hide results

    Weapon Unlock Guide by soren_kanzaki

    Version: 1.0 | Updated: 07/11/08 | Search Guide | Bookmark Guide

    Etrian Odyssey II: Heroes of Lagaard Weapon Unlocking FAQ
    Released on July 11, 2008
    by Soren Kanzaki (soren_kanzaki@yahoo.com)
    
    -------------------
    Table of Contents:
    -------------------
    
    Section 1: Overview
    Section 2: Version History
    Section 3: Legend
    Section 4: Swords
    Section 5: Staves
    Section 6: Axes
    Section 7: Katana
    Section 8: Bows
    Section 9: Whips
    Section 10: Guns
    Section 11: Claws
    Section 12: Credits
    Section 13: Copyright / Authorization
    Section 14: Miscellaneous
    
    --------------------
    Section 1: Overview
    --------------------
    
        Etrian Odyssey II: Heroes of Lagaard is a wonderful RPG with heavy 
    emphasis on exploration.  Mapping and discovering the secrets of the 
    Labyrinth is the key to this adventure.  Weapons and other equipment play a 
    huge role in the game - a Gunner, for example, at level 41 has 39 STR, but 
    can equip any gun, even one with over 200 ATK.  When retiring your 
    adventurers, their top-level equipment will allow them to continue facing 
    high level enemies, thus preventing grind-induced boredom.
    
        Before you get that shiny new sword, though, you must sell certain 
    ingredients to Sitoth Trading in Central City.  Once you have met the item 
    requirements, you may purchase as many copies of an item as you want - with 
    certain exceptional pieces of equipment, as noted below.
    
    ---------------------------
    Section 2: Version History
    ---------------------------
    
        0.7 (6/24/2008): `Ice Cold Steel' - First version.  Covers all weapons 
    available from Strata 1-3.
    
        0.8 (6/26/2008): `Cherry Blossoms' - Second version.  Adds weapons from 
    Strata 4, some from Strata 5.  Corrected a ton of commas.
    
        0.9 (7/03/2008): `Golden Guns' - Third version.  Adds weapons from Strata 
    5.
    
        1.0 (7/11/2008): `Penultimate Perfection?' - Fourth version.  All weapons 
    added.  Corrected some minor errors.  If anyone has any errata, please either 
    post on the Gamefaqs message board or e-mail the author.
     
    ------------------
    Section 3: Legend
    ------------------
    
        The format of each entry is thus:
    
    Weapon Name
    Attributes
    Required Items to Purchase
    Location of Items
    Cost in EN to purchase (resell is 20% of purchase value)
    
        A sample entry:
    
    Flissa <--- Weapon Name
    ATK +80, STR +2 <--- Attributes
    Snow Quill x5, Adularia x5  <--- Required Items, separated by commmas
    Snowbird (15) Normal; Stratum 3 Mine  <--- Locations, separated by a semi-  
      colon, with floors noted in (parentheses) and whether it is a Normal or 
      Conditional drop
    4850 <--- Price
    
        The abbreviations for Attributes are identical to the ones used in the 
    game.  Fire, Ice, and Volt indicate that elemental damage of that type will 
    be done.
    
        Most gather points (Chop, Mine, Take) are identical for a stratum, though 
    some may favor certain items over others (Narcissus is an excellent example 
    of this in Stratum 3).  An exception is the chopping point on Floor 3 in 
    sector B-1; this is the only site where the Bell Fruit can be found.  It 
    replaces the Bent Twig.  For your information, if you sell 2 Narcissus to 
    Sitoth, you can buy 2 Mists before having to find more.  Don't save up!
    
        All weapons are listed in the order they are reported in the Gear 
    Registry.  Stratum demarcation and floors where enemies are found are based 
    on the earliest possible appearance of the items.
    
        Finally, a * indicates that you must sell another set of the items listed 
    to Sitoth to buy another copy of the weapon.  These weapons are powerful and 
    rare.
    
    ------------------
    Section 4: Swords
    ------------------
    
        Swords (with the exception of Daggers) are for Landsknecht, Protectors, 
    Dark Hunters, Troubadours, Ronin, and War Magi.  Of these, Landsknecht, Dark 
    Hunters and War Magi have skills specifically requiring swords.  Ronin cannot 
    use their special abilities with swords - they require the use of Katana.
    
        Unless noted, Swords inflict Slashing type damage.
    
    Stratum 1:
    
    Dagger
    ATK +15
    Initial Equipment
    25
    
    Kukri
    ATK +18
    Initially Available
    120
    
    Falcatta
    ATK +20
    Rat Needle x1
    Hedgehog (1) Normal
    150
    
    Gladius
    ATK +35
    Metal Hull x3
    Kingmai (4) Normal
    280
    
    Boar Spear
    ATK +37, STR +2
    Red Shard x5, Aragonite x5
    Rehorn (3) Normal; Stratum 1 Mine
    350
    
    Carp Sword
    ATK +43
    Gem Eye x1, Feather x7
    Evil Eye (4) Conditional; Hypnowl (5) Normal
    440
    
    Stratum 2:
    
    Kora
    ATK +50
    1 x Rock Shard
    Mystue (6) Normal
    820
    
    Broadsword
    ATK +60
    1 x Armor Hull
    Tortmail (8) Normal
    1220
    
        For those of you who are eager to unlock the Katzbalger early, Poseidons 
    can be encountered when gathering in most of the Stratum 2 collection points.  
    Even back on floor 6.  Be aware that unless you have a Survivalist that can 
    nullify the effect, you will be ambushed.
    
    Katzbalger
    ATK +63, STR +1, VIT +1
    Red Ball x5, Brute Bone x2
    Stratum 2 Mine; Poseidon (10 or spawned from Gather points) Normal
    1550
    
    Rapier
    ATK +66, TP +10
    Spine Horn x1
    Fireking (8) Normal
    2580
    
    Stratum 3:
    
    Cutlass
    ATK +70
    Torn Tail x1
    Snowzard (12) Normal
    3080
    
    Talwaar
    ATK +79
    Red Fin x1
    Red Fish (14) Normal
    4120
    
        The Estoc (well, and the Melputteh) is unique as it does Piercing, rather 
    than Slashing damage.  This makes it similar to Bows and Guns.
    
    Estoc
    ATK +76, HP +10, Pierce
    Bug Nest x15
    Moriyana (11) Normal
    4640
    
    Flissa
    ATK +80, STR +2
    Snow Quill x5, Adularia x5
    Snowbird (15) Normal; Stratum 3 Mine
    4850
    
    Stratum 4:
    
    Executor
    ATK +90
    Heaven Pin x1
    Killpion (16) Normal
    6210
    
    Pattisa
    ATK +100
    Plum Quill x1
    Big Moth (18) Normal
    8230
    
    Shamshir
    ATK +102, STR +2
    Lilac Vine x3, Malachite x7
    Flygourd (17) Normal; Stratum 4 Mine
    8790
    
    Flamberge
    ATK +98, VIT +2, HP +10
    Curve Horn x1
    Venombug (20) Conditional
    8960
    
    Stratum 5:
    
    Melputteh
    +111 ATK, Pierce
    Coal Bone x2
    Ebonwing (22) Normal
    13500
    
        The Caledfwlch (yes, there are other spellings, but that applies for more 
    than a few weapons here ...) is unlocked by fighting the tough optional FOEs 
    in Stratum 4 - Voltkings.  As such, it is more powerful than some Stratum 5 
    swords.
    
    Caledfwlch
    +111 ATK, Volt
    Spinal Fin x1
    Voltking (16) Normal
    16800
    
    Claymore
    ATK +122
    Damask Bit x1
    Beamedge (23) Normal
    17600
    
    Duergar
    ATK +120, AGI +5, HP +10
    Moonstone x5, Plum Hide x10
    Stratum 5 Mine; Gemzard (24) Normal
    18900
    
    Balmung
    ATK +125
    Guard Horn x1*
    Colossus (23) Normal
    24600
    
    Stratum 6:
    
    Vorpal
    ATK +129
    Cat's Eye x5, Red Collar x5
    Stratum 6 Mine; Gorezard (26) Normal
    29800
    
    Tyrfing
    ATK +133
    Ruin Talon x20
    Ebonail (28) Normal
    34400
    
    Dainsleif
    ATK +138
    Iron Fang x1
    Muckdile (30) Normal
    50100
    
        While you are not required (nor are you recommended!) to fight the 
    Salamox the first time you arrive on Floor 8, confronting the beast 
    eventually unlocks this powerful Fire-based sword.  From this point on, 
    you're looking at FOE or Boss based drops for these swords.
    
    Levantine
    ATK +151, Fire
    Flame Bone x1*
    Salamox (8) Normal
    155000
    
        To obtain the Rubylight, all you need to do is kill Beamedges on the 23rd 
    floor.  Easy!  Oh, yes, in 3 turns.  Not so easy.
    
    Rubylight
    ATK +169, STR +5, TEC +5
    Sword Chip x1
    Beamedge (23) Conditional
    255000
    
        The ultimate in stat-boost items, the Dragonbane comes from defeating 
    each of the elemental dragons.  Their normal drop will suffice for this 
    weapon.
    
    Dragonbane
    ATK +183, All Stats +20
    Fire Scale x1*, Ice Scale x1*, Volt Scale x1*
    Wyrm (6) Normal; Drake (13) Normal; Dragon (17) Normal
    265000
    
        Most weapons classes (excluding Staves) have a weapon that causes 
    increased force generation.  Dragvandil is the sword which fits this 
    criterion, and is unlocked (as are many, many high level weapons) with 3 
    units of a drop from a FOE - in this case, the easily found Asterios in the 
    6th Stratum.  You will need their conditional drop, though.
    
    Dragvandil
    ATK +189, Force UP
    Axe Shard x3
    Asterios (26) Conditional
    312000
    
        Each weapon class has an `ultimate' weapon that is unlocked via a long 
    quest chain (well, some not so long), often accompanied by a fight with a 
    boss (or multiple lesser FOE-type enemies).  These weapons do not appear in 
    the Gear Registry, and are thus not needed to complete the game.  However, 
    since many are associated with boss battles, you'll get them anyway in the 
    course of filling your other codices.  In this case, the Ygg Sword is a 
    reward for slaying the Wyrm at the end of a long chain of quests: `The white 
    blade's gleam' -> `Old scars, flaring anew' -> `Chasing the dream' -> `An 
    ambassador's plea' -> `The ancient blade' -> `Crimson vengeance'.  You'll 
    need to have done a LOT of other things to unlock these quests, so you just 
    might get this weapon last of the ultimate weapons.
    
    Ygg Sword
    ATK +210
    Complete Quest: `Crimson vengeance'
    Cannot be bought or sold
    
    ------------------
    Section 5: Staves
    ------------------
    
        As could be expected, Staves are primarily for the `magic' classes - 
    Medics, Alchemists, Troubadours, Hexers, and War Magi.  Generally, there are 
    two types of wands - `magic' ones that boost TP and/or TEC, LUC; and 
    `physical' ones that boost HP.  `Physical' staves tend to have higher ATK 
    bonuses, as well.
    
        All Staves inflict Bashing damage.
    
    Stratum 1:
    
    Wand
    ATK +13
    Initial Equipment
    25
    
    Staff
    ATK +15, TP +5
    Initially Available
    80
    
    Amud Staff
    ATK +18, TP +8
    Husk Shard x2
    Woodmai (1) Normal
    130
    
    Warhammer
    ATK +41, HP +10
    Gel Core x2, Glue Quill x2
    Cube Gel (5) Normal; Evil Eye (4) Normal
    370
    
    Maimai Bat
    ATK +37, TP +10
    Husk Shard x30
    Woodmai (1) Normal
    420
    
    Horn Mace
    ATK +45, HP +20
    Red Shard x7, Hard Root x3
    Redhorn (3) Normal; Stratum 1 Chop
    440
    
    Stratum 2:
    
    Milk Staff
    ATK +48, TP +10
    Open Cap x2
    Bigcap (6) Normal
    830
    
    Gara Rod
    ATK +63, HP +10
    Ruby Shard x2
    Garauchi (8) Normal
    1250
    
    Milk Maul
    ATK +65, HP +15
    Open Cap x20, Hardwood x5
    Bigcap (6) Normal; Stratum 2 Chop
    1530
    
    Shard Mace
    ATK +60, TP +10
    Red Core x3, Holed Rock x1
    Red Gel (10) Normal; Mystue (6) Conditional
    1880
    
    Stratum 3:
    
    White Rod
    ATK +73, HP +10
    White Gem x1
    Snowsoul (11) Normal
    2495
    
    Haze Rod
    ATK +72, TP +10
    Blue Core x1
    Blue Gel (14) Normal
    4160
    
    Doom Mace
    ATK +88, HP +20
    Sea Branch x3, Torn Tail x15
    Stratum 3 Chop; Snowzard (12) Normal
    4640
    
       Before someone points out the obvious, Trigourds can be fought before the 
    3rd Stratum.  The game sorts this staff here, possibly because Trigourds are 
    resistant to a LOT of attacks, and the Mirage Rod has a nice, huge TP bonus.
    
    Mirage Rod
    ATK +50, TP +50
    Curse Bone x1
    Trigourd (6) Normal
    4780
    
    Luck Staff
    ATK +79, LUC +5, TP +10
    Shell Chip x5, Front Wing x1
    Hugecrab (13) Normal; Moriyana (11) Conditional
    4890
    
       The Malice Rod is unlocked by the drop from fighting the Stratum 2 Boss, 
    Hellion.  As the * indicates, you must sell another Red Wings to Sitoth to 
    buy another Malice Rod.
    
    Malice Rod
    ATK +73, TEC +8, Fire
    Red Wings x1*
    Hellion (10) Normal
    5510
    
    Stratum 4:
    
    Gold Wand
    ATK +89, TP +15
    Gold Crest x2
    Raicho (16) Normal
    3705
    
    Thorn Rod
    ATK +102, HP +10
    Hazard Eye x1
    Petaloid (20) Normal
    8210
    
    Sting Maul
    ATK +104, STR +1, HP +10
    Dark Lymph x1, Heaven Pin x3
    Big Moth (18) Conditional; Killpion (16) Normal
    8850
    
    Purple Rod
    ATK +99, TEC +1, TP +10
    Plum Quill x5, Scent Wood x5
    Big Moth (18) Normal; Stratum 4 Chop
    8860
    
    Stratum 5:
    
    Quest Rod
    ATK +117
    Lemon Core x1
    Gold Gel (21) Normal
    13600
    
    War Flail
    ATK +123
    Black Core x1, Metal Chip x3
    King Gel (22) Normal; Beamedge (23) Normal or Steelgun (24) Normal or 
      Armorman (25) Normal
    17800
    
    Ebon Staff
    ATK +130, STR +2, HP +20
    Black Husk x5, Ironwood x3
    Tortiron (25) Normal; Stratum 5 Chop
    19300
    
    Goldendag
    ATK +122, TP +30
    Evil Bone x1
    Evildra (22) Normal
    25500
    
    Stratum 6:
    
    Sage Wand
    ATK +129, TP +50
    Moss Shell x10
    Oldcrab (26) Normal
    31100
    
    Stardust
    ATK +138, STR +5, HP +50
    Pure Horn x10
    Trihorn (27) Normal
    38900
    
    Arcana Rod
    ATK +133, TP +40
    Deep Leaf x10, Ruin Talon x5
    Stratum 6 Chop; Ebonail (28) Normal
    52100
    
        The next two staves are considerably more powerful (and expensive) and 
    almost qualify as `FOE Stratum' weapons.  They are both unlocked with 3 
    normal drops from FOE class enemies.
    
    Polar Rod
    ATK +159, TP +30, Ice
    Ice Horn x3
    Iceking (29) Normal
    221000
    
    King Staff
    ATK +203, STR +8, HP +30
    Pale Bone x3
    Hexgourd (28) Normal
    267000
    
        The second best staff in the game is unlocked by defeating the Wyvern 
    (`Call of the Gunner' -> `A diviner's tools' -> `The waiting Wyvern') and 
    killing it in seven turns.  Once that's done, this beautiful magic enhancing 
    staff is yours, but you'll need to return to fight the Wyvern again if you 
    want one for each of your magic users (your Alchemist, your Medic, your Hexer 
    ...)
    
    Kerykeion
    ATK +176, TEC +5, TP +40
    Tough Wing x1*
    Wyvern (2) Conditional
    333000
    
        The `best' staff in the game is the end reward for saving the forest from 
    infection.  The `Infection' quest chain (`The dying forest' -> `Specimen 
    collection' -> `Rescue operation' -> `Outpatient treatment' -> `Yggdrasil's 
    exterminators') that so heavily involves the Hospital and the doctor's 
    assistant is not overly hard (especially compared to some of the other 
    ultimate weapon end fights!), but can be more than a little tedious.  This is 
    especially true as the Ygg Staff has no bonus to TEC or TP!  It's basically a 
    staff that wishes it was a sword.  Still, it's a nice, free, big stick for 
    Troubadours to whack people with until you unlock the best sword ...
    
    Ygg Staff
    ATK +210
    Complete Quest: `Yggdrasil's Exterminators', Defeat 5 Invaders
    Cannot be bought or sold
    
    ----------------
    Section 6: Axes
    ----------------
    
        Axes are very simple.  Landsknecht, and only Landsknecht, may equip Axes.  
    Their axe skills may only be used if they are using an axe.  Axes are 
    generally very powerful.
    
        Apparently, Landsknecht don't like sharpening stones, because all Axes 
    inflict Bashing damage.  Not Slashing.
    
    Stratum 1:
    
    Francisca
    ATK +18
    Initially Available
    120
    
    Kalinga
    ATK +21
    Earth Nail x1
    Mole (1) Normal
    160
    
    Spike
    ATK +33
    Cactus Pin x3
    Cactoid (2) Normal
    220
    
    Tshirovha
    ATK +39, STR +2
    Aragonite x7, Shell Wart x5
    Stratum 1 Mine; Roller (3) Normal
    410
    
    Tabarzin
    ATK +46, Fire
    Red Horn x1, Gel Core x5
    Redhorn (3) Normal; Cube Gel (5) Normal
    560
    
    Stratum 2:
    
    Broadaxe
    ATK +53
    Soft Horn x1
    Frilzard (6) Normal
    780
    
    Broba
    ATK +68
    Steel Beak x1
    Gryphon (9) Normal
    1150
    
    Battle Axe
    ATK +65, STR +2, VIT +2
    Moving Eye x5, Fluorite x5
    Fangleaf (7) Normal; Stratum 2 Mine
    1480
    
    Snow Axe
    ATK +66, Ice
    Ice Fiber x1
    Red Gel (10) Conditional
    1690
    
        The Zeta Axe (in the JP version, this was Epsilon ...) for some reason 
    sorts here.  No, its stats weren't changed between versions.  Yes, it does 
    have higher attack than the Beheader.  Obviously, it is a Stratum 3 axe.
    
    Zeta Axe
    ATK +75
    Blue Fin x1
    Fishman (11) Normal
    2960
    
    Beheader
    ATK +73
    Horn Shard x1, Glow Quill x1
    Razeking (8) Normal; Addleowl (10) Normal
    3360
    
    Stratum 3:
    
    Biliomg
    ATK +86
    Torn Tail x3
    Snowzard (12) Normal
    3890
    
    Bipennis
    ATK +88, TP +10
    Snow Quill x7, Celestite x1
    Snow Bird (15) Normal; Stratum 3 Mine
    4450
    
    Volt Axe
    ATK +84, Volt
    Space Husk x1, Whole Hull x1
    Clawbug (12) Normal; Hugecrab (13) Conditional
    4740
    
    Color Axe
    ATK +95
    Color Hull x1
    Rainbug (17) Normal
    5800
    
        Seeing as the Killclaw is another optional FOE, the Goliath is more 
    powerful and, as usual, outpaces the basic Stratum 4 Color Axe.  After all, 
    Killclaws are tougher than Rainbugs.
    
    Goliath
    ATK +91, VIT +2
    Red Blade x1, Blue Core x1
    Killclaw (13) Normal; Blue Gel (14) Normal
    6250
    
    Big Axe
    ATK +104
    Pale Beak x1
    Raven (20) Normal
    7980
    
    Poison Axe
    ATK +101, VIT +2, AGI +2
    Prehnite x5, Bee Needle x15
    Stratum 4 Mine or Shelltor (16) Normal; Waspior (16) Normal
    
    Halberd
    ATK +109, HP +30
    Stone Beak x1
    Cocatris (19) Normal
    11100
    
    Stratum 5:
    
    Lochaber
    ATK +116
    Black Hoof x2
    Nitemare (21) Normal
    12400
    
    Poleaxe
    ATK +128
    Comet Chip x1
    Gigantue (24) Normal
    16800
    
    Bardiche
    ATK +126, TP +20
    Black Hoof x5
    Nitemare (21) Normal
    17200
    
    Corseca
    ATK +129, STR +3
    True Soul x1
    Armorman (25) Conditional
    18700
    
    Stratum 6:
    
    Earth Axe
    ATK +134
    Throb Vine x20
    Sickwood (27) Normal
    28100
    
    Royal Axe
    ATK +138
    Short Nail x20
    Crawlest (29) Normal
    33300
    
    Demon Axe
    ATK +143
    Plum Scale x20
    Sauromar (30) Normal
    48910
    
        The Meteor Axe is your reward for killing the Golem instantly.  As such, 
    it is better than most Stratum 6 axes.  Amazingly, it is a bit less powerful 
    than the Bomb Axe which follows (181 + 14 = 195 ATK boost), but it is more 
    accurate and non-elemental.
    
    Meteor Axe
    ATK +181, STR +14, ACC UP
    Statue Arm x1
    Golem (25) Conditional
    251000
    
        If you kill Hellion with an instant kill attack (Climax, Kubiuchi, etc.), 
    then you can get its Conditional drop and this very strong axe.
    
    Bomb Axe
    ATK +196, Fire
    Sharp Claw x1*
    Hellion (10) Conditional
    267000
    
        The excellent Dragon Axe is your reward for fighting the biggest T-Rexes 
    in the game, Riptors.  Not only that, you must obtain 3 of their conditional 
    drops.  However, this is the Force UP weapon for Axes, allowing the use of 
    All Out more often by Landsknecht.
    
    Dragon Axe
    ATK +200, Force UP
    Call Horn x3
    Riptor (27) Conditional
    292000
    
        The dark, deep secret about Landsknecht is that they play chess.  They 
    must!  The strongest axe in the game, the Ygg Axe, is deceptively unlocked 
    after you finish collecting all the chess pieces and trade for the Queen.  
    (`The beautiful Queen' [you only need to sign up] -> `Quid pro quo' -> `The 
    iron-walled Rook' -> `The wise King' -> `The courageous Knight' -> `The 
    opposing one' -> `Monarchy's restoration' -> `Bonds of promotion' -> `Ancient 
    politics' -> `The beautiful Queen')  Oh, you get a Beast Bell, too.
    
    Ygg Axe
    Complete Quest: `The beautiful Queen'
    Cannot be bought or sold
    
    ------------------
    Section 7: Katana
    ------------------
    
        Katana are only for Ronin.
    
        Really, nothing more to say, except that they do Slashing damage (as 
    could be expected).
    
    Stratum 1:
    
    Sasuga
    ATK +20
    Initially Available
    90
    
    Wakizashi
    ATK +25
    Cactus Pin x1
    Cactoid (2) Normal
    180
    
    Kodachi
    ATK +37
    Red Shard x1, Bug Nail x3
    Red Horn (3) Normal; Ladybug (3) Normal
    270
    
    Warabide
    ATK +39, STR +2
    Amazonite x7, Rat Needle x15
    Stratum 1 Mine; Hedgehog (1) Normal
    450
    
    Kurodachi
    ATK +46, Ice
    Iron Shell x7
    Kingmai (4) Conditional
    580
    
    Stratum 2:
    
    Tachi
    ATK +51
    Soft Horn x3
    Frilzard (6) Normal
    790
    
        Thanks to some different resources, I have found what items go here.  As 
    the Sensui requires you to fight a very powerful red FOE, it's a stratum 1 
    weapon in the stratum 2 section.  Novices are encouraged to avoid the Stalker 
    - it's a lot more powerful than the other FOEs on the third floor.
    
    Sensui
    ATK +55, STR +2
    Sickle x1, Feathers x5
    Stalker (3) Normal; Hypnowl (5) Normal
    1020
    
    Nodachi
    ATK +63
    Red Core x1
    Red Gel (10) Normal
    1180
    
    Zanmatou
    ATK +62, Fire
    Green Hide x7, Red Ball x3
    Firezard (8) Normal; Stratum 2 Mine
    1480
    
    Shida
    ATK +67, STR +2
    Sharp Nail x1
    Redwood (7) Normal
    2080
    
    Stratum 3:
    
    Ganyu
    ATK +74
    Bug Nest x1
    Moriyana (11) Normal
    2880
    
    Ochiba
    ATK +87
    Pale Arm x1
    Nastue (15) Normal
    3860
    
    Nikkari
    ATK +84, AGI +2, HP +10
    Snow Fang x10, Celestite x5
    Wolf (13) Normal; Stratum 3 Mine
    4360
    
    Kuzunosada
    ATK +86, STR +2
    Space Husk x5, Dew Scale x1
    Clawbug (12) Normal; Fishman (11) Conditional
    4620
    
    Stratum 4:
    
    Kishindaioh
    ATK +93
    Bee Needle x2
    Waspior (16) Normal
    5790
    
        The strong Kotsujiki sorts after the Kishindaioh based on strength.  And 
    the fact that you have to fight Helldras.
    
    Kotsujiki
    ATK +99, VIT +3
    Metal Horn x1; Dark Scale x1
    Armoth (13) Normal or Warbull (15) Normal, Helldra (12) Normal
    6640
    
    Juzumaru
    ATK +103
    Gold Claw x1
    Glowbird (19) Normal
    7870
    
    Doujigiri
    ATK +105, STR +1, TP +5
    Color Hull x20
    Rainbug (17) Normal
    8520
    
    Hachi
    ATK +111, LUC +15
    Blue Petal x1, Malachite x1
    Wrathbud (19) Conditional; Stratum 4 Mine
    
    Stratum 5:
    
    Dotanuki
    ATK +115
    Pale Hull x3
    Nozuchi (22) Normal
    13100
    
    Nenekiri
    ATK +128
    Black Husk x1
    Steelgun (24) Normal
    17200
    
    Onimaru
    ATK +129, STR +2
    Black Core x10, Metal Chip x10
    King Gel (22) Normal; Beamedge (23) Normal or Steelgun (24) Normal or 
      Armorman (25) Normal
    18400
    
    Ichimonji
    ATK +127, AGI +5, TP +20
    Coal Brick x1, Moonstone x10
    Mandrake (21) Conditional; Stratum 5 Mine
    19100
    
    Stratum 6:
    Hotarumaru
    ATK +138, Fire
    Red Metal x20
    Bloodman (26) Normal
    44600
    
    Chidori
    ATK +142, Volt
    Moss Shell x5, Dry Thorn x10
    Oldcrab (26) Normal, Catclord (29) Normal
    46600
    
        The abnormally powerful Youtou comes from the normal drop of the Stratum 
    4 boss, Harpuia.  As with most boss based equipment, you'll need another 
    Harpy Wing to buy another Youtou.
    
    Youtou
    ATK +186, STR +5, TP +50
    Harpy Wing x1*
    Harpuia (20) Normal
    296000
    
        As the end of the `The perfect gift' -> `The sleeping Duke' -> `An outing 
    in the forest' -> `Easing the pain' -> `A life in the balance' series of 
    quests, you will have to face the Drake.  Not only will you get the Ice 
    Vines, you'll also unlock the Hisamemaru if you kill Drake with Ice (hint, 
    bring a Hexer with Dampen!).
    
    Hisamemaru
    ATK +192, Ice
    Frost Bone x1*
    Drake (13) Conditional
    303000
    
    Shishinoko
    ATK +198, HP +30
    Gem Chip x1
    Asterios (26) Normal
    338000
    
        The ultimate weapon in the game, bar none, is the Masamune (as is true of 
    so many games - Masamune was a historical swordsmith, look him up!).  Not 
    only does this katana boast a whopping 256 ATK bonus, it boosts a Ronin's 
    stats by 10.  All of them.  Combined with the special Ronin-only armor (Ruby 
    Mail, Headpiece, Ruby Gage), fully equipped Ronin have very intimidating 
    stats.  All you have to do is kill the toughest boss in the game - the Ur-
    Child.  Which begs the question - if you beat the Ur-Child, why do you need 
    the Masamune?
    
    Masamune
    ATK +256, All Stats +10
    Eden Apple x1*
    Ur-Child (30) Normal
    
        The `best' katana (though far worse than the Masamune) is unlocked by 
    finishing the quest chain: `Rendering assistance' -> `The second grail' -> 
    `Premonition of battle' -> `The best laid plans' -> `Shadow of the castle'.  
    You have to fight Briareus (which is about as strong as one of the three 
    dragons, but isn't elemental), and at the end, you'll find Hyuga.
    
    Hyuga
    ATK +210
    Complete Quest: `Shadow of the castle', Defeat Briareus
    Cannot be bought or sold
    
    ----------------
    Section 8: Bows
    ----------------
    
        Bows are a versatile weapon, and can be used by Survivalists and 
    Troubadours.  (Yes, Troubadours will use anything, it seems.)  I think they 
    do full damage from the back row, like guns, but don't quote me on that.
    
        Bows inflict Piercing damage.
    
    Stratum 1:
    
    Sling
    ATK +16
    Initially Available
    90
    
    Wood Bow
    ATK +27
    Bug Wing x1, Bent Twig x1
    Venomfly (2) Normal; Stratum 1 Chop
    170
    
    Short Bow
    ATK +34
    Glue Quill x1
    Evil Eye (4) Normal
    270
    
    Beast Bow
    ATK +39, STR +1
    Bent Twig x5, Feather x10
    Stratum 1 Chop; Hypnowl (5) Normal
    440
    
    Hindi
    ATK +36, AGI +3, LUC +3
    Long Pin x7, Bug Wing x6
    Hedgehog (1) Conditional; Venomfly (2) Normal
    560
    
    Stratum 2:
    
    Long Bow
    ATK +52
    Steel Fang x2
    Gigaboar (7) Normal
    770
    
    Vine Bow
    ATK +59
    Steel Horn x1
    Actaeon (9) Normal
    1130
    
    Self Bow
    ATK +56, STR +2, AGI +2
    Ruby Scale x15, Red Root x1
    Garauchi (8) Normal; Stratum 2 Chop
    1440
    
    Scorch Bow
    ATK +62, Fire
    Steel Horn x1, Curse Nail x1
    Actaeon (9) Normal; Addleowl (10) Conditional
    1395
    
        In order to buy another Shadow Bow, you must sell Sitoth another Brute 
    Tail.  Purchasing this OR the Beast Tail is mutually exclusive - each use a 
    Brute Tail.  Unless you go kill the Chimaera again, that is.
    
    Shadow Bow
    ATK +58, STR +2, HP +10
    Brute Tail x1*
    Chimaera (5) Normal
    2380
    
    Stratum 3:
    
    Hunter Bow
    ATK +69
    Blue Fin x2
    Fishman (11) Normal
    2790
    
    Fin Bow
    ATK +78
    Metal Horn x1
    Armoth (13) Normal or Warbull (15) Normal
    3780
    
    Hades Bow
    ATK +79, STR +2
    Shell Chip x20, Death Stem x3
    Hugecrab (13) Normal; Stratum 3 Chop
    
    Gendawa
    ATK +76, AGI +2, TP +10
    Red Fin x5, White Hoof x1
    Red Fish (14) Normal; Sleipnir (11) Conditional
    
    Stratum 4:
    
    Aquael
    ATK +87
    Sticky Web x1
    Spider (16) Normal
    5690
    
    Heaven Bow
    ATK +99
    Dew Beak x1
    Diatrima (18) Normal
    7770
    
    War Bow
    ATK +101, TEC +5, TP +10
    Dark Spur x20
    Venombug (20) Normal
    8490
    
    Arbalest
    ATK +100, VIT +5, HP +20
    Sticky Web x10, Arc Branch x5
    Spider (16) Normal; Stratum 4 Chop
    8580
    
    Stratum 5:
    
    Fail Naught
    ATK +109
    Cry Root x3
    Mandrake (21)
    Normal 12200
    
        The Snow White is unlocked from the Scylla's normal drop; it is in a 
    special pair like the Shadow Bow/Beast Tail with another whip, the Pale 
    Queen.
    
    Snow White
    ATK +96, TP +20, Ice
    Snow Vine x1
    Scylla (15) Normal*
    13100
    
    Still Bow
    ATK +123
    Pure Shell x1
    Defender (25) Normal
    16600
    
    Shidgedou
    ATK +124, STR +2
    Gum String x5, Pale Hull x10
    Stratum 5 Chop, Nozuchi (22) Normal
    17300
    
    Arc Drawer
    ATK +120, TP +30, Ice
    Devil Wing x1
    Stir Eye (24) Normal
    26700
    
    Stratum 6:
    
    Flash Bow
    ATK +129, Volt
    Venom Twig x5, Red Collar x25
    Sickwood (27) Normal; Gorezard (26) Normal
    28300
    
    Undoujou
    ATK +135
    Maroon Fur x10, Throb Vine x10
    Carbuncl (28) Normal; Sickwood (27) Normal
    33300
    
    Greed Bow
    ATK +137
    Red Quill x10, Deep Leaf x3
    Mothlord (29) Normal; Stratum 6 Chop
    49200
    
        The Zamiel Bow is unlocked from the conditional drop of the 1st Stratum 
    Boss, the Chimaera.  You must poison it to obtain the Brute Wing.
    
    Zamiel Bow
    ATK +181, STR +10, HP +40
    Brute Wing x1
    Chimaera (5) Conditional*
    231000
    
        Kilohorns are a little hard to find - they appear only as you enter 
    certain areas in Floor 6.  Generally, they are in either secret areas or on 
    the way to the confrontation with the Wyrm.
    
    Ill Wind
    ATK +185, TEC +5, LUC +5
    1000 Shell x1, Kilo Horn x3
    Oldcrab (26) Normal; Kilohorn (6) Conditional
    266000
    
    Yumiyawata
    ATK +190, VIT +5, TP +30
    Shiny Vine x5, Closed Cap x5
    Stratum 6 Chop; Kingcap (26) Conditional
    297000
    
        You can obtain the Divide Bow at the end of the Dragon quests (`The 
    golden shadow' -> `Dazed and disoriented' -> `An ethical dilemma' -> 
    `Imminent destruction' -> `The item trade IV' -> `The volt king's rampage').  
    The bow is your regardless of which choices you made in the quest line or 
    your party composition.
    
    Divide Bow
    ATK +210
    Complete Quest: `The volt king's rampage', Defeat Dragon
    Cannot be bought or sold
    
    -----------------
    Section 9: Whips
    -----------------
    
        Since there is no Archaeologist class, Whips can only be used by Dark 
    Hunters.
    
        I'm pretty sure Whips do Slashing damage.
    
    Plain Whip
    ATK +17
    Initially Available
    80
    
    Nail Whip
    ATK +19
    Small Nail x1
    Crawler (1) Normal
    130
    
    Bullwhip
    ATK +32
    Gum Hide x2
    Furyhorn (2) Normal or Roller (3) Normal or Furylord (3) Normal or Raptor (4) 
      Normal or Slaveimp(4) Normal
    260
    
    Slice Whip
    ATK +38, STR +2
    Armor Hull x15, Bent Twig x3
    Kingmai (4) Normal; Stratum 1 Chop or Fangleaf (7) Normal
    
    Briar Whip
    ATK +42, VIT +1, AGI +1
    Gum Vine x5
    Raflesia (5 or spawned from Gather points) Conditional
    520
    
    Stratum 2:
    
    Bird Whip
    ATK +51
    Tail Quill x1
    Moa (6) Normal
    680
    
    Flame Whip
    ATK +62, Fire
    Green Hide x1
    Firezard (8) Normal
    1070
    
    Sting Whip
    ATK +64, VIT +2, AGI +2
    Soft Horn x30
    Frilzard (6) Normal
    1350
    
    Snake Whip
    ATK +66, STR +2
    Ruby Scale x5, Red Root x5
    Garauchi (8) Normal; Stratum 2 Chop
    1680
    
        In order to buy another Beast Tail, you must sell Sitoth another Brute 
    Tail from the Chimaera.  I'm not sure if you need to sell them more Steel 
    Fangs, though.  As noted before, purchasing this precludes the purchase of a 
    Shadow Bow, and vice versa, until another Tail is sold.
    
    Beast Tail
    ATK +65, VIT +2, LUC +2
    Brute Tail x1*, Steel Fang x2
    Chimaera (5) Normal; Gigaboar (7) Normal
    2310
    
    Stratum 3:
    
    Rouge Whip
    ATK +70
    Red Mane x1
    Slepnir (11) Normal
    2760
    
    Wolf Pain
    ATK +84
    Snow Fang x1
    Wolf (13) Normal
    3840
    
    Tentacle
    ATK +83, AGI +2, LUC +2
    Bison Hide x5
    Warbull (15) Normal
    4420
    
    Gore Chain
    ATK +86, STR +2
    Stag Horn x1, Red Mane x5
    Clawbug (12) Conditional; Sleipnir (11) Normal
    4710
    
    Stratum 4:
    
    Gale Whip
    ATK +92
    Razor Edge x1
    Windsnip (17) Normal
    5710
    
    Plant Whip
    ATK +102
    Lilac Vine x1
    Flygourd (17) Normal
    7800
    
    Knout
    ATK +101, AGI +5
    Razor Edge x15
    Windsnip (17) Normal
    8530
    
    Seven Whip
    ATK +104, VIT +2, LUC +2
    Dew Beak x10, Arc Branch x3
    Diatrima (18) Normal; Stratum 4 Chop
    8660
    
    Stratum 5:
    
    Scourge
    ATK +114
    Cry Root x1
    Mandrake (21) Normal
    13200
    
        The Pale Queen, as well as Snow White, are unlocked from the normal drop 
    of the Stratum 3 Boss, Scylla.  Note that if you buy one, the other is also 
    disable until you kill Scylla again.
    
    Pale Queen
    ATK +103, TEC +5, Ice
    Snow Vine x1*
    Scylla (15) Normal
    14800
    
    Dead Whip
    ATK +125
    Plum Hide x1
    Gemzard (24) Normal
    17300
    
    Tormentor
    ATK +128, LUC +5, TP +20
    Pure Shell x10, Gum String x3
    Defender (25) Normal; Stratum 5 Chop
    18600
    
    Comet Whip
    ATK +126, VIT +5, HP +30
    Coal Skull x1
    Ebonwing (22) Conditional
    19000
    
    Stratum 6:
    
    Noir Queen
    ATK +133
    Shiny Vine x3, Red Metal x5
    Stratum 6 Chop; Bloodman (26) Normal
    29100
    
    Spine Whip
    ATK +139
    Great Horn x20
    Carbuncl (28) Normal
    33900
    
    Volt Whip
    ATK +141, Volt
    Dry Thorn x20
    Cactlord (29) Normal
    47800
    
    Octal Whip
    ATK +161, VIT +10, HP +20
    Risky Vine x8, Throb Vine x1
    Pollener (17) Normal; Sickwood (27) Normal	
    18600
    
    Beam Whip
    ATK +173, AGI +10, TP +30
    Red Quill x1, Dewbone x5
    Mothlord (29) Normal; Riptor (27) Normal
    277000
    
        To unlock the second best whip, all you have to do is fight Flygourds ... 
    which are Trigourds but tougher.  And have them completely bound.  Ick.  A 
    Dark Hunter with Dominate is probably what you'll need.  All by the Fourth 
    Stratum!
    
    Dominator
    ATK +196, STR +8, Force UP
    Curse Vine x3
    Flygourd (17) Conditional
    350000
    
        The Ice Vines are a reward from a long quest chain (`The perfect gift' -> 
    `The sleeping Duke' -> `An outing in the forest' -> `Easing the pain' -> `A 
    life in the balance').  While this whip has the highest ATK bonus, the Force 
    generation boost of the Dominator is nothing to sneeze at.  You cannot buy or 
    sell the Ice Vines, and it does not appear in the Gear Registry either.  
    However, you can store it in the Flaus Inn, if you so chose.
    
    Ice Vines
    ATK +210
    Complete Quest: `A Life in the Balance', Defeat Drake
    Cannot be bought or sold
    
    -----------------
    Section 10: Guns
    -----------------
    
        To use guns, you must be a Gunner.  I'm thinking guns are usually quite 
    slow, as my gunner which is higher level and higher AGI than my other 
    characters seems to go towards the end in a fight.
    
        Guns inflict Piercing damage.
    
    Stratum 1:
    
    Fire Gun
    ATK +21
    Initially Available
    130
    
    Culverin
    ATK +35
    Bug Nail x1
    Ladybug (3) Normal
    240
    
    Volcanic
    ATK +43
    Feather x1
    Hypnowl (5) Normal
    370
    
    Matchlock
    ATK +46, STR +3
    Lymph x3, Amazonite x3
    Venomfly (2) Conditional; Stratum 1 Mine or Mystue (6) Normal
    530
    
    Stratum 2:
    
    Madfa
    ATK +55
    Moving Eye x1
    Fangleaf (7) Normal
    870
    
    Shotgun
    ATK +65
    Brute Bone x1
    Poseidon (10 or spawned from Gather points) Normal
    1290
    
    Ice Musket
    ATK +68, STR +2, Ice
    Steel Horn x10
    Actaeon (9) Normal
    1610
    
    Godhunter
    ATK +66, AGI +2, ACC UP
    Holed Rock x1, Fluorite x3
    Mystue (6) Conditional; Stratum 2 Mine
    1920
    
    Stratum 3:
    
    Nalnari
    ATK +74
    White Gem x1
    Snowsoul (11) Normal
    3020
    
    Hand Cannon
    ATK +88
    Shell Chip x1
    Hugecrab (13) Normal
    4030
    
    Fire Saker
    ATK +87, VIT +2, Fire
    Blue Core x10, Adularia x3
    Blue Gel (14) Normal; Stratum 3 Mine
    4550
    
    Iron Saker
    ATK +90, TP +10
    Metal Horn x3, Red Scale x1
    Armoth (13) Normal or Warbull (15) Normal; Red Fish (15) Conditional
    4780
    
    Stratum 4:
    
    Wyrmhunter
    ATK +95
    Bee Needle x1
    Waspior (16) Normal
    6220
    
    Arquebus
    ATK +106
    Dark Spur x1
    Venombug (20) Normal
    8250
    
    Dark Saker
    ATK +104, AGI +3, ACC UP
    Gold Claw x10
    Glowbird (18) Normal
    8900
    
    Volt Gun
    ATK +103, Volt
    Wind Blade x2, Malachite x3
    Windsnip (17) Conditional; Stratum 4 Mine
    9190
    
    Stratum 5:
    
    Steel Gun
    ATK +116
    Pale Hull x1
    Nozuchi (22) Normal
    14000
    
        Another FOE based weapon.  The Apollo Gun can carry you through the 
    fourth Stratum, though.
    
    Apollo Gun
    ATK +110, HP +10
    100 Shell x1
    Shelltor (16) Normal
    15600
    
        You obtain the Shot Shard by fighting a special boss on Floor 15.  I 
    won't spoil the story unnecessarily apart from listing the name.  The Zamiel 
    Gun has lower accuracy, according to its listed stats.  And you can buy as 
    many as you like, too - you don't need more Shot Shards.
    
    Zamiel Gun
    ATK +109, STR +5, ACC DOWN
    Shot Shard x1
    Wilhelm (15) Normal
    17100
    
    Dragoon
    ATK +129
    True Shard x2
    Stir Eye (24) Normal
    18100
    
    Agbuster
    ATK +128, AGI +5, ACC UP
    Pale Hull x20, Tourmaline x5
    Nozuchi (22) Normal, Stratum 5 Mine
    18800
    
    Gold Gun
    ATK +131, VIT +5, HP +20
    Gold Arm x1
    Steelgun (24) Conditional
    19900
    
    Stratum 6:
    
    Gae Bolg
    ATK +135
    Gold Spore x10
    Kingcap (26) Normal
    30100
    
    Land Saker
    ATK +139
    Pure Horn x20
    Trihorn (27) Normal
    39100
    
    Angel Cry
    ATK +143
    Short Nail x5, Plum Scale x10
    Crawlest (29) Normal; Sauromar (30) Normal
    53300
    
    Gugnir
    ATK +185, AGI +10, ACC UP
    Giant Horn x1, Ice Bone x1
    Carbuncl (28) Normal; Iceking (29) Conditional
    232000
    
    Megido Gun
    ATK +189, TP +30, Fire
    Flame Bone x2*, Thorn Bone x5
    Salamox (8) Normal; Hexgourd (28) Normal
    278000
    
        For the serious gun enthusiast, fighting Salamox and killing him with a 
    fire-based attack (again, Hexer time!) will net the Flame Puff, which unlocks 
    this beast of a weapon.
    
    Agneyastra
    ATK +202, STR +5, Force UP
    Flame Puff x1*
    Salamox (8) Conditional
    331000
    
        The ultimate gun (whose description makes me think - laser) is the final 
    reward for the short 3 quest arc: `Call of the Gunner' -> `A diviner's tools' 
    -> `The waiting Wyvern'.  As you'll be fighting the Wyvern, too, you can 
    unlock the special Troubadour armor and a very good staff (the Kerykeion, see 
    above).  Unlike many other `ultimate' weapons, the Agnea is actually the 
    highest ATK gun in the game.  It doesn't have the Agneyastra's increased 
    force generation, though, nor the nice STR bonus.  Don't forget that you'll 
    need the Yggdrasil Key to access the first and third quest.
    
    Agnea
    ATK +210
    Complete Quest: `The waiting Wyvern', Defeat Wyvern
    Cannot be bought or sold
    
    ------------------
    Section 11: Claws
    ------------------
    
        Apparently, Sitoth Trading (and, I suppose Thompson Sitoth?  They do name 
    Thompson as well as his daughter Abigail, I'm assuming his last name is name 
    of the company, though it could be his last name) know more than you do.  
    Even before you can unlock the Beast class, you can unlock Claws.  One size 
    must fit all, too, since Wolves can use the same ones a Pandas.  Anyway, 
    Claws are for Beasts only, and there are only a few of them (like Beast 
    armor).
    
        Claws, it seems, inflict Bashing damage.
    
    Stratum 1:
    
    Royal Claw
    ATK +47
    Metal Hull x1
    Kingmai (4) Normal
    420
    
    Stratum 2:
    
    Iron Claw
    ATK +64, STR +1
    Steel Fang x1
    Gigaboar (7) Normal
    990
    
    Breaker
    ATK +65, ACC UP
    Armor Hull x2, Red Ball x1
    Tortmail (8) Normal; Stratum 2 Mine
    1020
    
    Hell Claw
    ATK +61, Fire
    Brass Fang x1, Gel Core x2
    Raptor (4) Normal; Cube Gel (5) Normal
    1210
    
    Stratum 3:
    
    Aqua Claw
    ATK +86, Ice
    Space Husk x1
    Clawbug (12) Normal
    3650
    
    Hard Nail
    ATK +91
    Pale Arm x5
    Nastue (15) Normal
    4380
    
    Stratum 4:
    
    Wind Claw
    ATK +106
    Razor Edge x2
    Windsnip (17) Normal
    7890
    
    Risk Claw
    ATK +105, HP +20, TP +20
    Hazard Eye x5
    Petaloid (20) Normal
    
    Stratum 5:
    
    Sonic Claw
    ATK +126
    Bat Fangs x2
    Woodbat (21) Normal
    17900
    
    Comet Nail
    ATK +127, VIT +5, HP +30
    Comet Chip x20, Lemon Core x10
    Gigantue (24) Normal; Yellow Gel (21) Normal
    19800
    
    Blood Nail
    ATK +139
    Jade Thews x5, Red Lymph x10
    Stratum 6 Mine; Mothlord (29) Normal	
    46900
    
    Purr Claw
    ATK +187, HP +50, TP +50
    Sword Claw x3
    Raidmole (2) Conditional
    295000
    
    Sten Nail
    ATK +198, STR +5, VIT +5
    Giant Post x1*
    Briareus (28) Condtional
    339000
    
        In order to unlock the best claw in the game, you need to complete the 
    monster series of quests (`Beast gone berserk' -> `The forefront of research' 
    -> `The value of knowledge' -> `Beyond the depths' -> `Charity to monsters')  
    These quests involve more backtracking than combat, but you'll need to have 
    unlocked the Volt Gun and Tormentor, and you'll need a Beast strong enough to 
    solo a bit of floor 18.  Then again, if you don't have a beast, why do you 
    want this weapon?
    
    Bond Claw
    ATK +210
    Complete Quest: `Charity to monsters', Defeat Huelord
    Cannot be bought or sold
    
    --------------------
    Section 12: Credits
    --------------------
    
        There are several people without whose publicly available resources this 
    document could have never been complied:
    
        GameFAQs (www.gamefaqs.com), for being the comprehensive game information 
    site;
    
        The Japanese language Etrian Odyssey II wikis at: 
    http://www5.atwiki.jp/sekaiju_maze2/, and 
    http://kouryakusimasu.web.fc2.com/sekaiju/index.html helped me get the 
    weapons unlocked in the first place;
    
        The Etrian Odyssey II boards on GameFAQs, which is home to several 
    posters with excellent information, opinions, and analysis on the game.  
    Terence, especially, was helpful with his Conditional Items drop postings; 
    Scy046 has also been an all around source of good information and answers.  
    Zaraf (and those individuals he credits) also has produced wonderful maps for 
    the aspiring adventurer.  Kudos!
    
    --------------------------------------
    Section 13: Copyright / Authorization
    --------------------------------------
    
    This document is the sole property of soren_kanzaki@yahoo.com, and copyright 
    2008.  Unauthorized reproduction, either in print, electronic, or other 
    format is expressly prohibited without consent of the author.  Individuals 
    may download this document from the following authorized websites:
    
    GameFAQs (www.gamefaqs.com)
    
    Individuals may only use this document for personal purposes and are 
    expressly prohibited from transferring or reproducing this document in any 
    format without consent of the author.  This document cannot be altered and 
    then redistributed without consent of the author.  This document, 
    reproductions thereof, or excerpts, cannot be sold for money.
    
    --------------------------
    Section 14: Miscellaneous
    --------------------------
    
       That's all of them.  Considering the supporting information I had to take 
    down to get this FAQ done, there will more than likely be another EO II 
    Equipment style FAQ in the future, subject to my other activities.
    

    FAQ Display Options: Printable Version