Etrian Odyssey II: Heroes of Lagaard Weapon Unlocking FAQ
Released on July 11, 2008
by Soren Kanzaki (soren_kanzaki@yahoo.com)

-------------------
Table of Contents:
-------------------

Section 1: Overview
Section 2: Version History
Section 3: Legend
Section 4: Swords
Section 5: Staves
Section 6: Axes
Section 7: Katana
Section 8: Bows
Section 9: Whips
Section 10: Guns
Section 11: Claws
Section 12: Credits
Section 13: Copyright / Authorization
Section 14: Miscellaneous

--------------------
Section 1: Overview
--------------------

    Etrian Odyssey II: Heroes of Lagaard is a wonderful RPG with heavy 
emphasis on exploration.  Mapping and discovering the secrets of the 
Labyrinth is the key to this adventure.  Weapons and other equipment play a 
huge role in the game - a Gunner, for example, at level 41 has 39 STR, but 
can equip any gun, even one with over 200 ATK.  When retiring your 
adventurers, their top-level equipment will allow them to continue facing 
high level enemies, thus preventing grind-induced boredom.

    Before you get that shiny new sword, though, you must sell certain 
ingredients to Sitoth Trading in Central City.  Once you have met the item 
requirements, you may purchase as many copies of an item as you want - with 
certain exceptional pieces of equipment, as noted below.

---------------------------
Section 2: Version History
---------------------------

    0.7 (6/24/2008): `Ice Cold Steel' - First version.  Covers all weapons 
available from Strata 1-3.

    0.8 (6/26/2008): `Cherry Blossoms' - Second version.  Adds weapons from 
Strata 4, some from Strata 5.  Corrected a ton of commas.

    0.9 (7/03/2008): `Golden Guns' - Third version.  Adds weapons from Strata 
5.

    1.0 (7/11/2008): `Penultimate Perfection?' - Fourth version.  All weapons 
added.  Corrected some minor errors.  If anyone has any errata, please either 
post on the Gamefaqs message board or e-mail the author.
 
------------------
Section 3: Legend
------------------

    The format of each entry is thus:

Weapon Name
Attributes
Required Items to Purchase
Location of Items
Cost in EN to purchase (resell is 20% of purchase value)

    A sample entry:

Flissa <--- Weapon Name
ATK +80, STR +2 <--- Attributes
Snow Quill x5, Adularia x5  <--- Required Items, separated by commmas
Snowbird (15) Normal; Stratum 3 Mine  <--- Locations, separated by a semi-  
  colon, with floors noted in (parentheses) and whether it is a Normal or 
  Conditional drop
4850 <--- Price

    The abbreviations for Attributes are identical to the ones used in the 
game.  Fire, Ice, and Volt indicate that elemental damage of that type will 
be done.

    Most gather points (Chop, Mine, Take) are identical for a stratum, though 
some may favor certain items over others (Narcissus is an excellent example 
of this in Stratum 3).  An exception is the chopping point on Floor 3 in 
sector B-1; this is the only site where the Bell Fruit can be found.  It 
replaces the Bent Twig.  For your information, if you sell 2 Narcissus to 
Sitoth, you can buy 2 Mists before having to find more.  Don't save up!

    All weapons are listed in the order they are reported in the Gear 
Registry.  Stratum demarcation and floors where enemies are found are based 
on the earliest possible appearance of the items.

    Finally, a * indicates that you must sell another set of the items listed 
to Sitoth to buy another copy of the weapon.  These weapons are powerful and 
rare.

------------------
Section 4: Swords
------------------

    Swords (with the exception of Daggers) are for Landsknecht, Protectors, 
Dark Hunters, Troubadours, Ronin, and War Magi.  Of these, Landsknecht, Dark 
Hunters and War Magi have skills specifically requiring swords.  Ronin cannot 
use their special abilities with swords - they require the use of Katana.

    Unless noted, Swords inflict Slashing type damage.

Stratum 1:

Dagger
ATK +15
Initial Equipment
25

Kukri
ATK +18
Initially Available
120

Falcatta
ATK +20
Rat Needle x1
Hedgehog (1) Normal
150

Gladius
ATK +35
Metal Hull x3
Kingmai (4) Normal
280

Boar Spear
ATK +37, STR +2
Red Shard x5, Aragonite x5
Rehorn (3) Normal; Stratum 1 Mine
350

Carp Sword
ATK +43
Gem Eye x1, Feather x7
Evil Eye (4) Conditional; Hypnowl (5) Normal
440

Stratum 2:

Kora
ATK +50
1 x Rock Shard
Mystue (6) Normal
820

Broadsword
ATK +60
1 x Armor Hull
Tortmail (8) Normal
1220

    For those of you who are eager to unlock the Katzbalger early, Poseidons 
can be encountered when gathering in most of the Stratum 2 collection points.  
Even back on floor 6.  Be aware that unless you have a Survivalist that can 
nullify the effect, you will be ambushed.

Katzbalger
ATK +63, STR +1, VIT +1
Red Ball x5, Brute Bone x2
Stratum 2 Mine; Poseidon (10 or spawned from Gather points) Normal
1550

Rapier
ATK +66, TP +10
Spine Horn x1
Fireking (8) Normal
2580

Stratum 3:

Cutlass
ATK +70
Torn Tail x1
Snowzard (12) Normal
3080

Talwaar
ATK +79
Red Fin x1
Red Fish (14) Normal
4120

    The Estoc (well, and the Melputteh) is unique as it does Piercing, rather 
than Slashing damage.  This makes it similar to Bows and Guns.

Estoc
ATK +76, HP +10, Pierce
Bug Nest x15
Moriyana (11) Normal
4640

Flissa
ATK +80, STR +2
Snow Quill x5, Adularia x5
Snowbird (15) Normal; Stratum 3 Mine
4850

Stratum 4:

Executor
ATK +90
Heaven Pin x1
Killpion (16) Normal
6210

Pattisa
ATK +100
Plum Quill x1
Big Moth (18) Normal
8230

Shamshir
ATK +102, STR +2
Lilac Vine x3, Malachite x7
Flygourd (17) Normal; Stratum 4 Mine
8790

Flamberge
ATK +98, VIT +2, HP +10
Curve Horn x1
Venombug (20) Conditional
8960

Stratum 5:

Melputteh
+111 ATK, Pierce
Coal Bone x2
Ebonwing (22) Normal
13500

    The Caledfwlch (yes, there are other spellings, but that applies for more 
than a few weapons here ...) is unlocked by fighting the tough optional FOEs 
in Stratum 4 - Voltkings.  As such, it is more powerful than some Stratum 5 
swords.

Caledfwlch
+111 ATK, Volt
Spinal Fin x1
Voltking (16) Normal
16800

Claymore
ATK +122
Damask Bit x1
Beamedge (23) Normal
17600

Duergar
ATK +120, AGI +5, HP +10
Moonstone x5, Plum Hide x10
Stratum 5 Mine; Gemzard (24) Normal
18900

Balmung
ATK +125
Guard Horn x1*
Colossus (23) Normal
24600

Stratum 6:

Vorpal
ATK +129
Cat's Eye x5, Red Collar x5
Stratum 6 Mine; Gorezard (26) Normal
29800

Tyrfing
ATK +133
Ruin Talon x20
Ebonail (28) Normal
34400

Dainsleif
ATK +138
Iron Fang x1
Muckdile (30) Normal
50100

    While you are not required (nor are you recommended!) to fight the 
Salamox the first time you arrive on Floor 8, confronting the beast 
eventually unlocks this powerful Fire-based sword.  From this point on, 
you're looking at FOE or Boss based drops for these swords.

Levantine
ATK +151, Fire
Flame Bone x1*
Salamox (8) Normal
155000

    To obtain the Rubylight, all you need to do is kill Beamedges on the 23rd 
floor.  Easy!  Oh, yes, in 3 turns.  Not so easy.

Rubylight
ATK +169, STR +5, TEC +5
Sword Chip x1
Beamedge (23) Conditional
255000

    The ultimate in stat-boost items, the Dragonbane comes from defeating 
each of the elemental dragons.  Their normal drop will suffice for this 
weapon.

Dragonbane
ATK +183, All Stats +20
Fire Scale x1*, Ice Scale x1*, Volt Scale x1*
Wyrm (6) Normal; Drake (13) Normal; Dragon (17) Normal
265000

    Most weapons classes (excluding Staves) have a weapon that causes 
increased force generation.  Dragvandil is the sword which fits this 
criterion, and is unlocked (as are many, many high level weapons) with 3 
units of a drop from a FOE - in this case, the easily found Asterios in the 
6th Stratum.  You will need their conditional drop, though.

Dragvandil
ATK +189, Force UP
Axe Shard x3
Asterios (26) Conditional
312000

    Each weapon class has an `ultimate' weapon that is unlocked via a long 
quest chain (well, some not so long), often accompanied by a fight with a 
boss (or multiple lesser FOE-type enemies).  These weapons do not appear in 
the Gear Registry, and are thus not needed to complete the game.  However, 
since many are associated with boss battles, you'll get them anyway in the 
course of filling your other codices.  In this case, the Ygg Sword is a 
reward for slaying the Wyrm at the end of a long chain of quests: `The white 
blade's gleam' -> `Old scars, flaring anew' -> `Chasing the dream' -> `An 
ambassador's plea' -> `The ancient blade' -> `Crimson vengeance'.  You'll 
need to have done a LOT of other things to unlock these quests, so you just 
might get this weapon last of the ultimate weapons.

Ygg Sword
ATK +210
Complete Quest: `Crimson vengeance'
Cannot be bought or sold

------------------
Section 5: Staves
------------------

    As could be expected, Staves are primarily for the `magic' classes - 
Medics, Alchemists, Troubadours, Hexers, and War Magi.  Generally, there are 
two types of wands - `magic' ones that boost TP and/or TEC, LUC; and 
`physical' ones that boost HP.  `Physical' staves tend to have higher ATK 
bonuses, as well.

    All Staves inflict Bashing damage.

Stratum 1:

Wand
ATK +13
Initial Equipment
25

Staff
ATK +15, TP +5
Initially Available
80

Amud Staff
ATK +18, TP +8
Husk Shard x2
Woodmai (1) Normal
130

Warhammer
ATK +41, HP +10
Gel Core x2, Glue Quill x2
Cube Gel (5) Normal; Evil Eye (4) Normal
370

Maimai Bat
ATK +37, TP +10
Husk Shard x30
Woodmai (1) Normal
420

Horn Mace
ATK +45, HP +20
Red Shard x7, Hard Root x3
Redhorn (3) Normal; Stratum 1 Chop
440

Stratum 2:

Milk Staff
ATK +48, TP +10
Open Cap x2
Bigcap (6) Normal
830

Gara Rod
ATK +63, HP +10
Ruby Shard x2
Garauchi (8) Normal
1250

Milk Maul
ATK +65, HP +15
Open Cap x20, Hardwood x5
Bigcap (6) Normal; Stratum 2 Chop
1530

Shard Mace
ATK +60, TP +10
Red Core x3, Holed Rock x1
Red Gel (10) Normal; Mystue (6) Conditional
1880

Stratum 3:

White Rod
ATK +73, HP +10
White Gem x1
Snowsoul (11) Normal
2495

Haze Rod
ATK +72, TP +10
Blue Core x1
Blue Gel (14) Normal
4160

Doom Mace
ATK +88, HP +20
Sea Branch x3, Torn Tail x15
Stratum 3 Chop; Snowzard (12) Normal
4640

   Before someone points out the obvious, Trigourds can be fought before the 
3rd Stratum.  The game sorts this staff here, possibly because Trigourds are 
resistant to a LOT of attacks, and the Mirage Rod has a nice, huge TP bonus.

Mirage Rod
ATK +50, TP +50
Curse Bone x1
Trigourd (6) Normal
4780

Luck Staff
ATK +79, LUC +5, TP +10
Shell Chip x5, Front Wing x1
Hugecrab (13) Normal; Moriyana (11) Conditional
4890

   The Malice Rod is unlocked by the drop from fighting the Stratum 2 Boss, 
Hellion.  As the * indicates, you must sell another Red Wings to Sitoth to 
buy another Malice Rod.

Malice Rod
ATK +73, TEC +8, Fire
Red Wings x1*
Hellion (10) Normal
5510

Stratum 4:

Gold Wand
ATK +89, TP +15
Gold Crest x2
Raicho (16) Normal
3705

Thorn Rod
ATK +102, HP +10
Hazard Eye x1
Petaloid (20) Normal
8210

Sting Maul
ATK +104, STR +1, HP +10
Dark Lymph x1, Heaven Pin x3
Big Moth (18) Conditional; Killpion (16) Normal
8850

Purple Rod
ATK +99, TEC +1, TP +10
Plum Quill x5, Scent Wood x5
Big Moth (18) Normal; Stratum 4 Chop
8860

Stratum 5:

Quest Rod
ATK +117
Lemon Core x1
Gold Gel (21) Normal
13600

War Flail
ATK +123
Black Core x1, Metal Chip x3
King Gel (22) Normal; Beamedge (23) Normal or Steelgun (24) Normal or 
  Armorman (25) Normal
17800

Ebon Staff
ATK +130, STR +2, HP +20
Black Husk x5, Ironwood x3
Tortiron (25) Normal; Stratum 5 Chop
19300

Goldendag
ATK +122, TP +30
Evil Bone x1
Evildra (22) Normal
25500

Stratum 6:

Sage Wand
ATK +129, TP +50
Moss Shell x10
Oldcrab (26) Normal
31100

Stardust
ATK +138, STR +5, HP +50
Pure Horn x10
Trihorn (27) Normal
38900

Arcana Rod
ATK +133, TP +40
Deep Leaf x10, Ruin Talon x5
Stratum 6 Chop; Ebonail (28) Normal
52100

    The next two staves are considerably more powerful (and expensive) and 
almost qualify as `FOE Stratum' weapons.  They are both unlocked with 3 
normal drops from FOE class enemies.

Polar Rod
ATK +159, TP +30, Ice
Ice Horn x3
Iceking (29) Normal
221000

King Staff
ATK +203, STR +8, HP +30
Pale Bone x3
Hexgourd (28) Normal
267000

    The second best staff in the game is unlocked by defeating the Wyvern 
(`Call of the Gunner' -> `A diviner's tools' -> `The waiting Wyvern') and 
killing it in seven turns.  Once that's done, this beautiful magic enhancing 
staff is yours, but you'll need to return to fight the Wyvern again if you 
want one for each of your magic users (your Alchemist, your Medic, your Hexer 
...)

Kerykeion
ATK +176, TEC +5, TP +40
Tough Wing x1*
Wyvern (2) Conditional
333000

    The `best' staff in the game is the end reward for saving the forest from 
infection.  The `Infection' quest chain (`The dying forest' -> `Specimen 
collection' -> `Rescue operation' -> `Outpatient treatment' -> `Yggdrasil's 
exterminators') that so heavily involves the Hospital and the doctor's 
assistant is not overly hard (especially compared to some of the other 
ultimate weapon end fights!), but can be more than a little tedious.  This is 
especially true as the Ygg Staff has no bonus to TEC or TP!  It's basically a 
staff that wishes it was a sword.  Still, it's a nice, free, big stick for 
Troubadours to whack people with until you unlock the best sword ...

Ygg Staff
ATK +210
Complete Quest: `Yggdrasil's Exterminators', Defeat 5 Invaders
Cannot be bought or sold

----------------
Section 6: Axes
----------------

    Axes are very simple.  Landsknecht, and only Landsknecht, may equip Axes.  
Their axe skills may only be used if they are using an axe.  Axes are 
generally very powerful.

    Apparently, Landsknecht don't like sharpening stones, because all Axes 
inflict Bashing damage.  Not Slashing.

Stratum 1:

Francisca
ATK +18
Initially Available
120

Kalinga
ATK +21
Earth Nail x1
Mole (1) Normal
160

Spike
ATK +33
Cactus Pin x3
Cactoid (2) Normal
220

Tshirovha
ATK +39, STR +2
Aragonite x7, Shell Wart x5
Stratum 1 Mine; Roller (3) Normal
410

Tabarzin
ATK +46, Fire
Red Horn x1, Gel Core x5
Redhorn (3) Normal; Cube Gel (5) Normal
560

Stratum 2:

Broadaxe
ATK +53
Soft Horn x1
Frilzard (6) Normal
780

Broba
ATK +68
Steel Beak x1
Gryphon (9) Normal
1150

Battle Axe
ATK +65, STR +2, VIT +2
Moving Eye x5, Fluorite x5
Fangleaf (7) Normal; Stratum 2 Mine
1480

Snow Axe
ATK +66, Ice
Ice Fiber x1
Red Gel (10) Conditional
1690

    The Zeta Axe (in the JP version, this was Epsilon ...) for some reason 
sorts here.  No, its stats weren't changed between versions.  Yes, it does 
have higher attack than the Beheader.  Obviously, it is a Stratum 3 axe.

Zeta Axe
ATK +75
Blue Fin x1
Fishman (11) Normal
2960

Beheader
ATK +73
Horn Shard x1, Glow Quill x1
Razeking (8) Normal; Addleowl (10) Normal
3360

Stratum 3:

Biliomg
ATK +86
Torn Tail x3
Snowzard (12) Normal
3890

Bipennis
ATK +88, TP +10
Snow Quill x7, Celestite x1
Snow Bird (15) Normal; Stratum 3 Mine
4450

Volt Axe
ATK +84, Volt
Space Husk x1, Whole Hull x1
Clawbug (12) Normal; Hugecrab (13) Conditional
4740

Color Axe
ATK +95
Color Hull x1
Rainbug (17) Normal
5800

    Seeing as the Killclaw is another optional FOE, the Goliath is more 
powerful and, as usual, outpaces the basic Stratum 4 Color Axe.  After all, 
Killclaws are tougher than Rainbugs.

Goliath
ATK +91, VIT +2
Red Blade x1, Blue Core x1
Killclaw (13) Normal; Blue Gel (14) Normal
6250

Big Axe
ATK +104
Pale Beak x1
Raven (20) Normal
7980

Poison Axe
ATK +101, VIT +2, AGI +2
Prehnite x5, Bee Needle x15
Stratum 4 Mine or Shelltor (16) Normal; Waspior (16) Normal

Halberd
ATK +109, HP +30
Stone Beak x1
Cocatris (19) Normal
11100

Stratum 5:

Lochaber
ATK +116
Black Hoof x2
Nitemare (21) Normal
12400

Poleaxe
ATK +128
Comet Chip x1
Gigantue (24) Normal
16800

Bardiche
ATK +126, TP +20
Black Hoof x5
Nitemare (21) Normal
17200

Corseca
ATK +129, STR +3
True Soul x1
Armorman (25) Conditional
18700

Stratum 6:

Earth Axe
ATK +134
Throb Vine x20
Sickwood (27) Normal
28100

Royal Axe
ATK +138
Short Nail x20
Crawlest (29) Normal
33300

Demon Axe
ATK +143
Plum Scale x20
Sauromar (30) Normal
48910

    The Meteor Axe is your reward for killing the Golem instantly.  As such, 
it is better than most Stratum 6 axes.  Amazingly, it is a bit less powerful 
than the Bomb Axe which follows (181 + 14 = 195 ATK boost), but it is more 
accurate and non-elemental.

Meteor Axe
ATK +181, STR +14, ACC UP
Statue Arm x1
Golem (25) Conditional
251000

    If you kill Hellion with an instant kill attack (Climax, Kubiuchi, etc.), 
then you can get its Conditional drop and this very strong axe.

Bomb Axe
ATK +196, Fire
Sharp Claw x1*
Hellion (10) Conditional
267000

    The excellent Dragon Axe is your reward for fighting the biggest T-Rexes 
in the game, Riptors.  Not only that, you must obtain 3 of their conditional 
drops.  However, this is the Force UP weapon for Axes, allowing the use of 
All Out more often by Landsknecht.

Dragon Axe
ATK +200, Force UP
Call Horn x3
Riptor (27) Conditional
292000

    The dark, deep secret about Landsknecht is that they play chess.  They 
must!  The strongest axe in the game, the Ygg Axe, is deceptively unlocked 
after you finish collecting all the chess pieces and trade for the Queen.  
(`The beautiful Queen' [you only need to sign up] -> `Quid pro quo' -> `The 
iron-walled Rook' -> `The wise King' -> `The courageous Knight' -> `The 
opposing one' -> `Monarchy's restoration' -> `Bonds of promotion' -> `Ancient 
politics' -> `The beautiful Queen')  Oh, you get a Beast Bell, too.

Ygg Axe
Complete Quest: `The beautiful Queen'
Cannot be bought or sold

------------------
Section 7: Katana
------------------

    Katana are only for Ronin.

    Really, nothing more to say, except that they do Slashing damage (as 
could be expected).

Stratum 1:

Sasuga
ATK +20
Initially Available
90

Wakizashi
ATK +25
Cactus Pin x1
Cactoid (2) Normal
180

Kodachi
ATK +37
Red Shard x1, Bug Nail x3
Red Horn (3) Normal; Ladybug (3) Normal
270

Warabide
ATK +39, STR +2
Amazonite x7, Rat Needle x15
Stratum 1 Mine; Hedgehog (1) Normal
450

Kurodachi
ATK +46, Ice
Iron Shell x7
Kingmai (4) Conditional
580

Stratum 2:

Tachi
ATK +51
Soft Horn x3
Frilzard (6) Normal
790

    Thanks to some different resources, I have found what items go here.  As 
the Sensui requires you to fight a very powerful red FOE, it's a stratum 1 
weapon in the stratum 2 section.  Novices are encouraged to avoid the Stalker 
- it's a lot more powerful than the other FOEs on the third floor.

Sensui
ATK +55, STR +2
Sickle x1, Feathers x5
Stalker (3) Normal; Hypnowl (5) Normal
1020

Nodachi
ATK +63
Red Core x1
Red Gel (10) Normal
1180

Zanmatou
ATK +62, Fire
Green Hide x7, Red Ball x3
Firezard (8) Normal; Stratum 2 Mine
1480

Shida
ATK +67, STR +2
Sharp Nail x1
Redwood (7) Normal
2080

Stratum 3:

Ganyu
ATK +74
Bug Nest x1
Moriyana (11) Normal
2880

Ochiba
ATK +87
Pale Arm x1
Nastue (15) Normal
3860

Nikkari
ATK +84, AGI +2, HP +10
Snow Fang x10, Celestite x5
Wolf (13) Normal; Stratum 3 Mine
4360

Kuzunosada
ATK +86, STR +2
Space Husk x5, Dew Scale x1
Clawbug (12) Normal; Fishman (11) Conditional
4620

Stratum 4:

Kishindaioh
ATK +93
Bee Needle x2
Waspior (16) Normal
5790

    The strong Kotsujiki sorts after the Kishindaioh based on strength.  And 
the fact that you have to fight Helldras.

Kotsujiki
ATK +99, VIT +3
Metal Horn x1; Dark Scale x1
Armoth (13) Normal or Warbull (15) Normal, Helldra (12) Normal
6640

Juzumaru
ATK +103
Gold Claw x1
Glowbird (19) Normal
7870

Doujigiri
ATK +105, STR +1, TP +5
Color Hull x20
Rainbug (17) Normal
8520

Hachi
ATK +111, LUC +15
Blue Petal x1, Malachite x1
Wrathbud (19) Conditional; Stratum 4 Mine

Stratum 5:

Dotanuki
ATK +115
Pale Hull x3
Nozuchi (22) Normal
13100

Nenekiri
ATK +128
Black Husk x1
Steelgun (24) Normal
17200

Onimaru
ATK +129, STR +2
Black Core x10, Metal Chip x10
King Gel (22) Normal; Beamedge (23) Normal or Steelgun (24) Normal or 
  Armorman (25) Normal
18400

Ichimonji
ATK +127, AGI +5, TP +20
Coal Brick x1, Moonstone x10
Mandrake (21) Conditional; Stratum 5 Mine
19100

Stratum 6:
Hotarumaru
ATK +138, Fire
Red Metal x20
Bloodman (26) Normal
44600

Chidori
ATK +142, Volt
Moss Shell x5, Dry Thorn x10
Oldcrab (26) Normal, Catclord (29) Normal
46600

    The abnormally powerful Youtou comes from the normal drop of the Stratum 
4 boss, Harpuia.  As with most boss based equipment, you'll need another 
Harpy Wing to buy another Youtou.

Youtou
ATK +186, STR +5, TP +50
Harpy Wing x1*
Harpuia (20) Normal
296000

    As the end of the `The perfect gift' -> `The sleeping Duke' -> `An outing 
in the forest' -> `Easing the pain' -> `A life in the balance' series of 
quests, you will have to face the Drake.  Not only will you get the Ice 
Vines, you'll also unlock the Hisamemaru if you kill Drake with Ice (hint, 
bring a Hexer with Dampen!).

Hisamemaru
ATK +192, Ice
Frost Bone x1*
Drake (13) Conditional
303000

Shishinoko
ATK +198, HP +30
Gem Chip x1
Asterios (26) Normal
338000

    The ultimate weapon in the game, bar none, is the Masamune (as is true of 
so many games - Masamune was a historical swordsmith, look him up!).  Not 
only does this katana boast a whopping 256 ATK bonus, it boosts a Ronin's 
stats by 10.  All of them.  Combined with the special Ronin-only armor (Ruby 
Mail, Headpiece, Ruby Gage), fully equipped Ronin have very intimidating 
stats.  All you have to do is kill the toughest boss in the game - the Ur-
Child.  Which begs the question - if you beat the Ur-Child, why do you need 
the Masamune?

Masamune
ATK +256, All Stats +10
Eden Apple x1*
Ur-Child (30) Normal

    The `best' katana (though far worse than the Masamune) is unlocked by 
finishing the quest chain: `Rendering assistance' -> `The second grail' -> 
`Premonition of battle' -> `The best laid plans' -> `Shadow of the castle'.  
You have to fight Briareus (which is about as strong as one of the three 
dragons, but isn't elemental), and at the end, you'll find Hyuga.

Hyuga
ATK +210
Complete Quest: `Shadow of the castle', Defeat Briareus
Cannot be bought or sold

----------------
Section 8: Bows
----------------

    Bows are a versatile weapon, and can be used by Survivalists and 
Troubadours.  (Yes, Troubadours will use anything, it seems.)  I think they 
do full damage from the back row, like guns, but don't quote me on that.

    Bows inflict Piercing damage.

Stratum 1:

Sling
ATK +16
Initially Available
90

Wood Bow
ATK +27
Bug Wing x1, Bent Twig x1
Venomfly (2) Normal; Stratum 1 Chop
170

Short Bow
ATK +34
Glue Quill x1
Evil Eye (4) Normal
270

Beast Bow
ATK +39, STR +1
Bent Twig x5, Feather x10
Stratum 1 Chop; Hypnowl (5) Normal
440

Hindi
ATK +36, AGI +3, LUC +3
Long Pin x7, Bug Wing x6
Hedgehog (1) Conditional; Venomfly (2) Normal
560

Stratum 2:

Long Bow
ATK +52
Steel Fang x2
Gigaboar (7) Normal
770

Vine Bow
ATK +59
Steel Horn x1
Actaeon (9) Normal
1130

Self Bow
ATK +56, STR +2, AGI +2
Ruby Scale x15, Red Root x1
Garauchi (8) Normal; Stratum 2 Chop
1440

Scorch Bow
ATK +62, Fire
Steel Horn x1, Curse Nail x1
Actaeon (9) Normal; Addleowl (10) Conditional
1395

    In order to buy another Shadow Bow, you must sell Sitoth another Brute 
Tail.  Purchasing this OR the Beast Tail is mutually exclusive - each use a 
Brute Tail.  Unless you go kill the Chimaera again, that is.

Shadow Bow
ATK +58, STR +2, HP +10
Brute Tail x1*
Chimaera (5) Normal
2380

Stratum 3:

Hunter Bow
ATK +69
Blue Fin x2
Fishman (11) Normal
2790

Fin Bow
ATK +78
Metal Horn x1
Armoth (13) Normal or Warbull (15) Normal
3780

Hades Bow
ATK +79, STR +2
Shell Chip x20, Death Stem x3
Hugecrab (13) Normal; Stratum 3 Chop

Gendawa
ATK +76, AGI +2, TP +10
Red Fin x5, White Hoof x1
Red Fish (14) Normal; Sleipnir (11) Conditional

Stratum 4:

Aquael
ATK +87
Sticky Web x1
Spider (16) Normal
5690

Heaven Bow
ATK +99
Dew Beak x1
Diatrima (18) Normal
7770

War Bow
ATK +101, TEC +5, TP +10
Dark Spur x20
Venombug (20) Normal
8490

Arbalest
ATK +100, VIT +5, HP +20
Sticky Web x10, Arc Branch x5
Spider (16) Normal; Stratum 4 Chop
8580

Stratum 5:

Fail Naught
ATK +109
Cry Root x3
Mandrake (21)
Normal 12200

    The Snow White is unlocked from the Scylla's normal drop; it is in a 
special pair like the Shadow Bow/Beast Tail with another whip, the Pale 
Queen.

Snow White
ATK +96, TP +20, Ice
Snow Vine x1
Scylla (15) Normal*
13100

Still Bow
ATK +123
Pure Shell x1
Defender (25) Normal
16600

Shidgedou
ATK +124, STR +2
Gum String x5, Pale Hull x10
Stratum 5 Chop, Nozuchi (22) Normal
17300

Arc Drawer
ATK +120, TP +30, Ice
Devil Wing x1
Stir Eye (24) Normal
26700

Stratum 6:

Flash Bow
ATK +129, Volt
Venom Twig x5, Red Collar x25
Sickwood (27) Normal; Gorezard (26) Normal
28300

Undoujou
ATK +135
Maroon Fur x10, Throb Vine x10
Carbuncl (28) Normal; Sickwood (27) Normal
33300

Greed Bow
ATK +137
Red Quill x10, Deep Leaf x3
Mothlord (29) Normal; Stratum 6 Chop
49200

    The Zamiel Bow is unlocked from the conditional drop of the 1st Stratum 
Boss, the Chimaera.  You must poison it to obtain the Brute Wing.

Zamiel Bow
ATK +181, STR +10, HP +40
Brute Wing x1
Chimaera (5) Conditional*
231000

    Kilohorns are a little hard to find - they appear only as you enter 
certain areas in Floor 6.  Generally, they are in either secret areas or on 
the way to the confrontation with the Wyrm.

Ill Wind
ATK +185, TEC +5, LUC +5
1000 Shell x1, Kilo Horn x3
Oldcrab (26) Normal; Kilohorn (6) Conditional
266000

Yumiyawata
ATK +190, VIT +5, TP +30
Shiny Vine x5, Closed Cap x5
Stratum 6 Chop; Kingcap (26) Conditional
297000

    You can obtain the Divide Bow at the end of the Dragon quests (`The 
golden shadow' -> `Dazed and disoriented' -> `An ethical dilemma' -> 
`Imminent destruction' -> `The item trade IV' -> `The volt king's rampage').  
The bow is your regardless of which choices you made in the quest line or 
your party composition.

Divide Bow
ATK +210
Complete Quest: `The volt king's rampage', Defeat Dragon
Cannot be bought or sold

-----------------
Section 9: Whips
-----------------

    Since there is no Archaeologist class, Whips can only be used by Dark 
Hunters.

    I'm pretty sure Whips do Slashing damage.

Plain Whip
ATK +17
Initially Available
80

Nail Whip
ATK +19
Small Nail x1
Crawler (1) Normal
130

Bullwhip
ATK +32
Gum Hide x2
Furyhorn (2) Normal or Roller (3) Normal or Furylord (3) Normal or Raptor (4) 
  Normal or Slaveimp(4) Normal
260

Slice Whip
ATK +38, STR +2
Armor Hull x15, Bent Twig x3
Kingmai (4) Normal; Stratum 1 Chop or Fangleaf (7) Normal

Briar Whip
ATK +42, VIT +1, AGI +1
Gum Vine x5
Raflesia (5 or spawned from Gather points) Conditional
520

Stratum 2:

Bird Whip
ATK +51
Tail Quill x1
Moa (6) Normal
680

Flame Whip
ATK +62, Fire
Green Hide x1
Firezard (8) Normal
1070

Sting Whip
ATK +64, VIT +2, AGI +2
Soft Horn x30
Frilzard (6) Normal
1350

Snake Whip
ATK +66, STR +2
Ruby Scale x5, Red Root x5
Garauchi (8) Normal; Stratum 2 Chop
1680

    In order to buy another Beast Tail, you must sell Sitoth another Brute 
Tail from the Chimaera.  I'm not sure if you need to sell them more Steel 
Fangs, though.  As noted before, purchasing this precludes the purchase of a 
Shadow Bow, and vice versa, until another Tail is sold.

Beast Tail
ATK +65, VIT +2, LUC +2
Brute Tail x1*, Steel Fang x2
Chimaera (5) Normal; Gigaboar (7) Normal
2310

Stratum 3:

Rouge Whip
ATK +70
Red Mane x1
Slepnir (11) Normal
2760

Wolf Pain
ATK +84
Snow Fang x1
Wolf (13) Normal
3840

Tentacle
ATK +83, AGI +2, LUC +2
Bison Hide x5
Warbull (15) Normal
4420

Gore Chain
ATK +86, STR +2
Stag Horn x1, Red Mane x5
Clawbug (12) Conditional; Sleipnir (11) Normal
4710

Stratum 4:

Gale Whip
ATK +92
Razor Edge x1
Windsnip (17) Normal
5710

Plant Whip
ATK +102
Lilac Vine x1
Flygourd (17) Normal
7800

Knout
ATK +101, AGI +5
Razor Edge x15
Windsnip (17) Normal
8530

Seven Whip
ATK +104, VIT +2, LUC +2
Dew Beak x10, Arc Branch x3
Diatrima (18) Normal; Stratum 4 Chop
8660

Stratum 5:

Scourge
ATK +114
Cry Root x1
Mandrake (21) Normal
13200

    The Pale Queen, as well as Snow White, are unlocked from the normal drop 
of the Stratum 3 Boss, Scylla.  Note that if you buy one, the other is also 
disable until you kill Scylla again.

Pale Queen
ATK +103, TEC +5, Ice
Snow Vine x1*
Scylla (15) Normal
14800

Dead Whip
ATK +125
Plum Hide x1
Gemzard (24) Normal
17300

Tormentor
ATK +128, LUC +5, TP +20
Pure Shell x10, Gum String x3
Defender (25) Normal; Stratum 5 Chop
18600

Comet Whip
ATK +126, VIT +5, HP +30
Coal Skull x1
Ebonwing (22) Conditional
19000

Stratum 6:

Noir Queen
ATK +133
Shiny Vine x3, Red Metal x5
Stratum 6 Chop; Bloodman (26) Normal
29100

Spine Whip
ATK +139
Great Horn x20
Carbuncl (28) Normal
33900

Volt Whip
ATK +141, Volt
Dry Thorn x20
Cactlord (29) Normal
47800

Octal Whip
ATK +161, VIT +10, HP +20
Risky Vine x8, Throb Vine x1
Pollener (17) Normal; Sickwood (27) Normal	
18600

Beam Whip
ATK +173, AGI +10, TP +30
Red Quill x1, Dewbone x5
Mothlord (29) Normal; Riptor (27) Normal
277000

    To unlock the second best whip, all you have to do is fight Flygourds ... 
which are Trigourds but tougher.  And have them completely bound.  Ick.  A 
Dark Hunter with Dominate is probably what you'll need.  All by the Fourth 
Stratum!

Dominator
ATK +196, STR +8, Force UP
Curse Vine x3
Flygourd (17) Conditional
350000

    The Ice Vines are a reward from a long quest chain (`The perfect gift' -> 
`The sleeping Duke' -> `An outing in the forest' -> `Easing the pain' -> `A 
life in the balance').  While this whip has the highest ATK bonus, the Force 
generation boost of the Dominator is nothing to sneeze at.  You cannot buy or 
sell the Ice Vines, and it does not appear in the Gear Registry either.  
However, you can store it in the Flaus Inn, if you so chose.

Ice Vines
ATK +210
Complete Quest: `A Life in the Balance', Defeat Drake
Cannot be bought or sold

-----------------
Section 10: Guns
-----------------

    To use guns, you must be a Gunner.  I'm thinking guns are usually quite 
slow, as my gunner which is higher level and higher AGI than my other 
characters seems to go towards the end in a fight.

    Guns inflict Piercing damage.

Stratum 1:

Fire Gun
ATK +21
Initially Available
130

Culverin
ATK +35
Bug Nail x1
Ladybug (3) Normal
240

Volcanic
ATK +43
Feather x1
Hypnowl (5) Normal
370

Matchlock
ATK +46, STR +3
Lymph x3, Amazonite x3
Venomfly (2) Conditional; Stratum 1 Mine or Mystue (6) Normal
530

Stratum 2:

Madfa
ATK +55
Moving Eye x1
Fangleaf (7) Normal
870

Shotgun
ATK +65
Brute Bone x1
Poseidon (10 or spawned from Gather points) Normal
1290

Ice Musket
ATK +68, STR +2, Ice
Steel Horn x10
Actaeon (9) Normal
1610

Godhunter
ATK +66, AGI +2, ACC UP
Holed Rock x1, Fluorite x3
Mystue (6) Conditional; Stratum 2 Mine
1920

Stratum 3:

Nalnari
ATK +74
White Gem x1
Snowsoul (11) Normal
3020

Hand Cannon
ATK +88
Shell Chip x1
Hugecrab (13) Normal
4030

Fire Saker
ATK +87, VIT +2, Fire
Blue Core x10, Adularia x3
Blue Gel (14) Normal; Stratum 3 Mine
4550

Iron Saker
ATK +90, TP +10
Metal Horn x3, Red Scale x1
Armoth (13) Normal or Warbull (15) Normal; Red Fish (15) Conditional
4780

Stratum 4:

Wyrmhunter
ATK +95
Bee Needle x1
Waspior (16) Normal
6220

Arquebus
ATK +106
Dark Spur x1
Venombug (20) Normal
8250

Dark Saker
ATK +104, AGI +3, ACC UP
Gold Claw x10
Glowbird (18) Normal
8900

Volt Gun
ATK +103, Volt
Wind Blade x2, Malachite x3
Windsnip (17) Conditional; Stratum 4 Mine
9190

Stratum 5:

Steel Gun
ATK +116
Pale Hull x1
Nozuchi (22) Normal
14000

    Another FOE based weapon.  The Apollo Gun can carry you through the 
fourth Stratum, though.

Apollo Gun
ATK +110, HP +10
100 Shell x1
Shelltor (16) Normal
15600

    You obtain the Shot Shard by fighting a special boss on Floor 15.  I 
won't spoil the story unnecessarily apart from listing the name.  The Zamiel 
Gun has lower accuracy, according to its listed stats.  And you can buy as 
many as you like, too - you don't need more Shot Shards.

Zamiel Gun
ATK +109, STR +5, ACC DOWN
Shot Shard x1
Wilhelm (15) Normal
17100

Dragoon
ATK +129
True Shard x2
Stir Eye (24) Normal
18100

Agbuster
ATK +128, AGI +5, ACC UP
Pale Hull x20, Tourmaline x5
Nozuchi (22) Normal, Stratum 5 Mine
18800

Gold Gun
ATK +131, VIT +5, HP +20
Gold Arm x1
Steelgun (24) Conditional
19900

Stratum 6:

Gae Bolg
ATK +135
Gold Spore x10
Kingcap (26) Normal
30100

Land Saker
ATK +139
Pure Horn x20
Trihorn (27) Normal
39100

Angel Cry
ATK +143
Short Nail x5, Plum Scale x10
Crawlest (29) Normal; Sauromar (30) Normal
53300

Gugnir
ATK +185, AGI +10, ACC UP
Giant Horn x1, Ice Bone x1
Carbuncl (28) Normal; Iceking (29) Conditional
232000

Megido Gun
ATK +189, TP +30, Fire
Flame Bone x2*, Thorn Bone x5
Salamox (8) Normal; Hexgourd (28) Normal
278000

    For the serious gun enthusiast, fighting Salamox and killing him with a 
fire-based attack (again, Hexer time!) will net the Flame Puff, which unlocks 
this beast of a weapon.

Agneyastra
ATK +202, STR +5, Force UP
Flame Puff x1*
Salamox (8) Conditional
331000

    The ultimate gun (whose description makes me think - laser) is the final 
reward for the short 3 quest arc: `Call of the Gunner' -> `A diviner's tools' 
-> `The waiting Wyvern'.  As you'll be fighting the Wyvern, too, you can 
unlock the special Troubadour armor and a very good staff (the Kerykeion, see 
above).  Unlike many other `ultimate' weapons, the Agnea is actually the 
highest ATK gun in the game.  It doesn't have the Agneyastra's increased 
force generation, though, nor the nice STR bonus.  Don't forget that you'll 
need the Yggdrasil Key to access the first and third quest.

Agnea
ATK +210
Complete Quest: `The waiting Wyvern', Defeat Wyvern
Cannot be bought or sold

------------------
Section 11: Claws
------------------

    Apparently, Sitoth Trading (and, I suppose Thompson Sitoth?  They do name 
Thompson as well as his daughter Abigail, I'm assuming his last name is name 
of the company, though it could be his last name) know more than you do.  
Even before you can unlock the Beast class, you can unlock Claws.  One size 
must fit all, too, since Wolves can use the same ones a Pandas.  Anyway, 
Claws are for Beasts only, and there are only a few of them (like Beast 
armor).

    Claws, it seems, inflict Bashing damage.

Stratum 1:

Royal Claw
ATK +47
Metal Hull x1
Kingmai (4) Normal
420

Stratum 2:

Iron Claw
ATK +64, STR +1
Steel Fang x1
Gigaboar (7) Normal
990

Breaker
ATK +65, ACC UP
Armor Hull x2, Red Ball x1
Tortmail (8) Normal; Stratum 2 Mine
1020

Hell Claw
ATK +61, Fire
Brass Fang x1, Gel Core x2
Raptor (4) Normal; Cube Gel (5) Normal
1210

Stratum 3:

Aqua Claw
ATK +86, Ice
Space Husk x1
Clawbug (12) Normal
3650

Hard Nail
ATK +91
Pale Arm x5
Nastue (15) Normal
4380

Stratum 4:

Wind Claw
ATK +106
Razor Edge x2
Windsnip (17) Normal
7890

Risk Claw
ATK +105, HP +20, TP +20
Hazard Eye x5
Petaloid (20) Normal

Stratum 5:

Sonic Claw
ATK +126
Bat Fangs x2
Woodbat (21) Normal
17900

Comet Nail
ATK +127, VIT +5, HP +30
Comet Chip x20, Lemon Core x10
Gigantue (24) Normal; Yellow Gel (21) Normal
19800

Blood Nail
ATK +139
Jade Thews x5, Red Lymph x10
Stratum 6 Mine; Mothlord (29) Normal	
46900

Purr Claw
ATK +187, HP +50, TP +50
Sword Claw x3
Raidmole (2) Conditional
295000

Sten Nail
ATK +198, STR +5, VIT +5
Giant Post x1*
Briareus (28) Condtional
339000

    In order to unlock the best claw in the game, you need to complete the 
monster series of quests (`Beast gone berserk' -> `The forefront of research' 
-> `The value of knowledge' -> `Beyond the depths' -> `Charity to monsters')  
These quests involve more backtracking than combat, but you'll need to have 
unlocked the Volt Gun and Tormentor, and you'll need a Beast strong enough to 
solo a bit of floor 18.  Then again, if you don't have a beast, why do you 
want this weapon?

Bond Claw
ATK +210
Complete Quest: `Charity to monsters', Defeat Huelord
Cannot be bought or sold

--------------------
Section 12: Credits
--------------------

    There are several people without whose publicly available resources this 
document could have never been complied:

    GameFAQs (www.gamefaqs.com), for being the comprehensive game information 
site;

    The Japanese language Etrian Odyssey II wikis at: 
http://www5.atwiki.jp/sekaiju_maze2/, and 
http://kouryakusimasu.web.fc2.com/sekaiju/index.html helped me get the 
weapons unlocked in the first place;

    The Etrian Odyssey II boards on GameFAQs, which is home to several 
posters with excellent information, opinions, and analysis on the game.  
Terence, especially, was helpful with his Conditional Items drop postings; 
Scy046 has also been an all around source of good information and answers.  
Zaraf (and those individuals he credits) also has produced wonderful maps for 
the aspiring adventurer.  Kudos!

--------------------------------------
Section 13: Copyright / Authorization
--------------------------------------

This document is the sole property of soren_kanzaki@yahoo.com, and copyright 
2008.  Unauthorized reproduction, either in print, electronic, or other 
format is expressly prohibited without consent of the author.  Individuals 
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)

Individuals may only use this document for personal purposes and are 
expressly prohibited from transferring or reproducing this document in any 
format without consent of the author.  This document cannot be altered and 
then redistributed without consent of the author.  This document, 
reproductions thereof, or excerpts, cannot be sold for money.

--------------------------
Section 14: Miscellaneous
--------------------------

   That's all of them.  Considering the supporting information I had to take 
down to get this FAQ done, there will more than likely be another EO II 
Equipment style FAQ in the future, subject to my other activities.