Gun Enemies down to clear the stage.
    
    _____________
    
    77 - Ant Nest
    _____________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 1
    T1: Core
    
    The Ants return! Use a counterattack on the Cannons at the beginning, then use
    angled Napalm shots to take down the Ants as you descend into the stage.
    Go down the left side first to open the path to the Core. Watch out for both
    massive and mini Ants as you get closer to the Core. Destroy the Core to
    complete the level.
    
    ____________________
    
    78 - Buried Fortress
    ____________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 7
    T1-T7: Core
    
    If you're going for a high score, blast your way down through all the rooms. If
    you just want to survive, head through the upper path instead - it takes you
    straight to the T2 Core. Use EX attacks to take out large groups of enemies
    and angled shots for the smaller groups. Clear the stage by destroying the
    seven Cores at the bottom of the stage.
    
    _______________
    
    79 - No Vacancy
    _______________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 3
    T1-T3: Core
    
    More angled shots, but this time, you shoot straight to make the angles.
    Make your way to the far corners of the stage and destroy the Cores in order
    to win.
    
    __________________
    
    80 - Path o' Paths
    __________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    More angled shots! Make your way up, then left in order to destroy the first
    bomb chain. Make sure to boost dash back because the path will be sealed off
    by Rock Boxes. At the split, go down first to open the last barrier to the
    Core, then head right. Take down all the enemies released by the last bomb
    chain, the destroy the Core to complete the level.
    
    _____________________
    
    81 - Gobs of Enemies!
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Will the angled shots ever not work? Anyway, keep using angled shots and
    counterattacks to make your way to the Core. At the top of the stage you'll
    face a Cannon Boss, and a Big Bot will be waiting near the Core. Use Bounce
    shots aimed ath the floor in front of you and the Big Bot will take damage
    with every other swing of his sword.
    
    _____________________
    
    82 - Fire When Ready!
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    This time counterattacks and boost dashes are the name of the game.
    Boost dash into any Wood Boxes you see to launch enemies into each other
    (particularly useful on the Fast Bot near the start). Take out the bomb
    chains, Cannons, and enemies as you make your way to the Core at the end.
    
    ____________________
    
    83 - Black and White
    ____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 3
    T1: Core
    T2-T3: Machine Gun Boss
    
    Yet again, angled shots work best. You'll face mostly Cannons and enemies
    until you reach the far side of the stage, where you'll face two
    Machine Gun Bosses and a Cannon Boss. Take out the Machine Gun Bosses and
    the Core hiding behind the Cannon Boss to clear the level.
    
    _____________________
    
    84 - Aim for the Top!
    _____________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 3
    T1-T3: Core
    
    Work your way to the top of the stage, destroying the enemies, Cannons, and
    target Cores along the way. Each Core has a Life 1 Box under it to give you
    health along the way. Destroy all three Cores to clear the stage.
    
    _____________________
    
    85 - Meet at the Top!
    _____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 3
    T1: Core
    T2-T3: Spawner
    
    Same as Aim for the Top! with the following changes:
    
    1) Fewer (if any) Machine Gun Enemies
    2) A Machine Gun Boss appears before the first Core
    3) The first Core is no longer a target, and a bomb chain appears under it.
    4) The T2 Core is now a Spawner.
    5) A target Spawner is added near the final Core.
    6) Two bomb chains and a Fast Bot guard the final Core.
    
    Basically, use the same strategy for Aim at the Top! for this stage.
    
    ____________________
    
    86 - Detonation Maze
    ____________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 1
    T1: Core
    
    Take out the enemies in each area, then destroy the bomb chains to open up the
    next section of the stage. Be careful of the two Ninja Bots after the first
    bomb chain is destroyed. Take out the Core at the end to clear the stage.
    
    ___________________
    
    87 - GO! GO! Right!
    ___________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 4
    T1-T3: Core
    T4: Cannon Boss
    
    The name says it all - keep moving right and take out anything in your path.
    After a few groups of Cannons and Enemies, you'll need to take out a bomb
    chain with angled shots, the proceed to the first Core. Keep moving right and
    take out two more bomb cores. Next, take out the Fast Bots in your path,
    then proceed to destroy the Mega Mine and Cannon Boss in the next areas. Now
    remove the final bomb chain and preceed to the second Core. Take out the Core
    to finish the stage.
    
    _____________________
    
    88 - GO! Right! Again
    _____________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 5
    T1-T2: Machine Gun Enemy
    T3-T5: Core
    
    Similar to GO! GO! Right!. Immediately boost dash into the first Core and
    destroy it, then take out the surrounding enemies. Destroy the second Core
    in a similar fashion and take the health pickup from the Life 2 Box. Now
    destroy the first bomb chain, destroy all the enemies and Cannons
    (including the two target Machine Gun Enemies), and destroy the second bomb
    chain to open the path to the final Core. The last chambers will be guarded
    by almost everything imaginable - a Drill Boss, two Cannon Bosses, a Machine
    Gun Boss, a bomb chain, four Rock Boxes, and multiple Cannons and Enemies,
    so be on your guard as you approach the final Core. Take out the last Core
    to complete the level.
    
    _________________
    
    89 - Rock & Mines
    _________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 1
    T1: Core
    
    Keep shooting down anything you see as you descend to the Core at the
    bottom of the stage. Try not to move too fast, or you might become overwhelmed
    by the enemies around you. Take out the Core to clear the stage.
    
    __________________
    
    90 - Uphill Battle
    __________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 2
    T1-T2: Core
    
    Make your way to the top of the stage and destroy the two Cores. Prety simple,
    just don't go too fast and you should be fine.
    
    __________
    
    91 - OMG!!
    __________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 2
    T1: Core
    T2: Spawner
    
    Use angled shots to get through the initial descent and ascent (watch out for
    Rock Boxes), then use EX attacks on the Machine Gun Bosses. In case you need
    health, the next Spawner drops Life 1 Boxes, so have at it. Once you're
    ready, destroy the Spawner, push the Box forward, and use an EX attack to
    destroy the next group of enemies (especially the THREE Ninja Bots). Now just
    make your way to the target Spawner and Core and destroy them to clear the
    stage.
    
    _____________________
    
    92 - 4 Drill Brothers
    _____________________
    
    Recommended Settings: 
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 4
    T1-T4: Drill Boss
    
    Each Core in this level has at least one bomb chain behind it, so be sure to
    take them all out. Also, a Life 2 Box Spawner can be found in the top right
    corner of the stage. Simply make your way to the top of the stage and take out
    the 4 Drill Bosses to complete the level. Beware of the Machine Gun Boss near
    the end of the stage.
    
    _____________________
    
    93 - Coming and Going
    _____________________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 2
    T1-T2: Core
    
    This level has a specific pattern:
    
    1) Go to the right side of the stage, destroy a Core, a group of enemies, or
    both, and destroy the nearby bomb chain.
    2) Head back to the start, enter the new area, destriy the new enemies, Core,
    and bomb chain.
    3) Repeat 1 and 2 over and over until the final Core is revealed.
    
    You'll meet lots of enemies, Ninja Bots, and Fast Bots before you reach the
    end, so be prepared witha full EX gauge. Destroy all the Cores to complete the
    level.
    
    _________________
    
    94 - Mimic Battle
    _________________
    
    Recommended Settings: 
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 3
    T1-T2: Core
    T3: Spawner
    
    This level is full of Fast Bots, so watch your back here. You'll first
    make a counter-clockwise outer spiral towards the two Cores. After the second
    Core is destroyed, you'll have to destroy bomb chains to open the paths to the
    Spawner. Work your way to the bottom of the stage, then back around to the
    Spawner at the top. The stage is cleared when the Cores and the Spawner are
    destroyed.
    
    _____________
    
    95 - Big Shot
    _____________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 3
    T1-T3: Core
    
    Head to the right side of the stage first to take out the T1 Core. Now
    descend and destroy the bomb chain to access the bottom half of the stage.
    Once the path is open, make your way to the bottom left corner of the level
    and destroy the T2 Core. Now go right , destroy the Machine Gun Boss, and
    make your way up to and destroy the T3 Core to clear the level.
    
    _______________
    
    96 - Big Wheels
    _______________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 8
    T1: Core
    T2-T5: Machine Gun Boss
    T6: Spawner
    T7-T8: Machine Gun Boss
    
    Each chamber in this stage has a Machine Gun Boss, and the last chamber has
    two of them. As long as you use your EX attacks correctly, you should
    be fine. There are multiple Life 2 Boxes scattered through the stage to
    provide health, should you need it. Make your way through each chamber, take
    out the Machine Gun Bosses, Cores, and other enemies, and destroy the Spawner
    at the end to clear the stage.
    
    _____________________
    
    97 - Fight! Bangai-O!
    _____________________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 6
    T1: Core 
    T2: Fast Bot
    T3: Machine Gun Boss
    T4-T6: Drill Boss
    
    This seems like some reverse stage to me. The enemies at the start are
    massive, yet the Drill Bosses and the Big Bot are miniaturized. O_o
    
    Anyway, work your way to the top of the stage, taking out all the enemies,
    Bosses, and Cores, leading to the large chamber with the Machine Gun Boss.
    Take out all the enemies in this room to open the Gate to the last chamber.
    Take the health pickup if you need it, then destroy the Mega Mines and Drill
    Bosses to complete the stage.
    
    ________________
    
    98 - Enemy Crush
    ________________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 1
    T1: Mega Mine
    
    Another reverse world... massive Spawners release mini enemies...
    
    Each chamber has a 4-enemy Spawner and a Life 2 Box. Clear out each room to
    remove the Gate to the next room. Make your way to the top of the stage and
    destroy the massive Mega Mine to clear the level.
    
    ___________________
    
    99 - Not More Ants?
    ___________________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 3
    T1-T2: Ninja Bot
    T3: Mega Mine
    
    First, take out the Bat Bots and Napalm Enemy to reach the bomb chain. Once
    the Rock Box lowers, quickly boost dash down to keep the Big Bot from moving
    too far. Take out the Ninja Bot (use an EX or push the soccer ball into it),
    then go back and destroy the Big Bot. Now remove the bomb chain nearby.
    
    You have two options to finish the stage:
    
    1) Run through the bottom of the stage and mess with all of the Ants, then
    ascend to the final chamber and destroy the Spawners and Mega Mines...
    
    2) ...or aim diagonall down and right into the gap opened up by the bomb
    chain. If you get into just the right spot, you can destroy the Mega Mines
    from this spot.
    
    Either way, destroy the Mega Mines to clear the stage.
    
    _____________________
    
    100 - Boxes o' Bosses
    _____________________
    
    Recommended Settings: All Napalm/Bounce
    
    Targets: 6
    T1: Drill Boss
    T2: Cannon Boss
    T3: Machine Gun Boss
    T4: Big Bot
    T5: Machine Gun Enemy
    T6: Bomb Box
    
    Each target has its own separate room to fight in. Forst, take out the
    Drill, Cannon, and Machine Gun Bosses, and destroy the nearby walls to access
    the Big Bot. Keep bouncing shots into the Big Bot and he should go down pretty
    easily. Use EX attacks to mow down the rows of enemies in the next area, then
    boost into the soccer balls and baseballs to destroy the Machine Gun Enemy.
    Finally, head to the left side of the stage and shoot the Bomb Boxes to
    clear the stage.
    
    _____________________
    
    101 - Castle of Fools
    _____________________
    
    Recommended Settings: 
    EX: Napalm/Bounce
    Normal: Break/Bounce
    
    Targets: 1
    T1: Wood Box
    
    ...All this to destroy a Wood Box? Just run through thr rooms and shoot
    everything down. There are two Life 1 Boxes near the top of the stage if you
    start to run low on health. Otherwise, go nuts on this one.
    
    __________________
    
    102 - Distant Goal
    __________________
    
    Recommended Settings: All Break/Bounce
    
    Targets: 7
    T1-T4: Machine Gun Enemy
    T5: Core
    T6: Machine Gun Boss
    T7: Spawner
    
    For a later stage, this one's simple. Run through the level and use angled
    shots to take out the Enemies and Machine Gun Enemies. About halfway through
    the level you'll reach a Core with a Life 2 Box behind it, followed soon
    afterward by a Machine Gun Boss. After the Machine Gun Boss goes down, make
    your way to the top right corner and destroy the Spawner to clear the level.
    
    ____________________
    
    103 - Annoying Stage
    ____________________
    
    Recommended Settings:
    EX: Break/Bounce
    Normal: Napalm/Bounce
    
    Targets: 1 
    T1: Core
    
    Man, they weren't kidding, this stage IS annoying! The level is simple enough
    until right at the very end. Sure, the Ninja Bots near the top of the stage
    are tough, but that's nothing compared to the Big Bot at the end. Hit it with
    Napalm shots at an angle and it should eventually go down. Take out the Core
    at the end of the level to finish the stage.
    
    ___________________
    
    104 - Having a Ball
    ___________________
    
    Recommended Settings:
    EX: Napalm/Bounce
    Normal: Bounce/Break
    
    Targets: 4
    T1-T2: Spawner
    T3: Bat Bot
    T4: Core
    
    Use angled shots for the first half of the level, from the first Cannon Boss
    to the Big Bot. Use EX attacks to take down the Machine Gun Boss and the
    second Cannon Boss. For the Big Bot, shoot through all four narrow gaps
    to damage it quicker. Soon after, use another EX attack to quickly dispatch
    the Ninja Bots and Mines. Next, take out the Fast Bots and the second Machine
    Gun Boss, thenm take out the Cannons and bomb chain in the next corridor. Now
    destroy the Fast Bot, Air Mine Spawner, and Drill Boss to your right, then
    destroy the bomb chain to open the path to the left. Finally, take out the
    second Drill Boss, Bat Bot, Spawner, and Core with EX attacks to clear the
    stage.
    
    ___________________
    
    105 - Blue Triangle
    ___________________
    
    Recommended Settings: All Bounce/Break
    
    Targets: 7
    T1: Core
    T2: Machine Gun Boss
    T3-T7: Spawner
    
    Aim straight up at the beginning and you'll tak out all the enemies at the
    beginning. Now start to make your way up and tak out any enemies, Cannons,
    and Spawners you meet (especially the target Spawner). Next, take down the
    Machine Gun Boss and blow up the nearby bomb chain to open the next corridor.
    Now take out the Cannons in the corridor, take the health from the Life 1 Box
    if necessary, and proceed to the next Core. Destroy the Core and the bomb
    chain behind it to open the path below you. Take out the Cannon Boss and Air
    Mine Spawners as you head towards the center area. Note that the Spawner
    below the Cannon Boss cannot be destroyed if the Rock Box falls onto it.
    Next, take out the Drill Boss and any Enemies and Cannons behind it. Now
    enter the center area and take out the three Spawners to finish the level.
    
    
    -------------------------
    The rest of the levels are the Tutorial missions. Either use the strategies
    from that section of the guide or use the Break/Bounce combo to get through
    these stages.
    -------------------------
    
    ____________________
    
    106 - Give it a Try!
    ____________________
    
    Targets: 1
    T1: Cannon
    
    _________________
    
    107 - Using Shots
    _________________
    
    Targets: 7
    T1-T7: Cannon
    
    _________________
    
    108 - Fixed Shots
    _________________
    
    Targets: 1
    T1: Cannon
    
    ____________________
    
    109 - Using Boosters
    ____________________
    
    Targets: 8
    T1-T2: Cannon
    T3-T4: Homing Cannon
    T5-T6: Bounce Cannon
    T7-T8: Napalm Cannon
    
    _____________________
    
    110 - Send 'Em Flying
    _____________________
    
    Targets: 5
    T1-T5: Cannon
    
    ______________________
    
    111 - Using EX Weapons
    ______________________
    
    Targets: 7
    T1-T7: Spawner
    
    ______________________
    
    112 - Counterattacking
    ______________________
    
    Targets: 7
    T1-T7: Heavy Homing Cannon
    
    ____________________
    
    113 - MIXing Weapons
    ____________________
    
    Targets: 1
    T1: Spawner
    
    ____________________
    
    114 - Break & Napalm
    ____________________
    
    Targets: 3
    T1-T3: Spawner
    
    __________________
    
    115 - Using Swords
    __________________
    
    Targets: 1
    T1: Machine Gun Enemy
    
    ________________
    
    116 - Using Bats
    ________________
    
    Targets: 7
    T1: Enemy
    T2: Homing Enemy
    T3: Bounce Enemy
    T4: Napalm Enemy
    T5: Break Enemy
    T6: Bat Bot
    T7: Cannon
    
    ___________________
    
    117 - Using Shields
    ___________________
    
    Targets: 8
    T1-T8: Cannon
    
    ____________________
    
    118 - Direct Attacks
    ____________________
    
    Targets: 1
    T1: Spawner
    
    ______________
    
    119 - Freezing
    ______________
    
    Targets: 8
    T1-T8: Enemy
    
    ________________
    
    120 - Reflecting
    ________________
    
    Targets: 6
    T1-T6: Heavy Cannon
    
    
    _________________
    
    121 - Use 'Em All
    _________________
    
    Targets: 5
    T1: Homing
    T2-T4: Spawner
    T5: Box Frame
    
    _________________
    
    122 - Real Combat
    _________________
    
    Targets: 2
    T1: Machine Gun Enemy
    T2: Core
    
    _________________
    
    D. - Custom Stage
    _________________
    
    If those other stage weren't enough for you, you can play stages you create
    yourself or download from others.
    
    ________________
    
    E. - Load Replay
    ________________
    
    Watch your favorite moments from this game (whether you saved them yourself
    or downloaded them from others). You can have up to 10 replays at any time.
    
    _______________________________________________________________________________
    
    4 - Edit Mode
    _______________________________________________________________________________
    
    Basically the Select-invoked Edit Mode from Free Play, but this mode allows
    you to keep the modifications or stages you create.
    You can make your own stage or modify any stage already in the game.
    
    _______________________________________________________________________________
    
    5 - Sound Load
    _______________________________________________________________________________
    
    Haven't actually tried this yet, but from what I understand, any replay or
    stage data can be sent to or received from a PC or another DS running the game.
    The data is converted into sound and played into a microphone for storage. A
    DS can then hear the sound and convert in back into the original data.
    
    _______________________________________________________________________________
    
    6 - Options
    _______________________________________________________________________________
    
    Not, much to say here...
    
    Sound Test - Listen to the 16 songs or 117 (!) sounds in the game.
    
    Backup Data - Delete any created stages or replays... or all your data if
    you're into that sort of thing. Remember, anything you delete WILL be lost
    forever.
    
    BGM/Background - Turn music or backgrounds on or off. With the background off,
    every stage will have a black background instead of whatever it normally is.
    
    _______________________________________________________________________________
    
    7 - F.A.Q.
    _______________________________________________________________________________
    
    Q: Why is this section so empty?
    
    A: I haven't gotten any questions yet, so there's nothing to put here yet.
    Ask me something if you want it put here.
    
    _______________________________________________________________________________
    
    8 - Credits
    _______________________________________________________________________________
    
    Treasure  - Just for being such a great company.
    ESP       - For publishing the game (maybe this is Treasure's part?)
    GameFAQs  - The site that inspired this FAQ.
    
    Robert Pflieger - For pointing out a mistake in my guide.
    Lazy Zefiris    - For various info on the game.
    
    Want your name here (or think it should be here)? Give me some info and I'll
    galdly put it here.
    _______________________________________________________________________________
    
    9 - Contact Me
    _______________________________________________________________________________
    
    Questions? Comments? Know someting I don't about the game? Let me know!
    I could always use help in adding information.
    
    Send an email to gardevoir2040(at)gmail(dot)com
    if you have anything to say.
    Make sure to put "Bangai-O Spirits" or something like that in
    the subject so I know what you're talking about.
    
    Especially email me if you know the following:
    - Any alternate strategies for Free Play mode.
    - Any possible mistakes I've made in the guide.
    
    Remember, don't be a freeloader... contribute!
    
    
    ___________
    
    Legal Stuff
    ___________
    
    This guide was made and is owned by me, Zach Pilgrim (aka Pazapp, MCPAC,
    Gardevoir2040, or Gallade2040). Any descriptions typed here was my original
    ideas (other than what was actually in the game). You can print this out
    for your own needs, just don't sell it. Ask me if you want to put this
    on your site; I'll more than likely say yes, just give me credit. If I don't
    respond, that's my fault (usually I either forget or my internet connection
    is being stupid... and then I forget anyway) so just try again until I respond.
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    As of this update, the following site are currently allowed to host
    this guide (in no particular order):
    - GameFAQs           (www.gamefaqs.com)
    - Neoseeker          (www.neoseeker.com)
    - GamesRadar         (www.gamesradar.com)
    - CheatPlanet        (www.cheatplanet.com)
    - Cheat Code Central (www.cheatcc.com)
    - Super Cheats       (www.supercheats.com)
    - Game Revolution    (www.gamerevolution.com)
    - Cheat Happens      (www.cheathappens.com)
    - The Game Reviews   (www.thegamereviews.com)
    - Gamers Hell        (www.gamershell.com)
    - MyCheats           (mycheats.1up.com)
    
    -EOF

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